Tugas Manajemen Desain SWOT dan 5W1H
M.Rudi Kurniawan 33-2009-117
INSTITUT TEKNOLOGI NASIONAL FAKULTAS SENI RUPA DAN DESAIN DESAIN KOMUNIKASI VISUAL 2012
Contoh SWOT 1. Games Ghost Warrior Sniper
Strengths o
Struktur Menu effective
o
High Graphic Interface
o
Alur cerita easy to play dan mudah dimengerti
Weaknesses o
Ending Chapter yang kurang menarik atau memuaskan
o
Option senjata yang kurang banyak
Opportunities o
Pengembangan Pengembangan cerita karena banyaknya bahan dan kejadian dimarket (perang dan kerusuhan)
o
Potensial market luas
o
Banyaknya Banyaknya penggemar games fps dari lokal (pointblank)
o
Peningkatan kualitas graphic karena sudah banyak gamer yang loyal
Threat o
Banyaknya persaingan
o
Game-game lokal (fps)
2. Tampilan Baru Facebook
Strength o
Memudahkan Memudahkan user untuk berbagi cerita
o
Membuat user nyaman dan tidak melirik blog atau media lain untuk berbagi
o
Layout memudahkan memudahkan untuk melihat timeline dimasa lalu
o
Sistem keamanan yang bagus (last login ip,dll)
Weakness o
Tidak tersaringnya share timeline home menurut kategori secara otomatis
o
Tidak adanya layanan html atau edit e dit layout custom
o
Opsi layout tidak beragam
o
Halaman tidak praktis
Opportunities o
Membuat pembelian online mp3, software, online shop dengan menggunakan id dan verifikasi facebook dengan no hp (satuan uang = pulsa)
o
Website-website dan blog berpindah kepada facebook jadi seperti internet didalam internet ( facebook)
Threat o
Negara terus meminta database user karena terlalu mainstream
3. Medal Of Honour 2011
Strenght: o
Cerita yang update (perang irak)
o
Graphic yang high dan berkualitas
o
Alur cerita yang bervariasi
o
Senjata yang canggih dan banyak pilihan (sniper,shotgun,dll)
Weakness: o
Cerita terkait konspirasi (banyaknya yang tidak setuju dengan perang di Irak)
o
Cerita terlalu singkat
Opportunities: o
Bisa mengembangkan cerita menurut asumsi yang banyak ditengah masyarakat bukan menyudutkan
o
Setting tempat perang laut
Threats: o
Kritik bagi gamer yang tidak suka dengan perang Irak
4. Hugo Movie
Strenght: o
Steampunk theme yang menarik audience
o
Cerita yang menarik dan setingan tempat Paris
o
Warna dan photography yang bagus
Weakness: o
Cerita dapat ditebak
o
Kurang bagus acting aktor
Opportunities: o
Mengembangkan Mengembangkan cerita menjadi lebih complex
o
Memilih actor yang sesuai dengan karakter
Threats: o
Pesaing terlalu kuat
5. Motion Comic
Strenght: o
Pengalaman yang baru bagi pecinta dunia komik tanpa kehilangan esense sebuah komik
o
Lebih menceritakan seperti audiobook sedikit script
Weakness: o
Kualitas gambar yang masih kurang baik
o
Motion gerakan yg kurang baik
Opportunities: o
Cerita yang lebih dramatic
o
Dalam segi musical yang lebih menarik
o
Sedikit memuluskan gerakan
o
Meningkatkan Meningkatkan kualitas gambar
Threats: o
Pesaing terlalu kuat yaitu animasi 3d
Contoh 5W1H 1. Game
What is Game? A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool
Where is people can find Game? PC, or everywhere can be pleasure
Why people play game? Pleasure, Education
When people play game? When they boring, can be education
Who is play game? Ki Kids, ds, Adult people, Man and woman
How many genre game? Games can take a variety of forms, from competitive sports to board games and video games.
2. Website
What is website education? A webpage is a document, typically written in plain text interspersed with formatting instructions of Hypertext Markup Language (HTML, XHTML). A webpage may incorporate elements from other websites with suitable markup anchors.
Where is people use website education? In internet connection with browser
Why people use website education? Information, education
When people use website education? Homework, Research
Who is use website education? Student, lecture
How people use website education? With internet connection and browser who support all design interactive to make they can use information to easy
3. Educational Games
What is website Educational games? Educational games are games that are designed to teach people about certain subjects, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play.
Where is people use Educational games? Offline or online
Why people use Educational games? Information, education
When people use Educational games? Homework, Research
Who is use Educational games? Student, lecture
How many type of Educational games? The types of games include board, card, and video games.
4. Single Player Video Games
What is website education? A Single-player video game is a video game where input from only one player is expected throughout the course of t he gaming session.
Where is people use Single-player video game? Online or offline single-player mode
Why people use Single-player video game? The major selling points of larger single-player games are interesting storylines, impressive graphics, and realistic non-player characters and opponents
When people use Single-player video game? The vast majority of modern console games and arcade games are designed so that they can be played by a single player;
Who is use Single-player video game? Kids, Adult, Teenager (gamer)
How people use Single-player video game? an only be played by one person, while "singleplayer mode" usually refers to a game mode for a single player
5. Super Mario (series)
What is Super Mario (series)? alternatively called the Super Mario Bros. (スーパーマリオブ ラザーズ Sūpā Mario Burazāzu?) series or simply the Mario (マリオ?) series, is a series of highly popular and critically acclaimed
Where is people use Super Mario (series)? platforming video games by Nintendo, featuring Nintendo's mascot Mario and, in many games, his brother Luigi
Why people play Super Mario (series)? The games usually feature simple plots
When first Super Mario (series)? The first Super Mario game game was 1985's Super Mario Bros. for the Nintendo Entertainment System
Who is play Super Mario (series)? Any age
How people play Super Mario (series)? Gameplay in the series often centers around jumping on and defeating enemies.