Th
Copyright
Game of Ev Sp
979, 979, Simu Simula lati ti ns Pu lica licati ti ns
Inc. Inc.
ew York York
N. .,
00
1.0 Introduction 2.0 Gam
Compon Component ent
T re re as as ur ur e
3.0 Basic Basic Proced Procedure ure 4.0
ti
in in
th
5.0 6.0
Mort Mortal al Unit Unit
Sear Search ch an
Disc Discov over er
D is is co co ve ve r
G ri ri d
Th play playin in magicians.
[2.4)
piec pieces es repr repres esen en mort mortal al units units
7.0 Combat Combat Pre-Co Pre-Condi ndition tion 8.0 Combat Combat Resolu Resolutio tio 9.0 Co juri juring ng De on 10.0 Frie Friend ndly ly an
an
ur es
Unfr Unfrie iend ndly ly
11.0
i ci ci a ' s
Demo Demons ns
lo
12.0
rs
Discov over er 13.0 Disc
an
Seiz Seizur ur
Symbol
of Trea Treasu sure re
14.0 Magi Magici cian an's 's Shie Shield ld
15.0 Cont Contro ro of Demo Demons ns 16.0 Capt Captur ur
an
Tort Tortur ur
of Magi Magici cian an
[1.0 [1 .0 Introd Introduct uction ion
Rank
Demons
Rank
[2.0 [2 .0 Game Game Comp Compon onen ents ts
Emi of Dvin
Comb Combat at
CASES: [2.1)
terr terrai ai
Mortal Unit
Stre Streng ngth th
re of medi mediev eval al Ar enia enia
digi digi iden identi tity ty numb number er [2.2)
assi assist st in calc calcul ulat atin in init initia iati ti an re olvi olvi conjur conjuring ing demon demons. s.
ovem ovemen ent, t, co at
[2.5)
Summ Summar ar
Back
emon
tion tion Tabl Table. e. [2.3)
of UnitT UnitTyp ypes es
Front
is la
in ll
th loca locati ti reas reas re treasu treasurere-hu hunti nting ng demons demons
ie isco iscove vere re
T h g G r an an d
IUrtc
Mortal Unit
IM~ool
Back
Front
Alaric
Alaric
Magician
Hidden
Step Step Four Four
Found
Shield Indicator
Alaric's
Shield
Ring
an
Ringo! Solomon
Solomon
re or
.0
Ba ic
Se
ce
po
4.
ro edur edur la
EN
iv
RU
de
gician).
choo choose se shie shield lds. s. Play Play
RT
UNIT UNIT
UR
Step Step One: One:
ay co
ence ence
PROCEDURE:
en
st
os
ds
gician. If ea xr
he
n.
Turn. CASES:
Turn.
Ste
Two: Two: Mort Mortal al Unit Unit
Disc Discov over ery/ y/Co Comb mbat at
Phase ov
dj
.0 in
ct
FIRST FIRST MAGICIAN MAGICIAN Ste
.0
8.
PLAYER-TURN:
Three: Three: Magici Magician an Moveme Movement/C nt/Conj onjura uratio tio
Phase
acco accord rdin in
ecti ection on 9.0. 9.0.
it
of surv surviv ival al an
vict victor or
icia icia
th
no
[4.2]
re [4.3]
trea trea
to
la shie shield ld
chan chance ce
nt
ia
[4.1]
an
he
Magi Magici cian an wi by gath gather erin in re leav leavin in th aliv aliv
di
[4.4) re th ig
rs
th
la
vate vate mort mortal al unit units, s, howe howeve ver, r, move move auto automa mati tica call ll by he most most irec irec oute oute (i ovem ovemen en Po ts o-
it
each each surv surviv ivin in ma cian cian Subt Subtra ract ct 15,0 15,000 00 ucat ucat fo each each evel evel of sh el carr carrie ie abov abov co pe Th resu result ltin in tota tota isthe magi magici cian an's 's ne gain gain [4.5) iv [4.6)
in In
ltilti-
lita litair ir
e. th
agic agicia ia
Th high high numb number er dete determ rmin ines es th rout rout take taken. n. Flee Flee ec hex. hex. Only Only acti activa vate te mort mortal al unit unit move move Enem Enemy-o y-occ ccup upied ied hex. hex.
icia icia
ea es bu subt subtra ract ct 20,0 20,000 00 ucat ucat fo each each le el carried, includin includin copper. copper. Dead Dead
If
[5.4) ll ma ic an ar Enem Enemie ie al othe othe ma ician cian an of al or al unit units. s. Mort Mortal al un ts ar EneEnemies mies of ag cian cians, s, ut no of each each ther ther emon emon
posit positive ive numb number. er.
[4.7)
flight.
cann cannot ot
sh el
in
th numb number er of Frie Friend ndly ly unit unit whic whic ca occu occupy py th same same hex. hex. [5.5) It
mo
Units
en er
ex
epen epen ng
terter-
sire sire so long long as it ha Move Moveme ment nt Poin Points ts rema remain inin ing. g. ay al me Po nt duri during ng ovem ovemen en Phas Phase. e. Acti Acti ated ated orta orta Unit Unit ex en al thei thei ovem ovemen en Po ts if poss poss ble. ble. po mo in adja adjace cent nt to ma ic an Mort Mortal al Unit Unit ceas ceas movi movi an no move move agai agai ce ce cumu cumula late te unus unused ed Move Moveme ment nt Poin Points ts CASES: it It co
xp
ts ne
give give on th Terr Terrai ai
it
no re ur
ve
ints ints to
ovem ovemen en Po
en er an pe
an
av no furt furthe he ef ec on play play
[5.7)
li is sp unit unit move moveme ment. nt.
ia ty
ch
fl pped pped over over
cians.
show show
flig flight ht
It ma
as
ente ente
ei "i
ct
as ed ed
ay
ta
er li ht
side side), ), gnor gnorin in
an ther ther mo ta unit unit
ide. ide. Flee Flee ng
ma cian cians. s.
leelee-
ex if it isunoc isunoccu cu ed an ec ed
ni st ps ex a c e d It ma then then ente ente th he norm normal ally ly If th base base he is occu occupi pied ed al agai agai beco beco es an ac va ed unit unit It automatically an at tack tack with withou ou th nece necess ssit it of sear search ch
he flee flee
[5.8) Terr Terrai ai Effe Effect ct Char Char (see (see char charts ts an tabl tables es
Effe Effect ct Char Char (see (see 5.8) 5.8)
[5.2)
Movem Movemen en
empl empl ying ying De
[5.6)
heir heir "i
PROCEDURE:
[5.1)
as resu resu of comb combat at
on th Disc Discov over er Tabl Table. e.
GENE GENERA RA RULE RULE Acti Acti ated ated mort mortal al un ts move move auto automa mati tica call ll duri during ng th Mort Mortal al ni Move Moveme ment nt Phas Phase. e. Ma ician cian ma move move in an desi desire re dire direct ctio ion( n(s) s) duri during ng thei thei Move Moveme ment nt/C /Con onju jura rati tion on Phas Phase. e. Mort Mortal al unit unit av veme vement nt Allo Allowa wa ce of 4; magi magici cian an 5. Each Each unit unit's 's Move Moveme me Allo Allowa wa ce is expr expres esse se in ovem ovemen en Poin Points ts rain.
on
and Discov Discover er
Allow Allowan ance ce
th Move Moveme ment nt Poin Poin cost cost to ente enter. r.
GENE GENERA RA
RULE RULE
[5.3) Mort Mortal al unit unit move move auto automa matic tical ally ly towa toward rd magic magician ians. s.
gici gician an Duri During ng th Disc Discov over ery/ y/Co Comb mbat at Phas Phas mormoral unit unit au omat omat ca ly ea ch or adja adjace cent nt magi magi
b ee ee n
i sc sc ov ov er er e
ma
Only Only on
[7.3]
a tt tt ac ac ke ke d
PROCEDURE:
si le
Enem Enemyy-oc occu cupi pied ed he
fi
Exception:
[7.4]
once once pe Phas Phase. e. [7.5]
th
ce
Ph se
[7.6]
leas leas if possi possible ble
tt
ke
[7.7]
arti artici ci at
in
iv
atta attack ck
rection. CASES: [6.1]
is
disc discov over ered ed magi magici cian an re ai ered ered as lo is adja adja en rtal rtal it
to
Magi Magici cian an atta atta ke
[6.3]
Disco Discover ver
[6.2]
s am am e
n em em yy- oc oc cu cu pi pi e
h e s ep ep ar ar at at el el y
to K in in g o f Armenia
need need no be disc disc vere vere th icia icia s. [7.8] rt it adjace adjacent nt magic magician ians. s.
Table Table
( se se e c ha ha rt rt s a n
t ab ab le le s
[7.0 [7.0 Co ba Pre-Conditions
e co co me me s
Danton
Found
ra
Beatrice Found
ly atta atta
t h d ef ef e d er er .
[8.0 [8.0
omba omba Reso Resolu luti tion on
must t t may fender. PROCEDURE:
PROCEDURE:
volv volved ed in comb combat at CASES: [7.1]
mediately.
agic agicia ia
is
ve fo ce
to atta attack ck it on adja adjace cent nt Enem Enem
CASES: [8.1]
Th
lw
[7.2]
unit unit
th
calc calcul ulat ated ed Comb Combat at Diff Differ eren enti tial al ific ific lt es lt able able
colum colum
avai availa labl ble. e.
Th abbr abbrev evia iati ti ns on th om at Resu Result lt Tabl Tabl in icat icat that that unit unit eith either er fl tr tu lose demons demons
"-2"
[8.2)
Df
Defender
ta
fe
fo
mo
le se
CASES: [9.1] rl wood wood hexe hexes. s.
ly
ju
in
ju
[9.2]
open open hexe hexes. s. Af lt
Atta Attack cker er th
Dx
e fe fe nd nd e
es ro oy ye
icia icia
[9.3]
Flee Flees: s: ta or
a p u re re d
Mor-
av il [9.4]
th
ly
le in th juri juri agic agicia ia
te
ju ix re
bein bein
lt in
curs cursed ed
magician. [9.5]
succ succee eedi ding ng t ur ur e
turn turns. s.
If
t h m ag ag ic ic ia ia n Ax
Conju Conjurat ration ion Table Table
a cck ke
De ro oy ye
a p u re re d
Iden-
[1 .0 Frie Friend ndly ly an Unfri Unfriend endly ly Demo Demons ns
[8.3] Comb Combat at Resu Results lts Tabl Tabl
(s
9.
juri juri an Curs Curses es
rank rank conj conjur ured ed Phase. PROCEDURE:
Solomon jured.
If
'appropriate
c on on t n ue ue d
o n p ag ag e 7 /
V>
r:
!:!;
(1)
(1)
:E
:II UI
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Q)
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t:: II
IS
Th Less Less game Demons
eyof Solo Solo on
po
to
hich hich th
Alle Allege gedl dly, y, the sour source ce of thes thes manu manusc scrip ripts ts ca be manu manusc scri ript pts. s. Th orig origin inal al ar said said to have have been been in th ri re re re some some evide evidenc nc of this this magi magica ca syst system em being being know know to th rabs rabs hi an be tr ce to anus anus ript ript of pre-fi pre-fift ftee eent nt cent centur ur Arab Arab Spai Spain. n. ic ry th that that when when Solo Solomo mo wa buil buildi ding ng th firs firs temp temple le in Jeru Jerusa sale lem, m, on of hi work worker er as seiz seizedby edby an evil evil spir spirit it Th vict victim im appe appeal aled ed to in Solo Solomo mon, n, wh en into into th unfi unfini nish shed ed te pl to pr fo divi divine ne help help Shor Shortly tly ther therea eaft fter er th arch archan ange ge Mich Michae ae ap re lo ri whic whic gave gave hi th powe powe to comm comman an al spir spirit its. s. Solo Solomo mo proc procee eede de to comm comman an th spir spirit it to ap pe be or hi orde ordere re th into into bras bras vess vess l, seal seal nd th as it into into lake lake in bylo byloni ni ot long long afte afterw rwar ards ds some some abyl abylon onia ians ns reco recove vere re th vess vess and, and, ft uc deba debate te op ne it his, his, of cour course se libe libera rate te al of th demo demons ns wh en back back to thei thei prev previo ious us loca locati tion ons. s. ne demo demon, n, howe howeve ver, r, re th worship worship him Solo Solomo mon, n, howe howeve ver, r, ha fors forsee ee the poss possib ibili ili ty of th demo demons ns bein bein rele releas ased ed agai agai an ha supsuppose posedly dly prep prepar ared ed test testam amen en deta detail iling ing th vario various us ritu ritu ls nd inst instru ru nt that that coul coul be pr pare pare by an pers person on to comm comman an th spir spirit it oncemor oncemore. e. Orig Origin inal ally ly this this po er to comm comman an th spir spirit it
fait faithf hful ul When When print printed ed exam exampl ples es appe appear ared ed agai agai in the seve sevente nteen enth th centu century ry (some (some alle allege gedl dl appe appear ared ed earl earlie ier) r) th emph emphas asis is ha swit switch ched ed to th find findin in
rm
Cath Cathol olic ic cler clergyin gyin th rest rest of th know know worl worl asto pract practic ic th syst systemof emof Sulo Sulomo moni ni magi magi fo th purpurpos of obtain obtaining ing treasure treasure rm nia, nia, ltho lthoug ug on of th irst irst nati nation on group group to beco become me Chris Christi tian an wa cons consta tant ntly ly bein bein neig neighb hbor ors. s. In th 11th 11th cent centur ury, y, th situ situat atio io as ev or ch otic otic be ause ause of th re nt schi schism sm tw th rt ic pres presen ence ce of fana fanati tica ca Isla Islam, m, plac placed ed Arme Armeni ni in vortex vortex of religio religious us intole intoleran rance. ce. ri ou magi magici cian an wand wander er into into the hillsof hillsof Arme Armenia nia
TH
CONJ CONJUR URAT ATIO IO
Th "les "lesse se Keyof Keyof Solo Solomo mon" n" pres prescr crib ibed ed se quen quence ce of conj conjur urat atio ions ns to brin brin demo demo unde unde th "ope "opera rato tor' r's" s" (mag (magic icia ian' n's) s) po er he sequ sequ nc incl includ uded ed th Firs Firs Conj Conjur urat atio ion, n, th Seco Second nd ConCon-
Gene Genera ra Curs Curse, e, th Conj Conjur urat atio io of Fire Fire th reat reat Curs Curse, e, th ddre ddress ss to th Spir Spirit it on hi comi coming ng th ri rv t . If luck lucky, y, th Firs Firs Conj Conjur urat atio io shou should ld ge cont contro ro of th demo demon. n. If that that fail fails, s, ever everyt ythi hing ng elseup elseup to th Grea Grea Curs Curs must must be invo invoke ked. d. Th Addr Addres es gree greets ts th demo demo once once yo have have it cont control rolle led. d. If an play player er ould ould like like copi copies es of th text text of th conj conjur urat atio ions ns send send stam stampe ped, d, self self addr addres esse se Demons ns Conjur Conjurati ations ons SPI, envelo envelope pe to Demo SPI, 25 Park Park Av So NY 1001 10010. 0. om of th on na es on th ount ounter er ha been been abbre abbrevi viat ated ed Here Here ar thei thei full full name names: s: Andrea Andrealph lphus us (65 Decar Decarabi abi (69 March Marchosia osia (35) Androm Andromali alius us (72
general.
Demons post postul ulat at
th
li it
nu be of
availa available ble to select selected ed magici magicians ans One suc magici magician an
demo demons ns Once Once used used they they ar ou of th game game ConConjure jure ar full full or you' you'll ll ru ou of emon emon befo before re JFD yo ru ou of enem enemie ies. s.
c on on titi n d /r /r o
Caus Caus Invi Invisi sibi bili lity ty Th magi magici cian an ma pass pass
pa
th ring ring whil whil conj conjur urin in
Duke Duke keep keep it fo th rest rest It
e. er es as es tort tortur ur (See (See Sect Sectio io 16.0 16.0), ), an magi magici cian an ma writ writ down down th trea treasu sure re in hi poss posses essi sion on that that he will will bi fo t. An ds ar re ea ed simu simu aneo aneo sly, sly, an es dure dure may be repe repeat ated ed duri during ng th next next Play Player er-T -Tur urn. n.
need need ot stop stop po ovin ovin ne to an Enem Enem ni He ma ot scov scover ered ed He ma no at ac ed by other other magici magicians ans ke
When When em loye loye
agai agai st an ther ther magi magici cian an in es an lose lose hi next next Play Player er Turn Turn
be smit smitte te
Proc Procur ur Love Love Exci Excite te wome wome to dist distra raccion. ion. or al un ts ad acen acen anyo anyone ne desi design gnat ated ed town town ente ente flig flight ht (see (see Sect Sectio io 5.S) 5.S) Reco Reconc ncil il Anta Antago goni nist sts: s: Allo Allows ws magi magici cian an
[12.0]
es
Powers
ce
agai agains ns th empl employ oyin in
GENE GENERA RA RULE RULE Duri During ng hi emon emon Us Phas Phas
magi magici cian an ma
ac ers. ers. Demo Demons ns ar imme immedi diat atel el rele releas ased ed when when powpowerof thei thei isuse isused. d. elea elease se demo demo ma neve neve conjur conjured ed again. again.
agic agic an
us
ne po er
[1 .2 emon emon powe powers rs take take effe effect ct immed immediat iately ely ey ec he Play Player er ex Demo Demo Us Phas Phase. e. Demo Demo PowPower take take prec preced eden ence ce over over othe othe rule rules. s. Th magi magici cian an usin usin demo demo powe powe reso resolv lves es ho that that powe powe ma be used. used.
[12.3]
em
WE
ower ower
ed with withou ou movi moving ng he by hex. hex.
Us Phas Phase. e. An al ha et ca co demons demons posses posses which which powers powers
indi indica cate te
re
ff ct on
Remo Remove ve
Disc Discov over er Treas Treasur ure: e: Se Sect Sectio io
woun woun
or
13.0 13.0
within within three three hexes hexes flee. flee. Ca se To Fo ow Allo Allows ws he magi magici cian an al emon emon or on Turn Turn Th Demo Demo Powe Powe of co -. trol trolle le demo demo ma be used used inthe curr curren en Phas Phase. e. ab an ea other magician. magician.
as
ap
ag al
To
ex at ther therea eaft fter er mo ta unit unit imme imme ia el from from play play ifit ifit base base he isdestr isdestroy oyed ed any othe othe
ghas ghastl tl lesi lesion on caus causin in hi
ay
remo remove ve
magi magici cian an
to flee flee (see (see S.2) S.2)
[13.0]
isco iscove very ry an Seiz Seizur ur of Trea Treasu sure re
GENE GENERA RA
RULE RULE
whic whic
ause ause at les: les: ll mo ta unit unit ad acen acen to th magi magici cian an will will imme immedi diat atel el atta attack ck each each othe othe if poss possib ible le Al batt battle le ar reso resolv lved ed simu simult ltan aneo eous usly ly (i.e (i.e., ., esul esults ts ar no appl appl ed ntil ntil al at ac ar re solved). curse.
e.
Char Char
M ON ON S
magi magici cian an whil whil in effe effect ct
ause ause St rms: rms: Mort Mortal al ni with within in hree hree hexe hexe of th magi magici cian an ar diso disori rien ente ted. d. Enem Enem unit unit ma mo ne to he or ne Turn Turn wi hout hout stop stop ping.
CASES: 12.1 12.1]T ]The he
ex
an Demo Demo
ze
Us Phas Phase. e.
PROCEDURE: ma ic an ma esig esigna na an emon emon(s (s with with er ee ea Us Phas Phase. e. Tw dice dice ar roll rolled ed or each each emon emon By foun foun
on th Trea Treasu sure re Disc Discov over er Grid Grid Th demo demo
squa square re isno disc discov over ered ed by that that demo demon. n. To seiz seiz th reas reas re magi magici cian an mu occu occu he he whic whic he reas reas re isloca islocate te an re ease ease ec en If he esul esul isequa isequa to es than than th firs firs um er at ap as ap ew reas reasur ur
hous housan ands ds of ucat ucat
dica dica ed by he
Disc Discov over er
5.
Grid Grid
ontr ontrol ol
CASES:
emon emon
E: ed
[13.1]
prec preced eden ence ce than than th
be
disc discov over erin in he
disco discover vered ed treasu treasure. re.
th
in
on
controlled. CASES:
icia icia st lw ys cont contro roll llin in de on
[15.1]
desi design gnat at
pl
the treasu treasure. re. [13.2]
is
er
ri
is
is
er
If unti unti an undi undisc scov over ered ed
trol trolle le
squa square re resu result lts. s.
by that that de on
Al demo demons ns cont contro rolle lle by icia icia ri se th th
[15.2]
th
roll roll
isin isin th
of agic agicia ian' n'
is lay. lay.
bo on 's
hiel hiel
othe othe
E:
am
cu
Duke Duke
th
ic
De on
silv silver er to gold gold). ).
game.
PROCEDURE:
[15.4]
Cont Contro roll lled ed
ispl isplay ay
be co trol trolle led, d, it is perm perman anen entl tl la [15.5]
es
If
ll se
's
hi
si
re is
ated ated
ti
se
byone.
Torture icia icia
CASES: [14.1]
Demo Demons ns cont contro rolli lling ng trea treasu sure re ER
he [14.2]
leve leve
re reta retain in
resu result lt of th atte atte pt
th
ia 's ld agic agicia ia
IfAsmoday If Asmoday
in
[15.3]
to
de
PROCEDURE:
ci
ur
[16.7)
inflicts inflicts no wounds. wounds.
it hex.
icia icia in
[16.1)
inth
ic
is
tort tort ture ture
[16.2)
tu icia icia in it auto automa mati tica cally lly tort tortur ures es th each each turn turn
Game Game-T -Tur ur
se magi magici cian an
ag cian cian al ea anot anothe he
magi magici cian an
capt captur urin in
su feri fering ng mo
than than on
se
an
icia icia [16.8) demo demons ns while while capt captur ured ed If
[16.9)
tort tort re to deat death. h.
ta
as ai ea re ease ease at he conc conc us on comb combat at an th magi magi cian cian take take imme immedi diat at poss posses essi sion on of th treas treasur ure. e. ju
magi magici cian an conj conjur ures es whil whil capt captur ured ed
ct curs curs th magi magici cian an iscurren iscurrentl tl
et Mull Mullah ah cann cannot ot be boug bought ht of with with trea treasu sure re ception:
mortal it's it's
by
es
If
by surr surren ende deri ring ng anyo anyone ne trea treasu sure re Th
[16.3) icia icia anot anot er ma icia icia
Trea Treasu sure re obtai obtaine ne le th
he
cord cord th of pape paper. r.
agic agicia ia
each
suff suffer erin ing. g. lose lose trea treasu sure re in la rate rate
loss loss
ec thro throug ugho hout ut
one is
mult multii-Pl Play ayer er game game
If
magi magici cian an's 's disc discre reti tion on An open open reco record rd is
magician.
Th Demo Demons ns Cont Contro roll lled ed Disp Displa la
(17.0),
Treasure
Disp Displa la (19. (19.0) 0) ar show show on map. map.
icia icia ay in tortu tortures res anoth another er magic magician ian [16.4)
DESI DESIGN GN CRED CREDIT IT
orta orta unit unit hich hich have have ca ture ture icia icia rs tt ot er agic agicia ians ns unti unti th agic agicia ia alre alread ad capt capt re esca esca es or ies. ies. [16.5)
[16.6) If icia icia is ille ille to tu th to tu in rt reta retain in only only that that trea treasu sure re on his person. person.
Eric Eric
ldbe ldberg rg
Davi Davi
J. Ritc Ritc ie
Play testing: testing: ie
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