EDO SCOUTING CREW 257 pts.
• Directs the Group - Prime Leader [Edoeini] AGL Def Life Size P ts Mv STR INT 6 2D 2D+2 1D 8 5 S 44 Psionic 3D+1, Brainiac, Chameleon | Arc rod | Tentacle Pwr4 0-1 | Edo Mantle | Shield 1D Frighten, Heal, Force Field, Probe, Power Blast Directs the Group is an Edoeini leader tasked with scouting out possible areas suitable for establishing a spawning pool and potentially an Edo colony. Directs the Group is an unimaginative, but capable leader and very pleased with its role in aiding to nd a new home for its species. More concerned con cerned with exploration and data gathering, unless something threatens the group, it often leaves most other matters to its underlings.
Rules Text Text Version 1.5 - December 2016 © 2017 Bombshell Miniatures - All Rights Reserved Learn more about Counterblast at www.bombshellminis.com www.bombshellminis.com
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• Disobeys Sometimes - Underling [Edoeini] AGL Def Mv STR INT 6 1D+0 3D+2 2D+0 8
Life 2
Size S
Pts 30
Psionic 3D+0, Chameleon | Arc Rie | Tentacle Pwr3 | Shield 1D Force Field, Heal, Identify, Stun Disobeys Sometimes is an Edoeini in the underling stage of its evolvement, and although it occasionally implements its own strategy instead of f ollowing orders, Directs the Group relies upon Disobeys Sometimes the most. It is this very ability to weigh its leader’s directives and goals against its own methods that destines Disobeys Sometimes to culminate its transformation as a cunning and powerful Edo Leader.
• Obeys Orders - Underling [Edoeini] AGL Def Life Mv STR INT 6 1D+0 3D+2 2D+0 8 2 Psionic 3D+0, Chameleon | Arc Rie | Tentacle Pwr3 | Shield 1D Calm, Force Field, Heal, Probe
Size S
Pts 30
Obeys Orders is even more unimaginative than Directs the Group. Sturdy and strong, it seems quite content to do as it is told for the welfare of its group. Whether those commands come from Directs the Group or Disobeys Sometimes is unimportant. When Obeys Orders returns to the spawning pool for its nal transformation, it will almost certainly become a spawnguard.
Fiesty, What Now, and Does Well - Spawnlings [Edoeini] AGL Def Life Size Mv STR INT 6 2D+1 2D+1 1D+0 8 1 S Psionic 2D+0, Chameleon | Arc pistol | Tentacle Pwr3 | Shield 1D Force Field, Heal, Identify | Force Field, Heal, Stun | Force Field, Heal, Probe
Pts 24
Feisty is so named due to its aggressive temperament so early out of the spawning pool. This spawnling denitely believes in the “shoot rst, ask questions later” doctrine and always has its arc pistol ready to go. It dreams of the day it will be entrusted with an arc rie. Feisty keeps alert for the slightest danger and makes an excellent lookout. What Now probably causes Directs the Group the most headaches. This little spawnling can’t resist investigating anything new, and since the whole galaxy is new to the Edo, What Now is a spawnling trying to go several Rules Text Version 1.5 - December 2016 © 2017 Bombshell Miniatures - All Rights Reserved Learn more about Counterblast at www.bombshellminis.com
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different directions at once. Needless to say, this is a trait sure to get What Now and its group into trouble. Does Well is the spawnling Directs the Group taps when something needs to be done quickly, efciently, and capably. Although just a spawnling, Does Well already shows great promise. Disobeys Sometimes is keeping an eye on this youngster and often seeks its assistance as well.
Sharpeyes - Eyespy [Edokin] AGL Def Life Size Pts Mv STR INT 6 2D+1 2D+1 2D+1 8 2 S 41 Psionic 2D+0, Enhanced Chameleon, Disposable, Fly, Inltrator, Ink Cloud, Night Vision, Spotter | Neuro Pulse r4”, Pw4 1+1 | Deep Portal, Frighten, Scan Sharpeyes is an eyespy, a breed of edokin, one of the genetically bioengineered creatures of the Edoeini for use in their endeavors. Unknown to the group, the eyespy suffers from color blindness, a aw that would surely result in its destruction at the tentacles of Directs the Group if the Edo leader only knew. But Sharpeyes has learned to use textures and shapes to properly identify objects, and so far its aberrancy remains undetected. Ironically, its defect enables it to see through camouage that has been designed to deceive individuals with color-normal vision.
Skitter & Spitter - Trappers [Edokin] Mv
STR
AGL Def Life Size INT 6 2D+1 2D+1 1D+0 8 1 S Psionic 2D+0, Chameleon, Disposable, Sticky Goo, Sure footed [2] | Claw Pwr4 Deep Portal, Frighten, Probe
Pts 20
Skitter & Spitter are both edokin of the trapper breed used mainly by Directs the Group for setting up defensive perimeters around areas the Edo scouting party seek to investigate. Neither one being particularly intelligent, they are nonetheless good at what they do. They instinctively seek out the most dangerous opponents during combat to ensnare in their viscid saliva.
Rules Text Version 1.5 - December 2016 © 2017 Bombshell Miniatures - All Rights Reserved Learn more about Counterblast at www.bombshellminis.com
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Weapon
Pwr
Melee
Reach
Range Type
Max Range
Dmg
Arc Pistol
4
Y
0
LoS
8”
1
Bonus Arc attack
Arc Rie
5
Y(-1)
0
LoS
16”
1
Bonus Arc attack
Arc Rod
6
Y
0
LoS
12”
1
Bonus Arc attack
•
Y
varies
AoE
varies
-
Neuro pulse
Special Rules
R4” Pwr 4 1D+1 incapacitates target model
CREW SPECIALTIES Scouting Party These crew members receive the Inltrator feature. In addition, the crew receives two extra Initiative tokens.
CREW FEATURES Brainiac - Models with this ability score critical successes on rolls of 9 or 10 when making Psionic skill checks. Chameleon - Some creatures have an innate camouage while other creatures may have a trained skill to avoid detection or use their surroundings to best advantage. All Ranged and Melee attacks made against models with this special rule incur a -1 penalty to hit. Some creatures, such as the Edo Psider, possess Enhanced Chameleon abilities and are harder to detect, incurring a -2 penalty. Disposable - These units do not count towards a crew’s Panic level when removed from play. Fly - Models with this ability may move over other models, barriers, and ignore rugged and impassable terrain. However, they may not end their movement on top of other models or impassable terrain. When not moving, Flying models hover along close to the ground, and so, are within reach of other models. Models that Fly on their own (ie, not a Rocket Bike or similar upgrade), may carry another model of the same base size or smaller, but the distance that may be own is reduced by half. A Flying model may perform a Charge action, but without the bonus Movement distance. Inltrator - Inltrators may be deployed anywhere on the table except within 8” of an objective or opposing model(s). Inltrators may begin the game on Overwatch. Alternately, Inltrators may be held in reserve and enter the eld of play from any table edge starting on the second turn. Only the crew leader can activate these models, and they must score at least one success on a Intellect check, target 5, in order to do so. If the Intellect check fails these model(s) may not enter the table that turn, but may try again on the next turn. Any failed activation still counts against the total levels allowed for the crew leader that turn. If these models have not been brought on the table by the end of the game, they are considered as Fled when scoring victory points. Ink Cloud - As an Operational action, models with this ability may produce a gaseous cloud of Rules Text Version 1.5 - December 2016 © 2017 Bombshell Miniatures - All Rights Reserved Learn more about Counterblast at www.bombshellminis.com
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ink vapor the same size as an [R3] Template. The Ink Cloud dissipates at the end of the following turn. The Ink Cloud is so thick models in base-to-base contact or within it are considered obscured and receive Cover [3]. The Ink Cloud blocks LoS for any models outside the template area not in base-to-base contact with it. Night Vision - Certain Living models may have the ability to see normally in low light conditions. Night Vision ignores the effects of ghting in the environment condition Dark. Living models, Robots, or Cyberforms, not innately developed with night vision may purchase gear to enhance their vision, see Gear. Spotter - This model can provide LoS to other models that can re indirect shots from weapons such as rocket launchers. Sticky Goo - Models with this ability may re a super sticky substance up to 12” against the Defense of target model(s) using the rules for a ranged attack. This viscous goo does not do any damage, but instead binds limbs and mucks up gears and levers. Models impaired by Sticky Goo are considered pinned until their next activation. As an action, models pinned by Sticky Goo may attempt an Strength check, target 5, and if at least one success is scored, the impairment is removed. Sure Footed (#) - Sure Footed reduces rugged terrain penalties by 1 rating for each level taken.
Rules Text Version 1.5 - December 2016 © 2017 Bombshell Miniatures - All Rights Reserved Learn more about Counterblast at www.bombshellminis.com
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