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Challenge Rating (CR) from Stats Stats: Stat Final Value Effective AC 13 Effective HP 75 Effective Attack Bonus 5 Damage/Round (from table) 5 Save DC 13 Challenge Rating: CR by HP 1 Expected AC for HP CR 13 (+0) CR change from AC +0 Defensive CR = 1 CR by Damage/Round 0.25 Expected Atk for Dmg/Rnd CR 3 (+2) CR change from Atk +1 Offensive (Atk) CR = 1.25 Expected Save for Dmg/Rnd CR 13 (+0) CR change from Save +0 Offensive (Save) CR = 0.25 Challenge Rating (Atk) 1.125 (1) Challenge Rating (Save) 0.625 Final Challenge Rating: 1.125 (1)
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Step #1 Fill out the monster's stats in these three boxes (Ignore this box; it is addressed in Step 2) ...and then fill in this one. Step #3 Using the table on the right, fill in the expected CR for a creature with the amount of HP you listed in Step #1, then fill in the expected AC for a creature of that CR. Step #4 Using the table on the right, fill in the expected CR for a creature that deals the amount of damage per round you determined in Step #2. Then enter the expected attack bonus of a creature of that CR. Do the same for the expected save DC. Step #5 The formula calculates the CR based on the creature's attack modifier and save DC, then chooses the highest. This final result is your monster's CR!
Damage/Round (Include half-points from odd dice counts)
Step #2
Round # 1
Fill out the monster's MAXIMUM damage output for the first 3 - 6 rounds of combat. (For AoE attacks, assume 2 targets hit) This formula then averages them.
2 3 4 5 6 7 8 9 10 11 12
Secondary Dmg
Primary Dmg
Dmg by Round
4
4
7
7
4
4
7
7
4
4
7
7
13 14 15 16 17 18
Cycle length = 6
5
REFERENCE R E F E R E N C E
CR 0 ⅛ ¼ ½ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Standard CR Reference Table -- Defensive --- Offensive -Prof. Bonus AC HP Atk Bon. Dmg/rnd Save DC +2 ≤ 13 1 - 6 ≤ +3 0 - 1 ≤ 13 +2 13 7 - 35 +3 2 - 3 13 +2 13 36 - 49 +3 4 - 5 13 +2 13 50 - 70 +3 6 - 8 13 +2 13 71 - 85 +3 9 - 14 13 +2 13 86 - 100 +3 15 - 20 13 +2 13 101 - 115 +4 21 - 26 13 +2 14 116 - 130 +5 27 - 32 14 +3 15 131 - 145 +6 33 - 38 15 +3 15 146 - 160 +6 39 - 44 15 +3 15 161 - 175 +6 45 - 50 15 +3 16 176 - 190 +7 51 - 56 16 +4 16 191 - 205 +7 57 - 62 16 +4 17 206 - 220 +7 63 - 68 16 +4 17 221 - 235 +8 69 - 74 17 +4 17 236 - 250 +8 75 - 80 17 +5 18 251 - 265 +8 81 - 86 18 +5 18 266 - 280 +8 87 - 92 18 +5 18 281 - 295 +8 93 - 98 18 +5 18 296 - 310 +9 99 - 104 18 +6 19 311 - 325 +10 105 - 110 19 +6 19 326 - 340 +10 111 - 116 19 +6 19 341 - 355 +10 117 - 122 19 +6 19 356 - 400 +10 123 - 140 19 +7 19 401 - 445 +11 141 - 158 20 +7 19 446 - 490 +11 159 - 176 20 +7 19 491 - 535 +11 177 - 194 20 +7 19 536 - 580 +12 195 - 212 21 +8 19 581 - 625 +12 213 - 230 21 +8 19 626 - 670 +12 231 - 248 21 +8 19 671 - 715 +13 249 - 266 22 +8 19 716 - 760 +13 267 - 284 22 +9 19 761 - 805 +13 285 - 302 22 +9 19 806 - 850 +14 303 - 320 23 Common Stats w/ CR Adjustments Stat
Effect on Challenge Rating
XP by Challenge Rating Challenge 0 ⅛ ¼ ½ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Resistances and Immunities
Expected CR
Resistance HP multiplier
Immunity HP multiplier
1-4
x2
x2
5 - 10
x1.5
x2
11 - 16
x1.25
x1.5
17+
x1
x1.25
+2 Effective AC if it can fly and deal damage at range, and its expected challenge rating is 10 or lower.
Flying Monster Saving Throw Bonuses
3 or 4 saving throw proficiencies:
+2 Effective AC
5 or 6 saving throw proficiencies:
+4 Effective AC
Common Traits w/ CR Adjustments Trait Aggressive Ambusher Amorphous Amphibious Antimagic Susceptibility Breath Weapon Brute Chameleon Skin Charge Constrict Damage Absorption Damage Transfer Dive Echolocation Etherealness False Appearance Flyby Frightful Presence Grappler Hold Breath Horrifying Visage Illumination Illusory Appearance Immutable Form Incorporeal Movement Innate Spellcasting Invisibility Keen Senses
Effect on Challenge Rating Effective per-round damage: +2 Effective attack bonus: +1 ― ― ― Assume attack hits 2 targets, each fails its save Effective per-round damage: +[amount in trait] ― Damage of one attack: +[amount in trait] Effective AC: +1 ― 2x effective HP, add 1/3 HP to per-round dmg. Effective damage of one attack: +[amount in trait] ― ― ― ― Effective HP: +25% if party lvl ≤10 ― ― See Frightful Presence. ― ― ― ― See step 13 under "Creating a Monster Stat Block." ― ―
Legendary Resistance Life Drain Light Sensitivity Magic Resistance Magic Weapons Pack Tactics Parry Pounce Psychic/Unarmored Defense Rampage Reactive Reckless Reel Regeneration Rejeuvenation Relentless Shadow Stealth Shapechanger Siege Monster Spellcasting Spider Climb Standing Leap Sunlight Sensitivity Sure-Footed Surprise Attack Swallow Teleport Terrain Camouflage Tunneler Two Heads Undead Fortitude Unarmored Defense Web Web Sense Web Walker Wounded Fury
(CR, Effective HP per use/day): 1-4, +10; 5-10, +20; 11 or higher, +30 ― ― Effective AC: +2 ― Effective attack bonus: +1 Effective AC: +1 Effective 1-round damage: +[amount dealt with bonus action] Actual AC: +Wis mod (if not using armor/shield) Effective per-round damage: +2 ― ― ― Effective HP: +[3 * regeneration value] ― Effective HP: +[CR≤4=7; ≤10=14; ≤16=21; ≥17=28] Effective AC: +4 ― ― See step 13 under "Creating a Monster Stat Block." ― ― ― ― Effective 1-round damage: +[amount in trait] Assume 1 creature swallowed, dealt 2 rounds of damage ― ― ― ― Effective HP: +[CR≤4=7; ≤10=14; ≤16=21; ≥17=28] Actual AC: +Con mod (if not using armor/shield) Effective AC: +1 ― ― Effective 1-round damage: +[amount in trait]
XP by Challenge Rating XP 0 or 10 25 50 100 200 450 700 1,100 1,800 2,300 2,900 3,900 5,000 5,900 7,200 8,400 10,000 11,500 13,000 15,000 18,000 20,000 22,000 25,000 33,000 41,000 50,000 62,000 75,000 90,000 105,000 120,000 135,000 155,000
Immunity HP multiplier x2 x2 x1.5 x1.25 its expected challenge rating is +2 Effective AC +4 Effective AC
30