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HR resume
Pragun Sharma | Portfolio | GitHub | LinkedIn | Email |Ph: (415) 272-9677 I’m a highly passionate and self-driven Software Engineer who likes to employ creative approaches to solve intricate problems. I take pride in building clean, effective programs with efficient frameworks. I make extensive use of my education and musical experiences to infuse inter-disciplinary rigor to my work. I’m a Gamer at heart with experience in Game Programming, Level Design and Audio Design. My goal is to work with a collaborative team that believes in making great software. COMPUTER SKILLS: C++, C#, Java, Xcode, Swift 3, Unity and Android App Development kit
WORK EXPERIENCE Programming Intern at BebopBee Inc. Jul 2016 – Sep 2016 ●
Contributed on building a world-class, server-side Quest System (using JSON), allowing for real-time changes in Rewards, Unlock/Complete conditions using predicates (lua)
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Level Designer – worked with Sr. level designer to create fun and engaging levels for a platformer game focusing on multiplayer game mechanics and principles
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Playtest – articulated gameplay insights by play-testing and doing competitive research
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Collaborated towards team brainstorming processes to facilitate creative outcomes
iOS App Developer Intern at Mtor Inc.
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Firebase, Maps and Geo-location
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REST and Web Requests on iOS 10 using Cocoa-Pods
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Data Modeling for downloading data from API
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Data Persistence and Core Data
Jun 2017 – Jul 2017
• MVC Programming Structure (Model – View – Controller) EDUCATION Bachelor of Science, Computer Science: Computer Game Design UC Santa Cruz |GPA: 3.33 Jun 2018 ● Successfully completed various intricate projects: • Simple Rule Based Inference Engine (SRI): to allow for searches in a document that finds location, parent sentence and number of instances among a group of files • BeatBox: allows players to design their own beatbox machine with custom sounds • Airport: Implementation of search (airport codes -> names) using Treemap • Mini-games like Tic-Tac-Toe and Craps ● Relevant Coursework: Applied Discrete Math | Making Games Using Unity | Mobile Apps SELF-PROJECTS Glitch Garden: C#, Unity Game Engine ● Developed a Casual Tower-Defense game in which the player prevents funky animals from entering the home. Developed using public library by Tiny Speck Inc. Laser Defender: C#, Unity Game Engine ● Developed from scratch a Fun, Vertical Scroller that takes from Space Invaders the movement and fire mechanic but omits the destructible covers for a new mechanic twist Brain-Freezer: JavaScript, HTML, Phaser ● Brain Freezer requires players to rely on their memory and past game experiences to avoid the obstacles while trying to go the longest on the journey
EXTRA-CURRICULAR ● Launched my solo Music album (2012) – “Heart to Rhythm” with T-Series, India’s biggest music company. Made Live Concerts Performances in front of thousands of audiences ● Wildlife Photography Enthusiast. Participated in documentaries and exhibited my work to raise awareness at prestigious India Habitat Center