Practical Sessions
1
Warm - ups
2
Dynamic Football Warm up Directional warm up
• • • • • • • • • • • • • • • • • • • • •
Organisation Size Size of play playin ing g are area a wil willl var vary yd dep epen endi ding ng on age age of of pla playe yers rs etc. etc. 4 play player ers s are are orga organi nise sed d with within in each each 15x1 15x15 5 grid grid.. Play Player ers s pass pass & move in area. On the the coa coach ch’s ’s comm comman and d pla playe yers rs leav leave e the their ir ball ball & ch change ange groups individually or together clockwise & perform the following movements; Calf swings or str straight leg jogging Hamstring v vo olleys (h (hip flflexors) Thi Thigh volleys or heels to buttocks Groin abductors / adductors Lunges Inte Intens nsit ity y shou should ld be grad gradua uall lead leadin ing g into into high higher er inte intens nsit ity y bounding movements (including lateral) to prepare for extended warm up to develop speed, strength, power. Such Such move moveme ment nts s can can also also be perf perfor orme med d in in the the area area in the the centre of the squares. Progressions on the coach’s command; 1 Player passes clockwise & follows 1 pla playe yer’ r’s s pas pass s is is met met by a sup suppo port rtin ing g pla playe yerr fro from m the the new new group, 1-2 & player 1 passes into the new area (As shown) O1 to O2 who who let lets s tthe he ball ball run run to to a supp suppo ortin rting g pla playe yerr (Yorke/Cole combo) Play Playe ers mus must come ome off off to rece receiv ive e at angle gles O1 to O2, O2, O2 O2 bac back k to O1, O1, O1 O1 sli slide des s bal balll dow down n sid side e of of a wai waiti ting ng O2 O1 play plays s a 1-2 1-2 with with O2 & tra trans nsfe fers rs via via a lon longe gerr dia diago gona nall pas pass s to the third group Pass Pass to the the nex nextt gro group up must must be a c cer erta tain in type type,, eg, eg, c chi hip, p, lob, lob, drive etc Pass Pass must ust be be con control trollled in a cer certa taiin way, way, eg che chest etc etc Pass Pass & joi join n the the grou group p diag diagon onal ally ly oppo opposi site te your yours. s.
3
Dynamic Football Warm up
• • • • • • • • • •
• • • • • • • • • •
Organisation Spli Splitt the the play player ers s int into o two two group roups s wit withi hin n a 15 15 x 15 15 yar yard d are area a To begi begin n pla playe yers rs choo choose se thei theirr own own rout route e by by mov movin ing g thr throu ough gh out the area. Play Player ers s per perfo form rm a var varie iety ty of move moveme ment nts s tha thatt can can incl includ ude; e; Calf swings or str straight leg jogging Hamstring v vo olleys (h (hip flflexors) Thi Thigh volleys or heels to buttocks Groin abductors / adductors Lunges Inte Intens nsit ity y shou should ld be grad gradua uall lead leadin ing g into into high higher er inte intens nsit ity y bounding movements (including lateral) to prepare for extended warm up to develop speed, strength, power.
Progressions: Inco Incorp rpor orat ate e bal balls ls by aski asking ng play player ers s tto o pas pass sa and nd move move to begi begin n with. Other activities can include; Once Once play player ers s hav have e pas passe sed d the the ball ball they they must must run run one one side side of the area; Pass Pass in a cert certai ain n ord order (Nu (Number mber player ayers) s) Call Call a num numbe berr and and foll follow owin ing g a pass pass the the pla playe yerr lea leave ves s and and moves to a different area (Diagonal/Across); (Diagonal/Across); 3 ball balls s in play play - pass pass acro across ss area area on coac coache hes s comm comman and d then then switch areas; Keep ball up and pass – run 2 sides; Pass by hand and pass – run 3 sides; Play Player ers s can can pass ass tto o pla playe yers rs runn runnin ing g dow down n the the side sides. s.
4
Dynamic Football Warm up
• • •
• • • • • • • • • • • •
Organisation Play Player ers s beg begin in by pass passin ing g & mov movin ing g in in a 30 30 x 40 40 are area. a. 1 Bal Balll to to 4 players ratio / 2 balls in hand 2 on floor etc. To prog progre ress ss 4 pla playe yers rs plac placed ed in a cen centr tral al squa square re,, pas pass s to to players on outside and and swap places. Players on entering entering the square must make sure they pass and leave via a different side of the square. Play Player ers s sho shoul uld d per perfo form rm the the foll follow owin ing g mov movem emen ents ts befo before re,, during and after the passing movements; Calf swings or str straight leg jogging Hamstring v vo olleys (h (hip flflexors) Thi Thigh volleys or heels to buttocks Groin abductors / adductors Lunges Inte Intens nsit ity y shou should ld be grad gradua uall lead leadin ing g into into high higher er inte intens nsit ity y bounding movements (including lateral) to prepare for extended warm up to develop speed, strength, power. Such Such move moveme ment nts s can can also also be perf perfor orme med d in in the the area area in the the centre of the squares. Progressions; Perf Perfor orm m var vario ious us move moveme ment nts s whe when n tak takin ing g the the ball ball into into the the square; ie, toe taps, moving moving backwards backwards dragging ball, ball, rolling ball on the side, Keep ups etc When When keep keepin ing g the the ball ball up on reac reachi hing ng the the squ squar are, e, pass pass via via high ball for next player to control. Plac Place e the the play player ers s in in pai pairs rs,, one one ball ball per per g gro roup up on the the out outsi side de.. Players on the inside inside travel to every every player with a ball. ball. Players with balls hold them out for players to high kick with feet / Jump to head / side volleys with thighs etc.
5
Dynamic Football Warm up
• •
•
• • • • • • •
Organisation Play Player ers s are are orga organi nis sed withi ithin n a 20 20 x 20 area area,, half of the group are positioned on the outside of the square with half of the group in a central position. Play Player ers s on the the ou outs tsid ide e of the pitc pitch h ha have ve a ball each, with players in the central area travelling through a gate before performing a series of techniques to include; Volley, ey, ½ volley, thi thig gh vo volley, ch chest he head, double header, etc Play Player ers s mu must st alwa alway ys ret retur urn n thro throu ugh a ga gate te before leaving through a different gate to perform another technique Progressions; Players must ust move through two ga gates before performing a technique; Play Player ers s de deffen end d a ga gate te by bloc block king ing pla play yers ers for a maximum of three seconds (Strength); Play Player ers s per perfform orm Pow Power er rel related ated act activit ivitiies at each partner (Squat & header etc); Keep Ke ep the the prac practi tice ce movin oving g by swap swappi ping ng role roles s on the move.
6
Dynamic Football Warm up
• • • • •
• • • • • • • • •
Organisation Play Player ers s orga organi nise sed d at a seri series es of ma mann nneq equi uins ns with with balls starting at either end of the practice. The The bal balll is is tra trans nsfe ferr rred ed cloc clockw kwis ise e aro aroun und d the the are area. a. Size of area 30 yds x 20 yds. Player yers mo move fr from st station to to st station.
Progressions; Play Player ers sb beg egin in by drib dribbl blin ing gw wit ith h the the bal ball fr from mannequin to mannequin; Pass and follow; Play Player ers s do do a 1-2 1-2 wit with h the the per person son th they pass ass to; to; Play Player ers s pla play y a 1-2 1-2 wit with h the the next next ball ball bein being g pas passe sed d to to the next station; Go in the opposite direction; Play Player ers sd dec ecid ide ew wh hen to take take it them themse selv lves es and and when to play a 1-2; The The fir first st touc touch ho off the the recei eceivi ving ng play player er mu must st take take them around around the mannequ mannequin in either either infront infront or behind; behind; One touch only.
7
Dynamic Football Warm up
• • • •
• • • • • • • •
Organisation Play Player ers s ar are o orrgani ganise sed da att on one e end nd of the the p prracti actice ce area. Play Player ers s tak take e it in turn turns s to wo work rk thro throug ugh h the the cour course se performing dribbling and turns with the ball using both feet. Play Player ers s wo work rk cloc clockw kwis ise e with with part partic icul ular ar em emph phas asis is placed on coordinating movements with both feet.
Progressions; Cutt the Cu the bal balll wit with h the the out outsi side de of the the lef leftt foo foott at at the the 1st cone, right foot at the next cone; Drag Drag the the bal balll wit with h the the sole sole of the the foo foott wit with h the the righ rightt foot at the first cone, left foot at the next cone; Drib Dribbl ble e arou around nd the the cone cone and and acce accele lera rate te to the the next next cone / repeat with other foot; Drib Dribbl ble e to to co cone tur turn b bac ack ko on nn nex extt co cone & cut cut bal ball with left foot back and then across to next cone, repeat at next cone with right foot; Drib Dribbl ble e to to con cone ea and nd pass pass ball ball to one side side of the cone move to receive ball on other side; Drib Dribbl ble e to to fir first st cone cone,, dis disgu guis ise e to to pas pass s or or shoo shoott and and cut ball with right foot across front of cone, repeat with other foot ; Go in opposite direction;
8
Football Warm up •
Organisation:
• •
Plac Place e all all play player ers s in in gro group ups s of of thr three ee and and at at opp oppos osit ite e ends of a 30 x 20 area; The The p pla laye yerr at at the the fron frontt of of ea each grou group ph has as a b bal alll and and performs a number of activities as he travels across the area.
•
Recommendations:
• • • • • • • • •
Dribble across area with ball; Keep ba ball up up to to ha half wa way a an nd pa pass a acr cro oss; 1 touch / 1 bounce across; 1 to touch / 1 bo bounce ac across a an nd pa pass tto o he head; Fake to pass when dribbling ing across; ss; Don’t run straight, run in a slalom; Toe taps and pass wh when ten yar yards away; Keep ball up all the way; Add Add in 5 yar yard cen central tral zone zone – drib dribbl ble e to zone zone,, lea leave ve ball, pick up new ball and continue; Brin Bring g in in end end line line so play player ers s wor work k at at a high higher er temp tempo; o; Coac Co ach h stan stands ds in midd middle le zone zone and and atte attemp mpts ts to bloc block k / pressure players.
• •
9
Dynamic Football Warm Up • • • • • • • • • • • • •
• • • • • •
Organisation 8 10 10 X 10 squa square res sa are re set set up up wit with h pla playe yers rs posi positi tion oned ed at any any “sp “spar are” e” cone cone To begi begin n pla playe yers rs choo choose se thei theirr own own rout route e by by mov movin ing g fro from m con cone e to to con cone. e. Crea Create te a net netwo work rk by aski asking ng play player ers s to to mov move e thr throu ough gh a seq seque uenc nce e of of colo colour urs. s. Play Player ers s per perfo form rm a vari variet ety y of of mov movem emen ents ts eit eithe herr at at or betw betwee een n the the cone cones. s. Thes These e can can include; Calf swings or straight leg jogging Hamstring v vo olleys (h (hip flflexors) Thigh volleys or heels to buttocks Groin abductors / adductors Lunges Intens Intensity ity shoul should d be be grad gradual ual leadi leading ng into into high higher er intens intensity ity boun boundin ding g move movemen ments ts (including lateral) to prepare for extended warm up to develop speed, strength, power. Incorp Incorpor orate ate balls balls into into the practi practice ce by allowi allowing ng player players s to perfor perform m basi basic c movem movement ents s on on or between cones including; Drib Dribbl blin ing, g, turn turns s at at eac each h con cone, e, keep keep/t /tak akes es,, 1-2 1-2’s ’s etc etc
Progressions: Orga Organi nise se play player ers s int into o pair pairs, s, 2 play player ers s per per squa square re.. Player Players sb begi egin n by by kee keepin ping g the the ball ball up up betw between een them them prac practic ticin ing gv vari arious ous activi activitie ties s including; 1/2/3 1/2/3 touch, touch, touch touch ball ball with with differ different ent parts parts of of the the bod body, y, pass pass over over hea head d heig height, ht, pass pass with head etc. 1 player serves ball to 2nd player keeping them on their toes through varied service. Six services each and swap over. Comple Com plete te the abo above ve activ activity ity but inste instead ad after after 4 servic services es the the server server rolls rolls the ball ball into into a new area and and both players race to get there first. first. Switch roles.
10
Extended Football Warm Up
•
Organisation
•
8 10 10 X 10 squa square res s are are set set up up wit with h pla playe yers rs posi positi tion oned ed as show shown n in diagram. To begi begin n pla playe yerr 1 pass passes es forw forwar ard d thr throu ough gh yell yellow ow gate gates s to to player 2. Player 1 then follows pass taking the place of player 2. Play Player er 2 rec recei eive ves s pas pass s for form m pla playe yerr 1 an and pas passe ses s for forwa ward rd to player 3. Player 2 then follows pass and takes the place of player 3. Play Player er 3 mov moves es ball ball into into the the next next “lan “lane” e” and and rep repea eats ts the the process. As soon soon as ball ball is in next next lane lane anot anothe herr p pla laye yerr can can star startt thr throu ough gh yellow gates. When When ball ball reac reache hes se end nd yell yellow ow gate gates, s, play player er drib dribbl bles es ball ball back back to start.
• • • • •
•
Recommendations:
•
Numb Number er of touc touche hes s on on the the ball ball can can be be lim limit ited ed to incr increa ease se the the tempo of the practice. Play Player er one one play plays s a 1-2 1-2 with with play player er two two and and tra trans nsfe fers rs to play player er three, Player two supports. supports. Player three plays plays a 1-2 with player two who transfers transfers the ball into into the next lane. lane. Continue. Play Player ers s can can perf perfor orm m dyna dynami mic c flex flexib ibililit ity y move moveme ment nts s betw betwee een n yellow end and start gates: Calf swings or str straight leg jogging Hamstring v vo olleys (h (hip flflexors) Thi Thigh volleys or heels to buttocks Groin abductors / adductors Lunges
• • • • • • •
11
Extended Football Warm up
•
Organisation;
•
•
Orga Organi nise se play player ers s into into 2 team teams. s. Pla Players yers begi begin n by making a lofted pass to another member of the team 20/25 yards away. This player must must volley the ball into the player in the box without it touching the ground. The The p pla laye yerr in in th the b box ox mu must st alw always ays hav have eo one ne foot foot in the square. Play Player ers s rot rotat ate e rol roles es with with the the fir first st pass passer er ente enteri ring ng the the box, the box player becoming the volleying player, the furthest player running to the start after working through a set of ladders and poles. Players sp sprint ba back to to th the be beginn inning.
•
Recommendations/ progressions;
• • •
The first receiving player can; Hea He ad it, it, voll volley ey it, it, c che hest st it, it, thi thigh gh voll volley ey etc etc Play Play a comp compet etit itio ion n - fir first team team to ten ten succ succe essfu ssfull passes.
• •
12
Extended Warm up Speed and Agility
•
Organisation;
• • •
Organise pl players in into pa pairs; One One play player er acts acts as the the atta attack cker er / one one as a defe defend nder er;; The The att attac acke kerr set sets s off off and and att attem emp pts to get get thr throu ough gh one of the goals without being tagged.
•
Recommendations/ progressions;
• •
Add in in ba balls ffo or th the at attacker on only; Add in balls for each player.
13
Dynamic Football Warm up • • • • • • • • • •
• • • • • • • • • •
Organisation Situ Situat ated ed betw betwee een n the the 18ya 18yard rd box box and and the the ½ way way lin line e four four areas are created with four players per area and one ball. To begi begin n pla playe yers rs choo choose se thei theirr own own rout route e by by mov movin ing g thr throu ough gh out the area. Play Player ers s per perfo form rm a var varie iety ty of move moveme ment nts s tha thatt can can incl includ ude; e; Calf swings or str straight leg jogging Hamstring v vo olleys (h (hip flflexors) Thi Thigh volleys or heels to buttocks Groin abductors / adductors Lunges Inte Intens nsit ity y shou should ld be grad gradua uall lead leadin ing g into into high higher er inte intens nsit ity y bounding movements (including lateral) to prepare for extended warm up to develop speed, strength, power.
Progressions: Inco Incorp rpor orat ate e bal balls ls by aski asking ng play player ers s tto o pas pass sa and nd move move to begi begin n with. Other activities can include; Keep ball up as a group Pass Pass in a cert certai ain n ord order (Nu (Number mber player ayers) s) Call Call a num numbe berr and and foll follow owin ing g a pass pass the the pla playe yerr lea leave ves s and and moves to a different area (Diagonal/Across) (Diagonal/Across) All All pla playe yers rs pass pass and and mov move e in in a cloc clockw kwis ise/ e/an anti ti cloc clockw kwis ise e direction. Shor Shortt pas pass s ttha hatt rrem emai ain n in in the the cent centre re of the the are area a for forci cing ng play player ers s to move quickly from out to in. 1-2, 1-2, spin spin off off to to rece receiv ive e agai again, n, pass pass to new new play player er.. Add Add lad ladde ders rs / jump jumps s / con cones es etc etc arou around nd the the are area a foe foe pla players yers to to perform activities at after passing the ball at any given stage of the warm up.
14
Dynamic Football Warm up •
Organisation;
•
Orga Organi nise se play player ers s int into o 4 grou groups ps posi positi tion oned ed at each each corner of a 12 metre square Play Playe ers pass pass to lin line eo opp ppos osit ite ea and nd join join end end o off own own line
• •
Recommendations/ progressions;
•
Play Player ers sp pas ass sa and nd foll follow ow to e end nd of oppo opposi site te line line performing random dynamic flexibility movements up to end cone. As abov above e but but play player ers s perf perfor orm m dyna dynami mic c flex flexib ibil ilit ity y sequences up to end cone and dribble ball across to opposite end cone. As abov above e but but play player ers s perf perfor orm m dyna dynami mic c flex flexib ibil ilit ity y sequences up to end cone and complete fast feet circuit (Yellow Cones situated between groups) Players p pllay o on ne – twos e ea ach titime an and in increase sprints to end cone or spins to behind cone.
• • •
15
Dynamic Football Warm up • • • • • • • • • • •
• • • • • • • • • •
Organisation 30 x 2 20 0 are area a pla playe yers rs begi begin n by jogg joggin ing g in in pai pairs rs to the the far far corn corner er of each area and back down the sides to rejoin the group Play Player ers s per perfo form rm a var varie iety ty of move moveme ment nts s tha thatt can can incl includ ude; e; Calf swings or str straight leg jogging Hamstring v vo olleys (h (hip flflexors) Thi Thigh volleys or heels to buttocks Groin abductors / adductors Lun Lunges / jog jog on side side / arm arm swi swings ngs / disc disco o etc etc To inc incre reas ase e int inten ensi sity ty numb number er the the foll follow owin ing g act activ ivit itie ies; s; 1) Spri Sprint nt to top top corn corner er 2) Spri Sprint nt to midd middle le cone cone 3) Diagonal to top cone 4) Return Return to back of Q. Call Call numb number ers s cons consec ecut utiv ivel ely y so play player ers sp per erfo form rm a v var arie iety ty of of movements.
Progressions: Org Organise nise pla players yers at each corn corner er of the are area a; Inco Incorp rpor orat ate e bal balls ls by aski asking ng play player ers s tto o pas pass sa and nd move move to begi begin n with to the players in the Q in front of them. Other activities can include; Pass and follow ball; Pass Pass and run run to to the the group roup diago agonal nally opp oppo osite site;; Pass Pass and and run run to the the grou group p hori horizo zont ntal ally ly oppo opposi site te;; Pass th the ba ball diagonally an and fo follow; Pass Pass the the bal balll dia diago gona nall lly ya and nd run run to to gro group up in fron front; t; Play Player ers s can can now now mov move e any anywh wher ere e the they y lik like e BUT BUT;; T The hey ym mus ustt ensure that group numbers remain balanced at all times to ensure that the practice keeps working.
16
Dynamic Football Warm up • • • • • • • • • • •
• • • • • • •
Organisation Sit Situate uated d bet between ween the the 18ya 18yard rd box box and and the the ½ way way lin line e2 players from each team are placed at either end of the playing area. One One bal balll per per grou group p eac each h team team tran transf sfer ers s the the ball ball to the the outer players at one end and then the other. The The out outer er play player er is rep repllaced aced on each each occa occasi sion on by the passer Play Player ers s not not in poss posses essi sion on perf perfor orm m a var varie iety ty of movements that can include; Calf swi swings or straight ght leg jogg ogging Hamstring v vo olleys (h (hip flflexors) Thigh vo volleys or or he heels to to b bu uttocks Groin abductors / adductors L un g e s Inte Intens nsit ity y sho shoul uld d be grad gradua uall lea leadi ding ng into into high higher er inte intens nsit ity y bounding movements (including lateral) to prepare for extended warm up to develop speed, strength, power. Progressions: When When an oute outerr pla playe yerr rec recei eive ves s a pass pass he play plays s a 1-2 1-2 with the other outer player before transferring the ball back in & joining the practice. One One out outer er play player er pass passes es & ove overl rlap aps s the the othe other, r, rece receiv ives es the ball back & passes back into the practice. A pas pass s to to an an out outer er play player er is supp suppor orte ted d by by ano anoth ther er play player er who transfers the ball between the two before the 2nd outer player passes back into the practice (As shown) Perf Perfor orm m var vario ious us comb combin inat atio ions ns with within in the the pra pract ctic ice e (Yo (York rke e / Cole, Shevchenko Limi Limitt the the numb number er of touc touche hes s by by all all / cert certai ain n play player ers. s. Tim Time lilimit fior transfer eg, Ca Can on only pa pass fo forward et etc
17
Dynamic Football Warm up Organisation; Players are organised into pairs and positioned At each outside cone. Cones / Mannequins are set up 6m and 12m from centre cone. Players alternate by performing a variety of dynamic movements from start to centre cone and back. Recommendations; Players progress by performing forward backward and lateral movements at random between own and other groups cones. Progress to dynamic sequences and chopdowns. Progress to high intensity sprints and agility sequences between cones. (variation of commands) Progressions; Add a ball for each group and perform similar movements around the cones; Perform movements around the cones and finish at the group to your left; Dribble and pass across the area and join the group to your left; Use the spare player at each group top play into/overlap/dribble round/Play 1-2 with etc
18
Dynamic Speed & Agility Warm Up
•
Organisation;
•
• •
3 10 10 X 10 squa square res s are are set set up up wit with h pla playe yers rs posi positi tion oned ed as show shown n in diagram. To begi begin n pla playe yers rs in the the left left and and mid middl dle e colu column mns s jog jog forw forwar ards ds to nearest cone, sideways to next cone, forwards etc to end and return to own line. Repe Repeat at with with play player ers s in in righ rightt and and midd middle le colu column mns. s. Ove Overlo rload number of play playe ers in mi middle dle col colum umn. n.
•
Recommendations/ progressions;
• •
Intr Introd oduc uce e dyna dynami mic c flex flexib ibilility ity move moveme ment nts s betw betwee een n each each cone cone Intr Introd oduc uce e a ball ball at each each stag stage e of of con cones es for for pla playe yers rs to move move laterally The The ball ball can can be move moved d in a num numbe berr of of dif diffe fere rent nt ways ways;; Toe Toe tap taps s (Fo (Forw rwar ards ds/B /Bac ackw kwar ards ds)) dra drag g foo foott ove overr bal balll etc etc;; One touc touch h to to c co ontr ntrol and one to pass pass the the ba ball; ll; One touch only (weight of pass) As abov above e but but all all pla playe yers rs over overla lap p bal balll qui quick ckly ly when when pass passed ed which triggers next group of players to “go”.
•
• • • • •
19
Dynamic Warm Up
•
Organisation:
• •
Players are split into small groups Diff Differ eren entt colo colour ured ed cone cones s are are spre spread ad arou around nd area area at rand random om in 1’s, 2’s and 3’s.
•
Recommendations/ progressions:
•
To begi begin n pla playe yers rs jog jog arou around nd cone coned d are area a per perfo form rmin ing g dyn dynam amic ic flexibility movements and sequences.
• • • •
Play Player ers sp pro rogr gres ess s tto o per perfo form rmin ing g fas fastt fee feett mov movem emen ents ts:: 1 cone – lateral hops X 4 2 cones – lateral side steps X 2 3 cones – forward high knees X 1
•
Prog Progre ress ss to to bui build ldin ing g up up fas fastt fee feett sequ sequen ence ces s (mov (move e to 1 c con one e then 3 cones then out of area etc.)
20
Dynamic football warm up •
Organisation
•
Play Player ers sa are re orga organi nise sed d int into o pai pairs rs at each each yell yellow ow cone cone
•
Recommendations/ progressions:
•
Play Player ers s begi begin n by mo movi ving ng to cent centre re cone cone,, and and to left left or right cone performing dynamic sequences.
•
Prog Progrress ess by by ad adding ding a bal ball: l: dribb ribble le to cent centrre, cut cut back with instep out to right, cut back with instep out to white cone, cut back with instep back to start position.
• • •
Vary te techn chnical wo work to to an any ty type of of tu turns; Work clockwise and anti clockwise ise; Vary Vary shap shape eo off pra pract ctic ice e & add addit dditio iona nall con cone es to to make a clock face, players perform tasks in and around the times of the clock; Perform 12 hour / 24 hour clocks;
• •
Play Player ers sp pro rogr gres ess s tto o per perfo form rmin ing g spr sprin ints ts afte afterr sec secon ond d cut back.
21
Position Specific Warm up / Technical Practice •
Organisation:
•
Play Player ers s beg begin in with with a ran range ge of ligh lightt dyn dynam amic ic stre stretc tche hes s in in area area moving to and from different coloured poles. Play Player ers sa are re then then spli splitt int into o 3 grou groups ps on yell yellow ow pole poles. s. Play Player ers s jog jog into into midd middle le pole pole (whi (white te)) and and out out to to nex nextt gro group up performing dynamic movement sequences. sequences.
• •
• • • • • • •
•
Recommendations/ progressions: With With a bal balll pla playe yers rs get get bal balll out out of feet feet in dire direct ctio ion n of of nex nextt gro group up clockwise, stop ball in between cones and join end of line. Next Next play player er in line line foll follow ows sa and nd pass passes es ball ball to play player er in next next line line to repeat sequence; Repe Repeat at but but mov move e insi inside de or out outsi side de arou around nd red red/w /whi hite te pol poles es a att speed; Play Player er who who lea leave ves s bal ball, l, perf perfor orms ms mov movem emen entt aro aroun und d con cones es & supports ball played to front of next group; Pass Pass to to nex nextt gro group up,, make make angl angle, e, rece receiv ive e bac back, k, pass pass to to movi moving ng runner; Play Play 1-2 1-2 wit with h pla playe yerr at at fro front nt of grou group, p, rece receiv ive e bac back k and and transfer to player at front front of next group, group, the ball is is supported by the player playing the lay off pass for you to transfer; Play Player er One One Pla Plays ys pass pass to play player er at fron frontt of of nex nextt gro group up and and moves to white cone, cone, checks off and and performs a Shevchenko to play into receiving players pass who is travelling to next group.
22
Dynamic Warm up Organisation
x
x
x
In a 20 x 20 area each player jogs around the specified area, 4 players players have have 4 balls. After 3 mins add 4 extra extra balls to be be passed randomly by hand. Thus players players are continually continually giving and receiving passes to feet and by hand Key Factors
x
Increase muscle temperature
x
Increase Heart Rate
x
x
Increase flexibility
x x3
Incorporate stretching
x2
Progression
x4
x1
Pass & Receive in sequence: One to feet, one to hands hands Players Players continue continue to pass pass to feet feet – but ”serve” ”serve” for a header header to be be directed to a new player
Comments
A one – two must be performed performed before a pass is made to a new player 1 touch touch one – two 3 touches / seconds possession maximum
23
Dynamic warm up
Organisation
x1 x2
O1
O2
x3 x4
O3
O4
Split group into 4 teams: (2 x blue, 2 x red), and position position them in each corner. Players in each group group are numbered 1-4, passing in sequence.
Key Factors Increase muscle temperature Increase heart rate
x1 x4
x2
O2
x3
O1
O3
Increase flexibility - incorporat incorporating ing stretch stretching ing
O4 Progression
Upon command number called to swap with opposite team in other half
Comments
Once a pass is made players must run to outside markers and return Use whole area and combine two groups of 4 and repeat above
24
Dynamic warm up
Organisation
O
O
X
Players (split into 2 teams of 8) jog around area passing 1 ball per group. Key Factors
X
O
Light intensity Stretch
X
X
Increase intensity
O
Concentrate on body position when receiving ball.
O
Progression
X
X
Add another ball per group 1 ball in air, 1 on floor
O X
O
Introduce headers, volleys and turning
X O
Comments 25
Technical Practices
26
Build Up Play Organisation Players are organised into two teams. Teams transfer the ball across the back four and then deliver the ball for the opposing back four who mimic their play
Key Factors
O2
O3
O1
Quality of passing and control
O4 X5 X6
Angles and distance of support Body Position Decision
O6
Movement to receive Transition from defence to attack and vice versa
X4
O5 X3
X2
X1 Progression Add a centre midfield player to support the transfer of the ball Add a centre forward to allow combinations for transfer Add wide midfield players to allow combinations for transfer Free play
27
Possession Organisation X
Players form a 2v2 inside an area (20x20) with 4 outside players Players in possession inside can use any outside player
X O
Key Factors O
O
X O
Remain composed and keep the ball Pass back or sideways if you can’t go forward Angle of of body to to see “free” “free” players players Pass early where possible
X
Comments
Movement off the ball from inner player to create space
Progression 2 touch on the inside, 1 touch on outside Xs can only play to Xs
28
Defending : Pressurising
O
O
O
O
Organisation 4 players (O) pass the ball along the line (10x20) from player to player. Each player must take I touch. The 4 defending players (x) pressure the ball as it travels.
Key Factors X
X
X
X
Pressure on the ball Cover and support Recovery runs Tracking players
O1
O1
O1
O1
Communication.
Progression Players must take a touch before passing
Comments
Add in 4 players (O1) behind the 4 defenders, for the attackers to pass into. Free play so attackers have to track players
29
Defending : Retreating Defence Organisation Players are organised into groups of 4
O
X
X O
X2 must “retreat “retreat”” into own half half before applying applying pressure
O O
X
X O
O
X
Apply pressure when in own half When ball moves forward or sideways retreat back behind ball again.
O2 X1 X2
Comments
Key Factors Get back behind the ball as a priority
X
O1
Player X1 serves the ball to O1 who attempts to beat X2
When to apply press
Progression X1 and X2 verses 1 and O2
30
Coaching the Strikers / Team Play
Organisation
X
•X1 and O1 are strikers in need of work with back to goal in a 10x10 area.
O
X
•Players on outside pass into striker to score s core
X
O
Key Factors
X X1
O
O1
O
Environment: Size, structure and relevance to the area being used in relation to the age, ability, number of players and topic of session being conducted Targets: The targets set out the key points and conditions of the activity in order to effect the players and the session as a whole Role: Including aspects such as organisation, safety, communication, observation and leadership
O
X
O Progression
X X
Comments
O
•Must pass to striker after 3 passes •Place 2 Xs and 2 Os O s on outside to create more space. •X1 must pass O1 before passing outside
31
Defending (Pressurising)
X
O O
X
Organisation In pairs players receive ball, pass or move in area 1 ball per 4 players Every time a pass is made by players in pairs passively pressurise the pair receiving
X X
Key Factors
O O
Nearest man horizontally pressure ball. Cover, balance and distance of second defender
O
Remain Remain “compact “compact”” at all times
O
When ball travel back, move forward as a unit until ball stops
X X
Progression Work in 4’s therefore operating as a “unit”
Comments
Actively defend until ball is repossessed
32
Defending (Pressurising)
X
X
X
Organisation
X
4 groups of 4 are organised o rganised around a square 20x20
O
O
O
O
1 group working at a time pressurising as a unit, preventing ball from passing own line
Key Factors Nearest man horizontally applies pressure
O
O
If ball moves sideways, retreat behind ball until pressure is required. When and when not to press Angles, distance of support and cover of 2nd defender.
O
O X
X
X
X
Progression Add players in middle behind pressing defenders
Comments 33
Forward Movement 1a Progression : Add a passive defender marking the receiver, thus affecting the decision making of the players.
•Organisation : Players rotate down down one side of the Diamond only. •Players work both ways to practice overlapping down left side as well as down the right.
Key factors : Quality of passing, Accuracy, weight, quality of control, quality of support, Communication
x x x xx
xx x x x 34
Forward Movement 1b
•Organisation : As practice 2.1 but X1 runs inside for either a pass down the outside of the passive defender or a pass inside. (Often demonstrated by Robert Pires / Ashley Cole)
Progression : Add a passive defender marking the receiver, thus affecting the decision making of the players. Key factors : Quality of passing, Accuracy, weight, quality of control, quality of support, Communication
x x x
xx
xx
x x x
35
Forward movements inc positional play 1c •Organisation : As practice 1b but a Striker is added who will become available for the wide player to to “bounce” “bounce” the ball off off behind behind the passive defender to the overlapping player.
Key factors Quality of passing, Accuracy, weight, quality of control, quality of support, Communication, Timing & angle / distance of support to the Striker
D
x
x xx
x
xx
x D
36
Combination Play Technical Practice
• • • • • • • • • • • •
• • • • • • • •
Organisation Simple ½ combination practice Org Organis anised ed in ha half pitc pitch h pr practi actice ce plu plus 10 10 yar yard ds; 2 gro group ups s wor work, k, play player er who who sho shoot ots s joi joins ns the the end end of the the oth other er group; Play Player ers s ffol ollo low w the their ir pass passes es and and tak take e up up the the next next posi positi tion on in the the practice; Progressions; P1 to P2 P2, P2 P2 to to P1 P1, P1 P1 to to P3 P3, P3 P3 to to P2 P2 who who shoo hoots; ts; P1 to P2 who who turn turns s with with ball ball play plays s ½ with with P3 and and shoo shoots ts;; Can Can CF CF (P3 (P3)) pla play y in in supp suppo ortin rting g pla playe yerr wit with h 1 tou touch ch;; CF can can take take ball ball away away and and bac back k hee heell to to sup suppo port rtin ing g pla playe yer; r; P2 gets gets in line line with with P3 & all allow ows s pas pass s to to run run to P3, P3, rec recei eive ves s pass & shoots; P1 comb combin ines es with with eith either er P2 / P3, P3, one one pla playe yerr mus mustt pro provi vide de support in wide wide area to cross – allow players to determine how how to do this (Overlap / run from P2, P3 etc) Key factors; Quality of pass; Quality of mo movement to receive; Body position; Foot to receive with; Angle & Distance of support etc Decision End product
37
Body Position / Combination Play Technical Practice with Mannequins
• • • • •
• • • • • • • • • • • • •
Organisation Simp Simple le ½ prac practi tice ce to deve develo lop p open openin ing g the the body body to play play forwards; Org Organis anised ed in ha half pitc pitch h pr practi actice ce plu plus 10 10 yar yard ds; 2 gro group ups s wor work, k, stag stagge gerr the their ir star startt so so the they y don don’t ’t shoo shoott at at the the same time; Play Player ers s ffol ollo low w the their ir pass passes es and and tak take e up up the the next next posi positi tion on in the the practice; player who shoots joins the end of the other group;
Progressions; P1 to P2, P2 P2 to to P1 P1, P1 P1 to P3, P3 P3 to P2 P2 et etc; P1 to P2 who who tur turns ns with with ball ball play plays s ½ with with P3 and and s sli lide des s in in P4 P4 or running P3; Move Move Mann Manneq equi uins ns base based d on poss possib ible le posi positi tion ons s of oppo oppone nent nts, s, eg, Place Mannequin one in wider position so WM has to roll inside to receive. Add Add add addit itio iona nall man manne nequ quin ins s in in c cen entr tral al midf midfie ield ld with with play player ers s tto o work through a range of combinations. combinations. Key factors; Quality of pa pass (S (Safe si side / fa far si side); Quality of mo movement to receive; Body position; Foot to receive with; Angle & Distance of support etc Decision End product
38
Shooting practice with pattern •
Organisation:
• •
•
16 – 22 players Players Play Player ers s are are orga organi nise sed d into into 4 gro group ups s wit with h 2 grou groups ps situ situat ated ed to the right of each goal, 2 groups are placed on the respective mannequins. Play Player ers sp pla lay y a seri series es of patt patter erns ns to tran transf sfer er the the bal balll for for a c cro ross ss / shot; Area si size 50 50/60 x 40 to to al allow qu quick pl play.
•
Recommendations:
•
Play Play star starts ts fro from m the the full full back back posi positi tion on rath rather er than than the the GK GK to to ensure that play starts quickly; Play Player ers sp pla lay y saf safe es sid ide e to to ens ensur ure e the the ball ball is prot protec ecte ted d to to all allow ow safe progression of the ball;
•
• •
Progressions;
• • • • • •
Players play one/two touch; Play Player ers s pla play y wid wide e pla playe yers rs firs firstt to to beg begin in the the pat patte tern rn;; Pla Place pla play str striiker ker fir first st to begin gin the the patt patte ern; rn; Wide Wide pla players yers can can stay stay wide ide or cut cut insi nside; de; Work Work on the the s sit itua uati tion ons s th that at deve develo lop. p. Depe Depend ndin ing g on on them theme. e. Them Themes es can can inc inclu lude de;; Defe Defend ndin ing g as a back back four four,, def defen endi ding ng crosses, Compactness etc Link Link Play Play,, c com ombi bina nati tion on play play,, wid wide e att attac acke kers rs,, wm wm rol rolliling ng insi inside de etc
•
39
Shoo Shootin ting g pra pract ctic ice e with with pat patte tern rn 2 •
Organisation:
•
GK thro throws ws / kic kicks ks ball ball wide wide to furt furthe hest st wide wide play player er,, rec recei eivi ving ng player dribbles ball before crossing for 2 forwards to finish Size of area; 54 x 45 (Width of Penalty area + 3 yds either side)
•
•
Progressions;
•
GK throws / Kicks to furthest player who lays ball back back to supporting player. This player then takes on player player one before crossing; As above but player now passes through the defenders legs before moving to cross; As above but player now plays a 1-2 around the defender before crossing;
• • • • •
•
Use mannequins as defenders in wide areas. Vary the service to the wide players / Add support from a central position; If the GK serves to the closest player he plays a 1-2 with a player from the central group who passes around the mannequin for the furthest attacker to cross; If the GK serves to the furthest attacker, he travels inside to pass to a player from the central group he plays the ball to the overlapping deeper player. 2 servers introduced and are positioned by the goals, if one player shoots the 2nd attacker is fed a ball for a reaction finish.
40
Defending practice; Technical
•
Organisation:
• • • •
16 – 18 1 8 Players Play Player ers s are are orga organi nise sed d int into o 2 gro group ups, s, one one gro group up atta attack cks s (3 (3 players) whilst 2 players defend; Rota otate atta attac ckin king and defe defen ndin ding play player ers s Area; rea; Widt Width h of 18 yard ard box box / 18 18 yar yard box box + 10 yar yards
•
Recommendations:
•
Play Play star starts ts from from a wai waiti ting ng defe defend ndin ing g pla playe yerr w who ho play plays s tto o one one of the attacking group; The The defe defend ndin ing g pla playe yers rs can can move move once once the the atta attack ckin ing g tea team m is is in in possession
• •
Key Factors;
• • •
Pressure on the ball; Cover and support Angl Angles es and and dis dista tanc nces es to to ens ensur ure e def defen ende ders rs can can swin swing g acr acros oss s quickly if ball transferred; Communication; Recovery runs; Tracking players
• • •
41
Counter attacking Technical Practice • • • • • • • • • •
Organisation 18 players organised into two teams 4 Vs 4 in define ined area on half way liline One One te team atte attem mpts pts to to kee keep p bal ball, l, if poss posse essi ssion lost lost the defending team can break out to attack to score. s core. Repeat with other group. Progressions; Add Add 1 defe defend nder er to atte attemp mptt to to b bre rea ak dow down na att tta acks cks (Positioned in front of goal) Add CF CF tto o pl play ba ball in into (A (As sh shown) Play Player ers s can can chas chase e in in an an att attem empt pt to stop stop a goal goal being scored. Team Teams s can can only only brea break ko out ut on the the coa coach ch’s ’s comm comman and d
• • • • •
Options; Get ball out of box Play wide to supporting runner Be direct and attack goal Pla Play int into oC CF F (Wh (What at type type of bal ball / m’m m’me ent to rece receiv ive e / m’ment off the ball)
• • • • • • •
Key factors; Be direct Attack at pace Decision Angle & distance of support Timing of movement on/off the ball Qual Qualit ity/ y/ty type pe of pas pass s dep depen end ding ing on on de decisi cisio on
42
Technical Practice Passing & Control •
Organisation
•
Eigh Eightt pla playe yers rs in each each grou group p wit with h two two wo work rkin ing g at at any any one time. Players work for One minute and change over. Thre Three e pla playe yers rs are are sit situa uate ted d at at the the end end of each each practice. Two with a ball each, one without. 30 x 15 size sized d area area.. To begin egin a ball ball is ser served ved into into the central player who finds a spare player with a pass. This player then repeats repeats this practice practice by swapping positions with the other working player.
• •
Progressions: • • • •
Shor Shortt pas passe ses s so so tha thatt wor worki kin ng pl player ayers s hav have e to to mak make e longer runs to receive a pass. Volley / ½ Volley / Chest volley etc Turn Turn with ith b ba all and tra transfe nsferr to to sec seco ond group roup.. Turn Turn with with ball ball,, pas pass s to to opp oppos osit ite e gro group up,, s sup uppo port rt and and receive second pass which is transferred to the free player at that end.
43
Technical Practice Passing & Control •
Organisation
• •
12 – 20 Players organised as teams; 1p pla laye yerr fr from each each team team posi posittione ioned da att a cent centrral cone with all other players facing at an outside cone; Each Each play player er runs runs to grou group p and and perf perfor orms ms a tech techni niqu que e before moving back to the central cone and then out to another group to perform the same s ame technique; The The co coach ach d det eter ermi mine nes s whe wheth ther er the the p pla laye yers rs work ork clockwise or anti clockwise; Each Each play player er wo work rks s arou around nd the the grou group p unti untill they they are are back to their team.
• • •
Progressions: • • • • • •
Techniques to include; Chest / Volley; Head / Volley; Chest / Head; Double Header; Step Step over over// kick kick with ith back ack foot foot & voll volley ey etc etc
•
Vary in intensity as as pr practice pr progresse sses.
44
Technical Practice Pressing & “Hustle” Organisation; •
•
•
Eigh Eighte teen en play player ers s orga organi nise sed d into into thre three e team teams. s. Two Two team’s occupy two 12 x 12 square areas with the third team’s players organised into pairs and sent into an area to win possession when the ball is played in. The The coa coach ch pass passes es the the bal bal alte alterrnate nately ly to the the bl black ack and yellow team and they attempt to keep possession in their area. If the defending defending pair win win the ball, a new ball is played by the coach to the waiting team who once again attempt to keep possession in their area. Each Each defe defend ndin ing g pai pairr h has as to win win bac back k thr three ee ball balls s for for their team before the next pair go in.
Progressions: • • •
The The coa coach ch maint aintai ains ns cont contrrol of the the p prracti actice ce by serving to each group; All All sco score res s are are adde added d wit with h the the wo wors rstt tea team m per perfo form rmin ing g a punishment; 10 extr extra ap pa asse sses a arre a ad dded ded to to th the tea teams ms sco score ifif they slide tackle. This is for two reasons; 1, Good habits; Keep players on their feet 2, Safety of team members in such a tight area.
45
Technical Practice Passing & Control •
Organisation
•
Eight pl players in in ea each gr group pe performing simple passing techniques. Group One; Player 1 dribbles towards partner & passes off front foot into path of player 2. Repeat. Grou Group p Two wo;; Pa Pas ss & cont contro roll ba balll arou around nd the the outside of the cone. Repeat
• • •
Progressions:
• • • • •
Change direction Reduce the number of touches Increase / Decrease tempo. Vary technique of control for Grp 2 Grp 1 can use other foot to pass.
•
Key Factors
• • • •
Quality of pass / Control Movement to receive ball Disguise in pass Communication
46
Technical Practice Passing Passing & Control Control / Mourinho Mourinho “Y” Practice Practice relating relating to movements of Attackers / Midfielders •
Organisation
• •
Four g grroups po positioned in in a “Y” shape; Play Player er one one pas passe ses s int into o the the play player er at the the fro front nt of the the central group; This This play player er crea create tes s spa space ce to rece receiv ive, e, chec checks ks arou around nd the corner and passes to the player at the front of the group on the left / Right (Work left/right groups alternately) Rece Re ceiv ivin ing g pla playe yerr d dri ribb bble les s the the ball ball to the the bac back k of of the the bottom group.
•
• •
Progressions:
• •
Take Take the the ball all with with eith either er foot foot;; Insi Inside de / Outs Outsid ide e Ensu Ensurre a face ace to to fac face ep pas ass s ttak akes es pla place after fter the turn; Play Player er 1 pla plays ys a 1-2 1-2 with with play player er 2 & supp suppor orts ts ball ball to player 3, Player 3 to player 2 and passes back to player 1’s group. Repeat on other side;
•
•
Key Factors
• • • • •
Quality of pass / Control; Angle & Distance of support; Movement to receive ball; Disguise in pass; Communication;
47
Technical Practice Passing & Control Practice relating to movements of Attackers / Midfielders off the shoulder / in the hole •
Organisation
• •
Four Four gro groups ups p po ositi sitio oned in a diam diamo ond shape ape; Play Player er one one pas passe ses s int into o the the play player er in fron frontt who who turn turns sa and nd play plays s into the wide group; This This play player er crea create tes s spa space ce to rece receiv ive, e, chec checks ks arou around nd the the mannequin and passes passes to the player at the front of the group in front. Rece Receiv ivin ing g pla playe yerr con conti tinu nues es the the pra pract ctic ice e by by p pas assi sing ng to the the player in front. Simp Simple le rota rotati tion onal al prac practi tice ce with with both both side sides sp pla layi ying ng at the the s sam ame e time with each player following their pass.
• • • •
Progressions:
• •
Alte Alterr the the dire direct ctiion in in whi which ch play lay is is de develo velop ped; Play Player ers sd dri rive ve towa toward rds se eac ach h oth other er and and pass pass roun round d the the mannequin on the front foot; Play Player ers sp pla lay y a 1-2 1-2 to to tra trans nsfe ferr tthe he ball ball – the the ball ball is alwa always ys played into space; The The fir first st play player er to rece receiv ive e the the ball ball in the the c cen entr tral al posi positi tion on turn turns s (As if he is the player in the hole) and passes straight into the space between the 2 mannequins for the running wide player (As if he were sliding a ball between the full back & Centre back)
• •
•
Key Factors
• • • • • •
Quality of pass / Control; Angl Angle e & Dist Distan ance ce of supp suppor ortt / Play Playin ing g off off the the sho shoul ulde der; r; Movement to receive ball 1; Movement to receive ball 2; Disguise in pass; Communication;
48
Technical Practice Running with the ball •
Organisation
• •
Squad Squa d prac practtice ice inco incorp rpor orat atin ing g 16 play player ers s Play Player er 1 runs runs with with the the ba ball ll to the the red red cone cones s & passes across to to the opposite group. Repeat.
•
Progressions:
•
Add mor more e ba balls tto o al allow gr grea eatter p pllayer involvement. Passing pl player ch chases re receiver. Inc Increas rease e tem tempo whe here re ea each ch play player er tries ries to catch up the player in front.
• • •
Key Factors
• • • • • •
First touch out of feet Laces to move the ball Head up / Get into stride Movement to receive ball Quality of pass Communication
49
Technical Practice Passing & Control / Team shape & Movement • • • • • • • • • • • • • • • •
Organisation Ten Ten pla playe yers rs orga organi nise sed d acr acros oss s the the widt width h of of the the pitc pitch h transfer the ball across the shape. 10 pass passes es the the b ba all to 3 rec recei eive ves s itit bac back k & pass passes es to 4, 10 & 3 change places. Continue with 1 & 2 changing places etc 40 Yards approx between units.
5 1
Progressions: 2 com comes es shor shortt to to rec recei eive ve off off 5, 5, 2 to 6 w wh ho p pa asses sses in the moving 1. 4 to to 6, 6, 9 come comes s in in sho short rt to rece receiv ive, e, 6 pl plays ays 8, 8, 8 plays supporting 7 who plays out to 10, 7 & 9 have changed roles. 8 com comes es shor shortt to to rec recei eive ve off off 1, 1, sh shevch evchen enko ko to 2, 2 plays 6, 6 plays 9, 6 & 8 change. 4 to to 6 & set set back back for 4 to to p pla lay y2 2,, 2 play plays s 1 who p pla lays ys 8, 6 & 4 and 1 & 2 change places. Have Ha ve two two tea team m tr transf ansfer erri ring ng the the bal balll in in opp oppos osit ite e directions. Key Factors Angle & distance of support Transition fr from de defence to to at attack Timing ing of movement & su supporting runs Quality of passing Communication
4 3 7
6
2
10 8
9
50
Technical Practice Defending •
Organisation
•
60 x 40 40 a arrea with ith two two teams eams of 8 p pla laye yers rs orga organi nise sed d into four separate / alternate areas To begi begin, n, play player ers sa are re not not all allow owed ed out out of of the their ir defined areas with the team in possession attempting to transfer the ball to their team in a separate area (As shown) This This prac practi tice ce allo allows ws you you to focu focus s on both both atta attack ckin ing g and defending principles. The The defe defend ndin ing g team team focu focuse ses s on stay stayin ing g comp compac actt as a unit and not allow the ball to be played through them. The The att attac acki king ng team team atte attemp mptt to to pass pass forw forwar ards ds quic quickl kly y or switch play to find a better passing option.
•
• • •
Progressions: • • • • • • •
Numb Nu mber er of touc touche hes so on n th the b bal alll can can be limit imited ed to increase the tempo of the practice. One touch to pass through Eight pa passes ma max be before tr transfer Swit Sw itch ch grou groups ps over over to ensur nsure ee eac ach hg grroup oup h has as the the opportunity to practice attacking & defending movements. No passes to be overhead height Chan Ch ange ge posi positi tion ons s with with othe otherr play player ers s in your your grou group p Pass Passin ing g pla playe yerr swit switch ches es zone zone with with rece receiv ivin ing g pla playe yerr if ball passed through zones successfully.
51
Control O
X
O
O
Organisation
X X
X
Players are organised into pairs and control the ball before passing. To begin, players players are stationary stationary and play two touch. Players remain stationary whilst working on control c ontrol and aerial control (chest, thigh,head). Key Factors
O
Get in with the ball.
X
X
Select controlling surface.
O
Show surface to control the ball.
O
X
O
Withdraw surface to reduce impact. Angle of body to turn.
O
X
Progression Servers remain on the outside whilst players move randomly from server to server.
Comments
Players control to to turn and pass to ‘any’ free server. Players control to turn and pass to servers in the same colour only. Work through ground and aerial control to turn.
52
Control Organisation Organise players into pairs, 1 ball between two in each grid.
O
X
Players begin by passing back and forth.
O
X
Introduce key points 1 at a time. Players number cones of grid 1-4.
X X
O
O
Key Factors Move into line with ball Offer surface area to control ball
O O
X
X
Relax on impact Angle body to enable turn Progression
X O
O
X
Players sending calls out number, to which receiver controls in that direction. Players inside control and pass in direction of player on opposite end. Incorporate aerial control and repeat.
Comments 53
Passing Organisation Players work in pairs and pass and move randomly within the defined area. area. On the shout of change, the player in possession finds a new ‘free’ partner with a pass, the partner without the ball becomes open for a pass from a new partner
O O
O
Key Factors
O
Non kicking foot by the side of the ball.
O
O
Open up foot to connect with instep.
O
Keep from ankle on impact.
O
Follow through with kicking leg.
O
Focus on accuracy and weight of pass.
O
O
Progression
O
O O
Comments
O
O
Players play 1/2/3 touch Players play a 1-2, then find a new partner with the next pass. Players work in groups groups of 4, 1 ball between between each pair. On the shout of ‘change’ ‘change’ the 2 players in possession possession pass pass to the opposite free player. Players are numbered with 1 ball between the group and pass in sequence.
54
Dribbling A)
Organisation Players are organised into 2 groups Players are instructed to dribble to the cone, move around it and then on to the next group.
X3 X2 X1
O1 O2 O3
Both groups work at the same time. Key Factors Keep the ball close Keep your head up Good first touch
B)
Change of speed and direction.
X3 X2 X1
Progression Players use varying fakes / feints to go around the central cone 1.e scissors / double scissors turning turning using the body (as in B)
O1 O2 O3
Add a passive defender to pressure players. The defender can chase the attacker once he has been beaten.
Comments 55
Dribbling D2
D4
D1
D3
Organisation Players are organised into 4 group, 2 groups are attackers, 2 act as defenders. Players take it in turn to attack and defend. Attackers score points by reaching the end lines. Players switch roles following activity.
Key Factors Keep the ball close Keep your head up Change of direction at pace. Progression Players play 2 V 1, 2 V 2, 3 V 3
A1 A2
A3 A4
If an attacker is having difficulty, an extra attacker can join in to support play. If an extra attacker joins in so can an extra defender.
Comments 56
Running with the Ball Organisation Players are split into 4 teams of 4 in 2 end areas, 1 team of blue and red in each, all given numbers 1-4. Players pass in sequence ensuring that they control ball into space on receipt each time.
Key Factors green
Move ball our of feet to build up speed.
red red
white
Use laces to maintain running pattern. Keep head up.
green
white
Progression Upon number called players run with ball across central area to opposite team of same colour.
Comments
Players repeat, but move ball around additional coloured cones called.
57
Heading Organisation Players work in pairs to begin with. I player acts as a server whilst the second player heads the ball back. back. To progress, players head the ball to their partner and run around them and back to their original position. Key Factors Eyes open / mouth closed Make contact with the forehead Arms out of balance
O2
O3
O6
Arch your back and follow through. Progression Initially players serve to themselves. Players serve to each other.
O1
O4
O5
Add a third player and work on attacking and defensive headers: – Attacking headers: the middle player serves to an outside player who heads through the servers legs to score.
Comments
–Defending headers: the outside outside player heads the ball over the server to player three.
58
Passing / Control
Organisation Split the group group into pairs. One player rests rests whilst the other dribbles around the the area. The player with with the ball scores a goal by passing through the legs of the stationary player. Key Factors
O3
O4
Keep your eye on the ball Use the inside of the foot to pass Place non-kicking foot down the side of the ball Keep ankle firm on impact Pass through the ball and follow through.
O5 O2
Progression
O6
O1
Players play for 60s - The player with the most goals wins. Players score goals by making a 1-2 with stationary players. To increase intensity; players switch roles once a pass is made. The receiver must dribble and pass the ball through the legs of the passer before they can switch roles with a different player.
Comments 59
Passing / Control
X4
Y4
O4
Organisation Players are organised into pairs and work in 10 x 10 areas. Players begin by simply passing the ball to and from each other over this 10 yard distance (as (as demonstrated by O1 - O4) Key Factors
O3
Y3
Keep your eye on the ball Use the inside of the foot to pass
X3
Place non kicking foot down the side of the ball
Y2 X2
Keep ankle firm on impact Pass through the ball and follow through.
O2
Progression Players play 1/2/3 touch
X1
Comments
O1
Y1
Players pass to their partner and then rotate in a clockwise movement to receive a pass in the opposite area(as demonstrated by Y1 -Y4). The central cones are placed at varying distances. distances. Players receive the balls at these cones ensuring they pass over varying distances (as demonstrated by X1-X4)
60
Passing Organisation
O
X
Players are split into 4 groups of 4 numbered 1-4
X
Players pass and move in sequence.
Key Factors
O
Low intensity
O X O
X
Stretch Increase intensity
Progression O2
X
X
O1
Upon command players whose number is called make an angle in next area to receive ball.
X X
Comments
O3
Upon command players swap groups.( Yellows with yellows, reds with reds).
O4
Player receiving passes to opposite group of same colour. Players when number is called enter opposite group to form 3 V 1 to act as passive defender.
61
Control X
Organisation Players organise into pairs, 1 player outside, 1 inside Players on outside with ball pass into middle through markers Players in middle control and pass back
O
Change roles and repeat. Key Factors Move body in line with ball
X
O
O
X
Offer surface area to control Relax surface on impact Prepare next pass Progression
O
Upon receipt players control in different direction and pass to alternative outside player. Vary service service - thigh, thigh, chest, head and play play speed game. game.
X
Progress to 3 V 1 inside area where 1 defends Progress to 2 V 2
Comments 62
Running with the Ball X
Organisation
X
Players are split into 4 groups of 4 positioned at different points at the clock face given numbers 1-4.
X X
Every group are to pretend that they are standing at 6’O’ 6’O’ Cloc Clock. k. Upon command players run with the ball to appropriate cones.
Key Factors XXXX
XXXX
First touch out of feet Head up Maximise running speed Use laces
X
Progression
X X
Players run clockwise around circle before returning to group.
X
Add defenders to form 4 V 1, 4 V 2,4 V 3 etc.
63
Turning Organisation All players dribble around the designated area with a ball each
X5
Key Factors
X1
Keep the ball close
X3
Keep your head up Change of direction at pace
X2
X4 X8
Progression Players are instructed to dribble and are given specific turns to do.
X6
X7
Players dribbling with their left foot, keep their right arm out and vice versa. Add a passive defender to ensure the ball is kept safe at all times
Comments
Allow defender defender to to ‘steal’ the ball if possib possible le
64
Turning Organisation Players start at opposite corners. The player with the ball acts as the attacker, whilst the player without the ball acts as the defender.
1PT
The attacker has to reach any cone, without losing possession. The attacker gains points for reaching certain cones.
X1
Key Factors Keep the ball close Keep your head up Change of direction at pace
D1 1PT
Progression 2PT
Each player has a ball. 1 player still acts as the attacker, 1 as the defender. The attacker has 60s to avoid the defender who tries to tag the attacker to score points.
Comments
Play 2 V 2 in a 20 X 10 area. Players score by playing the ball into an end player. 65
Long Passing Organisation O
Players are organised into pairs and positioned into 4 boxes.
O
X
X
-------
1 ball is passed between the groups parallel to each other, initially, then 2 balls in a figure 8 as illustrated.
Key Factors Move in line with the ball First touch out of feet slightly behind ball Lean back / Use laces Strike underneath centre of ball Follow through
--------
Progression
X
X O
O
Players form 3 V 1 in each end zone. 1 group starts with ball and must complete 3 passes before passing across to opposite group. Add 1 ball.
Comments 66
Heading Organisation
(A)
3 Players per group, 2 players act as servers, 1 player heads the ball. Or travels from server to server
S1
S2
Switch roles. Key Factors Get in line Keep your eye on the ball
O1
Make contact with your forehead Eyes open, mouth closed Follow through for power
(B)
Body position and stance
S1
S2 Progression
O2 O1
Comments
4 players per group. group. Once each has completed a header they shuffle across to receive off the next server. Players still change positions but must now head diagonally. One player practices attacking headers whilst the other practices defending headers.
67
Heading
Organisation 2 V 2 in a 10 X 10 area. X1 serves to X2 who attempts to score by heading past the opposing players.
Key Factors Get in line with the ball.
X3
X4
Keep your eye on the ball Make contact with your forehead
X1
X2
Eyes open, mouth closed Follow through for power Body position and stance
Progression Players can practice defending headers by attempting to head ‘over’ ‘over’ the opposing opposing players. players. Score extra points by scoring directly from an opponents header.
Comments 68
Shooting Organisation X (1)
(3)
X
Players are organised into 4 groups of 4
X
X
Groups 1 and 3 pass alternatively to groups 2 and 4 and change groups.
X
X
Players in groups 2 and 4 shoot ands change groups.
X
X
Key Factors First touch out of feet Angled approach Non kicking foot beside ball Use laces to stroke through centre of ball Follow though
X
X
Aim low and across goal
X
X
Progression
X
X
First time finish when appropriate.
X
Upon completion of pass, players become defenders.
X (2)
Comments
(4)
Incorporate 2 V 1, 2 V 2
69
Defending Organisation Defender plays the ball to the attacker and follows his pass
D3
D3
D2
D2
D1
D1
The defender then jockeys the attacker back to the start position. Key Factors Get in line Pressure on the ball See the ball Patience Body position Decision Recovery runs Tracking players
A1
A1
A2
A2
A3
A3
Comments
Progression Organise the groups of of players into groups groups of 3 - a server, an attacker in the middle and a defender. The defender attempts to stop the attacker from crossing the end line. Take out the central cone and play 2 V 2
70
Switching Play to good effect •Organisation : •Players are organised in fours across the width of the pitch •Players switch play from side to side s ide quickly into the target area
Progression : On ball transfer form the midfield player to the opposite winger, nearest midfield player to amend run into a crossing position. Key Factors : Quality of passing, control, running with the ball, crosses, finishing. Movement of of players on & off the ball.
xxx x
xxx x
xxx x
xxx x
71
Switching Play to good effect Key factors factors : Create Space, Body Body Position, Position, Type of pass, Angle & Distance of support, M’ment on & off the ball
•Organisation : •6 Attackers Vs 4 Defenders + GK’s •Only full backs can move outside the width of the penalty area to defend therefore creating a 2 v 1.
Can winger dribble? If so leave 1 v 1. Be patient if unable to cross immediately To progress; 8 attackers Vs 4 defenders, 11 Vs 11
•Start with pass by winger into first striker
xxx
o x
o o
x
xxx
xxx
o xxx
72
Football Association of Wales
Practical Sessions Small Sided Games Attacking / Defending
73
Defending Play Three zone work; 1Team attacks, 1 defends, 1 rests
Organisation Three teams organised organised into three areas. To begin players must remain in their designated areas. Playing Area 18 Yard Box to 18 Yard Box. To begin; the central group attacks one of the end groups who attempt to defend the goal; Following the attack, the defending team moves in to the central area and attacks the team at the opposite end; Teams rotate by attacking and defending in turn through out the practice. *Make central zone shorter than two outer zones to allow quick transition to maintain tempo Outer zones; 30 yards, Central zone; 20 yards.
Progressions; Place an attacker in each end zone for the attacking team to play into and to create a 5 Vs 4; Place players at the side of each attacking area for the attackers to play into / to allow crosses to defend against; Allow one player to drop into mid zone when attacking to allow safe switch of play (Two touch only). To progress take out zones to allow free movement and play
Key factors Pressure on the ball, Cover and support, Angles and distances, Communication, Communication, Balance of the team, recovery runs, tracking players, Compactness as a team, making play predictable. predictable.
74
Game with side players •
Organisation:
• •
• •
22 Players Play Player ers s are are orga organi nise sed d int into o 2 tea teams ms of 5v5 5v5 in in eac each h hal halff wit with h GK’s. Area Area size size can can var vary y bet betwe ween en 18 Yard Yard box box to to 18 18 yar yard d box box to ½ pitch / ½ pitch + 10 10 yards; yards; Players ca can mo move an anywhere in in th the pi pitch; Pla Players yers can can play lay sid side pla players yers at any any time time..
•
Recommendations:
•
Play Player ers s con conti tinu nue e qui quick ck fire fire atta attack ckin ing/ g/de defe fend ndin ing g att attem empt ptin ing g to to practice combination play / pattern of play / defending crosses / Back four shape / Link Link play etc; Enco Encour urag age e pla playe yers rs to play play and and mov move e for forwa ward rds s as as muc much h as as possible.
•
• •
Progressions;
• •
Play Player ers s on on the the ou outsi tside play play one/t ne/tw wo tou touc ch; Play Player ers s on on the the ins insid ide e swa swap p plac places es with with play player ers s on on the the outs outsid ide e if they pass to them; Plac Place e pla playe yers rs on the the goa goall lin lines es next next to the the goa goall – they they can can onl only y play one touch; Work Work on on the the situ situat atio ions ns that that deve develo lop. p. Depe Depend ndin ing g on on them theme. e. Them Themes es can can inc inclu lude de;; Defe Defend ndin ing g as a back back four four,, def defen endi ding ng crosses, Compactness etc Link Link Play Play,, c com ombi bina nati tion on play play,, wid wide e att attac acke kers rs,, wm wm rol rolliling ng insi inside de etc
• • • •
75
Squad Practice : Set Plays •
Organisation:
• •
•
18 Players; 9 vs 9 Half Halfwa way y lin line e is is use used d as as edg edge e of of 18 18 yar yard d box box (Thu (Thus s app appro rox x 70 70 long) Idea Ideall for for cold cold days days when when play player ers s nee need d to to be be kep keptt on on the the move move;; Put Put the the 8 att attac acki king ng play player ers s inv invol olve ved d in in set set play plays s all all in one one team, attacking permanently marked out box; Stop Stop play play at appr approp opri riat ate e tim time e for for atta attacki cking ng corn corner ers, s, vari variou ous s free kicks & throw ins; Set Set itit up up and and allo allow w 2/3 2/3 atte attemp mpts ts and and the then n let let play play cont contin inue ue
•
Recommendations:
• • • •
Play Play two two hal halve ves s – swa swap te teams at ½ time time to allo allow w th the pra pract ctiice of defending set plays; Redu Reduce ce the the wid width th of the the pit pitch ch slig slight htly ly (6 yard yards sm max ax)) Add Add in in off offsi sid de lilines to maint aintai ain n ga game real realiism; sm; Cond Condit itio ion n the the prac practi tice ce to focu focus s on on tea team m stra strate tegy gy;;
•
Progressions;
• •
Work Work on on the the situ situat atio ions ns that that deve develo lop. p. Depe Depend ndin ing g on on them theme. e. Them Themes es can can inc inclu lude de;; Defe Defend ndin ing g as a back back four four,, def defen endi ding ng crosses, Compactness etc Link Link Play Play,, c com ombi bina nati tion on play play,, wid wide e att attac acke kers rs,, wm wm rol rolliling ng insi inside de etc
• • •
•
76
Possession and switching play game
•
Organisation
•
Spli Splitt th the p pla laye yerrs int into o tw two g grroup oups wit withi hin n a 40 x 40 yard area Poss Posses essi sion on prac practi tice ce with with 6 vs 5 in one one are area; If the the def defen endi ding ng team team wins wins poss posses essi sion on they they tran transf sfer er to their spare player and attempt to keep the ball; All All pla playe yers rs apar apartt from from one one defe defend nder er mu must st tran transf sfer er across the areas to support play / win back possession.
• • •
•
Progressions:
•
Plac Place e flo float atiing play player ers s in in e eac ach ha arrea to allo allow w tthe he team in possession to transfer from area to area to retain possession if a certain number of passes has been completed; Play 1/2/3 touch; Plac Place e pla playe yers rs on the the out outsi side de of the the are area a to supp suppor ortt possession play;
• •
77
Defending Organisation Players are organised into 2 teams One team defends a central goal
X4
O3
One team defends 2 wide goals
Key Factors X2
O2
Pressure Cover and support Communication
X3
Tracking players Recovery runs
O1
O4 X1
Progression Both teams are set different strategies: Retreating defence Target set: Don’t allow the attacking team to enter your half of the pitch.
Comments
Pressurising from the front Target set: Win the ball back in 5 passes. 78
Game with outside players •
Organisation:
• • • • •
16 Players Play Player ers s are are orga organi nise sed d into into 4 team teams s of 4. Two Two team teams s play play against each other whilst 2 teams act as side players Area Area size size 40 x 4 40 0 to to ens ensur ure e a phys physic ical al trai traini ning ng effe effect ct Players ca can mo move an anywhere in in th the pi pitch; Pla Players yers can can play lay sid side pla players yers at any any time time..
•
Recommendations:
•
Play Player ers s con conti tinu nue e qui quick ck fire fire atta attack ckin ing/ g/de defe fend ndin ing g att attem empt ptin ing g to to practice combination play / pattern of play / defending crosses / Back four shape / Link Link play etc; Enco Encour urag age e pla playe yers rs to play play and and mov move e for forwa ward rds s as as muc much h as as possible.
• •
Progressions;
• • •
Use any player on the outside; Only play your colour; Play Play into into a c cor orne nerr p pla laye yer, r, get get the the ball ball back back and and att attac ack k tthe he othe otherr end; Tra Transfer sfer from from cor corner to corn corner er to scor score; e; Two touch on the outside; Play Player ers s on on the the outs outsid ide e tou touch ch two two con cones es afte afterr pas passi sing ng to maintain 70% Heart rate
• • •
79
Three Goal Game with three goalkeepers
•Organisation; •2 teams, 8 Vs 8 and 3 GK’s; •Organised within one half of the pitch; •Teams must attack & defend all goals; •Teams can not score in a goal that they have just defended; •Corner kicks to be taken if the ball knocked out of play by a defender. •Progressions; •A Team can only attack in one direction, eg, attack two goals or attack the one goal; •A team retains possession & attacks in the opposite direction if they score a goal; •Man to man marking through out the game; •Limited touches through out the game. •Key factors; •Body position to receive the ball and transfer quickly; •Disguise in passing •Running off the ball to receive a pass; •Keep the ball moving; •Move the ball off the line to ensure angled passes; •Angle & Distance of support. •Create space as a Team; •Switch play to keep possession by moving the ball into areas where there is greater space; •Quality of touch, Passing;
80
Three Pole Game •
Organisation:
• • • • •
Maximum of 24 players Players are organised into 2 teams. Area Area size size 30 x 4 40 0 to to ens ensur ure e a phys physic ical al trai traini ning ng effe effect ct Players ca can mo move an anywhere in in th the pi pitch; A goa goall is is sco score red d by by m mov ovin ing g the the ball ball into into a pos posit itio ion n to to hit hit one one of of the opponents Poles.
•
Recommendations:
•
Enco Encour urag age e pla playe yers rs to play play and and mov move e for forwa ward rds s as as muc much h as as possible. Ensu Ensure re play player ers s rec recog ogni nise se if it can’ can’tt be play played ed forw forwar ards ds then then play is switched as quickly as possible. Ensu Ensure re play player ers s def defen end d and and atta attack ck as a tea team m – quic quick k tra trans nsit itio ion. n. Play Player ers s mus mustt mak make e for forwa ward rd runs runs to deve develo lop p pla play y whe when n eve everr possible.
• • • •
Progressions;
• •
Limit the number of touches per player; Players retain possession possession after scoring a goal and attack the opposite end; Play a floating player that can’t be tackled.
•
81
Creating Attacking situations Key factors :
•Organisation : 9 Vs 9 + GK’s in full width pitch x 70 yards.
Quality of passing & movement to create 2 v 1 situations in wide areas of attacking half
•Players do not start in wide areas but move there during normal play.
Decision making in wide areas
•Maximum of 2 attackers Vs 1 defender in wide area of attacking half at any one time
Quality of crosses
•No restriction on touches or movement of players
Quality of finishing
Positions of attackers in scoring positions
2 V 1 Max
o G K
2 V 1 Max
o
x
x
o
x x
o
o
x x o
o
x o
2 V 1 Max
x
G K
o x
2 V 1 Max
82
Small sided development game •
Organisation:
• •
18 Players Play Player ers s are are orga organi nise sed d int into o 2 tea teams ms of 4v4 4v4 in in eac each h hal halff wit with h GK’s. Area Area size size can can var vary y bet betwe ween en 18 Yard Yard box box to to 18 18 yar yard d box box to ½ pitch / ½ pitch + 10 10 yards; yards; Play Player ers s to to rem remai ain n in in the their ir desi design gnat ated ed half half of the the pit pitch ch;; Inco Incorp rpor orat ate e 22 22 – 24 play player ers sb by ya add ddin ing g in in 2 atta attack ckin ing g mf’ mf’s s &1 holding defensive defensive mf. This will overload 6 Vs 5 (Outfield)
• • • •
Recommendations:
•
GK’s GK’s to begi begin n gam game e by feed feedin ing g wid wide e pla playe yerr in in opp oppos osit ite e hal halff for for cross or 1 v 1. OR; OR; Prac Practi tice ce star starte ted d by by tthe he coac coach h in in a cent centra rall posi positi tion on by passing to one half and then the other Play Player ers s con conti tinu nue e qui quick ck fire fire atta attack ckin ing/ g/de defe fend ndin ing g att attem empt ptin ing g to to practice combination play / pattern of play / defending crosses / Back four shape / Link Link play etc
• •
•
Progressions;
•
Take Take out out mid middl dle e lin line e / add add in in Cen Centr tral al Midf Midfie ield lder ers s ffor or each each team team.. Wide player plays a 1-2 with the opposing full back and develops play from this point after play breaks down; Keep Keep midd middle le line line and and all allow ow play play to flow flow from from one one hal halff to to the the other rather than the coach dictating Wide Wide play player ers s and and atta attack cker ers s res restt whe when n no not in in pos posse sess ssio ion; n; Vary Vary star startt pos posIt Itio ion; n; Into Into;; F Ful ulll bac backs ks / WM WM / Kick Kick from from GK / Int Into o CF’s etc; Work Work on on the the situ situat atio ions ns that that deve develo lop. p. Depe Depend ndin ing g on on them theme. e. Them Themes es can can inc inclu lude de;; Defe Defend ndin ing g as a back back four four,, def defen endi ding ng crosses, Compactness etc Link Link Play Play,, c com ombi bina nati tion on play play,, wid wide e att attac acke kers rs,, wm wm rol rolliling ng insi inside de etc
• • • • • •
83
Small sided game Movement related practice
• • • • • •
Organisation 2 te teams ams or organi anised with withiin a 30 x 30 / 40 x 40 ar area; ea; Number o off pl players ffrrom 16 16 – 22 pl players; Two Two floa floati ting ng play player ers s th that at play play for for the the side side in poss posses essi sion on;; Play Player ers s must must make make 8 pass passe es to sco score a goal goal;;
• • • •
Progressions: Play Player ers s inte interc rcha hang nge e fro from m out outsi side de to in in whe when n a pas pass s is is made made;; Floa Floati ting ng play player ers s mus mustt be be in in opp oppos osit ite e sid sides es of the the fie field ld;; Make Make play play dire directi ction onal al by orga organi nisi sing ng play player ers s bet betwe ween en 18yd 18yd box box to 18 yd box and and adding GK’s for each team – No goals. A goa goall is is sco score red d whe when n the the ball ball is tran transf sfer erre red d via via play player ers s fro from m one GK to another; Succ Succes essf sful ul tra trans nsfe ferr allo allows ws the the team team to to keep keep poss posses essi sion on and and attempt to transfer the ball back; Reduce the number of floaters; Rest Restri rict ct the the s siz ize e of of the the area area base based d on on the the play play of the the opposition eg, small if the opposition will press via high tempo etc; All All passe sses must must be played ayed on the the groun round; d; The The bal balll mus mustt be be pla playe yed d for forwa ward rd fol follo lowi wing ng a pas pass s ba back ckwa ward rds s etc.
• • • • • • • • • • • • • •
Key factors; Create space as a Team; Swit Switch ch play play to to k kee eep p pos posse sess ssio ion n by by movi moving ng the the bal balll int into o are areas as where there is greater space; Quality of touch, Passing; Angle and distance of support; Turning / Shielding the ball; Body Body posi osition tion to rec receive eive / mov move the the ball ball;; Forw Forwa ard rru uns a as sp prractice is is d de eveloped
84
Small sided game Movement related practice
•
Organisation;
• • • •
3 teams, 6 Vs 6 with 6 resting; 18 players, 3 goals, area 50 x 50; You You can can only only scor score e thro throug ugh h the the fro front nt of the the goa goals ls;;
•
Progressions;
• •
Play Player ers s mus must cho choose a play player er to man mark; rk; Team Team that that does does not not hav have e the the ball ball can can c cov over er the the goa goals ls;; This This will create a 6 Vs 3 with the team in possession having to work hard to move the ball in a position to score;
•
Key factors;
• • • • • • • •
Body Body posi positi tion on to rece receiv ive e the the ball ball and and tra trans nsfe ferr qui quick ckly ly;; Disguise in passing Running of off th the ba ball to to rre eceive a pass; Keep the ball moving; Move Move the the bal balll off off the the lin line e to to ens ensur ure e ang angle led d pas passe ses; s; Angle & Distance of support. Create space as a Team; Swit Switch ch play play to to k kee eep p pos posse sess ssio ion n by by movi moving ng the the bal balll int into o are areas as where there is greater space; Quality of touch, Passing;
•
85
Small sided game Movement related practice
•
Organisation;
• • •
3 teams of 6 players; 18 play layers, rs, area rea 50 x 50, One ball ball per per tea team; Team Teams s tra trans nsfe ferr the the ball ball aro aroun und d the the are area a wit with h the the obj objec ectt of of the the gam game e to try try and and pass to a team mate through the central square; Team Teams s mus mustt dec decid ide e whe when n itit is is pos possi sibl ble e to to do do thi this s and and when when they they must must move move the ball elsewhere.
• • •
Progressions;
•
Add Add in in a smal smalll goa goall in in eac each h cor corne ner; r; Team Teams s sco score re goal goals sb by yp pas assi sing ng to a tea team m mate through any goal (Wide/Central); (Wide/Central); The object of the exercise is to focus on running off the ball; Once Once the the abov above e has has been been achi achiev eved ed and and a goa goall has has been been scor scored ed,, the the play player er with the ball plays a 1-2 with a team mate followed by a pass to a runner from a different team through the gates;
•
• • •
Play Play 2 team teams s Vs Vs 1 wit with h two two pla playe yers rs fro from m the the tea team m in in poss posses essi sion on posi positi tion oned ed in the central square (Remove (Remove the wide goals). The team in possession possession attempts to keep the ball and transfer via t he two players in the square. Play Player ers s in in the the squa square re must must comb combin ine e to to mov move e the the ball ball out out to to tea team m mat mates es;; The The tea team m in in pos posse sess ssio ion n mus mustt c cha hang nge e the the two two pla playe yers rs in the the squ squar are e ever every y1 15 5 seconds.
•
Key factors;
• • • • • • • •
Body Body posi positi tion on to rece receiv ive e the the ball ball and and tra trans nsfe ferr qui quick ckly ly;; Disguise in passing Running off the ball to rec receive a pass; Keep the ball moving; Move Move the the ball ball off off the the line line to ensu ensure re angl angled ed pass passes es;; Angle & Distance of support. Create space as a Team; Swit Switch ch play play to keep keep poss posses essi sion on by movi moving ng the the ball ball into into are areas as wher where e the there re is is greater space; Quality of touch, Passing;
•
86
Attacking Play
Organisation 16 players organised into two teams; When the Goalkeeper has the ball the attacker for the opposition (Circled in white) operates as a defender. Area 18 yard box to 18 yard box; Progressions; GK to serve to defenders who can then play forward to any player; Passive pressure only in wide areas; Only one player allowed in wide area at any one time; Introduce full backs as game develops; Options; Wide players to come off the line to receive; Rotation of midfielders to receive ball; Combination play in midfield and in attack; Simple process involving the swapping of places; eg, If WM WM comes inside / FB or CM go wide, If CF comes short WM or CM goes long etc Key factors; Create space (Width / Length / Depth) Body position to receive / to play forward Decision based on passing priorities A & D of support / Timing of movement on/off the ball Quality/type of pass depending on decision Pass through midfield quickly / Create goal scoring opportunities opportunities in central & wide areas End product
87
Attacking Play Three zone game Organisation Two teams organised organised into three three areas. To begin players players must remain in their designated areas. Playing Area 18 Yard Box to 18 Yard Box. Progressions; Players can move zones by passing / dribbling into the next zone. Players must return to their original places once possession is lost. One attacker can drop into the middle zone without being marked to receive possession. Based on the requirements of the game one player can move zones even if they don’t have possession. Play 2 Vs 2 in central area, 2 wide players stand on the outside of the central area on opposite sides. These players can only join the play when passed to and are replaced replaced by the passers. Wide players can make 3rd man run to support in the attacking third without being passed to; Progress to 11 Vs 11; - 442 makes makes attackin attacking g play in final final third more difficul difficult; t; - 352 makes makes attackin attacking g play play easier; easier; - Large Large squads squads of players players can be utilised utilised;; 362 or 453 Time limits to score in attacking thirds. To progress take out zones to allow free movement and play Key factors Create Space, Body Position, Type of pass, Angle & Distance of support, Movement on & off the ball
88
Attacking Play Zonal attacking game
Organisation; 17 players organised within a 30 yard by 80 yard area; Central area 30 wide by 20 long / 4 areas 15 yd by 15yd; 3 Vs 3 in a central area with a floater; Once the team in possession has made 6 passes the ball is transferred to one of the forwards; The forwards must be allowed to control the ball before being pressured by the defender; Forwards attempt to create an opportunity to shoot; If the defender wins the ball it is transferred back into the central zone to attack the other way. Progressions; One player can move into the attacking zone to create a 2 Vs 1; Remove central line between attacking zones to create a 2 Vs 2; Key factors; Receive the ball side on to aid quick transfer / have an attempt on goal; Keep ball and defender in view; Use of arms for balance / hold off defender; Keep ball moving whilst feinting to change direction;
89
Small Sided Game Counter attacking
• • • • • • • • • • •
Organisation 18 players organised into two teams 8 Vs 8 in defined area on half way line One One tea team m att attem empt pts s to to kee keep p bal ball, l, if poss posses essi sion on lost lost the the defending team can break out to attack to score. OR both both team teams sn nee eed d to to mak make e a cert certai ain n num numbe berr o off pas passe ses s before they can break break out. Break out can include include dribbling or passing to another. Players ca can at attack in in ei either di directio tion Progressions; Plac Place e 2 defe defend nder ers s ver versu sus so one ne atta attack cker er in end end z zon ones es;; Allo Allow w1 player only to join in to make 2 vs 2. Add Add an an extr extra a att atta acker cker in en end z zo one to make make 2 v vs s2 Player wh who makes pass must jo join. Any player can join.
• • • • •
Options; Get ball out of area Play wide to supporting runner Be direct and attack goal Play Play into into CF (Wh (What at type type of ball ball / m’m m’men entt to to rec recei eive ve / m’me m’ment nt off off the ball)
• • • • • • •
Key factors; Be direct Attack at pace Decision Angle & distance of support Tim Timing of movement on/off the ball Qual Qualit ity y/typ /type e of of pa pass depen ependi ding ng on de decisi cisio on
90
Counter attacking / Switching Play
• • • • • • • • • • • • • • • • • • • • • • •
Organisation Squad pr practice in incorporat rating 16 16 – 22 pl players 2 teams organised wi within a full pitch. One One tea team m def defen ends ds the the c cen entr tral al goal goals s (Red (Red team team)) w whi hils lstt the the othe otherr ttea eam m defends the normal goals. The red red tea team ms sho houl uld d bre break ak out out to to att attac ack k eith either er of the the nor norma mall goa goals ls at any given opportunity. Recommendations; Get ball out of area Play wide to to s su upporting rru unner Be direct and attack goal Play Play into into CF (Wha (Whatt typ type e of of bal balll / m’m m’men entt to to rec recei eive ve / m’m m’men entt off off the the ball) Regr Regrou oup p and and quar quarte terr the the fiel field d to defe defend nd sma small ll goa goals ls wit with h numb number ers s Key factors; Comp Compac actn tnes ess s as as a team team / don don’t ’t allo allow w oppo opposi siti tion on to play play throu through gh or round you Be direct Attack at pace Decision Angle & distance of support Timing of of mo movement on on/off th the ba ball Qual Qualit ity y/ty /type of pas pass depe depend ndin ing g on deci decisi sion on Options; Divi Divide de the the pit pitch ch into into thre three ez zon ones es,, def defen endi ding ng play player ers s can can not not trac track k attacking players into these areas. Swap team roles at given interva rvals. The team team atta attack ckin ing g the the norm normal al goal goals s onl only y hav have e a limi limite ted d tim time e to to hav have e an attempt on goal.
91
Small Sided Game Possession & support and Defending / Pressing • • • • • • •
• • • • • • • • • • •
Organisation Squa Squad d pra practic ctice e inco incorp rpor orat atin ing g 16 playe layerrs. 3 Vs 3 plus lus one neutral in each zone. 2 Tar Targ get play playe ers, rs, one one beh behind ind e eac ach he end nd line line at a distance of 6 yards. 60 x 4 40 0a arrea with ith sep sepa arati ratin ng zon zone eo off 10 10 yar yards ds.. Recommendations; Poss Posses essi sion on play play in one one zone zone to pass pass the the ball ball acro across ss the free zone to team mates who attempt to pass to the mobile target player, they receive possession from him in order to play back across the zone. Neu Ne utral tral play player ers s pla play y wit with h the the tea team in in pos posse sess ssio ion n and do not defend. Key Factors; Creating ing s sp pace as as a team / A & D of of su support. Pass Pass forw forwar ard d & cont contro roll the the ball ball forw forwar ard d wh wher erev ever er possible. Pass Pass & rec recei eive ve using sing the the lea least st am amou oun nt of of tou touch ches es possible. Options; Make Ma ke 6 pas passe ses s bef befor ore e tra transfe nsferrring ring the the bal ball. l. Pass Passin ing g pla playe yerr can can supp suppor ortt in in cen centr tral al zone zone but but mus mustt then return to original zone. Pass Passer er swap swaps s zon zone es wit with h rece receiv iviing play player er.. Neut Ne utra rall pla playe yers rs can can / cann cannot ot tran transf sfer er acro across ss zone zones. s. Targ Targe et pla playe yerrs sw swap plac places es with with pass passer er of ball ball..
92
Small Sided Game Combination Play • • •
• • • • • • • • • • •
Organisation Squa Squad d prac practi tice ce inc incorpo orpora rati ting ng 16 play player ers. s. 4 Vs Vs 3 in defe defend ndin ing g area area,, 3 Vs 3 in in att attac acki king ng area area with with one one def defen endi ding ng player resting. The team with the overload overload attempt to transfer the ball into the attacking attacking area, one player is allowed to follow to create a 4 Vs 3 overload. Once Once an atta attack ck is comp comple lete ted d the the atta attack ckin ing g run runne nerr res rests ts / the the rest restin ing g defender from the opposing team joins in. This now creates a 4 Vs 3 in the opposite direction. Thus Thus a 7 Vs 6 prac practi tice ce in both both dire direc ction tions s + GK’s GK’s;; Play Player ers s are are orga organi nise sed d wit withi hin n a ½ pitc pitch h + 15 yard yards s / Full Full width idth.. Defe Defend ndin ing g play player ers s are are not not allo allow wed to to fol follo low w the the att attac acke kerr acro across ss zones. Progressions; Game Game can can be be pla playe yed d 2 v 2 with ith 1 play player er from from each each team team in each each zone. Defenders can’t follow attackers into the opposing opposing zone. Game Game can can als also o be be pla playe yed d 3 v 2, 2, 4 v 3, 3, 5 v 4 etc etc app apply lyin ing g abo above ve rule rules; s; Adjust pl playing ar area ac accordingly; Prog Progre ress ss to 9 v 9 in in nar narro row w are area a (18 (18 yd to 18 yd / Wid Width th of 18 yd box) box) Progress to three zone game; Prog Progre ress ss to open open game game and and hig highl hlig ight ht whe when n & whe where re comb combin inat atio ions ns can be carried out successfully.
• • • • •
Key Factors; Move Movem ments ents to creat reate e spac space e / A & D of suppo upport rt.. Qual Qualit ity y of pass pass / Mov Movem emen entt to to rrec ecei eive ve / foo foott to to rrec ecei eive ve Atti Attitu tude de to play play forw forwar ard d & comb combin ine, e, 1 touc touch h / 2 touc touch h Decision / End product
• • • •
Options; Make Make 6 pass passes es befo before re trans ransfferri erring ng the the ball ball;; Only Only the the pas passing sing playe layerr is allo allow wed to join; oin; The The pl playe ayer in in th the be best po position ca can jo join;
93
Small sided game Non directional possession play / Pressing & Defending
•
Organisation
• •
Squa Squad dp prracti actice ce inco incorrpor poratin ating g (1 (16 Pla Playe yerrs) 2 te teams o off 8 comprising ing of of 4 blue & 4 re red V Vs s4 yellow & 4 Green. 50 x 50 area. The The tea team m in in p pos osse sess ssio ion n ret retai ains ns the the b bal alll but but may only pass to alternate colours Eg, blue, red, blue etc
• • •
Recommendations;
• • • •
8 passes to score a goal. Add Add tar target get playe layerrs to ma make ke it dire direct ctio iona nal. l. Allo Allow w ffre ree ep pas assi sing ng to a any ny play player er on you your te team am.. Don’ Do n’tt have have to pass pass to alte altern rnat ate e col colou ours rs but but lim limit it the the number number of touches touches for a group Eg, Eg, Blue – All in / Red – 2 touch and vice vice versa. versa.
•
Key information;
•
Quic Quick k dec decis isio ion nm mak akin ing go off who who a p pla laye yerr can can cann cannot ot pass to. Quic Quick k tra trans nsit itio ion n fro from m att attac acki king ng to defe defend ndin ing g & vice vice versa. Accur curacy, pa passing & disguise ise of of pa passes. ses. Quick su support & movement. Min Minimu imum numb number er of touc touch hes in poss posse essio ssion n.
• • • •
94
Small sided game (In progress) Non directional possession play / Pressing & Defending • • • • • •
• • • • • •
• • • • • •
Organisation Squa Squad dp prracti actice ce inco incorrpor poratin ating g (1 (18 Pla Playe yerrs) 3 tea team ms o off 6 com compris prisin ing go off 4 blue blue,, 4 red & 4 yell yellow ow.. 50 x 50 area. To star startt the the prac practi tice ce 2 team teams s wo work rk toge togeth ther er to keep keep possession from the defending team Eg, Red / Blue Vs Yellow. If poss posses essi sion on is lost lost the the tea team m tha thatt ga gave the the b bal alll away become the defending team with the other two teams working together to retain possession. Recommendations; 8 passes to score a goal. Add Add tar target get playe layerrs to ma make ke it dire direct ctio iona nal. l. You ha have to to pa pass to to al alternate co colours. Limi Limitt the the num number ber of of tou touch ches es for a g gro rou up Eg, Eg, Blue Blue – All in / Red – 2 touch and and vice versa. versa. Allo Allow w ffre ree ep pas assi sing ng to a any ny play player er on you your te team am..
Key information; Quic Quick k dec decis isio ion nm mak akin ing go off who who a p pla laye yerr can can cann cannot ot pass to. Quic Quick k tra trans nsit itio ion n fro from m att attac acki king ng to defe defend ndin ing g & vice vice versa. Accur curacy, pa passing & disguise ise of of pa passes. ses. Quick su support & movement. Min Minimu imum numb number er of touc touch hes in poss posse essio ssion n.
95
Small sided game Teaching Players to problem solve Organisation Players are organised into two teams with 3 floating midfielders.
o x
Players are organised into set area’s with the floating players allowed to move from area to area
o
x
Playing Area : 60 x 40 with coned areas. Progressions; Team in possession has to make 8 passes to score a goal. Midfielders play 2 touch whilst all other players have open touches. Midfielders have open touches whilst all other players are conditioned to two touch. Remove One line of cones to even the numbers on both sides of the pitch. Remove all lines to allow open play. Midfielders cannot be in the same areas at one time.
MF
x
x o x
Key factors; Create Space, Body Position, Type of pass, Angle & Distance of support, M’ment on & off the ball, Awareness of positioning.
o
MF
o MF
o
x
96
Attacking Play
Organisation 18 players organised into two teams; 2 Vs 2 at each end, Wingers only in outer corridor, No defending in midfield or wide areas, Live play only when defending the goal. goal. Defenders free to play out to midfield. midfield. Basic pattern of play framework allowing the coach to work through combinations Progressions; Midfielders & Wingers on two touches until the final third; One midfielder to join attack to create 3 Vs 2; Winger on the opposite side to support to create 4 Vs 2 (Take up position on the edge of the box); Midfielders can apply passive passive pressure; No tackling, only only allowed to intercept; Add full backs to progress to 11 Vs 11 / Add floater in MF to create 3 Vs 2 Play 3 Defenders Vs 2 CF’s in end areas to create 3 Vs 3 when a MF joins. Options; CB into CF (In air), lay off to CM; CB into CF (In air), lay off to Winger; CB into CM who plays wide; CB to Winger who plays into CF and follows, CM takes up new wide position, CF can play either option etc Key factors; Create space (Width / Length / Depth) Body position to receive / to play forward Decision based on passing priorities A & D of support / Timing of movement on/off the ball Quality/type of pass depending on decision End product
97
Small sided game Non directional possession play / Pressing & Defending •
Organisation
• • •
Squa Squad dp prracti actice ce inco incorrpor poratin ating g (1 (15 Pla Playe yerrs) 7 Vs 4 in an area of 50 x 40 Yards. 4N Ne eutr utral play player ers s ope opera rate te along long the side sides s of of th the area. The The 7 play player ers s pla play y 2 touc touch h agai agains nstt the the fou four defenders & may use the neutral players. Neut Ne utrral play player ers s may may pass pass to neut neutra rall pla playe yerrs ifif necessary. If the the four four defe defend nder ers s gain gain poss posses essi sion on they they can can use use the neutral players to create a 8 Vs 7.
• • • •
Recommendations;
• • • •
8 passes to score a goal. Make Ma ke it dire direct ctio iona nall by by all allow owin ing g the the 7 pla playe yers rs to play play up/down the pitch to score. 7 play player ers s cann cannot ot use use the the neut neutrral play player ers. s. Incr Increa ease se no. no. of of pla playe yerrs p pla layi yin ng 8 Vs 5 / 9 Vs Vs 6 etc etc
•
Key information;
• • • • • •
Decisi Deci sion on / A & D of supp suppor ortt /Ac /Acc c & Qual Qual of pass pass.. Qua Qualit lity of movement on on / off the ball. Supp Suppo orti rting long long pass ass of neut neutrral pla players yers.. Quick combination play. Defending as a group / Compactness. Coll Co llec ecti tive ve pres pressu sure re / Com Commu muni nica cati tion on / Pos Posit itio ioni ning ng..
98
Long Passing O
Organisation Players play 7 v 7 with 1 (GK or outside outside player) on each end
O
Players must pass ball into end player(s) to score
X
End players can move anywhere along line
Key Factors
O X O
Prepare first touch out of feet on angle Place non kicking foot slightly behind ball
X
Strike through below centre of ball with laces
X
Lean back
O X
O X
Comments
Progression
O X
O X
Follow through
Must attempt to pass to end player after 3 passes. Score by passing to 1 end then opposite end whilst keeping possession
99
Control Organisation
GK
Players are split into 2 teams of 8 shooting into opposite goals
O X
X
O
O
Place 3 of each team on outside of area to act as wall passes.
Key Factors Move in line with flight of ball
O
O
O
X
X
X
Relax surface area on impact Prepare for next movement I.e. pass, dribble, shoot etc
X X
Offer surface to control
Progression
O
O X
ball must be passed into outside players hands Outside players feed ball back in air to inner players
GK
Comments
Must control ball from outside 3 times before attempting to score 2 touch only.
100
Dribbling Organisation Players are organised into 2 teams in an area including 4 corner goals Teams defend 2 sets of goals (diagonally opposite) whilst attacking the other goals Players Players are conditioned conditioned to ‘man’ mark a specific player player throughout the activity.
X4 X3 O4 O3
Key Factors 1st touch Attitude
X5
O5 X2
Angle and support of surrounding players Keep the ball close
O2
Change of pace Use of various feints / turns / movements.
X1 O1
Progression Depending on the ability of players a number of conditions can be added: •You must beat a player before passing •You must engage a player before passing
Comments
•Nominated players can’t be tackled
101
Running with the Ball X
X
Organisation
X
Players are organised into 6 V 2 in 2 end zones. Players in group 1 run with the ball to group 2, across central zone.
X X
X
2 passive defenders enter end zones when ball is ran in.
Key Factors XX
OO
First touch out of feet Head up Use laces Maximise running speed
O
O O
O O
Comments
Progression Add active defenders
O
Add more defenders (5 V 3) Add balls
102
Running with the Ball Organisation
GK
Players Players are split split into 5 zones zones - 3 V 3 in middle zone zone - 1 in 4 outer outer zones zones per per half half
X
Normal game but players must stay in own zones
X O
X
X
O
Key Factors Ball out of feet
X
Head up Use laces
O X
Maximise running speed
O
O
X
Progression Players can enter zones that they have passed into.
O O GK
Inner and outer zone players must link and run with ball when in receipt of ball Every player must attack before passing.
Comments 103
Turning
Organisation Players play 8 v 8 attacking and defending 2 goals on outside
O
X
Key Factors
X
O
X O
Keep ball close
O
O
X
X X X O
Bend knees Change direction at pace
O X
Head up
O
Progression Attack any goal. 3 turns is equal to a goal
Comments 104
Heading Organisation
GK O O
Players are organised into 2 teams of 8 with 5 in central area 2 outside.
X X
O
X
Key Factors Move in line with flight of ball Arms out for balance
O
X
Eyes open, mouth closed
X
Use forehead
O X X
Progression O
GK
Comments
O
Split pitch into 2 halves 3 V 2 in each with 2 outside players Play normal normal ground ground - footb football all with outside outside players players crossing ball freely Players can move into any area, but bu t must score with a header. 105
Shooting
Organisation
X
X
Players are organised into 4 groups of 4 4 of each on outsides, 2 of each in middle and outside facing goal. Service to outside players begins game.
O
X X
O
O
O
O
X
O
X
X
Players on middle play 2 V 2 and must attempt to shoot when appropriate using any outside players to pass to Key Factors Prepare first touch to provide 1/2 yard space Angled approach Non kicking foot beside ball
X
Strike through centre of ball Head over ball
X
X
Strike across ball Progression Add more players inside area (I.e 3 V 2, 4 V 4 etc) Players must shoot after 3 passes
Comments 106
Shooting Organisation GK
Players are organised into 5 V 2 in 2 halves Players have to stay within own area passing and creating scoring opportunities
5 V 2
Key Factors Create 1/2 yard Non kicking foot beside ball Strike through centre of ball with laces Head over ball Run across goal
5 V 2
Keep ball low
Progression Must shoot after 3 passes All 2 touch
GK
Comments
Play 4 v 3 in each area Must pass across line for players to shoot
107
Football Association of Wales
Practical Sessions Patterns of Play Attacking / Defending
108
Attacking Pattern of Play / Small Sided Game
• • • • • • •
Organisation Squa Squad d pra practic ctice e inco incorp rpor orat atin ing g 17 playe layerrs. 2 teams (GK/Back 3/ 2 attackers) 5 Neu Neutr tral al midf midfie ield ld play player ers s who who play play for for tthe he team team in possession. 18 yard box to 18 yard box. The The GK fee feeds the the ball ball to any any of the the Back Back 3 who attempt to play to the midfield. Midf Midfie ield ld comb combin ines es befo before re feed feedin ing g the the atta attack cker ers. s. MF’s then support the attack from behind.
• • • • •
Recommendations; Back 3 focus on creating space. Midf Midfie ield ld 5 crea create ted d spac space e bot both wide wide & long long.. Deep ly lying CM CM ba backward of of sq square. 2C CM M’s in adva advanc nce eb but ut narr arrow so ball all can can stil stilll be be played into CF’s.
• • •
Options; Wide ide CB can play into deep lyi lying MF. Wid Wide CB CB pla plays ys into into CF & su suppor pporte ted d inf infrront ont / b beh ehiind CF. Ball Ball from from wide ide C CB B int into o WM, WM, in behi behin nd for for runni unnin ng CF / Inside CM. Wing Backs to cover 1st 2 1/3’s of Pitch / Inside CM’s last 2 1/3’s.
• •
109
Attacking Pattern of Play Half pitch practice •
Organisation
•
14 Play Player ers s & 2 goa goalk lkee eepe pers rs util utilis isin ing g one one half half of the the pit pitch ch the the red red team team develop attacking patterns of play with limited opposition. To beg begin in,, the the coac coach h pas passe ses s tthe he ball ball to one one of of the the midf midfie ield lder ers, s, a 1-2 1-2 is is played and the ball is transferred to a wide wide area to the waiting waiting full back. Play Player ers s the then n per perfo form rm vari variou ous s com combi bina nati tion ons s to to dev devel elop op the the att attac acki king ng movements. The wide wide midf midfie ield lder er jogs jogs back back to the the ful fulll bac back k pos posit itio ion n onc once e pla play y has has been completed on that side of the pitch. His position is taken by the supporting full back. The The play player ers s in the the box box repr repres esen entt the the rest restin ing g defe defend nder er and and cen centr tre e forward who replace the current players after intervals.
• • • •
•
Recommendations:
• •
Team to create space wi wide and long Full Full back backs s tto o ope open n bod body yp pos osit itio ion n and and play play into into forw forwar ards ds/w /wid ide e mf/central mf’s. Angle & distance of support. Work Work on crea creati ting ng spac space e to gain gain poss posses essi sion on by suppo support rtin ing g play player ers. s. Timing of movements Type of movement to receive Decisions when in possession. Movements in & around the box Wide Wide pla playe yerr on opp oppos osit ite e side side to to sup suppo port rt box box and and/o /orr take takeup up “Ke “Kenn nny y Lunt” position position during build build up.
• • • • • • • • • • • •
Combinations WM Crosses WM sets back for full back to cr cross Full back overlaps CM’s CM’s play play into into CF who come comes s off off Cent Centre re Back Back at an angl angle, e, CM receives the ball back and sets the ball into a wide area.
110
Attacking Pattern of Play Zonal Back Four • • • • • • • • • • • • • • • • • • •
Organisation To trai train n the the zona zonall back back four four (18 Play Player ers) s) 2 teams (GK/Back 4/ 3 attackers) 2 Neu Neutr tral al midf midfie ield ld play player ers s who who play play for for tthe he team team in possession. Full pitch The The GK fee feeds the the ball ball to any any of the the Back Back 4 who attempt to play to the midfield. Midf Midfie ield ld comb combin ines es befo before re feed feedin ing g the the atta attack cker ers. s. MF’s then support the attack from behind. Recommendations; Back Back 4 foc focus us on dist dista ance nce fr from the the h ha alf way line ine when opposition GK has the ball. Distance between GK & Back 4. Dist Distan ance ce from from each ach o oth ther er when hen M MF F has has the ball ball.. Flow Flowin ing g as as a unit unit acro across ss the the fie field ld in resp respon onse se to the the movement of the ball. Dist Distan ance ce & sha shape pe of back back line line as atta attack ck is buil builtt (Middle/Wide) Defe De fend ndin ing g in the the last last thir third d agai agains nstt cent centra rall & wide wide attacks. Options; MF ca can ru run at at th the ba back fo four wi with th the ba ball Defe De fend nder ers s & MF’s MF’s can can com combi bin ne & chan change ge rol roles. es. Full Full back backs s can can over verlap lap a and nd sup support port the the a att tta ack. ck. An extr extra a for forwa warrd can can be added dded to each each team team..
111
Attacking Pattern of Play
• • • • • • • • • • • • •
Organisation To trai train n the the zona zonall bac back k fou fourr (16 (16 Play Player ers s + 2 Full Full Back Back’s ’s to be added as practice develops) Starting 11 11 Versus 2C 2CB’s, 2C 2CM’s. Coac Coach h star starts ts the the prac practi tice ce by serv servin ing g behi behind nd the the back back four four for for them to recover and play into GK. Once Once the the tea team m has has alte altere red d to to tak take e up up rea reali list stic ic defe defend ndin ing g positions the GK serves to the back four to develop an attacking pattern of play Full pitch The The coa coach ch hold holds s a ball ball and and ser serve ves s to to the the MF’s MF’s / Def Defen ence ce play plays s 1-2’s etc to allow multiple multiple attacks to take take place. This keeps the session flowing. The The co coach ach mus mustt pl play an act actiive rol role in in se servic rvice e etc etc Midf Midfie ield ld comb combin ines es befo before re feed feedin ing g the the atta attack cker ers. s. MF’s MF’s the then supp upport ort the the attac ttack k from from behin hind.
•
Recommendations; Add in in fu full ba backs as as pr practice de develops. Work Work thro throug ugh h var vario ious us comb combin inat atio ions ns of atta attack ck base based d on on passing priorities. This This shou should ld incl includ ude e in in cen centr tral al midf midfie ield ld,, wid wide e are areas as,, in in att attac acki king ng situations. Ensu Ensure re real realis isti tic c pla play y via via cont contin inua uall bal balll ser servi vice ce etc. etc.
• • • • • • • •
Key information; Create space – width, le length, de depth Open body position Passing priorities Decision Angle & distance of support Tim Timing of movement on/off the ball Qual Qualit ity y/typ /type e of of pa pass depen ependi ding ng on de decisi cisio on
•
112
Attacking Pattern of Play
• • • • • • • • • • •
• • • • • • • •
Organisation Squa Squad d prac practi tice ce to deve develo lop p an atta attack ckin ing g patt patter ern n of play (18 Players) 2 tea teams ms (GK/ (GK/Ba Back ck 2/ 4 M Mid idfi fiel elde derrs/ 2 a att ttac acke kerrs) 2 Def Defe ender ders act act as full full back backs s wh when in in pos posse sess ssio ion. n. Full pitch The The GK GK fee feed ds tthe he ball ball to eith either er of the the Bac Back k 2 who attempt to play to the midfield. Midf Midfie ield ld comb combin ines es befo before re feed feedin ing g the the atta attack cker ers. s. MF’s then support the attack from behind. Recommendations; To beg begin each each team team attac ttacks ks with withou outt pres pressu surre. One One team attacks the other rests & vice versa. Allo Allow w tthe he defe defend ndiing team team to “i “inter nterce cept pt”” pass passes es but no tackling. Allo Allow w all all MF MF & atta attack cker ers s to to have have open open play play.. Stil Stilll allow the defence to bring the ball out without pressure otherwise play may not develop. Key information; Create space – width, length, depth Open body position Passing priorities Decision Angle & distance of support Timing of movement on/off the ball Qual Qualit ity/ y/ty type pe of pas pass s dep depen end ding ing on on de decisi cisio on
113
Unit work: Defence •
Organisation;
•
8 Pla Playe yers rs + 2 Gk’ Gk’s s usi using ng the the who whole le of the the pit pitch ch or 18 yard yard box box to 18 yard box; 4 def defen ende ders rs posi positi tion oned ed over over half half way way lin line e wit with h GK in rele releva vant nt position behind them (Not shown); GK and and bac back k 4 posi positi tion oned ed 15 yard yards sa apa part rt outs outsid ide e pen penal alty ty area area;; GK and and bac back k 4 ser serve ve a var varia iati tion on of high high ball balls s fro from m dif diffe fere rent nt angles and distances for Red defence to defend against (clear/head/volley) (clear/head/volley) / deal with via control; When When the the bal balll is is cle clear ared ed via via the the defe defenc nce e (Di (Dire rect ctly ly or via via control) the green back four transfer via the GK and serve again; On the the c coa oach ches es comm comman and ds swi witc tch h rrol oles es with with the the rred ed team team dropping off to the edge of their box and the green team moving forward forward to the ½ way line; line;
• • • • •
•
Progressions;
• •
Add Add mid midfi fiel elde ders rs to supp suppor ortt the the tran transf sfer er of the the bal ball; l; Such Such players can play for both teams of have 2 for each team; Add Add Cen Centr tre e for forwa ward rds s to pres pressu sure re 1 or or the the oth other er or bot both h tea teams ms;;
•
Key Focus;
• • • • • •
Distance between the units; Distance from the ball; Whe When to hold gr ground und / wh when to move move forw forwar ard ds; Decision; To control or to clear; Cover & Support; Communication
• •
Crea Creati tin ng spa space ce / Bo Body po positi sitio on / A & D of of sup supp port 1st Touch / Quality of pass / Dropping off / developing compactness.
114
Functional Practice; Switching Play •
Organisation:
• • • •
8 Players Players ar are org orga anised ac across th the pi pitch Utilise one half of the pitch Play Player ers s are are orga organi nise sed d into into thei theirr set set posi positi tion ons. s.
•
Recommendations:
•
Play Player ers s tra trans nsfe ferr the the ball ball acro across ss the the fiel field d usi using ng a max maxim imum um of two touches; Play Player ers s move move in rela relati tion on to the the ball ball at all all time times; s; Cent Centra rall mid midfi fiel elde ders rs on rece receiv ivin ing g the the ball ball are are ins instr truc ucte ted d to to tur turn n and move up the field and then to turn back and pass to the respective Centre back. Cent Centre re back backs s not not only only push push up when when the the CM CM mov moves es the the bal balll forward but also drop off quickly and allow the ball to run across them when the CM passes the ball back; Cont Contin inue ue by tra trans nsfe ferr rrin ing g the the ball ball acro across ss and and up and and dow down n the the field.
• • • • •
Progressions;
•
Play Player ers sm mus ustt tak take e two two touc touche hes! s! Get Get the them m to to get get hold hold of the the bal balll quickly and move it quickly; Players ma may vary who they pass to to; Back Back play player ers s mus mustt alw alway ays s pas pass s dia diago gona nall lly y to to a mid midfi fiel elde derr hence missing out the defender stood next to them; One touch wherever possible.
• • •
115
Functional Practice; Finishing • • • • • • •
Organisation: Players organised into groups of four around the edge of the box (Mannequins approx 7 yards from edge of box) Two Two pl player ayers s act act as str strik iker ers s / tw two as as wid wide e pl player ayers; s; Wait Waitin ing g pla playe yers rs for for the the next next grou group p act act as serv server ers s to to the the strikers; Stri Strike kerr o one ne rece receiv ives es a pas pass so off ff a c cen entr tral al serv server er & s spi pins ns arou around nd the outside of the mannequin mannequin to shoot at goal. goal. Striker two follows in for rebounds. Both Both str strik iker ers s reco recove verr imm immed edia iate tely ly and and s str trik iker er one one is is ser serve ved d another pass that is controlled and passed to the wide midfielder to control and cross for both strikers to attack; The The abo above ve sequ sequen ence ce is repe repeat ated ed with with the the sam same e pla playe yers rs but but with striker two now receiving the ball.
•
Recommendations:
•
Play Player ers sm mus ustt mov move e to to rrec ecei eive ve / pro prote tect ct the the bal ball. l. Eith Either er make make an angle or move and stick backside out to protect; Fini Finish sh must must be shar sharp p and and quic quick, k, as must must be the the sup suppo port rt from from striker two / recovery for next attempt; Timi Timing ng of mov movem emen entt into into box box fo forr cros cross s / att attac ack k spe speci cifi fic c area areas s / run straight and then angle off; Cro Crossin ssing g in into space ace fo for a att ttac acke kers rs to stri strike ke..
• • • • • • • • • •
Progressions; Stri Strike kers rs can can spin spin insi inside de as well well as outsi outside de of the the man manne nequ quin in;; Stri Strike kers rs can can s set et the the bal balll bac back k tto oc cen entr tral al serv server er for for a ball ball to be played in the air to 2 nd striker moving off shoulder of mannequin; Stri Strike kers rs deter etermi min ne the ord order of atta ttack; ck; Stri Strike kers rs play play to oppo opposi site te serv server er for for cro cross ss over over & sho shot; t; Stri Strike kers rs play play to oppo opposi site te serv server er for for b bal alll dow down ns sid ide e of of def defen ende der; r; Stri Strike kers rs play play to opp opposit osite e wid wide e man man & spi spin n bac back k int into o box box to support / strike.
116
Functional work: Attackers •
Organisation;
•
Atta Attack ckin ing g pla playe yers rs org organ anis ised ed 15 yard yards so ou utsid tside e of of the the 18 18 yard yard box in pairs; Thre Three e man manne nequ quin ins s org organ anis ised ed on the the edg edge e of of the the 18 yard yard box box approximately approximately 10 yards apart; Play Player ers sp per erfo form rm var vario ious us move moveme ment nts s to allo allow w them them to perf perfor orm m shots on goal; To include; include; 1-2 with server & play in 2nd striker; Cross over following 1-2; Set Set & spi spin to rece receiv ive e behin hind manne nnequin uins; Player into 1st CF who performs a take with 2 nd CF; Serv Servin ing g gro group up star startt s sliligh ghtl tly yw wid ider er & get get in line line to perf perfor orm my yor orke ke / Cole combos etc
• • • • • • • •
Progressions;
•
Work Work on only only one one str strik iker er thro throug ugh h a vari variet ety y of of sin singu gula larr movements; Add Add Wide Wide play player ers s to cros cross s for for CF’s CF’s to scor score. e. Move Move the the mannequins in and around penalty spot. Vary Vary cros cross; s; pass pass down down line line and and del deliv iver er,, 1 touc touch h and and deli delive ver; r; Dead ball; 1-2 and deliver etc
• • •
Key Focus;
• • • • •
Crea Creati tin ng spa space ce / Bo Body po positi sitio on / A & D of of sup supp port 1st Touch / Quality of pass / Spinning off / end product Type of movement of CF; “One “One run run for for the the defen fender / one run for for you you”; ”; Run Run stra straig ight ht & th then en chan change ge dire direct ctio ion n tow towar ards ds the the bal balll ver very y quickly; Move Moveme ment nt acro across ss the the fac face e of of the the defe defend nder ers s/m man anne nequ quin ins. s.
•
117
Football Association of Wales
Practical Sessions Advanced Phases / Practices
118
Coach a team to play through Central Midfield •Organisation : Pattern of Play involving 6 Players building to 11 Vs 11
O1 passes to X1 who delivers to X3.
•Playing Area Area : Quarter of the field with no markers
Build up play by adding players and by focusing on the specific roles of players.
X3 has the option to play into X5.
Key factors factors : Create Space, Body Body Position, Position, Type of pass, Angle & Distance of support, M’ment on & off the ball, Decision of Central midfielder X4 X3
X5 X1
X9 O1
119
Coach a Team to play through Central Midfield •Organisation : Pattern of Play involving 9 Players building to 11 Vs 11
X1 passes to X5 who transfers to preferred option.
•Playing Area : Central area of the field with no markers
Build up play by adding players and by focusing on the specific roles of players.
X3 has the option to play into supporting midfielders.
Key factors factors : Create Space, Body Body Position, Position, Type of pass, Angle & Distance of support, Movement on & off the ball X4 X3
X9
X5 X1
x6
x2
x10
x7
120
Coach a Team to play through Central Midfield Key factors
•Organisation : Coaching Coaching within a game focusing on 11 Vs 11. •Initial start point involves O7 playing into O9
Create Space, Body Position, Type of pass, Angle & Distance of support, Movement on & off the ball
•Vary starting position to focus on attacking play.
X11 X3 X4 GK
02
O8 X10
X6
04
O6
O9
X7 07
GK
X9 05
X5 O10
X2
011
X8
03
121
Coach Attackers as First Line of Defence Def ence • Organisati Organisation on 30yds 30yds x 15yds 15yds
Focus on :
• Playing Area Area : Pitch is is organised organised in a central position of the field to aid transfer to 11 v 11
Starting position
• 4 defenders attempt attempt to move the ball ball to far end of of the line and score by breaking through centrally • 2 attackers work work together to regain possession possession • Allow attackers to score score by forcing defenders defenders outside outside of box
Pressure on the ball Angle and distance of support Body position Decision
• Allow attackers to shoot shoot at goal ifif possession is regained
X2
S2
X4
S1
X5
X3
122
Coach Attackers as First Line of Defence Def ence • Organisat Organisation ion Half Pitch
Focus on :
• Playing Area Area : Pitch is is organised organised in a central position of the field to aid transfer to 11 v 11
Starting position
• 4 defenders defenders & 4 midfield attempt attempt to move the ball ball to far end of the line and score in gates • 2 attackers work together together to regain possession possession or force force ball wide
Pressure on the ball Angle and distance of support Body position Decision
• Defending wide mid field field to press press full back
Role of wide mid field f ield players
• inside midfield midfield player to cover and and pressures ball ball
Role of central midfield players
•Win ball and counter quickly
Role of opposite wide midfield player
X7
S3
X2
S5
X4 X10 S2
S6
GK S1
S4
X8
X6
X5
X3
123
Coach Attackers as First Line of Defence Def ence • Organisation Full pitch 11 v 11
Focus on :
• Playing Playing Area : Full Full Pitch
Team Strategy
•Strategy to force ball wide to show inside
Pressure on the ball
•How and where to pressure the ball
Angle and distance of support
• When and when to pressure of the front
Defending in other areas
• When to to show show outside outside
Dealing with alternatives
•Countering off deep lying striker
X7
S3
S3
X2
S5
X4
S4 X11
X10 S2
S6
S5
GK
X9 S1
S4 X8
X5
S2
X6
X3
124
Winger and Full Back to t o combine Focus on : •Organisation :
Create space
•Players •Players are organised organised into an open open area – no markers.
Body position Quality of pass
•The ball is played from the full back to the winger who attempt to combine to get behind the opposing full back
Creating personal space Decision End product
X O X
X
125
Winger and Full Back to t o combine Focus on : •Organisation :
Create space
•To progress add players to build towards
Body position
•11 Vs 11.
Quality of pass
•As shown
Creating personal space Decision End product
X O X
O
X X
GK O
X
126
Winger and full back to combine Key factors
•Organisation : Coaching Coaching within a game focusing on 11 Vs 11. •Initial start point involves O7 playing into O9 •Vary starting position to focus on attacking play.
Create Space, Body Position, Type of pass, Angle & Distance of support, Movement on & off the ball, Decision.
X11 X3 X4 GK
02
O8 X10
X6
04
O6
O9
X7 07
GK
X9 05
X5 O10
X2
011
X8
03
127
Running with the Ball •Organisation : Full Pitch 2 xGK 7 v 4.
Focus on :
•Playing Area : Full pitch
•Movement and body position of defenders
•Gk receive the ball from O1. GK then delivers the ball to X1 or X2, who runs the ball to O2 or O3 (passive defender) passes the ball to the wide player. Who runs towards CF and passes ball to CF who chips ball to GK practice starts again on the opposite side
•Quality of the goalkeepers distribution •.How and where to run with the ball •Attack Space •Movement of wide players
X O3
X
X3 O
GK
X2 O1
X
GK
X1
O2 X
128
Running with the Ball Focus on : •Organisation : Full Pitch 2 xGK 10 v 7.
•Movement and body position of defenders
•Playing Area : Full pitch
•Quality of the goalkeepers distribution
•X2 receives the ball and runs the ball forward and passes to X6, who runs the ball forward to feed centre forward who chips it in to the GKs hands
•.How and where to run with the ball •Attack space
•Progression: 11v11
•Decision •Decision - when to run run and when when to pass
•Movement off ball to create space to run with ball
•Angle and distance of support X O3
X
X3 X4
GK
O X6
X2
X X5
GK
O1
X1
O2 X
129
Improve Build Up Play within a Team •Organisatio •Organisation n : 18 – 18 yard box
Focus on :
•8v8
Possession
• 4 - goal - game
Identify opportunities to score goals Decision making
8v8
130
Improve Build Up Play within a Team •Organisation : Practice involving 10 V 10
Focus on :
•Playing Area : Half Pitch
Keeping possession
•Score in either end goal or side goal
When to forward / when to go sideways / back wards Width / depth
0X
X
0 X X O
O
GK
0
X
X O
O
0
X X X
O
O
131
In a 4-4-2 coach a team to support & change places to advantage •Organisation : 8 v 8 + two common players develop practice into an 11 v 11
Focus on : Angles & distance of support
•Playing Area : Penalty box to penalty box
Support Support of forward forward pass – how far? far? when? Body position Roles of CM & CF’s Interchange between CM players and CB’s CP
x3
O2 x5
04 09 06
x9
x8 010
x10 x6
08
x4
05
x2
O3 CP
132
In a 4-4-2 coach a team to support & change places to advantage •Organisation : 9 v 9 + two common players develop practice into an 11 v 11
Focus on :
•Playing Area : Penalty box to penalty box
Support Support of forward forward pass – how far? far? when?
Angles & distance of support
Body position Quality Quality of passing passing - forward forward Use of triggers x3
CP O2 04
x5 09 06 x8
x4 010
GK
GK x6
08
x2 05
CP
O3
133
In a 4-4-2 coach a team to support & change places to advantage •Organisation : 9 v 9 + two common players develop practice into an 11 v 11
Focus on :
•Playing Area : Penalty box to penalty box
Support Support of forward forward pass – how far? far? when?
Angles & distance of support
Body position Roles of CM & CF’s Wide player needs to engage fullback Timing of midfield run x3 CP O2 04 x5 09
06 x8
GK
GK
x4 x6
08
010 05
CP
O3
134
In a 4-4-2 coach a team to support & change places to advantage •Organisation : 9 v 9 + two common players develop practice into an 11 v 11
Focus on :
•Playing Area : Penalty box to penalty box
Support Support of forward forward pass – how far? far? when?
Angles & distance of support
Body position position – Dynamic Dynamic movement movement Quality Quality of p passing assing - forward forward Use of triggers
x3
CP O2 06
x5 09
04
x8
x4 010 GK
GK x6
x2
08
05
CP
O3
135
Improve Direct Play within a Team •Organisation : 4 v 4 in central zone, neutral players on ends
Focus on :
•Playing Area : 60 x 40 area area split into 3 zones
Play direct
Playing ball from one zone to another
Body positions / mentality
Y
O
X
Y
X X X O
Y
O
O
Y
136
Improve Direct Play within a Team •Organisation : 2 / 3 Pitch Practice
Focus on :
•9v8
Direct play When to play short / long Angles/ distance / support
X 0
O X X
GK
O
X O
X
O
X
O
X X
0
o
137
Coach strikers to play for & with each other Focus on :
•Organisation : Functional Practice •Players are organised into two areas to attack •Play 1 Vs 1 and progress by removing central cones to play 2 Vs2
Creation of space Angle / timing of runs Decision Attitude to turn Combination work
X2 X 9 O2 G K
X10 O3 X1
138
Coach strikers to play for & with each other Focus on :
•Organisation : Functional Practice
Creation of space
•Remove central cones to play 2 Vs2
Angle / timing of runs
•Focus on combinations that can take place in this environment.
Decision Attitude to turn Combination work
X2 X9
O2
G K
X10 O3
X1
139
Coach strikers to play for and with each other •Organisation : Coaching Coaching within a game focusing on 11 Vs 11.
Focus on :
•Initial start point involves O7 playing into O9
Creation of space Angle / timing of runs Decision Combination work End Product
•Vary starting position to focus on attacking play.
X11 X3 X4 GK
02
O8 X10
X6
04
O6
O9
X7 07
GK
X9 05
X5 O10
X2
011
X8
03
140
Coach Switching the Point of Attack •Organisation : Pattern of Play involving 4 Defenders switching play in the defensive third of the field •Playing Area : Open area to provide the players the opportunity to discover realistic positioning.
X2 passes to X5, who delivers delivers to X3. X3 sets for X4 who plays to X4. Key factors factors : Create Space, Body Body Position, Position, Type of pass, Angle & Distance of support, M’ment on & off the ball.
X3
X4
X5 X2
141
Coach Switching the Point of Attack •Organisation : Add two central central midfielders to support the process of transfer.
X2 passes to X5, who delivers delivers to X3. X3 sets for X4 who plays to X4.
•Playing Area : Open area to provide the players the opportunity to discover realistic positioning.
Key factors factors : Create Space, Body Body Position, Position, Type of pass, Angle & Distance of support, Movement on & off the ball, Decision.
X3
X4 X6
X8
X5 X2
142
Coach Switching the Point of Attack •Organisation : Focus on a pattern of play establishing passing priorities. •Playing Area : Open area to provide the players the opportunity to discover realistic positioning.
Key factors factors : Create Space, Body Body Position, Position, Type of pass, Angle & Distance of support, Movement on & off the ball, Decision.
Progress to 11 Vs 11.
X3
X11
X4 X9
X6 GK
X10
X8
X5 X2
X7
143
Counter Attacking as a Team •Organisation : 4 V 4 + 1
Focus on :
• 30 X 30 30 ARE AREA A
Playing forward early
• Score a goal goal on tthe he break break
MF to break quickly
O X O X
X O
Y
Y
O
GK
O X
144
Counter Attacking as a Team •Organisation : 11 v 11
Focus on :
• Full pitch pitch with wide areas areas zoned zoned off
Playing forward early
• Score a goal goal on tthe he break break
MF to break quickly Show inside when defending
O
X
O
X
O X O
GK
O
O X
O
X
O
GK
X
X
X
O O
X
X
145
Counter Attacking as a Team •Organisation : 11 v 11
Focus on :
• Full Full pitc pitch h
Playing forward early
• Score a goal goal on tthe he break break
MF to break quickly Show inside when defending
O
X
O
X
O X O
GK
O
O X
O
X
O
GK
X
X
X
O O
X
X
146
Crossing & Finishing •Organisation :
Focus on :
•Functional practice focusing on wide and central areas.
Quality of cross : Target area, type of delivery etc Create space : Both wide & central
•Players in wide positions work alternately to deliver the ball for pairs of central attackers. •Option One : Winger runs & checks past the cone.
Body Position Angle & timing of movement End product
X2
X6 X3 G K
X5 X4
X7
147
Crossing & Finishing •Organisation :
Focus on :
•Functional practice focusing on wide and central areas.
Quality of cross : Target area, type of delivery etc Create space : Both wide & central
Option Two : Add passive defender for winger to beat. Option Three Three : Add player to allow 1-2 to be played in wide positions.
03
Body Position Angle & timing of movement End product
X2
X6 X3 G K
X5 X4
O2
X7
X9
148
Crossing & Finishing •Organisation : Focus on a pattern of play establishing passing priorities. •Playing Area : Open area to provide the players the opportunity to discover realistic positioning.
Key factors factors : Create Space, Body Body Position, Position, Type of pass, Angle & Distance of support, Movement on & off the ball, Decision. Quality of cross : Target area, type of delivery etc
Progress to 11 Vs 11.
X3
X11
X4 X9
X6 GK X8
X10
X5 X2
X7
149
Regaining possession through a retreating defence •Organisatio •Organisation n :18 – 18 yard box
Focus on :
•7 v 7 game
Retreating
•Cond. •Cond. – Can only regain regain possessi possession on in own half
Positions / roles in team
O X X O GK
X
X O
O X
X
GK
O
O
150
Regaining possession through a retreating defence •Organisation : Full pitch
Focus on :
•11 v 11
Retreating
•Can only win the ball back in own half
Roles / responsibilities in own half
•Progression
When to drop off / press
0
X
0 X
X
X O
GK
X O
0 X
X
0 X
X X
o
o
GK
0 0
151
Full backs defending Organisation : Full back (x) passes ball to wide player (x). As ball travels defending full back pressurises ball. Playing Area : Serving full back serves ball from half way line. Defensive full back starts 10 yards outside of 18 yard box.
Focus on : Full back: Close down wide player quickly cutting off the line preventing wide player getting into coned area. Slow down within 2-3 yards to prevent wide player getting past, but close enough to prevent building up speed Jockey and lead with nearest foot if ball can be won.
x x O
GK
152
Full backs defending (progression) Full back: Having pressured wide player, if opposing full back overlaps, defensive full back tracks overlapping run.
Organisation : Full back (x) passes ball to wide player (x). As ball travels defending full back (o) pressurises ball. Full back can now pass to centre forward or overlapping full back. Defending centre back and wide player are added
If wide player passes or dribbles inside to centre forward full back “tucks” in close to centre back. Wide player: If full back overlaps, wide player to pressurise opposing wide player and force ball down line.
Playing Area : Serving full back serves ball from half way line. Defensive full back starts 10 yards outside of 18 yard box.
Centre back: move within 10 yards of full back to remain “compact” whilst positioning positioning ball side side of centre forward. .
O
x x O
O GK
x
153
Full backs defending in a 11 v 11 Back 4: Within 10 yards of each other. When central play within width of 18 yard box. When wide, full back on opposite side be in advance of centre backs. Move forward as a unit when ball moves forward if there is pressure on ball (until ball stops)
Organisation : Open play ensuring ball is started from wide and central areas of defensive, midfield and attacking zones. Playing Area : Full pitch
Midfield Unit: When central force play wide. When wide pressure player on ball if overlap occurs. Keep within 10 yards and keep play in front. Forwards:.When Forwards:.When central force play wide, and prevent play back to central defender. When wide force play inside for midfield to win ball ballside.
x
x
O
O
x O GK
O
x O
x
x O
x O
O
x
GK
O O
x
x
154
Physical Development
155
Practice : Speed Organisation:
Key Points:
2 players stand facing each other 5 metres apart passing a football with right foot.
Work to rest ratio: 1:6 (Sprint 4 seconds, rest 24 seconds) Repetitions: 6-8
When 1 designated player uses their left foot, they must sprint past one of the first cones either side. Opposite player must r eact and do the same
Series: 3-5 Frequency: Twice a week
If whilst running “man on” on” is called out by reacting player, both players players change direction and run around cone on opposite side.
Intensity: 100% Time of Individual Repetition: 2.5-4 seconds
Change roles and progress distance.
Preparation: Thorough warm up including stretches of all major muscle groups. Ensure prior rest period of 24 hours.
04
O3
O2 O1
X1
X2
X3 X4
156
Practice Practice : Full Back/Wide Back/Wide Player Player – SPEED & AGILITY AGILITY Key Points: Organisation:
Work to rest ratio: 1:6
Full back (X1) passes ball to wide player (X2) who must move behind opposing full back (O1) and back to receive.
Number of repetitions: 6-8
Wide player & opposing full back battle for possession & pass back to X1. After pass back, X2 & O1 sprint for possession of pass made by O2.
Number of sets: 4 Frequency: 2 per week Intensity: 100% Time of individual repetition: 2.5-4 seconds.
X2 01 X1
02
157
Organisation:
Practice :Strength
Players position themselves themselves in pairs within a 10 x 10 area. 1 player has the ball. Player with ball attempts to hit opponent below the knee without kicking ball out of the area. If successful, player who has kicked ball must retrieve ball and shield from opponent. If unsuccessful, opposing player must retrieve ball and shield. Change roles and repeat.
Key Points: Work to rest ratio: 1:6 Number of repetitions: 6 Number Numb er of sets: 3 – 5 Frequency Frequency:: 2 – 3 per week week Intensity: 100% Time of individual individual repetition: repetition: 5 - 10 seconds seconds
Preparation: Perform a thorough warm up including stretches of all major muscle groups.
X2
X1
158
Practice : Strength Organisation:
Key Points:
Players commence in the same manner but upon command.
Work in a rest ratio: 1:6 Number of repetitions: 6
Players in possession sprint and attempt to win ball in next square.
Number Numb er of sets: 3 – 5 Frequency Frequency:: 2 – 3 per week week
Repeat until back to original partner.
Intensity: 100%
Preparation:
Time of individual individual repetition: repetition: 5 – 10 seconds
Perform a thorough warm up including of all the major muscle groups.
X2
X2 X1
X2
X1
X2 X1
X1
159
Practice Practice : Central Central Forward/Cent Forward/Central ral Defender Defender – STRENGTH STRENGTH & AGILITY AGILITY Key Points: Organisation: Centre forward (X2) positions themselves in front of Central defender (01) to receive pass from X1 X2 must shield ball from 01 for 5 seconds and pass back to X1
Work to rest ratio: 1:6 Number of repetitions: 6-8 Number of sets: 3-5
After pass back X2 and 01 battle for possession of pass from 02.
Frequency: 2 per week
Change roles
Intensity: 100% Time of individual repetition: repetition: 5-7 seconds
X1 X2 01
02
160
Practice :Power Key Points: Organisation:
Work in a rest ratio: 1:6
Players sit down and bounce ball on floor as high as possible and attempt to stand up and catch.
Number Numb er of repetitio repetitions: ns: 4 – 6
Players repeat but must jump up and perform a tuck jump (knees to chest) chest) before catching. catching.
Frequency: 2 per week
Preparation: Perform a thorough warm up including stretches of all major muscle groups. Perform at least 48 hours before a match.
Number Numb er of sets: 3 – 5
Intensity: 100% Time of each individual repetition: 2 seconds
Focus: speed of upward movement, minimum contact with floor.
X1
161
Practice : Power Organisation:
Key Points:
Players are organized into pairs.
Work in a rest ratio: 1:6
Players repeat above activities but partners catch ball.
Number Numb er of repetiti repetitions: ons: 4 - 6
As player performs tuck jump partner serves ball into air for a header.
Number Numb er of sets: 3 – 5
Preparation:
Intensity:100%
Perform a thorough warm up including stretches of all major muscle groups.
Time of individual repetition: 2 seconds
Perform at least 48 hours before a match.
Frequency: 2 per week
Focus: Speed of upward movement, minimum contact with floor
X2
X1
162
Practice Practice : Central Central Midfield Midfield - POWER POWER & AGILITY AGILITY Key Points:
Organisation:
Work to rest ratio: 1:6
X1 serves ball in in the air to “grounded” “grounded” centre midfielder midfielder (X2) who must jump & head ball back to X1
Number of repetitions: 6-8
Upon completion of header, X2 must close down & “slide tackle” for possession possession of pass pass from X1 with 01
Number of sets: 3-5
Upon completion of tackle X2 must recover and battle for possession of pass from X1 with 01
Frequency: 2 per week
Change roles of X2 and 01 and then all players
Intensity: 100% Time of individual repetition: repetition: 2.5-7 seconds
02
X2 01 X1
163
Practice :Agility Key Points: Organisation:
Work to a rest ratio:
Players position themselves themselves in pairs within a 10 x 10 area.
Number of repetitions:
Player with ball attempts to hit opponent below the knee without kicking ball out of area.
Number of sets: Frequency:
If successful or after 5 attempts change roles.
Intensity:
Preparation:
Time of individual repetition: Focus: Quick change of direction, balance, coordination coordination of short and longer strides
X2
X1
164
Practice Practice : Full Back Back/Wide /Wide Player Player – SPEED SPEED ENDUR ENDURANCE ANCE Key Points:
Organisation: Full back (X1) passes ball to wide player (X2) who must move behind opposing full back (O1) and back to receive. Wide player & opposing full back battle for possession & pass back to X1 and repeat twice. After second pass back, X2 & O1 sprint for possession of pass made by O2.
Work to rest ratio: 1:2 Number of repetitions: 4-6 Number of sets: 3 Frequency: 2 per week Intensity: 100%
Repeat 3 times before rotating
Time of individual repetition: repetition: 8-12 seconds
02
X1 01 X2
165
Practice Practice : Central Central Forward Forward – SPEED & AGILITY AGILITY Key Points:
Organisation:
Work to rest ratio: 1:6
X1 serves ball to centre forward (X2) to volley ball back.
Number of repetitions: 6-8
Upon completion of volley X2 spins around cone to attack a cross from X4
Number of sets: 3-5
Upon completion of attempt on goal, X2 recovers position to be able to attack second cross from X4.
Frequency: 2 per week
Change roles
Intensity: 100% Time of individual repetition: repetition: 5-7 seconds
X4
X2 X3
X1
166
Practice : Endurance Organisation:
Key Points:
Place 2 30X30 metre grids 40 metres apart apart with balls scattered around squares.
Work to rest ratio: 1:3,
Players perform a 2v2 , 3v3 or 4v4 possession in both squares
Number of sets: 2
On signal players sprint to opposite square and repeat. Duration of possession is kept constant while rest between sprints is reduced
0 X
Frequency: 2 Intensity: Intensity: 60% - 80% Time of individual repetition: repetition: 60-120 seconds.
X 0
0
Number of repetitions: 6
X
X 0
0 X X 0
167
Practice : Core Strength Endurance Organisation: 10 players are organised in a 20X20 metre square (4 pairs on outside, 1 pair in middle) Pair on inside pass to pair on outside and swap places with a different pair on outside by running to their place. Pair receiving pass , play ball back into middle for oncoming pair. Progress by insisting pair in middle shield ball from eachother for 5 seconds
Key Points: Work to rest ratio: 1:2, Number of repetitions: 6 Number of sets: 2 Frequency: 2 Intensity: Intensity: 60% - 80% Time of individual repetition: repetition: 5-10 seconds.
At same time pairs on outside prop themselves up on elbows and toes (core stability resistance)
0 X X
0
X 0
X0
X 0
168
Practice : Fitness Circuit Key Points:
Organisation: Select any of the previous football specific practices and organise in the areas identified below. From the fitness test results identify strengths and weaknesses of players and group accordingly. Adhere to fit factors
Speed
Agility
Flexibility
Balance
Endurance
Strength
Power
169
Practice : Fitness Development for 20 players (prior to, during or after coaching sessions) Organisation: Select any of the previous position specific practices and organise in the areas identified below. From the fitness test results identify strengths and weaknesses of players and condition practice (s) accordingly. Adhere to fit factors
X2 01 X1
02 X4 X1
01
X2 01 X2 X2
02
X3
02
X1
X1
02 X1
01 X2
170
Practice : Agility Organisation: Players work in a group group of 3. Set up as as ‘piggy in the middle’ 20 meters apart. The outside players players have a ball each. The middle player is working on receiving and passing. The middle player receives and passes and passes back to one player and then runs to receive from the opposite player. Change roles Vary service, service, ½ volley, aerial aerial control
Preparation: Perform a thorough warm up including stretching of all major muscle groups.Perform only if there has been a rest period of at least 24-36 hours.
Key Points: Work to rest ratio: 6:1 (If time of spring is 10 seconds, rest for 60 seconds) Number of repartitions: 3-5 Number of sets: 3-5 Frequency: 2 per week
Intensity: 80-100% of maximum Middle player dribbles the ball and plays a wall pass with the outside player. Time of individual preparation: preparation: 15-20 seconds
X1
X2
X3
X4
X5
X6
X7
X8
X9
171
Practice : Agility
Organisation:
½ pitch with 2 outer zones and a larger larger middle zone (4v4 (4v4 or 6v6)
Preparation:
One player is positioned in the outer zones and the remaining players are in the middle zone.
Perform a thorough warm up including stretching of all major muscle groups. Perform only if there has been a rest period of at least 24-36 hours.
The team must transfer the ball from one outer player to the other. A point is scored when a team can transfer the ball from one outer player to the other without loosing possession.
Key Points:
Rotate players Limited touches, man to man marking, all players in attacking atta cking ½ of pitch. pitch.
O
O
X X1
X
X2
O
O X
X
172
Organisation:
Practice : Agility
Player faces opposite direction to cone A and cone B. On cone A and B feeders are placed. On call player must turn and run to cone and carry out whatever technique asked (e.g. volley, header, pass.)
Preparation: Perform a thorough warm up including stretching of all major muscle groups. Perform only if there has been a rest period of at least 24 hours.
Key Points: Work to rest ratio: 6:1 (If time of spring is 10 seconds, rest for 60 seconds) Number of repartitions: 3-5 Number of sets: 3-5 Frequency: 2 per week Intensity: 80-100% of maximum Time of individual preparation: preparation: 15-20 seconds
5m X1
Cone A
Start
5m
Cone B
173
Practice : Agility Organisation: Player starts a cone B, which is in the middle of cone A and C. On call player must run to cone A back to cone C before finishing back at cone B.
Preparation: Perform a thorough warm up including stretching of all major muscle groups. Perform only if there has been a rest period of at least 24 hours.
Key Points: Work to rest ratio: 6:1 (If time of spring is 10 seconds, rest for 60 seconds) Number of repartitions: 3-5 Number of sets: 3-5 Frequency: 2 per week Intensity: 80-100% of maximum Time of individual preparation: preparation: 15-20 seconds
X1
Cone A Cone B Cone C 10m
174
Organisation:
Practice : Agility
4 cones of different colours are placed 5m from a central point. Player starts at outside cone A, they then sprint to the middle cone, turn and sprint to cone C, then back to the middle cone. The player repeats around cone C and finishes at cone D. The ball can be introduced at any of the cones for the player to volley, pass or head.
Key Points: Work to rest ratio: 6:1 (If time of spring is 10 seconds, rest for 60 seconds) Number of repartitions: 3-5 Number of sets: 3-5 Frequency: 2 per week Intensity: 80-100% of maximum Time of individual preparation: preparation: 15-20 seconds
Preparation: Perform a thorough warm up including stretching of all major muscle groups. Perform only if there has been a rest period of at least 24 hours.
X1
Cone A 10m 10m Cone B
Middle Cone C
Cone D
175
Organisation:
Practice : Agility
Player X1 is 10m away from the green cone 3m behind player X2. Player X2 passes ball through player X1’s legs Player X1 sprints after ball and player 2 calls either Red, Green or White cone. Player X1 dribbles ball around the cone that has been called.
Preparation:
Key Points: Work to rest ratio: 6:1 (If time of spring is 10 seconds, rest for 60 seconds) Number of repartitions: 3-5 Number of sets: 3-5 Frequency: 2 per week Intensity: 80-100% of maximum Time of individual preparation: preparation: 15-20 seconds
Perform a thorough warm up including stretching of all major muscle groups. Perform only if there has been a rest period of at least 24 hours.
X1
10m
X2 10m Red
Green
White
176
Organisation:
Practice : Agility
6 different colour cones are placed on the outside 5m apart. On the call each player must clear their corner taking one Key Points: cone at a time and placing them on the corner of the Work to rest ratio: 6:1 (If time of spring is 10 seconds, rest for other players 60 seconds) Number of repartitions: 3-5 If only 2 players are available to take part in the drill Number of sets: 3-5 players are assigned 2 corners to clear and less cones Frequency: 2 per week are used in each corner. Intensity: 80-100% of maximum Time of individual preparation: preparation: 15-20 seconds
Preparation:
Perform a thorough warm up including stretching of all major muscle groups. Perform only if there has been a rest period of at least 24 hours.
X1
X1 2
3
X1
X1 1
4
177
Practice : Agility Organisation: Player starts at cone A Player sprints to cone B then turns and runs around cone C From cone C players run around cone D before rounding centre cone B and returning to cone A
Key Points: Work to rest ratio: 6:1 (If time of spring is 10 seconds, rest for 60 seconds) Number of repartitions: 3-5 Number of sets: 3-5 Frequency: 2 per week Intensity: 80-100% of maximum Time of individual preparation: preparation: 15-20 seconds
Preparation: Perform a thorough warm up including stretching of all major muscle groups. Perform only if there has been a rest period of at least 24 hours.
X1
Cone A 10m 10m
Cone D
Cone B Cone C
178
Practice : Agility Organisation: Cones are placed in a triangle Player starts in the centre on the ball of his feet On voice call if right is called the player heads to the right hand cone laterally, once right foot touches cone the player immediately sprints to middle cone. Once the player touches the middle cone the player back-pedals to starting cone. Then vice versa for left cone A feeder can be introduced at any cone for the player to conduct either a volley, header or pass.
Preparation: Perform a thorough warm up including stretching of all major muscle groups. Perform only if there has been a rest period of at least 24 hours
Key Points: Work to rest ratio: 6:1 (If time of spring is 10 seconds, rest for 60 seconds) Number of repartitions: 3-5 Number of sets: 3-5 Frequency: 2 per week Intensity: 80-100% of maximum Time of individual preparation: preparation: 15-20 seconds
.
Middle
10m
X1
Left
10m
Right
179
Organisation:
Practice : Agility
4 cones of different colours are placed 5m from a central point Player starts in the middle On voice call player will sprint, laterally move or back pedal to the colour cone that is called. A ball can be introduced at any of the cones for the player to volley, pass or head the ball.
Key Points: Work to rest ratio: 6:1 (If time of spring is 10 seconds, rest for 60 seconds) Number of repartitions: 3-5 Number of sets: 3-5 Frequency: 2 per week Intensity: 80-100% of maximum Time of individual preparation: 5-10 seconds
Preparation: Perform a thorough warm up including stretching of all major muscle groups. Perform only if there has been a rest period of at least 24 hours.
Red 10m Blue
X1
10m
Green
White
180
Practice : Agility Organisation:
Preparation:
. 8-10 cones are placed 30cm apart in a straight line 2 cones are placed diagonally to the left and right 1m from the end cone. Player performs ‘fast ‘fast feet’ down the cones cones on the given call, move to the called cone. Then jog backwards to the start of the line 5* single steps 6* lateral, 3 left shoulder leading, leading, 3 right r ight shoulder leading 5*2 forwards 1 back 5* double step
Perform a thorough warm up including stretching of all major muscle groups. Perform only if there has been a rest period of at least 24 hours
Key Points: Work to rest ratio: 6:1 (If time of spring is 10 seconds, rest for 60 seconds) Number of repartitions: 3-5 Number of sets: 1-3 Frequency: 2 per week Intensity: 100% of maximum Time of individual preparation: Complete recovery as stated in work to rest ratio.
Cone 1
X1
Cone 2
181
Practice : Agility Preparation:
Organisation: . Set up as before, with end cones replaced 3 meters to the left and right of the middle cones
Perform a thorough warm up including stretching of all major muscle groups. Perform only if there has been a rest period of at least 24 hours
Perform fast laterally down cones to the middle cone
Key Points:
On voice call move sideways either to left or right and return to centre
Work to rest ratio: 6:1 (If time of spring is 10 seconds, rest for 60 seconds) Number of repartitions: 3-5 Number of sets: 1-3 Frequency: 2 per week Intensity: 100% of maximum Time of individual preparation: Complete recovery as stated in work to rest ratio.
Once returned to centre front zigzag movements to compete drill. A ball can be used for a volley, header or pass at either the right or left cone.
Left
X1
Right
182
Practice : Agility Organisation: Cones are placed in a square 5m apart Face in one direction entire drill To complete the drill in one direction is one repartition 1.
Sprint forward
2.
Move Move left left by push pushin ing g off off on righ rightt foo foott to to a late latera rall heel to heel slide with no cross over
3.
Back-pedal
4.
Move Move righ rightt by by pus pushi hing ng off off on on you yourr lef leftt foo foott to to a lateral heel slide with no cross over
Preparation: Perform a thorough warm up including stretching of all major muscle groups. Perform only if there has been a rest period of at least 24 hours.
Key Points: Work to rest ratio: 6:1 (If time of spring is 10 seconds, rest for 60 seconds) Number of repartitions: 1-3 Number of sets: 1-3 Frequency: 2 per week Intensity: 100% of maximum Time of individual preparation: preparation: 15-10 seconds
2
3
X1 1
4
183
Organisation:
Practice : Agility
Set up drill as above 1. 2. 3. 4.
Begi Beginn nnin ing g at at con cone e 1 at the the bot botto tom m rig right ht of the the square, sprint forward to cone 2
Key Points:
Work to rest ratio: 6:1 (If time of spring is 10 seconds, rest for 60 seconds) Plan Plantt y you ourr lef leftt foo foott and and slid slide e to to the the righ rightt tow towar ards ds Number of repartitions: 1-3 cone 3, heel to heel with no cross over Number of sets: 1-3 Plan Plantt y you ourr rig right ht foot foot,, tur turn n and and run run tow towar ards ds cone cone 4 Frequency: 2 per week Intensity: 100% of maximum Plan Plantt you yourr righ rightt foo foott and and slid slide e to to the the left left,, tow towar ards ds Time of individual preparation: 15-10 seconds cone 1, heel to heel slide with no cross over
Preparation: Perform a thorough warm up including stretching of all major muscle groups. Perform only if there has been a rest period of at least 24 hours.
2
3
4
1 X1
184
Practice : Agility Organisation: 3 footballers are placed at the end of the course On the signal player 1 runs the zigzag course and dribble the ball straight back to the start line. Player 1 continues this course until all 3 footballs are at the start line.
Preparation: Perform a thorough warm up including stretching of all major muscle groups. Perform only if there has been a rest period of at least 24-36 hours
Key Points: Player 2 then dribbles the football through the zigzag course to the end line and runs straight back to the start line. Player 2 continues until all footballs are where they started.
Work to rest ratio: 5:1 Number of repartitions: 3-5 Number of sets: 3-5 Frequency: 2 per week Intensity: 80-100% of maximum Time of individual preparation: preparation: 15-20 seconds
X1 X1
X1
185
Practice : Agility Organisation: 4 Footballs are placed at the end of the course in front of a goal.
Preparation: Perform a thorough warm up including stretching of all major muscle groups. Perform only if there has been a rest period of at least 24-36 hours.
Key Points:
On the signal players run the zig zag course and shoot, and return to start position.Continue position.Continue until 4 shots have been made.
Work to rest ratio: 1:5
Service of the balls to be introduced thereafter
Number of series: 4
Number of repetitions: 3-5
Frequency: 2 per week Intensity: 80-100% Time of individual repetition: repetition: 15-20 seconds
X1 X 1
GK
186
Organisation:
Practice : Speed
4 players stand in the corner of a 30 metre grid. A server feeds a ball into an area of the grid. Each player must sprint to the ball and attempt to gain possession first.
Key Points:
The first player to reach the ball must attempt to dribble towards either of the two outside cones.
Repetitions: 3-5
Service is varied into the grid
Series:3-5
Rotate players/servers.
Frequency:Twice a week
Preparation: Thorough warm up including stretches of all major muscle groups.
Work to rest ratio 1:6 (sprint4 seconds, rest 24 seconds)
Intensity: 100% Time of individual repetition: repetition: 2.5-4 seconds
Ensure prior rest period of 24 hours.
X2
X1
X3
X4 X5
187
Organisation:
Practice :Power
Players stand upright with legs shoulder width apart. Players step forward slowly maintaining upright position bending front leg. Using the stepping leg players spring back to starting position as quickly as possible. Alternate legs Jog on spot in between steps.
Preparation: Perform a thorough warm up including stretches of all major muscle groups.
Key Points: Work to rest ratio: 1:6 Number Numb er of repetitio repetitions: ns: 4 – 6 Number Numb er of sets: 3 – 5 Frequency: 2 per week Intensity: 100% Time of individual repetition: 2 seconds Focus: Speed of upward movement, minimum contact with floor.
Perform at leas 48 hours before a match.
X1
188
Practice :Power Organisation:
Key Points:
Upon completion of each set of above activity, players jump vertically without without bending bending knees.
Work to rest ratio 1:6
Players must minimize the amount of time feet touch floor, jumping up in air as soon as they land.
Preparation:
Number Numb er of repetitio repetitions: ns: 4 – 6 Number Numb er of sets: 3 – 5 Frequency: 2 per week Intensity: 100%
Perform a thorough warm up including stretches of all major muscle groups.
Time of each individual activity: 2 seconds
Perform at least 48 hours before a match.
Focus: Speed of upward movement, minimum contact with floor.
X1
189
Practice :Agility Organisation: In pairs, players stand in opposite squares.
Key Points: Work to rest ratio: Number of repetitions:
Player 1 moves to each corner and back to middle middle as quickly as possible.
Number of sets:
Player 2 must mirror player 1’s movements.
Frequency:
Change roles.
Intensity:
Repeat using ball.
Time of individual repetition:
Preparation:
Focus: Quick change of direction, balance, coordination coordination of short and longer strides.
X1
X1
190
Practice :Endurance Organisation:
Key Points:
Player 1 runs between posts.
Work to rest ratio: 1:3
Once at the post, player must change speed and direction towards server and return a one touch pass.
Number of repetitions: 6 Number of sets: 2
Change direction back towards any post and repeat.
Frequency: 2
Change distances between posts
Intensity: 60%-80%
Preparation:
Time of individual repetition: repetition: 60 seconds
X2
X1
191
Practice :Endurance Organisation:
Key Points:
Place 2 cones 40 metres apart.
Work to rest ratio: 1:3
Organise a 10 x 10 live zone in the centre of the cones.
Number of repetitions: 6
Players dribble ball back and forth around the 2 end cones by moving around or through the live zone.
Number of sets: 2 Frequency: 2
Place defenders in the live zone.
Intensity: Intensity: 60% - 80%
Players must enter the live zone after each end cone.
Time of individual repetition: repetition: 60 seconds.
Preparation:
X1
X2 X4 X3 X5
192
Speed endurance (Midfielders & defenders) •
Organisation
•
1 pla player yer is orga rganise nised d at each each 18 yar yard box. box.
•
1 pla playe yerr is is p pos osit itio ione ned d in in bet betwe ween en each each of the the 4 cone cones. s.
•
Play Player ers sa att end end cone cone star startt by by p pas assi sing ng to play player ers s tthr hrou ough gh cones one end to the other
• •
Recommendations/ progressions: Limi Limitt tou touch ches es to 1 tou touch ch for for all all play player ers s ffor or qual qualit ity yo off passing.
• • • •
Fitness considerations (anaerobic endurance) Players work for 30 seconds Work Work to rest est ratio atio:: 1 : 1 (30s (30s run, run, 30s 30s res rest) t) Repeat 3 X 4 times
193
Speed endurance (Attackers) •
Organisation
•
2 pla players yers are are orga rganise nised d at half half way line line..
•
2 pla playe yers rs are are pos posit itio ione ned d at at sid side e of of goa goals ls on 18 yard yard line line
•
Play Player ers s sta start rt by runn runnin ing g bet betwe ween en pole poles s / stat static ics s or or ove overr hurdles to attack cross.
• •
Recommendations/ progressions: Player yers re recove coverr an and at attack op opposite en end
• • • •
Fitness considerations (anaerobic endurance) Players work for 30 seconds Work Work to rest est ratio atio:: 1 : 1 (30s (30s run, run, 30s 30s res rest) t) Repeat 3 X 4 times
194
Speed (Centre forward, full back, wide forward, centre midfielder) •
Organisation
•
Play Player ers s sta start rt at half half wa way y lin line e pas passi sing ng in tria triang ngle les. s.
•
On command – –
1 player passes passes ball into channel channel through through target cones, cones, sprints 30m to cross ball into penalty area. 2 players spin off off and sprint 30m into penalty area to attack cross
• •
Recommendations/ progressions: Limi Limitt tou touch ches es to 1 tou touch ch for for all all play player ers s ffor or qual qualit ity yo off passing.
• • • •
Fitness considerations (anaerobic endurance) Players wo work for 5 seconds Work Work to rest est rati ratio: o: 1 : 5 (5s (5s run, 25s rest) est) Repeat 3 X 8 times
195
Speed (Centre forward, full back, wide forward, centre midfielder) •
Organisation
•
Player yers st start at at ha half way liline pa passin sing.
•
On command – –
1 player passes passes ball into channel channel through through target cones, cones, sprints 30m to cross ball into penalty area. 3 players sprint 30m 30m into penalty penalty area to attack cross cross
• •
Recommendations/ progressions: Limi Limitt tou touch ches es to 1 tou touch ch for for all all play player ers s ffor or qual qualit ity yo off passing.
• • • •
Fitness considerations (anaerobic endurance) Players wo work for 5 seconds Work Work to rest est rati ratio: o: 1 : 5 (5s (5s run, 25s rest) est) Repeat 3 X 8 times
196
4 X 4 Run Organisation •Player 1 starts on the left touchline and runs/dribbles ball through the yellow gates towards the initial red cone. •Player 1 runs/dribbles in between each red cone •Player 1 then hurdles 4 white hurdles/ cones. •Player 1 must then run ball around blue cones. •Player 1 then runs/dribbles ball backwards through yellow gates. •Player 1 repeats the circuit.
Recommendations •Players should work work to 70 - 80% of maximal throughout. •The work to rest ratio should be 1:1, therefore a player working for 4 minutes should be allowed 4 minutes rest. •During a session players should complete between 6 and 10 repetitions. •To further develop the fitness capacity of the players involved, rest time could be reduced between repetitions. •Circuit •Circuit is organised organised on a ½ pitch. pitch.
197
Inte Interv rval al run – 10 10s s / 20 20s s rec recov over ery y Organisation •Player 1 starts at the red cone and sprints to the grey cone. •Player 1 then runs backwards to the blue cone. •Player 1 then turns and sprints around the yellow cone to the initial green cone. •Player 1 must sprint in a zig-zag manner through the green cones and up to the orange cone. •Player 1 then side-steps travelling right to the purple cone. •Player 1 then side-steps travelling left to the red cone.
Recommendations •For interval run purposes players should perform 1 minute on (70-80%), 1 minute at low intensity for 2 x 12 minute periods / 4 x 6 Minutes. •The work to rest ratio is 1:1, therefore a player working for 1 minute should be allowed 1 minutes rest before continuing. •When players are resting they can jog into the middle of the area and walk around, they then resume from the point that they finished at. •While player 1 rests, player 2 should work. This places the players in a competitive environment while developing specific specific fitness components. •Break periods to take place in between repetitions •Interval circuit organised using the parameters of the 18 yard box
198
4 x 4 minute football •
Organisation:
•
Play Player ers s ar are o org rgan anis ise ed int into o 4 group roups s of of 3 play player ers s with a GK. Play Player ers s per perfo forrm a 3v3 / 4v4 4v4 “hig “high h tem tempo po”” gam ame e abl able e to use any outside player
•
•
Recommendations:
•
Pla Player yers per perfo form rm for for 4 minut inutes es at 9090-95% 95% of of hea heart rt rate max, with 4 minutes recovery. This should be repeated 4 times. Play Player ers s on outs outsid ide e as part part of the the rec recov over ery y pro proce cess ss must jog around 2 yellow cones after touching the ball. (to achieve 70% heart rate max) Play Player ers so on n ins insid ide em mus ustt pas pass s tto o “to “touc uch h liline” play player er to score a goal. Touch line player only has one touch. All All pla playe yerrs on on ins insiide mu must st be in a att ttac acki king ng half half to score a goal, and in own half once a shot on goal has taken place. By plac placin ing g co condit nditio ions ns on the the g gam ame e the the play player ers s should hit appropriate heart rate values.
• • • • • •
3v3/4v4
199
Intensive 3 x 3 minute •
Organisation:
•
Play Player ers s ar are o org rgan anis ise ed int into o 4 group roups s of of 3 play player ers s with a GK. Play Player ers s per perfor form a 3v3 “hi “high tem tempo” po” game game able ble to use any outside player
•
•
Recommendations:
•
Pla Player yers per perfo form rm for for 3 minut inutes es at 9090-95% 95% of of hea heart rt rate max, with 3 minutes recovery. This should be repeated 6 times. Play Player ers s on outs outsid ide e as part part of the the rec recov over ery y pro proce cess ss must jog around 2 yellow cones after touching the ball. (to achieve 70% heart rate max) Play Player ers so on n ins insid ide em mus ustt pas pass s tto o “to “touc uch h liline” play player er to score a goal. Touch line player only has one touch. All All pla playe yerrs on on ins insiide mu must st be in a att ttac acki king ng half half to score a goal, and in own half once a shot on goal has taken place. By plac placin ing g co condit nditio ions ns on the the g gam ame e the the play player ers s should hit appropriate heart rate values.
• • • • • •
3v3
200
3-2-1 football •
Organistaion:
•
•
Plac Place e 2 30X3 30X30 0 metr metre e grid grids s 40 metr metres es apar apartt with with ball balls s scattered around squares. Play Player ers s perf perfor orm m a 3v3 3v3 “hig “high h temp tempo” o” poss posses essi sion on in both both squares On sign signal al play player ers s spr sprin intt to to opp oppos osit ite e squ squar are e and and repe repeat at..
•
Recommendations:
•
Dura Durati tion on of poss posses essi sion on begi begins ns wit with h 3 min minut utes es fol follo lowe wed d by by 2 minutes rest. This This is foll follow owed ed by 2 min minut utes es of poss posses essi sion on and and 30 30 sec secon onds ds rest. This This is is th then en foll follow owed ed by 1 min minut ute e pos posse sess ssio ion n and and 90 seco second nds s rest. This should be repeated 3 times. By ensu ensuri ring ng that that ball balls sa are re scat scatte tere red d aro aroun und d out outsi side de of squa square re players are constantly working, without getting any rest period. This will ultimately develop aerobic power. Play Player ers s sho shoul uld d be be enc encou oura rage ged d to to rrea each ch 90-9 90-95% 5% of hear heartt rate rate max throughout each activity of possession If 18 play player ers s req requi uire re work work have have thre three e squ squar are e wit with h pla playe yerr changing in a clockwise direction.
•
• • • •
• •
3v3
3v3
201
Track work 11/08/05
•
Organisation;
• • • • • •
Track work; 1 x 90 sec run (400 metres) 2 x 90 sec run (800 metres) 3 x 90 sec run (1200 metres) 2 x 90 sec run (800 metres) 1 x 90 sec run (400 metres)
•
Recommendations/ progressions;
• • •
Orga Organ nise ise the the 16 play playe ers into into grou groups ps of fou four; 4 players run as a group; Each Each grou group p sets sets off off afte afterr the the grou group p ahea ahead d reac reache hes s the 100 metre mark; This This allo allows ws for for 1 min min 15 sec sec / 30 sec sec rec recov over ery y
•
202
Technical / Physical Circuits
203
Technical / Cardiovascular Circuit
•
Organisation;
• • • • • •
10 stations / 3 players per station; 30 players; 1 min work (All players) / rest & drink; 1 min work (All players) / rest & drink; 30 secs work (All players) / rest & drink; 15 secs work (All players) / rest & drink;
•
10 Mins lower limb stretching.
•
Stations;
1 2 3 4
Sit ups Press ups Keep ups whilst sitting down Head ball against wall 2 headers & head against wall 3 headers & head against wall etc
5
3 players on wobble boards 5 yards apart, pass ball whilst balancing on one leg
6
Four stations with three weighted balls. Players move balls to an empty station. Stations organised in one straight line.
7
Players run with ball in an anti clockwise direction. Players start at separate separate cones. Cones organised in a straight line.
8
Slalom run zig zagging across area and back.
9
Three players organised within an 8x8 square. 2 touches on the ball, pass & move to a free side of the square
10
Players organised inb inbetween two cones. Dribble with ball & turn at cone moving from side to side.
204
Technical / Cardiovascular Circuit
•
Organisation;
• • • • • •
10 stations / 3 players per station; 30 players; 1 min work (All players) / rest & drink; 1 min work (All players) / rest & drink; 30 secs work (All players) / rest & drink; 15 secs work (All players) / rest & drink;
•
10 Mins lower limb stretching.
•
Stations;
1 2 3 4
Sit ups Press ups Keep ups whilst sitting down Head ball against wall 2 headers & head against wall 3 headers & head against wall etc
5
3 players on wobble boards 5 yards apart, pass ball whilst balancing on one leg
6
Four stations with three weighted balls. Players move balls to an empty station. Stations organised in one straight line.
7
Players run with ball in an anti clockwise direction. Players start at separate separate cones. Cones organised in a straight line.
8
Slalom run zig zagging across area and back.
9
Three players organised within an 8x8 square. 2 touches on the ball, pass & move to a free side of the square
10
Players organised inb inbetween two cones. Dribble with ball & turn at cone moving from side to side.
205
206