rahul singh bam 4543\07 Section b
some of the answers may vary from the question in part for more detailed……
REPEAT REPEAT LAST L AST COMMAND, COMMAND, REPEAT LAST TOOL, DUPLICATE, DUPLICATE, DUPLICA DUPLI CATE TE WITH TRANSFORM, NAME THE TRANSFORMATION NODES IN MAYA?, WHATS THE USE OF BOUNDARY AND WHAT ARE THE
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CONDITIONS REQUIRED TO EXECUTE IT? Are not found because of the accurate answers….! , so please found it>……..! it>……..!
w, e, r
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f8, f9
??????????????, g
ctrl +g
ctrl+a
ctrl+d, shif+d
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z or ctrl +z,,, shift+z
+
F
a
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1,2,3,4,5,6,7
subdiv display smoothing level 1 (rough mode) subdiv display smoothing level 2 (smooth mode) subdiv display smoothing level 3 (smoothest mode) wireframe mode shaded mode shaded mode with texture light mode with shade texture 2) q AND t
selection tool, show manipulator tool 3) ALT+b
Change back ground colour 4) CTRL+ SPACEBAR
Expert mode 5) x , c , v
Snap to grid Snap to curve Snap to point
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Maya. Maya’s Maya’s user interface is created using MEL, and MEL provides an easy way to extend the functionality of Maya. Everything you can do using Maya’s Maya’s graphical interface can be automated and extended using MEL. Familiarity with MEL can deepen your understanding of and expertise with Maya.
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NURBS (Non-Uniform Rational B-Splines) are one geometry type you can use to create 3D curves and surfaces in Maya. The other geometry types that Maya provides are polygon and subdivision surfaces.
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other things, the presence of multi-knots, which are needed to represent Bezier curves. •
•
Rational refers to the underlying mathematical representation. This property allows NURBS to represent exact conics (such as parabolic curves, circles, and ellipses) in addition to freeform curves. B-splines are piecewise polynomial curves (splines) that have a parametric representation.
Polygons are a type of geometry you can use to create three-dimensional models in Autodesk Maya. Maya. Polygons are straight-sided shapes (3 or more sides), defined by three-dimensional points (vertices) and the straight lines that connect them (edges). The interior region of the polygon is called the face. face. Vertices, edges, and faces are the basic components of polygons. You select and modify polygons using these basic components. When you model with polygons you usually use three-sided polygons called triangles or four-sided polygons called quadrilaterals (quads). Maya also
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types. Like NURBS surfaces, subdivision surfaces are capable of producing smooth organic forms and can be shaped using relatively few control vertices. Like polygon surfaces, subdivision surfaces allow you to extrude specific areas and create detail in your surfaces when it is required. This is accomplished by having the ability to work at different component levels of detail on the subdivision surface. You You can switch between the different levels of detail as often as necessary. necessary.
Cv curve tools Ep curve tools pencil curve tool
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selection arrow is active performs a selection. Sets of nodes(instruction or programs)or action is called commands. Actions are immediate, “one shot” operations applied to the selection. Most items in the menus are actions.
The Soft Modification tool and deformer lets you modify a surface by smoothly pulling or pushing groups of vertices
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Degree is a mathematical property of a curve or of a surface that controls how many CVs per span are available for modeling. The degree is always represented mathematically as a positive whole number. Degree can be thought of as the curve or surface’s degree of freedom to bend. A degree 1 curve connects its edit points with straight lines in a polygonal fashion. A degree 2 curve can have one bend between edit points, and so on. Maya has the ability to create curves with a degree of 1, 2, 3, 5, or 7. The default degree in Maya is 3, which has four CVs for the first curve span. A curve degree of 3 is sufficient for almost any modeling task. You may want to use degree 5 or 7 curves if you are producing 3D surfaces for subsequent
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cannot accept curves with degree higher than 3.
Edit Curves > Attach Curves > Attach Method
Select what the appearance of the point at which two curves are joined Or Select the curves and choose Edit Curves > Attach Curves.. Curves
Split a curve or surface (detach)
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Select the curve point at which you want to insert the edit point and choose Edit Curves > Insert Knot. Knot.
Sweeps out a surface by revolving a profile curve
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curves. The profile curves can be normal 3D curves, surface isoparms or edges, trim edges, or curves-on-surface Select in a series
Planar
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along part of the input curve. Click the input curve or isoparms’s heading in the Channel Box to display the options.
The Extrude action creates a surface by
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Creates a surface by sweeping between a series of profile curves along two path curves. The resulting surface can maintain continuity with other surfaces. The Birail Tool has options for sweeping 1, 2, or 3 (or more) cross sectional curves along the two path (rail) curves. The resulting surface is interpolated through the profile curves.
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In rendering, a description of what an object looks like when it is rendered. Also known as shader . Types of materials include: displacement material, material, surface material, material, volumetric material. material. •
•
•
Surface, displacement, volumetric materials Surface shading Creating shading materials for objects
Material Though 3D surfaces in Maya respond to light similarly to those in the real world, there are
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In Autodesk®Maya®, the appearance of a surface is defined by how it’s shaded . Surface shading is a combination of the basic material of an object and any textures that are applied to it.
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objects on that layer. If you want to make changes to any objects on that layer, simply make it visible and untemplate it.
The Hypershade is the central working area of Maya rendering, where you can build shading