SMCHS SOCCER 2013-2014 Season
BOYS FROSH/SOPH
Practice Sessions
SM Catholic HS – FROSH/SOPH Boys Soccer - 2013-2014 W EEK
DAY
Nov 4Nov 9
MON TUE W ED THR FRI MON
NT NT NT NT NT
TUE WED THR FRI MON
NT
1 Nov 11Nov 15
2 Nov 18Nov 22
3 Nov 25Nov 29
4 Dec 2Dec 6
TEA M P IC IC NT
6 Dec 16Dec 21
NT
NT NT NT
TUE WED THR
7 Dec 23Dec 28
TUE WED THR FRI SAT SAT
05-Finishing ART - I 06-FBT:433-Playing out of the back DAY-OFF 07-FBT:433-Midfielders 08-FBT:433-Wingers HOLIDAY HOLIDAY HOLIDAY 09-FBT:433-Forwards
12-442-line-training Century 4:00PM
N/A GAME DAY 13-Improve possess possession ion t o penetrate 14-Playing in attacking 1/3 N/A GAME DAY
3:00PM
15-Attacking in central areas 16-Defending flank areas 17-Sw itching the point point of attack 18-Forwards Runs
TUE
FRI SAT MON
DAY-OFF
10-Speed of Play 11-Mids to get forward to att acking 1/3
TUE
WED THR
02-Improve Passing Rhythm & Possession 03-Defending w/2 center-backs DAY-OFF
NT
TUE WED THR FRI MON
WED THR FRI SAT MON
DAY-OFF
04-Defending in defending 1/3
Tesoro
Dec 9Dec 14
The m e
01-ENDZONE-Games
TUE WED THR FRI MON
FRI SAT MON
5
GAME
19-Offside-Tactics San Juan Hills 4:30PM
N/A GAME DAY
Trabuco 3:15PM
N/A GAME DAY
CAPO CUP
N/A GAME DAY
CAPO CUP
N/A GAME DAY
NT
HOLIDAY
NT
HOLIDAY N/A GAME DAY N/A GAME DAY N/A GAME DAY
TRABUCO CUP TRABUCO CUP TRABUCO CUP
SM Catholic HS – FROSH/SOPH Boys Soccer - 2013-2014 W EEK
8 Dec 30 Jan 3
DAY
The m e
MON
NT
HOLIDAY
TUE
NT
HOLIDAY
WE D
NT NT NT
MON
HOLIDAY HOLIDAY HOLIDAY 20-FBT:433- Playing out out of t he back
TUE
21-FBT:433-Midfielders
THR FRI
9
Mater Dei
Jan 6 Jan 10
WE D
N/A GAME DAY
3:15PM
THR
22-FBT:433- Playing out out of t he back Servite
FRI MON
10
N/A GAME DAY
3:15PM
23-FBT:433-Midfielders
TUE
24-FBT:433-Wingers Mater Dei
Jan 13 Jan 17
WE D
3:15PM
THR
N/A GAME DAY 25-FBT:433-Forwards
J Serra
FRI
11 Jan 20 Jan 24
MON
26-Pressing
TUE WE D
27-Attacking flank areas 28-Playing out of t he back
THR
29-Finishing-ART II St J. Bosco
FRI
3:15PM
MON
12
TUE WE D
31-Zonal Defending Defending 3:15PM
THR SAT MON
35-Defending in mid 1/3
TUE
36-Forw ards-Midfielders ards-Midfielders Bunker Servite
Feb 3Feb 7
WE D
6:15PM
THR 3:15PM J Serra
MON
3:15PM
TUE WE D THR FRI
N/A GAME DAY N/A GAME DAY 38-Forwards Combine & Shoot
St J. Bosco
Feb 11Feb 15
N/A GAME DAY 37-Playing in attacki ng 1/3
Mater Dei
FRI
14
N/A GAME DAY 32-Mids pressure, cover & balance 33-Playing into Negative Space 34-Counter-Attack
FRI
13
N/A GAME DAY 30-Ful lbacks overlap & cross
Mater Dei
Jan 27Feb 1
N/A GAME DAY
3:15PM
3:15PM
N/A GAME DAY
SESSION 0 – SMCHS SOCCER
THEME: WARM-UP
DYNAMIC SPEED WARM-UP DYNAMIC SPEED WARMUP 0:00 – (CHAN): WARM-UP
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13.
Jogging High Knees Butt Kicks Sliders Forward Sliders Backwards High Knees, Butt Kicks (1-2-3…1-2-3) Side-Shuffle – facing inside (swing arms) Skipping, arms swinging forward Skipping, arms swinging backward Skipping, high knees & across Kareoke – high trailing knee stride Sliders Forward swinging the foot inside Sprints – 3 sets
DYNAMIC MUSCLE WARM-UP DYNAMIC MUSCLE WARMUP 0:05 – (CHAN): WARM-UP
1. 2. 3. 4. 5. 6. 7. 8.
Open the gate Close the gate Toe up/Reach down Kicks Across Body High Kicks High Heels Forward Lunges with body rotation Lateral Lunges
9. 10. 11. 12.
Backward Lunges Knee Grabs Spiderman’s Inch Worms
7. 8. 9. 10. 11. 12.
Single Leg Squats Face up – leg across body Scorpions Butterflies Hollywoods Free Time
STRECHING STRETCHING OUT THE LINE 0:10 – (CHAN): WARM-UP
1. 2. 3. 4. 5. 6.
Step forward – one foot landing Swing inside of foot Hiesman’s Partner Swinging legs Russian Hamstring Leg stretch: side, back, fore
PLYOMETRICS PLYOMETRICS 0:15 – (CHAN): WARM-UP
Jon Bianco •
USSF National ’A’ License
•
NSCAA Advanced and National Diplomas
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18.
Bunny Hops Squat Jumps In-N-Outs Quick Feet forward Slalom – shuffling run Facing: both feet in, both feet out Facing: Scissors Facing: Hurdles Facing away: Hurdles Right foot only Left foot only RT foot only HALF way, LT the rest Facing back: in-n-outs Facing back: shuffling Facing back: quick feet 2-High Knees Header right, header left 2 steps forward, 1 back 19. Sprint to last row cone, back & full sprint 20. Lateral hops through cones
21. Drunk walk (cross-legged) 22. Jumping Jacks
SESSION 0 – SMCHS SOCCER
THEME: WARM-UP
SKILL CIRCUIT SKILL CIRCUIT 0:25 – (CHAN): WARM-UP
2 PLAYERS / 1 BALL – AT NARROW END
1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
Dribble Skill in the middle Give & Goes 2-touch passing Chip passes – passer stands momentarily in the middle on his way to opposite line Volleys (right foot, then left) Chest traps – down to foot & pass Knee traps (right foot, then left) 1-touch passing (rotate CW, then CCW) Headers (back high then back low)
5x10 CHANNELS ( CHAN CHAN )
COERVER SKILLS SKILL CIRCUIT 0:25 – (10x10 DIAMOND): WARM-UP
PROGRATION
Post an extra player at each flag to exercise graduated pressure on the dribbler. After pressuring the ball, player moves to where where dribbler started from. Dribbler stays at flag after delivering pass to opposite cone to act as defender on the next dribbler.
2 PLAYERS / 1 BALL – AT EACH END
Moves start CW (then switch CCW) Players dribble towards the flag (representing a defender) and perform perform the move. Pass to next player in line after going past the flag. 1. 2. 3. 4. 5. 6. 7.
Split the flag Pullbacks, step-over with 180 turn Step-over, outside cut and pass Rolls, inside cut and pass Scissors, pull-back and pass Body flicks/ Hook Turn Cruyffs
BOCA JRS SKILL CIRCUIT SKILL CIRCUIT 0:25 – (20x20 GRID): WARM-UP
8 PLAYERS (MIN)/ 4 BALLS
Moves start CW (then switch CCW) Players dribble towards flag in front of them, perform the move and work around the flag in the indicated flow (CW or CCW) then deliver a pass to next player on the cone 1. Split the flag 2. V cuts 3. Step-overs 4. Scissors 5. Cruyffs
IN & OUTS TO 3v3 KEEP-AWAY SKILL CIRCUIT 0:25 – (20x20 GRID): WARM-UP NOTE: vary the size of the grid according to players’ technical abilities. COACHING POINTS:
1. Quick transitions 2. Positive 1st touch from bumper 3. Trailing player positioning to Rx
10 PLAYERS (MIN)/ 2 BALLS (2 teams)
Players around the perimeter – 1 of each color 1 or 2 players of each color inside the GRID w/a ball each 1. 2.
Dribble to perimeter and pass to teammate exchanging places (IN/OUT) Inbound players cannot play the same perimeter and perform a skill in the center (stops and starts, changes of speed/direction)
PROG#1: 2 players / 1 ball each color player without ball supports to Rx next pass from bumper
PROG#2: 2v2 (3v3) with 1 ball in the middle. Team in possession plays IN/OUT – defenders defenders attempt regain of possession to dynamically switch roles Jon Bianco •
USSF National ’A’ License
•
NSCAA Advanced and National Diplomas
DOUBLE-SQUARE LAYOUT GRID with FLAGS in the center set about 2 yards apart
SESSION 0 – SMCHS SOCCER
THEME: PRE-MATCH WARM-UP
DYNAMIC SPEED WARM-UP DYNAMIC SPEED WARMUP
AS DEFINED IN PREVIOUS PAGES
0:00 – (CHAN): WARM-UP
DYNAMIC MUSCLE WARM-UP DYNAMIC MUSCLE WARMUP
AS DEFINED IN PREVIOUS PAGES
0:05 – (CHAN): WARM-UP
STRECHING STRETCHING OUT THE LINE
AS DEFINED IN PREVIOUS PAGES
0:10 – (CHAN): WARM-UP
SKILL CIRCUIT SKILL CIRCUIT 0:15 – (CHAN): WARM-UP
2 PLAYERS / 1 BALL – AT NARROW END
1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
Dribble Skill in the middle Give & Goes 2-touch passing Chip passes – passer stands momentarily in the middle on his way to opposite line Volleys (right foot, then left) Chest traps – down to foot & pass Knee traps (right foot, then left) 1-touch passing (rotate CW, then CCW) Headers (back high then back low)
5x10 CHANNELS ( CHAN CHAN )
4+3 v 4 KEEP-AWAY SKILL CIRCUIT 0:20 – (20x40 GRID): KEEP-AWAY COACHING POINTS:
1. 2. 3.
Create a passing rhythm Crisp passes Game-ready mentality
NOTE: remaining players in a 4+1 v 4 keepaway in 20x20 GRID. GRID. GKs warm-up with GK coach or on their own.
11 PLAYERS (STARTERS)/ 1 BALL 4+3 v 4 KEEP-AWAY 1. YELLOW players are CD, CM, CF 2. 4 BLUES support 3 YELLOWS to maintain possession 3. 4 REDS work together to regain possession 4. On regaining possession, REDS and BLUES switch roles on the fly.
PHASE OF PLAY PHASE OF PLAY 0:30 – (HALF FIELD) COACHING POINTS:
1. Attackers: create goal scoring scoring opportunities 2. Attackers: keep possession possession and work together to regain possession if ball is lost 3. Defenders: organization to regain possession 4. Defenders: communication and linkage with goalkeeper 5. Defenders: goalkeeper organization of the backline
Jon Bianco •
USSF National ’A’ License
•
NSCAA Advanced and National Diplomas
4 V 3 + GK / 1 BALL 1. Attackers work on patterns patterns to create scoring opportunities 2. CM feeds a pass to CF who returns ball back to CM 3. CM can now pass to either OM or dribble through the middle to force defenders to commit NOTE: when defenders regain possession,
they attempt to move the ball forward and play it back to coach on the half line – defenders should not just boot the ball, but move the ball out of the area under composure.
PROG#1: add attacking CM and defending HM to defend the central attacking area. PROG#2: change starting position to a goalkick and work on playing out of the back.
THEME: END ZONE GAMES
SESSION 1 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY
SKILL CIRCUIT
0:00 – (CHAN): WARM-UP RONDOS
ORGANIZATION 3v2 - RONDOS
0:10 – (10x10): RONDOS
1.
ACTIVITY 1
Defenders: first-in, first-out
ORGANIZATION 6P /2 B – Receiving and Moving
0:10 – (44x30): RECEIVING & SPACE
2. 3. 4.
COACHING POINTS:
1. 2.
Keeping play at pace Moving
Netball rules Rugby rules Short-Short-Long passing sequence
ACTIVITY 2
ORGANIZATION 6 v 6, 1 BALL
0: 20 – (44x30): END ZONE GAME
1. 2. 3. 4.
COACHING POINTS:
1. 2. 3.
10-15 Movements & Stretching
Timing of runs Time/Accuracy of pass Transition from defense/attack defense/attack
ENDZONE is offside Neither team defends ENDZONES Use own ENDZONE to keep possession Score with pass from teammate or dibble into zon e
OBJECTIVE: penetrate ENZONE with dribble or pass.
Fundamental: Small-Sided Activity ACTIVITY 3
ORGANIZATION
0:45 – (44x30): MARKING END ZONE
6 v 6, 1 BALL
COACHING POINTS:
1. 2.
1. Timing of penetrating penetrating run 2. Losing marker 3. Marking, Tracking & Positioning to intercept passes
3. 4.
As previous exercise exercise Players are assigned one opponent that must defend only Each team has a free player who must stay in their defending half This player can help with the attack
Match Related: Expanded Small-Sided Activity ACTIVITY 4 1:10 – (44x50): ENDZONE SOCCER
ORGANIZATION 7 v 7 + 2-GKS – ENZONE SOCCER
COACHING POINTS:
1.
1. 2. 3. 4.
Attitude to beat players on the dribble Timing, Accuracy, Pace of PASS Timing, Type & Placement Placement of RUNS TECH/TACT to beat GK on breakaways.
2.
Ball must be passed to ENZONE before a goal can be scored. Dribbling into ENZONE allowed
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH)
4-3-2 v 4-3-2 v 3-4-2 COACHING POINTS:
1. As previous activity activity 2. Aggressive, Alert & Engaged 3. Timing, Accuracy, Pace
Jon Bianco - USSF National ’A’ License
FOCUS:
Technical/Tactical application application of through through passes.
SESSION 2 – SMCHS SOCCER
THEME: PASSING RHYTHM AND POSSESSION Technical Warm-Up WARM-UP
ORGANIZATION
0:00 – (10x10): CORVER SKILLS
GROUPS of 3/ each player with a ball
1. INSIDE-OUTSIDE (R-only, L-only) 2. Bobbing (bells) 3. Toe touches going forward (L/R)
4. Dribble backwards (R-only, L-only) 5. Dribble backwards R/L 6. Sideways dribble (R-only, L-only)
ACTIVITY 1
ORGANIZATION
0:15 – (15x15 DIAMOND): PASSING
5 Players per GRID, 1 BALL
COACHING POINTS:
1. 2. 3. 4.
1. Body positioning: sideways on 2. Timing of check 3. Play out quickly and MOVE! 4. Clean & crispy balls: RHYTHM
5.
X2 checks away at an angle & looks over shoulder X1 plays him a ball X2 opens up and plays to X3 X3 backpedals to open-up & receive Pass and move
ACTIVITY 2 0:30 – (40x30): IN & OUTS to 3v3 keep-away
ORGANIZATION NOTE: have same # of players in & out grid 1.
COACHING POINTS:
1. Quick transitions 2. Positive 1st touch from bumper 3. Trailing player positioning positioning to Rx
7. Slalom (chopping the ball across) 8. Pull it back with L, push it forward with R then pull it back with R, push it with L 9. Pull it (across body) push it forward with same foot 10. Slalom with two outside touches 11. Pull it push twice 12. Slap across going forward with both feet
2. 3.
Players inside grid perform a move and pass to bumper to exchange positions with PROG#1 : 2 players / 1 ball each color player without ball supports to Rx next pass from bumper PROG#2 :2v2 (3v3) with 1 ball in the middle. Team in possession possession plays IN/OUT
Fundamental: Small-Sided Activity ACTIVITY 3
ORGANIZATION
0:45 – (44x30): Multi-goal GAME
Setup “Players in team+1” # of goals
COACHING POINTS:
1.
1. Movement 2. Anticipation
2.
3.
Changing the play from congested zones.
Teams score by passing through through any of the gates setup in the grid May be able to score with a dribble thru gate
OBJECTIVE: short-short-long passing rhythm
Extended Small-Sided Activity ACTIVITY 4
ORGANIZATION
1:00 – (44x60): BUMPERS game
(44x60) – 5+4 v 5+4; 2 GK
COACHING POINTS: 1. Pace of passes and final pass, setting up one another’ for good shots on target. 2. Follow through on the strike. 3. Attitude to create create & execute execute finishing opportunities
1) 2) 3) 4)
5v5 inside grid with unlimited touches Perimeter players limited to 2 touches Players behind goals have 1 touch only Team scored on switches with their outside players
HIGHLITE: Individual Finishing
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:30 – (HALF-FIELD) COACHING POINTS:
1. 2.
3.
Find space for penetration What supporting shape are we we keeping? What attacking shape are we creating?
3-4-2 v 3-4-2 v 4-3-2 EMPHASIS: Possession and connection between the lines. FOCUS:
Short-short-long possession rhythm.
Jon Bianco •
USSF National ’A’ License
•
NSCAA Advanced and National Diplomas
3-4-2 VS 3-4-2 VS 4-3-2
THEME: DEFENDING W/2 CENTERBACKS
SESSION 3 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY 0:00 – (CHAN): Warm-up with ball Movement RONDOS
ROLLS, BELLS, DRIBBBLE CUTS
IN & OUTS SKILL CIRCUIT Changes of Speed / Direction
ORGANIZATION 4v1 - RONDOS
0:10 – (20x10): RONDOS
1.
3 passes to transition to next grid
ACTIVITY 1
ORGANIZATION
0:15 – (40x30 GRID): CONTROL
2 players – 1 ball
COACHING POINTS:
1. 2. 3. 4.
1. 2. 3. 4. 5.
First touch out of feet Few touches to ball – long strides Head up before passing Quality pass to next player in line
ACTIVITY 2
Pass and stretch Volleys – inside cone: slide body Volleys – shuffle to left, left, then right Chest to volley Header – touch ball shift R/L
ORGANIZATION 2 TEAMS passing – 1 TEAM defending
0:25 – (50x40): PASSING in TEAMS
1. 2. 3.
COACHING POINTS:
1. As before and SHIELDING SHIELDING 2. Don’t give up on the ball 3. Don’t stand still
‘A’ and ‘B’ teams keep-away from ‘C” team Defenders score to PUGGS on take-away 10 PASSES=1PT
NO TACKLING: intercept passes only.
Fundamental: Small-Sided Activity ACTIVITY 3
ORGANIZATION
0: 35 – (30x40): 4v4 GAME
4 v 4+GK COACHING POINTS:
1. 2. 3. 4.
1. 2.
Body shape: defending side-on Proper support: angle and distance Communication Decision to pressure/delay
Defense: 4 backs Offense: 3 MIDS, 1 FWD
Defenders play to either goal if ball won
Match Related: Expanded Small-Sided Activity ACTIVITY 4 1:00 – (40x25): BACK-MID Transition
ORGANIZATION 5 v 6+GK with 2 TARGETS
COACHING POINTS:
1. Line of confrontation 2. When to step hard (pressure) 3. When to drop-off drop-off (crosses) 4. Connectedness with MIDS 5. Making play predictable 6. Proper handing-off of attackers
1. 2.
Defense: 4-2-0 Offense: 0-3-2
Defenders play to either target if ball won
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH)
4-3-2 v 4-3-2 v 3-4-2
COACHING POINTS:
1. Make play predictable 2. Covering defender pushes attacker 3. Aggressive, Alert & Engaged
Jon Bianco - USSF National ’A’ License
FOCUS:
Center fullbacks coordinate defending
THEME: DEFENDING in DEFENDING THIRD
SESSION 4 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY 0:00 – (CHAN): Warm-up with ball Movement
2 Players partner-up to press, cover cone
RONDOS
Switching roles: 1 st defender declares ‘I go’ when pressing
ORGANIZATION
0:10 – (10x10x4): RONDOS
1+2-N v 1 - RONDOS 1.
Neutrals stay for 2 minutes
2.
5-passes and switch grid: N’s follow the ball
ACTIVITY 1
ORGANIZATION
0:15 – (20x20 GRID): PASSING
1. 2. 3.
COACHING POINTS:
1. Turn hips to play play in direction 2. Good pace/weight on ball
4.
VAR: takeovers with diagonal diagonal runs-leave ball at first cone and run across the other cone to pass that ball.
Setup a 10x10 INNER GRID Players on outside cones Dribble to INNER cone and turn VAR : use left foot only Dribble and stop ball on INNER cone. Move CCW to next cone and pass to next player
ACTIVITY 2
ORGANIZATION
0:25 – (40x40): 1v1 – 4 goals
1. P1 starts with pass across P2 2. P2 dribbles up to score on P1’s goal 3. P1 attempts closing in and tackling ball away
COACHING POINTS:
1. First-touch 2. Change of Speed 3. Attacking the front front foot
Fundamental: Small-Sided Activity ACTIVITY 3
ORGANIZATION 3 GROUPS of 3 players
0: 30 – (20x20): HORNETS GAME
1.
COACHING POINTS: 1. Awareness & Decision Making Making 2. Accuracy of Pass 3. Communication 4. Defending side-on
2. 3.
1 team plays 3 passes before switching ball to other grid Defending team sends 1 player at a time When defenders win win it, they play it also to another gird. Players losing ball ball become defenders
Match Related: Expanded Small-Sided Activity ACTIVITY 4
ORGANIZATION
0:55 – (FULL): DEFENDING IN DEF 1/3
3 Teams of 5 Players Each + GK
COACHING POINTS: 1. Quick pressure on the ball 2. Intercept & know where to play it 3. Organization when attackers are on
Play 5v2, 5v3 1. 2.
TEAMS in outside grid play 10-pass keep-away and transition to score on goal. 2 defenders steps in to win ball. If they win it, play to targets
ADD: additional defender defender to 5v3. ADD: holding MID starting starting from middle when when defense wins possession to score score on targets. ADD: attacker from OPP OPP grid to pressure MID.
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH)
4-3-2 v 4-3-2 v 3-4-2
COACHING POINTS: 1. 2. 3.
4.
Make play predictable Covering defender pushes attacker Aggressive, Alert & Engaged Find outlets to play ball out
Jon Bianco - USSF National ’A’ License
FOCUS:
Center fullbacks coordinate defending
THEME: ART OF FINISHING FINISHING I
SESSION 5 – SMCHS SOCCER
Technical Warm-Up ORGANIZATION
ACTIVITY 1 0:00 – (30x40): Warm-up with ball Movement Start with balls in pitch & all field players working on movement movement and approaching a ball to practice technique. technique. GK calls for a shot. shot. Then transition into 1v1 shooting shooting exercise.
30x40 ) - 2 groups of 8; 2-GKS ( 30x40
1) Revue shooting technique: a) ball-peek-ball b) hop & load c) hips in direction of shot d) looking down at the ball to strike in middle;
e) follow thru with landing foot & head down
ACTIVITY 2
ORGANIZATION
0:10 – (40x44): Finish Activity
40x44 ) - 2 groups of 8; 2-GKS ( 40x44
COACHING POINTS: ART of Finishing=Attitude, Finishing=Attitude, Repetitions & Technique Technique 1) Players must look to shoot. 2) Do they look immediately to goal? 3) Quality of FIRST touch
1) Coach plays ball in middle 2) 1 player from each position joins for 3v3 3) 5-touch maximum to finish
Fundamental: Small-Sided Activity ORGANIZATION
ACTIVITY 3 0:35 – (44x60): Individual Finishing
(44x60) – 5+4 v 5+4, 2-GK
COACHING POINTS: 1. Pace of passes and final pass, setting up one another’ for good shots on target. 2. Follow through on the strike. 3. Attitude to to create & execute execute finishing opportunities
1) 2) 3) 4)
ACTIVITY 4
5v5 inside grid with unlimited touches Perimeter players limited to 2 touches Players behind goals have 1 touch only Team scored on switches with their outside players
HIGHLITE: Individual Finishing
Match Related: Expanded Small-Sided Activity ORGANIZATION
1:00 – (44x80): Finishing as a Team COACHING POINTS: 1. Can the attacking team finish their shots? 2. Are they looking to shoot? 3. Executing the final pass before the shot. Quick shots off of transition.
(44x80) –6+2 v 6+2; 2-N; 2-GK 1) 2)
Perimeter players play 1-touch Players behind goals chip balls to their teammates – they can play to NEUTRALS as well
HIGHLITE: Team Finishing
GAME ORGANIZATION
GAME: 9v9 + 2 GK 1:20 – (3/4 PITCH) COACHING POINTS:
1. 2. 3.
Create finish opportunities for self or teammates Urgency to execute on opportunities Goals as end-product
Jon Bianco - USSF National ’A’ License
3-4-2 v 3-4-2 v 4-3-2 FOCUS:
Teach attackers to finish at pace.
THEME: 4-3-3 PLAYING OUT OF THE BACK
SESSION 6 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY
SKILL CIRCUIT
0:00 – (CHAN): WARM-UP
ACTIVITY 1
10-15 Movements & Stretching
ORGANIZATION
0:10 – (20x10): Passing Patterns
4P / 2B in 20x10 Area
COACHING POINTS:
1. 2.
1. Target’s quality of pass 2. Worker quality of reception 3. Worker quality of pass
Pattern 1: play-in, play-back Pattern 2: play-in, open up body to play opposite target
note: workers switch across prior to receiving ball
ACTIVITY 2
ORGANIZATION
0: 20 – (30x15): PLAYING OUT 4v1 – Playing out of the back keep-away
COACHING POINTS: 1. Spreading out whilst in possession 2. Shape of the 4 players 3. Placement of the passes
1. 2. 3.
4 players keep away v 1and attempt to score by dribbling with the ball on the opposite line Restriction 1: every player must touch the ball prior to scoring Restriction 2: 1 touch max.
Fundamental: Small-Sided Activity ACTIVITY 3
ORGANIZATION
0:45 – (30x30): PLAYING OUT
4v2/4v2 - Progression
COACHING POINTS:
1.
1. Angles of support 2. Receive with open body stance 3. Playing with head up
2.
As play develops from the back, one of the players in possession dribbles/pass and joins teammate in opponent’s grid to attempt to score On loss of possession, extra player drops off to assigned grid
Match Related: Expanded Small-Sided Activity ACTIVITY 4
ORGANIZATION
1:10 – (44x50): PLAYING OUT Developing Playing out of the Back
COACHING POINTS:
1. GK type of service 2. Body positioning: sideways on 3. Anticipate next touch 4. Read the pressure
1. 2. 3.
GK two options from CB’s FB’s options HM options: playing in the diagonal
Introduce gradual pressure: -to CB’s -to HM -to Outside backs
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:30 – (HALF PITCH)
4-3-2 v 4-3-2 v 3-4-2
COACHING POINTS:
FOCUS:
1. 2. 3.
Coordination from the GK, back four and HM to develop play from the back
Open body stance to receive passes How to play through defending 1/3 Communication
Jon Bianco - USSF National ’A’ License
THEME: 4-3-3 MIDFIELDERS
SESSION 7 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY 0:00 – (CHAN): WARM-UP RONDOS 0:10 – (20x10): RONDOS
SKILL CIRCUIT
ORGANIZATION 4+1 v 2 - RONDOS 1.
ACTIVITY 1
3 passes to transition to next grid
0:10 – (20x15): QUAD-TRIS
ORGANIZATION Passing Sequence – min of 5 players
COACHING POINTS:
2. 3.
1. 2. 3.
Open body stance Play with head up Sharp passing
Pass and RUN to the middle of rectangle A defender can be be added to introduce introduce graduated pressure
ACTIVITY 2 0:20 – (MID): PASSING PATTERN I COACHING POINTS:
1. 2. 3.
Sharp passes Movement off the ball Diagonal connections
10-15 Movements & Stretching
ORGANIZATION MID 1/3 of field, full width, about 35 yards long, plus 10 yard target zone 1. 2. 3.
Passing & Moving pattern Keep the ball on the ground Play with open body stance
Fundamental: Small-Sided Activity ACTIVITY 4
ORGANIZATION
0:35 – (MID): FUNCTIONAL
As previous setup
COACHING POINTS:
1. 2.
1. Timing of passes 2. Timing of runs 3. Read target body shape
3.
2 defenders added One MID makes penetrating run to complete passing sequence Defenders play into targets to score
Match Related: Expanded Small-Sided Activity ACTIVITY 4
ORGANIZATION
0:50 – (MID): FUNCTIONAL
4v3 to 1v1+GK
COACHING POINTS:
1. 2. 3.
1. Checking runs to connect 2. Timing of runs
Defenders play into targets to score Target pushes up as high high as possible 1v1 initially
Progression:
allow MID to make penetrating run for a 2v1
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH)
4-3-2 v 4-3-2 v 3-4-2 COACHING POINTS:
FOCUS:
1. 2. 3.
Coordination from the MIDS to develop scoring opportunities
In possession Movement off/on the ball Head on a swivel
Jon Bianco - USSF National ’A’ License
THEME: 4-3-3 WINGERS
SESSION 8 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY
SKILL CIRCUIT
0:00 – (CHAN): WARM-UP
ACTIVITY 1
ORGANIZATION 2v2 in active grid
0:10 – (20x20): KEEPAWAY
1. 2. 3.
COACHING POINTS:
1. 2. 3.
Rapid changes of direction Make good passes Decision Making and attitude to maintain possession
3 passes before a switch is made to next grid 2v2 in a given grid Ball can be switched to any grid but the player ratio needs to be maintained
ACTIVITY 2
ORGANIZATION
0:20 – (40x60): 8v8 BOX Game
1.
COACHING POINTS:
1. 2. 3. 4. 5.
10-15 Movements & Stretching
Good Decision Making Combination play Passes into space to stretch defense Recognize earliest penetration w/o losing possession Create width, depth & mobility
2. 3. 4.
1PT for passing to team mate who receives under control in any of the four boxes. Pass must come from outside the box Receiver must be outside the box when pass was played. Final passer cannot be also the receiver
Fundamental: Small-Sided Activity ACTIVITY 3
ORGANIZATION
0:45 – (HALF): WINGER movements
4v3+GK and Server/Target – NO-PLAY zone COACHING POINTS:
1. Winger sideways on on position 2. Creating space in front or behind 3. Decision to penetrate with dribble or pass
1. 2. 3.
Play starts from target to BLUE Develop play through the WING player Defenders play to target for a point
Progression: switch no-play zones.
Match Related: Expanded Small-Sided Activity ACTIVITY 4 1:10 – (HALF): Switching PoA COACHING POINTS:
1. Pace of the ball & Movement 2. Attacking sideline 3. Quality of crosses 4. Early crosses to get behind retreating defense.
ORGANIZATION 4+T v 4+GK, +2T – NO PRESS ZONE 1. 2. 3.
Find the winger who can dribble into ZONE Winger looks for a cross cross into runners Runners criss-cross their runs to confuse defenders
Progression: remove ZONES and add a DEFENDING
HM
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH) COACHING POINTS:
1. Attacking down the line 2. Timing of crosses 3. Runs to support crosses
Jon Bianco - USSF National ’A’ License
4-3-2 v 4-3-2 v 3-4-2 FOCUS:
Coordination from WINGERS to develop scoring opportunities
THEME: 4-3-3 FORWARDS
SESSION 9 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY
SKILL CIRCUIT
0:00 – (CHAN): WARM-UP
ACTIVITY 1
ORGANIZATION 1-2 & spin out
5P/1B – Y-Passing Pattern
0:10 – (10x20): Y-Passing Pattern
1. 2. 3. 4.
COACHING POINTS:
1. 2.
10-15 Movements & Stretching
Sharp passes Quality execution
Start with 1-2 and spin-off Proceed to 1-2 on top of Y Receiver spins out to receive And dribbles back to starting starting position
ACTIVITY 2
Spin off after 1-2
ORGANIZATION
0: 20 – (HALF): Y-Passing to Goal 4v3+GK Y-Passing to Goal – NO PLAY ZONE
COACHING POINTS: 1. Timing of runs 2. Time/Accuracy of pass 3. Finishing
1. 2. 3.
As in previous activity, activity, now going to goal Start with shadow pressure only Increase defensive pressure gradually
Fundamental: Small-Sided Activity ACTIVITY 3
ORGANIZATION
0:45 – (44x30): 4V4+4
4+4T v 4+4T in Penalty box
COACHING POINTS:
1. 2. 3.
1. Combination play 2. Change of pace in the game 3. Attitude to finish finish
Half-court basketball rules apply Can only use their own color bumpers Two minute games games
Progression: use IN/OUT rules when defenders regain ball
Match Related: Expanded Small-Sided Activity ACTIVITY 4 1:10 – (HALF) – FINISHING PATTERN COACHING POINTS:
1. 2. 3.
Using patterns to create space Penetration Finishing
ORGANIZATION 4 v 4+GK Finishing Exercise 1. 2. 3. 4. 5. 6.
CB plays wall pass to HM CB plays to WINGER Winger dribbles dribbles down the wing for a cross cross AM makes far post run run HM makes near post run CB makes center of the field run
Progression: add 2 pressing CB’s, 1 HM, etc…
ACTIVITY 4
ORGANIZATION
1:25 – (HALF): Finding the Front Runners
4 v 4+GK, +2T – NO PRESS ZONE
COACHING POINTS:
1. 2. 3.
1. Pace of the ball & Movement 2. Attacking sideline 3. Quality of crosses 4.
Find the winger who can dribble into ZONE Winger looks for a cross into runners Runners criss-cross their runs to confuse defenders
Progression: remove ZONES and add a DEFENDING
HM
Early crosses to get behind retreating defense.
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:40 – (HALF PITCH)
4-3-2 v 4-3-2 v 3-4-2 FOCUS:
COACHING POINTS:
1. Focus and Intensity 2. Attitude to retain retain possession & regain regain the ball if lost Jon Bianco - USSF National ’A’ License
Coordination with forwards on the attack to produce goal-scoring opportunities.
THEME: SPEED OF PLAY
SESSION 10
SMCHS SOCCER
W ARM-UP
D
(UNRESTRICTED) - 18 players, 2 GKS 1. 2P/1B Pass and Move 2. Change Direction 3. Change Speed
D
Coaching Points 1. Crisp passes 2. Communicate with your body movement 3. short, short, long passing patterns
PHASE I D A
A
A
D
A
D
D
D D
D
A A
A
A
(60x30) – (60x30) – 6+2T v 6+2T 1. Game is bi-directional 2. Score by connecting both ends ends with pass 3. Bumpers are played-in played-in when teammate passes
Coaching Points 1. 2. 3. 4. 5.
Turn to face direction direction you want to play Pace of the game Attacking Shape Tactical positions Circulation: don’t let the ball die on the grass
D
VAR: 2-touches, VAR: 2-touches, MUST have 2-touches, etc.
PHASE II D
D
A
D A
D
D
A
A
D A
D
D
Coaching Points
A
(40x44) (40x44) - 8v8 +2GK 1. Players inside marked area play play 2-touch 2-touch 2. Unlimited touches on the flank
1. As above 2. Pressure the ball as a unit when possession possession is lost 3. Communicate
A A
G AME 4-4-2 V 4-4-2
T ASK ORIENTATION: D
A
11v11 GAME
1.
DOWN A GOAL LATE IN THE GAME
2.
DOWN A GOAL , MAN-UP (11V10)
3.
UP A GOAL , MAN-DOWN (10V11)
4.
ONE TEAM PLAYS POSSESSION ONLY : 10 P ASSES=1PT
FORMATION: 4-4-2 V 4-4-2
Coaching Points 1. 2. 3. 4.
Attacking shape when in possession Proper body position on the attack When possession possession is is lost, pressure the ball Specific technique: technique: bending passes, passes, playing playing to the foot away from the defender, a long driven pass to break pressure. 5. Constant tactical tactical awareness awareness of the shape of the game.
CM: CM: Forward pass that beats opposition
THEME: MIDS TO ATTACKING THIRD
SESSION 11 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY 0:00 – (40x20): Warm-up with ball Movement
IN & OUTS SKILL CIRCUIT Changes of Speed / Direction
Stops & Starts
RONDOS
ORGANIZATION
0:10 – (10x10x4): RONDOS
1+2-N v 1 - RONDOS 1.
Neutrals stay for 2 minutes
2.
5-passes and switch grid: N’s follow the ball
ACTIVITY 1
ORGANIZATION
0:15 – (10x10): Receiving to to TURN
3 PLAYERS / 1 BALL
COACHING POINTS:
1. 2.
1. Receiver looks R/L before turning 2. Quality touches to ball – finesse 3. Awareness 4. Communication
3. 4.
OUTSIDE players remain static: Receiver looks before turning the ball OUTSIDE players receive across: Move to far cone as soon as receiver gets ball First touch takes OUTSIDE player to opposite cone – WHICH foot to use when passing?
Fundamental: Small-Sided Activity ACTIVITY 2
ORGANIZATION
0:20 – (30x20): SWITCH POINT OF ATTACK COACHING POINTS:
1. 2. 3. 4.
Play the way you are facing Offensive players must show for ball Limit to 2-touch Up-Down-Through passing pattern
5v3 in GRID 1. WHITE seven passes = 1 pt. 2. BLUE scores by taking ball away and scoring on either diagonal goal 3. WHITE off on BLUE score VAR: make it a 4-goal diagonal diagonal game. 4v4 in the middle with 2 supporting teammates on all 4 gates.
ACTIVITY 4
ORGANIZATION
0:50 – (25x40): Possess to Penetrate
4v4 + 4NEUTRALS
COACHING POINTS:
1. When to penetrate penetrate or possess? 2. Possess until a new opportunity to penetrate emerges. 3. Good decision-making
1. Neutrals support Attack 2. Attackers must play to neutral in one one gate to receive back and attack opp gate 3. Use sideline neutrals when penetration is not possible
Match Related: Expanded Small-Sided Activity ACTIVITY 5 1:10 – (30x20): TRANSITION to PENETRATE PENETRATE
ORGANIZATION BACK-to-BACK goals – assigned ZONES
COACHING POINTS:
1. Transition Attitude Attitude 2. Good Decision Making
1. 2.
Team with possession possession plays 6v3 Transition to assigned zone to score with a pass to player on either sideline
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:30 – (HALF PITCH)
3-4-2 v 3-4-2 v 4-3-2
COACHING POINTS:
1. Penetrate or Possess? 2. Good Decision Making 3. Aggressive, Alert & Engaged
Jon Bianco - USSF National ’A’ License
FOCUS:
Teach MIDS possess to penetrate
BLU
RED
SESSION 12 – SMCHS SOCCER
THEME: 4-4-2 LINE TRAINING I. Technical Warm-Up WARM-UP 0:00 – (GRID): DYNAMIC WARM-UP
ORGANIZATION
4 CORNERS/ 4 BALLS
ACTIVITY 1
ORGANIZATION
0:10 – (15x15 DIAMOND): PASSING
5 Players per GRID, 1 BALL
COACHING POINTS:
1. 2. 3. 4.
1. 2. 3. 4.
Body positioning: sideways on Use deception: lunge before rx’ing Play out quickly and MOVE! Clean & crispy balls: RYTHM
BOCA JRS SKILL CIRCUIT
X2 checks at an angle & looks over shoulder X1 plays him a ball X2 opens up and plays to X3 Pass and move
II. DISCOVERY PHASE ACTIVITY 2
ORGANIZATION
0:10 – (30x40): KEEP-AWAY
10v6 KEEP-AWAY
COACHING POINTS:
1. 2. 3.
1. 2. 3. 4. 5.
BLUE compresses on loss of possession BLUE expands shape when possession is regained Communication Supporting runs Rhythm of play
4. 5.
BLUE Plays in towards the center circle RED plays in any direction BLUE keeps team shape while in possession and are limited to 2-touch. RED is allowed unlimited touches. When out, restart with with a throw-in
III. TRAINING PHASE ACTIVITY 3
ORGANIZATION
0:45 – (30x30): LINE TRAINING
8+GK v 6
COACHING POINTS:
1. 2.
1. Keep field as wide as possible 2. Remain patient on the ball 3. Tempt opposition opposition out of defensive block 4. Circulate the ball – when to pass fwd? 5. Be aware of the danger of losing the ball.
3.
Team of 8 tries to score in one of the goals. Team of 6 plays defensively defensively in a disciplined block. Team of 6 waits for for a mistake to counter counter to BIG goal.
IV. GAME PHASE 8v8 GAME 1:10 – (HALF-FIELD) COACHING POINTS:
1. Find space for penetration 2. What supporting supporting shape are we keeping? 3. What attacking shape are we creating? creating?
ORGANIZATION 1. BLUE positions itself around the center circle and waits for an opportunity to counterattack. 2. RED tries to build-up patiently. FOCUS:
Teach penetrating and defending defending shape.
Jon Bianco - USSF National ’A’ License
2-3-2 VS 2-3-2 VS 2-3-2
THEME: IMPROVE POSSESSION TO PENETRATE
SESSION 13 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY
SLAP ROLLS, BELLS, DRIBBBLE CUTS
0:00 – (CHAN): Warm-up w/o ball RONDOS
IN & OUTS SKILL CIRCUIT Changes of Speed / Direction
ORGANIZATION 3v2 – RONDOS
0:10 – (10x10): 3v2 RONDOS
1.
Defenders: first-in, first-out
ACTIVITY 1
ORGANIZATION
0:15 – (FREE): COMBINATION PLAY
3P / 1BALL
COACHING POINTS:
1. 2. 3.
1. Attack back of defender’s foot 2. Supporting player within reach 3. Clean execution
Wall Passes Overlaps Take-overs
ACTIVITY 2
ORGANIZATION
0: 20 – (30x20): 4v4 Possession
2 TEAMS of 4
COACHING POINTS:
1. Use width of field 2. Communicate & switch ball quickly.
1. 2.
Score by passing to off team in corner Off player can slide to either corner to support team with ball.
VAR: change numbers to 4v3
Fundamental: Small-Sided Activity ACTIVITY 3
ORGANIZATION
0:40 – (40x30): 4v2 KEEP-AWAY
3 TEAM with 4 players each – 1 team defending
COACHING POINTS:
1. 2. 3. 4.
4. 5.
Play on first touch Play away from defender’s feet Open up for passing options Find the SPLITS
3 passes before switch to other half On transfer 2 new defenders enter grid
Match Related: Expanded Small-Sided Activity ACTIVITY 4 1:00 – (40x60): 8v8 BOX Game
ORGANIZATION 1.
COACHING POINTS:
1. 2. 3. 4. 5.
Good Decision Making Combination play Passes into space to stretch defense Recognize earliest penetration w/o losing possession Create width, depth & mobility
2. 3. 4.
1PT for passing to team mate who receives under control in any of the four boxes. Pass must come from outside the box Receiver must be outside the box when pass was played. Final passer cannot be also the receiver
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH)
3-4-2 v 3-4-2 v 4-3-2
COACHING POINTS:
1. Attitude to challenge challenge 2. Good Decision Making 3. Aggressive, Alert & Engaged
Jon Bianco - USSF National ’A’ License
FOCUS:
Teach possession with with a purpose
THEME: PLAYING IN ATTACKING THIRD
SESSION 14 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY 0:00 – (40x20): Warm-up with ball Movement RONDOS
IN & OUTS SKILL CIRCUIT Changes of Speed / Direction
Stops & Starts
ORGANIZATION 3 v 2+1 - RONDOS
0:10 – (20x10): RONDOS
1.
Intercept pass and transition to own grid
ACTIVITY 1
ORGANIZATION
0:15 – (40x20 GRID): COMBINATION
(30 x 15) – 3 15x10 GRIDS, 3P/1B
COACHING POINTS:
1. Pass and move in groups of 3-1 ball 2. Two defenders enter the first grid after sprint from their starting position 3) Threes attempt to keep the ball away for 10’’ 4) If defenders win the ball, attempt to hold it for 6” = 1pt
1. 2.
3.
Attackers keep the ball circulating Communication aspects as defenders enter the playing grid Mentality to regain possession if lost
Fundamental: Small-Sided Activity ACTIVITY 2
ORGANIZATION
0:20 – (44x25): 6v5 + GK
(44 x 25) 6v5+GK; 3-3 v 4-1 +GK
COACHING POINTS: Try to get behind “D” “D” with mentality to score score Take people on and try to eliminate the defender. 3. Look for the 2v1 in the box and the wings. Recycle the runs off the strikers. 4. Hold the ball if the combination run is too late. 5. Think about the goal when you you are in the box. 6. As one striker goes goes into space the other comes towards ball. Combinations and layoffs; give options to the center midfielders
a) Attacking team tries to keep possession b) Defending team scores on 3 counter goals c) Expand field to 70x25; (full width of the field) add a player to each side for 7v6+K d) Attacking team can now score e) Use touch restrictions to create more patterns
1. 2.
Match Related: Expanded Small-Sided Activity ACTIVITY 3 1:15 – (40x30): 8v8 Possession v Finishing COACHING POINTS:
1. Crosses = passes to teammates. 2. Subtleties of passing across the goal areaplacement of attackers and timing of runs. 3. Use the width of the field to your advantage. 4. Dribble through and attack the goal. 5. Strikers making the run to open the space for the entry pass. Pin the opposing team into their defending third. 6. Body shape into the run for the give & go
ORGANIZATION (44 x 25) 8v8 +2GK - (3-3-2) With Restraining lines 1. 2.
10 consecutive passes = 1pt Goals = 2pts.
Restraining lines: offside in effect
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:30 – (HALF PITCH)
3-4-2 v 3-4-2 v 4-3-2 COACHING POINTS:
1. 2. 3. 4.
Dribble penetration Mentality Patience Is the team better at playing in the attacking third?
Jon Bianco - USSF National ’A’ License
FOCUS:
Exploit attacking third situations with combination play and numbers
THEME: ATTACKING IN CENTRAL CENTRAL AREAS
SESSION 15 – SMCHS SOCCER
I. Technical Warm-Up WARM-UP 0:00 – (GRID): DYNAMIC WARM-UP
ORGANIZATION
4 CORNERS/ 4 BALLS
II. DISCOVERY PHASE ACTIVITY 1
ORGANIZATION
0:10 – (30x40): PASSING & SHOOTING
5 v 4+GK
COACHING POINTS:
1.
1. 2. 3. 4. 5.
2.
Communication w/out ball Checks to, away from ball Runs, types and timing Position relative to each other Combination play
First Option is to play it to CM’s: -Striker checks towards ball -Shadow striker bent-run to receive pass Second Option is to play CM to CM -Striker check runs -Shadow striker supports 1-2 play -CM takes a shot at goal
ACTIVITY 3
ORGANIZATION
0:40 – (PK BOX): 3 v2 Finishing
3 v 2+GK ARSENAL PK-BOX Finishing
COACHING POINTS: Create Space & Width Exploit Space created Accuracy of passing Criss-cross runs in PK box 5. Finishing
1. 2.
1. 2. 3. 4.
3. 4.
2 groups of players as depicted Start with heavy touch to get closer to edge of PK area to deliver a sharper pass. Generate finishing opportunities from crosses If defenders win ball, play it to ta rget
VAR: Allow VAR: Allow to develop with with shadow pressure at first first
III. TRAINING PHASE ACTIVITY 2
ORGANIZATION
0:45 – (50x40): ATTACKING ZONE
7 v 6+GK – ATTACKING ZONE
COACHING POINTS:
1. On command 3 attackers & 3 defenders enter attacking zone after a pass that breaks through the restraining line
1. Tempt opposition opposition out of defensive block – lure them towards ball 2. DEF: pressure the ball 3. Circulate the ball – when to pass fwd? 4. Exploit space behind the defense 5. Create dangerous situations in PK area
VAR1:
enter zone after 5 consecutive passes after a switch, the player receiving the ball can send a penetrating pass into the zone for an immediate attack on the goal VAR3: after a switch, now receiver can break through dribbling the ball VAR2:
OBJECTIVE: to lure the defenders towards the ball to create more space to play the ball forward
IV. GAME PHASE GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH)
4-3-2 v 4-3-2 v 3-4-2 COACHING POINTS:
FOCUS:
1. Find space for penetration 2. Supporting shape (counter-attack?) 3. What attacking shape are we creating? creating?
Coordination from the front players to develop scoring opportunities
Jon Bianco - USSF National ’A’ License
BOCA JRS SKILL CIRCUIT
THEME: DEFENDING FLANK AREAS
SESSION 16 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY 0:00 – (20x1): Warm-up with ball Movement
Sprints around cones – Add balls next
ACTIVITY 1
ORGANIZATION
0:10 – (40x30 GRID): WARM-UP TOUCHES
2 players – 1 ball
COACHING POINTS:
1. 2.
1. 2.
First touch out of feet Head up before passing
3.
Quality of pass
Check to stretch Stretch to check
ACTIVITY 2
ORGANIZATION
0:25 – (20x15 GRID): 3v3 Waves
3 v 3 Continuous
COACHING POINTS:
1. 2. 3.
1. 2.
Player defending organization Pressure, Cover, Balance
Three players versus 3 defenders Attempt to dribble to opposite line for a PT Defenders organize to regain possession and counter attack the opposite line
ACTIVITY 2
ORGANIZATION
0:25 – (PHASE of PLAY): Crossing
Defending crosses to forwards
COACHING POINTS:
1. 2. 3.
1. 2. 3.
4.
Quality and accuracy of cross Timing of runs Attitude to attack ball Decision making to finish
4.
Striker sends ball to WING Wing takes ball along along sideline to penetrate Forwards make CROSS-OVER runs to attack far and near post Cross is between the GK and the PENALTY spot
Fundamental: Small-Sided Activity ACTIVITY 3 0: 40 – (HALF-FIELD): 3v1
ORGANIZATION 3v1 – CROSSING & FINISHING
1. Two groups to play 3v3 3v3 KEEP-AWAY on both COACHING POINTS:
1. 2. 3. 4.
Create space to lose marker Combination play Timing of near/far near/far POST runs Quality of CROSS
sides of the pitch
2.
On command, one WING plays ball across another WING to start play 3. At the same time, a STRIKER joins from the goal line with 1 DEFENDER
ACTIVITY 4 1:00 – (40x30): Crossing and Finishing
ORGANIZATION 4v2 +2GK 1.
COACHING POINTS: 1. 2.
3.
Movement of forwards Quality of cross Finishing
2.
Play to either WING so that strikes quickly attack goal from cross Opposite WING can join on attack
Match Related: Expanded Small-Sided Activity ACTIVITY 5
ORGANIZATION
1:15 – (40x30): 7v7 CROSSING
7v7 + 2GK
COACHING POINTS:
1.
1. Timing of defensive transition 2. Decision to Pressure Vs. Drop 3. Where to show?
2.
NEUTRAL area on the WINGS once the ball is played there Three touches MAX – and a cross! cross!
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:30 – (HALF PITCH) COACHING POINTS: 1. Coordination with GK
2. Decision Making 3. Try to prevent all crosses Jon Bianco - USSF National ’A’ License
4-3-2 v 4-3-2 v 3-4-2 FOCUS:
Teach Defenders to defend flank areas.
THEME: SWITCHING THE POINT OF ATTACK
SESSION 17 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY
SLAP ROLLS, BELLS, DRIBBBLE CUTS
0:00 – (CHAN): Warm-up w/o & w/ball
ACTIVITY 1
IN & OUTS SKILL CIRCUIT Changes of Speed / Direction
ORGANIZATION 2 groups going at same time
0:10 – (FREE): KEEP-AWAY COACHING POINTS: 1). Vision: look before you receive 2). Don’t let the ball die in the grass, pace of p assesyou can move slowly but the ball doesn’t; use the pace of the pass to spin & turn 3). Follow through on the ball-don’t step back 4). Have a plan of where you want to pass the ball before you receive the ball
1) 4v0+4v0 +2N passing and moving in 15x30 grid >crisp passing; turn every time you receive; chip balls 2) 6v2 in 12x12 grid w/ positive players outside of grid, 2-touches, change defenders every steal >change groups every minutes with dynamic stretching 3) 4v4+2T in 15x30 space; 2 touch for targets
Fundamental: Small-Sided Activity ACTIVITY 2
ORGANIZATION
0:20 – (40x60): 6v6 Possession
(40x60) - 6 v 6 – SIX-goal game with flags
COACHING POINTS: 1) If dribbling find an intelligent option 2) Body shape: wide to see goal & finish first touch 3) Shielding and creating space as the receiver 4) Give more information in your communication 5) Make intelligent purposeful runs 6) Start to shift early so that the 2nd touch creates an option 7) Set up pass: “try to give a ball they can finish” 8) Support the receiver for long balls--go as the ball goes 9) Keep the ball moving: either pass or dribble
1) unlimited ways to finish-”think of game as 9v6” 2) 3 min game; 1 touch finish
ORGANIZATION
ACTIVITY 3 0:35 – (40x30): 4v4+4
4v4 +4N – to 2 PUGGS
COACHING POINTS: 1. Keep shape: width, depth, height 2. Communication 3. Switching of field – when? 4. Use of NEUTRALS
1) Neutrals are 1-touch BUMPERS 2) Score to either goals on given attacking direction
Match Related: Expanded Small-Sided Activity ACTIVITY 4
ORGANIZATION
1:00 – (40x60): 9v9 Possession
60x70 ) - 9v9 game to goals plus ( 60x70 plus 4 gates
COACHING POINTS: 1) Center MIDS giving support w/angle behind & ahead of the ball 2) Turning on the pass and shielding 3) Making a supporting run as the ball moves across 4) Once you see the ball moving back-get wide 5). Pass and stay engaged.
SETUP: restraining lines in MID field. 1). 10 passes=1PT 2). Dribble under control through gates=1PT 3). Goal=2PT
VAR: target man makes run from ONSIDE to set a layoff for a shot from teammate
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH) COACHING POINTS: 1. 2.
3.
Attitude to challenge Good Decision Making Aggressive, Alert & Engaged Engaged
Jon Bianco - USSF National ’A’ License
3-4-2 v 3-4-2 v 4-3-2 FOCUS:
Teach when to switch point of attack.
THEME: FORWARDS RUNS
SESSION 18 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY 0:00 – (CHAN): WARM-UP
SKILL CIRCUIT
RONDOS 0:10 – (10x10x4): RONDOS
ORGANIZATION 1+2-N v 1 - RONDOS 1.
Neutrals stay for 2 minutes
2.
5-passes and switch grid: N’s follow the ball
ACTIVITY 1
ORGANIZATION
0:15 – (44x30): Types of runs
Striker RUNS - GK
COACHING POINTS:
3. 4.
1. 2. 3.
Relationship between runners Options for player on the ball Communication
10-15 Movements & Stretching
Check to stretch Stretch to check
Add defenders with graduated graduated pressure
ACTIVITY 2
ORGANIZATION
0: 20 – (44x30): INTERCHANGES Striker INTERCHANGES
COACHING POINTS: 1. Timing of runs 2. Time/Accuracy of pass 3. Communication
1. 2.
Diagonal runs to pull defenders away from play Supporting runs to create space for the player on the ball
Add defenders with graduated graduated pressure
Fundamental: Small-Sided Activity ACTIVITY 3
ORGANIZATION
0:45 – (44x50): 5v2+GK
5 v 2+GK to 2 Goals COACHING POINTS:
1. Combination Play 2. Runs on/off the ball 3. Attitude to finish
1. 2. 3.
Play start with GK who passes to either FB FB finds Striker with a pass Striker plays back to opposite FB and 5v2 starts
Match Related: Expanded Small-Sided Activity ACTIVITY 4
ORGANIZATION
1:10 – (44x50): 5+2 v 4 to 2 Goals
COACHING POINTS:
1. Using WINGERS on the attack 2. Timing of runs 3. Finishing
1. 2.
As previous activity Adding WINGERS to support with crosses
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH)
4-3-2 v 4-3-2 v 3-4-2 COACHING POINTS:
FOCUS:
1. 2. 3.
Coordination with striker and support players to develop scoring opportunities
Combination Play Runs on/off the ball Finishing
Jon Bianco - USSF National ’A’ License
THEME: OFFSIDE T ACTICS
SESSION 19
SMCHS SOCCER
W ARM-UP
Coaching Points
A A
(UNRESTRICTED) – 3P/1B 1.
Passing & Moving
2. 1-2-3: defend, attack, support 3. Use combination combination play to get behind behind defender
A
1. 2. 3. 4. 5. 6.
SMALL-SIDED GAME
Coaching Points
A
D
60x44) – 60x44) – 2+T v 2+T +2-GK
A
N
N
D
1. 2.
A A
3.
All restarts from RIGHT side On the way up, attempt to score and replace replace defenders when ball out of play or on a score If defenders win it, it, they attack the opposite goal and and attackers must defend to regain possession
1. 2. 3.
BEATING THE TRAP:
A A
D
1.
A A N
A
D
D
A
D
(60 x 44) 3v2, 3v3 + 2N, 3v2
A
D
D
A
D
N
Stay compact defensively Stay central to the goal Pressure, Cover, Balance Win the ball to counter-attack Disrupt the opponents’ rhythm of play play GK playing playing the space behind last line of defense Timing of stepping up
Coaching Points 1. 2.
Disrupt the offense and make it compact compact Win the ball
A
1.
D A
1. 2. 3. 4. 5. 6. 7.
PHASE II
A
N
D
Players stay in their their assigned zone
A
D
A
(60x44) (60x44) - 2v2, 5v5 + 2N, 2v2
A
D
D
Coaching Points
D
N
D
When to dribble: dribble at space When to combine: combine: defender closes down Use of of self pass to get behind defender
a) Individual: self-pass, dribble b) Switching the point of attack c) Diagonal runs; Timing Timing of runs; Decoy/Bent Decoy/Bent runs runs
PHASE I D
A
D
Take on defender Defender uses body to win win the ball ball Pass to self or chip itit to get get behind the defender defender When to dribble: dribble at space When to combine: combine: defender closes down Use of of self pass to get behind defender
Players stay in their their assigned zone
A
D
11v11 GAME
A
FORMATION: 4-4-2 V 4-4-2
CUES: CUES: 1) back pass to opponent without support; 2) to the GK with limited technical ability; 3) dribbler with their head down; 4) defense clearing the ball
CM: CM: defensive line stays compact/synchronized
THEME: 4-3-3 PLAYING OUT OF THE BACK
SESSION 20 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY
SKILL CIRCUIT
0:00 – (CHAN): WARM-UP
ACTIVITY 1
10-15 Movements & Stretching
ORGANIZATION
0:10 – (20x10): Passing Patterns
4P / 2B in 20x10 Area
COACHING POINTS:
1. 2.
1. Target’s quality of pass 2. Worker quality of reception 3. Worker quality of pass
Pattern 1: play-in, play-back Pattern 2: play-in, open up body to play opposite target
note: workers switch across prior to receiving ball
ACTIVITY 2
ORGANIZATION
0: 20 – (30x15): PLAYING OUT 4v1 – Playing out of the back keep-away
COACHING POINTS: 1. Spreading out whilst in possession 2. Shape of the 4 players 3. Placement of the passes
1. 2. 3.
4 players keep away v 1and attempt to score by dribbling with the ball on the opposite line Restriction 1: every player must touch the ball prior to scoring Restriction 2: 1 touch max.
Fundamental: Small-Sided Activity ACTIVITY 3
ORGANIZATION
0:45 – (30x30): PLAYING OUT
4v2/4v2 - Progression
COACHING POINTS:
1.
1. Angles of support 2. Receive with open body stance 3. Playing with head up
2.
As play develops from the back, one of the players in possession dribbles/pass and joins teammate in opponent’s grid to attempt to score On loss of possession, extra player drops off to assigned grid
Match Related: Expanded Small-Sided Activity ACTIVITY 4
ORGANIZATION
1:10 – (44x50): PLAYING OUT Developing Playing out of the Back
COACHING POINTS:
1. GK type of service 2. Body positioning: sideways on 3. Anticipate next touch 4. Read the pressure
1. 2. 3.
GK two options from CB’s FB’s options HM options: playing in the diagonal
Introduce gradual pressure: -to CB’s -to HM -to Outside backs
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:30 – (HALF PITCH)
4-3-2 v 4-3-2 v 3-4-2
COACHING POINTS:
FOCUS:
1. 2. 3.
Coordination from the GK, back four and HM to develop play from the back
Open body stance to receive passes How to play through defending 1/3 Communication
Jon Bianco - USSF National ’A’ License
THEME: 4-3-3 MIDFIELDERS
SESSION 21 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY 0:00 – (CHAN): WARM-UP RONDOS 0:10 – (20x10): RONDOS
SKILL CIRCUIT
ORGANIZATION 4+1 v 2 - RONDOS 1.
ACTIVITY 1
3 passes to transition to next grid
0:15 – (20x15): QUAD-TRIS
ORGANIZATION Passing Sequence – min of 5 players
COACHING POINTS:
2. 3.
1. 2. 3.
Open body stance Play with head up Sharp passing
Pass and RUN to the middle of rectangle A defender can be be added to introduce introduce graduated pressure
ACTIVITY 2 0:25 – (MID): PASSING PATTERN I COACHING POINTS:
1. 2. 3.
Sharp passes Movement off the ball Diagonal connections
10-15 Movements & Stretching
ORGANIZATION MID 1/3 of field, full width, about 35 yards long, plus 10 yard target zone 1. 2. 3.
Passing & Moving pattern Keep the ball on the ground Play with open body stance
Fundamental: Small-Sided Activity ACTIVITY 4
ORGANIZATION
0:35 – (MID): FUNCTIONAL
As previous setup
COACHING POINTS:
1. 2.
1. Timing of passes 2. Timing of runs 3. Read target body shape
3.
2 defenders added One MID makes penetrating run to complete passing sequence Defenders play into targets to score
Match Related: Expanded Small-Sided Activity ACTIVITY 4
ORGANIZATION
0:50 – (MID): FUNCTIONAL
4v3 to 1v1+GK
COACHING POINTS:
1. 2. 3.
1. Checking runs to connect 2. Timing of runs
Defenders play into targets to score Target pushes up as high high as possible 1v1 initially
Progression:
allow MID to make penetrating run for a 2v1
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH)
4-3-2 v 4-3-2 v 3-4-2 COACHING POINTS:
FOCUS:
1. 2. 3.
Coordination from the MIDS to develop scoring opportunities
In possession Movement off/on the ball Head on a swivel
Jon Bianco - USSF National ’A’ License
THEME: 4-3-3 PLAYING OUT OF THE BACK
SESSION 22 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY
SKILL CIRCUIT
0:00 – (CHAN): WARM-UP
ACTIVITY 1
10-15 Movements & Stretching
ORGANIZATION
0:10 – (20x10): Passing Patterns
4P / 2B in 20x10 Area
COACHING POINTS:
1. 2.
1. Target’s quality of pass 2. Worker quality of reception 3. Worker quality of pass
Pattern 1: play-in, play-back Pattern 2: play-in, open up body to play opposite target
note: workers switch across prior to receiving ball
ACTIVITY 2
ORGANIZATION
0: 20 – (30x15): PLAYING OUT 4v1 – Playing out of the back keep-away
COACHING POINTS: 1. Spreading out whilst in possession 2. Shape of the 4 players 3. Placement of the passes
1. 2. 3.
4 players keep away v 1and attempt to score by dribbling with the ball on the opposite line Restriction 1: every player must touch the ball prior to scoring Restriction 2: 1 touch max.
Fundamental: Small-Sided Activity ACTIVITY 3
ORGANIZATION
0:45 – (30x30): PLAYING OUT
4v2/4v2 - Progression
COACHING POINTS:
1.
1. Angles of support 2. Receive with open body stance 3. Playing with head up
2.
As play develops from the back, one of the players in possession dribbles/pass and joins teammate in opponent’s grid to attempt to score On loss of possession, extra player drops off to assigned grid
Match Related: Expanded Small-Sided Activity ACTIVITY 4
ORGANIZATION
1:10 – (44x50): PLAYING OUT Developing Playing out of the Back
COACHING POINTS:
1. GK type of service 2. Body positioning: sideways on 3. Anticipate next touch 4. Read the pressure
1. 2. 3.
GK two options from CB’s FB’s options HM options: playing in the diagonal
Introduce gradual pressure: -to CB’s -to HM -to Outside backs
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:30 – (HALF PITCH)
4-3-2 v 4-3-2 v 3-4-2
COACHING POINTS:
FOCUS:
1. 2. 3.
Coordination from the GK, back four and HM to develop play from the back
Open body stance to receive passes How to play through defending 1/3 Communication
Jon Bianco - USSF National ’A’ License
THEME: 4-3-3 MIDFIELDERS
SESSION 23 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY 0:00 – (CHAN): WARM-UP RONDOS 0:10 – (20x10): RONDOS
SKILL CIRCUIT
ORGANIZATION 4+1 v 2 - RONDOS 1.
ACTIVITY 1
3 passes to transition to next grid
0:15 – (20x15): QUAD-TRIS
ORGANIZATION Passing Sequence – min of 5 players
COACHING POINTS:
2. 3.
1. 2. 3.
Open body stance Play with head up Sharp passing
Pass and RUN to the middle of rectangle A defender can be be added to introduce introduce graduated pressure
ACTIVITY 2 0:25 – (MID): PASSING PATTERN I COACHING POINTS:
1. 2. 3.
Sharp passes Movement off the ball Diagonal connections
10-15 Movements & Stretching
ORGANIZATION MID 1/3 of field, full width, about 35 yards long, plus 10 yard target zone 1. 2. 3.
Passing & Moving pattern Keep the ball on the ground Play with open body stance
Fundamental: Small-Sided Activity ACTIVITY 4
ORGANIZATION
0:35 – (MID): FUNCTIONAL
As previous setup
COACHING POINTS:
1. 2.
1. Timing of passes 2. Timing of runs 3. Read target body shape
3.
2 defenders added One MID makes penetrating run to complete passing sequence Defenders play into targets to score
Match Related: Expanded Small-Sided Activity ACTIVITY 4
ORGANIZATION
0:50 – (MID): FUNCTIONAL
4v3 to 1v1+GK
COACHING POINTS:
1. 2. 3.
1. Checking runs to connect 2. Timing of runs
Defenders play into targets to score Target pushes up as high high as possible 1v1 initially
Progression:
allow MID to make penetrating run for a 2v1
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH)
4-3-2 v 4-3-2 v 3-4-2 COACHING POINTS:
FOCUS:
1. 2. 3.
Coordination from the MIDS to develop scoring opportunities
In possession Movement off/on the ball Head on a swivel
Jon Bianco - USSF National ’A’ License
THEME: 4-3-3 WINGERS
SESSION 24 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY
SKILL CIRCUIT
0:00 – (CHAN): WARM-UP ACTIVITY 1
10-15 Movements & Stretching
ORGANIZATION
0:10 – (44x50): Warm-up with ball Movement COACHING POINTS:
2 groups + 2-GKS 1) Start with diagonal ball exchange 2) Then 2) Then play directly ahead for a wall pass 3) Setup cross for incoming teammate who has also performed a wall pass with opposite group
1. Focus on the pattern 2. Exploiting flank space 3. Timing of execution 4. Communication factors
ACTIVITY 2
ORGANIZATION
0:25 – (44x50): PATTERN WORK - I
GK>FB>WNG>CROSS-SS
COACHING POINTS:
1. 2. 3.
1. Quality of first Touch 2. Movement before receiving a pass 3. Attitude to finish
4.
Play start with GK who passes to FB FB feeds winger a pass WNG (winger) dribbles at top speed as Striker makes forward run WNG delivery to the SECOND 6-yard BOX for Striker to finish
Fundamental: Small-Sided Activity ACTIVITY 3
ORGANIZATION
0:40 – (50x60): PATTERN WORK - II
GK>CB>FB>HM>SS>AM>WNG>CROSS-SS
COACHING POINTS:
1. 2.
1. Quality of first Touch 2. Movement before receiving a pass 3. Attitude to finis
3.
Pattern with higher complexity Involves Striker to play negative before making penetrative run Winger delivers service for AM and SS to finish
Match Related: Expanded Small-Sided Activity ACTIVITY 4
ORGANIZATION
1:00 – (50x60): Switching PoA
4v4+GK, +2N, +2T
COACHING POINTS:
1. 2. 3.
1. Pace of the ball & Movement 2. Attacking sideline 3. Quality of crosses 4. Early crosses to get behind retreating defense
Build-up play through HM>AM>WNG Winger looks for a cross into runners Runners criss-cross their runs to challenge defenders
ENFORCE RESTRAINING LINE
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH) COACHING POINTS:
1. Attacking down the the line 2. Timing of crosses 3. Runs to support crosses
Jon Bianco - USSF National ’A’ License
4-3-2 v 4-3-2 v 3-4-2 FOCUS:
Coordination from WINGERS to develop scoring opportunities
THEME: 4-3-3 FORWARDS
SESSION 25 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY
SKILL CIRCUIT
0:00 – (CHAN): WARM-UP
ACTIVITY 1
ORGANIZATION 1-2 & spin out
5P/1B – Y-Passing Pattern
0:10 – (10x20): Y-Passing Pattern
1. 2. 3. 4.
COACHING POINTS:
1. 2.
10-15 Movements & Stretching
Sharp passes Quality execution
Start with 1-2 and spin-off Proceed to 1-2 on top of Y Receiver spins out to receive And dribbles back to starting starting position
ACTIVITY 2
Spin off after 1-2
ORGANIZATION
0: 20 – (HALF): Y-Passing to Goal 4v3+GK Y-Passing to Goal – NO PLAY ZONE
COACHING POINTS: 1. Timing of runs 2. Time/Accuracy of pass 3. Finishing
1. 2. 3.
As in previous activity, activity, now going to goal Start with shadow pressure only Increase defensive pressure gradually
Fundamental: Small-Sided Activity ACTIVITY 3
ORGANIZATION
0:45 – (44x30): CHELSEA Finishing
Finishing Pattern – Power / Placement Shots COACHING POINTS: 1. 2.
1. Accuracy of Pass 2. Communication w/o the ball 3. Attitude to finish finish
First pass from AM to SS – layoff for power shot SS supports backside player for a wall pass to setup a placement shot (far post)
Match Related: Expanded Small-Sided Activity ACTIVITY 4 1:10 – (HALF) – DEFENDING DEEP
ORGANIZATION 3 v 2+3N Defending Deep Exercise 1.
COACHING POINTS:
1. 2.
Organization from the 3 forwards Limiting the passing channels to avoid ball being played to defending half 3. Attacking transition transition when regaining possession
2. 3. 4. 5.
Play starts with 2 defenders who receive a ball from one of the neutral players who stay in their own half of the field Three forwards always always reset to center line line to begin pressing from this position Forwards coordinate pressure point HM makes near post run Two defenders attempt attempt to bypass the pressure and pass the ball to the attacking half.
ACTIVITY 4
ORGANIZATION
1:25 – (HALF): Finding the Front Runners
4 v 4+GK, +2T – NO PRESS ZONE
COACHING POINTS:
1. 2. 3.
1. Pace of the ball & Movement 2. Attacking sideline 3. Quality of crosses 4.
Find the winger who can dribble into ZONE Winger looks for a cross into runners Runners criss-cross their runs to confuse defenders
Progression: remove ZONES and add a DEFENDING
HM
Early crosses to get behind retreating defense.
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:40 – (HALF PITCH)
4-3-2 v 4-3-2 v 3-4-2 FOCUS:
COACHING POINTS:
1. Focus and Intensity 2. Attitude to retain retain possession & regain regain the ball if lost
Jon Bianco - USSF National ’A’ License
Coordination with forwards on the attack to produce goal-scoring opportunities.
THEME: PRESSING
SESSION 26
SMCHS SOCCER
W ARM-UP
A
(UNRESTRICTED) – Groups of 3P/1B A
1.
Follow the leader leader (without the ball) ball)
Coaching Points 1. 2. 3.
Shuffle and stay on dribbler’s shoulder Stay within within reachable distance of the ball Don’t fall for faints/fakes
2. With ball, dribble at defender who who shuffles shuffles back 3. On the call of SWITCH, dribbler steps on the ball and roles are reversed
SMALL-SIDED GAME
Coaching Points
A
(OPEN) – 1v2 Keep-away A
1. 2. 3. 4.
A
N
Dribbler not allowed to run away If you win the the ball, you become become the new dribbler dribbler Pull, push, sandwich sandwich attacker to get ball ball When TIME is TIME is called, 2 defenders punished
PHASE I
A
D N
A
D
N
A
N
1. 2. 3. 4.
2.
Score with passes through gates Targets play 1-touch Targets have have balls balls at their feet for quick starts Play 2/3 MIN games games – winners winners stay.
2-touch limit
5.
PHASE II
G
D A
3. 4.
(40 x 65) 4v2 + 4v2, 2GK
1.
1. 2. 3. 4.
2. 3.
A
D
Players stay in their their assigned half Shot from own half=1PT Goals scored after connect 1 pass in ATT. Half=2PT Half=2PT Play to 2 MIN, winners winners are out out after score
A
11v11 GAME
TASK ORIENTATION :
A team, goal down down & must win B team: play low-pressure – line of confrontation half line
Inconsistent pressure: commit to get the ball back and teammates will react to support you Recognize time to pressure: * dribbler turns his back to pressure Mentality to win win the ball back. On a wall pass, don’t don’t chase chase the ball: * take away passing option instead When the ball ball goes out, don’t don’t relax: ORGANIZE! ORGANIZE !
Coaching Points
A
G D
1.
A
D
Coaching Points
(30x20) (30x20) - 6v6+6T
PROGRESSION:
N
D
A
3.
Press the ball immediately Supporting player should should be able to see the ball ball and cut-off escape routes Be patient patient and remain useful useful for as long long as possible
N
D
D
1. 2.
When ball goes back to GK, organize organize defense defense and as they build-up, win the ball in their half of the field Don’t le them them go to goal, goal, stay with them them To deal with central central attack, attack, as back leads leads the pressing, step-up to leave forwards offside.
CUES: CUES: 1) back pass to opponent without support; 2) to the GK with limited technical ability; 3) a forward losing the ball deep in their ATT. half
CM: CM: 1) Don’t let opp. fullbacks take shots from half field; 2) Protect your lead by NOT playing out of the back with short passes (risking loss of possession).
THEME: ATTACKING FLANK FLANK AREAS
SESSION 27 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY 0:00 – (40x20): Warm-up with ball Movement
IN & OUTS SKILL CIRCUIT Changes of Speed / Direction
Stops & Starts
ACTIVITY 1
ORGANIZATION
0:10 – (40x44): WARM-UP TOUCHES
40x44 ) 2 groups of 8; 4B 2 GKS ( 40x44 GKS
COACHING POINTS: ART of Finishing=Attitude, Finishing=Attitude, Repetitions & Technique Technique 1). Players must look to shoot & create opportunities to shoot. Challenge players to fix their own mistakes 2).Do they look immediately to goal? 3). Quality of FIRST touch
1) Passing & moving -- crisp passes When GK calls for shots play them a high ball. Shoot w/ every progression on either goal. a) Striking the ball w/ instep; can shoot on either goal b) Prep touches; receive right, strike left (both) c) Bending ball inside swing, outside swing d) Play to teammate outside before shot e) Overlap before shot
ACTIVITY 2
ORGANIZATION
0:20 – (40x44): Shadow Play
(40x44) - 7v7+2GK, 7P:1B
COACHING POINTS: Pace of passes and final pass, setting up one another’ for good shots on target. 2. Follow though on the strike. 3. Plant foot aiming to a small area of the net, head & shoulders down over the ball. 4. Keeping shoulders square before & after shot.
1) Shadow play with finishing patterns GK distribute to either team-teams are attacking both goals within restrictions: a) play into teammate then outside before shot b) overlap going forward before shot c) back to goal: turn and shoot from 18
1.
Fundamental: Small-Sided Activity ACTIVITY 3
ORGANIZATION
0: 40 – (40x44): 3v2 +GK
(40x44) - 3v2+GK
COACHING POINTS: 1). 1st touch to prepare shot; prep shot, inside opposite foot, quick steps between prep touch & shot. 2). Shooting low and early 3). Fast combo play 4). Shooting first touch 5). Body shape upon finishing: 6). Keep head DOWN.
1) GK or attacker distributes to target. All 3 attackers touch the ball before shooting. 2) Defenders release upon distribution from opposite side & try to win the ball 3) If defenders win the ball, they must play to target and all three must touch the ball before the shot. 4) Defenders release upon their teammates losing ball.
Match Related: Expanded Small-Sided Activity ACTIVITY 4 1:00 – (40x30): 7v7 CROSSING COACHING POINTS:
1. 2.
3.
Can the attacking team finish their shots? Are they looking to shoot? shoot? Executing the final pass before the shot. Quick shots off of transition.
ORGANIZATION (64x78) - 4T+5v5+2N+2GK (9v9 field)
1) Attacking team can score on either goal & tries to score as many goals in 3 minutes as possible. 2) Attackers must shoot within 4 passes 3) If defending team wins the ball, they keep possession W/targets for as long as they can. 4)Targets and Neutrals help setup the attacking team and/or possession for defending team
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH) COACHING POINTS:
1.
Exploiting the flanks
Jon Bianco - USSF National ’A’ License
3-4-2 v 3-4-2 v 4-3-2 FOCUS:
Teach attackers to exploit flank areas.
THEME: PLAYING out of THE BACK
SESSION 28 – SMCHS SOCCER
Technical Warm-Up ACTIVITY 1
ORGANIZATION
0:10 – (20x20 GRID): CONTROL
Players inside and outside GRID
COACHING POINTS:
1. 2. 3. 4.
1. Close control of the ball 2. Free movement with ball 3. Variety of movements movements & touches
Give-and-go Give-and-dummy Chest trap and volley Headers
EVERY player must dribble thru middle cone
ACTIVITY 2
ORGANIZATION Teach FULLBACK movement 1. GK rolls ball to right side: in-front-of RFB 2. RFB passes back to RCB who passes to CM 3. CM passes back to LCB who switches the ball to opposite LFB 4. LFB plays back to LCB and switching of play happens again with CM
0: 25 – (40x20): Playing out-of-the-back COACHING POINTS: 1. Accuracy of pass 2. Weight of pass 3. Angle & distance of support 4. Communication
BREAK through coned area ahead.
Fundamental: Small-Sided Activity ACTIVITY 3
ORGANIZATION
0:40 – (HALF): 3v7 OTB Play-FUNCTIONAL
3v7 Playing out-of-the-back
COACHING POINTS:
1. 2.
1. 2. 3. 4.
5.
Create Space & Width Exploit Space created Accuracy of passing Switch of Play Decision Making
2 groups of defenders and 2 groups of attackers If defenders win ball, play it to next CM at MIDfield
ACTIVITY 4
ORGANIZATION
1:00 – (HALF): 3v7 OTB Play-FUNCTIONAL
7v9 Playing out-of-the-back
COACHING POINTS:
1. 2. 3.
1.
2. 3.
Visual queues to determine a long ball is coming Begging dropping before the ball is played. Receive the ball in-front, rather than behind defenders.
Defending line starts high – 20-25 YDS Attacking DEF plays ball to corner Defenders work with circulation to play out of the back.
VAR: increase numbers by 2’s
Match Related: Expanded Small-Sided Activity ACTIVITY 5
ORGANIZATION
1:15 – (40x30): 7v7 DEFENDING
7v7 +GK – 5 GATES
COACHING POINTS:
1. 2. 3.
1. 2. 3.
4.
Immediate play to create width Depth in attack Support with creative runs Possession and switch of play
BLUE defends with 4-2-1 WHITE attacks with 2-3-2 DEFENDERS use NEUTRAL zone to play out of the back
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:30 – (HALF PITCH)
3-4-2 v 3-4-2 v 4-3-2
COACHING POINTS: 1. 2.
3.
Dribble penetration Possession Decisions to play: forward, sideways, back
Jon Bianco - USSF National ’A’ License
FOCUS:
Teach team to circulate circulate out of the back
THEME: FULLBACKS OVERLAP & CROSS
SESSION 30 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY
SKILL CIRCUIT
0:00 – (CHAN): WARM-UP RONDOS
ORGANIZATION
0:10 – (10x10x4): RONDOS
1+2-N v 1 - RONDOS 1.
Neutrals stay for 2 minutes
2.
5-passes and switch grid: N’s follow the ball
ACTIVITY 1
ORGANIZATION
0:15 – (20x20 GRID): CONTROL
3 Players, 1 BALL
COACHING POINTS:
1. 2. 3. 4. 5.
1. 2. 3.
10-15 Movements & Stretching
Close control of the ball Free movement with ball Communication when overlapping: hold and send
6.
P1 passes to P2 who flicks ball back to P1 P1 runs to middle to receive flicked ball P2 takes P1 starting spot P1 passes to P3 who holds ball P1 overlaps P3 who sends and P1 sends to P2 across P3 moves to P2 starting spot
Fundamental: Small-Sided Activity ACTIVITY 2
ORGANIZATION Teach FULLBACK overlapping overlapping movement
0: 25 – (40x20): Fullbacks overlapping
1. 2. 3. 4.
COACHING POINTS: 1. Accuracy of pass 2. Weight of pass 3. Angle & distance of support 4. Communication: Hold/Send
GK rolls ball to right side: in-front-of RFB RFB passes to OM who touches inside CM passes to overlapping fullback Fullback finishes with a quality cross to CM
ACTIVITY 3
ORGANIZATION
0:40 – (HALF): 6 v4 Overlaps
6 v 4+GK Overlapping Plays
COACHING POINTS:
1. 2.
1. 2. 3. 4.
5.
Create Space & Width Exploit Space created Accuracy of passing Switch of Play Decision Making
3.
2 groups of defenders and 2 groups of attackers Team of 6 executes fullback fullback overlaps with early early crosses to MID fielder If defenders win ball, play it to n ext CM at MIDfield
VAR: add two forwards and two holding MIDS
Match Related: Expanded Small-Sided Activity ACTIVITY 5
ORGANIZATION
DEFENDING 1:15 – (40x30): 7v7 DEFENDING
9v9 +2GK
COACHING POINTS:
1. 2. 3.
1. 2. 3.
4.
Immediate play to create width Depth in attack Support with creative runs Possession and switch of play
BLUE defends with 4-2-2-1 WHITE attacks with 3-4-2 3-4-2 DEFENDERS use NEUTRAL zone to play out of the back with an overlap
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:30 – (HALF PITCH)
3-4-2 v 3-4-2 v 4-3-2
COACHING POINTS: 1.
2.
Sharp execution of overlap play Decisions to play: early cross? – shallow defense; play the ball behind them.
Jon Bianco - USSF National ’A’ License
FOCUS:
Teach fullbacks to overlap overlap and cross balls balls early.
THEME: ZONAL DEFENDING
SESSION 31
D
W ARM-UP (UNRESTRICTED) – 2P / 1B 1.
Pass 10-yards
D
D
D
3 GRIDS (10x10) (10x10) - 4v2, 4v2, 4v0
D
D
1. 2. 3.
D
D
1. 2. 3.
Pass with pace on the ball pressure on shoulder forcing one way Wait for the right moment to step and and poke it
SMALL-SIDED GAME D
D
D
Coaching Points
2. pressure after pass & slide back 3. Toe Poke it
D
D
SMCHS SOCCER
D
D
D D D
Passes made through grid 2-touch, 1-touch If ball intercepted or “SWITCH” “SWITCH” is called, the last two players who touched the ball search for a new grid t o defend on
Coaching Points 1. 2. 3. 4.
Press immediately Cover player directs play Work together to force error Stay focused, deny passing lanes
PHASE I A
A
D
D
D
D
A
D
D
A
A
D
D
A
D
(50x44) – (50x44) – 8+2 v 8+2, 2 GKS
A
A
1. Play to targets=1PT 2. Targets may play sideways 3. Targets play to OPP GK after after score score
A
A
D
PROGRESSION: targets
play to their fullbacks after a
Coaching Points 1. 2. 3. 4. 5. 6. 7. 8.
Pressure, Delay, Cover Deny the ball, deny the turn As the ball moves, the lines move HORZ/VERT HORZ/VERT Lines move with with PACE PACE of of the ball Forwards set line of confrontation Angles and Distance of support Stay connected VERT/HORZ Compress the lines lines VERT VERT towards center of of goal
score.
PHASE II
Coaching Points
D
(50x44) (50x44) - 6v4+GK to 8v8+GK, counter goals
A
D
A A
S
G D
D
A A
A
1. Server plays to attacking team on restarts 2. Defending team plays to Server on possession 3. All restarts from server PROGRESSION:
11v11 GAME
8v8 to counter-goals, full width.
FORMATION: 4-4-2 V 4-4-2
1. 2. 3. 4.
Tracking(Marking) Tracking(Marking) vs. Passing On your your Man When playing playing out: out: converge diagonally towards ball ball Establish the line of confrontation Deny weak-side penetration (defenders positioning)
PROGRESSION:
1. Work with FB4 initially Vs 6 2. Add HM, CM, Vs 8 to ¾ FIELD WIDTH 3. Then outside outside MDS to FULL FIELD FIELD WIDTH
CM: CM: midfield line collapsing on defending 1/3
THEME: MIDS PRESSURE, COVER & BALANCE
SESSION 32 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY
SKILLS CIRCUIT
0:00 – (CHAN): WARM-UP
ACTIVITY 1
ORGANIZATION
0:10 – (30x20 GRID): 3-ZONE Passing
3 Players / 1 BALL
COACHING POINTS:
1.
1. Movement 2. Accuracy of Passes 3. Playing with your head up
2. 3.
Groups pass within 1 Zone Move from one zone to the next Groups are instructed to pass in 2 zones Groups then pass in all three zones
ACTIVITY 2
ORGANIZATION
0:20 – (30x20 GRID): MID Defending
3 MIDS in center GRID
COACHING POINTS:
1.
1. 2. 3.
Closest MID pressures ball Covering MID shuts down passing channel Balancing MID moves into space thru PINCHING-in & sagging
2. 3. 4.
Outside players attempt to split MIDS with through balls. Play square to teammates if cannot split If MIDS intercept, they pass to opposite outside GRID and replace the passers Passers become the new MIDS in center
ACTIVITY 3
ORGANIZATION
0: 40 – (40x40): Playing out-of-the-back
4v4 +2 KEEP-AWAY
COACHING POINTS:
1.
1. 2. 3.
10-15 Movements & Stretching
Communication When to pressure Bait attackers into places to make play predictable
2.
2 Targets outside grid play to teammates who try to score on opposite line by passing to opposite targets Opposite targets then play to their team to try to score on opposite line
Fundamental: Small-Sided Activity ACTIVITY 4
ORGANIZATION
1:00 – (HALF): 7 v7 +GK
7v7 +GK
COACHING POINTS:
1. 2. 3.
1. 2. 3.
Decision to press: when to step. Decision to press: when to hold. Mentality to challenge & dispossess.
4. 5.
GK restarts play with fullbacks FBS make connecting passes with MIDS 1 MID can penetrate in attacking third to assist lone forward on the attack Players outside GRID step in GRID to win ball Neutrals support forwards – pass-back to score
Match Related: Expanded Small-Sided Activity ACTIVITY 4 1:20 – (40x30): 7v7 MIDFIELD PCB COACHING POINTS: Defending forwards step/press to force error
1. 2. 3.
MIDS offer PCB on transition of play Immediate challenges – avoid splits
ORGANIZATION 9v9 +GK – 3v2 to MID transition, 4v4 1. 2. 3. 4.
GK plays to backfield for 3v2 Transition to MIDFIELD MIDFIELD after 5 passes MIDS look for a split in the line to transition to attacking third Attacking third is 2v3 to score
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:30 – (HALF PITCH)
3-4-2 v 3-4-2 v 4-3-2
COACHING POINTS:
1. 2. 3.
Step v. Hold Covering from near player Balance on weak-side
Jon Bianco - USSF National ’A’ License
FOCUS:
Teach MIDS to pressure, pressure, cover & balance balance
THEME: PLAYING INTO NEGATIVE SPACE
SESSION 33 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY
SLAP ROLLS, BELLS, DRIBBBLE CUTS
0:00 – (CHAN): Warm-up with ball
ACTIVITY 1
ORGANIZATION
0:10 – (10-CIRCLE): CIRCLE EXERCISE
2 groups of 8 – 3 balls
COACHING POINTS:
1.
1. 2. 3.
IN & OUTS SKILL CIRCUIT Changes of Speed / Direction
BLUE player actively checking Second pass is played through Passes are crisp and precise
2. 3.
7 players make a 10 yard circle with remaining player in the middle of the circle. BLUE starts with check away/to ball to play on first touch to another player w/o ball This receiver plays the pass through to a second player through the circle
Fundamental: Small-Sided Activity ACTIVITY 2
ORGANIZATION
0: 20 – (40x30): THREE BALL GAME
16 Players – 3 teams of 6 players
COACHING POINTS:
1. Two-touches restriction. 2. Can only score from a dropped pass 3. Play into the hands of the player in the goal for 1PT.
1. Keep possession w/good decisions 2. Movement and passing into negative space. 3. Ability 3. Ability to work as a team to score.
Team w/all balls WINS
ACTIVITY 3
ORGANIZATION
0: 40 – (HALF): 4v4 Wing Pattern
4v4 – WING Attacking Pattern
COACHING POINTS:
1.
1. Fast, precise passes to complete finishing sequence 2. Communication
2.
Defenders setup with FB4 & play within 25 yards of their goal. Attackers start from Center Line & perform wing attack pattern with the overlapping CM.
Add DEF holding MID to challenge Attackers
Match Related: Expanded Small-Sided Activity ACTIVITY 4
ORGANIZATION
1: 00 – (HALF): 8v6 Switching-Point
8v6 – Switching the Point-of-Attack
COACHING POINTS:
1. 2. 3.
1. Players have a sense of when to transition from passing across the field to passing forward. 2. Play must be unpredictable.
4.
2 Teams play 8v6 in 40x30 GRID. 2 FWD & 2 DEF wait outside penalty area. Attackers find wings through NEGATIVE space before passing to forwards. One attacker joins the forwards.
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH)
3-4-2 v 3-4-2 v 4-3-2
COACHING POINTS:
1. Use of NEGATIVE space. 2. Attitude to challenge. 3. Good Decision Making. 4. Aggressive, Alert & Engaged.
Jon Bianco - USSF National ’A’ License
FOCUS:
Teach Effective Use of Negative SPACE
TTACK THEME: COUNTER A
A
SESSION 34
A
P ASSING P ATTERN I
A
A
SMCHS SOCCER
(30x15) – (30x15) – 3 Groups of 6P/2B 1. Start counterclockwise: counterclockwise: ball on on the ground 2. Receive it with a flick, flick, pass across and follow it 3. Switch clockwise – left foot
Coaching Points 1. 2. 3.
Timing of runs Check away (create space), space), check check to (receive) When you you lay it off, position position body to support second second pass
A
A
P ASSING P ATTERN II A
A
Coaching Points
A
A
(30x15) – (30x15) – 3 Groups of 6P/2B 1. 2. 3.
1.
As above
Wall pass to long pass May need to use only 1 ball to simplify it Bottom position supports wall pass only
A A
N
N
PHASE I
D
Coaching Points
A
D
A
(50x25) – (50x25) – 6 v 5+1 +6T – KEEPAWAY
A
A
D
N
N A
D
D D
N
1. 2. 3.
A
Team of 6 keeps keeps possession possession on their on grid Team of 5 attempts to regain regain possession possession and play itit to their target teammate Score: connect10 consecutive passes in own own gird
1. 2. 3. 4.
Collectively attempt to regain possession When possession is gained, gained, find teammate teammate on ENDLINE with the minimum amount of passes Team shape shape once possession is gained gained and the counter is on Use switching switching the point of attack if direct direct play is not possible to transition to own grid
N
PHASE II A
D
(70x65) 6 v 6 +2-GK
D
A
A
D
G
A
D D
A
G
1. 2. 3.
D A
4.
GK starts with ball to back Play out out of the arch as soon as possible possible If you score on the counter, counter, team stays and and a new team defends the arch. The winning winning team team attacks the arch with a new ball ball
Coaching Points 1. 2. 3. 4.
Urgency to defend defend well well to regain possession Once the ball is won, mentality mentality to go forward Technical ability to connect connect with teammates Players’ mentality to join join the counter attack
5. 6.
Eliminate as many defenders as possible with one pass Long pass to forward forward into space behind or beside defender
7.
Direct ball ball to space short short of forward, followed followed with with quick support for combination play If counter counter is off, maintain maintain possession
8. 11v11 GAME
FORMATION: 4-4-2 V 4-4-2
CM: CM: forwards movement when MD is attacking
THEME: DEFENDING IN MID THIRD
SESSION 35 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY 0:00 – (CHAN): Warm-up with ball Movement RONDOS
Movement without ball
ORGANIZATION 4+1 v 4 - RONDOS
0:10 – (15x10): RONDOS
1.
4 inside attempt to regain/keep possession
ACTIVITY 1
ORGANIZATION
0:10 – (20x20 GRID): Movement
Movement of Center Player – 3 P/1B
COACHING POINTS:
1. 2. 3.
4.
Movement with BALL
Phase I:
Body shape, balance and foot positioning (side-on) Quick reactions and ability to maintain balance under control Vision – ability to see (scan) both sides Proper angle and distance of balance
Objective is for the [middle] player to stay centered between the two outside players as they jog and move around (change speed and direction). Rotate roles and repeat
Phase II:
Add a ball. Same as above. Rotate roles and repeat. repeat.
Fundamental: Small-Sided Activity ACTIVITY 2
ORGANIZATION
0:20 – (40x35): MID defending
4 v 4+4
COACHING POINTS: 1. Speed and angle of the pressuring player 2. Immediate pressure on the ball to deny penetration 3. Positioning of covering and balancing defenders 4. Defending shape and balance with movement off the ball 5. Verbal and visual communication communication
Note: all balls must be played on t he ground. 1. 2. 3. 4. 5.
6.
Attackers pass the ball back back and forth across in sequence. sequence. Defenders then travel with the ball. Add attackers B1 – B4. Objective is for the defending unit to not allow any penetrating balls through to the other side. Limit touches to increase the demand on the defenders. Rotate roles and repeat.
ACTIVITY 3
ORGANIZATION
0:35 – (FULL): PASSING & COMBINATION
6v6 +4 Targets
COACHING POINTS:
1.
1. 2. 3.
2.
4.
5.
Defend with patience and predictability Visual cues from the attacking team Defending starting positions in relationship to the ball Compactness of the field to limit attacking space and options Deny long diagonal or penetrating passes
Six attackers play against six defenders – regular rules apply. If the attacking team successfully plays a penetrating ball to the target player, the target player [must] switch the ball immediately to the other target player. Quickly, the attacking team then transitions to the defending team. Continuous play.
Match Related: Expanded Small-Sided Activity ACTIVITY 5
ORGANIZATION
1:00 – (75x78): 8v8 MID Playing
8v8 +GKS
COACHING POINTS:
1. 2.
1. 2. 3. 4.
Pressure Cover Balance Communication
3.
3 DEF, 2 ATTACKERS As ball is played into into midfield, one defender defender stepsup to support MID field defenders MID field defenders support each other with PBR.
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH) COACHING POINTS:
1. 2.
PBR Counter-attacking
Jon Bianco - USSF National ’A’ License
4-3-2 v 4-3-2 v 3-4-2 FOCUS:
Midfield Pressures, Cover, Balance and Counter-attacks on possession.
TTACKING A P ACKED DEFENSE (BUNKERED) THEME: A
SESSION 36
SMCHS SOCCER
W ARM-UP
Coaching Points
A A
(UNRESTRICTED) – 3P/1B 1.
Passing: 3-touches, 2-touches, 1-touch
1. 2. 3.
Pace of the pass Ball on the ground ground – ping ping it Don’t kill the ball
2. Short, short, long passing pattern 3. Combinations (1-2, takeovers, etc.)
A
A
SMALL-SIDED GAME
(30x30) – (30x30) – 4+2 v 2
A
D
A
D
1. 2. 3. 4.
A
A
Outside players play 1-touch Inside players play 2-touches A split pass=2PT 10 passes uninterrupted=5PT uninterrupted=5PT
Coaching Points 1. 2. 3. 4. 5.
Crisp passes, pace of the ball Receiving with an open body Touch in the direction you want want to play Technical execution of pass and receiving balls Create a passing RHYTHM
A
PHASE I
(50x44) – (50x44) – 6 v 4+GK
A
D
D
A
1. 2. 3.
A
G
S A
D
A
D
RED scores with pass to Server Server BLUE crosses, passes behind FB4 BLUE passing short/short/long as in in warm-up warm-up
PROGRESSION:
A
Coaching Points 1. 2. 3. 4.
add RED HM
PHASE II
(78 x 65) 8 v 6+GK to counter goals
A A A
G
D
D
S
A
D A
1. 2.
RED scores to counter goals BLUE as above
A
D
Coaching Points
A
D
D
Take prep prep touch touch forward forward and face defenders defenders Play to their forwards’ feet Technical execution of crosses PK area split runs on crosses
A
11v11 GAME
1. 2. 3. 4. 5.
Force opposition to make make defensive defensive choices Use width of field Crosses to disrupt defensive organization Combination plan in PK area. Types and and timing of runs in and around PK PK area
TASK ORIENTATION : A team, goal down & must win B team, low pressure ‘D’ line of confrontation: Ctr-Ln
FORMATION: 4-4-2 V 4-4-2
CM: CM: organization of split runs in PK area on a cross.
THEME: PLAYING IN ATTACKING THIRD
SESSION 37 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY
ORGANIZATION
0:00 – (20x20):
1. 2.
Free Dribble
3.
Everyone with a ball At coach’s signal, speed up up and use different different moves Coach signals again to slow down
RONDOS
COACHING POINTS:
1. Head is up 2. Alternate with RT/LF feet 3. Use a variety of moves and fakes
ORGANIZATION
0:10 – (10x10x4): RONDOS
1+2-N v 1 - RONDOS 1.
Neutrals stay for 2 minutes
2.
5-passes and switch grid: N’s follow the ball
ACTIVITY 1
ORGANIZATION
0:15 – (20x20 GRID): CONTROL
Aerial Control
COACHING POINTS:
1.
1. Get into line of flight 2. Head steady w/ eye on ball 3. A cushioning first touch 4. Quality of pass using both feet
2. 3. 4.
Volleys with L/R foot: foot: Rx first moves outside, to receive inside Thigh Traps Chest trap and volley Headers
ACTIVITY 2
ORGANIZATION 3 GROUPS of 3 players
0: 25 – (20x20): HORNETS GAME
1.
COACHING POINTS:
1. 2. 3. 4.
Awareness & Decision Making Making Accuracy of Pass Communication Defending side-on
2. 3.
1 team plays 3 passes before switching ball to other grid Defending team sends 1 player at a time When defenders win win it, they play it also to another gird. Players losing ball become defenders
Fundamental: Small-Sided Activity ACTIVITY 3
ORGANIZATION
0:40 – (HALF): 2v1 + GK
2v1 + GK
COACHING POINTS:
1. 2.
1. 2. 3.
First touch accuracy Quality of pass Decision-making when facing opponent
3.
CM sends a pass to LW RW times run to overlap LW who dribbles across towards defender Defender steps in to 2v1 situation
ACTIVITY 4
ORGANIZATION
1:00 – (FULL): PASSING & COMBINATION
3 Teams of 3 Players Each
COACHING POINTS:
1.
1. 2.
2.
3.
Weight & accuracy of passing Good receiving Movement w/w-out ball
3.
TEAMS in grid play 3-pass keep-away keep-away and transition ball to other grid 1 defender steps in to win ball. If she wins it, play to score on goal with her teammates Team losing ball may also step to score on goal
Match Related: Expanded Small-Sided Activity ACTIVITY 5
ORGANIZATION
1:15 – (40x30): 7v7 Possession v Finish
7v7 +GK
COACHING POINTS:
1. 2. 3. 4. 5.
1. Create space 2. Control TEMPO with possession 3. Attitude to counterattack counterattack 4. Attention to TRANSITION TRANSITION
Jon Bianco - USSF National ’A’ License
BLUE defends with 4-2-1 (POSSESSION) WHITE attacks with 2-3-2 2-3-2 (QUICK FINISH) FINISH) BLUE Plays keep-away to 10-passes=5 PT WHITE team scores on either goal Start possession with BLUE always
THEME: FORWARDS COMBINE AND SHOOT
SESSION 38 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY
SLAP ROLLS, BELLS, DRIBBBLE CUTS
0:00 – (CHAN): Warm-up w/o ball RONDOS
IN & OUTS SKILL CIRCUIT Changes of Speed / Direction
ORGANIZATION 4+1 v 2 - RONDOS
0:10 – (20x10): RONDOS
1.
3 passes to transition to next grid
ACTIVITY 1
ORGANIZATION
0:15 – (HALF): COMBINATION MIDDLE COACHING POINTS:
THREE Player Combination Combination + GK 1. 2. 3.
1. Communication 2. Working as a team team on the attack 3. End product: goal
WING can finish from back-pass WING plays square pass to FWD who finishes finishes WING plays wide wide to OPP wing to finish
VAR: use defenders to pressure.
ACTIVITY 2
ORGANIZATION
0:20 – (HALF): COMBINATION WING COACHING POINTS:
THREE Player Combination Combination + GK 4. 5. 6.
1. Communication 2. Working as a team team on the attack attack 3. End product: goal.
WING overlaps after passing to FWD FWD combines with FWD to finish Second FWD can pass to overlapping WING.
VAR: use defenders to pressure.
Fundamental: Small-Sided Activity ACTIVITY 3
ORGANIZATION
0: 40 – (30x30): 2v2 Finishing
2v2 – FINISH
COACHING POINTS:
1. 2.
1.
2.
Fast, precise passes until opportunity to play a finishing sequence Communication
Attack starts from opposite opposite goal Defenders exit the field when scored on
VAR: progress numbers to 3v3 and 4v4.
Match Related: Expanded Small-Sided Activity ACTIVITY 4
ORGANIZATION
1: 00 – (HALF): 5v4 FINISHING
5 + 4 v. 4+5 – Switching the Point-of-Attack
COACHING POINTS:
1.
1. Use finishing sequences 2. Decision making to combine 3. Attitude to finish
2.
Two teams of NINE. NINE. Each team divided divided into two teams of 5 and 4. When a goal is scored, defending defending team in the field is replaced by their teammates on endline.
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH)
3-4-2 v 3-4-2 v 4-3-2
COACHING POINTS:
1. Attitude to challenge challenge 2. Good Decision Making 3. Aggressive, Alert & Engaged
Jon Bianco - USSF National ’A’ License
FOCUS:
Teach Combination to Finishing Patterns Patterns
THEME: MIDS COMBINATION WITH FORWARDS
SESSION 39 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY
SLAP ROLLS, BELLS, DRIBBBLE CUTS
0:00 – (CHAN): Warm-up w/o ball RONDOS
ORGANIZATION
0:10 – (10x10x4): RONDOS
1+2-N v 1 - RONDOS 1.
Neutrals stay for 2 minutes
2.
5-passes and switch grid: N’s follow the ball
ACTIVITY 1
ORGANIZATION
0:15 – (HALF): NETBALL GAME
Netball game: 4+4+4 TAGGERS, 4 Balls
COACHING POINTS:
1. 2.
1. 2. 3.
Communication. Help teammates in trouble. Have a purpose when dribbling.
TAGGERS only TAG players players w/o a ball Dribblers look for taggers and pass to teammates to SAVE them from being tagged.
PROGRESSION : ball on the ground.
ACTIVITY 2
ORGANIZATION
0:20 – (HALF): COMBINATION MIDS
Combination: groups of 4, 1 ball
COACHING POINTS:
1. 2. 3. 4. 5.
1. 2.
3.
IN & OUTS SKILL CIRCUIT Changes of Speed / Direction
Ball firm on the ground Sharp passes Timing of runs: movement to adjust pace of the ball.
MD1 checks to ball and passes back MD1 spins out towards sideline MD2 spins out towards sideline to RX. MD2 plays diagonal pass to MD1. MD1 then plays to target
Fundamental: Small-Sided Activity ACTIVITY 3
ORGANIZATION
0: 40 – (HALF): 4v4+2T COMBINATION
4+2T v4+2T – COMBINATION
COACHING POINTS:
1. 2. 3. 4.
1. Expand when in possession. 2. Penetration once the target is found. 3. Moving the ball efficiently.
UNI-Directional scoring. Ball always starts from end-line Score by dribble through flags only Targets on endline play 1-touch
Match Related: Expanded Small-Sided Activity ACTIVITY 4
ORGANIZATION
1: 00 – (HALF): 7v6 COMBINATION
7v6 + GK – Combination to forwards
COACHING POINTS:
1.
1. 2. 3. 4.
Penetrate to TOP of defense 3rd. player involvement to link play. Entry-pass to penetrate. Depth
2.
REDS defend and play to RED targets at CENTERLINE=1PT. BLUES use combination to connect with FWDS.
PROGRESSION :
add targets into field.
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH) COACHING POINTS:
1. Attitude to challenge 2. Good Decision-Making 3. Aggressive, Alert & Engaged
Jon Bianco - USSF National ’A’ License
3-4-2 v 3-4-2 v 4-3-2 FOCUS:
Teach MIDS to combine with forwards
THEME: CROSSES & RUNS IN PENALTY BOX
SESSION 40 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY 0:00 – (CHAN): Warm-up with ball Movement RONDOS
Movement without ball
Movement with BALL
ORGANIZATION 4+1 v 2 - RONDOS
0:10 – (20x10): RONDOS
1.
3 passes to transition to next grid
ACTIVITY 1
ORGANIZATION
0:15 – (20x20 GRID): CROSSES
Aerial Passes – 2P / 1B
COACHING POINTS:
1. 2.
1. Get into line of flight 2. Head steady w/ eye on ball 3. A cushioning first touch 4. Quality of pass using both feet
Jogging along the sideline Player with BALL sends ball on the ground to teammate 20 YDS away.
Repeat with balls in the air
Fundamental: Small-Sided Activity ACTIVITY 2
ORGANIZATION
0:20 – (HALF): EARLY CROSS
5 Players + GK
COACHING POINTS:
1. 2.
1. 2. 3.
Hips face forward. Ball is hooked: strike around the outside with BIG toe pointed up. Chest slightly over ball to keep it low.
3.
CM sends a pass to LW (and then RW) RW dribbles on flank and crosses to MARKED second 6-yard box. Mid players make far, central and near post runs.
ACTIVITY 3
ORGANIZATION
0:35 – (FULL): PASSING & COMBINATION
3 Teams of 3 Players Each
COACHING POINTS:
1.
1. 2.
2.
3.
Weight & accuracy of passing Good receiving Movement w/w-out ball
3.
TEAMS in grid play 3-pass keep-away keep-away and transition ball to other grid 1 defender steps in to win ball. If he wins it, play to score on goal with teammates Team losing ball may also step to score on goal
Match Related: Expanded Small-Sided Activity ACTIVITY 4
ORGANIZATION
1:00 – (75x78): 8v8 Crossings and Finishing
8v8 +GKS
COACHING POINTS:
1. 2. 3. 4.
1. Create space 2. Control TEMPO with possession 3. Attitude to counterattack counterattack 4. Attention to TRANSITION TRANSITION
ACTIVITY 5
2 DEF, 3 ATTACKERS 2 OPP FLANK Players on each flank Defenders on FLANK start IDLE Defenders on FLANK push up when OPP wins it and then defends it.
1:15 – (75x78): 8v8 Crossings and Finishing
ORGANIZATION 8v8 +GKS – 2-3-2 formation
COACHING POINTS:
1.
1. As above with Added TEMPO.
2. 3.
Maintain the restricted flank corridors with 2 players from each team on each flank Remove all restrictions from previous exercise Flank players are actively participating
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:25 – (HALF PITCH) COACHING POINTS:
1.
Quality of cross, runs and finishing
3-4-2 v 3-4-2 v 3-4-2 FOCUS:
-Flank Players produce quality crosses -Central players produce quality runs
Jon Bianco - USSF National ’A’ License
THEME: TRAINING THE PLAYMAKER PLAYMAKER
SESSION 41 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY 0:00 – (40x20): Warm-up with ball Movement
IN & OUTS SKILL CIRCUIT Changes of Speed / Direction
Starts & Stops
RONDOS
ORGANIZATION
0:10 – (10x10x4): RONDOS
1+2-N v 1 - RONDOS 1. Neutrals stay for 2 minutes 2. 5-passes and switch grid: N’s follow the ball
ACTIVITY 1
ORGANIZATION 44x36 ) - 18 players, 2 GKS, 2 Central MIDS ( 44x36
0:15 – (40x44): WARM-UP Movement COACHING POINTS: 1. 2.
3.
1.
Pace of the ball, “1st pass may get there, the 2nd pass will barely be able to get there and the third pass will be put into a tackle”--ping it in. Turn off of the pass, use the pace of the pass to turn and rotate, multiple surfaces of the foot for turning, ball striking-chip, bent, instep, push passes Accuracy--pass to lead lead foot, run through the ball as you are striking for speed of play.
2. 3.
4P/5B: pass & move, pass & sprint to new space-DS Receive and turn-DS Play to play maker- X-PM-PM-GK; chip to goalie, strike on ground, GK distributes with bowling throw.
Fundamental: Small-Sided Activity ACTIVITY 2
ORGANIZATION
0:25 – (40x44): Shadow Play
(30x60) - 7v7+2-PM, +2GK/T
COACHING POINTS: 1. Sense of urgency w/ pace of ball-body shape to see the field 2. Receive the ball and accelerate into space, spacing in the middle of the field for PM 3. Team shape to create space for PM’s, timing timing of runs off the ball, driven balls-pace & accuracy 4. PM: diagonal support of one another.
1. 2. 3.
Targets are GK Ball must go X-PM-PM-X to score Ball is chipped to GK on end-line
ACTIVITY 3
ORGANIZATION
0: 40 – (40x44): 3v2 +GK COACHING POINTS: 1.
2.
(12x10) - 4v2+8N
PM from outside players-must find other playmaker then go outside. If defenders (circles) win the ball 2. they play 4v2 until a PM can win ball. Defenders deny penetration & 3. possession. Match Related: Expanded Small-Sided Activity 1.
Checking runs--pushing off the defender to create space, shielding to rest and see the field. Recognizing the runs of the opposite PM, not having to run after every ball.
ACTIVITY 4 1:00 – (HALF): 7v7 +2N COACHING POINTS:
1.
Stay central, don’t drift to the sidelines or disappear from the run of play
2.
Vision--looking before before receiving where where the other PM is and where the option to distribute will be.
ORGANIZATION (65x78) -7v7+2N+2GK 1. 2. 3.
One team plays 9v7 for 5 min. How many goals can be scored in 5 min? 1-PM switches the field every chance 1-PM finds the target
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH) COACHING POINTS:
1.
Is the team using the play-maker?
Jon Bianco - USSF National ’A’ License
3-4-2 v 3-4-2 v 4-3-2 FOCUS:
Teach team to use play-maker.
THEME: IMPROVE POSSESSION TO PENETRATE II
SESSION 42 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY
SPEED training with flags
0:00 – (CHAN): SAQ Warm-up RONDOS
ORGANIZATION
0:10 – (20x10): RONDOS
3 v 2+1 - RONDOS 1.
Intercept pass and transition to own grid
ACTIVITY 1
ORGANIZATION
0:15 – (15x15 DIAMOND): PASSING
5 Players per GRID, 1 BALL
COACHING POINTS:
1. 2. 3. 4.
Introduce ball to ensure solid, crisp passing and receiving.
Body positioning: sideways on Use deception: lunge before rx’ing Play out quickly and MOVE! Clean & crispy balls: RYTHM
1. 2. 3. 4.
X2 checks at an angle & looks over shoulder X1 plays him a ball X2 opens up and plays to X3 Pass and move
Fundamental: Small-Sided Activity ACTIVITY 2
ORGANIZATION
0: 20 – (15x20): 4v4 2-Touch Possession
4v4+2 – TWO-touch KEEPAWAY
COACHING POINTS:
1. Two-touches restriction. restriction. 2. NEUTRALS play 1 TOUCH 3. 1PT for 10 passes – losers 10 sit-ups
1. Principles of attack. 2. Body shape to face play 3. Early movement 4. Deception 5. Solving pressure with first touch.
LUNGE with the inside of furthest foot
ORGANIZATION
ACTIVITY 3 0:35 – (40x30): 5v5+4 COACHING POINTS: 1. 2. 3.
Keep shape: width, depth, height DECEPTION: taking looks Communication
4. 5.
Play away from NUMBERS
5v5 +4N – to 2 PUGGS 1. 2.
Must connect 5 passes before attacking PUGGS. Neutrals act as WALLS for pass-backs
Use of NEUTRALS
Match Related: Expanded Small-Sided Activity ACTIVITY 4 1:00 – (40x60): 6v6 Possession COACHING POINTS: 1). Early shape: sideways-on body position 2). LOOK! 3). SOLVE the pressure 4). Play OFF quickly and DON’T relax. 5). Pass and stay engaged (MOVE!).
ORGANIZATION 60x70 ) - 9v9 game to goals plus 4 gates ( 60x70
SETUP: restraining lines in MID field. 1). 10 passes=1PT 2). Dribble under control through gates=1PT 3). Goal=2PT
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH) COACHING POINTS:
1. Attitude to challenge challenge 2. Good Decision Making 3. Aggressive, Alert & Engaged
Jon Bianco - USSF National ’A’ License
3-4-2 v 3-4-2 v 4-3-2 FOCUS:
Teach Possession to to Penetrate at PACE
THEME: OUTSIDE MIDS FORCING PLAY TO MIDDLE
SESSION 43 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY 0:00 – (CHAN): Warm-up with ball Movement RONDOS
SKILL CIRCUIT
ORGANIZATION 3v2 – RONDOS
0:10 – (10x10): 3v2 RONDOS
1.
ACTIVITY 1
Defenders: first-in, first-out
0:15 – (10x10): RECEIVING & SPACE
ORGANIZATION 4P /2 B – Receiving and Moving
COACHING POINTS:
2. 3.
1. Receive with back foot 2. Turn body to turn turn 3. Use both feet
Senders move into an open cone Target player moves into opened space to receive second ball.
ACTIVITY 2
ORGANIZATION 6v6 +2N
0: 25 – (44x30): Possession to 2 Goals COACHING POINTS:
1. 2. 3.
IN & OUTS SKILL CIRCUIT Changes of Speed / Direction
Mentality to force play into center area. Build-up numbers in the middle Make play-predictable by taking flank options away
1. 2. 3.
Force attackers into center grid Disposes attackers with numbers up in the center Neutrals step into GRID when a pass is made for 1PT. and play to same color team
Fundamental: Small-Sided Activity ACTIVITY 3
ORGANIZATION
0:45 – (HALF): 2v1 + GK
6v6 + 2GK
COACHING POINTS:
1. 2. 3.
1. Timing of penetrating penetrating run 2. Communication between players 3. Transition to opposite opposite goal
Score thru pass to target players at end-line Target bounces ball back to same team Team scores on opposite opposite end-line
Match Related: Expanded Small-Sided Activity ACTIVITY 4 1:10 – (40x30): 8v8 Possession Vs Finish
ORGANIZATION 7v7 +4N +GKS
COACHING POINTS:
1.
1. 2. 3. 4.
Looking for early opportunities to play ball to target player Get into scoring positions quickly Shoot first time Quality pass to target so target can make a good pass to setup finishing.
2.
Ball must be passed to targets before a goal can be scored. Targets pass it back 1-touch t a player on the attacking team.
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH)
4-3-2 v 4-3-2 v 3-4-2
COACHING POINTS:
1. Make play predictable 2. Covering defender pushes attacker 3. Aggressive, Alert & Engaged
Jon Bianco - USSF National ’A’ License
FOCUS:
MIDS make play predictable by taking away flank play from attackers
THEME: MIDS COMBINATION WITH FORWARDS
SESSION 44 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY
SLAP ROLLS, BELLS, DRIBBBLE CUTS
0:00 – (CHAN): Warm-up w/o ball RONDOS
IN & OUTS SKILL CIRCUIT Changes of Speed / Direction
ORGANIZATION
0:10 – (10x10x4): RONDOS
1+2-N v 1 - RONDOS 1. Neutrals stay for 2 minutes
2. 5-passes and switch grid: N’s follow the ball
ACTIVITY 1
ORGANIZATION
0:15 – (HALF): NETBALL GAME
Netball game: 4+4+4 TAGGERS, 4 Balls
COACHING POINTS:
1. 2.
1. 2. 3.
Communication. Help teammates in trouble. Have a purpose when dribbling.
TAGGERS only TAG players players w/o a ball Dribblers look for taggers and pass to teammates to SAVE them form being tagged.
PROGRESSION : ball on the ground.
ACTIVITY 2
ORGANIZATION
0:20 – (HALF): COMBINATION MIDS
Combination: groups of 4, 1 ball
COACHING POINTS:
1. 2. 3. 4. 5.
1. 2.
3.
Ball firm on the ground Sharp passes Timing of runs: movement to adjust pace of the ball.
MD1 checks to ball and passes back MD1 spins out towards sideline MD2 spins out towards sideline to RX. MD2 plays diagonal pass to MD1. MD1 then plays to target
Fundamental: Small-Sided Activity ACTIVITY 3
ORGANIZATION
0: 40 – (HALF): 4v4+2T COMBINATION
4v4 +2T – COMBINATION
COACHING POINTS:
1. 2. 3. 4.
1. Expand when in possession. 2. Penetration once the target is found. 3. Moving the ball efficiently.
UNI-Directional scoring. Ball always starts from end-line Score by dribble through flags only. Targets on endline play 1-touch
Match Related: Expanded Small-Sided Activity ACTIVITY 4
ORGANIZATION
1: 00 – (HALF): 7v6 COMBINATION
7v6 + GK – Combination to forwards
COACHING POINTS:
1.
1. 2. 3. 4.
Penetrate to TOP of defense 3rd. player involvement to link play. Entry-pass to penetrate. Depth
2.
REDS defend and play to RED targets at CENTERLINE=1PT. BLUES use combination to connect with FWDS.
PROGRESSION :
add targets into field.
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH) COACHING POINTS:
1. Attitude to challenge 2. Good Decision-Making 3. Aggressive, Alert & Engaged
Jon Bianco - USSF National ’A’ License
3-4-2 v 3-4-2 v 4-3-2 FOCUS:
Teach MIDS to combine with forwards
THEME: DEFENDERS DIRECT PLAY (4-5-1)
SESSION 45
SMCHS SOCCER
P ASSING P ATTERN I
Coaching Points
D
(30x15) – (30x15) – 4 Groups of 4P/1B D
D
D
1.
Short, Short, Long passing
1. 2. 3.
Open body body in in an angle to play play 2-touches 2-touches Ping the ball on the ground Solid pass back from support support player
2. Ball on the ground 3. Minimize number of touches
P ASSING P ATTERN II
Coaching Points
D
(30x15) – (30x15) – 4 Groups of 4 players/1B D
D
D
1.
1.
As above
Long, Short, Long passing
2. Ball on the ground 3. Minimize number of touches VAR:: clip it over to target VAR
PHASE I
(60x44) – (60x44) – 8+2 v 8+2 1. 2. 3.
Targets play 1-touch – can be screened screened only No touch restriction for all all others To score: pass to one one of the targets who pings it back to teammate and now scores with dribble or pass to either target
Coaching Points 1. 2. 3.
PHASE II
11v11 game – with RESTRICTING lines D
A
11v11 GAME
1. 2.
10v10 in restricted zone Play out out with a pass to teammate into restricted restricted space.
FORMATION: 4-4-2 V 4-4-2
Bypass/Play wide players sooner Open body body to receive and touch touch positive positive Use as as few touches as necessary necessary to score
Coaching Points 1. 2. 3. 4. 5.
Sharp passes Play back angled passes to play forward Go in a direction direction as as quick quick as possible Possession without direction doesn’t achieve objective. Be in a position position to play the the ball early
CM: CM: coach personalities out of their comfort zone
THEME: LOW PRESSURE DEFENDING
SESSION 46
SMCHS SOCCER
W ARM-UP
A
(UNRESTRICTED) – Groups of 2P / 1B 1. Pass and pressure receiver. 2. Receiver dribbles at defender defender who shuffles back
Coaching Points 1. 2. 3.
Shuffle and stay on dribbler’s shoulder Stay within within reachable distance of the ball Don’t fall for faints/fakes
A
A
SMALL-SIDED GAME
(30x30) – (30x30) – 4+2 v 2
A
D A
D
1. 2. 3. 4.
A
A
Outside players play 1-touch Inside players play 2-touches A split pass=2PT 10 passes uninterrupted=5PT uninterrupted=5PT
Coaching Points 1. 2. 3. 4. 5.
Stay compact Press/Cover Close passing lanes Pressure the ball ball to direct passing game Communicate
A
PHASE I D
A
A
D
D
A
(50x44) – (50x44) – 6 v 6
A
D
1. 2. 3.
A
D
D
Score on either either of 2 goals goals on endline When you you get scored on, on, start with with an attack Players are not restricted to stay on either half half
Coaching Points 1. 2. 3. 4. 5.
Get behind behind the ball in an organized/timely organized/timely fashion Double team to win the ball Work as a unit: stepping and covering Where to set “line of confrontation confrontation”” Stay compact in front of goal
A
PHASE II D
A
D
D
A
D
D
D
A
D
A
S
A
A
11v11 GAME
(70x44) 8v8 game, 1-GK to counter goals
1.
1. 2. 3.
2. 3. 4. 5. 6. 7.
A
G
D
Coaching Points
A
All restarts from Server BLUE 3-touch/passess to score RED two two backs restricted restricted to top of PK area and help in the build-up when possession won.
TASK ORIENTATION :
A team, man down & protect a lead (B opposite) opposite)
GK stays stays connected connected with backs to support buildup when defenders commit – control space in front. Close passing lanes Stay compact centrally to goal Vertical/Horizontal Vertical/Horizontal separation between lines Force opponents into defensive pockets (squeeze) Last line controls and and protects space behind behind team team Break pressure pressure with with an outlet pass pass on possession
CM: CM: MF line collapses with DEF
THEME: IMPROVE SPEED OF PLAY
SESSION 47 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY
SLAP ROLLS, BELLS, DRIBBBLE CUTS
0:00 – (CHAN): Warm-up w/o ball RONDOS
IN & OUTS SKILL CIRCUIT Changes of Speed / Direction
ORGANIZATION 3 v 2+1 - RONDOS
0:10 – (20x10): RONDOS
1.
Intercept pass and transition to own grid
ACTIVITY 1
ORGANIZATION
0:15 – (HALF): COMBINATION PLAY
8v8 – THREE-touch KEEPAWAY
COACHING POINTS:
1. 2.
1. Are attackers occupying corners? corners? 2. Communication 3. Working as a team on the attack
Three-touches restriction. 10 passes=1PT – losers 10 sit-ups
VAR: use neutral players to help passers.
Fundamental: Small-Sided Activity ACTIVITY 2
ORGANIZATION
0: 25 – (30x20): 8v8 2-Touch Possession
8v8 – TWO-touch KEEPAWAY
COACHING POINTS:
1. Two-touches restriction. 2. Transfer play to other grid after 10 touches. Stop after 5 transfers. 3. 1PT for full transfer (20P) – losers 10 sit-ups
1. Use width of field 2. Communicate 3. Create TEMPO in possession to dictate the attackers’ game.
ALL must empty area – 10 push-ups if NOT.
ACTIVITY 3
ORGANIZATION
0: 40 – (HALF): 6v4 Finishing
6v4 – FINISH – 2 TARGETS for COUNTER
COACHING POINTS:
1.
1. Fast, precise passes until opportunity to play a finishing sequence 2. Communication
2. 3. 4.
Defenders setup with FB4 & play within 25 yards of their goal. Attackers start from Center Line & attempt switching the point of attack If defenders win ball, play to target to counter The targets get replaced by two OPP OPP players and they join in the COUNTER.
Match Related: Expanded Small-Sided Activity ACTIVITY 4
ORGANIZATION
1: 00 – (HALF): 8v6 Switching-Point
8v6 – Switching the Point-of-Attack
COACHING POINTS:
1. 2. 3.
1. Players have a sense of when to transition from passing across the field to passing forward. 2. Play must be unpredictable.
4.
2 Teams play 8v6 in 40x30 GRID. 2 FWD & 2 DEF wait outside penalty area. Attackers switch wings before passing to forwards. One attacker joins the forwards.
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH)
3-4-2 v 3-4-2 v 4-3-2
COACHING POINTS:
1. Attitude to challenge 2. Good Decision Making 3. Aggressive, Alert & Engaged
Jon Bianco - USSF National ’A’ License
FOCUS:
Teach Possession to Penetrate. Penetrate.
THEME: TRANSITION COUNTER-ATTACK COUNTER-ATTACK
SESSION 48 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY
WARMUP AND STRETCHING STRETCHING
0:00 – (CHAN): Warm-up w/o ball RONDOS
Using 5 cones, 3 players per cone
ORGANIZATION 4+1 v 2 - RONDOS
0:10 – (20x10): RONDOS
1.
3 passes to transition to next grid
ACTIVITY 1
ORGANIZATION 6 v 4 + 2 with limited touch
0:15 – (30x25): 6 v 4+2
1) Outside players play 2-touch
COACHING POINTS: 1). Defenders stay compact 2). Diamond shape 3) Ball oriented defense 4) Pressure, Cover and Balance
2) Inside players play 1-touch 3) Defenders play 4v2 2-touch in the middle on winning the ball
Fundamental: Small-Sided Activity ACTIVITY 2
ORGANIZATION
0:25 – (40x60): TRANSITION GAME
4 v 4 + 4 v 4 + GK – with 2 counter-goals
COACHING POINTS: 1). Find early shot on goal. 2) Build-up when the forward option is not there. 3) Decision-making.
1) Players restricted to their zone 2) Attackers – find early chance to shoot 3) Attackers: 2-touch restriction 4) Defenders: unlimited
ORGANIZATION
ACTIVITY 3 0:40 – (40x30): 4v4+4 COACHING POINTS:
1. Pace of the pass 2. Accuracy 3. Shot on goal to score
FINISHING EXERCISE 1. 2. 3.
Start from the back to MID, FWD, MID, wide & cross. Defender shadows the forward Same on opposite side
Match Related: Expanded Small-Sided Activity ACTIVITY 4 1:00 – (35x25): BUMPERS
ORGANIZATION 4+4 v 4+4 + 2GKS
COACHING POINTS:
1). First time shooting 2). Use bumpers 3). Look for rebounds 4). Good decision-making
1). Bumpers play 1-touch 2). Inside players 2-touch 3). Goalkeepers roll out balls
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH) COACHING POINTS: 1. 2.
3.
Attitude to challenge Good Decision Making Aggressive, Alert & Engaged Engaged
Jon Bianco - USSF National ’A’ License
3-4-2 v 3-4-2 v 4-3-2 FOCUS:
Teach transition on the attack.
THEME: ART OF FINISHING II
SESSION 49 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY
SLAP ROLLS, BELLS, DRIBBBLE CUTS
0:00 – (CHAN): Warm-up w/o ball
ACTIVITY 1
ORGANIZATION
0:10 – (40x44): Finish Activity
( 40x44 40x44 ) - 4 groups of 4; 2 GKS
COACHING POINTS: ART of Finishing=Attitude, Finishing=Attitude, Repetitions & Technique 1) Adjust run. 2) Place ball so GK cannot get to it. 3) Add a stuttering step before shot to fake GK.
1) 2) 3) 4) 5)
Serve ball across to receive back with layoff Players end-up in opposite sides Start with a pass to GK hands Progress it to far post shots Switch players to work on different angles
ACTIVITY 2
ORGANIZATION
0:20 – (40x44): Finish Activity
( 40x44 40x44 ) - 4 groups of 4; 2 GKS
COACHING POINTS: 1) When AM puts his head down, Far Post FWD makes his run just inside NEAR post. 2) Near Post FWD makes sharp spinning run.
1) 2) 3) 4) 5)
Near Post FWD checks for ball AM receives back and dribbles to corner Near Post FWD spins out: FAR post run. Far Post FWD attacks NEAR post Forwards switch places every other t ime.
Fundamental: Small-Sided Activity ORGANIZATION
ACTIVITY 2 0:30 – (44x60): Individual Finishing
(44x60) - 5v5 +5; 2 GK
COACHING POINTS: 1. Pace of passes and final pass, setting up one another’ for good shots on target. 2. Follow though on the strike. execute finishing 3. Attitude to create & execute opportunities
1) 2) 3) 4)
ACTIVITY 4
5v5 inside grid with unlimited touches Perimeter players limited to 2 touches Players behind goals have 1 touch only Team scored on switches with their outside players
HIGHLITE: Individual Finishing
Match Related: Expanded Small-Sided Activity ORGANIZATION
1:00 – (44x80): Finishing as a Team
(44x80) –6v6 2T+2N; 2GK
COACHING POINTS: 1. Can the attacking team finish their shots? 2. Are they looking to shoot? 3. Are they getting early shots? 4. Executing the final pass before the shot. Quick shots off of transition.
1) 2)
Neutrals play 1-touch BUMPERS chip balls to their teammates – they can play to NEUTRALS as well
HIGHLITE: Team Finishing
GAME ORGANIZATION
GAME: 9v9 + 2 GK 1:20 – (3/4 PITCH) COACHING POINTS: 1. Create finish opportunities for self or teammates 2. Urgency to execute on opportunities 3. Goals as end-product
Jon Bianco •
USSF National ’A’ License
•
NSCAA Advanced and National Diplomas
Dynamic Touches
3-3-3 v 3-3-3 v 4-3-2 FOCUS:
Teach attackers to finish at pace.
THEME: ART OF FINISHING III
SESSION 49 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY
SLAP ROLLS, BELLS, DRIBBBLE CUTS
0:00 – (CHAN): Warm-up w/o ball RONDOS
IN & OUTS SKILL CIRCUIT Changes of Speed / Direction
ORGANIZATION
0:10 – (10x10x4): RONDOS
1+2-N v 1 - RONDOS 1. Neutrals stay for 2 minutes
2. 5-passes and switch grid: N’s follow the ball
ACTIVITY 1
ORGANIZATION
0:15 – (40x44): Finish Activity
( 40x44 40x44 ) - 4 groups of 4; 2 GKS
COACHING POINTS: ART of Finishing= Attitude, Repetitions & Technique Technique 1) Adjust run. 2) Place ball so GK cannot get to it. 3) Add a stuttering step before shot to fake GK.
1) 2) 3) 4) 5)
Serve ball across to receive back with layoff Players end-up in opposite sides Start with a pass to GK hands Progress it to far post shots Switch players to work on different angles
ACTIVITY 2
ORGANIZATION
0:25 – (40x44): Finish Activity
( 40x44 40x44 ) - 4 groups of 4; 2 GKS
COACHING POINTS: 1) When AM puts his head down, Far Post FWD makes his run just inside NEAR post. 2) Near Post FWD makes sharp spinning run.
1) 2) 3) 4) 5)
Near Post FWD checks for ball AM receives back and dribbles to corner Near Post FWD spins out: FAR post run. Far Post FWD attacks NEAR post Forwards switch places every other t ime.
Fundamental: Small-Sided Activity ORGANIZATION
ACTIVITY 2 0:40 – (44x60): Individual Finishing
(44x60) – 5+4 v 5+4; 2-GK
COACHING POINTS: 1. Pace of passes and final pass, setting up one another’ for good shots on target. 2. Follow through on the strike. execute finishing 3. Attitude to create & execute opportunities
1) 2) 3) 4)
ACTIVITY 4
5v5 inside grid with unlimited touches Perimeter players limited to 2 touches Players behind goals have 1 touch only Team scored on switches with their outside players
HIGHLITE: Individual Finishing
Match Related: Expanded Small-Sided Activity ORGANIZATION
1:00 – (44x80): Finishing as a Team
(44x80) –6+2 v 6+2; 2-N; 2-GK
COACHING POINTS: 1. Can the attacking team finish their shots? 2. Are they looking to shoot? 3. Are they getting early shots? 4. Executing the final pass before the shot. Quick shots off of transition.
1) 2)
Neutrals play 1-touch BUMPERS chip balls to their teammates – they can play to NEUTRALS as well
HIGHLITE: Team Finishing
GAME ORGANIZATION
GAME: 9v9 + 2 GK 1:20 – (3/4 PITCH) COACHING POINTS: 1. Create finish opportunities for self or teammates 2. Urgency to execute on opportunities 3. Goals as end-product
Jon Bianco - USSF National ’A’ License
3-4-2 v 3-4-2 v 4-3-2 FOCUS:
Teach attackers to finish at pace.
THEME: BREAKOUT COUNTER-ATTACK
SESSION 50 – SMCHS SOCCER
Technical Warm-Up BALL MASTERY
WARMUP AND STRETCHING
0:00 – (CHAN): Warm-up w/o ball RONDOS
Using 5 cones, 3 players per cone
ORGANIZATION 3v2 – RONDOS
0:10 – (10x10): 3v2 RONDOS
1.
Defenders: first-in, first-out
ACTIVITY 1
ORGANIZATION
0:15 – (30x20): 5 v 4+1
5 v 4+1 KEEPAWAY
COACHING POINTS: 1). Defenders stay compact 2). Diamond shape 3) Ball oriented defense 4) Pressure, Cover and Balance
1. When in possession in own grid, 10passes=1pt 2. Objective is for team of 4 to regain possession and play to their target player into own grid 3. All players must transition to opposite grid and the defending team must leave a target player at the end of their grid
Fundamental: Small-Sided Activity ACTIVITY 2
ORGANIZATION
0:25 – (40x60): TRANSITION GAME
4 v 1 + 1v1 + GK
COACHING POINTS: 1). Defender’s attitude to win the ball back 2) Decision-making once the ball is won.
1) Ball is played into a GRID for 4v1 2) 4 attempt 3 passes before finding their striker for a goal 3) If defender/GK wins it, they counter-attack by playing to their GRID of 4 and the passing sequence is reduced to 2 with a defender entering the grid as the ball is transferred
VAR: defender follows play for 1v2 ORGANIZATION
ACTIVITY 3 0:40 – (40x30): 4v4+4
FINSHING EXERCISE
COACHING POINTS:
1.
1. Pace of the pass 2. Accuracy 3. Shot on goal to score
2. 3.
Start from the back to MID, FWD, MID, wide & cross. Defender shadows the forward Same on opposite side
Match Related: Expanded Small-Sided Activity ACTIVITY 4 1:00 – (35x25): BREAKOUT
ORGANIZATION 4 v4 + 2GKS
COACHING POINTS:
1). Defending to win the ball 2). Relentlessly attempting to win the ball back 3). Once in possession, BREAKOUT 4). Good decision-making
1) Possession team attempts to break behind defenders 2) GK starts counter-attack on possession 3)
GAME GAME: 9v9 + 2 GK
ORGANIZATION
1:20 – (HALF PITCH)
3-4-2 v 3-4-2 v 4-3-2
COACHING POINTS:
FOCUS:
1. 2.
Regain possession and counter-attack.
3.
Attitude to challenge Good Decision Making Aggressive, Alert & Engaged
Jon Bianco - USSF National ’A’ License