ANCIENT ANC IENT MELEE ME LEE WEAPONS Ac c
BO
HASTA
Melee
Melee
Dm g
D ef
Spd
+2 d + 3d B
+2
6
Notes: a Wooden staff, about as tall as a man. The Bo is Japanese , but a simple Quarterstaff would be an easy weapon to make in any culture
BRASS KNUCKLES
Acc
Dm g
De f
S pd
+1d + 3d L
+0
5
Notes: a 2 meter wooden spear, with an iron head. The Hasta is Roman, but the Norse and Celts had similar spears.
IKLWA Melee Acc
Brawl Ac c
Dm g
D ef
Spd
+1 d
+2d
+1
4
Dm g
+1d + 4d L
De f
S pd
-1
4
B/L Notes: any “Fist-load” weapon, like the Japanese Y Yawara awara or Roman Cestus.
Notes: African wooden spear, with a long iron poi nt.
FLEXIBLE WEAPONS
KAMA Melee
Melee Ac c
Dm g
D ef
Spd
+1 d
+6d
+2
5
Acc
Dm g
De f
S pd
+0d
+ 2d
+1
4
A N C I E N T – W E A P O N S
Lp
B/L Notes: a blunt or edged object in a chain or flexible rope. Like the medieval Flail, the Japanese Nunchaku or the Egyptian Nekhakha.
GARROTE WIRE
KATANA Melee Acc
Brawl Ac c
Notes: a sickle, a handle with a small curved bla de. The Kam a i s Japanese , but peasants of many cultures used sickles for harvesting crops.
Dm g
D ef
Spd
+0 d +2 d L
+0
3
Notes: a handheld ligature of chain, rope, scarf, wire or fishing line used to strangle a person
Dm g
De f
S pd
+1d + 5d L
+1
5
Notes: a curved, very sharp s lashing sword. The Katana is the sword of the Japanese Samurai.
KHOPESH
HADSEAX
Melee
Melee Ac c
Acc
Dm g
D ef
Spd
+1 d +2 d L
+0
4
Notes: a singe edged knife, with a 30 cm blade. The Hadseax is Norse , but most cultures who could forge iron, had knifes like this.
Dm g
De f
S pd
+0d + 4d L
+2
5
Notes: a sword with a sickle-like kink. The Khopesh is an Egyptian sword, made of bronze.
1
A N C I E N T – W E A P O N S
KONTOS
NAGINATA
Melee
Melee
Acc
Dmg
Def
Spd
-1d
+5d L
-2
6
Notes: a 3 to 4 meter lance, with an iron head. Used by the Roman cavalry.
Acc
Acc
Dmg
Def
Spd
+1d +4d L
+1
5
Notes: a Japanese spear, with a long shaft and a bla de bet wee n 6 0 c m t o 1 met er.
LABRYS
NINJA-TO
Melee
Melee
Dmg
Def
Spd
+1d +8d L
+0
6
Notes: a Large double-headed axe of ancient Greece .
Acc
Dmg
Def
Spd
+0d +2d L
+2
4
Notes: Scion Hero, page 323. A short, straight sword used by the ninja of feudal Japan.
MACANA
OBSIDIAN DAGGER
Melee Acc
Dmg
Def
Spd
+1d +3d B
+0
4
Notes: a short wooden club, used by the Aztec. But it is a very basic weapon, like a Cudgel or Mace.
MACHETE Dmg
+1d +3d L
Acc
Dmg
Def
Spd
+1d +0d L
+0
4
Notes: Scion Hero, page 307. A dagger chipped from volcanic glass, used by the Aztec.
QUAUHOLOLLI Melee
Melee Acc
Melee
Def
Spd
-1
4
Notes: a 60 cm single-edged blade. Used by the slaves of the Haitian revolution.
Acc
Dmg
Def
Spd
+0d
+7d
-1
5
Bp
Notes: a heavy mace, with a stone head. The Quauhololli is an Aztec weapon.
SCUTUM
MAQUAHUITL Melee Acc
Dmg
Def
Spd
+0d
+3d
+0
5
B/L
Notes: an Aztec war club, with obsidian shards set into opposite edges.
2
Melee Acc
Dmg
Def
Spd
-1d
+2d B
+1
6
Cover DV Bonus
Pen
+2
-1
Notes: a semi-cylindrical shield sporting a heavy boss. Carried by Roman legionaries.
Acc
SKEGGOX
TRIDENT
Melee
Melee
Dmg
Def
Spd
+1d +6d L
+0
5
Notes: a single-headed axe with a blade much wider then the neck. The Skeggox is Norse or Celtic.
Dmg
Def
Spd
+0d +3d L
+2
5
Notes: a three-tined forked spear, wielded by Roman Gladiators.
WAKIZASHI
SPATHA
Melee
Melee Acc
Acc
Acc
Dmg
Def
Spd
+1d +4d L
+1
4
Notes: a sword about 1 meter long. The Spatha is Roman, but the Norse and Celts used similar swords with great efficiency.
Dmg
Def
Spd
+1d +2d L
+1
4
Notes: a 30 to 60 cm slashing blade from Japan. Usually pared up with a Kat ana sword.
TEPOZTOPILLI
WEIGHTEDEND WEAPONS
Melee
Melee
Dmg
Def
Spd
Acc
Dmg
Def
Spd
+0d +4d L
+2
5
+1d
+4d
+1
4
Acc
B/L
Notes: an Aztec slashing spear, as tall as a man, with a head of obsidian shards.
Notes: two small weighted ends along a flexible cord or chain. Like the South American Bola or Japanese Manrikigusari.
XIPHOS
TONFA
Melee
Melee Acc
Acc
Dmg
Def
Spd
+1d +1d B
+1
4
Notes: a wooden baton with a perpendicular handle. A Chinese weapon, traditionally wielded in pairs.
A N C I E N T – W E A P O N S
Dmg
Def
Spd
+1d +3d L
+1
4
Notes: a 50 to 60 cm slashing and stabbing sword of ancient Greeks .
3
ANCIENT RANGE WEAPONS ATLATL
DISCUS (RAZOR)
Thrown
A N C I E N T – W E A P O N S
Acc
Dmg
Rng Spd
+0d
As
As
mis-
Mis-
sile
sile
6
Thrown Acc
Dmg
+0d
+2d
Notes: the Aztec Atlatl or throwing-stick ap pea rs in man y c ult ures. It uses Dar ts or Yaomitl (Javelins) as ammunition.
BOOMERANG Thrown Dmg
+0d +1d B
30
Notes: ancient Greek sporting equipment.
HANKYU Marksmanship Acc
Dmg
+1d +2d L
Rng Spd
30
10
6 Notes: a bow about half to three-quarter the hight of its wielder. The Hankyu is Japanese , but the Roman, Norse and Celts used short bow s as wel l.
CROSSBOW
PILUM
Marksmanship
Thrown
Dmg
+0d
2d Lp
5
Rng Spd
Notes: a curved wooden stick. Used by warriors in Australia, Africa and India.
Acc
6
Lp
x3
Acc
Rng Spd
Rng Spd
30
6
Acc
Dmg
+0d
+2d
Rng Spd
10
6
Lp
Notes: a bow with a tricker. The crossbow appeared in the end of the Viking era, but is generally not considered a Viking weapon. Like moderns firearms the wielders strength does not add to the Damage.
DAIKYU Marksmanship Acc
Dmg
+0d +3d L
Notes: a 100 to 130 cm Roman javelin, with a 30 cm iron point.
SHURIKEN Thrown Acc
Dmg
-1d
+2d
10
5
Lp
Rng Spd
40
Rng Spd
6 Notes: small Japanese, sculpted metal weapons designed for throwing.
YAOMITL
Notes: a Japanese long bow, as tall as a man.
Melee
DART
Acc
Dmg
Def
Spd
Thrown
+1d +2d L
+0
6
Acc
Dmg
-1d
+1d L
Rng Spd
10
6
Thrown Acc
Dmg
+1d +2d L
4 Notes: an aerodynamic stick with a sharp end. Can be used with an Atl atl .
Rng Spd
15
6
Notes: a half to 1 meter long spear, can be used as for stabbing or as a thrown javelin. The Yaomitl is Aztec and they used it with an Atl at l , but the simple throwing spear was a basic weapon in most other cultures.
ANCIENT ARMOR HEAVY CLOTHING Armor S oa k
P en
F at igu e
+0L/1B
-0
0
Notes: heavy wool clothing and cloak, animal furs or unhardened leather.
ASPIS Cover DV bonus
Pen
+1
-0
Notes: ancient Greek shield, usually wood, with a layer of beaten bronze to deflect direct attacks
HIDE/ LEATHER
AZTEC SHIELD
Armor
Cover
S oa k
P en
F at igu e
DV bonus
Pen
+1L/3B
-1
1
+1
-0
Notes: cured animal hide or stiff leather stitched or bent into human shape, the most basic armor in every culture.
Notes: durable, made of wicker and strong leather.
S oa k
P en
F at igu e
VIKING ROUND SHIELD
+3L/1B
-1
1
Cover
CHAIN MAIL Armor
Notes: armor consisting of small metal rings linked together in a pattern to form a mesh
LAMELLAR ARMOR
DV bonus
Pen
+1
-0
Notes: about 1 meter in diameter made of strong wood, with a leather or metal edge.
KITE SHIELD Cover DV bonus
Pen
+2
-1
Armor S oa k
P en
F at igu e
+2L/4B
-2
1
Notes: plates of lacquered leather, iron, steel or bon e w arp ed aro und the bod y f or pro tec tio n.
A N C I E N T – A R M O R
Notes: a reverse teardrop shape, to protect the wielders legs.
SCUTUM
YOROI
Melee
Armor S oa k
P en
F at igu e
+2L/4B
-1
1
Notes: the Japanese Samurai armor, lightweight and flexible, using a “fish scale” model of bamboo and leather, with metal covering the most vital.
Acc
Dmg
Def
Spd
-1d
+2d B
+1
6
Cover DV Bonus
Pen
+2
-1
Notes: a semi-cylindrical shield sporting a heavy boss. Carried by Roman legionaries.
5
MODERN MELEE WEAPONS BRASS KNUCKLES
MACHETE Melee Acc
Brawl
M O D E R N – W E A P O N S
Acc
Dmg
Def
Spd
+1d
+2d
+1
4
+1d +3d L
Def
Spd
-1
4
B/L Notes: a 60 cm single-edged blade.
Notes:
BOWIE KNIFE
NIGHTSTICK Melee Acc
Melee Acc
Dmg
Def
Spd
+1d +2d L
+0
4
Notes: Scion Hero, page 303
Dmg
Def
Spd
+1d +1d B
+1
4
Notes: Scion Hero, page 282
CHAIN SAW
SPORTS JAVELIN
Melee
Melee
Acc
Dmg
Def
Spd
-2d
+3d
-1
5
Acc
Dmg
Def
Spd
+1d +2d L
+0
6
Thrown
Lp Acc
Dmg
+1d +2d L Notes: Scion Hero, page 311
Acc
Def
Spd
+1d +2d L
+0
4
Notes: Scion Hero, page 308
Dmg
Def
Spd
+1d +1d L
+0
4
Notes: Scion Hero, page 282
IRON WRENCH Melee Dmg
Def
Spd
+0d +1d B
+0
5
Notes: Scion Hero, page 311
6
Melee
Dmg
Acc
15
SWITCHBLADE
Melee Acc
Rng Spd
Notes: Scion Ragnarök, page 83
COMBAT KNIFE
6
Dmg
MODERN RANGE WEAPONS .38 SPECIAL
H&K MP5
Marksmanship
Marksmanship
Acc
Dmg
+1d 2d Lp
Rng Spd
30
5
Notes: Scion Hero, page 282, Clip 6.
PEACEMAKER Marksmanship Acc
Dmg
+2d 4d Lp
Rng Spd
20
5
Acc
Dmg
+0d
3d Lp
Rng Spd
30
5
Notes: Clip 30, The stereotypical SMG. Small enough to fire with one hand and big enough that it’s a really bad idea to try. Automatic fire
REMINGTON Marksmanship Acc
Dmg
Rng Spd
+3d
7d Lp
200
6
Notes: Clip 6. The Colt .45 and its variants, the most famous revolvers in the World. Notes: Clip 4. An excellent example of the standard rifle, potentially useful for hunting or for covert operations.
BARETTA/ GLOCK
M16
Marksmanship Acc
Dmg
+1d 3d Lp
Rng Spd
20
4
Marksmanship Acc
Dmg
Rng Spd
+0d
5d Lp
150
5
M O D E R N – W E A P O N S
Notes: Clip 15. The range of standard 9mm contemporary handguns very common the World over. Notes: Clip 30, The standard assault rifle for the US military. Some are capable of automatic fire , others offer only semiauto and burst fire.
DESERT EAGLE
AK-47
Marksmanship Acc
Dmg
+0d 5d Lp
Rng Spd
50
5
Marksmanship Acc
Dmg
Rng Spd
-1d
5d Lp
125
5
Notes: Clip 7. The heavy-hitter of the autoloading pistol world. It fires large rounds to inflict a lot of damage. Notes: Clip 30, A less accurate, but reliable, hardy and cheap, assault rifle. Automatic fire
FN P90 Marksmanship Acc
Dmg
+1d 3d Lp
Rng Spd
50
MOSSBERG Marksmanship
5
Notes: Clip 50, It looks funny, but it’s a comfortable and reasonably accurate gun. It’s capa ble of automatic fire.
Acc
Dmg
+0d
6d Lp
Rng Spd
20
5
7 Notes: Clip 8. Classic pump-action shotgun, good for heavy damage at close range.
PEPPERSPRAY
TASER Marksmanship
Marksmanship
M O D E R N – W E A P O N S
Acc
Dmg
+1d
1d B
5
Dmg
-1d
3d B*
Rng Spd
20
6
-
Notes: Clip 30
Notes: Clip 1-2, *Ignore 3 levels of armor
HEAVY WEAPONS ANTI-TANK ROCKET Marksmanship Acc
Dmg
+0d
30d
Rng Spd
100
8
C-4 N/A Acc
Dmg
N/A
15d *
Rng Spd
0
Lp
Lp Notes: Scion Ragnarok, page 212 Area: 6 yards (15d L, in blast radius)
Notes: Scion Ragnarok, page 212 Area: -2d damage per yard from ground zero * the damage is 15d per pound
ANTI-AIR MISSILE Marksmanship Acc
Dmg
+2d
25d Lp
Notes: Scion Ragnarok, page 212 Area: 5 yards (13d L, in blast radius)
8
Rng Spd
Acc
Rng Spd
100
8
6/ 30
MODERN ARMOR HEAVY CLOTHING Armor S oa k
P en
F at igu e
+0L/1B
-0
0
Notes: vintner coat, denim or leather cloths.
FATIGUES AND HELMET Armor S oa k
P en
F at igu e
+1L/1B
-0
0
Notes: Scion Companion, page 233 and 236. Army fatigues and helmet, is the standard equipment for any Professional modern soldier.
BIKER GEAR
RIOT GEAR Armor So ak
P en
F at ig ue
+5L/8B
-2
2
Tag: Bulletproof. Notes: riot gear is the full plate of modern day
HAZMAT/NBC SUIT Armor So ak
P en
F at ig ue
+0L/1B
-3
2
Notes: grants immunity from nuclear, biological and chemical damage. Two hours of oxygen is available from the attached oxygen tanks.
S oa k
P en
F at igu e
UHMWPE ARMOR
+0L/2B
-1
0
Armor
Armor
Notes: a biker’s “armor” is her heavy leather duds and a helmet, at least usually.
BULLETPROOF VEST Armor S oa k
P en
F at igu e
+2L/2B
-0
1
So ak
P en
F at ig ue
+7L/
-2
2
M O D E R N – A R M O R
10B Tag: Bulletproof. Notes: expensive synthetic weave, composed of tightly packed, high molecular weight polyethylene. Ten times stronger than steel.
RIOT SHIELD Cover DV bonus
Pen
+2
-1
Tag: Bulletproof. Notes: a vest designed to protect against bullets Notes: offers a great deal of protection. Some have a small window of clear plastic inset.
9
IMPROVISED WEAPONS THROWING IMPROVISED WEAPONS Acc
I M P R O V I S E D
Dmg
Rng
Spd
+0d* As melee Special** 6 * Awkward or bulky might have acc -1d to -3d ** Throwing Range: 10 yards 10% of lifting limit 5 yards 25% of lifting limit 3 yards 50% of lifting limit 1 yard Max lifting limit +50% -50% x2 Plus the effects
Melee Acc
Dmg
Def
Spd
+0d +1d B
+0
5
Wei ght
S tr+ At h
19 lbs
1
Tag: No First Use penalty
Particular aerodynamic Particular none-aerodynamic Per Epic Strength dot of knacks and boons
TELEPHONE POLE Melee
LIGHT INTERIOR
Acc
Dmg
Def
Spd
-1d/ +4d B
+2
5
+2d
Melee Acc
IRON WRENCH
Dmg
Def
Spd
+0d +1d B
+0
5
We ig ht
S tr+ Ath
1 to 500 lbs
1 to 6
Tag: No First Use penalty; it’s quite obvious how to use most light interior (like a pool cues or the leg of a mannequin) as weapons. Notes: light interior is most things one would find in a bar (bottles or chairs), shopping mall (mannequin limbs or display stands), and apartments (lamps or TV).
HEAVY INTERIOR
Wei ght
Ep ic St r
1000 lbs
2
Tag: (First Use), Long, Large, Massive
CAR Melee Acc
Dmg
Def
Spd
-1d/ +7d B
+2
5
+2d Wei ght
Ep ic St r
3500 lbs
4
Tag: (First Use), Long, Large, Massive
SCHOOL BUS
Melee
Melee
Acc
Dmg
Def
Spd
-1d/
+2 to
+0
5
+0d
5d B
Dmg
Def
Spd
-1d/ +8d B
+2
5
+2d
We ig ht
Ep ic S tr
Wei ght
Ep ic St r
500 to 2000
0 to 3
14000 lbs
5
lbs
Tag: (First Use), Long, Large, Massive
Tag: First Use, Massive Notes: heavy interior is generally something a normal person would think of as cover and not a weapon, like a pool table or an industrial refrigerator.
PERSON Acc
Dmg
-1d/ +1d B
Def
Spd
-2
6
+0d
Tag: (First Use), Awkward
TANK Melee Acc
Dmg
Def
Spd
-1d/ +9d B
+2
5
+2d
Melee
10
Acc
We ig ht
S tr+ Ath
200 lbs
4
Wei ght
Ep ic St r
110000 lbs
6
Tag: (First Use), Long, Large, Massive