A fillable character sheet for Anima: Beyond Fantasy. Kind of a clusterfuckDescripción completa
ocultismoDescripción completa
madzFull description
The Anima Problem
New version of Anima: Beyond Science, incomplete but updated, new race, more fluff, included mastery modules, cleaner layout and other updates.Descripción completa
Instructions: o Choose the Level of the technique first o -!- you can can erase any any kind of of entry while while pressing pressing delete delete - but be be caucious caucious wi o If you want a Elemental Elemental Bindin Binding g disadvant disadvantage, age, choose choose that next, next, otherwis otherwise e st o The costs of optional effects (marked with [~]) are added to the main effect, o You can only spend points in fields if there is an entry for cost just right of it
"Only for Excel Veterans" - Note: o This This block block is is in a format format where where the the rows rows can can be copi copied ed verti vertical cally ly with without out mes mes o Who needs more than nine techniques on the other hand?..
"Only for Excel Veterans" - Note: o This This block block is is in a format format where where the the rows rows can can be copi copied ed verti vertical cally ly with without out mes mes o Who needs more than nine techniques on the other hand?..
o This sword looks like straight out of the Sword Art Online anime by the way :
KI Cost
KI paid
6 7 5
6 7
-1
-1
| |
cost
CON
| 2
AGI
Total
12
cost
AGI
cost
DEX 2
3
3
3
CON
cost
STR
DEX
cost
POW 0
6
1 1
STR
POW 6
12
Maintanance
h the areas that are not meant to be changed (middle part, "MK:"; the Totals below and the " cost" -co art selecting your effects, their value and everything else so distribute points only there (the KI cost entry serves only as a reminder in this case) (even a zero counts though). If you do it anyways, those values will just be ignored by the calculation.
KI Cost
KI paid
5 8 3
5 8 3
| |
cost
AGI
cost
CON
| 2 2
cost
DEX
STR
2
3
3
2
3
cost
0
cost
POW 3
2
5 1
0 0 2
-1
-1 AGI 15
DEX 3
5
1
Total
15
CON
STR
POW 6
Maintanance
5
2
ing up the data, but the corresponding List in 'Cluster Type Data' needs to be expanded too, so additi
KI Cost
KI paid
5 18 7
5 18 7
2
2
Maintanance
cost
AGI
32
cost
CON
| 0
AGI
Total
32
| |
cost
STR 3
1
2
3
3
7
1 DEX 8
cost
POW
2
2
CON
cost
DEX
5 6
1
0 0 3
STR
1 POW 12
KI Cost
KI paid
15 12
15 12
| | |
cost
CON
cost
DEX 6
2 2
AGI
Total
27
cost
AGI
CON
0 2
DEX 6
27
cost
STR
cost
2
3
POW 0
STR 3
2
9
1
POW 9
Maintanance
KI Cost
KI paid
| |
cost
AGI
cost
CON
cost
DEX
cost
STR
cost
POW
| 22 2 2 65 6 18
22
3
65
4
15
3
2
4
4
1
36
0
12
AGI
Total
87
CON
DEX 15
87
STR
POW 36
Maintanance
saved in good quality -_-' .... Tried it multiple times, but excel won't accept for no reason I can see..
KI Cost
KI paid
| |
cost
cost
cost
cost
cost
AGI
CON
DEX
STR
POW
AGI
CON
DEX
STR
POW
|
Total
Maintanance
U hav
KI Cost
KI paid
| |
cost
cost
cost
cost
cost
AGI
CON
DEX
STR
POW
AGI
CON
DEX
STR
POW
|
Total
Maintanance
U hav
KI Cost
KI paid
| | |
cost
AGI
cost
CON
cost
DEX
cost
STR
cost
POW
AGI
Total
CON
DEX
STR
POW
Maintanance
U hav
KI Cost
KI paid
| |
cost
cost
cost
cost
cost
AGI
CON
DEX
STR
POW
AGI
CON
DEX
STR
POW
|
Total
Maintanance
U hav
cost
WIL 1
7
0
-1 WIL 6
☻☻☻
lumns)
cost
WIL 1
7
1 3
_\_/__ ((OvO)) o-([Io-II)) (""))-(""))
-1 WIL 6
2
_\_/__ ((♪_♪)) o-([Io-II)) (")``(")o
*like*
nal techniques can be seen
cost
WIL 1
12
1 3
WIL 12
♥♥♥
(`Y_) (( +_+ )) ((>.<= )) (")``(")o
cost
WIL 9
3 2
WIL 9
☻☻☻
cost
WIL
7
0
29
1
(\_(\_ ((OvO)) ((..)(..) )) _w__w_
WIL 36
(\_/)_ (( ^_~ )) ((>.<= )) (___)O
♪♪♪
cost
WIL
WIL (\_/)_ ((ಠ _ಠ)) o-([Io-II)) (___)O
e work for me?
cost
WIL
WIL _\_/__ ((ಠ _ಠ)) ((>.<= )) (")``(")o
e work for me?
cost
WIL
WIL (\_(\_ ((ಠ _ಠ)) o-([Io-II)) (")``(")o
e work for me?
cost
WIL
WIL _\_/__ ((ಠ _ಠ)) o-([Io-II)) (""))-(""))
e work for me?
o O n l y f o r t h e K I -T ec h n i q u e B u i l d e r ! Terms All Light/Darkness Attack Ability (Single) Attack Ability (Single) Attack Ability (Multiple) Attack Ability (Multiple) Predetermined Attack Predetermined Attack Counterattack Ability Indirect Attack Combat Maneuvers and Aiming (S) Camouflage Attack Combat Maneuvers and Aiming (M) Block Ability (Single) Indirect Attack Block Ability (Multiple) Camouflage Attack Limited Block Ability Block Ability (Single) Dodge Ability (Single) Block Ability (Multiple) Dodge Ability (Multiple) Limited Block Ability Limited Dodge Ability Dodge Ability (Single) Predetermined Defense Dodge Ability (Multiple) Limited Additional Attack ~Continuous Attack Limited Dodge Ability Predetermined Defense Additional Defense ~Added Fatigue Bonus Damage Augmentation (Single) ~Sacrifice Quick Recovery ~Limited Damage Foretell Damage Augmentation (Multiple) Area Attack (Single) ~Target Choice Damage Multiplier (Single) Damage Multiplier (Multiple) Area Attack (Multiple) ~Target Choice Predetermined Damage (Single) Predetermined Damage (Multiple) Area Block Additional Attack Automatic Transportation ~Continuous Attack Fortitude Augmentation ~Added Fatigue Bonus Armor Penetration ~Combo Armor Augmentation Limited Additional Attack ~Unmodifiable ~Continuous Attack ~Physical Armor Additional Defense ~Slowness ~Added Fatigue Bonus Movement Increase Additional Action Ability Increase ~Added Fatigue Bonus Increased Bonus: Agility Initiative Augmentation Increased Bonus: Constitution Quick Recovery Increased Bonus: Dextery Foretell Increased Bonus: Strength Long-Distance Attack (Single) Increased Bonus: Power ~Projection Increased Bonus: Willpower ~Trail of Destruction Physical Resistance Increase Long-Distance Attack (Multiple) ~Disease Resistance Area Attack (Single) ~Venom Resistance ~Target Choice Magical Resistance Increase Area Attack (Multiple) Psychic Resistance Increase ~Target Choice Perceptive Abilities: Area Block Energy Damaging Attack Automatic Transportation Elemental Attack: Light Breakage Augmentation Elemental Attack: Darkness Fortitude Augmentation Physical KI Weapons Armor Penetration ~Projectiles Armor Augmentation ~Additional Weapons ~Unmodifiable Supernatural Attack ~Physical Armor Physical Shock ~Slowness Mirage Movement Increase ~Non-detection Ability Increase ~Change in Appearance Increased Bonus: Agility ~Phantasmal Illusions (ATL)
(ADE)
(ARS)
(ARM)
(AAT)
(AAT)
(ATL)
(ADE)
(AAC)
(ARS)
(ARM)
Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase ~Disease Resistance ~Venom Resistance Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Fire Elemental Attack: Air Elemental Attack: Water Elemental Attack: Earth Elemental Attack: Light Elemental Attack: Darkness Physical KI Weapons ~Projectiles ~Additional Weapons Supernatural Attack Ki Absorption Trapping ~Spirit Trap Physical Shock Damage Resistance ~Regeneration Mirage ~Non-detection ~Change in Appearance ~Phantasmal Illusions Energy Shield ~Regeneration Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Impact ~Attract Interruption ~Type of Interruption Brand Intangibility ~Affect Others ~Fusion Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities (DAR)
(ENS)
(CRS)
(CRM)
(AMI)
Energy Shield ~Regeneration Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Interruption ~Type of Interruption Brand Intangibility ~Affect Others ~Fusion Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities (ENS)
Air Fire Attack Ability (Single) Attack Ability (Single) Attack Ability (Multiple) Attack Ability (Multiple) Coun Counte tera ratt ttac ack k Abil Abilit ity y Dama Damage ge Augm Augmen enta tati tion on (Sin (Singl gle) e) Combat Maneuvers and Aiming (S) ~Sacrifice Comb Combat at Mane Maneuv uver ers s and and Aimi Aiming ng (M) (M) ~Lim ~Limit ited ed Dama Damage ge Indir ndirec ectt Att Attack ack Dama Damage ge Augm Augmen enta tati tion on (Mul (Multtiple iple)) Camouflage Attack Damage Multiplier (Single) Dodg Dodge e Abil Abilit ity y (Sin (Singl gle) e) Dama Damage ge Multi ultipl plie ierr (Mul (Multi tipl ple) e) Dodg Dodge e Abil Abilit ity y (Mul (Multi tipl ple) e) Pred Predet eter ermi mine ned d Dama Damage ge (Sin (Singl gle) e) Limi Limite ted d Dodg Dodge e Abil Abilit ity y Pred Predet eter ermi mine ned d Dama Damage ge (Mul (Multi tipl ple) e) Additional Attack Foretell ~Continuous Attack Long-Di Long-Dista stance nce Attack Attack (Single (Single)) ~Added Fatigue Bonus ~Projection ~Combo ~Trail of Destruction Limi Limite ted d Addit Additio iona nall Atta Attack ck Long Long-Di -Dist stan ance ce Atta Attack ck (Mul (Multi tipl ple) e) ~Continuous Attack Area Attack (Single) ~Target Choice Additional Action ~Added Fatigue Bonus Area Attack (Multiple) ~Target Choice Initiative Augmentation Quick Recovery Breakage Augmentation Foretell Fortitude Augmentation Long Long-D -Dis isttance ance Att Attack ack (Sin (Singl gle) e) Armo Armorr Pene Penetr trat atio ion n ~Projection Movement Increase ~Trail of Destruction Increased Bonus: Agility Long-D Long-Dist istance ance Attack Attack (Multi (Multiple ple)) Increa Increased sed Bonus: Bonus: Consti Constitut tution ion Automatic Transportation Increased Bonus: Dextery Movement Increase Increased Bonus: Strength Magic agical al Resi Resist stan ance ce Incr Increa ease se Incr Increa ease sed d Bonu Bonus: s: Powe Powerr Psyc Psychi hic c Resist Resistan ance ce Incr Increa ease se Incr Increa ease sed d Bonu Bonus: s: Willpo Willpowe werr Perceptive Abilities: Magical Resis sistance Incre crease Elemental Att Attack: Air Energy Damaging ing Attack Ki Absorption Elemental Attack: Fire Interruption Impact ~Type of Interruption ~Attract Brand Critical Enhancement (Single) ~Automatic Critical Critical Critical Enhancement Enhancement (Multiple) (Multiple) ~Automatic Critical (AAT)
(AAT)
(ATL)
(ARS)
(AAC)
(ARM)
(CRS)
(CRM)
All Comparison Attack Ability (Single) Attack Ability (Multiple) Pred Predet eter ermi mine ned d Atta Attack ck Counterattack Ability Comb Combat at Mane Maneuv uver ers s and and Aimi Aiming ng (S) (S) Comb Combat at Maneu aneuve vers rs and and Aimi Aiming ng (M) (M) Indirect Attack Camo Camouf ufla lage ge Att Attack ack Bloc Block k Abil Abilit ity y (Sin (Singl gle) e) Bloc Block k Abil Abilit ity y (Mul (Multi tipl ple) e) Limited Block Ability Dodge Dodge Abilit Ability y (Singl (Single) e) Dodge Ability (Multiple) Limited Dodge Ability Pred Predet eter ermin mined ed Defe Defense nse Damage Augmentation (Single) Sacrifice Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Pred Predet eter ermi mine ned d Dama Damage ge (Sin (Singl gle) e) Predetermined Damage (Multiple) Additional Attack Contin Continuou uous s Attack Attack (AAT) (AAT) Added Fatigue Bonus (AAT) Combo Limi Limite ted d Addi Additi tion onal al Atta Attack ck Cont Contin inuo uous us Atta Attack ck (ATL (ATL)) Additional Def Defense Added Fatigue Bonus nus (ADE ADE) Additional Action Added Fatigue Bonus (AAC) Initiative Augmentation Quick Recovery Foretell Long-Distance Long-Distance Attack (Single) (Single) Projection Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) Target Choice (ARS) Area Attack (Multiple) Target Choice (ARM) Area Block Automatic Transportation Breakage Augmentation Fortitude Augmentation Armor Penetration Armor Augmentation Unmodifiable Physical Armor Slowness Movement Increase Ability Increase Increased Bonus: Agility
Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase Disease Resistance Venom Resistance Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Fire Elemental Attack: Air Elemental Attack: Water Elemental Attack: Earth Elemental Attack: Light Elemental Attack: Darkness Physical KI Weapons Projectiles Additional Weapons Supernatural Attack Ki Absorption Trapping Spirit Trap Physical Shock Damage Resistance Regeneration (DAR) Mirage Non-detection Change in Appearance Phantasmal Illusions Energy Shield Regeneration (ENS) Supernatural States Added State: Predetermined Condition Range of Effect Impact Attract Interruption Type of Interruption Brand Intangibility Affect Others Fusion Critical Enhancement (Single) Automatic Critical (CRS) Critical Enhancement (Multiple) Automatic Critical (CRM) Attack Mirroring Target Choice (AMI) Mirroring Esoteric Abilities
~ Phantasmal Illusions Option Prim. PsR 140 3 PsR 180 4 PsR 240 6
Sec. 3 4 6
MK 10 15 20
Maint. 2 3 4
MiS 4 6 8
Energy Shield Life Points 100 200 300 400 500 800 1000 1250 1500 2000 A/C/D/S/P/W
Prim. 2 3 4 5 8 12 14 18 22 26 3
Sec. 4 5 6 8 11 15 18 22 26 32 2
MK 5 5 10 15 20 25 30 35 40 45 3
Maint. 1 1 2 3 4 5 8 10 12 14 2
MiS 2 2 4 6 8 10 15 20 24 28 0
~ Regeneration Option 100 250 500
Prim. 1 2 4
Sec. 1 2 4
MK 5 10 15
Maint. 1 2 3
MiS 2 4 6
Supernatural States PhR to Pass Prim. 40 1 60 2 80 3 100 5 120 6 140 8 160 14 180 20 200 28 A/C/D/S/P/W X
Sec. 2 4 5 8 9 11 18 24 32 4
MK 5 5 10 15 20 20 35 50 80 4
Maint. 1 1 2 3 4 5 6 8 10 4
MiS 2 2 4 6 8 10 12 16 20 0
Lv
10 15 20 25 A/C/D/S/P/W
2
~ Added State: Option Minor Action Penalty Greater Action Penalty Blindness Char. Reduction (one) Char. Reduction (all) Damage Double Damage PhR Reduction PsR Reduction Fascination Partial Paralysis Fear Terror Pain Extreme Pain Illusion Greater Illusion Phantasmal Illusion Drain KI Coma Control Drain Life Total Paralysis Unconsciousness Death