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The Contest: The Advanced Squad Leader Starter Kits (ASLSK) have given the ASL community a relatively inexpensive and simple way to bring new players into the fold while maintaining the fun and excitement of the full!scale game" #n many ways the ASLSKs have brought bac$ the %feel& of the original Squad Leader having 'ust a handful of unit types mapboards and rules necessary in order to play" ne of the controversial design aspects of the original Squad Leader was the use of all four boards laid end!to!end in the design of two of the twelve enclosed scenarios" The Road to Wiltz portrayed a erman attac$ down a narrow corridor during the *attle of the *ulge while The St. Goar Assault depicted an American assault on a broad front in the last days of the war in +urope" The popularity of the ASLSKs has spawned a series of scenarios in Operations Magazine (intended to be to ,ulti!,an -roductions what The General was to The Avalon .ill ame /ompany)" 0uring discussion on the A/1S2 (since renamed to become gamesquad.com) forums this renewed sense that the %feel& of the original Squad Leader had been captured was mentioned with the flippant comment that all one had to do now was to design two scenarios with all four boards laid end to end" Subsequently this contest was announced on 3ovember 45 4667" 8hat you see was submitted by a /hristmas +ve deadline" Authors (listed alphabetically) Michael A. Dorosh is an historian from /anada who has published three (and admits that lately he seems to spend more time designing scenarios boo$s on /anadian Army uniforms" .e wor$s full time for a health region than actually playing the game)" la has designed 9B scenarios (all +astern and has been an army reservist with the /algary .ighlanders since 95:;" =ront in theme) and has had two of them published in ASL *ournal C" .e first experienced Squad Leader in 'unior high school but in recent years has devoted his gaming time to Combat Mission for the -/" Among his ean!"ascal "aoli lives near -aris =rance and started wargaming in the many published wor$s are ASL articles in the ASL Annual and ie! "rom late 95:6s cutting his teeth on Avalon .ill>s Air "orce and Captain$s the Trenches and most recently Scenario #esigner$s %andboo& " +dition %arpoon buying Squad Leader in 955: and quic$ly graduating to ASL being a regular player since 9555" @ean!-ascal has attended several Murray McCloskey is a wargamer from Australia who is living in the +uropean ASL tournaments as well as the ASLK in 4667 winning the s new Arnhem game #e'il$s Cauldron" .e started wargaming twenty years ago when he purchased "eter A. #helling is an +nvironmental Safety and .ealth /oordinator in (anzer Leader and Squad Leader " .e has been travelling to ASL 8illoughby hio (with eight years of military service in the hio Army tournaments across the CB home to ?" .e hopes to return in time for the big Australian tournaments ! and %was soon hoo$ed& on SL after /hristmas 95;;" .e made the 'ump to /ancon in @anuary and An?acon in ,arch" ASL in 9559 met $een competitors by a fifty!cent ad in The General, and met ,ar$ 3ixon at his first ASL$" .is first scenario design was Tom Morin has been playing ASL since its inception in 95:7 and SL .ighway =ive published in ASL Annual D5;" .is *attlin *uc$eyes was before that" .is scenario design experience goes bac$ almost as far as his published in ASL *ournal 4 continuing his emphasis on the under! SL days including designs for the now defunct >n All =ronts> newsletter represented 0ispatches from the *un$er> published twenty scenarios with Avalon .ill ,,- /ritical .it and newsletter and has designed around a do?en or so scenarios for them" .e Schwerpun$t as well as two in the ASLK GG pac$ and three in the ASL is also designer1developer of ,,- >s alor o) the Guards .ASL module" Starter Kits" .e is currently wor$ing on new Action -ac$s the Slaughter at (on-ri .ASL and assorted stuff for the ASL *ournal including deluxe Ola Nygards is an ASL player from Sweden who has been a fan of the *ulge scenarios and a mini!/ trilogy on the *attle of 3uremberg" game since the original Squad Leader" *ecause of limited face!to!face options and restricted time he doesn>t play as much as he perhaps wants
AD$ANC%D #&'AD %AD% #TAT% *+T #C%NA+O D%#+,N CONT%#T #cenarios inspired by The #t. ,oar Assault Counter art-ork: ta$en from HASL (Hirtual Advanced Squad Leader) by $ind permission of odney KinneyI original artwor$ by Kenn ,onte Ken Knudsen and 2oltan rose design by @effrey ,alter" The HASL pro'ect may be found online at httpJ11www"vasl"org Contest hosting: Than$ you to Armchair eneral ,againe and Strategy 2one nlineI visit the A/1S2 0iscussion =orum at httpJ11www"war!forums"com1forums1(now located at httpJ11www"gamesquad"com1forums1)" "laytesting: ary Kroc$over ayout and Design: ,ichael A" 0orosh tacticalwargamer"com"
TO T% #OD+%# O/ T% O#T/ONT Scenario #esign Ola /-g rds
A##* CONT%#T #C%NA+O A
0%#T!+TO$#*1 ussia1 22 une 3453J At a meeting of senior officers of the Bth Army on 96 @une it was stated that neither the 0istrict command nor the .igh /ommand in ,oscow> thought that the ermans intended to brea$ the 95F5 -actI the ob'ect was as they thought to strengthen their position while deciding political questions with us" At this time the ussian troops were scattered li$e the 4:th ifle corps (responsible for the *rest fortress and its area) with 5 rifle F artillery and all engineer batallions at wor$ on defences" ,eanwhile in the old historic crennellated fortress of *rest the ermans could see Soviet soldiers carrying out their routine drills complete with band" -recisely what was passing on through Stalin>s mind still remains something of a mystery but on 49 @une Stalin sensed greater danger" Ho?mo?hno 3apadenie 3emt?ev The ermans might attac$ was the cryptic words he used to set some precautionary moves" At 69J66 hours on 44 @une the separate erman Army commands transmitted their call!signs indicating full readiness" The officers were reading to their men the =uhrer>s personal order To the soldiers of the stfront" beying their own laws were the specialists of egiment :66 the *randenburgers many of them ussian!spea$ing infiltrated ! or dropped by parachute ! behind Soviet lines" 0ressed in ed Army uniform the :66 men were ma$ing for *rest fortress or for the bridges over the *ug" A number of men smuggled in on Saturday in goods trains or hidden under loads of gravel in rail truc$s had already been in the town of *rest for many hours""" M
N
0OAD CON/+,'AT+ON:
w
y
z
x
$+CTO6 COND+T+ON#: A side that 0ominates all boards wins immediately (see SS 4) otherwise the side that 0ominates the most boards at game end wins" A draw is possible"
T'N %COD CAT #imultaneous #et 'p
3
/irst mo7e is randomly determined
2
8
5
9
%lements o> 2< th i>le Corps ?%: 8@ set up on any friendly board (see SS 9)J
3
8
3
;
<
4
3=
%ND
ein>orcement s (see SS F)J
3
5
%lements o> +n>anterie Di7isionen 83 851 B++ Armeekorps ?%: 8@ set up on any friendly board (see SS 9)J
2
ein>orcements (see SS F)J
10
2
egiment <==1 The 0randenburgers (see SS B)J Option 3: Option 2: Option 8:
3
#"%C+A '%#: 3. At start randomly determine which boards are friendly to each player" Two boards each should be defined as friendly"& The friendly1unfriendly status of boards is $ept during the entire game" 2. To dominate a board a side needs to be the sole occupant of building hexes with good order ,,/ on the whole board" 8. einforcements enter on each turn N ; on any unfriendly (see SS9) board edges" 5. *randenburg units are represented by 44:s and are generated on a drO9" 0uring each ussian rally phase on turn N ; the erman player rolls for each board (both
2 friendly and unfriendly) generated units are immediately put on any unoccupied hex on that specific board"#f the erman player chooses option F a lone good order ussian BB; is changed to a 4F; and a erman 44: is instead created in the hex and immediately loc$ed in melee with the remaining ussian .S unit"
A/T%MAT: The fortress of *rest!Litovs$ stood directly in the path allotted to the 4nd -an?er Army" To subdue it uderian had as$ed for an infantry corps from the Bth Army" *rest!Litovs$ was encircled on the first day and organi?ed Soviet resistance in the fortress town of *rest!Litovs$ comes to an end after four days of extremely heavy fighting" The ermans finally pummelled the defenders into submission with massive air stri$es and heavy artillery bombardment"
MAT% 'CO+C%1 ussia1 8 uly 3453J The elite #nfantry egiment %roPdeutschland& advanced into ussia with orders to secure the flan$ of -an?er roup uderian" Security areas were created to stop local ussian brea$out attempts by small units of the estimated :6 enemy divisions trapped near 3ovogrode$" 8ild combats ensued with the st 9 *attalion at one point doing battle from captured ussian truc$s against enemy soldiers nd fighting from captured erman truc$s" The 4 *attalion had a slightly easier time with the regimental historian commenting that %many small engagements resulted from the battalion>s rd nd active patrolling to all sides"& At 6566 on the F of @uly elements of the 4 *attalion met with an armoured car on the road to ,ate 2uchowic?e claiming that the village was not held by the enemy" The patrol moved on ta$ing five prisoners after a brief combat and eventually came under fire from hills and farms to the east" 2uchowic?e was only one of several villages scheduled to be patrolled that day" M
N
0OAD CON/+,'AT+ON:
x z
y
w
$+CTO6 COND+T+ON#: The ermans must exit one ood rder squad (or equivalent in .S) from any north board edge road hex (?//9 is not considered a road hex for H/ determination) on each and every board in order to win"
#cattered elements o> local ussian garrisons ?%: 2@ set up as indicatedJ ucho-icEe ,arrison: in any stone building on *oard ?J
10
ure-icEe ,arrison: on *oard w and1or x at least 4 hexes from the south board edgeJ
2
3
11
2
ein>orcing elements o> the 0ykle-icEe ,arrison: east of hexrow xJ on *oard y
5
3
2
"atrols o> + 0ataillon1 +n>anterieregiment F,roGdeutschlandH ?%: 9@ enter on Turn 9 as indicatedJ #tosstrupp #tockmann: on any hex between ?T96!?++96 inclusiveJ
5
#tosstrupp Doege: on any south edge hex of *oard w and1or x :
2
8
2
2
#tosstrupp *ott-itE: on any hex between y.96 ! y96 using a maximum of 4,= per unit"
4
2
2
#"%C+A '%#:
2
A/T%MAT: Lt" Stoc$mann>s patrol cleared 2uchowic?e using %all available
weapons& and too$ forty prisoners" ,eanwhile Lt" 0oege>s patrol towards @urewic?e and 3iehnic?e produced firefights with ussians hiding in nearby cornfields resulting in B: prisoners and large amounts of equipment captured without loss to the ermans including two ussian standards" Sgt" Kottwit?>s patrol 2. +very time a ussian unit surrenders the nearest erman squad in LS of that of 8ysadowic?e produced seven prisoners then came under heavy attac$ from the ussian unit (in hexes resolve ties by random dr) must ta$e an immediate T/" An woods 766 metres southwest of town" The attac$ was beaten off by effective original 0 of F or less results in that squad being immediately replaced with a .S machinegun fire" The regimental historian declared that in light of the number of as if that unit had 'ust undergone /asualty eduction representing the assignment of ussian prisoners ta$en %these engagements were exhausting but productive"& riflemen as prisoner escorts" #f no full squads are in LS the nearest .S in LS undergoes this procedure instead and is eliminated from play"
3. Any ussian unit ta$ing a ,/ is considered to have surrendered on an original 0 of 96 or more" Surrendered units are immediately removed from play as if eliminated by a K#A result on the #=T"
TAN* %A$%N#1 % O#T A##* CONT%#T #C%NA+O C
Scenario #esign Murra- McClos&end
%T6MNON1 Crete1 2= May 3453J The 4 =allschirm'Qger egiment landed relatively intact and reformed its elite companies for the assault on ethymnon and its nearby airfield and hills" *ut the paratroopers soon ran into tough resistance from the Australian and ree$ th infantry of the 95 *rigade" 8ith the erman regiment>s command group captured soon after landing the paras had to use their initiative to capture M the ob'ectives "
N
0OAD CON/+,'AT+ON:
x
z
y
w
$+CTO6 COND+T+ON#: The ermans win immediately upon /ontrolling all Stone building Locations on boards w x and y or all Locations in multi!hex Stone buildings on boards w y and ?"
T'N %COD CAT A+%# #et 'p /irst
3
2
8
5
9
;
<
4
3=
%ND
,%MAN Mo7es /irst %lements o> Australian 2I3st 0attalion1 34th 0rigade1 C%/OC% ?%: 8@ set up on board wJ
8
4
2
%lements o> ,reek 5 th egiment1 34th 0rigade1 C%/OC% ?%: 2@ set up on board yJ
8
4
2
Armed citiEens o> ethymnon and Cretan police ?%: 2@ set up on board ?J
10
2
%lements o> Australian 2I33 th 0attalion1 34th 0rigade1 C%/OC% ?%: 8@ set up on board x
4
8
2
erman * Special ules and Aftermath on reverse of card
TAN* %A$%N#1 % O#T A##* CONT%#T #C%NA+O C
(/ontinued)
%lements o> +++ 0ataillon1 /allschirmJ Kger egiment 21 ,ruppe Mitte ?%:5@ enter by air drop on board w on Turn 9 (see SS 9)J
2
2
2
6
6
3
3
6
%lements o> + 0ataillon1 /allschirmJ Kger egiment 21 ,ruppe Mitte ?%:5@ enter by air drop on board y on Turn 9 (see SS 9)J
2
2
2
6
6
3
3
6
%lements o> +++ 0ataillon1 /allschirmJ Kger egiment 21 ,ruppe Mitte ?%:5@ enter by air drop on board x on Turn 9 (see SS 9)
2
2
4
4
4
4
4
%lements o> +++ 0ataillon1 /allschirmJ Kger egiment 21 ,ruppe Mitte ?%:5@ enter on south edge of board ? on a dr N the current turn numberJ
3
2
#"%C+A '%#: 3. erman ,,/ S,/ and L, enter by air drop on turn one" -rior to all set up the erman player must pic$ one pen round Location for every three ,,/" 0uring the erman ,ovement -hase place the multiples of three ,,/ in their designated hexes along with any number of S,/ and L," ,a$e a drift 0 for each ,,/1S,/1L," The colored dr is the direction of the drift the white dr the extent of drift (dr14 =0)" +ach ,,/1S,/1L, which lands in non!pen round terrain must ta$e a 3,/ with the T+, as a positive 0, (L, have a ,orale of : and ,alfunction if they fail)" All bro$en ,,/1S,/ may not move for the rest of the ,ovement -hase after they land but are sub'ect to ==,1==3A, (in all terrain)" Allied units may conduct 0efensive =irst =ire as each ,,/1S,/ drifts" 0rifting ,,/1S,/ are considered to be drifting at Level ne for all 0efensive =irst =ire (+G/J the last hex of drift is considered to be at Level 6)" 2. All rchards are live roves" live roves are considered #n!Season rchards with a T+, of R9 and an entry cost of 4,=" 8. rainfield C on board x is a Level ne .ill" The .ill terrain is considered pen round" 5. *ritish *ofors B6L AA uns may not 0efensive =irst =ire (or change their /A) as erman ,,/1S,/ drift" 9. erman and Allied ,,/1S,/ which start the =inal =ire -hase of Turn ne in the same Location are placed under a ,elee counter" The ,elee is resolved in subsequent // -hases"
A/T%MAT:
C+M#ON #NO A##* CONT%#T #C%NA+O D
Scenario #esign *ean0(ascal (aoli
$%+*+6% '*+1 ussia1 39 No7ember 3452: 8hen the +astern =ront stabili?ed in summer 95B4 the ermans were left in possession of Heli$iye Lu$i" The town both a solid ground in the surrounding marshes and a bridgehead over the Lovat iver was also a ma'or regional rail crossroads" *y mid 3ovember the Soviet Kalinin =ront launched a ma'or offensive that surrounded and cutoff a large portion of the L#G Korps in Heli$iye Lu$i only days before a similarly successful but somewhat larger encirclement too$ place in Stalingrad" 8ith K. attention and assets diverted on Stalingrad the entrapped men in Heli$iye Lu$i were left alone to defend their perimeter against repeated assault" 8ith their bac$ to the Lovat iver eneral Hon 0er /hevallerieDs soldiers fortified their positions organi?ed themselves in hedgehogs and prepared themselves to deny the ussians the strategic city as long as they could"
M N
0OAD CON/+,'AT+ON: w
y z
x
$+CTO6 COND+T+ON#: The Soviet wins at game>s end by controlling by controlling any 99 of the following buildingsJ wB w7 w5 w8C x/; x#4 x++B yKB y-C y25 y==C ?04 ?L7 ?9 ?//7 wins immediately if at any time he controls all victory buildings on any three maps"
T'N %COD CAT ,%MAN #ets 'p /irst
3
2
8
5
9
%ND ull
+
++
+++
%ND
'##+AN Mo7es /irst
%lements o> +n>antry Di7ision <8 and ,ebrisJKger Di7ision 81 Che7allerie Army ,roup1 +B *orps ?%:5@: roup 9J
roup 4J
3
4
3
3
3
4
roup FJ /hose one roup to set up on each board each counter must be Fhexes from south edge" Last roup is in eserve (SS 7)" A roup may be chosen only once"
roup BJ
3
3
3
roup 7J
2
4
2
2
2
6
3
2
.eavy 8eaponsJ Setup anywhere F hexes away from south edge with a maximum of two guns1S8 per boardJ 4
ussian * Special ules and Aftermath on reverse of card
C+M#ON #NO A##* CONT%#T #C%NA+O D
(/ontinued)
%lements o> 254th %stonian Di7ision1
le Corps ?%: 2I8@ +nter Turn 9 on the south edge of any one board (see SSB and 7)J
Command "latoon ?%: 8@ enter on Turn 9 or 4 anywhere along south edgeJ
6 4 3 %lements o> 4th and 5th ,uards Di7isions1 8rd #hock and 9th ,uards Army1 *alinin /ront ?%: 8@ any two groups enter on Turn 9I two more groups enter on Turn 4" +ach group enters on the south edge of any one board one group per board per turn" emaining group is in eserve (see SS 7)" A roup can be chosen only once" roup 9J
roup 4J
12
9
roup FJ
2
2
roup BJ
5
6
2
roup 7J
9
4
2
4
6
3
*alinin /ront en>orcements ?%: 8@ a t the end of the SS7 process set up anywhere in a friendly occupied hex in any woods hex ad'acent to the south board edge" un must be possessed by the crew"
present any enemy S,/ on that board are eliminated and friendly units on that board can be re!setup freely anywhere on any whole hex of that board (+G/J 3. 0ue to ground snow crossing a crest line uphill costs 9 more ,= (after all other some1all units can be put i n eserve if ussian)" All units (with possessed uns1S8) modifications)" can be repositioned (+stonian first then ussian then erman" -- /G and ,= 3A) 2. All erman uns and ,T are *99" The erman player secretly designates one one hex (two hexes if +stonian) as long as they donDt move A0@A/+3T to enemy non!eserve leader as artillery observer" nce in the game during his -=-h or 0=-h unit nor enter enemy occupied hex nor move farther from friendly board edge in which that leader is ood rder and not under %-rep =ire& or %0ef = =ire& (AxisJ 3orth edgeI ussianJ South edge)" -ossessed uns can freely change /A and counter the erman player may designate any hex in LS of that leader as the target are emplaced in new location" nce this process is completed setup Kalinin =ront hex" =rom that hex a direction of error is randomly chosen and a distance of error of einforcements and place -hase mar$er on turn #" ussian eserve enters on ussian 914 dr (=<) is rolled" The final hex and the C ad'acent hexes are attac$ed by turn # on any one board South edge" erman eserve roup enters on erman turn ## on the 3orth edge of any one board that contains at least one unbro$en Axis ,,/ 966mm .+" ,ar$ the Leader %-rep =ire&1 %0ef = =ire&" at the moment of entry" #f the Soviet never calls a %lull& game ends on turn C and no 8. *efore setup the erman player designates 7 building hexes as being =ortified einforcements or eserve are received by either side" (maximum two per board)" The fortified hexes have their T+, increased by 9" Advance into // against an enemy ,,/ in a fortified building is 3A unless that ,,/ is under a -#3 counter or is a half squad" A/T%MAT: The Soviets en'oyed a 7 to 9 numerical superiority and tried to
#"%C+A '%#
muscle their way through the erman defensive networ$" The swamps impeded armor movement in many places so more often than not flesh replaced steel" =irepower superiority prepared , firing fields and fortified defensive positions allowed the erman defenders to extract a heavy toll on the advancing Soviets" The surrounded garrison had also salvaged a few /ebel!er)er roc$et launchers which they occasionally put to good use" *y F6 3ovember the hungry but confident men 9. At the conclusion of ame Turns 4 F B or 7 the ussian player can declare a of the :F rd #nfantry and F rd ,ountain 0ivisions had wrec$ed two Soviet uards %lull"& #f a lull is declared perform the followingJ -lace Turn mar$er on L
5. +stonian troops are Allied at start" +stonian units benefit from ussian leader direction and vice versa until the +stonians turn Axis (SS 7)" +stonian units can always use ussian S8 without penalty" +stonians have an +L of 4 while Soviet and F when turning Axis" nce Axis +stonian units benefit from erman leader direction and vice versa"
,+MM% O/ O"% A##* CONT%#T #C%NA+O %
Scenario #esign (ete Shelling
$%+*+6% '*+1 ussia1 35 anuary 3458. 8ith the Stalingrad disaster nearing its epic conclusion Army roup /enter was suffering a siege of its own at the rail center of Heli$iye Lu$i" eneral Kurt von der /hevallerie fortified his bridgehead along the Lovat iver with the intent of resuming offensive operations after another harsh ussian winter" .owever eneral -ur$ayaev of the Third Shoc$ Army had offensive plans of his own and would need the bridgehead and transportation facilities at Heli$iye Lu$i" To accomplish this he encircled the city during the middle of 3ovember" 8ith .itlerDs stand!fast order in place the siege was resupplied during the month of 0ecember and plans were made to brea$ the encirclement"
M N
0OAD CON/+,'AT+ON:
w
z x
y
$+CTO6 COND+T+ON#: -rovided the ermans have not exited at least C squad! equivalents and at least two leaders off either the +ast 8est edge (which will result in an immediate erman victory) the ussians win at game end if they control building ?+B and at least one of the following buildingsJ ?LC ?4 w-4"
T'N %COD CAT ,%MAN #ets 'p /irst
3
2
8
5
9
;
<
4
%ND
'##+AN Mo7es /irst
%lements o> +n>antry Di7ision <8 ?%:8@ Set up on1between hexrows xU and yUJ
2
16
3
2
4
%lements o> <=8rd 0randenburg Commandos ?%:9@ enter turn F along the south edge of boards w1?J
5
%lements o> 2
le Di7ision ?%:8@ setup outside of the erman set!up area but not within F hexes of a erman unitJ
6 12 4 %lements o> 23st ,uards i>le D i7ision ?%:8@ enter per SS 4J
9
2
rd
3. 0ue to ammuniton shortage all erman ,s malfunction on an 99 instead of 94" erman ,,/ suffer unit substitution on any #=T attac$ in which they roll a 94" 2. ussian reinforcements may enter on Turn 4 along either the east or west edge instead may enter Turn B along the north edge of any one board having used half of their total ,=" All units must enter the same turn and same board edge" 8. n the last turns dar$ness falls"
2
2
#"%C+A '%#
Turn C ; :!5
3
%>>ect R9 #=T1T. 0, 0us$ R ==,1#nterdiction 3A Twilight R all LS F hexes bloc$ed
A/T%MAT: *y @anuary the surrounded remnants of the :F #nfantry 0ivision $new that their only hope rested with a brea$out attempt that .itler would not allow" As the garrison was split in two and carved up by a final Soviet attac$ those who could decided to attempt a lin$ up with their th now!shattered relief column at dus$ on the @anuary 9B " f the 7666 man force only 976 made it out and this number included a few *randenburg commandos who had parachuted in a wee$ earlier" +ven with the 94666 erman casualties from the relief attempts added to this total this number was still small when compared with the Stalingrad debacle" Thus the siege of Heli$iye Lu$i remained largely forgotten amidst the bloody carnage of the +astern =ront"
A+ A##A'T ON D$A A##* CONT%#T #C%NA+O /
Scenario #esign Tom Morin
D$A1 6ugosla7ia1 29 May 3455 J The erman high command devised a plan to eliminate @osef *ro? Tito the commander of the -artisan forces in Vugoslavia" /ode named peration Wsselsprung (Knight>s ,ove) the plan involved a combined paratroop and glider assault by an SS -arachute *attalion on Tito>s .U located at 0rvar" The main ob'ective was to attac$ Tito>s cave and $ill or capture him" ther ob'ectives were to eliminate the attached Allied ,issions (American *ritish and Soviet) located in 0rvar and to disrupt the -artisan communication networ$ by destroying the telephone exchange building and the radio station"
MN
0OAD CON/+,'AT+ON: W
z
x y
$+CTO6 COND+T+ON#: The ermans win immediately if Tito (-artisan CR9 Leader) is +liminatedI otherwise the ermans win at game>s end by /ontrolling buildings wUC ?04 ?L7 ?9 ?**B and ?00B"
%lements o> the 6ugosla7 Army o> National iberation ?%: 9@ set up1enter as indicatedJ %lements o> TitoLs %scort 0attalion: on any hex of board w except wUCJ
3 eaduarters "ersonnel: set up on board ?J
7
4 5 Marshal Tito -ith escorting personnel: set up in hex wUC
2 2 O>>icer Cadets: enter along the north edge on Turn 4J
10 2 %lements o> 8 rd FikaH 0rigade1 th "roletarian Di7ision: enter on Turn B anywhere along the east1west1south map edges"
11
3
%lements o> ## /allschirmJKger 0ataillon 9== ?%: 9@ land on Turn 9 by glider and parachute (SS 9) on board(s) indicatedJ ,lider ,roups Dran>gKnger1 ,rei>er1 #trmer1 0recher and 0eisser on board ?J ,lider ,roup "anther on board wJ
2 4 "arachute ,roup ybka on boards x and yJ
#"%C+A '%#
4
2
2
6
2
2
8. /aptured weapon penalties do not apply to -artisans unless using a erman 3. 0uring the erman Turn 9 ,-h a Landing -hase ta$es place" Any three hexes weapon" *uilding wUC represents Tito>s %cave& and has a T+, of RB" that are at least 97 hexes apart on boards x1y are 0rop -oints" =ive -arachute roup A/T%MAT: Led by bersturmfZhrer yb$a the SS -aratroop *attalion ,,/ (and any S,/1S8) are placed on each 0rop -oint with a 0 made for each (reinforced by special *randenburger and *osnian units) landed by both parachute counterJ colored die indicates direction (hexside with hex co!ordinate O direction 9 and glider in and around 0rvar" The glider detatchment that landed near Tito>s cave next hexside cloc$wise O 4 etc") and white die the number of hexes away that the was greeted by a hail of fire and virtually annihilated while the other glider unit will land" #f landing in orchard woods building or off!map the unit must ta$e detachments secured the ob'ectives in 0rvar after heavy fighting" yb$a ordered an immediate 3,/ Xun or S8 is eliminatedY and be placed in the closest open parachute units to reinforce the attac$ on Tito>s cave but -artisan reinforcements ground hex (erman player>s choice)" -lace each lider roup ,,/ (and any (including elite officer cadets) soon forced the ermans to pull bac$" einforced S,/1S8) in a road hex with a maximum of one ,,/ per hex" 0efensive =irst later that day the SS -aras nonetheless found themselves surrounded in the town =ire is 3A during the Landing -hase but -artisan units may =inal =ire after all units cemetery and fighting for survival" They would eventually be relieved by a have landed" battlegroup from the ;th SS ebirgs 0ivision %-rin? +ugen"& 2. #ncrease the bro$en side morale of all erman ,,/ X+G/J crewsY by one"
#+%,% +TO'T #%# A##* CONT%#T #C%NA+O ,
Scenario #esign Michael A. #orosh
,ON+N,%N1 The Netherlands1 39 April 3459J roningen>s 976666 strong population still feeling the effects of the %.unger 8inter& waited a long time for liberation before hope was restored by the approach of the Second /anadian 0ivision" Salvation would not come easyI the city was the flan$ of the erman 8estwall fortifications and home to 49 batteries of =laK guns defending +mden and the +ms +stuary as well as a garrison of over ;666 troops" The /anadian divisional commander forbade the use of artillery fire in order to protect the civil populace then sent his three brigades to attac$ from different directions" The /algary .ighlanders led the =ifth *rigade effort by sei?ing a river crossing on the west side of the city" The *lac$ 8atch then passed through hoping to sei?e bridges over the ring canal ! a giant moat surrounding the %old city& ! for Le egiment de ,aisonneuve to cross"
MN
0OAD CON/+,'AT+ON: y w
z
x
$+CTO6 COND+T+ON#: The /anadians win at game end if they control buildings w-4 y-C and ?+B unless the ermans have more unbro$en squad counters on any single map at game end than the /anadians have on that same map"
T'N %COD CAT ,%MAN #ets 'p /irst
3
2
8
5
9
;
<
4
3=
33
32
%ND
CANAD+AN Mo7es /irst %lements o> ,erman 39th Army ?%: 2@ set up anywhere on or north of hexrow # on board xJ
2 12 2 Dutch ## ?%: 8@ set up anywhere on board ?J
4
/la* 0attery ?%:2@ set up anywhere on boards w and1or y
2
2
2
FAH Company1 0lack atch () o> Canada ?%: 5@ set up on or south of hexrow on board xJ
8 2 2 F0H Company1 0lack atch () o> Canada ?%: 5@ enter on any west board edge hex on turn 7 J
2 9 2 2 0lack atch pioneer platoon and Di7isional %ngineers ?%: 5@ enter on any west board edge hex on turn 5J
5
#"%C+A '%#:
2
A/T%MAT: *y the 97th the entire 4nd 0ivision was in action inside the city
3. +gnore all hill artwor$ on board w" *uildings1orchard1road still exists as depicted ma$ing roningen the largest urban battle of the war for the /anadian Army" As the . secured approaches to the canal bridges excited 0utch citi?ens came out in at Level 6" droves to watch braving small!arms fire to bring snac$s for their liberators" eality 2. 0ue to the presence of civilians any fire attac$s originating from any full or half set in to this surreal enterprise when a core of 0utch SS were encountered in the hex on boards w y or ? must add a special R9 0," Additionally multi!hex fire centre of town" +xpecting the worst from their countrymen if captured they groups are not allowed on those boards" pledged a fight to the death and only the appearance of flame weapons induced the 8. SS 4 does not apply to 0utch SS units" Any fire attac$ originated solely by die hards to surrender" Some 7466 Axis troops gave up at roningen with 9F6 0utch SS units does not suffer the R9 0," Li$ewise any multi!hex firegroups $illed" Two thousand more managed to escape east to erman soil where they may be formed only if all firing units are 0utch SS" would again meet the Second /anadian 0ivision in battle" 5.
A+D% L%#"A,N% A##* CONT%#T #C%NA+O
Scenario #esign +nrico Catanzaro
AAMA1 #pain1 28 /ebraury 348;. 8orld interest in the conflict in Spain was high when fighting bro$e out in 95FC and was perhaps best typified by the =rench artist ,ir[ who designed a postage stamp with the legend 2Aidez l$+spagne32 (.elp Spain\) to summon volunteers to fight against =ascism in the name of the Spanish people" The #nternational *rigades were used by the 3ationalist army for several battles including the unsuccessful defence of the supply road between Halencia and ,adrid in the @arama Halley from =ebruary to @une 95F;" 8hen the epublicans launched a counterattac$ on the -ingarron and Santa ,aria de La Hega in an attempt to regain positions they had lost in previous wee$s more than F6666 3ationalists faced sixteen international brigades drawn from nations around the world"
M N
0OAD CON/+,'AT+ON: y
z w
x
$+CTO6 COND+T+ON#: The player controlling more game boards (as follows) at game end is the winner (draws are possible)I *oard x by the player controlling more stone buildings at game endI *oard y is by the player with more unbro$en squads1.S equivalents in1ad'acent to stone buildings at game endI *oard ? by the player controlling two of buildings 9 L7 and 04 at game endI board w by the player controlling at least four of six of the following at game end (a draw is possible)J S7SCS;T7TC
#euential set up (## 3)
3
%"'0+CANmo7es >irst
2
8
5
9
%ND
Nationalists MiPed /orces JJ set up on any board within N O 7 hex from the south edge and1or in any stone buildings in board x and1or in1ad'acent any ob'ective building on board ? and1or in1ad'acent to any victory location on board w" (See also SS 9) %lements o> QCondor egioQ ?% 8@:
3 2 4 3 #panish Nationalists Q2nd 8rd /ranchistLs ,roup plus local militia ?%: 2@:
4
10
2
2
epublican MiPed /orces: set up within N O F hexes from the north edge (see SS 9) MiPed elements o> the B$ +nternational 0rigade 0attalions Q%nglandQ1 Q+relandQ1 and QalesQ ?%: 8@
5. After the set up is complete the epublican player chooses four stac$s of the 3ationalist player on one single board which is sub'ect to an immediate Air Stri$e" 3. Set up is sequential with players alternating in the following orderJ 9st #talian forcesI 4nd *ritish forcesI Frd Spanish 3ationalistsI Bth American forcesI 7th +ach infantry unit in these stac$s must ta$e a ,/ and if bro$en must begin the erman forcesI and last Cth Stalinist forces"
heavy losses to the epublicans" The American Abraham Lincoln battalion
2. The erman =la$ AAs must be set up on the same board and within 4 hexes of at alone lost 946 $illed and 9;7 wounded from a strength of B76 men" least one other =la$ un" Heterans will sing 2there !as a 'alle- in Spain called *arama, !here !e 8. Allied leaders incur a R9 0, penalty when attempting rally or directing units of lost our -outh and e'en our li'es42 a different nationality (counter color)I no *ritish or American leader can attempt to direct or rally Stalinists and vice versa"
DesignerLs Notes Air Assault on Dr7ar (Tom Morin): #t was a challenge to try and design a scenario for ASLSK using all B boards" # wanted to also use as many nationalities as possible" # loo$ed at several other theaters of war (Sicily Tunisia) before arriving at my eventual choice the battle of 0rvar in Vugoslavia" The -artisans were well supplied by the Allies especially with *ritish equipment and uniforms" They also had a quantity of #talian equipment that fell into their hands when #taly surrenderd" This allowed me to use the *ritish Allied ,inor and #talian counters to represent the -artisan forces" The other unique flavor # was able to include (which also amps up the fun factor) was the glider1parachute drop" # decided to use B!C!:s and B!B!;s to represent the SS1*randenberger1*osnian glider troops and 7!B!:s for the SS =allschirm'aegers" .aving the glider troops 'ust appear in the road hex simulates them appearing as they exit the 'ust!landed gliders" # wanted to introduce Stu$a support by having an abstract attac$ capability (selecting a target hex roll to!hit resolve on FC#=T) but there 'ust isn>t room in the SSs" # did feel the ermans might need the help the Stu$as would pr ovide (historically they bombarded the -artisans at the start of the battle and also provided support throughout the battle)" -erhaps if play shows the ermans need a little help something as simple as a pre!game morale chec$ vs some of the -artisans would do the tric$" Crimson #no- (ean!"ascal "aoli) ! ,y scenario is about the very hard fight around Heli$iye Lu$i in winter 95B4" # thin$ the biggest challenge in the design was to put to use all four boards butted end!to!end" #n the absence of vehicles # discarded the idea of having a force cross the entire length" # investigated several possibilities of fights li$e the aid on St" 3a?aire or the landing at 0ieppe but # could not design a purpose for each of the B boards" # investigated Heli$iye Lu$i because # remembered %+scape from Heli$iye Lu$i& from SL" 8hen # researched it # found out that the fight was in some places mostly infantry due to swamps stopping the armor" That could fit the SK9 and 4 restrictions" # then realised that the ermans were holding both the modern city (board 2) and the older citadel (board w) so that could be portrayed in an ASL way with these four boards" 8hen # stumbled over the story of the 4B5th +stonian switching sides # 'ust .A0 to do something about it" The idea of a two!part scenario comes from -hilippe Leonard of K- fame" A few years bac$ # playtested a scenario from him set in Stavelot" The attac$er could anytime call for a brea$ withdraw and regroup get reinforcements and attac$ again" # used this idea to allow the switching of the +stonians" #>m afraid it is a rather bul$y SS but # believe it wor$s correctly as a mini efit-hase" -lus it encourages the Soviet to send them mercilessly to their death in the first part of the game ! which is apparently what they really did" The rest is pretty straight!forward" The ermans had a few roc$et launchers and some fortified strongholds so # introduced them by SS" # wea$ened the power of roc$et artillery as well as the extent of error in order to minimi?e the all!or!nothing effect" #t>s still p owerfull but it>s one shot" The group system in the * ma$es you ta$e decisions right from the setup and increases replayability" # $ept the idea of >small but well led> ermans against >massive but uncoordinated> ussians to give an +ast =ront flavor to the whole thing" The first H/ # wrote were quite complex (O you needed a calculator """ forget it)" # streamlined this by assigning a mission of building capture" #t is straightforward everybody $nows what he has to do yet immediate victory and end!of!game victory give some more choices to ma$e" verall # hope it>ll ma$e an en'oyable scenario" %Phausting1 0ut "roducti7e (Michael Dorosh): This is a simple scenario based on a passage in the three!volume 0 history by .elmuth Spaeter" ,limmer o> ope ("ete #helling): The particular challenges of designing EStarter Kit& scenarios are twofoldJ =irst the components available are limited and good infantry1gun only battles are sometimes difficult to research" Second since it is a Starter Kit the SSs and victory conditions need to be simple enough as to not overwhelm players unaccustomed to them yet still challenging enough as not to feel Edumbed downD" All in a final product that will be fun to play for grognards as well as newbies\ This is indeed a tough row to hoe but since #Dve always wanted to do something on the battle of Heli$iye Lu$i this contest was a perfect opportunity" #t was also a chance to try the siege1brea$out concept which means both players have to thin$ in terms of attac$ing and defending concurrently" # hope you en'oy it be you newbie or grognard" #iege ithout #hells (Michael Dorosh): erman * was changed in the final version by deleting two .S and L,s originally intended as security for the ::mm guns as well as decreasing the si?e of the 0utch 3a?i contingent" roningen was selected for several reasonsI the author>s familiarity with the sub'ect (having written a webpage on the battle for his regimental website) the amount of urban terrain on the four ASLSK boards and the fact that artillery was not used in roningen (matching the absence of same from the ASLSKs)" The scenario was designed shortly after the announcement of the contest" -laytesting revealed an +L of 9 for the ermans was much too low and the defenders had been made far too strongI especially the SS" Thank ea7ens1 e ost (Murray McCloskey): # wanted to create a big scenario with lots of action from the very start with random drift die rolls creating havoc for everyone and lots of casualties on the first turn" The si?e of this scenario means players may have to team up with friends and pool their Starter Kit *s or use HASL (or buy *eyond Halor version F)" This scenario would be ideal for team play ! for example two or more erman commanders a *ritish commander and a ree$ commander"
To the #oldiers o> the Ost>ront ( Ola NygSrds): As the scenario would only contain ASLSK counters # wanted to base the action on an early +ast =ront action" # also wanted an action with random events and thought about using partisans for some generated troops" Then # stumbled across references on egiment :66 and thought they would fit nicely as erman commando troops" # chose 44:>s to represent the *randenburgers and # thin$ the self! rally capability and small unit si?e reflects these /ommandos nicely" # also wanted to mirror the differences between the erman and ussian army and therefore based the ussian side on basic manpower" The erman * contain fewer troops but more technical more leader modifications and with a higher general morale level in addition to self!rally option on 44:s" The scenario is designed as a *eer ] -ret?el fun game and # am sure the simultaneous setup randomly determined start!side and generated troops are going to set some strange and hopefully fun situations in the game" .opefully a erman player can use his more technical (and randomly determined) troops to get even with the more rigid forces of the ussian player"
AAMA1 #pain1 28 /ebraury 348;. 8orld interest in the conflict in Spain was high when fighting bro$e out in 95FC and was perhaps best typified by the =rench artist ,ir[ who designed a postage stamp with the legend Aide? l>+spagne\ (.elp Spain\) to summon volunteers to fight against =ascism in the name of the Spanish people" The #nternational *rigades were used by the 3ationalist army for several battles including the unsuccessful defence of the supply road between Halencia and ,adrid in the @arama Halley from =ebruary to @une 95F;" 8hen the epublicans launched a counterattac$ on the -ingarron and Santa ,aria de La Hega in an attempt to regain positions they had lost in previous wee$s more than F6666 3ationalists faced sixteen international brigades drawn from nations around the world %T6MNON1 Crete1 2= May 3453: The 4nd =allschirm'Qger egiment landed relatively intact and reformed its elite companies for the assault on ethymnon and its nearby airfield and hills" *ut the paratroopers soon ran into tough resistance from the Australian and ree$ infantry of the 95th *rigade" 8ith the erman regiment>s command group captured soon after landing the paras had to use their initiative to capture the ob'ectives""" 0%#T!+TO$#*1 '##+A1 2 une 3453J At a meeting of senior officers of the Bth Army on 96 @une it was stated that neither the 0istrict command nor the .igh /ommand in ,oscow> thought that the ermans intended to brea$ the 95F5 -actI the ob'ect was as they thought to strengthen their position while deciding political questions with us" At this time the ussian troops were scattered li$e the 4:th ifle corps (responsible for the *rest fortress and its area) with 5 rifle F artillery and all engineer batallions at wor$ on defences" ,eanwhile in the old historic crennellated fortress of *rest the ermans could see Soviet soldiers carrying out their routine drills complete with band" -recisely what was passing on through Stalin>s mind still remains something of a mystery but on 49 @une Stalin sensed greater danger" Ho?mo?hno 3apadenie 3emt?ev The ermans might attac$ was the cry ptic words he used to set some precautionary moves" At 69J66 hours on 44 @une the separate erman Army commands transmitted their call!signs indicating full readiness" The officers were reading to their men the =uhrer>s personal order To the soldiers of the stfront" beying their own laws were the specialists of egiment :66 the *randenburgers many of them ussian! spea$ing infiltrated ! or dropped by parachute ! behind Soviet lines" 0ressed in ed Army uniform the :66 men were ma$ing for *rest fortress or for the bridges over the *ug" A number of men smuggled in on Saturday in goods trains or hidden under loads of gravel in rail truc$s had already been in the town of *rest for many hours""" MAT% 'CO+C%1 #o7iet 'nion1 8 uly 3453J The elite #nfantry egiment %roPdeutschland& advanced into ussia with orders to secure the flan$ of -an?er roup uderian" Security areas were created to stop local ussian brea$out attempts by small units of the estimated :6 enemy divisions trapped near 3ovogrode$" 8ild combats ensued with the 9st *attalion at one point doing battle from captured ussian truc$s against enemy soldiers fighting from captured erman truc$s" The 4nd *attalion had a slightly easier time with the regimental historian commenting that %many small engagements resulted from the battalion>s active patrolling to all sides"& At 6566 on the Frd of @uly elements of the 4nd *attalion met with an armoured car on the road to ,ate 2uchowic?e claiming that the village was not held by the enemy" The patrol moved on ta$ing five prisoners after a brief combat and eventually came under fire from hills and farms to the east" 2uchowic?e was only one of several villages scheduled to be patrolled that d ay""" $%+*+6% '*+1 ussia1 39 No7ember 3452: 8hen the +astern =ront stabili?ed in summer 95B4 the ermans were left in possession of Heli$iye Lu$i" The town both a solid ground in the surrounding marshes and a bridgehead over the Lovat iver was also a ma'or regional rail crossroads" *y mid 3ovember the Soviet Kalinin =ront launched a ma'or offensive that surrounded and cutoff a large portion of the L#G Korps in Heli$iye Lu$i only days before a similarly successful but somewhat larger encirclement too$ place in Stalingrad" 8ith K. attention and assets diverted on Stalingrad the entrapped men in Heli$iye Lu$i were left alone to defend their perimeter against repeated assault" 8ith their bac$ to the Lovat iver eneral Hon 0er /hevallerieDs soldiers fortified their positions organi?ed themselves in hedgehogs and prepared themselves to deny the ussians the strategic city as long as they could""" $%+*+6% '*+1 ussia1 35 anuary 3458. 8ith the Stalingrad disaster nearing its epic conclusion Army roup /enter was suffering a siege of its own at the rail center of Heli$iye Lu$i" eneral Kurt von der /hevallerie fortified his bridgehead along the Lovat iver with the intent of resuming offensive operations after another harsh ussian winter" .owever eneral -ur$ayaev of the Third Shoc$ Army had offensive plans of his own and would need the bridgehead and transportation facilities at Heli$iye Lu$i" To accomplish this he encircled the city during the middle of 3ovember" 8ith .itlerDs stand!fast order in place the siege was resupplied during the month of 0ecember and plans were made to brea$ the encirclement""" D$A1 6ugosla7ia1 29 May 3455J The erman high command devised a plan to eliminate @osef *ro? Tito the commander of the -artisan forces in Vugoslavia" /ode named peration Wsselsprung (Knight>s ,ove) the plan involved a combined paratroop and glider assault by an SS -arachute *attalion on Tito>s .U located at 0rvar" The main ob'ective was to attac$ Tito>s cave and $ill or capture him" ther ob'ectives were to eliminate the attached Allied ,issions (American *ritish and Soviety) located in 0rvar and to disrupt the -artisan communication networ$ by destroying the telephone exchange building and the radio station" s 976666 strong population still feeling the effects of the %.unger 8inter& waited a long time for liberation before hope was restored by the approach of the Second /anadian 0ivision" Salvation would not come easyI the city was the flan$ of the erman 8estwall fortifications and home to 49 batteries of =laK guns defending +mden and the +ms +stuary as well as a g arrison of over ;666 troops" The /anadian divisional commander forbade the use of artillery fire in order to protect the civil populace then sent his three brigades to attac$ from different directions"""
Advanced Squad Leader products are produced, manufactured, licensed and distributed by Multi-Man Publisin!" #ese scenarios are te independent wor$ of te scenario autors and are not an official product of %asbro, &nc", or MMP"