CHARACTER
Campaign
MALE
OD
L FU
GO
W LA EV IL
C TI AO CH
Race
Size Skill Ranks
CLASSES
XP
ABILITIES Item Bonus
Ability Modifier
Temp Score
Temp Modifier
d
2 3
d d
4
d
5
STR
STR
STR
DEX
DEX
DEX
CON
CON
CON
INT
INT
INT
Acrobatics
WIS
WIS
WIS
Appraise
CHA
CHA
CHA
Bluff
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
FEATS & SPECIAL ABILITIES
Favoured class +1 per level
Untrained
Climb Diplomacy Disable Device Escape Artist Fly Handle Animal Heal Intimidate Linguistics Perception Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Track Swim Use Magical Device Knowledge: Arcana Knowledge: Dungeoneering Knowledge: Religion Knowledge: Nature Knowledge: The Planes
LANGUAGES
hp
rks
+ INT per level
Level
Level Adjustment
Effective Character Level
d
+ CON per level
SKILLS
Disguise
© Marcus Downing 2014
Hit Die
1
Class Skills +3
Skill Bonus
Ranks
STR CHA INT INT INT INT INT
Misc
-
DEX INT CHA STR CHA DEX CHA DEX DEX CHA WIS CHA INT WIS DEX WIS DEX INT DEX WIS SURVIVAL
Racial, Feats
Armour Check Penalty
if larger/
±4 smaller
N/A
-
Knowledge - INT Profession - WIS
Ability Score
Size Modifier
Craft - INT Perform - CHA
Player
FEMALE
Name
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE Feats
INITIATIVE BONUS
ATTACKS Training
INIT = DEX +
Misc
+
+
Range
SPEED
ft
ft
sq
Swim Speed
ft
sq
ft
Fly Speed
sq
ft
ft
Temp Speed
Speed with Armour
SPEED
+
=
sq
#
ft
+
Buffs
sq
Range
=
ft
-
ft
Attack Bonus
Critical
×
Damage
Critical
×
d
sq
Range
COMBAT MANOEUVRE Base BONUS Attack Bonus
Misc
-
CMD = 10 + STR + DEX + FLAT-FOOTED CMD
Deflection Modifier
/
/
Base Attack Bonus
+ BAB
+
Misc
+ Size Modifier
-
#
SAVES
Size Modifier
-
#
Special Ammo
#
+ BAB
+
×
Special Ammo
#
Base Attack Bonus
Critical
d
Ammo
Deflection Modifier
Damage
sq
+ Dodge Modifier
Attack Bonus
Type
Ammo
Size Modifier
COMBAT MANOEUVRE DEFENCE
+ CMD
Damage
+
COMBAT MANOEUVRES
+ CMB
×
d
Type
ft
Temp CMD
Attack Bonus
sq
Range
Power Attack
Conditional Modifiers
Temp CMB
Critical
d
Nerfs
+
CMD = 10 + STR
Damage
sq
Type
Power Attack
Nerfs
Buffs
CMB = STR + BAB
Attack Bonus
Type
ft
-
Morale Bonus
#
RANGED ATTACK
+
Temp Damage Bonus
×
Special Ammo
Climb Speed
MELEE ATTACK
Morale Bonus
Critical
d
sq
Range Temp Attack Bonus
Damage
sq
Ammo
BASE ATTACK BASE ATTACK BONUS
Attack Bonus
Type
FORTITUDE SAVE
FORT Misc
+
= CON +
Base
Racial
Misc
Temp
+
+
+
+
+
+
+
+
REFLEX SAVE
REF
= DEX +
WILL SAVE
Conditional Modifiers
WILL
= WIS +
Evasion
Improved Evasion
Endurance
+ Trap Sense
Conditional Modifiers
HEALTH Dying
HIT POINTS Wounds
Stable
Non-lethal
Unconscious
hp
hp
hp
EFFECTS
ARMOUR CLASS Dodge Modifier
ARMOUR CLASS
AC
= 10 + DEX +
Deflection Modifier
Armour AC
Natural Armour
Shield AC
Size Modifier
+
+
+
+
+
+
+
+
+
+
FLAT-FOOTED ARMOUR CLASS
AC
= 10
/
/
TOUCH ARMOUR CLASS
AC Temp AC
= 10 + DEX + Spell Resistance
+
/
/
/
+
Conditional Modifiers
+ AC Damage Reduction
/ Notes
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARMOUR
INVENTORY Value
Hat / Mask
Weight Properties
EQUIPMENT
Properties Max Speed
Type
ft Check Penalty
Weight
sq
Spell Failure
%
lb
Max AC DEX Armour AC
AC
Headband Properties
SHIELD Eyes
Properties Check Penalty
Weight
Spell Failure
lb
%
Shield AC
Properties
AC Neck / Throat Properties
Shoulders Properties
#
Chest
#
Properties
# Belts
#
Properties Carried Items
lb
Weapons, Ammo
lb
Medium Load
Armour, Shield
lb
lb
Worn Items
lb
Light Load
lb
Heavy Load
Scrolls, Potions, Wands, Components
lb
lb
MONEY
Copper ,
Platinum Total
, ,
gp
,
Properties
Ring
Arms / Wrists
Properties
Properties
Ring
Feet
Properties
Properties
pp
, ,
sp
,
,
Properties
cp
,
Gold
Clothes / Body
lb
Total Weight
Silver
Hands
,
.
SCROLLS
POTIONS
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARMOUR
INVENTORY Value
Hat / Mask
Weight Properties
EQUIPMENT
Properties Max Speed
Type
ft Check Penalty
Weight
sq
Spell Failure
%
lb
Max AC DEX Armour AC
AC
Headband Properties
SHIELD Eyes
Properties Check Penalty
Weight
Spell Failure
lb
%
Shield AC
Properties
AC Neck / Throat Properties
Shoulders Properties
#
Chest
#
Properties
# Belts
#
Properties Carried Items
lb
Weapons, Ammo
lb
Medium Load
Armour, Shield
lb
lb
Worn Items
lb
Light Load
lb
Heavy Load
Scrolls, Potions, Wands, Components
lb
lb
MONEY
Copper ,
Platinum Total
, ,
gp
,
Properties
Ring
Arms / Wrists
Properties
Properties
Ring
Feet
Properties
Properties
pp
, ,
sp
,
,
Properties
cp
,
Gold
Clothes / Body
lb
Total Weight
Silver
Hands
,
.
SCROLLS
POTIONS
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARMOUR
INVENTORY Value
EQUIPMENT
Hat / Mask
Weight Properties
Properties Max Speed
Type
ft Check Penalty
Weight
Max AC DEX
sq
Spell Failure
Armour AC
AC
%
lb
Headband Properties
SHIELD Eyes
Properties Check Penalty
Weight
Spell Failure
Shield AC
AC
%
lb
Properties
Neck / Throat Properties
Shoulders Properties
Chest Properties
Belts Properties
Hands
Clothes / Body
Properties
Properties
Ring
Arms / Wrists
Properties
Properties
Ring
Feet
Properties
Properties
#
MONEY
Copper
#
lb Medium Load
lb Heavy Load
lb
© Marcus Downing 2014
lb
Weapons, Ammo
lb
Armour, Shield
lb
Worn Items
lb lb
Total
,
pp
, ,
gp
,
,
.
50 coins weighs 1lb
coins
Debts
,
,
.
Valuables
,
,
.
,
,
.
,
,
.
Coins
lb
Other items
Total Weight
lb
Total
http://charactersheets.minotaur.cc
,
,
Value
sp
,
,
Platinum
Carried Items
Scrolls, Potions, Wands, Components
,
Gold
#
cp
,
Silver
#
Light Load
VALUABLE ITEMS
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CHARACTER MALE
OD
W LA FU
GO
FEMALE
Name L
TI
EV
AO
IL
CH
Race
Size
C
Size Modifier
Campaign
1 BARBARIAN!
XP
Ability Modifier
RAGE! Modifier
Fatigue Modifier
STR
+
-
DEX CON
+
Temp Modifier
3
d d
4
d
5
STR
Favoured class +1 per level
DEX CON
Untrained
INT
Acrobatics
WIS
WIS
Appraise
CHA
Bluff
CHA
(Round down)
FEATS & SPECIAL ABILITIES
hp
Climb Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Linguistics Perception Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Track Swim Use Magical Device Knowledge: Arcana Knowledge: Dungeoneering Knowledge: Religion Knowledge: Nature
LANGUAGES
Knowledge: The Planes
© Marcus Downing 2014
rks
+ INT per level
Level Adjustment
Effective Character Level
d
+ CON per level
SKILLS
INT
Ability Modifier = (Total Ability Score - 10) ÷ 2
Level
Class Skills +3
Skill Bonus
DEX INT CHA STR CHA DEX CHA DEX DEX CHA WIS CHA INT WIS DEX WIS DEX INT DEX WIS
Ranks
X
-
-
X
X
±4
if larger/ smaller
X
X X
STR X CHA INT INT INT INT X INT
Forbidden Armour During Check RAGE! Penalty
X XX X-
X
X
Misc
X X
X
SURVIVAL
Racial, Feats, Synergy
XX XN/A
X X X X X X X
-
Knowledge - INT Profession - WIS
Item Bonus
Hit Die
d
2 ABILITIES
Ability Score
Skill Ranks
CLASSES
Craft - INT Perform - CHA
Player
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE Feats
INITIATIVE BONUS
INIT = DEX +
ATTACKS Training
Misc
+
+
Range
SPEED
ft
ft
sq
Swim Speed
ft
sq
ft
Fly Speed
sq
ft
ft
Temp Speed
Speed with Armour
SPEED
+
sq
ft
#
Temp Damage Bonus
sq
Range
+
ft
-
RAGE!
Nerfs
-
COMBAT MANOEUVRE Base BONUS Attack Bonus
RAGE!
-
COMBAT MANOEUVRE DEFENCE
Dodge Modifier
CMD = 10 + STR + DEX +
Deflection Modifier
FLAT-FOOTED CMD
Temp CMD
+ CMB
+ CMD
/
/
+ BAB
+
Size Modifier
×
Damage
Critical
×
Special Ammo
+ Size Modifier
+
#
SAVES FORTITUDE SAVE
FORT
RAGE!
-
#
Special Ammo
RAGE!
-
Base Attack Bonus
Critical
d
#
Base Attack Bonus
Deflection Modifier
Damage
Attack Bonus
#
+ BAB
+
Attack Bonus
sq
Ammo
+
×
d
Ammo
Size Modifier
Critical
d
Type
ft
Temp CMB
×
Damage
sq
Range
COMBAT MANOEUVRES
Attack Bonus
Type
ft
Conditional Modifiers
CMD = 10 + STR
Critical
d
sq
Range
Fatigued
+
CMB = STR + BAB
Damage
sq
Type
Fatigued
+
-
=
Attack Bonus
Type
ft
RAGE!
Nerfs
Buffs
#
RANGED ATTACK
-
=
×
Special Ammo
Climb Speed
MELEE ATTACK
Buffs
Critical
d
sq
Range Temp Attack Bonus
Damage
sq
Ammo
BASE ATTACK BASE ATTACK BONUS
Attack Bonus
Type
Base
= CON +
Misc
+
Temp
+
+
Fatigued
REFLEX SAVE
REF
= DEX +
+
-
+
RAGE!
WILL SAVE
Conditional Modifiers
WILL
= WIS +
Evasion
RAGE!
+
Improved Evasion
Endurance
+
+ Trap Sense
Conditional Modifiers
HEALTH HIT POINTS
hp
RAGE!
+
Dying
Wounds
Stable
Non-lethal
Unconscious
hp
hp
hp
EFFECTS
ARMOUR CLASS Dodge Modifier
ARMOUR CLASS
AC
= 10 + DEX +
Deflection Modifier
Armour AC
Natural Armour
Shield AC
Size Modifier
+
+
+
+
+
+
+
+
+
+
FLAT-FOOTED ARMOUR CLASS
AC
= 10
/
/
TOUCH ARMOUR CLASS
AC Temp AC
= 10 + DEX +
+
/
/
/
+
Spell Resistance Conditional Modifiers
+ AC -2
RAGE!
AC Penalty
Damage Reduction
/
Notes
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
BARBARIAN!
Barbarian Level
BARBARIAN
Barbarian Level
1
{
PER DAY
rds = 2 + CON +
Fast Movement RAGE!
2
Uncanny Dodge
3
Trap Sense +1
5
Improved Uncanny Dodge
6
Trap Sense +2
7
Damage Reduction 1/―
9
Trap Sense +3
10
Damage Reduction 2/―
11
Greater RAGE!
12
Trap Sense +4
13
Damage Reduction 3/―
14
Indomitable Will
15
Trap Sense +5
16
Damage Reduction 4/―
17
Tireless RAGE!
18
Trap Sense +6
19
Damage Reduction 5/―
20
Mighty RAGE!
RAGE!
RAGE! DURATION
(
Barbarian Level
×2
RAGE!
Misc
)+
TODAY
rds
STRENTH SCORE BONUS
CONSTITUTION SCORE BONUS
WILL SAVE BONUS
ARMOUR CLASS PENALTY
RAGE!
4
4
2
-2
GREATER RAGE!
6
6
3
-2
MIGHTY RAGE!
8
8
4
-2
STR
CON
Ability Modifier = (Total Ability Score - 10) ÷ 2
Strength Score Penalty: -2
RAGE! Duration
FATIGUED DURATION
-1 STR
×2
rds =
AC
Dexterity Score Penalty: -2
-1 DEX
Cannot rage, run or charge while fatigued.
RAGE! POWERS RAGE! POWERS KNOWN
=
(
Barbarian Level
÷2
)+
Misc
(Round down)
1 2 3 4 5 6 7 8 9 10 11 12 13 14
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARMOURED
Barbarian Level
HULK!
RAGE!
RAGE! DURATION PER DAY
rds = 2 + CON +
(BARBARIAN)
(
1
{
Indomitable Stance RAGE!
2
Armoured Swiftness
3
Resilience of Steel +1
5
Improved Armoured Swiftness
6
Resilience of Steel +2
7
Damage Reduction 1/―
9
Resilience of Steel +3
10
Damage Reduction 2/―
11
Greater RAGE!
12
Resilience of Steel +4
13
Damage Reduction 3/―
14
Indomitable Will
15
Resilience of Steel +5
16
Damage Reduction 4/―
17
Tireless RAGE!
18
Resilience of Steel +6
19
Damage Reduction 5/―
20
Mighty RAGE!
INDOMITABLE STANCE Bonus to CMB and CMD for overrun manoeuvres; reflex saves against trample attacks; AC against charge attacks; attack and damage against charging creatures
+1
ARMOURED SWIFTNESS 5 ft
Level
10 ft Level
ft
5
ft
your normal move speed
sq
Resulting movement speed in medium or heavy armour
6
rds
CONSTITUTION SCORE BONUS
WILL SAVE BONUS
ARMOUR CLASS PENALTY
RAGE!
4
4
2
-2
GREATER RAGE!
6
6
3
-2
MIGHTY RAGE!
8
8
4
-2
STR
CON
Ability Modifier = (Total Ability Score - 10) ÷ 2
Strength Score Penalty: -2
RAGE! Duration
FATIGUED DURATION
-1 STR
×2
rds =
AC
Dexterity Score Penalty: -2
-1 DEX
Cannot rage, run or charge while fatigued.
RAGE! POWERS RAGE! POWERS KNOWN
=
(
Barbarian Level
÷2
)+
Misc
(Round down)
1 2 3 4 5 6 7
Increase to normal
8
sq
Resulting normal movement speed
9
sq
Resulting movement speed in medium or heavy armour
2 sq movement speed
RESILIENCE OF STEEL Level
)+
TODAY
Increased speed in medium or heavy
1 sq armour, providing this is still below
2
ft
×2
RAGE!
Misc
STRENTH SCORE BONUS
BARBARIAN Barbarian Level
Barbarian Level
10
CRITICAL HIT RESISTANCE
+
Bonus to AC that applies only to critical hit confirmation rolls
11 12 13 14
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
BREAKER!
Barbarian Level
(BARBARIAN)
PER DAY
rds = 2 + CON +
BARBARIAN Barbarian Level
1
{
Uncanny Dodge
3
Battle Scavenger +1
5
Improved Uncanny Dodge
6
Battle Scavenger +2
7
Damage Reduction 1/―
9
Battle Scavenger +3
10
Damage Reduction 2/―
11
Greater RAGE!
12
Battle Scavenger +4
13
Damage Reduction 3/―
14
Indomitable Will
15
Battle Scavenger +5
16
Damage Reduction 4/―
17
Tireless RAGE!
18
Battle Scavenger +6
19
Damage Reduction 5/―
20
Mighty RAGE!
DESTRUCTIVE
+
Barbarian Level
÷2
=
When you hit an unattended object or make a sunder attempt
BATTLE SCAVENGER Level
3
Barbarian Level
×2
RAGE!
Misc
)+
TODAY
rds
STRENTH SCORE BONUS
CONSTITUTION SCORE BONUS
WILL SAVE BONUS
ARMOUR CLASS PENALTY
RAGE!
4
4
2
-2
GREATER RAGE!
6
6
3
-2
MIGHTY RAGE!
8
8
4
-2
STR
CON
Ability Modifier = (Total Ability Score - 10) ÷ 2
Strength Score Penalty: -2
RAGE! Duration
FATIGUED DURATION
-1 STR
×2
rds =
AC
Dexterity Score Penalty: -2
-1 DEX
Cannot rage, run or charge while fatigued.
RAGE! POWERS RAGE! POWERS KNOWN
=
(
Barbarian Level
÷2
)+
Misc
(Round down)
1 2 3 4 5 6
No penalty for using an improvised weapon
7
Barbarian Level
DAMAGE BONUS
+
(
Destructive RAGE!
2
DAMAGE BONUS
RAGE!
RAGE! DURATION
=
÷3
8
When using an improvised or broken weapon
9 10 11 12 13 14 © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
BRUTAL PUGILIST
Barbarian Level
RAGE!
RAGE! DURATION PER DAY
rds = 2 + CON +
(BARBARIAN)
(
1
{
Savage Grapple
3
Pit Fighter ×1
5
Improved Savage Grapple
6
Pit Fighter ×2
7
Damage Reduction 1/―
9
Pit Fighter ×3
10
Greater RAGE!
12
Pit Fighter ×4
13
Damage Reduction 3/―
14
Indomitable Will
15
Pit Fighter ×5
16
Damage Reduction 4/―
17
Tireless RAGE!
18
Pit Fighter ×6
19
Damage Reduction 5/―
20
Mighty RAGE!
SAVAGE GRAPPLE Level
2
Make attacks of opportunity against creatures attempting a grapple, even if they have the Improved Grapple feat. If this attack of opportunity hits, gain a +2 circumstance bonus to your CMD to avoid the grapple. Take only half the normal penalties when grappled.
Level
5
rds WILL SAVE BONUS
ARMOUR CLASS PENALTY
RAGE!
4
4
2
-2
GREATER RAGE!
6
6
3
-2
MIGHTY RAGE!
8
8
4
-2
STR
CON
Ability Modifier = (Total Ability Score - 10) ÷ 2
Strength Score Penalty: -2
RAGE! Duration
FATIGUED DURATION
-1 STR
×2
rds =
AC
Dexterity Score Penalty: -2
-1 DEX
Cannot rage, run or charge while fatigued.
RAGE! POWERS
Damage Reduction 2/―
11
)+
TODAY
CONSTITUTION SCORE BONUS
Fast Movement RAGE!
2
×2
RAGE!
Misc
STRENTH SCORE BONUS
BARBARIAN Barbarian Level
Barbarian Level
RAGE! POWERS KNOWN
=
(
Barbarian Level
÷2
)+
Misc
(Round down)
1 2 3 4 5 6
Take no penalties when grappled. Treated as one size larger when determining CMB and CMD for grappling or being grappled.
7
PIT FIGHTER Level
COMBAT MANOEUVRES
8
3 6
9
9 12
10
15 18
11
INSIGHT BONUS Bonus to CMB and CMD for your +1 chosen combat manoeuvres
+2
When wearing no armour (shields are allowed)
This bonus can be applied to each manoeuvre only twice, once to CMB and once to CMD.
12 13 14
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DRUNKEN BRUTE
Barbarian Level
(BARBARIAN)
PER DAY
rds = 2 + CON +
BARBARIAN Barbarian Level
1
{
RAGE!
RAGE! DURATION
(
Uncanny Dodge
3
Trap Sense +1
5
Improved Uncanny Dodge
6
Trap Sense +2
7
Damage Reduction 1/―
9
Trap Sense +3
10
Damage Reduction 2/―
11
Greater RAGE!
12
Trap Sense +4
13
Damage Reduction 3/―
14
Indomitable Will
15
Trap Sense +5
16
Damage Reduction 4/―
17
Tireless RAGE!
18
Trap Sense +6
19
Damage Reduction 5/―
20
Mighty RAGE!
RAGING DRUNK While RAGING, consume a potion or alcoholic drink as a move action (that does not provoke an attack of opportunity). Potions have their normal effect.
×2
RAGE!
Misc
)+
TODAY
rds
STRENTH SCORE BONUS
CONSTITUTION SCORE BONUS
WILL SAVE BONUS
ARMOUR CLASS PENALTY
RAGE!
4
4
2
-2
GREATER RAGE!
6
6
3
-2
MIGHTY RAGE!
8
8
4
-2
STR
CON
Raging Drunk RAGE!
2
Barbarian Level
Ability Modifier = (Total Ability Score - 10) ÷ 2
Strength Score Penalty: -2
RAGE! Duration
FATIGUED DURATION
-1 STR
×2
rds =
AC
Dexterity Score Penalty: -2
-1 DEX
Cannot rage, run or charge while fatigued.
RAGE! POWERS RAGE! POWERS KNOWN
=
(
Barbarian Level
÷2
)+
Misc
(Round down)
1 2 3 4 5
Alcoholic drinks allow you to maintain RAGE for this round without counting against your rounds per day. NAUSEATED DURATION
rds
6 Each alcoholic drink consumed results in 1 round of nausea after the end of your RAGE, in addition to the normal fatigue.
7 8 9 10 11 12 13 14
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ELEMENTAL
Barbarian Level
RAGE!
RAGE! DURATION
KIN!
PER DAY
rds = 2 + CON +
(BARBARIAN)
(
1
{
Fast Movement RAGE!
2
Uncanny Dodge
3
Elemental Fury ×1
5
Improved Uncanny Dodge
6
Elemental Fury ×2
7
Damage Reduction 1/―
9
Elemental Fury ×3 Damage Reduction 2/―
11
Greater RAGE!
12
Elemental Fury ×4
13
Damage Reduction 3/―
14
Indomitable Will
15
Elemental Fury ×5
16
Damage Reduction 4/―
17
Tireless RAGE!
18
Elemental Fury ×6
19
Damage Reduction 5/―
20
Mighty RAGE!
)+
TODAY
rds
CONSTITUTION SCORE BONUS
WILL SAVE BONUS
ARMOUR CLASS PENALTY
RAGE!
4
4
2
-2
GREATER RAGE!
6
6
3
-2
MIGHTY RAGE!
8
8
4
-2
STR
CON
Ability Modifier = (Total Ability Score - 10) ÷ 2
Strength Score Penalty: -2
RAGE! Duration
FATIGUED DURATION
-1 STR
×2
rds =
10
×2
RAGE!
Misc
STRENTH SCORE BONUS
BARBARIAN Barbarian Level
Barbarian Level
AC
Dexterity Score Penalty: -2
-1 DEX
Cannot rage, run or charge while fatigued.
RAGE! POWERS RAGE! POWERS KNOWN
=
(
Barbarian Level
÷2
)+
Misc
(Round down)
1 2 3 4
ELEMENTAL FURY When you take damage of at least your level while RAGING, add to the number of rounds of RAGE today Barbarian Level
DAMAGE TAKEN WHILE RAGING!
Level
5 6
≥
3
7
Barbarian Level
EXTRA RAGE!
rds =
÷3 8 9 10 11 12 13 14
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
HURLER!
Barbarian Level
(BARBARIAN)
PER DAY
rds = 2 + CON +
BARBARIAN Barbarian Level
1
{
Uncanny Dodge
3
Trap Sense +1
5
Improved Uncanny Dodge
6
Trap Sense +2
7
Damage Reduction 1/―
9
Trap Sense +3
10
Damage Reduction 2/―
11
Greater RAGE!
12
Trap Sense +4
13
Damage Reduction 3/―
14
Indomitable Will
15
Trap Sense +5
16
Damage Reduction 4/―
17
Tireless RAGE!
18
Trap Sense +6
19
Damage Reduction 5/― Mighty RAGE!
(
Barbarian Level
×2
RAGE!
Misc
)+
TODAY
rds
STRENTH SCORE BONUS
CONSTITUTION SCORE BONUS
WILL SAVE BONUS
ARMOUR CLASS PENALTY
RAGE!
4
4
2
-2
GREATER RAGE!
6
6
3
-2
MIGHTY RAGE!
8
8
4
-2
STR
CON
Skilled Thrower RAGE!
2
RAGE!
RAGE! DURATION
Ability Modifier = (Total Ability Score - 10) ÷ 2
Strength Score Penalty: -2
RAGE! Duration
FATIGUED DURATION
-1 STR
×2
rds =
AC
Dexterity Score Penalty: -2
-1 DEX
Cannot rage, run or charge while fatigued.
RAGE! POWERS RAGE! POWERS KNOWN
=
(
Barbarian Level
÷2
)+
Misc
(Round down)
1 2 3 4
SKILLED THROWER 10 ft
2 sq
Increased range increment on any thrown object
5 6 7 8 9 10 11 12 13 14
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INVULNERABLE
Barbarian Level
RAGER!
RAGE!
RAGE! DURATION PER DAY
rds = 2 + CON +
(BARBARIAN)
(
1
{
Invulnerability
3
Extreme Endurance
5
Improved Uncanny Dodge
11
Greater RAGE!
14
Indomitable Will
17
Tireless RAGE!
20
Mighty RAGE!
Level
ARMOUR CLASS PENALTY
RAGE!
4
4
2
-2
GREATER RAGE!
6
6
3
-2
MIGHTY RAGE!
8
8
4
-2
STR
CON
Ability Modifier = (Total Ability Score - 10) ÷ 2
Strength Score Penalty: -2
RAGE! Duration
-1 STR
×2
rds =
AC
Dexterity Score Penalty: -2
-1 DEX
Cannot rage, run or charge while fatigued.
RAGE! POWERS RAGE! POWERS KNOWN
=
Barbarian Level
/— =
2
rds WILL SAVE BONUS
FATIGUED DURATION
INVULNERABILITY DAMAGE REDUCTION
)+
TODAY
CONSTITUTION SCORE BONUS
Fast Movement RAGE!
2
×2
RAGE!
Misc
STRENTH SCORE BONUS
BARBARIAN Barbarian Level
Barbarian Level
÷2
(
Barbarian Level
÷2
)+
Misc
(Round down)
1
Double this against non-lethal damage
EXTREME ENDURANCE
2
Inured to hot and cold climates as if by Endure Elements Level
3
Barbarian Level
ENERGY RESISTANCE
= Fire and cold resistance
3 ÷3 4 5 6 7 8 9 10 11 12 13 14
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MOUNTED
Barbarian Level
FURY!
RAGE!
RAGE! DURATION PER DAY
rds = 2 + CON +
(BARBARIAN)
(
1
{
Fast Rider RAGE!
3
Trap Sense +1
5
Bestial Mount
6
Trap Sense +2
7
Damage Reduction 1/―
9
Trap Sense +3
×2
Damage Reduction 2/―
11
Greater RAGE!
12
Trap Sense +4
13
Damage Reduction 3/―
14
Indomitable Will
15
Trap Sense +5
16
Damage Reduction 4/―
17
Tireless RAGE!
18
Trap Sense +6
19
Damage Reduction 5/―
20
Mighty RAGE!
)+
TODAY
rds
CONSTITUTION SCORE BONUS
WILL SAVE BONUS
ARMOUR CLASS PENALTY
RAGE!
4
4
2
-2
GREATER RAGE!
6
6
3
-2
MIGHTY RAGE!
8
8
4
-2
STR
CON
Ability Modifier = (Total Ability Score - 10) ÷ 2
10
RAGE!
Misc
STRENTH SCORE BONUS
BARBARIAN Barbarian Level
Barbarian Level
Strength Score Penalty: -2
RAGE! Duration
FATIGUED DURATION
-1 STR
×2
rds =
AC
Dexterity Score Penalty: -2
-1 DEX
Cannot rage, run or charge while fatigued.
RAGE! POWERS RAGE! POWERS KNOWN
=
(
Barbarian Level
÷2
)+
Misc
(Round down)
1 2 3 4
FAST RIDER 10 ft
Increased movement speed for any creature you ride
2 sq
5
BESTIAL MOUNT Barbarian Level Level
-4=
Druid Level
6
MOUNT
3
+1 STR
Morale bonus to your mount’s strength modifier during RAGE! (+2 to Strength score)
7 8 9 10 11 12 13 14
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SAVAGE BARBARIAN!
Barbarian Level
PER DAY
rds = 2 + CON +
BARBARIAN
Barbarian Level
1
{
RAGE!
RAGE! DURATION
(
Uncanny Dodge
3
Naked Courage +1
5
Improved Uncanny Dodge
7
Natural Toughness +1
9
Naked Courage +2
10
Natural Toughness +2
11
Greater RAGE!
13
Natural Toughness +3
14
Indomitable Will
15
Naked Courage +3
16
Natural Toughness +4
17
Tireless RAGE!
19
Natural Toughness +5
20
Mighty RAGE!
NAKED COURAGE
×2
RAGE!
Misc
)+
TODAY
rds
STRENTH SCORE BONUS
CONSTITUTION SCORE BONUS
WILL SAVE BONUS
ARMOUR CLASS PENALTY
RAGE!
4
4
2
-2
GREATER RAGE!
6
6
3
-2
MIGHTY RAGE!
8
8
4
-2
STR
CON
Fast Movement RAGE!
2
Barbarian Level
Ability Modifier = (Total Ability Score - 10) ÷ 2
Strength Score Penalty: -2
RAGE! Duration
FATIGUED DURATION
-1 STR
×2
rds =
AC
Dexterity Score Penalty: -2
-1 DEX
Cannot rage, run or charge while fatigued.
RAGE! POWERS RAGE! POWERS KNOWN
=
(
Barbarian Level
÷2
)+
Misc
(Round down)
1 2 3
When wearing no armour: Level
3
NAKED COURAGE BONUS
Dodge bonus to AC, and morale bonus to saving throws against fear
+
NATURAL TOUGHNESS When wearing no armour: Level
7
NATURAL TOUGHNESS BONUS
+
Natural armour bonus to AC (does not stack with natural armour)
4 5 6 7 8 9 10 11 12 13 14
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SCARRED RAGER!
Barbarian Level
RAGE!
RAGE! DURATION PER DAY
rds = 2 + CON +
(BARBARIAN)
(
1
{
Terrifying Visage RAGE!
2
Tolerance
3
Scarification +1
5
Improved Tolerance
6
Scarification +2
7
Damage Reduction 1/―
9
Scarification +3
10
Damage Reduction 2/―
11
Greater RAGE!
12
Scarification +4
13
Damage Reduction 3/―
14
Indomitable Will
15
Scarification +5
16
Damage Reduction 4/―
17
Tireless RAGE!
18
Scarification +6
19
Damage Reduction 5/―
20
Mighty RAGE!
TERRIFYING VISAGE
=
÷2
Against humanoids who are not members of barbarian tribes When dealing with barbarians, add this bonus to Diplomacy instead DC BONUS
Added to the DC of any fear effects you create
+1
TOLERANCE Level
2 Level
5
If you fail a save against becoming nauseated, sickened, fatigued or exhausted, make a second save to negate the effect at the start of your next turn If you fail a save against becoming dazed, frightened, shaken or stunned, make a second save to negate the effect at the start of your next turn
SCARIFICATION Level
3
)+
TODAY
rds
CONSTITUTION SCORE BONUS
WILL SAVE BONUS
ARMOUR CLASS PENALTY
RAGE!
4
4
2
-2
GREATER RAGE!
6
6
3
-2
MIGHTY RAGE!
8
8
4
-2
STR
CON
Ability Modifier = (Total Ability Score - 10) ÷ 2
Strength Score Penalty: -2
RAGE! Duration
FATIGUED DURATION
-1 STR
×2
rds =
AC
Dexterity Score Penalty: -2
-1 DEX
Cannot rage, run or charge while fatigued.
RAGE! POWERS RAGE! POWERS KNOWN
=
(
Barbarian Level
÷2
)+
Misc
(Round down)
1 2 3 4 5
Barbarian Level
INTIMIDATE BONUS
+
×2
RAGE!
Misc
STRENTH SCORE BONUS
BARBARIAN Barbarian Level
Barbarian Level
6 7 8 9 10
BLEED DAMAGE RESISTANCE
-
Subtracted from the bleed damage you take each round
11 12 13 14
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SEA REAVER!
Barbarian Level
(BARBARIAN)
PER DAY
rds = 2 + CON +
BARBARIAN Barbarian Level
1
{
Eyes of the Storm
3
Savage Sailor +1
5
Sure Footed
6
Savage Sailor +2
7
Damage Reduction 1/―
9
Savage Sailor +3
10
Damage Reduction 2/―
11
Greater RAGE!
12
Savage Sailor +4
13
Damage Reduction 3/―
14
Indomitable Will
15
Savage Sailor +5
16
Damage Reduction 4/―
17
Tireless RAGE!
18
Savage Sailor +6
19
Damage Reduction 5/―
20
Mighty RAGE!
MARINE TERROR BREATH DURATION
Constitution Score
rds = 4 × Move normally through standing water or bog 1ft deep Ignore the cover bonus to AC of targets partially immersed in water
EYES OF THE STORM 2
Ignore concealment by fog, rain, sleet, mist, wind or other weather effects less than total concealment Penalties to Perception due to weather are halved
SAVAGE SAILOR Level
3
SAILOR’S BONUS Bonus applies to Acrobatics, Climb, + Profession (sailor), Survival and Swim checks made in aquatic terrain or aboard ship
SURE FOOTED Level
5
(
Barbarian Level
×2
RAGE!
Misc
)+
TODAY
rds
STRENTH SCORE BONUS
CONSTITUTION SCORE BONUS
WILL SAVE BONUS
ARMOUR CLASS PENALTY
RAGE!
4
4
2
-2
GREATER RAGE!
6
6
3
-2
MIGHTY RAGE!
8
8
4
-2
STR
CON
Marine Terror RAGE!
2
Level
RAGE!
RAGE! DURATION
Ability Modifier = (Total Ability Score - 10) ÷ 2
Strength Score Penalty: -2
RAGE! Duration
FATIGUED DURATION
-1 STR
×2
rds =
AC
Dexterity Score Penalty: -2
-1 DEX
Cannot rage, run or charge while fatigued.
RAGE! POWERS RAGE! POWERS KNOWN
=
(
Barbarian Level
÷2
)+
Misc
(Round down)
1 2 3 4 5 6 7 8 9 10
No penalty when moving across slick surfaces, whether natural or magical
11 12 13 14 © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Barbarian SUPERSTITIOUS Level BARBARIAN!
PER DAY
rds = 2 + CON +
BARBARIAN
Barbarian Level
1
{
Uncanny Dodge
3
Sixth Sense +1
5
Improved Uncanny Dodge
6
Sixth Sense +2
7
Low-light Vision
9
Sixth Sense +3
10
Darkvision 60ft
11
Greater RAGE!
12
Sixth Sense +4
13
Scent
14
Indomitable Will
15
Sixth Sense +5
16
Blindsense 30ft
17
Tireless RAGE!
18
Sixth Sense +6
19
Blindsight 30ft
20
Mighty RAGE!
+
Level
10
Level
13
Level
16
Level
19
ARMOUR CLASS PENALTY
RAGE!
4
4
2
-2
GREATER RAGE!
6
6
3
-2
MIGHTY RAGE!
8
8
4
-2
STR
CON
Strength Score Penalty: -2
RAGE! Duration
-1 STR
×2
AC
Dexterity Score Penalty: -2
-1 DEX
Cannot rage, run or charge while fatigued.
RAGE! POWERS RAGE! POWERS KNOWN
(
Barbarian Level
÷2
)+
Misc
(Round down)
1 2 3
÷3
KEEN SENSES
7
rds WILL SAVE BONUS
rds =
Bonus to initiative and AC during surprise rounds
Level
)+
TODAY
CONSTITUTION SCORE BONUS
FATIGUED DURATION
Barbarian Level
=
×2
RAGE!
Misc
STRENTH SCORE BONUS
=
SIXTH SENSE
Barbarian Level
Ability Modifier = (Total Ability Score - 10) ÷ 2
SIXTH SENSE
3
(
Fast Movement RAGE!
2
Level
RAGE!
RAGE! DURATION
4 5 6
Low-light Vision • Can see twice as far as normal in dim light • Can see outdoors on a moonlit night as clearly as during the day • Low-light vision is colour vision
7
Darkvision 60ft • Can see without any light at all • Invisible objects are still invisible • Darkvision is black and white
8
Scent 30ft • Detect enemies, determine direction as a move action • Track creatures using Survival • Range of 30ft, or 60ft downwind, 15ft upwind; strong smells double range, overpowering smells triple Blindsense 30ft • Notice things you cannot see • Needs a line of sight to the target • Targets have total concealment (50% miss chance) Blindsight 30ft • Can see through invisibility, concealment and even magical darkness • Cannot see colours, cannot read invisible writing • Does not work while deafened • Works underwater but not in a vacuum
9 10 11 12 13 14
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
TITAN MAULER!
Barbarian Level
(BARBARIAN)
PER DAY
rds = 2 + CON +
BARBARIAN Barbarian Level
1
{
Jotungrip
3
Massive Weapons -1
5
Evade Reach 5ft
6
Massive Weapons -2
7
Damage Reduction 1/―
9
Massive Weapons -3
{
Greater RAGE!
12
Massive Weapons -4
13
Damage Reduction 3/―
14
Titanic RAGE!
{
Massive Weapons -5 Evade Reach 15ft
16
Damage Reduction 4/―
17
Tireless RAGE!
18
Massive Weapons -6
19
Damage Reduction 5/―
20
{
+1
Bonus to attack rolls and dodge bonus to AC when fighting larger creatures
Mighty RAGE! Evade Reach 10ft
BIG GAME HUNTER
JOTUNGRIP Level
2
3
×2
RAGE!
Misc
)+
TODAY
rds
STRENTH SCORE BONUS
CONSTITUTION SCORE BONUS
WILL SAVE BONUS
ARMOUR CLASS PENALTY
RAGE!
4
4
2
-2
GREATER RAGE!
6
6
3
-2
MIGHTY RAGE!
8
8
4
-2
STR
CON
Strength Score Penalty: -2
RAGE! Duration
FATIGUED DURATION
-1 STR
×2
rds =
AC
Dexterity Score Penalty: -2
-1 DEX
Cannot rage, run or charge while fatigued.
RAGE! POWERS RAGE! POWERS KNOWN
=
(
Barbarian Level
÷2
)+
Misc
(Round down)
1 2 3 4 5 6
May wield a two-handed weapon in one hand Damage is calculated as for a one-handed weapon
MASSIVE WEAPONS Level
Barbarian Level
Ability Modifier = (Total Ability Score - 10) ÷ 2
Damage Reduction 2/― Evade Reach 10ft
11
15
(
Big Game Hunter RAGE!
2
10
RAGE!
RAGE! DURATION
7
ATTACK PENALTY REDUCTION
Reduce the penalty for using oversized weapons, to a minimum of 0
-
8
EVADE REACH Level
5
ft
sq
Reduced effective reach for one designated attacker
TITANIC RAGE! Level
14
Gain the benefit of Enlarge Person Costs 2 rounds of rage per round, and become exhausted rather than fatigued when rage ends.
9 10 11 12 13 14
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
TRUE PRIMITIVE
Barbarian Level
(BARBARIAN!)
PER DAY
rds = 2 + CON +
BARBARIAN Barbarian Level
1
{
3
Trophy Fetish
5
Improved Uncanny Dodge
7
Damage Reduction 1/―
8
Trophy Fetish × 2
10
Damage Reduction 2/―
11
Greater RAGE!
16
Damage Reduction 4/―
17
Tireless RAGE!
18
Trophy Fetish × 4
19
Damage Reduction 5/―
20
Mighty RAGE!
)+
TODAY
rds WILL SAVE BONUS
ARMOUR CLASS PENALTY
RAGE!
4
4
2
-2
GREATER RAGE!
6
6
3
-2
MIGHTY RAGE!
8
8
4
-2
STR
CON
Strength Score Penalty: -2
RAGE! Duration
-1 STR
×2
rds =
AC
Dexterity Score Penalty: -2
-1 DEX
Cannot rage, run or charge while fatigued.
RAGE! POWERS RAGE! POWERS KNOWN
=
(
Barbarian Level
÷2
)+
Misc
(Round down)
1 2 3
FAVOURED TERRAINS FAVOURED TERRAIN
RAGE!
Misc
CONSTITUTION SCORE BONUS
FATIGUED DURATION
Damage Reduction 3/―
Indomitable Will
×2
Ability Modifier = (Total Ability Score - 10) ÷ 2
Trophy Fetish × 3
14
Barbarian Level
STRENTH SCORE BONUS
RAGE!
Uncanny Dodge
{
(
Favoured Terrains
2
13
RAGE!
RAGE! DURATION
Favoured Terrain Bonus 2 4 6 8
4 5 6
TROPHY FETISH WEAPONS / HIDE ARMOUR
Morale Bonus +1 2 3 4
7 8
Fetishes can be attached to a traditional true primitive weapon: Battleaxe, Blowgun, Club, Greatclub, Handaxe, Longspear, Shortspear, Sling, Spear; or to a suit of Hide Armour. Weapons gain a morale bonus to damage. Armour gains a bonus to saving throws.
9 10 11 12 13 14
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
URBAN
Barbarian Level
BARBARIAN!
CONTROLLED RAGE RAGE DURATION
PER DAY
rds = 2 + CON +
BARBARIAN Barbarian Level
1
{
Uncanny Dodge
3
Trap Sense +1
5
Improved Uncanny Dodge
6
Trap Sense +2
7
Damage Reduction 1/―
9
Trap Sense +3
10
Damage Reduction 2/―
11
Greater Rage
12
Trap Sense +4
13
Damage Reduction 3/―
14
Indomitable Will
15
Trap Sense +5
16
Damage Reduction 4/―
17
Tireless Rage
18
Trap Sense +6
19
Damage Reduction 5/―
20
Mighty Rage
×2
rds
OR
DEXTERITY SCORE BONUS
CONSTITUTION SCORE OR BONUS
4
4
4
GREATER RAGE
6
6
6
MIGHTY RAGE
8
8
8
STR
DEX
CON
Strength Score Penalty: -2
RAGE Duration
Dexterity Score Penalty: -2
-1 STR
×2
rds =
TODAY
RAGE
Ability Modifier = (Total Ability Score - 10) ÷ 2 FATIGUED DURATION
RAGE
Misc
)+
STRENTH SCORE BONUS
Crowd Control Controlled Rage
2
(
Barbarian Level
-1 DEX
Cannot rage, run or charge while fatigued.
RAGE POWERS RAGE POWERS
KNOWN
=
(
Barbarian Level
÷2
)+
Misc
(Round down)
1 2 3 4
CROWD CONTROL CROWD BONUS
+1
Bonus to attack rolls and dodge bonus to AC when adjacent to two or more enemies
No speed penalty for moving through crowds Barbarian Level
IMTIMIDATE BONUS
+
=
÷2
5 6 7
When using intimidation to influence crowds
8 9 10 11 12 13 14 © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
WILD RAGER!
Barbarian Level
(BARBARIAN)
PER DAY
rds = 2 + CON +
BARBARIAN Barbarian Level
1
{
Wild Fighting
3
Trap Sense +1
5
Rage Conversion
6
Trap Sense +2
7
Damage Reduction 1/―
9
Trap Sense +3
11
Greater RAGE!
13
Damage Reduction 3/―
14
Indomitable Will
15
Trap Sense +5
16
Damage Reduction 4/―
17
Tireless RAGE!
18
Trap Sense +6
19
Damage Reduction 5/―
20
Mighty RAGE!
1+
ARMOUR CLASS PENALTY
RAGE!
4
4
2
-2
GREATER RAGE!
6
6
3
-2
MIGHTY RAGE!
8
8
4
-2
STR
CON
-1 STR
×2
rds =
AC
Dexterity Score Penalty: -2
-1 DEX
Cannot rage, run or charge while fatigued.
=
(
Barbarian Level
÷2
)+
Misc
(Round down)
1 2
Barbarian Level
+ CON
Attack the nearest creature
76-100
Strength Score Penalty: -2
RAGE! Duration
KNOWN
UNCONTROLLED RAGE!
d100
CONFUSION
Round
rds WILL SAVE BONUS
RAGE! POWERS
Trap Sense +4
01-25 26-50 51-75
)+
TODAY
CONSTITUTION SCORE BONUS
RAGE! POWERS
12
0
×2
RAGE!
Misc
STRENTH SCORE BONUS
FATIGUED DURATION
Damage Reduction 2/―
= 10 +
Barbarian Level
Ability Modifier = (Total Ability Score - 10) ÷ 2
10
Round
(
Fast Movement RAGE!
2
WILL SAVE DC
RAGE!
RAGE! DURATION
Act normally Babble incoherently Hurt yourself with item in hand Damage = 1d8 + STR Attack nearest creature
At the end of the turn attempt a new saving throw Rounds of confusion do not count against your rounds of RAGE! per day
3 4 5 6 7 8
WILD FIGHTING Level
2
Allows you to make an extra attack at your full bonus, but take a -2 penalty to attack rolls and -4 to AC until your next turn
RAGE! CONVERSION Level
5
If you fail a will save against a mind-affecting effect, at the start of your next turn you can try again. If you succeed, you RAGE and are CONFUSED.
9 10 11 12 13 14
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS KNOWN SPELLS
Bard Level
BARD SPELLS Spells Known
0
Spells = Base + Bonus Spells per day Spells CHA CHA - 4 CHA - 8 CHA - 12
Spell Save DC
0 1
1
2 3 4 5
2
6 Spell Save DC = 10 + CHA + Spell Level Caster Level
= CHA +
Concentration
3
ARCANE SPELL FAILURE THRESHOLD
Bards can wear light armour without risking spell failure.
%
BARDIC PERFORMANCE DURATION PER DAY
rds = 2 +
(
Bard Level
Misc
)
4
× 2 + CHA +
Rounds Today WILL SAVE DC
= 10 +
(
Bard Level
÷2
) + CHA
5
Level Begin or switch a bardic performance as a move action, 7 rather than as a standard action.
PERFORMANCES
6
COUNTERSONG Counter magical effects that depend on sound. Allies within 30ft use Performance roll in place of a saving throw DISTRACTION Counter magical effects that depend on sight. Allies within 30ft use Performance roll in place of a saving throw FASCINATE MAX AUDIENCE
Bard Level
=
= ÷3
(Round up)
INSPIRE COURAGE
3
(
INSPIRE COMPETENCE
+
Level SUGGESTION 6 Suggest actions to one already fascinated creature Level DIRGE OF DOOM 8 Cause enemies within 30ft to become shaken
Bard Level
÷2
Misc
)+
Apply this bonus to all knowledge skills Bards can use all knowledge skills untrained
WELL-VERSED Level
Bonus applies to saving throws against Bardic Performance, sonic and language-dependent effects.
+4
2
Bonus against charm and compulsion effects Bonus to attack and damage rolls
+ Level
BARDIC KNOWLEDGE KNOWLEDGE BONUS
VERSATILE PERFORMANCE Use bonus in place of...
Use bonus in place of...
Act
Bluff, Disguise
Oratory
Diplomacy, Sense Motive
Comedy
Bluff, Intimidate
Percussion
Handle Animal, Intimidate
Dance
Acrobatics, Fly
Sing
Bluff, Sense Motive
String
Bluff, Diplomacy
Wind Instruments
Diplomacy, Handle Animal
Keyboard Instruments
Diplomacy, Intimidate
Other:
Level INSPIRE GREATNESS MAX AFFECTED 2 × (d10 + CON) temporary hit points, 9 +2 attack, +1 fortitude save Level SOOTHING PERFORMANCE 12 Mass Cure Serious Wounds Removes the fatigued, sickened and shaken conditions Level FRIGHTENING TUNE 14 Enemies are frightened and flee your performance
LORE MASTER Level
5
TAKE 20 PER DAY
Take 20 Today
Unlimited uses per day
JACK OF ALL TRADES
Level INSPIRE HEROICS MAX AFFECTED + 4 to all saving throws 15 + 4 dodge bonus to AC
Level
Level MASS SUGGESTION 18 Suggest actions to already fascinated creatures
Level
Level DEADLY PERFORMANCE 20 Cause an enemy to die of joy or sorrow
Level
© Marcus Downing 2014
TAKE 10
10 16 19
Use any skill as if you were trained All skills are considered class skills Able to take 10 on any skill
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS KNOWN SPELLS
Bard Level
ANIMAL SPEAKER (BARD)
0
SPELLS Spells Known
Spells = Base + Bonus Spells per day Spells CHA CHA - 4 CHA - 8 CHA - 12
Spell Save DC
0
Summon Nature’s Ally I
1
1 2 3
Summon Nature’s Ally II
4
2
5 6 Spell Save DC = 10 + CHA + Spell Level
= CHA +
Concentration
Caster Level
Summon Nature’s Ally III
3
ARCANE SPELL FAILURE THRESHOLD
%
Bards can wear light armour without risking spell failure.
BARDIC PERFORMANCE DURATION PER DAY
rds = 2 +
(
Bard Level
Summon Nature’s Ally IV
4
Misc
)
× 2 + CHA +
Rounds Today
Summon Nature’s Ally V
WILL SAVE DC
= 10 +
(
Bard Level
÷2
5
) + CHA
Level Begin or switch a bardic performance as a move action, 7 rather than as a standard action.
Summon Nature’s Ally VI
6
PERFORMANCES COUNTERSONG Counter magical effects that depend on sound. Allies within 30ft use Performance roll in place of a saving throw DISTRACTION Counter magical effects that depend on sight. Allies within 30ft use Performance roll in place of a saving throw
BARDIC KNOWLEDGE KNOWLEDGE BONUS
=
(
Bard Level
÷2
Bonus against charm and compulsion effects Bonus to attack and damage rolls
Level SOOTHING PERFORMANCE 3 Use a performance roll to influence animals Level ATTRACT RATS 5 Summon 5 1d6 11
Apply this bonus to all knowledge skills Bards can use all knowledge skills untrained
ANIMAL FRIEND
INSPIRE COURAGE
+
)+
Misc
2d6
17 3d6 rats
Level
+4
ANIMAL TYPE
1
to Handle Animal of a chosen type
These animals are at worst indifferent to the bard, and never attack without provocation
5
Animal companions and magically controlled animals must pass an opposed Charisma check to attack
7
Level
5 Speak With Animals at will for a chosen type VERSATILE PERFORMANCE
11
Level SUGGESTION 6 Suggest actions to one already fascinated creature
Use bonus in place of...
Use bonus in place of...
Level DIRGE OF DOOM 8 Cause enemies within 30ft to become shaken
Act
Bluff, Disguise
Oratory
Diplomacy, Sense Motive
Comedy
Bluff, Intimidate
Percussion
Handle Animal, Intimidate
Level INSPIRE GREATNESS MAX AFFECTED 2 × (d10 + CON) temporary hit points, 9 +2 attack, +1 fortitude save
Dance
Acrobatics, Fly
Sing
Bluff, Sense Motive
String
Bluff, Diplomacy
Wind Instruments
Diplomacy, Handle Animal
Level SOOTHING PERFORMANCE 12 Mass Cure Serious Wounds Removes the fatigued, sickened and shaken conditions
Keyboard Instruments
Diplomacy, Intimidate
Other:
Level FRIGHTENING TUNE 14 Enemies are frightened and flee your performance Level INSPIRE HEROICS MAX AFFECTED + 4 to all saving throws 15 + 4 to AC
JACK OF ALL TRADES Level
10
Level MASS SUGGESTION 18 Suggest actions to already fascinated creatures
Level
Level DEADLY PERFORMANCE 20 Cause an enemy to die of joy or sorrow
Level
© Marcus Downing 2014
16 19
Use any skill as if you were trained All skills are considered class skills Able to take 10 on any skill
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARCANE DUELIST
PREPARED SPELLS KNOWN SPELLS
Bard Level
(BARD)
SPELLS Spells Known
0
Spells = Base + Bonus Spells per day Spells CHA CHA - 4 CHA - 8 CHA - 12
Spell Save DC
0 1
1
2 3 4 5
2
6 Spell Save DC = 10 + CHA + Spell Level Caster Level
= CHA +
Concentration
3
ARCANE SPELL FAILURE THRESHOLD
Bards can wear light armour without risking spell failure.
%
BARDIC PERFORMANCE DURATION PER DAY
rds = 2 +
(
Bard Level
Misc
)
4
× 2 + CHA +
Rounds Today WILL SAVE DC
= 10 +
(
Bard Level
÷2
) + CHA
5
Level Begin or switch a bardic performance as a move action, 7 rather than as a standard action.
PERFORMANCES
6
RALLYING CRY Rally dispirited allies. Allies within 30ft use your Intimidate roll in place of a saving throw against fear, every turn. DISTRACTION Counter magical effects that depend on sight. Allies within 30ft use Performance roll in place of a saving throw. FASCINATE MAX AUDIENCE
Bard Level
=
= ÷3
(Round up)
INSPIRE COURAGE
Bonus against charm and compulsion effects Bonus to attack and damage rolls
+ Level
3 Level
6
BARDIC KNOWLEDGE KNOWLEDGE BONUS
(
)+
Apply this bonus to all knowledge skills Bards can use all knowledge skills untrained
Bonus applies to saving throws against Bardic Performance, sonic and language-dependent effects.
+4
2
VERSATILE PERFORMANCE Use bonus in place of...
+ =
÷2
Misc
WELL-VERSED Level
INSPIRE COMPETENCE
BLADE THIRST
Bard Level
Level
÷3
(Round up) Enhancement bonus to one weapon or natural weapon
Use bonus in place of...
Act
Bluff, Disguise
Oratory
Diplomacy, Sense Motive
Comedy
Bluff, Intimidate
Percussion
Handle Animal, Intimidate
Dance
Acrobatics, Fly
Sing
Bluff, Sense Motive
String
Bluff, Diplomacy
Wind Instruments
Diplomacy, Handle Animal
Keyboard Instruments
Diplomacy, Intimidate
Other:
Level DIRGE OF DOOM 8 Cause enemies within 30ft to become shaken Level INSPIRE GREATNESS MAX AFFECTED 2 × (d10 + CON) temporary hit points, 9 +2 attack, +1 fortitude save Level SOOTHING PERFORMANCE 12 Mass Cure Serious Wounds Removes the fatigued, sickened and shaken conditions Level FRIGHTENING TUNE 14 Enemies are frightened and flee your performance Level INSPIRE HEROICS MAX AFFECTED + 4 to all saving throws 15 + 4 to AC
BONUS FEATS Level
2
Combat Casting
6
Disruptive
10
Spellbreaker
14
Penetrating Strike
Level
18
Greater Penetrating Strike
ARCANE BOND Level
BONDED OBJECT
5 ARCANE ARMOUR
Level MASS BLADETHIRST 18 +4 to 2 allies, +3 to 3, +2 to 4 or +1 to more than 4
Level
Level DEADLY PERFORMANCE 20 Cause an enemy to die of joy or sorrow
Level
© Marcus Downing 2014
Level
10 16
Medium Armour Proficiency
Cast spells in medium armour with no risk of spell failure
Heavy Armour Proficiency
Cast spells in heavy armour with no risk of spell failure
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Bard ARCHAEOLOGIST Level
PREPARED SPELLS KNOWN SPELLS
(BARD)
0
SPELLS Spells Known
Spells = Base + Bonus Spells per day Spells CHA CHA - 4 CHA - 8 CHA - 12
Spell Save DC
0
1
1 2 3 4
2
5 6 Spell Save DC = 10 + CHA + Spell Level Caster Level
= CHA +
Concentration
3
ARCANE SPELL FAILURE THRESHOLD
Bards can wear light armour without risking spell failure.
%
ARCHAEOLOGIST’S LUCK Bard Level
Luck Bonus
1
+1
5
+2
11
+3
17
+4
4
Apply the archaeologist’s luck bonus as a swift action to one attack roll, saving throw, skill check or damage roll. An unused luck bonus can be maintained as long as you remain conscious, but it cannot be maintained while performing.
5
Rolls Today
LUCKY ROLLS PER DAY
= 4 + CHA
6
CLEVER EXPLORER Level Disable intricate traps in half the time 2 Open locks as a standard action
ROGUE TALENTS
Bard Level
DEVICE BONUS
=
Bonus to Perception and Disable Device
÷2 TRAP SENSE
3
2
Bard Level
Level TRAP SENSE
=
÷2 3
ROGUE TALENTS TALENTS Level KNOWN
4 Level
12
=
1
(
Bard Level
÷4
)+
Misc
From level 12, an Archaeologist can take Advanced Talents
4 5 BARDIC KNOWLEDGE KNOWLEDGE BONUS
=
(
Bard Level
÷2
Misc
)+
Apply this bonus to all knowledge skills Bards can use all knowledge skills untrained
LORE MASTER Level
5
TAKE 10
TAKE 20 PER DAY
Take 20 Today
Unlimited uses per day
JACK OF ALL TRADES Level
10
© Marcus Downing 2014
Use any skill as if you were trained
16
All skills are considered class skills
19
Able to take 10 on any skill
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARCHIVIST
PREPARED SPELLS KNOWN SPELLS
Bard Level
(BARD)
SPELLS Spells Known
0
Spells = Base + Bonus Spells per day Spells CHA CHA - 4 CHA - 8 CHA - 12
Spell Save DC
0 1
1
2 3 4 5
2
6 Spell Save DC = 10 + CHA + Spell Level Caster Level
= CHA +
Concentration
3
ARCANE SPELL FAILURE THRESHOLD
Bards can wear light armour without risking spell failure.
%
BARDIC PERFORMANCE DURATION PER DAY
rds = 2 +
(
Bard Level
Misc
)
4
× 2 + CHA +
Rounds Today WILL SAVE DC
= 10 +
(
Bard Level
÷2
) + CHA
5
Level Begin or switch a bardic performance as a move action, 7 rather than as a standard action.
PERFORMANCES
6
COUNTERSONG Counter magical effects that depend on sound. Allies within 30ft use Performance roll in place of a saving throw DISTRACTION Counter magical effects that depend on sight. Allies within 30ft use Performance roll in place of a saving throw
Bard Level
FASCINATE MAX AUDIENCE
= NATURALIST
+
=
BARDIC KNOWLEDGE KNOWLEDGE BONUS
= ÷3
(
Bard Level
+1
3
Level
2
Level SUGGESTION 6 Suggest actions to one already fascinated creature
Level
+
=
(
Bard Level
+4
)÷6
Take 20 Today
Take 10 on Spellcraft checks to identify magic items or decipher scrolls. Disarm magical traps as a Rogue.
+4
Bonus to saving throws against magical traps, language-dependent effects, symbols, glyphs and magic writings.
JACK OF ALL TRADES Level
Level DIRGE OF DOOM 8 Cause enemies within 30ft to become shaken
Level
Level SOOTHING PERFORMANCE 12 Mass Cure Serious Wounds Removes the fatigued, sickened and shaken conditions
Level
5 11 17
Use any skill as if you were trained All skills are considered class skills Able to take 10 on any skill
PROBABLE PATH
Level FRIGHTENING TUNE 14 Enemies are frightened and flee your performance
Level PEDANTIC LECTURE 18 Daze, confuse or put to sleep already fascinated creatures
TAKE 20 PER DAY
2
Level LAMENTABLE BELABOURMENT 6 Daze or confuse one already fascinated creature
Level INSPIRE HEROICS MAX AFFECTED + 4 to all saving throws 15 + 4 to AC
Bards can use all knowledge skills untrained
MAGIC LORE
INSPIRE COMPETENCE
+
)+
Take 20 on any Knowledge skill roll
Bonus to AC and attack rolls against an identified creature Granted to allies within 30ft who can see and hear you Level
÷2
Misc
LORE MASTER
(Round up)
)÷6
(
Bard Level
Take 10 on any d20 roll Level
10
TAKE 10 PER DAY
+
=
(
Bard Level
-7
)÷3
Take 20 Today
Level DEADLY PERFORMANCE 20 Cause an enemy to die of joy or sorrow © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CELEBRITY
PREPARED SPELLS KNOWN SPELLS
Bard Level
SPELLS
Spells Known
0
Spells = Base + Bonus Spells per day Spells CHA CHA - 4 CHA - 8 CHA - 12
Spell Save DC
0 1
1
2 3 4 5
2
6 Spell Save DC = 10 + CHA + Spell Level Caster Level
= CHA +
Concentration
3
ARCANE SPELL FAILURE THRESHOLD
Bards can wear light armour without risking spell failure.
%
BARDIC PERFORMANCE DURATION PER DAY
rds = 2 +
(
Bard Level
Misc
)
4
× 2 + CHA +
Rounds Today WILL SAVE DC
= 10 +
(
Bard Level
÷2
) + CHA
5
Level Begin or switch a bardic performance as a move action, 7 rather than as a standard action.
PERFORMANCES
6
COUNTERSONG Counter magical effects that depend on sound. Allies within 30ft use Performance roll in place of a saving throw
Bard Level
= Level
3 Level
5
÷3
(Round up)
INSPIRE COMPETENCE
1 5 9 13 17
Area of fame Village or small town
1,000 people
Large town or small group of towns
5,000 people 25,000 people
City or group of towns The whole civilized world
+
BARDIC KNOWLEDGE Bard Level
GATHER CROWD
Size of audience
100,000 people
Large city state and surrounding area
+1 +2 +3 +4 +5
made within the area of your fame
FASCINATE MAX AUDIENCE
FAMOUS Bard Level
Bonus to Diplomacy and Intimidate
DISTRACTION Counter magical effects that depend on sight. Allies within 30ft use Performance roll in place of a saving throw
=
Performance result
KNOWLEDGE BONUS
×
Level SUGGESTION 6 Suggest actions to one already fascinated creature Level SHINING STAR 8 Fascinated creates take -4 to break free of the effect, and make a will save to break free even when being attacked Level INSPIRE GREATNESS MAX AFFECTED 2 × (d10 + CON) temporary hit points, 9 +2 attack, +1 fortitude save Level SOOTHING PERFORMANCE 12 Mass Cure Serious Wounds Removes the fatigued, sickened and shaken conditions
=
(
Bard Level
÷2
Misc
)+
Apply this bonus to all knowledge skills Bards can use all knowledge skills untrained
WELL-VERSED Level
+4
2
Bonus applies to saving throws against Bardic Performance, sonic and language-dependent effects.
VERSATILE PERFORMANCE Use bonus in place of... Bluff, Disguise
Oratory
Diplomacy, Sense Motive
Comedy
Bluff, Intimidate
Percussion
Handle Animal, Intimidate
Dance
Acrobatics, Fly
Sing
Bluff, Sense Motive
String
Bluff, Diplomacy
Wind Instruments
Diplomacy, Handle Animal
Keyboard Instruments
Diplomacy, Intimidate
Level FRIGHTENING TUNE 14 Enemies are frightened and flee your performance Level INSPIRE HEROICS MAX AFFECTED + 4 to all saving throws 15 + 4 to AC
JACK OF ALL TRADES Level
10
Level MASS SUGGESTION 18 Suggest actions to already fascinated creatures
Level
Level DEADLY PERFORMANCE 20 Cause an enemy to die of joy or sorrow
Level
© Marcus Downing 2014
Use bonus in place of...
Act
16 19
Use any skill as if you were trained All skills are considered class skills Able to take 10 on any skill
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS KNOWN SPELLS
Bard Level
COURT BARD SPELLS Spells Known
0
Spells = Base + Bonus Spells per day Spells CHA CHA - 4 CHA - 8 CHA - 12
Spell Save DC
0 1
1
2 3 4 5
2
6 Spell Save DC = 10 + CHA + Spell Level Caster Level
= CHA +
Concentration
3
ARCANE SPELL FAILURE THRESHOLD
Bards can wear light armour without risking spell failure.
%
BARDIC PERFORMANCE DURATION PER DAY
rds = 2 +
Bard Level
(
Misc
)
4
× 2 + CHA +
Rounds Today WILL SAVE DC
= 10 +
(
Bard Level
÷2
) + CHA
5
Level Begin or switch a bardic performance as a move action, 7 rather than as a standard action.
PERFORMANCES
6
COUNTERSONG Counter magical effects that depend on sound. Allies within 30ft use Performance roll in place of a saving throw DISTRACTION Counter magical effects that depend on sight. Allies within 30ft use Performance roll in place of a saving throw
Bard Level
FASCINATE MAX AUDIENCE
= SATIRE
+
=
= ÷3
(
Bard Level
+1
(Round up)
3
MOCKERY
-
=
(
REROLL PER DAY
)÷6
Penalty to enemies’ attack, damage, saves against charm and fear Level
HERALDIC EXPERTISE EXPERTISE BONUS
Bard Level
+5
)÷4
=
( (
Bard Level
Misc
÷2
)+
÷5
)+1
Bard Level
Apply this bonus to Diplomacy, Knowledge (history), Knowledge (local) and Knowledge (nobility) checks
Allows you to reroll one of these checks, but you must take the second result if you do
WELL-VERSED Level
2
+4
Bonus applies to saving throws against Bardic Performance, sonic and language-dependent effects.
VERSATILE PERFORMANCE Use bonus in place of...
Penalty to one enemy’s Charisma-based checks and skills
Use bonus in place of...
Level SUGGESTION 6 Suggest actions to one already fascinated creature
Act
Bluff, Disguise
Oratory
Diplomacy, Sense Motive
Comedy
Bluff, Intimidate
Percussion
Handle Animal, Intimidate
Level GLORIOUS EPIC 8 Cause enemies within 30ft to become flat-footed
Dance
Acrobatics, Fly
Sing
Bluff, Sense Motive
String
Bluff, Diplomacy
Wind Instruments
Diplomacy, Handle Animal
Level INSPIRE GREATNESS MAX AFFECTED 2 × (d10 + CON) temporary hit points, 9 +2 attack, +1 fortitude save
Keyboard Instruments
Diplomacy, Intimidate
Other:
Level SOOTHING PERFORMANCE 12 Mass Cure Serious Wounds Removes the fatigued, sickened and shaken conditions Level SCANDAL 14 Enemies are affected as if by Song Of Discord Level INSPIRE HEROICS MAX AFFECTED + 4 to all saving throws 15 + 4 to AC Level MASS SUGGESTION 18 Suggest actions to already fascinated creatures
WIDE AUDIENCE
Performance radius Performance cone
Level
Level
Level
Level
1
5
10
15
20
60 ft
40 ft 80 ft
50 ft 100 ft
60 ft 120 ft
30 ft
Level
Level DEADLY PERFORMANCE 20 Cause an enemy to die of joy or sorrow © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DAREDEVIL
PREPARED SPELLS KNOWN SPELLS
Bard Level
(BARD)
0
SPELLS Spells Known
Spells = Base + Bonus Spells per day Spells CHA CHA - 4 CHA - 8 CHA - 12
Spell Save DC
0
1
1 2 3 4
2
5 6 Spell Save DC = 10 + CHA + Spell Level Caster Level
= CHA +
Concentration
3
ARCANE SPELL FAILURE THRESHOLD
Bards can wear light armour without risking spell failure.
%
BARDIC PERFORMANCE DURATION PER DAY
rds = 2 +
(
Bard Level
Misc
4
)
× 2 + CHA +
Rounds Today WILL SAVE DC
= 10 +
(
Bard Level
÷2
5
) + CHA
Level Begin or switch a bardic performance as a move action, 7 rather than as a standard action.
6
PERFORMANCES COUNTERSONG Counter magical effects that depend on sound. Allies within 30ft use Performance roll in place of a saving throw DISTRACTION Counter magical effects that depend on sight. Allies within 30ft use Performance roll in place of a saving throw FASCINATE MAX AUDIENCE
Bard Level
= DERRING-DO
+
=
(
+1
(Round up)
)÷6
Bonus to allies’ reflex saves, and double to Dexterity-based skills Allies who move at least 10ft gain a dodge bonus to their AC Level
3
+
=
(
Bard Level
÷2
)+
Misc Apply this bonus to Acrobatics, Bluff, Climb and Escape Artist skill checks
CANNY FOE
÷3 Bard Level
AGILE AGILE BONUS
INSPIRE COMPETENCE
+
Level SUGGESTION 6 Suggest actions to one already fascinated creature Level DIRGE OF DOOM 8 Cause enemies within 30ft to become shaken Level INSPIRE GREATNESS MAX AFFECTED 2 × (d10 + CON) temporary hit points, 9 +2 attack, +1 fortitude save Level SOOTHING PERFORMANCE 12 Mass Cure Serious Wounds Removes the fatigued, sickened and shaken conditions Level FRIGHTENING TUNE 14 Enemies are frightened and flee your performance Level INSPIRE HEROICS MAX AFFECTED + 4 to all saving throws 15 + 4 to AC Level MASS SUGGESTION 18 Suggest actions to already fascinated creatures
Level
COMBAT MANOEUVRES
+2
2 6
Bonus applies to CMB to attempt, and CMD to resist, any of your chosen manoeuvres.
10 14 18 DAUNTLESS Level
2
MORALE BONUS
+
=
(
Bard Level
+2
)÷4
Apply this bonus to saving throws against mind-affecting effects, including fear effects
SCOUNDREL’S FORTUNE Level
5
Bard Level
FORTUNE PER DAY
+
=
Fortune Today
÷5
Roll the d20 twice for a skill check and take the better result
JACK OF ALL TRADES Level
10 Level
16 Level
19
Use any skill as if you were trained All skills are considered class skills Able to take 10 on any skill
Level DEADLY PERFORMANCE 20 Cause an enemy to die of joy or sorrow © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS KNOWN SPELLS
Bard Level
DEMAGOGUE (BARD)
0
Spells Known
Spell Save DC
CHA CHA - 4 CHA - 8 CHA - 12
SPELLS
Spells = Base + Bonus Spells per day Spells
0
1
1 2 3 4
2
5 6 Spell Save DC = 10 + CHA + Spell Level Caster Level
= CHA +
Concentration
3
ARCANE SPELL FAILURE THRESHOLD
Bards can wear light armour without risking spell failure.
%
BARDIC PERFORMANCE
(
4
Misc
)
× 2 + CHA +
Rounds Today WILL SAVE DC
= 10 +
(
Bard Level
÷2
5
) + CHA
Level Begin or switch a bardic performance as a move action, 7 rather than as a standard action.
6
PERFORMANCES COUNTERSONG Counter magical effects that depend on sound. Allies within 30ft use Performance roll in place of a saving throw DISTRACTION Counter magical effects that depend on sight. Allies within 30ft use Performance roll in place of a saving throw FASCINATE MAX AUDIENCE
Bard Level
= Level
3 Level
5
÷3
(Round up)
INSPIRE COMPETENCE
Bard Level
1 5 9 13 17
Village or small town
1,000 people
Large town or small group of towns
5,000 people
The whole civilized world
Bard Level
GATHER CROWD
=
=
×
Level INCITE VIOLENCE 6 Inflame a crowd who are already fascinated Level DIRGE OF DOOM 8 Cause enemies within 30ft to become shaken Level INSPIRE GREATNESS MAX AFFECTED 2 × (d10 + CON) temporary hit points, 9 +2 attack, +1 fortitude save Level SOOTHING PERFORMANCE 12 Mass Cure Serious Wounds Removes the fatigued, sickened and shaken conditions
(
Bard Level
÷2
Misc
)+
Apply this bonus to all knowledge skills Bards can use all knowledge skills untrained
WELL-VERSED Level
+4
2
Bonus applies to saving throws against Bardic Performance, sonic and language-dependent effects.
VERSATILE PERFORMANCE Use bonus in place of...
Level INSPIRE HEROICS MAX AFFECTED + 4 to all saving throws 15 + 4 to AC
Use bonus in place of...
Act
Bluff, Disguise
Oratory
Diplomacy, Sense Motive
Comedy
Bluff, Intimidate
Percussion
Handle Animal, Intimidate
Dance
Acrobatics, Fly
Sing
Bluff, Sense Motive
String
Bluff, Diplomacy
Wind Instruments
Diplomacy, Handle Animal
Keyboard Instruments
Diplomacy, Intimidate
Level FRIGHTENING TUNE 14 Enemies are frightened and flee your performance
JACK OF ALL TRADES Level
10
Level RIGHTEOUS CAUSE 18 Turn a crowd towards a common purpose
Level
Level DEADLY PERFORMANCE 20 Cause an enemy to die of joy or sorrow
Level
© Marcus Downing 2014
100,000 people
Large city state and surrounding area
KNOWLEDGE BONUS
Performance result
25,000 people
City or group of towns
+1 +2 +3 +4 +5
BARDIC KNOWLEDGE
+ Size of audience
FAMOUS Area of fame
made within the area of your fame
rds = 2 +
Bard Level
Bonus to Bluff and Intimidate
DURATION PER DAY
16 19
Use any skill as if you were trained All skills are considered class skills Able to take 10 on any skill
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DERVISH DANCER
PREPARED SPELLS KNOWN SPELLS
Bard Level
(BARD)
SPELLS Spells Known
0
Spells = Base + Bonus Spells per day Spells CHA CHA - 4 CHA - 8 CHA - 12
Spell Save DC
0
1
1 2 3 4
2
5 6 Spell Save DC = 10 + CHA + Spell Level Caster Level
= CHA +
Concentration
3
ARCANE SPELL FAILURE THRESHOLD
Bards can wear light armour without risking spell failure.
%
BARDIC PERFORMANCE & BATTLE DANCE DURATION PER DAY
rds = 2 +
(
Bard Level
Misc
4
)
× 2 + CHA +
Rounds Today WILL SAVE DC
= 10 +
(
Bard Level
÷2
) + CHA
5
Begin or switch a bardic performance as a move action, Level rather than as a standard action.
7
6
Begin or switch a battle dance as a swift action, rather than as a move action.
PERFORMANCES
DISTRACTION Counter magical effects that depend on sight. Allies within 30ft use Performance roll in place of a saving throw FASCINATE MAX AUDIENCE
Bard Level
= Level
3
÷3
FLEET Level
WELL-VERSED
SPEED BONUS
10 ft 15 ft
2 sq
4 sq
13
20 ft 25 ft
17
30 ft
1 5 9
3 sq 5 sq 6 sq
INSPIRE COMPETENCE
Level
2
Bonus against charm and compulsion effects Bonus to attack and damage rolls
+
RAIN OF BLOWS When making a full round attack, make one extra attack at your highest attack bonus Level Bard Level BONUS
6
=
(
÷3
)-1
Level
16 Level
19
=
Level
9
INSPIRE GREATNESS 2 × (d10 + CON) temporary hit points, +2 attack, +1 fortitude save
÷2
You can use your Perform (dance) skill bonus in place of your Acrobatics skill bonus
Use any skill as if you were trained All skills are considered class skills Able to take 10 on any skill
DANCE OF FURY Level
12
Bonus to attack rolls and dodge bonus to AC Level RAZOR’S KISS 8 Attacks are treated as if with the Improved Critical feat
Bonus applies to saving throws against Bardic Performance, sonic and language-dependent effects.
JACK OF ALL TRADES Level
10
INSPIRE COURAGE
2
Bard Level
DANCE BONUS
BATTLE DANCES Battle dances only affect the dancer, not their allies or enemies
+4
Level
VERSATILE DANCE
(Round up)
+
While performing a battle dance
COUNTERSONG Counter magical effects that depend on sound. Allies within 30ft use Performance roll in place of a saving throw
Combine a full round attack with a move action, and take your attacks at any point during the move, provided you move at least 5ft between each attack
BATTLE FURY Level
20
As a full-round action, take a single move action and make a single attack at your highest attack bonus against each enemies you encounter during your movement, up to a maximum of 20 attacks. This provokes attacks of opportunity as normal.
Level LEAF ON THE WIND 14 +6 dodge bonus to AC and reflex saves Level INSPIRE HEROICS 15 +4 to all saving throws and +4 dodge bonus to AC © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DETECTIVE
PREPARED SPELLS KNOWN SPELLS
Bard Level
(BARD)
SPELLS Spells Known
Spells = Base + Bonus Spells per day Spells
0
CHA CHA - 4 CHA - 8 CHA - 12
Spell Save DC
0 1
Detect Good / Evil / Law / Chaos
2
1
3 4 5 6
Zone of Truth
Spell Save DC = 10 + CHA + Spell Level
2
Caster Level
= CHA +
Concentration
ARCANE SPELL FAILURE THRESHOLD
Bards can wear light armour without risking spell failure.
%
BARDIC PERFORMANCE DURATION PER DAY
rds = 2 +
(
Bard Level
Arcane Eye Misc
)
× 2 + CHA +
Rounds Today
3
Speak With Dead Speak With Plants Discern Lies
WILL SAVE DC
= 10 +
(
Bard Level
÷2
4
) + CHA
Level Begin or switch a bardic performance as a move action, 7 rather than as a standard action.
Prying Eyes
PERFORMANCES COUNTERSONG Counter magical effects that depend on sound. Allies within 30ft use Performance roll in place of a saving throw
Stone Tell
5
DISTRACTION Counter magical effects that depend on sight. Allies within 30ft use Performance roll in place of a saving throw
= CAREFUL TEAMWORK
+
=
Discern Location
Bard Level
FASCINATE MAX AUDIENCE
Find The Path
÷3
(
(Round up)
Moment of Prescience
Bard Level
+1
)÷6
Bonus to Initiative, Perception and Disable Device to allies within 30ft, for up to an hour. Allies must see and hear you for 3 rounds. Level
3
=
+
Level DIRGE OF DOOM 8 Cause enemies within 30ft to become shaken
9
EYE FOR DETAIL KNOWLEDGE BONUS
INSPIRE COMPETENCE
Level SUGGESTION 6 Suggest actions to one already fascinated creature
Level
TRUE CONFESSION On a successful Sense Motive, reveals lies and enchantments
Perform for:
6
Greater Prying Eyes
9 3 rounds 15 2 rounds 20 1 rounds
Level SOOTHING PERFORMANCE 12 Mass Cure Serious Wounds Removes the fatigued, sickened and shaken conditions
÷2
Misc
)+
Apply this bonus to Knowledge (local), Perception, Sense Motive and Diplomacy checks to gather information
ARCANE INSIGHT Level
2
Locate and disable traps as a Rogue
+4
Bonus applies to saving throws against illusions, and caster level checks and saving throws to see through disguises
LORE MASTER Level
5
TAKE 10
TAKE 20 PER DAY
Take 20 Today
Unlimited uses per day
JACK OF ALL TRADES Level
10
Level FRIGHTENING TUNE 14 Enemies are frightened and flee your performance
Level
Level SHOW YOURSELVES 15 Enemies within 30ft are compelled to reveal themselves
Level
Level MASS SUGGESTION 18 Suggest actions to already fascinated creatures
(
Bard Level
16 19
Use any skill as if you were trained All skills are considered class skills Able to take 10 on any skill
Level DEADLY PERFORMANCE 20 Cause an enemy to die of joy or sorrow © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS KNOWN SPELLS
Bard Level
BARD SPELLS Spells Known
0
Spells = Base + Bonus Spells per day Spells CHA CHA - 4 CHA - 8 CHA - 12
Spell Save DC
0 1
1
2 3 4 5
2
6 Spell Save DC = 10 + CHA + Spell Level Caster Level
= CHA +
Concentration
3
ARCANE SPELL FAILURE THRESHOLD
Bards can wear light armour without risking spell failure.
%
BARDIC PERFORMANCE DURATION PER DAY
rds = 2 +
(
Bard Level
Misc
)
4
× 2 + CHA +
Rounds Today WILL SAVE DC
= 10 +
(
Bard Level
÷2
) + CHA
5
Level Begin or switch a bardic performance as a move action, 7 rather than as a standard action.
PERFORMANCES
6
COUNTERSONG Counter magical effects that depend on sound. Allies within 30ft use Performance roll in place of a saving throw DISTRACTION Counter magical effects that depend on sight. Allies within 30ft use Performance roll in place of a saving throw FASCINATE MAX AUDIENCE
Bard Level
=
= ÷3
(Round up)
INSPIRE COURAGE
Bonus against charm and compulsion effects Bonus to attack and damage rolls
+ Level
3
BARDIC KNOWLEDGE KNOWLEDGE BONUS
INSPIRE COMPETENCE
+
2
)+
Apply this bonus to all knowledge skills Bards can use all knowledge skills untrained
Bonus applies to saving throws against fear, energy drain, death effects and necromancy
+4
SECRETS OF THE GRAVE Level
2
KNOWLEDGE BONUS
=
Bard Level
÷2
Bonus applies to Knowledge (religion) checks made to identify undead creatures and their abilities
A dirge bard may use mind-affecting spells to affect even mindless undead
Level DIRGE OF DOOM 8 Cause enemies within 30ft to become shaken
At 2nd, 6th, 10th, 14th and 18th level, learn an extra necromancy spell from any arcane spell list
HAUNTING REFRAIN
Level INSPIRE GREATNESS MAX AFFECTED 2 × (d10 + CON) temporary hit points, 9 +2 attack, +1 fortitude save
Level SOOTHING PERFORMANCE 12 Mass Cure Serious Wounds Removes the fatigued, sickened and shaken conditions
÷2
Misc
HAUNTED EYES Level
Level SUGGESTION 6 Suggest actions to one already fascinated creature
Level DANCE OF THE DEAD 10 Create zombies or skeletons as Animate Dead
(
Bard Level
Use Perform (keyboard) or Perform (percussion) in place of Intimidate to demoralise and opponent Level
5
PERFORMANCE BONUS Bard Level
=
÷2
SAVING THROW DC BONUS Bard Level
=
÷5
Level FRIGHTENING TUNE 14 Enemies are frightened and flee your performance Level INSPIRE HEROICS MAX AFFECTED + 4 to all saving throws 15 + 4 to AC Level MASS SUGGESTION 18 Suggest actions to already fascinated creatures Level DEADLY PERFORMANCE 20 Cause an enemy to die of joy or sorrow © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS KNOWN SPELLS
Bard Level
GEISHA
0
SPELLS Spells Known
Spells = Base + Bonus Spells per day Spells CHA CHA - 4 CHA - 8 CHA - 12
Spell Save DC
0
1
1 2 3 4
2
5 6 Spell Save DC = 10 + CHA + Spell Level Caster Level
= CHA +
Concentration
3
ARCANE SPELL FAILURE THRESHOLD
Bards can wear light armour without risking spell failure.
%
BARDIC PERFORMANCE DURATION PER DAY
rds = 2 +
(
Bard Level
4
Misc
)
× 2 + CHA +
Rounds Today WILL SAVE DC
= 10 +
(
Bard Level
÷2
5
) + CHA
Level Begin or switch a bardic performance as a move action, 7 rather than as a standard action.
6
PERFORMANCES COUNTERSONG Counter magical effects that depend on sound. Allies within 30ft use Performance roll in place of a saving throw DISTRACTION Counter magical effects that depend on sight. Allies within 30ft use Performance roll in place of a saving throw FASCINATE MAX AUDIENCE
Spend 10 minutes preparing an elaborate tea ceremony, and 4 rounds per person performing the ceremony, to grant your allies Inspire Courage, Inspire Competence, Inspire Greatness or Inspire Heroics for 10 minutes.
BARDIC KNOWLEDGE
Bard Level
=
TEA CEREMONY
÷3
(Round up)
KNOWLEDGE BONUS
=
INSPIRE COURAGE
Bonus against charm and compulsion effects Bonus to attack and damage rolls
+ Level
3
INSPIRE COMPETENCE
(
Bard Level
÷2
Misc
)+
Apply this bonus to Craft (calligraphy), Diplomacy, Knowledge (nobility) and one type of Performance Bards can use all knowledge skills untrained
WELL-VERSED Level
Bonus applies to saving throws against Bardic Performance, sonic and language-dependent effects.
+4
2
+
VERSATILE PERFORMANCE Use bonus in place of...
Use bonus in place of...
Level SUGGESTION 6 Suggest actions to one already fascinated creature
Act
Bluff, Disguise
Oratory
Diplomacy, Sense Motive
Level DIRGE OF DOOM 8 Cause enemies within 30ft to become shaken
Comedy
Bluff, Intimidate
Percussion
Handle Animal, Intimidate
Dance
Acrobatics, Fly
Sing
Bluff, Sense Motive
String
Bluff, Diplomacy
Wind Instruments
Diplomacy, Handle Animal
Level INSPIRE GREATNESS MAX AFFECTED 2 × (d10 + CON) temporary hit points, 9 +2 attack, +1 fortitude save Level SOOTHING PERFORMANCE 12 Mass Cure Serious Wounds Removes the fatigued, sickened and shaken conditions Level FRIGHTENING TUNE 14 Enemies are frightened and flee your performance Level INSPIRE HEROICS MAX AFFECTED + 4 to all saving throws 15 + 4 to AC
Keyboard Instruments
LORE MASTER Level
5
TAKE 10
TAKE 20 PER DAY
Take 20 Today
Unlimited uses per day
JACK OF ALL TRADES Level
10
Level MASS SUGGESTION 18 Suggest actions to already fascinated creatures
Level
Level DEADLY PERFORMANCE 20 Cause an enemy to die of joy or sorrow
Level
© Marcus Downing 2014
Diplomacy, Intimidate
16 19
Use any skill as if you were trained All skills are considered class skills Able to take 10 on any skill
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS KNOWN SPELLS
Bard Level
MAGICIAN (BARD)
SPELLS Spells Known
0
Spells = Base + Bonus Spells per day Spells CHA CHA - 4 CHA - 8 CHA - 12
Spell Save DC
0 1 2
1
3 4 5 6 Spell Save DC = 10 + CHA + Spell Level
2
Caster Level
= CHA +
Concentration
ARCANE SPELL FAILURE THRESHOLD
Bards can wear light armour without risking spell failure.
%
3
BARDIC PERFORMANCE DURATION PER DAY
rds = 2 +
(
Bard Level
Misc
)
× 2 + CHA +
Rounds Today WILL SAVE DC
= 10 +
(
Bard Level
÷2
4
) + CHA
Level Begin or switch a bardic performance as a move action, 7 rather than as a standard action.
PERFORMANCES
5
DISTRACTION Counter magical effects that depend on sight. Allies within 30ft use Performance roll in place of a saving throw FASCINATE MAX AUDIENCE
Bard Level
=
÷3
DWEOMERCRAFT Bard Level
+
=
(
+1
(Round up)
6
)÷6
Bonus to caster level checks, Concentration and spell attacks to allies within 30ft who can see and hear you Level
3
INSPIRE COMPETENCE
+
MAGICAL TALENT MAGICAL TALENT Bard Level BONUS
=
Level SUGGESTION 6 Suggest actions to one already fascinated creature Level SPELL SUPPRESSION 8 Counter any identified spell of a level less than the number of rounds of performance, as Dispel Magic Level INSPIRE GREATNESS MAX AFFECTED 2 × (d10 + CON) temporary hit points, 9 +2 attack, +1 fortitude save Level SOOTHING PERFORMANCE 12 Mass Cure Serious Wounds Removes the fatigued, sickened and shaken conditions Level METAMAGIC MASTERY 14 Apply instant metamagic; this ends the performance Level INSPIRE HEROICS MAX AFFECTED + 4 to all saving throws 15 + 4 to AC Level MASS SUGGESTION 18 Suggest actions to already fascinated creatures Level DEADLY PERFORMANCE 20 Cause an enemy to die of joy or sorrow © Marcus Downing 2014
(
÷2
)+
Misc Apply this bonus to Knowledge (arcana), Spellcraft and Use Magical Device
EXTENDED PERFORMANCE Level
2
Sacrifice a spell to extend your performance by a number of rounds equal to the spell level Only once per performance Duration does not apply to Spell Suppression
EXPANDED REPERTOIRE Level
2
BONUS SPELLS
=
(
Bard Level
+2
)÷4
Bonus spells may come from any arcane spellcaster’s list of available spells
ARCANE BOND Level
BONDED OBJECT
5 WAND MASTERY Level
10 Level
15
Use your own CHA bonus for calculating the DC of wands Use your own caster level for calculating the DC of wands
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SANDMAN
PREPARED SPELLS KNOWN SPELLS
Bard Level
(BARD)
0
SPELLS Spells Known
Spells = Base + Bonus Spells per day Spells CHA CHA - 4 CHA - 8 CHA - 12
Spell Save DC
0
1
1 2 3 4
2
5 6 Spell Save DC = 10 + CHA + Spell Level + Sneak Spell Caster Level
= CHA +
Concentration
3
ARCANE SPELL FAILURE THRESHOLD
Bards can wear light armour without risking spell failure.
%
BARDIC PERFORMANCE DURATION PER DAY
rds = 2 +
(
Bard Level
4
Misc
)
× 2 + CHA +
Rounds Today WILL SAVE DC
= 10 +
(
Bard Level
÷2
5
) + CHA
Level Begin or switch a bardic performance as a move action, 7 rather than as a standard action.
6
PERFORMANCES COUNTERSONG Counter magical effects that depend on sound. Allies within 30ft use Performance roll in place of a saving throw DISTRACTION Counter magical effects that depend on sight. Allies within 30ft use Performance roll in place of a saving throw FASCINATE MAX AUDIENCE
=
Bard Level
STEAL SPELL
You can only hold one stolen spell at once
3
÷3
(Round up)
INSPIRE COMPETENCE
+
Level SLUMBER SONG 6 Put one already fascinated creature to asleep Level DIRGE OF DOOM 8 Cause enemies within 30ft to become shaken Level DRAMATIC SUBTEXT a spell without obvious visible or audible components 9 Cast Use for two rounds before casting the spell Level SOOTHING PERFORMANCE 12 Mass Cure Serious Wounds Removes the fatigued, sickened and shaken conditions Level FRIGHTENING TUNE 14 Enemies are frightened and flee your performance GREATER STEALSPELL Level When a target fails its save against Stealspell, you learn 15 their spell resistance and all their prepared spells. Instead of taking a spell you may steal spell resistance equal to half your bard level.
Level MASS SLUMBER SONG 18 Put already fascinated creatures to sleep Level SPELL CATCHING 20 Absorb a spell targeting you, and immediately recast it or any spell you know of that level or lower © Marcus Downing 2014
If the target fails their will save, you may steal: • Named spell (fails if they don’t have the spell) • Random spell up to the highest level you can cast You must cast the spell while still performing
MASTER OF DECEPTION DECEPTION BONUS
=
STEALSPELL Steal a spell from one target, and cast it while still performing
Level
Level
STOLEN SPELL
(
Bard Level
÷2
Misc
)+
Apply this bonus to Bluff, Sleight of Hand and Stealth
SNEAKSPELL Level
2 10 18
Level
+1 Spell DC against a flat-footed target +2 +3
6 14
+2 To overcome spell resistance +4
WELL-VERSED Level
2
Bonus applies to saving throws against Bardic Performance, sonic and language-dependent effects.
+4
TRAP SENSE Level
3
Level
5
TRAP SENSE BONUS
=
(
SNEAK ATTACK BONUS
=
(
Bard Level
÷3 Bard Level
)+
Misc Apply this bonus to reflex saves against traps and dodge AC to avoid traps
SNEAK ATTACK
÷5
)+
Misc Damage bonus when flanking or opponent is denied his DEX bonus to AC.
JACK OF ALL TRADES Level
10 Level
16 Level
19
Use any skill as if you were trained All skills are considered class skills Able to take 10 on any skill
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SAVAGE SKALD
PREPARED SPELLS KNOWN SPELLS
Bard Level
(BARD)
SPELLS Spells Known
0
Spells = Base + Bonus Spells per day Spells CHA CHA - 4 CHA - 8 CHA - 12
Spell Save DC
0 1
1
2 3 4 5
2
6 Spell Save DC = 10 + CHA + Spell Level
= CHA +
Concentration
Caster Level
3
ARCANE SPELL FAILURE THRESHOLD
%
Bards can wear light armour without risking spell failure.
BARDIC PERFORMANCE DURATION PER DAY
rds = 2 +
(
Bard Level
Misc
)
4
× 2 + CHA +
Rounds Today WILL SAVE DC
= 10 +
(
Bard Level
÷2
) + CHA
5
Level Begin or switch a bardic performance as a move action, 7 rather than as a standard action.
PERFORMANCES
6
COUNTERSONG Counter magical effects that depend on sound. Allies within 30ft use Performance roll in place of a saving throw DISTRACTION Counter magical effects that depend on sight. Allies within 30ft use Performance roll in place of a saving throw INSPIRING BLOW TEMPORARY HP
hp = CHA
Level
3
=
When you confirm a critical hit
(
Bard Level
÷2
Bonus against charm and compulsion effects Bonus to attack and damage rolls
Misc
)+
Also grant allies a +1 morale bonus to a single attack roll
INSPIRE COURAGE
+
BARDIC KNOWLEDGE KNOWLEDGE BONUS
Apply this bonus to all knowledge skills Bards can use all knowledge skills untrained
WELL-VERSED Level
Bonus applies to saving throws against Bardic Performance, sonic and language-dependent effects.
+4
2
VERSATILE PERFORMANCE
INSPIRE COMPETENCE
Use bonus in place of...
+
Level INCITE RAGE 6 Enrage one target as long as they can hear you
Bluff, Disguise
Oratory
Diplomacy, Sense Motive
Comedy
Bluff, Intimidate
Percussion
Handle Animal, Intimidate
Dance
Acrobatics, Fly
Sing
Bluff, Sense Motive
String
Bluff, Diplomacy
Wind Instruments
Diplomacy, Handle Animal
Keyboard Instruments
Level DIRGE OF DOOM 8 Cause enemies within 30ft to become shaken
Diplomacy, Intimidate
Other:
Level INSPIRE GREATNESS MAX AFFECTED 2 × (d10 + CON) temporary hit points, 9 +2 attack, +1 fortitude save
Use bonus in place of...
Act
Level SONG OF THE FALLEN Summon barbarians as a silver Horn Of Valhalla 10 13 Brass horn 16 Bronze horn 19 Iron horn Level BERSERKERGANG Suppress pain, stunning,fear; DR 5/— (DR 10/— nonlethal) 12 12 1 target 15 2 targets 18 3 targets Level FRIGHTENING TUNE 14 Enemies are frightened and flee your performance
LORE MASTER Level
5
TAKE 10
TAKE 20 PER DAY
Take 20 Today
Unlimited uses per day
Level INSPIRE HEROICS MAX AFFECTED + 4 to all saving throws 15 + 4 to AC Level BATTLE SONG 18 Enrage all allies within 30ft Level DEADLY PERFORMANCE 20 Cause an enemy to die of joy or sorrow © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SEA SINGER
PREPARED SPELLS KNOWN SPELLS
Bard Level
(BARD)
SPELLS Spells Known
0
Spells = Base + Bonus Spells per day Spells CHA CHA - 4 CHA - 8 CHA - 12
Spell Save DC
0 1
1
2 3 4 5
2
6 Spell Save DC = 10 + CHA + Spell Level Caster Level
= CHA +
Concentration
3
ARCANE SPELL FAILURE THRESHOLD
Bards can wear light armour without risking spell failure.
%
BARDIC PERFORMANCE DURATION PER DAY
rds = 2 +
(
Bard Level
Misc
)
4
× 2 + CHA +
Rounds Today WILL SAVE DC
= 10 +
(
Bard Level
÷2
) + CHA
5
Level Begin or switch a bardic performance as a move action, 7 rather than as a standard action.
PERFORMANCES
6
SEA SHANTY Counter exhaustion, fatigue, nausea and sickness. Allies within 30ft use Performance roll in place of a saving throw DISTRACTION Counter magical effects that depend on sight. Allies within 30ft use Performance roll in place of a saving throw FASCINATE MAX AUDIENCE
Bard Level
=
= ÷3
(
Bard Level
Bonus against charm and compulsion effects Bonus to attack and damage rolls
Level STILL WATER 3 Calm waters within 30ft, reducing swim DCs by your level Perform for 10 rounds to extend the effect for an hour Level WHISTLE THE WIND 6 Gust Of Wind; play for 5 rounds to extend for 1 minute Level DIRGE OF DOOM 8 Cause enemies within 30ft to become shaken Level INSPIRE GREATNESS MAX AFFECTED 2 × (d10 + CON) temporary hit points, 9 +2 attack, +1 fortitude save Level SOOTHING PERFORMANCE 12 Mass Cure Serious Wounds Removes the fatigued, sickened and shaken conditions Level FRIGHTENING TUNE 14 Enemies are frightened and flee your performance Level INSPIRE HEROICS MAX AFFECTED + 4 to all saving throws 15 + 4 to AC
÷2
Misc
)+
Apply this bonus to all Knowledge (geography), (nature), (local) and Linguistics You can reroll one of these skill checks, but you must take the second result
WELL-VERSED
(Round up)
INSPIRE COURAGE
+
BARDIC KNOWLEDGE KNOWLEDGE BONUS
Level
2
+4
Bonus applies to saving throws against air and water effects, and any effect that may trip, slip or knock prone
+2
Bonus applies to CMD against grapple, overrun or trip
FAMILIAR Level
2 LORE MASTER Level
5
TAKE 10
TAKE 20 PER DAY
Take 20 Today
Unlimited uses per day
JACK OF ALL TRADES Level
10 Level
16 Level
19
Use any skill as if you were trained All skills are considered class skills Able to take 10 on any skill
Level CALL THE STORM 18 Control Water, Control Weather, Control Winds or Storm of Vengeance; play for (spell level) rounds. Level DEADLY PERFORMANCE 20 Cause an enemy to die of joy or sorrow © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SONGHEALER
PREPARED SPELLS KNOWN SPELLS
Bard Level
(BARD)
0
SPELLS Spells Known
Spells = Base + Bonus Spells per day Spells CHA CHA - 4 CHA - 8 CHA - 12
Spell Save DC
0
1
1 2 3 4
2
5 6 Spell Save DC = 10 + CHA + Spell Level Caster Level
= CHA +
Concentration
3
ARCANE SPELL FAILURE THRESHOLD
Bards can wear light armour without risking spell failure.
%
BARDIC PERFORMANCE DURATION PER DAY
rds = 2 +
(
Bard Level
4
Misc
)
× 2 + CHA +
Rounds Today WILL SAVE DC
= 10 +
(
Bard Level
÷2
5
) + CHA
Level Begin or switch a bardic performance as a move action, 7 rather than as a standard action.
6
PERFORMANCES COUNTERSONG Counter magical effects that depend on sound. Allies within 30ft use Performance roll in place of a saving throw DISTRACTION Counter magical effects that depend on sight. Allies within 30ft use Performance roll in place of a saving throw FASCINATE MAX AUDIENCE
ENHANCE HEALING ENHANCE HEALING PER DAY
= CHA
Bard Level
=
Level
3
Bard Level
BARDIC KNOWLEDGE
÷3
(Round up)
KNOWLEDGE BONUS
INSPIRE COURAGE
=
Bonus against charm and compulsion effects Bonus to attack and damage rolls
+
Cause the healing effect from a wand, potion or similar item to use your Bard level as its caster level
INSPIRE COMPETENCE
+
Level SUGGESTION 6 Suggest actions to one already fascinated creature Level DIRGE OF DOOM 8 Cause enemies within 30ft to become shaken Level INSPIRE GREATNESS MAX AFFECTED 2 × (d10 + CON) temporary hit points, 9 +2 attack, +1 fortitude save Level SOOTHING PERFORMANCE 12 Mass Cure Serious Wounds Removes the fatigued, sickened and shaken conditions Level HEALING PERFORMANCE 14 Perform for 5 rounds to effect Heal on one target (or Harm on an undead target)
(
Bard Level
÷2
Misc
)+
Apply this bonus to all knowledge skills Bards can use all knowledge skills untrained
WELL-VERSED Level
2
+4
Bonus applies to saving throws against Bardic Performance, sonic and language-dependent effects.
LORE MASTER Level
5
TAKE 10
TAKE 20 PER DAY
Take 20 Today
Unlimited uses per day
JACK OF ALL TRADES Level
10 Level
16 Level
19
Use any skill as if you were trained All skills are considered class skills Able to take 10 on any skill
Level INSPIRE HEROICS MAX AFFECTED + 4 to all saving throws 15 + 4 to AC Level MASS SUGGESTION 18 Suggest actions to already fascinated creatures Level FUNEREAL BALLAD 20 Perform for 20 rounds to effect Resurrection © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SOUND STRIKER
PREPARED SPELLS KNOWN SPELLS
Bard Level
(BARD)
0
SPELLS Spells Known
Spells = Base + Bonus Spells per day Spells CHA CHA - 4 CHA - 8 CHA - 12
Spell Save DC
0
1
1 2 3 4
2
5 6 Spell Save DC = 10 + CHA + Spell Level Caster Level
= CHA +
Concentration
3
ARCANE SPELL FAILURE THRESHOLD
Bards can wear light armour without risking spell failure.
%
BARDIC PERFORMANCE DURATION PER DAY
rds = 2 +
(
Bard Level
Misc
4
)
× 2 + CHA +
Rounds Today WILL SAVE DC
= 10 +
(
Bard Level
÷2
) + CHA
5
Level Begin or switch a bardic performance as a move action, 7 rather than as a standard action.
6
PERFORMANCES COUNTERSONG Counter magical effects that depend on sound. Allies within 30ft use Performance roll in place of a saving throw DISTRACTION Counter magical effects that depend on sight. Allies within 30ft use Performance roll in place of a saving throw FASCINATE MAX AUDIENCE
=
Bard Level
=
÷3
Level
6
Level
WORDSTRIKE
Damage to object
Bard Level
= 1d4 +
WEIRD WORDS
Damage to targets
= 1d8 + CHA
÷2
Misc
)+
Apply this bonus to all knowledge skills Bards can use all knowledge skills untrained
(or half that to a living target) Affects a number of targets up to the Bard’s Level
Level DIRGE OF DOOM 8 Cause enemies within 30ft to become shaken
Bonus applies to saving throws against Bardic Performance, sonic and language-dependent effects.
+4
2
Bonus against charm and compulsion effects Bonus to attack and damage rolls
+ 3
(
Bard Level
WELL-VERSED (Round up)
INSPIRE COURAGE
Level
BARDIC KNOWLEDGE KNOWLEDGE BONUS
VERSATILE PERFORMANCE Use bonus in place of...
Use bonus in place of...
Act
Bluff, Disguise
Oratory
Diplomacy, Sense Motive
Comedy
Bluff, Intimidate
Percussion
Handle Animal, Intimidate
Dance
Acrobatics, Fly
Sing
Bluff, Sense Motive
String
Bluff, Diplomacy
Wind Instruments
Diplomacy, Handle Animal
Keyboard Instruments
Diplomacy, Intimidate
Other:
Level INSPIRE GREATNESS MAX AFFECTED 2 × (d10 + CON) temporary hit points, 9 +2 attack, +1 fortitude save Level SOOTHING PERFORMANCE 12 Mass Cure Serious Wounds Removes the fatigued, sickened and shaken conditions Level FRIGHTENING TUNE 14 Enemies are frightened and flee your performance Level INSPIRE HEROICS MAX AFFECTED + 4 to all saving throws 15 + 4 to AC
LORE MASTER Level
5
TAKE 20 PER DAY
Take 20 Today
Unlimited uses per day
JACK OF ALL TRADES Level
10
Level MASS SUGGESTION 18 Suggest actions to already fascinated creatures
Level
Level DEADLY PERFORMANCE 20 Cause an enemy to die of joy or sorrow
Level
© Marcus Downing 2014
TAKE 10
16 19
Use any skill as if you were trained All skills are considered class skills Able to take 10 on any skill
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
STREET PERFORMER
PREPARED SPELLS KNOWN SPELLS
Bard Level
0
(BARD)
SPELLS Spells Known
Spells = Base + Bonus Spells per day Spells
1
CHA CHA - 4 CHA - 8 CHA - 12
Spell Save DC
0 1 2 3
2
4 5 6 Spell Save DC = 10 + CHA + Spell Level
= CHA +
Concentration
3
Caster Level
ARCANE SPELL FAILURE THRESHOLD
Bards can wear light armour without risking spell failure.
%
4
BARDIC PERFORMANCE DURATION PER DAY
rds = 2 +
(
Bard Level
Misc
)
× 2 + CHA +
5
Rounds Today WILL SAVE DC
= 10 +
(
Bard Level
÷2
) + CHA
6
Level Begin or switch a bardic performance as a move action, 7 rather than as a standard action.
PERFORMANCES
STREETWISE
DISTRACTION Counter magical effects that depend on sight. Allies within 30ft use Performance roll in place of a saving throw
=
Bard Level
FASCINATE MAX AUDIENCE
=
(
+1
(
Bard Level
÷2
Misc
)+
Applies to • Bluff, Disguise and Knowledge (local) • Sleight of Hand, Diplomacy, and Intimidate checks made to influence a crowd • Diplomacy checks to gather information
GLADHANDLING
÷3
DISAPPEARING ACT HIDDEN ALLIES Bard Level
=
STREETWISE BONUS
(Round up)
Earn double money from a public performance Use Bluff in place of Diplomacy to improve a creature’s attitude for 1 minute; after that, their attitude worsens
WELL-VERSED
)÷6
Level
Allies are treated as invisible; cannot include yourself Level HARMLESS PERFORMER 3 Enemies that fail a will save cannot attack the Bard Concentration allows a spell to affect a different target
Bonus applies to saving throws against Bardic Performance, sonic and language-dependent effects.
+4
2
VERSATILE PERFORMANCE Use bonus in place of...
Use bonus in place of...
Act
Bluff, Disguise
Oratory
Diplomacy, Sense Motive
Level SUGGESTION 6 Suggest actions to one already fascinated creature
Comedy
Bluff, Intimidate
Percussion
Handle Animal, Intimidate
Dance
Acrobatics, Fly
Sing
Bluff, Sense Motive
Level DIRGE OF DOOM 8 Cause enemies within 30ft to become shaken
Keyboard Instruments
String
Bluff, Diplomacy
Wind Instruments
Diplomacy, Handle Animal
Level MADCAP PRANK Blinded Dazzled
9
Entangled
Fall prone
Deafened
QUICK CHANGE
Nauseated
Level SOOTHING PERFORMANCE 12 Mass Cure Serious Wounds Removes the fatigued, sickened and shaken conditions
Level
5
Level FRIGHTENING TUNE 14 Enemies are frightened and flee your performance
TAKE 20 PER DAY
=
(
Bard Level
)
+1 ÷6
Don as disguise as a standard action, with a -5 penalty Take 10 on Bluff and Disguise checks Take 20 on Bluff and Disguise checks (limited uses) Use Bluff to create a diversion to hide as a swift action
JACK OF ALL TRADES
Level SLIP THROUGH THE CROWD 15 Allies affected by Disappearing Act gain Greater Invisibility
Level
Level MASS SUGGESTION 18 Suggest actions to already fascinated creatures
Level
Level DEADLY PERFORMANCE 20 Cause an enemy to die of joy or sorrow
Level
© Marcus Downing 2014
Diplomacy, Intimidate
10 16 19
Use any skill as if you were trained All skills are considered class skills Able to take 10 on any skill
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
OD
FU
GO
W LA
PREPARED SPELLS PREPARED SPELLS
Cleric Level
CLERIC
L IL
AO TI
Caster Level
EV
CH
OF
C
0
DOMAINS Domain
Domain Domain Spell + 1
Uses per day Granted Power Level
Domain Spell + 1
DC
DC
Level
Uses per day Granted Power
Domain Spell + 1
1
DC
DC
Level
Granted Power
Level
Granted Power
Uses per day
Domain Spell + 1
2
Uses per day
SPELLS Spells = per day
Base Bonus Spells + Spells
Domain Spell + 1
WIS WIS - 4 WIS - 8 WIS - 12
Spell Save DC
0 1
+1
+1
2
+1
+1
3
+1
+1
4
+1
+1
5
+1
+1
6
+1
+1
7
+1
+1
8
+1
+1
9
+1
+1
Domain Spell + 1
3
Domain Spell + 1
Domain Spell + 1
4
Spell Save DC = 10 + WIS + Spell Level
(1 - 5)
1
Moderate Wounds 2d8 + Level
(3 - 10)
2
Serious Wounds
3d8 + Level
(5 - 15)
Critical Wounds
4d8 + Level
(7 - 20)
4 6
10 × Level
Heal / Harm
3
Mass Spell Level
1d8 + Level
Light Wounds
Spell Level
CURE / INFLICT
Caster Level
= WIS +
Concentration
Misc
7 8 9
Today
= 3 + CHA + ENERGY ROLL
d6 =
(
÷2
(
)+
Cleric Level
CHANNEL RANGE
Radius centred on the Cleric
© Marcus Downing 2014
6
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
)
Domain Spell + 1
8
Misc
÷ 2 + CHA + (Round down)
30 ft
Domain Spell + 1
Misc
(Round up)
=10 +
Domain Spell + 1
7
Cleric Level
WILL SAVE DC
5
6
Evil Cleric Channel Negative Energy Inflict Wounds
CHANNEL PER DAY
Domain Spell + 1
5
CHANNEL ENERGY Good Cleric Channel Positive Energy Cure Wounds
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
9
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
OD
FU
GO
W LA
CLOISTERED Cleric Level CLERIC Caster
AO
IL
L
CH TI
EV
PREPARED SPELLS PREPARED SPELLS
Level
C
OF
0
DOMAIN Domain
Domain Spell + 1 Granted Power Level
1
DC
DC
Level
Granted Power
Uses per day
Uses per day
Domain Spell + 1
SPELLS Spells = per day
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spell Save DC
0 1
+1
+1
2
+1
+1
3
+1
+1
4
+1
+1
5
+1
+1
6
+1
+1
7
+1
+1
8
+1
+1
9
+1
+1
2
Domain Spell + 1
3
Domain Spell + 1
Spell Save DC = 10 + WIS + Spell Level
(1 - 5)
1
Moderate Wounds 2d8 + Level
(3 - 10)
2
Serious Wounds
3d8 + Level
(5 - 15)
Critical Wounds
4d8 + Level
(7 - 20)
6
10 × Level
Heal / Harm
3 4
Mass Spell Level
1d8 + Level
Light Wounds
Spell Level
CURE / INFLICT
Caster Level
= WIS +
Concentration
4
5 6 7 8 9
Domain Spell + 1
BREADTH OF KNOWLEDGE
5
Cleric Level
=
Knowledge bonus
÷2
Can make knowledge checks untrained.
CHANNEL ENERGY Good Cleric Channel Positive Energy Cure Wounds
Domain Spell + 1
Evil Cleric Channel Negative Energy Inflict Wounds
CHANNEL PER DAY
Misc
Today
= 3 + CHA + ENERGY ROLL
d6 =
(
Cleric Level
WILL SAVE DC
=10 +
÷2
(
Cleric Level
6
Domain Spell + 1
)+
7
Misc
)
(Round up) Misc
Domain Spell + 1
÷ 2 + CHA +
8
WELL-READ Level
2
+2 to skill checks, caster level checks and saving throws if pertaining to glyphs, runes and other writing.
VERBAL INSTRUCTIONS Level
Cleric Level
ALLIES
3
© Marcus Downing 2014
=
Domain Spell + 1
9
÷3
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
OD
FU
GO
W LA
CRUSADER
PREPARED SPELLS PREPARED SPELLS
Crusader Level
AO TI
EV
CH
Caster Level
IL
L
OF
C
(CLERIC)
0
DOMAIN Domain Domain Spell + 1
1
DC
DC
Level
Granted Power
Level
Granted Power
Uses per day
Uses per day
BONUS FEATS
Domain Spell + 1
1 5 10
2
15 20
SPELLS Spells = per day
Base Bonus Spells + Spells
Domain Spell + 1
WIS WIS - 4 WIS - 8 WIS - 12
Spell Save DC
0 1
+1
+1
2
+1
+1
3
+1
+1
4
+1
+1
5
+1
+1
6
+1
+1
7
+1
+1
8
+1
+1
9
+1
+1
3
Domain Spell + 1
4
Spell Save DC = 10 + WIS + Spell Level
(1 - 5)
1
Moderate Wounds 2d8 + Level
(3 - 10)
2
Serious Wounds
3d8 + Level
(5 - 15)
Critical Wounds
4d8 + Level
(7 - 20)
4 6
10 × Level
Heal / Harm
3
Mass Spell Level
1d8 + Level
Light Wounds
Spell Level
CURE / INFLICT
Caster Level
= WIS +
Concentration
5 7 8 9
Misc
Today
= 3 + CHA +
d6 =
(
÷2
(
)+
Cleric Level
Domain Spell + 1
CHANNEL RANGE
Radius centred on the Cleric
© Marcus Downing 2014
)
8
Misc
÷ 2 + CHA + (Round down)
30 ft
Domain Spell + 1
Misc
(Round up)
=10 +
6
7
Cleric Level
WILL SAVE DC
Domain Spell + 1
Evil Cleric Channel Negative Energy Inflict Wounds
CHANNEL PER DAY
ENERGY ROLL
5
6
CHANNEL ENERGY Good Cleric Channel Positive Energy Cure Wounds
Domain Spell + 1
Domain Spell + 1
9
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
OD
FU
GO
W LA
TI
EV
AO
IL
L
CH C
Divine DIVINE Strategist Level STRATEGIST Caster OF
PREPARED SPELLS PREPARED SPELLS
Level
0
(CLERIC)
DOMAIN
Domain Spell + 1
Domain Granted Power Level
1
DC
DC
Level
Granted Power
Uses per day
Uses per day
Domain Spell + 1
SPELLS Spells = per day
Base Bonus Spells + Spells
2
WIS WIS - 4 WIS - 8 WIS - 12
Spell Save DC
0 1
+1
+1
2
+1
+1
3
+1
+1
4
+1
+1
5
+1
+1
6
+1
+1
7
+1
+1
8
+1
+1
9
+1
+1
Domain Spell + 1
3
Domain Spell + 1
Spell Save DC = 10 + WIS + Spell Level
(1 - 5)
1
Moderate Wounds 2d8 + Level
(3 - 10)
2
Serious Wounds
3d8 + Level
(5 - 15)
Critical Wounds
4d8 + Level
(7 - 20)
4 6
10 × Level
Heal / Harm
3
Mass Spell Level
1d8 + Level
Light Wounds
Spell Level
CURE / INFLICT
Caster Level
= WIS +
Concentration
4
5 6 7 8
Domain Spell + 1
9
5
MASTER TACTITIAN Cleric Level
INITIATIVE BONUS
÷2
=
+ ALLIES’ INITIATIVE BONUS
20
6
÷4
= Level
Domain Spell + 1
Cleric Level
Initiative roll is always 20. Domain Spell + 1
CASTER SUPPORT CASTING BONUS
=2+
(
Cleric Level
÷4
7
)
Bonus to ally’s concentration and caster level checks. Only applies half when used to support an arcane spellcaster or an ally using a magical item.
Domain Spell + 1
8
TACTICAL EXPERTISE Add INT bonus to attacks when flanking or making an attack of opportunity. Level
8
Domain Spell + 1
Add INT bonus to any one d20 roll: USES PER DAY
= © Marcus Downing 2014
(
Cleric Level
)
9
÷2 –7
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
OD
FU
GO
W LA
EVANGELIST
Cleric Level
(CLERIC)
Caster Level
AO TI
EV
CH
IL
L
OF
PREPARED SPELLS PREPARED SPELLS
C
0
DOMAIN Domain Domain Spell + 1
Uses per day
Command Subject obeys commands for 1 rd
1
DC
DC
Level
Granted Power
Level
Granted Power
Uses per day
SPELLS Spells = per day
Base Bonus Spells + Spells
0 1
+1
+1
2
+1
+1
3
+1
+1
4
+1
+1
5
+1
+1
6
+1
+1
7
+1
+1
8
+1
+1
9
+1
+1
Enthrall Captivate all within 100ft + 10ft/lv
2
Domain Spell + 1
Tongues Speak and understand any language
3
Caster Level
= WIS +
Concentration
Domain Spell + 1
WIS WIS - 4 WIS - 8 WIS - 12
Spell Save DC
Domain Spell + 1
Suggestion Influence subject’s actions
PUBLIC SPEAKER Cleric Level
= CHA +
DC reduction
4
SERMONIC PERFORMANCE Cleric Level
DURATION
rds = 2 +
(
Misc
)
× 2 + CHA + Domain Spell + 1
Rounds Today WILL SAVE DC
= 10 +
(
Cleric Level
÷2
) + CHA
Greater Command Command 1 subject per level
5
COUNTERSONG Counter magical effects that depend on sound. Allies within 30ft use Performance roll in place of a saving throw
Domain Spell + 1
Cleric Level
FASCINATE MAX AUDIENCE
=
÷3
Geas/Quest Subject must complete a task
6
(Round up)
INSPIRE COURAGE
Bonus against charm and compulsion effects Bonus to attack and damage rolls
+
Domain Spell + 1
Level INSPIRE GREATNESS MAX AFFECTED 2 Bonus hit dice 9 + 2d10 (including CON)
7
Level INSPIRE HEROICS MAX AFFECTED + 4 to all saving throws 15 + 4 to AC Domain Spell + 1
CHANNEL ENERGY Good Cleric Channel Positive Energy
Evil Cleric Channel Negative Energy Misc
CHANNEL PER DAY
Cleric Level
d6 =
(
WILL SAVE DC
=10 + © Marcus Downing 2014
÷2 Cleric Level
(
)+ )
Sympathy Gather creatures of one type/alignment
8
Today
= 3 + CHA + ENERGY
Mass suggestion Influence 1 subject per level
Domain Spell + 1
Misc (Round up)
Demand Influence with a message at any distance
9
Misc
÷ 2 + CHA +
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
OD
FU
GO
W LA
MERCIFUL HEALER
AO
IL
L
CH TI
EV
PREPARED SPELLS PREPARED SPELLS
Cleric Level
C
Caster Level
OF
0
(CLERIC)
HEALING DOMAIN
Domain Spell + 1
Domain
Healing
Granted Power
Granted Power
1
Heal 1d4 + level (as touch) on anyone below 0hp. (3 + WIS per day)
all healing spells are “empowered” ie +50% healing
Uses per day
Level
Healer’s Blessing
6
DC
DC
1
Level
Rebuke Death
Uses per day
∞
Domain Spell + 1
SPELLS Spells = per day
Base Bonus Spells + Spells
2
WIS WIS - 4 WIS - 8 WIS - 12
Spell Save DC
0 1
+1
+1
2
+1
+1
3
+1
+1
4
+1
+1
5
+1
+1
6
+1
+1
7
+1
+1
8
+1
+1
9
+1
+1
Domain Spell + 1
3
Domain Spell + 1
Spell Save DC = 10 + WIS + Spell Level
1 2
Serious Wounds
3d8 + Level
(5 - 15)
Critical Wounds
4d8 + Level
(7 - 20)
4 6
10 × Level
Heal
3
Mass Spell Level
(1 - 5) (3 - 10)
Spell Level
1d8 + Level
Moderate Wounds 2d8 + Level
Light Wounds CURE
Caster Level
= WIS +
Concentration
4
5 6 7 8
Domain Spell + 1
9
5
CHANNEL ENERGY Good Cleric Channel Positive Energy Cure Wounds
Evil Cleric Channel Negative Energy Inflict Wounds
CHANNEL PER DAY
Misc
Domain Spell + 1
Today
6
= 3 + CHA + ENERGY ROLL
d6 =
(
Cleric Level
÷2
)+
Misc (Round up)
Domain Spell + 1
7
CHANNEL RANGE
30 ft
Radius centred on the Cleric
Level MERCIFUL HEALING
Targets
3
Fatigued
Shaken
Sickened
1
6
Dazed
Diseased
Staggered
2
9
Cursed Nauseated
Exhausted Poisoned
Frightened
12
Blinded Stunned
Deafened
Paralyzed
Domain Spell + 1
8
2 Domain Spell + 1
3
9
Level TRUE HEALER 8 Instead of Merciful Healing, you may opt to reroll any 1s. © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
OD
FU
GO
W LA
SEPARATIST
Cleric Level
(CLERIC)
Caster Level
AO TI
EV
CH
IL
L
OF
PREPARED SPELLS PREPARED SPELLS
C
0
DOMAINS Domain
Forbidden Domain Domain Spell + 1
Uses per day Granted Power Level
Domain Spell + 1
DC
DC
Level
Uses per day Granted Power
Domain Spell + 1
1
DC
DC
Level
Granted Power
Level
Granted Power
Uses per day
Domain Spell + 1
2
Uses per day
SPELLS Spells = per day
Base Bonus Spells + Spells
Domain Spell + 1
WIS WIS - 4 WIS - 8 WIS - 12
Spell Save DC
0 1
+1
+1
2
+1
+1
3
+1
+1
4
+1
+1
5
+1
+1
6
+1
+1
7
+1
+1
8
+1
+1
9
+1
+1
Domain Spell + 1
3
Domain Spell + 1
Domain Spell + 1
4
Spell Save DC = 10 + WIS + Spell Level
(1 - 5)
1
Moderate Wounds 2d8 + Level
(3 - 10)
2
Serious Wounds
3d8 + Level
(5 - 15)
Critical Wounds
4d8 + Level
(7 - 20)
4 6
10 × Level
Heal / Harm
3
Mass Spell Level
1d8 + Level
Light Wounds
Spell Level
CURE / INFLICT
Caster Level
= WIS +
Concentration
Misc
7 8 9
Today
= 3 + CHA + ENERGY ROLL
d6 =
(
÷2
(
)+
Cleric Level
CHANNEL RANGE
Radius centred on the Cleric
© Marcus Downing 2014
6
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
)
Domain Spell + 1
8
Misc
÷ 2 + CHA + (Round down)
30 ft
Domain Spell + 1
Misc
(Round up)
=10 +
Domain Spell + 1
7
Cleric Level
WILL SAVE DC
5
6
Evil Cleric Channel Negative Energy Inflict Wounds
CHANNEL PER DAY
Domain Spell + 1
5
CHANNEL ENERGY Good Cleric Channel Positive Energy Cure Wounds
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
9
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
OD
FU
GO
W LA
OF
PREPARED SPELLS PREPARED SPELLS
AO TI
EV
CH
Caster Level
IL
L
THEOLOGIAN Cleric Level
C
(CLERIC)
0
DOMAIN Domain
1
DC
DC Uses per day
Uses per day
SPELLS Spells = per day
Domain Spell + 1
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spell Save DC
0 1
+1
+1
2
+1
+1
3
+1
+1
4
+1
+1
5
+1
+1
6
+1
+1
7
+1
+1
8
+1
+1
9
+1
+1
2
Domain Spell + 1
3
Spell Save DC = 10 + WIS + Spell Level
(1 - 5)
1
Moderate Wounds 2d8 + Level
(3 - 10)
2
Serious Wounds
3d8 + Level
(5 - 15)
Critical Wounds
4d8 + Level
(7 - 20)
Spell Level
1d8 + Level
Light Wounds
6
10 × Level
Heal / Harm
3 4
Mass Spell Level
Caster Level
= WIS +
Concentration CURE / INFLICT
Domain Spell + 1
Level
Granted Power
Level
Granted Power
5
4
6 7 8 9
DOMAIN SECRET Level Domain Spell
Domain Spell + 1
Domain Spell + 1
Metamagic Effect
5
5 10 15 20
Domain Spell + 1
CHANNEL ENERGY Good Cleric Channel Positive Energy Cure Wounds
Evil Cleric Channel Negative Energy Inflict Wounds
CHANNEL PER DAY
Misc
Today
= 3 + CHA + ENERGY ROLL
d6 =
(
÷2
)+
Misc Domain Spell + 1
(Round up)
=10 +
(
Cleric Level
CHANNEL RANGE
Radius centred on the Cleric
© Marcus Downing 2014
)
8
Misc
÷ 2 + CHA + (Round down)
30 ft
Domain Spell + 1
7
Cleric Level
WILL SAVE DC
6
Domain Spell + 1
9
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
OD
FU
GO
W LA
UNDEAD LORD
AO
IL
L
CH TI
EV
PREPARED SPELLS PREPARED SPELLS
Cleric Level
C
Caster Level
OF
0
(CLERIC)
DEATH DOMAIN
Domain Spell + 1
Domain Granted Power Level
1
DC
DC
Level
Granted Power
Uses per day
Uses per day
Domain Spell + 1
SPELLS Spells = per day
Base Bonus Spells + Spells
2
WIS WIS - 4 WIS - 8 WIS - 12
Spell Save DC
0 1
+1
+1
2
+1
+1
3
+1
+1
4
+1
+1
5
+1
+1
6
+1
+1
7
+1
+1
8
+1
+1
9
+1
+1
Domain Spell + 1
3
Domain Spell + 1
Spell Save DC = 10 + WIS + Spell Level
1 2
Serious Wounds
3d8 + Level
(5 - 15)
Critical Wounds
4d8 + Level
(7 - 20)
6
10 × Level
Heal / Harm
3 4
Mass Spell Level
(1 - 5) (3 - 10)
Spell Level
1d8 + Level
Moderate Wounds 2d8 + Level
Light Wounds INFLICT
Caster Level
= WIS +
Concentration
4
5 6 7 8
Domain Spell + 1
9
5
CORPSE COMPANION Companion
Creating a corpse companion takes 8 hours, and the companion may have hit dice up to your cleric level.
Domain Spell + 1
CHANNEL ENERGY Good Cleric Channel Positive Energy Cure Wounds
6
Evil Cleric Channel Negative Energy Inflict Wounds
CHANNEL PER DAY
Misc
Today
Domain Spell + 1
7
= 3 + CHA + ENERGY ROLL
d6 =
(
Cleric Level
÷2
)+
Misc (Round up)
Domain Spell + 1
8
CHANNEL RANGE
30 ft
Radius centred on the Cleric
UNLIFE HEALER Level All spells, channelling and other effects to heal undead 8 are “empowered” for +50%.
Domain Spell + 1
9
Level All spells, channelling and other effects to heal undead 16 always do their maximum effect +50%. © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS PREPARED SPELLS
Druid Level
DRUID
Level Bonus
0 FU
GO
OD
W LA
DEITY
+ L
TI
EV
AO
IL
CH C
DRUID Druid Level
1
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Woodland Stride Move through undergrowth at normal speed and taking no damage
3
Trackless Step Leave no trail, unless deliberately
4
Resist Nature’s Lure +4 to saves against the fey and plants Wild Shape Become any small or medium animal
9
Venom Immunity Immune to all poisons
13
A Thousand Faces Change appearance at will
15
Timeless Body No longer age, cannot be magically aged
2
3
4
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0 1
5
2 3 4 5
6
6 7 8
7
9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
8
NATURE BOND
×
ANIMAL COMPANION Animal Companion’s Name
DOMAIN
9
Creature Type
SCROLLS
POTIONS
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
Misc
+
WILD SHAPE Times per day
Times Today
Current Shape
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS PREPARED SPELLS
Druid Level
DRUID
Level Bonus
0 FU
GO
OD
W LA
DEITY
+ L
TI
EV
AO
IL
CH C
Domain Spell + 1
DRUID Druid Level
1
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Woodland Stride Move through undergrowth at normal speed and taking no damage
3
Trackless Step Leave no trail, unless deliberately
4
Resist Nature’s Lure +4 to saves against the fey and plants Wild Shape Become any small or medium animal
9
Venom Immunity Immune to all poisons
13
A Thousand Faces Change appearance at will
15
Timeless Body No longer age, cannot be magically aged
Domain Spell + 1
2
Domain Spell + 1
3 Domain Spell + 1
4
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0 1
+1
+1
2
+1
+1
3
+1
+1
4
+1
+1
5
+1
+1
6
+1
+1
7
+1
+1
8
+1
+1
9
+1
+1
Domain Spell + 1
5 Domain Spell + 1
6 Domain Spell + 1
7
Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
Domain Spell + 1
NATURE BOND ANIMAL COMPANION
8
× DOMAIN Domain Spell + 1
9 SCROLLS
POTIONS
DC
DC
Level
Granted Power
Level
Granted Power
Uses per day
Uses per day
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
Misc
+
WILD SHAPE Times per day
Times Today
Current Shape
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid Level
WILD SHAPE
Creature Type
Size Modifier
ABILITIES
ATTACKS
Temp Bonus
Item Bonus
Ability Score
STR
DEX
DEX
CON
CON
Ability Modifier = (Total Ability Score - 10) ÷ 2 Misc
Attack Bonus
ft
Initiative
Damage
Critical
sq
Range
COMBAT INITIATIVE BONUS
Attack Bonus
ft
Damage
Critical
Temp Speed
sq
ft
sq
Attack Bonus
Range
ft
sq
Misc
Damage
Critical
sq
Dodge Modifier
Deflection Modifier
ARMOUR CLASS
Misc
+
FLAT-FOOTED ARMOUR CLASS
/
-
+
+
TOUCH ARMOUR CLASS
= 10 + DEX
/
-
Spell Resistance Damage Reduction
/ SPECIAL ABILITIES
© Marcus Downing 2014
Ability Modifier = (Total Ability Score - 10) ÷ 2 Misc
ft
ft
Initiative
Attack Bonus
Damage
Critical
Attack Bonus
Damage
Critical
Attack Bonus
Damage
Critical
Attack Bonus
Damage
Critical
Misc
Morale Bonus
sq
Range
Temp Speed
SPEED
sq
ft
Critical
COMBAT MANOEUVRE BONUS
Base Attack Bonus
Size Modifier
Misc
Morale Bonus
+
+
+
Base
sq
Range
ft
sq
sq
FORT = CON +
COMBAT MANOEUVRE DEFENCE
ft Dodge Modifier
CMD = 10 + STR + DEX +
Deflection Modifier
+
PORTRAIT
sq Base Attack Bonus
Size Modifier
+ BAB +
+
Natural Armour
Temp
AC
= 10 + DEX +
AC
= 10
/
+
Misc
-
+
-
+
-
+
TOUCH ARMOUR CLASS
AC Temp AC
= 10 + DEX
/
Spell Resistance Damage Reduction
AC
/ SPECIAL ABILITIES
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
+
+ SAVES
Size Modifier
FLAT-FOOTED ARMOUR CLASS
REFLEX SAVE
= DEX +
Range
+
ARMOUR CLASS
+
Misc
ARMOUR CLASS Misc
FORTITUDE SAVE
REF
Size Modifier
+ STR +
SAVES Size Modifier
-
= 10 + DEX +
AC
CON
CMB =
+ BAB +
+
Natural Armour
Damage
sq
ARMOUR CLASS
Temp AC
CON
ft
Attack Bonus
Range
ft
CMD = 10 + STR + DEX +
AC
DEX
Range
COMBAT MANOEUVRES
+
+ STR +
= 10
DEX
Base Attack
Base Attack
Size Modifier
COMBAT MANOEUVRE DEFENCE
AC
STR
INITIATIVE BONUS
COMBAT MANOEUVRES COMBAT MANOEUVRE BONUS
AC
STR
INIT = DEX +
SPEED
CMB =
Ability Modifier
COMBAT
INIT = DEX + ft
Size Modifier
ATTACKS
Temp Bonus
Item Bonus
Ability Score Range
Creature Type
ABILITIES
Ability Modifier
STR
Druid Level
WILD SHAPE
Base
Misc
FORTITUDE SAVE
FORT = CON +
+
REFLEX SAVE
REF
= DEX +
+
PORTRAIT
Temp
PREPARED SPELLS PREPARED SPELLS
SHAMAN
Shaman Level
(DRUID)
0
SHAMAN Druid Level
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
1
1
Woodland Stride Move through undergrowth at normal speed and taking no damage Totem Transformation Adopt an aspect of your totem creature
2
3
Trackless Step Leave no trail, unless deliberately
4
Resist Nature’s Lure +4 to saves against the fey and plants Wild Shape Become any small or medium animal
5
Totemic Summons Summon your totem creature as a standard action, with extra temporary hit points
9
Venom Immunity Immune to all poisons
15
Timeless Body No longer age, cannot be magically aged
2
3
4
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0 1
5
2 3 4 5
6
6 7 8 9
7
Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
NATURE BOND
×
ANIMAL COMPANION Animal Companion’s Name
8
DOMAIN
9
Creature Type
SCROLLS
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
POTIONS
Misc
+
+4 when using Wild Empathy with your totem creature
WILD SHAPE Times per day
Times Today
Level +2 to wild shape into your totem creature, -2 otherwise
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS PREPARED SPELLS
SHAMAN
Shaman Level
(DRUID)
0
SHAMAN Druid Level
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
1
1
Woodland Stride Move through undergrowth at normal speed and taking no damage Totem Transformation Adopt an aspect of your totem creature
2
3
Trackless Step Leave no trail, unless deliberately
4
Resist Nature’s Lure +4 to saves against the fey and plants Wild Shape Become any small or medium animal
5
Totemic Summons Summon your totem creature as a standard action, with extra temporary hit points
9
Venom Immunity Immune to all poisons
15
Timeless Body No longer age, cannot be magically aged
2
3
4
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0 1
5
2 3 4 5
6
6 7 8 9
7
Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
NATURE BOND ANIMAL COMPANION
8
× DOMAIN
9 SCROLLS
POTIONS
DC
DC
Level
Granted Power
Level
Granted Power
Uses per day
Uses per day
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
Misc
+
+4 when using Wild Empathy with your totem creature
WILD SHAPE Times per day
Times Today
Level +2 to wild shape into your totem creature, -2 otherwise © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
AQUATIC DRUID Druid Level
–2=
PREPARED SPELLS PREPARED SPELLS
Druid Level Wild Shape Level
0
DRUID Druid Level
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Aquatic Adaptation Bonus while in aquatic terrain
3
Natural Swimmer Swim at half land speed
4
Resist Ocean’s Fury +4 to saves against water spells and creatures Wild Shape Become any small or medium animal
1
9
Seaborn Aquatic subtype, amphibious trait, swim at land speed, endure cold
13
Deep Diver Damage reduction, withstand deep pressure
15
Timeless Body No longer age, cannot be magically aged
2
3
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0
4
1 2 3
5
4 5 6 7
6
8 9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
7
NATURE BOND
×
ANIMAL COMPANION Animal Companion’s Name
DOMAIN
8 Creature Type
WILD EMPATHY WILD EMPATHY BONUS
9
Druid Level
= CHA +
Misc
+
SCROLLS
POTIONS
AQUATIC ADAPTATION AQUATIC BONUS
Druid Level
=
÷2
Bonus to Initiative, Knowledge (geography), Perception, Stealth, Survival and Swim while in aquatic terrains.
WILD SHAPE Times per day
Times Today
Current Shape
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
AQUATIC DRUID Druid Level
–2=
PREPARED SPELLS PREPARED SPELLS
Druid Level Wild Shape Level
0
DRUID Druid Level
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Aquatic Adaptation Bonus while in aquatic terrain
3
Natural Swimmer Swim at half land speed
4
Resist Ocean’s Fury +4 to saves against water spells and creatures Wild Shape Become any small or medium animal
1
9
Seaborn Aquatic subtype, amphibious trait, swim at land speed, endure cold
13
Deep Diver Damage reduction, withstand deep pressure
15
Timeless Body No longer age, cannot be magically aged
2
3
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0
4
1 2 3
5
4 5 6 7
6
8 9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
7
NATURE BOND ANIMAL COMPANION
× DOMAIN 8
9
DC
DC
Level
Granted Power
Level
Granted Power
Uses per day
Uses per day
SCROLLS
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
POTIONS
Misc
+
AQUATIC ADAPTATION AQUATIC BONUS
Druid Level
=
÷2
Bonus to Initiative, Knowledge (geography), Perception, Stealth, Survival and Swim while in aquatic terrains.
WILD SHAPE Times per day
© Marcus Downing 2014
Times Today
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARCTIC DRUID Druid Level
–2=
PREPARED SPELLS PREPARED SPELLS
Druid Level Wild Shape Level
0 FU
GO
OD
W LA
DEITY
L
TI
EV
AO
IL
CH C
DRUID Druid Level
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Arctic Native Bonus in icy terrain
3
Icewalking No movement penalty in icy terrain
4
Arctic Endurance Endure cold, immune to dazzling Wild Shape Become any small or medium animal
1
2
9
Snowcaster See normally in icy conditions; cast fire spells as cold spells.
13
Flurry form Become a swirling colum of snow
15
Timeless Body No longer age, cannot be magically aged
3
4
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0 1
5
2 3 4 5
6
6 7 8
7
9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
8
NATURE BOND
× ANIMAL COMPANION
DOMAIN
Animal Companion’s Name
9
Creature Type
SCROLLS
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
POTIONS
Misc
+
ARCTIC NATIVE ARCTIC BONUS
Druid Level
=
÷2
Bonus to Initiative, Knowledge (geography), Perception, Stealth and Survival while in aquatic terrains.
WILD SHAPE Times per day
© Marcus Downing 2014
Times Today
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARCTIC DRUID Druid Level
–2=
PREPARED SPELLS PREPARED SPELLS
Druid Level Wild Shape Level
0
DRUID Druid Level
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Arctic Native Bonus in icy terrain
3
Icewalking No movement penalty in icy terrain
4
Arctic Endurance Endure cold, immune to dazzling Wild Shape Become any small or medium animal
1
2
9
Snowcaster See normally in icy conditions; cast fire spells as cold spells.
13
Flurry form Become a swirling colum of snow
15
Timeless Body No longer age, cannot be magically aged
3
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0
4
1 2 3
5
4 5 6 7
6
8 9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
7
NATURE BOND ANIMAL COMPANION
× DOMAIN 8
9
DC
DC
Level
Granted Power
Level
Granted Power
Uses per day
Uses per day
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
SCROLLS
POTIONS
Misc
+
ARCTIC NATIVE ARCTIC BONUS
Druid Level
=
÷2
Bonus to Initiative, Knowledge (geography), Perception, Stealth and Survival while in aquatic terrains.
WILD SHAPE Times per day
© Marcus Downing 2014
Times Today
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
BLIGHT DRUID
PREPARED SPELLS PREPARED SPELLS
Druid Level Level Bonus
+
0 FU
GO
OD
W LA
DEITY
L
TI
EV
AO
IL
CH C
BLIGHT DRUID Druid Level
1
Nature Sense +2 to Knowledge (nature) and Survival
1
Vermin Empathy Improve the attitude of vermin
2
Woodland Stride Move through undergrowth at normal speed and taking no damage
4
Wild Shape Become any small or medium animal
5
Miasma Nearby creatures, fey and plants are sickened
9
Blightblooded Immune to all diseases and sickening effects
13
Plaguebearer Attackers become diseased
15
Timeless Body No longer age, cannot be magically aged
2
3
SPELLS =
4
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0 1 2
5
3 4 5 6
6
7 8 9 Spell Save DC = 10 + WIS + Spell Level
7
Caster Level
= WIS +
Concentration
NATURE BOND
×
FAMILIAR Familiar’s Name
DOMAIN
8
Creature Type
9
VERMIN EMPATHY VERMIN EMPATHY BONUS
Druid Level
= CHA +
Misc
SCROLLS
POTIONS
+
Also affects animals and undead animals, at a -4 penalty
WILD SHAPE Times per day
Times Today
Current Shape
MIASMA / PLAGUEBEARER FORTITUDE SAVE DC
=10 + © Marcus Downing 2014
(
Druid Level
)
÷ 2 + WIS
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS PREPARED SPELLS
Druid Level
BLIGHT DRUID
Level Bonus
0 FU
GO
OD
W LA
DEITY
+ L
TI
EV
AO
IL
CH C
Domain Spell + 1
BLIGHT DRUID Druid Level
1
Nature Sense +2 to Knowledge (nature) and Survival
1
Vermin Empathy Improve the attitude of vermin
2
Woodland Stride Move through undergrowth at normal speed and taking no damage
4
Wild Shape Become any small or medium animal
5
Miasma Nearby creatures, fey and plants are sickened
9
Blightblooded Immune to all diseases and sickening effects
13
Plaguebearer Attackers become diseased
15
Timeless Body No longer age, cannot be magically aged
2
Domain Spell + 1
=
Base Bonus Spells + Spells
4
WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Domain Spell + 1
3
SPELLS Spell Save DC
Domain Spell + 1
0 1
+1
+1
2
+1
+1
3
+1
+1
4
+1
+1
5
+1
+1
6
+1
+1
7
+1
+1
8
+1
+1
9
+1
+1
Domain Spell + 1
5 Domain Spell + 1
6 Domain Spell + 1
Spell Save DC = 10 + WIS + Spell Level
7
Caster Level
= WIS +
Concentration
NATURE BOND
× DOMAIN
FAMILIAR
8 Domain Spell + 1
9
DC
DC
Level
Granted Power
Level
Granted Power
Domain Spell + 1
Uses per day
Uses per day
SCROLLS
POTIONS
VERMIN EMPATHY VERMIN EMPATHY BONUS
Druid Level
= CHA +
Misc
+
Also affects animals and undead animals, at a -4 penalty
WILD SHAPE Times per day
Times Today
MIASMA / PLAGUEBEARER FORTITUDE SAVE DC
=10 + © Marcus Downing 2014
(
Druid Level
)
÷ 2 + WIS
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CAVE DRUID Druid Level
–2=
PREPARED SPELLS PREPARED SPELLS
Druid Level Wild Shape Level
0 FU
GO
OD
W LA
DEITY
L
TI
EV
AO
IL
CH C
DRUID Druid Level
1
Cavesense +2 to Knowledge (dungeoneering) and Survival Wild Empathy Improve the attitude of an animal
2
Tunnelrunner Move through narrow passages or rubble at normal speed and taking no damage
3
Lightfoot Cannot be detected by tremorsense
4
Resist Subterranean Corruption +2 to saves against the oozes and abberations Wild Shape Become any small or medium animal or ooze
9
Venom Immunity Immune to all poisons
13
A Thousand Faces Change appearance at will
15
Timeless Body No longer age, cannot be magically aged
1
2
3
4
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0 1
5
2 3 4 5
6
6 7 8
7
9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
8
NATURE BOND
×
ANIMAL COMPANION Animal Companion’s Name
DOMAIN
9
Creature Type
SCROLLS
POTIONS
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
Misc
+
WILD SHAPE Times per day
Times Today
Current Shape
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CAVE DRUID Druid Level
–2=
PREPARED SPELLS PREPARED SPELLS
Druid Level Wild Shape Level
0 FU
GO
OD
W LA
DEITY
L
TI
EV
AO
IL
CH C
DRUID Druid Level
1
Cavesense +2 to Knowledge (dungeoneering) and Survival Wild Empathy Improve the attitude of an animal
2
Tunnelrunner Move through narrow passages or rubble at normal speed and taking no damage
3
Lightfoot Cannot be detected by tremorsense
4
Resist Subterranean Corruption +2 to saves against the oozes and abberations Wild Shape Become any small or medium animal or ooze
9
Venom Immunity Immune to all poisons
13
A Thousand Faces Change appearance at will
15
Timeless Body No longer age, cannot be magically aged
1
2
3
4
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0 1
5
2 3 4 5
6
6 7 8
7
9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
NATURE BOND ANIMAL COMPANION
8
× DOMAIN
9 SCROLLS
POTIONS
DC
DC
Level
Granted Power
Level
Granted Power
Uses per day
Uses per day
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
Misc
+
WILD SHAPE Times per day
Times Today
Current Shape
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS PREPARED SPELLS
DESERT DRUID
Druid Level
Druid Level
Wild Shape Level
–2=
0 FU
GO
OD
W LA
DEITY
L
TI
EV
AO
IL
CH C
DRUID Druid Level
1
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Desert Native Bonus in desert terrain
3
Sandwalker No movement penalty in sandy terrain
4
Desert Ensurance Endure hot, reduced need to eat and drink Wild Shape Become any small or medium animal or vermin
9
Shaded Vision Immune to blinding, dazzling; +2 to saves against gaze attacks, figments and patterns
13
Dunemeld Become a swirling mass of sand
15
Timeless Body No longer age, cannot be magically aged
2
3
4
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0 1
5
2 3 4 5
6
6 7 8
7
9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
NATURE BOND
×
ANIMAL COMPANION Animal Companion’s Name
8
DOMAIN
9
Creature Type
SCROLLS
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
POTIONS
Misc
+
DESERT NATIVE DESERT BONUS
Druid Level
=
÷2
Bonus to Initiative, Knowledge (geography), Perception, Stealth and Survival while in aquatic terrains.
WILD SHAPE Times per day
© Marcus Downing 2014
Times Today
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DESERT DRUID
Druid Level
Druid Level
Wild Shape Level
–2=
PREPARED SPELLS PREPARED SPELLS
0
DRUID Druid Level
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Desert Native Bonus in desert terrain
3
Sandwalker No movement penalty in sandy terrain
4
Desert Ensurance Endure hot, reduced need to eat and drink Wild Shape Become any small or medium animal or vermin
9
Shaded Vision Immune to blinding, dazzling; +2 to saves against gaze attacks, figments and patterns
13
Dunemeld Become a swirling mass of sand
15
Timeless Body No longer age, cannot be magically aged
1
2
3
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0
4
1 2 3
5
4 5 6 7
6
8 9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
7
NATURE BOND ANIMAL COMPANION
× DOMAIN 8
9
DC
DC
Level
Granted Power
Level
Granted Power
Uses per day
Uses per day
SCROLLS
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
POTIONS
Misc
+
DESERT NATIVE DESERT BONUS
Druid Level
=
÷2
Bonus to Initiative, Knowledge (geography), Perception, Stealth and Survival while in aquatic terrains.
WILD SHAPE Times per day
© Marcus Downing 2014
Times Today
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
JUNGLE DRUID Druid Level
–2=
PREPARED SPELLS PREPARED SPELLS
Druid Level Wild Shape Level
0
DRUID Druid Level
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Jungle Guardian Bonus in jungle terrain
3
Woodland Stride Move through undergrowth at normal speed and taking no damage
4
Torrid Endurance Endure hot; +4 against disease and exceptional abilities of animals and magical beasts Wild Shape Become any small or medium animal
9
Venom Immunity Immune to all poisons
13
Verdant Sentinal Cast tree shape at will
15
Timeless Body No longer age, cannot be magically aged
1
2
3
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0
4
1 2 3
5
4 5 6 7
6
8 9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
7
NATURE BOND
× ANIMAL COMPANION
DOMAIN
Animal Companion’s Name
8
Creature Type
9
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
Misc
SCROLLS
POTIONS
+
JUNGLE GUARDIAN JUNGLE BONUS
Druid Level
=
÷2
Bonus to Climb, Knowledge (geography), Perception, Stealth and Survival while in jungle terrains.
WILD SHAPE Times per day
© Marcus Downing 2014
Times Today
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
JUNGLE DRUID Druid Level
–2=
PREPARED SPELLS PREPARED SPELLS
Druid Level Wild Shape Level
0
DRUID Druid Level
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Jungle Guardian Bonus in jungle terrain
3
Woodland Stride Move through undergrowth at normal speed and taking no damage
4
Torrid Endurance Endure hot; +4 against disease and exceptional abilities of animals and magical beasts Wild Shape Become any small or medium animal
9
Venom Immunity Immune to all poisons
13
Verdant Sentinal Cast tree shape at will
15
Timeless Body No longer age, cannot be magically aged
1
2
3
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0
4
1 2 3
5
4 5 6 7
6
8 9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
7
NATURE BOND ANIMAL COMPANION
× DOMAIN 8
9
DC
DC
Level
Granted Power
Level
Granted Power
Uses per day
Uses per day
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
SCROLLS
POTIONS
Misc
+
JUNGLE GUARDIAN JUNGLE BONUS
Druid Level
=
÷2
Bonus to Climb, Knowledge (geography), Perception, Stealth and Survival while in jungle terrains.
WILD SHAPE Times per day
© Marcus Downing 2014
Times Today
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MENHIR SAVANT
PREPARED SPELLS PREPARED SPELLS
Druid Level Level Bonus
(DRUID)
+
0
MENHIR SAVANT Druid Level
1
Spirit Sense Detect undead, fey, outsiders and astral, ethereal and incorporeal creatures
2
Place Magic Tap into ley lines to increase your caster level
4
Resist Nature’s Lure +4 to saves against the fey and plants Wild Shape Become any small or medium animal
1
Venom Immunity Immune to all poisons
9
2
Walk the Lines Transport any distance via plants
13
Empty Body Become ethereal
15
Timeless Body No longer age, cannot be magically aged
3
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0 1
4
2 3 4 5
5
6 7 8 9
6
Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
NATURE BOND
×
ANIMAL COMPANION Animal Companion’s Name
7
DOMAIN
Creature Type
8 WILD EMPATHY
WILD EMPATHY BONUS
Druid Level
= CHA +
9
Misc
+
PLACE MAGIC
SCROLLS
POTIONS
As a free action, increase your caster level by 1 for 1 round Level
2
USES PER DAY
= 3 + WIS WALK THE LINES Cast transport via plants
Level
9
USES PER DAY
= WIS WILD SHAPE Times per day
© Marcus Downing 2014
Times Today
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MENHIR SAVANT (DRUID)
PREPARED SPELLS PREPARED SPELLS
Druid Level Level Bonus
+
0
MENHIR SAVANT Druid Level
1
Spirit Sense Detect undead, fey, outsiders and astral, ethereal and incorporeal creatures
2
Place Magic Tap into ley lines to increase your caster level
4
Resist Nature’s Lure +4 to saves against the fey and plants Wild Shape Become any small or medium animal
1
Venom Immunity Immune to all poisons
9
2
Walk the Lines Transport any distance via plants
13
Empty Body Become ethereal
15
Timeless Body No longer age, cannot be magically aged
3
SPELLS Base Bonus Spells + Spells
=
WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0 1
4
2 3 4 5
5
6 7 8 9
6
Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
NATURE BOND ANIMAL COMPANION
× DOMAIN Granted Power Level
8
DC
DC
Level
Granted Power
7
Uses per day
Uses per day
9
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
Misc
SCROLLS
POTIONS
+
PLACE MAGIC Level
2
As a free action, increase your caster level by 1 for 1 round USES PER DAY
= 3 + WIS WALK THE LINES
Level
9
Cast transport via plants USES PER DAY
= WIS WILD SHAPE Times per day
© Marcus Downing 2014
Times Today
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MOONCALLER
PREPARED SPELLS PREPARED SPELLS
Druid Level Level Bonus
(DRUID)
+
0
MOONCALLER Druid Level
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Nightsight Low light vision, or darkvision 30ft
3
Trackless Step Leave no trail, unless deliberately
1
Resist Call of the Wild +4 to saves against the confusion, daze, feeblemind and insanity effects; +4 against the abilities of shapechangers
4
2
Wild Shape Become any small or medium animal
9
Purity of Body Immune to all diseases
13
Wolfsbane Damage reduction
15
Timeless Body No longer age, cannot be magically aged
3
SPELLS =
Base Bonus Spells + Spells
4
WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0 1 2 3
5
4 5 6 7
6
8 9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
7
NATURE BOND
×
ANIMAL COMPANION Animal Companion’s Name
DOMAIN
8
Creature Type
9
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
Misc
SCROLLS
POTIONS
+
WOLFSBANE Level
13 16 19
Damage Reduction
3/silver 4/silver 5/silver WILD SHAPE Times per day
Times Today
Current Shape
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MOONCALLER
PREPARED SPELLS PREPARED SPELLS
Druid Level Level Bonus
(DRUID)
+
0
MOONCALLER Druid Level
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Nightsight Low light vision, or darkvision 30ft
3
Trackless Step Leave no trail, unless deliberately
1
Resist Call of the Wild +4 to saves against the confusion, daze, feeblemind and insanity effects; +4 against the abilities of shapechangers
4
2
Wild Shape Become any small or medium animal
9
Purity of Body Immune to all diseases
13
Wolfsbane Damage reduction
15
Timeless Body No longer age, cannot be magically aged
3
SPELLS =
Base Bonus Spells + Spells
4
WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0 1 2 3
5
4 5 6 7
6
8 9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
7
NATURE BOND ANIMAL COMPANION
× DOMAIN 8
9
DC
DC
Level
Granted Power
Level
Granted Power
Uses per day
Uses per day
SCROLLS
POTIONS
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
Misc
+
WOLFSBANE Level
13 16 19
Damage Reduction
3/silver 4/silver 5/silver WILD SHAPE Times per day
© Marcus Downing 2014
Times Today
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MOUNTAIN DRUID Druid Level
–2=
PREPARED SPELLS PREPARED SPELLS
Druid Level Wild Shape Level
0
DRUID Druid Level
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Mountaineer Bonus in mountain terrain, cannot be tracked
3
Surefooted No speed penalty on slopes, rubble or scree
4
Spire Walker Endure cold, immune to altitude sickness, keep dexterity bonus when climbing Wild Shape Become any small or medium animal or giant
9
Mountain Stance Immune to petrification, +4 to saves and CMD against attempts to move
13
Mountain Stone Become a weathered stony outcrop
15
Timeless Body No longer age, cannot be magically aged
1
2
3
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0
4
1 2 3
5
4 5 6 7
6
8 9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
7
NATURE BOND
×
ANIMAL COMPANION Animal Companion’s Name
DOMAIN
8 Creature Type
9
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
Misc
+
SCROLLS
POTIONS
MOUNTAINEER MOUNTAIN BONUS
Druid Level
=
÷2
Bonus to Initiative, Climb, Knowledge (geography), Perception, Stealth and Survival while in mountain terrains.
WILD SHAPE Times per day
Times Today
Current Shape
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MOUNTAIN DRUID Druid Level
–2=
PREPARED SPELLS PREPARED SPELLS
Druid Level Wild Shape Level
0
DRUID Druid Level
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Mountaineer Bonus in mountain terrain, cannot be tracked
3
Surefooted No speed penalty on slopes, rubble or scree
4
Spire Walker Endure cold, immune to altitude sickness, keep dexterity bonus when climbing Wild Shape Become any small or medium animal or giant
9
Mountain Stance Immune to petrification, +4 to saves and CMD against attempts to move
13
Mountain Stone Become a weathered stony outcrop
15
Timeless Body No longer age, cannot be magically aged
1
2
3
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0
4
1 2 3
5
4 5 6 7
6
8 9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
7
NATURE BOND ANIMAL COMPANION
× DOMAIN 8
9
DC
DC
Level
Granted Power
Level
Granted Power
Uses per day
Uses per day
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
SCROLLS
POTIONS
Misc
+
MOUNTAINEER MOUNTAIN BONUS
Druid Level
=
÷2
Bonus to Initiative, Climb, Knowledge (geography), Perception, Stealth and Survival while in mountain terrains.
WILD SHAPE Times per day
© Marcus Downing 2014
Times Today
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS PREPARED SPELLS
Druid Level
PACK LORD
Level Bonus
(DRUID)
+
0
PACK LORD Druid Level
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Woodland Stride Move through undergrowth at normal speed and taking no damage
3
Trackless Step Leave no trail, unless deliberately
4
Resist Nature’s Lure +4 to saves against the fey and plants Wild Shape Become any small or medium animal
9
Venom Immunity Immune to all poisons
13
A Thousand Faces Change appearance at will
15
Timeless Body No longer age, cannot be magically aged
1
2
3
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0
4
1 2 3
5
4 5 6 7
6
8 9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
7
NATURE BOND Animal Companion’s Name
Creature Type
Levels
8
9 SCROLLS
POTIONS
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
Misc
+
+2 Wild Empathy and Handle Animal with your animal companions
WILD SHAPE Times per day
© Marcus Downing 2014
Times Today
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PLAINS DRUID Druid Level
–2=
PREPARED SPELLS PREPARED SPELLS
Druid Level Wild Shape Level
0
DRUID Druid Level
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Plains Traveller Bonus in plains terrain
3
Run Like The Wind +10ft speed; once an hour, run at double speed
4
Savanna Ambush Concealment and no penalty when prone; stand up from prone immediately Wild Shape Become any small or medium animal
1
9
Canny Charger Charge through allies, turn 90° while charging, +4 AC and damage against a charging foe
13
A Thousand Faces Change appearance at will
15
Timeless Body No longer age, cannot be magically aged
2
3
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0
4
1 2 3
5
4 5 6 7
6
8 9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
7
NATURE BOND
×
ANIMAL COMPANION Animal Companion’s Name
DOMAIN
8
Creature Type
9
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
Misc
SCROLLS
POTIONS
+
PLAINS TRAVELLER PLAINS BONUS
Druid Level
=
÷2
Bonus to Initiative, Knowledge (geography), Perception, Stealth and Survival while in aquatic terrains.
WILD SHAPE Times per day
© Marcus Downing 2014
Times Today
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PLAINS DRUID Druid Level
–2=
PREPARED SPELLS PREPARED SPELLS
Druid Level Wild Shape Level
0
DRUID Druid Level
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Plains Traveller Bonus in plains terrain
3
Run Like The Wind +10ft speed; once an hour, run at double speed
4
Savanna Ambush Concealment and no penalty when prone; stand up from prone immediately Wild Shape Become any small or medium animal
1
9
Canny Charger Charge through allies, turn 90° while charging, +4 AC and damage against a charging foe
13
A Thousand Faces Change appearance at will
15
Timeless Body No longer age, cannot be magically aged
2
3
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0
4
1 2 3
5
4 5 6 7
6
8 9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
7
NATURE BOND ANIMAL COMPANION
× DOMAIN 8
9
DC
DC
Level
Granted Power
Level
Granted Power
Uses per day
Uses per day
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
SCROLLS
POTIONS
Misc
+
PLAINS TRAVELLER PLAINS BONUS
Druid Level
=
÷2
Bonus to Initiative, Knowledge (geography), Perception, Stealth and Survival while in aquatic terrains.
WILD SHAPE Times per day
© Marcus Downing 2014
Times Today
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
REINCARNATED DRUID Druid Level
–2=
PREPARED SPELLS PREPARED SPELLS
Druid Level Wild Shape Level
0
REINCARNATED DRUID Druid Level
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Mysterious Stranger Add half your level to the DC of Sense Motive, Diplomacy and Knowledge checks about you
3
Trackless Step Leave no trail, unless deliberately
4
Resist Death’s Touch +4 to saves against death effects, energy drain and necromancy
5
Many Lives Reincarnate if killed
6
Wild Shape Become any small or medium animal
9
Cheat Death Reroll a save against death effects, energy drain or necromancy
13
A Thousand Faces Change appearance at will
15
Tongue of the Sun and Moon Speak with any living creature
1
2
3
4
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0
5
1 2 3 4
6
5 6 7 8
7
9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
8
NATURE BOND
×
ANIMAL COMPANION Animal Companion’s Name
DOMAIN
9 Creature Type
SCROLLS
POTIONS
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
Misc
+
WILD SHAPE Times per day
Times Today
Current Shape
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
REINCARNATED DRUID Druid Level
–2=
PREPARED SPELLS PREPARED SPELLS
Druid Level Wild Shape Level
0
REINCARNATED DRUID Druid Level
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Mysterious Stranger Add half your level to the DC of Sense Motive, Diplomacy and Knowledge checks about you
3
Trackless Step Leave no trail, unless deliberately
4
Resist Death’s Touch +4 to saves against death effects, energy drain and necromancy
5
Many Lives Reincarnate if killed
6
Wild Shape Become any small or medium animal
9
Cheat Death Reroll a save against death effects, energy drain or necromancy
13
A Thousand Faces Change appearance at will
15
Tongue of the Sun and Moon Speak with any living creature
1
2
3
4
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0
5
1 2 3 4
6
5 6 7 8
7
9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
8
NATURE BOND ANIMAL COMPANION
× DOMAIN 9 SCROLLS
POTIONS
DC
DC
Level
Granted Power
Level
Granted Power
Uses per day
Uses per day
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
Misc
+
WILD SHAPE Times per day
© Marcus Downing 2014
Times Today
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SWAMP DRUID Druid Level
–2=
PREPARED SPELLS PREPARED SPELLS
Druid Level Wild Shape Level
0
DRUID Druid Level
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Marshwright Bonus in swamp terrain, cannot be tracked
3
Swamp Strider No movement penalty in bogs or undergrowth
1
Pond Scum +4 to saves against disease and the abilities of monstrous humanoids; damage reduction against swarms Wild Shape Become any small or medium animal
4
9
Venom Immunity Immune to all poisons
13
Slippery Continous freedom of movement
15
Timeless Body No longer age, cannot be magically aged
2
3
SPELLS =
Base Bonus Spells + Spells
4
WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0 1 2 3
5
4 5 6 7
6
8 9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
7
NATURE BOND
× ANIMAL COMPANION
DOMAIN
Animal Companion’s Name
8
Creature Type
9
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
Misc
SCROLLS
POTIONS
+
MARSHWRIGHT SWAMP BONUS
Druid Level
=
÷2
Bonus to Initiative, Knowledge (geography), Perception, Stealth, Survival and Swim while in aquatic terrains.
WILD SHAPE Times per day
© Marcus Downing 2014
Times Today
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SWAMP DRUID Druid Level
–2=
PREPARED SPELLS PREPARED SPELLS
Druid Level Wild Shape Level
0
DRUID Druid Level
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Marshwright Bonus in swamp terrain, cannot be tracked
3
Swamp Strider No movement penalty in bogs or undergrowth
1
Pond Scum +4 to saves against disease and the abilities of monstrous humanoids; damage reduction against swarms Wild Shape Become any small or medium animal
4
9
Venom Immunity Immune to all poisons
13
Slippery Continous freedom of movement
15
Timeless Body No longer age, cannot be magically aged
2
3
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0
4
1 2 3
5
4 5 6 7
6
8 9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
7
NATURE BOND ANIMAL COMPANION
× DOMAIN 8
9
DC
DC
Level
Granted Power
Level
Granted Power
Uses per day
Uses per day
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
SCROLLS
POTIONS
Misc
+
MARSHWRIGHT SWAMP BONUS
Druid Level
=
÷2
Bonus to Initiative, Knowledge (geography), Perception, Stealth, Survival and Swim while in aquatic terrains.
WILD SHAPE Times per day
© Marcus Downing 2014
Times Today
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS PREPARED SPELLS
Druid Level
STORM DRUID STORM DRUID Druid Level
0
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Windwalker Wind effects (natural or magical) are one step less severe
3
Stormvoice Voice is carried through the wind
4
Eyes of the Storm See through fog, mist, gas, wind or rain Wild Shape Become any small or medium animal
9
Windlord Second domain
13
A Thousand Faces Unaffected by wind; immune to deafness; +2 to saves against sonic effects
15
Timeless Body No longer age, cannot be magically aged
Domain Spell + 1
1 Domain Spell + 1
2
Domain Spell + 1
3
SPELLS Base Bonus Spells + Spells
=
WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0 1
+1
+1
2
+1
+1
3
+1
+1
4
+1
+1
5
+1
+1
6
+1
+1
7
+1
+1
8
+1
+1
9
+1
+1
Domain Spell + 1
4 Domain Spell + 1
5 Domain Spell + 1
6
Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
NATURE BOND / STORM LORD Nature Bond Domain
Domain Spell + 1
7
Storm Lord Domain
Domain Spell + 1
8
DC
DC
Level
Granted Power
Level
Granted Power
Domain Spell + 1
9 SCROLLS
POTIONS
DC
DC
Level
Uses per day Granted Power
Level
Uses per day Granted Power
Uses per day
Uses per day
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
Misc
+
EYES OF THE STORM Druid Level
DISTANCE
ft = 5 ft + ( 5 ft ×
)
WILD SHAPE Times per day © Marcus Downing 2014
Times Today
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
URBAN DRUID Druid Level
–4=
PREPARED SPELLS PREPARED SPELLS
Druid Level Wild Shape Level
0 FU
GO
OD
W LA
DEITY
L
TI
EV
AO
IL
CH C
DRUID Druid Level
1
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Woodland Stride Move through undergrowth at normal speed and taking no damage Lorekeeper +2 Diplomacy, Knowledge (local, history, nobility)
4
Resist Temptation +2 to saves against divination and enchantment Wild Shape Become any small or medium animal
6
A Thousand Faces Change appearance at will
9
Mental Strength Immune to charm and compulsion effects
15
Timeless Body No longer age, cannot be magically aged
2
3
4
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0
5
1 2 3 4
6
5 6 7 8
7
9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
8
NATURE BOND ANIMAL COMPANION
×
DOMAIN
9 SCROLLS
POTIONS
DC
DC
Level
Granted Power
Level
Granted Power
Uses per day
Uses per day
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
Misc
+
WILD SHAPE Times per day
© Marcus Downing 2014
Times Today
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
WORLD WALKER (DRUID)
PREPARED SPELLS PREPARED SPELLS
Druid Level Level Bonus
+
0
WORLD WALKER Druid Level
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Woodland Stride Move through undergrowth at normal speed and taking no damage
3
Favoured Terrain Bonus in a given terrain
4
Wild Shape Become any small or medium animal
9
Path of Trees Tree stride
13
A Thousand Faces Change appearance at will
1
2
FAVOURED TERRAINS Level
FAVOURED TERRAIN BONUS
+2
4
6
8
3
3 8
13
4
18
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0
5
1 2 3 4
6
5 6 7 8
7
9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
8
NATURE BOND
×
ANIMAL COMPANION Animal Companion’s Name
DOMAIN
9 Creature Type
SCROLLS
POTIONS
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
Misc
+
WILD SHAPE Times per day
© Marcus Downing 2014
Times Today
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
WORLD WALKER (DRUID)
PREPARED SPELLS PREPARED SPELLS
Druid Level Level Bonus
+
0
WORLD WALKER Druid Level
1
Nature Sense +2 to Knowledge (nature) and Survival Wild Empathy Improve the attitude of an animal
2
Woodland Stride Move through undergrowth at normal speed and taking no damage
3
Favoured Terrain Bonus in a given terrain
4
Wild Shape Become any small or medium animal
9
Path of Trees Tree stride
13
A Thousand Faces Change appearance at will
1
2
FAVOURED TERRAINS +2
FAVOURED TERRAIN BONUS
Level
4
6
8
3
3 8
13
4
18
SPELLS =
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells per day
Spell Save DC
0
5
1 2 3 4
6
5 6 7 8
7
9 Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
8
NATURE BOND ANIMAL COMPANION
× DOMAIN 9 SCROLLS
POTIONS
DC
DC
Level
Granted Power
Level
Granted Power
Uses per day
Uses per day
WILD EMPATHY WILD EMPATHY BONUS
Druid Level
= CHA +
Misc
+
WILD SHAPE Times per day
© Marcus Downing 2014
Times Today
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
FIGHTER
Fighter Level
MELEE
WEAPON TRAINING
ATTACK BONUS Base Attack Bonus
+
+
+
5
Two-handed weapon
9
Off-hand weapon
Two-weapon fighting
17
Double Slice Masterwork
ARMOUR TRAINING
19
DR 5/— when wearing armour or using a shield
BRAVERY FEAR EFFECT WILL BONUS
+
(
=
Fighter Level
+2
) ÷ 4 (Round down)
Level
WEAPON MASTERY
20
Weapon type
Any number of extra attacks per round
Improved Cleaving Finish
Any number per round (require
CRITICAL EFFECTS
Sickening Critical
Blinding Critical
Staggering Critical Stunning Critical
Deafening Critical
Tiring Critical Exhausting Critical
Dispelling Critical Impaling Critical Improved Impaling Critical
Apply two critical effects at once
+2 to overcome spell resistance
Coordinated Defence
+2 to CMD
Coordinated Manoeuvres Duck and Cover Lookout
+2 to CMB
Take ally’s result on reflex save
Act in surprise round if ally can act
Shield Wall
+1 / +2 to AC when both using shields
Shielded Caster
+4 to concentration checks
Swap Places
Switch places with an ally
Back to Back
+2 to AC against flanking
Improved Back to Back Broken Wing Gambit Cavalry Formation
+ 1 Multiplier
20
Weapon Mastery
Increased critical range and always confirm critical hits
Base Weapon
Basic Damage
Special properties
+ /
Special properties
One extra attack at full bonus
1
+
/
Weapon Mastery
/
d
+
Basic Damage
d
+
/
+ /
× × Weapon Training
Improved Critical or Keen weapon
/
× Weapon Training
+
+
Haste
d
Improved Critical or Keen weapon
Base Weapon
d
Weapon Mastery
+
×
+1 Half of Ranger’s Favoured Enemy bonus granted to allies within 30ft
2 3
Morale Bonus
+
Inspire Courage and similar
+2 to ally’s AC
Share space, charge through allied mount Charge the same foe as an ally
Escape Route
Don’t provoke AoO when adjacent to an ally
Feint Partner
When ally feints, enemy loses DEX bonus to AC
Improved Feint Partner
When ally feints, gain AoO
Outflank
When flanking
Paired Opportunists Precise Strike
+
Hammer the Gap
+4
When adjacent
+ 4 to attacks of opportunity + 1d6 per successive hit
When flanking
SUBTOTAL BUFFS & TEAMWORK
/
/
/ +1 per successive hit
On a successful attack
-
Power Attack
+
Furious Focus
Ignore power attack penalty for first attack
Death or Glory
+4 (+1 at levels 11, 16, 20)
+
Vital Strike
Extra damage dice
Improved Vital Strike Greater Vital Strike Devastating Strike
+ +2
Charge -2 to AC for the rest of the round
Grant +2/+2, get attack of opportunity
Coordinated Charge
Pack Attack
Ignore damage reduction up to 10/—
× 2 Threat range
TEAMWORK FEATS
TEAMWORK FEATS Allied Spellcaster
Greater Penetrating Strike
Apply a critical effect to the second sneak attack in a round
ATTACK ACTIONS
Sneaking Precision
Ignore damage reduction up to 5/—
Weapon Focus ( Greater ) Weapon Specialisation ( Greater ) Penetrating Strike ( Greater )
SINGLE ATTACK
Critical Mastery
+4
Improved Critical / Keen weapon / Keen magical effect
+
Critical Focus)
Bleeding Critical Crippling Critical
Penetrating Strike
M’wk
Extra attack if enemy is knocked out
BUFFS
Cleaving Finish
+2
Greater Weapon Specialisation
Weapon Focus ( Greater ) Weapon Specialisation ( Greater ) Penetrating Strike ( Greater )
Extra attack if you hit
Great Cleave
+1 +2
Weapon Specialisation:
M’wk
ATTACK ACTIONS
Cleave
— +1
Doesn’t stack with magic bonus
Greater Weapon Focus
+
ATTACK FEATS
-4 / -4
Weapon Focus: WEAPON BONUSES
-
- 6 / - 10
× 1½ × ½
No damage penalty
Favoured Enemy
Level
+
/ STR
Reduces penalty to:
CRIT
Level
ARMOUR CHECK PENALTY REDUCTION
/
STR / DEX
(2 less for a light weapon)
13
MAX ARMOUR DEX BONUS
/
Weapon Finesse Use DEX for melee attack
Level Weapon type
DMG
+ 1 die + 2 dice + 3 dice
+
d
+
+2 per extra die
Improved Devastating Strike +2 per die
}
against larger foes
+
to confirm criticals
Ally’s attack allows you to take 5ft step
Seize the Moment
AoO when ally confirms critical hit
Shake It Off
+1 to all saving throws per adjacent ally
Tandem Trip
When ally is adjacent, roll twice for trip CMB
Target of Opportunity © Marcus Downing 2014
Critical Focus
+4
to confirm criticals
Extra attack when ally hits with ranged
http://charactersheets.minotaur.cc
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE Feats
INITIATIVE BONUS
ATTACKS Training
INIT = DEX +
+
Make unarmed strikes with any free limb Flurry of blows uses full STR bonus, even with off hand
Unarmed Strike
Misc
+
Flurry of Blows Attack Bonus
Attack Bonus
Damage
ft
ft
sq
Swim Speed
ft
Temp Speed
sq
ft
Fly Speed
sq
ft
sq
Range
sq
ft
MELEE ATTACK
ft
+
= Morale Bonus
Range
=
Power Attack
-
Buffs
Nerfs
+
CMB = STR +
Range
Misc
FLAT-FOOTED CMD
Temp CMB
Temp CMD
+ CMB
+ CMD
Critical
×
#
Base
REF
Misc
Racial
Temp
+
+
+
+
+
+
= WIS +
+
+
+
Evasion
Endurance
= CON +
Monk Level Base Size REFLEX SAVE ÷4 Attack Bonus Modifier
+ BAB -
#
SAVES FORTITUDE SAVE
FORT
= DEX +
WILL SAVE
Conditional Modifiers
WILL Level
2 9
HEALTH Dying
HIT POINTS Wounds
Stable
Non-lethal
Unconscious
hp
hp Dodge Modifier
ARMOUR CLASS
= 10 + DEX +
Deflection Modifier
Improved Evasion
Trap Sense
Conditional Modifiers
hp
EFFECTS
ARMOUR CLASS
AC
Damage
Special Ammo
+ BAB -
+ WIS +
+
/
/
×
Special Ammo
Monk Level Base Size ÷4 Attack Bonus Modifier
Deflection Modifier
CMD = 10 + STR
Critical
d
#
+ WIS +
+
Attack Bonus
#
Dodge Deflection Modifier Modifier
CMD = 10 + STR + DEX +
×
Damage
sq
Ammo
+
COMBAT MANOEUVRE DEFENCE
Critical
d
Type
ft
Size Modifier
-
Attack Bonus
sq
Ammo
Base Attack Bonus / Monk Level
Damage
d
Type
COMBAT MANOEUVRES COMBAT MANOEUVRE BONUS
Attack Bonus
sq
ft
×
d
Type
Range
Critical
Power Attack
-
+
×
Damage
sq
ft
Nerfs
-
+
Temp Damage Bonus
+
Buffs
Attack Bonus
Type
ft
Misc
Morale Bonus
Critical
d
sq
Range
+ STR + Temp Attack Bonus
Damage
sq
RANGED ATTACK
FLURRY OF BLOWS BASE ATTACK BONUS
Attack Bonus
Type
Climb Speed
BASE ATTACK BASE ATTACK BONUS
×
d
SPEED Speed with Armour
SPEED
Critical
Monk Level ÷4
Natural Armour
Size Modifier
+
+ WIS +
+
+
+
+ WIS +
+
+
+
+ WIS +
FLAT-FOOTED ARMOUR CLASS
= 10
AC
/
/
TOUCH ARMOUR CLASS
= 10 + DEX +
AC Temp AC
+ AC
/
+
Spell Resistance Monk bonus applies when unarmoured and unencumbered Conditional Modifiers
Damage Reduction
/ Notes
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MONK
MONK
Monk Level
Monk Bonus Level Feats
ARMOUR CLASS BONUS AC BONUS
+
AC
CMD BONUS
+ CMD
}
= WIS +
(
Monk Level
÷4
)
1
Armour Class Bonus Flurry of Blows Unarmed Strike Stunning Fist
Use a full attack action for more attacks Treat hands as weapons Stun (or other effects) target for one round
2
Evasion
Avoid all damage on successful reflex save
3
Fast Movement +10 ft Maneuvre Training Still Mind
Use monk level in place of BAB for calculating CMB +2 saving throws against enchantment
4
Ki Pool (magic) Slow Fall 20 ft
Treat unarmed attacks as magic weapons Reduce effective falling height using wall
High Jump
Add monk level to Acrobatics checks for jumping +20 to jump checks - 1 ki point Immune to all diseases
(Round down) Bonus only applied when unarmoured, unencumbered and not helpless
FLURRY OF BLOWS FLURRY ATTACK BONUS
Monk Level
=
-2
5
UNARMED STRIKE UNARMED STRIKE DAMAGE ROLL
d6 ›
d8 ›
d10 ›
2d6 ›
2d8 ›
2d10
STUNNING FIST STUNNING FIST PER DAY
Monk Level
+
=
(
Non-Monk Level
÷4
STUNNING FIST TODAY FORTITUDE SAVE DC
)
= 10 + (
÷ 2 ) + WIS
Monk Effects Level
1
Stunned
No action this round Lose DEX bonus to AC; -2 AC
4
Fatigued
Cannot run or charge -2 Strength and Dexterity
8
Sickened
-2 to attack rolls, damage rolls, saving throws, skill and ability checks
12
Staggered May make a standard or move action, but not both
16
Blinded
Lose DEX bonus to AC; -2 AC -4 on STR and DEX skills, opposed Perception 50% miss chance when attacking DC 10 Acrobatics to move more than half speed
or
20
6
Fast Movement +20 ft Slow Fall 30 ft
7
Wholeness of Body
8
Slow Fall 40 ft
9
Improved Evasion Fast Movement +30 ft
Avoid half damage on failed reflex save
10
Ki Pool (lawful) Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
11
Diamond Body
Immune to all poisons
12
Abundant step Fast Movement +40 ft Slow Fall 60 ft
Slip magically between spaces - 2 ki points
13
Diamond Soul
Spell resistance
14
Slow Fall 70 ft
15
Quivering Palm Fast Movement +50 ft
Delayed death
16
Ki Pool (adamantine) Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
17
Timeless Body Tongue of the Sun and Moon
No age penalties or artificial aging Speak with any living creature
18
Fast Movement +60 ft Slow Fall 90 ft
19
Empty Body
Assume ethereal state for 1 minute - 3 ki points
20
Perfect Self Slow Fall Any distance
Treated as outsider
(Round down)
Monk Level
Deafened
-4 initiative; 20% miss chance when attacking -4 on opposed Perception automatically fail Perception checks for sound
Paralysed
No action this round Lose DEX bonus to AC; -2 AC
Purity of Body
Heal your own wounds - 2 ki points
WHOLENESS OF BODY HEALING Level POINTS
Monk Level
7
=
=
SPELL RESISTANCE
(
Monk Level
)
÷ 2 + WIS Ki Pool
DIAMOND SOUL Level
KI POOL KI POOL CAPACITY
Monk Level
= 10 +
11
QUIVERING PALM QUIVER DAYS Level
15
Monk Level
= FORTITUDE SAVE DC
= 10 + (
Monk Level
÷ 2 ) + WIS
PERFECT SELF Treated as an Outsider Level Immune to Charm Person and other effects that 20 target non-outsiders. Damage reduction 10/chaotic © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DRUNKEN MASTER
Monk Level
MONK Unarmed Monk Bonus Strike Level Feats Damage Sml / Lrg
(MONK)
ARMOUR CLASS BONUS
}
AC BONUS
+
AC
= WIS +
CMD BONUS
+ CMD
÷4
)
(Round down) Bonus only applied when unarmoured, unencumbered and not helpless
STUNNING FIST Monk Level
STUNNING FIST PER DAY
+
=
(
Non-Monk Levels
÷4
FORTITUDE SAVE DC
(
= 10 + Level
)
(Round down)
STUNNING FIST TODAY
Monk Level
÷2
Use a full attack action for more attacks Treat hands, feet, knees and elbows as weapons Stun (or other effects) target for one round
2
Evasion
Avoid all damage on successful reflex save
3
Fast Movement +10 ft Manoeuvre Training Drunken Ki
Grants +4 to Acrobatics Use monk level in place of BAB for calculating CMB +1 temporary ki point (for 1 hour) on drinking
Ki Pool (magic) Slow Fall 20 ft
Treat unarmed attacks as magic weapons Reduce effective falling height using wall
High Jump
Add monk level to Acrobatics checks for jumping +20 to jump checks - 1 ki point Inflict extra damage - 1 ki point
d6 d4 / d8
Monk Level
(
Armour Class Bonus Flurry of Blows Unarmed Strike Stunning Fist
1
) + WIS
1
Stunned
No action this round Lose DEX bonus to AC; -2 AC
4
Fatigued
Cannot run or charge -2 Strength and Dexterity
8
Sickened
-2 to attack rolls, damage rolls, saving throws, skill and ability checks
d8
4
d6 / 2d6
5
Drunken Strength 1d6
6
Fast Movement +20 ft Slow Fall 30 ft
Grants +8 to Acrobatics
7
Wholeness of Body
Heal your own wounds - 2 ki points
d10
8
d8 / 2d8
9
Improved Evasion Fast Movement +30 ft
Avoid half damage on failed reflex save Grants +12 to Acrobatics
10
Ki Pool (lawful) Slow Fall 50 ft Drunken Strength 2d6
Treat unarmed attacks as lawful weapons
11
Drunken Courage
Immune to fear
Abundant step Fast Movement +40 ft Slow Fall 60 ft
Slip magically between spaces - 2 ki points Grants +16 to Acrobatics
13
Drunken Resilience 1/―
Damage reduction
14
Slow Fall 70 ft
15
Quivering Palm Fast Movement +50 ft Drunken Strength 3d6
Delayed death Grants +20 to Acrobatics 3 ki points
Ki Pool (adamantine) Slow Fall 80 ft Drunken Resilience 2/―
Treat unarmed attacks as adamantine weapons
12 Staggered May make a standard or move action, but not both
16 Blinded
Lose DEX bonus to AC; -2 AC -4 on STR and DEX skills, opposed Perception 50% miss chance when attacking DC 10 Acrobatics to move more than half speed
or Deafened
-4 initiative; 20% miss chance when attacking -4 on opposed Perception automatically fail Perception checks for sound
20 Paralysed No action this round
Lose DEX bonus to AC; -2 AC
BONUS FEATS Catch off-guard Level
1
Combat Reflexes
Deflect Arrows
12
16
2d6 d10 / 3d6
2d8
2d6 / 3d8
Dodge
6
Level
10
17
Timeless Body Tongue of the Sun and Moon
No age penalties or artificial ageing Speak with any living creature
Gorgon’s Fist
Improved Bull Rush
18
Fast Movement +60 ft Slow Fall 90 ft
Grants +24 to Acrobatics
Improved Disarm
Improved Feint
Improved Trip
Mobility
19
Firewater Breath Drunken Resilience 3/―
30ft cone of fire, deals 2d6 damage - 4 ki points
Improved Critical
Medusa’s Wrath
Snatch Arrows
Spring Attack
Perfect Self Slow Fall Any distance Drunken Strength 4d6
Treated as outsider
20
WHOLENESS OF BODY HEALING Level POINTS
KI POOL CAPACITY
=
=
QUIVERING PALM
15 FORTITUDE SAVE DC
= 10 + (
Monk Level
4 ki points
÷2
)+
DRUNKEN KI
KI POOL
+
WIS
ACROBATICS
= ÷ 2 ) + WIS
PERFECT SELF Treated as an Outsider Level Immune to Charm Person and other effects that 20 target non-outsiders. Damage reduction 10/chaotic
© Marcus Downing 2014
(
Monk Level
Monk Level
QUIVER DAYS
days
2d10
2d8 / 4d8
KI POOL
Monk Level
7
Level
2 ki points
Scorpion Style
Improved Grapple Throw Anything
Level
Slow Fall 40 ft
MOVE THROUGH THREATENED SQUARE Acrobatics DC = Opponent’s CMD
at half speed +10 to move at full speed
MOVE THROUGH ENEMY’S OWN SQUARE Acrobatics DC = 5 + Opponent’s CMD
at half speed +10 to move at full speed
LONG JUMP
Distance 5ft DC 5
10ft 10
15ft 15
20ft 20
25ft 25
30ft 30
35ft 35
40ft 40
45ft 45
50ft 50
55ft 55
HIGH JUMP
Distance 1ft DC 4
2ft 8
3ft 12
4ft 16
5ft 20
6ft 24
7ft 28
8ft 32
9ft 36
10ft 40
11ft 44
Acrobatics skill +4
for every 10ft of your standard move above 30ft
CATCH LEDGE
DC 20 Reflex save
if you fail a jump by 4 or less
FALL
DC 15 Acrobatics
to ignore 10ft of falling damage
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Monk Level
FLOWING MONK
MONK Unarmed Monk Bonus Strike Level Feats Damage Sml / Lrg
ARMOUR CLASS BONUS AC BONUS
+
AC
CMD BONUS
+ CMD
}
= WIS +
(
Monk Level
÷4
)
(Round down) Bonus only applied when unarmoured, unencumbered and not helpless
REDIRECTION Monk Level
REDIRECTION PER DAY
Redirection Today
= Once a round when attacked in melee, attempt a reposition or trip on the attacker, provided the enemy is within range. If combat manoeuvre is successful, target is sickened. SICKENED DURATION
rds =
(
Monk Level
÷4
)
(Round up)
Target may halve the duration with a reflex save: REFLEX SAVE DC
= 10 +
(
Monk Level
÷2
) + WIS
Armour Class Bonus Flurry of Blows Unarmed Strike Redirection
Use a full attack action for more attacks Treat hands, feet, knees and elbows as weapons Reposition or trip when attacked
2
Evasion Unbalancing counter
Avoid all damage on successful reflex save Attacks of opportunity leave enemy flat-footed
3
Flowing Dodge Manoeuvre Training Still Mind
+1 dodge bonus for each adjacent enemy Use monk level in place of BAB for calculating CMB +2 saving throws against enchantment
Ki Pool (magic) Slow Fall 20 ft
Treat unarmed attacks as magic weapons Reduce effective falling height using wall
High Jump
Add monk level to Acrobatics checks for jumping +20 to jump checks - 1 ki point Reflex save to avoid damage - 2 ki points
1
d6 d4 / d8
d8
4
d6 / 2d6
5
Elusive Target
6
Slow Fall 30 ft
7
Wholeness of Body
d10
8
d8 / 2d8
9
Level
4
Level
8
Level
12
Avoid half damage on failed reflex save
10
Ki Pool (lawful) Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
11
Elusive Target (2)
No damage on successful save, half on failure Redirect damage to flanking attacker
Abundant step
Slip magically between spaces - 2 ki points
Use redirection on a target who melee attacks an ally
12 Make both reposition and trip attacks Use redirection on any melee attacker
BONUS FEATS Level
1
Level
6
Level
10
Agile Manoeuvres Deflect Arrows Improved Reposition Nimble Moves
Combat Reflexes Dodge Improved Trip Weapon Finesse
Acrobatic Steps Improved Disarm Ki Throw Second Chance
Bodyguard Improved Feint Mobility Sidestep
In Harm’s Way Snatch Arrows Tripping Strike
Repositioning Strike Spring Attack
ELUSIVE TARGET Level When successfully attacked, attempt a reflex save against the attack roll to halve the damage. 5 You suffer all the other effects of the attack. Take no damage on a successful reflex save, and only half Level damage on a failed save. 11 If flanked, the attack is redirected to other attacker; if the attack is successful, they take half or full damage.
WHOLENESS OF BODY HEALING Level POINTS
7
Monk Level
=
2d6 d10 / 3d6
Level
13
Monk Level
= 10 + PERFECT SELF
Slow Fall 60 ft
13
Diamond Soul
14
Slow Fall 70 ft
15
Volley Spell
Reflect a spell onto the caster - half spell level
Ki Pool (adamantine) Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
17
Timeless Body Tongue of the Sun and Moon
No age penalties or artificial ageing Speak with any living creature
18
Slow Fall 90 ft
19
Empty Body
Assume ethereal state for 1 minute - 3 ki points
Perfect Self Slow Fall Any distance
Treated as outsider
16
20
2d8
2d6 / 3d8
2d10
2d8 / 4d8
Spell resistance
KI POOL KI POOL CAPACITY
=
(
Monk Level
÷2
)+
KI POOL
WIS
ACROBATICS MOVE THROUGH THREATENED SQUARE Acrobatics DC = Opponent’s CMD
at half speed +10 to move at full speed
MOVE THROUGH ENEMY’S OWN SQUARE Acrobatics DC = 5 + Opponent’s CMD
at half speed +10 to move at full speed
LONG JUMP
Distance 5ft DC 5
10ft 10
15ft 15
20ft 20
25ft 25
30ft 30
35ft 35
40ft 40
45ft 45
50ft 50
55ft 55
HIGH JUMP
Distance 1ft DC 4
2ft 8
3ft 12
4ft 16
5ft 20
6ft 24
7ft 28
8ft 32
9ft 36
10ft 40
11ft 44
DIAMOND SOUL SPELL RESISTANCE
Slow Fall 40 ft Improved Evasion
If target charged, gain +2 on CMB and +2 to the save DC If target used Power Attack, +2 on CMB and +2 to the save DC
Heal your own wounds - 2 ki points
Acrobatics skill +4
for every 10ft of your standard move above 30ft
CATCH LEDGE
DC 20 Reflex save
if you fail a jump by 4 or less
FALL
DC 15 Acrobatics
to ignore 10ft of falling damage
Treated as an Outsider Level Immune to Charm Person and other effects that 20 target non-outsiders. Damage reduction 10/chaotic © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
HUNGRY GHOST MONK
Monk Level
MONK Unarmed Monk Bonus Strike Level Feats Damage Sml / Lrg
ARMOUR CLASS BONUS AC BONUS
+
AC
CMD BONUS
+ CMD
}
= WIS +
Monk Level
(
÷4
)
PUNISHING KICK
+
=
Non-Monk Levels
(
÷4
(
Monk Level
) × 5ft
÷5
FORTITUDE SAVE DC
(
= 10 +
)
(Round down)
PUNISHING KICK TODAY
ft =
Use a full attack action for more attacks Treat hands, feet, knees and elbows as weapons Push targets away from you
2
Evasion
Avoid all damage on successful reflex save
3
Fast Movement +10 ft Manoeuvre Training Still Mind
(which grants +4 to Acrobatics) Use monk level in place of BAB for calculating CMB +2 saving throws against enchantment
Ki Pool (magic) Slow Fall 20 ft
Treat unarmed attacks as magic weapons Reduce effective falling height using wall
High Jump
Add monk level to Acrobatics checks for jumping +20 to jump checks - 1 ki point Take ki from other creatures
d6 d4 / d8
(Round down)
PUNISHING KICK Monk PER DAY Level
DISTANCE PUSHED
Armour Class Bonus Flurry of Blows Unarmed Strike Punishing Kick
1
d8
4
d6 / 2d6
5
Steal Ki
6
Fast Movement +20 ft Slow Fall 30 ft
(which grants +8 to Acrobatics)
7
Life Funnel
Take hp from other creatures
d10
8
Monk Level
÷2
) + WIS
Fortitude save to avoid being knocked prone Level Push a target back 5ft and knock them prone 15 with the same attack
d8 / 2d8
Slow Fall 40 ft Improved Evasion Fast Movement +30 ft
Avoid half damage on failed reflex save (which grants +12 to Acrobatics)
10
Ki Pool (lawful) Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
11
Life from a Stone
Take ki or hp from any creature at all
Abundant step Fast Movement +40 ft Slow Fall 60 ft
Slip magically between spaces - 2 ki points (which grants +16 to Acrobatics) Gain temporary hp on melee attacks
9
STEAL KI
2d6
Level On a confirmed critical hit, or on reducing a target to 0hp, 5 regain 1 ki point up to your maximum.
12
Level For each point regained, gain an immediate saving throw 11 against one disease.
13
Sipping Demon
14
Slow Fall 70 ft
15
Quivering Palm Fast Movement +50 ft
Delayed death (which grants +20 to Acrobatics)
Ki Pool (adamantine) Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
17
Timeless Body Tongue of the Sun and Moon
No age penalties or artificial ageing Speak with any living creature
18
Fast Movement +60 ft Slow Fall 90 ft
(which grants +24 to Acrobatics)
19
Empty Body
Assume ethereal state for 1 minute - 3 ki points
Perfect Self Slow Fall Any distance
Treated as outsider
BONUS FEATS Level
1
Catch off-guard
Combat Reflexes
Deflect Arrows
Dodge
Improved Grapple
Scorpion Style
Throw Anything Level
6
Level
10
Gorgon’s Fist
Improved Bull Rush
Improved Disarm
Improved Feint
Improved Trip
Mobility
Improved Critical
Medusa’s Wrath
Snatch Arrows
Spring Attack
LIFE FUNNEL On a confirmed critical hit, or on reducing a target to 0hp, regain health. Level HEALING 7 POINTS
16
20
d10 / 3d6
2d8
2d6 / 3d8
2d10
2d8 / 4d8
KI POOL
Monk Level
KI POOL CAPACITY
=
=
SIPPING DEMON
(
Monk Level
÷2
)+
Gain 1hp on a successful melee attack Level Gain WIS hp on a confirmed critical attack
13 You may gain up to your monk level in temporary hit points. They disappear after 1 hour
QUIVERING PALM Monk Level
QUIVER DAYS
Level
days
15 FORTITUDE SAVE DC
= = 10 + (
Monk Level
÷ 2 ) + WIS
PERFECT SELF
KI POOL
WIS
ACROBATICS MOVE THROUGH THREATENED SQUARE Acrobatics DC = Opponent’s CMD
at half speed +10 to move at full speed
MOVE THROUGH ENEMY’S OWN SQUARE Acrobatics DC = 5 + Opponent’s CMD
at half speed +10 to move at full speed
LONG JUMP
Distance 5ft DC 5
10ft 10
15ft 15
20ft 20
25ft 25
30ft 30
35ft 35
40ft 40
45ft 45
50ft 50
55ft 55
HIGH JUMP
Distance 1ft DC 4
2ft 8
3ft 12
4ft 16
5ft 20
6ft 24
7ft 28
8ft 32
9ft 36
10ft 40
11ft 44
Acrobatics skill +4
for every 10ft of your standard move above 30ft
CATCH LEDGE
DC 20 Reflex save
if you fail a jump by 4 or less
FALL
DC 15 Acrobatics
to ignore 10ft of falling damage
Treated as an Outsider Level Immune to Charm Person and other effects that 20 target non-outsiders. Damage reduction 10/chaotic © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Monk Level
KI MYSTIC
MONK Unarmed Monk Bonus Strike Level Feats Damage Sml / Lrg
ARMOUR CLASS BONUS
}
AC BONUS
+
AC
= WIS +
CMD BONUS
+ CMD
Monk Level
(
÷4
)
(Round down) Bonus only applied when unarmoured, unencumbered and not helpless
STUNNING FIST Monk Level
STUNNING FIST PER DAY
+
=
(
Non-Monk Levels
÷4
(Round down)
STUNNING FIST TODAY FORTITUDE SAVE DC
(
= 10 + Level
)
Monk Level
÷2
) + WIS
1
Stunned
No action this round Lose DEX bonus to AC; -2 AC
4
Fatigued
Cannot run or charge -2 Strength and Dexterity
8
Sickened
-2 to attack rolls, damage rolls, saving throws, skill and ability checks but not both
Lose DEX bonus to AC; -2 AC -4 on STR and DEX skills, opposed Perception 50% miss chance when attacking DC 10 Acrobatics to move more than half speed
or Deafened
-4 initiative; 20% miss chance when attacking -4 on opposed Perception automatically fail Perception checks for sound
20 Paralysed No action this round
Lose DEX bonus to AC; -2 AC
BONUS FEATS Catch off-guard Level
1
Combat Reflexes
Deflect Arrows
6
Level
10
2
Evasion
Avoid all damage on successful reflex save
3
Fast Movement +10 ft Manoeuvre Training Ki Pool
(which grants +4 to Acrobatics) Use monk level in place of BAB for calculating CMB Insight bonus to knowledge and skills
Ki Pool (magic) Slow Fall 20 ft
Treat unarmed attacks as magic weapons Reduce effective falling height using wall
High Jump
Add monk level to Acrobatics checks for jumping +20 to jump checks - 1 ki point Ally may re-roll attack or save - 2 ki points
d4 / d8
d8
4
d6 / 2d6
5
Mystic Insight
6
Fast Movement +20 ft Slow Fall 30 ft
(which grants +8 to Acrobatics)
7
Wholeness of Body
Heal your own wounds - 2 ki points
d10
8
d8 / 2d8
Dodge
Slow Fall 40 ft Improved Evasion Fast Movement +30 ft
Avoid half damage on failed reflex save (which grants +12 to Acrobatics)
10
Ki Pool (lawful) Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
11
Mystic Visions
Receive enlightenment while you rest - 2 ki points
Abundant step Fast Movement +40 ft Slow Fall 60 ft
Slip magically between spaces - 2 ki points (which grants +16 to Acrobatics)
13
Mystic Presence +2
Insight bonus to AC and CMD
14
Slow Fall 70 ft
15
Quivering Palm Fast Movement +50 ft
Delayed death (which grants +20 to Acrobatics)
Ki Pool (adamantine) Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
12
16
2d6 d10 / 3d6
2d8
2d6 / 3d8
Scorpion Style
17
Timeless Body Tongue of the Sun and Moon
No age penalties or artificial ageing Speak with any living creature
Gorgon’s Fist
Improved Bull Rush
18
(which grants +24 to Acrobatics)
Improved Disarm
Improved Feint
Fast Movement +60 ft Slow Fall 90 ft
Improved Trip
Mobility
19
Mystic Persistence
20ft aura of luck - 2 or more ki points
Improved Critical
Medusa’s Wrath Spring Attack
Perfect Self Slow Fall Any distance Mystic Presence +4
Treated as outsider
Snatch Arrows
Improved Grapple Throw Anything
Level
Use a full attack action for more attacks Treat hands, feet, knees and elbows as weapons Stun (or other effects) target for one round
d6
9
12 Staggered May make a standard or move action, 16 Blinded
Armour Class Bonus Flurry of Blows Unarmed Strike Stunning Fist
1
20
2d10
2d8 / 4d8
WHOLENESS OF BODY HEALING Level POINTS
Monk Level
7
KI POOL KI POOL CAPACITY
=
Level
15
days FORTITUDE SAVE DC
Monk Level
= 10 + (
=2+
(
Monk Level
÷2
)+
KI POOL
WIS
ACROBATICS
÷ 2 ) + WIS
MYSTIC PERSISTENCE As a swift action once a day, create a 20ft-radius aura of Level luck allowing yourself and all allies to take the better of two 19 rolls for attacks and saving throws. Aura lasts 1 round for every 2 ki points spent
PERFECT SELF Treated as an Outsider Level Immune to Charm Person and other effects that 20 target non-outsiders. Damage reduction 10/chaotic © Marcus Downing 2014
4
+2 to all Knowledge skills as long as you have at least 1 ki point in you pool As a swift action, gain +4 insight bonus to any skill or ability check, at a cost of 1 ki point
= Monk Level
3
= WIS
QUIVERING PALM QUIVER DAYS
Level Level
MOVE THROUGH THREATENED SQUARE Acrobatics DC = Opponent’s CMD
at half speed +10 to move at full speed
MOVE THROUGH ENEMY’S OWN SQUARE Acrobatics DC = 5 + Opponent’s CMD
at half speed +10 to move at full speed
LONG JUMP
Distance 5ft DC 5
10ft 10
15ft 15
20ft 20
25ft 25
30ft 30
35ft 35
40ft 40
45ft 45
50ft 50
55ft 55
HIGH JUMP
Distance 1ft DC 4
2ft 8
3ft 12
4ft 16
5ft 20
6ft 24
7ft 28
8ft 32
9ft 36
10ft 40
11ft 44
Acrobatics skill +4
for every 10ft of your standard move above 30ft
CATCH LEDGE
DC 20 Reflex save
if you fail a jump by 4 or less
FALL
DC 15 Acrobatics
to ignore 10ft of falling damage
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MANOEUVRE MASTER
Monk Level
MONK Unarmed Monk Bonus Strike Level Feats Damage Sml / Lrg
(MONK) ARMOUR CLASS BONUS
}
AC BONUS
+
AC
= WIS +
CMD BONUS
+ CMD
÷4
)
(Round down) Bonus only applied when unarmoured, unencumbered and not helpless
STUNNING FIST Monk Level
STUNNING FIST PER DAY
+
=
(
Non-Monk Levels
÷4
FORTITUDE SAVE DC
(
= 10 + Level
Monk Level
÷2
)
) + WIS
1
Stunned
No action this round Lose DEX bonus to AC; -2 AC
4
Fatigued
Cannot run or charge -2 Strength and Dexterity
8
Sickened
-2 to attack rolls, damage rolls, saving throws, skill and ability checks
3
Fast Movement +10 ft Manoeuvre Training Manoeuvre Defence
(which grants +4 to Acrobatics) Use monk level in place of BAB for calculating CMB Attacks of opportunity against manoeuvres
Ki Pool (magic) Reliable Manoeuvre
Treat unarmed attacks as magic weapons Roll twice for CMB - 1 ki point
High Jump Meditative Manoeuvre
Add monk level to Acrobatics checks for jumping +20 to jump checks - 1 ki point Add WIS to CMB, once a round
6
Fast Movement +20 ft
(which grants +8 to Acrobatics)
7
Wholeness of Body
Heal your own wounds - 2 ki points
Improved Evasion Fast Movement +30 ft
Avoid half damage on failed reflex save (which grants +12 to Acrobatics)
Ki Pool (lawful)
Treat unarmed attacks as lawful weapons
Sweeping Manoeuvre
Make a manoeuvre against two enemies OR two manoeuvres against the same enemy
Abundant step Fast Movement +40 ft
Slip magically between spaces - 2 ki points (which grants +16 to Acrobatics)
Diamond Soul
Spell resistance
Whirlwind Manoeuvre Fast Movement +50 ft
Make one manoeuvre against all adjacent enemies (which grants +20 to Acrobatics)
Ki Pool (adamantine)
Treat unarmed attacks as adamantine weapons
17
Timeless Body Tongue of the Sun and Moon
No age penalties or artificial ageing Speak with any living creature
18
Fast Movement +60 ft
(which grants +24 to Acrobatics)
19
Empty Body
Assume ethereal state for 1 minute - 3 ki points
Perfect Self
Treated as outsider
d8
4
d6 / 2d6
d10
8
d8 / 2d8
11 2d6
12
Lose DEX bonus to AC; -2 AC -4 on STR, DEX skills, opposed Perception 50% miss chance when attacking DC 10 Acrobatics to move more than half speed
Deafened
Avoid all damage on successful reflex save
10
but not both
or
Evasion
9
12 Staggered May make a standard or move action, 16 Blinded
2
5
(Round down)
STUNNING FIST TODAY
Use a full attack action for more combat manoeuvres Treat hands, feet, knees and elbows as weapons Stun (or other effects) target for one round
d6 d4 / d8
Monk Level
(
Armour Class Bonus Flurry of Manoeuvres Unarmed Strike Stunning Fist
1
-4 initiative; 20% miss chance when attacking -4 on opposed Perception automatically fail Perception checks for sound
20 Paralysed No action this round
Lose DEX bonus to AC; -2 AC
d10 / 3d6
13 14 15 2d8
16
2d6 / 3d8
BONUS FEATS Catch off-guard
Combat Reflexes
Deflect Arrows Level
1
Dodge
Improved Grapple
Scorpion Style
Throw Anything Improved
Level
6
Gorgon’s Fist
Improved Bull Rush
Improved Disarm
Improved Feint
Improved Trip
Mobility
1 8 15
Greater
10
Improved Critical
Medusa’s Wrath
Snatch Arrows
Spring Attack
2d8 / 4d8
FLURRY OF MANOEUVRES Level
Greater Level
2d10
20
Improved
Second combat manoeuvre Third combat manoeuvre
KI POOL CAPACITY
=
WHOLENESS OF BODY 7
Monk Level
= DIAMOND SOUL
Level
SPELL RESISTANCE
13
Monk Level
= 10 + PERFECT SELF
Treated as an Outsider Level Immune to Charm Person and other effects that 20 target non-outsiders. Damage reduction 10/chaotic © Marcus Downing 2014
http://charactersheets.minotaur.cc
As part of a full attack, make additional combat manoeuvres at a penalty to CMB.
-2 -3 -7
KI POOL Strike
HEALING Level POINTS
CMB
First combat manoeuvre
(
Monk Level
÷2
)+
KI POOL
WIS
ACROBATICS MOVE THROUGH THREATENED SQUARE Acrobatics DC = Opponent’s CMD
at half speed +10 to move at full speed
MOVE THROUGH ENEMY’S OWN SQUARE Acrobatics DC = 5 + Opponent’s CMD
at half speed +10 to move at full speed
LONG JUMP
Distance 5ft DC 5
10ft 10
15ft 15
20ft 20
25ft 25
30ft 30
35ft 35
40ft 40
45ft 45
50ft 50
55ft 55
HIGH JUMP
Distance 1ft DC 4
2ft 8
3ft 12
4ft 16
5ft 20
6ft 24
7ft 28
8ft 32
9ft 36
10ft 40
11ft 44
Acrobatics skill +4
for every 10ft of your standard move above 30ft
CATCH LEDGE
DC 20 Reflex save
if you fail a jump by 4 or less
FALL
DC 15 Acrobatics
to ignore 10ft of falling damage
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MARTIAL ARTIST
Monk Level
(MONK)
MONK Unarmed Monk Bonus Strike Level Feats Damage Sml / Lrg
ARMOUR CLASS BONUS
}
AC BONUS
+
AC
= WIS +
CMD BONUS
+ CMD
Monk Level
(
÷4
Armour Class Bonus Flurry of Blows Unarmed Strike Stunning Fist
Use a full attack action for more attacks Treat hands, feet, knees and elbows as weapons Stun (or other effects) target for one round
2
Evasion
Avoid all damage on successful reflex save
3
Fast Movement +10 ft Manoeuvre Training Pain Points
(which grants +4 to Acrobatics) Use monk level in place of BAB for calculating CMB +1 to confirm critical hits
Exploit Weakness Martial Arts Master
Gain +2 to attack, bypass DR, other bonuses Use monk level to take Fighter feats
High Jump
Add monk level to Acrobatics checks for jumping +20 to jump checks - 1 ki point Immune to fatigue
1
)
(Round down)
d4 / d8
Bonus only applied when unarmoured, unencumbered and not helpless
STUNNING FIST Monk Level
STUNNING FIST PER DAY
+
=
(
Non-Monk Levels
÷4
FORTITUDE SAVE DC
= 10 + Level
Monk Level
(
) from level 3
÷2
d8
4
) + WIS (+ 1)
d6 / 2d6
5
(Round down)
STUNNING FIST TODAY
d6
Extreme Endurance
6
Fast Movement +20 ft Slow Fall 30 ft
(which grants +8 to Acrobatics)
7
Wholeness of Body Physical Resistance -1
Heal your own wounds - 2 ki points Reduced ability damage
d10
†
1
Stunned
No action this round Lose DEX bonus to AC; -2 AC
8
4
Fatigued
Cannot run or charge -2 Strength and Dexterity
9
Improved Evasion Fast Movement +30 ft
Avoid half damage on failed reflex save (which grants +12 to Acrobatics)
8
Sickened
-2 to attack rolls, damage rolls, saving throws, skill and ability checks
Treat unarmed attacks as lawful weapons
10
Ki Pool (lawful) Slow Fall 50 ft Extreme Endurance 2 Physical Resistance -2 Abundant step Fast Movement +40 ft Slow Fall 60 ft
Slip magically between spaces - 2 ki points (which grants +16 to Acrobatics)
13
Defensive Roll Physical Resistance -3
Reflex for half damage to avoid hitting 0hp
14
Slow Fall 70 ft
15
Quivering Palm Fast Movement +50 ft
Delayed death (which grants +20 to Acrobatics)
Ki Pool (adamantine) Slow Fall 80 ft Physical Resistance -4
Treat unarmed attacks as adamantine weapons
17
Timeless Body
No age penalties or artificial ageing
18
Fast Movement +60 ft Slow Fall 90 ft
(which grants +24 to Acrobatics)
19
Greater Defensive Roll Physical Resistance -5
Reduced damage on Defensive Roll
Extreme Endurance 4 Slow Fall Any distance
Immune to death effects
12 Staggered May make a standard or move action,
Slow Fall 40 ft
d8 / 2d8
but not both
16 Blinded
Lose DEX bonus to AC; -2 AC -4 on STR and DEX skills, opposed Perception 50% miss chance when attacking DC 10 Acrobatics to move more than half speed
or Deafened
-4 initiative; 20% miss chance when attacking -4 on opposed Perception automatically fail Perception checks for sound
20 Paralysed No action this round
Lose DEX bonus to AC; -2 AC
BONUS FEATS Level
1
Catch off-guard
Combat Reflexes
Deflect Arrows
Dodge
Improved Grapple
Scorpion Style
Throw Anything Level
6
Level
10
Gorgon’s Fist
Improved Bull Rush
Improved Disarm
Improved Feint
Improved Trip
Mobility
Improved Critical
Medusa’s Wrath
Snatch Arrows
Spring Attack
12
16
20
2d6 d10 / 3d6
2d8
2d6 / 3d8
2d10
2d8 / 4d8
WHOLENESS OF BODY HEALING Level POINTS
=
+
DIAMOND SOUL Level
Monk Level
= 10 +
13
=
WISDOM CHECK DC
Monk Level
Monk Level
Level
15
days FORTITUDE SAVE DC
= = 11 + (
Monk Level
÷ 2 ) + WIS
PERFECT SELF Treated as an Outsider Level Immune to Charm Person and other effects that 20 target non-outsiders. Damage reduction 10/chaotic © Marcus Downing 2014
http://charactersheets.minotaur.cc
Challenge Rating
+ WIS
= 10 + CR
or object’s As a swift action, make a wisdom check (above). If successful, gain +2 to attack hardness until the end of your turn, and ignore damage reduction and hardness. Alternatively, add half your level to Sense Motive, Reflex saves and a dodge bonus to AC until your next turn.
QUIVERING PALM QUIVER DAYS
†
EXPLOIT WEAKNESS
WISDOM CHECK BONUS
SPELL RESISTANCE
Immune to exhaustion
† Martial Artist cannot use ki abilities without gaining a ki pool from another class
Monk Level
7
†
ACROBATICS MOVE THROUGH THREATENED SQUARE Acrobatics DC = Opponent’s CMD
at half speed +10 to move at full speed
MOVE THROUGH ENEMY’S OWN SQUARE Acrobatics DC = 5 + Opponent’s CMD
at half speed +10 to move at full speed
LONG JUMP
Distance 5ft DC 5
10ft 10
15ft 15
20ft 20
25ft 25
30ft 30
35ft 35
40ft 40
45ft 45
50ft 50
55ft 55
HIGH JUMP
Distance 1ft DC 4
2ft 8
3ft 12
4ft 16
5ft 20
6ft 24
7ft 28
8ft 32
9ft 36
10ft 40
11ft 44
Acrobatics skill +4
for every 10ft of your standard move above 30ft
CATCH LEDGE
DC 20 Reflex save
if you fail a jump by 4 or less
FALL
DC 15 Acrobatics
to ignore 10ft of falling damage
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Monk Level
MASTER OF MANY STYLES
MONK Unarmed Monk Bonus Strike Level Feats Damage Sml / Lrg
(MONK)
ARMOUR CLASS BONUS
}
AC BONUS
+
AC
= WIS +
CMD BONUS
+ CMD
÷4
)
(Round down) Bonus only applied when unarmoured, unencumbered and not helpless
STUNNING FIST Monk Level
STUNNING FIST PER DAY
+
=
(
Non-Monk Levels
÷4
FORTITUDE SAVE DC
= 10 + Level
(
)
(Round down)
STUNNING FIST TODAY
Monk Level
÷2
Use two styles at once Treat hands, feet, knees and elbows as weapons Stun (or other effects) target for one round
2
Evasion
Avoid all damage on successful reflex save
3
Fast Movement +10 ft Manoeuvre Training Still Mind
(which grants +4 to Acrobatics) Use monk level in place of BAB for calculating CMB +2 saving throws against enchantment
Ki Pool (magic) Slow Fall 20 ft
Treat unarmed attacks as magic weapons Reduce effective falling height using wall
High Jump
Add monk level to Acrobatics checks for jumping +20 to jump checks - 1 ki point Immune to all diseases
d6 d4 / d8
Monk Level
(
Armour Class Bonus Fuse Style 2 Unarmed Strike Stunning Fist
1
) + WIS
d8
4
d6 / 2d6
5
Purity of Body
6
Fast Movement +20 ft Slow Fall 30 ft
(which grants +8 to Acrobatics)
7
Wholeness of Body
Heal your own wounds - 2 ki points
Slow Fall 40 ft Fuse Style 3
Enter up to 3 stances as a swift action
Improved Evasion Fast Movement +30 ft
Avoid half damage on failed reflex save (which grants +12 to Acrobatics)
d10
8
d8 / 2d8
9
1
Stunned
No action this round Lose DEX bonus to AC; -2 AC
4
Fatigued
Cannot run or charge -2 Strength and Dexterity
10
Ki Pool (lawful) Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
8
Sickened
-2 to attack rolls, damage rolls, saving throws, skill and ability checks
11
Diamond Body
Immune to all poisons
Abundant step Fast Movement +40 ft Slow Fall 60 ft
Slip magically between spaces - 2 ki points (which grants +16 to Acrobatics) Spell resistance
12 Staggered May make a standard or move action,
2d6
but not both
12
Lose DEX bonus to AC; -2 AC -4 on STR and DEX skills, opposed Perception 50% miss chance when attacking DC 10 Acrobatics to move more than half speed
13
Diamond Soul
14
Slow Fall 70 ft
15
Quivering Palm Fast Movement +50 ft Fuse Style 4
Delayed death (which grants +20 to Acrobatics) Enter up to 4 stances immediately - 1 ki point
Ki Pool (adamantine) Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
17
Timeless Body Tongue of the Sun and Moon
No age penalties or artificial ageing Speak with any living creature
18
Fast Movement +60 ft Slow Fall 90 ft
(which grants +24 to Acrobatics)
6
19
Empty Body
Assume ethereal state for 1 minute - 3 ki points
10
20
Perfect Style Slow Fall Any distance
Use 5 styles at once, enter 5 stances as a free action
16 Blinded or Deafened
-4 initiative; 20% miss chance when attacking -4 on opposed Perception automatically fail Perception checks for sound
20 Paralysed No action this round
d10 / 3d6
Lose DEX bonus to AC; -2 AC
16
BONUS FEATS Level
1
2
2d8
2d6 / 3d8
2d10
2d8 / 4d8
14
KI POOL KI POOL CAPACITY
18
=
WHOLENESS OF BODY HEALING Level POINTS
= SPELL RESISTANCE
Monk Level
= 10 +
13
QUIVERING PALM Monk Level
QUIVER DAYS
days
15 FORTITUDE SAVE DC
© Marcus Downing 2014
)+
= 10 + (
WIS
MOVE THROUGH THREATENED SQUARE Acrobatics DC = Opponent’s CMD
at half speed +10 to move at full speed
MOVE THROUGH ENEMY’S OWN SQUARE Acrobatics DC = 5 + Opponent’s CMD
at half speed +10 to move at full speed
LONG JUMP
Distance 5ft DC 5
10ft 10
15ft 15
20ft 20
25ft 25
30ft 30
35ft 35
40ft 40
45ft 45
50ft 50
55ft 55
HIGH JUMP
Distance 1ft DC 4
2ft 8
3ft 12
4ft 16
5ft 20
6ft 24
7ft 28
8ft 32
9ft 36
10ft 40
11ft 44
Acrobatics skill +4
= Monk Level
KI POOL
ACROBATICS
DIAMOND SOUL
Level
÷2
Monk Level
7
Level
(
Monk Level
for every 10ft of your standard move above 30ft
CATCH LEDGE
DC 20 Reflex save
if you fail a jump by 4 or less
FALL
DC 15 Acrobatics
to ignore 10ft of falling damage
÷ 2 ) + WIS
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MONK OF THE EMPTY HAND
Monk Level
MONK Unarmed Monk Bonus Strike Level Feats Damage Sml / Lrg
ARMOUR CLASS BONUS
}
AC BONUS
+
AC
+ CMD
Monk Level
(
= WIS +
CMD BONUS
÷4
)
(Round down)
STUNNING FIST Monk Level
STUNNING FIST PER DAY
+
=
(
Non-Monk Levels
÷4
FORTITUDE SAVE DC
= 10 + Level
1
Stunned
(
)
(Round down)
STUNNING FIST TODAY
Monk Level
÷2
) + WIS
8
Sickened
-2 to attack rolls, damage rolls, saving throws, skill and ability checks
12
Staggered
May make a standard or move action, but not both Lose DEX bonus to AC; -2 AC -4 on STR and DEX skills, opposed Perception 50% miss chance when attacking DC 10 Acrobatics to move more than half speed -4 initiative; 20% miss chance when attacking -4 on opposed Perception automatically fail Perception checks for sound Lose DEX bonus to AC; -2 AC
BONUS FEATS
1
Level
6
Level
10
(which grants +4 to Acrobatics) Use monk level in place of BAB for calculating CMB Use weapon of the wrong type
Ki Pool (magic)
Treat unarmed attacks as magic weapons Increase range of a thrown object 20ft - 1 ki point Reduce effective falling height using wall
d8
4
d6 / 2d6
Slow Fall 20 ft High Jump
5
Add monk level to Acrobatics checks for jumping +20 to jump checks - 1 ki point Enhance improvised weapons
Ki Weapons
6
Fast Movement +20 ft Slow Fall 30 ft
(which grants +8 to Acrobatics)
7
Wholeness of Body
Heal your own wounds - 2 ki points
d10
d8 / 2d8
Slow Fall 40 ft Improved Evasion Fast Movement +30 ft
Avoid half damage on failed reflex save (which grants +12 to Acrobatics)
Ki Pool (lawful) Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
Abundant step Fast Movement +40 ft Slow Fall 60 ft
Slip magically between spaces - 2 ki points (which grants +16 to Acrobatics)
13
Diamond Soul
Spell resistance
14
Slow Fall 70 ft
15
Quivering Palm Fast Movement +50 ft
Delayed death (which grants +20 to Acrobatics)
Ki Pool (adamantine) Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
12
2d6 d10 / 3d6
2d8
16 17
Timeless Body Tongue of the Sun and Moon
No age penalties or artificial ageing Speak with any living creature
Gorgon’s Fist Improved Dirty Trick Improved Feint Improved Trip Mobility
Improved Bull Rush Improved Disarm Improved Steal Improved Weapon Mastery
18
Fast Movement +60 ft Slow Fall 90 ft
(which grants +24 to Acrobatics)
19
Empty Body
Assume ethereal state for 1 minute - 3 ki points
Perfect Self Slow Fall Any distance
Treated as outsider
Improved Critical Snatch Arrows
Medusa’s Wrath Spring Attack
20
2d6 / 3d8
2d10
2d8 / 4d8
KI POOL KI POOL CAPACITY
=
Monk Level
7
(
Monk Level
÷2
)+
= SPELL RESISTANCE
Level Spend up to 3 ki points to enhance an improvised weapon, granting magical enhancement or additional 11 weapon effects. Enhancement lasts for one round, and does not require a suitable weapon.
QUIVERING PALM Monk Level
QUIVER DAYS
days FORTITUDE SAVE DC
= = 10 + (
Monk Level
÷2)+
PERFECT SELF Treated as an Outsider Level Immune to Charm Person and other effects that 20 target non-outsiders. Damage reduction 10/chaotic © Marcus Downing 2014
WIS
Level As a swift action, deal damage equal to your Unarmed Strike when using an improvised weapon 5 Damage bonus lasts for one round - 1 ki point
Monk Level
= 10 +
13
KI POOL
KI WEAPONS
DIAMOND SOUL
15
Fast Movement +10 ft Manoeuvre Training Versatile Improvisation
Combat Reflexes Dodge Scorpion Style Scorpion Style
WHOLENESS OF BODY
Level
3
Catch off-guard Deflect Arrows Improved Grapple Throw Anything
HEALING Level POINTS
Level
Avoid all damage on successful reflex save
10
20 Paralysed No action this round
Level
Evasion
9
Cannot run or charge -2 Strength and Dexterity
Deafened
2
d6 d4 / d8
8
Fatigued
or
Use a full attack action for more attacks Treat hands, feet, knees and elbows as weapons Stun (or other effects) target for one round
No action this round Lose DEX bonus to AC; -2 AC
4
16 Blinded
Armour Class Bonus Flurry of Blows Unarmed Strike Stunning Fist
1
http://charactersheets.minotaur.cc
WIS
MOVE THROUGH THREATENED SQUARE Acrobatics DC = Opponent’s CMD
at half speed +10 to move at full speed
MOVE THROUGH ENEMY’S OWN SQUARE Acrobatics DC = 5 + Opponent’s CMD
at half speed +10 to move at full speed
LONG JUMP
Distance 5ft DC 5
10ft 10
15ft 15
20ft 20
25ft 25
30ft 30
35ft 35
40ft 40
45ft 45
50ft 50
55ft 55
HIGH JUMP
Distance 1ft DC 4
2ft 8
3ft 12
4ft 16
5ft 20
6ft 24
7ft 28
8ft 32
9ft 36
10ft 40
11ft 44
Acrobatics skill +4
for every 10ft of your standard move above 30ft
CATCH LEDGE
DC 20 Reflex save
if you fail a jump by 4 or less
FALL
DC 15 Acrobatics
to ignore 10ft of falling damage
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MONK OF THE FOUR WINDS
Monk Level
MONK Unarmed Monk Bonus Strike Level Feats Damage Sml / Lrg
ARMOUR CLASS BONUS AC BONUS
+
AC
CMD BONUS
+ CMD
}
= WIS +
Monk Level
(
÷4
)
Bonus only applied when unarmoured, unencumbered and not helpless
ELEMENTAL FIST
+
=
(
÷4
)
ELEMENTAL DAMAGE
=1+
(
Monk Level
÷5
)
(Round down)
Combat Reflexes
Deflect Arrows
Dodge
Improved Grapple
Scorpion Style
Throw Anything
Level
10
Gorgon’s Fist
Improved Bull Rush
Improved Disarm
Improved Feint
Improved Trip
Mobility
Improved Critical
Medusa’s Wrath
Snatch Arrows
Spring Attack
WHOLENESS OF BODY HEALING Level POINTS
3
Fast Movement +10 ft Manoeuvre Training Still Mind
(which grants +4 to Acrobatics) Use monk level in place of BAB for calculating CMB +2 saving throws against enchantment
Ki Pool (magic) Slow Fall 20 ft
Treat unarmed attacks as magic weapons Reduce effective falling height using wall
High Jump
Add monk level to Acrobatics checks for jumping +20 to jump checks - 1 ki point Immune to all diseases
d8 d6 / 2d6
5
Purity of Body
6
Fast Movement +20 ft Slow Fall 30 ft
(which grants +8 to Acrobatics)
7
Wholeness of Body
Heal your own wounds - 2 ki points
d10
=
d8 / 2d8
Avoid half damage on failed reflex save (which grants +12 to Acrobatics)
10
Ki Pool (lawful) Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
11
Diamond Body
Immune to all poisons
Slow Time Fast Movement +40 ft Slow Fall 60 ft
Gain two extra standard actions - 6 ki points (which grants +16 to Acrobatics)
13
Diamond Soul
Spell resistance
14
Slow Fall 70 ft
15
Quivering Palm Fast Movement +50 ft
Delayed death (which grants +20 to Acrobatics)
Ki Pool (adamantine) Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
17
Aspect Master Tongue of the Sun and Moon
Choose an aspect of the natural world Speak with any living creature
18
Fast Movement +60 ft Slow Fall 90 ft
(which grants +24 to Acrobatics)
19
Empty Body
Assume ethereal state for 1 minute - 3 ki points
Immortality Slow Fall Any distance
Never age, spontaneously reincarnate
12
2d6 d10 / 3d6
2d8
2d6 / 3d8
DIAMOND SOUL Level
SPELL RESISTANCE
Monk Level
= 10 +
13
QUIVERING PALM days
Level
15 FORTITUDE SAVE DC
20
Monk Level
QUIVER DAYS
Slow Fall 40 ft Improved Evasion Fast Movement +30 ft
9
16
Monk Level
7
Avoid all damage on successful reflex save
8
BONUS FEATS Catch off-guard
6
Evasion
(Round down)
Declare an elemental damage type before making an attack: Acid, Cold, Electricity or Fire
Level
2
d4 / d8
4
Non-Monk Levels
ELEMENTAL FIST TODAY
1
Use a full attack action for more attacks Treat hands, feet, knees and elbows as weapons Add elemental damage to an attack
d6
(Round down)
ELEMENTAL FIST Monk PER DAY Level
Level
Armour Class Bonus Flurry of Blows Unarmed Strike Elemental Fist
1
2d10
2d8 / 4d8
= = 10 + (
KI POOL Monk Level
÷ 2 ) + WIS
KI POOL CAPACITY
=
(
Monk Level
÷2
)+
ASPECT MASTER Aspect Special Abilities Level
17
© Marcus Downing 2014
WIS
ACROBATICS MOVE THROUGH THREATENED SQUARE Acrobatics DC = Opponent’s CMD
at half speed +10 to move at full speed
MOVE THROUGH ENEMY’S OWN SQUARE Acrobatics DC = 5 + Opponent’s CMD
at half speed +10 to move at full speed
LONG JUMP
Distance 5ft DC 5
10ft 10
15ft 15
20ft 20
25ft 25
30ft 30
35ft 35
40ft 40
45ft 45
50ft 50
55ft 55
HIGH JUMP
Distance 1ft DC 4
2ft 8
3ft 12
4ft 16
5ft 20
6ft 24
7ft 28
8ft 32
9ft 36
10ft 40
11ft 44
Acrobatics skill +4
PERFECT SELF Treated as an Outsider Level Immune to Charm Person and other effects that 20 target non-outsiders. Damage reduction 10/chaotic
KI POOL
for every 10ft of your standard move above 30ft
CATCH LEDGE
DC 20 Reflex save
if you fail a jump by 4 or less
FALL
DC 15 Acrobatics
to ignore 10ft of falling damage
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MONK OF THE HEALING HAND
Monk Level
MONK Unarmed Monk Bonus Strike Level Feats Damage Sml / Lrg
ARMOUR CLASS BONUS
}
AC BONUS
+
AC
= WIS +
CMD BONUS
+ CMD
Monk Level
(
Armour Class Bonus Flurry of Blows Unarmed Strike Stunning Fist
Use a full attack action for more attacks Treat hands, feet, knees and elbows as weapons Stun (or other effects) target for one round
2
Evasion
Avoid all damage on successful reflex save
3
Fast Movement +10 ft Manoeuvre Training Still Mind
(which grants +4 to Acrobatics) Use monk level in place of BAB for calculating CMB +2 saving throws against enchantment
Ki Pool (magic) Slow Fall 20 ft
Treat unarmed attacks as magic weapons Reduce effective falling height using wall
High Jump
Add monk level to Acrobatics checks for jumping +20 to jump checks - 1 ki point Immune to all diseases
1
÷4
)
d6 d4 / d8
(Round down) Bonus only applied when unarmoured, unencumbered and not helpless
STUNNING FIST STUNNING FIST PER DAY
Monk Level
+
=
(
÷4
(
= 10 + Level
Monk Level
÷2
) + WIS
1
Stunned
No action this round Lose DEX bonus to AC; -2 AC
4
Fatigued
Cannot run or charge -2 Strength and Dexterity
8
Sickened
)
d6 / 2d6
5
Purity of Body
(Round down)
STUNNING FIST TODAY FORTITUDE SAVE DC
d8
4
Non-Monk Levels
-2 to attack rolls, damage rolls, saving throws, skill and ability checks
12 Staggered May make a standard or move action,
6
Fast Movement +20 ft Slow Fall 30 ft
(which grants +8 to Acrobatics)
7
Ancient Healing Hand
Heal somebody else’s wounds - 2 ki points
d10
8
d8 / 2d8
Improved Evasion Fast Movement +30 ft
Avoid half damage on failed reflex save (which grants +12 to Acrobatics)
10
Ki Pool (lawful) Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
11
Ki Sacrifice
Bring a target back to life - all your ki points
Abundant step Fast Movement +40 ft Slow Fall 60 ft
Slip magically between spaces - 2 ki points (which grants +16 to Acrobatics)
13
Diamond Soul
Spell resistance
14
Slow Fall 70 ft
15
Ki Sacrifice Fast Movement +50 ft
Resurrect a target - all your kit points (which grants +20 to Acrobatics)
Ki Pool (adamantine) Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
17
Timeless Body Tongue of the Sun and Moon
No age penalties or artificial ageing Speak with any living creature
18
Fast Movement +60 ft Slow Fall 90 ft
(which grants +24 to Acrobatics)
19
Empty Body
Assume ethereal state for 1 minute - 3 ki points
True Sacrifice Slow Fall Any distance
Give your life to revive allies within 50ft
9
but not both
16 Blinded
Lose DEX bonus to AC; -2 AC -4 on STR and DEX skills, opposed Perception 50% miss chance when attacking DC 10 Acrobatics to move more than half speed
or Deafened
-4 initiative; 20% miss chance when attacking -4 on opposed Perception automatically fail Perception checks for sound
20 Paralysed No action this round
Lose DEX bonus to AC; -2 AC
BONUS FEATS Catch off-guard Level
1
Combat Reflexes
Deflect Arrows
Dodge
Improved Grapple
Scorpion Style
Throw Anything Level
6
Level
10
Gorgon’s Fist
Improved Bull Rush
Improved Disarm
Improved Feint
Improved Trip
Mobility
Improved Critical
Medusa’s Wrath
Snatch Arrows
Spring Attack
WHOLENESS OF BODY HEALING Level POINTS
7
Monk Level
Slow Fall 40 ft
12
16
20
2d6 d10 / 3d6
2d8
2d6 / 3d8
2d10
2d8 / 4d8
KI POOL KI POOL CAPACITY
=
=
(
Monk Level
÷2
)+
Level As above, but cast Resurrection. 15 This requires that your ki pool contain at least 8 ki points.
DIAMOND SOUL Level
SPELL RESISTANCE
13
Monk Level
= 10 + TRUE SACRIFICE
All dead allies within 50ft are revived, as if the subject of Level a True Resurrection. 20 The monk is utterly destroyed, and can never be revived. His name can never be spoken or written down again, all all written mentions of his name become blank. © Marcus Downing 2014
WIS
ACROBATICS
KI SACRIFICE Level Spend an hour and sacrifice your entire ki pool (which must be at least 6 ki points) to cast Raise Dead with a caster level 11 equal to your Monk level.
KI POOL
MOVE THROUGH THREATENED SQUARE Acrobatics DC = Opponent’s CMD
at half speed +10 to move at full speed
MOVE THROUGH ENEMY’S OWN SQUARE Acrobatics DC = 5 + Opponent’s CMD
at half speed +10 to move at full speed
LONG JUMP
Distance 5ft DC 5
10ft 10
15ft 15
20ft 20
25ft 25
30ft 30
35ft 35
40ft 40
45ft 45
50ft 50
55ft 55
HIGH JUMP
Distance 1ft DC 4
2ft 8
3ft 12
4ft 16
5ft 20
6ft 24
7ft 28
8ft 32
9ft 36
10ft 40
11ft 44
Acrobatics skill +4
for every 10ft of your standard move above 30ft
CATCH LEDGE
DC 20 Reflex save
if you fail a jump by 4 or less
FALL
DC 15 Acrobatics
to ignore 10ft of falling damage
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MONK OF THE LOTUS
Monk Level
MONK Unarmed Monk Bonus Strike Level Feats Damage Sml / Lrg
ARMOUR CLASS BONUS AC BONUS
+
AC
CMD BONUS
+ CMD
}
= WIS +
Monk Level
(
÷4
)
Bonus only applied when unarmoured, unencumbered and not helpless
Monk Level
+
=
(
Non-Monk Levels
÷4
)
(Round down)
Declare before making an attack; if successful, the attack deals no damage, but target cannot attack or cast spells. Target may attempt a will save to end the effect. SERENITY DURATION
=1+
(
WILL SAVE DC
(
= 10 +
Monk Level
÷6
)
Monk Level
÷2
) + WIS
1
Catch off-guard
Combat Reflexes
Deflect Arrows
Dodge
Improved Grapple
Scorpion Style
Throw Anything Level
6
Level
10
Gorgon’s Fist
Improved Bull Rush
Improved Disarm
Improved Feint
Improved Trip
Mobility
Improved Critical
Medusa’s Wrath
Snatch Arrows
Spring Attack
WHOLENESS OF BODY HEALING Level POINTS
7
Evasion
Avoid all damage on successful reflex save
3
Fast Movement +10 ft Manoeuvre Training Still Mind
(which grants +4 to Acrobatics) Use monk level in place of BAB for calculating CMB +2 saving throws against enchantment
Ki Pool (magic) Slow Fall 20 ft
Treat unarmed attacks as magic weapons Reduce effective falling height using wall
High Jump
Add monk level to Acrobatics checks for jumping +20 to jump checks - 1 ki point Immune to all diseases
d8
Monk Level
= TOUCH OF SURRENDER
When an attack would reduce a target to 0hp or below, opt to make the target surrender. Target is reduced to 0hp, Level is disabled and charmed. No saving throw. 12 Effect lasts until dismissed, used on another target or target is next reduced to 0hp.
d6 / 2d6
5
Purity of Body
6
Fast Movement +20 ft Slow Fall 30 ft
(which grants +8 to Acrobatics)
7
Wholeness of Body
Heal your own wounds - 2 ki points
d10
8
d8 / 2d8
Avoid half damage on failed reflex save (which grants +12 to Acrobatics)
10
Ki Pool (lawful) Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
11
Diamond Body
Immune to all poisons
Touch of Surrender Fast Movement +40 ft Slow Fall 60 ft
Target of an attack surrenders - 6 ki points (which grants +16 to Acrobatics)
13
Diamond Soul
Spell resistance
14
Slow Fall 70 ft
15
Touch of Peace Fast Movement +50 ft
Delayed death (which grants +20 to Acrobatics)
Ki Pool (adamantine) Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
17
Timeless Body Learned Master
No age penalties or artificial ageing Linguistics and Knowledge are class skills using WIS
18
Fast Movement +60 ft Slow Fall 90 ft
(which grants +24 to Acrobatics)
19
Empty Body
Assume ethereal state for 1 minute - 3 ki points
Perfect Self Slow Fall Any distance
Treated as outsider
16
20
2d6 d10 / 3d6
2d8
2d6 / 3d8
SPELL RESISTANCE
13
KI POOL KI POOL CAPACITY
=
(
Monk Level
÷2
)+
Monk Level
= 10 + TOUCH OF PEACE
Level Once a day, announce before making a melee attack. On a hit, the attack deals no damage but target is charmed. 15 No saving throw.
PERFECT SELF Treated as an Outsider Level Immune to Charm Person and other effects that 20 target non-outsiders. Damage reduction 10/chaotic
© Marcus Downing 2014
2d10
2d8 / 4d8
DIAMOND SOUL Level
Slow Fall 40 ft Improved Evasion Fast Movement +30 ft
9
12
BONUS FEATS Level
2
d4 / d8
4
TOUCH OF SERENITY TODAY
rds
Use a full attack action for more attacks Treat hands, feet, knees and elbows as weapons Stun (or other effects) target for one round
d6
(Round down)
STUNNING FIST TOUCH OF SERENITY PER DAY
Armour Class Bonus Flurry of Blows Unarmed Strike Touch of Serenity
1
KI POOL
WIS
ACROBATICS MOVE THROUGH THREATENED SQUARE Acrobatics DC = Opponent’s CMD
at half speed +10 to move at full speed
MOVE THROUGH ENEMY’S OWN SQUARE Acrobatics DC = 5 + Opponent’s CMD
at half speed +10 to move at full speed
LONG JUMP
Distance 5ft DC 5
10ft 10
15ft 15
20ft 20
25ft 25
30ft 30
35ft 35
40ft 40
45ft 45
50ft 50
55ft 55
HIGH JUMP
Distance 1ft DC 4
2ft 8
3ft 12
4ft 16
5ft 20
6ft 24
7ft 28
8ft 32
9ft 36
10ft 40
11ft 44
Acrobatics skill +4
for every 10ft of your standard move above 30ft
CATCH LEDGE
DC 20 Reflex save
if you fail a jump by 4 or less
FALL
DC 15 Acrobatics
to ignore 10ft of falling damage
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MONK OF THE Monk Level SACRED MOUNTAIN ARMOUR CLASS BONUS
}
AC BONUS
+
AC
= WIS +
CMD BONUS
+ CMD
MONK Unarmed Monk Bonus Strike Level Feats Damage Sml / Lrg
Monk Level
(
÷4
)
(Round down) Bonus only applied when unarmoured, unencumbered and not helpless
STUNNING FIST Monk Level
STUNNING FIST PER DAY
+
=
(
Non-Monk Levels
÷4
(Round down)
STUNNING FIST TODAY FORTITUDE SAVE DC
(
= 10 + Level
1
4 8
Stunned
)
Monk Level
÷2
) + WIS
No action this round Lose DEX bonus to AC; -2 AC
Fatigued
Cannot run or charge -2 Strength and Dexterity
Sickened
-2 to attack rolls, damage rolls, saving throws, skill and ability checks
12 Staggered May make a standard or move action, but not both
16 Blinded
Lose DEX bonus to AC; -2 AC -4 on STR and DEX skills, opposed Perception 50% miss chance when attacking DC 10 Acrobatics to move more than half speed
or Deafened
-4 initiative; 20% miss chance when attacking -4 on opposed Perception automatically fail Perception checks for sound
20 Paralysed No action this round
Lose DEX bonus to AC; -2 AC
BONUS FEATS Level
1
Catch off-guard
Combat Reflexes
Deflect Arrows
Dodge
Improved Grapple
Scorpion Style
Throw Anything Level
6
Level
10
Gorgon’s Fist
Improved Bull Rush
Improved Disarm
Improved Feint
Improved Trip
Mobility
Improved Critical
Medusa’s Wrath
Snatch Arrows
Spring Attack
WHOLENESS OF BODY HEALING Level POINTS
Iron Monk
Toughness and +1 natural armour
3
Fast Movement +10 ft Manoeuvre Training Still Mind
(which grants +4 to Acrobatics) Use monk level in place of BAB for calculating CMB +2 saving throws against enchantment
Ki Pool (magic) Bastion Stance
Treat unarmed attacks as magic weapons Cannot be knocked prone or moved while stationary
Iron Limb Defence Purity of Body
+2 shield bonus to AC and CMD while stationary Increase bonus to +4 - 1 ki point Immune to all diseases
6
Fast Movement +20 ft
(which grants +8 to Acrobatics)
7
Wholeness of Body
Heal your own wounds - 2 ki points
Adamantine Monk
d8
4
d6 / 2d6
5
d10
8
d8 / 2d8
Fast Movement +30 ft
Damage reduction Double damage reduction - 1 ki point (which grants +12 to Acrobatics)
10
Ki Pool (lawful)
Treat unarmed attacks as lawful weapons
11
Diamond Body
Immune to all poisons
Abundant step Fast Movement +40 ft
Slip magically between spaces - 2 ki points (which grants +16 to Acrobatics)
Diamond Soul
Spell resistance
Quivering Palm Fast Movement +50 ft
Delayed death (which grants +20 to Acrobatics)
Ki Pool (adamantine) Bastion Stance 2
Treat unarmed attacks as adamantine weapons Cannot be moved, even by teleportation
17
Timeless Body Vow of Silence
No age penalties or artificial ageing +2 insight to AC and CMD +4 to Sense Motive, Stealth, Perception
18
Fast Movement +60 ft
(which grants +24 to Acrobatics)
19
Empty Body
Assume ethereal state for 1 minute - 3 ki points
Perfect Self
Treated as outsider
9
12
2d6 d10 / 3d6
13 14 15 16
20
2d8
2d6 / 3d8
2d10
2d8 / 4d8
KI POOL KI POOL CAPACITY
=
(
Monk Level
÷2
)+
Monk Level
= 10 + QUIVERING PALM days FORTITUDE SAVE DC
WIS
MOVE THROUGH THREATENED SQUARE Acrobatics DC = Opponent’s CMD
at half speed +10 to move at full speed
MOVE THROUGH ENEMY’S OWN SQUARE Acrobatics DC = 5 + Opponent’s CMD
at half speed +10 to move at full speed
LONG JUMP
Distance 5ft DC 5
10ft 10
15ft 15
20ft 20
25ft 25
30ft 30
35ft 35
40ft 40
45ft 45
50ft 50
55ft 55
HIGH JUMP
Distance 1ft DC 4
2ft 8
3ft 12
4ft 16
5ft 20
6ft 24
7ft 28
8ft 32
9ft 36
10ft 40
11ft 44
Monk Level
QUIVER DAYS
KI POOL
ACROBATICS
SPELL RESISTANCE
13
15
2
d4 / d8
= DIAMOND SOUL
Level
Use a full attack action for more attacks Treat hands, feet, knees and elbows as weapons Stun (or other effects) target for one round
d6
Monk Level
7
Level
Armour Class Bonus Flurry of Blows Unarmed Strike Stunning Fist
1
= = 10 + (
Acrobatics skill +4 Monk Level
÷ 2 ) + WIS
for every 10ft of your standard move above 30ft
CATCH LEDGE
DC 20 Reflex save
if you fail a jump by 4 or less
FALL
DC 15 Acrobatics
to ignore 10ft of falling damage
PERFECT SELF Treated as an Outsider Level Immune to Charm Person and other effects that 20 target non-outsiders. Damage reduction 10/chaotic © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SENSEI
Monk Level
(MONK)
MONK Unarmed Monk Bonus Strike Level Feats Damage Sml / Lrg
STUNNING FIST Monk Level
STUNNING FIST PER DAY
(
+
=
Non-Monk Levels
÷4
(Round down)
STUNNING FIST TODAY FORTITUDE SAVE DC
Level
1
Stunned
Monk Level
(
= 10 +
)
÷2
) + WIS
No action this round Lose DEX bonus to AC; -2 AC
4
Fatigued
Cannot run or charge -2 Strength and Dexterity
8
Sickened
-2 to attack rolls, damage rolls, saving throws, skill and ability checks
Armour Class Bonus Advice Unarmed Strike Stunning Fist
Inspire Courage Treat hands, feet, knees and elbows as weapons Stun (or other effects) target for one round
2
Insightful Strike
Use WIS in place of STR/DEX for monk weapons
3
Advice 2 Manoeuvre Training Still Mind
Inspire Competence Use monk level in place of BAB for calculating CMB +2 saving throws against enchantment
Ki Pool (magic) Slow Fall 20 ft
Treat unarmed attacks as magic weapons Reduce effective falling height using wall
High Jump
Add monk level to Acrobatics checks for jumping +20 to jump checks - 1 ki point Immune to all diseases
1
d6 d4 / d8
d8
4
d6 / 2d6
5
Purity of Body
6
Mystic Wisdom Slow Fall 30 ft
Grant bonus to an ally - 1 ki point
12 Staggered May make a standard or move action,
7
Wholeness of Body
Heal your own wounds - 2 ki points
16 Blinded
8
but not both
Lose DEX bonus to AC; -2 AC -4 on STR and DEX skills, opposed Perception 50% miss chance when attacking DC 10 Acrobatics to move more than half speed
or Deafened
-4 initiative; 20% miss chance when attacking -4 on opposed Perception automatically fail Perception checks for sound
20 Paralysed No action this round
Lose DEX bonus to AC; -2 AC
BONUS FEAT Catch off-guard
Combat Reflexes
Deflect Arrows
Dodge
Improved Grapple
Scorpion Style
Throw Anything
ADVICE PERFORMANCE PER DAY
Monk Level
= Level
1 Level
3
INSPIRE COURAGE
Bonus against charm and compulsion Bonus to attack and damage rolls
+
WHOLENESS OF BODY HEALING Level POINTS
Monk Level
7
= DIAMOND SOUL SPELL RESISTANCE
Monk Level
= 10 +
13
Inspire Greatness
10
Ki Pool (lawful) Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
11
Diamond Body
Immune to all poisons
Abundant step Mystic Wisdom 2 Slow Fall 60 ft
Slip magically between spaces - 2 ki points Grant bonus to allies in 30ft - 1 ki point
13
Diamond Soul
Spell resistance
14
Slow Fall 70 ft
15
Quivering Palm
Delayed death
Ki Pool (adamantine) Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
17
Timeless Body Tongue of the Sun and Moon
No age penalties or artificial ageing Speak with any living creature
18
Mystic Wisdom 3 Slow Fall 90 ft
Grant more abilities to allies - 2 ki points
19
Empty Body
Assume ethereal state for 1 minute - 3 ki points
Perfect Self Slow Fall Any distance
Treated as outsider
2d6
12
d10 / 3d6
2d8
2d6 / 3d8
2d10
20
2d8 / 4d8
MYSTIC WISDOM Level
6
1 ki point
Level Grant all allies within 30ft: Evasion, Fast Movement, High Jump, Purity of Body, Slow Fall 18 Grant a single ally within 30ft: Diamond Body, Diamond Soul, Improved Evasion
2 ki points 2 ki points
KI POOL KI POOL CAPACITY
=
15 FORTITUDE SAVE DC
÷2
)+
= 10 + (
Monk Level
KI POOL
WIS
ACROBATICS
= ÷ 2 ) + WIS
PERFECT SELF Treated as an Outsider Level Immune to Charm Person and other effects that 20 target non-outsiders. Damage reduction 10/chaotic © Marcus Downing 2014
(
Monk Level
Monk Level
QUIVER DAYS
days
1 ki point
Grant a single ally within 30ft:
Level Grant all allies within 30ft: 12 Grant a single ally within 30ft: Evasion, Fast Movement, High Jump, Purity of Body, Slow Fall
QUIVERING PALM
Level
Slow Fall 40 ft Advice 3
INSPIRE COMPETENCE
Level INSPIRE GREATNESS MAX AFFECTED 2 Bonus hit dice 9 + 2d10 (including CON)
Level
9
16
+ WIS
+
d10
d8 / 2d8
http://charactersheets.minotaur.cc
MOVE THROUGH THREATENED SQUARE Acrobatics DC = Opponent’s CMD
at half speed +10 to move at full speed
MOVE THROUGH ENEMY’S OWN SQUARE Acrobatics DC = 5 + Opponent’s CMD
at half speed +10 to move at full speed
LONG JUMP
Distance 5ft DC 5
10ft 10
15ft 15
20ft 20
25ft 25
30ft 30
35ft 35
40ft 40
45ft 45
50ft 50
55ft 55
HIGH JUMP
Distance 1ft DC 4
2ft 8
3ft 12
4ft 16
5ft 20
6ft 24
7ft 28
8ft 32
9ft 36
10ft 40
11ft 44
CATCH LEDGE
DC 20 Reflex save
if you fail a jump by 4 or less
FALL
DC 15 Acrobatics
to ignore 10ft of falling damage
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Monk Level
SOHEI
MONK Unarmed Monk Bonus Strike Level Feats Damage Sml / Lrg
ARMOUR CLASS BONUS AC BONUS
AC
+
CMD BONUS
+ CMD
}
= WIS +
Monk Level
(
÷4
)
(Round down) Bonus only applied when unarmoured, unencumbered and not helpless
BONUS FEATS Level
1
Catch off-guard
Combat Reflexes
Deflect Arrows
Dodge
Improved Grapple
6
Level
10
d6 d4 / d8
Use a full attack action for more attacks Treat hands, feet, knees and elbows as weapons Always get to act in a surprise round Add ½ Monk level to initiative
Evasion
Avoid all damage on successful reflex save
3
Maneuvre Training Still Mind
Use monk level in place of BAB for calculating CMB +2 saving throws against enchantment
Ki Pool (magic) Monastic Mount Ki Weapon
Treat unarmed attacks as magic weapons Gain temporary hp, grant bonuses to mount Enhance weapon - 1 ki point per enhancement
High Jump Purity of Body
Add monk level to Acrobatics checks for jumping +20 to jump checks - 1 ki point Immune to all diseases
Wholeness of Body
Heal your own wounds - 2 ki points
Improved Evasion
Avoid half damage on failed reflex save
Ki Pool (lawful)
Treat unarmed attacks as lawful weapons
Diamond Body
Immune to all poisons
Diamond Soul
Spell resistance
Quivering Palm
Delayed death
Ki Pool (adamantine)
Treat unarmed attacks as adamantine weapons
Timeless Body Tongue of the Sun and Moon
No age penalties or artificial ageing Speak with any living creature
Empty Body
Assume ethereal state for 1 minute - 3 ki points
Perfect Self
Treated as outsider
5
Gorgon’s Fist
Improved Bull Rush
Improved Disarm
Improved Feint
Improved Trip
Mobility
6
Improved Critical
Medusa’s Wrath
Snatch Arrows
Spring Attack
7
Mounted Combat Avoid attacks on mount with Ride check Mounted Archery Halve the penalty for ranged attacks Ride-by Attack Move before and after a charge attack Spirited Charge Double damage Trample Overrun enemies Unseat Knock opponents from their mounts
Armour Class Bonus Flurry of Blows Unarmed Strike Devoted Guardian
2
4
Scorpion Style
Throw Anything Level
1
9 10 11
MONASTIC MOUNT 12 13 14 15 16 17 DURATION PER DAY
rds = 2 +
(
Bard Level
)
×2 +
18 19 20
WEAPON TRAINING Level Weapon type
5
9 13 17 WHOLENESS OF BODY HEALING Level POINTS
7
Monk Level
= DIAMOND SOUL
Level
SPELL RESISTANCE
13
=
Monk Level
(
Monk Level
÷2
= 10 + PERFECT SELF
Treated as an Outsider Level Immune to Charm Person and other effects that 20 target non-outsiders. Damage reduction 10/chaotic © Marcus Downing 2014
KI POOL KI POOL CAPACITY
)+
KI POOL
WIS
ACROBATICS MOVE THROUGH THREATENED SQUARE Acrobatics DC = Opponent’s CMD
at half speed +10 to move at full speed
MOVE THROUGH ENEMY’S OWN SQUARE Acrobatics DC = 5 + Opponent’s CMD
at half speed +10 to move at full speed
Distance 5ft DC 5
10ft 10
15ft 15
20ft 20
25ft 25
30ft 30
35ft 35
40ft 40
45ft 45
50ft 50
55ft 55
Distance 1ft
2ft
3ft
4ft
5ft
6ft
7ft
8ft
9ft
10ft
11ft
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
LONG JUMP
Monk Level
WEAPON ADEPT
MONK Unarmed Monk Bonus Strike Level Feats Damage Sml / Lrg
(MONK) ARMOUR CLASS BONUS AC BONUS
+
AC
CMD BONUS
+ CMD
}
= WIS +
Monk Level
(
Armour Class Bonus Flurry of Blows Unarmed Strike Perfect Strike
Use a full attack action for more attacks Treat hands, feet, knees and elbows as weapons Roll attack twice when using a monk weapon
2
Way of the Weapon Master
Weapon Focus for one monk weapon
3
Fast Movement +10 ft Manoeuvre Training Still Mind
(which grants +4 to Acrobatics) Use monk level in place of BAB for calculating CMB +2 saving throws against enchantment
Ki Pool (magic) Slow Fall 20 ft
Treat unarmed attacks as magic weapons Reduce effective falling height using wall
High Jump
Add monk level to Acrobatics checks for jumping +20 to jump checks - 1 ki point Immune to all diseases
1
÷4
)
d6 d4 / d8
(Round down) Bonus only applied when unarmoured, unencumbered and not helpless
PERFECT STRIKE PERFECT STRIKE Monk PER DAY Level
+
=
(
d8
4
Non-Monk Levels
÷4
)
d6 / 2d6
5
Purity of Body
(Round down)
PERFECT STRIKE TODAY
Announce before making an attack using a kama, nunchaku, quarterstaff, sai or siangham. Roll the attack twice, and take the higher result. If one attack is within critical threat range, the other is the confirmation roll.
WAY OF THE WEAPON MASTER Weapon
6 7 d10
8
d8 / 2d8
BONUS FEATS Level
1
Combat Reflexes
Deflect Arrows
Dodge
Improved Grapple
Scorpion Style
Throw Anything Level
6
Level
10
Heal your own wounds - 2 ki points
Slow Fall 40 ft Avoid all damage on successful reflex save (which grants +12 to Acrobatics)
10
Ki Pool (lawful) Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
11
Diamond Body
Immune to all poisons
Abundant step Fast Movement +40 ft Slow Fall 60 ft
Slip magically between spaces - 2 ki points (which grants +16 to Acrobatics) Spell resistance
12
2d6
Gorgon’s Fist
Improved Bull Rush Improved Feint
Improved Trip
Mobility
13
Diamond Soul
Improved Critical
Medusa’s Wrath Spring Attack
14
Slow Fall 70 ft
Snatch Arrows
15
Quivering Palm Fast Movement +50 ft
Delayed death (which grants +20 to Acrobatics)
Ki Pool (adamantine) Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
17
Uncanny Initiative Tongue of the Sun and Moon
Choose your own initiative roll Speak with any living creature
18
Fast Movement +60 ft Slow Fall 90 ft
(which grants +24 to Acrobatics)
19
Empty Body
Assume ethereal state for 1 minute - 3 ki points
Pure Power Slow Fall Any distance
+2 to Strength, Dexterity and Wisdom score
HEALING Level POINTS
Monk Level
7
16
= DIAMOND SOUL SPELL RESISTANCE
Monk Level
= 10 +
13
QUIVERING PALM Monk Level
QUIVER DAYS
Level
Wholeness of Body
Weapon Specialisation for the same monk weapon
Improved Disarm
WHOLENESS OF BODY
Level
(which grants +8 to Acrobatics)
Evasion Fast Movement +30 ft
9 Catch off-guard
Fast Movement +20 ft Slow Fall 30 ft Way of the Weapon Master 2
days
15 FORTITUDE SAVE DC
20
= = 10 + (
Monk Level
d10 / 3d6
2d8
2d6 / 3d8
2d10
2d8 / 4d8
KI POOL
÷ 2 ) + WIS
KI POOL CAPACITY
=
PERFECT SELF Treated as an Outsider Level Immune to Charm Person and other effects that 20 target non-outsiders. Damage reduction 10/chaotic
(
Monk Level
÷2
)+
WIS
ACROBATICS MOVE THROUGH THREATENED SQUARE Acrobatics DC = Opponent’s CMD
at half speed +10 to move at full speed
MOVE THROUGH ENEMY’S OWN SQUARE Acrobatics DC = 5 + Opponent’s CMD
at half speed +10 to move at full speed
LONG JUMP
Distance 5ft DC 5
10ft 10
15ft 15
20ft 20
25ft 25
30ft 30
35ft 35
40ft 40
45ft 45
50ft 50
55ft 55
HIGH JUMP
Distance 1ft DC 4
2ft 8
3ft 12
4ft 16
5ft 20
6ft 24
7ft 28
8ft 32
9ft 36
10ft 40
11ft 44
Acrobatics skill +4
© Marcus Downing 2014
KI POOL
for every 10ft of your standard move above 30ft
CATCH LEDGE
DC 20 Reflex save
if you fail a jump by 4 or less
FALL
DC 15 Acrobatics
to ignore 10ft of falling damage
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Monk Level
ZEN ARCHER
MONK Unarmed Monk Bonus Strike Level Feats Damage Sml / Lrg
ARMOUR CLASS BONUS AC BONUS
+
AC
CMD BONUS
+ CMD
}
= WIS +
Monk Level
(
÷4
)
(Round down) Bonus only applied when unarmoured, unencumbered and not helpless
PERFECT STRIKE PERFECT STRIKE Monk PER DAY Level
+
=
(
Non-Monk Levels
÷4
)
(Round down)
PERFECT STRIKE TODAY
Announce before making an attack using a kama, nunchaku, quarterstaff, sai or siangham. Roll the attack twice, and take the higher result. If one attack is within critical threat range, the other is the confirmation roll.
WAY OF THE BOW Weapon
Combat Reflexes
1
Deflect Arrows
Dodge
Far Shot
Point-Blank Shot
Precise Shot
Rapid Shot Level
6
Level
10
Focused Shot
Improved Precise Shot
Manyshot
Mobility
Parting Shot Improved Critical
Pinpoint Targeting
Shot on the Run
Snatch Arrows
HEALING Level POINTS
Monk Level
7
=
Way of the Bow
Weapon Focus with one type of bow
3
Fast Movement +10 ft Zen Archery Point Blank Master
(which grants +4 to Acrobatics) Use WIS instead of DEX for attacks with a bow Don’t provoke attack of opportunity with chosen bow
Ki Pool (magic)
Treat unarmed attacks as magic weapons Increase range of attack by 50ft - 1 ki point Reduce effective falling height using wall
d8
4
d6 / 2d6
SPELL RESISTANCE
QUIVERING PALM Monk Level
QUIVER DAYS
days
15 FORTITUDE SAVE DC
= = 10 + (
Monk Level
7 d10
d8 / 2d8
Fast Movement +20 ft Slow Fall 30 ft Way of the Bow 2
(which grants +8 to Acrobatics)
Wholeness of Body
Heal your own wounds - 2 ki points
Slow Fall 40 ft Make attacks of opportunity with a bow (which grants +12 to Acrobatics)
10
Ki Pool (lawful) Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
11
Trick Shot
Ignore concealment - 1 ki point Ignore total concealment or cover - 2 ki point Ignore total cover, fire around corners - 3 ki point
Abundant step Fast Movement +40 ft Slow Fall 60 ft
Slip magically between spaces - 2 ki points (which grants +16 to Acrobatics)
13
Diamond Soul
Spell resistance
14
Slow Fall 70 ft
15
Quivering Palm Fast Movement +50 ft
Delayed death (which grants +20 to Acrobatics)
Ki Pool (adamantine) Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
17
Timeless Body Ki Focus Bow
No age penalties or artificial ageing Use ki attacks with arrows as if they were melee
18
Fast Movement +60 ft Slow Fall 90 ft
(which grants +24 to Acrobatics)
19
Empty Body
Assume ethereal state for 1 minute - 3 ki points
Perfect Self Slow Fall Any distance
Treated as outsider
÷ 2 ) + WIS
2d6 d10 / 3d6
2d8
2d6 / 3d8
2d10
2d8 / 4d8
KI POOL KI POOL CAPACITY
Treated as an Outsider Level Immune to Charm Person and other effects that 20 target non-outsiders. Damage reduction 10/chaotic
=
(
Monk Level
÷2
)+
KI POOL
WIS
ACROBATICS MOVE THROUGH THREATENED SQUARE Acrobatics DC = Opponent’s CMD
at half speed +10 to move at full speed
MOVE THROUGH ENEMY’S OWN SQUARE Acrobatics DC = 5 + Opponent’s CMD
at half speed +10 to move at full speed
LONG JUMP
Distance 5ft DC 5
10ft 10
15ft 15
20ft 20
25ft 25
30ft 30
35ft 35
40ft 40
45ft 45
50ft 50
55ft 55
HIGH JUMP
Distance 1ft DC 4
2ft 8
3ft 12
4ft 16
5ft 20
6ft 24
7ft 28
8ft 32
9ft 36
10ft 40
11ft 44
Acrobatics skill +4
© Marcus Downing 2014
Weapon Specialisation with the same bow
Reflexive Shot Fast Movement +30 ft
9
20
PERFECT SELF
Add monk level to Acrobatics checks for jumping +20 to jump checks - 1 ki point Use unarmed strike damage dice for 1 rd - 1 ki point
Ki Arrows
6
Monk Level
= 10 +
13
Slow Fall 20 ft High Jump
5
16
DIAMOND SOUL
Level
2
d4 / d8
12
WHOLENESS OF BODY
Level
Use a full attack action for more attacks - bow only Treat hands, feet, knees and elbows as weapons Roll attack twice when using a monk weapon
d6
8 BONUS FEATS
Level
Armour Class Bonus Flurry of Blows Unarmed Strike Perfect Strike
1
for every 10ft of your standard move above 30ft
CATCH LEDGE
DC 20 Reflex save
if you fail a jump by 4 or less
FALL
DC 15 Acrobatics
to ignore 10ft of falling damage
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
OD
FU
GO
W LA
PALADIN
L
TI
EV
AO
IL
CH
Paladin Level
C
-3=
Paladin Level
PREPARED SPELLS
Caster Level
1 FU
GO
OD
W LA
DEITY
L
TI
EV
AO
IL
CH C
2
DIVINE BOND SPECIAL MOUNT
BONDED WEAPON
Name
3
Type
Summoned Today
Enhancements
4 SMITE EVIL FOES PER DAY
SPELLS Spells per day
Spell Save DC
=
Base Bonus Spells + Spells CHA
=
(
ATTACK BONUS
2 3
)+
Spell Save DC = 10 + CHA + Spell Level Caster Level
= CHA +
Concentration
CHANNEL POSITIVE ENERGY Channelling positive energy uses up two of today’s uses of Lay On Hands.
(
Paladin Level
÷2
)+
= CHA +
= 10 +
(
Paladin Level
÷2
+ AC
A successful strike with smite evil bypasses damage reduction. DAMAGE BONUS
+
Paladin Level
+
=
(
Paladin Level
×2
)+
Misc
LAY ON HANDS USES PER DAY
(Round down)
= CHA +
EVIL DAMAGE BONUS
Misc
Misc
) + CHA
Misc
Smiting damage bonus applies double for the first successful strike against evil outsiders, evil dragons and the undead.
+
=
(Round up) WILL SAVE DC
DEFLECTION BONUS
Misc
+
4
d6 =
÷3
Foes Today
Misc
(Round up)
1
ENERGY ROLL
Paladin Level
= HEALING HIT POINTS
d6 =
( (
Paladin Level
÷2 Paladin Level
MERCIES
SCROLLS
÷2
) + CHA )+
Uses Today
Misc
+
(Round down)
Misc (Round down)
POTIONS
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
OD
FU
GO
W LA
PALADIN
L
TI
EV
AO
IL
CH
Paladin Level
C
-3=
Paladin Level
PREPARED SPELLS
Caster Level
1 FU
GO
OD
W LA
DEITY
L
TI
EV
AO
IL
CH C
2
DIVINE BOND SPECIAL MOUNT
BONDED WEAPON
Name
3
Type
Summoned Today
Enhancements
4 SMITE EVIL FOES PER DAY
SPELLS Spells per day
Spell Save DC
=
Base Bonus Spells + Spells CHA
=
(
ATTACK BONUS
2 3
)+
Spell Save DC = 10 + CHA + Spell Level Caster Level
= CHA +
Concentration
CHANNEL POSITIVE ENERGY Channelling positive energy uses up two of today’s uses of Lay On Hands.
(
Paladin Level
÷2
)+
= CHA +
= 10 +
(
Paladin Level
÷2
+ AC
A successful strike with smite evil bypasses damage reduction. DAMAGE BONUS
+
Paladin Level
+
=
(
Paladin Level
×2
)+
Misc
LAY ON HANDS USES PER DAY
(Round down)
= CHA +
EVIL DAMAGE BONUS
Misc
Misc
) + CHA
Misc
Smiting damage bonus applies double for the first successful strike against evil outsiders, evil dragons and the undead.
+
=
(Round up) WILL SAVE DC
DEFLECTION BONUS
Misc
+
4
d6 =
÷3
Foes Today
Misc
(Round up)
1
ENERGY ROLL
Paladin Level
= HEALING HIT POINTS
d6 =
( (
Paladin Level
÷2 Paladin Level
MERCIES
SCROLLS
÷2
) + CHA )+
Uses Today
Misc
+
(Round down)
Misc (Round down)
POTIONS
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
FU
GO
PREPARED SPELLS
Antipaladin Level
W LA
OD
ANTIPALADIN L IL
AO TI
EV
CH
Antipaladin Level
C
-3=
1
Caster Level
2
FU
GO
OD
W LA
PATRON
L
TI
EV
AO
IL
CH C
FIENDISH BOON FIENDISH SERVANT
BONDED WEAPON
3
Name Type
Summoned Today
4
Enhancements
SMITE GOOD VICTIMS PER DAY
SPELLS Spells per day
Spell Save DC
=
2
÷3
4 Caster Level
= CHA +
CHANNEL NEGATIVE ENERGY Channelling negative energy uses up two of today’s uses of Touch of Corruption.
(
= CHA +
÷2
)+
Misc
(Round up)
= 10 +
(
+ AC
DAMAGE BONUS
+
Antipaladin Level
= CHA +
Smiting damage bonus applies double for a successful strike against good outsiders, good dragons, good Clerics and Paladins. GOOD DAMAGE BONUS
Misc
+
=
Misc
+
=
(
Antipaladin Level
×2
)+
Misc
TOUCH OF CORRUPTION
Antipaladin Level
WILL SAVE DC
DEFLECTION BONUS
Misc
A successful strike with smite good bypasses damage reduction.
Spell Save DC = 10 + WIS + Spell Level
Concentration
)+
Victims Today
Misc
(Round up)
+
3
d6 =
(
ATTACK BONUS
1
ENERGY ROLL
=
Base Bonus Spells + Spells CHA
Antipaladin Level
Antipaladin Level
÷2
) + CHA
USES PER DAY
= CORRUPTION HIT POINTS
d6 =
( (
Antipaladin Level
÷2 Antipaladin Level
(Round down)
÷2
) + CHA )+
Uses Today
Misc
+
(Round down)
Misc (Round down)
CRUELTIES
SCROLLS
POTIONS
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CHARACTER MALE
OD
W LA FU
GO
FEMALE
Name L
TI
EV
AO
IL
CH
Race
Size
C
Size Modifier
Campaign
Skill Ranks
CLASSES
XP
ABILITIES Item Bonus
Ability Modifier
Temp Score
Temp Modifier
d
2 3
d d
4
d
5
STR
STR
STR
DEX
DEX
DEX
CON
CON
CON
INT
INT
INT
Acrobatics
WIS
WIS
WIS
Appraise
CHA
CHA
CHA
Bluff
Ability Modifier = (Total Ability Score - 10) ÷ 2
(Round down)
FEATS & SPECIAL ABILITIES
Favoured class +1 per level
hp
Untrained
Climb Diplomacy Disable Device Escape Artist Fly Handle Animal Heal Intimidate Linguistics Perception Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Track Swim Use Magical Device Knowledge: Arcana Knowledge: Dungeoneering Knowledge: Religion Knowledge: Nature Knowledge: The Planes Knowledge: Geography
LANGUAGES
Level Adjustment
Effective Character Level
d
+ CON per level
SKILLS
Disguise
© Marcus Downing 2014
rks
+ INT per level
Level
Class Skills +3
Skill Bonus
Ranks
Racial, Feats, Synergy
Misc
Favoured Armour Enemy Check Terrain Penalty
-
DEX INT CHA STR CHA DEX CHA DEX DEX CHA WIS CHA INT WIS DEX WIS DEX INT DEX WIS SURVIVAL
STR CHA INT INT INT INT INT INT
±4
if larger/ smaller
N/A - 1 per 5lb carried
-
Knowledge - INT Profession - WIS
Ability Score
Hit Die
1 Ranger
Craft - INT Perform - CHA
Player
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE
ATTACKS
Feats
INITIATIVE BONUS
INIT = DEX +
Training
Misc
+
+
Range
SPEED
ft
ft
sq
Swim Speed
ft
sq
ft
Fly Speed
sq
ft
ft
Temp Speed
Speed with Armour
SPEED
+
=
sq
ft
#
Temp Damage Bonus
sq
Range
+
=
Buffs
ft
Buffs
Nerfs
ft
-
Misc
Damage
Critical
×
d
Dodge Modifier
FLAT-FOOTED CMD
Deflection Modifier
/
/
+ BAB
+
-
Special Ammo
Misc
+ Size Modifier
-
# #
SAVES
Size Modifier
Base Attack Bonus
×
Special Ammo
#
Base Attack Bonus
Critical
d
#
+ BAB
+
Damage
sq
Ammo
Deflection Modifier
Attack Bonus
Type
+
CMD = 10 + STR + DEX +
+ CMD
Attack Bonus
sq
Ammo
Size Modifier
COMBAT MANOEUVRE DEFENCE
+ CMB
×
-
COMBAT MANOEUVRES
Temp CMD
Critical
d
Type
ft
Temp CMB
×
Damage
sq
Range
COMBAT MANOEUVRE Base BONUS Attack Bonus
Attack Bonus
-
Conditional Modifiers
CMD = 10 + STR
Critical
d
Type
Nerfs
+
CMB = STR + BAB
Damage
sq
Range
Morale Bonus
+
Attack Bonus
Type
ft
+
Favoured Enemy
#
RANGED ATTACK
Morale Bonus
+
×
Special Ammo
Climb Speed
MELEE ATTACK
Favoured Enemy
Critical
d
sq
Range Temp Attack Bonus
Damage
sq
Ammo
BASE ATTACK BASE ATTACK BONUS
Attack Bonus
Type
FORTITUDE SAVE
FORT Misc
+
Base
= CON +
Racial
Misc
Temp
+
+
+
+
+
+
+
+
REFLEX SAVE
REF
= DEX +
WILL SAVE
Conditional Modifiers
WILL
= WIS +
Evasion
Improved Evasion
Endurance
+ Trap Sense
Conditional Modifiers
HEALTH Dying
HIT POINTS Wounds
Stable
Non-lethal
Unconscious
hp
hp
hp
EFFECTS
ARMOUR CLASS Dodge Modifier
ARMOUR CLASS
AC
= 10 + DEX +
Deflection Modifier
Armour AC
Natural Armour
Shield AC
Size Modifier
+
+
+
+
+
+
+
+
+
+
FLAT-FOOTED ARMOUR CLASS
AC
= 10
/
/
TOUCH ARMOUR CLASS
AC Temp AC
= 10 + DEX +
+
/
/
/
+
Spell Resistance Conditional Modifiers
+ AC Damage Reduction
/ Notes
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger Level
RANGER
Level Bonus
COMBAT STYLE
+
Ranger Level
FAVOURED ENEMIES Level
FAVOURED ENEMY BONUS +2
4
6
8 10
1
2 6
5 10
10
15
14 18
20
HUNTER’S BOND
FAVOURED TERRAINS Level
FAVOURED TERRAIN BONUS
Ranger bonus feats can be taken without the normal pre-requisites, but only apply when not wearing heavy armour.
Level +2
4
6
8
3
4
SHARE FAVOURED ENEMY
SHARE FAVOURED ENEMY DURATION
8
ANIMAL COMPANION
Name
Misc
rds = WIS +
13
Creature type (WIS minimum 1)
18
WILD EMPATHY
-3=
Druid Level
PREPARED SPELLS
Ranger Level
WILD EMPATHY BONUS
Ranger Level
As a move action, share half your Favoured Enemy bonus against a single target with all allies within 30 ft Misc
= CHA +
+
1
Use in place of Diplomacy to improve the attitude of an animal
TRACK
=(
Track
Ranger Level
÷2)+
Survival Bonus
2
SPELLS Level
Ranger Level
4
Spells per day
Spell Save DC
-3=
=
Caster Level
Base + Spells
3
Bonus Spells WIS
1
4
2 3 4 Spell Save DC = 10 + WIS + Spell Level
Concentration
= WIS +
Caster Level
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
SCROLLS
POTIONS
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
BATTLE SCOUT
Ranger Level Level Bonus
(RANGER)
COMBAT STYLE
+
Ranger Level
FAVOURED ENEMIES Level
+2
FAVOURED ENEMY BONUS
4
1
2 6
20
FAVOURED TERRAINS +2
FAVOURED TERRAIN BONUS
Level
4
6
8
3
10 14 18
Ranger bonus feats can be taken without the normal pre-requisites, but only apply when not wearing heavy armour.
8
HUNTER’S BOND Level
13
4
SHARE FAVOURED ENEMY DURATION
18 Level
ADVANTAGEOUS TERRAIN
3
Level
10
Round
1
rds = WIS + Allies gain +2 bonus to Initiative in the area
PREPARED SPELLS
1
Round Not hampered by difficult terrain; 3 Take 10 on Climb and Swim, even in a hurry BONUS DURATION
Ranger Level
Bonus applies in a 60 ft radius area centred on yourself
mins = 20
(WIS minimum 1)
As a move action, share half your Favoured Enemy bonus against a single target with all allies within 30 ft
Round Allies gain +2 bonus Perception, Stealth and 2 Survival checks in the area
Level
Misc
2
PERFECT ADVANTAGE Gain the above bonuses in just one round
3
INFILTRATION Once a day, pick an extra favoured terrain for one hour.
WILD EMPATHY Ranger Level
WILD EMPATHY BONUS
Misc
= CHA +
4
+
Use in place of Diplomacy to improve the attitude of an animal
SUPERIOR TACTICS
TRACK
=(
Track
Ranger Level
÷2)+
Level
Survival Bonus
15
Once per day, rearrange your party’s initiatives after they’ve been rolled
+2
Initiative bonus for yourself and allies within an area you’ve already scouted out
SPELLS Level
Ranger Level
4
Spells per day
Spell Save DC
-3=
=
Caster Level
Base + Spells
Bonus Spells WIS
1 2 3 4
SCROLLS
Spell Save DC = 10 + WIS + Spell Level
Concentration
= WIS +
POTIONS
Caster Level
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
BEAST MASTER
Ranger Level Level Bonus
(RANGER)
COMBAT STYLE
+
Ranger Level
FAVOURED ENEMIES Level
FAVOURED ENEMY BONUS +2
4
6
8 10
1
2 6
5 10
10
15
14
Ranger bonus feats can be taken without the normal pre-requisites, but only apply when not wearing heavy armour.
18
20
ANIMAL COMPANIONS
FAVOURED TERRAINS Level
Level +2
FAVOURED TERRAIN BONUS
4
6
8
Ranger Level
4
3
Companion Name
8
1
13
2
(-3
until level 12
)=
Effective Druid Level
Creature type
Levels
3
18
4
WILD EMPATHY Ranger Level
WILD EMPATHY BONUS
Misc
= CHA +
+
5 6 PREPARED SPELLS
Use in place of Diplomacy to improve the attitude of an animal
TRACK
=(
Track
Ranger Level
÷2)+
1
Survival Bonus
2
SPELLS Level
Ranger Level
4
Spells per day
Spell Save DC
-3=
=
Caster Level
Base + Spells
Bonus Spells WIS
3
1 2 3
4
4 Spell Save DC = 10 + WIS + Spell Level
Concentration
= WIS +
Caster Level
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
SCROLLS
POTIONS
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DEEP WALKER
Ranger Level
COMBAT STYLE
Level Bonus
(RANGER)
+
Ranger Level
FAVOURED ENEMIES FAVOURED ENEMY BONUS +2
Level
4
6
8 10
1
2 6
5 10
10
15
14 18
20
HUNTER’S BOND
DEEP KNOWLEDGE
Level
4
Level
3
+2
8
+5
13
+8
18
+11
Ranger bonus feats can be taken without the normal pre-requisites, but only apply when not wearing heavy armour.
Bonus to Initiative, Knowledge (dungeoneering), Perception, Stealth and Survival checks while underground
SHARE FAVOURED ENEMY
SHARE FAVOURED ENEMY DURATION
ANIMAL COMPANION
Name
Misc
rds = WIS +
Creature type (WIS minimum 1)
WILD EMPATHY
-3=
Druid Level
PREPARED SPELLS
Ranger Level
WILD EMPATHY BONUS
Ranger Level
As a move action, share half your Favoured Enemy bonus against a single target with all allies within 30 ft Misc
= CHA +
+
1
Use in place of Diplomacy to improve the attitude of an animal
TRACK
=(
Track
Ranger Level
÷2)+
Survival Bonus
2
SPELLS Level
Ranger Level
4
Spells per day
Spell Save DC
-3=
=
Caster Level
Base + Spells
3
Bonus Spells WIS
1
4
2 3 4 Spell Save DC = 10 + WIS + Spell Level
Concentration
= WIS +
Caster Level
ROCK HOPPER Level
7
+5
Bonus to Acrobatics and Climb checks while underground
Ignore difficult terrain while underground
DEEP WALKER CAMOUFLAGE Level
Use Stealth to hide underground, even if the environment doesn’t provide cover
Level
Use Stealth to hide underground, even when being observed
12
SCROLLS
POTIONS
ONE WITH THE STONE
17
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger Level
FALCONER
Level Bonus
(RANGER)
COMBAT STYLE
+
Ranger Level
FAVOURED ENEMIES Level
FAVOURED ENEMY BONUS +2
4
6
8 10
1
2 10
5
14
10
18
15
Ranger bonus feats can be taken without the normal pre-requisites, but only apply when not wearing heavy armour.
20
HUNTER’S BOND
FAVOURED TERRAINS Level
FAVOURED TERRAIN BONUS
Level +2
4
6
8
3 8
1
FEATHERED COMPANION With half hit points
Name
Level
4
Full hit points
Ranger Level
-3=
Druid Level
Bird of prey type
13 Roam DC 15 The bird roams and forages on its own, and returns at a set time.
18
TRACK
=(
Track
Ranger Level
÷2)+
Distract DC 20 The bird flutters distractingly around an enemy. On a successful attack, the enemy is shaken.
Survival Bonus
Level
6
Swooping Charge DC 20 The bird flies to a high vantage point, then next round makes a charge attack. If successful, this deals 2d4 damage from a bite, with a ×4 critical modifier, and the target is staggered for a round.
PREPARED SPELLS
SPELLS Level
Ranger Level
4
Spell Save DC
Spells per day
-3=
=
Caster Level
Base + Spells
1
Bonus Spells WIS
1
2
2 3 4 Spell Save DC = 10 + WIS + Spell Level
Concentration
= WIS +
3
Caster Level
4
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
SCROLLS
POTIONS
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger Level
GUIDE
Level Bonus
(RANGER)
COMBAT STYLE
+
Ranger Level
RANGER’S FOCUS FOCUS BONUS
+
Ranger Level
=(
÷5)×
2 6
+2
(Round up) Bonus to attack and damage applies against chosen subject FOCUS SUBJECTS PER DAY
Ranger Level
=(
÷3)+
10 14
Focus Subjects Today
Misc
18
Ranger bonus feats can be taken without the normal pre-requisites, but only apply when not wearing heavy armour.
PREPARED SPELLS
1
(Round up)
FAVOURED TERRAINS Level
+2
FAVOURED TERRAIN BONUS
4
6
8
3
2
8 13 18
3
WILD EMPATHY Ranger Level
WILD EMPATHY BONUS
Misc
= CHA +
+
4
Use in place of Diplomacy to improve the attitude of an animal
TRACK
=(
Track
Ranger Level
÷2)+
RANGER’S LUCK
Survival Bonus
SPELLS Level
Ranger Level
4
Spells per day
Spell Save DC
-3=
=
Caster Level
Base + Spells
Level Once per day, reroll one attack roll 9 or force an enemy to reroll one attack roll. You must take the second result.
Level
Level Bonus to ranger’s luck reroll 16 (or penalty to attacker’s reroll)
Level
+4
14 19
Twice per day
Ranger’s Luck Today
Thrice per day
INSPIRED MOMENT
Bonus Spells WIS
Level Once per day, for one turn gain a bonus to attack, 11 armour class, skill checks and ability checks
+4
1
×
Level
19
Twice per day
Today
Automatically confirm any critical
2 3 4 Spell Save DC = 10 + WIS + Spell Level
Concentration
= WIS +
Caster Level
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
SCROLLS
POTIONS
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger Level
HORSE LORD
Level Bonus
(RANGER)
COMBAT STYLE MOUNTED COMBAT
+
Ranger Level
FAVOURED ENEMIES Level
FAVOURED ENEMY BONUS +2
4
6
8 10
1
2
10
10
15
14 18
20
Continue moving after a charge, up to double your move speed
Trick Riding Ignore Ride checks of DC 15; no penalty for riding bareback; use Mounted Combat twice Mounted Shield
Add your shield bonus to mount’s AC, and to Mounted Combat
Spirited Charge
Double melee damage when charging (triple with a lance)
Mounted Skirmisher Unseat
Move and make a full-round set of attacks
Charge with a lance and bull rush to knock opponent down
Ranger bonus feats can be taken without the normal pre-requisites, but only apply when not wearing heavy armour.
Name +2
FAVOURED TERRAIN BONUS
Half the penalty for firing while moving: -2 and -4 rather than -4 and -8
MOUNTED BOND
FAVOURED TERRAINS Level
Once a round, make a Ride check to negate a hit against your mount
Mounted Archery Ride-By Attack
6
5
Mounted Combat
4
6
8
3
Creature type
8
Ranger Level
13 TEMPORARY HIT POINTS
18
WILD EMPATHY
hp =
Ranger Level
WILD EMPATHY BONUS
Ranger Level
=(
÷2)+
Effective Druid Level
Misc
1
TRACK
Track
)=
PREPARED SPELLS
+
Use in place of Diplomacy to improve the attitude of an animal Ranger Level
until level 12
+
Misc
= CHA +
(-3
Survival Bonus
2
SPELLS Level
Ranger Level
4
Spells per day
Spell Save DC
-3=
=
Caster Level
Base + Spells
3
Bonus Spells WIS
1 2
4
3 4 Spell Save DC = 10 + WIS + Spell Level
Concentration
= WIS +
Caster Level
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
SCROLLS
POTIONS
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INFILTRATOR
Ranger Level Level Bonus
(RANGER)
FAVOURED ENEMIES Level
1
+
+2
4
6
Ranger Level
Misc
= CHA +
10
20
COMBAT STYLE
TRACK
=(
Track
÷2)+
Survival Bonus
Ranger Level
2
SPELLS Level
Ranger Level
4
Spells per day
Spell Save DC
-3=
=
Caster Level
Base + Spells
Bonus Spells
6
WIS
10
1
14
2
18
3
Ranger bonus feats can be taken without the normal pre-requisites, but only apply when not wearing heavy armour.
HUNTER’S BOND
4
Level
4
Spell Save DC = 10 + WIS + Spell Level
Concentration
ADAPTATIONS at levels 3, 8, 13 and 18
15
+
Use in place of Diplomacy to improve the attitude of an animal Ranger Level
8 10
5
WILD EMPATHY WILD EMPATHY BONUS
BONUS
= WIS +
Caster Level
SHARE FAVOURED ENEMY
SHARE FAVOURED ENEMY DURATION
ANIMAL COMPANION
Name
Misc
rds = WIS +
Creature type (WIS minimum 1)
Ranger Level
As a move action, share half your Favoured Enemy bonus against a single target with all allies within 30 ft
-3=
Druid Level
PREPARED SPELLS
1
2
3
4
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
SCROLLS
POTIONS
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SHAPESHIFTER Level
Ranger Level
COMBAT STYLE
(RANGER)
NATURAL WEAPON COMBAT
FAVOURED ENEMIES
Aspect of the Beast
FAVOURED ENEMY BONUS +2
4
6
8 10 Ranger Level
1 5
2
10 15
6
20
SHIFTER’S BLESSING
10
Level
14
3
18
Low Light Vision Dark Vision Predator’s Leap: Jump without a run-up Rending Claws
If two claw attacks hit in a turn, the second does an extra 1d6 damage
Improved Natural Weapon
Increased damage dice
1d2 → 1d3 → 1d4 → 1d6 → 1d8 → 2d6 → 3d6 → 4d6 → 6d6 → 8d6 → 12d6 1d10 → 2d8 → 3d8 → 4d8 → 6d8 → 8d8 → 12d8 Weapon Focus +1 to attack with selected weapon Eldritch Claws
Natural weapons considered both magical and silver
Vital Strike
Make a single attack for an extra set of damage dice
Multiattack
Second attack with natural weapons takes only -2 penalty rather than -5
Improved Vital Strike
Make a single attack for two extra sets of damage dice
Ranger bonus feats can be taken without the normal pre-requisites, but only apply when not wearing heavy armour.
HUNTER’S BOND
Level
FORMS
Claws: 1d4 damage (1d3 if small) Wild Instinct: +2 to Initiative and Survival
Level
8
4
Level
SHARE FAVOURED ENEMY
SHARE FAVOURED ENEMY DURATION
13
ANIMAL COMPANION
Name
Misc
rds = WIS +
Level
Creature type (WIS minimum 1)
18 WILD EMPATHY
-3=
Druid Level
PREPARED SPELLS
Ranger Level
WILD EMPATHY BONUS
Ranger Level
As a move action, share half your Favoured Enemy bonus against a single target with all allies within 30 ft
Misc
= CHA +
1
+
Use in place of Diplomacy to improve the attitude of an animal
TRACK
=(
Track
Ranger Level
÷2)+
Survival Bonus
2
SPELLS Level
Ranger Level
4
Spells per day
Spell Save DC
-3=
=
3
Caster Level
Base + Spells
Bonus Spells WIS
1
4
2 3 4 Spell Save DC = 10 + WIS + Spell Level
Concentration
= WIS +
Caster Level
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
SCROLLS
POTIONS
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SKIRMISHER (RANGER)
Ranger Level Level Bonus
HUNTER’S TRICKS TRICKS KNOWN
+
FAVOURED ENEMIES Level
Misc
÷2)-2+
(Round up)
FAVOURED ENEMY BONUS +2
4
6
8 10
1
1
5
2
10
3
15
4
20
5
FAVOURED TERRAINS Level
=(
Ranger Level
+2
FAVOURED TERRAIN BONUS
4
6
3
8
6 7
8
8
13
9
18
COMBAT STYLE
WILD EMPATHY Ranger Level
WILD EMPATHY BONUS
= CHA +
Misc
+
Use in place of Diplomacy to improve the attitude of an animal
TRACK
Track
=(
Ranger Level
÷2)+
Survival Bonus
Ranger Level
2 6 10 14 18
Ranger bonus feats can be taken without the normal pre-requisites, but only apply when not wearing heavy armour.
HUNTER’S BOND Level
4
SHARE FAVOURED ENEMY
SHARE FAVOURED ENEMY DURATION
Misc
rds = WIS +
ANIMAL COMPANION
Name Creature type
(WIS minimum 1) As a move action, share half your Favoured Enemy bonus against a single target with all allies within 30 ft
Ranger Level
-3=
Druid Level
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
SCROLLS
POTIONS
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger Level
SPIRIT RANGER
COMBAT STYLE
Level Bonus
+
Ranger Level
FAVOURED ENEMIES Level
FAVOURED ENEMY BONUS +2
4
6
8 10
1
2 6
5 10
10
15
14 18
20
SPIRIT BOND
FAVOURED TERRAINS Level
+2
FAVOURED TERRAIN BONUS
Ranger bonus feats can be taken without the normal pre-requisites, but only apply when not wearing heavy armour.
4
6
8
3
SPIRIT SPELLS PER DAY
=(
Ranger Level
Misc
÷4)-1+
(Round up)
8
PREPARED SPELLS
13 18 Level
1
Level
4 Augury
12 Divination
WILD EMPATHY Ranger Level
WILD EMPATHY BONUS
2
Misc
= CHA +
+
Use in place of Diplomacy to improve the attitude of an animal
TRACK
=(
Track
Ranger Level
÷2)+
3
Survival Bonus
4
SPELLS Level
Ranger Level
4
Spells per day
Spell Save DC
-3=
=
Caster Level
Base + Spells
Bonus Spells WIS
1 2 3 4 Spell Save DC = 10 + WIS + Spell Level
Concentration
= WIS +
Caster Level
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
SCROLLS
POTIONS
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger Level
TRAPPER
Level Bonus
(RANGER)
COMBAT STYLE
+
Ranger Level
FAVOURED ENEMIES Level
FAVOURED ENEMY BONUS +2
4
6
8 10
1
2 6
5 10
10
15
14 18
20
HUNTER’S BOND
FAVOURED TERRAINS Level
Level +2
FAVOURED TERRAIN BONUS
Ranger bonus feats can be taken without the normal pre-requisites, but only apply when not wearing heavy armour.
4
6
3
8
4
SHARE FAVOURED ENEMY
SHARE FAVOURED ENEMY DURATION
8
ANIMAL COMPANION
Name
Misc
rds = WIS +
13
Creature type (WIS minimum 1)
18
WILD EMPATHY
= CHA +
Misc
+
TRAPS PER DAY
Use in place of Diplomacy to improve the attitude of an animal
TRACK
Track
=(
Ranger Level
-3=
Druid Level
TRAPS
Ranger Level
WILD EMPATHY BONUS
Ranger Level
As a move action, share half your Favoured Enemy bonus against a single target with all allies within 30 ft
÷2)+
Survival Bonus
TRAP SAVE DC
Level
5
=(
Ranger Level
= 10 + (
÷ 2 ) + WIS Ranger Level
÷ 2 ) + WIS +
Traps today
Misc
Extraordinary Trap Modifier
-2
SNARE TRAP
5 7 9 11 13 15 17 19
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
SCROLLS
POTIONS
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
TROPHY HUNTER
Ranger Level Level Bonus
(RANGER)
FIREARM STYLE
1
+ Level
FAVOURED ENEMIES Level
2
FAVOURED ENEMY BONUS +2
4
6
8 10
1 5
Grit Points
You may gain up to WIS grit points each day
Deadeye
Use touch AC beyond first range increment
Gunslinger’s Dodge
Move 5ft immediately; +2 AC against triggering attack Alternatively, drop prone for +4 AC
Quick Clear
Fix a broken firearm as standard action
Cost: 1 pt per range increment Cost: 1 pt
Cost: (1 pt to fix as a move action)
6
10
10 14
15
18
20
HUNTER’S AIM
FAVOURED TERRAINS Level
FAVOURED TERRAIN BONUS
Level +2
4
6
8
4
Firearm attacks target the enemy’s touch AC in the first two range increments. This stacks with similar effects.
3
Touch range increments
PREPARED SPELLS
8
1
13 18
IMPROVED TRACK
=(
Track
Ranger Level
÷2)+
2
Survival Bonus
+2
DC 15 Knowledge (nature) check to discern a creature’s health, manoeuvrability and general behaviour from their tracks.
3
SPELLS Level
Ranger Level
4
Spell Save DC
Spells per day
-3=
=
Caster Level
Base + Spells
4
Bonus Spells WIS
1 2 3 4 Spell Save DC = 10 + WIS + Spell Level
Concentration
= WIS +
Caster Level
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
SCROLLS
POTIONS
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
URBAN RANGER
Ranger Level
COMBAT STYLE Ranger Level
FAVOURED ENEMIES Level
FAVOURED ENEMY BONUS +2
4
6
8
1
10
5
2 6
10
10
15
14 18
20
Ranger bonus feats can be taken without the normal pre-requisites, but only apply when not wearing heavy armour.
FAVOURED COMMUNITIES Level
+2
COMMUNITY BONUS
HUNTER’S BOND 4
6
3
8
Level
4
SHARE FAVOURED ENEMY
SHARE FAVOURED ENEMY DURATION
8
ANIMAL COMPANION
Name
Misc
rds = WIS +
13
Creature type (WIS minimum 1)
18 Level Never slowed by difficult terrain in these communities 7 Move through local citizens as if they were allies
Druid Level
1
WILD EMPATHY Ranger Level
-3=
PREPARED SPELLS
Level Use Stealth in place of Disguise in these communities 12 If successful, you blend into the crowd WILD EMPATHY BONUS
Ranger Level
As a move action, share half your Favoured Enemy bonus against a single target with all allies within 30 ft
Misc
= CHA +
+
2
Use in place of Diplomacy to improve the attitude of an animal
TRACK
=(
Track
Ranger Level
÷2)+
Survival Bonus
3
SPELLS Level
Ranger Level
4
Spells per day
Spell Save DC
-3=
=
Caster Level
Base + Spells
4
Bonus Spells WIS
1 2 3 4 Spell Save DC = 10 + WIS + Spell Level
Concentration
= WIS +
Caster Level
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
SCROLLS
POTIONS
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger Level
WARDEN
Level Bonus
(RANGER)
PREPARED SPELLS
+
1
MASTER OF TERRAIN +2
FAVOURED TERRAIN
Level
4
6
8 10
1
2
5 10
3
15 20 Level
2
LIVE IN COMFORT Take 10 on Survival checks in your favoured terrains If not in immediate danger, take 20
4
TERRAIN BOND
Level
4
Bonus to Perception, Survival and Stealth checks to allies in your favoured terrains
+2
Allies leave no trail and cannot be tracked (unless you want them to be) in your favoured terrains
Level
ABLE EXPLORER Take the higher of two rolls on Acrobatics, Climb, Fly, Ride or Swim checks in your favoured terrains
Level
WILDERNESS WHISPERS Take 20 on Initiative checks in your favoured terrains
5
20
WILD EMPATHY Ranger Level
WILD EMPATHY BONUS
Misc
= CHA +
+
Use in place of Diplomacy to improve the attitude of an animal
TRACK
=(
Track
Ranger Level
÷2)+
Survival Bonus
SPELLS Level
Ranger Level
4
Spell Save DC
Spells per day
-3=
=
Caster Level
Base + Spells
Bonus Spells WIS
1 2 3 4 Spell Save DC = 10 + WIS + Spell Level
Concentration
= WIS +
Caster Level
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
SCROLLS
POTIONS
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
WILD STALKER
Ranger Level Level Bonus
(RANGER)
4
+
RAGE! DURATION
STRONG SENSES PERCEPTION BONUS
+
=(
Ranger Level
÷4)+
RAGE OF THE WILD!
Level
PER DAY
Optional Bonus
rds = CON +
+2
4
6
8
3 8
WILD EMPATHY Ranger Level
WILD EMPATHY BONUS
Misc
= CHA +
rds
RAGE!
4
4
2
-2
GREATER RAGE!
6
6
3
-2
MIGHTY RAGE!
8
8
4
-2
STR
CON
FATIGUED DURATION
18
)-4+
TODAY
ARMOUR CLASS PENALTY
Ability Modifier = (Total Ability Score - 10) ÷ 2
13
RAGE!
Misc
WILL SAVE BONUS
Optional bonus applies if the character already has low-light vision
FAVOURED TERRAIN BONUS
Barbarian Level
CONSTITUTION SCORE BONUS
1
FAVOURED TERRAINS
×2
-3=
STRENTH SCORE BONUS
(Round up)
(Max +7)
Level
(
Ranger Level
Ranger Level
rds =
Strength Score Penalty: -2
RAGE! Duration
×2
-1 STR
AC
Dexterity Score Penalty: -2
-1 DEX
Cannot rage, run or charge while fatigued.
WILD TALENTS
+
Use in place of Diplomacy to improve the attitude of an animal
TRACK
=(
Track
Ranger Level
÷2)+
Survival Bonus
SPELLS Level
Ranger Level
4
Spells per day
Spell Save DC
-3=
=
Caster Level
Base + Spells
Bonus Spells
PREPARED SPELLS
WIS
1
1
2 3 4 Spell Save DC = 10 + WIS + Spell Level
Concentration
= WIS +
2
Caster Level
3
4
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
SCROLLS
POTIONS
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Rogue Level
ROGUE
ROGUE TALENTS TALENTS KNOWN
ROGUE Rogue Level
{
1
Trapfinding Sneak Attack
Evasion
4
Uncanny Dodge
8
Improved Uncanny Dodge Advanced Talents
20
Master Strike
4 +(
=
÷ 2)
Disable Device
=
(
Rogue Level
+(
=
+
Rogue Level
÷3
÷ 2) Misc
)+
d6 =
(
Rogue Level
÷2
)+
5 6 7 8
SNEAK ATTACK SNEAK DAMAGE BONUS
(Round down)
Rogue Level
Perception
3
From level 10, a Rogue can take Advanced Talents
3
TRAPS
TRAP SENSE Level REFLEX BONUS
)+
2
10
Disable Traps
÷2
Misc
1
2
Locate Traps
=(
Rogue Level
Misc
9 (Round up)
Sneak attack damage can be applied when a target is flanked or is denied their DEX bonus to AC. On ranged attacks, it only applies within 30 ft. It is not multiplied by critical hits. It cannot be non-lethal unless using a non-lethal weapon.
10 11
MASTER STRIKE Level
20
A successful sneak attack can also deliver one of: • Sleep for 1d4 hours • Paralysed for 2d6 rounds • Slain
MASTER STRIKE FORTITUDE DC
= 10 +
(
13
Rogue Level
÷2
) + INT
Master strike cannot be used again on the same target within 24 hours, whether they pass the Fortitude save or not.
© Marcus Downing 2014
12
14
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Scout Level
SCOUT
ROGUE TALENTS TALENTS KNOWN
(ROGUE)
SCOUT Rogue Level
{
1
Trapfinding Sneak Attack
Evasion
4
Scout’s Charge
8
Skirmisher Advanced Talents
20
Master Strike
Rogue Level
+(
=
÷ 2)
Disable Device
=
(
Rogue Level
+(
=
+
Rogue Level
÷3
÷ 2) Misc
)+
d6 =
(
Rogue Level
÷2
)+
Misc
(Round up)
4
Level
8
6 7
9
Sneak attack damage can be applied when a target is flanked or is denied their DEX bonus to AC. On ranged attacks, it only applies within 30 ft. It is not multiplied by critical hits. It cannot be non-lethal unless using a non-lethal weapon. Level
5
8
SNEAK ATTACK SNEAK DAMAGE BONUS
(Round down)
4
Perception
3
From level 10, a Rogue can take Advanced Talents
3
TRAPS
TRAP SENSE Level REFLEX BONUS
)+
2
10
Disable Traps
÷2
Misc
1
2
Locate Traps
=(
Rogue Level
10 11
SCOUT’S CHARGE
Deal sneak attack damage when you charge. Enemies with Uncanny Dodge are immune to this.
12
SKIRMISHER
Deal sneak attack damage whenever you move 10 ft. Enemies with Uncanny Dodge are immune to this.
13
MASTER STRIKE A successful sneak attack can also deliver one of: Level • Sleep for 1d4 hours 20 • Paralysed for 2d6 rounds • Slain MASTER STRIKE FORTITUDE DC
= 10 +
(
Rogue Level
÷2
14
) + INT
Master strike cannot be used again on the same target within 24 hours, whether they pass the Fortitude save or not.
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS KNOWN SPELLS
Caster Level
SORCERER
Level Bonus
+
BLOODLINE
0
1
SPELLS Spell Save DC
Spells per day
=
Base Bonus Spells + Spells
0
CHA CHA - 4 CHA - 8 CHA - 12
Spells Known
2
1 2 3 4 5
3
6 7 8 9 Spell Save DC = 10 + CHA + Spell Level
Concentration
= CHA +
Caster Level
4
ARCANE SPELL FAILURE THRESHOLD
% SCROLLS
5
6
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
7
8
9
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS KNOWN SPELLS
Caster Level
CROSSBLOODED SORCERER
Level Bonus
+
BLOODLINES
0
1
SPELLS Spell Save DC
Spells per day
=
Base Bonus Spells + Spells
0
2
CHA CHA - 4 CHA - 8 CHA - 12
Spells Known
1 2 3 4
3
5 6 7 8 9
4
Spell Save DC = 10 + CHA + Spell Level
Concentration
= CHA +
Caster Level
ARCANE SPELL FAILURE THRESHOLD
% SCROLLS
5
6
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
7
8
9
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS PREPARED SPELLS
Caster Level
WIZARD
Level Bonus
+
0
SPELL SCHOOLS SPECIALITY SCHOOL
Speciality Spell OPPOSED SCHOOLS
1
Spells from your opposed schools cost two slots to prepare.
ARCANE BOND FAMILIAR
BONDED OBJECT
Speciality Spell
SPELLS Spells per day
2
Base Specialist Bonus + + Spells Spell Spells
=
INT INT - 4 INT - 8 INT - 12
Spell Save DC
0 1
Speciality Spell
2 3 4
3
5 6 7 8
Speciality Spell
9 Spell Save DC = 10 + INT + Spell Level
Concentration
= INT +
4
Caster Level
ARCANE SPELL FAILURE THRESHOLD
%
Speciality Spell
SCROLLS
5
Speciality Spell
6
POTIONS
Speciality Spell
7 WANDS
CHARGES
#
CHARGES
Speciality Spell
#
8 Speciality Spell
CHARGES
9 © Marcus Downing 2014
#
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS EXTRACTS
Alchemist Level
ALCHEMIST ALCHEMY Extracts per day
=
Base Extracts
+
1
INT INT - 4 INT - 8 INT - 12
Extract Save DC
1 2 3 4
2
5 6 Extract Save DC = 10 + INT + Extract Level
DISCOVERIES DISCOVERIES KNOWN
=
(
Alchemist Level
÷2
)+
Misc
3
(Round down)
1
2
3
4
4
5
5 6
7
6
8
9
MUTAGENS
10 Strength Bonus
+ STR
- INT
Intelligence Penalty
Dexterity Bonus
+DEX
- WIS
Wisdom Penalty
Constitution Bonus
+CON
- CHA
Charisma Penalty
11
12
+
BASIC DAMAGE
Immune to all poisons
MUNDANE POTIONS
mins = 10 mins ×
Alchemist Level
(
÷2
)
OTHER DAMAGE BOMBS PER DAY
INT
(Round up) SPLASH DAMAGE
+ ft © Marcus Downing 2014
Alchemist Level
DURATION
d6 +
POISON RESISTANCE FORTITUDE SAVE BONUS
10
Natural Armour Bonus
BOMBS
POISON RESISTANCE
Level
+ AC
Splash radius
Alchemist Level
= SAVING THROW DC
= 10 +
Bombs Today
Misc
+ INT +
(
Alchemist Level
Use this DC for Splash reflex saves, Discovery fortitude saves etc.
÷2
) + INT (Round down)
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS MOUNT
Cavalier Level
CAVALIER
Name
ORDER Creature type
Mounted Speed
ft
EDICTS CHARGE
Level
3
11
Level
20
Level
×2
Mighty Charge
×2/×3
Supreme Charge
On critical hit, target is stunned (or staggered if they pass a Will save) for 1d4 rds. (damage is triple only if using a lance)
Charge attack
8
Critical Range
Free bull rush, disarm, sunder or trip on successful charge; no Attack of Opportunity.
Level
2
Damage
+4
Cavalier’s Charge No Armour Check penalty when charging.
Level ABILITIES
Attack Bonus
sq
Attack Bonus
Damage
d
Level
Critical
×
TACTICIAN
15
FEAT SHARING PER DAY
Cavalier Level
FEAT SHARING DURATION
Cavalier Level
=1+(
CHALLENGE CHALLENGES PER DAY
=(
Cavalier Level
Misc
÷3)+
rds = 1 + (
(Round up)
Challenges Today
Misc
Feat Sharing Today
Misc
Rounds Shared This Encounter
÷5)+ ÷ 2 )+
TEAMWORK FEATS
MELEE DAMAGE BONUS
Cavalier Level
Misc
+
=
Take -2 penalty to AC against any enemy except challenged target Level
17
Challenged target suffers -2 penalty to AC against any target other than you.
Level
9
CAVALIER ORDER — CHALLENGE ABILITY
Level
17
SKILLS Level
4
EXPERT TRAINER
=
Training
=
Cavalier Level
+
Handle Animal Bonus
÷2
When training an animal to serve as a mount CAVALIER ORDER — SKILLS
BANNER Level
=
5
Cavalier Level
Attack Bonus
+
=
Saving Throw Bonus
+
=
+ 2
Bonus to saves against charm and compulsion effects.
Level
14
© Marcus Downing 2014
÷5
+1
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS KNOWN SPELLS
Caster Level
INQUISITOR
OD
0
FU
GO
W LA
DEITY
L
TI
EV
AO
IL
CH C
DOMAIN Domain
1
Granted Powers
2
SPELLS Spell Save DC
Spells = Base + Bonus Spells per day Spells WIS WIS - 4 WIS - 8 WIS - 12
Spells Known
0
3
1 2 3 4
4
5 6 OD
FU
GO
W LA
Spell Save DC = 10 + WIS + Spell Level
L
TI
EV
AO
IL
CH
The inquisitor cannot cast spells of an alignment opposed to her own or her deity’s.
C
5
SKILLS MONSTER LORE
= WIS
+
Knowledge
When identifying the abilities and weaknesses of creatures.
}
STERN GAZE
Intimidate
+
Sense Motive
+
Level
2
÷2 JUDGEMENTS PER DAY
+
Track
6
Inquisitor Level
=(
CUNNING INITIATIVE
Level
TEAMWORK FEATS Level
3
CURRENT FEATS
=
(
Inquisitor Level
Misc
÷3
)+
1
+ 3-LEVEL BONUS
+ Level
8
Level
16
BANE
5
Level
12
Weapon Enhancement Bonus
+2
+ 2 + 2d6
+2
+ 2 + 4d6
Inquisitor Level
BANE PER DAY
Misc
Damage Bonus
Bane Rounds Today
DISCERN LIES DISCERN LIES Inquisitor PER DAY Level
= © Marcus Downing 2014
Misc
+
17
Discern Lies Today
=1+(
Inquisitor Level
Inquisitor Level
Healing
Fast healing per round Judgements Today
÷3)
Level
3-Level Bonus
+
3-Level Bonus
5-Level + Bonus Attack bonus From level 10, bonus doubles to confirm critical hits Overcome spell resistance
÷5)
+
Justice
Piercing
+
3-Level Bonus
Protection
}
5-Level + Bonus Armour class bonus From level 10, bonus doubles against critical hits
Purity
+
5-Level Bonus
Resilience
+
5-Level Bonus
Resistance
+
3-Level Bonus × 2
Saving throw bonus Damage reduction
Invoke two judgements at once
Energy resistance bonus
Invoke three judgements at once
Your weapon counts as magical for bypassing damage resistance. Level Your weapon also counts as aligned, 6 to an alignment that matches your own. Level Your weapon also counts as adamantine 10 for overcoming damage resistance.
SLAYER Select one judgement at start of combat to apply its bonus at 5 levels higher TRUE JUDGEMENT
20
+
rds =
Level
=1+(
Damage bonus
÷ 3 )+
Invoke one Judgement on your foes and receive a bonus as long as you are in combat.
5-LEVEL BONUS
Temporary feat
Level
JUDGEMENT Destruction
Misc
(Round up)
= WIS
+
Initiative
Inquisitor Level
Invoke True Judgement before one attack If the attack is successful, the target must pass a Fortitude save or die Whether successful or not, that target is then immune to True Judgement for 24 hours
FORTITUDE SAVE DC
=(
Inquisitor Level
÷ 2 ) + WIS
Smiting
+ + +
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Caster Level
ORACLE
Level Bonus
MYSTERY Mystery
+
CURSE
SPELLS Spell Save DC
Spells per day
=
Base Bonus Spells + Spells
0
CHA CHA - 4 CHA - 8 CHA - 12
Spells Known
Deity
1
6
2
7
3
8
4
9
5
10
1
KNOWN SPELLS
2 3 4
0
5 6 7 2
8
Bonus Spell
1
9 Spell Save DC = 10 + CHA + Spell Level
Concentration
= CHA +
ARCANE SPELL FAILURE THRESHOLD
Caster Level
4
Bonus Spell
%
2 SCROLLS
6
POTIONS
8
10
12
Bonus Spell
3
Bonus Spell
4
Bonus Spell
Bonus Spell
© Marcus Downing 2014
CHARGES
#
14
CHARGES
#
16
CHARGES
WANDS
#
18
Bonus Spell
5
6
7
Bonus Spell
8
Bonus Spell
9
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS KNOWN SPELLS
Caster Level
SUMMONER SUMMONER Summoner Level
1
{
0
Eidolon Life Link Summon monster I
2
Bond Senses
3
Summon monster II
4
Shield ally
5
Summon monster III
6
Maker’s call
7
Summon monster IV
8
Transposition
9
Summon monster V
1
2
10
Aspect
11
Summon monster VI
12
Greater shield ally
13
Summon monster VII
14
Life bond
15
Summon monster VIII
16
Merge forms
17
Summon monster IX
18
Greater aspect
19
Gate
20
Twin eidolon
3
4
5
6
SPELLS Spell Save DC
Spells per day
=
Base Bonus Spells + Spells
0
CHA CHA - 4 CHA - 8 CHA - 12
Spells Known
1 2 3 4 5 6 7
SCROLLS
8
POTIONS
9 Spell Save DC = 10 + CHA + Spell Level ARCANE SPELL FAILURE THRESHOLD
%
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
EIDOLON MALE
OD
FU
GO
W LA
FEMALE
Name L
TI
EV
AO
IL
CH
EIDOLON Temp Modifier
DEX
DEX
DEX
CON
CON
CON
INT
INT
INT
WIS
WIS
WIS
CHA
CHA
CHA
Ability Modifier = (Total Ability Score - 10) ÷ 2
EVOLUTIONS
(Round down)
Armour Bonus
(Good)
Feats
d10
EVOLUTION POOL
Saves
(Bad)
Good saves:
FORT REF WILL
/ SKILLS Untrained
Ranks
DEX INT CHA STR CHA DEX CHA DEX DEX CHA WIS CHA INT WIS DEX WIS DEX INT DEX WIS
Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Linguistics Perception Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Track
Class Skills +3
Skill Bonus
Trained
Swim Use Magical Device Knowledge: Arcana Knowledge: Dungeoneering Knowledge: Religion Knowledge: Nature
STR CHA INT INT INT INT INT
Feats
Misc
+ Size diff x4
N/A
Other skills: Craft - INT Perform - CHA
Knowledge - INT Profession - WIS
Knowledge: The Planes
SURVIVAL
ns
STR
Skill Ranks
io
STR
Max Attacks
ut
STR
Base Attack Bonus
ol
Temp Score
SUMMONER LEVEL
Ev
Ability Modifier
Size Modifier
C
Item Bonus
Size Hit Dice
ABILITIES Ability Score
Base Form
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE Feats
INITIATIVE BONUS
ATTACKS Training
INIT = DEX +
+
Misc
+
Range
SPEED
ft
Temp Speed
SPEED
ft
sq
ft
Swim Speed
ft
Fly Speed
sq
sq
ft
sq
ft
ft
Attack Bonus
Temp Attack Bonus
+
Morale Bonus
=
Buffs
=
Power Attack
Nerfs
-
+
ft
+
Damage
Attack Bonus
Attack Bonus
CMB = STR + BAB
Size Modifier
-
FORT
Deflection Modifier
FLAT-FOOTED CMD
Base Attack Bonus
+ BAB
+ Deflection Modifier
Temp CMB
Temp CMD
+ CMB
+ CMD
/
/
×
Base
= CON +
Racial
Misc
Temp
+
+
+
+
+
+
+
+
+
REFLEX SAVE
Dodge Modifier
CMD = 10 + STR
Critical
SAVES FORTITUDE SAVE
Misc
CMD = 10 + STR + DEX +
×
d
sq
+
COMBAT MANOEUVRE DEFENCE
Critical
Damage
COMBAT MANOEUVRES COMBAT MANOEUVRE Base BONUS Attack Bonus
×
d
Type
ft
Critical
Damage
sq
Range
×
d
Type
-
Buffs
Attack Bonus
sq
Range
Critical
d
Type
ft
Power Attack
Nerfs
-
Morale Bonus
Range
RANGED ATTACK
+
Temp Damage Bonus
+
MELEE ATTACK
×
Damage
sq
BASE ATTACK BASE ATTACK BONUS
Critical
d
Type
sq
Damage
sq
Range
Climb Speed
Attack Bonus
Type
-
Base Attack Bonus
+ BAB
+
Size Modifier
Misc
-
= DEX +
WILL SAVE
+ Size Modifier
REF WILL
Misc
+
= WIS +
Evasion
Improved Evasion
Endurance
Trap Sense
EFFECTS
Conditional Modifiers
HEALTH Dying
HIT POINTS Wounds
Stable
Non-lethal
Unconscious
hp
hp
hp
ARMOUR CLASS Dodge Modifier
ARMOUR CLASS
AC
= 10 + DEX +
Deflection Modifier
Natural Armour
Size Modifier
Misc
Evolutions
+
+
+
+
+
+
+
+
+
+
+
+
+
FLAT-FOOTED ARMOUR CLASS
AC
= 10
/
/
FEATS
TOUCH ARMOUR CLASS
AC Temp AC
= 10 + DEX +
+
/
Spell Resistance Conditional Modifiers
+ AC Damage Reduction
/ Notes
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS PREPARED SPELLS
Caster Level
WITCH
Level Bonus
0
+
FAMILIAR Name
1
Creature type
SPELLS Spells per day
=
Base Spells
0
+
Bonus Spells
2
INT INT - 4 INT - 8 INT - 12
Spell Save DC
1 2
3
3 4 5 6
4
7 8 9 Spell Save DC = 10 + INT + Spell Level
5
ARCANE SPELL FAILURE THRESHOLD
% PATRON SPELLS Patron
6
Level
2 4
7
6 8
8
10 12 14
9
16 18
KNOWN HEXES
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Magus Level
MAGUS
WEAPON
Caster Level
Enhancement
-2
ARCANE POOL ARCANE POOL CAPACITY
pts
=
(
Magus Level
÷2
)
+ INT +
-
INT
Maximum Penalty
+ Enhancement Cost
Magus Level
÷4
Critical
×
d Defensive Casting Bonus
Caster Level
= INT +
Concentration
+
Level 8 Bonus
+
2
Defensive Casting Bonus is double the Attack Penalty taken Automatic success on casting defensively When casting a spell and attempting a melee attack against the same target, choose one of: Attack Spell Save to overcome target’s + 2 Bonus + 2 DC Bonus + 2 spell resistance
PREPARED SPELLS PREPARED SPELLS
(Round up)
Weapon enhancements are powered from your Arcane Pool
0
ENHANCEMENT
+1
Flaming
+2
Flaming burst
9
+3
Speed
13
+4
Dancing
17
+5
Vorpal
5
20
Magus Level
=
14
Level
WEAPON ENHANCEMENT
Damage
DEFENSIVE CASTING Defensive Casting Attack Penalty
Level
pts
Attack Bonus
+
Misc
(round down, min 1)
MAX WEAPON ENHANCEMENT
Spell Combat Attack Penalty
Frost
Keen
Icy burst
Shock Shocking burst
1
SPELLS Spells per day
=
Base Bonus Spells + Spells
0
2
INT INT - 4 INT - 8 INT - 12
Spell Save DC
1 2 3 4
3
5 6 Spell Save DC = 10 + INT + Spell Level
%
ARCANE SPELL FAILURE THRESHOLD
4
MAGUS ARCANA ARCANA KNOWN
Magus Level
=
÷3
Arcane Pool Cost
1
pts
2
pts
3
pts
4
pts
5 6 © Marcus Downing 2014
pts
pts
5
6 SPELL RECALL / KNOWLEDGE POOL Level Spell Recall 4 Reprepare any spell already cast today
Arcane Pool Cost
=
Spell Level
Level Knowledge Pool 7 Prepare any Magus spell as if known
Arcane Pool Cost
=
1 pt
Improved Spell Recall Level Reprepare any spell already cast today
Arcane Pool Cost
=
Arcane Pool Cost
=
11
Improved Spell Recall Prepare any known spell as a swift action
Metamagic
+ Adjustment
( Level ÷ 2 ) + Adjustment Spell
Metamagic
Spell Level
(cannot use metamagic)
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
GUNSLINGER
Gunslinger Level
FIREARMS Capacity
GRIT GRIT POINTS PER DAY
pts
Range
Misc
Misfire
ft
= WIS +
sq 1 -
Attack Bonus
(
Damage
ft )
Critical
×
d
Capacity Range
Misfire
ft
pts Successful critical hit with a firearm
+1 grit point
Killing blow with a firearm
+1 grit point
Daring acts
GM’s ruling
(
Damage
ft )
Critical
×
d
Capacity Range
Misfire
ft
GUN TRAINING DAMAGE BONUS
sq 1 -
Attack Bonus
sq 1 -
Attack Bonus
(
Damage
ft )
Critical
×
d
Capacity
MISFIRE VALUE
= DEX
2
Range
Misfire
FIREARMS
ft
sq 1 -
Attack Bonus
(
Damage
ft )
Critical
×
d
Capacity Range
Misfire
ft
sq 1 -
Attack Bonus
(
Damage
ft )
Critical
×
d DEEDS
Level
NIMBLE NIMBLE DODGE BONUS
+
AC
=
(
Gunslinger Level
+2
1
) ÷ 4 (Round down)
BONUS FEATS Level
Level
3
4
Level
Deadeye
Use touch AC beyond first range increment
Gunslinger’s Dodge
Move 5ft immediately; +2 AC against triggering attack Alternatively, drop prone for +4 AC
Quick Clear
Fix a broken firearm as standard action
Gunslinger Initiative
+2 Initiative; (with Quick Draw, draw firearm as part of initiative)
*
Pistol-whip
Surprise melee attack. One handed: d6/d4 Two handed: d10/d8 Also, CMB to knock prone
Cost: 1 pt
Utility Shot
Blast lock or Shoot unattended object or Stop bleeding
Dead Shot
Roll all attacks, additional hits add dice
Startling Shot
On a miss, target is flat footed till its next turn
Targeting
As a full round, target a part of the body: Arms: drops one carried item (no damage) Head: confused for one round Legs: knocked prone Torso: 19-20 critical range Wings: begins to fall
Cost: 1 pt
Bleeding Wound
Bleed damage equal to DEX Alternatively, 1 pt Strength, Dexterity or Constitution damage
Cost: 1 pt Cost: 2 pt
Expert Loading
Keep a broken gun from exploding on a misfire
Cost: 1 pt
Lightning Reload
Reload as a swift action once per round (with Rapid Reload, free action)
*
Evasive
Gain Evasion and Improved Uncanny Dodge
*
Shoot into the air to inspire fear within 30ft
Cost: 1 pt
Reroll a saving throw (must take second roll) Reroll a skill check
Cost: 2 pt Cost: 1 pt
8
Level
12
Level
16
Level
Level
7
20
TRUE GRIT Level
20
Any 2 deeds except Slinger’s Luck
Level
11
Level
15 Menacing Shot Slinger’s Luck
Level
Cheat Death
19 Stunning Shot
Death’s Shot *
© Marcus Downing 2014
Cost: 1 pt per range increment Cost: 1 pt
Cost: (1 pt to fix as a move action)
On falling to 0hp or below, restore to 1hp
*
Cost: 1 pt
*
Cost: all remaining pts
On a hit, Fort (DC 10 + ½ level + WIS) or stunned for 1 round
Cost: 2 pt
On a critical, Fort (DC 10 + ½ level + DEX) or die
Cost: 1 pt
Deeds with no cost are only available while you have at least 1 grit point remaining
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ninja Level
NINJA
KI POOL KI POOL CAPACITY
=
NINJA Ninja Level
{ {
1 2
÷2
Misc
) + CHA +
(Round down)
Ki Pool
Poison Use Sneak Attack Ki Pool Ninja Tricks Ki cost
3
No Trace
Treat any jump check as if from a running start
4
Uncanny Dodge
Make one additional attack when making a full attack
1
6
Light Steps
Increase your move speed by 20ft for one round
1
8
Improved Uncanny Dodge
+4 insight bonus to Stealth checks for one round
1
10
Master Tricks
Level Hidden Master: cast Greater Invisibility as a standard action
3
20
Hidden Master
As long as you have at least one ki point
20 Trade sneak attack dice for ability score damage
NINJA TRICKS
SNEAK ATTACK SNEAK DAMAGE BONUS
d6 =
(
Ninja Level
÷2
)+
TRICKS KNOWN
Misc
(Round up) Sneak attack damage can be applied when a target is flanked or is denied their DEX bonus to AC. On ranged attacks, it only applies within 30 ft. It is not multiplied by critical hits. It cannot be non-lethal unless using a non-lethal weapon.
=
(
Ninja Level
÷3
=
(
Ninja Level
÷2
)+
Misc
(Round down)
Sneak Attack Trick
1 2 3
NO TRACE NO TRACE BONUS
+
(
Ninja Level
)+
No Trace bonus is added to: • the DC of a Survival check to track the Ninja; • Disguise skill checks • opposed Stealth checks while stationary
Misc
4 (Round down)
5 6 7 8 9 10 11 12 13 14
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS MOUNT
Samurai Level
SAMURAI
Name Creature type
ORDER
Mounted Speed
ft
sq
RESOLVE EDICTS
RESOLVE USES PER DAY
=(
Samurai Level
Misc
÷ 2 )+
Resolve Today Regain one use of Resolve when you defeat the target of a Challenge
(Round down) ABILITIES
Level
2
Level
9
Level
8
Level
17
Level
DETERMINED
Recover from being fatigued, shaken or sickened Level 8: recover from being exhausted, frightened, nauseated or staggered
RESOLUTE
Take the better of two rolls on a Fortitude or Will save
UNSTOPPABLE
Immediately stabilise and remain conscious (but staggered)
GREATER RESOLVE
Convert a confirmed critical hit to a standard hit
TRUE RESOLVE
Spend all remaining resolve (at least 2) to avoid death
WEAPON EXPERTISE
15
Level
3
CHALLENGE CHALLENGES PER DAY
=(
Samurai Level
Longbow
+2 to confirm critical hits with selected weapon Misc
÷3)+
(Round up)
MELEE DAMAGE BONUS
Draw selected weapon as an immediate action: Naginata Wakizashi Katana
Samurai Level
Challenges Today
Misc
+
=
Take -2 penalty to AC against any enemy except challenged target
Level
11
HONOURABLE STAND Once per day, while fighting a challenge: • immune to being shaken, frightened or panicked • remain conscious below 0 hp • may spend one use of Resolve to reroll any save.
Level 16: Twice per day Level
12
Level
20
DEMANDING CHALLENGE
Challenged target suffers -2 penalty to AC against any target other than you. LAST STAND Once per day, while fighting a challenge: • all weapons (except criticals) do minimum damage • remain conscious and not staggered below 0 hp • cannot be killed by weapons except by target
SAMURAI ORDER — CHALLENGE ABILITY
BANNER Level
=
5
Samurai Level ÷
Attack Bonus
+
=
Saving Throw Bonus
+
=
+ 2
Bonus to saves against charm and compulsion effects
Level
14
© Marcus Downing 2014
5
+1
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS MOUNT
Ronin Level
RONIN
Name
(SAMURAI)
Creature type
RONIN
Mounted Speed
ft
CODE OF HONOUR
sq
RESOLVE RESOLVE USES PER DAY
Level WITHOUT MASTER per combat: remain at 1 hp; reroll to confirm a 8 Once critical hit; or take 10 on a skill check during combat
Level
9
Level CHOSEN DESTINY twice against charm or compulsion 15 Roll Once per day, take 20 on any d20
Level
17
CHALLENGE
=(
Ronin Level
MELEE DAMAGE BONUS
3
÷3)+
Ronin Level
÷ 2 )+
Resolve Today Regain one use of Resolve when you defeat the target of a Challenge
DETERMINED
Recover from being fatigued, shaken or sickened Level 8: recover from being exhausted, frightened, nauseated or staggered
RESOLUTE
Take the better of two rolls on a Fortitude or Will save
UNSTOPPABLE
Immediately stabilise and remain conscious (but staggered)
GREATER RESOLVE
Convert a confirmed critical hit to a standard hit
TRUE RESOLVE
Spend all remaining resolve (at least 2) to avoid death
WEAPON EXPERTISE Level
Misc
(Round up)
Misc
(Round down)
Level SELF RELIANT a will save after the 2nd round of duration 2 Retry Roll twice to stabilise
CHALLENGES PER DAY
=(
Ronin Level
Draw selected weapon as an immediate action: Naginata Wakizashi Katana
Longbow
+2 to confirm critical hits with selected weapon
Challenges Today
Misc
+
=
Take -2 penalty to AC against any enemy except challenged target
Level
11
HONOURABLE STAND Once per day, while fighting a challenge: • immune to being shaken, frightened or panicked • remain conscious below 0 hp • may spend one use of Resolve to reroll any save.
Level 16: Twice per day Level
12
Level
20
DEMANDING CHALLENGE
Challenged target suffers -2 penalty to AC against any target other than you. LAST STAND Once per day, while fighting a challenge: • all weapons (except criticals) do minimum damage • remain conscious and not staggered below 0 hp • cannot be killed by weapons except by target
RONIN CHALLENGE ABILITY Ronin Bonus in combat against the = Level target of the challenge:
Attack Bonus
+
=
Dodge Bonus
+ AC
=
÷4
BANNER Level
=
5
Ronin Level
Attack Bonus
+
=
Saving Throw Bonus
+
=
+ 2
Bonus to saves against charm and compulsion effects
Level
14
© Marcus Downing 2014
÷5
+1
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS PREPARED SPELLS
Caster Level
ARCANIST SPELLS Spell Save DC
Spells per day
=
Base Bonus Spells + Spells
0
0
INT INT - 4 INT - 8 INT - 12
Spells Prepared
1 2
1
3 4 5 6
2
7 8 9 Spell Save DC = 10 + INT + Spell Level
= INT +
Concentration
3
Caster Level
ARCANE SPELL FAILURE THRESHOLD
%
4 ARCANIST EXPLOIT
Level
5
1
Level
6
3
7
Level
5
8 Level
7
Level
9
9 ARCANE RESERVOIR POINTS PER DAY
pts
= 1+
(
Arcanist Level
÷2
)
Arcane Reservoir
Arcane reservoir can never exceed the daily allowance
Level
11
Level
13
Spend one arcane reservoir point when casting a spell to add 1 to either the caster level or the saving throw DC. CONSUME SPELLS As a standard action, convert any prepared spell into a number of arcan reservoir points equal to the spell level.t
Level
20
MAGICAL SUPREMACY Cast a prepared spell by spending points equal to the spell level.
Level
15
Level
17
Level
19
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CHARACTER MALE
OD
W LA FU
GO
FEMALE
Name L
TI
EV
AO
IL
CH
Race
Size
C
Size Modifier
Campaign
Skill Ranks
CLASSES
XP
ABILITIES Item Bonus
Ability Modifier
Temp Score
Temp Modifier
d
2 3
d d
4
d
5
STR
STR
STR
DEX
DEX
DEX
CON
CON
CON
INT
INT
INT
Acrobatics
WIS
WIS
WIS
Appraise
CHA
CHA
CHA
Autohypnosis
Ability Modifier = (Total Ability Score - 10) ÷ 2
(Round down)
FEATS & SPECIAL ABILITIES
Favoured class +1 per level
Untrained
Bluff Climb Diplomacy Disguise Escape Artist Fly Handle Animal Heal Intimidate Linguistics Perception Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Track Swim Use Magical Device Knowledge: Arcana Knowledge: Dungeoneering Knowledge: Psionics Knowledge: Religion Knowledge: Nature Knowledge: The Planes
LANGUAGES
hp
rks
Level Adjustment
Effective Character Level
d
+ CON per level
SKILLS
Disable Device
© Marcus Downing 2014
pp
+ INT per level
Level
Class Skills +3
Skill Bonus
Ranks
STR CHA INT INT INT INT INT INT
Misc
-
DEX INT WIS CHA STR CHA DEX CHA DEX DEX CHA WIS CHA INT WIS DEX WIS DEX INT DEX WIS SURVIVAL
Racial, Feats
Armour Check Penalty
±4
if larger/ smaller
N/A
-
Knowledge - INT Profession - WIS
Ability Score
Hit Die
1
Craft - INT Perform - CHA
Player
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARMOUR
INVENTORY Value
Hat / Mask
Weight Properties
EQUIPMENT
Properties Max Speed
Type
ft Check Penalty
Weight
sq
Spell Failure
%
lb
Max AC DEX Armour AC
AC
Headband Properties
SHIELD Eyes
Properties Check Penalty
Weight
Spell Failure
lb
%
Shield AC
Properties
AC Neck / Throat Properties
Shoulders Properties
Chest Properties
Belts Properties
Light Load
Carried Items
lb
Weapons, Ammo
lb
Armour, Shield
lb
Heavy Load
Worn Items
lb
Dorjes, Power stones, Tattoos, Components
lb
lb Medium Load
lb
Max Load
lb
MONEY
Copper ,
Gold Platinum Total
, ,
Properties
Ring
Arms / Wrists
Properties
Properties
Ring
Feet
Properties
Properties
pp ,
DORJES
CHARGES
gp
, ,
,
sp
,
,
Properties
cp
,
Silver
Clothes / Body
lb
Total Weight
lb
Hands
#
.
POWER STONES
TATTOOS 1 2 3 4
CHARGES
5
#
6 7
© Marcus Downing 2014
CHARGES
#
CHARGES
8
#
9 10
http://charactersheets.minotaur.cc
11 12
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PSIoN
PREPARED SPELLS KNOWN POWERS
Psion Level
PSIONICS UNLEASHED
POWERS KNOWN
Manifester Level
MAX POWER LEVEL
MAX POINTS POWER COST
Manifester Level
=
DISCIPLINE Discipline
Additional Class Skills
Power
Generalist
UMD,
1
Seer (clairsentience)
Diplomacy, Perception
2
Egoist (psychometabolism)
Acrobatics, Heal
Shaper (metacreativity)
Bluff, Disguise, UMD
3
Nomad (psychoportation)
Climb, Fly, Survival, Swim
Kineticist (psychokinesis)
Disable Device, Intimidate
5
Telepath (telepathy)
Bluff, Diplomacy, Sense Motive
6
Level
Cost
4
Discipline Talents
7 8 9
Level Discipline Abilities
10
2
11
8
12
14
13
20
14 15
PSIONICS POWER POINTS Base PER DAY Points
pts =
Bonus Points
+
Racial
+
Misc
+
16 17 18 19
Bonus Points
Manifester Level
= INT ×
20
÷2
21 (Round down)
Power Points
22 23 24 25
pts
26
POWER LEVELS
27
Power Save DC
28
Power Level
Point Cost
1
1
2
3
3
5
4
7
32
5
9
33
6
11
34
7
13
35
8
15
36
9
17
29 30 31
Power Save DC = 10 + INT + Power Level
BONUS FEATS Level
1 5 10 15 20 Bonus feats should be Psionic Feats, Metapsionic Feats or Psionic Item Creation Feats © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Psychic Warrior Level
PSIONICS UNLEASHED
PSYCHIC WARRIoR
WARRIOR’S PATH
Manifester Level
Trance
PATH SKILLS +2
4
6 Manoeuvre
SECONDARY PATH Level
9 Trance
PSIONICS POWER POINTS Base PER DAY Points
=
Bonus Points
+
Bonus Points
Racial
Misc
+
Manoeuvre
+
Manifester Level
= WIS ×
÷2
PREPARED SPELLS KNOWN POWERS POWERS KNOWN
(Round down)
Power Points
MAX POWER LEVEL
MAX POINTS POWER COST
Manifester Level
= Path Power
Level
Power
Level
Cost
1 2 POWER LEVELS Power Level
Point Cost
3
Power Save DC
Cost
1
1
1
2
3
3
5
3
4
7
4
5
9
5
6
11
6
2
7
Power Save DC = 10 + INT + Power Level
8
BONUS FEATS Level
9
1
10
2
11
5
12
8
13
11
14
14
15
17
16 17
20 Bonus feats should be Combat Feats or Psionic Feats
18
TRANCE
19
Level TWISTING PATH 12 Switch your trance as a swift action Level PATHWEAVING Gain the benefit of both trances for up to 15 5 mins, provided you maintain psionic focus ETERNAL WARRIOR Level Add your wisdom modifier to attack, damage, 20 AC, skill checks, ability checks, saving throws, initiative rolls and speed (gain 5ft per point) © Marcus Downing 2014
20 Uses per day
WIS
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PSIONICS UNLEASHED
Soulknife Level
SoULKNIFE
Manifester Level
MIND BLADE
ENHANCEMENT BONUS
+
+
Maximum +5
Soulknife Level
Damage: Medium
Large
1d4
1d6
1d8
20 ft 4 sq
One-handed weapon
1d6
1d8
2d6
15 ft 3 sq
Two-handed weapon
1d10
2d6
3d6
Light weapon
MIND BLADE ENHANCEMENT ENHANCEMENT POOL
Small
Blade Shape
Point Cost
Dual light weapons
DAMAGE
Slashing
Dice
Bludgeoning
Defending
1
5
Distance
1
5
Flaming
1
5
Frost
1
5
Ghost touch
1
5
Keen
1
5
Lucky
1
5
Merciful
1
5
Mighty cleaving
1
5
Psychokinetic
1
5
Shock
1
5
Sundering
1
5
Vicious
1
7
Anarchic
2
7
Axiomatic
2
7
Collision
2
7
Flaming burst
2
7
Holy
2
7
Icy burst
2
7
Mindcrusher
2
7
Psychokinetic burst
2
7
Shocking burst
2
7
Suppression
2
Level
7
Unholy
2
4
7
Wounding
2
9
Bodyfeeder
3
9
Mindfeeder
3
9
Thrown Range
10 ft 2 sq
1½
*
* Requires the Two Handed Throw blade skill
Damage type: Piercing
5
Strength Multiplier
Changing blade shape or damage type requires a full-round action
Strength Multiplier
+ ( STR ×
d
Enhancement Psychic Bonus Strike
)+
+
Misc
d8 +
ATTACK BONUS
Base Attack Bonus
BAB
Enhancement Bonus
+ STR +
Range
Misc
Type
ft
Default critical range 19-20, ×2
+ Attack Bonus
sq
Damage
Critical
d +
×
Damage
Critical
d +
×
THROW MIND BLADE Default damage type Slashing
ATTACK BONUS
Base Attack Bonus
BAB
Enhancement Bonus
+ DEX +
Range
Type
ft
Misc
+ Attack Bonus
sq
BLADE SKILLS Level
2
Level
6
Soulbreaker
3
Level
12
Brilliant energy
4
8
15
Coup de grace
5
Level
10 Level
12
PSYCHIC STRIKE PSYCHIC STRIKE Soulknife CAPACITY Level
d8 =
(
+1
)÷4
Level
14 (Round down)
Imbuing a weapon with a psychic strike charge requires a Level move action, or a swift action if you lose psionic focus. 3 Psychic strike is discharged on any attack you choose to use it, whether successful or not.
QUICK DRAW Level Manifest your mind blade as a free action, once per round. 5 (More often when using the Multiple Throw blade skill)
MIND BLADE MASTERY
Level
16 Level
18 Level
20
No longer need a will save to maintain your mind blade in a Level null psionics field. A blade still loses its enhancement bonus. 20 Change the configuration of you mind blade as a full-round action, resetting any penalties from Fluid Form. © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Wilder Level
PSIONICS UNLEASHED
WILDER
WILD SURGE Surge Type
PSIONICS POWER POINTS Base PER DAY Points
=
Psychic Enervation
Bonus Points
+
Bonus Points
Racial
+
SURGE BLAST Make a ranged touch attack (range 30ft) Surge blasts do not trigger psychic enervation
÷2
1
1
2
3
3
5
4
7
5
9
6
11
7
13
8
15
9
17
Power Save DC
(Round down)
Wild Surge Bonus
rds =
Wild Surge Bonus
Improved Surge Bond
5 SURGING EUPHORIA Level While surging, receive a morale bonus to 4 attack rolls, damage and saving throws. The effect of this bonus ends if you succumb to psychic enervation.
Wild Surge Save DC
Euphoria Bonus Euphoria Duration
+
PERFECT SURGE WILD SURGE 10 BONUS Once per day, manifest one power with a +10 wild surge bonus. Also add +3 to the power’s save DC, +3 to any attack rolls Level and treat the power as if it were 5 levels higher. Risk of Psychic 100 % Enervation 20 Double the power’s effect radius, and its visual intensity. Anyone touching you during a perfect surge suffers 1d4 fire damage. Psychic enervation: Using perfect surge triggers psychic enervation for 1d4 rounds. Also lose power points or hp equal to manifester level +10, and take 2 points burn to every ability score.
+
KNOWN POWERS POWERS KNOWN
MAX POWER LEVEL
POWER POINTS Manifester MAX COST Level
= Power
Level
Cost
1 2
ELUDE ATTACK DODGE Level BONUS
+ AC
d6 =
Level
Power Save DC = 10 + CHA + Power Level
2
Surge Blast Damage
Surge Bond
POWER LEVELS Point Cost
Risk of Psychic Enervation
+
Power Points used today
Power Level
15 %
Misc
Manifester Level
= CHA ×
WILD SURGE BONUS
+
Manifester Level
=
(
Wilder Level
)
+2 ÷4
3 4 (Round down)
5 6 7 8 9 10 11
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
aegis
PREPARED SPELLS CUSTOMISATIONS
Aegis Level
PSIONICS expanded
Customisation
Manifester Level
1
ASTRAL SUIT
2
Level Free customisations: Astral Skin
Astral Armour
1 2 12 1 2 8
Speed × 2, Nimble
1 2 7
Brawn, Improved Damage
Astral Juggernaut
Evasion
3
Improved Evasion Brawn, Improved Damage
4
Flexible Suit (astral armour is treated as a Masterwork Breastplate)
(astral suit resembles and is treated as Full Plate)
Level Repair an object 2hp as a standard action. 1 The ‘broken’ condition is removed when the object reaches at least half its total hit points.
DAMAGE REDUCTION Level 3/―
Astral Suit
4/― 5/―
Racial
+
6/―
CUSTOMISATION Base POINTS Points
pts =
Misc
+
Bonus Points
+
Misc
+
7 8
Reconfigure Points
pts = INT +
(
Aegis Level
10 11 12 13
RECONFIGURE Once a day as a standard action, swap customisations:
3
6
9
2/―
CUSTOMISATIONS
Level
5
Flexible Suit
ASTRAL REPAIR
2 5 10 15 20
Points
÷2)-1
14 15
(Round up) AUGMENT SUIT As a standard action, gain temporary customisation points
Level
4
Bonus Points
pts =
(
Aegis Level
÷4)
(Round down) CANNIBALISE SUIT Level Once a day as a standard action, dismiss your suit to gain healing equal to your customisation points.
12
This healing does not include temporary points. You cannot reform the astral suit for 1 minute.
PERFECT MERGER Suit cannot be forcibly dispelled (but still does not function Level inside a null psionic field). 20 Spend two uses of Reconfigure to reset all customisations.
Cannibalise your suit to heal all damage. If you choose this, you cannot reform the astral suit for 10 minutes.
16 17 18 19 20 21 22 23 24 25 26
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Cryptic Level
PSIONICS expanded
CRYPTIC
INSIGHTS
1
Manifester Level
PSIONICS POWER POINTS Base PER DAY Points
=
Bonus Points
+
Racial
+
Bonus Points
2
Misc
+
3
Manifester Level
= INT ×
4 ÷2
(Round down)
5
Power Points used today
6 POWER LEVELS Power Level
Point Cost
0
0
1
1
2
4
3
5
4
7
5
9
6
11
Wild Surge Save DC
Power Save DC
7 8 9 10
Power Save DC = 10 + CHA + Power Level
KNOWN POWERS
ALTERED DEFENCE Absorb Deflect Retaliate Cryptic Level
As a swift action, choose one of:
BONUS
+
=
Damage reduction /― Dodge bonus to AC
Power
(Round up) Uses today
rds = 4 + INT
Level ENDURING DEFENCE 14 Keep one ability active indefinitely
= Level
Cost
2 3 5 6 7 8
DISRUPT PATTERN On gaining psionic focus, choose one enemy type: Aberration
Animal
Construct
Dragon
Fey
Humanoid
Magical beast
Ooze
Outsider
Plant
Monstrous humanoid
Undead
Vermin
Construct
Cryptic Level ÷ 2
10 11 13
Misc
d6 + INT +
9
12
Attack range 30ft, half damage to targets of the wrong type
14 15 16
(Round up)
TRAPS Cryptic Level
Perception
+(
= Craft: traps
Craft Traps
POWER POINTS Manifester MAX COST Level
4
Level Use your altered defence as a free action, even when not 4 your turn, by expending psionic focus
Locate Traps
MAX POWER LEVEL
1
÷4
=
Cryptic Level
=
Bonus to attack in return
USES PER DAY
DISRUPTION DAMAGE
POWERS KNOWN
=
Cryptic Level
17 18
÷ 2) 19
20
+
Level SWIFT TRAPPER 6 Create traps in half the normal time © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Dread Level
PSIONICS expanded
DREAD
TERROR TERRORS PER DAY
Manifester Level
=
DREAD TALENTS
1
1
2
2 FEARSOME INSIGHT
=(
÷ 2)
Uses today
+ CHA
3
Dread Level
INTIMIDATE BONUS
Bonus Points
4
(Round down, min 1)
DEVASTATING TOUCH FEAR DAMAGE
Dread Level
= d6 +
5
Level CHANNEL TERROR to replace the devastating touch damage with 3 Choose the effects of one terror
6
AURA OF FEAR Level Foes within 10ft take -4 on saving throws against fear 3 Foes within 10ft lose any immunity to fear
7
Level IMMERSED IN FEAR 7 Immune to fear, psionic or otherwise
8
SHADOW TWIN Shadow twin must stay within 30ft at all times SHADOW TWIN DURATION
Level
11
Level
9
Dread Level
=
If any creature within 30ft of either self or twin is shaken, frightened or panicked, both self and twin get a full round.
10
Shadow twin must stay within 100ft at all times
anyone within 30ft of self or twin is shaken, frightened or 15 Ifpanicked, twin gains the effects of Form of Doom
KNOWN POWERS POWERS KNOWN
19 Shadow twin must stay within 400ft at all times PSIONICS POWER POINTS Base PER DAY Points
=
=
Bonus Points
+
Racial
+
Misc
+
= CHA ×
Power
MAX POWER LEVEL
POWER POINTS Manifester MAX COST Level
= Level
Cost
1 2 3
Manifester Level
Bonus Points
Dread Level
÷2
4 (Round down)
Power Points used today
5 6 7
POWER LEVELS
9
Power Level
Point Cost
0
0
11
1
1
2
4
12
3
5
4
7
5
9
6
11
Power Save DC
Wild Surge Save DC
8 10
13 14 15 16
Power Save DC = 10 + CHA + Power Level
POWER LEVELS Become a native outsider Level Damage resistance 10 / psionic
15 Turn ethereal at will
17 18 19 20
Use Nightmare Form at will © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PSIONICS expanded
Marksman
Marksman Level
KNOWN POWERS POWERS KNOWN
Manifester Level
MAX POWER LEVEL
POWER POINTS Manifester MAX COST Level
=
COMBAT STYLE
Power
Level Style technique
Level
Cost
1
2
2
Level Style skill
3
3
Level Style mantra
4
3
5
Level
4
6
Level
7
8
8 9
Level
12
10
Level
11
16
12
Level
WIND READER
20
As a swift action while maintaining psionic focus, add your WIS bonus to ranged attack rolls.
PSIONICS POWER POINTS Base PER DAY Points
=
Bonus Points
+
Racial
Misc
+
=3+
+
= WIS ×
÷2
Crossbows: double crossbow, hand crossbow, heavy crossbow, light crossbow, repeating heavy crossbow and repeating light crossbow (Round down)
Level
2
Spears: javelin, lance, pilum, shortspear, spear and trident Thrown: blowgun, bolas, boomerang, chakram, club, dagger, dart, halfling sling staff, javelin, light hammer, net, shortspear, shuriken, sling, spear, starknife, throwing axe, trident and wooden stake COMPETENCE BONUS
=(
POWER LEVELS Point Cost
0
0
1
1
2
4
3
5
4
7
5
9
6
11
Wild Surge Save DC
Power Save DC
2
Marksman Level
= 10 + DEX + (
÷ 2)
DISENGAGE Level When moving out of a threatened square, expend psionic focus to add WIS to Acrobatics rolls to evade attacks 7 of opportunity. Move at full speed without increasing Acrobatic rolls.
=(
Marksman Level
+2)÷4
BONUS FEATS Level
+2)÷4+
Misc
COVER FIRE
Level DODGE 4 BONUS
EVADE ARROWS DODGE BONUS
Marksman Level
Fire an arrow into a square (AC 10) to distract an enemy instead of doing damage. If enemy fails a reflex save, they’re staggered for one round. A confirmed critical does normal damage.
Power Save DC = 10 + WIS + Power Level
Level
+
Bows: composite longbow, composite shortbow, longbow and shortbow
Power Points used today
Power Level
Uses today
Misc
FAVOURED WEAPON
Manifester Level
Bonus Points
Marksman Level
USES PER DAY
DEFENSIVE SHOT Level
13
Make ranged attacks without proviking attacks of opportunity.
RANGED SPECIALIST Level Critical multiplier is one higher. 19 If you have the Far Shot feat, suffer no penalty for range increments instead.
5 Level
8 Level
11 Level
14 Level
17 Level
20 © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Tactician Level
PSIONICS expanded
TACTICIAN
KNOWN POWERS POWERS KNOWN
Manifester Level
or
÷2
Level
Unlimited range
=(
Tactician Level
3
8 9
+ 3) ÷ 4
10
13 14
Members can communicate without sharing a language.
IMPROVED SHARE
Level
11
6
12
TELEPATHY
Level
3 Shared powers
4 Shared powers
17
15 16 17
Level May manifest 2 Shared powers at once
Level
11
Spend additional power points to affect more members.
Members can borrow abilities as if they were touching.
5
5 7
SPIRIT OF MANY Level Network powers may manifest on any members, even 2 those out of range or who would be immune.
Level
4 6
COORDINATED STRIKE As a swift action, grant members a bonus against one foe. INSIGHT BONUS
18 19
COORDINATE
Share a teamwork feat with any member as a free action, if you have psionic focus and have line of sight and effect. ECHO EFFECT
Level Copy magical and psionic effects between members. 8 This costs points equal to the caster or manifester level.
20 STRATEGIES USES PER DAY
14
SHARED KNOWLEDGE
4 7
PSIONICS
=
Bonus Points
+
Racial
+
Misc
+
Manifester Level
Bonus Points
Uses today
Level
By expending psionic focus, try to manifest a power known by any member. Must pass a spellcraft check (DC = 20 + spell level).
POWER POINTS Base PER DAY Points
Misc
= 3 + INT +
For 4 points, extend the effect to an extra target. Level
Cost
3
Collective may cross planes
19
Level
2
Members must be within Medium range (100ft + 10ft per level).
15
=
1
If a member dies, make a Fortitude save (DC 15) or lose power points equal to their hit dice. Level
POWER POINTS Manifester MAX COST Level
Power
Tactician Level
= INT
MAX POWER LEVEL
=
COLLECTIVE MAXIMUM MEMBERS
Tactitian Level
= INT ×
10
13
÷2
(Round down)
Power Points used today
16
19 POWER LEVELS Power Level
Point Cost
0
0
1
1
2
4
3
5
4
7
5
9
6
11
Power Save DC
Wild Surge Save DC
Level MASTER STRATEGIST 20 Sacrifice two daily uses of Strategy to grant all allies an insight bonus to attack, damage, AC and saves equal to INT for up to two minutes.
Power Save DC = 10 + INT + Power Level © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Vitalist Level
PSIONICS expanded
Vitalist
VITALIST METHOD Method
Manifester Level
Extra power
COLLECTIVE Vitalist Level
MAXIMUM MEMBERS
= INT
or
÷2
Level Vitalist’s Touch
2
If a member dies, make a Fortitude save (DC 15) or lose power points equal to their hit dice. Members must be within Medium range (100ft + 10ft per level). Level
Level
Unlimited range
15
19
Collective may cross planes
6 Level Swift Aid
8
COLLECTIVE HEALING Distribute healing between members.
Level Vitalist’s Expertise
11
HEALTH SENSE
Level Master Vitalist
Level As a swift action, learn the health of members.
2
Level Pulse
DC 15 Heal check to learn if any members are suffering from poison or disease.
20 KNOWN POWERS
SPIRIT OF MANY
POWERS KNOWN
Level Network powers may manifest on any members, even 2 those out of range or who would be immune.
MAX POWER LEVEL
POWER POINTS Manifester MAX COST Level
=
Spend additional power points to affect more members. Level
3
Power
TELEPATHY
Members can communicate without sharing a language.
1
Members can borrow abilities as if they were touching.
2
REQUEST AID
3
Level Members can request healing as a standard action; vitalist can grant the request as a free action. Or vitalist can heal 5 any member as a standard action.
Level
7 Level
8
5
HEALTH SENSE
6
HEALTH SENSE
Heal check to stablise a dying member or heal wounds that inflict a movement penalty.
Level HEALTH SENSE
7 8 9 10 11
12 Heal check to treat a poisoned member.
EXTRA
Level HEALTH SENSE
TRANSFER WOUNDS
17 Heal check to treat a diseased member.
Touch a target to heal their injuries, and take equivalent non-lethal damage yourself.
PSIONICS POWER POINTS Base PER DAY Points
=
Bonus Points
+
Cost
4
Spend up to your level in power points, each healing 3hp. Heal check to stablise a dying member or heal wounds that inflict a movement penalty.
Level
Racial
+
Misc
Vitalist Level
HEALING
d6 =
+
USES PER DAY
Uses today
÷3
= 3 + WIS
(Round up)
STEAL HEALTH
Manifester Level
Bonus Points
= WIS ×
÷2
(Round down)
Power Points used today
3 Level
7 Point Cost
0
0
1
1
2
4
3
5
4
7
5
9
6
11
Power Save DC
Cannot take from members of the collective. Gain no healing from targets with hit dice less than half of Vitalist level.
hp = WIS + Steal health as a ranged touch attack within 30ft
STEAL LIFE
POWER LEVELS Power Level
Cannot take a target below 0hp.
Vitalist Level
MAX Level HEALTH
Wild Surge Save DC
FORTITUDE DC
Level
14
= 10 + DEX + (
Vitalist Level
÷ 2)
Gain 5hp for each of the target’s hit dice. Cannot steal life from members of the collective, or targets with more than 140 total hit points.
Power Save DC = 10 + WIS + Power Level © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Artificer Level
TOME OF SECRETS
ARTIFICER
ARTIFICER Artificer Level
Caster Level
INVENTIONS Invention Save DC
Level
Bonus Inventions = Base + Inventions per day Inventions INT
Jack of All Trades
2
Item Creation
Scribe Scroll
3
Bonus Feat
Brew Potion
4 5
Salvage
3
6
Metamagic Science
Invention time
8
=1+
(
÷2
)
Craft Wand Bonus Feat Craft Rod
10 (Round up)
USE MAGICAL DEVICE
To use an invention crafted by someone else
+6
11
Improved Metamagic Science
12
Bonus Feat
13
Improved Jack of All Trades
To use an invention when its uses are spent rising 1 each time it’s used
14
25 To use several magical effects at once plus the number of effects
16
Bonus Feat
19
Bonus Feat
20
Exemplar
20
DC
DC
CRAFT MAGIC ITEM CRAFT
Craft Staff
Forge Ring
To create a magical item plus required caster level
DC
20
BONUS FEATS Select a bonus feat from this list at 3rd, 8th, 12th, 16th and 19th levels:
To create magical item with metamagic plus 3× modified caster level
DC
20
SALVAGE Salvaging a magical item takes one day, and recovers the a value equal to the cost of the materials that can be used to craft other items. It cannot be spent. When deconstructing a wand with some spent charges, the value recovered is an equivalent fraction of the cost of the wand.
Salvage Value
,
+4
9
Artificer Level
+2
Craft Magic Arms and Armour
7
= 4 hours per spell level
INVENTION USES PER DAY
Weird Science
Elbow Grease
Craft Wondrous Item
1
Invention Save DC = 10 + INT + Spell Level
15
1
2
4
DC
Crafting Abilities
,
,
Empower Spell +2 Enlarge Spell +1 Extend Spell +1
Heighten Spell Magical Aptitude Maximise Spell +3
Quicken Spell +4 Silent Spell +1 Skill Focus
Still Spell +1 Widen Spell +3
Metamagic feats apply a spell level increase
MATERIALS
MAGIC ITEMS
SCROLLS
POTIONS
.
© Marcus Downing 2014
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
WANDS
#
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
OD
Priest Level
OF
Caster Level
PRIEST
W LA FU
GO
TOME OF SECRETS
AO
IL
L
CH TI
EV
PREPARED SPELLS PREPARED SPELLS
C
0
DOMAINS Domain
Domain
Granted Powers
Granted Powers
Domain Spell + 1 Domain Spell + 1
1
1 2 3 4 5
Domain Spell + 1
6
Domain Spell + 1
7
2
8 9 Domain
Additional Domain
Granted Powers
Granted Powers
Domain Spell + 1 Domain Spell + 1
1
3
2 3 4 5 6
Domain Spell + 1
7
Domain Spell + 1
8
4
9
SPELLS Spells = per day
Base Bonus Spells + Spells WIS WIS - 4 WIS - 8 WIS - 12
Spell Save DC
0
Domain Spell + 1 Domain Spell + 1
1
+2
+2
2
+2
+2
3
+2
+2
4
+2
+2
5
+2
+2
Domain Spell + 1
6
+2
+2
Domain Spell + 1
7
+2
+2
8
+2
+2
9
+2
+2
5
6
Spell Save DC = 10 + WIS + Spell Level Caster Level
= WIS +
Concentration
Domain Spell + 1 Domain Spell + 1
CHANNEL ENERGY Channel Positive Energy
Channel Negative Energy Misc
CHANNEL ENERGY PER DAY
Today
= 3 + CHA + ENERGY ROLL
d8 =
(
Priest Level
WILL SAVE DC
= 10 +
7
÷2
(
Domain Spell + 1 Domain Spell + 1
)+
Misc
(Round up)
Priest Level
÷2
8
) + CHA
Domain Spell + 1 Domain Spell + 1
9
(Round down) © Marcus Downing 2014
http://charactersheets.minotaur.cc
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
TOME OF SECRETS
SHAMAN
Shaman Level
SPIRIT COMPANION COMPANION
CREATURE TYPE
SHAMAN Shaman Level
1
{
Communicate with spirit See spirit
2
Spirit companion
3
Bonus feat
4
Summon spirit
5
Control spirit
6
Bonus feat
7
Spiritual significance (self)
8
Spirit heal
9
Bonus feat
10
Spirit walk
11
Spiritual significance (other)
12
Bonus feat
13
Spirit heal, mass
14
Tether spirit
15
Bonus feat
16
Control living spirit
17
Break spirit
18
Bonus feat
19
Bonus feat
20
Lasting spiritual significance
Spiritual significance bonus
= CHA SKILLS CRAFT: FOCUS DC
20 To give an item spiritual significance
DC
15 To create a tether
KNOWLEDGE: SPIRITS DC
15 To gain the insight bonus from See Spirit
PERFORM: RITUAL
To communicate with spirits DC
15 To persuade an indifferent or unfriendly spirit
DC
20 To persuade a hostile spirit to communicate
DC
25 To persuade a spirit that is associated with
Charisma Score
SPIRIT HEAL HEALING PER DAY
Healing Today
Shaman Level
SPIRIT HEALING
= CHA + 2
+1
d6 = SPIRIT WALK
+2
+3
Shaman Level
TETHER RANGE
ft
sq =
+4
+5
BREAKING RISK
×
150 ft / 30 sq
10-minute increments
% =
× 10 %
BONUS FEATS METAMAGIC FEATS
15 Knowledge (spirits) to add this bonus to next skill check
INSIGHT BONUS
Spirit’s Charisma
CONTROLLED SPIRITS
=
SEE SPIRIT DC
CONTROL SPIRIT CONTROLLED SPIRIT CAPACITY
Bouncing Spell Dazing Spell Disruptive Spell Ectoplasmic Spell Elemental Spell Empower Spell Enlarge Spell Extend Spell Focused Spell Heighten Spell Intensified Spell Lingering Spell Maximize Spell Merciful Spell Persistent Spell Quicken Spell Reach Spell Selective Spell Sickening Spell Silent Spell Still Spell +1 Thanatopic Spell Threatening Illusion Threnodic Spell Thundering Spell Widen Spell
ITEM CREATION FEATS
+1 +3 +1 +1 +1 +2 +1 +1 +1 +1 +1 +3 +0 +2 +4 +1 +2 +1
Awakened Arcane Bond Brew Fleshcrafting Poison Brew Potion Craft Construct Craft Magic Arms and Armor Craft Rod Craft Staff Craft Wand Craft Wondrous Item Forge Ring Improved Arcane Bond Scribe Scroll
OTHER FEATS
Alertness Animal Affinity Deceitful Endurance Diehard Fleet Great Fortitude Improved Great Fortitude Intimidating Prowess Iron Will Improved Iron Will Leadership Lightning Reflexes Improved Lightning Reflexes Persuasive Self-Sufficient Spell Penetration Greater Spell Penetration
+2 +1 +1 +2 +3
to communicate, or a spirit associated with a deity that is unfriendly to shamans
a deity that is unfriendly to shamans to communicate. To summon spirits DC
5 To summon any spirit
DC
10 To summon an unembodied spirit of a
DC
15 To summon an unembodied spirit of a
DC
20 To summon an unfriendly deceased spirit
DC
25 To summon any type of spirit associated with
DC
30 To summon any type of spirit associated with
DC
30 To locate a spirit with a desired ability
non-particular spell effect particular spell effect
a deity unfriendly to shamans a deity hostile to shamans
To tether spirits DC
20 To break a tether
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
TOME OF SECRETS
WITCH HUNTER
Witch Hunter Level
DEVOTEE TALENTS TALENTS KNOWN
DEVOTEE TALENTS Witch Hunter Level
1
{
Devotee Talent
3
Detect Curse
4
Devotee Talent
5
Spellbane
6
Devotee Talent
7
Disruptive
8
Devotee Talent
9
Cursebreaker
10
Advanced Talent
11
Spellbreaker
12
Advanced Talent
13
Backlash
14
Advanced Talent
15
Greater Spellbane
16
Advanced Talent
Uncursed
{
(Round down)
1
5
+1
6
7
8
9
+3
19
)+
Advanced Talents
4
17 Advanced Talent
÷2
10
3
+2
18
(
Level
Misc
2
2
20
= Witch Focus
Devoted Strike Witch Sense
Witch Hunter Level
10
11
Mystic Null Advanced Talent
12
WITCH SENSE Perception Check DC
= 30 -
Highest Level or Hit Dice
-
Number of Witches
WITCH FOCUS ATTACK BONUS
+ KNOWLEDGE BONUS
+ DISPEL BONUS
+ ARMOUR BONUS
+ AC
© Marcus Downing 2014
}
=
DEVOTED STRIKE DEVOTED STRIKES PER DAY
Strikes Today
= WIS + 3
DAMAGE BONUS
+
= WIS
SPELLBANE & CURSEBREAKER Witch Focus Bonus
SPELLBANE OR CURSEBREAKER PER DAY
Uses Today
Level
20
= WIS + 3
Mystic Null Unlimited spellbane uses per day
BACKLASH BACKLASH WILL SAVE DC
Witch Hunter Level
= 10 +
+ WIS
BACKLASH DAMAGE
2d6
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Mythic Tier
ARCHMAGE
ARCHMAGE ARCANA
HARD TO KILL When below 0hp, always stabilise without needing to make a constitution check (though bleed damage still counts). Don’t die until negative hp equals double your constitution score.
ABILITY SCORE Tier Bonus to ability scores
2 4 6 8 10
+2 +2 +2 +2 +2
MYTHIC POWER
STR
INT
DEX
WIS
CON
CHA
POWER PER DAY
=3+
Uses Today
1
d6 d8 d10 d12
2
3
AMAZING INITIATIVE Mythic Tier
INITIATIVE BONUS
Tier
4
Spend one use of mythic power to take an additional standard action
RECUPERATION Recover all hit points with 8 hours rest Spend one use of mythic power to regain half your maximum hit points and use of any limited daily abilities
PATH ABILITIES
=
2
3
)
×2 +
Tier
Tier Spend one use of mythic power to add to any d20
Tier
Extra
PATH ABILITIES
SURGE 2 4 7 10
(
Mythic Tier
5
6
MYTHIC SAVING THROWS Tier
5
On a successful saving throw against a non-mythic effect, suffer no effects.
7
Saving throws against mythic effects are unaffected.
FORCE OF WILL
8
Tier Spend one use of mythic power to reroll any d20, or 6 force a foe to reroll, even after the result is revealed.
UNSTOPPABLE
9
Spend one use of mythic power to end any one of:
Tier
8
• Bleed • Cowering • Deafened • Fascinated • Nauseated • Shaken • Stunned
• Blind • Dazed • Entangled • Fatigued • Panicked • Sickened
• Confused • Dazzled • Exhasted • Frightened • Paralysed • Staggered
10
IMMORTAL If you are killed return to life 24 hours later, regardless of Tier the condition of your body. You do not regain any limited 9 daily abilities. This does not apply if you were killed by a coup-de-grace or critical hit by a mythic enemy, or an epic weapon. Tier Can only be permanently killed by a coup-de-grace or 10 critical hit with an artefact.
Tier
1
LEGENDARY HERO 10
Regain one use of mythic power per hour.
TRUE ARCHMAGE When you cast a spell targeting non-mythic creatures, the target must make any saving throws twice and take Tier the lower result.
10 Gain spell resistance 15 + your highest caster level.
Once per round, when this spell resistance protects you from a mythic enemy, regain one use of mythic power.
3 MYTHIC FEATS
Tier
5
7
9 © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Mythic Tier
CHAMPION
CHAMPION’S STRIKE
HARD TO KILL When below 0hp, always stabilise without needing to make a constitution check (though bleed damage still counts). Don’t die until negative hp equals double your constitution score.
ABILITY SCORE Tier Bonus to ability scores
2 4 6 8 10
+2 +2 +2 +2 +2
MYTHIC POWER
STR
INT
DEX
WIS
CON
CHA
POWER PER DAY
=3+
Uses Today
1
d6 d8 d10 d12
2
3
AMAZING INITIATIVE Mythic Tier
INITIATIVE BONUS
Tier
4
Spend one use of mythic power to take an additional standard action
RECUPERATION Recover all hit points with 8 hours rest Spend one use of mythic power to regain half your maximum hit points and use of any limited daily abilities
PATH ABILITIES
=
2
3
)
×2 +
Tier
Tier Spend one use of mythic power to add to any d20
Tier
Extra
PATH ABILITIES
SURGE 2 4 7 10
(
Mythic Tier
5
6
MYTHIC SAVING THROWS Tier
5
On a successful saving throw against a non-mythic effect, suffer no effects.
7
Saving throws against mythic effects are unaffected.
FORCE OF WILL
8
Tier Spend one use of mythic power to reroll any d20, or 6 force a foe to reroll, even after the result is revealed.
UNSTOPPABLE
9
Spend one use of mythic power to end any one of:
Tier
8
• Bleed • Cowering • Deafened • Fascinated • Nauseated • Shaken • Stunned
• Blind • Dazed • Entangled • Fatigued • Panicked • Sickened
• Confused • Dazzled • Exhasted • Frightened • Paralysed • Staggered
10
IMMORTAL If you are killed return to life 24 hours later, regardless of Tier the condition of your body. You do not regain any limited 9 daily abilities. This does not apply if you were killed by a coup-de-grace or critical hit by a mythic enemy, or an epic weapon. Tier Can only be permanently killed by a coup-de-grace or 10 critical hit with an artefact.
Tier
1
LEGENDARY HERO 10
Regain one use of mythic power per hour.
LEGENDARY CHAMPION When an attack against a non-mythic creature misses, Tier you may reroll once.
10 Once per round, if your roll a natural 20, regain one use of mythic power.
3 MYTHIC FEATS
Tier
5
7
9 © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Mythic Tier
GUARDIAN
GUARDIAN’S CALL
HARD TO KILL When below 0hp, always stabilise without needing to make a constitution check (though bleed damage still counts). Don’t die until negative hp equals double your constitution score.
ABILITY SCORE Tier Bonus to ability scores
2 4 6 8 10
+2 +2 +2 +2 +2
MYTHIC POWER
STR
INT
DEX
WIS
CON
CHA
POWER PER DAY
=3+
Uses Today
1
d6 d8 d10 d12
2
3
AMAZING INITIATIVE Mythic Tier
INITIATIVE BONUS
Tier
4
Spend one use of mythic power to take an additional standard action
RECUPERATION Recover all hit points with 8 hours rest Spend one use of mythic power to regain half your maximum hit points and use of any limited daily abilities
PATH ABILITIES
=
2
3
)
×2 +
Tier
Tier Spend one use of mythic power to add to any d20
Tier
Extra
PATH ABILITIES
SURGE 2 4 7 10
(
Mythic Tier
5
6
MYTHIC SAVING THROWS Tier
5
On a successful saving throw against a non-mythic effect, suffer no effects.
7
Saving throws against mythic effects are unaffected.
FORCE OF WILL
8
Tier Spend one use of mythic power to reroll any d20, or 6 force a foe to reroll, even after the result is revealed.
UNSTOPPABLE
9
Spend one use of mythic power to end any one of:
Tier
8
• Bleed • Cowering • Deafened • Fascinated • Nauseated • Shaken • Stunned
• Blind • Dazed • Entangled • Fatigued • Panicked • Sickened
• Confused • Dazzled • Exhasted • Frightened • Paralysed • Staggered
10
IMMORTAL If you are killed return to life 24 hours later, regardless of Tier the condition of your body. You do not regain any limited 9 daily abilities. This does not apply if you were killed by a coup-de-grace or critical hit by a mythic enemy, or an epic weapon. Tier Can only be permanently killed by a coup-de-grace or 10 critical hit with an artefact.
Tier
1
LEGENDARY HERO 10
Regain one use of mythic power per hour.
TRUE DEFENDER Damage from attacks by non-mythic enemies is halved. Tier This is applied after all other reductions.
10 Once a round, when an enemy makes a successful critical hit, regain one use of mythic power.
3 MYTHIC FEATS
Tier
5
7
9 © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Mythic Tier
HIEROPHANT
DIVINE SURGE
HARD TO KILL When below 0hp, always stabilise without needing to make a constitution check (though bleed damage still counts). Don’t die until negative hp equals double your constitution score.
ABILITY SCORE Tier Bonus to ability scores
2 4 6 8 10
+2 +2 +2 +2 +2
MYTHIC POWER
STR
INT
DEX
WIS
CON
CHA
POWER PER DAY
=3+
Uses Today
1
d6 d8 d10 d12
2
3
AMAZING INITIATIVE Mythic Tier
INITIATIVE BONUS
Tier
4
Spend one use of mythic power to take an additional standard action
RECUPERATION Recover all hit points with 8 hours rest Spend one use of mythic power to regain half your maximum hit points and use of any limited daily abilities
PATH ABILITIES
=
2
3
)
×2 +
Tier
Tier Spend one use of mythic power to add to any d20
Tier
Extra
PATH ABILITIES
SURGE 2 4 7 10
(
Mythic Tier
5
6
MYTHIC SAVING THROWS Tier
5
On a successful saving throw against a non-mythic effect, suffer no effects.
7
Saving throws against mythic effects are unaffected.
FORCE OF WILL
8
Tier Spend one use of mythic power to reroll any d20, or 6 force a foe to reroll, even after the result is revealed.
UNSTOPPABLE
9
Spend one use of mythic power to end any one of:
Tier
8
• Bleed • Cowering • Deafened • Fascinated • Nauseated • Shaken • Stunned
• Blind • Dazed • Entangled • Fatigued • Panicked • Sickened
• Confused • Dazzled • Exhasted • Frightened • Paralysed • Staggered
10
IMMORTAL If you are killed return to life 24 hours later, regardless of Tier the condition of your body. You do not regain any limited 9 daily abilities. This does not apply if you were killed by a coup-de-grace or critical hit by a mythic enemy, or an epic weapon. Tier Can only be permanently killed by a coup-de-grace or 10 critical hit with an artefact.
Tier
1
LEGENDARY HERO 10
Regain one use of mythic power per hour.
DIVINE VESSEL When you cast a spell targeting non-mythic creatures, the target must make any saving throws twice and take the lower result. Tier When healed using a spell or effect, you are healed the 10 maximum possible amount. Gain damage resistance 10/epic
Once a round, when you take more than 20 hp actual damage, regain one use of mythic power.
© Marcus Downing 2014
3 MYTHIC FEATS
Tier
5
7
9
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Mythic Tier
MARSHAL
MARSHAL’S ORDER
HARD TO KILL When below 0hp, always stabilise without needing to make a constitution check (though bleed damage still counts). Don’t die until negative hp equals double your constitution score.
ABILITY SCORE Tier Bonus to ability scores
2 4 6 8 10
+2 +2 +2 +2 +2
MYTHIC POWER
STR
INT
DEX
WIS
CON
CHA
POWER PER DAY
=3+
Uses Today
1
d6 d8 d10 d12
2
3
AMAZING INITIATIVE Mythic Tier
INITIATIVE BONUS
Tier
4
Spend one use of mythic power to take an additional standard action
RECUPERATION Recover all hit points with 8 hours rest Spend one use of mythic power to regain half your maximum hit points and use of any limited daily abilities
PATH ABILITIES
=
2
3
)
×2 +
Tier
Tier Spend one use of mythic power to add to any d20
Tier
Extra
PATH ABILITIES
SURGE 2 4 7 10
(
Mythic Tier
5
6
MYTHIC SAVING THROWS Tier
5
On a successful saving throw against a non-mythic effect, suffer no effects.
7
Saving throws against mythic effects are unaffected.
FORCE OF WILL
8
Tier Spend one use of mythic power to reroll any d20, or 6 force a foe to reroll, even after the result is revealed.
UNSTOPPABLE
9
Spend one use of mythic power to end any one of:
Tier
8
• Bleed • Cowering • Deafened • Fascinated • Nauseated • Shaken • Stunned
• Blind • Dazed • Entangled • Fatigued • Panicked • Sickened
• Confused • Dazzled • Exhasted • Frightened • Paralysed • Staggered
10
IMMORTAL If you are killed return to life 24 hours later, regardless of Tier the condition of your body. You do not regain any limited 9 daily abilities. This does not apply if you were killed by a coup-de-grace or critical hit by a mythic enemy, or an epic weapon. Tier Can only be permanently killed by a coup-de-grace or 10 critical hit with an artefact.
Tier
1
LEGENDARY HERO 10
Regain one use of mythic power per hour.
VISIONARY COMMANDER When you are an ally within 30ft rolls initiative, roll twice and take either result. Tier In a surprise round, you and allies within 30ft can take a 10 full round action instead of just a standard action. Once per round, when you or an ally within 30ft scores a critical hit, regain one use of mythic power.
3 MYTHIC FEATS
Tier
5
7
9 © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Mythic Tier
TRICKSTER
TRICKSTER ATTACK
HARD TO KILL When below 0hp, always stabilise without needing to make a constitution check (though bleed damage still counts). Don’t die until negative hp equals double your constitution score.
ABILITY SCORE Tier Bonus to ability scores
2 4 6 8 10
+2 +2 +2 +2 +2
MYTHIC POWER
STR
INT
DEX
WIS
CON
CHA
POWER PER DAY
=3+
Uses Today
1
d6 d8 d10 d12
2
3
AMAZING INITIATIVE Mythic Tier
INITIATIVE BONUS
Tier
4
Spend one use of mythic power to take an additional standard action
RECUPERATION Recover all hit points with 8 hours rest Spend one use of mythic power to regain half your maximum hit points and use of any limited daily abilities
PATH ABILITIES
=
2
3
)
×2 +
Tier
Tier Spend one use of mythic power to add to any d20
Tier
Extra
PATH ABILITIES
SURGE 2 4 7 10
(
Mythic Tier
5
6
MYTHIC SAVING THROWS Tier
5
On a successful saving throw against a non-mythic effect, suffer no effects.
7
Saving throws against mythic effects are unaffected.
FORCE OF WILL
8
Tier Spend one use of mythic power to reroll any d20, or 6 force a foe to reroll, even after the result is revealed.
UNSTOPPABLE
9
Spend one use of mythic power to end any one of:
Tier
8
• Bleed • Cowering • Deafened • Fascinated • Nauseated • Shaken • Stunned
• Blind • Dazed • Entangled • Fatigued • Panicked • Sickened
• Confused • Dazzled • Exhasted • Frightened • Paralysed • Staggered
10
IMMORTAL If you are killed return to life 24 hours later, regardless of Tier the condition of your body. You do not regain any limited 9 daily abilities. This does not apply if you were killed by a coup-de-grace or critical hit by a mythic enemy, or an epic weapon. Tier Can only be permanently killed by a coup-de-grace or 10 critical hit with an artefact.
Tier
1
LEGENDARY HERO 10
Regain one use of mythic power per hour.
SUPREME TRICKSTER Tier
10
Whenever you attack a non-mythic enemy, they are treated as flat-flooted, even if they have enemies to preven it. Once per round, when you roll a natural 20 on an opposed skill check against a mythic enemy, regain one use of mythic power.
3 MYTHIC FEATS
Tier
5
7
9 © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
APOTHECARY
PREPARED SPELLS EXTRACTS
Alchemist Level
(ALCHEMIST)
ALCHEMY Extracts per day
=
Base Extracts
+
1
INT INT - 4 INT - 8 INT - 12
Extract Save DC
1 2 3 4
2
5 6 Extract Save DC = 10 + INT + Extract Level
DISCOVERIES DISCOVERIES KNOWN
=
(
Alchemist Level
÷2
)+
Misc
3
(Round down)
1
2
4
3
4
5
5 6
7
6
8
9
HEALING SALVE
10
HEALING POINTS
Alchemist Level
Level
12
BOMBS
d6 +
POISON RESISTANCE FORTITUDE SAVE BONUS
+ 10
Using a healing salve counts as one use of your bombs for today. Craft any alchemical item as a full round action Apply a healing salve as a swift action
Instant Alchemy
18
POISON RESISTANCE
Level
÷2
d6 =
11
Apply a healing salve or potion as a move action. Apply a healing salve to self as a swift action.
BASIC DAMAGE
Immune to all poisons
MUNDANE POTIONS
Alchemist Level
(
÷2
)
OTHER DAMAGE BOMBS PER DAY
INT
(Round up) SPLASH DAMAGE
+ ft © Marcus Downing 2014
Splash radius
Alchemist Level
= SAVING THROW DC
= 10 +
Bombs Today
Misc
+ INT +
(
Alchemist Level
Use this DC for Splash reflex saves, Discovery fortitude saves etc.
÷2
) + INT (Round down)
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
OD
FU
GO
W LA
CLERIC OF
AO
IL
L
CH TI
EV
PREPARED SPELLS PREPARED SPELLS
Cleric Level
C
THE KAGA
Caster Level
0
DOMAINS Domain
Domain Domain Spell + 1
Uses per day Granted Power Level
Domain Spell + 1
DC
DC
Level
Uses per day Granted Power
Domain Spell + 1
1
DC
DC
Level
Granted Power
Level
Granted Power
Uses per day
Domain Spell + 1
2
Uses per day
SPELLS Spells = per day
Base Bonus Spells + Spells
Domain Spell + 1
WIS WIS - 4 WIS - 8 WIS - 12
Spell Save DC
0 1
+1
+1
2
+1
+1
3
+1
+1
4
+1
+1
5
+1
+1
6
+1
+1
7
+1
+1
8
+1
+1
9
+1
+1
Domain Spell + 1
3
Domain Spell + 1
Domain Spell + 1
4
Spell Save DC = 10 + WIS + Spell Level
(1 - 5)
1
Moderate Wounds 2d8 + Level
(3 - 10)
2
Serious Wounds
3d8 + Level
(5 - 15)
Critical Wounds
4d8 + Level
(7 - 20)
Heal / Harm
10 × Level
ARCANE BOND
3 4 6
Mass Spell Level
1d8 + Level
Light Wounds
Spell Level
CURE / INFLICT
Caster Level
= WIS +
Concentration
Domain Spell + 1
Domain Spell + 1
5
5
6 7 8 9
Domain Spell + 1
Animal Companion’s Name
Domain Spell + 1
6
Creature Type Domain Spell + 1
Domain Spell + 1
7 Domain Spell + 1
Domain Spell + 1
8 Domain Spell + 1
Domain Spell + 1
9 © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
JANISSARY
Monk Level
(MONK)
MONK Monk Bonus Level Feats
FLURRY OF BLOWS Monk Level
FLURRY ATTACK BONUS
= UNARMED STRIKE d8 ›
d10 ›
2d6 ›
2d8 ›
2d10
STUNNING FIST Monk Level
STUNNING FIST PER DAY
+
=
(
Non-Monk Level
÷4
STUNNING FIST TODAY FORTITUDE SAVE DC
)
(Round down)
Monk Level
= 10 + (
÷ 2 ) + WIS
Monk Effects Level
1
Stunned
No action this round Lose DEX bonus to AC; -2 AC
4
Fatigued
Cannot run or charge -2 Strength and Dexterity
8
Sickened
-2 to attack rolls, damage rolls, saving throws, skill and ability checks
12 Staggered May make a standard or move action, but not both
16 Blinded or Deafened
Use a full attack action for more attacks Treat hands as weapons Stun (or other effects) target for one round Unnerve non-sentient beings; Charm Person 1/day
2
Evasion
Avoid all damage on successful reflex save
3
Fast Movement +10 ft Maneuvre Training Still Mind
Use monk level in place of BAB for calculating CMB +2 saving throws against enchantment
4
Ki Pool (magic) Mind Over Magic
Treat unarmed attacks as magic weapons Gain a bonus to saving throws - 1 ki point
5
Command Truce Purity of Body
Impose a truce between fighting parties - 1 ki point / min Immune to all diseases
6
Fast Movement +20 ft Slow Fall 30 ft
7
Wholeness of Body
8
Slow Fall 40 ft
9
Improved Evasion Fast Movement +30 ft
Avoid half damage on failed reflex save
Ki Pool (lawful) Slow Fall 50 ft Psionic Aura
Treat unarmed attacks as lawful weapons
10 11
Diamond Body
Immune to all poisons
12
Abundant step Fast Movement +40 ft Slow Fall 60 ft
Slip magically between spaces - 2 ki points
Spell resistance
1
-2
UNARMED STRIKE DAMAGE ROLL
d6 ›
Armor Class Bonus Flurry of Blows Unarmed Strike Stunning Fist Psionic Aura
13
Diamond Soul
14
Slow Fall 70 ft
-4 initiative; 20% miss chance when attacking -4 on opposed Perception automatically fail Perception checks for sound
Quivering Palm Fast Movement +50 ft Psionic Aura
Delayed death
15 16
Ki Pool (adamantine) Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
17
Timeless Body Tongue of the Sun and Moon
No age penalties or artificial aging Speak with any living creature
18
Fast Movement +60 ft Slow Fall 90 ft
19
Empty Body
Assume ethereal state for 1 minute - 3 ki points
20
Perfect Self Slow Fall Any distance Psionic Aura
Treated as outsider
Lose DEX bonus to AC; -2 AC
MIND OVER MAGIC INSIGHT Level BONUS
Monk Level
+
=
÷2
COMMAND TRUCE Intimidate check to impose a truce between warring parties. Level 5 The truce is broken if anyone in your group draws a weapon, casts a spell or takes a threatening action.
WHOLENESS OF BODY HEALING Level POINTS
KI POOL CAPACITY
=
=
DIAMOND SOUL SPELL RESISTANCE
Monk Level
= 10 +
11
Charm Person 3/day
Charm Person 4/day
KI POOL
Monk Level
7
Level
Charm Person 2/day
Lose DEX bonus to AC; -2 AC -4 on STR and DEX skills, opposed Perception 50% miss chance when attacking DC 10 Acrobatics to move more than half speed
20 Paralysed No action this round
4
Heal your own wounds - 2 ki points
(
Monk Level
÷2
)+
WIS Ki Pool
QUIVERING PALM Monk Level
QUIVER DAYS
= Level
FORTITUDE
15 SAVE DC
= 10 + (
Monk Level
÷ 2 ) + WIS
PERFECT SELF Treated as an Outsider Level Immune to Charm Person and other effects that 20 target non-outsiders. Damage reduction 10/chaotic © Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
FIST OF THE DRAGON
Barbarian Level
RAGE!
RAGE! DURATION PER DAY
rds = 2 + CON +
( BARBARIAN )
(
FIST OF THE DRAGON DRAGON COLOR Black Blue Green Red White
Energy affinity Acid Electricity Acid Fire Cold
BARBARIAN Barbarian Level
{
1
Fast Movement RAGE!
2
Uncanny Dodge
5
Improved Uncanny Dodge
7
Damage Reduction 1/―
10
Damage Reduction 2/―
11
Greater RAGE!
13
Damage Reduction 3/―
14
Indomitable Will
16
Damage Reduction 4/―
17
Tireless RAGE!
19
Damage Reduction 5/―
20
Mighty RAGE!
DRACONIC RESISTANCE
Barbarian Level
×2
RAGE!
Misc
)+
TODAY
rds
STRENTH SCORE BONUS
CONSTITUTION SCORE BONUS
WILL SAVE BONUS
ARMOUR CLASS PENALTY
RAGE!
4
4
2
-2
GREATER RAGE!
6
6
3
-2
MIGHTY RAGE!
8
8
4
-2
STR
CON
Ability Modifier = (Total Ability Score - 10) ÷ 2
Strength Score Penalty: -2
RAGE! Duration
FATIGUED DURATION
Dexterity Score Penalty: -2
-1 STR
×2
rds =
AC
-1 DEX
Cannot rage, run or charge while fatigued.
RAGE! POWERS RAGE! POWERS KNOWN
= 1
(
Barbarian Level
÷2
)+
Misc
(Round down)
DRACONIC WRATH
While raging, deal additional damage:
1 pt
of selected energy type, using any weapon.
2 3
Barbarian Level
DRACONIC SKIN
While raging, gain damage resistance:
=
÷2
4
Barbarian Level
ENERGY RESISTANCE
=
5 6 7 8 9 10 11 12 13 14
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
OD GO
FU
TI
EV
AO
IL
L
CH C
HIGH GUARD
COMBAT STYLE
W LA
PRESTIGE CLASS caneus
High Guard Level
HIGH GUARD Level
1 2
{ {
Danger Sense Uncanny Dodge Dedicated Take The Blow
3
Hold The Line
4
Focused Mind
5
Ultimate Defender
© Marcus Downing 2014
Bonus Combat Feat
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
OD
FU
GO
FORCE OF WILL
W LA
PRESTIGE CLASS imperial
TI
EV
AO
IL
L
CH
man-at-arms
C
Man-at-Arms Level
Level Continue fighting Will save DC 3
= 15 +
Staggered rather than disabled when hp drops below 0.
UNDYING LOYALTY
MAN-AT-ARMS Level
{ {
1 2
Armored Stealth Imperial Battle Training
Bonus Combat Feat
Force Of Will
4
No Failure Allowed
5
Undying Loyalty
Level Continue fighting Will save DC 5
= 20 +
Current negative hp
Avoid death when hp reaches your negative constitution score. You die after the effect of Undying Loyalty ends.
Brother In Arms Commanding Aura
3
Current negative hp
DURATION
Man-at-arms Level
rds =
Raise Dead or similar spell is necessary to recover, but if used during the duration has no material cost.
ARMORED STEALTH ARMOR CHECK PENALTY Man-at-arms REDUCTION Level
-
=
÷2
(Round down)
IMPERIAL BATTLE TRAINING Effective Fighter Level
Fighter Level
=
Man-at-arms Level
+
+
BROTHER IN ARMS An Imperial Man-at-Arms is assumed to have any Level teamwork feat to allow an ally to use the feat. 2 The Man-at-Arms does not himself gain any benefit from the teamwork feat.
NO FAILURE ALLOWED WILL SAVE Level BONUS
4
+
Man-at-arms Level
=
Applies against compulsion and mind-affecting effects.
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
OD GO
FU
TI
EV
AO
IL
L
CH C
khalid asad
COMBAT STYLE
W LA
PRESTIGE CLASS dominion Khalid Asad Level
ASAD Level
1
{
Disruptive Attack Spell Resistance
2
Sneak Attack +1d6
3
Dazing Disruption
4
Sneak Attack +2d6
5
Stunning Attack
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PRESTIGE CLASS CONFEDERATE
panther warrior
Panther Warrior Level
PANTHER WARRIOR 1
{
2 3
Feline Fighting
{
4 5
Wild Shape (Feline only) Heroic Combat +1
{
Weapon Pounce Heroic Combat +3
}
+
DAMAGE BONUS
+
Take no penalty for fighting while prone
SCENT ABIILITY DURATION
Panther Warrior Level
Stand from prone without provoking any attacks of opportunity.
WEAPON POUNCE Level
5
Ability Modifier
STR
Range
ft
DEX
Attack Bonus
Damage
Critical
Attack Bonus
Damage
Critical
Attack Bonus
Damage
Critical
Attack Bonus
Damage
Critical
sq
CON Modifier = (Ability Score - 10) ÷ 2
Range
COMBAT
ft
Misc
INITIATIVE BONUS
sq
Temp Speed
sq
ft
Range
sq
ft
sq
MANOEUVRES
FELINE LEAP
4
Size Modifier
ATTACKS
Temp Bonus
Item Bonus
ft
mins = Level
Creature Type
ABILITIES Ability Score
Times Today
+
WILD SHAPE
SPEED
=
SCENT
3
+
Times per day
INIT = DEX +
FELINE FIGHTING
Level
=
Feline Leap
HEROIC COMBAT
2
Druid Level
Scent Heroic Combat +2
ATTACK BONUS
Level
Wildshaper Level
Charge with two weapons and make a full attack.
Size Modifier
COMBAT MANOEUVRE BONUS
Base Attack
Level
WILD SHAPE Panther Warrior Level
CMB =
Range
+ STR +
ft
COMBAT MANOEUVRE DEFENCE
Dodge Modifier
CMD = 10 + STR + DEX +
sq Deflection Modifier
Base Attack Bonus
+ BAB +
+
ARMOUR CLASS Natural Armour
ARMOUR CLASS
AC
Misc
+
FLAT-FOOTED ARMOUR CLASS
AC
= 10
/
+
Misc
+ SAVES
Size Modifier
-
= 10 + DEX +
Size Modifier
Base
Misc
FORTITUDE SAVE
FORT
= CON +
+
REFLEX SAVE
-
+
-
+
REF
= DEX +
+
TOUCH ARMOUR CLASS
AC Temp AC
AC
= 10 + DEX
/
Spell Resistance Damage Reduction
/ SPECIAL ABILITIES
© Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PRESTIGE CLASS dominion
Wyrdcaster Level
WYRD TECHNIQUES
wyrdcaster Wyrdcaster Level
-1=
Bonus Spellcasting Levels
SPELLCASTING CLASS
Concentration check to keep the spell active: DC = 20 +spell level + augmented spell level For a number of rounds equal to the spell level, reduce AC by the spell level.
Ignore Environment Always succeed at concentration checks.
+
Increase Caster Level Increase caster level for the next spell by up to half your Wyrdcaster level.
+ + ARCANE SYNERGY Level For calculating Spellcasting 2 level-based effects: Class Level
DRAWBACK
Augment Duration Extend the duration of a spell, without increase in spell level or casting time. Augment Precision Reroll a spell’s attack roll.
Effective Caster Level
Level
WYRD TECHNIQUE
Speed Casting Cast one spell using a metamagic feat, without increasing its casting time.
Wyrdcaster + Level
WYRDCASTER Wyrd Technique
Level
1
Wyrd Technique
2
Arcane Synergy
3
Arcane Health
4
Wyrd Technique
5
Bonus Feat
6
Arcane Luck
7
Wyrd Technique
8
Wyrd Mastery 2/day, Bonus Feat
9
Greater Arcane Luck
10
Wyrd Technique
Bonus Feat
Level
4
For a number of rounds equal to the spell level, provoke attacks of opportunity when casting any spell. For a number of rounds equal to the spell level, all spells take additional time as if cast with the metamagic feat.
Cannot use again for 1 hour.
ARCANE HEALTH Level
3
Arcane Health Points
=
Spell Level
×
Wyldcaster Level
Sacrifice a spell slot to gain temporary hit points. These points can only be used to absorb spell damage. They disappear when you rest or fall below 0 hit points. Arcane Health Pool
ARCANE LUCK Level
6
Level
9
© Marcus Downing 2014
Drain Arcane Reserve Drain points from your Arcane Health to take your hit points back to zero.
For a number of rounds equal to the spell level, provoke attacks of opportunity when casting any spell.
Insight Bonus
=
Spell Level
Sacrifice a spell slot to gain an insight bonus to one saving throw or skill check. May only be used once per round.
Apply your Arcane Luck ability after the roll has been made.
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ORIGINS FU
GO
OD
Parents
W LA
CHARACTER BACKGROUND
AO TI
EV
CH
FRIENDLY
IL
L
Name
C
HOSTILE
Origin / Region
/ Town FU
GO
W LA
OD
Country
TI
EV
AO
IL
L
CH
FRIENDLY
C
HOSTILE
AFFILIATIONS
PORTRAIT
FU
GO
W LA
OD
Religion
TI
EV
AO
IL
L
CH
FRIENDLY
C
HOSTILE
FU
GO
W LA
OD
Employer
TI
EV
AO
IL
L
CH
FRIENDLY
C
HOSTILE
/ Region
/ Town FU
GO
W LA
OD
Current Country
TI
EV
AO
IL
L
CH
FRIENDLY
C
HOSTILE
FU
GO
W LA
OD
Affiliation
TI
EV
AO
IL
L
CH
FRIENDLY
C
HOSTILE
FU
GO
W LA
OD
Affiliation
TI
EV
AO
IL
L
CH
FRIENDLY
C
HOSTILE
APPEARANCE
FRIENDS AND FOES OD GO
FU
MALE
W LA
FEMALE
Race
TI
EV
FRIENDLY
IL
L
Weight
AO
Height
CH
Age
C
HOSTILE
Hair FU
GO
W LA
OD
Eyes
TI
EV
IL
L
AO
FRIENDLY
CH
Defining Features
C FU
GO
W LA
OD
HOSTILE
TI
EV
IL
L
AO
FRIENDLY
CH
Preferred Clothing
C FU
GO
W LA
OD
HOSTILE
TI
EV
IL
L
AO C
Motivations
FRIENDLY
CH
PERSONALITY
FU
GO
W LA
OD
HOSTILE
TI
EV
AO
IL
L
CH
FRIENDLY
Fears
C FU
GO
W LA
OD
HOSTILE
TI
EV
IL
L
AO
FRIENDLY
CH
Likes
C FU
GO
Dislikes
W LA
OD
HOSTILE
TI
EV
AO
IL
L
CH
FRIENDLY
C
HOSTILE
OD
FU
GO
W LA
Quirks
TI
EV
AO
IL
L
CH
FRIENDLY
C
HOSTILE
© Marcus Downing 2014
http://charactersheets.minotaur.cc
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
LYCANTHROPE
Creature Type
HYBRID FORM ABILITIES
Base
Animal
DEX DEX
DEX
ft
CON CON + 2 CON INT
INT
Attack Bonus
Range
ft
CHA CHA - 2 CHA
Critical
Damage
Critical
sq
Temp Speed
ft
sq
ft
sq
ft
CMB =
Range
ft
sq
Misc
COMBAT MANOEUVRE DEFENCE
Damage
Critical
sq
ft
CMD = 10 + STR + DEX +
Deflection Modifier
Base Attack Bonus
Misc Modifier
+
FLAT-FOOTED ARMOUR CLASS
AC
= 12
/
-
+
Temp AC
= 12 + DEX
/
-
Spell Resistance Damage Reduction
AC
Critical
Size Modifier
Misc
Morale Bonus
+
+
/ silver SPECIAL ABILITIES
Base
Damage
Critical
Attack Bonus
Damage
Critical
ft
Attack Bonus
Damage
Critical
Attack Bonus
Damage
Critical
Misc
Morale Bonus
sq
Temp Speed
SPEED
sq
ft
sq
ft
Range
ft
sq
sq
COMBAT MANOEUVRE BONUS
+
Size Modifier
FORT
= CON +
WILL
= WIS +
Range
+
+ STR +
COMBAT MANOEUVRE DEFENCE
ft Dodge Modifier
sq
Deflection Modifier
Base Attack Bonus
Size Modifier
+ BAB +
+
Natural Armour
Temp ARMOUR CLASS
+
AC
= 12 + DEX +
+
LYCANTHROPE NATURAL LYCANTHROPE 10 / silver
Change shape as a move action. AFFLICTED LYCANTHROPE
AC
= 12
/
+
Misc Modifier
-
+
-
+
Temp AC
= 12 + DEX
/
-
+
Spell Resistance Damage Reduction
/ silver
AC
SPECIAL ABILITIES
5 / silver
Full Change shape as a full-round action, Moon given a fortitude save: DC 15 DC 10 to Hybrid or Animal form: DC 20 DC 25 to Humanoid form: Revert to base form at dawn or after 8 hrs rest. http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Base
Misc
FORTITUDE SAVE
FORT
= CON +
Temp
+
WILL SAVE
TOUCH ARMOUR CLASS
AC
+
+ SAVES
Size Modifier
FLAT-FOOTED ARMOUR CLASS
+2 WIS and -2 CHA in all three forms.
Damage Reduction:
Misc
ARMOUR CLASS Misc
FORTITUDE SAVE
Damage Reduction:
© Marcus Downing 2014
Attack Bonus
sq
Range
WIS WIS + 2 WIS
CMD = 10 + STR + DEX +
WILL SAVE
+
TOUCH ARMOUR CLASS
AC
ft
INT
SAVES Size Modifier
-
= 12 + DEX +
INT
CMB =
+ BAB +
+
Natural Armour
Damage
sq
ARMOUR CLASS
AC
INT
ft
Attack Bonus
Range
Dodge Modifier
ARMOUR CLASS
Range
DEX
COMBAT MANOEUVRES
+
+ STR +
DEX DEX
Base Attack
Base Attack
Size Modifier
STR STR + 2 STR
Use your base or animal score, whichever is higher Attack Bonus
COMBAT MANOEUVRES COMBAT MANOEUVRE BONUS
ATTACKS Temp
Modifier
CHA CHA - 2 CHA
Use your base or animal score, whichever is higher SPEED
Animal
CON CON + 2 CON Attack Bonus
Range
WIS WIS + 2 WIS
Damage
sq
INT
Size Modifier
ABILITIES
Base
STR STR + 2 STR
Creature Type
ANIMAL FORM
ATTACKS Temp
Modifier
LYCANTHROPE
Size Modifier
WILL
= WIS +
+
LYCANTHROPE CHANGE SHAPE
Equipment does not meld between Humanoid and Hubrid forms, but does with Animal form. CURSE OF LYCANTHROPY
A natural lycanthrope’s bite afflicts the victim with afflicted lycanthropy. DC 15 to negate
A dose of wolfsbane grants another fortitude save. LYCANTHROPIC EMPATHY
Can communicate with related animals. +4 to Diplomacy to alter an animal’s attitude
PARTY INVENTORY Value
TOTAL FUNDS
PARTY FUNDS
Weight
Cash
CASH
Copper
,
Silver
,
Gold
gp
,
, ,
sp
,
,
Platinum Total
cp
pp
, ,
.
+
,
,
.
Debit
+
,
,
.
Credit
-
,
,
.
Assets
+
,
,
.
Sundry
+
,
,
.
,
,
.
DEBTS
,
REGULAR PAYMENTS
,
.
,
,
,
.
,
,
,
,
,
,
per
.
per
.
per
#
. , PAYMENTS
, ,
.
#
PAYMENTS
,
PAYMENTS
, ,
,
,
Valuables
Total
,
,
.
,
#
QUEST ITEMS Item
Attained
Carried by / given to
CONTAINER
Cash
Total Weight © Marcus Downing 2014
http://charactersheets.minotaur.cc
lb
,
Total Weight
,
, Value
CONTAINER
Cash
.
Weight
lb
,
Total Weight
,
, Value
.
Weight
lb
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SPELL BOOK Level
Level
Level
School
Components / Focus
Book
Page
School
Components / Focus
Book
School
Components / Focus
Book
Page
Book
Page
Components / Focus
Book
Book
Page
Components / Focus
Book
Book
Page
Components / Focus
Book
Book
Page
Components / Focus
Book
Book
Page
Components / Focus
Book
Book
Page
Components / Focus
Book
Book
Page
Components / Focus
Book
© Marcus Downing 2014
Book
Page
Book
Page
Page
Page
Page
Page
Components / Focus
Book
Page
Components / Focus
Book
Book
Page
Page School
Components / Focus
Book
Page School
Components / Focus
Book
Page School
Components / Focus
Book
Page School
Components / Focus
Book
Page School
Components / Focus
Book
School
Components / Focus
Page School
School
School
Components / Focus
Components / Focus
School
School
Components / Focus
Page
Page School
School
School
Components / Focus
Book
School
School
Components / Focus
Components / Focus
School
School
Components / Focus
Page
Page School
School
School
Components / Focus
Book
School
School
Components / Focus
Components / Focus
School
School
Components / Focus
Page
School
Page School
Components / Focus
Book
Page
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SPELL BOOK
Level
Level
School Casting time Range: Short
Duration
Medium
Long
Casting time
Area / Target
Range: Short
Saving throw
Spell Y Resistance N Book Page
Focus
Components V S M
School
Medium
Duration Long
Area / Target
Saving throw Focus
Components V S M
Spell Y Resistance N Book Page
School Casting time Range: Short
Duration
Medium
Long
Casting time
Area / Target
Range: Short
Saving throw
Spell Y Resistance N Book Page
Focus
Components V S M
School
Medium
Duration Long
Area / Target
Saving throw Focus
Components V S M
Spell Y Resistance N Book Page
School Casting time Range: Short
Duration
Medium
Long
Casting time
Area / Target
Range: Short
Saving throw
Spell Y Resistance N Book Page
Focus
Components V S M
School
Medium
Duration Long
Area / Target
Saving throw Focus
Components V S M
Spell Y Resistance N Book Page
School Casting time Range: Short
Duration
Medium
Long
Casting time
Area / Target
Range: Short
Saving throw
Spell Y Resistance N Book Page
Focus
Components V S M
School
Medium
Duration Long
Area / Target
Saving throw Focus
Components V S M
Spell Y Resistance N Book Page
School Casting time Range: Short
Duration
Medium
Long
Range: Short
Saving throw
SAVING THROW
1
Spell Y Resistance N Book Page
Focus
2
3
4
5
6
7
8
Medium
© Marcus Downing 2014
ft
sq http://charactersheets.minotaur.cc
ft
sq
LONG RANGE 400’+ 40’ × Level
ft
Area / Target
Focus
Components V S M Casting Stat
9
Saving throw = 10 + Casting Stat + Spell Level
MEDIUM RANGE 100’+ 10’ × Level
Long
Saving throw
Concentration
CLOSE RANGE 25’+ 5’ × (Level ÷ 2)
Duration
sq
=
Caster Level
+
Spell Y Resistance N Book Page
INT WIS CHA Caster Levels
SPELL RANGE
0
Casting time
Area / Target
Components V S M
School
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SPELL BOOK Level
© Marcus Downing 2014
Level
Level
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MOUNT
SUMMONED CREATURE Age
Weight
Height
lb
FU
GO
Subtype
W LA
OD
Creature Type
MALE
EV
TI C
FEMALE
AO
IL
L
CH
Climb ABILITIES Item Bonus
Ability Score
Ability Modifier
Temp Bonus
Escape Artist Fly
STR
Perception
DEX
DEX
Sense Motive
CON
CON
INT
INT
WIS
WIS
CHA
CHA
STR
d
Ranks
Misc
Stealth Survival Track Swim
DEX STR DEX DEX WIS WIS DEX WIS SURVIVAL
Dying
COMBAT
ATTACKS
INIT = DEX + Temp Attack Temp Damage
+ ft
ft
sq
ft
sq
Burrow Speed
Temp Speed
ft
ft
ft
sq
COMBAT MANOEUVRE BONUS
Size Modifier
CMB =
Misc
COMBAT MANOEUVRE DEFENCE
Ability Modifier = (Total Ability Score - 10) ÷ 2
Critical
Attack Bonus
Damage
Critical
Attack Bonus
Damage
Critical
Misc
Morale Bonus
sq
Ammo
Dodge Modifier
CMD = 10 + STR + DEX +
EQUIPMENT
ft
Damage
sq
Range
+
+ STR +
Range
ft
Attack Bonus
sq
sq
COMBAT MANOEUVRES
STR
ft
Fly Speed
Climb Speed
sq
Range
+
Swim Speed
sq
#
Deflection Modifier
Base Attack Bonus
FEATS & SPECIAL ABILITIES
Size Modifier
-
= 10 + DEX +
Misc
+
FLAT-FOOTED ARMOUR CLASS
AC
= 10
/
AC
+
= 10 + DEX
-
+
/
-
+
Temp AC Spell Resistance Damage Reduction
AC
Base Save
FORTITUDE SAVE
FORT = CON +
+
REFLEX SAVE
TOUCH ARMOUR CLASS
PORTRAIT
+
+
SAVING THROWS
Armour & Shield
ARMOUR CLASS
Size Modifier
+ BAB +
+
DEFENCE
AC
hp
Misc
INITIATIVE BONUS
BASIC SPEED
REF
= DEX +
+
WILL SAVE
WILL = WIS + Evasion
+
Endurance
/ COMBAT ABILITIES
TRAINING
EFFECTS
© Marcus Downing 2014
Unconscious
Non-lethal
hp
BASE ATTACK
/
Stable
hp
SKILLS
Acrobatics
XP
ft
HEALTH HIT POINTS Wounds
Creature Level
Base Attack
ANIMAL COMPANION
HIT DICE
FAMILIAR Creature Name
http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Misc
Temp