File The options in this menu allow you to open, close and save files. You can also set up files for printing, and import and export files into different formats.
Open Select the Open File option to produce the following dialog. You can then navigate to a file that you have previously saved and select Open to draw the file on the screen. Please note: Files can also be opened by selecting this shortcut icon on the toolbar
Figure 1: The File Open dialog. If Loading a file in the SPA program The option in the APA program is to Load… and as above, the following dialog is produced. There is also an option to Read Macro, which again produces the same dialog allowing you to select a previously saved Macro from the required file.
Save As To save a new file as a particular type you can select Save As. A cascade menu is produced providing options that are relevant to the program you are using, an example is shown below.
Figure 2: The Save As cascade. On selection the following dialog is produced which enables you to name the new file as the required type and place in the relevant file.
Figure 3: The Save As dialog. Saving a file in the Interface program In the Interface program the option to save is called Save Print Text. The same dialog is produced as above, this time saving the file as a Print File. Please note: You may also save a new file by using the Workspace Explorer window, described below.
Figure 4: Saving a file using the Workspace Explorer window When you have completed the work that you wish to save, right click the mouse over the file that you wish to save – oxford brogue .she in this example. This will give you the following options:
Figure 5: Right click options in the Workspace explorer. Selecting Save as will produce the following dialog that will enable you to navigate to the relevant file and save your new file.
Figure 6: The Save As dialog
Clear This function will enable you to clear a file, or part of a file from the screen. A cascade is produced where you can select to clear either part of the file or the entire file. As the Save As options, the contents of the cascade depend on the program you are using, an example is shown below.
Figure 7: The Clear cascade options.
If Clearing a file in the SPA program If clearing a file in the SPA program, please note there is no cascade menu produced. You can choose to select Clear to clear the current data, or Delete to delete the current file.
Open Project This Option is available in the Creative, Orthopedie and power programs and enables you to open an entire Shoe Project that has been previously saved. Selecting this option will produce the following dialog that will enable you to select the required file.
Figure 8: The Open Project dialog. Please note: You can also open a Shoe Project by clicking on the following icon to display the above dialog.
Save Project
This option is available in the Creative, Orthopedie and Power programs, and selecting to Save Project automatically saves the project that is on the screen. Please be aware that if you have made any alterations to the current project to make a new one, selecting this option will overwrite the changes. See Saving a New Project, below. Please note: You can also save a Shoe Project by clicking on the following icon to display the above dialog.
Save Project As This option is available in the Creative, Orthopedie and Power programs and allows you to save your file as a New Project. The following dialog is produced allowing you to name and save the project in the required file. In the dialog you will notice a check box next to some of the filenames. To include this file within your new project you should check this box. This creates a copy of the file i.e. a last and saves it within the project whilst leaving the original file intact. It is a good idea to include all information within all projects, particularly if you need to email projects etc, so it is good practise to check the boxes. Please note Leaving the box unchecked will re save and over-write the original file.
Figure 9: The Save Project As dialog. If saving a merged file in the SPA program In this program you are given the option to Save Metafile. This will save the style will whatever name is displayed in the Style window with an ‘mrg’ prefix added to the beginning of the filename.
For example, Mrg_fred_jul22_1523
Last Library This option is available in the Fotofit and Orthopedie program. The following cascade is produced that enables you to manage your last library.
Figure 10: The Last Library cascade found in Fotofit Each option available within the cascade menu is described below.
Selecting New allows you to name and save a new Last Library in the required area. Select Open to open a library prior to conducting a search for a last. The Add Last function is used to add the current last to the last file. The following dialog is produced which shows all the attributes of a last. Click on Calculate to update the information and then create all sizes to automatically create a last for all sizes. The Update button is used to update the last with the current settings.
Figure 11: The Create Last dialog. To delete a last from the library click on the relevant last from the list and select ok.
Figure 12: Delete lasts from the library dialog. Please note: The Last Library option is also found in the Orthopedie program
Grid This option is found only in the SPA program and produces the following dialog.
Figure 13: The Grid dialog found in SPA Using the dialog you can select to turn the grid on by clicking on Draw, and also dictate the spacing of the grid by entering values in the Spacing box.
Figure 14: The grid drawn in the SPA program You may also select to Highlight the grid, again by checking the box and can amend the offset and rotation by entering values, shown below.
Figure 15: Highlighting the grid and changing the rotation and offset You may also select to snap the mouse position to the nearest grid point if required, or opt to use None and use the mouse freely.
Page Setup Choose the Page Setup option to select the relevant printing options for your file.
Figure 16: Page set up dialog. To change the paper size, select the button Generic Print, and then select the paper size. The paper size will now read Custom and you should double click it and add the required paper size.
Print Preview This allows you to view the print options you have selected to ensure the file will print out correctly.
Print
Selecting Print produces the following dialog that enables you to select the correct printer etc and then print the file.
Figure 17: The Print dialog
Configure A cascade is produced allowing you to configure your files.
Set up Communications This allows you to configure your peripheral devices i.e. if you are setting your device to com2 and zund, select Add to add to your connection. This communications set up can be saved as a file by checking the Output to File box
Figure 18: The communications setup dialog. If you click on Settings the following dialog is produced. This allows you to change port, device, and pen and knife settings.
Figure 19: The device settings dialog.
Milling By checking the boxes shown in the dialog, you will enable the milling software. The Mill In check box is normally unchecked as this is used for milling internal circuits within a piece.
Figure 20: The Milling dialog In the same dialog, the Offset box will specify half the diameter of the specified milling tool.
Setup DXF Layers This allows the user to set the Bundles with a specific layers and tool number.
Figure 21: The DXF Layer dialog.
IGES Header When exporting IGES, the menu below shows the relevant information relating to the file.
Figure 22: The IGES Header dialog.
IGES Origin Set origin by Cursor This allows you to set the zero position of the exported IGES unit. This can be used when reading into another package, i.e. Delcam Duct, to align the imported object to the correct position on screen.
Set Origin by Values This is the same process as above, but allows you to enter the origin point and then apply.
Clear Origin
This clears any origins that have been set and defaults back to the Shoemaster origin at the heel.
Invert Vertically This allows the z axis to be inverted i.e. the unit will fit under the last rather than on the same level.
Query This queries the IGES information to the Message History box.
Comments You are able to add information or comments regarding the IGES file in this dialog.
Figure 23: The Comments dialog.
Configure Scanner This option allows you to configure the software to accept 3d data from different scanners. As shown in the dialog below. You are able to configure the scanner, input and output i.e. XYZ data.
Figure 24: The scanner settings dialog.
Figure 25: The Input section
Figure 26: The Output section
Compulast Settings By selecting the Generate button, you can generate the “Normals” and “Points” for the Compulast output file. Each section can then be drawn individually forward and back using the < and > buttons. Draw All will draw them all together.
Figure 27: The Compulast dialog By selecting Setup, it is possible to configure the following.
Figure 28: The Compulast Setup dialog
Dispose Method Found only in the Interface program, the Dispose Method helps you control and maintain your cut files. The following dialog is produced where you can control the file after it has been cut.
Figure 29: The Dispose Method dialog found in Interface.
Import The following options are available in the importing section.
Iges Iges files from other CAD programs can be read into Shoemaster, they can be either 2d or 3d data. Shoemaster QS is a 'Parametric' based CAD program, this means that whenever the user has the option to export IGES data in a 'parametric' format he or she should do so. Shoemaster QS does not use NURBS, as a result any IGES information written out in a NURBS format will not be able to be read in. In essence this means avoid exporting data as IGES entities 126 and 128. When trying to export 3D lasts to Shoemaster QS in IGES format the following 3 criteria must be adhered to Firstly the IGES file of the last must be written out in ‘Parametric’ (entity 114) format.
Secondly the patchwork ‘surface’ that describes the shape of the last in the IGES file must be distributed in the same way as the patchwork of a ‘normal’ Shoemaster last. Thirdly the upper and bottom surfaces of the IGES last must be written out to separate Layers, for example the upper can be on Layer 1 and the bottom can be on Layer 555.
Create Last Create Last turns an imported IGES last into a true Shoemaster QS last. The following dialog is produced which enables you to determine which layer the IGES upper and bottom surfaces are on and turn the IGES last into a Shoemaster last.
Figure 30: The Create last from surface dialog. If you require any further information on this matter, please contact the Shoemaster Helpdesk.
Import File Wizard The Import File Wizard has been devised to make the importing of data from other programs or files a simple process. The first page of the wizard requires you to choose the item that you wish to import. Click on the required item and then click Next to continue to the second page. The options provided on the second page depend on the action chosen, and a brief description is provided below.
Figure 31: Selecting an action in the Import File Wizard.
Importing Style Lines and Packets/Pieces IGES DXF Secondary Style (Lines option only) This is a way of importing a second style over an existing style that is currently on the screen. This enables you to use certain style lines from one style to another. Please note:
The secondary style must be created on the same last as the existing style.
Scanned Pieces (Packets and Pieces option only) This option allows pieces that have been scanned on a flat bed scanner and saved as a bitmap, to be converted to vectors (lines) and then saved as IGES format. The file can then be imported as scanned pieces.
Importing a Last Chose from the following options:
Autolast This function is a Shoemaster propriety format which is a Shoemaster Last database that has been saved as an autolast (.asci text file). This file contains the X Y Z data and all information of flattenings. Files can be saved in this way to send via email as the autolast file is much smaller in size.
Compulast By selecting this option it is possible to import a Compulast file. To draw the Compulast file when loaded, you can select Draw all to see the imported file.
Scanned Sections This option allows scanned sections from other scanners i.e. Ideas, 3d Scanner, CMi CL300, New last, Vorum, Fotofit, and Shoemaster section files, to be imported.
Shoemaster Sections This is a Shoemaster propriety format as above, that can be imported.
Importing a Feather Table This option allows feather tables from previous styles to be imported onto a different last.
Importing a Heel Curve This option allows you to import a heel curve shape from an existing last to another last.
Importing a Picture You are able to import pictures in various formats. This can be used for reference and is also useful when designing or presenting ranges. Once you have selected the relevant action on page one, now chose the file type you wish to import data from on the second page, clicking on next to continue to the next page.
Figure 32: Selecting the file type in the Import File Wizard. The next section of the Wizard requires you to enter the name of the file you want to import. Click on the Browse button and navigate to the required file in the File Open dialog. The file type will automatically be set to the one you have just chosen. Select open and this will update the file to import section. Click Next to continue to the final section.
Figure 33: Selecting the file to import. The final section of the wizard requires you to click finish to update all the details and complete the Importing process. Please note, that if at any time you need to amend details, you can click the Back button to go back to the previous page and amend as necessary.
File…
Clicking on File automatically produces the File Open dialog. As above, this enables you to select the type of file and navigate to the relevant files etc to import the file of your choice.
Export The following options are available in the Exporting section.
Interface file The options within Interface file are explained below.
Interface Directory This enables you to enter and select the directory that you wish to store your cut files.
Figure 34: The Interface Directories dialog.
Interface Cut This function pre-fixes the file with “cut”. i.e. cut_style_date_time
Interface Merge This function pre-fixes the file with “mrg”. i.e. mrg_style_date_time
Interface SPA This function pre-fixes the file with “spa”. i.e. spa_style_date_time
Interface Spec This function pre-fixes the file with “spec”. i.e. spec_style_date_time
Interface Style This function pre-fixes the file with “style”. i.e. style_style_date_time
Interface User This function pre-fixes the file with “user”. i.e. user_style_date_time
Interface Unit This function pre-fixes the file with “unit”. i.e. unit_style_date_time
Interface File Named This function allows the user to type in the desired name.
The Export File Wizard The Export File Wizard has been devised to make the exporting of data from other programs or files a simple process. This works in the same way as the Importing Wizard and you will go through a series of pages to complete the process. The first page of the wizard requires you to choose the item that you wish to import. Click on the required item and then click Next to continue to the second page. The options provided on the second page depend on the action chosen, and a brief description is provided below.
Figure 35: Selecting an action in the Export File Wizard
Exporting a Last This will allow you to export a Last as an Autolast
Exporting a Feather Table This will allow you to export a Feather Table so that you may use it with another last.
Exporting a Heel Curve This will allow you to export a Heel Curve so that you may use it with another last. The next section of the wizard requires you to select the file type you wish to export data to. Click on the option and then select Next to continue to the following page.
Figure 36: Selecting a file type in the Export File Wizard. You will now be required to enter a name for the file you are exporting. Click on the Browse button and then navigate to the required area and name the file.
Figure 37: Entering a name for the file to be exported. When the name has been entered and you have selected Next, the wizard will continue to the final page where you can click on Finish to update all information and complete the exporting of the file. Please note, that if at any time you need to amend details, you can click the Back button to go back to the previous page and amend as necessary.
File….. This option allows you to select and name files in the same way as the Wizard and clicking on File automatically produces the File Save As dialog. In here you can select the relevant file type and save in the appropriate place to create a file for exporting.
Exit Exit will produce a dialog asking you to confirm that you wish to exit the program, and on selecting Yes the program will automatically close
Edit This menu allows you to Undo and Redo operations and Copy and Paste data and the following functions are found in the Edit drop down menu.
Undo This enables you to undo the last operation (or series of operations) you have completed.
Redo You are able to redo any operations that you previously removed using the Undo function.
Copy Image Selecting Copy will copy whatever image you currently have on screen.
Paste Background This will allow you to Paste the image that you have selected to copy.
View The functions in this menu allow you to control the way your files are displayed on the screen. For example, you can change the scale of your work, show only specific surfaces, and choose the “rotation” of an image etc. Others features include the Control section where you can change the colours of “layers” such as stitches and edges. The shortcut Toolbars are also found in this menu and can be hidden or viewed as required.
Scale The following enables you to change the way you view the image on the screen, and save it if necessary.
Maximise This scales the image as large as possible to fully utilise the entire available screen space.
Figure 1: Maximising the style to the screen.
Original This function sets the image at its “original” size, for example you would need to do this before exporting the file into your cut file so it is cut to 100% scale.
Save This enables the current view to be saved so that it may be restored later. Simply set the view as required and select
the function to Save it.
Restore If you have saved a view and then changed it, selecting restore will redraw the image to the image you last saved.
Set Scale
Selecting this function will produce the following dialog. Figure 2: The Set Scale dialog You are required to enter the scale you wish and when you click “OK” the image is automatically redrawn to this scale. Please note: The number you enter will increase the drawing in size that many times. For example, if you enter 2, the image will be twice as large, and so on.
Maximise All This will maximise the image to fully utilise the entire screen. Please note: ·
This function is also available as a shortcut icon on the toolbar
Using Scale options in the Orthopedie program. The Orthopedie version of the Scale cascade is different from other Shoemaster programs in that the options are mainly listed in % terms, as shown in the dialog below.
Figure 3: The Orthopedie Scale Cascade The menu works in the same way as other programs, the different terms are described below. Selecting Custom allows you to enter a specific % value. Fit to screen works in the same way as Maximise in other Shoemaster programs. Choosing 100% will set your work to “original” size i.e. for cutting purposes.
Rotation The Rotation option enables the last to be viewed in a variety of positions. The views are explained with a diagram.
Above
Figure 4: The Above view.
Toe
Figure 5: The Toe view.
Heel
Figure 6: The Heel view.
Inside ¾
Figure 7: The Inside 3/4 view.
Inside
Figure 8: The Inside view.
Outside ¾
Figure 9: The Outside 3/4 view.
Outside
Figure 10: The Outside view.
Bottom
Figure 11: The Bottom view.
Surface The following options in this menu allow you to select and draw a specific surface. Click next to the required surface to select it. The following options are available in this menu.
Upper The Upper is the 3d and 2d last and flattened surface.
Bottom This is the bottom of the last.
Figure 12: The 2d last bottom
Shell The Shell is a 2d surface that allows style lines to be drawn off the surface of the 3d last. I.e. this is useful when creating a boot style so that you can draw style lines outside of the 2d flattening area.
Figure 13: The 2d shell surface
Tooling This allows lines to be drawn to construct pallets and jigs etc. Please be aware that lines on this surface do not grade, but pieces (elements) e.g. stitch patterns, will grade.
Specification This surface is used for applying text and any information regarding construction of the shoe. This can be printed out and used in production.
Draw Selected Surface Only This will draw only the surface that you have selected to the screen. The Surface function is not available in the Fotofit program, but there are an additional two drop downs used specifically in Fotofit, Draw Options and Draw Settings, which are described below.
Draw Options On selection, the following dialog is produced that enables you to select specific measures and surfaces etc, by checking the necessary boxes. Selecting “Options” will produce a further dialog where you can check the boxes to select the measure sections to draw.
Figure 14: Fotofit drawing option
Draw Settings
The following functions can be found under Draw Settings:
Show Alignment Grid Selecting to view the alignment grid automatically draws the following grid behind the image. To remove, select the function again.
Figure 15: the alignment grid switched on
Show Axes Selecting this function will automatically draw the axes with the image. Click the function again to remove.
Figure 16: The axes switched on
Show Section Grid This option shows or hides the measure section grid. Select the option once to switch it on, and select a second time to
switch it off.
Show Section Template This option draws a template around the 2d section drawing.
Figure: A section template.
2d Measure Text Display This option enables you to select how the measurements are displayed and each is described with a picture.
Measure
Figure 18: Displaying by measure
Table
Figure 19: displaying by table
Summary
Figure 20: Displaying by summary
No text
Figure 21: Displaying without text
Toolbars There are a number of shortcuts Toolbars available within this dropdown menu. Each toolbar is designed to make certain functions quicker and more accessible than using drop down menus. The toolbars contain a specific function and can be used or hidden as required. For example, all line functions are found in the Lines toolbar, so this toolbar will be used when creating and modifying new lines. Similarly, the Grade toolbar provides all the functions to create and modify grading on a style. To select and open a toolbar, click next to the option in the cascade menu. This will automatically open the toolbar and place it on the screen. This can now be moved or docked as required and used until you chose to close it. To close the toolbar and remove it from the screen, click next to the option in the cascade where you will see a tick to indicate that
the option has previously been selected. Please note that the toolbar options available depend on the program you are currently running.
Other Windows The following dialogs can be switched on or off using this cascade.
Workspace Explorer This option produces the following toolbar that can be docked on screen. There are two tabs available, Project Explorer and Style View, each function is explained below. Project Explorer This tab lists all the individual components that are used to make up a particular style or project. This includes the Last, the style name, any colours or lighting that is used, and so on. Style View This tab lists all the individual Style Lines and line types etc, any packets and pieces etc that are used to make up the style. Please Note This Window can also be displayed by using the following short cut icon on the toolbar
Figure 22: The Project Explorer tab in the Workspace Explorer window
Figure 23: The Style View in the Workspace Explorer window.
Properties Window This window shows the properties of lines or arcs. You are able to click next to certain properties and make amendments, such as changing the Type and amending Markers. This is an excellent shortcut to many of the functions found in the dropdown menus, making style creation and modification quick and simple.
Figure 24: The Properties Window.
Docking View This is a flexible, “dockable” viewport window. Selecting this mode and then opening a style, for example, will draw the style within the Viewport. This works in exactly the same way as the main view, so please note that once you have opened work within this view you will not be able to open anything else on the “main” screen.
Object Browser This window displays graphically the object type that is current. For example, it will display all pieces in the selected Packet, or all Punchlines and Punchshapes available in the system.
Command History
Figure 25: The Command History dialog. This dialog shows the recent commands used. You are able to type in syntax in the Command box if necessary.
Program Status
Figure 26: The Program status dialog. This shows the current status of the program. For example if you have an error whilst using Shoemaster, this dialog will inform you of the fault. The dialog will show Warnings and Errors. Warnings will be indicted by an exclamation mark
When you have opened the program status, read the warning and closed the window, a green tick will appear Errors will be indicated by a cross causing the error.
Message History
. It is important that you read the program status and correct the issue that is
Figure 27: The Message History dialog. Most of the query functionality i.e. lasts, flattenings, pieces, etc will be output to this window.
Control The following options allow you to manage the way your work is viewed on screen.
Bundle Colours A Shoemaster “Bundle” refers to individual components, such as stitching and markers etc. Each one has a default colour which you can change in the dialog that is produced. There is an extended list which can be switched on or off by checking the Advanced Bundle box.
Figure 28: The Bundle Colour dialog. To change a default colour, click on the Bundle that you would like to amend. This will show you the current colour, which you can amend by clicking on the “colour” tab to produce the following dialog.
Figure 29: The Colour dialog. Select a colour from the palette, or mix your own and add to the custom colours. Click OK to apply the new colour. Please Note The Bundle colour function is also available by using the following short cut icon on the toolbar
Layer Visibility This dialog allows you to switch “layers” on or off by checking the relevant box. Redraw the style to apply the changes.
Figure 30: The Layer Visibility dialog. Please Note The Layer Visibility function is also available by using the following short cut icon on the toolbar
Enable Selecting the Enable function produces the following dialog. This allows you to switch certain features on or off, such as the “Arrows” showing the direction of pieces, and the Nodes that make up the style line, etc. The ticks show that the feature is switched on, and to switch it off you can uncheck the box.
You will need to redraw the style to apply the changes.
Figure 31: The Enable dialog. Please Note The Enable function is also available by using the following short cut icon on the toolbar
Select Sizes This will allow you to select the sizes that you wish to view on screen. The following dialog is produced and you can select to switch all sizes on or off, or check the box of the size(s) you wish to see on screen.
Figure 32: The select sizes dialog. Please Note
The Select Sizes function is also available by using the following short cut icon on the toolbar
Show Surfaces This dialog will allow you to switch on or off all the surfaces, or check the box to view specific surfaces.
Figure 33: The Show surface dialog. Please Note
The Show Surface function is also available by using the following short cut icon on the toolbar
Quit Select Quit to end the function that is currently in use. This function is useful if the program locks up and you are unable to use any other commands, or if you wish to quit whilst in the middle of a function. Please Note
The Quit function is also available by using the following short cut icon on the toolbar
Settings Display Cursor The cursor provides a real-time X Y position of the screen area; this is shown in the bottom right hand corner of the screen.
The following options are available within this section.
Cursor Positions Off
This switches off all references to the cursor position, so that you will not see any figures at the bottom right, as shown above. Absolute
This provides an “absolute” measurement, in X and Y from the toe on the 2d flattening. Relative
This enables you to select a specific 0 point. I.e. where you click the cursor will become the 0 point and wherever the cursor is moved will be relative to that 0 point. Distance
This works in a similar way as above, providing a measurement from the 0 point that you select to a specific point on the screen.
Cursor Constraint The following commands control how the cursor moves on screen. Vertical
When selecting this, the cursor movement is restricted to movements in a vertical direction only. Horizontal
As above, but the cursor moves in a horizontal direction. Free
This removes any restrictions and allows free movement of the cursor.
Cross Hairs Selecting this function changes the cursor to a vertical and diagonal line on the screen, as shown below. This can be switched off by selecting the function again.
Figure 34: Cross Hairs cursor.
Cursor Shape The two options within this function allow you to change the cursor to either an arrow or a cross. The two options are shown below. Arrow
Figure 35: The arrow cursor. Cross
Figure 36: The Cross cursor.
Cursor Mode The cursor mode can be changed allowing you to move the image around on the screen or make selections. A description of each is provided below. Pan
Figure 37: The Pan icon This drags the image on screen by holding down the cursor and moving the mouse. To secure the image in the required position, release the mouse button Zoom
Figure 38: The Zoom icon. This will “zoom” the image in or out on the screen. You can either draw a box around the area to zoom, or use the left mouse button to zoom in and the right mouse button to zoom out. Rotate
Figure 39: The Rotate icon. This allows you to rotate the last to any required position. Hold the mouse button down and rotate the last, releasing the button to hold the position. Select
Figure 40: The Select icon. This allows you to select items, such as lines or arcs and also group items. Please note:
These functions are available as a shortcut on the toolbar.
Views This section produces the following cascade that enables you to change the way you view the screen. Each view is described below.
Figure 41: The View cascade options.
One View
Figure 42: Screen in One View mode.
Split Vertically
Figure 43: Screen in Slit Vertically mode.
Split Horizontally
Figure 44: Screen in Split Horizontally mode.
Four Views
Figure 45: Screen in Four Views mode.
View 2D This will change the image from 3d to 2d and vice versa.
Please Note
The View Screen functions are all available by using the short cut icons on the toolbar
Grid This function allows you to switch a grid on or off and modify it to suit your needs. The following dialog is produced.
Figure 46: The Grid dialog. Click on the Draw function to show the grid, shown in the example below.
Figure 47: The grid function switched "on". To enhance the grid, select highlight.
Figure 48: The grid "highlighted".
Spacing You can change the spacing of the grid to suit your needs. The default is set at 10 and the example below shows a spacing of 20
Figure 49: Spacing altered to 20. Offset The Offset sets the grid to align to the centre of the shell or image on screen, and the default is 0. The example below shows it set at 5, and you will see the grid has shifted 5mm from the centre.
Figure 50: Grid shifted 5mm up from centre line.
Rotation This function changes the way the grid lines flow. For example, at present the rotation is set at 0 and the lines run straight in all directions. In the example below the rotation has been changed to 5mm.
Figure 51: The rotation of lines changed to 5. Click to The “click to” functions dictate how lines are drawn within the grid None When the “None” function is selected, lines can be drawn freely within the grid. Grid
This will “snap” the line to the grid, as shown in the example below. The node is automatically positioned in the corners of the grid.
Figure 52 Lines selected to “Click To” the Grid.
Line This will snap the line to the nearest line that is on screen, shown below.
Figure 53: Lines selected to "click to" existing lines. Intersection The cursor will snap to the closest intersection of two style lines.
Node This will enable the line to snap to the nearest node on any line.
Mid-Point This snaps the cursor to the half way position (mid-point) of any line.
Centre This function allows a new line to snap to the centre of a circle.
Cross This allows the new style line to snap the centres of the crosses. Please note you will have to switch on the Cross in the Layer visibility dialog.
Extreme This allows the cursor to snap to the “extreme” or end of the line.
Ruler The Ruler can be picked up and positioned by cursor. You can also rotate the ruler using the cursor.
Figure 54: The Ruler dialog.
Figure 55: The Ruler function
Tooltip Detail Tooltips provide certain details regarding lines etc and are shown when the cursor is placed over them for a few seconds. An example is used to describe the n umber of tips included at each level.
Off This will turn all “Tooltips” off
Low
Figure 56: Tool tip set to Low.
Medium
Figure 57: Tooltip set to Medium.
High
Figure 58: Tooltip set to High.
Graphics Draw Mode The options in this section change the appearance of the 3d last. Each is described below by a picture.
Translucent
Figure 59: The last set as Translucent. Making the last translucent is useful when” Aligning a Picture to a Last”, and tracing the style. Please note:
This option is also available as a shortcut icon on the toolbar
Wireline
Figure 60: The last set as Wireline. Please note:
This option is also available as a shortcut icon on the toolbar
Shaded
Figure 61: The last set as Shaded. Please note: ·
This option is also available as a shortcut icon on the toolbar
Wireline + Shaded
Figure 62: The last set as Wireline + Shaded. Please note:
This option is also available as a shortcut icon on the toolbar
Silhouette
Figure 63: Last set as Silhouette. Please note:
This option is also available as a shortcut icon on the toolbar
Wide Silhouette Lines
Figure 64: Last set with wide silhouette lines.
Silhouette Lines Width 2.00 With this option you will be required to enter the line width you require, the last lines will then change accordingly.
Figure 65: The silhouette line dialog.
Figure 66: Last set to specific silhouette.
Anti Alias Lines This option makes the lines i.e. the centre line, look much crisper, cleaner and smoother.
Figure 67: Last drawn with anti alias lines switched on.
Viewport View settings graphics viewports are a good way of determining whether the 3D last or unit has been created properly (for example if the last has been digitised in the correct direction). If any of the viewport settings do not behave correctly it is possible that the last is actually 'inside out'. It will either need re-digitising or its U-direction reversed
Outer This sets the 'visible' surface of the 3D model to be the outermost or exterior surface. In this setting the 3D model will look correct. I.e. the user will not be able to see through onto any of the interior surfaces of the 3D model.
Inner This equates to looking at the 'inside' of the 3D surfaces from whichever rotation is selected. For example if view rotation outside is selected, but view settings graphics viewport is switched to inside the last will look as if you are looking at it from its inner. In effect the outside surface of the 3D model is being made invisible and
the user is seeing straight through to its inside surfaces
Full Selecting this view setting will display both the interior and exterior surfaces of the 3D model simultaneously.
Render Quality The Render Quality equates to the level of detail or resolution that the 3D model is displayed with
Normal Normal is the lowest level of model quality and produces the fastest redraw and rotation speeds.
Medium A Medium level of quality is produced with “medium” speed redraw and rotation.
High This provides the highest level of model quality, but produces the slowest redraw and rotation speeds.
Texture Texture Off Attached textures to 3D surfaces will not be displayed
Texture Full Attached textures to 3D surfaces will be displayed
Texture Default Attached textures to 3D surfaces will be displayed but only after rotation has ceased (i.e. during model rotation the textures will not be updated
Fast rotation This option turns off all piece properties i.e. anything that might slow down the process of normal last rotation, and rotates the last in wireframe.
Lighting This option is found only in the Creative program and allows you to add lights to a 3d Shoe to further enhance the finished design. The following options are available.
Surface Reflection On selection a dialog is produced where you can select the individual materials and adjust the reflectivity on specific settings. Highlight the relevant material by clicking with the mouse and then enter a value in the boxed below.
There are also options to load or save a reflection file, and you will be able to navigate to the relevant file. You may also select to create a new material by clicking on New and entering a name. The new name will be added to the list of materials. To delete material from the list, highlight the relevant material in the box and select Delete to remove it.
Figure 68: The reflectivity dialog.
Scheme In the cascade produced you can select a specific lighting scheme, choosing from A-D or the default. When you have clicked to select the changes will automatically update on the 3d style.
Adjust Light Source This allows you to pick up and reposition the light by cursor. On selection you will be prompted to “Pick up and put down the light”.
Advanced Lighting The following dialog is produced where you can change the settings of the lighting. You are able to add a number of lights to each Shoe and can modify each as required. This includes changing the colour of the light, or opting to add the light as a Floodlight or a Spotlight and change the strength of the light. All the functions in this dialog provide the tools to personalise your image and further enhance the finished Shoe.
Figure 69: The Light Settings dialog.
Clear Screen This will clear any information that is currently on the screen. Please note, This option is also available as a shortcut icon on the toolbar
Flattening The functions in the Flattening Drop Down menu provide all the tools to create a 2d flattening of the 3d last. The process is completed in the same way that you might work traditionally; by applying symmetry to the two halves and then merging them. The process can also be used for graded sizes.
Select In this option you can select previously created Flattenings. The options in the cascade are as follows.
Halves Selecting Halves produces the following dialog that contains details of the Available Flattened Halves. This then allows you click on the relevant flattening from the list.
Figure 1: The Available Flattened halves dialog.
Flattening As above, this produces a dialog that contains a list of all the flattenings that you have on the current last. Again, you will be able to click on the flattening you require to select it.
Figure 2: The Available Flattenings dialog
New
The New Flattening menu provides all the tools to create the flattenings of your choice for the 3d last. The options are as follows
Flattening Wizard The Wizard takes you through the necessary steps to create a flattening of your 3d last. The flattening can be as basic or structured as you chose using this method, with the added benefit that a thorough knowledge of the process is not necessarily required to create the very basic of flattening. The following is an overview of the Flattening Wizard.
Figure 3: The Flattening Wizard dialog. The first page of the dialog displays the current Flatterning settings. Select Next to begin the procedure You will then be taken through the next stage which is to set up the Thickness. This will establish the allowance around the last for different leathers and linings. The offset works like an orange peel effect.
Type in a Thickness for the Halves (0.5 mm is usual for most shoes). Click Next to proceed.
Figure 4: Setting the thickness for the new halves
You will now be taken through to another page, this time to set up the symmetry of the halves. Check the boxes to apply symmetry (mean) to the Centre, Heel, Toplines, Heel positions, and Feather edge. Select Next to proceed Please Note:
The ‘Feather’ option, if selected, allows the heel curve at the feather edge to be ‘meaned’ and blended, so that the inside and outside heel feather edges are the same i.e. heel mean 3, heel blend 4
This means that up to node 3 on the feather edge will be the same on the inside and outside and node 4 will be the blended node, back to the original asymmetrical feather edge shape.
Figure 5: Applying Symmetry. On the next page you will be required to specify the options to control the flattening. There are seven methods of flattening. The simplest to use is the ‘Vamp depth and Touch points’ method as it requires no further interaction from the user. This is the ‘default’ setting and the one we will use in this example.
Figure 6: Specify the options to control the flattening You can either enter a vamp depth value of your choice, to do this Uncheck default to enable you to enter the vamp depth of your choice
Or, choose to use the default option. This means that the halves will not cross the centre line at any point. This is useful to when creating a design. Tick Default to create a top flattening. Select Finish This will then draw the flattening whilst showing details in the dialog Select Finish to complete the wizard and close the function.
Creating a flattening in the Creative program When using Creative you will need to ensure the last has a flattening before you are able to start drawing. The flattening does not have to be technically correct, such as for production purposes, but it must not cross over at the heel positions otherwise this will restrict collection of pattern pieces.
Figure 7: An incorrect flattening, restricting piece collection. Therefore, the following 3 options are available within this function to help you create the correct flattening for your last.
Default This is used on lasts with little or no heel height, such as a Men’s Formal, and creates a default top flattening.
. Figure 8: A default Top Flattening.
Mid
A Mid Flattening will join the two halves half way along the centre line at the vamp point. This can be used on a lower heel height up to approximately 5cm as long as the back height positions are not crossing over, as shown in the example below.
Figure 9: A Mid Flattening
High The High method will join the two halves at the ‘Vamp Point’ and separate the inside and outside back heights by a distance of 24mm, 12mm either side of the centre line. This will be used on a higher heel of 5-9cm.
Figure 10: A High flattening showing the back height distance of 24mm
Halves Selecting Halves produces the following dialog that requires you to type in a value for the thickness, usually 0.5 is acceptable for most styles. This will establish the allowance around the last for different leathers and linings. The offset works like an orange peel effect.
Figure 12: Dialog to enter the thickness of the new halves. When you have selected Ok the halves will be drawn in 2d
Figure 13: Halves drawn in 2d.
Symmetry The dialog that is produced with this option requires you to tick the boxes where you wish to apply symmetry etc. Tick all the relevant boxes and enter any values you require. Select Apply and then Ok.
Figure 14: Applying symmetry properties.
Flattening The dialog produced when selecting Flattening allows you to create the flattening you require by selecting the relevant method.
Figure 15: Create Flattening dialog.
Below is a brief explanation of each method. Cursor This gives you complete control over the flattening process. If you select this option you will be prompted to “Right click to show options”
Figure 16: right click menu to enable flattening. Drag Outer Use the cursor to pick up and drag the Outer half to the required position
Drag Inner Use the cursor to pick up and drag the Inner Half to the required position. Drag Both Use the cursor to pick up and drag both halves to the required position. Rotate Both Use the cursor to rotate both halves to the required position. Rotate Inner
Use the cursor to rotate the inner half to the required position. Rotate Outer Use the cursor to rotate the outer half to the required position. Accept This will accept the changes that you have made to the halves. Quit Select this to quit the process. Use the tools described above to create the flattening you need and then accept to apply the changes. Vamp Depth and Cursor If you wish to apply a specific vamp depth, you can choose this option. You will need to enter a value in the Vamp Depth box on the dialog, which will then set the halves at that measurement. You will be prompted to “Right click to show options” which will produce the following menu.
Figure 17: Right click menu produced to enable flattening. As described above you will now need to rotate the halves by cursor until you are happy with the position and then chose Accept to apply the new flattening. Vamp Depth and Touch Points If you wish to apply a specific vamp depth, you can choose this option. You will need to enter a value in the Vamp Depth box on the dialog, which will then set the halves at that measurement; the toes will then be rotated so that they are ‘kissed’ together. You will be then shown a preview of the flattening with a Continue/Quit create Form menu, select Ok if you are happy with the result to create the new flattening.
Figure 18: Continue/Quit create Form menu showing toes 'kissed' together Vamp Depth and Overlap If you wish to apply a specific vamp depth and overlap the toes when they are ‘kissed’ together you can choose this option. You will need to enter a value in the Vamp Depth box and enter a value in the Overlap box on the dialog. This will then set the halves at that measurement. The toes will then be rotated so that they are ‘overlapped’ by the amount
entered. You will be then shown a preview of the flattening with a Continue/Quit create Form menu, select Ok if you are happy with the result to create the new flattening.
Figure 19: Continue/Quit create form menu showing the ‘overlap’ amount at the toe. Vamp Depth and Slot If you wish to apply a specific vamp depth, and keep the toe open for a sandal shoe, you can choose this option. You will need to enter a value in the Vamp Depth box and enter a value in the Slot box on the dialog. This will then set the halves at that measurement and the toes will be rotated so that they are ‘kissed’ together and the toe will be left open by the slot amount entered. You will then be shown a preview of the flattening with a Continue/Quit Create Form menu, select Ok if you are happy with the result to create the new flattening.
Figure 20: Continue/Quit create form menu showing the ‘slot’ amount at the toe. Back Height and Cursor This will enable you to apply a specific distance between the back heights and rotate the halves around the back heights to merge together. You will need to enter a value in the Back Height box on the dialog, which will then set the halves at that measurement, the toes will then need to be rotated to the desired position. You will be prompted to “Right click to show options” which will produce the following menu.
Figure 21: Right click menu produced to Accept Flattening As described above you will now need to rotate the halves by cursor until you are happy with the position and then chose Accept to apply the new flattening. Back Height and Vamp Depth This enables you to apply a specific distance between the back heights, and a specific vamp depth, you can choose this
option. You will need to enter a value in the Vamp Depth box and enter a value in the Back Height box on the dialog. This will then set the halves at that measurement. You will be then shown a preview of the flattening with a Continue/Quit Create Form dialog, select Ok if you are happy with the result to create the new flattening.
Figure 22: Continue/Quit create Form menu showing the Back Heights set at 6mm & VD 110 Open Toe This option is usually used for sandals, for example, if the open toe box is checked and a slot value is typed in of 10, it will mean that the toe will be left open up to 10mm from the toe, causing less stress in the toe area.
Flatten Sizes This allows you to select a flattening i.e. Flatten thickness 0.5 VD 110 name, and flatten all the sizes of the last, to those parameters.
Copy This enables you to copy an existing flattening and when you select the option a dialog is produced where you should enter a new name for the copy.
Figure 23: Enter a name for a new flattening. Once you have entered a name, the following dialog is produced showing all the available Flattenings. You should now click on the relevant one that you wish to copy and click Ok.
Figure 24: The Available Flattenings dialog This will then produce a copy of the selected flattening with the name you entered. You can check your copy has been
selected by choosing Select the Flattening from the drop down menu where you should see the new flattening in the list.
Modify Halves Old Alignment This will set the method to ‘align’ the halves in a way that was required in an earlier release
New Alignment This option is required for all new last Flattenings, and is the default setting
New Sizes This option will flatten all graded sizes of the selected halves
Form Spring Form by Cursor This option will allow you to spring the Form (flattening) with the cursor in real time. You will be prompted to select a pivot point on the flattening and then move the Form to the desired position.
Advanced Symmetry Inner This option will apply the meaning (symmetry) to the inside half.
Outer This option will apply the meaning (symmetry) to the outside half.
Middle This option will apply the meaning (symmetry) to the middle of both inside and outside halves and is the default setting.
Even Graded Sizes This option will remove any discrepancies in the 2d graded Flattenings. This command is sometimes necessary if the flattened halves are merged together with, overlaps or gaps between the centre lines.
Heel Define Shape
This option will allow the user to define a new heel curve shape on the current 2d flattened form. You will be prompted to start drawing the new heel curve over the halves, starting at the bottom of the heel curve and continuing to the top of the heel curve. You will be prompted to “Right click to show options” which will produce the following menu.
Figure 25: Accepting the new heel curve shape
Define Shape (Gross) This option is used in the same way as above; accept the start point is at the gross heel feather edge. This will require a Feather Table (lasting allowance). You will be prompted to “Right click to show options” which will produce the following menu.
Figure 26: Accepting the new heel curve shape
Modify Shape This option can only be used once you have created a new heel curve, this shape can then be modified. You will be prompted to “Right click to show options” which will produce the following menu.
Figure 27: Accepting the modified shape.
Digitise Shape This option is the same as ‘Define shape’ accept the new heel curve shape is digitised with a 2d digitising tablet
Digitise Shape (Gross) This option is the same as ‘Define Shape Gross’ accept the new heel curve shape is digitised with a 2d digitising tablet
Clear Shape This option will clear the defined heel curve shape and use the natural heel curve shape from the 3d Last.
Radius
This option will allow the user to put a ‘radius’ on the flattened heel curve. Type in the Radius value, usually 90mm is the norm. Click Ok to apply the 90mm radius.
Figure 28: The Enter Heel Radius dialog.
Figure 29: Flattening showing heel radius of 90mm overlayed original heel 3D Last heel curve. Please note the heel curve radius will be applied through the back heights of the last flattening and the bottom of the heel curve. To reset the radius back to the natural heel curve shape of the 3d Last, the Radius heel value must be set to 0mm.
Centre Modify Shape This command will allow you to modify the centre line of the 2D Flattening. You will be prompted to “Right click to show options” which will produce the following menu.
Figure 30: Moving points and accepting the new shape.
Clear Shape This command will remove the modified center line shape, and revert back to the center line of the 3D Last
Draw
Draw Halves This command will draw the halves on the screen on top of anything that might already be visible.
Figure 31: Halves drawn over current flattening.
Redraw Halves This redraws the halves on a fresh screen so that anything currently on screen is removed, leaving only the halves
Figure 32: Halves redrawn.
Draw Flattening This command will draw the Flattening on the screen on top of anything that might already be visible.
Figure 33: Flattening drawn.
Redraw Flattening This redraws the flattening on a fresh screen so that anything currently on screen is removed, leaving only the halves
Figure 34: Redrawn flattening.
Draw Sizes This command will draw all graded sizes of the 2d Flattening, showing the Flattened 2d UV lines.
Figure 35: All graded sizes drawn
Redraw Sizes This command will clear the screen and redraw all graded sizes of the 2d Flattening, showing the Flattened 2d UV lines.
Measures Top Draft Line This command will show where the ‘Top Draft Line’ is being measured.
Figure 36: Top draft line measure.
Bottom Draft Line This command will show where the ‘Bottom Draft Line’ is being measured.
Figure 37: Bottom draft line measure.
Long Heel
This command will show where the ‘Long Heel’ is being measured.
Figure 38: long heel measure
Short Heel This command will show where the ‘Short Heel’ is being measured.
Figure 39: Short heel measure.
Cone Heel This command will show where the ‘Cone Heel’ is being measured.
Figure 40: Cone heel measure.
Advanced Halves Draw Sizes This command will draw all graded sizes of the 2D halves without Symmetry
Redraw Sizes This command will clear the screen and redraw all graded sizes of the 2D halves without Symmetry
Draw Stress
This command will draw the inside and outside halves, showing the stress that has been applied in the Flattening process
Redraw Stress This command will draw the inside and outside halves, clearing the screen and showing the stress that has been applied in the Flattening process.
Figure 41: Halves showing stress from the flattening process.
Draw Coloured Stress This command will draw the inside and outside halves in colour, showing the lighter areas where there is more stress, and the darker areas where there is less stress.
Figure 42: Halves showing coloured stress from the flattening process.
Draw Halves Original This command will draw the inside and outside halves without any symmetry
Redraw Halves Original This command will clear the screen and redraw the inside and outside halves without any symmetry.
Form Draw Stress This command will draw the Flattened Forme, showing the stress that has been applied in the Flattening process.
Figure 43: Flattened forme showing stress from the flattening process.
Redraw Stress This command will clear the screen and redraw the Flattened Forme, showing the stress that has been applied in the Flattening process.
Draw Coloured Stress This command will draw the inside and outside Formes in colour, showing the lighter areas where there is more stress, and the darker areas where there is less stress.
Figure 44: Flattened forme, coloured, showing stress from the flattening process.
Draw This command will draw the Flattened Forme, showing the UV lines.
Redraw This command will clear the screen and redraw the Flattened Forme, showing the UV lines.
Style Draw This command will draw the Flattened Forme.
Redraw This command will clear the screen and redraw the Flattened Forme.
Draw Sizes This command will draw all graded sizes of the 2D Flattened Formes.
Figure 45: All graded sizes drawn of 2d flattened forme.
Redraw Sizes This command will clear the screen and redraw all graded sizes of the 2D Flattened Formes Figure SEQ Figure \* ARABIC
Delete Halves This command will delete the Flattened halves of the current size
Halved Selected Sizes This command will delete the Flattened halves for the selected sizes
Flattening This command will delete the current selected Flattening
Flattening Selected Graded Sizes This command will delete the current selected Flattened formes for all graded sizes. Please note the Model size selected Flattening will be kept.
Bottom This command will draw the bottom flattening showing the UV lines.
Draw
Figure 46: Bottom flattening showing UV lines.
Redraw This command will clear the screen and redraw the bottom flattening showing the UV lines
Draw Sizes This command will draw the bottom flattening in all grade sizes, showing the UV lines
Redraw Sizes This command will clear the screen redraw the bottom flattening in all grade sizes, showing the UV lines.
Draw Stress This command will draw the Flattened bottom, showing the stress that has been applied in the Flattening process.
Figure 47: Bottom Flattening showing stress applied through the Flattening process
Redraw Stress This command will clear the screen and redraw the Flattened bottom, showing the stress that has been applied in the Flattening process
Last Bottom Pattern This command will automatically create a packet and piece call LBP (last bottom pattern). Please note you must save as a Project to recall the LBP piece.
Figure 48: Last Bottom Pattern (LBP)
Draw Intersections This command will draw the intersections as crosses, of the upper style line onto the LBP (last bottom pattern). The crosses positions can then be used for reference of ‘notches’ or markers etc. Please note you must show the layer ‘cross’ to see this.
Figure 49: Last Bottom Pattern showing draw intersection crosses
Figure 50: 3D last showing style lines that intersect with the Last bottom pattern
Redraw Intersections This command will clear the screen and redraw the intersections as crosses, of the upper style line onto the LBP (last bottom pattern). The crosses positions can then be used for reference of ‘notches’ or markers etc. Please note you must show the layer ‘cross’ to see this.
Recalculate Current Size This command will re-create the bottom flattening, this is necessary when the last has been modified.
Recalculate Sizes This command will re-create the bottom Flattenings for all graded sizes, this is necessary when the last has been modified.
Bottom Pattern Selecting the Bottom Pattern will produce the following menu. The options in this menu will allow the user to modify the 2D bottom pattern and apply the modifications to the 3D Last.
Figure 51: the Last Bottom modify menu Digitise shape This option would be used if the user wanted to digitise in a new 2D bottom pattern and apply that shape to the 3D Last. Please note the nodes on the new bottom pattern must be the same number as the 3D Last UV patchwork lines, and
connected with a digitising tablet. New Shape This option clears the existing bottom shape. Copy from Flattening This option copies the shape of the 2D bottom flattening onto the shell surface and allows the user to modify that bottom shape. Delete Shape This option will delete the 2D bottom pattern shape on the shell surface.
Load/Save As This option allows the user to load or save the 2D bottom pattern shape. Position Toe This option is used to position the toe point on the 2D bottom pattern to be mapped to the 3D Last. Position Heel This option is used to position the heel point on the 2D bottom pattern to be mapped to the 3D Last. Align This option will align the new 2D bottom pattern to the mapped 3D Last. Blend Range This option is the blend range that will be used to map the 2D bottom pattern, to the 3D Last. i.e. 4 UV patches up the Last from the bottom pattern. Insert Node This option allows the user to insert nodes on the 2D bottom shape. Please note there can only be the same number of nodes on the 2D bottom shape as the 3D UV patchwork lines. Move Node This option allows the user to modify/move nodes on the 2D bottom shape. Move Node mm This option allows the user to modify/move nodes by a set distance in mm on the 2D bottom shape. Delete Node This option allows the user to delete nodes on the 2D bottom shape. Please note there can only be the same number of nodes on the 2D bottom shape as the 3D UV patchwork lines. Draw This option draws the 2D bottom shape. Redraw
This option clears the screen and redraws the 2D bottom shape. Draw Sizes This option draws all graded sizes of the 2D bottom shape. Image By selecting this button will produce the following menu.
Figure 52: Modify last bottom pattern dialog. Position the mouse pointer over a node and click the left mouse button to pick up the node Move the node to the required position and press the left hand mouse button again to release the node. You can move any of the nodes this way to achieve the desired results. If necessary you can also add or delete nodes to improve the definition of the pattern. When you are satisfied with the revised last bottom pattern, check that the blend range is correct. The blend range determines how gradually the changes to the last bottom pattern will be applied to the last. The number in the Blend range box describes then number of “patches” on the last over which the change will be blended. The default number (4) is sufficient for most minor changes. For more radical alterations you should use a larger figure. Press the Apply Changes to Last button This will recreate the last according to the new last bottom pattern. You can then press the Close button to exit from this routine.
Advanced Measures Query By selecting this option will produce the following menu displaying all of the Last Flattening Measures.
Figure 53: The last flattening measures
Query all Measures This option will output all Last Flattening measures to the Message History dialog, found in the View dropdown menu under Other Windows. The following information is displayed.
Figure 54: Query all last measures in the Message History dialog.
Feather This option will output the Feather distance to the Message History window, as shown below.
Figure 55: Feather measures in the Message History dialog.
The options available in this section are listed below.
Upper The following all apply to the Upper Surface Outer
This option will output the outer Forme measurement to the Message History window. Inner
This option will output the inner Forme measurement to the Message History window All
This option will output the inner & outer Formes measurements to the Message History window.
Halves The following all apply to the Halves Outer
This option will output the outer halve measurement to the Message History window. Inner
This option will output the inner halve measurement to the Message History window. All
This option will output the inner & outer halves measurements to the Message History window.
Sole The following all apply to the Sole Outer
This option will output the outer sole measurement in 3D to the Message History window. Inner
This option will output the inner sole measurement in 3D to the Message History window. All
This option will output the inner & outer sole measurements in 3D to the Message History window.
Bottom
The following all apply to the Bottom Outer
This option will output the outer bottom measurement in 2D to the Message History window. Inner
This option will output the inner bottom measurement in 2D to the Message History window. All
This option will output the inner & outer bottom measurements in 2D to the Message History window.
Distance between Two Points This option will allow the user to freely measure, using the cursor on the Flattening, please note the output distance will be displayed in the Message History. Once selected you will be prompted to “Enter the points in pairs” and should now make two clicks representing the area you wish to measure. You can then open the Message History window to display the information.
Figure 56: Displaying the distance on the last.
Covers This allows you to create and make covers that fit over a last, i.e. pieces representing both halves that can be stitched together and placed over the last. This is a good check that your flattening will work. The following options are available within this menu.
Create This option will create a packet and inner and outer pieces of the Flattening. Please note you must save as a Project to recall the cover pieces.
Figure 57: New Cover pieces created.
Draw Inner This option will draw the inner pattern piece
Draw Outer This option will draw the outer pattern piece
Redraw Inner This option will clear the screen and redraw the inner pattern piece.
Redraw Outer This option will clear the screen and redraw the outer pattern piece.
Delete This option will delete the packet of pieces call covers.
Properties Selecting Properties will produce the following dialog. There are five tabs within this dialog that provide all the details associated with the current flattening, from the name to specific measurements.
Figure 58: the Flattening Properties dialog.
Figure 59: The Measurement section.
Line The Line Drop Drown menu provides all the functions necessary to build up a style in either 2d or 3d. You will also be able to “Digitise” in an existing 2d shell. The following provides a description of all the available functions.
New This menu allows you to create any form of new information, from drawing new lines to mirroring and digitising a new shell.
New Line Selecting New Line
allows you to begin drawing your style.
Note: This option can also be found on the Line Toolbar by selecting Toolbars in the View Drop down menu. Shoemaster lines are constructed by adding points with a click of the left mouse button, the amount of points will determine the complexity and shape of the line. Note: The line is curved by default, but can be changed to straight during the creation process. See below.
Figure 1: Shoemaster Line and its respective points Once you have started to create the line, to complete it you will need to click the right mouse button to produce the following menu.
Figure 2: Menu produced with Right Click The following is a description of each option Undo This command will undo the last point (or multiple nodes if required) added to the line during the line creation process Accept Use the ‘Accept’ command to complete the line.
Note: You will find that after the last node has been added, you can still affect the line shape by moving the cursor, this is because Shoemaster is bending the line to end at the position of the cursor. Using accept will create a line using all created nodes, and the final cursor position at this stage is not important - only the last left mouse click. Accept & New Line This command is similar to the above, but after accepting the line the drawing mode continues and the next line can be created. Continue Curved This feature allows you to continue adding nodes to create a curved, smooth line. Continue Straight This command allows any subsequent nodes to be joined to each other via straight lines. Quit Use this command will quit the line drawing process, any line that has been started will be quit.
Digitise Digitise 2D This option allows the user to digitise style lines using a Digitising Tablet. When you have selected this command, you will be prompted to “Enter the nett toe point, and one point along the centre line”. You can then continue digitising the style lines in any order.
Digitise Gross Feather This option allows the user to digitise the Gross Feather Line using a Digitising Tablet. When you have selected this command, you will be prompted to “Enter the nett toe point, and one point along the centre line”. You can then continue digitising the Gross Feather. This option will be very rarely required and if you need to add a Gross Feather, you will find it easier to add a Feather Table. This function is explained later in this manual.
Shell The following functions provide the tools to digitise existing work, from complete shells to individual pieces.
Initialise Tablet Before using any digitiser you will have to initialise the tablet, in other words, ensure the computer and tablet are communicating. To do this, select Initialise Tablet from the drop down menu.You will be prompted to “enter nett toe point and one point along the centre line” and you should enter these points by clicking along the relevant lines on your Shell. The nett toe pojnt and one other pojnt along the centre line are shown in the example with a X. The Shell is now ready to digitise.
Figure 3: Points to initialise tablet
Digitise Shell To digitise a hand drawn shell using the initialised tablet, navigate to Digitise Shell in the drop down menu. Once selected the following dialog will appear.
Figure 4: The Digitise Shell dialog Click each button and digitise the appropriate lines on your shell. (The following buttons relates to the Accugrid Numonics digitiser, this will vary for other digitisers) Use button 1 to create the line, And Button B to accept the new line, disable the tablet and move on to the next option. If any lines for the Outer are the same as the Inner, click on ‘Duplicate Inner’ and the lines will automatically duplicate for you, otherwise click ‘Digitise’ and complete as usual. When all outer lines have been either digitised or duplicated, click Accept (right or left foot) and close the menu.
Style Line The Style Lines option is used once your shell has been digitised, to add any internal style lines that make up the actual design. Once you have selected the command you will be able to start clicking around the lines to enter them onto your
shell. The buttons quoted relate to the Accugrid Numonics digitiser. Use button 1 to create the line, Use Button F to accept the new line and allow you to create the next line. And Button B to accept the new line, disable the tablet and move on to the next option.
Digitise Pieces This function allows the digitising of style lines which are then automatically created into pieces. This is done by digitising the style lines in a clockwise direction around the piece. By “completing and accepting” on the digitsing cursor, will automatically pick up that piece. Each piece is then digitised in turn so that all pieces are complete
3D Alignment Points This option is used to align 3 reference points and the last together, so that this can be printed and a designer can freely draw using a pencil onto the last or style.
Figure 5: The 3d Alignment points.
Digitise 3D This option will prompt you to “digitise bottom left, bottom right and top right alignment points” and then continue with the new drawn lines, which can then be digitised back onto the 3d last and style, using a 2d digitising tablet.
Duplicate Line This function allows you to create a duplicate of a line. You must first select the line that you wish to duplicate, and then select the Duplicate function in the drop down menu. This will create a new duplicate line on top of the original and you will notice the appearance of the original line has changed.
Figure 6: A new Duplicate line Note: This option can also be found on the Line toolbar by selecting Toolbars in the View drop down menu.
New Offset Line This function allows you to create a new offset line from an original line. As before, you will first need to select the line that you wish to create an offset from. Then select the Offset function from the drop down menu. The following dialog is produced and you should enter a value.
Figure 7: Dialog to enter the offset value You will then be prompted to ‘Click on the side of the line to offset’ and when you have done this a new Offset line will be produced, as shown in the example below.
Figure 8: New Offset line
New Mirror Line To create a mirrored line of an original across the centre line you must first select the original line.
Figure 9: Line selected to be mirrored Then, navigate to the New Mirror line option in the drop down menu and this will create a new and mirrored line.
Figure 10: New Mirrored Line
New Tied Line This menu allows you to set up ‘Tied’ or linked lines on the standard. You will be able to create a new line on the shell that is linked to an existing line, and any amendments made to the original will reflect in the ‘tied’ line. A cascade is produced with the following options.
Offset This function, as New Offset described earlier, allows you to create a new offset line from an original line but this time it will be ‘Tied’ to the original. As before, you will first need to select the line that you wish to create an offset from. Then select the Offset function from the Drop down menu. The following dialog is produced and you should enter a value.
Figure 11: The Offset distance dialog. Once this has been entered you will be prompted to “Point to the side to offset the tied line” This will then create a new line that is tied to the line originally selected.
Line Rotated This allows you to create a tied line rotated around a pivot point, rather than as an offset from an original. First you will need to select the line that you wish to create the new tied and rotated line from. When you select Line Rotated you will be prompted to “Point to the rotation point”. You should now click on the rotation point, shown in the example below as a cross.
Figure 12: Line and rotation point selected You will be then be prompted to “Point at the start and end of the rotation” The first click will produce a line and the second will position it.
Figure 13: Newly created Line Rotated
Hole Tied Hole works in the same way as a tied line in that you will be prompted to enter a value for the new offset distance and apply it to a line. However, this works for any non -edge lines such as stitching or punch lines, and will create a tied non-edge line. i.e. if you select a stitch line to offset you will create a new offset stitch line, and so on. As before, you must first select the line that you wish to create an offset Hole from. See example below where a tied line has been created from an original stitch line
Figure 14: New offset “Hole” line Note: ·
If you have created an offset hole from a normal edge line, in the Properties of the new line you will notice that the new line has been set as Hole, see below.
Figure 15: Properties of new Hole line taken from normal edge line
Mirrored Selecting this option produces a further cascade with function s allowing you to create a tied line that is mirrored across the centre line. The options are as follows.
Line This function will allow you to create a line that is tied to the original you select and then mirrored over the centre line. As with all line functions you will first need to select the line that you wish to mirror and tie.
Figure 16: Line selected to be mirrored and tied When you have selected the function from the drop down menu the new mirrored and tied line will be created.
Figure 17: Newly created mirrored and tied line
Hole This function works exactly as above but this time mirrors and ties a non-edge line, such as a stitch line. You can follow the same process as above to create a new line.
Figure 18: Newly created tied and mirrored Hole line
Tied Across Line This function creates a new mirrored and tied line across an existing line. As before, you should select the line to be mirrored and tied. This is shown as ‘a’ in the example below. You can then select the function from the drop down menu. Once selected, you will be prompted to “Select the mirror line”. You should now select the line that you wish to mirror across, shown as ‘b’ in the example.
Figure 19: Line 'a' to be mirrored and tied about 'b'. Once you have clicked on the mirror line, a new line is created, as shown below.
Figure 20: Line 'a' now mirrored and tied about 'b'.
From Arc Creating a tied line from an arc is only effective if patterns have been created for the style. This function would commonly be used when creating a sock pattern as a variable offset can be created (more than 2 values on pattern) and then duplicated as a style line on the shell. Further patterns can then be collected using the new style line that has been created from variable offsets.
Offset Stitch This function produces a further cascade that allows you to add an automatic stitch line to your style.
Apply Selecting Apply prompts you to “Point to the direction to apply the offset stitch” and you can now click appropriately to apply an automatic offset stitch.
Figure 21: Offset stitching applied to a line
Define You can change the offset allowance by using the following dialog. The default offset is 1.5mm, which can be changed by using the arrows and then clicking “Ok”.
Figure 22: The Offset Stitch dialog.
Average
This function adds a new line at an average distance between two current lines. The user will be asked to click on two existing lines, and as shown, a new ‘average’ line is created
Figure 23: Lines selected to add an average
Figure 24: Average line added between two selected lines
Shapes The shape wizard creates geometric shapes on either the surface or the last flattening, in both 2d and 3d. A dialog is produced providing options of various shapes and methods of applying them. Below is an explanation of the circle section, with the same principle applying to each section.
Figure 25: The Circle section of the Wizard
Specify the radius of the circle with this option
Position the pre defined circle size using this icon
Position and size the circle by clicking and dragging the mouse.
Figure 26: The full Shape Wizard dialog.
New Perpendicular Line This function allows you to add line at 90 degrees on an existing line. This is commonly used with bars, straps and mated circuits. It can also be used as a reference point at which to add a fitment notch. There are two options in this function.
With Cursor This function allows you to add the new perpendicular line by clicking to set the position of the start and end of the new line. You will first need to select the line that you wish to add a perpendicular to, and then select the command. You will be prompted to “Enter two points” to position the line, shown below with two crosses.
Figure 27: Crosses marking the start and end point of a new Perpendicular line.
By Length You are able to add a line as above, but this time entering a specific line length.
Figure 28: Adding a length for the new perpendicular line
When this has been entered you will be required to enter two points, as above, to create the new line. This will now be added, starting and finishing in the direction you specified to the length you entered.
Advanced Functions Segments This section enables you to create special offsets or mirrors to lines, and each function is explained below.
Half Offset When you select this function you will be promoted to “select the split position”. You will need to click on the section of the line that you wish to split. You will then be prompted to “select the portion to remove, on the side you want to offset”. This will produce the following dialog and you should enter the Offset value.
Figure 29: The Offset value dialog. When you entered this value, an offset line will appear at the split point you clicked and to the value you added. This is shown in the example below.
Figure 30: A new offset line
Segment Offset This function works as above but enables you to select the part of the line that you wish to offset. You will first be prompted to “select the start of the segment” and then to “select the end of the segment”. When you have clicked to register the two points the following dialog will be produced and you must enter the offset value, as above.
Figure 31: The Offset Value dialog. When you have entered this value the new segment offset is automatically created, as shown in the example below.
Figure 32: The new Segment Offset.
Half Mirror This function allows you to select a line and mirror part of it across the centre line.
Figure 33: Line selected to mirror a segment. You will first be prompted to “select the split point” and then “select the portion to remove when mirrored”. The section that you wish to keep will then automatically mirror across the centre line.
Figure 34: Segment of line mirrored across the centre line.
Segment Mirror This function works as above but enables you to select a segment of the line that you wish to mirror. You will first be prompted to “select the start of the segment” and then to “select the end of the segment”. When you have clicked to register the two points, the section of line will automatically mirror across the centre line.
Figure 35: A segment of the line mirrored across the centre line.
Bend This option is usually used for moccasin construction. i.e bending style lines around the bottom pattern. Selecting this command will then prompt the user to follow these steps:
”Select the line to bend” ”Select the line to bend to” ”Select the line to offset line” ”Select the point to start the new line” ”Select the end point”
Figure 36: Lines bent around last bottom pattern, using Bend command.
Adisa This option allows automatic nesting of patterns in conjunction with an Adisa Cutting System.
Adisa Stretch Direction As above
Adisa Size Marker
As above
Saved Top piece Line This function allows you to save a style line as a Top Piece line. A Top piece is the rubber or plastic piece placed on the bottom of a heel to protect it from wear. On selection the Save As dialog will appear that allows you to name the files as a Unit Top Piece and navigate to save the file in the required place.
Figure 37: Saving a Unit Top Piece file
Create Boundary Lines A Boundary line is the external boundaries of a unit face (a face is a side of the unit block) and is represented in the 2d window for unit pattern creation. When a unit face has been selected, this command will create style lines representing the outside of the unit face, and these lines can be used to create 3d patterns for unit styling.
Modify The following functions found within this section of the Line drop down menu allow a number of modifications to be made. The following is an explanation of each function.
Offset Line This works in the same way as New Offset, but this time the line will be moved by the amount you specify, rather than adding an additional line at the distance specified. As with all line commands you will need to select the line first, followed by the command. A dialog will be produced and you should enter the amount you wish to offset the line by.
Figure 38: The Offset distance dialog.
You will then be prompted to ‘Click on the side of the line to offset’ and should now click to the side of the selected line. This will now move the line by the specified amount.
Moving Lines The following functions allow you to move existing lines. There are five different options and an explanation for each is provided below.
Horizontal Moving lines “horizontally” will move the line(s) that you have currently selected by a specific distance. When you have selected the function the following dialog is produced and you should enter the distance that you wish to move the line.
Figure 39: Dialog to enter value for moving line horizontally.
Figure 40: Line selected to be moved horizontally. When you have entered the distance that you wish to move the line, you will be prompted to “give the direction with cursor hit” and should click to indicate where you wish the line to move.
Figure 41: Line moved horizontally by specific measurement
Vertical Moving lines vertically works in exactly the same way as horizontally. Once you have selected the function you will need to enter a value, as before, to move the line that you have currently selected.
Figure 42: dialog produced for entering value to move line vertically
Figure 43: Line selected to be moved vertically When you have entered the distance that you wish to move the line, you will be prompted to “give the direction with cursor hit” and should click to indicate where you wish the line to move.
Figure 44: Line moved vertically by specific measurement.
Direction Again this function requires you to enter a value for moving the line by a set distance. The following dialog is produced
Figure 45: Dialog produced to enter value for moving line As before, you will be prompted to “give the direction with cursor hit”. When you have clicked once, a string will attach to the cursor and you should click a second time to move the string in the direction you wish the line to move.
Figure 46: String attached to cursor to indicate movement of line. When you click a second time, the line will them move as you have indicated.
Figure 47: Line moved by direction
Move by Cursor This function allows you to move a line or group of lines freely around the screen. You must first select the line or lines that you wish to move, followed by the function. You will then be requested to “pick group and move to final position” The first click you make will “pick up” the lines and then you can click a second time to place them.
Along Selecting this function moves the line “along” by a distance that you specify. The following dialog is produced and you should enter a value
Figure 48: Dialog to enter offset distance Once you have entered a value the line is automatically moved along.
Figure 49: The selected line in its original form When the line moves it will retain its current form, i.e. as if you had extended the line in one direction and shortened it in the other. This is shown in the following example.
Figure 50: The line has moved along by the specified value
Scale The following options can be used to scale a selected line or lines, using a choice of three methods
Scale about Centre This option allows you to extend each end of the line by equal amounts. You will be prompted to “pick group and grow to final size” and when you click to select the line you will be able to drag the cursor to expand the line to your chosen length. The second click of the cursor will secure the line in its new position.
Figure 51: Line expanded by cursor.
Scale about Point This option allows you to extend the line from a point that you select. You will first be required to “select the grow point” and should click on the area of the line that you want to be the scale point. You will then be prompted to “pick group and grow to final size” and this will enable you to drag the cursor to extend the line as above. The second click of the cursor will secure the line in its new position.
Scale % about Point This option increases the line by a specific percentage. On selecting the function, a dialog is produced and you are required to enter the value.
Figure 52: Dialog to enter percentage of incease You will then need to “select the grow point”
Figure 53: Line selected to add increase in percent Once you have clicked on the line at your chosen point the line will automatically extend to the percentage that you entered. In the example shown, the line has been extended by 20% with the centre as the “grow point”, thus extending the line 10% each side.
Figure 54: Line increased by 20%
Rotate
The three options in this section allow you to rotate a line either by Point, Centre, or Angle.
Rotate about Point This option, once selected, prompts you to “Select rotation point”. You should then click at the point on the line that you wish to rotate about. You will then be prompted to “pick group and rotate to final position” and you can then use the cursor to rotate the line to the required position.
Figure 55: Rotation point selected and cursor moving line to required position The bolder line shows the original position of the line and the finer line is being rotated about the selected point. You should click the mouse again to secure the line in its new position.
Figure 56: Line rotated, and secured in required position
Rotate about Centre This option completes the same procedure as above, but this time the centre of the selected line is automatically selected as the rotation point. You will be prompted to “pick group and rotate to final position” and as above, you can click to select the lines to rotate and finally click again to secure the new position.
By Angle This option allows you to rotate the line at your chosen point by a specific angle. You will first be prompted to “select the pivot node” and should click on the point of the line that you wish to use as the rotation point. The following dialog is then produced prompting you to enter the angle that you wish to move the line. Depending on the direction you wish to move the line, you can type in a positive or negative value.
Figure 57: Dialog to enter the pivot angle. Once you have entered the value the line automatically rotates.
Mirror Lines The following three functions can be used to mirror lines across the centre line.
Line This command allows you to mirror a line that you have selected across the centre line. Note: Unless you have created a Duplicate of the line you wish to mirror, the line will be moved across the centre line. This will not create a new and mirrored line.
Across Heel This command mirrors lines across the heel line and only applies to 2d shells and isn’t possible with 3d flattened surfaces. It is only relevant when a standard does not have identical heel curve shapes and positions.
Across Line Rather than mirroring across the centre line this command allows you to select your own line to mirror across. The mirror line should consist of only 2 points. When you have selected the line to mirror, select the command from the drop down menu. You will then be prompted to “Select the Mirror line”. Now select the 2 point line to create the mirror. Note: The line you select will move across the 2 point line unless you have first created a duplicate.
Modifying Nodes Move Nodes Selecting this option allows the user to move specific nodes on the line to improve the shape. You will need to select the line first, followed by the command. This will highlight the nodes on the line and you are then able to click to pick them up and click again to place them in the new position.
Move nodes by MM This option allows the user to move a node, as above, but by a specific amount each time using the dialog below to enter a value.
Once the value has been entered you will then be able to click on the side of the line you wish to move and it will then move according to the value you have entered.
Insert Nodes This option allows extra nodes to be added into an existing line. First select the line, followed by the command, then click on the area(s) of the line you wish to add extra nodes.
When the node is added the line becomes flexible again and the shape of the line can be changed as required.
Delete Nodes This option allows a user to select a line and then click on the nodes to be deleted.
Slide Nodes This function allows you to slide a node along a line without affecting the shape of it. When you have selected the line, and then the command, you will be prompted to “Slide Nodes”. You can then click to select the node and slide it to the required position, and then click again to place it.
Add Nodes on the Line To add nodes onto an existing line, first select the line followed by the command. It allows the user to insert a new node on an existing line by selecting the line and then the new node position.
Smooth The smooth function is used to iron out any imperfections in the line. There are two options available within this command.
Line Selecting Line allows you to smooth the whole of the line that is currently selected. This is a repeatable command and you will need to click on the line to activate the “smooth”
Region Rather than smoothing the whole line you can choose a section of it. When you have selected the line and then the option you will be prompted to “select the start and end of smoothing section”. You will need to click at the start and the end of the area on the selected line to be prompted to “click again to repeat smoothing”. As before, this is a repeatable command.
Bend Line There are two options available within the Bend function, described below.
Walk This option allows you to select a line, then a pivot point and begin bending the line. When you have selected the command, you will be prompted to “select the line and pivot point”. Click on the point of the line that you wish to become the pivot point. You will then be prompted to “now alternately start and finish bend”. You can then click on the area of the line to start bending it into a new position and then click again to secure it.
Figure 58: Line selected to walk, with bend point shown with a cross
Figure 59: Line now bent from selected point
Walk feather symmetrical This function changes the feather edge line. Select the feather edge line and then the function. You will be prompted to “alternately start and finish bend” and you should click on the point at which you wish the bend to start, and then drag the line to its new position with the cursor. Click again to secure the line in the new position.
Figure 60: Feather edge in original position
Figure 61: Feather edge moved by cursor
Tied Lines Tie to line
This function allows you to tie two completely independent lines together. The lines don’t have to be the same length or shape although if they are very different the results can be unpredictable!
Untie Lines It is sometimes necessary to untie a line to perform certain functions. Selecting Untie will separate the line from the original and allow you to use or modify them as individual lines. Select the tied line, then the command to untie.
Tied offset This command is only available for use with a selected tied line. The options are similar to the Feather Table Offset options.
Offset This allows you to move a tied line by the offset distance that you specify. The following dialog will be produced and you need to enter the value.
Figure 62: The Offset value dialog. The line will then automatically offset by the amount you specified. The offset value will be updated in the Properties Window.
Shifted When you have selected this command you will be prompted to “pick up and put down the line”. This enables you to pick up the line that is currently selected and position by cursor. The properties of the line then update, as shown below.
Rotated This function allows you rotate tied lines about a point. When you select this you will be prompted to “point to the rotation point” and then “Now point to pick up and drop the line” You can rotate the line with the cursor until it is in the correct position, and then click the cursor to position.
Clear Rotation This will clear the rotation you have just created and the lines will return to their original position.
Clear
This will clear the Variable Offsets.
Query Node This function queries a node on the tied line, please note if there is no node, a new one will be added. You will be prompted to “point to the nodes to query” and when you have done this, the following dialog is produced.
Figure 63: The Tied Line dialog. You can then enter the required offset, at that position, and click on this icon
to enable the change.
This will then change the Properties of the line to Variable.
Query This function allows you to query and the following dialog is produced:
Figure 64: Tied line variable offset dialog.
Remove Offset This will remove the offset that you have just created.
Fix Offset This will add a new offset at the selected position. You will be prompted to “point to the node required to be added to the table” When you have clicked on the offset required, this will add to the table.
Draw Line This draws the current line
Redraw Line
This draws the current line
Offset with Cursor This allows you to modify the offset on the node, using the cursor. The offset value can then be displayed in the Query table shown previously.
Offset by Value This allows you to enter a specific value to offset that particular node.
Offset table by value This offsets the whole table of offsets by a specific value.
Set Table This will allow you to create a new offset from the beginning to the end of the line.
Advanced Functions Join Use this function to join lines together by selecting the lines that you wish to join. Now select the function in the drop down to automatically create a joined line.
Figure 65: Lines selected to be joined
Figure 66: Lines now joined together
Split This command allows lines to be broken into two or more sections. This can be useful if you encounter problems when creating pieces. Select the line first, followed by the command. You will be prompted to “Select split point” and should then click on the area of the line you wish to split. The line should now be split at that point, creating two separate lines.
Clip This allows you to trim a line to the intersection of another. Select the line that you wish to clip and then the command. You will be prompted to “Select the line to clip with, on the side to remove”.
Figure 67: Line selected and ready to clip The red line in the diagram has been selected to clip to the intersecting line. When prompted, to clip the line, click in the necessary area to clip in the appropriate place. In the example below the area has been marked with a +. The line will then clip to the intersecting line.
Figure 68: Line that has now been clipped
Reverse Every line created has a direction, to see the arrows click on the enable icon redraw the style to show arrows.
and click in the Arrows box, now
There are only occasional instances when lines need to be reversed, for example if a punch shape that has been applied is going in the wrong direction. You will need to select the line first, followed by the command.
Renumber Line There may be an occasion when you need to renumber a line. To do this, first select the line followed by the function to produce the following dialog.
Figure 69: Dialog to enter the new line number When you have entered the new number, another dialog will be produced, shown below.
Figure 70: Dialog to continue or quit the new line number Once you have clicked “Ok” to accept the change the line should automatically renumber. You can check this by pointing the cursor at the line to highlight the number, shown below
Figure 71: Checking the new line number.
Extend The following commands allow you to extend an existing line, this can be done in a number of ways and the following provides an explanation for the functions found in the cascade.
Add This function allows you to extend lines by adding extra nodes. Select the line first, followed by the command. You will be prompted to “Add nodes by cursor” and will need to click on the end of the existing line. This will produce a new node that can then be placed as necessary. This is a repeatable command.
To Use this function to extend lines to meet another by adding one additional node. Select the line you wish to extend followed by the command.
Figure 72: Line selected to be extended to another. You will then be prompted to “select the line to which you wish to continue”, i.e. the line that you want the selected line to meet. When you have clicked on the line, the selected line will automatically extend, whilst adding one node.
Figure 73: Line now extended to meet the line you clicked on.
To (Moved) This works in exactly the same way as above but rather than adding an extra node to meet the line, the end node of the line is moved to the line to select. Follow exactly the same procedure as above to complete this function.
By Use this option to extend lines by a specific amount, adding an extra node in the process. Select the line followed by the function to produce the following dialog.
Figure 74: Extend line dialog Enter the amount you wish to extend the line by. You will be prompted to “Click near the correct end” and should then click near the relevant end to extend the line This is a repeatable command.
By (Moved) This works in exactly the same way as the function above, but this time the end node of the line is moved rather than adding new nodes. Follow the procedure above to complete the function.
To Nearest This function takes the currently selected line and extends it, whilst adding nodes, to the nearest lines to close any gaps. The example below shows the line that has been selected and the lines that surround it.
Figure 75: The current line to be extended to nearest lines. When the function has been selected the line will extend to the nearest lines, in both directions.
Figure 76: Line now extended in both directions
To Nearest (Moved) This works in exactly the same way as the function above, but this time the end nodes of the lines are moved rather than adding new nodes. Follow the procedure above to complete the function.
Transfer Default This command allows the style line to be transferred using the default setting of the transfer matrix.
Shifted This command allows the style line or lines to be transferred and shifted with a transfer point. (TP) You will be prompted to “select the alignment point to shift the group with”.
Figure 77: Selected style line has been shifted with tp5, see Properties. This means that when the style is transferred to another last, the distance between tp5 and the selected line will remain the same.
Untransformed
This option allows the style line or lines to be Untransformed. This means they will not be able to move from their current position when transferred. This would normally be used for company logos.
Transfer to Surface This option allows you to transfer style line or lines to a different surface. The following options are available.
Upper The selected lines will be transferred to the Upper of the 3d last
Bottom The selected lines will be transferred to the bottom of the 3d last
Tooling The selected lines will be transferred to the tooling surface. This surface is normally used for creating palettes or alignment jigs.
Shell This transfers style lines to the shell surface. This is a 2d surface and not related to the 3d last.
Specification As above, but this time on the specification surface which is normally used for creating specification sheets and diagrams with text.
Swap Swap lines in Active Packets This swaps all pieces using a particular style line, to a new style line. You will be prompted to ‘Point to the replacement and original line(s) alternately’ and once selected and redrawn, all pieces that used the original line will now use the new line that you selected.
Swap Lines on all Packets This does as above but on all packets in the style.
Define This cascade allows you to define the measurements etc for various options in the program.
Highlight This function allows you to apply a highlight to a queried line(s) and is a visual only, the actual style line will return to normal when you redraw the style.
When selected the following dialog is produced and you should type in the dash length, gap, and width, as shown below.
Figure 78: 'Highlight' dialog.
Marker You can change the default measurement for Markers A, B, or C in this option and will need to enter the value of your choice in the dialog.
Figure 79: Dialog to change default marker settings
Stitch As above, this allows you to change the default settings of Stitch A-H. Again, a dialog will be produced prompting you to enter a value.
Hole As above, this allows you to change the default setting of Holes A, B, or C. Again you will be required to enter a value in the dialog.
Draw Redraw This feature will redraw the selected line on its own on the screen.
Figure 80: Line selected on the 'standard'.
When the command has been selected the line is then drawn alone on the screen, as shown below.
Figure 81: Line drawn on the screen.
Vanish This function allows you to temporarily “hide” lines that are currently on screen. This might be useful if you have a lot of information on the screen and need to focus on a few lines in particular.
Please note that the lines are not deleted and this function is temporary. The options are described below.
Line In the Vanish function, select Line to make the line(s) that is currently selected Vanish
Figure 82: Line selected to "vanish". When the function has been selected the line will automatically disappear.
Figure 83: Line "vanished"
Restore Selecting Restore will restore all previously “vanished” lines to the screen.
All style lines Selecting to “Draw all Style Lines” will draw all lines on top of anything that might currently be on screen. For example, if the packet is drawn on screen and you select to draw all style lines, they will be drawn on top of the packet.
Redraw all style lines This function is the same as the above, but this time the screen is first cleared so the lines are all drawn on a clean screen.
Align Picture to Last The Align Picture to Last function allows you to place a photo or picture that you have scanned in and saved over a 3d last. You can then use the line drawing functions to “trace” over the drawing onto the last. Once this has been complete you will be able to create patterns and complete a “style”. The procedure is as follows. You will first need to load a last. Please note that the lat should have a flattening otherwise you will not be able to draw any style lines. Set the last to translucent using the following icon. This will make it easier to see the drawing and trace the lines. You can now select the Align Picture to Last function, the following dialog is produced.
Figure 84: The Align Picture to Last dialog
To select the picture you wish to trace, click on the Image button on the dialog. This will bring up the Open File dialog enabling you to navigate to the image you require. When the file is opened, the picture then appears on screen with the last and you can start the procedure for aligning the picture to the last.
Figure 85: Aligning a picture to a last. Click on the Set Heel button and then click on the heel of the picture. This is a repeatable command and can be used until the heels have lined up properly. Do the same for the toe by clicking on the Set Toe button. To try and get the best fit as possible, you can now use the Tilt, Roll and Bearing functions until you have the aligned the pictures to your satisfaction. Use the arrows to increase or decrease the tilt and roll etc. When you are happy with the positioning, you can begin tracing the lines onto the last using the line creation and modification tools. When you have completed this and wish to remove the drawing, uncheck the Image box and close the dialog. This will leave the last on screen with the new lines. Click on the translucent icon again to return the last to the usual colour setting.
Advanced Redraw Inner Lines This function draws all previously set Inner lines,
Figure 86: Inner lines drawn in blue.
Redraw Outer Lines This function draws all previously set Outer lines,
Figure 87: Outer lines drawn in red.
Redraw Inner and Outer This function draws all previously set Inner and Outer lines,
Figure 88: Inner and Outer lines drawn
All untransformed Lines This will draw any lines that you have set to be Untransformed. Lines are normally transformed to fit onto a new last or shell during a style transfer. However, you may not wish to scale some lines to fit a new shell and will need to set them as Untransformed.
Draw Folded Standard Selecting this function will draw the folded standard, see example below.
Figure 89: The Folded Standard.
Draw Shell This function draws the Shell Last lines to the screen, the lines will be drawn with anything that is currently on screen.
Redraw Shell As above, but this time the screen is cleared first, leaving only the Shell Last lines.
Draw all Graded Shell Lines This will draw all graded Shell Last lines will be drawn to the screen, with anything that is currently on screen.
Draw all Graded Style Lines This will draw all graded sizes of style lines to the screen.
Draw Lines on all Surfaces This command will draw all graded style lines, on all surfaces. I.e.Upper surface, Shell surface, Sole, Side or Bottom surface.
Delete Delete Lines
This allows you to delete the line or lines that you have currently selected. Note: If the lines are used to make up pieces, you will not be able to permanently delete them.
Delete Tooling Lines This removes all Tooling lines i.e used for stitching palettes, construction jigs etc
Delete By Label You are able to delete a style line by its label. A label is the number of the style line and can been viewed by switching on Labels, in the View dropdown, selecting Control and then Enable.
Inner and Outer Lines The functions in Inner and Outer allow you to set up and work on either the Inner or Outer part of the Standard. You will need to do this before completing any style transfers.
Set The functions in this section enable you to set the lines up as Inner or Outer, or None. A description of each is provided below.
Set Inner To set the Inner lines on the standard, select all the lines that you wish to be included and then “Select Inner”. The lines will automatically be set as “Inner” and you can check this by right clicking on the lines and selecting Properties.
Figure 90: The Line Properties dialog showing line set as Inner.
Set Outer The same process applies to setting the Outer Lines of the Standard.
Set Neither This function can be used if you need to change a line that has been previously set up as either Inner and Outer and needs to be used as both. The centre line is an example of this. You will need to select the line first and then the function to set the line as “Neither”
Work On Work on Inner This function will allow you to work on the Inner lines
Work on Outer This function will allow you to work on Outer lines
Work on Inner and Outer This will allow you to work on all Inner and Outer lines
Fold Fold and work on Inner Selecting this function will automatically fold the standard and allow you to work on the Inner lines
Figure 91: Folded standard, working on Inner lines
Fold and work on Outer As above, but this time you can work on the Outer lines.
Figure 92: Folded standard, working on Outer lines.
Unfold and work on Inner and Outer This unfolds the standard again and allows you to work on both Inner and Outer lines.
Groups The following functions allow you to set lines as Groups.
Set Use Set to create a new group of lines. You will first need to select the lines that you wish to become part of the group, then select Set.
Figure 93: Lines selected to add to group On selecting Set the following cascade is produced giving you a choice of groups.
Figure 94: Group cascade Select the group to add the lines.
Figure 95: Lines added to Group The selected lines will then change colour to reflect the group selected.
Select The Select function enables you to highlight a previously created group. For example, as above, if you have created a Group 1, choosing Group 1 under the Select function will highlight all lines within that group in red.
Reset all Groups Selecting Reset will remove any groups that have been set up.
Feather Query Node Assuming a feather table has already been created, the following dialog will be produced which displays the node position along the feather line, and it’s offset Otherwise, the only information available will be regarding the start and end nodes.
Figure 96: The Feather dialog.
Query The following dialog is produced when selecting Query, showing information on all fixed offset points.
Figure 97: Query the Feather Table dialog.
Gross Heel Point This allows you to specify a new gross heel point and prompts you to ‘Point to the position of the gross heel point’ Please note that you must specify a point in front of the original position, you may not kick the feather edge out at the bottom.
Remove Offset You will be prompted to ‘Point to the node(s) who’s value you wish to remove’ and this will remove any offsets you have previously created. (See offset with cursor)
Fix Offset This function allows you to add extra nodes into the feather table, and will prompt you to ‘Point to the node required to be added to the table’
Click on a node and then click again where you wish to add further nodes. This is a repeatable command and you will only be able to add nodes on one side of the existing nodes.
Draw Style The existing style data is drawn on the screen on top of any existing data
Redraw Style The style data is drawn on screen as above, but this time the screen is cleared first.
Offset with Cursor This command prompts you to ‘Select nodes and offset positions alternately’ and allows you to select a node and amend its position, as the example below.
Figure 98: Amending the position of a node.
Offset by Value As above this command allows you to alter the offset, this time you are required to enter a value, and when selected you will need to type a value in the dialog. You are then prompted to ‘Point to the node(s) who’s value you wish to change”. This is a repeatable command and will alter the value of any node by the amount you wish.
Offset Table by Value This function amends the whole feather table by a value and when selecting this you will be required to enter a value in the dialog box.
Set Table This command allows you to set the feather table by a series of offsets, which are then distributed around the feather table. The following dialog is produced and you should enter the offsets with spaces between each value, as shown.
Figure 99: Dialog to set the offsets for the feather table.
The example below shows the feather table before and after the new offsets are applied
Figure 100: Feather table before new offsets applied.
Figure 101: Feather table after new offsets applied.
Advanced
Style Transfer Please note that before completing a 2d style transfer it is necessary to set the Inner and Outer lines. Follow the instructions below to complete this.
Transfer 3d Style When you select this function the following dialog is produced.
Figure 102: The style transfer dialog. In the Output section Select Default points This will attach lines and default points to the last. These are the points that will transfer accordingly to the new shell. See below.
Figure 103: Default points on the Shell. Select ‘Output’ file, This will take you to your Shoemaster/work/transhell where a temporary file can be saved. Close this menu Clear all Now digitise in the new shell that you wish to transfer the style lines to. Alternatively, load in another shell and clear the style Select ‘Transfer 3d shell’ In the Input section Select Default points Select Input file, this will open the Transhell file Select the file you have just saved. The style will now load onto the newly digitised shell. Close the menu and save the new style Please note that this is a brand new style with no grading, although the patterns will have transferred.
Transfer 2d Shell This process is exactly the same as the 3d transfer.
Set up Construction Points
This process allows construction points to be set up on a style so that the transfer matrix can be positioned accordingly. You are able to enter new values to specify exactly where you wish the Facing Front, facing top, and back height, or ankle positions to be placed on the new transferred style.
Figure 104: Position construction points dialog.
Shell New Model Load This allows you to load a previously saved “new model size”
Save This allows you to create and then save a new model size of a graded shell.
Add centre Line Select this to add a centre line to a newly digitised Standard. Once you have selected the function a line will automatically be added to the centre of the standard.
Reference Points Selecting this command produces the following dialog. This enables you to select the references that you wish to show on the Shell. Please note that this will not actually include the reference points, you will need to use the View drop down menu and select Control and then Layer visibility. You will need to check the Reference points box to then show the reference points you have selected.
Figure 105: the Last Reference Points dialog. You are able to click on the Name button and select one from the following list
Figure 106: The Available Reference Points dialog. Alternatively you select to Turn all off or Turn all on.
Mirror The Mirror function creates a duplicate of all the lines and mirrors all lines across the centre line.
Drag Drag Style Selecting Drag prompts you to “pick up and put down the style alternately”. Drag the style to the position you require and then click to place. This is a repeatable command.
Drag Mirrored Style This function mirrors the style and drags, as above.
Bottom Add Centre Line This allows a centre line to be drawn on the bottom surface, as shown below.
Figure 107: Centre line drawn on the bottom surface
Query This function outputs all line and pattern information to the Message History window.
Draw Bottom Selecting Draw will draw the bottom pattern to the screen along with any other information that is currently on the screen.
Re draw Bottom As above, but this time the screen is refreshed first, leaving just the bottom pattern.
Draw Sizes This draws all graded sizes of the bottom pattern.
Query Reduction Table The Bottom pattern can be shortened or lengthened by applying a reduction table as a Macro file. Once you have created this, you can then select this function to query any tables you have set up.
Reposition This option allows the style to be repositioned in U and V on the last.
Moccasin Method The following describes the procedure for creating patterns for the moccasin construction. Before you start the Moccasin method, you should have a last bottom pattern as this provides a surface to merge with the upper surface.
Set up Moccasin This transfers all style lines from the Last upper surface to the 2d Shell surface.
Group Set Inner
This automatically adds all the inner lines to the group so they can be moved or rotated.
Group Set Outer As above, but for the outer lines
Reset after Moccasin This function clears all lines from the group and resets all lines so that you may continue to work in the usual way.
Help – Moccasin Method As this is a very specialised process, and every user will have their own specific methods for creating a moccasin pattern, we have produced a video that describes the process.
Packet New A Packet is an “envelope” that contains all the patterns relevant to your style, and you may create more than one packet per style so you can organise patterns into separate envelopes if you wish.
New Packet Creating a Packet is the first step in generating a new set of patterns and to do this you will need to select New and New Packet from the Packet Drop down menu. This will produce the following dialog box where you will be prompted to enter a name for the new packet.
Figure 1: The New Packet dialog.
Copy a Packet This function allows you to make a copy of the packet you have currently selected. Once you have selected Copy, you will be prompted to enter a new name for the copy of the packet. Once entered, the Packet and all its contents will be copied and stored under a different name, leaving the original intact.
Please note: A quick way to check the Packets and Pieces you have available within a style is to use the Packet and Piece toolbar. This allows quick selection and is also a good check to see which Packet or Piece is “current” The example below shows that there are two packets available with this style and that ‘Design’ is the current packet.
Figure 2: The Packet and Piece toolbar
Modify Once a Packet has been created you can select Set VD found under Modify. This option is explained below.
Setting the Vamp Depth The Vamp depth is the measurement from the toe to the cross over position of the flattening. This can be changed to amend the fitting of the shoe when making it on the last.
For example, it can allow more or less material over the front of the shoe to improve the final fitting on the foot. This command will allow you to change the vamp depth, or flattening type, on all patterns in the current packet to the new flattening Vamp Depth. The following dialog is produced and you can select one of the previously created flattenings available.
Figure 3: The available vamp depth dialog.
Draw The cascade menu Draw allows you to draw or redraw the whole packet of pieces. If you have graded the style you can draw every piece in every size, or a just the sizes you want to see. Alternatively, if no grading has been done, the model size will be drawn.
Draw This will draw the entire packet of pieces on screen on top of any current 2d data. I.e. if the 2d shell is already drawn the Packet will be drawn on top of it.
Redraw Again, the whole packet is drawn, but this time the screen is cleared first drawing just the packet on a clear screen.
Draw Sizes Selecting this will draw all available graded sizes on screen. If no grading has been applied, only the model size is drawn.
Draw Knocked ‘Knocked’ in Shoemaster describes the manual process of stacking a hand-cut graded set of pieces together at the same point, in order to show the size differences between each piece. Selecting Draw Knocked draws the whole packet ‘knocked’ to a given knock point.
Redraw Shoe
This “redraws” every component of a shoe project together on the screen so that you have the complete shoe.
Browse Pieces Selecting this allows you to view a thumbnail image of all the patterns in the current packet. They are displayed around the edge of the screen making it very easy to select individual Pieces.
Figure 4: Screen showing browse pieces.
Delete To delete the packet that is currently selected, use the Delete option. Once selected, you will be asked to confirm that you wish to delete the current packet.
Please note that once a packet has been deleted, all the pieces within that packet are also deleted.
Pattern Measures Perimeter This gives the length of the outline of the piece, and the following dialog is produced displaying the piece name and measurement of each perimeter. This could be useful to know when making cutting knives to know how much material is required.
Figure 5: Table of piece perimeters
Area This gives you a list of the area for every piece in every size, and a whole total packet area. This can be used to plan for material usage and costings etc. The following dialog is produced
Figure 6: Table of piece areas.
Piece Once a Packet has been created you are then able to start generating Pieces. The following provides the tools to create and modify a set of production standard patterns.
New Selecting New under the Piece Drop Down menu provide the following functions that allow you to create new pieces and circuits.
New Piece Selecting New Piece produces the following dialog that prompts you to name the piece you are about to create. Pieces can either use the default name P_00001 and so on, or can use a more formal shoemaking term from the selection supplied. Checking the ‘Advanced Piece Naming’ box will produce the list.
Figure 1: The piece naming dialog with advanced naming on view. When you have selected the name and clicked ‘ok’ you will be able to select the lines you need for the pattern and the lines should be selected in a clockwise direction. Any lines that you have selected will be drawn in a thicker red line, as shown in the example below. ·
Please note it is important that all lines are selected in a clockwise direction as Arcs in pieces must be directional.
Figure 2: Collecting lines to make up a piece
When you have collected all lines needed for the pattern, use the right mouse button to show the following menu.
Figure 3: Menu produced to 'accept' pieces etc You will need to ‘Complete & Accept’ to finish the piece. ‘Complete, Accept & New Piece’ finishes one piece and immediately starts the process for the next. ‘Next Circuit’ is used when more than one circuit is needed to complete one pattern. ‘Undo’ can be used during the line selection process if you have selected an incorrect line. ‘Quit’ can be used to disregard the piece you have just selected. The new piece is then shown on the screen.
Figure 4: Newly created piece Continue this process until all pieces needed to make up your shoe are collected.
Please note that once patterns have been created, the lines making up the pieces are now referred to as arcs, rather than lines.
Create Circuit This function can be used if you wish to add another circuit to an existing piece that is currently selected. For example, you may wish to slightly amend the shape of the piece. Once selected, you will be able to collect and accept lines in the usual way to complete the extra part of your piece.
This function can also be used if you have quit a piece collection in the middle of the process and wish to start again using the name you have previously selected.
Copy Selecting Copy will allow you to create a copy of the piece that is currently selected. The new piece will automatically be given a new default number which can later be renamed if necessary.
New Piece Text This section allows you to add text to the piece that you have currently selected. The following dialog is produced that enables you to select the text from the list provided that you wish to include on the pattern. Use the arrow key to add (or remove) it to the window and that select Ok to automatically add the required text to the centre of the pattern piece.
Auto Collect Pieces This function works better on a DXF or IGES file. It enables you to automatically collect nett pattern pieces and is generally used in the Esprite program.
Modify Use the functions in the Piece Modify cascade to make alterations and modifications to the pieces you have previously created.
Moving Pieces A cascade menu appears when selecting Move, giving the following options.
Move Move allows you to pick up a piece and change its position on the screen, i.e. change it from its original place in the packet. The pattern will remain in this new position but can return to the original if you select ‘undo’
Rotate This command allows you to rotate the current piece about a point. You are prompted to ‘Select pivot point with cursor and rotate’. When you have selected the pivot point, moving the mouse will pivot the pattern and you can position the pattern with another click of the mouse. See example below
Figure 5: Piece rotating about a point
Mirror Selecting this command will prompt you to ‘Enter 2 points to define mirror line’ and the pattern will be repositioned and mirrored across this line. The example shows that as the first point is selected, an image of the pattern appears attached to a string that enables you place the pattern and position with a click of the mouse. When the packet is redrawn the piece will be shown in the new position.
Figure 6: Packet redrawn with mirrored piece
Figure 7: Selecting the points to mirror
Original This function restores the current piece to its original default position within the packet.
Insert Piece This might be used if you were creating a template to make a jig. For example, you might want to create a rectangular piece and then insert a couple of Pieces within this. You would then change the internal lines to Cut lines. This will then form the template for the components to fit in for tooling purposes. When selected, the following dialog is produced prompting you to select a piece from the list
Figure 8: Available Pieces, Lists & Elements dialog The patterns then build around the current piece, as shown in the example below.
Figure 9: Building pieces around the 'current' piece
Rename You may wish to rename a piece, perhaps if you have copied another piece and need to apply a name other than the default. Selecting this command will produce the usual ‘Piece Naming’ dialog box where you will be able to assign a new name to the selected piece.
Set Vamp Depth
It is possible to set individual patterns with a different vamp depth using this command. When selected, a dialog will appear containing previously created flattenings that you can then choose from. The current piece will then be redrawn using the selected flattening.
Mate The Mate function provides the functions to mate separate circuits to complete a piece.
Arcs This allows you to mate two circuits of a pattern together, for example, a counter lining.
Figure 10: A piece collected as two separate circuits
In this example the pieces have been picked up as separate circuits. Firstly you will need to select the relevant piece. Then, you must click on the first arc to be mated, and hold the Ctrl key down whilst selecting the second arc. Once both arcs have been selected, you can then navigate to Mate and then Arcs to automatically join the two selected arcs. The result is shown in the example below
Figure 11: The result of mating the selected two arcs
Remove
Selecting this will automatically remove any mating from the piece that is current.
Unfold One Arc This function completes the same function as Mating Arcs, except that you will only need to pick up one half of the piece, shown below
Figure 12: One half of piece collected
As before, you will first need to select the piece and then select the arc that you wish to ‘unfold’. Once selected you can then chose One Arc to automatically to ‘unfold’ your piece, shown below,
Figure 13: Piece infolded about one arc
Two Arcs This function allows you to do the same as above, but this time you can select more than one mating arc. The original pattern is shown below, from which we will be selecting two mating arcs, in this instance the two straight edges.
Figure 14: Quarter of piece collected As before, you will need to select the piece and then the two arcs that you wish to ‘unfold’ Chosing ‘Two Arcs’ in the pulldown menu will then produce the finished piece, as shown below
Figure 15: Piece unfolded about two arcs This function is useful for creating one knife that can cut four mirrored patterns, i.e. foams for collars etc.
Swap Feather This enables you to unfold a piece about an arc as before. However, in this instance, the feather edge is swapped from the opposite side. Please note. This function will only work if the lines in the piece have mirrored and tied on the opposite side.
Clear Selecting this will ‘undo’ the folding on the current piece
Re-Apply Selecting this will ‘redo’ any folding on the current piece
Swap for opposite Component This function is usually used when pattern pieces are an exact mirror with the only difference being the feather edge. This is useful if you have picked up a complicated piece on one side and need to generate the opposite side, taking into consideration the difference in the feather edge. Again, this function relies on lines being mirrored and tied.
Springing Pieces You may need to spring a piece to flatten an area ready for piece collection. Selecting Spring will produce a cascade menu with the following options
Spring Springing a piece allows you to flatten lines on the piece, for example, this is useful to flatten the tongue for piece collection. You will first be prompted to ‘Select the arc to straighten’, then ‘Select the pivot point’, and finally to ‘Pick up and bend the lines’ In the example the red lines depict the change in the pattern and the effects on the whole style.
Figure 16: A 'sprung' shell
Automatic Spring This command will automatically spring the piece and you will be prompted to ‘Select the arc to straighten’ then ‘select the pivot point and direction’ The pattern will then automatically spring in the direction you click.
Animated Automatic Spring This performs the same as above but leaves a display of the line movements form the original to newly sprung position.
Draw Style Lines Any style lines associated with a sprung pattern will be drawn when selecting this function
Delete Unused Sprung Line Use this command to delete any extra shell lines created during an automatic and animated spring
Draw
Draw Piece This draws the piece that you have currently selected on top of existing data on the screen. For example, you may already have the 2d shell on the screen so selecting this will draw the piece on top of the Shell, in its correct position within the Packet.
Re Draw Piece Again, this redraws the piece, but this time the screen is cleared first and the piece is drawn alone.
Draw Nett This command allows you to draw the “nett” image of the pattern within the piece, i.e. the original pattern you created before any allowances were added. The example below shows a pattern that has allowances added and the nett pattern drawn within it.
Figure 17: The Nett piece drawn inside the original
Draw Sizes Assuming the style has previously been graded, this command will draw the pattern currently selected in every size.
Draw Style Lines This command is used to draw all style lines associated with the piece you have currently selected, see the example below.
Figure 18: The current piece drawn with associated style lines
Cut out holes This function is used if you have created a Shoe with holes in the design, such a brogue effect. Usually, when the Shoe is drawn, the holes are shown as a simple line or circle, shown in the example below.
Figure 19: Brogue pattern drawn as 2d circles To create a more realistic effect, the 2d lines can be shown as 3d “holes” by selecting Cut out Holes. When the style is redrawn, the holes will then be “cut out”, shown in the example below. Select the function again and redraw to turn the function off.
Figure 20: Cut out Holes switched ON
Draw piece 3d flat This function renders the selected pieces as flat, as shown below.
Figure 21: Rendering the selected piece as Flat
Draw piece 3d pattern This function renders the selected piece as a pattern.
Figure 22: Rendering the selected piece as a pattern.
List A cascade menu is produced with the following options
Copies Selecting Copies produces the following dialog
Figure 23: The Piece Copies dialog Using this dialog enables you to check the boxes to enable the piece or pieces to be redrawn together in the sizes you have selected. The dialog also allows you to query the copies that you have selected and produces the following information.
Figure 24: Piece information produced from the Piece Copies dialog
Chosen Selecting this produces the following dialog
Figure 25: The Chosen Pieces dialog This enables you to select only the pieces that you wish to view on the screen and switch the others off, selecting ‘redraw chosen’ in the dialog will redraw the newly selected pieces on screen.
Draw Pieces in 3d Assuming you are currently working on a 3d last, selecting this will redraw all pieces in 3d
Draw Sizes This function draws all pieces in all sizes, as shown in the example below
Figure 26: All pieces drawn in all sizes
Draw Knocked This re draws the chosen pieces in the current packet, knocked to the chosen point
Delete The following Delete options are available.
Delete Piece Selecting this will delete the piece that you have currently selected. A dialog will be produced asking you to confirm the deletion.
Delete Piece Text Selecting this option will automatically delete the text from the piece that is current.
Arc New When working with arcs you must first select the whole piece that you need to work on. Then you will need to click on the individual Arc within that piece to select it. The following menu will be produced.
Figure 1: Menu indicating the arcs and lines that make up a piece. The menu is indicating the lines and arcs present that make up the piece you have selected and you can then click on the arc. In this example, Arc 2 Circuit 1 Piece P_00003. Note: Now that you are working with Arcs rather than Lines, the Properties have changed to Arc Properties. If in the example above you had selected Line 4, the Properties would change to Line.
Figure 2: The Arc properties In the Arc Drop Down menu, selecting New will produce another cascade menu allowing you to do the following
Adding new markers from lines The term Marker means to add a form of ‘slot’ large enough to draw a pencil line through. This is used in production to mark a line on the material to indicate, for example, a stitching line or lap line. Selecting this produces a cascade menu which provides the following options
The default option The Default option adds a marker along a whole line using style lines. You will need to Draw the Style on screen and perhaps switch Browse Piece ON so that selecting a piece is simple.
Firstly, click on a piece to select it. This will now draw the current piece on top of the style. Next you must click on the style line that is to provide the marker, shown in the example below with an arrow. Once selected navigate through the Arc Drop Down menu and select Default.
Figure 3: selecting the line that will provide the marker
This will now add a Marker along the whole line that you selected within the piece, as shown in the example below.
Figure 4: The Marker has now been added to the Piece using the line as a reference.
As line This function is used to add details from your ‘style’ to a piece(s). For example, when creating your style you may have added in stitch lines or eyelets and wish to see them on your actual piece. Details are not automatically transferred from style lines when creating pieces and you will need to complete the following procedure to do so. Firstly you should have the style drawn on the screen, and again, it is a good idea to switch Browse Pieces on so that piece selection is simple. Click on the piece that you need to add the detail to, when you have done this it will be drawn over the style. Now click on the line(s) that you wish to add, and these will automatically be added into the selected piece.
Marker A This function allows you to change an arc to a Marker A. As before, you will need to first select the piece and then the line.
Once selected, you can then navigate to Marker A in the menu to change the arc to the marker.
Cut Cuts are usually used when patterns are milled, as the milling tool offsets to the right of the cut area, taking into consideration the waste area. This is usually used when a circuit of lines are used, rather than individual lines, in an internal part of the piece.
Slot Slots are used to make a single cut inside a pattern piece. For example, if you have included an internal line in your piece, perhaps in T Bar sandal, you are able to change the lines to slots so that they may be cut out as an individual slot. Once selected you will be prompted to 'Select the arcs' Please note: If the slot is milled the milling tool will go directly through the centre of the slot.
Part line This function enables you to add a marker along a line but this time between two existing nodes. This will give you more control over the length of the marker. As before, you will need to select the piece and then style line then navigate to the Part Line function. Once selected, the piece will be redrawn with the line you have selected, showing the nodes that make up the lines. You can now click on two nodes that you wish the marker to use.
Figure 8:Nodes drawn on the Piece ready to create a marker Once you have done this, the marker will be added to the piece using the nodes that you have selected, as shown in the example below.
Figure 9: The Marker now added using the nodes
Part line adding nodes This function is very similar to above, but this time instead of selecting existing nodes you will be creating new nodes along the line. The marker will then be created using the two new nodes.
Adding markers from arcs The following describes the different markers that may be added to an arc.
Lap
This function adds an offset and a marker to an arc simultaneously. You will need to select the piece first, followed by the arc that you wish to add the allowance to. A Lap allowance and a marker will now be added automatically to your piece on the arc you selected. Note: You can add lap markers to multiple arcs. To do this you will need to select all the arcs you require and this is done by holding down the Ctrl key whilst selecting more than one arc.
Trimmed This function will create a trimmed marker along the number of lines you specify. As above, you will need to select the arc or arcs to apply the changes and a marker will now be placed nett on the arc.
Offset This function allows you to select an arc or arcs and apply an offset marker. First you will need to select the relevant piece, followed by the arc or arcs. Then navigate to the Offset option. This produces a dialog requiring you to enter the Offset distance. To apply your chosen offset you must then click to the side of the arc that you wish to create the new offset. Shown in the example below:
Figure 10: Selected piece and arcs
Figure 11: Entering the Offset figure
Figure 12: After clicking inside of the piece, the allowance is added to all selected arcs.
Offset Stitch These options allow an offset stitch to be applied to an arc at a pre-defined distance. The following options are available.
Apply Once you have selected the arc followed by the function, you will be prompted to “Point to the direction to apply the offset stitch”. Now click on the side of the line you require, and the stitch line will be automatically added.
Define This option is used to change the offset value of the stitch line. Use the arrows to change the default value and then Ok to update the change.
Figure 13: Changing the default offset stitch distance
Advanced markers The following describes the more advanced markers that may be added to arcs.
Linked markers This function allows a marker to run from one line to another. The marker lines will be linked and you will be able to change the continuity, for example, add rounds etc. When selected, you will be prompted to 'Collect marker starting with start line, ending with end line' The first node that you select on the arc will be the actual starting point of the marker and the last node you click will be the end of the marker. The lines you select will change to a thicker, red line as shown below.
Figure 14: Lines that have been elected to create the linked marker
After selecting the lines you are prompted to 'Right click to select option' which will produce the following menu.
Figure 15: The Right Click menu Select Accept to draw the marker on the pattern, shown in the example below.
Figure 16: The new marker created from the lines previously selected.
Stringed marker You will need to follow the same process as above, but this time a stringed marker is created on a line(s) that is sandwiched between two others. For example, if you wish to create a marker on the line as shown in the second example below, the lines must be collected in the correct order, starting with arrow 1 and finishing with arrow 2, Thus
creating a 'sandwich' of the marker line.
Figure 17: Selecting 3 arcs to create a Stringed Marker
Figure 18: New marker created between selection of 3 arcs
Please note that once the stringed marker is created using the two examples above, construction arcs are created that can be turned on or off using the Layer Visibility menu. This is necessary if you needed to lengthen or shorten the actual marker by offsetting the construction arcs.
Figure 19: Construction arcs switched on using the layer visibility.
Multiple stringed This is very similar to the function explained above, but this time will allow you to select more than one arc to be the marker.
New Arc Text This section allows you to add text to the arc that you have currently selected. The following dialog is produced that enables you to select the text from the list provided that you wish to include on the
pattern. Use the arrow key to add (or remove) it to the window and that select Ok to automatically add the required text.
Figure 20: Adding text to an arc.
Eyelets This function allows you to add eyelets to a piece, providing there are 3 consecutive arcs. Select the arc first, followed by the command. The following dialog is produced and you should enter the number of holes you would like etc.
Figure 21: Specifying the number of holes for eyelets When you have entered that information, the following dialog appears requiring you to type in an offset value for the eyelets from nett. I.e. The distance in from the edge of the arc that you wish the eyelets to begin.
You will then have to do the same for the arc that the eyelets are linked to
And finally, from the third arc
When you have completed the above, redraw the piece to show the new eyelets.
Duplicate You are able to produce an exact duplicate of the selected arc, and you are prompted to enter a value in the dialog. You will then be prompted to ‘point to the arc’ and a duplicate arc is produced at the value you have chosen.
Modify The Modification functions provide all the necessary tools for you to add allowances and offsets etc to your pieces. The functions are as follows:
Insert arcs This function is used to insert an arc in a previously defined pattern. The example below shows a finished quarter pattern. I would like to add two new arcs to create a step.
I have drawn two new lines as a guide and now need to select Insert Arc Figure 22: Finished quarter to be amended
Figure 23: 2 new lines added to start the process of adding a new arc
When selected, you will be prompted to 'Select the arc that comes before the new arc' After selecting the arc you will be prompted to 'Collect the additional arcs', which you will do in the same way as if creating a new pattern. When you have collected the new arcs, in this example there are two to collect. Right click the mouse to produce the menu and select Accept. The pattern should now be adjusted accordingly.
Figure 24: Accepting the 2 new arcs
Figure 25: The pattern now showing the added arcs to create the step
Reversing arcs All outlines of a piece should run in a clockwise direction, and all internal cuts should run anti clockwise. If you have problems with a pattern piece, the first thing you should check is that all the arrows are running in the right direction. This is done by switching on the arrows in the Enable menu, found in the View drop down menu, and re drawing the piece. If an arc is running in the wrong direction you can select Reverse the Arc. You will then be prompted to 'Point to the arc(s) to be reversed'. Any arcs you now select will reverse.
Splitting arcs This function is used if you need to apply two separate continuities to one arc. For example, you may wish to add an allowance to half the arc and a step continuity from one half of the arc to join the other. Once selected you will be prompted ‘Point to the split position on the Arc’. This will now split the arc into two places and allow you to add separate properties to each new split.
Adding allowances This option provides all the functions necessary to add allowances to pieces, the following is available:
Adding a seam allowance This is an automatic command and will add a predefined allowance to a pattern edge. When clicking on the icon you will be prompted to ‘Point to the arc(s) to have the seam allowance’ the pattern edge will now be adjusted to include the seam allowance. To check that it has worked, you can use the Piece drop own menu, selecting Draw and Draw Nett. This will draw the nett piece within the actual piece and you can see which edges have allowances added. In the example the nett line is shown in red.
Figure 26: Piece with allowances drawn with Nett Piece
Add a fold allowance The same applies to this command as the above by adding a predefined folding allowance.
Add a lap allowance The same applies, adding a pre defined lap allowance.
Add a shearing allowance Again, a pre defined shearing allowance is applied
Add an offset of your choice If you wish to add a more specific offset of your choice you can select the above icon. The following dialog is produced, prompting you to enter the value(s) Click on the relevant pattern edge to apply.
Figure 27: Dialog allowing you to enter an offset value
Offset by This function allows you to add an offset to an arc that already has an offset applied. This is useful for post prototype modifications when needing to add extra allowance to certain areas of the piece. It also means that you do not have to worry about the value of the existing offsets
Shift This function allows you to shift an arc in a vertical and/or horizontal direction. This can be used to keep stitch lengths of arcs the same. When selecting this function you will be required to type in values in the dialog and the prompted to ‘Select the arc’. Any arc you now select will shift accordingly.
Nett Selecting Nett will remove any offsets that have previously been added to an arc. You will first need to select the piece and then the relevant arc to restore it to its original size.
Swap line for arc This swaps the style line to a new line and only affects the current piece. When selected you will be prompted to ‘Select the arc and then the replacement style line’ The example below shows a selected piece (drawn in blue), with the style drawn behind. The line to be replaced is shown with an arrow
Figure 28: Selecting a new line to replace the existing arc When you have selected the arc and then the line, redraw your piece to show the new line on your piece, as shown below
Figure 29: Piece redrawn with new arc
Setting the vamp depth This function is available in 3d and when selected will produce the following dialog
Figure 30: Available Vamp Depth dialog box From here you can select any previously created flattenings. This will change all patterns to use the newly selected vamp depth
Variable offset This allows you to create a variable offset on an arc and is commonly used when creating a sock pattern from a last bottom pattern.
This feature works in the same way as Feather table creation, but on arcs rather than styles. Firstly you must ‘Set the table’. The following dialog is produced where you are required to enter a set of values for your arc. As shown below you must use a space between each offset.
Figure 31: Dialog produced to enter values for offsets When the values have been applied the changes will be shown against the original, as shown in the following example.
Figure 32: Changes shown after new values applied The four offset positions can now be individually changed using the option Query node, found in the above menu. The functions of the Variable offset menu are described below
Clear This function removes all offsets from the Variable Offset Table.
Query node Assuming a feather table has already been created, the following dialog will be produced which displays the node position along the feather line, and it’s offset Otherwise, the only information available will be regarding the start and end nodes.
Figure 33: Dialog to show the node position along the feather line
Query The following dialog is produced when selecting Query, showing information on all fixed offset points.
Figure 34: The Feather table dialog box
Remove offset You will be prompted to ‘Point to the node(s) who’s value you wish to remove’ and this will remove any offsets you have previously created. (See offset with cursor)
Fix offset This function allows you to add extra nodes into the feather table, and will prompt you to ‘Point to the node required to be added to the table’ Click on a node and then click again where you wish to add further nodes. This is a repeatable command and you will only be able to add nodes on one side of the existing nodes.
Draw arc The existing arc data is drawn on the screen on top of any existing data
Redraw the arc The arc data is drawn on screen as above, but this time the screen is cleared first.
Offset with cursor This command prompts you to ‘Select nodes and offset positions alternately’ and allows you to select a node and amend its position, as the example below.
Offset by value As above this command allows you to alter the offset, this time you are required to enter a value, and when selected you will need to type a value in the dialog. You are then prompted to ‘Point to the node(s) whose value you wish to change’. This is a repeatable command and will alter the value of any node by the amount you wish.
Offset table by value This function amends the whole arc by a value and when selecting this you will be required to enter a value in the dialog box.
Set table This command allows you to set the arc table by a series of offsets, which are then distributed around the arc. The following dialog is produced and you should enter the offsets with spaces between each value, as shown
Figure 35: Entering the offsets to set the Arc Table
Adisa This is a licensable option specifically for sending DXF files in Adisa format to the Adisa cutting system.
Setting This option allows you to amend any previously added system settings. The options in the menu are as follows.
Default settings Selecting this produces the following dialog. The dialog shows you all the default settings for Arcs, including the default Marker and the value set for rounded edges etc.
Figure 36: The Default Arc Settings dialog
Define allowances
This function temporarily allows you to define the allowances for laps, folds, shears and seams. Once selected you will be prompted to enter the new allowance you wish to add as a lap or fold etc.
Figure 37: Lap Allowance Dialog If you wish to permanently change the allowances you should do this in your Startup file. Please contact your system administrator, or the Shoemaster helpdesk for further information.
Draw This option provides the following functions:
Vanish This temporarily removes arcs from the screen and you are prompted to ‘Point to the arcs you wish to vanish’ Please note that this does not delete the arc and next time you redraw the arcs will appear.
Delete This menu produces another cascade menu with the following options. Please note that deletions will be made to the Piece that is currently selected
Delete circuit This function will delete a circuit, either the entire piece that you have selected, or part of a piece. For example, you may have a circuit within a piece and need only to delete the part within rather than the whole piece. You will need to select the relevant piece and then select the relevant arcs.
Delete arc To delete an arc, firstly select the piece and then the arc that you wish to remove. When you select Delete Arc this will remove the selected arc from the Piece and draw it in its new form.
Delete all details If you wish to remove any details, i.e. notches from an arc, firstly select the relevant Piece. Then select the arcs with the details and chose ‘Delete all Details’ in the menu. This should then remove them from the arcs.
Delete all text To delete any text that is within a Piece, firstly select the Piece and then select all the arcs that make up the Piece. If you then select ‘Delete all Text’ and this will then remove any text from the current piece.
Detail The Detail menu enables you to add the finer details to your work, such a fitment notches and scallops etc. Each option is described below.
New The following options are available with this function allowing you to add a variety of details to your work. Each option is described below.
Notch When selecting Notch you will be prompted to “Click near the arc to start inserting a notch”. This will place a new default notch on an arc of the current piece and allow you to slide it along until you place it by clicking with the mouse.
Figure 1: A new Notch added to an arc
Gap Selecting Gap will prompt you to ‘Click near the arc to start inserting a gap’ Once you have selected the arc you will be able to slide the gap along the arc and place where required by clicking the mouse.
Figure 2: Gaps added to a marker.
Scallop Once selected, you will be prompted to ‘Click near the arc to start inserting a scallop’. When you have selected the arc you will be able to slide the scallop along the arc of the current piece and place it where necessary by clicking the mouse.
Figure 3: Scallop added on arc
Stab This function adds a new stab on an arc and when selected you will be prompted to ‘Click near the arc to start inserting the stab’ This places the stab on the arc and you are able to slide it the required place and attach by clicking the mouse
Figure 4: Stab added to intenal arc.
Quick stab As above this function will allow you to add a stab. However, on this occasion the stab does not have to be attached to an arc. You are prompted to ‘Point to the stab position’ and wherever you click a new stab will be added. Please note that although the stab is not attached to an arc, a new ‘hidden’ line is created where the stab is added and can be seen if you select to view ‘Linings’ in the Layer Visibility icon. The example below shows where stabs have been added into a piece and the line that is created with the stab
Figure 5: Quick stabs added to piece
Figure 6: "hidden" lines created with "quick stabs"
Square notch A square notch is bigger than the default notch and has an angle of 90 degrees. In the example the smaller notch is the default notch and the bigger the square notch. When selected, you will be prompted to ‘Click near the arc to start inserting a square notch’. This places a square notch on the arc and you are able to slide it to the required position and attach by clicking the mouse
Figure 7: Adding a square notch.
Slash A slash adds a small cut line to the edge of the arc of the current piece. When selected, you will be prompted to ‘Click near the arc to start inserting a slash’. This places a slash on the arc and you are able to slide it to the required position and attach by clicking the mouse
Figure 8: Adding a slash.
Hartland point A Hartland point is another form of notch and can be added using the above options. When selected, you will be prompted to ‘Click near the arc to start inserting a Hartland Point’. This places a Hartland Point on the arc and you are able to slide it to the required position and attach by clicking the mouse
Figure 9: Adding a Hartland Point.
Size code This is a series of notches and shapes that will be recognised in a production situation. For example, each size will have a different series of shapes and notches. To enable this to work you will have to set up a Macro, this is a text file that tells the computer the series of notches and shapes required.
Figure 10: A macro for running a size code. To use the Size code function you will need to run the Macro by using the Tools dropdown menu and selecting Run Macro. You can now open the file you previously saved and run the Size code function. You will be prompted to ‘Click near the arc to start inserting a size code’, this places a notch etc on the arc and you are able to slide it to the required position and attach by clicking the mouse. Please note: This function will only work if you have selected a size that is included in the macro.
Adding an intersecting detail The following options will place a chosen detail on an arc at a point where another line intersects. All options work in the same way, select the piece that you wish to apply the detail and then the function. You are first prompted to ‘select the arc’ and then ‘Select the intersecting line’. When you have selected both, a new detail will be created on the arc, at the intersection of the style line. A description of each is provided below by a diagram.
Notch
Figure 11: Intersecting notch.
Gap
Figure 12: Gap created on marker at intersection of style line
Scallop
Figure 13: Intersecting Scallop.
Stab
Figure 14: Intersecting Stab.
Square notch
Figure 15: Intersecting square notch.
Slash
Figure 16: Intersecting slash.
Hartland point
Figure 17: Intersecting Hartland Point.
Adding advanced details The following advanced details are available and each is described below.
End – adding details at the end of an arc The following options will add a detail at the very end of an arc. When selected, you will be prompted to ‘Point to the arc you want to add a “detail” on’. When you have selected the arc the detail will automatically be added.
Figure 18: A notch added on the end of an arc The options available in this menu are as follows and the method of applying the End detail will be the same for each, as described above.
Notch Gap Scallop Square Notch Slash Hartland Point
Centre – adding details at the centre of an arc The following options will add a detail at the centre of an arc. When selected, you will be prompted to ‘point to the centre “detail” position’. This will automatically add a new detail in the centre of the chosen arc.
Figure 19: Notch added at the centre of an arc. The options available in this menu are as follows and the method of applying the End detail will be the same for each, as described above.
Notch Scallop Stab Intersecting Stab Square Notch Slash Hartland Point
Feather – adding a detail on the feather edge This puts an intersecting notch with the nett feather line. When you select this option you will be prompted to ‘point to the feather “detail” position’ and this will automatically place a new detail on the intersection point of the nett feather.
Figure 20: Notches added at the intersection of the nett feather The options available in this menu are as follows and the method of applying the Feather detail will be the same for each, as described above.
Notch
Quick Stab Square Notch Slash
All Nodes – adding a detail to all nodes on an arc This function will add a detail to all nodes that make up the arc. As before, when you select the function you will be prompted to ‘Point to the arc(s) which you wish to turn to “detail”’. This will automatically add a detail on every node on the arc you have selected.
Figure 21: Notches added to every node on arc. The options available in this menu are as follows and the method of applying details to all nodes will be the same for each.
Notch Gap Stab Square Notch Slash
Big Gap This works in the same way as adding a gap, but this time the gap is much bigger than the standard. This is useful when applying to larger markers.
Small Gap Again, this works as usual but adds a very small gap, useful on smaller markers.
Tiny Gap As above, but this places a tiny gap
End (Tiny) Gap This works in the same way as adding an end gap, but this time the gap is tiny and useful for very small details.
Modify Once applied to a style, details can be modified in the following ways:
Slope This function can amend the ‘slope’ of the default notch and change its appearance. You will be prompted to enter a figure in the dialog box and then select the notch. Please note that the centre of the default notch lie at 90 degrees to the line
The figure that you type, i.e. 30 will represent the new angle at which the notch is presented on the line. In the example below the top notch is the default and the bottom notch has been amended.
Figure 22: Default notch and notch with amended slope
Slope on line Using the same principle as above this will slope the notch according to an intersecting line. You will be prompted to ‘Point to the notches required to lie on the intersecting line’
Figure 23: Notch in original position
Figure 24: After selecting slope on line
Depth Selecting “Depth” will produce a dialog prompting you to enter a new scallop depth. You will then be prompted to point to the scallop you want to be the new depth which will then apply the change. In the example below the left scallop is the original and the bottom has a new depth of 10mm applied
Figure 25: Default scallop and new depth applied on second scallop.
Change category to This function will allow you to select a current detail and change its category to the following.
Hartland point Square notch Stab Notch Gap Slash Scallop Size code
Size
When adding details the default size will always be used. If you wish to change the size you can do so by first selecting the detail and then choosing Size. The following dialog is produced.
Figure 26: The modify size dialog. The detail that have selected will then update to your chosen size.
Flip If you wish to change the direction of a detail, for example cha ge it from an inside notch to an outside, you are able to do so by selecting Flip. Once selected you are simply prompted to ‘Point to the details to flip’.
Figure 27: A notch that has been flipped.
Nett This is used on an intersecting detail, and when selected will replace the detail to its original position with the intersecting style line.
Offset Again this is used on an intersecting detail and moves the detail by a specific amount along the arc. Select the detail first and then the command. When selected a dialog is produced requiring you to enter a value. The detail is then moved accordingly.
Offset by As above, but this is used when there is an offset on the arc and takes that into consideration.
Move This function allows you to move a detail from one position to another. Select the detail first and then the function. You will be prompted to ‘Point to the detail(s) and new position(s) alternately’ and can then click and place the detail as required.
Delete First select the detail you wish you delete and then the function. This will automatically delete the detail you have selected.
Query size codes When selecting this function the following dialog is produced. This shows you a list of the sizes and the size codes applied to the style.
Figure 28: Query size code notepad You are able to save the information by clicking on the File…box. This will open the Save As dialog and enable you save the information in your chosen file. You can also select to print the details
Punch PunchShape Select The following allows you to select a list of previously created punch shapes.
From List Selecting from List produces the following dialog where you can click on a punchshape, then “ok” to select it.
Figure 1: The Available PunchShapes dialog.
Choose Default List Selecting this option will automatically open the “File Open” dialog, where you can navigate to the relevant file and select a punch file from the database.
Figure 2: Selecting a new Punchfile from the database.
PunchShape New
This command allows you to create a new Punch shape that can later be added to a line to create a new PunchLine. On selection you will be required to enter the name of your new punch in the dialog below.
Figure 3: Naming a new PunchShape. When you have done this and clicked “ok” a new empty punch barrel will draw to screen. You can select the draw and modify tools to start creating a new style of shape.
Figure 4: A new and empty punch barrel.
PunchShape Modify The following provides all the tools for creating and modifying a punch shape.
Add another Punch Shape Selecting this function produces the Add Punch Shape dialog box. You can then select the shape you require which will draw the new shape either into the empty barrel or an existing punch shape.
Figure 5: Adding a punch shape to an existing shape.
New Line Selecting New Line will prompt you to “Enter nodes for the line then accept or quit”. You are now able to start clicking to form the shape you require. When you have completed the line, use the right mouse click menu to Accept etc. If you are creating a symmetrical punch shape it is possible for you to mirror lines, so you may work on only a quarter of the punchshape if you wish.
Figure 6: Adding a new line to a punch barrel.
New Line Settings This allows you to change the way the line is drawn. And the following two options are available.
Curved This will draw all lines as curved lines, this is the default setting.
Straight This will change the lines to straight lines. When you have selected to use either Curved or Straight lines you will need to select New Line again to enable line drawing.
New Line Digitise The following enables you to digitise in a punch shape using a tablet.
Initialise Tablet Use this function to prepare the tablet for digitising. You will be prompted to “Enter the two points to define horizontal axis of punch barrel” and this will enable you to begin digitising. This will give you a punch barrel in which to add lines to.
Digitise New Line
Select this function to begin the process of digitising, where you can digitise lines in the barrel.
Move Nodes Selecting this function will prompt you to “Select line to be modified, then move nodes”. You are now able to click on the line that you wish to amend, this will now draw the nodes on the line and enable you to pick them up and reposition. This is a repeatable command and can be used until you are satisfied with the modifications. Use the Punch Draw function to refresh the punch.
Figure 7: Modifying the punch line
Insert Nodes To add further nodes to a line, click on the relevant line and click on the area(s) you wish to add extra nodes.
Delete Nodes If you have too many nodes on a line you can delete them by first selecting the line, and then clicking on the node(s) that you wish to delete.
Make Curved This function changes a “straight” line to a “curved line” You will be prompted to “select the lines to make curved”
Figure 8: A “straight” line You can now click on any straight lines to make them curved.
Figure 9: A Straight line changed to a Curved line.
Make Straight This works in exactly the same way as above, changing a curved line to a straight line.
Open Line In the example below the line is “Closed”, i.e. both ends of the line are meeting to create a complete shape. Use this function to add a gap and “Open” the shape into a line.
Figure 10: The Closed Line When you have selected the function you will be prompted to “Select the line(s) to make open” and can click on the line to “open” it.
Figure 11: Clicking to Open the line
Close Line This works in the same way as above but this time Closes an open line.
Move with Cursor This function allows you to pick up a line with a cursor click and move it around the punchshape to find a new position. You will be prompted to “Select and move lines” and should click on the line you wish to move. You can move the line around the shape with the mouse and can click again to secure the line in the required position.
Copy with Cursor These functions allow you to copy and existing line, and position it within the punchshape. You will be prompted to “Select and copy lines” and should click on the relevant line to produce the copy. You can now move the new line within the barrel and should click again to secure the line in the required position.
Figure 12: Copying a line
Rotate with Cursor You can use this function to rotate a line about a point. When selected you will be prompted to “Select the rotation point” and should click on the relevant point on the line. You will then be prompted to “Select line and pivot by cursor movement” which will allow you to use the cursor to rotate the chosen line about the point previously selected. Click again to secure the line in its new position.
Mirror about Line This will allow you to draw a line and mirror an existing line across it. You will be prompted to “Draw an axis to mirror about and then point to the lines(s) you wish to mirror”. Make two clicks to place the start and end of the mirror line,
Figure 13: Adding a mirror line And then click on the line that you wish to mirror across this line.
Figure 14: New mirrored line.
Mirror Horizontal The line you select will be mirrored over the Horizontal line of the punch barrel. When you select the function you will be prompted to “Point to the line(s) you wish to mirror” and can click on the relevant line to automatically create a horizontal mirror.
Figure 15: Creating a horizontal mirror.
Mirror Vertical The line you select will be mirrored over the Vertical line of the punch barrel. When you select the function you will be prompted to “Point to the line(s) you wish to mirror” and can click on the relevant line to automatically create a vertical mirror.
Figure 16: Creating a vertical mirror
Delete Line Selecting Delete line will allow you to remove a line or lines from the punch. You will be prompted to “Point to the line(s) you wish to delete” and can now click on the relevant lines.
PunchShape Draw Draw This draws the punch and refreshes the shape after amendments have been made
PunchShape Delete Selecting delete will remove the entire punchshape from the screen. It will not remove the shape from the directory if it has been previously saved.
PunchLine Select From List The following dialog is produced allowing you to select an available punchline. Once selected it will be drawn to screen.
Figure 17: The available Punchlines list.
PunchLine New This enables you to create a new punchline. On selecting the function you will be prompted to enter a new name in the following dialog. This
Figure 18: Creating a new punchline. Once you have entered a new name in the dialog, a new blank punchline is drawn to screen.
Figure 19: New, blank punchline. You are now ready to start modifying the line.
PunchLine Modify Add Punch To add a Punch Shape to a punchline, select the function and then select an available punch from the dialog.
Figure 20: the Add punch shape to a line dialog.
You will be prompted to “Specify points at which to add new punches” and can now click along the new line to add the punches as necessary.
Replicate Once you have placed a new punch on the line you can replicate the shape to complete a whole line i.e. view the finished line as it would be shown on a style.
Figure 21: Replicating a shape on a line. Using the dialog, you are able to adjust the spacing between each shape on the line and also the offset distance i.e. the distance from the centre line.
Move Punch Once selected you will be prompted to “Select and move punches” and can now pick up individual parts of a punch and move them accordingly, clicking again to place them. This is a repeatable command.
Copy Punch Once selected you will be prompted to “select and copy punches” and can now click on the punch or part of the punch you wish to copy. This will attach a copy to the cursor and you can now position it with another mouse click, leaving the original punch in its original position.
Rotate Punch
This will allow you to rotate a punch about a point and reposition as required. On selection, you will be prompted to “Select a rotation point” and can click on the point that you wish to pivot the punch about. You will then be prompted to “Select punch and pivot by cursor movement” and should click on the punch and use the cursor to rotate the shape and click to secure its new position with the mouse. Please note that this command will rotate any of the punches on the line about the point on the original shape you choose, as well as rotating the actual shape about that point.
Mirror Punch about Line This function allows you to create your own axis to mirror the punch. On selection you will be prompted to “Draw an axis to mirror about and then select punches to mirror”. You should now click once to start the line and a second time to end the line
Figure 22: Creating a mirror axis. When you have done this you should click on the original shape to mirror it across the axis you created.
Figure 23: The shape now mirrored across the axis created.
Mirror Punch Horizontal This function will mirror the punch about the horizontal. You will be prompted to “Select punches to mirror” and then click on the required punch to create a mirror.
Figure 24: Creating a Horizontal mirror.
Mirror Punch Vertical This works in exactly the same way as above, but this time the mirror is created in the Vertical direction.
Figure 25: Creating a vertical mirror.
Query Punch On selecting Query you will be prompted to “Select the punch to query”. On selection the following dialog will be produced that provides all information on the punch.
Delete Punch This function prompts you to “Select punches to delete” and then removes any punches that you then click on.
PunchLine Delete Selecting this function automatically deletes the punchline from the screen.
Specification The Specification menu enables you to add the specific details to a worksheet, such a range name and season etc. Each option is described below.
Enter details Selecting this function produces the following dialog. By clicking on the buttons, such as Design No etc. you are able to add specific details to the spec sheet. This can be as detailed as you require and include any special instructions for use in production. Clicking Update will add any specific details from the style, such as flattening and size etc. There is no option to save the specification sheet individually, but it will automatically save when you save the shoe project as a whole.
Figure 1: The Specification sheet.
Draw Style This function refreshes the page and redraws the style to the screen.
Draw Spec Selecting Draw Spec draws the style and the specification details together, as shown below.
Figure 2: Specification drawn with style.
Macro This function allows you to save a specification sheet complete with information etc and then open again as a macro to use as a master copy. When you select this option the File Open dialog is produced that will enable you to navigate to the correct file.
Text The following options allow you to add text to the actual style. The options available are as follows:
New The following dialog id produced that enables you to select and add text to the style.
Figure 3: The Text dialog.
Clicking on Select… produces another dialog which allows you to select specific lines of text to add. Clicking on the word will attach it to the cursor, which can then be placed on the style. Alternatively, you can type in your own word and click Add New to add the word to your style.
Figure 4: The Select dialog Clicking on DIY produces a further dialog, allowing you to click in the box of each option to include it in the style. Clicking Ok will then attach the words to the cursor which can then be placed with an additional click.
Figure 5: The DIY dialog.
Move and Rotate This allows you to pick up the text and reposition it. When it has been re positioned with the first click, you can then rotate it and place it with a second click.
Move This function works in the same way as above, but you will not be able to rotate the text when it has been moved to a new position.
Delete Selecting this function will allow you to click on text to delete it as required.
Size You are able to change the size of the text if required and a further cascade is produced with the following options:
When you have selected the size of text that you require you will be prompted to ‘point to the text required to be the new size’. This will automatically update the default text size. Selecting “Other” will produce the following dialog and you are required to enter a value.
Figure 6: The Text size dialog. Once you have entered a value you are able to change the size of the text as explained above.
Default Size This option allows you to set the default size of the spec sheet text. A further cascade is produced, as above, allowing you to select the text size you wish to apply. Any text that you then add to the style will reflect the default size you have chosen.
Unit Select The following options in Select allow you to select and work on the required surfaces. The two options are:
Select surface You are able to work on a specific surface of the unit by selecting it from the following dialog.
Figure 1: the Select Surface dialog.
Select surface by cursor This option prompts you to “select the unit surface by cursor hit” to enable you to work on a specific area of the unit.
New The following options provide the tools to enable you to create a whole unit or individual components.
Unit wizard The Wizard is designed to allow the easy creation of a unit. New users will benefit from the automated system enabling the creation of a simple unit; whilst experienced users will find all the existing, advanced tools to make a more detailed unit.
Figure 2: The Overview page of the unit wizard. The first page in the wizard (shown above) is an overview of the current unit settings. On the left hand side are the titles of the pages available and the settings you can make. You can either click on the link to add your own settings or click Next to run through the process. The first page to complete is the Type of unit you require, whether it is a men’s or women’s shoe and the design of the unit that you want. Click on the required box to select the gender and type of unit, and then click Next to continue to the next page.
Figure 3: Setting the Type of unit. The wizard will now run through the process of creating the unit, starting with the insole. The next page requires you to enter a value for the thickness and then click Next to continue to the next page.
Figure 4: Setting an insole thickness The next page sets the Sole information. Firstly select if you wish the back and front of the sole to use the same measurements, and then enter values for the following:
Figure 5: Setting the measurements of the new unit. Wall Height: This value relates to the measurement taken from the last bottom up the wall of the last. The default measurement is 2mm, but this can be changed by in-checking the use Default box. Please note, you will need to ensure that the measurement is sufficient to cover the insole you may have created.
Figure 6: The wall height overlapping the last bottom surface and the insole. Thickness: This value relates to the height of the unit you wish to create.
Figure 7: The thickness of the unit Extension: This value relates to the measurement that you wish the unit to extend beyond the side of the last.
Figure 8: The extension of the unit from the last. Taper: This value relates to the taper on the sides of the unit, for example, the unit sides will be straight when set at a “0” value, and will kick out or in and the bottom according to the value set. The pictures below are examples of a “0” value, a positive value and a negative value.
Figure 9: A taper of 0 mm
Figure 10: A taper of 12 mm
Figure 11: A taper of -12 mm When all the required measurements have been set, click Next to move onto the Heel section. This section is only relevant if you have selected to create a “Heel” style unit, if not required you can click Next to skip this section and move onto the next.
Figure 12: Creating the heel. In this section you are able to either enter a value for the heel position or click on the position to set it. You are also able to enter a Taper value, or can click on the Browse button to load an existing heel shape from a file. Click Next to apply and move onto the Top Piece section. The Top Piece section applies only if you have selected to create a “Heel” unit.
Figure 13: Creating a Top Piece.
This function places a top piece on the new heel, as shown below, and you should enter a thickness and taper in the dialog. As before, if this function is not required, you can select to use No top piece and move onto the final section.
Figure 14: A top piece on the heel The final section in the Wizard allows you to select each individual part of the unit and apply a colour and/or texture. Use the arrows next to the boxes to select the parts you wish to apply colour to, and then either select a colour from the list or create a new colour. To add a new colour, click on the New button to add another number to the list, then click on the Custom button to produce the colour palette and select the required colour. Alternatively, click on an existing colour and then the Custom button to select a replacement colour.
Figure 15: Changing the appearance of the unit. When all the required information has been entered, click on the Finish button to apply. A final page is displayed which gives you an overview of all the information you have just added, and you will need to click Finish again to complete the Wizard.
Figure 16: An overview of the new unit. You should now see a complete unit that reflects the information you entered. Whilst the wizard provides a quick and easy way of applying a simple unit, each part can be applied individually and the remainder of the NEW section provides all the tools for doing so. Each operation is described below.
Create Insole The following dialog is produced which enables you to enter a thickness and taper value for a new insole, and also provides the option of keeping the shape parallel to the surface or copying the shape of the last.
Figure 17: The Create Insole dialog.
Create block This dialog provides all the tools for creating a unit to your requirements. The functions are similar to those found in the wizard but are a little more specific and probably more suitable for a more experienced user. For example, you can create your own block name and select the block you want to attach it to.
Figure 18: the Create a Unit Block dialog. The same process applies as using the wizard but all the information is found in one dialog. 1. Select the Type of unit required by checking the box. 2. Click on New Block Name and enter a name in the dialog. 3. Click on Attach to Block and select the block from the list of available blocks that you wish to attach the new block to – This will list only the blocks that have previously been created, such as an insole. 4. Now enter a value for the Wall height, Extension and Taper – NB: The values have been described in detail under the wizard documentation 5. Select to make the block Parallel to surface or to Copy the Shape of the last 6. Enter a value for the remaining options as necessary to the type of unit you have selected to create. Please note: Certain options will be greyed out if they are not relevant to the type of unit you have selected to create.
Create block from style lines This works in the same way as above, but this time the unit is attached to a style line rather than another block. This is useful for making trainers etc when the sole is moulded over the upper.
Figure 19: Create block from a style line.
Create block from 2 style lines This function is used to create a unit block with two style lines, for example, if you need to add a toe cap to the overall unit.
Figure 20: The Create from 2 lines dialog. In the dialog that is produced, enter a new name for the block. Then, click on the Style line 1 box and select the first style line, and then repeat the process for Style Line 2. In the example below, style lines have been used in the toe cap area to make an extension of the unit.
Figure 21: Adding a block to style lines - creating a toe cap.
Create from piece This function allows you to select a piece and apply it as a block on the unit surface. This has been used in the example above to create the illusion of a decorative tread on the sole. Use the following dialog to select the piece – a further dialog is produced listing the pieces available in the packet. You can then select the required piece
Create top piece As the function in this wizard, this allows you to add a top piece to an existing block. You should click on the New Block Name button and enter a new name in the dialog. Click on the arrow on the Attach to Surface box and select the piece that you wish to attach the top piece. You are now required to enter values in the remaining boxes, setting the height above the lowest point and the distances of the top piece along the outside and inside edge. Alternatively, an existing block can be loaded by selecting Load top piece and opening the required block from the file.
Figure 22: Adding a Toppiece
Figure 23: The Create toppiece dialog
Add tread Selecting this feature produces the following dialog that enables you to add a tread pattern on the required block.
Figure 24: Create a tread dialog
Figure 25: The setting Surface section. Firstly, enter a name for the tread in the box and then select the surface to place the treads by clicking on the From button. You will be prompted to “Point to the surface to put the treads on” and can now click the cursor on the relevant surface.
Figure 26: The setting the Shape section. Choose the shape of the tread in the next section of the dialog using the diagrams as a guide to the finished shape. You will also need to select to add the tread parallel to the surface of the last, or to copy the shape of the last bottom, and can then set the depth and width of the treads.
Figure 27: Setting the Slant section. Click on the required button to set the slant of the tread, again, the diagram is an indication of the finished result.
Figure 28: Setting the Layout section. The final section requires you to set the layout of the treads starting with entering a value for the gap between the treads. If required, you can set the angle which allows you to select the unit line to align the treads with. Click on the Back and Front buttons and then follow the prompt to click on the area that you wish the tread finish on the front and back of the unit. Apply the tread and select to Fill to back and Front to complete the tread pattern to the edges of the heel and toe.
Figure 29: A new tread added, filled to the back and the front of the sole unit.
Modify
Modify unit lines This option allows you to select and modify a specific unit line. On selection you will be prompted to “Select the unit line” and should click on the line you want to change. The nodes that make up the unit will then be visible and you will be prompted to “Right click to select option”.
Figure 30: selecting a unit line for modification Below is a breakdown of the menu and the functions available in the right click menu.
When a modification has been made, right click and choose Accept to complete the change, or choose Quit to quit the modification.
The above functions are used to insert an extra point(s) into the unit line, move a point(s) and a delete point(s). On selection you will be prompted to select the point and use a cursor hit to add and remove etc. When you have made the modification, right click again and select Accept or Quit as necessary.
These functions allow you to break the curve between selected points on the line and “Unbreak” them to add the curve back in.
This allows you to place a radius where there is a break in the curve. You will need to enter a value in the dialog and then click on the area required area. The added radius can be removed with the Remove Radius at point function.
Change the unit lines from straight lines to curved lines by using the functions below
Figure 31: Changing the unit lines to Straight.
This function makes a mirror of the outside line, and is normally used on a ladies heel, so that any modifications made to the inner ill reflect on the outer.
Figure 32: Using the Make Line Symmetrical Function To remove the symmetry and work on the lines independently, select Make line not symmetrical.
This is used when you have made modifications to the unit and need to ensure it is still flat on the bottom. Once selected this will maintain any changes you have made to the shape, but flatten the bottom.
This function offsets the selected unit line by your chosen value to either increase or decrease the size.
Selecting Shift line produces a dialog requiring you to enter values in the x, y and z direction, and once entered and accepted will move the line accordingly. The option to shift the line by cursor prompts you to “pick up and put down line with alternate cursor hits, and then enables you to reposition the line as required. You will need to accept to complete the modification.
Add profile A profile is used to change the contour of the unit. Before selecting this function ensure that you have the correct surface selected.
On selection, the following dialog is produced and you can select Cursor to allow you to place the profile by cursor.
Figure 33: The Add profile dialog. Redraw the last to complete the change to the profile.
Figure 34: Adding a profile to the unit.
Duplicate profile This function duplicates one profile shape to another and on selection prompts you to “Select the profile to duplicate” and then “now select the profile to become duplicate”. When you have selected the profile, redraw the unit to update the change and copy the profile.
Modify profile in 2d Select this function to modify the profile in 2d. You will be prompted to “Select profile to modify” and can click on the required profile to redraw it in 2d.
Figure 35: Modifying a profile in 2d You will then be prompted to “Right click to select option” which will produce the following menu.
When a modification has been made, right click and choose Accept to complete the change, or choose Quit to quit the modification.
Use the functions above to Insert a point into the profile and move etc to produce the shape required. The example below shows a profile modified by adding two points and moving them out to create a wavy line.
Figure 36: Inserting and moving points to modify the profile. The results of modifying the profile are shown in the example below.
Figure 37: Results of modifying the profile.
These functions allow you to break the curve between selected points on the line and “Unbreak” them to add the curve back in.
This allows you to place a radius where there is a break in the curve. You will need to enter a value in the dialog and then click on the area required area. The added radius can be removed with the Remove Radius at point function.
The above functions change the appearance of the profile. Making the profile straight or curved keeps the shape of the profile, but either retains or removes the curves in the line.
Figure 38: The Make profile Straight function.
This function allows you to make the profile symmetrical, and then any modifications you make will be reflected in both halves of the profile.
Figure 39: Modification reflected in both halves of the Symmetrical profile. To work on each profile point independently, select to make the profile “not symmetrical”.
This mirrors the shape of the profile and the results are shown in the example.
Figure 40: The Original profile.
Figure 41: The Mirrored profile.
Select this to mirror the profile by 180 degrees. Modify profile in 3d This option works in the same way as above, but modifies the profile in 3d rather than 2d. On selection, you will be prompted to “Select the profile to modify” and can click on the required profile. The profile will then be drawn with the nodes and you can use the right click menu to make the necessary amendments.
Mirror profile This function enables you to mirror the values of one profile to another. On selection you will be prompted to “Select the profile to mirror” and then “Now select the profile(s) to become mirrored” Once complete, redraw to update the change. The selected profile will now mirror the original.
Advanced Modify This dialog is for advanced and experienced users and all functionality can also be found within the drop down menu. This dialog enables you to select the unit surfaces and change their properties i.e. Offsets, modifying unit lines and control points, adding new profiles etc.
Figure 42: The Unit Query dialog.
Define bottom shape This option enables you to create a new shape for the bottom of the last by using the following two options
With cursor Use this option to define the shape with the cursor. On selection you will be prompted to “Define the bottom shape starting at the heel” and you can now start clicking to start creating a new line representing the bottom of the unit.
Figure 43: Creating a new line to represent the bottom of the unit. Once you have started to draw the new line, the prompt changes to “Right click to select option” which can be used to Accept, Quit or Undo the line. When the new line has been Accepted you are prompted to “Point to the line to be modified” and you can now click on the relevant line to update the unit.
Figure 44: The unit drawn with the new line as the new bottom shape.
With digitiser This works in the same way as above, but a digitiser will be used to create the new bottom shape, rather than the cursor.
Trim This function will trim the unit surfaces with patterns from your packet. i.e. a unit is created and two style lines are drawn to represent the area to be trimmed.
Figure 45: Drawing 2 style lines for trimming The side and bottom surfaces need to be selected in turn and a boundary line of that surface has to be created. To do this, select surface side, go to the Line drop down menu and select New, Advanced, and select Create Boundary Line. This has to be repeated for the Sole Bottom surface. Two pieces are collected from the unit surfaces, shown below
Figure 46: Pieces collected for trim
Figure 47: Pieces trimmed where lines were drawn
With piece The surface to be trimmed must first be selected i.e. select Surface Side and select the side pattern to trim that surface. The following dialog is produced that prompts you to select the current piece to trim the unit surface.
Figure 48: Available Pieces and packets dialog.
With active piece This works as above, but with the piece that is currently selected.
Clear Select this function to clear the piece trimming on the unit blocks. Please note, appropriate unit surface must be selected prior to using this function.
Untwist surface If you have been making modifications to the unit lines i.e. deleting or moving the nodes, it may be necessary to untwist the surface to improve the shape.
Make top surface flat This function allows you to make the top surface of the selected unit flat. This is useful if you have been modifying a unit line in the above or bottom view and the side surface has also moved and distorted. Selecting this function will restore the flat surface.
Make bottom surface flat This works in the same way as above but on the bottom surface of the selected unit block.
Draw Redraw unit This will refresh the page and draw the unit on screen.
Draw unit lines
This will draw the unit in Wireframe mode.
Figure 49: Drawing the unit lines
Draw block This function draws the block on top of any other data that is currently on screen.
Redraw block As above, but this time the page is refreshed drawing just the block on screen
Delete Delete block Selecting this will delete the currently selected block. A warning dialog will appear asking you to confirm the deletion first.
Delete group of blocks To delete a group of blocks, select this function and then enter the first part of the name in the dialog. When you have clicked Ok the blocks will automatically delete.
Delete profile This prompts you to “Select profiles to delete” and removes the profiles you select.
Query Query This function queries the current unit block and the details are output to the Message History.
Query profile
The following dialog is produced that allows you to see the exact position of a profile in a parametric value. This can then be changed to position exactly as required.
Figure 50: the Query Profile dialog
Settings Surface colours The surface colours of the blocks can be changed by using the dialog that is produced. You can either select the necessary blocks with the cursor by using the Select Surface button, or you can set up the blocks as a group and apply the colour change to that. To set the blocks, enter the characters required in the dialog and click ok.
Figure 51: The Set Blocks dialog. Once you have selected the surface or group to change, use the remaining features in the dialog to change the colours.
Figure 52: The Surface colours dialog. You can either select and use a colour from the existing list or change the colour by clicking the Change button and selecting an alternative colour from the palette. Or, you can create a new colour that will add to the list and again chose a colour from the palette and apply. To add a texture to the surface click on the Texture button and select the required file from File Open dialog that is produced. Once selected, you can choose whether to use the colour of the texture file or keep the block colour etc by checking the relevant boxes. You can also amend the angle and scale of the texture until you are happy with the appearance. To automatically update all the changes click on the Apply button.
Organiser The following dialog allows you to organise existing blocks and lists the name of the block and the surfaces that are within that block. Click on the New button to create a new unit block by entering a name in the dialog that is produced. The new unit name will now appear in the Block window and you will notice that there is no entry in the Surface window. The block only has a name at this stage and contains no information, therefore the block is known as an Empty block. Click on the Rename button
Figure 53: The Unit Block Organiser dialog.
Show blocks This dialog shows all the blocks available and enables you tom turn them on or off by clicking the required button on or off.
Figure 54: The Show Blocks dialog.
Footscan Align The following options allow you to align footscans in specific ways.
Figure 1: Aligning a foot with a traditional measuring stick
Align automatic This function uses a mathematical calculation to automatically straighten the foot, based on the shape and will align the Footscan from heel to toe in a natural position for a foot.
Align with axes This will align the Footscan in a similar way to how it would be aligned when using a traditional wooden sizing stick.
Align with last This aligns the bottom of the foot to the bottom of the last i.e. aligning the heel of the foot to the heel of the last and the bottom of the foot to the bottom of the last.
Rotate This function can be used to rotate the footscan so it may be placed more accurately on the last. On selection you will be prompted to “Select the rotation point” and once you have clicked on the required point you will then be prompted to “Pick up and rotate the footscan”. You can now use the mouse to locate the footscan and click to secure the new position.
Figure 2: Rotating the footscan.
Drag This function can be used to drag the scan so it may be placed more accurately on the last. On selection you will be prompted to “Pick up and drop the footscan”. The first click will pick up the footscan, allowing you to move it with the mouse, and the second click secures the footscan in the required position.
Figure 3: Dragging the footscan.
Modify The following delete commands are available enabling you to modify the footscan.
Delete point This allows you to delete a single point on the last. On selection you will be prompted to “Click on the points you wish to delete”. Now click on the footscan to automatically delete points.
Delete by rectangle
This function will delete all points inside a rectangle. On selection you will be prompted to “Click on two corners of the rectangle to delete points inside” and can now draw a rectangle over the area you wish to delete. When the two corners of the rectangle have been selected, the area of the last will automatically be deleted.
Settings Two options are available with this function,
Align left Align right You can switch the footscans from either left of right alignment i.e. whether you are using a right or a left foot last. This is necessary for the correct measurements to be taken.
Draw This function draws the footscan, last and section to the screen.
Show Axes This function draws the axes on the footscan. Select again to hide the axes.
Define footscan list This function is used to store a list of footscans that can later be played and viewed like a video. To add footscans to the list select Add. This will take you to the File Open dialog and you may navigate to the relevant file and select the required scans, you may use the shift key to select more than one scan. Selecting Open will then add the scan to the list.
Figure 4: The Footscan List dialog. The features in this dialog include creating a new list, adding further scans to the list and deleting selected scans from the list. You may also use the buttons along the side of the dialog to apply a macro to the list of footscans, export the list as a
CSV file. You may also select to work on the whole list or just on the selected scans. In Sections, you may specify which measures to draw by selecting Options. The play list can then be viewed to show the selected measures. Selecting Draw draws the measure sections for the selected footscans When loading a footscan, you can opt to Mirror it by checking the Mirror box in the Loading section.
Draw footscan list Once a footscan list has been compiled, the following options are used.
Start This options runs through the cycle of the footscan list.
Stop Use this to stop the cycle.
Previous This option loads the previous footscan in the list.
Next This option loads the next footscan in the list.
Help The functions in this drop down menu provide an Online help service to our customers. You will be able to search for specific information or view the entire contents of the manual.
Contents This dialog shows you the entire contents of the Help available. You can navigate to the topic required and select to view the help pages.
Figure 1: The Online Help Dialog.
Search This part of the dialog enables you to enter a specific keyword. Clicking on “List topics” will display all the help available that has reference to the keyword.
Figure 2: Searching for help using a keyword.
About Selecting About produces the following dialog. This contains all information regarding the release of software, such as the program name, the version and when it was created. Selecting “View” will produce the Shoemaster Terms and Conditions
Changes in 4.10: Bug # Action Summary 551 Added Export a picture functionality to export file wizard 499 Fixed Program lock up when using condense syntax 1103 Fixed Knocking cursor is invisible on a black background 820 Fixed Piece move original command mirroring piece 1210 Fixed Flattening spring properties draw and redraw 778 Fixed 3D last digitising using MicroScribe 538 Added I-Ware scanner support to the import file wizard 1228 Fixed Measure 3D distance tools leave crosses behind 1226 Fixed
Stitch lines difficult to distinguish when highlighted 1106 Fixed Measure 2D distance tools leave crosses behind 1253 Fixed Unable to select upper surface after Autolast import 1236 Fixed Object browser does not select pieces by default 1262 Fixed Drag last command not applying new position 1295 Fixed Scaling of imported JPEG and TIFF is incorrect 1198 Fixed Save measures feature does not always copy the file 231 Fixed POV-Ray does not render stitch lines properly 1173 Fixed Next/previous property buttons go out of sequence 1212 Fixed Advanced line drag style command not working 1313 Fixed
Memory leaks in unit surfaces, tree views and properties 1318 Added Background plane positioning options to POV-Ray 1229 Changed Severity of ‘overlapping detail’ error message 1312 Fixed Not possible to turn off tooling element outlines 741 Fixed Nodes do not disable after making a linked marker 1320 Fixed Paste background command only works once 1268 Fixed Line new advanced bend line command 1322 Fixed Image import and copy/paste do not work in sequence 1329 Changed Disabled object browser 2D/3D button in 2D programs 1325 Fixed Last import from latest Delcam IGES file 1319 Fixed
Text bounding box not updated on a size change 1184 Fixed Save as pieces command doesn’t update style view 1105 Fixed Arrows not highlighted when style line or arc selected 1045 Fixed Cannot draw style transfer default points without style 1334 Fixed Unit block created from a piece has no sides 575 Fixed Intermittent browser crash when switching from 2D to 3D 764 Fixed Create flattening sometimes fails with certain boot lasts 1367 Fixed Cannot set reference points after digitising with MicroScribe 1375 Added Extend line commands enabled for multiple line selection 1371 Fixed Creation of the unit sole rand not possible in 2D 1288 Fixed
Last shading problem when modifying last spline 1382 Fixed Object browser crash when deleting last object 1379 Fixed Duplicate unit surfaces appearing in object browser 1393 Fixed Crash when opening specific shell files 1398 Fixed Enable arrows crashes with certain shell files 1400 Fixed Save as pieces command doesn’t save the file
Changes in 4.09: Bug # Action Summary 746 Fixed Draw both shaded lasts menu command 1178 Fixed Flattening spring distance option for all lasts 1214 Fixed POV-Ray export sometimes fails for a last 1218 Fixed Speed of style line drawing on high patchwork lasts
628 Added Ability to add a grading centre to a tooling element 954 Added File clear measures menu command to Fotofit 631 Added Export of style lines to the Interface program 1242 Fixed Program slow down with multiple packets/pieces 1130 Fixed Duplicate style lines not appearing as dotted lines 1165 Fixed VRML components not exported to POV-Ray 1264 Fixed Flattening drawing from select flattening dialog 1261 Changed Arc length property precision to three decimal places 749 Fixed Classic line drawing failure under certain conditions 1269 Fixed Flattening toolbar update following delete flattening 1093 Fixed Last load heel curve file menu command 1095 Fixed Last load centre curve file menu command
Changes in 4.08: Bug # Action Summary 1030 Fixed Piece delete/undo crash with multiple texts on an arc 1100 Changed
Printing the current viewport prints the background colour 1099 Changed Restored A/B functionality to Esprite 1141 Added Functionality needed for 2D pattern tracing 665 Added Rounded details (size codes) 1147 Fixed Lines and mating arcs still selectable when not visible 1156 Fixed Re-implemented drawing of mating arcs 1066 Fixed Grid stops drawing when viewport is no longer active 814 Fixed Construction arcs should draw as in QS 3 1148 Fixed Sometimes difficult to select construction arcs 1176 Fixed Difficult to select details after they've been modified 1153 Fixed Cannot control the grading centre layer visibilty 1082 Fixed Text not displayed when knocking 780 Fixed Selected grading centre not highlighted when grading 651 Fixed Ruler option not always working correctly 1190 Fixed Measures wizard sometimes differs from properties 1104 Fixed DXF tooling element output has the wrong orientation 1198 Added New quick save measures feature for Fotofit
Changes in 4.07: Bug # Action Summary 1086 Fixed Last and flattening not updating using A/B switch 1090 Fixed Changing properties for multiple tied line selection 1102 Added Line vanish and restore functionality from QS3 1088 Fixed Delete circuit crash 1112 Changed Updated HASP dongle device driver 1115 Fixed File association in PDM XML format
Changes in 4.06: Bug # Action Summary 771 Fixed Notches are not quite closed on a piece 753
Fixed Customised menus not saved in the customisation file 812 Fixed Knocking too slow on complex styles 892 Fixed Tartup options do not appear 893 Added S tyle lines can be offset from a multiple selection 897 Changed Exclude pieces and lasts from drag selection 908 Fixed Program crash exporting IGES with certain shells 888 Fixed Improved speed of detail rubber banding 909 Fixed S callops, Hartland points and size codes drawn as part of the arc 912 Added Highlight the gap when rubber banding details 911 Fixed Right click move for details does not rubber band 831 Fixed Measures wizard does not display any results 885 Fixed Spin control in arc properties not working 960 Fixed Crash drawing details on a broken shell 811 Fixed Piece browser not updating when unfolding or mating two arcs 950 Fixed Delete arc crash 962 Added New refresh button on object browser 965 Added
Properties page find button finds object in object browser 953 Fixed Improved speed of loading and knocking complex styles 473 Changed Updated Portuguese translation file 899 Fixed Implement circuit stitching on DXF output 966 Fixed Customisation freezes workspace and tree views 978 Fixed Whole notch is properly selected and displayed during rubber banding 907 Fixed Undo crash after lap marker has been added 981 Fixed Details not handled properly when splitting an arc 972 Fixed After knocking line jumps to different position on selection 788 Fixed Area and perimeter calculation of pieces with details 992 Fixed Punch shapes duplicated in object browser 989 Changed T ree view items retain selection when inactive
Changes in 4.05: Bug # Action Summary 809 Fixed Cannot load a shell from the file open menu 810 Fixed Cannot launch Interface program from Grade program
492 Fixed Unit calculation failure when reloading 747 Fixed Piece calculation failure when reloading 841 Fixed Stabs and slashes drawing on the wrong bundle 753 Fixed Customized menus not saved in the customisation file 844 Fixed All commands not appearing in the customize dialog 772 Fixed Snap to node not working on the gross feather offset 824 Changed Rotation point when right clicking with rotate object cursor 843 Fixed Loading and drawing of complicated shells too slow 813 Fixed Offsets not drawn when collecting a piece 753 Fixed Customized menus not restored on startup 845 Fixed Detail gaps not closing arc properly on the ends 866 Changed Updated Italian translations 878 Changed Updated Spanish translations
Changes in 4.04: Bug # Action Summary 743
Fixed Bounding box updates when moving arc text 756 Fixed Autocalculate grade for lines on shell surface 757 Fixed QS macros not appearing in the view menu 788 Fixed Piece perimeters now take details into account
Changes in 4.03: Bug # Action Summary 750 Fixed Help files are copied during patch release installation 763 Fixed PDM fixes in metadata format and shoe project import 541 Added Improved line selection in 3D when zoomed in 759 Fixed Fixed shoe project unit style saving problem
Changes in 4.02:
Bug # Action Summary 416 Fixed Unit lines are now selectable by cursor 452 Removed Removed the unit select surface by cursor command 478 Added Line extend to command works with multiple selection 490 Fixed Improved various speed issues with autodigitise 502 Fixed Fixed crash when moving unit profile end points 541 Fixed Improved accuracy and speed of selection 552 Fixed Added ability to change colour of multiple unit surfaces at once 567 Fixed Fixed the launch bitmap editor command 568 Added Added shoe project option when creating text
580 Fixed Fixed cursor cross hairs 584 Fixed Creating measures and profiles in the modify by measure dialog 588 Fixed File clear footscan now redraws correctly 591 Fixed Added hold bottom pattern option to modify by measure dialog 596 Fixed Changed transparency of billboard image 635 Fixed Fixed the line shapes dialog real time drawing 644 Fixed Clear measures command now clears properties window 655 Fixed Made maximise all take A/B spacing into account 657 Fixed Improved speed of add/remove material command 664 Fixed Line feather redraw style command draws offsets
666 Fixed Tooling lists now export to interface 669 Fixed Stopped split arc from duplicating details/text 670 Fixed Unwanted "there is no style line relating to arc" errors 674 Fixed Fixed tooling list select from list command 675 Fixed Fixed tooling list draw/redraw commands 679 Fixed Fixed tooling element select from list command 681 Fixed Fixed tooling element draw/redraw commands 682 Fixed Fixed tooling element mirror about line command 685 Fixed Fixed the unit surface new colour properties bug 694 Fixed Fixed extend to command for lines off the last
700 Fixed Improved last modification speed when measures are loaded 701 Fixed Paste background command now works every time 703 Fixed Fixed delete key for multiple style line selections 707 Fixed Fixed right click save on footscan file 712 Fixed Packet copy command updates piece browser 717 Changed Set draw selected surface only option off by default 719 Added Allowed unit blocks to be turned into construction blocks 725 Fixed Fixed startup error due to formatting errors in translation files 727 Fixed Fixed format problem with fit string in PDM metadata file 729 Fixed Fixed PDM metadata file format for DXF
731 Fixed Improved speed of selection 737 Fixed Piece toolbar now draws the selected piece