HARP Hâr Hârn n Guide TM
©
in English produced by: Iron Crown Enterprises
HARP Hârn Guide
HARP Hârn Guide
TM
September 2010: 1'st release (on JGC2010)
Copyright on HârnWorld Copyright © 19!"2010 by #$ %obin Crossby & Colmbia Games Games n*$ +ll rights reser,e-$ #o repro-*tions .ithot permission$ /rnorl- is the tra-emar o3 Colmbia Games n*$ +ll rights reser,e-$
Copyright on HARP Copyright © 2004"2010 by +rigas +l-ebaron 55C$ +ll rights reser,e-$ #o repro-*tions .ithot permission$ /+%6 is the tra-emar o3 +rigas +l-ebaron 55C$ +ll rights reser,e-$
"#ble o Contents 1. haracter reation !or Hârn ......................................... " Step0: Chara*ter Con*ept $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 Step1: Sele*t %a*e & Cltre $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 Step2: Sele*t 6ro3ession $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Step4: Generate Stats $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ StepH: Training 6a*ages 6a*ages Talents Talents & @ther @ptions$$$ $$ $ Step: 6r*hase Sills $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ! Step!: 6r*hase 8Fipments $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ! Step7: Binal To*hes $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ! #. Hârn Pro!essions ............................................................. $ #e. 6ro3essions 6ro3essions $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$ 7 Dar- $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 7 S*ot $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 7 i,ine Magi* (Cleri*al Spells) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 7
Copyright on this PDF
Cleri* o3 +gri $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Copyright © 2007"2010 by C8 Japan +ll rights reser,e-$ #o repro-*tions .ithot permission$
Cleri* o3 /alea $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
istribte- by Molnir 55C -ba ron Cro.n 8nterprises 112 Goo-man Street Charlottes,ille ;irginia 22902
Cleri* o3 5arani $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 9
/+%6 /rn Gi-e is the tra-emar o3 C8 Japan$ +ll rights reser,e-$
Cleri* o3 #a,ah $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 10
Credits Editor: Tim Editor: Tim gger (/+%6 -esigner C8) =en"i*hi >#<# Btaba (C8 Japan)
Cleri* o3 l,ir $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 9 Cleri* o3 Morgath $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 10 Cleri* o3 6eoni $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 11 Cleri* o3 Sarain $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 11 Cleri* o3 Sa,e"='nor $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 12 Cleri* o3 Siem $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 12 /rni* Shaman $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 14
Special Special Thanks: Thanks: Tom algl alglies iesh h (Colm (Colmbia bia Games) Games) Grant Grant
+r*ane Magi* (6,ari* Spells) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 14
algl alglies iesh h (Colm (Colmbia bia Game Games) s) Taahi aahiro ro Tanma anma (Japa (Japane nese se translato translatorr o3 the /rn /rn series) series) /eie +$ =bas*h =bas*h (C8) Dr*e Dr*e #eil-linger (C8) ShiEa =ato (C8 Japan) #a*y (6roo3rea (6roo3rea-er) -er) Chess Chess *ir*le *ir*le o3 Chiba Chiba
Mage o3 5yah,i $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 1
About the rights o this Free PDF
Mage o3 6eleahn $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 1 Mage o3 Jmor,i $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 1! Mage o3 By,ria $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 1! Mage o3 @-i,she $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 17 Mage o3 Sa,orya $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 17
HârnWorld is the tra-em tra-emar ar o3 Colmb Colmbia ia Games Games n*$ HARP HARP an an- HARP Lite are are the tra-em tra-emar ar o3 Molnir Molnir 55C Guide an-ba ron Cro.n 8nterprises 8nterprises (C8)$ (C8)$ HARP Hârn Guide HARP Hârn is Hârn is the tra-emar o3 C8 Japan$
". Price Lists !or Guilds in Hârn ..................................... 1%
HARP HARP Hârn Hârn Guide Guide is -ist -istri rib bte te- 3ree 3ree to the the pbl pbli* i* permitte- o3 Colmbia Colmbia Games n*$ n*$ an- ron Cro.n 8nterprises$ 8nterprises$
Dree-erITrainer Chan-ler Char*oaler Clothier Cortesan $ 22
+nyone +nyone may *opy *opy an- -istrib -istribte te HARP Hârn Guide on personal se .ithot *hange$ +ny pblisher may insert HARP Hârn Guide Guide any magaEine or any boo .ithot *hange anHârnWorld an- HARP$ HARP$ .ith an intro-*tion arti*le 3or HârnWorld an-
How to use!
Sor*erer $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 1 eapon*ra3ter $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 19 +pothe*ary $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 21 8mbalmer Bal*oner Bisherman Glass.orer /arper /eral- /i-e.orer $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 24 *eman nneeper nneepe r Je.eller 5eigrapher 5itigant 5o*smith $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2H ManorIMaret Mason $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 Metalsmith Miller Miller Miner @stler $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2!
Ao *an play on this system .ith the ni,ersal .orl- setting >HârnWorld> HârnWorld> an- the ni,ersal %6G system >HARP >HARP>$ >$
6er3mer 6er3mer 6otter 6rostitte Salter Ship.right Sla,er $$$$$$$$ 27
3 yo -on't ha,e any %6G system yo may -o.nloa- the Bree 6B rle boo >HARP >HARP Lite> Lite> on ...$harphF$*om$
&. reatures ' Monsters !or Hârn .................................. #%
Tentmaer That*her Timber.right haler oo-*ra3ter $ $ 2 2
HARP Hârn Guide
HARP Hârn Guide
TM
September 2010: 1'st release (on JGC2010)
Copyright on HârnWorld Copyright © 19!"2010 by #$ %obin Crossby & Colmbia Games Games n*$ +ll rights reser,e-$ #o repro-*tions .ithot permission$ /rnorl- is the tra-emar o3 Colmbia Games n*$ +ll rights reser,e-$
Copyright on HARP Copyright © 2004"2010 by +rigas +l-ebaron 55C$ +ll rights reser,e-$ #o repro-*tions .ithot permission$ /+%6 is the tra-emar o3 +rigas +l-ebaron 55C$ +ll rights reser,e-$
"#ble o Contents 1. haracter reation !or Hârn ......................................... " Step0: Chara*ter Con*ept $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 Step1: Sele*t %a*e & Cltre $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 Step2: Sele*t 6ro3ession $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Step4: Generate Stats $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ StepH: Training 6a*ages 6a*ages Talents Talents & @ther @ptions$$$ $$ $ Step: 6r*hase Sills $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ! Step!: 6r*hase 8Fipments $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ! Step7: Binal To*hes $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ! #. Hârn Pro!essions ............................................................. $ #e. 6ro3essions 6ro3essions $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$ 7 Dar- $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 7 S*ot $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 7 i,ine Magi* (Cleri*al Spells) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 7
Copyright on this PDF
Cleri* o3 +gri $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Copyright © 2007"2010 by C8 Japan +ll rights reser,e-$ #o repro-*tions .ithot permission$
Cleri* o3 /alea $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
istribte- by Molnir 55C -ba ron Cro.n 8nterprises 112 Goo-man Street Charlottes,ille ;irginia 22902
Cleri* o3 5arani $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 9
/+%6 /rn Gi-e is the tra-emar o3 C8 Japan$ +ll rights reser,e-$
Cleri* o3 #a,ah $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 10
Credits Editor: Tim Editor: Tim gger (/+%6 -esigner C8) =en"i*hi >#<# Btaba (C8 Japan)
Cleri* o3 l,ir $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 9 Cleri* o3 Morgath $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 10 Cleri* o3 6eoni $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 11 Cleri* o3 Sarain $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 11 Cleri* o3 Sa,e"='nor $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 12 Cleri* o3 Siem $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 12 /rni* Shaman $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 14
Special Special Thanks: Thanks: Tom algl alglies iesh h (Colm (Colmbia bia Games) Games) Grant Grant
+r*ane Magi* (6,ari* Spells) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 14
algl alglies iesh h (Colm (Colmbia bia Game Games) s) Taahi aahiro ro Tanma anma (Japa (Japane nese se translato translatorr o3 the /rn /rn series) series) /eie +$ =bas*h =bas*h (C8) Dr*e Dr*e #eil-linger (C8) ShiEa =ato (C8 Japan) #a*y (6roo3rea (6roo3rea-er) -er) Chess Chess *ir*le *ir*le o3 Chiba Chiba
Mage o3 5yah,i $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 1
About the rights o this Free PDF
Mage o3 6eleahn $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 1 Mage o3 Jmor,i $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 1! Mage o3 By,ria $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 1! Mage o3 @-i,she $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 17 Mage o3 Sa,orya $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 17
HârnWorld is the tra-em tra-emar ar o3 Colmb Colmbia ia Games Games n*$ HARP HARP an an- HARP Lite are are the tra-em tra-emar ar o3 Molnir Molnir 55C Guide an-ba ron Cro.n 8nterprises 8nterprises (C8)$ (C8)$ HARP Hârn Guide HARP Hârn is Hârn is the tra-emar o3 C8 Japan$
". Price Lists !or Guilds in Hârn ..................................... 1%
HARP HARP Hârn Hârn Guide Guide is -ist -istri rib bte te- 3ree 3ree to the the pbl pbli* i* permitte- o3 Colmbia Colmbia Games n*$ n*$ an- ron Cro.n 8nterprises$ 8nterprises$
Dree-erITrainer Chan-ler Char*oaler Clothier Cortesan $ 22
+nyone +nyone may *opy *opy an- -istrib -istribte te HARP Hârn Guide on personal se .ithot *hange$ +ny pblisher may insert HARP Hârn Guide Guide any magaEine or any boo .ithot *hange anHârnWorld an- HARP$ HARP$ .ith an intro-*tion arti*le 3or HârnWorld an-
How to use!
Sor*erer $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 1 eapon*ra3ter $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 19 +pothe*ary $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 21 8mbalmer Bal*oner Bisherman Glass.orer /arper /eral- /i-e.orer $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 24 *eman nneeper nneepe r Je.eller 5eigrapher 5itigant 5o*smith $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2H ManorIMaret Mason $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 Metalsmith Miller Miller Miner @stler $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2!
Ao *an play on this system .ith the ni,ersal .orl- setting >HârnWorld> HârnWorld> an- the ni,ersal %6G system >HARP >HARP>$ >$
6er3mer 6er3mer 6otter 6rostitte Salter Ship.right Sla,er $$$$$$$$ 27
3 yo -on't ha,e any %6G system yo may -o.nloa- the Bree 6B rle boo >HARP >HARP Lite> Lite> on ...$harphF$*om$
&. reatures ' Monsters !or Hârn .................................. #%
Tentmaer That*her Timber.right haler oo-*ra3ter $ $ 2 2
HARP Hârn Guide
Ch#pter (, Ch#r#cter Cre#tion or Hârn This pro-*t is a 3ree -o.nloa- to allo. players an- GMs to &elect R#ce *reate *hara*ters 3or the ni,ersal *ampaign setting no.n as There are only 4 ra*es a,ailable in Hârn Hârn /mans .ar,es HârnWorld sing HârnWorld sing the Hi*h Ad,enture Ad,enture Role Plain* ( Plain* (HARP HARP)) (*alle- =hE-l) an- 8l,es (*alle- Sin-arin)$ /mans are by rles$ 3ar the most most nmer nmeros os o3 the ra*es ra*es an- the =hE- =hE-ll anThese rles an- gi-elines presme that yo alrea-y ha,e Sin-arin rarely lea,e their homelan-s$ HârnWorld HârnWorld an- the the HARP HARP *ore rleboo (or e,en the 3ree +s 3or /mans the ,ast maority o3 them .ill *ome 3rom the 6B 6B rle rlebo boo o HARP Lite+ 3rom http:II...$harphF$*om http:II...$harphF$*om i3 *i,iliEe- nations$ ;ery ;ery 3e. a-,entrers .ill e,er be o3 barbarian nothing else)$ This -o*ment re3eren*es the *ore rles be*ase origin origin$$ t is re*om re*ommen men-e-e- that i3 a player player .ants .ants to play play a e,erything nee-e- *an be 3on- in either those rles or this barbarian that his ba* story in*l-e some reason 3or his not -o*ment$ -o*ment$ +s mentione- mentione- yo *ol- se the HARP Lite rles Lite rles being *ast .ith his tribe$ tribe$ bt in -oing so yo .ill not ha,e a**ess to many things s*h as Hârn>$ See belo. >Racial >Racial haracteristics !or Hârn>$ some o3 the pro3essions talents an- spells$ The spell lists 3or the She 6K,ar also in*l-es spells 3rom &elect Culture De3ore yo sele*t the *hara*terKs *ltre yo nee- to sele*t olle*e o! Ma*ics (oM) oM) an- it is re*ommen-e- that yo .here the *hara*ter is 3rom$ This *hoi*e .ill -etermine .hat ha,e that pro-*t as .ell$ options yo ha,e 3or sele*ting yor *hara*terKs *ltre$
I$port#nt %ote
+3ter sele*ting *ltre yor *hara*ter gets all sills 3rom the Something that is important to eep in min- is that magi* *ltre$ See >Adolescent >Adolescent Skill Ranks !or Hârn> Hârn> on net page$ etremely rare in Hârn$ Hârn$ hile Cleri*s o3 the ,arios religions Ci*ili+ed Are# an- Mages 3rom the She 6K,ar -o ha,e spells at their -isposal 3in-ing a spell *aster or a magi*al item o3 any type is going to A2ad)ere 345ar,es6: +ll 345ar,es6: +ll .ar,es are 3rom +Ea-mere an be etremely har- an-Ior an-Ior etremely rare$ rare$ this means that all .ar,es .ill ha,e the =hE-l *ltre$ This .ill reFire some spe*i3i* *hangesIa-stments to the A2ad)ere 3Hu)ans6: The ing-om ing-om o3 +Ea-mer +Ea-meree allo.s allo.s HARP rles$ HARP rles$ Bor eample the largest *hange is that spells may hmans to li,e .ithin their bor-ers$ These hmans .ill be only be learne- by a ,ery 3e. pro3essions an- e,en those .ill o3 a %sti* *ltre$ be liely to eep the 3a*t that they are spell sers a se*ret 3rom h7isa: This This is one o3 se,era se,erall 3e-a 3e-all nation nationss on /rn /rn$$ as many as possible$ +nother large *hange is going to be ho. Chara*ters Chara*ters 3rom this nation nation may sele*t 5o.er 5o.er Mi--le Mi--le .eapons an- armors are restri*te- base- on the gi,en *ltre$
&tep ': Ch#r#cter Concept De3ore yo start *reating yor *hara*ter yo shol- tae a 3e. mintes to thin abot the type o3 *hara*ter yo .ant to play$ play$ This initial *on*ept o3 yor *hara*ter .ill ai- yo in maing yor *hoi*es -ring *hara*ter *reation$
&tep (: &elect R#ce ) Culture Sele*ting yor *hara*terKs ra*e is simple there are only 4 *hoi*es$ The most *hoi*es *ome 3rom sele*ting the *ltre that he *omes 3rom$
8aldor: This This is one one o3 se,e se,era rall 3e3e-al al natio nations ns on /rn /rn$$ Chara*ters Chara*ters 3rom this nation nation may sele*t 5o.er 5o.er Mi--le Mi--le
R#ci#l Ch#r#cteristics Ch#r#cteristics or Hârn H ârn Racial Racial S tat Modi!ie Modi!ie r
Race
=h'E-'l (.ar3) Sin-arin (8l3) /'man
RR 7onus
St
o
A*
u
S4
Re
n
Pr
L2
L
0
0
LH
0
0
0
Endurance Po5er Points
L0
S ta)i n a
Wi l l
Ma*i c
L20
L10
0
LH0
L
L
L20
L40
L10
L10
L10
L10
Racial Racial A7ili A7ili ties: ties : ar ;ision(G ;ision(Greater) reater) ens ensee M' s*' lat're Stone Sense
0
0
L1
L4
0
L1
L2
LH
L20
Racial Racial A7ili A7ili ties: ties :: 8nhan*e8nhan*e- Senses N'iet Stri-e Stri-e #ight ;ision ;ision
L;
L;
L;
L;
L;
L;
L;
L;
L40
-ap tabil ility ity o r Sill Sill BleJibil BleJibilityO ityO Don's Don' s Sill Sill %ans %ans Sill Sill Spe*ialiEation Spe*ialiEation Racial A7ilities: 6ro3es s ion + -aptab ; " /'mans /'mans -o not n ot ha,e ha ,e 3iJe3iJe- ra*ial bon's es$ es $ 6layers 6layers o 3 a h'man *hara*ter ha,e points to -i,i - i,i-e -e +ny .ay they lie bet.een the ra*ial stat bon'ses$ #o stat may ha,e a bon's greater than L4$ O " Sill Sill BleJibility BleJibility is a /'man %a*ial +bili +b ility ty o3 /+%6 S*i"Bi$
HARP Hârn Guide -es*ent they may sele*t the %sti* *ltre$
.ith his -e,elopment points prior to sele*ting his pro3ession$
Rethe): This is one o3 se,eral 3e-al nations on /rn$ Chara*ters 3rom this nation may sele*t 5o.er Mi--le
-#rb#ri#n Are# There are 1 -i33erent barbarian tribes on /rn$ Most o3 them are etremely tribal in natre an- .ill se the Tribal *ltre$ @3 the rest they are split bet.een the slightly more *i,iliEeCoastal an- #oma- *ltres$ The 3ollo.ing in-i*ates .hi*h barbarian tribe belongs .ith .hi*h *ltre$ %e3er to HârnWorld or HârnMaster:
Adolescent &.ill R#n.s or Hârn ulture ate *or
General
Athletic
Skills
o)7at Mstical Arts
9utdoor
>pper
Middle Lo5er Rustic ,inian 8hu2dul Shindarin oastal =o)adic Tri7al
+ppraisal
1
2
1
"
2
1
"
"
"
"
Cra3ts;
1
4
2
4
"
4
"
1
"
1
/ealing
1
1
"
2
"
"
"
2
1
1
/erb*ra3t
1
1
1
4
"
"
1
"
2
1
5ore: 5o*al %egion
1
1
2
2
1
1
1
1
1
2
5ore: /eral-ry
2
"
"
"
"
"
"
"
"
"
5ore: %eligion 5ore
1
2
1
1
"
"
"
"
"
"
5ore: Gil- 5ore
"
2
"
"
"
"
"
"
"
"
6er*eption
1
1
2
1
1
1
1
1
1
2
+--itional 5angag e;?
S4I4
"
"
"
S!I4
"
"
SHI0 SHI0 SHI0
/rni* (Common 5ang$)
S!I4 S!I4 S!I0 S!I0 S4I4 SHI4
SHI4
SHI0 SHI0 SHI0 S!I0 S!I0 S!I0
%a*ial TongeIiale*t;?
"
"
S!I
S!I
Climbing
1
1
2
"
1
1
2
2
"
2
+mbsh@
"
"
4
"
"
"
"
"
"
1
"
"
4
"
"
2
"
"
"
"
Staling&/i-ing
"
"
4
1
1
"
2
1
1
2
+rmor
2
1
1
1
2
2
1
"
1
"
S.imming
1
"
"
2
"
"
1
4
1
1
8n-ran*e
1
2
"
1
2
4
1
2
2
2
Jmping
"
"
2
"
1
"
"
1
"
2
Melee eapon Sills;
2
2
1
1
2
4
2
2
2
4
%ange- eapon Sills;
2
1
2
2
4
2
2
2
2
2
+ttnement
"
"
"
"
"
"
1
"
"
"
%nes@
"
"
"
"
"
1
2
"
"
"
+nimal /an-ling;
2
1
"
2
"
"
"
"
4
"
#a,igation
1
"
"
2
4
"
"
2
2
"
%i-ing;
1
1
"
1
"
"
1
"
4
"
Sailing
"
"
"
"
4
"
"
4
"
"
Su7ter!u*e 5o*s&Traps
Phsical
i,ili2ed Area
Tra*ing ?: See /rnorl- 3or langages
S!I0 S!I0 S!I0
1 1 " ;: Sele*t one sb sill
1 1 " 2 1 2 2 O: See /+%6 *ore rles (/+%6 5ite -oes not ha,e this sill)
HARP Hârn Guide
&tep /: &elect Proession
; : This is a pro3ession o3 HARP *ore rle$ HARP Lite -oes not ha,e this pro3ession$
De3ore yo sele*t a pro3ession 3or yor *hara*ter it shol- be note- that not all pro3essions may be se- as gi,en in /rn$
O : HARP Lite -oes not ha,e this pro3ession$ Dt this 6B has an alternati,e pro3ession 3or /rn o3 this pro3ession$
The important thing to remember an- to impress pon yor players is that magi* is rare an- mostly nno.n to the general &tep 0: Gener#te &t#ts popla*e an- stri*tly *ontrolle- by the She 6K,ar$ #obo-y The GM shol- sele*t a metho- 3or generating stats 3or the .ho ses magi* .ill .illingly se it in 3ront o3 the general *hara*ter an- all players shol- se that metho-$ popla*e or e,en in 3ront o3 their o.n 3rien-s i3 they *an a,oi-$ nstea- o3 sing the *ore rles 3or -etermining ho. many The 3ollo.ing list o3 pro3essions in /+%6 lists any *hanges e,elopment 6oints (6s) a *hara*ter re*ei,es base- pon his a-stments or spe*ial sitations that yo shol- se to stats it is re*ommen-e- that ea*h *hara*ter re*ei,e a stati* in*orporate or allo. their se in /rn$ nmber ea*h le,el$ The 3ollo.ing is base- pon this leric P /rn has a ,ery spe*i3i* pantheon o3 -eities$ Starting re*ommen-ation$ on page7 o3 this -o*ment .e gi,e yo spe*i3i* ,ersions o3 the Cleri* 3or ea*h o3 the -eities$ ;ery 3e. o3 the barbarian &t#tic De*elop$ent Points 8a*h *hara*ter .ill re*ei,e H0 6s per le,el$ + 3irst le,el tribes .orship the /rn -eities they instea- normally .orship natre spirits or other lo*al -eities an- ths .e *hara*ter .ill re*ei,e a total o3 0 6s H0 3rom +-oles*ent ha,e also pro,i-e- a Cleri* more *ommonly no.n as a e,elopment an- H0 3rom +pprenti*eship -e,elopment$ @n*e these t.o le,els o3 -e,elopment are *omplete- the *hara*ter /rni* Shaman that *an be se- by the barbarian tribes$ i*hterB8ni*ht P Bighters *ome 3rom e,ery *ltre$ Those .ill be *onsi-ere- 3irst le,el an- he .ill re*ei,e another H0 3rom the
"r#ining P#c.#ges n the +ppen-i yo *an 3on- the Common Training 6a*ages that is a Bree 6B o3 /+%6$ Ao *an -o.nloa- it in /+%6 /omepage(http:II...$harphF$*omI)$ t *ontains almost 0 Training 6a*ages that are i-eally site- 3or se .ith /rn$ t is re*ommen-e- that players pr*hase one an- only one o3 these Training 6a*ages as a metho- o3 -e3ining their *hara*terKs li3e prior to their a-,entring *areer$ The *ost o3 Training 6a*ages are 7Q(ron- p) o3 total normal *ost o3 sills in the pa*age$ 3 total rans o,er ! (ma rans) .ith the +-oles*ent Sill %ans (Cltre) an- Training 6a*ages yo mst re-*e sill rans in the pa*age an- mae ! 3or the total sill rans$
Monk; P Martial +rts sing Mons -o not eist in /rn$ n general this pro3ession shol- not be allo.e-$ /o.e,er the .orl- -oes ha,e a 3ar east an- it is possible than an analogos pro3ession -e,elope- there$ /o.e,er the only .ay 3or one to be in /rn is i3 the Mon tra,ele- throgh a magi*al portal s*h as a Go-stone$ +s s*h he .ol- be 3ar a.ay 3rom home an- liely ha,e no i-ea .here he is "#lents nor be able to spea any o3 the lo*al langages$ Talents shol- only be allo.e- to be a*Fire- -ring Ran*erO3Scout6 P /rn -oes not ha,e any spell sing %angers$ Ao *an 3in- a non"magi*al repla*ement 3or *hara*ter generation ne,er -ring the *orse o3 the game nless it is a Talent that the GM -eems is able to be learne- in a %angers the S*ot on page7 $ manner similar to a sill (i$e$ Arcane Power )$ The Talent list (on Ro*ue P The %oge is a bit o3 a a* o3 all tra-es$ This is net page A,aila7le Talents !or Hârn) shol- be the only ones liely the most *ommon pro3ession to be 3on- on /rn$ /e that players may a*Fire 3or their *hara*ters$ *an *ome 3rom any *ltre an- any le,el o3 so*iety$ hile any magi* sing *hara*ter may a*Fire most o3 the Thie!; P Thie,es are more liely to *ome 3rom the 5o.er spell *asting relate- Talents Arcane Power is restri*te- to *ltre than any other bt they *an *ome 3rom other Mages only$ 8ssentially ea*h time that Talent is a*Fire- the *ltres in rare instan*es$ *hara*ter has opene- p a**ess to another Con,o*ation o3 Warrior Ma*e; P /rn has no spell sing arrior Mages$ Magi* in the She 6K,ar$ There3ore Cleri*s an- other This pro3ession shol- not be allo.e-$ pro3essions shol- not be allo.e- to a*Fire this Talent$
HARP Hârn Guide
A*#il#ble "#lents or Hârn ost
Talent
ost
Talent
10
+**elerate- /ealing
20
Niet Stri-e
20
+mbi-eJterity
1
%e-*e- Sleep %eFirement
40
+r*ane 6o.erO
1
%egeneration (Minor)O
10
+rtisti*
40
%egeneration (Maor)O
1
+thleti*
H
%egeneration (Greater)O
2
Dane
10
S*holar
1
DlaEing Spee-
1
1
9ar ;is ion (5es ser)
1
40
9ar ;ision (Greater)
1
2
9ense Ms*latre
4
10
8nhan*e- S*entO
10
10
8nhan*e- Senses
10
2
8n*hantment CreO
1
10
8Jtremely #imble
1
40
BamiliarO
20
2
Giantism
10
40
nstin*ti,e 9e3enseO
20
10
5ightning %e3leJes
10
1
#etral @-or
20
2
#ight ;ision
40
S**or (Greater)O
20
@t-oorsman
20
Temporal Sill
10
6hysi*
&tep 4: Purch#se &.ills #o. is the time to se yor e,elopment 6oints to pr*hase sills 3or yor *hara*ter$ +s mentione- pre,iosly the *hara*ter gets to spen- H0 6s t.i*e (mins any that he has spent on Talents Training 6a*ages or Spe*ial Starting tems)$ The e,elopment 6oints 3rom ea*h spe*i3i* le,el are not allo.e- to be *arrie- o,er 3or se on the net le,el$
&tep 5: Purch#se E6uip$ents
/rn has its o.n monetary system base- pon the penny pon- an- shilling (.hi*h is eFal to 12 sil,er pennies more S*ope Sills (Targets ) *ommonly re3erre- to as R12-) rather than the stan-ar- sil,er Sense Magi* an- gol- system in se by HARP$ + single shilling .ill be Shape*hangerO .orth approimately 1 sil,er pie*e in HARP an- 1 pon- .ill be roghly eFi,alent to 2gp in HARP$ n this 6B's *hapter 4 Shiel- Training (starting on page19) yo *ol- 3in- the pri*e lists 3or ea*h gilSill Spe*ialiEation in /rn$ Aor *hara*ter may pr*hase ea*h item or ser,i*e 3rom Spatial Sill the gil-s$ The pri*e lists o3 eapon*ra3ter Gil- (+rmors Spea .ith Magi*al CreatresO Shiel-s an- eapons) an- +pothe*ary Gil- (/erbs an6oisons) are base- on HARP *ore rleboo$ The other lists are Spea .ith #ormal +nimalsO base- on HârnWorld or HârnMaster$ 3 yo nee- -etails 3or Spee- 5oa-er the items yo *an 3in- in ea*h boo$ Sbtle +--itionally yo *ol- also -o.nloa- the other pri*e list 3or S**or (Minor)O /rn 3rom 5ythia$*om (http:II...$lythia$*om) a /rn Ban site$ S**or (Maor)O Startin* Mone: n /rn *hara*ters .ill start o33 .ith 10 S*ope Sills (%a-is)
shillings (100- or 100 sil,er pennies) to se in pr*hasing their eFipment$
Monetar Sste)
Sil,er Pennies
&peci#l &t#rting Ite$s #ot all Spe*ial Starting tems 3rom HARP *ore rle shol be a,ailable$ The 3ollo.ing table lists .hi*h ones are a,ailable$ See HARP *ore rleboo(Chapter7$ page2) 3or -etails$
Cro.n Gol- Coin (se- by =hE-l)
420-
pon-
2H0-
abot 2gp
shilling
12-
abot 1sp
A*#il#ble &peci#l &t#rting Ite$s
penny (Sil,er Coin)
1-
1*p
3arthing (Narter Sil,er Coin)
-
O: See /+%6 *ore rleboo (/+%6 5ite -oesn't ha,e this talent)
or Hârn ost
te)
Don's tem (N'ality Don's L)
1
/eir
10
=night Da*helor
20
5a. 8n3or*ement +bility
5oyal omesti*ate- +nimal
2
5oyal
20
#obility
price in HARP
&tep 7: Fin#l "ouches +s .ith normal *hara*ter generation this is the step .here yo .ol- total all bonses an- mae any 3inal a-stments as nee-e- in preparing yor *hara*ter 3or play$ oes yor *hara*ter ha,e name age se height & .eightU o yo ha,e 3inishe- *al*late total sill bons total .eight 8n*mbran*e Mo,ing 6enalty nitiati,e Dase Mo,e %ate (DM%) @33ensi,e Dons (@D) & e3ensi,e Dons (D)U
3 yo *an say >yesV> yo ha,e 3inishe- yor *hara*ter n*l-e- in this table is *alle- Knight Bachelor $ This item is not 3on- in the *ore rles$ nstea- it is a ne. one ma-e st 3or maing$ 8noy in the HârnWorldV /rn$ 8ssentially a Knight Bachelor is a =night .ho -oes not o.n or hol- any lan-$ /e o3ten ser,es other
HARP Hârn Guide
Ch#pter /, Hârn Proessions +s mentione- pre,iosly .e ha,e *reate- a *ople o3 niFe Di*ine #gic 8Cleric#l &pells9 pro3essions 3or /rn as repla*ements 3or their magi*"sing *onterparts$ n a--ition .e ha,e *reate- niFe ,ersions o3 /rn has 10 maor -eities an- a Cleri* 3or ea*h o3 them is the Cleri* 3or ea*h /rn religion an- niFe ,ersions o3 the liste- belo.$ +--itionally .e spply the /rni* Shaman the Mage 3or ea*h grop$ barbarian eFi,alent o3 the Cleri*$ Cleri*al spell sers may learn spells 3rom 2 spe*i3i* spell lists the religion spells an- the Universal Spells$ The spells 3or the religion may be 3on- in the %ew Proessions Cleri* -es*ription$ The Universal Spells may be 3on- belo.$ 5etKs start o33 .ith the t.o ne. pro3essions .e ha,e *reateCleri*s may not learn spells 3rom other religios spheres or to repla*e the /arper an- %anger$ 3rom the +r*ane Magi* (starting on page13)$
-#rd 8repl#ces H#rper9 +s learne- in lore as they are in maing msi* an- telling o3 .il- tales an- the *omposition an- singing o3 songs$ Sin*e many Dar-s are also Fintessential .an-erers ne,er tarrying in one area 3or too long they sbsist solely on the gra*iosness o3 their a-ien*es$ Dar-s are -ra.n to a-,entre lie moths to a 3lame 3or ea*h eperien*e ea*h ne. step along the .ay is another mar,elos story to re*or- or balla- to *ompose ansing$ a,ored ate*ories: Artistic: ! General: 4 o)7at: H Phsical: 4 n!luence: H
Proessions or Clerics o Hârn Cleri* o3 +gri* $$$$$$$$$$$$$$$$$$$$$$$$$$$ p$8 Cleri* o3 /alea $$$$$$$$$$$$$$$$$$$$$$$$$$ p$8 Cleri* o3 l,ir $$$$$$$$$$$$$$$$$$$$$$$$$$$$$ p$9 Cleri* o3 5arani $$$$$$$$$$$$$$$$$$$$$$$$$ p$9 Cleri* o3 Morgath $$$$$$$$$$$$$$$$$$$$$$ p$10 Cleri* o3 #a,eh $$$$$$$$$$$$$$$$$$$$$$$$$ p$10 Cleri* o3 6eoni $$$$$$$$$$$$$$$$$$$$$$$$$$ p$11 Cleri* o3 Sarain $$$$$$$$$$$$$$$$$$$$$$$$ p$11 Cleri* o3 Sa,e"='nor $$$$$$$$$$$$$$$$$$ p$12 Cleri* o3 Siem $$$$$$$$$$$$$$$$$$$$$$$$$$$ p$12 /rni* Shaman $$$$$$$$$$$$$$$$$$$$$$$$$$ p$13
8e Stats: %easoning(%e) nsight(n) 6resen*e(6r) Pro!essional A7ilities: Dar-s gain a L1 bons to all +rtisti* sills$ Dar-s also ha,e the Talents 8nhan*e- Senses anS*holar$
&cout 8repl#ces R#nger9 +t home in the .il-erness the S*ot is a 3rien- o3 natre$ Many s*ots a**ept the role o3 .ar-ens gar-ing those .ho li,e in an- tra,el throgh the hinterlan-$ S*ots ha,e the sills ne*essary to sr,i,e in-e3initely in the .il- an- in their element *an e,en mo,e n-ete*te-$ Many are also 3ier*e .arriors o3 nparallele- sill a-ept at sing the srron-ing terrain to their a-,antage$ a,ored ate*ories: 9utdoor: ! General: 4 o)7at: H Su7ter!u*e: H Phsical: 4 8e Stats: nsight(n) Strength(St) +gility(+g) Pro!essional A7ilities: S*ots gain a L1 bons to all @t-oor sills$ S*ots also ha,e the Talent @t-oorsman$
;ni*ers#l &pells
in HARP =ite +r*ane Dolt Dlr Conterspell; ete*t Magi* ete*t Trap ispel Magi* 5an-ing; Minor /ealing Mo,ing ays
in HARP core rule Doost +gility Doost Constittion Doost nsight Doost 6resen*e Doost Ni*ness Doost %easoning Doost Sel3 is*ipline Doost Strength Gess 6roe*te- 5ight St-y Target
; : the spell is *ast instantaneosly
HARP Hârn Guide
Cleric o Agri.
Cleric o H#le#
/alea is a go--ess o3 .ealth an- pleasre$ The *hr*h o3 +gri is a .ar go- o3 ,iolen*e -estroy an- 3ire$ The *hr*h o3 +gri has a lot o3 belie,ers in %ethem Thar-i* %epbli* an- /alea propagates all o,er /rn$ This religion is 3a,ore- 3rom ri*h men an- he-onists in almost *ltre$ @rbaal$ Dt the other area 3orbi- this religion$ Reli*ious Lan*ua*e: =aria (in Werin s*ript) Reli*ious Lan*ua*e: +Eeryani (in Werin s*ript) a,ored ate*ories: General: 4 Mstical Arts: Phsical: 4 o)7at: ! 8e Stats: nsight(n) %easoning(%e) Pro!essional A7ilities: The Cleri* is able to a*Fire spells 3rom the Universal Spells (on page7 ) an- 3rom the Agrik Base Spells (see belo.)$ +grian Cleri*s gain a L1 bons to all spells o3 the Agrik Base Spells$
a,ored ate*ories: General: 4 Mstical Arts: Phsical: 4 Artistic: 4 Su7ter!u*e: 4 8e Stats: nsight(n) %easoning(%e) Pro!essional A7ilities: The Cleri* is able to a*Fire spells 3rom the Universal Spells (on page7 ) an- 3rom the Halea Dase Spells (see belo.)$ /alean Cleri*s gain a L1 bons to all spells o3 the Halea Base Spells$
Agri. -#se &pells H#le# -#se &pells
Stat 7onus: nsight(n) Sel3 is*ipline(S)
Stat 7onus: nsight(n) Sel3 is*ipline(S)
in HARP =ite Dless Cre isease istra*tions i,ine /ammer Bear Bire all /oly Symbol Mage +rmor Maor /ealing %estoration Sho* Trn
in HARP core rule Dla-etrn; e3le*tions; 8lemental eapon (Bire) /ammer Strie /arm 5i3egi,ing 5i3eeeping eaponKs Bry
; : the spell is *ast instantaneosly
in HARP =ite Calm Cre isease reams ntitions n,isibility Jolts Maor /ealing 6ast ;isions 6resen*e Sleep
in HARP core rule Changing ays Charm Con3sion /erbal 8nhan*ements 5i3egi,ing 5i3eeeping Mis3eel #atreKs Strength #atreKs Tonges Tonges
HARP Hârn Guide
Cleric o Il*ir
Cleric o =#r#ni
l,ir is the *reator o3 ,ashs an- only one o3 maor -ieties 5arani is a pala-in go--ess o3 honor *orage an- mer*y$ The li,ing in the /rn slan-$ This religion propagates in Jarinese *hr*h o3 5arani is 3a,ore- 3rom 3e-al nations (Mel-eryn an- in @rbaal$ =al-or =an-ay et*)$ Reli*ious Lan*ua*e: @l- Jarinese (in =hrni s*ript) Reli*ious Lan*ua*e: 8mela (in =hrni s*ript) a,ored ate*ories: General: 4 Mstical Arts: Phsical: 4 o)7at: 4 9utdoor: 4
a,ored ate*ories: General: 4 Mstical Arts: Phsical: 4 o)7at: 4 Athletic: 4
8e Stats: nsight(n) %easoning(%e)
8e Stats: nsight(n) %easoning(%e)
Pro!essional A7ilities: The Cleri* is able to a*Fire spells 3rom the Universal Spells (on page7 ) an- 3rom the Ilvir Dase Spells (see belo.)$ l,iran Cleri*s gain a L1 bons to all spells o3 the Ilvir Base Spells$
Pro!essional A7ilities: The Cleri* is able to a*Fire spells 3rom the Universal Spells (on page7 ) an- 3rom the Larani Dase Spells (see belo.)$ 5aranian Cleri*s gain a L1 bons to all spells o3 the Larani Base Spells$
Il*ir -#se &pells
=#r#ni -#se &pells
Stat 7onus: nsight(n) Sel3 is*ipline(S)
in HARP =ite Cre isease istra*tions Bear Bire #er,es Mage +rmor Maor /ealing 6assing Sho* Stn CloTrn
in HARP core rule +nimal Borms Changing ays Control +nimal 5i3egi,ing 5i3eeeping Merging ays #atreKs Strength #atreKs Tonges Spies Smmon +nimal
Stat 7onus: nsight(n) Sel3 is*ipline(S)
in HARP =ite +ir all Cre isease i,ine /ammer /oly Symbol ntitions Jolts Mage +rmor Maor /ealing #etraliEe 6oison %estoration Stn CloTrn
in HARP core rule Dla-etrn; e3le*tions; 8lemental eapon (+ir) 5i3egi,ing 5i3eeeping Magi* Shiel%esist amage arriorKs Might
; : the spell is *ast instantaneosly
HARP Hârn Guide
Cleric o org#th
Cleric o %#*eh
#a,eh is a -ar go- o3 assassins an- thie,es$ There3ore Morgath is a -ar go- o3 *haos an- -eath$ The *hr*h o3 Morgath is belie,e- in the ,alley o3 Thar- li,er (%ethem an- almost area 3orbi- this religion 3or the pbli*$ The *hr*h o3 #a,eh is hi--en 3rom *ommon people$ Thar-i* %epbli*)$ Dt the other area 3orbi- this religion$ Reli*ious Lan*ua*e: Desha (in #erami* s*ript) Reli*ious Lan*ua*e: +Eeri (in #,esarl s*ript) a,ored ate*ories: General: 4 Mstical Arts: Phsical: 4 n!luence: 4 Su7ter!u*e: 4
a,ored ate*ories: General: 4 Mstical Arts: Phsical: 4 9utdoor: 4 Su7ter!u*e: 4
8e Stats: nsight(n) %easoning(%e)
8e Stats: nsight(n) %easoning(%e)
Pro!essional A7ilities: The Cleri* is able to a*Fire spells 3rom the
Pro!essional A7ilities: The Cleri* is able to a*Fire spells 3rom the
:org#th -#se &pells
%#*eh -#se &pells
Stat 7onus: nsight(n) Sel3 is*ipline(S)
in HARP =ite Dless Calm Cre isease arness istra*tions Bear Bire #er,es Jolts Maor /ealing %estoration Sleep Trn
in HARP core rule +nimate -eaControl
Stat 7onus: nsight(n) Sel3 is*ipline(S)
in HARP =ite Dless Calm i,ine /ammer ntitions n,isibility Maor /ealing #etraliEe 6oison 6assing Niet ays
in HARP core rule Dla-etrn; an*ing eapon e3le*tions; Gi-an*e /aste /arm Mis3eel #atreKs Strength Steel Sin Tra*eless 6assing
; : the spell is *ast instantaneosly
HARP Hârn Guide
Cleric o Peoni
Cleric o r#>in
6eoni is a go--ess o3 3arming an- healing$ This religion is Sarain is a .ar go- o3 ,alor .ithot 3earing -eath$ The 3a,ore- 3rom 3armers an- propagates all o,er /rn$ Most o3 *hr*h o3 Sarain is 3a,ore- 3rom ,inian an- propagates in manors ha,e the *hr*h o3 6eoni$ @rbaal (,inian area)$ Reli*ious Lan*ua*e: 8mela (in =hrni s*ript) Reli*ious Lan*ua*e: ,inian (in %ni* s*ript) a,ored ate*ories: General: 4 Mstical Arts: Phsical: 4 Artistic: 4 9utdoor: 4
a,ored ate*ories: General: 4 Mstical Arts: Phsical: 4 o)7at: 4 Su7ter!u*e: 4
8e Stats: nsight(n) %easoning(%e)
8e Stats: nsight(n) %easoning(%e)
Pro!essional A7ilities: The Cleri* is able to a*Fire spells 3rom the Universal Spells (on page7 ) an- 3rom the Peoni Dase Spells (see belo.)$ 6eonian Cleri*s gain a L1 bons to all spells o3 the Peoni Base Spells $
Pro!essional A7ilities: The Cleri* is able to a*Fire spells 3rom the
Peoni -#se &pells
r#>in -#se &pells
Stat 7onus: nsight(n) Sel3 is*ipline(S)
in HARP =ite Calm Cre isease ntitions Maor /ealing #etraliEe 6oison 6resen*e %estoration Sleep
in HARP core rule Bin- Shelter Gi-an*e /erbal 8nhan*ements /es 5i3egi,ing 5i3eeeping 5o*ate Boo #atreKs Tonges 6lant isgise Tree oor Tree Merge Tree Sin
Stat 7onus: nsight(n) Sel3 is*ipline(S)
in HARP =ite Dless Cre isease istra*tions i,ine /ammer *y Mist all Mage +rmor Maor /ealing ater all
in HARP core rule Dla-etrn; e3le*tions; rain 5i3e 8lemental eapon (ater) Gi-an*e /ammer Strie 5i3egi,ing 5i3eeeping #atreKs Strength Tree Sin arriorKs Might eaponKs Bry
; : the spell is *ast instantaneosly
HARP Hârn Guide
Cleric o *e?@nor
Cleric o &ie$
Sa,e"='nor is a gar-ian go- o3 .is-om an- arts$ The *hr*h Siem is a an*ient go- o3 -ream an- pre-i*t$ This religion is o3 Sa,e"='nor is 3a,ore- 3rom sages an- has politi*al in3len*e$ belie,e- by Sin-arins an- =hE-ls in them *ontries$ /man To prote*t no.le-ge the *hr*h is stri*t .ith belie,ers$ belie,ers is ,ery rare *ase in the .orl-$ Reli*ious Lan*ua*e: +Eeri (in Tianta s*ript) Reli*ious Lan*ua*e: Sin-ar (in Selenian s*ript) a,ored ate*ories: a,ored ate*ories: General: 4 Mstical Arts: General: ! Mstical Arts: Phsical: 4 Artistic: 4 Phsical: 4 Artistic: 4 n!luence: 4 8e Stats: nsight(n) %easoning(%e) 8e Stats: nsight(n) %easoning(%e) Pro!essional A7ilities: The Cleri* is able to a*Fire spells Pro!essional A7ilities: The Cleri* is able to a*Fire spells 3rom the Universal Spells (on page7 ) an- 3rom the Siem 3rom the
*e?@nor -#se &pells Stat 7onus: nsight(n) Sel3 is*ipline(S)
in HARP =ite Cre isease arness reams ntitions n,isibility 5ong oor Maor /ealing #etraliEe 6oison 6ast ;isions 6resen*e
in HARP core rule Con3sion Gi-an*e /erbal 8nhan*ements 5i3egi,ing 5i3eeeping Mis3eel #atreKs Tonges 6ath 5ore %ne Mastery Tonges
&ie$ -#se &pells Stat 7onus: nsight(n) Sel3 is*ipline(S)
in HARP =ite Cre isease n,isibility 5ong oor Maor /ealing #etraliEe 6oison 6assing Niet ays %estoration
in HARP core rule Changing ays Bly /aste /erbal 8nhan*ements 5i3egi,ing 5i3eeeping #atreKs Strength #atreKs Tonges 6hantasm %ne Mastery Tonges Tree oor
HARP Hârn Guide
Hârnic &h#$#n
Arc#ne #gic 8P*#ric &pells9
/rni* Shaman is a pro3ession 3or maing *leri*s o3 minor The maority o3 spell sers on /rn belong to the She 6K,ar -eities (.ithot 10 maor -eities) an- maing shamans in (6,ari* Mages) a sb"grop o3 the Gil- o3 +r*ane 5ore$ The barbarian *ltres$ She 6K,ar itsel3 is -i,i-e- into ! smaller grops *alleThis pro3ession is a spe*ial pro3ession 3or HârnWorld$ t is Con,o*ations$ 8a*h Con,o*ation is *onsi-ere- to be a single not same as the Shaman pro3ession in HARPerCs
in HARP =ite Dless Calm Cre isease reams ntitions Maor /ealing #etraliEe 6oison
in HARP core rule +nimal Borms Control +nimal 8lemental eapon (8arth) Gi-an*e /arm /erbal 8nhan*ements #atreKs Strength #atreKs Tonges 6lant isgise Smmon +nimal Tree oor Tree Merge Tree Sin
Con*oc#tions +s mentione- abo,e the She 6K,ar is -i,i-e- into ! sb or-ers *alle- Con,o*ations$ 8a*h employs its o.n prin*iples an- 3o*ses on its o.n elements to a*hie,e a niFe ,ariety o3 magi*$ 8a*h also has a spe*i3i* *olor or he that it is asso*iate.ith an- they .ill almost al.ays .ear something o3 this *olor to i-enti3y their Con,o*ation to other She 6K,ar$ The Con,o*ations are o3ten *olle*ti,ely represente- by an image no.n as the 6,ari* heel $ 8a*h She 6K,ar Mage belongs to a Primary Convocation$ + Mage 3rom the Sa,orya *on,o*ation is an- al.ays .ill be re3erre- to as a Sa,oryan$ 8a*h Primary Convocation also has 2 Secon!ary Convocations$ These are the ones on either si-e o3 it on the 6,ari* heel$ The net 2 Con,o*ations are "ertiary Convocations an- the Con,o*ation -ire*tly opposite the Primary Convocation is no.n as the #iametric Convocation$ Mages may learn any one Con,o*ation other than their Primary Convocation by pr*hasing a**ess sing the Arcane Power talent i3 the Mage has a permission 3rom the Con,o*ation$ /o.e,er the Mage may learn only one Con,o*ation at a le,el$ /e mst 3irst learn his both o3 his Secon!ary Convocations be3ore he may learn a "ertiary Convocation an- mst learn both "ertiary Convocations be3ore learning his #iametric Convocation$ @n*e a Mage has learneall si Con,o*ations he may then n-ergo a spe*ial rital to be*ome a Grey Mage$
Pvaric Wheel
HARP Hârn Guide Spells 3rom a Secon!ary Convocation atomati*ally ha,e a "1 mo-i3ier to their *asting spells 3rom the "ertiary Convocations ha,e a "40 mo-i3ier an- spells 3rom the #iametric Convocation ha,e a "0 mo-i3ier to o,er*ome$ @n*e a *hara*ter be*omes a Grey Mage he no longer has these negati,e mo-i3iers to .orry abot$ 6,ari* Mages also ha,e a**ess to a list o3 spells no.n as the Ne$tral Spells$ This list is a,ailable to all 6,ari* Mages regar-less o3 their Con,o*ation$ These spells are similar in natre to the Universal Spells 3on- in the i,ine Magi* (on page7 ) bt the list may also *ontain spells are not part o3 HARPKs
Proessions or #ges o Hârn Mage o3 5yah,i $$$$$$$$$$$$$$$$$$$$$$$$$ p$15 Mage o3 6eleahn $$$$$$$$$$$$$$$$$$$$$$$$ p$15 Mage o3 Jmor,i $$$$$$$$$$$$$$$$$$$$$$$$$ p$16 Mage o3 By,ria $$$$$$$$$$$$$$$$$$$$$$$$$$ p$16 Mage o3 @-i,she $$$$$$$$$$$$$$$$$$$$$$$ p$17 Mage o3 Sa,orya $$$$$$$$$$$$$$$$$$$$$$$ p$17 Sor*erer $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ p$18
%eutr#l &pells
%eutr#l &pells n HARP Hârn Mages an- Sor*erers may pr*hase belo. spells as the Ne$tral Spells in HârnWorld$ Stat 7onus: %easoning(%e) Sel3 is*ipline(S)
in HARP =ite +r*ane Dolt Dlr Conterspell; ete*t Magi* ete*t Trap ispel Magi* 5an-ing; 5ight Minor /ealing Mo,ing ays
in HARP core rule Gess Mage Seal 6roe*te- 5ight %ne Mastery St-y Target
in College o #gics +r*ane Dall 8n*hante- %ope mbe Dons mbe Charge mbe 8oti* mbe Spell Magesta33 6otion Mastery StabiliEe 8lier ; : the spell is *ast instantaneosly
HARP Hârn Guide
#ge o =y#h*i
#ge o Pele#hn
This is the most a*ti,e -estr*ti,e an- least thoght o3 the This is the magi* o3 the insbstantial in,isible ethereal anillsionary$ 5yah,i Mages e*el in light base magi*s$ Their *on,o*ations$ 6eleahn Mages -eal .ith 3ire an- other -estr*ti,e magi*s$ Their *olor is orange an- their element is *olor is re- an- their element is +ir$ Bire$ a,ored ate*ories: a,ored ate*ories: Artistic: 2 General: H Artistic: 2 General: H n!luence: 2 Mstical Arts: 10 n!luence: 2 Mstical Arts: 10 Phsical: 2 Phsical: 2 8e Stats: nsight(n) %easoning(%e) 8e Stats: nsight(n) %easoning(%e) Pro!essional A7ilities: 5yah,i Mages may pr*hase spells Pro!essional A7ilities: 6eleahn Mages may pr*hase spells 3rom the Ne$tral Spells (on page14) an- 3rom the Lyahvi 3rom the Ne$tral Spells (on page14) an- 3rom the Peleahn Circle Spells (see belo.)$ They also ha,e the Talent Sense Circle Spells (see belo.)$ They also ha,e the Talent Sense Magi*$ 5yah,i Mages gain a L1 bons to all spells o3 the Magi*$ 6eleahn Mages gain a L1 bons to all spells o3 the Lyahvi Circle Spells $ Peleahn Circle Spells$
=y#h*i Circle &pells Stat 7onus: %easoning(%e) Sel3 is*ipline(S)
in HARP =ite +ir all istra*tions 8lemental Dall (+ir) 8lemental Dolt (+ir) n,isibility Mage +rmor Niet ays Sho* Stn Clo-
in HARP core rule 8lemental eapon (+ir) /es Merging ays Mis3eel 6hantasm Tra*eless 6assing ;a*m
in College o #gics +ir Borm DreeEes 8lemental +ra (+ir) 8lemental %esistan*e (+ir) Blash @bs*ring Mist 6roe*t ;oi*e
Pele#hn Circle &pells Stat 7onus: %easoning(%e) Sel3 is*ipline(S)
in HARP =ite istra*tions 8lemental Dall (Bire) 8lemental Dolt (Bire) 5ong oor Mage +rmor Bear Bire #er,es Bire all 6resen*e Niet ays Sho* Sleep
in HARP core rule /aste Merging ays
in College o #gics Danish Creatre Con3lagration 8lemental +ra (Bire) 8lemental %esistan*e (Bire) 8tingish Bires /eat 6oison +ir %epel +nimal
HARP Hârn Guide
#ge o B$or*i
#ge o Fy*ri#
This is the magi* o3 *onstr*tion an- maniplation$ Their This is the magi* o3 the green an- gro.ing the pale an*olor is yello. an- their element is Metal$ -ying$ 8ssentially the *y*les o3 gro.th an- -e*ay that n-erlie a,ored ate*ories: the natral .orl-$ Their *olor is green an- their element is Artistic: 2 General: H 8arth$ n!luence: 2 Mstical Arts: 10 a,ored ate*ories: Phsical: 2 Artistic: 2 General: H 8e Stats: nsight(n) %easoning(%e) Pro!essional A7ilities: Jmor,i Mages may pr*hase spells 3rom the Ne$tral Spells (on page14) an- 3rom the %morvi Circle Spells (see belo.)$ They also ha,e the Talent Sense Magi*$ Jmor,i Mages gain a L1 bons to all spells o3 the %morvi Circle Spells$
B$or*i Circle &pells
n!luence: 2 Phsical: 2
Mstical Arts: 10
8e Stats: nsight(n) %easoning(%e) Pro!essional A7ilities: By,rian Mages may pr*hase spells 3rom the Ne$tral Spells (on page14) an- 3rom the &yvria Circle Spells (see belo.)$ They also ha,e the Talent Sense Magi*$ By,rian Mages gain a L1 bons to all spells o3 the &yvria Circle Spells$
Stat 7onus: %easoning(%e) Sel3 is*ipline(S)
Fy*ri# Circle &pells in HARP =ite 5ong oor Mage +rmor 6assing Sho*
in HARP core rule Dla-etrn; an*ing eapon e3le*tions; Bly Gar-ian Dla-es /aste Spies
in College o #gics +nalysis Change @be*t SiEe Conre +nimal Conre Creatre Conre tem Bissre Blash Bor*e all 5ong oor tem Mol-ing ar-s ; : the spell is *ast instantaneosly
Stat 7onus: %easoning(%e) Sel3 is*ipline(S)
in HARP =ite Cre isease 8lemental Dall (8arth) 8lemental Dolt (8arth) Maor /ealing 6resen*e %estoration Sleep
in HARP core rule rain 5i3e 8arthen Transmtations 8lemental eapon (8arth) 6ath 5ore Tra*eless 6assing Tree oor Tree Merge Tree Sin
in College o #gics 8arth Tnnel 8arth all 8lemental +ra (8arth) 8lemental %esistan*e (8arth) 6lant Gro.th 6lant /ealing 6lant Trans3ormation %e,enation
HARP Hârn Guide
#ge o 3di*she
#ge o *ory#
This is the magi* o3 the min- an- o3 no.le-ge an- thoght$ This is the magi* o3 the slo. *ool -arness$ They -o a lot o3 .or .ith both .ater an- i*e$ Their *olor is ble an- their Their *olor is ,iolet an- their element is Spirit$ element is ater$ a,ored ate*ories: Artistic: 2 General: H a,ored ate*ories: n!luence: 2 Mstical Arts: 10 Artistic: 2 General: H Phsical: 2 n!luence: 2 Mstical Arts: 10 Phsical: 2 8e Stats: nsight(n) %easoning(%e) 8e Stats: nsight(n) %easoning(%e) Pro!essional A7ilities: @-i,she Mages may pr*hase spells 3rom the Ne$tral Spells (on page14) an- 3rom the '!ivshe Circle Spells (see belo.)$ They also ha,e the Talent Sense Magi*$ @-i,she Mages gain a L1 bons to all spells o3 the '!ivshe Circle Spells $
Pro!essional A7ilities: Sa,oryan Mages may pr*hase spells 3rom the Ne$tral Spells (on page14) an- 3rom the Savorya Circle Spells (see belo.)$ They also ha,e the Talent Sense Magi*$ Sa,oryan Mages gain a L1 bons to all spells o3 the Savorya Circle Spells $
*ory# Circle &pells 3di*she Circle &pells
Stat 7onus: %easoning(%e) Sel3 is*ipline(S)
Stat 7onus: %easoning(%e) Sel3 is*ipline(S)
in HARP =ite in HARP =ite arness 8lemental Dall (ater) 8lemental Dolt (ater) *y Mist all n,isibility 6assing Stn Cloater all
in HARP core rule 8lemental eapon (ater)
in College o #gics Control +Fati* Creatre Cool 8lemental +ra (ater) 8lemental %esistan*e (ater) *e all @bs*ring Mist Ni*sanSmmon +Fati* Creatre
Calm istra*tions reams Bear Bire #er,es Gi-an*e ntitions Jolts 6ast ;isions 6resen*e Niet ays Sho* Sleep
in HARP core rule Dla-etrn; Changing ays Charm Con3sion e3le*tions; /aste Mis3eel Tonges
in College o #gics Cre nsanity #ight,ision ; : the spell is *ast instantaneosly
HARP Hârn Guide
&orcerer 8%on?P*#ric #ge9 Sor*erers are magi* sers .ho ha,e learne- to *ast spells .ithot belonging to the She 6K,ar$ a,ored ate*ories: Artistic: 2 General: H n!luence: 2 Mstical Arts: 10 Phsical: 2 8e Stats: nsight(n) %easoning(%e) Pro!essional A7ilities: Sor*erers may pr*hase spells 3rom the Ne$tral Spells (on page14) an- 3rom the Sorcerer Circle Spells (see belo.)$ They also ha,e the Talent Sense Magi*$ Sor*erers gain a L1 bons to all spells o3 the Sorcerer Circle Spells $
&orcerer Circle &pells Stat 7onus: %easoning(%e) Sel3 is*ipline(S)
in HARP =ite arness istra*tions Bear Bire #er,es Bire all *y Mist all Jolts 5ong oor Mage +rmor 6ast ;isions 6resen*e Niet ays Sleep Stn Clo-
in HARP core rule Dla-etrn; Changing ays e3le*tions; /aste Merging ays Mis3eel Spies ;a*m
in College o #gics Magesta33 ; : the spell is *ast instantaneosly
HARP Hârn Guide
Ch#pter 0, Price =ists or Guilds in Hârn We#poncr#ter: Ar$ors
We#poncr#ter: We#pons
%ote or Ar$ors %ote or We#pons The belo. table is an eFipment list o3 +rmors in HARP$ The belo. table is an eFipment list o3 eapons in HARP$ 6late +rmor is only ma-e by =hE-ls 3or =hE-l .arriors in n this .eapon table Some .eapons ha,e a parentheti* note$ this .orl-$ There3ore the other ra*es *an not se it$ Some .eapons ha,e >(=night)> .ith them name$ This type earing armor taes o33 *onting the en*mbran*e$ .eapon is only se- by =nights$ =night is a Bighter pro3ession o3 the (8oti*)> .ith them name$ This type 8lbs9 .eapon *omes 3rom the other .orl-s$ The .eapons' pri*es get L20 10010X20 "20X0 L2 So!t Leather Ar)or 10 times then normal pri*es in the /rn islan-$ 1X40 "H0X" LH Studded Leather Ar)or L40 20Group Weight Att#c. Fu$ble LH0 !04X0 "!0X"10 L! hain Mail Ar)or Price We#pons 8lbs9 Code R#te
L!0 2000-
!0X
"100X"20 L9
We#poncr#ter: &hields
%ote or &hields The belo. table is an eFipment list o3 Shiel-s in HARP$ +ny *hara*ter nee-s the Talent Shiel! "raining 3or e33e*ti,e se$ &hields
5ong Dla-es
Deensi*e -onus non-trained / trained
Price
Weight 8lbs9
Wall Shield
L20 I LH0
90-
2X40
ull Shield
L1 I L40
70-
1X20
=or)al Shield
L10 I L2
-
10X1
Tar*et Shield
L I L20
4-
X10
L0 I L1
20-
1XH
We#poncr#ter: 3thers Ite$<&er*ice
Price
u#ntity
Arro5heads
!-
1 -oEen (12)
Arro5s
1-
1 -oEen (12)
M"Slash
01X04
5"Slash
01X0H
4X
Great Dla-es 140I2/an-e-
HX7
5"Slash
01X0H
T$ 6roe*tiles IThro.n
2XH
S"Crsh
01X0
0-
T$ 6roe*tiles 200IThro.n (20-)
0$
S"Crsh
01X0
5ong Dla-es 100I1/$8-ge
2XH
M"Slash
01X04
M"Slash
01X04
5"Slash
01X0H
M"Crsh
01X02
5"Crsh
01X0H
la)ore 38ni*ht6
lu7
5ong Dla-es I1/$8-ge Great Dla-es I2/an-eClbs I1/$Con*s$ Sta,es I2/an-e-
200-
1-
4X
2XH
o)posite
Do.s IMissile
170-
2X4
M"6n*$
01X04
ud*el
Sta,es I2/an-e-
-
4X
5"Crsh
01X0H
utlass 38ni*ht6
5ong Dla-es I1/$8-ge
90-
2XH
M"Slash
01X04
S"Slash
01X02
S"Slash
01X04
4a**er
Short Dla-es I1/$8-ge Thr$ Dla-es IThro.n
40-
0$7
4art
Thr$ Dla-es IThro.n
10-
0$X1
T"6n*$
01X04
4irk
Short Dla-es I1/$8-ge
H0-
0$7
S"Slash
01X02
alchion 38ni*ht6
5ong Dla-es 10I1/$8-ge
4XH
M"Slash
01X04
lail
Great Chains 190I2/an-e-
4X!
5"Crsh
01X0!
2X4
S"6n*$
01X04
oil 38ni*ht6
Thr$ Dla-es I1/$8-ge
210-
HARP Hârn Guide
We#pons
Hand a(e
Harpoon
Hea, ross7o5 38ni*ht6 Fa,elin 38ni*ht6
Fo 3E(otic6
8atana 3E(otic6 Lance 38ni*ht6
Group
Lon* S5ord 38ni*ht6 Mace
Main Gauche
0-
2-
20-
6ole +rms I6ole +rms
Do.s IMissile
Weight Att#c. Fu$ble 8lbs9
Code
R#te
S"Slash
01X02
1X4
40-
40(4-)
0110-
X1
5"6n*$
01X0H
4X!
S"6n*$
01X02 01X04
5ong Dla-es 10I1/$8-ge
4XH
M"Slash
01X04
Clbs I1/$Con*s$
2XH
M"Crsh
01X02
Thr$ Dla-es IThro.n
S"Slash
01X02
1X2 S"Slash
01X04
Mattock
5ong Spies I2/an-e-
!0-
4X
M"Crsh
01X04
Mornin* Star
Chains 6ls I1/$Con*s$
1!0-
2XH
M"Crsh
01X0
=unchaku 3E(otic6
Chains 6ls I1/$Con*s$ Great Chains I2/an-e-
S"Slash
01X04
M"Crsh
H0(H-)
1X2
01X0
5"Crsh
01X0!
Pick
5ong Spies I2/an-e-
H0-
4X
5"6n*$
01X04
Pilu)
6ole +rms I6ole +rms
100-
HX!
5"6n*$
01X0H
Pole Ar)s 38ni*ht6
6ole +rms I6ole +rms
1H0-
X10
5"6n*$
01X0H
uartersta!!
Sta,es I2/an-e-
-
2XH
5"Crsh
01X0H
Rapier 38ni*ht6
Thr$ Dla-es I1/$8-ge
220-
2X4
M"6n*$
01X04
Sa7er 38ni*ht6
5ong Dla-es I1/$8-ge
90-
2XH
M"Slash
01X04
Do.s IMissile Short Dla-es I1/$8-ge Thr$ Dla-es IThro.n
Shuriken 3E(otic6
Thr$ Dla-es IThro.n
H00(H0-)
0$2 X0$
T"6n*$
01X04
Slin*
Slings IMissile
9
1
S"Crsh
01X0H
5"Crsh
01X0H
5"6n*$
01X0H
5"6n*$
01X0H
S"Slash
01X02
S"Slash
01X02
S"Slash
01X04
S"Crsh
01X02
5"6n*$
01X0H
5"6n*$
01X0H
Sta,es I2/an-e6ole +rms I6ole +rms
24-
2XH
6+ Thro.n IThro.n
HX!
M"6n*$
120-
01X02
2X4
Spear
2X4
Short Dla-es I1/$8-ge
S"Slash 70-
Short S5ord
01X0H
100-
!0-
01X04
2XH
01X0H
01X04
S"6n*$
01X02
5"Slash
S"6n*$
2X4
01X02
01X04
01X04
!0-
5"6n*$
M"Slash
S"6n*$
01X04
Short
5"Crsh
R#te
M"Slash
01X0H
M"Crsh
Code
2XH
5"6n*$
01X0H
8lbs9
5ong Dla-es 100I1/$8-ge
Sci)itar 38ni*ht6
M"6n*$
Weight Att#c. Fu$ble
1X2
01X0H
4XH
Price
Sai 3E(otic6
5"6n*$
01X0H
Group
Thr$ Dla-es I1/$8-ge 1400Thr$ Dla-es (140-) IThro.n
01X04
HX
!X10
We#pons
S"Slash
M"6n*$
5ong Dla-es I1/$8-ge 2400Great Dla-es (240-) I2/an-e-
Crossbo.s Li*ht ross7o5 IMissile Lon*
Price
Ti*er la5 3E(otic6 To)aha5k 3E(otic6 Ton!a 3E(otic6
Trident
Short Dla-es 1000I1/$8-ge (100-) +es I1/$8-ge Thr$ Dla-es IThro.n Clbs I1/$Con*s$ 6ole +rms I6ole +rms 6+ Thro.n IThro.n
1
H0(H-)
1X4
90(9-)
1X2
H0-
HX!
T5oHanded S5ord 38ni*ht6
Great Dla-es 200I2/an-e-
HX
5"Slash
01X0H
T5oHanded War Ha))er 38ni*ht6
5ong Spies 200I2/an-e-
HX
5"Crsh
01X04
War Ha))er 38ni*ht6
Clbs I1/$Con*s$
10-
HX7
M"Crsh
01X02
War Mattock 5ong Spies 1038ni*ht6 I2/an-e-
HX
5"Crsh
01X04
HARP Hârn Guide
Apothec#ry: Herbs
Ite$<&er*ice
Price
u#ntity
Airi
100-
by 1 -ose
Alcatan
1000-
by 1 -ose
a)adin
H000-
by 1 -ose
arsir
1000-
by 1 -ose
The belo. table is an eFipment list o3 /erbs in HARP$ These items mst be applie- the rle o3 HARP$ See HARP *ore rleboo(Chapter12$ page149) 3or -etails$ HARP Lite has not this se*tion$
Ite$<&er*ice
Antidotes
irculator
Healin*
General Purpose
Li!e Preser,ation
Muscle Repair
=er,e Repair
9r*an Repair
Price
u#ntity
Elin
!000-
by 1 -ose
Aldi
00000-
by 1 -ose
inas
H00-
by 1 -ose
rel
12000-
by 1 -ose
8olod
000-
by 1 -ose
Mur
1000-
by 1 -ose
Lorc
10000-
by 1 -ose
Ra!a
00-
by 1 -ose
Mur
2700-
by 1 -ose
A)aled
!000-
by 1 -ose
Sarcia
000-
by 1 -ose
Heddith
4100-
by 1 -ose
Tir,al
120-
by 1 -ose
9rudin
20-
by 1 -ose
>inear
100-
by 1 -ose
Tarin
11000-
by 1 -ose
>r!aran
90-
by 1 -ose
Arlan
1000-
by 1 -ose
iracon
1200-
by 1 -ose
Manu
10-
by 1 -ose
Alant
1100-
by 1 -ose
Sarpal
90-
by 1 -ose
200-
by 1 -ose
Tinari
400-
by 1 -ose
4el,ar
200-
by 1 -ose
Ala!
20000-
by 1 -ose
Fada
120-
by 1 -ose
1400-
by 1 -ose
Tarin
1200-
by 1 -ose
Pekari
H000-
by 1 -ose
Ta)una
700-
by 1 -ose
Apothec#ry: Poisons
Al!rith
H000-
by 1 -ose
Ro5na
1H000-
by 1 -ose
The belo. table is an eFipment list o3 6oisons in HARP$ These items mst be applie- the rle o3 HARP$
Seras
90-
by 1 -ose
Shiran
1000-
by 1 -ose
Si)ari
9000-
by 1 -ose
Ite$<&er*ice
Price
u#ntity
Ta)una
10000-
by 1 -ose
PoisonBA)aric
!0000-
by 1 -ose
Halin
110-
by 1 -ose
PoisonBAr7arin
7H00-
by 1 -ose
Loneri
H000-
by 1 -ose
PoisonBAren
40000-
by 1 -ose
Ri)ar
1200-
by 1 -ose
PoisonB
12000-
by 1 -ose
A!ran
1!000-
by 1 -ose
PoisonB
200-
by 1 -ose
Aska
10000-
by 1 -ose
PoisonBalla
400-
by 1 -ose
20000-
by 1 -ose
PoisonBEdellin
1H00-
by 1 -ose
Har*on
20000-
by 1 -ose
PoisonBErist
1H00-
by 1 -ose
Tian
120000-
by 1 -ose
PoisonBGullarin
7100-
by 1 -ose
Hansur
H000-
by 1 -ose
PoisonBGura)
!000-
by 1 -ose
nuli
4000-
by 1 -ose
PoisonBHa7et
H100-
by 1 -ose
Shara
2400-
by 1 -ose
PoisonBnu)ar
2900-
by 1 -ose
A*aric
40000-
by 1 -ose
PoisonB8lun
400-
by 1 -ose
4000-
by 1 -ose
PoisonBMar*olen
1H200-
by 1 -ose
Erisa
200-
by 1 -ose
PoisonBMolenor
200-
by 1 -ose
Haruut
!0000-
by 1 -ose
PoisonBMorell
1H00-
by 1 -ose
A)elin
900-
by 1 -ose
PoisonBSalkin
41000-
by 1 -ose
0000-
by 1 -ose
PoisonBSia)un
140000-
by 1 -ose
Sare
1H00-
by 1 -ose
PoisonBSurenn
1200-
by 1 -ose
22000-
by 1 -ose
PoisonBTa7isss
2700-
by 1 -ose
Turan
Phsical Alteration
Stun Relie!
See HARP *ore rleboo(Chapter12$ page1H1) 3or -etails$ HARP Lite has not this se*tion$
HARP Hârn Guide
Apothec#ry: 3thers
Clothier
Ite$<&er*ice
Price
u#ntity
Ite$<&er*ice
Price
u#ntity
9piates
100- L
by 1 on*e
H-
1
SpiceBAlu)
1!-
by 1 on*e
10-
by 1 sFare yar-
SpiceBa)phor
0-
by 1 on*e
loakBHooded
7H-
1
SpiceBinna)on
H0-
by 1 on*e
4eB4ra*onCs
170-
by 1 on*e
SpiceBGin*er
40-
by 1 on*e
4eBndi*o 3
H0-
by 1 on*e
SpiceBGinsen*
170-
by 1 on*e
4eBSa!!ron 3ello56
1!0-
by 1 on*e
SpiceBLashu Po5der
10-
by 1 on*e
4eBTa2ach Purple
200-
by 1 on*e
SpiceB=ut)e*
0-
by 1 on*e
HatBLeather
1!-
1
SpiceBPepper
4!-
by 1 on*e
HatBLinen
H-
1
Spon*es
H-
ea*h
HatBSilk
42-
1
Su*ar
!0-
by 1 lb$
HatBWool
-
1
Tea
4-
by 1 on*e
Lace
0-
by 1 sFare yar-
Le**in*sBLeather
17!-
1
Le**in*sBLinen
HH-
1
Le**in*sBSilk
42-
1
Le**in*sBWool
-
1
Linen 3E)elan6
2-
by 1 sFare yar-
Linen 3Hârnic6
H-
by 1 sFare yar-
PurseB
9-
1
PurseBSilk
!0-
1
Ro7eBSilk
!42-
1
-reeder<"r#iner Ite$<&er*ice
Price
u#ntity
400- L
1
4o*BSled
40-
1
4o*BTrained
2H-
1
Ch#ndler Ite$<&er*ice
Price
u#ntity
Ro7eBWool
1-
1
4-
1
RussetBloth
12-
by 1 sFare yar-
andleB
2H-
by 1 lb$
Ser*eBloth
!-
by 1 sFare yar-
andleBTallo5
4-
by 1 lb$
SilkBloth
72-
by 1 sFare yar-
andleBTallo5BEach
Y-
1
TunicBLeather
17!-
1
o)7
2-
1
TunicBLinen
HH-
1
Grease
2-
by 1 lb$
TunicBSilk
42-
1
Lantern
12-
1
TunicBWool
-
1
9ilBookin*
4-
by 1 gallon
estBLeather
112-
1
9ilBLa)p
12-
by 1 gallon
estBLinen
2-
1
Paint
20-
by 1 gallon
estBSilk
22H-
1
Tar
9-
by 1 gallon
estBWool
!-
1
Tinder7o(
!-
1
WorstedBloth
2H-
by 1 sFare yar-
TorchBandle5ood
1-
1
Wa(Bandle
1-
by 1 gallon
Ite$<&er*ice
Price
u#ntity
ourtesan
12- L
1 e,ening
Ch#rco#ler Ite$<&er*ice
Price
u#ntity
harcoal
2-
by 1 bshel
oal
!-
by 1 bshel
ire5ood
2-
by 1 hn-re-.eight
Courtes#n
HARP Hârn Guide
E$b#l$er
H#rper
Ite$<&er*ice
Price
u#ntity
Ite$<&er*ice
Price
u#ntity
E)7al)in*
200- L
1
4ru)
4!-
1
lute
1-
1
Harp 3Lar*e Harp6
400-
1
HornBMusical
72-
1
Lute
200-
1
Lre 3Hand Harp6
120-
1
PipesBMusical
!0-
1
Ite$<&er*ice
Price
u#ntity
Grant o! Ar)s
000- L
1
F#lconer Ite$<&er*ice alconBTrained
Price
u#ntity
100- L
1
Fisher$#n Her#ld
Ite$<&er*ice
Price
u#ntity
ra7
1-
by 1 lb$
4riedBSaltedBS)oked ish
Z2
by 1 lb$
ishBod
1-
by 1 lb$
ishBEel
Y-
by 1 lb$
ishBHerrin*
[-
by 1 lb$
ishBMackerel
-
by 1 lb$
Ite$<&er*ice
Price
u#ntity
ishBPike
1-
by 1 lb$
2H-
1
ishBSal)on
2-
by 1 lb$
10-
1
ishBStur*eon
1[-
by 1 lb$
!H-
1 pair
ishBTrout
1-
by 1 lb$
HarnessB9(
1-
1
9sters
[-
by 1 lb$
HideB
40-
1
Sea5eedB4olce
!-
by 1 lb$
HideBal!
1!-
1
HideB4eer
!-
1
HideBEr)ineBSa7le
40-
1
HideBE(otic
120- L
1
HideBHorse
10-
1
HideBLa)7
4-
1
HideB9tterBWeasel
2H-
1
HideB9(
12-
1
HideBPi*
-
1
HideBRa77it
1-
1
HideBReindeer
1!-
1
HideBSeal
2H-
1
HideBSheep
H-
1
HornBHuntin*
20-
1
LeatherBTanned
12-
by 1 sFare yar-
ui,er
-
1
SandalsBLeather
-
1 pair
Sca77ardBLeather
H-
1
ShoesBLeather
2H-
1 pair
Whip
12-
1
Wineskin 31 *allon6
10-
1
Gl#sswor.er Ite$<&er*ice
Price
u#ntity
!-
1
GlassBPotter
12- L
1
GlassBStained
12-
by 1 sFare 3oot
GlassBWindo5s
2-
by 1 sFare 3oot
Hidewor.er
HARP Hârn Guide
Ice$#n
=eigr#pher
Ite$<&er*ice
Price
u#ntity
Ite$<&er*ice
Price
u#ntity
ce 3I- l7s.Bc!6
10-
by 1 *bi* 3oot
nkB
4-
by 1 Fart
nkB
H-
by 1 Fart
nkB
-
by 1 Fart
nkBGreen
H-
by 1 Fart
nkBRed
!-
by 1 Fart
Map
12- L
1
uill
1-
1
ScrollBParch)ent
1-
by 1 sFare 3oot
ScrollBellu)
2-
by 1 sFare 3oot
SealBSi*nature
4!-
1
Inn.eeper Ite$<&er*ice
Price
u#ntity
Acco))odationB4or)
1-
by 1 -ay
Acco))odationBRoo)
!-
by 1 -ay
Ale
-
by 1 pint
AleBHo*shead
72-
by 1 hogshea-
-
by 1 pint
7-
by 1 hogshea-
H-
by 1 goblet
100-
by 1 hogshea-
ider
-
by 1 pint
Ite$<&er*ice
Price
u#ntity
iderBHo*shead
0-
by 1 hogshea-
ontractBLe*al
2H- L
1
Mead
[-
by 1 pint
ourt Appearance
12-
by 1 -ay
MeadBHo*shead
1H0-
by 1 hogshea-
4eedBLe*al
1-
1
MealBold
Y-
1
WillBLe*al
12-
1
MealBHot
1-
1
Pro,isions 3Trail Rations6
1-
ea*h 3or 1 -ay
Wine
Y-
by 1 goblet
WineBHo*shead
H00-
by 1 hogshea-
Ite$<&er*ice
Price
u#ntity
ettersBron
!-
1 pair
8e
2- L
1
Lock
H- L
1
Lock Picks
12- L
1
Beweller Ite$<&er*ice
Price
u#ntity
A)7er
10-
by 1 on*e
,or
7-
by 1 lb$
Scales
72- L
1
=itig#nt
=oc.s$ith
HARP Hârn Guide
#nor<#r.et
Ite$<&er*ice
Price
u#ntity
Rat on a Stick
-
ea*h
Re 3&I l7s.B7l6
!-
by 1 bshel
SheepBLi,e
12-
1
S5an
2[-
by 1 lb$
S5anBLi,e
12-
1
eal
4-
by 1 lb$
enison
2-
by 1 lb$
etches 3&- l7s.B7l6
H-
by 1 bshel
Wheat 3I- l7s.B7l6
-
by 1 bshel
WoolBRa5
H-
by 1 lb$
Ite$<&er*ice
Price
u#ntity
Apples
-
by 1 lb$
ApplesB
!-
by 1 bshel
2-
by 1 lb$
-
by 1 bshel
-
by 1 bshel
1[-
by 1 lb$
Y-
by 1 lb$
[-
by 1 lb$
a77a*es
[-
by 1 lb$
al!BLi,e
!0-
1
aponBLi,e
2-
1
heese
1-
by 1 lb$
Ite$<&er*ice
Price
u#ntity
herries
Y-
by 1 lb$
Grindstone
12-
1
hicken
1-
by 1 lb$
Millstone
20-
1
hickenBLi,e
1[-
1
StoneBreestone
[-
by *bi* 3eet
rea)
!-
by 1 gallon
StoneBreestoneBTelen
Y-
by *bi* 3eet
urds
[-
by 1 lb$
StoneBMar7le
4-
by *bi* 3eet
4uck
1-
by 1 lb$
4uckBLi,e
1Y-
1
E**s
2-
1 -oEen (12)
Goat
2-
by 1 lb$
GoatBLi,e
10-
1
Goose
1[-
by 1 lb$
GooseBLi,e
2[-
1
Ha)
2-
by 1 lb$
Ha 31- l7s.B7l6
!-
by 1 bshel
Hone
12-
by 1 gallon
Horse)eat
1-
by 1 lb$
La)7
4-
by 1 lb$
La)7BLi,e
!-
1
Lard
1-
by 1 lb$
Lentils
[-
by 1 lb$
MilkBo5
4-
by 1 gallon
MilkBGoat
2-
by 1 gallon
MilkBSheep
2-
by 1 gallon
Mutton
Y-
by 1 lb$
9ats 3#I l7s.B7l6
H-
by 1 bshel
9li,es
-
by 1 lb$
9(Bo5
9!-
1
Pears
[-
by 1 lb$
Peas 3&- l7s.B7l6
-
by 1 bshel
Pheasant
2-
by 1 lb$
Pi*eon
1-
by 1 lb$
Pi*eonBLi,e
-
1
Pi*BLi,e
2H-
1
Plu)s
Y-
by 1 lb$
Pork
1Y-
by 1 lb$
Ra77it
1[-
by 1 lb$
#son
HARP Hârn Guide
et#ls$ith
iner
Ite$<&er*ice
Price
u#ntity
Ite$<&er*ice
Price
u#ntity
A(eBWood
2H-
1
4-
by 1 lb$
A(le
!-
1
4[-
by 1 lb$
1- L
1
opper
2-
by 1 lb$
200-
1
Gold
H00-
by 1 on*e
1-
1
ron 3Pi*6
1-
by 20 lbs$
auldronBron
10-
1
Lead
[-
by 1 lb$
hainBron
!-
by 1 3athom (! 3eet)
Pe5ter
4-
by 1 lb$
hisel
!-
1
Sil,er
20-
by 1 on*e
ro57ar
9-
1
Steel 3&$I l7s.Bc!6
-
by 1 lb$
Go7letBPe5ter
4-
1
Tin
1Y-
by 1 lb$
Grapple Hook
10-
1
Jinc
2[-
by 1 lb$
Ha))er
!-
1
Harpoon 3Whalin*6
H0-
1
Hatchet
12-
1
Hoe
4-
1
Ite$<&er*ice
Price
u#ntity
Horseshoe
1-
ea*h
2H-
1
8ni!eB8itchen
!-
1
12-
1
=ailsB&-
2-
by 1 lb$
ollarBHorse
1-
1
PanBopper
12-
1
o)7BHorse
4-
1
Pick 3Minin*6
-
1
4onkeBLi,e
120-
1
Pitch!ork
!-
1
odder
[-
ea*h 3or 1 -ay
PlateBPe5ter
-
1
Groo)in*BHorse
[-
by 1 -ay
PlateBTin
2-
1
HarnessBHorse
1-
1
Ra2or
!-
1
HorseBart
10-
1
Scthe
2H-
1
HorseBPlou*h
2H0-
1
Sickle
10-
1
HorseBRidin*
4!0-
1
SpadeBSho,el
-
1
HorseBWar
!00-
1
SpikesBI
1[-
by 1 lb$
MuleBLi,e
10-
1
Spurs
1-
1 pair
SaddleBRidin*
0-
1
TankardBPe5ter
H-
1
SaddleBWar
2H0-
1
Wed*eBron
1-
1
Shoein*BHorse
2-
ea*h
Sta7lin*
1-
by 1 -ay
Sta7lin*B5ith eed
2-
by 1 -ay
Tack RepairBHorse
H-
by 1 -ay
et Ser,icesBHorse
!-
by 1 -ay
iller Ite$<&er*ice
Price
u#ntity
-
1 loa3
[-
1 loa3
[-
1 -oEen (12)
lourBRe
-
by 1 lb$
lourBWheat
[-
by 1 lb$
9atcakes
-
1 -oEen (12)
9at)eal
-
by 1 lb$
PiesBruit
Y-
ea*h
PiesBMeat
1-
ea*h
Scones
[-
1 -oEen (12)
3stler
HARP Hârn Guide
Peru$er
lter
Ite$<&er*ice
Price
u#ntity
Ite$<&er*ice
Price
u#ntity
ncense
12- L
by 1 lb$
Salt
-
by 1 lb$
9ilBinna)on
!0-
by 1 on*e
SaltB
12-
by 1 bshel
9ilBMrtle
2-
by 1 on*e
9ilBRose
20-
by 1 on*e
Per!u)e
!- L
by 1 on*e
Soap
1-
by 1 on*e
Ite$<&er*ice
Price
u#ntity
SpiceB
H0-
by 1 on*e
Anchor
12-
1
SpiceBrankincense
!0-
by 1 on*e
an,as
4-
by 1 sFare yar-
SpiceBMrrh
10-
by 1 on*e
Mast
!-
by 1 3eet
SpiceB=ard
100-
by 1 on*e
=et
!0-
by 1 3athom
9ar
-
1
Rope
!-
by 1 3athom
Ite$<&er*ice
Price
u#ntity
&hipwright
Potter Ite$<&er*ice
Price
u#ntity
2-
1
upBera)ic
1-
1
la*onBera)ic
H-
1
Sla,eBGladiator
H0- L
1
PipeBS)okin*
2-
1
Sla,eBLa7ourer
2H0- L
1
PlateBera)ic
1-
1
Sla,eBPleasure
400- L
1
>rnBI *al
12-
1
ase
H-
1
Ite$<&er*ice
Price
u#ntity
Prostitute
1-
1 e,ening
Prostitute
&l#*er
HARP Hârn Guide
"ent$#.er
Wh#ler
Ite$<&er*ice
Price
u#ntity
Ite$<&er*ice
Price
u#ntity
A5nin*s
1-
1
A)7er*ris
10-
by 1 on*e
H-
1
HornB=ar5hale
!0-
by 1 lb$
an,as Stalls
2H-
1
9ilBWhale
12-
by 1 gallon
arpetBWool
H0-
by 1 sFare yar-
Whale7one
!-
by 1 lb$
SackB
1-
1
SackBLinen
[-
1
TentBPa,ilion
200- L
1
TentBT5oMan
27-
1
Ite$<&er*ice
Price
u#ntity
1-
1
0-
1
H-
1
"h#tcher
Woodcr#ter
Ite$<&er*ice
Price
u#ntity
a7inet
1HH-
1
2-
1
artB# Wheels
0-
1
1-
1
hair
12-
1
o!!in
9-
1
lailBGrain
12-
1
LadderB0 !eet
!-
1
PalanKuin
100- L
1
Plou*h
H-
1
SkisBWood
H2-
1 pair
Sled
0-
1
Sno5shoes
4!-
1 pair
Ta7le
4!-
1
Trunk
12-
1
Wa*onB& Wheels
220-
1
Wheel
1-
ea*h
WheelBron Ri)
40-
ea*h
Wheel7arro5
10-
1
okeB9(
4-
1
"i$berwright Ite$<&er*ice
Price
u#ntity
Shin*lesB9ak
1-
1
WoodBAsh 3"0 l7s.Bc!6
12-
by 10 *bi* 3eet
WoodB
H-
by 10 *bi* 3eet
WoodBedar
-
by 10 *bi* 3eet
WoodBEl) 3#% l7s.Bc!6
10-
by 10 *bi* 3eet
WoodBir
12-
by 10 *bi* 3eet
WoodBLarch
!-
by 10 *bi* 3eet
WoodBMaple
1H-
by 10 *bi* 3eet
WoodB9ak 3"0 l7s.Bc!6
1!-
by 10 *bi* 3eet
WoodBPine 3#% l7s.Bc!6
-
by 10 *bi* 3eet
WoodBSpruce
!-
by 10 *bi* 3eet
HARP Hârn Guide
Ch#pter 1, Cre#tures ) :onsters or Hârn %ot#tions
;ni6ue Cre#tures in Hârn
Se,eral o3 the statisti*s are sel3"eplanatory: 5e,el DM%\ /rn has a nmber o3 niFe monsters an- *reatres that are Dase Mo,e %ate nit$\nitiati,e Mo-i3ier D\e3ensi,e not 3on- in HARP$ Dons (D brea-o.n a,ailable in the monsterKs -es*ription) hat it -oes not ha,e is a lot o3 monsters .ho are also /its$ The rest are -etaile- belo.: sentient ra*es an- those 3e. that it -oes ha,e are niFe to Si2e: This siEe is *reatre siEe$ S\small M\me-im 5\large /rn s*h as the Gargn an- the ,ash$ +ny *reatre that is o3 (atta*s resol,e- on the 5arge *riti*al table) /\hge animal intelligen*e or less *an also be easily 3on- on /rn (atta*s resol,e- on the /ge *riti*al table) M(5)\me-im either on its o.n or as one o3 the many niFe *reatres no.n siEe- bt re*ei,es *riti*als as i3 5arge$ as the ,ash (3atherless mltit-e)$ Attack ode: +tta* Co-e is -i,i-e- into three parts (bons The 3ollo.ing table gi,es the stats 3or the ,arios types o3 siEe an- table)$ The bons is .hat is a--e- to the atta* Gargn an- ,ash$ Most other *reatres 3on- in HârnWorld roll$ The siEe is as 3ollo.s an- in-i*ates maimm atta* ha,e eFi,alents in the HARP *ore rles or in /+%6Ks siEe: S\Small M\Me-im & 5\5arge$ The table is sel3" Monsters: A ield Guide$ eplanatory$ Ths a 7 5"Slash eFals a L7 to the roll on the Slash *hart .ith a -amage siEe o3 5arge$ 3 mltiple atta*s are liste- then the *reatre gets to -e*i-e .hi*h atta* to se$ >e> means eapons (see page19)$
Cre#ture &t#tistics or Hârn reature =a)e Hu)an
Le,el S i2e
4<
Hits
Attack ode
Resistance
1
M
11
12
H
!
H0 e(Melee) 4 e(%ange-)
1X10
;ario's
;ario's
20
20
20
1
M
H
2
2
!
0 S"6'n*t're
1X10
6rote*ti,e
"""
2
20
20
4
5
22
20
21
7 M"Cr'sh ! 5"Cr'sh
1X10
+loo3
"""
H
4
H0
4
M
1
2
1H0
0 M"Cr'sh
1X
+loo3
"""
!
H0
2
H
5
1
2
10
0 5"Cr'sh
1X20
+loo3
"""
70
H
40
Seep
1
M
1
2
100
20 M"Cr'sh
10X100
+loo3
"""
!0
H0
40
Gar*uArak
1
M
12
1
!0
70
0 e
10X20
/ostile
#6#
4
40
40
s Gar*u81ani n u * r Gar*uH1eka a G Gar*uiasal
2
M
12
1
!0
9
! e
2X20
/ostile
#6#
H
H0
H0
H
M
1H
1
70
11
0 e
2X20
/ostile
#6#
!
!
!
!
M
1!
20
0
140
10 e
2X20
/ostile
#6#
7
70
70
Gar*u8hanu
M
1!
20
0
1H0
12 e
2X20
/ostile
#6#
0
7
7
Aklash
M(5)
1H
17
24
110 M "Slash 90 S"6'n*t're Spe*ial(Dreath)
1
/'ngry
#6#
90
0
7
Hru
5
14
1
100
2H0
120 5"Cr'sh
1
/ostile
#6#
0
7
7
=olah
10
5
1!
1
100
20
1
Cr'el
#6#
100
7
7
>)7athri
M
12
20
0
12
1X10
/ostile
#6#
90
7
7
lasta
2
S
10
20
90
2X20
/'ngry
6#6
0
4
4
Hirenu
M
10
20
!0
140
1X2
+loo3 /'ngry
6#6
0
0
l)e
H
M
1H
1
0
11
2X10
+ggressi,e
#6#
!
!
!
el*ri
2
M
1H
1
2
110
1X10
Delligerent /'ngry
#6#
4
40
40
s (Common 6eople) e r u 4o* t a e r Horse n 4onke1 o ) ) 9(Bo5 o
s u h s a , .
s r e h t 9
12 5"Cr'sh 110 5"Slash 90 5"6'n*t're 5"Slash 70 M"6'n*t're 70 S"Slash !0 S"6'n*t're 70 S"Slash !0 S"6'n*t're 70 S"Slash !0 S"6'n*t're 70 S"Slash !0 S"6'n*t're
HARP Hârn Guide
AppendiD, Co$$on "r#ining P#c.#ges2 Re*ised Co$$on "r#ining P#c.#ges2 Re*ised
-owyer
The Do.yer is the one .ho maes bo.s an- arro.s$ /e Training 6a*ages are a 3eatre o3 HARP that allo.s the Gamemaster to *stomiEe his setting .ith niFe grops an- no.s the best type o3 .oo- to se 3or ea*h an- .hat other organiEations that the *hara*ters may oin .hile also allo.ing items may also be reFire-$ the player to be more in,ol,e- by *reating his o.n Training &.ill R#n.s 6a*ages to also .or into this setting$ This allo.s the player to Cra3ts: Do.yer $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H 3eel more in,ol,e- o,erall$ Cra3ts: Blet*hing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H /o.e,er /+%6 -oes not *ontain a *omplete list o3 all 5ore: oo- $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H possible Training 6a*ages that .ol- be *ommon to a normal 3antasy setting$ That is .here this -o*ment *omes into play$ C#rtogr#pher ithin these pages yo .ill 3in- some o3 the most *ommon obs that people in a 3antasy setting may ha,e -etaile- as + maer o3 maps$ The Cartographer spe*ialiEes in the Training 6a*ages$ This is sre to sa,e the Gamemaster a lot o3 maing an- rea-ing an- maing o3 maps$ /e also o3ten *opies preparation time an- also gi,e the players some i-eas 3or an- sells maps that others ha,e ma-e$ *reating their *hara*terKs ba*gron-s$ The 3ollo.ing list is by &.ill R#n.s no means *omplete bt it sre to be se3l$ Cra3ts: Cartographer $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ =ote: In the (ollowing "raining Packages) all instances o( Cra3ts: ra.ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Lore are consi!ere! to be *$n!ane Lore $nless otherwise Tra-ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 in!icate!+ #a,igation $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4
Ani$#l "r#iner
Ch#ndler
The +nimal Trainer is one .ho maes his li,ing training + Chan-ler is one .ho maes *an-les an- lamps$ t is not animals s*h sally 3or tra,eling sho.s or noble lor-s$ /e n*ommon to also see them ser,ing as an otlet 3or other normally spe*ialiEes in one type o3 animal$ *ra3tsmen *harging slightly higher pri*es bt pro,i-ing one" stop"shopping 3or a-,entrers$ &.ill R#n.s +nimal /an-ling $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ +ppraisal (spe*i3i* animal type) $$$$$$$$$$$$$$$$$$$$ Deastmastery $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 5ore: (spe*i3i* animal type) $$$$$$$$$$$$$$$$$$$$$$$$$$$
Apothec#ry
&.ill
R#n.s
Cra3ts: Can-le"maing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Cra3ts: 5amp"maing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Tra-ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4
Ch#rco#ler
The +pothe*ary spe*ialiEes in the gathering preparation anThese are men .ho -eal in the sale o3 *har*oal an- in to.ns sale o3 herbs an- me-i*ines 3or pro3it$ These are sol- to the only 3ire.oo-$ They pro,i-e a ,alable ser,i*e to those .ho -o general pbli* as potions an- other reme-ies$ not or *annot obtain their o.n 3el$ Coal is o3ten ,ery rare an&.ill R#n.s epensi,e an- o3ten reser,e- 3or the .ealthy to se in heating their homes or by high en- smiths in their .or$ Cra3ts: +pothe*ary $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ BoragingISr,i,al $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 /ealing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 /erb*ra3t $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ /orti*ltre $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H
-egg#r The Deggar is a ne,er"-o".ell .ho li,es o33 the *harity o3 others$ /e o3ten has some sob story to tell to eli*it the sympathy o3 others$
&.ill
R#n.s
+*ting $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 ping $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 Storytelling $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4
&.ill
R#n.s
Cra3ts: Char*oal Maing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ BoragingISr,i,al $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H 5ore: Trees $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H Tra-ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H
HARP Hârn Guide
Cloistered Cleric
Fisher$#n
#ot all Cleri*s are spell *asting a-,entrers$ Nite a 3e. li,e Fiet pea*e3l li,es ser,ing their go- by prea*hing his .or- to others an- by maintain holy .ors an- tets$ The CloistereCleri* maes p the maority o3 go-Ks *lergy as the spell *asting ,ariety is o3ten ,ery rare$
hile anybo-y *an learn ho. to 3ish in a stream ri,er or lae it taes spe*ial training 3or those .ho 3ish at sea$ hile st as able"bo-ie- as Sailors Bishermen rarely lea,e their lo*al 3ishing .aters$ They spe*ialiEe in *at*hing large amonts o3 3ish .hi*h are then o3ten sol- to the lo*al marets$
&.ill
R#n.s
5ingisti*s: %eligios 5angage " Spoen $$$$ H 5ingisti*s: %eligios 5angage " ritten $$$$ H 5ore: %eligion $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 6bli* Speaing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 Singing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 Storytelling $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2
&.ill
R#n.s
Cra3ts: Bisherman $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H 5ore: 5o*al aters $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H %ope Mastery $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H Sailing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H Signaling $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H
Gl#sswor.er Clothier
The maing o3 glass is still a rare art$ Glass is normally too hile most *ommoners an- peasants mae their o.n rags epensi,e 3or most people bt noble lor-s lie to sho. o33 their there are those .ho either -o not ha,e the time or 3eel that they .ealth .ith glass .in-o.s$ Glass maers *an also o3ten be are too important to mae their o.n *lothing$ t is to these 3on- maing 3ine pottery to spplement their in*omes$ people that the Clothier sells his .ares$ /e pro-*es e,erything &.ill R#n.s 3rom str-y .or *lothes to the 3inery .orn by many a noble$ Cra3ts: Glass"maing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Most Clothiers ha,e sill as a tailor glo,er (glo,e"maer) an5ore: 6ottery $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 haber-asher (hat"maer) thogh some -o spe*ialiEe in one area Tra*ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 this is rare$
&.ill
R#n.s
Cra3ts: Tailor $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H Cra3ts: Glo,e"maing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H Cra3ts: /aber-ashery $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H Tra-ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4
Coo. Those born to nobility an- those o3 a lo.er station .ho ha,e the .ealth rarely i3 e,er *oo their o.n 3oo-$ They pre3er to ha,e another -o this tas$ Some *oos spe*ialiEe into *ertain 3iel-s s*h as baing brea-s or preparing -eserts bt most smaller it*hens -eal .ith those .ho ha,e a .i-er sill base$
&.ill
R#n.s
Cra3ts: Cooing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Cra3ts: Daing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 5ore: %e*ipes $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
/eral-s o3ten .or *losely .ith noble 3amilies re*or-ing an- maintaining the 3amily genealogy an- history$ They also o3ten ser,e as messengers an- ambassa-ors 3or nobles$ ell ,erse- in the etiFette o3 negotiation an- .ar3are /eral-s ha,e many important -ties 3or the lor-s that they ser,e$
&.ill
These are the 3ol .ho raise the *rops an- .ho ten-s to the li,esto* that li,es on a 3arm$ They ten- to all the -aily *hores o3 3ee-ing an- *aring 3or the animals an- raising the *rops$ +nimals on 3arms are normally o3 se*on-ary importan*e anare sally se- in ai-ing the other 3arming *hores or as 3oosto* 3or the 3armers$
R#n.s
/orti*ltre $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ +nimal /an-ling $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 5ore: Barming $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 Cra3ts: Barming $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
R#n.s
Cra3ts: ra.ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H 5ingisti*s $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H 5ore: /eral-ry $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H 6bli* Speaing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H
Herds$#n The /er-sman ten-s to her-s o3 animals be it *attle sheep or some other beast$ They tra,el .ith the her- a*ross its graEing lan- an- prote*t it 3rom pre-ators .hile$
&.ill
F#r$er
&.ill
Her#ld
R#n.s
+nimal /an-ling $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H BoragingISr,i,al $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 5ore: eather $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 Tra*ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4
Hidewor.er The /i-e.orer is the gy .ho taes the hi-es o3 animals broght by hnters an- her-smen an- pro-*es sable leather$
&.ill
R#n.s
Cra3ts: +pothe*ary $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 Cra3ts: /i-e".oring $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Cra3ts: ea,ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H
HARP Hârn Guide
Hunter
=itig#nt
The hnter stals the 3orest looing 3or game animals$ /e The 5itigant is no.le-geable o3 the lo*al la.s an- o3 the o3ten sells the etra to the lo*al maret or to inns an- ta,erns$ pro*e-res an- pro*esses in the lo*al *ort system$ /e o3ten /e no.s ho. to mo,e stealthily throgh area .here he hnts .ors 3or others -ra3ting legal -o*ments an- arging *ases in an- he no.s .here to 3in- the game that he hnts$ *ort$
&.ill
R#n.s
BoragingISr,i,al $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 5ore: Bana $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 6er*eption $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 Staling & /i-ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 Tra*ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ eapon: Do.s $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2
Inn.eeper The nneeper no.s se,eral *ra3ts in*l-ing ho. to *oo meals 3or his gests an- ho. to bre. beer an- ale .hi*h -oesnKt tra,el .ell to pro,i-e re3reshment$
&.ill
R#n.s
Cra3ts: Dre.ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H Cra3ts: Cooing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H 5ingisti*s $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H 6er*eption $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 6bli* Speaing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 Tra-ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H
The Je.eler *ts an- polishes gems an- maes rings another settings 3or them$ /e also -oes other .or in both sil,er an- gol-$
R#n.s
Cra3ts: Je.eler $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Cra3ts: Gol-smith $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H Cra3ts: Metal.oring $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H 5ore: Gems $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Tra-ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2
=#borer The 5aborer is a person .ho .ill tae any ob that he *an 3in-$ /e is not parti*larly sille- bt he is sally strong anhearty an- *an .or 3or many hors$
&.ill
R#n.s
8n-ran*e $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 6er*eption $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 %ope Mastery $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 Street.ise $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2
R#n.s
ping $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 5ore: 5o*al 5a.s $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 6bli* Speaing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
=oc.s$ith The 5o*smith maes an- repairs lo*s o3 all types$ /e also o3ten spe*ialiEes in the maing o3 small me*hani*al toys another me*hanisms$
&.ill
R#n.s
Cra3ts: 5o*"maing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Cra3ts: Metal.oring $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H 5ore: 5o*s $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 6er*eption $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 Tra-ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2
=ongshore$#n The 5ongshoreman .ors the -o*s$ /e ai-s in loa-ing annloa-ing ships that mae port in his home *ity$
&.ill
Beweler
&.ill
&.ill
R#n.s
8n-ran*e $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H 5ingisti*s $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H 5ore: @ther Cltres $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 6er*eption $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 %ope Mastery $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4
#n?#t?Ar$s The Man"at"+rms is yor a,erage .arrior$ /e may be gar-ing a *ara,an or some mer*hants hose or he may belong the to lo*al *ity gar-$ /e may also be 3on- .oring 3or the see-ier si-e o3 so*iety$ +nypla*e that somebo-y .ho is -e*ent .ith a .eapon is nee-e- is .here yo .ill 3in- him$
&.ill
R#n.s
+rmor Sills $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 8n-ran*e $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 eapon: 6ole"+rms $$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$ H eapon: (sele*t one grop) $$$$$$$$$$$$$$$$$$$$$$$$$ $$$ 4
#son The Mason no.s all abot bri*s an- mortar an- ho. to bil- .alls an- ho. goo- a soli- .all shol- be$
&.ill
R#n.s
Cra3ts: Carpentry $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 Cra3ts: Masonry $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 5ore: +r*hite*tre $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 5ore: Dil-ing Materials $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
HARP Hârn Guide
erc#ntyler
Peru$er
The Mer*antyler is a mer*hant pre an- simple$ /e is The 6er3mer is taes ,arios ra. materials an- trns them in,ol,e- in the bying an- selling o3 goo-s$ Mer*antylers are into enti*ing 3ragran*es 3or the .ealthy la-ies$ Sometimes he o3ten also in,ol,e- in sry the *hanging an- len-ing o3 money also -obles as the lo*al embalmer i3 s*h is the *stoms 3or 3or pro3it (interest)$ the area in .hi*h he resi-es$
&.ill
R#n.s
Cra3ts: Mathemati*s $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ping $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 5ore: 5o*al 5a.s $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H 6bli* Speaing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H Tra-ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
&.ill
R#n.s
Cra3ts: +pothe*ary $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H Cra3ts: 8mbalming $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 Cra3ts: 6er3mery $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ /erb*ra3t $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Physici#n et#ls$ith
The 6hysi*ian spe*ialiEes in ten-ing to the si* an- the The Metal.orer is more *ommonly no.n as a bla*smith$ .on-e-$ n many larger to.ns an- *ities the 6hysi*ian is not /e per3orms ,arios tass .ith the shaping an- *reation o3 allo.e- to mi his o.n me-i*ines so he mst a*Fire them metal obe*ts$ 3rom the lo*al apothe*ary$
&.ill
R#n.s
Cra3ts: Metal.oring $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Cra3ts: Dla*smith $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 5ore: Smithing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
&.ill
R#n.s
Cra3ts: +pothe*ary $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 /ealing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ /erb*ra3t $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 6er*eption $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4
iller Pilot
The Miller o3ten hol-s a spe*ial position among to.ns an,illages$ /e is the one .ho taes the grain gro.n by the 3armers The 6ilot *an be 3on- in any *ity or to.n .ith a harbor$ The an- grin-s it trning it into 3lor .hi*h is then se- 3or maing 6ilot is o3ten both the na,igator an- the pilot o3 any sea"going 3oo-$ ,essel$
&.ill
R#n.s
Cra3ts: Milling $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ /orti*ltre $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 6bli* Speaing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 Tra-ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H
&.ill
R#n.s
Cra3ts: Cartographer $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H 5ore: eather $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H #a,igation $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ %ope Mastery $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 Sailing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H
iner Porter
The Miner spen-s his li3e in the pro*ess o3 remo,ing ra. ore 3rom the earth so that it may be smelte- -o.n an- se- to The 6orter has the ob o3 *arrying things$ /e .ill .or 3or *reate many se3l tools$ *ara,an masters or 3or in-i,i-als$ /e may also sometimes .or as a messenger *arrying messages an- other small &.ill R#n.s pa*ages 3rom to.n to to.n$ Cra3ts: Carpentry $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 &.ill R#n.s Cra3ts: Metal.oring $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 Cra3ts: Mining $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 8n-ran*e $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 5ore: @res $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 6er*eption $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 %ope Mastery $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4
3stler Potter
The @stler is sally 3on- only in larger to.ns an- *ities$ /e maes his li,ing by *aring 3or raising training an- selling The 6otter maes pottery$ /e .ors most o3ten in *lay or horses$ *erami*s an- the more sille- 6otters o3ten -e*orate their .ors .ith great -etail$ &.ill R#n.s &.ill R#n.s +nimal /an-ling (/orses) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Cra3ts: 5eather.oring $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H %i-ing (/orses) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ %ope Mastery $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H Tra-ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2
Cra3ts: Cerami*s $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Cra3ts: 6ainting $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 5ore: 6ottery $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 Tra-ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2
HARP Hârn Guide
R#tter
&er*#nt
@ne thing *ommon to most large *ities an- to.ns is the The Ser,ant is a person .ho taes *are o3 another person$ abn-an*e o3 rats$ The %atter has the ob o3 hnting an- illing They are normally employe- by nobles or other .ealthy the pesy things$ /e .ill most o3ten se spe*ially traine- patrons$ The better the Ser,ant the more responsibility that he animals 3or this prpose$ has$
&.ill
R#n.s
+nimal /an-ling $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ /erb*ra3t $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 6er*eption $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 eapons: Clbs $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 eapons: (any one grop o3 Thro.n *lass) $$$ 2
ge
&.ill
R#n.s
Cra3ts: 6ersonal Ser,ant $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ /erb*ra3t $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 5ore: /osehol- $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 6er*eption $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 6bli* Speaing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4
&hipwright
The Sage is a person .ho has -e*i-e- to be*ome an epert in The Ship.right maes his li,ing bil-ing ships 3or others$ 5ore$ /e lo,es learning all he *an abot .hate,er he *an$ /e is The more reno.ne- the Ship.right the more his ser,i*es are also Fite .illing to share this no.le-ge .ith others 3or a soght ot by those .ho nee- s*h ships$ small pri*e o3 *orse$ &.ill R#n.s &.ill R#n.s Cra3ts: Ship.right $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 5ingisti*s (any one langage " Spoen) $$$$$$$ H 5ingisti*s (any one langage " ritten) $$$$$$$ H 5ore: (any one lore sill) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 5ore: (any one lore sill) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 6bli* Speaing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4
5ore: Ship Dil-ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ #a,igation $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 %ope Mastery $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H Sailing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2
"e#$ster ilor
The Teamster is a person .ho taes *are o3 an- tiliEes teams The Sailor is the person .ho .ors the rigging an- -oes o3 animals 3or plling .agons or *arriages$ /e is most o3ten many o3 the tass aboar- a ship$ /e o3ten no.s a bit abot the employe- by mer*hants an- tra-ers .ho tra,el bet.een ,arios many pla*es that he ,isits an- has many a tale to tell abot *ities an- to.ns$ them as .ell$ &.ill R#n.s &.ill R#n.s +nimal /an-ling $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 8n-ran*e $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 6er*eption $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 %ope Mastery $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H Sailing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Cra3ts: Carpentry $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ %i-ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ eapons: hips $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4
"ent$#.er &cribe
The Tentmaer -oes more than mae tents$ /e also maes The S*ribe is a person .ho no.s ho. to .rite$ #ot many other *an,as items as .ell s*h as pa,ilionsa.nings an- most 3ols ha,e this sill$ The S*ribe not only has it bt is able to importantly sails 3or ships$ mae a li,ing o33 o3 it$ /e *an most o3ten be 3on- in ser,i*e to &.ill R#n.s a noble or other high raning o33i*ial$ /e is an o33i*ial re*or-" Cra3ts: /i-e".oring $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ eeper an- o3ten no.s the best .ay in .hi*h to .rite *ertain Cra3ts: ea,ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $ spe*i3i* -o*ments .ithin his area o3 epertise$ Tra-ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 &.ill R#n.s Cra3ts: S*ribe $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 5ingisti*s (any one langage " Spoen) $$$$$$$ 5ingisti*s (any one langage " ritten) $$$$$$$ 5ore: o*ment riting $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
"h#tcher The That*her maes roo3s 3rom that*h$ /e is o3ten an important member o3 any small to.n or ,illage as he no.s ho. to .ea,e the that*h to mae it .ater"tight against the elements$
&.ill
R#n.s
Climbing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Cra3ts: That*hing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 6er*eption $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 %ope Mastery $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H
HARP Hârn Guide
"hie*es Guild e$ber
We#poncr#ter
5arge to.ns an- *ities al.ays ha,e a see-ier si-e to them$ The eapon*ra3ter is a Metalsmith .ho spe*ialiEes in the This sha-o.y aspe*t o3ten taes the 3orm o3 a Thie,es Gil-$ t *reation o3 metal .eapons$ /e is more o3ten 3on- in areas members are o3ten in,ol,e- in one or more aspe*ts o3 organiEe- .here there is o3ten *on3li*t or areas .here a-,entres tra,el *rime$ throgh on a reglar basis$
&.ill
R#n.s
5o*s & Traps $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H 6i* 6o*ets $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H Staling & /i-ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H Street.ise $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H Tri*ery $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H
&.ill
R#n.s
+ppraisal $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 Cra3ts: Metal.oring $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Cra3ts: eapon Smith $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Tra-ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4
Woodcr#ter "hespi#n
The oo-*ra3ter taes ra. lmber an- trns it into se3l The Thespian is an a*tor an- entertainer$ /e o3ten sings or items s*h as 3rnitre$ The more sille- he is in his *ra3t the -an*es as .ell as a*ts an- he maes his li,ing by entertaining more liely he is to embellish s*h .ors .ith 3an*i3l others .ith his ,arios sills$ *ar,ings$
&.ill
R#n.s
+*ting $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H an*ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H Mimi*ry $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 6lay nstrment $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H Singing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H Storytelling $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2
"i$berwright The Timber.right is also o3ten *alle- a logger as he is mainly in,ol,e- in the 3elling o3 trees 3or bil-ing shipsor spplying lmber to .oo-*ra3ters$
&.ill
R#n.s
Cra3ts: Carpentry $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 Cra3ts: 5ogging $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ BoragingISr,i,al $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H /orti*ltre $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 5ore: Trees $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
"r#pper The Trapper maes his li,ing by hnting an- trapping animals 3or others$ /e may .or setting n-er.ater traps 3or *ertain types o3 sea3oo- or trapping small game$ Sometimes trappers e,en .or to *aptre their prey ali,e 3or some spe*i3i* *lient$
&.ill
R#n.s
Cra3ts: Trap Dil-ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ BoragingISr,i,al $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 6er*eption$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 %ope Mastery $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 Tra*ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H
&.ill
R#n.s
+ppraisal $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 Cra3ts: Carpentry $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Cra3ts: oo- Car,ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Tra-ing $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4
HARP Hârn Guide
IndeD or HARP Hârn Guide A
G +-oles*ent Sill %ans 3or /rn (Table) $$$$$$$$$$$$$$$$$$ $$$$$$$$$$$ H
Gargn $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 29
+gri* $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Glass.orer $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 24
+ra (Gargn) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 29
Grey Mage $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 14
+lash (,ash) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 29 +pothe*ary $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 21X22
H
+r*ane Magi* $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 14
/alea $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
+rmors (6ri*e 5ist) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 19
/arper $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 24
+,ailable Spe*ial Starting tems 3or /rn (Table) $$$$$$$ $$$$$ $$$ !
/rni* Shaman $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 14
+,ailable Talents 3or /rn (Table) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$ !
/eral- $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 24
+Ea-mere $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4
/erbs (6ri*e 5ist) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 21 /i-e.orer $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 24
-
/iren $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 29 Darbarian Cltres $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H
/r (,ash) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 29
Dar- (6ro3ession) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 7
/yea (Gargn) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 29
Dree-erITrainer $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 22
I C
*eman $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2H Chan-ler $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 22
lme $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 29
Char*oaler $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 22
l,ir $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 9
Chybisa $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4
nneeper $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2H
Ci,iliEe- Cltres $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4
,ash $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 29
Cleri* $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
,inian (Cltre) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H
Cleri*al Spells $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 7 Cleri*s o3 /rn $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 7
B
Clothier $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 22
Je.ell.er $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2H
Coastal (Cltre) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4
Jmor,i $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 1!
Common Spells $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 7 Common Training 6a*ages $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $ 22
@
Con,o*ation $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 14
=al-or $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4
Cortesan $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 22
=an-ay $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4
Creatre Statisti*s 3or /rn (Table) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 29
=han (Gargn) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 29
Cltre $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4
=hE-l $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 H =night $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 19
D
=yani (Gargn) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 29 e,elopment 6oints $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ iametri* Con,o*ation $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 14 i,ine Magi* $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 7
= 5arani $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 9 5eigrapher $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2H
E
5itigant $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2H 8mbalmer $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 24
5o*smith $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2H
8oti* $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 19
5o.er (Cltre) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H
8,ael $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4
5yah,i $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 1
F Bal*oner $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 24 Bighter $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Bisherman $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 24 By,ria $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 1!
HARP Hârn Guide
& Mage $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Salter $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 27
Mages o3 /rn $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 1H
Sarain $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 11
ManorIMaret $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2
Sa,e"='nor $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 12
Mason $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2
Sa,orya $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 17
Mel-eryn $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4
Se*on-ary Con,o*ation $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 14
Metalsmith $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2!
S*ot (6ro3ession) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 7
Mi--le (Cltre) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H
Shaman $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 14
Miller $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2!
She 6',ar $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 14
Miner $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2!
Shiel-s (6ri*e 5ist) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 19
Mon $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Ship.right $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 27
Morgath $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 10
Siem $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 12 Sin-arin $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4 H
%
Sla,er $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 27
#a,eh $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 10
Sor*erer $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 1
#etral Spells $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$ 1H
Spe*ial Starting tems $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ !
#on"6,ari* Mage $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 1
Stati* e,elopment 6oints $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
#oma-i* (Cltre) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H #olah (,ash) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $ 29
" Talents $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
3
Tentmaer $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 @-i,she $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 17
Tertiary Con,o*ation $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 14
@rbeel $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4
Thar-i* %epbli* $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H
@stler $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2!
That*her $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 Thie3 $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
P
Timber.right $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 6eleahn $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 1
Training 6a*ages $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 40
6eoni $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 11
Tribal (Cltre) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H
6er3mer $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 27 6oisons (6ri*e 5ist) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 21
;
6otter $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 27
6rimary Con,o*ation $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 14
6rostitte $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 27
6,ari* Co-e $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 14 6,ari* Mage $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 14
6,ari* Spells $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 14
;iasal (Gargn) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 29
6,ari* heel $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 14
;lasta (,ash) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 29
W arrior Mage $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
R
eapon*ra3ter $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 19X20 %a*ial Chara*teristi*s 3or /rn (Table) $$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$ 4
eapons (6ri*e 5ist) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 19X20
%anger $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
haler $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2
%ethem $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H
oo-*ra3ter $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2
%oge $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ %sti* (Cltre) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ H
Aelgri $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 29