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Chapter 4
Data Analysis and Research Findings
In this chapter the results of the data analysis are presented. The data were collected and then processed in response to the problems posed in chapter 1 of this dissertation.
1. What do you usually perform using internet?
Figure 1
Age
Frequency
Online games
16 1"
5 "
9! 9!
1#
$
1!
19
1
1!
%ut of 5 16 years old students& ' were playing online games& the other one spends in e(ploring social medias. %ut of " 1" years old students& 6 were playing online games& the other one spends in watching )ideos. %ut of $ 1# years old students& $ are spending their time in playing online games. %ut of 19 years old student & spend his time in playing online games.
2. What is an online gaming for you?
*ost of them answered that online gaming is for a past time& a time to rela(& a time to en+oy& and for entertainment.
3. What online game do you usually play?
Figure $
Most Game played by the Samples
League of Legends Other games Dota Clash of Clans
& ,ased on the pie chart '-! of these students are playing eague of egends& -1! are playing other games& $$! are playing /ota& and '! are playing 0lash of 0lans.
4. ow much time do you spend in using computer within a day?
Figure 2 *inute 16 1"
1
2n our
2 /ay
'
1
6
1#
$
19
1
2 Wee3
,ased on Figure - %ut of 5 16 years old students& ' were playing online games& the other one spends in e(ploring social medias. %ut of " 1" years old students& 6 were playing online games& the other one spends in watching )ideos. %ut of $ 1# years old students& $ are spending their time in playing online games. %ut of 19 years old student& spend his time in playing online games.
5. Which do you prefer going to school or playing computer games?
%ut of 15 1- of our respondents prefer going to school and the rest $ of our respondents prefer playing online computer games.
6. /oes internet addiction affect your studies?
Figure '
Pie Chart Yes No Maybe
! percent of our respondents said 4es that internet addiction doesnt affect their studies. While 6"! of them said o and the rest --! said sometimes. . What does it feel when playing an online game?
%ut of 15 5 of our respondents are satisfied& and the rest of our respondents were feeling fine
!. /oes internet addiction affect your relationship with your family?
Figure 5 4es
o
6!
9'!
,ased on Figure 5 6! of our respondent said 4es that internet addiction affects their family relationship. While the rest 9'! said o
". Is there someone or somebody who influences you to play online games? Who?
%ut of 15 1 of our respondents were influenced by their friends& ' are influenced by their classmates& and the other one is not influenced by any of them.
1#. /o you thin3 you can control your addiction towards internet or online gaming?
2lmost 99! of our respondent can control internet addiction and the 1! said o.
11. /oes internet ser)e as an escape from problems or relief from a bad mood?
%ut of 15 # of our respondents said yes& that internet ser)e as escape from their problems& - of our respondents said no& $ of them said maybe& and the rest $ of our respondents said not at all
1$. a)e you made repeated attempts to cut bac3& stop or control your Internet use?
%ut of 15 5 of our respondent answered yes and attempts to cut bac3& 6 of them answered no& $ of them answered maybe and the rest $ of our respondent answered not at all.
1-. /o you see yourself as an internet7online gaming addict?
4es
o
*aybe
ot at all
-
1
$
%ut of 15 - of our respondent answered yes& 1 of them answered no& and the rest of
our respondent answered maybe.
1'. ow often do you neglect household chores to spend more time with the internet7online games?
Figure 6
Rarely No Occasionally Always often
,ased on Figure 6 chart 5! of our respondent answered 8arely. $! answered no they finished their chores first before playing. 15! answered always. 1! answered occasionally. 2nd the rest 5! answered often.
15. /o others complain about the amount of time you spend with the internet7online games? %ut of 15 " of our respondents answered yes& " of our respondents answered no& and 1 of our respondent answered maybe.
16. What made you computer addict?
%ut of 15 9 of our respondents are being influenced by friends& 5 respondents they find it interesting& and 1 of our respondent said not at all.
Chapter 5 C$nclusi$n% &nterpretati$n% and Discussi$n
The following chapter concludes this report. 2 summary of the research is presented& and findings of the study are discussed and interpreted. The significance of this research in the immediate conte(t of 0auses and ffect of Internet addiction towards senior high students in :**;. 8ecommendations for further research end the chapter. It presents the ;ummary of Findings& 0onclusion drawn and 8ecommendation made in the ;tatement of the :roblem in 0hapter 1. 'ummary $( (indings
The finding in the study includes the Following<
Resp$ndent)s dem$graphic pr$(ile 2mong the 15 respondents *ender = Findings re)eal that the ma+ority of our research respondents are
male with a relati)e percentage of %ne hundred percent. >1. ! 'ch$$l= Findings re)eal that the ma+ority of the respondents ;tudies at the :hilippine *erchant *arine ;chool= as :i@as 0ity& with a relati)e percentage of one hundred percent >1.!
+rac,= Findings re)eal that all respondents in)ol)e in the study choose the
2cademic trac3 'trand= Findings re)eal that the fifteen >15 respondents are distributed in academic trac3 which is the ;cience& Technology& ngineering& and *athematics >;T*.
2. +he -((ects $( &nternet addicti$n C$nclusi$n
,ased on the foregoing ;ummary of Findings& the following 0onclusion is drawn< 2.1 Findings re)eal that the respondents that are 16 years old ' of them are
playing online games and the 1 person spends his time in e(ploring social medias. In 1" years old students 6 of them spend their time in playing online games and the 1 person spend his time watching )ideos. In 1# years old we ha)e $ respondents both of them spend their times in playing online games. In 19 years old student he spend his time in playing online games.
2.2 Findings re)eal that *ost of them answered that online gaming is for a past
time& a time to rela(& a time to en+oy& and ma3ing their time not boring. 2.3 Findings re)eal that chart Forty three percent >'-! of these students are
playing eague of egends& Thirty %ne percent >-1! are playing other games& Twenty Two percent >$$! are playing /ota& and Four percent >'! are playing 0lash of 0lans.
2.4 Findings re)eal that 16 years old students ' of them are playing an hour and
the 1 person is playing a day. In 1" years old students 1 of them is playing a minute 6 of them are playing an hour. In 1# years old students both of them are playing an hour. In 19 years old student e is playing an hour. 2.5 Findings re)eal that 1- respondents prefer going to school while the rest our
$ respondents prefer playing computer games. 2.6 Findings re)eal that Aero percent >! percent of our respondents said 4es
that internet addiction doesnt affect their studies. While ;i(ty ;e)en percent >6"! of them said o and the rest --! said sometimes. 2. Findings re)eal that 5 of the respondents are feeling satisfied. 2nd 1 of the
respondents are feeling fine. 2.! Findings re)eal that ;i( percent >6! of our respondent said 4es that internet
addiction affects their family relationship. While the rest inety Four percent >9'! said o 2." Findings re)eal that 1 of the respondents are influenced by their friends. '
of them are influenced by their classmate. % of the relati)e. 2nd 1 says none.
2.1#
Findings re)eal that almost inety ine percent 99! of our respondent
can control internet addiction and the %ne percent 1! said o. 2.11
Findings re)eal that # of our respondent answered 4es. - of our
respondent answered o. $ of the respondent answered maybe and $ answered not at all.
2.12
Findings re)eal that 5 of our respondent answered 4es and attempts to cut
bac3. 6 of them answered o. $ of them answered maybe and the rest $ of our respondent answered not at all 2.13
Findings re)eal that - of our respondent answered 4es. 1 of them
answered o. and the rest of our respondent answered maybe. 2.14
Findings re)eal that Fifty percent >5! of our respondent answered
8arely. Twenty percent >$! answered no they finished their chores first before playing. Fifteen percent >15! answered always. Ten percent >1! answered occasionally. 2nd the rest Fi)e percent >5! answered often. 2.15
Findings re)eal that " of our respondents answered 4es. " of our
Findings re)eal that 9 of our respondents are being influenced by friends.
5 respondents they find it interesting. 2nd 1 of our respondent said not at all
1. Resp$ndent)s dem$graphic pr$(ile
*a+ority of the 8espondents are *ale with a percentage of %ne undred percent >1!. Fifteen >15 of the respondents that in)ol)e in the study are currently studying at :hilippine *erchant *arine ;chool= as :i@as 0ity. 2ll of the respondents choose the academic trac3