+1 dodge bonus on AC +4 on AC vs opportunity attacks caused by movement Move before and after attack +4 Cohort and followers Take penalty on attack for larger bonus on damage One attack, AC-2, make additional attack if first one hits One attack, AC-2, make additional attacks as each one hits No penalty on improvised ranged weapons Reduce 2-weapon fighting penalties Additional off-hand attack +1 to hit; Weapon(s): Additional +2 to hit; Weapon(s): No penalties for improvised melee weapons 20% concealment if you move Add strength bonus to off-hand damage One attack, roll the damage dice x2 One attack, roll the damage dice x3 One attack, roll the damage dice x4
Wis Cha Int Wis Cha Cha Cha Cha Cha Dex Wis Dex Wis Str
0= 25 = 24 = 0= 2= 2= 2= 2= 2= 5= 0= 3= 0= 3=
+0 +2 +1 +0 +2 +2 +2 +2 +2 +3 +0 +3 +0 +3
+ 20 + 20
+ 3 [class skill] + 3 [class skill]
+ 2 [handle animal]
* = check penalty for armor/shield ** = some groups double armor/shield penalties for swimmers Favored class points: Hit points +20; Skill points +0 Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment. Human
This human chose +2 to strength (already included) Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included)
Fighter
Bonus Feats (already included)
Armor training -- penalties for armor decrease by one each at levels 3, 7, 11, and 15
At level 3, moves at normal speed in medium armor. At level 7, moves at normal speed in any armor.
Bravery -- +1 on saves vs fear (level 2), increases by one at level 6, 10, 14, 18
Weapon training 1; at levels 5, 9, 13, and 17, chooose one group of weapons and take +1 on attacks and damage from this group and all groups previously selected. Mark here: Level 5: o Level 9: o Level 13: o Level 17: o
Armor Mastery (level 19) -- Damage reduction 5/- wearing any armor or using any shield
Weapon Mastery (level 20) -- choose one weapon for which all critical threats confirmed and damage multiplier increased by 1; cannot be disarmed when using it