Anyone can do this basically every time. Most people can do this most of the time. Typical task requiring focus, but most people can usually do this. Requires full attention; most people have a 50/50 chance to succeed. Trained people have a 50/50 chance to succeed. Even trained people often fail. Normal people almost never succeed. Impossible without skills or great effort. A task worthy of tales told for years afterward. A task worthy of legends that last lifetimes. A task that normal humans couldn’t consider (but one that doesn’t break the laws of physics).
ARMOR ARMOR T YPE
Light Armor Medium Armor Heavy Armor
ARMOR VALUE
MIGHT COST PER HOUR
SPEED POOL REDUCTION
1 point 2 points 3 points
1 2 3
2 3 5
WEAPON DAMAGE Lightt Wea Ligh Weapo pon n Medium Weapon Heavy Weapon
2 po poin ints ts of da dama mage ge (+ Red Reduc uces es at atta tack ck ro rolll dif diffi ficu cult ltyy by by one one st step ep)) 4 po points of of da damage 6 points of damage
DISTANCE Immediate Immed iate Short Short Long Lo ng
Right there. No more than than 10 10 feet (3m). (3m). A character can move move an an immediate immediate distance and do something else on his turn. Nott far No far. 50 50 feet feet (1 (15m 5m)) or so so.. A cha chara racte cterr can can mov movee a sho short rt dist distan ance ce as as his his tu turn rn.. Pretty Pr etty fa farr. 100 100 feet feet (3 (30m 0m)) or or so. so. A cha chara ract cter er ca can n mov movee a lo long ng di dist stan ance ce as hi hiss turn, but there is a roll involved.
It’s okay to tell players—particularly starting players—the difficulty of the task.
SPECIAL ROLLS 1: Intrusion. The GM makes a free intrusion and doesn’t award experience points points (XP) for it. 17: Damage Bonus. If the roll was an attack, it deals 1 additional point of damage. 18: Damage Bonus. If the roll was an attack, it deals 2 additional points of damage. 19: Minor Effect. The PC gets a minor effect in addition to the normal results of the task if it was not an attack. If the roll was an attack, it deals 3 additional points of damage, or the PC gets a minor effect, such as: Strike a specific body part: The attacker strikes a specific spot on the defender’s body. The GM rules what special effect, if any, results. Knock back: The foe is knocked or forced back a few feet. Move past: The character can move a short distance at the end of the attack. Distract: For one round, the difficulty of all tasks the foe attempts is modified by one step to its detriment.
20: Major Effect. If the PC spent points from a stat Pool on the action, the point cost for the action decreases to 0, meaning the character regains those points as if she had not spent them at all. The PC gets a major effect in addition to the normal results of the task if it was not an attack. If the roll was an attack, it deals 4 additional points of damage, or the PC gets a major effect, such as: Knock down: The foe is knocked prone. It can get up on its turn if it wishes. Disarm: The foe drops one object that it is holding. Stun: The foe loses its next action. Impair: For the rest of the combat, comb at, the diff iculty of all tasks the foe attempts is modified by one step to its detriment.
Try to use three to four GM Intrusions per session. Remember to award 2 XP points to the affected af fected player.
RECOVERY ROLLS
DAMAGE FROM HAZARDS
RECOVERY ROLL
RES T TIME NEEDED
SOURCE
DAMAGE
NOTES
First recover y roll Seco Se cond nd re reco cove very ry ro roll ll Third recover y roll Fourt rth h rec reco over eryy ro roll
One action Ten mi minu nute tess One hour Ten hours
Falling
1 point per 10 feet (3 m) fallen (ambient damage) poin ints ts per per rou round nd (am ambi bien entt dam damag age) e) 3 po 6 poi points nts per per roun round d (amb (ambien ientt dama damage ge)) poin ints ts per per rou round nd (amb mbie ient nt da dam mag agee) 2 po poin ints ts per per rou round nd (a (amb mbien ientt dam damag age) e) 6 po poin intt per per ro roun und d (am (ambie bient nt da dama mage ge)) 1 po poin ints ts per per rou round nd (a (amb mbien ientt dam damag age) e) 3 po poin intt per per roun round d (am (ambie bient nt dam damag age) e) 1 po points nts per ro roun und d (am (ambi bient ent da dama mage ge 6 poi po oints 3 p 6 points po oints 6 p
—
That’s not cheating. That’s awesome.
Minor fire Majorr f ire Majo Acidsplash Acid bath Cold Severe cold Shock Electrocution Crush Huge crush Collision
Your use of logic trumps any rule.
Tor orch ch Engu En gulfe lfed d in flames flames;; lava lava — Imme Im merse rsed d in in aci acid d Below Bel ow fre freez ezin ing g tem temper perat ature uress Liqui Liq uid d nitr nitrog ogen en Often Ofte n inv invol olve vess los losin ing g next next acti action on Often Ofte n invo involv lves es los losin ing g next next actio action n Object or creature falls on character Roof collapse; cave-in Large, fast object strikes character
CYPHER LIST When giving cyphers to characters, either choose from this table or roll a 1d100 for random cyphers. 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33