RPG Pathfinder- pdf s crtežima monstera open game license-
Descripción: Bestiary 6
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Drum sheetFull description
A D&D 3.5e sourcebook that has dozens of templates.
source material for fantasy age rpgDescripción completa
Descripción completa
source material for fantasy age rpg
Fan supplement for Warhammer fantasy roleplay
Descripción: classic world of darkness bygone beastiary supplement
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Bestiario para pathfinder en castellano
Bestiario para pathfinder en castellano
Pathfinder
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Descripción: Monsters
Monster by naoki urasawa script from the comic Story. Monster is closer to true literature than any other manga I've worked on, or even seen for that matter. It's nothing short of a masterpiece. Th...
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Name CR Haniver 1/2 Aasimar 1/2 Aboleth 7 Astral Deva 14 Planetar 16 Solar 23 Animated Object 3 Ankheg 3 Giant Ant 2 Army Ant Swarm 5 Gorilla 2 Dire Ape 3 Hound Archon 4 Lantern Archon 2 Trumpet Archon 14 Assassin Vine 3 Barghest 4 Greater Barghest 7 Basidirond 5 Basilisk 5 Dire Bat 2 Grizzly Bear 4 Dire Bear 7 Bebilith 10 Fire Beetle 1/3 Giant Stag Beetle 4 Behir 8 Black Pudding 7 Boar 2 Dire Boar 4 Boggard 2 Bugbear 2 Bulette 7 Cheetah 2 Leopard 2 Cave Fisher 2 Centaur 3 Giant Centipede 1/2 Centipede Swarm4 Chimera 7 Choker 2 Chuul 7 Cloaker 5 Cockatrice 3 Couatl 10 Giant Crab 2 Crab Swarm 4 Crocodile 2 Dire Crocodile 9 Cyclops 5 Dark Creeper 2 Dark Stalker 4 Darkmantle 1 Babau 6
MonsterSource Alignment Size Type SubType N Tiny fey (aquatic) NG Medium outsider (native) LE Huge aberration(aquatic) NG Medium outsider (angel, extraplanar, good) NG Large outsider (angel, extraplanar, good) NG Large outsider (angel, extraplanar, good) N Medium construct N Large magical beast N Medium vermin N Fine vermin (swarm) N Large animal N Large animal LG Medium outsider (archon, extraplanar, good LG Small outsider (archon, extraplanar, good LG Medium outsider (archon, extraplanar, good N Large plant LE Medium outsider (evil, extraplanar, lawful, s LE Large outsider (evil, extraplanar, lawful, s N Medium plant N Medium magical beast N Large animal N Large animal N Large animal CE Huge outsider (chaotic, evil, extraplanar) N Small vermin N Large vermin N Huge magical beast N Huge ooze N Medium animal N Large animal CE Medium humanoid (boggard) CE Medium humanoid (goblinoid) N Huge magical beast N Medium animal N Medium animal N Medium vermin N Large monstrous humanoid N Medium vermin N Diminutivevermin (swarm) CE Large magical beast CE Small aberration CE Large aberration(aquatic) CN Large aberration N Small magical beast LG Large outsider (native) N Medium vermin (aquatic) N Diminutivevermin (aquatic, swarm) N Large animal N Gargantuan animal NE Large humanoid (giant) CN Small humanoid (dark folk) CN Medium humanoid (dark folk) N Small magical beast CE Medium outsider (chaotic, demon, evil, extra
Balor 20 Dretch 2 Glabrezu 13 Hezrou 11 Marilith 17 Nabasu 8 Nalfeshnee 14 Quasit 2 Succubus 7 Vrock 9 Derro 3 Barbed Devil 11 Bearded Devil 5 Bone Devil 9 Erinyes Devil 8 Horned Devil 16 Ice Devil 13 Imp 2 Lemure 1 Pit Fiend 20 Devourer 11 Ankylosaurus 6 Brachiosaurus 10 Deinonychus 3 Elasmosaurus 7 Pteranodon 3 Stegosaurus 7 Triceratops 8 Tyrannosaurus 9 Dog 1/3 Riding Dog 1 Dolphin 1/2 Orca 5 Doppelganger 3 Young Black Dragon 7 Adult Black Dragon 11 Ancient Black Dragon 16 Ancient Blue Dragon 18 Young Blue Dragon 9 Adult Blue Dragon13 Young Green Dragon 8 Adult Green Dragon 12 Ancient Green Dragon 17 Young Red Dragon 10 Adult Red Dragon14 Ancient Red Dragon 19 Young White Dragon 6 Adult White Dragon 10 Ancient White Dragon 15 Young Brass Dragon 7 Adult Brass Dragon 11 Ancient Brass Dragon 16 Young Bronze Dragon 9 Adult Bronze Dragon 13 Ancient Bronze Dragon 18
CE CE CE CE CE CE CE CE CE CE CE LE LE LE LE LE LE LE LE LE NE N N N N N N N N N N N N N CE CE CE LE LE LE LE LE LE CE CE CE CE CE CE CG CG CG LG LG LG
Large outsider (chaotic, demon, evil, extra Small outsider (chaotic, demon, evil, extra Huge outsider (chaotic, demon, evil, extra Large outsider (aquatic, chaotic, demon, Large outsider (chaotic, demon, evil, extra Medium outsider (chaotic, demon, evil, nativ Huge outsider (chaotic, demon, evil, extra Tiny outsider (chaotic, demon, evil, extra Medium outsider (chaotic, demon, evil, extra Large outsider (chaotic, demon, evil, extra Small humanoid (derro) Medium outsider (devil, evil, extraplanar, law Medium outsider (devil, evil, extraplanar, law Large outsider (devil, evil, extraplanar, law Medium outsider (devil, evil, extraplanar, law Large outsider (devil, evil, extraplanar, law Large outsider (devil, evil, extraplanar, law Tiny outsider (devil, evil, extraplanar, law Medium outsider (devil, evil, extraplanar, law Large outsider (devil, evil, extraplanar, law Large undead (extraplanar) Huge animal Gargantuan animal Medium animal Huge animal Large animal Huge animal Huge animal Gargantuan animal Small animal Medium animal Medium animal Huge animal Medium monstrous(shapechanger) humanoid Medium dragon (water) Large dragon (water) Huge dragon (water) Gargantuan dragon (earth) Large dragon (earth) Huge dragon (earth) Large dragon (air) Huge dragon (air) Gargantuan dragon (air) Large dragon (fire) Huge dragon (fire) Gargantuan dragon (fire) Medium dragon (cold) Large dragon (cold) Huge dragon (cold) Medium dragon (fire) Large dragon (fire) Huge dragon (fire) Large dragon (water) Huge dragon (water) Gargantuan dragon (water)
Young Copper Dragon 8 Adult Copper Dragon 12 Ancient Copper Dragon 17 Young Gold Dragon 11 Adult Gold Dragon15 Ancient Gold Dragon 20 Young Silver Dragon 10 Adult Silver Dragon 14 Ancient Silver Dragon 19 Dragon Turtle 9 Drider 7 Drow Noble 3 Drow 1/3 Dryad 3 Duergar 1/3 Eagle 1/2 Giant Eagle 3 Electric Eel 2 Giant Moray Eel 5 Small Air Elemental 1 Medium Air Elemental 3 Large Air Elemental 5 Huge Air Elemental 7 Greater Air Elemental 9 Elder Air Elemental 11 Small Earth Elemental 1 Medium Earth Elemental 3 Large Earth Elemental 5 Huge Earth Elemental 7 Greater Earth Elemental 9 Elder Earth Elemental 11 Small Fire Elemental 1 Medium Fire Elemental 3 Large Fire Elemental 5 Huge Fire Elemental 7 Greater Fire Elemental 9 Elder Fire Elemental 11 Small Water Elemental 1 Medium Water Elemental 3 Large Water Elemental 5 Huge Water Elemental 7 Elder Water Elemental 11 Elephant 7 Mastodon Elephant 9 Ettercap 3 Ettin 6 Bat 1/8 Cat 1/4 Hawk 1/3 Lizard 1/6 Monkey 1/4 Owl 1/3 Rat 1/4 Raven 1/6 Toad 1/8
N Tiny animal N Tiny animal N Huge plant N Medium animal N Tiny animal N Huge aberration CE Medium monstrous(earth) humanoid N Large ooze CG Large outsider (air, extraplanar) LE Large outsider (extraplanar, fire) N Medium outsider (native) CN Large outsider (extraplanar, water) LN Large outsider (earth, extraplanar) CE Medium undead (augmented humanoid, inc CE Medium undead NG or NE Huge humanoid (giant) LE Large humanoid (fire, giant) CE Large humanoid (cold, giant) CE Large humanoid (giant) N Large humanoid (giant) CG Huge humanoid (giant) N Medium aberration N Large magical beast CE Medium humanoid (gnoll) NE Small humanoid (goblinoid) N Medium animal N Large construct N Large construct N Medium construct (cold) N Large construct N Large construct N Medium construct N Large magical beast N Medium ooze CE Medium monstrous humanoid N Large magical beast CG Large outsider (native) N Medium dragon CE Large outsider (native) CE Medium monstrous humanoid LE Medium outsider (evil, extraplanar, fire, lawf LE Large outsider (evil, extraplanar, fire, lawf N Large animal N Large animal LE Medium humanoid (goblinoid) Any alignment Tiny (sameconstruct as creator) N Large animal N Medium animal N Huge magical beast N Medium animal N Large animal CE Small aberration N Medium outsider (air, elemental, extraplana N Small construct LE Small humanoid (reptilian)
NE LE CE N N NE CE CE CE N N N N LE LE CE CE LE N LE N N N CE LE CE CE LE LE LG CE CE NE NE NE CG N N N CE LE CE N N CG N NG NG NG N LE N N N CE
Gargantuan magical beast (aquatic) Medium outsider (evil, extraplanar, kyton, la Large monstrous humanoid Medium vermin (aquatic) Diminutivevermin (aquatic, swarm) Medium undead (augmented humanoid) Gargantuan dragon Colossal dragon Colossal dragon (aquatic) Large animal Medium animal Large animal Medium humanoid (reptilian) Medium humanoid (human, shapechanger) Medium humanoid (human, shapechanger) Medium humanoid (human, shapechanger) Medium humanoid (human, shapechanger) Large magical beast Large vermin Medium monstrous humanoid Small outsider (varies) Medium humanoid (aquatic) Medium aberration(shapechanger) Large monstrous humanoid Small fey Medium undead Medium monstrous humanoid Medium undead Large aberration Large aberration Large aberration Gargantuan aberration Medium outsider (evil, extraplanar) Large outsider (evil, extraplanar) Huge outsider (evil, extraplanar) Medium fey Large ooze Small animal (aquatic) Large animal (aquatic) Large humanoid (giant) Large outsider (giant, native, oni, shapech Medium humanoid Large aberration Large magical beast Large magical beast Large magical beast Gargantuan magical beast (fire) Small fey Tiny dragon Gargantuan magical beast Medium outsider (native, shapechanger) Small animal Tiny animal (swarm) Huge magical beast Huge construct (extraplanar)
N N N CE N LE CE CN N CE N CE CE N N N N CN NE NE LE N N N LE N N N N N N N N NE N NG CE CE CG CE NE N N N N LE CE N N N N NE NE LE N
Large animal Large animal Gargantuan animal Large aberration Medium aberration Medium monstrous(aquatic) humanoid Medium outsider (extraplanar, fire) Medium fey Large vermin Medium monstrous(aquatic) humanoid Gargantuan magical beast (aquatic) Medium undead (incorporeal) Medium undead (incorporeal) Large plant Large animal (aquatic) Gargantuan animal (aquatic) Small magical beast Huge ooze (aquatic) Medium undead Medium undead Medium monstrous(aquatic) humanoid Huge vermin Medium animal Medium animal Medium undead (incorporeal) Large magical beast Medium vermin Medium animal (aquatic) Huge animal (aquatic) Tiny magical beast Small humanoid (gnome) Colossal magical beast Medium humanoid (tengu) Medium outsider (native) Large animal Huge plant Medium humanoid (reptilian) Large humanoid (giant) Large magical beast Medium undead (augmented humanoid) Small outsider (evil, extraplanar) Small plant Medium plant Large vermin Diminutivevermin (swarm) Medium undead Small aberration(air) Medium animal Large animal Medium animal Large animal Medium magical beast Large magical beast (cold) Medium undead (incorporeal) Large dragon
LE N N NE N NE N N NE AL LE LE LE LG N N N LE N N N N LG LN LE LE LE LE LE LE LE LE LE NE LE LN LE LE NE CN NE N LE N LE LE CE N NE N N N N CE N
Medium outsider (evil, extraplanar) Medium outsider (earth, extraplanar) Medium plant Medium outsider (evil, extraplanar) Large monstrous(cold) humanoid Medium undead Fine vermin (swarm) Small vermin Medium aberration(extraplanar) Medium monstrous humanoid Small Outsider (devil, evil, extraplanar, law Medium outsider (devil, evil, extraplanar, law Medium undead (augmented humanoid) Large outsider (angel, extraplanar, good, Tiny magical beast (swarm) Large magical beast Colossal magical beast (aquatic) Huge outsider (devil, evil, extraplanar, law Diminutiveconstruct Diminutiveconstruct Diminutiveconstruct Diminutiveconstruct Medium outsider (good, incorporeal, lawful, Huge aberration Medium outsider (devil, evil, extraplanar, law Huge outsider (devil, evil, extraplanar, law Small outsider (devil, evil, extraplanar, law Medium outsider (devil, evil, extraplanar, law Large outsider (devil, evil, extraplanar, law Medium outsider (asura, evil, extraplanar, la Medium outsider (evil, extraplanar, lawful) Large outsider (evil, extraplanar, lawful) Medium outsider (devil, evil, extraplanar, inc Medium undead Medium outsider (devil, evil, extraplanar, law Large monstrous humanoid Medium outsider (devil, evil, extraplanar, inc Medium outsider (devil, evil, extraplanar, inc Large aberration Medium outsider (extraplanar) Medium undead Colossal magical beast Huge outsider (devil, evil, extraplanar, law Large construct Gargantuan humanoid (evil, extraplanar, giant, law Huge outsider (evil, extraplanar, kyton, la Large monstrous(aquatic) humanoid Tiny magical beast Small undead Medium animal Large animal Large animal Medium dragon Large humanoid (giant) Small animal
First Blade Irlgaunt Verdurous Ooze Verduous Ooze Warsworn
N N N NE N N CN N CE NE LE CG CG CG N N CE N N N CE N N N N NE N N N NE N CN NE N N NE N NE LE CN CN CN N N N N N N N NE NE N N N N
Medium animal Medium monstrous(aquatic) humanoid Large magical beast Huge aberration(aquatic) Medium magical beast Medium construct Medium fey Small magical beast Huge humanoid Large dragon Medium monstrous humanoid Medium outsider (azata, chaotic, extraplana Medium outsider (azata, chaotic, extraplana Large outsider (azata, chaotic, extraplana Diminutiveanimal (swarm) Large animal Medium outsider (chaotic, demon, evil, extra Diminutivevermin (swarm) Huge outsider (elemental, extraplanar, w Huge aberration Large magical beast Tiny vermin Fine vermin (swarm) Large animal Gargantuan plant Large magical beast (aquatic) Medium monstrous humanoid Small plant Small plant (leshy) Large fey (aquatic) Medium outsider (extraplanar) Large outsider (chaotic, extraplanar) Large aberration Medium ooze Large ooze Gargantuan undead Small construct Medium undead Large fey (extraplanar) Tiny magical beast Medium magical beast Medium magical beast (aquatic, extraplanar) Large magical beast (extraplanar) Gargantuan plant (extraplanar) Small vermin (aquatic) Medium vermin (aquatic) Large vermin (aquatic) Huge vermin (aquatic) Gargantuan vermin (aquatic) Small monstrous(aquatic) humanoid Small undead (aquatic) Tiny animal Medium animal Huge animal Medium vermin (aquatic)
N N CE NE NE NE N N N CE N N N N CE N N N N N N N CN LE N NE N N LG N N N N N CE NE LE CE NE CE N N CE CE CE CE LE N N N N N NG NG NG
Large vermin (aquatic) Huge vermin (aquatic) Medium undead Medium fey (aquatic) Medium monstrous(aquatic) humanoid Small fey Fine vermin (swarm) Large magical beast Huge outsider (air, elemental, extraplana Gargantuan humanoid (chaotic, evil, extraplanar, Medium outsider (elemental, air) Medium plant Small magical beast Large magical beast Large magical beast Tiny animal (swarm) Tiny animal (swarm) Tiny animal (aquatic, swarm) Tiny animal (aquatic, swarm) Fine plant (swarm) Huge animal Medium construct Medium monstrous humanoid Medium monstrous humanoid Huge aberration(earth) Medium monstrous humanoid Large magical beast Large magical beast Small aberration Medium monstrous(earth, humanoid fire) Tiny aberration Huge aberration Medium outsider (extraplanar, water) Medium aberration(shapechanger) Medium aberration Medium outsider (evil, extraplanar, shapech Medium undead (incorporeal) Medium monstrous humanoid Medium monstrous humanoid Small undead (aquatic) Tiny vermin Tiny construct Medium outsider (chaotic, demon, evil, extra Small outsider (chaotic, demon, evil, extra Medium outsider (chaotic, demon, evil, extra Huge outsider (chaotic, demon, evil, extra Large outsider (evil, extraplanar, lawful) Medium outsider (aeon, extraplanar) Large outsider (aeon, extraplanar) Small outsider (aeon, extraplanar) Large outsider (aeon, extraplanar) Medium outsider (aeon, extraplanar) Medium outsider (agathion, extraplanar, goo Medium outsider (agathion, aquatic, extrapl Large outsider (agathion, extraplanar, goo
NG NG NG N N N N NG NG NG NE N LG LG CE NE N LN CG CG LN N N CE N CE N N N N NE N LG CE N N N N N N CN CN CN N N N NE NE NE N NE NE NE NE NE
Medium outsider (agathion, extraplanar, goo Tiny outsider (agathion, extraplanar, goo Small outsider (agathion, extraplanar, goo Medium aberration Small ooze (aquatic) Fine ooze (swarm) Large magical beast Small outsider (angel, extraplanar, good) Medium outsider (angel, aquatic, extraplana Medium outsider (angel, extraplanar, good) Medium outsider (extraplanar, incorporeal) Medium magical beast (shapechanger) Large outsider (archon, extraplanar, good Large outsider (archon, extraplanar, good Huge humanoid (giant) Small undead Small magical beast Medium outsider (extraplanar, lawful) Tiny outsider (azata, chaotic, extraplana Medium outsider (azata, chaotic, earth, extr Medium outsider (extraplanar, fire) Small animal Medium animal Medium undead (incorporeal) Large magical beast Large undead Medium vermin Large vermin Huge vermin Large vermin Large outsider (air, elemental, evil) Small magical beast Medium magical beast Medium undead (extraplanar) Tiny fey Medium magical beast (aquatic) Colossal ooze Large magical beast Huge vermin Colossal vermin Medium outsider (chaotic, extraplanar) Small monstrous(aquatic) humanoid Gargantuan aberration(aquatic) Small magical beast Small vermin Diminutivevermin (swarm) Diminutiveundead Medium undead Medium undead Small outsider (earth, elemental) Large outsider (daemon, evil, extraplanar Tiny outsider (daemon, evil, extraplanar Large outsider (daemon, evil, extraplanar Large outsider (daemon, evil, extraplanar Large outsider (aquatic, daemon, evil, ext
Leukodaemon 9 Meladaemon 11 Olethrodaemon 20 Piscodaemon 10 Purrodaemon 18 Thanadaemon 13 Dark Slayer 3 Death Worm 6 Decapus 4 Kalavakus 10 Omox 12 Shemhazian 16 Vrolikai 19 Denizen of Leng 8 Destrachan 8 Accuser 3 Belier Devil 16 Handmaiden Devil14 Immolation Devil 19 Devilfish 4 Dhampir 1/2 Allosaurus 7 Compsognathus 1/2 Parasaurolophus 4 Tylosaurus 8 Young Brine Dragon 7 Adult Brine Dragon11 Ancient Brine Dragon 16 Young Cloud Dragon 9 Adult Cloud Dragon 13 Ancient Cloud Dragon 18 Young Crystal Dragon 6 Adult Crystal Dragon 10 Ancient Crystal Dragon 15 Young Magma Dragon 8 Adult Magma Dragon 12 Ancient Magma Dragon 17 Young Umbral Dragon 10 Ancient Umbral Dragon 19 Dragon Horse 9 Giant Dragonfly 4 Giant Dragonfly Nymph 3 Flame Drake 5 Forest Drake 4 Frost Drake 7 Sea Drake 6 Draugr 2 Dullahan 7 Dust Digger 4 D'ziriak 3 Small Ice Elemental 1 Medium Ice Elemental 3 Large Ice Elemental 5 Huge Ice Elemental 7 Greater Ice Elemental 9
NE NE NE NE NE NE CE N CE CE CE CE CE CE NE LE LE LE LE NE CE N N N N LN LN LN CN CN CN CG CG CG CN CN CN CE CE NG N N CE LE CE NE CE LE N N N N N N N
Large outsider (daemon, evil, extraplanar Large outsider (daemon, evil, extraplanar Gargantuan outsider (daemon, evil, extraplanar Medium outsider (aquatic, daemon, evil, ext Large outsider (daemon, evil, extraplanar Medium outsider (daemon, evil, extraplanar Small humanoid (dark folk) Large magical beast Medium aberration Medium outsider (chaotic, demon, evil, extra Medium outsider (aquatic, chaotic, demon, Gargantuan outsider (chaotic, demon, evil, extra Large outsider (chaotic, demon, evil, extra Medium outsider (chaotic, evil, extraplanar) Large aberration Small outsider (devil, evil, extraplanar, law Large outsider (devil, evil, extraplanar, law Medium outsider (devil, evil, extraplanar, law Large outsider (devil, evil, extraplanar, law Large magical beast (aquatic) Medium humanoid (dhampir) Huge animal Tiny animal Huge animal Gargantuan animal Medium dragon (extraplanar, water) Large dragon (extraplanar, water) Huge dragon (extraplanar, water) Large dragon (air, extraplanar) Huge dragon (air, extraplanar) Gargantuan dragon (air, extraplanar) Medium dragon (earth, extraplanar) Large dragon (earth, extraplanar) Huge dragon (earth, extraplanar) Medium dragon (extraplanar, fire) Large dragon (extraplanar, fire) Huge dragon (extraplanar, fire) Large dragon (extraplanar) Gargantuan dragon (extraplanar) Large magical beast (air) Medium vermin Small vermin (aquatic) Large dragon (fire) Large dragon (earth) Large dragon (cold) Large dragon (aquatic) Medium undead (water) Medium undead Large aberration Medium outsider (extraplanar) Small outsider (air, cold, elemental, extra Medium outsider (air, cold, elemental, extra Large outsider (air, cold, elemental, extra Huge outsider (air, cold, elemental, extra Huge outsider (air, cold, elemental, extra
N N NE CE N LN LN LN LN LN CE N N N NE CN N CE CE CN CE N NE LG LG CN CN NE NE N CE N N N N LN NE NE NE LN N N N CN CN N CE CN CE CE CE CE CE N N
Large animal Huge animal Medium outsider (evil, extraplanar) Large outsider (chaotic, evil, extraplanar) Medium outsider (native) Tiny outsider (extraplanar, inevitable, law Medium outsider (extraplanar, inevitable, law Huge outsider (extraplanar, inevitable, law Large outsider (extraplanar, inevitable, law Large outsider (extraplanar, inevitable, law Huge dragon (air, fire) Large vermin (aquatic) Diminutivevermin (aquatic, swarm) Medium outsider (extraplanar) Medium fey (aquatic, shapechanger) Small fey Medium magical beast Large monstrous(shapechanger) humanoid Huge magical beast (extraplanar) Small fey Large magical beast Medium humanoid (aquatic) Small fey (extraplanar) Medium humanoid (human, shapechanger) Large humanoid (human, shapechanger) Medium humanoid (human, shapechanger) Medium humanoid (human, shapechanger) Medium humanoid (human, shapechanger) Large humanoid (human, shapechanger) Large ooze (fire) Small plant Large animal Large animal Large animal Huge animal Large outsider (extraplanar) Large humanoid (aquatic, giant) Huge humanoid (aquatic, giant) Medium outsider (air, elemental, extraplana Medium monstrous humanoid Huge plant Medium vermin Diminutivevermin (swarm) Medium monstrous humanoid Colossal plant Medium construct Large aberration Medium fey (water) Gargantuan undead (extraplanar, nightshade) Huge undead (extraplanar, nightshade) Colossal undead (aquatic, extraplanar, nigh Huge undead (extraplanar, nightshade) Medium humanoid (giant) Medium outsider (native) Small fey (earth)
CE Medium magical beast Any alignment Medium outsider (extraplanar) N Small plant LE Medium undead (incorporeal) N Small animal N Tiny animal (swarm) CN Large outsider (chaotic, extraplanar, prote CN Large outsider (chaotic, extraplanar, prote CN Large outsider (chaotic, extraplanar, prote CN Tiny outsider (chaotic, extraplanar, prote CE Huge outsider (chaotic, evil, extraplanar, CE Large outsider (chaotic, evil, extraplanar, CE Tiny outsider (chaotic, evil, extraplanar, CE Colossal outsider (chaotic, evil, extraplanar, CE Medium outsider (chaotic, evil, extraplanar, CE Large outsider (chaotic, evil, extraplanar, CE Large outsider (chaotic, evil, extraplanar, CE Small fey N Huge plant N Medium outsider (extraplanar, fire) CE Gargantuan undead (fire) N Large animal (aquatic) N Medium animal (aquatic) NE Small fey CN Small aberration(aquatic) LE Medium undead NE Medium outsider (earth, elemental, extrapla CE Colossal plant N Medium construct NE Medium outsider (extraplanar) N Colossal vermin N Medium vermin CE Huge aberration(aquatic) NE Medium monstrous humanoid CE Large aberration CE Huge magical beast CE Medium outsider (evil, extraplanar) NE Medium aberration CN Medium magical beast CE Medium humanoid (skulk) N Large ooze N Small ooze N Medium magical beast N Large animal N Gargantuan animal N Small vermin N Medium vermin NE Medium outsider (evil, extraplanar) N Tiny construct N Large vermin N Gargantuan vermin CE Small humanoid (gnome) CE Large humanoid (gnome) N Medium outsider (native) N Huge plant
N N N CE N N N CG CE N N NE NG CE CE N N CE N NE NE CE N N CE N N CE CE LN NE CE N N NE N CN N CE N N CE CE CE NE NE N CG N N N N NE NE NE
Medium outsider (extraplanar) Medium aberration Medium outsider (earth, elemental, extrapla Huge magical beast (fire) Gargantuan magical beast Small vermin Fine vermin (swarm) Colossal outsider (chaotic, extraplanar, good Colossal outsider (chaotic, evil, extraplanar) Large animal Large magical beast (cold) Medium undead (shapechanger) Medium outsider (native, water) Large humanoid (cold, giant) Large humanoid (earth, giant) Tiny animal Gargantuan animal Tiny fey Medium outsider (native) Medium outsider (native) Medium aberration(air, water) Huge aberration Large plant Huge magical beast (aquatic) Large outsider (cold, native) Gargantuan animal Colossal animal Medium undead (cold) Medium undead (incorporeal) Medium monstrous humanoid Medium vermin (augmented human) Gargantuan outsider (chaotic, evil, extraplanar) Small plant Huge magical beast Medium undead (augmented human) Large monstrous humanoid Small ooze (fire) Medium outsider (extraplanar, incorporeal) Gargantuan magical beast Huge magical beast (aquatic) Huge plant Large outsider (chaotic, evil, extraplanar) Huge outsider (chaotic, evil, native) Gargantuan magical beast Large undead (reptilian) Medium undead (reptilian) Huge dragon Medium outsider (native) Tiny ooze (swarm) Tiny ooze (swarm) Tiny ooze (swarm) Tiny ooze (swarm) Tiny undead Tiny undead Tiny undead (swarm)
Giant Beheaded 2 600 Medusa Head 3 800 Changeling 1/2 200 Changelingwitch 1 Ectoplasmic Human 1/2 200 Spring-Heeled Jack 3 800 Aluum 10 9600 Calikang 12 19200 Charau-Ka 2 600 Daughter of Urgathoa 8 4800 Gillman 1/3 135 Gillman warrior 1 Sandpoint Devil 8 4800 Spine Dragon 16 76800 Strix 1/3 135 Strix warrior 1 Treerazer 25 1638400 Wyrmling Black Dragon 3 800 Very Young Black 5Dragon 1600 Juvenile Black Dragon 8 4800 Young Adult Black10 Dragon 9600 Mature Adult Black12Dragon 19200 Old Black Dragon 14 38400 Very Old Black Dragon 15 51200 Wyrm Black Dragon 17 102400 Great Wyrm Black19 Dragon 204800 Wyrmling Blue Dragon 5 1600 Very Young Blue Dragon 7 3200 Juvenile Blue Dragon 10 9600 Young Adult Blue Dragon 12 19200 Mature Adult Blue 14 Dragon 38400 Old Blue Dragon 16 76800 Very Old Blue Dragon 17 102400 Wyrm Blue Dragon19 204800 Great Wyrm Blue Dragon 21 409600 Wyrmling Green Dragon 4 1200 Very Young Green6Dragon 2400 Juvenile Green Dragon 9 6400 Young Adult Green11Dragon 12800 Mature Adult Green 13Dragon 25600 Old Green Dragon15 51200 Very Old Green Dragon 16 76800 Wyrm Green Dragon 18 153600 Great Wyrm Green20Dragon 307200 Wyrmling Red Dragon 6 2400 Very Young Red Dragon 8 4800 Juvenile Red Dragon 11 12800 Young Adult Red Dragon 13 25600 Mature Adult Red 15 Dragon 51200 Old Red Dragon 17 102400 Very Old Red Dragon 18 153600 Wyrm Red Dragon20 307200 Great Wyrm Red Dragon 22 615000 Wyrmling White Dragon 2 600 Very Young White4Dragon 1200 Juvenile White Dragon 7 3200 Young Adult White9Dragon 6400 Mature Adult White 11Dragon 12800
NE NE LN N CE N LN CE NE N NE CN N CE CE CE CE CE CE CE CE CE CE LE LE LE LE LE LE LE LE LE LE LE LE LE LE LE LE LE LE CE CE CE CE CE CE CE CE CE CE CE CE CE CE
Large undead Small undead Medium humanoid (changeling) Medium undead Small fey Large construct Large monstrous humanoid Small humanoid (charau-ka) Large undead Medium humanoid (aquatic) Large outsider (native) Gargantuan dragon (earth) Medium humanoid (strix) Huge outsider (demon, native) Tiny dragon (water) Small dragon (water) Medium dragon (water) Large Dragon (Water) Large dragon (water) Huge dragon (water) Huge dragon (water) Huge dragon (water) Gargantuan dragon (water) Small Dragon (earth) Medium dragon (earth) Large dragon (earth) Huge dragon (earth) Huge dragon (earth) Gargantuan dragon (earth) Gargantuan dragon (earth) Gargantuan dragon (earth) Colossal dragon (earth) Small dragon (air) Medium dragon (air) Large dragon (air) Huge dragon (air) Huge dragon (air) Gargantuan dragon (air) Gargantuan dragon (air) Gargantuan dragon (air) Colossal dragon (air) Small dragon (fire) Medium dragon (fire) Large Dragon (Fire) Huge dragon (fire) Huge dragon (fire) Gargantuan dragon (fire) Gargantuan dragon (fire) Gargantuan dragon (fire) Colossal dragon (fire) Tiny dragon (cold) Small dragon (cold) Medium dragon (cold) Large dragon (cold) Large dragon (cold)
Old White Dragon13 25600 Very Old White Dragon 14 38400 Wyrm White Dragon 16 76800 Great Wyrm White18 Dragon 153600 Wyrmling Brass Dragon 3 800 Very Young Brass5Dragon 1600 Juvenile Brass Dragon 8 4800 Young Adult Brass10 Dragon 9600 Mature Adult Brass12Dragon 19200 Old Brass Dragon14 38400 Very Old Brass Dragon 15 51200 Wyrm Brass Dragon 17 102400 Great Wyrm Brass19 Dragon 204800 Wyrmling Bronze Dragon 5 1600 Very Young Bronze 7 Dragon 3200 Juvenile Bronze Dragon 10 9600 Young Adult Bronze 12Dragon 19200 Mature Adult Bronze 14 Dragon 38400 Very Old Bronze Dragon 17 102400 Wyrm Bronze Dragon 19 204800 Great Wyrm Bronze 21Dragon 409600 Wyrmling Copper 4 Dragon 1200 Very Young Copper 6 Dragon 2400 Juvenile Copper Dragon 9 6400 Young Adult Copper 11 Dragon 12800 Mature Adult Copper 13 Dragon 25600 Old Copper Dragon 15 51200 Very Old Copper Dragon 16 76800 Wyrm Copper Dragon 18 153600 Great Wyrm Copper 20 Dragon 307200 Wyrmling Gold Dragon 7 3200 Very Young Gold Dragon 9 6400 Juvenile Gold Dragon 12 19200 Young Adult Gold 14 Dragon 38400 Mature Adult Gold16 Dragon 76800 Old Gold Dragon 18 153600 Boruta 9 6400 Skin Stealer 2 600 Steward of the Skein 15 51200 Nemhain 15 51200 Vilkacis 7 9600 Weaverworm 8 4800 Werebat 3 800 Human fighter 3 Werebat 3 800 Human Zombie Lord 3 800 Female zombie monk lord 3 human Colour Out of Space 10 9600 Dark Young of Shub-Niggurath 12 19200 Dimensional Shambler 8 4800 Elder Thing 5 1600 Gnoph-Keh 11 12800 Mi-Go 6 2400 Spawning Canker 9 6400 Star-Spawn of Cthulhu 20 307200 Garipan 10 9600 Nightskitter 12 19200
CE CE CE CE CG CG CG CG CG CG CG CG CG LG LG LG LG LG LG LG LG CG CG CG CG CG CG CG CG CG LG LG LG LG LG LG N CE N NE CE NE NE NE NE CN CE CE LN CE NE CE CE NE CE
Huge dragon (cold) Huge dragon (cold) Huge dragon (cold) Gargantuan dragon (cold) Tiny dragon (fire) Small dragon (fire) Medium dragon (fire) Large dragon (fire) Large dragon (fire) Huge dragon (fire) Huge dragon (fire) Huge dragon (fire) Gargantuan dragon (fire) Small dragon (water) Medium dragon (water) Large dragon (water) Huge dragon (water) Huge dragon (water) Gargantuan dragon (water) Gargantuan dragon (water) Colossal dragon (water) Tiny dragon (earth) Small dragon (earth) Medium dragon (earth) Large dragon (earth) Large dragon (earth) Huge dragon (earth) Huge dragon (earth) Huge dragon (earth) Gargantuan dragon (earth) Small dragon (fire) Medium dragon (fire) Large dragon (fire) Huge dragon (fire) Huge dragon (fire) Gargantuan dragon (fire) Medium plant Medium fey Medium outsider (extraplanar, shapechange Medium undead (incorporeal) Medium undead (incorporeal) Huge aberration Medium humanoid (human, shapechanger) Medium humanoid (human, shapechanger) Medium undead Huge ooze (incorporeal) Huge aberration Medium outsider (chaotic, evil) Medium aberration(aquatic) Large magical beast (cold) Medium plant Medium aberration Huge aberration Medium outsider (native) Huge undead (extraplanar, nightshade)
6400 LE 1200 N 51200 NE 400 NE 600 NE 1200 NE 2400 NE 600 N 3200 N 800 N 1200 Sentient Wax commoner Golem 1 N 1200 CE 600 CE 1200 LE 12800 CE 200 N 100 N 100 N 135 N 100 N 50 N 50 N 100 N 100 N 100 N 135 N 65 N 12800 Human lichcleric of Urgathoa 11NE 4800 N 307200 NE 9600 NE 25600 N 307200 N 800 N 400 N 1600 N 1200 CE 600 CE 1600 LE 1600 NE 102400 CE 400 CE 800 LE 12800 N 102400 N 1200 CN 1200 N 200 N 1200 N 4800 N 36400 NG 51200 LG 19200 NG 9600 NG 51200 N
Medium undead Medium plant Large undead (evil, extraplanar)* Tiny undead Medium undead Large undead Large undead Tiny outsider (extraplanar, psychopomp Medium outsider (extraplanar, psychopomp Medium construct Medium construct Medium aberration Medium undead Medium undead Medium monstrous(cold) humanoid Tiny animal (aquatic) Small animal Tiny animal Small animal Tiny vermin Diminutiveanimal Tiny vermin Tiny vermin (aquatic) Small animal Tiny vermin Diminutiveanimal Tiny animal Medium undead (augmented humanoid) Large construct Large undead (evil, extraplanar, incorpor Medium undead (evil, extraplanar) Medium outsider (extraplanar, psychopomp Huge outsider (extraplanar, psychopomp Large vermin Diminutivevermin (swarm) Large vermin (aquatic) Medium outsider (air, chaotic, demon, evil, e Tiny magical beast Medium outsider (native, oni, shapechange Large humanoid (giant) Gargantuan aberration(chaotic, evil, extraplanar) Medium outsider (chaotic, evil extraplanar) Medium aberration Medium outsider (air, elemental, extraplana Colossal magical beast (aquatic) Medium magical beast Medium plant (fungus, psionic) Small magical beast Large magical beast Huge vermin (aquatic) Medium outsider (angel, extraplanar, good) Large outsider (angel, extraplanar, good, Medium outsider (angel, extraplanar, good) Medium outsider (angel, extraplanar, good) Medium outsider (native, shapechanger)
Mouse Lord 13 Ant Lion 6 Apparition 7 Gare Linnorm 15 Nogitsune 7 Selkie 5 Spirit of Adoration15 Blightspawn of Ghlaunder 5 Arach 7 Berserker Cannibal 3 Blackraven Scout 5 Fafnheir 24 Fey Wolverine 3 Huldra 4 Longboat Captain 4 Mindslaver Mold 3 Mountain Troll 14 Ulfen Raider 1/2 Frostfallen Mammoth 10 Atamahuta 11 Qallupilluk 7 Saumen Kar 10 Dosojin 7 Fukujin 3 Kaminari 17 Suijin 14 Ja Noi 5 Erodaemon 11 Lacridaemon 3 Obcisidaemon 19 Phasmadaemon 17 Sangudaemon 9 Suspiridaemon 7 Temerdaemon 14 Venedaemon 5 Human 1/3 Half-Elf 1/2 Adaro 3 Adherer 3 Adlet 10 Ahuizotl 6 Akhlut 13 Allip 3 Alraune 13 Cat Lord 11 Annis Hag 6 Giant Ant Lion 5 Giant Adult Ant Lion 6 Harbinger Archon 2 Legion Archon 7 Ascomoid 5 Adhukait 7 Aghasura 11 Asurendra 20 Tripurasura 2
N N CE CE NE CN NG CE NE CE CN CE CN CN CN NE CN CN NE LE LE CN NG LN CN N LE NE NE NE NE NE NE NE NE N LE NE LE CN NE N CE NE NG CE N N LG LG N LE LE LE LE
Medium outsider (native, shapechanger) Large vermin Medium undead (incorporeal) Gargantuan dragon (aquatic) Medium outsider (kitsune, native, oni, shape Medium monstrous(aquatic, humanoid shapechanger) Large outsider (extraplanar, good) Medium aberration Medium monstrous humanoid Medium humanoid (human) Medium humanoid (human) Colossal dragon Medium fey (augmented animal) Medium fey Medium humanoid (human) Small plant Huge humanoid (giant) Medium humanoid (human) Huge undead (cold) Large outsider (oni, giant, native, shapech Medium monstrous(aquatic) humanoid Large monstrous humanoid Medium outsider (kami, native) Tiny outsider (kami, native) Huge outsider (air, kami, native) Large outsider (kami, native, water) Medium outsider (goblinoid, native, oni, sha Medium outsider (daemon, evil, extraplanar Medium outsider (daemon, evil, extraplanar Gargantuan outsider (daemon, evil, extraplanar Large outsider (daemon, evil, extraplanar Medium outsider (daemon, evil, extraplanar Medium outsider (daemon, evil, extraplanar Large outsider (daemon, evil, extraplanar Medium outsider (daemon, evil, extraplanar Medium humanoid (human) Medium humanoid (male half-elf) Medium monstrous(aquatic) humanoid Medium monstrous humanoid Medium humanoid (adlet, cold) Large magical beast (aquatic) Huge magical beast (cold, shapechanger) Medium undead (incorporeal) Large plant Medium outsider (native, shapechanger) Large monstrous humanoid Large vermin Huge vermin Tiny outsider (archon, extraplanar, good Medium outsider (archon, extraplanar, good Large plant Medium outsider (asura, evil, extraplanar, la Huge outsider (asura, evil, extraplanar, la Huge outsider (asura, evil, extraplanar, la Tiny outsider (asura, evil, extraplanar, la
LE CN N CG N N CE NE N N N CE NE NE NE N N N NG N CN N LE N N N N N N CE N N CE NE NE N N NE CE CE CE CE CE CE N LE N N N N NE N NE NE NE
Medium outsider (asura, evil, extraplanar, la Diminutivefey Large animal Huge aberration Medium magical beast Gargantuan magical beast Large outsider (chaotic, evil, extraplanar) Medium undead Colossal magical beast (air, behemoth) Colossal magical beast (aquatic, behemoth, water Colossal magical beast (behemoth, earth) Medium undead Medium undead (incorporeal) Medium fey Tiny ooze Tiny magical beast Medium ooze (earth, extraplanar) Medium construct Medium humanoid (catfolk) Medium outsider (extraplanar) Medium monstrous(aquatic) humanoid Medium monstrous(aquatic) humanoid Medium outsider (evil, extraplanar, lawful) Medium plant Gargantuan construct (clockwork) Huge construct (clockwork) Medium construct (clockwork) Medium construct (clockwork) Tiny construct (clockwork) Medium fey (cold) Huge vermin (aquatic) Colossal vermin (aquatic) Huge humanoid (giant) Medium outsider (daemon, evil, extraplanar Small outsider (daemon, evil, extraplanar Large ooze (shapechanger) Large undead Tiny undead Medium outsider (chaotic, demodand, evil, e Medium outsider (chaotic, demodand, evil, e Medium outsider (chaotic, demodand, evil, e Medium outsider (chaotic, demon, evil, extra Medium outsider (chaotic, demon, evil, extra Medium outsider (chaotic, demon, evil, extra Large monstrous humanoid Medium outsider (devil, evil, extraplanar, law Large animal Huge animal Large animal Gargantuan animal Medium monstrous humanoid Large magical beast Medium outsider (div, evil, extraplanar) Gargantuan outsider (div, evil, extraplanar) Tiny outsider (div, evil, extraplanar)
Ghawwas 10 Pairaka 7 Sepid 14 Shira 12 Faerie Dragon 2 Young Forest Dragon 10 Adult Forest Dragon 14 Ancient Forest Dragon 19 Young Sea Dragon8 Adult Sea Dragon 12 Ancient Sea Dragon 17 Young Sky Dragon9 Adult Sky Dragon 13 Ancient Sky Dragon 18 Young Sovereign Dragon 11 Adult Sovereign Dragon 15 Ancient Sovereign20 Dragon Young Underworld7Dragon Adult Underworld Dragon 11 Ancient Underworld 16Dragon Dragonne 7 Desert Drake 8 Rift Drake 9 River Drake 3 Dybbuk 15 Ecorche 16 Unfettered Eidolon8 Flying Squirrel 1/3 Fox 1/4 Goat 1/3 Otter 1/4 Pig 1/3 Raccoon 1/2 Faun 1 Festrog 1 Fey Giant Toad 3 Flail Snail 4 Flumph 1 Foo Dog 2 Garden Ooze 2 Garuda 9 Ghorazagh 13 Ghul 5 Ash Giant 11 Cave Giant 6 Desert Giant 9 Jungle Giant 10 Girtablilu 8 Globster 5 Goblin Snake 1 Bone Golem 8 Brass Golem 14 Cannon Golem 15 Fossil Golem 12 Gorynych 15
NE NE NE NE CG CE CE CE CG CG CG LG LG LG N N N LE LE LE N NE CE NE NE CE CN N N N N N N CG NE CN N LG NG N CG NE CE CN CE LN N N N CE N N N N CE
Large outsider (aquatic, div, evil, extrapla Medium outsider (div, evil, extraplanar, shap Large outsider (div, evil, extraplanar) Large outsider (div, evil, extraplanar) Tiny dragon Large dragon (earth) Huge dragon (earth) Gargantuan dragon (earth) Large dragon (water) Huge dragon (water) Gargantuan dragon (water) Large dragon (air) Huge dragon (air) Gargantuan dragon (air) Large dragon Huge dragon Gargantuan dragon Medium dragon (fire) Large dragon (fire) Huge dragon (fire) Large magical beast Large dragon (earth) Large dragon (earth) Medium dragon (aquatic, water) Medium undead (incorporeal) Large undead Medium outsider (extraplanar) Tiny animal Tiny animal Small animal Tiny animal Small animal Tiny animal Medium fey Medium undead Large fey Large magical beast Small aberration Medium outsider (augmented animal, good, Small ooze Medium outsider (native) Large aberration Medium undead (shapechanger) Large humanoid (giant) Large humanoid (giant) Large humanoid (giant) Huge humanoid (giant) Large monstrous humanoid Large ooze (aquatic) Small aberration Large construct Huge construct Large construct Huge construct Huge dragon
LE N CE CN CE CE LE N N N NE CE CN N NE CE N N NE N NE N N LN NG LG CN NE LG N LE LE LE LG N N N N CE CE CE CE N N N N CN CE N N N N N N CE
Medium undead (augmented humanoid) Medium construct Tiny fey (aquatic) Medium magical beast (aquatic, extraplanar) Gargantuan magical beast Medium undead (earth) Diminutivevermin (extraplanar, swarm) Small animal Medium animal Large magical beast Large undead Medium undead Colossal monstrous humanoid Huge ooze Medium aberration(aquatic) Medium magical beast (shapechanger) Small vermin (aquatic) Huge vermin (aquatic) Medium monstrous(shapechanger) humanoid Huge magical beast Large magical beast Gargantuan outsider (earth, kami, native) Small outsider (kami, native) Tiny outsider (kami, native) Medium outsider (kami, native) Medium outsider (kami, native) Small monstrous(aquatic) humanoid Medium monstrous humanoid Large magical beast (air) Huge dragon Tiny outsider (evil, extraplanar, kyton, la Medium outsider (evil, extraplanar, kyton, la Large outsider (evil, extraplanar, kyton, la Large magical beast Small plant (leshy, shapechanger) Small plant (leshy, shapechanger) Small plant (leshy, shapechanger) Small plant (aquatic, leshy, shapechan Gargantuan dragon Gargantuan dragon (aquatic) Colossal dragon Colossal dragon Medium animal Large animal Huge magical beast (aquatic) Medium monstrous humanoid Small outsider (elemental, extraplanar, fir Medium undead Medium animal Small animal Huge animal Huge animal Gargantuan animal Huge animal Huge magical beast (aquatic)
CE NE CN LN N N N LN NE NE NE CE LE NE LE CE LN N NE N N NE NG N N CE N N NE LE LE LE LE LE N NE NE N N N N N NE N NE N LG LN NG N N N N N N
Large aberration Medium plant Large aberration Huge aberration(shapechanger) Large aberration(aquatic) Large outsider (native) Small fey (aquatic) Large fey Large fey (aquatic) Large magical beast Large outsider (fire, giant, native, oni, sha Large outsider (cold, oni, giant, native, sh Medium outsider (human, native, oni, shape Tiny outsider (native, oni) Huge outsider (giant, native, oni, shapech Huge outsider (aquatic, giant, native, oni, Huge magical beast Small animal Medium undead Fine vermin (swarm) Small vermin Medium undead (augmented humanoid) Medium outsider (good, native) Medium plant Gargantuan ooze Medium monstrous(shapechanger) humanoid Tiny animal Medium animal Small monstrous(shapechanger) humanoid Small outsider (native, rakshasa, shapech Medium outsider (native, shapechanger) Medium outsider (native, rakshasa, shapech Tiny outsider (native, rakshasa, shapech Large outsider (native, rakshasa, shapech Small humanoid (ratfolk) Medium fey (aquatic) Tiny aberration Large plant (aquatic) Medium humanoid (sasquatch) Huge vermin Small vermin Large vermin (aquatic) Gargantuan undead (aquatic) Gargantuan magical beast (aquatic) Medium outsider (evil, extraplanar) Medium outsider (extraplanar) Large magical beast Large outsider (extraplanar, lawful) Gargantuan magical beast Medium aberration(aquatic) Tiny animal Large animal Large magical beast Tiny animal (swarm) Tiny animal (swarm)
CG Large magical beast N Large magical beast CE Large magical beast N Small vermin N Huge vermin N Large magical beast CN Diminutivefey N Large magical beast Suli ranger 1 N Medium outsider (native) CN Medium monstrous(shapechanger) humanoid N Large construct N Medium dragon N Medium construct LN Huge monstrous humanoid LN Medium monstrous humanoid LN Medium monstrous humanoid CE Colossal outsider (chaotic, evil, extraplanar) N Medium outsider (extraplanar, water) N Large construct CE Huge humanoid (giant) CE Large humanoid (giant, shapechanger) N Medium magical beast N Small construct NE Gargantuan undead CN Medium outsider (extraplanar) Human jiang-shi monk 5 LE Medium undead (augmented humanoid) Vanara monk 1 LG Medium humanoid (vanara) Vishkanyaninja 1 Pathfinder NRPG Ultimate Medium Combat humanoid 13 (vishkanya) CN Medium monstrous(aquatic) humanoid CN Small magical beast (aquatic) N Small animal N Large animal N Medium aberration LN Large aberration LE Medium undead (cold, incorporeal) CN Tiny magical beast NE Medium undead N Large aberration N Small plant N Large plant (fungus) CN Tiny fey (aquatic) N Medium vermin N Large outsider CN Tiny fey N Small magical beast CE Large magical beast CN Medium fey N Medium monstrous humanoid CE Medium fey NE Small humanoid (cold, gnome) N Small magical beast N Medium plant (fungus) N Medium magical beast N Large magical beast NE Large magical beast
NE CN N N N N N N N N N NE N CE N N N CE N N N CE CN CE CE N N N NE N LG NE CE N N N N LE CE N N N N CE N N N N NE CE N NE N N LG
Large magical beast Large aberration(chaotic) Small vermin Large vermin Medium vermin Large vermin Medium vermin Large vermin Medium vermin (aquatic) Gargantuan vermin Medium aberration Medium undead Huge humanoid (giant) Small aberration Small plant Small magical beast Large plant Medium undead Large magical beast Large monstrous humanoid Medium plant (fungus) Medium undead Medium undead (incorporeal) Small aberration(air, shapechanger) Medium aberration Medium vermin Small vermin Medium magical beast Large aberration Large construct (extraplanar, fire) Tiny fey Large aberration(evil, extraplanar) Medium undead (aquatic) Small fey Large vermin Large vermin Medium magical beast (aquatic) Medium outsider (extraplanar, fire) Medium undead Small aberration Large aberration Medium construct Large outsider (earth, elemental, extrapla Medium magical beast Small vermin Medium vermin Medium magical beast Medium magical beast Huge magical beast (evil, extraplanar) Medium aberration Large vermin Colossal aberration(fire) Medium construct Small magical beast Small magical beast (incorporeal)
Churr 5 Giant Clam 2 Clamor 4 Clockwork Brain Gear 3 Clockwork Drone 1/6 Clockwork Overseer 2 Clockwork Parasite 2 Clockwork Scout 1/2 Clockwork Swarm4 Clockwork Titan 6 Clockwork Warrior3 Clubnek 2 Cobra Flower 4 Coffer Corpse 3 Chon Chon 1/2 Chon Chon Swarm3 Kijimuna 2 The Old Man 15 Oni, Earth Yai 13 Raiju 5 Shenzuzhou 12 Jade Colossus 16 Cooshee 2 Corpse Candle 5 Corpse Orgy 13 Corpse Rook 5 Corpsespinner 11 Monstrous Crab 2 Crabman 2 Crag Man 5 Monstrous Crayfish 3 Crucifixion Spirit 11 Crypt Thing 5 Crystalline Horror 5 Crystallis 12 Cacodaemon 12 Charon 23 Charonodaemon 9 Derghodaemon 10 Guardian Daemon6 Hydrodaemon 7 The Oinodaemon 37 Piscodaemon 10 Dakon 2 Dark Creeper 2 Dark Stalker 4 Darnoc 6 Death Dog 2 Death Worm 6 Decapus 3 Demi-lich 14 Demiurge 6 Shaggy Demodand 15 Slime Demodand 13 Terry Demodand 10
NE N N NE N N N N N N N N N CE CN CN CN LN NE CN NE N NG NE CE NE N N N CE N CE N NE N NE NE NE NE NE NE NE NE LN CN CN LE NE N CE NE CE CE CE CE
Large Large Medium Small Tiny Small Tiny Tiny Tiny Large Medium Medium Large Medium Tiny Tiny Small Medium Large Small Large Colossal Medium Medium Large Large Huge Medium Large Medium Large Medium Medium Medium Large Medium Medium Medium Large Large Large Large Medium Large Small Medium Medium Medium Large Medium Tiny Medium Medium Medium Medium
CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE CE LE LE LE LE LE LE LE LE LE LE NE N LE LE N
Large Medium Large Medium Large Huge Small Small Small Large Large Large Large Large Medium Large Medium Medium Medium Large Large Medium Medium Huge Tiny Large Large Medium Medium Large Huge Large Large Large Huge Large Large Colossal Large Medium Large Medium Large Huge Medium Medium Medium Medium Large Large Huge Huge Huge Medium Medium
outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (aquatic, chaotic, demon, outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (aquatic, chaotic, demon, outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (chaotic, cold, demon, evil outsider (chaotic, demon, evil, extra outsider (chaotic, demon, evil, extra outsider (air, chaotic, demon, evil, e outsider (chaotic, demon, evil, extra outsider (aquatic, chaotic, demon, outsider (aquatic, chaotic, demon, outsider (chaotic, evil, extraplanar) outsider (devil, evil, extraplanar, law outsider (devil, evil, extraplanar, law outsider (devil, evil, extraplanar, law outsider (devil, evil, extraplanar, law outsider (devil, evil, extraplanar, law outsider (devil, evil, extraplanar, law outsider (devil, evil, extraplanar, law outsider (devil, evil, extraplanar, law outsider (devil, evil, extraplanar, law outsider (devil, evil, extraplanar, law undead plant outsider (air, giant, native, oni, shap monstrous humanoid construct
N N LN N N LE LE LE LE LE LE LE LE LE LE LE LE CE N NE N N NE N N N N N N CG N N N N NG NG N NE N CE CE N NE CE NE NE N NE N N N N N N N
Large aberration Medium monstrous humanoid Large dragon Colossal magical beast Large monstrous humanoid Large outsider (devil, evil, extraplanar, law Medium outsider (devil, evil, extraplanar, law Medium outsider (devil, evil, extraplanar, law Medium outsider (devil, evil, extraplanar, law Huge outsider (devil, evil, extraplanar, law Large outsider (devil, evil, extraplanar, law Large outsider (devil, evil, extraplanar, law Medium outsider (devil, evil, extraplanar, law Large outsider (devil, evil, extraplanar, law Large outsider (devil, evil, extraplanar, law Medium outsider (devil, evil, extraplanar, law Large outsider (devil, evil, extraplanar, law Medium magical beast (cold) Large ooze Medium monstrous humanoid Large magical beast Large dragon Huge aberration Large dragon (air) Huge dragon (air) Gargantuan dragon (air) Medium dragon (shapechanger) Large dragon (shapechanger) Huge dragon (shapechanger) Tiny dragon Large dragon (air, fire, water) Huge dragon (air, fire, water) Gargantuan dragon (air, fire, water) Small dragon (air) Huge dragon (extraplanar, good) Large magical beast (air) Medium vermin Huge magical beast Gargantuan construct Small dragon (fire) Small dragon (cold) Large dragon (earth) Large plant Medium undead (water) Medium outsider (evil, extraplanar, incorpor Medium outsider (extraplanar, incorporeal, p Large aberration Medium magical beast Large ooze (incorporeal) Small outsider (elemental, extraplanar, gr Medium outsider (elemental, extraplanar, gr Large outsider (elemental, extraplanar, gr Huge outsider (elemental, extraplanar, gr Huge outsider (elemental, extraplanar, gr Huge outsider (elemental, extraplanar, gr
Small Negative Energy 2 Elemental 600 Medium Negative 2 Energy Elemental 1200 Large Negative Energy 6 Elemental2400 Huge Negative Energy 8 Elemental4800 Greater Negative Energy 10 Elemental 9600 Elder Negative Energy 12 Elemental 19200 Small Positive Energy 2 Elemental 600 Medium Positive Energy 4 Elemental 1200 Large Positive Energy 6 Elemental 2400 Huge Positive Energy 8 Elemental 4800 Greater Positive Energy 10 Elemental 9600 Elder Positive Energy 12 Elemental19200 Common Time Elemental 8 4800 Noble Time Elemental 14 38400 Royal Time Elemental 17 102400 Air Elemental Construct 13 25600 Earth Elemental Construct 13 25600 Fire Elemental Construct 13 25600 Water Elemental Construct 13 25600 Elemental Air Dragon 18 153600 Elemental Earth Dragon 20 307200 Elemental Fire Dragon 22 615000 Elemental Water Dragon 18 153600 Elusa Hound 3 800 Encephalon Gorger 8 4800 Executioner's Hood 2 600 Eye Killer 4 1200 Eye Of The Deep 6 2400 Pedipalp 2 600 Solifugid 3 800 Fear Guard 5 1600 Fen Witch 5 1600 Fetch 2 600 Greater Fire Crab 3 800 Lesser Fire Crab 1/2 200 Fire Nymph 4 1200 Fire Phantom 5 1600 Fire Snake 1 400 Fire Whale 10 9600 Flail Snail 3 800 Giant Flea 1/2 200 Flind 2 600 Floating Eye 1/3 135 Flumph 1 400 Giant Fly 1 400 Fogwarden 5 1600 Forester's Bane 5 1600 Forgotten One 2 600 Forlarren 2 600 Giant Abyssal Dire4Frog 1200 Froghemoth 13 25600 Frost Man 2 600 Fungoid 3 800 Fye 4 1200 Fyr 2 600
N N N N N N N N N N N N N N N N N N N NE NE NE NE N CE N CE LE N N CE CE LE N N CN CE N N N N LE N LG N NE N N NE CE N LE NE N N
Small outsider (elemental, extraplanar) Medium outsider (elemental, extraplanar) Large outsider (elemental, extraplanar) Huge outsider (elemental, extraplanar) Huge outsider (elemental, extraplanar) Huge outsider (elemental, extraplanar) Small outsider (elemental, extraplanar) Medium outsider (elemental, extraplanar) Large outsider (elemental, extraplanar) Huge outsider (elemental, extraplanar) Huge outsider (elemental, extraplanar) Huge outsider (elemental, extraplanar) Medium outsider (elemental, extraplanar, tim Large outsider (elemental, extraplanar, tim Large outsider (elemental, extraplanar, tim Huge construct (air, elemental, extraplana Huge construct (earth, elemental, extrapla Huge construct (elemental, fire, extraplana Huge construct (elemental, extraplanar, w Huge outsider (air, elemental, extraplana Huge outsider (earth, elemental, extrapla Huge outsider (elemental, extraplanar, fir Huge outsider (elemental, extraplanar, w Medium magical beast Medium aberration(extraplanar) Tiny aberration Medium magical beast Medium aberration(aquatic) Medium vermin Medium vermin Medium undead (incorporeal) Medium monstrous humanoid Medium undead (cold) Large vermin (extraplanar, fire) Small vermin (extraplanar, fire) Medium outsider (extraplanar, fire) Medium undead (extraplanar, fire) Small outsider (extraplanar, fire) Huge magical beast (extraplanar, fire) Large magical beast Tiny vermin Medium humanoid (gnoll) Diminutivemagical beast (aquatic) Small aberration Medium vermin Medium aberration Large plant Diminutivefey Medium fey Large outsider (augmented animal, extrap Huge aberration Medium humanoid (cold) Medium plant (fungus) Medium undead (incorporeal) Small fey
N N CN CE NE CE CE N N N LN CN N CE CE CE N CE N CE NE CN CN CG N N N NE CE N N N N N N N N N N N N N N N N N LE LE N CE CN LE LE CE CE
Huge Medium Medium Medium Medium Medium Medium Large Medium Large Large Large Large Large Medium Medium Huge Huge Huge Huge Huge Large Huge Large Large Huge Large Huge Large Small Large Large Huge Large Large Large Medium Medium Large Medium Medium Medium Large Medium Small Large Large Large Large Medium Large Small Small Small Small
NE NE warrior 1 N CN NE N CE CE NE N N N NE CE CG N CE N N CE CN NE NE NE NE NE N N N N CE N N N N N CN LE CN N N N N CN cleric of Besmara 5 CN CE N N CE NE rogue (charlatan) Ultimate3 Combat CN 72 barbarian 1 CE CN CE barbarian 2 CE
Large fey Medium fey Small humanoid (grippli) Large monstrous humanoid Small magical beast Medium aberration Medium humanoid (giant) Medium undead Huge plant Medium undead (incorporeal) Large vermin Huge vermin Large aberration(extraplanar) Huge aberration(chaotic, evil, extraplanar) Large magical beast (aquatic) Small magical beast (cold) Medium undead (cold) Large vermin Large vermin Medium undead Small humanoid (dark folk) Medium monstrous(reptilian) humanoid Medium monstrous(reptilian) humanoid Medium monstrous(reptilian) humanoid Medium monstrous(reptilian) humanoid Medium monstrous(reptilian) humanoid Small construct Medium plant Medium magical beast Medium aberration Large aberration(chaotic, evil, extraplanar) Large ooze Large ooze Medium ooze Large vermin Medium plant Tiny dragon (aquatic) Tiny aberration(aquatic) Colossal outsider (chaotic, extraplanar, wate Small animal Small animal Tiny vermin (aquatic) Small animal Large dragon Medium humanoid (human) Gargantuan outsider (native) Small magical beast Large construct Medium undead (incorporeal) Large undead (giant) Medium humanoid (tengu) Medium humanoid (kuru) Medium fey (shapechanger) Gargantuan magical beast (aquatic) Medium humanoid (human, shapechanger)
CE Medium humanoid (human, shapechanger) N Large plant N Huge plant fighter 5/rogue 1 CN Medium humanoid (human) bard 4 CN Medium humanoid (elf, human) rogue 1 CN Medium humanoid (human) rogue (smuggler) Pirates 3of the CN Inner Sea Medium 23 humanoid (human) N Large ooze (aquatic) N Small animal N Huge animal sorcerer 6 CN Medium humanoid (human) NE Medium monstrous humanoid NE Large magical beast NE Medium plant NG Large magical beast NE Medium monstrous humanoid NE Huge plant NE Medium plant N Small outsider (earth, elemental, extrapla CN Diminutivefey CN Small fey warrior 1 LN Medium humanoid (kuah-lij) N Small magical beast CE Medium undead N Medium humanoid (earth, elemental, fire) N Medium vermin (aquatic) N Small fey NE Medium undead N Large ooze N Colossal Ooze N Large magical beast N Huge magical beast (fire) N Large magical beast N Huge aberration N Medium outsider (earth, elemental, extrapla N Large outsider (earth, extraplanar, fire) LE Medium outsider (evil, extraplanar, incorpor NE Small plant (fungus) NE Medium magical beast LE Large magical beast N Large magical beast NE Tiny aberration(shapechanger) LE Large monstrous humanoid N Small outsider (extraplanar) N Medium outsider (air, electricity, extraplanar N Medium outsider (air, extraplanar, fire) N Medium outsider (extraplanar) NE Medium outsider (air, elemental, extraplana NG Tiny fey (cold) NE Huge outsider (earth, elemental, extrapla LE Small fey N Small fey LN Medium monstrous humanoid NG Medium outsider (extraplanar, good) N Huge undead
N N N N NE CE CE CN N CN NE NE NE CE CN N N N N N N LE LE N NE NE N N N N NE CE N N N N N N N N N N NE CE CE CE CE CE LE NG CE N CE N CN
Small vermin Small magical beast (reptilian) Large ooze Medium outsider (earth, elemental, extrapla Medium undead (aquatic) Medium undead Tiny undead (incorporeal) Medium magical beast Large construct Medium fey (water) Medium outsider (evil, extraplanar) Small humanoid (goblinoid) Medium outsider (air, extraplanar, water) Large aberration Small fey Huge plant Medium animal (aquatic) Tiny animal (aquatic) Large animal (aquatic) Large animal (aquatic) Huge animal (aquatic) Medium monstrous(aquatic) humanoid Medium monstrous(aquatic) humanoid Large magical beast Tiny magical beast (aquatic) Tiny vermin (aquatic, swarm) Medium vermin (aquatic) Huge construct Large magical beast Large construct Medium humanoid (ogren) Medium humanoid (ogrillon) Huge magical beast (aquatic, extraplanar, fire) Large magical beast Diminutiveooze Medium ooze (aquatic) Large ooze (extraplanar) Huge ooze (extraplanar) Large ooze (cold) Large ooze (fire) Large ooze Large ooze Huge undead Large undead Medium humanoid (orc) Medium humanoid (orc) Medium humanoid (orc) Medium humanoid (orc) Medium humanoid (orc) Small fey (earth, extraplanar) Medium undead (incorporeal) Medium outsider (elemental, extraplanar, fir Medium undead (incorporeal) Medium plant Small fey
Phycomid 4 1200 Pit Hag 13 25600 Poltergeist 2 600 Proscriber 15 51200 Protector 7 3200 Blood Pudding 5 1600 Brown Pudding 7 3200 Dun Pudding 7 3200 Stone Pudding 9 6400 White Pudding 6 2400 Pyrolisk 3 1200 Quantum 20 307200 Small Acid Quasi-elemental 1 400 Medium Acid Quasi-elemental 2 600 Large Acid Quasi-elemental 3 800 Huge Acid Quasi-elemental 5 1600 Greater Acid Quasi-elemental 7 3200 Elder Acid Quasi-elemental 9 6400 Small Lightning Quasi-elemental 3 800 Medium Lightning 6Quasi-elemental 2400 Large Lightning Quasi-elemental 9 6400 Small Obsidian Quasi-elemental 1/2 200 Medium Obsidian 2 Quasi-elemental600 Large Obsidian Quasi-elemental 3 800 Huge Obsidian Quasi-elemental 5 1600 Greater Obsidian Quasi-elemental 7 1600 Elder Obsidian Quasi-elemental 9 6400 Quickling 3 800 Quickwood 8 4800 Raggoth 9 6400 Rakklethorn Toad1 300 Barrow Rat 1/4 100 Ethereal Rat 2 600 Shadow Rat 1/2 200 Dire Shadow Rat 1 400 Spore Rat 2 400 Rawbones 8 4800 Red Jester 10 9600 Redcap 2 600 Reliquary Guardian 13 25600 Renzer 6 2400 Retch Hound 3 800 Riptide Horror 8 4800 Rock Reptile 4 1200 Ronus 2 600 Stone Roper 6 2400 Ryven 2 600 Sabrewing 6 2400 Sand Kraken 8 4800 Sand Stalker 4 1200 Sandling 2 600 Sandman 3 800 Scarecrow 4 1200 Screaming Devilkin 2 600 Screaming Skull 4 1200
NE CE LE N LN N N N N N NE N N N N N N N N N N N N N N N N CE N NE N N N N N N NE CN CE LE CE NE LE N N CE N NE N N N NE N LE N
Small Medium Medium Medium Medium Medium Huge Huge Huge Huge Small Huge Small Medium Large Huge Huge Huge Small Medium Large Small Medium Large Huge Huge Huge Small Huge Large Small Tiny Small Tiny Small Small Medium Medium Tiny Large Large Medium Medium Medium Medium Medium Medium Medium Large Large Large Medium Medium Small Tiny
N CE LN N N CN CE N NE N N N N N N N N N CE LG LG NE CE CE N CE CE NE CN CN N NE NE N N N N CE N N N N NE N CE NG N N N N NE N NE NE N
Huge magical beast (aquatic) Huge plant Gargantuan dragon (aquatic) Large dragon (aquatic) Medium dragon (aquatic) Colossal dragon (aquatic) Large dragon (aquatic) Gargantuan vermin (aquatic) Huge magical beast (aquatic) Huge magical beast (aquatic) Tiny vermin (aquatic) Small vermin (aquatic) Medium vermin (aquatic) Large vermin (aquatic) Huge vermin (aquatic) Gargantuan vermin (aquatic) Huge magical beast Medium construct Medium undead (incorporeal) Large magical beast Large magical beast Medium plant (fungus) Small humanoid (goblinoid) Medium undead Medium construct Medium aberration Medium humanoid (skulk) Tiny undead Large outsider (chaotic, extraplanar) Medium outsider (chaotic, extraplanar, shap Gargantuan outsider (earth, elemental, extrapla Medium monstrous humanoid Huge plant Medium aberration Large aberration Large ooze (fungus) Small ooze Gargantuan magical beast (cold) Large magical beast Huge vermin Medium outsider (extraplanar) Tiny magical beast Large undead Tiny vermin Small fey Small fey Large magical beast Huge vermin Large magical beast (extraplanar) Medium outsider (earth, elemental, extrapla Medium humanoid (stormwarden) Large plant (aquatic) Medium fey Colossal magical beast (aquatic, extraplanar) Medium magical beast
N N NG NE N N N NE N NE N N N CN N NE N N N N N N N N CE N NE NE N N CE CE N N NE CE N N N N N N N N NE NE N N NE N CE CE CE CE NE
Medium aberration(aquatic) Fine construct (swarm) Tiny fey (swarm) Diminutiveoutsider (elemental, extraplanar, fir Diminutiveanimal (aquatic, swarm) Diminutiveanimal (swarm) Tiny animal (swarm) Tiny undead (swarm) Fine vermin (swarm) Tiny undead (swarm) Diminutivevermin (swarm) Fine construct (swarm) Small aberration Medium humanoid (tabaxi) Medium monstrous(cold) humanoid Medium magical beast Gargantuan animal (aquatic) Huge animal (aquatic) Large animal (aquatic) Large animal (aquatic) Medium animal (aquatic) Tiny construct Tiny construct (swarm) Large construct Medium undead Small outsider (air, elemental, extraplana Tiny undead (swarm) Large undead Large magical beast Colossal construct Diminutiveoutsider (chaotic, evil, extraplanar) Huge humanoid (giant) Large magical beast Medium magical beast (time) Large aberration(aquatic) Huge aberration Medium aberration Large vermin (extraplanar, fire) Medium vermin (extraplanar, fire) Medium vermin (extraplanar, fire) Medium plant Huge magical beast Huge magical beast Small vermin Medium outsider (extraplanar, time) Small fey Medium aberration Huge aberration Huge plant Medium plant Medium humanoid (goblinoid) Medium humanoid (giant) Large humanoid (cold, giant) Huge humanoid (giant) Large humanoid (giant)
Human natural fighter werecrocodile 2 Human natural fighter werecrocodile 2
Male human bard 5 Male human warrior 2 Female human fighter 5 Female human cleric of Ashava 3 Female half-elf rogue 5/assassin 1 Male human rogue 2 Female human aristocrat 2/rogue 1 Male human barbarian 3
N N N N CN NE NE NE CE NE N N N NE NE NE N LE N LN CG NE LE LN CN CE N CE CG LE CE NE LE CE CE LG CE CN NE N LE N N NE N N N CN CE NG NE NE NE N N
Tiny magical beast (aquatic) Gargantuan animal Large animal Huge animal Huge plant Large magical beast (aquatic) Medium humanoid (human, shapechanger) Medium humanoid (human, shapechanger) Large humanoid (giant, aquatic) Colossal undead (aquatic) Colossal animal Gargantuan animal Large animal Medium magical beast (aquatic) Medium outsider (evil, extraplanar, shapech Huge outsider (evil, extraplanar, shapech Medium construct Medium humanoid (human) Medium humanoid (human) Medium humanoid (human) Medium humanoid (human) Medium humanoid (elf, human) Medium humanoid (human) Medium humanoid (human) Medium humanoid (human) Medium aberration Medium animal (aquatic) Gargantuan magical beast Medium outsider (azata, chaotic, extraplana Medium undead (cold) Gargantuan outsider (aquatic, native) Tiny undead (swarm) Large outsider (earth, extraplanar) Huge monstrous humanoid Medium monstrous humanoid Gargantuan dragon (water) Colossal outsider (chaotic, evil, extraplanar) Huge magical beast (aquatic) Colossal magical beast (aquatic) Gargantuan magical beast (aquatic) Large outsider (devil, evil, extraplanar, law Colossal magical beast Huge magical beast (aquatic) Large aberration(aquatic) Gargantuan animal Large animal Gargantuan animal Large magical beast (aquatic) Medium undead (aquatic) Medium outsider (aquatic, extraplanar, good Small aberration Tiny aberration(swarm) Medium plant (extraplanar) Tiny magical beast Tiny magical beast
Snallygaster 3 Somalcygot 12 Runeslave Hill Giant 8 Scarlet Walker 12 Skull Ripper 9 Bogwid 5 Bogwiggle 1 Grand Defender 15 Bronze Sentinel 3 Marble Sentinel 4 Dancing Hut Of Baba 17 Yaga Devil, Handmaiden14 Adult Umbral Dragon 14 Fetchling 1/2 Rock Troll 6 Swamp Troll 3 Two-headed Troll 7 Tsathar 2 Tsathar Scourge 3 Tunnel Worm 7 Giant Bog Turtle 12 Turtle-shark 6 Stygian Turtle-shark 12 Ubue 2 Vampire Rose 3 Vapor Dire Rat 1 Vapor Wasp 4 Vegepygmy Commoner 1/2 Vegepygmy Worker 1 Vegepygmy Guard2 Vegepygmy Bodyguard 3 Vegepygmy Subchief 5 Vegepygmy Chief 6 Vilstrak 1/2 Volt 2 Vorin 14 Vulchling 1/2 Wang Liang 3 Blood Weird 8 Fungus Weird 4 Lava Weird 8 Lightning Weird 8 Well Lurker 9 Widow Creeper 13 Barrow Wight 4 Blood Wight 9 Willow Dusk 14 Wind Walker 5 Witch Tree 11 Witherstench 1 Witherweed 4 Wizard's Shackle 1/3 Abyssal Wolf 7 Ghoul Wolf 2 Ghoul Dire Wolf 6
CE NE CE LE CN CN CE LG N N N LE CE N CE CE CE CE CE N N N NE CN N N N N N N N N N NE N CE CE LE CE N CE CE N N CE N CE N CE N N N CE NE NE
Medium aberration Large aberration Large humanoid (giant) Huge outsider (evil, extraplanar, lawful) Large construct Medium aberration Small aberration(aquatic) Huge construct (extraplanar) Small construct Small construct Huge construct Medium outsider (devil, evil, extraplanar, law Huge dragon (extraplanar) Medium outsider (native) Large humanoid (earth, giant) Large humanoid (giant) Large humanoid (giant) Medium monstrous(aquatic) humanoid Medium monstrous(aquatic) humanoid Huge magical beast Huge magical beast (aquatic) Huge magical beast (aquatic) Gargantuan magical beast (aquatic, extraplanar) Large humanoid (giant) Small plant Small magical beast (augmented animal, vapor Large magical beast (augmented vermin, vapor Small plant (fungus) Small plant (fungus) Small plant (fungus) Small plant (fungus) Medium plant (fungus) Medium plant (fungus) Medium aberration Small aberration Huge aberration Medium magical beast Medium outsider (evil, extraplanar, lawful) Large outsider (chaotic, evil, extraplanar) Large plant (fungus) Large outsider (earth, elemental, extrapla Large outsider (air, electricity, elemental, Large aberration Large plant Medium undead Large undead Huge plant Large outsider (air, elemental, extraplana Huge plant Small magical beast Large plant Diminutivemagical beast Large magical beast (chaotic, evil, extraplanar) Medium undead Large undead
CE N NE NE N N N NE N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N
Medium Medium Large Medium Large Large Large Medium Medium Large Small Medium Large Huge Medium Large Large Medium Small Large Large Large Large Small Medium Large Small Tiny Large Large Large Medium Medium Large Medium Medium Small Huge Small Small Medium Huge Large Huge Large Fine Tiny Small Large Large Large Large Medium Medium Tiny
Female lashunta wizard 1 Gnoll Mana fighter Wastes 2 mutant
N N N N N N N N N N N NE NE NG CE N CN LE N CE N CE N N CE CG NG NE CE N LE NE N N N CE N N LE NG LE CE N CN CE CE CE NE N N N CE CE CE CG
Medium animal Large animal Medium animal Small animal (aquatic) Medium animal (aquatic) Large animal (aquatic) Large animal (aquatic) Large animal Gargantuan animal (aquatic) Medium outsider (extraplanar) Tiny construct (clockwork) Medium aberration Small fey Medium humanoid () Gargantuan outsider (chaotic, evil, extraplanar, Large construct Large outsider (chaotic, extraplanar) Medium outsider (evil, extraplanar, kyton, la Medium outsider (psychopomp, extraplanar Medium outsider (chaotic, qlippoth, evil, ext Medium humanoid (android) Medium undead (incorporeal) Large vermin Medium vermin Medium fey Medium outsider Tiny magical beast Colossal undead Medium plant (extraplanar) Medium plant Large humanoid (extraplanar, giant) Small humanoid (goblinoid) Large construct Huge construct Gargantuan construct Huge outsider (chaotic, evil, extraplanar, Small monstrous humanoid Huge dragon Large outsider (evil, extraplanar, kyton, la Medium humanoid (lashunta) Medium outsider (devil, evil, extraplanar, law Medium aberration(augmented humanoid, gn Colossal vermin Tiny fey Gargantuan outsider (chaotic, demon, evil, extra Medium outsider (chaotic, demon, evil, extra Large aberration Medium undead Medium outsider (extraplanar, psychopomp Medium outsider (extraplanar, psychopomp Medium outsider (extraplanar, psychopomp Colossal magical beast Colossal magical beast Medium undead Huge magical beast
Syrinx 1/3 Thin Man 4 Umbral Shepherd 5 Vetala 6 Veiled Master 14 Vespergaunt 12 Water Wraith 2 Whirlmaw 8 Woundwyrm 15 Zelishkar 21 Gug Savant 11 Bhole 17 Flying Polyp 14 Kurshu The Undying 15 Nightgaunt 4 Death Worm Leviathan 11 Mokele-Mbembe 9 Sandpoint Devil 8 Dread Wraith 13 Raelis 10 Clockwork Dragon16 Living Rune 13 Mezlan 14 Black Rider 13 Red Rider 12 White Rider 11 Boreal Creature 7 Guardian Doll 3 Khala 17 Sentinel Hut 8 Ved 5 Arctic Fox 1/4 Arctic Hare 1/6 Arctic Tern 1/6 Ermine 1/2 Lemming 1/8 Ptarmigan 1/6 Puffin 1/3 Snowy Owl 1/3 Polar Bear 5 Giant Weasel 3 Timber Wolf 2 Frost Fir 1 Domovoi 3 Dvorovoi 4 Ovinnik 2 Witchcrow 1 Greater Witchcrow3 Llama 1/2 Moose 3 Panda 2 Walrus 4 Armadillo 1/4 Platypus 1/6 Rabbit 1/6
135 Syrinx adept 1 LE Medium humanoid (syrinx) 1200 CN Medium fey 1600 LE Medium outsider (incorporeal) 2400 Female human oraclevetala 5 NE Medium undead (augmented humanoid, hu 38400 LE Large aberration(aquatic, shapechanger) 19200 NE Medium ooze 600 CN Large magical beast (aquatic) 4800 N Medium aberration 51200 CE Huge dragon (chaotic, evil) 409600 NE Large outsider (daemon, evil, extraplanar 12800 CE Large aberration 102400 CN Colossal magical beast 38400 CE Huge aberration(air) 51200 LE Large outsider (evil, extraplanar, lawful) 1200 CN Medium monstrous humanoid 12800 N Gargantuan magical beast 6400 N Huge animal 4800 NE Large outsider (native) 25600 Pathfinder LE RPG Bestiary Large 281 undead (incorporeal) 9600 CG Large outsider (azata, chaotic, extraplana 76800 N Huge construct (clockwork) 25600 NE Medium aberration 38400 N Medium ooze (shapechanger) 25600 LN Medium fey 19200 LN Medium fey 12800 LN Medium fey 3200 CE Large monstrous(cold) humanoid 800 NE Tiny construct (cold) 102400 CE Large dragon (cold) 4800 N Huge construct 1600 NE Large humanoid (giant) 100 N Tiny animal 65 N Tiny animal 65 N Tiny animal 200 N Tiny animal 50 N Diminutiveanimal 65 N Tiny animal 135 N Diminutiveanimal 135 N Tiny animal 1600 N Large animal 800 N Large animal 600 N Medium animal 400 NE Medium plant (cold) 800 CG Tiny fey 1200 CN Small fey 600 CN Tiny fey 400 CE Tiny magical beast 800 CE Small magical beast 200 N Medium animal 800 N Large animal 600 N Medium animal 1200 N Large animal 100 N Tiny animal 65 N Tiny animal 65 N Tiny animal
N N CE NE N N LE CE CG CN NE NE CE NE CE NE NE CE CE ranger 1 N N N N CN CN CN NG NG NG LG CG N NE LE NE fighter (trench see fighter) page 67 LN 6 CE LG CE N N NE N N CN CE CE CE CE CE CE CE CE CE CE
Diminutiveanimal Medium construct Large aberration(extraplanar) Medium undead Medium plant Huge plant Medium undead Medium humanoid (goblinoid) Medium outsider (chaotic, extraplanar, good Medium fey (extraplanar) Medium construct Small fey (cold) Medium outsider (chaotic, demon, evil, extra Large aberration(aquatic) Medium outsider (chaotic, cold, demon, evil Huge magical beast Small fey Huge monstrous(cold) humanoid Large monstrous humanoid Medium humanoid (Triaxian) Huge magical beast Large animal Large animal Tiny fey Medium fey Diminutivefey (swarm) Large outsider (agathion, extraplanar, goo Medium outsider (angel, extraplanar, good) Small outsider (angel, extraplanar, good) Medium outsider (archon, extraplanar, good Large outsider (azata, chaotic, extraplana Huge construct Large outsider (daemon, evil, extraplanar Medium undead Gargantuan aberration(air) Medium undead (augmented human, huma Colossal dragon (extraplanar) Colossal dragon (fire) Huge dragon (earth) Large dragon Large animal Medium undead (cold) Small ooze Large ooze Medium fey Medium monstrous humanoid Medium outsider (chaotic, demon, evil, extra Large outsider (chaotic, demon, evil, extra Medium outsider (chaotic, demon, evil, extra Large outsider (chaotic, demon, evil, extra Large outsider (chaotic, demon, evil, extra Medium outsider (chaotic, demon, evil, extra Medium outsider (chaotic, demon, evil, extra Huge magical beast (augmented vermin) Large aberration(extraplanar)
2400 CE Large aberration(extraplanar) 600 Plagued beast horsePathfinder NE RPG Bestiary Large 177 undead (augmented animal) 51200 CE Gargantuan ooze (extraplanar) 51200 Female olddruid human 14 siabrae NE Medium undead (augmented humanoid) 4800 CE Huge construct (extraplanar) 3200 CE Large construct (extraplanar) 4800 CE Medium outsider (chaotic, evil, extraplanar) 400 CE Medium monstrous humanoid 6400 CE Large aberration 76800 CE Huge aberration 1600 CE Large humanoid (cold, giant) 307200 N Gargantuan construct 2400 N Medium construct 200 N Tiny vermin (fire) 600 N Medium vermin (fire) 400 N Small animal (aquatic*, fire) 800 NE Medium monstrous(aquatic, humanoid extraplanar) 4800 N Large outsider 2400 CE Medium undead 3200 N Huge animal 9600 NE Medium monstrous humanoid 600 CE Medium magical beast (shapechanger) 25600 NE Medium undead (incorporeal) 25600 N Huge construct (good) 9600 CE Large undead (incorporeal) 600 N Medium vermin 200 N Small vermin 2400 N Large magical beast 1600 LE Large aberration 6400 N Large plant (extraplanar) 1200 N Large vermin 9600 N Large magical beast 19200 N Huge aberration 600 CE Medium undead 1600 N Large magical beast (aquatic) 800 N Medium monstrous humanoid 12800 N Large construct 2400 CE Large monstrous humanoid 800 CE Medium undead (fire) 2400 NE Large magical beast 1200 N Medium magical beast 12800 CE Medium magical beast (fire) 600 NE Large humanoid (reptilian) 6400 CE Large aberration(aquatic) 1200 LE Medium undead 2400 LE Medium undead 6400 LE Medium undead 12800 N Medium outsider (elemental, extraplanar, fir 1200 N Medium magical beast (extraplanar) 3200 N Large magical beast (extraplanar) 135 CN Tiny fey 9600 NE Medium aberration 51200 LE Huge outsider (earth, elemental, extrapla 1600 N Medium outsider (extraplanar, water) 6400 NE Medium undead (incorporeal)
Deathstroke Serpent 12 Defender Globe 3 Ciratto 16 Kytha 9 Demonic Mist 5 Dantalion 24 Devouring Mist 10 Euparkeria 1/2 Gorgosaurus 7 Nothosaurus 6 Podokesaurus 1/3 Dire Fox 2 Dire Mastiff 3 Dire Stag 3 Dobie 4 Domovoi 4 Dracohydra 10 Wyrmling Gray Dragon 2 Very Young Gray Dragon 4 Young Gray Dragon 6 Juvenile Gray Dragon 7 Young Adult Gray 9Dragon Adult Gray Dragon10 Mature Gray Dragon 11 Old Gray Dragon 13 Very Old Gray Dragon 14 Ancient Gray Dragon 15 Wyrm Gray Dragon 16 Great Wyrm Gray 18 Dragon Brine Drake 9 Storm Drake 7 Vile Drake 8 Flame Drakeling 2 Frost Drakeling 3 Dreadweed 8 Dune Horror 13 Frost Dwarf 1 Ebony Horse 6 Edon 1 Fire Eel 5 Ekimmu 7 Inder 23 Lypso 23 Onyst 24 Susir 23 Small Salt Elemental 1/2 Medium Salt Elemental 2 Large Salt Elemental 4 Huge Salt Elemental 6 Greater Salt Elemental 8 Elder Salt Elemental 10 Ulkreth 15 Xoveron 27 Herne 6 Sin Seeker 2
CE Large outsider (chaotic, demon, evil, extra LE Huge aberration(aquatic, mythic) LE Large outsider (evil, extraplanar, lawful, m N Small magical beast (mythic) Pathfinder CE RPG Bestiary Huge3 61 humanoid (giant, mythic) CE Large outsider (chaotic, demon, evil, extra CE Huge outsider (chaotic, demon, evil, extra CE Large outsider (chaotic, demon, evil, extra LE Large outsider (devil, evil, extraplanar, law LE Large outsider (devil, evil, extraplanar, law CE Large dragon (mythic, water) LE Huge dragon (earth, mythic) LE Gargantuan dragon (air, mythic) CE Large dragon (fire, mythic) CE Gargantuan dragon (fire, mythic) CE Medium dragon (cold, mythic) N Huge outsider (air, elemental, extraplana N Huge outsider (earth, elemental, extrapla N Huge outsider (elemental, extraplanar, fir N Huge outsider (elemental, extraplanar, m CE Large humanoid (giant, mythic) CE Medium monstrous(earth, humanoid mythic) LE Large humanoid (fire, giant, mythic) CE Large humanoid (giant, mythic) N Large construct (mythic) N Large magical beast (mythic) LE Medium outsider (evil, extraplanar, fire, lawf LE Large outsider (evil, extraplanar, fire, lawf N Huge magical beast (mythic) CE Large monstrous(mythic, humanoid shapechanger) Human lichcleric of Asmodeus 13 LE Medium undead (augmented humanoid, hu LE Large magical beast (mythic) LE Medium monstrous(mythic) humanoid CE Large monstrous(mythic) humanoid LE Medium undead (mythic) CE Large humanoid (giant, mythic) N Large magical beast (mythic) Advanced mythic owlbear N Large magical beast (mythic) NG Gargantuan magical beast (fire, mythic) LE Medium outsider (mythic, native, shapechan NE Medium undead (mythic) N Large magical beast (mythic) NG Huge plant (mythic) CE Large humanoid (giant, mythic) Human vampire fighter 7 NE Medium undead (augmented humanoid, hu NE Medium magical beast (mythic) NE Large magical beast (cold, mythic) N Large dragon (mythic) Male half-orc warrior 1 NE Medium humanoid (orc) CE Medium outsider (chaotic, demon, evil, extra CE Medium outsider (chaotic, demon, evil, extra CE Large magical beast CE Large outsider (chaotic, evil, extraplanar) N Small outsider (air, elemental, extraplana N Medium outsider (air, elemental, extraplana
N N N N N N NE NG LE NE N N N CE CE CE NG N LE CN CE CE CE CE CE CE CE N N N N N LE NE NE NE NE CE CE LE CE NE N NE NE N CN CE N CE LE N N NE N
Large outsider (air, elemental, extraplana Huge outsider (air, elemental, extraplana Huge outsider (air, elemental, extraplana Huge outsider (air, elemental, extraplana Huge outsider (elemental, native) Small plant Large humanoid (giant) Large magical beast Large outsider (aquatic, evil, lawful, native Large undead (extraplanar) Large plant Small plant Medium plant Medium undead (incorporeal) Medium monstrous(earth) humanoid Huge ooze (chaotic, evil, extraplanar) Large outsider (extraplanar, fire) Huge aberration Large undead (extraplanar, fire) Large humanoid (giant) Large humanoid (giant) Large humanoid (cold, giant) Large aberration Huge aberration Large aberration Medium undead (cold) Medium undead (incorporeal) Medium construct Large construct Large construct Huge construct (extraplanar) Large construct Large undead Medium undead (incorporeal) Small monstrous humanoid Medium monstrous humanoid Medium undead (extraplanar) Medium fey Medium fey Large magical beast (extraplanar) Medium undead Colossal undead (horde) Large animal Medium monstrous(reptilian) humanoid Large monstrous(reptilian) humanoid Medium ooze Small fey Medium undead (incorporeal) Medium fey Medium undead Medium humanoid (korog) Gargantuan aberration(aquatic) Small magical beast (aquatic) Large monstrous humanoid Colossal magical beast
N N N N N N N N LE NE CN CN N N N CE NE CE N NE LE LE CE CE NG CE NE CN NE N N NE CE NE CE N N N N NG CG CG N N NE NE N N N N N N N N CE
Medium ooze Small magical beast Medium vermin (swarm) Medium vermin (swarm) Gargantuan ooze Small aberration Large animal Large magical beast Medium humanoid (lupin) Large undead Medium humanoid (human, shapechanger) Medium humanoid (human, shapechanger) Large magical beast Tiny plant Small animal (megaswarm) Small outsider (chaotic, demon, evil, extra Medium undead (shapechanger) Small undead Tiny animal Tiny undead Medium undead Large undead Huge aberration Large aberration Large magical beast Medium undead Medium aberration Medium fey (water) Large aberration Large magical beast Large magical beast Huge ooze Medium ooze (extraplanar) Medium undead Medium monstrous(aquatic) humanoid Medium construct Medium construct Small animal (aquatic) Tiny animal (aquatic, swarm) Huge plant (aquatic) Huge plant Huge plant Medium plant (extraplanar) Medium plant Medium monstrous humanoid Large monstrous humanoid Large plant Small undead Gargantuan magical beast Gargantuan magical beast Gargantuan magical beast Huge magical beast Huge magical beast Huge magical beast Medium outsider (air, cold, extraplanar, wat
NG LE CE N N N N N N CE N N N CE NE N N N NE NE N N N CE N N N N NE N NE N N N N CN N N CE N CE CE CE CE NE CN CE N N N N NG LE N NE
Small humanoid (sciruian) Large monstrous humanoid Medium undead (incorporeal) Large plant Medium ooze (aquatic) Huge magical beast Medium magical beast Large magical beast Large animal (aquatic) Medium undead (incorporeal) Medium vermin Fine vermin (swarm) Medium plant Medium undead Small undead Medium animal Huge magical beast Medium construct Medium undead Large magical beast Tiny vermin Large vermin Large magical beast Large undead Large construct Medium construct Huge construct Huge construct Huge outsider (aquatic, evil, extraplanar) Fine construct (swarm) Tiny undead (swarm) Tiny animal (aquatic, swarm) Diminutivemagical beast (swarm) Tiny magical beast (swarm) Large construct Medium humanoid (aquatic, talorani) Small aberration Large monstrous humanoid Huge plant Huge outsider (earth, elemental, native) Large humanoid (giant) Large humanoid (amphibious, giant) Large undead Medium aberration Medium undead (cold) Medium fey Medium undead (augmented human) Medium outsider (electricity, extraplanar) Medium plant Medium vermin Medium magical beast (aquatic) Tiny fey Medium undead Fine fey Large magical beast
N N CE NE NE CE CE CE LE N N CN LE CE CE LN N NE N NE CN NE LE LE N N CE CE N NE LN N N N N N N CN N N CE CN NE CE CE CE LE LE LE LE N N N N N
Medium plant Medium humanoid (xothotak) Medium monstrous humanoid Medium undead Medium undead (aquatic, extraplanar) Medium outsider (chaotic, demon, evil, extra Medium outsider (chaotic, demon, evil, extra Tiny undead (incorporeal, swarm) Medium undead (incorporeal) Huge magical beast (aquatic) Small magical beast Diminutivefey (aquatic) Large fey (extraplanar) Medium outsider (incorporeal, native) Large outsider (evil, extraplanar, mythic) Gargantuan aberration(mythic) Colossal outsider (extraplanar) Colossal undead (aquatic) Gargantuan plant Tiny undead Colossal magical beast Medium monstrous(shapechanger) humanoid Gargantuan plant Medium plant (augmented humanoid) Tiny ooze Large aberration Large outsider (azata, chaotic, extraplana Large monstrous humanoid Large construct Small fey (mythic) Medium humanoid (changeling) Huge construct (clockwork) Medium construct (clockwork) Large construct (clockwork) Gargantuan construct (colossus, mythic) Colossal construct (colossus, mythic) Colossal construct (colossus, mythic) Huge ooze (incorporeal) Small outsider (air, elemental, extraplana Medium monstrous humanoid Medium humanoid (dark folk) Small humanoid (dark folk) Large magical beast Huge outsider (chaotic, demon, evil, extra Huge outsider (chaotic, cold, demon, evil Large outsider (air, chaotic, demon, evil, e Large outsider (devil, evil, extraplanar, law Medium outsider (devil, evil, extraplanar, law Huge outsider (devil, evil, extraplanar, law Medium female pit (human) fiend-bound human sorcer Medium animal Colossal animal Large animal Small animal Huge magical beast (air, water)
Dorvae 11 Dossenus 1 Young Lunar Dragon 9 Adult Lunar Dragon 13 Ancient Lunar Dragon 18 Young Solar Dragon 9 Adult Solar Dragon13 Ancient Solar Dragon 18 Young Time Dragon 11 Adult Time Dragon15 Ancient Time Dragon 20 Young Void Dragon 9 Adult Void Dragon13 Ancient Void Dragon 18 Young Vortex Dragon 10 Adult Vortex Dragon 14 Ancient Vortex Dragon 19 Drakainia 25 Lava Drake 9 Mist Drake 5 Shadow Drake 2 Spire Drake 7 Ectoplasmic Human 1/2 Einherji 10 Elder Thing 5 Elohim 23
NE N CN CN CN LN LN LN N N N NE NE NE LN LN LN NE NE NE CE LE N CN LN N
Medium outsider (evil) Small aberration Large dragon Huge dragon Gargantuan dragon Large dragon (fire) Huge dragon (fire) Gargantuan dragon (fire) Large dragon Huge dragon Gargantuan dragon Large dragon Huge dragon Gargantuan dragon Large dragon (fire) Huge dragon (fire) Gargantuan dragon (fire) Huge aberration(mythic) Large dragon (fire) Large dragon (air) Tiny dragon (cold) Large dragon Medium undead Medium outsider (extraplanar) Medium aberration(aquatic) Huge outsider (extraplanar, mythic)
50 ft. incorporeal bite +5 (1d4 5 ft. bite +11 (1d6+3), 7 tent 40 ft., climb 20 ft. bite +8 (1d8+3 plus pois plant passivism 10/cold iron wood 30 ft. club +11 (1d6+3) or 2 s plant traits 5 ft. 2 tendrils +6 (1d8+5) mind-affecting effects, vermin traits 20 ft., fly 60 ft. (good)bite +7 (1d3+4) or sting cold vulnerability 40toft.fire 2 claws +7 (1d6+4 plus 5/slashingundead traits fire 10 30 ft., swim 30 ft. cutlass +5 (1d6+2/19-20 swim 40 ft. bite +4 (1d6) 50 ft. bite +4 (1d6+3) and 2 c swim 70 ft. bite +4 (1d4-1) swim 60 ft. bite +4 (1d6+1/19-20) swim 50 ft. bite +10 (1d8+7/19-20) 40 ft. gore +15 (2d6+13) swim 40 ft. bite +4 (1d6+1) swim 40 ft. bite +11 (1d8+6 plus gr all-around vision flanks 20 ft., climb 20 ft. bite +5 (1d8+4 plus gra 40 ft. gore +2 (1d6+1), 2 hoov camouflage, spines swim 20 ft. bite +2 (1d4) electricity swim 40 ft. bite +7 (1d8) disease, fear water dependency 5 ft., swim 30 ft. bite +11(2d6+9 plus dis swim 50 ft. bite +9 (2d6+4 plus gra 10 ft., fly 80 ft. (average) 2 talons +4 (1d6+3), bit 40 ft. bite +4 (1d4-1) 30 ft., swim 30 ft. bite +3 (1d6+2 plus gra 40 ft., swim 40 ft. bite +8 (1d8+6 plus gra 10 ft., swim 30 ft. 2 claws +2 (1d4+1 plus 10 ft., swim 20 ft. bite +3 (1 plus poison) disease 20 ft., burrow 10 ft. bite +6 (1d8+6 plus gra 30 ft., swim 30 ft. bite +7 (2d8+6) 50 ft. bite +11 (1d8+12 plus tr 40 ft., climb 20 ft., swim 2 claw 20 ft. +7 (1d4+4), bite 40 ft., climb 20 ft. 2 claw +7 (1d4+2), bite 40 ft. 2 claws +13 (1d8+7) an 50 ft. bite +7 (1d6+3 plus gra 30 ft., swim 20 ft. bite +8 (1d6+6) 40 ft., climb 20 ft. 2 claw +4 (1d3+2 plus g 40 ft. gore +19 (2d6+11), slam 30 ft., climb 30 ft. bite +4 (1d4) 40 ft., climb 30 ft. bite +5 (1d4+1 plus gra 40 ft., climb 30 ft. 2 claws +4 (1d4), bite + 40 ft. gore +23 (2d8+12), slam 30 ft. head butt +6 (1d8+4), 2 40 ft. gore +13 (2d8+13), 2 st all-around vision flanks swim 60 ft. bite +7 (1d8+3 plus gra swim 30 ft. bite +10 (1d2-2) 20 ft., climb 20 ft. bite +4 (1d3-3) 30 ft., climb 30 ft. bite +5 (1d4+1 plus dise 30 ft. gore +19 (2d6+15/19-20 30 ft. gore +21 (2d6+15/19-20 40 ft. antlers +11 (2d6+6) or b all-around vision flanks swim 30 ft. slam +6 (1d6+6) 30 ft. bite +1 (1d6) ferocity 40 ft. gore +3 (1d6+1) 30 ft. bite +3 (1d3-4)
3 40 ft. bite +10 (1d8+6 plus gr 6 50 ft. bite +15 (2d6+10/19-20 3 40 ft. bite +10 (1d6+6 plus gr 1 swim 30 ft. sting +3 (1d3 plus poiso 2 swim 30 ft. sting +5 (1d4+3 plus po 3 swim 30 ft. sting +11 (1d8+6 plus p 2 swim 50 ft. bite +5 (1d8+3) 2 30 ft., burrow 10 ft. bite +7 (1d8+7) 7 10 ft., swim 20 ft. bite +16 (2d10+16/19-2 14 psychic deflection sensory effects 17 fly 10 ft. (average) 2 5/adamantine construct traits cold 10, fire 10 vulnerable30 to electricity ft., fly 50 ft. (perfect) bite +7 (1d3 plus 1d6 el 8 30 ft. battleaxe +10 (1d8+5/x3 7 5/cold irondisease, nausea, poison, sickened condition 20 ft. bite +8 (1d6+3) 2 30 ft., fly 20 ft. (poor)short sword +4 (1d6+2/ 18 15/cold iron cold, anddeath lawful acid effects, 30, electricity mind-affecting 35 30, fire effects, 30 30 poison ft., fly 60 ft. (good)maw +36 (2d10+13/195 shatter weapons construct traits 20 20 ft. 2 slams +18 (2d6+7 plu 19 10/law andconfusion, magic acid insanity 30, cold 30, electricity 26 30, fire 40 ft., 30 fly 40 ft. (average) +1 shock heavy flail +23 11 cold, magic missile 30 ft. 2 touches +2 (1 plus 1d 13 10/adamantine death effects, colddisease, 10, electricity poison 21 10 30 ft., fly 30 ft. (perfect) 2 claws +17 (1d4+3 plu 7 10/lawful cold, acid, acid mind10, affecting electricity effects, 22 10, fire polymorph 10 40 effects ft., climb 40 ft. +1 scimitar +19/+14/+9 0 constructed disease, emotion-based effects, exhaustion, 30 ft. fatigue, fear, sleeprapier +3 (1d6+1/18-20) 8 channel resistance +4, undead incorporeal traits Razmiri aversion fly 60 ft. (perfect) incorporeal touch +10 ( 3 death effects, disease, mind-affecting effects, 40 ft.,paralysis climb 20 ft., flybite 20 ft. +11 (average) (1d8+9 plus gn 1 mind-affecting effects 30 ft., burrow 10 ft., climb bite +6 20(1d6+4) ft. 8 fungal rejuvenation 10/cold iron disease, and good paralysis, cold 10, electricity poison, polymorph 17 10 40 ft. dagger +6 (1d4+4/19-20 6 5/cold iron 40 ft. bite +11 (1d10+7 plus 1 2 poison acid 5, electricity 513 20 ft. gore +7 (1d3-1 plus poi 32 amorphous, 15/channel magic critical and resistance slashing hits, +4 precision damage, 30 turning, undead 30 ft. traits 6 slams +26 (2d8+12/19 7 10/cold iron electricity, or good acid plant10, traits cold 10 20 20 ft. 2 claws +14 (1d6+5), 4 3 plant traits delicious, light 30 ft.dependent rapier +1 (1d6-1/18-20) 7 rock catching, shadow cloak 30 ft. mwk great terbutje +23/ 0 +2 vs. fear 30 ft., climb 30 ft. kukri +4 (1d3+2/18-20) 3 10/adamantine construct traits, magic 30 ft. 2 slams +14 (2d6+5 plu 8 +8 vs. spells, spell spell-like absorption 15/adamantine abilities,construct and supernatural traits, magic abilities 40 ft. 2 slams +36 (4d8+19/19 10 20/adamantine construct and bludgeoning traits, magic 20 ft. +5 bastard sword +46/+ 10 fleshy shield poison acid 10, cold 10, electricity 25 10, fire 30 ft. 10 swarm (5d6 plus dimen 4 20 ft. club +5 (1d4) or touch + 10 disease, dragon traits, magic paralysis and 40sleep ft., climb 40 ft., flybite 80 ft. +18 (good), (2d6+10 swim plus 40df 19 10/good and cold silver 28 20 ft., fly 40 ft. (perfect) 2 slams +25 (1d8+9/193 30 ft. mwk quarterstaff +0 (1d 30 evasion 20/good and fire,silver poisonacid 30, cold 30 36 30 ft. 2 claws +44 (1d6+6 plu 4 +1 vs. fear,bravery +4 vs. +15/cold mind-affecting irondisease, effectspoison 15 30 ft. mwk longsword +7 (1d8 5 mind-affecting effects 60 ft. bite +17 (4d6+13), 2 cla 4 20 ft., fly 60 ft. (good)2 talons +6 (1d2-2) 22 gush 15/adamantine electricity, and good acid poison 20, cold 20, fire 20 40 ft. bite +29 (2d8+10/19-20 25 15/cold iron charm and good andacid compulsion 30, cold effects, 30, fire 35 30 death effects, 60 ft.electricity, poison+5 vorpal bastard sword 5 ferocity light sensitivity 40 ft., climb 40 ft. mwk battleaxe +11 (1d8 6 channel resistance 5/adamantine +2, undead petrified traits body, reconstitution 17 30 ft. +1 scimitar +13/+8 (1d6 15 acid, deathcold effects, 10, electricity disease 26 10 30 ft., fly 100 ft. (good) +3 scythe +27/+22/+17/ 14 acid, charm, electricity cold, death 10 effects, 24 fear, sleep 30 ft. +2 cold iron quarterstaf 10 death effects, colddisease, 10, electricity mind-affecting 15 10 effects, 30 ft.,poison climb 30 ft. quill +5 (1d4 plus censo 13 15/epic ability damage, acid, bleed, 34 cold, disease,40 energy ft., burrow drain,40 mind-affecting ft. 6 toothedeffects, tentacles paralys +33 12 15/epic ability damage, acid, bleed, 33 disease, electricity, 20 ft., energy fly 100 drain, ft. (perfect) mind-affecting bite +29 (4d6+12), effects, 3 raz pa 8 5/cold ironundead traits 18 vulnerable30 to glass ft. 2 slams +14 (1d6+7/189 5/silver cold 20 30 ft., fly 80 starflight ft. (average) 2 claws +14 (1d8+4 plu
4 +2 vs. mind-affecting effects 30 ft., fly 60 ft. (average) quarterstaff -1 (1d6-1) 7 poison 30 ft., burrow 20 ft. bite +7 (1d6+4), 2 claws 8 incorporeal light sensitivity, 0 ft., fly planebound 30 ft. (perfect) touch +8 (shadow touch 6 channel resistance 10/magic+4 and undead goodtraits electricity 10, fire 10 vetala weaknesses 30 ft., climb 30 ft. 2 claws +7 (1d6+4 plus 14 electricity, cold mind-affecting 20 effects 25 10 ft., swim 80 ft. bite +17 (2d6+6 plus co 9 amorphous, 10/alignedooze traits 23 light sensitivity 10 ft., fly 60 ft. (perfect) 2 slams +21 (2d8+8 plu 2 30 ft., swim 40 ft. bite +4 (1d8+2 plus atta 8 fire 10 ft., burrow 10 ft., fly bite 90+16 ft. (perfect) (2d6+9 plus bu 12 10/good oracid, lawful dragon traits, gaze attacks, 26 illusions,30 magic ft., burrow paralysis 30 ft., andfly bite sleep, 60+26 ft. poison, (average), (2d8+10), polymor swim 2 cla 20 blur (20% miss chance) ability damage, cold 30, acid, electricity charm 32 and 30vulnerable compulsion 30 to effects, cold ft., fly 60death ft. (perfect) effects, bite +34 disease, (1d8+11 fire, plus poiso2 12 disease, poison 40 ft., climb 20 ft. bite +17 (1d8+7), 4 claw 11 10/acid, disease, fire, magical control, 28 paralysis, 50 ft., poison, burrow sleep, 50 ft.stunning bite +29 effects (6d6+25/19-20 16 amorphous, 10/magic deflecting and acid, winds, slashing cold,partial sonicinvisibility 25 vulnerable30 to lightning ft., fly 60 ft. (perfect) 4 tentacle +21 (1d8+9/1 17 10/cold iron and magic cold 30, electricity26 30,divine fire 30, separation sonic 30 ft.30 2 slams +21 (1d6+5 plu 6 faceless cold, gaze weapons, inhaled toxins, scent-based 30 ft., flyattacks 40 ft. (average) 2 claws +9 (1d6+4 plus 5 corrosive blood (DC 22), acid,venomous electricity, skin poison 30 ft., burrow 30 ft. bite +20 (4d6+12/19-20 8 30 ft., swim 30 ft. bite +17 (2d6+9), tail sla 11 5/cold ironfire, fear effects 19 40 ft., fly 60 ft. (poor)bite +17 (2d6+6/19-20), 15 channel resistance +4 undead incorporeal traits sunlight powerlessness fly 60 ft. (good) incorporeal touch +20 ( 10 10/cold iron electricity, and evil cold petrification, 10, fire 10 rune mastery 50 ft., fly 120 ft. (good) 2 slams +19 (2d8+7 plu 8 noqual scales 15/adamantine construct traits electricity 20, fire 27 20 vulnerable60 to electricity ft., fly 100 ft. (average), bite +35 swim (4d6+12), 60 ft. 2 cla 15 amorphous bleed, disease, magic, paralysis, vulnerable poison, stunning 50 to sonic ft., climb 50 ft. glyph touch +24 touch ( 11 ooze traits 25 40 ft., climb 20 ft., swim 2 morphic 20 ft. weapons +22 15 10/cold iron cold, poison 24 30 ft. +2 icy burst spear +18/+ 14 10/cold iron cold, poison 23 30 ft. +2 flaming scimitar +18 15 10/cold iron cold, poison 22 30 ft. +1 longsword +14/+9 (1 6 5/bludgeoning cold 17 vulnerable30 to fire ft. bite +14 (1d6+8 plus 1d 2 5/magic cold, construct traits 14 susceptible30toft.mind-affecting effects, doll's dagger vulnerable +10to (1d2-1 fire 16 cold, disease, acidmagic 10, electricity paralysis10vulnerable and sleep 30 to fire ft., fly 90 ft. (good)3 bites +26 (2d10+9/ 19 3 dancing evasion 5/adamantine acid, cold, construct traits, magic 30 ft. bite +15 (2d4+7 plus gr 6 30 ft. club +10 (1d8+7) 1 40 ft. bite +1 (1d3-1) 1 50 ft. bite -2 (1d3-4) 2 10 ft., fly 40 ft. (average) bite +4 (1d3-4) 1 20 ft., climb 20 ft. bite +4 (1d3-4 plus attac 1 15 ft. 2 20 ft., fly 40 ft. (poor)bite +4 (1d2-4) 2 10 ft., fly 40 ft. (average) bite +6 (1d2-5) 2 10 ft., fly 60 ft. (average) 2 talons +5 (1d4-2) 4 40 ft., swim 20 ft. bite +9 (1d8+7), 2 claws 2 40 ft., climb 20 ft. bite +6 (1d8+4 plus atta 3 30 ft. bite +4 (1d6+4 plus trip) 1 2/slashingcold, plant traits vulnerable30 to fire ft. slam +3 (1d6+3 plus sti 5 5/cold iron 14 20 ft. club +4 (1d3) 6 5/cold iron 15 30 ft. pitchfork +6 (1d8+3) 6 2/cold iron fire 5 30 ft., climb 20 ft. 2 claws +7 (1d3+1) 2 cold 5 20 ft., fly 50 ft. (good)2 talons +4 (1d3-1) 4 cold 5 20 ft., fly 60 ft. (good)2 talons +7 (1d6+1) 1 40 ft. bite +1 (1d6+1) 3 40 ft. gore +6 (1d8+4), 2 hoov 1 30 ft. bite +5 (1d6+6), 2 claws 1 20 ft., swim 40 ft. gore +8 (1d8+9/19-20) 1 30 ft., burrow 5 ft. claw +0 (1d2-3) 1 10 ft., swim 40 ft. spur +4 (1d3-4 plus poi 1 50 ft. bite -2 (1d3-4)
1 20 ft., climb 20 ft. bite +8 (1d2-4) 2 5/bludgeoning construct traits, magic vulnerability 40toft.sonic 2 slams +8 (1d8+4) 12 natural invisibility, 10/magic cold, fire sonic 10 20 6 negative30 levels ft., climb (or fewer), 30 ft. not1included bite +17in (1d8+8/19-20 these totals 3 undead traits 40 ft. 2 slams +4 (1d6+4) 6 otherworldly mind plant traitscold 5 Vulnerability light, sonic 30 ft. 2 tendrils +5 (1d4+2 plu 5 10/slashingelectricity, cold plant10 traits vulnerability 20toft.fire bite +16 (2d6+9 plus gr 5 channel resistance 5/silver +2 undead traits cold 10, electricity 10resurrection 30vulnerability, ft. vampire slam weaknesses +4 (1d4+1 plus en 3 cold 5 30 ft. ogre hookUE +9 (1d10+ 14 10/lawful fear acid 20, cold 20, electricity 20, fire 30 ft., 20 fly 30 ft. (average) +3 anarchic morningsta 7 5/cold iron 16 30 ft. mwk rapier +8 (1d6+2/1 4 5/bludgeoning blindness, gaze attacks, illusions susceptible of the pattern 30toft.mind-affecting subschool, construct effects +1 longsword traits +10/+5 (1 7 10/cold iron cold irreligious, 30 vulnerable ft. to fire Medium scythe +11 (1d 5 5/cold ironelectricity, or good acid poison 10, cold 10, fire 10 40 ft. mwk falchion +14/+9 (2 8 amorphous fire, poison 20 ft., swim 20 ft. 3 slams +11 (1d6+4 plu 2 5/cold ironcold, or good electricity, acid 10, poison fire 10 16 vulnerable30 to fire ft., climb 30 ft. 2 slams +10 (1d6+4), b 9 cold, illusions 40 ft., burrow 20 ft., climb bite +23 20 ft., (2d6+10 swim 20 plus ft.p 8 5/silver 30 ft. dagger +11 (1d3+1/19-2 11 cold vulnerable50 to fire ft. mwk lance +22/+17/+12 12 disease, electricity, cold 10, fire poison 10 50 ft., climb 30 ft. bite +24 (1d8+8), 2 claw 2 20 ft. lance +2 (1d8+1/x3) or 5 +4 vs. mind-affecting ferocity effects cold 10 40 ft., burrow 20 ft. bite +21 (2d6+11 plus fr 1 50 ft. gore +6 (1d8+6) 1 50 ft. gore +1 (1d8+2) 2 2/cold iron 20 ft., climb 20 ft., flybite 20 ft. +3(clumsy) (1d3-4) 9 10/cold iron 40 ft. dagger +6 (1d4+2/19-20 7 swarm traits 2/cold ironweapon damage 15 ft., fly 60 ft. (perfect) swarm (2d6 plus distrac 19 +4 vs. poison 10/evil andelectricity, silver cold petrification 10, sonic 10 28 30 ft. gallop 2 hooves +25 (2d6+5), 10 +4 vs. poison, +4 resistance 10/evil vs.acid, evil cold, electricity petrification 10, fire 19 10 40 ft., fly 60 ft. (good)+1 flaming heavy mace 9 +4 vs. poison, +4 resistance 5/evil vs.acid, evil cold, electricity petrification 10, fire 17 10 40 ft., fly 60 ft. (good)slam +10 (1d3+1) 4 +4 vs. poison 5/evil electricity, petrification 14 40 ft., fly 40 ft. (good)mwk longsword +5 (1d8 22 15/cold iron electricity, and evil cold petrification 10, fire 10 31 50 ft. transport via +3 plants icy burst sickle +35/+ 5 10/adamantine construct traits 40 ft. 3 barbed defense 5/good or silver acid, deathcold effects, 10, electricity disease, poison 10, fire 10 30 ft., fly 30 ft. (average) bite +10 (1d8+4), 2 claw 11 10/glass orcold, obsidian undead electricity traits 10, fire 21 10 40 ft. bastard sword +18/+13/ 10 amorphous, 10/magic negativeacid, energy electricity, affinity sonic 0 ft., fly 40 ft. (perfect) touch +7 (4d6 acid plus +3 (+2 vs. fear) bravery +25/channel magic and resistance acid, slashing cold,+4 fire electricity, 10 undead traits 30 ft. socket bayonet +9/+4 (1 24 20/magic cold, death effects, negative33 energy, paralysis, 40 ft.,sleep fly 250 ft. (clumsy) bite +35 (4d8+21/19-20 27 20/magic fire, paralysis, sleep 34 vulnerability 60toft.,cold fly 300 ft. (clumsy), bite +38 swim (4d8+24/19-20 60 ft. 16 5/adamantine paralysis, poison, sleep 26 40 ft., burrow 20 ft., climb bite +28 30 ft., (2d8+15/19-20 fly 200 ft. (p 15 paralysis, sleep 50 ft., fly 200 ft. (poor) bite +22 (2d6+12/19-20 3 40 ft. bite +12 (1d8+7 plus gr 18 channel resistance 10/cold iron +4 cold, andundead slashingtraits 26 frozen heart, 30 vulnerable ft. to fire ice staff +24/+19/+14/+9 -4 acid, cold, fire ooze 5 traits 20 ft., climb 20 ft. slam +6 (1d4+3 plus pa -1 split acid, cold, fire ooze 10traits 30 ft., climb 20 ft. slam +11 (1d8+4/19-20 11 10/cold iron blindness, exhaustion, fatigue, 21 fire darkness powerlessness 30 ft. +1 scythe +15/+10 (2d4 8 electricity 18 30 ft., fly 60 ft. (good)bite +13 (1d6+3 plus 1d 3 electricity, acid poison 10, cold 10, fire hatred 10 of mirrors 30 ft. bite +7 (1d6+2 plus mut 8 10/good electricity, acid poison 10, cold 10, fire 21 10 30 ft., fly 60 ft. (good)bite +18 (1d4+8 plus po 21 armor plating 15/cold iron bleed, and good electricity, acid 10,poison cold 10, fire 30 10 50 ft., fly 50 ft. (good)+1 wounding falchion + 10 amorphous10/good acid, disease, coldelectricity, 10, fire 10poison 22 10 ft., fly 40 ft. (good)+1 scorpion whip +18/+ 7 10/good electricity, acid fear,10, poison cold 10, fire 20 10 50 ft. 2 claws +16 (1d6+6/1920 evasion, profane 10/coldgrace iron electricity, and goodacid poison 10, cold 10, fire 28 10 60 ft., fly 60 ft. (good)4 claws +25 (2d8+8/1916 shadow mantle 10/good electricity, acid mind-affecting 10, cold 10, effects, fire 24 10poison 30 ft., fly 40 ft. (perfect) 2 claws +21 (1d4+2), to 7 5/cold ironelectricity, acid poison 10, cold 10, fire 10 50 ft. 2 claws +15 (1d8+10 pl 15 10/lawful blindness, cold dazzling, 20, fire poison, 20 24 visual effects 60 ft., climb 60 ft. 2 bites +19 (4d6+11/19
10 slashing scales disease acid 10, fire 10 20 ft., burrow 20 ft., climb bite +11 20 ft. (2d6+6 plus gr 1 channel resistance 5/slashingcold, +2 undead traits 50 ft. bite +5 (1d8+5 plus dise 8 adaptive defenses acid, ability damage, ability drain, exhaustion, 30 ft., fatigue, climb gelatinous 30 ooze ft.,traits swim 2surge slams 20 ft.+22 (4d6+14 pl 16 +4 vs. fey and blighted plant-targeted rebirth, 10/adamantine channel effects fire, resistance poison, and bludgeoning acid undead +4 20 traits 20 ft., burrow earth 30glide+2 ft. defending quartersta 5 5/adamantine gazeand attacks, good visual effects and 19 exposed illusions,mechanisms sight-based 10 ft. attacks, construct 3 claws +17 traits (1d8+7 plu 4 electricity, construct traits 30 ft., fly 30 ft. (good)bite +15 (1d8+4), 2 claw 9 amorphous, insane mind-affecting electricity effects, 10petrification, 19 polymorph 30 ft. effects 4 claws +16 (1d4+6/196 cold light sensitivity 30 ft., fly 40 ft. (average) mwk voidglass kukri +3 12 10/slashingcold, or piercing fear, mind-affecting effects 20 40 ft. 2 claws +14 (1d6+7), 4 14 bristles, spider 15/ cold poison ironimmunitycold 20, fire 20 27 40 ft., climb 40 ft. 4 tentacles +24 (2d6+10 4 cold vulnerability 40toft.fire greatsword +10 (3d6+9 15 10/construct traits (+60 hp), magic 10 ft., fly 50 ft. (perfect) varies +33 (damage by 3 10/construct traits (+20 hp), magicvulnerability 30toft.water spear +14/+9 (1d8+7 pl 0 fire, vermin traits cold vulnerability 30 ft., swim 20 ft. 2 claws +0 (1d2-2 plus 1 fire, vermin traits cold vulnerability 30 ft., swim 20 ft. 2 claws +4 (1d4+2 plus 2 fire vulnerability swim to cold 40 ft. slam -1 (1d4-4 plus hea 5 poison effects electricity of the 10 River Styxlight sensitivity 30 ft., swim 60 ft. spear +7 (1d8+4), bite + 6 40 ft., climb 40 ft. 4 legs +15 (1d6+5), bite 7 channel resistance 10/cold iron +4 undead traits cold 10 vulnerability 40toft.garlic 2 claws +8 (1d4+2 plus 4 40 ft. gore +16 (2d8+15) 14 10/cold iron charm, and magic fear, cold sleep 10, fire 10 22 30 ft. 2 claws +17 (1d6+5 plu 1 5/cold iron 30 ft. longsword +5 (1d8+1), 13 incorporeal traits undead traits sunlight powerlessness fly 60 ft. (perfect) incorporeal touch +18 ( 8 15/adamantine acid, cold, electricity, fire, construct 20 traits (+40 10 ft.hp) charge ram +38 (4d8+22) and 4 9 channel resistance +2, undead incorporeal traits fly 40 ft. (good) 3 incorporeal touches + 1 mind-affecting effects 30 ft., fly 20 ft. (poor)bite +6 (1d8+4 plus pois 0 mind-affecting effects 30 ft., fly 30 ft. (poor)bite +2 (1d4) 4 5/magic fire 30 30 ft., climb 20 ft., swim bite20 +16 ft. (2d6+10/19-20 8 sonic acid 10, cold 10, electricity 10, fire 5 ft.,10fly 30 ft. (good) 6 tentacles +7 (1d3+2 p 6 10/slashingplant traits 10 ft., climb 10 ft. 6 tendrils +14 (1d8+6 p 2 mind-affecting effects 20 ft., burrow 10 ft., swim bite +8 20(2d6+7 ft. plus blee 5 ferocity 40 ft. greatclub +20/+15 (1d1 10 bone armor, cannot be flanked 23 20 ft. in bone armor (30 up to ft. 12 base), boneclimb blades 10 +1 ft 4 undead traits 30 ft. shovel +4 (1d6+1 plus d 5 poison marsh bound 30 ft., swim 30 ft. 2 claws +11 (1d8+3/196 45 ft. 2 claws +8 (1d6+4) and 4 5/adamantine construct traits (+30 hp), magic 20 ft. large greataxe +23/+18 7 natural cunning 40 ft. greataxe +12/+7 (3d6+7 6 5/magic fire, undead traits vulnerability 30toft.cold 2 claws +5 (1d4+1 plus 3 light sensitivity, 40 ft.,vulnerable climb 40 ft.to magical 6 clawslight +10 (1d6+4 plu 3 30 ft., climb 30 ft. bite +11 (1d8+6 plus dis 6 fire vulnerability 20toft.cold bite +19 (1d6+4 plus 1d 1 30 ft., swim 30 ft. battleaxe +6 (2d6+4), b 11 darkvision camouflage poison light blindness 30 ft., swim 20 ft. 2 claws +17 (2d6+7 plu 6 channel resistance +2, cold, displacement, electricity, undead unholy traits existence 12 fly 60 ft. (good) 2 claws +6 (1d6+3/19-2 8 channel resistance +4, cold, displacement, electricity, undead unholy traits existence 15 fly 60 ft. (good) 2 scimitars +11 (1d6+4 12 channel resistance +4, cold, displacement, electricity undead traits, 17 unholy existence fly 60 ft. (good) 2 scimitars +15 (1d6+4 12 elemental traits, fire 21 vulnerability 30toft.cold (40 ft. unarmored) mwk greatsword +24/+1 3 30 ft., climb 20 ft., swim bite20 +9ft. (1d8+1 plus pois 6 30 ft., climb 20 ft., swim bite20 +17 ft. (2d6+9 plus po 3 4/cold iron 30 ft., fly 50 ft. (perfect) dagger +0 (1d2-2) 15 5/magic and silver 21 60 ft. (30 ft. after feeding) 2 tentacles +17 (1d6 plu 7 10/magic and blindness, bludgeoning cold light-based 10, electricity effects 26 10,vulnerable fire 10 50 to sonic ft. 2 claws +22 (1d8+8/193 5/magic cold swim 50 ft. bite +11 (1d6+3), 2 claw 11 channel resistance +4, undead incorporeal traits sunlight powerlessness fly 80 ft. (perfect) incorporeal touch +13 (
30 ft., climb scamper 20 ft. shortspear +2 (1d4) 40 ft. mwk falchion +11/+6 (2 fly 80 ft. (perfect) incorporeal touch +6 (1 30 ft., climb 30 ft. bite +8 (1d8+7 plus acid 20 ft., climb 20 ft., swim slam 20+6 ft.(1d8+4 plus dis 30 ft., climb 20 ft., swim bite30 +14 ft. (1d8+10 plus p 20 ft., climb 10 ft., swim bite20 +6ft. (1d4+4 plus pois 20 ft., fly 80 ft. (average) bite +13 (2d6+4), 2 wing swim 60 ft. bite +8 (2d6+8/18-20 pl channel resistance +4, undead incorporeal traits fly 60 ft. (good) incorporeal spike +12 (1 mind-affecting effects 30 ft. bite +3 (1d6+1 plus 1d6 swarm traits, vermin mind-affecting traits effects, weapon damage 30 ft. swarm (3d6 plus distrac plant traitsfire 5 10 ft. 4 tendrils +6 (1d4+2 plu undead traits flesh consumption 30 ft. 2 claws +7 (1d6+1 plus undead traits 20 ft. 2 claws +6 (1d4/19-20 p 30 ft., burrow 30 ft. bite +6 (1d6+1) ethereal jaunt 10/slashingacid or piercing vulnerability 20toft.salt tongue +20 (2d10+10 p 20/construct traits (+40 hp), magic 20 ft., burrow 20 ft., climb 2 slams 20 ft. +28 (2d8+12/19 5/bludgeoning undead traits 30 ft. mwk greatsword +12/+7 30 ft., fly 60 ft. (poor)2 claws +17 (1d6+7), bi vermin traits 20 ft., climb 10 ft. bite +6 (1d3-3 plus pois mind-affecting effects 30 ft., burrow 10 ft., climb bite +12 30 ft. (2d6+14 plus g split (critical hit, 20 hp) 40 ft., climb 20 ft. bite +17 (2d6+9 plus po channel resistance 15/bludgeoning +4 cold, electricity, and magicundead traits 40 ft., climb 40 ft. bite +11 (2d8+3 plus pa rejuvenation 10/adamantine construct traits (+30 hp), magic 20 ft. bite +13 (2d6+7) rejuvenation 10/adamantine construct traits (+20 hp), magic 30 ft. 2 claws +9 (1d8+4), bite rejuvenation 20/adamantine construct traits (+40 hp), magic 30 ft., fly 60 ft. (average) gore +23 (2d8+9), 2 hoo rejuvenation 10/ adamantine construct traits (+40 hp), magic 30 ft., fly 50 ft. (average) bite +20 (4d6+8), 2 claw 10/good acid 10, cold 10, fire 24 10 40 ft., swim 30 ft. bite +21 (2d6+10), 2 cla swarm traits 5/ adamantine construct traits, magic, weapon damage fly 30 ft. (good) swarm (3d6 slashing plu channel resistance 5/bludgeoning +2, cold, swarm undead traits traits, weapon damage 30 ft. swarm (2d6 slashing an swarm traits weapon damage 5 ft., swim 30 ft. swarm (2d6 plus distrac swarm traits electricity, weapon damage 10 ft., fly 40 speed ft. (average) burst swarm (2d6 electricity p 10 ft., fly 40 ft. (average) swarm (3d6 plus blood 10/adamantine construct traits (+30 hp), magic 20 ft., climb 20 ft. sword-leg +16/+11/+6 ( 20 ft., swim 30 ft. longspear +2 (1d8+1) ethereal jaunt, spell absorption 13 40 ft. touch +7 (1d2+1 plus ea 30 ft., climb 30 ft. 2 claws +9 (1d6+5 plus 10/slashingplant traits vulnerability 10toft.fire 2 slams +22 (2d6+11 pl 10/slashingelemental and adamantine traits 31 30 ft., burrow 5 ft. 6 slams +32 (3d8+12) 30 ft. bite +12 (1d8+7), 2 claw 30 ft., swim 40 ft. bite +8 (1d8+5), 2 claws 5/magic undead traits cold 10, fire 10 40 ft. bite +12 (1d8+7), 2 claw spell reflection 10/cold iron 19 30 ft., swim 30 ft. 2 claws +10 (1d4+4), 4 chill shield cold, fire, undead traits 50 ft. slam +13 (1d6+4 plus 1 5/cold iron 30 ft. mwk dagger +7 (1d4/19 channel resistance 5/silver +4 undead traits cold 10, electricity 10vampire weaknesses 30 ft. slam +13 (1d6+10 plus 5/magic cold, electricity, poison vulnerability 30toft.water longsword +9 (1d8+3 pl plant traits thin stem 40 ft. mwk rapier +10 (1d6+2 mind-affecting effects 20 ft., fly 60 ft. (good)sting +9 (1d6+4 plus po 20 ft., fly 10 ft. (clumsy), bite swim +5 (1d8+3/19-20), 30 ft. t 5/cold iron 15 20 ft., earth glide pickaxe +6 (1d3) or tou channel resistance +4, undead traits 20 ft. (base 30 ft.) greatsword +8/+3 (2d6+ fly 30 ft. (perfect) none 50 ft. bite +17 (2d6+13 plus tr poison resistance 16 channel resistance +2, undead incorporeal, traits rejuvenation plant traits cold, electricity, ooze traits shadowblend shadowblend
2 plant traits 30 ft., climb 30 ft. 2 claws +5 (1d4+2), bite 0 30 ft. spear +3 (1d8+3) 3 undead immunities 40 ft. 2 claws +8 (1d4+4 plus 3 5/slashingfire, undead traits 30 ft. slam +4 (1d6+4) 7 undead traits, fire 20 effects of the River vulnerability Styx 20toft.,electricity swim 60 ft. slam +6 (1d8+3 plus gra 14 10/cold iron electricity, or good acid poison 10, cold 10, fire 22 10 30 ft., fly 50 ft. (average) +1 longsword +19/+14/+ 30 critical healing, 20/cold freedom iron, ability epic, of movement, damage and acid good and 30,heretical cold drain, 30,bleed, fire 39 30 charm and 30compulsion ft., fly 120 ft.effects, (perfect) +5death unholy effects, speedelectrici war ra 8 incorporeal swarm traits undead traits 0 ft., fly 30 ft. (perfect) swarm (4d6 plus blood 10 channel resistance +4, undead incorporeal, traits acid rejuvenation 5, fire 5 light sensitivity fly 30 ft. (perfect) longsword +10/+5 (1d8/ 8 21 (in water only) 20 ft., swim 80 ft. bite +21 (3d6+8/19-20 p 0 -2 vs. witch hexes 30 ft., burrow 10 ft. +1 gore +6 (2d4-1) 2 numbing slime vulnerable10 to salt ft., swim 10 ft. bite +1 (1d2-3) 13 10/cold iron fly 90 ft. (perfect) 2 claws +14 (1d6+8), ta 12 incorporeal fly 60 ft. (perfect) touch of madness +19 t 6 5/epic 30 ft., fly 60 ft. (good)2 pincers +7 (1d8+3 plu 9 absolute readiness, 10/epic rock blindness, catching cold dazzled 30, fire 30 vulnerable40 to fascination ft. and sleep 2 claws +20 (3d6+14 pl 16 10/adamantine cold electricity 30, fire 30 fly 90 ft. (average) bite +24 (4d6+12/19-20 14 channel resistance 15/bludgeoning +4 undead traits 15 ft., swim 60 ft. bite +27 (6d6+16/19-20 11 electricity, plant traits 40 ft. gore +23 (5d10+15/19-2 2 undead traits fly 40 ft. (perfect) slam +2 (1d2) 11 10/acid, fire, disease, magical control, 28 paralysis, 50 ft., poison, burrow sleep, 50 ft.stun bite +29 (6d6+25/19-20 11 5/cold ironcharm, and magic disease, fear, fire, sleep 19 30 ft., fly 60 ft. (perfect; bitein+18 fiery(2d4+4), form only) 2 claw 11 vexing vines plant traits,cold sonic 20 5 ft. bite +23 (2d8+12 plus g +4 (+2 vs. fear) bravery +2 plant traits 30 ft. +2 longsword +19/+14 ( -4 ooze traitsacid 10 10 ft., climb 10 ft., swim slam 10+4 ft.(1d2+1 plus dis 9 amorphous 0 ft., fly 30 ft. (good) 2 slams +9 (1d6+4 plus 6 5/electricity, acid petrification, 5, cold 10, poison fire 10, sonic 5 20 ft., fly 60 ft. (average) +1 longsword +12/+7 (2 6 light blindness 30 ft., burrow 30 ft. 2 claws +11 (1d8+6), go 5 shatter weapon construct traits 20 20 ft. 2 slams +18 (2d6+7 plu 5 20 ft., climb 20 ft., flyclaw 60 ft.+5 (clumsy) (1d3+3) 4 30 ft. 2 claws +0 (1d4+1) 8 15/adamantine construct traits fire 20 27 vulnerable60 to electricity ft., fly 100 ft. (average), bite +35 swim (4d6+12), 60 ft. 2 cla 7 5/adamantine construct traits 20 vulnerable30 to electricity ft. 4 slams +18 (1d4+3) 2 construct traits vulnerable50 to electricity ft. bite +14 (1d8+7), 2 hoo 5 10/epic electricity, construct traits 60 ft. 2 slams +28 (2d12+16/1 7 10/epic construct traits, fire absorption 50 ft. flail +35/+30/+25/+20 (6 7 10/epic construct traits 40 ft. 2 slams +32 (3d10+19/1 10 amorphous, incorporeal acid, cold, fire, mind-affecting 21effects, susceptible ooze 30to traits, ft., force flypoison, 50 effects ft. (perfect) sonicdisintegrating touch +15 7 incorporeal, plasma form cold, electricity, elemental traits 20 ft., fly 30 ft. (good) 7 mind-affecting effects 5 ft., fly 30 ft. (perfect) 2 claws +2 (1d4-2) 3 light blindness 30 ft. mwk dagger +10/+5 (1d 0 light blindness 30 ft. club +2 (1d4) or dagger 2 30 ft. 2 bites +4 (1d8+1 plus d 33 Abyssal resurrection, 20/cold iron, ability freedom epic,damage, and of acid good movement 30, ability firedrain, 30 39 charm effects,40compulsion ft., swim 120 effects, ft. bite cold, +48 death (6d6+17/19-20 effects, ele 31 Abyssal resurrection, 20/cold iron, ability freedom epic,damage, and of acid good movement, 30, ability firedrain, 30rock37 charm catching vulnerable effects,60 tocompulsion fire ft., climb 60effects, ft. +5 cold, adamantine death effects, icy burs ele 35 Abyssal resurrection, 20/cold iron, ability avian epic,damage, mastery, and acid good 30, ability freedom colddrain, 30, of fire movement 41 charm 30 effects,60compulsion ft., fly 150 ft. effects, (perfect) +5 cold, anarchic death keen effects, unhol ele 11 5/good fire, poisonacid 10, cold 10 19 30 ft., fly 30 ft. (average), bite +15 swim (2d6+5), 40 ft. 2 slam 3 5/good fire, poisonacid 10, cold 10 17 20 ft., fly 50 ft. (average) mwk ranseur +12/+7 (2 13 idol armor 10/good and cold, silver dismissal, acid 10 electricity, fire, 29 poison, sonic 40 ft., fly 80 ft. (average) bite +28 (2d6+12), 2 cla 12 +4 vs. poison 10/adamantine (130 points) cold 20, fire 30 contract bound 30 ft. dagger +5/+0 (1d4-1/19 1 10 ft., fly 30 ft. (average) bite +3 (1d6+3 plus pois 11 30 ft. 2 tail lashes +22 (4d6+1 5 ferocity 40 ft. gore +11 (2d8+9) 3 evasion 60 ft. bite +6 (1d4+1), 2 talon 5 ability healing disease, mind-affecting effects, poison 40 ft., fly 40 ft. (perfect), 5 bites swim +740 (1d8+3) ft.
10 10/good mind-affecting effects, poison 22 30 ft., fly 60 ft. (good)2 claws +18 (3d8+4/193 +4 vs. poison hydrophobia, 30 ft., lightburrow blindness 30 ft., climb bite +4 30(1d6+3/19-20) ft. 11 reflected light cold, paralysis, sleep 40 ft., burrow 20 ft., fly bite 200 +14 ft. (2d6+7), (poor) 2 claw 16 reflected light 5/magic cold, paralysis, sleep 24 40 ft., burrow 20 ft., fly bite 200 +22 ft. (2d8+12), (poor) 2 cla 22 reflect rays, 15/ reflected magic cold, light paralysis, sleep 29 40 ft., burrow 20 ft., fly bite 250 +32 ft. (4d6+18), (clumsy) 2 cla 10 fire, paralysis, sleep vulnerable50 to cold ft., fly 200 ft. (poor) bite +16 (1d8+9), 2 claw 15 5/magic fire, paralysis, sleep 24 vulnerable50 to cold ft., fly 200 ft. (poor) bite +24 (2d8+13), 2 cla 21 15/magic fire, paralysis, sleep 29 vulnerable50 to cold ft., fly 250 ft. (clumsy) bite +34 (4d6+19), 2 cla 10 cold, paralysis, sleep, staggered 50 ft., fly 200 ft. (poor) bite +20 (2d6+10), 2 cla 15 5/magic cold, paralysis, sleep, staggered 26 50 ft., fly 200 ft. (poor) bite +28 (2d8+15), 2 cla 21 15/magic cold, paralysis, sleep, staggered 31 50 ft., fly 250 ft. (clumsy) bite +38 (4d6+21), 2 cla 10 cold, confusion, insanity effects, paralysis,40 sleep ft., fly 200 ft. (good) bite +15 (2d6+7 plus ob 15 5/magic cold, confusion, insanity effects, 24 paralysis,40 sleep ft., fly 200 ft. (good) bite +23 (2d8+12/19-20 21 15/magic cold, confusion, insanity effects, 29 paralysis,40 sleep ft., fly 250 ft. (good) bite +33 (4d6+18/19-20 10 fire, paralysis, sleep vulnerable60 to cold ft., fly 200 ft. (good) bite +15 (2d6+7), 2 claw 14 5/magic fire, paralysis, sleep 25 vulnerable60 to cold ft., fly 200 ft. (good) bite +23 (2d8+12/19-20 20 15/magic fire, paralysis, sleep 30 vulnerable60 cold ft., fly 250 ft. (good) bite +33 (4d6+18/19-20 21 10/epic bleed, disease, poison, polymorph 36 effects50 ft., climb 30 ft., swim 2 claws 30 ft.+31 (4d8+14/16 8 fire, paralysis, sleep vulnerable20 to cold ft., burrow (lava only) bite 30 +17ft.,(1d8+7), fly 60 ft.2(ave claw 6 paralysis, sleep 30 ft., fly 80 ft. (average) bite +9 (2d6+4), tail slap 4 shadow blend cold, paralysis, and sleep light sensitivity, 20 ft.,vulnerable fly 90 ft. (perfect) to fire bite +10 (1d3-1), tail sla 6 curses, energy drain, negative energy, paralysis, 30 ft., climb sleep30 ft., flybite 60 ft. +13 (average) (2d6+6 plus 1d 2 5/slashingundead traits 30 ft. air walk slam +3 (1d4+3 plus ho 8 freedom of10/cold movement iron cold, anddisease, lawful acidfear, 10, electricity poison 21 10, fire 10 30 ft. +2 battleaxe +19/+14/+ 8 cold fire 10 30 ft., fly 20 ft. (clumsy), 5 tentacles swim 40+7 ft. (1d4+2 p 24 fortification15/epic (50%) electricity acid 30, cold 30, fire 34 30 60 ft., fly 60 ft. (good), 2 swim claws 30 +27 ft.(2d8+7), 8
Ranged Space Reach SpecialAttacks SpellLikeAbilities SpellsKnown SpellsPrepared SpellDomains AbilitiyScores AbilitiyScore_Mods BaseAtk bite +1 (1d3-1) 2-1/2 ft. 0 ft. misplacement Spell-Like Abilities (CL 1st) At will-prestidigitation, Str 9, Dex ventriloquism 13, Con 12,(DC Int 8,12) Wis 0 1/day-scare 11, Cha 12( light crossbow 5 ft. +0 (1d8/19-20) 5 ft. channel positive Spell-Like energy Abilities (5/day, (CL Spells 1d6, 1st)DC Prepared 1/day-daylight 12); Good, rebuke (CL Healing Str 1st) death 8,1st-bless, Dex (1d4+1, 10, Con command 6/day); 14, touch Int (DC 13,of 0Wis 14), good 17, protection (6/day) Cha 1 4 tentacles +10 (1d6+5 15 plus ft. slime) 15 ft. Spell-Like Abilities (CL 16th) At will-hypnotic Str pattern 20, Dex(DC 12, 15), Conillusory 22, Int 15, wall 6 Wis (DC17, 17),Cha mir +2 disrupting warhammer 5 ft. +26/+21/+16 5 ft. (1d8+14/x3 plus Spell-Like stun) or Abilities slam +23 (CL(1d8+12) 13th) At Will-aid, continual Str 26, Dex flame, 19, detect Con 21, evil, Intdiscern 18, 15 Wislies 18,(DC Cha2 +3 holy greatsword +27/+22/+17 10 ft. 10(3d6+15/19-20) ft. or slam Spell-Like +24 (2d8+12) Abilities (CL Spells 16th)Prepared Constant-detect (CL Str 16th) 27, evil, 8th-earthquake Dex detect 19, snares Con 24, (DC and Int25), pits, 22, 17 fire Wis discern storm 25, Cha lies (DC ( +5 composite 10 ft. longbow 10(+9 ft. Str bonus) +31/+26/+21/+16 Spell-Like Abilities (2d6+14 (CL Spells 20th) plusPrepared slaying Constant-detect arrow) (CL Str 20th) 28, evil, 9th-etherealness, Dex detect 20, snares Con 30,and mass Int pits, 23, 22heal, Wis discern 27, miracle, Cha lies ( slam +5 (1d6+3) 5 ft. 5 ft. Str 14, Dex 10, Con -, Int -, Wis 3 1, Cha 1 bite +5 (2d6+4 plus 1d4 10 ft. acid and 5 ft. grab) spit acid Str 16, Dex 10, Con 17, Int 1,3Wis 13, Cha 6 bite +3 (1d6+2 plus grab), 5 ft. sting5+3 ft. (1d4+2 plus poison) Str 14, Dex 10, Con 17, Int -, 1Wis 13, Cha 11 swarm (3d6) 10 ft. 0 ft. cling, consume, distraction (DC 15) Str 1, Dex 15, Con 10, Int -, Wis 8 10, Cha 2 2 slams +3 (1d6+2) 10 ft. 10 ft. Str 15, Dex 15, Con 14, Int 2,2Wis 12, Cha 7 bite +6 (1d6+4), 2 claws 10 ft.+6 (1d4+4) 10 ft. rend (2 claws, 1d4+6) Str 19, Dex 15, Con 16, Int 2,3Wis 12, Cha 7 bite +8 (1d8+3), slam5+8 ft. (1d4+1) 5 ft. or mwk greatswordSpell-Like +9/+4 (2d6+3), Abilities bite (CL +36th) (1d8+2) Constant-detect Strevil, 15, Dex magic 10,circle Con against 13, Int 10, evil 6 Wis At Will-aid, 13, Chac 2 light rays5+3 ft. ranged5 touch ft. (1d6) Spell-Like Abilities (CL 3rd): At Will-aid, continual Str 1, Dex flame, 11, Con detect 12,evil, Int 6, greater Wis 2 11, teleport Cha 10 (s +4 greatsword +23/+18/+13 5 ft. (2d6+11/19-20) 5 ft. trumpet Spell-Like Abilities (CL Spells 14th)Prepared Constant-magic (CL Str 14th) 20, circle 7th-mass Dex against 17, Con cure evil25, serious At Int will-aid, 16, 14 wounds Wis continual 20, (2)Cha 6thfla slam +7 (1d8+7 plus 10 grab) ft. 10 ft. constrict (1d8+7), entangle Str 20, Dex 10, Con 16, Int -, 3Wis 13, Cha 9 bite +10 (1d6+4), 2 claws 5 ft. +10 (1d4+4) 5 ft. feed Spell-Like Abilities (CL 6th) At will-blink, levitate, Str 19, misdirection Dex 15, Con1/day-charm 15, Int 14, 6 Wis monster 14, Cha (D bite +14 (1d8+6), 2 claws 5 ft. +14 (1d6+6) 5 ft. Spell-Like Abilities (CL 9th) At will-blink, invisibility Str 23, Dex sphere, 15, Con levitate, 19, Int misdirection 18, 9 Wis 18,1/dayCha slam +10 (1d8+7 plus5 spores) ft. 5 ft. hallucination cloud, spores Str 20, Dex 13, Con 16, Int -, 5Wis 11, Cha 1 bite +10 (1d8+4) 5 ft. 5 ft. gaze Str 16, Dex 8, Con 15, Int 2, Wis 7 13, Cha 11 bite +5 (1d8+4) 10 ft. 5 ft. Str 17, Dex 15, Con 13, Int 2,3Wis 14, Cha 6 2 claws +7 (1d6+5 plus 10 grab), ft. bite 5 ft.+7 (1d6+5) Str 21, Dex 13, Con 19, Int 2,3Wis 12, Cha 6 2 claws +13 (1d6+7 plus 10 ft.grab), 5bite ft. +13 (1d8+7) Str 25, Dex 13, Con 21, Int 2,7Wis 12, Cha 1 bite +19 (2d6+9 plus 15 rot)ft.and 2 15 claws ft. +19dismantle (2d4+9/19-20) armor, Spell-Like penetrating Abilities (CL strike, 12th) webAt(+11 will-plane ranged, Str shift DC 28, (bebilith 23, Dex 1212, hp) only) Con 24, Int 11, 12 Wis 13, Cha bite +1 (1d4) 5 ft. 5 ft. Str 10, Dex 11, Con 11, Int -, 0Wis 10, Cha 7 bite +8 (2d8+6) 10 ft. 5 ft. trample (1d6+6, DC 17) Str 19, Dex 10, Con 15, Int -, 5Wis 10, Cha 9 bite +15 (2d6+9 plus 15 grab) ft. 10 ft. breath weapon (20-foot line, 7d6 electricity damage,Str Reflex 23, Dex DC 20 12,for Con half, 21,usable Int 7, 10Wis every 14, 1d4 Cha roun 1 slam +8 (2d6+4 plus 15 2d6ft.acid plus 10 ft. grab) constrict (2d6+4 plus 2d6 acid), corrosion Str 16, Dex 1, Con 22, Int -, Wis 7 1, Cha 1 gore +4 melee (1d8+4) 5 ft. 5 ft. Str 17, Dex 10, Con 17, Int 2,1Wis 13, Cha 4 gore +8 melee (2d6+9) 5 ft. 5 ft. Str 23, Dex 10, Con 17, Int 2,3Wis 13, Cha 8 morningstar +5 (1d8+3), 5 ft. tongue5-1 ft. touch (sticky terrifying tongue) croak Str 15, Dex 9, Con 14, Int 8, Wis 2 11, Cha 10 javelin +3 (1d6+3) 5 ft. 5 ft. Str 16, Dex 13, Con 13, Int 10, 2 Wis 10, Cha bite +13 (2d8+9/19-20) 15 and ft. 2 claws 10 ft.+12 (2d6+6) leap, savage bite Str 23, Dex 15, Con 20, Int 2,8Wis 13, Cha 6 bite +6 (1d6+3 plus trip), 5 ft. 2 claws 5 ft. +6 (1d3+3) Str 17, Dex 19, Con 15, Int 2,2Wis 12, Cha 6 bite +6 (1d6+3 plus grab), 5 ft. 2 claws 5 ft.+6 (1d3+3) pounce, rake (2 claws +6, 1d3+3) Str 16, Dex 19, Con 15, Int 2,2Wis 13, Cha 6 filament +35 (drag) ft. 5 ft. pull (filament, 10 feet) Str 17, Dex 12, Con 17, Int -, 2Wis 10, Cha 4 spear +5 (1d8+2/x3) 10 ft., 5 ft. Str 15, Dex 14, Con 15, Int 11, 4 Wis 14, Cha bite +2 (1d6-1 plus poison) 5 ft. 5 ft. poison Str 9, Dex 15, Con 12, Int -, Wis 0 10, Cha 2 swarm (2d6 plus poison) 10 ft. 0 ft. distraction (DC 13), poison Str 1, Dex 19, Con 8, Int -, Wis 6 10, Cha 2 bite +12 (2d6+4), bite10 +12 ft. (1d8+4), 5 ft. gore +12 breath (1d8+4), weapon 2 claws +12 (1d6+4) Str 19, Dex 12, Con 17, Int 4,9Wis 13, Cha 1 2 tentacles +6 (1d4+35 plus ft. grab) 10 ft. constrict (1d4+3), grab (Large), strangle Str 16, Dex 14, Con 13, Int 4,2Wis 13, Cha 7 2 claws +14 (2d6+7 plus 10 ft.grab) 5 ft. constrict (2d6+7), paralytic tentacles Str 25, Dex 16, Con 18, Int 10, 7 Wis 14, Cha bite +8 (1d6+5), tail slap 10 ft.+3 (1d8+2) 10 ft. (5 ft. engulf, with bite) moan Str 21, Dex 16, Con 19, Int 14, 4 Wis 15, Cha bite +9 (1d4-2 plus petrification) 5 ft. 5 ft. Str 6, Dex 17, Con 11, Int 2, Wis 5 13, Cha 8 bite +16 (1d8+7 plus 10 grab ft. and poison) 5 ft. constrict (1d8+7) Spell-Like Spells AbilitiesKnown (CL 9th) (CLConstant-detect 9th) 4th (4/day)-charm Strchaos, 20, Dex detect monster 16, Con evil, (DC 20, detect 17), Int 17, 12 good, freedom Wisdetect 19, of Cha mov law 2 claws +4 (1d4+2 plus 5 ft.grab) 5 ft. constrict (1d4+2) Str 15, Dex 13, Con 14, Int -, 2Wis 10, Cha 2 swarm (2d6) 10 ft. 0 ft. distraction (DC 14) Str 1, Dex 14, Con 13, Int -, Wis 5 10, Cha 2 bite +5 (1d8+4 plus grab) 10 ft.and tail 5 ft. slap +0 death (1d12+2) roll (1d8+6 plus trip) Str 19, Dex 12, Con 17, Int 1,2Wis 12, Cha 2 bite +18 (3d6+13/19-20 20 ft. plus grab) 15 ft. and taildeath slap +13 roll (3d6+19 (4d8+6) plus trip), swallow whole (3d6+13,Str AC37, 16,Dex 13 10, hp) Con 25, Int 1,9Wis 14, Cha 2 heavy crossbow 10 ft. +5 (2d8/19-20) 10 ft. Str 21, Dex 8, Con 15, Int 10,7Wis 13, Cha 8 dagger +6 (1d3/19-205 plus ft. poison) 5 ft. death throes, Spell-Like sneak attack Abilities (+1d6) (CL 3rd) At will-darkness, Str detect 11, Dex magic 17, Con 14, Int 9,2Wis 10, Cha 8 2 short swords +6/+65(1d6+2 ft. plus 5 ft.poison/19-20) death throes, Spell-Like sneak attack Abilities (+3d6) (CL 6th) At will-deeper Str darkness, 14, Dexdetect 18, Con magic, 14, Int fog9,cloud 4Wis 11, Cha 1 slam +3 (1d4+4 plus 5grab) ft. 5 ft. constrict (1d4+4), Spell-Like grab Abilities (any size) (CL 5th) 1/day-darkness Str 11, Dex 15, Con 14, Int 2,2Wis 11, Cha 1 2 claws +12 (1d6+5),5bite ft. +12 (1d6+5) 5 ft. (10or ft. longspear sneak with longspear) attack Spell-Like +12/+7 +2d6(1d8+7/×3), Abilities (CL bite7th) +7 (1d6+2) Constant-see Str invisibility 21, DexAt13, will-darkness, Con 20, Int dispel 14, 7 Wis magic, 13, Cha gre
+1 vorpal unholy longsword 10 ft. +31/+26/+21/+16 10 ft. (20 ft. with (2d6+13), whip) Spell-Like +1 vorpal Abilities flaming (CLwhip 20th)+30/+25/+20 Constant-true (1d4+7 Str seeing, 35, plus Dex unholy 1d6 25, Con fire aura and 36, (DC entangle) Int26) 24, 20 At Wis will-domina or24, 2 slams Cha 2 claws +4 (1d4+1), bite 5 ft. +4 (1d4+1) 5 ft. Spell-Like Abilities (CL 2nd) 1/day-cause fear Str 12, (DCDex 11),10, stinking Con 14, cloud Int 5, (DC 2Wis 13), 11,summo Cha 1 2 pincers +20 (2d8+10/19-20), 15 ft. 215claws ft. +20 rend (1d6+10), (2 pincers, Spell-Like bite 2d8+15) +20 Abilities (1d8+10)(CL 14th) Constant-trueStr seeing 31, Dex At will-chaos 11, Con 31, hammer Int 16, 12 Wis (DC 16, 19),Cha con bite +17 (4d4+8 plus 10 grab), ft. 2 claws 10 ft.+17 (1d8+8 nauseaplusSpell-Like grab) Abilities (CL 13th) At will-chaosStr hammer 27, Dex (DC 11,18), Congreater 29, Intteleport 14, 10 Wis(self 14, Cha plus +1 longsword +24/+19/+14/+9 10 ft. (2d6+8/17-20), 10 ft. constrict 5 +1(tail longswords Spell-Like slap, 2d6+10 Abilities +24 (2d6+4/17-20), plus (CL crushing 16th) Constant-true coils), tail slap infuse +17 Str seeing, weapon, (2d6+3 25, Dex unholy plus multiweapon 19,grab) Con aura32, or(DC 6Int mastery slams 25) 18, 16 At Wis +22 will-greater 18, (1d8+7) Cha 2 claws +15 (1d6+6),5bite ft. +15 (1d8+6) 5 ft. consume life, Spell-Like death-stealing Abilities gaze, (CL 8th) sneak At will-deeper attack +2d6 Str darkness, 22, Dexgreater 17, Con teleport 22, Int (self 15, 9 Wis plus16, 50 Cha lbs. o bite +23 (3d8+11/19-20), 15 ft.2 claws 15+23 ft. (2d6+11) unholy nimbus Spell-Like Abilities (CL 12th) Constant-trueStr seeing, 32, Dex unholy 13, Con aura29, (DC Int23) 23, 14 At Wis will-call 22, Cha ligh 2 claws +7 (1d3-1 plus 2-1/2 poison), ft. 0bite ft. +7 (1d4-1) Spell-Like Abilities (CL 6th) At will-detect good, Str 8, detect Dex 14, magic, Con 11, invisibility Int 11,3Wis (self 12, only) Cha 1/da 1 2 claws +11 (1d6+1) 5 ft. 5 ft. energy drain, Spell-Like profaneAbilities gift (CL 12th) Constant-detect Str 13, good, Dextongues 17, ConAt20, will-charm Int 18, 8 Wis monster 14, Cha (DC 2 claws +13 (2d6+5),10 bite ft. +13 (1d8+5), 10 ft. 2 talons dance +13 of ruin, Spell-Like (1d6+5) spores,Abilities stunning (CL screech 12th) At will-greater Strteleport 21, Dex (self 15,plus Con50 25,lbs. Int of 14, 9objects Wis 16, only), Chat repeating light 5 ft. crossbow 5 ft. +5 (1d6/19-20 sneak attack plus Spell-Like poison) +1d6 Abilities or aklys (CL +5 (1d6) 3rd) At will-darkness, Str ghost 11, Dex sound 15, Con (DC 18, 13)Int 1/day-daze 10, 2 Wis 5,(DC Cha13) 1 2 claws +18 (2d8+6/19-20 5 ft. plus 5fear ft. and grab) fear, impale Spell-Like 3d8+9 Abilities (CL 12th) At will-greater Strteleport 23, Dex (self 23,plus Con50 22,lbs. Int of 12, 12objects Wis 15, only), Chah glaive +11/+6 melee 5(1d10+6 ft. plus 5 ft.infernal (10 ft. beard with wound) glaive) orSpell-Like 2 claws +10 Abilities melee (CL (1d6+4) 12th) At will-greater Strteleport 19, Dex (self 15,plus Con50 19,lbs. Int of 6,6objects Wis 12,only) Cha 1 bite +14 melee (1d8+5), 10 ft. 2 claws10+14 ft. melee (1d6+5),Spell-Like sting +14 Abilities melee (3d4+5 (CL 12th) plusConstant-fly poison) Str At will-dimensional 21, Dex 21, Conanchor, 20, Int 16, greater 10 Wis teleport 15, Cha( +1 flaming5composite ft. 5 longbow ft. +14/+14/+9Spell-Like (1d8+6/x3 Abilities plus 1d6 (CLfire) 12th) or rope Constant-true +15 touch Str seeing (entangle) 20, Dex At will-fear 23, Con (single 21, Int 14, target, 9 WisDC 18,19), Chag +1 unholy spiked chain 10 +26/+21/+16 ft. 10 ft. (2d6+11 plus stun), Spell-Like bite +22 Abilities (2d8+5), (CL tail 16th) +22 At(2d6+5 will-dispel plusStr chaos infernal 31, (DC Dex wound) 21), 27, Con dispel or 2 28, claws good Int 14, 15 +24 (DC Wis (2d6+10), 21), 22,magic Chab +1 frost spear +21/+16/+11 10 ft. (2d6+10/x3 10 ft. plus 1d6 cold Spell-Like plus slow), Abilities bite +14 (CL(2d6+6), 13th) Constant-fly tail +14 (3d6+3 Str At will-cone 23, plus Dex slow) 21, of cold Con(DC 22, 20), Int 25, 14 iceWis storm, 22, great Cha sting +8 (1d4 plus poison) 2-1/2 ft. 0 ft. Spell-Like Abilities (CL 6th) Constant-detect Strgood, 10, Dex detect 17, Con magic 10,AtInt will-invisibility 13, 3 Wis 12, (self Cha 2 claws +2 (1d4) 5 ft. 5 ft. Str 11, Dex 10, Con 12, Int -, 2Wis 11, Cha 5 2 claws +32 (2d8+13), 102ft.wings 10 +30ft.(2d6+6), constrict bite +32 2d8+19, Spell-Like (4d6+13 devil plus Abilities shaping poison (CLand 18th) disease), At will-blasphemy tail slap Str +30 37,(DC Dex (2d8+6 25), 29,create plus Con grab) 35, undead, Int 26, 20 fireball Wis 30,(DC Cha 21 2 claws +18 (1d8+9 plus 10 ft.energy10 drain) ft. devour soul, Spell-Like energy drain Abilities (1 level, (CL 18th) DC 20) At will-animate Strdead4th, 28, Dex 16, bestow Concurse4th -, Int 19,10(DC Wis 19), 16, Cha confus 21 tail +14 (3d6+12 plus15 stun) ft. 15 ft. Str 27, Dex 10, Con 17, Int 2,7Wis 13, Cha 8 tail +22 (4d6+19) 20 ft. 20 ft. trample (2d6+19, DC 32) Str 37, Dex 10, Con 21, Int 2, 13Wis 13, Cha 1 2 talons +5 (1d8+2),bite 5 ft.+5 (1d6+2), 5 ft. foreclaws pounce +0 (1d4+1) Str 15, Dex 15, Con 19, Int 2,3Wis 12, Cha 1 bite +13 (2d8+12) 15 ft. 20 ft. Str 26, Dex 15, Con 20, Int 2,7Wis 13, Cha 9 bite +5 (2d6+4) 10 ft. 10 ft. Str 16, Dex 19, Con 15, Int 2,3Wis 15, Cha 1 tail +16 (4d6+12 plus15 trip) ft. 15 ft. Str 27, Dex 14, Con 17, Int 2,9Wis 13, Cha 1 gore +17 (2d10+12) 15 ft. 15 ft. powerful charge (gore, 4d10+16), trample (1d8+12, DC Str 26, 25) Dex 9, Con 19, Int 2,10 Wis 12, Cha 7 bite +20 (4d6+22/19-20 20 ft. plus grab) 20 ft. swallow whole (2d8+11, AC 17, hp 15) Str 32, Dex 13, Con 19, Int 2, 13Wis 15, Cha 1 bite +2 (1d4+1) 5 ft. 5 ft. Str 13, Dex 13, Con 15, Int 2,0Wis 12, Cha 6 bite +3 (1d6+3 plus trip) 5 ft. 5 ft. Str 15, Dex 15, Con 15, Int 2,1Wis 12, Cha 6 slam +3 (1d4+1) 5 ft. 5 ft. Str 12, Dex 15, Con 13, Int 2,1Wis 13, Cha 6 bite +13 (2d6+12) 15 ft. 10 ft. Str 27, Dex 15, Con 16, Int 2,6Wis 15, Cha 6 2 claws +8 (1d8+4) 5 ft. 5 ft. Spell-Like Abilities (CL 18th) At will-detectStr thoughts 18, Dex (DC 13,13) Con 12, Int 13, 4 Wis 14, Cha bite +13 (1d8+6), 2 claws 5 ft. +12 (1d6+4), 5 ft. 2 wings breath+7 weapon (1d4+2) (60-ft. line, DC 17, 6d6 acid) Str 19, Dex 14, Con 17, Int 10, 8 Wis 13, Cha bite +21 (2d6+10), 2 10 claws ft. +20 5(1d8+7), ft. (10 ft.2breath with wings bite) weapon +15Spell-Like (1d6+3), (80-ft.Spells Abilities tail line, +15 DC Known (1d8+10) (CL 22,14th) 12d6 (CL 3rd) At acid), will-darkness 1stcorrupt (6/day)-alarm, Strwater 25, (60-ft. Dexmage radius) 12, Con armor, 21, obscuring Int 14, 14 Wismist 17, 0Cha (at bite +32 (2d8+16 plus154d6 ft. acid), 102 ft. claws (15 ft. +31 acid with (2d6+11), pool bite)(50-ft. Spell-Like 2 radius), wings Spells Abilities +29 acidic (1d8+5), Known (CL bite, 22nd) (CL breath tail 11th) +29 At weapon will-darkness (2d6+16) 5th (4/day)-cone (100-ft. Str 33, (100 line, Dex ft. ofDC 10, radius), cold Con 28, (DC 20d6 insect 25, 19), Int acid), wall plague, 18, 22 Wis of corrupt force plant 21, water 4th Cha grow (7 bite +33 (4d6+18/19-20), 20 ft.2 claws 15+32 ft. (20 (2d8+12), ft.breath with bite) 2weapon wings Spell-Like +30 (120-ft. (2d6+6), Spells Abilities line, Known DC tail (CL29, slap 24th) (CL 20d8 +30 13th) At(2d8+18) electricity), will-ghost 6th (4/day)-forceful Str sound crush, 35, (DC Dex desert 15), 8,hand, Con thirst hallucinatory mislead 25, (DCInt27), 20, 5th 24mirage, terrain Wis (7/day)-dream 21, (DC storm Cha 19) 2b bite +15 (2d6+7), 2 claws 10 ft. +14 (1d8+5), 5 ft. (10 ft. 2 wings breath with bite) +12 weapon Spell-Like (1d6+2), (80-ft. tail Abilities line, slapDC +12 (CL 18, (1d8+7) 10th) 6d8 electricity), At will-ghost desert Str sound 21, thirst (DC Dex(DC 11) 12, 16) Con 17, Int 12, 10 Wis 13, Cha bite +23 (2d8+12), 2 15 claws ft. +22 10 (2d6+8), ft. (15 2 ft.breath wings with bite) weapon +20Spell-Like (1d8+4), (100-ft. Spells Abilities tailline, slapKnown DC +20 (CL23, 16th) (2d6+12) (CL 12d8 5th) Atelectricity), will-ghost 2nd (5/day)-invisibility, Str sound crush, 27, (DC Dex desert 13), 10,thirst resist Con minor (DC 21, energy image Int 21)16, 16 1st (DC Wis (7/day)-alarm 15), 17,ventri Cha bite +13 (2d6+7), 2 claws 10 ft. +13 (1d8+5), 5 ft. (10 ft. 2 wings breath with bite) +8 weapon (1d6+2), Spell-Like (40-ft. tailAbilities slap cone,+8DC (CL (1d8+7) 17, 9th) 6d6 At acid) will-entangle Str(DC 21,12) Dex 12, Con 17, Int 12, 9 Wis 13, Cha bite +21 (2d8+12/19-20), 15 ft.2 claws 10+21 ft. (15 (2d6+8/19-20), ft.breath with bite) weapon Spell-Like 2 wings (50-ft. +16 Spells Abilities cone, (1d8+4), Known DC (CL22, 15th) tail (CL 12d6 slap 5th) At acid), +16 will-charm 2nd(2d6+12) crush (5/day)-alter Str person (Small 27, Dex (DC creatures, self, 10, 14), mirror Con entangle DC image 21,22, Int (DC 1st 16, 2d8+12) 15 (7/day)-shield Wis 14), 17, suggest Cha bite +31 (4d6+18/19-20), 20 ft.2 claws 15+31 ft. (20 (2d8+12/19-20), ft.breath with bite) weapon Spell-Like 2 wings (60- ft. Spells Abilities +29 cone, (2d6+6), Known DC (CL28, 23rd) tail (CL 20d6 slap 13th) At acid), will-charm +29 6th(2d8+18) crush (4/day)-disintegrate Str person (Medium 35, Dex (DC8, creatures, 16), Con (DC dominate 25,21), DC Int 20, true 28, person 23Wis 4d6+18), seeing 21, (DC 5th Cha 20), mias (7/ 2 bite +17 (2d6+10), 2 10 claws ft. +17 5(1d8+7), ft. (10 ft.2breath with wings bite) weapon +12Spell-Like (1d6+3), (40-ft.Spells Abilities tail cone, slapKnown DC +12 (CL19, 11th) (1d8+10) (CL 6d10 1st) At fire) will-detect 1st (3/day)-shield, Str magic 25, Dextrue 12,strike Con 19, 0 (at Intwill)-mage 12, 11 Wis 13, hand, Cham bite +25 (2d8+15), 2 15 claws ft. +25 10 (2d6+10), ft. (15 ft.breath 2with wings bite) weapon +23 Spell-Like (1d8+5), (50-ft.Spells Abilities cone, tail slap Known DC (CL +23 24, 17th) (2d6+15) (CL 12d10 7th) At will-detect fire), 3rd (5/day)-dispel crush Str magic, 31, Dex pyrotechnics magic, 10, Con haste 23, (DC 2nd Int15), 16, 17 (7/day)-invisibilit suggestion Wis 17, Cha (D bite +35 (4d6+21/19-20), 20 ft.2 claws 15+35 ft. (20 (2d8+14), ft.breath with bite) 2weapon wings Spell-Like +33 (60-ft. (2d6+7), Spells Abilities cone,Known DC tail (CLslap 30, 25th) (CL 20d10 +33 15th) At(2d8+21) will-detect fire), 7thcrush, (4/day)-limited Str magic, manipulate 39, Dex findwish, 8, theCon flames, path, spell 27,pyrotechnics melt turning Int 20, stone, 25Wis 6th (6/day)-an tail 21, (DC sweep Cha 17),2 bite +11 (1d8+6), 2 claws 5 ft. +11 (1d6+4), 5 ft. (10 ft. 2 wings breath with bite) +6 weapon (1d4+2) (30-ft. cone, DC 16, 6d4 cold) Str 19, Dex 14, Con 17, Int 8,7Wis 11, Cha 8 bite +20 (2d6+10/19-20), 10 ft.2 claws 5 ft. +19 (10(1d8+7), ft. breath with bite) 2 weapon wings Spell-Like +14 (40-ft. (1d6+3), Spells Abilities cone,tail Known DC (CL slap 21, 13th) (CL +14 12d4 1st) At (1d8+10) cold) will-fog 1st (4/day)-shield, cloud, Str 25, gust Dex oftrue wind 12,strike Con 21, 0 (at Intwill)-dancing 12, 13 Wis 15, lights Cha bite +31 (2d8+16/19-20), 15 ft.2 claws 10+30 ft. (15 (2d6+11), ft.blizzard, with bite) 2 wings breath Spell-Like +25 weapon (1d8+5), Spells Abilities (50-ft. Known tail (CL cone, slap 21st) (CL +25 DC At 9th) 27, (2d6+16) will-fog 4th 20d4 (4/day)-charm cloud, cold), Str 33, gust crush, Dex ofmonster freezing wind, 10, Con wall (DC fog 25, of17), (3/day, Int ice16, 21 (DC dimension Wis DC 17)19) 19, door Cha bite +12 (1d8+6), 2 claws 5 ft. +12 (1d6+4), 5 ft. (10 ft. 2 wings breath with bite) +7 weapon (1d4+2) Spell-Like (60-ft.Spells Abilities line, DC Known (CL 17,8th) 6d4 (CLAt fire), 1st) will-speak 1st sleep (4/day)-charm breath with Str 19, animals Dex person 14, Con (DC 17, 13), Int comprehend 12, 8 Wis 13, Cha lang bite +20 (2d6+10), 2 5claws ft. +20 5(1d8+7), ft. 2breath wings weapon +15Spell-Like (1d6+3), (80-ft.Spells Abilities tail line, slap DC Known +15 (CL 22,14th) (1d8+10) 12d4 (CL 7th) At fire), will-endure 3rd desert (5/day)-hold Str wind, elements, 25,sleep Dex person 12, speak breath Con (DC with 21, 18),animals, Int tongues 16, 14 Wis suggestion 2nd 17,(7/day Cha bite +31 (2d8+16), 2 5claws ft. +31 5(2d6+11), ft. breath 2 wingsweapon +29 Spell-Like (1d8+5), (100-ft. Spells Abilities tail line, slap Known DC (CL +29 28, 22th) (2d6+16) (CL 20d4 15th) Atfire), will-control 7th crush, (4/day)-greater Str weather, desert 33, Dex wind, control 10, teleport, sandstorm, Con winds, 25, power Int endure sleep 20, 22 word Wis breath elements, blind 21,6th Cha(6 s bite +14 (2d6+7), 2 claws 5 ft. +14 (1d8+5), 5 ft. 2 wings breath+12 weapon Spell-Like (1d6+2), (80-ft. tail Spells Abilities line, +12DC Known (1d8+7) (CL 18,10th) 6d6 (CL electricity), 1st) At will-speak 1st (4/day)-alarm, repulsion Str with 21, animals Dex breath obscuring 12, Con 17, mistInt 0 (at 16, 10 will)-detect Wis 17, Cha ma bite +22 (2d8+12), 2 15 claws ft. +22 10 (2d6+8), ft. (15 2 ft.breath wings with bite) weapon +20Spell-Like (1d8+4), (100-ft. Spells Abilities tailline, slapKnown DC +20 (CL23, 16th) (2d6+12) (CL 12d6 7th) Atelectricity), will-create 3rd (5/day)-dispel Str crush, food 27,and Dex repulsion magic, water, 10, Con fog slow breath 21, cloud, (DC Int 18) 20, speak 16 2nd Wiswith (7/day)-b 21,anima Cha bite +32 (4d6+18/19-20), 20 ft.2 claws 15+32 ft. (20 (2d8+12/19-20), ft.br.with weapon bite)Spell-Like (120-ft. 2 wings line, Spells Abilities +30DC (2d6+6), Known 29, (CL20d6 24th) tail (CLelect.), slap 15th) At will-control +30 crush, 7th(2d8+18) (5/day)-spell repul. Str water, 35,breath, Dex create turning, 8,tail Con food sweep, statue 25, andIntwater, 6th vortex 24, 24 (7/day)-greater Wis detect 25, though Cha 2
bite +13 (1d8+6/19-20), 5 ft.2 claws5+13 ft. (10 (1d6+4), ft. breath with2bite) wings weapon Spell-Like +8 (60-ft. (1d4+2) Spells Abilities line, DC Known (CL 17,9th) 6d6 (CLAt acid), 1st) will-grease 1st slow (4/day)-alarm, breath Str (DC19, 13) (30-ft. Dex silent cone, 14, Con image DC17, 17, (DC Intslowed 14, 13) 9 Wis 0 (at for15, will)-det 1d6+3 Char bite +21 (2d6+10/19-20), 10 ft.2 claws 5 ft. +21 (10(1d8+7/19-20), ft. b. with weapon bite) Spell-Like (80-ft. 2 wings line, +16 Spells Abilities DC(1d6+3), 22, Known (CL 12d6 15th) tail (CL acid), +16 7th) At (1d8+10) slow will-grease 3rdbreath (5/day)-dispel Str (DC 25,15), Dex magic, hideous 12, Con major laughter 21, image Int 18, 15 (DC (DC Wis 16), 17) 19, stone 2nd Chas( bite +32 (2d8+16/19-20), 15 ft.2 claws 10+32 ft. (15 (2d6+11/19-20), ft.breath with bite) weapon Spell-Like 2 wings (100-ft. Spells Abilities +27 line, (1d8+5), Known DC (CL28, 23rd) tail (CL 20d6 slap 15th) Atacid), will-grease +27 7thcrush, (2d6+16) (4/day)-reverse Str (DC mass 33,17), Dex laughter, hideous 10, gravity, Con slow laughter 25, teleport breath Int 22, 23 (DC object Wis 18), (DC 23, stone Cha 23) s bite +18 (2d6+10), 2 10 claws ft. +18 5(1d8+7/19-20), ft. (10 ft. breath with bite) 2 weapon wings Spell-Like +16 (40-ft. (1d6+3), Spells Abilities cone,tail Known DC (CL +16 20, 12th) (CL (1d8+10) 6d10 1st) At fire), will-detect 1stweakening (4/day)-mage Str evil25,breath Dex armor, 12, Con shield 19,0Int (at16, 12 will)-detect Wis 17, Cha mag bite +26 (2d8+15/19-20), 15 ft.2 claws 10+26 ft. (15 (2d6+10/19-20), ft.breath with bite) weapon Spell-Like 2 wings (50-ft.Spells Abilities +24 cone, (1d8+5), Known DC (CL25, 18th) tail (CL 12d10 +24 7th) At will-bless, fire), (2d6+15) 3rd (5/day)-dispel crush, Str daylight, weakening 31, Dex detect magic, 10,breath Con evil prayer 23, Int 2nd20, 18 (7/day)-aid, Wis 21, Cha cure bite +36 (4d6+21/19-20), 20 ft.2 claws 15+36 ft. (20 (2d8+14/19-20), ft.breath with bite) weapon Spell-Like 2 wings (60-ft.Spells Abilities +34 cone, (2d6+7/19Known DC (CL31, 26th) (CL 20d10 20), 15th) At tail will-bless, fire), 7th +34 crush, (5/day)-greater (2d8+21/19-20) Str daylight, tail 39,sweep, Dex detect 8, teleport, weaken Con evil,27, geas/quest, resurrection breath Int 24, 26Wissunburst 6th 25,(7/day) Cha (D 2 bite +16 (2d6+7), 2 claws 10 ft. +15 (1d8+5), 5 ft. (10 ft. 2 wings breath with bite) +13 weapon Spell-Like (1d6+2), (40-ft. tail Spells Abilities cone, +13 Known (1d8+7) DC (CL18, 11th) (CL 6d81st) At cold), will-detect 1stparalyzing (4/day)-alarm, Str evil21, breath Dex true 12,strike Con 17, 0 (atIntwill)-detect 16, 11 Wis 17, magic, Cha bite +24 (2d8+12), 2 15 claws ft. +23 10 (2d6+8), ft. (15 2 ft.breath wings with bite) weapon +21Spell-Like (1d8+4), (50-ft.Spells Abilities tail cone, slapKnown DC +21 (CL23, 17th) (2d6+12) (CL 12d8 7th) At cold), will-detect 3rd crush, (5/day)-dispel Str evil, paralyzing 27, feather Dex magic, 10, fall, breath Con fog wind 21, cloud wall Int 2nd 20, 17 Wis (7/day)-augu 21, Cha bite +34 (4d6+18/19-20), 20 ft.2 claws 15+33 ft. (20 (2d8+12), ft.breath with bite) 2weapon wings Spell-Like +31 (60-ft. (2d6+6), Spells Abilities cone,Known DC tail (CLslap 29, 25th) (CL 20d8 +31 15th) At(2d8+18) cold), will-control 7thcrush, (5/day)-holy Str weather, paralyzing 35, Dex word control 8,breath, Con (DCwinds, 25, 24), tailInt repulsion sweep detect 24, 25Wis evil, (DC 25,feather Cha 24) 6t 2 bite +18 (3d6+8), 2 claws 15 ft. +18 (2d6+8) 10 ft. breath weapon, capsize Str 27, Dex 10, Con 19, Int 12, 12 Wis 13, Cha mwk composite 10 ft. longbow 5 ft. +8/+3 web (1d8+2/x3) (+7 ranged, Spell-Like DC Spells 18, Abilities hp Known 9)(CL 9th) (CLConstant-detect 6th) 3rd (4/day)-lightning Strgood, 15, Dex detect 15, boltCon law, (DCdetect 18, 16)Int 2nd magic 15, 6(6/day)-invisibi WisAt16, will-dan Cha hand crossbow 5 ft. +5 (1d4/19-20 5 ft. plus bleeding poison) touch Spell-Like (6/day), Abilities channel (CL Spells negative 3rd) Prepared Constant-detect energy Chaos,(CL (4/day, Death Str 3rd) magic 12, 2d6, 2nd-death Dex DC At 17, Will-dancing 12), knellD Con touch 12,(DC of Int lights, chaos 15), 10, 2 Wis hold deeper (6/day) 17, person Cha dark hand crossbow 5 ft. +3 (1d4/19-20 5 ft. plus poison) Spell-Like Abilities (CL 1st) 1/day-dancingStr lights, 11, Dex darkness, 15, Con faerie 10, fire Int 10, 1 Wis 9, Cha 1 masterwork 5 ft. longbow5+8 ft.(1d8) Spell-Like Abilities (CL 6th) Constant-speak Strwith 10, plants Dex 19, AtCon will-entangle 13, Int 14, 3(DC Wis15), 15, tree Chas light crossbow 5 ft. +0 (1d8/19-20) 5 ft. Spell-Like Abilities (CL 3rd) 1/day-enlargeStr person 12, Dex (self9,only), Con invisibility 15, Int 10,1(self Wis only) 13, Cha 4 2 talons +3 (1d4), bite5 +3 ft. (1d4) 5 ft. Str 10, Dex 15, Con 12, Int 2,0Wis 15, Cha 7 2 claws +7 (1d8+4), bite 10 ft.+7 (1d6+4) 5 ft. Str 18, Dex 17, Con 12, Int 10, 4 Wis 15, Cha bite +3 (1d6+1) and tail 5 ft.-2 touch5 (1d6 ft. electricity) Str 13, Dex 14, Con 19, Int 1,1Wis 10, Cha 6 bite +11 (2d6+9 plus 10 grab) ft. 10 ft. gnaw Str 22, Dex 14, Con 16, Int 1,5Wis 12, Cha 8 slam +6 (1d4+1) 5 ft. 5 ft. whirlwind (DC 12) Str 12, Dex 17, Con 12, Int 4,2Wis 11, Cha 1 slam +9 (1d6+3) 5 ft. 5 ft. whirlwind (DC 14) Str 14, Dex 21, Con 14, Int 4,4Wis 11, Cha 1 2 slams +14 (1d8+4)10 ft. 10 ft. whirlwind (DC 18) Str 18, Dex 25, Con 16, Int 6,8Wis 11, Cha 1 2 slams +17 (2d6+6)15 ft. 15 ft. whirlwind (DC 21) Str 22, Dex 29, Con 18, Int 6, 10Wis 11, Cha 1 2 slams +21 (2d8+7)15 ft. 15 ft. whirlwind (DC 23) Str 24, Dex 31, Con 18, Int 8, 13Wis 11, Cha 1 2 slams +25 (2d8+9)15 ft. 15 ft. whirlwind (DC 27) Str 28, Dex 33, Con 18, Int 10, 16 Wis 11, Cha slam +6 (1d6+4) 5 ft. 5 ft. earth mastery Str 16, Dex 8, Con 13, Int 4, Wis 2 11, Cha 11 slam +9 (1d8+7) 5 ft. 5 ft. earth mastery Str 20, Dex 8, Con 17, Int 4, Wis 4 11, Cha 11 2 slams +14 (2d6+7)10 ft. 10 ft. earth mastery Str 24, Dex 8, Con 17, Int 6, Wis 8 11, Cha 11 2 slams +17 (2d8+9)15 ft. 15 ft. earth mastery Str 28, Dex 8, Con 19, Int 6,10 Wis 11, Cha 11 2 slams +21 (2d10+10) 15 ft. 15 ft. earth mastery Str 30, Dex 8, Con 21, Int 8,13 Wis 11, Cha 11 2 slams +26 (2d10+12/19-20) 15 ft. 15 ft. earth mastery Str 34, Dex 8, Con 21, Int 10, 16Wis 11, Cha 1 slam +4 (1d4 plus burn) 5 ft. 5 ft. burn (1d4, DC 11) Str 10, Dex 13, Con 10, Int 4,2Wis 11, Cha 1 slam +7 (1d6+1 plus 5burn) ft. 5 ft. burn (1d6, DC 14) Str 12, Dex 17, Con 14, Int 4,4Wis 11, Cha 1 2 slams +12 (1d8+2 plus 10 ft.burn) 10 ft. burn (1d8, DC 16) Str 14, Dex 21, Con 14, Int 6,8Wis 11, Cha 1 2 slams +15 (2d6+4 plus 15 ft.burn) 15 ft. burn (2d6, DC 18) Str 18, Dex 25, Con 16, Int 6, 10Wis 11, Cha 1 2 slams +19 (2d8+7 plus 15 ft.burn) 15 ft. burn (2d8, DC 20) Str 24, Dex 27, Con 18, Int 8, 13Wis 11, Cha 1 2 slams +23 (2d8+8 plus 15 ft.burn) 15 ft. burn (2d10, DC 22) Str 26, Dex 29, Con 18, Int 10, 16 Wis 11, Cha slam +5 (1d6+3) 5 ft. 5 ft. drench, vortex (DC 13), water mastery Str 14, Dex 10, Con 13, Int 4,2Wis 11, Cha 1 slam +7 (1d8+4) 5 ft. 5 ft. drench, vortex (DC 15), water mastery Str 16, Dex 12, Con 15, Int 4,4Wis 11, Cha 1 2 slams +12 (1d8+5)10 ft. 10 ft. drench, vortex (DC 19), water mastery Str 20, Dex 14, Con 17, Int 6,8Wis 11, Cha 1 2 slams +15 (2d6+7)15 ft. 15 ft. drench, vortex (DC 22), water mastery Str 24, Dex 18, Con 19, Int 6, 10Wis 11, Cha 1 2 slams +24 (2d10+10/19-20) 15 ft. 15 ft. drench, vortex (DC 28), water mastery Str 30, Dex 22, Con 19, Int 10, 16 Wis 11, Cha gore +16 (2d8+10), slam 15 ft.+16 (2d6+10) 10 ft. trample (2d8+15; DC 25) Str 30, Dex 10, Con 19, Int 2,8Wis 13, Cha 7 gore +21 (2d8+12), slam 15 ft.+20 (2d6+12) 15 ft. trample (2d8+18, DC 29) Str 34, Dex 12, Con 21, Int 2, 10Wis 13, Cha 7 bite +5 (1d6+2 plus poison) 5 ft. and52ft.claws +5 traps, (1d4+2) web (+6 ranged, DC 15, hp 4) Str 14, Dex 17, Con 17, Int 6,3Wis 15, Cha 8 2 javelins +5 10 (1d8+6) ft. 10 ft. superior two-weapon fighting Str 23, Dex 8, Con 15, Int 6, Wis 7 10, Cha 11 bite +6 (1d3-4) 1 ft. 0 ft. Str 1, Dex 15, Con 6, Int 2, Wis 0 14, Cha 5 2 claws +4 (1d2-4), bite 2-1/2 +4ft.(1d3-4) 0 ft. Str 3, Dex 15, Con 8, Int 2, Wis 0 12, Cha 7 2 talons +5 (1d4-2) 2-1/2 ft. 0 ft. Str 6, Dex 17, Con 11, Int 2, Wis 0 14, Cha 7 bite +4 (1d4-4) 2-1/2 ft. 0 ft. Str 3, Dex 15, Con 8, Int 1, Wis 0 12, Cha 2 bite +4 melee (1d3-4)2-1/2 ft. 0 ft. Str 3, Dex 15, Con 10, Int 2, Wis 0 12, Cha 5 2 talons +5 (1d4-2) 2-1/2 ft. 0 ft. Str 6, Dex 17, Con 11, Int 2, Wis 0 15, Cha 6 bite +4 (1d3-4) 2-1/2 ft. 0 ft. Str 2, Dex 15, Con 11, Int 2, Wis 0 13, Cha 2 bite +4 (1d3-4) 2-1/2 ft. 0 ft. Str 2, Dex 15, Con 8, Int 2, Wis 0 15, Cha 7 1 ft. 0 ft. Str 1, Dex 12, Con 6, Int 1, Wis 0 15, Cha 4
bite +5 (1d2-2 plus poison) 2-1/2 ft. 0 ft. Str 4, Dex 17, Con 8, Int 1, Wis 0 13, Cha 2 bite +4 (1d3-4 plus attach) 2-1/2 ft. 0 ft. Str 3, Dex 15, Con 10, Int 2, Wis 0 12, Cha 5 4 bites +15 (1d8+7 plus 15 ft. grab) 15 ft. engulf Str 25, Dex 18, Con 25, Int 1,9Wis 12, Cha 6 bite +3 (1d6+2 plus grab) 5 ft. or tongue 5 ft. (15 +3 touch ft. pull with(grab) (tongue, tongue) 5 feet), swallow whole (1d4 bludgeoning Strdamage, 15, DexAC 13,10, Con1 16, hp),Int tongue 1,1Wis 8, Cha 6 bite +3 (1 plus poison) 2-1/2 ft. 0 ft. Str 2, Dex 12, Con 11, Int 1, Wis 0 9, Cha 10 bite +20 (2d6+10/19-20 15 ft. plus grab), 15 ft.4 (30 tentacles ft.constrict with+18 tongue) (tentacle, (1d8+5 plus 1d6+10), grab), swallow tongue +18 whole (1d4+5 (3d6+10 plusStr damage, grab) 30, Dex AC 13, 19, Con hp 24, 18) Int 2, 12Wis 13, Cha 1 2 claws +7 (1d6+2), bite 5 ft. +7 (1d4+2), 5 ft. gore +7 (1d4+2) Str 15, Dex 14, Con 16, Int 6,5Wis 11, Cha 7 slam +2 (1d6 plus 1d6 10acid) ft. 5 ft. engulf, paralysis Str 10, Dex 1, Con 26, Int -, Wis 3 1, Cha 1 2 slams +10 (1d8+4)10 or ft. mwk scimitar 10 ft. +11/+6 air mastery, (1d8+4/18-20) Spell-Like whirlwindAbilities (1/10 minutes, (CL 9th)10-50 At will-invisibility ft. tall, 1d8+4 Str(self 18, damage, Dex only), 19, plane DC Con 17) shift 14, Int (willing 14, 7 Wis targets 15, Cha to el 2 slams +15 (1d8+6 plus 10 ft.1d6 fire) 10 ft. or mwkchange falchionsize, +16/+11 Spell-Like heat (2d6+9/18-20) Abilities (CL 11th) Constant-detect Str 23, magic DexAt17, Will-plane Con 18, shift Int 12, 10 (willing Wis 14, targets Cha t composite5longbow ft. +8/+3 5 ft. (1d8+3/x3) change size Spell-Like Abilities (CL 8th) 3/day-invisibility Str(self 16, Dex only),15, plane Conshift 12, Int (willing 14, 6 Wis targets 15, to Cha ele 2 slams +17 (2d6+6)10 or ft. mwk trident 10 ft.+18/+13/+8 vortex (1/10 (2d6+9) Spell-Like minutes,Abilities 10-50 ft.(CL tall,12th) 1d8+4 Constant-detect damage, DC Str 22), 23, evil,Dex water detect 19, mastery, good, Con 18, detect water's Int 14, 12 magic, fury Wis 15, water Cha wa 2 slams +13 (2d6+5)10 or ft. mwk scimitar 10 ft. +14/+9 earth (1d8+7/18-20) mastery, Spell-Like metalmorph, Abilitiesstone (CL 9th) curse At will-meld into Strstone, 20, Dex plane 13, shift Con (willing 19, Int 14, targets 9 Wis to 14,eleme Cha corrupting touch +6 (7d6, 5 ft. Fort. DC 5 ft.18 halffrightful ) moan (DC 18) Str -, Dex 12, Con -, Int 10, Wis 5 11, Cha 20 bite +3 (1d6+1 plus disease 5 ft. and5 paralysis) ft. paralysis and 2 claws (1d4+1 +3 (1d6+1 rounds, plus DC 13, paralysis) elves are immune to Strthis 13,effect) Dex 15, Con -, Int 13, 1Wis 14, Cha 14 rock +12 (2d6+18) 15 ft. 15 ft. rock throwing Spell-Like (140 ft.)Abilities (CL 16th) At will-levitateStr (self 35,plus Dex 2,000 13, Con lbs.), 23,obscuring Int 12, 12 Wis mist 16,1/day Cha rock +10 (1d8+15 10 ft. plus 101d6 ft. fire)heated rock, rock throwing (120 ft.) Str 31, Dex 9, Con 21, Int 10, 11Wis 14, Cha 1 rock +9 (1d8+13) 10 ft. 10 ft. rock throwing (120 ft.) Str 29, Dex 9, Con 21, Int 10, 10Wis 14, Cha 1 rock +6 (1d8+10) 10 ft. 10 ft. rock throwing (120 ft.) Str 25, Dex 8, Con 19, Int 6, Wis 7 10, Cha 7 rock +11/+6 10(1d8+12) ft. 10 ft. rock throwing (180 ft.) Str 27, Dex 15, Con 19, Int 10, 9 Wis 12, Cha mwk composite 15 ft. longbow 15 ft.+15/+10/+5 (3d6+14/x3) Spell-Like Abilities (CL 15th) Constant-freedom Str 39,ofDex movement 14, Con 2/day-control 23, Int 16, 14 Wis weather, 20, Chale 6 bites +7 (1d4 plus grab) 5 ft. 5 ft. blood drain, engulf (6d4 damage plus 2 Con damage, StrAC 10,13, Dex hp17, 4), Con gibbering, 24, Intground 4,3Wis manipulat 13, Cha 1 bite +10 (1d6+4), 4 claws 10 ft. +10 (1d4+4 10 ft. plusrend rend) (4 claws, 1d4+6) Str 19, Dex 17, Con 18, Int 2,7Wis 12, Cha 7 spear +1 (1d8+2/x3) 5 ft. 5 ft. Str 15, Dex 10, Con 13, Int 8,1Wis 11, Cha 8 short bow 5 +4ft.(1d4/x3)5 ft. Str 11, Dex 15, Con 12, Int 10, 1 Wis 9, Cha 6 bite +2 (1d6+3 plus allergic 5 ft. reaction) 5 ft. Str 15, Dex 14, Con 15, Int 2,0Wis 12, Cha 8 2 slams +19 (2d10+710 plus ft. cursed 10 wound) ft. berserk, haste Str 24, Dex 9, Con -, Int -, Wis 13 11, Cha 1 2 slams +13 (2d8+5)10 ft. 10 ft. berserk Str 20, Dex 9, Con -, Int -, Wis 9 11, Cha 1 2 slams +9 (1d6+3 plus 5 ft.1d6 cold) 5 ft. breath weapon (20-ft. cone, 3d6 cold damage, Reflex StrDC 16,13Dex half, 9, usable Con -, once Int -, Wis every 6 11, 1d4 Cha rounds 1 2 slams +28 (2d10+16/19-20) 10 ft. 10 ft. breath weapon, powerful blows Str 32, Dex 9, Con -, Int -, Wis 18 11, Cha 1 2 slams +22 (2d10+9) 10 ft. 10 ft. slow Str 28, Dex 9, Con -, Int -, Wis 14 11, Cha 1 2 slams +12 (2d6+4)5 ft. 5 ft. splintering Str 18, Dex 17, Con 25 Int -, Wis 8 17, Cha 1 gore +14 (2d8+7), 2 hooves 10 ft. +9 5(1d6+3) ft. breath weapon (60-foot cone, turn to stone, FortitudeStr DC 24, 21Dex negates), 10, Con trample 24, Int (2d8+10, 2,8Wis 16,DC Cha 21)9 slam +6 (1d6+4 plus 51d6 ft. acid and 5 ft.grab) acid, constrict (1d6+1 plus 1d6 acid) Str 16, Dex 1, Con 26, Int -, Wis 3 1, Cha 1 2 claws +13 (1d4+4 plus 5 ft. weakness) 5 ft. Spell-Like Abilities (CL 9th) Constant-passStr without 19, Dex trace, 12, tongues, Con 12, Int water 15, 9 breathing Wis 13, Cha At w bite +8 (1d6+3), 2 talons 10 ft.+7 (1d6+3) 5 ft. pounce, rake (2 claws +7, 1d4+3) Str 16, Dex 15, Con 16, Int 5,5Wis 13, Cha 8 gore +10 (1d8+6), 2 hooves 10 ft. +7 5(1d3+3) ft. smite evil 1/ Spell-Like day (+7 attack, Abilities+4 (CL damage), 9th) At will-detect powerful charge evil, Str 22, light (gore, Dex 3/day-cure 19, 2d8+12) Con light 20, Int wounds, 13, 4 Wisprotection 25, Cha bite +14 (1d8+7), 2 claws 5 ft. +14 (1d4+7) 5 ft. breath weapon (60-foot line of acid, 7d6 acid damage, StrReflex 24, Dex DC8,18 Con half 21, ), Int gaze 4, (DC Wis 7 13, 18, Cha see pag 13 greataxe +11/+6 (3d6+9/x3), 10 ft. bite 10+6 ft. (1d8+3), smite gore good +6 Spell-Like 1/day, (1d6+3) powerful Abilitiescharge (CL 6th) (gore 3/day-darkness +13, 2d6+9) Str1/day-desecrate, 23, Dex 14, Conunholy 19, Int blight 9,6Wis(DC 12,14) Cha 1 morningstar +8/+3 (1d8+1), 5 ft. 2 talons 5 ft. +3 (1d6) captivating song Str 12, Dex 15, Con 10, Int 7,7Wis 12, Cha 1 bite +5 (1d8+1 plus 1d6 5 ft.fire) 5 ft. breath weapon (10-ft. cone, once every 2d4 rounds, Str 2d613, fireDex damage, 13, Con Reflex 15, Int DC6,4 14 Wis for10, halfCha ) 6 bite +20 (2d6+12/19-20 10 ft. plus 2d6 10fire) ft. breath weapon (30-ft. cone, once every 1d4 rounds, Str 10d6 27,fire Dex damage, 15, ConReflex 21, IntDC 4, 12Wis 21 half 12, )Cha 6 gore +7 (1d8+9) 10 ft. 5 ft. stampede, trample (2d6+9, DC 17) Str 23, Dex 10, Con 17, Int 2,2Wis 11, Cha 4 gore +10 (2d6+12) 10 ft. 5 ft. stampede (see aurochs), trample (2d6+12, DC 20) Str 27, Dex 10, Con 19, Int 2,3Wis 11, Cha 4 longbow +3 5 (1d8/x3) ft. 5 ft. Str 15, Dex 15, Con 16, Int 10, 1 Wis 12, Cha 1 bite +3 (1d4-1 plus 2-1/2 poison) ft. 0 ft. Str 8, Dex 15, Con -, Int 10, Wis 2 12, Cha 7 2 hooves -2 (1d4+1) 10 ft. 5 ft. Str 16, Dex 14, Con 17, Int 2,1Wis 13, Cha 7 2 hooves -3 (1d3) 5 ft. 5 ft. Str 13, Dex 13, Con 14, Int 2,1Wis 11, Cha 4 5 bites +6 (1d8+3) 15 ft. 10 ft. pounce Str 17, Dex 12, Con 18, Int 2,5Wis 11, Cha 9 bite +3 (1d6+3 plus trip) 5 ft. 5 ft. Str 14, Dex 15, Con 15, Int 2,1Wis 13, Cha 6 bite +6 (2d6+6 plus trip) 10 ft. 10 ft. Str 18, Dex 15, Con 15, Int 2,3Wis 13, Cha 6 4 claws +13 (1d4+1) 5 ft. 5 ft. body thief,Spell-Like sneak attack Abilities +3d6(CL 8th) Constant-detect Strmagic 12, Dex At 23, will-confusion Con 21, Int(DC 16, 6 17, Wissingle 10, Cha tar 2 slams +12 (2d6+4)5 ft. 5 ft. Str 18, Dex 19, Con 22, Int 14, 7 Wis 15, Cha bite +3 (1d6+1 plus poison) 5 ft. 5 ft. Str 12, Dex 15, Con -, Int -, Wis 1 11, Cha 1 sling +3 (1d3-1) 5 ft. 5 ft. Str 9, Dex 13, Con 10, Int 10,1Wis 9, Cha 8
2 arms +26 (2d6+10/19-20 20 ft. plus20 grab), ft. (60 8 tentacles ft.constrict with arm, +24 (tentacles, Spell-Like 40(1d8+5 ft. with1d8+10), plus Abilities tentacle) grab), (CL inkbite cloud, 15th) +261/day-control rend (2d8+10) ship Str weather, 30, Dexcontrol 10, Con winds, 29, Int dominate 21, 20 Wismonster 20, Cha( 4 chains +11 (2d4+2)5 ft. 5 ft. (10 ft. dancing with chains) chains, unnerving gaze Str 15, Dex 17, Con 14, Int 11, 8 Wis 12, Cha +1 dagger +13/+8 (1d4+4/19-20), 10 ft. 5 ft.touch +7 Wisdom (1d4 Wisdom drain Spell-Like drain), Abilities 2 claws (CL +79th) (1d4+2) At will-disguiseStr self, 18,ventriloquism Dex 16, Con 3/day-charm 14, Int 13, 9 Wis monster 17, Cha (D bite +2 (1d6 plus attach) 5 ft. 5 ft. blood drain Str 11, Dex 12, Con 14, Int -, 2Wis 10, Cha 1 swarm (2d6 plus poison) 10 ft. 0 ft. blood drain, distraction (DC 15) Str 1, Dex 18, Con 15, Int -, Wis 4 10, Cha 2 touch +5 (1d8+5 plus5paralyzing ft. 5 touch) ft. grave touch* (9/day), paralyzingSpells touch Prepared (DC 18), power (CL Str 11th) over 10,6th-circle Dex undead* 14, Con of(9/day, death -, IntDC (DC 22,18) 522), Wis globe 14, Cha of in 16 bite +23 (2d8+12/19-20 20 ft. plus poison), 20 ft. 2 claws breath +23weapon, (1d8+12), constrict tail +18(tail, (2d6+6 2d6+18), plus grab) death curse Str 34, Dex 18, Con 25, Int 5, 15Wis 18, Cha 2 bite +24 (3d8+14/19-20 30 ft. plus poison), 30 ft. 2 claws breath +24weapon, (2d6+14), constrict tail +19(tail, (3d6+7 3d6+21), plus grab) death curse Str 38, Dex 22, Con 29, Int 5, 18Wis 20, Cha 2 2 bites +30 (3d8+16/19-20 30 ft. plus30 poison), ft. 2breath claws weapon, +30 (2d6+16), constrict tail (tail, +25 (3d6+8 3d6+24), plus death grab) curse Str 42, Dex 26, Con 32, Int 7, 22Wis 25, Cha 2 bite +7 (1d8+5 plus grab), 10 ft. 2 claws 5 ft.+7 (1d4+5) pounce, rake (2 claws +7, 1d4+5) Str 21, Dex 17, Con 15, Int 2,3Wis 12, Cha 6 bite +5 (1d8+4 plus grab 5 ft. and poison) 5 ft. Str 17, Dex 15, Con 17, Int 2,2Wis 12, Cha 6 bite +9 (2d6+5), tail +4 10(1d8+2) ft. 5 ft. intimidating charge Str 21, Dex 13, Con 19, Int 2,5Wis 14, Cha 1 javelin +1 (1d6+1) 5 ft. 5 ft. Str 13, Dex 10, Con 13, Int 9,1Wis 10, Cha 1 light crossbow 5 ft. +3 (1d8/19-20) 5 ft. sneak attack +1d6 Str 13, Dex 15, Con 14, Int 10, 1 Wis 16, Cha light crossbow 5 ft. +4 (1d8/19-20) 5 ft. sneak attack +1d6 Str 15, Dex 17, Con 16, Int 10, 1 Wis 16, Cha light crossbow 5 ft. +3 (1d8/19-20) 5 ft. Str 17, Dex 13, Con 14, Int 8,2Wis 14, Cha 8 light crossbow 5 ft. +4 (1d8/19-20) 5 ft. Str 19, Dex 15, Con 17, Int 8,2Wis 14, Cha 8 4 spikes +8 10(1d6+5) ft. 5 ft. Str 20, Dex 15, Con 18, Int 7,6Wis 12, Cha 9 2 claws +5 (1d6+3 plus 10 grab) ft. 10 ft. lunge, mandibles, sudden strike Str 16, Dex 13, Con 16, Int -, 3Wis 14, Cha 11 mwk longbow 5 ft. +11/+65(1d8/x3) ft. petrifying gaze Str 10, Dex 15, Con 18, Int 12, 8 Wis 13, Cha 2 claws +5 (1d3+1) 5 ft. 5 ft. breath weapon Spell-Like (15-foot Abilities cone,(CL effect 6th)based 1/dayonsummon type, Reflex Str(level 13, DC Dex 2, 13 115, mephit forCon halfof 12, ) the Intsame 6,3Wistype 11,25%), Cha 1 heavy crossbow 5 ft. +2 (1d10 5 ft. (19–20) Str 13, Dex 13, Con 14, Int 10, 1 Wis 9, Cha 1 slam +10 (1d8+6 plus5 adhesive) ft. 5 ft. constrict (slam, 1d8+6) Str 19, Dex 12, Con 17, Int 10, 5 Wis 13, Cha greataxe +9/+4 (3d6+6/x3) 10 ft. and 10 gore ft. +4 (1d6+2) powerful charge (gore +11, 2d6+6) Str 19, Dex 10, Con 15, Int 7,6Wis 10, Cha 8 dart +2 (1d3-1) 5 ft. 5 ft. hatred Spell-Like Abilities (CL 1st) At will-prestidigitation Str 8, Dex 1/day-doom 13, Con 11, (DC Int10) 8, Wis 0 13, Cha 8 2 slams +15 (2d8+5 plus 5 ft. grab),5tongue ft. +10 create melee spawn, touchparalysis (paralysis) (1d4 minutes, DC 21) Str 21, Dex 19, Con -, Int 11,10Wis 10, Cha 14 club +5 (1d6+2), bite 5+0 ft.(1d4+1) 5 ft. leap attack, sneak attack +1d6, swarming Str 14, Dex 19, Con 15, Int 5,3Wis 14, Cha 6 slam +14 (1d8+10 plus 5 ft.mummy5rot) ft. Str 24, Dex 10, Con -, Int 6, Wis 6 15, Cha 15 bite +8 (1d4+2), sting10 +8ft.(2d4+25 plus ft. poison) Spells Known (CL 7th) 3rd (5/day)-displacement, Str 14, Dex 21, Con lightning 18, Int bolt 16, 7 Wis (DC 15, 16) Cha 2nd spit +14 touch 10 ft.(poison) 5 ft. Spells Known (CL 9th) 4th (5/day)-divine Str 21, Dex power, 23, Con greater 20, Int invisibility 16, 9 Wis 3rd 19, (7/da Cha bite +10 (2d6+6 plus 10 poison) ft. 5 ft. charming gaze Spells Known (CL 7th) 3rd (5/day)-displacement, Str 18, Dex 20, Con fireball 21, Int (DC 12, 716) Wis2nd 17,(7/day Cha 4 tongues +21 (3d6+10/19-20 20 ft. plus 20 ft.grab) breath weapon Spell-Like (50-ft.Abilities cone, 14d10 (CL 20th) acid,Constant-fly Reflex DC 27 Str At half, will-detect 30, Dex once7,every thoughts Con 1d4 24, (DC Int rounds), 16, 17), 15Wis charm mind 15, thrust, Cha mons 2 2 claws +13 (1d4+5),5bite ft. +13 (2d6+5 5 ft. plusdream disease) haunting Spell-Like Abilities (CL 8th) Constant-detect Strchaos, 21, Dex detect 19, Con evil,22, detect Int 18, good, 8 Wisdetect 16, Cha law bite +9 (1d4+4), 2 hooves 10 ft. +4 (1d6+2 5 ft. plus smoke 1d4 fire) Spell-Like Abilities (CL 6th) 1/day (self plus Str1 18, riderDex only)-plane 15, Con 16, shiftInt 13, 6 Wis 13, Cha bite +22 (2d6+10), 2 15 hooves ft. +17 10(2d6+5 ft. plus smoke 1d6(DC fire) Spell-Like 22) Abilities (CL 15th) 1/hour (self plus Str 31, 1 rider Dexonly)-ethereal 15, Con 21, Int jaunt, 16, 14 Wis plane 12,shift Cha mwk dagger +10 (1d4/19-20) 5 ft. 5 ft. stunning glance Spell-Like Abilities (CL Spells 8th) Prepared 1/day-dimension (CL Str 7th)door 10, 4th-summon Dex 21, Con nature's 18, Intally 16, 4 IV Wis 3rd-call 17, Cha ligh slam +5 (2d4+3 plus 10 1d4ft.acid and 5 ft.grab) constrict (2d4+3 plus 1d4 acid) Str 14, Dex 1, Con 22, Int -, Wis 4 1, Cha 1 bite +5 (1d3+1 plus poison), 5 ft. tentacles 5 ft. +3 (grab) Str 12, Dex 17, Con 14, Int 2,1Wis 13, Cha 3 bite +13 (1d8+5 plus 10 poison), ft. 810 tentacles ft. (20 ft. +11 constrict with (1d4+2 tentacle) (tentacle, plus grab) 1d4+2) Str 20, Dex 15, Con 17, Int 2,9Wis 12, Cha 3 javelin +1 (1d8+5) 10 ft. 10 ft. Str 21, Dex 8, Con 15, Int 6, Wis 3 10, Cha 7 composite10 longbow ft. +10 10 ft. (2d6+7) Spell-Like Abilities (CL 9th) Constant-fly AtStr will-darkness, 24, Dex 17, Con invisibility 23, Int1/day-charm 14, 8 Wis 14, mons Cha javelin +1 (1d6+3) 5 ft. 5 ft. Str 17, Dex 11, Con 12, Int 7,1Wis 8, Cha 6 bite +7 (1d8+4 plus disease), 10 ft. 2 10 tentacles ft. (15 ft. +3 constrict with (1d6+2 tentacle) (tentacle, plus grab) 1d6+2) Str 18, Dex 10, Con 13, Int 5,4Wis 13, Cha 6 2 claws +8 (1d6+4 plus 10 grab), ft. bite 5 ft.+8 (1d6+4) Str 19, Dex 12, Con 18, Int 2,5Wis 12, Cha 1 bite +7 (1d3+4), 2 hooves 10 ft. +2 (1d6+2) 5 ft. Spell-Like Abilities (CL 4th) Constant-detect Strevil 18, (60-ft. Dex 15, radius), Con 16, detect Int 10, good 4 Wis(60-ft. 13, Cha radi bite +10 (2d6+7 plus 10 poison ft. and5 grab) ft. ethereal ambush Str 20, Dex 17, Con 16, Int 7,6Wis 13, Cha 1 2 talons +24 (2d6+8/19-20 20 ft. plus20 1d6 ft.fire) and bite +24 Spell-Like (2d8+8 plus Abilities 1d6 fire) (CL 18th) Constant-detect Str 27, magic, Dexdetect 25, Con poison, 20, Intsee 23, 20invisibility Wis 22, Cha At w longbow +8 5 (1d6-2/×3) ft. 5 ft. special arrows Spell-Like Abilities (CL 8th) Constant-detect Strchaos, 7, Dexdetect 21, Con evil, 12,detect Int 16,good, 2Wis 15, detect Chalaw 1 sting +6 (1d3-2 plus poison), 2-1/2 ft. bite 0 ft. +6(5(1d2-2) ft. with tail) Str 7, Dex 15, Con 13, Int 10,2Wis 12, Cha 1 bite +25 (4d8+12/19-20 20 ft. plus grab), 15 ft.sting +25 swallow (2d8+12 whole plus (4d8+18 poison)bludgeoning damage, AC 21, Str2035, hp)Dex 6, Con 25, Int 1,16 Wis 8, Cha 8 +1 kukri +16/+11 (1d4+4/15-20), 5 ft. 5 ft. claw +10detect (1d4+1), thoughts bite +10 (1d6+1) Spells Known (CL 7th) 3rd (5/day)-lightning Str 16, Dex 20, boltCon (DC22, 16),Intsuggestion 13, 10 Wis 13, (DC Cha 16 bite +1 (1d4 plus disease) 5 ft. 5 ft. disease Str 10, Dex 17, Con 13, Int 2,0Wis 13, Cha 4 swarm (1d6 plus disease) 10 ft. 0 ft. disease, distraction (DC 12) Str 2, Dex 15, Con 13, Int 2, Wis 2 13, Cha 2 bite +13 (3d6+9 plus 15 grab) ft. 15 ft. heat, swallow whole (2d6+9 plus 8d6 fire, AC 15, hpStr 9) 22, Dex 13, Con 21, Int 5,9Wis 12, Cha 1 bite +19 (1d8+6 plus 15 grab), ft. 4 claws 15 ft.+19 (2d6+6/19-20) eye rays (+16 Spell-Like rangedAbilities touch) (CL 20th) At will-discern Strlocation 22, Dex 16, Con -, Int 3, 15 Wis 11, Cha 1
gore +8 (2d6+9) 10 ft. 5 ft. powerful charge (gore, 4d6+12) Str 22, Dex 10, Con 19, Int 2,3Wis 13, Cha 5 gore +14 (2d8+13) 10 ft. 5 ft. powerful charge (gore, 4d8+18), trample (2d6+13, DC Str23) 28, Dex 10, Con 21, Int 2,6Wis 13, Cha 3 2 talons +18 (2d6+9/19-20 20 ft. plus15 grab), ft. bite +17 (2d8+9) Str 28, Dex 15, Con 17, Int 2, 12Wis 12, Cha 1 6 strands +10 10 ft.touch (1d6 10 ft.Strength) pull (strand, 5 feet), strands Str 34, Dex 13, Con 29, Int 13, 9 Wis 16, Cha bite +6 (1d3), antennae 5 ft.+6 touch 5 ft. (rust) Str 10, Dex 17, Con 13, Int 2,3Wis 13, Cha 8 heavy crossbow 5 ft. +3 (1d10/19-20) 5 ft. blood frenzy Str 14, Dex 13, Con 14, Int 14, 2 Wis 13, Cha spear +11/+6 (1d8+4/x3 5 ft. plus 1d6 5 ft.fire), (10 tail ft. constrict with slaptail) +6 (2d6+1 (2d6+4 plus 1d6 fire fire),and heat grab) Str 16, Dex 13, Con 18, Int 14, 8 Wis 15, Cha short bow 5 +6ft.(1d6/x3)5 ft. pipes Spell-Like Abilities (CL 8th) At will-charm person Str 14, (DC Dex 15), 15, Con dancing 15, Int lights, 12, 4 Wis ghost 14, sound Cha 2 claws +6 (1d6+4 plus 10 grab), ft. sting 10 ft.+6 (1d6+4 constrict plus(1d6+4) poison) Str 19, Dex 10, Con 16, Int -, 3Wis 10, Cha 2 2 claws +8 (1d6+4) 5 ft. 5 ft. evil eye Str 19, Dex 16, Con 18, Int 12, 4 Wis 13, Cha bite +23 (4d8+22/19-20 20 ft. plus grab), 20 ft.tail slap capsize, +18 (3d6+6 constrict plus(3d6+18), grab) swallow whole (4d8+18 Str bludgeoning 34, Dex 14, damage, Con 25,AC Int18, 2, 15Wis hp 18) 11, Cha 1 incorporeal touch +4 5(1d6 ft. Strength 5 ft. damage) create spawn Str -, Dex 14, Con -, Int 6, Wis 2 12, Cha 15 incorporeal touch +115 (1d8 ft. Strength) 5 ft. create spawn (as per shadow), strength damage Str -, Dex 20, Con -, Int 6, Wis 6 12, Cha 15 2 slams +11 (2d6+5 plus 10 ft.grab) 10 ft. constrict (2d6+7) Str 21, Dex 10, Con 17, Int 7,6Wis 10, Cha 9 bite +5 (1d8+4) 10 ft. 5 ft. Str 17, Dex 12, Con 13, Int 1,3Wis 12, Cha 2 bite +17 (4d10+15/19-20 20 ft.plus grab) 20 ft. swallow whole (2d6+15 damage, AC 17, 11 hp) Str 30, Dex 15, Con 17, Int 1, 11Wis 12, Cha 1 bite +4 (1d4) 5 ft. 5 ft. shock Str 10, Dex 15, Con 13, Int 2,3Wis 13, Cha 6 4 slams +30 (3d6+15/19-20 15 ft. plus 30grab) ft. constrict (3d6+15), maddening cacophony, engulf (4d6+22 Str 40, bludgeoning Dex 24, Con damage 31, Int 5, 17 plus Wis8d6 22, acid Cha d 1 broken scimitar +0 (1d6), 5 ft. claw -3 5 ft. (1d4+1) or 2 claws +2 (1d4+2) Str 15, Dex 14, Con -, Int -, Wis 0 10, Cha 10 mwk longsword +7 (1d8+3/19-20) 5 ft. 5 ft. Str 17, Dex 13, Con -, Int 9, Wis 2 10, Cha 12 trident +3 (1d8+2) 5 ft. 5 ft. Str 15, Dex 13, Con 17, Int 10, 2 Wis 10, Cha spit acid +315(10d6 ft. acid) 15 ft. Str 27, Dex 2, Con 18, Int -, Wis 9 10, Cha 1 bite +5 (1d4+4 plus grab) 5 ft. 5 ft. constrict (1d4+4) Str 17, Dex 17, Con 12, Int 1,2Wis 12, Cha 2 bite +2 (1d4-1 plus poison) 5 ft. 5 ft. Str 8, Dex 13, Con 14, Int 1, Wis 1 13, Cha 2 incorporeal touch +105 (1d8 ft. plus5energy ft. drain) create spawn, energy drain (2 levels, DC 16) Str -, Dex 16, Con -, Int 14, Wis 6 16, Cha 15 2 claws +17 (2d6+6/19-20) 10 ft. 5 ft. pounce, rake Spell-Like (2 clawsAbilities +17, 2d6+6) (CL 12th) Constant-comprehend Str 22, Dexlanguages, 13, Con 16, detect Int 18, 12 magic, Wis 19, read Cha ma bite +2 (1d6 plus poison) 5 ft. Special 5 ft. Attack web (+5 ranged, DC 12, hp 2) Str 11, Dex 17, Con 12, Int -, 2Wis 10, Cha 2 bite +4 (1d3+2), tentacles 5 ft. +2 (1d4+1 5 ft. plus grab) Str 15, Dex 15, Con 11, Int 2,2Wis 12, Cha 2 bite +14 (2d6+7), 2 arms 15 ft.+14 (1d6+7), 15 ft. (30 tentacles ft.constrict with arms +12 (4d6+10) (4d6+3/19-20 and tentacles)plus grab) Str 25, Dex 17, Con 19, Int 2,9Wis 12, Cha 2 touch +7 (attach) 2-1/2 ft. 0 ft. blood drain Str 3, Dex 19, Con 10, Int 1, Wis 1 12, Cha 6 light crossbow 5 ft. +4 (1d6/19-20) 5 ft. favored enemy Spell-Like (dwarfAbilities +2), +1(CL to attack 1st) Constant-nondetection vs. dwarven Str and13, reptilian Dex 1/day-blindness/deafness 15, humanoids Con 14, Int 10, 1 Wis (DC 10, Cha 12), 6 spines +25 30 (2d10+15/x3) ft. 30 ft. (60 ft.rush, withspines, tail slap) swallow whole (6d6+22 plus 6d6 acid, AC Str 41, 27, Dex hp 52) 16, Con 34, Int 3, 30Wis 15, Cha 1 short bow 5 +3ft.(1d6/x3)5 ft. sneak attack +1d6 Str 12, Dex 17, Con 12, Int 10, 0 Wis 15, Cha light crossbow 5 ft. +3 (1d8/19-20) 5 ft. sneak attack Spell-Like +1d6 Abilities (CL 1st) 1/day-darkness Str 13, Dex 17, Con 14, Int 12, 0 Wis 12, Cha 2 claws +10 (1d8+6 plus 10 ft.grab), 5bite ft. +9 (2d6+6 pounce, plusrake grab) (2 claws +10, 1d8+6) Str 23, Dex 15, Con 17, Int 2,4Wis 12, Cha 6 rock +7 (2d6+13) 15 ft. 15 ft. rock throwing (180 ft.), trample (2d6+13, DC 25) Str 29, Dex 8, Con 21, Int 12,9Wis 16, Cha 1 javelin +0 (1d6) 5 ft. 5 ft. Str 12, Dex 9, Con 14, Int 8, Wis 1 11, Cha 11 bite +8 (1d8+5), 2 claws 10 ft.+8 (1d6+5) 10 ft. rend (2 claws, 1d6+7) Str 21, Dex 14, Con 23, Int 6,4Wis 9, Cha 6 gore +8 (1d8+4), 2 hooves 10 ft. +5 (1d3+2) 5 ft. powerful charge Spell-Like (gore, Abilities 2d8+8)(CL 9th) At will-detect evil Str (as 18, Dex free action), 17, Conlight 16, Int 3/day-cure 11, 4 Wis 21, lightCha wou slam +8 (1d4+4 plus 5energy ft. drain) 5 ft. blood drain, Bloodline childrenSpell-Like Sorcerer of the night, Spells Ability create Known (CLspawn, 8th,(CL +7dominate 8th, touch) Str +816, 11/day-grave ranged (DC Dex22), touch) 18, energy Con touch 4th -, Int (5/day)-greater drain 14,(2 4Wis levels, 16, Cha DC invisib 22 26 bite +5 (1d4 plus poison) 5 ft. 5 ft. kiss, poison, shriek Str 10, Dex 13, Con 13, Int 5,3Wis 12, Cha 8 2 claws +1 (1d4) or longspear 5 ft. +1 5 ft. (1d6) Str 11, Dex 14, Con 12, Int 8,0Wis 11, Cha 1 4 tentacles +4 (1d4+15 plus ft. rot) 10 ft. Str 12, Dex 8, Con 16, Int -, Wis 3 11, Cha 9 sting +6 (1d8+6 plus 10 poison) ft. 5 ft. Str 18, Dex 12, Con 18, Int -, 3Wis 13, Cha 11 swarm (2d6 plus poison) 10 ft. 0 ft. distraction (DC 13), poison Str 1, Dex 13, Con 10, Int -, Wis 5 12, Cha 9 slam +4 (1d4+1 plus 5energy ft. drain) 5 ft. create spawn, energy drain (1 level, DC 14) Str 12, Dex 12, Con -, Int 11, 3Wis 13, Cha 15 shock +16 touch (2d85 electricity) ft. 5 ft. Str 1, Dex 29, Con 10, Int 15,6Wis 16, Cha 1 bite +2 (1d6+1 plus trip) 5 ft. 5 ft. Str 13, Dex 15, Con 15, Int 2,1Wis 12, Cha 6 bite +7 (1d8+6 plus trip) 10 ft. 5 ft. Str 19, Dex 15, Con 17, Int 2,3Wis 12, Cha 1 2 claws +4 (1d6+2), bite 5 ft. +4 (1d4+2) 5 ft. rage Str 15, Dex 15, Con 15, Int 2,2Wis 12, Cha 1 2 claws +6 (1d8+4), bite 10 ft.+6 (1d6+4) 5 ft. rage Str 19, Dex 17, Con 17, Int 2,3Wis 12, Cha 1 bite +7 (1d6+4 plus trip) 5 ft. 5 ft. Str 17, Dex 15, Con 13, Int 6,4Wis 14, Cha 1 bite +10 (1d8+7 plus 10 1d6ft.cold and 5 ft.trip) breath weapon (every 1d4 rounds, 15-ft. cone, 6d6 cold Str 20, damage, Dex 13, Reflex Con 18, halfInt DC9,17) 6Wis 13, Cha 1 incorporeal touch +6 5(1d6 ft. negative 5 ft. energy plus 1d6 Con drain) Special Attack create spawn Str -, Dex 16, Con -, Int 14, Wis 3 14, Cha 21 sting +10 melee (1d6+4 10 ft. plus poison), 5 ft. Special bite +10 Attack melee rake (2d6+4 (2 talons plus+10, grab), 1d6+4) 2 wings +5 (1d6+2) Str 19, Dex 12, Con 18, Int 7,7Wis 12, Cha 9
2 longbows5 +13 ft. (1d8/x3) 5 ft. implant, paralysis (1d4 hours, DC 16) Str 17, Dex 18, Con 14, Int 15, 9 Wis 12, Cha bite +10 (4d6+3), 3 claws 5 ft. +10 (1d4+3) 5 ft. Str 17, Dex 10, Con 17, Int 10, 7 Wis 11, Cha tendril +5 (1d4+4) 5 ft. 10 ft. create yellow musk zombie, pollen spray Str 17, Dex 15, Con 16, Int -, 2Wis 11, Cha 8 bite +7 (2d6+4 plus sinister 5 ft. bite5and ft. trip) bay Str 17, Dex 15, Con 15, Int 6,4Wis 14, Cha 1 2 claws +9 (1d6+4 plus 10 1d6 ft. cold) 10 ft. frightful gaze, rend (2 claws, 1d6+6 plus 1d6 cold) Str 19, Dex 12, Con 15, Int 9,6Wis 12, Cha 1 slam +4 (1d6+4) 5 ft. 5 ft. Str 17, Dex 10, Con -, Int -, Wis 1 10, Cha 10 swarm (2d6 plus distraction 10 ft. and0 infestation) ft. distraction (DC 19), infestation Str 1, Dex 15, Con 18, Int -, Wis 7 10, Cha 1 bite +6 (1d6+3 plus poison 5 ft. and 5grab) ft. gnaw Str 14, Dex 12, Con 18, Int -, 3Wis 10, Cha 1 3 claws +4 (1d4+2 plus 5 ft.shadow5slime) ft. Str 14, Dex 15, Con 14, Int 5,2Wis 14, Cha 1 spear +2 (1d8+1) 5 ft. 5 ft. Str 12, Dex 15, Con 10, Int 8,1Wis 11, Cha 7 1 ember +10 5 ft.(1d6 fire) 5 ft. animate flames, fire breathing, scorch Str 9, Dex 19, Con 13, Int 13,5Wis 16, Cha 1 +1 dagger 5+16 ft. (1d4+5/17-20) 5 ft. contract killer, Spell-Like sneak Abilities attack +3d6, (CL 9th) suicide, Always vengeance active-spider Str 18, climb Dex 22, At Con will-greater 17, Int 15, teleport 9 Wis 19, (selfCha plus +1 greatclub +23/+18/+18 5 ft. (1d10+11 5 ft. plus 2d6 channel acid)destruction, devastating blast (6d6 acid; DCStr 19), 27, undead Dex 12, mastery Con -, (DC Int 15, 19) 10Wis 14, Cha 18 +2 longsword +25/+20/+15/+10 10 ft. 10 (2d6+9), ft. +2 axiomatic Spell-Like holy spiked Abilities heavy (CL Paladin steel 18th) shield Spells At will-aid, +27Prepared (2d6+9) detect Str 25, (CL evil, Dex 18th) dispel 21,4th-death Con magic, 22,lesser Int ward, 22, 18restoration, dispel Wis 24, evilCha (2) m swarm +7 (2d6-2 plus10bleed) ft. 0 ft. bleed (1), dazzle, distraction (DC 15) Str 6, Dex 19, Con 14, Int 2, Wis 7 13, Cha 11 2 wing razors 10 ft. +10 (1d6+6 5 ft. plus bleed) bleed (1d6), glare, wing razors Str 22, Dex 15, Con 20, Int 2,9Wis 15, Cha 1 bite +25 (4d6+11 plus150 grab), ft. tail20 slap ft. +20 capsize, (4d6+5) swallow whole (4d6 acid damage, AC 24, 29 Strhp), 32,watery Dex 5,grave Con 27, Int 3,22 Wis 7, Cha 12 fork +16/+11 (3d6+1215plus ft. wrath), 15 ft. bite +11hellfire (2d6+4) soul or Spell-Like 2 slams Abilities +16 (1d8+8 (CL plus 9th) At wrath), Will-burning bite +11 Str hands (2d6+8) 27, Dex (DC7,13), Confaerie 24, Int fire, 8,10 pyrotechnics Wis 9, Cha 15 3/d bite +3 (1d2-4 plus mad 1 ft.rage) 0 ft. mad rage Spell-Like Abilities (CL 5th) 3/day-bane (DC Str12), 3, Dex cause 12,fear Con(DC -, Int12), 7, Wis deathwatch*, 3 12, Cha 12 hid sliver +10 (1d2-3) 1 ft. 0 ft. jade breath, Spell-Like venom affinity Abilities (CL 7th) At will-delay poison, Str 4, Dex detect 17,poison* Con -, Int 3/day-pass 11, Wis 4 13, without Cha trac 14 splinter +61(1d2-4) ft. 0 ft. primeval curse Spell-Like Abilities (CL 3rd) At will-detect animals Str 3, Dex or 11, plants*, Con warp 10, Intwood 5, Wis 2 (DC 13, 13) Cha 3/day 13 bite +8 (1d4+1) 1 ft. 0 ft. suggestiveSpell-Like Abilities (CL 5th) At will-animal Str trance* 12, Dex (DC8, 14), Con detect -, Int snares 7, Wis 3 and 14, Cha pits*,14 ma 2-1/2 ft. 0 ft. suggestionSpell-Like Abilities (CL 7th) At will-create water, Str 10,detect Dex 17, evil, Con ghost 13, sound, Int 12, 6 Wis guidance, 15, Cha lul 5 bites +14 (2d6+6 plus 15 ft. grab) 15 ft. dual gaze, constrict (2d6+6) Spells Known (CL 7th) 3rd (7/day)-blink, Str 23, Dex suggestion 17, Con 21, (DCInt17) 18, 102nd Wis(7/day)-en 22, Cha 2 claws +28 (1d8+9/19-20 5 ft. plus 10 1d6ft.Wisdom boundless drain) Spell-Like reach, ohrwurm, Abilitiessummon (CL 18th) devil At will-alter self Str (DC 28, Dex 20), 31, dream Con(DC 28, 24), Int 21, 18 greater Wis 24, teleport Cha searing word 15 ft. +10 (3d6) 5 ft. blasphemous Spell-Like bile, summon Abilitiesdevil (CL 13th) At will-deathwatch, Str 24, greater Dex 8, Con teleport 24, (self Int 22, plus 13Wis 5021, lbs.Cha of ob 2 mwk spear +7 (1d8+1), 5 ft.2 claws5+6 ft. (1d4+1) noxious breath, Spell-Like summon Abilities devil(CL 4th) At will-dancingStr lights, 13, Dex detect 17,magic, Con 14, greater Int 7,4teleport Wis 9, Cha (self8p mwk ranseur +12 (2d4+6), 5 ft. 2 claws 5 ft. +11 (1d6+4) infernal wound, Spell-Like noxious Abilities breath, (CLrend 12th) (2 At claws, will-greater 1d6+1), Strteleport summon 18, Dex (self 19, devil plus Con50 16,lbs. Int of 10, 7objects Wis 12, only) Cha mwk trident 10+10 ft. (2d6+7) 10 ft.or net merciless +10 ranged blow, Spell-Like touch summon (entangle) Abilities devil, (CL trample 12th) At (1d8+7, will-greater DC 19) Strteleport 20, Dex (self 17,plus Con50 19,lbs. Int of 14, 8objects Wis 16, only) Cha 2 mwk kukris +15/+10 5 ft. (1d4+5/18-20), 5 ft. 2 claws dance +9of(1d4+52) disaster Spell-Like Abilities (CL 6th) At will-greater Str teleport 20, Dex (self17, plus Con 5017, lbs.Intof13, objects 9 Wis 16, only), Cha fe 3 bites +11 (1d6+3 plus 5 ft.cerberus's 5 ft. jaws) rend (2 bites, 1d6+4 or 3, bites 1d6+6) Str 16, Dex 14, Con 19, Int 6,8Wis 15, Cha 9 3 bites +20 (1d8+7 plus 10 ft. 1d8 fire5plus ft. cerberus's rend (2jaws) bites, 1d8+10 or 3 bites, 1d8+14) Str 24, Dex 12, Con 22, Int 6, 14Wis 15, Cha 8 4 +1 daggers 5 ft.+17 (1d4+1/19-20) 5 ft. dread magic Spell-Like Spells AbilitiesKnown (CL 8th) (CLAt8th) will-augury, 4th (3/day)-summon Str greater 11, Dex teleport 22, monster Con (self19, IV plus Int 3rd 50 22, 10 (5/day)-fireball lbs. Wis of18, objects Cha( spear +10 (1d8+4/x3)5 or ft. 2 claws 5 +10 ft. (1d4+4) Str 19, Dex 14, Con -, Int 11, 6Wis 14, Cha 19 touch +24 (1d8+8) or55ft.slams +24 5 ft.;(2d6+8 15 ft. terror, with plusslam grab) terror Spell-Like shape Abilities (CL 16th) At will-cloudkill Str(DC 26, Dex 22), false 22, Con vision 25,(DC Int 26, 16 22),Wis greater 19, Cha tele +1 longsword +18/+13/+8 10 ft. (2d6+8/17-20), 10 ft. energy +1 longsword blast Spell-Like +18 (2d6+8/17-20), Abilities (CL 12th; 4 slams concentration +16 (1d6+3) Str +15) 25,Constant-air Dex 15, Conwalk, 20, Int magic 8, 15Wis weapon, 14, Chatrue 1 2 claws +10 touch (1d4+3), 5 ft. bite5+10 ft. touchdread, (1d6+3) malevolence Spell-Like Abilities (CL 12th) Constant-greater Str -, invisibility Dex 16, Con At will-bleed 16, Int 15,(DC 7Wis13), 17,ghost Cha 17 s 2 claws +19 (1d4+5),5bite ft. +19 (1d6+5) 5 ft. dread, malevolence Spell-Like Abilities (CL 12th) Constant-greater Str -, invisibility Dex 26, Con At will-bleed 24, Int 17,(DC 15Wis15), 20,ghost Cha 20 s 2 claws +16 (1d8+6 plus 10 ft.shape10 blood), ft. 4 tentacles attach, blood +14 drain (1d6+3), bite +16 (2d6+3) Str 22, Dex 17, Con 26, Int 15, 11 Wis 17, Cha 2 claws +13 (2d8+3),52ft.slams +13 20 ft. (1d8+3 (withshadow slam) plus grab) crafting Spell-Like Abilities (CL 10th) At will-detectStr thoughts 17, Dex (DC 24,16) Con 3/day-deeper 27, Int 15, 10 Wis darkness 20, Cha 2 claws +13 (1d6+6 plus 5 ft. energy5 drain), ft. bite horrid +13 visage, (1d6+6) Spell-Like energyAbilities drain (1(CL level, 10th) DC 3/day-charm 21), rend (2 Str claws, animal 22, 1d6+9) Dex (DC19, 17),Con disguise -, Int 7, self Wis 7(DC 18,17), Cha fear 23 ( rock +16 (2d8+24) 30 ft. 20 ft. demolishing attack, mighty roar, rock hurling (120 ft.), Strshock 42, Dex wave, 6, Con swallow 26, Int whole 6,25 Wis (4d6+24 14, Cha bludg 14 bite +28 (2d6+12), 2 15 claws ft. +28 15 (1d8+12 ft. (20 plus ft. with infernal tail) Spell-Like wound), 2Abilities hooves(CL +2616th; (1d8+6), concentration tail +26 (2d6+6) Str +23) 34,At Dex will-gaseous 25, Con 30, form, Int 23, 18 greater Wis 25, invisibilit Cha dagger +14 (1d6+9/19-20) 10 ft. or 2 10 slams ft. +14prostration, (1d6+6) sacrifice Str 22, Dex 8, Con 10, Int 10,9Wis 11, Cha 1 rock +14 (2d6+19 20 ft. plus 206d6 ft. fire)hurl fireball, Spell-Like rock throwing Abilities (140 (CL ft.)15th; concentrationStr +17) 37,At Dex will-disguise 16, Con 26, self, Int levitate, 20, 14 Wis major 22, Cha im bite +24 (2d6+8), 2 chains 15 ft. +25 15 (2d8+8/19-20), ft. (30 ft.breath with2chains) weapon claws Spell-Like +24 (50-ft. (1d8+8), Abilities cone,tail 2d8+8 (CL +1916th) (1d8+4) piercing At will-blur damage (self Str plus only), 26, grab, Dex dimensional Reflex 14, Con DC26, anchor 27Int for10, 18 half, 3/day-deeper Wis usable 12, Cha eved bite +19 (2d6+4 plus 10 grab), ft. 2 claws 10 ft.+20 (1d8+4/19-20), breath weapon Spell-Like 2(30-ft. wingsAbilities cone, +14 (1d6+2) 8d6 (CLfire 13th) damage, At will-charm ReflexStr person DC19, 22Dex for (DC half, 13, 15), Con usable comprehend 18,every Int 11, 161d4 languages, Wisrounds) 14, Chagh bite +1 (1d2-3) 2-1/2 ft. 0 ft. specious suggestion Spell-Like Abilities (CL 3rd; concentration Str +3)5,3/day-daze Dex 7, Con (DC 12,10), Int 6, levitate Wis 2 13, (self Cha only, 10 u chilling grasp +5 touch 5 ft. (1d6 cold 5 ft. plus disease) createorspawn, shadow Spell-Like disease, +5 touch Abilities diseased (disease) (CL shadow 5th; concentration Str +8)10, At will-gaseous Dex 12, Con form -, Int 9, Wis 3 12, Cha 17 gore +3 (1d6+2) or 25hooves ft. -25(1d3+1) ft. Str 14, Dex 17, Con 16, Int 2,1Wis 15, Cha 7 gore +4 (1d8+3) or 210 hooves ft. -15(1d6+1) ft. Str 17, Dex 15, Con 18, Int 2,2Wis 15, Cha 6 gore +7 (2d6+5) or 210 hooves ft. +25(1d6+2) ft. powerful charge (4d6+7) Str 20, Dex 15, Con 18, Int 2,3Wis 15, Cha 5 bite +5 (1d6+3 plus grab) 5 ft. 5 ft. poison gasp, pounce, rake (2 claws +5, 1d4+2) Str 14, Dex 15, Con 12, Int 5,3Wis 14, Cha 1 2 claws +4 (1d6+3/19-20) 10 ft. 10 ft. Str 17, Dex 8, Con 14, Int 7, Wis 2 12, Cha 6 bite +2 (1d4+1/19-20)5 ft. 5 ft. Str 12, Dex 15, Con 16, Int 2,0Wis 13, Cha 7
bite +5 (1d6+4/19-20)5 ft. 5 ft. Str 16, Dex 14, Con 19, Int 2,2Wis 13, Cha 7 2 shortspears 5 ft. +5 (1d6+3) 5 ft. lure Str 17, Dex 10, Con 15, Int 15, 4 Wis 14, Cha bite +11 (1d10+4/19-20), 10 ft.2 claws 10+11 ft. (1d6+4), spikedgore tail,+11 toss(1d8+4; males only), tail slap +9 (1d8+2) Str 19, Dex 14, Con 15, Int 7,8Wis 12, Cha 1 gob +6 (1d6 15plus ft. stuck) 15 ft. constrict (2d8+7), gob Str 25, Dex 14, Con 18, Int 9,6Wis 12, Cha 1 bite +8 (1d6+6 plus disease 5 ft. and5 trip) ft. disease Str 18, Dex 13, Con 15, Int 2,4Wis 11, Cha 6 2 slams +12 (1d8+4 plus 5 ft. 1d6 fire) 5 ft. heat, molten destruction Str 18, Dex 9, Con -, Int -, Wis 8 11, Cha 1 mwk sling 5+9ft.(1d4+4)5 ft. Spell-Like Abilities (CL 7th; concentration Str +11) 18, Constant-speak Dex 21, Con 21, with Intplants 14, 3 Wis At 17, will-danc Cha 1 bite +6 (1d4-2 plus 5bleed) ft. 5 ft. bleed (1), distraction (DC 11) Str 7, Dex 17, Con 10, Int 2, Wis 2 14, Cha 10 rock +13 (2d6+19) 15 ft. 15 ft. powerful charge (gore, 4d8+24) Str 36, Dex 13, Con 25, Int 7, 12Wis 14, Cha 8 bite +17 (1d8+10), tail 10slap ft. +1210 (3d6+10 ft. plus breath poison weapon quills) (50 ft. line, 6d6 fire damage, Reflex DC Str 19 25,half, Dex usable 12, Con every 21, Int 1d4 6, 11 rounds), Wis 15, quill Cha b1 2 claws +11 (1d4+3 plus 5 ft. stone 5 curse) ft. gem gaze, stone curse Str 17, Dex 16, Con 18, Int 17, 8 Wis 22, Cha +1 composite 5 ft.longbow 5 ft. +12/+7 (1d8+6/x3) whirlwind blast Spell-Like Abilities (CL 6th) At Will-blur, charm Str 20, person Dex 18, (DC Con 13),19, gust Int of 13, 7wind Wis(DC 14, Cha 14), 2 light rays5+14 ft. ranged 5 ft.touch (2d12) gaze Spell-Like Abilities (CL Spells 13th)Prepared Constant-detect (CL Str 13th) 25, evil, 7th-holy Dex holy12, aura word Con (DC (DC 20,21), Int 21)16, see 13 6th-banishment Wis invisibility 19, Cha At +1 longsword +12/+710 (2d6+8/19-20), ft. 10 ft. tail slap bardic +6 performance (2d6+2 Spell-Like plus grab) (20 Spells Abilities rounds/day), Known (CL 7th) (CL constrict 3/day-darkness, 7th) 3rd(2d6+5) (2/day)-charm Strhallucinatory 20, Dexmonster 17, Con terrain (DC 21,(DC 17), Int 14, 18), cure 7 Wis knock, serious 16, Cha light wo swarm (1d6) 10 ft. 0 ft. distraction (DC 11), wounding Str 3, Dex 15, Con 11, Int 2, Wis 2 14, Cha 4 2 claws +18 (2d4+8 plus 10 ft.grab), 5bite ft. +18 (2d6+8/19-20 pounce, rakeplus (2 claws grab)+18, 2d4+8) Str 27, Dex 15, Con 17, Int 2, 10Wis 12, Cha 1 2 claws +11 touch (1d6 5 ft.plus 1d6 5 ft. cold), bite pounce, +11 touch sprint, Spell-Like (1d8 shadow plusAbilities 1d6 blend cold) (CL 10th) At will-deeperStr darkness, -, Dex 18, fear Con (DC 17,18), Int 14, greater 7Wis teleport 14, Cha(se 19 swarm (1d6 plus poison 10 ft. and distraction) 0 ft. distraction (DC 11) Str 1, Dex 17, Con 10, Int -, Wis 1 10, Cha 2 2 slams +20 (2d8+9)15 ft. 15 ft. drench, vortex (DC 25), water mastery Str 28, Dex 20, Con 19, Int 8, 13Wis 11, Cha 1 slam +17 (3d6+15 plus 15 grab) ft. 10 ft. constrict (3d6+15), smother Str 30, Dex 12, Con 19, Int 14, 9 Wis 17, Cha 4 mwk throwing 10 ft. axes5+16 ft. (1d8+5) rend (4 claws Spell-Like +16, 1d6+7) Abilities (CL 14th, concentrationStr +16) 21,Constant-see Dex 17, Con 18, invisibility Int 12, 12 At Wis will-deeper 14, Cha sting +4 (1d2-4 plus infestation) 2-1/2 ft. 0 ft. infestation Str 2, Dex 14, Con 10, Int -, Wis 0 11, Cha 2 swarm (2d6 plus infestation) 10 ft. 0 ft. disease, distraction (DC 14), suffocation Str 2, Dex 11, Con 10, Int -, Wis 6 11, Cha 2 bite +13 (2d8+12) 10 ft. 5 ft. capsize Str 26, Dex 10, Con 20, Int 2,5Wis 10, Cha 5 rock +6 (4d6+18) 20 ft. 20 ft. curse of barkflesh, Spell-Likerock Abilities throwing (CL (240 11th,ft.), concentration shake theStr earth, +15) 35,At trample Dex will-entangle 8, Con (4d6+18, 26, (DC IntDC 14, 15) 10 29) Wis 16, Cha 1 bite +12 (2d6+5), 2 claws 10 ft. +12 (1d6+2), 5 ft. (10 ft. tailblinding with clawtail) +12 strike (1d8+5/19-20 (Fort DC 18) plus blinding strike or grab)Str 20, Dex 17, Con 17, Int 9,8Wis 14, Cha 1 spear +4 (1d8+2/x3) 5 ft. 5orft.mwk net +5 ranged touch (entangle) Str 14, Dex 14, Con 14, Int 11, 2 Wis 13, Cha flower +7 (1d6+2 plus5 1d6 ft. cold),5 2ft.tendrils (10 ft. seed with +7 (1d4+2) tendrils) spray (15-ft. cone, 4d6 cold damage, Reflex DC Str1414, forDex half,19, usable Con 14, every Int1d4 6,4Wis rounds) 15, Cha 1 puffball +45(1ft.plus spores) 5 ft. spores Spell-Like Abilities (CL 4th; concentration Str +6)8, Constant-pass Dex 15, Con 16, without Int 7,trace Wis 1 14, Cha 15 mwk longsword +10 (1d8+5/19-20), 10 ft. 5 ft. 2 hooves blight+4wave (1d6+2) Spell-Like (30-ft. or cone, 2 claws Abilities 10d6 +9(CL (1d6+5 damage 9th; plus concentration plusdisease), disease,Str +14) 2Reflex hooves 20, 3/day-control Dex DC+421 24, (1d6+2) for Con half, water, 22,usable Intdiminish 13, 5 every Wisplants, 17, 1d4Cha rou ob bite +13 (1d8+3), 2 claws 5 ft. +12 (1d6+3) 5 ft. consume thoughts Spell-Like Abilities (CL 7th; concentration Str +11) 16, Constant-detect Dex 19, Con 16, thoughts Int 25, 9 Wis (DC 20, 16) Cha At w 2 slams +29 (2d10+16 10plus ft. bleed) 10 ft. blade slam, Spell-Like bleed (1d10), Abilities powerful (CL 18th; blows concentrationStr +19) 32,3/day-chill Dex 13, Con metal, 28, heat Int 10, 18metal, Wis 15, repel Cha me 1 gastrolith10 +18 ft. (2d6+8 5 ft.plus 2d6 gastrolith acid) Spell-Like Abilities (CL 14th) At will-stone Str shape 27, Dex 29, Con 20, Int 16, 10 Wis 18, Cha slam +9 (1d6+4 plus 51d6 ft. acid and 5 ft.grab) acid, constrict (1d6+4 plus 1d6 acid), enliven Str 16, Dex 1, Con 22, Int -, Wis 6 1, Cha 1 slam +17 (1d8+10 plus 10 1d8 ft. acid10and ft. grab)acid, constrict (1d8+10 plus 1d8 acid), enliven Str 24, Dex 1, Con 26, Int -, 11 Wis 1, Cha 1 1 scrap ball 20+12 ft. (2d6+12/19-20) 5 ft. haunt armor, haunt weapons, trample (2d6+18; DC 31), Str 34, energy Dex drain 17, Con (1 level, -, Int 9, DC 13 Wis 26)22, Cha 25 bite +3 (1d6+1 plus poison) 5 ft. 5 ft. Str 12, Dex 15, Con -, Int -, Wis 1 11, Cha 1 slam +4 (1d6+4 plus 5disease) ft. 5 ft. death burst Str 17, Dex 10, Con -, Int -, Wis 1 10, Cha 10 2 claws +14 (1d6+8),10 tailft.+9 (1d8+4 5 ft. plus bleed), bleed (2d6), 2 wings Spell-Like cold +9iron (1d8+4 Abilities killer,plus shadow (CL bleed) 15th; doubles, concentration sneak Str attack +22) 26,At +3d6 Dex will-deeper 28, Con 22, darkness, Int 17, 7 Wis ray of 19, exhaus Cha 2 claws +7 (1d2-1), bite 5 ft.+7 (1d3-1) 5 ft. dweomer leap, Spell-Like pounce, Abilities rake (2 (CLclaws 4th) +6, Constant-detect 1d2-1) Strmagic 9, Dex1/week-dimension 15, Con 10, Int 9, door Wis 3 12, (selfCha only) 14 2 claws +16 (1d4+2),5bite ft. +16 (1d6+2) 5 ft. dweomer leap, Spell-Like pounce, Abilities rake (2 (CLclaws 10th)+11, Constant-detect 1d4+2) Str 15, magic DexAt23, will-lesser Con 16, globe Int 13, 10ofWis invulnerabil 16, Cha water blast5+6 ft. (1d8 plus 5 ft. push) death flood, Spell-Like push (water Abilities blast,(CL 5 feet) 7th) 1/day-control water Str 18, Dex 8, Con 19, Int 12,7Wis 13, Cha 1 3 bites +11 (1d6+4 plus 10 ft. poison)15 ft. poison Str 18, Dex 17, Con 16, Int 2,8Wis 12, Cha 8 2 claws +21 (2d6+12), 20bite ft. +21 15 (2d8+12), ft. (20 ft.entombing 2with wings tail) +16 Spell-Like breath (2d6+6), (60-ft. Abilities tailcone, slap(CL +16 18d6 16th; (2d8+6) bludgeoning concentration plus Str +19) entangled, 35,Constant-pass Dex 11, Reflex Con 34, DC without Int 31),16, 13 swallow trace Wis At 22, whole will-co Cha ( 2 claws +0 (1d2-1), sting 5 ft. +0 (1d2-1 5 ft. (10 plusft.poison) with sting) Str 8, Dex 13, Con 10, Int -, Wis 0 13, Cha 2 2 claws +1 (1d3), sting 5 ft. +1 (1d3 5plus ft. (10 poison) ft. with sting) Str 10, Dex 11, Con 12, Int -, 1Wis 13, Cha 2 2 claws +8 (1d6+4), sting 10 ft.+8 (1d4+4 10 ft. plus (15 ft. poison) pounce with sting) Str 18, Dex 17, Con 16, Int -, 5Wis 13, Cha 2 2 claws +15 (1d8+8/19-20), 15 ft. sting 15+15 ft. (20 (1d6+8 ft.rend with plus (2sting) claws, poison) 1d6+12) Str 26, Dex 9, Con 20, Int -, Wis 9 13, Cha 2 2 claws +20 (1d8+12), 20sting ft. +2020(2d6+12 ft. (30 ft.spit plus withpoison) sting) Str 34, Dex 10, Con 24, Int -,12Wis 13, Cha 2 2 claws +2 (1d3-1), bite 5 ft.+2 (1d4-1) 5 ft. group grapplers Str 8, Dex 13, Con 12, Int 6, Wis 2 15, Cha 11 2 claws +3 (1d3+1), bite 5 ft. +3 (1d4+1) 5 ft. group grapplers, startle Str 12, Dex 13, Con -, Int 5, Wis 1 15, Cha 16 bite +0 (1d3-2) 2-1/2 ft. 2-1/2 ft. sudden swoop Str 6, Dex 17, Con 11, Int 2, Wis 0 14, Cha 11 bite +3 (1d6+3 plus poison) 5 ft. 5 ft. Str 14, Dex 17, Con 12, Int 2,1Wis 13, Cha 1 bite +13 (2d8+7/x3), 15 2 wings ft. +815 (1d6+3) ft. Str 25, Dex 17, Con 17, Int 2,8Wis 14, Cha 1 tongue +3 (1d3+3 plus 5 ft. pull) 5 ft.; 20 ft. spines with tongue (+3, 1d4+2 plus poison), pull (tongue, 5 feet) Str 15, Dex 3, Con 14, Int -, Wis 1 11, Cha 2
2 spines +3 10(1d6+6 ft. plus 5 ft. poison)spines (+8, 1d6+6 plus poison) Str 23, Dex 3, Con 18, Int -, Wis 3 11, Cha 2 3 spines +17 (1d8+1015plus ft. poison) 15 ft. poison spray, spines Str 31, Dex 3, Con 22, Int -, Wis 9 15, Cha 2 slam +7 (1d6+4), tongue 5 ft. +8 (1d4+4 5 ft. plus grab) constrict (1d4+4), lure, steal tongue, suffocation Str 17, Dex 16, Con -, Int 8, Wis 4 13, Cha 15 2 slams +6 (1d6+2 plus 5 ft.grab) 5 ft. captivating lure Str 15, Dex 16, Con 15, Int 8,3Wis 12, Cha 1 spear +8 (1d8+3/x3) 5 ft. 5 ft. nettlefin toxin (1d4 rounds, DC 16) Str 16, Dex 17, Con 14, Int 10, 4 Wis 13, Cha 1 shortspear 5 ft.+4 (1d4-2) 5 ft. Spell-Like Abilities (CL 1st) 3/day-charm person Str 6, Dex (DC15, 13)Con 8, Int 11, Wis 1 12, Cha 13 swarm (1 Con damage 10 and ft. sleeping 0 ft. sickness) cling, Con damage, distraction (DC 17), disease Str 1, Dex 15, Con 12, Int -, Wis 9 13, Cha 2 2 claws +11 (1d6+7),10 1 bite ft. +1110 (1d8+7) ft. pounce, rake (1d6), terrifying roar Str 24, Dex 17, Con 19, Int 2,5Wis 15, Cha 8 2 energy arcs 15 ft. +29 ranged 15 ft. touchdrench, (2d6 cold vortex Spell-Like or electricity/18-20) (10-60Abilities ft. high,(CL 2d10+10, 19th; concentration DC 29), water Str +23) mastery, 30,At Dex will-create 35, whirlwind Con water, 22, (10-60 Int invisibility 15, 19 ft. Wis high,15, (self 2d10+1 Cha on rock +13 (4d6+19) 20 ft. 20 ft. rock throwing Spell-Like (160 ft.)Abilities (CL 16th; concentrationStr +18) 37,At Dex will-deeper 12, Con 28, darkness, Int 20, 15 Wis fear 17, (DCCha 15), slam +25 (2d8+12 plus 5 ft.grab 5 ft. constrict (2d8+12), wind blast Str 26, Dex 21, Con 18, Int 4, 16Wis 10, Cha 1 slam +7 melee (1d8+4) 5 ft. 5 ft. animate trees, Spell-Like mind blast, Abilities stun (CL 5th) At will-detect thoughts Str 19, Dex (DC10, 15), Con know 16, location Int 4,3Wis 1/day-shock 10, Cha 1 gore +5 (1d4-2) 5 ft. 5 ft. Spell-Like Abilities (CL 4th) At will--quickened Str 6,blink, Dex dimension 17, Con 12,door Int 5, (self Wis 1 only) 12, Cha 6 bite +8 (1d4+3 plus poison) 10 ft. 5 ft. poison Str 12, Dex 8, Con -, Int 7, Wis 6 14, Cha 14 bite +18 (2d6+6/19-20 10plus ft. 2d65bleed), ft. 2 talons decapitating +17 Spell-Like (1d6+6) strike, hypnotic Abilitiesdisplay, (CL 12th; rend concentration (2 talons, 1d6+9) Str +14) 23,3/day-entropic Dex 17, Con 18, shield, Int 8, 12 ventriloquism Wis 15, Cha (D 1 swarm (1d6 plus distraction) 10 ft. 0 ft. distraction (DC 12) Str 9, Dex 15, Con 12, Int 1, Wis 2 12, Cha 2 swarm (1d6 plus distraction 10 ft. and0 poison) ft. distraction (DC 15) Str 9, Dex 16, Con 17, Int 1, Wis 3 12, Cha 2 swarm (1d6 plus bleed 10 and ft. distraction) 0 ft. bleed (1d6), distraction (DC 14) Str 3, Dex 16, Con 15, Int 1, Wis 3 12, Cha 2 swarm (2d6 plus bleed 10 and ft. distraction) 0 ft. bleed (2d6), distraction (DC 17) Str 12, Dex 15, Con 17, Int 1,6Wis 12, Cha 2 swarm (2d6 plus infestation) 10 ft. 0 ft. distraction (DC 17) Str 1, Dex 13, Con 18, Int -, Wis 5 10, Cha 13 bite +17 (2d6+9), tail 15 slap ft. +12 (2d6+4) 15 ft. (20 ft.trample with tail) (1d8+13, DC 26), whip tail Str 28, Dex 13, Con 18, Int 2, 10Wis 15, Cha 1 2 slams +12 (1d10+3) 5 ft. 5 ft. spirit link Str 17, Dex 14, Con -, Int -, Wis 9 13, Cha 14 shortbow +7 5 ft. (1d6/x3)5 ft. Str 18, Dex 15, Con 17, Int 10, 5 Wis 13, Cha 2 slams +7 (1d6+3 plus 5 ft.adherence 5 ft. and grab) grab Str 14, Dex 16, Con 15, Int 4,4Wis 13, Cha 1 2 slam +16 (2d6+9 plus 15 ft. corrosive 10 slime) ft. corrosive slime Str 28, Dex 19, Con 22, Int 15, 9 Wis 15, Cha 2 claws +3 (1d4+1) 5 ft. 5 ft. leap, rend (2 claws, 1d4+1) Str 13, Dex 12, Con 15, Int 7,2Wis 10, Cha 8 trunk +7 touch (disenchant), 10 ft. 2 hooves 5 ft.; 10+2 ft. disenchant, (1d6+2) with trunk Spell-Like power spray Abilities (CL 4th; concentration Str +3)19, Constant-detect Dex 17, Con 14, magic Int 5, 3/day-magic 4Wis 12, Cha wea 8 4 slams +7 (1d6+3) 10 ft. 10 ft. mucus Str 16, Dex 8, Con 14, Int 5, Wis 4 12, Cha 8 sting +5 (1d4 plus acid 5 ft. injection) 5 ft. acid injection, stench spray Str 10, Dex 16, Con 11, Int 10, 1 Wis 14, Cha 2 claws +6 (1d4+2), bite 5 ft. +6 (1d4+2 5 ft. plus 1d6 magma fire) throwing, rend (2 claws, 1d4+3) Str 15, Dex 12, Con 14, Int 10, 4 Wis 13, Cha slam +3 (1d4 plus grab) 2-1/2 ft. 0 ft. engulf, constrict (1d4), strangle Str 10, Dex 12, Con 12, Int 3,1Wis 13, Cha 1 slam +15 (3d6+15 plus 15 grab) ft. 10 ft. constrict (3d6+15), smother Str 30, Dex 12, Con 19, Int 2,7Wis 15, Cha 9 bite +9 (1d6+3), 2 claws 5 ft. +9 (1d6+3) 5 ft.; 10 ft. ink withcloud tentacle (see below) Str 16, Dex 13, Con 17, Int 10, 6 Wis 12, Cha bite +12 (1d6+3), 8 tentacles 5 ft. +12 5 ft. (1d4+1 (15 ft. plus constrict with grab) tentacles) (tentacle, 1d4+2), implant, pull (tentacle, 5 ft.) Str 17, Dex 10, Con 17, Int 6,9Wis 14, Cha 7 9 tentacles +5 (1d4+25 plus ft. grab) 5 ft. (10 ft. constrict with tentacles) (1d4+2) Spell-Like Abilities (CL 5th; concentration Str +6)14, At will-minor Dex 13, Con image 15, (DC Int 10, 13) 3 Wis 11, Cha bite +19 (1d6+4 plus 51d6 ft. bleed 5and ft. 1d6 electricity), bleed (1d6), 2 Spell-Like talons breath+19 weapon Abilities (1d4+4 (60-ft. (CL plus 14th; line, 1d6concentration 8d6 electricity electricity, and Str +19) grab), Reflex 18,3/day-call Dex 2DC hook 21, 21Con +13 half, lightning, 19, (1d4+2 usable Intcharm 15, 14 plus every Wis 1d6 person, 1d4 18,electric round Cha gu incorporeal touch +165 (1d6 ft. Int drain 5 ft. plus daze) jungle animus, Spell-Like thought Abilities eater (CL 14th; concentrationStr +21) -, Dex At will-entangle 23, Con -, Int(DC 19, 18), Wis 10 enthrall 18, Cha(DC 25 bite +25 (2d6+6 plus 51d4 ft. Cha drain), 5 ft. 2 talons rend+25 (2 talons, (1d4+6 Spell-Like 2d6+10) plus Abilities grab and(CL popobala 16th; concentration fever) Str +22) 23,At Dex will-clairaudience/clairvoyance 22, Con 22, Int 17, 18 Wis 17, Cha 3/da bite +10 (1d6+3 plus 5bleed ft. 3), 25claws ft. +10blood (1d6+3) drainor(1shortspear Con), dread +10flight, (1d6+3), fell shriek, bite +5powerful (1d6+1Str plus charge 16,bleed Dex (bite, 3), 18,claw, claw Con or +5 15,shortspear; (1d6+1) Int 9,7Wis 13, 2d6+6) Cha 1 bite +6 (1d4+2), 2 slams 5 ft. +6 (1d3+2) 5 ft. trickster's torment Spell-Like Abilities (CL 4th; concentration Str +5)14, 3/day-invisibility Dex 15, Con -, Int 8, Wis 3 15, Cha 13 sting +0 (1d2-4 plus poison) 5 ft. 5 ft. Str 3, Dex 15, Con 10, Int -, Wis 0 10, Cha 2 slam +2 (1d2-2) 5 ft. 5 ft. sin magic Spell-Like Abilities (CL 3rd; concentration Str +4)6,AtDex will-burning 15, Con hands -, Int 11, (DC Wis 2 12), 14,color Chaspra 12 longsword +6 (1d8+2/19-20), 5 ft. bite 5 ft.+1 (1d6+1) inhabit body Spell-Like Abilities (CL 3rd; concentration Str +4)15, 3/day-mass Dex 9, Con inflict 14,light Int 12, wounds 4Wis 13, (DC Cha 16), 1 longsword +11/+6 (1d6+3/19-20 5 ft. 5 plus ft. 1d6 breath fire), hoof weapon Spell-Like +0 (1d3+1 (20-foot Abilities plus line 1d6 of(CL fire) boiling 6th; blood, concentration 5d6 fireStr +8) damage, 17, 3/day-dispel DexReflex 16, Con magic, DC19, 17 heat Int half, 12, 6usable metal Wis (DC 12, every Cha 14), 1d +1 wounding scimitar5+22/+17/+12 ft. 5 ft. (1d6+7/15-20), compelling 3Spell-Like claws domination, +19Abilities (1d6+3 ravenous (CL plus15th; embrace grab),concentration gore +19 (2d6+3) Str +20) 22,Constant-deathwatch, Dex 23, Con 28, Int 16, 15true Wis seeing, 19, Cha un +1 unholy ranseur +28/+23/+18/+13 15 ft. 15 ft.;(3d6+17/x3) 30 ft.breath with ranseur weapon, or bite Spell-Like +27 trample (3d6+11 Abilities (1d8+16, plus (CLsmoking 18th; DC 30) concentration wound), 2 Str claws +24) 32,Constant-true +27 Dex(1d8+11), 14, Con 33, seeing, tailInt slap 18, 18 unholy +27 Wis(2d8+16 21, aura Cha (DC p bite +10 (2d6+4), 2 claws 10 ft. +10 (1d6+4) 10 ft. with claw black cloud Str 19, Dex 13, Con 14, Int 11, 7 Wis 14, Cha 4 claws +16 (1d4+5 plus 5 ft. grab) 5 ft. soul siphoning Spell-Like Abilities (CL 11th; concentrationStr +15) 21,Constant-deathwatch Dex 23, Con 26, Int 16, 11 At Wis will-cure 21, Cha serio 4 slams +23 (1d6+6 plus 10 ft.1d6 cold 10 ft. and aging confusion strike) gaze, Spell-Like temporal Abilities strike (CL 18th; concentrationStr +23) 22,At Dex Will19,augury, Con 21,greater Int 24, 18 teleport, Wis 28, slow Cha slam +3 (1d3-1 plus 1d6 5 ft. electricity) 5 ft. Spell-Like Abilities (CL 3rd; concentration Str +4)8,AtDex Will-sanctuary 14, Con 9, Int (DC11, 12) Wis 3 3/day-calm 13, Cha 12 em touch +30 (20d8 energy) 10 ft. 10 ft. sphere of creation, Spell-Likesphere Abilities of (CL oblivion Cleric 20th;Spells concentration Prepared Str +27) (CL 24,20th; At Dex Will-create 27, concentration Con 26, foodIntand +30) 26, 24water, Wis 9th-astral 31, mendin Cha pro 2 slams +13 (1d6+4),52ft.tentacles 5 ft. +8 (1d4+2 wreath plus of fate fate Spell-Like drain) Abilities (CL 9th; concentration Str +10) 18, AtDex will-augury, 14, Con command 17, Int 11, 9 (DC Wis 12), 19, Cha doom 2 claws +16 (2d6+3),52ft.wings +10 5 ft.(2d6+1) Spell-Like Abilities (CL 9th; concentration Str +12) 17, Constant-detect Dex 23, Con 20, magic, Int 15, 9see Wis invisibility, 16, Cha +1 shocking burst shortspear 5 ft. +28/+23/+18/+13 5 ft. shockwave, (1d6+10 Spell-Like push plus(tail 1d6 Abilities slap, electricity), 10(CL ft.) 15th; tail slap concentration +22 (1d6+4 Str +20) 29, plus Constant-speak Dex push 19,and Con stun) 24,with Int 14, animals 17 Wis 18, At will-d Cha bite +36 (2d6+13 plus101d6 ft. energy), 10 ft.2 claws breath +31 (1d8+6 weapon Spell-Like plus (120-ft. 1d6 Abilities line, energy) 20d6 (CL Cleric 24th; energy Spells concentration damage, Good, Prepared Nobility Reflex Str +30) (CL 36,DC 17th; Constant-speak Dex 3015, concentration half, Con usable 27,with Int once +23) 24, animals 24 every Wis 9th-implosion 24, At 1d4 Will-b Cha rou
bite +23 (1d8+8 plus 5grab), ft. 2 claws 5 ft. +23 (1d6+8) roar, pounce, Spell-Like rake (2Abilities claws +23, (CL1d6+8) 14th; concentrationStr +16) 27,Constant-speak Dex 17, Con 20,with Int 14, animals 14 Wis 14, At Will-d Cha bite +6 (1d3-4), 2 claws 5 ft.+6 (1d2-4) 5 ft. heroic strength, Spell-Like pounce Abilities (CL 2nd; concentrationStr +3)3,Constant-know Dex 15, Con 12, direction, Int 10,2Wis speak 12,with Chaan 1 bite +11 (1d4+1), 2 claws 5 ft. +11 (1d3+1) 5 ft. pounce Spell-Like Abilities (CL 7th; concentration Str +10) 12, Constant-detect Dex 16, Con 17, evil, Intmage 19, 7 Wis armor, 15, Cha spea bite +2 (1d6+1 plus void 5 ft. bite), 25tentacles ft. -3 (1d3) Str 12, Dex 15, Con 16, Int 3,1Wis 12, Cha 1 slam +3 (1d3+1 plus 51d3 ft. acid and 5 ft.grab) constrict (1d3+1 plus 1d3 acid) Str 12, Dex 1, Con 16, Int -, Wis 1 1, Cha 1 swarm (1d6 acid plus10 distraction) ft. 0 ft. distraction (DC 11) Str 1, Dex 1, Con 10, Int -, Wis 1 1, Cha 1 2 bites +8 (1d8+2 plus 10poison) ft. 5 ft. Str 14, Dex 15, Con 13, Int 2,6Wis 13, Cha 4 slam -1 (1d3-4) 5 ft. 5 ft. breath weapon Spell-Like (15-ft.Abilities line, 1d6 (CL cold 3rd; or concentration 1d6 fire, Reflex Str +3)DC 3,Constant-detect Dex 12 half, 11, Con usable 12, evil, every Intknow 6,1d4 Wis 2 direction rounds) 11, Cha1/da 10 +3 morningstar +22/+17/+12 5 ft. (1d8+10 5 ft. plus solid blow) Spell-Like Abilities (CL 10th; concentrationStr +14) 21,Constant-detect Dex 19, Con 18,evil Int At 19, 14Will-aid, Wis 18,charm Cha +1 flaming greatsword 5 ft. +17/+12/+7 5 ft. (2d6+7/19-20 plus Spell-Like 1d6 fire) Abilities (CL 8th; concentration Str +12) 19, Constant-detect Dex 17, Con 18, evilIntAt17, 12 Will-aid, Wis 17, discern Cha incorporeal touch +165 (6d8 ft. negative 5 ft. energy plus nightmare Spell-Like curse) Abilities (CL 12th; concentrationStr +17) -, Dex 3/day-deep 18, Con slumber 15, Int 10, (DC 12Wis 18), 15,dimensi Cha 21 bite +8 (1d6 plus poison) 5 ft. 5 ft. web (+8 ranged, DC Sorcerer 14, hp 5) Spells Known (CL 5th;Str concentration 11, Dex 17, +8) Con2nd 14,(5/day)-invisibility, Int 14, 5 Wis 13, Cha m +3 shortspear +16/+11 10 (1d8+10) ft. 10 ft. transpose Spell-Like ally Abilities (CL 9th; concentration Str +11) 20, Constant-magic Dex 13, Con 25, circle Int 14, against 9 Wis 16, evil Cha At W +5 holy starknife +29/+24/+19/+14 10 ft. 10 ft. (1d6+12/x3) smite evil 1/day Spell-Like (+6 attack Abilities and (CL Cleric AC, 19th; +19 Spells concentration damage) Prepared Str +25) (CL 24,19th; Constant-detect Dex 19, concentration Con 31,evil, Int+26) 20, 19 magic Wis 9th-implosion circle 24, Cha aga rock +10/+5 15(2d6+16) ft. 15 ft. rock throwing (140 ft.), swift claw Str 32, Dex 13, Con 25, Int 7, 10Wis 12, Cha 6 bite +9 (1d4-1 plus steal 5 ft. breath), 5 ft. touch +4 melee touch (steal voice) Str 9, Dex 19, Con -, Int 14, Wis 4 16, Cha 17 bite +18 (1d6+5 plus 5grab), ft. 4 claws 5 ft. +18 (1d4+5 rake (4plus claws grab) +18, 1d4+5) Str 21, Dex 18, Con 18, Int 2, 12Wis 13, Cha 1 +1 longsword +16/+11 5 ft. (1d8+7/19-20) 5 ft. Spell-Like Abilities (CL 9th; concentration Str +14) 21, 3/day-dispel Dex 19, Con chaos, 16, Int haste, 21, 10 Wis hold20, monste Cha slam +2 (1d2-3) 2-1/2 ft. 0 ft. starlight blast Spell-Like Abilities (CL 3rd; concentration Str +8)5,Constant-detect Dex 19, Con 12, evil, Intdetect 14,3Wis magic, 17, Cha freed 2 lava blast +24 5 ft. (16d6 5fire ft. plus burn entrap and(DC entrap) Spell-Like 26, instantaneous, Abilities (CL hardness 19th; concentration 8, hp 30), burn Str +25) 20, (2d6, Constant-holy Dex DC 21, 26), Con trample 24, aura Int(DC (1d8+7, 15, 19 24) WisDC At 18, Will-fla 24) Cha light hammer 5 ft.+3 (1d4+1 5 ft. plus 1d6 heat fire) (1d6 fire) Str 13, Dex 12, Con 15, Int 12, 2 Wis 12, Cha bite +1 (1d3), 2 claws5 +1 ft. (1d2) 5 ft. blood rage Str 10, Dex 13, Con 15, Int 2,0Wis 12, Cha 6 bite +4 (1d4+2), 2 claws 5 ft. +4 (1d3+2) 5 ft. blood rage Str 14, Dex 15, Con 17, Int 2,2Wis 12, Cha 9 incorporeal touch +265 (14d6 ft. negative 5 ft. energy wailplus terror) Str -, Dex 32, Con -, Int 5, Wis 14 20, Cha 19 bite +6 (2d6+4) 10 ft. 5 ft. screech Str 17, Dex 15, Con 16, Int 6,4Wis 13, Cha 6 bite +10 (2d8+7 plus 10 disease ft. and 5 ft.paralysis) screech, paralysis (1d4+1 rounds, DC 16) Str 21, Dex 17, Con -, Int 8, Wis 6 15, Cha 14 sting +2 (1d4 plus poison) 5 ft. 5 ft. Str 11, Dex 14, Con 13, Int -, 2Wis 12, Cha 9 sting +8 (1d8+6 plus 10 poison) ft. 5 ft. Str 19, Dex 11, Con 18, Int -, 5Wis 12, Cha 13 bite +17 (3d8+16) 15 ft. 10 ft. trample (3d8+16, DC 26) Str 32, Dex 10, Con 21, Int -, 8Wis 10, Cha 4 bite +8 (2d6+7/19-20)10 ft. 5 ft. crippling bite Str 21, Dex 11, Con 15, Int -, 4Wis 10, Cha 6 bite +12 (1d6+2), 2 claws 10 ft. +12 (1d6+2), 10 ft. 2 wings smoke+10 claws (1d6+1) Str 14, Dex 21, Con 17, Int 6,8Wis 11, Cha 1 bite +5 (1d4+1), 2 claws 5 ft. +5 (1d3+1) 5 ft. blinding gaze Str 13, Dex 15, Con 15, Int 2,3Wis 12, Cha 6 bite +4 (1d6+1) 5 ft. 5 ft. Spell-Like Abilities (CL 7th; concentration Str +7)12, Constant-blink Dex 15, ConAt14, will-quickened Int 10, 3 Wis 13, dimens Cha 2 slams +9 (1d8+1) 5 ft. 5 ft. death gaze Str 13, Dex 15, Con -, Int 6, Wis 7 13, Cha 16 short sword +6 (1d2-2/19-20) 2-1/2 ft. 0 ft. Spell-Like Abilities (CL 7th; concentration Str +10) 7,At Dex will-dancing 18, Con 12, lights, Int 14, mending, 0Wis 15,prestidi Cha 1 bite +7 (1d8+1/19-205plus ft. bleed) 5 ft. bleed (1d6), blood frenzy, roar Str 13, Dex 16, Con 13, Int 2,5Wis 11, Cha 7 slam +17 (8d6+19 plus 30 1d4 ft. Con30drain ft. andabsorb grab) flesh, constrict (8d6+19 plus 1d4 Con drain) Str 36, Dex 11, Con 24, Int -,12Wis 1, Cha 1 bite +18 (3d6+5), gore 15+18 ft. (2d8+5/19-20), 15 ft. breath 2 hooves weapon +16 (60-ft. (1d8+2) cone, poison, Fortitude DC 23,Str usable 20, Dex every 8, Con 1d4 rounds), 22, Int 5,14 trample Wis 15,(4d6+7, Cha 10 bite +8 (2d6+7 plus poison), 15 ft. tail15 slap ft. (20 +3 (1d3 ft. with nonlethal tail slap) plus trip) Str 25, Dex 11, Con 21, Int -, 3Wis 10, Cha 2 bite +15 (4d6+24 plus30poison) ft. 30 ft. trample (6d6+24, DC 31) Str 43, Dex 11, Con 29, Int -, 7Wis 10, Cha 2 4 claws +13 (1d6+3 plus 5 ft. corporeal 5 ft. instability) Str 17, Dex 15, Con 16, Int 10, 9 Wis 12, Cha bite +13 (1d6+3 plus 51d6 ft. cold), 54 ft. claws +14 black (1d4+3) bile Str 16, Dex 15, Con 19, Int 11, 9 Wis 12, Cha bite +20 (2d8+12/19-20 20 ft. plus grab), 20 ft.2 claws fast +20 swallow, (2d6+12) rending claws, swallow whole (6d6 bludgeoning Str 34, Dex damage 9, Conplus 25, Int 6d64,acid 12 Wisdamage, 19, Cha 6 AC bite +6 (1d4+1 plus grab), 5 ft. 2 claws 5 ft.+6 (1d3+1) chupar, pounce Str 13, Dex 16, Con 14, Int 3,4Wis 15, Cha 6 bite +1 (1d4) 5 ft. 5 ft. Str 11, Dex 12, Con 19, Int -, 0Wis 11, Cha 2 swarm (1d6) 10 ft. 0 ft. distraction (DC 14) Str 1, Dex 15, Con 14, Int -, Wis 3 10, Cha 2 claw +5 (1d1+1 plus 1 grab) ft. 0 ft. mark quarry, strangle Str 13, Dex 11, Con -, Int 2, Wis 0 11, Cha 14 claw +11 (1d6+7 plus5grab) ft. 5 ft. mark quarry, pus burst Str 21, Dex 15, Con -, Int 2, Wis 5 13, Cha 14 2 claws +10 (1d8+4) 5 ft. 5 ft. teleportingSpell-Like burst Abilities (CL 8th; concentration Str +10) 19, 3/day-quickened Dex 14, Con -, Int dimension 13, 6Wis door 14, Cha 15 sting +7 (2d6+3) 5 ft. 5 ft. shard spike Spell-Like +7 (3d6, Abilities range increment (CL 4th; concentration 60 ft.) Str +6)15, At Will-detect Dex 14, Con magic, 13, Int ghost 6,4Wis sound 13, Cha (DC 1 bite +23 (2d6+5 plus 10 energy ft. drain 10 and ft. (15 grab), ft.devour with 2 claws tail) soul, Spell-Like +23 energy (1d8+5 drain Abilities plus (1 level, energy (CL 17th; DC drain), 25) concentration tail slap +18 Str +24) 21, (1d12+2 Constant-deathwatch, Dex 25, plus Con energy 24, Int drain) 14, 17displacement, Wis 15, Cha t bite +6 (1d4+1 plus disease) 2-1/2 ft. 0 ft. soul lock Spell-Like Abilities (CL 6th; concentration Str +7)12, Constant-detect Dex 11, Con 13, good, Int detect 8,3Wismagic 13, Cha At 1W bite +11 (2d6+4), 2 claws 10 ft. +11 (1d6+4) 10 ft. breath weapon Spell-Like (30-ft.Abilities cone; 6d6 (CLfire 8th;damage; concentration ReflexStr +10) DC18, 17 Constant-detect Dex for half; 13, Con usable 16, good, once Int 11, detect 8 every Wismagic, 1d4 14, Cha roun se 5 claws +21 (1d6+8/19-20) 10 ft. 10 ft. rend (2 claws, Spell-Like 1d8+12 Abilities plus 2 (CL Con12th; damage) concentrationStr +15) 27,Constant-detect Dex 20, Con 22,magic, Int 7, 14Wis see 17, invisibility Cha 1 sleep spittle 10+11 ft. (sleep) 10 ft. rake (2 claws Spell-Like +13, 1d6+4) Abilities (CL 9th; concentration Str +11) 18, Constant-detect Dex 15, Con 18, magic, Int 9, 10water Wis 11, walk Cha At 1W
+1 composite 10 ft. longbow 10+18/+13 ft. breath (2d6+8/x3 of flies Spell-Like plus contagion) Abilities (CL 10th; concentrationStr +13) 25,Constant-deathwatch, Dex 24, Con 23, Int 16, 10detect Wis 21, good Cha At bite +20 (2d8+6/19-20 10plus ft. disease), 10 ft. 2 claws +19 (2d6+6 Spell-Like plus hunger) Abilities (CL 11th; concentrationStr +15) 22,Constant-detect Dex 22, Con 21,good, Int 21, 14detect Wis 17, magic, Cha s 2 bites +28 (2d8+12/19-20 20 ft. plus20 grab), ft. 4 claws drain+28 soul,(2d6+12 Spell-Like soul-drained plus Abilities grab), breath, (CL gore trample 20th; +28 concentration (2d8+12) (2d8+18, DCStr +27) 32) 35,Constant-air Dex 26, Conwalk, 37, Int true 12, 20seeing, Wis 26,unholy Cha 2 claws +18 (2d6+7/18-20/x3 5 ft. plus 5 ft.grab and constrict 1d6 bleed), (2d6+10) Spell-Like tentacles Abilities +16 (1d10+3 (CL 11th;plus concentration poison) Str +14) 25,Constant-detect Dex 18, Con 24,good, Int 14, 11detect Wis 15, magic, Cha s +2 wounding halberd10 2d8+18/19-20/x3, ft. 10 ft. bite weapon +24 (1d8+5) steep Spell-Like Abilities (CL 18th; concentrationStr +23) 32,Constant-true Dex 23, Con 30, seeing, Int 17, 19 unholy Wis 18, aura Cha (DC +2 quarterstaff +22/+17/+12 5 ft. (1d6+9 5 ft. plus energy drainingdrain) weapon, Spell-Like or 2 energy claws Abilities +20 drain (1d4+5 (CL (1 level, 15th; plus concentration DC energy 21), fear drain) Str gaze, +19) 21,soul Constant-air Dexcrush 16, Conwalk, 23, Int true 17, 15seeing Wis 17, At Cha will-g kukri +8 (1d3-1/18-205 plus ft. black5 smear ft. poison) death throes, Spell-Like poison Abilities use, sneak (CLattack 4th; concentration +2d6, soul harvest Str +6)9, Constant-detect Dex 18, Con 12, magic Int 10, At3Wis Will-bleed 11, Cha (DC 1 electrical jolt 10 +8 ft. ranged 5 ft.touch (4d6 breath electricity) weapon (30-ft. line, 8d6 acid damage, ReflexStr DC18, 17 Dex for half, 13, Con usable 16,every Int 3,8 1d4 Wisrounds) 11, Cha 5 bite +7 (1d6+3), tentacles 5 ft. +8 (2d4+3 5 ft. plus constrict grab) (2d4+4) Spell-Like Abilities (CL 6th; concentration Str +7)16, At Will-minor Dex 13, Con image 15, Int (DC 10, 413) Wis 11, Cha bite +16 (1d6+6), 2 claws 5 ft. +16 (1d8+6), 5 ft. gore enslave +16 (2d6+6) soul, Spell-Like horns, powerful Abilities (CL charge 12th; (gore, concentration 4d6+12)Str +15) 22,At Dex will-command 13, Con 24, (DC Int 15, 10 14), Wis greater 17, Cha tele slime +20 (1d6 5 ft. plus 3d6 5 ft. acid and smothering entangle) Spell-Like Abilities (CL 12th; concentrationStr +16) 26,At Dex will-create 25, Con water, 24, Int greater 15, 13 Wisteleport 19, Cha(s bite +25 (2d6+12 plus202d4 ft. Strength 20 ft.drain), (30 ft.paralyzing 2with claws tail +25 slap) Spell-Like gaze, (2d6+12), rendAbilities (2 2claws, pincers (CL 2d6+18) 15th; +23 (1d12+6), concentration tail Str slap +18) 35, +23 Constant-detect Dex (2d6+6) 19, Con 29,good, Int 10, 17fly, Wis true 26, seeing Cha +1 black flame knife 10 +29/+24/+19/+14 ft. 10 ft. (1d6+11/19-20 black flame Spell-Like knives, plus energy death-stealing Abilities drain), (CL 3 +1 19th; gaze, black concentration multiweapon flame knives Str +27) mastery 30, +29Constant-true Dex (1d6+6/19-20 23, Con 35, seeing plus Int energy 22, 19 At Will-deeper Wisdrain), 23, Cha bitd bite +14 (1d6+2 plus 51d6 ft. Dexterity 5 ft. drain), sneak 2 claws attack +14 Spell-Like (1d4+2) +5d6 Abilities (CL 10th; concentrationStr +15) 14,Constant-tongues Dex 18, Con 19, Int 3/day-detect 18, 10 Wis 17,though Cha bite +12 (2d6+4), 2 claws 10 ft. +12 (1d8+4) 5 ft. destructive harmonics Str 18, Dex 13, Con 16, Int 13, 9 Wis 18, Cha bite +5 (1d6 plus 1d65acid ft. and disease) 5 ft. Spell-Like Abilities (CL 8th; concentration Str +9)11, At will-greater Dex 18, Con teleport 14, Int(self 9,4Wis plus 15, 50Cha lbs.1o bite +23 (4d8+7), 3 tongues 10 ft. +2310(2d6+7/19-20 ft. (20 ft.blood withplus drain tongues) grab) Spell-Like (1d4 ConAbilities damage), (CLconstrict 17th; concentration (1d6+7), possession, Str +24) 24,At Dex will-acid strangle 23, Con arrow, 25, Int greater 25, 17 Wis dispel 26, magi Cha 2 claws +22 (2d8+7/19-20/x3), 5 ft. 2 5 tentacles ft. (10 ft. tentacle with +20 tentacle) (1d6+3 cage Spell-Like plus (4d8+10 grab) Abilities bludgeoning, (CL 14th; ACconcentration 17, 18 hp) Str +19) 24,Constant-fly, Dex 25, Con spider 25, Intclimb, 22, 15 Wis true 21,seeing Cha bite +29 (2d6+12 plus10burn), ft. 2 claw 10 ft.+29 (1d8+12 burn (2d6, plus Spell-Like DC burn), 31), gore hellfire Abilities +29 (2d8+12 (CL 17th;plus concentration burn), 2 wings Str +24) 34, +27 Constant-fire Dex (1d8+6) 26, Con shield, 35, Int 24, true 18 Wis seeing 23, At Cha wi tentacles +7 (3d6+4 plus 10 ft.grab) 15 ft. savage bite (+7 melee, 2d6+4/18-20 plus poison), unholy Str 17,blood Dex 17, Con 16, Int 3,5Wis 12, Cha 8 rapier +4 (1d6+1/18-20) 5 ft. 5 ft. Spell-Like Abilities (CL 1st) 3/day-detect undead Str 13, Dex 17, Con 10, Int 10, 1 Wis 8, Cha 1 bite +14 (2d6+8/19-20 15plus ft. grab), 15 2ft.clawspounce, +4 (1d8+8) rake (2 talons +14, 1d8+8) Str 26, Dex 13, Con 19, Int 2,8Wis 15, Cha 1 bite +1 (1d3-1 plus poison) 2-1/2 ft. 0 ft. Str 8, Dex 15, Con 14, Int 2, Wis 0 11, Cha 5 tail slap +8 (2d6+9) 15 ft. 15 ft. trample (2d6+9; DC 19) Str 23, Dex 14, Con 17, Int 2,4Wis 13, Cha 1 bite +15 (2d8+18 plus15grab) ft. 15 ft. swallow whole (2d6+12 bludgeoning, AC 16, hp 10) Str 34, Dex 13, Con 22, Int 2,7Wis 13, Cha 9 bite +15 (1d8+10), 2 5claws ft. +15 5(1d6+7), ft. 2breath wings weapon +10Spell-Like (1d4+3) (60-ft.Spells Abilities line, 6d6 Known (CL acid, 8th; (CL DC concentration 1st; 16)concentration Str +9)24, At+2) Will-obscuring Dex 1st13, (4/day)-color Con 15, mist, Intspray speak 15, 8 Wis (DC with 12, 12), anima Cha tou bite +23 (2d6+15), 2 10 claws ft. +23 5(1d8+10), ft. (10 ft. breath tail withslap bite) weapon +18 Spell-Like (1d8+15), (80-ft.Spells Abilities line, 2 wings 12d6 Known (CL +18 acid, 14th; (CL (1d6+5) DC concentration 7th; 21) concentration Str +17) 30,+10) At Dex Will-control 3rd 11,(5/day)-aqueous Con 19, water, Int 19, 14 obscuring Wis orb*16, (DC mist, Cha 16 bite +34 (2d8+21 plus151d2 ft. Str), 10 2 claws ft. (15+34 ft.breath with (2d6+14), bite) weapon Spell-Like tail(100-ft. slapSpells Abilities +29 line, (2d6+21), Known 20d6 (CL 22nd; acid, (CL 2 wings DC 15th; concentration 27), +29 concentration capsize, (1d8+7) Str+27) 38, crush, +20) Dex At Will-control desiccating 9, 7thCon (4/day)-control 23,water, Int bite23, 22 obscuring Wis weather, 20, Cha mist, mas 2 bite +13 (2d6+6), 2 claws 5 ft. +14 (1d8+4), 5 ft. 2 wings breath+11 weapon Spell-Like (1d6+2), (40-ft. tail Abilities cone, slap +11 6d8 (CL(1d8+6) electricity, 10th; concentration DC 18) Str +12) 18,At Dex Will-fog 11, Con cloud, 17, Int obscuring 12, 10 Wismist 16, Cha bite +22 (2d8+10/19-20), 15 ft.2 claws 10+22 ft. (15 (2d6+7), ft.breath withtail bite) weapon slap Spell-Like +19 (50-ft. (2d6+10), Spells Abilities cone,Known 12d8 2(CL wings 16th; electricity, (CL +19 concentration 5th; (1d8+3) concentration DC 23),Str crush +20) 24,+9) At Dex Will-fog 2nd 9, (5/day)-blur, Concloud, 21, Int obscuring 16, see 16Wis invisibility 20, mist, Cha solid 1st 1 bite +32 (4d6+16/19-20 20 ft. plus 2d6 15sonic), ft. (20 2ft.breath claws with bite) weapon +32Spell-Like (2d8+11), (60-ft.Spells Abilities tail cone, slap Known 20d8 (CL +2924th; electricity, (2d8+16), (CL concentration 13th; DC concentration 2 wings 29),Str crush, +29 +30) 32,(2d6+5) At +19) Dex tail Will-fog sweep 7, 6thCon (5/day)-chain cloud, 25, Int obscuring 20, 24Wis lightning 24, mist, Cha (DC solid 22 bite +10 (1d8+4), 2 claws 5 ft. +10 (1d6+3), 5 ft. (10 ft. 2 wings breath with bite) +5 weapon (1d4+1) Spell-Like (30-ft.Abilities cone, 6d4 (CLsonic, 7th; concentration DC 16) Str +11) 17, AtDex Will-color 14, Con spray 17, Int (DC12, 15) 7 Wis 13, Cha bite +19 (2d6+9/19-20), 10 ft. 2 claws5+18 ft. (10 (1d8+6), ft. breath withtail bite) weapon slap Spell-Like +16(40-ft. (1d8+9), Spells Abilities cone, 2 Known wings 12d4 (CL 13th; sonic, +16 (CL (1d6+3) concentration 1st; DCconcentration 21) Str +18) 23,+7) At Dex Will-color 1st12, (5/day)-shield, Conspray 21, Int (DC 16, 13 unseen 17), Wisglitterdust 17, servant Cha bite +30 (2d8+15/19-20), 10 ft.2 claws 5 ft. +29 (10(2d6+10), ft. breath with bite) tail weapon slap Spell-Like +27 (50-ft. (2d6+15), Spells Abilities cone,Known DC (CL 2 wings 27, 21st; (CL 20d4 +27 concentration 9th; sonic, (1d8+5) concentration DC Str 27), +29) 31, crush +17) At Dex Will-color 4th 10,(6/day)-dimension Conspray 25, Int (DC 20, 2119), Wis door, glitterdust 21, phan Cha bite +17 (1d8+12 plus5 3ft.fire), 2 5claws ft. +17 breath (1d6+8), weapon 2Spell-Like wings (30-ft. +12Spells Abilities cone, (1d4+4) Known 6d6 (CLfire, 9th; (CL DC concentration 1st; 17)concentration Str +10) 21, At +2) Dex Will-burning 1st14, (4/day)-flare Con 17, hands Intburst* 14, (DC 9 Wis 12) (DC14, 12), Cha gr bite +22 (2d6+12/19-20 10 ft. plus 6 fire), 5 ft. (10 2 claws ft. breath with +22 bite) (1d8+8/19-20), weapon Spell-Like (40-ft.Spells Abilities cone, tail slap Known 12d6 (CL +1715th; fire, (CL (1d8+12), DC concentration 7th;22) concentration 2 wings Str +18) +17 27,+10) (1d6+4) At Dex Will-burning 3rd 12,(5/day)-dispel Con 21, hands Int 18, 15 (DC magic, Wis 14), 18, fireball scorch Cha ( bite +33 (2d8+18/19-20 15 ft. plus 1010 fire), ft. (15 2 claws ft.breath with +33 bite) weapon (2d6+12/19-20), Spell-Like (50-ft.Spells Abilities cone, tailKnown DC slap (CL28, +31 23rd; (CL 20d6 (2d6+18), 15th; concentration fire concentration plus 2 wings special), Str +28) 35, +31 Constant-fire +20) crush, Dex (1d8+6) 10, 7th magma Con (4/day)-greater shield 25, breath Int (warm) 22, 23 Wis polymorph, At22, Will-bu Chap bite +15 (2d6+7/19-20), 10 ft. 2 claws5+15 ft. (10 (1d8+5), ft. breath with2bite) wings weapon Spell-Like +13(40-ft. (1d6+2), Spells Abilities cone, tail Known 6d8 (CL slapneg. 11th; +13 (CLenergy, (1d8+7) concentration 1st; concentration DC 18)Str +14) 21,+4) At Dex Will-darkness 1st12, (4/day)-inflict Con 17, Int light 16, 11 Wis wounds 17, Cha (DC bite +33 (4d6+18/19-20), 20 ft.2 claws 15+33 ft. (20 (2d8+12), ft.breath with bite) tail weapon slap Spell-Like +31 (60-ft. (2d8+18), Spells Abilities cone,Known 20d8 (CL 2 wings 25th; neg. (CL+31 energy, concentration 15th; (2d6+6) concentration DC 29), Str +32) create 35,At +22) Dex Will-darkness, shadows, 8, 7thCon (5/day)-destruction 25, crush, Intproject 24, shadow 25Wis image, 25, (DC breath Cha shad 24), (1 2 2 hooves +16 (2d6+75plus ft. 1d6 electricity) 5 ft. breath weapons, flying charge Space 10 ft.; Reach 10 Strft.24, Dex 17, Con 21, Int 16, 10 Wis 18, Cha bite +9 (2d8+6 plus grab) 5 ft. 5 ft. darting charge Str 19, Dex 15, Con 14, Int -, 5Wis 12, Cha 9 bite +6 (2d6+3) 5 ft. 5 ft. (10 ft. extending with bite) jaw Str 15, Dex 13, Con 14, Int -, 3Wis 12, Cha 5 bite +10 (2d6+5 plus 10 1d6ft.fire), tail 10 slap ft. +5fireball (1d6+2) breath Str 21, Dex 13, Con 16, Int 9,6Wis 12, Cha 1 bite +8 (1d8+4), tail slap 10 ft.+3 (1d8+2) 10 ft. acidic cloud Str 19, Dex 14, Con 14, Int 9,5Wis 11, Cha 1 bite +13 (2d6+6 plus 10 1d6ft.cold), 10 tailft.slap +8freezing (1d8+3)mist breath Str 22, Dex 13, Con 18, Int 8,8Wis 9, Cha 13 bite +12 (1d8+6 plus 10 1d6ft.electricity), 10 ft. tail slap ball +7 lightning (1d8+3) breath, capsize Str 23, Dex 15, Con 18, Int 8,7Wis 10, Cha 9 greataxe +5 (1d12+4/x3 5 ft.plus nausea) 5 ft. or slam +5 (1d10+4 plus nausea) Str 17, Dex 10, Con -, Int 8, Wis 2 10, Cha 13 +1 keen longsword +14/+9 5 ft. (1d8+6/17-20 5 ft. plus chilling 1d6blade, cold) death's calling, summon mount Str 20, Dex 14, Con -, Int 14, 7Wis 16, Cha 18 bite +5 (1d8+3 plus grab), 10 ft. 5 tentacles 10 ft. +3 (1d4+1 sinkhole, plus swallow grab) whole (2d8+4 bludgeoning, AC 13,Str 4 hp) 17, Dex 11, Con 18, Int 2,3Wis 11, Cha 1 2 claws +6 (1d6+1 plus 5 ft.grab) 5 ft. dazzling burst Spell-Like Abilities (CL 3rd; concentration Str +6)13, 1/day-plane Dex 15, Con shift12, (self Intonly, 13, 4 Wis to Plane 14, Cha of S slam +4 (1d4+1 plus 51d3 ft. cold) 5 ft. numbing cold (DC 12) Str 12, Dex 8, Con 13, Int 4, Wis 2 11, Cha 11 slam +7 (1d6+4 plus 51d4 ft. cold) 5 ft. numbing cold (DC 14) Str 16, Dex 10, Con 15, Int 4,4Wis 11, Cha 1 2 slams +12 (1d8+5 plus 10 ft.1d6 cold) 10 ft. numbing cold (DC 17) Str 20, Dex 12, Con 17, Int 6,8Wis 11, Cha 1 2 slams +15 (2d6+7 plus 15 ft.1d8 cold) 15 ft. numbing cold (DC 19) Str 24, Dex 16, Con 19, Int 6, 10Wis 11, Cha 1 2 slams +20 (2d8+9 plus 15 ft.2d6 cold) 15 ft. numbing cold (DC 20) Str 28, Dex 18, Con 19, Int 8, 13Wis 11, Cha 1
2 slams +24 (2d10+10/19-20 15 ft. plus 15 ft. 2d8 cold) numbing cold (DC 22) Str 30, Dex 20, Con 19, Int 10, 16 Wis 11, Cha slam +5 (1d4 plus 1d3 5 ft. electricity) 5 ft. metal mastery, spark leap Str 10, Dex 15, Con 10, Int 4,2Wis 11, Cha 1 slam +8 (1d6+3 plus 51d4 ft. electricity) 5 ft. metal mastery, spark leap Str 14, Dex 19, Con 12, Int 4,4Wis 11, Cha 1 2 slams +13 (1d8+3 plus 10 ft.1d6 electricity) 10 ft. metal mastery, spark leap Str 16, Dex 23, Con 14, Int 6,8Wis 11, Cha 1 2 slams +16 (2d6+5 plus 15 ft.1d8 electricity) 15 ft. metal mastery, spark leap Str 20, Dex 27, Con 16, Int 6, 10Wis 11, Cha 1 2 slams +20 (2d8+6 plus 15 ft.2d6 electricity) 15 ft. metal mastery, spark leap Str 22, Dex 29, Con 16, Int 8, 13Wis 11, Cha 1 2 slams +24 (2d8+8 plus 15 ft.2d8 electricity) 15 ft. metal mastery, spark leap Str 26, Dex 31, Con 16, Int 10, 16 Wis 11, Cha slam +3 (1d3 plus burn) 5 ft. 5 ft. burn (1d4, DC 9), lava puddle Str 10, Dex 8, Con 11, Int 4, Wis 2 11, Cha 11 slam +6 (1d6+3 plus 5burn) ft. 5 ft. burn (1d4, DC 12), lava puddle Str 14, Dex 8, Con 15, Int 4, Wis 4 11, Cha 11 2 slams +11 (1d8+4 plus 10 ft.burn) 10 ft. burn (1d6, DC 14), lava puddle Str 18, Dex 8, Con 15, Int 6, Wis 8 11, Cha 11 2 slams +14 (2d6+6 plus 15 ft.burn) 15 ft. burn (1d8, DC 16), lava puddle Str 22, Dex 8, Con 17, Int 6,10 Wis 11, Cha 11 2 slams +18 (2d8+7 plus 15 ft.burn) 15 ft. burn (2d6, DC 18), lava puddle Str 24, Dex 8, Con 19, Int 8,13 Wis 11, Cha 11 2 slams +22 (3d6+8 plus 15 ft.burn) 15 ft. burn (3d6, DC 20), lava puddle Str 26, Dex 8, Con 19, Int 10, 16Wis 11, Cha 1 slam +5 (1d4+3 plus 5entrap) ft. 5 ft. entrap (DC 12, 10 minutes, hardness 5, hp 5) Str 14, Dex 8, Con 13, Int 4, Wis 2 11, Cha 11 slam +7 (1d6+4 plus 5entrap) ft. 5 ft. entrap (DC 14, 10 minutes, hardness 5, hp 5) Str 16, Dex 10, Con 15, Int 4,4Wis 11, Cha 1 2 slams +12 (1d8+5 plus 10 ft.entrap) 10 ft. entrap (DC 17, 10 minutes, hardness 5, hp 10) Str 20, Dex 12, Con 17, Int 4,8Wis 11, Cha 1 2 slams +15 (2d6+7 plus 15 ft.entrap) 15 ft. entrap (DC 19, 10 minutes, hardness 5, hp 15) Str 24, Dex 16, Con 19, Int 6, 10Wis 11, Cha 1 2 slams +20 (2d8+9 plus 15 ft.entrap) 15 ft. entrap (DC 20, 10 minutes, hardness 10, hp 15) Str 28, Dex 18, Con 19, Int 8, 13Wis 11, Cha 1 2 slams +24 (2d10+10/19-20 15 ft. plus 15 ft. entrap) entrap (DC 22, 10 minutes, hardness 10, hp 15) Str 30, Dex 20, Con 19, Int 10, 16 Wis 11, Cha mwk longsword +8 (1d8+4/19-20), 5 ft. 10 ft. slam +2 blood (1d6+2 drain plus Spell-Like (1 Constitution), grab) Abilitiessneak (CL 5th; attack concentration +2d6 Str +8)18, Constant-tongues Dex 17, Con 18, Int 13, 3 Wis 15, Cha bite +2 (1d6+1 plus disease) 5 ft. 5 ft. Str 12, Dex 17, Con 16, Int -, 1Wis 7, Cha 2 bite +0 (1d6) 5 ft. 5 ft. regurgitate Str 10, Dex 8, Con 16, Int -, Wis 0 5, Cha 1 2 claws +4 (1d6+1) 5 ft. 5 ft. Spell-Like Abilities (CL 4th; concentration Str +3)12, 3/day-heat Dex 15, metal Con 12, (DC Int11) 4,2Wis 13, Cha 9 bite +25 (4d10+15 plus 15 4d6 ft. cold) 10 ft. breath weapon (60-ft. cone, 15d6 cold damage, Reflex Str DC 31, 23 Dexhalf, 16, usable Con 21, once Int 2, 16 per Wis hour), 16, Cha death 1 bite +6 (1d6+2 plus poison), 5 ft. 2 claws 5 ft. +6 (1d4+2) leap Str 14, Dex 20, Con 15, Int 2,3Wis 13, Cha 7 bite +13 (1d6+3 plus 5grab) ft. 5 ft. Str 14, Dex 14, Con 15, Int 1,1Wis 13, Cha 2 bite +13 (2d6+15 plus15grab) ft. 15 ft. swallow whole (2d6+10 bludgeoning damage, AC 15, Strhp30, 7) Dex 10, Con 23, Int 1,5Wis 13, Cha 2 rock +12 (2d6+9) 10 ft. 10 ft. rock throwing Spell-Like (120 ft.)Abilities (CL 12th; concentrationStr +13) 27,3/day-augury, Dex 17, Con 19, bestow Int 8,curse 9Wis 15, (DCCha 15),1 mwk spear20 +12/+7/+2 ft. 20(4d6+15/x3) ft. command Spell-Like giants, runes, Abilities spark(CL shower 20th; concentrationStr +24) 41,Constant-air Dex 11, Conwalk 28, Int At 14, will-charm 15 Wis 23,perso Cha rock +12 (2d6+15) 15 ft. or15 spear ft. +11rock (3d6+10/x3) throwing (140 ft.) Str 31, Dex 14, Con 22, Int 12, 11 Wis 17, Cha mwk composite 10 ft. longbow 10 ft.+9/+9/+4 (2d6+5/x3) Spell-Like Abilities (CL 7th; concentration Str +8)20, Constant-pass Dex 21, Conwithout 17, Int trace, 14, 6 Wis speak 15, Cha with bite +6 (1d8+2), 2 claws 10 ft.+6 (1d6+2) 5 ft. confusion, implant, pheromones Str 15, Dex 17, Con 15, Int 2,5Wis 12, Cha 1 2 slams +41 (6d10+13/19-20) 15 ft. 15 ft. destructive strike, trample (6d10+19, DC 38) Str 36, Dex 9, Con -, Int -, Wis 30 11, Cha 1 bomb +15 10 (8d6 ft. energy 10 damage) ft. alchemy, bombs, splash Str 27, Dex 18, Con -, Int -, Wis 12 11, Cha 1 2 slams +7 (1d8+3 plus 5 ft.disease) 5 ft. plague carrier Str 17, Dex 12, Con -, Int -, Wis 4 11, Cha 1 2 slams +23 (2d10+810 plus ft. grab)10 ft. death burst, grind, wall of gears Str 27, Dex 12, Con -, Int -, Wis 16 11, Cha 1 2 slams +16 (2d8+5 plus 10 ft.bleed)10 ft. bleed (1d8), dazzling brightness Str 20, Dex 9, Con -, Int -, Wis 12 11, Cha 1 2 slams +33 (4d10+11) 15 ft. 15 ft. fluid form, quickness Str 33, Dex 24, Con -, Int -, Wis 24 11, Cha 1 bite +14 (2d6+7), 2 claws 10 ft. +15 (1d8+7 10 ft. plusrend grab) (2 claws, 1d8+10) Str 25, Dex 13, Con 24, Int 3,8Wis 14, Cha 8 short sword +6 (1d3-4/19-20), 2-1/2 ft. bite 0 ft.+1 (1d2-4) sneak attack Spell-Like +1d6, tinker Abilities (CL 1st; concentration Str +3) 3, AtDex Will-prestidigitation 19, Con 11, Int 14, 1/hour-dimension 0Wis 14, Cha 1 bite +3 (1d4+1 plus grab), 5 ft. 2 claws 5 ft.+4 (1d3+1 plus trip) Spell-Like Abilities (CL 3rd; concentration Str +4)13, At Will-prestidigitation Dex 18, Con 15, Int1/hour-heat 8,1Wis 9, Cha meta 12 shortbow +3 2-1/2 (1d3-4/x3) ft. 0 ft. Spell-Like Abilities (CL 1st; concentration Str -1) At 3, Dex will-prestidigitation, 13, Con 11, Int speak 10,0Wis with 14,animals Cha 6 warhammer +0 (1d4-2/x3), 2-1/2 ft.bite 0-2ft.(1d3-2)speedy sabotage, Spell-Like wrecking Abilitiescrew (CL 1st; concentration Str +1) 6, AtDex Will-prestidigitation 13, Con 14, Int 12, 1/hour-rusting 0Wis 13, Cha gra 1 bite +4 (1d4+1), 4 tentacles 5 ft. -1 (1d4) 5 ft. Str 12, Dex 14, Con 13, Int 3,3Wis 14, Cha 5 longbow +6 2-1/2 (1d4-3/x3) ft. 0 ft. fiddle Spell-Like Abilities (CL 9th; concentration Str +11) 5,3/day-disguise Dex 18, Con 13, self, Intentangle 10,0Wis 13, (DCCha 13),1i spear +3 (1d6+1/x3) 5 ft. 5 ft. tangling tentacles Str 12, Dex 14, Con 13, Int 9,0Wis 10, Cha 9 dart +5 (1d3+1) 5 ft. or net 5 +5 ft. (special) favored enemy (vermin +2) Str 12, Dex 17, Con 13, Int 12, 1 Wis 12, Cha bite +5 (1d6/x3), claw5 +5 ft. (grab)5 ft. implant eggs Str 11, Dex 15, Con 14, Int 2,2Wis 12, Cha 7 bite +17 (1d8+7), 4 claws 10 ft. +17 (1d6+7) 15 ft. rend (2 claws, 1d6+10) Str 25, Dex 12, Con 18, Int 11, 11 Wis 16, Cha 3 vines +11 (1d6+7 plus 15 ft.grab and 15 pull) ft. constrict (1d6+7), hallucinatory spores, pull (vine, 5 feet), Str 25, strangle, Dex 8, Con swallow 23, Int whole 7, Wis 6(2d6+7 12, Cha bludge 10 bite +13 (1d8+5), 2 claws 10 ft. +13 (1d6+5/19-20 5 ft. pounce, plus grab) rake (2 claws +13, 1d6+5/19-20) Str 21, Dex 21, Con 19, Int 10, 9 Wis 14, Cha bite +4 (1d4+6) 5 ft. 5 ft. spit (+3 ranged touch) Str 18, Dex 16, Con 14, Int 2,1Wis 11, Cha 4 gore +3 (1d4+3) 5 ft. 5 ft. powerful charge (gore, 1d8+3) Str 14, Dex 15, Con 13, Int 2,1Wis 14, Cha 7 bite +4 (1d4+3), tail slap 10 ft.-1 (1d4+1) 5 ft. Str 16, Dex 9, Con 15, Int 2, Wis 2 12, Cha 11 bite +4 (1d6+2), 2 claws 10 ft.+4 (1d4+2) 5 ft. Str 15, Dex 15, Con 14, Int 2,3Wis 12, Cha 9
bite +8 (2d8+6) 10 ft. 5 ft. capsize, trample (1d8+6, DC 17) Str 19, Dex 10, Con 16, Int 2,5Wis 13, Cha 5 bite +17 (4d8+13/19-20 15 ft. plus grab) 15 ft. capsize, trample (2d6+13, DC 26) Str 29, Dex 8, Con 20, Int 2,10 Wis 13, Cha 5 bite +15 (2d6+3), 2 claws 5 ft. +15 (1d8+3) 5 ft. ripping gaze Spell-Like Abilities (CL 10th; concentrationStr +13) 17,Constant-air Dex 21, Conwalk 16, Int At 16, will-fog 10 Wis cloud, 21, Cha inv bite +8 (1d8+4), quills10+3ft.(1d4+2 5 ft. plus pain) howl Str 18, Dex 15, Con 15, Int 6,5Wis 14, Cha 1 scimitar +0 (1d6/18-20) 5 ft. 5 ft. Bloodline Spell-Like Sorcerer Spells Abilities Known (CL 1st; (CLconcentration 1st;Str concentration 10, Dex +4) 16, 6/day-elemental +4) Con1st 12,(4/day)-burning Int 13, 0 ray Wis(1d6 6, Cha hands fire)1 short sword +7 (1d3/19-20) 2-1/2 ft. 0 ft. electrical burst Spell-Like Abilities (CL 2nd; concentrationStr +4)11, Constant-detect Dex 16, Con 14, chaos Int 11, 3/day-command 2 Wis 11, Cha +2 bastard sword +20/+15/+10 5 ft. 5(1d10+8/19-20), ft. slamSpell-Like +13 (2d6+3) Abilities or 2 (CL slams 12th; +18concentration (2d6+6) Str +15) 22,At Dex Will-discern 19, Con 23, liesInt(DC 10, 12 17), Wisdisguise 17, Cha 2 energy bolts 15 ft.+21 (10d6 15 ft.energy) cunning reflexes, Spell-Like multiweapon Abilities (CL mastery, 22th; concentration wounding weapons Str +27) 31,Constant-detect Dex 13, Con 26,chaos, Int 14, 22 detect Wis 21, magic, Cha 2 slams +27 (2d6+1210 plus ft. 3d6 electricity 10 ft. or fists sonic of lightning and Spell-Like blindness and thunder Abilities or deafness) (CL 16th; concentrationStr +23) 35,Constant-air Dex 16, Conwalk, 23, Int true 12, 16seeing Wis 17, At Cha Will2 chains +17 (2d6+7 10 plus ft. 1d6 electricity 10 ft. and trip) Spell-Like Abilities (CL 10th; concentrationStr +13) 25,Constant-true Dex 20, Con 16, seeing Int 10, 10 At Will-clairaudie Wis 17, Cha 2 eye rays 15 +29 ft.touch15 (15d6 ft. fire/19-20 burble,plus burnburn) (6d6, DC 34), eye rays, whiffling Str 37, Dex 20, Con 33, Int 12, 26 Wis 29, Cha 4 tentacles +9 (1d6+410plus ft. poison) 15 ft. Str 18, Dex 15, Con 22, Int -, 6Wis 11, Cha 1 swarm (3d6 plus poison) 10 ft. 0 ft. distraction (DC 16) Str 1, Dex 13, Con 10, Int -, Wis 9 10, Cha 2 ray +16 ranged 5 ft. touch5(by ft. spell) breath weapon Spell-Like (60-ft.Abilities cone, 11d6 (CL 11th; fire, Reflex concentration DC 19 Str half, +13) 14, usable Constant-mage Dex 20, once Con every 19,armor Int 1d412, 11 rounds), 3/day-aid, Wis 15, positiv Cha cure 2 slams +6 (1d6+2 plus 5 ft.grab) 5 ft. captivating lure Str 15, Dex 16, Con 15, Int 8,3Wis 12, Cha 1 rock +8 (1d6+4) 5 ft. 5 ft. animated hair, Spell-Like stunning Abilities laugh,(CL rock 6th; throwing concentration (100 ft.)Str +7)19, At will-animate Dex 17, Conrope, 14, Int shatter 12, 3 Wis (DC 14, 13), Cha sto bite +2 (1d6), 2 claws5 +2 ft. (1d4) 5 ft. skullface Str 11, Dex 14, Con 13, Int 6,2Wis 12, Cha 1 +1 scimitars +14/+14/+9/+9/+4 10 ft. 5 (1d6+6/15-20 ft. Wisdom plus 1drain Spell-Like Wisdom drain Spells Abilities onKnown first (CLhit 12th; (CL each concentration 6th; round) concentration or touch Str +17) 20, +16 +11) At Dex Will-charm (1d4 3rd 19,Wisdom (4/day)-haste Con 17, monster drain) Int 16, 12 2nd (DC Wis (6/day)-dea 19), 16, ventr Cha mwk bolas15 +23 ft. (1d8+8) 15 ft. web (+24 ranged, Spell-Like DCAbilities 25, 15 hp), (CL web 15th;weaponry concentrationStr +21) 26,Constant-arcane Dex 29, Con 26, sight, Int 21, 15freedom Wis 17, of Cha mo +1 club +7 (1d8-1) 5 ft. 5 ft. Spell-Like Abilities (CL 4th; concentration Str +7)7, Constant-shillelagh Dex 16, Con 13, Int At14, will-dancing 2Wis 15, Cha lights 1 bite +10 (2d6+7/19-20), 10 ft. 2 hooves 5 ft.+5 (1d6+2) lure, powerful bite Str 21, Dex 12, Con 18, Int 11, 6 Wis 14, Cha light crossbow 5 ft. +2 (1d8/19-20) 5 ft. Str 10, Dex 12, Con 10, Int 13, 1 Wis 13, Cha 2 claws +9 (1d3+1) or5 dagger ft. +9 5 ft. (1d3+1/19-20 sneakplus attack Spell-Like poison) +3d6 Abilities (CL 8th; concentration Str +11) 13, AtDex Will-dancing 18, Con 15, lights, Int 14, flare 4 Wis (DC16, 13), Cha gh mwk throwing 5 ft. axe +75(1d6+3) ft. favored enemy (orcs +2) Ranger Spells Prepared Str 16, (CLDex 1st;14, concentration Con 13, Int+2) 12, 4 1st-detect Wis 12, Cha poi mwk throwing 10 ft.axe +710 (1d6+5) ft. favored enemy (orcs +2) Ranger Spells Prepared Str 21, (CLDex 1st;14, concentration Con 19, Int+2) 12, 4 1st-detect Wis 12, Cha poi dagger +4 5(1d4+4/19-20) ft. 5 ft. rage (8 rounds/day), rage powers (animal fury) Str 19, Dex 13, Con 18, Int 10, 2 Wis 14, Cha dagger +3 5(1d4+3/19-20) ft. 5 ft. rage (8 rounds/day), rage powers (animal fury) Str 23, Dex 13, Con 23, Int 10, 2 Wis 14, Cha mwk dagger 5 ft. +6 (1d4+1/19-20) 5 ft. sneak attack +2d6 Str 13, Dex 16, Con 12, Int 10, 3 Wis 16, Cha mwk dagger 5 ft. +6 (1d6+6/19-20) 5 ft. pounce, rake (2 claws +8, 1d8+6), sneak attack +2d6 Str 23, Dex 16, Con 17, Int 10, 3 Wis 16, Cha slam +14 (2d6+13 plus 10 burn ft. and 5 ft. grab) burn (2d6, DC 19), constrict (2d6+13 plus burn) Str 28, Dex 1, Con 21, Int -, Wis 6 1, Cha 1 bite +8 (1d6+2 plus grab), 5 ft. 2 slam 5 ft. +8(10 (1d4+2 ft. blood with plus slam) drain poison) (1d2 Constitution), shriek Str 15, Dex 18, Con 17, Int 8,3Wis 13, Cha 1 gore +14 (4d8+13) 10 ft. 5 ft. powerful charge (4d8+13), trample (2d8+13, DC 23)Str 28, Dex 10, Con 21, Int 2,6Wis 13, Cha 3 2 claws +12 (1d10+7)10 ft. 5 ft. Str 25, Dex 10, Con 17, Int 2,6Wis 13, Cha 6 gore +7 (2d6+5), 2 hooves 10 ft. +2 (1d4+2) 5 ft. powerful charge (4d6+7) Str 20, Dex 15, Con 18, Int 2,3Wis 15, Cha 5 2 claws +10 (1d8+7 plus 15 ft.trip) 10 ft. rend (2 claws, 1d8+10) Str 25, Dex 10, Con 19, Int 2,5Wis 13, Cha 6 mwk Large falchion +8/+3 10 ft. (2d6+3/18-20) 10 ft. Spell-Like Abilities (CL 9th; concentration Str +11) 15, 3/day-dimension Dex 14, Con 16,door, Int 20, invisibility 6 Wis 17,(self Chao javelin +6 (1d8+4) 10 ft. 10 ft. Str 19, Dex 18, Con 17, Int 6,3Wis 10, Cha 7 javelin +6 (2d6+7) 15 ft. 15 ft. Str 25, Dex 16, Con 23, Int 6,5Wis 10, Cha 7 4 tentacles +14 (1d4+1 5 ft.plus grab) 5 ft. deadly embrace Str 12, Dex 23, Con 23, Int 14, 8 Wis 14, Cha club +4 (1d6+3) or slam 5 ft.+4 (1d4+3) 5 ft. Str 14, Dex 13, Con 15, Int 10, 2 Wis 12, Cha bite +15 (2d6+9 plus 15 grab), ft. 2 tentacles 15 ft. +13 light (1d8+4) pulse, pod prison Str 28, Dex 10, Con 21, Int 5,8Wis 12, Cha 1 bite +10 (1d8+6 plus 5bleed, ft. disease, 5 ft. and grab) bleed (2d4), blood drain (1d2 Constitution) Str 18, Dex 25, Con 17, Int -, 6Wis 13, Cha 6 swarm (2d6 plus disease 10 ft.and bleed) 5 ft. bleed (1d6), disease (malaria, DC 13), distraction (DC Str13) 1, Dex 13, Con 10, Int -, Wis 5 12, Cha 9 2 claw +13 (1d6+1) 5 ft. 5 ft. mind-warping Spell-Like gaze Abilities (CL 12th; concentrationStr +16) 12,Constant-blur Dex 19, Con 16, At Will-detect Int 17, 9 Wisthoughts 19, Cha bite +32 (6d6+16/19-20 30 ft. plus grab), 30 ft.4 (60 tentacles ft.spore with+27 cough, tentacle) (3d8+8/19-20 constrict (3d8+16), plus grab)swallow whole (20d8 Stracid, 42, Dex AC 28, 9, Con 41 hp) 29, Int 18, 23Wis 28, Cha 2 bite +6 (1d8+4 plus paralysis) 5 ft. 5 ft. dance of death Str 16, Dex 17, Con -, Int -, Wis 3 11, Cha 1 bite +13 (1d8+7 plus 10 poison), ft. 25claws ft. +13rend (1d6+7) (2 claws, 2d6+7)Sorcerer Spells Known (CL 7th;Str concentration 24, Dex 16, +17) Con 23, 3rd Int (5/day)-lightning 19, 7 Wis 18, Cha bol spray +15 5touch ft. (poison) 5 ft. drowning kiss Spell-Like Abilities (CL 12th; concentrationStr +17) 11,At Dex Will-control 29, Con 24, water, Int 14, suggestion 6 Wis 22, Cha (DC bite +32 (4d10+18/19-20 20 ft.plus 4d6 20 ft. cold and channel grab), negative sting Spell-Like +32energy (4d6+18/19-20 Abilities (9d6,(CL DC18th; plus 31, 9/day), 4d6 concentration coldenergy and Str poison) +24) drain 41,Constant-air (1 Dex level, 10, DC Con28), walk, -, Intswallow detect 20,18Wismagic, whole 21, Cha (4d10 mag 23 2 claws +28 (3d6+15/19-20 15 ft. plus154d6 ft. cold)channel energy Spell-Like (8d6,Abilities DC 29, (CL 8/day), 16th; fear concentration gaze, swiftStr sundering +21) 35,Constant-air Dex 14, Conwalk, -, Int detect 20,15Wismagic, 21, Cha mag 21 bite +35 (5d10+22/19-20 30 ft.plus 4d6 30 ft. cold, energy channel drain, energy Spell-Like and (10d6, grab), Abilities tail DC slap 33,(CL 10/day), +30 20th; (4d8+12/19-20 concentration energy drainplus Str (2+27) levels, 49, 4d6Constant-detect Dex cold) DC 16,31), Con swallow -, Int magic, 22, whole 21Wis magic (5d10+28 21, fang, Cha 25 sb bite +23 (4d10+18/191520 ft. plus 4d6 15 ft.cold and channel magicenergy drain) Spell-Like (7d6,Abilities DC 28, (CL 8/day) 14th; concentrationStr +19) 31,Constant-detect Dex 18, Con -, Int magic, 18,12Wis magic 21, fang Cha At 21 shortspear +7 (1d6+5), 5 ft.bite +2 (1d4+2) 5 ft. Str 21, Dex 13, Con 18, Int 8,2Wis 12, Cha 6 composite5longbow ft. +4 5 ft. (1d8+2/x3) Spell-Like Abilities (CL 1st; concentration Str +0) 15, 1/day-magic Dex 15, Con stone 14, Int 8,1Wis 14, Cha 8 mwk heavy pick +9 (1d4+6/x4) 5 ft. 5 ft. earth mastery, Spell-Like pech magic, Abilitiesstone (CL 10th; knowledge concentrationStr +11) 19,3/day-stone Dex 12, Conshape, 13, Intstone 12, 3 Wis tell 13, Cha
gore +9 (1d6+3/18-20), 5 ft.2 hooves 5 ft. +3 (1d4+1) horrific critical, shadow mark Str 17, Dex 16, Con 17, Int 11, 5 Wis 14, Cha slam +2 (1d4) 5 ft. 5 ft. Str 11, Dex 10, Con 13, Int 10, 2 Wis 11, Cha acid pellet 5+5ft.touch (2d6 5 ft. acid plus spores) Str 5, Dex 10, Con 15, Int -, Wis 4 11, Cha 1 5 ft. 5 ft. frightener, telekinesis Str -, Dex 13, Con -, Int 5, Wis 2 12, Cha 12 bite +3 (1d4+1) 5 ft. 5 ft. Str 12, Dex 15, Con 12, Int 2,0Wis 12, Cha 5 swarm (2d6 plus distraction) 10 ft. 0 ft. distraction (DC 14) Str 7, Dex 16, Con 17, Int 2, Wis 2 12, Cha 11 bite +19 (2d6+7), 2 claws 10 ft. +19 (1d8+7), 10 ft. tailconstrict +17 (1d8+3 (1d8+7), Spell-Like plus inflict grab) Abilities warpwave, (CL 10th; sneak concentration attack +4d6 Str +15) 24,Constant-detect Dex 17, Con 18,law, Int 23, 13 tongues Wis 18, At Will-d Cha bite +31 (4d8+9 plus 10 warpwave), ft. 102ft.claws +31 constrict (2d6+9 (1d8+9), Spell-Like plus warpwave), reshape Abilities reality tail (CLslap 17th; +29 concentration (2d8+4 plus Str +24) grab) 29,Constant-detect Dex 21, Con 24,law, Int 20, 23 tongues Wis 25, At Will-c Cha bite +14 (1d8+5) , tail10 slap ft. +11 (1d6+2 10 ft. plus adaptive grab), 2strike, Spell-Like tentacles coalesce +11 Abilities (1d6+2 chaos, (CLplus constrict 7th;confusion) concentration (1d6+5) Str +9)20, Constant-detect Dex 17, Con 20, law Int At 11, Will-acid 9 Wis 16, arrow, Cha f bite +8 (1d3-2), tail slap 2-1/2 +3ft.(1d3-2 0 ft.plus confusion) Spell-Like Abilities (CL 6th; concentration Str +7)7, Constant-detect Dex 17, Con 10, law IntAt8,Will-dancing Wis 3 8, Cha 13 ligh bite +23 (2d6+11 plus151d8 ft. bleed 15and ft. (30 rotting ft.bleed, with curse), claws) horrific 3Spell-Like claws appearance +23 Abilities (1d8+11 (DC (CL 21) plus 14th; 1d8concentration bleed) Str +18) 32,Constant-true Dex 9, Con 28, seeing Int 5,14 3/day-dimension Wis 20, Cha 19 2 slams +19 (1d6+8/19-20 10 ft. plus51ft. Con (10damage), ft. horrific with slams bite appearance Spell-Like +19 and (2d6+8 tentacles) (DC Abilities plus 20) poison), (CL 12th; 2 tentacles concentration +14Str (1d6+4) +16) 26,Constant-air Dex 18, Conwalk, 24, Int arcane 13, 12 Wis sight 17,AtCha will bite +6 (1d6+1 plus spores) 2-1/2 ft. 0 ft. horrific appearance Spell-Like(10 Abilities feet, DC (CL9) 6th, concentration Str +4)12, Constant-detect Dex 12, Con 11, law,Int detect 11, 3 Wis magic, 8, Cha fly 1/ 7 2 claws +31 (4d6+15/19-20 30 ft. plus30grab), ft. 4 wings abyssal +26 transformation, Spell-Like (2d8+7) Abilities entropic (CLbeams, 20th; concentration horrific appearance Str +28) 40,Constant-cloak Dex (DC8,30) Con 31,of Intchaos 29, 24Wis (DC 30, 26), Cha fore 2 4 bites +15 (1d6+3/19-20 5 ft. plus 1d4 5 ft.acid), bite horrific +15appearance (2d6+3/19-20 Spell-Like(DC Abilities plus 18)1d4 (CL acid) 10th; concentrationStr +13) 16,At Dex Will-acid 21, Con arrow 24, Int 7/day-fear 9, 10Wis 19, (DC Cha 17), 1 bite +12 (1d8+6), 4 tentacles 10 ft. +810 (1d4+3 ft. plus braincloud, grab) Spell-Like horrific appearance Abilities (CL (DC 7th;15), concentration constrict (1d4+6) Str +9)22, Constant-tongues Dex 16, Con 23,AtInt Will-command 12, 7 Wis 19, Cha (DC 3 stings +27 (1d6+8/19-20 10 ft. plus10 ability ft. drain), horrific 5 tentacles appearance Spell-Like +22 (1d6+4 (DC Abilities 27), plus savage (CL2d6 18th; acid) stingers concentrationStr +25) 26,Constant-cloak Dex 34, Con 29, ofInt chaos 24, 20 Wis (DC27, 25),Cha disp short sword +10 (1d4-1/19-20) 5 ft. 5 ft. sneak attack Spell-Like +1d6 Abilities (CL 6th; concentration Str +8)8, 1/day-dancing Dex 24, Con lights, 13, Intflare 15,2Wis (DC15, 12),Cha levita 1 bite +14 (2d6+9), 3 roots 5 ft. +12 (1d6+4 15 ft. (60 plusft.pull pull) with (root, root)10 ft.) Str 29, Dex 8, Con 21, Int 12,7Wis 15, Cha 1 bite +8 (1d6+2 plus grab), 5 ft. 4 claws 5 ft.+9 (1d4+2) blood drain (1d2 Constitution), paralyzing gaze Str 14, Dex 12, Con 17, Int 3,6Wis 13, Cha 1 bite +40 (4d6+24/17-20), 20 ft.2 claws 15+40 ft. (20 (2d8+16/19-20), ft.breath with bite) weapon Spell-Like tail(60-ft. slapSorcerer Abilities +38 cone, (2d8+24/19-20), DC (CL Spells 31, 27th, 22d10 Known concentration 2 fire (CL wings and 20th, +38 2Str negative +35) concentration (2d6+8/19-20) 45,At Dex will-detect levels), 8, Con +28) crush, -,magic, Int 9th-energy 24, manipulate find 27 Wisthe 25, drain, path, flames, Cha time pyr 26 tail slap +4 (1d6+4) 10 ft. 10 ft. Str 16, Dex 13, Con 15, Int 1,2Wis 13, Cha 2 sting +1 (1d4 plus poison) 5 ft. 5 ft. Str 10, Dex 13, Con 15, Int 1,1Wis 13, Cha 2 Medium scythe +10 (2d4+10/x4), 5 ft. 5 ft. kick +4 (1d4+6) Str 18, Dex 19, Con 18, Int 16, 4 Wis 13, Cha 2 claws +2 (1d4 plus 5grab ft. and poison) 5 ft. death frenzy, constrict (1d4) Str 10, Dex 13, Con 14, Int 5,1Wis 12, Cha 1 2 claws +14 (1d8+7 plus 5 ft. grab) 5 ft. baleful shriek, constrict (1d6+7) Str 24, Dex 17, Con -, Int 7, Wis 6 12, Cha 19 slam +6 (1d6+3 plus 5sleep) ft. 5 ft. Str 14, Dex 13, Con 15, Int 10, 4 Wis 11, Cha 4 thorns +17 30 (2d8+16 ft. 30plus ft. poison) Spell-Like Abilities (CL 20th; concentrationStr +27) 42,At Dex Will-control 27, Con 30, weather, Int 9, 17Wis lightning 22, Cha bolt2( 2 slams +8 (1d8+3 plus 5 ft.fear) 5 ft. fascinating gaze Str 16, Dex 10, Con -, Int -, Wis 5 11, Cha 14 bite +14 (1d6+3 plus 51d6 ft. negative 5 ft.energyenergy and energy drain Spell-Like drain), (1 level, 2 Abilities wings DC 17), +9(CL entropic (1d6+1 9th; concentration plus touch1d6 negative Str +12) 17, energy) Constant-entropic Dex 20, Con 18, shield, Int 13, 9 hide Wis 14, fromCha und 2 claws +23 (2d8+1330 plus ft. grab),30sting ft. +23constrict (2d6+13(2d8+19), plus poison) poison, rapid stinging Str 36, Dex 10, Con 20, Int -,18Wis 10, Cha 2 2 claws +2 (1d4), sting 5 ft. +2 (1d4 5plus ft. poison) rend (2 claws, 2d4) Str 11, Dex 10, Con 13, Int -, 2Wis 10, Cha 2 4 bites +25 (1d8+8/19-20 15 ft.plus bleed), 15 ft. 4 tentacles bleed (1d6), +23 Spell-Like (1d6+4 constrictplus Abilities (1d6+8) grab)(CL 16th; concentrationStr +22) 27,Constant-freedom Dex 32, Con 27, Int of20, 15 movement, Wis 23, Cha nond mwk dagger +11 (1d4-1/19-20), 5 ft. 5bite ft. +5 (1d6-1 plus poison) Spell-Like Abilities (CL 4th; concentration Str +7)8, AtDex will-disguise 21, Con 17, selfInt (humanoid 18,5Wis 15, form Cha only 1 mwk short sword +11/+6 10 ft.(1d8+3/19-20), 10 ft. bite confusion +5 (1d8+1 command Spell-Like plus poison) Abilities (CL 6th; concentration Str +10) 16, Constant-mage Dex 20, Con 17, armor Int 14, At 6 Will-detect Wis 17, Cha th bite +17 (2d6+8) 2 talons 15 ft.+17 (1d8+8 15 ft. plus grab) Str 26, Dex 17, Con 19, Int 8, 11Wis 17, Cha 1 searing ray5 +19 ft. touch5 (10d6 ft. fire) Spell-Like Abilities (CL 12th; concentrationStr +19) 10,At Dex Will-greater 17, Con 18, teleport Int 15, 16(self Wisplus 11, Cha 50 lb ranseur +3 (2d4+1/x3), 5 ft.bite -2 (1d6 5 ft. plus sinful bite) or bite +3 (1d6+1 plus sinful bite), 2 claws Str +3 (1d4+1) 13, Dex 13, Con 14, Int 10, 2 Wis 13, Cha 2 talons +11 (1d6) 5 ft. 5 ft. bardic performance, Spell-Like siren's Abilitiessong, (CL 7th; sneak concentration attack +2d6Str +12) 10, 3/day-cause Dex 17, Con fear 12,(DC Int 14, 16), 8 Wis charm 19, perso Cha dagger +4 5(1d4/19-20) ft. 5 ft. sneak attack +1d6 Str 11, Dex 14, Con 13, Int 10, 2 Wis 14, Cha slam +4 (1d6+4 plus 10 disease) ft. 10 ft. engulf (DC 14, 1d6+4 bludgeoning plus disease) Str 16, Dex 8, Con 21, Int -, Wis 2 1, Cha 1 2 slams +7 (1d6+3 plus 5 ft.grab and 5 ft. paralysis) blood drain (1d2 Constitution), grab (Colossal) Str 16, Dex 18, Con 23, Int 11, 3 Wis 10, Cha slime squirt5 +4 ft. ranged 5 ft. touch belly grease, slime Str 15, Dex 14, Con 17, Int 3,2Wis 10, Cha 1 bite +10 (2d6+9 plus 10 poison) ft. 10 ft. Str 22, Dex 15, Con 18, Int 1,4Wis 17, Cha 2 bite +19 (4d6+19/19-20 20 ft. plus grab) 20 ft. constrict (4d6+19) Str 36, Dex 14, Con 23, Int 1,9Wis 13, Cha 2 bite +3 (1d6+1), 2 claws 5 ft. +3 (1d3+1) 5 ft. rend (2 claws, 1d3+1) Str 12, Dex 15, Con 15, Int -, 1Wis 11, Cha 2 bite +7 (1d8+3), 2 claws 5 ft. +7 (1d4+3) 5 ft. pounce, rend (2 claws, 1d6+4) Str 16, Dex 13, Con 17, Int -, 4Wis 11, Cha 2 2 claws +18 (1d6+1/19-20 5 ft. plus 51d6 ft. Wisdom finddamage) target, soul drain Str 13, Dex 22, Con 14, Int 12, 11 Wis 11, Cha dagger +3 (1d2-2/19-20) 2-1/2 ft. 0 ft. Spell-Like Abilities (CL 3rd, concentration Str +2)7,3/day-light, Dex 14, Con mage -, Int hand, 11, Wis open/close, 3 10, Cha pres 9 bite +6 (1d8+6 plus poison) 10 ft. 5 ft. web (+4 ranged, DC 19, 5 hp) Str 19, Dex 15, Con 16, Int -, 3Wis 10, Cha 2 barbed hairs 20 +4 ft. touch20(nausea) ft. Str 35, Dex 13, Con 24, Int -, 7Wis 10, Cha 2 light crossbow 5 ft. +8 (1d6/19-20) 5 ft. sneak attack Spell-Like +2d6 Abilities (CL 4th; concentration Str +4)9, AtDex will-flare 19, Con (DC12, 10), Intscare 10,3Wis (DC10, 12), Cha sha9 light crossbow 10 ft.+5 (2d6/19-20) 10 ft. sneak attack Spell-Like +2d6 Abilities (CL 4th; concentration Str +4)21, At will-flare Dex 17, Con (DC 10), 18, Int scare 10, 3 Wis (DC 10, 12),Cha sha dagger +3 5(1d4-1/19-20) ft. 5 ft. sneak attack Spell-Like +1d6 Abilities (CL 1st; concentration Str +1) 8, 1/day-feather Dex 17, Confall 10, Int 15,0Wis 14, Cha 1 bite +11 (2d6+7 plus 15 grab), ft. 2 tentacles 15 ft. +6paralysis (1d6+3 plus (3d6grab) rounds, DC 18), swallow whole (2d6 acid Str 24, damage Dex 9,plus Conparalysis, 18, Int 3,AC Wis 6 15, 8, 7Cha hp)3
bite +14 (2d6+4 plus 56d6 ft. acid) 5 ft. poison Str 17, Dex 16, Con 20, Int 2, 10Wis 13, Cha 7 sting +6 (1d6+2 plus 5poison), ft. tentacle 10 ft. +2 (1d6+1 constrictplus (1d6+1) grab) Str 15, Dex 13, Con 14, Int 1,4Wis 14, Cha 6 slam +4 (1d6+1 plus 5burn) ft. 5 ft. burn (1d6, DC 13) Str 13, Dex 13, Con 15, Int 6,3Wis 12, Cha 1 2 bites +26 (2d6+10),15 4 ft. claws +26 15 ft. (1d8+10), breath goreweapon +26 Spell-Like (2d6+10) (80-foot Abilities cone,(CL 20d8 18th; fire concentration damage, Reflex Str +23) 30, DCConstant-air Dex 29 half, 13, Con usable walk, 31,once Int see 5, 18 every invisibility Wis 24, 1d4Cha round 1/da 2 thunderbolt20+13 ft. ranged 20 ft. touch (6d6 electricity Spell-Like and 6d6 Abilities sonic) (CL 11th; concentrationStr +12) 26,At Dex will-control 17, Con 21, weather Int 12, 14 Wis 16, Cha bite +2 (1d4 plus grab, 5 ft. attach, and 5 ft.disease) blood drain (1 Constitution) Str 11, Dex 10, Con 15, Int -, 1Wis 11, Cha 2 swarm (4d6 plus disease, 5 ft. distraction, 5 ft. andblood blooddrain drain)(1d4 Con), cling, distraction (DC 21) Str 1, Dex 14, Con 16, Int -, 12 Wis 11, Cha 1 maul of the titans +33/+28/+23/+18 30 ft. 30 ft.(6d8+28/17-20) trample (2d8+25, or Spell-Like 2 slams DCAbilities +30 37) (2d8+17) (CL 20th; concentrationStr +27) 45,Constant-air Dex 16, Conwalk, 39, Int mind 21, 21 blank, Wis 28, true Cha se rock +16/+11/+6/+1 30 ft. (4d6+28) 30 ft. godslayer,Spell-Like rock-throwing Abilities (100(CL ft.),20th; trample concentration (2d8+28, Str DC +27) 49, 40)Constant-air Dex 10, Conwalk, 41, Int mind 27, 23 blank, Wis 20, spell Chatu bite +5 (1d6+6 plus grab) 10 ft. 10 ft. swallow whole (1d4 bludgeoning, AC 12, 2 hp) Str 19, Dex 13, Con 16, Int 1,2Wis 8, Cha 6 bite +13 (2d6+9 plus 10 1d6ft.cold and 10 ft. grab) swallow whole (1d4 bludgeoning and 1d6 cold, AC 14, Str723, hp)Dex 13, Con 20, Int 5,7Wis 12, Cha 6 bite +13 (1d8+4 plus 51d4 ft. Cha drain), 5 ft. 2 claws fleshdrink, +13 (1d6+4) shape flesh Str 18, Dex 23, Con -, Int 16, 7Wis 15, Cha 19 heavy crossbow 5 ft. +3 (1d10/19-20) 5 ft. Spell-Like Abilities (CL 7th; concentration Str +7)12, 1/day-summon Dex 10, Connature's 12, Int 13, ally 3 Wis II (Small 13, Cha wa battleaxe +7 (2d6+4),10 bite ft. +2 (1d6+2), 10 ft. claw rend +2 (2 (1d4+2) claws,or 1d6+6) bite +7 (1d6+4), 2 claws +7 (1d4+4)Str 19, Dex 18, Con 16, Int 9,4Wis 10, Cha 7 bite +11 (1d8+7), 2 claw 10 ft.+12 (1d6+7) 10 ft. rend (2 claws, 1d6+9) Str 25, Dex 12, Con 24, Int 5,5Wis 9, Cha 6 bite +1 (1d3-3) 2-1/2 ft. 0 ft. Str 4, Dex 8, Con 13, Int 1, Wis 0 13, Cha 6 bite +16 (4d6+16 plus20grab) ft. 15 ft. swallow whole (2d8+16 bludgeoning, AC 23, 22 hp) Str 32, Dex 6, Con 21, Int 1, Wis 8 13, Cha 6 spear +3 (1d4-1/x3) or 2-1/2 2 claws ft. 0 +7ft.(1d4-1) (5 ft. with sneak spear) attack +2d6, splinterspray Str 8, Dex 16, Con 15, Int 11,2Wis 14, Cha 1 sling +2 (1d4) 5 ft. 5 ft. channel positive Spell-Like energy Abilities 7/day(CL (DC Cleric 1st; 12,Spells concentration 1d6) Charm, Prepared Water Str +3)(CL 11, 1/day-hydraulic 1st; Dexconcentration 14, Conpush* 8, Int+4) 10, Domain 1st-bless, 0Wis 17, Spell-Like Cha charm 1 composite5longbow ft. +4 5 ft. (1d8+4/x3) blood drainSpell-Like (1 Con) Abilities (CL 3rd; concentration Str +5)19, At will-feather Dex 12, Con fall17, 3/day-align Int 14, 3 Wis weapon, 13, Chad touch +7 (bleed and blood 5 ft. siphon) 5 ft. bleed (1d6) Str -, Dex 19, Con 16, Int 7, Wis 3 13, Cha 10 bite +22 (2d6+11), 2 15 claws ft. +22 15 (1d8+11 ft. plus breath grab), weapon 3 tentacles (90-foot +19 line, (1d6+5 14d8 plus acid grab) damage, DC Str 24 32, half,Dex once 17,every Con 1d4 23, Int rounds), 5, 12Wisconstrict 16, Cha (t2 bite +23 (2d6+8/19-20 10plus ft. 3d610 acid), ft. (20 4 tentacles ft.captivating with tentacle) +21cloud, (1d6+4 constrict plus grab) (1d6+8) Str 26, Dex 19, Con 19, Int 1, 15Wis 10, Cha 6 bite +19 (4d6+8/19-20 15plus ft. grab), 15 tail ft. (20 slapft.swallow +14 with(2d8+4) bite) whole (3d6+12 bludgeoning damage, AC 16, Str1326, hp)Dex 16, Con 21, Int 4, 13Wis 13, Cha 1 bite +26 (2d8+9/19-20 10plus ft. 4d610 cold ft. and grab), dream2haunting, claws Spell-Like +26howl, (2d6+9/19-20 Abilities rend (2(CL claws, plus 18th;1d8+13 4d6 concentration cold) plus 4d6 Str +25) cold 29,At Dex plus Will-wind 29, 1d4Con Cha walk 31, damage), Int (DC26, 18 23;Wis wendigo see20, below) Cha psy tail slap +21 (4d6+21)20orft.bite +21 20 (4d6+21) ft. capsize Str 38, Dex 6, Con 23, Int 2,11 Wis 11, Cha 5 bite +25 (6d6+20/19-30 20), ft. tail slap 30 ft. +20 (3d6+10) capsize, smashing breach Str 50, Dex 6, Con 27, Int 2,13 Wis 11, Cha 5 bite +30 (2d8+15 plus5 blightfire), ft. 52 ft.claws +30 rend(2d6+15 (2 claws Spell-Like plus 2d8+22) blightfire) Abilities (CL 17th; concentrationStr +26) 40,Constant-air Dex 23, Conwalk -, IntAt 11, will-cone 15Wis 18,ofCha cold29 witchflame5bolt ft. +13 (8d6 5 ft. fire plus witchflame) Spell-Like Abilities (CL 9th; concentration Str +16) -, At Dex Will-dancing 22, Con -, Int lights, 17, Wis disguise 7 16, Cha self,25 gho ranseur +11/+6 (2d4+4/x3), 5 ft. 2 slams 5 ft. (10 +6 ft. (1d4+1 force with ranseur) bolt plus Spell-Like grab) or 4 Abilities slams +11 (CL(1d4+3 8th; concentration plus grab) Str +13) 16, Constant-detect Dex 15, Con 17, magic, Int 18, 8floating Wis 13, disk, Cham slam +10 (1d4-1 plus5grab) ft. 5 ft. discorporate, Arcane grabSchool (Large),Spell-Like squirming Conjurer Abilities embrace Spells (CLPrepared 13th; Strconcentration 8,(CL Dex13th; 18, Con concentration +18) 17,AtIntwill-dimensional 20,6+18) Wis 12, 7th-plane Chaste 1 bite +25 (3d8+9 plus 20 poison), ft. 315 tailft.slaps +20 constrict (2d8+4 (2d6+9), Spell-Like plus grab) redirect Abilities spell (CL 18th; concentrationStr +25) 29,Constant-arcane Dex 21, Con 21, sight, Int 26, 20detect Wis 22, good, Chatr 2 stings +0 (1d3-1 plus 5 ft.1d2 acid) 5 ft. devour, soporific pollen Str 8, Dex 13, Con 19, Int -, Wis 0 12, Cha 11 sonic lance15+12 ft. ranged 10 ft. touch (8d6 explosion sonic) Str 24, Dex 14, Con 18, Int 7, 12Wis 15, Cha 1 mwk short sword +6 5 (1d6+4/19-20) ft. 5 ft. or slam sneak +5 (1d6+6) attack +1d6 Str 18, Dex 19, Con -, Int 8, Wis 1 13, Cha 10 javelin +9/+4 10 (1d8+5) ft. 10 ft. aerial charge, knockdown Str 21, Dex 16, Con 17, Int 9,7Wis 12, Cha 1 ranged touch 5 ft.-1 (by spell) 5 ft. burn (1d6, Spell-Like DC 19), constrict Abilities(1d6+3), (CL 5th; symbiosis concentration Str +0)14, At will-detect Dex 1, Conthoughts 24, Int 4, (DC Wis 3 7),5,produce Cha 1 f 2 eldritch blasts 5 ft. +26 ranged 5 ft. touch alter(4d6 objects plus Spell-Like special)Abilities (CL 18th; concentrationStr +26) -, Dex Constant-arcane 27, Con 22, Intsight, 31,18Wis comprehend 20, Cha 27 la bite +25 (4d8+12 plus5 grab ft. and5poison), ft. tail breath slap weapon, +20Spell-Like (3d8+6) constrict Abilities (4d8+12), (CL 17th) hypnotic 1/day-call sway,lightning protean Str 34,(DC venom Dex18), 17, Con control 20,weather Int 13, 17 Wis 17, Cha bite +22 (4d10+15/19-20 5 ft. plus grab) 5 ft. capsize, dispelling bite, savage throw Str 30, Dex 19, Con 20, Int 2, 14Wis 15, Cha 1 2 slam +21 (3d8+10/19-20 15 ft. plus15 grab) ft. compelling whisper, constrict (3d8+10) Str 30, Dex 13, Con 20, Int 9, 12Wis 12, Cha 1 bite +22 (1d8+4), 2 claws 10 ft. +21 (1d10+8 10 ft plus devouring grab), gore Spell-Like grapple, +24 (1d8+8) monstrous Abilities (CL challenge, 12th) Constant-see onearmed Str hold invisibility 26, Dex At 19,will-dispel Con 20, Int magic, 15, 16 Wis teleport 16, Cha (self bite +24 (2d8+8/19-20 15plus ft. poison 10 ft. and (15grab), ft.acidic with 8 snakebites snakebites) gore, Spell-Like poison, +22 swallow Abilities (1d6+4whole (CL plus15th; poison) (2d8+12 concentration plus poison, Str +21) 26, AC Constant-fly Dex 17, 24, 22 hp) ConAt23, will-poison Int 13, 18 Wis (DC 19,20), Cha te gore +31 (2d8+13/19-20/x3), 20 ft. 2 20 slams ft. +30defenseless (2d6+13), tail impale, slap +28 thunderous (2d6+6 plus stomp grab) (DC 28), trample Str 36, (2d6+19, Dex 19,DC Con 33) 26, Int 15, 21 Wis 20, Cha bite +23 (4d10+10 plus 10 grab) ft. 10 ft. channel negative Spell-Like energy Abilities (8d6,(CL DC16th; 24, 9/day), concentration constrict Str +22) (4d10+10 25,Constant-deathwatch, Dex 29, plus Con energy -, Int drain), 6, 15 Wis freedom dissonant 19, Cha of mo 22h bite +12 (2d8+4 plus 5grab) ft. 5 ft. constrict (2d8+4 plus 2d6 negative energy), negatively Strcharged 17, Dex coils 19, Con -, Int 2, Wis 8 11, Cha 12 bite +28 (2d6+18), 2 15 claws ft. +26 15 (1d8+6), ft tail breath slap weapon +26 (2d6+6), (50-foot 2 wings cone,+26 14d6 (1d8+6) sonic, Reflex DCStr 2034, half, Dex usable 17, Con once26, every Int 9, 18 1d4 Wisrounds), 14, Chawa 1 +1 shock composite 5 ft. longbow 5 ft. +17/+12/+7 hatred, swooping (1d8+4/x3 pounce, Spells plus 1d6 talon Known electricity) or wing (CL 7th; concentration Str 16,+10) Dex3rd 21,(5/day)-displacement, Con 20, Int 15, 11 Wis 14, haste Cha2 swarm (1 plus viscous) 10 ft. 0 ft. distraction (DC 13), euphoric slime, viscous (DC 13)Str 12, Dex 1, Con 16, Int -, Wis 0 1, Cha 1 swarm (1 plus viscous) 10 ft. 0 ft. distraction (DC 14), maddening slime, viscous (DC 14) Str 10, Dex 1, Con 18, Int -, Wis 0 1, Cha 1 swarm (1 plus viscous) 10 ft. 0 ft. distraction (DC 15), paralyzing slime, viscous (DC 15) Str 14, Dex 1, Con 18, Int -, Wis 1 1, Cha 1 swarm (1 plus 1d4 acid 10 and ft. viscous) 0 ft. corrosion, distraction (DC 15), viscous (DC 15) Str 16, Dex 1, Con 19, Int -, Wis 2 1, Cha 1 slam +1 (1d2) 5 ft. 5 ft. Str 11, Dex 15, Con -, Int -, Wis 0 11, Cha 10 slam (1d2-1 plus 1d65fire) ft. 5 ft. Str 9, Dex 12, Con -, Int -, Wis 0 10, Cha 13 swarm (1d6) 10 ft. 0 ft. distraction (DC 11) Str 5, Dex 15, Con -, Int -, Wis 1 10, Cha 10
slams +4 (1d8+3) 10 ft. 5 ft. Str 16, Dex 13, Con -, Int -, Wis 2 9, Cha 15 bite +6 (1d4+2 plus petrifying 5 ft. bite) 5 ft. Str 14, Dex 12, Con -, Int -, Wis 3 11, Cha 15 quarterstaff (1d6) or 2 5 claws ft. (1d4) 5 ft. hexes (cauldron) Witch Spells Prepared Str(CL 10,1st; Dexconcentration 9, Con 12, Int+4) 17,1st-hypnotism 0Wis 10, Cha 1( slam +3 (1d4+3 plus 5horrifying ft. ooze) 5 ft. Spell-Like Abilities (CL 1st) Constant-air walk Str 16, Dex 11, Con -, Int -, Wis 0 10, Cha 10 mwk dagger +9 (1d3+2/19-20) 5 ft. 5 ft. breath weapon Spell-Like (15-foot Abilities cone,(CL once 4th) every Constant-feather 2d4 rounds, Str2d6 15, fall,fire Dex pass damage, 21, without Con Reflex 14, trace Int1/day-passwall DC 10, 2 14 Wisfor10, half Cha ), s 2 slams +21 (2d10+810 plus ft. paralysis) 10 ft. soul shriek Str 27, Dex 12, Con -, Int -, Wis 14 11, Cha 1 +1 longsword +18/+13/+8 10 ft. (2d6+8/17-20), 10 ft. breath +1 longsword weapon Spell-Like +18 (60-foot (2d6+8/17-20), Abilities line, 14d6 (CL 12th; 4energy slams concentration damage, +16 (1d6+3) Reflex Str +15) 25,DC Constant-air Dex2215, half, Con usable walk, 20, Int magic 1/day) 8, 15Wis weapon, 14, Chatrue 1 rock +5 (1d4+2/19-20) 5 ft. 5 ft. shrieking frenzy, thrown-weapon mastery Str 15, Dex 13, Con 14, Int 8,2Wis 12, Cha 1 great claw +16 (2d6+9/x4 10 ft. plus disease), 10 ft. claw +16 (1d8+9) Spell-Like Abilities (CL Cleric 11th;Spells concentration Death, Prepared Magic Str +16) (CL 27,6th; Constant-desecrate Dexconcentration 17, Con -, Int +9) 18, (centered 8 3rd-bestow Wis 16, on Cha self cur 21 light crossbow 5 ft. +2 (1d8+1/x3) 5 ft. Str 12, Dex 13, Con 13, Int 9,1Wis 8, Cha 10 bite +17 (2d6+6/19-20), 10 ft. 2 hooves 5 ft.+17 (1d8+6) bay, hellfireSpell-Like breath, kick, Abilities trample (CL (2d6+9, 10th; concentration DC 22) Str +13) 22,At Dex will-fog 17, Con cloud, 19, gust Int 8, 12 ofWis wind, 17,pyrotec Cha 1 4 spines +14 20 (2d8+11) ft. 15 ft. breath weapon, Spell-Like spines Abilities (CL 16th; concentrationStr +20) 32,3/day-spike Dex 15, Congrowth 29, Int(DC 16, 16 17), Wis spike 22, Cha sto spear +2 (1d8+1/x3) 5 ft. 5 ft. hatred Str 12, Dex 15, Con 10, Int 8,1Wis 11, Cha 7 Blackaxe +44/+39/+34/+29 20 ft. (4d6+24/19-20/x3 20 ft. defoliationSpell-Like plus 1d6 acid), bite Abilities +37 (2d6+6), (CL 20th;2 concentration wings +37 (1d8+6) Str +27) 36,Constant-detect Dex 30, Con 40,good, Int 21, 28detect Wis 24, law,Cha free bite +6 (1d4), 2 claws2.5 +6ft.(1d3) 0 ft. (5 ft. with breath bite) weapon (30 ft. line, DC 13, 2d6 acid) Str 11, Dex 16, Con 13, Int 8,4Wis 11, Cha 8 bite +9 (1d6+3), 2 claws 5 ft. +9 (1d4+2) 5 ft. (10 ft. breath with bite) weapon (40 ft. line, DC 15, 4d6 acid) Str 15, Dex 14, Con 15, Int 10, 6 Wis 13, Cha bite +16 (1d8+7), 2 claws 5 ft. +15 (1d6+5), 5 ft. (10 ft. 2 wings breath with bite) +10 weapon Spell-Like (1d4+2) (60 ft.Abilities line, DC(CL 20,10th, 8d6 acid) concentrationStr +11) 21,At Dex will--darkness 14, Con 19, (40 Int 12, ft. 10radius) Wis 15, Cha bite +18 (2d6+9), 2 claws 10 ft. +17 (1d8+6), 5 ft. (10 ft. 2 wings breath with bite) +11 weapon Spell-Like (1d6+3), (80-ft. tail Spells Abilities line, slapDC Known +11 (CL 21, (1d8+9) 12th) 10d6 (CL 1st) At acid) will-darkness 1st (4/day)-alarm, Str 23, (50-ft. Dex obscuring radius) 12, Con 19, mistInt 0 (at 12, 12 will)-detect Wis 15, Cha ma bite +24 (2d6+12), 2 10 claws ft. +23 5(1d8+8), ft. (10 ft.2breath with wings bite) weapon +18Spell-Like (1d6+4), (80 ft.Spells Abilities tail line, slap DC Known +18 (CL 23,16th, (1d8+12) 14d6 (CL concentration 5th, acid) concentration Str +18) 27,+7) At Dex will-darkness 2nd 12,(5/day)-blur, Con 21,(70-ft. Int summon 14, 16radius) Wis 17, swarm Cha 1 Bite +26 (2d8+13 plus 152d6 ft. acid), 102ft.claws (15 ft. +25 acidic with (2d6+9), bite) bite,Spell-Like breath 2 wings weapon Spells Abilities +23 (1d8+4), (100-ft. Known (CL 18th) line, (CL tail +23 7th) At DCwill-darkness (2d6+13) 25, 3rd16d6 (5/day)-dispel Str acid), 29, (80-ft. corrupt Dex magic, radius), 10,water, Con heroism plant 23, crush growth Int2nd 16, (2d8+13) 18 (7/day)-blur, Wis 19, Chag bite +29 (2d8+15 plus152d6 ft. acid), 102 ft. claws (15 ft. +28 acidic with (2d6+10), bite) bite,Spell-Like breath 2 wings weapon Spells Abilities +26 (100-ft. (1d8+5), Known (CL 20th, line, (CL tail concentration 9th, DC slap26, concentration +26 18d6 (2d6+15) Str acid), +23) 31,+12) At corrupt Dex will--darkness 4th 10,water, (4/day)-black Con 23, crush (90-ft. Int 16, (DC 20 tentacles, radius), Wis 26, 19, 2d8+15) plant dimen Cha bite +35 (2d8+18 plus154d6 ft. acid), 102 ft. claws (15 ft. +34 acid with (2d6+12), pool bite)(55-ft. Spell-Like 2 radius), wings Spells Abilities +32 acidic (1d8+6), Known (CL bite, 24th, (CL breath tail concentration 13th, slapweapon +32 concentration (2d6+18) (100-ft. Str +28) 35,At line, +17) Dex will-darkness DC 8, 6thCon 29, (4/day)-acid 25, 22d6 Int (110-ft. acid), 18, 24 fog, Wis radius), corrupt contingenc 21, Cha water insec 1 bite +36 (4d6+19 plus206d6 ft. acid), 152 ft. claws (20 ft. +35 acid with (2d8+13), pool bite)(60-ft. Spell-Like 2 radius), wings Spells Abilities +33 acidic (2d6+6), Known (CL bite, 26th, (CL breath tail concentration 15th, slapweapon +33 concentration (2d8+19) (120-ft. Str +31) 37,At line, +20) Dex will-darkness DC 8, 7thCon 31, (4/day)-force 27, 24d6 Int (120-ft. acid), 20, 26cage, Wis radius), corrupt 23, power Cha water insec w 2 bite +9 (1d6+1), 2 claws 5 ft. +8 (1d4+1) 5 ft. breath weapon (40-ft. line, DC 14, 2d8 electricity), desert Str 13, thirst Dex(DC 14, 14) Con 13, Int 10, 6 Wis 11, Cha bite +12 (1d8+4), 2 claws 5 ft. +11 (1d6+3), 5 ft. 2 wings breath+9 weapon (1d4+1) (60-ft. line, DC 16, 4d8 electricity), desert Str 17, thirst Dex(DC 12, 16) Con 15, Int 12, 8 Wis 13, Cha bite +18 (2d6+9), 2 claws 10 ft. +17 (1d8+6), 5 ft. (10 ft. 2 wings breath with bite) +15 weapon Spell-Like (1d6+3), (80-ft. tail Spells Abilities line, slapDC Known +15 (CL 20, (1d8+9) 12th; 8d8 (CL electricity), concentration 1st; concentration desert Str +14) 23, thirst +3) At Dex will-ghost 1st (DC 12, (4/day)-mage 20) Consound 19, Int(DC 14, armor, 12 12), Wistrue minor 15, strike Cha im bite +20 (2d8+10), 2 15 claws ft. +19 10 (2d6+7), ft. (15 2 ft.breath wings with bite) weapon +17Spell-Like (1d8+3), (100-ft. Spells Abilities tailline, slapKnown DC +17 (CL21, 14th; (2d6+10) (CL 10d8 concentration 3rd; electricity), concentration Str crush +16) 25,+5) At (Small Dex will-ghost 1st10, (6/day)-mage creatures, Consound 19, Int DC (DC 14, armor, 14 21,12), Wis 2d8+10), shield, minor 15, Cha im de tru bite +26 (2d8+13), 2 15 claws ft. +25 10 (2d6+9), ft. (15 2 ft.breath wings with bite) weapon +23Spell-Like (1d8+4), (100-ft. Spells Abilities tailline, slapKnown DC +23 (CL24, 18th; (2d6+13) (CL 14d8 concentration 7th; electricity), concentration Str crush +21) 29,+10) At (Small Dex will-ghost 3rd 10,creatures, (5/day)-dispel Consound 21, Int DC (DC 16, 18 24, magic, 13), Wis 2d8+13), minor 17, vampiric Cha im de bite +27 (4d6+15/19-20), 20 ft.2 claws 15+26 ft. (20 (2d8+10), ft.breath with bite) 2weapon wings Spell-Like +24 (120-ft. (2d6+5), Spells Abilities line, Known DC tail (CL26, slap 20th; (CL 16d8 +24 concentration 9th; (2d8+15) electricity), concentration Str crush +24) 31,+13) At (Medium Dex will-ghost 4th 8, Con (5/day)-dimension creatures, 23, sound Int 18, (DC DC 20Wis 14), 26,door, 19, 4d6+15), hallucina Cha enerv 1 bite +30 (4d6+16/19-20), 20 ft.2 claws 15+29 ft. (20 (2d8+11), ft.breath with bite) 2weapon wings Spell-Like +27 (120-ft. (2d6+5), Spells Abilities line, Known DC tail (CL27, slap 22nd; (CL 18d8 +27 11th; concentration (2d8+16) electricity), concentration Str crush +26) 33, (Medium +15) Dex At will-ghost 8, 5thCon (4/day) creatures, 23, sound Int -persistent 18, (DC DC 22Wis 27, 14),hallucina 19, 4d6+16), image, Cha ho 1 bite +36 (4d6+19/19-20), 20 ft.2 claws 15+35 ft. (20 (2d8+13), ft.breath with bite) 2weapon wings Spell-Like +33 (120-ft. (2d6+6), Spells Abilities line, Known DC tail (CL30, slap 26th; (CL 22d8 +33 concentration 15th; (2d8+19) electricity), concentration Str crush +31) 37,At (Medium +20) Dex will-ghost 6, 7thCon (4/day)-insanity creatures, 25, sound Int 20, (DC DC 26Wis 15), 30, (DC 21, 4d6+19), hallucina 22), Chasim 2 bite +35 (4d8+21/19-20), 30 ft.2 claws 20+34 ft. (30 (4d6+14), ft.breath with bite) 2weapon wings Spell-Like +32 (140-ft. (2d8+7), Spells Abilities line, Known DC tail (CL32, slap 28th; (CL 24d8 +32 concentration 17th; (4d6+21) electricity), concentration Str crush +34) 39,At (Large +23) Dex will-ghost 6, 8th creatures, Con (4/day)-iron 27, sound IntDC 22, (DC 28 body, 32, Wis 16), 4d8+21), prismatic 23, hallucina Chade 2 bite +7 (1d6+1), 2 claws 5 ft. +7 (1d4+1) 5 ft. breath weapon (20-ft. cone, DC 13, 2d6 acid) Str 13, Dex 14, Con 13, Int 10, 5 Wis 11, Cha bite +10 (1d8+4), 2 claws 5 ft. +10 (1d6+3), 5 ft. 2 wings breath+5 weapon (1d4+1) (30-ft. cone, DC 15, 4d6 acid) Str 17, Dex 12, Con 15, Int 12, 7 Wis 13, Cha bite +16 (2d6+9/19-20), 10 ft. 2 claws5+16 ft. (10 (1d8+6), ft. breath with2bite) wings weapon Spell-Like +11(40-ft. (1d6+3), Spells Abilities cone, tail Known DC (CL slap 19, 11th; +11 (CL 8d6(1d8+9) concentration 1st; acid) concentration Str +13) 23,+3) At Dex will-charm 1st12, (4/day)-shield, Con person 19, Int 14, (DC 11 summon Wis 13),15, entangl monste Cha bite +18 (2d8+10/19-20), 15 ft.2 claws 10+18 ft. (15 (2d6+7/19-20), ft.breath with bite) weapon Spell-Like 2 wings (50-ft. +13 Spells Abilities cone, (1d8+3), Known DC (CL20, 13th; tail (CL 10d6 slap concentration 3rd; acid), +13 concentration (2d6+10) crush Str +15) (Small 25,+5) At Dex creatures, will-charm 1st10, (6/day)-shield, ConDC person 19,20, Int 14, 2d8+10) (DC 13 silent Wis 13), image 15, entangl Cha (DC bite +24 (2d8+13/19-20), 15 ft.2 claws 10+24 ft. (15 (2d6+9/19-20), ft.breath with bite) weapon Spell-Like 2 wings (50-ft. +22 Spells Abilities cone, (1d8+4), Known DC (CL23, 17th; tail (CL 14d6 slap concentration 7th; acid), +22 concentration (2d6+13) crush Str +20) (Small 29,+10) At Dex creatures, will-charm 3rd 10,(5/day)-fireball ConDC person 21,23, Int 16, 2d8+13) (DC 17(DC Wis 14), 16), 17, entangl haste Cha bite +25 (4d6+15/19-20), 20 ft.2 claws 15+25 ft. (20 (2d8+10/19-20), ft.breath with bite) weapon Spell-Like 2 wings (60-ft.Spells Abilities +23 cone, (2d6+5), Known DC (CL25, 19th; tail (CL 16d6 slap concentration 9th; acid), +23 concentration crush (2d8+15) Str +23) (Medium 31,+13) At Dex will-charm 4th creatures, 8, Con (5/day)-dimension 23, person DC Int 25, 18, (DC 194d6+15), Wis 15), door, 19,entangl Cha tail ice s1 bite +28 (4d6+16/19-20), 20 ft.2 claws 15+28 ft. (20 (2d8+11/19-20), ft.breath with bite) weapon Spell-Like 2 wings (60-ft.Spells Abilities +26 cone, (2d6+5), Known DC (CL26, 21st; tail (CL 18d6 slap concentration 11th; acid), +26 concentration crush (2d8+16) Str +25) (Medium 33,At +15) Dex will-charm creatures, 8, 5thCon (4/day)-summon 23, person DC Int 26, 18, (DC 214d6+16), Wis 15), monster 19,entangl Cha tailV, s1 bite +34 (4d6+19/19-20), 20 ft.2 claws 15+34 ft. (20 (2d8+13/19-20), ft.breath with bite) weapon Spell-Like 2 wings (60-ft.Spells Abilities +32 cone, (2d6+6), Known DC (CL29, 25th; tail (CL 22d6 slap concentration 15th; acid), +32 concentration crush (2d8+19) Str +30) (Medium 37,At +20) Dex will--charm creatures, 6, 7thCon (4/day)--plane 25, person DC Int 29, 20, 25 (DC 4d6+19), Wis shift, 16), 21, summon domina Cha mias 2 bite +33 (4d8+21/19-20), 30 ft.2 claws 20+33 ft. (30 (4d6+14/19-20), ft.awaken with bite) treants, Spell-Like 2 wings breath Spells Abilities +31 weapon (2d8+7), Known (CL(70-ft. 27th; tail (CLslap cone, concentration 17th;+31 DC concentration (4d6+21) 31,Str 24d6 +33) 39,acid), At +23) Dex will-charm 6, crush 8thCon (4/day)-power (Large 27, person Int creatures, 22, (DC 27Wis word 17), 23, stun, DC comma Cha 31, su 2 bite +11 (1d6+4), 2 claws 5 ft. +11 (1d4+3) 5 ft. breath weapon (20-ft. cone, DC 15, 2d10 fire) Str 17, Dex 14, Con 15, Int 10, 7 Wis 11, Cha bite +14 (1d8+7), 2 claws 5 ft. +14 (1d6+5), 5 ft. 2 wings breath+9 weapon (1d4+2) (30-ft. cone, DC 17, 4d10 fire) Str 21, Dex 12, Con 17, Int 12, 9 Wis 13, Cha bite +22 (2d6+13), 2 10 claws ft. +22 5(1d8+9), ft. (10 ft.2Breath with wings bite) Weapon +19Spell-Like (1d6+5), (40 ft. Spells Abilities and cone, tailKnown +19 DC (CL21, (1d8+13) 13th; (CL 8d10 concentration 3rd;fire) concentration Str +15) 27,+5, At Dex will ranged 12, - detect Con touch 21, magic, +14) Int 14, 13 pyrotechnics 1stWis (4/day, 15, Cha 3 (D re bite +22 (2d8+13), 2 15 claws ft. +22 10 (2d6+9), ft. (15 2 ft.breath wings with bite) weapon +20Spell-Like (1d8+4), (50-ft.Spells Abilities tail cone, slapKnown DC +20 (CL22, 15th; (2d6+13) (CL 10d10 concentration 5th;fire), concentration crush Str +17) (Small 29,+7) At Dex creatures, will-detect 2nd 10,(5/day)-resist Con DC magic, 21, 22, Int 14, pyrotechnics 2d8+13) 15 energy, Wis 15, seeCha invis (DC bite +28 (2d8+16/19-20), 15 ft.2 claws 10+28 ft. (15 (2d6+11), ft.breath with bite) 2weapon wings Spell-Like +26 (50-ft. (1d8+5), Spells Abilities cone,Known DC tail (CLslap 25, 19th; (CL 14d10 +26 concentration 9th; (2d6+16) fire), concentration crush Str +22) (Small 33,+12) At Dex creatures, will-detect 4th 10,(4/day)-greater Con DC magic, 23, 25, Int 16, pyrotechnics 2d8+16) 19 invisibility, Wis 17, Cha (DC sto bite +29 (4d6+18/19-20), 20 ft.2 claws 15+29 ft. (20 (2d8+12), ft.breath with bite) 2weapon wings Spell-Like +27 (60-ft. (2d6+6), Spells Abilities cone,Known DC tail (CLslap 27, 21st; (CL 16d10 +27 concentration 11th; (2d8+18) fire), concentration crush Str +25) (Medium 35,At +15) Dex will-detect creatures, 8, 5thCon (4/day)-teleport, 25, magic, DC Int 18, 27, pyrotechnics 21Wis 4d6+18), wall 19,ofCha man force (DC 1 bite +32 (4d6+19/19-20), 20 ft.2 claws 15+32 ft. (20 (2d8+13), ft.breath with bite) 2weapon wings Spell-Like +30 (60-ft. (2d6+6), Spells Abilities cone,Known DC tail (CLslap 28, 23rd; (CL 18d10 +30 13th; concentration (2d8+19) fire), concentration crush Str +27) (Medium 37, At +17) Dex will-detect creatures, 8, 6thCon (4/day)-antimagic 25, magic, DC Int 18, 28, pyrotechnics 23Wis 4d6+19), field, 19, Cha conti man (DC 1 bite +38 (4d6+22/19-20), 20 ft.2 claws 15+38 ft. (20 (2d8+15), ft.breath with bite) 2weapon wings Spell-Like +36 (60-ft. (2d6+7), Spells Abilities cone,Known DC tail (CLslap 31, 27th; (CL 22d10 +36 concentration 17th; (2d8+22) fire), concentration crush Str +32) (Medium 41,At +22) Dex will-detect creatures, 6, 8thCon (4/day)-greater 27, magic, DC Int 20, 31, find 27Wis 4d6+22), the shout, 21, path, Cha prism man pyr 2 bite +37 (4d8+24/19-20), 30 ft.2 claws 20+37 ft. (30 (4d6+16), ft.breath with bite) 2weapon wings Spell-Like +35 (70-ft. (2d8+8), Spells Abilities cone,Known DC tail (CLslap 33, 29th; (CL 24d10 +35 concentration 19th; (4d6+24) fire), concentration crush Str +35) (Large 43,At +25) Dex creatures, will-detect 6, 9thCon (4/day)-time 29, magic, DCInt 33,22, discern 4d6+24), 29 stop, Wis weird 23, location, inciner Cha 8th2 bite +5 (1d4), 2 claws2.5 +5ft.(1d3) 0 ft. (5 ft. with breath bite) weapon (15 ft. cone, DC 12, 2d4 cold) Str 11, Dex 16, Con 13, Int 6,3Wis 9, Cha 6 bite +8 (1d6+3), 2 claws 5 ft. +8 (1d4+2) 5 ft. breath weapon (20-ft. cone, DC 14, 4d4 cold) Str 15, Dex 14, Con 15, Int 8,5Wis 11, Cha 8 bite +15 (1d8+7), 2 claws 5 ft. +14 (1d6+5), 5 ft. 2 wings breath+9 weapon (1d4+2) Spell-Like (30-ft.Abilities cone, DC (CL18, 9th; 8d4 concentration cold) Str +9)21, At will-fog Dex 14,cloud Con 19, Int 10, 9 Wis 13, Cha bite +17 (2d6+9/19-20), 10 ft. 2 claws5+16 ft. (10 (1d8+6), ft. breath with2bite) wings weapon Spell-Like +11(40-ft. (1d6+3), Abilities cone, tailDC (CL slap 19, 11th; +11 10d4 (1d8+9) concentration cold) Str +11) 23,At Dex will-fog 12, Con cloud, 19, gust Int 10, 11 of Wis wind13, Cha bite +23 (2d6+12/19-20), 10 ft.2 claws 5 ft. +22 (10(1d8+8), ft. breath with bite) 2 weapon wings Spell-Like +17 (40-ft. (1d6+4), Spells Abilities cone,tail Known DC (CL slap 22, 15th; (CL +17 14d4 concentration 3rd; (1d8+12) cold) concentration Str +16) 27,+4) At Dex will-fog 1st12, (6/day)-magic Con cloud, 21, gust Int 12, 15 aura, of Wis wind shield, 15, Cha true
bite +25 (2d8+13/19-20), 15 ft.2 claws 10+24 ft. (15 (2d6+9), ft.breath with2bite) weapon wings Spell-Like +19 (50-ft. (1d8+4), Spells Abilities cone,tail Known DC (CL slap 24, 17th; (CL +19 16d4 concentration 5th; (2d6+13) cold), concentration crush Str +19) (DC 29,+7) 24, At Dex will-fog 2nd 2d8+13), 10,(5/day)-fog Con cloud, freezing 23, gust Intcloud, 14, 17 of fogWis wind (3/day, invisibility 17, Cha DC1s1 bite +28 (2d8+15/19-20), 15 ft.2 claws 10+27 ft. (15 (2d6+10), ft.breath with bite) 2weapon wings Spell-Like +22 (50-ft. (1d8+5), Spells Abilities cone,Known DC tail (CLslap 25, 19th; (CL 18d4 +22 concentration 7th; (2d6+15) cold), concentration crush Str +21) (Small 31,+9) At Dex Creatures, will-fog 3rd 10, (4/day)-displacement, Con cloud, DC 23, gust 25, Int 14, 19 2d8+15), of Wis wind17, lightning freezin Cha bite +34 (2d8+18/19-20), 15 ft.2 claws 10+33 ft. (15 (2d6+12), ft.breath with bite) 2weapon wings Spell-Like +28 (50-ft. (1d8+6), Spells Abilities cone,Known DC tail (CLslap 28, 23rd; (CL 22d4 +28 11th; concentration (2d6+18) cold), concentration crush Str +26) (Small 35, At +14, Dex creatures, will-fog 8, touch Con cloud, +33) 25, DCInt 28, 5th gust 16, 2d8+18), (4/day)-feeblemin 23 ofWis wind, 19,freezing wall Chaof1 bite +35 (4d6+19/19-20), 20 ft.2 claws 15+34 ft. (20 (2d8+13), ft.breath with bite) 2weapon wings Spell-Like +29 (60-ft. (2d6+6), Spells Abilities cone,Known DC tail (CLslap 30, 25th; (CL 24d4 +29 concentration 13th; (2d8+19) cold), concentration crush Str +29) (Medium 37,At +17, Dex will-control creatures, 8, touch Con+34) 27, weather, DC Int 6th30, 18, (4/day)-guards 254d6+19), Wis fog cloud, 21, Cha freez gus a1 bite +6 (1d4), 2 claws0 +6 ft. (1d3) 0 ft. (5 ft. with breath bite) weapon (30-ft. line, DC 13, 2d4 fire), sleep breath Str 11, Dex 16, Con 13, Int 10, 4 Wis 11, Cha bite +9 (1d6+3), 2 claws 5 ft. +9 (1d4+2) 5 ft. (10 ft. breath with bite) weapon Spell-Like (40-ft.Abilities line, DC(CL 15,6th; 4d4concentration fire), sleep breath Str +7)15, At will--speak Dex 14, Con with 15,animals Int 12, 6 Wis 13, Cha bite +15 (1d8+7), 2 claws 5 ft. +15 (1d6+5), 5 ft. (10 ft. 2 wings breath with bite) +10 weapon Spell-Like (1d4+2) (60-ft.Sorcerer Abilities line, DC(CL Spells 19,10th; 8d4 Known fire), concentration desert (CL 3rd, wind, Str concentration +12) 21, sleep At Dex will-endure breath 14, +5) Con1st 19, elements, (6/day)-charm Int 14, 10 Wis speak 15,person with Chaa bite +17 (2d6+9), 2 claws 10 ft. +17 (1d8+6), 10 ft. (152ft. wings breath with +12 bite) weapon Spell-Like (1d6+3), (80-ft. tail Sorcerer Abilities line, slapDC +12 (CL Spells 20, (1d8+9) 12th; 10d4 Known concentration fire),(CL desert 5th;Str wind, concentration +14) 23,sleep At Dex will--endure 12, breath +7) Con2nd 19, elements, (7/day)--alter Int 14, 12 Wis speak 15, self, with Cha sea bite +23 (2d6+12), 2 10 claws ft. +23 10 (1d8+8), ft. (15 2 ft.breath wings with bite) weapon +21Spell-Like (1d6+4), (80-ft.Sorcerer Abilities tail line, slap DC+21 (CL Spells 23,16th; (1d8+12) 14d4 Known concentration fire),(CL desert 9th;Str wind, concentration +19) 27,sleep At Dex will--endure 12, breath +12) Con 21, 4th elements, Int (4/day)--charm 16, 16 Wis speak 17,with Cha mona bite +25 (2d8+13), 2 15 claws ft. +25 15 (2d6+9), ft. (20 2 ft.breath wings with bite) weapon +23Spell-Like (1d8+4), (100-ft. Sorcerer Abilities tailline, slapDC +23 (CL Spells 25, 18th; (2d6+13) 16d4 Known concentration fire), (CL crush 11th; Str (small +22) concentration 29,At Dex creatures, will--control 10, Con +15) DC23, winds, 5th 25,Int (4/day)--mirage 2d8+13), 18, 18 endure Wis desert 19, element Cha arc w bite +28 (2d8+15), 2 15 claws ft. +28 15 (2d6+10), ft. (20 ft.breath 2with wings bite) weapon +26 Spell-Like (1d8+5), (100-ft. Sorcerer Abilities tail line, slap DC (CL Spells +26 26, 20th; (2d6+15) 18d4 Known concentration fire), (CL crush 13th; Str (small +24) concentration 31,At Dex creatures, will--control 10, Con +17) DC23, winds, 6th 26,Int (4/day)--forceful 2d8+15), 18, 20 endure Wis desert 19, element Cha ha w bite +34 (2d8+18), 2 15 claws ft. +34 15 (2d6+12), ft. (20 ft.breath 2with wings bite) weapon +32 Spell-Like (1d8+6), (100-ft. Sorcerer Abilities tail line, slap DC (CL Spells +32 29, 24th; (2d6+18) 22d4 Known concentration fire), (CL crush 17th; Str (small +29) concentration 35,At Dex creatures, will-8, Con control +22) DC 25,8th weather, 29, Int(4/day)--demand 2d8+18), 20, 24Wis control 21, desert Cha winds w (D 2 bite +35 (4d6+19), 2 20 claws ft. +35 20 (2d8+13), ft. (25 ft.breath 2with wings bite) weapon +33 Spell-Like (2d6+7), (120-ft. Sorcerer Abilities tail line, slap DC (CL Spells +33 31, 26th; (2d8+19) 24d4 Known concentration fire), (CL crush 19th; Str (medium +32) concentration 37,At Dex will-creatures, 8, Con control +25) 27, DC 9th weather, Int31, (4/day)--dominate 22, 26 4d6+19), Wis control 23, Cha deser winds 2m bite +8 (1d6+1), 2 claws 5 ft. +8 (1d4+1) 5 ft. breath weapon (40-ft. line, DC 14, 2d6 electricity), repulsion Str 13, Dex breath 14, Con 13, Int 14, 6 Wis 15, Cha bite +11 (1d8+4), 2 claws 5 ft. +11 (1d6+3), 5 ft. 2 wings breath+6 weapon (1d4+1) Spell-Like (60-ft.Abilities line, DC(CL 16,8th; 4d6concentration electricity), repulsion Str +11) 17, AtDex breath will-12, speak Conwith 15, animals Int 16, 8 Wis 17, Cha bite +17 (2d6+9), 2 claws 10 ft. +17 (1d8+6), 5 ft. (10 ft. tailbreath with slapbite) +15 weapon Spell-Like (1d8+9), (80-ft. 2Sorcerer Abilities wings line, DC +15 (CL Spells 20, (1d6+3) 12th; 8d6 Known electricity), concentration (CL 3rd; repulsion Str concentration +16) 23,At Dex breath will12, create +7) Con1st 19, food (6/day)Intand 18, 12water, Wis alarm, 19, speak obscu Cha w bite +19 (2d8+10), 2 15 claws ft. +19 10 (2d6+7), ft. (15 tail ft.breath with slapbite) weapon +17Spell-Like (2d6+10), (100-ft. Sorcerer Abilities 2line, wings DC (CL Spells +17 21, 14th; (1d8+3) 10d6 Known concentration electricity), (CL 5th;Str crush concentration +18) 25,At (2d8+10, Dex will10, create +9) Con DC2nd 19, 21), food (5/day)Int repulsion and 18, 14water, Wis blur, breath 19, mirror speak Chaiw bite +25 (2d8+13), 2 15 claws ft. +25 10 (2d6+9), ft. (15 tail ft.breath with slapbite) weapon +23Spell-Like (2d6+13), (100-ft. Sorcerer Abilities 2line, wings DC (CL Spells +23 24, 18th; (1d8+4) 14d6 Known concentration electricity), (CL 9th;Str crush concentration +23) 29,At (2d8+13, Dex will10, create +14) Con DC 21, 4th 24), foodInt (5/day)repulsion and 20, 18water, Wis icebreath 21, storm, fogCha clou s bite +29 (4d6+16/19-20), 20 ft.2 claws 15+29 ft. (20 (2d8+11), ft.breath with bite) tail weapon slap Spell-Like +27 (120-ft. (2d8+16), Sorcerer Abilities line, DC (CL 2Spells wings 27, 22nd; 18d6 Known +27 concentration electricity), (2d6+5) (CL 13th; Str crush +28) concentration 33, (4d6+16, Dex At will8, Con create +19) DC23, 27), food 6th Intrepulsion (5/day)22, and 22Wis water, mass 23, breath, detect Cha sugg ta 2 bite +35 (4d6+19/19-20), 20 ft.2 claws 15+35 ft. (20 (2d8+13/19-20), ft.breath with bite) weapon Spell-Like tail(120-ft. slapSorcerer Abilities +33 line, (2d8+19), DC (CL Spells 30, 26th; 22d6 2Known wings concentration electricity), (CL +33 17th; (2d6+6) Str crush +33) concentration 37,At (4d6+19, Dex will6,control Con +24) DC25, 30), water, 8th Intrepulsion (4/day)24, 26 create Wis antipathy, 25, breath, food Cha and ta 2 bite +34 (4d8+21/19-20), 30 ft.2 claws 20+34 ft. (30 (4d6+14/19-20), ft.breath with bite) weapon Spell-Like tail(140-ft. slapSorcerer Abilities +32 line, (4d6+21), DC (CL Spells 32, 28th; 24d6 2Known wings concentration electricity), (CL +32 19th; (2d8+7) Str crush +36) concentration 39,At (4d8+21, Dex will6,control Con +27) DC27, 32), water, 9th Intrepulsion (4/day)264, 28 control Wis freedom, breath, weather, 27, Chatat bite +7 (1d4/19-20), 22.5 claws ft. +7 0(1d3) ft. (5 ft. with breath bite) weapon (30-ft. line, DC 13, 2d6 acid), slow breath Str 11, Dex 16, Con 13, Int 12, 5 Wis 13, Cha bite +10 (1d6+3/19-20), 5 ft.2 claws5+10 ft. (1d4+2) breath weapon Spell-Like (40-ft.Abilities line, DC(CL 15,7th; 4d6concentration acid), slow breath Str +9)15, At will-grease Dex 14, Con (DC 15,13) Int 14, 7 Wis 15, Cha bite +16 (1d8+7/19-20), 5 ft.2 claws5+16 ft. (1d6+5/19-20), breath weapon Spell-Like 2 wings (60-ft. +11 Sorcerer Abilities line, (1d4+2) DC(CL Spells 19,11th; 8d6 Known acid), concentration (CL slow3rd; breath Str concentration +14) 21,At Dex will-grease 14, +6) Con1st 19, (DC (6/day)-alarm, Int 14), 16, 11hideous Wis 17,magic laugh Cha bite +18 (2d6+9/19-20), 10 ft. 2 claws5+18 ft. (10 (1d8+6/19-20), ft. breath with bite) weapon Spell-Like tail slap (80-ft. +13 Sorcerer Abilities line, (1d8+9), DC(CL Spells 20, 213th; wings 10d6 Known concentration acid), +13(CL (1d6+3) slow 5th;breath Str concentration +16) 23,At Dex will-grease 12, +8) Con2nd 19, (DC (5/day)-invisibility, Int 14), 16, 13hideous Wis 17,laugh Cha ph bite +24 (2d6+12/19-20), 10 ft.2 claws 5 ft. +24 (10(1d8+8/19-20), ft. breath with bite) weapon Spell-Like tail slap (80-ft. +19 Sorcerer Abilities line, (1d8+12), DC(CL Spells 23,17th; 14d6 2 Known wings concentration acid), +19 (CL slow (1d6+4) 9th;breath Str concentration +21) 27,At Dex will12, grease +13) Con 21, 4th (DC Int (5/day)-confusion, 15), 18, 17 hideous Wis 19, laugh Chara bite +26 (2d8+13/19-20), 15 ft.2 claws 10+26 ft. (15 (2d6+9/19-20), ft.breath with bite) weapon Spell-Like tail slap (100-ft. +21 Sorcerer Abilities line, (2d6+13), DC (CL Spells 25, 19th; 216d6 Known wings concentration acid), +21 (CLcrush (1d8+4) 11th; Str +24) (2d8+13, concentration 29,At Dex willDC 10, grease 25), Con +16) slow 23, (DC 5thInt breath (5/day)-mind 16), 20, 19 hideous Wis 21,fog laugh Cha(D bite +29 (2d8+15/19-20), 15 ft.2 claws 10+29 ft. (15 (2d6+10/19-20), ft.breath with bite) weapon Spell-Like tail(100-ft. slapSorcerer Abilities +24 line, (2d6+15), DC (CL Spells 26, 21st; 18d6 2Known wings concentration acid), (CL +24crush 13th; (1d8+5) Str +26) (2d8+15, concentration 31,At Dex willDC 10, grease 26), Con +18) slow 23, (DC 6thInt breath (4/day)-antimagic 16), 20, 21 hideous Wis 21, laugh Chaf bite +35 (2d8+18/19-20), 15 ft.2 claws 10+35 ft. (15 (2d6+12/19-20), ft.breath with bite) weapon Spell-Like tail(100-ft. slapSorcerer Abilities +33 line, (2d6+18), DC (CL Spells 29, 25th; 22d6 2Known wings concentration acid), (CL +33crush 17th; (1d8+6) Str +31) (2d8+18, concentration 35,At Dex willDC 8,grease Con 29), +23) 25, mass (DC 8th Int(4/day)-scintillating laughter, 17), 22, 25Wis hideous 23, slow Cha laugh brea 2 bite +36 (4d6+19/19-20), 20 ft.2 claws 15+36 ft. (20 (2d8+13/19-20), ft.breath with bite) weapon Spell-Like tail(120-ft. slapSorcerer Abilities +34 line, (2d8+19), DC (CL Spells 31, 27th; 24d6 2Known wings concentration acid), (CL +34crush 19th; (2d6+6) Str +34) (4d6+19, concentration 37,At Dex willDC 8,grease Con 31), +26) 27, deadly (DC 9th Int(4/day)18), 24, joke 27Wis hideous (DC clashing 25,26), Cha laugh ma ro 2 bite +12 (1d6+4), 2 claws 5 ft. +12 (1d4+3) 5 ft. breath weapon (20-ft. cone, 2d10 fire, DC 16), weakening Str 17,breath Dex 14, Con 15, Int 14, 8 Wis 15, Cha bite +15 (1d8+7), 2 claws 5 ft. +15 (1d6+5/19-20), 5 ft. breath 2 wings weapon Spell-Like +10(30-ft. (1d4+2) Abilities cone, 4d10 (CL 10th; fire, DC concentration 18), weakening Str +13) 21,breath At Dex will-detect 12, Con evil 17, Int 16, 10 Wis 17, Cha bite +21 (2d6+12), 2 10 claws ft. +21 5(1d8+8/19-20), ft. (10 ft. breath with bite) tail weapon slap Spell-Like +19 (40-ft. (1d8+12), Spells Abilities cone,Known 8d10 2(CL wings 14th; fire, (CL +19 DC concentration 3rd; (1d6+4) 22), concentration weakening Str +18) 27,+7) breath At Dex will-bless, 1st12, (6/day)-divine Condetect 21, Intevil 18, 14 favor, Wismage 19, Cha arm bite +23 (2d8+13/19-20), 15 ft.2 claws 10+23 ft. (15 (2d6+9/19-20), ft.breath with bite) weapon Spell-Like tail slap (50-ft. +21 Spells Abilities cone, (2d6+13), Known 10d10 (CL 16th; (CL 2 fire, wings concentration 5th; DC +21 23), concentration (1d8+4) crush Str +20) (2d18+13, 29,+9) At Dex will-bless, 2nd 10, DC (5/day)-cure Con 23),detect 21, weakening Intevil moderate 18, 16 Wis breath 19, wounds Cha bite +29 (2d8+16/19-20), 15 ft.2 claws 10+29 ft. (15 (2d6+11/19-20), ft.breath with bite) weapon Spell-Like tail(50-ft. slapSpells Abilities +27 cone, (2d6+16), Known 14d10 (CL 20th; (CL fire, 2 wings concentration 9th; DC 26), concentration +27crush (1d8+5) Str +25) (2d8+16, 33,+14) At Dex will-bless, 4th DC 10,(5/day)-divination, Con 26), daylight, weakening 23, Int 20, 20 detect Wis breath restoration evil 21, Cha bite +30 (4d6+18/19-20), 20 ft.2 claws 15+30 ft. (20 (2d8+12/19-20), ft.breath with bite) weapon Spell-Like tail(60-ft. slapSpells Abilities +28 cone, (2d8+18), Known 16d10 (CL 22nd; (CL fire, 2 wings 11th; DC concentration 28), +28 concentration crush (2d6+6) Str+28) (4d6+18, 35, +17) Dex At will-bless, DC 8, 5thCon 28), (5/day)-dispel 25, tail daylight, Int sweep 22, 22detect Wis evil (2d6+18, 23, (DC evil, Cha 21), DC gea 2t 2 claws +13 (1d4+3 plus 5 ft. grounding 5 ft. curse) Spell-Like Abilities (CL Spells 7th; Prepared concentration (CL Str 7th; +10) 17, concentration Constant-pass Dex 15, Con+10) 16, without 4th-spike Int 13, 10 trace Wis stones At17, Will-ent Cha (DC 2 claws +5 (1d4+1) 5 ft. 5 ft. sneak attack (+1d6), steal skin Str 12, Dex 17, Con 13, Int 16, 2 Wis 10, Cha 2 slam +26 (2d10+7 plus 5 ft. gaze)5 ft. gaze, tug the Spell-Like strandsAbilities of fate (CL 19th; concentrationStr +25) 25,At Dex will-aid, 16, Con augury, 20, Int charm 18, 19 Wis monster 21, Cha (DC incorporeal touch +215 (3d8 ft. plus51d6 ft. Con drain) bound spirits Spell-Like Abilities (CL 15th; concentrationStr +22) -, Dex 3/day-harm 26, Con (DC -, Int 23), 21, Wis 13 slay 25, living Cha (DC 252 2 incorporeal touches5 +15 ft. (1d85plus ft. 2d6 cold) bestial possession, curse of lycanthropy (DC 18) Str -, Dex 23, Con -, Int 8, Wis 7 14, Cha 17 1 bite +9 (2d6+7), 2 claw 15 ft.+9 (1d8+7 15 ft. plus paralytic drag, weaver's nails) song, paralytic nails, web (+11 ranged, StrDC 24,19, Dex1018, hp)Con 18, Int 13, 7 Wis 14, Cha mwk longbow 5 ft. +6 (1d8/3) 5 ft. Str 15, Dex 15, Con 17, Int 11, 3 Wis 14, Cha bite +7 (1d6+4 plus curse 5 ft. of lycanthropy), 5 ft. 2 claws +7 (1d4+4) Str 17, Dex 15, Con 19, Int 11, 3 Wis 14, Cha unarmed strike +6 (1d6+3) 5 ft. or flurry 5 ft. of blows flurry unarmed of blows, strike stunning +5/+5fist (1d6+3) (3/day, DC 13) Str 17, Dex 16, Con -, Int 12, 3Wis 15, Cha 10 disintegrating touch +15 15 ft. (6d6; DC 15 ft. 22) feed Str -, Dex 26, Con 22, Int 19, 9Wis 23, Cha 23 4 tentacles +19 (1d8+10/19-20 15 ft. 15 plus ft.grab) constrict (1d8+10), Spell-Likesucking Abilitiesmaws, (CL 12th; trample concentration (1d8+15,Str DC +17) 30, 27) Constant-freedom Dex 17, Con 24, Int of16, 10 movement Wis 19, At Cha W 2 claws +14 (2d6+5 plus 5 ft. grab) 5 ft. dimensionSpell-Like mastery, shift Abilities planes (CL 8th; concentration Str +9)21, At will-dimension Dex 16, Con 20, door Int 3/day-blink, 7,9Wis 14, Cha dimen 1 5 tentacles +7 (1d4+25 plus ft. grab) 5 ft. constrict (1d4+2) Str 15, Dex 14, Con 19, Int 20, 5 Wis 16, Cha 4 claws +20 (1d6+7),10 gore ft. +20 10 (1d8+7/19-20/x3) ft. blizzard, powerful charge (gore, 2d8+14/ 19-20/x3) Str 24, Dex 13, Con 20, Int 13, 14 Wis 20, Cha 4 claws +10 (1d4+3 plus 5 ft. grab) 5 ft. evisceration, sneak attack +2d6 Str 16, Dex 20, Con 21, Int 25, 5 Wis 14, Cha 2 slams +15 (1d6+8),5tentacle ft. +10 5 ft.(1d8+4constrict plus grab) (1d8+4), feeding Str 26, Dex 23, Con 24, Int 7,7Wis 14, Cha 1 2 claws +32 (2d6+16/19-20), 15 ft. 6 30 tentacles ft. +27 constrict (1d8+8/19-20 (1d8+8), Spell-Like plus overwhelming Abilities grab) (CLmind 20th; concentrationStr +27) 42,Constant-mind Dex 13, Con 30, blank Int 23, 18 At Will-dream, Wis 29, Chain bite +17 (1d6+3 plus 5burn), ft. 2 claws 5 ft. +17 (1d8+3) breath weapon Spell-Like (30 ft.Abilities cone, 8d6 (CLfire 10th; damage, concentration ReflexStr DC +11) 16, 21At Dex half, will-statue 15, usable Con 3/day-meld every1d4 18, Int 13, 14rounds), Wis into 14, stone, burn Chas bite +21 (4d8+16/19-20 15 ft. plus 4d6 15cold ft. andchannel poison) negative Spell-Like energy Abilities 9/day (CL (DC 12th; 26, concentration 6d6), umbralStr web +16) 28,Constant-detect Dex 21, Con -, Int magic, 16,11Wis magic 19, fang Cha At 19
+1 falchion +17/+12 (2d4+11/15-20 5 ft. 5 ft. plus energy create drain) spawn, Spell-Like orenergy slam Abilities +15 drain (1d6+1 (1(CL level, plus 9th;DC concentration energy 21) drain) Str +15) 24, AtDex will-deathwatch 13, Con -, Int3/day-air 13, 8Wis walk, 15, Cha great 22 2 slams +6 (1d6+4) 5 ft. 5 ft. Spell-Like Abilities (CL 5th) Constant-passStr without 17, Dex trace 14,3/day-hedge Con 19, Int 6, stride 3Wis (see 10, Cha below 9 bite +26 (5d6+17/19-20 10 ft. plus d10 10bleed, ft. 1d6 breath Con weapon drain, Spell-Like grab, (60-ft. and Abilities cone, mummy 15d6 (CLrot 12th; negative [DCconcentration 26]) energy, Reflex Str +18) 33,DC Constant-desecrate Dex 2625, half, Con usable -, Int every 21, At 15Wis Will-contagion 1d4 20,rounds), Cha 22 1 slam +4 (1d4+1) 5 ft. 5 ft. skull cage Str 12, Dex 13, Con -, Int -, Wis 1 10, Cha 10 mwk longsword +5 (1d8+2/19-20) 5 ft. 5 ft.or 2 slams +4 (1d4+3) Str 14, Dex 13, Con -, Int 7, Wis 2 11, Cha 10 heavy flail +7 (2d6+7/19-20) 10 ft. 10 ft. Str 20, Dex 11, Con -, Int 7, Wis 3 11, Cha 15 longbow +7/+2 10 ft.(1d8/x3) 10 ft. trample (1d6+4, DC 17) Str 17, Dex 15, Con -, Int 7, Wis 6 11, Cha 18 bite +4 (1d3-1) 5 ft. 5 ft. Spell-Like Abilities (CL 3rd, concentration Str +4)8,AtDex will-invisibility 16, Con 12, (self Int only) 11,3Wis 1/day-hide 13, Cha fro 1 +1 adamantine scythe 5 ft. +14/+9 (2d4+7/x4) 5 ft. or 2 clawsSpell-Like +13 (1d6+4) Abilities (CL 10th; concentrationStr +11) 18,At Dex will-death 16, Conwatch, 17, Intgreater 13, 9 Wisteleport 19, Cha(s slam +6 (1d6+3) 5 ft. 5 ft. Str 14, Dex 9, Con -, Int -, Wis 4 11, Cha 1 slam +6 (1d6+3) 5 ft. 5 ft. Str 14, Dex 9, Con -, Int 10, Wis 4 11, Cha 1 bite +8 (1d6+1 plus poison), 5 ft. 4 claws 5 ft. +8 (1d4+1) slowing toxin, web (+8 ranged, DC 14, 7 hp) Tactics Str During 13, Dex Combat 17, Con A shriezyx 12, Int focuses 3,5Wis 12, its Cha attack 2 bite +5 (1d6+3 plus disease 5 ft. and5 paralysis) ft. paralysis and 2 claws (1d4+1 +5 (1d6+3 rounds, plus DC 15, paralysis) effects elves normally), Str 17, stench Dex 19, Con -, Int 17, 1Wis 18, Cha 18 longsword +6 (1d8+35plus ft. energy 5 ft.drain) orcreate slam spawn, +6 (1d4+3 energy plus drain energy (1 drain) level, DC 16) Str 16, Dex 16, Con -, Int 15, 3Wis 17, Cha 19 2 claws +20 (1d6+6 plus 5 ft. 1d4 bleed), 5 ft. bite +20 shaping (1d6+6) touch Spell-Like Abilities (CL 14th; concentrationStr +18) 23,Constant-detect Dex 21, Con 22,good, Int 20, 14detect Wis 19, magic, Cha d bite +7 (1d2-1 plus poison), 2-1/2 ft.tentacles 0 ft. +5 (grab) Str 8, Dex 21, Con 10, Int 2, Wis 0 13, Cha 3 bite +0 (1d3-2) 5 ft. 5 ft. Str 6, Dex 17, Con 13, Int 2, Wis 0 13, Cha 4 bite +1 (1d3-1) 2-1/2 ft. 0 ft. Str 9, Dex 15, Con 13, Int 2, Wis 0 12, Cha 6 gore +2 (1d4+1) 5 ft. 5 ft. Str 12, Dex 13, Con 12, Int 2,0Wis 11, Cha 5 sting +5 (1d2-4 plus poison) 2-1/2 ft. 0 ft. poison Str 3, Dex 16, Con 10, Int -, Wis 0 10, Cha 2 1 ft. 0 ft. Str 1, Dex 16, Con 6, Int 2, Wis 0 12, Cha 7 bite +5 (1d3-5 plus poison) 2-1/2 ft. 0 ft. poison Str 1, Dex 17, Con 10, Int -, Wis 0 10, Cha 2 2 claws +0 (1d2-2 plus 2-1/2 grab) ft. 0 ft. constrict (1d2-2) Str 7, Dex 15, Con 12, Int -, Wis 0 10, Cha 2 bite +1 (1d4) 5 ft. 5 ft. Str 11, Dex 12, Con 15, Int 2,0Wis 13, Cha 4 bite +7 (1d3-4 plus poison) 2-1/2 ft. 0 ft. poison Str 3, Dex 21, Con 10, Int -, Wis 0 10, Cha 2 bite -1 (1d2-5) 1 ft. 0 ft. Str 1, Dex 15, Con 6, Int 2, Wis 0 15, Cha 6 bite -2 (1d3-4) 2-1/2 ft. 0 ft. Str 3, Dex 6, Con 8, Int 2, Wis0 12, Cha 3 +1 scythe +15/+10 (2d4+8/19-20/x4) 5 ft. 5 ft. channel negative Domainenergy Spell-Like 9/day Abilities Cleric (DC 19, Spells (CL 6d6), Death, 11th; Prepared disembodied concentration Magic Str(CL 20,11th; strike Dex +16) 10, concentration (1d8+5); 8/day-bleeding Con -, hand Int 13, +16) of8Wis the touch 6th-antilife 21, acolyte (5Cha round (8/ 18 sh 1 bite +16 (1d8+6), 210 claw ft. +16 (1d6+6) 10 ft. snatch Str 22, Dex 14, Con -, Int -, Wis 11 10, Cha 1 +3 scythe +27/+22/+17/+12 10 ft. (2d6+13/19-20/x4 15 ft. plus death Spell-Like touch) Abilities (CL 20th; concentrationStr +29) 24,Constant-fly, Dex 15, Con foresight, -, Int 16,21Wis true 19, seeing ChaAt 29 scythe +14/+9/+4 (2d4+3/x4 5 ft. plus 5 ft. death touch) fear cone (30 ft., DC 20) Str 14, Dex 19, Con -, Int 8, 11 Wis 11, Cha 17 2 slams +24 (2d6+6),52ft.wrappings 5 ft.+19 (1d6+3 wrappings plus grab) Spell-Like Space 5 ft.; Inquisitor Abilities Reach(CL 5Spells ft.12th; (10Known ft. concentration with(CL wrappings) 12th; Str +15) concentration 22,At Dex will-detect 19, Con +15) undead, 19, 4thInt(3/day)-cure 12, 18 share Wis language 17,critica Cha bite +34 (2d6+9/19-20 15plus ft. grab15and ft. poison), breath 2 claws weapon, Spell-Like +32final (2d6+4), judgment, Abilities tail (CL slap poison, 20th; +29 (2d6+4), concentration savaging2 breath wings Str +30) 28, +29 Constant-detect Dex (1d8+4) 35, Con 27,thoughts Int 24, 27 Wis (DC30, 22), Cha ma 2 claws +6 (1d4+3 plus 10 grab), ft. bite 10 ft. +6 (1d8+4 digestive plus digestive enzyme enzymes) Str 19, Dex 13, Con 16, Int -, 3Wis 11, Cha 2 swarm (1d6 plus blood 10 drain ft. and 0 ft. distraction) blood drain (1d2 Constitution), distraction (DC 11) Str 1, Dex 18, Con 10, Int -, Wis 1 10, Cha 2 bite +8 (2d8+4 plus grab), 10 ft. tail slap 10 ft. +3 (1d8+2) death grip, constrict (2d8+4) Str 19, Dex 11, Con 16, Int -, 5Wis 9, Cha 2 2 claws +9 (1d4+3), bite 5 ft. +9 (1d6+3) 5 ft. hailstorm Spell-Like Abilities (CL 5th; concentration Str +7)16, At Will-alter Dex 19, Con winds 14,(DC Int 12, 13) 5 Wis 3/day11,gust Chao bite +3 (1d3-2 plus bleed) 5 ft. 5 ft. bleed (1), sneak Spell-Like attack Abilities +1d6 (CL 6th; concentration Str +7)6, Constant-detect Dex 15, Con 13, magic, Int 12, read 3Wismagic, 10, Cha spe 1 composite5longbow ft. +10/+5 5 ft. (1d8+2/x3) steal voiceSpell-Like Abilities (CL 5th; concentration Str +8)15, Constant-see Dex 19, Con invisibility, 18, Int 12, ventriloquism 6 Wis 15, Cha(D Huge greatclub +12/+7 10 (4d6+9) ft. 10 ft. deformities, oversized weapon fighting Str 23, Dex 8, Con 17, Int 10,6Wis 14, Cha 1 6 tentacles +22 (4d6+15/19-20 20 ft. 20 plus ft.grab) debilitatingSpell-Like constrict, Abilities far reaching, (CL 20th) harvest At will-plane Str shift41, (DC Dex 21,10, Astral ConPlane, 29, Intthe 10, 15 Abyss, Wis 16,the Cha Nin maggot spray 5 ft. +1 (sickened) 5 ft. acid, maggot spray Str 10, Dex 10, Con 11, Int 3,1Wis 10, Cha 7 2 slams +6 (1d6+2 plus 5 ft.adhesive) 5 ft. adhesive Str 14, Dex 12, Con 14, Int 4,3Wis 11, Cha 1 2 slams +19 (2d8+6 plus 5 ft. grab) 5 ft. constrict (2d8+6), wind blast Str 23, Dex 22, Con 23, Int 4, 12Wis 10, Cha 1 bite +32 (5d6+16), 2 100 claws ft. +31 20 (2d8+16) ft. sea swell, swallow whole (4d6+16 plus 8 points acidStr damage, 42, Dex AC 13, 20, Con 33 28, hp) Int 3, 23Wis 15, Cha 1 bite +7 (1d8+2) 5 ft. 5 ft. breath weapon (20-foot cone of gas, fall prone and hideous Str 15, Dex laughter 13, Con 1d3 14, rounds Int 6,[CL 4Wis4th], 10, Fortitu Cha 1 2 slams +8 (1d6+4) 5 ft. 5 ft. animate trees, Spell-Like mind blast, Abilities stun (CL 5th) At will-detect thoughts Str 19, Dex (DC10, 15), Con know 16, location Int 4,3Wis 1/day-shock 10, Cha 1 gore +5 (1d4-2) 5 ft. 5 ft. Str 6, Dex 17, Con 12, Int 5, Wis 1 12, Cha 6 2 bites +8 (1d8+3 plus 10poison) ft. 5 ft. Str 17, Dex 15, Con 14, Int 2,5Wis 12, Cha 2 tendrils +14 (paralysis 15plus ft. grab) 15 ft. acid cloud, paralytic venom, swallow whole (3d8 acidStr damage, 24, DexAC 10,10, Con 1324, hp)Int -, 9Wis 12, Cha 2 +2 flaming5javelin ft. +17 5 (1d6+8 ft. plus 1d6 fire) Spell-Like Abilities (CL 12th) Constant-detect Str 23, evil,Dex see16, invisibility Con 20,AtIntWill-aid, 18, 12 Wisbless, 18, Cha con +3 flaming longsword10 +23/+18/+13 ft. 10 ft.(1d8+10 radiant plus blast 1d6Spell-Like fire) Abilities (CL 13th) Constant-detect Str 24, evilDex At Will-aid, 18, Concontinual 20, Int 18, 13 flame, Wis 18, discern Cha l +3 mace of smiting +20/+15 5 ft. (1d8+10 5 ft. plus solid blow)Spell-Like Abilities (CL 10th) Constant-detect Str 24, evilDex At Will-aid, 16, Concharm 18, Intelemental 18, 10 Wis 18, (DC Cha 18 +1 flaming greatsword 5 ft. +13/+8 (2d6+7 5 ft. plus 1d6 fire) Spell-Like Abilities (CL 8th) Constant-detect Strevil 18, At Dex Will-aid, 18, Con discern 18, Intlies 18, 8(DC Wis18), 18, dispe Cha spit +26 (blindness) 5 ft. 5 ft. howl, pounce, Spell-Like rake (2Abilities claws +27, (CL 1d6+7) 19th) Constant-detect Str 24, evil,Dex detect 25, good, Con 20, speak Int 19, 19 with Wis animals 17, Cha (fe
bite +22 (2d6+6 plus 5disease) ft. 5 ft. Spell-Like Abilities (CL 15th) Constant-detect Str 18, evil,Dex detect 25, good Con 18, At Will-confusion Int 20, 15 Wis 18,(DC Cha1 bite +11 (2d8+9 plus 10 grab) ft. 5 ft. Str 22, Dex 11, Con 17, Int -, 6Wis 11, Cha 11 5 ft. 5 ft. create spawn, spectral strangulation Str -, Dex 14, Con -, Int 10, Wis 5 13, Cha 16 bite +26 (2d8+13/19-20 20 ft. plus poison), 20 ft. 2 claws breath +26weapon (2d6+13), (60-ft. tail cone, slap +21 17d8 (2d8+6 fire damage, plus grab) Reflex StrDC 36,25 Dex half, 20,usable Con 25, every Int 5, 1d4 17Wis rounds), 18, Cha con 2 mwk dart +15/+10 5 ft. (1d4+4 5 ft. plus contagious poison) Spell-Like whisper, sneak Abilities attack (CL 7th; +3d6concentration Str +11) 18, Constant-detect Dex 25, Con 22, thoughts Int 17, 7 Wis (DC 16, 16) Cha At W bite +10 (1d8+6/19-20), 5 ft.2 claws5+10 ft. (1d6+2) puncturing teeth, shake Str 18, Dex 17, Con 14, Int 13, 6 Wis 10, Cha stunning bolt 10 +21 ft. (1d8 10plus ft. stun) Spell-Like Abilities (CL 18th; concentrationStr +24) 18,At Dex Will-calm 19, Conemotions, 20, Int 19, 18good Wis hope 22, Cha sting +10 (2d6+7/19-20 5 ft.plus attach 10 ft.and poison) blood drainSpell-Like (1d2 Con), Abilities stagnation (CL 5th; gazeconcentration Str +7)21, Constant-freedom Dex 18, Con 16,ofInt movement, 7,5Wis 16,pass Cha w 1 bite +12 (1d6+2), 6 slams 5 ft. +12 (1d4+2), 5 ft. ormultispell short sword Spell-like +12/+7Abilities (1d6+2)(CL and9th) 5 short 2/day-summon swords +12Str (level (1d6+2), 15,4, Dex 9 bite HD 17,+7 ofCon monstrous (1d6+1 16, Intplus 10, spiders, 9 poison) Wis 12, 100%) Cha +1 greataxe +9 (1d12+7/x3) 5 ft. 5 ft. rage (13 rounds/day), rage powers (animal fury, scent) Str 18, Dex 13, Con 22, Int 10, 4 Wis 12, Cha +1 composite 5 ft.longbow 5 ft. +12/+7 (1d8+2/x3) favored enemy (giants +4, humans Ranger +2) Spells Prepared Str 12, (CLDex 3rd;18, concentration Con 14, Int +4) 10, 6 1st-animal Wis 13, Cha me bite +36 (6d6+17/19-20 30 ft. plus poison), 30 ft. 2 claws breath +36weapon, (2d8+17/19-20), Spell-Like constrict Abilities (tail, gore(CL 4d6+8), +3620th; (4d6+17/19-20), death concentration curse tail Str +29) slap 45,At Dex +31 Will-greater 30, (4d6+8 Con plus 36, dispel Int grab) 18, 27 magic Wis3/day-qui 27, Cha bite +4 (1d4+2), 2 claws 5 ft. +4 (1d6+2) 5 ft. death curse Spell-Like (DC 13),Abilities rage (CL 3rd; concentration Str +5)15, 1/day-charm Dex 19, Con person 15, Int (DC 12, 213), Wisfaerie 14, Cha fire slam +7 (1d6+4), tail 5slap ft. +7 (1d6+4 5 ft. plus lashing 1d4 Chatail, damage) Spell-Like manipulate Abilities luck (CL 4th; concentration Str +8)19, Constant-detect Dex 17, Con 14, snares Int 12, and 3 Wis pits,14, endure Cha +1 composite 5 ft.longbow 5 ft. +11 (1d8+5/x3) weapon training (bows +1) Str 12, Dex 16, Con 14, Int 13, 5 Wis 8, Cha 1 spore pod 5+7ft.touch (spores) 5 ft. infestation,Spell-Like spores Abilities (CL 8th; concentration Str +9)2, 1/day-dominate Dex 17, Con 17, person Int 14, (DC 3Wis 15) 12, Cha 1 rock +13/+8/+3 15 ft. (2d8+19) 15 ft. rend (2 claws, Spell-Like 2d6+13), Abilities rock throwing (CL 14th;(120 concentration ft.) Str +13) 36,At Dex Will-stone 13, Con shape 25, Int 3/day-spike 7, 13Wis 16, Cha stone 8 battleaxe +6 (1d8+4/x3) 5 ft. 5 ft. rage (6 rounds/day) Str 19, Dex 12, Con 18, Int 10, 1 Wis 13, Cha gore +21 (2d8+13 plus 153d6 ft. cold), 15 slam ft. +21 cold (2d6+13 plus 3d6 cold) Str 36, Dex 12, Con -, Int -, Wis 10 10, Cha 12 +2 orc double axe +22/+22/+17/+17/+12/+12 10 ft. 10 ft. double (2d6+12/19-20) weapon Spell-Like mastery, Abilities spellstrike (CL 11th; concentrationStr +14) 25,Constant-see Dex 12, Con 20, invisibility Int 13, 14 3/day-chill Wis 16, Cha tou javelin +105(1d6+4) ft. 5 ft. curse of scales Spell-Like Abilities (CL 8th; concentration Str +11) 18, AtDex Will-water 14, Conbreathing 19, Int 13, 3/day-charm 8 Wis 15, Cha an greataxe +21/+16/+11 10(2d6+12/19-20 ft. 10 ft. plussnowstorm 1d6 cold),Spell-Like (2d6 headbutt coldAbilities +15 plus (1d6+4 2d6(CL slashing plus 13th;stun) concentration damage, DCStr 24), +13) 26,stun 3/day-wall Dex(115, round, Con of ice DC 20,(DC 24) Int 11, 13 14)Wis 1/day-summ 12, Cha 2 slams +13 (1d6+2)5 ft. 5 ft. Spell-Like Abilities (CL 10th; concentrationStr +13) 15,Constant-know Dex 17, Con 16, direction, Int 12, 10 Wis misdirection 14, Cha short sword +7 (1d3+1/19-20) 5 ft. 5 ft. precise attacks Spell-Like Abilities (CL 4th; concentration Str +6)13, Constant-speak Dex 16, Con 14, withInt plants 11, 4 Wis At Will-mend 17, Cha 2 slams +30 (2d8+9 plus 15 ft.cacophonous 15 ft. blow) trample (2d8+13 Spell-Like plusAbilities cacophonous (CL 20th; blow, concentration DC 30) Str +27) 28,At Dex Will-invisibility 21, Con 22, (self Int 16, 23 only), Wisshatter 17, Cha(D bite +24 (2d8+7/19-20), 10 ft. tail slap10 +19 ft. (15 (1d8+3 ft.breath with plusbite) weapon grab) Spell-Like (80-ft.Abilities line, 9d6 (CL bludgeoning 18th; concentration damageStr plus +22) 24,push, Constant-freedom Dex 15, Reflex ConDC 23,25 Int of for 18, 18 movement, half, Wisusable 22, Cha spea eve longbow +8/+3 5 ft. (1d8/3) 5 ft. Spell-Like Abilities (CL 6th; concentration Str +8)19, 3/day-command Dex 15, Con 18, (DCInt13), 12, 6doom Wis 13, (DC Cha 13) bite +19 (1d6+4 plus 51d4 ft. Charisma 5 ft. drain),object 2 claws of desire, +19 Spell-Like (1d6+4) wilting Abilities kiss (CL 14th; concentrationStr +20) 18,Constant-detect Dex 21, Con 21,good, Int 19, 14detect Wis 16, thoughts Cha bite +6 (1d4+2 plus 1d4 5 ft.acid and 5 ft. poison),poisonous 2 claws +7Spell-Like tears (1d4+2 plus Abilities 1d4 acid) (CL 4th; concentration Str +5)14, Constant-detect Dex 17, Con 14, good, Int detect 11, 4 Wis magic 13, Cha At W +1 unholy halberd +30/+25/+20/+15 20 ft. 20 ft. (4d8+16/x3 cloak ofplus souls Spell-Like inherit soul), Abilities bite +28 (CL (2d8+15) 20th; concentrationStr +27) 30,Constant-deathwatch, Dex 19, Con 28, Int 13, 22true Wis seeing 21, Cha At W bite +27 (2d6+5/19-20 10plus ft. grab), 10 2ft.clawsconsume +27 (1d8+5) fear, Spell-Like constrict Abilities (2d6+5), (CL rend 20th;(2d6+7) concentrationStr +26) 20,Constant-deathwatch, Dex 25, Con 23, Int 19, 23true Wis seeing 18, Cha At W bite +19 (1d8+7/18-20/x3 5 ft. plus bleed), 5 ft. 2 claws bleed+19 (2d4+1), (1d6+7 Spell-Like blood plusAbilities drain grab) (1d2 (CLConstitution), 12th; concentration drain soul Str +14) 24,At Dex Will-greater 21, Con 19, teleport Int 10, 12(self Wisplus 16, Cha 50 lb 2 claws +13 (1d4+4),5tongue ft. +85(1d6+6/19-20 ft. (10 ft. concussive with plus tongue) grab) Spell-Like gasp, constrict Abilities (1d6+6), (CL 9th; strangle, concentration suffocate Str +13) 19, AtDex Will-death 17, Conknell 18, (DC Int 14, 16), 9 Wis ghoul 15, Cha touch +1 scythe +24/+19/+14/+9 10 ft. (2d4+10/x4 10 ft. plus confusion confusion), Spell-Like 2 clawsAbilities +22 (1d4+6 (CL 17th; plus confusion) concentrationStr +22) 23,At Dex Will-bestow 18, Con 23, curse Int 13, 17 (DCWis 19),24, death Chak 2 tentacles +6 (1d6) 5 ft. 5 ft. arcane soul-crush Spell-Like Spells AbilitiesKnown (CL 6th; (CLconcentration 6th; concentration Str +11) 11, Constant-arcane +11) Dex3rd 15,(4/day)-hold Con 16,sight Int 22, person 3/day-dimension 6 Wis (DC 16, Cha 18) 2 javelin +2 (1d6+2) 5 ft. 5 ft. (10 ft. with longspear) Str 15, Dex 12, Con 11, Int 8,1Wis 10, Cha 9 shortbow +4 5 ft. (1d6/x3)5 ft. Str 12, Dex 17, Con 13, Int 14, 1 Wis 8, Cha 1 spear +8 (1d8+3/x3) 5 ft. 5 ft. rain frenzy Str 16, Dex 17, Con 14, Int 10, 4 Wis 13, Cha 2 slams +6 (1d6+2 plus 5 ft.grab) 5 ft. grab (Large) Str 14, Dex 16, Con 15, Int 4,4Wis 13, Cha 1 +1 spear +17/+12/+75(1d8+7/x3), ft. 5 ft. bite +10frozen (1d6+2breath plus Spell-Like 1d6 cold) Abilities (CL 10th; concentrationStr +11) 18,Constant-pass Dex 26, Con 18, without Int 13, 11trace, Wis 17, ray Cha of fro bite +12 (2d6+5), claw 10+12 ft. (1d8+5/19-20 5 ft. (10 ft. plus rake with grab) tail) (2 claws +5, 1d4+5) Str 20, Dex 17, Con 17, Int 9,8Wis 14, Cha 1 bite +27 (4d8+15/15-20 15 ft. plus 4d6 10cold ft. andsavage grab) bite, Spell-Like shore storming, Abilities swallow (CL 18th;whole concentration (2d8+15Str bludgeoning +16) 31,1/day-control Dex 15, damage Con weather 20,plus Int 4, 4d6 18 (windy Wis cold, 15, orAC Cha cold 19, 6w incorporeal touch +4 5(1d4 ft. Wisdom 5 ft. damage) babble, touch of insanity Str -, Dex 12, Con -, Int 11, Wis 3 11, Cha 16 4 vines +20 (1d10+7 10 plus ft. grab and 10 ft.bleed)bleed (2d6), Spell-Like constrictAbilities (1d10+10), (CL feed 13th; concentrationStr +18) 24,At Dex Will-charm 13, Con 22, monster Int 10, 14(DC Wis18), 17, detec Cha +1 keen composite 5 ft. longbow 5 ft. +18/+13 favored(1d8+6/x3) enemy Spell-Like (evil outsiders Abilities (CL +6, Ranger 10th; giantsSpells concentration +2, undead Prepared Str +2), +12) 20, (CL pounce, At Dex 7th; Will-charm 24, concentration rake Con(222, animal claws Int+11) 12, 10 +15, (cats Wis 3rd-greater 1d3+5) only, 18, DC Cha1m bite +13 (1d6+7), 2 claws 10 ft. +13 (1d6+7 10 ft. plusrend grab) (2 claws, Spell-Like 2d6+10) Abilities (CL 7th; concentration Str +7)25, 3/day-alter Dex 12, self, Con fog 18, cloud Int 13, 7 Wis 13, Cha bite +10 (2d8+7 plus 10 grab) ft. 5 ft. sand trap Str 20, Dex 11, Con 17, Int -, 6Wis 11, Cha 10 bite +12 (2d8+10) 15 ft. 10 ft. Str 24, Dex 16, Con 19, Int -, 7Wis 11, Cha 10 3 blades +4 (1d4-1) 2-1/2 ft. 0 ft. wrath Spell-Like Abilities (CL 6th; concentration Str +7)6, Constant-detect Dex 15, Con 11, evil IntAt10, Will-dancing 3Wis 13, Cha ligh1 +1 flaming5javelin ft. +10 5 (1d6+4 ft. plus flames 1d6offire) faith Spell-Like Abilities (CL 8th; concentration Str +11) 16, Constant-detect Dex 12, Con 19, evil, Intmagic 10, 8 Wis circle 15, again Cha slam +8 (2d8+6) 10 ft. 5 ft. poison, spores, trample (2d8+6, DC 17) Str 18, Dex 13, Con 17, Int -, 5Wis 11, Cha 1 2 mwk kukris +15/+10 5 ft. (1d4+5/18-20), 5 ft. 2 claws dance +9of(1d4+2) disaster Spell-Like Abilities (CL 6th; concentration Str +9)20, At WillDex 17, feather Confall, 17, greater Int 13, 9 Wis teleport 16, Cha (self 2 mwk scimitars +26 15 (2d6+12/15-20 ft. 15 ft. plus poison), dual wielder, bite Spell-Like +19 infused (2d8+6 Abilities weapons, plus (CL grab swallow 11th; and concentration poison) whole (2d6+12 Str +15) acid 34,At Dex damage, Will-greater 17, Con AC23, 13, teleport Int 1611, 14 hp) (self Wisplus 14, Cha 50 lb bite +28 (2d6+6 plus 15 grab ft. and poison), 15 ft. 6 claws curse +33 of false Spell-Like (2d6+13 wisdom, plus Abilities spirit curse) blades (CL 20th; (+27, concentration 3d6+7/19-20), Str +30) 36, swallow Constant-dimensional Dex 26, whole Con(4d6+19 34, Int 25, 22 bludgeoning lock Wis (enemies 25, Cha pluo sting +8 (1d4-1 plus poison) 5 ft. 5 ft. Spell-Like Abilities (CL 6th; concentration Str +7)8, Constant-detect Dex 14, Con 12, magic Int 13, At3Wis Will-feather 15, Cha fa 1
mwk longsword +20/+15/+10 5 ft. (1d8+6/19-20), 5 ft. infused mwkweapons, spear Spell-Like +19multiweapon (1d8+6/3), Abilities (CL mwk mastery 9th; kukri concentration +19 (1d4+6/18-20) Str +13) 22, AtDex Will-disguise or 624, slams Con+18 19, self, Int (1d4+6) greater 15, 12 Wisteleport 24, Cha (s rapier +8 (1d2-2/18-20) 1 ft. 0 ft. sneak attack Spell-Like +1d6 Abilities (CL 6th; concentration Str +10) 6,Constant-speak Dex 17, Con 13,with Int 11, animals 1Wis 14, At Will-da Cha 1 bite +5 (1d8+6) 10 ft. 10 ft. sudden charge Str 18, Dex 17, Con 16, Int 2,2Wis 11, Cha 1 acid spit +13 15 touch ft. (10d6 15 ft. acid) acid spit, rend Spell-Like (1d10+11) Abilities (CL 16th; concentrationStr +23) 32,At Dex Will-dancing 15, Con 23, lights, Int 14, 12 faerie Wis fire 16, 3/day Cha 2 claws +15 (1d4+2),5gore ft. +15 5 (1d6+2) ft. mental drain Spell-Like Abilities (CL 10th; concentrationStr +17) 14,At Dex Will-invisibility, 21, Con 18, Int lullaby, 15, 10 Wis sleep 16,(DC Cha1 4 quills +2620(1d10+13/19-20) ft. 15 ft. (20 ft.bounding with tail slap) charge, brutal tail, gaze, lash out, pounce, Str rake 36, (4Dex claws, 25,+32, Con 2d6+13/19-20), 27, Int 2, 23Wis 15, rend Cha(21c bite +23 (1d8+4), 2 claws 10 ft. +23 (1d10+8 10 ft. plus devouring grab), gore Spell-Like grapple, +18 (1d8+8) monstrous Abilities (CL challenge, 16th; concentration one-armedStr hold +19) 26,Constant-see Dex 19, Con 20, invisibility Int 15, 16 At Wis Will-dispel 16, Cha +1 composite 5 ft.longbow 5 ft. +20/+15/+10 devour (1d8+4/19-20/3 soul, dread howl, plusinfused 1d6 negative arrowsenergy and paralysis) Str 17, Dex 22, Con -, Int 11,11Wis 10, Cha 15 6 scales +31 30 (1d10+16/19-20 ft. 30 ft. plus bleed bleed) (2d6), Spell-Like gale, ruinous, Abilities thunderbolt (CL 20th; concentrationStr +22) 43,3/day-storm Dex 21, Conof26, vengeance Int 3, 33Wis(DC 16, 21) Cha 1 water jet +20 30 ft. (4d8+18/19-20 20 ft. plus capsize stun and (DC Spell-Like push) 25), fastAbilities swallow,(CL push 20th; (water concentration jet, 20 ft.), Str +22) rend 47,3/day-tsunami* (claws, Dex 8, Con 3d6+18), 27,(DC Intruinous, 3,21) 29 Wis swallow 16, Cha wh 14 4 rocks +15 30(3d6+24 ft. 20 plus ft. stun)fast swallow, Spell-Like mighty roar, Abilities rock(CL spitting, 20th; concentration ruinous, swallow Str +22) 43, whole 3/day-earthquake Dex(4d6+24 6, Con 26, bludgeoning Int(DC 3,25 Wis 20) and 14, Cha 4d6 fire 15 1 bite +10 (1d6+3 plus 5 ft. paralysis), 5 ft.2 claws paralysis +9 (1d6+3 (1d4+1 Spell-Like plus paralysis) rounds, Abilities DC or incorporeal 18) (CL 9th; concentration touch +10 (1d4 Str +13) 17, Con AtDex Will-bleed, damage) 19, Conghost -, Int sound 13, 6Wis(DC 16,14) Cha3/d 18 2 incorporeal claws +17 5 ft.(5d8 plus 5 ft.bleed) bleed (1d8), Spell-Like blood drain Abilities (1d6 (CL Constitution) 11th; concentrationStr +17) -, Dex At Will-animal 25, Con -, Int trance 11, Wis 10 (DC8, 18), Cha speak 22 2 claws +13 (1d8+8/19-20) 5 ft. 5 ft. sneak attack Spell-Like +6d6, striking Abilitiesfear (CL 10th; concentrationStr +17) 12,Constant-detect Dex 21, Con 14,thoughts, Int 15, 8 Wis tongues 16, Cha At 2 tentacles +13 touch2-1/2 (1d6feet electricity 0 ft. plus neural pulse) Spell-Like Abilities (CL 10th; concentrationStr +14) 4, Dex Constant-detect 19, Con 16, Int thoughts, 15,7Wismage 12, Cha armo 1 bite +1 (1d3-3) 5 ft. 5 ft. fatal faker,Spell-Like specious suggestion Abilities (CL 3rd; concentration Str +3)5,3/day-daze Dex 7, Con (DC 12,10), Int 6, jump, Wis 2 levitate 13, Cha(self 10 slam +18 (7d8+9/18-20 5 ft.plus entrap) 5 ft. crystallize, entrap (DC 22, 1d10 rounds, hardness 10, Strhp22, 10), Dex razor 1, Con sharp 18, Int -, 12 Wis 1, Cha 1 mwk longsword +8 (1d8+4/19-20) 5 ft. 5 ft. Str 18, Dex 9, Con -, Int -, Wis 3 11, Cha 1 longbow +5 5 (1d8/3) ft. 5 ft. favored enemy (magical beasts +2) Str 14, Dex 17, Con 12, Int 8,1Wis 11, Cha 1 bite +13 (2d6+3), 2 claws 5 ft. +12 (1d6+3) 5 ft. consume thoughts Spell-Like Abilities (CL 7th; concentration Str +11) 16, Constant-detect Dex 19, Con 16, magic, Int 25, 9detect Wis 20, thoughts Cha mwk spear5+12 ft. (1d8+3/x3) 5 ft. (10 ft. with tentacles) Str 16, Dex 19, Con 14, Int 9,6Wis 12, Cha 1 2 shortspears 5 ft. +5 (1d6+3) 5 ft. lure Str 17, Dex 10, Con 15, Int 15, 4 Wis 14, Cha 3 bites +11 (1d6+4 plus 5 ft.cerberus's 5 ft. jaws) rend (2 bites, 1d6+4 or 3 bites, 1d6+8) Str 16, Dex 14, Con 19, Int 6,8Wis 15, Cha 9 bite +5 (1d6+2), 2 tendrils 5 ft. +3 (1d4+1 5 ft. (15 plus ft. pull pull) with(tendril, tendrils) Spell-Like 5 ft.), star-shriek Abilities (CL 4th; concentration Str +6)14, Constant-detect Dex 11, Con 16, thoughts Int 15, 3(DC Wis14) 20,At Cha Wi cannon +29/+24/+19/+14 20 ft. 20 ft.(6d6/x4) self-destruction, trample (3d6+25, DC 41) Str 45, Dex 20, Con -, Int -, Wis 28 11, Cha 1 bite +25 (2d6+11), 2 15 slam ft. +25 (1d8+11 15 ft. plus breath grab) weapon (60-ft. line, 12d8 fire damage, DC 18Str for33, half,Dex usable 18, Con every -, 1d4 Int -,rounds, Wis 16 11,3/day), Cha 1 gr net +4 (entangle, 5 ft. see5page ft. 147 of the Core Rulebook) Str 19, Dex 14, Con -, Int -, Wis 2 11, Cha 1 +1 halberd +18/+13 (1d10+13/x3) 5 ft. 5 ft. latch Str 28, Dex 15, Con -, Int -, Wis 8 11, Cha 1 slam +3 (1d2) 5 ft. 5 ft. record audio, self-destruct Str 10, Dex 13, Con -, Int -, Wis 1 11, Cha 1 +2 icy burst glaive +12/+7 5 ft. (1d10+6/x3 5 ft. plus 1d6 cold)Spell-Like or gore +9Abilities (2d6+3(CL plus10th; 1d6 concentration cold) Str +13) 17,Constant-pass Dex 16, Con 18, without Int 14, 6trace Wis At 15,Will-ch Cha 2 claws +13 (1d8+9 plus 15 ft.grab) 15 ft. constrict (1d8+9), darting claw Str 29, Dex 14, Con 22, Int -, 6Wis 12, Cha 2 2 claws +16 (2d8+2130 plus ft. grab)30 ft. constrict (2d8+21) Str 38, Dex 16, Con 28, Int -,10Wis 14, Cha 5 rock +11 (2d6+19) 15 ft. 15 ft. powerful charge (gore, 4d8+24), rock throwing (120 Str ft.) 36, Dex 13, Con 25, Int 7, 12Wis 14, Cha 8 daggers +29/+29/+24/+19/+14 5 ft. (1d4+11/17-20) 10 ft. bleed (2d6), Spell-Like chained Abilities daggers,(CL trap16th; making concentrationStr +25) 28,Constant-air Dex 21, Conwalk, 24, Int deathwatch, 16, 17 Wis 17,detect Cha short sword +10/+5 (1d4+2/19-20 5 ft. 5 ft.plus bleed), bleedbite (1d4), +5 Spell-Like (1d3+1) sneak attack Abilities +1d6 (CL 7th; concentration Str +10) 14, Constant-detect Dex 17, Con 13, good, Int 12, detect 6 Wismagic 13, Cha 3/d slam +13 (2d6+6 plus102d6 ft. acid 10 andft.grab) constrict (2d6+6 plus 2d6 acid) Str 20, Dex 3, Con 22, Int -, Wis 9 1, Cha 1 bite +15 (2d8+12) 10 ft. 10 ft. web (+9 ranged, DC 15, 11 hp) Str 26, Dex 14, Con -, Int 7, Wis 8 13, Cha 15 2-1/2 ft. 0 ft. devour soul Spell-Like Abilities (CL 20th; concentrationStr +25) 6, Dex Constant-true 17, Con -, seeing Int 21, 11 Wis At Will-greater 20, Cha 21b +2 unholy morningstar 5 ft. +36/+31/+26/+21 5 ft. (1d8+11), faith-stealing bite Spell-Like strike +32 (2d6+4), Abilities claw (CL+32 20th; (1d6+4) concentration or bite Str +34 +25) 29, (2d6+9), Constant-detect Dex 24, 2 Con claws21, +34 good, Int(1d6+9) 19, 25detect Wis 18, magic, Cha s bite +30 (1d10+9 plus5 2d6 ft. acid), 52 ft.claws +30 acid,(2d6+13/19dreadSpell-Like claws, 20faith-stealing plus Abilities 2d6 acid (CLstrike 16th; and grab) concentrationStr +19) 28,Constant-detect Dex 18, Con 23,good, Int 14, 21detect Wis 15, magic, Cha s mwk short sword +26/+21/+16/+11 5 ft. 5 ft. (1d6+9/19-20), adhesion,mwk Spell-Like faith-stealing short sword Abilities strike +26/+21/+16 (CL 13th; concentration (1d6+4/19-20), Str +24) 28, biteConstant-detect Dex +2221, (1d8+4) Con 18,good, Int 12, 18detect Wis 13, magic Cha3 bite +25 (1d6+4 plus 5siphon), ft. 25slams ft. +25droning (1d4+4)wings, Spell-Like siphon, Abilities sneak (CL attack 12th; +4d6 concentrationStr +18) 19,Constant-tongues Dex 28, Con 20, Int At 17, 16 Will-contagion Wis 18, Cha(D mwk scimitar +14/+95(1d6+5/18-20) ft. 5 ft. or 2 slams pain redoubled +13 (1d4+5) Spell-Like Abilities (CL 8th; concentration Str +13) 20, Constant-tongues Dex 15, Con 18, At IntWill-charm 16, 8 Wis 15,person Cha mwk halberd +10 (1d10+4/x3 5 ft. plus 5 ft.disease), powerful gore +3 charge Spell-Like (1d6+2) (gore, orAbilities gore 3d6+4) +8(CL (1d6+4) 6th; concentration Str +4)17, Constant-see Dex 14, Con invisibility, 15, Int 8,tongues 5Wis 5, Cha 3/day-a 6 javelin +9 (1d8+5) 10 ft. 10 ft. aerial charge, knockdown Str 21, Dex 16, Con 17, Int 9,7Wis 12, Cha 1 binding contract (whip) 5 ft. +20/+15/+10 5 ft. (10 (1d4+7 ft. binding with plus binding bleed), contract, Spell-Like contract) gore bleed +11 Abilities (1d6), (2d6+3) (CL impale 13th; (2d8+4) concentrationStr +19) 17,Constant-tongues Dex 25, Con 20, Int At 24, 13 Will-bestow Wis 23, Cha curs bite +8 (1d8+7/19-20)10 ft. 5 ft. tearing bite Str 20, Dex 15, Con 18, Int 1,3Wis 12, Cha 3 2 claws +13 (1d8+8/x3) 15 ft. 15 ft. thumb spikes Str 27, Dex 14, Con 19, Int 2,6Wis 12, Cha 7 slam +8 (2d6+9) 10 ft. 10 ft. clobbering charge Str 22, Dex 15, Con 17, Int 2,3Wis 12, Cha 5 bite +23 (2d8+12/19-20 20 ft. plus grab), 20 ft.2 claws pounce, +23 (2d6+12) swallow whole (2d8+12, AC 18, 17 hp) Str 34, Dex 15, Con 18, Int 2, 15Wis 13, Cha 1 2 claws +3 (1d4+1) 5 ft. 5 ft. leap, rend (2 claws, 1d4+1) Str 13, Dex 12, Con 15, Int 7,2Wis 10, Cha 8 trunk +7 touch (disenchant), 10 ft. 2 hooves 5 ft. (10+2 ft. power (1d6+2) with trunk) spray Spell-Like Abilities (CL 4th; concentration Str +3)19, Constant-detect Dex 17, Con 14, magic Int 5, 3/day-magic 4Wis 12, Cha wea 8 2 claws +8 (1d6+2) 5 ft. 5 ft. cursed gaze, Spell-Like sandstorm Abilities (CL 6th; concentration Str +10) 14, AtDex Will-bestow 15, Con curse 16, Int(DC 13, 5 Wis 16), 13, detect Chago bite +32 (2d8+12 plus20grab/19-20), ft. 20 ft.2 (25 claws ft.create with +32 tail) (2d6+12), ghul, Spell-Like rendtail (2 claws, slap Abilities +30 2d6+18), (CL (2d10+6) 20th; shake concentration faith, swallow Str +28) 35, whole Constant-true Dex 26, (6d6+18 Con 30, plus seeing Int4d6 19, 24 Atenergy Will-align Wis 24, damag Cha wea bite +9 (1d4-1 plus poison) 2-1/2 ft. 0 ft. Spell-Like Abilities (CL 6th; concentration Str +8)8, Constant-detect Dex 17, Con 10, good, Int 10, detect 3Wismagic 12, Cha At 1W
spear +15 10 (2d6+7/3 ft. plus 10 ft.poison) boiling seaSpell-Like Abilities (CL 12th; concentrationStr +14) 24,Constant-detect Dex 15, Con 23,good, Int 12, 14detect Wis 15, magic ChaA 2 claws +14 (1d6+3 plus 5 ft. disease) 5 ft. Spell-Like Abilities (CL 12th; concentrationStr +19) 17,Constant-detect Dex 20, Con 16,good, Int 14, 9detect Wis 18, magic ChaA +1 falchion +23/+18/+13 10 ft.(2d6+11/15-20) 10 ft. or rain 2 claws of debris +21 Spell-Like (1d6+7) Abilities (CL 15th; concentrationStr +21) 25,At Dex Will-comprehend 20, Con 27, Int languages, 19, 15 Wis 19,deepe Cha bite +21 (1d8+9/19-20), 10 ft. 2 claws10 +21 ft. (1d8+9 consume plus grab) essence, Spell-Likedusty Abilities pelt,(CL rake 13th; (2 claws concentration +21, 1d8+9) Str +18) 28,Constant-true Dex 25, Con 25, seeing Int 13, 12 At Will-greater Wis 22, Chat bite +4 (1d3-1) 2-1/2 ft. 0 ft. breath weapon Spell-Like (5-ft. Spells cone, Abilities euphoria, Known (CL 3rd; (CL Fort concentration 3rd; DCconcentration 12 negates, Str +6)9,3/day-greater Dex usable +6) 1st 17,every (6/day)-grease Coninvisibility 13, 1d4Int rounds) 16,(self (DC 3Wisonly) 14), 14, silent Cha 1 bite +17 (2d6+9), 2 claws 10 ft. +16 (1d8+6), 5 ft. (10 ft. gore breath with +16 bite weapon (1d8+9), and Spell-Like gore) (40-ft. tail slap Spells Abilities cone, +14 Known 6d6 (CL (1d8+9) piercing 11th; (CL concentration 1st; damage, concentration DC Str +12) 19) 23,+12) At Dex Will-pass 1st 12,(4/day)-obscuring Conwithout 18, Int trace 12, 11 Wis mist, 13,shield Cha bite +25 (2d8+13), 2 15 claws ft. +24 10 (2d6+9), ft. (15 gore ft.breath with +24 bite weapon (2d6+13), Spell-Like and gore) (50-ft. tail Spells Abilities cone, slap +22 Known 12d6 (CL(2d6+13) 17th; piercing (CL concentration 7th;damage), concentration Str crush +20) 29,+10) At (DC Dex Will-blight 3rd 24, 10,(5/day)-wind 2d8+13) Con(DC 22, Int 18),16, 17 wall, entangle Wis stinking 17,(DC Cha clo 1 bite +36 (4d6+19/19-20), 20 ft.2 claws 15+34 ft. (20 (2d8+13), ft.breath with bite gore weapon Spell-Like and +34gore) (60-ft. (2d8+19), Spells Abilities cone,tail Known 20d6 (CL slap25th; piercing (CL +32 concentration 15th; (2d8+19) damage, concentration DC Str +30) 37, 32)At +20) Dex crush Will-animate 8, 7th (DC Con (4/day)-power 32, 26,2d8+19), plants, Int 20, 25Wis entangle word destructive 21, blind, Cha (DCwa 2c1 bite +13 (2d6+7), 2 claws 10 ft. +13 (1d8+5), 5 ft. (10 ft. gore breath with +13 bite weapon (1d8+7), and Spell-Like gore) (40-ft. tail slap Spells Abilities cone, +11 Known 6d6 (CL (1d8+7) fire 9th; (CL damage, concentration 1st; concentration DC 17), Str +12) torrent 21, At +4) Dex Will-create breath 1st12, (4/day)-color Conwater 17, Intspray 16, 9 Wis (DC 17, 14), Cha sle bite +22 (2d8+12), 2 15 claws ft. +22 10 (2d6+8), ft. (15 gore ft.breath with +21 bite weapon (2d6+12), Spell-Like and gore) (50-ft. tail Spells Abilities cone, slap +19 Known 12d6 (CL(2d6+12) 15th; fire (CLdamage, concentration 7th; concentration DC 22), Str +20) 27, crush +12) At Dex Will-call (DC 3rd 10,22, (5/day)-hold Con lightning 2d8+12), 21, Int (DC 20, person 15 torrent Wis 18),breath (DC 21, create Cha 18),w bite +33 (4d6+18), 2 20 claws ft. +32 15 (2d8+12), ft. (20 ft.breath gore with+32 bite weapon (2d8+18), Spell-Like and gore) (60-ft.tail Spells Abilities cone, slapKnown 20d6 +29 (CL (2d8+18) 23rd; fire (CLdamage, 15th; concentration concentration DC 28), Str +30) 35, crush At +22) Dex Will-control (DC 8, 7thCon 28, (5/day)-insanity 4d6+18), 25,water, Int 24, 23 tail call Wis sweep (DC lightning 25,24), Cha (DC (DC pla 2 bite +14 (2d6+7), 2 claws 10 ft. +14 (1d8+5), 5 ft. (10 ft. gore breath with +14 bite weapon (1d8+7), and Spell-Like gore) (40-ft. tail slap Spells Abilities cone, +12 Known 6d8 (CL (1d8+7) electricity 10th; (CL concentration 1st;damage, concentration Str DC +13) 21, 18) +4) At Dex Will-detect 1st12, (4/day)-obscuring Con 17, evil Int 16, 10 Wis mist,17, shockin Cha bite +22 (2d8+12/19-20), 15 ft.2 claws 10+22 ft. (15 (2d6+8), ft.breath withgore bite weapon Spell-Like and +22 gore) (2d6+12), (50-ft.Spells Abilities cone, tailKnown 12d8 slap (CL 16th; +20 electricity (CL(2d6+12) concentration 7th; concentration damage,Str DC +21) 27, 23), +12) At Dex Will-detect crush 3rd 10,(5/day)-blink, Con (DC 21, 23, evil,Int 2d8+12) feather 20, 16 lightning Wis fall,21, gust bolt Cha (D of bite +32 (4d6+18/19-20), 20 ft.2 claws 15+31 ft. (20 (2d8+12), ft.breath with bite gore weapon Spell-Like and +31gore) (60-ft. (2d8+18), Spells Abilities cone,tail Known 20d8 (CL slap23th; electricity, (CL +29 concentration 15th; (2d8+18) DC concentration 28) Str crush +30) 35,(DC At +22) Dex Will-call 28; 8, 7thCon 2d6+18), (5/day)-forcecage lightning 25, Intgrounding 24, storm 23Wis(DC 25, (DC breath, 22), Cha 24),co p 2m bite +19 (2d6+10), 2 10 claws ft. +18 5(1d8+7), ft. (10 ft.gore breath with+18 bite weapon (1d8+10), and Spell-Like gore) (40-ft. tail Spells Abilities cone, slap +16 Known 6d6 (CL(1d8+10) sonic 12th; (CLdamage, concentration 1st; concentration DC 20), Str +15) 25, violent +4) At Dex Will-detect 1st retort 12, (4/day)-charm Con 19, good/evil Int 16, 12 person Wis 17, (DCCha 14), bite +27 (2d8+15/19-20), 15 ft.2 claws 10+26 ft. (15 (2d6+10), ft.breath with bite gore weapon Spell-Like and +26gore) (40-ft. (2d6+15), Spells Abilities cone,tail Known 12d6 (CL slap18th; sonic (CL +24 concentration 7th; (2d6+15) damage, concentration DCStr 25), +22) 31,crush +12) At Dex Will-calm 3rd (DC 10,(5/day)-lightning Con 25,emotions, 2d8+15), 23, Int 20, 18detect violent Wis bolt 21, (DC good/ev retort Cha 18) bite +37 (4d6+21/19-20), 20 ft.2 claws 15+37 ft. (20 (2d8+14/19-20), ft.breath with bite weapon Spell-Like andgore gore) (60-ft. +36 Spells Abilities cone, (2d8+21), Known 20d6 (CL tail 26th; sonic (CL slap concentration 15th; damage, +34concentration (2d8+21) DCStr 31), +33) 39,crush At +22) Dex Will-calm (DC 8, 7thCon (5/day)-greater 31,27, emotions, 4d6+21), Int 24, 26detect Wis tailteleport, sweep 25,good/ev Cha limit (DC 2 bite +14 (1d8+5), 2 claws 5 ft. +13 (1d6+5/19-20), 5 ft. (10 ft. adamantine withgore bite and +13 Spell-Like claws, gore) (1d6+5) breath Spells Abilities weapon Known (CL 8th; (60-ft. (CLconcentration 1st; line, concentration 6d6 fire Str +9)damage, 21, At+2) Will-soften Dex 1stDC 12, (4/day)-burning Con 17)earth 17, and Int 12, stone 8hands Wis 13, (DCCha 12) bite +22 (2d6+12), 2 10 claws ft. +22 5(1d8+8/19-20), ft. (10 ft. adamantine with bite goreand Spell-Like +21 claws, gore) (1d8+12), breath Spells Abilities tail weapon Known slap (CL 14th; +16 (80-ft. (CL(1d8+12) concentration 5th; line, concentration 12d6 fire Str +17) 27, damage, +8) At Dex Will-soften 2nd 10, DC (5/day)-flaming Con 22) 21, earth Intand 16, 14sphere stone, Wis 17, (DC spike Cha 15s bite +30 (2d8+12), 2 15 claws ft. +29 10 (2d6+8/19-20), ft. (15 ft.adamantine withgore bite)Spell-Like +29 claws, (2d6+12), breath Spells Abilities tail weapon Known slap (CL 22nd; +24 (100-ft. (CL(2d6+12) 13th; concentration line, concentration 20d6Str fire +27) 35, damage, +18) Dex At Will-repel 8, 6th DC Con (4/day)-disintegrate 28), 25, metal crush Int 20, or22 (DC stone, Wis28, 21, soften (DC 2d8+12 Cha 21) ea 2 bite +13 (1d8+5), 2 claws 10 ft. +13 (1d6+5) 10 ft. roar, pounce Str 21, Dex 17, Con 17, Int 6,9Wis 12, Cha 1 bite +15 (2d6+9/19-20 10plus ft. 1d10 10electricity), ft. dazzling tail slap emergence, +9 (1d8+3push plus (tail push) slap, 10 ft.), sandstorm Str breath, 22, Dexsavage 15, Con bite 21, Int 8,9Wis 11, Cha 1 bite +18 (2d8+10/19-20 10 ft. plus bleed), 10 ft. tail slap bleed +12(1d6), (1d10+3 clinging plus corrosion, trip) pounce, savage bite Str 25, Dex 17, Con 20, Int 8, 11Wis 12, Cha 1 bite +7 (2d4+3), tail slap 5 ft. +2 (1d4+1) 5 ft. caustic mucus, pounce Str 17, Dex 16, Con 15, Int 8,4Wis 10, Cha 9 pain touch +19 touch5(7d6) ft. 5 ft. malevolence Spell-Like Abilities (CL 18th; concentrationStr +25) -, Dex At Will-detect 32, Con -, thoughts Int 15, Wis 13(DC 18,19), Chatelek 25 2 claws +27 (3d6+11/19-20) 10 ft. 10 ft. bleed (1 Con drain), rend (2 claws, 3d6+11 plus bleed Strand 32, seize Dex 20, skin) Con -, Int 9, 16 Wis 11, Cha 21 bite +14 (1d6+3 plus 51d6 ft. electricity), 5 ft. (10 gore ft. with +14 (1d6+3 bite) plus 1d6 electricity), slam +14 (1d8+3 plus Str 16, 1d6Dex electricity), 19, Contail 14,slap Int 7, +12 10Wis (1d6+1 10, Cha plus1 bite +4 (1d3-4) 2-1/2 ft. 0 ft. Str 3, Dex 15, Con 8, Int 1, Wis 0 12, Cha 6 bite +1 (1d3-1) 2-1/2 ft. 0 ft. Str 9, Dex 15, Con 13, Int 2, Wis 0 12, Cha 6 gore +2 (1d4+1) 5 ft. 5 ft. Str 12, Dex 13, Con 12, Int 2,0Wis 11, Cha 5 bite +5 (1d3-4) 2-1/2 ft. 0 ft. Str 3, Dex 16, Con 10, Int 2, Wis 0 13, Cha 5 bite +1 (1d4) 5 ft. 5 ft. Str 11, Dex 12, Con 15, Int 2,0Wis 13, Cha 4 bite +4 (1d3-1) 2-1/2 ft. 0 ft. Str 8, Dex 15, Con 11, Int 2, Wis 0 16, Cha 5 shortbow +4 5 ft. (1d6/x3)5 ft. panpipes Spell-Like Abilities (CL 3rd; concentration Str +6)14, At Will-ghost Dex 16, Con sound 13, Int (DC 11, 1 13) Wis 1/day-hideo 14, Cha bite +4 (1d6+3 plus feed), 5 ft. 2 claws 5 ft.+5 (1d4+3) charging trip, diseased pustules, feed Str 17, Dex 13, Con -, Int 10, 1Wis 12, Cha 11 bite +4 (1d6+4 plus grab) 10 ft. 10 ft. swallow whole Spell-Like (1d4 bludgeoning Abilities (CLdamage, 3rd; concentration AC 11, 2 hp) Str +2)17, 3/day-dancing Dex 17, Conlights 16, Int 1/day-entangle 3,2Wis 8, Cha(DC 8 4 slams +7 (1d4+3) 10 ft. 10 ft. Str 16, Dex 8, Con 14, Int 5, Wis 4 12, Cha 8 sting +5 (1d4 plus acid 5 ft. injection) 5 ft. stench spray Str 10, Dex 16, Con 11, Int 10, 1 Wis 14, Cha bite +4 (1d6+4 plus trip) 5 ft. 5 ft. Str 17, Dex 15, Con 17, Int 6,1Wis 12, Cha 6 slam +3 (1d4 plus 1d8 5 ft. acid) 5 ft. acid, stink Str 11, Dex 16, Con 15, Int -, 2Wis 1, Cha 2 +1 shock longbow 5 ft. +17/+12/+7 5 ft. (1d8+4/x3 hatred, swooping plus 1d6 pounce, electricity) Spellstalon Known or wing (CL 7th; concentration Str 16,+10) Dex3rd 21,(5/day)-displacement, Con 20, Int 15, 11 Wis 14, haste Cha2 bite +16 (2d6+6), 2 claws 10 ft. +16 (1d8+6), 10 ft. 4 tentacles blood drain +14 (1d4 (1d6+3 Con),and bloodspray grab) Str 22, Dex 17, Con 26, Int 15, 11 Wis 17, Cha bite +10 (1d6+6), 2 claws 5 ft. +10 (1d4+6 5 ft. plusbleed bleed) (1), cursed claws, rend (1d6+6) Str 22, Dex 15, Con -, Int 14, 4Wis 15, Cha 18 rock +13 (1d8+16 10 ft. plus 10disease) ft. disease, rock throwing (120 ft.) Str 33, Dex 14, Con 23, Int 9, 10Wis 12, Cha 1 rock +5 (1d8+6) 10 ft. 10 ft. rock throwing (100 ft.) Str 23, Dex 10, Con 17, Int 6,6Wis 10, Cha 7 rock +11 (1d8+8) 10 ft. 10 ft. rock throwing (100 ft.), scimitar training Str 26, Dex 17, Con 21, Int 13, 9 Wis 12, Cha mwk composite 15 ft. longbow 15 ft.+15/+10/+5 (3d6+8/19-20/x3) Str 26, Dex 19, Con 19, Int 10, 11 Wis 14, Cha mwk spear10 +12 ft. (1d8+5/x3) 10 ft. constrict (1d6+5) Spell-Like Abilities (CL 10th; concentrationStr +10) 20,1/day-summon Dex 15, Con 21, nature's Int 10, 10 ally WisV14, (1d3 Cha gia slam +9 (2d6+9 plus 10 grab ft. and nausea) 5 ft. create spawn, constrict (2d6+9) Str 16, Dex 1, Con 20, Int -, Wis 4 1, Cha 1 bite +2 (1d4+3) 5 ft. 5 ft. goblin breath Str 14, Dex 15, Con 14, Int 9,1Wis 12, Cha 1 bite +14 (1d8+4), 2 slams 10 ft. +14 (2d6+4) 10 ft. bone prison (ranged touch +12) Str 18, Dex 15, Con -, Int -, Wis 11 10, Cha 1 brass falchion +29 (3d6+11/18-20 15 ft. 15 ft. plus 2d6 breath fire), weapon slam Spell-Like +29(DC (2d6+11 20), Abilities heat plus(CL (2d6 2d617th; fire) fire) concentrationStr +12) 32,Constant-see Dex 11, Con -,invisibility Int -, Wis 20 13, Cha 1 cannon +26/+21 10 ft. (6d6+7/19-20/x4) 10 ft. cannon Str 30, Dex 24, Con -, Int -, Wis 20 15, Cha 2 2 bites +20 (6d6+7 plus 15 ft. petrification) 15 ft. Str 25, Dex 13, Con -, Int -, Wis 15 10, Cha 1 3 bites +24 (2d8+8), 15 2 claws ft. +23 10(1d8+8) ft. (20 ft.breath with bite) weapon Spell-Like (40-ft.Abilities cone, 5d6 (CLfire, 15th; Reflex concentration DC 24 for Str +19) half, 27,Constant-true Dex usable 15,every Con 22, 1d4 seeing Int rounds) 12, 17 At Will-charm Wis 17, Chape
composite5longbow ft. +14/+9 5 ft. (1d8+11/x3) channel destruction, devastating blast (6d6 acid, DCStr 19), 27, undead Dex 12, mastery Con 10, (DC Int 19), 15, 10 Wis weapon 12, Cha train +1 keen scimitar +10/+5 5 ft. (1d6+5/15-20 5 ft. plus bleed bleed) 2, magic orSpell-Like slam weapon, +9 (1d6+4) Abilities rest eternal (CL 5th; concentration Str +0)16, 1/day-haste Dex 15, Con (self-,only) Int -, Wis 6 12, Cha 1 dart +3 (1d2-2) 5 ft. 5 ft. congeal water Spell-Like Abilities (CL 1st; concentration Str +0) 7, AtDex Will-create 13, Conwater, 12, Intprestidigitation 10,0Wis 13, Cha 1/da 8 water blast5+7 ft. touch 5 (1d8 ft. plus push) death flood, Spell-Like push (water Abilities blast,(CL 5 ft.) 7th; concentration Str +9)18, At Will-control Dex 8, Con water 19, Int 12,7Wis 13, Cha 1 bite +30 (4d8+13/19-20), 20 ft.2 stomps 20 ft.+25 (2d6+6), impalingtailbite, slapthunderous +25 (2d6+6) stomp (DC 28), trample (2d6+19, Str 36, Dex DC 33) 19, Con 26, Int 15, 21 Wis 20, Cha bite +14 (1d8+6 plus 5misfortune), ft. 5 ft. 2 slams +14 (1d6+6 Spell-Like plus misfortune) Abilities (CL 8th; concentration Str +13) 22, AtDex Will-stone 18, Conshape -, Int 3/day-soften 13, 8Wis 18, Cha earth 21 swarm (3d6 plus distraction 10 ft. and0 poison) ft. distraction (DC 18), inhabit Str 1, Dex 22, Con 14, Int 6, Wis 9 13, Cha 9 gore +1 (1d4) 5 ft. 5 ft. powerful charge (gore, 1d4+2) Str 10, Dex 17, Con 14, Int 2,0Wis 13, Cha 7 gore +3 (1d6+2), 2 hooves 5 ft. -2 (1d3+1) 5 ft. Str 14, Dex 17, Con 16, Int 2,1Wis 15, Cha 7 bite +11 (1d8+4), 2 claws 10 ft. +11 (1d6+4), 10 ft. tailspiked slap +11 tail,(1d4+4) toss Str 19, Dex 14, Con 15, Int 7,8Wis 12, Cha 1 2 bites +23 (4d10+1010 plus ft. grab)10 ft. channel negative Spell-Like energy Abilities (8d6,(CL DC16th; 24, 9/day), concentration constrict Str +22) (4d10+10 25,Constant-freedom Dex 29, plus Con energy -, Int of drain), 6, 15 movement Wis energy 19, Cha 1/day drain 22 2 claws +4 (1d4+1 plus 5 ft.disease) 5 ft. Str 13, Dex 14, Con -, Int 4, Wis 2 12, Cha 12 rock +18 (2d8+22) 30 ft. 30 ft. breath weapon Spell-Like (60-ft.Abilities cone, 20d6 (CL 20th; fire, DC concentration 31, usableStr every +25) 41,Constant-true Dex 1d4 rounds), 16, Con 30, rock seeing Intthrowing 11, 22 3/day-greater Wis(180 24, Cha ft.)sh touch +5 (6d6 negative 15 energy) ft. 15 ft. enveloping mists (DC 17, 3d6 negative energy and staggered) Str -, Dex 4, Con 18, Int -, Wis 5 1, Cha 1 bite +16 (1d8+7 plus 5disease), ft. 25 claws ft. +16 light (1d6+7) lure Str 24, Dex 16, Con 19, Int 7,9Wis 12, Cha 1 mwk battleaxe +6 (1d8+2/x3), 5 ft. bite 5 ft.+0 (1d6+1) sleeporgaze, bite +5 weapon (1d6+3) intuition Str 15, Dex 17, Con 15, Int 12, 3 Wis 12, Cha 2 tentacles +3 (1d3+15 plus ft. poison) 10 ft. Str 12, Dex 17, Con 16, Int -, 1Wis 10, Cha 1 4 tentacles +15 (1d8+8 15 plus ft. poison) 20 ft. electricity blast Str 26, Dex 19, Con 24, Int -, 9Wis 12, Cha 1 bite +20 (1d4+6/19-20 5 ft. plus poison), 5 ft. 2 claws sneak +20attack (1d6+6) Spell-Like +3d6, web Abilities (+18 (CL ranged, 12th;DC concentration 23, 14 hp)Str +19) 22,At Dex Will-charm 19, Con 22, person Int 15, 14 (DC Wis 18), 17, detect Cha bite +31 (3d6+19/19-20/x3 15 ft. plus15 grab), ft. (20 2 talons ft.deadly with+31 bite) bite, (1d8+13) shriek, swallow whole (3d6+19 bludgeoning Str 37, plus Dex 2d615, acid Con damage, 22, Int 2, AC 20Wis 20,16, 23 Cha hp) 1 bite +7 (1d6+3), 2 claws 10 ft.+7 (1d3+3), 5 ft. (10 snakes ft. breath with +2snakes) (1d4+1) weapon (30-ft. cone, sleep, Fortitude DC 15 negates, Str 17, Dex usable 15, Con every 16, 1d4 Introunds), 5,5Wis 12, pounce Cha 9 +5 quarterstaff +30/+25/+20/+15 20 ft. 20(3d6+14), ft. +5 quarterstaff Spell-Like +30Abilities (3d6+9)(CL or 220th; slams concentration +29 (2d10+9) Str +30) 28,Constant-true Dex 25, Con 28, seeing, Int 23, 24 speak Wis with 24, Cha anim 2 claws +9 (1d3+2) 5 ft. 5 ft. distracting Spell-Like gaze, sneak Abilities attack(CL +2d6 6th; concentration Str +9)14, At Will-speak Dex 13, Con with 16,plants Int 11, 6(trees Wis 14, only), Cha tre improvised2-1/2 weapon ft. +6 0 ft. (1d3+2/x3) Spell-Like Abilities (CL 6th; concentration Str +8)8, AtDex Will-invisibility 13, Con 12,(self Int 11, only), 3Wis statue 17, Cha (self1 +2 quarterstaff +22/+22/+17/+12/+6 5 ft. 5 ft. (1d6+4 plus touch Spell-Like of ages), Abilities +2 quarterstaff (CL 20th;+22/+17/+12 concentration (1d6+3 Str +27) 15,Constant-deathwatch, plus Dex 22, touch Con of 20, ages) Int or 15, 20fly, touch Wis foresight, 14, +22Cha (tou ha +1 holy composite 5 ft. longbow 5 ft. +20/+15/+10 healing arrow, (1d8+5/x3) Spell-Like holy weapons Abilities (CL 13th; concentrationStr +18) 18,Constant-detect Dex 21, Con 18,evil, Int 11, 13 seeWis invisibility 18, Cha At 2 claws +5 (1d3+1 plus 5 ft.grab) 5 ft. grab (Medium), rake (2 claws +5, 1d3+1) Str 12, Dex 17, Con 13, Int 8,3Wis 15, Cha 1 longbow +6 5 (1d8/x3) ft. 5 ft. rend (2 claws Spell-Like 1d4 +1)Abilities (CL 4th; concentration Str +4)13, Constant-pass Dex 15, Conwithout 12, Int trace 10, 4 Wis 12, Cha gore +14 (1d8+5), 2 hooves 10 ft. +8 5(1d6+2) ft. breath weapon Spell-Like (15-ft.Spells Abilities cone,Known 5d6 (CLfire 9th; (CL damage, concentration 6th; concentration ReflexStr +15) DC20, 18 Constant-detect +12) Dex for 3rd half, 23,(4/day)-lightning Con usable 18, evil, every Intwater 18, 91d4 Wis bolt walk rounds), 21, (DC AtCha Will 19)p bite +28 (2d6+2), 2 claws 15 ft. +28 (1d8+12), 15 ft. tail wailing slap +26 dive,(2d6+6), breath weapon 2 wings(50-ft. +26 (1d8+6) cone, 14d6 sonicStr damage, 34, Dex Reflex 17, Con DC26, 20 Int for 9, half, 18Wis usable 14, Cha ever 1 gore +4 (1d4-1 plus bleed) 2-1/2 ft. 0 ft. bleed (1d2), Spell-Like unnerving Abilities gaze (30 (CLft., 6th; DCconcentration 9) Str +4)8, Constant-deathwatch Dex 17, Con 12, Int 13, At Will-bleed 3Wis 12, Cha (DC7 bite +30 (2d6+10 plus5 pain), ft. 2 claws 5 ft. +30 (2d6+10/19-20 evisceration, Spell-Like unnerving plus grab Abilities gaze and (CL (30 pain), ft., 20th; 2DC wings concentration 31) +25 (1d8+5 Str +31) 30, plus Constant-true Dex pain) 27, Con 30, seeing Int 22, 20 At Will-greater Wis 21, Chat 4 claws +20 (1d8+7/19-20 10 ft. plus 10 bleed) ft. bleed (1d6), Spell-Like poison, rend Abilities (2 claws, (CL 14th; 1d8+7), concentration surgical Str strikes, +19) 24,At Dex unnerving Will-bleed 17, Con gaze (DC 21, (30 Int 15), 15, 14 ft.;plane DC Wis22) shift 22, Cha (from 2 claws +14 (1d8+6),10 2 wings ft. +9 5 ft. (1d6+3) pounce, rake Spell-Like (2 claws Spells Abilities +14; Known 1d8+6) (CL 9th; (CLconcentration 7th; concentration Str +11) 23, 3/day-greater +9) Dex 3rd 12, (4/day)-cure Coninvisibility 21, Intserious 16, 91/day-dimensio Wiswounds, 17, Chas puffball +45(1ft.plus spores) 5 ft. spores Spell-Like Abilities (CL 4th; concentration Str +6)10, Constant-pass Dex 15, Conwithout 16, Int trace 7,1Wis 14, Cha 1 seed +3 (15plus ft. ensnare) 5 ft. sneak attack Spell-Like +1d6 Abilities (CL 2nd; concentrationStr +4)6,Constant-pass Dex 15, Con 14, without Int 6,trace Wis 0 11, Cha 15 seedpods 5 +2ft.touch (15 plus ft. deafen) Spell-Like Abilities (CL 2nd; concentrationStr +3)6,Constant-pass Dex 13, Con 12, without Int 5,trace Wis 0 12, Cha 13 water jet +5 5 ft. (1 plus blind) 5 ft. sneak attack Spell-Like +1d6 Abilities (CL 8th; concentration Str +9)10, Constant-pass Dex 13, Conwithout 14, Int trace 9,3Wis1/day-entan 15, Cha 1 bite +29 (3d8+13/19-20 20 ft. plus poison), 20 ft. 2 claws breath +29weapon, (2d6+13), constrict tail +24(tail, (3d6+6 2d6+19), plus grab) death curse Str 37, Dex 24, Con 26, Int 5, 20Wis 20, Cha 2 bite +25 (2d8+13/19-20 20 ft. plus poison), 20 ft. 2 claws breath +25weapon, (2d6+13), constrict tail +20(tail, (2d6+6 2d6+19), plus grab) death curse Str 36, Dex 23, Con 28, Int 5, 16Wis 21, Cha 2 bite +29 (3d8+16/19-20 30 ft. plus poison), 30 ft. 2 claws breath +29weapon, (2d6+16), constrict tail +24(tail, (3d6+8 3d6+24), plus grab) death curse Str 43, Dex 25, Con 30, Int 6, 21Wis 23, Cha 2 bite +34 (3d8+18/19-20 30 ft. plus poison), 30 ft. 4 claws breath +34weapon, (2d6+18), constrict tail +29(tail, (3d6+9 3d6+27), plus grab) death curse Str 46, Dex 30, Con 33, Int 7, 24Wis 25, Cha 2 bite +2 (2d4+1) 5 ft. 5 ft. Str 13, Dex 15, Con 12, Int 2,1Wis 14, Cha 7 bite +6 (2d6+4) or tongue 10 ft. +5 touch 10 ft.(grab) (15 ft.tongue, with tongue) pull (tongue, 5 ft.) Str 16, Dex 15, Con 18, Int 2,3Wis 11, Cha 7 bite +22 (4d10+15/19-20 15 ft.plus grab) 15 ft. capsize (DC 25), digest magic, dispelling bite Str 30, Dex 19, Con 20, Int 2, 14Wis 15, Cha 1 mwk scimitar +11/+11/+6/+6 5 ft. (1d6+3/18-20) 5 ft. paired weapons, Spell-Like raptor Abilities dive (CL 8th; concentration Str +8)16, Constant-mage Dex 17, Con armor 16, Int 3/day-magic 10, 8 Wis 15, Cha weap melee touch +7 (1 plus 5 ft.burn) or5slam ft. +7 (1d6+2 burn (1d6, plusDC burn) 14) Str 15, Dex 11, Con 15, Int 8,4Wis 10, Cha 1 bite +11 (1d8+4), 2 claws 5 ft. +12 (1d8+4 5 ft. plusblood grab)drainSpell-Like (1d2 Constitution) Abilities (CL 9th; concentration Str +13) 19, AtDex Will-bleed 17, Con(DC -, Int 14), 12,dancing 7Wis 16,lights, Cha 19 to kick +1 (1d6+1 plus trip) 5 ft. 5 ft. Str 12, Dex 16, Con 15, Int 2,0Wis 11, Cha 7 bite +2 (1d4+1/19-20)5 ft. 5 ft. Str 12, Dex 15, Con 16, Int 2,0Wis 13, Cha 7 bite +10 (2d8+9) 15 ft. 10 ft. capsize (DC 25) Str 22, Dex 13, Con 19, Int 2,5Wis 12, Cha 6 2 hooves +16 (2d8+9) 15 ft. 10 ft. trample (2d8+13, DC 25) Str 29, Dex 10, Con 21, Int 2,9Wis 13, Cha 6 bite +23 (4d6+15/19-20 20 ft. plus grab), 20 ft.tail slap swallow +18 (2d8+7) whole (4d6+15 bludgeoning damage, AC 20, Str1641, hp)Dex 12, Con 21, Int 2, 12Wis 11, Cha 6 bite +14 (2d8+12 plus15grab ft. and10 poison) ft. swallow whole (2d8+12 bludgeoning damage, AC 16, Str8 27, hp) Dex 13, Con 19, Int 2,7Wis 14, Cha 6 bite +20 (2d6+9), 2 slams 15 ft. +20 (1d8+9) 15 ft. (45orft.crush tongue with (DC tongue) +20 Spell-Like 21, (1d6+9 2d8+13), plus Abilities pull grab(tongue, (CL and8th; pull) 5concentration ft.), swallow whole Str +11) 28, Constant-pass (2d6+13 Dex 15,bludgeoning Con 21, without Int 6, 13 damage, trace, Wis 15, speak AC Cha 17, wit 1
2 claws +15 (1d6+6),10 4 tentacles ft. 10+11 ft. (1d6+3) rend (2 tentacles, Spell-Like 1d6+9 Abilities plus (CL Wisdom 11th; drain) concentrationStr +18) 22,Constant-air Dex 17, Conwalk 20, Int At 19, Will-detect 10 Wis 18,thoug Cha 2 claws +6 (1d6+3 plus 5 ft.disease) 5 ft. spore cloud Spell-Like Ability (CL 6th; concentration +6) Str1/day-spore 17, Dex 11,domination Con 16, Int(DC 9,3Wis 14)12, Cha 1 bite +7 (2d6+3 plus poison) 10 ft. 5 ft. hypnosis, sneak attack Spells +3d6Known (CL 5th; concentration Str 14,+8) Dex 2nd 19,(5/day)-invisibility, Con 18, Int 13, 6 Wis scorching 16, Chara 5 bites +14 (2d6+6 plus 15 ft. bleed) 15 ft. bleed (1d6), Spell-Like dual gaze, Spells Abilities rendKnown (3 (CL bites, 9th; (CL 2d6+9) concentration 9th; concentration Str +13) 23, Constant-see +13) Dex4th 17,(5/day)-arcane Coninvisibility 21, Int 18, 10eye, Wischarm 22, Cha mo bite +10 (2d6+5 plus 10 poison), ft. tail 5 ft. slap +5 (1d8+2) Spells Known (CL 7th; concentration Str 20,+11) Dex3rd 23,(5/day)-protection Con 20, Int 11, 6 Wis from 17,energ Cha mwk spear10 +13/+8/+3 ft. 10(2d6+7/x3) ft. crushing blow, mortal challenge Str 25, Dex 15, Con 18, Int 14, 11 Wis 16, Cha light crossbow 5 ft. +5 (1d6/19-20) 5 ft. Spell-Like Abilities (CL 6th; concentration Str +10) 7,3/day-charm Dex 16, Conperson 13, Int 12, (DC1Wis 15) 13, 1/day-wat Cha 1 shears +21/+21/+16 (1d8+12/15-20 10 ft. 10 ft.plus energy energydrain), drain Spell-Like (2 touch levels, +11 Abilities DC (energy 30), (CL shift drain) 18th; fate, concentration snip threadStr +28) 25,Constant-death Dex 14, Con 30,ward, Int 21, 10 foresight, Wis 24,great Cha mwk longsword +11 (1d8+9/19-20), 10 ft. 5 ft. bite +10 breath (1d8+6 weapon Spell-Like plus (30-ft. disease), Abilities cone, 2 hooves 10d6 (CL 9th; damage +5concentration (1d6+3 plusplus disease, disease) Str +14) 22, Reflex 3/day-control Dex DC 24, 21 Con for water, 22, half, Intdiminish usable 13, 5 Wisevery plants, 17, Cha 1d4 ob bite +17 (2d6+6 plus 10 energy ft. drain), 10 ft.bite +17 energy (1d4+6 drain Spell-Like plus (2 poison), levels, Abilities DC 2 claws 16), (CL pounce +17 12th; (1d6+6) concentrationStr +12) 22,3/day-contagion Dex 21, Con 20,(DC Int 7, 12 14), Wis hold 17,person Cha 1 fiery missile 10+19 ft. touch 10(4d6 ft. fireburn plus (2d6, burn)Spell-Like DC 26), smoke Abilities form (CL 15th; concentrationStr +17) 31,Constant-fly Dex 16, ConAt26, Will-darkness, Int 14, 17 Wis 17, invisibil Cha icy missile 10 +17 ft.(4d6 cold) 10 ft. staggeringSpell-Like strikes Abilities (CL 18th; concentrationStr +22) 29,Constant-fly, Dex 14, Con mage 25, Intarmor 12, 16 Wis At Will-dark 15, Cha mwk composite 5 ft. longbow 5 ft. +9 (1d8+4/x3) Spell-Like Abilities (CL 5th; concentration Str +8)18, 3/day-darkness, Dex 17, Con 16, fly 1/day-charm Int 12, 5 Wis 15, person Cha bite +9 (1d4-2), gore 5+9ft.(1d4-2 5plus ft. poison) poison Spell-Like Abilities (CL 6th; concentration Str +8)6, Constant-detect Dex 19, Con 12, magic Int 13, At3Wis Will-invisibility 12, Cha 1 void missile 15+23 ft. touch 15(6d6 ft. pluscommanding energy drain) Spell-Like voice, energy Abilitiesdrain (CL (2 20th; levels, concentration DC 28), void Str +27) 44, trap Constant-fire Dex 15, Con shield 32, Int(chill 18, 23 Wis shield), 23, Cha fly, t acidic missile 15 ft. +23 (4d6 15 acid ft. (20 plus ft. with nausea) spear) Spell-Like Abilities (CL 18th; concentrationStr +24) 39,Constant-fly, Dex 17, Con freedom 27, Int 16, 22 of Wis movement, 20, Chaw 2 claws +9 (2d6+5) 15 ft. 10 ft. Str 20, Dex 15, Con 18, Int 14, 6 Wis 17, Cha 2 claws +3 (1d4-1) 5 ft. 5 ft. Str 8, Dex 15, Con 13, Int 2, Wis 0 15, Cha 6 +1 pistols +15/+15/+10/+10/+5/+5 5 ft. 5 ft. pistols, (1d8+1/19-20/x4) stranger's shot Str 17, Dex 21, Con 10, Int 11, 11 Wis 18, Cha swarm +10 (2d6 plus10 distraction ft. 0 and ft. infestation) distraction (DC 19), infestation Str 1, Dex 15, Con 18, Int -, Wis 7 10, Cha 1 bite +6 (1d6+3 plus poison 5 ft. and 5grab) ft. gnaw, grab (Medium) Str 14, Dex 12, Con 18, Int -, 3Wis 10, Cha 1 bite +6 (1d6+4 plus disease), 5 ft. slam 5 ft. +6 (1d4+4 bloodplus drain grab (1d4 and Constitution), wither) create Witch Spells spawn,Prepared disease Str(filth (CL 18,5th; fever, Dexconcentration 18, DCCon 15),-,hexes Int +8) 17,(cackle, 2 3rd-stinking Wis 16,evil Chaeye clo 16 +2 flaming burst scimitar 5 ft. +27/+22/+17/+12 5 ft. burn (1d6+8/18-20 (2d6, Spell-Like DC 23), pluswhirlwind 1d6 Abilities fire),dance (CL 2 wings 15th;+20 concentration (1d6+3 plus Str +23) burn) 22,Constant-fire Dex 24, Con shield 19, Int(warm 21, 19 Wis shield) 19, Cha At W bite +5 (2d6+3) 5 ft. 5 ft. Str 15, Dex 10, Con 16, Int 2,3Wis 11, Cha 9 1d4 plasma 20rays ft. +1120 touch ft. (4d6 constrict electricity (4d6+19 plus 4d6 plus fire) 4d6 electricity and 4d6 fire), engulf Str 36,(DC Dex33, 11,4d6 Conelectricity 24, Int -,15 plus Wis 4d6 1, Cha fire)1 bite +25 (2d6+6 plus 51d4 ft. Cha drain), 5 ft. 2 talons rend+25 (2 talons, (1d6+6 Spell-Like 2d6+9) plus Abilities grab and(CL popobala 16th; concentration fever), 2 wings Str +22) 23, +20 At Dex (1d6+3) Will-clairaudience/clairvoyance, 22, Con 22, Int 17, 18 Wis 17, Cha gh tail slap +2 (1d3) 5 ft. 5 ft. Str 11, Dex 12, Con 12, Int 2,0Wis 9, Cha 5 tail slap +5 (2d6+3) 5 ft. 5 ft. Str 17, Dex 12, Con 16, Int 2,2Wis 13, Cha 5 2 quills +145 (1d4+2 ft. plus 5 ft.poison)sneak attack Spell-Like +3d6, spawn Abilities undead (CL 10th; concentrationStr +14) 14,Constant-deathwatch, Dex 18, Con 19, Int 15, 9detect Wis 14, good, Cha de bite +8 (1d6+1 plus bleed), 5 ft. 2 claws 5 ft. +8 (1d4+1) bleed 1d4,Spell-Like detect thoughts Spells Abilities (DC Known (CL15), 5th; (CL sneak concentration 2nd;attack concentration +1d6 Str +7)13, 1/day-clairaudience/clairvoyance +4) Dex1st 18,(7/day)-charm Con 16, Int 13, person 6 Wis 12, (DCCha 13) +3 falchion +31/+26/+21/+16 5 ft. (2d4+15/15-20), 5 ft. detect 4 bites thoughts Spell-Like +23 (DC (1d6+4) 29), Spells Abilities extra Known (CL initiative 18th; (CL concentration 18th; concentration Str +27) 27,Constant-comprehend +27) Dex 28, 9th Con (4/day)-weird 30, Int 25, 20languages, (DC Wis28) 22,8th Cha ton (6 6 energy bolts 5 ft. +14 touch 5 ft. (1d8 plus detect special) thoughts (DC 18), Spells energy Known bolts (CL 5th; concentration Str 14,+9) Dex 2nd 21,(5/day)-invisibility, Con 20, Int 11, 9 Wis scorching 13, Chara bite +8 (1d4-2 plus poison) 5 ft. 5 ft. detect thoughts Spell-Like (DC 13) Abilities (CL 6th; concentration Str +8)7, Constant-comprehend Dex 16, Con 15, Int 12, languages 3Wis 13, Cha 1/day1 unarmed strike +24/+19/+14/+9 10 ft. 10 (2d6+7/19-20), ft. detectbite thoughts Spell-Like +19 (1d8+3) (DC 24), Spells Abilities martial Known (CLartist 15th; (CL concentration 12th; concentration Str +20) 24,Constant-air +17) Dex 16, 6th Con (3/day)-heal walk, 25, Int true 13, 18 5th seeing Wis (6/day)-flam 13, Cha light crossbow 5 ft. +3 (1d6/19-20) 5 ft. swarming Str 6, Dex 15, Con 11, Int 14,0Wis 10, Cha 9 staggering touch +165(stagger), ft. 54ft.tresses (15 ft. beckoning +16 with (2d6+5 tresses) Spell-Like call, plusconstrict grab) Abilities (2d6+7), (CL 20th; tresses concentrationStr +27) 20,Constant-blur, Dex 23, Con 19, water Int 12, walk 10 Wis At Will-enta 13, Cha bite +1 (1d4-1), tentacle 2-1/2 +1ft.(1d4-1) 2-1/2 ft. baleful whinny, lashing strike Str 8, Dex 15, Con 17, Int 6, Wis 0 11, Cha 14 2 slams +16 (2d8+7 plus 10 ft.grab) 10 ft. constrict (2d8+10), grab (Huge) Str 25, Dex 14, Con 20, Int 2,9Wis 11, Cha 1 rock +5 (1d4+9) 5 ft. 5 ft. rock throwing (120 ft.) Str 22, Dex 15, Con 16, Int 9,2Wis 10, Cha 1 2 claws +13 (1d8+8 plus 15 ft.grab), 15 sting ft. +13 (1d8+8 constrictplus (1d8+8), poison) sudden strike Str 27, Dex 15, Con 20, Int -, 7Wis 14, Cha 2 2 claws +2 (1d3), sting 5 ft. +2 (1d3 5plus ft. poison) pounce Str 10, Dex 11, Con 14, Int -, 1Wis 10, Cha 2 tentacles +3 (2d6+1 plus 10 ft.grab and 10 ft. poison)swallow whole (1d6+1 bludgeoning damage, AC 11,Str 5 hp) 12, Dex 15, Con 18, Int -, 3Wis 10, Cha 2 2 slams +22 (4d10+15) 20 ft. 20 ft. capsize (DC 35), dooming gaze (60 ft., DC 27) Str 30, Dex 11, Con -, Int 13,16Wis 18, Cha 23 bite +33 (6d10+14/19-20 20 ft.plus grab), 20 ft. tail slap capsize, +33 (6d8+14/19-20 constrict (6d8+21), plus grab) powerful tail, swallow whole Str 39, (10d6+21 Dex 20,bludgeoning Con 28, Int 2, damage, 23Wis 17,AC Cha 21,1 bite +10 (1d8+6 plus 5trip), ft. tail slap 5 ft.+5 (1d6+3) bay Str 19, Dex 15, Con 17, Int 4,6Wis 12, Cha 1 mwk falchion +8 (2d4+4/18-20 5 ft. plus 5 ft. 1d6 cold) or touch Spell-Like +7 (1d6 Abilities cold) (CL 4th; concentration Str +7)16, Constant-blur Dex 22, Con At18, Will-lesser Int 21, 4 Wis shadow 13, Cha evo gore +17 (2d8+7/19-20), 10 ft.2 hooves 5 ft.+12 (1d6+3), trample2 (2d6+10, wings Spell-Like +12 DC (1d6+3) Abilities 22) (CL 12th; concentrationStr +18) 24,ConstantDex 13, Con detect 20, chaos, Int 19, 11 Wis detect 22,evil, Chatr +3 axiomatic scythe +30/+25/+20/+15 10 ft. 10 ft. (2d6+10/x4), destroy soul 2Spell-Like wings +21 Abilities (1d8+2) (CL 20th; concentrationStr +29) 21,Constant-detect Dex 20, Con 24,chaos, Int 17, 22 detect Wis 22, law, Cha ton glaring ray20 +23 ft. (20d620 fire) ft. banishing swipe, Spell-Like glaring Abilities ray, radiant (CL 16th; feathers concentrationStr +22) 34,Constant-detect Dex 16, Con 27,evil, Int 16, 24 detect Wismagic, 19, Cha ton bite +18 (1d6+9/19-20 5 ft. plus grab), 5 ft.2 (10 claws ft. constrict with +18 tail (1d6+9), slap) (2d6+4), tail slap stunning +14 (1d6+4 shock, swim-by plus stunning attackshock) Str 28, Dex 21, Con 22, Int 12, 9 Wis 15, Cha spray +4 touch 2-1/2(musk) ft. 2-1/2 ft. musk Str 3, Dex 15, Con 9, Int 2, Wis 0 12, Cha 6 spray +5 touch 10 ft.(musk) 5 ft. musk Str 17, Dex 16, Con 13, Int 2,3Wis 12, Cha 9 bite +19 (1d8+6), 4 hooves 10 ft. +175(1d8+3) ft. breath weapon Spell-Like (DC 22), Abilities powerful (CL 11th; charge concentration (hooves, 2d8+12), Str +12) 22,Constant-air Dex trample 18, Con (1d8+9, walk 21, Int DC10, 14 23)Wis 17, Cha swarm (1d6 plus distraction) 10 ft. 0 ft. distraction (DC 12) Str 9, Dex 15, Con 12, Int 1, Wis 2 12, Cha 2 swarm (1d6 plus distraction 10 ft. and0 poison) ft. distraction (DC 15) Str 9, Dex 16, Con 17, Int 1, Wis 3 12, Cha 2
2 claws +20 (2d6+8/19-20 10 ft. plus 5grab) ft. pounce, rake (2 claws +20, 2d6+8), Spells roar Prepared (CL Str 6th;27, concentration Dex 10, Con+9) 18,3rd-bestow Int 16, 13 Wiscurse 17, Cha (DC 2 claws +15 (1d6+6),10 gore ft. +16 5 (2d4+6/19-20) ft. swooping charge Spell-Like (gore, Abilities 4d6+12) (CL 10th; concentrationStr +10) 23,Constant-speak Dex 10, Con 17,with Int 12, animals 10 Wis 12, Cha bite +11 (1d10+4), 2 10 claws ft. +11 5(1d6+4) ft. pounce, shriek Str 19, Dex 14, Con 15, Int 6,8Wis 15, Cha 1 bite +2 (1d4 plus poison) 5 ft. 5 ft. Str 10, Dex 15, Con 12, Int -, 1Wis 10, Cha 2 bite +8 (2d8+7 plus poison) 15 ft. 15 ft. web (+5 ranged, DC 16, hp 7) Str 21, Dex 15, Con 16, Int -, 5Wis 12, Cha 2 bite +9 (1d8+5), 2 pincers 10 ft. +4 (1d6+2), 5 ft. sting implant +9 (1d6+5 Spell-Like plus poison) Abilities (CL 10th; concentrationStr +10) 21,Constant-freedom Dex 14, Con 21, Int of3, movement 5Wis 12, Cha 1 short bow 1 +7ft.(1d2-4)0 ft. Spell-Like Abilities (CL 5th; concentration Str +5)3, Constant-detect Dex 17, Con 10, evil, Intdetect 6, Wis 0 good 11, Cha At Will 10 2 wing razors 10 ft. +10 (1d6+6 5 ft. plus bleed) bleed (1d6), glare, wing razors Str 22, Dex 15, Con 20, Int 2,9Wis 15, Cha 1 shortbow +2 5 ft. (1d6/x3)5 ft. elemental assault, favored enemy (humans +2) Str 15, Dex 12, Con 11, Int 10, 1 Wis 9, Cha 1 sling +8 (1d4+2) 5 ft. 5 ft. Spell-Like Abilities (CL 7th; concentration Str +11) 14, Constant-detect Dex 17, Con 18, poison Int 13, 5AtWis Will-purify 14, Chafo bite +23 (1d8+10 plus10grab), ft. 2 claws 5 ft. +23 pounce, (1d6+10 rake plus (2 grab) claws +23, 1d6+10), swallow whole Str (suffocation, 30, Dex 15, ACCon 17, -,hardness Int -, Wis 14 8,14, 25 Cha hp) 1 bite +5 (1d8+3 plus grab) 5 ft. 5 ft. poison gasp, pounce, rake (2 claws +5, 1d4+2) Str 14, Dex 15, Con 12, Int 5,3Wis 14, Cha 1 longsword +10/+5 (1d8+3/19-20), 5 ft. 5 ft.short sword keen+10 weapons, (1d6+1/19-20) rank fighting or 2 slams +11 (1d6+3) Str 16, Dex 16, Con -, Int 1, Wis 8 11, Cha 1 +2 axiomatic light mace 15 ft. +35/+30/+25/+20 15 ft. launch (2d6+11/19-20), merope, Spell-Like spawn sting Abilities +27 soldiers (2d8+4/19-20 (CL 20th; concentration plus poison) Str +29) 28,Constant-detect Dex 11, Con 25,secret Int 20, 25doors, Wis 21, true Cha see +2 quarterstaff +16/+11/+6 5 ft. (1d6+4), 5 ft. +2 quarterstaff merope consumption +16/+11 Spell-Like (1d6+3), Abilitiessting (CL 14th; +11 (1d8+3 concentration plus mind Str +22) 14, sting) Constant-detect Dex 20, Con 19,secret Int 19, 14doors Wis 22, At Will-c Cha composite5longbow ft. +8 5 ft. (1d8+5/x3 merope plus poison) consumption or Rapid Shot +6/+6 (1d8+5/x3 plus poison) Str 20, Dex 17, Con 16, Int 12, 5 Wis 13, Cha rock +19/+14/+9/+4 30 ft. (4d8+31/18-20) 30 ft. rock throwing Spell-Like (200 ft.), Abilities stunning (CLslam 20th; concentrationStr +27) 48,Constant-air Dex 15, Conwalk, 43, Int spell 22, 24 turning, Wis 19,true Chas bite +9 (1d6+3), 2 claws 5 ft. +9 (1d6+3) 5 ft. ink cloud Str 16, Dex 13, Con 17, Int 10, 6 Wis 12, Cha bite +21 (2d6+8 plus 10 grab), ft. 2 slams 5 ft. +16 (1d6+8) swallow whole (no damage [see below], AC 18, 40 hp), Str 26, trample Dex (2d6+12, 8, Con -, Int DC-,25) Wis 14 12, Cha 1 rock +10 (2d8+15) 15 ft. 15 ft. all-seeing attacks, cacophonous roar, fast swallow, rock Str 31, throwing Dex 8,(120 Con ft.), 29, swallow Int 10, 12Wis whole 17, (4d6+1 Cha 6 bite +5 (1d4+3), 2 claws 10 ft.+5 (1d4+3) 10 ft. (15 ft. with claws) Str 16, Dex 19, Con 16, Int 9,3Wis 12, Cha 7 bite +8 (1d10+6 plus 5disease ft. and 5 ft.trip) Str 18, Dex 13, Con 15, Int 2,4Wis 11, Cha 6 bite +15 (1d8+10/19-20 5 ft.plus grab), 5 ft. 2 claws seek +15target, (1d4+5) Spell-Like shearingAbilities jaws (CL 7th; concentration Str +4)21, 3/day-invisibility Dex 18, Con -, Int -, Wis 9 11, Cha 5 eye beam 20 +17ft.touch 20 (10d6 ft. electricity eclipse, and energy Spell-Like 10d6drain force) Abilities (2 levels,(CL DC19th; 31) concentrationStr +29) 39,Constant-arcane Dex 21, Con -, Intsight, 20,16Wis fly, true 23, Cha seeing 30 +2 returning 5 ft. spear +22 5 ft.(1d8+6/x3) Spell-Like Abilities (CL 12th; concentrationStr +18) 18,Constant-deathwatch, Dex 17, Con 20, Int 13, 16tongues Wis 20,AtCha Will flurry of blows +9/+9 5(1d8+3/19-20 ft. 5 ft. plus grab), brutalbite claws, +4 (1d6+4) drain chi (DC 15), flurry of blows, stunning Str 16, fist Dex (5/day, 23,DC Con16) -, Int 12, 3Wis 18, Cha 16 quarterstaff +1 (1d6+1) 5 ft.or flurry5offt.blows +0/+0 flurry of (1d6+1) blows, stunning fist (1/day, DC 13) Str 13, Dex 16, Con 10, Int 12, 0 Wis 17, Cha shuriken +3 5 ft. (1d2+1 plus 5 ft. poison)poison (DC 12), sneak attack +1d6 Str 13, Dex 17, Con 14, Int 8,0Wis 10, Cha 1 shortspear +9/+4 (1d6+3), 5 ft. bite +2 5 ft.(1d8+1)suffocatingSpell-Like water Abilities (CL 6th; concentration Str +7)16, 3/dayDexcontrol 19, Con water, 17, Int dancing 13, 6 Wis lights, 20, Cha grea bite +8 (1d6+1 plus trip), 5 ft. 4 claws 5 ft. +7(10 (1d3+1) ft. blood-freezing with bite) howl, pounce Str 13, Dex 16, Con 14, Int 5,5Wis 12, Cha 1 bite +2 (1d6+1) 5 ft. 5 ft. Str 12, Dex 13, Con 14, Int 2,0Wis 13, Cha 7 bite +9 (2d6+9 plus disease) 10 ft. 5 ft. Str 22, Dex 15, Con 18, Int 2,3Wis 15, Cha 7 bite +12 (1d6+3), 8 tentacles 5 ft. +11 5 ft. (1d4+1 (15 ft. plus constrict with grab tentacle) (tentacle and pull)1d4+3), implant, pull (tentacle, 5 ft.) Str 17, Dex 10, Con 17, Int 6,9Wis 14, Cha 7 2 pincers +15 (2d8+9/x3) 10 ft. 10 ft. amnesia, deadly Spell-Like pincers, Abilities mind (CL swap 15th; concentrationStr +19) 22,At Dex Will-astral 13, Con projection 17, Int 24, 10 (self Wis only), 19, Cha de 2 touches +10 (4d6 cold 5 ft. plus chilling 5 ft. touch) chilling touch, Spell-Like fascinating Abilities gaze (CL 10th; concentrationStr +16) -, Dex Constant-blur 18, Con -, Int 3/day-cone 17, Wis 6 21, of cold Cha(DC 22 bite +6 (1d3-2 plus bleed 5 ft. 1), 2 claws 5 ft. +6 (1d2-2) bleed 1 Spell-Like Abilities (CL 1st; concentration Str -2) Constant-detect 6, Dex 15, Con 10, magic, Int 5,speak Wis 2 12, with Cha anima 5 battleaxe +4 (1d8+1/3), 5 ft.claw -1 5(1d4) ft. or 2corpse claws +4 call(1d4+1) Spell-Like (DC 16) Abilities (CL 4th; concentration Str +6)13, At Will-darkness Dex 14, Con -,3/day-ghoul Int 11, 3Wis touch, 14, Cha sca 15 slam +7 (2d4+3 plus 10 1d6ft.acid plus 5 ft. grab) arcane spell mimicry, constrict (2d4+3 plus 1d6 acid)Str 15, Dex 11, Con 22, Int 10, 5 Wis 14, Cha thorns +4 (1d8) 5 ft. 5 ft. Str 11, Dex 10, Con 16, Int 2,2Wis 11, Cha 9 slam +8 (2d8+6) 10 ft. 0 ft. spores, trample (2d8+6, DC 17) Str 19, Dex 13, Con 17, Int -, 5Wis 11, Cha 1 touch +7 (1d4 cold) 2-1/2 ft. 0 ft. cold touchSpell-Like Spells AbilitiesKnown (CL 5th) (CL2/day-control 5th) 2nd (5/day)-hideous water, Str 5, Dex fog cloud, 18, laughter Con obscuring 13,(DC Int 14), 10, mist 1Wis summon 13, Cha mon 1 2 claws +8 (1d6+2), bite 5 ft. +8 (1d8+2 5 ft. plus liquefy liquefyorgans) organs Str 14, Dex 17, Con 16, Int -, 6Wis 12, Cha 9 bite +13 (2d10+7/19-20) 10 ft. 5 ft. sever silver cord Str 20, Dex 15, Con 17, Int 6,8Wis 12, Cha 6 light crossbow 2-1/2+6 ft.(1d4) 0 ft. Spell-Like Abilities (CL 3rd) 3/day-blink, entangle Str 5, Dex (DC17, 13), Con invisibility 11, Int 12, (self 1Wis only), 13, pass Cha 1w bite +18 (1d6+5 plus 5grab), ft. 4 claws 5 ft. +18 (1d4+5 rake (4plus claws grab) +18, 1d4+5) Str 21, Dex 18, Con 18, Int 2, 12Wis 13, Cha 1 2 claws +7 (1d4+4) and 10 ft. bite +7 5(1d6+4) ft. sneak attack +2d6 Str 18, Dex 13, Con 12, Int 10, 4 Wis 14, Cha greatclub +5 (1d10+3), 5 ft.2 claws 5+4ft.(1d4+2), beast bite form, +5 (1d6+2) charming gaze, rage Str 15, Dex 16, Con 12, Int 11, 2 Wis 9, Cha 1 coconut +65 (1d4+2) ft. 5 ft. coconut throwing Str 15, Dex 14, Con 12, Int 8,3Wis 12, Cha 6 2 claws +7 (1d6+3), bite 5 ft. +7 (1d6+3) 5 ft. blood drain, Spell-Like captivating Abilities dance, (CL dying 10th) words At will-detectStr thoughts 17, Dex (DC 19,16) Con 1/day-entangle 18, Int 16, 4 Wis(DC 16,15), Chas dagger +3 5(1d3) ft. 5 ft. Spell-Like Abilities (CL 3rd) 1/day-chill metal Str (DC 10, Dex 13), 13, icicle Con blast 13,(as Int burning 11, 1 Wis hands, 11, Chab bite +3 (1d6) and 2 claws 5 ft. +3 (1d3) 5 ft. Str 11, Dex 13, Con 11, Int 2,2Wis 12, Cha 1 slam +7 (1d8+6 plus 5spores) ft. 5 ft. hallucination cloud, spores Str 18, Dex 13, Con 16, Int -, 3Wis 11, Cha 1 bite +11 (2d6+4 plus 51d6 ft. acid) 5 ft. acidic bite, blood frenzy, wounding gaze Str 16, Dex 10, Con 16, Int 2,8Wis 12, Cha 1 bite +14 (1d8+6) and10 2 claws ft. +14 5 ft.(1d6+6 foul plusbreath, poison)gaze Str 23, Dex 8, Con 18, Int 2, Wis 9 12, Cha 10 bite +7 (2d6+3), tail lash 10 ft.+2 (1d6+1) 5 ft. (10 ft. shriek, with tail) yip Str 17, Dex 21, Con 17, Int 2,5Wis 12, Cha 6
bite +8 (1d8+4) 10 ft. 5 ft. sonic screech Str 17, Dex 21, Con 17, Int 6,4Wis 14, Cha 6 2 slams +11 (2d4+3)10 ft. 10 ft. chaos burst, chaotic resonance Str 17, Dex 26, Con 15, Int 15, 9 Wis 15, Cha bite +2 (1d6) 5 ft. 5 ft. blister spray Str 11, Dex 10, Con 12, Int -, 1Wis 10, Cha 7 bite +6 (2d6+6) 10 ft. 5 ft. Str 18, Dex 10, Con 16, Int -, 3Wis 10, Cha 9 bite +11 (2d6+7) 5 ft. 5 ft. death rattle Str 21, Dex 10, Con 16, Int -, 6Wis 10, Cha 9 gore +12 (2d6+6), bite 10+12 ft. (2d6+6) 5 ft. (10 ft. trample with horn) (DC 21, 1d8+9) Str 23, Dex 10, Con 18, Int -, 7Wis 10, Cha 9 bite +5 (2d6+3 plus grab) 5 ft. 5 ft. Str 15, Dex 11, Con 14, Int -, 3Wis 10, Cha 6 type +8 (2d8+9/19-20) 10 ft. 5 ft. vorpal bite Str 23, Dex 10, Con 16, Int -, 3Wis 10, Cha 9 bite +5 (1d8+3) 5 ft. 5 ft. Str 15, Dex 13, Con 16, Int -, 3Wis 10, Cha 9 2 claws +29 (2d8+1120 plus ft. grab),15bite ft. +29 constrict (2d10+11) (4d6+11), earth-shaking, trample (2d8+16, Str DC33, 36)Dex 12, Con 24, Int -,22Wis 11, Cha 2 slam +6 (2d4+2), tentacles 5 ft. +4 (grab) 5 ft. or bite acidic +6 (2d4+3), blood, tentacle-barbs tentacles +4 (grab) Str 14, Dex 15, Con 14, Int 7,3Wis 12, Cha 1 2 claws +12 (1d8+5 plus 5 ft. grab) 5 ft. death grip Str 20, Dex 14, Con -, Int 12, 6Wis 16, Cha 14 2 spears +11 15 ft. (3d6+10/x3) 15 ft. or 2 rocks rock throwing +12 (2d6+15) (140 ft.), superior twoweapon fighting Str 31, Dex 12, Con 23, Int 10, 12 Wis 14, Cha bite +5 (1d8) 5 ft. 5 ft. eye beams Str 10, Dex 12, Con 11, Int 2,3Wis 12, Cha 6 flower dart5+5 ft. (1d2+2) 5 ft. flower dart, implant Str 15, Dex 10, Con 20, Int -, 4Wis 12, Cha 9 bite +4 (1d4), 2 talons5 +4 ft. (1d3) 5 ft. Str 11, Dex 15, Con 12, Int 2,1Wis 14, Cha 6 2 tendrils +9 (1d4+3 plus 10 ft.grab plus 10 ft.create (30 ft.blood host) with drain, tendrils) or 4 limb create rakes host, +8 seed, (1d6+3) summon host Str 16, Dex 10, Con 18, Int 6,6Wis 11, Cha 1 4 tendrils +5 5 ft. touch (grab) 5 ft. pull (tendril, 5ft.), tendril, rend (2 claws, 1d6+4) Str 17, Dex 12, Con -, Int 12, 3Wis 14, Cha 16 bite +9 (1d8+7 plus grab) 10 ft. 5 ft. constrict (1d8+7), gaze Str 21, Dex 17, Con 16, Int 1,5Wis 12, Cha 4 2 claws +10 (1d6+5 plus 10 ft.disease) 10 ft. rend (2 claws, 1d6+7) Str 20, Dex 11, Con 18, Int 5,5Wis 12, Cha 9 slam +11 (1d6+4), bite 5 ft. +11 (2d4+4), 5 ft. (10 4 tendrils ft. acid with spray, +9 tendrils) (1d4+2 constrict plus (1d4+4) grab) Str 18, Dex 10, Con 20, Int 3,7Wis 14, Cha 6 slam +10 (1d6+4 plus5 bog ft. rot) 5 ft. create spawn Str 17, Dex 10, Con -, Int 6, Wis 6 14, Cha 15 incorporeal touch +105 (1d6) ft. 5 ft. bump in the night, frighten Str -, Dex 17, Con -, Int 14, Wis 6 14, Cha 16 slam +9 (2d6 electricity) 5 ft. 5 ft. confusion,Spell-Like electrical discharge, Abilities (CL feed 1st) 10/day-invisibility Str 12, Dex 19, Con 15, Int 14, 4 Wis 12, Cha 2 light hammers +7 (1d4+3) 5 ft. or 2 5 claws ft. +6animate (1d3+3)bones, bonestripping, breath weapon (60-ft.Str radius, 16, Dex slow15, forCon 1 minute, 15, Int Fort 12, 3 Wis DC 14, 14, usab Cha bite +6 (1d6+1 plus poison) 5 ft. 5 ft. Str 12, Dex 16, Con 16, Int -, 3Wis 12, Cha 3 bite +6 (1d3-1 plus poison) 5 ft. 5 ft. Str 8, Dex 17, Con 12, Int -, Wis 2 12, Cha 3 bite +7 (1d8+2 plus grab), 5 ft. tail slap 5 ft.+4 (1d8+1) Str 14, Dex 14, Con 15, Int 2,4Wis 12, Cha 1 4 tentacles +9 (1d4+410plus ft. grab10 and ft. liquefy constrict bones)(1d4+4 plus liquefy bones) Str 18, Dex 13, Con 17, Int 10, 6 Wis 12, Cha 2 slams +15 (2d8+6),10 orft. large greatsword 10 ft. spit +15/+10 molten (3d6+9) brass Str 23, Dex 10, Con -, Int -, Wis 10 11, Cha 1 longsword +6 (1d4-2)2-1/2 ft. 0 ft. Spell-Like Abilities (CL 2nd) 1/day- confusion Str 7, (DC Dex 16), 18,continual Con 12, flame, Int 14,0dancing Wis 14, lights, Cha 1 2 claws +12 (1d6+1 plus 10 ft.1d6 Cha) 10 ft. Charisma damage, Spell-Likememory Abilitiesloss (CL 13th, concentrationStr +16) 13,3/day-fog Dex 16, Con cloud, 19,obscuring Int 14, 9 Wis mist 14, Cha 2 claws +11 (1d8+4 plus 5 ft. disease) 5 ft. death throes Str 18, Dex 15, Con -, Int 10, 6Wis 14, Cha 14 dart +5 (1d3 5 ft. plus poison) 5 ft. Spell-Like Abilities (CL 3rd) At will- dancing Strlights, 10, Dex disguise 17, Con self, 11, ghost Int 12, sound 1 Wis (DC 13, Cha 12), sting +9 (2d6+7 plus 10 poison) ft. 5 ft. Str 20, Dex 14, Con 14, Int -, 5Wis 13, Cha 11 sting +6 (1d8+6 plus 10 poison) ft. 5 ft. Str 18, Dex 14, Con 14, Int -, 3Wis 13, Cha 10 bite +8 (2d6+3) 5 ft. 5 ft. frenzy, roar, vorpal bite Str 14, Dex 16, Con 17, Int 2,5Wis 11, Cha 7 +1 falchion +14/+9 (2d4+7/18-20), 5 ft. 5 ft.or 2 slams burn+13 (1d6, (1d6+4 Spell-Like DC 15) plus Abilities 1d6 fire (CL plus14th) burn)3/day-invisibility (flame form Str only) 18, (selfDex only), 16,pyrotechnics Con 13, Int 13, (DC 9 Wis 14)15, 1/day-e Cha 2 claws +2 (1d4+1 plus 5 ft.disease) 5 and ft. bite +2 (1d6+1 plus disease) Str 13, Dex 13, Con -, Int -, Wis 1 10, Cha 10 bite +1 (1d3 -2) 5 ft. 5 ft. discord Str 7, Dex 10, Con 12, Int 10,0Wis 18, Cha 8 bite +8 bite (2d8+3), 10 4 tentacles ft. 5+3 ft. (paralysis) drone, paralysis (2d6 rounds, DC 15) Str 16, Dex 18, Con 14, Int 1,5Wis 16, Cha 6 type +6 (1d8+2) 5 ft. 5 ft. Str 14, Dex 9, Con -, Int -, Wis 4 11, Cha 1 bite +11 touch (1d6+5) 10or ft. 4 claws 5 ft.+10 (1d6+5) crystal breath, crystalline mandibles Str 20, Dex 12, Con 18, Int 4,6Wis 13, Cha 1 bite +8 (1d6+2 plus grab), 5 ft. 2 claws 5 ft.+8 (1d4+2) pounce, rake (2 claws, 1d4+2), screech Str 14, Dex 22, Con 15, Int 7,5Wis 14, Cha 6 2 kicks +2 (1d3+1) 5 ft. 5 ft. chirp Str 13, Dex 10, Con 12, Int -, 0Wis 10, Cha 7 filament +35 (drag) ft. 5 ft. pull (filament, 10 feet) Str 17, Dex 12, Con 17, Int -, 2Wis 10, Cha 4 8 tentacles +11 (1d4+2 5 ft.plus grab), 5 ft.bite (10 +10 ft. blood with (1d6+2 tentacles) drain plus (1d4 grab Con), andconstrict blood drain) (1d4+2) Str 15, Dex 11, Con 17, Int 3,8Wis 12, Cha 6 bite +5 (2d6+3) 5 ft. 5 ft. ambush, recoil attack Str 14, Dex 17, Con 13, Int 2,3Wis 13, Cha 1 3 bites +42 (4d10+13/19-20) 15 ft. 15 ft. breath weapon, howl, petrifying gaze Str 36, Dex 24, Con 31, Int 25, 30 Wis 26, Cha 2 claws +10 (1d6+3 plus 5 ft. grab [only 5 ft. if bothcocoon, claws hit]), fearbite gaze, +9 sink (1d8+3) Str 16, Dex 15, Con 15, Int 11, 6 Wis 15, Cha bite +19 (2d8+8 plus 10 grab), ft. tail 5 sting ft. +19 (2d6+8 trilling plus poison) Str 26, Dex 16, Con 19, Int -,12Wis 12, Cha 4 bite +33 (4d8+14/19-20 30 ft. plus 2d6 30fire ft. plus swallow grab), 2 whole claws +33 (3d6+14 (3d6+14/19-20 plus 2d6 fire plus damage, 2d6 fire) AC 25, Str4539, hp)Dex 18, Con 26, Int 12, 27 Wis 14, Cha longsword +7 (1d8+3) 5 ft. 5 ft. death throes Spell-Like Abilities (CL 4th) At will-stone shape Str 17,(item Dex of 9, 5Con pounds -, Int or 8, less, Wis 4 11, otherwise Cha 1 as bite +6 (1d4), 2 claws5 +6 ft. (1d3 plus 5 ft. grab) blood drain Str 10, Dex 15, Con 12, Int 2,3Wis 11, Cha 1 incorporeal bite +8 (1d6 5 ft.holy plus 5 ft.1d4 Wisdom) howl Str -, Dex 15, Con 15, Int 12, 5Wis 15, Cha 14
bite +10 (1d6+5), 2 claws 10 ft. +10 (1d6+5 10 ft. plusconstrict grab) (1d6+5), howl Str 21, Dex 15, Con 18, Int 6,6Wis 12, Cha 1 10 ft. 5 ft. acid, engulf Str 20, Dex 1, Con 15, Int -, Wis 3 10, Cha 9 sonic ray +10 5 ft.touch (2d6 5 ft. sonic)sonic burst SQ sound mimicry Str -, Dex 25, Con 17, Int 5, Wis 3 12, Cha 17 5 ft. 0 ft. Str 10, Dex -, Con -, Int 20, Wis 5 18, Cha 14 slam +0 (1d3-3) 2-1/2 ft. 0 ft. Str 5, Dex 18, Con -, Int -, Wis 1 14, Cha 6 slam +5 (1d6+2) 5 ft. 5 ft. Str 14, Dex 12, Con -, Int -, Wis 2 12, Cha 10 bite +7 (1d4+1) 2-1/2 ft. 0 ft. Str 12, Dex 10, Con -, Int -, Wis 4 8, Cha 8 slam +1 (1d6-2) 2-1/2 ft. 0 ft. Str 6, Dex 17, Con -, Int -, Wis 1 12, Cha 10 swarm (1d6) 10 ft. 0 ft. distraction (DC 12) Str 14, Dex 15, Con -, Int -, Wis 4 13, Cha 12 2 slams +12 (2d8+6)10 ft. 10 ft. Str 23, Dex 11, Con -, Int -, Wis 7 6, Cha 6 2 slams +8 (1d6+4) 5 ft. 5 ft. Str 18, Dex 6, Con -, Int -, Wis 4 8, Cha 10 beak +5 (1d4+2), 2 claws 5 ft. +5 (1d4+2) 5 ft. Str 14, Dex 13, Con 12, Int 2,3Wis 10, Cha 6 bite +6 (1d8+4 plus 1d6 10 ft. acid and 10grab) ft. constrict (1d8+4 plus 1d6 acid) Str 17, Dex 13, Con 16, Int -, 4Wis 13, Cha 9 slam +4 melee (1d4+4 5 ft. plus grab) 5 ft. death grip (1d4+4), fear Str 16, Dex 12, Con -, Int 6, Wis 1 13, Cha 14 acid spit +52-1/2 (1d4ft.acid) 0 ft. Spell-Like Abilities (CL 3rd; concentration Str +4)6,Constant-detect Dex 15, Con 10, magic Int 7, Wis 1 12, Cha 13 acid spit +810(2d4 ft. acid) 0 ft. babble, distraction Spell-Like (DC Abilities 13) (CL 7th; concentration Str +8)10, Constant-detect Dex 15, Con 10, magic Int 7,4Wis 12, Cha 1 net +6 (special) 5 ft. 5 ft. steal fire Str 13, Dex 17, Con 15, Int 12, 2 Wis 10, Cha pebble +27/+22/+17/+12 5 ft. 5 ft. (1d3+5) stunning fist Spell-Like (16/day, Abilities DC 28) (CL 17th; concentrationStr +23) 20,7/day-air Dex 31, Con walk,20, augury, Int 21, 17cure Wislight 31, Cha woun stony missile 10 ft. +21 (3d6 10plus ft. awesome spiky skin blow) Spell-Like Abilities (CL 16th; concentrationStr +18) 27,Constant-fly Dex 22, ConAt23, Will-darkness, Int 12, 16 Wis 14, invisibil Cha 2 claw +8 (1d3+1 plus 5 ft. 1d6 electricity), 5 ft. tail shocking slap +3 (1d4 burst Spell-Like plus 1d6Abilities electricity) (CL 5) 3/day-call lightning Str 1/day-control 12, Dex 19, Con weather 16, Int(thunderstorm 5,6Wis 11, Cha only 1 +1 battleaxe +18/+13/+8 10 ft.(2d6+10/x3), 10 ft. +1 festering battleaxe heads +18/+13 Spell-Like (2d6+10/x3) Abilities (CL 8th; concentration Str +11) 28, AtDex Will-darkness 17, Con -, Int 1/day-cloudkill 6, 12 Wis 15, Cha (DC17 18 2 slams +43 (4d8+19) 30 ft. 30 ft. breath weapon Str 49, Dex 10, Con -, Int -, Wis 32 11, Cha 1 Bite +6 (1d8+2 plus grab 5 ft. or trip), 5 ft. 2 claws +6 (1d4+1) Str 15, Dex 17, Con 15, Int 4,3Wis 12, Cha 6 incorporeal touch +7 5(1d6 ft. Strength 5 ft. damage) hypnotic lights Str -, Dex 15, Con -, Int 13, Wis 5 13, Cha 17 4 slams +20 (2d6+6 plus 10 ft.grab) 10 ft. absorb body, pain shriek Str 22, Dex 10, Con 23, Int 14, 14 Wis 14, Cha 3 bites +11 (1d8+5), 10 2 claws ft. +10 5 ft. (1d6+5) rend (2 bites, 2d8+7) Str 20, Dex 17, Con 15, Int 6,6Wis 12, Cha 1 bite +18 (2d8+7/19-20 15plus ft. poison) 15 ft. create corpsespun, web (ranged touch +16, DC 28, 15 Str hp) 20, Dex 17, Con 17, Int 7, 15Wis 15, Cha 1 2 claws +4 (1d4+2 plus 5 ft.grab) 5 ft. constrict (claw) 1d4+2 Str 14, Dex 12, Con 14, Int -, 2Wis 10, Cha 2 2 claws +5 (1d6+3 plus 10 grab) ft. 10 ft. constrict (claw) 1d6+3 Str 16, Dex 11, Con 15, Int 10, 3 Wis 10, Cha 2 slams +8 (1d6+3) 5 ft. 5 ft. pierce Spell-Like Abilities (CL 3rd) 1/day-passwall, Strsummon 17, Dex (level 13, Con 3, 2d10 17, Intpiercers 6,4Wis 12, 50%) Cha 6 2 claws +5 (1d6+3 plus 10 grab/19-20) ft. 5 ft. constrict (claw) 1d6+3 Str 16, Dex 10, Con 14, Int -, 3Wis 10, Cha 2 touch +14 5(crucify ft. soul) 5 ft. crucify soul, paralysis (1d4 rounds, DC 24) Str -, Dex 17, Con -, Int 15, Wis 11 18, Cha 20 2 claws +7 (1d6+1) 5 ft. 5 ft. teleport other (DC 20) Str 12, Dex 14, Con -, Int 12, 5Wis 14, Cha 16 2 claws +9 (1d6+4) 5 ft. 5 ft. bend light, Constitution damage, crystal claws, shardStr spray 19, Dex (DC 14, 18) Con 16, Int 10, 5 Wis 12, Cha 2 claws +21 (2d10+710 plus ft. 1d6 bleed) 10 ft. crystalline claws, bleed (1d6), petrification cloud Str 24, Dex 12, Con 21, Int 10, 14 Wis 12, Cha 2 claws +20 (1d8+7) 5 ft. 5 ft. rend 1d8+10 Spell-Like Abilities (CL 12th) Constant-detect Str 25, magic, Dexdetect 18, Con thoughts 23, Int 14, (DC 12 Wis 15),14, seeCha invi +3 quarterstaff +46/+41/+36/+31 5 ft. 5 ft. (1d6+13 fear plusgaze paralysis/19-20) (30 Spell-Like ft., DC Abilities 35 Will or (CL affected 23rd) Constant-detect by fear spell)Str 31, evil,Dex detect 20, good, Con 28, detect Int 26, 32 magic, Wis 26, detect Chath quarterstaff +15/+10 5(1d6+5) ft. 5 ft. fear gaze (30 Spell-Like ft, DC 19 Abilities Will save (CL or 10th) affected Constant-detect as by fear Str spell) 21, magic, Dexsee 16, invisibility Con 21, IntAt15, 10 Will-deeper Wis 15, Cha dark 5 claws +17 (1d6+8 plus 10 ft.grab) and 10 ft.bite +17 feeblemind, (1d8+8)Spell-Like rend (2 claws, Abilities 2d6+12), (CL 8th)tear At will-cause fear Str 26, (DCDex 14),16, deeper Con 22, darkness, Int 7, 10Wis desecrate, 14, Cha de 1 bite +11 (2d6+4), 2 claws 10 ft. +11 (1d6+4) 10 ft. breath weapon (30 ft. cone, DC 17, 5d6 fire, useableStr every 18, 1d4 Dex rounds) 12, Con 16, Int 12, 8 Wis 14, Cha sleep spittle 10+8 ft. (sleep) 10 ft. rake (2 claws Spell-Like +10, 1d6+4) Abilities (CL 8th) Constant-detect Strmagic, 18, Dex water 14, Con walk18, At Will-cause Int 8,7Wis 11, fearCha (DC1 2 slams +61 (2d6+12/19-20 10 ft. plus 10disease) ft. destructiveSpell-Like smite 12/day Abilities (+18(CL damage), Unholy 37th)Spells Constant-detect scythe Death, Prepared ofDestruction, evil Str8/day (CL 34, evil,Dex 37th) (18 detect Evil 35, rounds), 9th-astral good, Con 33, transfixing detect projection, Int 29, 49 magic, Wis gaze energy 29, detect Cha dr th 2 claws +18 (2d6+7/18-20/x3 5 ft. plus 5 ft.grab and augmented 1d6 bleed), Spell-Like critical, tentacles constrict Abilities +16 (1d10+3 (2d6+10) (CL 11th) plus Constant-see poison) Str invisibility 25, Dex At 18,Will-dispel Con 24, Int magic, 14, 11 Wis greater 15, Cha tele 2 claws +6 (1d6+5) 10 ft. 10 ft. Str 21, Dex 15, Con 14, Int 10, 2 Wis 12, Cha dagger +6 (1d3/19-205 plus ft. poison) 5 ft. death throes, Spell-Like sneak attack Abilities (+1d6) (CL 3rd) At will-darkness, Str detect 11, Dex magic 17, Con 14, Int 9,2Wis 10, Cha 8 2 short swords +6 (1d6+2/19-20 5 ft. 5 plus ft. poison) death throes, Spell-Like sneak attack Abilities (+3d6) (CL 6th) At will-deeper Str darkness, 14, Dexdetect 18, Con magic, 14, Int fog9,cloud 4Wis 11, Cha 1 slam +7 (1d6+1 plus 5curse ft. of the 5 ft. grave) create spawn, symbol of discord Str 12, Dex 14, Con -, Int 12, 6Wis 12, Cha 14 2 bites +4 (1d6+1 plus 5 ft. rotting death 5 ft. and trip) Str 13, Dex 15, Con 15, Int 4,2Wis 12, Cha 6 bite +10 (1d8+6 plus 10 1d6ft.acid) 5 ft. spit acid, spit lightning Str 18, Dex 13, Con 16, Int 3,7Wis 11, Cha 5 9 tentacles +6 (1d4+25 plus ft. grab) 5 ft. (10 ft. constrict with tentacles) (1d4+2) Spell-like ability (CL 5th) At will-minor Str image 14, Dex(DC 13,13) Con 15, Int 10, 3 Wis 11, Cha 2-1/2 ft. 0 ft. trap the soul Spell-Like Abilities (CL 14th) At will-greater Strbestow 10, Dex curse 10, Con (as bestow -, Int 20, curse, 10Wis 20, but Cha -12 to 20 incorporeal touch +8 5(1d4 ft. cold)5 ft. soul touch, transfixing gaze Str -, Dex 15, Con -, Int 14, Wis 6 14, Cha 18 2 claws +24 (1d6+9),5bite ft. +24 (2d6+9) 5 ft. or morningstar Spell-Like +24/+19/+14 Abilities (1d8+9), (CL 15th) bite +24 At will-detect (2d6+9) Str good, 28, detect Dex 16, magic, Con 21, detect Int 18, 15 thoughts Wis 18, (DC Cha 17 2 claws +22 (1d6+8 plus 5 ft. 1d6 acid), 5 ft. bite +21 enslime (1d8+8 Spell-Like plus 1d6 acid) Abilities (CL 13th) At will-detectStr good, 26, detect Dex 18, magic, Con 20, detect Int 14, 13 thoughts Wis 14, (DC Cha 16 2 claws +19 (1d6+7 plus 5 ft. grab), 5bite ft. +18 (1d8+7) adhesive, rage Spell-Like Abilities (CL 11th) At will-detectStr good, 24, detect Dex 20, magic, Con 19, detect Int 12, 11 thoughts Wis 12, (DC Cha 15
+1 wounding 10 spear ft. +19 10 ft. (2d6+6/19-20/x3 rage plus Spell-Like 1 bleed) Abilities (CL 14th) Constant-seeStr invisibility 23, Dex At 18,Will-dispel Con 27, Int magic, 14, 14 Wis greater 17, Cha tele longsword +9/+4 (1d8+3/19-20) 5 ft. 5orft.2 claws +9 (1d6+3 Spell-Like plus vampiric Abilities touch) (CL 8th) 3/day-charm person Str 17, (DC Dex 14), 15, Con detect 15,thoughts Int 15, 6 Wis (DC15, 15), Cha dis 2 slam +16 (2d6+8), 10 biteft.+16 (1d8+8) 10 ft. double damage Spell-Like against Abilities objects, (CLpound, 10th) At trample will-cause (2d8+12, Str fear26, (DC DC Dex 22) 12), 14,darkness, Con 23, Int greater 6,9Wisdispel 14, Cha magi 1 longsword +12/+7 (1d8+4/19-20) 5 ft. 5 ft. or 2 claws +12 (1d6+4) Spell-Like Abilities (CL 8th) At will-detect magic, Str 18, detect Dex 15, thoughts Con 17,(DC Int 16, 14), 8 Wis fear16, (DC Cha 16) 2 claws +18 (1d8+8 plus 10 ft.grab), 10 biteft.+18 (2d6+8) rend (2 claws, Spell-Like 1d8+8), Abilities roar (3/day, (CL 11th) 60-ft.Atradius, will-darkness, RefStr DC26, 21 greater Dex half,17, teleport 3d6Con sonic (self 22,damage) Int plus 8, 11Wis 50 pounds 14, Chaof1o bite +30 (2d8+11/19-20), 15 ft.2 claws 15+29 ft. (1d8+11 breathplus weapon daze) Spell-Like (40-ft.Abilities cone, 10d6 (CL 20th) damage, At will-cause Fort DC 29 Str fear half, 33, (DC Dex usable 15), 15,greater every Con 29, 1d4 teleport Introunds), 12, 20(self Wisdaze plus 14, Cha 50 (claw p 2 claws +8 (1d4+2), bite 5 ft. +8 (1d6+2) 5 ft. rend (2 claws, Spell-Like 2d4+3), Abilities whisper (CL of 7th) madness At will-cause fear Str 14, (DCDex 11),15, desecrate, Con 11, Int detect 8,4Wis good, 10,detect Cha 1 2 claws +7 (1d4), bite5 +6 ft. (1d6) 5 ft. sneak attack Spell-Like +2d6, whisper Abilitiesof(CL madness 6th) At will-cause fear Str 10, (DCDex 11),15, desecrate, Con 10, Int detect 6,3Wis good, 6, Cha invisibi 10 ranged touch 5 ft.+9 (spit5slime) ft. whisper of Spell-Like madness Abilities (CL 8th) At will-cause fear Str 12, (DCDex 11),15, darkness, Con 12,detect Int 8,6Wis good, 8, detect Cha 10t scorpions +11 10 ft.(1d6 plus 10 ft. poison)scorpions Spell-Like Abilities (CL 12th) At will-chaosStr hammer 28, Dex (DC 11,19), Condeeper 27, Intdarkness, 18, 12 Wis 18, detect Cha g 2 claws +12 (1d6+6 plus 10 ft.grab), 10 biteft.+12 (1d8+6) Str 22, Dex 11, Con 18, Int 12, 7 Wis 14, Cha battleaxe +25/+20/+15/+10 10 ft. (2d6+10/19-20/x3) 10 ft. or battleaxe Spell-Like +25Abilities (2d6+10/19-20/x3), (CL 12th) At 2will-darkness, stings +26 Str(1d8+10/1931, desecrate, Dex 18, 20 detect Con plus 30, good, poison) Int 18, 16 detect Wis magic, 18, Cham bite +16 (2d6+7) or tongue 10 ft. +1610 (grab) ft. or ranseur acid and+16/+11 fire Spell-Like spittle (2d6+10/x3) Abilities (CL 10th) Constant-seeStr invisibility 24, Dex At 17,Will-confusion Con 22, Int 14, 10 (DC Wis 18), 14,deepe Cha +1 anarchic longspear 10+22/+17/+12 ft. 5 ft. (2d6+13/x3 fear gaze, plusSpell-Like foul poison) liquids orAbilities 2 claws(CL +2112th) (1d6+8 At will-burning plus poison) Strhands 27, Dex (DC15, 16), Con greater 30, Intdispel 16, 14 Wis magic, 16, Cha grea bite +11 (2d6+5 plus 5disease), ft. 25 hooves ft. +11 (1d6+5)Spell-Like Abilities (CL 8th) At will-darkness, Str protection 21, Dex 14, from Congood, 10, Int see 12, 6invisibility Wis 13, Cha 1/da sting +16 (2d6+4 plus10poison), ft. 25 claws ft. +16 (1d6+4 plus Spell-Like grab) Abilities (CL 12th) At will-chaosStr hammer 18, Dex (DC 21,17), Congreater 23, Intteleport 13, 12 Wis(self 16, Cha plus 2 claws +11 (1d6+4),5bite ft. +11 (1d8+4) 5 ft. death gazeSpell-Like (DC 15), feed, Abilities sneak (CL attack 7th) At+2d6 will-deeper Str darkness 19, Dex(10-ft. 13, Con radius), 20, Int greater 14, 7 Wis teleport 16, Cha (se 2 claws +20 (1d6+7),5bite ft. +20 (1d8+7) 5 ft. death gazeSpell-Like 10/day (DC Abilities 18), sneak (CL 13th) attack At +2d6 will-deeperStr darkness 25, Dex (10-ft. 13, Con radius), 26, Intgreater 14, 13 Wisteleport 16, Cha (s 2 claws +16 (1d6+6),5sting ft. +16 5(1d8+6 ft. plus spitpoison) acid (10-ft. Spell-Like line, 4d6 Abilities acid (CL damage, 12th) Ref At will-darkness, DC 22 half, Str usable 23, detect Dexevery good, 15, Con 1d4+1 greater 25,rounds) Int teleport 12, 10 Wis (self 14,plus Cha5 spit +16 (poison) 10 ft. 5 ft. constrict (2d6+10) Spell-Like Abilities (CL 18th) At will-greater Strdispel 24, Dex magic, 14, greater Con 26,teleport Int 16, 15 Wis (self19, plus Cha 50 slam +16 (1d6+10 plus 10 1d4 ft. acid10plus ft. grab) acid, or bite vomit +17 Spell-Like acid (1d6+7 (40-ft. Abilities plus line, 1d4 4d6 (CL acid), acid, 12th) 2Ref claws 1/day-summon DC+16 23 half, (1d4+7 Str usable (level 24, plus Dex every 7, 1d4 2d4 10, acid) 1d4 Con lesser rounds) 26,ooze Int 12, 10 demons Wis 12, or Cha 1 gre slam +6 (1d6+4 plus 51d4 ft. acid plus 5 ft. grab) or acid bite +6 (1d6+3 Spell-Like plusAbilities 1d4 acid), (CL25th) claws 1/day-summon +6 (1d4+3 plus Str(level 16, 1d4Dex 3,acid) 1d2 10,lesser Con 16, ooze Int demons 10, 3 Wis 35%) 10, Cha 2 claws +11 touch (1d6 5 ft.plus 1d6 5 ft. cold), bite pounce, +11 touch sprint, Spell-Like (1d8 shadow plusAbilities 1d6 blend cold) (CL 10th) At will-deeperStr darkness, -, Dex 18, fear Con (DC 17,18), Int 14, greater 7Wis teleport 14, Cha(se 19 trident +19/+12/+9 (3d6+9) 15 ft. or 215 claws ft. +19constrict (1d6+9),(tentacle, bite Spell-Like +19 (1d8+9), 2d6+4), Abilities sickening 6(CL tentacles 12th) cloud At +14 will-chaos (2d6+4 plus Str hammer 28, grab) Dex (DC 10,18), Condispel 27, Int magic, 14, 12 Wis mirror 16, imag Cha 2 claws +9 (1d3-1), bite 2-1/2 +9ft.(1d4-1) 0 ft. profane claws Spell-Like Abilities (CL 5th) At will-detect good, Str 8, detect Dex 17, magic Con 16, 1/day-hold Int 11,4Wis person 12, (DC Cha 13 1 2 claws +13 (2d4+6 plus 10 ft.1d4 bleed), 5 ft. bite +13 blood (2d6+6 drainSpell-Like (1d4 plus blood Constitution), Abilities drain) (CL drone, 10th)wounding At will-darkness, Str 22, dispel Dexmagic, 17, Con greater 23, Intteleport 14, 8 Wis(self 14, plus Cha Huge +4 unholy halberd 10 ft. of speed 10 +48/+48/+43/+38/+33 ft. breath weapon Spell-Like (3d8+25/19-20/x3), (10-ft.Abilities line, unholy (CL Spells 25th) water, bitePrepared +38 Constant10d6 (1d8+7) damage (CL unholy or Str 20th) gore to 38, aura good-aligned, 9th-imprisonment Dex +43(DC (1d8+21) 26,25), Contrue Ref 35, seeing (DC Int DC26, 30 37 27), Wis At half, meteor Will-blasph 26, usable Cha swa e 2 claws +22 (1d6+6 plus 5 ft. poison) 5 ft. dominatingSpell-Like gaze, seduction Abilities (CL 20th) Constant-trueStr seeing 22, Dex At Will-blasphemy 24, Con 22, Int 20, 16 (DCWis 24),20, charm Cha +2 dagger +27/+22/+17/+12 5 ft. (2d4+8/19-20) 5 ft. poison or 2 claws Spell-Like +25 (1d6+6) Abilities or melee (CL 20th) touch At+24 will-charm (touchStr of monster ecstasy) 23, Dex (DC 22,26), Condarkness, 23, Int 25, 18desecrate, Wis 25, Cha dete +5 unholy 10 mighty ft. cleaving 10 ft. trident water +49mastery (2d6+18/19-20) Spell-Like Abilities (CL Spells 27th)Prepared Constant-speak (CL Str 20th) 37, with 9th-mage's Dex animals 27, Con (aquatic disjunction 33, Intonly), 26, 36 (DC Wis true 27), 29, seeing, soul Chab 2 slams +53 (2d8+1415 plus ft. grab/19-20), 15 ft. bite constrict +52 (3d6+14), (2d8+21) Spell-Like tail slash Abilities +47(CL (2d8+21) Spells 29th)Prepared At will-blasphemy (CL Str 20th) 39,(DC 9th-dominate Dex27), 18,charm Conmonster 44, monster Int 24, 40 (DC (DC Wis 26), 24), 24,crushin Cha deep slam +42 (2d6+22/19-20 10 ft.plus 4d6 10 ft. acid plus acid, grab) acid spittle Spell-Like (20-ft. Abilities line, 4d6 (CL Unholy acid 23rd) damage Spells Constant-true Chaos, Prepared plusEvil, 1d6 Strseeing, Water Con (CL 40, Dex 20th) damage, unholy 20, 9th-energy Con aura Fort41, DC (DC Int drain 38, 25) 24, 27usable (DC At Wis will-circle 28), 28, once Cha mas pe o Huge +4 cold iron thundering 10 ft. icy 10burst ft. warhammer +48/+43/+38/+33 Spell-Like Abilities (3d6+26/19-20/x3 (CL Spells 23rd)Prepared Constant-true plus (CLstun) Str 20th; seeing, 41,cold-based Dex unholy 22, Con aura spells 37, (DC CL Int26) 25, 22nd) 29 At Wis will-comma 9th-foresig 27, Cha +3 unholy crushing heavy 10 ft. mace10 +35/+30/+25/+20 ft. (2d6+16 Spell-Like plusAbilities bone knit) (CLor 20th) 2 claws Constant+32 (1d6+13), unholy Str 36, aura bite Dex(DC +32 25,26) (1d8+13 ConAt33, will-animate plus Int 25, 20 disease) Wisdead, 25, Cha blas +5 unholy greatclub +62/+57/+52/+47 15 ft. 15 ft. (2d8+26 channel plusnegative death) Spell-Like or energy 2Abilities slams 15/day +57 (CL Unholy (DC (2d6+14), 35th) 19, Spells Constant-speak 8d6), sting Prepared channel +52Str (2d4+7 negative (CL 38, withDex 15th) dead, plus22, energy 8th-cloak poison) true Conseeing, to 33, command ofIntchaos unholy 28, 45 Wis (DC undead aura 28, 27), Cha (DC 12/ cre +5 anarchic keen greatsword 10 ft. +56/+51/+46+41 10 ft. breath(3d6+23/17-20) weapons, Spell-Like dominate Abilities or +5 aerial anarchic (CL Spells creatures 28th) keen Prepared Constant-true Air greatsword domain (CL Str 20th) spell seeing, +56 35,9th-dominate (3d6+23/17-20) Dex unholy 30, Con aura monster 31, (DC and Int27) 228, 39 (DC talons At Wis will-blasphe 28), +46 28,ethere Cha (1d8 +4 unholy wounding heavy 10 ft. pick10 +39/+34/+29/+24 ft. control undead, (1d8+17/19-20/x4 Spell-Like undead Abilities master plus (CL 1 bleed) 20th) Constant-unholy or 2 claws +34 Str (1d8+13) 37, aura Dex (DC 23,27) Con At 34, will-animate Int 26, 22 Wis dead, 26, Cha blasp tongue +3930(grab ft. plus 202d8 ft. (40 acid) ft.acidic with tongue) hide,Spell-Like blasphemous Abilities croak, (CL Spells seeping 30th)Prepared Constant-true darkness, (CL swallow Str 20th) seeing, 41,9th-astral Dex whole unholy 18,(5d6 Con projection, aura acid 40, (DC Int damage, 25) mass 23, 42 At Wis hold will-acid AC 22,26, monst Cha 86 co +2 trident +35/+30/+25/+20 10 ft. (2d6+13/19-20) 10 ft. or 2 claws Spell-Like +33 (1d8+11 Abilities plus (CL hypothermic 20th) Constant-unholy touch) Str 33, aura Dex (DC 26,27) Con At 33, will-blasphemy Int 27, 22 Wis 27, (DCCha 26) +1 anarchic longsword 5 ft. +17/+125(1d8+7/19-20) ft. breathorof2 unlife, slams Spell-Like create +15 Abilities (1d6+6) spawn,(CL 20th) At will-detectStr magic, 22, Dex see 13, invisibility, Con 20,wall Int 18, of9ice Wis (DC 18,18) Cha 2/ 2 claws +16 (1d8+7),10 bite ft. +15 (2d6+7) 10 ft. breath weapon Spell-Like (40-ft.Abilities cone, 4d6 (CLfire 10th) plus At2d6 will-greater Con, Reflex Strteleport 24,DC Dex (self 21, 18, usable plus Con50 21, 1d4 pounds Int rounds) 14, 9 of Wis objects 14, Cha onl barbed dire flail +16/+11 5 ft. (2d6+9/19-20 5 ft. plus stun) or Spell-Like 2 claws +15 Abilities (2d6+6) (CL 12th) At will-greater Strteleport 23, Dex (self 15,plus Con50 21,pounds Int 14, 9 of Wis objects 14, Cha onl 2 claws +21 (1d8+9/19-20), 10 ft. bite10 +21 ft. (2d6+9) flensing, unholy Spell-Like burstAbilities (CL 12th) Constant-detect Str 29, good Dex At 15, Will-greater Con 29, Int teleport 14, 12 Wis (self 14,plus Cha50 2 claws +26 (2d6+1115 plus ft. grab),15bite ft. +25 feed (2d8+11 plus Spell-Like vorpal bite) Abilities (CL 16th) Constant-detect Str 33, good Dex At 21, Will-greater Con 24, Int teleport 12, 16 Wis (self 14,plus Cha50 ranged touch 5 ft.+6 (bellows) 5 ft. (10 ft. with longspear) Spell-Like Abilities (CL 10th) At will-magicStr circle 15,against Dex 13,good, Con 15, greater Int 6,teleport 5Wis 10,(self Chaplu 1 +1 longsword +11/+65(1d8+4/19-20) ft. 5 ft. or 2 claws +10 (1d6+3) Spell-Like Abilities (CL 9th) At will-charm monster Str 16, Dex (DC16, 22), Con greater 20, Int teleport 15, 7 Wis (self 16,plus Cha5 spear +1 (1d6) or 2 claws 5 ft. +1 (1d4) 5 ft. Str 10, Dex 10, Con 10, Int -, 1Wis 11, Cha 4 soulcatcher 5 net ft. +12 (1d6 5 ft. plus grapple) ghost touch Spell-Like Abilities (CL 12th) Constant-detect Str 18, thoughts Dex 18, (DC Con 14)18, At Int will-dimensional 14, 8 Wis 14, Cha anc Huge +4 axiomatic thundering 10 ft. heavy 10 ft. mace fear +45/+40/+35/+30 gaze (30 Spell-Like ft., Will(3d6+30/19-20), Abilities DC 31, affected (CL 20th) bite byConstant-detect +35 fear (2d6+6) spell) Str 36, good, Dexdetect 27, Con magic, 31, Int read 26, 28magic, Wis 25, seeCha inv +3 unholy vorpal battleaxe 10 ft. +59/+54/+49/+44 10 ft. constrict (2d6+19/19-20/x3) (2d8+32) Spell-Like Abilities or 2 claws (CL +55 20th) (2d6+16), Constant-detect bite Str +5543, good, (4d6+16 Dexdetect 27, plus Con thoughts poison 33, Intand (DC 28, 40disease), 20) WisAt 30, will-bla Cha 2 win bite +22 (2d8+10 plus15grab), ft. 2 claws 15 ft. +23 breath (2d6+10/19-20) weapon (30-ft. cone, 12d6 bludgeoning damage, Str 30, Reflex DexDC 11, 24 Con half, -, Int usable 6, 14 Wis every 17, Cha 1d4 rou 21 bite +15 (2d6+8/19-20), 15 ft. 2 slams15+16 ft. (1d8+8) enticing head-fruits, Spell-Likeintoxicating Abilities (CLstench 13th; concentrationStr +15) 27,At Dex Will-reach 8, Con 22, share Int 7, memory* Wis 9 12,(DC Cha14) 15 shocking missile 15 ft. +2115 touch ft. (4d6roaring electricity gale Spell-Like plus deafen) Abilities (CL 16th; concentrationStr +21) 35,Constant-cloak Dex 16, Con 22, ofInt winds*, 15, 20 Wis fly 20, At Will-d Cha bite +24 (2d6+4/19-20 5 ft. plus rokurokubi's 5 ft. (20 ft.curse), elongate with bite) 2 claws neck +23 (1d6+4) Spells Known (CL 12th; concentration Str 18, +17) Dex 23, 6th Con (3/day)-permanent 22, Int 15, 17 Wis image 12, Cha (D spark +12 5touch ft. (2d65electricity) ft. Str 19, Dex 14, Con -, Int 17,10Wis 10, Cha 11
2 slams +9 (1d6+4 plus 10 ft. grab) 10 ft. constrict (1d6+4), engulf (DC 17, 1d6 acid and paralysis) Str 19, Dex 11, Con 20, Int 12, 5 Wis 14, Cha claw +2 (1d4-2) 5 ft. 5 ft. Spell-Like Abilities (CL 4th; concentration Str +9)6, Constant-detect Dex 13, Con 8,magic, Int 24, mage Wis 4 17, hand, Charea 21 mwk glaive +16/+11 (2d8+9/3), 10 ft. 10 biteft.+16 (15 (1d8+6) ft.breath with glaive) weapon or bite +16 (30-ft. (1d8+6), cone, 29d6 claws fire +15 damage, (1d6+6) ReflexStr DC22, 20Dex half,15, usable Con every 20, Int1d4 11, 10 rounds) Wis 12, Cha bite +33 (4d6+21 plus30electricity ft. 30 plus ft. grab), capsize, tail slapswallow +28 (4d6+10) whole (6d6 acid damage, AC 25, 29 Strhp) 52, Dex 7, Con 29, Int 2,20 Wis 12, Cha 5 shobhad longrifle* 10 ft. +610 (2d6/4) ft. Str 20, Dex 13, Con 18, Int 10, 5 Wis 11, Cha +4 unholy morningstar 10+40/+35/+30/+25 ft. 10 ft. (20 ft. (2d6+17/19-20) with morningstar) Spell-Like Abilities (CL 20th) Constant-comprehend Str 37, Dexlanguages, 25, Con 29, detect Int 25, 23 good, Wis detect 25, Cha ma +3 axiomatic keen scythe 5 ft. +35/+30/+25/+20 5 ft. fear (2d4+19/19-20/x4) touch Spell-Like (Will DC 27, Abilities orfear fearspell, touch (CL 20th) CL +31 20th) (fear) Constant-detect Str 33, good, Dexdetect 25, Con magic 27, At IntWill-blasphemy 26, 20 Wis 26, Cha(D +3 cold iron good outsider 5 ft. bane5quarterstaff ft. fear+39/+34/+29/+24 Spell-Like (1d6+15 Abilities (CL plus20th) inflictConstant-detect moderate wounds) Str 27, magic, Dexdetect 26, Con thoughts 29, Int 29, (DC 27 Wis 22) 29, At will-an Cha +3 unholy short sword 5 ft. +30/+25/+20/+15 5 ft. (1d6+9/19enrapture Spell-Like 20) or 2 claws Abilities +26 (CL (1d6+6) 20th) Constant-detect Str 23, good, Dexdetect 21, Con magic, 20, Int see23, 20 invisibility Wis 23,At Cha Wi 2 claws +48 (2d8+1415 plus ft. grab),15sting ft. +48fear (4d8+14/19gaze (30 Spell-Like ft., 20 Will plusSorcerer Abilities DC poison) 36),(CL rend Spells 28th) (claws, Known Constant-detect 2d8+21) (CL 28th) Str9th 39, good, (7/day)-imprisonment Dexdetect 21, Con magic, 35, Int read 26, 35 (DC magic, Wis 28), 24, see mass Cha invh +3 wounding battleaxe 10+39/+34/+29/+24 ft. 10 ft. (2d6+15/19pounce, rake Spell-Like 20/x3 (2 forepaws, plus Abilities 1 bleed), 2d8+18) (CL220th) forepaws Constant-detect +30 (2d8+6 Str 35, good, plus Dex grab) detect 29, Con magic, 30, Int see23, 24 invisibility Wis 23,At Cha Wi net of snaring 10 ft.+28 (grapple) 10 ft. fear Spell-Like Abilities (CL 20th) Constant-detect Str 37, good, Dexdetect 24, Con magic, 27, Int see27, 22 invisibility Wis 27,At Cha Wi +2 axiomatic unholy longsword 5 ft. 5+25/+20/+15/+10 ft. (1d8+7/19-20) Spell-Like Abilities or 2 claws (CL +22 20th)(1d6+5) Constant- detect Str 21, magic DexAt 16,Will-animate Con 21, Int dead, 19, 17 Wis blasphemy 19, Cha Huge +6 trident +71/+66/+61/+56 10 ft. 10 (3d6+28), ft. gaze biteweapons, +62Spell-Like (2d8+7 scythe plus Spells Abilities of1d8 evil Known acid), (CL 3/day Unholy 39th) sting (CL (9 rounds) Spells 20th) Constant-detect +62 Evil, (2d8+7 9th Prepared ,Law, staff (7/day)-dominate War Str plus of order (CL 38, good, Sorcerer poison) Dex 19th) 3/day detect 26, or 9th-gate, monster (9 2Con thoughts claws rounds), 36,mass (DC +64 Int(DC weapon 28, 51 (2d6+14 31), heal, 24), Wis soul power master see 28, plus bind Cha invis wo 1d (D (1 +4 unholy shocking six-tailed 10 ft. whip 10 ft. +50/+45/+40/+35 (25 ft.breath with whip) weapon Spell-Like (2d8+22/19-20 (30-ft.Abilities cone, plus fear (CL 1d6 Unholy as 26th) electricity), spell, Spells ConstantEvil, CL 34th, Prepared Law, bitedetect Will +40 Strength Str DC (CL 34, (2d8+6) good, 38), Dex 20th) detect might 24, or9th-crushing 2Con claws magic, of the 32,+45 gods Int see handD, (2d6+12 25, 34invisibility (+20, Wisenergy 20 26, plus round At Cha gra dr W +3 silver wounding longsword 5 ft. +29/+24/+19/+14 5 ft. fear touch (1d8+10/19-20 Spell-Like (Will DC 32, Abilities plus fear1 spell bleed) (CL CL 20th) or20th) fear Constant-detect touch +26Str (fear) 24, good, Dexdetect 24, Con magic 28, At IntWill-animate 28, 19 Wis 26, Cha dead +4 unholy flaming burst 10 ft. falchion10 +52/+47/+42/+37 ft. fiery gaze(2d6+23/15-20 Spell-Like Sorcerer Abilities plus 1d6 (CL Spells fire) 20th) Known Constant(CL 20th) detect Str9th 37, magic, (7/day)-energy Dex 27, detect Congood, 40, drain Int detect (DC 28, 35 Wis 29), thoughts 28, prismati Cha (DC bite +9 (1d6+3 plus trip) 5 ft. 5 ft. throat-rip Str 15, Dex 15, Con 15, Int 6,6Wis 12, Cha 1 slam +3 (1d4+3 plus 10 1d4ft.acid plus 5 ft. paralysis) engulf (DC 17, 1d4 acid and paralysis), paralysis (1d6 Strrounds, 15, DexDC 10,17) Con 23, Int -, 2Wis 1, Cha 1 2 claws +5 (1d4+3) 5 ft. 5 ft. Str 16, Dex 12, Con 13, Int 6,2Wis 10, Cha 8 snout +7 touch (disenchantment) 10 ft. 5 ft. or 2 hooves +6 (1d6+3) Spell-Like Abilities (CL 12th) At will-detectStr magic 16, Dex 16, Con 14, Int 2,4Wis 11, Cha 4 bite +16 (2d6+6), 2 claws 10 ft. +16 (1d6+6) 5 ft. breath weapon, petrifying gaze (Fort DC 16) Str 23, Dex 14, Con 19, Int 6, 11Wis 12, Cha 1 2 bites +17 (2d6+7 plus 15 ft. poison)15 ft. breath weapon (30-ft. line, 3d6 fire damage, Reflex DC Str 21 24,for Dex half, 14,usable Con 19, every Int 6, 11 1d4 Wis rounds 14, Cha per1 bite +12 (2d6+7), 2 claws 10 ft. +12 (1d8+5), 5 ft. (10 ft. 2 wings breath with bite) +7 weapon (1d6+2), Spell-Like (40tail ft.Abilities cone, slap +7 DC (CL (1d8+7) 17, 8th) 6d6 Atcold will-create plus bull water Strrush 21, [Tiny Dex 14, or smaller]) Con 17, Int 14, 8 Wis 15, Cha bite +20 (2d8+12), 2 15 claws ft. +20 10 (2d6+8), ft. (15 2 ft.breath wings with bite) weapon +15Spell-Like (1d8+4), (50 ft.Sorcerer Abilities tail cone, slapDC +15 (CL Spells 17, 14th) (2d6+12) 12d6 Known Atcold will-create (CL plus 5th) bull Str water, 2nd rush 27,(5/day)-invisibility, Dex obscuring [Small 12,or Con smaller]), mist, 21,stinking whispering Int 16, crush 14 Wis cloud wind 19,(DC Cha 1st17 bite +30 (4d6+18 plus202d6 ft. cold), 152 ft. claws (20 ft. +30 breath with (2d8+12), bite) weapon Spell-Like 2(60 wings ft.Sorcerer Abilities cone, +28 (2d6+6), DC (CL Spells 28, 22nd) 20d6 tail Known slap Atcold will-call (CL +28 plus 14th) (2d8+18) lightning bull Str7th rush 35,(3/day)-reverse Dex (DC [Medium 10, 19),Con control or smaller]), 25, gravity winds Int 22, 226th cold (DC Wis (6/day)-acid bite 21), 23, 2d6, Cha crea bite +9 (1d8+6), 2 claws 5 ft. +9 (1d6+4), 5 ft. (10 2 wings ft. breath with+4 bite) (1d4+2) weapon Spell-Like (60 ft.Abilities line or 30 (CLft.5th) cone, At DC will-charm 13, confusion person Str 19,1d6 (DC Dexrounds) 11) 13, Con 12, Int 12, 5 Wis 12, Cha bite +17 (2d6+10), 2 10 claws ft. +17 5(1d8+7), ft. (10 ft.2breath with wings bite) weapon +15Spell-Like (1d6+3), (80 ft.Sorcerer Abilities tail lineslap or 40 +15 (CL Spells ft.11th) (1d6+10) cone, Known AtDC will-charm (CL 18, confusion 5th)Str person 2nd 25,(5/day)-arcane 1d6 Dex (DC rounds) 11, 13), Con detect 16, lock, Int thoughts magic 16, 11 Wis mouth (DC 16,14), Cha (DCs bite +28 (2d8+16), 2 15 claws ft. +28 10 (2d6+11), ft. (15 ft.breath 2with wings bite) weapon +26 Spell-Like (1d8+5), (100 ft. Sorcerer Abilities tail lineslap or(CL 50 Spells +26 ft. 19th) (2d6+16) cone, Known At DC will-charm (CL 25,14th) confusion Str person 7th 33,(3/day)-mass Dex 1d6 (DC9, rounds), 15), Concharm 20, hold crush Intmonster person 20, 19Wis (DC (DC 20,21) Cha 18),6th d1 bite +8 (1d3-1) 2-1/2 ft. 0 ft. (2-1/2breath ft. withweapon bite) Spell-Like (5 ft. cone, Sorcerer Abilities Fort (CL Spells DC 3rd) 12, Known 3/day-greater euphoria (CL 1d6 3rd)Str invisibility rounds) 1st9,(6/day)-grease Dex (self 17, Con only)13, (DC Int14), 16,3silent Wis 14, image Cha(D 1 bite +14 (2d6+7), 2 claws 10 ft. +14 (1d8+5), 5 ft. (10 ft. 2 wings breath with bite) +12 weapon Spell-Like (1d6+2), (cone, tail Abilities Fort slapDC +12 (CL 18, (1d8+7) 10th) 3d6 fire At will-create plus blindness) Str water 21, Dex 12, Con 17, Int 16, 10 Wis 17, Cha bite +22 (2d8+12), 2 15 claws ft. +22 10 (2d6+8), ft. (15 2 ft.boiling wings with bite) bite, +20Spell-Like (1d8+4), breath weapon Sorcerer Abilities tail slap(cone, +20 (CL Spells 16th) (2d6+12) Fort Known DC At will-create 23, (CL 6d6 5th) fire Str water, 2nd plus 27,(5/day)-daze Dex fog blindness), cloud, 10, Con wind monster crush 21,wall Int 20, (DC 16 Wis 17),21, seeCha inv bite +32 (4d6+18 plus204d6 ft. fire),15 2 claws ft. (20+32 ft.boiling with (2d8+12), bite) bite,Spell-Like breath 2 wings weapon Sorcerer Abilities +30 (2d6+6), (cone, (CL Spells 24th) Fort tail Known slap DC At will-create 29, +30 (CL 10d6 (2d8+18) 14th) Str fire water, 7th 35, plus (4/day)-control Dex fog blindness), cloud, 8, Consolid 25, crush, weather Int fog,24, tail 24 control Wis 6th sweep (6/day)-an 25, winds, Chawi 2 bite +5 (1d6), 2 claws5 +5 ft. (1d4) 5 ft. breath weapon (20 ft. cone, Fort DC 12, nauseated)Str 11, Dex 12, Con 13, Int 10, 3 Wis 12, Cha bite +37 (2d8+15), 2 15 claws ft. +37 10 (2d6+10), ft. (15 ft.breath 2with wings bite) weapon +34 Spell-Like (1d8+5), (50 ft.Abilities cone, tail slap DC (CL +34 Cleric 34, 8th) (2d6+15) 20d6 Spells 1/day-summon fire), Good, Prepared channel Strength Strdevas (CL positive 31,15th) Dex (level energy 14, 8th-antimagic 9,Con 1d2 8/day 28, astral Int (8d6, field, 16, devas, 30 DC Wis clenched 22), or18, 1d4 crush Cha fis mo 2 hooves +14 (1d6+7) 10 ft. 5 ft. breath weapon Spell-Like (30 ft.Abilities cone, DC (CL18, 11th) 8d6At cold, will-detect usableStr chaos, once 24,every Dex detect 17, 10evil, rounds), Condetect 19, Int flying good, 16, 8 charge Wis detect 18, law Cha1 bite +11 (1d10+9) 5 ft. 5 ft. Str 23, Dex 21, Con 14, Int -, 5Wis 12, Cha 6 bite +12 (2d6+6), 2 claws 15 ft. +12 (1d8+6) 10 ft. (15 ft. with bite) Str 22, Dex 11, Con 18, Int 4,8Wis 11, Cha 8 bite +25 (1d8+9), 4 slams 20 ft. +25 (2d6+9) 15 ft. (20 ft.breath with bite) weapon (30-ft. cone, 10d6 fire damage, Reflex StrDC 28,20 Dex for4, half, Conusable -, Int -,3/day) Wis 20 10, Cha 10 bite +7 (1d6+1), 2 claws 5 ft. +6 (1d4+1) 5 ft. (10 ft. breath with bite) weapon (20 ft. cone, DC 13, 2d8 fire) Str 13, Dex 13, Con 13, Int 4,4Wis 11, Cha 1 bite +6 (1d6+1), 2 claws 5 ft. +5 (1d4+1) 5 ft. breath weapon Spell-Like (20 ft.Abilities cone, DC (CL12, 7th) 2d8 2/day-fear, cold) Space sleep Str 5 ft.; 13,Reach Dex 13, 5 ft.Con (1013, ft. with Int 7,bite) 3Wis 8, Cha 10 bite +13 (2d6+4), 2 claws 10 ft. +13 (1d8+3), 5 ft. (10 ft. 2 wings breath with bite) +11 weapon (1d6+1), (30 ft. tailcone, slap +11 DC 18, (1d8+4) 3d6 slashing plus Str1 17, ConDex damage) 13, Con 16, Int 4, 11Wis 13, Cha 1 thorn volley 10+13 ft. (3d6)5 ft. (10 ft. breath with bite) weapon (40 ft. cone, DC 24, 6d6 slashing andStr piercing), 27, Dex poison 15, Con 23, Int 10, 12 Wis 12, Cha cutlass +6 (1d6+2/19-20) 5 ft. or 2 claws 5 ft. +5 (1d4+2) call storm Str 14, Dex 15, Con -, Int 12, 3Wis 14, Cha 14 incorporeal touch +135 (1d4 ft. plus51d4 ft. Charisma) Charisma damage, heart-stopping fear, nightmare, sleep Str -, Dex 18, Con 15, Int 15, 9Wis 16, Cha 18 incorporeal touch +9 5(1d4 ft. plus nether 5 ft. chill) illusory retreat Str -, Dex 16, Con 14, Int 12, 6Wis 14, Cha 15 5 tentacles +8 (1d6+310plus ft. grab) 10and ft. (5 bite ft. sinkhole, +8 with(2d6+3) bite) swallow whole (1d6+3 plus 1d8 acid damage, Str 16, AC Dex 13, 10 10,hp) Con 13, Int 2,3Wis 11, Cha 1 beak +5 (1d6+1) 5 ft. 5 ft. Spell-Like Abilities (CL 4th; 2d4 of the following; Str 12,see Dexbelow) 16, Con 1/day13, Int blur 12, 4(DC Wis13), 12,disgu Cha incorporeal touch +3 10 (1d8 ft. Strength 5 ft. damage) breath weapon, manifestation, Strength damage, undead Str -, Dex bane12, Con 21, Int -, Wis 3 1, Cha 1 missile +5 5(damage ft. by 5 ft. type) engulf, gravity field (crush 1/day, 5 ft. radius, DC 12,Str 2d412, bludgeoning) Dex 15, Con 12, Int 4,2Wis 11, Cha 1 missile +8 5(damage ft. by 5 ft. type) engulf, gravity field (crush 2/day, 10 ft. radius, DC 14, Str2d6 14,bludgeoning) Dex 19, Con 16, Int 4,4Wis 11, Cha 1 missile +13) 10(damage ft. 10byft.type) engulf, gravity field (crush 4/day, 20 ft. radius, DC 17, Str2d8 16,bludgeoning) Dex 23, Con 18, Int 4,8Wis 11, Cha 1 missile +1615(damage ft. 15 byft. type) engulf, gravity field (crush 5/day, 30 ft. radius, DC 20, Str4d6 20,bludgeoning) Dex 27, Con 20, Int 6, 10Wis 11, Cha 1 missile +20) 15(damage ft. 15byft.type) engulf, gravity field (crush 6/day, 30 ft. radius, DC 22, Str4d6 22,bludgeoning) Dex 29, Con 20, Int 6, 13Wis 11, Cha 1 missile +24) 15(damage ft. 15byft.type) engulf, gravity field (crush 8/day, 30 ft. radius, DC 25, Str4d6 24,bludgeoning) Dex 31, Con 20, Int 6, 16Wis 11, Cha 1
slam +6 (1d4 plus 1d4 5 ft. negative5energy) ft. death throes (10 ft. radius, DC 12, 1d8 negative energy Str 10, damage), Dex 17,negative Con 12,energy Int 6,2Wis 11, Cha 1 slam +9 (1d6+1 plus 51d6 ft. negative 5 ft.energydeath plus energy throes drain) (20 ft. radius, DC 14, 2d8 negative energy Str 12, damage), Dex 21,energy Con 14, drain Int (1 6,4level, Wis 11, DCCha 14),1 2 slams +15 (1d8+2 plus 10 ft.1d8 negative 10 ft. energy channel plusnegative energy drain) energy 3/day (4d6, DC 16), death throes Str 14,(30 Dexft.25, radius, Con 16, DC Int 17,8,4d8 8Wis negative 11, Chaen 1 2 slams +17 (2d6+4 plus 15 ft.2d6 negative 15 ft. energy channel plusnegative energy drain) energy 5/day (5d6, DC 17), death throes Str 18,(30 Dexft.27, radius, Con 18, DC Int 19,8, 10 5d8 Wis negative 11, Chaen 1 2 slams +21 (2d8+5 plus 15 ft.2d8 negative 15 ft. energy channel plusnegative energy drain) energy 5/day (7d6, DC 18), death throes Str 20,(40 Dexft.29, radius, Con 18, DC Int 20,10, 13 6d8Wis negative 11, Cha en 2 slams +25 (2d8+6 plus 15 ft.2d8 negative 15 ft. energy channel plusnegative energy drain) energy 5/day (8d6, DC 20), death throes Str 22,(50 Dexft.31, radius, Con 18, DC Int 22,10, 16 8d8Wis negative 11, Cha en slam +6 (1d4 plus 1d4 5 ft. positive 5 energy) ft. death throes (10 ft. radius, DC 12, 1d8 positive energy Strdamage), 10, Dex 17, positive Con 12, energy Int 6,2Wis 11, Cha 1 slam +9 (1d6+1 plus 51d6 ft. positive 5 ft. energy) blinding flash (DC 14), death throes (20 ft. radius, DC Str14, 12,2d8 Dex positive 21, Con energy 14, Intdamage), 6,4Wis 11, positive Cha 1 2 slams +15 (1d8+2 plus 10 ft.1d8 positive 10 ft. energy) blinding flash (DC 17), channel positive energy 3/dayStr (4d6, 14, DC Dex16), 25, death Con 16, throes Int 8,(30 8Wisft.11, radius, Cha D 1 2 slams +17 (2d6+4 plus 15 ft.2d6 positive 15 ft. energy) blinding flash (DC 19), channel positive energy 5/dayStr (5d6, 18, DC Dex17), 27, death Con 18, throes Int 8, 10 (30 Wisft.11, radius, Cha D 1 2 slams +21 (2d8+5 plus 15 ft.2d8 positive 15 ft. energy) blinding flash (DC 20), channel positive energy 5/dayStr (7d6, 20, DC Dex18), 29, death Con 18, throes Int 10, 13 (40Wis ft. radius, 11, ChaD 2 slams +25 (2d8+6 plus 15 ft.2d8 positive 15 ft. energy) blinding flash (DC 22), channel positive energy 5/dayStr (8d6, 22, DC Dex20), 31, death Con 18, throes Int 10, 16 (50Wis ft. radius, 11, ChaD 2 slams +17 (1d6+3 plus 5 ft. cell death) 5 ft. cell death, multi-manifestation Str 16, Dex 20, Con 16, Int 14, 12 Wis 14, Cha 2 slams +24 (2d6+4)10 ft. 10 ft. alter age 1/day Spell-Like (Fort DC Abilities 24), (CL multi-manifestation, 20th) 1/day-timetemporal stop Str (DC 18, displacement Dex 21) 20, Con 18, 3/day Int (20 18, 20 minutes, Wis 18, Cha Fort 2 slams +28 (2d6+4 plus 10 ft.cell death) 10 ft. alter age 2/day Spell-Like (Fort DC Abilities 26), (CL multi-manifestation, 24th) 1/day-summon temporal Str time 18, displacement Dex elementals 20, Con(9th 18, 3/day level, Int (24 22, 241d4 minutes, Wiscommon 22, Cha Fortt 2 slams +36 (2d6+8)15 ft. 15 ft. wind blast (30 ft. radius, Ref DC 25 half, 2d6+12 bludgeoning, Str 27, Dexuseable 33, Conevery -, Int1d4 -, Wis 30rounds) 11, Cha 1 2 slams +42 (2d10+14) 15 ft. 15 ft. pound 2d10+14 (DC 39), trample (2d10+21, DC 39)Str 38, Dex 8, Con -, Int -, Wis 30 11, Cha 1 2 slams +36 (2d6+8 plus 15 ft.burn) 15 ft. burn (1d8, DC 25) Str 27, Dex 29, Con -, Int -, Wis 30 11, Cha 1 2 slams +39 (2d8+11) 15 ft. 15 ft. drench, engulf (DC 36) Str 33, Dex 24, Con -, Int -, Wis 30 11, Cha 1 bite +31 (2d8+12), 2 15 claws ft. +31 10 (2d6+8), ft. (15 2 ft.breath wings with bite) weapon +28Spell-Like (1d8+8), (50 ft.Abilities tail cone, slapDC +28 (CL29, 12th) (2d6+12) 10d8 1/day-control fire), cyclone Str weather, (30 26, ft. Dex radius, control 27, Con DC winds 21, 27, (DC Int 3d612, 24 16) bludgeoning) Wis 15, Cha bite +35 (2d8+18), 2 15 claws ft. +35 10 (2d6+12), ft. (15 ft.breath 2with wings bite) weapon +32 (1d8+12), (50 ft. cone, tail slap DC +32 29, 14d8 (2d6+18) fire and slashing) Str 35, Dex 10, Con 20, Int 10, 24 Wis 12, Cha bite +32 (2d8+13 plus15burn), ft. 2 claws 10 ft. (15 +32ft.breath (2d6+9 with bite) weapon plus burn), (50 2ft.wings cone,+29 DC (1d8+9 29, 16d10 plusfire), burn), burn tail Str (2d8, slap 28, DC +29 Dex27) (2d6+13 23,rain Conofplus 21, fireInt burn) (100 12, 24 ft. Wis radius, 15, Cha DC bite +32 (2d8+13), 2 15 claws ft. +32 10 (2d6+9), ft. (15 2 ft.breath wings with bite) weapon +29Spell-Like (1d8+9), (50 ft.Abilities tail cone, slapDC +29 (CL29, 12th) (2d6+13) 14d8 1/day-control fire), capsize, Str water 29, drench Dex 16, Con 20, Int 10, 24 Wis 12, Cha bite +6 (1d6+3 plus trip) 5 ft. 5 ft. Str 15, Dex 15, Con 15, Int 6,4Wis 12, Cha 8 2 claws +10 (1d6+1 plus 5 ft. grab) 5 ft. mindfeed Str 12, Dex 16, Con 14, Int 21, 7 Wis 15, Cha slam +3 (1d4 plus grab) 2-1/2 ft. 0 ft. engulf, constrict (1d4), strangle Str 10, Dex 12, Con 12, Int 3,1Wis 13, Cha 1 eye ray +95ranged ft. touch 5 ft. (deathconstrict gaze) (1d8+4) Str 16, Dex 14, Con 14, Int 2,6Wis 10, Cha 1 eye ray +75(spell-like ft. 5ability) ft. constrict (1d8), eye rays (DC 17), stun cone (30 ft. cone, Str 10, DCDex 17,10, stunned Con 14, 2d4Introunds) 12, 7 Wis 13, Cha 2 pincers +2 (1d6+1 plus 5 ft. grab),5bite ft. +2 (1d6+1) constrict (1d6+1) Str 12, Dex 14, Con 13, Int -, 1Wis 10, Cha 2 2 pincers +6 (1d6+3 plus 5 ft. grab),5bite ft. +6 (1d6+1) constrict (1d6+3) Str 16, Dex 14, Con 13, Int -, 3Wis 10, Cha 2 incorporeal touch +7 5(1d3 ft. Wis damage) 5 ft. create spawn Spell-Like Abilities (CL 8th) At will-darkness, Str ray -, Dex of enfeeblement 15, Con -, Int (DC 10, Wis 15) 4 12, 2/day-deepe Cha 18 2 claws +9 (1d4+1) 5 ft. 5 ft. death speak (DC 15), mind probe (Will DC 15) Str 17, Dex 12, Con 13, Int 14, 6 Wis 14, Cha 2 claws +6 (1d4+3 plus 5 ft.1d4 cold) 5 ft. freezing touch Str 17, Dex 15, Con -, Int 10, 2Wis 12, Cha 15 2 claws +7 (1d6 +4 plus 10 ft. 1d8 fire5 plus ft. grab)constrict (1d6 plus 1d8 fire), heat Str 18, Dex 11, Con 16, Int -, 3Wis 11, Cha 2 2 claws +3 (1d2 plus 51d4 ft. fire plus 5 ft.grab) constrict (1d2 plus 1d4 fire), heat Str 10, Dex 14, Con 12, Int -, 0Wis 10, Cha 2 masterwork 5 ft. dagger +4 5 ft. (1d4/19-20 burnplus (1d4, burn) Spell-Like DC 12) Abilities (CL 7th) At will- burningStr hands 10, Dex (DC13, 15), Con flame 12, blade, Int 16, 2 flaming Wis 17,spher Cha fire blast +7 5 ft. touch (2d6 5 ft.fire) fire, fire blast, immolation, rage Str 19, Dex 14, Con -, Int 5, Wis 5 12, Cha 14 bite +6 (1d4 plus paralysis) 5 ft. 5 ft. paralysis (DC 12, 1d6 rounds) Str 10, Dex 17, Con 12, Int 1,2Wis 12, Cha 7 bite +22 (3d6+12), tail 10slap ft. +1915 (1d6+6) ft. scalding blast Str 35, Dex 13, Con 23, Int 2, 12Wis 12, Cha 6 4 slams +7 (1d6+3) 10 ft. 5 ft. (10 ft. mucus with tentacles) Str 16, Dex 8, Con 14, Int 5, Wis 4 12, Cha 8 touch +6 (1d2-2 plus 2blood 1/2 ft.drain) 0 ft. attach, blood drain, disease Str 6, Dex 18, Con 12, Int -, Wis 0 11, Cha 2 longbow +3 5 (1d8/x3) ft. 5 ft. Str 19, Dex 14, Con 17, Int 12, 1 Wis 15, Cha bite +0 (1d2-5) 1 ft. 0 ft. hypnotic gaze (DC 10, 1d6+1 rounds) Str 1, Dex 15, Con 11, Int 1, Wis 1 4, Cha 2 sting +5 (1d4 plus acid 5 ft. injection) 5 ft. acid injection, stench spray (DC 11, 1d6 rounds, every Str1d4 10, rounds) Dex 16, Con 11, Int 10, 1 Wis 14, Cha bite +4 (1d6+3) 5 ft. 5 ft. Str 14, Dex 15, Con 12, Int -, 2Wis 10, Cha 9 5 ft. 5 ft. animate dead, Spell-Like lightning Abilities bolt (30 (CLft.4th) line,AtDC will-animate 16, 3d6 electricity, Str dead 11, Dex useable 16, Con every 12, Int other 12, 3 round) Wis 11, Cha 4 leaves +5 touch (grab), 10 ft.6 stalks 10 +5 ft. (1d4+3) snap and saw Str 17, Dex 10, Con 22, Int -, 3Wis 13, Cha 9 shortspear2-1/2 +9 (1d2-4 ft. 0plus ft. poison) Spell-Like Abilities (CL 3rd) At will-blur Str 3, Dex 19, Con 11, Int 14,1Wis 17, Cha 2 2 slams +3 (1d4+1) 5 ft. 5 ft. heat metal Str 12, Dex 15, Con 12, Int 4,1Wis 13, Cha 8 bite +10 (1d8+8 plus 10 grab) ft. or tongue 10 ft. (20 +10ft.pull touch with (tongue, (grab) tongue)10 feet), smite good 1/day (+4 damage), Strswallow 27, Dexwhole 19, Con (1d8+8 28, Int bludgeoning 5,3Wis 16,damag Cha 1 bite +20 (2d6+10/19-20), 15 ft.4 tentacles 15 ft. (30 +18ft. (1d8+5 constrict with tongue) plus (tentacle, grab), tongue 1d6+10), +18 swallow (1d4+5whole plus grab) (3d6+10Str damage, 30, Dex AC 13, 19, Con hp 24, 18) Int 2, 12Wis 13, Cha 1 longbow +4 5 (1d8/x3) ft. 5 ft. ice blast 3/day (30 ft. cone, DC 13 half, 3d6 cold) Str 10, Dex 12, Con 12, Int 10, 3 Wis 11, Cha 2 slams +8 (1d8+4) 5 ft. 5 ft. Str 19, Dex 12, Con 17, Int 4,3Wis 11, Cha 6 incorporeal touch +5 5(1d6 ft. plus possession) 5 ft. possessionSpell-Like Abilities (CL 4th) At will-detect thoughts Str -, Dex(DC 17, 15) Con3/day-cause -, Int -, Wis3fear 14, Cha (DC 16 14) 1 butt +3 (1d4+1) or longsword 5 ft. +45 (1d6+1) ft. Spell-Like Abilities (CL 9th) 4/day-mass charm Str 12, animal Dex 13, (this Con functions 12, Int as 12, 1charm Wis 13, animal Cha
6 slams +23 (2d6+10/19-20 15 ft. plus 15grab) ft. create gallows tree zombie, gallows tree zombies Str 30, Dex 12, Con 23, Int 10, 14 Wis 14, Cha 2 slams +8 (1d6+4) 5 ft. 5 ft. spore cloud Str 19, Dex 15, Con 13, Int 4,4Wis 10, Cha 1 bite +5 (1d8+2), 2 claws 5 ft. +5 (1d4+2) 5 ft. Str 14, Dex 12, Con 14, Int 6,3Wis 12, Cha 8 4 claws +8 (1d6+2), bite 5 ft. +8 (1d6+2), 5 ft. gore +8 (1d6+2) Str 15, Dex 14, Con 18, Int 6,6Wis 11, Cha 7 2 claws +9 (1d8+4) 5 ft. 5 ft. breath weapon Str 18, Dex 14, Con 17, Int 6,5Wis 11, Cha 7 2 claws +6 (1d6+2), bite 5 ft. +6 (1d6+2), 5 ft. gore +6 (1d6+2) Str 15, Dex 14, Con 18, Int 6,4Wis 11, Cha 7 2 claws +9 (1d6+3), bite 5 ft. +9 (1d6+3), 5 ft. gore +9 (1d6+3) Str 17, Dex 15, Con 19, Int 8,6Wis 12, Cha 8 bite +18 (1d6+9/19-20 5 ft. plus 1d85cold) ft. cold, cold cloud Str 23, Dex 10, Con 18, Int 2, 12Wis 10, Cha 9 bite +6 (1d4+2 plus 1d4 5 ft.cold) 5 ft. cold, cold spray Str 15, Dex 10, Con 14, Int 1,4Wis 10, Cha 9 2 slams +12 (2d6+3)10 or ft. masterwork 10 ft. falchion +13/+8 Spell-Like (2d6+3/18-20) Abilities (CL 10th) At will- command Str 16, (DC Dex 14), 17,charm Con 16, person Int 20, 10 (DC Wis 14), 18,plane Cha 2 slams +20 (2d6+8 plus 10 ft.1d8 fire) 10 ft. or masterwork heat, holocone falchion Spell-Like (1/10 +21/+16/+11 Abilities minutes,(CL (2d6+12/18-20 10-50 16th) ft. tall, At will-invisibility 1d8+8 plus 1d8 plus Strfire) 1d8 27, (selfDex fire only), damage, 18,plane Con 14, DC shiftInt 27) (willing 14, 13 Wis targets 15, Cha to e 2 slams +17 (2d6+6)10 or ft. masterwork 10 ft. trident vortex +18/+13/+8 (1/10 Spell-Like minutes, (2d6+9)Abilities 10-50 ft.(CL tall,12th) 1d8+4 Constant-detect damage, DC Str 22), 23, evil,Dex water detect 19, mastery, good, Con 18, detect water's Int 14, 12 magic, fury Wis 15, water Cha wa 2 slams +15 (2d8+7)10 ft. 5 ft. animate boulders Spell-Like Abilities (CL 8th) At will-stone shape Str 25,1/day-move Dex 9, Conearth, 22, Intpasswall, 10,8Wis transmute 12, Cha 1 slam +10 (1d8+4 plus101d6 ft. fire plus 5 ft. burn plus burnenergy (1d8, DC drain) 18), energy drain (1 level, DC 18), smoke Str 16, inhalation Dex 20, Con -, Int 4, Wis 6 12, Cha 19 bite +16 (2d6+6), 2 claws 5 ft. +16 (1d8+6/19-20x3) 5 ft. animate dust, augmented critical, earth mastery, paralyzing Str 22, Dex shriek 16, Con -, Int 14, 9Wis 14, Cha 16 bite +6 (1d6 plus paralysis) 5 ft. 5 ft. blood drain (1d4 Constitution), paralysis (1d4+1 rounds, Str 10, DCDex 13) 17, Con -, Int 6, Wis 3 14, Cha 12 spear +11 15 (3d6+11) ft. or 15rock ft. +12rock (2d6+16) throwing (140 ft.), sardonic laugh Str 33, Dex 13, Con 21, Int 10, 12 Wis 16, Cha rock +9 (2d6+12) 15 ft. 15 ft. rock throwing (100 ft.), pound, trample (2d6+12, DC Str 20)26, Dex 12, Con 23, Int 5,9Wis 11, Cha 1 greataxe +31/+26/+21/+16 15 ft. (4d6+22, 15 ft. 19-20/x3) trample or greatsword (2d6+22; Spell-Like DC +31/+26/+21/+16 Abilities 37) (CL 15th)(4d6+22, At will-heat 17-20/x2); metal Str 40, (DC orDex 214), slams 11,levitate Con +3125, (2d6+15 (iron Int or 14, 18steel plus Wis objects grab) 15, Chao rock +19 (2d6+19) 15 ft. 15 ft. daze, pound, rock throwing (140 ft.), shake the earth,Str trample 36, Dex (2d6+19, 12, ConDC 26,36) Int 10, 19 Wis 14, Cha rock +14 (2d6+16) 15 ft. 15 ft. fist of sandSpell-Like (slam +26, Abilities 1d8+10 (CL damage; 19th) 2/day-soften DC 29; CMB Str earth +26, 33,and CMD Dexstone, 13, 36;Con AC move 20, 23,earth touch Int 12, 141/day8,Wis flat-footed 12, earthqua Cha2 rock +13 (1d8+15) 10 ft. 10 ft. crushing pressure, Spell-Likerock Abilities throwing (CL (120 15th)ft.) Constant-freedom Str 30,ofDex movement 14, Con 5/day-control 21, Int 14, 11 Wis water 14, Cha rock +15 (2d6+16 15 ft. plus 151d6 ft. fire)breath weapon, Spell-Like rock Abilities throwing(CL (120 20th) ft.), trample 1/day-stone (2d6+16; shape Str 32, DC Dex 31)12, Con 23, Int 10, 15 Wis 14, Cha mwk composite 10 ft. longbow 10 ft.(+5 Str) +9 (2d6+5/x3) Str 21, Dex 16, Con 17, Int 14, 5 Wis 14, Cha bite +21 (2d6+9/19-20), 10 ft. 2 claws5+21 ft. (10 (1d8+6), ft. breath withtail bite) weapon slap +19(40 (1d8+9) ft. cone, DC 22, 12d6 piercing and Strslashing) 23, Dex 14, Con 19, Int 10, 16 Wis 12, Cha bite +16 (1d8+7), 10 15 tentacles ft. +11 15 ft. (1d6+3 (30 ft.constrict plus with grab) tentacle) (1d6+7) Str 24, Dex 14, Con 16, Int 4, 10Wis 12, Cha 2 2 claws +7 (1d6), bite10 +7ft.(1d8) 5 ft. confusion (DC 13, 6 rounds), pheromone call Str 11, Dex 16, Con 13, Int 2,5Wis 12, Cha 1 4 claws +18 (2d6+9) 15 ft. 15 ft. rend (2 claws, Spell-Like 4d6+13) Abilities (CL 14th) 3/day-animate Strdead, 29, Dex blight 10,(DC Con18), 23, crushing Int 6, 10Wisdespair 14, Cha (DC 1 3 bites +15 (1d4+5 plus 10 ft. 1d6 acid), 10 ft. 6 tentacles constrict +12 (1d6+5) (1d6+2 plus grab) Str 20, Dex 17, Con 19, Int 6, 10Wis 12, Cha 6 bite +5 (1d3-1), 2 claws 5 ft.+5 (1d2-1) 5 ft. luck/unluck Str 8, Dex 15, Con 10, Int 2, Wis 2 12, Cha 6 2 slams +7 (1d8+3 plus 10 ft. blood consumption) 5 ft. Str 17, Dex 12, Con 10, Int 2,5Wis 11, Cha 1 2 slams +13 (2d8+6 plus 10 ft.stun) 10 ft. stunning blow Str 22, Dex 12, Con -, Int -, Wis 8 11, Cha 1 2 slams +28 (4d6+1115 plus ft. 2d6 fire 15 ft. plus grab) breath weapon (50-ft. line, 10d6 fire, Reflex DC 19 half, Str 32, every Dex 1d4 9, rounds), Con -, Intfurnace-interior, -, Wis 19 11, Cha 1heat 2 slams +19 (2d6+6 plus 10 ft.2d6 acid 10 ft. and paralysis) acid, engulf, paralysis (3d6 rounds, DC 16) Str 22, Dex 12, Con -, Int 3, Wis 8 11, Cha 1 2 slams +9 (1d6+4 plus 10 ft. 1d6 cold) 10 ft. breath weapon (20-ft. cone, 3d6 cold damage, Reflex StrDC 18,15Dex for 9, half, Con usable -, Int -, once Wis 6every 11, Cha 1d41roun 2 slams +19 (2d10+810 plus ft. grab)10 ft. animated host, bladed lid, steal essence Str 27, Dex 10, Con -, Int -, Wis 12 11, Cha 1 2 slams +10 (2d6+2 plus 5 ft. 1d4 Dexterity 5 ft. damage) Str 15, Dex 13, Con -, Int -, Wis 8 11, Cha 1 2 slams +13 (1d8+5 plus 5 ft. grab) 5 ft. constrict (1d8+5), strangulation Str 20, Dex 10, Con -, Int -, Wis 8 11, Cha 1 2 slams +15 (2d8+6 plus 10 ft.1d6 acid) 10 ft. acid (1d6), death throes Str 22, Dex 6, Con -, Int -, Wis 10 11, Cha 1 2 slams +9 (2d6+3 plus 5 ft.grab) 5 ft. strangulation (1d8+3) Str 17, Dex 10, Con -, Int -, Wis 6 11, Cha 1 2 slams +10 (1d8+5)5 ft. 5 ft. Str 21, Dex 9, Con -, Int -, Wis 5 11, Cha 1 2 slams +13 (2d8+3 plus 5 ft. grab) 5 ft. chemisorb Str 16, Dex 9, Con -, Int -, Wis 10 11, Cha 1 2 slams +21 (2d10+8) 10orft.needle10+21/+16/+11 ft. extra(2d6+12/19-20) damage against foe, find target, linked attack, Str witch-doll 26, Dex link 10, Con -, Int -, Wis 14 11, Cha 1 2 slams +13 (1d8+5)5 ft. 5 ft. Str 20, Dex 9, Con -, Int -, Wis 8 11, Cha 1 2 claws +3 (1d4+1 plus 5 ft.grab), bite 5 ft.+3 (1d6+1) Special Abilities grab and bite Str 12, Dex 14, Con 12, Int 8,1Wis 9, Cha 8 2 bites +14 (2d6+4), 10 slam ft. +13 (1d6+4), 5 ft. 2 breath claws +13 weapon (1d6+4) (varies) Str 19, Dex 13, Con 19, Int 4, 10Wis 13, Cha 1 2 claws +32 (2d6+1210 plus ft. grab),10bite ft. +32 petrifying (1d10+12), gaze, snake poison, bite +30 rend (1d8+6 (2 claws, plus2d6+18) poison) Str 35, Dex 17, Con 26, Int 24, 20 Wis 24, Cha 2 claws +28 (2d6+1010 plus ft. grab),10bite ft. +28 petrifying (1d10+10), gaze, snake poison, bite +26 rend (1d8+5 (2 claws, plus2d6+15) poison) Str 31, Dex 17, Con 24, Int 22, 18 Wis 22, Cha 2 claws +8 (1d8+5 plus 10 grab), ft. bite 5 ft.+8 (1d8+5) constrict (1d8+5) Str 20, Dex 15, Con 18, Int 2,4Wis 12, Cha 7 2 claws +6 (1d4+2 plus 5 ft.blood poisoning) 5 ft. Spell-Like Abilities (CL 5th) 1/day-animateStr dead 14, Dex 15, Con -, Int 13, 3Wis 14, Cha 16 2 claws +10 (1d6+6),10 bite ft. +9 (1d8+6) 10 ft. rend (2 claws, Spell-Like 1d6+9)Abilities (CL 8th) At will-confusion Str (DC 22, Dex 14), 17, detect Conthoughts 24, Int 5,(DC 4Wis12), 11,ghost Cha 1s bite +6 (1d4-2), 2 claws 5 ft.+6 (1d3-2) 5 ft. breath stealing, fascination Str 6, Dex 15, Con 11, Int 11,3Wis 15, Cha 1 bite +8 (1d4-1), 2 claws 5 ft.+8 (1d3-1) 5 ft. energy drain (1 level, DC 14), fascination Str 8, Dex 16, Con 12, Int 10,4Wis 14, Cha 1 shortsword +4 (1d4-2), 5 ft. bite -1 (1d4-2) 5 ft. or bite sneak +4 attack (1d4-2), Spell-Like +1d6 2 claws Abilities +4 (1d4-2) (CL 5th) 3/day-phase door Str 7, Dex 17, Con 11, Int 14,0Wis 14, Cha 1 short sword +10 (1d4-2), 5 ft. bite +55 (1d4-2) ft. or sneak bite +10 attack (1d4-2), +4d6 2 Spell-like claws +10 Abilities (1d4-2) (CL 5th): 3/day-phase Str 7, Dex door 21, Con 15, Int 16,4Wis 16, Cha 1
bite +19 (2d8+8), 2 claws 10 ft. +19 (1d8+8) 10 ft. devour Spell-Like Abilities (CL 22nd) 3/day-call lightning Str 27, (DC Dex 18), 19, Con darkness, 19, Int detect 12, 11 Wis fey14, (functio Cha 2 claws +9 (1d4+1 plus 5 ft.poison)5 ft. sneak attack +3d6 Str 12, Dex 21, Con 17, Int 14, 4 Wis 13, Cha dart +3 (1d3) 5 ft.or net +3 5 ft. (entangle) Str 11, Dex 13, Con 12, Int 12, 1 Wis 11, Cha gore +7 (1d6+4), 2 slams 10 ft. +7 (1d6+4) 10 ft. or greatclub +7 (2d8+6) and +2 gore (1d6+2) Str 19, Dex 10, Con 16, Int 8,4Wis 11, Cha 9 bite +5 (1d6/x3), legs5+5 ft. (attach) 5 ft. implant eggs Str 11, Dex 15, Con 14, Int 2,2Wis 12, Cha 7 type +6 (1d6+2 plus grab 5 ft. (coiled) plus blood 5 ft. drain)blood drain (1d4 Con), sneak attack (2d6) Str 14, Dex 19, Con 14, Int 2,2Wis 11, Cha 3 greatsword +5 (2d6+4/19-20), 5 ft. longspear 5 ft. (10 ft.+4 with (1d8+4/x3) longspear) Str 17, Dex 10, Con 14, Int 9,1Wis 10, Cha 9 rope touch5+5 ft. (entangle) 5 ft. drag Str 15, Dex 13, Con -, Int 9, Wis 3 11, Cha 13 4 vines +13 (1d6+8 plus 15 ft.grab) 15 ft. constrict (1d6+8), swallow whole (2d6+8 bludgeoning Strdamage, 27, DexAC 8, Con 16, hp 20,7)Int 6, Wis 6 12, Cha 10 incorporeal touch +5 5(1d4 ft. cold plus 5 ft. 1d3 Dex) Dexterity damage, malevolence (DC 14), strangle Str -, Dex 15, Con -, Int 10, Wis 3 14, Cha 14 bite +9 (1d8+3 plus grab 10 ft.plus 1d6 5 ft.acid) Str 16, Dex 10, Con 12, Int -, 7Wis 11, Cha 2 bite +15 (2d8+5 plus 15 1d8ft.acid plus 10 ft.grab), drone tail sting +15 (2d6+2 plus poison), Str 20, Dex 15, Con 16, Int -,12Wis 11, Cha 2 bite +10 (1d6+7 plus 10 grab) ft. 5 ft. engulf, immolation Str 21, Dex 16, Con 17, Int 6,6Wis 12, Cha 1 bite +21 (2d6+7 plus 15 grab), ft. 10 tentacles 10 ft. (30 +20 ft.bellow, with (1d8+3 tongue) paralysis plus paralysis), (1d6+4 rounds, tongueDC +20 26), (1d6+3 swallow pluswhole grab) Str 24, (2d6+7 Dex 16, plusCon 2d620, acid Intdamage, 7, 16Wis 16, ACCha 18, 1 2 bite +7 (1d4+4) or tail10 slap ft. +7 (1d6+4) 5 ft. or butt +7 (1d3+4) Str 18, Dex 15, Con 16, Int 10, 4 Wis 12, Cha bite +5 (1d6) 5 ft. 5 ft. breath weapon (cold) Str 10, Dex 17, Con 14, Int 2,3Wis 12, Cha 6 2 claws +7 (1d4+3 plus 5 ft.1d3 cold 5 plus ft. glaciate) cold (1d6),Spell-Like glaciate (DC Abilities 14) (CL 4th) 1/day-cone of Str cold17, (DC Dex 17) 15, Con -, Int 10, 3Wis 15, Cha 15 bite +9 (1d3+5), sting10 +9ft.(1d4+55 plus ft. poison) poison Str 20, Dex 12, Con 15, Int -, 5Wis 13, Cha 11 bite +6 (1d6+6 plus grab) 10 ft. 5 ft. blood drain (1d4 Constitution) Str 18, Dex 15, Con 14, Int -, 3Wis 12, Cha 7 2 claws +4 (1d6+1 plus 5 ft.disease) 5 ft. Spell-Like Abilities (CL 3rd) 3/day-disguiseStr self 13, Dex 14, Con -, Int 4, Wis 2 12, Cha 12 hook-blade +5 (1d4))5 ft. 5 ft. Str 11, Dex 16, Con 10, Int 11, 1 Wis 13, Cha 2 snake-hand bites +9 5 ft. (1d4+3 plus 5 ft. poison) poison (DC 16), spit poison Str 16, Dex 17, Con 15, Int 12, 5 Wis 13, Cha 2 snake-hand bites +6 5 ft. (1d4+2 plus 5 ft. poison) blinding spray, poison (DC 16) Str 14, Dex 17, Con 15, Int 12, 4 Wis 13, Cha 2 snake-hand bites +5 5 ft. (1d4+1 plus 5 ft. poison) entrancing dance, poison (DC 16) Str 12, Dex 17, Con 14, Int 13, 4 Wis 12, Cha 2 snake-hand bites +8 5 ft. (1d4+1 plus 5 ft. poison) poison (DCSpell-Like 17) Abilities (CL 7th) 3/day-cause fear Str 12, (DCDex 13),15, darkness, Con 15,hypnotic Int 13, 6 Wis pattern 14, Cha (DC 2 snake-hand bites +11 5 ft.(1d6+45plus ft. poison) death rattle, poison (DC 18) Str 18, Dex 15, Con 17, Int 12, 6 Wis 14, Cha bite +3 (1d6+1 plus poison) 5 ft. 5 ft. Str 12, Dex 15, Con -, Int -, Wis 1 11, Cha 1 3 slams +6 (1d6+2 plus 5 ft.grab) or5 pitchfork ft. constrict +6 (1d6+3) (1d6+2), Spell-Like rend Abilities (2 slams, (CL 2d6+3) 11th) 1/day-fire seeds Str 14, (first Dex version 16, Con only13, onInt its 6, own 4Wis seeds, 11, Cha rang 2 bite +4 (1d6+1) 5 ft. 5 ft. ambush leap Str 12, Dex 17, Con 11, Int 2,1Wis 12, Cha 2 4 tentacles +6 (1d6+35 plus ft. poison) 5 ft. death throes, disorienting glow Str 16, Dex 13, Con 15, Int 3,3Wis 12, Cha 1 4 tentacles +18 (1d8+7 10 plus ft. 1d610acid ft. and death poison) throes, disorienting glow (DC 22), poison (DC Str 22)24, Dex 12, Con 20, Int 10, 11 Wis 12, Cha slam +9 (2d4+3 plus 10 1d4ft.acid) 5 ft. acid, constrict (2d4+3 plus 1d4 acid) Str 15, Dex 10, Con 22, Int 10, 7 Wis 10, Cha slam +3 (1d6+1 plus 10 1d6ft.acid plus 5 ft. paralysis) corrosion, engulf (DC 13, 1d6 acid and paralysis), paralysis Str 12, Dex (3d610, rounds, Con 22, DCInt 18)-, 3Wis 1, Cha 1 4 tendrils +2 (1d4 plus 5 ft. 1d4 acid)10 ft. acid Str 11, Dex 10, Con 17, Int -, 2Wis 1, Cha 1 tentacles +3 (1d6 plus 10poison ft. and 10 ft. grab) Str 11, Dex 12, Con 10, Int -, 2Wis 10, Cha 2 6 vine leaves +4 (1d6+1 5 ft. plus blood 5 ft. drain and blood grab) drain (1 Con per vine leaf), smother Str 12, Dex 5, Con 16, Int -, Wis 3 10, Cha 10 bite +6 (1d3), 2 claws2-1/2 +6 (1d3 ft. plus 0 ft. attach)breath weapon Spell-Like (5-ft. Spells line, Abilities 2d6 Known (CL fire 4th; damage, (CLconcentration 4th; Reflex concentration DC Str +6) 13 11, 3/day-freedom for +6) Dex half, 2nd 13, usable (4/day)-slipstream* Conof13, every movement Int 1d4 8,4Wis rounds) (self 1st 14,(7/day) only) Cha 1 2 tentacles +3 (1d4+25 plus ft. grab) 5 ft. puppetmaster Str 15, Dex 15, Con 11, Int 12, 3 Wis 13, Cha telekinesis40 +21 ft. (varies) 30 ft. keelhaul, swallow Spell-Like whole Abilities (1d10+7 (CL 18th; damage, concentration AC 22, 29 Str +21) hp) 40,At Dex Will-commune 8, Con 32, Intwith 9,18 Wis nature, 15, dancing Cha 17 bite +1 (1d3-2) 5 ft. 5 ft. Str 3, Dex 11, Con 14, Int 2, Wis 0 9, Cha 6 bite +1 (1d4) 5 ft. 5 ft. Str 10, Dex 11, Con 15, Int 2,0Wis 11, Cha 2 bite -1 (1d3-3) 5 ft. 5 ft. Str 5, Dex 9, Con 14, Int -, Wis 0 10, Cha 2 bite +2 (1d4) 5 ft. 5 ft. Str 10, Dex 13, Con 11, Int 2,0Wis 13, Cha 6 bite +13 (2d6+5 plus 10 grab), ft. 2 stings 5 ft. +13 (1d6+5 breath plus weapon poison), (30-ft. 2 wings cone, 6d6 +8 (1d6+2) fire damage plus fumes, Str 21,Reflex Dex 12, DCCon 19 half, 20, Int usable 9,9Wis every 12, 1d4 Charo 1 mwk rapier +4 (1d6/18-20) 5 ft. or sap 5 ft.+3 (1d6channel nonlethal) positive Domain energy Spell-Like 5/dayAbilities (DC Cleric 14,Spells (CL 3d6) Water, 5th; Prepared concentration Weather Str(CL 10,5th; Dex +8)concentration 13, 6/day-icicle Con 12, Int (1d6+2 +8)10, 3 3rd-remove Wis cold16, damage Cha dis bite +29 (2d6+10), 5 20 stings ft. +2920 (2d6+10/19-20 ft. horrifying plusbellow, Spell-Like 2d6 electricity), swallow Abilities whole 6 tentacles (CL(15d6 23rd;+24 acid concentration (2d8+5/19-20 damage,Str AC +36) 30, plus 26, 5/day-cacophonous Dex 47 grab) hp), 11, Con unholy 40,gestation Int call* 20, 23 Wis (DC29, 25),Cha dee bite +8 (1d4-2 plus ill-luck), 5 ft. 2 claws 5 ft. +8 (1d3-2 maddening plus ill luck) screech Str 6, Dex 17, Con 14, Int 2, Wis 4 13, Cha 15 2 claws +18 (2d8+10/19-20 10 ft. plus10bleed) ft. bleed (1d6) Str 24, Dex 11, Con -, Int -, Wis 12 11, Cha 1 incorporeal touch +125 (2d8 ft. negative 5 ft. energy ravenous plus 1d6 hounds Str drain) Str -, Dex 22, Con -, Int 13, Wis 6 15, Cha 19 bite +17 (1d8+7), 2 claws 10 ft. +18 (2d8+7/19-20 10 ft. blinding plus disease) breath Str 25, Dex 10, Con -, Int 10,11Wis 13, Cha 19 mwk light crossbow 5 ft. +6 5 ft.(1d8/19-20) sneak attack +2d6 Str 8, Dex 17, Con 12, Int 10,2Wis 14, Cha 1 club +5 (1d6+6), bite 5+0 ft.(1d6+25plus ft. cannibalistic rage (5 rounds/day) vitality) Str 19, Dex 10, Con 16, Int 10, 1 Wis 14, Cha rapier +15/+10 (1d6+4/18-20 5 ft. plus 5 ft.mischiefbefuddling ) Spell-Like gaze Abilities (CL 11th; concentrationStr +14) 18,5/day-burning Dex 22, Con 21, hands Int 15, (DC 8 Wis 14),16, gust Cha of 3 bites +27 (2d8+10/19-20), 20 ft. 8 tentacles 20 ft. +21 constrict (1d8+5(1d8+5 Spell-Like plus grab) plusAbilities poisonous (CLsuckers), 18th; concentration rend ship Str +22) 30,3/day-chain Dex 11, Conlightning 26, Int 13, 20 (DCWis 20),21, geyser* Cha mwk trident +8 (1d8+4) 5 ft. 5 ft. rage (8 rounds/day), rage powers (raging swimmer +2) Str 18, Dex 12, Con 19, Int 8,2Wis 15, Cha 1
mwk trident +10 (1d8+9), 5 ft. bite +3 5 ft. (1d8+3 plus ragecurse (9 rounds/day), of lycanthropy) rage powers (raging swimmer +2) Str 23, Dex 14, Con 21, Int 8,2Wis 15, Cha 1 2 vines +7 (1d6+4 plus 10 grab ft. and 15trip) ft. constrict (1d6+4), hypnotic display Str 18, Dex 14, Con 19, Int 2,3Wis 9, Cha 11 4 vines +10 (1d8+5 plus 15 ft.grab) 15 ft. constrict (1d8+5), hypnotic display, uproot Str 20, Dex 14, Con 19, Int 2,6Wis 9, Cha 11 mwk light crossbow 5 ft. +7 5 ft.(1d8/19-20) weapon training (light blades +1), sneak attack +1d6Str 15, Dex 13, Con 10, Int 13, 5 Wis 8, Cha 1 dagger +6 5(1d4/19-20) ft. 5 ft. bardic performance 13 Bard rounds/day Spells Known (countersong, (CL 4th; concentration distraction, Str 10, Dex fascinate, +7) 16, 2nd Coninspire (2/day)-enthrall 12, Intcompetence 13, 3 Wis (DC 8, Cha +2, 15),1i falchion +2 (2d4+3/18-20) 5 ft. or mwk 5 ft.daggersneak +3 (1d4+3/19-20) attack +1d6 Str 15, Dex 16, Con 13, Int 12, 0 Wis 10, Cha shortbow +4 5 ft. (1d6/x3)5 ft. sneak attack +2d6 Str 10, Dex 14, Con 8, Int 12,2Wis 13, Cha 1 2 slams +12 (1d6+7 plus 10 ft.1d4 acid 10 ft. and grab) acid jet, constrict (1d6+7 plus 1d4 acid), engulf (DC Str 21, 24, 1d6Dex acid7,and Con paralysis) 18, Int -, Wis 6 1, Cha 1 bite +4 (1d4-1 plus poison) 5 ft. 5 ft. Str 8, Dex 15, Con 12, Int 1, Wis 1 13, Cha 2 bite +14 (2d8+13/19-15 20ft.plus poison) 15 ft. poison Str 29, Dex 14, Con 20, Int 1,6Wis 15, Cha 2 mwk light crossbow 5 ft. +6 5 ft.(1d8/19-20) Bloodline Spell-Like Sorcerer Spells Abilities Known (CL 6th; (CLconcentration 6th;Str concentration 8, Dex+10) 14, Con +10) 7/day-dehydrating 12, 3rdInt(4/day)-fireball 10,3Wis touch* 13, Cha (DC1 bite +16 (2d6+4), 2 claws 5 ft. +17 (1d6+4 5 ft. plusblood grab)drainSpell-Like (1d2 Constitution) Abilities (CL 8th; concentration Str +12) 18, Constant-detect Dex 22, Con 17, good, Int 14, 12 detect Wismagic 17, Cha At 2 claws +7 (1d6+4), bite 10 ft.+7 (1d8+4), 5 ft. (10 and ft.6sleep with snakes snakes) breath, +2 (1d4) snakes Str 18, Dex 15, Con 15, Int 5,4Wis 12, Cha 9 6 tendrils +5 (1d3+3 plus 5 ft. grab) 5 ft. constrict (2 tendrils, 1d6+4) Str 16, Dex 12, Con 14, Int 6,2Wis 12, Cha 6 4 hooves +7 (1d6+4),10 bite ft. +7 (1d4+4) 5 ft. Str 18, Dex 15, Con 17, Int 5,4Wis 13, Cha 8 2 claws +6 (1d4+1 and 5 ft.bite +6 (1d6+1) 5 ft. rend (2 claws, 1d4+1) Str 13, Dex 15, Con 12, Int 10, 5 Wis 13, Cha 6 fronds +13 (1d6+8 15 plus ft.grab) 15 ft. charm touch (DC 18) Str 26, Dex 10, Con 19, Int 5,7Wis 12, Cha 1 slam +5 (1d4+2 plus 5grab ft. plus charm 5 ft. touch) charm (DC 17) Str 15, Dex 14, Con 13, Int 8,3Wis 13, Cha 1 3 claws +8 (1d3+2 plus 5 ft.grab) and 5 ft.bite +8 rend (2d8+2) armor, sundering bite Str 15, Dex 15, Con 15, Int 5,5Wis 11, Cha 1 needle +7 (1d2-3) 1 ft. 0 ft. Str 5, Dex 16, Con 12, Int 10,0Wis 14, Cha 6 rock +7 (1d4+4) 5 ft. 5 ft. animate hair, Spell-Like laugh, rock Abilities throwing (CL 8th) (20 At ft.)will-animateStr objects 19, Dex (rock 15,only), Con 12, shatter Int 12, (rock 3 Wisonly, 14, Cha DC 1 light crossbow 5 ft. +2 (1d8/19-20) 5 ft. Str 8, Dex 13, Con 14, Int 17,1Wis 13, Cha 8 bite +3 (1d3-1 plus attach) 5 ft. 5 ft. attach, blood drain (1d4 Constitution) Str 8, Dex 14, Con 11, Int 1, Wis 0 12, Cha 2 head butt +10 (1d6+1), 5 ft.2 hooves 5 ft. +10 (1d4+1) fear light, soul capture Str 13, Dex 18, Con -, Int 6, Wis 6 10, Cha 17 2 claws +4 (1d4+1) and 5 ft.bite +4 5(1d6+1) ft. rend (2 claws, 2d4+1) Str 13, Dex 11, Con 13, Int 10, 3 Wis 11, Cha bite +2 (1d6 plus attach) 5 ft. 5 ft. attach, blood drain (1 Strength and 1 Constitution) Str 11, Dex 12, Con 14, Int -, 2Wis 10, Cha 1 dagger +5 (1d3-2) 5 ft. 5 ft. Spell-Like Abilities (CL 7th) At will-dancingStr lights, 7, Dex invisibility 16, Con(self 11, only), Int 16,permanent 1Wis 15, Cha ima1 2 claws +15 (1d6+7 plus 5 ft. 1d6 cold) 5 ft. chill, death throes, spell leech Str 24, Dex 19, Con -, Int 19, 8Wis 16, Cha 20 slam +10 (1d8+7) 10 ft. 5 ft. engulf (DC 17, 1 acid) Str 20, Dex 10, Con 20, Int -, 6Wis 1, Cha 1 4 (or more) slams +31 100 (4d6+17 ft. 20 plus ft. grab)constrict (4d6+17), engulf (4d6+17 Druid bludgeoning, Spells Prepared AC Str 20, (CL 45, 5220th) Dex hp), trample 10, 9th-antipathy Con (4d6+25, 35, Int (DC 16, 22DC 25), Wis 42) mass 22, Cha cur bite +10 (2d6+7 plus 10 grab) ft. 5 ft. Str 20, Dex 15, Con 17, Int 3,5Wis 12, Cha 2 bite +17 (2d6+8), 2 claws 15 ft. +16 (1d8+8) 10 ft. breath weapon (20 ft. cone, DC 22, 4d6 fire) Str 26, Dex 10, Con 21, Int 2, 10Wis 11, Cha 1 bite +17 (2d10+10 plus 10 grab) ft. 5 ft. swallow whole (1d8+7 plus 1d8 acid damage, AC 14,Str 1024, hp), Dex vorpal 16, Con bite 20, Int 2, 10Wis 12, Cha 1 slam +15 (3d8+15 plus 15 grab) ft. 10 ft. constrict (3d6+15), smother Str 30, Dex 12, Con 19, Int 2,7Wis 15, Cha 9 2 slams +9 (1d4+3) 5 ft. 5 ft. fury of the earth Str 17, Dex 12, Con 15, Int 10, 6 Wis 11, Cha slam +11 (2d6+2 plus102d6 ft. fire) 0 ft. burn, magma blast (40 ft. line, 2d6 fire damage, Ref Str DC14, 17 Dex half, 17, useable Con 15, every Int 1d4 4, 10Wis rounds), 11, Cha mel1 incorporeal tail slap +8 5 ft. (1d6 plus 5 ft. 1d6 Str damage) blinding flash, energy drain, soul portal Str -, Dex 15, Con 17, Int 12, 6Wis 15, Cha 15 2 tentacle slaps +2 (1d4 5 ft. plus grab) 5 ft. constrict (2d4) Str 11, Dex 13, Con 13, Int 8,0Wis 10, Cha 9 tail sting +3 (1d6) 5 ft. 5 ft. (10 ft. with tail) Str 12, Dex 14, Con 11, Int 2,1Wis 11, Cha 6 6 spikes +11 10 (1d6+7) ft. 5 ft. breath weapon (varies, see below, 5d8 damage, DCStr 19), 24, spikes Dex 15, Con 20, Int 9,9Wis 14, Cha 1 bite +6 (1d6+6) 10 ft. 5 ft. whistle Str 18, Dex 13, Con 14, Int 2,3Wis 10, Cha 1 bite +9 (1d4+1 plus grab) 2-1/2 ft. 0 ft. constrict (1d4+1), vorpal bite Str 13, Dex 16, Con 14, Int 5,4Wis 11, Cha 1 composite10 shortbow ft. +9/+4 10 ft. (1d6+2/x3) petrifying gaze, poison, poisonous blood Str 14, Dex 12, Con 15, Int 12, 8 Wis 13, Cha touch +9 (1d4 plus thought 5 ft. consumption) 5 ft. mind floodSpell-Like Abilities (CL 10th) Constant-detect Str 10, thoughts Dex 14, (DC Con 12)14, Int 12, 8 Wis 15, Cha 2 claw +3 (1d4 plus 1d4 5 ft.electricity) 5 ft. breath weapon Spell-Like (15-foot Abilities cone (CL of lightning, 6th) 1/hour-shocking DC 13 for Str half, grasp 10, 1d8 Dex 1/day-lightning electricity) 17, Con 10, Int bolt, 6,3summon Wis 11, Cha (level 1 2 claw +3 (1d3) 5 ft. 5 ft. breath weapon Spell-Like (15-foot Abilities cone (CL of black 6th) soot, 1/hour-blur DC 121/day-ember for Strhalf, 10, 1d4 Dexstorm, fire) 14, Con summon 10, Int (level 6,3Wis2,11, 1 smoke Cha 1 touch +7 (death chill)5 ft. 5 ft. death chill Str 11, Dex 13, Con 15, Int 16, 7 Wis 18, Cha 4 tentacles +14(1d6+1) 5 ft. 5 ft. constitution damage, engulf Str 12, Dex 22, Con 14, Int 14, 8 Wis 14, Cha short sword +6 (1d3-3), 2 1/2 ft. 0 ft. group casting, Spell-Like lower temperature Abilities (CL 8th) At will-invisibility Str2/day-frost 4, Dex 19, fingers Con 14,(as Intburning 15,0Wishands, 13, Cha but1 2 slams +31 (3d6+11/19-20 15 ft. plus 15grab) ft. disgorge vermin, disease, drench, impale Str 32, Dex 8, Con 26, Int 6,21 Wis 11, Cha 10 dart +2 (1d3-1) 5 ft. 5 ft. hatred Spell-Like Abilities (CL 2nd) At will-prestidigitation Str 8, Dex 1/day-doom 13, Con 11, (DC Int 11) 8, Wis 0 13, Cha 10 dart +4 (1d3-1) 5 ft. 5 ft. hatred, sneak Spell-Like attack Abilities +1d6 (CL 2nd) At will-prestidigitation Str 8, Dex 1/day-doom 17, Con 11, (DC Int 11) 6, Wis 1 13, Cha 10 club +5 (1d6+4) or slam 5 ft.+5 (1d4+4) 5 ft. Str 16, Dex 13, Con 12, Int 10, 2 Wis 14, Cha bite +14 (1d8+4 plus 5trip) ft. 5 ft. bay, shadow Spell-Like weave Abilities (CL 12th) At will-detectStr evil, 18, detect Dex 15, magic, Consee 15, invisibility Int 15, 9 Wis (all 16, at Cha will a slam +33 (2d8+16/19-20 15 ft.plus energy 15 ft. drain) create spawn, energy drain (2 levels, DC 29), necrocone, Str 33,whirlwind Dex 12, (10-40 Con -, Int ft. high, 11,23Wis 3d612, damage, Cha 19
touch +3 (attach) bite +4 (1d4-2)
5 ft. 5 ft. blood drain, welt Str 10, Dex 14, Con 10, Int -, 0Wis 10, Cha 2 5 ft. 5 ft. blinding spray Str 6, Dex 14, Con 11, Int 9, Wis 1 12, Cha 6 10 ft. 0 ft. acid, engulf (1d6 bludgeoning plus 1d6 acid damage,Str AC 20, 4,Dex hp 6) 1, Con 23, Int -, Wis 2 1, Cha 1 touch +3 (mud 5 ft. bomb)5 ft. engulf, mud bomb Str 14, Dex 10, Con 14, Int -, 2Wis 10, Cha 1 slam +6 (1d6+4 plus 5grab) ft. 5 ft. curse of the deep, despair Str 17, Dex 10, Con -, Int 6, Wis 3 14, Cha 15 2 claws +7 (1d4+1), 15 bite ft. +7 (1d6+1) 5 ft. death throes, eye rake Str 12, Dex 20, Con -, Int 2, Wis 6 14, Cha 14 incorporeal touch +9 5(1d6 ft. Cha)5 ft. despondent wail Str -, Dex 15, Con -, Int 14, Wis 4 14, Cha 16 2 claws +13 (1d8+5),51ft.bite +135(1d8+5) ft. rage, stun Str 21, Dex 16, Con 18, Int 5,8Wis 12, Cha 1 bite +5 (1d8+3 plus paralysis) 10 ft 5 ft. dance of death, paralysis (1d6 minutes, DC 12) Str 16, Dex 17, Con -, Int -, Wis 3 11, Cha 12 spray +15 5(poison) ft. 5 ft. drowning kiss Spell-Like Abilities (CL 12th) At will-controlStr water, 11, Dex suggestion 29, Con(DC 24, Int 20;14, only 6 Wis against 22, Cha crea negative energy 5 ft. ray +13 5 ft. touch (1 negative level, DC energy 22) aura, negative energy burst, negative Strenergy 19, Dex ray16, Con 24, Int 14, 10 Wis 16, Cha javelin +2 (1d4) 5 ft. 5 ft. Str 11, Dex 13, Con 12, Int 10, 0 Wis 9, Cha 6 slam +9 (2d6+1) 5 ft. 5 ft. drench, drowning fog Str 12, Dex 19, Con 14, Int 6,5Wis 13, Cha 1 2 hooves +13 (1d6+5, 1019-20/x3), ft. 5 ft. bite +11 breath (1d6+2, weapon 19-20/x3), (20-ft Huge conegreataxe of gas, 6d6 +10acid (3d6+2, damage, crit x3) Str Fort 21,DC Dex 2015, for Con half; 20, usable Int 8,every 8Wis 1d4 15, Cha round 1 +1 club +5 (1d8+2 ) 5 ft. 5 ft. shillelagh Str 12, Dex 13, Con 14, Int 11, 1 Wis 15, Cha 4 vine tendrils 15 ft.+10 (grab 10 ft.plus (100 feed aerial ft. with and attack, vine pull) tendrils) pull (vine tendril, 30 feet) Str 26, Dex 16, Con 26, Int 2,9Wis 10, Cha 1 bite +4 (1d6+3) 5 ft. 5 ft. interlocking bite Str 15, Dex 14, Con 13, Int 1,2Wis 12, Cha 2 bite +4 (1d3+1) 5 ft. 5 ft. Str 12, Dex 15, Con 18, Int 1,1Wis 12, Cha 1 gore +5 (1d8+3) 10 ft. 10 ft. piercing rush Str 15, Dex 14, Con 13, Int 1,3Wis 12, Cha 2 1 slam +9 (1d8+4 plus 10poison) ft. 10 ft. Str 18, Dex 13, Con 17, Int 1,5Wis 14, Cha 1 bite +16 (3d8+15/19-20 15 ft. plus grab) 15 ft. siphoning bite, swallow whole (1d10 acid damage, AC Str10, 30,6Dex hp) 14, Con 17, Int 1,7Wis 12, Cha 6 1 light crossbow 5 ft. +5 (1d8/19-20) 5 ft. blood frenzy Spell-Like Abilities (CL 5th; concentration Str +6)14, 3/day-command Dex 17, Con 14, (only Intworks 14, 2 Wis on 13, creature Cha trident +4 (1d8+2), bite 5 ft.+2 (1d4+1), 5 ft. 2 claws blood +4 (1d4+2) frenzy or bite +4 (1d4+1), 4 claws +4 (1d4+2)Str 14, Dex 13, Con 14, Int 14, 2 Wis 13, Cha bite +9 (1d8+4), 2 claws 10 ft.+9 (1d6+4) 5 ft. rend (1d6+6) Str 19, Dex 12, Con 17, Int 2,6Wis 13, Cha 1 bite +4 (1d3-5), spines 2 1/2 -2 (1d2-5 ft. 0 plus ft. curse) leaping charge Str 1, Dex 13, Con 10, Int -, Wis 1 10, Cha 15 swarm +6 (2d6 plus poison) 10 ft. 0 ft. distraction (DC 14), jet, underfoot Str 1, Dex 13, Con 10, Int -, Wis 3 13, Cha 9 3 spines +9 (1d8+5 plus 5 ft. poison)5 ft. spines Str 21, Dex 3, Con 20, Int -, Wis 4 13, Cha 2 2 slams +19 (3d8+7)15 ft. 15 ft. corrosive strikes, shockwave Str 26, Dex 11, Con -, Int -, Wis 13 11, Cha 1 bite +13 (2d6+7 plus 10 poison) ft. 5 ft. cytillesh flash, poison Str 21, Dex 13, Con 18, Int 7,8Wis 10, Cha 2 2 claws +17 (2d8+6 plus 10 ft.1d6 fire) 10 ft. breath weapon (10-ft. cube, DC 16, 1d4 Dex damage, Struseable 22, Dexevery 10, Con 1d4+1 -, Introunds), -, Wis 12 11, burn Cha 1 longspear +5 (1d8+35x3 ft.crit) 5 ft. Str 17, Dex 11, Con 14, Int 10, 1 Wis 11, Cha unarmed strike +6 (1d4+4) 5 ft. 5 ft. reinforced fists Str 19, Dex 10, Con 14, Int 7,1Wis 8, Cha 8 bite +14 (2d6+9) 15 ft. 10 ft. Str 23, Dex 15, Con 17, Int 1, 10Wis 12, Cha 2 gore +10 (1d8+4), 1 bite 10 ft.+10 (1d8+4), 5 ft. 2 hooves bellow,+5 onyx (1d8+2) bite Str 19, Dex 15, Con 17, Int 5,7Wis 12, Cha 1 1 ft. 0 ft. ability drain, infuse, weaken will Str 4, Dex 10, Con 14, Int -, Wis 0 1, Cha 1 slam +6 (1d6+4 plus 51d6 ft. acid plus 5 ft. grab plus constrict paralysis) (1d6+4) 1d6+4, paralysis (3d6 rounds, DC 18) Str 16, Dex 1, Con 26, Int -, Wis 3 1, Cha 1 slam +13 (2d6+9 plus10energy ft. drain) 5 ft. devour soul, energy drain (2 levels, DC 15) Str 23, Dex 6, Con 26, Int -, Wis 8 1, Cha 10 slam +28 (2d8+15 plus 15 energy ft. drain) 10 ft. devour soul, energy drain (3 levels, DC 23) Str 31, Dex 4, Con 30, Int -, 20 Wis 1, Cha 10 slam +5 (2d4+3 plus 10 1d6ft.cold) 5 ft. cold, engulf (DC 15, 1d6 cold and freezing embrace),Str freeze 15, Dex 1, Con 24, Int -, Wis 4 1, Cha 1 slam +9 (2d4+4 plus 10 2d6ft.fire and 5 ft. grab) constrict (2d4+4 plus 2d6 fire), lava Str 16, Dex 1, Con 23, Int -, Wis 7 1, Cha 1 slam +4 (2d4+4 plus 10 mercury ft. poisoning 5 ft. and constrict grab) (2d4+4) Str 14, Dex 3, Con 21, Int -, Wis 3 1, Cha 1 slam +7 (1d8+4 plus 10 1d6ft.acid plus 5 ft. poison)irritating fumes Str 17, Dex 1, Con 26, Int -, Wis 5 1, Cha 1 slam +3 (2d4+1 plus 15 1d6ft.cold) 10 ft. cold, engulf (DC 15, 1d6 cold), skeletons Str 12, Dex 1, Con -, Int -, Wis 4 12, Cha 10 slam +10 (2d4+3 plus10energy ft. drain 5 ft. and grab) constrict (2d4+3), create spawn, energy drain (1 level, StrDC 15,14) Dex 1, Con -, Int -, Wis 9 1, Cha 8 light crossbow 5 ft. +2 (1d8, 5 ft.19-20/x2) Str 19, Dex 12, Con 14, Int 9,1Wis 8, Cha 6 javelin +2 (1d6+4) 5 ft. 5 ft. frenzy Str 18, Dex 13, Con 14, Int 8,1Wis 6, Cha 6 shortbow +1 5 ft. (1d6/x3)5 ft. Str 17, Dex 10, Con 12, Int 7,1Wis 10, Cha 5 composite5longbow ft. (+2 5 ft.Str) +3 (1d8+2/x3) Str 15, Dex 15, Con 12, Int 7,1Wis 8, Cha 6 javelin +2 (1d6+3) 5 ft. 5 ft. Str 16, Dex 10, Con 14, Int 10, 2 Wis 8, Cha 8 heavy pick +7 (1d4+4/x4) 5 ft. 5 ft. earth mastery, Spell-Like stone Abilities knowledge (CL 10th) 4/day-stone shape, Str 19, stone Dex 13, tellCon Cooperative 13, Int 12, 2Spell-Like Wis 13, Cha Abili incorporeal touch +175 (1d6+2 ft. plus 5 ft.energyenergy drain) drain (1 level, DC 19), possession Str -, Dex 21, Con -, Int 15, Wis 9 15, Cha 16 2 burning claws +10 (1d4+4 5 ft. plus 5 ft. 1d4 fire and burn,grab) death throes Str 18, Dex 15, Con 14, Int 4,6Wis 11, Cha 1 incorporeal touch +145 (1d6 ft. plus51d6 ft. Wisdom phantasmagoria, drain) Spell-Like Wisdom Abilities drain (CL 13th) At will-detectStr good -, Dex 1/day--blasphemy 20, Con -, Int 15, (DC Wis 922), 17, unholy Cha 20 aur 4 tendrils +6 (1d6+3)5 ft. 5 ft. (10 ft. fire withbolt tendril) Str 17, Dex 13, Con 14, Int -, 3Wis 12, Cha 2 dagger +6 (1d3) 5 ft. 5 ft. change shape Spell-Like (mountain Abilities lion (CL or wolf, 5th) beast 3/day-dancing form I) Str lights, 10, Dex ghost17, sound Con (DC 12, Int 14), 13, 2prestidigitation Wis 15, Cha
fluid globule 5 ft. ranged touch 0 ft. +4 (1d6 acid, acid spore plusinfection spore infection) Str 8, Dex 10, Con 13, Int -, Wis 3 11, Cha 1 pitchfork +23 (2d6+7)5 or ft. 2 claws 5 +23 ft. (1d8+5) rend (2 claws, 1d8+5)Spells Known (CL 11th) 5th (4/day)-cone Str 20, Dexof20, cold Con (DC19, 20), Intwaves 16, 18 Wis of 18, fatigue Cha4 telekinesis5(see ft. below) 5 ft. fear, telekinesis Str -, Dex 13, Con -, Int 5, Wis 2 12, Cha 15 +2 longsword +24 (1d8+9) 5 ft. 5 ft. condemn Spell-Like Abilities (CL Cleric 15th) Spells At as will-continual Prepared per deity Str(CL 25, flame, 15th; Dexdiscern 17, good-aligned Con lies 20, (DC Intonly) 19) 21, 15 3/day-discern Wis 8th-fire 20, storm Cha longsword +9/+4 (1d8+2 5 ft. /19-20)5 ft. Domain Spell-Like Abilities Spells (CL Prepared Law, 7th) 8/day-resistant Protection (CL Str 7th)15, 4th-chaos Dex touch, 15, hammer Con touch 15,ofInt (DC law 20, 19), 7 Wis divine 20, Cha pow slam +4 (2d4+1 plus 5ft. grab) 5ft. disgorge, infuse Str 12, Dex 11, Con 20, Int -, 3Wis 10, Cha 7 slam +9 (2d4+4 plus 15 2d6ft.acid plus 15 ft. grab) constrict (2d4+4 plus 2d6 acid), corrosion Str 17, Dex 1, Con 22, Int -, Wis 8 1, Cha 1 slam +8 (2d6+4 plus 15 2d6ft.acid plus 10 ft. grab) constrict (2d6+4 plus 2d6 acid), corrosion Str 17, Dex 1, Con 21, Int -, Wis 7 1, Cha 1 slam +11 (2d6+3 plus15grab ft. plus10 1d6 ft. acid, acid, plus petrifying constrict (2d6+4 touch) plus 1d6 acid), petrifying touchStr 17, Dex 1, Con 22, Int -, Wis 8 1, Cha 1 slam +7 (2d6+4 plus 15 2d6ft.acid plus 10 ft. grab) constrict (2d6+4 plus 2d6 acid), corrosion Str 17, Dex 1, Con 21, Int -, Wis 6 1, Cha 1 bite +8 (1d4-2) 5 ft. 5 ft. conflagration gaze, pyrotechnics Str 6, Dex 17, Con 11, Int 4, Wis 4 13, Cha 9 5 tentacles +34 (2d6+11) 15 ft. 15 ft. disintegration Str 33, Dex 18, Con 21, Int 11, 25 Wis 14, Cha slam +2 (1d3 plus 1d3 5 ft. acid) 5 ft. acid, drench Str 11, Dex 10, Con 11, Int 4,1Wis 11, Cha 1 slam +4 (1d4+1 plus 51d4 ft. acid) 5 ft. acid, drench Str 13, Dex 12, Con 15, Int 4,3Wis 11, Cha 1 2 slams +8 (1d6+3 plus 10 ft. 1d6 acid) 10 ft. acid, drench Str 17, Dex 14, Con 17, Int 4,6Wis 11, Cha 1 2 slams +11 (1d8+5 plus 15 ft.1d8 acid) 15 ft. acid, drench Str 21, Dex 18, Con 19, Int 6,8Wis 11, Cha 1 2 slams +14 (1d8+6 plus 15 ft.1d8 acid) 15 ft. acid, drench Str 23, Dex 20, Con 19, Int 6, 10Wis 11, Cha 1 2 slams +17 (1d8+7 plus 15 ft.1d8 acid) 15 ft. acid, drench Str 25, Dex 22, Con 19, Int 6, 12Wis 11, Cha 1 2 slams +9 (1d6 electricity) 5 ft. 5 ft. electricity Str 10, Dex 18, Con 10, Int 4,6Wis 11, Cha 1 2 slams +16 (1d8 electricity) 5 ft. 5 ft. electricity Str 12, Dex 22, Con 14, Int 4, 10Wis 11, Cha 1 2 slams +19 (2d6 electricity) 10 ft. 10 ft. electricity Str 14, Dex 26, Con 16, Int 6, 12Wis 11, Cha 1 claw +4 (1d4+3) 5 ft. 5 ft. death throes, molten glass (1d4 fire, DC 10) Str 14, Dex 8, Con 11, Int 4, Wis 1 11, Cha 11 claw +7 (1d6+6) 5 ft. 5 ft. death throes, molten glass (1d6 fire, DC 13) Str 18, Dex 8, Con 15, Int 4, Wis 3 11, Cha 11 2 claws +11 (1d8+6) 5 ft. 5 ft. death throes, molten glass (2d6 fire, DC 16) Str 22, Dex 8, Con 17, Int 6, Wis 6 11, Cha 11 2 claws +14 (2d6+8/19-20) 5 ft. 5 ft. death throes, molten glass (2d8 fire, DC 18) Str 26, Dex 8, Con 19, Int 6, Wis 8 11, Cha 11 2 claws +17 (2d6+9/19-20) 5 ft. 5 ft. death throes, molten glass (2d8 fire, DC 19) Str 28, Dex 8, Con 19, Int 6,10 Wis 11, Cha 11 2 claws +20 (2d6+10/19-20) 5 ft. 5 ft. death throes, molten glass (2d8 fire, DC 20) Str 30, Dex 8, Con 19, Int 6,12 Wis 11, Cha 11 dagger +10 (1d3-1/19-20 5 ft. plus poison) 5 ft. Spell-Like Abilities (CL 6th) 1/day-dancingStr lights, 8, Dex flare 24, (DC Con 11), 11,levitate, Int 15,2Wis shatter 15,(DC Cha13 1 9 roots melee touch +16 15 ft.(grab) 15 andft.bite (60 +15 ft.grasping with (2d6+13) roots) roots Str 29, Dex 9, Con 21, Int 12,8Wis 15, Cha 1 bite +16 (1d8+6), 4 claws 10 ft. +16 (1d6+6 5 ft. pluspounce, grab) rake (2 claws +16, 1d6+6), tormenting howlStr 23, Dex 16, Con 21, Int 6, 11Wis 12, Cha 1 thorn volley 5 +5 ft. (1d6 plus 5 ft. poison) poison, thorns Str 10, Dex 15, Con 12, Int 2,2Wis 10, Cha 6 bite +5 (1d3-3) 2 1/2 ft. 0 ft. swarm Str 4, Dex 15, Con 11, Int 2, Wis 1 12, Cha 3 bite +4 (1d4-2 plus ethereal 5 ft. poison) 5 ft. ethereal jaunt Str 6, Dex 13, Con 10, Int 2, Wis 2 12, Cha 2 bite +4 (1d3-2 plus 1d2 2-1/2 Strength ft. 0 damage ft. plus disease) Str 6, Dex 15, Con -, Int 2, Wis 0 12, Cha 12 bite +4 (1d4 plus 1d35Strength ft. damage 5 ft. plus disease disease) (DC 13) Str 10, Dex 17, Con -, Int 2, Wis 0 12, Cha 16 bite +6 (1d4-2 plus spores) 5 ft. 5 ft. spore cloud, spores Str 6, Dex 16, Con 11, Int 2, Wis 2 12, Cha 4 2 slams +15 (1d8+4)5orft.entrails5lash ft. (10 +14ft.(1d4+4 strangulation, with entrails plus grab) lash) vomit gore Str 19, Dex 14, Con -, Int 12,10Wis 12, Cha 14 jester's deck 5 ft.+15 (see 5 ft. below) fear cackle, jester's deck, merriment Str 15, Dex 18, Con -, Int 15,11Wis 14, Cha 16 dagger +6 2-1/2 (1d2-2 ft.plus 0 ft. poison) Spell-Like Abilities (CL 7th) At will-invisibility Str1/day7, Dexdancing 19, Conlights, 12, Intdetect 15,0Wis good, 14, glitterd Cha 1 +1 unholy greatsword10+26/+21/+16/+11 ft. 10 ft. (3d6+16/19magic weapon, Spell-Like 20) or pronouncement 2 slams Abilities +25(CL (3d8+10) 16th) 1/day-align weapon Str 31, Dex (evil 12, only), Con dispel -, Intgood 10,16Wis (DC17, 18), Cha mag 16 bite +9 (1d8+2 plus grab) 10 ft.and two 5 ft.claws +9 command (1d6+2) Spell-Like fish Abilities (CL 8th) At will-control Str water, 17, water Dex 15, breathing Con 14,(others Int 10, 8 only) Wis 15, 2/day-co Cha bite +5 (1d6+2 plus trip) 5 ft. 5 ft. breath weapon (10-ft. cone, 2d6 acid damage plus nauseated Str 14, Dex1d3 15,rounds, Con 15,Reflex Int 5,3DC13 Wis 12, forCha half4a 6 tentacles +5 (1d4+15 plus ft. grab5plus ft. (10 poison) ft. paralytic withand tentacle) 6poison bites Spell-Like +4 (1d6+1), Abilities (CL 6th) At will-spider climb Str 17, Dex 15, Con 20, Int 8,6Wis 9, Cha 8 bite +9 (1d6+6) 5 ft. 5 ft. ambush, lightning charge Str 18, Dex 14, Con 18, Int 2,5Wis 10, Cha 6 bite +7 (1d6+3) 5 ft. 5 ft. Str 16, Dex 19, Con 15, Int 4,3Wis 14, Cha 7 6 strands +7 5 ft.touch (1d4 5 ft.Strength) (50 ft. pull with(strand, strand) 5 feet), strands, venom pulse Str 17, Dex 15, Con 14, Int 12, 4 Wis 16, Cha light crossbow 5 ft. +6 (1d8, 5 ft.19-20/x2, rage range 80 ft.) Str 14, Dex 17, Con 17, Int 6,3Wis 12, Cha 1 2 wing slashes +11 (1d6+5/19-20/x3) 5 ft. 5 ft. augmentedSpell-Like critical (wing Abilities slash), (CLlasting 8th) 1/day-greater wound Str magic 21, weapon* Dex 15, Con 3/day-align 20, Int 12, weapon*, 6 Wis 14,magic Cha 10 tentacles +13 (1d4+5 10 ft.plus grab) 10 ft.or(20 bite ft.constrict +8 with (2d6+2) tentacle) (1d6+5) Str 20, Dex 11, Con 23, Int 2,8Wis 10, Cha 1 bite +9 (1d8+6 plus poison) 10 ft. 5 ft. attraction Str 19, Dex 17, Con 15, Int 4,6Wis 12, Cha 2 bite +6 (1d8+4) 10 ft. 5 ft Str 17, Dex 13, Con 13, Int 4,4Wis 11, Cha 1 slam +7 (1d4+3 plus 5sleep) ft. 5 ft. Str 14, Dex 12, Con 14, Int 10, 4 Wis 11, Cha 2 slams +8 (1d6+3 plus 5 ft.fear) 5 ft. fascinating gaze Str 16, Dex 10, Con -, Int -, Wis 5 11, Cha 14 tail-barb +7 (1d4) 5 ft. 5 ft. scream Str 10, Dex 17, Con 10, Int 6,3Wis 11, Cha 1 2-1/2 ft. 0 ft. cacophony,Spell-Like insanity Abilities (CL 6th) At will-magic missile Str 10, Dex -, Con -, Int -, Wis6 11, Cha 1
6 bites +16 (1d8+6/19-20) 15 ft. 10 ft. boil water, heat, scalding blast Str 23, Dex 14, Con 23, Int 10, 12 Wis 14, Cha 3 branches +10 (2d4+6/19-20) 15 ft. 15 ft Str 23, Dex 8, Con 17, Int 10,6Wis 13, Cha 1 bite +31 (2d8+15/19-20 20 ft. plus poison 15 ft.and grab) constrict (2d8+15), poison, swallow whole (2d8+15 bludgeoning Str 31, Dex 13, plusCon 1d824, acid Intdamage, 11, 24 Wis AC 13, 15, Cha2 bite +12 (1d8+6 plus 10 poison) ft. 5 ft. constrict (1d8+6), poison Str 18, Dex 13, Con 16, Int 5,8Wis 11, Cha 6 bite +9 (1d8+1 plus poison) 5 ft. 5 ft. constrict (1d8+1), poison Str 12, Dex 19, Con 16, Int 7,5Wis 16, Cha 1 bite +43 (5d6+16/19-20 50 ft. plus poison 50 ft.and grab) capsize, constrict (5d6+16), poison Str 32, Dex 13, Con 30, Int 11, 38 Wis 17, Cha spit +18 (2d6 10 ft. acid) 5 ft. constrict (1d8+1) Str 13, Dex 22, Con 14, Int 8, 12Wis 15, Cha 6 bite +19 (2d8+16 plus20grab ft. plus15 paralysis) ft. capsize, paralysis (1d6 rounds, DC 23), swallow whole Str (2d8+16 32, Dex 10, bludgeoning Con 22, Int damage 1, 11Wisplus 11, Cha 2d6 1 a bite +19 (2d6+5 plus 15 1d4ft.acid plus 10 ft.grab), swallow 4 slams whole +18 (1d8+5) (1d8+5 plus 1d8 acid damage, AC 16,Str 1420, hp)Dex 16, Con 18, Int 6, 15Wis 12, Cha 1 bite +26 (2d8+7 plus 15 poison ft. plus 10grab), ft. 4 swallow slams +25 whole Spell-Like (2d6+7) (2d6+7Abilities plus 1d8 (CLacid 20th) damage, 3/day-cone AC 18, ofStr 23 cold 25, hp) (DC Dex19), 16, lightning Con 22, Int bolt20, 20 (DC Wis 17) 18, (affects Cha tentacle +3 (1d3-5 plus 2-1/2 poison) ft. 0 ft. entangle Str 5, Dex 13, Con 10, Int -, Wis 0 10, Cha 2 tentacle +2 (1d4-3 plus 5 ft.poison) 5 ft. entangle Str 5, Dex 13, Con 12, Int -, Wis 0 10, Cha 2 tentacle +1 (1d6-3 plus 5 ft.poison) 5 ft. entangle Str 7, Dex 13, Con 12, Int -, Wis 0 10, Cha 2 tentacle +3 (1d8+1 plus 10 ft. poison)10 ft. entangle Str 13, Dex 13, Con 12, Int -, 3Wis 10, Cha 2 tentacle +7 (2d6+4 plus 15 ft. poison)15 ft. entangle Str 17, Dex 13, Con 14, Int -, 6Wis 10, Cha 2 tentacle +13 (2d6+7 plus 20 ft.poison) 15 ft. entangle Str 21, Dex 13, Con 14, Int -,12Wis 10, Cha 2 bite +17 (1d8+7 plus 15 grab) ft. tail sting 10 ft.+18 (1d8+3 cocoon, plus constrict poison)(1d8+10), gaze Str 24, Dex 16, Con 19, Int 4, 12Wis 13, Cha 1 +1 longsword +18/+13 5 ft. (1d8+8),52ft.slams +17 dread (2d6+7 plus disease) Str 24, Dex 10, Con -, Int -, Wis 10 11, Cha 12 incorporeal touch +2 5(1ft.Strength 5 damage) ft. Str -, Dex 15, Con -, Int 5, Wis 0 10, Cha 14 2 hooves +13 (1d6+5) 10 ft. 5 ft. Spell-Like Abilities (CL 9th) At will-astral projection Str 21, Dex (self 12,only), Con detect 17, Int evil, 16, 9 Wis detect 16,thoug Cha 2 hooves +20 (1d6+7) 10 ft. 5 ft. Spell-Like Abilities (CL Typical 14th) Spells At Good, Will-astral Prepared Healing Str projection 24, (CLDex 10th) (self 12, 5th-breath Con only), 20, clairaudience/ Int of lifeD, 18, 14 Wis greater 18, clairvoy Cha com slam +4 (1d6+3) 5 ft. 5 ft. engulf (1d6+3) Str 14, Dex 16, Con 18, Int 10, 2 Wis 11, Cha shortspear5+4 ft. (1d4+1) 5 ft. sneak attack Spell-Like +1d6 Abilities (CL 1st) 1/day-blur Str 13, Dex 15, Con 14, Int 10, 1 Wis 9, Cha 4 2 short swords +10 (1d6/19-20 5 ft. 5plus ft. 1d3 Strength superiordamage) two-weapon or 2fighting claws +9 (1d4 plus 1d3 Strength Str damage) 11, Dex 19, Con -, Int 13, 5Wis 10, Cha 14 2 slams +16 (1d8+6)5 ft. 5 ft. Str 22, Dex 18, Con -, Int -, Wis 10 10, Cha 1 spiked chain +9 (2d4+4/x3) 5 ft. or 25claws ft. +8 augmented (1d4+3) critical, rage Str 16, Dex 14, Con 14, Int 11, 5 Wis 12, Cha short sword +1 (1d6)5 ft. 5 ft. sneak attack +1d6 Str 10, Dex 14, Con 12, Int 10, 1 Wis 12, Cha bite +5 (1d3-2 plus disease) 2-1/2 ft. 0 ft. dust Str 6, Dex 10, Con -, Int 10, Wis 3 12, Cha 14 +5 anarchic scythe +66/+61/+56/+51 10 ft. 10 ft. (2d6+24/19-20/Spell-Like x4 plus death Abilities stroke) (CL 29th) Constant-detect Str 36, magic, Dexsee 27, invisibility Con 37, IntAt28, 48 Will-animate Wis 28, Cha ob 3 slam +54 (2d6+13 plus 5 ft. energy 5 drain) ft. (10 ft. energy with slam) drain Spell-Like Abilities (CL 29th; concentrationStr +37) 36,Constant-detect Dex 22, Con 40,magic, Int 26, 40 see Wisinvisibility 26, Cha bite +36 (6d10+22/19-20 20 ft.plus grab) 15 ft. deafening roar, intense heat, swallow whole (4d6 plus Str4d6 41,fire Dexdamage, 14, Con AC 26, 24, Int 18, 34 24 hp) Wis 19, Cha 2 arm blades +13 (1d8+3/19-20 5 ft. 5x3) ft. or flurry augmented +11/+11/+11 critical, (1d8+3/19-20 flurry of blows, x3) rend armor Str 16, Dex 18, Con 17, Int 11, 10 Wis 12, Cha 4 slams +15 (2d6+8 19-12/x2 15 ft. plus 15 ft. grab plus sleep Constitution spores drain) Str 26, Dex 8, Con 19, Int 7, Wis 8 12, Cha 11 tentacles +1 (1d3+1 plus 5 ft. grab) 5 and ft. bite +1constrict (1d4+1)(1d3+1) Str 12, Dex 14, Con 12, Int 1,0Wis 12, Cha 6 4 tentacles +3 (1d4+210plus ft. paralysis) 5 ft. (10 and ft. paralysis bite with +3 tentacles) (1d6+2) (2d4 rounds, DC 13) Str 14, Dex 15, Con 14, Int 1,2Wis 15, Cha 6 slam +3 (1d8+1 plus 10 disease ft. plus 5 ft.grab) engulf (1d8+1) Str 13, Dex 8, Con 21, Int -, Wis 3 1, Cha 1 slam +6 (1d4+3 plus 5paralysis) ft. 5 ft. engulf (paralysis and plasma drain), paralysis (1d4 hours, Str 14,DC Dex 17,10, also Con when 21, Int struck 10, 3 Wis by unarmed 10, Cha a paralysis ray 20 +20 ft. (paralysis) 15 ft. paralyzing Spell-Like gaze Abilities (CL 12th) 1/day- glacialStr storm 31, Dex (as meteor 17, Constorm, 24, Intbut 14, 20deals Wis 14, coldCha dam bite +8 (1d4+1 plus poison) 10 ft. 5 ft. quickness Str 13, Dex 19, Con 11, Int 2,5Wis 12, Cha 2 spit +7 touch 15 (4d8 ft. acid) 10 ft. spit acid Str 27, Dex 10, Con 18, Int -, 9Wis 10, Cha 2 2 claws +16 (1d6+1/19-20 5 ft. plus 51d6 ft. Wis damage) soul drain, Wisdom damage Str 13, Dex 22, Con 14, Int 12, 10 Wis 11, Cha bite +5 (1d3-4 plus energy 2-1/2 ft. drain) 0 ft. energy drain (1 level, DC 10) Str 2, Dex 15, Con 10, Int 2, Wis 1 12, Cha 2 +1 scythe +25/+20/+15/+10 10 ft. (2d6+13/19-20) 10 ft. soul slash Spell-Like Abilities (CL 22nd) Constant-see Strinvisibility 27, Dex 19, At Will-desecrate, Con -, Int 18,16Wis unholy 21, Cha blight20 ( sting +0 (1d2-2 plus poison) 2-1/2 ft. 0 ft Str 6, Dex 20, Con 10, Int -, Wis 0 10, Cha 2 heavy crossbow 5 ft. +7 (1d8/19-20) 5 ft. sneak attack Spell-Like +2d6 Abilities (CL 4th) At will-flare (DC Str10), 8, Dex scare 18,(DC Con12), 13,shatter Int 11,2Wis (DC 11, 12) Cha 1 shortbow +5 5 ft. (1d4/x3 5plus ft. poison) Spell-Like Abilities (CL 8th) At will-detect evil Str (range 8, Dex 150 18, Con ft.), detect 12, Int good 12,0Wis (range 16, Cha 150 1 ft 2 claws +17 (1d6+6/19-20), 10 ft. bite5+17 ft. (1d8+6 rake plus (2 claws grab) +17, 1d6+6/19-20), rend (2 claws, 1d6+12) Str 23, Dex 15, Con 18, Int 2, 12Wis 12, Cha 1 bite +8 (2d6+4 plus poison), 15 ft. sting 15 +8 ft (2d6+4 plus poison) Str 19, Dex 15, Con 14, Int -, 6Wis 10, Cha 2 gore +6 (1d8+6) 10 ft. 5 ft. powerful charge, trample (1d8+6, DC 15) Str 18, Dex 10, Con 17, Int 2,3Wis 12, Cha 4 longsword +16/+11 (1d8+5) 5 ft. or 25 slams ft. +15 earth (1d8+5) mastery Spell-Like Abilities (CL 10th) At will-magicStr stone, 20, Dex meld10, intoCon stone, 18, soften Int 15, 10 earth Wis 16, andCha sto longbow +2 5 (1d8) ft. 5 ft. conjure storm Str 12, Dex 10, Con 12, Int 15, 2 Wis 13, Cha slam +7 (1d6+6 plus 10 grab) ft. 20 ft. constrict (1d6+6), fronds Str 18, Dex 10, Con 16, Int 2,3Wis 12, Cha 6 slap +8 (1d6+3 plus 1d6 5 ft. Dexterity 5 ft.drain) Spell-Like Abilities (CL 8th) 1/day- confusion Str (DC 14, Dex 16),18, dancing Con 16, lights, Int 15, detect 4 Wisevil, 12, detec Cha bite +45 (4d6+24/19-20/x2 70 ft. plus15 grab) ft. capsize, Stygian poisoning, swallow whole (4d6+24 plus Str 43, 2d6Dex acid 13, plus Con Stygian 28, Intpoisoning, 4, 36Wis 14,AC Cha22, 6 4 feathers 5+7ft.(1d4+2,5 19-20) ft. feathers Str 14, Dex 14, Con 12, Int 6,4Wis 12, Cha 2
2 slam +7 (1d6+4), spear 5 ft. +7 (1d8+4), 5 ft. tentacle paralysis +5 (1d8+2 (1d6 rounds, plus paralysis) DC 14) Str 18, Dex 16, Con 14, Int 11, 3 Wis 12, Cha swarm (3d6 plus poison) 10 ft. 0 ft. distraction (DC 17) Str 1, Dex 22, Con -, Int -, Wis 15 11, Cha 2 swarm (2d6) 10 ft. 0 ft. distraction Spell-Like (DC 16), fiddle Abilities (CL 10th) 3/day-disguise Strself, 5, Dex entangle 18, Con (DC 13,13), Int invisibility 10,5Wis 13, (self Cha only 1 swarm (2d6 plus 2d610 fireft.and burn) 0 ft. burn (2d6, DC 16), distraction (DC 16) Str 1, Dex 24, Con 14, Int 6, Wis 9 10, Cha 6 swarm (1d6) 10 ft. 0 ft. distraction (DC 12), killing frenzy Str 4, Dex 15, Con 12, Int 2, Wis 2 13, Cha 2 swarm (1d6 plus poison) 10 ft. 0 ft. distraction (DC 12) Str 4, Dex 12, Con 11, Int 2, Wis 3 12, Cha 4 swarm (1d6 plus eye-rake) 10 ft. 0 ft. distraction (DC 11), eye-rake Str 2, Dex 15, Con 8, Int 2, Wis 3 15, Cha 7 swarm (3d6 plus eye-rake 10 ft. plus 0disease) ft. distraction (DC 18), eye-rake (DC 18) Str 2, Dex 15, Con -, Int 2, Wis 10 15, Cha 12 swarm (1d6 plus disease) 10 ft. 0 ft. disease, distraction (DC 11), painful bite Str 1, Dex 15, Con 10, Int -, Wis 2 10, Cha 2 swarm (2d6 plus 1d410 Strength ft. damage 0 ft. Special plusattacks disease) distraction (DC 15) Str 6, Dex 15, Con -, Int 2, Wis 4 12, Cha 14 swarm (1d6 plus poison) 10 ft. 0 ft. distraction (DC 13) Str 1, Dex 16, Con 13, Int -, Wis 3 11, Cha 4 swarm (1d6) 10 ft. 0 ft. distraction (DC 12), topple, wounding spikes Str 4, Dex 14, Con -, Int -, Wis 5 11, Cha 1 slam +4 (1d4) 5 ft. 5 ft. spew Str 10, Dex 4, Con 13, Int 2, Wis 3 10, Cha 12 javelin +3 (1d6+1) 5 ft. 5 ft. pounce, rake (2 claws +3, 1d3+1) Str 13, Dex 14, Con 12, Int 10, 1 Wis 12, Cha shortspear5+5 ft. (1d6+3) 5 ft. Str 16, Dex 15, Con 15, Int 6,3Wis 12, Cha 6 bite +7 (1d6+3), 2 claws 5 ft. +7 (1d4+3) 5 ft. Str 16, Dex 19, Con 15, Int 12, 3 Wis 13, Cha bite +13 (2d8+15/18-20 20 ft. plus grab) 5 ft. grab, powerful jaws Str 31, Dex 12, Con 23, Int 3,7Wis 10, Cha 4 bite +8 (2d6+10) 15 ft. 5 ft. Str 25, Dex 14, Con 21, Int 1,3Wis 16, Cha 6 bite +7 (1d8+7) 10 ft. 5 ft. Str 21, Dex 16, Con 17, Int 1,3Wis 16, Cha 6 bite +12 (1d8+10 plus101d4 ft. bleed) 5 ft. bleed (1d4), whorled jaw Str 25, Dex 18, Con 19, Int 3,6Wis 12, Cha 4 bite +3 (1d6+3) 5 ft. 5 ft. Str 15, Dex 14, Con 13, Int 1,1Wis 12, Cha 2 ballista +7 5(1d6) ft. 5 ft. Str 12, Dex 15, Con -, Int 5, Wis 3 10, Cha 13 swarm (2d6+4 plus distraction) 5 ft. 5 ft. distraction (DC 16) Str 16, Dex 17, Con -, Int 5, 10 Wis 14, Cha 15 mwk spear10 +12 ft. (2d6+4 10 plus ft. salted wound/x3) Str 19, Dex 21, Con -, Int -, Wis 7 23, Cha 16 2 melee touch +13 (1d8 5 ft.negative 5 ft. energy) channel negative energy 5/day (DC 22, 8d6) Str 12, Dex 11, Con -, Int 7, 11 Wis 6, Cha 15 5 ft. 5 ft. lightning lash Spell-Like Abilities (CL 7th; concentration Str +11) -, 2/day-control Dex 17, Con 10, weather Int 8, (standard Wis 5 17, Cha action; 18 swarm +7 (1d6 plus distraction 10 ft. 0and ft. disease) distraction (DC 13) Str 5, Dex 17, Con -, Int 2, Wis 2 10, Cha 15 bite +11 (2d6+5 plus 10 ubashki ft. rot), 10 2 ft.clawspiercing +10 (1d8+5) howl, rake (2 claws +10, 1d8+5) Str 21, Dex 17, Con -, Int 2, Wis 6 12, Cha 15 bite +14 (1d8+6), 2 claws 10 ft. +14 (1d6+6) 10 ft. rend (2 claws, 1d6+9) Str 23, Dex 20, Con 18, Int 2,9Wis 13, Cha 9 gore +31 (4d8+16), 230 slams ft. +3130(3d6+16) ft. quake, trample (3d6+24, DC 37) Str 42, Dex 9, Con -, Int -, Wis 23 15, Cha 1 swarm (2d6 plus distraction) 10 ft. 0 ft. distraction (DC 15), ravenous, traumatizing Str 7, Dex 17, Con 16, Int 4, Wis 5 13, Cha 12 bite +19 (2d8+9 plus 15 grab), ft. 2 claws 15 ft.+19 (1d8+9 grab (Large), plus 1d6 rock energy) throwing (120 ft.), runes, swallow Str whole 29, (2d8+13 Dex 14, Con bludgeoning 20, Int 9, 12 damage, Wis 11, AC Cha17 1 2 claws +10 (1d6+4),10 bite ft. +11 (2d6+4) 5 ft. ambush, frightening exuviation Str 19, Dex 14, Con 16, Int 2,7Wis 15, Cha 1 bite +8 (1d6+3 plus paralysis) 5 ft. 5 ft. paralysis (1d4+4 rounds DC 14), slowing webs Str 15, Dex 19, Con 15, Int 6,6Wis 13, Cha 1 bite +10 (1d8+5 plus 10 grab), ft. tail 5 slap ft. +5 (1d6+2) constrict (1d8+5), gnashing of teeth Str 21, Dex 15, Con 17, Int 3,6Wis 12, Cha 6 4 tentacles +16 (1d8+7/19-20 15 ft. plus 15 ft. grab), bite constrict +16 (3d6+7) (1d8+7) Str 24, Dex 10, Con 21, Int 14, 11 Wis 16, Cha constricting tentacle +5 5 ft.(1d4+2 5plus ft. (10 grab), ft. constrict with stinging tentacles) (1d4+2, tentacleconstricting +5 (1d4+2 plus tentacle grabonly), plus paralysis) liquefy organs Str 15, (stinging Dex 12, Con tentacle 12, Int only), 1,3Wis paralysis 10, Cha 6 bite +9 (2d6+6 plus 2d6 5 ft.fire plus5 burn) ft. burn (1d6, DC 17), death throes Str 18, Dex 14, Con 17, Int -, 6Wis 10, Cha 2 bite +6 (1d8+4 plus 2d6 5 ft.fire plus5 burn) ft. burn (1d6, DC 15), death throes Str 16, Dex 14, Con 16, Int -, 3Wis 10, Cha 2 bite +3 (1d6+1 plus 1d6 5 ft.fire plus5 burn) ft. burn (1d6, DC 12) Str 12, Dex 14, Con 12, Int -, 2Wis 10, Cha 2 bite +5 (1d6+3 plus trip) 5 ft. 5 ft. thorns Str 14, Dex 15, Con 14, Int 2,3Wis 12, Cha 6 bite +14 (2d6+15) 15 ft. 10 ft. breath weapon (20 ft. cone, sickened, Fort DC 18 resists), Str 30,trample Dex 10,(2d6+15, Con 21, Int DC2,23) 6Wis 13, Cha 7 2 claws +19 (1d8+8),15 bite ft. +20 (2d6+8) 10 ft. Spell-Like Abilities (CL 13th) At will-gust ofStr wind 26,(DC Dex15) 15, 2/day-lightning Con 20, Int 13, 13 bolt Wis(DC 16, 16 Chaha bite +2 (1d4 plus attach 5 ft.and disease) 5 ft. blood drain Str 11, Dex 10, Con 11, Int -, 1Wis 10, Cha 2 +1 greatsword +19/+14/+9 5 ft. (2d6+7/19-20/x2) 5 ft. temporal displacement, unmaking Str 19, Dex 15, Con 16, Int 20, 13 Wis 20, Cha dagger +12 (1d3-1) 5 ft. 5 ft. danse macabre Spell-Like Abilities (CL 15th) 3/day-dancing Strlights, 9, Dex death 19, Con ward, 14, deathwatch, Int 16,7Wis desecrate, 17, Cha 2 2 slams +5 (1d6+1 plus 5 ft.transposition) 5 ft. transposition Spell-Like Abilities (CL 6th) At will-disguiseStr self 12,(DC Dex15) 13, Con 12, Int 8,4Wis 12, Cha 1 buffet +17 (1d8+15) 15 ft. 10 ft. smother Str 30, Dex 12, Con 19, Int 14, 9 Wis 15, Cha 2 slam +16 (2d8+9) 15 ft. 15 ft. double damage Druid against Spell-Like objects Abilities (CL 12th) At will-enlarge, Str 28, Dex faerie 9, Con fire, 24, greater Int 11, magic 9Wis fang 17, Cha (self1 4 tendrils +3 (1d2+2 plus 5 ft. sleep 5pollen) ft. acid, fluid drain, sleep pollen Str 14, Dex 10, Con 14, Int -, 1Wis 13, Cha 9 greatclub +5 (1d10+4), 5 ft.bite +0 (1d6+1) 5 ft. or 2 claws +5 (1d4+3), bite +5 (1d6+3) Str 16, Dex 12, Con 15, Int 8,2Wis 11, Cha 7 2 claws +6 (1d4+2), claw 5 ft. (from 5haste) ft. +6 rend (1d4+2), (2 claws, and bite 1d4+3) +6 (1d6+2) Str 15, Dex 22, Con 20, Int 6,3Wis 9, Cha 6 2 claws +4 (1d6+4) 10 ft. 10 ft. rend (2 claws, 1d6+6) Str 19, Dex 12, Con 16, Int 9,1Wis 10, Cha 6 rock +18 (2d6+19) 15 ft. 15 ft. powerful charge (gore, 4d8+24), rage (23 rounds/day), Str rage 44, Dex powers 15, Con (knockback, 33, Int 6, 18 night Wis 16, vision, Chaqu8 heavy crossbow 10 ft. +10 10 (2d8/19-20) ft. Spell-Like Abilities (CL 10th; concentrationStr +13) 21,3/day-divination Dex 12, Con 15,1/day-augury Int 12, 10 Wis 17, Cha
bite +7 (1d3-2 plus cursed 2-1/2 ft. bite)0 ft. cursed bite Str 6, Dex 17, Con 12, Int 6, Wis 2 13, Cha 7 bite +18 (2d6+13 plus20grab), ft. tail20 slap ft. +12 constrict (2d8+6) (2d6+13), snap bite Str 36, Dex 12, Con 21, Int 1,8Wis 15, Cha 2 bite +7 (1d8+7 plus grab) 10 ft. 10 ft. death dive Str 20, Dex 13, Con 17, Int 1,3Wis 12, Cha 2 bite +8 (2d6+6 plus grab), 15 ft. tail slap 15 ft. +3 (1d8+3) death roll, lunging bite Str 23, Dex 10, Con 20, Int 1,4Wis 13, Cha 2 2 slams +17 (2d6+12) 15 ft. 15 ft. blow smoke Spell-Like Abilities (CL 14th; concentrationStr +18) 26,Constant-speak Dex 15, Con 17,with Int 12, plants 11 WisAt15, Will-inv Cha 2 claws +19 (2d6+6/x4), 10 ft.sting +17 10 ft. (1d6+3poison, plus poison) pounce Str 22, Dex 18, Con 21, Int 3, 14Wis 12, Cha 9 longbow +3 5 (1d8/3) ft. 5 ft. Str 15, Dex 13, Con 14, Int 11, 2 Wis 10, Cha longbow +3 5 (1d8/3) ft. 5 ft. death roll (1d8+3 plus trip) Str 17, Dex 13, Con 16, Int 11, 2 Wis 10, Cha bite +8 (1d8+5), 2 claws 10 ft.+8 (1d6+5) 10 ft. rend (2 claws, 1d6+7) Str 21, Dex 14, Con 23, Int 6,4Wis 9, Cha 6 bite +27 (6d6+16/19-20), 30 ft.tail slap 30+21 ft. (4d6+8) capsize, leviathan's call, resonant song, smashing breach Str 42, Dex 10, Con -, Int 2, 18 Wis 11, Cha 23 tail slap +21 (8d6+2430 plus ft. stun)30 ft. capsize, swallow whole (4d6+16 damage, AC 22, 18Str hp)42, Dex 8, Con 25, Int 2,12 Wis 13, Cha 6 bite +17 (2d8+26 plus20grab) ft. 20 ft. swallow whole (4d6 damage, AC 19, 10 hp) Str 36, Dex 7, Con 21, Int 2, Wis 7 13, Cha 6 bite +7 (1d8+7) 10 ft. 10 ft. tusk Str 21, Dex 17, Con 14, Int 2,3Wis 15, Cha 6 eel dart +19 5 ft. (1d6+3 plus 5 ft. 1d6 (10 ft. electricity) with slam) Str 17, Dex 19, Con 16, Int 7, 15Wis 12, Cha 8 poison stream 5 ft. +30 touch 5 ft. (blindness) bleed 2d6,Spell-Like scorpion strike, Abilities sneak (CL 18th; attackconcentration +5d6, sudden Str +20) strike 16,Constant-see Dex 35, Con 24, invisibility Int 13, 18 At Wis Will-absorb 15, Cha poison stream 15 ft.+26 touch 15 ft.(blindness) bleed 2d6,Spell-Like constrict (2d6+12), Abilities (CL scorpion 18th; concentration strike Str +20) 32,Constant-see Dex 31, Con 24, invisibility Int 13, 18 At Wis Will-absorb 15, Cha 2 slams +10 (1d6+4),52ft.wings +5 5 ft. (1d4+2) breath weapon (60-ft. line, 6d6 fire damage, Reflex DC Str 13 18,half, Dex usable 15, Conevery -, Int1d4 -, Wis 6rounds) 11, Cha 1 +1 rapier +6 (1d6+2/18-20) 5 ft. 5 ft. bardic performance 15 Bard rounds/day Spells Known (countersong, (CL 5th; concentration distraction, Str 12, Dex fascinate, +8) 14, 2nd Coninspire (3/day)-alter 8, Int 12, competence 3Wis self, 13,invisibi Cha +2,1i light crossbow 5 ft. +2 (1d8/19-20) 5 ft. Str 13, Dex 11, Con 10, Int 8,2Wis 12, Cha 1 mwk light crossbow 5 ft. +8 5 ft.(1d8/19-20) weapon training (heavy blades +1) Str 15, Dex 15, Con 12, Int 13, 5 Wis 10, Cha light crossbow 5 ft. +4 (1d8/19-20) 5 ft. channel positive Domain energy Spell-Like 4/ dayAbilities (DC Cleric 12, Spells (CL 2d6) Good, 3rd; Prepared concentration Moon* Str(CL 12,3rd; Dex +6)concentration 14, 6/day-touch Con 10, Int of +6) 8, darkness 22nd-blindness/ Wis 17,(1 Cha roun 1 +1 hand crossbow 5 ft. +85 (1d4+1/19-20) ft. death or attack dagger (DC+6 13), (1d4+2/19-20) sneak attack +4d6 Str 13, Dex 16, Con 12, Int 14, 3 Wis 10, Cha dagger +4 5(1d4+1/19-20) ft. 5 ft. sneak attack +1d6 Str 13, Dex 17, Con 14, Int 10, 1 Wis 12, Cha mwk dagger 5 ft. +4 (1d4-1/19-20) 5 ft. sneak attack +1d6 Str 8, Dex 14, Con 10, Int 12,1Wis 13, Cha 1 mwk earth breaker* +8 5 ft.(2d6+6/x3) 5 ft.or spiked rage gauntlet (9 rounds/day), +7 (1d4+6) rage powers (knockback) Str 19, Dex 10, Con 16, Int 8,3Wis 15, Cha 1 bite +8 (1d6+1 plus poison), 5 ft. 4 claws 5 ft. +8 (1d4+1) slowing toxin, web (+8 ranged, DC 14, 7 hp) Str 13, Dex 17, Con 12, Int 3,5Wis 12, Cha 2 bite +6 (1d6+3), tail slap 5 ft. +1 (1d6+1) 5 ft. Str 16, Dex 14, Con 11, Int 1,3Wis 12, Cha 3 2 bites +26 (2d8+10/19-20 20 ft. plus20 grab), ft. (30 tailft.capsize, slap with+23 bite) swallow (2d8+5 plus whole poison (4d6+15 spines) bludgeoning damage, Str AC 30, 20, Dex19 17, hp), Con veil 20, ofInt fog7, 19Wis 22, Cha 1 +1 returning 5 ft. starknife5+12 ft. (1d4+4/x3) steal magicSpell-Like Abilities (CL 6th; concentration Str +11) 17, Constant-detect Dex 20, Con 14, evil, Intdetect 13, 6 Wis magic 15, Cha 3/da slam +4 (1d4+1 plus 51d6 ft. cold plus 5 ft. energycreate drain) spawn, energy drain (1 level, DC 14) Str 12, Dex 12, Con -, Int 11, 3Wis 13, Cha 15 bite +24 (2d8+13/19-20 20 ft. plus energy 20 ft. drain), breath 4 tentacles of madness, Spell-Like +19 (2d6+6 constrict Abilities plus(2d6+11), (CL grab) 15th; concentration energy drainStr (2 +20) levels, 37,Constant-invisibility DexDC 10,22) Con 31, Intpurge 25, 15 Wis At 18, Will-deat Cha swarm (1d6 plus distraction) 10 ft. 0 ft. Str 1, Dex 11, Con -, Int 2, Wis 1 14, Cha 13 bite +17 (2d6+7 plus 10 rend ft. armor), 10 ft. bite +17adamantine (1d6+7), Spell-Like 2 claws bite, searing +17 Abilities (1d6+7) spew (CL 10th; concentrationStr +12) 24,Constant-pass Dex 14, Con 25, without Int 15, 11trace Wis At 12,Will-m Cha bite +29 (2d8+10/19-20/x4 15 ft. plus15 2d6 ft.acid damage devastating and Spell-Like bite, 2 Wisdom vile Abilities spew drain),(CL 2 claws 15th; +29 concentration (1d8+10 Str plus +19) 30, 2 Constant-fly Wisdom Dex 13, Con drain) At20, Will-grease Int 13, 21 Wis(DC 18,15), Cham mwk Large5 composite ft. 5 ft. longbowcatastrophic +18/+13/+8 (2d6+5/x3) shot, disease Str 20, Dex 22, Con 19, Int 7, 11Wis 9, Cha 10 bite +26 (4d6+15/19-20), 20 ft.2 claws 15+26 ft. (20 (2d8+10), ft.breath with bite) tail weapon slap Spell-Like +24 (120-ft. (2d8+15), Sorcerer Abilities line, DC (CL 2Spells wings 26, 20th; 16d6 Known +24 concentration electricity), (2d6+5) (CL 11th; Str crush +26) concentration+17) 31,At (4d6+15, Dex Will8, Con create DC23, 26), 5th food Int(5/day)repulsion 22, and 20Wis water, mind 23, breath, detect Cha fog,ta 2te +3 anarchic warhammer 30 ft.+36/+31/+26/+21 30 ft. trample (6d6+21/x3) (2d8+27, Spell-Like or 2DC slams Abilities 39) +33 (CL (2d8+18) 20th; concentrationStr +27) 47,Constant-air Dex 14, Conwalk, 40, Int detect 19, 23 Wis thoughts, 21, Cha sp siphon dart15+11 ft. (2d6+9/19-20 15 ft. plus devastating poison) bite, siphon jet, swallow whole (4d8 acidStr damage, 28, DexAC 10,19, Con 28 23, hp),Int trample 7, 13Wis(1d8+13, 18, Cha 1D tentacles +20 (6d6+11 30plus ft. grab) 30 ft. savage bite Spell-Like (+20 melee, Abilities 4d8+11/18-20 (CL 15th; concentration plus poison),Str unholy +20) 32,At Dex blood Will-disfiguring 19, Con 26, Int touch* 13, 17 Wis (DC20, 17)Cha 3/da bite +26 (4d6+13/19-20), 20 ft.2 claw20 +26 ft. (30 (2d8+13/19-20), ft.capsize, with tailmiasmic slap) tail slap breath, +21 (2d8+6) rip current Str 36, Dex 18, Con 25, Int 2, 17Wis 15, Cha 1 bite +15 (2d6+5), 2 slams 10 ft. +15 (1d8+5 10 ft. plusdrown poison) Spell-Like Abilities (CL 12th; concentrationStr +16) 20,Constant-see Dex 25, Con 23, invisibility, Int 16, 9 Wis water 20, breath Cha bite +25 (6d6+17), tail 30slap ft. +2030 (4d6+8) ft. capsize, resonant song, swallow whole (4d6 acid damage, Str 45, AC Dex25, 6, 24 Conhp) 30, Int 4,16 Wis 11, Cha 5 bite +20 (3d6+10/19-20 15 ft. plus grab), 15 ft.tail slap boiling +15 (2d6+5) seas, constrict (3d6+12), dying gasp, scaldingStr scales 31, Dex 13, Con 23, Int 2, 12Wis 10, Cha 1 4 tentacles +18 (1d8+9 10 plus ft. poison) 15 ft. murmur, poison, Spell-Like vortex Abilities (CL 12th; concentrationStr +17) 28,At Dex Will-ghost 13, Con sound 29, Int (DC 11, 9 Wis 15), 16, speak Chaw bite +19 (3d8+19/19-20 20 ft. plus grab) 20 ft. swallow whole (3d6+12 damage, AC 18, 13 hp) Str 36, Dex 13, Con 24, Int 2,9Wis 13, Cha 9 bite +10 (1d8+6), tail 10 slap ft. +7 (1d8+3) 10 ft. Str 23, Dex 12, Con 18, Int 2,4Wis 15, Cha 7 bite +17 (2d8+19 plus20grab) ft. 20 ft. thrash Str 37, Dex 18, Con 22, Int 1,8Wis 13, Cha 6 strident squalls 10 ft. +17 ranged 5 ft. touch terrible (4d6 gaze, sonic) Spell-Like trampleAbilities (1d10+15, (CLDC 15th; 28), concentration uttered curse Str +19) 30,At Dex Will-shatter 15, Con 22, (DC Int16) 11, 163/day-charm Wis 16, Cham bite +3 (1d6+1 plus disease 5 ft. and5 paralysis) ft. paralysis and 2 claws (1d4+1 +3 (1d6+1 rounds, plus DC 13, paralysis) elves are immune to Strthis 13,effect) Dex 15, Con -, Int 13, 1Wis 14, Cha 14 2 claws +10 (1d10+3)5 ft. 5 ft. stunning strike Spell-Like Abilities (CL 4th; concentration Str +3)14, Constant-detect Dex 17, Con 11, evil,Int speak 14, 7 Wis with16, animals Cha bite +3 (1d6+1 plus sinful 5 ft. bite) 5 ft. Str 12, Dex 13, Con 15, Int 6,1Wis 11, Cha 1 swarm (1d6 plus distraction) 10 ft. 0 ft. distraction (DC 13) Str 2, Dex 13, Con 15, Int 2, Wis 2 11, Cha 2 2 slam +10 (1d6+4) 5 ft. 5 ft. envelop, poison Spell-Like cloudAbilities (CL 8th; concentration Str +11) 18, Constant-see Dex 15, Coninvisibility 16, Int 13, 6AtWis Will-scare 14, Cha(D bite +5 (1d3-1 plus attach) 2-1/2 ft. 0 ft. Str 8, Dex 15, Con 13, Int 4, Wis 1 13, Cha 6 bite +6 (1d3-1 plus bleed 2-1/21d4), ft. 0 gore ft. +6 (1d3-1) bleed (1d4) Str 9, Dex 14, Con 15, Int 4, Wis 2 13, Cha 6
beak +6 (1d8+3 plus 5bleed) ft. or 25 claws ft. +6 aerial (1d4+3), charge, tentacles bleed+1 (1d6), (1d4+1 grab, plus sucking grab) tentacles Str 17, Dex 15, Con 16, Int 5,3Wis 14, Cha 9 bite +21 (2d6+12 plus104d6 ft. acid), 104 ft. tentacles (15 ft.acid with +19 spray, tentacles) (1d8+6 constrict plus grab) (1d8+6) Str 34, Dex 17, Con 28, Int 12, 10 Wis 17, Cha rock +7 (1d8+13) 10 ft. 10 ft. arcane surge, rock throwing (120 ft.) Str 29, Dex 10, Con 19, Int 4,7Wis 8, Cha 5 2 claws +23 (2d6+7/19-20 15 ft. plus 30 bleed), ft. tentacles bleed (1d6), +18Spell-Like (4d6+3 blood-draining plus Abilities bleed gaze, (CL and12th; paralysis paralysis) concentration (1d4 rounds, Str +17) 24, DC Constant-air Dex 23) 29, Conwalk, 21, Int detect 14, 16 Wis thoughts 20, Cha At 2 claws +20 (2d6+6/19-20 10 ft. plus 10 grab), ft. sting behead, +20 (1d10+6 constrict plus 2d6+9 poison) Str 22, Dex 16, Con -, Int 5, 15 Wis 13, Cha 12 offspring +7 5 ft. ranged touch 5 ft. (1d2 ravenous bleed plusyoung disease) Str 19, Dex 18, Con 18, Int 3,3Wis 4, Cha 13 bite +4 (1d4+1), tongue 5 ft.-1 touch5 (sticky ft. (10 ft. tongue) with tongue) Str 13, Dex 12, Con 13, Int 3,2Wis 12, Cha 6 warhammer +27/+22/+17/+12 15 ft. (3d6+11/x3) 15 ft. breath weapon, hammer storm Str 32, Dex 9, Con -, Int 15, 18 Wis 14, Cha 13 fiery bolt +8 5 ft. (1d6 fire)5 ft. Spell-Like Abilities (CL 2nd; concentrationStr -1)18, Constant-detect Dex 16, Con -,magic Int 1, Wis 4 11, Cha 5 paralyzing 5bolt ft. +10 (paralysis) 5 ft. Spell-Like Abilities (CL 2nd; concentrationStr -1)20, Constant-detect Dex 16, Con -,magic Int 1, Wis 6 11, Cha 5 2 claws +38 (2d6+1315 plus ft. grab),15slam ft. +38constrict (2d8+13(2d6+19), plus Spell-Like grab)fast Abilities swallowB3, (CL 15th; swallow concentration whole (see Str +22) 37, below), At Dex Will-dimensional trample 34, Con(2d8+19, -, Int -,anchor, Wis 27DC27, 36) freedom Cha 25 o 2 claws +22 (2d8+7/19-20/x3), 5 ft. 2 5 tentacles ft. (10 ft. tentacle with +20 tentacle) (1d6+3 cage Spell-Like plus (4d8+10 grab) Abilities bludgeoning, (CL 14th; ACconcentration 17, 18 hp) Str +19) 24,Constant-spider Dex 25, Con 25,climb, Int 22, 15true Wisseeing 21, Cha At bite +23 (2d8+12/19-20), 15 ft.2 claws 10+23 ft. (15 (2d6+8), ft.breath withtail bite) weapon slap Spell-Like +21 (50-ft. (2d6+12), Spells Abilities cone,Known DC 2(CL wings 23, 17th; (CL 12d8 +21 concentration 7th; (1d8+4) negative concentration energy, Str +22) 27,+12) At DC Dex Will-darkness, 23), 3rd 10,(5/day)-dispel crush, Con 21, shadow Int shadow 20, 17magic, breath Wis walk, 21, inflict (6vamp Cha Str) se dagger +3 (1d4+1/19-20) 5 ft. 5 ft. sneak attack Spell-Like +1d6 Abilities (CL 1st; concentration Str +3) 13, 1/day-disguise Dex 17, Conself 14,(humanoid Int 8,0Wis 8, only) Cha 14 2 claws +12 (1d6+7) 10 andft.bite +12 10 (1d8+7) ft. rend (2 claws, 2d6+10) Str 25, Dex 12, Con 25, Int 6,6Wis 9, Cha 6 bite +6 (2d6+4), 2 claws 10 ft.+6 (1d6+4) 10 ft. rend (2 claws, 1d6+6) Str 18, Dex 14, Con 20, Int 6,3Wis 9, Cha 4 longsword +12/+7 (2d6+6), 10 ft. longsword 10 ft. +12/+7 rend (2d6+6), (2 claws,21d6+9), bites +7superior (1d8+3)two-weapon or 2 claws +12 fightingStr (1d6+6 22, ), 2 Dex bites11, +12Con (1d8+6) 19, Int 9,7Wis 10, Cha 6 shortspear5+4 ft. (1d6+1) 5 ft. or net +4leap, touch summon (entangled) hydrodaemon Str 13, Dex 14, Con 12, Int 12, 2 Wis 12, Cha shortspear5+6 ft. (1d6+2) 5 ft. or net +6leap touch (entangled) Str 14, Dex 14, Con 14, Int 12, 4 Wis 14, Cha bite +14 (2d6+9 plus 15 grab) ft. 10 ft. rend armor Str 22, Dex 13, Con 22, Int 1,9Wis 10, Cha 6 bite +27 (3d8+18/19-20 15 ft. plus grab) 10 ft. capsize, current, swallow whole (3d8+18 crushing damage Str 34, plus Dex 10, 8 acid Con damage, 21, Int 2, 16 AC Wis 19,12, 18 Cha hp) 1 bite +13 (2d6+8 plus 15 grab), ft. slam 10+12 ft. (1d8+8) capsize, swallow whole (1d8+8 plus 1d6 acid damage, Str AC 26, 15, Dex6 16, hp)Con 21, Int 2,6Wis 10, Cha 8 bite +23 (4d8+12/19-20 20 ft. plus grab), 15 ft.slam +22 capsize, (2d6+12) smite good, swallow whole (2d6+12 plus 2d6 Stracid 34, damage, Dex 16, Con AC 18, 25, 17 Int hp) 3, 14Wis 10, Cha 8 3 clubs +110 (1d6+3) ft. 10 ft. superior multiweapon fighting Str 16, Dex 9, Con 15, Int 8, Wis 2 10, Cha 12 stalk +6 (1d4+2 plus 5grab) ft. 5 ft. (10 ft. blood with stalk) drain (1d4 Constitution) Str 14, Dex 10, Con 16, Int -, 3Wis 13, Cha 8 bite +5 (1d4 plus disease) 5 ft. 5 ft. death throes (DC 11), disease Str 10, Dex 17, Con 12, Int 6,1Wis 13, Cha 1 sting +8 (1d8+6 plus 10 poison) ft. 5 ft. death throes (DC 16), poison Str 18, Dex 12, Con 18, Int 6,5Wis 13, Cha 1 spear +3 (1d6/x3) 5 ft. 5 ft. Str 11, Dex 14, Con 11, Int 6,0Wis 11, Cha 1 spear +5 (1d6/x3) 5 ft. 5 ft. Str 11, Dex 14, Con 11, Int 8,2Wis 11, Cha 1 spear +6 (1d6+1/x3) 5 ft. 5 ft. Str 13, Dex 14, Con 13, Int 10, 3 Wis 13, Cha spear +7 (1d6+2/x3) 5 ft. 5 ft. Str 15, Dex 14, Con 15, Int 10, 3 Wis 13, Cha spear +6 (1d8+4/x3) 5 ft. 5 ft. Str 19, Dex 12, Con 17, Int 10, 4 Wis 13, Cha mwk spear5+9 ft. (1d8+5/x3) 5 ft. spores Str 21, Dex 12, Con 17, Int 12, 6 Wis 15, Cha 2 slams +2 (1d4+2) 5 ft. 5 ft. Str 15, Dex 11, Con 13, Int 6,0Wis 10, Cha 8 bite +6 (1d4 plus attach), 5 ft. tail slap 5 ft. +1 (1d4blood plus shock) drain (1d4 Constitution) Str 10, Dex 17, Con 13, Int 2,2Wis 13, Cha 6 spit +15 (poison) 15 ft. 10 ft. spit Str 28, Dex 18, Con 23, Int 2, 12Wis 11, Cha 1 bite +3 (1d6), 2 claws5 +3 ft. (1d4) 5 ft. Str 10, Dex 14, Con 11, Int 7,1Wis 11, Cha 1 bite +6 (1d6+1 plus poison), 5 ft. 2 claws 5 ft. +6 (1d4+1 plus Spell-Like poison) Abilities (CL 4th) At will-detect good Str 12, 3/day-curse Dex 15, Con water 13, (DC Int 10, 12), 4 Wis darkness 14, Cha bite +14 (2d6+6 plus 10 siphon ft. and5 grab) ft. drench, drown Str 19, Dex 17, Con 15, Int 12, 10 Wis 12, Cha bite +7 (1d8+4 plus grab) 10 ft. 5 ft. sleep spores Str 17, Dex 17, Con 14, Int 10, 4 Wis 12, Cha bite +15 (1d8+7 plus 10 grab) ft. 5 ft. control elemental, drown, fire, lava pool Str 21, Dex 17, Con 16, Int 11, 10 Wis 12, Cha bite +15 (1d8+4 plus 10 1d8ft.electricity 5 ft. plus grab) control elemental, electricity Str 17, Dex 21, Con 15, Int 10, 10 Wis 12, Cha 6 tentacles +15 (1d8+4 10 plus ft. grab), 10 ft. bite +16 swallow (2d8+8) whole (2d8+8 plus 8 acid damage, AC 16, 25 Strhp) 26, Dex 11, Con 20, Int 4,9Wis 13, Cha 7 2 tentacles +20 (2d8+8 10 plus ft. grab) 10 ft. (20 ft.entangle, with tentacles) fluid drain Str 27, Dex 10, Con 21, Int 2, 12Wis 12, Cha 6 slam +5 (1d4+3 plus 5energy ft. drain) 5 ft. create spawn, energy drain (1 level, DC 14), insanityStr gaze 14, Dex 12, Con -, Int 11, 3Wis 13, Cha 15 2 claws +14 (1d8+5 plus 10 ft.1 bleed) 10 ft. Str 21, Dex 15, Con -, Int 13, 9Wis 13, Cha 16 4 slams +23 (2d8+9 plus 15 ft.grab) 15 ft. aura of misery, droning, swallow whole (2d6+9 plus 1d8 Str 29, acidDex damage, 8, ConAC 21,19, Int 21 4,15 Wis hp) 16, Cha 10 wind blast +10 (2d6+6) 10 ft. 10 ft. Spell-Like Abilities (CL 10th) Constant-detect Str 18, thoughts Dex 19, (100 Con ft.)14, Int 12, 7 Wis 13, Cha 4 tendrils +16 (2d6+915 plus ft. grab)15 ft. constrict (2d6+9) Spell-Like Abilities (CL 16th) 5/day-charm Str person 28, Dex (DC9,18) Con 2/day-dominate 23, Int 14,8Wisperson 13, Cha (DC 1 2 claws +5 (1d4-1) 5 ft. 5 ft. Str 8, Dex 14, Con 12, Int 2, Wis 2 10, Cha 4 5 fronds +5 (1d4+3 plus 10 ft. 1d4 Dex) 10 ft. death smoke Str 16, Dex 10, Con 16, Int -, 3Wis 13, Cha 9 bite +5 (1d2-5 plus attach) 1 ft. 0 ft. spell drain Str 1, Dex 10, Con 11, Int 1, Wis 1 11, Cha 2 bite +11 (1d8+7 plus 10 trip) ft. 5 ft. paralyzing gaze Str 20, Dex 17, Con 20, Int 8,7Wis 14, Cha 1 bite +7 (1d6+4 plus paralysis 5 ft. plus 5 ft.trip) paralysis (1d4+2 rounds, DC 12, elves are immune to Strthis 17,effect) Dex 15, Con -, Int 6, Wis 3 14, Cha 10 bite +17 (2d6+12 plus10paralysis ft. 5and ft. trip) paralysis (1d4+2 rounds, DC 18) Str 27, Dex 15, Con -, Int 6, Wis 9 14, Cha 14
incorporeal bite +5 (1d4 5 ft.Str) 5 ft. trip (bite) Str -, Dex 15, Con -, Int 4, Wis 3 12, Cha 15 bite +11 (1d6+3), 7 tentacles 5 ft. +10 5 ft. (1d4+1 (10 ft. plus constrict with grab) tentacle) (1d4+3) Str 17, Dex 10, Con 19, Int 6,8Wis 14, Cha 8 bite +8 (1d8+3 plus poison 10 ft. plus5trip) ft. web (+9 ranged, DC 15, 6 hp) Str 15, Dex 17, Con 14, Int 8,6Wis 10, Cha 2 club +11 (1d6+3) or 25 slams ft. +11 5 ft. (1d6+3) spines Spell-Like Abilities (CL Druid 17th) Spells At-will-entangle Prepared Str(CL (DC 17,9th) Dex 15), 5th-insect 16, pass Con without 18, plague Inttrace, 13, 4th-giant 8 Wis shillelagh, 16,vermin Chasp ranged touch 10 ft. +3 (pollen 10 ft. spray) create yellow musk zombie, Intelligence damage Str 20, Dex 15, Con 17, Int -, 2Wis 11, Cha 9 bite +7 (1d3+4) or sting 10 ft. +7 (1d4+4 5 ft.plus poison) Str 18, Dex 12, Con 14, Int -, 4Wis 13, Cha 11 2 claws +7 (1d6+4 plus 10 grab) ft. 10 ft. cold, frightful gaze, squeeze (2d6+6 plus 1d6 cold) Str 19, Dex 12, Con 14, Int 9,4Wis 12, Cha 1 cutlass +5 (1d6+2/19-20) 5 ft. or slam 5 ft.+5 (1d6+3) Str 14, Dex 8, Con -, Int -, Wis 3 10, Cha 10 water spray 5 +4 ft. (1d3) 5 ft. water spray Str 11, Dex 17, Con 12, Int 1,1Wis 12, Cha 2 bite +4 (1d6+3) and 210claws ft. +4 10 (1d4+3) ft. Str 16, Dex 17, Con 16, Int 2,2Wis 11, Cha 1 bite +4 (1d4-1) 5 ft. 5 ft. Str 8, Dex 16, Con 11, Int 1, Wis 0 12, Cha 2 bite +4 (1d6+1/19-20)5 ft. 5 ft. Str 12, Dex 14, Con 13, Int 1,2Wis 12, Cha 2 bite +10 (1d8+7/19-20) 10 ft. 5 ft. Str 20, Dex 13, Con 17, Int 1,5Wis 12, Cha 2 gore +15 (2d6+13) 15 ft. 10 ft. powerful charge (gore, 4d8+24), trample (1d8+13, DC Str24) 29, Dex 10, Con 21, Int 2,8Wis 13, Cha 2 bite +4 (1d6+1) 5 ft. 5 ft. frenzy Str 12, Dex 15, Con 10, Int 1,2Wis 12, Cha 2 bite +11 (1d8+6 plus 10 grab) ft. 5 ft. electricity discharge, swallow whole (1d8+4 acid damage, Str 19,AC Dex 14,15, 7 hp) Con 17, Int 2,7Wis 12, Cha 2 tongue +5 10 (1d3+3 ft. plus 5 ft. grab) (10 ft. swallow with tongue) whole (1d4 acid damage, AC 11, 10 hp) Str 17, Dex 15, Con 17, Int 2,3Wis 12, Cha 2 gore +2 (1d6+1), 2 hooves 5 ft. -3 (1d4) 5 ft. Str 12, Dex 15, Con 12, Int 2,1Wis 14, Cha 6 bite +2 (1d4) 5 ft. 5 ft. poison Str 10, Dex 15, Con 11, Int 2,1Wis 11, Cha 4 bite +7 (1d8) 10 ft. 5 ft. electricity (DC 13) Str 10, Dex 18, Con 12, Int 1,3Wis 12, Cha 2 bite +11(2d6+9 plus disease 10 ft. and 5 ft. grab) gnaw Str 22, Dex 14, Con 16, Int 1,5Wis 12, Cha 8 bite +9 (2d6+4 plus grab) 10 ft. 5 ft. swallow whole (1d8+3 acid damage, AC 12, 6 hp) Str 17, Dex 15, Con 14, Int 1,6Wis 12, Cha 2 2 talons +4 (1d6+3), 10 biteft.+4 (1d8+3) 5 ft. rend (2 talons, 1d6+3) Str 17, Dex 17, Con 13, Int 2,2Wis 12, Cha 6 bite +4 (1d4-1) 5 ft. 5 ft. Str 8, Dex 17, Con 10, Int 2, Wis 0 12, Cha 6 bite +3 (1d6+2 plus grab) 5 ft. or tongue 5 ft. (15 +3 touch ft. pull with(grab) (tongue, tongue) 5 feet), swallow whole (1d6+2 bludgeoning Str 15, damage, Dex 13, AC Con 10,16, 1 hp), Int 1, tongue 1Wis 8, Cha 6 bite +8 (1d8+6 plus grab) 10 ft.or tongue 10 ft.+8 (20touch ft.pull with (grab) (tongue, tongue)10 feet), swallow whole (1d8+6 bludgeoning Str 23,damage, Dex 15,AC Con12, 24,2 Int hp),1,tongue 3Wis 12, Cha 1 2 claws +2 (1d4+1 plus 5 ft.grab), bite 5 ft.+2 (1d4+1) rake (2 claws +2, 1d4+1) Str 12, Dex 13, Con 14, Int 2,0Wis 9, Cha 6 bite +3 (1 plus poison) 2-1/2 ft. 0 ft. Str 2, Dex 12, Con 11, Int 1, Wis 0 9, Cha 10 bite +6 (1d8+6 plus grab) 10 ft. 5 ft. cheek pouch Str 19, Dex 13, Con 16, Int 1,3Wis 12, Cha 6 bite +7 (2d8+6) 10 ft. 5 ft. capsize, trample (1d6+6, DC 17) Str 19, Dex 10, Con 16, Int 2,4Wis 12, Cha 4 bite +11 (1d8+12 plus10trip) ft. 5 ft. Str 26, Dex 15, Con 19, Int 2,3Wis 13, Cha 6 2 claw +7 (1d4+4), bite 5 ft.+8 (1d8+4 5 ft.plus grab) pounce, rake (2 claws +7, 1d4+4) Str 18, Dex 17, Con 15, Int 2,3Wis 13, Cha 6 2 claw +7 (1d4+2), bite 5 ft.+7 (1d6+2) 5 ft. pounce, rake (2 claws +7, 1d4+2) Str 15, Dex 19, Con 15, Int 2,3Wis 12, Cha 6 2 claws +13 (1d8+7) 10 andft.bite +12 5 ft.(1d8+7/19-20 pounce, plus rake grab) (2 claws +13, 1d8+7) Str 25, Dex 17, Con 17, Int 2,6Wis 12, Cha 6 bite +7 (1d6+3 plus grab), 5 ft. 2 claws 5 ft.+7 (1d4+3 pounce, plus rake grab)(2 claws +7, 1d4+3) Str 16, Dex 19, Con 15, Int 2,3Wis 12, Cha 6 bite +8 (1d6+6) 5 ft. 5 ft. spit blood (20 ft. line, 2d8 acid, Reflex DC 15 half, usable Str 18,every Dex hour) 14, Con 17, Int 2,3Wis 12, Cha 2 2 claw +4 (1d3+2 plus 5 ft. grab), bite 5 ft. +4 (1d4+2) pounce, rake (2 claws +4, 1d3+2) Str 15, Dex 15, Con 15, Int 2,1Wis 12, Cha 6 gore +19 (2d6+11), slam 15 ft.+19 (1d8+11), 10 ft. 2 trample stomps (1d8+16, +17 (2d6+5) DC 27) Str 33, Dex 10, Con 23, Int 2,9Wis 13, Cha 6 bite +4 (1d4) 5 ft. 5 ft. Str 10, Dex 15, Con 12, Int 3,1Wis 13, Cha 6 bite +5 (1d4+1 plus grab), 5 ft. 2 claws 5 ft.+5 (1d3+1) pounce, rake (2 claws +5, 1d3+1) Str 13, Dex 17, Con 15, Int 2,1Wis 12, Cha 6 2 claws +4 (1d4), bite5 +4 ft. (1d6) 5 orft.2 claws +4 (1d4), tail slap -1 (1d6) Str 10, Dex 15, Con 13, Int 2,2Wis 11, Cha 1 gore +23 (2d8+12), slam 15 ft.+23 (2d6+12), 10 ft. 2 trample stomps (1d8+18, +21 (2d6+6) DC 30) Str 35, Dex 10, Con 25, Int 2, 12Wis 13, Cha 6 head butt +6 (1d8+4),102 ft. hooves5+1 ft. (1d6+2) Str 18, Dex 13, Con 17, Int 3,3Wis 10, Cha 6 gore +13 (2d8+13), 215 stamps ft. +13 10 (2d6+9) ft. trample (2d6+13, DC 23) Str 28, Dex 11, Con 21, Int 6,6Wis 15, Cha 1 bite +7 (1d8+3 plus grab) 10 ft. 5 ft. ambush, swallow whole (1d4 acid damage, AC 11, 3Str hp)15, Dex 18, Con 15, Int 1,4Wis 12, Cha 2 bite +10 (1d2-2) 1/2 ft 0 ft. frenzy Str 6, Dex 15, Con 10, Int 1, Wis 0 12, Cha 3 bite +4 (1d3-3) 2 1/2 ft. 0 ft. Str 5, Dex 15, Con 10, Int 2, Wis 0 12, Cha 5 bite +5 (1d4+1 plus disease) 5 ft. 5 ft. disease Str 13, Dex 17, Con 18, Int 2,1Wis 16, Cha 9 gore +19 (2d6+15/19-20) 10 ft. 5 ft. powerful charge (gore, 8d6+24), trample (1d6+15, DC Str26) 31, Dex 10, Con 23, Int 2,9Wis 13, Cha 2 gore +21 (2d6+15/19-20) 10 ft. 5 ft. powerful charge (gore, 8d6+24), trample (1d6+15, DC Str27) 31, Dex 10, Con 23, Int 2, 11Wis 13, Cha 2 antlers +11 (2d6+6) or 10butt ft. +105(1d8+6) ft. stampede, trample (2d6+6, DC 19) Str 22, Dex 13, Con 17, Int 2,5Wis 11, Cha 4 slam +6 (1d6+6) 10 ft. 5 ft. Str 18, Dex 15, Con 15, Int 2,3Wis 13, Cha 1 bite +1 (1d6) 5 ft. 5 ft. Str 10, Dex 13, Con 12, Int 1,1Wis 11, Cha 4 gore +3 (1d6+1) 5 ft. 5 ft. Str 12, Dex 13, Con 12, Int 1,2Wis 11, Cha 4 bite +3 (1d3-4) 5 ft. 5 ft. musk Str 2, Dex 13, Con 10, Int 2, Wis 0 13, Cha 2
bite +10 (1d8+6 plus 5grab ft. plus bleed), 5 ft. 2 claws bleed+10 (1d3), (1d4+6 pounce, plusrake grab)(2 claws +10, 1d4+6) Str 23, Dex 15, Con 19, Int 2,4Wis 12, Cha 6 bite +15 (2d6+10/19-20 10 ft. plus grab 10 plus ft. bleed), bleed2 (1d3), claws pounce, +15 (1d6+10 rake plus (2 claws grab)+15, 1d6+10) Str 31, Dex 17, Con 27, Int 2,6Wis 16, Cha 1 bite +10 (1d6+6 plus 5grab ft. plus bleed), 5 ft. 2 claws bleed+10 (1), (1d4+6 pounce,plus rake grab) (2 claws +10, 1d4+6) Str 23, Dex 15, Con 19, Int 2,4Wis 12, Cha 6 sting +3 (1d3 plus poison) 5 ft. 5 ft. poison Str 10, Dex 15, Con 11, Int 1,0Wis 12, Cha 2 sting +5 (1d4+3 plus 5poison) ft. 5 ft. poison Str 14, Dex 13, Con 13, Int 1,3Wis 12, Cha 2 sting +11 (1d8+6 plus10poison), ft. wing 5 ft. +9 (1d6+3) poison Str 22, Dex 11, Con 17, Int 1,6Wis 12, Cha 2 bite +5 (1d8+3) 10 ft. 10 ft. Str 14, Dex 15, Con 13, Int 1,3Wis 12, Cha 2 bite +7 (1d8+7) 10 ft. 5 ft. Str 21, Dex 13, Con 19, Int 2,3Wis 12, Cha 2 bite +16 (2d10+16/19-20 20 ft.plus grab) 15 ft. swallow whole (2d8+11 acid damage, AC 18, 15 hp)Str 33, Dex 6, Con 25, Int 2, Wis 9 13, Cha 6 5 ft. 5 ft. mind floodSpell-Like Abilities (CL 7th; concentration Str +12) 2,Constant-detect Dex 2, Con 19, Int magic, 25,10 Wis detect 21,thoughts Cha 22 bite +7 (1d3 plus 1d65electricity) ft. 5 ft. Str 10, Dex 14, Con 10, Int 11, 3 Wis 13, Cha battleaxe +10 (1d8+5/x3), 5 ft. bite +10 5 ft. (1d6+7) Str 20, Dex 13, Con 15, Int 6,5Wis 12, Cha 1 puffballs +9 5 (1d6 ft. plus5 disease) ft. Spell-Like Abilities (CL 7th; concentration Str +9)16, Constant-speak Dex 18, Con 19, withInt plants 15, 4 Wis (fungi 9, Cha and m 8 short sword +4 (1d6+2/19-20) 5 ft. or 52 ft.wings +2 (1d4+1 plus push, 10 ft.) Str 15, Dex 13, Con 14, Int 10, 2 Wis 12, Cha maw +36 (2d10+13/19-20), 20 ft. 4 bites 20 ft.+36 (30(2d8+13/19-20), ft.constrict with tentacles) (2d6+13), Spell-Like 6 tentacles gaze Abilities weapon, +34(CL (2d6+6/19-20 20th; horrific concentration appearance plus grab) Str +26) (DC 36,Constant-cloak 29), Dexpolymorph 25, Con 38, plague, ofInt chaos 25, 27 rend Wis (DC(4 21, 24), bites, Cha det 2 slams +18 (2d6+7 plus 10 ft.dazing10strike) ft. dazing gaze, dazing strike Str 25, Dex 14, Con -, Int -, Wis 12 12, Cha 1 +1 shock heavy flail +23/+18/+13/+8 10 ft. 10 ft. (2d8+7/17-20 destructive plus Spell-Like aura 1d6 electricity Abilitiesand (CLmaddening 18th; concentration strike) Str +24) 18,Constant-foresight Dex 17, Con 24, Int(self 17, 18 only), Wis 16, true Cha see 2 touches +2 (1 plus 51d4 ft. bleed)5 ft. compel courage, Spell-Like unnerving Abilitiesgaze (CL (30 7th;ft., concentration DC 21) Str +11) 10, Constant-shield Dex 15, Con 14, At Int Will-calm 19, 7 Wisemotions 18, Cha 2 claws +17 (1d4+3 plus 5 ft. 1d6 cold), 5 ft. (15 shroud ft. infectious with +17shroud) (infectious fear Spell-Like (DC fear) 20), Abilities veil of(CL tears 11th; concentrationStr +15) 16,At Dex Will-ghost 21, Con sound 18, Int (DC 13, 12 Wis 14), 20, grave Cha te +1 scimitar +19/+14/+9 5 ft.(1d6+7/15-20), 5 ft. claw bleed +17(1d6), (1d8+6 Spell-Like constrict plus bleed), Abilities (1d6+7), sting (CL oviposition, +15 11th; (1d4+3 concentration web plus (+17 poison), Str ranged, +16) 23,pincer Constant-air Dex DC23, 22, +15 Con 11 (1d6+3 walk, hp) 24, Int plus freedom 13, 11grab) Wisof18, movem Cha rapier +3 (1d6+1/18-20) 5 ft. 5 ft. nanite surge, sneak attack +1d6 Str 13, Dex 17, Con 14, Int 14, 0 Wis 10, Cha incorporeal touch +105 (1d8 ft. plus5energy ft. drain energy anddrain rend (1 faith) level, DC 16) Str -, Dex 18, Con -, Int 10, Wis 6 11, Cha 14 bite +11 (1d8+9 plus 10 gnaw) ft. 5 ft. Str 23, Dex 12, Con 16, Int -, 6Wis 10, Cha 1 bite +6 (1d6+4) 5 ft. 5 ft. sawtooth Str 17, Dex 13, Con 12, Int -, 3Wis 10, Cha 1 shortbow +6 5 ft. (1d6/x3)5 ft. parasitic bond, Spell-Like pipes,Abilities thorn throw (CL 8th; concentration Str +13) 18, AtDex Will-charm 15, Conperson 19, Int (DC 12, 4 Wis 16),14, dancing Cha bite +11 (1d10+7 plus5 1d6 ft. sonic5 and ft. trip) righteous bite, Spell-Like thunderous Abilities bark (CL 7th; concentration Str +8)21, Constant-freedom Dex 15, Con 16,ofInt movement 8,6Wis 12,AtCha Will-1 gore +7 (1d3-1 plus poison) 2-1/2 ft. 0 ft. luckbringerSpell-Like Abilities (CL 6th; concentration Str +8)8, Constant-detect Dex 15, Con 14, magic Int 13, At3Wis Will-mage 12, Cha han 1 6 slams +26 (2d8+12/19-20 30 ft. plus 20grab ft. (40 and ft.voice mind with of tendrils) feed) the Spell-Like ancients or 2 tendrils Abilities +21 (2d6+6 (CL 18th; plus concentration grab and pull) Str +25) 34,Constant-see Dex 9, Con -, invisibility Int 18, 22 Wis At36, Will-augury Cha 25 2 claws +14 (1d6+5),54ft.tentacles 5 ft. +12 (1d4+2 compel plusplants, grab) Spell-Like constrict Abilities (1d4+5), (CL create 9th; concentration spawn, energy Str +16) 21, drain Constant-detect Dex (1 level, 17, Con DC21, 23), good, Intsporepod 18, tongues 9 Wis 16, At Cha Willrapier +1 (1d6-1/18-20) 5 ft. 5 ft. bardic performance Spell-Like7Bard Abilities rounds/day Spells (CLKnown 1st; concentration (CL 1st; concentration Str +4) 8, 1/day-detect Dex 13, +4)Con 1st poison, (2/day)-charm 16, Intgoodberry, 8, Wis 0 12, person purify Cha(DC 17 fo rock +16 (1d8+12/19-20) 10 ft. 10 ft. energy drain (1 level, DC 21), rock throwing (180 ft.)Str 34, Dex 15, Con 24, Int 10, 14 Wis 12, Cha shortbow +6 5 ft. (1d4/x3)5or ft.net +6 rage (entangle) (5 rounds/day) Str 15, Dex 18, Con 13, Int 10, 1 Wis 10, Cha 2 slams +14 (2d6+5 plus 10 ft.2d6 negative 10 ft. energy) create spawn Str 20, Dex 11, Con -, Int -, Wis 10 11, Cha 1 2 slams +36 (4d8+19/19-20 15 ft. plus 15spell ft. sunder) construct bane Str 36, Dex 15, Con -, Int -, Wis 25 11, Cha 1 +5 bastard sword +46/+41/+36/+31 20 ft. 20 ft.(4d8+20/19-20) eldritch surge Str 40, Dex 7, Con -, Int -, Wis 30 11, Cha 1 swarm (5d6 plus dimensional 15 ft. snare 0 ft. (10 andft.distraction), consume with slam)flesh, 2 slams trample +19 (5d6, (5d6) DC 20) Str 10, Dex 23, Con 16, Int 6, 21Wis 13, Cha 1 sling +6 (1d3) 5 ft. 5 ft. Spell-Like Abilities (CL 4th; concentration Str +5)10, Constant-blur Dex 13, Con At14, Will-dancing Int 7,4Wis lights 10, Cha 1 bite +18 (2d6+10 plus15disease ft. and 15 ft.grab), (20 ft.constrict 2 with claws bite) +18 (2d6+7), Spell-Like (2d6+7/19-20 grab Abilities (Gargantuan), plus (CL grab), 13th;rake tail concentration slap (2 claws +13 (2d6+3 Str +18, +15) 25, 2d6+7/19-20) Constant-freedom plus Dex grab) 15, Con 18, Int of10, 13 movement Wis 14, At Cha W 2 slams +25 (1d8+9/19-20 10 ft. plus10 2d6 ft.bleed), flux 7 tentacles infusion, rupture, +20 (1d6+4 shared plusrupture, grab) unnerving gazeStr (30 28,ft.,Dex DC19, 23)Con 30, Int 16, 17 Wis 25, Cha light crossbow 5 ft. +1 (1d8/19-20) 5 ft. hand of theSpell-Like apprentice Abilities (6/day)(CL Wizard 1st; concentration Spells Prepared Str +4) 8, (CL AtDex Will-daze 1st;13, concentration Con (DC 8, 13), Int 17, mage +4)Wis 01st-charm hand 12, Cha 1/dayper 16 2 claws +44 (1d6+6 plus 5 ft. 1 Int drain) 5 ft. or +2Intelligence quarterstaff Spell-Like drain, +40/+35/+30/+25 scholastic Abilities masquerade, (CL (1d6+11 25th; concentration plusspell 1 Intelligence reservoir Str +38) 22,drain) Constant-mind Dex 33, Con 35, blank, Int 30, 32 tongues, Wis 26,true Chase mwk longsword +7 (1d8+2/19-20), 5 ft. 5 ft.slam +5 (1d8+2 plus disease) Str 15, Dex 14, Con 17, Int 10, 3 Wis 15, Cha bite +17 (4d6+13), 2 30 claws ft. +17 30 (2d8+13 ft. (10 plus ft.fling, with grab) rending bite) mandibles Str 36, Dex 18, Con 21, Int -,12Wis 11, Cha 5 2 talons +6 (1d2-2) 2-1/2 ft. 0 ft. Spell-Like Abilities (CL 3rd; concentration Str +4)6,AtDex Will-daze 16, Con (DC 13,11) Int 7, Wis 1 12, Cha 13 bite +29 (2d8+10/19-20), 20 ft.gore +29 20 ft. (2d8+10), breath 4 slams weapon Spell-Like +29(60-ft. (2d6+10/19-20 Abilities cone, 16d6 (CLplus 23rd; acid grab) damage concentration plus Str disease, +30) 30, Constant-mind Dex Reflex 17, Con DC 32 32, blank, halves, Int 15, 23 see Wis usable invisibility 24,every ChaA +5 vorpal bastard sword 5 ft. +43/+38/+33/+28 5 ft. (15 ft. curse with (1d10+18/17-20), talons) of living Spell-Like death, claw Abilities slowing +31 (2d6+4/19-20 (CL gaze, 20th; sneak concentration attack plus 2d6 +3d6, bleed), Str +27) swift 29,Constant-airwalk, Dex 2cuts, talons 32, sword Con +31 (1d6+4/19-20 39, mastery Int detect 18, 27 Wis good, plus 23,detect 2d6 Cha b mwk longbow 10 ft.+8 (1d8/x3) 5 ft. frenzy, spit Str 23, Dex 17, Con 18, Int 7,5Wis 10, Cha 1 +1 scimitar +13/+8 (1d6+6/18-20), 5 ft. 5 ft.slam +5 (1d6+2 plus curse of stone) or slam +10 (1d6+6 plus Str curse 18, Dex of stone) 12, Con -, Int 9, Wis 6 11, Cha 16 +3 scythe +27/+22/+17/+12 5 ft. (2d4+13/19-20/x4) 5 ft. Spell-Like Abilities (CL 14th; concentrationStr +19) 24,At Dex Will-detect 29, Con 26, good, Int detect 17, 16 Wis evil, 20,dimen Cha +2 cold iron quarterstaff 5 ft.+15/+10 5 ft. (1d6+6 plus soul lock) Spell-Like Abilities (CL 9th; concentration Str +12) 16, Constant-detect Dex 19, Con 22, chaos, Int 18, 10detect Wis 21, evil,Cha dete quill +5 (1d4 plus censor 5 ft. or expurgate) 5 ft. Str 10, Dex 11, Con 18, Int 15, 5 Wis 19, Cha ray +20 (disintegrate/19-20) 30 ft. 30 ft. hungry gaze, Spell-Like spines, Abilities swallow(CL whole 27th; (2d10+13 concentration plus 1d4 Str +32) 36, StrAt damage, Dex Will-disintegrate 13, Con AC 34, 28, Int 47(DC 5, hp) 27Wis 21) 14, 1/day-ear Cha 2 4 eye rays 30 +23 ft.(4d6 sonic/18-20 30 ft. (50 ft. plus with razor nausea) Spell-Like tongues) Abilities (CL 25th; concentrationStr +30) 34,At Dex Will-acid 22, Con fog, 35,greater Int 7, 25Wis invisibility, 14, Chaso2 2 slams +14 (1d6+7/18-20) 5 ft. 5 ft. deadly slam, dispelling critical Str 25, Dex 16, Con -, Int 8, Wis 7 13, Cha 19 2 claws +14 (1d8+4 plus 15 ft.grab), 5tail ft. +14 (15 ft. (2d6+4 glowsap, with tail) nonlethal) rake Spell-Like (4 claws Abilities +10, 1d6+3) (CL 12th; concentrationStr +16) 18,Constant-entropic Dex 23, Con 18, Int shield 11, 12 Wis At Will-danci 17, Cha
quarterstaff -1 (1d6-1) 5 ft. 5 ft. Adept Spells Prepared Str(CL 8, Dex 1st; 8, concentration Con 9, Int 12, +3)Wis 0 1st-command 15, Cha 11 ( bite +7 (1d6+4), 2 claws 5 ft. +8 (1d4+4 5 ft. (10 plusft.1d4 with bleed) claws) Str 18, Dex 16, Con 15, Int 8,3Wis 11, Cha 9 touch +8 (shadow touch 5 ft. or possession) 5 ft. Str -, Dex 14, Con 12, Int 15, 6Wis 13, Cha 15 2 claws +7 (1d6+4 plus 5 ft.paralysis) 5 ft. drain prana (DC 18), Oracle malevolence, Spells Known paralysis (CL (1d4+1 5th; concentration Str rounds, 18, Dex DC15, 18), +11) Con possess 2nd -, Int (6/day)-death 16, corpse 3Wis 12,knell Cha (D 22 bite +17 (2d6+6 plus 10 consume ft. memory 10 ft. (20and ft.delayed with slime), claws suggestion, 2Spell-Like claws and tentacles) +17 mucus Sorcerer Abilities (1d6+6 cloud (CL Spells plus20th; slime), Known concentration 4 tentacles (CL 12th; Str +26) +12 concentration 22,touch Constant-mage Dex 22, (2d6+3 Con +18)electricity 27, 6th armor Int (4)-symbol 21, 12At plus Wis Will-detect thoughtla 19, of persu Chat 2 slams +21 (2d8+8 plus 5 ft. siphon10spirit) ft. Spell-Like Abilities (CL 17th; concentrationStr +20) 27,Constant-tongues, Dex 14, Con 24, Inttrue 15, 12seeing Wis 15, AtCha Will bite +4 (1d8+2 plus attach), 5 ft. 4 claws 5 ft. +4 (1d6+2) blood drain (1d2 Constitution), rend (2 claws, 1d3+3)Str 14, Dex 13, Con 13, Int 3,3Wis 12, Cha 6 bite +16 (2d6+9 plus 5burrowing ft. 5bite) ft. flying charge Str 23, Dex 22, Con 18, Int 3,9Wis 10, Cha 3 bite +26 (2d8+10), 2 15 claws ft. +26 10 (2d6+10), ft. (15 ft.breath tail with slap bite) weapon +21 Spell-Like (2d8+5), (100-ft. Abilities 2line, wings 16d6, (CL +2118th; Reflex (1d8+5) concentration DC 25 for half, Str +23) 31, usable Constant-entropic Dex 13, every Con 1d4 22, rounds), Int shield, 14, 18 Wis entropic freedom 13, Cha brea of m bite +34 (1d8+11 plus102d6 ft. fire),10 2 claws ft. +35 bitter (1d10+11/19-20 flames, Spell-Like corpseplus Abilities cremation, 2d6 fire) (CLincandescent 24th; concentration body, Str incendiary +30) 33,Constant-blur, Dexgrasp, 21, Con pounce, 32, true Intseeing, rake 17, 24 Wis (2unholy claws 22, Cha +35 aur bite +17 (1d8+7), 4 claws 10 ft. +17 (1d6+7) 15 ft. rend (2 claws, Spell-Like 1d6+10) Abilities (CL 10th; concentrationStr +14) 25,1/day-invisibility, Dex 12, Con 18,spike Int 11, 11stones Wis 16, (DC Cha 18 bite +29 (6d6+25/19-20 30 ft. plus grab), 60 ft.slam +29 breath (3d8+25/19-20) weapon, overwhelming strength, swallow whole Str (20d6 44, Dex acid 8, damage, Con 28, Int AC3,26, 20 Wis hp21, 29), Cha tramp 23 4 tentacle +21 (1d8+9/19-20 15 ft. plus 15grab) ft. constrict (1d8+9), Spell-Like sucking Abilities wind, (CLwind 14th;blast concentrationStr +19) 28,At Dex Will-alter 15, ConwindsAPG, 24, Int 19, 13 gust Wis of 20,wind Cha( 2 slams +21 (1d6+5 plus 10 ft.1d4 Intelligence 10 ft. constrict drain), tail(1d8+5), Spell-Like slap +16 power (1d8+2 Abilities surge plus (CLgrab) 15th; concentrationStr +22) 20,At Dex Will-detect 23, Con 26, magic, Int 31, 17 floating Wis 20, disk, Cha ma 2 claws +9 (1d6+4 plus 5 ft.grab) 5 ft. clutches, tickle Str 18, Dex 15, Con 14, Int 5,5Wis 14, Cha 1 electrical jolt 20 +14 ft. (touch 20 ft. 8d6 electricity) breath weapon (60-ft. line, 15d6 acid damage, Reflex StrDC 26,22Dex for 16, half,Con usable 21, Int every 3, 15Wis 1d4 11, rounds), Cha 6f bite +17 (2d6+9), tail 15 slap ft.,+12 (2d6+4) 15 ft. (20 ft.trample with tail) (1d8+13, DC 26), whip tail Str 28, Dex 13, Con 18, Int 2, 10Wis 15, Cha 1 bite +17 (2d6+6/19-20), 10 ft. 2 hooves 5 ft.+17 (1d8+6) bay, hellfireSpell-Like breath, kick, Abilities trample (CL (2d6+9, 10th; concentration DC 22) Str +13) 22,At Dex Will-fog 17, Con cloud, 19, Int gust 8, 12of Wis wind, 17, pyrotec Cha 1 incorporeal touch +2010(3d6 ft. negative 10 ft. energy create plus spawn 1d8 Con drain [Fort DC 23]) Str -, Dex 28, Con -, Int 14, Wis 12 20, Cha 25 2 slams +19 (2d8+7 plus 10 ft.stun) 10 ft. Spell-Like Sorcerer Abilities (CL Spells 12th; Known concentration (CL 12th; Str +16) concentration 24,Constant-freedom Dex 19, Con +16)20, 6thInt of (3/day)-greater 18, 12 movement, Wis 15, Cha nond glyp bite +35 (4d6+12), 2 15 claws ft. +35 10 (2d8+12), ft. (15 ft.breath tail with slap bite) weapon +30 (2d8+6), (100-ft.2line, wings 14d6 +30fire (2d6+6) damage, Reflex StrDC 34,22 Dex half, 19,usable Con -,every Int -, 1d4 Wis 25 rounds), 11, Cha 1 pow glyph touch +24 touch 5 ft. (3d8 electricity) 0 ft. symbols ofSpell-Like power Abilities (CL 12th; concentrationStr +17) -, Dex At Will-arcane 32, Con 18,mark, Int 15,13 illusory Wis 14, script Cha(DC 20 morphic weapon 5 ft. +195(2d8+10) ft. (15 ft. sneak with 1 attack slam per +3d6, round) spell battery (chain lightning [DCStr 19],30, dispel Dex magic, 25, Conmage 24, Int armor) 15, 12 Wis 18, Cha +2 icy burst spear +18/+13 5 ft. (1d8+11/19-20x3) 5 ft. Rider's weapon, Spell-Like wealAbilities or woe (CL (DC 13th; 24) concentrationStr +18) 23,Constant-see Dex 20, Con 22, invisibility Int 17, 9 At Wis Will-chill 18, Chato +2 flaming scimitar +18/+13 5 ft. (1d6+9/15-20) 5 ft. bright blast, Spell-Like Rider's weapon, Abilities weal (CL 12th; or woe concentration (DC 23) Str +17) 24,Constant-see Dex 21, Con 22, invisibility Int 17, 8 At Wis Will-chill 18, Chato +2 seeking5composite ft. 5 longbow ft. Rider's +18/+13weapon, (1d8+7/19-20/3) Spell-Like wealAbilities or woe (CL (DC 11th; 23) concentrationStr +16) 20,Constant-see Dex 25, Con 20, invisibility Int 18, 8 At Wis Will-chill 21, Chato bite +14 (1d6+8 plus 10 1d6ft.cold), 10 2 claws ft. +14 rend (1d6+8 (2 claws, Spell-Like plus 1d6+12) 1d6 cold) Abilities (CL 7th; concentration Str +7)27, 3/day-alter Dex 12, self, Con fog 20, cloud Int 13, 7 Wis 13, Cha doll's dagger +10 (1d2-1/19-20 5 ft. 5plus ft. 1d6 cold and paralysis) Spell-Like Abilities (CL 4th; concentration Str +4)8, AtDex Will-ray 17, Con of frost -, Int3/day-alarm, 13, Wis 4 12, charm Cha 10p 3 bites +26 (2d10+9/ 10 19-20 ft. plus10 disease), ft. breath tail +26weapon, (2d8+9 Spell-Like constrict plus Abilities grab) (2d6+8), (CL 16th; rend concentration (2 bites, 2d10+13) Str +23) 28,3/day-empowered Dex 22, Con 27, Int ice22, 18 storm, Wis 21, fire Cha shiel bite +15 (2d4+7 plus 15 grab), ft. slam 15+15 ft. (2d6+7) stir crazy, swallow whole (1d2 Wisdom damage, ACStr 15,25, 9 hp), Dextrample 17, Con(2d6+10, -, Int -, Wis 10 DC 11, 22) Cha 16 club +10 (1d8+7) 10 ft. 10 ft. gale breath Str 25, Dex 8, Con 20, Int 7, Wis 4 12, Cha 9 bite +1 (1d3-1) 2-1/2 ft. 0 ft. Str 9, Dex 15, Con 13, Int 2, Wis 0 12, Cha 6 bite -2 (1d3-4) 2-1/2 ft. 0 ft. Str 3, Dex 16, Con 9, Int 2, Wis 0 12, Cha 5 bite +4 (1d3-4) 2-1/2 ft. 0 ft. Str 2, Dex 15, Con 7, Int 2, Wis 0 14, Cha 5 bite +4 (1d3-4 plus attach) 2-1/2 ft. 0 ft. Str 3, Dex 15, Con 10, Int 2, Wis 0 12, Cha 5 1 ft. 0 ft. Str 1, Dex 12, Con 6, Int 1, Wis 0 13, Cha 4 bite +4 (1d2-4) 2-1/2 ft. 0 ft. Str 2, Dex 14, Con 7, Int 1, Wis 0 14, Cha 5 bite +6 (1d2-5) 1 ft. 0 ft. Str 1, Dex 15, Con 6, Int 2, Wis 0 15, Cha 6 2 talons +5 (1d4-2) 2-1/2 ft. 0 ft. Str 6, Dex 17, Con 11, Int 2, Wis 0 15, Cha 6 bite +9 (1d8+7), 2 claws 10 ft.+9 (1d6+7 5 ft. plus grab) Str 25, Dex 17, Con 23, Int 2,3Wis 16, Cha 1 bite +6 (1d8+4 plus attach 10 ft. and bleed), 5 ft. 2 claws bleed+6 (1d4) (1d6+4) Str 19, Dex 17, Con 18, Int 2,3Wis 12, Cha 1 bite +4 (1d6+4 plus trip) 5 ft. 5 ft. Str 17, Dex 19, Con 19, Int 2,1Wis 16, Cha 1 slam +3 (1d6+3 plus 5sticky ft. resin) 5 ft. sticky resin Str 15, Dex 10, Con 16, Int 11, 1 Wis 12, Cha club +4 (1d3) 5 ft. 5 ft. telekinesisSpell-Like Abilities (CL 5th; concentration Str +7)10, At Will-invisibility, Dex 15, Con 14, lullaby Int 9,(DC 2Wis12), 13, Cha mage1 pitchfork +7 5 ft. (1d8+3) 5 ft. Spell-Like Abilities (CL 6th; concentration Str +9)15, Constant-speak Dex 16, Con 14, withInt animals 9,3WisAt 13,Will-cha Cha 1 2 claws +7 (1d3+1) 5 ft. 5 ft. luck touch,Spell-Like sneak attack Abilities +1d6(CL 4th; concentration Str +7)12, At Will-daze Dex 17, Con (DC15, 13), Intproduce 9,2Wis 14, flame Cha 1/m 1 2 talons +4 (1d3-1) 2-1/2 ft. 5 ft. Spell-Like Abilities (CL 3rd; concentration Str +4;8, save DexDCs 15, Con are Intelligence-based) 8, Int 13, Wis 3 12, Cha Const 11 2 talons +7 (1d6+1) 5 ft. 5 ft. hexesAPGSpell-Like (cackle, evil Abilities eye [-2, (CL6 5th; rounds], concentration misfortune Str +8; [112, save round]) Dex DCs 17,are Con Intelligence-based) 12, Int 17, 5 Wis 16,Const Cha bite +1 (1d6+1) 5 ft. 5 ft. spit (+1 ranged touch) Str 12, Dex 13, Con 15, Int 2,0Wis 12, Cha 9 gore +6 (1d8+4), 2 hooves 10 ft. +1 (1d6+2) 5 ft. powerful charge (gore, 2d8+6) Str 19, Dex 15, Con 18, Int 2,3Wis 14, Cha 7 bite +5 (1d6+6), 2 claws 5 ft. +5 (1d3+3) 5 ft. Str 17, Dex 10, Con 15, Int 2,2Wis 11, Cha 1 gore +8 (1d8+9/19-20) 10 ft. 5 ft. Str 23, Dex 11, Con 18, Int 2,3Wis 10, Cha 9 claw +0 (1d2-3) 2-1/2 ft. 0 ft. Str 4, Dex 15, Con 11, Int 2, Wis 0 12, Cha 9 spur +4 (1d3-4 plus poison) 2-1/2 ft. 0 ft. Str 2, Dex 14, Con 8, Int 2, Wis 0 13, Cha 11 bite -2 (1d3-4) 2-1/2 ft. 0 ft. Str 3, Dex 16, Con 9, Int 2, Wis 0 12, Cha 5
bite +8 (1d2-4) 1 ft. 0 ft. Str 2, Dex 19, Con 9, Int 2, Wis 0 12, Cha 8 2 slams +8 (1d8+4) 5 ft. 5 ft. masks of control, Spell-Like swarm Abilities form(CL 4th) Constant-see Str invisibility 18, Dex 17, Con -, Int 7, Wis 4 12, Cha 13 1 bite +17 (1d8+8/19-20), 10 ft. 4 tentacles 10 ft. +16 blood (1d6+4 drain, plusdevastation grab) Str 26, Dex 15, Con 21, Int 17, 10 Wis 17, Cha 2 slams +4 (1d6+4) 5 ft. 5 ft. quick strikes Str 17, Dex 14, Con -, Int -, Wis 1 10, Cha 10 2 tendrils +5 (1d4+2 plus 5 ft. pull), bite 5 ft. +3 (15(1d6+1) ft. pull with(tendril, tendrils) Spell-Like 5 ft.), star-shriek Abilities (CL 4th) Constant-detect Strthoughts 14, Dex 10, (DCCon 14) 16, At will-touch Int 14, 3 Wis of 20, madnes Cha bite +16 (2d6+9 plus 15 grab), ft. 2 tentacles 15 ft. +11 light (1d8+4) pulse, pod prison Str 28, Dex 10, Con 18, Int 5,9Wis 12, Cha 1 slam +4 (1d4+1 plus 5energy ft. drain) 5 ft. blood drain, dominate (DC 14), energy drain (1 level,Str DC12, 14)Dex 12, Con -, Int 11, 3Wis 13, Cha 15 javelin +7 (1d6+5) 5 ft. 5 ft. Spell-Like Abilities (CL 4th; concentration Str +5)20, At Will-pass Dex 17, Con without 15, Int trace 12, 4(self Wis only) 13, Cha 3/da +1 anarchic 5 ft. dart +26/+21/+16/+11 5 ft. bloody (1d4+9) rose, Spell-Like favored Abilities enemy (evil (CL outsiders 17th; concentration +6, humans Str +24) 23, +2,At Dex lawful Will-aid, 23, outsiders Con chaos 22,+8, Int hammer, undead 22, 17 Wisremove +4) 21, Chafe mwk rapier +8 (1d6+2/18-20) 5 ft. 5 ft. dissonanceSpell-Like (every 1d4 Abilities rounds, (CL 15-ft. 7th;cone, concentration 6d6 sonic Str +10) damage, 15, 3/day-calm DexReflex 18, Con emotions DC16, 16Int half (DC 14, 3), Wis 15), elemental 15, delusion Cha fo dagger +12/+7 5 ft. (1d4+3/19-20) 5 ft. sneak attack Spell-Like +2d6 Abilities (CL 10th; concentrationStr +11) 16,At Dex Will-detect 23, Con -, magic, Int 15,light 6Wis 15, Cha 12 Medium scythe +11 (1d6+11/x4 5 ft. 5plus ft. 1d6 cold), frigid touch, kick +5frosty (1d4+7 grasp plus 1d6 cold) or 2 claws +10 (1d4+5 Str 20, plus Dex 19, 1d6Con cold)20, Int 16, 4 Wis 13, Cha mwk falchion +14/+95(2d4+7/18-20), ft. 5 ft. bite +8 break (1d6+2) bones Spell-Like Abilities (CL 8th; concentration Str +11) 20, Constant-see Dex 14, Coninvisibility 19, Int 9,8At Wis Will-darknes 13, Cha 1 3 slams +11 (1d6+4 plus 10 ft.burn and 5 ft.grab) burn (1d6, DC 20), burning blindness, constrict (1d6+4), Str 18, swallow Dex 17, whole Con(2d6 20, Int fire,7,7 AC Wis15, 13,9 Cha hp), 1 s 2 slams +10 (1d6+4),5bite ft. +10 (1d6+4 5 ft. plusbleed bleed1d4, and Spell-Like breath 1d6 cold) weapon Abilities (10-ft. (CL cone, 6th; concentration 3d6 cold, Reflex Str +8)21, 3/day-cause halfDex DC 13, 17, Con usable fear18, (DC every Int13), 10, 61d4 locate Wisrounds), 11, creatur Cham bite +23 (2d6+10 plus15pull), ft. 6 claws 10 ft.+24 (20 (2d6+10/19-20) ft.blizzard with bite) breath, Spell-Like forlorn Abilities gaze, pull (CL (bite, 15th; 10 concentration ft.) Str +18) 31,At Dex Will-fog 13, Con cloud, 22, Int ventriloquism 13, 15 Wis 14,(DC Cha1 dagger +115 (1d3+1/19-20) ft. 5 ft. blood rage,Spell-Like curse of misery, Abilitieshorrific (CL 11th; critical, concentration sneak attack Str +15) 13, +2d6 Constant-hide Dex 21, Con 16, from Intanimals 14, 5 Wis(self 12, Cha only mwk composite 15 ft. longbow 10 ft.+16/+11/+6 (20 ft.thunderous with (2d6+9/x3) lance)trample, trample (1d8+13, DC 26) Str 29, Dex 17, Con 20, Int 10, 14 Wis 14, Cha bite +24 (1d8+8), 2 claws 10 ft. +24 (1d8+8/19-20 5 ft. (10 ft. impaling with plus claws) 1d6 leap, Spell-Like electricity) sneak Abilities attack +3d6, (CL 11th; staticconcentration blast Str +14) 27,At Dex Will-alter 23, Conwinds, 24, Intfog 11, 17cloud, Wis 14, jump Cha 3/d composite5longbow ft. +3 5 ft. (1d8+1/x3) favored enemy (dragons +2) Str 13, Dex 14, Con 15, Int 10, 1 Wis 14, Cha bite +21 (2d6+11 plus15freezing ft. viscosity), 15 ft. 2 coat claws claws, +21spit (1d8+11) Str 32, Dex 11, Con 22, Int 2, 12Wis 13, Cha 5 gore +6 (1d8+6) 10 ft. 5 ft. trample (1d6+6, DC 16) Str 18, Dex 14, Con 17, Int 2,3Wis 11, Cha 3 gore +1 (1d8+2) 10 ft. 5 ft. Str 18, Dex 14, Con 17, Int 2,3Wis 11, Cha 3 rock +3 (1d2-4) 2-1/2 ft. 0 ft. putrid vomit Str 3, Dex 13, Con 12, Int 10,0Wis 11, Cha 6 +1 longbow 5 +11 ft. (1d8+1/x3) 5 ft. pipes (DC Spell-Like 19) Abilities (CL 8th; concentration Str +13) 15, AtDex Will-dancing 20, Con 17, lights Int (DC 14, 4 Wis 15),16, deep Cha slu swarm (2d6 plus distraction) 10 ft. 0 ft. angry glow,Spell-Like concentrated Abilities rush, (CL distraction 5th; concentration (DC 16) Str +5)3, Constant-detect Dex 17, Con 12, evil, Intdetect 6, Wis 5 good 11, Cha 1/day10 +3 composite 10 ft. longbow 5 ft. +29/+24/+19/+14 powerful charge (1d8+13/x3) Spell-Like (gore, Abilities 2d8+15 (CL plus 20th; stagger) concentrationStr +24) 31,Constant-detect Dex 20, Con 26,scrying, Int 19, 21 Wis see 24, invisibilit Cha +1 flaming heavy mace 5 ft.+14/+9 5(1d8+4) ft. brand of the Spell-Like impenitent Abilities (CL 10th; concentrationStr +14) 17,Constant-detect Dex 15, Con 18,evil Int At 13, 10Will-aid, Wis 16,dispe Cha piercing hymn 5 ft. +12 (2d6 5 ft.sonic plus countersong, deafen)Spell-Like harmonize Abilities (CL 8th; concentration Str +11) 13, Constant-detect Dex 16, Con 15, evilIntAt16, Will-aid, 8 Wis 16, dispel Cha shortbow +6 5 ft. (1d6/x3)5 ft. sneak attack Spell-Like +1d6 Abilities (CL 4th; concentration Str +3)14, Constant-detect Dex 15, Con 12, evil,Int magic 13, 4 Wis circle 10,agains Cha +3 icy burst sickle +35/+30/+25/+20 10 ft. 5 ft. (10 (1d6+12/19-20 ft. autumnal with vines)embrace, plus Spell-Like 1d6 cold), constrict Abilities 4 vines (1d8+4), (CL Cleric +27 20th;Spells (1d8+4 rebirth concentration Prepared plus grab) Str +29) (CL 28,20th; Constant-detect Dex 26, concentration Con 25,animals Int+28) 18, 24 Wis 9th-energy or plants, 27, Cha de d 3 Maxim M1910 15 ft. machine 5 ft. guns integrated +15 (2d8/19-20), weaponry, Hotchkiss telekinesis, 6 pounder vicious +15 trample (8d6/x3) (6d6+18, Str 35, DC Dex30) 12, Con -, Int 13,16Wis 10, Cha 9 4 shrapnel10 +5ft.(1d6+4/19-20) 10 ft. penetratingSpell-Like slivers, trample Abilities(1d6+6 (CL 6th; plus concentration bleed 1d4, DC Str +8)17) 18, Constant-detect Dex 11, Con 16, good IntAt 11, 6 Will-cause Wis 12, Cha fear bastard sword +18/+13/+8 5 ft. (1d10+6/17-20) 5 ft. energy or slam drain +17 Spell-Like (1d4 (1d4+9 levels, Abilities plusDC energy 21) (CL 15th; drain)concentrationStr +19) 23,At Dex Will-death 18, Con knell -, Int (DC 13,11Wis 16),15, protection Cha 18 touch +7 (4d6 acid plus 20 ft. 4d6 negative 10 ft. energy) create trench zombie, engulfing mists Str -, Dex 20, Con 16, Int 7, 11 Wis 13, Cha 10 Mosin-Nagant 5 ft. M18915 rifle ft. +12/+7 trench (1d10+6/x4) warfare (rifle), or M1914 weapon concussion training grenade (firearms+10 +1) (3d6) Str 17, Dex 18, Con -, Int 10, 6Wis 12, Cha 8 bite +35 (4d8+21/19-20 5 ft.plus energy 5 ft. drain), breath 2 claws weapon +35 Spell-Like (4d6+14/19-20 (70-ft.Spells Abilities cone,Known 24d8 (CL plus29th; neg. energy (CL energy, concentration 19th; drain), concentration DC tail32), Str slap +37) create 39, +33 At +27) Dex will-darkness, (4d6+21) shadows, 6, 9thCon (4/day)-suffocation, 27, and crush Int project 2 wings 26, (4d8+21, 29Wis image +33 27, mass DC (2d8+7) (DC Cha 32), (D 25 2 bite +38 (4d8+24/19-20), 30 ft.2 claws 20+38 ft. (30 (4d6+16/19-20), ft.breath with bite) weapon Spell-Like tail(70-ft. slapSpells Abilities +36 cone, (4d6+24/19-20), Known 24d10 (CL 30th; (CL fire, concentration 19th; DC234), wings concentration crush +36 Str +38) (4d8+24, (2d8+8/19-20) 43,At +27) Dex will-bless, DC 6, 9thCon 34), (4/day)-time 29, daylight, tailInt sweep 26, 30 detect stop, Wis (2d8+24, wish 27, evil, Cha 8th fore DC2( bite +28 (2d8+15/19-20), 15 ft.2 claws 10+27 ft. (15 (2d6+10), ft.breath with bite gore weapon Spell-Like and +27gore) (60-ft. (2d6+15), Spells Abilities cone,tail Known 14d6 (CL slap19th; piercing (CL +25 concentration 9th; (2d6+15) damage, concentration DC Str +23) 31, 25) +13) At Dex crush will-entangle 4th 10, (DC (4/day)-charm Con 27, 22, 2d8+15) (DC Int 14), 16, 19monster Wis blight 17,(DC (DC Cha 18 1 bite +22 (2d6+12/19-20), 10 ft.2 claws 5 ft. +21 (10(1d8+8), ft. breath with bite gore weapon and Spell-Like +21gore) (1d8+12), (40 ft.Spells Abilities cone, tailKnown 8d6 slap (CLsonic, 14th; +19 (CL(1d8+12) DC concentration 3th;22), concentration violent Str +18) retort 27,+7) At Dex will-calm 1st12, (6/day)-charm Con emotions 21, Int 18, 14 person (DC Wis 16), 19, (DC detect Cha 15), bite +12 (1d8+7 plus 10 grab), ft. 2 claws 5 ft. +13 (1d6+7) pounce, rake (2 claws +13, 1d6+7) Str 25, Dex 15, Con 17, Int 2,6Wis 12, Cha 1 ice staff +24/+19/+14/+9 5 ft. (1d6+10 5 ft.plus 1d6cold, coldenergy and Spell-Like energy drain drain) (2 Abilities levels, or 2DC claws (CL25), 19th; +21 hexesAPG concentration (1d6+5 plus (blight, Str 1d6 +23) frostfootISM, 21, cold Constant-mage Dex and 20, energy Con hoarfrostUM, -,drain) Int armor 19,16Wis Atice Will-frost 17, tombUM, Chafal 18 slam +6 (1d4+3 plus 5paralysis) ft. 5 ft. paralysis (1d4 rounds, DC 16), spell channel Str 12, Dex 1, Con 18, Int -, Wis 3 1, Cha 1 slam +11 (1d8+4/19-20) 10 ft. 10 ft. absorb flesh, engulf (DC 18, 1d4 Con drain), hag eyeStr ray 16, Dex 1, Con 22, Int 2, Wis 8 3, Cha 1 +1 scythe +15/+10 (2d4+10 5 ft. plus5 1d6 ft. fire and searing 1d2 weapons Con Spell-Like damage/x4) Abilities (CL 10th; concentrationStr +14) 22,Constant-pass Dex 20, Con 21, without Int 10, 7trace Wis At 15,Will-da Cha bite +13 (1d6+3 plus 51d6 ft. electricity), 5 ft. 2 claws storm +13strike, (1d4+3 Spell-Like whipping plus 1d6 Abilities winds electricity) (CL 10th; concentrationStr +13) 17,At Dex Will-bleed, 14, Con 16, gustInt of13, 10 wind Wis (DC 13,15), Chaw improvised5weapon ft. +5 5 ft. (1d6+2)destructiveSpell-Like attacks, mutilation Abilities (CL 5th; concentration Str +6)15, 3/day-cause Dex 11, Con fear12, (DC Int12), 6,5Wis shatter 10, Cha (DC 1 bite +18 (1d4+8 plus 10 poison), ft. 210 claws ft. +18drone (1d4+8), sting Spell-Like +18 (1d8+8/19-20 Abilities (CL 12th; plus poison) concentrationStr +15) 26,At Dex Will-contagion 23, Con 22, Int (DC9, 11 17), Wisgreater 17, Chatele 1 +1 wounding falchion5+31/+26/+21/+16 ft. 5 ft. (2d4+17/15-20), rain of blood, Spell-Like wounding bite +25 Abilities (1d8+5), blood(CLgore 19th;+25 concentration (1d6+5) Str +26) 33,Constant-cloak Dex 18, Con 34, ofInt chaos 18, 19 Wis (DC23, 25),Cha true tumor +14 10 (2d6 ft. acid 10 plusft.disease) (20 ft.disease with whip) (see Spell-Like page 29), Abilities whip specialist (CL 13th; concentrationStr +16) 24,At Dex Will-contagion 19, Con 24, Int (DC13, 11 17), Wis grease 16, Cha (DC 2 claws +16 (1d6+6/19-20 10 ft. plus 10 grab), ft. 2 stings hatred, +16rasping (1d6+6/19-20 Spell-Like tongues Abilities plus poison) (CL 12th; concentrationStr +15) 22,Constant-speak Dex 11, Con 20,with Int 7, animals 11Wis 19, AtCha Will-h 1 4 claws +25 (2d8+8/19-20), 5 ft. tail 5slap ft. +20 touch create(1d6+4 husk, Spell-Like husk plus branding) link, Abilities profane (CL pact, 17th; swift concentration claws Str +28) 27,Constant-fly, Dex 20, Con tongues, 30, Int 21, 17true Wis seeing, 23, Cha un 2 claws +21 (1d4+2),5tongue ft. +21 5 ft. (1d6+2 plus oviposition, thought Spell-Like sneak siphon) attack Abilities +3d6(CL 14th; concentrationStr +20) 14,At Dex Will-calm 25, Conemotions 24, Int 21, 14(DC Wis 18), 24,charm Cha 2 claws +15 (1d8+1015 plus ft. grab),15sting ft. +15death (1d8+10 throes plus Spell-Like (DC poison) 21,Abilities 9d6 cold(CL damage), 9th; concentration constrict (1d8+10), Str +11) 31, 1/day-darkness, Dex sudden 15, Con strike 22, insect Int 10, plague, 7 Wis 14, vomit Chasw 2 bites +19 (4d6+11/19-20 10 ft. plus10 grab) ft. fast swallow, Spell-Like forever Abilities gullet, swallow (CL 13th; whole concentration (8d6 slashing Str +13) 32, damage, Constant-feather Dex 25,AC Con 15,28, 17fall Int hp)5, At9Wis Will-gust 24, Cha of w1
bite +11 (2d6+6 plus 10 grab), ft. sting 10+11 ft. (1d6+6 constrict plus grab) (1d6+6), Spell-Like marrow Abilities drain, (CLpenetrating 6th; concentration jaws Str +6)22, 3/day-death Dex 13, Con knell19, (DC Int12), 6,6Wis ray 14, of exhaus Cha 1 bite +5 (1d8+5 plus disease), 10 ft. 2 10 hooves ft. +0disease (1d4+2)(DC 13) (see page 29) Str 20, Dex 16, Con -, Int 2, Wis 1 13, Cha 15 6 strands +15 20 ft.touch (2d4 20 ft.acid and constrict attach) (slam, Spell-Like 4d6+14 Abilities plus 2d6 (CL acid), 15th; concentration pull (strand, 20 Str +15) feet) 39,Constant-feather Dex 27, Con 30, fall Int 7, 11Wis 16, Cha 1 +2 defending quarterstaff 5 ft. +13/+8 5 ft. (1d6+3),blightbond, gore +11 Domain (1d8+1 blight mastery, plus Spell-Like petrification wild Abilities Druid shape [DC Spells (CL 6/day 23]) earth 14th; Prepared concentration Str(CL 12,14th; Dex +21) concentration 9, Con 10/day-acid -, Int 12, +21) dart 10 Wis7th-quickene (1d6+7 24, Chaacid) 22 3 claws +17 (1d8+7 plus 15 ft.entrap)15 ft. encage, entrap (DC 15, 1d10 rounds, hardness 10, hp Str10) 25, Dex 11, Con -, Int 2, 11 Wis 15, Cha 2 bite +15 (1d8+4), 2 claws 10 ft. +15 (1d6+4), 10 ft. sting static +15 discharge, (1d6+4/19-20 poison plus poison) Str 18, Dex 23, Con -, Int 3, 10 Wis 13, Cha 1 4 claws +16 (1d4+6/19-20) 5 ft. 5 ft. fleshwarping Spell-Like Abilities (CL 8th; concentration Str +10) 22, Constant-blur Dex 19, ConAt 20, Will-dimension Int 12, 10 Wis 5, door Cha 1 (s mwk voidglass kukri 5 +3ft.(1d4+1/18-20 5 ft. plusmindshock 1d4 nonlethal), Spell-Like bite Abilities -3 (1d6 plus (CL 1st; poison) concentration Str +1) 10, At Will-detect Dex 18, Con magic, 12, Int mage 13, 2 Wis hand, 13,open/c Cha 2 claws +14 (1d6+7),10 4 tentacles ft. 10+13 ft. (1d6+3 feeding plustentacles grab) Spell-Like Abilities (CL 10th; concentrationStr +13) 24,Constant-air Dex 18, Conwalk 22, Int At 17, Will-darkness, 8 Wis 21, Chate 4 tentacles +24 (2d6+10 15 ft.plus grab), 10 ft.bite +24 bristles, (4d6+10 constrict plus poison) (2d6+10), poison, swallow whole (4d6+15 Str 31, Dex acid15, damage, Con 23, ACInt19, 12, 1522Wis hp)14, Cha greatsword +10 (3d6+9) 10 ft.or 2 slams 10 ft.+10 (1d6+6 avalanche, plus 1d6 freezing cold)wind Str 22, Dex 10, Con 18, Int 10, 5 Wis 11, Cha varies +3520 (damage ft. by 15 weapon) ft. multiple attacks, swarm attack (10d6) Str 24, Dex 28, Con -, Int -, Wis 30 20, Cha 1 spear +14/+9 (1d8+75plus ft. 2d6 fire) 5 ft. or 2 slams fire bolt, +14heated (1d8+5body plus 2d6 fire) Str 21, Dex 9, Con -, Int -, Wis 9 11, Cha 1 2 claws +0 (1d2-2 plus 2-1/2 grab ft.and0 heat) ft. constrict (1d2-2), heat (1d4 fire damage) Str 7, Dex 15, Con 12, Int -, Wis 0 10, Cha 2 2 claws +4 (1d4+2 plus 5 ft.grab and 5 ft. heat) constrict (claw) 1d4+2, heat (+1d6 fire damage) Str 14, Dex 12, Con 14, Int -, 2Wis 10, Cha 2 slam -1 (1d4-4 plus heat) 5 ft. 5 ft. heat (1d4 fire damage) Str 3, Dex 14, Con 10, Int 1, Wis 2 12, Cha 5 spear +7 (1d8+4), bite 5 ft. +2 (1d4+3) 5 ft.or 2 claws +7 (1d4+3), bite +7 (1d4+3) Str 16, Dex 13, Con 15, Int 14, 4 Wis 13, Cha 4 legs +15 (1d6+5), bite 10 ft. +15 (1d8+5 5 ft. plus poison) web (+13 ranged, DC 23, 16 hp) Str 20, Dex 17, Con 18, Int 2, 11Wis 13, Cha 1 2 claws +8 (1d4+2 plus 5 ft.grab), bite 5 ft.+8 (1d6+2/18-20) blood drain, deceiving sound, devour heart Str 15, Dex 18, Con -, Int 13, 6Wis 13, Cha 15 gore +16 (2d8+15) 15 ft. 10 ft. powerful charge (gore +18, 4d8+15), stampede, trample Str 30, (2d8+15, Dex 10,DC Con 25)21, Int 2,7Wis 13, Cha 7 2 claws +17 (1d6+5 plus 5 ft. grab), 5bite ft. +17 (1d8+5) decaying hex (DC 22), evil eye Spells (DC 22), Prepared rend (2d6+7) (CL Str 12th; 20,melee Dex 19, touch Con+17, 19, ranged Int 23, 12 Wis touch 18,+16): Cha6 longsword +5 (1d8+1), 5 ft. bite +0 (1d6 5 ft. plus disease) weapon or intuition bite +5 (1d6+1 plus disease) Str 13, Dex 17, Con 14, Int 11, 2 Wis 12, Cha incorporeal touch +185 (1d6 ft. plus5energy ft. drain) create spawn, energy drain (1 level, DC 22), wail (DC Str24) -, Dex 24, Con -, Int 16, Wis 10 18, Cha 20 ram +38 (4d8+22) and 154ft.slams 5+38 ft. (10 (2d10+15) ft. bull withrush, slams) charge, ram, sweep, trample (8d8+44, DCStr 37)40, Dex 3, Con -, Int -, Wis 25 11, Cha 1 3 incorporeal touches10+10 ft. (1d65Strength ft. damage) create spawn or claw +19 (1d6+10 plus grab) and bite +18 Str(1d8+10) 31, Dex 13, Con -, Int 2, Wis 9 12, Cha 14 bite +6 (1d8+4 plus poison 5 ft. and 5grab) ft. Str 16, Dex 10, Con 14, Int -, 3Wis 10, Cha 6 bite +2 (1d4) 5 ft. 5 ft. death throes Str 10, Dex 11, Con 11, Int -, 1Wis 10, Cha 6 bite +16 (2d6+10/19-20 10 ft. plus grab) 5 ft. constrict (2d6+10 plus conflagration) Str 25, Dex 17, Con 16, Int 2,9Wis 12, Cha 6 6 tentacles +7 (1d3+210plus ft. grab5plus ft. poison) blood drain Str 15, Dex 12, Con 16, Int 11, 5 Wis 12, Cha 6 tendrils +14 (1d8+610 plus ft. bleed) 10 ft. bleed (1d6), rend (2 tendrils, 1d8+9) Str 22, Dex 10, Con 21, Int 2,8Wis 12, Cha 6 bite +8 (2d6+7 plus bleed) 10 ft. 5 ft. bleed (1d6) Str 21, Dex 10, Con 17, Int -, 4Wis 10, Cha 2 greatclub +20/+15 (1d10+10), 10 ft. gore 10 ft.+20 (2d6+10) trample (1d6+10, DC 23) Str 24, Dex 16, Con 18, Int 6, 13Wis 8, Cha 8 up to 12 bone blades15 +16 ft. (1d8+8/19-20) 10 ft. and/or bone blades, up to 12whipfronds, whipfrondswhirling +15 (1d4+8) frenzy Str 26, Dex 16, Con 21, Int 9,9Wis 15, Cha 9 shovel +4 (1d6+1 plus 5 ft. disease)5orft.2 clawsgrave +4 (1d4+1 light, scream plus disease) of agony Str 13, Dex 16, Con -, Int 10, 1Wis 13, Cha 14 2 claws +11 (1d8+3/19-20), 10 ft. bite10 +11 ft. (2d6+3) wail Str 17, Dex 15, Con 15, Int 3,9Wis 14, Cha 1 2 claws +8 (1d6+4) and 5 ft.bite +3 5(1d4+4) ft. rend (2 claws, 1d6+6) Str 18, Dex 14, Con 15, Int 7,4Wis 14, Cha 1 large greataxe +23/+18/+13 10 ft. (3d6+13/x3) 10 ft. breathe fire (4d6, DC 17) Str 28, Dex 9, Con -, Int -, Wis 14 11, Cha 1 greataxe +12/+7 (3d6+7), 10 ft. 2 hooves 5 ft. +7 (1d6+5), powerful gore charge +7 (1d6+5) (gore +12, 2d6+7) Str 21, Dex 12, Con 16, Int 8,8Wis 12, Cha 1 2 claws +5 (1d4+1 plus 5 ft.burn) 5 ft. burn (2d6, DC 14), burning blood, fire burst Str 13, Dex 15, Con -, Int 13, 3Wis 14, Cha 14 6 claws +10 (1d6+4 plus 10 ft.grab), 5bite ft. +9 (1d3+4 hatred plus of elves paralysis) (+1 to hit and damage), paralysis (1d4 Strhours, 18, Dex DC14, 15)Con 14, Int 4,6Wis 12, Cha 1 bite +11 (1d8+6 plus 5disease) ft. 5 ft. Str 19, Dex 15, Con 17, Int 2,6Wis 12, Cha 6 bite +19 (1d6+4 plus 51d6 ft. fire), 25 claws ft. +18 burning (1d4+4touch plus 1d6 fire plus grab) Str 18, Dex 10, Con 20, Int 7, 14Wis 10, Cha 1 battleaxe +6 (2d6+4),10 bite ft. +1 (1d8+2) 10 ft. or 2 claws +6 (1d6+4), bite +6 (1d8+4) Str 18, Dex 11, Con 16, Int 7,3Wis 10, Cha 1 2 claws +17 (2d6+7 plus 10 ft.grab) 5 ft. constrict (3d6+7), larvae spray, paralytic tentacles Str 25, Dex 16, Con 18, Int 10, 10 Wis 14, Cha 2 claws +6 (1d6+3/19-20) 5 ft. 5 ft. manifestation Str 16, Dex 16, Con -, Int 14, 3Wis 14, Cha 21 2 scimitars +11 (1d6+4 5 ft.plus 1d65 negative ft. manifestation, energy/18-20, superior evil-aligned) two-weapon fighting Str 18, Dex 16, Con -, Int 14, 6Wis 14, Cha 22 2 scimitars +15 (1d6+4 5 ft.plus 1d65 electrical/15-20, ft. dark fury, evil-aligned) manifestation, superior two-weapon fighting Str 18, Dex 18, Con -, Int 14,10Wis 16, Cha 22 mwk greatsword +24/+19/+14 5 ft. (2d6+10 5 ft. plus 1d6 fire) or 2 slams +22 (1d4+7 plus 1d6 fire) Str 24, Dex 16, Con 18, Int 11, 15 Wis 12, Cha bite +9 (1d8+1 plus poison) 5 ft. 5 ft. Str 12, Dex 17, Con 16, Int 2,5Wis 14, Cha 1 bite +17 (2d6+9 plus 10 poison) ft. 5 ft. Str 22, Dex 17, Con 18, Int 2, 11Wis 17, Cha 1 short bow 2-1/2 +4 (1d3-2) ft. 0 ft. Spell-Like Abilities (CL 5th) Constant-detect Strevil, 6, Dex detect 15, good Con 11, 3/day-faerie Int 12,0Wis fire, 13,light, Chasil 1 2 tentacles +17 (1d6 5plus ft. engulf) 5 ft. engulf (DC 18, 1d6 plus 1d6 Con) Str 11, Dex 18, Con 16, Int 17, 12 Wis 16, Cha 2 claws +22 (1d8+8/19-20 15 ft. plus 10 grab), ft. bitepetrifying +21 (2d6+8 bite,plus scintillating 1d6 Dex aura damage) Str 27, Dex 16, Con 22, Int 12, 15 Wis 14, Cha bite +11 (1d6+3), 2 claws 5 ft. +11 (1d4+3), 5 ft. taildesalination slap +6 (1d6+1) or tongue +11 (desalination and grab) Str 17, Dex 16, Con 18, Int 7,8Wis 12, Cha 1 incorporeal touch +135 (1d8 ft. plus5energy ft. drain devour, and energy incorporeal draingrab) (1 level, DC 19), silence of the Str grave 20, Dex 16, Con -, Int 14,10Wis 14, Cha 15
bite +24 (3d6+16/19-20 15 ft. plus grab) 10 ft. constrict (3d6+16) Spell-Like Abilities (CL 14th; melee touch Str +23, 33, ranged Dex 13, touch Con+13) 20, Int Constant-see 12, 14 Wis 14,invisib Cha electrical bolt 5 ft.+8 (2d65 electricity) ft. Spell-Like Abilities (CL 4th) Constant-lightStr 4, Dex 16, Con 12, Int 4, Wis 4 12, Cha 14 composite10 longbow ft. +19/+14/+9 5 ft. (2d6+8) Spell-Like Abilities (CL 15th; melee touch Str +22, 27, ranged Dex 21, touch Con+19) 25, Int Constant-see 21, 15 Wis 22,invisib Cha 2 claws +16 (1d6+7),5bite ft. +16 (1d8+10/19-20), 5 ft. tongue Spell-Like +16 (1d6+7 Abilities plus(CL poison) 9th; melee touch +16, Str 24, ranged Dex touch 16, Con +12) 22,AtIntwill-deeper 12, 9 Wis 14, darkne Cha touch +10 (5d6) 5 ft. 5 ft. psychic crush Spell-Like Abilities (CL 5th; melee touch +10) Str -,AtDex will-detect 21, Conmagic 18, Int2/day-enervation, 11, 5Wis 13, Cha va 16 +4 unholy heavy mace 10+37/+32/+27/+22 ft. 10 ft. (2d6+14) and Spell-Like tail stingAbilities +32 (1d6+10 (CL 23rd; plusmelee poison) touch Str +32, 31, ranged Dex 26, touch Con+35) 31, Int Constant-detect 27, 23 Wis 27, Cha ma swarm (blood drain) 10 ft. 0 ft. create spawn, distraction (DC 20) Str 1, Dex 19, Con -, Int 8, Wis 10 16, Cha 16 bite +3 (1d4+1), 2 claws 5 ft. (1d3+1) 5 ft. Str 12, Dex 15, Con 14, Int 2,1Wis 12, Cha 8 bite +15 (3d6+14/19-20 15 ft. plus grab) 15 ft. swallow whole (2d6+7, AC 15, 10 hp) Str 25, Dex 13, Con 16, Int 2, 10Wis 12, Cha 1 bite +12 (2d6+9 plus 10 grab) ft. 5 ft. Str 22, Dex 15, Con 18, Int 2,6Wis 12, Cha 6 bite +1 (1d3-1), 2 claws 1/2 +1 ft. (1d2-1) 0 ft. pounce Str 8, Dex 19, Con 14, Int 2, Wis 0 11, Cha 5 bite +7 (1d6+4) 5 ft. 5 ft. Str 16, Dex 19, Con 18, Int 2,3Wis 16, Cha 1 bite +7 (1d8+6 plus trip) 10 ft. 5 ft. Str 19, Dex 15, Con 18, Int 2,3Wis 12, Cha 1 gore +7 (1d8+5), 2 hooves 10 ft. +5 (1d6+2) 5 ft. Str 21, Dex 17, Con 18, Int 2,3Wis 15, Cha 1 longsword +4 (1d8+1/19-20) 5 ft. 5 ft. Str 12, Dex 16, Con 14, Int 12, 3 Wis 15, Cha short sword +7 (1d4+1), 5 ft.bite +25(1d4) ft. or 2sneak claws attack +7 Spell-Like (1d3+1 (2d6), plus telekinesis Abilities grab), (CL bite 4th; +7 (1d4) melee touch +4, Strranged 13, Dextouch 18, Con +7) 15, At will-dancing Int 11, 2 Wis 12, lights, Cha pr 5 bites +14 (2d6+5/19-20) 15 ft. 10 ft. 5 breath weapons (30-ft. cone, DC 19, 4d6 damage;Str see21, text), Dexsavage 12, Con bite 19, Int 6, 10Wis 11, Cha 1 2 claws +5 (1d3), bite1/2 +5ft.(1d4) 0 ft. (5 ft. with breath bite) weapon (30-ft. line, 2d6 fire; DC 12 Ref half) Str 11, Dex 16, Con 13, Int 9,3Wis 11, Cha 9 2 claws +8 (1d4+2), bite 5 ft. +8 (1d6+3) 5 ft. (10 ft. breath with bite) weapon (40-ft. line, 4d6 fire; DC 14 Ref half) Str 15, Dex 14, Con 15, Int 11, 5 Wis 13, Cha 2 claws +11 (1d6+4),5bite ft. +11 (1d8+6), 5 ft. (10 ft. 2 wings breath with bite) +11 weapon (1d4+2) (60-ft. line, 6d6 fire; DC 16 Ref half) Str 19, Dex 14, Con 17, Int 11, 7 Wis 13, Cha 2 claws +14 (1d6+5),5bite ft. +15 (1d8+7), 5 ft. (10 ft. 2 wings breath with bite) +14 weapon (1d4+5) (60-ft.Spells line, 8d6 Known fire;(CL DC 1st; 18 Ref melee half)touch Str 21, +13, Dex ranged 14, Con touch 19,+11) Int 13, 1st 9 Wis (4/day)-prot 15, Cha 2 claws +16 (1d8+6),10 bite ft. +17 (2d6+9), 5 ft. (10 ft. 2 wings breath with bite) +14 weapon (1d6+3), (80-ft. tail Spells line, slap10d6 Known +14 (1d8+9) fire; (CL DC3rd; 19 melee Ref half) touch Str 23, +16, Dex ranged 12, Con touch 19, +11) Int 13, 11 1stWis (6/day)-burn 15, Cha 2 claws +19 (1d8+7),10 bite ft. +20 (2d6+10/19-20), 5 ft. (10 ft. breath with bite) 2 weapon wings +17 (80-ft. (1d6+3), Spells line, 12d6 tail Known slap fire; (CL +17 DC5th; (1d8+10) 21 melee Ref half) touch Str 25, +19, Dex ranged 12, Con touch 21,+13) Int 15, 13 2nd Wis (5/day)-blu 17, Cha 2 claws +22 (1d8+8),10 bite ft. +23 (2d6+12/19-20), 5 ft. (10 ft. breath with bite) 2 weapon wings +20 (80-ft. (1d6+4), Spells line, 14d6 tail Known slap fire; (CL +20 DC7th; (1d8+8) 22 melee Ref half) touch Str 27, +22, Dex ranged 12, Con touch 21,+15) Int 15, 15 3rdWis (4/day)-disp 17, Cha 2 claws +24 (2d6+9),15 bite ft. +25 (2d8+13/19-20), 10 ft. (15 ft.breath with2bite) weapon wings +22 (100-ft. (1d8+4), Spells line,tail Known 16d6 slap fire; (CL +22 DC 9th; (2d6+13) 24melee Ref half) touch Str 29, +24, Dex ranged 10, Con touch 23,+15) Int 17, 17 4thWis (4/day)-dim 19, Cha 2 claws +27 (2d6+10), 15bite ft. +28 10 (2d8+15/19-20), ft. (15 ft.breath with bite) 2weapon wings +25 (100-ft. (1d8+5), Spells line, Known 18d6 tail slap fire; (CL +25 DC 11th; (2d6+15) 25 melee Ref half) touch Str 31,+27, Dexranged 10, Con touch 23, Int +17) 17, 195th Wis (4/day)-clo 19, Cha 2 claws +30 (2d6+11), 15bite ft. +31 10 (2d8+16/19-20), ft. (15 ft.breath with bite) 2weapon wings +28 (100-ft. (1d8+5), Spells line, Known 20d6 tail slap fire; (CL +28 DC 13th; (2d6+11) 27 melee Ref half) touch Str 33,+30, Dexranged 10, Con touch 25, Int +19) 19, 216th Wis (4/day)-fle 21, Cha 2 claws +33 (2d6+12), 15bite ft. +34 10 (2d8+18/19-20), ft. (15 ft.breath with bite) 2weapon wings +31 (100-ft. (1d8+6), Spells line, Known 22d6 tail slap fire; (CL +31 DC 15th; (2d6+18) 28 melee Ref half) touch Str 35,+33, Dexranged 8, Con touch 25, Int+20) 19, 23Wis 7th (4/day)-po 21, Cha 1 2 claws +34 (2d6+13), 20bite ft. +35 15 (2d8+19/19-20), ft. (20 ft.breath with bite) 2weapon wings +32 (120-ft. (2d6+6), Spells line, Known 24d6 tail slap fire; (CL +32 DC 17th; (2d8+19) 30 melee Ref half) touch Str 37,+34, Dexranged 8, Con touch 27, Int+20) 21, 25Wis 8th (4/day)-ho 23, Cha 2 bite +14 (2d6+5/19-20 10plus ft. grab), 10 tail ft. slapconstrict +9 (1d8+2) (2d6+7), maelstrom, watery breath Str 21, Dex 15, Con 18, Int 8, 10Wis 12, Cha 1 bite +13 (2d6+6/19-20), 10 ft. 2 claws10 +13 ft. (1d6+6) lightning breath, Spell-Like savage Abilities bite (CL 8th) 3/day-call lightning Str 22, (DC Dex 14), 13,fog Con cloud, 18, Int obscuring 8,8Wis 12, mist, Cha slee 1 bite +13 (2d6+5/19-20 10plus ft. disease), 10 ft. 2 claws acid+13 breath, (1d6+5) disease, savage bite Str 21, Dex 14, Con 18, Int 8,9Wis 10, Cha 1 bite +8 (1d6-2 plus 1d4 1/2fire) ft. 0 ft. fire breath, heat generation Str 6, Dex 17, Con 12, Int 6, Wis 3 13, Cha 8 bite +8 (1d6-1 plus 1d4 1/2cold) ft. 0 ft. icy breath, cold generation Str 8, Dex 17, Con 14, Int 6, Wis 3 13, Cha 8 4 vines +10 5 (1d6+4 ft. plus 5 ft. 1d4 (20 negative ft. enervating with vine) energy ray,plus pull pull) (vine, 5 ft.) Str 18, Dex 17, Con 21, Int 4,6Wis 14, Cha 1 2 claws +25 (1d8+1015 plus ft. grab),15bite ft. +25 constrict (2d6+10/19(1d8+10), 20 plusrapid poison), stingsting +25 (1d8+10 plusStr poison) 31, Dex 10, Con 21, Int 2, 16Wis 14, Cha 1 battleaxe +3 (1d8+1 plus 5 ft. 1d4 cold) 5 ft. breath weapon (20-ft. line, 2d6 cold damage; DC 13 Str Ref13, half, Dex 3/day) 10, Con 14, Int 11, 1 Wis 13, Cha 2 hooves +7 (1d6+2),10 bite ft. +12 (1d8+5) 5 ft. Spell-Like Abilities (CL 8th) 1/day- plane shift Str 20, (selfDex plus18, five Con others 21, Int to elemental 13, 8 Wis 17, planes Cha 2 claws +5 (1d3+1), bite 5 ft. +5 (1d4+1) 5 ft. Str 12, Dex 15, Con 14, Int 4,2Wis 12, Cha 8 bite +12 (2d6+9 plus 10 grab) ft. 5 ft. fire shroud Str 22, Dex 14, Con 16, Int 2,6Wis 14, Cha 1 incorporeal touch +9 5(7d6, ft. DC 19 5 ft.Fort half) malevolence, paralyzing howl Str -, Dex 16, Con -, Int 14, Wis 6 14, Cha 21 2 slams +51 (4d6+1215 plus ft. burn)15 ft. burn (4d6, Spell-Like DC 37), command Abilities (CL fire 20th; elementals melee(DC touch 37) Str +50, 35, ranged Dex 37, touch Con+51) 24, Int At will-detect 22, 40 Wis 24,magic, Cha 2 slams +55 (4d6+16/19-20) 15 ft. 15 ft. command Spell-Like water elementals Abilities(DC (CL 37), 20th;drench, melee vortex touch Str +54, (DC43, 46), ranged Dex water 25, touch Con mastery +45) 27, Int At will-control 22, 40 Wis 24,water Cha 2 slams +58 (4d8+19/19-20) 15 ft. 15 ft. command Spell-Like earth elementals Abilities(DC (CL36), 20th; earth melee mastery touch Str +57, 49, ranged Dex 14, touch Con+40) 32, Int At will-detect 20, 40 Wis 22,magic, Cha 2 slams +53 (4d6+14) 15 ft. 15 ft. command Spell-Like air elementals Abilities (DC(CL 36),20th; whirlwind melee(DC touch 44)Str +52, 39, ranged Dex 38, touch Con+52) 24, Int At will-control 20, 40 Wis 22,winds Cha claw +3 (1d4+1 plus 5 salt ft. poisoning) 5 ft. salt poisoning (4 rounds, DC 10) Str 13, Dex 10, Con 11, Int 4,1Wis 11, Cha 1 claw +5 (1d6+3 slashing 5 ft. plus salt 5 ft.poisoning) salt poisoning (6 rounds, DC 12) Str 15, Dex 10, Con 13, Int 4,3Wis 11, Cha 1 2 claws +9 (1d8+4 slashing 10 ft. plus10salt ft. poisoning) salt poisoning (9 rounds, DC 15) Str 18, Dex 10, Con 15, Int 6,6Wis 11, Cha 1 2 claws +11 (2d6+5 plus 15 ft.salt poisoning) 15 ft. salt poisoning (11 rounds, DC 17) Str 21, Dex 10, Con 17, Int 6,8Wis 11, Cha 1 2 claws +14 (2d8+6 plus 15 ft.salt poisoning) 15 ft. salt poisoning (13 rounds, DC 19) Str 23, Dex 13, Con 19, Int 6, 10Wis 11, Cha 1 2 claws +18 (2d8+7 plus 15 ft.salt poisoning) 15 ft. salt poisoning (15 rounds, DC 20) Str 25, Dex 13, Con 19, Int 10, 12 Wis 11, Cha 4 rocks +14 20(3d6+10) ft. 20 ft. boulder barrage, Spell-Like ground Abilities pounder, (CL 15th; punch concentration through, rend Str +17) (2 30,slams, At Dex Will-greater 11, 6d6+15), Con 26, teleport rock Int 7, throwing 17(self Wis 14, plus (120 Cha 50ft.) lb 1 4 claws +48 (1d8+17/19-20), 15 ft. 4 15 bites ft. +48 (2d6+17/19-20), devastating Spell-Like blow,sting feed, Abilities +48 poison, (1d8+17/19-20 (CL rend 27th; (2 concentration claws, plus poison) 2d8+25), Str +36) 44, roar, Constant-detect Dex shatter 23, Con petrification, 38,good, Int 24, 33detect shockwave Wis 32, law,Cha free mwk composite 5 ft. longbow 5 ft. +13/+8 powerful (1d8+4/x3) charge Spell-Like (gore, Abilities 2d6+6)(CL 8th; concentration Str +10) 18, Constant-speak Dex 17, Con 16, with Intanimals 11, 8 Wis3/day-fae 16, Cha bite +3 (1d3-2) 2-1/2 ft. 0 ft. Spell-Like Abilities (CL 3rd; concentration Str +5;7, save DexDCs 15, Con are Wisdom-based) 10, Int 12,3Wis 15, Constant Cha 8
(rage) +1 vorpal unholy 10 longsword ft. 10 ft. +40/+35/+30/+25 (20 ft.rage with(27 whip) rounds/day), Spell-Like (2d6+17), Abilities +1 rage vorpal powers (CL flaming 20th) (knockback) whip+39/+34/+29 Constant-trueStr seeing, 43, (1d4+9 Dex unholy 23, plus Con aura(DC 1d644, fireIntand 27) 24, 25At entangle) Wis will-domina 26, Cha or 2 4 tentacles +11 (1d8+5 15 plus ft. slime) 15 ft. mucus mist, Spell-Like mythic power Abilities (3/day, (CL 16th; surgeconcentration +1d6) Str +20) 20,At Dex Will-hypnotic 12, Con 22,pattern Int 15, 6 (DC Wis 16), 17, Cha illuso ghost touch bite +15 10 (1d8+7/18-20/x3 ft. 10 ft. plusburn burn(1d6, and Spell-Like vorpal DC 18),bite), goblin Abilities 2 claws king, (CL improved +15 9th; (1d6+7) concentration bite, mythicStr +13) power 25, AtDex Will-blink, (2/day, 15, surge Con invisibility 19, +1d6), Int 18, sphere, vorpal 9 Wis 18, bite levitate, Cha bite +10 (1d4-2 plus petrification) 5 ft. 5 ft. mythic power (1/day, surge +1d6) Str 6, Dex 17, Con 11, Int 2, Wis 6 13, Cha 8 rock +12 (2d6+21) 15 ft. 15 ft. contemptuous Spell-Like toss, earthquake, Abilities (CLmythic 12th; concentration power (6/day, Str +13) surge 38,1/day-chain Dex +1d8), 13, powerful Conlightning 25, Int charge 7, 12 (DC Wis (gore, 17) 14, Cha 4d6+1 +2 longsword +28/+23/+18/+13 10 ft. 10 (2d6+12/16-20 ft. constrict plus(tail Spell-Like poison), slap, 2d6+15 5 Abilities +2 longswords plus (CL crushing 16th; +28concentration (2d6+7/16-20 coils), greater Str +24) plus infuse 31,Constant-true Dex poison), weapon, 19, Con tailmultiweapon slap 32, seeing, Int +2018, 16 unholy (2d6+5 Wis mastery, 18, aura plus Cha (DC gra my bite +28 (3d8+15/18-20), 15 ft.2 claws 15+28 ft. (2d6+15/19-20 demonic knowledge, Spell-Like plus steal) Abilities mythic power (CL 12th; (7/day, concentration surge +1d10), Str +19) 40, touch Constant-detect Dex of 13,chaos, Con 29, unholy thoughts Int 23, 15 nimbus Wis (DC22, 19), Cha tru bite +14 (1d8+6 plus 10 bleed), ft. 2 claws 10 ft. +14 (2d6+6 bleed (1d6), plus Spell-Like bleed), entrapping 2Abilities talons vines, +14 (CL greater (1d6+6 12th;stunning concentration plus bleed) screech, Str +15) 23, manic At Dex Will-greater dance 17, Con of 25, ruin, teleport Intmythic 14, 9(self Wis power plus 16, Cha 50 (4/da lb bite +16 (1d8+7), 2 claws 10 ft. +16 (1d8+7 10 ft. plusbleed bleed), (1d6), sting Spell-Like bone +16 eruption, (3d4+7 Abilities plus mythic (CL bleed 12th; power and concentration (4/day, poison)surge Str +16) +1d8), 25,Constant-fly Dexpain 21, blast, ConAt20, pounce, Will-dimensional Int 16, 10rend Wis (2 15,claws, anch Cha +2 frost spear +23/+18/+13 10 ft. (2d6+12/x3 10 ft. plus entrap 1d6 (DC cold Spell-Like 23, plus1d10 ice shards Abilities rounds,plus hardness (CLslow), 13th; 5, concentration bite hp+15 10),(2d6+3), favored Str +20) 25, tail enemy Constant-fly Dex slap21, +6, +15 Con mythic (1d8+3 At22, Will-cone power Int plus 25, 14slow) (6/day, Wis of cold 22,surge (DC Cha bite +26 (2d6+13 plus10grab), ft. 2 claws 5 ft. (10 +24 ft. bleed (1d8+9 with bite) (1d4), plus Spell-Like bleed), breath weapon tail Spells Abilities slapKnown (80-ft. +19 (CL(1d8+13 16th; line, (CL concentration 5th; 14d6 plus concentration acid bleed), damage, Str +19) 2 29, wings +8) Constant-speak Dex Reflex 2nd +19 12,(5)-blur, DC (1d6+4 Con 2423, half, plus invisibility with Intusable bleed) 14, animals 16 Wis 1st every 17, (reptiles (7)-alarm Cha 1d4 bite +26 (2d8+12/19-20), 15 ft.2 claws 10+24 ft. (15 (2d6+8), ft.bend withtail bolt, bite) slap Spell-Like breath +22weapon (2d6+12), Sorcerer Abilities (100-ft. 2(CL Spells wings 18th; lineKnown +22 ofconcentration electricity (1d8+4) (CL 5th; orStr concentration 50-ft. +10) 27,At cone Dex Will-ghost 12, of sand, +8) Con2nd sound, 23, 14d8 (5)-invisibility, Int electricity 16, minor 18 Wis image 17, orresist Cha 14d8e bite +30 (4d6+19/18-20 20 ft. plus grab), 15 ft.2 (20 claws ft.breath with +30 bite) (2d8+13/18-20), weapon Spell-Like (60-ft.Sorcerer Abilities cone, tail slap 18d6 (CL Spells +28 21st; acid (2d8+19), Known damage, concentration (CL 2 wings Reflex 11th; Str +27) concentration +28 DC 37,At (2d6+6) 26 Dex Will-arcane half, 8, Con usable +17) 23,eye, 5th every Int(5)-polymorph, 18, charm 21 1d4 Wisrounds), person 19, Cha (DC tele cru 2 bite +18 (2d6+10 plus10grab), ft. 2 claws 5 ft. (10 +18 ft. breath (1d8+8 with bite) weapon plus Spell-Like grab), (40-ft. tailSorcerer Abilities cone, slap +13 6d10 (CL Spells (1d8+12), 11th; fire,Known Reflex concentration 2 wings (CL DC1st; 19 +13 Str half, concentration +13) (1d6+4) 27, usable At Dex Will-detect 12, every +3) Con 1d4 1st 19, magic (3)-shield, rounds), Int 12, 11 Wis lingering true 13,strike Cha bre bite +40 (4d6+25/18-20 20 ft. plus bleed 15 ft. and (20grab), ft.bleed with 2 (2d6), claws bite)Spell-Like +40 breath (2d8+17/19-20 weapon Sorcerer Abilities(60-ft. (CL Spells plus 27th; cone, Known bleed concentration 22d10 and (CLgrab), fire 17th; damage, Str +34) 2concentration 45, wings At Dex Reflex Will-detect +38 6, Con (2d6+8), DC +24) 29, 32 magic, 8th Int half, tail (4)-discern 20, slap 27 find usable Wis +38 the21, every path, (2d8+25 location Cha1d py 2 bite +15 (1d8+9), 2 claws 5 ft. +15 (1d6+6), 5 ft. 2 wings breath+10 weapon Spell-Like (1d4+3) (30-ft.Abilities cone, 8d4 (CLcold 9th; damage, concentration Reflex Str +9) DC 23, Constant-fog 18Dex half, 14, usable Con cloud 19, every Int 1d4 10, 9 Wis rounds), 13, Cha drag 2 slams +25 (4d8+1115 plus ft. grab)15 ft. create vacuum, elevated ejection, fast swallow, mythic Strpower 28, Dex (5/day, 33, Con surge 18,+1d8), Int 12, 16 swallow Wis 13, whole Cha 2 slams +26 (4d6+18/18-20) 15 ft. 15 ft. earth mastery, Spell-Like mythicAbilities power (5/day, (CL 16th; surge concentration +1d8), petrify, Str +16) 34, stun, At Dex Will-stone trample 8, Con (4d6+18, 21, shape Int 12, 5/day-transmute 16 DC Wis 30) 13, Cha 1m 2 slams +23 (2d8+8 plus 15 ft.burn) 15 ft. blinding blaze, Spell-Like burn (2d10, Abilities DC(CL 22), 16th; inferno, concentration mythic power Str +16) 26,(5/day, At Dex Will-produce 29, surge Con+1d8) 18,flame Int 12, 16 5/day-flame Wis 13, Cha arr 4 slams +24 (2d10+10/18-20 15 ft. plus 15 ft. grab) drench, fast swallow, mythic power (5/day, surge +1d8), Str 30, pressure Dex 22, wave, Con smother, 19, Int 12, 16swallow Wis 13,whole Cha 2 javelins +5 10 (1d8+7) ft. 10 ft. mythic power (3/day, surge +1d6), powerful charge (flail, Str 25, 4d6+10), Dex 8, Con superior 15, Int two-weapon 6, Wis 7 10,fighting Cha 11 bite +8 (1d4+3), 2 claws 5 ft. +8 (1d6+3), 5 ft. gorebreath +8 (1d4+3) weapon (60-ft. line, 6d6 acid damage, ReflexStr DC17, 15 Dex half,14, usable Conevery 16, Int1d4 6,5Wis rounds), 11, Cha myth 7 rock +10 (1d8+16 10 ft. plus 104d6 ft. fire)fire vortex, lava weapons, precision (see page 24), mythic Str 33,power Dex 9,(5/day, Con 23, surge Int 10, +1d8), 11Wis rock 14, Cha throw 1 rock +6 (1d8+12) 10 ft. 10 ft. ground pound, mythic power (3/day, surge +1d6), rock Strthrowing 27, Dex 8, (120 Con ft.), 21, trip Int(greatclub) 8, Wis 7 10, Cha 7 2 slams +16 (2d8+6 plus 10 ft.1d10 electricity 10 ft. plus berserk, sparking greater slams) rage (10 rounds/day), mythic brawler, Strmythic 22, Dex power 9, Con (3/day, -, Int surge 6, Wis 10+1d6) 11, Cha 1 bite +8 (1d6+4 plus grab), 10 ft. 2 talons 5 ft.+10 (1d6+4) mythic power (2/day, surge +1d6), pounce, power dive, Str 18, rakeDex (2 claws 15, Con +8,16, 1d4+4) Int 5,5Wis 13, Cha 8 bite +9 (2d6+3 plus burn) 5 ft. 5 ft. breath weapon (10-ft. cone, 2d6 fire plus clinging flames, Str 15, Reflex Dex 13, DCCon 14 half, 15, Int usable 6,5Wis every 10, 1d4 Charo 6 bite +22 (2d8+9/18-20 10plus ft. burn10plus ft. trip),breath 2 claws weapon +20 Spell-Like (2d6+9 (30-ft.Abilities plus cone, burn) 10d6 (CL 12th; fire plus concentration clinging flames, Str +10) 29,3/day-dimension Reflex Dex 15, DC Con 21 21, half, door, Intusable 4, 12locate Wisevery 14, creature Cha 1d4 6r 7 bites +8 (1d8+3 plus 15bleed) ft. 15 ft. bleed (1), mythic power (3/day, surge +1d6), pounce,Str push 17, (bite, Dex 12, 10 Con ft.) 20, Int 2,7Wis 11, Cha 9 +1 scimitar +13/+8 (1d6+5/18-20), 10 ft. 5 ft.2 clawsmythic +12 (1d4+2), power Spell-Like (3/day, touch Sorcerer Abilities +7 surge (1d4 +1d6), (CL Wisdom Spells 9th; pounce, Known concentration drain)Wisdom (CL 6th;Str +11) drain concentration 18, AtDex Will-disguise 16, +8) Con3rd 14, self, (3)-haste Intventriloquism 13, 9 Wis 2nd17, (6)-dea Cha 3/da +1 heavy mace +9/+45 (1d8), ft. touch 5 ft. +3 (1d8+6 channel plusnegative paralyzing Domainenergy Spell-Like touch)10/day Abilities Cleric (DC 23, Spells (CL7d6), Evil, 13th; Prepared Magic hand concentration Str of(CL the 8, Dex 13th; acolyte +21) 14, concentration (11/day), Con 11/day-touch -, Int inspired 15,+21) Wis of 9 evil 7th-blasphem spell, 26,(6Cha rounds mythic 20 4 spikes +9 10(1d6+6 ft. plus 5 ft.poison)mythic power (2/day, surge +1d6), poison, pounce, skewer Str 22, Dex 15, Con 18, Int 7,6Wis 12, Cha 9 mwk longbow 5 ft. +13/+85(1d8/x3 ft. (10 ft.plus mythic withpoison) snake power bite) (3/day, surge +1d6), petrifying gaze, poison, Str 10,poison Dex 17, weapons, Con 18, summon Int 12, 9 Wis snake, 15, Cha unp mwk greataxe +12/+710(3d6+7/x3), ft. 10 ft. gore +11 mythic (1d6+2) power (2/day, surge +1d6), oubliette, powerfulStr charge 21, Dex (gore, 10, Con 2d6+7) 15, Int 7,7Wis 10, Cha 8 slam +15 (1d8+12 plus 5 ft.mummy5rot) ft. create spawn, mythic power (3/day, surge +1d6) Str 26, Dex 10, Con -, Int 6, Wis 6 15, Cha 15 javelin +1 (1d8+5) 10 ft. 10 ft. mythic power (1/day, surge +1d6), rising fury Str 21, Dex 8, Con 17, Int 6, Wis 3 10, Cha 7 bite +9 (1d8+5), 2 claws 10 ft.+9 (1d6+5 5 ft. plus grab) disorienting pounce, mythic power (2/day, surge +1d6), Str 21, pounce, Dex 12, rendCon (2 claws, 18, Int 1d6+7) 2,5Wis 12, Cha 1 bite +17 (2d6+8), 2 claws 10 ft. +18 (1d8+8 5 ft. plusdisorienting grab) pounce, mythic power (4/day, surge +1d8), Str 27, pounce, Dex 14, rendCon (2 claws, 24, Int 1d8+12) 2, 10Wis 14, Cha 1 bite +25 (3d6+9 plus 20 burn), ft. 2 talons 20 ft.+25 (2d8+9/19-20 burn (2d6, Spell-Like DCplus 25),burn incinerate, Abilities plus grab) (CL mythic 18th;power concentration (7/day, surge Str +24) 29,+1d10) Constant-detect Dex 27, Con 20,magic, Int 25, 20 detect Wis 22, poison Cha +1 kukri +16/+11 (1d4+6/15-20), 5 ft. 5 ft. bite +5 (1d6+3), detect thoughts, claw +10modify (1d4+5) Spells memory, Knownmythic (CL 7th; power concentration (5/day, Strsurge 16,+12) Dex +1d8), 4th 20,(5)-charm Con wild 22, arcana Int monster 13, 10 (see Wis page (DC 13, 19), 14) Chad 2 scimitars +3 (1d6+2/18-20) 5 ft. or52ft.claws +3 mythic (1d4+2) power (1/day, surge +1d6), relentless, superior Strtwo-weapon 15, Dex 14, fighting Con -, Int -, Wis 1 10, Cha 10 2 claws +18 (2d8+7/18-20) 10 ft. 5 ft. mythic power Spell-Like (4/day, Abilities surge +1d8), (CL 12th; pounce, concentration rake (2 claws Str +17) 24, +18, Constant-comprehend Dex2d8+7/18-20), 13, Con 16, Int riddle, 18, 12languages, Wis sphinx's 19, Cha curs det rock +7 (2d6+15) 15 ft. 15 ft. mythic power Spell-Like (4/day, Abilities surge +1d8), (CL 10th; rock concentration throwing (180 Str +14; ft.), 31,trample save Dex DCs 8, (3d6+15, Con are21, Wisdom-based) Int DC12, 26), 9Wis druidic 18,7/day-a Cha magi 1 bite +9 (1d8+6), 2 claws 10 ft.+9 (1d6+6) 10 ft. feral savagery (rend), mythic power (2/day, surge +1d6), Str 23, rend Dex (214, claws, Con1d6+9 23, Intplus 6,4Wis bleed 9, Cha 5 plus 6 mwk light crossbow 5 ft. +12 5 ft. (1d8/19-20) blood drain, children of the night (ghouls or shadows), Strcreate 26, Dex spawn, 18, Con dominate -, Int 14, (DC 7Wis 17), 10,energy Cha 19 d bite +7 (1d8+4 plus trip) 5 ft. 5 ft. fear cone (30 ft., DC 12), mythic power (1/day, surgeStr +1d6) 17, Dex 15, Con 13, Int 6,4Wis 14, Cha 1 bite +11 (1d8+9 plus 10 1d6ft.bleed 5and ft. 1d6 cold bleed and (1d6), trip) breath weapon (15-ft. cone, 6d6 cold and Strslow 22, Dex for 213, rounds, Con 18, Reflex Int 9, DC 6Wis 1713, half, Cha usab 1 bite +11 (2d6+5 plus 10 grab), ft. sting 5 ft. +11 (1d8+5 power pluslift, poison), mythic 2power wings(3/day, +6 (1d8+2) surge +1d6), rake (2Str talons 21, Dex +10,12, 1d6+5), Con 18, swallow Int 7,7whole Wis 12, (1d6+5 Cha 9b club +3 (1d6+2/x2) 5 ft. 5 ft. Str 15, Dex 11, Con 12, Int 9,1Wis 10, Cha 8 thrown surgical 5 ft. tool +47/+42/+37/+32 5 ft. command (1d6+10) Spell-Like blood, frightful Abilities weapon (CL 28th; prowess, concentration painful cuts, Str +38) 30, sneak Constant-detect Dexattack 39, Con +5d6 40,good, Int 30, 33detect Wis 31, law,Cha free composite5longbow ft. +8/+3 5 ft. (1d8+4/x3) betrayer's Spell-Like blade, disrupt Abilities coordination (CL 6th; concentration Str +8)19, At Will-alter Dex 15, Con self,17, greater Int 8,teleport 6Wis 10,(self Chaplu 1 bite +8 (1d8+6), gore10 +8ft.(1d8+6) 5 ft. stampede, trample (2d6+9, DC 17) Str 23, Dex 10, Con 21, Int 4,3Wis 15, Cha 8 spit acid +14 10 ranged ft. 5touch ft. (5d6spit acid) acid Str 17, Dex 16, Con 18, Int 11, 12 Wis 14, Cha slam +3 (1d4 plus burn) 5 ft. 5 ft. burn (1d3, DC 9), engulf (DC 11) Str 11, Dex 15, Con 11, Int 4,2Wis 11, Cha 1 slam +5 (1d6+1 plus 5burn) ft. 5 ft. burn (1d4, DC 11), engulf (DC 13) Str 13, Dex 19, Con 14, Int 4,4Wis 11, Cha 1
2 slams +13 (1d8+3 plus 10 ft.burn) 10 ft. burn (1d6, DC 15), engulf (DC 17) Str 16, Dex 23, Con 15, Int 6,8Wis 11, Cha 1 2 slams +16 (2d6+5 plus 15 ft.burn) 15 ft. burn (1d8, DC 18), engulf (DC 20) Str 20, Dex 27, Con 17, Int 6, 10Wis 11, Cha 1 2 slams +20 (2d8+7 plus 15 ft.burn) 15 ft. burn (2d6, DC 18), engulf (DC 23) Str 24, Dex 29, Con 18, Int 8, 13Wis 11, Cha 1 2 slams +24 (2d8+8 plus 15 ft.burn) 15 ft. burn (2d8, DC 24), engulf (DC 26) Str 27, Dex 31, Con 18, Int 10, 16 Wis 11, Cha 2 slams +33 (3d6+13/19-20) 15 ft. 15 ft. flesh to wood (touch +32, DC 21), forest mastery Str 37, Dex 8, Con 21, Int 14, 21Wis 12, Cha 1 2 tendrils +7 (1d6+2 plus 5 ft. 1d6 fire) 5 ft. ring of fire Str 14, Dex 15, Con 19, Int 6,4Wis 12, Cha 7 greatclub +12 (2d8+10) 10 ft. or slam10 +11 ft. (2d6+10) horrific visage, powerful grip Str 25, Dex 9, Con 20, Int 6, Wis 5 10, Cha 12 2 claws +13 (1d8+5),10 bite ft. +13 (2d6+5), 5 ft. 2 wings blinding +11 brilliance, Spell-Like (1d6+2)breath Abilities weapon (CL 9th): (60-ft. Constant-magic cone, 5d6 fire Str damage; circle 21, Dex against 15, DCCon 18 evilRef 19, At half, Will-detect Int 15, every 9 Wis1d4 evil, 14, round Cha flare net +16 (entangle) 10 ft. 10 ft. Spell-Like Abilities (CL Spells 15th)Prepared Constant(CL - deathwatch Str 9th;28, melee Dex(15 touch 15,mile Con +23, radius), 26,ranged Int 15, freedom 15touch Wis 21, +16) of move Cha 5th 2 slams +25 (2d6+7/19-20 10 ft. plus10 2d6 ft.acid) gout of blood, rend (2 slams, 3d6+10 plus 2d6 acid) Str 25, Dex 18, Con -, Int 6, 18 Wis 16, Cha 21 2 tendrils +16 (1d6+710 plus ft. grab), 10bite ft. (20 +15ft.acid (2d6+10) withfountain, tendril) swallow whole (4d6 acid damage, AC Str 15, 25, 11 hp) Dex 13, Con 20, Int 1,9Wis 12, Cha 6 slam +5 (1d3-2) 5 ft. 5 ft. spore cloud Str 6, Dex 15, Con 13, Int 9, Wis 2 12, Cha 10 slam +5 (1d4) 5 ft. 5 ft. spore cloud Str 10, Dex 13, Con 17, Int 9,4Wis 12, Cha 1 incorporeal touch +9 5(5d6+3, ft. DC 5 ft. 18 Fort half) annihilating or incorporeal wail, draining drain +9 touch, (1d4unholy Cha drain) touch Str -, Dex 15, Con -, Int 13, Wis 7 13, Cha 16 2 claws +7 (1d6+2), bite 5 ft. +7 (1d4+2), 5 ft. goreacid +7 (1d4+2) spit Str 15, Dex 14, Con 18, Int 10, 5 Wis 11, Cha 2 tentacles +23 (2d8+10 15 ft.plus 2d8 15 acid) ft. spew acid,Spell-Like trample (2d8+15 Abilitiesplus (CL 2d8 15th)acid, 1/day-summon DC 29) Str (level 31, Dex 7, 1d4 10, Con black28, puddings Int 10, 14 Wis 100%, 15,1d4 Chag mwk scimitar +14/+910 (1d8+4 ft. plus 10 1d6 ft. fire)fire or burst, 2 slams heat Spell-Like +13 (1d8+4 Abilities plus (CL 1d6 12th; fire) melee touch Str +13, 19, ranged Dex 18, touch Con+13) 18, Int Constant-detect 14, 10 Wis 15, Cha evil 4 thrall worms 15 ft.+18 (1d8 15 ft. plus (30poison) ft.thrall with tentacle) Str 37, Dex 21, Con 30, Int 24, 15 Wis 22, Cha 2 claws +15 (1d8+8 plus 10 ft.burn and 10 ft. grab), bite burn+14 (1d8, (2d6+8 DC 20) plus burn) Str 27, Dex 17, Con -, Int 12, 7Wis 14, Cha 20 rock +11 (1d8+10) 10 ft. 10 ft. rock throwing (150 ft.), water mastery Str 25, Dex 14, Con 21, Int 11, 9 Wis 12, Cha rock +10 (2d8+13) 10 ft. 10 ft. earth mastery, Spell-Like rock throwing Abilities (180 (CL 14th) ft.) 1/day-earthquake Str 29,(DC Dex19), 10,summon Con 21, monster Int 10, 10 Wis VII12, (earth Chae rock +11 (1d8+15) 10 ft. 10 ft. rock throwing Spell-Like (120 ft.)Abilities (CL 16th) 3/day-alter self Str1/day-enlarge 31, Dex 10, Con person 21, Int (self 14, 12only), Wis 14, major Cha im 6 bites +12 (1d8+4 plus 10 ft. grab /19-20) 5 ft. arcane frenzy, Spell-Like blood Abilities drain, disruptive (CL 13th;cacophony ranged touchStr +12) 18,At Dex will-blur, 16, Con confusion 25, Int 10, (single 9 Wis target 6, Chaon 1 24 eye rays 15+31 ft. touch 10 ft. eye rays, gibbering Spell-Like(60 Abilities ft.; DC(CL 29 27th; Will), save steal DC spell, 16steal +Str spell 32, spell-like level) Dex 35, At ability, will-two Con 27, swallow stolen Int 40, 20 whole spells Wis (4d8 24, or spellCha con 6 eye rays 10 +13 ft.touch5 ft. eye rays, gibbering Spell-Like(60 Abilities ft.; DC(CL 23 14th; Will), save steal DC spell, 16steal +Str spell 16, spell-like level) Dex 17, Constant-fly ability, Con 17, swallow Int At20, 10 Will-one whole Wis (1d8 14, stolen Cha acids slam +6 (1d4+3 plus 5heat ft. drain)5 ft. Str 14, Dex 15, Con -, Int 8, Wis 3 12, Cha 13 incorporeal touch +7 5(3d6+5 ft. plus 5 ft. pain touch) shadow mastery Str -, Dex 17, Con -, Int 14, Wis 4 14, Cha 20 2 slams +11 (1d6+3)5 ft. 5 ft. crystalline destruction Str 16, Dex 9, Con -, Int -, Wis 8 11, Cha 1 2 slams +14 (2d6+4 plus 10 ft.1d6 negative 10 ft. energy) enervating ray, unholy blast Str 18, Dex 10, Con -, Int -, Wis 11 12, Cha 1 platinum rod +19/+1410 (1d8+5) ft. or 102ft. slams +19 spells (2d6+5) Spells Known (CL 7th; melee touch Str 20, +19, Dex ranged 11, Con touch -, Int +14) 15,15 3rd Wis(4/day)-ligh 15, Cha 15 quarterstaff +23/+18/+13 15 ft.(2d6+15 10 ft. plus paralysis) breath weapon Spell-Like (30-ft.Abilities cone, 7d6 (CLelectricity 15th) 1/day-passwall, damage; Str DC summon 31, 17 Ref Dexhalf, 6,(level Con usable 8, -, Int 1d4 five -,charonadaemons Wis times/day), 15 11, Cha man 11 4 slams +18 (2d10+610 plus ft. wounding) 10 ft. wounding Str 22, Dex 10, Con -, Int 2, 12 Wis 14, Cha 10 bite +7 (1d8+4 plus bleed), 10 ft. 2 hooves 5 ft. +5 (1d8+2) bleed (1d4), breath weapon (30-ft. cone, DC 14 Fort,Str tomb 18, fever, Dex 15, usable Con -, 3/day) Int 12, 4Wis 12, Cha 13 incorporeal touch +8 5(2d6 ft. cold plus 5 ft. energy energy drain)drain (1 level, DC 17), ravages of death gazeStr -, Dex 16, Con -, Int 11, Wis 4 11, Cha 18 dart +5 (1d3+1) 5 ft. 5 ft. coordinated attack, grab (Medium) Str 12, Dex 16, Con 13, Int 10, 1 Wis 10, Cha battleaxe +4 (1d8+2)5orft.2 slams5 +4 ft. (1d4+2) Str 15, Dex 13, Con 14, Int 10, 2 Wis 8, Cha 6 2 claws +6 (1d6+3), bite 5 ft. +6 (1d8+3), 5 ft. 2 tailnegative slaps +4energy (1d6+1) breath, gaze of lost souls Str 17, Dex 12, Con -, Int 8, Wis 3 14, Cha 16 2 claws +11 (1d6+2) 5 ft. 5 ft. profane beauty, Spell-Like spells Spells AbilitiesKnown (CL 10th; (CL melee 10th; melee touch touch Str +10, 15, ranged +10, Dexranged 21, touch Con touch +10) 18, Int Constant-detect +10) 16, 55th Wis (4/day)-be 17, Cha goo 2 claws +2 (1d4+1 plus 5 ft.grab) 5 ft. rake (2 claws, Spell-Like 1d6+1)Abilities (CL 3rd; melee touch +2, Strranged 12, Dextouch 15, Con +3) 14, Constant-detect Int 10, 1 Wis 14, good, Chas bite +17 (2d8+10 plus101d6 ft. fire and 5 ft.poison)fiery webs, web (+12 ranged, DC 19, 10 hp) Str 24, Dex 17, Con 18, Int 7, 10Wis 15, Cha 1 2 claws +10 (1d8+3) 5 ft. 5 ft. desiccatingSpell-Like breath (40-ft. Abilities cone, (CL 8d6 10th) negative Constant-detect energyStr damage; 16, thoughts DexDC 16, (DC 20Con Will 15), -,half, true Int 15, usable seeing 7Wis every 15, 1/day-blas Cha 1d4 16 horde attack (6d6) 30 ft. 5 ft. feral rage, rend (+3d6) Str 22, Dex 10, Con -, Int -, Wis 15 10, Cha 10 2 hooves -1 (1d4+1) 10 ft. 5 ft. Str 16, Dex 13, Con 17, Int 2,2Wis 13, Cha 6 quarterstaff +12/+7 (1d6+4 5 ft. plus5poison ft. orbleed grab) (1d4), or 2Spell-Like snake-hands death's head Abilities +13 staff (1d8+4 (CL 8th)plus Constant--speak bleed and Str poison) with 18, Dex snakes 17, Con (as speak 17, Intwith 19, 8 animals, Wis 20, Cha but s 2 snake-hands +13 (1d8+6 10 ft. plus10 poison ft. and grab), bite +13 (2d6+6/19-20 plus poison) Str 22, Dex 8, Con 18, Int 6, Wis 8 12, Cha 12 3 slams +6 (1d6+2) 5 ft. 5 ft. pheromones Str 14, Dex 1, Con 22, Int -, Wis 4 1, Cha 12 shortbow +6 5 ft. (1d4-2) 5 ft. jinxed Spell-Like Abilities (CL 6th; melee touch +0, Strranged 7, Dex touch 18, Con +5)12, Constant-detect Int 15,1Wis 14,evil, Chade 1 incorporeal touch +105 (2d6 ft. plus5death ft. touch) death touch, gaze attack, nightmare Str -, Dex 16, Con -, Int 14, Wis 7 16, Cha 15 club +4 (1d6+2) or 2 5claws ft. +4 (1d4+2) 5 ft. Spell-Like Abilities (CL 4th) At will-dancingStr lights, 15, Dex ventriloquism 13, Con 13, (DC Int13) 10, 23/day-confusio Wis 12, Cha longsword +6 (1d8+35plus ft. bleed) 5 ft. or 2 claws bleed +5 (1d4+2 (1d4), smite plus bleed) good, weapon attunement Str 15, Dex 12, Con -, Int 11, 3Wis 13, Cha 15 unarmed strike +5 (1d3+2) 5 ft. 5 ft. Str 15, Dex 15, Con 13, Int 18, 3 Wis 11, Cha slam +27 (4d6+18/19-20) 20 ft. 15 ft. vortex Str 34, Dex 10, Con 22, Int 10, 18 Wis 11, Cha bite +4 (1d4 plus attach 5 ft.plus poison) 5 ft. attach, flesh burrow, poison Str 10, Dex 15, Con 16, Int 1,1Wis 12, Cha 2 spear +9/+4 (2d6+6),10 2 fore-claws ft. 5 ft.+9 (1d4+4) pounce or 2 claws Spell-Like +9 (1d4+4), Abilities2 (CL fore-claws 6th) Constant-speak +9 (1d4+4) Strwith 19, animals Dex 15, Con (lions16, and Intdire 10, 6 lions Wis 14, only) Cha bite +34 (6d6+22/19-20), 30 ft.tail slap 20+29 ft. (4d6+11) capsize, smashing Spell-Likebreach, Abilities swallow (CL 20th) whole 3/day-control (6d8+22 acid Str weather, 54, damage, Dexsummon 6,AC Con 25, 30, nature's 31Int hp), 18, 20 ally tail Wis IX storm, 18, (aquatic Cha whale 2a
slam +6 (1d6+4 plus 51d6 ft. acid) 5 ft. acid, electrical discharge Str 16, Dex 1, Con 26, Int -, Wis 3 1, Cha 1 bite +4 (1d2 plus 1d65electrical) ft. 5 ft. Str 11, Dex 12, Con 14, Int -, 3Wis 10, Cha 1 swarm (disease) 5 ft. 0 ft. disease, distraction (DC 16) Str -, Dex 20, Con 8, Int -, Wis 11 10, Cha 1 swarm (disease) 5 ft. 0 ft. disease, distraction (DC 22) Str -, Dex 21, Con 10, Int -, Wis 18 10, Cha 1 4 tentacles +20 (2d6+11 20 ft.plus 2d6 20 acid ft. andspawn grab) offspring, or bite +20 swallow (4d8+24 whole plus(6d8 2d6 acid; acid damage, only against AC Str grabbed 20, 32, 20 Dex hp) 6, foe) Con 26, Int -, 13 Wis 1, Cha 1 slam +10 (1d3+4) 5 ft. 5 ft. varies (see below) Str 16, Dex 11, Con 14, Int 3,6Wis 10, Cha 1 bite +12 (2d6+9 plus 10 poison) ft. 5 ft. Str 23, Dex 15, Con 19, Int 2,6Wis 12, Cha 1 bite +14 (3d8+7 plus 10 burn) ft. 5 ft. burn (2d6, DC 18), heated flesh Str 21, Dex 13, Con 19, Int 2,9Wis 14, Cha 1 longbow +4 5 (1d8/x3) ft. 5 ft. Str 15, Dex 12, Con 13, Int 10, 3 Wis 11, Cha buffet +20 (2d4+15 plus 10 ft. 1d6 Con 5 ft. drain and create grab)spawn, smother Str 30, Dex 12, Con -, Int 6, 11 Wis 11, Cha 14 throwing axe 5 ft.+4 (1d6+5) 5 ft. rage (10 rounds), rage power (intimidating glare) Str 21, Dex 13, Con 18, Int 8,3Wis 12, Cha 1 throwing axe 5 ft.+4 (1d6+6) 5 ft. rage (10 rounds), rage power (intimidating glare) Str 23, Dex 13, Con 20, Int 8,3Wis 12, Cha 1 2 claws +13 (1d6+5),10 bite ft. +12 (1d8+5) 5 ft. mind blast, pounce, rake (2 claws +13, 1d6+5) Str 21, Dex 15, Con 18, Int 6,8Wis 14, Cha 1 2 claws +8 (1d2-2) 1/2 ft. 0 ft. death scream Spell-Like Abilities (CL 6th) At will-dancingStr lights, 6, Dex ghost 18, sound Con 13, (DC Int13), 10,2Wis prestidigitation 13, Cha 1 swarm (2d6 plus disease) 10 ft. 0 ft. disease, distraction (DC 15) Str 10, Dex 17, Con 13, Int 2,6Wis 13, Cha 4 swarm (6d6) 10 ft. 0 ft. distraction (DC 20), feral rage, smite good Str 12, Dex 10, Con 14, Int 5, 16Wis 11, Cha 1 slam +11 (1d8+7 plus5 adhesive) ft. 5 ft. constrict (1d8+7), soul drain, weeping discharge Str 21, Dex 12, Con -, Int 12, 5Wis 14, Cha 16 bite +4 (1d2+1 plus disease) 5 ft. and 5 ft. 2 claws +4 (1d2+1 plus disease) Str 12, Dex 15, Con -, Int 10, 1Wis 14, Cha 14 2 claws +4 (1d3-1) and 2-1/2 biteft.-1 (1d3-1) 0 ft. Str 8, Dex 15, Con 10, Int 2, Wis 0 12, Cha 5 lash of fury2-1/2 +11/+6 ft. 0 ft. (30 ft. death with lash) curse, lash of fury, pain wail Str 3, Dex 14, Con -, Int 7, Wis 6 18, Cha 23 slam +16 (2d6+8 plus5 mummy ft. rot), 5 ft. snakes asp +10 storm, (1d6+8 writhing plus poison) snakes Str 26, Dex 10, Con -, Int 8, Wis 7 15, Cha 17 bite +15 (1d8+4), sting 10+12 ft. (2d4+4 5 ft. plus (10 ft. poison) atrophic with sting) breath (DC 22) Spells Known (CL 9th; melee touch Str 19, +12, Dex ranged 17, Con touch -, Int +11) 16,4th 9Wis(5/day)-grea 17, Cha 19 bite +21 (2d8+8), sting 15+21 ft. (1d8+8 10 ft.plus poison), charming tailgaze, Spell-Like slap +19 constrict (2d6+4 Spells Abilities (2d6+8), Known plus (CLgrab) 15th) poison (CL 15th; Constant-see melee touch Str invisibility 27,+21, Dexranged 3/day-plane 23, Con touch 26, shift Int +19) 24, 15 (self 7th Wis plus (5/day)-fin 26,willing Cha spit +6 touch 10 (poison) ft. 5 ft. call monkey dance, constrict (1d6+7), control simians Str 21, Dex 18, Con 20, Int 10, 3 Wis 12, Cha gore +10 (2d6+5) or slam 10 ft. +9 (1d8+5) 5 ft. Spell-Like Abilities (CL 5th) At will-aid, detect Str 21, evil,Dex magic 15,circle Con 17, against Int 6,evil 5Wis3/day-bless 14, Cha 1 2 claws +7 (1d6+3 plus 5 ft.1d4 Con 5 damage), ft. grave bite +6 touch (1d6+3) Str 16, Dex 13, Con -, Int 10, 3Wis 12, Cha 14 slam +10 (1d8+6 plus5 adhesive) ft. 5 or ft. 2 slams (1d8+6 plus adhesive) Str 19, Dex 14, Con 17, Int 13, 5 Wis 15, Cha dagger +2 (1d4) 5 ft. 5 ft. Spell-Like Abilities (CL Spells 7th) Prepared At will-control (CL Str water 7th;10, melee (DC Dex20), touch 14, fog Con +2, cloud, 14, ranged Intwater 12, touch 2 Wis breathing +4) 15, 4th-u Cha (o 4 tentacles +10 (1d8+3 10 plus ft. grab) 10 ft. constrict (1d6+3), disease Str 16, Dex 21, Con 16, Int 11, 6 Wis 14, Cha 2 hooves +10 (1d6+5), 10bite ft. +9 (1d4+5) 5 ft. Str 20, Dex 18, Con 21, Int 4,5Wis 17, Cha 1 4 claws +13 (1d6+6 plus 10 ft.grab), 10 2 stings ft. +13 constrict (1d6+6(1d6+6) plus poison) Str 23, Dex 10, Con 16, Int 2,7Wis 10, Cha 2 slam +12 (3d6+10 plus 15 2d6 ft. acid10plus ft. grab) disease (slimy doom, DC 21) Str 24, Dex 7, Con 24, Int 8, Wis 6 14, Cha 3 mwk greataxe +10 (1d12+6 5 ft. plus 5 1d6 ft. acid)death or 2 slams throes+9 (1d6+4 plus 1d6 acid) Str 18, Dex 8, Con 24, Int 10,5Wis 10, Cha 6 2 claws +5 (1d6+4 plus 5 ft.toxic ooze) 5 ft. toxic ooze (DC 15) Str 17, Dex 10, Con -, Int -, Wis 2 10, Cha 10 2 claws +8 (1d6+4 plus 5 ft.grab) 5 ft. rend (2d6+6) Str 18, Dex 16, Con 18, Int 13, 4 Wis 14, Cha 2 slams +12 (1d8+3 plus 5 ft. sickness) 5 ft. disease aura, sickness Str 16, Dex 12, Con -, Int 10, 8Wis 10, Cha 12 2 slams +25 (2d6+5)5 ft. 5 ft. bloodstorm Str 21, Dex 19, Con -, Int -, Wis 20 11, Cha 10 bite +6 (1d4-2 plus 2 5bleed) ft. 5 ft. bleed (2) Str 7, Dex 15, Con 11, Int 1, Wis 3 12, Cha 2 swarm (1d6 plus bleed) 5 ft. 5 ft. bleed (2 points), distraction (DC 12) Str 3, Dex 16, Con 11, Int 1, Wis 3 12, Cha 2 slam +12 (2d6+10/19-20 15 ft.plus grab) 10 ft. Str 25, Dex 14, Con 21, Int 12, 7 Wis 15, Cha rock +7 (2d6+10) 15 ft. 15 ft. rock throwing (150 ft.) Str 25, Dex 8, Con 21, Int 12,9Wis 14, Cha 1 rock +7 (2d6+10) 15 ft. 15 ft. bleed (1d4), needles, needle storm, rock throwing (150 Str ft.) 25, Dex 14, Con 19, Int 12, 6 Wis 15, Cha 4 tendrils +3 (1d4-1 plus 5 ft. grab) 5 ft. (10 ft. control, with tendrils) create servitor, moss tendrils (+1 to grapple Str per8, tendril) Dex 13, Con 14, Int 12,3Wis 16, Cha 1 2 slams +4 (1d4+2 plus 5 ft.grab) 5 ft. grab and bite (melee +4, 1d3+2 plus poison), poisonStr 14, Dex 11, Con 14, Int 2,2Wis 11, Cha 1 2 slams +16 (1d6+5 plus 5 ft. grab) 5 ft. acidic sweat (1d6 acid) Str 20, Dex 9, Con 22, Int 6,10 Wis 10, Cha 5 2 slams +21 (2d6+7 plus 10 ft.grab) 10 ft. acidic sweat (2d6 acid) Str 24, Dex 8, Con 26, Int 6,14 Wis 10, Cha 5 3 slams +16 (1d8+8 plus 10 ft.grab),10 bite ft.+16 (2d6+8/19-20) spores, swallow whole (3d6 acid damage, AC 17, 11Str hp)26, Dex 10, Con 23, Int 1,8Wis 12, Cha 1 bite +1 (1d4 plus disease) 5 ft. 5 ft. disease, paralysis (1d4 rounds, DC 10, elves are immune Str 10,toDex this17, effect) Con -, Int 2, Wis 0 13, Cha 10 bite +46 (6d6+15/19-20/x3), 20 ft. 4 claws 15 ft. +46 (4d6+15/15trample (4d6+22, 20) DC 42) Str 40, Dex 24, Con 46, Int 6, 35Wis 25, Cha 2 bite +51 (3d8+20/x3),20 2 ft. claws +51 20 ft. (3d8+20/15-20) trample (3d8+30, DC 45) Str 50, Dex 24, Con 32, Int 6, 35Wis 25, Cha 2 bite +46 (6d8+15/x3),20 2 ft. claws +46 15 ft. (2d8+15/18-20) Str 40, Dex 38, Con 32, Int 6, 35Wis 25, Cha 2 bite +37 (3d8+9/19-20/x3), 15 ft. 4 claws 10 ft.+37 (2d8+9/18-20) Str 28, Dex 20, Con 30, Int 5, 30Wis 25, Cha 1 bite +40 (3d6+12/x3),15 2 ft. claws +40 15 ft. (1d12+12/15-20) Str 34, Dex 20, Con 24, Int 5, 30Wis 25, Cha 1 bite +37 (3d6+9/x3), 15 2 claws ft. +37 10(1d12+9/18-20) ft. Str 28, Dex 26, Con 24, Int 5, 30Wis 25, Cha 1 spear +11/+6 (1d8+4/x3 5 ft. plus 1d6 5 ft.cold) or 2 claws +10 (1d6+3 plus 1d6 cold) Str 16, Dex 12, Con 16, Int 12, 7 Wis 15, Cha
short bow 5 +5ft.(1d4/x3)5 ft. favored enemy (+2 magical beasts) Str 10, Dex 17, Con 13, Int 10, 1 Wis 16, Cha mwk composite 10 ft. shortbow 5 ft. +8/+3 (1d8+4) Str 19, Dex 12, Con 16, Int 8,7Wis 14, Cha 1 incorporeal touch +6 5(1d4 ft. Charisma 5 ft. drain)Charisma drain, malevolence, scream of hopelessness, Str -,suicidal Dex 16,frenzy Con -, Int 6, Wis 3 11, Cha 18 bite +8 (1d8+7 plus acidic 10 ft. poison 5 ft. and grab) acidic poison, constrict (1d8+7) Str 21, Dex 17, Con 16, Int 1,4Wis 12, Cha 2 slam +6 (1d8+4 plus 5disease ft. and 5 ft.grab) constrict (1d8+4) Str 16, Dex 10, Con 20, Int -, 3Wis 1, Cha 1 bite +14 (1d8+10 plus15poison ft. plus 10 ft. grab) Str 24, Dex 15, Con 19, Int 5,8Wis 14, Cha 3 bite +6 (1d4+4 plus poison 5 ft. plus5grab) ft. Str 16, Dex 13, Con 12, Int 5,3Wis 10, Cha 3 bite +13 (2d6+4), 2 wings 10 ft. +8 (1d8+2 5 ft. plus shadow poison) blend Str 19, Dex 21, Con 18, Int 8, 10Wis 12, Cha 1 bite +8 (2d6+8/18-2010 plus ft. bleed) 5 ft. bleed (1d6, DC 15) Str 19, Dex 12, Con 15, Int 1,4Wis 12, Cha 2 incorporeal spike +125 (1d8 ft. plus5impale ft. (10 soul) ft. impale withorincorporeal incorporeal soul spike) touch +12 (1d8 plus sickened) Str -, Dex 16, Con -, Int 15, Wis 9 15, Cha 21 bite +3 (1d6+1 plus 1d6 5 ft.acid) 5 ft. Str 13, Dex 16, Con 16, Int -, 2Wis 10, Cha 2 swarm (3d6 plus distraction 10 ft. and0 3d6 ft. acid)distraction (DC 20) Str 1, Dex 16, Con 16, Int -, 10 Wis 10, Cha 2 4 tendrils +6 (1d4+2 plus 5 ft. grab) 5 ft. charming song, essence drain Str 14, Dex 10, Con 14, Int 10, 3 Wis 12, Cha 2 claws +7 (1d6+1 plus 5 ft.necrotic5touch) ft. Str 12, Dex 16, Con -, Int 6, Wis 3 15, Cha 15 2 claws +6 (1d4/19-20 5 ft. plus energy 5 ft. drain),create bite +6spawn, (1d6 plus energy weakness) drain (1 level, DC 14), terrifying Strgaze, 10, Dex vicious 15, claws, Con -, Int weakness 8, Wis 3 11, Cha 15 bite +6 (1d6+1) 5 ft. 5 ft. diamond teeth Str 10, Dex 17, Con 13, Int 2,3Wis 13, Cha 4 spit +8 (12d6 15 ft. acid) 15 ft. crush, ethereal ambush Str 31, Dex 6, Con 20, Int 4,12 Wis 12, Cha 10 2 slams +28 (2d8+12/19-20) 5 ft. 5 ft. aquatic combat, aquatic entangle Str 27, Dex 11, Con -, Int -, Wis 20 11, Cha 10 mwk greatsword +12/+7 5 ft. (2d6+6/19-20) 5 ft. Str 18, Dex 14, Con -, Int 10, 6Wis 10, Cha 17 2 claws +17 (1d6+7),10 bite ft. +17 (1d8+7/19-20 5 ft. pounce, plus 1d6 spitacid) acid (+10 ranged touch) Str 25, Dex 10, Con 17, Int 14, 11 Wis 14, Cha bite +6 (1d3-3 plus poison) 2 1/2 ft. 2 1/2 ft. Str 4, Dex 18, Con 10, Int -, Wis 0 10, Cha 3 bite +12 (2d6+14 plus10grab ft. and10 poison) ft. web (+8 ranged, DC 22, 8 hp) Str 25, Dex 17, Con 18, Int -, 6Wis 10, Cha 2 bite +17 (2d6+9 plus 10 poison ft. and5 grab) ft. Str 22, Dex 19, Con 18, Int 7, 12Wis 13, Cha 1 bite +11 (2d8+3 plus 10 paralysis ft. and 10 ft. poison)web (+11 ranged, DCSpells 19, 12Known hp) (CL 12th; melee touch Str 15,+10, Dexranged 17, Con touch -, Int+11) 16, 9Wis 6th (3/day)-ch 14, Cha 16 bite +13 (2d6+7) 10 ft. 5 ft. crush (4d6+7; DC 16 Ref half) Str 21, Dex 10, Con -, Int -, Wis 9 11, Cha 1 2 claws +9 (1d8+4), bite 5 ft. +9 (1d6+4), 5 ft. gorebreath +9 (1d6+4) weapon (30-ft. cone, 4d6 fire damage and see Strbelow, 19, Dex Reflex 14, Con DC 14 -, Int half, -, Wis usable 5 11, every Cha 71d gore +23 (2d8+9), 2 hoofs 15 ft. +23 10 (1d8+9) ft. trample (4d6+13, Spell-Like DCAbilities 27) (CL 16th) Constant-trueStr seeing 28, Dex 9, Con -, Int -, Wis 16 11, Cha 1 bite +20 (4d6+8), 2 claws 15 ft. +20 (2d6+8) 10 ft. breath weapon (30 ft cone, 12d6 acid; DC 17 Ref half, Strusable 27, Dex every 12, Con 1d4 rounds), -, Int -, Wis 14roar 11, Cha 10 bite +21 (2d6+10), 2 15 claws ft. +21 15 (1d8+10), ft. (30 ft.breath tail with slap tongue) weapon +19 Spell-Like (1d8+5 (60 ft.plus Abilities line,grab) 10d6 (CL or sonic, 9th) tongue At DC will-detect +22 23 half, touchusable good, Str (1d8+10 31,detect every Dex plus 15, 1d4 magic grab) Con rounds), 3/day-magic 24, Int swallow 6, 13Wis circle whole 14, agains Cha (6d6 1 swarm (3d6 slashing10 plus ft. distraction 0 ft. and bleed) bleed (1d6), distraction (DC 16) Str 1, Dex 13, Con -, Int -, Wis 12 11, Cha 1 swarm (2d6 slashing10 and ft.piercing) 0 ft. distraction (DC 13) Str 15, Dex 14, Con -, Int -, Wis 4 10, Cha 10 swarm (2d6 plus distraction 10 ft. and0 blood ft. drain) distraction (DC 16) Str 5, Dex 15, Con 14, Int 1, Wis 6 12, Cha 2 swarm (2d6 electricity10plus ft. distraction) 0 ft. distraction (DC 14) Str 3, Dex 18, Con 11, Int 1, Wis 8 12, Cha 9 swarm (3d6 plus blood 10 drain) ft. 0 ft. blood drain (1d6 Constitution), distraction (DC 16) Str 3, Dex 19, Con 10, Int 1,12 Wis 12, Cha 6 sword-leg +16/+11/+610(2d6+2/19-20), ft. 10 ft. 3 sword-legs sword-legs+16 (2d6+2/19-20), bite +16 (1d8+2 plus poison) Str 14, Dex 12, Con -, Int -, Wis 15 11, Cha 1 longspear +2 (1d8+1)5 ft. 5 ft. Str 13, Dex 11, Con 14, Int 9,1Wis 10, Cha 8 touch +7 (1d2+1 plus5eat ft. thoughts) 5 ft. Spell-Like Abilities (CL 3rd) At will-daze (DC Str 12), 12, Dex detect 18,magic Con 11, Int 7,2Wis 12, Cha 1 2 claws +9 (1d6+5 plus 10 grab), ft. bite 10 ft. +9 (1d8+5) rend (2 claws, 1d6+7) Str 21, Dex 15, Con 16, Int 11, 5 Wis 12, Cha 2 slams +22 (2d6+1115 plus ft. 1d4 slashing 10 ft. plus bloody 1 bleed) autumn (10d4 slashing plus 1d4 bleed; DC 20Str Ref 32,for Dex half11, and Con no 21, bleed), Int 15, 13 razor Wisleaves 16, Cha 6 slams +32 (3d8+12) 15 ft. 15 ft. acidic blood (5d4 acid, DC 20 Reflex half), trample (3d8+18, Str 35, Dex DC8, 32) Con 30, Int 10, 21Wis 16, Cha 1 bite +12 (1d8+7), 2 claws 10 ft. +13 (1d6+7) 10 ft. rend (2 claws, 1d6+9) Str 24, Dex 12, Con 23, Int 5,6Wis 9, Cha 6 bite +8 (1d8+5), 2 claws 10 ft.+8 (1d6+5) 10 ft. rend (2 claws, 1d6+7) Str 21, Dex 14, Con 23, Int 6,4Wis 9, Cha 6 bite +12 (1d8+7), 2 claws 10 ft. +12 (1d6+7 10 ft. plusbleed bleed) (1d6), rend (2 claws, 1d6+10) Str 24, Dex 14, Con -, Int 6, Wis 6 9, Cha 16 2 claws +10 (1d4+4),54ft.tentacles 5 ft. +10 (1d6+4 mindplus thrust grab) Spell-Like Abilities (CL 12th) Constant- detect Str 19, magic DexAt 15,WillConcharm 17, Intperson 19, 6 Wis (DC 19,16), Chad slam +13 (1d6+4 plus5 1d6 ft. cold 5and ft. coldfire) Str 16, Dex 19, Con -, Int 4, Wis 9 11, Cha 16 mwk dagger +7 (1d4/19-20) 5 ft. or touch 5 ft. +6 (mark) embrace or unarmed Spell-Like +6Abilities (1d3 plus (CL grab) 6th; melee touch +2, Strranged 10, Dextouch 19, Con +6) 15, 3/day-entangle Int 15, 2 Wis 15, (DCCha 15) slam +13 (1d6+10 plus 5 ft.energy drain) 5 ft. blood drain, energy drain (1 level, DC 10) Str 25, Dex 14, Con -, Int 2, Wis 6 6, Cha 16 lightning bolt 5 ft.+7 (2d65electricity) ft. death throes, lightning bolt Str 17, Dex 15, Con 15, Int 10, 5 Wis 11, Cha mwk rapier +10 (1d6+2/18-20), 5 ft. 5orft.dagger dagger +9 (1d4+2/19-20) wind Spell-Like (1d4 daggers; Abilities DC (CL 186th) Ref 1/day-haste avoids) (self Str only) 14, Dex 21, Con 12, Int 1,4Wis 10, Cha 6 sting +9 (1d6+4 plus 5poison) ft. 5 ft. Str 16, Dex 15, Con 14, Int -, 6Wis 12, Cha 10 bite +5 (1d8+3/19-20), 5 ft. tail barb 5+5ft.(1d4+2)powerful bite Str 15, Dex 15, Con 14, Int 5,3Wis 12, Cha 1 pickaxe +6 (1d3) or touch 2 1/2 +6 ft. (slow) 0 ft. fear, slowing touch (as the slow spell, CL 5th; DC 13Str Will) 10, Dex 16, Con 17, Int 9,1Wis 14, Cha 8 greatsword +8/+3 (2d6+1 5 ft. plus energy 5 ft. drain/19-20), or slam +7 (1d4+1 plus energy drain) Str 12, Dex 12, Con -, Int 11, 6Wis 13, Cha 15 5 ft. 5 ft. Spell-Like Abilities (CL 1st) At Will-daze (DC Str 11), 1, Dex ghost 16, sound Con 6,(DC Int 3, 11), Wis 0virtue 13, Cha (elder 12#1 bite +17 (2d6+13 plus10trip) ft. 5 ft. Str 29, Dex 15, Con 17, Int 6,8Wis 14, Cha 1
2 claws +5 (1d4+2), bite 5 ft. +5 (1d6+2) 5 ft. Str 15, Dex 15, Con 12, Int 6,3Wis 12, Cha 8 spear +3 (1d8+3) 5 ft. 5 ft. Str 14, Dex 13, Con 14, Int 8,1Wis 11, Cha 9 2 claws +8 (1d4+4 plus 5 ft.disease) 5 ft. rend (2 claws, 1d4+6) Str 19, Dex 13, Con 18, Int 6,3Wis 10, Cha 9 slam +4 (1d6+4) 5 ft. 5 ft. immolation Str 17, Dex 10, Con -, Int -, Wis 1 10, Cha 10 slam +6 (1d8+3 plus 5grab), ft. bite5+6 ft. (1d6+3 plus disease) Str 17, Dex 8, Con -, Int 4, Wis 3 12, Cha 14 +1 longsword +19/+14/+9 5 ft. (1d8+8/19-20), 5 ft. blasphemous 2 claws +14 Spell-Like (1d4+3) influence, Abilities lingering (CL doubt, 13th; concentration merge with Str host +18) 25,Constant-detect Dex 25, Con 26,good, Int 18, 11misdirection Wis 20, Cha At +5 unholy speed war5razor ft. +47/+42/+37/+32 30 ft. Charisma (1d4+27/19-20), drain, Spell-Like despairing claw Abilities +42 cry, (CL (4d6+27/19-20 precise 28th; concentration cuts, plus suicide 1d4 Str +41) Cha 32,Constant-detect drain) Dex 35, Con 42,good, Int 33, 31detect Wis 29, law,Cha free swarm (4d6 plus blood 10 drain) ft. 0 ft. blood drain (1d2 Con), ghost touch jaws, project death Str -, Dex 18, Con -, Int -, Wis6 15, Cha 19 longbow +11/+6 5 ft. (1d8/x3 5 ft. plus 2d6 agent negative of despair, Spell-Like energy curse and Abilities of agent the(CL unburied, of despair) 12th; concentration phantom armaments, Str +16) -, Dex 3/day-deeper touch 16, Con of -, the darkness, Intgrave 13, Wis 8 telekinesis 17, Cha 18(D bite +21 (3d6+8/19-20 15plus ft. grab), 15 tail ft. slapconstrict +15 (2d6+4 (2d6+12), Spell-Like plus grab) endless Abilitiescoils (CL 14th; concentrationStr +17) 26,Constant-arcane Dex 16, Con 21, sight, Int 17, 14speak Wis 14, with Cha ani +1 gore +6 (2d4-1) 5 ft. 5 ft. magic horn Str 6, Dex 15, Con 12, Int 5, Wis 2 11, Cha 6 bite +1 (1d2-3) 5 ft. 5 ft. implant Space 1 ft.; Reach 0 ft. Str 4, Dex 13, Con 14, Int 4, Wis 0 11, Cha 11 2 claws +14 (1d6+8),10 tailft.slap +9 5 ft. (1d8+4 plus bleed bleed), (2d6), Spell-Like 2cold wings iron +9 Abilities killer, (1d8+4 shadow (CL plus 15th; bleed) doubles, concentration sneak Str attack +22) 26,At +3d6 Dex Will-deeper 28, Con 22, darkness, Int 17, 7 Wis ray 19, of exhau Cha touch of madness +19 5 ft. touch (10d6) 5 ft. Spell-Like Abilities (CL 16th; concentrationStr +22) -, Dex Constant-true 24, Con 19,seeing Int 20,16 AtWis Will-darkness 15, Cha 22 2 pincers +7 (1d8+3 plus 10 ft.grab),10 sting ft. +11 abyssal (1d6+6 plus torment, Spell-Like sting)breath Abilities weapon (CL(30-ft. 6th; concentration line, 1d6 fire Str +8) damage 22, 1/day-summon Dex plus 10, accursed Conswarm 14, brand, Int (locusts 11, 6 Will Wis DC only) 13, 15 Cha ne rock +8 (3d6+14) 20 ft. 20 ft. accurate strikes, Spell-Like constrict Abilities (3d6+14), (CL 14th; eyeconcentration gouge, fascinating Str +20) 39,Constant-arcane Dex gaze, 14, mythic Con 23, power sight, Int 13, (6/day, 9detect Wis surge 12, scrying Cha +1 bite +24 (4d6+12/19-20 30 ft. plus grab), 30 ft.2 slams fast +24 swallow, (2d8+12), Spell-Like gulping tail slap Abilities tide,+19 swallow (CL (4d6+6) 20th; whole concentration (4d6+18 damage, Str +22) 35,3/day-dimension Dex AC 25, 14,31 Con hp)31, door Int 6, 20Wis 15, Cha 1 bite +27 (6d6+16/19-20), 30 ft.tail slap 30+21 ft. (4d6+8) capsize, leviathan's call, resonant song, smashing breach Str 42, Dex 10, Con -, Int 2, 18 Wis 11, Cha 23 gore +23 (5d10+15/19-20) 20 ft. 20 ft. powerful charge (gore, 10d10+15), trample (5d10+15, StrDC 30,31) Dex 21, Con 24, Int 2, 16Wis 15, Cha 9 slam +2 (1d2) 2-1/2 ft. 0 ft. Str 11, Dex 15, Con -, Int -, Wis 0 11, Cha 10 bite +29 (6d6+25/19-20 30 ft. plus grab), 60 ft.slam +29 breath (3d8+25/19-20) weapon, overwhelming strength, swallow whole Str (20d6 44, Dex acid 8, damage, Con 28, Int AC3,26, 20 Wis 2921, hp), Cha tramp 23 bite +18 (2d4+4), 2 claws 5 ft. +18 (1d6+4 5 ft. plusblood grab)drainSpell-Like (1d2 Con), Abilities detonate (CL 12th; concentrationStr +16) 18,Constant-detect Dex 22, Con 15,good, Int 14, 12detect Wis 17, magic ChaA bite +23 (2d8+12 plus20grab), ft. 4 tentacles 20 ft. (40 +21 ft.breath with (1d8+6 tentacles) weapon plus (80-ft. grab) line, 12d6 acid damage, Reflex StrDC 34,27Dex half, 1,usable Con 25, every Int 21, 1d4 15Wis rounds), 16, Cha swa 1 mwk light crossbow 5 ft. +12 5 ft. (1d8+1/19-20/x2) weapon training (heavy blades +2, crossbows +1) Str 19, Dex 13, Con 14, Int 10, 9 Wis 12, Cha slam +4 (1d2+1 plus 2disease) ft. 0 ft. death throes, disease Str 12, Dex 1, Con 17, Int -, Wis 1 2, Cha 1 2 slams +9 (1d6+4 plus 10 ft. grab) 10 ft. constrict (1d6+4), engulf (DC 17, 1d6 acid and paralysis) Str 19, Dex 11, Con 20, Int 12, 5 Wis 14, Cha +1 longsword +12/+710 (2d6+8/19-20), ft. 10 ft. tail slap agonized +6 (2d6+2 wail Spell-Like (DC plus18), grab) Bard Abilities baleful or Spells torturous (CL gaze Known 7th; (DC touch concentration (CL 18),+11 7th; bardic touch concentration Str performance +2)(2d6 20, 3/day-darkness, Dex plus+2) 17, 1d6 (21 3rd Con Dex rounds/day), (2/day)-crushing 27, hallucinatory damage Int 14, 7and constrict Wisterrain convulsio 8, despair Cha (2d6 (DC 2 2 claws +11 (1d8+6),10 gore ft. +11 10 (1d8+6) ft. rend (2 claws, 1d8+9), smash and bash Str 22, Dex 9, Con 17, Int 6, Wis 6 13, Cha 6 2 slams +18 (2d6+7 plus 10 ft.dazing10strike) ft. dazing gaze Str 25, Dex 14, Con -, Int -, Wis 12 12, Cha 1 thrown skull 5 ft. +5 (1d4+3 5 ft.plus steal mythic soul)power Spell-Like (1/day, Abilities surge +1d6), (CL 5th; steal concentration soul Str +4)6, 3/day-fear Dex 17, Con (DC 10, 13) Int 13,1Wis 14, Cha 9 2 claws +0 (1d4+1) 5 ft. 5 ft. hexes (cauldron) Witch Spells Prepared Str(CL 10,1st; Dexconcentration 8, Con 12, Int+3) 15,1st-hypnotism 0Wis 14, Cha 1( bite +35 (4d6+12), 2 15 claws ft. +35 15 (2d8+12), ft. (15 ft.adamantine tail with slap bite) +30weapons, (2d6+6), 2breath wingsweapon +30 (2d6+6) (100-ft. line, 14d6 Str 34, fireDex damage, 19, Con Reflex -, IntDC -, Wis 25 22 half, 11, Cha usable 1 4 slams +18 (1d4+3)5 ft. 5 ft. wand magic Str 16, Dex 21, Con -, Int -, Wis 15 14, Cha 1 bite +14 (1d8+7), 2 hooves 10 ft. +9 (1d6+3) 5 ft. powerful kick, trample (1d6+7, DC 21) Str 24, Dex 13, Con -, Int -, Wis 8 10, Cha 1 2 slams +28 (2d12+16/19-20/x3 20 ft. 20plus ft. grab)constrict or stomp (2d12+16), Spell-Like +28 (4d12+24 mythic Abilities plus power (CL pinning 13th; (6/day, stomp) concentration surge +1d8), Str +14) mythic 42,3/day-waves Dexquickening, 11, Conof -, fatigue Int pinning 3, 16 Wis 1/day-circle stomp 10, Cha 7of 2 heavy ballistae 30 ft. +1430 (4d8/17-20/x3) ft. mythic power Spell-Like (8/day, Abilities surge +1d10), (CL 17th; mythic concentration quickening, Str +19) pinning 51,3/day-wall Dexstomp 9, Con of-,fire Int(DC 5, Wis 23 16)10, 1/day-delaye Cha 14 light ballista 30+13 ft. (3d8/x3) 30 ft. mythic power Spell-Like (7/day, Abilities surge +1d10), (CL 15th; mythic concentration quickening, Str +16) pinning 48,3/day-wall Dexstomp 11, Con of stone -, Int 5, (DC 21 Wis 16) 10, 1/day-rep Cha 7 disintegrating touch +15 15 ft. touch (6d6; 15 ft. DC 22) feed Str -, Dex 26, Con 22, Int 19, 9Wis 23, Cha 23 lightning lash 5 ft.+8 (2d85 electricity ft. lightning damage)lash Spell-Like Abilities (CL 7th; concentration Str +11) -, 2/day-control Dex 17, Con 10, weather Int 8, (standard Wis 5 17, Cha action; 18 2 claws +2 (1d4-2) 5 ft. 5 ft. Spell-Like Abilities (CL 4th; concentration Str +9)6, Constant-detect Dex 13, Con 8,magic, Int 24, mage Wis 4 17, hand, Charea 21 mwk dagger +10/+5 (1d4+2/19-20 5 ft. 5 ft.plus black death smear throes, Spell-Like poison) sneak attack Abilities +2d6 (CL 8th; concentration Str +12) 14, Constant-detect Dex 17, Con 14, magic Int 13, At 6 Wis will-bleed 13, Cha (DC club +2 (1d4) or dagger 5 ft.+6 (1d3/19-20 5 ft. plus bardic poison) performance (7 rounds), dark curse, death throes, Str 11, sneak Dex 19, attack Con+1d6 14, Int 8,1Wis 10, Cha 1 2 bites +4 (1d8+1 plus 10disease ft. 5and ft. trip) disease Str 13, Dex 15, Con 13, Int 4,3Wis 12, Cha 6 bite +48 (6d6+17/19-20 15 ft. plus grab), 15 ft.4 (30 tentacles ft.breath with+43 tentacle) weapon, (2d6+8/19-20 Spell-Like command Abilities plus aquatic grab) (CL 28th; creature, concentration constrictStr (2d6+25), +38) 44,Constant-detect Dex fast 25, Con swallow, 40,good, Int poison, 29, 33detect Wis swallow 32, law,Cha free wh rock +37/+32/+27/+22 15 ft. 15(2d6+19) ft. clutch foe,Spell-Like crushing blow, Abilities favored (CL 26th; enemy concentration (giants +4,Str humans +34) 48,Constant-air Dex +4,23, see Con below), walk, 38, Int detect powerful 25, 31 Wis good, slam, 30,detec Cha rock +5 anarchic keen unholy 10 ft.longsword 10 ft.+54/+49/+44/+39 hear name,Spell-Like poison, (2d6+20/17-20), possession, Abilities bite (CLprofane +49 30th;(2d6+15), concentration wishcraft, claw swarm Str +49 +43) 40,(1d6+15), master Constant-detect Dex 28, Con sting42, +49 good, Int(2d8+15 33, 35detect Wisplus 34, law,Cha poiso free bite +15 (2d6+5), 2 slams 10 ft. +15 (1d8+5 10 ft. plusdrown, poison) poison Spell-Like Abilities (CL 12th; concentrationStr +16) 20,Constant-see Dex 25, Con 23, invisibility, Int 16, 9 Wis water 20, breath Cha mwk ranseur +12/+7 5(2d4+6/x3) ft. 5 or ft. 2 claws noxious +11 (1d6+4 breath, Spell-Like plus rend 2 bleed) Abilities (2 claws,(CL 1d6+6 12th;plus concentration 2 bleed) Str +12) 18,Constant-detect Dex 19, Con 16,magic Int 10, 7AtWis Will-greater 12, Cha bite +28 (2d6+12), 2 15 claws ft. +28 15 (1d8+12 ft. (20 plus ft.infernal with infernal tail) wound Spell-Like wound), 2Abilities slams +26 (CL (1d8+6), 16th; concentration tail slap +26 Str +23) (2d6+6) 34,At Dex Will-gaseous 25, Con 30,form, Int 23, 18 greater Wis 25, invisibil Cha dagger +5/+0 (1d4-1/19-20) 5 ft. 5 ft. DevilboundSorcerer Spell-Like Spells Abilities Known (CL(CL 13th; 13th; concentration Strconcentration 8, Dex 10,+20) Con +20) 3/day-quickened 18,6th Int(5/day)-acid 15,6Wis 12, fireball fog, Cha el 2 (D bite +3 (1d6+3 plus poison) 5 ft. 5 ft. poison Str 15, Dex 17, Con 12, Int 2,1Wis 13, Cha 1 2 tail lashes +22 (4d6+15/19-20) 30 ft. 60 ft. trample (2d8+22, DC 35) Str 40, Dex 14, Con 21, Int 2, 15Wis 17, Cha 1 gore +11 (2d8+9) 10 ft. 5 ft. powerful charge (gore, 4d8+9), reflexive strike Str 22, Dex 13, Con 17, Int 2,5Wis 12, Cha 7 bite +6 (1d4+1), 2 talons 5 ft. +6 (1d6+1/19-20) 5 ft. leaping charge Str 13, Dex 17, Con 17, Int 2,2Wis 14, Cha 1 5 bites +7 (1d8+3) 15 ft. 10 ft. pounce Spell-Like Abilities (CL 5th; concentration Str +6)17, At Will-dimension Dex 12, Con 18, door Int 6, (within 5Wis 15, sacred Chasit 1
2 claws +18 (3d8+4/19-20 5 ft. plus 5grab) ft. writhing snakes Spell-Like Abilities (CL 11th; concentrationStr +14) 18,Constant-see Dex 21, Con 18, invisibility Int 17, 13 At Wis Will-detect 14, Cha bite +4 (1d6+3/19-20)5 ft. 5 ft. devastating maw, sneak attack +1d6, swarming Str 12, Dex 11, Con 14, Int 3,1Wis 10, Cha 5 bite +14 (2d6+7), 2 claws 10 ft. +14 (1d8+5), 5 ft. (10 ft. 2 wings bewildering with bite) +12 Spell-Like (1d6+2), breath, breath tail Sorcerer Abilities slapweapon +12 (CL Spells (1d8+7) 10th; (80-ft. Known concentration line, (CL 6d8 1st; cold, Str concentration +13) 21, DCAt Dex 18), Will-dancing 11, moonsilver +4) Con1st 16, lights (4/day)-comprehend Int 16, 10 Wis 18, Cha l bite +22 (2d8+12), 2 15 claws ft. +22 10 (2d6+8), ft. (15 2 ft.bewildering wings with bite) +20Spell-Like (2d6+4), breath, breath Sorcerer Abilities tail slap weapon +20 (CL Spells 16th; (2d8+12) (100-ft. Known concentration line, (CL12d8 7th;Str concentration cold, +21) 27,At DC Dex Will-dancing 23), 9, Con crush, +12)20, 3rd moonsilver lights, Int(3/day)-haste, 20, 16 life Wis bubbleAPG 22, Cha herois 2 bite +32 (4d6+18), 2 20 claws ft. +32 15 (2d8+12), ft. (20 ft.bewildering 2with wings bite) +30 Spell-Like breath, (2d8+6), breath Sorcerer Abilities tail slap weapon (CL Spells +3024th; (2d8+18) (120-ft. Known concentration line, (CL20d8 15th; Str cold, +31) concentration 35,At DC Dex Will-dancing 29), 7, Con crush, +22) 24,7th moonsilver, lights, Int(5/day)-greater 24, 24 life Wis bubbleAPG tail 26, sweep Cha tele 2 bite +16 (1d8+9), 2 claws 10 ft. +16 (1d6+6), 5 ft. (10 ft. 2 wings breath with bite) +14 weapon Spell-Like (1d6+3) (80-ft.Sorcerer Abilities line, 6d10 (CL Spells fire, 1st;Known DC concentration 18),(CL channel 1st;Str +4) concentration life 22, At(6/day), Will-detect Dex 15, primal +4) Con magic 1st fire 16,(4/day)-color Int 15, 11 Wis 12, spray Cha (D bite +24 (2d8+13), 2 15 claws ft. +24 10 (2d6+9), ft. (15 tail ft.breath with slapbite) weapon +22Spell-Like (2d6+13), (100-ft. Sorcerer Abilities 2line, wings 12d10 (CL Spells +227th; (1d8+4) fire, Known concentration DC 23), (CLchannel 7th;Str +12) concentration 28, life AtDex (8/day), Will-cup 13, +12) Con crush, of dustAPG, 20, 3rdprimal Int (5/day)-dispel 19, 17fire detect Wis 16, magic, magic Cha s bite +34 (4d6+19), 2 20 claws ft. +34 15 (2d8+13), ft. (20 ft.breath 2with wings bite) weapon +32 Spell-Like (2d6+6), (120-ft. Sorcerer Abilities tail line, slap 20d10 (CL Spells +3225th; (2d8+19) fire, Known concentration DC 29), (CLchannel 15th; Str +32) concentration 36, lifeAt Dex (10/day), Will-animate 11, Con +22) channel 24, 7th plants, Int (5/day)-control radiation 23, 25blight, Wis (DC 20, cupCha 29), wea of d bite +20 (2d6+10), 2 10 claws ft. +20 5(1d8+7), ft. (10 ft.2breath with wings bite) weapon +17Spell-Like (1d6+3), (40-ft.Sorcerer Abilities tail cone, slap6d10 +17 (CL Spells 11th; (1d8+10) electricity, Known concentration (CL DC 21) 1st;Str concentration +13) 24,Constant-detect Dex 15, +3) Con1st 20,(4/day)-erase, magic Int 15, 13AtWis will-share 14, mage Chama bite +28 (2d8+15), 2 15 claws ft. +28 10 (2d6+10/19-20), ft. (15 ft.breath with bite) 2weapon wings Spell-Like +25 (50-ft. (1d8+5), Sorcerer Abilities cone, 12d10 tail (CL Spells slap 19th; electricity, Known +25 concentration (2d6+15) (CL DC7th; 26), Str concentration +23) crush 30,Constant-detect Dex 13, +11) Con 24, 3rdmagic Int (5/day)-dispel 19, 19AtWis Will-clairaud 18,magic Cha bite +38 (4d6+21), 2 20 claws ft. +38 15 (2d8+14/19-20), ft. (20 ft.breath with bite) 2weapon wings Spell-Like +35 (60-ft. (2d6+7), Sorcerer Abilities cone, 20d10 tail (CL Spells slap 27th; electricity, Known +35 concentration (2d8+21) (CL DC15th; 32), Str +33) crush, concentration 38,Constant-detect Dex second 11, Con +21) chance, 28, 7th magic Int (4/day)-plane shifting 23, 27AtWis Will-clairaud breath 22, shift Cha (5 ro bite +15 (2d6+7 plus 10 obliterate), ft. 52ft.claws (10 ft.+14 breath with(1d8+5), bite) weapon Spell-Like 2 wings (40-ft.Sorcerer +12 Abilities cone, (1d6+2), 6d8 (CL Spells cold, 10th; tailKnown slap DC concentration 18), +12 (CL obliterate (1d8+7) 1st;Str concentration +13) 21, (DC At Dex 18), Will-ray 14, suffocating +4) Con of1st enfeeblement 17,(4/day)-hypnotism Int breath 16, 10 Wis (DC (DC 13, 18)14) Cha (DC bite +23 (2d8+12/19-20 15 ft. plus obliterate), 10 ft. (152ft.breath claws with bite) +22 weapon Spell-Like (2d6+8), (50-ft. 2Sorcerer Abilities cone, wings 12d8 +20 (CL Spells (1d8+4), 16th; cold, Known concentration DCtail 23), (CL slap crush, 7th; +20 Str concentration +21) obliterate (2d6+12) 27,At Dex Will-blur, 12, (DC +12) Con 23), ray 21, 3rd suffocating ofInt (5/day)-dispel enfeeblement 20, 16 Wis breath 17,magic Cha (DC (DC bite +33 (4d6+18/19-20 20 ft. plus obliterate), 15 ft. (202ft.breath claws with bite) +32 weapon Spell-Like (2d8+12), (60-ft.Sorcerer Abilities 2Cone, wings20d8 (CL +30 Spells 24th; (2d6+6), cold, Known concentration DC tail 29), (CL slap crush, 15th; +30 Str +31) concentration obliterate 35, (2d8+18) At Dex Will-blur, 10, (DC Con +22) 29), dimension 25, 7th suffocating Int (5/day)-prismatic 24, 24door, Wis breath 21, ray of Cha (DC en s bite +15 (2d6+7), 2 claws 10 ft. +15 (1d8+5), 5 ft. (10 ft. 2 wings breath with bite) +13 weapon Spell-Like (1d6+2), (40-ft. tail Sorcerer Abilities cone, slap +13 6d8 (CL Spells (1d8+7) fire, 11th; Known DCconcentration 18) (CL 1st;Str concentration +14) 21,At Dex Will-anticipate 14, +4) Con1st 17,(4/day)-feather perilUM Int 16, 11 Wis 15,fall, Cha tru bite +23 (2d8+12/19-20), 15 ft.2 claws 10+23 ft. (15 (2d6+8), ft.breath with2bite) weapon wings Spell-Like +21 (50-ft. (1d8+4), Sorcerer Abilities cone,tail 12d8 (CL Spells slap 17th; fire, +21 Known DC concentration (2d6+12) 23), (CL crush, 7th;Str concentration +22) fragmented 27,At Dex Will-anticipate 12, strike +12) Con 21, 3rd perilUM, Int (5/day)-displacemen 20, 17 Wis entropic 19, Cha sh bite +33 (4d6+18/19-20), 20 ft.2 claws 15+33 ft. (20 (2d8+12/19-20), ft.breath with bite) weapon Spell-Like 2 wings (60-ft.Sorcerer Abilities +31 cone, (2d6+6), 20d8 (CL Spells 25th; fire, tailKnown DC slap concentration 29), +31 (CL collapsing (2d8+18) 15th; Str +32) concentration 35, breath At Dex Will-anticipate 10, (DCCon +22) 29),25, crush, 7thperilUM, Int (5/day)-forcecage 24, 25 fragmented Wis dimension 23, Cha strik( 2 claws +31 (4d8+14/16-20/x4), 15 ft. 15 gore ft. (20 +28ft.impregnate (4d6+7), with claws) 4Spell-Like tentacles surrogate, Abilities +29 mythic (2d6+7) (CL power 20th; (10/day, concentration surge +1d12), Str +35) 38,Constant-freedom Dex razor 20, claws, Con 46, wellInt of of29, life 18 movement, Wis 21, Cha true bite +17 (1d8+7), 2 claws 10 ft. +17 (1d6+7), 10 ft. tailmagma slap +15 shake, (1d8+3) pyroclastic vomit Str 25, Dex 16, Con 18, Int 9, 11Wis 12, Cha 1 bite +9 (2d6+4), tail slap 10 ft.+4 (1d8+2) 10 ft. fogburst Str 19, Dex 15, Con 16, Int 9,6Wis 12, Cha 1 bite +10 (1d3-1), tail slap 2-1/2+5 ft. (1d3-1) 0 ft. (5 ft. with stygian tail) breath Str 9, Dex 20, Con 12, Int 11,3Wis 12, Cha 1 bite +13 (2d6+6 plus 10 1d6ft.negative 10 ft. energy), accursed tail slap breath, +8 (1d8+3) soul corruption Str 22, Dex 12, Con 19, Int 10, 8 Wis 11, Cha slam +3 (1d4+3 plus 5horrifying ft. ooze) 5 ft. horrifying ooze Spell-Like Abilities (CL 1st; concentration Str +1) 16, Constant-air Dex 11, Con walk-, Int -, Wis 0 10, Cha 12 mwk throwing 5 ft. axe +17 5 ft. (1d6+4) challenge of Spell-Like single combat Abilities (CL 10th; concentrationStr +10) 19,Constant-deathwatch, Dex 16, Con 19, Int 10, 13freedom Wis 14,ofCha mo 5 tentacles +7 (1d4+25 plus ft. grab) 5 ft. constrict (1d4+2) Str 15, Dex 14, Con 19, Int 20, 5 Wis 16, Cha 2 claws +27 (2d8+7),15 8 tentacles ft. 15+22 ft. (2d8+3 breath plusweapon grab) Spell-Like (60-ft.Abilities cone, 20d8 (CL 23rd; electricity, concentration Reflex DC Str +30) 32 24,half, Constant-deathwatch, Dex usable 22, Conevery 32, Int 1d4 25, 22rounds), mind Wisblank, 29,constr Cha sp
CMB
CMD Feats Skills RacialMods LanguagesSQ Environment Organization Treasure Description_Visual -3 8 Improved Initiative Disguise +7, +2 Perception Disguise, Common, +2 +4,Sleight Sleight amphibious Sylvan ofofHand Hand temperate +7, Stealth solitary, coasts +13,pair, Swim incidental or+11 swarm Gremlin, (4-12) Haniver This s -1 9 Turn Undead Diplomacy+2 +8,Diplomacy, Heal +7, Celestial, Knowledge +2 Perception Common, (religion) Draconic any+5 land solitary, pair, NPC or gear teamThis (scale (3-6)supernaturally mail, heavy mac bea 13 24 (can't be Improved tripped) Initiative, Bluff +11,Iron Intimidate Will, Lightning +14, Aboleth, Knowledge Reflexes, Aklo, Aquan, (any Weapon any one) Undercommon aquatic +13, Focus sPerception olitary, (tentacle) pair, double +14, brood Spellcraft (3-6), Four or long +13, shoal tentacles Swim (7-19) +24 writ 23 37 Alertness, Acrobatics Cleave, Great +22,Fortitude, CraftCelestial, (any Improved one)Draconic, change +22, Initiative, Diplomacy shape Infernal; anyIron good-aligned (alter +24, Will, truespeech self solitary, Fly Power ) +26, plane pair, Attack, Intimidate double or squad Toughness, (+2+24, This disrupting (3-6) Knowledge tall,Weapon human-like warhammer (planes Focus cre 26 40 Blind-Fight,Acrobatics Cleave, Great +24, Fortitude, CraftCelestial, (any Improved one)Draconic, change +26,Initiative, Diplomacy shape Infernal; any good-aligned Improved (alter +27, truespeech self solitary Fly)Sunder, +26, plane or Heal pair double Iron +24, Will, (+3Intimidate Muscular, holy Lightning greatsword) +27, bald, Reflexes, Knowled and tall Po 32 47 Cleave, Deadly Craft Aim, (any one) Dodge, +31, Great Diplomacy Celestial, Fortitude, Draconic, change +32, Improved Flyshape +32, Infernal; anyInitiative, Knowledge good-aligned (alter truespeech self solitary Improved ) (history) plane or pair double Sunder, +31,(+5 Knowledge This Iron full plate, towering Will, Lightning (nature) +5 dancing humanoid +31, Refg 5 15 construction any points solitary, pair, none or groupThe (3-12) skeleton locked wit +7 (+11 grapple) 17 (25 vs. Skill trip) FocusClimb (Perception), +8, Perception Toughness +8 temperate solitary, or warmpair, plains incidental or nest This (3-6)burrowing, bug-like +3 (+7 grapple) 13 (21 vs. ToughnessB trip) Climb +10,+4 Perception Perception, +5,+4 Survival Survival +5 any solitary, pair, none gang (3-6), A thin, or hive six-legged (7-18 plus ant th 1 Climb +10,+4 Perception Perception +4 any tropicalsolitary, pair, none patrol (3-6 A writhing swarms), carpet or legion of ants ( 5 17 Great Fortitude, Acrobatics Skill Focus +6, Climb (Perception) +14, Perception +8 warm forests solitary, pair, none or troopLarge, (3-12)deep-set eyes pe 8 20 Iron Will, Skill Acrobatics Focus (Perception) +6, Climb +16, Perception +8, warm Stealthforests +2solitary, pair, incidental or troopSharp (3-6) teeth fill this large 8 18 Improved Initiative, Acrobatics Iron +4 +9,Stealth, Will, Intimidate Power Celestial, +4 Survival +10, Attack Perception Draconic, change shape Infernal; any +10,(Heaven) (beast Sense truespeech solitary, shape MotiveII) pair, +10, standard orStealth squad (masterwork This +13, (3-5) canine-headed Survival greatsword +14 hum -4 6 Improved Initiative Diplomacy +5, Fly +14, Celestial, Knowledge Draconic, gestalt (planes) Infernal; any+3, (Heaven) Perception truespeech solitary,+4, pair, none Sense or squad Motive Shedding (3-6) +5 a warm and c 19 32 Blind-Fight,Diplomacy Cleave, Combat +24, Escape Reflexes, Celestial, ArtistImproved +17, Draconic, Fly Initiative, +24, Infernal; any Handle (Heaven) Lightning truespeech Animal solitary, Reflexes, +20, pair, standard Knowledge or squad Persuasive, Lithe (3-5) (religion) and Power beautiful, +20, Attack Perce with +9 (+13 grapple) 19 (can't be tripped) camouflage temperate solitary, forests pair, incidental or patchThis (3-6) gnarled vine, as th 10 22 (24 vs. Combat trip) Reflexes, Acrobatics Improved +11, Bluff Initiative, Infernal, +11, Diplomacy Great Goblin, change Fortitude Worg +11, shape any Intimidate (goblinsolitary +11, or wolf, Perception orpolymorph) cult standard (1 plus +11, This goblin Sense snarling, tribe) Motive canine +11, St be 16 28 (32 vs. Combat trip) Casting, Acrobatics Combat +14,Reflexes, BluffCommon, +16,Improved Climb change Goblin, +15, Initiative, Diplomacy Infernal shape any Great (goblin +16, Fortitude, solitary or Intimidate wolf,orpolymorph) Lightning cult standard +16, (1 plus Perception Reflexes This goblin snarling, tribe) +16, Sense canineMo be 10 21 (25 vs. trip) any non-cold solitary, underground pair, incidental or groveThis (3-8) strange plant cons 10 19 (31 vs. Blind-Fight, trip) Perception Great Fortitude, +4 +10, Stealth Stealth Iron Will, +10Skill Focus (Perception) any solitary, pair, incidental or colony This (3-6) squat, reptilian mo 7 19 Alertness, Fly Stealthy +9, Perception +4 Perception +12, Stealth when using +4 blindsense any temperate solitary, or tropical pair, incidental or colony This (3-8) giant, furry bat is n +9 (+13 grapple) 20 (24 vs. Endurance, trip) Perception Run, Skill+4 +6, Focus Swim Survival (Survival) +5, Swim +14 cold forests solitary or pair none Broad, powerful muscle +15 (+19 grapple) 26 (30 vs. Endurance, trip) Perception Improved+4 +12, Initiative, Swim SwimIron +19Will, Run, Skill Focus cold forests (Perception) solitary or pair incidental Spittle drips from this fe 23 34 (46 vs. Cleave, trip) Improved Acrobatics Critical +8 +16, StealthAbyssal (claws), Climb +32, Improved Perception (cannot Initiative, speak); +16, any Iron Sense telepathy (the Will, Abyss) Motive solitary Lightning 100+16, ft. or band standard Reflexes, Stealth (2-6) +16, A Power spider Survival Attack the +16 size of an e -1 9 (17 vs. trip) Fly -2 luminescence any solitary, cluster none (2-6) This or colony housecat-sized (7-12) be 10 20 (28 vs. trip) Fly -6 temperate solitary, forests pair, none or cluster With (3-6) a sleek body and h +18 (+22 grapple) 29 (can't be Alertness, tripped) Climb Cleave, +14, Great Perception Cleave, Common +8, Power Stealth Attack, +5 Weapon warmFocus hills solitary and (bite) deserts or pair double This slithering, multilegg +12 (+16 grapple) 17 (27 vs. bull rush, can't Climbbe+11 tripped) ooze traits,any suction underground solitary none This black, amorphous 4 14 ToughnessPerception +6 temperate solitary, or tropical pair, none forests or groupThis (3-8) ill-tempered beast' 10 20 Improved Initiative, Perception Skill +12 Focus (Perception), Toughness temperate solitary, or tropical pair, none forests or herd The (3-8)back of this horse-s 4 13 Toughness, Acrobatics Weapon+16 +2 Focus (+14 Acrobatics (morningstar) jumping), Boggard when Stealth hold jumping, breath, -1 (+7 +4 temperate swamp inPerception, swamps), stride solitary, marshes +8 Swim Stealth pair, NPC +10 orin gear army swamps Bulbous (leather (3-12) armor, eyes glare morning atop 5 16 Intimidating Intimidate Prowess,+4 +7, Skill Intimidate, Perception Focus (Perception) +4 +8,Stealth Stealth stalker+10 Languages temperate Common, solitary, mountains pair, Goblin NPC gang Gear (3-6), This (leather or dark-furred warband armor, light (7-12 creatur wo p 16 28 (32 vs. Improved trip) Initiative, Acrobatics Iron +4 +9on Will, (+17 Acrobatics Skill jumping), Focus checks Perception (Perception), made+11 temperate toWeapon jump solitary hills Focus or (bite) pair none This armor-plated creat 5 19 (23 vs. Improved trip) Initiative, Acrobatics Weapon +4 +8,Stealth Perception Finesse in tall+5, grass Stealth +8 (+12 warminplains tall solitary grass) or pair none This large, sleek feline +5 (+9 grapple) 19 (23 vs. Skill trip) FocusAcrobatics (Stealth),+4 Weapon +8,onClimb Stealth Finesse +11, in Perception undergrowth +5, any Stealth forest +11 solitary (+15 inorundergrowth) pair none With each graceful step +5 (+9 with16 pull) (28 vs. trip) Climb +11 any underground solitary, pair, none or tangle This (3-6) man-sized, crab-lik 7 19 (23 vs. Improved trip) Initiative, Diplomacy Run +5, Intimidate Common, +6, Knowledge undersized Elven, Sylvan (nature) temperate weapons +4,solitary, forests Perception and pair, standard plains +7, band Survival (3-10), (breastplate, This +9 creature tribe (11-30 heavy has plus the steel su 3 -1 11 (can't be Weapon tripped)FinesseB Climb +10,+4 Perception Perception, +4,+8 Stealth Stealth +10 temperate solitary, or warmpair, forest none or or colony underground This (3-6) lengthy, segmente Weapon FinesseB Climb +12,+4 Perception Perception +4 temperate solitary, or warmpair, forest none or or tangle underground A (3-6 writhing swarms) mass of legs 14 25 (29 vs. Hover, trip) Improved Fly +2, Initiative, Perception +2 Perception, Iron +10, Draconic Will, Stealth +4 Skill Stealth Focus +4 (+8 in(Perception), in scrubland scrubland temperate orToughness or brush solitary, hills brush)pair, standard pride (3-6), Thisor winged flight (7-12) monster ha +4 (+8 grappling) 16 Improved Initiative, Climb +16, Skill Stealth Focus+13 (Stealth) Undercommon quickness any underground solitary, pair, standard or clutchThis (3-8) hunched-over wret +15 (+19 grapple) 28 (32 vs. Alertness, trip) Knowledge Blind-Fight,(nature) Combat+8, Common Reflexes, Perception (sometimes Improved amphibious +19, Sense Initiative, temperate Undercommon Motive Weapon solitary, swamps +9, for Stealth Focus pair, subterranean standard or+9, (claw) pack Swim This (3-6) variants) +28 lobster-like creatur 10 23 (can't be Combat tripped)Reflexes, DisguiseImproved +8 +8(+16 Disguise as Initiative, cloak), Undercommon to appear Skill Fly +10, Focus as aKnowledge cloak, (Perception) underground sheet, (religion) manta solitary, +11, ray, pair, standard or Perception similarly mob (3-6), This shaped +14, orray-like flock Sense object (7-12) creature Motive or creat +8 op 2 16 Dodge, Skill FlyFocus +6, Perception (Perception), +10Weapon Finesse temperate solitary, plains pair, none flight (3-5), Thisorhideous flock (6-12) avian crea +18 (+22 grapple) 32 (can't be Alertness, tripped) Acrobatics Dodge, Empower +18, Bluff Spell, Celestial, +9,Eschew Diplomacy Common, MaterialsB, +18, Draconic; Fly warm +20, Improved forests Knowledge telepathy solitary, Initiative, pair, 100 (arcana) standard Iron or ft. flight Will, +9, This (3-6) Lightning Knowledge great serpent Reflexes (religion) has +4 (+8 grapple) 15 (27 vs. trip) Perception+4 +4,Perception Swim +10 water dependency any aquaticsolitary or cast none(2-12)This lumbering hard-sh Swim +10 uses Dex to modify Swim any aquaticsolitary, pair, none or waveA(3-8 writhing swarms) mass of clac +7 (+11 grapple) 18 (22 vs. Skill trip) FocusPerception (Perception, +8 +8,on Stealth) Stealth Stealth+5in(+13 waterhold in water), breath Swim warm +12 rivers solitary, and marshes pair, none or colony This (3-12) reptile lunges out o +26 (+30 grapple) 36 (40 vs. Improved trip) Critical Perception (bite), +8 +14, Stealth Improved Stealth in water Initiative, +0 (+8 hold in Iron water), breath Will,Swim warm Run,+21 rivers Skillsolitary, Focus and marshes (Perception, pair, none or colony Stealth) This (3-6) reptilian behemoth 13 22 Alertness, Intimidate Cleave, Great +8 +9,Perception Perception Cleave, Common, Improved +11, Profession flash Cyclops, BullofRush, insight Giant any (soothsayer) Power temperate Attack solitary +10 or tropical or Sense conclave standard Motive (hide (2-6) A+5, single or armor, Survival tribe huge Large (7-18) +6 eye great stare 1 14 Skill FocusClimb (Sleight +8,ofPerception +4Hand), Climb,Weapon +4 Dark +4,Perception, Sleight Folk Finesse poison of Hand +4use, Stealth +7, any rag Stealth underground armor solitary, +12 pair, standard gang (3-6), (dagger, Filthy, or reeking clan black (20-80 smear blackplus rag po 6 20 Double Slice, Climb Two-Weapon +10,+4 Perception Climb, Fighting, +4 Dark +8, Perception, Folk, Sleight Weapon poison Undercommon of+4 Finesse Hand use Stealth any +5,underground Stealth solitary, +8 gang NPC (1gear darkThis (leather stalker tall and humanoid's armor, 2-5short darkpal sw cr +1 (+5 grapple) 13 (can't be Improved tripped) Initiative Fly +5, Perception +4 Perception, +4, Stealth +4 Stealth +10 any underground solitary, pair, none or clutchAs(3-12) this creature falls fro 12 23 Combat Reflexes, Acrobatics Improved +8 +11, Perception, Climb Initiative, Abyssal, +12, +8Disable Iron Stealth Celestial, Will,Device Skill Draconic; any Focus +11, (Abyss) Escape (Stealth) telepathy solitary, Artist 100 pair, standard +11, ft.or Perception gang (longspear, This (3-8)emaciated +19, other Sense figure treasur Motiv lo
33 54 Cleave, Combat Acrobatics Reflexes, +8 +27, Perception Bluff Greater Abyssal, +31,Two-Weapon Diplomacy Celestial, death throes, +31, Fighting, Draconic; any Flyvorpal (Abyss) +32, Improved telepathy Intimidate strike, solitaryInitiative, whip or 100 +31, warband standard mastery ft. Knowledge Improved (1 (+1 This balor unholy winged Two-Weapon (history) andlongsword, 2-5 fiend's +27, glabrezu Figh Kno horn +1 2 12 ToughnessEscape Artist +5, Perception Abyssal +5, (cannot Stealth speak); +9 any telepathy (Abyss) solitary, 100 ft. pair, (limited none gangto(3-5), Abyssal-speaking Thiscrowd creature's (6-12), bloated targe or mo 24 34 Cleave, Great BluffCleave, +28, Diplomacy +8Improved Bluff, +8 Abyssal, +22, Critical Perception Intimidate Celestial, (pincer), +22, Persuasive, Draconic; any Knowledge (Abyss) telepathy Power solitary (history) Attack, or 100 troop standard +18, ft.Vital Knowledge (1 glabrezu, Strike Four arms (local) 1 succubus, grace +18,the Perce and tor +19 (+23 grapple)29 Blind-Fight,Climb Cleave, +21,Great +8 Escape Perception Cleave, Artist Abyssal, Improved +10,Celestial, Intimidate amphibious Initiative, Draconic; +14, any Power swamp Knowledge telepathy Attack solitary (Abyss) (arcana) or 100 gang standard ft. +15, (2-4)Perception This fiend's+23, armored Spellcra f le +24 (+28 grapple) 42 (can't be Bleeding tripped)Critical, Acrobatics Combat +8 +23, Perception Expertise, BluffAbyssal, +26, Combat Diplomacy Celestial, Reflexes, +26, Draconic; any FlyCritical (Abyss) +18,telepathy Intimidate solitary, Focus, 100 Improved pair, +26, double ft.orKnowledge platoon (6 Critical mwk This(1(longsword), snake-bodied longswords, marilith, (engineering) 1-3other Impro glabr fiend +20 15 29 Cleave, Combat Acrobatics Expertise, +8 +15, Perception, Fly Dodge, +15, Abyssal, Knowledge Improved +8 Stealth Celestial, Initiative, in (arcana) shadowy Draconic; anyPower +14, (Abyss) areas telepathy Knowledge Attack solitary 100standard (planes) ft. +14, ThisPerception lanky fiend's +23, mouth Sen 27 42 Awesome Bluff Blow,+22, Cleave, Diplomacy +8 on Improved Perception Abyssal, +22, Bull FlyRush, Celestial, +10, Intimidate Improved Draconic; any +19, Critical (Abyss) telepathy Knowledge solitary (bite), Improved or 100 warband standard (arcana) ft. Initiative, +23, (1Analfeshnee, towering, Knowledge Iron Will, corpulent 1 (planes) hezrou, Powerbe A 0 12 Improved Initiative, Bluff +6, Fly Weapon +20, Intimidate Finesse Abyssal, +6, Common; change Knowledge shape telepathy any (planes) (Abyss) (2 of(touch) the solitary +6,following Perception or flock standard forms: (2-12) +7, bat, Stealth Ram Small horns +16centipede, curl backtoa fro 11 22 Agile Maneuvers, Bluff +27, Combat Diplomacy +8 Bluff, Reflexes, +8 Abyssal, +19, Perception Iron Disguise Celestial, Will, change +19, Weapon shape Common, Escape anyFinesse (Abyss) (alter Artist Draconic; self, solitary, +11, Small Fly pair, tongues, double or +14, or Medium harem Intimidate telepathy Tiny humanoid) (3-12) horns, +16, 100 ft. Knowledge bat-like wing ( 15 27 Cleave, Combat Fly +12, Reflexes, Intimidate +8 Perception Improved +15, Abyssal, Knowledge Initiative, Celestial, (planes) Lightning Common; any+14, (Abyss) Reflexes, Perception telepathy solitary, Power 100 pair, +23, standard Attack ft.orSense gangAMotive (3-10) cloud +15, of spores Spellcraft and a+ 1 13 Improved Initiative, Perception Weapon +0, Stealth Finesse Aklo, +9 Undercommon madness, any poison underground usesolitary, team NPC(2-4), Gearsquad This (leather pale (5-8 armor, blue plushumanoi 1short sorcer sw +18 (+22 grapple)34 Alertness, Acrobatics Cleave, Combat +15, Diplomacy Reflexes, Celestial, Improved +13, Common, Intimidate Critical Draconic, any +19, (claws), (Hell) Knowledge Infernal; solitary, Iron Will, (planes) telepathy pair, standard Power team +16, Attack 100 (3-5), From Perception ft. orthe squad tip +21, of(6-11) itsSense lashin 10 22 Improved Initiative, Climb +13, Power Intimidate Attack, Celestial, +7, Weapon Perception Common, Focus +10, (glaive) Draconic, any Sense (Hell) Motive Infernal; solitary, +6, telepathy pair, Stealth standard squad +11 100 (glaive, (3-10), This ft. seething or other troop treasure) devil (10-40) deftl 16 31 Alertness, Bluff Combat +17,Reflexes, Diplomacy Improved Celestial, +17, FlyInitiative, +21, Common, Intimidate Iron Draconic, any Will, +17, (Hell) Quicken Knowledge Infernal; solitary, Spell-Like telepathy pair, standard (planes) or Ability inquisition 100 +16, Merging (invisibility) ft.Perception (3-10) the most +19, horrif Sen 14 31 Combat Reflexes, Acrobatics DodgeB, +18, Bluff MobilityB, Celestial, +17, Diplomacy Point-Blank Common, +14, Shot, Draconic, any Escape (Hell) Precise Artist Infernal; solitary Shot, +12, or Rapid telepathy Fly trio triple +19, Shot, (+1 100 Intimidate longsword, Shot Some ft. oncalamity +17, the+1 Run Knowledge flaming has befa co 26 44 Improved Bull BluffRush, +24, Diplomacy Improved Sunder, Celestial, +21, FlyImproved +15, Common, Intimidate Vital Draconic, anyStrike, +24, (Hell)Knowledge Iron Infernal; solitary, Will,telepathy pair, Multiattack, standard (planes) or wing 100 +20, (+1 Bristling Power (3-10) ft.unholy Perception Attack, with spiked terrible Vital +24, chain, Strik Sen sp 21 36 Alertness, Acrobatics Cleave, Combat +22, Bluff Reflexes, Celestial, +22, Diplomacy Improved Common, Initiative, +22,Draconic, any Fly(Hell) +13, Iron Will, Intimidate Infernal; solitary, Power telepathy team +19, standard Attack, (2-3), Knowledge 100 Weapon (+1 council Aft. pair frost (planes) of (4-10), Focus spear, frozen, (spear) or +24, other multifa conting Kno tre 1 15 Dodge, Weapon Acrobatics Finesse +9, Bluff +8, Common, Fly +21,change Infernal Knowledge shape any(arcana) (Hell) (boar,solitary, giant +7, Knowledge spider, pair, standard or rat,flock (planes) or raven, Fiendish (3-10) +7, beast Perception wings shape andI)a+7, w 2 12 any (Hell) solitary, pair, none gang (3-5), A roiling swarm wave (6-17), of f lesh or m +34 (+38 grapple)53 Cleave, Great Appraise Cleave, +17, Improved Bluff +31, Celestial, Initiative, Diplomacy Common, Improved +31, Disguise Draconic, any Iron(Hell) Will,+27, Infernal; Improved solitary, Fly +30, telepathy pair, Vital double Intimidate orStrike, council 100AIron ft. +31, pair (3-9) Will, of Knowledge gigantic, Multiattack, flame (arca P 20 33 Blind-Fight,Bluff Cleave, +19, Combat Diplomacy Casting, Abyssal, +14, Fly Combat Celestial, +19, Intimidate Expertise, Common, any +19, Improved Infernal; Knowledge solitary Initiative, telepathy standard (arcana) Improved 100 +21, This ft. Sunder, Knowledge dry, hovering Power (planes) corps Attac 17 27 (31 vs. Great trip) Fortitude, Perception Improved +14 Bull Rush, Improved Overrun, warmPower forests solitary, Attack, and plains pair, Weapon none or herd Focus Thick (3-12) (tail) bony plates armo 30 40 (44 vs. Cleave, trip) Great Perception Cleave,+28 Great Fortitude, Greater Overrun, warmImproved forests solitary, orBull plains pair, Rush, none or Iron herdWill, A (3-12) long Power tail counterbalan Attack, Skill 5 17 Improved Initiative, Acrobatics Run +8 +10 Acrobatics, (+22 jump), +8Perception Perception,+14, +8 warm Stealth Stealth forests +15 solitary, pair, none or packThis (3-12) brightly colored din 17 30 (34 vs. Dodge, trip) Great Perception Fortitude, +14, Iron Swim Will,+16 Mobility, Toughness warm aquatic solitary, pair, none or school Long-necked (3-6) and long-t 7 21 Dodge, Improved Fly -1, Perception Initiative, Skill +11Focus (Perception) warm coastline solitary, pair, none or flock This (3-12) flying reptile has tw 19 31 (35 vs. Cleave, trip) Great Perception Fortitude, +16Improved Initiative, Improved warm Overrun, plains solitary, Power pair, Attack, none or herd Weapon This (3-12) Focus huge dinosaur (tail) has 20 29 (33 vs. Great trip) Fortitude, Perception Improved +24 Bull Rush, Improved Critical, warm Power plains solitary, Attack, Run, pair, none Skill or herd Focus This (5-8)(Perception), beast's armored Weap he +28 (+32 grapple)39 Bleeding Critical, Perception Critical +8 +37 Perception Focus, Diehard, powerful Endurance, bite warm Improved forest solitary, Critical and plains pair, (bite), none or Improved packThis (3-6)Initiative, bipedal dinosaur's Iron Will, 0 11 (15 vs. Skill trip) FocusAcrobatics (Perception) +4 +1Acrobatics (+9 jumping), when Perception jumping, +8, +4any Survival Survival when solitary, +1 (+5tracking scent pair, none or tracking) bypack scent This (3-12) small dog has a ro 3 15 (19 vs. Skill trip) FocusAcrobatics (Perception) +4 +6Acrobatics (+14 jumping), whenPerception jumping, +4 +8, any Survival Survivalwhen solitary, +1 (+5 tracking pair, scent none orby tracking) pack scent This (3-12) burly dog is fitted w 2 14 Weapon Finesse Perception+4 +9,Perception Swim +13 hold breathany oceansolitary, pair, none or pod (3-18) This streamlined, fish-li 16 28 Endurance, Perception Improved+8 +19, Initiative, Perception SwimSkill +28Focus hold (Perception, breathcold (asSwim), oceans dolphin) solitary, Weapon pair, none Focus or pod (bite) (3-20) This sleek black whale 8 20 Dodge, Great BluffFortitude +9 (+13 +4 while Bluff, using +4 Common Disguise change change shapeshape ability), any (alter Diplomacy self solitary, ), perfect +4, pair, NPC Disguise or copy, GearThis gang mimicry +9(3-6) (+29 grayish whilehumanoid using chan 12 24 (28 vs. Alertness, trip) Fly Improved +13, Handle Initiative, Animal Skill Draconic +8, Focus Intimidate speak (Stealth), with +11, Weapon warm reptiles, Perception marshes Focus swamp solitary +14, (bite) stride, Stealth triple water +16,breathing Swim Hissing +23 green acid drips 22 33 (37 vs. Alertness, trip) Fly Improved +12, Handle Initiative, Animal Improved Common, +16, Intimidate Vital speak Draconic, Strike, with +19, Giant warm Power reptiles, Knowledge marshes Attack, swamp solitary (arcana) Skill stride, Focus triple +19, water (Stealth), Perception breathing Hissing Vital green +24, Strike, Spellcraft acid Weap drips 35 45 (49 vs. Alertness, trip) Fly Combat +17, Handle Expertise, Animal Flyby Common, +26, Attack, Intimidate speak Draconic, Greater with +29, Vital Giant, warm reptiles, Knowledge Strike, marshes Goblin, swamp solitary Improved Orc (arcana) stride, triple Initiative, +29, waterKnowledge breathing Hissing Improved green (history) Vitalacid Strike, +29, drips M 40 49 (53 vs. Combat trip) Casting, Bluff +32, Dazzling Fly +10, Display, Intimidate Auran, Deadly Common, +32, sound Stroke, Knowledge imitation Draconic, Extend warm(arcana) deserts Spell, Giant, solitary Hover, +32, Ignan, Knowledge Improved Infernal triple Critical (history) With scales (bite), +32,the Improved Knowledge color ofI 16 27 (31 vs. Dazzling trip) Display, Bluff +14, Improved Fly +8, Initiative, Intimidate Common, Multiattack, +14, sound Draconic Knowledge imitation Shatter warm (local) Defenses, deserts +14, solitary Perception Weapon tripleFocus +14, With Stealth (bite)scales +10,the Survival color of +1 26 36 (40 vs. Combat trip) Casting, Appraise Dazzling +22, Fly Display, +11, Auran, Intimidate Deadly Common, sound Stroke, +22,imitation Draconic, Knowledge Hover, warm Improved deserts Giant (local) solitary +22, Initiative, triple Knowledge Multiattack, With (geography) scales Shatter the +22, Defenses color Perc of 15 26 (30 vs. Alertness, trip) Fly Cleave, +7, Knowledge Great Cleave, (nature) Common, Iron Will, +13,water Draconic Power Perception breathing, Attack temperate +15,woodland Spellcraft solitary forestsstride +13, triple Stealth +9, Scales Survival the color +13, of Swim eme+ 25 35 (39 vs. Alertness, trip) Fly Cleave, +10, Flyby Knowledge Attack,(arcane) Common, Great Cleave, +21, trackless Draconic, Knowledge Improved step, Elven, temperate (nature) water Critical Sylvan solitary forests breathing, (bite, +21, claws), Perception triple woodland Iron+25, Will, Scales stride Spellcraft Power the color Attack +21, of Stea eme 39 48 (52 vs. Alertness, trip) Fly Bleeding +9, Knowledge Critical, Cleave, (arcane) Abyssal, Critical +31, Common, camouflage, Knowledge Focus,Draconic, Flyby temperate trackless (local) Attack, Elven, +31, solitary forests step, Great Knowledge Giant, water Cleave, triple Sylvan breathing, (nature) Greater Scales woodland +31, Sunder, theKnowledge color Improved stride of eme (p 19 30 (34 vs. Cleave, trip) Improved AppraiseInitiative, +15, Bluff Improved +15, Common, FlyVital +9,Draconic Intimidate Strike, Iron warm +15, Will,Perception mountains Power solitary Attack, +15, triple Vital Sense Strike Motive A crown +15, of Stealth cruel horns +11 s 29 39 (43 vs. Cleave, trip) Greater Appraise Vital+23, Strike, BluffImproved +23, Common, Fly Initiative, +12, Draconic, Intimidate Improved Dwarven, warm +23,mountains Iron Knowl. Orc solitary Will,(arcana) Improved triple +23, Vital Perception Strike, A crown Iron of +23, cruel Will, Sense Multiatt horns Ms 43 52 (56 vs. Cleave, trip) Critical Appraise Focus, +33, Greater Bluff +33, Abyssal, VitalDiplomacy Strike, Common, Improved +33,Draconic, Fly warm Critical +11, mountains Intimidate Dwarven, (bite), solitary Improved +33, Giant, triple Knowledge Initiative, Orc A crown Improved (arcana) of cruel +33, Iron horns Know Will, s 11 23 (27 vs. Alertness, trip) Fly Flyby +12, Attack, Intimidate Improved +9, Draconic Perception Initiative, icewalking, Power +12, Stealth Attack cold ice mountains shape +12, solitary Swim +22 triple This dragon's scales ar 21 32 (36 vs. Alertness, trip) Fly Flyby +11, Attack, Intimidate Improved +17, Common, Critical Knowledge icewalking, Draconic (bite), (arcane) Improved cold ice+17, mountains shape Initiative, Perception solitary Power +22, triple Attack, Spellcraft Vital This+17, Strike, dragon's Stealth Weapon scales +13,Foc ar Sw 34 44 (48 vs. Alertness, trip) Fly Flyby +16, Attack, Intimidate Greater +27, Common, Vital Knowledge Strike, icewalking, Draconic Improved (arcane) cold ice Critical +27, mountains shape Knowledge (bite), solitaryImproved (history) triple Initiative, +27, This Perception dragon's Improvedscales +32, Sunder, Sen ar 12 24 (28 vs. Alertness, trip) Bluff Hover, +12, Improved Diplomacy Initiative, Common, +12, Fly Spell +13, move Draconic, Focus Heal sand (enchant) +12, plus warm Linguistics any deserts 8 solitary others +12, Perception triple A +14, crest Sense of horns Motive sweeps +14 22 33 (37 vs. Alertness, trip) Bluff Flyby+20, Attack, Diplomacy Hover, Common, Greater +20, FlySpell +12, move Draconic, Focus Heal sand +20, plus warm (enchant), Linguistics any deserts 14solitary Improved others +20, Perception triple Initiative, Power A +24, crest Sense Attack, of horns Motive Spell sweeps Foc +24 35 45 (49 vs. Alertness, trip) Bluff Flyby+30, Attack, Diplomacy GreaterCommon, +30, SpellFly Focus +17, move Draconic, (enchant), Heal sand +30, plus warm Hover, Knowledge any deserts 22solitary Improved others (local,triple Initiative, history) +30, Improved A crest Linguistics ofVital horns Strike, +30, sweeps Per M 16 27 (31 vs. Alertness, trip) Diplomacy Flyby Attack, +16, Multiattack, Fly +8, Aquan, Intimidate Power Common, change Attack, +16, Draconic, Knowledge shape, Vital temperate Strike water Elven (arcana) solitary coastlines breathing +16, triple Perception This+20, sleek Sense dragon Motive is co+ 26 36 (40 vs. Alertness, trip) Diplomacy Cleave, Flyby +24, Attack, Fly +11, Aquan, Hover, Handle Common, Improved change Animals Draconic, shape, Vital +21, temperate Strike, Intimidate water Elven, Multiattack, solitary coastlines breathing, Gnome, +24, Knowledge triple wave Power 2 more mastery Attack, This (arcana, sleek Vital geography) Strike dragon is co +2 40 49 (53 vs. Alertness, trip) Diplomacy Cleave, Flyby +34, Attack, Fly +10, Aquan, Great Handle Cleave, Common, change Animals Hover, Draconic, shape, +31, temperate Improved Heal water Elven, +34, solitary coastlines breathing, Critical Gnome, Intimidate (bite, triple wave 3 more claw), +34, mastery Knowledge This Improved sleek dragon Initiative, (arcana,isgeo Imp co
13 25 (29 vs. Combat trip) Expertise, Bluff +14,Improved Craft (trap) Critical Common, +14, (bite), Fly +14, Draconic, Improved Perception Gnome warm Initiative, +14, hills solitary Perform Improved(comedy) triple Trip, Power +11, Bright, Attack Sense shining Motive copper +14, sS 23 34 (38 vs. Combat trip) Expertise, Bluff +22,Greater Craft (traps) Trip,Common, Improved +28, Diplomacy trap Draconic, Critcal master +22, (bite, Elven, warm Fly claw), hills +13, Gnome, Improved solitary Perception Halfling Initiative, triple +22, Perform Improved Bright,(comedy) shining Trip, Power copper +19, Se Atts 36 46 (50 vs. Combat trip) Expertise, Bluff +32,Greater Craft (traps) Trip,Common, Improved +42, Diplomacy trap Draconic, Critical master +32, (bite, Dwarven, warm Fly claw), hills +18,Elven, solitary Improved, Knowledge Giant, triple Impproved (geography) Gnome,Bright, Halfling Initiative, +32, shining Knowledge Improved copperTr (hs 20 31 (35 vs. Alertness, trip) Diplomacy Improved Critical +18, Fly (claw), +10, Common, Heal Iron Will, +18, change Draconic, Multiattack, Knowledge shape, Elven, warmdetect Power (local, plains Halfling solitary gems, religion) Attack,fast Vital +18, triple flight Strike Perception Golden +22, scales Sense cover Motiv the 30 40 (44 vs. Alertness, trip) Diplomacy Critical Focus, +26,Extend Fly +13, Celestial, Spell, HealImproved +26, Common, change Knowledge shape, Critical Draconic, warmdetect (bite, (arcana, plains 3solitary claw), more gems, local, Iron fast nobility, triple Will, flight, Multiattack, religion) luck Golden +26, Power scales Perception Attack, cover the + V 44 53 (57 vs. Alertness, trip) Diplomacy Critical Focus, +36,Extend Fly +13, Celestial, Spell, HealImproved +36, Common, change Knowledge shape, Critical Draconic, warmdetect (bite, (arcana, plains 5solitary claw, more gems, history, wing, fast triple local, tail), flight,Iron nobility, luck Golden Will,planes, Multiattack, scales religion) cover Powe the +3 17 28 (32 vs. Hover, trip) Improved Acrobatics Initiative, +12, Diplomacy Iron Auran, Will, Multiattack, +17, Common, change Fly +13, Power Draconic, shape Heal temperate Attack, +17, Giant Intimidate solitary mountains Weapon Focus +17, tripleKnowledge (bite)The scales (local)of+17, this Perce tall, e 27 37 (41 vs. Flyby trip) Attack, Acrobatics Hover, Improved +17, Diplomacy Initiative, Auran,+25, Common, Iron change FlyWill, +16, Draconic, shape Lighting Heal temperate +25, Reflexes, Dwarven, Intimidate solitary mountains Multiattack, Giant, +25, triple Terran Knowledge Power The Attack, scales (arcana, of Vital this local, Strike, tall,noe 41 50 (54 vs. Critical trip) Focus, Acrobatics Flyby Attack, +24, Diplomacy Hover, Auran, Improved +35, Common, change FlyCritical +21, Draconic, shape Heal temperate (bite), +35, Dwarven, Improved Intimidate solitary mountains Elven, Initiative, +35, triple Halfling, Knowledge IronThe Will, Giant, scales Lighting (arcana, Terran of this Reflexes, history, tall, el 22 32 (36 vs. Awesome trip) Diplomacy Blow, Blind-Fight, +8 +16, Stealth Intimidate Cleave, Aquan, in water Improved +16, Common, Perception Bull Draconic Rush, temperate +16,Improved Sense solitary aquatic Motive Initiative, double +16, Power Stealth This Attack +7long-tailed (+15 in water), aquatic Su 9 21 (33 vs. Blind-Fight, trip) Climb Dodge, +22, Combat +4 Intimidate StealthCommon, Casting, +15, Knowledge Weapon undersized Elven, Focus Undercommon (arcana) any weapons (bite, underground +14, mace) solitary, Perception pair, double +15, or group Spellcraft (masterwork The (3-8) dry+14, rasping heavy Stealth of mace, spide +14 3 16 Channel Smite, Knowledge Weapon +2 (religion) Perception Finesse Elven, +6, Sense Undercommon poison Motiveuse +9,underground Spellcraft?+6 NPC GearThis (masterwork dark-skinned breastplat elf st 1 13 Weapon Finesse Perception+2 +2,Perception Stealth Elven, +2 Undercommon poison useunderground pair, squadNPC (3-4), Gear patrol This (leather (5-8), dark-skinned armor, or war light party elfste st (1 3 17 Great Fortitude, Climb Stealthy, +9, Craft +6 Craft Weapon (sculpture) (wood) Common, Finesse +11,tree Elven, Escape meld, Sylvan; Artist temperate wild speak +15, empathy, Handle solitary, forests withwoodcraft plants Animal pair, standard or+10, grove Knowledge (dagger, This (3-8) strange, masterwork (nature) beautiful +11, lonw 2 11 Weapon Focus Intimidate (warhammer) +2 +1,Perception StealthCommon, -3 relating slow Dwarven, to stonework, and steady, Undercommon any underground +4stability Stealth solitary, team NPC(2-5), Gearsquad This (chainmail, bald, (6-12long-bearded plus heavy 3 serge steel -1 11 Weapon Finesse Fly +8, Perception +8 Perception +10 temperate solitary mountains or pair none This magnificent bird of 9 22 Alertness, Fly Flyby +8,Attack Perception +4 Perception +15, Auran Sense (cannot Motive speak) +4 temperate solitary, mountains pair, none or eyrieThis (3-12) immense eagle's f 1 13 (can't be Improved tripped) Initiative Escape Artist +8 Escape +10, Perception Artist +4, Stealth warm +10, Swim freshsolitary +9 water none This six-foot-long, snak +12 (+16 grapple) 24 (can't be Improved tripped) Initiative, Escape Artist Lightning +8 Escape +10, Reflexes, Perception Artist Skill +7, Focus Stealth(Stealth), warm +8, Swim oceans Weapon +14 solitary,Focus pair, none or(bite) nest This (3-6)sixteen-foot-long e 2 15 Flyby Attack, Acrobatics Improved +7, InitiativeB, Escape Auran Artist Weapon +7, Fly FinesseB +17, Knowledge Plane of Air solitary, (planes)pair, +1, none or Perception gangThis (3-8) +4, cloud-like Stealthcreature +11 6 22 Dodge, Flyby Acrobatics Attack, Improved +11, Escape Auran InitiativeB, Artist +9, Weapon Fly +17,FinesseB Plane Knowledge of Air solitary, (planes) pair, none +1,orPerception gangThis (3-8)cloud-like +7, Stealth creature +10 13 31 Combat Reflexes, Acrobatics Dodge, +15, Flyby Escape Auran Attack, ArtistImproved +15, Fly +21, InitiativeB, Plane Knowledge of Air Mobility, solitary, (planes) Weapon pair, none +5, or gang Perception FinesseB This (3-8)cloud-like +11, Stealth creature +11 18 38 Combat Reflexes, Acrobatics Dodge, +18, Flyby Escape Auran Attack, ArtistImproved +18, Fly +23, InitiativeB, Plane Knowledge of Air Iron solitary, Will, (planes) Mobility, pair, none +7, or gang Perception Weapon This (3-8)cloud-like FinesseB +13, Stealth creature +9 22 43 Blind-Fight,Acrobatics Combat Reflexes, +25, Escape Dodge, Auran Artist Flyby +23,Attack, Fly +27, Plane Improved Knowledge of Air InitiativeB, solitary, (planes) pair, none Iron +12, orWill, gang Perception Mobility, This (3-8)cloud-like +16, Power Stealth creature Attack, +1W 27 49 Blind-Fight,Acrobatics Cleave, Combat +30, Escape Reflexes, Auran ArtistDodge, +30, Fly Flyby +34, Plane Attack, Knowledge of Improved Air solitary, (planes) InitiativeB, pair, none +19, or gang Perception Iron This (3-8) Will, cloud-like Mobility, +19, Stealth creature Power +2 4 13 Improved Bull Appraise RushB, +1,Power ClimbAttack +7, Terran Knowledge (dungeoneering) any (Planesolitary, +1, of Earth) Knowledge pair, none or gang (planes) This (3-8) +1, hulking, Perception roughly +4, hu 9 18 Cleave, Improved AppraiseBull +1,RushB, Climb +10, Power Terran Knowledge Attack (dungeoneering) any (Planesolitary, of+2, Earth) Knowledge pair, none or gang (planes) This (3-8)hulking, +2, Perception roughly+7 hu 16 25 Cleave, Greater Appraise Bull+6, Rush, Climb Improved +15, Terran Knowledge Bull RushB, (dungeoneering) Improved any (Plane Overrun, solitary, of+3, Earth) Knowledge Power pair, none or Attack gang (planes) This (3-8)hulking, +6, Perception roughly+1 hu 21 30 Awesome Appraise Blow, Cleave, +6, Climb Greater +18, Terran Bull Knowledge Rush, Improved (dungeoneering) any Bull (Plane RushB, solitary, of+4, Earth) Improved Knowledge pair, none orOverrun, gang (planes) This (3-8) Power hulking, +7, Perception Attack roughly+1 hu 25 34 Awesome Appraise Blow, Cleave, +10, Greater Climb Terran +25, BullKnowledge Rush, Greater (dungeoneering) any Overrun, (PlaneImproved solitary, of +10, Earth) Knowledge pair, Bull none or RushB, gang(planes) This (3-8) Improved hulking, +13,Overrun, Perception roughlyIm hu 30 39 Awesome Appraise Blow, Cleave, +19, Greater Climb Terran +31, BullKnowledge Rush, Greater (dungeoneering) any Overrun, (PlaneImproved solitary, of +19, Earth) Knowledge pair, Bull none or RushB, gang(planes) This (3-8) Improved hulking, +19,Critical Perception roughly (slam hu 1 13 Dodge, Improved Acrobatics InitiativeB, +5, Climb Weapon Ignan +4, Escape FinesseB Artist +5,any Intimidate (Planesolitary, of +4, Fire) Knowledge pair, none or gang (planes) This (3-8)creature +1, Perception looks like +4 5 19 Dodge, Improved Acrobatics InitiativeB, +8, Climb Mobility, Ignan +5, Escape Weapon Artist FinesseB +8,any Intimidate (Planesolitary, of +5, Fire) Knowledge pair, none or gang (planes) This (3-8)creature +1, Perception looks like +7 11 27 Dodge, Improved Acrobatics InitiativeB, +14, Climb Iron Ignan +9, Will,Escape Mobility, Artist Spring +12, any Attack, Intimidate (PlaneWeapon solitary, of Fire) +9, Knowledge pair, FinesseB none or gang (planes) This (3-8)creature +5, Perception looks like+ 16 34 Combat Reflexes, Acrobatics Dodge, +16, Improved Climb Ignan +13,InitiativeB, Escape Artist Iron any +16, Will,(Plane Mobility, Intimidate solitary, of Fire) Spring +9,pair, Knowledge none Attack, or gang Weapon This (planes) (3-8)creature FinesseB +7, Perception looks like 22 41 Blind-Fight,Acrobatics Combat Reflexes, +23, Climb Dodge, Ignan +20, Escape Improved Artist InitiativeB, any +21,(Plane Intimidate Iron solitary, ofWill, Fire) +15, Mobility, pair, Knowledge none or Spring gangThis (3-8) (planes) Attack, creature Weapon +10,looks Percepti Fines like 26 46 Blind-Fight,Acrobatics Combat Reflexes, +28, Climb Dodge, Ignan +27, Escape Improved Artist InitiativeB, any +28,(Plane Intimidate Iron solitary, ofWill, Fire) +19, Lightning pair, Knowledge none or gang Stance, This (3-8) (planes) Mobility, creature +19, Spring looks Percepti like Atta 3 13 Power Attack Acrobatics +4, Escape Aquan Artist +4, Knowledge any(planes) (Planesolitary, of +1,Water) Perception pair, none or gang +4, Stealth This (3-8)translucent +8, Swimcreatur +14 7 18 Cleave, Power Acrobatics Attack+6, Escape Aquan Artist +6, Knowledge any(planes) (Planesolitary, of +2,Water) Perception pair, none or gang +5, Stealth This (3-8)translucent +6, Swimcreatur +16 14 27 Cleave, Dodge, Acrobatics Great+9, Cleave, Escape Power Aquan ArtistAttack +11, Knowledge any (Plane (planes) solitary, of+5, Water) Perception pair, none or gang +9,This (3-8) Stealth translucent +5, Swim creatur +24 19 34 Cleave, Dodge, Acrobatics Great+11, Cleave, Escape Improved Aquan Artist +15, Bull Rush, Knowledge Power any (Plane (planes) Attack solitary, of Water) +7, Perception pair, none or gang +13, This (3-8) Stealth translucent +3, Swim creatur +2 28 45 Cleave, Dodge, Acrobatics Great+25, Cleave, Escape Improved Aquan Artist +25, Bull Rush, Knowledge Improved any (Plane (planes) Critical solitary, of Water) +19, (slam), pair, Perception none orImproved gang+19, This (3-8) Sunder, Stealth translucent +17, Lightning creatur SwimR 20 30 (34 vs. Endurance, trip) Perception Great Fortitude, +21 Improved Bull Rush, Iron warm Will,plains Power solitary Attack, or herd none Skill(6-30) Focus These (Perception) thick-skinned an 24 35 (39 vs. Endurance, trip) Perception Improved +24 Bull Rush, Improved Iron Will,cold Ironor Will, temperate Power solitaryAttack, or forests herd noneSkill and (6-30) Focus plains This creature (Perception), is larger Wea t 5 18 Great Fortitude, Climb Improved +14,+8 Craft on Initiative Craft (trapmaking) Common (trapmaking) +8, spider Perception empathy temperate +9, +7Stealth solitary, forests +7 pair, standard or nest This (3-6 plus hideous 2-8 giant purplespide cre 14 23 Cleave, Improved Handle Animal Initiative, +4 on+8, Perception Improved Perception pidgin of Overrun, Giant, +12 Goblin, Iron Will, cold and hills Power Orcsolitary, Attack pair, standard gang (3-6), (leather Thistroupe lumbering, armor, (1-22 plus filthy, flails,1-2 tw 4 -2 3 Weapon Finesse Fly +16, Perception +6 Racial Modifiers +4temperate Perception colony and hot(10-400) forests none and deserts Presented here are the 0 6 (10 vs. trip) Weapon Finesse Climb +6, Perception +4 Climb, +4 +5,Stealth Stealth +14 temperate solitary, and hot pair, plains none oror pack urban Presented (3-12) here are the 1 9 Weapon Finesse Fly +7, Perception +14 Racial Modifiers +8temperate Perception solitary forests or pair none Presented here are the 0 6 (10 vs. trip) Weapon Finesse Acrobatics+8 +10, Acrobatics Climb +10, Stealth +14 any temperate solitary, or warm pair, none or nest Presented (3-8) here are the 0 6 Weapon Finesse Acrobatics+8 +10, Acrobatics Climb +10, Perception +5warm forests solitary, pair, none band (3-9), Presented or troop here (10-40) are the 1 9 Weapon Finesse Fly +7, Perception +4 Perception, +10, Stealth +4 Stealth +15 temperate solitary forests or pair none Presented here are the 0 6 (10 vs. trip) Weapon Finesse Climb +10,+4 Stealth Stealth +18, Swim +10 any temperate solitary, pair, none nest (3-12), Presented or plague here(13-100) are the 0 6 Skill FocusFly (Perception), +6, Perception Weapon +6 Finesse any temperate solitary, pair, none flock (3-12), Presented or unkindness here are (13 the -3 2 (6 vs, trip) Skill FocusPerception (Perception) +4 +5,Stealth Stealth +21 temperate solitary, and warm pair, none forests or knot Presented (3-100) here are the
1 8 (can't beWeapon tripped) Finesse Climb +11,+4 Perception Perception, +9,+4 Stealth Stealth +15, Swim any +11 temperate solitary and warm none Presented here are the 0 6 (10 vs. trip) Weapon Finesse Acrobatics+4 +10, Stealth, Climb+8 +10, Acrobatics Escape Artist temperate +3, Stealthsolitary hills +14 none Presented here are the +18 (+22 grapple) 32 (can't be Cleave, tripped) Great Perception Fortitude, +8 +10, Stealth Improved Stealth in undergrowth +9 Initiative, (+17 inPower undergrowth) Attack, temperate Skillsolitary, swamps Focus (Stealth), pair, incidental or grove Vital This (3-6) Strike, towering Weapon plantFocu is a +3 (+7 grapple) 14 (18 vs. Lightning trip) Reflexes Acrobatics+4 +9Acrobatics (+13 jumping), (+8 jumping), Perception +4+3, temperate Stealth Stealth solitary, or +5,warm Swim pair, marshes none +10or army and This (3-8) aquatic creature looks like -1 5 (9 vs. trip) Weapon Finesse Acrobatics+4 +5Acrobatics (+1 jumping), (+8 Perception jumping), +4 +3, warm Stealth; Stealth marshes uses +13, solitary, Dex Swim andto pair, aquatic none +swim 9or armyThis (3-12) small frog is bright +24 (+28 grapple)35 Cleave, Improved Perception Critical +8 +16, Perception, (bite), Stealth Improved +14 +8 (+22 Stealth Initiative, in marshes), in marshes Lightning temperate Swim Reflexes, solitary marsh +18 Lunge, standard Multiattack, This immense, Power Attack, three-eyS 7 19 Hover, Improved Fly +12,Initiative, Perception +2 Stealth Skill+5, Common, (+6 Focus Stealth in stony (Fly) freeze Terran +11 environs) (+17 in any stony areas) solitary, pair, standard or wing Seemingly (3-12) carved from 4 9 (can't be tripped) transparentany underground solitary incidental Bits of broken weapons 12 27 Combat Casting, Appraise Combat +12, Craft Reflexes, (any Aquan, one) Dodge, Auran, +12,Improved Fly Common, +20, any InitiativeB, Knowledge (Plane Ignan,solitary, of Terran; Wind Air) (planes) pair, Stance telepathy standard +12, company Perception 100 (masterwork This (3-6), ft. creature +12, or band scimitar, Sense stands (7-10) Mo ne ot 17 31 Combat Casting, Bluff +19, Combat Craft Reflexes, (any one) Auran, Deceitful, +14, Aquan, Disguise change Dodge, Common, shape +10, any Improved Fly (Plane (humanoid Ignan, +13, solitary, of Terran; InitiativeB, Intimidate Fire) or giant, pair, telepathy standard +15, Quicken company alterPerception 100 self (mwk This Spell-Like (3-6), or ft. muscular falchion, giant +15, or form band Ability Sense other giant I)(7-12) (scor gea Mo has 9 22 Combat Reflexes, AppraiseDodge, +11, Craft Improved (any Common, one-usually InitiativeB, elemental one elemental weaponsmith) Mobility warm endurance language deserts +11, solitary, (Aquan, Fly pair, +14, standard Auran, company Perception (chainmail, Ignan, This (3-6), +11, regal or or Terran), Ride figure composite band +6, (7-12) looks one Sens lo pll 19 34 Combat Casting, Craft (any Combat one) +17, Reflexes, Diplomacy Aquan, Dodge, Auran, change +18, Great Common, Knowledge shape Fortitude, any (Plane (water Ignan, (planes) Improved solitary, elemental, of Terran; Water) +17, InitiativeB, pair, telepathy standard Perception humanoid company 100 Improved (masterwork This +17, or (3-6), ft.giant, being Sense or Natural alter band resembles trident, Motive self, Attack, (7-12) othe ele +1a 15 26 Combat Casting, Appraise Greater +14, Bluff Bull Rush, +14, Aquan, Climb Improved Auran, stone +25, Common, Craft Bull glide Rush, any (gemcutting) (Plane Ignan, Improved solitary, of Terran; +14, Earth) InitiativeB, Knowledge pair, telepathy standard company Power 100 (masterwork (engineering) This (3-6), ft. Attack, being orQuicken band resembles scimitar, +14,(7-12) Perce Spe ota 5 22 Dodge, Improved Fly +9, Knowledge Initiative, +8 Perception, Iron (history) Common Will,+8 Lightning +10, Stealth Knowledge Reflexes, any(nobility) Toughness solitary +10, Perception NPC gear +18, This Sense spectral, Motive horrifying +10, S 2 14 Weapon Finesse Acrobatics +4, ClimbCommon +6, Perception +7, Stealth any land +7, Swim solitary, +3gang standard (2-4), or This pack humanoid (7-12) creature 26 37 Awesome Climb Blow, Cleave, +19, Craft Great (anyCommon, Cleave, one) +10, Improved oversized Giant Diplomacy Bull weapon temperate +9, Rush, Intimidate Improved solitary, mountains +26, Overrun, gang standard Perception (2-5), Intimidating (chain family This +17,towering (2-5 shirt, Perform Prowess, plus morningstar giant 35% (string Iron has non in 22 31 Cleave, Great Climb Cleave, +14, Craft Improved (anyCommon, one) Overrun, +8, Intimidate Giant Improved+11, warm Sunder, Perception mountains Iron solitary, Will, +14 Martial gang standard (2-5), Weapon (half-plate, band ThisProficiency (6-12 lumbering greatsword, plus giant (greatsw 35% no hao 20 29 Cleave, Great Climb Cleave, +13,+4 Craft Improved Stealth (anyCommon, inone) Overrun, snow +7, Intimidate Giant Improved+7, cold Sunder, Perception mountains Martial solitary, +10, Weapon gang Stealth standard (3-5), Proficiency +2(chain band (+6 Thisin(6-12 giant shirt, (greataxe), snow) looks plus greataxe, 35% like Powe ano otth 15 24 Cleave, Intimidating Climb +10,Prowess, Intimidate Martial Giant +12, Perception Weapon Proficiency +6 temperate (greatclub), solitary, hills Power gang standard (2-5), Attack, (hide band This Weapon armor, (6-8), hunched raiding Focus greatclub, giant(grea party exuo 18 30 Iron Will, Martial Climb +12, Weapon +8 Intimidate Stealth Proficiency Common, in+12, rocky Perception (greatclub), terrain Giant +12, Point temperate Stealth Blank +4 Shot, solitary, mountains (+12 Power ingang rocky standard Attack, (2-5), terrain) (greatclub, Precise band This (4-8), giant Shot, other has hunting Quick chiseled, treasur party Dra 30 42 Awesome Acrobatics Blow, Cleave, +18,Combat Climb Auran, +17, Reflexes, Craft Common, militant, Improved (any one) Draconic, water any Bull +13, breathing warm Rush, Intimidate Giant solitary Improved +20, or family standard Perception Critical (2-5(mwk (greatsword), This plus +27, giant breastplate, 1 sorcerer Perform is aImproved towering, or (sing) mwk cleri+ cS +3 (+7 grapple) 16 (can't be Weapon tripped)Finesse, Perception Weapon +4 +12, Perception Swim Focus Aklo +8 (bite) any underground solitary standard This horrid mass of eye 12 25 Improved Initiative, Climb +12, Iron Perception Will, Skill +11, Focus Stealth (Perception), +5 warm Toughness forests solitary or company none (5-8) This four-armed, gorilla 3 13 Power Attack Perception +2 Gnoll warm plains solitary, or desert pair, NPC hunting GearHunched party (leather (2-5 armor, and gnolls feral, heavy and this 1-w 0 12 Improved Initiative Ride +10, Stealth +4 Ride,+10, +4 Goblin Stealth Swim +4 temperate gang forest(4-9), andNPC plains warband gear (usually This (leather (10-16 creature coastal with armor, goblin regions) stands light dog wo bam 2 14 ToughnessStealth +6 temperate solitary forest, swamp, or pack none (2-12) or underground This mangy canine's fac 21 30 any solitary or gang none (2-4)This lumbering figure is 15 24 none any solitary or gang none (2-4)A hideous monstrosity c 9 18 any cold solitary or gang none (2-4)This icy statue stands a 30 39 any solitary or gang none (2-4)This iron automaton sta 24 33 any solitary or gang none (2-4)This towering stone aut 12 25 (30 vs. trip) any solitary or gang none (24) This human-sized autom 16 26 Improved Initiative, Perception Iron +17 Will, Power Attack, Skill Focus temperate (Perception) solitary, plains, rocky pair, none pack hills, and (3-4), This underground or bull-like herd (5-12) creature s +6 (+10 grapple) 11 (can't be tripped) transparentcold marshes solitary and underground none A seemingly mundane p 13 24 Alertness, Bluff Blind-Fight, +13, Disguise Combat+13, Aklo, Casting, Knowledge Common, Deceitful, mimicry (arcana) Giant Great temperate +11, Fortitude Perception solitary marshes or +15, coven standard Sense (3 hags Knots Motive of of any +9, dark, kind) Stealth molderin +13 9 21 (25 vs. Iron trip) Will, Skill Acrobatics Focus +4 (Perception), +10, Acrobatics, Fly +6, Common Perception Weapon +4 Perception (cannot Focus +12speak) (bite) temperate solitary, hills pair, incidental or prideThis (6-10) majestic beast has 11 25 (29 vs. Multiattack, trip) Acrobatics Weapon +3 Focus +11, Survival Fly (horn) +13, Common, in forests, Knowledge magical Sylvan +4 Stealth (planes) strike*, temperate +5, wild Perception empathy solitary, forests mated +14, +18* none Sense pair, or A Motive winged blessing +14, unicorn (3-6) Stealth rises +11 14 23 (31 vs. Blind-Fight, trip) Fly Great +9, Perception Fortitude, +4 Stealth Iron +14,Will, Stealth Skill+13 Focus (Perception) temperate solitary swampor or pair standard underground This six-legged dragon 13 25 Great Fortitude, Fly +0,Improved Intimidate +4 Perception, Bull +9,Rush, Giant Knowledge +4 Power Survival (religion) Attack temperate +5, Perception solitary, ruins or +14, pair, underground standard Stealth or gang +7, (greataxe, This (3-4) Survival fiendish other +14figure, treasure com 8 21 Dodge, Flyby BluffAttack, +7, FlyGreat +12, Fortitude, Intimidate Common Skill +7, Perception Focus (Bluff) temperate +7, Perform solitary, marshes (song) pair, standard +5or flight(leather Save (3-12)forarmor, the tattered mornings wi 5 16 (20 vs. Improved trip) Initiative, Acrobatics Run +5 +8,StealthInfernal Perception +7,(cannot Stealthspeak) +13,any Survival (Hell) +7 solitary, pair, incidental or packThis (3-12) creature resemble 21 33 (37 vs. Alertness, trip) Acrobatics Improved Critical +5 +16, StealthInfernal Perception (bite), Improved +12, Stealth Initiative, +21, any Skill Survival (Hell) Focus solitary, +18 (Stealth, pair, standard Survival), or pack(+2 This (3-6) Weapon chain creature shirt Focus resemble barding) (bite) 9 19 (23 vs. Endurance, trip) Perception Skill Focus +9(Perception) temperate solitary, plains pair, none or herd This (3-30) large, horned bull h 12 22 (26 vs. Endurance, trip) Perception Improved +8 Bull Rush, Power Attack cold or temperate solitary, plains pair, none or herd This (3-30) creature has small 3 15 Toughness, Perception Weapon+4 Focus +2,StealthCommon, Stealth (longsword) +5 Goblin temperate gang hills (4-9),NPC warband GearStanding (10-24), (studdedor as leather tribe tall as (25+ armor a hu pl 2 11 Lightning Reflexes Fly +10, Perception +3, Common Stealth(cannot +12 speak); any telepathic solitary link none This vaguely humanoid 5 17 (21 vs. Endurance, trip) Perception RunB +6 docile temperate solitary, plains pair, none or herd This (3-30) proud horse thund 2 13 (17 vs. Endurance, trip) Perception RunB +5 docile (seetemperate horse) solitary, plains pair, none or herd This (3-30) squat equine plods 10 21 (can't be Combat tripped)Reflexes, Perception Iron +2 +10, Will, Perception Swim Lightning +11 Reflexes hydra traits, temperate regenerate solitary marshes head standard Multiple angry snake-lik 3 15 (19 vs. Skill trip) FocusPerception (Perception) +4 +8,Stealth Stealthin+6 tall(+10 grass in tall grass) warm plains solitary, pair, none or packThis (3-12) hyena is covered in 8 20 (24 vs. Skill trip) FocusPerception (Perception, +4 +8,Stealth Stealth) Stealthin+7 tall(+11 grass in tall grasswarm or heavy plains solitary, undergrowth) pair, incidental or packThis (3-8)large hyena has a 6 22 (26 vs. Improved trip) Initiative, Bluff +19,Iron Disguise +8 Bluff, Will, Toughness, +8 +11, Undercommon Perception, Knowledge Weapon +8(cannot (local) Stealth Finesse any +14, speak); underground Perception solitary, telepathy +19, brood 100 double Sense (2-6), ft. Motive Devoid or tribe+8, of (7-16) Stealth a head,+29, or anU 11 25 Combat Reflexes, Acrobatics Improved +14, Bluff Initiative, Auran, +10, Fly Lightning Common +22, improved Knowledge Reflexes, tracking any (Plane (planes) Weapon solitary of Air) +12, Focus Perception standard (slam) +12, No true Sense formMotive can be +12, de 1 13 (can't be tripped) Stealth +12+6 Stealth find target any solitary, pair, none or nest This (3-10) creature resemble -1 10 Skill FocusCraft (Perception) (trapmaking) +2 Craft +6, (trapmaking), Draconic Perception crafty +2 +5,Perception, Stealth temperate +5 +2 Profession solitary, underground gang NPC (miner) or (2-4), gear deep nest This (leather forest (5-30 short, armor, plus reptilian equal spear, hum nus
+34 (+38 grapple) 44 (can't be Bleeding tripped)Critical, Intimidate Blind-Fight, +25, Knowledge Cleave, Aquan,(geography) Combat Common tenacious Expertise, +25, grapple anyKnowledge oceansolitary Critical Focus, (nature) Improved triple +25, Perception Critical This tremendous (arm), +28,Improved Stealth leviath +1 10 23 Alertness, Acrobatics Blind-Fight,+14, Improved Climb Common, Initiative, +13, Craft chain Infernal Weapon (blacksmithing) armor Focus any (chain) +11, solitary, Escape pair, standard Artist link+14, (3-6), Wickedly Intimidate or chainbarbed +12, (7-20) Percep chains 14 28 (32 vs. Dodge, trip) Great BluffFortitude, +9, Diplomacy +4 Bluff, Iron Will, +4 +4, Abyssal, Stealth Mobility, Disguise Common undersized Spring +6, Intimidate Attack temperate weapons +10,solitary, deserts Knowledge pair, double (religion) or cult (+1(3-12) This dagger, +4, Perception creature's other treasure upper +15, St to +2 (+10 when 13 (can't attached) be tripped) Stealth +1 +8 (+9Stealth in swamps), in swamps Swim amphibious +8 temperate cluster, or warmpair, marshes none or broodA(3-6) parasite ballooned to Stealth +16+8(+24 Stealth in swamps), in swamps, Swim uses +12 Dexterity temperate to modify solitary, or warm Swim pair, marshes none checks or infestation A mass (3-6 of wriggling swarms) bla 5 25 Craft Wondrous Craft (alchemy) Item,+8Defensive Perception, +20, Abyssal, Intimidate Combat +8 Sense Aklo, Training, +17,Aquan, Motive, Knowledge Extend any Celestial, +8 Stealth Spell, (arcana) solitary Common, Improved +20, NPC Knowledge Draconic, Lightning gear Once (boots Dwarven, (planes) Reflexes, fine of levitation, robes +20, Elven, IronLinguist Will, hang Giant hea Lig in +31 (+35 grapple) 45 (can't be Blind-Fight, tripped) Fly Cleave, +16, Perception Combat Reflexes, +22, Aklo,Swim Draconic, Improved +38 Sylvan Bullcold Rush, hillsImproved solitary Critical triple(bite),This Improved immense, Initiative, wingless Lig +40 (+44 grapple) 56 (can't be Blind-Fight, tripped) Climb Combat +43,Reflexes, Fly +19, Perception Improved Aklo, Draconic, Bull +26, Rush, Swim Sylvan Improved cold +22hills and Critical solitary mountains (bite), triple Improved A snake-like, Initiative, Improved dragon-he V +46 (+50 grapple) 64 (can't be Awesome tripped) Fly Blow, +25, Blind-Fight, PerceptionCombat +40, Aklo,Stealth Draconic, Reflexes, amphibious +17,Sylvan Improved Swim cold +49 lakes Bull Racial Rush, solitary andModifier swamps Improved triple +8 Perception Critical This (bite), nightmarishly Improved huge Initia +9 (+13 grapple) 22 (26 vs. Improved trip) Initiative, Acrobatics Run, +4 +11, Acrobatics, Skill Perception Focus+4 (Perception) +9, Stealth Stealth (+8+8 inwarm (+12 undergrowth) in plains undergrowth) solitary, pair, none or prideThis (3-10) great cat's muscle +5 (+9 grapple) 17 (21 vs. Great trip) Fortitude, Climb Skill +7, Perception +4 Focus Stealth (Perception) (+8 +8, in Stealth undergrowth) +10 (+14warm in undergrowth), forests solitary, or plains Swim pair, none or +11 packThis (3-8)immense lizard mo 11 22 (26 vs. Great trip) Fortitude, Climb Improved +13,+4 Perception Stealth Initiative, +11, Lightning Stealth Reflexes, +8 warm Skill forest, Focus solitary, plains, (Perception) pair, or none hills or packThis (3-8)bright-eyed lizard i 2 12 MultiattackAcrobatics+4 +2,Acrobatics Perception Draconic +1, Swim hold breath +10 temperate solitary, swampspair, NPC band gear (3-12), This (heavy reptilian orwooden tribe (13-60) humanoid shield, m 2 15 Dodge, Weapon Acrobatics Finesse +7, Bluff +3, Common Climb +6, change Intimidate shape any+3, urban (human, Knowledge solitary, hybrid, (local) pair, and NPC pack dire +5, gear (5-10), Perception rat; This (masterwork polymorph), hunched or guild +8, studded (11-30 Sense creature rogueMo plu tal le 3 17 Dodge, Weapon Acrobatics Finesse +8, Bluff +3, Common Climb +7, change Intimidate shape any+3, urban (human, Knowledge solitary, hybrid, (local) pair, and NPC pack dire +5, gear (5-10), Perception rat; This (masterwork polymorph), hunched or guild +8, studded (11-30 Sense creature rogueMo plu tal le 5 16 Cleave, Combat Climb +3, Reflexes, Intimidate Improved +4, Common Perception Initiative, change +4 Power shape any Attack land (human, solitary, hybrid, pair, and NPC orwolf; gear packpolymorph), This (chainmail, (3-6)muscular lycanthropic longsword, creature 6 18 Cleave, Combat Climb +4, Reflexes, Intimidate Improved +4, Common Perception Initiative, change +4 Power shape any Attack land (human, solitary, hybrid, pair, and NPC orwolf; gear packpolymorph), This (chainmail, (3-6)muscular lycanthropic longsword, creature 12 24 (28 vs. Flyby trip) Attack, FlyHover, -3, Perception Weapon +4 Perception, +9, Focus Common Survival +4 (spikes) Survival +4 (+8 when tracking) warm tracking hills solitary, and marshes pair, standard or prideThis (3-6)creature has a vag +7 (+11 grapple) 18 (22 vs. trip) Climb +11,+4 FlyPerception, -5, Perception +4 Stealth +6, Stealth (+12 +1 temperate in forests) (+13 in solitary forests) forests none This towering insect wa 8 20 Improved Initiative, Bluff +10,Point-Blank Disguise +4 Perception +10, Common Shot, Intimidate Precise +13, Shot,Perception Weapon temperate Finesse +16, solitary marshes Stealth and double +13 underground (dagger, This slender, masterwork attractive longb 3 15 Dodge, Improved Bluff +8,Initiative Fly +10, Perception Common, +6,one Stealth appropriate +12 any (elemental elemental solitary, planes) language pair, standard gang (Aquan, (3-6), ThisAuran, mob small(7-12) humanoid Ignan, or Te cr 2 13 (can't be Skill tripped) FocusPerception (Perception) +3, SwimAquan, +13 Common amphibious temperate solitary, ocean company NPC gear (2-4), Slipping (trident, patrolheavy in(3-10 and crossbow out plusof2 th li 9 20 (can't be Improved tripped) Initiative, Climb +14, Lightning +20 Disguise Disguise Reflexes, Common +10when (+30Skill mimicking when mimic Focus mimicking object (Perception), objects any objects), solitary Weapon Knowledge incidental Focus (dungeoneering) (slam) What appeared +10,toPerce be a 11 21 Great Fortitude, Intimidate Improved +4 +5,Perception, Perception Bull Rush, Giant+4 +10, Power Survival Stealth Attack +2,temperate Survival +10 solitary, ruins or pair, underground standard or gang (greataxe, With (3-4)the body otheroftreasure a powe -2 9 Point-BlankClimb Shot+7, Handle +4 Sleight Animal Undercommon of Hand, +0, Perception +4 vermin Stealth empathy +5, anyRide underground +4+2,solitary, Sleightband ofstandard Hand (2-8), +9, (dagger, or This Stealth tribe squat (9-20 6+13 darts, humanoid plusother 1 chie se tr +15 (+19 grapple)30 Ability Focus Climb (paralysis), +22, Perception Dodge, Improved +23, Stealth Initiative, +21, Swim any Lightning +19 Reflexes, solitary, gang Mobility, standard (2-4),Skill or A mob thick Focus (2-4 tangle (Perception), plus of 4-12 discolo zoS 5 19 Improved Initiative, Acrobatics Lightning +4 +13, Stealth Climb Reflexes Undercommon in+22, caverns, Stealth expert +8+8 Acrobatics, climber (+12 any in underground caverns) +16 solitary, Climb pair, standard band (3-6), Skinor pale tribe as(7-18) a slug's be 13 23 Power Attack, Perception Toughness, +16, Stealth SkillCommon Focus +11 (Perception), any Weapon Focus solitary, (slam) warden standard squad Wrapped (2-6), orfrom guardian head det to 10 26 (can't be Alertness, tripped) Bluff Combat +13,Casting, Diplomacy Dodge, Common, +9, Disguise Eschew Infernal MaterialsB, +9, Escape any underground Lightning Artist solitary +13,Reflexes, Intimidate or nest standard Stealthy (2-4) +12, A Knowledge sharp-featured (arcana) huma +1 15 31 (can't be Alertness, tripped) Bluff Blind-Fight, +16, Diplomacy Combat Celestial, Casting, +16, Knowledge Combat Common (arcana) Expertise, temperate +18, Eschew solitary, Perception plainsMaterialsB, pair, standard +23, or nest Sense Improved A (3-6) contemplative Motive Trip,+20, Lightning Spellcra human R 12 27 (can't be Ability tripped) Focus Bluff (charming +13, Escape gaze), Artist Combat Abyssal, +13, Casting, Intimidate CommonEschew +9, temperate Knowledge MaterialsB, solitary marshes (arcana) Lightning or nest standard +14, (2-4) Reflexes, Perception Yellowed, Skill +22, venom-drippi Focus Spellcraft (Perce +29 (+33 grapple) 37 (can't be Cleave, tripped) Great BluffCleave, +25, Climb Great +33, Fortitude, Aklo, Diplomacy Terran, Improved +25, Undercommon; Fly Bull -4, any Rush, Intimidate underground Improved telepathy solitary, +28, Critical pair, 100 Knowledge standard ft. or (tongue), cult (arcana) (3-5 Its slime-drenched plus Improved +26, 4-12 Perception charmed Initiative, leng 13 27 Alertness, Bluff Combat +16,Casting, Diplomacy Deceitful, Abyssal, +11, Disguise Mounted Celestial, change +16, Combat shape Common, Intimidate any evil-aligned (anyInfernal humanoid, +14, solitary, Knowledge plane mounted alter standard self (arcana) (1),and Grisly heartstone 1+12, nightmare), fetishes Knowledge andorthe cov (pr 11 23 (27 vs. Alertness, trip) Fly Improved +13, Intimidate Initiative,+10, Run Abyssal, Knowledge Infernal (planes) any+10, (Abaddon) Perception solitary +12, noneSense This Motive eerie +12, horse-like Stealth +7, cre 26 38 (42 vs. Alertness, trip) Acrobatics Cleave, Improved +19, Bluff Initiative, Abyssal, +18, Fly Improved Infernal +19, Intimidate Overrun, any +18, (Abaddon) IronKnowledge solitary Will, Power none (arcana, Attack, planes) Run This towering, +20, Perception burning e+ 9 27 Agile Maneuvers, Diplomacy Combat +18, Escape Casting, Common, Artist Dodge, +16, inspiration, Sylvan Weapon Handletemperate Finesse unearthly Animal +15, solitary forest grace, Healwild +11, standard empathy Knowledge (dagger, A+21 delicate (nature) other figure +14, treasure) rises Percfr +7 (+11 grapple) 12 (can't be tripped) Climb +10 temperate solitary underground none or marshes This yellow-orange amo +1 (+5 grapple) 14 (can't be MultiattackB, tripped) Escape Weapon Artist +8Finesse Stealth, +13, Stealth +10 Escape +20, Swim Artist +9 temperate solitary or cold ocean none Eight tentacles, each ad +15 (+19 grapple) 27 (can't be Combat tripped)Reflexes, Escape Artist Improved +10+18, Escape Initiative, Perception Artist,Iron +8 +8, Will, Stealth Stealth Lightning any +18,oceansolitary Swim Reflexes, +13 MultiattackB, incidentalSkill A storm Focusof(Stealth), tentacles, Stea ea 9 18 Iron Will, Toughness Climb +7, PerceptionGiant +5 temperate solitary, or cold hills pair, standard gang (3-4), (hide Thisor armor, lumbering familygreatclub, (5-16) giant's 4b 16 29 Combat Expertise, Bluff +14,Combat Disguise Reflexes, +14, Common, FlyImproved +5,change Giant Intimidate Initiative, shape cold +14,(Small, hills Iron Knowledge Will solitary, Medium, (arcana) pair, double or or Large patrol +13, (chain humanoid; Clad Perception (1-2 shirt, inplus beautiful greatsword, alter 2-4 +13, ogres) self armor, Sense orco g 4 14 Weapon Focus Intimidate (falchion) +2 Common, weapon Orc familiarity temperate solitary, hills, mountains, gang NPC (2-4), gear or underground squad This (studded savage (11-20 leather creature plusarmor, 2 serg lo +9 (+13 grapple) 19 (21 vs. Alertness, trip) Perception Toughness, +8 +9, Weapon Stealth Stealth Common inFocus +2 lair(+10 (tentacle) in lair) any underground solitary, pair, standard or cluster This (3-4) three-legged freak +10 (+14 grapple) 21 (25 vs. Improved trip) Initiative, Perception Great +12 Fortitude, Skill Focus (Perception) temperate solitary, forests pair, incidental or packAn (3-8) amalgam of fur and 9 21 (25 vs. Flyby trip) Attack, FlyIron +5, Perception Will+4 Perception +11, Common Sense (cannot Motive +7 speak) temperate solitary, and warm pair, none plains or herd This (6-10) magnificient horse +12 (+16 grapple) 25 (37 vs. Ability trip) Focus Climb (poison), +18, Perception ImprovedAklo Initiative, +6, Stealth Skill +7Focus warm (Stealth) hills solitary, pair, none or cluster This (3-6) large spider-like m 32 50 Blinding Critical, Acrobatics Combat +8 +30, Perception Reflexes, Diplomacy Auran, Critical +26, Celestial, Fly Focus, +28, Common, Dodge, Intimidate warm desert Flyby Ignan +26, solitary Attack, and Knowledge hills Improved standard (nature Critical Thisplus immense (talon), any one Improved bird other) seem -1 15 Dodge, Weapon Acrobatics Finesse +12, BluffCommon, +10, Escape Sylvan Artist +12, temperate Fly +18, solitary, forests Knowledge gang standard (nature) (2-4), band This +10, (6-11), tiny, Perception whimsical-loo or tribe+9, (20S 2 10 (14 vs. Weapon trip) Finesse Diplomacy+4 +5,Stealth Fly +15, Draconic; (improves Perception telepathy to +8 +6,inSense forests) (60 temperate ft.) Motivesolitary, forests +6, Stealth pair, standard +19 or clutch (+23This in (3-5) forests), housecat-sized Survivalmi +6 +32 (+36 grapple) 40 (can't be Awesome tripped) Perception Blow, Critical +18, Focus, SwimImproved +20 Bull Rush,any Improved underground solitary Critical (bite), incidental Power This Attack, enormous Staggering worm Criti is 13 29 Combat Expertise, Bluff +20,Dodge, Diplomacy +4 Bluff, Improved +8 Common, +16, Disguise Disguise Critical change Infernal, (kukri), +24,shape Undercommon Perception any Improved (any humanoid, solitary, Initiative, +14, Perform pair, Weapon alter double or +16, self cult (+1 Finesse Sense )(3-12) This kukri, figure's Motive other +14, backwardtreasure) Stealt -1 12 (16 vs. Skill trip) FocusClimb (Perception) +11,uses Perception Dex to +4, modify Stealth Climb +11, andSwim Swim any +11 urban solitary or pack none (2-20)This filthy rat is the size Improved Initiative, Balance +6, Skill uses Climb Focus Dex+10, to (Perception) modify Perception Climb+8, andStealth Swim any +14, solitary, Swim +10 pack none (2-5 swarms), A squirming, or infestation roiling mas (6+17 (+21 grapple) 28 (can't be Awesome tripped) Perception Blow, Cleave, +16Improved Giant Bull (cannot Rush,speak)cold Power Attack, deserts Skill solitary and Focus glaciers (Perception) none An immense centipede+23 (+27 grapple) 36 (40 vs. Cleave, trip) Improved Perception Bull+15 Rush, Great Abyssal Fortitude, (cannot relentless Improved speak) any Critical (Abyss) solitary (claw), Improved none Initiative, A spider Lightning the size Reflex of a bu
10 20 (24 vs. Endurance, trip) Perception Great Fortitude, +12 Skill Focus (Perception)warm plains solitary, pair, none or herd This (3-12) rhinoceros has a lo 16 26 (30 vs. Diehard, trip) Endurance, Perception Great +15 Fortitude, Skill Focus (Perception) cold plainssolitary, pair, none or herd This (3-12) large rhinoceros ha +25 (+29 grapple)37 Flyby Attack, FlyImproved +7, Perception Critical +15 (talons), Improved Initiative, warm mountains Ironsolitary Will, Lightning or mated none Reflexes, pairThis immense Power Attack, raptorSki un 22 33 (can't be Improved tripped) Critical Climb +27, (bite), +8 Knowledge Stealth Improved Aklo, in (dungeoneering) stony Initiative, Undercommonany or icy Iron areas Will, +16, Skill Knowledge underground Focus solitary, (Perception, (religion) pair, standard or+13, Stealth), cluster Perception A huge (3-6) Weapon eye+24, opens Focus Stealth in (stra thi+ 3 16 (20 vs. Ability trip) Focus Climb (rust), +8,Skill Perception Focus (Perception), +12 Weapon any Finesse underground solitary, pair, incidental or nest (no This (3-10) metal insectile treasure) monster h 4 15 Great Fortitude Handle Animal +1, Perception Aquan, Common; +6, Ridespeak +6, temperate Stealth with sharks +6, Solitary, or Survival warm pair, ocean NPC +6,team Swim gear(5-8), This (trident, +15 patrol scaly heavy humanoid (11-20 crossbow plusha1 +11 (+15 grapple) 22 (can't be Cleave, tripped) Iron Acrobatics Will, Power +4 +12, Craft Attack, Bluff (armorsmithing, Common, +12, Skill Craft Focus Ignan (weaponsmithing) (Perception) blacksmithing, any (Plane +17, and solitary, of weaponsmithing) Fire) Intimidate pair, standard or +12, cluster Knowledge (spear, This (3-5) snake-bodied other (planes) nonflamma +13, hum 6 18 Dodge, Mobility, Bluff +15, SkillDiplomacy +4 Focus Perception, (Perception), Common, +15,+4 Disguise Perform, Sylvan Weapon +9,+4 Intimidate Finesse Stealth temperate +9, solitary, forests Knowledge pair, standard band (nature) (3-6), (dagger, This +10, or handsome, Perception orgy short (7-11) bowgrinnin +18, plus P +8 (+12 grapple) 18 (30 vs. trip) Climb +8, Perception +4 Climb, +4 +4,Perception, Stealth +0 +4 Stealth warm or temperate solitary deserts, none forests, The sixteen-foot-long plains, or undergro sc 8 21 Skill FocusBluff (Bluff, +9,Perception) Knowledge (any Common, one) +5, amphibious Giant Perception any aquatic +11, Stealth solitary+10, or coven standard Swim(3+19 hags Hair of like any rotting kind)seawee +31 (+35 grapple) 43 (can't be Improved tripped) Bull Perception Rush, Improved +8, Stealth Critical +13, Swim (bite), +20 Improved anyInitiative, oceansolitary Iron Will,none LightningSpine-frilled Reflexes, Power neck Attack archin 4 17 Dodge, Skill FlyFocus +11, Perception (Perception) +4 Stealth+8, in dim Stealth light+8 (-4(+12 in bright inany dim light) light, solitary, +4 in bright pair, standard light) gang (3-6), Barely or swarm seen out (7-12) of the c 11 24 Dodge, Flyby Fly Attack, +15, Perception +4 Mobility, StealthSkill +13, in dim Focus Stealth light(Perception, (-4 +20in(+24 bright any inStealth) light) dim light, solitary +16 in bright standard light) This shadowy figure sw +12 (+16 grapple)22 Cleave, Iron Perception Will, Lightning +4 +11, Stealth Stealth Reflexes, Common, (+12 +8inPower (+16 swamps electric Sylvan inAttack, swamps or (cannot fortitude forests), temperate Weapon or forest), speak) +4Focus solitary forest Perception Swim (slam) or+13 marshes standard A mass of tangled vines 7 18 Great Fortitude, Perception Improved +8, Swim Initiative +11 any oceansolitary, pair, none school (3-6), This blue or pack shark's (7-13) fins sl +25 (+29 grapple)37 Bleeding Critical, Perception Critical +25, Focus, Swim Great +18 Fortitude, Improved any oceansolitary Critical (bite), none Improved Initiative, Large as Iron a dragon, Will, Ligh this 2 14 (18 vs. Improved trip) Initiative, Climb +8,Skill Perception +2 Perception, Focus (Stealth) +8, Stealth +4 Stealth +17, Swim warm +8 marshes solitary, pair, incidental clutch (3-6), This dog-sized or colony (7-12) lizard ha +34 (+39 grapple) 51 (cannotBlind-Fight, be tripped) Climb Cleave, +23,Combat +4 Perception Perception Reflexes, Aklo +33, Swim Critical amphibious +23 Focus, cold Great aquatic Cleave, solitary or underground Great or tide standard Fortitude, (2-6) This Improved immense Critical mound (slam o 2 14 Improved InitiativeB Gear broken chain shirt, brokenany scimitar any none The pile of bones sudde 5 16 Cleave, Improved Intimidate InitiativeB, +7, Perception Power +6, Attack, Stealth Weapon -1 any Focus (longsword) solitary, pair, standard or platoon (breastplate, This(3-12) armored heavy skeleton steels 4 15 MultiattackB, Intimidate Toughness +4 +3,Perception Perception Aboleth, and +5 (+9 Stealth Undercommon amphibious underwater), underwater temperate Stealth solitary, or+6 cold (+10 aquatic brood underwater), NPC(2-5), or gear underground This pack (trident, Swim hunchbacked, (6-12), other +15 ortreasure) cabal gree (1 19 25 (can't be tripped) malleable temperate solitary and warmnone marshes and Thisunderground massive, gray-brow +5 (+9 grapple) 18 (can't be Skill tripped) FocusAcrobatics (Perception), +4 +15, Perception, Toughness Climb +11, +4Perception Stealth, +8+12, Acrobatics warm Stealth forests, +11, solitary swamps, Swim or nest none +11 and (2-6) fresh This water large snake has a 0 11 (can't be Improved tripped) Initiative, Acrobatics Weapon +4 +9,Perception, Climb FinesseB +9, Perception +4 Stealth, +9, +8 Acrobatics; Stealth any temperate +9, Swim solitary, modifies or+9 warm pair, Climb none or and nestSwim This (3-8)brightly with Dexterity colored sn 6 21 Blind-Fight,Fly Improved +11, Intimidate Initiative, +13, Common Skill Knowledge Focus (Perception), (history) any+10, Weapon Knowledge solitary, Focus pair, (religion) (touch) gang +13, (3-6), ThisPerception or translucent, swarm (7-12) +17, ghostl Stea 19 30 (34 vs. Alertness, trip) Bluff Combat +14,Casting, Diplomacy Hover, Common, +14,Improved Fly +7, Draconic, Intimidate CriticalSphinx warm (claw), +14,deserts Knowledge Improved solitary, and Initiative, hills pair, (any double or two) cult Iron +6, (3-6) This Will Perception creature +21, has the Sens b 2 15 (27 vs. trip) Climb +16,+4 Perception Perception, +4 +4 (+8Stealth in webs), (+8Stealth inany webs), +7 +16 (+11 solitary, Climb in webs) pair, incidental or colony A spider (3-8) the size of a m +4 (+8 grapple) 16 Improved Initiative, Perception Lightning +7, Swim Reflexes, +10 MultiattackB any oceansolitary, pair, none or school This (3-12) slender red squid d +18 (+22 grapple)31 Combat Reflexes, Perception Great +22, Fortitude, Swim +15 Improved Criticalany (tentacle), oceansolitary Improvednone Initiative, Lightning Immense Reflexes, in size, this Mul gr +3 (+11 grapple 9 (17 vs. when trip) Weapon attached) Finesse Fly +8, Stealth +16 diseased temperate solitary, and warm colony none swamps (2-4),This flockinsectoid (5-8), storm creature (9-14 1 15 ToughnessCraft (alchemy) +2 Craft +6,(alchemy), Heal Gnome, +4, Knowledge Undercommon +2 stonecunning, Perception, (dungeoneering) any +2 underground track, Stealth solitary, wild (+4 empathy +4,company Stealth Perception NPC +0Gear underground) (2-4), This +6, (heavy squad Stealth bald pick, gnome (5-20 +12 light plus (+14 has cross 1un rol +53 (+57 grapple)66 Awesome Acrobatics Blow, Blind-Fight, +8 +3Perception (+43Bleeding when Aklo jumping), (cannot Critical, carapace, speak) Perception Cleave, any powerful Combat +43 leaper solitary Reflexes, none Critical Focus, This immense Great Cleave, reptilian Gre 1 14 Weapon Finesse Acrobatics+2 +7,Perception, Appraise Common, +4, +2 Bluff Stealth, gifted Goblin, +3, +4 linguist, Climb Halfling, Linguistics temperate +5, swordtrained, Knowledge Tengu solitary, mountains (local) trapfinding pair, NPC oror +4, urban gear conspiracy Linguistics Black (leather feathers (3-12) +8, armor, Perception cover dagger, thi 1 14 Weapon Finesse Acrobatics+2 +6,Bluff, Bluff+2 +4, Abyssal, Stealth Disable Common, fiendish Device sorcery, +6, Infernal any Escape land trapfinding Artist solitary, +6,pair, Intimidate NPC or gear gang +2, This (studded (3-5) Perception lankyleather man+5, sneers armor, Sens +11 (+15 grapple) 23 (27 vs. Improved trip) Initiative, Acrobatics Skill +4 +10, Acrobatics, Focus Perception (Perception), +4+8, Stealth Stealth Weapon (+8+7 inany (+11 tall Focus forests grass) in areas (claw) solitary of tall or grass), pair none Swim This+11 powerful feline pre 20 29 Alertness, Diplomacy Improved Critical +16 +9, Stealth Intimidate (slam), Common, in forests +9, Improved Knowledge animate Sylvan, Sunder, Treant trees, (nature) anyIron forest double Will, +9,solitary Perception damage PowerorAttack, grove standard against +12,Weapon (2-7) Sense objects, ThisMotive Focus animated treespeech +9, (slam) tree's Stealth ba2 11 Great Fortitude Stealth +5 +4 (+9Stealth in rocky Draconic (+8 areas) in rocky areas) any underground solitary, pair, NPC clutch gear(3-6), This (club,humanoid's squad 3 javelins, (7-12other scaly plus 1 th 10 22 Intimidating Intimidate Prowess,+9, Iron Perception Will, Giant Skill +8 Focus (Perception) cold mountains solitary or gang standard (2-4)This tall creature has ro 9 22 (26 vs. Multiattack, trip) Acrobatics Weapon +3 Focus +8,Survival Perception (horn) Common, in forests, +10, magical Sylvan Stealth +4 Stealth +8, strike, temperate Survival wild empathy +7 solitary, forests (+10 in +17 mated none forests) pair, or This blessing magnificent (3-6) beast 7 24 AlertnessB, Bluff Blind-Fight, +27, Knowledge +8 Bluff, Combat +8 Abyssal, (arcana) Casting, Perception, Common, +13, change Combat +8Knowledge Sense shape ReflexesB, Draconic anyMotive, (dire (religion) bat DodgeB, solitary +8orStealth +13, wolf, orEschew family NPC Perception beastgear (vampire shape Materials, This (cloak +21, II),alluring, plus Sense gaseous of Extend resistance 2-8Motive raven-hair spawn) Spell, form,+3, +13 Im sh 2 13 Skill FocusFly (Stealth), +13, Intimidate Weapon+5, Finesse Infernal Perception +7, Stealth any +8 pair, cluster none (3-6), or This mob creature (7-12) is a black -1 11 Skill FocusPerception (Perception) +4 +7,Stealth Stealth Undercommon, (+12 +10in(+18 vegetation) in vegetation) Vegepygmy any underground (cannot solitary, speak) gang standard (2-6), (longspear, or Short, tribe thin, (7-30 other and plusgreen, treasur 1 chiet 4 13 any underground solitary, pair, incidental or groveThis (3-12) mushroom grows f 8 19 Fly +3, Perception +8 Perception +9 temperate solitary, forests pair, none group (3-6), This horse-sized or nest (7-19) wasp i Fly +11, Perception +8 Perception +9 swarm traits, temperate vermin solitary, traits forests pair, none fury (3-6A swarms), low, ominous maelstrom buzz an( 4 15 Blind-Fight,Intimidate Skill Focus +8 +9,(Perception) StealthCommon Knowledge (religion) create +7,spawn Perception any +11, solitary, Stealth pair, standard +16 gang (3-6), The or flesh pack of (7-12) this walking 0 24 Alertness, Acrobatics Blind-Fight,+21, Dodge, BluffImproved Aklo, +11, Common Escape Initiative, feedArtist on fear Weapon +21, any Fly swamp Finesse +31, solitary, Perception pair, incidental or +17, string Stealth This (3-4) faintly +25 glowing ball 2 14 (18 vs. Skill trip) FocusPerception (Perception) +4 +8,Survival Stealthwhen +6, Survival tracking+1by(+5 scent cold scent or tracking) temperate solitary, forests pair, none or packThis (3-12) powerful canine wa 8 20 (24 vs. Run, trip) Skill Focus Perception (Perception), +4 +10, Survival Stealth Weapon when +3, Survival tracking Focus (bite) +1 by scent (+5 cold scent or temperate tracking) solitary, forests pair, none or packThis (3-8)immense black wo 4 16 (20 vs. Skill trip) FocusClimb (Perception), +10, Perception Toughness +10 cold forests solitary none This stocky, muscular m 8 21 (25 vs. Improved trip) Initiative, Climb +12, Skill Perception Focus (Perception), +12 Toughness cold forests solitary or pair none This terrible wolverine is 7 19 (23 vs. Run, trip) Skill Focus Perception (Perception) +2 +11, Perception, Stealth Common, +9, +2Survival Stealth, Goblin +5 +2 Survival temperate solitary, forests and pair, incidental plains or packThis (3-11) unusually large wo 12 23 (27 vs. Improved trip) Initiative, Perception Run, +2 +11, Perception, Skill Stealth Focus Common, +4+2 (Perception) (+10 Stealth Giant in snow), (+8 incold Survival snow), forests +2 +5 solitary, Survival and plains pair, standard or packThis (6-11) bear-sized wolf ha 6 21 Blind-Fight,Diplomacy Combat Reflexes, +10, Fly +7, Improved Common, Intimidate Initiative Infernal +13, Knowledge any (planes) solitary,+7, pair, none Perception gang (3-6), This +10, or ghostly pack Sense (7-12) creature Motive +1 is +12 (+16 grapple)23 Flyby Attack, FlyImproved +5, Perception +4 Initiative, Perception +18, Draconic Iron Sense Will,Motive Skill Focus +11,temperate Stealth (Perception) +7 solitary, or warmpair, hills standard or flightA(3-6) dark blue dragon, its
+12 (+16 grapple)26 Combat Reflexes, Acrobatics Improved +16, Bluff Initiative, Common, +12, Intimidate Ironmultiweapon Infernal Will, +12, Weapon any Knowledge mastery, (Ethereal Focussolitary, (claw, (arcana) planewalk Plane) short pair, standard +14, or sword) Knowledge gang (heavy This (3-6)flame-red steel (planes) shield, humano +14, 2 sh Pe 10 20 (22 vs. Cleave, trip) Improved AppraiseBull +10, +4Rush, Perception Intimidate Power Common, +10, Attack, Knowledge Terran Toughness any (dungeonering) (Planesolitary, of Earth) +10, pair, standard Perception or cluster (precious This +14, (3-6) squat Stealth metals, beast +10, gems, is Surv as w 5 17 (can't be tripped) temperate patch or warm (creeper forests incidental plus and1-6 Coiling underground yellow around muskseveral zombieh 7 19 (23 vs. Improved trip) Initiative, Fly +16, Perception Skill Focus+9, (Fly) Abyssal Stealth or +9, Infernal Survival (cannot any +9 speak) solitary, pair, incidental or packThis (6-11) emaciated, hairles 11 22 Cleave, Great Climb Fortitude, +21,+4 Intimidate Stealth Power Aklo (+12 Attack +9, Perception in snow) +10,cold Stealth mountains +1solitary, (+9 in snow) pair, standard or tribe This (3-8)creature stands lik 4 14 ToughnessB staggered any any none This walking corpse we -6 6 any solitary none A nauseating carpet of 4 15 any solitary, pair, none or nest This (3-8)twitching, pale yello 4 16 Improved Initiative, Climb +14, Lightning +4 Perception Stealth Reflexes in+6, dimStealth light +6 (+10any in dim (Plane light) solitary of Shadow) or gathering none (2-12) This amorphous creatu 2 14 Improved Initiative Fly +3 Strix hatred, nocturnal temperate solitary, mountains hunting NPC gear partyThe (never (3-6), wings coins) war of party a monstro (5-12), 3 17 Improved Initiative, Acrobatics Lightning +12, Appraise Reflexes, Celestial, +9,Throw Bluff Common, fire +9, leap Anything Climb Infernal; Hell+7, Craft telepathy solitary, (any) 100 +9, pair, standard Knowledge ft.or teamThe (4-16) (arcana) light of a+9, flaming Stealth pi 13 30 Dodge, Improved Acrobatics Critical +15,(dagger), Disable Celestial, Device Improved Common, +18, Initiative, Disguise Infernal; anyMobility, (Hell) +16,telepathy Escape solitary Wind Stance Artist or 100 team standard ft.+18, Gear (2-8) Knowledge (+1 +1 Ondagger dagger, lean limbs (local) other the +11, treasu color Se 18 29 Cleave, Critical Intimidate Focus, +25, Dazzling Perception Common, Display, +20,Greater armor Dwarven, Knowledge training Weapon Infernal any (nobility) +2,Focus phantom solitary +12, (greatclub), Ride mount, or troop NPC +18,ruinous Improved gear (graveknight Sense Darkness (+1 revivification Motive greatclub, Initiative, plus +12 and12-24 Mounted sinister +1 (acid), full ske pla wa 26 41 Cleave, Improved Craft (weaponsmithing) Initiative, Improved Celestial, +27,Shield Diplomacy Draconic, lay Bash, on hands +15, Power Infernal; any(15/day, Fly good-aligned Attack, +27, truespeech solitary 9d6 Heal Shield hit+16, plane orpoints, Master, squad double Intimidate as (the (+2 Shield anThis Hand axiomatic 18th-level +27, Slam, masculine, plus Knowledge Two-Weapo holy 2-5 paladin) astral spiked golden (arca de h Alertness, Fly Dodge, +8, Perception Improved Initiative, +13 Step Up warm plains solitary, and deserts flock incidental (2-4 swarms), This cloud or host of long-neck (5-8 swa 16 28 Alertness, Fly Critical +0, Perception Focus, Improved +12 Initiative, Lightning warm Reflexes, mountains solitary, Flyby pair, Attack Value or flight incidental Every (3-9) feather like a plat 41 48 Diehard, Endurance, Stealth -1, +10 Swim Great Stealth +33 Fortitude, to appear Greater deep as an Bull sea island Rush, denizen, oceanImproved hibernate, solitary Bull hibernation Rush, incidental Improved of The ages ground Great Fortitude, shuddersIm a 20 28 Awesome Climb Blow, Cleave, +21, Escape Power Artist Attack, +8, Throw Intimidate corrupt Anything, fire, +15, any infernal Knowledge (Hell) Vital Strike, bondage solitary (planes) or gang standard +12, (2-3) Survival Quivering +12 with heat and 0 6 Run, Step Perception Up +4 +4,Stealth Stealth understands amid +13 bones inanimate, creator'sany share language abilities, solitary (cannot zombie speak) incidental fetish This tiny, grisly fetish se 3 10 Improved Initiative, Perception Lightning +4 +5,Stealth Stealth Reflexes understands amid +19 jade inanimate, objects creator'sany share language abilities solitary (cannot speak) incidental Masterfully carved, this -2 4 Alertness Perception+4 +5,Stealth Stealth understands amid +12 woodinanimate, creator'sany share language abilities solitary (cannot speak) incidental Polished stones form th -2 9 Alertness, Perception Toughness+4 +7,Stealth Stealth understands amid +11 stone inanimate, creator'sany share language abilities solitary (cannot speak) incidental Doubtlessly once an im 6 19 Alertness, Craft Improved (any Lightning two) +10, Reflexes, Heal telepathy +11,Lightning (100 Knowledge genius ft.) loci, Reflexes any (local) naturally +10, solitary invisible, Knowledge statua none (religion) A stirring +7, Perception in the air+13, and S 18 31 Alertness, Acrobatics Blind-Fight,+20 Combat (+24 Celestial, jump), Casting, Bluff Combat Common, alternate +18, Diplomacy Reflexes, form Infernal any Eschew +18, solitary Knowledge MaterialsB, standard (arcana) Improved Lifting +18,Initiative, itself Knowledge upright, Lightnin (hist this 28 47 Agile Maneuvers, Acrobatics Combat +28, Expertise, BluffAbyssal, +30, Diplomacy Combat Celestial, evangelization, Reflexes, +34, Common, Hell Disguise Improved indomitable Draconic, solitary +27,Critical Fly oration, Infernal; +18, double (claw), Intimidate malleable indomitable (+5 Improved Armored shadow +34, form Disarm, Knowledge oration, full in the plate, ceremon Improv telepat othe (his 18 37 Diehard, Endurance, Bluff +21, Diplomacy Great Fortitude, Abyssal, +25, Fly Improved Celestial, +8, corpulence, Intimidate Initiative, Draconic, Hell devil +17, Persuasive, summoner, Knowledge Infernal solitary,Toughness pair, throne (arcana) standard or of lecture +22, skulls Seemingly Knowledge (3-8) fused (history) with a+ 4 18 Dodge, Hover Acrobatics +9, Escape Infernal; Artist +9, telepathy superior Fly +11, 100 grappler, Perception Hell ft. shared solitary +6, Stealth senses, or flock standard +13 swarming (2d4) (masterwork This tangle of Small scalyspea avia 10 25 Combat Reflexes, Acrobatics Dodge, +14, Mobility, Escape Celestial, Artist Hover+14, Draconic, master Fly grappler, +14, Infernal; Hell Intimidate shared telepathy solitary, +10, senses 100 Perception pair, Value ft.flock standard (1 +11, Twin magaav Stealth pairs (masterwork and +14 of mangy, 2d6 gaav) ranse di 14 27 Combat Reflexes, Acrobatics Improved +14 (+18 Initiative, Celestial, jumping), Power Draconic, Bluff hellstrider, Attack, +13, Infernal; Climb Hell phalanx, Toughness +17, telepathy stability solitary, Craft (weapons) 100 pair, standard ft.or troop +9,(masterwork Armored Intimidate (3-18) like +13, trident, anKnowle inferna othe 14 28 Combat Reflexes, Acrobatics Dodge, +6 +15, Escape Lightning BluffCommon, +14, Artist, Reflexes, Disguise +4 dual Infernal, Perception +9, Mobility, minds Escape Vudrani; anyNimble (Hell) Artist telepathy solitary Moves +21, Intimidate 100 or pair standard ft. +7,(2Twin Knowledge masterwork pallid fiends (planes) kukris) twist +8i 11 23 (27 vs. Alertness, trip) Acrobatics Combat Reflexes, +4 +13 Survival (+17 Improved Infernal jumping), when tracking (cannot Initiative, Perception undead speak) Stand any +15, Still (Hell) Sense solitary, Motivepair, +4, incidental or Stealth packAmid +13, (3-9)Survival a chorus+13 of snarls 22 33 (37 vs. Alertness, trip) Acrobatics Combat Reflexes, +18 (+22 Greater Infernal jump), Bull Perception (cannot Rush,speak) Improved +23, anySense (Hell) BullMotive solitary Rush,+4, Improved incidental StealthInitiative, +14, A beast Survival Power leapt +19 Attack, forth from Sta 10 32 Dodge, Lightning Appraise Reflexes, +16, Bluff Mobility, +18, Aklo,Diplomacy Scribe Celestial, infernal ScrollB, +18, Common, arcana, Disguise any Weapon (Hell) Draconic, scroll +18, Finesse, solitary, mastery, Fly Infernal, +14, Wind pair, double witch Knowledge or Stance Undercommon; cabal token (4 +1 The (3-9) daggers, (arcana) curves telepathy of +19, other a shapely Knowl treasu 100 10 22 Combat Expertise, Acrobatics Improved +8 +5,Stealth Climb Disarm, Common while +10, Perception using Improved (cannot deadly disjoin Initiative, +13, ally, speak) any disjoin Stealth Toughness +8 solitary, pair, standard troop (3-18) (breastplate, A skeleton clad buckler, in tarnis sp 24 40 Blind-Fight,Acrobatics Combat Reflexes, +8 +22, Diplomacy, BluffDeceitful, Abyssal, +30,+8 Diplomacy Intimidate Aklo, Improved veil of Celestial, +38, forms Initiative, any Disguise Common, (Hell) Improved solitary +27,Draconic, Escape Iron double Will, Artist Elven, Iron standard +22, This Giant, Will, Fly comely Lightning Infernal, +14, Intimidate young Underco Reflexe man + 23 35 Critical Focus, Intimidate Double +21, Slice, Perception Great Common, Fortitude, +20,Giant UseImproved Magictemperate Device Critical+18 solitary, or (longsword), tropical gang standard hills Improved (2-4), (2 or With +1 tribe Initiative, longswords sudden (5-12)Staggering motion, plus th ot 10 24 Alertness, Acrobatics Dodge, Iron+13, Will,Bluff Lightning Aklo, +13, Common, Disable Reflexes nourished Device Infernal any by +13, negativity, (Hell Fly +11, orsolitary Ethereal otherworldly Intimidate none Plane) +13, Knowledge An impression (planes) of unmis +12, 23 39 Alertness, Acrobatics Combat Reflexes, +26, Bluff Dodge, Aklo, +23, Common, Diplomacy Improved nourished Iron Infernal +23,Will, any by Disable negativity, (Hell Iron Device Will, orsolitary Ethereal otherworldly Lightning +26,none Plane) FlyReflexes, +16, Intimidate An Mobility, impression +23, Stand Knowled of unmis Still +18 (+28 when attached) 31 Bleeding Critical, Bluff +18, Critical Climb Focus, +14,Aklo; Fly Flyby +27, chemical Attack, Knowledge Great senseany Fortitude, (dungeoneering) underground solitary, Improved +20, pair, Bull standard Perception colony Rush,(3-9), A Multiattack, globular +21, or Stealth hive mass Power (10-40, +17, of Atta oozi Su inc 17 31 Agile Maneuvers, Acrobatics Dodge, +10 +20Stealth Improved (+24 Abyssal, toinjump), areas Initiative, Common, Bluff of dim Lightning +17, light, Infernal; Diplomacy any +4Reflexes, (Plane Diplomacy broadcast +17 solitary, of Mobility Shadow) (+21 when cell against standard dealing (2-8),Plane orwith A cabal mass of other Shadow (9-26) ofPlane black, natives), ofbramb Shad 13 28 Dodge, Improved Climb +14, Initiative, +8 Disguise Disguise Lightning Common +6,when Perception Reflexes, impersonating feed,+17, feral Stealthy, Stealth any possession its Toughness former +21solitary living selfValue standard Slinking forth on bent lim 49 57 (61 vs. Awesome trip) Perception Blow, Cleave, +17, Great Survival Cleave, +14,Greater Swim camouflage +28 Bull aRush, ny forest, Greater solitary hill, Overrun, jungle, or pair Value or Greater plains standard The Sunder, ground Improved quakes as Bul 32 49 (53 vs. Awesome trip) Bluff Blow,+28, Flyby Diplomacy Attack, Greater Abyssal, +28, Escape Bull Aklo, devil Rush, Artist Celestial, mark, Hover, +25, any false Common, Fly (Hell) Improved divinity +24, solitary Intimidate Draconic, BullorRush, pantheon double +28, Infernal; Improved Knowledge (2-5) The telepathy rending, Initiative, (arcana) 100 thunderou Multiattac ft.+27, K 16 25 any solitary incidental A chilling statue strands 31 44 Alertness, Climb Awesome +35,Blow, Knowledge Catch Common, (planes) Off-Guard, planar Giant, +21, Combat Perception Infernal empowerment any Reflexes, (Hell) +29,solitary, Improved Sense pair, Motive standard Bull or +0, gang Rush, Stealth (mwk A(3-7) Improved giant breastplate, +0, likeSurvival aInitiative, mountain mwk +28 Imr +28 (+32 grapple 40 (44 vs. or pull) Alertness, trip) Bluff Bleeding +12,Critical, Climb +15, Combat Infernal Escape Reflexes, Artist +13, Critical Intimidate any Focus, (Shadow +24, Improved solitary Plane) Knowledge orCritical team Value(2-8) (planes) standard (chains), Amid+13, Improved a roiling Perception cloud Initiative of +24 d +21 (+25 grapple) 32 (can't be Critical tripped) Focus, BluffDeafening +19, Fly +2 Perception +6, Critical, Intimidate Common, Great +19, Fortitude, amphibious Sylvan Perception Improved temperate +19, Sense Critical solitary forests, Motive (claw), or lakes, harem standard +14, Improved and Stealth (1rivers vouivre This Initiative, +16, bizarre, and Swim 4-10 Improved two-heade +20 snakes N -2 5 (9 vs. trip) Iron Will Stealth +6 +4 (+10 Stealth in grass empath in grass or brush), 30 orfatal ft. brush Survival faker any +3forest solitary or swamp or group standard (2-8)This small, awkwardly p 2 13 Iron Will, Weapon Intimidate Finesse +10, Perception Common +8, Stealth +12any solitary or pack none (2-5) Dressed in graveyard ra 3 16 (20 vs. Lightning trip) Reflexes, Perception RunB +7 cold or temperate solitary, plains pair, none or herd This (3-50) majestic beast stan 6 18 (22 vs. Endurance, trip) Perception Lightning +8, Reflexes, Swim +11 RunB cold or temperate solitary, plains pair, none or herd This (3-50) majestic beast stan 9 21 (25 vs. Endurance, trip) Perception Lightning +9 Reflexes, RunB cold or temperate solitary, plains pair, none or herd This (3-50) majestic beast stan +5 (+9 grapple) 17 (can't be Nimble tripped) Moves, ClimbStealthy +14,+6 Escape StealthArtist Draconic in dense +5, Intimidate vegetation+4, any Perception forest solitary +8, Stealth or nest standard +10 (2-5) (+16 Yellow in dense eyes vegetation) briefly flicke 6 15 Great Fortitude, Craft (traps) Throw +6+4, Anything Craft Stealth (traps), Giant -2 (+2 +4 Stealth amid mud amid or temperate mud rocks) or rocks solitary, hills andpair, plains standard or gangA(3hulking 8) humanoid clo 0 12 (16 vs. Skill trip) FocusAcrobatics (Perception) +4 +2Acrobatics (+6 jumping), when Perception jumping powerful+8 jaws temperate solitary hills or pack none (2-5) This odd creature is abo
5 7 13 15 8 12 7 -1 27 19 11 12 20 13
17 (21 vs. Skill trip) FocusAcrobatics (Perception), +4 +6Acrobatics (+10 Step jumping), Up whenPerception jumping powerful jaws +8, temperate Stealth solitary forest +6 or pack none (2-5) This odd creature is abo 17 Ability Focus Bluff (lure), +5, Intimidate Weapon Focus +8, Ceratioidi, Perception (spear) dual Common +9, mind Sense any Motive saltwater solitary, +6, Stealth mated standard +7,individual, SwimThis +18flabby, or clan fish-like (3-20) hum 25 Improved Critical Climb +10, (bite), Perception Iron Will, understands +7, Multiattack, Stealth trackless Common +2, Power Swim temperate Attack +8 solitary forests and incidental marshesSpikes cover the body o 27 Blind-Fight,Escape Great Fortitude, Artist +11,Greater Perception Common, Grapple, +13, deathwatch, Goblin Stealth Improved (does temperate +8, squeeze not Grapple, Swim speak) solitary marshes +23 Stealthy and incidental underground A large amber eye tops 19 (23 vs. Improved trip) Initiative, Perception Skill +4 +8,Survival Focus Stealth (Perception) when +5, Survival tracking+1by(+5 scent cold scent mountains tracking) solitary, pair, incidental or packVaguely (3- 8) canine in appe 21 any solitary or gang none (2-4)This gilded statue appe 23 Combat Casting, Diplomacy Dodge, +4 +14, Stealth Mobility, Escape Aklo, in grasslands Weapon Artist Common, +10, change Finesse Handle Sylvan shape, temperate Animal verdant +9, solitary, plains Heal step,+9, pair, wild double Knowledge empathy or gathering standard Clothed +10 (nature) (3-8) (masterwork in verdant +12, Percep liche sling 12 Flyby AttackB, Fly +5, Weapon StealthFinesse +12 temperate solitary, hills andpair, ruins none or clutchA (3-16) leathery piece of skin 38 Awesome Perception Blow, Cleave, +22Diehard, Cyclops Endurance, flashImproved of brutality any temperate Bull Rush, solitary, or Iron tropical colony Will, standard Power (2-5),(mwk The Attack, or tribe land greatclub, Staggering (6-14) quivershide with Crit arm e 30 (34 vs. Awesome trip) Climb Blow, Great +11, Intimidate Fortitude, Draconic +15, Improved Perception Bull Rush, +16, temperate Stealth Improved +10, solitary marshes Initiative, Swim or and pair double +29 Ironplains Will, Shuffling Power Attack forward on thu 24 Alertness, Bluff Blind-Fight, +10, Knowledge +4Improved Perception Cyclops, (arcana) Initiative, (with Giant, gemstone) +11, gem Iron Knowledge eye Will Terran temperate (dungeoneering) solitary, hills andpair, underground standard +11, or mystery Knowledge (typically Gaunt (3-7) and gemstones) (religion) parched, +11, this 26 Blind-Fight,Bluff Improved +12, Fly Initiative, +22, Handle Celestial, Iron Will, Animal Draconic, Skill wind +12, Focus form Perception Infernal; any (Perception) (Elysium) truespeech +15, solitary, Ridepair, +14, double or Sense squad (+1Silver-white Motive scimitar, (3-6) +12, +1hair Stealth composite the +14 col 31 Combat Casting, Diplomacy Combat +19, Expertise, Escape Celestial, Artist Dodge, +17, Draconic, lightImproved Fly form +25, Infernal; any Handle Disarm, (Elysium) truespeech Animal solitary, Improved +19, pair, triple Initiative, Knowledge or (+2 squad holy Improved This (3-6) (nature) greatsword) elegantly Trip, +16, armored Lightning Knowle 26 (can't be Combat tripped)Casting, Bluff +14, Hover, Diplomacy +4 Survival Iron Will, Celestial, +14, Lightning Fly +11, Draconic, Reflexes Knowledge Infernal; any (Elysium) (nature) truespeech solitary, +9, Perception pair, standard or choir +13, (+1 This (3-6) Perform longsword, creature (stringed has masterwo theins b Lightning Reflexes, Fly +12, Perception Skill +4 Perception Focus+15 (Perception) when using swarmblindsense traits any temperate solitary, or tropical pair, none flight (3-6 Hundreds swarms), of or high-pitche colony (1 +19 (+23 grapple) 31 (35 vs. Improved trip) Critical Acrobatics (bite), +4 +6,Acrobatics, Improved Perception Initiative, +4 +12, Stealth Stealth Run, (+8Skill +15 inany tall Focus (+23 forests, grass) in(Perception), tall solitary plains, grass), orand Swim pair none Skill swamps +13 Focus This (Stealth), large tiger Weapon grumble Fo 11 25 Blind-Fight,Acrobatics Combat Reflexes, +8 +14, Perception BluffImproved Abyssal, +14, Fly Common; +22, Initiative, Knowledge Lightning telepathy any (Abyss) (local) Reflexes, 100 solitary, +12, ft. Knowledge pair, standard or haunt (planes) Only (3-8)this +12, shadowy Perception bat-w + Climb +11,+4 Perception Perception; +4 uses Dexterity for any Climb checks solitary, pair, none tangle (3-6 An awful, swarms) scuttling or colony mass ( 24 40 Cleave, Dodge, Acrobatics Great+18, Cleave, Escape Improved Aquan Artist +20, Bull Rush, Knowledge Improved any (Plane (planes) Sunder, solitary, of Water) +12,Lightning pair, Perception none or gang Reflexes, +16, This (3-8)Stealth translucent Power+10, Attack creatur Swim +21 (+25 when 32 (can't grappling) be Blind-Fight, tripped) Climb Combat +18,Reflexes, +4 FlyStealth +0, Knowledge Great Aklo, (+12 in Common, Fortitude, rocky (dungeoneering) amorphous areas) Improved Undercommon underground Initiative, +15,solitary Knowledge Skill Focus standard (local) (Perception), +15, ThePerception stone Skill floor Focus +25, ripples Sen (Sta 18 31 Cleave, Combat Climb +20, Reflexes, Intimidate Iron Abyssal, Will, +11,Multiweapon Knowledge Common, martial training (religion) Fighting, Polyglot warm jungle +14, Power solitary, Perception Attack, tribe standard Weapon +11, (2-4 Stealth angazhani, Focus This +6, horned, (throwing Survival 4-8 girallons, albino axe) +11ape a 0 6 Weapon FinesseB Fly +10, Stealth +4 Stealth +12 warm jungle solitary, pair, none or colony This (10-30) foot-long, gray-and Fly +12 warm jungles solitary and or swamps colony none (2-20 Like swarms) a cloud of black du 14 24 Alertness, Intimidate Improved Initiative, +10 +1, Perception Stealth Power when +8, Attack, underwater Sense blood Weapon Motive sweat, warm Focus +0, holdStealth rivers breath (bite) solitary +0 (+10 or bloat none underwater), (2-30)ThisSwim fleshy+13 behemoth w +26 (+28 to 35sunder) (37 vs. Alertness, sunder) Diplomacy Improved Critical +16 +14,Stealth Intimidate (slam), Polyglot, in forests Improved +16,Sylvan, animate Knowledge Natural Treant; trees, warm (local) Attack treespeech double jungles +14, (slam), damage Knowledge solitary Improved standard against or grove (nature) Sunder, objects (2-7) Tearing +14, Iron Perception its Will, elephantine Power+12 Att +14 (+16 disarm, 27 (31 vs. +18Blinding trip) grapple)CriticalB, Bluff +9,Combat Stealth +6 Bluff Reflexes, +10,Common SwimImproved +13amphibious, Critical warm tenacious (taillakes claw)B, solitary and grapple, Improved swamps standard voice Disarm, mimicry This Improved lean creature Initiative, looks S 4 17 (21 vs. Dodge trip) Perception+4 +6,Swim Stealth Aquan; +7, Survival tremor hold+6, tap breath, Swim 120 temperate water ft.+11 sprint solitary, or warmpair, swamps NPC band gear (3-12), A (masterwork narrow, or tribe beetle-like (13-60) net, spear cre 5 19 (21 vs. Blind-Fight, trip) Stealth Combat +17 Reflexes, Improved Sylvan (cannot Initiative mold speak) mulch cold forests solitary, growth standard (2-8),The garden acrid(9-25) scent of vineg -1 11 (15 vs. Blind-FightStealth trip) +6 +4 (+10 Stealth in swamps Sylvan; and +4orplantspeech Survival underground), change inshape swamps (molds anySurvival swamp (Small or and underground solitary plant, fungi) +2 or underground (+6tree orincluster standard swamps shape), (2-16) verdant or A underground) mushroom burst come to li 11 29 (33 vs. Dodge, trip) Lightning Appraise Reflexes, +12, Escape Lightning Common, ArtistStance, +21, amphibious, Sylvan Intimidate Mobility, cold undersized +16, Spring aquatic Knowledge Attack, solitary and weapons coastlines Wind (nature) standard Stance +15, A Perception mounted horseman +17, Stealg 12 30 Combat Casting, Acrobatics Combat +12,Expertise, Appraise Abyssal, +12, Combat Aklo, Bluff cooperative Reflexes, Celestial, +12, Intimidate any scrying, Iron Common, extraplanar Will, +14, hive solitary, Weapon Draconic, mind, Knowledge pair, double racial Focus colony Giant, (arcana) memory (primarily (bite) (3-12), This Infernal, +14, humanoid scrolls orThassilonian; hive Knowledge and (13-80) creature book (dt 30 41 Blind-Fight,Acrobatics Cleave, Combat +22, Climb Reflexes, Abyssal, +32, Intimidate Great Celestial, breathless, Cleave, +22, Common, any ever Improved Knowledge battle armed, Infernal, solitary Bull (history) lord Rush, Protean of standard battle, +21, Improved Perception swarm The Initiative, form sound +23,Improved ofSense clashing Mot Ov s 19 38 (42 vs. Blind-Fight, trip) Acrobatics Combat Reflexes, +8 +26 Stealth (+30 Deadly Aklo, jump), in rocky Common, Climb Aim, terrain stone Improved +33, Giant, stepany Disguise Initiative, Terran mountains +18,solitary, Improved Fly or +0,underground pair, Perception standard Lightning swarm Reflexes, +21, (3-12) An unwholesome Stealth Lightning +22 (+30 abom Refl in +9 (+13 grapple) 14 (can't be tripped) Stealth -4 (+16 +0 Stealth in forest (+20 and in plains forest areas) and plains temperate environs) solitary forest or plains none A pool of greenish muc +19 (+23 grapple) 24 (can't be tripped) Stealth -8 (+12 +0 Stealth in forest (+20 and in plains forest areas) and plains temperate environs) solitary forest or plains none A pool of greenish muc 29 42 (can't be Awesome tripped) Climb Blow, Blind-Fight, +33, Fly +0,Greater Perception Common Overrun, +27, (cannot absorb Stealth Improved speak) any +0,Bull Swim Rush, solitary +30 Improved double Overrun, standard An enormous Lightning (mundane Reflexes, animate armorm 1 13 (can't be tripped) Stealth +12+6 Stealth find target any solitary, pair, none or nest This (3-10) creature resemble 4 14 ToughnessB staggered any any none This walking corpse we 16 36 Blind-Fight,Bluff Combat +24, Reflexes, Escape +8 Stealth Artist Dodge, Common, in areas +26,Flyby Fly ofSylvan dim +32, Attack, light Intimidate (cannot or any Improved darker. (First speak); +21, World) Initiative, solitary Knowledge telepathy Lightning standard 100 (nature) feet Stance, Cloaked +20, Knowledge Wind by wings Stance (plane of da 3 13 (17 vs. Dodge, trip) Weapon Climb +3, Finesse Knowledge +4 Climb Common, (arcana) +0, Sylvan Perception any forest +5, Stealth solitary +4or ambush standard(1-3 Its dweomercats coat shining vividly, and 2-t 12 29 (33 vs. Dodge, trip) Improved Climb +6, Initiative, Knowledge +4 Climb Mobility, Common, (arcana) Spring +11, spell Sylvan Attack, Perception link Weapon any forest +16, Finesse solitary, (First Stealth World) +19 hunt standard (2-3), ambush Its coat(1-3 shining dweomerca vividly, t 11 20 (24 vs. Combat trip) Reflexes, Knowledge Great (nature) Fortitude, +8, Aquan, Survival Point-Blank Sylvan amphibious, +8, Swim Shotany +22 muddy aquatic field solitary or coastal standard (First World) A monstrous fish of ear 13 26 (30 vs. Combat trip) Reflexes, Fly +9, Perception Flyby Attack, +12, Improved Stealth spill +0 Initiative, poisonLightning any tropical Reflexes solitary (First World) or shoal none (6-24) A delicate-looking creat 29 39 (43 vs. Awesome trip) Fly Blow, +8,Cleave, Knowledge Improved (nature) Common, Bull+21, Rush, tree Sylvan, Perception Improved stepTerran any+27, Initiative, forest Stealth solitary (First Improved +9, World) Survival standard Sunder, +24Resembling Iron Will, Lightning an enormo Re -2 9 Improved InitiativeB Swim +9 (uses Dexterity on Climb amphibious and Swim warm checks) ocean solitary, pair, none or swarm Two (3-12) large pincers grasp 1 11 Improved InitiativeB Swim +8 amphibious temperate solitary, or warmpair, ocean none or swarm Two (3-12) large pincers grasp 10 23 Improved InitiativeB, Swim +12 Lightning ReflexesB amphibious temperate solitary or warmorocean pair none Two large pincers grasp 19 28 Improved Critical Swim +16 (claw)B, Improved InitiativeB amphibious warm ocean solitary none Two large pincers grasp 28 38 Improved InitiativeB Swim +20 amphibious temperate solitary or warm ocean none Two large pincers grasp 2 11 Agile Maneuvers Stealth +10, Swim +12 nocturnal undeath, warm oceans poison solitary, flesh pair, standard or shoalThis (3-22) hideous sea mons 1 12 Step Up Stealth +9, Swim +10 nocturnal undeath, any aquatic poison solitary, or land flesh pair, none or exhibit The (3-15) repulsively fused fe 1 9 Lightning Reflexes Fly +11, Perception +6, Stealth +11 warm coastline solitary, or forest pair, none or flock A(3-16) brightly colored creatu 3 16 Flyby Attack Fly +7, Perception +5 warm coastline solitary, or forest pair, none or flock A(3-9) brightly colored creatu 17 31 Dodge, Flyby Fly Attack, -6, Perception Improved +13Initiative, Lightning razor-sharp Reflexes, warm beakcoastline, Lunge, solitary, Skill swamps, pair, none Focus or or flock (Perception) plains A(3-6) brightly colored creatu 3 9 (17 vs. bull rush or Perception trip) +4 +4Perception amphibious temperate solitary, or warmpair, ocean none or cluster or coastline This (3-10) strange-looking cre
10 16 (24 vs. bull rush orPerception trip) +4 +4Perception amphibious temperate solitary, or warmpair, ocean none or cluster or coastline This (3-6) strange-looking cre 21 27 (35 vs. bull rush orPerception trip) +4 +6Perception amphibious warm ocean solitary, or coastline pair, none or cluster This (3-4) strange-looking cre 7 20 Combat Reflexes, Bluff +8,Improved Perception Initiative, +10, Common Stealth Weapon (but +12 see Focus steal any (tongue) tongue solitary below) standard The figure that crawls u +5 (+9 grapple) 18 Alertness, Bluff Deceitful, +15, Disguise Improved+15, Initiative, Aquan, Perception Common, Weapon amphibious, +13, Sylvan; Finesse Sense Any change aquatic telepathy Motive S shape olitary +13, 1 mile (hippocampus, or Stealth standard bed (touched (1-4) +13, A creatures Swim horse, beautiful +10 Small only) human or Mediu fema 7 20 Deadly Aim, Intimidate Weapon+5, Focus Perception (spear) Aquan, +5,Common; Stealth amphibious, +7, speak Swim tropical poison with +17 oceans sharks use solitary, hunting standard partyThis (2-6), hybrid or tribe of human (7-12) an -2 10 Improved Initiative Climb +3, Craft (traps) Common, +5, Knowledge Sylvan (nature) SQ Persuasion +5, Perception solitary, warm pair, standard +6, forests or Stealth gang (4This (3-16) +11, shortspears, gnome-sized Survival +3 other huma gea Fly +10, Perception +8 Perception +9 warm forests solitary, and swamps pair, none pestilence A high-pitched (3-6 swarms), whine or pla is 13 26 Improved Bull Climb Rush, +15,+8 Improved Stealth Stealth +15 Initiative, Power Attack warm forests solitary, pair, standard or troopThis (3-6)massive, shaggy b 31 54 Blind-Fight,Acrobatics Cleave, Combat +25, Escape Reflexes, Aquan, ArtistAuran, Dodge, +31, change Fly Common, Flyby +38, shape any Attack, Knowledge (Plane (air Druid, or Improved solitary water of Ignan, Air (nature) elemental, orSylvan, Bull Plane standard +21, Rush, Terran ofKnowledge elemental Water) Improved This creature body Critical (planes) IV) is (slam), over +15,40 K +32 (+34 bull 43 (45 rush, vs.+36 Awesome bullsunder) rush and Climb Blow, sunder) Catch +32, Intimidate Off-Guard, Abyssal, +26, Combat Knowledge Common, planar Reflexes, empowerment (planes) Giant any Greater (Abyss) +26,Sunder, solitary, Perception Improved pair, standard +27, or gang Sense Bull (adamantine This (3-7) Rush, Motive ebon-skinned Improved +24, full Stealth plate, Critic mon a +21 (+25 grapple)36 Combat Reflexes, Intimidate Great +12 +16,Fortitude, Stealth Perception Auran, (invisible, Improved +22, Common Stealth asInitiative, the spell, +33 Elemental Iron on the Will, solitary Elemental Plane Lightning of Air none Plane Reflexes, of Air) This Power creature Attack,appears Skill Foc a 7 17 Iron Will, Skill Stealth Focus +10+4 (Perception), (+18 Perception, in aCommon swampy Toughness +4 Stealth or (does forested (+12 not speak) temperate in area), a swampy Perception solitary, marshes or forested +10 pair, 50% orarea) standard cluster This (3-6) stocky, man-sized -2 11 Nimble MovesB, StealthWeapon +8,+4 Perception Perception Finesse+6, Survival +2 temperate solitary, plains warren none (2-20)This creature looks like 9 21 (cannotAlertness, be tripped) Acrobatics Toughness, +8 +14, Weapon Acrobatics, ClimbFocus +10, +4Perception Perception, (bite) split +11, +4 underground Stealth Stealth +7, solitary Swim or +10 pack none (2-4) This creature appears a 19 32 Bleeding Critical, Fly +10,Critical Perception +8 Bluff Focus, to+14 Abyssal, mimic Flyby Bluff sounds Attack, +5 Auran sound (+13 Improved mimicry to mimic tropical Critical sounds), jungles solitary, (bite), FlyImproved +7, flight none Perception (2-5), Natural orVibrant aerie +14 Attack (6-12) blue(bite), and yellow Skill F Improved Initiative, Climb +14, Lightning +4 Perception Perception, Reflexes +9,+4 Stealth Stealth; +18modifies any Climbsolitary with Dexterity or nest none(2-4 swarms) Hissing menacingly, as Improved Initiative, Acrobatics Lightning modifies +7, Climb Reflexes, Climb +15,and Perception Skill Swim Focus with +12, (Perception) Dexterity any Stealth +19, solitary, Swimnest +7 none (2-4 swarms), Emitting orcountless knot (5-7 rattle swa Improved Initiative, Perception Skill +5,Focus Stealth (Stealth) +18, Swim +9 any aquaticsolitary, shoal none(2-5 swarms), This swarm or school of silver-sca (6-10 Improved Initiative, Perception Lightning +6, Stealth Reflexes, +18, Swim Skill Focus +17 (Stealth), any aquatic Step solitary, Up, Toughness shoal none(2-4 swarms), Within this or school mass of (5-7 prim s Climb +3, Fly modifies +9, Perception Climb with+0Dexterity any solitary, flight none (2-4 swarms), A wave or of cloud wing-like (5-7see sw 21 32 (36 vs. Awesome trip) Perception Blow, Improved +15, Bull Stealth Rush, +3,Improved Swim +17Initiative, tropical Iron lakes Will, solitary, and Lightning rivers pair, none or Reflexes, packA(3-6) triangular Power Attack, reptilian Skill heF 12 24 effigy, mouthpiece any solitary or gang Value(2-4) noneWith the splintering sou 9 21 Great Fortitude, Heal +13, Improved Intimidate +8 Heal, Initiative, +4 +6, Polyglot Perception, Perception Multiweapon graft+4 +12, flesh, Stealth Fighting Stealth tropical harvest+11, jungles organs, solitary, Survival immortal hunting NPC +8 gear flesh partyAn (heavy (2-8), emaciated or wooden tribe humanoi (10-30) shield, o 7 19 Agile Maneuvers, Climb +10, Weapon +2 Craft Craft Focus (traps) (cloth), Aklo (slam) +3,+4 Craft Stealth adherenceany (cloth) +5, Perception temperate solitary, +5, or underground Stealth gang standard (2-5), +11 or This nest pallid (6-12) humanoid cr 20 34 (can't be Alertness, tripped) Intimidate Blind-Fight, +8 +10, Great in Knowledge rocky Fortitude, Aklo, areas Terran, (dungeoneering) Improved compression, Undercommon Initiative, any+17, sculpt underground Power Knowledge stone solitary Attack,(local) none Toughness or +10, incidental This Knowledge fleshy, slug-like (nature) +1 cre 3 14 Blind-FightAcrobatics+8 +10, Acrobatics, Climb Aklo +13, +2Perception Perception+6,any Stealth underground +5 gang (2-5),standard hunting flock This(1-3 creature dreadlooks corbies like 9 22 (26 vs. Iron trip) Will, Skill Escape Focus Artist (Perception) +5, Flynone +0, Perception +9, Stealth any land +0 solitary, pair, or family This (2 adults blue-furred and 1-2 creatur calv 8 17 (can't be Power tripped) Attack, Climb Weapon +15, Perception Focus (slam) Flail +6,Snail Stealth (sign mucus, +0language, retraction, underground slime slime solitary, writing, rope,pair, cannot suction, shell or worth rout speak) warp (3-30) This 800 magic enormous gp snail ha 0 13 Weapon Finesse Diplomacy +2, Fly +18, Aklo, Perception Common+7, Sense any land Motive orsolitary, +3, underground Stealth pair, standard +12 or colony (including This (4-16) human-sized body worth and 20d 6 17 Great Fortitude, Bluff +5, Power Intimidate Attack +8, Common, Knowledge earth Draconic, (dungeoneering) glidevolcanic Ignan, Terran underground solitary +1, Knowledge or cyst standard (2-40) (nature) (no This metal, +2, squat, Knowledge double clawed gems) (plan hum +0 (+4 grapple) 10 (can't be Skill tripped) FocusClimb (Perception) +8, Fly +5, Perception none +8,amorphous Stealth +13 underground solitary standard This bag-shaped creatu +19 (+23 when 30 (can't grappling) be Blind-Fight, tripped) Climb Combat +18,Reflexes, +4 FlyStealth +0, Perception Improved none (+12 in rocky +13, Initiative, amorphous areas) Stealth Skill underground +8Focus (+16 in (Perception), solitary rocky areas) standard Skill Focus What (Stealth) looks at first like a 9 21 (29 vs. Blind-Fight, trip) Bluff Dodge, +5, Escape Power +4 Perception Attack Artist Aquan +10, Knowledge (planes) any aquatic +9, solitary, Perception (Plane pair, ofstandard Water) +14, clutch Perform (drinks, (2-5), This (act) creature orfood, cult +5, (1 gems, Sense resemble tojanida poti Mop +12 (+18 grapple) 22 (can't be Great tripped) Fortitude, Climb Greater +11,+12 Disguise GrappleB, Disguise - 1 (+11 (lure Greater lure), only) corpse Weapon Knowledge lureany Focus forest (nature) (tentacles), solitary +7, Perception Improved incidental +15, Initiative, A small Sense forest Lightning Motive animal +9, Refle St si +5 (+9 grapple) 16 (can't be Iron tripped) Will, Power Climb Attack +17, Escape Artist Decapus +8, Perception sound imitation, +7, Temperate Stealth uncanny Solitary +8 forests climber (or and Standard rarely, underground a mated This creature pair) is a large +18 (+22 grapple)33 Flyby Attack, Bluff Hover, +22, Diplomacy Improved Initiative, Abyssal, +19, Fly Common, Iron +9, change Intimidate Will, shape Vital Fey, temperate +15, Strike, Infernal, (one Knowledge humanoid), Weapon solitary, orPolyglot; warmpair, Focus (arcana) forest standard shaman speak or (bite), flock with +12, (and form A(2d6) Weapon animals, dark Knowledge impundulu shadow Focus telepathy (nature) fat, moves (talons see 10+ r 16 33 (can't be Alertness, tripped) Appraise Flyby Attack, +21,Improved Bluff +24, Common, InitiativeB, Craft (alchemy) unnatural Polyglot, Iron Will, Sylvan; +10, aura warm Lunge, Diplomacy forests speak Skill solitary with Focus +15, or animals, Fly tribe standard (Perform +18, (1speak plus Knowledge This [oratory]), 1-2 with spectral giant vermin (dungeoneeri Step flytraps creature Up,or Tou 1lo +24 (+28 grapple)41 Dodge, Flyby Acrobatics Attack, Improved +18, BluffCommon, Initiative, +27, Climb Mobility, horrid Polyglot +14, haunting, Disguise Power warmAttack, +18, change coasts solitary Intimidate Skill or shape forests Focus (bat, standard +40, (Intimidate), dire Knowledge bat, A brawny, orToughness, humanoid; (local) sallow-skinne +24,alter Weap Percs 10 24 Flyby Attack, Acrobatics Hover, Power +11, Fly Attack, +8, Abyssal, Perception Skill Focus Polyglot +14, (Perception) Stealth warm forests +14 solitary, or underground hunting standard partyA(2-6), high-pitched or clan (7-12) sound lik 4 16 Skill FocusClimb (Perception), +9, Perception Toughness Common, +12, Stealth Polyglot +13, Swim warm +10 forests, solitary, oceans, gang standard or(2-8), riversor The clan water (9-20) churns and s 0 6 (18 vs. trip) Climb +14 Any Swarm (2-20) None This tiny creature appea 2 10 (can't be Improved tripped) Initiative Fly +18, Perception +3, Thassilonian Stealth +12 (does not anyspeak) (Thassilonian solitary, ruins) pair, none or syllabary A carved (7 rune rune guardians, detaches +6 (+10 grapple) 15 Deceitful, Great Bluff +10, Fortitude Disguise +8 Disguise +10 Abyssal, when (+18 inhabiting when Common; inhabiting atelepathy corpse, any a(Abyss; corpse), +8 100 solitary Escape battlefields ft.Escape or Artist nest standard Artist and when (2-20) graveyards) +6not A(+14 corpulent inhabiting when not man a corpse inhabitin reels o 8 21 Combat Casting, Acrobatics Improved +8 +12, Perception Bluff Initiative, Abyssal, +11, Knowledge Weapon Celestial, flaming Focus (engineering) weapon Draconic, any (longsword) (Abyss; Ignan; solitary, +10, volcanic telepathy Knowledge band standard regions) (2-6), 100 (planes) ft.(longsword, or Standing platoon +10,just (7-16) Perception other overtreasu three +1 +21 (+25 grapple)41 Bleeding Critical, Acrobatics Combat +8 +24 Perception (+32 Reflexes, Abyssal, jump), Critical Bluff Celestial, +23, Focus, Fly Draconic; Improved any +24,(Abyss) Intimidate telepathy Critical solitary +23, (scimitar), or 100 Knowledge cult double ft. (1 Improved seraptis (+1This wounding (planes) plus demonic Initiative, 1-2 +21, scimitar, glabrezus woman's Knowled Multiatta oth 31 47 (51 vs. Awesome trip) Bluff Blow,+27, Greater Fly +8 Perception, +16, VitalIntimidate Strike, Abyssal, +8 Improved Stealth +27, Celestial, Knowledge BullDraconic; Rush, any (Abyss) (arcana) Improved telepathy solitary, +25, Iron 100 Knowledge pair, Will, standard ft.orImproved warband (+2 (planes) This breastplate, (1 Vital reptilian vavakia +25, Strike, Perception monstrosi plus +1 Iron unho 2-4 W 12 24 (28 vs. Combat trip) Reflexes, Acrobatics Dodge, +11 (+19 Mobility, Infernal jump), Spring Climb Attack +14, Flyany +0,land Perception (Hell) solitary+12, or flock standard Sense (5-8) Motive This +12, bird-like Stealth beast +7,isSw m +16 (+20 grapple) 34 (38 vs. Combat trip) Reflexes, Bluff +18, Great Fly +2, Fortitude, Heal envisagingextension +19, Hover, Intimidate Improved +18, of any Initiative, Knowledge all,(Outer voidIron solitary, form Planes) (planes) Will,pair, Lightning none +22, or collective Knowledge Reflexes Four (3-6) gray (religion) arms project +22, P 25 44 (can't be Combat tripped)Casting, Bluff +26, Combat Fly +6, Reflexes, Heal envisagingextension +30, Dodge, Intimidate Great+26, Fortitude, of any Knowledge all,(Outer void Hover, solitary, form Planes) (arcana, Improved pair, none nature, or Initiative, tribunal religion) A shimmering, (3Lightning bythos) +33, Knowledge Reflexes, colorless 1 13 (can't be Great tripped) Fortitude, Fly +8,Iron Intimidate Will +7,envisagingextension Knowledge (arcana)of any +7, all,(Outer Knowledge void solitary, form Planes) (planes) pair, none or+7, commune Perception A small (3-12) cluster +7, Sense of shimm Mo 32 57 (can't be Alertness, tripped) Appraise Combat Casting, +30, Bluff Combat +32, envisagingextension Fly Reflexes, +16, Heal Dodge, +30, of any Intimidate all, Great (Outer voidFortitude, solitary form Planes) +27, Knowledge orImproved tribunal none (1 Initiative, (arcana) Within pleroma, the +47, Improved 3shadows akhanas, Knowledge Iron ofan W t 13 28 (can't be Dodge, tripped) Hover, Fly -2, Improved Intimidate Initiative, +13,envisagingextension Knowledge Improved (planes) Iron Will, of any +16, Iron all,(Outer void Perception Willsolitary, form Planes)+16, pair, none Sense or collective Motive Four (3-12) bandy +16, Spellcraft limbs, each +1 12 29 Dodge, Empower Bluff +10, Spell-Like Diplomacy Perception Ability Celestial, +7, +8 (magic Fly +22, Draconic, lay missile), Handle on hands Infernal; Flyby any Animal (4d6, air Attack, (Nirvana) +9, speak 7/day, solitary, Intimidate Weapon with as apair, animals, 9th-level standard +15, Finesse, or squad Knowledge truespeech paladin) Great Weapon (3-6)feathers (any Focus one) sweep (claw) +14, bP 26 41 (can't be Combat tripped)Casting, Diplomacy Dodge, +4 +12, Perception Improved Handle Celestial, Animal Initiative, Draconic, amphibious, +14, Lightning HealInfernal; any +21, lay Reflexes, water Knowledge onspeak hands (Nirvana) solitary, Mobility, with (8d6, (arcana) pair, animals, double 11/day, Spell or +22, pod Penetration, (+1 truespeech as (3-6) This Knowledge shocking a 17th-level mermaid-like Agathion, burst (nature) paladin) shortsp creat Avor +19 38 57 (can't be Alertness, tripped) Acrobatics Combat Casting, +4 +25, Perception Bluff Dodge, Celestial, +29,Empower Diplomacy Draconic, celestial Spell, +26, focus, Infernal; any Greater Escape air divine (Nirvana) speak Spell Artist solitary, insight, Penetration, with +22,pair, lay animals, Heal double on or+27, hands flight Improved truespeech Intimidate This (3-6) (10d6, noble Initiative, 16/day, +29, creature Knowled Iron as asee Wil 20
+22 (+26 grapple)36 Ability Focus Acrobatics (roar), Dodge, +4 +24 Acrobatics, (+36 Improved Celestial, jump), +4Initiative, Handle Stealth Draconic, lay on Animal Mobility, hands Infernal; any +19, (7d6, land Spring Intimidate speak 9/day, (Nirvana) solitary, Attack, with as+19, apair, (bite), animals, 14th-level standard Knowledge orWeapon pride truespeech paladin) This (3-8) (any Focus lion-headed one) (claw) +19,human Perce 2 8 (12 vs. trip) Improved Initiative, Acrobatics Weapon +4 +11, Acrobatics, Climb FinesseB Celestial, +7,+4 FlyPerception, +6, Draconic, cat's Knowledge luck,+4 Infernal; any flight, Stealth (arcana) land layspeak (Nirvana) on solitary, hands +5, with Knowledge pair, animals, (1d6, standard or1/day, clowder truespeech (planes) This always (3-10) black +5, asPerception cat a 2nd-level has gray +1 p 7 20 Combat Reflexes, Acrobatics Improved +8 +10 Acrobatics (+18 Initiative, Celestial, jump), when Bluff Lightning Common, jumping bardic +13, Reflexes, knowledge Knowledge Draconic, any land Weapon +7, (any (Nirvana) Infernal; solitary, lay one) on Finesse hands +21, speak pair, standard Knowledge or(3d6, with team animals, (masterwork 6/day, This (3-12) (arcana) bright-eyed, astruespeech a 7th-level musical +21,anthro Know pal ins 2 14 (18 vs. Improved trip) Initiative Acrobatics+4 +6Stealth (+10 jump), Climb hibernation +9, Stealth any+10 solitary, pair, standard or packThis (3-30) hairless blue lion h +1 (+5 grapple) 6 (can't be tripped) Climb +9, Swim +9 amphibious any land orsolitary underground or colony none (2-9) This blob of protoplasm Climb +3, Swim +3 amphibious any land orsolitary underground or colony none (2-5) Thousands of tiny gelat 9 21 (can't be Skill tripped) FocusAcrobatics (Stealth),+8 Toughness, +10 Acrobatics, (+6 jump), Weapon +4 Climb Perception, Focus +10, Perception (bite) +4 temperate Stealth +11, solitary hills Stealth or underground or +11, pack incidental Swim (2-5) This +10 large snake has tw -3 7 (can't beIron tripped) Will Diplomacy +2, Fly +10, Celestial, Knowledge Draconic, change (planes) shape Infernal; any+2, good-aligned (2Knowledge oftruespeech the solitary, following plane (religion) pair, none forms: or squad +2,Small This Perception (3-6) human-like finely crafted +5, Sense angel, golde M 19 33 Alertness, Diplomacy Cleave, Great +4 +21, Perception Fortitude, Fly +25, Celestial, Intimidate Improved Draconic, amphibious Initiative, +21, Knowledge Infernal; anyIron good-aligned Will, truespeech solitary, (planes) Powerplane pair, +21, Attack, double or Knowledge squad Toughness (+3This morningstar, (3-6) angelic (religion)being other +21,has Perc treas 16 29 Cleave, Improved Diplomacy Initiative, +4 +19, Perception Fly Iron +22, Celestial, Will, Intimidate Power Draconic, Attack, +19, Knowledge Infernal; Toughness, any good-aligned truespeech solitary, (planes) Vital Strike plane pair, +18, double or Knowledge squad (+1This flaming (3-6) angel (religion) greatsword, is all +18, sharp Perc otli 16 32 Blind-Fight,Bluff Combat +20, Casting, Fly +12, Intimidate Dodge, telepathy Flyby +20, 100 Attack, Knowledge ft. Iron anyWill, (Ethereal (planes) Mobility solitary +15, Plane) Perception none +17, ThisSense indistinct Motive figure +17, sud S 5 18 Eschew MaterialsB, AcrobaticsImproved +2 +9Acrobatics, (+17 jump), Initiative, Common, +2 Climb Perception Iron change Sylvan +14, Will,Escape Weapon shape tropical (humanoid; Artist Finesse forests solitary +8, Knowledge alter or colony standard self )(arcana) (2-6) This+7, bloated Perception spider +9, hasS 15 26 (30 vs. Combat bull rushReflexes, and Diplomacy trip) Improved +14, FlyInitiative, +0, Celestial, Intimidate IronDraconic, spear Will, +14,Shield and Knowledge Infernal; any shield, Focus, (Heaven) stability truespeech (religion) Stand solitary, Still, +14, pair, standard Weapon or Perception squad (full Specialization This (3-5) plate, +15, armored Sense other(shortspe giant treasure Motive is sh 27 42 Blind-Fight,Diplomacy Cleave, Combat +28, FlyReflexes, +20, Celestial, HealDodge, +16, Draconic, Intimidate Improved Infernal; any +28, (Heaven) Initiative, truespeech Knowledge solitary IronorWill, pair double (arcana Lightning (full and This plate, engineering) Reflexes, powerful heavyMobility, steel humanoid +14,shie Kn Po 23 34 Cleave, Improved Acrobatics Iron+1 Will, (+9Iron jump), Giant Will,Climb Lunge, +20, Multiattack, Perception cold or Power +12, temperate solitary, Stealth Attack,hills gang -7 Vital standard (2-4), Strike(leather or This tribe giant's (7-12) armor, maw heavy contai sh 2 17 Dodge, Improved Bluff +9,Initiative, Climb +8, Weapon Knowledge Common Finesse (plus (history) any+8, 2d4 any Knowledge from urban victims) solitary, or ruins (local) pair, +8, incidental or Perception chorus This (3-8) +12, thingStealth resembles +17 a +16 (+24 grapple) 30 (42 vs. Bleeding trip) Critical, Perception Critical +13, Focus, Stealth Great +17 Fortitude, Improved temperate Initiative, solitary plains,Iron hills, or pair standard Will, or forests Skill Focus Powerful (Perception) muscles ripple 15 30 Dodge, Empower Craft (any Spell-Like one) +18, Ability Diplomacy Abyssal, (order's Celestial, crystalline +18, wrath), FlyCommon, +8, Improved any dust Knowledge (lawful formDraconic, Initiative, solitary, plane) (anyIron pair, Infernal three) standard Will, or +15, team Mobility (+1 Knowledge As (3-12) longsword, this lithe (planes) humanoid other trea +18 m 5 12 Agile Maneuvers, Acrobatics Improved +10, Bluff Initiative Celestial, +11, Diplomacy Draconic, traveler's +11, Infernal; friend any Fly(Elysium) +16,truespeech Knowledge solitary, band none (any (2-5), one)or This +8, company Perception tiny woman (6-24) +9, hasPerf al 24 43 Cleave, Combat Craft (any Expertise, one) +24, Combat Escape Celestial, Reflexes, Artist Draconic, heat+27, Critical stone, Fly Ignan, any obsidian Focus, +9,(Elysium) Heal Infernal, Improved solitary blade +26,Terran; Knowledge orBull team double truespeech Rush, (2-5) (nature) (no Iron This flammable Will, beautiful +24,Lunge, Knowledge items) woman Power(p hA 3 14 Power Attack Acrobatics +0, Appraise Common, +6, Climb Ignan +3, Craft any(any landtwo) (Plane solitary, +6, of Knowledge pair, Fire) standard team(nobility) (3-6), (masterwork Heatsquad ripples +6, Perception (11-20 scale the airmail, plus nea +62 -1 10 (14 vs. Toughness trip) Escape Artist +4 Escape +5, Perception Artist +5 temperate solitary, forests pair, incidental or clan (3-6) The squat, waddling ba 4 16 (20 vs. Improved trip) Initiative, Escape Artist Skill +4 Escape +6, Focus Perception (Perception) Artist +10 temperate solitary, forests pair, incidental or clan (3-5) A tremendous badger s 25 40 Alertness, Fly Combat +19, Perception Reflexes, Dodge, +31, Common, Sense Improved Elven Motive Initiative, +7any Iron Will, solitary Lightning standard Reflexes, This Mobility, beautiful, Step ghostly Up, We 8 20 Flyby Attack, FlySkill +8, Perception Focus +4 Perception (Stealth) +6Undercommon (+10 when when using using (cannot blindsense blindsense), temperate speak) solitary Stealth or warm+5 orforests, colony incidental hills, (2-8) This or underground bat has a wingspan 12 26 Dodge, Flyby Fly Attack, +13, Perception +4 Improved Perception +14 Undercommon Initiative, (+18 whenwhen Mobility, usingusing blindsense Skill any blindsense), Focus underground (Stealth) solitary Stealth or +14 colony incidental (2-8) This monstrously sized, 2 14 (22 vs. trip) Fly +6 temperate solitary, or warmgroup plains incidental (2-5), Striking or nest (6-19) yellow and blac 10 20 (28 vs. trip) Fly +2 temperate solitary or warmorplains colony incidental (1 queen (royal This giant jelly) and bee 3-18isgiant as larg be 21 31 (39 vs. trip) Fly -8 warm forests solitary, or plains pair, none or herd This (3-8)massive beetle is t 10 20 (28 vs. trip) Fly -6 compression temperate solitary forests or cluster none (2-5) This squat but neverthe 11 26 (can't be Combat tripped)Reflexes, Acrobatics Flyby +4 +16, StealthAuran Attack, Fly +22, Multiattack, Perception smoke Weapon +11, form Stealth any Finesse (Plane +16solitary, of Air) pair, incidental or clutchDull, (3-4) red eyes, grasping 3 16 Dodge, Skill Acrobatics Focus (Perception) +4 +6Acrobatics (+10 jumping), whenPerception jumping +9, anySwim underground +9 solitary, pair, incidental or family The (3-5) size of a short, stoc 4 16 (20 vs. Combat trip) Reflexes, Perception Iron+7, Will Stealth Sylvan +7, Survival +2 (+6temperate scent tracking) solitary, plains orpair, forests incidental or packThis (3-14) sleek canine has a 8 21 Dodge, Improved Intimidate Initiative, +11, Perception Mobility, Common Toughness, +14, StealthWeapon +10 any land Focus (evil solitary, (slam) Outerpair, Plane) none or gangThe (3-4)flesh of this emacia 2 11 Dodge, Improved Acrobatics InitiativeB, +2 +8Perception, (+4 jump), Weapon Common, Bluff +4FinesseB Stealth +7, Elven, Craft inGnome, forests (any temperate one) Sylvan +6, solitary, forests Escape or gang Artist standard plains (2-5), +8, Handle or Knee-high bandAnimal (7-12) to a+4, human, Perce 6 19 Improved Critical Escape(bite)B, Artist +5, Skill Perception Focus (Perception), +8, amphibious Stealth Skill +10, anyFocus Swim aquatic (Stealth), +9 solitary orWeapon pair none Focus A disturbing (bite) combinatio +33 (+37 grapple) 43 (can't be tripped) Climb +21, Swim +21 any solitary none Rolling and twitching lik 20 29 (33 vs. Diehard, trip) Endurance, Perception Improved +25, Swim Aklo Critical +13 (gore), Improved any swamps Iron Will, solitary, Iron Will, pair, incidental Multiattack, or herd This (3-6)Skill uglyFocus creature (Percep has a 12 22 (can't be tripped) Climb +15,+4 Perception Perception, +4,+8 Stealth Stealth compression +0 temperate solitary, or warmpair, forests none or colony or underground An(3-6) elephantine centiped 31 41 (can't be tripped) Climb +24,+4 Perception Perception, +4,+8 Stealth Stealth compression -8 temperate solitary, or warmpair, forests none or colony or underground A writhing, (3-6) seemingly en 12 25 (can't be Dodge, tripped) Improved Acrobatics Initiative, +14 (+10 Mobility, jump), Toughness, Climb +15,Weapon Escape any Artist Focus solitary +14, (claw) Perception or invasion none +13, (2-5) This Stealth thing+14, is a horrid Swim +1 ma +11 (+19 bull rush23and Combat trip) ExpertiseB, Intimidate Improved +6, Knowledge Bull Aklo,Rush, (religion) Undercommon amphibious, Improved +4, Perception Trip, cold cold aquatic Lightning vigor, +13, solitary, or overwhelming Stealth Reflexes, underground pair, standard +18, gang Power Survival (3-5), Armored Attack, or +10, tribe Weapon in Swim dense, (6-14) +18 Focus bony +28 (+32 grapple) 37 (can't be Awesome tripped) Perception Blow, Improved +23, Bull Swim Rush, Aquan +20 Improved Critical any(bite), oceans Improved solitary Initiative, standardImproved An immense Vital Strike, spiny mon Lig +4 (+8 grapple) 17 Combat Reflexes, Acrobatics Improved +4 +7Acrobatics (+11Initiative jumping), Aklowhen (cannot Perception jumping, speak)+4 +6, warm Stealth Stealth hills(+8 solitary, or +16 in plains undergrowth pair, none or gang or This rocky (3-7)lizard-like areas) creature -1 10 DiehardB, Climb EnduranceB +8, Fly +4 Perception, -1, Perception +4 +4, Stealth hold Stealth breath +9any land solitary or intrusion none (2-20) A dog-sized cockroach Climb +10,+4 FlyPerception +4, Perception +4, hold Stealth breathany +14 temperate, solitary, warm, pair, none ororurban intrusion Like (3-20 a pestilent swarms) black tid -4 (+0 grapple) 7 ToughnessClimb +9, Perception +4 SurvivalCommon +4, Stealth (can't +12,speak) Survival any land +4 solitary or gang none (2-5)With a jolt, this severed +10 (+14 grapple)23 Dodge, Lightning Acrobatics Reflexes, +4 +3,StealthCommon Perception Toughness, +7, Weapon Stealth (can't speak) +12 Focus any land (claw) orsolitary underground or gang none (2-5)A giant rotting hand roc 10 23 Alertness, Bluff Dodge, +6,Improved IntimidateInitiative, +13, Common Knowledge Lightning(arcana) Reflexes any +6, underground Knowledge solitary (dungeoneering) standard Shreds +5,ofKnowledge leathery flesh (hi 5 17 (29 vs. Great trip) FortitudeB, Acrobatics Lightning +2 +9,Stealth Climb Reflexes, Terran in +9,rocky Perception Skill areas Focus +11, (Perception) any Stealth underground +13 solitary (+15 in (Plane orrocky cluster standard ofareas) Earth) (2-5) (gems An animated and magic cluster gemst of 23 41 Combat Reflexes, Acrobatics Dodge, +24 (+48 FlybyAbyssal, jump), Attack, Escape Iron Infernal; Will, Artist telepathy Mobility, any +27,(Abaddon Fly Nimble 100 +9, solitary, ft.Intimidate Moves, or Astral pair, standard Power +27, Plane) or pack Knowledge Attack, Vaguely (3-6)Spring humanoid (planes) Attack, +22, inWe sh P 1 12 Improved Initiative, Bluff +7, Fly Lightning +18, Knowledge Reflexes Abyssal, (planes) Common, change+5, shape Infernal; any Perception (Abaddon) (2 of telepathy the solitary +7, following Stealth 100 or swarm standard ft.forms: +14 (2-10) lizard, An ever-gnashing octopus, Small maw, sco 13 24 Alertness, Bluff Blind-Fight, +13, Intimidate Power Attack, +11, Abyssal, Knowledge Step Infernal; drawn Up (planes) totelepathy service any (Abaddon) +9,100 Perception solitary ft. +15, noneSenseThis Motive brown, +15,shaggy-furr Stealth +8 23 38 (40 vs. Cleave, trip) Critical Intimidate Focus, +4 +20, Improved Perception Perception Abyssal, Critical +28, Draconic, (claws), swarmwalking Sense Power Motive Infernal; any (Abaddon) Attack, +20, telepathy Stealth solitary Quicken 100 +18 or infestation standard Spell-Like ft. A Ability (2-6) deadly (summon and vicious swarm bo +15 (+9 grapple) 27 Cleave, Point-Blank Fly +0, Intimidate Shot, Power +14, Abyssal, Knowledge Attack,Infernal; Precise amphibious, (planes) telepathy Shot, any +10, glide Skill (Abaddon) 100 Perception Focus solitary, ft. (Perception) +15, gang standard Sense (2-5), or Motive The mob skin +12, (6-12) onStealth this frog-lik +10,
18 35 Alertness, Fly Hover, +18,Improved Heal +18,Initiative, Intimidate Abyssal, Point+16, Draconic, Blank Knowledge Shot, Infernal; any (Abaddon) Weapon (planes) telepathy solitary Focus +16,100 or Perception (longbow) wake standard ft. (2-10) +22, (+1 This composite Sense human-shaped Motive longbow, +22, be 21 37 Blind-Fight,Bluff Combat +21, Reflexes, Fly +17, Heal Great Abyssal, +11, Fortitude, Intimidate Draconic, Improved +21, Infernal; anyKnowledge (Abaddon) Critical telepathy solitary, (bite), (planes) 100 pack Iron standard ft. +22, Will, (2-5),Quicken Knowledge orThis cabal foul Spell-Like (6-12) creature (religion)Ability looks +22, +36 (+40 grapple) 54 (58 vs. Awesome trip) Climb Blow, Cleave, +35, Intimidate Great Abyssal, Cleave, +30, Knowledge Improved Infernal; adamantine telepathy (planes) Bull any Rush, claws (Abaddon) +24, 100 Improved solitary, Perception ft. Critical pair, standard +31, or (bite), apocalypse Sense Crowned Improved Motive (3-5) with +31, Initiative, a Stealth wicked Im +18 (+22 grapple)32 Critical Focus, Escape Improved Artist +18, Initiative, Intimidate Abyssal, Multiattack, +17, Draconic, amphibious, Knowledge Power Infernal; any Attack, augmented (Abaddon) (planes) telepathy Sickening solitary, +16, critical 100 Perception pair, Critical, standard ft. or knot Vital +16, This (3-5) Strike Sense hideous Motive cross+16, betw 31 51 Combat Expertise, Acrobatics Combat +28, Bluff Reflexes, Abyssal, +21, Diplomacy Greater Draconic, Vital +17, Infernal; Strike, any Fly(Abaddon) +16, Improved telepathy Intimidate solitary, CriticalB 100 patrol +27, standard ft. (2-5), Knowledge (halberd), or Dozens unit Improved (planes) (6-12) of weapons Initiative, +25, Per pie 20 34 Alertness, Acrobatics Blind-Fight,+21, Dodge, BluffImproved Abyssal, +22, Diplomacy Draconic, Initiative, +22, Iron Infernal; any Intimidate Will, (Abaddon) telepathy Lunge, solitary, +22,Mobility, Knowledge 100 pair, standard ft. or Power council (planes) (+2 Attack Rattling (3-11) quarterstaff, +21, withKnowledge each other stride tre ( 1 15 Skill FocusClimb (Use +3, Magic Perception +4 Device), Climb, +4 Dark +4, Weapon Stealth, Spellcraft Folk magical Finesse +4 Perception +7, Stealth knack any underground +12, solitary, Use Magic gang standard Device (1 dark +12 (kukri, This slayer small black andhumanoid smear 2-5 dark [2 sta do is 13 24 Cleave, Improved Perception Overrun, +16 +11,Stealth Stealth IronTerran Will, in-3 deserts (+13 Power inorAttack deserts) rocky warm areas deserts, solitary plains,none or hills This large worm's body +7 (+11 grapple) 18 (can't be Skill tripped) FocusAcrobatics (Bluff), Toughness, +4 +7Perception (-1 jump), Aklo Weapon Bluff +7, Focus sound Climb (tentacles) mimicry +16, temperate Escape (voices), solitary forests Artist tentacles +5, or mated standard underground Intimidate pairThis +7, Perception swollen cephalopo +11, Sp +16 (+22 disarm)27 Combat Expertise, Acrobatics Improved +8 +14, Perception Climb Bull Abyssal, +19, Rush, Intimidate Improved Celestial,+16, Common, Disarm, any Knowledge (the Improved Abyss) Draconic; solitary, (planes) Trip, pair, telepathy standard Power +15, or slaver Perception 100 Attack This ft. gang muscular, (3-6 +24, kalavakuse Sense violetMot de 21 39 (can't be Combat tripped)Reflexes, Acrobatics Dodge, +16 +23Escape (+27 Improved Abyssal, jump), Artist, Initiative, Climb +8 Celestial, amorphous, Perception, +32, Lightning Escape Draconic; any amphibious, +10 Reflexes, (the Artist Stealth telepathy Abyss) solitary +23, Mobility, compression when Knowledge or 100 clot standard submerged ft. Spring (2-6) (dungeoneering) Attack, This rancid-smelling Vital Strike +18, Kno mo 33 48 Awesome Bluff Blow,+23, Combat Climb +8 Perception Reflexes, +20,Abyssal, Fly Dodge, +2, Heal Celestial, Improved +28, Intimidate Draconic; any Bull(the Rush, +23, telepathy Abyss) solitary Improved Knowledge 100standard Vital ft. (religion) Strike, ThisLightning +20, enormous, Perception Reflexes, bestial +36M 30 47 Cleave, Combat Acrobatics Expertise, +8 +25 Perception, (+29 Dodge, Abyssal, jump), Flyby +8Bluff Stealth Celestial, Attack, +30,inFly Improved shadowy Draconic; any +34,(the Intimidate areas Initiative, telepathy Abyss) solitary +27, Improved 100 Knowledge double ft. Vital This Strike, (arcana) black-skinned, Mobility, +25, Knowled Power bat 12 27 Deceitful, Dodge, Bluff +22, Mobility, Diplomacy +4 Disguise Persuasive, Aklo; +7, when Disable tongues Weapon disguised Device Finesse as+14, any a Medium land Disguise solitary, humanoid +12 (+16 gang double as (2-5), humanoid), (500 or Shrouded crew to 2,000 Intimidate (6-15) in gptattered in rubies, +12,lea K 14 26 Dodge, Great Climb Fortitude, +19,+8 Perception Perception Improved Common +27, Initiative, (hearing Sense (cannot Lightning only) Motive speak) underground +16, Reflexes, Stealth solitary, Mobility, +12, Survival pair, Vital incidental orStrike pack +19 The (3-5)hunched, reptilian b 3 17 Improved Initiative, Bluff +8, Fly Lightning +21, Knowledge Reflexes Celestial,(planes) Draconic, infernal+6, eye Infernal; aPerception ny (Hell) telepathy solitary, +9, Stealth 100 pair, standard ft.+15 or swarm This (3-28) childlike blasphem +25 (+29 grapple) 41 (can't be Combat tripped)Expertise, AppraiseCombat +24, Bluff Reflexes, +27, Celestial, Diplomacy Greater Common, Disarm, +27, Fly Draconic, anyGreater +32, (Hell) Intimidate Infernal; solitary Trip, Improved +24, telepathy double Knowledge Critical 100This ft.(tongue), (arcana) amphisbaenic Improved +27, Know mon D +22 (+26 grapple) 39 (can't be Acrobatic tripped) Steps, Acrobatics Combat +25 Expertise, (+29 Celestial, jump), Combat Bluff Common, agile +23, Reflexes, grappler Diplomacy Draconic, anyImproved (Hell) +23, Infernal, solitary, Disguise Initiative, telepathy retinue standard +23, Improved (1 Escape 100 gylou Twin Trip, ft. and Artist tentacles Multiattack, 2d4 +22, erinyes), Fly stretch +14, Nimb or f 31 49 Blind-Fight,Bluff Blinding +28, Critical, Diplomacy Combat Celestial, +28, Disable Expertise, Common, Device Combat Draconic, any +26,(Hell) Reflexes, Fly +31, Infernal; solitary, Intimidate Critical telepathy pair, double Focus, or+28, council 100 Iron Knowledge Ash ft.(3-6) Will, andMultiattack, embers (arcana) encrus +Pow 25 +9 (+13 grapple) 22 (can't be Cleave, tripped) Combat EscapeReflexes, Artist +5,Power Perception Abyssal, Attack+5, Aquan, water Stealth dependency Common +3, anySwim aquatic +15 solitary none This purple, seven-arm 2 15 Toughness, Bluff Weapon +5, Intimidate +2 Finesse Bluff, +2 +7, Common Perception Perception +1, Ride any +5, land Survival solitary, +3 pair, NPC or gear courtThis (chain (3-8unnaturally and shirt, 1 vampire) rapier, gracefu othe 18 29 Alertness, Perception Improved Critical +8 +30 Perception (bite), Improved Initiative, temperate Iron Will,solitary, orNimble warmpair, Moves, forests None or pack or Run plains This (3-6)bipedal dinosaur h 0 9 Improved Initiative Perception +4, Swim +10 temperate solitary, or warmpair, forests none or pack or plains This (5-20) small reptile has a 12 24 (28 vs. Improved trip) Bull Perception Rush, Power +13 Attack, Skill Focus (Perception) warm forests solitary, or plains pair, none or herd This (3-12) thick-bodied dinos +23 (+27 grapple) 35 (39 vs. Cleave, trip) Dodge, Perception Great+14, Fortitude, Swim Mobility, +20 Power Attack warm aquatic solitary, pair, None or school Surging (3-6) out of the wate 15 26 (30 vs. Hover, trip) Improved Diplomacy Initiative, +12, Fly Power +12, Aquan, Attack, HealCommon, +12, Skill water Knowledge Focus breathing Draconic any (Swim) aquatic (nature) solitary (Plane +13, Perception oftriple Water) +12, A blue-green Sense Motive neck +12, frill s 25 35 (39 vs. Hover, trip) Improved Bluff +20, Initiative, Diplomacy Improved Aquan, +20, Fly Vital Common, +11, water Strike, Heal breathing Lightning Draconic, +20, any Knowledge aquatic Reflexes, Elven, solitary (Plane Halfling (arcana) Power oftriple Water) Attack, +21, Knowledge A Skill blue-green Focus(nature) (Swim), neck +21, frill Vita s 38 47 (51 vs. Awesome trip) Bluff Blow,+30, Greater Diplomacy Vital Strike, Aquan, +30, Fly Hover, Common, +16, water Improved Heal breathing Draconic, +30, any Bull Knowledge aquatic Rush, Dwarven, solitary (Plane Improved (arcana) Elven, oftriple Water) Initiative, +31, Gnome, Knowledge A Improved blue-green Halfling (geography) Vital neck Strike, frill s+ 15 25 (29 vs. Dazzling trip) Display, Appraise Multiattack, +14, Diplomacy Power Auran, +21, Attack, Draconic Fly Skill +7, Intimidate Focus any (Diplomacy), sky+15, (Plane solitary Knowledge of Weapon Air)triple (planes) Focus The +14, (claws) blue-white Perception scales +16,oS 25 34 (38 vs. Critical trip) Focus, Appraise Improved +22, Diplomacy CriticalAuran, (bite), +29, Common, Improved Fly cloud +10, form Draconic, Initiative, Intimidate any (16sky rounds/day) Multiattack, Elven (Plane +23, solitary Knowledge of Air) Power triple(planes) Attack, The Skill +22, blue-white Focus Perception (Diplomac scales +24, o 39 47 (51 vs. Critical trip) Focus, Appraise Dazzling +32,Display, Diplomacy Auran, Flyby +39, Common, Attack, Fly cloud +11, Improved form Draconic, Intimidate any (24sky Critical rounds/day) Elven (Plane +33, solitary (bite), Knowledge of Air) Improved triple(local) Initiative, The +32,blue-white Knowledge Multiattack, scales (plane Powe o 10 22 (26 vs. Deceitful, trip) Great Bluff +16, Fortitude, Climb Lightning +21,Draconic, Disguise Reflexes, Undercommon +6, razor Fly Power sharp +12, any Attack Intimidate underground solitary +14, Knowledge (Plane tripleof Earth) (dungeoneering) This brilliantly colored +11, Per d 20 31 (35 vs. Deceitful, trip) Great Bluff +26, Fortitude, Climb Improved +30,Common, Disguise Critical +23, razor Draconic, (bite), Fly sharp +11, Lightning Terran, anyIntimidate underground Undercommon Reflexes, solitary +22,(Plane Multiattack, Knowledge tripleof Earth) (dungeoneering) Power This brilliantly Attack, Weapon colored +19, Pe dF 33 43 (47 vs. Deceitful, trip) Great Bluff +36, Fortitude, Climb Greater +42,Common, Disguise Vital Strike, +33, razor Draconic, Fly Improved sharp +16, Dwarven, anyIntimidate underground Critical Elven, solitary (bite), +32,Terran, (Plane Knowledge Improved tripleof Undercommon Earth) Initiative, (dungeoneering) This brilliantly Improved colored +29, VitalKn dS 14 26 (30 vs. Great trip) Fortitude, Acrobatics Improved +11 (+15 Initiative, Common, jump), Iron Climb Will, superheated Draconic, +17, Power FlyIgnan any Attack, +14, mountains Intimidate Vital solitary Strike or+13, underground triple Perception Between (Plane +14, Sense of this Fire)dragon's Motive +1 j 24 35 (39 vs. Great trip) Fortitude, Acrobatics Improved +16 (+20 Critical Common, jump), (bite), Climb Improved superheated Draconic, +26, Escape Critical Dwarven, any mountains Artist (claws), Elven, solitary +16, Improved orFly Ignan underground +13, tripleInitiative, Intimidate Between (Plane Improved +21, of this Perception Fire) Vital dragon's Strike +2j 37 47 (51 vs. Flyby trip) Attack, Acrobatics Great Fortitude, +23 (+27Greater Common, jump), Climb Vitalsuperheated Draconic, Strike, +38, Escape Improved Dwarven, any mountains Artist Bull Elven, solitary +23, Rush, orFly Gnome, underground Improved +18, tripleIntimidate Halfling, Critical Between (Plane Ignan +31, (bite), of this Knowledge Fire) Improved dragon's(p Cj 17 28 (32 vs. Hover, trip) Improved Bluff +17, Critical Diplomacy (bite), Abyssal, Improved +17, Fly Common, +9, Initiative, ghost Knowledge bane, Draconic, Multiattack, any umbral (arcana) Undercommon scion solitary Power +17, Attack, Knowledge tripleVital(local) Strike This sleek, +17, Knowledge dark dragon (p 41 50 (54 vs. Bleeding trip) Critical, Appraise Critical +35, Bluff Focus, +35, Abyssal, Flyby Diplomacy Attack, Common, ghost Greater +35, bane, Draconic, Fly any umbral Vital +13,Strike, Knowledge Undercommon, scion solitary Hover,(arcana) triple Improved 4 more +35, This Critical Knowledge sleek, (bite), dark Improved (local) dragon +3 18 32 (36 vs. Dodge, trip) Flyby Fly Attack, +18, Knowledge Improved(planes) Auran, Initiative, Common, +13, Iron shiftPerception Will, planes Draconic; Mobility any +17, telepathy Sense solitary Motive 100 none ft. +14, Survival The glossy +14 alabaster co +9 (+13 grappling, 21 (29 vs. orFlyby trip) +17 grappling AttackB Fly +10 on a charge) temperate solitary or warmorland flight incidental (2-5) This glittering blue drag 4 15 (23 vs. trip) Stealth +5 +8 (+13 Stealth in shallow in shallow water)water , Swim +10 temperate solitary, or warmpair, water incidental or broodThis (3-8) glittering blue drag 12 23 Flyby Attack, FlyImproved +8, Intimidate Initiative, +9,Draconic Perception Power Attack speed +10, surge Stealth temperate +6, Survival solitary, mountains +10 pair, standard oror hills rampage This (3-12) ferocious creature 10 22 Improved Initiative, Fly +8, Intimidate Power Attack, +9,Draconic Perception Skill Focus aquatic +11, (Perception) Stealth adaptation, any +6, forests Swim speed solitary, +20 surge pair, standard or rampage This (3-12) green-scaled drag 15 26 Flyby Attack, Climb Improved +17, Fly Initiative, +10, Intimidate Draconic Power Attack, +12, speed Perception Vital surge, cold Strike icewalking mountains +10, solitary, Stealth +8 pair, standard or rampage This (3-12) two-legged dragon 14 26 Improved Initiative, Fly +10, Intimidate Lightning Reflexes, +9, Draconic Perception Power amphibious, +10, Attack, Stealth any Skill speed coastlines +11, Focus surge solitary, Swim (Stealth) +24 pair, standard or rampage Not quite (3-12) sea serpent o 5 15 Power Attack, Climb Toughness +9, PerceptionCommon +6, Stealth (cannot +6, Swim speak) any +11 coastalsolitary or crew standard (2-8)(greataxe, This barnacle-encrusted leather armor 12 24 Iron Will, Mounted Handle Animal Combat, +14, Ride-By Intimidate Common, Attack, +17, Sylvan Trample, Perception any Weapon +16, solitary Ride Focus +7, (longsword) Spellcraft double (+1 +15, Clad fullStealth plate, in ragged +1 +10 longsword black ro 7 17 Improved Initiative, Perception Multiattack, +8 +5,Stealth Stealthin Skill +5 ambush Focus (+13 in(Stealth) ambush)warm deserts solitary, pair, none or colony A tremendous (3-10) starfish-l +5 (+9 grapple) 17 Combat Reflexes, Climb +8, Weapon Knowledge Focus D'ziriak; (arcana) (claw)telepathy +8, glowKnowledge 100 any ft. land (planes) (Plane solitary, +8,ofPerception pair, Shadow) standard swarm +9, (3-20), This Sense four-armed orMotive hive (21-100) +9, creatur Ste 2 11 (can't be Power tripped) Attack Knowledge (planes) +2, Aquan Perception ice glide, +5, Stealth icewalking any land +8, or Swim solitary, water +9(Plane pair, none orofgang Water) From (3-8) the waist up, this 7 17 (can't be Cleave, tripped) Power Knowledge Attack (planes) +4, Aquan Perception ice glide, +7, Stealth icewalking any land +7, or Swim solitary, water +11 (Plane pair, none orofgang Water) From (3-8) the waist up, this 14 25 (can't be Cleave, tripped) Great Intimidate Cleave, +11, Improved Knowledge Aquan Initiative, (planes) ice Power glide, +9,Attack Perception icewalking any land or +11, solitary, water Stealth (Plane pair, none +8, orofSwim gang Water) From (3-8) +13 the waist up, this 19 33 (can't be Cleave, tripped) Dodge, Intimidate Great+13, Cleave, Knowledge Improved Aquan(planes) Initiative, ice glide, +11,Power icewalking Perception any land Attack orsolitary, +13, water Stealth (Plane pair, none +8, orofgang Swim Water) From (3-8) +15the waist up, this 24 39 (can't be Cleave, tripped) Combat EscapeReflexes, Artist +20, Dodge, Intimidate Aquan Improved +16, ice Initiative, Knowledge glide, icewalking any Lightning land (planes) orsolitary, water Reflexes, +15,(Plane Perception pair, none Power orofgang Water) Attack, +16, From (3-8) Stealth Vital the waist Strike +12,up, Swim this+
28 44 (can't be Cleave, tripped) Combat EscapeReflexes, Artist +24, Dodge, Intimidate Aquan Improved +19, ice Critical Knowledge glide, icewalking any (slam), land (planes) Improved orsolitary, water +19,(Plane Initiative, Perception pair, none orofgang Water) Lightning +19, From (3-8) Stealth the Reflexes, waist +16,up, Power Swim this+ 1 13 Improved Initiative, Acrobatics Weapon +7, Escape FinesseB Auran Artist +6, Fly +12, Knowledge any (Planesolitary, of (planes) Air) pair, +1, none or Perception gangThis (3-8) +5 creature looks like 6 21 Dodge, Improved Acrobatics Initiative, +11, Escape Weapon Auran Artist FinesseB +9, Fly +12,any Knowledge (Planesolitary, of(planes) Air) pair, none +2,orPerception gangThis (3-8)creature +7 looks like 12 29 Dodge, Flyby Acrobatics Attack, Improved +17, Escape Auran Initiative, Artist +17, Mobility, Fly +12, Weapon any Knowledge (Plane FinesseB solitary, of Air) (planes) pair, none +9, or gang Perception This (3-8)creature +11 looks like 17 36 Dodge, Flyby Acrobatics Attack, Improved +21, Escape Auran Initiative, Artist +21, Iron Will, Fly +12, Mobility, any Knowledge (Plane Weapon solitary, of Air) (planes) FinesseB pair, none +11, or gang Perception This (3-8)creature +13 looks like 21 41 Blind-Fight,Acrobatics Dodge, Flyby +25,Attack, Escape Auran Improved Artist +25, Initiative, Fly +13, any Iron Intimidate (Plane Will, solitary, Mobility, of+16, Air) Knowledge pair, Power none or Attack, gang (planes) This (3-8) Weapon creature +15, FinesseB Perception looks like 26 47 Blind-Fight,Acrobatics Combat Reflexes, +29, Escape Dodge, Auran Artist Flyby +29,Attack, Fly +14, any Improved Intimidate (PlaneInitiative, solitary, of+19, Air) Knowledge pair, Iron none or Will, gang Mobility, (planes) This (3-8)creature Power +19, Perception Attack, looks like W 1 10 Improved Initiative Knowledge (dungeoneering) Ignan +2,earth Perception glideany+5, (Plane Stealth solitary, of Fire) +8 pair, none or gangThis (3-8)rocky monster glow 6 15 Improved Initiative, Knowledge Power (dungeoneering) Attack Ignan +4,earth Perception glideany+7, (Plane Stealth solitary, of Fire) +6 pair, none or gangThis (3-8)rocky monster glow 13 22 Cleave, Improved Climb +15, BullKnowledge Rush, Improved Ignan (dungeoneering) Initiative, earth glideany Power +9, Perception Attack (Planesolitary, of Fire) +11, pair, Stealth none or gang +6 This (3-8)rocky monster glow 18 27 Cleave, Greater Climb Bull +19,Rush, Knowledge Improved Ignan (dungeoneering) Bull earth Rush,glideany Improved +11, Perception (Plane Initiative, solitary, of Fire) +13, Power pair, Stealth none Attack or gang +4 This (3-8)rocky monster glow 22 31 Cleave, Greater Climb Bull +23,Rush, Intimidate Greater Ignan +16,Overrun, Knowledge Improved (dungeoneering) anyBull (Plane Rush, solitary, of Fire) Improved +15,pair, Perception none or Initiative, gang+16, This (3-8) Improved Stealth rocky monster +7 Overrun, glow P 26 35 Cleave, Greater Climb Bull +27,Rush, Intimidate Greater Ignan +19,Overrun, Knowledge Improved (dungeoneering) anyBull (Plane Rush, solitary, of Fire) Improved +19,pair, Knowledge none or Initiative, gangThis (planes) (3-8) Improved rocky +19, monster Overrun, Perceptio glow P 3 12 Improved Bull Climb RushB, +6, Escape PowerArtist Attack Terran +3, Knowledge (planes) any land +1,orsolitary, Perception water (Plane pair, none +5, orofStealth gang Earth) This (3-8) +7,animate Swim +10 pile of mu 7 17 Cleave, Improved Climb +8, Bull Escape RushB, Artist Power Terran +5,Attack Knowledge (planes) any land +2,orsolitary, Perception water (Plane pair, none +7, orofStealth gang Earth) This (3-8) +5,animate Swim +11 pile of mu 14 25 Cleave, Great Climb Cleave, +12, Escape GreaterArtist Bull Terran Rush, +8, Knowledge Improved(planes) any Bull land RushB, +4, orsolitary, water Perception Power(Plane pair, Attack none +11, orofgang Earth) Stealth This (3-8)animate +4, Swimpile +13of mu 19 33 Cleave, Dodge, ClimbGreat +17, Escape Cleave,Artist Greater Terran +13, Bull Knowledge Rush, Improved any (planes) landBull or +7, solitary, water RushB, Perception (Plane pair, Power none or+13, ofgang Attack Earth) Stealth This (3-8)animate +8, Swim pile+15 of mu 24 39 Awesome Climb Blow, Cleave, +25, Escape Dodge, Artist Terran Great +20, Cleave, Knowledge Greater any (planes) Bull landRush, or +15, solitary, water Perception Improved (Plane pair, none orBull of+16, gang Earth) RushB, Stealth This (3-8)animate Lightning +12, Swim pile Reflexe of+17 mu 28 44 Awesome Climb Blow, Cleave, +29, Escape Dodge, Artist Terran Great +24, Cleave, Intimidate Greater +19, any Bull land Knowledge Rush, orsolitary, water Improved (planes) (Plane pair, none orBull of +19, gang Earth) RushB, Perception This (3-8)animate Improved +19, pile Stealth Critical of mu+ +7 (+11 grapple) 20 Combat Reflexes, Bluff +10, Deceitful, Disguise +4 Disguise, Improved +14 Aquan, +8 (+24 Escape Initiative Common; when change Artist using tongues shape change any swamps (Medium shape), solitary, or humanoid, underground Escape pair, standard or Artist alter gang +19, self (masterwork This (3-9) ),Sleight hairless, compression, oflongsword, Hand leathery face +8,b 2 15 (21 vs. trip) Climb +9, Fly +4 Perception +7, Perception +2 any temperate solitary, or tropical pair, none or swarm Bristling (3-12)with coarse ha 0 9 (can't be tripped) any temperate solitary or tropical or swarm none (2-12) This enormous maggot 3 15 Skill FocusAcrobatics (Perception), +9, Weapon Perception Common, Finesse +11, Sylvan Stealth +9temperate solitary plains or forests standard This humanoid creature 28 41 (can't be Cleave, tripped) Combat Perception Reflexes, +8 +17, Stealth Stealth Improved in ice +6Initiative, and (+14cold snow in ice Iron and Will, cold snow) Power plainssolitary Attack, or mountains Skill incidental Focus (Perception), This immense Stand whiteStill, wo 4 19 (27 vs. Improved trip) Initiative, Acrobatics Step +14 +10Up on (+14 Acrobatics jumping),checks Climb made +10,any Perception to jump underground solitary, +6 pair, none or swarm This (3-12) giant fanged cricke +3 (+7 grapple) 15 (can't be Improved tripped) Initiative Perception +6, Swim +10 temperate solitary, freshwater pair, none or school This (3-6) long, lean fish has +17 (+21 grapple) 27 (can't be Improved tripped) Initiative, Perception Iron +11, Will, Swim Lightning +18 Reflexes, Power temperate Attack solitary, freshwater pair, none or school This (3-6) fish is enormous-a 18 31 Combat Reflexes, Perception Improved +8 +11, Stealth Stealth Iron Boggard, inWill, swamps +5 (+13 Improved Giant in swamps), Sunder, temperate Swim Iron Will, +16 solitary, marshes Power gang standard Attack, (2-6),Vital (gaff, or Cold, tribe Strike other black (7-22, treasure) eyes plusstare 20% o 34 44 Awesome Acrobatics Blow, Critical +15 Focus, (+23 Common, jump), Improved Craft Giant, Bull (any Rush, Terran one) cold Improved +25, mountains Knowledge solitary, Critical (longsword), pair, (history) standard patrol +12, (3-6), (masterwork This Improved Knowledge squad giant'sVital (7-12), skin full (nobility) Strike, plate is black or ar co + Ir 23 39 Alertness, Climb Cleave, +15, Endurance, +6 Knowledge Stealth Iron Common, in (religion) undergrowth Will, Lightning spirit Giant +11,summoning Perception Reflexes, cold mountains +13, Power solitary, Stealth Attack, or forests warband +6 standard Self-Sufficient, (+12(2-7), in(hide undergrowth), This orarmor, muscular tribe Shot (20-50 spear, onSurvival giant theplus othe Run has 3+ 12 27 Deadly Aim, Acrobatics Iron Will,+4 +11 Point-Blank Stealth (+15 Common, when in forests Shot, jumping), Precise Giant,Climb Sylvan; Shot, temperate +14, Rapid speak Knowledge Shot solitary, forests with animals (nature) gang standard (2-4), +8,(leather hunting Perception Standing party armor, tall +11, (5-9, and longswor Profess gracef plus 1 8 21 Ability Focus Fly(confusion), +5, Perception +4 Stealth Flyby +9,in Attack, Stealth dim light Hover +7 (+11 in dim any light) (Planesolitary of Shadow) none This immense moth has 45 54 any solitary or gang none (2-4)This huge construct of b 21 35 any solitary or gang none (2-4)A rickety construction o 7 18 any land solitary or gang none (2-4)A lurching mash-up of r +25 (+29 grapple)36 any solitary or gang none (2-4)A vaguely humanoid sh 18 27 any land solitary or gang none (2-5)This jagged construct o 37 55 DodgeB, MobilityB, RunB, Spring AttackB any solitary or gang none (2-4)Made of polished silvery +16 (+20 grapple)27 Awesome Perception Blow, Improved +4 +13, Perception Bull Survival Rush, +6Power double Attack, damage temperate Weapon against Focus solitary marshes objects (claw) (plus incidental Languages bondedThis creatures Giant hulking if any) beast has 2 9 Dodge, ToughnessB, Bluff +6, Craft +4 Weapon Craft (traps) (traps), FinesseB Undercommon +10, Disable +4 Disable Device Device any +9, underground Escape solitary, Artistor+8, pair, urban standard Perception mob (3-12), (short Grimacing +6,or sword, Sleight infestation like other ofa Hand maniac (13-2 treas+ +1 (+5 grapple and 15trip) Step Up, ToughnessB, Acrobatics+4 +10, Weapon Craft Climb (traps), Undercommon Focus +9, Craft +4(claw) Intimidate, kneecapper (traps) +9, +4 any Intimidate Perception underground solitary, +8, Perception orpair, urban standard or mob +9, Stealth This (3-6)hideous, +14 hunchbac -1 5 Improved Initiative, Bluff +2, Craft ToughnessB, +4 Stealth, (traps)Gnoll, +4, -4Weapon Perception Disable Undercommon FinesseB Device when+2, warm listening Perception hills solitary, +6 (+2 pair, standard Listening), mob (3-12), (dagger, AsRide if or the+2, infestation shortbow world's Stealth most with (13-2 +17re 2 -1 7 Skill FocusAppraise (Disable+2, Device), +4 Climb Disable ToughnessB, +13, Undercommon Device, Craft +4 (traps) Weapon Stealth +5,inDisable any FinesseB metal underground or Device stony solitary, +9, areas, orpair, Knowledge urban standard -4 mob Stealth (3-12), (warhammer, (engineering) With when or a head infestation moving like other +2,an Perce (13-2 treas ang 4 16 (can't be Combat tripped)Reflexes, Climb +9, Skill Perception +8 Focus Stealth(Perception), Aklo in +12, rocky (cannot Stealth terrain Stand speak) +6 (+14 Still any in rocky underground terrain) solitary or cluster incidental (2-5) This pallid, slimy, worm 2 10 (16 vs. Dodge trip) Acrobatics+4 +8Acrobatics (+12 when Common, when jumping), jumping Sylvan Escape temperate Artist +8,solitary, forests Fly +12,gang Perception NPC (2-5), gearor Perched (short +5, band Perform sword, (6-11) on the (string) longbow prickly +6w l 0 12 (18 vs. Weapon trip) Finesse Perception+4 +4,StealthAquan Stealth +14, Swim amphibious +13 any water solitary, pair, NPC gang gear (3-9), With (spear, warband a large otherhead (10-16 treasure) and witn 1 14 Self-Sufficient Acrobatics+4 +4,Stealth ClimbCommon, in +13, forests Handle or swamp Grippli marshes Animal stride, warm +3, Heal track, forests +7, solitary, wildPerception orempathy marshes gang NPC (2-5), +5, gear Stealth pack Its (leather slick (6-11), +11skin armor, (+15 or a in tribe mottled 4forests darts, (21-p +1 (+5 start 13grapple, (21 vs. Weapon trip) +9 maintain Finesse Flygrapple) +8, Perception +5, Stealth +10 temperate solitary, forests or flock incidental underground (2-8), orThis throng hawk-sized (9-20) avian l 19 30 Awesome Climb Blow, Blind-Fight, +15,+4 Escape Escape Combat Artist Undercommon Artist +13, Reflexes, Knowledge compression Greater any (dungeoneering) Bull underground Rush, solitary, Improved +10, pair, standard Perception orBull camp Rush, This (3-10) +27, Lunge, towering Stealth Power menace +15, Attac Suh +15 (+19 grapple)24 Improved Initiative, Perception Iron +11, Will, Stealth Lightning Sylvan -2 Reflexes, Skilltemperate Focus (Perception) solitary forests or pair standard This sinister tree looms +15 (+19 grapple) 31 (35 vs. Combat trip) Reflexes, Acrobatics Dodge, +4 +17 Perception, (+21 Improved Infernal jump), +4 Initiative, Climb Stealth (can't+17, speak); Lightning Perception any telepathy Reflexes, land (Hell) +18, solitary, 100Mobility Stealth ft. pair, standard +17, or pack Survival This (3-8)+14, eerieSwim beast+17 appear 6 19 (23 vs. Endurance trip) Perception +5 warm deserts solitary none This somewhat irritated 3 15 (19 vs. Improved trip) Bull Acrobatics RushB,+4 +13 Skill Acrobatics (+17 Focus jump), (Acrobatics) Perception +6temperate solitary, mountains pair, none or herd A (3-30) formidable pair of hea 6 15 EndurancePerception +6, Swim +11 water dependency any water solitary, pair, none or school This (3-16) creature has the fo 6 19 Dodge, Wingover Fly +5, Perception +4 Perception +9 temperate solitary, hills or plains pair, none or flightThis (7-12) large, brown, horse
10 20 (24 vs. Endurance, trip) Perception Improved+10 +8, Initiative, Stealth StealthPower underwater +1 (+11 Attack, hold underwater), Skill breath Focus warm Swim (Perception) rivers +11 solitary, pair, none or bloatThis (3-20) lumbering bull hipp +21 (+25 grapple) 30 (34 vs. Diehard, trip) Endurance, Perception+10 Improved +12,Stealth Stealth Critical underwater +2 (+12 (bite), hold underwater), Improved breathwarm Initiative, Swim rivers s+13 olitary Iron Will, or bloat none Power (2-8) Attack, This immense Skill Focus behemot (Perce 13 28 (32 vs. Blind-Fight, trip) Acrobatics Combat Reflexes, +18 (+22 Improved Aklo jump), Intimidate Initiative, angled +16, entry, Vital any Knowledge otherworldly Strike, Weapon solitary (arcana) mind orFinesse pack none +16,(2-12) Knowledge This gaunt, (geography) long-limbed +1 10 22 Combat Reflexes, Acrobatics Improved +10 (+22 Initiative, Abyssal jump), Climb Skill (cannot Focus +12, speak) Perception (Perception) any land (Abyss) +13, solitary Stealth or pack incidental +6 (2-4) This vile predator has a 0 13 Eschew MaterialsB, Bluff +7, Knowledge Martial Weapon (arcana) Common, Proficiency +5, bloodline Gnome, Spellcraft (scimitar) Ignan arcana, any +5landfiresolitary, affinity pair, NPC or gear gangThis (scimitar, (3-5)muscular, other fiery-ski treasure 3 13 Flyby Attack, Diplomacy Weapon+7, FinesseB Fly +12, truespeech Knowledge locate (planes) inevitable any+5, Perception solitary,+5, pair, none Sense or flock Motive A(3-14) sphere +5, Stealth of bronze +16and 18 32 Alertness, Diplomacy Combat Casting, +4 +22, Diplomacy, Disguise Combat truespeech +4 +22, Reflexes, Disguise Knowledge Improved any (planes) Initiative, +15, solitary, Lightning Perception pair, standard or Reflexes, +22, inquisition (+2 Sense Beneath bastard Quicken (3-6) Motive itssword, cloak, Spell-Like +22,other this Surv m A 34 50 (can't be Blind-Fight, tripped) Fly Combat +30, Intimidate Expertise, +4 Perception +30, truespeech Combat Knowledge Reflexes, perfect (arcana) prediction Greater any+24, Bull Knowledge solitary Rush, Greater (geography) double Vital (+2Strike, This longsword, +24, six-armed Improved Knowledge +2 creature spear, Bull (plan Ru + 29 43 Ability Focus Diplomacy (fists of +4 lightning +26, Perception Intimidate and truespeech thunder), +26, Knowledge Awesome any (planes) Blow, Combat solitary, +20, Knowledge Casting, pair, none or patrol Dodge, (religion) This (3-5) Improved humanoid +20, Perception Bull is mostl Rush, + 18 34 (38 vs. Dodge, trip) Improved Acrobatics Initiative, +4 +18 Perception, (+26 Mobility, truespeech jump), +4 Weapon Diplomacy Sense chains Focus Motive +16, any (chain), Fly land +16, Vital (lawful solitary Perception Strike plane) none +20, Sense ThisMotive creature +20, looks Surviva like +41 (+45 grapple)57 Awesome Acrobatics Blow, Bleeding +31 (+35 Critical, Aklo, jump), Critical Common, Escape planar Focus, Artist Draconic, acclimation Dodge, any +31,forests Flyby Fly Gnome, +26, solitary Attack, Intimidate Sylvan Improved triple +37,Bull Knowledge This Rush, dragon Improved (nature) has a Critic +30, long 11 23 (can't be tripped) Swim +12 compression any oceanssolitary, pack None (2-5), orThe bloom bell (6-12) of this enormou Swim +9, Stealth Stealth +29 +16 any aquaticsolitary or bloom none (2-8) All but invisible in the w 13 29 Combat Casting, Fly +9, Dodge, Heal +4+16, Knowledge Flyby Intimidate Aquan, Attack, (planes), +16, Iron Auran, Will, Knowledge +4 Common, Knowledge Mobility, any(planes) (Positive Ignan, Wind (religion), solitary, Stance Terran +19, Energy Knowledge +4 pair, double Plane) Perception or flight (+1 (religion) This (3-8) ghost phoenix-like touch +19, Perception spear, huma oth +5 (+9 grapple) 18 Alertness, Bluff Deceitful, +15, Disguise Improved+15, Initiative, Aquan, Perception Common, Weapon amphibious, +13, Sylvan; Finesse Sense any change water telepathy Motive solitary shape +13, (1 (hippocampus mile, or Stealth shoal standard previously +13, (2-5)This Swim ortouched horse, hideous +10 beast creatures humanoid shape on 6 20 Dodge, Mobility, Acrobatics Skill Focus +12, Bluff (Perception) Common, +10, Craftstone Sylvan (rope)stride +10, temperate Craft (sculpture) solitary, forests pair, +10, standard or Perception gang (club, This (3-6) +14, knobby-kneed, rope,Perform shears,(danc othe stu 2 14 (18 vs. Improved trip) Initiative Intimidate +4 +1 Intimidate (+5 to demoralize), Sylvan to demoralize, (can'tPerception speak) +4 temperate Stealth +5, Stealth solitary, forests +10or pair, none plains or prideThis (6-10) earless, panther-lik 18 32 (can't be Double tripped) Slice, Acrobatics Extend+Spell, +8 4 Acrobatics, (+12 Improved jump), Abyssal, +4 Bluff Critical Bluff, Common, change +21, +4 (scimitar), Climb Use shape Draconic any Magic +13, Improved land (fixed Diplomacy Device solitary, Medium Two-Weapon +11, pair, humanoid double Disguise or cult (2 Fighting, form, (3-6) +1 This +11, scimitars, alter creature Intimidate Two-Weapon selfother ), looks undersi +20, treas like Fig K 25 44 (54 vs. Combat trip) Expertise, Acrobatics Combat +27 (+31 Reflexes, Aklo; jump),tongues Improved Climb +34,Initiative, Craft any(traps) Improved solitary, +20, Knowledge Trip, pair, double IronorWill, cult (any Point-Blank (3-6) This one)immense +20, Perception Shot, purple Precis sp + -1 12 Improved Initiative, Bluff +10,Weapon Escape +8 Perception, Finesse Artist Common, +10, +4 Sleight Knowledge leprechaun Elven, ofHalfling, Hand (nature) temperate magic Sylvan +9,solitary, forests Perception pair, standard +17, bandPerform (3-6), (club, Thisor small other (comedy) family humanoid treasure) (7-10) +8, Per ha 12 23 (27 vs. Improved trip) Initiative, Bluff +12,Skill Climb Focus +13,(Bluff), Common StealthSkill +9sound Focusmimicry (Stealth) temperate (voices) solitary, or tropical pair, standard forests or pack or This hills (3-12) freakish beast has 1 12 Weapon Focus Craft (any (longspear) one) +6, Perception Aquan +3, amphibious Survival temperate +6, Swimsolitary, or+8warmband aquatic standard (2-10),(longspear, This or tribe lean(11-30 humanoid light plus crossbo 2bea fig 4 18 Alertness, Acrobatics Flyby Attack, +15, Improved Escape Aklo, Initiative, Artist Common, +15, daylight Weapon Fly Sylvan +17, door, any Finesse Knowledge poison land (extraplanar) solitary, use, (arcana) ritual pair, standard gate +10, or gang Knowledge (dagger, This (3-8)large-eyed other (planes) treasure) humano +10, P 7 19 Endurance, Climb Point-Blank +8, Handle Shot, Animal Power Common, +6, Attack, Heal change Sylvan Run, +8, Knowledge shape Weapon any forests (human, Focus (nature) solitary, hybrid, (battleaxe) +8, pair, and NPC Perception family grizzly gear(3-6), This (chain bear; +8, humanoid Stealth orpolymorph), shirt, troupe masterwork +7,(3-6 isSurviva cover favo plus +10 (+14 grapple)22 Endurance, Climb Point-Blank +10, Handle Shot,Animal Power Common +6, Attack, Heal change Run, +8, shape Knowledge Weapon any forests (human, Focus (nature) solitary, hybrid, (battleaxe) +8, pair, and NPC Perception family bear; gear(3-6), polymorph), This (chain +8,humanoid orStealth shirt, troupe favored masterwork +3, (3-6 is cover Surviv plus terr 6 17 Power Attack, Handle Toughness Animal +4, Intimidate Common+4, change Knowledge shape any(nature) forests (human, solitary, or +5, hybrid, plains Perception pair, and NPC brood boar; gear +7,(3-8), polymorph), This Profession (studded potbellied or troupe leather (farmer) fast (3-8 creature movem armor, plus +4 8 19 Power Attack, Handle Toughness Animal +4, Intimidate Common+4, lycanthropic Knowledge any empathy (nature) forestssolitary, (boars or +5,plains Perception and pair, NPC dire brood gear boars), +7,(3-8), This Profession (studded fast potbellied or troupe movement, leather (farmer) (3-8 creature armor, plus cha +4 4 17 Improved Initiative, Acrobatics Power +9, Climb Attack, Common +7,Skill Handle Focus change Animal (Stealth) shape +3, anyIntimidate plains (human, solitary or +6, swamps hybrid, Perception or and pair NPCtiger; gear +10, polymorph), This (studded Sense humanoid Motive leather, lycanthropic tiger +10, maste has S +10 (+14 grapple)23 Improved Initiative, Acrobatics Power +9, Climb Attack, Common +12, Skill Handle Focus change Animal (Stealth) shape any +3, Intimidate plains (human, solitary or swamps hybrid, +6, or Perception and pair NPCtiger; gear+10, polymorph), This (studded Sense humanoid leather, Motive lycanthropic tiger maste +10, has S +16 (+20 grapple) 21 (can't be tripped) Climb +17 lava body any volcano solitary or underground none This seething mass of b +4 (+8 grapple) 18 Lightning Reflexes, Climb +10, Skill +8 Perception Stealth Focus Abyssal, (Perception), in+9, vegetation Stealth Common +14 Weapon (+22 cold Finesse in or vegetation) temperate solitary, forests pair, standard or groveThis (3-12) filthy creature rese 16 26 (30 vs. Diehard, trip) Endurance, Perception Great +13 Fortitude, Improved Overrun, temperate Power solitary, plains Attack pair, none or herd This (3-12) creature is much li 14 24 (28 vs. Endurance, trip) Perception Great Fortitude, +16 Improved Bull Rush, Power temperate Attack, solitary plains Skill Focus or pair none (Perception) This armored creature h 9 21 (25 vs. Endurance, trip) Perception Lightning +9 Reflexes, RunB cold or temperate solitary, forest pair, none or and herd plains The (3-50) massive and majes 14 24 (28 vs. Awesome trip) Climb Blow, Improved +15, Perception Bull Rush, +14 Power Attack, temperate Skill Focussolitary or(Perception) warmorforest pair none The great sloth, standin 9 22 Combat Casting, Appraise Combat +14, Bluff Expertise, +11, Abyssal, Diplomacy Dodge Celestial, secret +8, chest Common, Intimidate any land +8, Draconic, orsolitary underground Knowledge or Infernal; company double (arcana) telepathy (masterwork (1-4 The +14, and tall, 100 Knowledge 3-12 blue-skinned Large ft. bodyguard falchion (plan h +8 (+12 grapple) 22 Iron Will, Power Perception Attack +4 +5,Stealth Stealth Giant in+2 water (+6 inamphibious water), Swim temperate +12 solitary, lakes orpair, rivers standard gang (3-4), (2This javelins, or giant family has other (5-16) pale treasur gree +14 (+18 grapple)27 Iron Will, Power Perception Attack, +4 +7,Stealth Vital Stealth Strike, Giant in-2 water (+2 Weapon inamphibious water), Focus Swim t(claw) emperate +15 solitary, oceans pair, standard gang (3-4), (2This javelins, or giant family has other (5-16) pale treasur gree +9 (+13 grapple) 26 (can't be Dodge, tripped) Improved Acrobatics Initiative, +17, Bluff Mobility, Auran +12,Weapon Escape gaseous Artist Finesse +17, any Fly (Plane +21, solitary ofKnowledge Air) standard (planes) A +13, miasmal Perception form roils +13, as 4 15 Skill FocusClimb (Stealth) +6, Perception +4 Sleight Common, of +6, Hand, Sleight +4 sound Undercommon of Stealth Hand mimicry +7, any Stealth ruins (voices) or solitary, +13, underground Survival pair, standard gang +5 (3-6), (club, Ivoryband other tusks, (7-12), treasure) insectorchitin tribe +19 (+23 grapple) 29 (can't be Blind-Fight, tripped) Perception Improved+16 +9, Initiative, Stealth Stealth telepathy Improved in +4thick (+20vegetation (1 pod in Sunder, mile, thick spawn other vegetation) Multiattack, anymoonflowers land Power solitary only) Attack, or cluster standard Skill(2-8) Focus A twisted (Stealth) trunk clustere +10 (+14 grapple) 27 (35 vs. trip) Fly +11, Perception Perception+8 +9 temperate solitary, or tropical pair, none swamps or swarm A bloated, (3-12) red belly dan Fly +11, Perception Perception+9+8 tropical swamps solitary, pair, none fury (3-6The swarms), droningorand scourge spastic ( 13 24 Agile Maneuvers, Fly +20,Blind-Fight, KnowledgeFlyby (any Common, two) Attack, +12, Sylvan, Improved Perception Undercommon any Initiative, land +16, Sense solitary Weapon (can't Motive speak); Finesse standard +13, telepathy Spellcraft A shroud 100 +12, of ft.dark Stealth wings +1 +47 (+51 grapple) 56 (can't be Awesome tripped) Fly Blow, +33, Critical Knowledge Focus,(dungeoneering) Aklo, Greater Common, Bull Rush, Terran, +35, Greater any Knowledge Undercommon Vital solitary Strike, (geography) orImproved pair standard +35,Bull Knowledge Tentacles Rush, Improved and (nature) eyesCriti +35 cov 6 19 (can't be tripped) Stealth +15+12 Stealth any solitary or coil none(2-6) The soft scrape of bone 15 35 (can't be Arcane tripped) Strike, Fly +15, Extend Knowledge Spell, Combat (arcana) Abyssal, Reflexes, +23, Aklo, brain Knowledge Common, collection, Eschew any MaterialsB, Draconic, (dungeoneering) strange solitary knowledge Protean, Improved double +23, Undercommon; Initiative, Knowledge ThisPower crab-like (planes) telepathy Attack nightmare +23, (100 Pe 15 37 Ability Focus Bluff (beguiling +20, Escape aura),Artist Agile Aquan, +24, Maneuvers, Common, Knowledge changeDefensive Sylvan shape (nature) any aquatic (Medium Combat +17, solitary Perception water Training, orelemental, troupe standard +21, Dodge, (1Perform nereid elemental This Mobility, beautiful plus (sing) body Weapon 1 giant +20, woman II),squid Sens unea Fine h +37 (+41 grapple) 47 (can't be Combat tripped)Expertise, IntimidateCommand +8 +34, Stealth Knowledge Undead, Abyssal, in dim(arcana) light Critical Common, and+33, Focus, darkness Infernal; Knowledge anyGreater (Negative telepathy solitary Vital (planes) Energy Strike, 100 or +30, pair standard ft. Plane) Improved Knowledge This Critical immense (religion) (bite),worm +33, Improve Pe is 29 41 Combat Expertise, IntimidateCommand +8 +29, Stealth Knowledge Undead, Abyssal, in dim(arcana) light Greater Common, and+29, darkness Sunder, Infernal; Knowledge any (Negative Greater telepathy solitary, (planes) Vital Energy 100 Strike, pair, +26, standard ft. Plane) orImproved Knowledge gangThis (3-4) Critical towering, (religion) (claws), night-bla +29,Imp Pe +48 (+52 grapple) 61 (can't be Combat tripped)Reflexes, Fly +31, Command Intimidate +8 Stealth +39, Undead, Abyssal, in dim Knowledge light Critical Common, and(arcana) Focus, darkness Infernal; any Greater +38, (Negative telepathy Knowledge Vital solitary Energy Strike, 100(planes) standard ft. Plane) Improved +35, Immense Bull Knowledge Rush, almost Improved (religion) beyon C 24 38 Cleave, Combat Fly +24, Reflexes, Knowledge +8 Stealth Command (arcana) Abyssal, in dim Undead, light +24, Common, and Knowledge Great darkness Infernal; any Cleave, (Negative (religion) telepathy Improved solitary, +24, Energy 100 pair, Perception Critical standard ft. Plane) or flight (bite), +25, This (3-6) Improved Sense enormous, Motive Initiative, bat-like +25,Im 7 18 Cleave, Improved Climb +10, Initiative, Swim Iron +10Giant Will, Power deformities Attack any (oversized solitary maw, or weak family NPC mind) gear (2-6)Its (spear, bodyother twisted treasure) and def 3 15 Iron Will, Weapon Intimidate Focus +4 (longbow) Common, elemental Terran any affinity land solitary, pair, NPC or Gear teamThis (leather (3-5)largearmor, warrior longsw appea 6 17 Cleave, Great Climb Fortitude, +13,+4 Craft Craft Power (stonemasonry) (stonemasonry), Terran, Attack Undercommon +14, +4Knowledge Profession any underground (dungeoneering) (miner) solitary,(Plane pair, standard gang of+10, Earth) (3-4), (masterwork Knowledge Thispack pale (5-10), yellow (engineering heavy human orpick, tribe
8 21 (25 vs. Flyby trip) Attack, FlyImproved +12, Perception Initiative, +10, Common Weapon StealthFocus +9 (gore) any solitary, pair, standard or flock This (3-9)creature has a stag 2 12 ToughnessCraft (any two) +5, Knowledge Common (planes) petitioner+5, traits any Perception (Outersolitary, Planes) +5, Sense pair, none group Motive(3-12), Something +5, Stealth or army seems +5 (13 or stran mo 0 10 (can't be tripped) any underground solitary or infestation incidental This (2-8)tangle of purple-ca 3 14 Ability Focus Fly(fear), +9, Perception Alertness+9, Common Sense Motive site boundany +3 solitary or haunting incidental(2-7) A ghostly, skeletal figur 0 12 Weapon Finesse Acrobatics+4 +10, Acrobatics, Climb +5 +4 Climb warm forests solitary, or plains pair, none or mission A hairy, (3-6)stout animal wit Improved Initiative, Acrobatics Lightning +4 +11, Acrobatics Climb Reflexes +10, Perception coordinated +5warm swarm forests solitary, pair, none missionScreeches (3-6 swarms), and or bestial tribe c( +21 (+25 grapple) 34 (can't be Combat tripped)Expertise, Acrobatics Combat +19, Bluff Reflexes, Abyssal, +21, Diplomacy Improved Protean; changeFeint, +25, tongues shape any Disable Improved (Limbo) (greater Device solitary, Initiative, polymorph) +16, pair, standard Iron Fly or+9, envoy Will, Intimidate This Multiattack, (3-10) serpentine +25,Persuasive Knowledg creatur +33 (+35 bull 48 (can't rush, +37 be Combat tripped) grapple) Expertise, Acrobatics Combat +31, Bluff Reflexes, Abyssal, +33, Diplomacy Empower Protean; change+33, Spell-like telepathy shape any Fly(Limbo) (greater +11, Ability 100 Intimidate solitary ft.(chaos polymorph) orhammer), +33, chorus standard Knowledge (2-4) Great ColorsFortitude, (any dance two) over Improve +28, this Kns 15 28 Combat Reflexes, Acrobatics Improved +15, FlyInitiative, +9, Abyssal, Intimidate Lightning Protean change +14,Reflexes, Perception shape any (Limbo) (polymorph) Multiattack, +15, solitary, Stealth Weapon pair, none +11, or cacophony Survival Focus Tentacles (bite) +15, (3-12) Swim tipped +25 with sn 4 12 (can't be Skill tripped) FocusAcrobatics (Perception), +9 (+5 Weapon jump), Common, Finesse Bluff +7, change Protean Escape shape any Artist (Limbo) (2 +7, forms, solitary, Fly both +19, pair, of Knowledge none which or school must (arcana) This (3-18) betiny, Tiny+5, iridescent animals; Perception bea serp 27 36 (44 vs. Flyby trip) Attack, Climb Hover, +19,Improved +16 Fly Stealth +12, Perception Initiative, Abyssal; telepathy Improved +22, Stealth 100 Vital any ft. +24 Strike, (Abyss) solitary Lightning Reflexes, standard Power This enormous, Attack, Vital spiderStrik 21 35 (39 vs. Blind-Fight, trip) Acrobatics Improved +19 Critical (+23(slam), Abyssal; jump),Lightning Escape telepathy Artist Reflexes, 100 any +19, ft.(the Power Intimidate Abyss) solitary, Attack, +19, pair, Quicken standard Knowledge or gang Spell-Like This (3-6) (planes) slippery, Ability +16,writhing (darknes Percepti m 2 13 (21 vs. Lightning trip) Reflexes, AcrobaticsWeapon +7 (+11Finesse jump), Abyssal; Fly telepathy +15, Knowledge (touch) any (Abyss) (nature) solitary +6, Knowledge or bloom standard (2-12) (planes) This six-legged +6, Perception horror + h +47 (+51 grapple) 62 (can't be Awesome tripped) Bluff Blow,+35, Critical Escape Focus, Artist Abyssal; Greater +23, Fly Vital telepathy +26, Strike, Intimidate 300 any Improved ft.(Abyss) +35,Bull solitary Knowledge Rush, double Improved (arcana)Critical This +36,immense Knowledge (claw), Improved creature (dung 13 28 (can't be Combat tripped)Reflexes, Fly +22, Improved IntimidateCritical +16, Abyssal; Knowledge (bite), telepathy flight Power (planes) Attack, 100 any ft. +12, (the Vital Perception Abyss) Strike, solitaryWeapon or+17, brood standard Stealth Finesse (2-8)This +18appears to be a m +14 (+18 grapple) 27 (31 vs. Combat trip) Reflexes, Escape Artist Improved +4 Intimidate, +13,Initiative, Intimidate Abyssal; +4 Perception, Skill +16, telepathy Focus Knowledge (Use 100 +4any Use ft.Magic (the (planes) Magic Abyss) Device), solitary, Device +11, Perception pair, Weapon standard or slaver Focus +18, This band (tentacles) Sense pale (3-10 creature Motive plus 6-12 +14, has f 29 55 (71 vs. Combat trip) Expertise, Acrobatics Combat +35 (+39 Reflexes, Abyssal; jump), Critical Bluff telepathy demon +30, Focus, Climb hunter 100 any Greater ft. +36, (Abyss) Fly Vital solitary, +33, Strike, Intimidate pair, double Improved or patrol +27,This Critical Knowledge (3-4) monster (sting), (arcana) has Improve ten +2 sp 0 18 Dodge, MobilityB, Acrobatics Spring +14AttackB, (+50 Aklo, jump), Weapon Common, Bluff poison +9, Finesse Craft Sylvan usetemperate (any one) solitary, forests +9, Escape gang NPC Artist (2-5), gear +14, or This (blue band Perception creature whinnis (4-11 plus resemble poison +9, Spellc one[4a 18 27 (can't be Improved tripped) Initiative, Knowledge Lunge, +4 (nature) Stealth Multiattack, +11, Common, in forests Perception Power Sylvan Attack, +21, temperate Stealth Skill Focus +4solitary forests (+8(Perception) in forests) standard Were it not for the imag +8 (+12 grapple) 19 (can't be Flyby tripped) Attack, FlyImproved +5, Perception Initiative, +10, Ignan Weapon Stealth (cannot +10 Focus speak) (claw) any (Planesolitary, of Fire) pair, none cluster (3-6), This bulbous or pack creature (7-15) c 48 57 (61 vs. Cleave, trip) Critical Appraise Focus, +37, Greater Bluff +37, Abyssal, VitalDiplomacy Strike, Aklo, Improved Common, +37, Fly warm Critical +13, Draconic, mountains Intimidate (bite), solitary Elven, Improved +45, triple Giant, Knowledge Initiative, Infernal ThisImproved (arcana) immense+37, Iron skeletal Know Will, d 6 17 Improved Bull Perception Rush, Power +6, Swim Attack +15 warm oceans solitary, pair, none or flightGliding (3-12) gracefully throug 1 12 Skill FocusPerception (Perception) +8 +8,Stealth Stealthin+5 sand (+13 or in mud sand or warm mud), oceans Swim solitary, +8 pair, none or flightA(3-12) long tail fitted with a b 7 21 Cleave, Improved Acrobatics Initiative, +15 (+27 Power Aklo, jump), Attack, Common, Bluff boot Weapon +13, stomp, Giant, Climb Focus temperate Sylvan heavy +15,(scythe) Escape weapons, solitary, forests, Artist pair, red mountains, NPC +15, cap or gear gang Intimidate or Like (leather (3-12) underground some +10, armor, miniscule, Knowledge Medium w( +0 (+8 grapple) 11 (can't be Improved tripped) Initiative Perception +6, SwimCommon +8 (can't amphibious speak) any water (coastal) solitary, school none (2-5),Blood-red or harem spines (6-11) run th +13 (+17 grapple)26 Cleave, Improved Intimidate Initiative, +16, Perception Power Common Attack, +13 reason Step Up, to hate Weapon any land Focus solitary (claw)standard This shambling corpse 6 17 Improved Initiative, Acrobatics Iron +4 +8,Stealth Will ClimbTerran in +9,sand Knowledge compression, (planes) any sand land +7, Perception (Plane form solitary, of gang Earth) +7, none Sense (2-4), Motive or A shoal whirling +7, (5-10) Stealth cloud of+8 fine (+1 41 59 (67 vs. Awesome trip) Climb Blow, Improved +24, Perception Bull Rush, Aklo, +32Sylvan Improved planarCritical acclimation any(slam), forestssolitary Improved triple Lightning Reflexes, This wriggling Improved and leaf Prel 8 18 freeze any land solitary, pair, none or gangIt(3-6) suddenly becomes cle 12 28 Dodge, Mobility, Escape Skill Artist +4 Focus Knowledge +17,(Perception), Fly Aklo, +9,(planes), Intimidate Common Step +8Up, +15, Stealth Weapon any Knowledge (Negative Finesse solitary (nature) Energy or +13, death standard Plane) Knowledge squad This (2-11) gargoyle-like (planes) +17, creat Per +39 (+43 grapple) 49 (61 vs. trip) Climb +17,+4 Perception Climb, +4+4, Perception, Stealth -12 +4 Stealth warm deserts solitary none This towering scorpion's 2 12 (24 vs. trip) Climb +8, Perception +4 Perception, +4, Stealth +12 Stealth +0 (+12 in caves in any caves) underground solitary, pair, none or swarm This (3-12) man-sized, bulky s +25 (+29 grapple) 47 (can't be Combat tripped)Reflexes, Acrobatics Dodge, +34, Improved BluffAbyssal, +26, Critical Intimidate Aquan, amphibious, (bite), +29, Common Mobility, any Knowledge change water Multiattack, solitary shape (nature) (1 Power humanoid +25, triple Perception Attack, form, This Vital horrifying alter +29, Strike, self Sense ),creature Weapon unders Motiv 4 19 Great Fortitude, Acrobatics Improved +4 +10, Use Initiative, Disguise Magic Aklo,Device, +8, Weapon Common, Escape +8Finesse Escape Draconic, Artist any +18, Artist land Undercommon; Knowledge (usually solitary,jungles (arcana) pair, NPC telepathy ororgear cult +9, underground) (3-12) This (masterwork Perception 100 ft. serpentine +10, dagger, humano Sense ot 10 25 (can't be Ability tripped) Focus Escape (auraArtist of madness), +17, Knowledge Aklo, Combat Undercommon; (religion) item Casting, use Combat +14, any telepathy Perception underground Reflexes, single, 100 +15, ft. Improved pair, Sense double or expedition Motive Initiative, (masterwork This+12, (3-8) worm-like Weapon Stealth shortFinesse monster sword, +13, Usw +21 (+25 grapple) 34 (42 vs. Awesome grapple) Escape Blow, Flyby Artist +8Attack, Escape +11, Fly Hover, Aklo Artist +13 Improved no breath, Bull Rush, cold share mountains Power defenses, solitary, Attack, starflight pair, none Wingover or flock Larger (3-12) than an elephan 16 37 Ability Focus Bluff (blinding +26, Diplomacy light), Dodge, telepathy +23, Improved Fly +11, 120 radiant ft. Intimidate Initiative, armor any +26, Lightning land Knowledge (extraplanar) solitary, Reflexes, visitation none (arcana) Mobility, (2-9), +21, Surrounded Skill or Knowledge incursion Focusby (Perceptio (11-20) a(planes) nimbu 3 15 Dodge, Improved Intimidate Initiative +7, Perception Aklo +7, Stealth martial+7, proficiency Survival any ruins+7solitary, pair, standard or cult (ranseur, (3-8) This hairless otherhumanoid treasure) 8 22 Dodge, Flyby Fly Attack, +7, Knowledge Lightning(history) Reflexes, Auran, +10, Common Weapon Perception Finesse temperate +15, Perform solitary or warm (sing) orhills flight standard +13, (2-7) Stealth This +14 creature has the b 2 14 Improved Initiative, Perception Skill +8 +5,StealthCommon, Focus Stealth (Stealth) +16 camouflaged Undercommon anystep, land chameleon orsolitary, underground pair, skin standard band (3-8), (short Thisor smooth-skinned, sword, tribe (9-16) 2 daggers, h 6 15 (can't be tripped) freeze temperate single forestsor infestation none (2-5) What at first seemed to +5 (+9 grapple) 19 (can't be Skill tripped) FocusClimb (Perception), +11,+8 Perception StealthUndercommon Skill Focus +7, (Stealth) Stealth transparent +20 (cannot anyspeak) ruins or solitary underground or pair incidental A long, moist streak alo 4 16 (20 vs. Improved bull rush, grapple, Bull Acrobatics RushB, overrun, +10 +16, Improved Acrobatics, Climb andBoggard trip) Initiative, +14,+4 Escape Escape (can't hunker Improved Artist speak) Artist temperate +6 OverrunB solitary, swampspair, ornone underground or packThis (3-8)disgusting beast lo 11 23 (can't be Improved tripped) Initiative, Acrobatics Skill Acrobatics+8, +10, Focus Climb (Stealth), +14, +4 Perception Perception, Weapon +13, Focus +4temperate Stealth Stealth (bite) +11, solitary, or warm Swim pair, swamps none +14 or nest This (3-8)massive green cob +26 (+30 grapple) 39 (can't be Dodge, tripped) Improved Climb +21, Critical Perception (bite), Improved +22, Swim Initiative, +21 Power warm swamps Attack, solitary Skillor Focus pair none(Perception), An enormous Weapon coilFocus of mu 1 13 (25 vs. trip) Climb +9, Perception +4 Perception, +4, Stealth +4 Stealth +10 warm deserts solitary, pair, none or colony This (3-6) tan-colored creatu 7 18 (26 vs. trip) Climb +11,+4 Perception Perception, +4,+4 Stealth Stealth +5 any underground solitary, pair, none or colony This (3-6) spider-like creature 12 29 (can't be Dodge, tripped) Flyby Acrobatics Attack, Improved +20 (+8 jump), Abyssal, Critical Escape (claw), Infernal caster Artist Improved linkany +20, Fly Outer Initiative, +28, solitary Plane Intimidate Weapon (Abaddon) none Finesse, +14, Knowledge Two Weapon elongated (planes) Focusand (claw) +15, deaP 3 11 Improved Initiative, Perception Toughness +3, Stealth Common +13 alignment any variation, soul solitary, focus pair, standard or family This (3-12) doll's glass eyes gl 8 20 (32 vs. trip) Climb +20,+8 Perception Climb, +4+4 Perception, strong +4webs Stealth any land (+8 webs) solitary, pair, incidental or colony This (3-8) long-legged spider 23 34 (46 vs. trip) Climb +28,+8 Perception Climb,+4 +4, Perception,+4 Stealth -7 (-3 Stealth inany webs) (+8 forests in webs) solitary, pair, incidental or colony A massive (3-8) tarantula cov 1 15 Combat Reflexes, Climb +1, Weapon Disable +2 Climb, Focus Device +2 Aklo, Disable (morningstar) +11, Gnome Perception size Device, alteration, +2any +7, Perception, hills Sleight spriggan orsolitary, forests of+2 magic, Hand Sleight pair, +11, NPC spriggan or ofStealth Gear mob Hand, skills Flecks (3-12) (leather +15 +2 Stealth ofarmor, saliva drip masterw fro 9 22 Combat Reflexes, Climb +7, Weapon Disable +2 Climb, Focus Device +2 Aklo, Disable (morningstar) +10, Gnome Perception size Device, alteration, +2any +7, Perception, hills Sleight spriggan orsolitary, forests of+2 magic, Hand Sleight pair, +10, NPC spriggan or ofStealth Gear mob Hand, skills Flecks (3-12) (leather +6 +2 Stealth ofarmor, saliva drip masterw fro -1 13 Dodge Acrobatics +7, Appraise Auran, +6, Common, Bluff air+4, affinity, Climb Elven, any trapfinding +3, Halfling land Diplomacy solitary, +1 +4, pair, NPC Knowledge or gear gangThis (leather (3-6) (local) pale, +6, armor, waifish Perception two woma dag +15 (+19 grapple) 24 (can't be Improved tripped) Initiative, Perception Iron +8 +7,Stealth Will, Stealth Lightning Sylvan in+1 undergrowth (+9 (cannot Reflexes, in undergrowth) speak) Power temperate Attack,solitary, or Skill warm Focus pair, forests standard (Stealth) or groveThis (3-6) plant's thick trunk i
13 26 (can't be Critical tripped) Focus, Perception Great Fortitude, +14, Stealth Improved +16 Initiative, Iron anyWill, land Weapon (Plane solitary, ofFocus pair, Shadow) none or (bite) swarm This (3-6) pallid beast clatters +6 (+10 grapple) 17 (can't be Improved tripped) Initiative, Climb +10, Lightning Perception Reflexes, +11 Weapon Focus any(tentacle) marshes solitary, or underground pair, incidental or broodThis (3-6) dark blue creature 4 15 (can't be Nimble tripped) Moves, Acrobatics Skill Focus +7, Perception (Perception) Ignan+10, (cannot Stealth speak) +7,any Survival land (Plane +7 solitary ofor Fire) pair none This creature's thick, se 30 41 (49 vs. Critical trip) Focus, Climb Greater +18, Perception Vital Strike, Aklo, +28 Improved Sylvan master's Initiative, bond, anyImproved planarsolitary acclimation Vital Strike, double Iron Will, Neither Lightning quite Reflexes, bear nor b +26 (+30 grapple)40 Critical Focus, Acrobatics Dodge,+13, Improved Fly +11, Auran Critical Perception (bite), +20, Improved Perform any hills Critical (sing) orsolitary mountains (claw), +8, Sense Improved noneMotive Initiative, This +10enormous Iron Will, bird Powe has +0 (+8 grapple) 10 (22 vs. trip) Climb +8, Stealth +4 Stealth +8 temperate solitary, forests pair, none cluster (3-6), This dog-sized or nest (7-12) tick has Climb +10uses Dex on Climb checks temperate solitary, forests pair, none or colony The (3-6) rasping legs of this 46 59 Awesome Bluff Blow,+31, Critical Craft Focus, (any)Abyssal, Greater +29, Diplomacy Sunder, Celestial, change+31, Greater shape Common; any Intimidate land (any Vitaltelepathy (Elysium) humanoid; Strike, solitary, +31, Knowledge Improved 300 pair, alter standard ft.orself crusade Bull (engineering) )(+3 This Rush, breastplate, (3-6) titanic Improved +26, humanoid maul Knowle Initiativ ofw 50 60 Awesome Bluff Blow,+33, Bleeding Craft Critical, (any one) Abyssal, Critical +34,Celestial, Diplomacy change Focus, Greater shape Common; any +30,(Abyss) (any Vital Intimidate telepathy humanoid, solitary, Strike,+30, Improved 300 pair, alter standard Knowledge ft.orself war Bull )(+3 band This Rush, (arcana, fulltitanic, (3-6) plate, Improved history, armored +3 unholy Critica andfigp b +7 (+11 grapple) 18 (22 vs. Lightning trip) Reflexes, AcrobaticsSkill +4 +5Acrobatics Focus (+9 jump), (Perception) (+8 Perception jump), +4 +8,Stealth Stealth temperate +5, solitary, Swim forests, +12 pair, plains, none or or knot swamps Stubby (3-12) warts dot the sk +14 (+18 grapple) 25 (29 vs. Lightning trip) Reflexes, AcrobaticsPower +4 +9Acrobatics, (+13 Attack, jumping), Aklo Skill (+8 Focus jumping), Perception (Perception), +4+11, cold Stealth Stealth hillsWeapon (+12 orsolitary, glaciers +6in(+14 snow) Focus pair, in standard snow), (bite) or knotSwim This (3-12) improbably +14 large to 11 27 Ability Focus Acrobatics (Charisma +16drain), (+24 Abyssal, jump), Combat Bluff Expertise, Celestial, change +14, Diplomacy shape Common, Combat any land (theReflexes, +14, Infernal previous orsolitary underground Disguise Improved or humanoid pair standard +17, Perception Initiative, it successfully This spindly, Weapon +15, used Sense skeletal Finesse itsMot fles hu 4 14 Mounted Combat, Craft (any Ride-By one) +7, Attack Diplomacy Aquan, Common +6, Perception any oceans +7, Ride solitary, +6, Sense company standard Motive (2-5), (masterwork This +7,squad Stealth scaly,(6-11), finned +6, trident, Survival or huma hea ban 9 23 Intimidating Intimidate Prowess,+7, Lightning Perception Giant Reflexes, +9, Survival Skill Focus +4 cold (Perception) mountains solitary or or underground band standard (3-6)This large creature has 13 24 Intimidating Climb Prowess, +11, Intimidate Iron Will, Giant Power +10, Perception Attack, Weapon +6 anyFocus underground (claw) solitary or gang standard (2-5)This bulky creature has -3 4 (8 vs. trip) Weapon Finesse Perception +5, Swim +5 hold breath, temperate shell solitary or warmorwater band noneor (2-5) shore A thick shell encases th +23 (+27 grapple) 31 (35 vs. Improved trip) Initiative, Perception Iron +21, Will, Swim Lunge, +19Skill Focus armored (Perception), stomach, temperate hold Toughness, solitary or breath, warmorwater band none shell Weapon or (2-5) shore This Focus lumbering (bite) turtle is 3 12 Agile Maneuvers, Acrobatics Skill+11, Focus Climb (Stealth), Common, +7, Disable Weapon bramble Sylvan Device Finesse jump, temperate +8, Knowledge woodland solitary, forests stride (nature) pair, standard or+8, gang Perception This (3-8)tiny,+10, vaguely Stealth huma +2 0 12 Extra Channel Diplomacy +6, Knowledge Aquan, (religion) Common water+4, affinity Swim any land +4 solitary, pair, NPC or gear gangThis (scale (3-5)blue-haired, mail, trident, blue-s othe 7 18 Iron Will, Weapon Intimidate Focus +8, Knowledge (rhokaAklo, sword) (dungeoneering) Undercommon daemonic any pact +5,land Knowledge (Abaddon) solitary,(planes) pair, NPC gang +8, gear (3-12), Knowledge This (studded fanged or cult leather, (religion) (13-30 humanoid rhoka plus +8, h Improved Initiative, Fly +12, Perception Weapon Finesse +8, Aklo Stealth blood +11 overdose, temperate misty solitary, orform warmpair, swamps incidental or gang or A underground (3-6) cloud of crimson vapo +25 (+29 grapple) 38 (50 vs. Awesome trip) Climb Blow, Great +19, Perception Fortitude, Aklo Improved +23 Bull Rush, any Improved underground solitary Initiative,standard Multiattack, This Power hugeAttack, monstrosity Toughs +24 (+28 grapple) 39 (can't be Combat tripped)Reflexes, Perception Dodge, +13, Improved Stealth +13 Critical (bite), Improved temperate Initiative, solitary or warmLightning forests incidental or Reflexes, swamps Large tendrils Multiattack, ending Pow in +23 (+27 grapple) 36 (40 vs. Improved trip) Critical Perception (bite), +4 +11, Perception Improved Stealth Aquan Initiative, +14,(cannot Swim water Improved +16 speak) travel any Iron lakes Will,solitary Iron Will, Lightning none Reflexes, A reptilianPower head on Attack, a se +28 (+32 grapple)47 Ability Focus Acrobatics (howl), Critical +30, Bluff Focus, Aklo, +28,Flyby Common, Diplomacy no Attack, breath Giant; +9, Improved Fly any telepathy +36, coldCritical Intimidate solitary 1 mile (bite), +32, none Improved Knowledge This Critical (arcana) hideous (claws), shape +26, Improve Know has 29 37 (can't be Diehard, tripped)Endurance, Perception+4 Great +23, Perception Swim Fortitude, +30 Improved hold breath Bull any Rush, oceans Improved solitary, Initiative, pair, none or pod Iron (3-16) Will, This Power immense Attack, whale Skill m 41 49 (can't be Critical tripped) Focus, Perception Diehard, +13, Endurance, Swim +39Greathold Fortitude, breathany Improved oceanssBull olitary, Rush, pair, none Improved or pod (3-16) This Critical immense (bite), Iron whale Will, ha 30 46 Blind-Fight,Acrobatics Combat Reflexes, +26, Intimidate Critical Common +32, Focus, Perception Greater any +27, Vital cold Stealth Strike, land solitary, Improved +29 pair, standard or Initiative, incursion Human-sized Improved (3-6) Vital andStrike of a d 13 31 Combat Reflexes, Bluff +17, Dodge, Fly +14, Improved Intimidate Auran, Initiative, Common, +20, sound Knowledge Lightning mimicry Giant any Reflexes, swamps (any (animal two) solitary noises) or Mobility +13, woodlands orPerception coven standard (3 witchfires +16, Bathed Sense inand sickly Motive hags; green +16, seef +11 (+15 grapple)23 Deflect ArrowsB, Appraise Great +12,Fortitude, Bluff +13, Common, Improved Diplomacy Draconic, Initiative, +11, Intimidate one any Iron land orWill, more +18, solitary, Persuasive planar Knowledge entourage languages; double(arcana) (1This tongues witchwyrd +12, gray-skinned Knowledge and 2-5huma hum (g +5 (+13 grapple) 26 Arcane Armor CraftTraining, (alchemy) +8 Perception, Combat +21, Abyssal, Fly Casting, +20, +8 Sense Intimidate Aklo, Combat arcane Common, Motive, bond Reflexes, +13, any +8 (staff), Knowledge Infernal Stealth Craft summoner's solitary Magic (arcana, Arms NPC charm dungeoneering, Gear and(6Armor, Although (+4 rounds) leather Craft this planes) armor, Wondrous robed +21, cloa wizP +33 (+37 grapple) 49 (can't be Combat tripped)Reflexes, Acrobatics Dodge, +25 (+29 Improved Abyssal, jump),Initiative, Bluff Common, change +30, Improved Climb shape Draconic; any+17, land Iron (anyDiplomacy Will, telepathy (Abyss) humanoid solitary Improved 100 +27, as standard aft. Vital Disguise swiftStrike, action, This +27, Iron towering, but Intimidate Will, always Lightning three-tail retains +27, K -2 9 (can't be tripped) any land solitary, pair, none copse (3-5), This patch or garden of vines (6-12) is or 21 34 (38 vs. Dodge, trip) Flyby Fly Attack, +7, Perception +4 Improved Perception +18 Draconic Initiative, Iron Will, Lightning temperate Reflexes, solitary, deserts,Skill pair, hills, incidental Focus ororclutch mountains (Perception) This (3-6) flying reptile has la 5 19 Dodge, Improved Acrobatics InitiativeB, +8 +8,Climb Climb ToughnessB, Common +16, Disable rogue Weapon Device talents any Finesse +8,(combat land Intimidate solitary trick), +5, trapfinding Perception NPC gear +1 +6, This (masterwork Sleight wretched of Hand short human +9, swor fiS 13 26 Acrobatic, Acrobatics Combat Reflexes, +12, Climb Iron Polyglot +13, Will,Fly Skill booming +9, Focus Perception (Perception) voice warm+14 forests solitary, and mountains pair standard company This (3-5), black-furred or tribe (8-48) creatu +4 (+8 grapple) 9 (can't beAbility tripped) Focus Climb (symbiosis), +12, Stealth Toughness, +2telepathy Weapon 100 ft. Focus any(slam) land solitary or pack none (2-6) A slithering blob of amo 26 45 Combat Casting, Craft (alchemy) Command +8 Use +31, Magic Undead, Abyssal, Diplomacy Device Dodge, Ancient corporeal +26, Great Fly Osiriani, +37, form any Fortitude, (extraplanar) Heal Celestial, +23, Greater solitary Intimidate Common, Spell standard Penetration, +26, Draconic, Knowledge This Infernal, woman-shaped Improved (arcana) Protean; Initiative +31 clo t +33(+37) 47 Awesome Climb Blow, Dodge, +23, Intimidate Improved Aquan, +12, BullPerception Common, Rush, holdImproved breath +16, Draconic tropical Sense Initiative, rivers Motive solitary Iron and +12, Will, or lakes pair standard Stealth Lightning +0,This Reflexes, Swim monstrous +33Lunge, serpent Mob +26 (+30 with grapple) 40 Awesome Perception Blow, Bleeding +9, Stealth Critical,+0, Improved Swim +32 Bull Rush, tropical Improved rivers, solitary, Critical lakes, pair, standard (bite), and orswamps school IronThis Will, (3-8) enormous Power Attack, creature Tou +24 (+28 grapple)35 Alertness, Fly Improved +0, Perception Disarm, +12, Improved Sense Initiative, Motive treacherous +6, Improved tropical Stealth ground, Trip, forests +0,solitary writhing Survival Ironand Will, tendrils jungles +4 standard Lightning What Reflexes, appeared Lunge,atPowe first g +25(+29 grapple)39 Improved Initiative, Acrobatics Intimidating +14, BluffAbyssal, Prowess, +12, Climb Celestial, Iron +26, Will, Diplomacy Common, Multiattack, warm forests +9, Draconic, solitary, Power Intimidate (Abyss) Attack, pair, Polyglot, standard +27, or Quicken troop Knowledge telepathy A(3-5) hulking Spell-Like 100 (nature) form ft. Ability shreds +10, (ho Kn a +28 (+32 grapple) 45 (can't be Combat tripped)Reflexes, Bluff +27, Great Climb +4 Escape Fortitude, +16,Abyssal, Escape Artist, Hover, +4Aklo, Artist command Perception, Improved Azlanti +22, Fly any snakes Critical (does +4 +20, Stealth, not Knowledge (bite), solitary speak), +4 Improved Usetelepathy (history) standard Magic Initiative, Device +12, 100 The Knowledge ft. Multiattack, air fills with (planes) Power the sou A+ 38 53 (55 vs trip) Awesome Acrobatics Blow, Bleeding +10 (+14 Critical, Aquan, jump), Cleave, Bluff Common, aquatic Critical +4, Intimidate Draconic elusion, Focus, tropical Dodge, +12, hold lakes solitary Knowledge breath, Improved and rivers scissor standard (arcana) Bull ortusks underground Rush, plus This +10, Improved double enormous Knowledge gems Critical creature (nature (go +25 (+29 grapple) 43 (can't be Agile tripped) Maneuvers, Climb +28, Channel Escape Smite, Artist Aklo; Dodge, +19, telepathy Perception Great 100 Fortitude, ft.underground +17, Stealth Ironsolitary, Will, +18Lightning pair, Value orReflexes, nest double An (3-8) standard unseen Lunge,breeze Toughness stirs +11 (+15 grapple) 26 (can't be Dodge, tripped) Great Climb Fortitude, +16, Escape Iron Will, Artist Aklo; Lightning +7, telepathy Perception Reflexes, 100 ft. +6, underground Toughness, Stealth solitary, +10Weapon pair, Value Finesse or nest double An (3-8) standard unseen breeze stirs 32 45 (49 vs. Flyby trip) Attack, Climb Hover, +19,Improved Fly +20, Intimidate Initiative, Draconic Improved +16, narrow Perception flight, Sunder, tropical piercing +23, Lightning forests solitary Sense beak Reflexes, Motive or pair standard +15, Multiattack, Stealth A reptilian +13, Power creature Survival Attack, dive +20 S 14 29 Deadly Aim, Acrobatics Manyshot, +4 +19, PointIntimidate, Fly +23, Blank Common, +4 Intimidate Shot, Perception, Garuda, Power +21,Attack, +4 Vudrani Perception tropical Sense Precise hills Motive +20, solitary, and Shot, Sense mountains pair, Rapid double Motive orShot, aerie (+1 +20, This Weapon (3-6) shock Spellcraft winged composite FinesseB creature +13, longb Stea ha -7 4 (16 vs. grapple, see text can't be tripped) any underground solitary, pair, none or coagulum Dozens (3-5) of tiny globs of -7 4 (can't be tripped) any underground solitary, pair, none sputumDozens (3-6), orofjelly tiny(3-5 globs phleg of -6 6 (can't be tripped) any underground solitary, pair, none or glob Dozens (3-4) of tiny globs of -5 8 any underground solitary, pair, none mass (3-7), Dozens or sludge of tiny (3-5 globsmela of -1 11 (can't be tripped) any solitary, pair, none or patrolThis (3-6) humanoid head flo -3 8 (can't be tripped) Fly +9 any solitary, pair, none or patrolThis (3-6) humanoid head flo 1 8 (can't be tripped) Fly +6 any solitary, pair, none or massThis (3-5) humanoid head flo
6 17 (can't be tripped) Fly -3 any solitary none This humanoid head flo 4 15 (can't be Flyby tripped) AttackB Common any solitary, pair, none or trio This humanoid head flo 0 9 Brew Potion, Craft Combat (alchemy) Casting +11, Common, Heal +4, Knowledge hag Draconic, trait (green Dwarven, any (arcana) widow), +7, Elven solitary Spellcraft witch's standard familiar +7, Use (spider) (quarterstaff, This Magic young Device woman other +5 treas has 3 13 phase lurch any solitary, pair, none or hauntThis (3-6) slimy, shifting mas 3 18 Toughness, Acrobatics Weapon +12 Finesse (+20 Common, jump), BluffSylvan +6, Climbany +9, Escape solitary Artist +12, double Perception (masterwork With +7, jet-black Sleight dagger, skin of other Hand and 23 34 any (Katapesh) solitary or squad none (3-4) This looming humanoid 23 35 Critical Focus, Intimidate Double +21, Slice, Perception Great Common, Fortitude, +20,Giant UseImproved Magictemperate Device Critical+18 solitary, or (longsword), tropical gang standard hills Improved (2-4), (2 or This +1 tribe Initiative, longswords blue-skinned, (5-12)Staggering plus six-a ot 3 14 Point-BlankClimb Shot,+14, Precise +4 FlyStealthAbyssal, +0, Shot, Perception Throw AnythingB Polyglot +2, Stealth warm +10 forests solitary, pair, standard patrol (3-8), This or limber, tribe shrieking (9-20 plusc 17 30 Ability Focus Acrobatics (disease), +14, Combat BluffAbyssal, +16, Casting, Fly Common, +23, Combat Intimidate Reflexes, Infernal, any +19,Necril Improved Knowledge solitary or Initiative, cult double (religion) (1 daughter Power +18, What Attack, Perception plus was once 2d8 Vitalhuman +17, Strike a woma Sec 2 13 Skill FocusPerception (Perception) +2, SwimAboleth, +13 Common amphibious temperate solitary, ocean patrol NPC(2-6), gear band A (trident, handsome, (6-10 lightplus crossbow well-form 1 lieute 19 33 (37 vs. Dodge, trip) Hover, Fly +12, Improved Intimidate Vital+12, Strike, Abyssal, Knowledge Mobility, Varisian Spring (geography) any Attack, (Varisia) +5, Vital solitary Perception Strike incidental +18, Stealth This+14, mangy Survival horselike +18 b 31 44 Awesome Appraise Blow, Combat +22, Bluff Reflexes, +23, Common, Fly Dodge, +15, Draconic Improved Intimidate temperate Bull +23,Rush, Knowledge solitary hills Point-Blank (engineering) triple Shot, Power This +22, dragon Attack, Knowledge bears Precise (natu a for S 2 14 Improved Initiative Fly +6 +2 Perception Common, and +2nocturnal Strix Stealth intemperate dim light or solitary, mountains darkness hunting NPC gear partyMonstrous (3-6), war black-feathe party (5-12), 43 67 Awesome Acrobatics Blow, Combat +41,Reflexes, Fly +38, Abyssal, Intimidate Critical Common, nascent Focus, +38,demon Flyby Elven, Knowledge Tanglebriar Attack, Sylvan; lord traits solitary (arcana) Greater telepathy or+36, Vital group triple 300 Knowledge Strike, (plus (Treerazer ft. The Blackaxe) Improved twenty-foot-tall (nature) plusBull 1d4 +36, Rush, nalfesh Know wing Im 5 15 (19 vs. Alertness, trip) Fly Skill+14, Focus Intimidate +8(Stealth) Swim+6, Draconic Perception water +9,breathing Stealth warm +21, marshes Swim solitary +15 triple Hissing green acid drips 7 19 (23 vs. Alertness, trip) Fly Improved +13, Handle Initiative, +8 Swim Animal Skill Draconic +6, Focus Intimidate swamp (Stealth) +9, stride, warm Perception water marshes breathing solitary +12, Stealth triple+18, Swim Hissing +19green acid drips 15 27 (31 vs. Alertness, trip) Fly Improved +15, Handle Initiative, +8 Swim Animal Power Common, +11, Attack, Intimidate speak Draconic Skillwith Focus +14, warm reptiles, Knowledge (Stealth), marshes swamp solitary Weapon (arcana) stride, triple Focus +14, waterPerception breathing (bite) Hissing green +19, Stealth acid drips +2 19 30 (34 vs. Alertness, trip) Fly Improved +10, Handle Initiative, +8 Swim Animal Power Common, +13, Attack, Intimidate speak Draconic Skillwith Focus +16, warm reptiles, Knowledge (Stealth), marshes swamp solitary Vital (arcana) stride, Strike, triple +16, water Weapon Perception breathing Hissing Focus green +21, (bite) Stealth acid drips +1 25 36 (40 vs. Alertness, trip) Fly Combat +14, Handle Expertise, +8 Swim Animal Improved Common, +18, Intimidate Initiative, corrupt Draconic, water, Improved +21, Giant warm Knowledge speak marshes Vital solitary with Strike, (arcana) reptiles, Power triple +21, swamp Attack, Perception Hissing stride, Skillwater Focus green +26,breathing Spellcraft acid (Stealth) drips 29 39 (43 vs. Alertness, trip) Fly Combat +13, Handle Expertise, +8 swim Animal Improved Common, +21, Intimidate Initiative, Draconic, Improved +24, Giant, warm Knowledge marshes Orc Vital solitary Strike, (arcana) Multiattack, triple +24, Knowledge Hissing Power Attack, green (history) acid Skill +24, drips Foc 32 42 (46 vs. Alertness, trip) Fly Combat +15, Handle Expertise, +8 Swim Animal Greater Common, +23,Vital Intimidate speak Draconic, Strike, with +26, Improved Giant, warm reptiles, Knowledge marshes Orc Initiative, swamp solitary (arcana) stride, Improved triple +26, water Vital Knowledge breathing Hissing Strike,green Multiattack, (history) acid+26, drips Po 38 47 (51 vs. Alertness, trip) Fly Combat +18, Handle Expertise, +8 Swim Animal Flyby Common, +28, Attack, Intimidate speak Draconic, Greater with +31, Vital Giant, warm reptiles, Knowledge Strike, marshes Goblin, swamp solitary Improved Orc (arcana) stride, triple Initiative, +31, waterKnowledge breathing Hissing Improved green (history) Natural acid+31, Attac drips 43 52 (56 vs. Alertness, trip) Fly Combat +14, Handle Expertise, +8 Swim Animal Critical Common, +31, Focus, Intimidate charm Draconic, Flyby reptiles, +34, Attack, Giant, warm Knowledge speak marshes Greater Goblin, solitary with Orc (arcana) Vital reptiles, Strike, triple +34, swamp Improved Knowledge Hissing stride, Initiative, green water (history) acid breathing Improve +34, drips 6 18 (22 vs. Dazzling trip) Display, Bluff +9,Improved Fly +13, Initiative, Intimidate Draconic Weapon +9, Knowledge Focuswarm (bite) (local) deserts +9, solitary Perception triple +9, Stealth With+15 scales the color of 11 22 (26 vs. Dazzling trip) Display, Bluff +12, Improved Fly +12,Initiative, Intimidate Common, Multiattack, +12, Draconic Knowledge Weapon warm(local) deserts Focus solitary +12, (bite) Perception triple SQ +12, sound With Stealth scales imitation +12, theSurvival color of+ 19 30 (34 vs. Combat trip) Casting, Bluff +17, Dazzling Fly +10, Display, Intimidate Auran, Improved Common, +17, Knowledge Initiative, Draconic warm Multiattack, (local) deserts solitary +17,Shatter Perception triple Defenses, SQ +17, sound With Spellcraft Weapon scales imitation Focus +17, the color Stealth (bite) of 23 33 (37 vs. Combat trip) Casting, Bluff +19, Dazzling Fly +9,Display, Intimidate Auran, Hover, Common, +19,Improved Knowledge Draconic warm Initiative, (local) deserts +19, Multiattack, solitary Perception triple Shatter SQ +19,Defenses, sound With Spellcraft scales imitation Weapon +19, the Stealth color Focu of 29 39 (43 vs. Combat trip) Casting, Bluff +24, Dazzling Fly +13, Display, Intimidate Auran, Deadly Common, +24, Stroke, Knowledge Draconic, Extend warm(geography) deserts Spell, Giant solitary Hover, +24, Improved triple Knowledge SQ Initiative, sound With (local) scales imitation Multiattack, +24, thePerceptio colorSha of 34 43 (47 vs. Combat trip) Casting, Bluff +27, Dazzling Fly +8,Display, Intimidate Auran, Deadly Common, +27, sound Stroke, Knowledge imitation Draconic, Extend warm (arcana) deserts Spell, Giant, solitary +27, Hover, Ignan Knowledge Improved triple (geography) Critical With scales (bite), +27, the Improved Knowle color ofI 37 46 (50 vs. Combat trip) Casting, Bluff +29, Dazzling Fly +10, Display, Intimidate Auran, Deadly Common, +29, sound Stroke, Knowledge imitation Draconic, Extend warm(arcana) deserts Spell, Giant, solitary Hover, +29, IgnanKnowledge Improved triple Critical (geography) With scales (bite),+29, the Improved color Knowl ofI 43 51 (55 vs. Combat trip) Casting, Bluff +34, Dazzling Fly +13, Display, Intimidate Auran, Deadly Common, +34, sound Stroke, Knowledge imitation Draconic, Extend warm(arcana) deserts Spell, Giant, solitary Hover, +34, Ignan, Knowledge Improved Infernal triple Critical (geography) With scales (bite),+34, the Improved color Knowl ofI 50 58 (62 vs. Combat trip) Casting, Bluff +37, Dazzling Diplomacy Display, Auran, +37,Deadly Fly Common, +13, sound Stroke, Intimidate imitation Draconic, Extend warm +37, deserts Spell, Giant, Knowledge solitary Flyby Ignan, Attack, Infernal, triple (arcana) Hover, Terran +37, With Improved Knowledge scales Critical the (geogra color (bite of 5 17 (21 vs. Alertness, trip) Fly Iron+12, Will,Knowledge Power +8 Swim Attack (nature) Draconic+8, Perception temperate +10, Stealth solitary forests +14, Survival triple SQ+8, water Scales Swim breathing the +17color of eme 10 21 (25 vs. Alertness, trip) Fly Cleave, +11, Iron Knowledge +8 Will, SwimPower (nature) Common, Attack +11, water Draconic Perception breathing, temperate +13, woodland Spellcraft solitary forestsstride +11, triple Stealth Scales +11, Survival the color +11, of eme Swim 18 29 (33 vs. Alertness, trip) Fly Cleave, +9, Knowledge Great +8 Swim Cleave, (arcana) Common, Improved +16, water Draconic, Critical Knowledge breathing, (bite), Elven temperate (nature) Iron woodland Will, solitary forests +16, Power stride Perception triple Attack +20, Scales Spellcraft the color +16,ofStealt eme 22 32 (36 vs. Alertness, trip) Fly Cleave, +8, Knowledge Great +8 Swim Cleave, (arcana) Common, Improved +18, water Draconic, Critical Knowledge breathing, (bite), Elven temperate (nature) Improved woodland solitary forests +18,Critical stride Perception triple (claws), +22, Scales Iron Spellcraft Will, thePower color +18,of Attack Stealt eme 28 38 (42 vs. Alertness, trip) Fly Cleave, +12, Flyby Knowledge +8 Swim Attack,(arcana) Common, Great Cleave, +23, trackless Draconic, Knowledge Improved step, Elven, temperate (nature) water Critical Sylvan solitary forests breathing, (bite), +23, Perception Improved triple woodland Critical +27, Scales stride Spellcraft (claws), the color +23, IronofWill, Stea eme +33 (+35 on 42sunder) (44 vs. Alertness, sunder, 46Fly Cleave, vs.+7, trip)Knowledge Flyby +8 Swim Attack, (arcana) Common, Great +26, Cleave, camouflage, Draconic, Knowledge Improved Elven, temperate trackless (local) Critical Giant, +26, solitary forests step, (bite), Sylvan Knowledge water Improved triple breathing, (nature) Critical Scales woodland +26, (claws), thePerception color stride Improved of eme +3 +36 (+38 on 45sunder) (47 vs. Alertness, sunder, 49Fly Cleave, vs.+9, trip)Knowledge Critical +8 Swim Focus, (arcana) Common, Flyby+28, Attack, camouflage, Draconic, Knowledge Great Elven, temperate Cleave, trackless (local) Giant, Improved +28, solitary forests step, Sylvan Knowledge water Critical triple breathing, (nature) (bite), Scales Improved woodland +28, thePerception color Critical stride of eme (cla +3 +42 (+44 sunder) 50 (52 vs. Alertness, sunder, 54Fly Bleeding vs.+12, trip) Knowledge Critical, +8 Swim Cleave, (arcana) Abyssal, Critical +33, Common, camouflage, Focus, Knowledge Draconic, Flyby temperate trackless (local) Attack, Elven, solitary forests +33, step, Great Giant, Knowledge water Cleave, triple Sylvan breathing, Improved (nature) Scales woodland +33, Critical the Knowledge color stride (bite), of eme Imp ( +49 (+51 sunder) 57 (59 vs. Alertness, sunder, 61Fly Bleeding vs.+12, trip) Intimidate Critical, +8 Swim Cleave, +36, Abyssal, Knowledge Critical Auran, camouflage, Focus, (arcana) Common, Flyby temperate trackless +36, Attack, Draconic, Knowledge solitary forests step, Great Elven, water Cleave, (local) triple Giant, breathing, +36, Improved Sylvan Scales Knowledge woodland Critical the color (nature) stride (bite), of eme Imp +3 9 21 (25 vs. Improved trip) Initiative, Bluff +10,Iron Fly Will, +14, Power Intimidate Draconic Attack, +10,Vital Perception Strike warm +10, mountains Sense solitary Motive triple +10, Stealth A crown +16of cruel horns s 14 25 (29 vs. Cleave, trip) Improved AppraiseInitiative, +13, Bluff Iron +13, Common, Will, FlyPower +13, Draconic Intimidate Attack, Vital warm +13, Strike mountains Perception solitary +13, triple Sense Motive A crown+13, of cruel Stealth horns +13s 22 33 (37 vs. Hover, trip) Improved Acrobatics Initiative, +14, Appraise Multiattack, Common, +18,Bluff Power Draconic, +18, Attack, Fly Giant warm Vital +15,mountains Strike, Intimidate solitary Weapon +18, triple Focus Perception (bite), A crown +18, Weapon Sense of cruel Focus Motive horns (cl+s 26 36 (40 vs. Cleave, trip) Improved AppraiseInitiative, +20, Bluff Improved +20, Common, FlyIron +10, Draconic, Will, Intimidate Improved Orc warm +20, Vital mountains Knowledge solitary Strike, Iron (arcana) triple Will, Multiattack, +20, A crown Perception Power of cruel +20, Attack, horns Sens Vs 32 42 (46 vs. Cleave, trip) Greater Appraise Vital+25, Strike, BluffImproved +25, Common, Fly Critical +14, Draconic, Intimidate (bite),Dwarven, warm Improved +25,mountains Knowledge Orc solitary Initiative,(arcana) Improved triple +25, Iron A crown Perception Will, Improved of cruel +25, horns Sens Vitals 37 46 (50 vs. Cleave, trip) Critical Appraise Focus, +28, Greater Bluff +28, Common, VitalDiplomacy Strike, Draconic, Improved +28, Fly Dwarven, warm Critical +9,mountains Intimidate (bite), Giant, solitary Improved Orc +28,triple Knowledge Initiative, A crown (arcana) Improved of cruel +28, Iron horns Percep Will, s 40 49 (53 vs. Cleave, trip) Critical Appraise Focus, +30, Greater Bluff +30, Common, VitalDiplomacy Strike, Draconic, Improved +30, Fly Dwarven, warm Critical +11, mountains Intimidate (bite), Giant, solitary Improved Orc +30, triple Knowledge Initiative, A crown Improved (arcana) of cruel +30, Iron horns Perce Will, s 46 54 (58 vs. Cleave, trip) Critical Appraise Focus, +35, Greater Bluff +35, Abyssal, VitalDiplomacy Strike, Common, Improved +35,Draconic, Fly warm Critical +14, mountains Intimidate Dwarven, (bite), solitary Improved +35, Giant, triple Knowledge Initiative, Orc A crown Improved (arcana) of cruel +35, Iron horns Know Will, s 53 61 (65 vs. Cleave, trip) Critical Appraise Focus, +38, Empower Bluff +38, Abyssal, Spell, Diplomacy Greater Common, +38, Vital Draconic, Fly warm Strike, +14, mountains Improved Intimidate Dwarven, solitary Critical +38, Giant, triple Knowledge (bite), Ignan,AImproved Orc crown (arcana) of Initiative, cruel +38,horns Know Imp s 4 14 (18 vs. Alertness, trip) Fly Improved +13, Perception Initiative +8 Swim +7, Draconic Stealth +17, Swimcold +14mountains solitary triple SQ icewalking This dragon's scales ar 6 18 (22 vs. Alertness, trip) Fly Improved +12, Intimidate Initiative, +8 Swim+7, Power Draconic Perception Attack icewalkingcold +10, Stealthmountains +14, solitary Swim +18 triple This dragon's scales ar 14 26 (30 vs. Alertness, trip) Fly Flyby +14, Attack, Intimidate +8 Swim Improved +12, Draconic Initiative, Perception icewalking, Power +15, Attack, Spellcraft cold ice mountains shape Weapon +12, solitary Stealth Focustriple +14, (bite)Swim This +25dragon's scales ar 18 29 (33 vs. Alertness, trip) Fly Flyby +9,Attack, Intimidate +8 Swim Improved +14, Draconic Perception Critical icewalking, (bite), +19,Improved Spellcraft cold ice mountains shape Initiative, +14, solitary Stealth Power +11, triple Attack, SwimWeapon This +28 dragon's Focusscales (bite) ar 24 35 (39 vs. Alertness, trip) Fly Flyby +13, Attack, Intimidate +8 Swim Improved +19, Common, Critical Knowledge icewalking, Draconic (bite), (arcana) Improved cold ice+19, mountains shape Initiative, Perception solitary Lightning +24, tripleSpellcraft Reflexes, This+19, Power dragon's Stealth Attack, scales +15, Vital ar Sw
28 38 (42 vs. Alertness, trip) Fly Flyby +12, Attack, Intimidate +8 Swim Improved +22, Common, Critical Knowledge icewalking, Draconic, (bite), (arcana) Improved Giant cold ice+22, mountains shape Initiative, Perception solitary Improved +27, tripleSense Vital Strike, This Motive dragon's Lightning +27, Spellcraft scales Reflexe ar 31 41 (45 vs. Alertness, trip) Fly Flyby +14, Attack, Intimidate +8 Swim Greater +24, Common, Vital Knowledge Strike, icewalking, Draconic, Improved (arcana) Giant cold ice Critical +24, mountains shape Perception (bite), solitaryImproved +29, tripleSense Initiative, This Motive dragon's Improved +29, Spellcraft scales Vital Stri ar +37 (+41 on 46sunder) (50 vs. Alertness, sunder, 50Fly Flyby vs.+17, trip) Attack, Intimidate +8 Swim Greater +29, Common, Sunder, Knowledge Greater icewalking, Draconic, (arcana) Vital Giant, cold ice Strike, +29, mountains shape Orc Knowledge Improved solitary Critical (history) triple (bite), +29, This Improved Perception dragon's Initiative, scales +34, Sen ar Im +42 (+46 sunder) 51 (55 vs. Alertness, sunder, 55Fly Flyby vs.+13, trip) Attack, Intimidate +8 Swim Greater +32, Common, Sunder, Knowledge Greater icewalking, Draconic, (arcana) Vital Dwarven, cold ice Strike, +32, mountains shape Knowledge Improved Giant, solitaryOrcCritical (history) triple (bite), +32, This Improved Perception dragon's Initiative, scales +37, Sen ar Im 5 15 (19 vs. Alertness, trip) Bluff Hover +7, Diplomacy +7, Common, Fly +14,Draconic, Linguistics plus warm +7,any Perception deserts 3 solitary others +9, triple Sense Motive A crest +9 of horns sweeps 7 19 (23 vs. Alertness, trip) Bluff Hover, +10, Improved Diplomacy Initiative Common, +10, Fly +13, Draconic, Heal +10, plus warm Linguistics any deserts 6 solitary others +10, Perception triple A +12, crest Sense of horns Motive sweeps +12 15 27 (31 vs. Alertness, trip) Bluff Flyby+15, Attack, Diplomacy Hover, Common, Improved +15, Fly +15, Initiative, Move Draconic, Heal Sand +15, Spell and warm Linguistics 11 Focus deserts others solitary (Enchantment) +15, Perception triple A +19, crest Sense of horns Motive sweeps +19 19 30 (34 vs. Alertness, trip) Bluff Flyby+17, Attack, Diplomacy Hover, Common, Improved +17, Fly +10, Initiative, move Draconic, Heal sand +17, Power plus warm Linguistics any Attack, deserts 13solitary others Spell +17,Focus Perception triple (Enchantment) A +21, crest Sense of horns Motive sweeps +21 25 36 (40 vs. Alertness, trip) Bluff Flyby+22, Attack, Diplomacy Hover, Common, Greater +22, FlySpell +14, move Draconic, Focus Heal sand +22, plus warm (enchantment), Linguistics any deserts 17solitary more +22, Improved Perception triple Initiative, A +26, crest Multiattack, Sense of horns Motive sweeps Power +26 29 39 (43 vs. Alertness, trip) Bluff Flyby+25, Attack, Diplomacy Hover, Common, Greater +25, FlySpell +13, move Draconic, Focus Heal sand +25, plus warm (enchantment), Knowledge any deserts 22solitary more (local) Improved triple +25,Initiative, Linguistics A crest Multiattack, +25, of horns Perception sweeps Power 32 42 (46 vs. Alertness, trip) Bluff Flyby+27, Attack, Diplomacy Hover, Common, Greater +27, FlySpell +15, move Draconic, Focus Heal sand +27, plus warm (enchantment), Knowledge any deserts 22solitary more (local) Improved triple +27,Initiative, Linguistics A crest Improved +27, of horns Perception Vital sweeps Strik 38 47 (51 vs. Alertness, trip) Bluff Flyby+32, Attack, Diplomacy Hover, Common, Greater +32, FlySpell +18, move Draconic, Focus Heal sand +32, plus warm (enchantment), Knowledge any deserts 27solitary more (history) Improved triple +32, Initiative, Knowledge A crest Improved of (local) horns Vital sweeps +32, Strik Li 43 52 (56 vs. Alertness, trip) Bluff Flyby+35, Attack, Diplomacy Hover, Common, Greater +35, FlySpell +14, move Draconic, Focus Heal sand +35, plus warm (enchantment), Knowledge any deserts 31solitary more (geography) Greater triple Spell+35, Penetration, A crest Knowledge of horns Improved (history) sweeps In+ 6 18 (22 vs. Alertness, trip) Diplomacy Power Attack, +8 +11, Swim Vital Fly +13, Strike Aquan, Intimidate Common, water +11, breathing Draconic Knowledge temperate solitary (arcana) coastlines +11, triplePerception This sleek +13, Sense dragonMotive is co 11 22 (26 vs. Alertness, trip) Diplomacy Flyby Attack, +8 +14, Swim Power Fly +12, Attack, Aquan, Intimidate Vital Common, water Strike +14, breathing Draconic, Knowledge temperate Elven solitary (arcana) coastlines +14, triplePerception This sleek +16, Sense dragonMotive is co 19 30 (34 vs. Alertness, trip) Diplomacy Cleave, Flyby +8 +19, Swim Attack, Fly +10, Aquan, Multiattack, Handle Common, change Animal Power Draconic, shape +16, Attack, temperate Intimidate (animal Vital Elven, solitary coastlines Strike or+19, Gnome humanoid, Knowledge triple polymorph), (arcana) This sleek water +19, dragon breathing Perceptio is co 23 33 (37 vs. Alertness, trip) Diplomacy Cleave, Flyby +8 +21, Swim Attack, Fly +9, Aquan, Improved Handle Common, change Animal Vital Strike, +18, Draconic, shape temperate Intimidate Multiattack, (animal Elven, solitary coastlines or +21, Gnome Power humanoid, Knowledge triple Attack, polymorph), Vital (arcana) This Strike sleek +21, water dragon Perception breathing is co 29 39 (43 vs. Alertness, trip) Diplomacy Cleave, Flyby +8 +26, Swim Attack, Fly +13, Aquan, Hover, Handle Common, Improved change AnimalDraconic, shape Initiative, +23, temperate Intimidate (animal Improved Elven, solitary coastlines or+26, Gnome, humanoid, Vital Knowledge triple Strike, 1 more polymorph), Multiattack, (arcana) This sleek water +26, Power dragon breathing Knowledg Attack is co 37 46 (50 vs. Alertness, trip) Diplomacy Cleave, Flyby +8 +31, Swim Attack, Fly +10, Aquan, Great Handle Cleave, Common, change Animal Hover, Draconic, shape +28, temperate Improved Intimidate (animal Elven, solitary coastlines Critical or+31, Gnome, humanoid, Knowledge (bite), triple 2 more Improved polymorph), (arcana) This sleek Initiative, water +31, dragon breathing Knowledg Improved is co 43 51 (55 vs. Alertness, trip) Diplomacy Cleave, Flyby +8 +36, Swim Attack, Fly +13, Aquan, Great Handle Cleave, Common, change Animal Hover, Draconic, shape +33, temperate Improved Heal (animal Elven, +36, solitary coastlines Critical orIntimidate Gnome, humanoid, (bite, triple 3+36, more claw), polymorph), Knowledge This Improved sleek water (arcana) dragon Initiative, breathing is+36, Imp co 50 58 (62 vs. Alertness, trip) Diplomacy Cleave, Flyby +8 +39, Swim Attack, Fly +13, Aquan, Great Handle Cleave, Common, change Animal Hover, Draconic, shape +36, temperate Improved Heal (animal Elven, +39, solitary coastlines Critical orIntimidate Gnome, humanoid, (bite, triple 4+39, more claw), polymorph), Knowledge This Improved sleek water (arcana) dragon Initiative, breathing is+39, Imp co 6 16 (20 vs. Improved trip) Critical Bluff +9, (bite), CraftImproved (traps)Common, +9, Initiative, Fly +15, Draconic Power Perception Attack warm +9,hills Perform solitary(comedy) triple +6, Sense Bright,Motive shining+9, copper Stealts 8 20 (24 vs. Combat trip) Expertise, Bluff +12,Improved Craft (traps) Critical Common, +12,(bite), Fly Draconic, +14, Improved Perception Gnome warm Initiative, hills +12,solitary Power Perform Attack (comedy) triple +9, Bright, Sense shining Motive copper +12, S s +16 (+18 trip) 28 (34 vs. Combat trip) Expertise, Bluff +17,Improved Craft (traps) Critical Common, +21,(bite, Diplomacy trap Draconic, claw), master Improved +17, Gnome, warm Fly hills +16, Initiative, Halfling solitary Perception Improved triple +17 Trip, (+21Bright, Power vs. traps), shining Attack Perform copper (co s +20 (+24 trip) 31 (37 vs. Combat trip) Expertise, Bluff +19,Greater Craft (traps) Trip,Common, Improved +24, Diplomacy trap Draconic, Critical master +19, (bite, Gnome, warm Fly claw), hills +11, Halfling solitary Improved Perception Initiative, triple +19 (+24 Improved Bright, vs. traps), shining Trip, Perform Power copper (co Ats +26 (+30 trip) 37 (43 vs. Combat trip) Expertise, Bluff +24,Greater Craft (traps) Trip,Common, Improved +31, Diplomacy trap Draconic, Critical master +24, (bite, Elven, warm Fly claw), hills +15, Gnome, solitary Improved Knowledge Halfling Initiative, triple (history)Improved Bright, +24, Perception shining Trip, Improved copper +24 (+ s +30 (+34 trip) 40 (46 vs. Combat trip) Expertise, Bluff +27,Greater Craft (traps) Trip,Common, Improved +35, Diplomacy trap Draconic, Critical master +27, (bite, Dwarven, warm Fly claw), hills +14,Elven, solitary Improved Knowledge Gnome, Initiative, triple (geography) Halfling Improved Bright, +27, shining Trip, Knowledge Improved copper(hs +33 (+37 trip) 43 (49 vs. Combat trip) Expertise, Bluff +29,Greater Craft (traps) Trip,Common, Improved +38, Diplomacy trap Draconic, Critical master +29, (bite, Dwarven, warm Fly claw), hills +16,Elven, solitary Improved Knowledge Gnome, Initiative, triple (geography) Halfling Improved Bright, +29, shining Trip, Knowledge Improved copper(hs +39 (+41 disarm, 48 (50 vs. +43Combat disarm, trip) 54 Expertise, Bluff vs. trip) +34,Greater Craft (traps) Trip,Common, Improved +45, Diplomacy trap Draconic, Critical master +34, (bite, Dwarven, warm Fly claw), hills +19,Elven, solitary Improved Knowledge Giant, Disarm, triple (geography) Gnome, Improved Bright, Halfling +34 shining Initiative, , Knowledge copper Impro (h s +44 (+46 disarm, 53 (55 vs. +48Combat disarm, trip) 59 Expertise, Bluff vs. trip) +37,Greater Craft (traps) Trip,Common, Improved +49, Diplomacy trap Draconic, Critical master +37, (bite, Dwarven, warm Disable claw), hillsElven, solitary Improved DeviceGiant, +26, Disarm, triple Fly Gnome, +15, Improved Bright, Knowledge Halfling, shining Initiative, 1 more (geography copper Impros 10 22 (26 vs. Alertness, trip) Diplomacy Iron Will, Power +8 +13, Swim Fly Attack, +15, Common, Vital HealStrike +13, Draconic, Knowledge Elven warm(local) plains solitary +13, Perception triple +15, Golden Sensescales Motive cover +15,the S 15 26 (30 vs. Alertness, trip) Diplomacy Improved Critical +8 +16, Swim Fly (claw), +14, Common, Heal Iron Will, +16, change Draconic, Power Knowledge shape Elven, warm Attack, 3/day (local) plains Halfling Vital solitary (any +16, Strike animal Knowledge triple or humanoid; (religion) Golden polymorph) +16, scales Perception cover the 23 34 (38 vs. Alertness, trip) Diplomacy Critical Focus, +8 +21, Swim Improved Fly +12, Celestial, Heal Critical +21, Common, change (claw), Knowledge shape, Iron Draconic, warm Will, detect (arcana) plains Multiattack, Elven, solitary gems, +21 Halfling fast , Knowledge Power triple flightAttack, Golden (local) Vital+21, scales Strike Knowledge cover the 27 37 (41 vs. Alertness, trip) Diplomacy Critical Focus, +8 +23, Swim Improved Fly +11, Celestial, Heal Critical +23, Common, change (bite, Knowledge claw), shape, Draconic, warm Iron detect (arcana) plains Will, Elven, solitary gems, Multiattack, +23, Halfling fast Knowledge triple flight PowerGolden (local) Attack,+23, scales VitalKnowledge Strike cover the 33 43 (47 vs. Alertness, trip) Diplomacy Critical Focus, +8 +28, Swim Extend Fly +15, Celestial, Spell, HealImproved +28, Common, change Knowledge shape, Critical Draconic, warmdetect (bite, (arcana) plains Elven, solitary claw), gems, +28, Halfling, Iron fast Knowledge triple Will, flight, 1 Multiattack, more luck Golden (local) +28, Power scales Knowledge Attack, cover the S 38 47 (51 vs. Alertness, trip) Diplomacy Critical Focus, +8 +31, Swim Extend Fly +10, Celestial, Spell, HealImproved +31, Common, change Knowledge shape, Critical Draconic, warmdetect (bite, (arcana) plains Elven, solitary claw), gems, +31, Halfling, Iron fast Knowledge triple Will, flight, 2 Multiattack, more luck Golden (history)Power scales +31, Knowledg Attack, cover the Q 13 26 Combat Casting, Perception Combat +20,Reflexes, Stealth Common, +19, Dodge, Survival treespeech, Sylvan Improved +17any wild Initiative, shape solitary, Improved party none Iron (2-4), Will,or Piercing Mobility, band (2-4 yellow Natural borutas eyes Spell plu ga 3 16 Deceitful, Weapon Acrobatics Finesse +4 +10, Disguise, BluffAklo, +12, +4 Common, Disguise Heal, +4 Stealth +16 Elven, (+26 any Sylvan with stolen solitary skin), standard Escape Artist Dark+10, pinkHeal flesh+8, drawn Perce ti 26 44 Combat Casting, Bluff +19, Combat Diplomacy Expertise, Common, +16, Dodge, Fly +16, fateful Abyssal, Improved Handle resurrection, Celestial, any Animal Disarm, (extraplanar) Draconic, +16, incorporeal solitary Improved Heal Infernal +24, standard Initiative, form, Intimidate lady's Improved This blessing +25, plate-clad Knowledge Iron Will, woman Iron (his 21 39 Agile Maneuvers, Bluff +25, Combat Diplomacy Reflexes, Common; +25, Dodge, Fly +37, rejuvenation telepathy Flyby Intimidate Attack, 100 any ft. +28, Improved Knowledge solitary Initiative, (+1d4 standard (arcana) bound Iron +26, Will, This spirits) Knowledge Lunge, floating, Mobility, ghostly (religion Tou fig 13 26 (30 vs. Blind-Fight, trip) Fly Combat +14, Intimidate Reflexes,+16, Improved Common Perception Initiative, lycanthropic +15,Lightning Stealth any empathy land +19 Reflexes, solitary Toughness none Within a swirling mass o 16 30 (can't be Far tripped) Shot, Improved Bluff +8, Climb Initiative, +19,Point-Blank Intimidate Common +16, Shot,Knowledge Toughness, any forests (dungeoneering) Weapon solitary or hillsFinesse standard +7, Perception The bloated +10, Perform white segm (s 5 17 Agile Maneuvers, Climb +2, Cleave, Handle Combat Animal Common Reflexes, +4, Intimidate armor Power training +4, temperate Attack, Survival 1, change Weapon solitary, +7, forests Swim shape Focus or pair, +1 NPC hills (human, (bastard or gear ganghybrid, This (chainmail, (3-5) sword) sharp-featured, and bat; lightpolymor steelan sh 6 18 Agile Maneuvers, Climb +3, Cleave, Fly +4 Fly +4,Combat Handle Common Reflexes, Animal armor +4, Power Intimidate training temperate Attack, 1,+4, change Weapon Survival solitary, forests shape Focus +7, or pair, NPC hills (human, Swim (bastard or gear gang +2hybrid, This (chainmail, (3-5) sword) sharp-featured, and bat; lightpolymor steelan sh 7 22 Combat Reflexes, Acrobatics Deflect +11, Arrows, Climb Abyssal, +11, Dodge, Intimidate Common fast Improved movement, +6, any Knowledge Unarmed maneuver solitary, Strike, (religion) training, Nimble pair, NPC +6,orstill Moves, Perception GearGore cultmind (3-6) Power stains +10,Attack, Sense this zombie Step Motive U 19 36 (can't be Dodge, tripped) Improved Fly +27,Initiative, Knowledge Lightning (geography) Reflexes, +16,Mobility, Knowledge any Spring (nature) solitary Attack, +16, Vital incidental Knowledge Strike An(planes) eerie radiance, +16, Percep a glo +22 (+26 grapple) 35 (can't be Combat tripped)Reflexes, Knowledge Improved +8 (arcana) Stealth Critical Aklo +17, in forests (tentacles), Knowledge (nature) Improved temperate +17, Initiative, Knowledge solitary, forestLightning orpair, swamp standard (religion) orReflexes, grove +17, The (3-6) Power lumbering Perception Attack, bulk +21, Vital ofSe a +14 (+18 grapple)27 Improved Initiative, Knowledge Iron +8 (planes) Knowledge Will, Lightning +18, Aklo (planes) Perception Reflexes,+14, Lunge, any Sense Vital Motive Strike solitary, +14,pair, Stealth standard or gang +15This (3-9)rugose figure rears +7 (+11 grapple) 19 (can't be Combat tripped)Expertise, Disable Device Combat +9, Reflexes, Fly Elder +4, Thing Heal Endurance, a+10, mphibious, Knowledge Great any hibernation, Fortitude (arcana) solitary, no+15, breath pair, standard Perception pod (3-8), This +13, orstrange city Spellcraft (9+)creature +15, S h 22 33 (41 vs. Bleeding trip) Critical, Climb +24, Critical +8 Perception Stealth Focus,Aklo inImproved +22, snowStealth oricewalkingany on Bullice +14 Rush, (+22 Improved in cold snowsolitary, Critical or on ice) pair, (gore), standard or gathering Iron Will, A vortex Lightning (3-8)of freezing Reflexes win +8 (+12 grapple) 24 (32 vs. Combat trip) Reflexes, Bluff +18, Deceitful, Disable Bluff +4,Dodge, Device Disguise Aklo, +12, Weapon Common, +4Disguise deceptive, Finesse Mi-Go; +18, any item cannot Fly creation, +9,speak solitary, Healno+9, breath, pair, Knowledge double scouting starflight This (arcana) party unnaturally (3-8), +14,orKnowled invasion gracefu 15 32 Dodge, Great Perception Fortitude, +15, Lightning Stealth Aklo Reflexes, +19 Mobility,any Power landAttack solitary standard Pale and bloodless, a b +36 (+40 grapple)47 Awesome Fly Blow, +25, Critical Intimidate Focus, +35, Aklo, Greater Knowledge telepathy Vital limited Strike, (arcana) 300 starflight, ft.any Improved +34, noKnowledge breath Bull solitary, Rush, pair, (geography) standard Improved or cult (3-6) Critical A +31, mountainous Knowledge (claws), form Improve (plan lum 17 30 Dodge, Flyby Acrobatics Attack, Great +16 (+12 Fortitude, Common, jump), Hover, Fly Infernal +23,Mobility, Intimidate any Skill (Material +18, Focus solitary Perception (Stealth), Plane oronly) brood standard +19, Wingover Stealth (4-12) Batlike +25 wings stretch be 22 38 (50 vs. Combat trip) Reflexes, Acrobatics Command +8 +20, Spellcraft Climb Undead, Abyssal, +35, in dim Knowledge Dodge, Common, light and Improved darkness (arcana) Infernal; any (Negative Critical +21, telepathy solitary, Knowledge (bite), Energy 100 pair, Lightning standard ft. Plane) or (religion) nest Reflexes, This (3-8) +21, umbral Perception Mobility, mass Power +22, unfol
15 26 Improved Initiative, Climb +15, Lightning Intimidate Reflexes, Common +20, Perception Power Attack, +16, any Sense Quick Draw, Motive solitary Vital +16, orStrike, platoon NPC Stealth gear Weapon (1 +9This (full wightplate, nearly Focus lord plus +1 skeletal (falchion) falchion, 4-6 adva figuo 6 18 (22 vs. Great trip) Fortitude, Escape Improved Artist +8 Escape +8,Initiative, Perception Common, Artist, Power +2 +6, assimilate, Sylvan Stealth Attack Stealth (cannot (+8 +9 any move in(+15 undergrowth) land speak) through in undergrowth) solitary, hedges, garden none shapeshift (2-4),Shuff or boscage ling forward (5-7) on br +27 (+31 grapple) 44 (can't be Cleave, tripped) Command Acrobatics UndeadB, +27 (+19Critical jump),Focus, Fly deathless, +28, Improved Intimidate ?true Critical herald +29, ? Knowledge (bite), Improved ? (planes) Initiative, +25, This Knowledge skull Improved is as large Iron (religio Wil as 0 11 (cannotImproved be tripped) Initiative Perception +5, Stealth Common +12 (cannot freeze speak) ? ? ? Though at first appearin 4 15 Improved Initiative, Perception Power +6, Stealth Attack Common +6 (cannot freeze speak) ? ? ? Though at first appearin 9 19 Improved Initiative, Perception Power +7, Stealth Attack, Common +3 Toughness (cannot freeze speak) ? ? ? Though at first appearin 10 22 (26 vs. Dodge, trip) Fly-By Perception Attack,+12, Improved Stealth Common Initiative, +10 (cannot armor Powerrider, Attack, speak) ? freeze Mobility ? ? Though at first appearin 4 13 Alertness, Fly Weapon +17, Knowledge Finesse (history) Abyssal,+6, Celestial, change Knowledge shape Infernal any(planes) (Boneyard) (ravensolitary, or +6,songbird Perception pair, standard [same or group +9,stats]; Profession Perched (3-15) beast awkwardly, (scribe) shape I), +7, this haS 13 26 Cleave, Great Acrobatics Fortitude, +12, Hover, Fly +13, Abyssal, Power Intimidate Attack, Celestial, +10, VitalInfernal Knowledge Strike any (Boneyard) solitary, (history)pair, +9, standard Knowledge or flock This (2-12) (planes) looming+12, black Know skel 6 15 conditionalany sentiencesolitary or gang none (2-4)This eerily expressionle 6 15 Great Fortitude, Appraise Improved +6, +12Craft Disguise Initiative, (carpentry) Common Lightning +7, conditional Disguise Reflexes any sentience +7 (+17 to solitary appear as none the individual This eerily it wasexpressionle crafted to r 6 19 (31 vs. Great trip) Fortitude, Climb Improved +15,+4 Perception Perception Initiative, Thassilonian +12Step Up, Weapon anyFinesse underground solitary, pair, incidental or hive (3-12) Encased in thick, armor 4 18 Weapon Finesse Acrobatics +6, ClimbCommon +8, Perception +9, Stealth any land +9, Swim solitary, +4gang standard (2-4), or This pack humanoid (7-12) creature 6 19 Blind-Fight,Climb Skill Focus +10,+8 Intimidate (Perception) StealthCommon +11, Knowledge create spawn (religion) any +9, solitary, Perception pair, standard +13, gang Sense (3-6), The Motive or flesh pack of +10, (7-12) thisStealth walking + 20 35 Alertness, Bluff Blind-Fight, +14, Craft Combat (leather) Aklo, Casting, +16, Common, Empower Diplomacy blind and Draconic, Spell-Like mute, +18, cold Heal plains, Giant, change Ability +12, solitary forests, Goblin, shape Intimidate (cone orand Sylvan (any coven standard of cold), marshes +21, humanoid, (cannot (3 hags Knowledge Great Empty speak) ofalter Fortitude, any eyeself (arcana) kind) sockets ) Persuas and +11 +3 (+7 grapple) 12 (can't be MultiattackB, tripped) Escape Weapon Artist +10 Finesse +15, Escape Stealth Artist, +25, +8Swim Stealth +13 Special temperate Attacks solitary or cold poison aquatic none Presented here are the 1 9 (13 vs. trip) Skill FocusPerception (Perception) +4, Stealth +15, Swim +11 temperate solitary, coast orpair, forest none or nest Presented (3-12) here are the 0 9 (13 vs. trip) Skill FocusAcrobatics (Perception) +4 +2Acrobatics (+10 jumping), whenPerception jumping, +4 +8, any Survival Stealthwhen solitary, +10, Survival tracking pair, none or +1 byskulk scent (+5 Presented scent (3-12)tracking) here are the 0 11 (15 vs. Nimble trip) Moves Acrobatics+4 +1Acrobatics (+5 when jumping), when jumping, Climb+4 +5, any Survival Survivalto solitary, +0 find (+4food pair, to none find orfood) herd Presented (3-12) here are the 1 7 (19 vs. trip) Weapon FinesseB Climb +7, Perception +4 Climb, +4 +4,Perception, Stealth +15+4 Stealth warm or temperate solitary ordeserts, colony none (3-6) forests, Presented plains,here or undergro are the -1 4 (8 vs. trip) Athletic Climb +5, Stealth +19, Swim +5 tropical or solitary temperate or pair none forests Presented here are the 1 6 (can't beWeapon tripped) FinesseB Climb +11,+4 Perception Perception, +4,+8 Stealth Stealth +19 temperate solitary, or warmpair, forest none or or colony underground Presented (3-6) here are the +0 (+4 grapple) 8 (20 vs. trip) Perception+4 +4,Perception Swim +10 water dependency any aquaticsolitary or cast none(2-12)Presented here are the -1 10 (14 vs. Great trip) Fortitude Perception +5 any solitary, pair, none or herd Presented (3-12) here are the 3 9 (21 vs. trip) Weapon FinesseB Acrobatics+8 +13, Acrobatics, Climb +21, +8Perception Climb, +4 Perception, +4,any Stealth +17 +4 solitary, Stealthpair, none or colony Presented (3-8) here are the -2 3 Skill FocusFly (Perception) +12, Perception +5 temperate solitary, forests pair, none or flock Presented (3-12) here are the -4 2 (6 vs. trip) Skill FocusPerception (Perception) +4, Swim +10 temperate solitary or tropicalnone forests, oceans, Presented and here riversare the 13 24 Combat Expertise, Knowledge Craft (arcana) Wondrous Common, +15, Item, Knowledge death's Extra NecrilChannel, (religion) embrace any Improved +15, solitary Perception Critical NPC +16, (scythe), gear Sense This (+1 Improved Motive breastplate, horribly +19, Trip, withered Spellcra Selectiv +1 scyt c 18 30 Stealth +2+6 Stealth in stony environs freeze any land solitary or wing none (2-8) The head of this siniste 24 50 (can't be Cleave, tripped) Combat Diplomacy Casting, +37,Combat Disguise Common, Expertise, +40, Fly Celestial, +39, Combat Knowledge Infernal; any Reflexes, truespeech (planes) solitary Critical+31, Focus, double Perception Great (+3This scythe, Cleave, +35, tall, Sense other cloaked Greater treasure) Motive figure Wea+ 15 27 Agile Maneuvers, Climb +10, Cleave, Intimidate Combat +16, Reflexes, Perception soleImproved targetany +18, Stealth Initiative, +22 solitary Lightning or omen none Reflexes, (2-4)This Power tall,Attack, cloakedToughn figure +24 (+28 grapple)40 Alertness, Bluff Combat +12,Expertise, Climb +8,Combat Diplomacy Abyssal,Reflexes, Celestial, change +25, Disguise Deflect shape, Infernal any (Boneyard) ArrowsB +16, spider Intimidate solitary sight (withor wrappings), +14, group standard Knowledge (3-15) (+2 Eschew A morbidly glamered (planes) MaterialsB, beautiful breastplate +10, Perc wo Imp +38 (+42 grapple) 61 (can't be Awesome tripped) Acrobatics Blow, Combat +39,Reflexes, BluffAklo, +40,Dodge, Abyssal, Diplomacy Hover, Celestial, +37, Improved ?FlyCommon, +38,Bull Intimidate ? Rush, Draconic, Improved +40, ? Infernal, Knowledge Critical This Necril dragonlike (arcana) (bite), Improved +37, creature Kno In +8 (+12 grapple) 19 (27 vs. trip) Fly +1, Stealth +8 on+0Stealth (+8 in in water), waterhold Swim breath +14temperate solitary lakes, rivers, none or swamps Six powerful legs, each AcrobaticsAcrobatics +6 (+12 jump), (+6 jump), Perception water +4 Perception walking +6, temperate Swim +3 solitary lakes, rivers, or pair none or swamps Countless thousands of +10 (+14 grapple) 20 (28 vs. trip) Climb +8, Perception +4 Perception +5 (+9 (+8 in amphibious water), Stealth +8 tStealth emperate +1 (+9 in solitary water rivers in water), ororstreams pair none Swim +7 More than a dozen segm 8 22 Flyby Attack, Acrobatics Hover, Weapon +12, Escape FinesseB, Abyssal, Artist Celestial, Wingover +12, Fly +20, Draconic, any Intimidate (Abyss) telepathy solitary +10, Knowledge 100standard ft. (planes) Skin the+9, color Perception of thunde + 3 12 (16 vs. Dodge, trip) Mobility Climb +6, KnowledgeAklo; (planes) tongues +4, scroll Perception use any urban +6, Stealth solitary +16, or conclave standard Swim +6 (2-20 This ratlike ratlingscreature with 2-12 has d 8 22 Combat Casting, Acrobatics Combat +4 +13, Perception Reflexes, BluffCommon, +12,Improved Disguise change Tengu, +12, Initiative Tien shape Fly temperate +13, (Medium Knowledge solitary, mountains humanoid, pair, (planes) double oralter patrol (leather +10, self This (1-2 Perception ), humanoid yamabushi armor, plus 3-8 +1 +15, tengus creature kusariga weapo Stea o 13 22 Cleave, Power Intimidate Attack, -2 +11, Vital penalty Perception Strike, Common, to Charisma-based Weapon +9, Survival deformities, Giant Focus+9 (greatclub) skills temperate slow perand deformity, solitary, mountains steady gang except standard and (2-5), underground +2 bonus (Huge-sized band This (6-9 hulking to Intimidate plus greatclub, giant 35%check isnon hidh +29 (+31 bull 39 (41 rush, vs.+35 Alertness, bullgrapple) rush, grapple Intimidate Awesome can't +25, Blow, beKnowledge tripped) Blind-Fight, Abyssal (planes) Cleave, tentacle +21, Improved regeneration Perception the Abyss Bull Rush, solitary +31, Sense Improved standard Motive Critical +5, This Survival (tentacle), gigantic+27 beast Improved stan 1 11 (can't be Toughness tripped) Perception +4, Stealth +4 tortured mind the Abyss mob (4-7),none brood (8-17) This creature looks like 5 16 Skill FocusPerception (Perception), +8 +8,Stealth Weapon Stealth Common when +6 Focus (+14 using (can't (slam) Stealth sticks speak) when and temperate leaves using sticks tosolitary forests camouflage and orleaves gang none itself (2-4) to in camouflage This its natural creature itself environment appears in its na t +18 (+22 grapple)34 Alertness, Fly Combat +20, Knowledge Reflexes, +4 Survival Improved (planes) Auran, Common Initiative, +5, improved Perception Iron tracking, any Will, +19, (Plane Power Stealth link solitary ofwith Attack, Air) +20, caster Survival none Weapon+12 Focus This creature (slam) appears a +47 (+51 grapple, +58 (can't sunder) Alertness, be tripped)Perception Cleave, Diehard, +28, Swim Endurance, telepathy +24 Greater 100 ft. Sunder, any aquatic Improved solitary Critical incidental (bite), Improved This massive Natural creature Attack a ( 6 17 Skill FocusAcrobatics (Perception), +10 +5, Weapon Stealth Climbbirdsong +14, when Focus Perception in (bite) trees large +7, temperate Stealth enough+5 tosolitary, or (+15 conceal cold in forests trees) pair, itno or coins; and flockmarshes standard This (4-7)creature goodshas (gems a long o 7 17 Iron Will, Skill Perception Focus +4 (Perception), +12, Perception, Stealth Common +10 Weapon +4 (+18 Stealth (can't Focus in swamps (+12 speak) (slam) temperate Stealth and in forests) swamps solitary, marshespair and standard or forests) cluster This (3-6) stocky, man-sized -2 11 (15 vs. Weapon trip) Finesse Perception+4 +5,Perception, Stealth +11, +4Survival Survival dimension +1 when (+5 temperate door tracking when tracking solitary by plains scent byorscent) warren none (2-20) This creature looks like 9 21 (can't be Lunge, tripped) Toughness, AcrobaticsWeapon +4 +2Acrobatics (-2 jump, Focus+6 when (bite) when balancing, balancing), underground +4 Climb Perception, +11, solitary Perception +4 or Stealth pack none (2-4) +9, Stealth This creature +9, Swim appears +11 a +18 (+22 grapple) 28 (can't be Improved tripped) InitiativeB, Perception+4 Lightning +9,Stealth, Stealth ReflexesB +8 -4 Perception any aquaticsolitary or cluster none (2-6) This is a flowerlike crea 18 35 Blind-Fight,Diplomacy Cleave, Improved +4 +19, Perception, Fly +22, Initiative, Celestial, Heal +4 Sense Power +19, Common, Intimidate Motive Attack, Draconic, any Weapon +16, good-aligned Knowledge Infernal; solitary Focusplane (longsword), truespeech double (planes)standard +19, This IronKnowledge Will angelic-looking (religion cre 21 35 Alertness, Diplomacy Blind-Fight, +4 +21, Cleave, Perception Fly +22, Great Celestial, Heal Fortitude, +20, Common, Intimidate Improved Draconic, any +18, good-aligned Initiative, Knowledge Infernal; solitary Power plane or truespeech group double (planes) Attack, (2-4) standard Weapon +20, ThisKnowledge creature Focus resemble (longswo (religion 17 30 Alertness, Bluff Cleave, +17,Improved Diplomacy +4 Perception Initiative, Celestial, +17, Fly Lightning +20, Common, Heal Reflexes, +17, plus any Knowledge good-aligned any Power three; solitary, Attack truespeech (planes) plane pair, double or +17, squad standard Knowledge A (3-5) very attractive (religion) human +17 12 26 Cleave, Improved Diplomacy Initiative, +4 +15, Perception Fly Iron +19, Celestial, Will, Heal Power +15, Common, Attack Intimidate plus any +12, good-aligned any three; Knowledge solitary, truespeech plane pair, double (planes) or squad standard +15, This (3-5) Knowledge creature resemble (religion 26 46 (50 vs. Acrobatic, trip) Acrobatics Alertness,+8 Athletic, +38 Acrobatics, (+50Blind-Fight, Common, when+8jumping), Stealth, change Sylvan, Combat Climb +20 shape Druidic, Reflexes, Acrobatics temperate +38, (human Elven, Escape Improved solitary forest when and Goblin, Artist jumping panther, or Initiative, Gnome; +26, troupe double Fly polymorph) (Cat standard Iron telepathy +9, This Lord Will, Handle creature Lightning plus 100 Animal 3-6 ft.resemble lions Reflexe +24, orH
19 40 (44 vs. Acrobatic, trip) Acrobatics Alertness,+8 Athletic, +34, Acrobatics, Climb Blind-Fight, Common, +31, +4Diplomacy Stealth change Druidic, Combat+19, shape Elven, Reflexes, any Escape (human Goblin, Improved solitary Artist Gnome, or mouse, +22, or Initiative, troupe double Halfling, Handle polymorph) (Mouse standard Lightning Animal Sylvan; This Lord rat +19, Reflexes, telepathy appears plus Knowledge 2-12 100 Weapo to be rat ft.(as +13 (+17 grapple) 23 (31 vs. trip) warm deserts solitary or nest incidental (mated This paircreature plus 1d4 resemble non-com 7 20 Blind-Fight,Fly Improved +10, Intimidate Initiative, +13, IronKnowledge Will, Skill Focus (religion) any (Perception) +10, Perception solitary or +14, gang standard Stealth (2-4)This +12translucent and sk +34 (+38 grapple) 68 (can't be Critical tripped) Focus, Climb Greater +27, Perception Vital Strike, Aklo, +24, Improved Draconic, Stealth amphibious Critical +2, Sylvan Swim c(bite), old+41 riverssolitary Improved Initiative, triple Improved An enormous Vital Strike, draconic Powe 11 29 Dodge, Mobility, Acrobatics Spring +17 Attack, (+25 Common, jump), Weapon Appraise Finesse change Draconic, +5, shape Bluff Fey, any urban (Small +14, GiantClimb solitary or Medium +16,double Diplomacy humanoid (four This +7, or masterwork animal, fox-headed Disable alter Device darts, human self+1 5od 10 23 Combat Reflexes, Bluff +15, Deceitful, DisguiseImproved +11, Aquan, Perception Initiative Common change +8,shape Sense any oceansolitary, (any Motive Small +4,or Stealth Medium pair, standard or +10, pack humanoid), Swim This (3-14) +21 beautiful alter self, woman echoc 23 44 Blind-Fight,Acrobatics Dodge, Improved +13 (+17Iron Auran, jump), Will,Bluff Common, Improved bardic +18, magic, Diplomacy Celestial, SunderB, any change (extraplanar) Ignan, +18, Iron solitary shape Will, Disguise Shadowtongue Mobility, (Small standard +15,or Skill Fly Medium +18, Focus This Handle armored humanoid, (Perception), Animal woman alter +15 Ste a se +10 (+14 to 24maintain (32 vs. Flyby trip) a grapple) Attack, Climb Improved +13, Fly Initiative, +14, Perception Aklo Lightning (cannot no +13 Reflexes, speak) breath ?Power Attack ? ? This human-sized, mos 11 24 Blind-Fight,Climb Improved +17,+4 Craft Initiative, Perception, (weaving) Common, Iron +4 Will, +7, Stealth Multiweapon Knowledge Undercommon underground (dungeoneering) Fighting,solitary, Weapon +9, pair, standard Finesse Perception or nest This (6-11 +18, six-armed plus Stealth 3-6 Medium +19 humano 8 17 Iron Will, Power Climb Attack, +9, Intimidate Skill Focus +6, Skald Perception (Perception) fast movement +11, Stealth any (Kalva) +3, sSurvival olitary, pair, +8, NPC Swim or gear raid+9 (3-12) This (masterwork howling berserker hide armo 7 22 Deadly Aim, Climb Dodge, +10,Endurance, Heal +10,Common, Knowledge Improvedfavored Skald Precise (local)terrain +6, Shot, anyKnowledge (Hagreach) (cold Point-Blank +2), solitary (nature) hunter's Shot, or patrol NPC +9, Precise bond gear Perception (2-8) (companions), This Shot, (masterwork tall, Weapon +10, silent Stealth track leather man Focus +3, +13 wea arm (c w +52 (+56 grapple) 72 (can't be Awesome tripped) Fly Blow, +32, Combat Intimidate +8 Perception Reflexes, +39, Aklo, Knowledge Critical Common, Focus, (arcana) Draconic, Greater any+34, (Grungir Skald, Vital Knowledge solitary Strike, Sylvan Forest) Improved (geography) triple Bull The +34, Rush, scales Knowledge Improved of this cragg Critic (histo 4 18 (22 vs. Skill trip) FocusAcrobatics (Bluff), Toughness +10, BluffSkald, +12, Climb Sylvan +16, Knowledge cold forests (nature) solitary+7, Perception none This +8, Sense wolverine's Motive eyes +8,pS 7 21 Deceitful, Dodge, Bluff +16, Mobility, Disguise Power +16, Common, Attack EscapeGiant, ArtistSkald, +13, cold Knowledge Sylvan forests solitary, and (nature) mountains pair, standard +11, or family Perception This (3-8) beautiful +12, Stealth woman+13 s 6 19 Deadly Aim, Craft Iron(carpentry) Will, Persuasive, +9, Aquan, Intimidate Point-Blank Common, armor +11, Profession Shot, training Skald any Precise 1 (sailor) Shot, solitary +7, Weapon Sense or raid NPC Focus Motive (one gearlongboat (composite This (masterwork +4, Swim proud captain +9 Ulfen longbow), chain and captai shirt 2d W -2 12 (can't be Dodge, tripped) Improved Climb +8, Initiative Escape Artist Aklo, +7,Common, Perception Sylvan +8,any Stealth (cannot+14 solitary speak);or mold infestation incidental mindlink A(2-10) thick sheet of filthy gr 28 39 Awesome Climb Blow, Deadly +33, Perception Aim, Improved Giant +15 Bull Rush, Improved cold mountains Iron solitary Will, Improved or pair standard Vital This Strike, enormous, Iron Will, stooped Powe 5 14 Power Attack, Intimidate Weapon +3,Focus Perception (battleaxe) Common, +5, Profession fast Skald movement (sailor) any +2, solitary, Survival pair, +5, NPC Swim or Gear raiding +1This (chainmail, party fur-clad (2d6heavy and Ulfenfiercel wood raide 25 36 (40 vs. ToughnessB trip) lifesense any cold land solitary, pair, none or droveThis (3-12) frozen mammoth e 22 33 Cleave, Combat Bluff +20, Casting, Disguise +4 Perception Improved +20, Common, Intimidate Initiative, change Giant, Improved +20, Orc, shape Knowledge temperate Tien Sunder, (Large(planes) solitary, mountains humanoid, Power pair, Attack, +18, double alter or Perception cohort Spell self (banded This ), Penetration, (1-2 ward +24, large mail, plus off Sense humanoid +2 distractions 3-5Vital orc ettins) Motive doub Strik cre 12 24 Blind-Fight,Knowledge Combat Reflexes, (nature) Lightning +12, Aklo,Perception Aquan, Reflexes, amphibious Common, +13,Stand cStealth oldGiant aquatic Still+13, solitary, Survival family standard +13,(2-6 Swim qallupilluks The +23lumpy,and scaled 1-4 aqua hide 22 38 Alertness, Heal Diehard, +3, Knowledge Endurance, +4 Stealth Giant (nature) in Great ice and Fortitude, +13, snow Perception Improved cold +21, plains, Critical Sense solitary hills, (greataxe), Motive orordesert family greataxe +3, Self-Sufficient, (2-5) Stealth This+14 hulking (+18 Weapon humanoid's in ice Focu and 12 25 Alertness, Bluff Improved +16, Diplomacy Initiative, Iron Common; +16, Will, Disguise Quicken merge speak +16 with with Spell(+36 any plants, ward, Like as land statue), ward Ability telepathy solitary, (roads (invisibility), Handle 100 mated or standard ft. trails) Animal pair, Weapon +16, or This cloister Knowledge Focus ancient, (3-10) (slam) weathered (nature 5 16 Alertness, Appraise Improved+7, Initiative Bluff +9,Common; Diplomacy merge speak +9, Knowledge with withany plants, ward, ward (nature) telepathy solitary, (bonsai +7, 100 garden Perception standard trees ft. (2-4) and small This +12, diminutive Sense plants)Motive humano +12 34 49 Blind-Fight,Bluff Cleave, +33, Combat Diplomacy Reflexes, Auran, +33, Fly Common; Empower +35, merge Intimidate with telepathy Spell-Like temperate ward, +33, 100 storm Ability Knowledge solitary, skies, ft. ward (chain hills, duet, standard (nature) lightning), and or mountains symphony +29, This Great Knowledge enormous Cleave, (3-5) Improved (planes) humano +26 (+30 grapple)39 Combat Reflexes, Bluff +25, Dodge, Diplomacy FlybyAquan, +22, Attack, FlyCommon; Improved +29, merge Handle with speak Critical any ward, Animal water with (bite), ward animals, +25, solitary Improved (small Intimidate telepathy body standard Lightning +22, of 100 water) Knowledge This Reflexes, ft. massive, (nature) Lightning serpentin +25, Re 10 22 Cleave, Outflank*, Bluff +11, Power Disguise Attack +11, Common, Fly +11, change Goblin Intimidate shape temperate +11, (Small Perception solitary, or orwarm Medium +10, patrol hills standard humanoid, Sense (2-4),(masterwork Motive warband This alter hunchbacked, +10, self (5-7 Stealth ), leather plus serene 8-15 +11 fiery arm fig 19 34 Agile Maneuvers, Bluff +33, Deceitful, Diplomacy Dodge, Abyssal, +23,Improved Disguise Draconic, Initiative, +24,Infernal; Intimidate anyQuicken (Abaddon) telepathy +23, solitary, Spell-Like Knowledge 100 pair, standard ft.,Ability or tongues harem (local) (crushing This +21, (3-6) fiend Knowledge despair), appearsSkill (plan to be F 6 19 Improved Initiative, Acrobatics Weapon +10 (+14 Focus Abyssal, jump), (claws) Bluff Draconic, +8, Climb Infernal; any +9,(Abaddon) Perception telepathy solitary, +8, 100 pair, Sense standard ft. or lurk Motive (3-6) Sobbing +8, Stealth uncontrollably, +10 36 50 Bleeding Critical, Bluff +32, Cleave, Fly +23, Critical Intimidate Abyssal, Focus,+32, Draconic, Great Knowledge Cleave, Infernal; anyGreater (Abaddon) (history) telepathy solitary, Vital +15,Strike, 100 Knowledge pair, standard ft. Improved or holocaust (planes) (+1 This Vital unholy massive (3-6) Strike, +15, halberd, Perception fiend Power othe has A +29 (+33 grapple)47 Combat Casting, Bluff +36, Deceitful, Disguise Dodge, +36, Abyssal, Escape Greater Celestial, compression, Artist Spell +30, Penetration, Common, any Fly tangible (Abaddon) +35, Draconic, Improved solitary, Intimidate horror pair, Infernal; Critical standard +37, or Knowledge cabal telepathy (bite), Little (3-4) Improved can 100 (planes) be ft. seen Initiative, +30, of Pe thiI +19 (+23 grapple) 35 (47 vs. Bleeding trip) Critical, EscapeCombat Artist +20, Reflexes, Fly Abyssal, +24, Critical Intimidate Draconic, augmented Focus, +17, Infernal; Dodge, any critical, Perception (Abaddon) Flyby telepathy contagious solitary, Attack, +18,100 Sense cluster Improved standard gore ft. Motive (2-5),Initiative This or +18, hunt vaguely Spellcraft (6-10) arachnid +15 c +13 (+17 grapple)27 Combat Reflexes, Climb +16, Dodge, Diplomacy GreatAbyssal, Fortitude, +16, Intimidate Draconic, noImproved breath +16, Infernal any Critical Knowledge (Abaddon) (cannot (tongue), solitary, (nature) speak); Improved gang standard +14, telepathy (2-4), Knowledge Initiative or This 100 mob tall, ft.(5-9) (planes) three-legged +14, Pe fi 24 38 (42 vs. Blinding trip) Critical, Bluff +25, Cleave, Climb Combat +26,Abyssal, Intimidate Expertise, Draconic, undersized +25, Critical Knowledge Infernal; Focus, any weapons (Abaddon) Improved telepathy (planes) solitary, +13, 100 Initiative, pair, standard Knowledge ft. or trapper Improved (+1 This (religion) scythe, gang creature Trip, (3other Lightning +12, temerdaemo lurches Percep treasur Re fo 6 18 Combat Casting, Bluff +14, Eschew Disguise MaterialsB, +11, Abyssal, FlyImproved +11, Aquan, Intimidate Initiative, Celestial, any +14, (Abaddon) Magical Common, Knowledge solitary, Aptitude Draconic, pair, (arcana) standard or cabal Ignan, +15, Silken (3-6) Knowledge Infernal; robes telepathy drape (planes) this 10+ 3 14 Step Up, Toughness Craft (weapons) +3, Profession Common (soldier) +4, anySurvival land solitary, +1 pair, NPC or gear gangThis (chainmail, (3-5)lanky man greatsword, sneers 2 15 Combat Expertise, Craft (alchemy) Skill Focus +3, Intimidate (Perception), Common +4, Weapon Knowledge any Focus land (arcana) (longsword) solitary, +3, Perception pair, NPC or gear gang +3,This (chainmail, (3-5) Spellcraft lanky man +3 greatsword, sneers 7 20 Deadly Aim, Intimidate Weapon+8, Focus Perception (spear) Aquan, +8,Common; Stealth amphibious, +10, speak warm Swim poison with oceans +18 sharks use solitary, hunting standard party (3This (2-6), spears, hybrid or other tribe of human (7-12) treasure an +7 (+15 grapple) 19 Agile Maneuvers, Climb +10, Combat +2 Craft Craft Reflexes (cloth) (cloth), Aklo +3,+4 Craft Stealth adhesive (traps) +1, anyPerception temperate solitary, +5, or underground Stealth gang standard (2-5), +11 or This nest pallid (6-12) humanoid cr 15 35 Diehard, Dodge, Acrobatics Improved +8 +13 Stealth (+17 Initiative, Common, when in snow Multiattack, jumping), arctic Adlet Climb stride Power cold +12, Attack, plains, Handle solitary, Run, hills, Animal Self-Sufficient, orpair, mountains standard +9, or Heal pack(+1 +5, This (3-18 Weapon spear, Perception humanoid plusother Focus 1 shaman) +13, wolf treasure (spear 's Ste fu +14 (+18 grapple) 27 (31 vs. Blinding trip) CriticalB, Bluff +9,Combat Stealth +6 Bluff Reflexes, +9, Swim Common Improved +20 amphibious, Critical warm tenacious (claw)B, lakes, solitary Improved grapple, rivers, orstandard Initiative, voice swamps mimicry Skill This Focus bear-sized (Stealth), beastSth +30 (+34 grapple) 43 (47 vs. Dodge, trip) Improved Acrobatics Critical +4 +8Perception, (+12 (bite), when Improved jumping), +12 Stealth change Initiative, Perception inshape snow Improved cold (orca; lakes, +14,Vital solitary Stealth beast plains, Strike, shape +16 or none oceans Iron (+28 III),Will, hold in snow), A Power breath, dorsal Swim Attack, fin snow rises +18 Skill walking upFocu froL 4 17 Improved Initiative, Fly +16, Intimidate Lightning Reflexes +10, Aklo, Perception Common madness +7, Stealth any +8 solitary, pair, incidental or hauntThis (3-6) malignant cloud of +22 (+26 grapple) 33 (can't be Alertness, tripped) Bluff Cleave, +16,Deceitful, DisguiseGreat +9, Aklo, Knowledge Cleave, Common, Improved (nature) Elven, temperate Initiative, +9, Sylvan Perception solitary forests Iron Will, +17,Lightning standard Sense Motive Reflexes, An attractive +14Power green-skin Attack, +17 (+21 grapple)34 Agile Maneuvers, Acrobatics Deadly +5 +17 Acrobatics Aim, (+22 Dodge, Common, when when jumping), Endurance, jumping, change Sylvan; Climb shape speak +4 Pointwarm Stealth +26, with (leopard; Blank jungles Handle animals insolitary undergrowth Shot, shapechange), Animal (cats Precise NPC +15, only) Shot, gear Knowledge favored This (+1 Rapid leather dark-skinned terrain Shot, (nature) armor, Shot (jungle +14, on wom +1+4 th Pe k +15 (+19 grapple)26 Alertness, Bluff Blind-Fight, +7, Diplomacy Great Fortitude, +7, Common, Intimidate Intimidating Giant +17, Perception Prowess cold marshes +13, solitary Sense or coven standard Motive(3+3, hags This Stealth of repulsive, any +7kind)hunchba +12 (+16 grapple) 22 (30 vs. trip) warm deserts solitary or nest incidental (2-4) This gigantic burrowing 16 29 (37 vs. trip) Fly +7 warm deserts solitary or cloud none (2-12) This spindly insect, born 3 12 Dodge, Improved Diplomacy Initiative +7, Fly +20, Celestial, Knowledge Draconic, disassemble, (planes) Infernal; any+6, minor (Heaven) Knowledge truespeech archon solitary,(religion) pair, none or constellation +6, What Perception appears (3-12) +7,to Sense be a m M 11 22 Improved Bull Diplomacy Rush, Improved +14, Fly +12, Critical Celestial, Intimidate (greatsword)B, Draconic, second +14,skin Knowledge Infernal; any Power (Heaven) truespeech Attack, solitary, (religion) Vital pair, +11, standard Strike, orPerception squad Weapon (masterwork This (3-12) celestial +13, Focus Sense full (greatswo knight plate, Motive bea ot 10 21 (can't be Improved tripped) OverrunB underground solitary or cluster none (2-8) This misshapen sphere 14 28 Combat Reflexes, Acrobatics Dodge, Acrobatics +15 (+19 Lightning Common, when (+4 when Reflexes, jumping), Infernal; jumping), Mobility, Bluff telepathy +6 any +15, Escape Nimble (Hell) Escape 100 solitary, Moves Artist, ft.Artist+4 pair, +21, standard Perception or Intimidate band (2A(3-12) masterwork pair +11, of Knowledge spiked kukris, fiends, (pla ot +28 (+32 grapple) 41 (can't be Cleave, tripped) Critical Acrobatics Focus, +6 +17, Great Escape Bluff Cleave, Common, +19, Artist,Escape Improved +4 Infernal; Perception Artist Critical telepathy +6, anyIntimidate (scimitar), (Hell) 100 solitary ft. +17, Lightning or Knowledge troop standard Reflexes, (2-9) (planes) (masterwork This Power immense +13, Attack, breastplate Perception creature Weap +37 (+41 grapple)61 Awesome Acrobatics Blow, Cleave, Acrobatics +31Combat (+39 Common, when (+8 ReflexesB, when jumping), Infernal; jumping), Critical Bluff tongues, +6 any +33, Focus, Escape (Hell) Climb telepathy Deflect solitary Artist, +21,ArrowsB, Diplomacy 100 +4 or pair double Perception ft. 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+18 (+20 grapple) 36 (38 grapple) Cleave, Combat Acrobatics ReflexesB, +8 +19 Acrobatics (+27 Deflect Common, when when ArrowsB, jumping), jumping, Infernal; Dodge, Bluff +6 telepathy any +16, Escape Great (Hell) Diplomacy Cleave, 100 Artist, solitary, ft. +4 Improved +13, pair, Perception standard Escape or squad GrappleB, Artist (weapons This (3-6) +25, six-armed Mobility, listed Intimidate Power above woman +16 A p 0 8 Improved InitiativeB, Acrobatics Weapon +8 (+4 when Finesse Common, jumping), Sylvan; Bluff speak +9,any Escape temperate with animals Artist solitary, +7,pair, Fly standard +18, gangPerception (3-6), (rapier, Thisor miniscule, other band +7, Sense (7-14) treasure) green-s Moti 7 20 Run, Skill Focus Perception (Perception) +9 temperate solitary, plains pair, incidental or flock This (3-6)stout flightless bird +25 (+29 bull 37 (39 rush) vs. Awesome bull rush, 45 Climb Blow, vs. trip) Combat +26, Handle Reflexes, Animal Aklo,Greater Common, +17,vermin Intimidate BullUndercommon Rush, master underground +26, Improved Knowledge solitary, Bull Rush, (dungeoneering) pair, standard Iron or brood Will, A (3-7) Point-Blank humanoid +12, Knowledge head Shot,peers Pow (na 12 27 (31 vs. Alertness, trip) Diplomacy Flyby Attack, +15, Improved Fly +18, Aklo, Initiative, Perception Celestial, dream Iron+16, Common Will, claws Sense any Weapon Motive solitary Finesse +13, Spellcraft standard+8, This Stealth floating +16creature ha +40 (+44 grapple) 57 (65 vs. Bleeding trip) Critical, Acrobatics Combat +8 +19 Acrobatics, (+31 Reflexes, when+10 Critical jumping), Perception, planar Focus, Climb acclimation, Critical any +4 +21, Stealth forests Mastery, Perception relentless solitary (+12 Exhausting forests), +26, tracker incidental Stealth +20 Critical, Survival +18 This(+26 Improved six-limbed when forests), tracking Critical beast Survi st (c +25 (+29 grapple)39 Critical Focus, Acrobatics Improved +15,Initiative, BluffAbyssal, +14, Intimidating Climb Celestial, +27,Prowess, Diplomacy Common, warmIron forests +11, Draconic; Will, solitary, Intimidate (Abyss) Power pair, telepathy standard Attack, +30, or troop Knowledge 100 Quicken This (3-5) ft. lumbering Spell-Like (nature) apelike Ability +10, K 14 31 Dodge, Improved Fly +28,Critical Intimidate (composite +20, Common Perception longbow),+18, Improved Stealth any Initiative, +24solitary, Point-Blank gang standard (2-5), Shot, (+1 or This flight Precise composite howling (6-12) Shot, corpse longbow Rapid swS [ 57 73 Combat Reflexes, Fly +29, Dodge, Perception +20 Fly, Flyby +10 +31, Aklo Attack, Perception Stealth (cannot Greater -7, speak) Survival Vitalany Strike, +15 air Hover, solitary Improved or pair noneCritical Three (feathers), pairs ofImproved wings be +55 (+59 grapple)64 Ability Focus Perception (water jet), +10 +34, Cleave, Perception StealthGreat -13, Survival Cleave, amphibious Greater +18,any Swim Language Sunder, water +30solitary Greater Aklo (cannot or Vital pair noneStrike, speak) Two Improved massive Critical limbs(bite drag +49 (+53 grapple) 57 (61 vs. Awesome trip) Perception Blow, Cleave, +10 +27, Great Perception Survival Aklo Cleave, +14, (cannot Greater Swim speak) +28 Bull any Rush, land Greater solitary Overrun, or pair none GreaterThis Sunder, enormous Improved beastBul ha 9 26 Defensive Bluff Combat +10,Training, Escape Dodge, Artist Common +10, Flyby FlyAttack, +17, Knowledge Mobility any land(local) solitary +5,or Knowledge pack standard (2-8)(religion) This hunched, +6, Perception bat-wing 17 35 Animal Affinity, Bluff Dodge, +16, Escape FlybyArtist Attack, Common +9,Iron FlyWill, +15,Lunge, Handle any Mobility, Animal aboveground solitary +14, Stealthy Knowledge natural or with noneaarea (nature) group This of +8, ghostly animals Perception apparition +13 9 32 Dodge, Great BluffFortitude, +27, Diplomacy +4 Intimidate, Improved Aklo, +20, Critical +4Common; Disable Stealth (claw), Device tongues Improved any +15, Escape Initiative, solitary Artist Mobility, +18, double Intimidate Quicken Dressed Spell-Like +28, Knowledge in a long Ability dark (ph (lo 9 22 (can't be Defensive tripped) Bluff Training, +10, Dodge, Diplomacy IronAklo +5, Will, Fly (cannot Mobility, +23, Perception speak); Weapon any telepathy Finesse +11, ruinsSense or 100 solitary, underground ft.Motive pair, incidental +11, flightStealth (3-6), Twoor +15 slimy colony tentacles (7-12) pro -2 5 (9 vs. trip) Iron Will Stealth +10-4(+14 Acrobatics in grass empath when or brush), 30 jumping, ft. Survival +4any Stealth +2 forests insolitary grass or swamps or orbrush group standard (2-8)This small, awkward rep 18 23 (can't be tripped) Climb +14,+5 Stealth Stealth +0(+10 (+5 in rocky freeze, environs) split any (critical underground hit solitary, from (Plane acolony bludgeoning incidental of(2-4), Earth) The or orformation sonic facetsattack, of (5-10) this15 crysta hp) 7 16 (cannot be disarmed) statue any solitary, pair, standard or colonnade (masterwork With its (6-11) feet longsword, planted firm 3 16 Weapon Focus Climb(longbow) +5, Handle +2 Perception, Animal Catfolk, +5, +2 Stealth, Common Knowledge cat's luck, +2 Survival (nature) any sprinter, temperate +3, track solitary, Perception +1, or warm wild pair, NPC empathy +2, pride forest gear Stealth (3-12 orThis (studded +2 plains, +8, plus lithe, Survival or 1leather catlike leader urban +6 armor, human of 3rd 12 30 Combat Casting, Acrobatics Combat +12,Expertise, Appraise Abyssal, +12, Combat Aklo, Bluff cooperative Reflexes, Aquan, +14, Intimidate any Celestial, scrying, Iron Will, +14, hive solitary, Common, Weapon mind Knowledge pair, double Focus Draconic, or colony (arcana) (bite) This Giant, (3-12) +14, creature Infernal; Knowledge hastelepat a spli (d +9 (+13 grapple) 23 (can't be Combat tripped)Reflexes, Stealth +13, Weapon Survival Focus Aquan, +10, (spear), Swim Common amphibious +12 Weapon w Focus arm water (tentacles) solitary, pair, standard or hunting (masterwork In place party of (2-7) legs, spear, thisothe han 7 17 Ability Focus Bluff (lure), +5, Intimidate Weapon Focus +8, Aquan, Perception (shortspear) Common dual+9, mind, Sense any primitive Motive saltwater amphibian solitary, +6, Stealth mated standard +7,individual, SwimThis +10flabby, or clan fishlike (3-20) hum 11 23 (27 vs. Alertness, trip) Acrobatics Combat Reflexes, +4 +13 Survival (+17 Improved Infernal when whenjumping), tracking (cannot Initiative, undead Perception speak) Stand anyStill (Hell) +15,solitary, Sense pair, Motive standard or +4, pack Stealth Every (3-9) +13, strip of Survival this three+10 5 15 (21 vs. Improved trip) Initiative, Bluff +6, Diplomacy Multiattack +6, telepathy Perception 100 ft. +12, Stealth any +7 solitary, pair, standard or colony A swollen, (3-12) brainlike bulb 49 66 Improved InitiativeB, Lightning ReflexesB swift reactions, any winding solitary, pair, none or siegeThe (3-6) gears of this enorm +29 (+33 grapple) 45 (can't be Improved tripped) InitiativeB, Stealth +8 +12 Lightning (+12Stealth in water), ReflexesB (+16Swim in water) swift +19 reactions, any winding solitary or pod none(2-4) Long and metallic, this s 6 20 Improved InitiativeB, Lightning ReflexesB repair clockwork, any swift solitary, reactions, team none winding (2-4), or This squadron four-armed, (5-10)human +17 (+19 disarm) 31 (33 vs. Improved disarm) InitiativeB, Lightning ReflexesB efficient winding, any proficient, solitary,standby, pair, standard trio,swift troop (+1 Cogs reactions (3-8), halberd, andorgears company otherare treasu vis (9 0 12 Improved InitiativeB, Climb +2, Fly +2 Lightning Climb, -3, Stealth ReflexesB +2 Stealth +11 swift reactions, any winding solitary incidental (gemstone This tiny steel worth creature 50 gp) 9 22 Improved Initiative, Acrobatics Mounted +19, Handle Combat, Common, Animal Ride-By Elven, +16, Attack, Intimidate Sylvan any Skill cold +16, Focus solitary, Knowledge (Ride), pair, standard Spirited (nature) or cavalry Charge, +18, Jagged, (3-12) Perception Trample, twisting+18, Weapo antlers Ri +17 (+21 grapple) 29 (41 vs. trip) Perception+4 +5,Perception Swim +17 water dependency any water solitary or cast none(2-8) This spiny, long-legged +32 (+36 grapple) 45 (61 vs. trip) Perception +10, Swim +22 powerful claws any water solitary or cast none(2-12)Claws the size of rowbo 27 38 Awesome Perception Blow, Cleave, +22CriticalCommon, Focus, Diehard, flash Cyclops, of Endurance, brutality Giant any temperate Improved solitary, or tropical colony Bull standard Rush, (2-5),(masterwork Iron This or tribe Will, misshapen (6-14) Power greatclub, Attack, but inch 26 42 Dodge, Improved Bluff +29, Critical Craft +8 Craft (daggers), (traps) (traps) Abyssal, +31, Improved Disable Draconic, Initiative, Device Infernal; any +25, Lightning (Abaddon) Escape telepathy solitary, Reflexes, Artist 100 pair, standard +7, ft. or Mobility, Intimidate inquisition ItsSpring body +29, (3-6) seemingly Attack, Knowledge Stealth mad (ar 7 20 Ability Focus Bluff (aura +12,ofDiplomacy doom), Combat Abyssal, +10, Fly Casting, Draconic, +11, Knowledge Weapon Infernal; any (Abaddon) Finesse (arcana) telepathy solitary, +7,100 Knowledge pair, standard ft. or murder (planes) A bloody, (3-12) +8,tooth-filled Perception mo + +15 (+19 grapple) 21 (can't be tripped) Climb +13 compression, any trap underground form solitary none The killing blade of this 17 29 (41 vs. Awesome trip) Climb Blow, Cleave, +16,+4 Perception Stealth Improved+15, BullStealth Rush, compression Improved +16 any Initiative, solitary, Power pair, Attack, incidental or nest Vital This (3-8) Strike animated husk from 12 30 Ability Focus Bluff (devour +20, Fly soul), +23,Alertness, Knowledge Abyssal, Defensive Aklo, (arcana) Common, Combat +23, anyKnowledge Draconic, Training, solitary Giant, (dungeoneering) Dodge, double Infernal Flyby AttackB, Glittering +20, Knowledge Improved jewels encrus Initiativ (histo 34 51 Alertness, Acrobatics Cleave, Combat +35 (+39 Casting, Abyssal, whenCombat jumping), Celestial, heretical Reflexes, Bluff Common soul any +28, Empower (Abyss) Diplomacy solitary Spell-Like +28, or warband double FlyAbility +35, (+2 (1 Intimidate (cloudkill), This unholy shaggy toad-faced morningstar, demodand +42, FlybyKnowled Attack, human plu ot +30 (+34 grapple)44 Bleeding Critical, Acrobatics Blind-Fight, +11, Bluff Critical Abyssal, +27, Climb Focus, Celestial, heretical +19, Flyby Fly Common Attack, soul any +25,(Abyss) Intimidate Greater solitary Vital +36, orStrike, Knowledge slaving standard Improved party (masterwork This (arcana) (2 muscular, Critical slimy+13, demodands breastplate (claw), Knowled frog-hea Imp 27 42 (46 vs. Combat disarm) Reflexes, Bluff +16, Greater Climb Two-Weapon +19,Abyssal, Fly +23, Celestial, Intimidate Fighting, heretical Common Improved soul +24, any (Abyss) Knowledge Bull solitary, Rush, (arcana) pair, Improved standard or+14, patrol Initiative, (masterwork Knowledge This (3-8) lithe, Improved toothy (planes) breastplate creatu Two-W +14 25 39 Agile Maneuvers, Acrobatics Combat +8 +28, Perception Reflexes, Appraise Abyssal, +14, Deceitful, Celestial, Bluff +29, Flyby Common, Diplomacy urban Attack, (Abyss) Hover, Infernal; solitary, +14, Improved Disguise telepathy pair, double or+19, Initiative, swarm 100Fly This ft.,+32, (3-8) tongues Quicken figure Knowledge would Spell-Like be(arc the 13 25 Flyby Attack, Acrobatics Lightning +8 +6, Reflexes, Intimidate, Bluff +16, Abyssal, Power +8 Diplomacy Perception Celestial, Attack, change +16, Vital shape Common; Escape any Strike (Abyss) (Small Artist telepathy solitary, or +6, Medium Fly 100 pair, standard +13, humanoid; ft., or tongues Intimidate wing(masterwork This (2-8) alter darkly +16, selfKnowledge handsome )scimitar, ot(h 8 20 Iron Will, Power Acrobatics Attack, +8 +10 Acrobatics Weapon (+18 Abyssal; jumping), Focus when(halberd) telepathy jumping, Climb +11, 100 +8any Intimidate Perception ft.,(Abyss) tongues solitary, +6, Perception pair, standard or pack +13,(masterwork This Survival (2-8)goat-headed +2 halberd, huma oth 13 26 Acrobatic, Acrobatics Combat Reflexes, +12, Climb Iron Auran, +13, Will,Fly Common Skill booming +9, Focus Perception (Perception) voice warm+14 forests solitary, and mountains pair, standard troop (3-5), (masterwork Powerful or tribe black (8-48) falchion, wings 4bej 16 34 Alertness, Bluff Deceitful, +26, Diplomacy Dodge, Improved Abyssal, +26, Disguise Initiative, Aklo, infernal Aquan, +8,Iron contract, Intimidate any Will, Auran, (Hell) Mobility, infernal +26, Celestial, solitary, Knowledge Persuasive investment pair, Common, standard or(arcana) court Draconic, With (2-12) +23, rust-colored Knowledge Dwarven,skin Elven (noa 9 21 (25 vs. Improved trip) Initiative, Perception Weapon +6, Stealth Focus +3(bite) warm forests solitary, pair, none or packThe (3-12) massive sail on the 16 28 (32 vs. Power trip) Attack, Perception Run, Skill +12, Focus Stealth (Perception), +4 Skill Focus warm(Stealth), forests solitary, orWeapon swamps pair, none Focus or pack(claw) This (3-6)dinosaur seems co 10 22 Improved Bull Perception Rush, Power +8, Stealth Attack, +2Run warm or temperate solitary orplains pair none This bipedal reptile has +31 (+35 grapple)43 Critical Focus, Perception Diehard, +25, Endurance, Swim +28Improved hold Critical breathwarm (bite), forests Improved solitary, or swamps Initiative, pair, none or pack IronThis (3-6) Will,titanic Lightning saurian Reflexe has 3 14 Blind-Fight,Acrobatics Skill Focus +8 +10, (Stealth) Acrobatics, Climb Undercommon +13, +2Perception Perception+6,any Stealth underground +8 gang (2-5),standard hunting flock This(1-3 creature dreadlooks corbies like 9 22 (26 vs. Iron trip) Will, Skill Escape Focus Artist (Perception) +5, Perception none +9 warm landsolitary, pair, none or family This (2 adults blue-furred and 1-2 creatur calv 7 19 Alertness, Bluff Iron Will, +10, Weapon DisguiseFocus +12, Abyssal, Intimidate (claw) Celestial, +10, Infernal; 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22 34 Combat Reflexes, Bluff +19, Greater Knowledge Weapon Abyssal, (geography) Focus Aquan, amphibious (bite), +18, Celestial, Improved Knowledge any (Abaddon) Infernal; Critical (planes) solitary telepathy (bite), +18, standard Improved Perception 100 ft. Bristling Initiative, +19, with Stealth Lightning spiny +15, ridge Refl S 12 27 Deceitful, Flyby Bluff +20, Attack, Diplomacy Hover, Improved Abyssal, +18, Disguise Celestial, Initiative, change +18,shape Infernal; Weapon Fly any+16, (Abaddon) (any telepathy Finesse Intimidate Small solitary or100 Medium +16, standard ft. 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A pair+8, of brightly Sense Motive colored 18 29 (33 vs. Improved trip) Initiative, Acrobatics Multiattack, +10 (+14 Common, when Powerjumping), Attack, sound Draconic Skill Bluff imitation, Focus any +15,forest Climb (Stealth), woodland solitary +28,Toughness, stride Fly -3, triple Intimidate Weapon This +15, massive Focus Knowledge (bite) serpentin (arc 28 38 (42 vs. Improved trip) Initiative, Acrobatics Improved +11 (+15Natural Common, when jumping), Armor, change Draconic, Iron Bluff Will, shape, Sylvan any +23, Multiattack, forest sound Climbsolitary imitation, +37, Power Escape triple woodland Attack, ArtistSkill +2, This stride Focus Fly massive +12, (Stealth), Intimidate serpentin Stea + 42 51 (55 vs. Combat trip) Casting, Acrobatics Deceitful, +25 (+29 Greater Common, whenWeapon jumping), change Draconic, Focus Bluff shape, (bite), Elven, any +35,forest sound Climb Improved Goblin, solitary imitation, +47, Sylvan, Critical Disguise triple woodland Terran (bite), +7, Escape Improved This stride massive Artist Initiative, +28, serpentin Fly Impr +0 15 26 (30 vs. Alertness, trip) Diplomacy Great Fortitude, +15, Fly Improved +7, Aquan, Intimidate Initiative, Common, change +15, Lunge, Draconic Knowledge shape, any Multiattack water water (arcana) solitary breathing +15, triple Knowledge The (nature) long, undulating +15, Perce bo 25 35 (39 vs. Alertness, trip) Diplomacy Great Fortitude, +23, Fly Improved +10, Aquan, Intimidate Initiative, Auran, change +23, Celestial, Lightning shape, Knowledge any Common, water Reflexes, unfettered solitary (arcana) Lunge, Draconic, swimmer, +23, triple Multiattack, Knowledge Elven waterThe breathing Weapon long, (geography) undulating Focus+23, (bite boK 39 48 (52 vs. Alertness, trip) Bluff Flyby+33, Attack, Diplomacy Great Fortitude, Aquan, +33, FlyAuran, +11, Greater change Intimidate Celestial, Weapon shape, any +33, Common, water sea Focus Knowledge strider, solitary (bite), Draconic, unfettered Improved triple (arcana) Elven, swimmer, Initiative, +33, The Gnome, Knowledge long, water Lightning Sylvan undulating breathing (geogra Reflex bo 16 27 (31 vs. Flyby trip) Attack, Diplomacy Hover, Lightning +16, Fly +16, Reflexes, Auran, Heal Common, +16, Multiattack, borne Knowledge aloft, Draconic temperate Skill change (arcana) Focus shape solitary or(Perception) warm +16, Knowledge mountains triple Although (religion) +16, wingless, Perceptio this 26 36 (40 vs. Flyby trip) Attack, Acrobatics Hover, Improved +19 (+23 Critical Auran, when jumping), (bite), Celestial, borne Improved Diplomacy aloft, Common, temperate change Initiative, +24, Draconic, shape solitary or Fly Iron warm +19, Will, Infernal, mountains Heal triple Lightning +24, Sylvan Knowledge Although Reflexes,wingless, Multiattack, (arcana)this +24 S 39 48 (52 vs. Flyby trip) Attack, Acrobatics Hover, Improved +22 (+26 Critical Auran, when jumping), (bite), Celestial, borne Improved Appraise aloft, Common, temperate change Initiative, +33, Draconic, shape Diplomacy solitary orIron warm Will, Elven, mountains triple +33, Lightning Gnome, Fly +27, Although Reflexes, Infernal, Heal +33, wingless, Sylvan Lunge, Knowledg Multia this 20 31 (35 vs. Improved trip) Initiative, Appraise Iron +18,Will, BluffLightning +18, Celestial, Diplomacy Reflexes, Common, change +22, Multiattack, shape, Fly Draconic, any-3, mountains dogmatic Intimidate Persuasive, Infernal solitary discordance +22,triple Weapon Knowledge Focus This (arcana) magnificent (bite) +18, Knowle dragon 30 40 (44 vs. Flyby trip) Attack, Appraise Hover,+26, Improved Bluff +26, Critical Abyssal, Diplomacy (bite), Auran, change Improved +30, Celestial, shape, Fly anyInitiative, -4, mountains dogmatic Common, Healsolitary +26, Iron discordance Draconic, Intimidate Will,triple Lightning Infernal +30,This Reflexes, Knowledge magnificent Multiattack, (arcana) dragon +2 P 44 53 (57 vs. Flyby trip) Attack, Appraise Hover,+36, Improved Bluff +36, Critical Abyssal, Diplomacy (bite, Auran, change claw), +40, Celestial, shape, Improved Fly any-9, mountains dogmatic Common, Heal Initiative, solitary +36, discordance, Draconic, Intimidate Improved triple Ignan, +40, Iron golden This Knowledge Will, Infernal, armor magnificent Iron Terran Will, (arcana) Lightnin dragon +3 13 24 (28 vs. Improved trip) Critical Appraise (claw), +12, Improved Climb Common, +16,Initiative, Intimidate change Draconic Skill +12, Focus shape any Knowledge (Stealth), underground solitary (dungeoneering) Weapon triple Focus+12, (bite) This Knowledge serpentine(geograp dragon 23 33 (37 vs. Improved trip) Critical Appraise (claws), +20, Bluff Improved +20, Common, Climb Initiative, change +25, Draconic, Improved Flyshape, +11, Ignan, anyIntimidate Natural underground underworld Terran solitary Armor, +20, burrower Knowledge Lunge, triple Skill(dungeoneering) This Focus serpentine (Stealth),dragon +20, Weapo K 36 45 (49 vs. Greater trip) Weapon Acrobatics Focus +24(claw), (+28 Common, when Improved jumping), change Bull Draconic, Rush, Appraise shape, Dwarven, any Improved underground +30, underworld Bluff Giant, solitary Critical +30, Ignan, burrower (bite, Climb triple Terran claw), +37,Improved This Fly +16, serpentine Intimidate Initiative, dragon Impr +30 15 28 (32 vs. Blind-Fight, trip) Fly Combat +5, Perception Reflexes, +4 Perception +12 Flyby Draconic Attack, Improved temperate Initiative,solitary, deserts Power pair, Attack standard or prideThis (5-10) creature has the fe 16 28 Dazzling Display, Fly +12,Improved IntimidateInitiative, +13, Draconic Perception Iron speed Will,+12, Power surge Stealth warm Attack, deserts +10, Weapon solitary, Survival Focus pair, +12 standard or(bite) rampage This (3-12) sleek dragon has s 19 32 Bleeding Critical, Climb +15, Critical Fly Focus, +14, Intimidate Draconic Flyby Attack, +12, speed Improved Perception surge warm Initiative, +14, hills solitary, Sense or mountains Power Motive pair, Attack, standard or+11, rampage Weapon Stealth Horns (3-12) Focus +12, jut from Survival (bite) this mus +13 7 20 Improved Initiative, Fly +10, Intimidate Power Attack +6, Draconic Perception amphibious, +7, Stealth temperate speed +10, surge Survival solitary, rivers or+7, pair, lakes standard Swim or rampage +11With (3-12) graceful wings and 24 41 Alertness, Bluff Blind-Fight, +25, Diplomacy Combat Abyssal, Reflexes, +25, Fly Celestial, +19, Flyby Intimidate Attack, Common anyImproved +28, Perception solitary Initiative, +29, none IronSense Will,This Lunge, Motive grinning Step +29, spectre Up, Stealth Weap +3 ha 28 43 Awesome Disguise Blow, Blinding +30, Perception Critical, Common Combat +25, Stealth wear Reflexes, skin +26any Critical landFocus, solitary Improved or gang noneBull (2-4) Rush, This brawny Improved creature Criticalha ( 13 27 (can't be Combat tripped)Reflexes, Bluff +13, Great Climb Fortitude, +11,Common FlyIron +16,Will, Knowledge evolution MultiattackB, points any (planes) (bite, Toughness, +6, solitary climb, Perception energy Weapon standard +13, attacks, Finesse Sense This flight bizarre Motive [2], gore, amalgam +8, Stealth improo 0 6 (10 vs. trip) AcrobaticB, Acrobatics Weapon+11 Finesse +8 (+12 Acrobatics when jumping), (+8 when glideClimb jumping), temperate +10,+8 FlyClimb +4 solitary forests or pair none Presented on these pag 0 9 (13 vs. trip) Skill FocusAcrobatics (Perception) +4 +2Acrobatics (+10 whenwhen jumping), jumping, Perception +4any Survival +8, Stealth when solitary, tracking +10, pair, none Survival orbyskulk scent +1 Presented (3-12) (+5 scentontracking) these pag 0 11 (15 vs. Nimble trip) Moves Acrobatics+4 +1Acrobatics (+5 when jumping), when jumping, Climb+4 +5, any Survival Survivalto solitary, +0 find (+4food pair, to none find orfood) herd Presented (3-12) on these pag 1 7 (11 vs. trip) Weapon Finesse Escape Artist +4, Swim +10 any water solitary or family none (2-16) Presented on these pag -1 10 (14 vs. Great trip) Fortitude Perception +5 any solitary, pair, none or herd Presented (3-12) on these pag 0 9 (13 vs. trip) Weapon Finesse Climb +7, Sleight of Hand +3 temperate solitary forests or gaze none (2-4) Presented on these pag 3 16 Point-BlankAcrobatics Shot, Weapon +8, Bluff Finesse +9, Common, Perception Sylvan +8, Perform temperate (wind) solitary, forests +9, Sense pair, standard or Motive band (dagger, This +7, (3-8) Stealth capricious shortbow +9, Survival figure with h2 4 15 (19 vs. Weapon trip) Focus Climb(claw) +8, PerceptionCommon +6, Stealth +6, Survival any +3 land solitary, pair, standard gang (3-5), Thisor hideously pack (6-11) malform +6 (+10 grapple) 19 (23 vs. Lightning trip) Reflexes, AcrobaticsSkill +4 +11 Acrobatics Focus (+15 Sylvan when (Perception) (+8 jumping), when vanish jumping), Fly (3+9, rounds/day) temperate Perception +4 Stealth solitary, forests, +7, Stealth pair, plains, none or+8, or knot swamps Swim Little (3-12) +11 about this enormo 8 17 (can't be Power tripped) Attack, Climb Weapon +15, Perception Focus (slam) Flail +5,Snail Stealth (sign mucus, +0language, slime underground rope, slime suction solitary, writing,pair, cannot standard or rout speak) (shell (3-30) This enormous worth 800 gp, snailothe ha 0 13 Weapon Finesse Diplomacy +2, Fly +18, Aklo, Perception Common+7, Sense any land Motive orsolitary, +3, underground Stealth pair, standard +11 or colony This (4-16) pale, jellyfish-like c 4 16 (20 vs. Iron trip) Will, Skill Acrobatics Focus Acrobatics (Perception) +6 (+10 when Celestial, (+4 when jumping), Common freeze jumping), Perception +4 anySurvival (Nirvana) +8 solitary when tracking or pair none by scent There can be no mistak 1 14 (can't be tripped) Climb +8 camouflage temperate solitary, forests, pair, marshes, none or patch and What (3-5) urban seems to be a ma 14 29 Deadly Aim, Acrobatics Manyshot, +4 +19, Point-Blank Intimidate, Fly +23, Common, +4 Intimidate Shot, Perception, Garuda Power +21, Attack, +4 Perception tropical Sense Precise hills Motive +20, solitary, and Shot, Sense mountains Rapid pair, double Motive orShot, aerie (+1 +20, Weapon This (3-6) shock Spellcraft winged composite FinesseB creature +13, longb Stea ha 18 31 Bleeding Critical, Bluff +18, Critical Climb Focus, +14,Aklo; Fly Flyby +27, chemical Attack, Knowledge Great communication any Fortitude, (dungeoneering) underground solitary, Improved +17, pair, Bull standard Perception colony Rush,(3-9), With Lightning +21, an or Stealth hive armored Reflexes, (10-40, +17, spher Mu Su inc 10 22 Great Fortitude, Bluff +10, Power Climb +4 Attack, Perception, +18,Step Common, Diplomacy +8 UpSurvival change one +7,elemental Disguise when shape warm following (hyena; +11, language deserts Intimidate solitary tracks does (Aquan, not or+11, pack standard detect Auran, Perception (2-8) asIgnan, Draped undead +15, orin in Terran), Stealth fine this dark form; one +11, robe be plS 22 34 Catch Off-Guard, Climb +14, Cleave, HealGreat +7, Intimidate Common, Cleave, Point-Blank +6, oversized Giant Perception weapon, any Shot, wastelands +8,Power Survival vermin solitary, Attack, empathy +9gang standard Precise (2-5), +14 Shot, (hide band Towering Self-Sufficient armor, (6-9),above raid Huge (9-12 aclub, typica plu 13 23 Cleave, Improved Climb +6, Sunder, Intimidate Power +7,Attack, Perception Vital axe wielder +5 Strike,any Weapon underground solitary, Focus (battleaxe) gang standard (2-5), (battleaxe, band Bestial (6-8 tusks plus hidejut 1-2 armor, from moni th o 18 32 (36 vs. Combat disarm and Reflexes, Acrobatics sunder)Dodge, +16 (+24 Improved Common, whenCritical jumping), sandwalking Giant (scimitar), Intimidate warm Improved +11, desert solitary, Perception Two-Weapon gang standard +9,(2-4), Survival Fighting, (2 band Loose masterwork +17 (5-8), Mobility, robes raiding conceal Two-Wea scimitars, party th 21 39 Deadly Aim, Climb Improved +12,+4 Craft Critical Climb, (bows) (longbow), +8 Common, Stealth +8, Perception Improved archery Giant in forests expert +15, Precise warm Stealth forests Shot, solitary, +12Point-Blank (+20 hunting in standard forests), Shot, party (masterwork This Survival Precise (2-9towering, plus Shot, +10 1-3 composite girallons) Rapid plant-enc Sh +16 (+20 grapple) 29 (41 vs. Dodge, trip) Improved Climb +17, Initiative, +4 Craft Climb, (any Lightning +4 Common, one) Perception, Reflexes, +8, Knowledge scorpion Girtablilu +4 Mobility, Stealth empathy warm (history) Vital deserts +10, Strike +5, solitary, undersized Perception pair, standard patrol weapons +14, (3-5 (leather Sense Theplus body Motive armor, 2-4 of giant a+7, spear-wie masterwo Stealth scorp +11 (+15 grapple) 16 (can't be tripped) Swim +14 decompose, anywater oceans dependency solitary, or coastlines pair, none or beaching This grotesque (3-8) mass of 2 14 (can't be LungeB, tripped)Skill BluffFocus +6, Intimidate (Bluff) +5, Common, Knowledge snake Goblin (local) empathy any +3, Perception underground +7 solitary, +5,orpair, Stealth swamps standard or nest +10 A (3-12 gray,plus lipless 1-6 goblin venomou he +16 (+20 disarm or 28grapple) Improved InitiativeB any solitary or gang none (2-4)This horrific humanoid f 33 43 death throes, anybrass falchion solitary or watch none (2-4)This towering brass sta 31 48 Improved Critical (cannon)B alloyed, blasting any land critical, solitary gun or training pair none This collection of jagged 24 35 Combat ReflexesB any solitary or gang none (2-4)Fossilized bones make 27 39 Awesome Bluff Blow,+17, Combat Diplomacy Reflexes, Common, +17,Flyby Fly +7, Attack, multi-headed Draconic, Intimidate Improved Sylvan temperate +17,Bull Knowledge solitary forests Rush, Iron (arcana) double Will, Lightning +14, This Knowledge sleek, Reflexes, three-heade (nature) Power +A
18 29 Cleave, Critical ClimbFocus, +13,+8 Intimidate Dazzling Intimidate, Common, +25, Display, +8Knowledge Perception, Greater armor Dwarven, training (nobility) Weapon +8Infernal any Ride land 2, +12, Focus phantom solitary Perception (greatsword), mount, or troop NPC +19, ruinous gear (graveknight Improved Ride Shadows (+1 revivification +19, fullInitiative, Swim plate, plus veil+13 12-24 +1 what Mounte greats lurks ske 9 21 guardian domains any land(Death, solitary, Repose) band incidental (2-4), or (masterwork This assembly jackal-headed, (5-12) scimitar,brig o -1 7 Improved Initiative, Climb +6,ToughnessB, Escape +4 Handle Artist Aquan Animal Weapon +5, Handle amphibious FinesseB Animal any +4,water Perception solitary,+5, pair, standard Stealth mob +13, (3-12), (6This darts, Swim waterlogged or school other +10, Use treasure) (13-20 greml Magic w 11 20 (24 vs. Combat trip) Reflexes, Knowledge Great (nature) Fortitude, +8, Aquan, Survival IronSylvan Will, amphibious, +8, Weapon Swimany +22 Focus muddy water(water field or solitary coastlines blast)standard Several water-dripping 38 53 (55 vs. Awesome trip) Acrobatics Blow, Bleeding +15 (+19 Critical, Aquan, when Cleave, jumping), Common, aquatic Critical Bluff Draconic elusion, Focus, warm +4, Intimidate Dodge, hold lakessolitary breath and Improved +15, rivers Perception double Bull Rush, (at +28, This least Improved enormous Sense 50% gems) Motive Critical beast +13 (bi ha 14 29 Combat Expertise, Acrobatics Dodge, +15, Knowledge Improved Abyssal, Initiative, (nature) Common Mobility, +12, any Perception Spring solitary Attack, +18, Sense Whirlwind standard Motive Attack +18, A skeletal Stealth carcass +18 pulls 11 16 (can't be Ability tripped) Focus Fly(poison), +25, Perception Dodge, +4, Improved Infernal StealthInitiative, +24 Iron anyWill, (Hell) Skill solitary, Focuspair, (Perception), incidental or infestation This Toughness hideous, (3-6) buzzing c -1 12 (16 vs. Lightning trip) Reflexes, Perception Run +5 temperate solitary, or warmpair, plains none or herd This (3-50) graceful animal ha 3 16 (20 vs. Lightning trip) Reflexes, Perception Run +7 cold or temperate solitary, plains pair, none or herd This (3-50) majestic beast stan 13 25 (29 vs. Iron trip) Will, Multiattack, Climb +10, Power Perception Attack, Common +7,Vital Stealth (cannot Strike trackless +2, Swim speak) temperate +8 solitary forests or incidental marshes Spikes cover the body o +25 (+29 grapple) 43 (can't be Agile tripped) Maneuvers, Climb +28, Channel Escape Smite, Artist Aklo; Dodge, +19, telepathy Perception swift Great 100 strikeany Fortitude, ft.+17,underground Stealth Ironsolitary, Will, +18Lightning pair, double orReflexes, nest This (3-8)Lunge, creatureToughness looks like 3 15 Improved Initiative, Perception Weapon +5, Survival Focus Common +7 (claw)false humanity any solitary, pair, standard or cloister Rotting (3-10) vestments hang 45 58 Awesome Climb Blow, Cleave, +34, Intimidate CriticalAbyssal, +45, Focus, Perception Improved Common, +32, Bull Giant any Survival Rush, forests Improved solitary +32 Critical standard (longsword), (masterwork This towering, Improved half-plate, horned, Initial 5 12 (can't be tripped) any temperate solitary, pair, none or bankHorrid (3-10)shapes form with 16 30 Combat Reflexes, Perception Critical +12,Focus, Stealth Aklo, Dodge, +14, Aquan, Survival Improved amphibious Undercommon +12,Initiative, cold Swim or temperate +15 Iron solitary, Will, water Lightning pair, standard or orcell underground Reflexes (3-8) This grotesque, emeral 5 19 Alertness, Acrobatics Dodge +2 +7,Bluff, Bluff+2 +6, Common Survival Perception change +7, shape Sense warm(human, Motive deserts solitary, +3, hybrid, Stealth pair, and standard +7, hunt jackal; 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Dodge, Bluff quarterstaff, speak any +37, Great with Diplomacy animals, Fortitude, manipulate solitary+34, speak Improved triple Heal terrain, with +34, Bull plants, merge This Intimidate Rush, enormous stone withImproved ward, +34, tell, amalgam telepath ward Knowle Initia (r 7 20 Great Fortitude, Climb Nimble +11, Escape Moves, Artist Common; Power +10, Attack Perception merge speak with withany +11, plants, ward, forest Sense ward telepathy solitary, Motive (wild 100 trees) pair, +11, standard ft.group Stealth (3-7), This +14,little orSurvival grove green (8-16) +11 humano 2 11 Alertness, Heal Catch+9, Off-GuardB, KnowledgeIron Common (nature) Will, Throw +6, improvised Perception AnythingB any weapon +11, Sense mastery, solitary, Motive pair, merge standard +11, or with gang Stealth ward, This (3-8) +15, tiny, ward Survival crudely (minorcarved +9 works 26 39 Agile Maneuvers, Bluff +30, Combat Diplomacy Reflexes, Common; +30, Dodge, Fly +20, merge speak Greater Heal with with +25, any Two-Weapon plants, ward, Knowledge landward telepathy solitary (cherry Fighting, (nature) 100 tree) standard ft.+25, Improved Perception (+2 This quarterstaff, Initiative, strangely +25,Improved Sense beautiful other tre MT 17 34 (can't be Improved tripped) Initiative, Fly +10, Heal Improved +20, Intimidate Precise Common; Shot, +18, merge telepathy Iron Knowledge Will, with 100 any Pointward, ft.(nature) ward Blank solitary, (gate, +16, Shot,Perception pair, doorway, Precise double or warband Shot, (+1 or +20, Within shrine) composite Rapid Sense (3-8) thisShot, Motive elaborate longbow Weapon +20, [+4 suS +3 (+7 grapple) 16 Great Fortitude, Escape Nimble Artist +4 Escape Moves +10, Heal Aquan, Artist +5, Sense Common amphibious Motivea+5, ny lake Swimorsolitary, +9 river pair, standard or bale This (3-6)humanoid turtle cro 5 18 Dodge, Mobility Acrobatics+2 +9Perception, (+13 when Kechjumping), +4 StealthClimb (+10 warm in +16, forests Perception forests and solitary, jungles) +10, pair, standard Stealth or tribe +13 (longbow This (3-36 (+19 hairless plus inwith forests 2-6simian's 20dire arrows and apes le ju 15 31 (35 vs. Combat trip) Casting, Diplomacy Eschew +15,MaterialsB, Fly +20, Abyssal, Knowledge Flyby Auran, Attack, (history) Celestial, Hover, any +13, Common, Iron Perception solitary Will, Draconic; Weapon or +17, pair standard Perform Focus telepathy With (gore) (sing) 100 draconic ft. +15, Sense scales M co 32 45 (49 vs. Flyby trip) Attack, Climb Hover, +19,Improved Fly +20, Intimidate Initiative, Draconic Improved +16, compression, Perception Sunder, tropical piercing +23, Lightning forests solitary Sense beakReflexes, Motive or pair standard +15, Multiattack, Stealth A massive +13, Power draconic Survival Attack, +20 cre S 4 13 (can't be Improved tripped) Initiative, Bluff +4, Escape Lightning Artist Reflexes Common, +9, Fly +11, Infernal Intimidate (cannot any (Plane +4, speak) Perception solitary, of Shadow) pair, +7, standard Sense pack (3-5), Motive A single or +7, squad eye Sleight peers (6-8)offrom Ha +30 (+34 grapple)49 Combat Casting, Bluff +34, Combat Diplomacy Expertise, Common, +34, Combat Fly +12, graft Infernal; Reflexes, Heal flesh, telepathy +28, any shadow Dodge, Intimidate (Plane 100 traveler solitary, of Improved ft.Shadow) +34,pair, Knowledge double Critical or cell(claws), (3-5) (arcana) This blood-soaked Improved +16, Knowledg Initiativ hum 22 36 (38 vs. Cleave, trip) Combat Heal +23, Reflexes, Intimidate Dodge, +22, Common, Improved Knowledge Infernal Initiative, (arcana) any Iron (Plane +9, Will, Knowledge solitary, of Lightning Shadow) pair, (local) standard Reflexes, or gang +9, At Knowledge Power (3-5) the core Attack of (religion) this multi+9 16 27 (31 vs. Blind-Fight, trip) Diplomacy Eschew MaterialsB, +11, Fly +11, Celestial, Improved Knowledge Common Initiative, (arcana) temperate Iron +12, Will, Perception Lightning solitary deserts Reflexes, +15, standard Sense Power This Motive majestic Attack +12 creature h 0 12 Blind-FightStealth +10+4(+14 Stealth in swamps Druidic, and Survival and Sylvan; change underground), in swamps plantspeech shape any and swamp (Small Survival (fungi) underground solitary fungus; or underground +3 (+7 ortree cluster standard in shape), swamps (2-16) Mismatched verdant and underground) burst eyes dot th -3 9 ToughnessPerception+4 +4,Stealth Stealth Druidic, and +6 Survival (+10 Sylvan; change in plains in plains plantspeech shape and any and undergrowth), hills (Small undergrowth (gourds) orsolitary plains gourd;Survival or tree patch standard shape), +0 (2-16) (+4 This keepsake, in plains little plant and verdant man undergr burs wal -3 8 Weapon Finesse Fly -1, Stealth +4 Stealth +5 (+9Druidic, and in forests Survival Sylvan; change andinjungles), forests plantspeech shape any and Survival forest (Small jungles (trees) solitary ortree; +1 hill(+5 tree oringrove standard shape), forests (2-16) and verdant This jungles) little burst plant person is 2 13 Ability Focus Perception (water jet), +4 +7,Stealth Toughness Stealth Druidic, and +9 Survival (+13 Sylvan; air in water), in cyst, water plantspeech amphibious, Survival any ocean +3 (seaweed) solitary change or (+7coastline in water), or shape patch standard Swim (Small (2-16) This +8 seaweed; vaguelytree humanoid shape) +37 (+41 grapple) 54 (can't be Blind-Fight, tripped) Climb Cleave, +33,Great Acrobatics Fly +13, Cleave, Perception Aklo, (+4Improved when Draconic, jumping), +24, Critical Stealth Sylvan +8 cold (bite), +26, Stealth hills Improved Swim solitary +36Initiative, triple Improved PallidVital and Strike, horriblyLightn gaun +33 (+37 grapple) 49 (can't be Blind-Fight, tripped) Fly Combat +19, Perception Reflexes, +24, Improved Aklo,Swim Draconic, Bull amphibious +40Rush, Sylvan Improved cold mountainous Critical solitary(bite), coastlines triple Improved This Initiative, massive, Lightning eel-like R d +45 (+49 grapple) 62 (can't be Awesome tripped) Fly Blow, +23, Blind-Fight, Perception +8 Stealth Cleave, +30, Aklo, in forests Stealth Draconic, Combat +15 Reflexes, Sylvan (+23cold in forests), Great forests Cleave, solitary Swim Improved +48 triple BullWith Rush, menacing Improved black Critic ho +50 (+54 grapple) 70 (can't be Awesome tripped) Climb Blow, Blind-Fight, +26, Fly +29, Cleave, Perception Aklo, Draconic, Combat lava +34,Reflexes, affinity Stealth Sylvan cold +21, Great volcanic Swim Cleave, solitary mountains +53 Improved triple BullThis Rush, gigantic, Improved wingless, Critic 2 14 (18 vs. Improved trip) Initiative Climb +21,+8 Perception Climb +6 expert climber warm forests solitary, or mountains pair, none or nest With (3-6) large bulging eyes +7 (+11 grapple) 19 Improved Initiative, Climb +15, Skill +12 Perception Focus Stealth(Stealth) (+22 +4, Stealth when still) +18 (+28 warm when forests still) solitary, and mountains pair, none or blendNearly (3-6) invisible in its su +26 (+30 grapple)40 Awesome Perception Blow, Bleeding +9, Stealth Critical,+0, Critical SwimFocus, +30 Improved warm rivers, Bullsolitary, Rush, lakes,Improved pair, and standard or swamps school Critical A long, (3-8) (bite), spiny Iron finWill, runsPo do 11 24 Combat ReflexesB, Fly +10, Knowledge Double +4 StealthCommon, Slice, (history) Improved +8, runic Sphinx Perception Two-Weapon tattoos temperate +13,Fighting, Stealth solitary, and warm +18 Two-Weapon pair, standard deserts or pride and Fighting, (2Broad (6-10) masterwork mountains hawk Weapon wings scimitars, Focus supp 5 15 Iron Will, Power Acrobatics Attack +7, ClimbIgnan +9, Perception heated +7, flesh Sense any land Motive (Plane solitary +7,ofStealth or Fire) gang standard +11 (2-8)Built of fire and magma +11 (+15 grapple)25 Deceitful, Dodge, Bluff +18, Flyby Disguise Attack,+21, Abyssal, Lightning Fly +16, Common Reflexes, separate Knowledge Weapon any(religion) landFocus solitary +11, (claws) Perception or pack standard (2-6) +16, ThisSense disembodied Motive +11, femaS 1 14 Skill FocusAcrobatics (Acrobatics) +14 (+18 when jumping), Perception temperate +4 solitary, hills or plains pair, none or mob As (3-10) tall as a grown huma 0 12 (16 vs. Skill trip) FocusPerception (Perception) +8 powerful jaws warm hills solitary or pack none (2-5) This catlike creature ha 13 24 (28 vs. Improved trip) Initiative, Perception Iron +10, Will, Swim Lunge, +18Weapon holdFocus breathwarm (bite) or temperate solitary orwater bale none(2-6) or coastlines The shell of this immen +20 (+22 bull 30 (32 rush) vs. Awesome bull rush, 34 Perception Blow, vs. trip) Great+16, Fortitude, Swim +15 Improved Bull Rush, warm Iron forests Will,solitary, Power Attack, pair, none or Skill herd Focus This (3-8)towering (Perception) armored 31 42 Diehard, Endurance, Perception+4 Great +25, Perception Swim Fortitude, +31 Improved hold breath Critical any(bite), oceans Improved solitary, pair, Initiative, none or podIron (3-10) This Will, immense Power Attack, primevalS 17 28 (32 vs. Iron trip) Will, Lunge, Climb +12, Skill+4 Focus Perception Stealth (Perception), (+8 +10, in rocks Stealth Skill or+10 undergrowth) Focus (+14 warm (Stealth), in rocks forests solitary, Weapon ororundergrowth), plains pair, Focus none or pack (bite) Swim This (3-12) +16 gigantic lizard has +24 (+28 grapple) 36 (40 vs. Awesome trip) Acrobatics Blow, Cleave, +8 +9Perception, (+17 Combat when Boggard; Reflexes, jumping), +8 Stealth speak amphibious, Improved Fly inwith swamps -6,temperate animals Perception Bull swamp Rush, stride solitary swamps +19, Improved Stealth or gang standard Overrun, +0 (2-4) (+8This in Iron swamps), grotesque Will, Power Swim creature Attack +17
17 31 Combat Casting, Climb +14, Dodge, +8 Diplomacy StealthAklo Improved +14, Initiative, (cannot Intimidate compression, speak); Iron+24, Will, any telepathy Knowledge Lightning no land breath 300 solitary, Reflexes, (arcana) ft. pair, double Mobility, +11, or cabal Knowledge This Weapon (3-5)creature (planes) Focus has (tentacl +18, a pale P 6 16 Improved Initiative, Perception Iron +4 +6,Sense Will, Sense Skill Motive, Undercommon; Motive Focus +4 +5, (Stealth) Survival Stealth telepathy +9, anySurvival underground 60 ft. solitary, (myceloids +5 pair, standard and band purple (3-24), This poxshambling orsufferers colony (25-250) fungus only) 9 24 (can't be Combat tripped)Casting, Bluff +7, Dodge, Diplomacy Eschew +7, Aklo, MaterialsB, Knowledge CommonLightning (arcana) any+5, Reflexes, land Knowledge solitary Skill or Focus (nature) nest standard (Stealth) (2-4) +9, Perception Stark white +14, hair frames Spellcr +18 (+22 grapple) 31 (can't be Alertness, tripped) Acrobatics Blind-Fight,+20 Combat (+24 Celestial, when Casting, jumping), Combat Common, change Bluff Reflexes, shape Infernal any +18,land (five Diplomacy Eschew humanoid solitary MaterialsB, +18, shapes; standard Knowledge Improved alter This (arcana) selfsnake-bodied Initiative, ) +18,Lightnin Knowle crea 12 28 (can't be Combat tripped)Casting, Bluff +8, Eschew Knowledge MaterialsB, (local) Aquan,+4, Lightning Common amphibious Perception Reflexes, temperate +17, Skill Spellcraft solitary, Focus water+11, (Perception), pair, standard Stealth or nest +16, Skill Slender (3-4) Swim Focus spines +13 (Stealth) and brig +19 (+23 sunder) 31 (33 vs. EnduranceB, sunder) Bluff Great +12,FortitudeB, Climb +13, Greater Diplomacy Sunder, +17, Intimidate Improved warm hills Critical +17,solitary, Knowledge (longsword), pair, double (geography) or tribe Improved (masterwork The (3-8)strength +11, Lightning breastplate, Knowledge and Reflexe statur (p + -2 11 Weapon Finesse Bluff +9, Craft (any one) Aquan, +5, Escape Sylvan amphibious, Artisttemperate +8, wild Handle empathy gang water Animal (2-4), +12+6, standard band Perception (6-11), (light Thisor +6, crossbow green-skinned tribe Perform (20-80) with (sing) 20 feyb+ 18 30 Combat Expertise, Bluff +23,Combat Craft (cloth) Reflexes, Common, +18, DiehardB, Heal change Giant, +12, Sylvan; Intimidate Great shape cold Fortitude, tongues (humanoid; mountains +30,solitary, Knowledge Improved alter pair, double self Great or (arcana) or trio (+3 giant Fortitude, This hide +25, form towering, armor, Knowledge II) Improved shears, stern (dung Initia wo go 12 30 (34 vs. Dodge, trip) Lightning Acrobatics Reflexes, +21 (+29 Lightning Aklo, when Common, jumping), Stance, amphibious, Mobility, Escape Sylvan cold undersized Spring Artist swamps +21, Attack, solitary or weapons Intimidate coastlines Wind standard Stance +16, Knowledge (masterwork This skinless (nature) longsword, creature +15,r 19 35 (39 vs. Combat trip) Casting, Climb +13, Combat Perception Reflexes, Common +10, Dodge, Stealth cloud Improved +11 formwarm Initiative, forests solitary, Mobility, or mountains pair, Skill standard orFocus ambush Materializing (Stealth) (3-6) out of a no 28 41 Cleave, Combat Bluff +22, Reflexes, Craft (weapons) Great Common, Cleave, +12,Improved change Giant Craft (armor) shape Initiative, temperate +12, (Medium Improved Diplomacy solitary, or warm or Large band Overrun, hills +11, standard humanoid; or (1Disguise mountains plus Iron (+1 This 4-8 Will, alter banded +11, fire fanged, Lightning self giants), Flymail, or +14, three-eyed giant tribe +1 Reflexe Intimid kata form (1 26 39 Cleave, Combat Bluff +23, Reflexes, Disguise +4 Stealth Dodge, +13, Common, in snow Great Fly +20, Cleave, change Giant Intimidate Mobility, shape cold +23, (Medium mountains Power Knowledge solitary Attack, or Large or (arcana) gang standard Spring humanoid; (1Attack, +11, plus This Perception 4-16 alter Vital blue-skinned frost self Strike or giants) +22, giant giant Sens form 9 22 Cleave, Combat Bluff +11, Reflexes, Disguise Power +7, Common Intimidate Attack change +11, Knowledge shape any (any (arcana) human; solitaryalter or +9,gang standard Perception self (1 ) plus (masterwork This +10, 3-10 golden-skinned Sense humans half-plate, Motive of 1st-3 fie +1 m 5 13 (can't be Improved tripped) Initiative, Acrobatics Weapon +7, Bluff Finesse +8, Common Fly +16,mask Knowledge symbiosis any(arcana)solitary, +7, Perception pair, standard or rack +7, Sense This (3-12) evil-looking Motive +7,animat Spellc 42 54 Awesome Acrobatics Blow, Cleave, +17Combat (+25 Common, when Reflexes, jumping), change Giant Critical Bluff shape Focus, cold +30,(Large, or Fly Improved temperate +20, solitary Huge, Intimidate Bull mountains ordouble Rush, Gargantuan +30, Improved (masterwork Knowledge This humanoid; towering, Critical full (arcana) plate, (greatclub giant three-eye +27, form mas +38 (+40 bull 51 (53 rush, vs.disarm) Awesome bull rush, disarm) Acrobatics Blow, Blind-Fight, +21 (+29 Cleave, Common, when Combat jumping), amphibious, Giant Expertise, Bluff any +27, change water Combat Disguise solitary shape Reflexes, +24, (Medium, Fly standard Critical +24,Large, Intimidate (masterwork Focus, Thisortowering Huge Improved +27,humanoid; spear, Knowledge woman Bull othe Ru ha 13 25 Alertness, Fly Combat +11, Knowledge Expertise, +4 Fly, +4Improved (geography) Sylvan on all Knowledge (cannot Disarm insightful +10, speak); Knowledge skills, senses, temperate animal +4 Perception, piercing (history) telepathy solitary, forests stare +10, +8 pair, (30 none Stealth Knowledge ft.) or roostThis (3-10) (nature) enormous +10,owl Percep has -2 10 Weapon Finesse Fly +6, Perception +4 Fly, +4 +10, Perception, Stealth +10 +4 Stealth temperate solitary forests or pair none This gray-and-white fea 14 30 Deadly Aim, Acrobatics Dodge, Improved +13, Climb Critical Common +11, Intimidate (pistol), stranger's Improved +22,any luck Perception Initiative, solitary +22, Improved Ride standard +15, Two-Stealth Weapon (leather This nearly +13, armor, Fighting, Swim skeletal 2 +8 pistols, Point-B figu any solitary none This nauseating carpet +4 (+8 grapple) 15 any solitary, pair, none or nest This (3-8)twitching, pale mag +6 (+10 grapple) 21 Dodge, Eschew Bluff +11, Materials, Fly +8 Bluff, +16, Spell Knowledge +8 Common, Focus Fly, +8(enchantment) Knowledge (arcana) separate, Draconic, +19, witch's Gnoll, any (arcana), Knowledge Infernal familiar +8 solitary Perception, (centipede) (nature) NPC +7, +8 gear Perception Sense A pale Motive, face +16,framed +8 Sense Stealth by Motg 25 43 Combat Expertise, Acrobatics Combat +29, Diplomacy Reflexes, Celestial, +30, Dodge, Common, FlyGreat +33, Heal Draconic, any Fortitude, good-aligned +23, Elven, Knowledge Improved solitaryIgnan; plane or Disarm, pair triple (planes) telepathy (+2Iron flaming +27, This 100 Will, Knowledge beautiful ft. burst Mobility, scimitar, albino Power (religion wo otA 5 15 (17 vs. Skill trip) FocusClimb (Perception), +10,+4 Perception Stealth Skill Focus +10,(Stealth) Stealth +7 any underground solitary or grove incidental (2-5)Portions of this three-st +32 (+36 grapple) 42 (can't be tripped) Fly +8 no breath any solitary none This amorphous blob of +24 (+28 grapple)41 Dodge, Flyby Acrobatics Attack, Improved +18, BluffCommon Initiative, +27, Climb Mobility, horrid +14, haunting, Disguise Power warmAttack, +18, change coasts solitary Intimidate Skill or shape forests Focus (bat, standard +40, (Intimidate), dire Knowledge bat, Thisorbrawny, Toughness, humanoid; (local) sallow-ski +24,polym Weap Perc -1 9 (13 vs. trip) Lightning Reflexes Climb +4, Stealth +4 Stealth +9 (+13 in grass in grass) temperate solitary, forests or pair, none plains or prickle This (3-6) small-eyed rodent 3 16 (20 vs. Agile trip) Maneuvers, Climb +7, Lightning Perception Reflexes +6 temperate solitary, forests or pair, none plains or prickle This (3-6) gray, human-sized 10 25 Dodge, Iron Bluff Will, +10, Mobility, Heal +10, Weapon Knowledge Common, Finesse, change Draconic, (arcana) Weapon shape +11, Infernal temperate Focus (porcupine, Knowledge (quill) solitary, forests, beast (religion) pair, hills, standard shape or or+11, cult mountains II)(3-10) Perception A merging of +13, an Spellcr emacia 6 21 Dodge, Mobility, Acrobatics Spring +4 +10, Attack Bluff, Bluff +8 Common, +15, Disguise Climb change Infernal, +10, Disguise shape Undercommon any (any +19,humanoid; solitary, Perception pair, alter standard +9, orself Sense murder ) This Motive (3-10) small+10, creature Sleight look of 28 52 Combat Casting, Acrobatics Combat +4 +27 Bluff, (+31 Reflexes, +8 Abyssal, when Disguise, Dodge, jumping), Common, change +4 Hover, Perception Appraise shape Infernal, Improved any (any +25, Undercommon; humanoid; Critical Bluff solitary +35, (falchion), Diplomacy alter double comprehend self Improved (+3 ) Impeccably +30, falchion, Disguise languages, Initiative, other dressed +30, treasure Mobility tongu Fly an+ 11 27 Dodge, Iron Acrobatics Will, Silent +4 +14 Spell, Bluff, (+18+8 Still Common, when Disguise Spell, jumping), Weapon change Infernal, Bluff Finesse shape Undercommon any +20,(any Climb humanoid; solitary, +7, Disguise pair, alter standard cult +16, self (3-12) )Knowledge This finely (arcana) robed and +8, ni 4 12 (can't be Alertness, tripped) Bluff Weapon +12,Finesse Climb +4 Bluff, +9,+8 Disguise Common, Disguise +16, change Infernal, Escape shape Undercommon; any Artist (Tiny +6,living solitary, Perception comprehend object), pair, standard +9, or master's Sense rack languages What (3-10) eyes Motive at first +9, appears Stealth +1 to 26 40 Cleave, Combat Acrobatics Reflexes, +4 +18 Bluff, (+22 Critical +8 Common, when Disguise Focus, jumping), change Infernal, Dodge, Bluff shape Great Undercommon any +23,Cleave, (any Climb humanoid; solitary, +17, Improved Disguise pair, alter standard Critical patrol self +26,or (unarmed (3-6) This Intimidate giant towering, form strike), +23, I) blue-skin Knowled Improv -3 9 Skill FocusAppraise (Perception) +6, +2 Craft Craft (alchemy) (alchemy), Common+8, +4 Diplomacy Handle Animal warm +3, deserts Disable to influence solitary, or Device urban pair, rodents, NPC +6, pack Handle gear +2 (3-12), This (leather Perception, Animal small, or colony armor, +3 ratlike +2 (+7 (13-100) Use light with huma Ma cro ro +16 (+20 when using 32 Agile tresses) Maneuvers, Acrobatics Combat +14, Reflexes, BluffCommon, +24, Dodge, Diplomacy amphibious Sylvan Great +15, Fortitude, aEscape ny waterImproved Artist solitary, +18,pair, Initiative, Knowledge standard or eddy Iron This (3-6) (arcana) Will, beguiling Quicken +6, Knowledg female Spell-Li fi 0 9 (can't beLightning tripped) Reflexes Fly +10, Perception +4, Aklo Stealth flight +14 any forestssolitary, pair, none herd (3-8), Thisorunsettling harras (9-16) creature +17 (+25 grapple) 30 (can't be Dodge, tripped) Great Climb Fortitude, +19, Escape Improved ArtistInitiative, +4, Perception Lightning +11, any Reflexes, oceans Stealthsolitary, Skill +7, Swim Focus pair, incidental +15 (Perception), or bed (3-8) (1d6 This sargassum shifting Stealthy, mass Weapon fiend of gr b 8 20 Self-Sufficient, Heal Skill +2, Perception Focus +4 Perception, (Stealth) +5, Sasquatchpungency, Stealth +4 Stealth +10 (+14 (+8 intemperate in woodland forested forestedareas), solitary, stride or areas), cold +4 forests pair, Survival standard Survival or family +10Tall, (3-7) burly, and hairy, th +17 (+21 grapple) 29 (41 vs. Skill trip) FocusPerception (Stealth)B+4 +6,Perception, Stealth +5 +8 (+13 Stealth in forests) (+16 temperate in forests) solitary forests or nest incidental (2-5) Thick sheets of moss a 0 10 (22 vs. trip) Perception+4 +4,Perception, Stealth +8 +4 Stealth warm deserts solitary, or underground pair, none nest (3-6) This outsized scorpion h 5 17 (can't be tripped) Stealth +6+8 Stealth anchored, any sightless oceanssolitary, or coastlines pair, incidental or cluster This (2-10) giant, tubular creat 30 40 (can't be Alertness, tripped) Intimidate Combat Reflexes, +4 +41, Swim Perception Critical Aquan, Focus, +33, Common Sense Improved Motive any Initiative, oceans +33, Stealth solitary Improved +13,standard Iron Swim Will, +44 Massive Intimidating andProwess, blacker tha Ir +41 (+45 grapple) 57 (can't be Critical tripped) Focus, Perception Dodge,+23, Improved StealthCritical +8, Swim (bite), +22 Improved any oceans Critical solitary (tail slap), triple Improved This Initiative, enormous, Improved water-d Iro 10 22 (26 vs. Improved trip) Initiative, Perception Iron +10, Will, Stealth Power Common +11, Attack Survival (cannot+10 speak) any solitary, pair, none or packThis (3-8)muscular canine h 7 23 Combat Expertise, Acrobatics Iron +10 +13, Will Stealth BluffAklo, +10, in regions Common, Diplomacy of low Shae +10, light any Disguise or(Shadow darkness solitary, +10, Plane) Intimidate pair, standard or +7, ascendance Knowledge (masterwork A white porcelain (3-12) (arcana) falchion, mask +9, oth +19 (+23 bull 30 (32 rush) vs. Empower bull rush, 34 Spell-Like Diplomacy vs. trip) Ability +15, Fly (cure +13, Auran, moderate Knowledge Celestial, wounds), (planes) Common; warm Greater +15, deserts telepathy Knowledge Bull solitary Rush, 100Improved (religion) standard ft. +15, Bull ThisRush, Perception nobleImproved creature +20, stan Crit Se 28 44 Cleave, Combat Acrobatics Expertise, +30, Diplomacy Combat Celestial, Reflexes, +34, Common, Fly Dodge, +36, Intimidate Draconic, any Improved Infernal; +34, solitary Initiative, Knowledge tongues double Mobility, (planes) (+3Power This axiomatic +28, emaciated, Attack, Perception scythe, Spring robed othe +3 Ath 40 54 Combat Expertise, Diplomacy Combat +10 +26,Knowledge Fly Reflexes, +7, Celestial, Heal (arcana), Dodge, +14, Common, Knowledge Flyby +10 Knowledge Draconic; Attack, warm (arcana) deserts Hover, tongues solitary (dungeoneering), +33, or Improved mountains Knowledge standard Disarm, +10 (dungeoneering) This Knowledge Improved massive Initiative, (engineer creature +23, Kn Iro h +18 (+24 grapple)34 Alertness, Disable Dodge, Device Improved +16, Critical Escape Aquan (bite), Artist Improved +7, Intimidate any Grapple, oceansolitary, +9,Power Knowledge Attack, pair, double (geography) or Stealthy, bed (3-12) This Weapon +10, eel-like Perception Focus creature (tail +2 sps 0 6 Weapon Finesse Perception +5 temperate solitary, forests pair, none or surfeit Built (3-5) like a small badger 7 20 Ability Focus Climb (musk), +7, Perception Power Attack, +7, Survival Weapon+2 Finesse temperate solitary forests or pair none Snarling and ferocious, 21 35 (47 vs. Endurance, trip) Acrobatics Flyby Attack, +18 Iron (+38Will, Auran when Lightning jumping), (cannotReflexes, speak) Perception coldMultiattack, mountains +16,solitary, Swim Power +16 pair, none Attack, or herd Run This (3-10) mighty horse has e 2 11 (can't be Improved tripped) Initiative, Climb +14, Lightning +4 Perception Perception, Reflexes +9,+4 Stealth Stealth, +18, uses Swim any Dex+7to modify solitary Climb or nest none and (2-4 Swim swarms) Hissing menacingly, this 4 13 (can't be Improved tripped) Initiative, Acrobatics Lightning +4 +7Perception, (+3 when Reflexes, jumping), +4 Stealth; Skill Focus Climb uses (Perception) +15, any DexPerception to modify solitary, Climb +13, nest Stealth none and (2-4 Swim swarms), +19, Venomous Swimor+11 knot snakes (5-7 swa slith
22 32 (36 vs. Alertness, trip) Fly Cleave, +5, Intimidate Flyby Attack, +13, Common, Great Knowledge Cleave, Draconic, (any Hover, one) Sphinx warm Improved +16, deserts Perception solitary Critical or hills+23, (claw), standard Sense Power This Motive Attack regal, +13,bird-winged Survival +1 17 27 (31 vs. Improved trip) Bull BluffRush, +10, Fly Improved +1, Intimidate Critical Common, +16, (gore), Sphinx; Perception Power speak warm Attack, +10 with deserts Skill animals solitary Focus or hills(Intimidate), standard This Weapon creature Focus has(gore) the w 13 25 (29 vs. Cleave, trip) Flyby Fly +3, Attack, Perception +4 Power Perception Attack, +16 Sphinx Skill Focus (Perception) warm hills solitary, pair, incidental or flock A(3-8) cold-eyed falcon's he 0 12 (24 vs. trip) Acrobatics+8 +10, Acrobatics, Climb +24, +16 Perception Climb, camouflage +4+4, Perception, wStealth arm or temperate +10 solitary, +4 (+25 Stealth when pair, forests incidental (+15 orstationary) colony whenThis stationary) (3-10) pale yellow spider' 12 24 (36 vs. trip) Climb +29,+16 Perception Climb, +4 +5,Perception, Stealth compression -2 +4 Stealth temperate solitary or cold or hills pair incidental or underground This towering spider is t 11 24 Dodge, Hover, Fly +8, Skill Perception Focus (Perception) +15 Aklo (cannot speak) temperate solitary forests or brood none (2-12) This strange beast rese -1 5 Alertness Escape Artist +15, Fly Common, +21, Perception luminous Sylvan +6,temperate Sense Motive solitary, forests +2,pair, Stealth standard troop +19 (3-6), (short This band lithe, sword, (7-14), diminutive shortorbow tribe crew 16 28 Critical Focus, Fly +4, Flyby Perception Attack, Improved +12 Initiative, Lightning warm Reflexes, plains solitary, or coastlines Skill pair, Focus incidental or flight (Perception) This (3-9)towering, ibis-like b 3 14 Weapon Focus Diplomacy (scimitar) +2 +3,Diplomacy, Knowledge Common +2 (geography) Sense plus trackone Motive +1,+4, elemental wild any Knowledge empathy language single, +1 (nature) pair, NPC +4, or group Ride gear +0, This (chainmail, (3-6) Sense fine-featured Motive scimitar, +2, huma sh S 7 20 Two-Weapon BluffDefense, +7, Diplomacy Two-Weapon +6, Common, Knowledge Fighting, change Tanuki (nature) Weapon shape temperate +5, (raccoon; Focus Perception solitary, forests (quarterstaff) beast +8, or pair, shape standard urban Perform or gathering II), (masterwork (percussion) sake Shortaffinity (3-8) and pudgy, quarterstaff +8, Sense this ra +25 (+29 grapple) 37 (41 vs. trip) any solitary or pair incidental This white marble statu +5 (+9 grapple) 17 (can't be Nimble tripped) Moves, ClimbStealthy +14,+6 Escape StealthArtist Draconic in dense +5, Intimidate vegetation+4, any Perception forestssolitary +8, Stealth or nest standard +10 (2-5) (+16 Thisinserpentine dense vegetation) creatur 11 24 Improved Initiative, Perception Two +8 Weapon Fighting, Weapon any Focus (longsword, solitary, troop shortsword) incidental (3-12),(longsword, This or army perfectly (13+) short sculpted, sword 36 46 Alertness, Bluff Combat +34,Casting, Diplomacy Combat Common, +34, Expertise, Fly +24, Sylvan, Knowledge Critical Thriae; anyFocus, (arcana) telepathy solitary Greater +30, 300or Spell Knowledge ft.colony double Penetration, (1 (+2queen, This (religion) axiomatic towering, Improved 3 seers, +30, lightPerceptio shapely, 11-20 mace, Criticalso o 19 31 Agile Maneuvers, Bluff +22, Alertness, Diplomacy Combat Common, +22, Fly Casting, +26, Sylvan, Knowledge Combat Thriae anyReflexes, (arcana) solitary, Improved +18,pair, Perception double Two-Weapon or triad (+2+27, Lithe quarterstaff, Sense and Fighting, beautiful, Motive 3 Lightnin doses +24, thiso 10 23 Point-BlankFly Shot, +13,Precise Intimidate Shot, +10, Common, Rapid Perception Shot Sylvan +9, Stealth any +9, Survival pair, troop +9 standard (3-8), or company (chain This creature shirt, (9-20 composite has soldiers, the ulo 51 71 Alertness, Acrobatics Cleave, Combat +29 (+41 Expertise, Abyssal, when jumping), Critical Celestial, hands Focus, Bluff ofCommon; war, any +34, Great planar Climb Cleave, telepathy solitary leap +46,Greater Craft 300 triple (any) ft.Vital (50-100 +33, Strike, This Diplomacy various behemoth Improved weapons, +31, Bull looks Esca Rus lik ot 9 21 (29 vs. Blind-Fight, trip) Bluff Dodge, +5, Escape Power +4 Perception Attack Artist Aquan +10, Knowledge (planes) any water +9, (Plane solitary, Perception ofpair, Water) standard +14, clutch Perform (3-6), This (act) creature or cult +5, (1Sense resemble tojanida Mop +23 (+27 grapple) 32 (36 vs. trip) conductiveany solitary or prison incidental (2-12) A distended metal maw +24 (+28 grapple)33 Awesome Climb Blow, Great +29,+4 Perception Fortitude, Perception Giant Improved +26 Bull Rush, cold Improved hills orsolitary mountains Criticalor(club), war standard party Improved (club, (1 This jotund immense other Initiative, troll treasure) plus green-sk Lightning 2-5 hi 8 22 Intimidating Acrobatics Prowess,+2 +7, Iron Acrobatics, Climb Will Giant +11,+4 Intimidate Stealth change (+8 +5,shape in Perception cold vegetation) (mossy or temperate solitary, +5, tree; Stealth tree forests gang standard shape), +5(2-3), (+9 intree or This vegetation) troop climber large (4-8) and lanky mo 8 19 (23 vs. Improved trip) Initiative, Perception Skill +4 +8,Survival Focus Stealth (Perception) while +5, Survival scent trackingcold +1 (+5 scent mountains tracking) solitary, pair, incidental or packFoul-smelling (3-8) fluids ooz +13 (+17 grapple)27 Swim +13 scrimshawany magic solitary none This small humanoid fig 29 44 Awesome Fly Blow, +35, Combat Knowledge Reflexes, (arcana) Abyssal, Improved +28, Aklo,Knowledge Bull Celestial, Rush, any Common Improved (nature) solitary +27, Critical Knowledge standard (claw), Improved (planes) Crusted+25, Initiative, with Knowledge rock,Lightn this i 20 39 Mounted Combat, Fly +27, Power HandleAttack, Animal Celestial, Ride-By +25, Heal Common; battle Attack, +24, trained, Skill Knowledge tongues any Focus choose (Ride), (planes) solitary the slain, Spirited or +20, ride triple holy Perception Charge, (2-8 zeal (+2 valkyries) breastplate, Surrounded Trample, +24, Ride +2 Vital by+28, returning lightning Strike, Sens +8 (+12 grapple) 28 (can't be AlertnessB, tripped) Acrobatics Combat Reflexes, +8 +25 Acrobatics, (+30 DodgeB, Common when+8jumping), Perception, Improved fast movement, Escape Initiative, +8 any Stealth Artist high Improved +14, solitary jump, Perception kiUnarmed orpool brotherhood NPC (6+22, gear points, Strike, Sense Its (amulet (2-8) magic), flesh MobilityB, Motive of pallid natural maneuver +14, Skill and armo aFocu Stea par tra 1 18 Combat ReflexesB, AcrobaticsDodge, +2 +9,Acrobatics, Climb Improved Common, +13,+2 Perception Unarmed Stealth prehensile Sylvan,StrikeB, +7, Vanaran any Sense tail forests Stunning Motive solitary, FistB +7, Stealth pair, NPC party, +9 gear(3-6), This (quarterstaff) or lean, community simian huma (7-10 1 14 Deceitful Acrobatics+2 +7,Escape Bluff +7, , Artist, Common, Disguise +2 poison Perception, Vishkanya +7, Escape use, any toxic +2Artist Stealth +9, solitary, Perception pair, NPC or+6, gear squad Sense This (kukri, (3-8) Motive lithe 10 woman shuriken, +4, Stealth wears othe + 9 24 Dodge, Improved Diplomacy Initiative, +4 +3,Heal Heal Skill+18, Aquan, Focus Knowledge Common, (Heal) amphibious (arcana) Sylvan any rivers +3, Knowledge or solitary, marshes pair, (nature) standard or family +5,This Perception (3-12) humanoid +14, salaman Sense 5 18 (26 vs. Ability trip) Focus Perception (blood-freezing +8, Stealth howl), +12, Skill Swim Focus amphibious +17(Perception), any Languages riversWeapon or solitary, marshes AkloFocus pair, standard or(bite) clutchThis (3-6) brightly colored, lo 0 11 Great Fortitude Fly +7, Perception +8 Perception +9 warm plains solitary, or hillspair, none or flock This (3-24) dark-feathered vul 10 22 Great Fortitude, Fly +7,Skill Perception +4 Focus Perception (Perception), +13 diseased Toughness, warm Weapon plains solitary, Focus or hills(bite) pair, none or flock A(3-8) wickedly hooked beak +12 (+16 grapple) 22 (can't be Great tripped) Fortitude, Climb Greater +15,+12 Disguise GrappleB, Disguise -1 (+11 as Greater tree as corpse tree stump Weapon stump), lureany Focus Knowledge forest (tentacle), solitary (nature) Improved incidental +4, Perception Initiative, A smallLightning +14, forest Sense animal Reflex Moti si 17 28 Alertness, Climb Combat +14, Expertise, Diplomacy Great Aklo, +18, Fortitude, Common, Heal scholar +18, Improved Yithian, Knowledge Any20 Great other (arcana) solitary, Fortitude, languages; +24, pair, standard Improved Knowledge band telepathy (3-9), Iron This 100 (engineering) or Will, bizarre enclave ft. Ironcreature Will, (10-100) +24, Vital ha K 10 27 Combat Casting, Bluff +15, Dodge, Fly +12, Improved Intimidate Common Initiative, +18, Perception Mobility, any Spring cold +17, Attack Sense solitary Motive standard +17, Spellcraft This beautiful +15, Stealth but sad-lo +16 2 10 (14 vs. Weapon trip) Finesse Acrobatics+6 +12, Acrobatics, Climb Aklo; +12, +6 speak Perception Climb otherworldly with animals +5any touch forest solitary, pair, incidental gang (3-14), This skittish tribe (15+ amalgam plus 50% o 4 17 Ability Focus Bluff (corpse +7, Knowledge +4 call), StealthCommon Dodge, (arcana) Toughness +8, (can't Perception speak) any+10, land Stealth solitary +14 standard (battleaxe) This withered old corps 8 18 (can't be Ability tripped) Focus Climb (arcane +20,+8 spell Perception Spellcraft mimicry), understands +12,Combat Spellcraft Common Casting, +18,underground Stealth and Improved Draconic +7 solitary Initiative, (cannot none Weapon speak)Focus This creature (slam) resemble 1 11 (can't be Skill tripped) FocusStealth (Stealth), +13Weapon Focus (thorns) underground solitary, patch none(4-8), or This colony creature (11-20) looks like 10 21 (can't be tripped) underground solitary incidental This creature appears a 3 10 Eschew MaterialsB, KnowledgeWeapon Knowledge (arcana)Finesse Common, +4, (arcana) Knowledge and Aquan, Spellcraft (nature) Sylvan cold+5, are and Perception class temperate solitary skillsor +6, for aquatic colony none Sense asrai (2-12) Motive This being +6, Stealth looks +14, like aSo +8 (+12 grapple) 21 (29 vs. trip) Climb +14,+4 Flyclimb +7 sticky padstemperate solitary, forests cluster none (2-5),This colony large (6-11) insect has a 14 26 (can't be Improved tripped) Critical Knowledge (bite), Perception (planes) Iron Will, +9, +4 Skill Perception Focus (Stealth), +16, Stealth astral Weapon plane +12,solitary Survival Focusor (bite) +12 school none (2-5) This creature resemble 2 9 Improved Initiative, Acrobatics Weapon +4 +9,Stealth Bluff Finesse +8, Common, in forests Craft (any) Sylvan +7, Escape temperate Artistgang forests +9, Fly (2-4), +11, standard band Knowledge (6-11 This plus (nature) creature 2-4 grigs), +7, resemble Percep or trib +16 (+24 grapple) 30 (42 vs. Bleeding trip) Critical, Perception Critical +13, Focus, Stealth Great +17 Fortitude, Improved temperate Initiative, solitary plains,Iron hills, or pair standard Will, or forests Skill Focus This small, (Perception) feral creatur 9 20 (24 vs. Improved trip) Initiative, Acrobatics Skill +4 +10, Acrobatics, Focus Climb (Perception) Babbler, +9,+4 Perception Stealth Common when +10, (cannot temperate slithering, Stealth speak +2 solitary marshes +4 (+6 Common) Swim when or pack standard slithering) (2-4) This , Swim creature +8 stands tal 4 17 Toughness, Bluff Weapon +11, Diplomacy Focus (bite), Common, +11, Weapon Escape Sylvan Focus Artist +10, (greatclub) any Knowledge forest solitary, and hills (planes) pair, standard gang +3, Knowledge (2-4), An attractive bacchanal (religion) woman (11-20 +3,wi P p 5 17 Alertness, Climb Weapon +10, Focus Perception (coconut) Banderlog, +9, SenseCommonwarm Motive +3, Stealth forests gang +8, Survival (2-5)none or+7 pack (6-24 Thisplus creature 1-2 6appears HD leade a 7 22 Alertness, Acrobatics Combat Reflexes, +16, Bluff Dodge, Aklo, +16, Common, Craft Great(any Fortitude, Elven, one)any +15, Mobility Sylvan forest Escape solitary Artist +16, standard Knowledge This creature (nature) +15, appears Perca 0 11 Weapon Finesse Craft (trapmaking) +3 Craft +7, (trapmaking) Common, Handle Animal Barbegazicold and Survival, +3, Stealth +3 hillsStealth +12 and solitary, (+15 mountains or in +6 hunting native standard Stealth environment), party in(short This their (2-5humanoid native sword, and Survival 1 environmen winter 3 daggers, stands +7 wolf)j 1 12 (20 vs. Toughness trip) Perception +6, Stealth +5 underground solitary or pack none (2-8) This creature appears a 7 18 underground solitary or pair incidental This large creature rese 11 21 (33 vs. Blind-Fight, trip) Perception Great Fortitude, +10 +11,Stealth Stealth Iron against Will, +7 (+17 Skill stone Focus against backgrounds (Perception) stone underground backgrounds) solitary or pack standard (2-5) This creature looks like 16 25 (+37 vs.Blind-Fight, trip) Perception Great Fortitude, +4 +12, Stealth Stealth Power+6 Attack, Iron Will,warm Skill Focus deserts solitary (Perception) or pair standard This creature looks like 9 24 Stealthy, Skill Escape Focus Artist +4 (Perception, Perception +7, Fly +11, Stealth) when Perception using blindsense +14,underground Stealth +10 solitary or colony none (2-5) This creature appears a
8 23 Fly-by Attack, Fly +11, Weapon Perception +4Finesse Perception +10, when Stealth using +5 blindsense warm forests solitary and hills or colony standard (2-8) This creature appears a 13 32 (can't be Ability tripped) Focus Fly(chaos +30, Knowledge +8 burst), Stealth Ability (the Common in areas Focus planes) ofplus (chaotic fog +18, two orPerception smoke resonance), others, underground chosen +24, Blind-Fight, solitary Stealth randomly +20 standard Dodge, (+28 in Great This areas creature Fortitude, of smoke has Improve or nofog se 0 10 (18 vs. trip) Stealth +4 +4 (+8Stealth in forests) in forests warm forests solitary, cluster none (2-5),Aorlarge clickbeetle (4-9) with a slic 8 18 (26 vs. trip) temperate cluster forests(2-5), none swarm (6--1), This giant or hive beetle (12-19 has plu a 11 21 (29 vs. trip) Stealth +0 +8 (+8Stealth in forests) in forests temperate solitary forests none This creature appears a 14 24 (32 vs. trip) warm forests cluster (2-5) none or swarm This (6-11) creature appears a +5 (+9 grapple) 15 (23 vs. trip) temperate cluster forests(2-5) none or colonyThe (6-11) most noticeable fea 10 20 (28 vs. Improved trip) Critical (bite) B temperate solitary forests or cluster incidental (2-5) This creature appears a 5 16 (24 vs. trip) Perception+4 +0Perception (+4 underwater) and Stealth Stealth underwater +1 any (+5 freshwater underwater) cluster aquatic Swim (2-5) none or +10 colonyThis (6-11) giant beetle has a +37 (+41 grapple)48 CleaveB, Power Acrobatics AttackB Acrobatics +1 (+9 jump) (+8Perception jump), +8 Perception +8 warm mountains solitaryandnone underground This massive beetle ha +6 (+10 grapple) 18 (can't be Multiattack, tripped) Fly Toughness -2, Perception +2 Perception +10, Stealth +9 temperate solitary forests none This creature resemble +11 (+15 grapple)23 Improved Initiative, Climb +17, Power Escape Attack, Artist Common Skill +11, Focus Intimidate find (Perception), target,+14, any gentle land Knowledge Toughness, repose orsolitary underground (religion) Weapon none+6, Focus Perception This (claw) creature +16,appears Stealth +t +24 (+26 bull 35 (37 rush, vs.overrun) Awesome bull rush, overrun) Climb Blow, Cleave, +14,+2 Craft Perception Improved (any) Common, +9, Bull Intimidate Rush, Giant Improved +25, temperate Perception Overrun, solitary, and +19 Intimidating warm pair, standard mountains gang Prowess, (2-4), At first or Iron clan glance Will, (5-8) Lightning this mons 2 13 Skill FocusPerception (Perception), +2 +11, Perception, Weapon Stealth Finesse +10, +4 Survival Survival +5 underground solitary or gang standard (2-4)This creature is a 4-foo 5 15 temperate solitary, forests cluster none (2-4) This creature appears a 1 13 Weapon Finesse Fly +4, Perception +8 Perception +6 (+14 in in daylight daylight) Any forest,flock hills,(6-11) plains, incidental and mountains This creature appears a +10 (+14 grapple) 20 (can't be Improved tripped) Initiative, Perception Iron +11 Will, Lightning summonReflexes, host (seeWeapon below) temperate Focus solitary forests (tendril) or cadre 50% standard (bloodsuckle This is a nightmarish plus 4-7 hosts pl +6 (+10 grapple) 17 Great Fortitude, Climb Toughness, +11,+15 Escape Escape Weapon Artist Artist +21, Focus Intimidate (tendril) +11, any Perception solitary +10, or gang none Stealth (2-5) +9This creature appears a +11 (+15 grapple) 24 (can't be Improved tripped) Initiative, Acrobatics Skill +8 +7Acrobatics Focus (+15 balance), (Perception), whenClimb balancing, Toughness +13, Perception warm +4 Perception, forest solitary +8, and Stealth +4aquatic Stealth none +10, Swim This +13 creature appears a 11 21 Intimidating Intimidate Prowess,+4 +9, Skill Survival Perception Focus (Perception), +10, Survival Weapon +5temperate Focussolitary marshes (claw) or pack none (2-5) This creature appears a +11 (+15 grapple) 21 (can't be Endurance, tripped) Perception Diehard, Improved +21, SwimInitiative, +12 Multiattack, marsh move warm Skill Focus swamps solitary (Perception) 50% standard This creature looks like 9 19 Improved Initiative, Perception Skill +16, Focus Stealth (Perception), Common +11 Toughness, any marshsolitary, Weapon Focus wardens standard (slam) (2-4), This or creature guardians appears (6-10) a 9 22 Ability Focus Bluff (bump +11, in Diplomacy the night), Common, +11, Alertness, Intimidate shadow Goblin, Improved +14, Sylvan shift any Perception Initiative,solitary Weapon +15, Sense none Focus Motive (incorporeal This +15, creature Stealth touch) +14 resemble 4 19 Alertness, Acrobatics Blind-Fight,+13 Dodge, (+11Weapon jumping),Finesse Bluff change +8, Bshape Escape any marshsolitary, (boggart, Artist +13, will-o'-wisp, Fly pair, none +13, or Perception polymorph packThis (2-5)creature any +12,object), Stealth resemble detec +17 6 19 Dodge, Two-Weapon Climb +11, Perception Fighting, Aklo, Weapon +10,Common Stealth Focus+10, (light Survival any hammer) +10 solitary or gang standard (2-5)This creature appears a 4 17 (29 vs. Weapon trip) Finesse Climb +11, B +4 Perception Perception, +5,+6 Stealth Stealth, +9 addsany Dexterity underground solitary, to Climbpack incidental (1-3 plus This 3-6creature lesser boneneedl is about 5 0 13 (25 vs. Weapon trip) Finesse Climb +11, B +4 Perception Perception, +5,+6 Stealth Stealth, crowd +13modifies any underground Climbpack with Dexterity (2-4),incidental cluster (5-8), Thisor creature nest (12-24 is about plus5 6 18 Mulitattack,Perception Weapon +2 Focus +8,Perception, Stealth (bite) +7 +4 (+11 Stealth in warm in warm forests) warm forests forests solitary or pack standard (2-4) This creature resemble +11 (+15 grapple)23 Dodge, Improved Climb +15, Initiative, +4 Perception Perception Lightning Aklo +19,Reflexes, Stealth +8, Skill Swim any Focus +15 land (Perception) and solitary underground standard This bizarre creature re 17 27 elemental solitary plane oforfire squad none (2-4) This creature resemble 2 10 Improved Initiative, Bluff +8, Craft Weapon +2 Perception, (blacksmithing) Finesse Common, +4 B Stealth +7, Halfling, Craft in forests (carpentry) Sylvan temperate+7, gang andCraft warm (2-4) (leather) standard forests or band+7, (5-12) This Escape tiny creature Artist +9,resem Perc 11 24 Alertness, Bluff Improved +16, Diplomacy Initiative, Power understands +12, Disguise Attack, insubstantial Abyssal, Skill +13,Focus Fly any Common, form, +13, (survival), Intimidate natural solitary Infernal Vital invisibility +17, Strike, none Perception Weapon This+22, Finesse, semiSense transparent Weapon Motiveb+ 10 22 Blind-Fight,Intimidate Great Fortitude, +4 +14, Perception Knowledge Power Common Attack, (nature) change Toughness, +9, shape Perception anyWeapon aquatic (dolphin, +18, solitary, Focus manta Stealth gang (claw) ray, standard +14, (2-4), beast Swim or shape This band +12 creature I), (1-2 create plus appears spawn, 2-4 laca 0 14 Dodge, Weapon Bluff +8, Finesse Craft +2 Craft (alchemy) (alchemy) Common, +7 (+9 when poison Sylvan when making making usetemperate poison, poison), +2 gang forests Perception Escape (2-4),incidental Artist band +9, (6-11), Knowledge Thisorcreature tribe (12-20) (nature) is a halflin +7, 11 23 (+32 vs. trip) Fly +4, Perception +4 Perception, +5, Survival +4 Survival +1 (+5totokeep keep temperate from fromgetting getting solitary, forestslost lost) and buzz none plains (2-5), orThis hiveis(11-20) a giant-sized bum 8 20 (+28 vs. trip Fly +4, Perception +4 Perception, +5, Survival +4 Survival +1 (+5totokeep keep temperate from fromgetting getting solitary, forestslost lost) and buzz none plains (2-5), orThis hiveis(11-20) a giant-sized bum 7 20 Iron Will, Skill Perception Focus modifies (Perception), +11, Swim Swim +11 Weapon with Str Focus or Dex(bite) temperate solitary aquatic none This aquatic creature re 13 27 Combat Expertise, Bluff +13,Dodge, Escape Survival Mobility, Artist +2Common, when +13, Spring tracking Knowledge elemental Ignan, Attack, Infernal Whirlwind (planes) Elemental endurance, +13, Attack solitary, Plane plane Perception ofshift company Fire standard or +14, Plane (2-4), Search This oforMolten creature band +9, Sense (6-15) Skies looks Motive like 2 13 Improved InitiativeB any solitary or gang standard (2-5)This monster resembles -3 9 (+13 vs. Toughness, trip) Escape Weapon Artist Finesse +4, Knowledge Btelepathy(any) 100 ft. +4, Perception temperate +8, solitary forests Stealth +8 none (forehead This creature gem worth resemble 500 gp 9 23 Combat Reflexes, Climb +11, SkillFly Focus +4, Perception (Perception), +12, stench Weapon Stealthtemperate Finesse +5 solitary forests or swarm standard (2-12) orThis otherwise creature resemble 6 15 any solitary, pair, none or troupe An(6-11) exquisitely sculpted 12 23 (can't be Iron tripped) Will, Power Climb Attack, +12, Perception Weapon Focus +8, Stealth (bite)+6, Survival Elemental +8 solitary, Plane ofpair, Earth none or nest This (2-5)creature looks like +7 (+11 grapple) 23 (27 vs. Skill trip) FocusAcrobatics (Perception), +4 +10 Acrobatics Weapon (+14 balancing, Focus when (bite, balancing, sprint +18 jumping), claws) temperate +4 Perception, Climbsolitary forest +14,+4 Escape and Stealth incidental mountain Artist (+12+7, This in tall Perception creature grass) appears +13, Stea t 0 10 (18 vs. trip) Acrobatics+10 +0 (+10 Acrobatics when jumping), whenleap jumping, Perception +2 underground Perception +2 solitary or cluster none (2-5) This creature appears t +5 (+9 with16 pull) (28 vs. trip) Climb +11 underground solitary or gang standard (2-4)This man-sized creature +10 (+14 grapple) 20 (can't be Improved tripped) Initiative, Perception Skill +7,Focus Stealth (Stealth), +10, Swim Toughness, +14 underground Weapon solitary Focus (tentacle) or pack none (2-5) This large, bloated crea 5 18 Skill FocusPerception (Perception, +4 +9,Stealth Stealth) Stealthin+10 rocky (+14 or stony in rocky areas or underground stony areas) cluster (4-6) none or colonyThe (7-16) creature is a brown 45 63 Alertness, Acrobatics Blind-Fight, +8 +40 Cleave, Survival (+52 Critical Abyssal, jumping), when Focus, tracking Auran, ClimbDodge, by Celestial, +46, scent Hades Intimidate Great Common, Cleave, solitary +50, Draconic, Knowledge Improved (unique) standard Giant, Critical (planes) This Ignan, (bite), creature +37, and Improved Knowledge Infernal is a giantInitia ( +9 (+13 grapple) 21 Great Fortitude, Escape Improved Artist +4 Escape +20, Initiative, Perception unknown; Artist Skill dueFocus +17, thought to mucus Stealth (Perception), to any understand coating +15, land Survival Stealthy, solitary Common +14Weapon none and several Focus This other (claw) humanoid languages, creature but +21 (+25 grapple)34 ToughnessClimb B +16 any land orsolitary, underground pair, incidental or packThis (3-5)creature looks like +49 (+53 bull 64 (68 rush, bull grapple) Alertness, rush) Climb Awesome +53,Blow, Bluff +20, Cleave, Common, Intimidate Diehard, Giant +54, Dodge, Knowledge warm Endurance, mountains (religion) solitary Great +22, Cleave, double Perception Greater This +45, Bull hairless Sense Rush, mountain Motive Improve +2 7 16 Iron Will, Power Perception Attack+4 any solitary, company standard(2-6), Thisorcreature squad (7-20) appears a +2 (+6 grapple) 14 Skill FocusPerception (Perception), +4 +8,Stealth Weapon Stealth +14 Finesse warm forests solitary and hills or pack none (2-5) This fur-covered bipeda 6 18 Ability Focus Fly(howl), +16, Knowledge Alertness,(religion) Iron Will +5, soul Perception defender any+12, land Sense (graveyards solitary Motive none and +9 cemeteries) This creature resemble
+12 (+16 grapple)24 Iron Will, Power Climb Attack, +13, Intimidate Skill Focus Giant +7, (Perception) Perception +11,temperate Survival +8 pair, forests mob (3-6), none or pack The(7-12) trees and underbru 9 14 warm or temperate solitary oraquatic cluster incidental (2-10) A large brightly colored 3 23 Improved Initiative, Acrobatics Lightning +8 +11, Perception FlyReflexes +20, uncertain; Perception to detect seems noises +5to(+13 understand anytoland detect solitary some noises) Common none andAaseries smattering of garbled of most voic o 4 9 (can't beGreat tripped) Fortitude, Diplomacy Iron Will, +7, Craft Toughness (metalworking) control +10, clockworks, Knowledge any dream solitary (arcana) or +10, troupe standard Knowledge (brain This gear small (engineering) plus copper 4-12 clock box +10g 3 10 (can't be tripped) Fly +16 any swarm (3-8) none This creature appears a 4 15 independent anyclockwork solitary or troupe none (overseer This creature plus clockworks looks like 2 13 (21 vs. trip) control host any horde (2-20) none This creature is a fist-si 2 10 Perception+2 +3Perception animal appearance any solitary or squad none (2-8) A rat watches you motio Stealth +2 +4 (+6Stealth when not when moving) not moving any squad (2-4none swarms) A mass of tiny insect-lik 14 24 any solitary or squad none (2-4) This creature appears a 8 16 any squad (2-12) none This creature appears a 5 16 Run, Skill Focus Acrobatics (Perception) +5 (+9 jumping), Perception burst of speed +7, temperate Stealth +5 flock forests (2-8) none This large bird resemble +8 (+12 grapple) 19 (can't be tripped) temperate solitary and cold orforests patch none (2-4)This tall, slender plant h +4 (+8 grapple) 15 ToughnessIntimidate +6, Perception Common +6, Stealth +5 any solitary standard This creature appears a 1 9 Lightning Reflexes Fly +15, Perception Perception+6 Common (+4 (+10 to listen) to listen) temperate solitary, or tropical pair, none forests flight or (3-12) This ruinsflying head has inc 4 14 Improved Initiative, Fly +19, Perception Improved Perception Lightning +10 Common (+4(+14 to listen) Reflexes, to(cannot listen) speak) Lightning temperate Reflexes solitary or tropicalnone forests or This ruinsflying head has inc 2 16 Dodge, Stealthy Escape Artist +4 Profession +5, Profession Common, (fisherman), (fisherman) Goblin+4 Swim +9, temperate Sleightsolitary, or of warm Handfamily +5, forests standard Stealth (2-7), or coasts (net, +14, At or first tribe 3Survival spears, glance, (8-28)+4, other thisSwim crea sma +27 (+31 grapple) 57 (59 vs. Agile trip) Maneuvers, Acrobatics Combat +30 (+66 Expertise, Common, when jumping), Dodge, monk Tien, Greater Climb Vudrani; abilities any Grapple, +13, land telepathy Diplomacy solitary Improved 100+23, ft. standard Disarm, HandleImproved Animal This old+14, Grapple, human Healman +16, Impro isK 25 41 Combat Reflexes, Bluff +21, Improved Fly +8 Stealth +27, Precise Intimidate Common, in rocky Shot, +29, terrain change Giant Intimidating Knowledge shape temperate Prowess, (Medium, (arcana) solitary, mountains Iron +20, or Large Will, Perception band standard Pinpoint humanoid, (1 plus+21, Jagged Targeting, 4-8alter Sense stone cracks self giants), Point-Blank Motive or and giant +21, orpeb for triS 6 20 (24 vs. Combat trip) Reflexes, Acrobatics Improved +10 (+14 Initiative, Auran when jumping), Lightning change Fly Reflexes shape +19, any Perception land (Small orsolitary, animal sky +9 (lightning pair, only), None orelectric storms) groupThe body (3-12) air around this stra 22 35 Cleave, Double ClimbSlice, +20, Intimidate Great Cleave, Giant +18,Improved (can't Perception speak) Two-Weapon +13, any Stealth Fighting, +8 solitary Lightning standard Reflexes, (2This Large hulking Power +1 battleaxes) headless Attack, Tw c 59 69 any solitary none This massive automato +5 (+9 to grapple)18 Alertness, Perception Weapon Finesse +4 +7,Stealth Sense*Due Motive to their +3, sprint Stealth coloration, +11 Temperate (+15*), the racial Solitary, Survival Forests bonuspair, +5 to None Stealth (+9**) or packchecks This (4-9)creature increases appears to +8 a 5 21 Alertness, Bluff Blind-Fight, +10, FlyDodge, +16, Intimidate Improved Common, +13, Initiative Infernal Perception any aquatic +13, Sense solitary Motive none +3, Stealth A pale +12, man Swim with+8hollow +21 (+23 bull 31 (33 rush, vs.+25 Blind-Fight, bullgrapple) rush) (can't Climb Great be +19, Fortitude, tripped) +4 Escape Perception Improved Artist Aklo,+15, Common, Bull Intimidate Rush, Undercommon Improved +25, underground Knowledge Initiative, solitary (dungeoneering) Ironstandard Will, Lightning Screaming +20, Reflexes, Perception andLunge, wrigglin +28,P 12 25 Flyby Attack, FlyWeapon +5, Perception Focus +15, (bite),Search Wingover +5, Stealthtemperate +2 solitary, or warmpair, plains standard or nest This (pair creature plus 1d4resemble young) 22 35 (47 vs. Ability trip) Focus Climb (poison), +17, Perception Alertness, Aklo +10, Combat Sense astral Reflexes, Motive jauntA Improved +8, stral Stealth Plane Initiative, solitary +8 orImproved troupe none (1Critical plus A massive, 4-9(bite), corpsespun) bone-white Improved N +4 (+8 to grapple)15 Perception+4 +4,Perception Swim +10 TemperateSolitary or warm oraquatic None swarm (2-12) Long spindly spider-like +7 (+11 to grapple) 17 Alertness, Craft Power(any Attack +4 one) Swim +6, Perception Crabman +8, amphibious Sense T Motive emperate +2,Gang Survival aquatic (2-12) +6, Standard Swim +21 This giant-sized creatur 7 18 Power Attack, Perception Skill Focus +8 +13, Stealth (Perception), Stealth Crag when +10 Man hiding (+18 Weapon in stony a stony Focus underground area) environment (slam) cluster (2-5) standard or colonyThis (6-11) creature resemble +7 (+11 to 17 grapple) (29 vs. Improved trip) CriticalB Perception (claw) +4 +4,Perception Stealth +4,, +4 Swim Stealth, +19 +8 Swim TemperateSolitary or warm oraquatic None colony (2-5) This creature looks like 14 30 (can't be Ability tripped) Focus Escape (paralysis), Artist +18, Alertness, Fly +29, Blind-Fight, IntimidateDodge, +23,any Perception Improved solitary +26, Initiative, Sense standard Iron Motive Will,This +26, Lightning entity Stealth appears Reflexes, +19 asMa 6 18 Alertness, Bluff Improved +10, Intimidate InitiativeB,+13, Common Skill Knowledge Focus (Perception), (history) underground +8, SkillPerception Focus solitary(Sense +17, standard Motive), SenseAMotive Weapon skeletal +17 humanoid Finesse we 9 22 Ability Focus Climb (shard +14,spray), Perception Dodge, +11, Improved Stealth Initiative, +12, Swim AnyToughness +14 Solitary None This humanoid creature 22 33 Alertness, Appraise Blind-Fight, +14, Cleave, Bluff +17, Great Terran Intimidate Fortitude,+17, IronKnowledge Will, any (Plane Powersolitary (planes) of Attack, Earth)+17, Weapon double Perception (gems Focus Thisonly) (claw) +22, massive Sense creature Motivea 19 33 Alertness, Bluff Blind-Fight, +18, Climb Cleave, +19,Great Abyssal, Intimidate Cleave, Common, +15, Power Knowledge Daemonic, Abyss, Attack,Gehenna, (planes) Weapon Infernal; solitary, +17, Focus Hades, group telepathy standard Perception (claw) (2-4), Nine 100 Hells, This or+21, ft. squad creature or Sense Tarterus (5-10) Motive is a tall,+2 s 42 57 Alertness, Appraise Blind-Fight, +40, Combat Bluff +50, Abyssal, Reflexes, Diplomacy Aquan, Combat control +54, Celestial, Styx, Expertise, Escape Abyss, immortality Common, Gehenna, Artist Great solitary +37, Fortitude, Daemonic, Hades, Intimidate standard Improved Nine Draconic, +45, coins; Hells, This Knowledge Critical creature 50% orIgnan, Tarterus goods; (quarterstaf appears Infernal; (arcana) 50%a t 15 28 Improved Initiative, Bluff +17,Improved Diplomacy Sunder, Abyssal, +21, Intimidate Lightning Common, alter self +21, Reflexes, Daemonic, Abyss, Knowledge Persuasive, Gehenna, Infernal; solitary (planes) Hades, Power telepathy standard +15, Attack Nine Perception 100 coins; Hells, This ft. creature 50% or +15, Tarterus goods; Sense appears 50% Motiva +19 (+23 grapple) 32 (34 vs. Combat trip) Reflexes, Intimidate Improved +8 +16, Perception Perception Initiative, Abyssal, +23, Iron Draconic, Sense Will, Power Motive Infernal; anyAttack, land +15, telepathy and Stealth Toughness solitary underground, 100 +12 or team standard, ft. (2-4) lower plus This planes 1d3 creature gemsis(100 a tall, gpb 13 24 Blind-Fight,Bluff Improved +13, Diplomacy Natural Attack Abyssal, +9, Intimidate (bite), Common, Power +13,Attack, Daemonic, Knowledge any VitalInfernal; solitary (arcana) Strike telepathy +8, none Knowledge (see 100 This text) ft. (planes) entity resembles +12, Perce a 12 24 Cleave, Point Fly +10, BlankIntimidate Shot, +4 Perception Power +12, Common, Attack, Knowledge Precise amphibious, Daemonic; (planes) Shot any telepathy glide +9, (usually Perception solitary, 100 Gehenna, ft. +14, gang standard Tarterus, Swim (2-4),+22 swarm This or Hades) massive (5-8), orfrog-like mob (9-1 c 62 84 Ability Focus Appraise (transfixing +58, Bluff gaze), +62, Abyssal, Ability Diplomacy Focus Aquan, immortality, (disease), +59, Celestial, Disguise Gehenna, planar Blind-Fight, Common, omniscience +59, solitary Hades, FlyCleave, Daemonic, +59, or or troupe triple Tarterus Intimidate Combat standard (Oinodaemon Draconic, This Reflexes, +59, creature Knowledge Giant, plus Craft Ignan, stands 2-8 Staff, (arca cac Infe ne +18 (+22 grapple)32 Critical Focus, Escape Improved Artist +4 Perception +18, Initiative, Intimidate Abyssal, Multiattack, +17, Daemonic, amphibious Knowledge Power Infernal; any Attack, (usually (planes) telepathy Sickening solitary, Gehenna, +16, 100 Perception team Critical, standard ft. Hades, (2-4), Vital +20, or or This Strike squad Tarterus) Sense large (6-10) creature Motive +16, rese 8 20 Alertness Climb +18, Perception Common +8, Sense Motive +5, warm Stealth forest solitary, +3and mountains gang standard (2-5), crew This (7-18), creature orlooks band like (6-6 1 14 Skill FocusClimb (Sleight +8,ofPerception +4Hand), Climb,Weapon +4 Dark +4,Perception, Sleight Folk Finesse poison of Hand +4use, Stealth +7, any rag Stealth underground armor solitary, +12 pair, standard gang (3-6), Thisor creature clan (20-80 resemble plus 6 20 Double Slice, Climb Two-Weapon +10,+4 Perception Climb, Fighting, +4 Dark +8, Perception, Folk Sleight Weapon poison of+4 Finesse Hand use Stealth any +5,underground Stealth solitary, +8 gang NPC (1gear darkThis stalker creature and 2-5 appears dark cra 7 19 Blind-Fight,Bluff Combat +13, Reflexes, DiplomacyImproved Common +10, Intimidate Initiative, +14, Persuasive any Perceptionsolitary +12, Sense or gang standard Motive (2-4)This +11, entity Stealth appears +12 as a 3 15 (19 vs. ToughnessB, trip) Perception Weapon +4 +9, Finesse Perception, Stealth +6,+4 Survival Survival +1when (+5warm tracking tracking deserts by hunt byscent) scent. (2-4) none or pack (5-10) This creature appears t 12 23 (cannotImproved be tripped) Initiative, Perception Iron +8 +7,Stealth Will, Stealth Power in+3 desert Attack, (+11environs in Toughness desert environs) warm deserts solitary none This creature is a long, +5 (+9 to grapple) 16 (32 vs. Alertness, trip) Climb Weapon +15, Focus Perception (tentacle) Decapus +9, Sense brachiation, Motive +4, temperate sound Stealth imitation solitary forests +8, Survival (or and standard rarely, underground +7 a mated This creature pair) is a large 8 28 (can't be Alertness, tripped) Diplomacy Dodge, Defensive +6 +19, Knowledge FlyCombat +12, Abyssal, Intimidate (arcana), Training, Aklo, rejuvenation +6 +22, Celestial, Great Spellcraft Knowledge any Fortitude, Common, (usually solitary (arcana) Improved underground) Draconic, +34, double Initiative, Dwarven, Knowledge standard What Lightning Elven, (religion) at plus first Reflexes, Giant, 8 appears gems +22, Gnom (1,0 Ling Ski to 8 18 Alertness, Bluff Combat +10,Reflexes, Fly +16, Intimidate Improved Initiative, +14, Perception Lightning any +14, Reflexes Sense solitary Motive standard +14, Stealth This entity +12, Survival appears+9 as a 24 37 Alertness, Acrobatics Awesome +8 Blow, +14, Perception Bluff Cleave, Abyssal, +23,Great Diplomacy Common, Cleave, +23, Improved Ignan, any Fly(Tarterus) +13, Infernal, Bull Intimidate solitary Rush, Terran orImproved +23, troupe standard Knowledge (2-5) Initiative, This creature (arcana) Lightning resemble +19, Reflex Kno 21 35 Alertness, Acrobatics Cleave, Critical +12, Focus, BluffAbyssal, +20, Great Fly Cleave, Common, +14, slimy Knowledge hide Power Infernal anyAttack, (Tarterus) (arcana) solitary Sickening +18,orKnowledge troupe standard Critical, (2-5) Weapon This (planes) creature Focus +18, looks Perceptio (claws) to b +18 (+26 grapple)33 Alertness, Bluff Cleave, +17,Great Fly +13, Cleave, Knowledge Abyssal, Iron Will, Common (arcana) Power Attack, +15, anyKnowledge (Tarterus) Weapon solitary Focus (planes) or troupe standard (claws) +15,(2-5) Perception This creature +19, appears Sense Mo a
21 35 Blind-Fight,Diplomacy Cleave, Great +8 +20, Perception Cleave, Escape Abyssal, Artist Improved Celestial, +18,Critical Fly +23, Draconic; any (spear), Knowledge (Abyss) telepathy Iron solitary Will, (arcana) or 100 Power troupe standard ft. +19, Attack, (1 Perception aeshma This Weapon creature and +28, Focus 1-4 Spellcraft appears vrocks) (speat 9 21 Blind-Fight,Bluff Cleave, +11, Power Diplomacy +4 Perception Attack Abyssal, +12, Escape Common; Artist telepathy +11, any Fly (Abyss) +6, 100 solitary Intimidate ft. standard +12, Knowledge This shapely (planes) female +11, hu Pe 18 30 Awesome Intimidate Blow, Improved +13, Knowledge Bull Rush, Abyssal (planes) Power Attack, +10, Perception any Weapon (Abyss) Focus, solitary, +14, Survival Great pair, 50% Fortitude or+14 standard bandThis (3-8)creature stands at 12 24 Blind-Fight,Bluff Cleave, +13, Iron Diplomacy +4 Perception Will, Power Abyssal, +13, Attack Escape Common; Artist telepathy +13, any Intimidate (Abyss) 100 solitary ft.+13, Knowledge standard This (planes) demonic-looking +14, Perceptio c +20 (+24 grapple)35 Awesome Climb Blow, Blind-Fight, +22,+8 Intimidate Perception Cleave, Abyssal, +16, Great Perception Common; Cleave, +24, telepathy Great any Sense (Abyss) Fortitude, 100 Motive solitary, ft. Power +16, gang standard Stealth Attack (2-5),+13 or This pack creature (6-11) appears a 33 45 Awesome Bluff Blow,+27, Cleave, Climb +8 Perception Great +34,Abyssal, Fortitude, Escape Celestial, Artist Improved +25,Common; Intimidate Bull any Rush, (Abyss) telepathy +27, solitary Improved Perception or 100 Critical band standard ft. +39, (choronzon (bite), This Sense Improved creature Motive plus 6-11 Initiative, stands +25, vrocks Surv atI 5 17 Weapon Focus Acrobatics (bite),+4 +9, Weapon Perception Escape Abyssal, Focus Artist(claw) +9, Common; Fly +15,telepathy Perception any (Abyss) 100 solitary +11, ft. Stealth none +13 This small humanoid cr 2 14 Weapon Finesse, Fly +14,Weapon Perception +4 Perception, Focus +8, Abyssal; Stealth (claw), +8 Stealth telepathy +12, Survival 100 any ft.+1 (Abyss) solitary none This humanoid appears 6 22 Weapon Finesse, Escape Weapon Artist +4 Perception +11, Focus Fly Abyssal, +17, (bite), Perception common; Weapon +12, Focus telepathy anyStealth (Abyss) (claw) 100 +15, solitary ft. Survival none +8 This humanoid appears +22 (+26 grapple)32 Alertness, Bluff Blind-Fight, +20, Climb +8Cleave, Perception +24,Great Intimidate Cleave, +20, Power Knowledge any Attack, (Abyss) (arcana) Weapon solitary+19, Focus or gang standard Knowledge (claws) (2-4)coins; This (Planes) creature double+19, goods; is aPercep tallsta bl +14 (+18 grapple)24 Cleave, Improved Bluff +13, Initiative, Diplomacy Lightning Abyssal, +13, Disguise Reflexes, Common alter +13, shape, Power Intimidate any dimension Attack (Abyss) +13, solitary, door, Perception pair, plane standard orshift +12, squad This Sense (4-12) creature Motive looks +12, Stea like 27 41 (49 vs. Blind-Fight, trip) Acrobatics Cleave, Great +4 +14, Perception Cleave, BluffAbyssal, +24, Improved Climb Common, +29, Critical Diplomacy plus any (battleaxe), any (Abyss) +21, three; solitary Improved Escape telepathy or pack standard Artist Critical 100 (2-4) +20, ft.(tail This Intimidate sting), hideous Improved +24, creature Knowle Initia +18 (+22 grapple)34 Alertness, Acrobatics Cleave, Improved +8 +3Escape (+23Initiative, jump), Abyssal, Artist,Climb Improved +8Common; Perception, +20, Escape Sunder, telepathy any +20 (Abyss) Artist Power Acrobatics 100 solitary, +24, Attack ft. Intimidate topair, jump standard or +16, troupe Knowledge This (3-6) creature (planes) appears +15 a 23 40 (can't be Blind-Fight, tripped) Bluff DeceitfulB, +26, Climb +8 Cleave, Perception +25,Abyssal, Great Diplomacy Cleave, Common, poison +22, Great Disguise use plus any Fortitude, any (Abyss) +7,three; Intimidate solitary Improved telepathy or+22, gang standard Initiative, 100 Knowledge (2-4) ft. Improved This large (planes) Sunder, creature +20,Powe Perc app 11 23 (27 vs. Cleave, trip) Iron Acrobatics Will, Power +4 +6,Acrobatics, Attack Bluff +12, Abyssal, Escape +8 Perception Celestial, Artist +11, Common anyIntimidate (Abyss) solitary, +12, Knowledge pair, standard or herd(local) This (3-6)entity +10, Knowledge looks like an( +17 (+21 grapple) 32 (36 vs. Ability trip) Focus Bluff (poison), +17, Escape Blind-Fight, Artist Abyssal, +20, Cleave, Fly Common; pheromones Lightning +11, Intimidate telepathy any Reflexes, (Abyss) +18, 100 solitary, Power Knowledge ft. Attack, cluster standard (planes) Weapon (2-4),This or +16, Finesse nest creature Perception (5-10)looks +18, likeS 11 22 Alertness, Escape Flyby Attack, Artist +8 Perception, Improved +11, Fly Abyssal, +11, Initiative, +8Intimidate Stealth Common, plane Power inshiftany +12, shadowy Attack plus Knowledge one (Abyss) areas more; solitary (arcana) telepathy standard +12, 100Knowledge ft. This creature (planes) is tall +12, and P 20 32 Alertness, Escape CombatArtist Expertise, +8 Perception, +14, Fly Dodge, Abyssal, +17, +8Flyby Intimidate Stealth Common, plane Attack, inshiftany +15, shadowy plus Great Knowledge one (Abyss) Cleave, areas more; solitary (arcana) Improved telepathy standard +15, Initiative, 100Knowledge ft. This Power creature (planes) Attack is tall +18, and P 16 28 Blind-Fight,Acrobatics Cleave, Power +4 +2Perception, (+10 Attack, jump),Climb Abyssal Skill +8 Acrobatics Focus +19,(Stealth), Diplomacy toany jump (Abyss) Iron +8, Will solitary EscapeorArtist pack standard +10, (2-5)Intimidate This man-sized +16, Perceptio feral-loo +23 (+27 grapple) 35 (can't be Ability tripped) Focus Bluff (poison), +22, Escape +8Alertness, Perception Artist Abyssal, Cleave, +20, Intimidate Celestial, Combat +22, Common, Casting, anyKnowledge (Abyss) Great Draconic, solitary Fortitude, (planes) or Infernal; gang standard Power +21, (2-4) telepathy Perception Attack, This creature 100 Weapon +34, ft. looks Sense Focus like Mo ( +18 (+22 grapple)28 Blind-Fight,Climb Great+20, Fortitude, +8 Escape Perception Improved Artist Abyssal, +13, Initiative, Common; Intimidate Power telepathy +15, anyAttack, (Abyss) Knowledge 100 solitary Weapon ft. (planes) orFocus pack none+14, (greater (bite) Perception Thisooze creature demon +22,stands Stealth plus ab 1-+ 6 16 Blind-Fight,Climb Power +9,Attack Escape +8 Perception Artist Abyssal; +6, Intimidate telepathy+6, 100 any Perception ft.(Abyss) pair, +14, gang Stealth none (2-5), +6,orSurvival mob This(6-11) creature +6 appears a 11 29 Blind-Fight,Acrobatics Combat Reflexes, +8 +14, Perception BluffImproved Abyssal, +14, Fly Common, +22, Initiative, Knowledge Lightning plus anyany (Abyss) (local) two; Reflexes solitary, +12, telepathy Knowledge pair, standard 100 or haunt ft. (planes) Only (3-8)this +12, shadowy Perception bat-w + +23 (+27 grapple)37 Blind-Fight,Bluff Cleave, +23, Deceitful, Diplomacy +8 Perception Improved Abyssal, +19, Disguise Common, Initiative, amphibious, +6, Lightning Intimidate plus any jet one (Abyss) Reflexes, more; +19, solitary Knowledge telepathy Power or gang standard 100 Attack (planes) (2-5) ft. This +17, huge Perception creature +26 has 5 15 Dodge, Weapon Acrobatics Finesse +10, Escape Abyssal, Artist Common +10, clustering Fly +18, any Perception (Abyss) gang +8,(3-6), Stealth half roving standard +18,band Survival A small (7-10), +8 humanoid-shap or swarm (11 15 28 (32 vs. Blind-Fight, trip) Bluff Cleave, +10, Power Climb +8 Climb, +18, Attack, +8 Abyssal, Escape Perception Iron Will Common, Artist +11, Undercommon; Fly any+16, (Abyss) Intimidate solitary, telepathy +13, gang standard Knowledge (2-4), 100 ft.or The squad (planes) creature (5-6)+10, is a loaths Perce 45 79 Bleeding Critical, Acrobatics Blind-Fight, +12 +41,Perception Bluff Cleave, Abyssal, +45, Climb Combat Celestial, planar +47, Casting, Diplomacy omniscience Common, anyCritical (Abyss) +41, Draconic, solitary Focus, Disguise or Deceitful, Giant, troupe Double +10,Goblin, Escape (Baphomet Great Standard AnInfernal, aura Cleave, Artistplus of+38, Terran, powerful Great 2-8 Intimidat minota Fortit Unde evil 22 47 Ability Focus Acrobatics (seduction), +8 +18, Perception Alertness, BluffAbyssal, +30, Blind-Fight, Diplomacy Celestial, +26, Combat Common, any Disguise (Abyss) Reflexes, Goblin, solitary +27, Deceitful, Escape Infernal or troupe double Artist Dodge, (Beluiri standard +18, This Iron Intimidate plus creature Will, 1d4 Lightning hezrous +26, appears Know Re oa 24 48 Alertness, Bluff Blind-Fight, +33, Diplomacy +8Combat Perception Abyssal, Reflexes, +29, Disguise Celestial, Deceitful, +33,Common, Escape Flyby any (Abyss) Attack, Artist Infernal, solitary Iron +27,Will, Sylvan, or Flytroupe standard +31, Lightning Undercommon; Intimidate (Caizel This Reflexes, plus astonishingly +26, 2-5 telepathy Weapon Knowledge succubi) beau 100 Foc( 50 86 (can't be Alertness, tripped) Acrobatics Cleave, Combat +8 +47, Perception Bluff Casting, Abyssal, +48, Combat Diplomacy Aquan, amphibious, Expertise, Celestial, +48,any Escape planar Critical (Abyss) Common, omniscience Artist solitary Focus, +47, Draconic, or Enlarge Knowledge troupe triple standard Giant, Spell, (Dagon This (arcana) Goblin, Extend plus creature 1-6 +47, Spell, Infernal; shrroth, has Knowled Great the telep 1uC +56 (+60 grapple)87 Awesome Bluff Blow,+57, Cleave, Diplomacy +8 Perception Craft Staff, Abyssal, +53, Critical Disguise Celestial, planar Focus, +12, omniscience Common, Escape Deceitful, any (Abyss) Artist Daemonic, Extend solitary +44,Spell, or FlyDraconic, troupe triple +51, Empower standard Knowledge (Fraz-Urb'luu Giant, This Spell, creature Goblin, (arcana) Enlarge plusInfernal; appears 2-4 +50, Spell, nalfe Kn te a +43 (+47 grapple) 74 (84 vs. Alertness, bull rush, can't Bluff Cleave, be +37, tripped) Combat Climb +8 Perception +45, Reflexes, Abyssal, Diplomacy Critical Aquan, planar +34, Focus, Common, Escape omniscience any Enlarge (Abyss) Artist Draconic, Spell, +35, solitary Great Intimidate Giant, or troupe triple Cleave, Infernal, +37, standard (Jubilex Great Knowledge This Terran; creature Fortitude, plustelepathy 2-8 (arcana) ochre resemble Improve 100 jelli +34 f 45 77 Blind-Fight,Acrobatics Cleave, Combat +8 +25, Perception Bluff Casting, Abyssal, +30, Climb Combat Celestial, planar +36, Reflexes, Diplomacy omniscience Common, any (Abyss) Great +36, Draconic, solitary, Cleave, Escape troupe Giant, Great triple ArtistFortitude, Ignan, (Kostchtchie standard +30, This Handle Infernal, Improved hulking plus Animal Terran; two creature Critical +37, Huge telepa Int st (w 1 34 59 Alertness, Bluff Cleave, +35,Combat Diplomacy +8 Perception Reflexes, Abyssal, +31, Disguise Deceitful, Celestial, +32, Great Common, Fly any Cleave, +32, (Abyss) Intimidate Draconic, Great solitaryFortitude, or +31, Giant, troupe double Knowledge Goblin, Improved (Maphistal standard A stinking Ignan, (arcana) Initiative, plus Infernal; aura 2-16 +27, Improve of skelet telepa death Know 61 98 Alertness, Bluff Awesome +64, Diplomacy +8 Blow, Perception Blind-Fight, Abyssal, +60, Disguise Cleave, Celestial, planar +14, Combat omniscience Common, Escape any (Abyss) Casting, Artist Draconic, solitary Combat +51, or Fly Giant, troupe triple Expertise, +50,Goblin, standard Heal (Orcus This +54, Command Ignan, plus demonic Intimidate 1-2 Infernal, UndeadB, mariliths, humanoid +60, Sylva Kn 1C 52 90 Ability Focus Acrobatics (breath +8 weapon), +52, Handle BluffAlertness, Auran, Animal +55, Diplomacy Aquan, with planar Arcane aerial Abyssal, +48, omniscience Strike, and any Disguise avian Celestial, (Abyss) Blind-Fight, creatures, solitary +11, Common, Escape Cleave, or+8troupe triple Perception Artist Draconic, Deceitful, standard (Pazuzu +52, This (+16 Giant, Fly Empower powerfully-built plus +58, inInfernal, daylight) 2-8 Handle Spell, harpies Terra Anim Ext hum o 36 61 Bleeding Critical, Acrobatics Cleave, +8 +17, Perception Combat BluffAbyssal, +38, Expertise, Diplomacy Celestial, Critical +34, Common, any Focus, Disguise (Abyss) Deceitful, Draconic, solitary +35, Escape or Great Giant, troupe double Artist Cleave, Goblin, (Sonechard standard +28, This Improved Ignan, Fly ram-headed +22, plus Infernal, Critical Intimidate 1-4 wraith huma Terra (hea + +65 (+69 grapple)92 Bleeding Critical, Bluff +52, Blind-Fight, Diplomacy +8 Perception Cleave, Aquan, +52, Intimidate Combat Abyssal, amphibious, Casting, +52, Common, any Knowledge planar Combat (Abyss) Giant, omniscience solitary Expertise, (arcana) Infernal, or troupe triple +48, Terran; Critical standard Knowledge (Tsathogga telepathy Focus, This massive Empower (history) 100 plus ft. 1-2 creature +48, Spell, nalfes Kna E 34 61 (can't be Alertness, tripped) Bluff Blind-Fight, +38, Diplomacy +8Cleave, Perception Deceitful, Abyssal, +31, Disguise Aquan, Great amphibious +35, Fortitude, Celestial, Escape any (Abyss) Improved Common, Artist solitary +30, Critical Draconic, or Intimidate troupe double (trident), Infernal, (Vepar standard +31, This Improved Knowledge plus Undercommon; creature 2-5Initiative, shrroths) appears (arcana) tele Poa 15 30 Alertness, Bluff Blind-Fight, +16, Climb +8Cleave, Perception +12,Power Abyssal, Diplomacy Attack, Common +16, Weapon Intimidate anyFocus (Abyss) +16, (longsword) solitary Knowledge or troupe standard (planes) (demonic This +16,creature Perception knight plus appears +26, 2-4 sh aS 17 31 Alertness, Acrobatics Deceitful, Improved +13, BluffInitiative, Common, +15, Diplomacy Power Draconic, Attack, +13,Infernal; any Disguise Weapon (Hell)telepathy solitary, +3, Focus Intimidate 100 pair, (claw) standard ft.or+13, gang Knowledge This (2-4)massive (planes) creature +14,s 15 27 Cleave, Great BluffCleave, +14, Diplomacy ImprovedAbyssal, +14, Critical Intimidate Common, (dire flail), +14,Infernal; Power any Knowledge (Hell) Attack, telepathy solitary, (planes) Weapon 100 team standard +14, ft.Focus (2-4), Perception (barbed or This squad tall +14, dire reddish-bronze (5-9) flail) Sense Motiv 22 34 Alertness, Climb Cleave, +24, Improved EscapeCritical Artist Common, +17, (claw), Intimidate Ignan, Power Infernal; Attack, +17, any (Hell) Knowledge telepathy Weapon gang100 Focus (2-4) (planes) ft.standard or(bite), pack +17,Weapon (6-11) Perception This hulking Focus +21, brute (claw) Sense has M l 29 44 Alertness, Climb Cleave, +30, Great Intimidate Cleave, Common, +23, Great Knowledge Fortitude, Infernal;(planes) Improved telepathy any (Hell) +20, Initiative, 100 solitary Perception ft. Power or troupe none +25, Attack, Sense (2-4) This Vital Motive massive Strike, +25, Weapon creature StealthFs 7 18 Iron Will, Maximize Climb +10, Spell-like +10 Escape Escape Abilities Artist Infernal; Artist +11, (burning telepathy Intimidate hands), 100 +8, any ft.Power Perception (Hell) Attack solitary, +8, Survival team standard (4-7), +8 or This retinue man-sized (8-13) creature 10 23 Alertness, Bluff Iron Will, +18, Lightning Diplomacy Reflexes, Abyssal, +19, Fly Persuasive Common, +7, Heal +13, Infernal; anyIntimidate (Hell telepathy orsolitary, Infernus) +20,100 Knowledge pair, standard ft. or harem (planes) A beautiful (6-9) +12,well-proporti Perception 1 11 Infernal (cannot speak) any (Hell) horde (20-100) none This vaguely humanoid 12 26 Alertness, Bluff Improved +16, Diplomacy Initiative, +4 Survival Power Abyssal, +13, whenEscape Attack, tracking Common, soulSkill Artist track Focus Infernal; +15, any Intimidate (Hell) (Bluff) telepathy pack+13, (2-5) 100 Knowledge none or ft. troupe (pack This (planes) reddish-gray plus +13, 1-4Perceptio hellscale houn 42 67 Alertness, Acrobatics Blind-Fight,+39, Cleave, BluffCritical Abyssal, +38, Climb Focus, Celestial, control +41, Great Diplomacy wolves Common, any Cleave, (Hell) +38, Great Draconic, solitary Escape Fortitude, or Goblin, troupe double ArtistImproved +36, Ignan, (Amon standard This Intimidate Infernal; Critical plus wolf-headed one +38, telepathy (heavy 18-HD Knowle huma mace win 10 +57 (+61 grapple)83 Alertness, Acrobatics Awesome Blow, +51, Bluff Bleeding Abyssal, +51, Critical, Diplomacy Common, Cleave, +55, Celestial, any Disguise Critical (Hell)Focus, Draconic, solitary +51, Fly Diehard, or Giant, +49, retinue double Intimidate Endurance, Ignan, standard (Alastor This Infernal, +55, entity plus Great Knowledge Terran; 1d2 stands Cleave, pit fiends telepa at (arc lea Gr +26 (+30 grapple)36 Awesome Climb Blow, Cleave, +23, Intimidate Great Common Cleave, +32, Perception Improved (cannot +20 speak) Bull any Rush, Improved solitary Critical standard (claws), ThisImproved massive Initiative, skeleton Ia 19 28 Combat Reflexes, Perception Improved +17 Critical Common (bite),**Improved See the Advanced temperate Initiative, Lightning solitary Player's hills or mountains Guide. Reflexes, incidentalLunge, A low hum Reach surrounds Spell** (sh th 34 47 Awesome Bluff Blow,+28, Cleave, Disguise Combat +28, Common, Casting, Fly +25, change Giant Combat Intimidate shape Reflexes, temperate +28, (Medium, Perception Great solitary, mountains Large, Cleave, +28, gang standard or Perform Great Huge (2-4), Fortitude, (masterwork humanoid; or A(string) storm third eye (5-8) +28, Improved alter rests chain Sense self on shirt, Bull or the Mo g 21 37 Combat Casting, Bluff +26, Combat ClimbExpertise, +24,Aklo, Disguise Combat Common, +26,Reflexes, Intimidate TienanyDeceitful, ruins +25, Perception solitary, Improved pair, standard +21, Critical or harem Stealth (bite), This (3-6) +26 human-sized Improved Initiativ wom +14 (+18 grapple)26 Improved Critical Acrobatics (claw), +12Iron (+16 Will, Common; when Lightning jumping), rebuild shortwave Reflexes, ClimbAballon 100 +22, Power ft.Knowledge Attack, solitary, Weapon (engineering) pair, standard or Focus network This +13, (claw) (3-6) insectile Perception construct +10, S
+10 (+14 grapple)20 Combat Reflexes, Escape Artist Iron Will, +10,Power Fly Brethedan; +12, Attack, Handle adaptation, Weapon telepathy AnimalFocus any 100 combine +7,gaseous ft. Perception (slam) solitary, atmosphere +12, pair, none Stealth or flotilla +6This (3-8) amorphous creatu 2 14 Combat Casting, Bluff +9, Dodge Diplomacy +9, telepathy Fly +9,100 Handle ft., tongues Animal urban+9, Knowledge solitary, trio, (arcana, standard or band history, This (4-7)floating planes)creature +11, Ling is 17 29 Combat Reflexes, Bluff +16, Flyby Fly +17, Attack, Intimidate Common, Power Attack, +16, rider Draconic Perception bondany Vital Strike, mountains +14, Weapon Stealth solitary, Focus +11, pair, standard Survival (bite) patrol (3-6), (masterwork +14 This or sleek, winggold-scaled glaive, (7-14) othe +49 (+53 grapple)57 Awesome Perception Blow, Critical +24 Focus, Diehard, Endurance, carrier, no vacuum breath, Flyby Attack, starflight and solitary, gas Great giants pair, incidental Fortitude, or pod (3-6) Improved This amorphous, Bull Rush, whale Po 11 22 Combat Reflexes, Intimidate Improved +9, Perception Initiative, Shobhad +8,Multiweapon Stealth +2, Survival FightingB, cold deserts +8Weapon solitary, and mountains pair, Focus NPC raiding gear (shobhad party This (hidegray-skinned longrifle*) (3-19), armor, or 2 longswo clan giant (20 37 62 Alertness, Bluff Blind-Fight, +34, Diplomacy Cleave, Great Abyssal, +34, Disguise Cleave, Celestial, Improved +34,Common, Escape anyCritical (Hell) Artist Daemonic, solitary (morningstar), +26, or Flytroupe double +24,Improved Intimidate (Baal standard This plus Initiative, diabolical-looking +34, Sheol: 2-5 horned Knowledge Baal's Improved devil uniq g( 31 55 Alertness, Appraise Blind-Fight, +28, Cleave, Bluff +30, Great Abyssal, Diplomacy Cleave, Celestial, Improved +30,Common, Disguise anyInitiative, (Hell)Draconic, +27, solitary Improved Escape or Giant, troupe double Artist Sunder, Infernal, (Baaphel +30, standard This Iron Fly Terran; dog-headed Will, +34, plusPower Intimidate 2-5 telepathy bearded Attack huma +3 10 35 63 Alertness, Acrobatics Combat Reflexes, +35, Bluff Combat Abyssal, +44, Diplomacy Casting, Celestial, Craft +40, Common, any Wondrous Disguise (Infernus) Daemonic, solitary +44, Item,Intimidate Critical or Draconic, troupe double Focus, +40, (Caasimolar standard Giant, Knowledge ADeceitful, wizened Goblin, plus old Great (arcana) Ignan, 1man pit Fortitu fiend with Infe +3 26 51 Alertness, Bluff Cleave, +45,Deceitful, Diplomacy +8 Bluff,Great +8 Abyssal, +45, Diplomacy Cleave, Disguise Celestial, Improved +37,Common, Fly any Initiative, +28, (Infernus) Intimidate Draconic, solitary Iron Will, or +37, Giant, Persuasive, troupe double Knowledge Ignan, (Demoriel standard This Infernal; Quicken (arcana) creature plustelepathy Spell-Like 1-4 +29, is horned a very Know 100 Ab a +51 (+55 grapple) 82 (can't be Alertness, tripped) Appraise Bleeding +43, Critical, Bluff Cleave, +47, Abyssal, Diplomacy Combat Celestial, Casting, +47,Common, Escape any Critical (Hell) Artist Daemonic, Focus, solitary +40,Extend or Fly Draconic, troupe triple +39, Spell, standard Intimidate (Geryon Giant, Enlarge This towering plus Goblin, +47, Spell, 2-5 Knowledge Ignan, bone creature Greatdev Infe Foh +37 (+41 grapple) 64 (68 vs. Cleave, trip) Critical Acrobatics Focus,+36, Great Bluff Cleave, Abyssal, +35, Diplomacy Improved Celestial, Bull +35, Common, any Rush, Escape (Hell) Improved Draconic, Artist solitary +33, Overrun, or Giant, Intimidate troupe double Goblin, Improved (Gorson standard +35, This Infernal; Knowledge centaur-like Critical plus 1-3 telepathy (battleaxe) barbed (local) creatu 10 de + 36 62 Alertness, Appraise Cleave, Great +30, Bluff Cleave, +34, Abyssal, Improved Diplomacy Celestial, Critical +34,Common, (trident), Disguise any (Hell) Improved Draconic, +31, solitary Fly +30, or Initiative, Giant, troupe double Intimidate Goblin, Improved (Hutijin standard This +34, Infernal, plus creature Vital Knowledge 3-6 Sylvan; Strike, ice is at devils (arca least Iron telepa 22 46 Alertness, Acrobatics Combat Casting, +23, Bluff Deceitful, Abyssal, +35, Diplomacy Improved Celestial, +32, Initiative, Common, any Disguise (Infernus) IronInfernal, Will, solitary +35, Persuasive, FlyTerran; or+27, entourage double Intimidate telepathy Quicken standard A (Lilith curvaceous +35, 100 Spell-Like plus ft. Knowledge 2-4and erinyes Ability beau (pla (o 66 105 Alertness, Acrobatics Bleeding Critical, +4 +59, Bluff, Appraise Cleave, +4 Abyssal, Diplomacy, +60, Combat Celestial, Bluff planar +4 Casting, +74, Sense omniscience Common, Diplomacy any Craft Motive (Infernus) Rod, Daemonic, solitary +74, Craft Disguise or Wondrous Draconic, troupe triple+70, standard (Lucifer Item, Fly Giant, This +64, Critical plus exquisitely Goblin, Intimidate 2-4 Focus, pit Infernal, handso fiends) +70, Dece SK +47 (+51 grapple)78 Alertness, Appraise Cleave, Combat +41, Bluff Casting, +44, Abyssal, Climb Extend Celestial, planar +49, Spell, Diplomacy omniscience Common, Great any (Hell) Cleave, +45, Draconic, solitary Intimidate Greator Giant, Fortitude, troupe triple +48,Goblin, standard Knowledge (Moloch Improved This Infernal, massive, plus (arcana) Initiative, 1-4 Undercomm horned barrel-ch +41, Impro Kn de 26 54 Alertness, Appraise Cleave, Great +28, +4 Bluff, Bluff Cleave, +4 +40, Abyssal, Diplomacy Improved Diplomacy Celestial, Initiative, +38,Common, Escape any Iron(Hell) Will, Artist Daemonic, solitary Lightning +29, or Fly Draconic, Reflexes, troupe double +29, Intimidate (Titivilus standard Giant, Persuasive, This 6-foot pls Goblin, +37, 2-4tall Knowledge Power erinyes Ignan, creature Attac Infe or 49 77 Alertness, Acrobatics Bleeding Critical, +46, Bluff Cleave, Abyssal, +52, Combat Diplomacy Celestial, Casting, +45, Common, any Disguise Craft (Infernus) Wondrous Daemonic, solitary +12, Flyor Item, +44, Draconic, troupe double Heal Critical (Xaphan standard +47, Giant, AFocus, massively Intimidate plus Ignan, Deceitful, 1-2 built Infernal, +48, pit satyr-l fiends Empo Know Te 8 20 (24 vs. Improved trip) Initiative, Perception Skill +6 +6,Stealth Focus Stealth (Perception), in+7 snow (+13 and in snow ice,+4 Weapon and Survival any Focus ice), coldSurvival when (bite) solitary, tracking +3 pair, (+7 none by tracking orscent packThis by (7-16) scent) creature resemble 5 15 (can't be tripped) Fly -6, Stealth +8 Stealth +4, Swim +10 limited flight underground solitary none A large pool of water is 5 16 Blind-FightClimb +8, Perception +4 Perception Aklo +8, Stealth +5 underground gang (2-5),standard flock (6-11), Thisorcreature community resemble (10-60 8 21 (25 vs. Iron trip) Will, Weapon Perception Focus +7 (snout) any solitary or pair none This creature resemble 18 30 (34 vs. Alertness, trip) Climb Blind-Fight, +14, Diplomacy Cleave, Improved Draconic +8, Fly +10, Vital Intimidate Strike,see Power +8, textPerception Attack, solitary Vital or+10, Strike colony none Sense (3-6) This Motive creature +10, Stealth resemble +5, 20 32 (+44 vs.Ability trip) Focus Climb (poison), +20, Perception Ability Focus Aklo, +23, (web), Undercommonunderground Sense Alertness, Motive +20 Improvedsolitary Initiative,standard Power Attack, coins, This Snatch, hideous double goods Toughness creature (gem lo 14 26 (30 vs. Flyby trip) Attack, Bluff Hover, +13, Diplomacy Improved Initiative, Auran, +13, Fly Aquan, Wingover +7, Intimidate Common, temperate +13, Draconic Knowledge solitary and warm or(arcana) clan triple mountains (2-5) standard +13, This Knowledge dragon has (nature) a fring+ 24 35 (39 vs. Alertness, trip) Bluff Flyby+21, Attack, Diplomacy Hover, Auran, Improved +21, Fly Aquan, +16, Initiative, cloud Intimidate Common, formtemperate Power +21, Draconic, Attack, Knowledge solitary andSkill Giant warm or Focus clan triple (arcana) mountains (Fly), (2-5) standard +20, Wingover ThisKnowledge dragon has(nature) a fring 38 48 (52 vs. Alertness, trip) Bluff Cleave, +31,Flyby Diplomacy Attack,Auran, +31, Great Fly Aquan, Cleave, +17, cloud Intimidate Common, Hover, formtemperate Improved +31, Draconic, Knowledge solitary and Initiative, Giant, warm or clan triple (arcana) mountains Sylvan Multiattack, (2-5) standard +31, This Power Knowledge dragon Attack, has(geogra aSkill fringF 9 20 (24 vs. Flyby trip) Attack, Bluff Master +8, Craft +4 CraftsmanB, Perception (crystalCommon, carving) Skill Focus +10, change Draconic, (Craft Craft shape Undercommon underground (traps) [crystal (alter +6, carving]), self), solitary Diplomacy craft Skill triple crystal +6, Focus Disable standard ball (Knowledge This Device plus dragon crystal +3, [engineering has Flyball a+9, long K 19 29 (33 vs. Alertness, trip) Bluff Craft+16, Wondrous Craft +4 Perception (crystal ItemB, Aklo, carving) Flyby Common, Attack, change +15, Draconic, Craft Iron shape underground Will, (traps) (alter Master Gnoll, +11, self), solitary Goblin, CraftsmanB, Diplomacy craftOrc, triple crystal Undercommon +11, standard Multiattack, ball Disable This plus dragon Device Skill crystal Focus has +8, ball aFly long (Cra +2 32 41 (45 vs. Alertness, trip) Bluff Craft+32, Wondrous Craft +4 Perception (crystal ItemB, 24 carving) languages Flyby Attack, change +24, (except Craft Hover, shape underground (traps) Druidic), Improved (alter+17, self), solitary plus Initiative, Diplomacy Common craft triple crystal Iron +21, and standard Will, ball Draconic Disable This Master plus dragon Device CraftsmanB, crystal has +14, ball a long FlyM+ 4 14 (18 vs. Acrobatic, trip) Acrobatics Dodge, Weapon +8, Bluff FinesseB +9, Common, Diplomacy Draconic, +9, FlyElven, temperate +23, Knowledge Sylvan; solitary and telepathy warm (nature) or clan standard forest 100 (2-8) +9,ft.Perception This tiny dragon +8, Sense has de Mo 16 27 (31 vs. Alertness, trip) Bluff Flyby+16, Attack, Diplomacy Hover, Auran, Multiattack, +16, Fly Aquan, +8, mist Wingover Knowledge Common, form, temperate water (arcana) Draconic, breathing solitary and +16, Ignan warm or Knowledge clan triple forests (2-5) standard and (nature) This aquatic great +16,dragon Perception has a 26 36 (40 vs. Alertness, trip) Bluff Combat +24,Expertise, Diplomacy Flyby Auran, +24,Attack, Fly Aquan, +11, mist Great Knowledge Celestial, form, Fortitude, temperate water Common, (arcana) breathing Hover, solitary and+24, Draconic, Improved warm orKnowledge clan triple forests Ignan, Initiative, (2-5) standard and This (history) Sylvan aquatic Multiattack, great +24, dragon Knowledg Wingov has a 40 49 (53 vs. Alertness, trip) Bluff Combat +34,Expertise, Diplomacy Flyby Auran, +34,Attack, Fly Aquan, +12, mist Great Intimidate Celestial, form, Fortitude, temperate water +34, Common, breathing Hover, Knowledge solitary and Draconic, Improved warm or clan triple (arcana) forests Elf, Initiative, (2-5) standard Gnome, and +34, This aquatic Iron Knowledge great Ignan, Will, dragon Lightning Sylvan (history) has aR 2 13 (17 vs. Alertness, trip) Bluff Weapon +6, Escape Finesse +4 to Stealth Artist Common, +4, in areas Fly +13, smoke Draconic of smoke Knowledge form temperate or fog(nature) solitary forests +6, Perception or and wing standard marshes (2-5+9, plus This Sense 1d4 creature non-combatant Motive is a+3, small Ste 44 56 (60 vs. Alignment trip) Diplomacy Channel, Blind-Fight, +38, Fly +27, Celestial, Cleave, Heal +37, Combat Common, Intimidate Reflexes, Draconic, any +38, good-aligned Flyby Knowledge Giant, solitary Attack, Terran plane or band triple Great (religion) standard (1 Cleave, wrath +36, Beautiful dragon Hover, Knowledge and Improved plus awesome (planes 1d4 as In 16 29 (33 vs. Flyby trip) Attack, FlyImproved +16, Knowledge +4 Initiative, Perception (planes) Common, Iron Will, +11, Draconic, Power Perception Attack Auran; any +19, telepathy Sense solitary Motive 100 or family none ft. +12,(2-3) Survival This creature +12 resemble 11 26 (34 vs. trip) Fly +13 any temperate solitary andorwarm swarm noneland (carapace (2-5) This insect is worth resembles 1,500 gpa 16 26 (30 vs. Cleave, trip) Flyby Fly +6 Attack, Power Attack, Common Skill (cannot Focus (Fly), speak) temperate Snatch solitary hills or pack none (2-4) This creature looks like 33 42 (can't be tripped) Swim +17 navigate, winds any aquaticsolitary none This automaton appear 4 15 (19 vs. Flyby trip) Attack, FlyWeapon +10, Perception Focus (bite) +7, Draconic Stealth +12 temperate pair, hills clutchstandard (2-5), or family This creature (6-8) appears t 3 14 (18 vs. Flyby trip) Attack, Bluff Weapon +6, Escape Focus Artist (bite) Draconic +4, Fly +9, alternate Perception form cold+5 2/day hills and (form pair,mountains clutch of the standard (2-5), dragon or Ifamily This [white slender (6-8) dragoncreature only]) lo 15 26 (30 vs. Cleave, trip) Great Fly +9, Cleave, Perception Hover,+21, Multiattack, Draconic Stealth +11 Power Attack, temperate Skill Focus solitary, and warm (Perception) pair, none plains or clutchThis (2-5) powerful creature r 21 33 (37 vs. Cleave, trip) Combat Perception Reflexes, +12 +21,Stealth Stealth Critical Common, inFocus, +17 forested (+29 improved Sylvan Great areas in forested Cleave, woodland temperate areas) Improved stride solitary forests Critical or pair half (bite), standard Improved This creature Naturallooks Attack like(b 5 17 Alertness, Acrobatics Great Fortitude, +4 +5,Swim Climb Weapon +8, Escape Focuscontrol (cutlass) Artistship +5,any Perception solitary +10, Profession or crew standard (1 draug (sailor) Thisplus ragged +6,6-11 Sense humanoid brine Motive zom 13 28 (can't be Alertness, tripped) Bluff Blind-Fight, +15, Diplomacy Dodge, Combat Common, +12, FlyReflexes, +16, Dreamspeak Intimidate Improved any +16,Initiative Knowledge solitary none (any one) +13, This Knowledge creature looks (planes like 9 21 (can't be Ability tripped) Focus Bluff (nether +11, Intimidate chill), Great +11, Common, Fortitude, Knowledge psionic Daemonic Improved (the adaptation any planes) Initiative +10, solitary Perception standard +11, Sense This spectral Motive +11, figureSteal is c +7 (+11 grapple) 17 (can't be Improved tripped) Natural Perception Attack +12 +8,(bite), Stealth Stealth Skill in +5sandy Focus (+17 earth sandy terrain (Perception), glidewarm terrain) Skill desert Focus solitary, (Stealth) gang none (4-8), or This colony creature (9-20) looks like 5 19 Dodge, Lightning Acrobatics Reflexes, +8, Diplomacy MobilityB Common, +3, Fly Eblis +8, Intimidate temperate +3, Perception flock marshes (4-16)standard +6, StealthThis +8 creature appears t 5 16 Fly +7 glow any solitary none This creature gives off l 2 16 Throw AnythingB, Fly +12,Weapon Perception Finesse +5, Sense Motive perfect+5, flierPlane Stealth Languages of+11 Gravity solitary Gravity none Manipulation This creature resemble 6 22 Flyby Attack, FlyThrow +12, Perception AnythingB,+7, Weapon Sense Finesse Motive perfect+7, flierPlane Stealth Languages of+11 Gravity solitary Gravity none Manipulation This creature resemble 12 31 Dodge, Flyby Fly Attack, +12, Perception Improved+11, Initiative, SenseThrow perfect Motive AnythingB, flier +11, Plane Languages Stealth ofWeapon Gravity solitary +13Gravity Finesse none Manipulation This creature resemble 17 38 Dodge, Flyby Fly Attack, +25, Perception Improved+13, Initiative, SenseMobility, perfect Motiveflier Throw +13, Plane Languages Stealth AnythingB, of Gravity solitary +13Gravity Weapon none Manipulation Finesse This creature resemble 21 43 Cleave, Dodge, Fly +28, Flyby Perception Attack, Improved +16, Sense Initiative, perfect Motiveflier Mobility, +16, Plane Languages Stealth Power of Gravity solitary +17 Attack, Gravity Throw none Manipulation AnythingB, This creature Weapon resemble Finess 25 48 Cleave, Dodge, Fly +33, Flyby Perception Attack, Improved +19, Sense Initiative, perfect Motiveflier Mobility, +19, Plane Languages Stealth Power of Gravity solitary +21 Attack, Gravity Throw none Manipulation AnythingB, This creature Weapon resemble Finess
1 15 Dodge, Improved Fly +14,InitiativeB, Knowledge Weapon (planes) Negative FinesseB +3, Energy Perception Fluctuation Negative +5, Stealth Energy solitary +12Plane none This creature appears a 5 21 Dodge, Improved Fly +16,InitiativeB, Knowledge Mobility, (planes) Negative Weapon +5, Energy Perception FinesseB Fluctuation Negative +7, Stealth Energy solitary +12Plane none This creature appears a 11 29 Dodge, Flyby Fly Attack, +20, Intimidate Improved +11, Negative InitiativeB, Knowledge Energy Mobility, (planes) Fluctuation Weapon Negative +10, Perception FinesseB, Energy solitaryPlane Weapon +11, noneStealth Focus This +14(slam) creature appears a 16 35 Dodge, Extra Fly Channel, +21, Intimidate Flyby Attack, +13, Negative Knowledge Improved Energy (planes) InitiativeB, Fluctuation Negative +12, Spring Perception Energy solitary Attack, Plane +13, none Weapon Stealth FinesseB, This +13creature Weapon appears Focua 20 40 Blind-Fight,Fly Combat +25, Intimidate Reflexes,+16, Dodge, Negative Knowledge Extra Energy Channel, (planes) Fluctuation Negative Flyby +16, Attack, Knowledge Energy solitary Improved Plane (religion) noneInitiativeB, +16, ThisPerception creature Spring Attack, appears +16, Stea Wea 24 45 Blind-Fight,Fly Combat +29, Intimidate Reflexes,+19, Dodge, Negative Knowledge Extra Energy Channel, (planes) Fluctuation Negative Flyby +19, Attack, Knowledge Energy solitary Improved Plane (religion) noneInitiativeB, +19, ThisPerception creature Power Attack, appears +19, Stea Spra 1 15 Dodge, Improved Fly +14,InitiativeB, Knowledge Weapon (planes) PositiveFinesseB +3, Energy Perception Manipulation Positive +5, Stealth Energy solitary +12 Plane none This creature appears a 5 21 Dodge, Improved Fly +16,InitiativeB, Knowledge Mobility, (planes) Positive Weapon +5, Energy Perception FinesseB Manipulation Positive +7, Stealth Energy solitary +12 Plane none This creature appears a 11 29 Dodge, Flyby Fly Attack, +20, Intimidate Improved +11, Positive InitiativeB, Knowledge Energy Mobility, (planes) Manipulation Weapon Positive +10, Perception FinesseB, Energy solitary Plane Weapon +11, noneStealth Focus This +14(slam) creature appears a 16 35 Dodge, Extra Fly Channel, +21, Intimidate Flyby Attack, +13, Positive Knowledge Improved Energy(planes) InitiativeB, Manipulation Positive +12, Spring Perception Energy solitary Attack, Plane +13, none Weapon Stealth FinesseB, This +13creature Weapon appears Focua 20 40 Blind-Fight,Fly Combat +25, Intimidate Reflexes,+16, Dodge, Positive Knowledge Extra Energy Channel, (planes) Manipulation Positive Flyby +16, Attack, Knowledge Energy solitary Improved Plane (religion) noneInitiativeB, +16, ThisPerception creature Spring Attack, appears +16, Stea Wea 24 45 Blind-Fight,Fly Combat +29, Intimidate Reflexes,+19, Dodge, Positive Knowledge Extra Energy Channel, (planes) Manipulation Positive Flyby +19, Attack, Knowledge Energy solitary Improved Plane (religion) noneInitiativeB, +19, ThisPerception creature Power Attack, appears +19, Stea Spra 15 33 Combat Expertise, Fly +28, Knowledge Dodge, Flyby (arcana) Attack,+17, Improved timeKnowledge jauntInitiative, Plane (Will (history) DC ofSkill Time 19) solitary, Languages Focus +17, Knowledge troupe (Perception), nonetelepathy (noble (planes) This plus Weapon 100 creature 1-2 ft. +17, common Finesse Perception appears time a 25 45 Combat Expertise, Diplomacy Dodge, +22, Fly Flyby +34, Attack, Knowledge Improved time jaunt (arcana) Initiative, Plane (Will+27, DC ofImproved Time 24) Knowledge solitary, Languages Natural troupe none (history) telepathy (noble Attack +27, This plus (slam), 100 Knowledge creature 1-2 ft.Iron common appears Will, (local) Ligh time +a 29 51 Cleave, Combat Bluff +29, Expertise, Diplomacy Dodge, +29,Flyby Fly +38, Attack, timeIntimidate jaunt Great Plane (DCFortitude, +29, 26) of Languages Time Knowledge solitary, Improved troupe telepathy none (arcana) Initiative, (noble +33, 100 This plus Improved ft. Knowledge creature 1-2 common Natural appears (history) time Atta a 40 61 Fly +15 Plane of Air solitary none This creature resemble 46 55 Plane of Earth solitary none This creature appears a 40 59 Plane of Fire solitary none A humanoid shaped be 43 60 Swim +19 Plane of Water solitary none A humanoid creature co 34 52 (56 vs. Ability trip) Focus Fly(breath +27, Intimidate weapon),+28, Blind-Fight, Auran, Knowledge Common Cleave, (arcana) Flyby Plane +28, Attack, of Knowledge Air solitary Great Cleave, (nature) doubleHover, standard +28, This Knowledge Multiattack, massive creature (planes) Power A r 38 48 (52 vs. Ability trip) Focus Fly(breath +19, Intimidate weapon),+27, Blind-Fight, Common, Knowledge assimilation, Terran Cleave, (nature) Flyby Plane freeze, +27, Attack, ofKnowledge Earth meld solitary Great withCleave, (planes) stone doubleHover, standard +27, This Perception Multiattack, creature +28, resemble Power SurvA 35 51 (55 vs. Ability trip) Focus Fly(breath +25, Intimidate weapon),+28, Blind-Fight, Common, Knowledge Ignan Cleave, (arcana) Flyby Plane +28, Attack, of Knowledge Fire solitary Great Cleave, (nature) doubleHover, standard +28, This Knowledge Multiattack, creature appears (planes) Power A a 35 51 (55 vs. Ability trip) Focus Fly(breath +21, Intimidate weapon),+27, Blind-Fight, Aquan, Knowledge Common transparency Cleave, (nature) Flyby Plane +27, Attack, ofKnowledge Water solitary Great Cleave, (planes) doubleHover, standard +27, This Perception Multiattack, creature +28, resemble Power SurvA 6 18 (22 vs. Skill trip) FocusPerception (Perception), Survival +8, Skill Survival +4 Focus understands when +10 (Survival) tracking (+14 aura tracking Common tracking by scent temperate by(but scent) cannot solitary, forests speak) and pair, none plains or packThis (4-7)powerful wolf-like d +8 (+12 grapple) 22 Dodge, Improved Bluff +15, Initiative, Diplomacy All Knowledge Mobility, Common, +10,skills Skill Escape Focus are adrenal Encephalon Artist class (Perception), surge +11, skills any Gorger, Intimidate land for encephalon Weapon solitary, plus+15, fourFinesse crowd Knowledge additional gorgers standard (2-5),languages This (local) or array creature +18, (4-7) Knowledge is a sleek +0 (+4 grapple) 10 (can't be Skill tripped) FocusClimb (Perception) +8, Perception +8, Stealth +13 underground solitary standard This creature resemble +9 (+13 grapple) 21 (can't be Improved tripped) Natural Perception Attack +4 +10, Perception (tail Stealth slap),+8 Power Attack, Weapon underground Focus solitary, (tail slap) gang none (2-5), or This pack man-sized (5-8) creature +7 (+11 grapple) 17 Flyby Attack, Knowledge Improved +4 (nature) Initiative, Perception +14, Aklo, Improved Perception Aquan,Natural Common +18,Attack aquatic Stealth (pincers), +13, solitary, Survival Iron pair, Will, standard +14, orLightning cluster SwimThis +21 (3-6) Reflexes creature is a 5-foo +2 (+6 grab) 14 (26 vs. trip) Perception+4 +4Perception warm landsolitary or colony none (2-5) This creature looks like +6 (+10 grab) 18 (30 vs. trip) Perception+4 +4Perception warm landsolitary or colony none (2-5) This spiderlike creature 6 20 (can't be Dodge, tripped) Improved Fly +15,Initiative, Perception StealthWeapon +8+10, in dim Sense Focus light Motive and (incorporeal darkness +10, underground Stealth touch)solitary +10 (+18 or in group standard dim light (2-5)This and darkness) incorporeal entity a 9 20 Alertness, Climb Blind-Fight, +12, Intimidate Great Fortitude Aklo, +11,Common; Perception hag, swamp telepathy +11, temperate Stealth stride 100 ft. +10, solitary swamp Survival standard +10, Swim This+12 creature appears a 5 17 Toughness, Climb Weapon +9, Intimidate Focus (claw) +8, Common Perception +8, Stealth cold plains, +8 solitary hills and none mountainsA ragged-looking and ro 8 18 Weapon Focus Perception (claw)B +4 +4,Perception, Stealth +0,+4 Swim Stealth +12 Plane of Molten solitary, Skies cluster none or Elemental (2-5),Aormassive colony Plane (6-11) of crab Fire with a s -1 11 Weapon FinesseB Perception+4 +4,Perception, Stealth +10, +4Swim Stealth +12 Plane of Molten solitary, Skies cluster none or Elemental (4-7),Aordog-sized colony Plane (11-20) ofcrab Fire with a 2 14 Dodge Bluff +9, Diplomacy +9, Common, EscapeIgnan Artist +6, Plane Knowledge of Fire solitary (nature) +8, standard Knowledge This (planes) creature +8, appears Percea 9 21 Improved Initiative, IntimidateSkill +9, Focus Perception (Perception), +10 Toughness, Elemental Weapon solitary Plane Focus of Fire none (slam) This humanoid has ragi 1 14 (can't be Weapon tripped)Finesse Acrobatics+8 +11, Acrobatics, Climb +11, +4Perception Perception,+9, +4 Plane Stealth Stealth, of Fire +15 solitary use Dexorfor pack half Climb standard (2-5) checks This creature Balancelooks +14, Clim like 26 37 Awesome Perception Blow, Diehard, +4 +14, Perception Endurance, Swim +29 Improved hold breath Bull Sea Rush, of Iron Firesolitary Will, (Elemental Power or pod none Plane Attack (4-9)ofSurfacing Fire or Plane fromofthe Molten sea 8 17 (can't be Power tripped) Attack, Climb Weapon +15, Perception Focus (slam) Flail +6,Snail Stealth (sign mucus, -1 language retraction, underground andslime slime solitary, rope, writing, pair, suction, shell cannot or worth rout warp speak) (3-30) This 800 magic creature gp looks like +2 (+10 grapple) 22 (30 vs. Weapon trip) FinesseB Acrobatics+20 +4 (+24 to Acrobatics to jump) checks crowdto jump any temperate cluster and(6-10) warm none orand swarm underground A monstrously (20-40) sized ins +5 (+7 disarm with 17flindbar) Power Attack Handle Animal +6, Intimidate Common,+3, Gnoll Perception warm +3 plains solitary, or desert pair, standard huntingThis partycreature (2-5 flinds resemble and 1-2 -8 4 Skill FocusPerception (Perception) +8 +4,onStealth Stealth+14 checks (+22 to to hide hide), Swim any aquatic +10 school (3-12) none This creature looks like 0 13 Weapon Finesse Diplomacy +2, Fly +18, Perception +7, Sense any land Motive orsolitary, +3, underground Stealth pair standard +11 or colony (including This (4-16) smallbody, strange worth crea 20 4 16 (24 vs. trip) Fly +2, Perception +4 Perception +4 any solitary or swarm none (6-11) This man-sized insect h Ability Focus Fly(lightning +14, Intimidate +4bolt), to Stealth Dodge +9, Auran, Perception to move Common gaseous silently, +7, Sense form +12 coldto Motive plains Stealth solitary +4, and toStealth hills hide or troupe none in+10 fog (+14 or (1-6 mist This to zombies move creature silently, [seeresemble text]) +22 to +7 (+11 grapple) 17 temperate solitary plains or pair none This creature resemble 1 7 Skill FocusAcrobatics (Knowledge +4 +10 Acrobatics [nature]), (+6 jumping), Common, Weapon whenClimb jumping, forgetful Elven, Finesse +10, Sylvan +4 presence Craft any Survival forests (alchemy) troop+8, (2-8) Escape incidental or clanArtist (10-100) This +10, is a Knowledge small 1-foot (natu ta 2 14 Skill FocusPerception (Perception), +10,Weapon Stealth Forlarren, Finesse +8, Survival Sylvan +4 any temperate solitary land none This creature resemble +12 (+16 grapple) 26 (30 vs. Improved trip) Initiative, Acrobatics Lightning +4 +13 Acrobatics (+17 Reflexes Abyssal jumping), (+8 jumping), Perception +4 Plane Stealth +8, Stealth of Slime solitary +4, Swim or pair none +16 This frog appears to be +24 (+28 grapple)35 Cleave, Improved Perception Critical +8 +16, Perception, (bite), Stealth Improved +14 +8 (+22 Stealth Initiative, in marshes), in marshes Lightning temperate Swim Reflexes, solitary marsh +18 Lunge, standard Multiattack, This gigantic Power creature Attack, re S 3 14 Blind-Fight,Perception Skill Focus +3, (Survival) Stealth Common, +5, Survival Frost +7Mancold hills and solitary underground standard This creature appears t 7 18 Improved Initiative, Perception Power +4 +10, Perception, Attack, Stealth Common Weapon +6+8(+14 Stealth (understands in Focus swampy in swampy (slam) temperate or but forested or cannot forested gang andareas) speak) warm (2-4) areas none marshes or cluster This (6-10) tall, stocky and pow 5 18 Fly +10 any solitary none This creature resemble 1 12 Alertness Appraise +5, +4 Bluff Handle +5,Common, Animal, Craft (jewelry) +8weapon Sylvan; Stealth +6,speak attunement in Handle temperate above with Animal ground animals solitary, forests +7, natural and Knowledge pack 50% mountains environments (1coins; dire(nature) This goat double small, or +6, 1goods brown Perception goat-headed (jewelry bear or+
+26 (+28 sunder, 37 (39 vs. +30Cleave, sunder, grapple) Critical can't Perception beFocus, tripped) +24, Great Stealth Cleave, Common +15Improved (cannotCritical speak); temperate (slam), empathy grove and Improved with warm (1 gallows half Initiative, forest, standard tree tree, hill, Improved This zombies marsh, pluscreature 6-11 and Sunder, gallows plains appears Powe treea 8 20 Improved Initiative, Perception Power +9, Stealth Attack, Common +8 Skill Focus (cannot tether-vinetemperate (Perception) speak); empathy grove andwith warm (6-11 gallows none forest, plus 1 tree hill, gallows This marsh, creature tree) and plains is a huma 5 16 Alertness, Acrobatics Skill Focus+4 +6 (Stealth) Acrobatics (+14 jump), (jump) Perception +8, temperate Sense Motive solitary plains +5, or Stealth gang standard +9 (2-5)coins A dullorwhite goods; humanoid no itemss 8 20 Hover, Improved Fly +12,Initiative, Perception +2 Perception, Skill+9, Common, Focus Stealth Stealth (Fly) freeze Terran +11 (+6(+15 Stealth stony anyinland, environs) stony aquatic, solitary, environs) and pair, standard underground or wing This (5-16) creature appears t 9 21 Power Attack, Fly +2, IronPerception Will, +2 Perception, Skill Focus +12, Common Stealth (Perception), +2 Stealth (can't +10 (+18 (+8 speak) Toughness inin any vegetation) vegetation) solitary, pair, none or patchThis (5-10) creature looks like 6 18 Hover, SkillFly Focus +12, (Fly) Perception +2 Stealth+7, Common, (+6Stealth Stealthfreeze Terran +9 in (+13 stonystony environs) any land, environs) aquatic, solitary, and pair, standard underground or wingplus This (5-16) 2winged gems (500 humanoid gp valu 9 21 Power Attack, Fly +14, Skill Perception Focus +2 Perception, (Fly),+10, Common, Toughness Stealth +2 Stealth freeze Terran +10(+8 (+16 Stealth any stony land, in environs), stony aquatic, solitary, environs) Survival and pair, standard underground or +7 wing This (1-2 creature margoyles looks andlike 4-6 19 29 Improved Critical Perception (bite), +4 +12, Stealth Improved Stealth in natural Initiative, +5 (+9 surroundings natural Powersurroundings) Attack, cold forests SkillsFocus olitary (Perception), or cluster none (2-5) A Weapon massiveFocus stark (bite), white b L 6 16 Power Attack, Perception Skill Focus +4 +8,Stealth Stealth (Perception) -in+5 natural (+9 natural surroundings surroundings cold forests cluster (2-5) none or colonyA (6-11) stark white beetle with 14 28 Combat Casting, Bluff +16, Dodge, Diplomacy Improved Abyssal, +16,Initiative, Fly Auran, +22, Iron Intimidate Common, Will, anyLightning +16, (Elemental Celestial, Knowledge solitary, Reflexes Plane Infernal; pair, standard (arcana) ofor Air) telepathy company +18, This100 Knowledge being (2-5) ft. stands (nobility 8 fee 22 37 Combat Casting, Bluff +18, Combat Diplomacy Reflexes, Auran, +18,Dodge, Fly Celestial, +26,Improved Intimidate Common, any InitiativeB, +18, (Plane Ignan; Knowledge solitary, ofMobility, telepathy Air orpair, Plane standard (nobility) Power 100 company offt.Fire) Attack, +18, This (2-4), Knowledge being Quicken or band is twice Spell-like (planes) (6-15) as ta 19 34 Combat Casting, Craft (any Combat one) +17, Reflexes, Diplomacy Aquan, Dodge, Auran, change +18, Great Common, Knowledge shape Fortitude, any (Plane (water Ignan, (planes) Improved solitary, elemental, of Terran; Water) +17, InitiativeB, pair, telepathy standard Perception humanoid company 100 Power This +17, or (3-6), ft.giant, being Attack, Sense or alter band appears Wind Motive self, (7-12) Stan as ele +1a +16 (+20 bull 25 (29 rush) vs. Greater bull rush)Bull Appraise Rush, Improved +11, +2 Stealth Knowledge Bull Common, (+8 Rush, in(planes) stony Power freeze Terran environs) +11, Attack, Climb Elemental Weapon +17, Perception solitary, Plane Focusofgang (slam) Earth standard +12, (2-5), Stealth or Ancolony +8 immense (+14 (5-8) inboulder-lik stony env 10 26 (can't be Dodge, tripped) Improved Fly +18,Initiative, Perception Lightning +8 Reflexes, Weapon any Finesse solitary, gang none (2-5), or This mob creature (6-11) is a swirlin 15 28 Great Fortitude, Acrobatics Improved +15 (+19 Initiative, Common jump), Lightning Climb limited +21, Reflexes, flight FlyPlane +16, Toughness, of Intimidate Molten solitary, Skies Weapon +18, gang none Knowledge (2-5), Focus or This (bite) pack (planes) monster Weapon (6-12) +12, appears Focus Percepa( 3 16 (28 vs. Skill trip) FocusFly (Perception), +7, Perception Weapon +11, Common Stealth Finesse (cannot +10 speak) any solitary, gang none (2-4), or This flock human-sized (5-8) creat 25 36 Alertness, Climb Awesome +15,Blow, Craft Cleave, (blacksmithing) Common, Improved Giant +8,Bull Intimidate Rush, temperate Iron +19,Will, solitary Perception mountains Lightning or family standard and +22 Reflexes, coastal (2-4)You Martial islands see a Weapon huge muscul Prof +19 (+23 grapple)30 Diehard, Endurance, Climb +15, Iron Perception Will, Martial Giant +7, Survival Weapon oversized +7Proficiency weapon any hills(greatclub), use organg mountains (2-5) Power half or clan standard Attack, (6-9 This adults Weapon massive plus Focus 35% giant(grea nonc has +35 (+39 bull 45 (49 rush, vs.grapple, Awesome bull rush, sunder) sunder) Craft Blow,(any Cleave, one)Critical +30, Craft Common, Focus, (weaponsmithing) Great oversized GiantCleave, weapon temperate Greater +36, Perception use, solitary Bull and weapon Rush, warm or+30, family standard hills Greater andSpellcraft and armor (2-4 Sunder, mountains Aplus proficiency towering +27 35% Improved noncombata giant stands Bull R +34 (+36 sunder, 45 (47 vs. +38Awesome sunder, bull rush) 49Climb Blow, vs. bull Cleave, +18, rush) Intimidate Endurance, Giant +25, Greater Perception Bull+27, Rush, temperate Survival Improved solitary +11 plains Bulland Rush, standard forests Improved Brutish, Sunder, warty, Iron hairy, Will,anL +27 (+29 bull 38 (40 rush) vs. Alertness, bull rush) Acrobatics Awesome Blow, +19, Perception Cleave, Common, Great +27,weapon Giant Cleave, Survivaland Improved +23 warm armor desert Bull proficiency solitary, Rush, gang Iron standard Will, (2-4),Power raiding This Attack, giant party looks Toughness (6-9 like plusa1s +22 (+24 sunder) 34 (36 vs. Blind-Fight, sunder) Acrobatics Cleave, Improved +12, Climb Initiative, Aquan, +16, Craft Common, Improved amphibious (any one) Giant Sunder, any +10, aquatic Iron Intimidate sWill, olitary, Lightning +15, gang double Knowledge (2-4), Reflexes, standard or This family (nature) Power huge (2-4 being +9, Attack, plus Percept has 20% Skill blun 28 39 Awesome Acrobatics Blow, Cleave, +14Diehard, (+18 Giant, jumping), Endurance, Ignan Climb oversized Improved +18,weapon warm Intimidate Bull mountains use Rush, solitary, +20,Improved Knowledge gang standard (2-5) Sunder, (nature) orThis band Intimidating 18-foot +10, (6-9Perception plus tall, Prowess 35% barrelno + 11 24 Deadly Aim, Acrobatics Point Blank +4 +10, Stealth Shot, Climb Martial Common, in+15, forests Weapon Perception change Giant,Proficiency Sylvan +9, shape temperate Stealth 3/day (longbow), +6 solitary, (alter and (+10 warm self, in Weapon gang forests) standard giant forests (2-5), form Focus clan This I) (longbow) (6-9 giant plus resembles 35% nonc a 23 35 (39 vs. Alertness, trip) Diplomacy Cleave, Critical +20, Focus, Escape Draconic, Improved Artist +18, Undercommon Critical Knowledge (bite), underground (planes) Improved solitary, +19, Initiative, pair, Perception double orMultiattack, family standard +24, This (3-5) Sense creature Power Motive Attack, appears +24, Vitt +19 (+23 grapple) 31(cannot Improved be tripped)Initiative, Perception Iron +4 +18 Perception Will, Toughness, Weapon Focus underground (bite),solitary Weapon standard Focus (tentacle) This giant, squid-like be 6 19 (27 vs. Flyby trip) Attack, FlyHover, +6, Perception Weapon +4 Stealth +8, Finesse toStealth hide in+6 dim implant (+10 lightin egg ordim Pdarkness lane light of or Shadow solitary darkness)none (ivoryThis mandibles creatureworth looks100 likeg 21 31 Alertness, Perception Cleave, Improved +16 +17,Stealth Stealth Initiative, Abyssal, in+2 forests (+18 Lightning Sylvan in forests) Reflexes, temperate Power solitary forests Attack, or band incidental Skill Focus (2-4 plus This (Perception), 1d6 creature skeletons resemble Weapon or zo +16 (+20 grapple) 29 (can't be Improved tripped) Initiative, Fly +9, Intimidate Iron +4 Perception Will,+10, Lightning Common Knowledge Reflexes, (can't (dungeoneering) speak) Multiattack, underground Power +5, solitary Perception Attack, standard Skill +25Focus This(Perception), creature appears Weapa 0 12 Weapon Finesse Acrobatics+8 +2Acrobatics (+10 balancing Common whenor (cannot balancing jumping), speak); or any Climb jumping, temperate telepathy +10, solitary +4 Perception Stealth. 100 ft.none The +6, golden Stealth Thiscat +10 marvelous uses its Dexterit creature 9 20 (can't be Great tripped) Fortitude, Perception Improved +13, Initiative, Swim +11Skill Focus cell division (Perception), any Toughness solitary or brood none (2-5)This creature looks like 15 26 camouflage any solitary none What you thought was a +32 (+36 grapple)41 any solitary none This 20-foot tall constru 15 26 Great Fortitude, Perception Iron Will, +19 Lighting Reflexes, transparent Power Attack, any Skillsolitary Focus (Perception), none This Toughness, automaton Weapon looks liF 11 20 any solitary none This automaton is nearl +21 (+25 grapple)31 (see below) (see below) any solitary incidental A horrific torture device 10 21 any solitary none Silvery-white powder sh +13 (+17 grapple)23 any solitary none This creature appears a 17 25 any solitary or crew none (2-5) The ten-foot tall column +9 (+13 grapple) 19 any solitary none This construct is a tang 10 19 ring link any solitary or gang none (2-4)This automaton looks to +13 (+17 grapple)22 any solitary or gang none (2-4)This human-sized autom 23 33 any solitary none This bizarre construct a 13 22 alarm any solitary or gang none (2-5)This automaton is huma +1 (+5 grapple) 13 (can't be Flyby tripped) Attack Fly +9, Perception +4 Perception +8, Aklo Stealth +11 warm forests solitary or swarm none (2-10) This bizarre creature is 15 26 Ability Focus Fly(dragon +2, Perception +2 breath Perception weapon), +6, Draconic Stealth Flyby +4 Attack, temperate Hover, Power solitary hillsAttack, andormountains pair standard Weapon This Focus hideous (bite) creature h +33 (+37 grapple) 46 (can't be Cleave, tripped) Great Acrobatics Cleave,+26, Improved Bluff +32, Initiative, Craftimmortal Lightning (alchemy) Languages Outer Reflexes, +30, Diplomacy Planes Multiattack, solitary, Abyssal, +32, pair Aklo, triple Fly Power (Sthenno Common, +20, standard Attack, Intimidate This andDraconic, hideous Vital Euryale), +32, Strike, creature Infernal, Knowled or Weap troupa +29 (+33 grapple) 42 (can't be Cleave, tripped) Great Acrobatics Cleave,+24, Improved Bluff +29, Initiative, Craftimmortal Lightning (alchemy) Languages Outer Reflexes, +27, Diplomacy Planes Multiattack, solitary, Abyssal, +29, pair Aklo, triple Fly Power (Sthenno Common, +18, standard Attack, Intimidate This andDraconic, hideous Weapon Euryale), +29, creature Focus Infernal, Knowled or troup (b a +10 (+14 grapple) 22 (26 vs. Skill trip) FocusClimb (Perception), +11,+2 Perception Climb, Toughness +2+9, Swim Swim +11 warm forests solitary, pair, none or packThis (3-6)creature resemble 5 17 Improved Initiative, Acrobatics Toughness, +7, Climb +10, Weapon Escape Focus Artist (claw) +7, anyPerception solitary +10,orStealth troupe none +10 (1 grave This rotting, risen plus worm-ridde 2-5 zom 11 24 Alertness, Perception Cleave, Power +13,Attack, Sense Aquan Weapon Motive +2, water Focus Stealth dependent (claw) temperate +10, Swimsolitary and +25warmstandard aquatic This creature resemble 0 12 (+16 vs.Iron trip)Will, Weapon Acrobatics Finesse +8 +6Acrobatics (+14 whenwhen balancing), balancing, Climb any +4+10, Stealth. land Escape solitary TheArtist slinker none +4,uses Perception its This Dexterity creature +8, Stealth modifier has+11 the for a C 2 15 (+19 vs.Iron trip)Will, Weapon Acrobatics Finesse +8 +7Acrobatics (+15 whenwhen balancing), balancing, Climb any +4+11, Stealth. land Escape solitary TheArtist tethernone +5, uses Perception its Dexterity This creature +9, Stealth modifier has+15 for theCl a -3 10 Weapon Finesse Acrobatics+2 +7Perception, (+3 jump), Common, Bluff Disable +6, knot Goblin, Device Craft expert Sylvan (traps) is any a class land +6, Disable skill gang (2-5), Device incidental pack +7,(6-9), Escape This mob creature Artist (10-20) +7,resemble Percept 1 17 Dodge, Mobility, Acrobatics Spring +2 +15 Attack, Perception (+11 Common, jump), Weapon Bluff Finesse rogue Goblin, +11, talents Climb Sylvan any+8, (fast land Craft stealth, gang (traps) (2-5), ledge +13, incidental pack walker, Disable (6-9), quick This Device mob creature disable), 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+20 (+24 grapple)34 Blind-Fight,Acrobatics Combat Reflexes, +18, BluffDiehard, Common, +30, Climb Endurance, ethereal Sylvan +22, Diplomacy (can't jaunt temperate Great speak) Fortitude, +17, solitary mountains Escape Improved standard Artist +18, Feint,This Heal Improved monstrous +11, Intimidate Initiative, beast+2 Iro s 5 20 Combat Reflexes, Acrobatics Improved +8 +16 Stealth (+20 Initiative, Aklo, jump), in forested Common, Climb Stealthy, terrain +20, Elven Weapon Escape any forest Finesse Artistsolitary +18, Intimidate or troupe standard +11, (2-5) This Knowledge creature(nature) looks like +1 0 12 Dodge Climb +12,+6 Perception to Stealth Common, +4, to hide Stealth in swamp Grippli marshes +5 (+11 stride warm to or hide forests forests insolitary, marshes and marshes gang or standard forests), (2-5), pack This Swim (6-11), creature +4 orlooks village like (2 9 19 Great Fortitude, Intimidate Power +4 +6,Attack Survival Perception Giant+7, Survival +11cold plainssolitary, band standard (2-5), or The nomadic most notable pack (6-30) featu 1 13 (19, 21,Weapon or 23 vs.Finesse trip) Fly +8, Perception +5, Stealth +10 underground flock (2-7 plus none1 female Thisper small 3 gryphs) jet-black or thro avia +4 (+8 grapple) 18 Skill FocusFly (Perception), +12, Perception +8 Fly Weapon +7, Stealth Finesse+9 underground solitary or gang none (2-5)This slimy, sticky, worm 4 14 Weapon Focus Climb(greatsword) +8 Common ogre bloodtemperate solitary, hills andpair, mountains standard gang (2-4), Thisor being bandresembles (5-8) a +5 (+10 drag) 16 Improved Initiative, Climb +9 Weapon (+19 withFocus rope), Common (rope) Perception (cannot+7, speak) Stealth any +8 solitary half standard This creature has pale s +16 (+20 grapple)25 Improved Initiative, Perception Iron +16 +6,Will, to Stealth Stealth Step Common +0 Up, to(+16 hide Weapon toinhide forests Focus in forests) temperate (vines) solitary and warm or pair half forests standard A giant oak tree with few 3 18 Blind-Fight,Fly Dodge, +9, Intimidate Improved +10, Initiative Common Perception alternate +10, Stealth form any +10 solitary none This entity appears as a 11 21 underground solitary or nest none(2-5) A monstrously-sized, m 19 27 Improved InitiativeB temperate solitary forests or pair none This 20-foot long insect +12 (+16 grapple)25 Diehard, Endurance, Fly +10, Perception Improved+13, Initiative, Stealth Skill +8Focus any (Perception), solitary Toughness or flock none (3-6) This creature looks like +25 (+29 grapple)38 Blind-Fight,Intimidate Cleave, Iron +14,Will, Perception Lightning +34, Reflexes, Stealth Multiattack, +15, warm Swim marshes +19 Power solitaryAttack, standard Skill Focus This (Perception), creature appears Skill tF 9 21 (can't be Endurance, tripped) Perception Skill Focus +4 +7, (perception) Stealth Stealthunderwater +7 (+11 underwater), temperate Swim +18 solitary, aquatic pair none or herd (3-8) This strange creature a 2 15 (19 vs. Skill trip) FocusPerception (perception), +4 +8,Stealth Weapon Stealthin+11 natural Finesse (+15environment in naturalcold environment), hills solitary, Survival pair, none or +2pack (pelt This is (3-6) worth creature 200 gp) appears t 6 18 Alertness, Acrobatics Weapon Focus +6, Climb (claws) +10, Perception +11,any Sense cold Motive land pack +4, (2-5)Stealth none or gang +9(6-11) This being is a gaunt hu 11 22 Perception+8 +9,Perception, Survival +1+4 (+4 Survival orient pheromone direction) to orient temperate direction solitary, and warm cluster standard land (2-5), orThis or otherwise nest massive (11-20) horse-size +8 (+12 grapple) 20 Fly +4, Perception +4 Perception +5 temperate solitary, or warmpair forests none or nest and(10-20) This marshes creature looks like 3 15 Improved Initiative, Perception Weapon +5, Stealth Focus +7(claw) any solitary, pair, standard or cloister This (5-10) rotting and decayin 0 13 Weapon Finesse Perception+4 +6,Sleight Sleight chatter ofofHand, Hand (see +4 +11, description Stealth Stealth underground +15 below) band (4-9)standard or swarm This (10-20) small humanoid st 8 21 Alertness, Acrobatics Great Fortitude, +8, Craft Weapon (alchemy) Aklo, Focus Common, +9, (snakehand Perception Inphidian warm bites) +11, forests Sense solitary andMotive plains or troupe standard +8, or underground (1 Stealth cobra-back This +11 hideously plusformed 3-5 com h 6 19 Alertness, Climb Improved +9, Craft Initiative (alchemy) Aklo, +8, Common, Perception Inphidian warm +10, Stealth forests solitary, +8, andSense plains pair, standard Motive hunting or underground +7 This partystrange (2- 5), band 6-foot(10-2 tall h 5 18 Alertness, Bluff Skill Focus +6, Perception (Perform+10, Common, [dance]) Perform Inphidian (dance)warm +9, Sense forests solitary Motive and plains or+7, troupe standard Stealth or underground (1 dancer +10 A shapely plusfeminine 2-4 common hum 7 19 Great Fortitude, Craft (alchemy) Improved +4 Perception, +10, Initiative, Aklo, Knowledge +4 Weapon Common, Stealth (nature) Finesse (+8 Inphidian in+7, warm areas Knowledge forests of shadow) solitary and (any plains or one) troupe standard or+7, underground (1Perception night Dressed adder in +15, plus black Stealth 2 robes, cobra+ 10 22 Blind-Fight,Climb Power +21, Attack, +4 Diplomacy Perception Weapon Common, +7,Focus Intimidate Inphidian (snake-hand +10, warm Perception bites) forests solitary +15, andStealth plains or band standard +11, or(1 underground rattler Swim Ornate plus +12diamond 2-5 common shaped in 1 13 (can't be tripped) Skill Stealth +6+12 Stealth find target any solitary none This creature resemble +6 (+10 to grapple) 20 Dodge, Mobility, Perception Skill+4 Focus +6,Stealth Stealth (Stealth) +16 any land solitary none This creature is a rough 2 15 (can't be Skill tripped) FocusPerception (Perception)B, +12 +4, Stealth Stealth Weapon in +7natural Finesse (+19 inenvironment natural environment) temperate gang forests (2-5)none or swarm This (6-13) creature appears a 6 17 (can't be Improved tripped) Initiative, Escape Artist Skill +3, Focus Fly(Perception), +5, Perception Stealthy +10, temperate Stealth +7 solitary marshes or globe standard (2-5)This transparent jellyfish 19 30 (can't be Alertness, tripped) Escape Flyby Attack, Artist Hover, +3, Flytelepathy Improved +17, Intimidate 100 Initiative, ft.+18,Lightning any Perception (Abyss) Reflexes, solitary +29, Sense or Skill globe standard Focus Motive (2-5) (Perception), +3, ThisStealth massive +19 Stealthy, jellyfish-lik W 10 20 (can't be Cleave, tripped) Power Perception Attack,+19, SkillStealth Focus (Perception), +9 Vitaltemperate Strike, Weapon solitary marshes Focus none (slam) This creature appears t 5 15(can't be tripped) underground solitary incidental What appears to be a s 2 12 (can't be tripped) Climb +8 underground solitary incidental This creature looks like +3 (+7 to grapple) 14 (can't be Weapon tripped)FinesseB Stealth +5,+8 Swim Stealth +8 temperate solitary, and warm pack none aquatic (2-5), cluster An enormous (6-11), or jelly-like swarmb +4 (+8 to grapple) 11 (can't be tripped) temperate solitary, forests patch none(2-5), or This bed plant (6-10) is a man-size 3 13 Improved Initiative, Fly +12, Knowledge Lightning Reflexes (nature) Common, +6,amphibious Draconic Perception warm +9, coastlines Survival solitary, +9, pair, Swimor+15 clutchThis (3-6) small draconic cre 3 15 (can't be Improved tripped) Initiative, Bluff +3, Climb Step Up +10, Disguise Aboleth, Aklo, +3, amphibious Perception Aquan,any Common, +8, oceans Stealth solitary, Undercommon +17,pair, Swim standard colony +17 (cannot (3-12) This speak); strange plus enslaved telepathy nautiluspu dr3 41 55 Combat Casting, Knowledge Combat (engineering) Reflexes, Common; +11, Disruptive, Knowledge fighter telepathy Greater training, 200 any (nature) Overrun, ft. water no breath +11, solitary Improved Knowledge double Initiative, (planes) The Improved +11, skullPerception of Overrun, some many +23 Po -3 7 Weapon Finesse Perception +3 warm coastlines solitary, pair, none or huddle This (3-6) plump, gray flightle -1 11 Sill Focus Stealth (Stealth)+11+8(+19 Stealth in water), none in water Swim +8 warm water solitary, pair, none or baskThis (3-12) lithe, green-scaled -3 4 (28 vs. trip) Perception+4 +4,Perception Swim +5 any oceanssolitary none This beetlelike crustace -1 10 (can't be tripped) Perception+4 +5,Perception Swim +8 hold breathany Languages oceanssolitary, none pair, none rookeryThis (3-24) sleek, aquatic mam +15 (+19 grapple)26 Combat Reflexes, Fly +7, Intimidate Flyby +4 Perception Attack, +12, Draconic Improved Perception hold Initiative, +20, breath Stealth Iron temperate Will, +9, Skill Swim solitary, or warm Focus +25pair, hills standard (Perception) or murder This (3-5 light and purple 1-3 wyverns dragon 3 15 Combat Casting, Diplomacy Dodge, +10,Improved Knowledge Common Initiative, (religion) auraMobility +8, Sense any oceans Motive solitary, or+9, coastlines Spellcraft pair, NPC or gear clergy +6, Clad (+1 Swim (3-6) chain in+1 black shirt, silk masterw and a +37 (+41 grapple)47 Alertness, Bluff Awesome +39, Diplomacy Blow, Bleeding Abyssal, +39, Critical, Heal Aklo, blood +32, Critical Common, Intimidate link any Focus, Draconic, +39, Improved solitary Knowledge Kuru, BullUndercommon; triple Rush, (arcana) Improved This +28, hideous Knowledge telepathy Critical monstrosi (sting), 100 (histor ft. I 1 15 Dodge, Weapon Fly +10, Finesse Perception +6 blessed trillwarm forests, solitary hills,orornesting none plains pair Resembling a filthy owl 20 30 aquatic reconstruction warm oceans solitary or coastlines or gang none (2-5)This tall creature appea 12 26 Flyby Attack, FlyImproved +26, Intimidate Initiative, +16, Common, Lightning Perception Polyglot Reflexes, +14, Sense warm Lunge, Motive coastal Step solitary, +14, Up regions Stealth pair, none or +18 packThis (3-8)floating, ghostly hu 19 29 Awesome Intimidate Blow, Cleave, +22,Critical Knowledge Ghol-Gan Focus, (history) Great Cleave, +8, Perception warm Improved coasts +19, solitary Bull Sense Rush, or guard standard Motive Improved (2-4) +11, (hide A single Critical Stealth armor, milky (claws), +11 other eyetreasu Powe stare 1 14 Improved Initiative, Acrobatics Weapon +4 +5,Linguistics, Bluff Finesse +7, Common, Climb +2 Perception, +1, advanced Tengu Diplomacy +2 any rogue Stealth +7,talents Escape solitary (rumormonger*), ArtistNPC +9, Intimidate gear gifted Black (masterwork +7, linguist, feathers Knowledge studded grand cover(loc ho thi le 5 13 Lightning Reflexes Climb +5, Intimidate +5, Perception fast movement, +6, Survival any coastal kuru +6 pair, courage gang NPC (3-6),gear raid Disturbing (hide (7-15), armor, or tribe tribal other (16+ tattoos treas plu 14 29 Agile Maneuvers, Bluff +23, Alertness, Diplomacy Combat Common, +23, Disguise Reflexes, change Polyglot, +23, Dodge, shape Sylvan Fly temperate +30, Flyby (Medium Knowledge Attack, solitary, or warm humanoid; Improved pair, (nature) coastlines standard oralter rabble Initiative, +22, self or This forests Perception (3-6) ) pale, Mobility, blond-haired +27, Weapon Sens +34 (+38 grapple)44 Awesome Perception Blow, Critical +28, Focus, Stealth Aquan, Improved +11,Common Swim tenacious Bull +41 Rush,grapple warm Improved oceans solitary Critical (bite), double Improved ThisInitiative, behemoth Power has thre Atta 6 15 Power Attack, Climb Weapon +7, Perception Focus (trident) Common +7, Survival change +7, Swim shape any+7oceans (human, solitary, orhybrid, coastlines pair, and NPC orshark; gear shiver This (chain polymorph), (3-6) muscular shirt, masterwork fast creature move
8 18 Power Attack, Climb Weapon +9, Perception Focus (trident) Common +7, Survival change +7, Swim shape any+9oceans (human, solitary, orhybrid, coastlines pair, and NPC orshark; gear shiver This (chain polymorph), (3-6) muscular shirt, masterwork lycanthrop creature +8 (+12 grapple) 20 Combat Reflexes, Perception Improved +7 Initiative, Weapon Focus warm (vines) forests solitary, or plains pair, incidental or groveThorny (3-5) vines encircle th +13 (+17 grapple)25 Combat Reflexes, Perception Improved +11 Initiative, Lightning Reflexes, warm Power forests solitary, Attack, or plains pair, Weapon incidental or grove Focus Thorny (3-5)(vines) vines encircle th 7 19 Combat Reflexes, Acrobatics Dodge, +9, Bluff Great +11, Common, Fortitude, Diplomacy armor Polyglot Improved +11, training Intimidate any Initiative, oceans 1, trapfinding +11, solitary Power or coastlines Profession Attack, +1 or crew NPCWeapon (1 gear (sailor) plus This (+12-4 +7, Focus chain confident-looking officers Swim (rapier), shirt, +10 and +1 Wea 10+ rapie bs 6 16 Agile Maneuvers, Acrobatics Skill +2 +10, Focus Perception Bluff (Perform Aquan, +10, Diplomacy Common, [string]), bardic Weapon +10, knowledge Elven any Perception oceans Finesse +2,solitary elf or +8,blood, coastlines Perform or pair NPC versatile (string) gearperformance Armed (+1 +13, studded Profession with a(string) leather, rapier (sailo and ma 2 16 Combat Reflexes, Acrobatics Dodge +7, Bluff +3, Common, Climb +6, trapfinding Polyglot Diplomacy any +1 +3, oceans Disable solitary, or coastlines Device pair, NPC +7, or gear gang Escape This (leather (3-8) Artist rugged armor, +7,character Intimidate falchioni 2 14 Improved Initiative, Appraise Toughness, +7, Bluff +9,Weapon Diplomacy Finesse bribery*, +9, Disguise conceal any oceans +9, item*, Intimidate solitary, ordistraction*, coastlines pair, +9, NPC Knowledge or rogue gear teamThis (masterwork (3-5) talents (local) shady-looking (fast +7,studded stealth) Perceptio sailo le +14 (+18 grapple) 22 (can't be tripped) Climb +15, Swim +15 amphibious warm oceans solitary, swarm standard (2-5),This or bloom whitish-gray (6-9) amoe 2 11 (can't be Agile tripped) Maneuvers, Climb +7, Weapon Perception +4 Perception, Finesse +9, Stealth +4 Stealth hold +14, breath Swim any+7 oceanssolitary, pair, none or nest This (3-8)scaly blue-green s 17 29 Improved Critical Climb +17, (bite), +4 Perception Perception, Improved+12, Initiative, +4Stealth Stealth hold Lightning +7, breath Swim warm Reflexes, +17 oceans solitary Snatch,orWeapon pair none Focus This (bite) great, writhing aqu 2 14 Arcane Strike, Knowledge Combat(arcana) Casting,Common +6, Eschew Profession Materials, aquatic (sailor) adaptation*, Greater any +6,oceans Spellcraft Spell bloodline solitary, orFocus coastlines +9,pair, Swim arcana (evocation), NPC or+13, gear unit (3-7) Use Clad (masterwork Spell Magic inFocus multicolored Device light (evocation cross +11 silk +18 (+22 grapple)33 Agile Maneuvers, Acrobatics Combat +18, Reflexes, BluffAbyssal, +16, Dodge, Disguise Common, fiery Improved +16, form,Infernal Intimidate any mask Initiative, land evil+19, solitary Mobility, Perception standard Weapon +18,Focus This Stealth walking (claw) +21 nightmare 9 22 (26 vs. Dodge, trip) Skill Acrobatics Focus (Perception) +8 +6Acrobatics (+10 jump, Common (for +14balance), balance),+4 Perception any Stealth temperate (+8 +8, solitary in Stealth tall andgrass warm standard +7or (+15 land undergrowth) inThis undergrowth) creature resemble +5 (+9 to grapple)16 Skill FocusPerception (Perception), +8, Skill Stealth Focus Sylvan +9 (Stealth) (cannot speak) underground solitary standard This creature is a man9 21 (29 vs. Endurance, trip) Perception Run +8 Common, great Sylvanendurance (cannot temperate speak) solitary plains or herd none (4-13)This creature resemble 6 19 Dodge, Improved Climb +17, Initiative, +2 Perception Perception, Mobility Kech +11, +4Stealth Stealth pass+14 (+10 without (+20 any in forested trace in forest forested pack areas) areas), (2-5) standard orSurvival band (2-8 special This +9 plus creature Abilities 50% noncomba isPass a monk Wi +17 (+21 grapple) 27 (can't be Great tripped) Fortitude, Perception Improved +12 +10,Stealth Initiative, Stealth Common in-2 natural Iron (+10 Will, in environment natural Lightning temperate environment), Reflexes, solitary and Skill Swim warm Focus none +19 aquatic (Perception) A large colony of seawe +5 (+9 to grapple)17 Improved Initiative, Bluff +7, Perception Iron Will, Skill +5, Aquan, Focus Stealth Common; (Bluff) amphibious +6, Swim telepathy a+12 ny aquatic 1 mile solitary (seeor below) bed standard (1-4) A beautiful human fema +6 (+10 to grapple) 18 Improved Initiative, Perception Skill +4 +11, Survival Focus Stealth (Perception), Common, (following +14, Survival earth Terran tracks) Toughness glideElemental +8 (does (+12not following speak solitary Plane to tracks) nonkhargra) oforEarth pack standard (2-5)coins This creature (in digestive resemble tract); -7 7 Dodge, Weapon Craft (any FinesseB +2 one) Perception, +4, Escape telepathy +4Artist Stealth 100+7, ft. Perception temperate +8, solitary forests Profession or gang 1/10 underground (farmer standard (2-4)orA miller) tiny, unnaturally +4, Stealththin +23 h 6 19 Dodge, Mobility, Bluff +10, Point Intimidate Blank Shot +7, Common, Knowledge Korred, (local) Sylvan temperate +10, Knowledge solitary forests or (nature) gang standard (2-4) +10,This Perception creature+11, hasPerfor the u 0 10 Master Craftsman Craft (any (any +2 one) craft), Craft +14,(any Skill Knowledge Aquan, one) Focus Common, gifted (any (arcana) craft) craftsman, Elven, +7, any Knowledge land Gnome, magic company Kuah-Lij item (any use (2-4), two) standard +7, squad Perception This (11-20 creature plus +2, Swim 1 resemble leader +3 o -2 (+6 grapple) 10 Weapon Finesse Perception +5, Stealth +6 temperate solitary, plains and pack none forests (2-5),and orThis swarm underground creature (6-11) is a 3-foo 7 22 (26 vs. Dodge, trip) Improved Acrobatics Initiative, +10, Perception Toughness, +11, Weapon StealthFinesse +9 any mountains solitary none This creature resemble 4 14 Improved Initiative, Knowledge Skill (dungeoneering) Focus (Perception) Ignan, Lava +4, Perception Child underground +7 gang (3-6)standard or band (7-15 This plus creature 50% isnoncomb a stock +2 (+10 grapple) 13 (can't be tripped) Stealth +1 +8 (+9Stealth in swamps), in swamps Swim amphibious +8 temperate cluster, or warmpair, marshes none or broodA(3-6) large bloated leech flo -1 12 Improved Initiative, Acrobatics Weapon +4 +8,Sleight Bluff FinesseB +8, Common, of Hand, Craft (any +8 Sylvan Perception one) +8, temperate Escape Artist gang forests +8, (2-4), and Knowledge double band hills (6-11), coins; This (local) 50% orcreature family +8, goods; Perception (12-20) resemble 50% ite + 15 30 Combat Reflexes, Intimidate Dodge, +2 +19, Sense Knowledge Great Motive, Common, Fortitude, (arcana) +2 Infernal, Stealth Improved +18,plus Knowledge any Initiative, any foursolitary Iron (religion) Will, Lightning double +18, Perception standard Reflexes This creature +17, Sense appears Motiva 12 22 (can't be tripped) Stealth -4 (+8 +12in Stealth stony in areas, stony+16 areas, while +20 solidified) any if it solidifies solitary whileoringroup none stony (2-5) areas A large slab of moss-co +47 (+51 grapple) 57 (can't be Alertness, tripped) Knowledge Cleave, Combat +2 (local) Survival Casting, +33, Aquan, Knowledge Empower Common, (nature) Spell, Orc, any Great +33, Sylvan land Fortitude, Perception solitaryImproved +40, double Sense Initiative, standard Motive The lake's Improved +8, Stealth surface Natural +14, is ca 11 23 (27 vs. Iron trip) Will, Skill Climb Focus +22,+4 (Perception), Perception Climb, +4+9, Stealth Weapon Stealth (+8 Focus +10 in areas (+14 (bite) underground in of areas natural solitary ofstone natural or50% stone rock)standard or rock) A 10-foot long gray lizar 20 30 (34 vs. Ability trip) Focus Stealth (breath +11weapon), Cleave, Power Attack, warm Skill plains Focus solitary and (Stealth), underground or pair standard WeaponThis Focus creature (bite) resemble +18 (+22 grapple) 31 (35 vs. Improved trip) Initiative, Perception Power +4 +16, Perception, Attack, Stealth Skill +11 +4 Focus Stealth(Perception), temperate Vital solitary forests Strike,or and Weapon pair none mountains Focus This(bite) 10-foot long stone+19 (+23 grapple) 31 (can't be Blind-Fight, tripped) Climb Combat +23,Reflexes, +4 FlyStealth +1, Perception Improved (+12 in rocky +12, Initiative, areas) Stealth Skill underground +8Focus (+16 in (Perception), solitary rocky areas) standard Skill Focus A black (Stealth) manta ray-like c 9 20 Alertness, Bluff Power +9,Attack, Escape +8 Stealth Skill Artist Focus Terran in+10, rocky (Stealth) Knowledge areas blend with (dungeoneering) Elemental stone, earth solitary Plane glide +9, oforPerception Earth gang standard (2-5)+11, This Sense creature Motive appears +11,t 13 27(can't beDodge, tripped)Improved Perception Initiative, +14 Improved Ignan, Overrun, Terran (cannot Iron Will, Elemental speak) Powersolitary Plane Attackof Fire none This elemental appears 8 20 (can't be Ability tripped) Focus Bluff (soul +11,portal), Intimidate Blind-Fight, +8, Knowledge Improved (planes) Initiative any+10, Perception solitary +11, noneSenseThis Motive creature +11, Stealth looks like +1 -1 (+3 to grapple)10 Skill FocusPerception (Perception), +7, Weapon Stealth +5 FinesseB temperate solitary, forests gang none (2-5), or This colony small (3-18) vaguely hum 2 14 (can't be Weapon tripped)Finesse Fly +6, Perception +4, Stealth +2 underground solitary or pack none (2-4) This creature looks like 17 29 (33 vs. Flyby trip) Attack, FlyImproved -4, Intimidate +4 Natural Perception +3, Common, Attack Perception (claws), Draconic +14,Power Survival any Attack, (see +6 text) Skill solitary Focus or pair standard (Survival),This Weapon creature Focus resemble (spikes 8 19 (can't be Toughness, tripped) Acrobatics Skill Focus +8 +13, Acrobatics, (perception) Climb +20, +8Perception Climb, +4 Perception, +11, anyStealth land +4 +5 solitary Stealth or pack standard (2-4) This snake has whitish+3 (+7 grapple) 16 (can't be Iron tripped) Will, Skill Disguise Focus+10, +8 (Perception), Disguise PerceptionWeapon +8, Stealth mimic Finesse +16 shape any solitary or pair none The collar of the fine ne 11 22 (can't be Point tripped) BlankBluff Shot, +10, Precise Disguise Shot, +10, Common, Rapid Intimidate Shot, Terran Weapon +13, Perception temperate Focus (composite +12, solitary marshes Stealth orshortbow) covey double +8 (greater standard This medusa creature plus appears 1-2 m a 7 19 Alertness, Diplomacy Iron Will, Lightning +4, Disguise Reflexes, Celestial, +5, Knowledge Toughness Common;(arcana) telepathy any +12, 100 solitary Knowledge ft. or gang standard (history) (2-4)A +12, smallKnowledge innocent child, (plans 3 17 Dodge, Improved Bluff +6,Initiative Diplomacy +6, Auran, Disguise Common +6, Escape anyArtist (Elemental +7, solitary, FlyPlane +14, gang standard Intimidate of (2-4 Air ormephits QuasiThis +6, small Perception of Elemental mixed creature types), +4, Plane app Steo 3 17 Dodge, Improved Bluff +7,Initiative Diplomacy +7, Ignan, Disguise Common +6, Escape anyArtist (Plane +8, solitary, ofFly Fire) +12, gang standard Intimidate (2-4), or This +6, mob small Perception (5-12) winged +4,huma Ste 7 19 Alertness, Bluff Dodge, +12, Great CraftFortitude, (wood) Common, +12, Improved Diplomacy divination, Celestial, Initiative +8, Abyssal, any plane Knowledge land shift Terran solitary (history)none +9, Knowledge (see This text) creature (local) +9, appears Knowla 9 26 Dodge, Improved Acrobatics Initiative, +14, Escape Mobility,Artist Weapon +14, Finesse Fly +21, Plane Knowledge of Air solitary (planes) standard +13, Perception This creature +13, Sense appears Moa 2 10 DodgeB, Weapon Bluff +6,Finesse Craft +4 Perception (any one) Common, +6, Escape Elven,Artist Sylvan cold +8, Perception forestgang and plains (2-4), +5, Perform no band coins; (6-11), (limericks) 50% Thisor goods; tiny tribe +6, fey(20-80) 50% Perform resembles items (si +34 (+38 grapple)43 Alertness, Acrobatics Blinding Critical, +8 +14, Stealth Intimidate Cleave, Aquan, in swamp Great +23, Terran or Cleave, Perception marsh (cannot Great terrain. temperate +34, speak) Fortitude, Sense solitary marshes Motive Improved none +2, Stealth CriticalThis (slam), +15creature (+23 Improved in swamps resemble Natu o -2 9 Weapon Finesse Climb +11,+4 Craft Craft (traps) (traps) Aklo+7, Perception vermin empathy +5,any Stealth underground +4 +10 solitary, band standard (2-8), or This mob creature (9-20 plus is a 1rathe chie -1 12 Weapon Finesse Acrobatics+4 +7,Sleight ClimbAklo of +11, Hand, (cannot Perception +4 Stealth speak) +5, any Sleight underground of Hand solitary +11, or squad standard Stealth(2-8) +13 This creature is a rathe 5 16 Skill FocusClimb (Survival) +7, Disguise +8 Disguise, +6, Mongrelman Perception +4 Sleight sound of +7, Hand, imitation Sleight underground +4 of Stealth Hand solitary, +7, Stealth gang standard (2-5), +10, Survival band The hideous (6-11 +9 plus creature 1 3rd lev a 13 25 (29 vs. Alertness, trip) Bluff Combat +14,Casting, Diplomacy +4 Perception, Improved telepathy +11,+4 Knowledge Initiative, Survival 100 plane ft. shiftElysium Iron (does when (arcana) Will, tracking notWeapon +11, speak) solitary, by Knowledge scent Focus pair, none (bite) (planes) or packThis +14 (6-11) ,creature Perception appears +21, S t 36 49 Ability Focus Acrobatics (energy +32, drain), Intimidate Alertness, Common +46, Blind-Fight, (cannot unholy Perception grace speak) Cleave, any +39, land Sense Combat solitary Motive Reflexes, or band none +1, Stealth Great (10-40 A+27 Cleave, whirling HD of undead Great and spinning Fortitud creatu
-1 (+7 grapple) 11 (19 vs. Weapon trip) FinesseB Fly +8, Perception +8 Perception, +8, Stealth +8 Stealth +14 warm marshes solitary, cluster none (2-5),This swarm creature (6-30)looks like 2 9 Weapon Finesse Acrobatics+4 +6,Acrobatics, Perception+4 +5,Swim. SwimMuckdwellers +14 temperate use pack marshes their(3-7) Dexterity standard or swarm modifier This (8-17) for small Swim dwarf-sized checks. b 8 13 (can't be tripped) Stealth -9 (+3 +12in Stealth marshes) in marshcamouflage marshes solitary double standard What you originally thou +4 (+8 grapple when 14 Weapon engulfing) Focus Stealth (mud +0 +16 (+16 bomb)B Stealth in mudinpool) mud pool mud pool temperate solitary, and warm gang incidental water, (3-6), and or This underground pack stocky (7-12) humanoid is +6 (+10 to grapple) 16 Great Fortitude, Perception Skill Focus +10, Stealth (Perception), +7, Swim control Toughness +17 water Any aquatic solitary or gang standard (2-4)This rotting and bandag 7 23 Dodge, Flyby Perception Attack, Improved +10, Stealth Initiative, +12 Toughness,temperate Wingoversolitary, forests gang none (2-4), or This murder creature (10-90) appears t 4 15 Blind-FightB, Bluff Combat +9, FlyReflexes, +17, Intimidate Common, Improved +12, any Initiative, Perception two other Toughness any+11, languages Sense solitary (cannot Motive or pair none +11, speak) Stealth Appearing +19 from nowher 13 26 Diehard, Endurance, Perception+4 Power +6,when Stealth Attack, tracking Sylvan +8,Skill Survival (cannot byFocus scent +8 speak) (survival) (+12 temperate scent tracking) solitary forests none This creature resemble 7 20 (can't be tripped) Stealth +11+12 Stealth any solitary none This creature monster h 15 37 Ability Focus Bluff (poison), +20, Escape Agile Maneuvers, Artist Aquan, +24,Common, Knowledge Defensive change Sylvan shape (nature) Combat any aquatic (Medium +17, Training, solitary Knowledge water Dodge, orelemental, troupe standard (nature) Mobility, (1 nereid elemental This +17, Weapon beautiful plus Perception body 1 Finesse giant woman II),squid +21, unea h 14 27 Alertness, Acrobatics Great Fortitude, +16, Bluff Improved Celestial, +15, Climb Initiative, Common, +14,Power Diplomacy Draconic, Negative Attack,+15, Weapon Energy and solitary Intimidate Infernal Plane Focus standard +15, (ray) Knowledge This creature (planes) looks +15, likeL -1 10 Alertness Perception+4 +5,StealthGoblin Ride +5, Sense Motive +1,temperate Stealth +9gang plains(4-9), andstandard underground band (10-100 This creature plus 100% resemble noncom 6 20 Improved Initiative, Fly +12, Knowledge Iron Will, Weapon (planes) Niln Finesse +6, vapor Perception formQuasi-Plane +13, Stealth solitary of +12 Vapor or gang none (2-4)A large amorphous clou 14 26 (30 vs trip) Improved Initiative, IntimidateMultiattack, +14, Perception Common, Power+13, Attack, augmented Sylvan Stealth Skill+13, Focus temperate critical Survival (Perception), solitary forests +13 orWeapon pack standard (2-5) Focus A large (bite), skinless Weapon warhor Foc 1 12 Skill FocusClimb (Craft+15, (herbalism)), Craft (herbalism) Common, Weapon+9, Focus moss, Sylvan Knowledge (club) treetemperate stride (nature)solitary forest +6, Perception or troupe standard +8, (2-12) Stealth This squat +11,fey Survival creature' +8 +19 (+23 grapple) 32 (can't be Blind-Fight, tripped) Climb Combat +19,Reflexes, +4 Perception Perception, Improved +13, +16 Stealth Stealth Initiative, camouflage, +4in(+20 Lightning forests warm in vine forests) forests tendrils Reflexes, solitary Multiattack, standard Skill What Focus at first (Climb) appeared t +4 (+8 grapple) 16 Skill FocusPerception (Perception), +8, Skill Stealth Focus +6, (Swim) Swim +17 warm rivers solitary, or swamps pair, none group (3-5), Deadly, or school wolf like (5-20) teeth f +1 (+5 grapple) 12 (can't be Lightning tripped) Reflexes Escape Artist +4 Escape +6, Swim Artist +14 slime cloudtemperate solitary, water pair, none or groupA (3-5) mouth like a lamprey' 6 18 Skill FocusPerception (Swim), Weapon +4 +10, Perception Swim Focus +18(gore) any oceansolitary or pair none A proud fin flares along 10 21 (can't be Great tripped) Fortitude, Perception Improved +5, Swim Initiative, +14 Skill Focus (Perception), warm oceans Weapon solitary, Focus pair, none or(slam) school A blowfish (3-9) the size of a +19 (+23 grapple)31 Improved Critical Perception (bite), +4 +15, Perception Improved Swim +30 Initiative, Skill Focus any(Perception), oceansolitarySkillnone Focus (Swim), A gigantic, Weapon prehistoric Focus (b fi 4 17 DeceitfulB,Bluff Great +6,Fortitude, DisguiseSkill +3,Aquan, Handle FocusCommon; (Bluff)B Animal +3, speak Perception temperate with sharks solitary, or +6,warm Ridepair, oceans +8, NPC or Stealth gear ambush A (light +8, predatory (1 Survival crossbow, plus 2-12 gleam +6, spear, sahuag Swim glint+ 4 15 Great Fortitude, HandleMultiattackB, Animal +1, Perception ToughnessB Aquan, Common; +6, Ridespeak +6, temperate Stealth with sharks +6, solitary, or Survival warmpair, ocean NPC +6, unit Swim gear (1 plus This (trident, +153-18 burly other sahuagin), humanoid treasure) roy ha 11 22 Endurance, Perception Iron Will, Skill +10, Focus Swim +18 (Perception) hold breathany water solitary, pair, none or prideThis (3-15) fierce creature has 0 5 (13 vs. bull Weapon rush orFinesse Acrobatics trip) +8 +9,Acrobatics Swim none +3 amphibious temperate solitary, or warmpair, oceans none or cluster or coastlines The (2-5) spines of this sizab 2 7 (can't beWeapon tripped) Finesse AcrobaticsAcrobatics +9, Swim +3 +8, amphibious any coastlines solitary, or water pool none (2-5), orAred wave tideof(11-20) swift-moving 9 15 (23 vs. bull rush orPerception trip) +4 +5Perception amphibious temperate solitary, or warmpair, oceans none cluster or coastlines (2-5) Thick spines like the fla 23 33 any coastlines solitary, or water pair, standard or squad A (3-4) bizarre thrum echoes 14 25 (can't be Ability tripped) Focus Climb (cytillesh +20,+4 Perception flash), Perception Improved +11 Initiative, Toughness, underground Weapon solitary, pair, Focus none or(bite) colony This (3-6) long, segmented c 19 29 any solitary none This creature appears a 4 14 Weapon Focus Perception (longspear) +2 +2,StealthCommon, Stealth +4 ogre (Giant bloodtemperate or Goblin 50%solitary, hills of either) andband plains standard (5-8), raiding This humanoid party (6-11 stands and oo 5 15 Weapon Focus Climb(unarmed +8, Perception strike) Giant +0 orc/ogre blood any land and solitary, underground gang standard (2-5), tribe This(5-30 ugly brute plus 1appears 4th-lev 18 31 Improved Initiative, Escape Artist Iron +8 Escape Will, +13 (+21 Power Artist vs.Attack, grapple), to escape SkillPerception a Focus grapple Sea(Perception), of+8, FireSwim solitary, (Plane +20 Vital school ofnone Fire Strike and (2-5),Plane An or immense, pack of Molten (6-11)eyeless Skies) sS 12 24 (28 vs. Ability trip) Focus Perception (onyx bite), +14Improved Sylvan Initiative, (cannot Improved speak) temperate Natural solitary, Attack and warm (hooves), band none forests (2-5), Skill or This Focus herd creature (6-18) (Perception) looks like -4 3 (can't be tripped) any temperate solitary or warm none land This creature resemble +6 (+10 to 11 grapple) (can't be tripped) Swim +11 transparentany aquaticsolitary none This creature looks like 15 23 (can't be tripped) Climb +14 Negative Energy solitaryPlane none This protoplasmic creat 32 39 (can't be tripped) Climb +18 Negative Energy solitaryPlane none This protoplasmic creat 7 12 (can't be tripped) Swim +10 cold plainssolitary none At first glance what app +11 (+15 to 16grapple) (can't be tripped) Climb +11 warm mountains solitaryandnone underground This creature appears t +6 (+10 to 12 grapple) (can't be tripped) Climb +10 underground solitary none This creature resemble 9 14 (can't be tripped) Climb +11 underground solitary double standard A large pile of seemingl 7 12 (can't be tripped) Climb +9 underground solitary none This creature appears a +12 (+16 to 17grapple) (can't be Improved tripped) InititiativeB, Climb +10,+8 Perception ToughnessB Perception +3 underground solitary or pack none (vampiric This ooze creature pluslooks 2-4 zom like 5 16 Power Attack Intimidate +2 Common, Orc temperate gang hills and (2-4), mountains standard squad (11-20 This plus creature 2 3rd-level resemble se 5 16 Power Attack Intimidate +2 Common, Orc temperate gang hills (2-4),standard squad (11-20 This plus massive 2 3rd-level creature ser 4 14 Skill FocusStealth (Stealth) +3 Common, Orc temperate gang hills and (2-4), mountains standard squad (11-20 This plus creature 2 3rd-level looks like se 3 15 Point BlankPerception Shot +2 +2,Perception, Stealth Common, +2 +4 (+6Stealth inOrc temperate in temperate temperate and warm and gang and forests) warm warm (2-4), forests standard forests squad (11-20 This plus creature 2 3rd-level looks like se 5 15 Skill FocusPerception (Perception), +5 Toughness Common, Orc/ogre orc blood temperate solitary, hills andpair, mountains standard gang (2-4), Thissquad creature (11-20 looksplus like2 5 16 Power Attack, Climb Skill +1,Focus Craft +4 Craft (Perception) (stonemasonry) (stonemasonry), Terran, Undercommon +12,+4 Knowledge Profession Elemental (nature) (miner) gang Plane+8, (2-4), of Earth Perception no pack coins; (5-20), standard This +11,orsmall Profession tribe goods humanoid (21-40 (gems (miner) plus sto 9 24 Ability Focus Bluff (possession), +15, Fly +28, Alertness, Intimidate Abyssal, Blind-Fight, +18, Common Perception Great any +21, Fortitude, Sense solitary Improved Motive or gang none +21, Initiative, (2-5) Stealth This Weapon entity +20 appears Focus (inco as a +10 (+14 to grapple) 22 Improved Initiative, Fly +11, Perception Power Attack, +12, Common, Skill Survival Focus find Ignan +9(Perception) target,Elemental change shape solitary Plane1/day oforFire pair none (polymorph) This creature resemble 14 29 Alertness, Bluff Combat +21,Casting, Fly +13,Fly-by Intimidate Common Attack, +21, Improved Knowledge any Initiative, (any one) Iron solitary Will, +15, Lightning Perception standardReflexes, A +23, floating Sense Quicken semi-transpa Motive Spell-L +23 6 17 death throes temperate solitary forests none This creature resemble 1 15 Alertness, Acrobatics Dodge, Weapon +4 +11, StealthCommon, Bluff Finesse +12, Craftone Sylvan (any) with +9,nature, temperate Escape tree Artist solitary stride forests +11,orHeal gang standard +4,(2-5) Knowledge (dagger, These small other (nature) hairy treasure) +6, creat Pe
1 11 (can't be tripped) underground solitary or patch 1/10 coins; (2-4)A50% small goods; blob of50% decomp item 23 38 Alertness, Bluff Dodge, +20, Combat Diplomacy Casting, Celestial, +12,Great Intimidate Common, Fortitude, +25,Infernal Nine Knowledge Improved Hellssolitary Initiative, (arcana) orIron covey standard +19,Will, Knowledge (1 Quicken pitWiry, hag wicked plus (planes) Spell, 2-4females Spell erinyese +19,Focu Pe lo 2 15 Ability Focus Fly(fear), +5, Perception Skill Focus +9Any (Perception) one (see below) any solitary or haunting none (4-7) A presence seems to h 22 35 Blinding Critical, Craft (any Cleave, one)Critical +21, Diplomacy Common Focus, Great plus +22,five Cleave, Escape additional anyGreater Artistlanguages, +13, solitary Sunder, Intimidate Improved including none+23, the Initiative, Knowledge Standing language Improved proudly, (any native one) Sund an to +2 its 89 21 (can't be Cleave, tripped) Expertise, Diplomacy Iron +15, Will, Escape Power Auran, Artist Attack Celestial, +9, air Heal walkCommon; +15, Inner Knowledge and telepathy Outer solitary, (any planes 50pair, one) ft.standard or +12, troupe Knowledge This (6-11) creature (local) resemble +15, K +4 (+12 grapple) 18 temperate solitary marshes and none underground A three-foot-tall spheroi +13 (+17 grapple) 18 (28 vs. bull rush, can't Climbbe+11 tripped) suction temperate solitary and warmnone marshes This creature appears a +12 (+16 grapple) 17 (can't be tripped) Climb +11+8 Climb any warm land solitary and underground none The ground in this area 13 18 Climb +11,+10 Stealth Stealth -13on (-3stoneracial when hiding vulnerabilities, onunderground stone surfaces) solitary split none A large blob of grayish, +11 (+15 grapple) 16 (26 vs. bull rush, can't Climbbe+11 tripped) camouflage, cold suction plainssolitary and underground none A glistening white sheet 1 14 Iron Will, Skill Fly +5, Focus Perception (Perception), +9, Common Stealth Weapon +11 (cannot FinesseB speak) any temperate solitary, andflight warm standard (2-4), land or and This flock underground creature (6-13) resemble +38 (+42 bull 55 (59 rush) vs. Alertness, bull rush can't Fly Awesome +41, be tripped) Knowledge +4 Blow, Perception Blind-Fight, (planes) Common, Cleave, +37, quantum Quantum Perception Combat form, any +47, Reflexes, quantum Sense solitary Great movement Motive Fortitude, none +43 Greater This creature Bull Rush, seems Grea to 0 10 Improved Initiative Knowledge (planes) +1, Aquan Perception +4, Stealth Quasi-Plane +8, Swim solitary of Acid +8 none What was once a still p 4 14 Improved Initiative, Knowledge Power (planes) Attack +3, Aquan Perception +6, Stealth Quasi-Plane +7, Swim solitary of Acid +9 none What was once a still p 10 22 Cleave, Improved Knowledge Initiative, (planes) Power +6, Aquan Perception Attack +9, Stealth Quasi-Plane +7, Swim solitary of Acid +11 none What was once a still p 15 29 Cleave, Improved Knowledge Initiative, (planes) Iron+9, Aquan Will, Perception Power Attack +11, Stealth Quasi-Plane +7, solitary Swim of Acid +24none What was once a still p 18 33 Cleave, Great Knowledge Cleave,(planes) Improved +11, Aquan Initiative, Perception Iron Will, +13,Power Quasi-Plane StealthAttack +10, solitary of Swim Acid+27 none What was once a still p 21 37 Cleave, Great Knowledge Cleave,(planes) Improved +13, Aquan BullPerception Rush, Improved +15, Quasi-Plane Stealth Initiative, +13, solitary Iron of Swim Acid Will,+30 none Power Attack What was once a still p 5 20 Dodge, Flyby Fly Attack, +23, Perception Weapon +9, Finesse Auran Stealth +17 Quasi-Plane solitary of Lightning none This creature appears a 11 28 Ability Focus Fly(globe), +27, Perception Combat Reflexes, +13, Auran Stealth Dodge, +19 Flyby Quasi-Plane Attack, Weapon solitary of Lightning Finesse none This creature appears a 15 34 Ability Focus Fly(globe), +29, Knowledge Dodge, Flyby (planes) Auran Attack, +13,Improved Perception Quasi-Plane Initiative, +15, Stealth solitary Mobility, of Lightning +19 Weapon none Finesse This creature appears a 2 11 Improved Natural Knowledge AttackB, (planes) Power +1, Terran Attack Perception +4, Stealth Quasi-Plane +7 solitary of Obsidian none This creature is a powe 7 16 Cleave, Improved Knowledge Natural (planes) AttackB, +3, Terran Perception Power Attack +6, Stealth Quasi-Plane +5 solitary of Obsidian none This creature is a powe 13 22 Cleave, Great Knowledge Cleave,(planes) Improved +7, Terran Natural Perception AttackB, +9, Power Sense Quasi-Plane Attack Motive solitary +9, of Obsidian Stealth none +4 This creature is a powe 18 27 Cleave, Great Knowledge Cleave,(planes) Improved +9, Terran Critical Perception (claw),+11, Improved Sense Quasi-Plane Natural Motive solitary of +11, AttackB, Obsidian Stealth none Power +2 Attack This creature is a powe 21 30 Awesome Knowledge Blow, Cleave, (planes) Great +11, Terran Cleave, Perception Improved +13, Critical Quasi-Plane Sense (claw), Motive solitary Improved of+13, Obsidian Stealth none Natural +4 AttackB, This creature PowerisAttack a powe 24 31 Awesome Knowledge Blow, Cleave, (planes) Great +13, Terran Cleave, Perception Improved +15, Bull Quasi-Plane Sense Rush,Motive Improved solitary of+15, Obsidian Critical Stealth none (claw), +6 This Improved creatureNatural is a powe Atta 0 18 Dodge, MobilityB, Acrobatics Spring +2 +14 Perception, AttackB, (+50 Aklo, jump), Weapon +8 Common Bluff Stealth poison +9, Finesse in Craft natural temperate (anysurroundings one) gang forests +9, Escape (2-4)no orArtist coins; band+14, (4-11 50% This Knowledge goods; plus creature 1 6-HD 50% looks (nature) items leader like+ +19 (+23 grapple) 28 (can't be Alertness, tripped) Perception Improved Initiative, +16 +26,Stealth Sense Iron Common, inMotive Will, forested Lightning +17, Sylvan area Stealth Reflexes, temperate +5 (+21 Skill forested standard forests, Focus hills, area) (Perception), none and mountains This Weapon creature Focus resemble (root) +18 (+22 grapple) 31 (35 vs. Improved bull rush, 39 Initiative, Perception vs. trip)Iron +4 +13, Stealth, Will, Stealth Power +4+14, Survival Attack, Survival Skill (+8 Survival +8 Focus (+16 temperate (Perception, when solitary tracking forests Stealth, orbypair standard scent) Survival) A sleek black-furred cre 1 13 Weapon Finesse Perception +4, Stealth +7 (+ 13 in areas ofwarm tall grass marshes pack or dense (2-5)undergrowth). none or mating A swarm cat-sized (6-36) toad about 3 -4 8 Weapon Finesse Acrobatics+4 +10, Stealth, Climb+8 +10, Acrobatics. Stealth +12 Barrow underground rats usepack their(4-9), Dexterity none swarm modifier (11-20), A chattering for or Climb nestswarm checks. (10-40ofplu la -2 9 (13 vs. trip) Weapon Finesse Climb +6, Perception +6 underground pack (6-11)none This creature is a large 0 8 (12 vs. trip) Skill FocusAcrobatics (Perception), +4 +2Stealth. (+6 Weapon jump), Shadow FinesseB Climbrats +10, use Perception their underground Dexterity +8, pack Stealth modifier (6-11) +14 none fororClimb swarm checks. This (12-20) creature appears a -1 12 (16 vs. Skill trip) FocusAcrobatics (Perception), +4 +3Stealth (+7 Weapon jump),FinesseB Climb +8, Perception underground +8, Stealth solitary+11 or pack none (6-11)This creature appears a -2 11 (15 vs. Alertness, trip) Climb Weapon +12, Finesse uses Perception Dex to +8, modify Climb and Swim any solitary, pack none (4-8), orThis infestation creature(9-18) resemble +14 (+18 grapple)26 Combat Reflexes, Acrobatics Great +13,Fortitude, Climb Common, +18, Improved Escape Infernal Initiative, Artist any +14, Improved land Intimidate solitary Natural +17, or Perception Attack gang standard (2-4) (slam), Skulking +16, Lightning Stealth towards +17 Reflexes, you is 13 27 Ability Focus Balance (fear cackle), +17, +4 Perform Intimidate Catch Common (comedy) Off +16, Guard, Perform plusDodge, any(act) 2 any Improved +16, Perform solitary Initiative, (comedy) Mobility, standard +20,Spring Perform A horrid Attack, (oratory) walking Throw corpse +16, Any P -5 9 Dodge B, Improved Bluff +6, Craft Initiative +2 Perception, (poisonmaking) B,Common, Weapon +4 Stealth Finesse +6, poison Elven, Craft inSylvan use forests. (any temperate one) +6, gang and Escape warm (2-4)Artist ?forest or band +8, and (5-12) Perception An underground angry looking +8, Stealth fairy,+j 27 38 Cleave, Combat Knowledge Casting, (religion) Critical Common, +16, Focus, Perception Great alignment Infernal Fortitude, +25 any subtype except Iron Will, solitary truePower neutral or pair standard Attack, Skill A twelve Focusfoot (Perception), tall statue 11 23 (cannotImproved be tripped) Initiative, IntimidateIron +8 +10, Swim Will, Perception Power Aquan, Attack, +10, Common Swim Toughness +19temperate solitary and warmnone aquatic A massive, grayish-whit 5 17 (+21 vs.Skill Trip) FocusPerception (Perception), +4 +12, Perception, Track Survival +6 +4 (+10 Survival scent when tracking) temperate tracking solitary, by forests scentand pair, none marshes or packThis (3-6)large, muscular do 7 19 Improved Initiative, Perception Iron +8 +4,Swim, Will, Stealth Weapon +10 +7Stealth (+17 Focus amphibious ininmurky (tentacle) murkywater), twater emperate Swim solitary, marshes +16 pair, none or colony This (2-8) vile, grayish-tan tu 9 21 (25 vs. Improved trip) Initiative, Perception Skill +4 +7,Stealth Focus Stealth (Perception), (+12 +13Stealth (+21 inin Track rocky rockyenvirons) underground environs) solitary or pair 25% coins,A25% long,goods, warty lizard no items abo 6 20 Skill FocusAcrobatics (Perception), +4 +8,Perception, Weapon Perception Focus +4 +10, Stealth (bite) Stealth +12 temperate pack forests (4-9) none or lair (6-11) A horrific creature steps 7 19 (can't be Improved tripped) Initiative, Climb +12, Point +8 Knowledge Stealth Blank Terran, in Shot, (dungeoneering) stony Weapon Undercommon or icy areas Focus +10, underground (strand) Perception solitary +12, Stealth 10% coins; +11This 50% (+19creature goods in stony(stone isora icy vague onl are 5 18 Skill FocusEscape (Perception), Artist +4 Escape +11, Weapon Perception Common Artist Finesse +6, Survivaltemperate +1 (+5 scent solitary, forests tracking) pair, standard gang (2-5), Thisraiding humanoid party resembl (4-7 p 11 23 Flyby Attack, Escape Improved Artist +2 Initiative, Perception +11, Intimidate Common, Power +11, Attack Sabrewingouter Knowledge (planes) planes solitary, +10, Perception pair, standard or wing+13, A(5-8) 6-foot Sense tallMotive muscular +11,h 14 24 (can't be Improve tripped)Initiative, Perception Iron+11 Will, Power Attack,camouflage Weapon Focus warm deserts (tentacle) solitary none A huge, bloated, eyeles 11 24 (36 vs. Improved trip) Initiative, Acrobatics Skill +4 +8Acrobatics Focus (+12 jump), (Perception), toPerception jump, +4 Skill Stealth +9, Focus warm Stealth (+8 (Stealth) deserts in+14 sandy solitary (+18 environs) in orsandy colony 1/10 coins; environs) (2-5) Scurrying 50% goods; from50% the item sand 8 19 (can't be Power tripped) Attack, Perception Skill Focus +10 (Perception) Elemental solitary Plane of Earth none This creature appears t 6 17 Improved Initiative, Knowledge Weapon (arcana) Focus Terran +7, Knowledge (slam) (planes) Elemental +7, Perception solitary Plane ofor +7, Earth gang double Sense (2-4) coins, Motive Thisstandard creature +7, Stealth goods, appears +8,sta Us a 8 18 any solitary none This automaton is cons 2 16 Dodge, Weapon Fly +5,Finesse Perception +4, Infernal Stealth +11 any solitary or pack standard (2-5) This winged creature is 4 9 any solitary two gemstone A bleached eyes (500+ humanoid gp each s
20 32 (can't be Improved tripped) Critical Intimidate (bite), +2 +19, Perception Intimidating Perception Aquan, Prowess, +23, Common Swim Iron +19 Will, anyPower temperate solitary Attack, or warm Skill none Focus aquatic (Perception), This massiveVital seaStrike mons 14 23 (can't be Cleave, tripped) Improved Perception Critical +12 +16,in(branches)B, Stealth forests Sylvan, +3 (+15 Treant Lightning in forests) Reflexes, temperate Lunge, solitary forests Power or grove standard Attack, (4-7) Skill This Focus many-branched (Perception)an +38 (+42 grapple) 50 (can't be Bleeding tripped)Critical, Bluff +13, Cleave, Diplomacy Dodge, Aquan, +14, Great Intimidate Draconic Fortitude, +28, Improved any Knowledge aquatic Critical solitary (nature) (bite),+9, double Improved Perception standard The Initiative, serpent +24, Sense Improved is about Motive Na 60 13 24 (can't be Cleave, tripped) Great Perception Cleave,+9, Power Stealth Attack, +6, Survival Swim-By+9, AttackB, Swim any +21 Weapon aquaticsolitary, Focuspair (bite) none or swarm This (3-20) serpent is 12 to 15 +6 (+10 grapple) 20 (can't be Great tripped) Fortitude, Perception Swim-By +11,AttackB, Stealth Draconic +12, Toughness, SurvivalWeapon +11,temperate Swim Finesse +17solitary, and warm pair none aquatic or cluster (see This below) (3-8) serpent is about 8 +57 (+61 grapple) 69 (can't be Ability tripped) Focus Bluff (poison), +26, Intimidate Alertness, +46, Blind-Fight, Knowledge amphibious Cleave, (nature) any Dodge, aquatic +23, Perception Endurance, solitary 50% +48, Great coins; Sense Cleave, This double Motive devastating Great goods; +9,Fortitude, Stealth standar serpen +2 G 14 30 (can't be Ability tripped) Focus Intimidate (poison), +13, FarPerception Shot,Aquan, Improved +17, Draconic Stealth Initiative, +17, any Point Survival aquatic Blank solitary +17, Shot,Swim or Rapid pair none +16 Shot, Swim-By The bodyAttackB, length ofWeap a the +26 (+30 grapple) 36 (can't be Cleave, tripped) Diehard, Perception Endurance, +6, Swim Power +31 Attack, Toughness, temperate Weapon solitary aquatic Focus (bite), none VitalSurfacing Strike, Weapon from the Focus dept +22 (+26 grapple) 35 (47 vs. Cleave, trip) Combat Perception Reflexes, +8 +15, Stealth Stealth Great Aquan when Fortitude, +6 floating (+14 when Improved on the floating any surface Initiative, aquatic on thesPower olitary surface), Attack, none SwimSkill +18Focus This creature (Perception), resemble Skil +29 (+33 grapple) 43 (55 vs. Alertness, trip) Diplomacy Fast Swim,+8 +24, Cleave, Stealth Escape Combat Aquan, when Artist floating Common, Reflexes, +24, on Knowledge the Great Draconic, any surface Fortitude, aquatic (nature) Elven, solitary Improved +25, Sylvan Knowledge standard Initiative, (religion) This Iron creature Will, +25, Power resemble Perceptio Attac -1 4 (can't beWeapon tripped) FinesseB Escape Artist +4 Perception, +11, Perception +10 Escape +4, jet,Stealth transparent Artist, warm +19, +10 Swim aquatic Stealth solitary +9 or ring incidental (2-5) A translucent blue and n -4 7 (can't beWeapon tripped) FinesseB Escape Artist +4 Perception, +11, Perception +10 Escape +4, jet,Stealth transparent Artist, warm +15, +10 Swim aquatic Stealth solitary +9 or ring incidental (2-5) A translucent blue and n -3 8 (can't beWeapon tripped) FinesseB Escape Artist +4 Perception, +11, Perception +10 Escape +4, jet,Stealth transparent Artist, warm +11, +10 Swim aquatic Stealth solitary +9 or ring incidental (2-5) A translucent blue and n 5 16 (can't be tripped) Escape Artist +4 Perception, +11, Perception +10 Escape +4, jet,Stealth transparent Artist, warm +7,+10 Swim aquatic Stealth +9 solitary or ring incidental (2-5) A translucent blue and n 11 22 (can't be tripped) Escape Artist +4 Perception, +11, Perception +10 Escape +4, jet,Stealth transparent Artist, warm +3,+10 Swim aquatic Stealth +11 solitary or ring incidental (2-5) A translucent blue and n 19 30 (can't be tripped) Escape Artist +4 Perception, +11, Perception +10 Escape +4, jet,Stealth transparent Artist, warm -1, +10 Swim aquatic Stealth +11 solitary or ring incidental (2-5) A translucent blue and n 21 34 (can't be Flyby tripped) Attack, Perception Improved+9, Initiative, Stealth Improved +12 Poison, Power any Attack, solitary Skill Focus standard (Stealth), Winglessly Weapon flying Focus forth, (taia 17 27 any solitary none A humanoid wearing iro 2 15 (can't be Dodge tripped) Fly +6, Perception Perception +8,+4 Stealth +6 any solitary, gang none (2-5), or This swarm creature (1 shadow appears plut 15 26 (30 vs. Blind-Fight, trip) Diplomacy Flyby Attack, +4 +15, Diplomacy, Improved Knowledge Celestial, Initiative, +4(arcana) Knowledge Common, ethereal Iron +15, Will, jaunt (any Draconic; any Knowledge Power two), warm+4 Attack telepathy land herd (planes) Sense (2-8)Motive 100 standard +15, ft. Fly +9, This Perception creature +13, has the Sens b 22 33 (37 vs. Blind-Fight, trip) Diplomacy Combat Casting, +4 +23, Diplomacy, Knowledge Flyby Celestial, Attack, +4(arcana) Knowledge Common, ethereal Hover, +22, Improved jaunt (any Draconic; any Knowledge two); warm Initiative, +4 telepathy land solitary (planes) SenseIron orMotive 100 troupe standard +22, Will, ft. Fly Power (greater +16, ThisAttack Perception creature shedu plus has +21, 2-5 the Sen she b 4 17 (can't be Hover, tripped) IronFly Will +11, Perception +6, Common, Stealth camouflage Sylvan +8 (cannot any speak) solitary or pair none What at first appeared t 1 13 Weapon Finesse Perception+4 +0,StealthGoblin, Stealth +11 Undercommon underground gang (5-10), standard band (11-16, A small plus goblin-like 1 3rd-level hum le 5 19 Improved Initiative, Acrobatics Two-Weapon +11, Climb Abyssal, +10, Fighting, Escape Common Weapon Artist underground +11, Finesse, Perception Weapon any +10, Focus standard Stealth (short +14 This sword) creature looks like 16 30 any solitary or group no coins, (2-6) double This creature goods (gems appears onlt 8 20 Blind-Fight,Climb Combat +13,Reflexes, IntimidatePower +8, Perception Attack, Weapon +11,any Stealth Focus land+12 and (spiked solitary underground chain) or gang standard (2-4)This gaunt skeletal hum 1 13 Improved Initiative Perception+15 +3, Stealth Stealth Common when +4 (+19 hiding hiding) any solitary or band standard (3-8)This lithe, gray-skinned 1 9 (can't beDazzling tripped) Display, Fly +19,Weapon Intimidate FinesseB, +12, Common Perception Skill(cannot Focus +11, (Intimidate)B, speak) Stealth underground +16solitary Weapon Focus standard (bite) This being looks like a h 62 80 Alertness, Climb Awesome +61,Blow, Diplomacy Bleeding Abyssal, +56,Critical, Escape Celestial, BlindArtist Common, Fight, Limbo +56, Fly Cleave, Daemonic, +54, solitary Handle Combat or Draconic, troupe triple Animal Casting, standard (Lord +56, Goblin, This Combat of Intimidate creature Entropy Infernal, Reflexes, plus +56, stands Slaadi, 1-2 Know Cripp ab d 53 69 Alertness, Climb Bleeding +53, Critical, Diplomacy Blind-Fight, Abyssal, +48, Escape Cleave, Celestial, change Artist Combat shape Common, Limbo +46,(humanoid, Casting, Fly Daemonic, +49, solitary Handle Combat polymorph) or Draconic, troupe triple Animal Reflexes, standard (Lord +48, Goblin, This Critical of Intimidate creature the Infernal, Insane Focus, +48, looks Slaadi, plus Deafen Know like 1-2 +43 (+45 bull 55 (57 rush, vs.+47 Alertness, bullgrapple) rush, can't Appraise Cleave, be tripped) Great +28, Bluff Cleave, +27, Ignan, Great Climb Terran Fortitude, +39, Intimidate Improved any (Elemental +27, Bull Knowledge solitary Rush, Plane Improved none of (dungeoneering) Earth, Critical This Elemental massive (bite), +31, Plane Iron Knowledge wormlike Will, of Fire Lig 13 27 Critical Focus, Acrobatics Dodge,+14, Improved Intimidate Aklo Critical, +14,Improved flurry Perception of blows, Initiative, underground +14, rend Stealth Mobility, armor solitary +17ToughnessB or gang standard (2-5)A wiry figure approache 18 27 Cleave, Improved Perception Critical +10 +11,Stealth (slam), Stealthin Power +0 forests (+10 Attack, in forests) Skilltemperate Focus (Perception), solitary forests or grove standard Toughness, (2-5)Before Weapon you stands Focus (slam a low +1 (+5 grapple) 13 (can't be Skill tripped) FocusClimb (Perception) +9, Escape +6 Escape Artist Artist +8, Perception slippery +8any land and solitary, underground cluster none (2-5),This swarm creature (5-10),appears or nest t( 5 17 (can't be Combat tripped)Reflexes, Climb +14, SkillPerception Focus (Perception) +10 any land and solitary, underground pair, none cluster (3-5), This segmented, or nest (8-12 worml plus +5 (+9 grapple) 14 (can't be tripped) camouflage temperate solitary forests none A large but colorful grov 4 14 (can't be Improved tripped) Initiative, Climb +10, Skill +4 Perception Stealth Focus (Perception), +8, Stealth Skill +16 Focus any underground (Stealth) solitary none This creature looks like 34 47 (can't be Awesome tripped) Acrobatics Blow, Gaze +10 +14, to Ray, Stealth Climb Improved Common, in +20, arctic Perception Initiative, environments Draconic, +26, Improved Giant cold Spellcraft hillsBullrush, and solitary +22, mountains Iron Stealth standard Will,+14 Lightning (+24 Slithering inReflexes, arctic from environmen the Power snow A 7 21 (can't be Improved tripped) Initiative, Acrobatics Skill +8 +16, Acrobatics, Focus Climb (Perception), +13, +4Perception Perception, Weapon +9, +4 temperate Stealth Finesse Stealth+8, solitary and Swim warm or+15 pair none forests and This marshes large emerald snak 19 29 (can't be tripped) malleable temperate solitary and warmnone marshes and Though underground many times larg 11 28 (can't be Alertness, tripped) Diplomacy Dodge, Flyby +10 +13, Attack, Stealth Fly +18, telepathy Improved in darkness, Intimidate 100 link Critical ft. to +13, smoke, caster (claw), Knowledge any or land concealment Weapon and solitary (planes) underground, Finesse +14, none Perception lower This planes +17, creature Sense resemble Motive 1 7 (11 vs trip) Weapon Finesse Climb +10, Perception +5, Stealth +10 any swarm (10-20) none This creature appears t 25 39 Cleave, Critical ClimbFocus, +33, Diplomacy Great Cleave, +14, Great Intimidate inseparable Fortitude, +30,any Knowledge weapon Improved solitary Critical (arcana) (scythe), none +29, Knowledge Improved This sinister Initiative, (religion) figure+29, Lightn appe P 3 11(23 vs. trip) Climb +13,+4 Perception Perception +4, Stealth +13 any swarm (2-20) none This tiny creature appea 0 14 Combat Reflexes, Climb +7, Weapon Disable +2 Climb, Finesse, Device +2 Gnome Disable +9, Weapon Perception Device, Focus +2 +10, any (halberd) Perception, land Sleight and solitary ofunderground +2 Hand Sleight or +12, mob standard ofStealth (3-12) Hand, This +16, +2creature Stealth Survival resemble +5 -2 13 Dodge, Weapon Bluff +7, FinesseB Craft (any one) Common, +5, Flyimmortal, Elven, +13, Knowledge Sylvan; poison temperate speak use (local gang forests with or animals nature) (2-4),no band +5, coins, Perception (6-11), 50% Thisor goods, tiny tribe +7, winged (10-100) Perform 50% elf-like items (an +19 (+23 grappling) 31 (35 vs trip) Cleave, Critical Acrobatics Focus, Stealth +8, Improved Climb +12+20, in Critical forests Perception (claw), sound Improved +10, imitation temperate Stealth Initiative, +4 solitary forests (+16 Power inorforests) gang none Attack, (2-4)Skill ThisFocus creature (Perception) is about th 12 24 (can't be tripped) Climb +8, Perception +4 Climb, +4 +4,Perception, Stealth +2 +8 Stealth temperate solitary forests none This creature resemble 8 18 (22 vs. Great trip) Fortitude, Perception Skill Focus +10 (Perception) lower planes herd (usually (15-60, none Nine 50%Hells) noncombatant This creatureyoung, resemble plus 15 25 Improved Initiative, Craft (stonemasonry) Iron Will, Lightning Common, +15, Diplomacy Reflexes, Sylvan,+18, Power Terran any Knowledge Attack, (Elemental solitary Weapon (dungeoneering) Plane or Focus troupe standard of Earth) (longsword) (2-5) +15, This Knowledge creature resemble (planes 3 13 Improved Initiative, Acrobatics Skill +3,Focus Knowledge (Perception) Common, (any Draconic, one) +5, Perception Giant temperate solitary, +7, mountains Survival pair, standard +7 or gangThis (3-6)humanoid has dark +8 (+12 grapple) 18 (can't be Power tripped) Attack, Perception Weapon +6, Focus Stealth (slam) +1, Swim +15 temperate solitary and warm or patch 50% aquatic coins, (2-4)This 1/10th mass goods, of writhing 1/10thviit 6 20 Alertness, Acrobatics Improved Feint, +4 +15, Bluff, Bluff Improved +2 Aklo, +17, Perception Common Diplomacy Initiative, Weapon +13,temperate Escape Finesse Artist solitary forests +15, Knowledge standard A(local) handsome +13, Perception and wicke 60 71 Cleave, Critical Perception Focus,+29, Diehard, Swim Common Endurance, +45 (cannot Greatspeak) Cleave, River Styxsolitary Greater Overrun, noneGreat A Fortitude, gigantic Improved whale, twice Cri 6 18 Flyby Attack, FlyImproved +7, Perception Critical +6(bite) B, Improved Critical temperate (claw)solitary forests B, Improved or and flock none hills Critical (2-5) This (feather) creature B, Weapon looks likeF
7
20 Multiattack,Perception Swim-By+4 Attack +12, Perception Stealth +10, Survival +8, temperate Swim +19,solitary, and warm gang standard aquatic (2-4), or This school vaguely (5-8)humanoid Fly +18 any solitary, cloud none(2-4 swarms) The sound or plague of metallic (5-8 sc Dodge, Great Acrobatics Fortitude, +8 +17 Acrobatics Mobility, (+23 Common, jumping), Spring whenAttack, jumping, Craft Sylvan (any) Weapon +5temperate +13, Stealth Finesse Escape insolitary, forests forests Artisttangle +17, none Fly (2-4 +4, swarms), Winged Perception man-shaped or cyclone +14, Perfor (5-1 cr Dodge, Great Fly +12, Fortitude, Knowledge Improved (planes) Initiative, +10,Skill Perception Focus Para-Elemental (Perception), +15, Sense solitary, Motive Plane Weapon mass none of+12, (2-4 Heat Finesse Stealth swarms), A hellish-red +18, orSurvival holocaust swirling +12 (7m Endurance, Perception Skill Focus +10, (Perception) Swim +10 warm aquatic solitary, pack none (2-4 swarms), Beneathoryour school dangling (6-11 f Skill FocusAcrobatics (Perception), +4 +5,Stealth Weapon Perception Finesse +9, Stealth +21temperate solitary, and warm pack none forests (2-4 swarms), and Each swamps frog or colony in the hoppin (7-12 Skill FocusFly (Perception), +10, Perception Weapon +11Finesse temperate solitary, forests unkindness none (2-4 A screeching swarms), cawing or murde wh Great Fortitude, Fly +10, Improved Perception Initiative, +24 Iron Will, Lightning anyReflexes, solitary, Skill Focus unkindness none(Perception), (2-4 A screeching swarms), Toughness, cawing or murde We wh Climb +10,+4 Perception Perception, +4,+4 Stealth Stealth +22 temperate solitary, forests pack none (2-4), orA colony whirling(5-10) storm of scar Improved Initiative, Acrobatics Lightning +4 +4,Stealth Climb Reflexes, +10, Perception Skill Focus +9,(Perception) underground Stealth +19 solitary, pack none (2-4 swarms), A squirming or nest and (5-8 squeak swa Climb +11 warm forests solitary, and plains pack none (2-4 swarms), A moving or carpet cluster of (6-11 big, any solitary, spill none (2-5 swarms), A carpet or of disaster tiny steel (6-11) sp 2 9 (can't beLightning tripped) Reflexes, Perception Skill +8,Focus Stealth (Perception) +6 burrow any underground solitary none The slug-like thing has +2 (+6 grappling) 14 Weapon Finesse Acrobatics +3, ClimbCommon, +13, Perception weapon Tabaxi+2, aptitude warm Stealthforests +3solitary or pride standard (2-8)(usually This creature weapons) appears a 6 18 Skill FocusClimb (Perception), +8, Perception Toughness +9, Stealth +6 cold mountains solitary, band 50%(2-10), standard This or clan (2 hulking shortspears (10-40) shaggyplus bru 6 20 (24 vs. Skill trip) FocusPerception (Perception), +8, Weapon Stealth Common, +9 Finesseduplicate Sylvan temperate solitary forests and standard plains Small white flecks cove +21 (+25 grapple, 32 (+34 +23 grapple) Endurance, sunder) Perception Great Fortitude, +19, Swim Improved +18 Sunder, Lunge, anySkill oceansolitary Focus (Perception) none This majestic beast glid 12 24 Great Fortitude, Perception Improved +10, Initiative Swim +15 any oceansolitary, pair, none school (3-6), This immense or pack (7-13) silvery be 9 22 Great Fortitude, Perception Improved +10, Initiative Swim +13 any oceansolitary, pair, none school (3-6), Beneath or pack this sleek (7-13)gray +14 (+18 grapple)28 Endurance, Perception Great Fortitude, +12, Swim Improved +15 Initiative, Lightning temperate Reflexes solitary, oceans pair, none school (3-5) This creature resemble 3 15 Improved Initiative Perception +6, Swim +10 any oceansolitary, pair, none school (3-6) Jagged markings decor 3 14 (can't be Flyby tripped) Attack, FlyImproved +20 Initiativeunderstands shatter Aquan spray and any Common solitary, fleet standard (2-5) A model sailing ship in a Alertness, Fly Improved +20, Perception Initiative, Lightning +13, understands Sense Reflexes, shatter Motive Aquan swarm +4 Skill and anyFocus Common (Perception) solitary, fleet standard (2-5) A fleet of miniature ship 12 27 Improved InitiativeB any water solitary none A larger-than-life woode 12 26 Channel Smite, ClimbGreat +5, Perception Fortitude,Common +10, Improved Stealth Channel, +11 any Improved solitary, Initiative,pair, Iron none or Will, plague Lightning This (3-9) shambling Reflexes, humano Skill F 7 21 (can't be Alertness, tripped) Diplomacy Improved Initiative, +12, Fly +13, Lightning Auran, Knowledge illuminating Reflexes (nature) flames any+3, ocean Knowledge solitary (during storms) (planes) none +7,No Perception text supplied +13, Sense Lightning Reflexes, Climb +5,Weapon Perception +4 Climb, Finesse +4 +5,Stealth Stealth +15 warm deserts solitary, pair, none or nuisance No text (3-5supplied swarms plus 1 12 25 (29 vs. Improved trip) Initiative, Acrobatics Lightning +4 +9,Acrobatics, Climb Reflexes, +10,+4 Perception Stealth Toughness, +6, Weapon temperate Stealth +8 Focus solitary or warm (bite) ordeserts pair none No text supplied 16 31 Improved Bull Climb Rush, +20,Improved Perception Initiative, +7, Stealth Improved +7 Iron warm Will, jungles Iron solitary, Will, Rending pair, none or band Claws* No (3-5) text supplied 47 56 (60 vs. trip) castle temperate solitary and warmincidental deserts No text supplied 4 12 (can't be Blind-Fight, tripped) Fly Lightning +21, Perception Reflexes,+9, Abyssal Toughness Stealth +23 any (the Abyss) solitary, pair, none plague (3-12), No text or supplied apocalypse (1 +23 (+27 grapple)35 Awesome Climb Blow, Cleave, +17, Intimidate CriticalGiant, +11, Focus, Perception Thassilonian Improved+9 Bull (can't any Rush, speak) Improved solitary Initiative, standardIron NoWill, textPower supplied Attack, Vi 12 24 (can't be Improved tripped) Initiative, Perception Improved +4 +8,Stealth SkillNatural +13 (+8(+17 Stealth Attack in rocky in(bite), rocky or Power subterranean or any subterranean mountains Attack, solitary environs) Weapon environs) or pair none Focus (bite) The emergent creature 8 22 (34 vs. Improved trip) Initiative, Climb +15, Skill Perception Focus (Perception), +10, StealthSkill +12Focus Elemental (Stealth) solitary Plane oforTime cluster none (2-5) A six-foot long hairy, gra +12 (+16 grapple)24 Improved Iron Perception Will, Iron +11, Will, Swim Power +16Attack, amphibious Skill Focus temperate (Perception), solitary and warm Toughness or school none aquatic(3-8) The size of a small wha +20 (+24 grapple) 30 (can't be Ability tripped) Focus Bluff (aura +19,ofIntimidate insanity), +22, Aklo, Blind-Fight, Knowledge Goblin,Cleave, Undercommon (arcana) Critical underground +20, Focus, Knowledge solitary Improved standard (dungeoneering) CriticalFour (tentacle), tentacles +17,Iron Perception emerge Will, Lig +5 (+9 grapple) 16 (can't be Improved tripped) Initiative, Climb +14, Lightning Stealth Reflexes +7 any marshsolitary or underground or brood none (2-5)This creature has a sma 11 23 (31 vs. trip) any (Elemental nest (1 Plane plus none of 10-40 Fire)workers This creature and 5-10 looks soldiers like 6 18 (26 vs. trip) any (Elemental solitary Plane or gang none of Fire) (2-5)This creature looks like 3 15 (23 vs. trip) any (Elemental gang Plane (2-8)none or of crew Fire) (9-16) This creature looks like 5 17 Combat Reflexes, Perception Skill +4 +13, Focus Perception, Stealth (Perception) +11 +4 (+19 Stealth in swampy (+12 warm Stealth or forested forests in swampy solitary areas) or orpack none forested (3-8)areas) This creature resemble 18 28 (36 vs trip) Power Attack, Perception Toughness, +13 Vital Strike The Abyssherd (5-20;none 50% noncombatant This huge beast young) has a h 23 35 Flyby Attack, FlyHover, +8, Knowledge Power +4 Perception Attack, (nature) Auran, Snatch, +10, Common Perception Vital Strike, temperate +17, Weapon Spellcraft solitary mountains Focus +12, or(bite), pair none Survival Wingover A +10 tremendous winged s +0 (+4 grapple) 10 (18 vs. trip) Climb +4 +4 Climb temperate Cluster forests (3-6) none or nest (7-12) Giant ticks appear as 3 17 35 Dodge, Great Acrobatics Fortitude, +16, Improved BluffCommon +20, Initiative, Climb plus reality +10, Lightning any bend, Diplomacy five Elemental Reflexes, time jaunt +19, solitary Plane Mobility, Escape oforTime Skill gang standard ArtistFocus (2-4) +16, Before Intimidate (stealth), youWeapon +20, stands Knowle aFoc shi 5 20 Alertness, Acrobatics Blind-Fight,+12, Combat BluffCommon, Casting, +23, Craft Dodge, Elven, (any) Great +11, Sylvan any Diplomacy Fortitude, (graveyards, solitary, +23, Improved mausoleums, Escape pair, standard Initiative, orArtist throng This +22, cemeteries) Iron (3-5) wicked Heal Will, Weapon +18, littleIntimida creatu Fine 5 17 Dodge, Skill Bluff Focus +7, Disguise (Disguise), +10 Skill Aklo, (+13 Focus Common when blending (Perception) using disguise disguise any self), solitary Perception standard +13 This creature looks like 21 32 (can't be Blind-Fight, tripped) Climb Improved +25,+12 Knowledge Initiative, StealthCommon, Lightning in(dungeoneering) areas Reflexes, of Undercommon natural+17, Skill or underground worked Knowledge Focus (cannot stone solitary (Perception), speak) (engineering) standard Skill Focus +14, ThisPerception massive (Stealth),creature Toughne +23, Ster 20 29 Cleave, Greater Knowledge Sunder, +16 (nature) Improved Stealth +4, Aklo inStealth Initiative, forests -2 Improved (+14 in temperate forests), Sunder, Survival solitary, forests Power +7 Attack, pair, standard or Skill grove Focus This (4-8) creature (Survival) looks like 3 13 (can't be tripped or bull rushed) warm forests solitary, patch none(2-5), or This cluster man-sized (6-11) plant is 5 16 Great Fortitude, Perception Toughness +2, Stealth Giant +2 mutation temperate solitary, forests war standard band (2-5 This plus hideous 1 leader humanoid of 3rd le 5 22 Lightning Reflexes, Climb +10, Skill Perception Focus Giant (Perception), +7 haste, Toughness spider underground climb solitary or gang standard (2-4)This ugly humanoid app 6 17 ToughnessPerception +2 Giant cold mountains solitary or band standard (3-6)This large, powerful cre 37 47 Awesome Climb Blow, Cleave, +23, Intimidate Critical +14, Focus, Perception Diehard, fast movement, +23 Endurance, any temperate flash Improved solitary of brutality or tropical Bull standard Rush, (masterwork Iron Towering Will, Lightning nearly greatclub, 40Refle feeth 16 31 Alertness, Bluff Blind-Fight, +10, Intimidate +8Cleave, Perception Combat +9, Common, Perception Reflexes, greater Cyclops, +20, flash Great Giant Profession anyofCleave, temperate insight, solitary, (soothsayer) Improved protective or tropical conclave standard Bull foresight +16, Rush, (2-6), Sense (hide Clothed Power orarmor, Motive tribe inAttack loose (7-18) greataxe, +17, robes Surviv ha -
3 11 Weapon Finesse Climb +6, Fly +4 Sleight +11, Sleight of Hand, of Hand +4 amphibious Stealth +8, Stealth within warm+15 coral coasts (+19 solitary, reefs and within oceans pair, none coral or reefs), tribe This (3-24) Swim strange +6 creature c +25 (+29 grapple) 36 (40 vs. Awesome trip) Perception Blow (tail slap +12 +14, only)B, Stealth Stealth Improved in+0 water (+12hold Initiative, in water), breathany Iron Swim water Will, +21Lightning solitary, pair, Reflexes, none or floatSkill This (3-6) Focus immense (Perception, reptile, aS +9 (+13 grapple) 20 Improved Initiative, Perception Skill +11, Focus Swim (Perception) +13 hold breathtropical oceans solitary, pair, none or float This (3-6)fishlike reptile has +12 (+16 grapple)22 Improved Initiative, Perception Skill +8 +9,Stealth Focus Stealth (Perception), in+2 water (+10 hold in water), Skill breath Focus Swim tropical (Stealth) +14 coasts solitary, andpair, rivers none or float This (3-8)crocodile is nearly 21 33 Alertness, Climb Combat +20, Reflexes, Acrobatics DisableDiehard, Device Common (+8 when +17, Endurance, jumping), Perception Iron +8 warm +22, Perception, Will, and Sense Lightning solitary temperate Motive +8 Reflexes, Stealth none forests +12, Stealth Power Roots +18, Attack, and Survival branches Toughness +9 twi 21 35 Endurance, Climb Great+10, Fortitude, Perception Improved +7, Survival Initiative, amphibious, +14 Irontemperate Will, shoreline Lunge, solitary, coasts mastery Multiattack, pair noneRun From a body like a stran 4 15 Endurance, Perception Improved +1, Initiative, Stealth Common Power +2, Survival Attack, armor +4, Run training Swim warm +6 1, rivers change solitary, and shape marshes pair, NPC (human, or gear colony hybrid, Standing (battleaxe, (3-12) andtaller crocodile; longbow than awith po m +5 (+9 grapple) 16 Endurance, Perception Improved +1, Initiative, Stealth Common Power +2, Survival Attack, armor +4, Run training Swim warm +7 1, rivers change solitary, and shape marshes pair, NPC (human, or gear colony hybrid, Standing (battleaxe, (3-12) andtaller crocodile; longbow than awith po m 10 22 Intimidating Intimidate Prowess,+9, Iron Perception Will, Giant Skill +8 Focusamphibious (Perception) cold mountains solitary or gang standard (2-4)This tall creature has ro +42 (+46 bull 52 (can't rush) be Awesome tripped) Intimidate Blow, Combat +16,Reflexes, Perception Critical +20, Swim Focus, +28any Greater oceansolitary Bull Rush, Improved none BullThis Rush, hulking, Improved rotted Critica mas 36 45 (can't be Awesome tripped) Perception Blow, Diehard, +12 +27,Perception Endurance, Swim +35 Improved hold breath Bull any Rush, oceansolitary, Iron Will, Power pair, none Attack, or pod (3-18) Skill This Focus massive (Perception) aquatic m +24 (+28 grapple) 32 (can't be Iron tripped) Will, Lightning Perception Reflexes, +12 +21,Perception Swim Power +29Attack, hold Toughness, breath, any powerful oceansingle, Weapon bite Focus pair, (bite) none or pod (3-8) Similar to other whales 9 22 (can't be Skill tripped) FocusPerception (Swim), Toughness +4 +12, Perception Swim +20 hold breathcold oceans solitary, pair, none or pod (3-18) This small whale lacks 18 33 Blind-Fight,Perception Combat Reflexes, +10, Stealth Dodge, Aquan +15,(can't Point-Blank Swim amphibious, speak) +15 Shot, any compression, aquatic Powersolitary, Attack, varied pair, Precise none attack or tangle Shot, This (3-9) Vital creature Strike, is Weapon constan 21 44 Combat Expertise, AppraiseCombat +13, +8 Bluff, Bluff Reflexes, +4 +22, Abyssal, Perception Climb Deflect Celestial, change +12,ArrowsB, Craft shape Common, any (alchemy) Dodge, land (Huge Infernal, orsolitary +13, scorpion Greater urban Knowledge Protean; FeintB, or standard scorpion-tailed telepathy Improved (arcana) This cottage-sized 100 +10, FeintB, human), ft.Knowledge Improved murder scor( +31 (+35 grapple) 52 (64 vs. Combat trip) Expertise, AppraiseCombat +13, +8 Bluff, Bluff Reflexes, +4 +22, Abyssal, Perception, Climb Deflect Celestial, change +20,+8 ArrowsB, Craft Stealth shape Common, any (alchemy) Dodge, (+16 land (Huge Infernal, or insolitary +13, scorpion Greater forests) urban Knowledge Protean; FeintB, or standard scorpion-tailed telepathy Improved (arcana) This cottage-sized 100 +10, FeintB, human), ft.Knowledge Improved murder scor( 10 22 Common (cannot metallicspeak) feathers any urban solitary, (Magnimar) assembly none (2-4), Thisorbrass choirstatue (5-8) is scu 4 16 Alertness, Acrobatics Arcane Strike, +7, Bluff Deceitful, +5, Common, Diplomacy Weapon bardic Varisian Finesse +11, knowledge Disguise any (Vista)solitary, +2, +12,lore Intimidate master pair, NPC +10, 1/ or day, gear company Knowledge versatile Richly (chain (3-12) attired shirt, performance (local) +1 in rapier, +7, noble's Kno (o p 3 13 Improved Initiative, IntimidateWeapon +5, Perception Focus Common (halberd) +3 any (Magnimar) solitary, pair, NPC patrol gear(3-5), Clad (masterwork or in squad blue-tinted scale (6-10) scale mail 7 19 Combat Expertise, Climb +5,Exotic Handle Weapon Animal Common, Proficiency +6, Intimidate armor Varisian (swordbreaker training +6, any Knowledge (Magnimar) 1 dagger), solitary, (local) pair, Improved +4, NPC or Perception gear trioDisarm, Confident (masterwork +5, Two-Weapon Ride andchainmail, +5 careful, Figt 3 16 Dodge, Mobility, Diplomacy Weapon +6, Heal Finesse +8, Common, Knowledge aura Varisian (religion) any+4 (Magnimar) solitary, ensemble NPC gear (2-4), Every (masterwork or step cult (5-9) this bladed fashiona sca 4 17 Point-BlankAcrobatics Shot, Rapid +2 +12, Perception Reload BluffCommon, +9, (hand Climb crossbow), elf Elven, +10, blood, Disable Shoanti, Skill poison anyFocus Device urban Varisian use,(Stealth)B, solitary (Magnimar) +12, rogue Disguise talents NPC Weapon +9, (bleeding gear Escape Focus This (+1 attack studded lithe (hand Artist half-elven +3, +12, crossbow) leather, lasting Intimid wom +1 po 4 15 Agile Maneuvers, Acrobatics Combat +8, Bluff Reflexes +4, Common, Climb +6, rogue Varisian Disable talents any Device (bleeding (Varisia) +8, solitary, Escape attackpair, +1), Artist NPC or trapfinding +8, Gear gang Intimidate This (masterwork (3-12) +1 thuggish +4, Perception padded Varisianaw 0 12 Alertness, Bluff Great+12, Fortitude, Diplomacy SkillCommon, +8, Focus Disable (Bluff) trapfinding Infernal Device +7, any +1Disguise urban solitary +8, Escape NPCArtist gear+7, This (masterwork Knowledge well-dressed dagger, (local) noble +6 br 7 15 Cleave, Improved Handle Animal Bull Rush, +8, Power Intimidate Common, Attack +8, fast Shoanti Perception movement any+8, (Magnimar) Ride solitary +3, Survival NPC+8 gear This (+1 breastplate, shaven-headed master bru 6 19 (31 vs. Great trip) Fortitude, Climb Improved +15,+4 Perception Perception Initiative, Thassilonian +12Step Up, Weapon anyFinesse underground solitary, pair, incidental or hive (3-12) This oversized, eight-le 6 18 (can't be Improved tripped) Initiative, Perception Skill +4 +9,Stealth Focus Stealth (Perception) in+7 water (+11 amphibious in water), Swim temperate +11 solitary, or warmpack marshes none (2-5), orThis school elongated, (6-11) olive fis +33 (+37 grapple) 46 (can't be Awesome tripped) Perception Blow, Cleave, +23, Critical Swim Aquan Focus, +26 Improved amphibious Bull temperate Rush, Improved solitary oceans Critical standard (bite), Seeping Multiattack, spines Power coverAtt th 9 24 Point-BlankAcrobatics Shot, Precise +14, Shot, BluffCelestial, +11, Weapon Diplomacy Draconic, Finesse returning +14, weapons Infernal; any Escape (Elysium) truespeech Artist solitary, +11,pair, Fly standard or +22, crusade Knowledge (+1 This starknife) (3-10) blue-skinned (planes) +10, celes 4 15 Blind-Fight,Intimidate Skill Focus +8 +9,(Perception) StealthCommon Knowledge (religion) create +7,spawn, Perception any cold +11, solitary, Stealth pair, standard +16 gang (3-6), The or pale pack flesh (7-12) of this wa +32 (+36 grapple) 42 (can't be Awesome tripped) Acrobatics Blow, Improved +18, Intimidate Bull Rush, Abyssal, +23, Improved Celestial, transdimensional Knowledge Critical Common, the (arcana) (bite), Storval tentacles, Draconic, Improved solitary +25, DeepKnowledge warp Infernal, Initiative, triple dimensions Thassilonian (history) Improved This enormous +22, Vital Knowledge Strike, creature Lig(n -1 4 (can't beImproved tripped) Initiative Fly +12, Perception +6 pallid bondany near ghouls solitary, flock none (2-4 swarms), Bits of feather or murder and(5-12 flesh 19 31 Combat Reflexes, Acrobatics Greater +16 (+12 SunderB, Common, when Improved jumping), Dwarven, Initiative, Climb Infernal, any +21, underground Improved Craft Terran solitary (traps) Iron(Plane orWill, +16, team standard Improved Disable of(2-6) Earth) ADevice massive, SunderB, +16, fire-filled Iron Knowledg Will, ma Q 33 45 (can't be Critical tripped) Focus, Fly +32, Dodge, Intimidate Improved +28, Abyssal, Critical Perception Common, (bite),+28, Improved Giant, Sense cold mountains Initiative, Thassilonian Motive solitary +25, Ironor Stealth Will, feast standard Lightning +17 (2-5) A hideous Reflexes, mound Mobility, of sh Po +16 (+20 grapple)32 Deadly Aim, FlyImproved +24, Perception Initiative, +19 Common, Point-Blank oversized Giant, Shot, Thassilonian Precise weapon any mountains Shot, solitary, Rapid pair, Shot, standard flight Skill (3-7), Focus Thisorvaguely (Perception) gluttony humanoid (8-12) 34 43 (47 vs. Alertness, trip) Diplomacy Cleave, Flyby +8 +29, Swim Attack, Fly +8, Aquan, Hover, Handle Common, Improved change Animal +26, Draconic, shape Critical temperate Intimidate (animal (bite), Elven, solitary coastlines Improved or +29, Gnome, humanoid, Knowledge triple Initiative, 2 more polymorph), (arcana, This Improved sleek geography, water Vital dragon breathing Strike, ishisto coM +49 (+51 sunder) 61 (63 vs. Awesome sunder) Bluff Blow,+20, Cleave, CraftCritical (any)Abyssal, +23, Focus, Diplomacy Greater Celestial, +21, Vital Common; any Strike, DisableImproved telepathy Device unique+20, Bull 300 NPC Intimidate Rush, ft. gear Improved No +33, description Knowledge Initiative, given Impro (engin +24 (+28 grapple) 34 (can't be Combat tripped)Reflexes, Perception Improved +13, Swim Critical Aquan +27(siphon dart), Improved any oceans Lightning solitary,Reflexes, cluster incidental (2-5), Lightning This or field monstrous Reflexes, (6-12) clam's Point+36 (+40 grapple) 50 (can't be Cleave, tripped) Combat Bluff +13, Expertise, Knowledge Combat Abyssal, (geography) Reflexes, Aquan, +10, Deadly Common; Knowledge ? Finish**, telepathy (planes) ?Greater 100 +11, Disarm, ft. ? Perception Improved This+20, immense Disarm, Sensecreature Improve Motive 34 48 (can't be Critical tripped) Focus, Perception Endurance, +21, Swim Improved +25 Critical (bite), Improved warm oceans Critical solitary(claw), or pair none Improved Striped Iron Will, with the Ironbrilliant Will, P 17 33 (can't be Agile tripped) Maneuvers, Bluff +16, Combat Diplomacy Reflexes, Celestial, +16, Dodge, Fly +5, Common, Intimidate Weapon Draconic, any Finesse, +16, (Hell) Knowledge Infernal; solitary, Wind Stance telepathy pair, (nature) standard or guard +15, 100Frail, ft. (3-10) Knowledge finlike wings (planes) erupt+ 41 49 Awesome Perception Blow, Diehard, +19,Endurance, Swim Aklo +25(can't Great blind, speak) Fortitude, hold any breath Improved water solitary, Bull Rush, pair, none Improved or pod (3-16) A deep Overrun, groan Iron at Will, the edg Po +24 (+28 grapple) 35 (can't be Awesome tripped) Perception Blow, Critical +6,Focus, StealthImproved +4, SwimBull +22Rush,warm Improved oceans solitary Critical or (bite), shoal noneLightning (2-3)With Reflexes, burning Power eyes and Atta a 19 30 (can't be Improved tripped) Initiative, Bluff +15,Iron Climb Acrobatics Will, +21, Power Aquan, (-4 Perception when Attack, Common jumping), freeze, +24, Skill Focus Sense water +8 anyStealth dependency (Perception), Motive coastssolitary in+15, rocky Stealth Skill areas none Focus +18 (+26 (Stealth), What in rocky appears Weapon areas), toFocus be Swim a ro ( +26 (+30 grapple) 37 (can't be Endurance, tripped) Perception Improved +20, Critical Swim (bite), +26Iron Will, Powerwarm Attack, oceans Skill solitary, Focuspair, (Perception), none or school This Weapon (3-8) enormous, Focus finned (bite)r 11 22 (26 vs. Multiattack, trip) Perception Toughness, +11, Weapon Swim +14 Focus (bite) sprint any water solitary, pair, none or herd This (3-12) long-necked reptile +25 (+29 grapple) 40 (can't be Dodge, tripped) Improved Perception Initiative, +8 +20, Perception Swim Iron Will, +27 Lunge, hold Power breath Attack, warm oceans Runsolitary or pair none This elongated, whale-l 27 39 (47 vs. Ability trip) Focus Bluff (uttered +14, Perception +4 curse), Stealth Alertness, Aklo in +15, water Sense Blind-Fight, three-headed, Motive +5, any Critical Stealth coastssolitary water Focus, dependency +16 Deafening (+20 in none water), Critical, Swim This Improved creature's +18 Critical three(bit sin 2 14 Weapon Finesse Acrobatics +4, ClimbCommon +6, Perception +7, Stealth any land +7, Swim solitary, +6gang standard (2-4), or This wing humanoid (7-12) creature 10 22 Agile Maneuvers, Bluff +9,Improved Heal +5, Initiative, Intimidate Celestial, Self-Sufficient, +6,Common, amphibious, Knowledge Draconic, any Weapon lay (geography) waters on hands Infernal; Finesse solitary, (Nirvana) +7, (3d6, speak pair, Knowledge standard 2/day, orwith contingent asanimals; (nature) Layers a 7th-level (6-8) of truespeech +7, translucent, paladin) Knowledges 1 12 Lightning Reflexes Acrobatics +5, Escape Aklo Artist +5, Perception any+4, ruins Stealth solitary, +9 pair, none or batchComposed (3-8) of half-form Improved Initiative, Perception Lightning +5, Stealth Reflexes +13 arcane biteany ruins solitary, pair, none or infestation Hundreds (3-5)of wads of sq 10 22 Alertness, Fly Flyby +14, Attack, Knowledge Improved (planes) Infernal, Initiative, +3, Sylvan; Perception Lightning telepathy any Reflexes, +16, (Varisia) 100 Sense ft. solitary Point-Blank Motivenone +10, Shot Stealth Covered +14 with mossy gro 1 10 (14 vs. Weapon trip) Finesse Stealth +14 temperate solitary, forest and pair, none hills family (3-12), This small or pack creature (1 wolper has 2 11 (15 vs. Weapon trip) Finesse Fly +6, Perception +5, Stealth +14 temperate solitary, forests or pair, none hillsor packThis (3-12) creature appears t
+6 (+10 grapple) 18 (22 vs. Flyby trip) Attack, FlySkill +10,Focus Perception +4 Stealth (Stealth) +7, Aklo in forests Stealth (cannot +9speak) (+13 intemperate forests) solitary, forests or pair none mountainsWith a terrible screech, +23 (+27 grapple)37 Cleave, Dodge, Acrobatics Improved +20 (+24 Initiative, Aklo; whenLightning telepathy jumping), no breath Reflexes, 60 Climb ft. any +29, Multiattack, terrestrial Intimidate solitary, vacuum Power +17, pairs, none Perception Attack, or clutch Skill A pair +26, (3-6) Focus ofStealth mandibles (Perception) +16 sur 17 27 DiehardB, Climb Iron Will, +14,Martial Perception Weapon Giant +7 Proficiency (greatclub), any Power solitary, Attack, pair, standard ToughnessB, or patrol (hide This (3-12) armor, lumbering Vital Strike, greatclub, giant Weap hao 25 45 (53 vs. Combat trip) Reflexes, Acrobatics Dodge, +28 (+32 Improved Aklo, whenCritical Infernal; jumping), compression, (claws), telepathy Climbany Mobility, +15, 300 no Intimidate breath ft.Power solitary, Attack, +24, pair, standard Knowledge or Quicken crowd This Spell-Like (3-8) (arcana) crimson+21, Ability horror Knowle (less wal +22 (+26 grapple) 35 (47 vs. Bleeding trip) Critical, Climb +19, Combat Stealth Reflexes, +15 Thassilonian Critical Focus, (cannotImproved any speak) Critical solitary, (claw), pair, standard or Lightning nest This (3-8) Reflexes, chittering, Power scorpion Atta 7 21 (33 vs. Improved trip) Initiative, Climb +16, Stealthy, +8 Escape Stealth Toughness Artist in swamps +6, Perception amphibious +2, anyStealth swamps solitary +11 or(+19 underground or in clutch none swamps), (1 adult This Swim plus nightmare +12 2-8 adolescen shamble 2 13 Improved Initiative, Acrobatics Power +4 +5,Perception Stealth Attack Boggard +9in(+17 swamps, (can't in amphibious, swamps), speak) +8 Stealth temperate Swim swamp in +13 swamps stride solitary, swampspair, none or packThis (3-6)gray-green beast a 31 40 Cleave, Combat Knowledge Reflexes, (dungeoneering) Great Cleave, +11, Improved ablative Knowledge adaptation, Bull any Rush, land (engineering) (extraplanar) defender's solitary Improved +11, Initiative, standard shield, Knowledge dwarf Power This traits (history) mighty Attack,golem +11, Stand Know mad Still 7 20 (28 vs. Improved trip) Initiative, Climb +12, Skill Perception Focus (Perception) Thassilonian +5, Stealth alert, (can't +9freeze speak) any solitary, pair, none or troopSculpted (3-7) from bronze in 10 23 (31 vs. Ability trip) Focus Climb (paralyzing +13, Perception bolt), Improved Thassilonian +6, Stealth Initiative, alert, (can't +10 freeze Skill speak) anyFocus (Perception) solitary, pair, none or troopCrouched (3-7) on six jointed +42 (+46 grapple)64 understands any (cannot any land speak)solitary (none) none A rustic hut stands here +22 (+26 grapple) 39 (can't be Acrobatic tripped) Steps, Acrobatics Combat +25 Expertise, (+29 Celestial, jump), Combat Bluff Common, agile +23, Reflexes, grappler Diplomacy Draconic, anyImproved (Hell) +23, Infernal, solitary, Disguise Initiative, telepathy retinue standard +23, Improved (1 Escape 100 gylou Twin Trip, ft. and Artist tentacles Multiattack, 2d4 +22, erinyes), Fly stretch +14, Nimb or f 27 37 (41 vs. Hover, trip) Improved Bluff +25, Critical Diplomacy (bite), Abyssal, Improved +25, Fly Common, +16, Initiative, ghost Knowledge bane, Draconic, Improved any umbral (arcana) Vital Undercommon, scion solitary Strike, +25, Knowledge triple Multiattack, 2 more This (local) Power sleek, +25, Attack, dark Knowledge Skill dragon Fo 1 14 Weapon Finesse Appraise +3, +2 Bluff Knowledge +6,Common Diplomacy (planes), trapfinding +6, +7Knowledge Stealth any +1 (Plane (local) solitary, of Shadow) +3, Knowledge pair, NPC guild gear (3-12), (planes) This (chain gaunt orshirt, +2, enclave man Perception dagger, appear (13-30 oth + 14 25 Alertness, Intimidate Intimidating +8, Prowess, Linguistics Common, Power -2, Perception Attack, Giant Skill+5, any Focus Sense underground (Intimidate) Motive solitary+3or gang standard (2-4)This giant creature stan 8 20 Improved Natural Perception Attack +4 +3,Stealth (bite)B, Stealth Giant (+8 Iron +4Stealth (+8 Will, swampy Skill in swampy Focus or forested temperate (Perception) or forested areas) solitary marshes areas) , Survival or gang standard +3, (2-4) Swim This +12 large hulking brute 14 24 Cleave, Iron Perception Will, Power +2 +18 Perception Attack,Giant Skill Focus (Perception), underground Toughness solitary, gang standard (2-4), or The warband most discernible (1-2 twohead fe 3 15 (27 vs. Skill grapple) FocusAcrobatics (Perception) +12 +3 B, (+17 Escape Improved long Abyssal, Artist, jumping, Initiative +14 Tsathar amphibious, +27 Acrobatics highunderground jumping), implant when long solitary, Climb and jumping temperate +5, gang standard Escape or(2-5), +24marshes Artist Acrobatics or This pack +15, vile(6-40 creature Perception when tsathar, high resem +9 jum wi 6 18 (30 vs. Skill grapple) FocusAcrobatics (Perception) +12 +3 B, (+17 Escape Improved long Abyssal, Artist, jumping, Initiative, +14 Tsathar amphibious, +27 Acrobatics Toughness highunderground jumping), implant when long (DC solitary, Climb and jumping 21)temperate +6, gang standard Escape or(2-5), +24marshes Artist Acrobatics or This pack +15, vile(6-40 creature Handle when tsathar, high Anima resem jum wi +17 (+21 grappling) 28 (can't be Iron tripped) Will, Lightning Perception Reflexes, +15 Toughness, Skill Focusunderground (Perception), solitary Weapon or cluster standard Focus (2-5) (bite) This massive creature a +30 (+34 grapple) 40 (44 vs. Endurance, trip) Perception Improved +15, Critical Swim (bite), +31Improved Initiative, temperate Improved solitary or warm Natural marshes none Attack (bite), ThisPower giant turtle Attack, has Skill ab +16 (+20 grapple)29 Cleave, Power Perception Attack,+9, Weapon Swim +16 Focus (bite) amphibious any aquaticsolitary or pair incidental From a distance this cre +30 (+34 grapple)43 Cleave, Great Perception Cleave,+17, Improved Swim Critical +20 (bite), amphibious Iron Will, RiverPower Styxsolitary Attack, Swim-by incidental Attack, Its head Weapon and fins Focus are (bit da 6 15 Power Attack, Climb Weapon +7, Intimidate +4 Focus Perception (club) +5, Giant Perception +8 temperate solitary hills andormountains clan standard (3-30)The creature looks like +4 (+8 grapple) 16 (can't be tripped) temperate Solitary forests or none patch (2-4)This bush has many flo 0 13 (+17 vs.Weapon trip) Finesse Climb +11,+8 Stealth Stealth +11 Common in (+19 areasinof(can't areas vaporous smoke, speak) of smoke, fog, form anymistfog, or solitary vapor. mist orAor vapor), vapor pack none Swim rat (11-20) uses This +11 itscreature Dexterity looks modifie like 10 21 Fly-by Attack, Fly +7, Power Perception Attack, Skill +11 Focus (Perception) vaporous form temperate solitary, forests swarm none (2-5),This or nest creature (11-20) looks like -1 11 Skill FocusPerception (Perception) +4 +7,Stealth Stealth(+12 +10in(+18 forested in forested or swampy any orunderground swampy areas) (Commoner areas) standard and Worker) This creature gang (2-5) resemble or work 1 13 Skill FocusPerception (Perception), +4 +9,Stealth Toughness Stealth(+12 +10in(+18 forested in forested or swampy any orunderground swampy areas) (Commoner areas) standard and Worker) This creature gang (2-5) resemble or work 3 15 Skill FocusPerception (Perception), +4 +11, Stealth Toughness Stealth (+12 +17 in (+25 forested in forested or swampy anyor underground swampy areas) solitary, areas) pair, standard gang (2-5), Thisor creature patrol (3-6) resemble 4 16 Skill FocusPerception (Perception), +4 +12, Stealth Toughness, Stealth (+12 +18 inWeapon (+26 forested in forested Focus or swampy any (spear) or underground swampy areas) solitary, areas) pair, standard gang (2-5), Thisor creature patrol (4-7) resemble 8 19 Skill FocusPerception (Perception), +4 +13, Stealth Toughness, Stealth (+12 +14 inWeapon (+22 forested in forested Focus or swampy any (spear) or underground swampy areas) solitary, areas) gang standard (1 plusThis 2-4 bodyguards), creature resemble or ba 11 22 Cleave, Power Diplomacy Attack, +4 +4, Skill Stealth Intimidate Focus (+12 (Perception), +8, in forested Perception Toughness, or swampy +17, any Stealth underground areas) Weapon band +17 (1 (+25 Focus plus standard in 1forested (spear) subchief, This or 2-8 swampy creature bodyguards, areas), resemble Su 4-7 2 12 Skill FocusPerception (Perception) +8 +7,Stealth Stealth Terran in+4 rocky (+12surroundings merge in rockywith surroundings) any earth underground gang (2-5)standard or band (6-20) This creature is a biped +1 (+9 grapple when 14 Lightning attached)Reflexes, Fly +9, Perception Weapon Finesse +7 any underground gang (2-4),none mob (6-11), Thisorabominable swarm (12-20) creatu 23 37 Alertness, Escape Cleave, Artist Improved +8 Stealth +6, Perception Initiative, in waterImproved +13, water Sense breathing Natural Motive any marshsolitary Attack +2, Stealth (sting),or +13 Power squad standard (+21 Attack, (2-5) in water) This Skill creature Focus is (Stealth), an imm 1 14 Dodge B, Weapon Perception Finesse +8 +0Perception (+8 in Auran daylight), in daylight Stealth +6 any underground solitary or flock standard (2-16)This creature looks like 5 17 Improved Initiative, Bluff +8, Climb Weapon +8,Finesse Intimidate Common,+6, Infernal Knowledge any(planes) lawful solitary evil-aligned +5, Perception or troupe none plane+9, (3-7) This Sense feral Motive humanoid +9, Survi cre +15 (+19 grapple) 28 (can't be Alertness, tripped) Bluff Great+16, Fortitude, Intimidate Improved +16, Abyssal, Knowledge Initiative, Common, bloodImproved pool, (planes) Weirdling any reform liquid-based +14, Natural Perception solitary Attack outer or(bite), pack standard +18, or inner Weapon (2-4) Sense plane This Motive Focus is a 10-foot +18, (bite) Stealth long, + c +8 (+12 grapple) 21 (can't +4be Alertness, tripped) Perception Improved Initiative, +12, Sense Weapon Common, MotiveFocus +3, camouflage, Terran, Stealth (bite) Weirdling underground +8fungus pool, solitary reform incidental This creature appears t +16 (+20 grapple) 29 (can't be Alertness, tripped) Bluff Improved +16, Intimidate Initiative, Power +16, Ignan, Knowledge Attack, Terran, reform, Toughness, Weirdling (planes) transparency Plane+13, Weapon of Molten Perception solitary, Focus Skies, pack standard +18, (bite) Elemental (2-4) Sense This Motive Plane serpentine of +18, FireStealth horror+c +14 (+18 grapple) 30 (can't be Alertness, tripped) Bluff Dodge, +15, Improved Intimidate Initiative, +15, Auran, Knowledge Weapon Common, electricity Finesse, (planes) Weirdling pool, Quasi-Elemental Weapon +13, reform, Perception solitary, transparent Focus Plane pack (bite) standard +18, of (2-4) Lightning Sense The Motive snakelike +18, Stealth creature+ +18 (+22 grapple) 28 (can't be Alertness, tripped) Perception Improved Grapple, +20 Lightning Reflexes, Multiattack, underground Power solitaryAttack, incidental Weapon AnFocus open well-like (tentacle) hole s +21 (+25 grapple) 31 (43 vs. Improved trip) Initiative, Climb +21, Improved +12 Perception Stealth Ironin +19, Will, forests Stealth Iron improved Will, +5 Lightning (+17 woodland temperate in forests) Reflexes, stride solitary forestsPower standard Attack, Skill This Focus creature (Perception, resemble 5 16 Blind-Fight,Intimidate Skill Focus +8 +11, (Perception), StealthCommon Knowledge Toughness (religion) create+8, spawn Perception any +12, solitary, Stealth gang standard +17 (2-5), or This pack creature (6-11) appears a +15 (+17 grapple)27 Alertness, Acrobatics Death's Blessing, +8 +10, Escape Climb Improved Common Artist +20, Escape Grapple,Artist Improved any +18, Perception Initiative, solitary, Power +20, pair none Sense Attack,Motive Weapon This +3, creature Focus Stealth looks (claws) +11,like Su +26 (+28 trip, 35 (37 +30vs grapple) trip) Ability Focus Perception (aura of+16 misery), +23,Stealth Stealth Ability Sylvan in+6 forests Focus (+22 in(droning), forests)temperate Improved solitary forests Trip, Ironincidental Will, Lightning You see Reflexes, a 20 foot Power tall wA 12 26 Combat Reflexes, Bluff +6,Improved Diplomacy Initiative, +10, Auran, FlyPower Common; +20, Intimidate Attack, telepathy any Toughness +10, (Elemental 100 Knowledge solitary ft. Plane or(planes) gang standard of Air) (2-4) +11, A roaring Perception cyclone +11,at Sens lea 19 28 Alertness, Bluff Improved +11, Diplomacy Initiative, Iron Abyssal, +11, Will, Knowledge Lightning Common, (arcana) Reflexes, Goblin, temperate +13, Sylvan Power solitary, Perception forests Attack, grove standard +19, Weapon (2-5) Sense A Focus witch Motive (tendril) tree +3, combines Spellcraftt 0 12 (16 vs. Weapon trip) Finesse Perception +5 temperate pack forests (3-12)standard This creature resemble 7 17 (can't be tripped) temperate solitary forests none A large patch of brown -3 (+17 grapple 2 (22 when vs. grapple Weapon attached) when Finesse Perception attached)+4 any colony (2-5), none swarm (6-11) This tiny creature appea 13 26 (30 vs. Improved trip) Initiative, Perception Iron +2 +9Perception Will, (+11Power vs. Abyssal, half-fiends and Attack, Sense Common Toughness and Motive tieflings), The vs.Abysssolitary, half-fiends Sense Motive and pair, none tieflings +2or (+4 pack vs.This (4-11) half-fiends creature and is a tieflings man6 18 (22 vs. Skill trip) FocusPerception (Perception), +4 +9,Survival Weapon Stealthwhen +6, Focus Survival tracking (bite)+2by(+6 scent any tracking by solitary scent),orSwim pack none +5 (7-16)This creature resemble 18 30 (34 vs. Improved trip) Initiative, Perception Improved +4 +16, Survival Stealth Natural when +9,Attack Survival tracking (bite), +10 by scent Run, (+14 any Skill tracking Focus solitary, by (Perception), scent) pack none (5-8),Toughness, orThis mob creature (2-4Weapon ghoul resemble dire Foc w
5 17 (21 vs. Alertness, trip) Perception Improved Initiative +4 +9,Survival Sense when Motivetracking +3, Survival by scent any +2 (+6 tracking solitary, by pair, scent) none or packThis (5-12) creature appears a +11 (+15 grapple)21 Alertness, Perception Improved Initiative, +4 +20 Perception (+24Improved vision-based for vision-based Lightning lure-growth checks), Reflexes, temperate checks, SenseLightning +8 Motive solitary, forests Stealth +4, Reflexes, inStealth none forested +14 Multiattack, surroundings Before (+22 inyou forested Weapon standssurrou Focu a gra 9 22 (34 vs. Alertness, trip) Acrobatics Improved Initiative, +4 +3,Perception, ClimbWeapon Common, +10,+4 Perception Stealth, Finesse Goblin+4 +11, Survival temperate Sensewhen Motive solitary forests tracking +2,orStealth colony standard by scent +8 (2-5) (+16 This in creature its webs), appears Surviva 11 25 Alertness, Bluff Blind-Fight, +22, Craft +4Combat Stealth (alchemy) Common, Casting, in forests +21,Dodge, Sylvan Craft (any) Empower temperate +21, Diplomacy Spell, solitary forests Improved +17,standard Knowledge Initiative, (club, This Quicken (nature) green otherSpell, treasure) skinned +21, Stealth Percep gree 8 20 (can't be tripped) rejuvenation temperate patch and warm (yellow standard forests muskand creeper This underground plant plusis 1-6 a large yellow grem 9 20 (28 vs. trip) Fly +3, Perception +8 Perception, +9, Survival +4 Survival pheromone +5 temperate solitary, and warm swarm none land (2-5),The or nest massive (11-20) winged ins +9 (+13 grapple) 20 Great Fortitude, Perception Power +4 +12, Attack Perception, Stealth Giant +4+12 (+16 to in Stealth snow), incold Survival snow hills +8 and solitary mountains or gang standard (2-4)This large, hulking hum 5 14 ToughnessB Swim +10 staggered any aquaticgang (2-4)none or crew (6-11) This creature appears a 1 14 (can't be Weapon tripped)Finesse PerceptionGiant +6, Swim archerfish +11 use their Dexterity temperate modifier solitary aquatic for Swim or school none checks. (6-11) This silver fish is 3 feet 6 19 Run, Skill Focus Perception (Perception) +9 temperate solitary, plains pair none or flock (eggs(3-6) This are creature worth 50-80 resemble gp ea -2 11 (can't be Skill tripped) FocusPerception (Perception), Small +5, Weapon Swim barracudas +11 FinesseB use their Dexterity any aquatic modifier pair,for pack Swim none (2-5), checks. or school This fish (6-11) is long and blu 3 15 (can't be Improved tripped) Critical Perception (bite), Medium +9,Skill Swim Focus barracudas +14(Perception), use theirWeapon Dexterity any aquatic Finesse modifier pair, Bpack for Swim none (2-5), checks. or school This fish (6-11) is long and blu 11 22 (can't be Improved tripped) Critical Perception (bite), +13, Power Swim Attack, +17 Skill Focus (Perception), any aquaticpair, Toughness, pack none (2-5), Weapon or school This Focus fish (6-11) (bite)B is long and blu 19 29 (33 vs. Endurance, trip) Perception Great Fortitude, +20, Swim Iron +13 Will, Power Attack,temperate Skill Focus solitary forests (Perception), or and herd none plains (2-8) Toughness This massive beast vag 3 15 (can't be Skill tripped) FocusPerception (Perception), Giant +10,Weapon caribes Swim +10 Finesse use their Dexterityany modifier aquatic for school Swim (5-30) checks. none This fish resembles a m +12 (+16 grapple) 24 (can't be Ability tripped) Focus Perception (electricity +16, discharge), Swim +16Iron Will, Power temperate Attack, Skill solitary and Focus warm or(Perception), school none aquatic(5-8) A Weapon wide mouthed Focusgoggle (bite) +7 (+11 grapple) 19 (23 vs. Skill trip) FocusClimb (Perception), +15,+15 Perception Weapon Stealth, +17, +8 Focus Perception Stealth (tongue) +17 warm forests solitary or pair none This giant lizard has a p 2 15 (19 vs. DodgeB, trip) MobilityB, Acrobatics Run +4 +2Perception, (+6 jump), Perception +4 Stealth (+8 +10,intemperate Stealth forests), +10 +4 solitary, forests (+14 Swim inmated forests), nonepair, Swim herd The+5 elegant (2-20) creature ra 0 12 (can't be Skill tripped) FocusPerception (Perception) Dragonfish +7, Stealthuse +10,their Swim Dexterity +10 modifier any aquatic forsSwim olitarychecks. none This small flat fish has b 4 18 (can't be Weapon tripped)Finesse, Perception Weapon Electric +8, Swim Focus eels +12 use (bite) their Dexterity temperate modifier for solitary and Swim warm or checks. pair none aquatic The serpentine creature +12 (+16 grapple) 24 (can't be Improved tripped) Initiative, Escape Artist Lightning +8 Escape +10, Reflexes, Perception Artist Skill +7, Focus Stealth(Stealth), warm +11, Swim aquatic Weapon solitary +18 Focus or school none(bite) (4-8) This creature looks like +10 (+14 grapple) 22 (can't be Blind-Fight, tripped) Perception Swim-by Attack, +11, Swim Toughness, +15 Weapon Focus any aquatic (bite)solitary none This strange being of th 6 19 Flyby Attack, FlySkill +5, Perception Focus +4 Perception (Perception) +13 temperate solitary, mountains team none (2-5), or The pack raptor (4-7)swoops thro -2 11 (15 vs. Weapon trip) Finesse Acrobatics+2 +5,Acrobatics, Perception+4 +5,Perception, Stealth +15, +4 cold Survival Stealth, and temperate +5 solitary +4 Survival forests none andThe plains small, red-furred cr +3 (+7 grapple) 14 (18 vs. Lightning trip) Reflexes Acrobatics+4 +9Acrobatics (+13 jumping), (+8 jumping), Perception +4+3, temperate Stealth Stealth solitary, or +5,warm Swim pair, marshes none +10or army and This (3-8) aquatic creature is a larger +10 (+14 grapple) 22 (26 vs. Improved trip) Initiative, Acrobatics Lightning +4 +11 Acrobatics (+15 Reflexes jumping), (+8 jumping), Perception +4 temperate Stealth +6, Stealthsolitary, or+2, warm Swim pair, marshes none +14 or army and This (3-8) aquatic frog appears to be +0 (+4 grapple) 11 (15 vs. Improved trip) Natural Acrobatics Attack +4 +5Acrobatics (+9 (claw) jumping), (+8 Perception jumping), +4 +3, temperate Stealth Stealth +9, pack or Swim warm (2-5), +12 land, none cluster aquatic, (4-7), This and or frog swarm underground stands (3-18) partiall -1 5 (9 vs. trip) Weapon Finesse Acrobatics+4 +5Acrobatics (+9 jumping), (+8 Perception jumping), +4 +3, warm Stealth; Stealth marshes uses +13, solitary, Dex Swim andto pair, aquatic none +9 swim or armyThis (3-12) small greenish-bro +8 (+12 grapple) 19 (23 vs. Endurance, trip) Climb Skill +9, Focus Perception (Perception) +9 temperate small hills packnone (1d4 adults What plusshould 10% chance be a tiny, of 1c 9 19 (23 vs. Improved trip) Initiative, Perception Skill +12, Focus Swim (Perception), +16 capsize, Toughness hold warm breath aquatic solitary and or plains herd none (2-12)This massive creature h 12 24 (28 vs. Skill trip) FocusPerception (Perception), +4 +10, Stealth Toughness, Stealth in tall +3 grass Weapon (+7 in or tallundergrowth, Focus grasswarm (bite) or undergrowth), deserts +4solitary, Survivalpair, Survival (+8 none or when pack +5tracking (+9 Slightly (7-16) tracking by larger scent) bythan scent) a no +7 (+11 grapple) 20 (24 vs. Improved trip) Natural Acrobatics Attack +8 +3Acrobatics (+11 (bite),balancing), Skillwhen Focusbalancing, Climb (Perception)B, +16,warm +4 Perception Stealth Weapon forests solitary (+8 +9,in Focus Stealth heavy none (bite) undergrowth +11 (+15 The in powerful heavy and tall undergrowth grass), feline's +4 m 5 19 (23 vs. Skill trip) FocusAcrobatics (Perception), +8 +4Acrobatics (+12 ToughnessB, balancing), when Weapon balancing, snow Climbmove +10, Finesse c+4 old Perception Stealth forests solitary, and +10,mountains Stealth pair none or +12 den (1-2 Grayish adults furplus covers 1-4 cubs this l +14 (+18 grapple) 27 (31 vs. Improved trip) Critical Acrobatics (bite), +4 +9,Acrobatics, Power Perception Attack, +4 +11, Skill Stealth Stealth Focus (+12 +8 (Perception), in cold (+12 heavy orintemperate heavy growth solitary, Weapon growth and forests family tall none Focus and grass) (2-5) and tall (claw) mountains grass) or This pride beast (20-40) resembles a +6 (+10 grapple) 20 (24 vs. Skill trip) FocusAcrobatics (Perception), +4 +12, Acrobatics, Spirited Climb +7, RunnerB, +4 Perception Stealth Weapon (+12 +10,in temperate Finesse Stealth heavy undergrowth +8 solitary forest, (+16 in mountains orheavy den none or tall (1-2 undergrowth grass) and adults This plains large plusor1-3 cat tallcubs) has grass) a bus 7 19 (23 vs. Skill trip) FocusClimb (Perception), +12,+4 Perception Climb, Weapon +4+8, Stealth Focus Stealth (bite) (+8+10 in forests (+14 warm inand forests forest undergrowth) solitary and undergrowth), none This Swimgiant +16 reddish-brow +2 (+6 grapple) 14 (18 vs. Skill trip) FocusAcrobatics (Perception) +8 +10, Acrobatics, Climb +10, +4Perception Stealth (+8+9, incold heavy Stealth forests, undergrowth +10 solitary, hills, (+14mountains in pair or none heavy or tallden grass) undergrowth and (1-2 This plains adults long-haired or plus tall1-6 grass) catcubs has +22 (+24 bull 32 (34 rush) vs. Improved bull rush, 36 Bull Perception vs. Rush, trip) Iron +17Will, Multiattack, Toughness, coldWeapon forests solitary and Focus plains or(slam), herd none (5-20 Weapon This adults, Focus massive plus(stomp), 7-30 elephantcalves We 0 12 Weapon Finesse Acrobatics+8 +10, Acrobatics. Climb +10, Mandrills Perception use +5, their warm Stealth Dexterity forests +10 solitary, modifier foraging none for Climb pack checks. This (2-5), brightly-colored group (4-9 adul pri +1 (+5 grapple) 14 (18 vs. Weapon trip) Finesse Acrobatics+8 +11, Acrobatics, Climb +15, +4Perception Climb, +4 Perception, +10, temperate Stealth+4 +11 solitary, and Stealth. warm pair none Margays forests or family use This (3-5) their jungle Dexterity denizen modif app 2 14 (18 vs. Skill trip) FocusClimb (Perception), +12,+4 Perception Perception Weapon+11, Finesse Stealth +6 warm forests pack (2-5),standard family (6-11) The creature has bands +26 (+28 bull 36 (38 rush) vs. Endurance, bull rush, 40 Perception Improved vs. trip) +20 Bull Rush, Iron Will, Multiattack, cold Toughness, forests solitary Weapon or herd none Focus (5-20This (gore), plus elephantine 7-30 Weapon calves) Focus beast 8 19 (23 vs. Endurance, trip) Perception Skill Focus +2 +10, (Perception) Perception, Stealth +2+4(+6 Stealth in forests), in forests, cold Swim and +4+8Swim temperate solitary orforests, pair none(adult hillsThis and andone furred plains young) herd animal 17 27 (31 vs. Diehard, trip) Endurance, Intimidate +11, Improved Perception Iron Will, +9 Intimidatingcold Prowess, plainssolitary Iron Will (male), nonefamilyThis unit massive (2-8, 25% creature chancer +7 (+11 grapple) 21 (can't be Improved tripped) Initiative, Perception Skill +4 +14, Perception. Focus Swim (Perception), +18Giant pikes Weapon use any their Finesse aquatic Dexterity solitary modifier or school none for Swim (2-4) This checks. fish is long and sle -6 2 (can't beSkill tripped) FocusPerception (Perception), +8, Weapon Swim +10 FinesseB cold and temperate shoal (5-50) aquatic none or schoolThis (50-100) small fish has a mo 0 7 (11 vs. trip) Weapon Finesse Climb +10,+4 Perception Perception, +9,+4 Stealth Swim +10, Swim temperate +6 solitary, forests pair, incidental or family This (1 adult animal plus is about 1-4 youn the 1 14 (18 vs. Weapon trip) Finesse Climb +9, Perception +4 Perception, +11,+4 Stealth Swim +11, Swim temperate +5 solitary, forests and pair, incidental urban or family This (1 adult animal plus is about 1-4 youn the 20 30 (34 vs. Endurance, trip) Perception Great Fortitude, +22 Improved Critical (gore),cold Skilland Focus temperate solitary (Perception), orforests, herd none (2-8) Toughness, marshes This creature and Weapon plains hasFocus mass +22 (+24 bull 32 (34 rush) vs. Endurance, bull rush, 36 Perception Great vs. trip) Fortitude, +25 Improved Critical (gore),cold Improved and temperate solitary Bull Rush, orforests, herd none Power (2-8) marshes Attack, This creature Skill and plains Focus has (Perce mass 12 23 (27 vs. Iron trip) Will, Power Perception Attack, +10, Skill Swim Focus +12 (Perception), Weapon temperate Focus solitary hills (antlers) andorplains herd none (6-30)This large stag-like crea 8 21 (can't be Dodge, tripped) Skill Perception Focus (Perception) , +13, +4 Perception, Stealth +7,+4 Swim Stealth +12 temperate solitary, and warm pair none aquatic or herd (20-40) This aquatic creature re 1 12 (16 vs. Skill trip) FocusPerception (Perception) +8 temperate flock hills, (5-50 mountains none plus 1and ramCovered plains per 10 adults in a thick andcoat (2-2 3 14 (18 vs. Skill trip) FocusPerception (Perception), +9 Toughness temperate flock hills, (5-50 mountains none plus 1and ramCurving plains per 10 horns adultsextend and 2-20 fr -1 5 (9 vs. trip) Skill FocusPerception (Perception), +8, Weapon Stealth +9 FinesseB temperate solitary forest and or family none hills (2-5)This small, catlike creat
+10 (+14 grapple) 22 (26 vs. Power trip) Attack, Acrobatics Run, Skill +4 +10, Acrobatics, Focus Perception (Perception) +4+9, Stealth Stealth (+8+11 inwarm heavy (+15forests in undergrowth heavy solitary, and undergrowth plains pair or none or tallden grass) or (6-10) This tall grass), great cat Swim is a +10 terrify +17 (+21 grapple) 30 (34 vs. Improved trip) Critical Acrobatics (bite), +4 +12, Acrobatics, Power Perception Attack, +4+13, Run, Stealth Stealth Skill (+8 Focus in +11 warm heavy (+15 (Perception), forests undergrowth in solitary, heavy andSkill undergrowth plains pair or none Focus(Stealth) or tallden grass) (6-10) or With tall fangs grass),like Swim swords, +14 +10 (+14 grapple) 22 (26 vs. Power trip) Attack, Acrobatics Run, Skill +4 +10, Acrobatics, Focus Perception (Perception) +4+9, Stealth Stealth (+8+11 incold snowy (+15 forests inareas) snowy solitary, and areas), plains pair none orSwim den (6-10) +10 This white-furred cat ha -1 11 (can't be Weapon tripped)Finesse PerceptionSmall +5, Swim stingrays +10 use their Dexterity warm modifier aquatic solitary for Swim or school none checks. (6-11) A wide, sail-like creatur 5 16 (can't be Ability tripped) Focus Perception (poison),+10, SkillStealth Focus (Perception) +5, Swim +10 warm aquatic solitary or school none (2-5) A wide, sail-like creatur 13 23 (can't be Ability tripped) Focus Perception (poison),+11, Multiattack, Stealth +3, SkillSwim Focus +14 (Perception), warm aquatic Toughness solitary or school none (2-5) A wide, sail-like creatur 6 18 (can't be Skill tripped) FocusPerception (Perception), +9, Weapon Swim +15 Focus (bite) temperate pack and warm (2-5) none or aquatic school (6-11) This fish has a striped p 9 20 (24 vs. Great trip) Fortitude, Acrobatics Lightning +5, Climb Reflexes, +9, Perception Skill Focus+8, (Perception) Stealth temperate +1, Swim solitary plains+9 or orhills pair none This reptile has a beak +24 (+28 grapple) 32 (36 vs. Endurance, trip) Perception Improved +20, Critical Swim (bite), +24Improved amphibious Initiative, any Iron aquatic Will, solitary Skill Focus or band none(Perception), (2-4)This is a Toughness turtle of massi 6 19 Ability Focus Appraise (mind flood), +19, +10 Fly Knowledge Great +9,Abyssal, Knowledge Fortitude, (all)Aklo, advanced Improved (arcana) Celestial, any hive Initiative, +32, Common, mind, Knowledge solitary, Improved cooperative Draconic, (history) catechumen Iron none scrying, Elven, Will, +32,Iron This Infernal, psychic (1 Knowledge plus Will bloated, 2-4 deflection, Thassilonian, caulborn), (local) larval +32, racia sack aU 3 15 Alertness, Fly Improved +19, Perception InitiativeB,+5, Common Lightning Sense Motive ReflexesB, advice,+3, item any Stealth Weapon installation, +12 Finesse solitary swift reactions, none winding This tiny metallic creatu 10 24 (28 vs. Acrobatic, trip) Acrobatics Cleave, Iron +13, Will, Fly Power +3, Common Perception Attack +9, Survival temperate +6 solitary hills and plains none This half-bodied monstr 6 20 Alertness, Acrobatics Iron Will, Point-Blank +4 +8Craft (+4 when (alchemy), Aklo, Shot, jumping), Common, Precise +4 fungal Stealth Craft Shot Sylvan, alchemy (alchemy) in any caves Undercommon swamp or +17, solitary swamps, orHeal underground +7, +4 standard Knowledge Survival (alchemical Toadstools, in (dungeoneering) caves or items, puff swamps balls, other +1a 4 16 Dodge, HoverB, Fly +3,Multiattack Perception +4 Perception +2Common (+6(listening listening elephantine only) only), Survival any ears land+6solitary, pair, NPC or gear tribe This (leather (5-11) baldarmor, humanoid shortloo sw +44 (+48 grapple) 66 (can't be Combat tripped)Reflexes, Fly +45, Critical Intimidate +10 Fly Focus, +36, Abyssal; Dodge, Knowledge telepathy Greater qlippoth (arcana) Vital 300 lord any ft. traits Strike, +37, (Sekatar-Seraktis) Knowledge Improved solitary orCritical (planes) group triple (Yamasoth (bite), +37, Writhing, Improved Knowledge plus hook-covered 2d6 Critical (dungeon gongor (ten 20 32 shatter weapons, any statue solitary or pair none Holding its own severed +23 (+25 sunder) 39 (41 vs. Combat sunder, can't Casting, Disable be tripped) Combat Device +4 Acrobatics +18, Expertise, Fly Aklo, +16, when Dodge, Ancient Intimidate jumping madness, Improved Osiriani, +24, any noAzlanti, Critical breath Knowledge (AstralCommon, (heavy solitary Plane (geography) flail), or Pharasma's Cyclops, standard Improved +18, Draconic, (Large A Knowledge Boneyard) Initiative, long+1 crimson Orvian; shock Improved (history) cloak heavy telepat Iro dr +f 7 19 Alertness, Bluff Blind-Fight, +14, Diplomacy ImprovedCommon, +14, Initiative, Escape shadow Infernal; Iron Artist Willtraveler telepathy +9, anyHeal (Plane +14, 100 solitary, offt. Intimidate Shadow) pair, standard +14, or synod Knowledge Cloaked (5-9) in (planes) shadows, +14,evP 15 30 Alertness, Escape CombatArtist Reflexes, +7, Fly Improved Abyssal, +28, Intimidate Initiative, Celestial, grave+19, dependent, Lightning Common, any Knowledge (graveyards Reflexes, grave Infernal solitary (history) meld or Stealthy, the standard +16, Boneyard) Knowledge Weapon ThisFinesse unnaturally (religion) +16, pale Pe wo +17 (+21 grapple) 34 (42 vs. Combat trip) Reflexes, Acrobatics Dodge, +4 +20 Acrobatics (+24 Improved Abyssal; when when Critical jumping), telepathy jumping, (scimitar), Climb 100 +8any Disguise +28, ft. Improved underground Disguise solitary, asInitiative, a boulder +16 (the pair, (+24 standard Abyss) Multiattack, or while as cast ain (+1 boulder This (3-10) statue scimitar Power human-sized while form, Attack, plus in +8statue other Stealth Weap crabl trfo 1 14 Weapon Finesse Acrobatics+2 +7,Perception, ClimbCommon, +5, Disable -4 Sense emotionless, Hallit, Device Motive Varisian +7, anytrapfinding Escape (Numeria) solitary, Artist +1 +7, pair, NPC Knowledge or gear platoon This (leather (engineering) (3-12) slender armor, woman +3, rapier, Kno mo o 10 22 Blind-Fight,Fly Combat +23, Knowledge Reflexes, Improved (religion) Common,+11, Initiative, Hallit Perception Iron anyWill (Razmiran) +11, Stealth solitary,+15 pair, none or gangA(3-6) broken mask gives th 13 24 (32 vs. trip) Climb +14, Fly -1 warm deserts solitary (Osirion) or swarm none (3-9) This glossy blue-black b 6 17 (25 vs. trip) Climb +11 warm deserts solitary, (Rahadoum) swarm none (2-8),This or plague ravenous (9-20) beetle is 8 21 Dodge, Mobility, Bluff +16, SkillDiplomacy +2 Focus Knowledge (Perception), Common, +16,(nature), Disguise Cyth-V'sug's Sylvan ToughnessB, +6 +10, Perception, Intimidate temperate unity, Weapon +4 tainted +10, solitary, forests Perform Finesse Knowledge blood (Nirmathas) pair, (wind), standard band (nature) +6(3-6), (dagger, Stealth Ropes +12, or orgy ofshortbow Perception fungus (7-11)and plus +20 pa 2 11 23 (27 vs. Dimensional trip) Acrobatics AgilityUC, +10 Dimensional (+14 Celestial whenAssaultUC, jumping), unbound Intimidate Improved any (Elysium) +6, Initiative Knowledge solitary, pair, none (planes) or pack+6, This (3-10) Perception reddish-colored +10, Sen ma 3 12 (16 vs. Improved trip) Initiative, Diplomacy Weapon +4, Knowledge Finesse Common (arcana) (can't+4, speak) Perception any urban+6, solitary, (Vudra) Stealth pair, none +15or litter This (3-5)pint-sized creature +42 (+46 grapple) 51 (can't be Ability tripped) Focus Climb (voice +45, ofIntimidate the ancients), Common +40,Alertness, Knowledge (or corporate theBlindmost (arcana) will any Fight, commonly (Kalexcourt, +37, Combat solitary Knowledge spoken Reflexes, Ustalav) language standard (history) Critical of This +34, its Focus, corporate horror Knowledge Great is composed body) Fortitu (religio +14 (+18 grapple)27 Combat Expertise, Bluff +19,Combat Disguise Reflexes, +25, Abyssal, Knowledge Improved Aklo, plantCommon, (dungeoneering) empathy Initiative, any underground +23 Orvian, Multiattack, solitary +10, Undercommon; Knowledge Power (Darklands) or cult double Attack, (fungus tongues, (planes) This Skill queen eerie Focus +10, telepathy plus creature Perception (Disguise) 2-16 100 mind has ft. + -1 10 Weapon Finesse Bluff +7, Knowledge (history) Common, +4, bardic Sylvan Knowledge knowledge any(local) (Nex) +1,+4, solitary, ghorus Perception pair, seed, NPC orpast-life +5, gear plotPerform (3-12) This (rapier, knowledge humanoid (sing) other +7 treasure) creature 27 39 Cleave, Combat Climb +21, Reflexes, +4 Intimidate Perception Double Giant, +15, Slice, in Perception dim Shadowtongue Great militant light, Cleave, +8 +14 Stealth any (+18 Improved (Plane in dim solitary, oflight light), Bull Shadow) Rush, gang Stealth standard (2-5), Improved +4 (+12 (+1 family This gold Critical ingiant's (6-13 dim breastplateUC, (great light) plus skin 35% isterbut dead no 2 16 Exotic Weapon Acrobatics Proficiency +2 +10, Acrobatics, Climb (net)Goblin +14, +2Perception Stealth fast movement, +4,tropical Stealth prehensile forests +11, solitary, Survival (Mediogalti tailraiding NPC +4 party gear Island) This (leather (4-9),creature warband armor, has kukri, (10-16), the ne w 16 26 any underground solitary (Darklands) or gang none (2-5)Thin veins of black rock 40 52 ToughnessB any (Numeria, solitary Thassilon) or pair none Pale green metal make 49 57 Whirlwind AttackB urban defender any (Quantium) solitary or pair standard (+5 This bastard towering sword, metal other con 23 40 (can't be Ability tripped) Focus Acrobatics (consume +30, flesh), Intimidate Dodge, Abyssal +25, Great Perception Fortitude, any +31, Improved (the Stealth Worldwound) solitary, Initiative, +12,patrol Survival incidental Improved (1 swarm +11Within Iron with Will, a 1towering flesh Iron mansion Will, struct Lig 3 14 Combat Reflexes, Perception Improved +4 +7,StealthUndercommon Stealth Initiative +16 any underground solitary,(beneath pair, standard gang Kaer (3-5), This Maga) or short, village stunted (6-30)hum +22 (+26 grapple) 34 (46 vs. Critical trip) Focus, Climb Improved +21,+8 FlyStealth Critical +15, Intimidate Draconic in(claw), jungles Improved +15, compression Knowledge Initiative, warm (nature) jungles Lightning solitary (Mwangi +13, Reflexes, orPerception nest standard Expanse) (2-5) Power +18, This Attack, Spellcraft green-tined Sickening +10, dragon Ste Cr +27 (+31 grapple) 42 (can't be Combat tripped)Reflexes, Bluff +25, Critical Fly +30, Focus, Heal Common, Dodge, +27, Intimidate Improved Infernal; +25, telepathy Critical anyKnowledge (Plane (slams), 100 solitary, offt.Shadow) (planes) Improved pair, standard +23, or Initiative, circle Knowledge This (3-5) Iron hovering Will, (religion) Lightning iron maid +23, -1 10 Scribe Scroll, Diplomacy Toughness +2 +4,Knowledge Handle Celestial, Animal (arcana) +4, Common, arcane Knowledge bond Draconic, any(amulet) (Castrovel) (arcana) Elven, any+9, Lashunta; Perception NPC gear limited +2,Delicate (light Spellcraft telepathy crossbow antennae +7, Use withexten Mag 20 38 65 Deflect Arrows, Acrobatics Destructive +36, Bluff DispelUC, Abyssal, +48, Craft Dispel Aklo, infernal (alchemy) SynergyUC, Azlanti, duke any +30, Celestial, traits, (Korvosa) Diplomacy Dodge, temporal solitary Common, Empower +48, anomaly triple Disguise Draconic, Spell-Like This +48, Dwarven, Ability devilish Fly +23, (horrid Elven, humanoid Intimidate wilting Gian 5 17 Cleave, Iron Perception Will, Power +6,Attack, Stealth Gnoll Weapon +8, Survival Focus deformed +7(longsword) arm warm plains solitary, or deserts pair, NPC (the gang gear Mana (3-9), Patchy, (masterwork Wastes) or tribe matted (16-28 breastplat fur cove plus +33 (+37 grapple) 47 (51 vs. trip) Climb +17,+4 Perception Climb, +4+4 Perception tropical jungles solitary (Mediogalti none Island) This terrifying monstros 2 10 Flyby Attack, Acrobatics Weapon+9, Finesse Disguise +7, Flymock +15, Perception any forests +7, solitary, Stealth (First World) +16 pair, standard or jape This (3-20) tiny sprite has the +37 (+41 grapple)50 Bleeding Critical, Bluff +33, Blind-Fight, Climb +28, Cleave, Abyssal, Diplomacy Combat Aklo, +25, Common; Reflexes, Intimidate warmtelepathy Critical jungles +33,solitary Knowledge Focus, (Yoha's 300 ft.Dazing double Graveyard) (planes) AssaultAPG, This +28,strange, Knowledge Improved four-arme (religi Criti 36 61 Combat Expertise, Acrobatics Combat +41, Intimidate Reflexes, Abyssal, +37, Dazzling Celestial, nascent Knowledge Display, demon Common, any (history) Deadly (Kurnugia) lordDraconic; traits solitary +31, Stroke, Knowledge telepathy Exotic triple Weapon (+5 (local) 300 keen Twin ft.+31, Proficiency vorpal talons Knowledge bastard attached (bastard swo (rel to +12 (+14 overrun) 25 (27 vs. Acrobatic overrun can't Steps, Acrobatics be tripped) Improved +8 (+12 Overrun, when Orc jumping), Nimble Moves, Climb any Power +16,underground Perception Attack solitary, +5, (Darklands) pair, Stealth standard or nest +6, (heavy A (3-9) Swim cruelwooden +8 face and shield, orc fea m 10 21 (cannotCleave, be disarmed) Improved Intimidate Initiative, +15, Perception Power Common Attack, +12,(cannot weapon Stealth Vital Strike, speak) +13 expertise anyWeapon land (Field solitary, Focus of Maidens) (scimitar) gang standard (2-4), (+1 or Fresh crew scimitar, blood (5-20) other seepstreasu from 23 42 Alertness, Bluff Bleeding +24,Critical, Diplomacy Cleave, Abyssal, +24, Critical Escape Celestial, change Focus, Artistshape Common, +28, Improved any Fly (the (owl, +32, Boneyard) Infernal Critical raven, solitary, Intimidate or (scythe), pair, vulture; standard +24, or Improved dirge beast Knowledge (+3 Eyes (3-7) shape scythe, Initiative, the(planes) I), dead other spirit Power cast treasur touch +22, of AoK 13 28 Alertness, Bluff Combat +16,Casting, Diplomacy Dodge, Abyssal, +20,Iron Intimidate Celestial, Will, change Persuasive +20, shape Common, any Knowledge (the (anyBoneyard) Infernal humanoid; solitary (arcana)alter double +17,self Knowledge (+2 ),Aspirit cold gnarled iron touch (planes) quarterstaff, staff keeps +17, Kn th2 5 15 Alertness, Bluff Improved +11, Climb Initiative, +8,Iron Diplomacy Abyssal, Will Celestial, spirit +11, touch, Knowledge Common, any transformation (the (history) Boneyard) Infernal solitary, +10, pair, Knowledge standard or library This (planes) (3-12) dour being +10, Knowled has a m +48 (+52 grapple, 59 (can't+68 be Ability tripped) overrun) Focus Climb (hungry +20, gaze), Perception Awesome Aklo +27, Swim Blow, hibernation, +17 Bleeding any unstoppable Critical, (Darklands) solitary Blind-Fight, force none Critical Focus, This massive Great Fortitude, beast posI 45 62 (can't be Ability tripped) Focus Fly(eye +19,ray), Perception Dodge,+20 Aklo Flyby Attack, hibernation, Improved any shatter Initiative, (Casmaron) silence, solitary Improved unstoppable none Precise Shot, force This immense Improvedcreature' Vital Str 14 27 Cleave, Combat Climb +16, Reflexes, Intimidate Improved Common +12, Initiative, Perception ravage Power +14, magic any Attack, Stealth (Spellscar Skill +18 solitary, Focus Desert) pair, (Stealth) standard or hunt This (3-5)undead horror's up +18 (+22 grapple) 35 (43 vs. Alertness, trip) Fly Dodge, +14, Flyby Perception Attack,+16, Common Hover, Sense Improved (can't navigational Motive speak); Initiative, +12 any awareness, telepathy (Varisia) Ironsolitary, Will touch no breath, pair, none ortoxic rabble flesh This (3-6) brilliantly colored m
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Knowledge (Golarion's solitary or or Medium Extend shoal triple (nature) oceans) telepathy (1 form; Spell, veiled +21, This greater Improved Perception 300 master monstrosity ft.polymorph), and Initiative, +23, 2-8 hasSe abo aru L 20 32 (can't be Alertness, tripped) Diplomacy Combat Reflexes, +10, FlyGreat +15, tongues; Intimidate Fortitude, telepathy no breath +17, Improved 100 Knowledge anyft.Initiative, (Aucturn) solitary (planes) Iron Will, or+19, convocation none Lightning Perception This Reflexes, (2-4) +22, amorphous Sense Persuasive, Motive mass o +6 (+10 when 18 (30 attached) vs. Dodge, trip) Improved Perception Initiative +5, Stealth +1, Swimamphibious, +14 warm expressive rivers solitary, (Garund) chameleon pair, none or swarm This (3-12) eight-legged lizard 15 31 (can't be Flyby tripped) Attack, FlyHover, +18, Perception Improved +8, Initiative, StealthPower dust +15 cloudwarm Attack, Weapon deserts solitary Focus (Rahadoum) or (bite), flight noneWingover (2-9) (eye This gemscreature worth 300 glides gp eac on 30 42 (46 vs. Blind-Fight, trip) Acrobatics Critical Focus, +19, Bluff Dodge, Abyssal, +18, Flyby Diplomacy Common, Attack, +15, Improved Draconic any Fly(the +18, Initiative, Worldwound) Intimidate solitary Power +26, triple Attack, Knowledge Snatch, This massive, (planes) Staggering eyeless +23,Criti Perd 36 52 Blind-Fight,Acrobatics Charge ThroughAPG, +29, BluffAbyssal, +20, Combat Diplomacy Common, daemonic Reflexes, +20, Ignan, any harbinger Fly Dodge, (Osirion) +26, Infernal; Empower Intimidate traits solitary telepathy Spell-Like +33, triple 300 Knowledge (+5ft.Ability breastplate, This fiendish ((planes) fire storm), other figure +30, treasu Grea app Per 19 30 Awesome Climb Blow, Blind-Fight, +15,+8 Escape Climb, Combat Artist +4 Undercommon Escape +13, Reflexes, Knowledge compression ArtistGreater any (dungeoneering) Bull underground Rush, solitary, Improved +13, pair, standard Perception orBull camp Rush, This (1+27, plus Lunge, towering Stealth 3-10 Power gugs) menace +15, Attac Suh +45 (+49 grapple) 54 (can't be Awesome tripped) Perception Blow, Critical +28 Focus, Aklo Improved (rarelyBull speaks) Rush,any Improved underground solitary Critical (bite), noneImproved ThisCritical titanic (slam), worm heave Impr +24 (+28 grapple) 42 (can't be Combat tripped)Reflexes, Fly +27, Dodge, Knowledge Flyby(engineering) Aklo Attack, Improved amphibious +22, Knowledge Critical any (tentacle), (history) solitary, Improved +22, pair, standard Knowledge or storm Initiative, This (3-10) (nature) Mobility, nauseating +25, Power tapered Perce Att +23 (+27 grapple) 41 (can't be Combat tripped)Casting, Diplomacy Combat +24, Reflexes, Escape Aklo, Artist Craft Azlanti, +23, change Wondrous Draconic, Fly +21, shape any Item, Heal Infernal, land (human; 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word solitary, Power Knowledge caller truespeech pair, Attack, standard or (geography) band Weapon This (3-6)Finesse, lithe, +15, bronze-skinn Knowledge Weapon F 39 55 (59 vs. Improved trip) InitiativeB, Fly +8, Perception +8 Lightning Fly, +8 +8, ReflexesB Perception Swim +20 adamantine any weapons, solitary efficient none winding, exceptional Made fromperception, gleaming ms 13 41 (can't be Alertness, tripped) Acrobatics Combat Expertise, +15, Bluff Deceitful, truescript +15, Climb Dodge, camouflage, +12, Improved Disguise anycompression, +7, Initiative, Knowledge solitary, Iron two-dimensional pair, Will, incidental (arcana) orMobility, string +15, A(3-4) pulsating Skill Knowledge Focus glyph (Stealth), (history anima 22 40 (can't be Alertness, tripped) Acrobatics Dodge, Improved +12 +15,Disguise, Bluff Initiative, Aklo, +14, +4Azlanti, Climb Iron Linguistics, morphic Will, +18, Common; Lightning Disguise +4 body, any Stealth versatile skill Reflexes, +25, pool solitary Escape speech Point-Blank Artist none+9,Shot, Linguistics AnPower amorphous +11, Attack, Perceptio blob Precis coa 15 25 (can't be Cleave, disarmed) Critical Intimidate Focus, +23, Improved Knowledge Common, Critical (arcana) (spear), conjure Hallit,+18, Skald, Mounted mount, Knowledge anySylvan; Rider's Combat, solitary telepathy (history) robes Power +18, 60 none Attack, ft.Knowledge Ride-By A man(nature) with Attack, curling +21, Spirited ram' Kno 15 25 (can't be Critical disarmed) Focus, Acrobatics Improved +12,Critical Diplomacy Common, (scimitar), +24,conjure Hallit, Intimidate Improved Skald, mount, any Initiative, +21, Sylvan; Rider's Knowledge solitary Mounted telepathy robes(arcana) Combat, 60 none ft. +15, Power AKnowledge man Attack, with fiery Ride-By (history) red hai At +1 13 23 Improved Critical Bluff +18, (composite Diplomacy longbow), Common, +23, Intimidate Manyshot, conjure Hallit,+20, Skald, mount, Mounted any Knowledge Sylvan; Rider's Archery, solitary telepathy (arcana) robes Mounted 60 +1 +18, ft. longsword Knowledge Combat, A tall,Point-Blank handsome (history) +18, Shot, woma KnP 16 26 Alertness, Bluff Blind-Fight, +7, Diplomacy +4Great Stealth Fortitude, +7, Common, (in Intimidate snow), Intimidating trackless Giant +4 +18, Survival Perception step Prowess cold (in marshes snow) +13, solitary Sense of coven standard Motive(3+3, hags Since Stealth of Baba any +7kind) (+11 Yaga's in inva sno 5 11 Improved Initiative, Escape Artist Weapon +5, Linguistics Finesse Common, +3,soul Hallit, Perception focusany Skald +5, cold Stealth solitary, +15 pair, standard or coven This (3-8) strange doll is clad +28 (+32 grapple) 38 (can't be Alertness, tripped) Appraise Critical Focus, +27, Bluff Empower +28, Abyssal, Diplomacy Spell-Like Common, tenacious Ability +28,Draconic, Fly grapple any (ice +29, cold storm), Intimidate Giant, solitary Flyby Hallit, +28, Attack, double Skald Knowledge Hover, This Improved (geography) large, snake-like Critical +27, (bit K d +19 (+23 grapple)32 any land (Irrisen) solitary or unit none(2-6) This strange windowles +12 (+14 bull 22 (24 rush) vs. Awesome bull rush) Intimidate Blow, Improved +4 +4,Climb Perception Bull(when Rush, Giant+6, climbing Power Survival Attack rocks), +6 (+10 cold +4 hills Survival in snow) and solitary, (in mountains snow) pair, standard gang (3-5), Thisor hairy clanhumanoid (6-16) gia 0 9 (13 vs. trip) Skill FocusAcrobatics (Perception) +4 +2Acrobatics (+10 whenwhen jumping), jumping, Perception +4any Survival +8, Stealth when solitary, tracking +10, pair, none Survival orbyskulk scent, +1 Presented (3-12) (+5 +4 Stealth scentontracking) these checkspag at 1 7 (11 vs. trip) Run Stealth +15+8(+19 Acrobatics in snow)when jumping, +4cold Stealth forests insolitary, snow and plains pair, none or downPresented (3-16) on these pag 0 6 Weapon Finesse Fly +6, Perception +6 cold coastlines solitary, pair, none or flock Presented (3-20) on these pag 0 6 (10 vs. trip) Weapon Finesse Acrobatics+4 +10, Stealth, Climb+8 +10, Acrobatics Escape Artist temperate +3, Stealthsolitary hills +14 none Presented on these pag -3 2 (6 vs. trip) Great Fortitude Climb +5, Stealth +4 Stealth +17 cold hills and solitary, mountains pair, none or rout Presented on these pag 0 6 Weapon Finesse Perception+4 +6,Stealth Stealthin+10 snow (+14 in snow) cold forests solitary, and plains pair, none or flock Presented (3-12) on these pag -2 3 Weapon Finesse Fly +8, Perception +6 cold coastlines solitary, pair, none or flock Presented (3-12) on these pag 1 9 Weapon Finesse Fly +7, Perception +4 Perception, +10, Stealth +4 Stealth +15 temperate solitary forests or pair none Presented on these pag +11 (+15 grapple) 24 (28 vs. Endurance, trip) Perception Run, Skill+8 +8, Focus Swim Survival (Survival) +8, Swim +19 cold coastlines solitary andorplains pair none Red gore stains this bea 8 21 (25 vs. Skill trip) FocusClimb (Perception), +16,+4 Escape Survival Stealthy Artist when +5,tracking Perception by scent +8, anyStealth solitary +5, Survival or pair none +2 (+6 when This massive tracking by weasel scent) m 4 18 (22 vs. Skill trip) FocusPerception (Perception) +4 +10, Survival Stealth when +8 tracking by scent cold forestsolitary, or mountains pair, none or packA(3-20) chilling chorus of how +3 (+5 disarm, grapple 13 Power and steal) Attack, Intimidate Skill Focus +2 +4,Stealth Perception (Intimidate)B Sylvan, (+6 in +5, forests) Treant Stealth freeze+6 (+12 coldinand forests) temperate solitary, pair, forests standard stand (3-6), The faint or grove scent (7-12) of pine s 2 13 Dodge, Improved Acrobatics Initiative, +7, Bluff Mobility +8, Common, Diplomacy change Sylvan +8, Handle shape any land (cat Animal orsolitary dog; +7, beast Knowledge or gathering none form I), (local) compression (2-6) Barely +4,knee Perception high, this +7,sS 4 17 Catch Off-Guard, Acrobatics Combat +4 +10, Handle Reflexes, BluffCommon, Animal +10, Throw Diplomacy compression, Sylvan; Anything, +9, speak Handle any Two-Handed oversized land withAnimal animals solitary weapons, ThrowerUC +13, or Knowledge gathering none wild empathy (2-6) A(nature) wild mop +18 +5,ofPerception hair tops 3 14 Go UnnoticedAPG, AcrobaticsWeapon +8, Climb Finesse Common, +9, Escape compression Sylvan Artist +10, anyIntimidate land solitary +5, Knowledge none (local) Covered +4, Knowledge in sleek black (na +3 (+5 steal) 12 (14 vs. Combat steal) Expertise, Fly +15, Knowledge Flyby +8 Sleight AttackB, (arcana) Aklo, of Hand Improved Common; +2, Perception Steal speak cold with +6, and animals Sleight temperate solitary, of (birds Hand pair, forests standard only) +11, covey and Spellcraft (3-12), With plains aor +3, raucous murder Stealth cry (13-30 +14 and +5 (+7 steal) 19 (21 vs. Combat steal) Expertise, Bluff +5, Dodge, Fly +8+15, Sleight Flyby Knowledge Abyssal, ofAttackB, Hand (arcana) Aklo, apportation Improved Auran, +6,cold Steal Perception Common; and temperate solitary, speak +9, Sense with pair, forests standard Motive animals covey and(3-12), +6, With (birds plains Sleight aor only) raucous murder of Hand cry (13-30 +12, and 1 12 (16 vs. Endurance trip) Acrobatics+4 +5Acrobatics (+9 when jumping) when jumping cold or temperate solitary, hills pair, none orormountains herd This (3-15) shaggy, hoofed qu 8 20 (24 vs. Endurance, trip) Perception Run +9 cold forests solitary or pair none A slightly goofy, bent-no 5 15 (19 vs. Endurance, trip) Climb Skill +11, Focus +4 Perception (Perception) Climb +7, Survival powerful +1 bite temperate solitary or warmorjungles pair none This black-and-white-fu 10 20 (24 vs. Improved trip) Bull Perception Rush, Lightning +6, SwimReflexes, +19 Power fatal gore, Attack cold hold coastlines breath solitary, pair, none or herd This (3-20) bulky, thick-skinne 0 7 (11 vs. trip) Skill FocusPerception (Perception) +4 +8,Swim Swim +1 temperate solitary or warm plains none This round, dust-colore 0 6 (10 vs. trip) Weapon Finesse Swim +15 +4 Perception while underwatertemperate solitary or tropicalnone rivers This creature is plump, 1 7 (11 vs. trip) Run Stealth +15+8 Acrobatics when jumping cold forests solitary, or plains pair, none or downThis (3-16) small, furry creatur
0 6 (10 vs. trip) AcrobaticB, Acrobatics Weapon Finesse +6, Climb +16 any forestssolitary or pair none A small, bright-eyed bun 8 21 Improved Initiative, Perception Lightning +5 Reflexes any solitary standard This creature is made o 19 31 Combat Reflexes, Climb +33, Improved EscapeCritical Artist Aklo +19, (bite),Intimidate Improved+22, temperate Initiative, Knowledge Lightning solitary hills (arcana) Reflexes, standard +17, Multiattack, Perception A horrible mass +20, Vital Spellcra Strike, of mouW 4 16 ToughnessB any any none This walking corpse we 5 15 Improved Initiative, Bluff +9, Diplomacy Multiattack +9, telepathy Perception 100 ft. +12, Stealth Aucturn +7 solitary or colony Value 800 (4-12) Agpveiny, swollen bulb th 20 30 Blind-Fight,Escape Improved Artist +16 Initiative, +0, Stealth Perception telepathy Improved in thick+10, vegetation (other pod Sunder, Stealth prison, moonflowers Power any +6 pod (+22 Attack, spawn in only) solitary thick Skillvegetation) Focus or cluster standard (Stealth), (2-10) Long, Stealthy velvety green ten 4 15 Blind-Fight,Intimidate Skill Focus +8 +2,(Perception) StealthCommon Knowledge (religion) gaseous +7, Perception form, any shadowless, +11, solitary, Stealth spider pair, Value +16 gang climb standard (3-6), Thisor alluring, pack (7-12) raven-hair 9 22 Intimidating Climb Prowess, +9, Intimidate +4 Nimble Perception, Moves, +12, Giant, +4 Perception Power Goblin, Stealth thuggery Attack Skald +12,temperate Stealth +16, solitary, mountains Survival pair, NPC +8gang Gear (3-6), This (mwk or ugly studded warband creature leather, (7-12 resem p 23 39 Blind-Fight,Bluff Dazzling +19, Climb Display, +23, Deflect Celestial, Handle ArrowsB, Animal Common, change Improved +29, shape Infernal; any Healland (owl Initiative, +20, telepathy (Elysium) orsolitary Intimidate mouse), Improved 100 martyr's standard +29, ft. Iron Knowledge blood, Will, (+4 This darkwood Iron tactician woman (local) Will, LookoutB with breastplat +25,vague PercA 5 20 Dodge, Improved Acrobatics Initiative, +12, Bluff Mobility, Aklo, +11,Weapon Common, Craft (musical Finesse Sylvan instruments) any forest solitary, +6, Diplomacy duet, standard or choir +10, (mwk Eldritch (3, Knowledge 5, rapier, orenergy 7) mwk (nature) burns music + w 9 26 Alertness, Knowledge Dodge, Quick +4 (local) Linguistics, Draw +8,Common Knowledge +4 Perception, (can't alert (nobility) master, speak), +4 any +8, Sense mirror Giant land Linguistics Motive, (can't sight, solitary, speak), scrying +7, +4pair, Stealth Perception standard focus, Hallit or cell(can't soul (+1 (3-7) Tall +12, longsword, mirror speak), and Sense lean, Skald Motive this daggers hood (can' +12 8 22 Cleave, Improved Acrobatics Initiative, +4 +15, Survival Bluff Power Aklo, +13, when Attack, Common, Climb in cold boot Weapon +16, environments stomp, Giant, Escape Focus temperate Sylvan heavy Artist (scythe) weapons, solitary, +15, forests, Intimidate pair, ice mountains, NPC walking, or +10, gear gangor Knowledge From red (leather (3-12) underground cap hisarmor, snow (nature) white Medium +14 be 13 25 Cleave, Critical Acrobatics Focus, +4 +11 Iron Acrobatics (+15 Will,Abyssal, when Power when jumping), Attack Celestial, jumping Bluff Draconic, any +12,(the Climb Gnoll; Abyss) solitary, +14, telepathy Intimidate pack standard (2-5), 100+10, ft.(mwk orPatches Knowledge clanfalchion, (6-12) of fur(planes) other covertrea the + +12 (+16 grapple)25 Blind-Fight,Climb Nimble +8,Moves, Perception +8 Stealth SkillAklo when +20, Focus Stealth underwater (Perception), amphibious, +10 (+18 warm Step compression, when Up, and underwater), Weapon solitary temperate inversion Focus incidental fresh Swim(slam) water +16This andundulating, swamps amorph 11 22 Improved Initiative, Bluff +11,Power Climb +8 Perception Attack, +12,Abyssal, Intimidate Skill Focus Giant; icewalkingany +8,(Perception) Perception telepathy (Abyss) 100 +20, ft.solitary, Sense Motive pair, standard or+9, gang Survival This (3-8)burly, +6, Swim primitive-loo +10 27 38 (54 vs. Critical trip) Focus, BluffImproved +18, Climb +8 Stealth Critical +22,Aquan, in Perception (claws), ice orCommon snow Improved ice+18, walker, Stealth Vital cold penetrating Strike, +11 coastlines, (+19 solitary Iron sight, inWill, hills, iceor sound or Power pair none orsnow), plains imitation Attack, Swim ThisStaggering +22 hulking mountain Critical,o 5 21 Dodge, Improved Acrobatics Initiative, +19, Bluff Mobility, Aklo, +18,Power Common, Craftchange (traps) Attack, Sylvan; shape +10, Spring anyDiplomacy tongues cold (Medium Attack, orsolitary temperate Weapon or +10, Small or Disguise pair standard land Finesse land animal +18, (dagger) Dressed Escape or humanoid), inArtist tattered +10, sidew fine Int +25 (+27 bull 38 (40 rush, vs.+27 Charge bulloverrun) rush, ThroughAPG, 40 Acrobatics vs. overrun, +8 +12 Great Acrobatics 50 (+20 vs. Fortitude, Giant, when trip)when jumping), Skald Improved jumping skyrunner, Climb Bullcold undersized Rush, +12, hills, Intimidate Improved mountains, solitary, weapons +25, Overrun, pair, standard or Perception warband plains Intimidating (mwk This (3-6), +19, hulking chain Survival or Prowess, clan shirt, creature (1-4 +14, mwk Natu sva Sw ha lig 26 43 (47 vs. Acrobatic trip) Steps, Acrobatics Combat +4 +20 Stealth Reflexes, (+28 Triaxian when in icyDodge, jumping), or snowy Improved areas Climbcold +24, Critical mountains Perception (claws), solitary Improved +22, none Stealth Initiative, +22 Matching (+26 Mobility, in the icycolor Nimble or snowy of sn M 2 14 Mounted Archery, Knowledge Mounted +2 (arcana) Perception Combat Triaxian +1, Knowledge seasoned, (nature) ?track +4,+1, Perception wild ? empathy +8,? Ride +0 +1, This Stealth warrior +1, Survival looks like +6a +25 (+27 bull 35 (37 rush) vs. Awesome bull rush, 39 Climb Blow, vs. trip) Improved +15, Perception Bull Rush, +15 Improved hibernation Initiative, any cold Lightning land solitary, Reflexes, pair, none orPower hive (3-10) This Attack, enormous, Snatch insectli +8 (+10 bull 20rush) (22 vs. EnduranceB, bull rush, 32 Climb vs. Improved trip) +8, Perception Bull Rush, +6Power Attack temperate solitary, hills pair, none or cavalry This (3-12) shaggy, multi-legg 8 20 (32 vs. EnduranceB, trip) Climb Run, +8,Skill Perception Focus (Perception) +9 temperate solitary, hills pair, none or herd This (3-12) shaggy, multi-legg -1 5 Skill FocusClimb (Stealth), +13, Weapon Fly +1, Perception FinesseB Undercommon +4, gremlin Sleight licea ofnyHand urban +5, solitary, Stealthpair, +16, standard mob Swim (3-8), This +5 orputrid infestation looking(9-16 crea 6 22 Dodge, Mobility, Bluff +14, SkillDiplomacy +4 Focus Perception, (Perception), Common, +17,+4 Handle Perform, Sylvan Spell Animal Penetration, +4 Stealth temperate +9, Intimidate Weapon solitary, forests +9,Focus Knowledge pair, standard band (longbow) (3-6), (local) (dagger, Thisor handsome, +13, orgy short Knowledge (7-11) bowgrinnin plus( Alertness, Fly Dodge, +30, Flyby Intimidate Attack, +10, Common, Improved Perception mob Sylvan Initiative, +14, mentality Sense Skill temperate Focus Motive solitary forests (Perception) +9, Stealth incidental +28 Thousands of tiny, colo 32 48 (52 vs. Combat trip) Casting, Acrobatics Combat +29,Reflexes, Climb Celestial, +31, Critical Diplomacy Draconic, layFocus, on hands +28, Dodge, Infernal; any Intimidate (10d6, (Nirvana) Improved speak 14/day, solitary, +25, with Natural Knowledge as collective animals, double a 20th-level Attack (+3 truespeech (2-3), (arcana) Stately (slams), composite paladin), or herd antlers +28, Lightning (4-6) undersized longbow, Knowledge emerge Refl otw 13 26 Dodge, Improved Acrobatics Initiative, +15, Diplomacy Lightning Celestial, Reflexes, +17, Draconic, Fly +19, Mobility, Infernal; Knowledge any Power good-aligned truespeech solitary Attack (planes) plane +14, double Knowledge (+1This flaming celestial (religion) heavy being's +14, mace, Per bo o 8 21 Alertness, Acrobatics Great Fortitude, +14, Diplomacy Improved Celestial, Initiative, +14, Draconic, Escape Toughness Artist Infernal; any good-aligned +11, truespeech Fly solitary, +20,plane Knowledge duet, standard or ensemble (planes) This celestial (3-8) +14, Knowledge looks like 6 18 Skill FocusAcrobatics (Stealth), Two-Weapon +9, Bluff +6, Celestial, Fly Fighting +13, Draconic, Knowledge Infernal; any(planes) (Heaven) truespeech solitary +8, Perception or pair standard +7, (mwk Sense The movements longsword, Motive +7,mwk of Stealt thissh +34 (+38 grapple) 52 (56 vs. Alertness, trip) Bluff Cleave, +36,Combat Climb +33, Casting, Celestial, Escape Combat Artist Draconic, undersized Reflexes, +35, Heal Infernal; any weapons, Critical (Elysium) +35,speak Intimidate solitary, Focus, winter withGreat sickle pair, plants; +36, double or Cleave, Knowledge grove truespeech This (3-6) Improved rosy-haired (nature) Critical +31, woman (sick Kno +30 (+32 bull 41 (43 rush) vs. Alertness, bull rush, can't Intimidate Awesome be tripped) +15, Blow,Perception Improved Russian +26, Bull (can't inexhaustible Rush, Sense speak); Improved Motive any telepathy ammo +20 Initiative, solitary, 100 Point-Blank ft. troop none (2-4), Shot, squadron Like Power a deranged (5-12) Attack,caterpi Skill F 11 21 Power Attack, Fly +7, Weapon Intimidate Focus +11, (bite), Abyssal, Knowledge Weapon Draconic, (engineering) Focus Infernal; any (claws) (Abaddon) +9, telepathy solitary Knowledge 100 or squad standard ft.(planes) (2-18) Jagged +9, Perception bits of metal, +10, Ste ar 17 32 Cleave, Dodge, Acrobatics Great+10 Cleave, (+14 Improved Common, when jumping), Critical unkillable NecrilDisguise (bastard any +15, sword), Intimidate solitary Mobility, +20, standard Power Knowledge Attack, (bastard This creature's Spring (engineering) sword, Attack, other pallid+12 We ge sk 15 31 (can't be Ability tripped) Focus Fly(engulfing +25, Perception mists),+25 Russian Combat Reflexes, (can't gaseous, speak); Dodge, trench any telepathy Flyby zombie solitary, Attack, 30symbiosis ft. pair, Improved none or horror Initiative, A (3-5) noxious Mobility, mustard-colo Skill Fo 9 24 Deadly Aim, Climb Dodge, +15,Improved +8 Craft Climb (firearms) InitiativeB, Russian +4, symbiote Knowledge Point-Blank any (engineering) Shot, Precise solitary, +4, Shot, pair, Perception none Rapid or horror Shot, +7, You (3-5) Toughness, Profession see a rotting (soldier) Weapon creatu 51 59 (63 vs trip) Bleeding Critical, Appraise Blinding +40, Bluff Critical, +40, Abyssal, Critical Diplomacy Common, ghost Focus, +40, bane, Flyby Draconic, Fly any umbral +14, Attack, Knowledge Undercommon, scion solitary Greater Vital (arcana) triple Strike, 5 more +40, Hover, This Knowledge sleek, Improved dark (history) dragon Critica 54 62 (66 vs. Alertness, trip) Diplomacy Critical Focus, +8 +41, Swim Extend Fly +15, Celestial, Spell, HealHover, +41, Common, change Knowledge Improved shape, Draconic, warmCritical detect (arcana) plains Elven, solitary gems, (bite), +41, Halfling, divine Improved Knowledge tripleaid, 4 more Critical fast Golden (history) flight, (claw), scales luck +41,Improved Knowledg cover the C 31 41 (45 vs. Improved trip) Critical Acrobatics (bite), +19 Improved (+23 Common, when Initiative, jumping), change Draconic, Improved Bluff shape, Elven, any +25, Natural forest sound Climb Goblin, Armor, solitary imitation, +40, Sylvan Escape Irontriple woodland Will,Artist Multiattack, +2, This stride Fly massive -8, Power Intimidate serpentin Attack,+2 S 23 34 (38 vs. Improved trip) Critical Appraise (bite), +21,Improved Bluff +21, Auran, Initiative, Diplomacy Celestial, change Iron+25, Will, Common, shape, Fly any Lightning -5, mountains dogmatic Intimidate Draconic, solitary Reflexes, discordance +25, Infernal triple Multiattack, Knowledge This Persuasive, (arcana) magnificent +21, Weapon Knowle dragon +14 (+18 grapple) 26 (30 vs. Improved trip) Initiative, Acrobatics Run, +4 +11, Acrobatics, Skill Perception Focus+4 (Perception), +11, Stealth Stealth (+8 Weapon in +7 warm undergrowth) (+11plains in Focus undergrowth) solitary, or(claw) hillspair, incidental or prideThis (3-8)immense spotted l 21 37 Alertness, Intimidate Combat Casting, +29, Knowledge Dodge, Common, Great (arcana) Draconic, Fortitude, +29, Knowledge Russian, cold Improved ruinsSkald, solitary, Initiative, (history) Sylvan coven Iron +26, double Will, (3-6), Knowledge Lightning A orcold, court (nobility) hateful Reflexes, (12-14)light +26, Lung burn Per 4 9 (can't be tripped) Climb +10 suction, transparent temperate solitary marshes or none underground A single eye stares unb 12 17 (can't be Cleave, tripped) Great Climb Cleave, +12, Perception Improved Critical +7, Swim (slam), suction +5 Power temperate Attack, solitary Skill marshes Focus or none (Perception), underground This Weapon eerily disturbing Focus (sla ge 13 33 Cleave, Combat Bluff +12, Reflexes, Diplomacy Dodge, Common, +13, Great Intimidate Fortitude, grace, Sylvan+9, tiedKnowledge Power temperate to dayAttack, solitary plains (local) Stand +17, Still, standard Perception Weapon (+1 A haze scythe, +19, Focus of Sense (scythe) heat mithral Motive shimme chain + 13 26 Combat Casting, Bluff +10, Dodge, Fly +17, Flyby Intimidate Common, Attack, Hover, +15, storm Giant Perception Vital rider Strike any temperate +14, Spellcraft solitary or+7, coven standard Stealth (3 hags +15 Cladofinany hides kind) and furs, t +7 (+9 sunder) 19 (21 vs. Improved sunder) Sunder, AppraiseIron +6, +4Will, Climb Perception Power +10, Abyssal, Attack, Disable Celestial, Throw DeviceAnythingB Draconic; +8, anyPerception (Abyss) telepathy solitary, +12 100 pair, standard ft.or gang (all This (3-12) artdeformed, objects are horned, broke 20 36 (44 vs. Flyby trip) Attack, Acrobatics Improved +8 +20, Critical Perception Fly +22, (sting), Abyssal, Perception Improved Celestial, +25, Initiative, Draconic; Stealth any (Abyss) Iron +16, telepathy solitary, Will, Survival Power 100 pair, standard +17 ft. Attack, or swarm Quicken The (3-10) sizeSpell-Like of a horse, Abilit this +30 (+32 bull 48 (50 rush) vs. Critical bull rush) Focus, BluffImproved +29, Disguise +8 Intimidate, Bull Rush, +29, Abyssal, Fly +8 Improved Perception +30, Celestial, change Intimidate Critical shape Draconic; any (falchion), +37, (Abyss) (alter Knowledge telepathy self, solitary Improved Small or 100 (engineering) platoon standard orInitiative, ft.Medium (1(+1 This gallu, Improved humanoid) +26, falchion, horned, 1-3 Knowledge mariliths, Vital other winged, Strike, treasu (histo and wL +19 (+23 trip) 35 (37 vs. Combat trip) Expertise, Fly +20, Knowledge Combat +8 Perception Reflexes, (dungeoneering) Abyssal, Greater Celestial, tumors Trip, +15, Draconic; Improved any Knowledge (Abyss) telepathy Initiative, solitary, (planes) 100 pair, Improved standard +15, ft.or infection Perception Trip, (+1 This scorpion Lightning (3-8) flying, +25,bulbous, Sense whip, Reflexes other Moti tum +18 (+22 grapple)28 Improved Critical Handle (claw), AnimalImproved +17, Intimidate Abyssal, Critical Celestial, +17, change (sting), Perception shape Improved Draconic; any (Abyss) (beast +18, Initiative, speak solitary, Stealth shape with Lightning II, +10 pair, animals, Medium standard or pack Reflexes, telepathy orThis (3-8) Large creature Power animal), 100 ft.Attack, combines swift Qu tra 25 49 Critical Focus, Acrobatics Deceitful, +8 +25, Bluff, Dodge, Bluff +8 Abyssal, +40, Improved Perception Diplomacy Celestial, change Critical +28, shape Draconic; (claws), any Disguise (Abyss) (alter Mobility, telepathy self, solitary +29, Small Fly Power or 100 +37, cult double orft. Attack, Medium Intimidate (1 lilituQuicken While and humanoid), +25, 6-12 this Spell-Like Knowledge succubi) seductive profane Abilit (loc wo w 16 38 Dodge, Lightning Acrobatics Stance, +8 +21, Perception, Mobility, BluffAbyssal, +23, Quicken +8 Diplomacy Sense Celestial, Spell-Like Motive, +23, Draconic; any Fly +4 Ability (Abyss) +32, Stealth telepathy (invisibility), Knowledge solitary,300 pair, standard Spring (arcana) ft.or cult Attack, (3-6) +22, This Knowledge Weapon skeletallyFinesse, thin (planes womW +19 (+23 grapple) 32 (44 vs. Dodge, trip) Iron Acrobatics Will, Lightning +4 +15, Perception, Climb Reflexes, Abyssal, +23, +8 Power Perception Stealth Celestial, Attack, (+16 +19, Draconic; Skill any in forests) Stealth Focus telepathy +21 solitary, (Stealth)B, (+29 100 pair, instandard forests) ft. ToughnessB, or colony This (3-10) oversized Vital Strike vermin b +21 (+25 grapple) 39 (43 vs. Combat trip) Reflexes, Climb +37, Dodge, Perception Improved Abyssal +16Critical (bites), Improved cold mountains Initiative, solitary, pair, Mobility, incidental or pack Spring This (3-6) Attack, beast'sWind bulbous Stanc bo
+13 (+17 grapple) 24 (can't be Improved tripped) Initiative, Climb +25, Iron Perception Will, Lightning Abyssal +13 Reflexes, Step any Up solitary, pair, incidental or tangle This (3-10) nauseating maggo 7 20 (24 vs. Endurance, trip) Perception RunB, ToughnessB +6 docile ? ? ? This fanged horse is in +29 (+31 bull 47 (49 rush, vs.+33 Awesome bullgrapple) rush, can't Climb Blow,beCombat +37, tripped) Swim Reflexes, +22Abyssal Improved (cannot Bull speak) Rush, any mountain Improved solitary Initiative, standard Improved This Vital slithering Strike, mass PowerofA 11 26 Craft Magic Intimidate Arms and +8 +16, Armor, Perception, Knowledge Craft Common, Wondrous +8(nature) Sense aDruidic, thousand +20, Motive, Item, Sylvan Knowledge any Defensive faces, +8blighted Stealth nature solitary (planes) Combat land bond orTraining, +11, circle NPC (Earth Knowledge gear (2-8 domain), Extend This siabraes (+2 wild petrified (religion) Spell, nature hide plus Improved sense, armor, skeleton 3-12 +18,unde Per trac +2 Ini 20 30 (can't be Great tripped) Fortitude, Perception Improved +8 +18, Perception, Initiative, Stealth +9+8 Lightning (+21 Stealth living in shallow Reflexes, (+20 trap any inwater) shallow Skill swamp Focus solitary, water) (Perception), pair, incidental tangleSkill (3-5), What Focus or appeared menace (Stealth), at (6-12) first Weat 15 31 Ability Focus Fly(poison), +14, Perception +8Great Perception, Fortitude, +13, Abyssal Stealth +8 Stealth Improved (cannot +13 speak) Critical any (Abyss) (sting), solitary, Improved pair, none Initiative, or flightThis (3-12) Weapon wasplike Finesse creature 16 30 (34 vs. Combat trip) Reflexes, Acrobatics Improved +17, Climb Critical Abyssal +19, (claws), Knowledge Improved (planes) anyInitiative, (Abyss) +14,solitary, Perception Lightning pair, standard Reflexes, +10, or mob Stealth This (3-14) Skill+23, insane, Focus Swim (Stealth) twisted, +19, Us hu 2 16 Iron Will Fly +9, Knowledge +4 Perception (geography) Aklo,inGrioth; darkness no +3, telepathy breath Perception any 30 ft. +6 (+10 solitary, in darkness), pair, NPC gathering gear Sense This (masterwork (3-6 Motive lanky, plus+3, batlike 1voidglass 3rd-level Stealth huma + +16 (+20 grapple) 30 (can't be Combat tripped)Casting, Knowledge Combat (arcana) Expertise, Aklo; +14, Knowledge Lightning telepathy no breath Reflexes, 60(geography) ft. outerMultiattack, space +14, solitary, orKnowledge cold Quicken pair, forest standard or(engineering) Spell-Like cluster This (3-8) six-eyed Ability +17, (true Perception horror strike), loo +27 (+31 grapple) 39 (51 vs. Bleeding trip) Critical, Acrobatics Cleave, +15,Critical Climb Common, +42, Focus, Escape Great Undercommon Artist Fortitude, any +26,underground Perception Improved solitary Critical +26,standard Stealth (tentacle), +18, This Improved Survival creature +16 Initiative, appearsLt 12 22 Intimidating Climb Prowess, +6, Intimidate +4 Iron Stealth Will, +7, Giant in Power snow Perception Attack, Toughness +7, Stealth cold hills +1 (+5 and solitary, inmoutains snow), pair, standard Survival gang (3-4), (greatsword, This +5 hunting monstrous other bandhumano (3-4 treasu p 41 60 item use underground solitary standard (varies A largewith collection individual of item Am 14 23 any solitary or gang none (2-5)This amber-colored ske +0 (+4 grapple) 8 (20 vs. trip) Perception+4 +4,Perception, Swim +10 uses Dex to modify any Swim warm or solitary hot or clutch none (2-20) At various places in the +4 (+8 to grapple)15 Perception+4 +4,Perception, Swim +10 uses Dex to modify any Swim warm or solitary hot or clutch none (2-20) At various places in the 0 12 Alertness, Perception Improved Initiative uses +7, Sense Dex toMotive modify+3, Swim Swim +16 Plane of Fire solitary or school none (4-80) At various places in the 7 18 Great Fortitude, Diplomacy Power +3, Attack Intimidate Aquan, +8,Argos, Knowledge amphibious Common (planes) any (River +4,Solitary, Styx) Perception pair, standard +8, team Stealth (5-8), (spear, This+8, patrol monstrous other Survival (11-20 treasure) +8, piscine plus Swi1 17 30 (42 vs. Improved trip) Initiative, Climb +25, Iron +12 Perception Will, Climb, Lightning +4 +25, Perception, Stealth Reflexes, strong +17 +4 webs Lunge, (+21 Stealth any in (Astral Power webs) (+8 in solitary Plane) Attack, webs)orSkill band incidental Focus (2-5)(Perception) This giant silvery spider +8 (+12 grapple) 22 Alertness, Acrobatics Improved Initiative, +4 +8,StealthCommon, ClimbPower +9, Craft Attack, +8, change plusToughness Disguise anyshape one any +13, (human, Knowledge solitary alter self, (any) none or+5, black Perception This dog,hideous beast +14, shape creature Stealth I) +1 w 19 29 (33 vs. Endurance, trip) Perception Great Fortitude, +20 Toughness, Skill FocusNorthlands (Perception), solitary, forests Weapon pair, and none plains Focus or herd(gore) This (3-12) massive ox is as ta +17 (+21 grapple)31 Alertness, Bluff Combat +16,Casting, Intimidate +4 Knowledge Empower +19, Abyssal, (nature), Knowledge Spell, Common, swamp Improved +4 (arcana) Perception, stride Draconic, temperate Initiative, +18, +8 Giant, Knowledge solitary swamps Stealth IronInfernal, Will, orincoven standard swamps Quicken (nature) Sylvan (3) +22, Spell ThisKnowledge hideous crone (planes has 3 16 Weapon Finesse Acrobatics+2 +5,Acrobatics, Bluff +4, Common Climb +2 Bluff, +3, baboon Perception +2 Climb, empathy, warm +2 +5,forests Survival change Stealth solitary, and +7, shape plains pair, Survival standard gang+4 (1-2 (leather This plus lithe armor, 6-10 creature baboons), longswor has t 18 41(cannot Ability be grappled Focus Diplomacy or (wail), tripped) Combat +2 +20, Perception FlyReflexes, +33, Common, Intimidate Dodge, Elven +23, FlybyKnowledge any Attack, (usually Improved solitary (arcana) tombs) or Initiative, +21, rarely nonePerception pair Mobility, A beautiful +24, Spring Sense , Attack, ghostlike Motive We e +42 (+46 bull 48 (52 rush) vs. Greater bull rush,Bull can't RushB, be tripped) Improved Bull RushB any relatively solitary flat andnone dry terrainA massive block of ston +11 (incorporeal) 24 (incorporeal) or +20 Dodge, (partially orImproved 32Fly (partially corporeal) +10,Initiative, Perception +4 corporeal) Stealth Skill +11, inFocus dim Stealth light (Perception), partially (-4 +4 (+8 in bright corporeal dim any Toughness, light) light) solitary Weaponnone Focus (claw), A looming Weapon shadow Focus like (int 6 16 (24 vs. trip) Fly -4 temperate solitary, forests pair, none cluster (3-8) This creature or nest (9-20) is covered 0 10 (18 vs. trip) Fly -2 temperate cluster forests(3-6) or none plains or colonyThis (7-16) beetle is about the +17 (+21 grapple) 31 (can't be Dodge, tripped) Improved Acrobatics Critical +8 +17, Acrobatics, (bite), ClimbSkill +15, +4 Focus Perception Perception, (Perception), +14, +4 warm Stealth Stealth Toughness, forests +9, solitary and Swim Weapon marshes or +15 pair incidental Focus This (bite) enormous, muscul +8 (+12 grapple) 19 Improved Initiative, Fly +7, Intimidate Iron +4 Perception Will,+10, Lightning Knowledge Reflexes, telepathic (dungeoneering) Weapon link underground Focus +10, solitary, (tentacle) Perception brood standard (3-8), +15,This or Stealth colony beast +7(9-20) has three do 15 25 (can't be Great tripped) Fortitude, Climb Iron +14,Will, Perception Power Attack, +9, Stealth Toughness, +5 temperate Vital Strike, solitary forests Weapon or colony incidental marshes Focus(2-5) (tendril) The vines dangling from 10 20 (can't be tripped) Swim +13 temperate solitary and warm or gang incidental coastlines (2-5)This and creature underground appears t +21 (+23 sunder) 34 (36 vs. Cleave, sunder) Great Perception Cleave,+6, Improved Stealth boarfolk Sunder, +6, SwimIron rage +15Will, (32 rounds/day) Martial temperate Weapon solitary, forestProficiency pair, no or coins; club (greatclub), 50% (4-9) A group goods Power of large, Attack, wild-pT 19 32 Cleave, Improved Acrobatics Critical when +11,(bone Climb in bone Aklo blade), +25 armor, (+15 Lightning ainbone bonecrawler Reflexes, armor), underground gains Disguise Lunge, solitary a +10 Power +5on(+15 standard disguise Attack, disguised Weapon checks Unarmored, as to mound Focus resemble the of (bone bone bones) a mo bla c 2 15 Weapon Finesse Disable Device +4 Disable +9, Knowledge Common Device, +2 shovel (local) Stealth +2, any Perception land solitary +6, Stealth or crew standard +10(2-5)(shovel, This rotting bonehumanoid delver's law 13 25 Ability Focus Perception (wail), Alertness, +8, Stealth Improved Common +7, Swim Critical amphibious, +16 (claw), temperate change Power solitary shape Attack, marshes or Swim-By flock none (3-6 Attack plus This100% creature noncombata stands tal 8 20 (24 against Fleet,trip) Improved Intimidate Initiative, +6, Perception RunBAklo +7, Survival +9 temperate solitary, forest orpair plains none or tribe (3-12 A borsin plusis1a8HD creature leader w 24 33 any solitary none This massive bronze fig 14 25 (29 vs. Great trip) Fortitude, Intimidate Improved +4 +9,Perception, Perception Bull Rush, Giant+4 +14, Power Survival Stealth Attack, +6,temperate Run Survival +14 solitary, forests and pair, standard plains band or (3-6), (greataxe, This underground or hulking herd other (7-16 brute treasure plus has lt 4 16 Blind-Fight,Climb Weapon +8, Escape FinesseArtist Common +6, Intimidate odor +9,any Perceptionsolitary +9, Stealth or gang standard +9 (2-4)A humanoid figure stan +11 (+15 grapple) 23 (can't be Improved tripped) Initiative, Climb +17, Toughness, +8 Perception Stealth Weapon +6, Stealth Focus superior +11(claw) climbing underground solitary, or temperate gang incidental (2-5) forest orThis fist (5-30) insect-like horror h 10 22 (34 vs. Power trip) Attack, Climb Skill +22, Focus +4 Perception Climb (Perception), +10 Weapon Focus any (bite) underground solitary, gang none (2-5), or This swarm creature (6-12) appears t +18 (+22 grapple)28 Ability Focus Intimidate (smoke+6, cloud), Perception Cleave, Undercommon +7, Improved Stealth(cannot Initiative, +11 anyspeak) land Iron or Will, solitary underground Power or pair none Attack, nearSkill cities The Focus humanoid (Stealth), creature Wea 8 18 Power Attack, Perception Skill Focus +4 +8,Perception, Stealth (Perception) Chike -2 (+6 +8 Stealth incrocodile water), in water Swim empathy, temperate +13 hold solitary, andbreath warm pair, standard marshes raiding(battleaxe, and party Thisrivers green-scaled (3-6 plus other2-3 treasure reptil croc +18 (+22 grapple) 31 (35 vs. Ability trip) Focus Knowledge (paralysis), (nature) Alertness, +10, Common, Blind-Fight, Perception amphibious Undercommon +23, Combat w Sense arm Reflexes, subterranean Motive solitary, Improved +11,pair, Stealth lakes standard or Initiative, and pack +13, rivers A(3-6) Swim thick Improved +32 armored Natural shellAtt pr 6 19 Combat Reflexes, Diplomacy Improved +10, FlyInitiative, +7, Common, Intimidate Weapon Infernal +13, Finesse Knowledge any (planes) solitary,+7, pair, standard Perception or hauntA(3-6) figure +10, Sense materializes Motive ou +1 10 20 Combat Reflexes, Diplomacy Improved +13, FlyInitiative, +12, Common, Intimidate Lightning Infernal +17, Reflexes, Knowledge any Weapon solitary (planes) Focus or+10, pair standard (scimitar) Perception A figure +13,materializes Sense Motive ou 14 28 Combat Reflexes, Diplomacy Improved +20, FlyCritical +13, Common, Intimidate (scimitar), Infernal +23, Improved Knowledge any Initiative, solitary (planes) Lightning +16, standard Reflexes, Perception A figure Improved +20,materializes Sense Lightning Motive ouR 22 35 Cleave, Critical Diplomacy Focus,+18, Great Intimidate Cleave, Common, +18, Great Ignan Knowledge Fortitude, any (planes) Iron (Plane Will,solitary +18, of Power Fire) Perception Attack, standard Vital +19, (full This Strike, Sense plate intimidating Weapon Motive armor,+19, masterw Focus figure Su 6 19 (can't be Improved tripped) Initiative, Acrobatics Weapon +8 +15, Acrobatics, Climb Finesse, +15, +4Weapon Perception Perception, Focus +11, +4 any (bite) Stealth; Stealth (Plane+11, solitary, Dexterity of Molten Swim pair, modifies incidental Skies) +11 or nest Climb This (3-6)and creature Swimappears t 18 31 (can't be Improved tripped) Initiative, Acrobatics Power +8 +16, Acrobatics, Attack, Climb +19, Skill +4Perception Focus Perception, (Stealth), +14, +4 any Stealth Stealth Vital (Plane Strike, +12, solitary, of Molten Swim Weapon pair, incidental Skies) +14 orFinesse, nest This (3-6) Weapon creature Focus appears (bite) t 0 12 Alertness Bluff +5, Diplomacy +5, Common, EscapeSylvan Artist +6, any Fly +18, underground Perception troop (3-6), +7, standard band Sleight (7-12), (dagger, This of Hand orcreature swarm shortbow +6, Stealth appears (13-22) with +14 2t 16 26 Agile Maneuvers, Climb +20, Great +12 Escape Fortitude, Stealth Artist Aklo inImproved mist +24, (can't or Knowledge susceptibility speak) fog Initiative, swamp (dungeoneering) Iron Will, or solitary underground Lightning +23, incidental Reflexes, Perception Seemingly Skill +29, Focus Stealth made (Perception +30 of red (+4 +25 (+29 grapple) 38 (50 vs. Ability trip) Focus Acrobatics (petrifying +21, bite), Climb Alertness, Common, +26, Escape Improved Terran Artist Critical any +21,(Plane Knowledge (claw), solitary ofImproved Earth) (planes) or carat incidental Initiative, +19, (2-4)Perception coins This Power creature andAttack, items; +24, looks Weapo Sense twice likes +11 (+15 grapple) 25 (can't be Dodge, tripped) Lunge, Knowledge Mobility, +8 (planes) Stealth Power +9, Attack in water Perception +12, Stealth any (Plane +14solitary, of (+22 Water) in pair, water), none or pod Swim (4-12) This +22creature resemble +15 (+19 grapple)31 Blind-Fight,Fly Dodge, +28, Intimidate Improved +19, Initiative, Abyssal, Knowledge Mobility, Common, (religion) Skill Infernal any Focus +19,(Perception), Perception solitary, gang +25, none Spring (2-4), Spellcraft Attack, or A swarm dark +19, Weapon robed (6-11) Stealth and Finesse +20 hoode
+27 (+31 grapple) 39 (can't be Dodge, tripped) Improved Acrobatics Critical +8 +19, Acrobatics, (bite), Climb Common, Improved +25, +4Knowledge Perception, Undercommon Initiative,(any) +4 Power temperate Stealth +8,Attack, Knowledge solitary andSkill warm Focus (arcana) standard lands(Perception), and +3,This underground Knowledge gigantic Toughness, (planes) serpentWe ha +8 0 16 (can't be Dodge, tripped) Mobility Fly +20, Knowledge (planes) +4, Perception any+8 solitary incidental This small glowing orb r 24 39 (43 vs. Cleave, trip) Critical Bluff +24, Focus, Diplomacy Great Cleave, Abyssal, +24, Escape Improved Celestial, Artist Critical Common, +20, any(heavy Intimidate (Abyss) Draconic, solitary mace), +24,or Iron telepathy Knowledge troop standard Will,(1Power 100 ciratto (masterwork This (arcana) ft.Attack, and powerful +20, 1-4 Vital heavy glabrezu) entity Knowledg Strike, mace has 16 29 Blind-Fight,Bluff Cleave, +15, Improved Diplomacy +4 Intimidate, Initiative, Abyssal, +15, +8Intimidate Perception Power Abyssal, Attack, +19, Celestial, any Knowledge ToughnessB, (Abyss) Celestial, solitary (planes) Vital Draconic, or gang standard +13, Strike Perception (2-4) Draconic, This powerful +22, telepathy Sense creature 100 Motiv ft. h 5 21 (can't be Dodge, tripped) Improved Acrobatics Initiative, +8 +13, Stealth Escape Weapon Abyssal, in fog Artist Finesse or Common; mist +13, gaseous Fly +21, telepathy any Knowledge (Abyss) 100 solitary, ft.(planes) pair, standard +8, or gang Perception This (3-6)cloud +9, Stealth of sickly+13 gree ( 34 52 Blind-Fight,Bluff Cleave, +36, Combat Climb +36, Casting, Abyssal, Diplomacy Deceitful, Celestial, +34, Empower Disguise Common, any (Nine +33, Spell, Draconic, Hells) solitary Intimidate Great or Fortitude, Giant, troupe triple +34,Infernal, Knowledge standard (Dantalion Improved Thistelepathy (+4 creature (arcana) plus Initiative, unholy 4-12 100 appears heavy +31, Iron ft. barbe Kn W m t Dodge, Great Fly +27, Fortitude, Perception +10Improved circumstance +26,Channel Stealth bonus +23 Resistance, on(+33 Stealth underground in the Lightning checks Bloodways) solitary while (the Reflexes, Bloodways) in the none Mobility, red mists This Skill ofdrifting the Focus Bloodways nightmare (Perceptior 1 13 Great Fortitude Perception+4 +10 Perception any land gang (2-4)none or pack (5-12) This grayish-green rept +19 (+23 grapple)30 Critical Focus, Perception Diehard, +6 +30 Perception Endurance, Improved powerful Critical bite warm (bite), plains Improved solitary and shorelines or Initiative, pack none (2-4) IronThis Will,huge Skill reptile Focus has (Perc sm +13 (+17 grapple) 25 (can't be Great tripped) Fortitude, Perception Improved +8 +13, Stealth Initiative, Stealth in water +3Skill (+11 Focus hold in water), breath, (Perception), temperate Swim speed +18 surge Swim-By solitary, and warm Attack, pair, none aquatic or Weapon school This (3-6) Focus grayish-blue (bite) reptile 2 11 Improved Initiative, Perception RunB +4 warm forests gang (5-12) none or pack (13-24) This small bipedal reptil 6 20 (24 vs. Great trip) Fortitude, Acrobatics Weapon +2 +6,Acrobatics, Perception Finesse +4 +11, Perception, Stealth +13, +4 cold Stealth, Survival and temperate solitary +4 +8Survival forests none andThis plains giant fox has dark 8 20 (24 vs. Power trip) Attack, Acrobatics Skill Focus +4 +7Acrobatics (+11 (Perception), jumping), whenWeapon Perception jumping,Focus +4 +9, any Survival Survival (bite) when solitary, +2 (+6 tracking pair, scent none orby tracking) pack scent This (3-12) large black hound 9 23 (27 vs. Dodge, trip) Lightning Perception Reflexes, +4 +12, Perception, Stealth MultiattackB, +8+4 Stealth Run cold or temperate solitary, forests pair, none orand herdplains This (10-50 gigantic deer plus stag1stand dire 4 18 Dodge, Improved Bluff +11, Initiative, Craft (any Ironone) Common, Will +7, Diplomacy size Sylvan alteration +8, temperate Escapesolitary forests Artist +12, or pair standard Handle Animal (longsword, This sylvan +5, Knowledge other creature treasu res (n +2 (+6 grapple) 16 Toughness, Acrobatics Weapon +11, Finesse Climb Sylvan, +14, Craft Undercommon knocker (any one) spirit any +7,urban Escape solitary or underground Artistor+9, gang standard Intimidate (2-5)(short This +5,small sword, Perception hairy other human +8, treas S 17 28 (can't be Combat tripped)Reflexes, Intimidate Iron +4 +6,Will, Perception Perception Lightning Common, +12, Reflexes, Swim hydra Draconic +13 traits, Lunge, any regenerate Toughness, solitary head Weapon double Focus standard Five (bite)B dragon-like heads 4 14 (18 vs. Improved trip) Initiative, Bluff +5, Fly Lightning +13, Intimidate Reflexes Draconic +5,Special Perception Abilities warm +6, Stealth coastlines solitary +17, Swim triple +8standard Steam emanates from t 6 18 (22 vs. Alertness, trip) Bluff Improved +8, Fly Initiative, +12, Intimidate Lightning Draconic +8, Reflexes Special Knowledge Abilities warm (local) coastlines +7, solitary Perception triple +11, standard Sense Steam Motive emanates +3, Stealth from t 11 23 (27 vs. Alertness, trip) Bluff Improved +10, Fly Initiative, +12, Intimidate Lightning Draconic+10, Reflexes, Special Knowledge Abilities Multiattack warm(local) coastlines solitary +8, Perception triple standard +13, Steam Sense emanates Motive +3,from Steat 14 26 (30 vs. Alertness, trip) Bluff Improved +13, Fly Initiative, +14, Intimidate Lightning Common, +13, Reflexes, Draconic Knowledge Multiattack, Special warm(local) coastlines Abilities Weapon solitary +13, Perception Focus triple (bite) standard +16,Steam Senseemanates Motive +4, from Stet 18 29 (33 vs. Alertness, trip) Bluff Improved +15, Fly Initiative, +13, Intimidate Lightning Common, +15, Reflexes, Draconic Knowledge Multiattack, Special warm(local) coastlines Abilities Power solitary +15, Perception Attack, tripleWeapon standard +20,Steam Sense Focus emanates Motive (bite) +4, from Stet 21 32 (36 vs. Alertness, trip) Bluff Improved +18, Fly Critical +15,(bite), Intimidate Aquan, Improved Common, +18, Initiative, Knowledge Draconic warm Lightning (local) coastlines Special solitary +18, Reflexes, Abilities Perception triple Multiattack, standard +23,Steam Sense Power emanates Motive Attack,+23, Weap from Stt 24 35 (39 vs. Alertness, trip) Bluff Flyby+20, Attack, Fly Improved +17, Intimidate Aquan, Critical Common, +20, (bite), Knowledge Improved Draconic warm(local) coastlines Initiative, Special solitary +20,Abilities Lightning Perception tripleReflexes, standard +25,Steam Sense Multiattack, emanates Motive +25, Power from Stt 28 38 (42 vs. Alertness, trip) Bluff Cleave, +23,Flyby Fly +16, Attack, Intimidate Aquan, Improved Common, +23, Critical Knowledge Draconic, (bite), warmImproved (local) coastlines Giant solitary +23, Special Initiative, Perception triple Abilities Lightning standard +28,Steam Sense Reflexes, emanates Motive Multiattack +28, from Spt 31 41 (45 vs. Alertness, trip) Bluff Cleave, +25,Flyby Fly +18, Attack, Intimidate Aquan, Improved Common, +25, Critical Knowledge Draconic, (bite), warmImproved (local) coastlines Giant solitary +25, Special Initiative, Perception triple Abilities Iron standard +30, Will, Steam Sense Lightning emanates Motive Reflexes, +30, from Sp Mt 34 44 (48 vs. Alertness, trip) Bluff Cleave, +28,Flyby Fly +20, Attack, Intimidate Abyssal, Great Cleave, +28, Aquan, Knowledge Improved Common, warm(arcana) Critical coastlines Draconic, solitary (bite), +28, Giant Knowledge Improved triple Special standard Initiative, (local) Abilities Steam+28, emanates IronPerception Will, Lightni from +t 37 46 (50 vs. Alertness, trip) Bluff Cleave, +30,Flyby Fly +21, Attack, Intimidate Abyssal, Great Cleave, +30, Aquan, Knowledge Improved Common, warm(arcana) Critical coastlines Draconic, solitary (bite), +30, Giant Knowledge Improved triple Special standard Initiative, (local) Abilities Steam+30, emanates IronPerception Will, Lightni from +t 42 51 (55 vs. Alertness, trip) Bluff Cleave, +33,Flyby Fly +21, Attack, Intimidate Abyssal, Great Cleave, +33, Aquan, Knowledge Improved Common, warm(arcana) Critical coastlines Draconic, solitary (bite), +33, Giant, Knowledge Improved triple Infernal standard Initiative, (local) Steam Special +33, emanates Improved Abilities Knowledge Vital from S(t 16 28 (can't be Improved tripped) Initiative, IntimidateLightning +14, Perception Reflexes, Draconic +14, Power amphibious, Stealth Attack, +17, any Skill speed Survival oceans Focus surge solitary, +14, (Stealth), Swim pair, standard +26 Swim-By or wing This (3-8) Attack creature resemble 15 26 Flyby Attack, FlyImproved +10, Intimidate Initiative, +12, Draconic Iron Knowledge Will,speed Power (nature) surge Attack temperate +6, Perception solitary, mountains +12, pair, standard Stealth or wing+8, This (3-8) Survival powerful +8dragon is 15 27 Flyby Attack, FlyImproved +12, Intimidate Initiative, +13, Draconic Lightning Perception speed Reflexes, +15, surge, Stealth temperate Power swamp +10, Attack, solitary, and stride, Survival warm Skill water pair, Focus +7, standard marshes or breathing Swim wing (Perception) +21 This (3-8)sleek dragon is bla 4 12 Flyby Attack, FlyWeapon +9, Intimidate Finesse +5,Draconic Perception +7, Stealth warm +17hills solitary, and mountains pair, standard or bandThis (3-6)tiny creature looks 4 13 Flyby Attack, Climb Weapon +4, FlyFinesse +8, Intimidate Draconic +4,icewalkingcold Perception +7,hills Stealth and solitary +17 mountains or band standard (2-4)This miniature dragon h +10 (+14 with pull)24 Combat Reflexes, Perception Dodge, +9, Stealth Improved +10Initiative, Weapon anyFocus temperate (vine) solitary or warm or cluster incidental land(2-8) This humanoid figure ap +28 (+32 grapple) 38 (50 vs. Awesome trip) Climb Blow, Great +14,+4 Perception Fortitude, Climb, +8Improved +21, Perception, Stealth Bull+11 +8 Rush, Stealth warm Improved deserts solitary Critical (bite), incidental Improved This gigantic Initiative,sand-color Power At 2 12 Weapon Focus Craft (any) (battleaxe) +4 +5,Stealth Perception Common, in snow +1, Stealth dwarf Dwarf,traits +0 Giant (+4 coldinmountains snow), Team Survival (2-4), standard +6 squad (9-16 (leather, This plus stocky battleaxe, 3 3rd-level humanoid other seris 14 28 (32 vs. Alertness, trip) Fly Endurance, +17, Intimidate Flyby Attack, +11, Common, Knowledge Run elemental any two (planes) elemental warm endurance +12, and Perception languages solitary temperate or(Aquan, +16, herd none plains Sense (2-4) Auran, This Motive Ignan, large +16, horse Terran), Stealth hasany +11 bla 2 14 Weapon Finesse Acrobatics+4 +10, Acrobatics, Climb Sylvan +13, +4Perception (can't Climb deaf speak) +5warm or temperate gang (2-5) forests standard or pack (6-11) This creature resemble +13 (+16 grapple) 25 (can't be Improved tripped) Initiative, Escape Artist Lightning +8 Escape +10, Reflexes, Perception Artist Weapon +7, Stealth Focus temperate +3,(bite) Swim +19 solitary, and warm pair, incidental oceans or nest This (3-10) eel is about 10 fee 9 28 Ability Focus Fly(malevolence)B, +22, Intimidate +16, Dodge, Common Knowledge Improved (local) Initiative, any +10, Iron Perception Will, solitary Toughness +13, none Sense Motive This spectral +13, Stealth figure+14 mov 54 78 Blind-Fight,Acrobatics Cleave, Combat +56, Climb Expertise, Aquan, +52, Diplomacy Auran, Combat Common, Reflexes, +47, any Escape (Plane Ignan, Critical solitary Artist of Terran; Focus, Fire) +53, ortelepathy band triple Dodge, Intimidate standard (Inder Great 100 This +50, plus ft.Cleave, creature Knowledge 2-4 greater Great appears (arcan fire Forti et 58 76 Blind-Fight,Acrobatics Cleave, Combat +50, Diplomacy Expertise, Aquan,+47, Auran, Critical Escape Common, Focus, Artist anyDodge, (Plane Ignan, +47, Intimidate solitary Great of Terran; Water) Cleave, ortelepathy +50, band tripleGreat Knowledge standard (Lypso 100 This Fortitude, ft. plus massive (arcana) 2-4Improved greater creature +49,wate Kno Bula 61 74 Awesome Climb Blow, Blind-Fight, +62, Diplomacy Cleave, Aquan, +46,Critical Intimidate Auran,Focus, Common, +46,Dodge, any Knowledge (Plane Ignan, Great solitary of Terran; (arcana) Earth) Cleave, ortelepathy band triple Great +48,standard (Onyst Knowledge Fortitude, 100 This plus ft. 15-foot 2-4 Greater (dungeoneering greater tall Bull hulking earth Ru 56 81 Blind-Fight,Acrobatics Cleave, Combat +57, Diplomacy Expertise, Aquan,+46, Auran, Combat Fly Common, +61, Reflexes, Intimidate any (Plane Ignan, Critical +46, solitary of Terran; Focus, Air) Knowledge ortelepathy band triple Dodge, standard (Susir (arcana) Flyby 100 This plus ft.Attack, +48, enormous 2-4Knowledge greater Greater cloud-lik airFlyb ele (p 1 11 Power Attack Climb +5, PerceptionTerran +4, Stealth +8 any (Planesolitary, of Earth) pair, none or gangThis (3-8)crystalline humano 5 15 Cleave, Power ClimbAttack +8, PerceptionTerran +6, Stealth +6 any 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Weapon Giant +6 Focus (greatclub) temperate solitary, or cold hills pair, standard gang (3-4), (mwk Thisor immense, scale family mail, (5-16) muscula mwk gr +11 (+15 grapple) 22 (26 vs. Great trip) Fortitude, Perception Improved +12 InitiativeM, Skill Focus (Perception) temperate solitary, forests pair, incidental or packThis (3-8)beast has the gene +19 (+23 grapple) 31 (35 vs. Great trip) Fortitude, Fly +5,Improved Perception InitiativeM, +16 Ironimmortal WillM, Skill (see temperate Focus page(Perception), 13) solitary, forests pair, incidental Weapon or packThis Focus (3-8)owlbear (claws)seems lea +33 (+37 grapple)53 Blinding Critical, Acrobatics Combat +8 +31, Perception ReflexesM, Diplomacy Auran,Critical +26, Celestial, death FlyFocus, +29, throes, Common, Intimidate warm DodgeM, mirror desert Ignan +26, dodge Flyby solitary and Knowledge Attack, (see hillsstandard page Improved (nature) 18),This parry Critical +27, flaming spell Knowledge (talons), (see bird page burns Impr (an 3 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+22, Perception (slam), any Improved +18 solitary Initiative, noneImproved This Natural once angelic Attackbeing (slam +17 (+21 grapple) 28 (can't be Cleave, tripped) Great Perception Fortitude, +8 +9,Stealth Improved Stealthin+10 undergrowth Initiative, (+18camouflage inPower undergrowth) Attack, any non-cold Skillsolitary Focus (Stealth), incidental Weapon This appears Focus (tendril) to be a lar 3 11 Agile Maneuvers, Perception Skill+9, Focus Stealth (Perception), +10 Weapon underground FinesseB pod (4-16),incidental branch (17-30), These small, colonynon-aggre (30+, plus 5 15 Agile Maneuvers, Perception Iron+12, Will,Stealth Skill Focus +5 (Perception),underground Weapon FinesseB solitary or colony incidental (with These 30+ fungus small, non-aggre men) 9 25 Alertness, Bluff Dodge, +8,Improved Diplomacy +8 Perception, Initiative, +8, Common Fly +8+23, Lightning Stealth Intimidate Reflexes, any +16, Toughness Knowledge solitary (any) none +6, Perception This creature +19, Sense looks like Mo 7 19 Hover, SkillFly Focus +13, (Fly), Perception +2 Perception, Toughness +10, Common, Stealth +2 Stealth freeze Terran +12(+6 (+16 inany stony stony environs), environs) solitary,Survival pair, standard or +8 nastyA(5-16) grotesque winged hum 26 36 (can't be Alertness, tripped) Climb Critical+27, Focus, Perception GreatAbyssal Fortitude, +23, Sense (cannot Improved Motive speak) any Initiative, +4, (Abyss) Stealth Iron solitary +1,Will, Swim orLightning gang none +19 (1 Reflexes, emperor This large, plus Power reddish-brow 2-5Attack, advance S 15 30 Combat Casting, Craft (any Combat one) +15, Reflexes, Diplomacy Celestial, Dodge, Common, +16, Improved Fly +23, Ignan, any InitiativeB, Knowledge (Plane telepathy solitary, ofMobility, Fire) (planes) 100 pair, ft. standard Power company +15,Attack Perception (masterwork This (3-6), creature or+15, band scimitar, resemble Sense (7-12) ot M +30 (+34 grapple) 45 (can't be Bleeding tripped)Critical, Bluff +26, Cleave, ClimbCombat +45,Abyssal, Escape Reflexes, Common, ArtistCritical +29, Giant, Intimidate any Focus, underground Goblin, Endurance, +29, solitary Infernal, Knowledge Great double Terran, Fortitude, (any) standard Undercommon; This +31,Improved massive Knowledge creature Critical telepathy (histo(a +16 (+20 grapple)30 Cleave, Dodge, Bluff +15, Great Intimidate +4Fortitude, Perception +18, Aquan, Power Perception Auran, Attack, change Common, Weapon +19, shape any Sense (Plane Focus (flame-spawned Ignan, Motive solitary (claws) of Terran Fire) +15, orStealth pack standard dire wolf; (2-6) +12does This undead not detect creature's as unde 17 30 Alertness, Craft Cleave, (jewelry) Dodge, +9, Intimidating Intimidate Giant Prowess, +14, amphibious, Perception Power temperate water +13, Attack, stride Sense solitary, and Skillwarm Motive Focus gang standard aquatic (Perception), +3, (2-5), Survival (masterwork hunting This +10, towering Weapon party Swim trident, (6-9), humanoid Focus +21or othe (tr cl 20 30 Awesome Climb Blow, Cleave, +24, Intimidate Improved Giant +20, Bull Perception Rush, stonecunning Improved +14, any Stealth Sunder, mountains +2, solitary, Intimidating Survival gang standard +5(2-5), Prowess, (greatclub, band ThisIron (4-8), muscular Will, other or Martial tribe giant treasur (10-2 has We 23 33 Cleave, Critical ClimbFocus, +22,+6 Craft Great Stealth (any) Cleave, Common, in+11, snow Improved Diplomacy Giant Overrun, +9,cold Intimidate mountains Improved Solitary, +14,Sunder, Knowledge gang standard Martial (2-4), (any) (masterwork band This Weapon +10, large (2-4 Knowledge Proficiency plus muscular chain 2-8 shirt, frost (loc hum (gr +14 (+18 grapple) 27 (can't be Combat tripped)Reflexes, Climb +11, EnduranceB, +4 FlyPerception +8, Knowledge Aklo Great FortitudeB, (dungeoneering) deathlessImproved forest +8, or Critical underground Perception solitary (bite),standard +18, Improved Spellcraft This Initiative, massive +12, Stealth Ironfleshy Will, +14, Lig con +33 (+37 to 55grapple) (can't be Bleeding tripped)Critical, Acrobatics Critical +4 +42, Perception Focus, Bluffall +33, Diehard, Diplomacy flight Endurance, +33,any Escape Flyby Attack, Artist solitary +42, Greater Fly standard Vital +42, Strike, Heal These +34, Improved great Intimidate masses Initiative, +36, of +14 (+18 grapple) 27 (can't be Diehard, tripped)Endurance, Acrobatics+4 Flyby +20, Perception Fly Attack, +22, all Improved Intimidate flight Initiative, +23, Knowledge any Iron Will,solitary (arcana) Vital Strike, or+22, occulum standard Weapon Knowledge (2-3) These Focus (dungeoneering) hideous (eye ray) masses+ 5 18 Dodge, Weapon Climb +9, Focus Perception (slam) Common +8, Stealth +9 cold lands solitary or gang none (2-5)This humanoid has pale 7 25 Alertness, Fly Flyby +16, Attack, Intimidate +4 Stealth Improved +14, in dim Initiative Knowledge lightcreeping (-4 (any in bright shadows one) anylight) +8, Perception solitary or+13, gang standard Sense (gloom AMotive vaguely haunt+13, plus humanoid Stealth 2-4 shado +12 sh 11 20 any solitary none A man-size biped made 16 26 rejuvenation any solitary none This creature looks like 21 31 Alertness, Craft Combat (anyCasting, one) +12, Craft Knowledge Common, ConstructB, plus (anyCraft two one) others Wondrous any +12, Knowledge solitary Item, Extend (arcana) platinum Spell, +12, rod Iron This Perception (1,500 Will, creature Maximize gp)+14, appears Sense Spela 27 35 (can't be tripped) Swim +18 Abyssal, Common, Infernal any (lower (cannot solitary planes) speaknone any) This unusual river skiff 19 29 (37 vs. Cleave, trip) Improved DisguiseInitiative, +0 +20 (+20 Disguise Lightning as pileas of pile Reflexes, bones), of bones, Perception Power +30 anyAttack, Stealth +20, Skill solitary Stealth when Focus among -4 (+26 none (Perception), other among bones A massive other Weapon such bones) amalgamatio asFocus battlefiel (sla 9 21 (25 vs. Improved trip) Initiative, Bluff +7, Intimidate Multiattack, +10, Common RunPerception (can't+10, speak) Sense any land Motive solitary +10, Stealth none +7 This eerie black warhor 7 24 Ability Focus Fly(gaze), +11, Intimidate Skill Focus +13, Common (Perception), Perception harbinger +12, Weapon Sense anyFocus land Motive (incorporeal solitary +9, Stealth none touch) +12 The lone female figure +1 (+5 grapple) 14 Flyby Attack Climb +5, Fly +4 Stealth +5, Perception in forests +4, Stealth +11 temperate (+15 ingang forests forests) (2-5),standard band (6-11), (dagger, Thisorwicked tribe dart,(10-100 little other creatu treas plus 4 15 AlertnessB, Climb Skill +7, Focus Perception +8 (Perception) Stealth Grimlock, in +9, stony Sense environs Undercommon Motive +1, any Stealth underground +6 Gang (+14(2-4), in stony standard hunting environs), (battleaxe, party This hulking (5-8), Survival other pack stone +4treasure (10-20) gray 6 17 CommandFly Undead, +11, Intimidate Flyby Attack, +9, Abyssal, Knowledge Multiattack Common, (arcana) Infernal, any +5, Perception Grimshrike solitary,+8, pair, standard Stealth or flight +7A(3-12) gaunt, gargoyle-like fi 10 28 Agile Maneuvers, Bluff +18, Combat Diplomacy Casting, Common, +16,Dodge, Escape profane Draconic, Weapon Artistgrace +18, Giant, temperate Finesse, Handle Sylvan Weapon solitary and Animal cold orFocus +11, forests coven standard Intimidate (claw) (3 hag Thisnymphs) +15, hideous, Knowledge bent cron (na +2 (+6 grapple) 14 Great Fortitude, Bluff +8, Improved EscapeInitiative Artist Common, +8, Knowledge Sylvan,(nature) speak temperate with +6, animals Perception solitary forests or +8, gang standard Perform (2-5)This (dancing) creature+8, resemble Stealth 18 31 (39 vs. Great trip) Fortitude, Climb Improved +22, Perception Initiative, Infernal +8,Lightning Stealth (can't+8 speak)any Reflexes, Skill (NineFocus Hells) solitary, (Stealth), pair, incidental orWeapon gangThis (3-6) Focus massive (bite) long-legg 10 24 Ability Focus Disguise (desiccating +11, Intimidate breath), Abyssal, Dodge, +16, Knowledge Celestial, Improved Common any (arcana) Initiative, (can't +10, Iron solitary Knowledge speak Will, Lightning standard any languages) (planes) Reflexes This+7, creature Knowledge looks(relig like 29 39 (can't be Improved tripped) OverrunB, Stealth -16ToughnessB any solitary, mass none(2-4 hordes), A stumbling or apocalypse crush of mo (5 6 17 (21 vs. Endurance, trip) Acrobatics Nimble Moves, +4 +5Acrobatics (+9RunB to balance), to balance Perception dexterous,temperate +6 docile, hardy solitary, plains pair, none or herd This (3-30) horse is shorter an +12 (+16 grapple 25 withBlind-Fight, staff) Acrobatics Great Fortitude, +7, Bluff Improved +8, Common, Climb Initiative, +11, snake Inphidian, Diplomacy Weapon empathy warm Sylvan, +12, Focus forests Undercommon, Intimidate band (snake-hands) and (1plains death's +15, standard speak orKnowledge head underground with This inphidian snakes tall (history) slender plus +8, 1-2 human Know rattle +15 (+19 grapple)24 Cleave, Improved Climb +14, Critical Intimidate (bite),Inphidian Power +8, Perception Attack, magicUncontrolled +12, bane warm Stealth (seeforests text) Rage +2,solitary Swim and plains or +14 gang incidental or(1 underground gray-scale This hulking inphidian brute plus is co 6 11 (can't be tripped) temperate solitary land none This creature appears t -2 13 Dodge, Weapon Acrobatics FinesseB +9, Bluff +8, Common, EscapeSylvan Artist +9, temperate Fly +19, Knowledge solitary, forests gang (nature) standard (2-4),+7, (short or This Perception band creature sword, (6-11)shortbow, +7, resemble Sense 10 26 Dodge, Improved Fly +24,Initiative, Intimidate Iron +16, Will, Knowledge Lightning (history) Reflexes, any+12, Toughness Knowledge solitary (religion) none +10, ThisPerception floating nightmare +16, Sen 4 15 Alertness, Bluff Lightning +7, Climb Reflexes +15, Escape Common, Artist woodland Sylvan +6, Knowledge stride temperate (nature) solitary and warm +5, or gang standard Perception forests (2-5)(club, This +10,humanoid other Perform treasure) (singing) creature 5 16 Cleave, Power Intimidate Attack+9, Perception Common +8, Ride +0, Stealth any +3 solitary or troop standard (2-8)(chainmail This desiccated armor,creatur longsw 5 17 Improved Iron CraftWill, (any) Iron +13, WillDisable Terran, Device Undercommon +8, Knowledge any (underground) (dungeoneering) solitary or consortium standard +8, Knowledge (wand The (2-8) resemble of(engineering) hold person, tall men, ot +8 34 44 (can't be Awesome tripped) Escape Blow, Cleave, Artist +15, Great Intimidate Common Cleave, Great +29, (can't Knowledge Fortitude, speak) any Improved oceans (arcana) solitary +12, Bull Rush, Perception noneImproved +27, ThisCritical Swim is a macabre +53 (slam), creat Impr +0 (+8 grapple 12 (can't whenbe Improved attached) tripped) Initiative, Escape Artist Weapon +8 Escape +10,FinesseB Perception Artist +5, amphibious Swim +8 temperate cluster and warm (2-5) none aquatic or swarm This (6-20) eel-like creature ha 11 23 (27 vs. Great trip) Fortitude, Acrobatics Improved +4 +12, Acrobatics, Initiative, Diplomacy Leonine +4 Skill +2, Stealth Focus feline Intimidate passivism (Perception) warm +7, Perception plains solitary, and+14, forests pair, Stealth standard hunting +11 (spear, This partymuscular (3-8 otherplus treasure) creature 1-4 lions 50 58 (can't be Augment tripped) SummoningB, Knowledge (any Critical one)Aquan Focus, +24, Knowledge Diehard, hold breath Endurance, (local) any +24, oceans Great Knowledge solitary Fortitude, (nature) standard Improved +24, ThisPerception Bull is a Rush, tremendous +27, Improve Stea se
6 11 (can't be tripped) any (underground) solitary none A roiling, bubble-like cre 2 13 (can't be tripped) Fly +7, Stealth +8 Stealth +5 (+13 in in clouds clouds) any solitary or schools none (2-20) Lightning lampreys are Ability Focus Fly(disease)B +13, Stealth +16 Stealth +5 (+21 in in darkness darkness) any solitary none A cloud rises before you Ability Focus Fly(disease)B +13, Stealth +16 Stealth +5 (+21 in in darkness darkness) any solitary none A cloud rises before you +28 (+32 grapple) 36 (can't be tripped) underground solitary standard This massive creature a 8 18 Alertness, Climb Great +10, Fortitude, Perception Iron Will, +9 Toughness any pack (4-6) none or swarm This (7-12) slime-covered hum 13 25 (29 vs. Great trip) Fortitude, Acrobatics Improved +8 +6Acrobatics (+14 Initiative, jumping), when SkillClimb Focus jumping, powerful +18, (Perception), +4 leaper Perception temperate Stealth Weapon insolitary forests +11, undergrowth Stealth or Focus pack none +3(bite) (2-5) (+7 in This undergrowth) giant lizard has bro 15 26 (30 vs. Great trip) Fortitude, Climb Improved +18, Perception Initiative, +11, Lightning Stealth lava Reflexes, +2, affinity Swim warm Skill +18 mountains Focus solitary, (Perception), pair, none or band ToughnessB, This (3-8)massive Weapon lizard isFo d 5 16 Alertness, Perception Power Attack +4 +6,Survival SenseGnoll, when Motive Lupin tracking +2, Stealth by scent +3, temperate Survivalsolitary, and +5 (+9 warm pair, scent standard plains hunting tracking) or (leather desert This partydog-headed (2-5 armor, lupins light and huma woo 1+22 (+26 grapple) 33 (can't be Blind-Fight, tripped) Bluff Deceitful, +8, Disguise +4 Hover, Stealth, +12 Improved +8 (+20 Disguise as Initiative, curtain, as curtain, Lightning wall any hanging wallReflexes, hanging solitary or textile), Skill orortextile pair none Fly Focus +3, (Perception), Perception A diaphanous, +11, Skill Stealth almost Focus+2 (S tr 8 19 Power Attack, Climb Skill +9,Focus Intimidate (Intimidate), +9, Common Perception Toughness change +7, shape Survival cold (human, forests +7 solitary, hybrid, pair, and NPC family wolverine; gear(3-6), Howling (battleaxe, polymorph), pack out (6-10), 2ofdaggers, thefast or taiga tro m2 8 19 Power Attack, Climb Skill +12, Focus Intimidate (Intimidate), Common +9, Perception Toughness change +7, shape Survival cold (human, forests +7solitary, hybrid, pair, and NPC family wolverine; gear(3-6), Howling (battleaxe, polymorph), pack out (6-10), 2ofdaggers, thefast or taiga tro m2 14 27 (31 vs. Dodge, trip) Improved Acrobatics Initiative, +4 +11, Acrobatics, Perception SkillCommon; Focus +4+10, Stealth (Perception), telepathy Stealth (+8 in +7 100 temperate Weapon marshes) (+11 ft. in marshes), Focus solitary and warm (claw) or Swim pair standard marshes +10 This large cat resemble 4 12 Alertness, Acrobatics Weapon Finesse +8 +5,inEscape vegetation Common, Artist +5,Sylvan Knowledge temperate (nature)solitary forests +1, Perception or grove standard +7, (2-6) Perform This creature (sing)appears +4, Sensa Great Fortitude, Climb Improved +11,uses Perception Dex Initiative, to +11, modify Skill Stealth Climb Focus+14, and (Perception), Swim Swim any urban +11 Toughness solitary, pack none (2-4 megaswarms), A squirming horde infestation of vic DodgeB, Endurance, Escape Artist Great +20,Fortitude, Perception AbyssalImproved (cannot +25, Stealth speak); Initiative, any +23 telepathy (Abyss) Iron Will, solitary, 100 Lightning ft. pack (limited none (2-4 Reflexes, to megaswarms), Abyssal-speaking A roiling Skill Focus massinfestation of (Percep rubbe targe 10 21 (can't be Improved tripped) Initiative, Climb +15, Lightning +20 Disguise Disguise Reflexes, Common +13when (+33Skill mimicking when mimic Focus mimicking object (Perception), objects any objects), solitary ToughnessB, Knowledge incidental Weapon (dungeoneering) Two Focus sinewy(slam) tentacles +8, Percep s 1 13 Weapon Finesse Acrobatics +4, Climb +14, Perception +7, warm Stealthjungles +11 solitary, pair, none or packFilthy, (4-12)emaciated beast -3 9 Weapon Finesse Acrobatics+8 +10, Acrobatics, Climb +10, uses Perception Dex for Climb +5warm checks jungles solitary, pair, none or clan (3-14) The Spire Monkey is a t 6 18 Ability Focus Fly(lash +19, of Perception fury), Improved +18, Stealth Initiative, +21Skill Focus any (Perception), solitary, twins, Weapon noneor litter Finesse, Floating (3-8) Weapon before you Focus is a( 15 25 Iron Will, Power Intimidate Attack, +4 +16, StealthCommon Skill Perception Focus (Perception), +21, StealthToughness, +17 any Weapon solitary, pair, Focus standard or(slam) courtThis (3-6)humanoid is wrapp 14 32 (can't be Ability tripped) Focus Bluff (atrophic +13, Diplomacy breath), Common, Alertness, +13, Escape Infernal Combat Artist Casting, +17, any Intimidate underground Dodge, solitary +13, Eschew orKnowledge nest standard MaterialsB, (2-4) A (arcana) death Lightning naga +15, is Perceptio Reflexes an und +25 (+29 grapple) 42 (can't be Alertness, tripped) Acrobatics Combat Casting, +8 +25, Stealth Bluff Combat Abyssal, blend +27, Reflexes, Diplomacy with Celestial, surroundings Dodge, +27, Common, temperate Fly Eschew +24,Draconic, Intimidate solitary and Materials, warm Giant, +25, double lands Flyby Knowledge Infernal, and Attack, standard This underground any Improved enormous (arcana) one elemental Initiative, +30, snake-li Kno la 9 23 (can't be Acrobatic, tripped) Acrobatics Diehard, Endurance +4 +15, Acrobatics, Climb Aklo, +17, +4 common, Escape Climb Artist speak?+10, withIntimidate simians ? +11, Perception ? Hanu-nagas +7, Stealth +8, areSurviva a pred 11 23 (can't be Alertness, tripped) Perception Swim-By Attack, +12, Swim Weapon Celestial, +13Focus Common ghost (gore) form, (can't cold holdand speak breath temperate solitary, any) pair, oceans none or pod (3-6 Thisplus creature 6-12 appears noncomba 6 17 Skill FocusClimb (Perception), +8, Intimidate Weapon +9, Common Focus Perception (claw)+11, Spellcraft any +5, solitary Stealth or gang none +8 (2-5)This creature appears t 9 21 Light Armor Climb ProficiencyB, +14, Disguise Medium Common +8, Armor Intimidate change ProficiencyB, +9, Knowledge shape anyImproved land (small, (dungeoneering) and solitary medium, underground Initiative, none orLightning large +8,creature; Perception This Reflexes, creature alter +12, Martial self, isStealth grey-gr beast Wea+ 2 15 DodgeB, Great Bluff +11, Fortitude, Diplomacy +8 Stealth Improved Aquan, in +11, water Initiative Knowledge Sylvan amphibious (local) any+8, aquatic Knowledge solitary, pair, (nature) standard or gang +8,(dagger, Reclining Perception (3-6) other on+9, atreasure) rock Sense in th M +10 (+14 grapple) 25 (can't be Alertness, tripped) Fly Combat +16, Intimidate Reflexes, Skill +10, Common Focus Perception (Perception), (cannot +18, speak) Stealth temperate Weapon +10,solitary forests Finesse Survival or +11 incidental marshes This creature appears t 11 25 (29 vs. Endurance, trip) Fly Run +17, B,Perception Skill Focus+10 Auran (Fly), Weapon (can't speak) Focusany (hoof) land solitary, mated nonepair, family The horse (solitary hasmare a sturdy plu +14 (+18 grapple) 24 (36 vs. Great trip) Fortitude, Climb Improved +11,+8 Perception Perception, Initiative, +14, +4 Power Stealth Stealth Attack, +5 Weapon warm orFocus temperate solitary, (claw) pair, deserts, incidental hunting forests, This bandtwelve-foot plains, (3-6) or undergro long cr +15 (+19 to 23grapple) (can't be Improved tripped) Initiative, Stealth +1Lightning Reflexes, Skill Focus (Stealth), underground ToughnessB, solitary standard WeaponThis Focus is a(slam) jet-black, loath 9 18 Alertness, Perception Blind-Fight,+9, Improved Sense Motive Initiative, +2,Iron Stealth Will +6 any (Abyss) solitary or warband standard (2-7) (chainmail This humanoid armor,creature maste 5 15 ToughnessB ooze coating any solitary or clan standard (2-7) Oozeanderthals are hum +8 (+12 grapple) 21 Power Attack, BluffSkill +10,Focus Intimidate +4 Bluff (Stealth) +9, Common, Perception amphibious, Giant+9, Stealth any sound aquatic +13,mimicry sSwim olitary+19 (voices) or gang standard (2-5)This creature appears t 11 22 Ability Focus Disguise (disease), +7, +4 Escape Alertness, StealthAbyssal, Artist Stealthy, +3,Common, Perception Weapon Infernal any +6, Focus Stealth (cannot (slam) solitary +13speaknone any languages) This creature appears t 25 39 Improved InitiativeB any solitary none A revolting stack of carn -1 12 (cannotAlertness, be tripped) Fly Weapon +6, Perception FinesseB +8 to Swim, +3, Swim uses Dex +10 for Swimany warm saltwater solitary or cloud none (2-20) Perhaps no creature of -3 10 (cannotAlertness, be tripped) Perception Skill Focus+8 +6, (perception), toSwim Swim,+22 use Skill Dex Focus for Swim (swim), anyWeapon warm saltwater solitary FinesseB or mass none (2-4 Perhaps swarms) no creature of +16 (+20 grapple)28 Alertness, Diplomacy Endurance, +16 +7, Improved Stealth Intimidate Algant, in Critical native +7,Aquan, Knowledge (slam)B, amphibious, environment Common Iron (nature) any Will, animate freshwater Power +7,solitary plants, Perception Attack, or double patch standard Swim-By +11, damage (2-7) Sense A Attack large against Motive tentacle objects, +8, Stealth rises plan fro + 18 27 Alertness, Diplomacy Cleave, Great +16 +7, Stealth Fortitude, Intimidate Banyant, in native Improved +7, Knowledge Common, animate environment Critical plants, Sylvan (nature) warm (slam), double plains +7, Iron solitary Perception damage Will, or Power grove standard against +13, Attack (2-7) Sense objects, ThisMotive animated plantspeech +8, tree Stealth has15 27 Alertness, Diplomacy Cleave, Iron +5, Will, Intimidate Power Cactant, Attack, +5, Knowledge Common, animate Skill Focus plants, Sylvan (nature) warm (Perception) double deserts +5,solitary Perception damage or grove standard against +14,(2-7) Sense objects, ThisMotive creature plantspeech +7,appears Stealth t+ +2 (+6 grapple) 14 (can't be Dodge, tripped) Mobility, Fly +14, Weapon Knowledge Focus (planes) Plantoid (tendrils) +6, alien Perception plantany+11, Stealth group+7 (1-8none plus one servitor This creature per plantoid) is a floatin +4 (+8 grapple) 14 Endurance, Perception DiehardB,+4, Toughness Stealth +5 any solitary, gang special (2-5)(see These description) shambling huma +15 (+19 grapple)24 Cleave, Great Perception Fortitude, +13, Power Survival Common Attack, +13Toughness, (cannot speak) Weapon ? Focus ? (slam) ? You can tell that this cre +22 (+26 grapple)31 Cleave, Great Perception Cleave,+17, Great Survival Fortitude, Common +17Improved (cannot speak) Natural ? Attack ? (slam), Power ? Attack, YouToughness, can tell thatWeapon this cre +17 (+21 grapple) 27 (can't be Cleave, tripped) Improved Perception Critical +8 +9,Stealth Stealth (bite),inPower +5 undergrowth (+13 Attack, in undergrowth) Step temperate Up, Weapon solitary forests Focus or (bite, grove incidental slam) (2-5)Poking up through the l -1 12 (16 vs. Skill trip) FocusClimb (Perception) +11,uses Perception Dex to +4, modify Stealth Climb +11, andSwim Swim any +11 solitary or flood none (2-40) The foulest form of com 54 71 (75 vs. Cleave, trip) Combat Perception Reflexes, +45 Critical Focus, form-shifting Great Cleave, any Great solitary Fortitude, none Improved Critical This enormous (bite), Improved creature 59 76 Awesome Perception Blow, Cleave, +45Combat Reflexes, form-shifting Critical Focus, any Great solitary Cleave, none Great Fortitude, Towering Improved 35 ft. high Critical is a 54 78 Cleave, Combat Perception Reflexes, +45 Critical Focus, form-shifting Flyby Attack, anyGreat Cleave, solitary Great none Fortitude, With Hover, a crack Improved and boom Na +41 (+43 to 56bull (58rush) vs. Cleave, bull rush,Combat 60 Perception vs. trip) Reflexes, +40 Critical Focus, form-shifting Great Cleave, any Great solitary Fortitude, or brood none Improved (2-8)Bull ThisRush, enormous Improved creature Cr +43 (+45 to 58bull (60rush) vs. Awesome bull rush) Perception Blow, Cleave, +40Combat Reflexes, form-shifting Critical Focus, any Great solitary Fortitude, or brood none Greater (2-8)Towering Vital Strike, 35Improved ft. high is Ba 41 59 Cleave, Combat Fly +22, Reflexes, Perception Critical +18 Focus, form-shifting Endurance, any Flyby Attack, solitary Great or brood none Fortitude, (2-8)With Hover, a crack Iron Will, and boom Lightn 10 21 (25 vs. Cleave, trip) Improved Bluff +11, Initiative, Intimidate Power +11, Aquan, Attack, Knowledge Common snow Weapon move, (planes) Focus any snow (Plane +11, (spear) vision Perception solitary, of Water) pair, standard +12, gang Sense (3-5) (spear, This Motive creature other +12, treasure) has Stealth the sc +
0 14 Dodge Acrobatics+2 +5,Acrobatics, ClimbCommon, +14,+2 Heal Climb nature's Sciurian +7, Knowledge acrobat, temperate (nature) scamper, solitary, forests +4,track, Perception foraging standard wild party empathy +7, (leather This (2-4), Stealth halfling-sized armor, tribe +11, (4-24 shortspe Survival creat non12 23 (35 vs. Alertness, trip) Climb Cleave, +8,Iron Diplomacy +4 Will, Climb, Power +4 Sadara +6,Perception Attack Intimidate +9, Perception warm deserts +14, solitary, Sense gang standard Motive (2-5),+6, (masterwork band This Stealth (6-10 creature +4, plus falchion, Survival has 1-4the med m +9 u 6 23 Flyby Attack, FlyImproved +16, Perception Initiative +6, Stealth +9 any solitary, gang none (2-4), or Racing swarmtoward (6-11)you is a +10 (+14 grapple) 23 (can't be Power tripped) Attack, Climb Stealthy, +13,+12 Disguise Toughness Disguise -2 (+10 (as vine), as lure vine), +4 Perception, Escape temperate Artist +4+5, solitary and Stealth Perception warm or grove incidental forests +11, (2-6) Stealth This large +11vine springs +6 (+10 grapple) 16 (can't be tripped) Climb +11, Swim +11 amphibious, any camouflage solitary or smattering none Suddenly, (2-5) the pile of se +17 (+21 grapple) 29 (can't be Ability tripped) Focus Climb (poison), +15,+10 Perception Skill racial Focus bonus +12, (Perception), on Stealth Stealth hunt+4 bySkill checks (+14 scent underground Focus in in dimly areas (Stealth), solitary, lit & ofunlit dim Weapon pair, areas), or standard no trio, light. Focus Swim or nest The (bite) +15 (1-3 shadow adults hunter and is 5-8 a +6 (+10 to 17 grapple) (can't be Ability tripped) Focus Climb (poison), +11,+10 Perception Skill racial Focus bonus +7, (Perception) Stealth on Stealth hunt +6by(+16 checks scent underground in dimly in areas litsolitary, &of unlit dimareas), oror standard nest no light. Swim (5-8 hatchlings) The +11shadow hunter is a 15 30 Alertness, Fly Greater +8, Perception Flyby +8 Perception, Attack, +18, Auran, Flyby Sense +8Attack, Common Stealth Motive Power in+3, darkness temperate Stealth Attack, +11 Skill solitary, mountains (+19 Focus inflock darkness) (Stealth) none (2-5), orThis roost giant (3-6) creature seem 9 20 Great Fortitude, Perception Improved +10, Initiative, Swim +12Weapon Focus any (bite)oceanssolitary, and underground school incidental (2-5),This or pack giant(6-9) gray shark op 12 31 Blind-Fight,Fly Combat +22, Intimidate Reflexes,+20, Dodge, Common Knowledge Improved (religion) Initiative, any +17, Iron Perception solitary Will, Toughness +17, standard SenseThis Motive ghostly +17,spirit's Stealthface +1 3 16 (20 vs. trip) temperate solitary, and warm gang none forests, (2-5),underground, or This infestation giant insect and (6-15) urban is abou temperate solitary, and warm pair, none forests, or infestation underground, This mass (3-6) ofand flattened, urban +5 (+9 grapple) 15 Great Fortitude, Perception Improved +10 +9, Stealth Stealth Initiative, Common (in +8 undergrowth) Weapon (+18(cannot in undergrowth) Focus speak) temperate (tendril) solitary, forests or pair, incidental marshes or groveThis (3-5) creature appears a 4 17 Weapon Finesse, Acrobatics Weapon +5, Climb Focus Common +6,(claw) Perception skin regrowth +7, Stealth any +8 solitary or gang incidental (2-7)This hideous creature is 2 15 Dodge, Weapon Bluff +13, Finesse Climb +4 Bluff +5,(Bluff Perception Common is always daylight +7,a Stealth class powerlessness, any skill) +11 land solitary masquerade or gang none (2-7)This small child's head 3 16 (20 against Skill trip) FocusClimb (Perception), +8, Perception usesWeapon Dex to+4, modify Finesse Stealth Climb pass +8 through anycrystal underground solitary or cache none (2-12) These rodents have a lo 24 33 (can't be DodgeB, tripped)Endurance, Climb +14, Great Perception Fortitude, +10, Improved Stealth malleable +1Initiative, any underground Iron Will, solitary Powernone Attack, Skill ThisFocus gigantic (Stealth) brownish-g 28 38 Climb +16 resilient any oceanssolitary none This metallic construct a 10 21 Dodge, Power Climb Attack, +10, Intimidate Weapon Focus +15, Perception (greatsword), animated +12, dead any Improved Knowledge solitary Initiative, (religion) Combat (masterwork +12 Reflexes A suit full of plate, blackened masterwork orna 19 29 (33 vs. Alertness, trip) Bluff Flyby+13, Attack, Fly Hover, +2, Intimidate Common, Improved +19, Critical Sphinx Knowledge (bite), warm (any Power deserts one) solitary, Attack, +8, andPerception Skill hills pair, standard Focus or flock +20, (Intimidate) This (3-6) Sense creature Motive has+4 the b 2 9 Weapon Finesse Acrobatics B +8 +4to(+12 Acrobatics jump), Climb when +12, jumping, Stealth underground +4 Perception, +16 solitary +4orStealth; nest standard (2-20) useThis Dex tiny to modify hunting Climb spider +14 (+18 grapple) 27 (39 vs. LungeB, trip) Virulent Climb +23, PoisonB +8 Perception Climb, +4+4, Perception, Stealth hold+3+4 breath (+7 Stealth in any webs) temperate (+8 insolitary webs) andorwarm burrow incidental (2-5) This gigantic spider is g +19 (+23 grapple) 33 (45 vs. Ability trip) Focus Climb (poison), +21, Perception Great Fortitude, +11, Stealth Improved +10Initiative, temperate Power solitary forests Attack,none Skill Focus This (Perception, large hairyStealth) spider h 12 28 (36 vs. Blind-Fight, trip) Acrobatics Combat Casting, +8 +11, Acrobatics, Climb Defensive Common, +25, +4Intimidate Perception, Combat rejuvenation Undercommon, +18, Training, +4 any Knowledge Stealth plus Empower solitary two(arcana) others Spell, or troop standard +18, Toughness, (1Knowledge spider ThisWeapon lich chill(planes) plus of death Focus 2-4 +9, wraith eman (bite Pe 15 25 (29 vs. trip) Acrobatics+8 +0Acrobatics (+8 jumping) when jumping powerful leaper, any site solitary bound or pair none This giant frog statue ha 9 21 Acrobatics+10 +2 (+12 Acrobatics jumping) whensite jumping boundany solitary or pair none This crouching horned a 27 36 (40 vs. trip) Fly -5 site boundany solitary or pair none This gigantic statue has 24 35 (39 vs. trip) site boundany solitary or pair none This statue is construct +25 (+29 grapple) 37 (41 vs. Critical trip) Focus, Acrobatics Great Fortitude, +9, Intimidate Abyssal, Improved +19,Common, Knowledge Initiative, amphibious Infernal Iron a(planes) nyWill, (River Multiattack, +14, solitary Styx) Perception or Power pack standard +18, (2-6) Attack, Stealth ThisWeapon creature +16, Swim Focus resemble +18 (ton Fly +13 swarm traits any solitary, bankroll none (2-3), What or jackpot appeared (4-6) at first t Improved InitiativeB any any none Tumbling across the flo Improved Initiative, Escape Artist Iron +8 Escape Will, +10, Lightning Perception Artist Reflexes, +8, amphibious, Swim Skill +15 temperate Focus swarm(Swim) traits solitary, and warm pair, none aquatic cluster (3-6 A black swarms) cloud of eel-like Improved Initiative, Fly +21, Perception Improved Lightning +1 Reflexes, Iron warm Will,marshes Lightning solitary, Reflexes flight none (2-5), orA cloud cloud (6-12) of two inch blob Improved Initiative, Fly +17, Perception Improved Lightning +11, Stealth Reflexes, diseased +20 Lightning underground Reflexes, solitary, or temperate Skill ornone aFocus pall and (2-4 (Perception), Even warm swarms) an swamps animal-level Skill Focusof( 18 29 (41 vs. trip) Climb +10 any solitary or pair none This enormous spider is 2 12 EnduranceSwim +13 Talorani; empathic amphibious communication any aquaticsolitary, band standard (2-5), (longspear, or This tribe completely (6-11) other hairless treasur 2 16 Improved Initiative, Perception Weapon +4 +11, Perception Stealth Finesse +14 precognition any (Ethereal solitary Plane) none This bizarre creature is +11 (+15 grapple)23 Alertness, Acrobatics Endurance,+6, Power Climb Attack Common, +19, Diplomacy Tombotu +3, Perception warm forests, solitary, +11, hills, Sense pair, mountains, incidental Motive or gang+3, and This (3-6) Stealth plains creature +6 vaguely re 26 36 Awesome Bluff BlowB, +15, Cleave, Intimidate Combat +18, Infernal, Reflexes, Knowledge RazorGreat Treant, (nature) Cleave, forests Sylvan +16, or Great Perception jungle solitary, Fortitude, pair, incidental +25, or Improved Sense groveThis (3-6) Motive Initiative, thin +17 andImproved gnarled blS +35 (+39 bull rush44and Awesome sunder) Intimidate Blow, Cleave, +6 +25, Stealth Greater Knowledge Sylvan, inSunder, stony (history) Terran underground radial Improved +24, symmetry Knowledge Bull underground areas Rush, solitary, Improved (planes)or+24, standard Sunder, grove Perception (2-16) Iron This Will, creature +27, Lightning Sense looks Motive Reflex muc 14 25 Intimidating Climb Prowess, +12, Intimidate Iron Will, Giant Skill +11,Focus Perception (Perception), +8 cold mountains Weapon solitary Focus or gang standard (claw)(1-2 plus This 2-5 tall, trolls) grotesque crea 10 22 Intimidating Intimidate Prowess,+9, Iron Perception Will, Giant Skill +8, Focus Swim amphibious (Perception) +13 temperate solitary, forest orstandard gang (3-6)Similar in many respect 14 26 Intimidating Climb Prowess, +11, Intimidate Iron Will, Giant Skill +18,Focus Perception (Perception), +10, cold Stealth mountains Toughness +6 solitary or or any pair standard This tall and hideous hu +10 (+14 grapple)23 Combat Casting, Bluff +14, Dodge, Diplomacy Improved Aquan, +14,Initiative, Intimidate Common, water Iron +17, breathing Draconic, Will, any Knowledge Lightning underground Undercommon solitary (any Reflexes one) or gang standard +13,(2-4) Knowledge This hideous (arcana) humanoid +16, P 12 27 Dodge, Improved Perception Initiative, +15 Mobility, IgnanSpring snuff Attack, Toughness, any solitary Weapon Finesse none A pillar of black flame g +2 (+6 grapple) 17 Dodge, Weapon Bluff +11, Finesse DiplomacyCommon, +11, Handle nature's Sylvan Animal empathy temperate +8, Knowledge forests (nature) standard +9, Perception (masterwork An exquisitely +9, dagger, Sense beautiful Moti oth 13 25 Great Fortitude, Climb Improved +15,+4 Perception Climb, Initiative, +4 Common +8, Perception, Lightning Stealth (cannot gaseous +13 Reflexes, +4 speak) Stealth form, any Toughness shadowless, solitary spider or pack none climb (2-5) This brutish monstrosity 8 20 Ability Focus Diplomacy (death throes), +5, Escape Iron Common Will, ArtistWeapon +7, (can't Knowledge speak), Focus any (longsword) (planes) Voltar (Quasi-Elemental solitary +8, Perception or pair incidental Plane+8, of Stealth (longsword, A Lightning) man-sized +10, other Survival humanoid treasu +5 6 21 Lightning Reflexes, Perception Improved +9 Initiative, Weapon Finesse temperate garden forests (3-12) (The (masterwork Hollow Mountain) This rapier, beautiful dagger, and other yet d 9 21 Fly +6, Perception +8 Perception, +9, Stealth +4 Stealth +6 temperate solitary, forests group incidental (2-5), This or nest large (6-12) wasp has a s 5 17 (21 vs. Iron trip) Will, Skill Fly -1, Focus Perception +4 (Perception) Stealth +8,(+12 Stealth in water) +6amphibious (+14 in water), any aquatic Swim solitary +10 or brood none (2-6)This creature resemble 2 15 Alertness, Knowledge Weapon Finesse +8 (dungeoneering) Stealth Sylvan while underground +3,limited Perception precognition, any+10, underground Profession stonecunning solitary, gang (miner) standard (2-4), +5, or Stealth The team creature +17 (5-25) (+25 sliding underg out 7 18 Blind-Fight,Acrobatics Skill Focus +4, (Perception), Climb +7, Perception Toughness, sword+15, channel Weapon any StealthFocus +12 solitary, (greatsword) orstandard garrison (2-20) These wicked and depr -5 0 Skill FocusAcrobatics (Perception) +7, Fly +19, Sylvan Perception (limited)+8, Stealth temperate +19 solitary, forest pair standard or cloudThese (4-20),fey, summer when swarm young 18 31 (34 vs. Improved trip) Natural Acrobatics Attack +2 +7,Perception, (bite), Perception Common, Run,+2 Skill +12, Stealth, Focus Giant Stealth +2 (Perception), +5, Survival temperate Survival Weapon +6 solitary, forests and pair, Focus 1/10 plains orcoins; 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5 17 Alertness, Climb Stealthy +10,+8 Escape StealthArtist in undergrowth +4, Perception adaptation, +7, temperate tree Sense meldMotive solitary, forests Languages +3, pair, standard Stealth Sylvan or pack +10 (can't This (3-6) (+18 creature speak) in undergrowth) resemble 3 14 Alertness Perception+4 +2,Stealth SenseXothotak (+8 Motive when+2, notStealth moving) +9 warm (+13jungles when solitary, not andmoving) forests gang standard (2-4), (leather hunting This primitive band armor,(5-12 humanoid spear, plus ot 7 18 Stealthy, Weapon Escape Focus Artist +3, (claw) Perception Common+6, Stealth +9 any land and gang underground (2-5)standard or pack (6-20) This slavering humanoi 4 14 ToughnessB non-staggered ? ? ? A rotting corpse walks f +6 (+10 grapple) 15 Iron Will, Power Perception Attack, +4,Toughness Swim +16 staggered,any Stygian (River healing solitary, Styx) Languages pair, none or pack Common This (3-8)creature (can't speak) appears t 18 36 Combat Reflexes, Bluff +23, Deceitful, Diplomacy +8 Perception Dodge, Abyssal, +19, Improved Disguise Celestial, change +14, Initiative, shape Common, Fly any+21, (Abyss) Iron (Medium Knowledge Draconic; Will, solitary, Weapon or Large pair, telepathy (planes) standard Focus humanoid; or cabal +16, 100 (claw) (+1 This (1 ft. Knowledge alter longsword, plus winged self), 1-2 succubi abominatio subtle (religion) other ma trea an 42 85 (can't be Combat tripped)Expertise, Acrobatics Combat +8 +46, Perception Bluff Reflexes, Abyssal +47, Diplomacy Craft (can't demon Construct, speak), +47, lordany Fly traits, Celestial Craft (Abyss) +54, detached Magic Intimidate solitary (can't Arms speak), limbs (unique) +44, and tripleArmor, Knowledge Common (+5 unholy This Craft (can't gaunt (arcana) speed Wondrous speak); woman war +42, razor, Item, telepa has Kno Fly +16 any solitary or pack none (2-5) Hundreds of twisted, dis +11 (+13 sunder) 28 (30 vs. Combat sunder) Expertise, Fly +10, Intimidate Improved Shield +18, Common Knowledge Bash, Improved (religion) any Sunder, +10, (Worldwound) Perception Shield solitary, Slam, squad +17, none Two-Weapon Ride (2-6),+10, This or platoon Sense ghostly Fighting, (7-16) Motive crusader Weapon +15,fl +24 (+28 grapple) 37 (can't be Critical tripped) Focus, Knowledge Improved +12 (arcana) Critical StealthAquan, +17, (bite), in water Knowledge Sylvan; Iron eldritch Will,speak (nature) Power gizzard, warm with Attack, +17, wave lakes animals Perception sStaggering olitary rider standard +19, Critical, Spellcraft (particularly Vital This Strike, multi-eyed +17, Stealth staves Weapon eel's +12 and Fo br(+ w -1 11 (15 vs. Weapon trip) Finesse Acrobatics+8 +6Acrobatics (+14 when Sylvan when jumping), (can't jumping, hex-pronetemperate speak) Perception +4 Perception, +4, Stealth solitary hills, +4plains, Stealth +14 incidental or forests (magic This oversized horn) rabbit ha -3 4 (8 vs. trip) Skill FocusEscape (Stealth) Artist +5, Perception Aklo +4, amphibious Stealth +20, temperate Swim +5 solitary forests or none fresh waterThis minuscule creature 16 36 Blind-Fight,Bluff Combat +24, Reflexes, Escape Artist Dodge, Common, +26,Flyby FlySylvan +32, Attack, Intimidate (can't any Improved speak (primal +21, any Initiative, solitary land Knowledge language); of fey) Lightning standard (nature) telepathy Stance, Cloaked +20, 100 Knowledge Wind ft. by wings Stance (plane of da 23 40 Combat Reflexes, Acrobatics Dodge, +22, Mobility, BluffAbyssal, +25,Skill Diplomacy Focus Celestial, (Fly), +19, Common, any Skill Fly +40, Focus Draconic, Intimidate solitary (Intimidate), Giant, +31, noneSpring Knowledge Infernal This Attack, translucent, (arcana) Weapon +20, shagg Finess Kno +13 (+17 grapple)23 Flyby Attack, Bluff Power +11, AttackM, Fly +11, Intimidate Weapon AbyssalFocusM +11, Perception (pincers) any evil-aligned +10, Stealth solitary, planes +5, pair, Survival standard or colony +10 An(3-30) unnerving, buzzing d +27 (+31 grapple)43 AlertnessM, Climb Combat +24,+8 ReflexesM, Handle on vision-based Animal Aklo, Improved Celestial, +6,Perception Intimidate InitiativeM, Common +30, checks anyIntimidating land Knowledge solitary Prowess, (history) standard Quicken +10, Perception This Spell-Like misshapen +29 Ability (+37 giant (true onis +40 (+42 bull 52 (54 rush, vs.+44 Blind-Fight, bullgrapple) rush, can't Fly Cleave, -6, beIntimidate tripped) Combat+22, Reflexes, telepathy Knowledge Great 30 ft. (planes) Fortitude, any +21, Improved (Astral Perception solitary Plane) Bull +31, Rush, or pod standard Survival Improved (2-5 plus Above +22Critical 1-2 this young) (bite), brobdingnag Improv +42 (+46 bull 52 (54 rush) vs. Awesome bull rush, can't Intimidate Blow,beCombat tripped) +16,Reflexes, Perception Critical +20, Swim Focus, +28any Greater oceans BullsRush, olitaryImproved none BullThis Rush, hulking Improved massCritica of blu +30 (+34 bull 45 (47 rushvs. orAwesome bull overrun) rush orPerception Blow, overrun, Bleeding 49 +27 vs.Critical, trip) Critical Focus, Greater any forests Bull Rush, solitaryGreater or serving noneOverrun, druid This Improved masters massiveBull green Rush, ram 0 10 (can't be tripped) Fly +14 any solitary, pair, none or patrolA(3-6) decaying humanoid h +45 (+47 bull 54 (56 rush, vs.+49 Awesome bullgrapple) rush, can't Perception Blow,beCritical tripped) +28 Focus, Aklo Improved (rarelyBull speaks) Rush,any Improved underground solitary Critical (bite), noneImproved ThisCritical titanic (slam), worm heave Impr +18 (+22 grapple)33 Agile Maneuvers, Acrobatics Combat +18, Reflexes, BluffAbyssal, +16, Dodge, Disguise Common, fiery Improved +16, formGiant, Fly (DC anyInitiative, +14, land 20), Infernal Intimidate mask solitary Mobility, evilor +19, coven standard Weapon Perception (3 hags Finesse This+18, of woman any Stealth kind) would +21be p +31 (+35 disarm, 38 (40 vs. +35Alertness, disarm, grapple, can't +33 Disguise Combat be trip) tripped) Expertise, +27, +5 Disguise Knowledge Greater Common, (geography) Disarm, spawn Dwarven, Improved pod +20, Elven, temperate creature Knowledge Disarm, Orc,solitary or Sylvan Improved warm (history) (can't forests double +20, Initiative, speak Knowledge standard This any Improved language); immense (local) Ironplant +20, telepath Will,has Kno Im 13 24 Alertness, Climb Cleave, +13, Great Perception Cleave, Common +3, Greater Ridearmor Weapon +10, Sense training Focus anyMotive 2,(longsword), mimic +3, anySwimImproved +13 NPC gear Critical no (+1text breastplate, (longsword), given heavy Impros -6 5 (can't be tripped) Climb +9, Swim +9 any solitary or infestation none Like (2-20) some taut pustule +10 (+14 grapple) 20 (can't be Combat tripped)Reflexes, Escape Artist Iron Will, +10,Power Fly Brethedan; +12, Attack, Handle adaptation, Weapon telepathy AnimalFocus any 100 combine +7,sky ft. Perception (slam) solitary, +12, pair, none Stealth or flotilla +6This (3-8) amorphous creatu +13 (+17 grapple) 26 (can't be Combat tripped)Casting, Bluff +15, DiehardB, Fly +8 Intimidate, +11,EnduranceB, Intimidate Celestial, +4 Survival +13, Draconic, Great Knowledge FortitudeB, Infernal; any (nature) Hover, truespeech solitary +9, Iron Perception Will, standard Lightning +9, (+1 Once Perform longsword, Reflexes, a beautiful (string) Toughnes masterwo celesti +17, S 13 22 Great Fortitude, Climb Improved +10,+8 Perception Stealth Initiative, Giant when +9,Skill Stealth underground Focus blind, +7 earth (Stealth) (+15any when distortion underground underground) solitary, pair, standard huntingThis partyhairless, (3-5), orhunchbac clan (6-3 20 32 shatter weapon, any statue solitary form or pair none Holding its own severed -2 11 Toughness, Acrobatics Weapon+4 +9, FinesseM Stealth Bluff +5, Abyssal, while Climb in trees Common, +12, Fly +3, Sylvan any Perception forestssolitary +8, Sense or gang standard Motive (2-6)+8, ThisStealth creature +13appears (+17 wht 0 9 Brew Potion, Craft Combat (alchemy) Casting +10, Common, Heal +6, Knowledge hulking Draconic, changeling, Elven, any (arcana) Orc+6, witch's solitary Spellcraft familiar gear +6(spider) (quarterstaff, This slender spellwoman's componen s 39 55 (59 vs. Improved trip) InitiativeB, Fly +8, Perception +8 Lightning Fly, +8 +8, ReflexesB Perception Swim +20 difficult to create, any landefficient solitary winding, none swift reactions Though made of thousa 18 35 Improved InitiativeB, Lightning ReflexesB difficult to create, any landswift solitary reactions, none winding This faceless construct 16 29 (33 vs. Improved trip) InitiativeB, Lightning ReflexesB difficult to create, any landswift solitary reactions, none winding Gleaming gears whir an 36 46 CleaveM, Great Intimidate Cleave, +9, Perception Greater Common Vital +8Strike, alternate Improved form, anyCriticalM land mythicsolitary creation, (slam), Improved none mythic resilience Vital ThisStrike, enormous Power monstro Attac +51 (+59 sunder) 62 (68 vs. CleaveM, sunder) Great Intimidate Cleave, +14,Great Perception Fortitude, Common +11Greater alternateSunder, form, any land mythic Greater solitary creation, Vital Strike, none mythic Improved resilience, A siege Critical siege engineer's (flail), towerImpr nigh +48 (+53 sunder) 60 (65 vs. Cleave, sunder) Deadly Intimidate AimM, +11, Great Perception Cleave, Common +11 Improved alternate Critical form, any(slam), land movable solitary Improved keep, or mythic mobile none InitiativeM, creation, fortification This Improved immense mythic (1 SunderM, plus resilience, stone 6-12 fig Me Im 19 36 (can't be Dodge, tripped) Improved Fly +27,Initiative, Knowledge Lightning (geography) Aklo (can't Reflexes, speak) +16,Mobility, Knowledge any Spring (nature) solitary Attack, +16, Weapon incidental Knowledge Finesse An(planes) eerie radiance, +16, Percep a glo 7 21 (can't be Alertness, tripped) Diplomacy Improved Initiative, +7, Fly +17, Lightning Auran Knowledge Reflexes illuminating (nature) any flames +3, oceans Knowledge solitary (during (planes) storms) none +7, Perception The only real +13, feature SenseofM 2 14 Combat Casting, Bluff +9, Dodge Diplomacy +9, telepathy Fly +9,100 Handle ft.; tongues Animal any urban +9, Knowledge solitary, trio, (arcana) standard or band+11, This (4-7) Knowledge floating creature (history) is 8 22 Augment Summoning, Climb +6, Intimidate +4Dodge, Climb, Spell +4 +5, Dark Perception, Knowledge Focus Folk,poison Undercommon (conjuration), +4 (arcana) use, Stealth any shadow +9, underground Weapon Knowledge ritual solitary, Finesse pair, (planes) standard or gang +9,(mwk Wrapped Perception (1 plus dagger, 2-5 in dark +8, tatters black Stealth stalke of sme da 0 14 Weapon Finesse Climb +4, Perception +4 Climb, +4 Dark +4,Perception, Perform Folk poison (dance) +4use Stealth any +2,underground Sleight solitary, of Hand pair, standard +5,troupe Stealth (club, (3-5), Dancing +12 dagger, or delegation in a wicked black (1 sme cel p 5 17 (21 vs. Toughness, trip) Perception Weapon+2 Finesse +7,Perception, Stealth Goblin +4,+2 Survival (can't Stealth, speak) +4+2 Survival warm deserts solitary, pair, incidental or packThis (3-12) black-furred, two-h +52 (+56 bull 87 (89 rush, vs.+54 Awesome bulldisarm, rush, 89 Acrobatics Blow, +56 vs.grapple, disarm, Bleeding +8 +40 Perception +54 can't (+44 Critical, trip) be Abyssal, when tripped) Combat jumping), Aquan, compression, Expertise, Bluff Celestial, any +46, Combat demon oceans Intimidate Common, Reflexes, solitary lord (Abyss) traits +46, Draconic; (unique) Craft triple Knowledge Wondrous speak This (arcana) with demon's Item, animals +45, Critical body (aquatic Knowled Focu is a +52 (+54 bull 86 (88 rush, vs.+56 Awesome bullgrapple, rush, 88 Bluff Blow, +56 vs.+42, sunder) sunder) Catch Climb +8Off-Guard, Perception +58,Abyssal, Intimidate Craft Construct, Celestial, demon +42, Knowledge lord Common, Craft any traits cold Magic (arcana) Draconic, (Abyss) solitary Arms+41, and (unique) Giant; triple Knowledge Armor, telepathy (+5Craft adamantine This (engineering) Wondrous 300 towering ft. icygiant Item, burst +38,with Cri wa Kn +51 (+55 sunder) 92 (94 vs. Bleeding sunder) Critical, Acrobatics Combat +8 +47 Perception (+59 Expertise, Abyssal, when Combat jumping), Auran, demon Reflexes, Bluff Celestial, lordany +51, traits Craft (Abyss) Diplomacy Common, Construct, solitary Draconic; +51, (unique) Craft triple Fly +53, Magic telepathy (Scepter Intimidate Held Arms of 300 aloft Shibaxet, and ft. +48, by Armor, four Knowled other great Craft 17 33 (can't be Agile tripped) Maneuvers, Bluff +16, Combat Diplomacy Reflexes, Celestial, +16, Dodge, Fly +5, Common, Intimidate Weapon Draconic, any Finesse, +16, (Hell) Knowledge Infernal; solitary, Wind Stance telepathy pair, (nature) standard or guard +15, 100This ft. (3-10) Knowledge serpentine (planes) creatur+ 11 26 Combat Reflexes, Acrobatics Dodge, +14 (+10 Hover, Celestial, when Mobility jumping), Draconic, master Escape grappler, Infernal; anyArtist (Hell) shared telepathy +14, solitary, Fly senses 100 +14, pair, standard ft. Intimidate or flock(mwk Twisted (2-6) +10, ranseur, Perception hornsother rise +11, from trea +32 (+36 bull 49 (51 rush) vs. Awesome bull rush, 53 Acrobatic Blow, vs. trip) Flyby +25 +4Attack, Acrobatics (+29 when Greater Abyssal, when jumping), Bull Aklo, jumping devil Rush, Celestial, Bluff mark, Hover, +28, any false Common, (Hell) Diplomacy Improved divinity solitary (Trickery) Draconic, Bull +28, orRush, Fly pantheon double +24, Infernal; Improved Intimidate (2-5) This telepathy Initiative, ancient +28,100 monstrosit Knowledg Multiattac ft. 5 15 Arcane ShieldAPG, DiplomacyAugment +13, Intimidate Summoning, Common, +17, bloodline Draconic, Knowledge Combat arcana Casting, Infernal any (arcana) urban (change Craft solitary +18, Wondrous energy Knowledge NPC damage Item, gear (planes) Empower This (dagger, spells elegant +18, to amulet cold) Spell, Perception andEschew of myste natu + 3 16 Flyby Attack Fly +7, Perception +5 warm coasts solitary, or forests pair, none or flock The (3-9)head of this colorfu +38 (+40 bull 50 (52 rush) vs. Awesome bull rush, 54 Perception Blow, vs. trip) Combat +32Reflexes, Critical Focus, Improved warm plains Bull solitary, Rush,pair, Improved none or herd Critical This (3-14) enormous, (tail lash), Improve long-ne 12 23 (27 vs. Combat trip) ReflexesB, PerceptionGreat +11 Fortitude, Iron Will, Powerwarm Attack, plains Weapon solitary,Focus pair, none or(gore) herd This (3-16) bulky, four-legged 2 15 Improved Initiative, Acrobatics Weapon +4 +11 Acrobatics (+23 Finesse when (+16 jumping), when jumping), Perception warm+4forests +10, Perception, solitary, Stealth or plains pair, +15 +4 none Stealth or packThis (3-12) small, sleek dinosa 10 21 (can't be Combat tripped)Reflexes, Fly +9, Perception Iron +7Will, Perception, Weapon +16, Draconic Sense +5 Focus Sense Motive blessed (bite) Motive +7, life, temperate Swim divine +11 swiftness, solitary ruins hydra standard traits, This regenerate regal hydra head,has sacre on
+20 (+24 grapple)33 Agile Maneuvers, Acrobatics Dodge, +21,Flyby BluffAbyssal, +19, Attack, Diplomacy Improved Celestial, +13, Critical Common, any Fly(evil +18, (claw), Infernal; planes) Intimidate solitary Mobility, telepathy +16, standard SkillKnowledge Focus 50 ft.Two (Perception), pairs (planes) of stretched +19, Weapon Knoa 1 11 (15 vs. Improved trip) CriticalB Climb +17, (bite), +8 Perception Climb Weapon Aklo +5 Focus (bite), Weapon any underground SpecializationB solitary,(except clutch incidental (bite)(2-9), water)This or infestation small creature (10-20) look 16 26 (30 vs. Flyby trip) Attack, Diplomacy Multiattack, +16,Power Fly +7, Aklo, Attack, Intimidate Auran, Step noCommon, +16, breath, Up, Knowledge Toughness vacuum starflight Draconic (arcana, solitary geography, triple history, A shimmering local, nature) halo surr +10 26 35 (39 vs. Arcane trip) Strike, BluffDazing +12, Diplomacy AssaultAPG, Aklo, +24,Flyby Aquan, Fly +10, no Attack, Auran, breath, Intimidate Improved Common, vacuum starflight +24,Initiative, Knowledge solitary Draconic, Multiattack, Ignan triple (arcana,Power geography, A shimmering Attack, history, Toughness halolocal, surr 40 48 (52 vs. Arcane trip) Strike, BluffCombat +34, Diplomacy Casting,Aklo, +34, Dazing Aquan, Fly AssaultAPG, +11, absolute Auran, Intimidate cold, Common, vacuum Flyby +34, no breath, Attack, Knowledge solitary Draconic, Improved starflight Ignan, triple (arcana, Initiative, Terran geography, A shimmering Improved history, Vital halolocal, Strike surr 18 30 (34 vs. Improved trip) Initiative, Diplomacy Iron +17, Will, FlyLightning +10, Celestial, Knowledge Reflexes, Common, no breath, (arcana) Multiattack, Draconic vacuum starflight +16, Quick Knowledge solitary ChannelUM, triple (history)Toughness +16, ThisKnowledge regal dragon (nature) glows 28 39 (43 vs. Improved trip) Initiative, Diplomacy Iron +25, Will, FlyLightning +13, Auran, Heal Celestial, Reflexes, +21, no breath, Knowledge Common, Multiattack, vacuum starflight (arcana) Draconic, Power solitary +24, Attack, Ignan, Knowledge triple Quick Sylvan, ChannelUM, This (history) Terran regal+24, dragon Selective Knowledg glows C 42 52 (56 vs. Improved trip) Initiative, Diplomacy Iron +35, Will, FlyLightning +14, Auran, Heal Celestial, Reflexes, +31, no breath, Knowledge Common, Maximize vacuum starflight (arcana) Draconic, Spell, solitary Multiattack, +34, Elven, Knowledge triple Gnome, PowerThis (geography) Attack, Ignan, regal Sylvan, Quick dragon +34, Channe Terran Know glows 21 33 (37 vs. Cleave, trip) Improved Diplomacy Initiative, +18, Fly Multiattack, +12, Common, Knowledge Power immortal, Draconic, Attack, (arcana) no Elven vacuum Skill breath, +18, Focus Knowledge solitary read(Knowledge the threads, triple (planes) [history]), starflight +18, ThisKnowledge dragon's Weapon cracked Focus (religion (bs +31 (+33 sunder) 44 (48 vs. Cleave, trip) Great Diplomacy Cleave,+26, Improved Fly +15, Common, Critical Knowledge (claw), immortal, Draconic, (arcana) Improved no Dwarven, vacuum breath, +26, Initiative, Knowledge Elven, solitary read Multiattack, the Sylvan threads, triple (geography) Power starflight This +26, Attack, dragon's Knowledge Skillcracked Focus (plan (K s +45 (+47 sunder) 57 (59 vs. Cleave, sunder, Critical 61Bluff vs. trip) +36, Focus, Diplomacy Improved Celestial, +36, Critical Fly +16, (claw), Common, immortal, Knowledge Improved no Draconic, vacuum breath, (arcana) Initiative, Dwarven, solitary read+36, the Improved threads, Knowledge Elven, triple Sunder, Infernal, starflight This (geography) Lightning Sylvan dragon's+36, Reflexes, cracked KnowsM 16 28 (32 vs. Flyby trip) Attack, Acrobatics Iron Will,+12, Multiattack, BluffAbyssal, +16, Weapon Diplomacy Aklo, agile, Focus Draconic, no +13, breath, (bite), vacuum FlyInfernal +19, Wingover starflight Intimidate solitary +16, tripleKnowledge This dragon's (arcana)ebony +13, Kno sc 26 37 (41 vs. Flyby trip) Attack, Acrobatics Hover, Improved +17, BluffCritical Abyssal, +24, Diplomacy (bite), Aklo, agile, Improved Celestial, no +18, breath, vacuum Fly Initiative, Draconic, +20, starflight Intimidate solitary Iron Ignan, Will,+22, triple Infernal Multiattack, Knowledge This Weapon dragon's (arcana) Focus ebony +24,(bite) Kno sc 40 50 (54 vs. Combat trip) Casting, Acrobatics Flyby +24, Attack, Appraise Hover, Abyssal, +16, Improved Aklo, Bluff agile,Auran, +34, no Critical breath, Diplomacy vacuum Celestial, (bite), starflight Improved solitary +25, Draconic, Fly +25, Initiative, triple Ignan, Intimidate Infernal, Iron ThisWill, +34, dragon's Terran Lightning Knowledge ebony Refle (ar sc 17 29 (33 vs. Flyby trip) Attack, Bluff Great +17,Fortitude, Diplomacy Improved Abyssal, +17, Fly Initiative, Celestial, +18, agile, Intimidate galactic Multiattack, Common, vacuum emissary, +17, Draconic, Knowledge Power solitary noAttack, breath, Infernal triple (arcana) Wingover starflight +17, ThisKnowledge dragon twists (planes) and 27 38 (42 vs. Flyby trip) Attack, Bluff Great +25,Fortitude, Diplomacy Improved Abyssal, +25, Fly Critical Auran, +21, agile, Intimidate (bite), galactic Celestial, vacuum Improved emissary, +25, Common, Knowledge solitary Initiative, noDraconic, breath, triple (arcana) Lightning starflight Infernal +25, This Reflexes, Knowledge dragon Multiattack, twists (geogra andP 41 51 (55 vs. Critical trip) Focus, BluffFlyby +35, Diplomacy Attack, Great Abyssal, +35, Fortitude, Fly Auran, +26, agile, Improved Intimidate galactic Celestial, vacuum Critical emissary, +35, Common, Knowledge solitary (bite), noDraconic, Improved breath, triple (arcana) starflight Dwarven, Critical +35, This(claw), Knowledge dragon Elven,Improved Infernal twists (geogra and Init 34 49 (can't be Combat tripped)Casting, Bluff +40, Combat ClimbReflexesM, +45,Abyssal, Diplomacy Great Aklo, birth +40, FortitudeM, Aquan, spawn, Handle any Auran, invert Animal Improved birth, Celestial, solitary +20, polymorphism, Initiative, Heal Common, double +30, IronIntimidate WillM, Draconic, transfer ThisLightning woman's +43, suffering Ignan, Knowledge ReflexesM upper Infernal, bo +19 (+21 bull 32 (34 rush) vs. Awesome bull rush) Climb Blow, Flyby +21,+8 Fly Attack, Stealth +15, Improved Intimidate Draconic submerged Bull +14, hold inRush, molten Perception breath, Improved warm rock speed +15, forests, or surge metal Initiative, solitary, Stealth hills,+13 pair, Multiattack, orstandard mountains (+21 or rampage submerged Power This (3-12) muscular Attack in molten two-legg rock 11 24 Dodge, Flyby Fly Attack, +9, Intimidate +8 Hover Stealth +9,Draconic in Perception fog or mist misty +10,camouflage, Stealth cold+7 or (+15 temperate speed solitary, in fog surge coasts, pair, orstandard mist), or hills, rampage Survival This or marshes (3-12) lanky +10 dragon's dap 6 15 Flyby Attack, Acrobatics Weapon -4 +8 Finesse Acrobatics (+4 when Common, when jumping), jumping speed Draconic Disable surge any Device +8, solitary, Fly +23, pair, standard Perception or rampage This +7, (3-5) tiny Sleight black of dragonlik Hand +8 15 26 Flyby Attack, Climb Power +20,Attack, Fly +10, Vital Knowledge Draconic Strike, Wingover speed (arcana) surge +10, any hills Knowledge solitary, (religion) pair, standard or+10, rampage Perception This (3-12) reptilian +11, creature's Spellcra 3 13 ToughnessB phase lurch any solitary, pair, none or hauntThis (3-6) slimy, shifting mas 17 30 Combat Reflexes, Intimidate Improved +16, Knowledge Initiative, Celestial, (engineering) Improved Common battle-trained, Iron+16, any WillB, thirst Knowledge Iron for solitary, Will, battle (planes) Power squad triple Attack, +16, (3-6), (+2 scale Perception Holding Stand or warband mail, Still, a massive +2 +18, Step (7-16) heavy Ride Up, battl woo +1 St +7 (+11 grapple) 19 (can't be Combat tripped)Expertise, Disable Device Combat +9, Reflexes, Fly Elder +4, Thing Heal Endurance, a+10, mphibious, Knowledge Great any hibernation, Fortitude (arcana) solitary, limited +12, pair, standard Perception starflight, pod (3-8), This no +13, or breath strange expedition Spellcraft being (9-16) +15, hasS +31 (+35 grapple) 53 (can't be Combat tripped)Casting, Bluff +32, Combat Heal +31, Reflexes, Intimidate speakDodge, with+29, compression, animals, Great Knowledge FortitudeM, telepathy any create (extraplanar) (arcana, 100 solitary Greater life,ft.natural dungeoneering, or Vital horde double spellcasting, Strike, (1 plus Improved This geography, 5-20 no one-eyed breath, animals, Great nature, being plantbrin Fortitud magic plan is
Group Source IsTemplateSpecialAbilities Description FullText Gender Bloodline ProhibitedSchools BeforeCombat Gremlin AP 25 0 Misplacement Haniver (Su)gremlins Hanivers
Gremlin, swift the stories and curious, of sailors possessing and fishing an uncanny communities, abilityfeaturing to Haniver
< meddle promin with This supernaturally beautiful PFRPG woman Bestiarylooks 0 human, yet Aasimars emanates areahumans strange
Aasimar
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Aboleth
Fo and primeval its angreen aboleth appearance, body exudes glistens the a cloud hermaphroditic with thick, of transparent clearaboleths slime. slime.are Allamong creature t Astral Deva PFRPG Angel Bestiary 0 Stun (Su) IfAstral an astral devas deva are
Astral an opponent of the gods twiceofingood. one round They with watch its over warhammer, planar Deva Angel, travelers that creat Astr an Angel PFRPG Bestiary 0 Spells Planetars Planetars castare divine the
Angel, as of 16th-level celestialclerics. armies.They A typical do not planetar gain access stands Planetar
Angel, type as of 20th-level angel, usually clerics.serving They do at not the gain right access handSolar
< oftoa domains deity or cha or The skeleton locked PFRPG within rattles Bestiary as this0 animated Construction cage An Points animated lurches Animated forward object
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< statstopresen purcha This burrowing, bug-like PFRPG monster Bestiary scuttles 0 Spit about Acid on (Ex) six Ankhegs legs, Once drooling are every an
Ankheg
Th an green ankheg ichor plague can from upon spit itsaclacking the 30-foot ruralmandibles. line areas of acid. of theCreatures world. These struck horse by Ant PFRPG Bestiary 0 Poison (Ex) Giant Sting-injury; ants are save as
Ant, DC 14; as frequency their normal-sized 1/round for kin.4While rounds; their effect nests Giant 1d2 generally
Army army antant swarm swarm's is well square, earned. theConstantly swarm suffers on the Ant 1d6 march, Swarm
< pointsa of hive dam of Gorilla ApePFRPG Bestiary 0 An adult male ape
Gorilla feet tall and can weigh as much as 400 pounds. Ape, While Gorilla
Ape, as the gigantopithecus, the dire ape is a much Dire more
Archon, well-muscled can assumehumans any canine withform canine of Small headsto typically Large Hound size, resembling
Archon, can fuse lantern together archons as a eagerly full-round converse action,with becoming andLantern assist a single other
< La cr Archon PFRPG Bestiary 0 Spells Trumpet Messengers archonsofcan good
Archon, deities divineand spells mighty as 14th-level celestials,clerics. trumpetThey archons do not serve gain Trumpet as access the
vangu to d This gnarled vine, asPFRPG thick asBestiary a man's arm 0 Camouflage and bearing The (Ex) handshaped assassin Since an vine
Assassin carnivorous convulses vine looks across plant like that a the normal collects ground plant its in when an ownunnatural grisly at rest, fertilizer slither. a DC Vine
Barghest
T ofcan all devour goblinoid a nonevil races, the humanoid's hateful barghests corpse ascome a full-round to the M a Barghest PFRPG Bestiary 0 Feed (Su) Said Oncetoper be month, fiendish
Barghest, ofcan all devour goblinoid a nonevil races, the humanoid's hateful barghests corpse ascome Greater a full-round to the
M a This strange plant consists PFRPGofBestiary four spidery 0 Hallucination stalks, long The green Cloud strange tendrils, (Ex)fungal As
Basidirond
Basilisk
Th and the (as eyes "King flesh that oftoSerpents," glow stone), with range is pale in 30 fact green feet, notfire. Fortitude a serpentDC at all, 15 but negates rathe Bat PFRPG Bestiary 0 The dire bat is usually
Bat, found lairing in desolate areas, resting in caves Direor
other seclude Bear PFRPG Bestiary 0 A large, powerful
Bear, the grizzly bear inhabits many of the world's Grizzly forested
hills. Bear PFRPG Bestiary 0 Larger, more aggressive,
Bear, and far more deadly than its lesser cousins,Dire the
Bebilith
A hind place, hits legs a foe yettoeven with raise both inits this claw barbed horrific attacks, and realm razor-edged it can there attempt exist front predators to claws. peel away andth w Beetle PFRPG Bestiary 0 Luminescence Although (Ex) nocturnal, A fire beetle's
Beetle, fire glowing beetle glands lacksprovide darkvisionlight itinrelies a 10-foot on itsradius. own Fire glowing A dead
< glands fire be Beetle PFRPG Bestiary 0 Nearly 10 feet long,
Beetle, stag beetles become serious dangers when Giant they wander Stag
Behir
T works two large, against the curling creatures behirhorns. spends of any most size ofcategory. its time slithering It can constrict throughthe the Pudding PFRPG Bestiary 0 Acid (Ex) ABlack blackpuddings pudding
Black scavengers a digestiveofacid thethat underworld, dissolvesconstantly organic material on the Pudding
Boar
This filled andwith dangerous sharp tusks. than their domesticated kin, boars are omnivo Boar PFRPG Bestiary 0 Whereas the boar
Boar, and generally unfriendly, the towering Diredaeodon
Boggard
< hold of its warts breath andfor frogs bumps a number ordecorate toads, of complete rounds its greenish equal withto skin. webbed four times hands its and Co This dark-furred creature PFRPG raises Bestiary a spiked 0 morningstar, Stalker (Ex) The Perception itsbugbear tiny, milk-white is and the
Bugbear
< are glittering of the always goblinoid with class theskills races, thrill for ofa the lumbering bugbears. comingbrute kill. that stands at leas This armor-plated creature's PFRPG toothy Bestiary maw0 gapes Leap (Ex) wideThe Aas bulette acreation fin-like canof dorsal perform some
Bulette
Th unknown a special rises between arcanist kind of pounce its in millennia shoulders. attack past, by jumping the bulette intohas combat. bred true When to ab Cat PFRPG Bestiary 0 Sprint (Ex)The Once cheetah per hour, is a
Cat, and deadly can move predator at 10 capable times itsof normal moving speed with (500 incredible Cheetah feet)
Cat, and weigh 120 pounds. The statistics presented Leopard here
Cave fireitsaenormous specialized thin filament pincers predator of sticky held that silk out dwells as menacingly a standard in caves. before action. Fisher
< The creature's it.This touch mo This creature has thePFRPG sun-bronzed Bestiary upper 0 body Undersized of a seasoned Legendary Weapons warrior hunters (Ex)
Centaur
< theskilled lower a centaur warriors, bodyisofLarge, acentaurs sleekitswarhorse. upper are part torso man is the andsame part horse. size asTypical that o CentipedePFRPG Bestiary 0 Poison (Ex) Giant Bite-injury; centipedes save
Centipede, DC nearly 13; frequency any living creatures 1/round for with 6 rounds; their poisonous effect 1d3 jaws. Dex Giant These damage
cr CentipedePFRPG Bestiary 0 Poison (Ex) A Bite-injury; centipede swarm save
Centipede DCto 13; surround frequency and1/round attack any for 6living rounds; preyeffect it encounters. 1d4 Swarm
Dex damage This winged monsterPFRPG has the Bestiary body of a 0 lion, Breath though Weapon two Chimeras more (Su)heads are A chimera's monstrous
Chimera
< itsbreath central creatures weapon feline born one-a depends of primordial dragon on the and evil. color a Hateful horned of its dragon and goat.hungry, head,they as sum hu This hunched-over wretch PFRPG hasBestiary long, pliable 0 Grab arms (Ex) likeUnderground Atentacles choker can capped predators use
Choker
five that attack wide, oftenagainst spiny dwell claws. on a foe the of outskirts up to Large of subterranean size. Strangle ruins (Ex) or Choke in the This lobster-like creature PFRPG has Bestiary a thick armored 0 Paralytic shell.Tentacles A Chuuls pair ofare tiny (Ex) armored, eyes A
Chuul
This crustacean-like can above transfera amouth grappled predators full of victim that writhing lurk frombeneath tentacles. a claw to theitssurfaces tentacles of as shallo am This ray-like creaturePFRPG opens aBestiary toothy maw 0 Engulf and leers (Ex)Resembling with A cloaker glaringcan red hideously
Cloaker
Cockatrice
Couatl
Thi of9th-level lawful awareness. and sorcerer, good deities, and canthough cast spells somefrom operate the cleric independently list as welo Crab PFRPG Bestiary 0 Water Dependency Giant crabs (Ex) behave Giant
Crab, like can their survive smaller out ofcousins, the water feeding for 1 hour on both perGiant plant point material
< of Constitut like Crab PFRPG Bestiary 0 Crab swarms contain
Crab over a thousand normal-sized crabs that rush Swarm
over their victims, This reptile lunges out PFRPG of the placid Bestiary water 0 Death with shocking RollA(Ex) crocodile speed. WhenIts is grappling ajaw
Crocodile
a foe reptile open of its inthat a size roar, dwells or its smaller, in powerful swamps a crocodile tailorlashing along canthe behind. perform banks aofdeath rivers,roll a hu Crocodile PFRPG Bestiary 0 The immense sarcosuchus,
Crocodile, or dire crocodile, is an enormous predator capable Dire
Cyclops
< this as ago, an sole immediate theorb, solemn an even action, cyclopes larger a cyclops ruled mouth vast can gapes kingdoms, peer like into a cave. an yetoccluded today the Filthy, reeking black rags PFRPG wrap Bestiary this small 0 humanoid Death Throes from Dark(Su) head creepers When to toe, lurk a
Dark the creeper only blackits is places hands slain, deep its and body below palecombusts white the surface nose in avisible. flash of theof Creeper
world, brightventuring white lightf This tall humanoid's pale PFRPG brow Bestiary and black, 0 Death soulless Throes eyes The(Su) are strange all When that and can a
Dark stalker seen above dark is slain, stalkers a black its body are scarf the combusts wrapped undisputed inaround a flash leaders its ofStalker
face. white-hot of dark folk flame. socie T As this creature falls PFRPG from theBestiary cavern roof, 0 it opens like A darkmantle's a hideous octopus, tentacle-span
Darkmantle
< its thin,measures hook-linedjust tentacles under 5connected feet- whenbyattached a fleshy to web. a cave roo Demon PFRPG Bestiary 0 Protective The Slime babau (Su) is A layer an
Demon, acidicaslime murderer, coatsand a babau's a sadistskin. certainly Any creature not traits that Babau unusual strikes
Demon PFRPG Bestiary 0 Death Throes When (Su) folk When whisper killed,
Demon, a balor explodes tales of the in a demonic, blinding what flash most of fireenvision that deals Balor is a100 towering
Demon, of the Abyss are dangerous and filled with a driving Dretchneed
Demon, is a demon that works her wiles by exploiting the Glabrezu physical
Demon, the and vast foul Abyssal fluids that swamps, constantly mires, weep and and waterways, seethe from Hezrou equally a hezrou's at
< hom Demon PFRPG Bestiary 0 Crushing Coils The leaders (Ex) A creature of Abyssal
Demon, hordes takes and damage queens fromofaAbyssal marilith's nations, constrict theattack dreaded Marilith must mariliths succeed
Demon, creates into the a ghoul Material withPlane its gaze from attack, the Abyss, it gains where aNabasu
< growth theypoint. feed oI Demon PFRPG Bestiary 0 Unholy Nimbus Few demons (Su) Three understand
Demon, perthe day inner as aworkings free action of the a nalfeshnee Abyss likecan the create nalfeshnee, Nalfeshnee a nimbus and of it
Demon, the least DCpowerful 13; frequency demon,1/round yet it isfor not6the rounds; least effect respected-even Quasit 1d2
Demon, a energy succubus fromcan a mortal often she rise lures to incredible into an act heights ofSuccubus passion, of power such
Demon, dance the Abyss, and chant vrocksasembody a full-round all the action-at rage, hatred, the end and Vrock of violence 3 rounds,
Derro
T under and modifier a most large of hooked on the Will surface club. savesworld's insteadcities, of their very Wisdom few know modifie of th Devil PFRPG Bestiary 0 Barbed Defense Sentinels (Su)ofAthe creature
Devil, that of Hell, strikes jailers a hamatula of the darkest with asouls, meleeand weapon, living weapons an Barbed unarmed
Devil, legions, a singlebearded opponent devils-or with both barbazus-fight claw attacks,savagely it also Bearded lashes in the
Devil, inquisitors DC 20; frequency of devilkind, 1/ round bone devils for 6 rounds; delight in effect torturing Bone 1d3
< Str those damag wea Devil PFRPG Bestiary 0 Entangle (Su) Known Each byerinyes many
Devil, a 50-foot-long Fallen, the Ash ropeWings, that entangles and the Furies-the opponents Erinyes devils of any
Devil, of the a horned archdevils' devil warriors deals with and its able tail causes commanders persistent Horned of lesser wounds
Devil, tail orof spear Hell'sinduces armies,numbing the insectile cold.ice The devils opponent possess Ice
must some succee of Devil PFRPG Bestiary 0 Poison (Ex) Born Sting-injury; directly from save
Devil, pits DC of 13; Hell, frequency imps are1/ among roundthe for least 6 rounds; of theeffect true Imp devils; 1d2
Devil, lemures roil forth from the ranks of souls damned Lemure to Hell,
Devil, per day, generals a pit of fiend Hell's canarmies, spend and a minute advisors to transform to the Pit archf Fiend nearby iends,
Devourer
trapped attack remnants a small as aofstandard tormented fiends and action, ghostly evil spellcasters a devourer form. can whodeal became 12d6+18 lost bp Dinosaur PFRPG Bestiary 0 Stun (Ex) The The ankylosaurus's ankylosaurus
Dinosaur, powerful, can deliver squat a powerful, dinosaurstunning more than blow. capable A creature of defending struck Ankylosaurus by itself this Dinosaur PFRPG Bestiary 0 A brachiosaurus
Dinosaur, feet long and weighs 32 tons. Brachiosaurus Companions Brachiosauru Start Dinosaur PFRPG Bestiary 0 As swift and agile
Dinosaur, it is deadly, the deinonychus is a pack hunter, running Deinonychus with sever Dinosaur PFRPG Bestiary 0 The sleek elasmosaurus
Dinosaur, is a long-necked, aquatic reptile. Although not technically Elasmosauru ad Dinosaur PFRPG Bestiary 0 The pteranodon
Dinosaur, itself a dinosaur but rather a large flying reptile thatPteranodon is often foun < Dinosaur PFRPG Bestiary 0 The stegosaurus
Dinosaur, of the most distinctive-looking dinosaurs-its twin rows Stegosaurus of dorsa Dinosaur PFRPG Bestiary 0 The triceratops is
Dinosaur, and shorttempered herbivore. A typical triceratops Triceratops is 30 f Dinosaur PFRPG Bestiary 0 Powerful Bite The(Ex) tyrannosaurus A tyrannosaurus
Dinosaur, an apex applies predator twice its that Strength measures modifier 40 feet to long bite damage. and weighs Tyrannosauru 14,000 This small dog has aPFRPG rough coat Bestiary and a hungry 0 look inThe its normal dark brown dog
Dog
This presented here describe any small dog of about 20-50 pouns Dog PFRPG Bestiary 0 Larger dogs (known
Dog, Small races like half lings and gnomes as riding Riding dogs)
include This streamlined, fish-like PFRPG mammal Bestiary has 0sparkling Hold Breath eyes Dolphins (Ex) overAadolphin are smiling social
Dolphin
Th holdfilled its breath with that hunt hundreds for shallow a number of teeth. seas of minutes and rivers equal in large to 6 times familyits groups Constc Dolphin PFRPG Bestiary 0 The orca, or "killer
Dolphin, is actually the largest species of dolphin. Adult Orca orcas
Doppelganger
Chromatic black swamps dragon and can marshes, use itsblack breath dragons weaponare to the create undisputed Dragon, an acid Blac poo ma ChromaticPFRPG Dragon Bestiary 0 Acid Pool (Su) Lording An ancient over the
Chromatic black swamps dragon and can marshes, use itsblack breath dragons weaponare to the create undisputed Dragon, an acid Blac poo ma ChromaticPFRPG Dragon Bestiary 0 Acid Pool (Su) Lording An ancient over the
Chromatic black swamps dragon and can marshes, use itsblack breath dragons weaponare to the create undisputed Dragon, an acid Blac poo ma ChromaticPFRPG Dragon Bestiary 0 Desert Thirst Blue (Su) dragons A blueare dragon
Chromatic can cast schemers create water andatobsessively will (CL equals orderly. its HD). In combat, Alternatively, Dragon, blueBlue dra it ChromaticPFRPG Dragon Bestiary 0 Desert Thirst Blue (Su) dragons A blueare dragon
Chromatic can cast schemers create water andatobsessively will (CL equals orderly. its HD). In combat, Alternatively, Dragon, blueBlue dra it ChromaticPFRPG Dragon Bestiary 0 Desert Thirst Blue (Su) dragons A blueare dragon
Chromatic can cast schemers create water andatobsessively will (CL equals orderly. its HD). In combat, Alternatively, Dragon, blueBlue dra it ChromaticPFRPG Dragon Bestiary 0 Awaken Treants Green (Su) dragons A great dwell
Chromatic in the dragon ancient can forests call onofthe theforest world,itself prowling to aidunder it, animating towering Dragon, a canop numb Gre ChromaticPFRPG Dragon Bestiary 0 Awaken Treants Green (Su) dragons A great dwell
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