Kolodin Player: Ed Palmer Male Dwarf Wizard 5 - CR 4 Neutral Good Humanoid (Dwarf); Atheist; Age: 43; Height: 4' 2"; Weight: 178lb. Ability
Score
Modifier
12
+1
14
+2
15
+2
18
+4
12
+1
10
0
STR STRENGTH
DEX DEXTERITY
CON CONSTITUTION
INT INTELLIGENCE
WIS WISDOM
CHA CHARISMA
Saving Throw
Total
FORTITUDE
+3 =
(CONSTITUTION)
Base
Ability
+1
+2
Resist
Temporary
Misc
Temp
Notes
Hardy +2: +2 vs. poison, spells, and spell-like abilities
REFLEX
+3 =
(DEXTERITY)
+1
+2
Hardy +2: +2 vs. poison, spells, and spell-like abilities
WILL
+5 =
(WISDOM)
+4
Skill Name
+1
Acrobatics
Hardy +2: +2 vs. poison, spells, and spell-like abilities
Total
Ability
Ranks
+3
DEX (2)
1
INT (4)
3
Temp
Speed less than 30' : -4 jump Total
AC
14
Touch AC
Armor Shield Dex
= 10
+1
Size Natur Deflec Dodge Misc
+2
13
+1
Flat-Footed AC
CM Bonus
+3
=
+2
+1
Size
Misc
-
-
See the Base Attack (below) for modifiers that may also apply to CMB
CM Defense
16
= 10
BAB
Strength
Dexterity
Size
+2
+1
+2
-
16 vs. Bull Rush ( Stability : +4 CMD while standing on the ground); 16 vs. Trip ( (Stability : +4 CMD while standing on the ground) See the AC section (above) for situational modifiers that may also apply to CMD
Base Attack
+2
Hatred +1 : +1 vs. Goblinoids and Orcs
HP
40
Damage / Current HP
Initiative
+2
Speed
20 ft
+1 Quarterstaff Crit: x2 Both hands: +4, 1d6+2 Double, B, Monk Double: +0 (Off: -4), 1d6+2/1d6+1 Hatred +1 : +1 vs. Goblinoids and Orcs
+1 Throwing Dagger
Main hand: +4, 1d4+2 Ranged: +5, 1d4+2 Hatred +1 : +1 vs. Goblinoids and Orcs
+10
Greed : +2 to determine the price of nonmagic items with precious metals or gemstones
12
Defensive Training +4 : +4 dodge bonus vs. Giants BAB Strength
Appraise
Crit: 19-20/x2 Rng: 10' Light, P/S
+1 +3 +8 +8 +8 +1 +1 +3 +6 +1 +1 +9 Knowledge (dungeoneering) +8 Knowledge (engineering) +12 Knowledge (geography) +8 Knowledge (local) +8 Knowledge (nobility) +8 Linguistics +8 Perception +6 Bluff Climb Craft (blacksmith) Craft (calligraphy) Craft (carpentry) Diplomacy Disguise Escape Artist Fly Heal Intimidate Knowledge (arcana)
CHA (0) STR (1) INT (4) INT (4) INT (4) CHA (0) CHA (0) DEX (2) DEX (2) WIS (1) CHA (0) INT (4) INT (4) INT (4) INT (4) INT (4) INT (4) INT (4) WIS (1)
1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 3
Stonecunning: +2 bonus to notice unusual stonework, such as traps and hidden doors in stone walls or floors
Ride Sense Motive Spellcraft
+3 +4 +10
DEX (2) WIS (1) INT (4)
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1 1 3
Skills
Experience & Wealth
Skill Name
Total
Ability
Ranks
Stealth Survival Swim
+4 +3 +2
DEX (2)
2 2 1
WIS (1) STR (1)
Temp
Languages Celestial Common Draconic Dwarven
Feats Alertness Craft Wand Craft Wondrous Item Scribe Scroll Skill Focus (Knowledge [engineering]) Wizard Weapon Proficiencies
Traits Gear Total Weight Carried: 24/130lbs, Light Load (Light: 43lbs, Medium: 86lbs, Heavy: 130lbs)
Special Abilities +2 to Reflex saves Darkvision (60 feet) Defensive Training +4 Deliver Touch Spells Through Familiar (Su) Empathic Link with Familiar (Su) Fire Greed Hardy +2 Hatred +1 Iron Skin +3 (7/day) (Su) Metal Rending +2 (Su) Share Spells with Familiar Slow and Steady Speak With Familiar (Ex) Stability +4 Stonecunning +2
Infernal Orc Treant
Spells & Powers
Mathematical Prodigy (Knowledge [engineering])
+1 Quarterstaff +1 Throwing Dagger Bag of holding I (empty) Bracers of armor +1 Money Pearl of power (1st level) (1/day) Ring of protection +1 Scholar's outfit (Free) Scroll of Feather Fall Scroll of Floating Disk Wand of magic missile
Experience Points: 15000/23000 Current Cash: 150 GP
4 lbs 1 lb 15 lbs 1 lb 3 lbs -
Wizard Spell DC: 14 + spell level CL: 5 (vs. SR: +5, Concentration: +9) Melee Touch +3 Ranged Touch +4 Maximum Wizard spells per day: 4/*x0; 4x1; 3x2; 2x3 Wizard 0: Haunted Fey Aspect, Resistance, Mending, Arcane Mark Wizard 1: Magic Missile, Shocking Grasp, Expeditious Retreat, Magic Weapon, True Strike Wizard 2: Elemental Speech, False Life, Shatter (DC 16), Eagle's Splendor Wizard 3: Lightning Bolt (DC 17), Fireball (DC 17)
Companions Dela (Arcane Familiar), Male Weasel - CL1 - CR 1/2 STR 3 (-4), DEX 15 (+2), CON 10 (0), INT 8 (-1), WIS 12 (+1), CHA 5 (-3); Fortitude +2, Reflex +4, Will +5 HP: 20/20; Init: +2; Speed: 20 feet Attack Bonus: +4; Armor Class: 18 / 14 Tch / 16 Fl Acrobatics +14, Appraise +2, Bluff -2, Climb +15, Diplomacy -2, Disguise -2, Escape Artist +3, Fly +10, Intimidate -2, Linguistics +0, Perception +7, Ride +3, Sense Motive +2, Spellcraft +2, Stealth +19, Survival +3, Swim +6 Bite (Weasel) Melee +6 , 1d3-4, x2 Special: Attach (Ex), Attack Any Target [Trick], Climbing (20 feet), Fetch [Trick], Heel [Trick], Improved Evasion (Ex), Low-Light Vision, Scent (Ex), Seek [Trick], Track [Trick]
Tracked Resources +1 Throwing Dagger Iron Skin +3 (7/day) (Su) Pearl of power (1st level) (1/day) Wand of magic missile
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Dela Male Weasel - CL1 - CR 1/2 True Neutral Magical Beast ((Animal)); Age: 3; Height: 0' 8 " Ability
STR STRENGTH
DEX DEXTERITY
CON CONSTITUTION
INT INTELLIGENCE
WIS WISDOM
CHA CHARISMA
Saving Throw
Score
Modifier
3
-4
15
+2
10
0
8
-1
12
+1
5
-3
Total
Base
Ability
FORTITUDE
+2 =
+2
REFLEX
+4 =
+2
+2
WILL
+5 =
+4
+1
(CONSTITUTION) (DEXTERITY) (WISDOM)
Total
AC
18
Touch AC
Armor Shield Dex
= 10
+2 14 +2
=
+2
8
= 10
Notes
+4 16 Size
-4 +2
-2
Strength
-
Dexterity
-4
+2
+2
HP
Size
-2 20
Damage / Current HP
Initiative
+2
Speed
20 ft
Bite (Weasel)
Main hand: +6, 1d3-4
Total
Ability
Ranks
+14
DEX (2)
(1)
INT (-1)
(3) (1) (2) (1) (1) 1 (1) (1) (1) (3) (1) (1) (3) (2) (2) (1)
Speed less than 30' : -4 jump Misc
12 vs. Trip
Base Attack
Skill Name
Acrobatics
Strength
+2
Temp
Size Natur Deflec Dodge Misc
BAB
CM Defense
Misc
Flat-Footed AC BAB
CM Bonus
Resist
Temporary
Crit: x2 Light, B/P/S
Appraise Bluff Climb Diplomacy Disguise Escape Artist Fly Heal Intimidate Linguistics Perception Ride Sense Motive Spellcraft Stealth Survival Swim
+2 -2 +15 -2 -2 +3 +10 +1 -2 +0 +7 +3 +2 +2 +19 +3 +6
CHA (-3) DEX (2) CHA (-3) CHA (-3) DEX (2) DEX (2) WIS (1) CHA (-3) INT (-1) WIS (1) DEX (2) WIS (1) INT (-1) DEX (2) WIS (1) DEX (2)
Feats Weapon Finesse
Animal Tricks Attack [Trick] (Attack Any Target [Trick]) Attack Any Target [Trick] Fetch [Trick] Heel [Trick] Seek [Trick] Track [Trick] Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Temp
Gear
Experience & Wealth Current Cash: You have no money!
Total Weight Carried: 0/22.5lbs, Light Load (Light: 7.5lbs, Medium: 15lbs, Heavy: 22.5lbs) Money
-
Special Abilities Attach (Ex) Climbing (20 feet) Improved Evasion (Ex) Low-Light Vision Scent (Ex)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.