Symbaroum errata ���� ������ ����� �������, ��.�.�.
efforts and valuable va luable aid rom play testers, there are some ambiguous phrasings and a ew strict errors in the print edition o the Symbaroum Core Rule book. Big thanks go out to all you who have helped us to pin-point the weak spots or even made suggestions on corrections and clarifications.
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����������: Raw � in Table � was corrected, columns moved
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New irst sentence in description o
Concentration: If a Mystic suffers damage while using a power with a potentially ongoing effect, he or she must make a successful roll against [Resolute –Damage] in order to stay focused .
to the lef.
Curse on Novice and Adapt level ca n at the most be afflicted on one enemy per turn.
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Attributes on example character sheet corrected: Grumpa has Strong �� and Quick ��. ����������:
On Shapeshifer, the line about the mystic moving “twice as ar” h as been removed – it reerred to him/ her using both actions or movement but was conusing. �������������:
���� ��� The description o Man-at-arms’ Man-at-arms’ master maste r level has been changed. The first sentence now reads: The character may roll against Quick to counteract effects from Abilities or Equipment that make enemy attacks ignore or reduce its Armor value. ����������:
���� ��� When perorming the ritual ritu al Enslave, the slave rune is carved into the skin o the v ictim. �������������:
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����������: The Patron Saint has Discreet �, not �.
The ability Poisoner has been modified to synchronize the rules r ules on poisons. A [Cunning←Strong] test is still needed or the poison to take effect, but then the durat ion (and damage) is decided by the level o the poison (��, �� or ��). ����������:
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New description o Cumbersome: It is difficult
to move around in this armor and its negative effect on Defense is
therefore one point higher than usual; a Cumbersome light armor has a penalty of (−�), a medium of (−�) and a heavy of (−�).
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Shield Fighter novice gives +� in Deense, not
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in Armor.
”Örtkur” has been removed rom the list o Alchemical Elixirs. ����������:
���� ��� Steel Throw should be Passive at the Novice level.
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Cla rification regarding Wraith Wraith Dust: “ The dust must be thrown with a [Accurate←Deense] test; i hit the spirit takes da mage as living creatures do.” �������������:
���� ��� Blessed Shield has been added to the t he Theurg’s mystical powers. ����������:
���� ��� ���� ��� Among the powers o Witchcra f and Sorcery, Curse has replaced Enthrall. ����������:
Among the rituals o Witchcraf, Necromancy Necromancy has replaced Compel Spirits and Oracle has replaced Divination. ����������:
Reworked the preamble to the section Special Rules; fighting with two weapons is not a special rule but is covered by the ability Twin Attack. ����������:
���� ��� Loremaster has replaced r eplaced Scholar Scholar in the description o how to analyze artiacts. ����������:
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A victim o the monstrous trait Enthrall loses both its upcoming actions during one turn.
The Village Warrior has Deense value -�, thanks to Shield and Shield Fighter.
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����������: The ollowing sentence has been removed rom
(novice).
The Guard Warrior has Iron Fist (master), not
the description o Natural Weapon: The natural weapon can be used to perform Backstab-attacks, which cannot be done with
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ordinary unarmed attacks .
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The Aboar should have �� (�) in Accurate, not
� (+�). ����������:
Poison Spit is (o course) an Active Action on
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all levels.
����������: Blight Born Human deals � in dam age, not ��. ����������: The monstrous traits Poisonous and Poison Spit
have been modified to synchronize the rules on poisons. The victim has to ail [Strong← Cunning] or the poison to take effect.
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����������: The monstrous trait Terriy counts as an Act ive
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����������: Weapons stats o the Dragoul corrected - Sword
damage � and no Shield Bash.
Action on level I and II, as a Free Action on level III.
Stats or Kvarek and Orlan corrected (weapons damage and armor die).
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The late Summer El has Vigilant � (+�), not �� (-�).
����������: Stats or Ansel changed, Deense � instead o �.
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����������: The Robber has Strong �� (-�), not (+�).
����������: Stats or Niha corrected, Deense �� instead o �
and Armor �D� (Priest robes). ����������: The Cult Leader has Deense +�, not +�.
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����������: The Queen’s Ranger has Armor value �.
o �.
Stats or Fenya corrected, Corruption � instead
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The ability Poisoner has been modified to synchronize the rules on poisons. A [Cunning←Strong] test is still needed or the poison to take effect, but then the durat ion (and damage) is decided by the level o the poison (D�, D� or D�).
����������: The monstrous traits Poisonous and Poison Spit
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have been modified to synchronize the rules on poisons. The victim has to ail [Strong← Cunning] or the poison to take effect.