Bloodforge
By Jade Ripley and Matthew Medeiros
1
Bloodforge Credits
Foreword
Design: Jade Design: Jade Ripley, Ripley, Matthew Ryan Ryan Medeiros Editing and Development: Andreas Rönnqvist Editor: Paul Editor: Paul Gazo Proofreading: Brett Proofreading: Brett Mclean Interior Art: Levi Art: Levi Hinton, Rick Hershey Art Direction: Andreas Direction: Andreas Rönnqvist Cover Art: Levi Hinton Graphic Design: Forrest Design: Forrest Heck Interior Layout: Forrest Layout: Forrest Heck
Few concepts in fantasy are as well -loved or well -hated as the idea of half -breeds, those who share the blood of two races but may not quite belong to either. My very first character —way back in 2nd edition —was a half -elf bard, and he was just the coolest thing to my seven -year-old self. The game has evolved since then, going through a new edition, the update to 3.5 and then the rise of PFRPG, and through it all half -breeds have remained not just present, but a vital and vibrant part of various campaign worlds. From half -elves and half -orcs to exotic beings like aasimar, half -fiends or even half -genies, PFRPG is an RPG where strange pairings and legacies abound. This book presents a whole lot of half -breeds, some of them the legacies of ancient magics, and others the product of meetings between two (or more!) races. Each takes a different lesson and legacy from its bloodlines and expresses its parents’ traits in a new way. Along with these are new feats, spells, prestige classes and items to add new dimensions to your campaign’s racial themes, from an enchantment to ensure hospitality to the pitiless kith hunters that murder their own kind. If you haven’t felt like exploring the idea of half breeds before, I hope we can inspire you to give it a try. If you have, I hope these new options excite and inspire you to explore race and heritage more in -depth in your characters and campaign worlds. And more than anything, I hope they help you have fun. Happy adventures.
Special Thanks to Afroakuma, Alex Firesworn, Kevin Ryan, Anthony Regits, Chris Bennet, Michael Sayre, Michael Sloan, and the legions of fans who helped playtest the material in this book and offered new and innovative ideas to include. Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.) Open Content: Content: Except for material designated as Product Identity (see above), the game mechanics of this game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo. com/pathfinderRPG/compatibility for more information on the compatibility license. Bloodforge is published by Dreamscarred Press under the Open Game License version 1.0a C opyright 2000 Wizards of the Coast, Inc.
© 2017 Dreamscarred Press
— Jade Ripley, Ripley, co-author Half -breeds have always been a topic of interest for me. In everything I watched or read, the half -breed always drew my attention. Whether fantasy or anime, manga or comic books, the half -breed’s lack of place in the world and the search that lies therein was both an interesting outlook as well as an irritating plot point. My characters were always some ridiculous templated creature. I found race and background to be such an interesting thing that I focused on that more than anything else, especially where storytelling was involved. I know many others with the same bent as well! So with that in mind, Jade and I bring to you an amazing book full of wondrous ideas to further enhance your every chracter —be they PC or NPC. May this book bring more diversity and even more flavor to your already flavorful world!
—Matthew Medeiros, co-author
1
Bloodforge Credits
Foreword
Design: Jade Design: Jade Ripley, Ripley, Matthew Ryan Ryan Medeiros Editing and Development: Andreas Rönnqvist Editor: Paul Editor: Paul Gazo Proofreading: Brett Proofreading: Brett Mclean Interior Art: Levi Art: Levi Hinton, Rick Hershey Art Direction: Andreas Direction: Andreas Rönnqvist Cover Art: Levi Hinton Graphic Design: Forrest Design: Forrest Heck Interior Layout: Forrest Layout: Forrest Heck
Few concepts in fantasy are as well -loved or well -hated as the idea of half -breeds, those who share the blood of two races but may not quite belong to either. My very first character —way back in 2nd edition —was a half -elf bard, and he was just the coolest thing to my seven -year-old self. The game has evolved since then, going through a new edition, the update to 3.5 and then the rise of PFRPG, and through it all half -breeds have remained not just present, but a vital and vibrant part of various campaign worlds. From half -elves and half -orcs to exotic beings like aasimar, half -fiends or even half -genies, PFRPG is an RPG where strange pairings and legacies abound. This book presents a whole lot of half -breeds, some of them the legacies of ancient magics, and others the product of meetings between two (or more!) races. Each takes a different lesson and legacy from its bloodlines and expresses its parents’ traits in a new way. Along with these are new feats, spells, prestige classes and items to add new dimensions to your campaign’s racial themes, from an enchantment to ensure hospitality to the pitiless kith hunters that murder their own kind. If you haven’t felt like exploring the idea of half breeds before, I hope we can inspire you to give it a try. If you have, I hope these new options excite and inspire you to explore race and heritage more in -depth in your characters and campaign worlds. And more than anything, I hope they help you have fun. Happy adventures.
Special Thanks to Afroakuma, Alex Firesworn, Kevin Ryan, Anthony Regits, Chris Bennet, Michael Sayre, Michael Sloan, and the legions of fans who helped playtest the material in this book and offered new and innovative ideas to include. Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.) Open Content: Content: Except for material designated as Product Identity (see above), the game mechanics of this game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo. com/pathfinderRPG/compatibility for more information on the compatibility license. Bloodforge is published by Dreamscarred Press under the Open Game License version 1.0a C opyright 2000 Wizards of the Coast, Inc.
© 2017 Dreamscarred Press
— Jade Ripley, Ripley, co-author Half -breeds have always been a topic of interest for me. In everything I watched or read, the half -breed always drew my attention. Whether fantasy or anime, manga or comic books, the half -breed’s lack of place in the world and the search that lies therein was both an interesting outlook as well as an irritating plot point. My characters were always some ridiculous templated creature. I found race and background to be such an interesting thing that I focused on that more than anything else, especially where storytelling was involved. I know many others with the same bent as well! So with that in mind, Jade and I bring to you an amazing book full of wondrous ideas to further enhance your every chracter —be they PC or NPC. May this book bring more diversity and even more flavor to your already flavorful world!
—Matthew Medeiros, co-author
1