RPG Pathfinder- pdf s crtežima monstera open game license-
Descripción: Bestiary 6
Descrição: Bestiary for Pathfinder
Bestiary for PathfinderDeskripsi lengkap
bestiary for ffrpg
Here are several templates for making your Pathfinder dragons (including those for Council of Wyrms) more like those of myth and legend. Using this paper you can make wingless knuckers, limbless or...
This is the front page of a character created for a Pathfinder adaptation of the classic Tomb of Horrors adventure.
employs E6 for pathfinder darksunFull description
A D&D 3.5e sourcebook that has dozens of templates.
source material for fantasy age rpgDescripción completa
Descripción completa
source material for fantasy age rpg
Fan supplement for Warhammer fantasy roleplay
Descripción: classic world of darkness bygone beastiary supplement
from DSPDeskripsi lengkap
Genesys Adventure from fantasy flightFull description
So I converted the monsters from the Pathfinder Bestiary using my conversion rules. I made minions mostly creatures that are pack based. Monster Abilities Skills Damage reduction: Increases the soak of the creature !ra"l: %ff&) Athletics: %ff&) #erce$tion %ff&) unless certain conditions are met. The default soak stat Stealth: %ff& is does not take into account damage reduction. Fast Healing Talents Creatures with fast healing may use enemy hh or d 8one to heal + wound for every si!e category past small. "ut of combat it continuously heals. Abilities Channel Resistance #aral%sis: # ghouls stare can Paraly!e using an action # creature with this special $uality %usually an undead& %d9+ rounds) A&erage ' ( Resilience Check ) elves is less easily affected by clerics or paladins. #nyone that are immune to this effect&. Paraly!ed characters can:t uses the Channel 'nergy Talent on this creatures take any maneuvers or actions) e3cept to make a receives a s to their roll per rank of Channel (esistance (esilience check) until the duration is over or the have to effect this creature)including effects that rely on the made their resilience check. use of channel energy %such as the Co mmand *ndead Dark&ision: 4hen making skill checks skeletons feat&. remove up to s s imposed due to darkness. Sickened )ndead Traits: *ndead are immune to death # character that is sickened receives a s on all skill effects) disease) mind0affecting effects %charms) rolls with a duration set by the creature stat block. compulsions) morale effects) phantasms) and patterns&) paralysis) poison) sleep) stun. #lso they do not need to eat) drink) or breath. Channel Resistance * houls are undead that haunt graveyards and eat corpses. ,egends hold that the first ghouls were either ;ivine casters receive s to channeling skill rolls. cannibalistic humans whose unnatural hunger dragged Disease '+houl Fe&er(: #nyone bit or ins paralysis even affects elves. hasts roam in Characteristics packs of their own kind or lead groups of common Brawn1 2 ghouls. The stink of death and corruption surrounding (efle31 2 these creatures is overwhelming) granting them the Intellect1 2 stench e3traordinary ability. Characters in short range of Cunning1 2 the ghast must make a Hard ' ( Resilience Check 4illpower1 2 or be sickened for d?+9 minutes&.
-nem% T%$e: hasts are 8emesis instead of minions WT: Changes to 26 Characteristics: add + to all characteristics. Defense: + Soak Skills: The hast replaces the houls skill set with= Brawl %hhf&)#thletics % hhf&) Stealth %hhf&) Perception %hhf&
Skeletons are the animated bones of the dead) brought to unlife through foul magic. 4hile most skeletons are mindless automatons) they still possess an evil cunning imparted to them by their animating force-a cunning that allows them to wield weapons and wear ar mor. Characteristics Brawn1 2 (efle31 2 Intellect1 Cunning1 4illpower1 2 Presence1 2 Defense Soak: 5 Wound Threshold: @ MR Defense: 676 Skills Melee '1ight(: %hf&) !ra"l: %hf& Talents Damage Reduction: Skeletons get +2 soak on all physical attacks against him) e3cept bludgeoning attacks. Im$ro&ed Initiati&e: Skeletons gain s when rolling initiative.
/Creating a Skeleton/ Alignment: #lways neutral evil. Characteristics: # skeleton>s (efle3 increases by . Intellect is changed to ) and its 4illpower and Presence changes to 2. Defense:
Small or less
non change
Aedium) ,arge and Duge
+ Soak
argantuan and Colossal
+2 Soak
Defensi&e Abilities: # skeleton loses the base creature>s defensive abilities and gains ;amage reduction %bludgeoning& and immunity to cold. S$eed: # winged skeleton can>t use its wings to fly. If the base creature flew magically) so can the skeleton. Skills: # skeleton loses all skill ranks possessed by the base creature and gains none of its own e3cept combat skills. Talents: # skeleton loses all talents possessed by the base creature and gains Improved Initiative Talent. Abilities: Skeleton gain ;arkvision and *ndead Traits. Attacks: # skeleton retains all the natural weapons) manufactured weapon attacks) and combat skill ranks of the base creature) e3cept for attacks that can>t work without flesh. # creature with hands gains linked per two hands on their claw attack. # claw attack deals damage depending on the skeleton>s si!e.
Aedium or ,ess
Brawl
Duge
Brawl +
argantuan
Brawl +2
Colossal
Brawl +5
If the base creature already had claw attacks with its Abilites hands) use the skeleton claw damage only if it>s better. Dark&ision: 4hen making skill checks skeletons S$ecial Attacks: # skeleton retains none of the remove up to s s imposed due to darkness. base )ndead Traits: *ndead are immune to death creature>s special attacks. Eor instance attacks that effects) disease) mind0affecting effects %charms) compulsions) morale effects) phantasms) and patterns&) would re$uire more thought than
Fiery Death: # burning skeleton e3plodes into a burst against the controller>s limit. Perhaps the most dangerous variant skeleton) though) of f lame when it dies. #nyone within engaged range to is the skeletal champion. This skeleton retains its the skeleton when it is destroyed takes ? points of fire intellect) and often any class levels it possessed in life. damage per si!e category past small. 4ith an A&erage ' ( Athletics check + every si!e category past # skeletal champion cannot be created with animate dead-these potent undead only arise under rare small. conditions similar to those that cause the manifestation of ghosts or via rare and highly evil rituals. 'ach of the following skeleton types modifies the base Fombies are the animated corpses of dead creatures) skeleton in a few key ways. '3cept as noted) these forced into foul unlife via necromantic magic like variations can be stacked with one another-it>s animate dead. 4hile the most commonly encountered possible to have a bloody burning skeletal champion. !ombies are slow and tough) others possess a variety of traits) allowing !lood% Skeleton them to spread disease or move with increased speed. # bloody skeleton is coated in a slick layer of blood and Fombies are unthinking automatons) and can do gore infused with negative energy. This gore allows the little more than follow orders. 4hen left unattended) skeleton to reform and heal itself. In addition to the !ombies tend to mill about in search of living creatures changes for the skeleton template) make the following to slaughter and devour. Fombies attack until destroyed) ads Aelee and Brawl attacks gain the Burn $uality. S$ecial 3ualities: # burning skeleton gains fiery death.
Cunning1 4illpower1 2 Presence1 2 Defense Soak: 5 Wound Threshold: 2 MR Defense: 676 Skills Brawl %hff& Talents Toughened: 'ach rank of Toughened increases your characters wound threshold by two. Abilities Damage Reduction: Fombies get +2 soak on all physical attacks against him) e3cept slashing attacks.
Dark&ision: 4hen making skill checks Fombies remove up to s s imposed due to darkness. )ndead Traits: *ndead are immune to death effects) disease) mind0affecting effects %charms) compulsions) morale effects) phantasms) and patterns&) paralysis) poison) sleep) stun. #lso they do not need to eat) drink) or breath. Staggered: Fombies have poor refle3es and can not
perform 2 maneuvers in one round. This means also they cannot replace their action with a maneuver.
argantuan
Brawl +5
Colossal
Brawl +9
S$ecial Attacks: # !ombie retains none of the base creature>s special attacks. Eor instance attacks that would re$uire more thought than
5ombie 0ariants
The typical !ombie is a slow0moving abomination that is tough to destroy. Het this tough !ombie is not the only type of !ombie to plague crypts or stalk graveyards. 'ach of the following two variant !ombies modifies the -.ui$ment base !ombie in a few simple ways. 8one Fast 5ombie *nlike the standard) plodding !ombie) a fast !ombie 0Creating a 4ombie/ moves with a supernatural $uickness. Fombie/ is an ac$uired template that can be added to S$eed: (emove the Staggered ability from the !ombie any corporeal creature %other than an undead&) referred and can use 2 maneuvers and a #ction without incurring to hereafter as the base creature. the usual penalties. Alignment: #lways neutral evil. Defensi&e Abilities: # fast !ombies does not gain Characteristics: # !ombie Brawn increases by and ;amage (eduction ability. (efle3 reduced by to a minimum of . Intellect) S$ecial Attacks: # fast !ombie gains the following 4illpower and Presence changes to 2. special attack. Quick Strikes: The fast !ombies slam Defense: attack gains the linked $uality. Characteristics: #s a standard !ombie) e3cept its (efle3 is increased by instead of reduced by ) when Small or less non change creating a !ombie. If altering the standard !ombie to a Aedium + soak) +2 4T fast !ombie
+ Soak) +9 4T
Duge
+2 Soak) +? 4T
#lague 5ombie These !ombies carry a terrible disease that perpetuates their undead lineage-those infected by a plague argantuan +2 Soak) +G 4T !ombie>s contagion rise as !ombies themselves when Colossal +5 Soak) +6 4T they perish. Created !ombies don:t get the Toughened talent and in Defensi&e Abilities: # plague !ombies does not gain stead use the values above. ;amage (eduction ability. Defensi&e Abilities: Fombies lose their defensive S$ecial Attacks: # plague !ombie gains the following abilities and gain ;amage (eduction %slashing& shown special attacks. in the base !ombie stat. Death Burst: 4hen a plague !ombie dies) it e3plodes in Skills: Fombies have cannot perform any skill checks a burst of decay. #ll creatures in engaged raged of the e3cept Brawl. plague !ombie are e3posed to its plague as if struck by a Abilities: Fombies gain ;arkvision and *ndead Traits. slam attack and must make a A&erage ' ( Resilience Attacks: # !ombie retains all the natural weapons) check + s for each si!e difference larger that medium manufactured weapon attacks) and combat skill ranks and an + for each point of Presence past 2) or contract of the base creature. It also gains a slam attack that !ombie rot. deals damage based on the !ombie>s si!e. Disease: The slam attack-as well as any other natural attacks-of a plague !ombie carries the !ombie rot disease. Small or less Brawl Zombie rot: Symptoms occur in d9 days and the Aedium0,arge Brawl + infected receives a 0 Brawn) this cannot be healed while the creature is infected. This can be cured with 2 Duge Brawl +2 consecutive successes) a e$ual to the difficulty of the
check) or a t. #nyone who dies while infected rises as a plague !ombie in 2d? hours.