Pixaud's Practical Grimoire Robert Maxwell
-Magician
Paul BalP1I\O
-Magician
the
Stephen Crane, Cathleen Hunter
Graphics
Towns
the T h r u Towns
Mike Fortner, C hr hr i W e ee e k [Kevin Curoll, Rebecca Hall, Phillnkpen, Shri Smith! -Magicians land Journe Journeyme ymen} n} he Two Towns
Ed Sta. Sta.rk rk
the Six Towers Eric Aldric Brown, Garry Corbin, Aldrich, h, Jeff Brown, Ti Lansda daal al Lo Prosperi [Lawrence J. Trained, Mike Lans -Mllgicilln
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Design
Greg F.J.rShtey, G r e
th Seve Seve Towe Towers rs
D a vi vi d D o rm rm a Cover Dlustration Elizabeth T. Danforth, Valerie Valusek
Interior Dlustra Dlustration tion
Published
~ " J N f T
t.JCiAMES
'"
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G o r de de n
Additi Additional onal Arcan Arcan Lore Lore
Firs Firs Printi Printing: ng: April, April, 1991
G r e g G o rd rd e n Bill Smith, Ed S t u k Development an Editing
A l I p t U t h o n a n . A y * . B m . d < ~ C o r e E m h . e o - . C w m W ' l W , C ~ . - r , HJ&h I..ord. l n f i n i _ , Or M o l l o " , G.unl Man. GooIpof;. H N r t 01 t t w ~ , ~ W ~ . living land. Mioetstrom.. MiodstroIn 8 r i d ~ . N i I e ~ . Orronh. Pd1a Aniin;oy,PIx.roud, pg.,1Jihty Ramn. f'oeoI;ibWtySUul. " - i b i l i t y W . . " R a v ~ End Slonnn's, Storm KJug!ts. Tors. an ttw Tor-s 1080 an tradmvorb 01 AU R i g h t l ~ . Game..,:no and 1991 West End
Kenipat, Zelephest Annotation an Advice
em-.
Palter. Asso Publ Publis ishe her. r. Daniel Daniel Associa ciate te Publ Publish isher er Richard Richard Hawnn ssoc ssocia iate te to Greg Greg Gorden Editor: Greg Fars Farsht htey ey Assi Assist stan an Edit Edit rs il Smith Smith S t a r k . Art Director: Stephen Crane Grap Graphi hi ists ists Cathle Cathleen en Hunte Hunter, r, Allen Allen Nunis Sale Sale Mana Manage ger. r. Fitz Fitzro ro Sale Sale ssis ssista ta t: Mari Mari Kammei Kammeier er Special Projects Mana Manage ger: r: Ro S e i d e n · Wareh Warehou ouse se Mana Manage ger: r: Hil Trea Treasu sure rer: r: Janet Riccio TM
an Cll9 Cll991 91
es En Garnes. Al Rights Rights Reserved Reserved
Roleplaying
Possibility Wars Wars
Pixa Pixaud ud's 's
Grim Grimoi oire re
Arcane Knowledge from
Realm
Aysle'"
CONTENTS
TABLE Introduction
Chapter One: One: Th
10
Th Pr Prin in iple iple Thre Th Chapter Thre he Kind Kindre re Chapter Th Elem Elemen ents ts Chapter Desi Design gn Chapter Index
22
Chapter
This Volume
38 50 72
88 92
Dedica cate te to Arcane Lore is Dedi
Second Dean
the Academy
Me em m or o r y o f Pixaud,
Four Four Towe Towers. rs.
Torg Torg Pixaud's Pixaud's Prac Practi tica ca Grimoire Grimoire
Introduction Pixaud's Pracelco elcome me tical tical Grimoire collect collection ion academies
of
Aysle.
pa es ar th po en spells spells ye desi design gned ed by Aysli Ayslish sh ma mage ges. s. ar othe othe ar addi additi tion ons. s. repr repres esen en th best best pell pell of thei thei mage ma ge spent spent mont months hs year designin designin eac spel spell. l. Some Some spell spell to long long year year de ign. ign. on copy aT th grimoi grimoire, re, and it resi reside de in th Arca Arcane ne of spells in this this grimoire grimoirecomefro comefro many sour source ces, s, man othe grim grimoi oire res. s. Once Once th ma mast ster er of th Four Four Towe Towers rs judg judg spell spell worthy fo inclus inclusion ion theyscrib th appr approp opri riat at mast ma ster er then then anno annota tate te it, and call call move move theother spel spells ls within within the clud cluded ed in the grimoir grimoir is cons consid ider ered ed mast ma ster er byother ma magi gici cian an at theacad theacad emie em ie pell pell desi design gn comp compet etit itio io is some someti time me whic whic ca be dandan-
mportant Note Note L..:I:....J mportant Asid Asid from from certai certai props props the cont conten ents ts this this suppl suppleme ement nt ar the gamemasteronly gamemasteronly any onewhoisgoingtobeaplayerin this this adve advent ntur ur read read this this hims himself elf and everyon everyon else else in the group. Th gamema gamemaste ste should should read read th book book comp comple lete tely ly befo before re at tempting to ru the advent adventure ure allo allo th game gamema mast ster er fami famili liar ariz iz hersel hersel with the vari vari ouseventsand encoun encounter ter in this supplement supplement and prepare prepare hers hersel el an unex unexpe pect cted ed behavior behavior on he part part he play player ers. s.
••
gerou gerou it invo involv lves es wiza wizard rds. s. Th ma mast ster er allo allo only only students students of the Arca Arcane ne Acad Academ em ofthe Fou Tow Tow ers, or other accr accred edit ited ed ma magic gician ians, s, to leamspellsfro leamspellsfro thisgrimoire.lngam thisgrimoire.lngam term terms, s, an magi ma gici cian an one 14 or more who has more arca arcane ne knowled. knowled.ges,a ges,a least ofwhichmust be esse essenc nc knowle knowledg dges es The he mus nd th Arca Arcane ne Acad Academ em of th Four Four academ academ hidden hidden gene genera rati tion ons. s. Know Know edge edge this this grim grimoi oire re no comp comple lete tely ly of limi limits ts to your play player ers. s. Th grim grimoi oire re hasbeen around force forcen n Pixaud's th Practical Grimoire contai contains ns are written written in other grimoires, such grim grimoi oire re th ma mage ge wh de velope these these spell spells. s. Acharactercould discoveroneoftheseancientgrimoires. Anot Anothe he ma magi gici cian an migh migh le th char char stud stud th exchan change ge simi simila la know knowle ledg dge, e, or otherwise otherwise unobtai unobtainabl nabl to him. know
pell pell this this ri oi e, othe othe than than those those normal normally ly taught toan apprenti apprentice, ce, of air. such such as magi ma gici cian an Stor Stor Knig Knight ht wants wants spel spel in this this grim grimoi oire re he is goin goin tohave obtainit obtainit through through adven adventu ture re or inte intera ract ctio io with with game game master master char charac acte ters rs rather rather tha simply simply buying buying the with Poss Possib ibil ilit itie ies. s.
Common Grimoire Spells Pixaud's Practical Grimoire is no th
grimoi grimoires res contain contain watered-down watered-down ver ver sions sions of these these spel spells ls Th spel spells ls in the exampl pl com· com· Torg Rulebook ar an exam mo grim grimoi oire re spel spells ls Thos Thos spel spells ls are exam exampl ples es of Aysl Ayslis is ma magi gi where where th 10 weeks mage ma ge spend spend perhaps perhaps es th ommo ommo on grim grim ar crafte crafted, d, but they they are widely widely avai availab lable le youwant tocreat tocreat commongrim commongrimoir oir vers version ion of the spell spell in thi grimoire, grimoire,
we sugge suggest st the foll follow owin in proce procedur dure: e: er point points. s. The Pixaud'sgrimoire versio versio of plant shackles is an alteration/plant 15 spel spell. l. comm common on vers versio io migh migh be an alteration/ plant 20 spell. ·You ma ch incr increa ea mon spell'sski spell'sskill ll numberby fewe fewe than five five points.Uyou points.Uyou do, worsen thespell's valuesby valuesby eight eight pointsfo pointsfo each each poin poin of skil skil value increaseignored increaseignored Yo could wo poin points ts and worsen worsen thespell thespell valuesby valuesby 24 co ld th skil skil by poin points ts an leav leav th in Pixaud's Practical Grimoire. Foreach Foreach pointa spel spel wors worsen ens, s, do one of the foll follow owin ing: g: ub
ct on
-Subtract onefro
th
al
th duration duration value value
Exam Exampl ple: e: commo grimoir grimoir ver ver sion sion of plan plan shac shackl kles es coul coul look look the foll follow owin ing. g. Th cast castin in proced procedure ure of plant shackles woul woul be th same same each each vers versio ion. n. Compare Compare it th on page 83.
Plant Plant Shack Shackles les Axio Axio evel evel Skill: Skill: alteration/plant 18 Backlash: 20 Difficulty: 13 Effect Effect value: value: 14 Bonus Number to: effect Range: Rang e: (25 meters) Duration: 14 minutes) Cast Ca st Ti e: (one (one minu minute te Manipulation: contro contro
More Here Here ar
Magic
few additi additions ons and clar clari i th theo theo agic agic in th Ay le Sour Source cebo book ok pp ecia eciate te he an auth author or
Introduction
wh brought these these pointsto pointsto OU atten
also also appr apprec ecia iate te thos thos whose whose qu on om points.
Limit
Spells
The ul On spel spel produces produces on effe effect ct Ayslis Ayslis magicians magicians have worked have have achi achiev eved ed very very limi limite te succ succes es in special special cases, cases, bu th rule rule hold holds. s. The ff may be spread over several several attr attribu ibute tes. s. The effe effect ct may affe affect ct more rg sp ha only only on than on basi effec effect. t. your player player are trying trying with "fre d es es ig ig n "freebi ebie" e" sec sec ondary ffec ffects ts tha enhance enhance the spel spell, l, y o s ho ho ul ul d s a t h s e o nd nd ar ar y effects. Exam Exampl ple: e: Stor Knig Knight ht wants wants to desi design gn spel spel desi design gned ed summon from anothe anothe dime dimens nsio io an demon from b in in d he he moni moning ng th demon from from anot anothe he di mensio mensio is on effe effect ct Bindi Binding ng it will will th cast caster er is another effe effect ct requir requir in another another spel spell. l. phrasing phrasing ofthe effe effectto ctto lin secondary secondary effe effect ct to the basic basic effe effect ct Players Players may tr saying "I am desi design gnin in pe charme demon" or, "I am summon charme demon
loya loya to me." me." It ca be toug toug to reason throug throug gl spel spel desc descri ript ptio ions ns As yourself of th spel spell' l' fe ar nece necess ssar ar cons conseq eque uenc nces es of th ba effect. Ca yo summon demon demon wh n o e na na mo mo re re d th yo ya must ondary effe effect ct What if the magici magician an use Theorem Theorem of Excl Exclus usio io to summon onl demons demons frie friend ndly ly th cast caster er Page Page 61 of The ou r ce ce bo bo o s ta ta te te s that th Aysle S ou emot emotio iona na stat stat beyo beyond nd th he theo theore re of n. bounds assume p pl pl ie ie s he tiona tiona state state of other other kindre kindre be
apported. apported. Suc apportation apportation is no con con sidere sidere seconda secondary ry abil abilit ity, y, bu part of the magic magic proce process. ss. You may contr control ol the pages 73 an dete detect ct
on
74
of The Aysle Sourcebook.
cond condit itio io that that then then hang hanges es
theaspect theaspect of spel spell. l. Divi Divina nati tion on co.mpone ponent nt trig trigge ge ward wards. s. Spel Spells ls whIc whIc are active active ma have their effe effect ct turned on, ff or diminished divina divinatio tio comp compon onen ent. t. Th divina divinati tion on nent nent work work th s a m w a y on active spells spells as doe fo wards (page 74 of The Aysle Sourcebook). pects of spel spel that that ma be controlled controlled thro throug ug divi divina nati tion on comp compon onen en ar change target target form form apportation, apportation, an ma be d ur ur at at io io n o th th e s p controlled through divi divina nati tion on com com ponen ponent. t. Such Such divina divinatio tio component component works as trigg trigger. er. the spell spell detec detects ts the trig trigge ge condition, condition, the it insta instantl ntl of to sets sets the aspect aspect the spel spel are their fina fina values values If seco second ndar ar fe cann cannot ot be pro pro du ed by an spell, or havi having ng iv na on rigg rigg of second spell spell secondaryeffect requires second
Apportation Nature concedestheapportationof
physic physical al mass mass Achairmov ed bymagic rema remain in moved moved even he sp expire expires, s, unless unless another forc forc moves it. of v ol Ai apported apported ol um um e w ou ou l rema remain in outsid outsid th volume, ut air ac uu uu m n o longer would rush to fill v ac m ai ai nt nt ai ai ne ne d b y magic. Attributes move move by apportation magic retu return rn thei thei orig origin inal al obje object ct kindre kindre once once th spell duration ends ends Other Other inta intan n gibl gibl propert properties ies return return they cannot cannot natu natura rall ll be gaine gaine or s ho ho r period of time.Climbing, skil skil values values are examples examples of mtangI mtangIble ble prop proper erti ties es whic whic return return th bj duration
ends ends Prop Proper erti ties es whic whic ca be gaine gaine an los qUic qUickl kly, y, such as shock shock points points an spells, d o n o return at th en of the spel spell. l.
Divination
Alteration
The patter patter an result result knowledges knowledges ofaspelllimitsdivination ofaspelllimitsdivination magi magic. c. When or discover discover informa informa on th patt patten en knowl knowled edge ge th type type info inform rmat atio io yo ar disc discov over erin ing; g; th re k no no w e dg dg e s cr cr i th targ target et of inqu inquir iry. y. Detect folk evil is divination/darkness spel spell, l, with with resu result lt of Th spel spel look look or patter patter of darkn darknes es with within in When When used used comm commun unic icat atio io th patt patter er d i u of the info th source source o r m eed inform rma a
M od od if if ic ic at at io io n d e r ib ib e t yp yp e alte altera rati tion on pe that that chan change ge arge arge d eg eg r Th m pl pl if if y or decre decreas as an attrib attribute ute or qual qualit it of th targ target et Modifi Modifica catio tions ns ma us an knowledge as mech mechan anis is an pro pro ducea real real (a opposed opposed to an illu illuso sory ry effect. h av av e un Ayslishsorce Ayslishsorcerers rers soon discovered discovered that moct moctif ific icalions alions can only affectattributes affectattributes of targ on target et that that ar vari variab able le no he sa type. thequalit thequalit doe notexist notexist in the targ target et type type modi modifi fica cati tion on spel spel can can no produc produc that that qual qualit it in th targ target et
tion c on on ve ve ye ye d
w hi hi l
th
result
knowledge knowledge represe represents nts the recipi recipient ent of the informatio information. n. When used spel spell' l' divi divina nati tion on comp compon onen ent, t, th spel spel trip trip he trig trigge ge condition when it dete detect ct the pattern pattern knowledge. divination se component is no spel spell, l, divi divina na tio component component cannot cannot detect detect the rang rang of info inform rmat atio io that that divi divina nati tion on spel spells ls or inst instan ance ce detect angry dwarf poss possib ible le vari varian an of th detect folk evil spel spell. l. divination divination component component ou be se up dete detect ct anger anger (wit (wit darkness as pattern) pattern) or dwarf (with fo as pattern) pattern) bu the trigge trigge could could be n l a ng ng r d w v e divi divina nati tion on comp compon onen en th stat stat path path and th trig trigge ge ca onl be set infor informa mati tion on whollycove whollycovere re by it pattern pattern knowled knowledge. ge.
Example: Human Strength from on anothe another, r, also also insize an weig weight ht Modi Modifi fica cati tion on spel spells ls ca increase or decre decreas as thes thes qual qualit itie ies. s. No human bein bein natu natura rall ll rans rans parent, so woman t ra ra ns ns p r en en t n no no t b e o n d er er e modification modification spell. spell. Aysl Ayslis is mages mages also also disc discove overe re the pr ct ca limi limi to modi modifi fica cati tion ons. s. Th cosmlimi value ca th natur natural al range range of varia variatio tio in kindred. kindred. Attrib Attribute ute may be temporaril temporaril boosted boosted by or P ow ow e P us us h fi s p l l c an an no no t b oo oo s nd
Tors: Pix.ud', Pr",ctkalCrimoire al ue ue s ( wh wh ic ic h vary from these tw v al character to character):
-The Ayslish cosm tribute, -The attribute plus th maximum gain pe e P us us h (+2) or possi possible ble from t h S pe th standard P ow ow e P us us h table (+6), whichev whichever er appropriate.
Fo inst instan ance ce Aysle' Aysle' cosm limi limi fo
All conjurations ar transforma tions, tions, involving involving th creation of some thing ou of nothing.Conjurations with essence real real effe effect ct k no no wl wl ed ed g a s th spell pattern or mechanism (both of which ma be he r conjur essences). A n y o t he conjurati ation on luso lusory ry (pag (pag 63 of The Aysle Sourcebook, under "Essences").
c ha h a ra ra ct ct e w iitt h Strength is Strength 13 could be boosted to 19; could go to 15 character of Strength could through modification. Th limits on modifications ot a p p l y to know ledges othe tha kindred.
Transformation is term to de scribe type of altera alterati tion on spel spell, l, on ha ng ng e t h target into which c ha ferent kind of element, kindred or
knowledge. transf transform ormati ation on is also also necessary if spell spell would increase, decrease, attributes ofkind re beyond the range range of modi modifi ficat catio ion. n. Changing beam of ligh ligh
mation.
SO
ma
into
frog or
obvi obviou ousl sl tran transf sfor or is changing ma
in dr dr ed ed . bu dwarf; dwarf m a b e k in ar v e w o ul ul d force most d w ar forcefu full ll dis agree w iitt h y o if y o s ai ai d they were human beings. Ayslish Ayslish sorcerers sorcerers have long taught pp re re nt nt ic ic e t h r ul ul e of thumb their a pp that that tw types of objects ar differ en enough to have differ different ent names, names, then they ar different in kind. kind. This is conse consequ quenc enc of th O bs bs er er vation: difference named is ference ference observed, an therefore therefore wholly
real." us t h av av e an es Transformations m us sence knowledge as th spel mecha mecha nism to produce real real effe effect cts. s. Trans Trans
formations w i t h o u t essence knowledge as mech mechan anis is ar illu sions. Th final result points of transform transformatio atio spel must equal exceed th greatest attributedifference between th orig origin inal al an th trans form. It easi easier er to tran transf sfor or dwarf ma n t ha ha n into into into h u ma into gian giant. t.
Conjurations conjuration conjuration create destro destroys ys re at at e pattern from pattern. It c a c re nothing.
nothing.
••
reduce
pattern into
Build
This Spell?
Thereis often morethan on wa to buildaspell.particularlyth statepath. This ca be confusing when yo ar lookin lookin fo th b ui ui l stop tryi trying ng so hard. gr e t ha ha t players c a a gr l l should designed ed it, work the wa yo hav design om e w ay ay s ma seem there yo go. S om more appropriate appropriate (oreasier) than oth ers. Let th feel yo want for th spell shape your choices as much as th numbers an definitions.
Exam Exampl ple: e: summo demo spell av e a t least tw state paths. seems seems to h av
be conjuration/true knowlmechanis of magi magi an edge, with mechanis result of entity. It als coul be conjuration/entity with life as th mecha nism an entity as th resul result. t. The de scriptions scriptions of true knowledge on page 65 of The Aysle Sourcebook states conjuration/trw knowledge is th necessary pattern tocreate an opening to another dimens dimension ion The role support th first choice as the more appropriate. Th seco second nd state state path works fi ating demon. It could
When When tran transl slati ating ng th p e i nt nt o game mechanics, us th foll follow owin in procedu procedures. res. Start with th first procedure an down th list. 1. Is t he game mechanic mimhe r icked spell? If ef re an al s pe pe ll ll ' value an us th appropriate chart or table.
spell an "enabler"? Is the of el a ll ll o th th e g am am e mech skills, or o th mechan anic ics, s, situations where these these could could no nor mally be appl applie ied? d? this this case case th ef2. Is th
value spell is th mn-i skill g a m m e ch ch an an i c total thatcan be generated w h e n u s i n t h e spel spell, l, Th vers versio io of away sight in th Torg Rulebook ha an effect value of O. An effect value of ca only support simple actions, an simple actions do n o r eq eq ui ui r g en en er er at at in in g to al Only through things obvious casual casual obser obser vation ar visi visibl bl to user of thi spel spell. l.
3. Does th spell createan effect effect that cannot (o yo feel should not) be covered by on of th above cases? interpret ret the effects T he he n y o h a v t o interp th of spel spell. l. We like like to us th General Success Success Table, Table, interpreting th levels success for th spell. of success
Controlling Controlling Aspect Aspect Magic Magician ian get many of th varied aspects spell effects effects by controlling the aspects of spel spell: l: Change Target
DivinationComponent(wardsand other triggered triggered spells spells
Effect
Fonn Apportation Duration
Accuracy Multi-Attribut Effe Effect ct
Th descriptions on pages 73-74 of 'I'M Aysle Aysle Sourabo Sourabook ok ar good start. Here ar a dd dd i ti ti o na na l e x am am p le le s an some e w ho contro contro of aspects aspects affe affect ct spel spells ls part Change targ target et coul coul be of "mutual lov potion", potion", which firstcause firstcause Char Charac acte te to in love love with 5, an then switch switches es target target to cause to fall fall love love with A. divinati divination on compone component nt ca be ro du du c s om om e sophisticated used p ro secondaryeffects. message spell ca be built built to "hold th sound" of spoken po r te te d words. Th effe effect ct coul b e a p po along diviprepre--d -det eten enni nine ne path. path. nation/folk component could stop the spell an release th message (tum off th effect effect releasing th sound) when it
firs firs detected detected fo ligh ligh spel spel with with cont contro roll lled ed could be use to send coded signal signals. s. An illnesss illnessspell pellroul roul becreated becreated that makes makes the target target ee varyin degreesofillne degreesofillness ss just the thin fo charlat charlatan an prie priest sts. s.
lntroduction
Form used esthet esthetic ic reason reasons, s, such a s p ut ut ti ti n ar magi gica ca wall wall ro slits in ma Apportation Apportation can apport the are an volu volume me dime dimens nsio ions ns of an awa fro thecenterof theeffect.lfyoua theeffect.lfyoua pport the area dimension dimension out to th en ofthe range, range, the affe affect cted ed area is rect rectan angl gle. e. rectan angl gl is larger larger than thecirc thecircle le of This rect would norm normal ally ly be. Apporting effect would the area area an volu volume me ea es rect rectan an gularvolume,onelargerthanthesphere normallycrea normallycreated ted Apporting the volume alon alon crea create te cyli cylind nder er cone cone is most most effi effici cien entl tl made by contro controllin llin the fonn of cyli cylind nder er Apport Apporting ing area, volume, controlled controlled Leaving Leaving the effect effect sa circle sphere is th chea cheape pest st poss possib ible le or sphere spell.
Result Result Modifi Modifier er The rule rule
resul resul modi modifi fier er hav
(page 71 of The Aysle Sourcebook). Re suit modifi modifiers ers are useful when spel spel does not have magic as its mechanism. All other mechanisms must generate their their resul resul points points through th Power Push tabl table. e. Resu Result lt modifi modifier er are "pre"pre-bou bough ght" t" resu result lt poin points ts tha grea greatly tly incr increa ease se the effec effectiv tiven eness ess of th spell. Ad these resu result lt point point to an result result points points gen· erated when the spel spel actu actual ally ly cast cast Example: shocking grasp spell might have pattern of alteration! folk, mechanism mechanism an resultoflivingforces. ma th an ff ct tota tota of 17 against Toughnessofl0. Thesevenresultpoints areread throug throug the power push table toyield toyield thre thre resu result lt poin points ts of damage. of
three, three, the damagewould be increased to si resul resul ~ i n t s . result lt modi modifi fier er only only th Apply resu spell spell itselfge itselfgenerate nerate result result points.This points.This anytim im th valu valu of happens anyt the spel spel equals equals or exceedsthe exceedsthe target's resistin value. value. Tran Transf sfor orma matio tio spel spells ls commo commonly nly use resul resul modi modifi fier ers. s. Therule on pag 70 of The Aysle Sourcebook says transformatio transformatio is succes successfu sfu when th resul pointsequal or exce exceed ed the great· e s a tt tt ri ri bu bu t b et et we we e t h target an result resulting ing tran transfo sform rm
(as opposed to illUSOry) transfonna tion are diffic difficult ult without pre-buying result result modi modifi fier er Example: Linfir's Little Frog spell (page 77 of Th Aysle Sour Source celx lxK> K>k) k) ha result result modifi modifier er of nine nine It tJ"affiforms Dexterity, ne Strength an Toughness value value so it affe affect ct char charac· ac· ter whose whose greates greates phys physic ical al attribute attribute To affe affect ct an attribute of the spell must generate s ul ul t poin points ts The ec value value of 24 against an attribute of 14 yiel yields ds differ differenc enc of 10. Power Push s u m od od i i e "+4." T h worth nine, an 9+4=13, thefinal thefinal resultpoints resultpoints
fo the spel spell. l.
w ri ri t w it it h resu result lt modi modifi fier er th ll Th resultmodifiereff resultmodifiereffec ec becomes becomes the base ef ec of the spel spell. l. An additional resuitpointsobtained suitpointsobtained throughthe Power Push table table is descri described bed as the variable variable porti portion on of the resu result lt On
s t e ng ng t
w it it h
result result modifi modifier er of scrib scribed ed in this this way. way. Th effe effect ct valu of th sp must equal or th target's Strength. Incr Increa ease se the target' target' resul Strength is the by plus the resul pointsofthespell as read th Power Push Table. Example:
Linfir's Little Frog ha
th bonus n um um be be r a dd dd e to effe effect ct rather than duration, the variableef variableeffect fect c ou ou l b e sc ib follow ows. s. The as foll ef ec valu valu of the spel spel must equal or t ar ar ge ge t't' s l a g es es t ic attr attrib ibut ute. e. Th spel spel ca tran transf sfor or char charac acte te whose whose grea greate test st attr attrib ibut ut 10, plu the result result points points of thespell as read th Powe Powe Push Table. th we Pu "+4" th sp ll will transform character whose grea greate test st phys physic ical al attrib attribute ute 14.
Spell Spell Type an Stat Stat Paths Paths normal normal spel spel maybecast in oneof thre thre ways ways cast cast dire direct ctly ly focu focuse se or impr impres esse sed. d. In each each cas th state state path can be abst abstra ract cted ed to look look Patter Knowledge Knowledge Mechanis Mechanis Knowledge Knowledge Resu Result lt Knowledge Knowledge (+cast (+cast cost) cost)
Impressed Impressed spells placed into objects Asdiscussed on page7 of The Aysle Sourabook, ma be im pressed pressed into an object sothat it ma be a s l at at e r eq eq ui ui re re s a n e xt xt en en de de d state path path The state path is extended extended from from the patter patter knowle knowledge dge to include include liv· liv·
in
fo impr impres essi sing ng th sp ll
castin race race an t he he n t h e le le me me n ha t b es es t r ep ep re re se se nt nt s th knowledge t ha material of the obje object ct In abstr abstrac ac the state path looks like this: Pattern Pattern Knowledg Knowledg from th pattern knowledge (u from to living forces forces to folk to element knowledge) Mechanism Mechanism Knowledg Result Knowledge (+ impressed) Thestate path startswiththepattern k no no wl wl ed ed ge ge , t he he n g oe oe s through th mechanism an result result knowledges fo the firs firs p ar ar t o f t h p at at h s ec ec o goes from from the pattern part of th path goes knowledgetotheliving f o r c e s - f o l k elem elemen en know knowle ledg dge, e, to crea create te th en ol di di n t h s pe pe l within chantment h ol the obje object ct Wards
spel impr impres essed sed into into an ward is spel object, withthestate path given above addition the mage pays or an extra In addition cont contro ro eigh eigh (whi (which ch give give th ward
magi ma gici cian an's 's divi divina nati tion on ma magi gi valu value) e) h e adds in plus an amount e q a l the knowled knowledge ge to be detected. detected. Reco Record rd this coston the aspect aspect line line of thespell laboratory laboratory sheet. sheet. Permanent Magic magical process or patter patter ca An magical th proc proces es be made permanent.
perm perman anen ent, t, th spel spel ct perm perma a nen unti unti disp dispel elle led. d. th pattern is p er er ma ma ne ne nt nt , a ny ny on on e w it it h t h magi ma gi skil skil (alt (alter erat atio ion, n, apport apportati ation, on, conjuration or divination) ma cast th dis· p at at t er er n m a pelled, bu the effec effec of casting casting fro the patter patter ma be dispelled. Creating permanent magic in ysle nega negati tive ve bonus bonus modi modifi fier er of -15. W he he n c re re at at in in g permanent magic,
wit
••
Tors: P i u u d ' , Practica.I Crimoire
compare th backlash s pe pe l th skill skill tota total, l, never th Mind of th caster. This makes permanent magic dangeroustocreate:Permanent magic of spell creation creation an so th same rules fo generating totalsapply: Possibilities maybe spent, bu cards ma be added to th roll. Enchanting Permanent M.J.gic Items basic case cases: s: There ar three basic 1.Castinga permanent focusedspell into item, which is d o n b y casting th spel spel as permanent magic an de claring th process permanent. 2. Placing th permanent permanent patter of spell spell into an item, item, so that a n u se se r of th spell provides only th skill. To permanen patter patter th mage create permanen cast th speD speD as permanent magic an patter as pennanenl. declares the patter 3. Creating an item item that that holds permanent manently ly impres impressed sed s pe be re pe ll ll s leased by th cast caster er Thi firs firs require require th ite to be prepared with penna·
nent effect allowing spel spells ls of t h a p propriate propriate knowledge knowledge to be impressed. The state state path of such spel spel
Permanen Permanen Impressed Impressed Spells Spells s pe pe l designed to be impres impressed sed into object ma be cast a s p er er m a nent magic. This requires two perma perma t o make the nent castings, th pattern permanent th second second to mak ro ce ce s p er er m an an en en t p a r th p ro pattern. Th result resulting ing spell spell recast recast th spell, self over th sitting suspended until until trigg triggere ere by th user th item. Wards made permanent inthisway.See page
Pattern Pattern Knowledge Knowledge (mater (material ial of object) Mechanism (Lif (Life) e) to living living forc forces es to (t allow to cast cast th spe:U) Resul Resul Knowledge Knowledge (the pattern knowledge of spel spells ls to be impressed) Th
r es es u p oi oi nt nt s including an result modifierbuilt modifierbuilt int th speir, ar th m ax ax i mu mu m n u mb mb e r o f s pe pe ll ll s that that ma be impressed into th object object in a t a n y o n e time. Preparing an object this wa allows spells of th appro priat knowledge knowledge to be impressed impressed directly int the object. This spell makes permanent the portio ta t path portio of s ta necess necessary ary to place place an impressed speD into an object object See page 80 The Aysle
80 of
The
Aysle Sourcebook.
Knowledge Interaction Chart We chang char belo belo to rechanged ed the char flect th comments from players an
authors, an greater understand ing of Aysli Ayslish sh spell spell design. design.
Sourcebook.
Knowledge Interaction Chart P a t te te r n K n o w l e d g
Essences
Acceptable M e c h a n i s m s
Knowledge Knowledge except except differ different ent Essenc Essenc (Divination (Divination magic ca us an Knowledge)
an
True Knowledge, Knowledge, Living Living Force Forces, s,
Magi Magic, c, Darkness True ______o;,.;c;,es;".
Magic
an
Knowledge Knowledge except except Kindred Kindred Elements
Mixed Mixed Forces Forces
an
____
Knowledg Knowledg except except differ different ent Esse Essenc nc (Divinati (Divination on magic ca us an Knowledge)
an
Death, True Knowled Knowledge, ge, Kindred Kindred Mixed Mixed Force Forces, s, Element Elements, s, Darkness True Knowl Knowledg edge, e, Elem Element ents, s, Kindred Kindred Mixe Mixe Forc Forces es Light Light
an
Knowledge
Knowledge Knowledge except except other M'","·-edO;---':;Kindred, Elem Elemen ent, t, Mixe Mixe Forc Forces es Prin Princi cipl ples es Essences (Time andTrue Knowledge ca only be Force Force (Living/Inanimate) u se se d b y I na na ni ni m ma a t Forces an onl or Divinati Divination; on; Death an Life ca only be used by Divinati tion) on) v.;;.niig;,F.o.,c.es an only fo Divina
Kindred
an
Elements
an
••
A c c e p ta ta b l e R e s u l t
Knowledge Knowledge except except Kindred Kindred an Elements Knowledge Knowledge except except Kindre and Elements
Kindred Kindred Elem Element ents, s, Ligh Light, t, Darkne Darkness, ss, Mixe Mixe Forces Forces
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Chapter
Essences Death Grave Assist Assistanc anc (1 Axiom Leve Level: l: Skill: alteration/death 26
Backlash Backlash
Difficulty: 14 Bonus Number to: duration
Range:
meters)
week) Duntion: 29 (1 hour) c. c.ut ut Time: Time: Manipulation: cast cast time, time, duration
This impressed spel transforms an aspect ofdeath into group ofskeletal warriors to ac as body guards for th duration of th spell. Th mage must
stand within grave yard during th night to prepare this spel spell. l. T h m ag ag e the crea create te t h e p at this spel spel at t er er n of this staring at human while holding holding and staring bone. During th proce process, ss, darkness wiD be seen fanning around th bone. Th darkness seems to come from n ea ea rb rb y g ra ra ve ve s om in in g dark w iiss p c om radius (this is usually about eight graves graves). ). The number of skele skeleta ta war riorscreated is equal to th Rumberol bodies buried within the radius of ef feet. At en of this ritual, thebone ha figures etched onto it surfa surface ce repr repreesentin sentin each each grave grave within within th spelJ's
radius.
wish wishes es to rele releas as th th spell, sh throws thebone onto th ground an say "come "come forth my warrior rior of th night, night, to serve nd protect me. By t h p o we we r of b o n a n d night, command thee arise." Th ground rumbles as th skeletal warriors
..
10
_.
emerge from th ground. Each warclad in t h r ui ui ne ne d r em em ai ai n of weapon of th annor, nd carr carrie ie caste caster's r's hoic hoic The will will always remain within si meter meter of th caster, protecting th caster fro hann to th
bes of thei abil abilit itie ies. s. They ar intelligent, a n u s some t ac ac ti ti c t o protect t he he i s um um mo mo ne ne r Thereareenough to surround the mage to protect protect her. her. There will always always be at le st one, one, norm normal ally ly two, two, to guard distrac distraction tion occu occurs rs They t h m ag ag e existence, chance chance thi second second '1if '1if depends ag e ' on t h e m ag
Skeletal Body Guard DEXTERITY 13 Dodge melee weapons 18, missile weapons 18, unanned combat 18 STRENGTH 13 TOUGHNESS 13 (18) PERCEPTION PERCEPTION Find Find MIND 13 CHARISMA 13 SPIRIT 13
Intimidate Intimidate
Potential Som (SO) Possibility Potential NaturalTools:annorCTOU+5/18), weapon (SfR+5/damage value 18) useful ul spel spell, l, but it deals This is very usef with death and necroITumcy. it can warp an ""rken ""rken th spir spirit it ofth rtUlge that uses by it. deal Ifyo with it. you will Kenipat
th Level Axiom Level Skill: conjurtltionldeuth 26
Backlash: 22 Difficulty. 18
Effe Effect ct Value: Value:
effect Bonus Number to effect Range: 10 (100 meters) Duration: 29 (1 week) s t i me me : 10 seconds) Manipulation: control, duration, state focuse se sp ll Rot of the Grave is focu When mage invoke this pattern,she causesa causesa living living body to corrupt nd ro grave. e. To cast cast this this as if were in th grav spell, th mage must have f ro ro m as of burned body. gr ve an th th mage as sh casts; darkness that t he h e n s ho ho ot ot s t ow ow ar ar d t h i nt nt en en de de d target. The path o f t hi hi s b ol ol t a n b e controlled mage by pantomiming t h p at at h w it it h b o n w a nd nd . Th s pe pe l h i th t ar ar ge ge t th conjuration ion magic magic total total equal caster's conjurat or exceeds th Derterityor dodge value of th target. th spel hits, hits, th effect am ag ag e value of value becomes t h d am the spell. spell. Compare th effect value of target's Toughness, an th spell to the target's thento hi Charisma, on thePowerPush table. Th spel spell' l' resu result lt modi modifi fier er in creases an resu result lt points points by six. Th resu result lt poin points ts d et et er er mi mi n t w things; firs is thedamage th spell does to th firs target. t. Thesecon is th numberof th targe points subtracted from th target's it h CharismJl. N o o n likes dealing w it
corpse.
extended duraha The tion. rottin caused by the pattern em ai ai n w it it h t h target of death will r em spell is broken ends. Therefore, th target target of this spel cancanno heal heal norma normally lly until until th spel ends. ends. Not even miraculous miraculous healin ca cure this damage caused by Rot of th Grave spell ends. ends. th spell
----------------+
Talking Dead Axio Axio
Leve Level: l:
Skill: divination/death 14 Backlash: 21 Difficulty. 12 Effe Effect ct Value: Value:
Bonus Number to effect effect
Rang Range: e:
meters)
Owatian: 18 (1 hour) Casting Time: 18 (1 hour) Manipulati Manipulation: on: duration duration
With With this this spel spell, l, th mage uses th strength strength of he spirit spirit tocontac tocontac spir spirit it o f t h dead i n h op op e of gaining inforhave somethi something ng tha to person that she shes shes to uest uest on Thi obje object ct must have ha some signifi nifica canc nc to th person in Like Likely ly items would include wedding ring, ring, weapon, or even book. Throughout th casting.. nd then th questioning, t h m a g must maintain physical con· tact with th item whil maintai maintainin nin stri strict ct contro contro over er in concentration ever fails, then th spirit will find wa to break free from from it's etern eternal al est. est. mage nd return to it's After th castinSt which includes meditation an chanting, th mage generates he spel total. total. Compare th t ot ot a t o th Spirit of t h s pi pi ri ri t summoned summoned (usuall (usuall in range offrom 10 to 15), an read the comparis comparison on we r P u s c h r t T h s pe pe l h a th P o we Read th result point modifier of ix Read Interrogat colcolr es es ul ul t p o in in t s on th Interrogat to find find th spirit's reacti reaction on to th summoning mage. mage. The mage must still coax th information o u o f t h e s pi pi ri ri t that sh summoned.
This is very useful way to gain information,and it has been used in the past past by the nobility to discover the true culprit of crime. The dead know many secrets, and with this spell mage am earn earn some some of thing that must be remembered them. dead, and do deserv is that they are dead, deserv some basic basic respec respect. t. Another thing is that talking to the
dead dead ca have slightly slightly warping effect on person. lance knew mage who was continually asked to speak to the dead relative of one family or another. Afte Afte couple of weeks of this, his mind began to snap. He started thinking that he was dead, that only the dead could hear, understand, or car for him. It took nearly year to reverse the effects ofthis, and to this day he still feels more comfortable in cemetery than anywhere else.
-Zelephest
Visions o f D eeaa t Axiom Leve Level: l:
Skill: conjuration/death 26 Backlash: 20 Difficulty Difficulty Effed Value: 24
Bonus Number to effect effect
Range: 10
meters)
Duration: 32 (1 month) Casting time: time: (1 day) Manipulation: duration, range
Thecasterofthisfocuse Thecasterofthisfocuse spell spell must gain something of th e r object hair. clothing, clothing, or a n y o th object wil do. Fro thi bjec bject, t, t h m ag ag e manu fact factur ures es focu focu that directs th ener g ie ie s o f i s s pe pe l t o th target. During th format formation ion of th focus, th mage nd i n a n element intones th spell, b i nd of death into th focus, an therefore onto h e p er er so so n Th focu focu usua usually lly resembles an object th targ target et keep keep belt buck buckle le with him, such as belt brac bracel elet et et .. After th castinSt th plac this this bjec bjec into th mage must plac bedroom of th intended victim, or them before th next dawn. When th target firs firs sleep within 100 meters meters of th focus, generate generate the spell total. Compare th effect value with th target's Spirit an read th result off t h P o we chart Thespell has we r P u s chart result modifier of five, which reflects e a t h a o ve ve r th livth power that d ea ing Read th result points on th comba e su su lt lt s table to find spiritual bonus spel gene genera rate te damage. Th spel for damage once eac tim th victim
sleeps. Th effe effect ct of th spell is control trolle led. d. Unless Unless th damage from th current atta attack ck exce exceed ed th damage level th targetcurrently suffers from, from, th spell does no damage. From th first night o n t h e target target of th spell dreams ofhis death, an each dream depicts d if if fe fe re re n v er er si si o of hi death. Th target target will will begin to ap pear sa an melancholy. He wil al ways seem depressed an becomes very pessimistic about everything. While th e l h a th result of d ea ea th th , t h limite effe effect ct make possible to reco recove ve from from th wounds ... on wound, w hi e xc xc ep ep t hi c o nc nc e inflictedshall no heal fortheduration of th spell. Th purpose of th spell spell is to c a us victim ling linger erin inSt St nightnightus e t h e victim mare-ridden death.
spell that could only be cast by person with no goodness left in her soul. This spell wa creat created ed by Mixil Mixilia ia the necroman romancer cer Sh used this spell to depose he cousin, Dukt Alein hi throne. She prevent also used this to others from taking her th thron throne. e. Her death, when if finally came, came, wa liS slow and painful as that he ha chosen for her victims. Her spell has the potential to corrupt even even he most pure of heart. Once mage trav travel el down down pa of darkness, and begins to use such destructive spells, her soul is forfe forfeit it Referen References ces to this spell, and woman, othe othe spel spells ls 1tWde should naJer be prese ted to young mages, for they will have no defense against the corrupting pcrwer of her spell spells. s. Kenipat
Life Conjure th Bouncing Hord Hordes es of Doom Axiom Axiom Leve Level: l: Skill:
(17)
conjurationllife 21
Bacldash: 20
Difficulty: 11
Bonus Number to: duration