MODERN MELEE WEAPONS BRASS KNUCKLES
MACHETE Melee Acc
Brawl
M O D E R N – W E A P O N S
Acc
Dmg
Def
Spd
+1d
+2d
+1
4
+1d +3d L
Def
Spd
-1
4
B/L Notes: a 60 cm single-edged blade.
Notes:
BOWIE KNIFE
NIGHTSTICK Melee Acc
Melee Acc
Dmg
Def
Spd
+1d +2d L
+0
4
Notes: Scion Hero, page 303
Dmg
Def
Spd
+1d +1d B
+1
4
Notes: Scion Hero, page 282
CHAIN SAW
SPORTS JAVELIN
Melee
Melee
Acc
Dmg
Def
Spd
-2d
+3d
-1
5
Acc
Dmg
Def
Spd
+1d +2d L
+0
6
Thrown
Lp Acc
Dmg
+1d +2d L Notes: Scion Hero, page 311
Acc
Def
Spd
+1d +2d L
+0
4
Notes: Scion Hero, page 308
Dmg
Def
Spd
+1d +1d L
+0
4
Notes: Scion Hero, page 282
IRON WRENCH Melee Dmg
Def
Spd
+0d +1d B
+0
5
Notes: Scion Hero, page 311
6
Melee
Dmg
Acc
15
SWITCHBLADE
Melee Acc
Rng Spd
Notes: Scion Ragnarök, page 83
COMBAT KNIFE
6
Dmg
MODERN RANGE WEAPONS .38 SPECIAL
H&K MP5
Marksmanship
Marksmanship
Acc
Dmg
+1d 2d Lp
Rng Spd
30
5
Notes: Scion Hero, page 282, Clip 6.
PEACEMAKER Marksmanship Acc
Dmg
+2d 4d Lp
Rng Spd
20
5
Acc
Dmg
+0d
3d Lp
Rng Spd
30
5
Notes: Clip 30, The stereotypical SMG. Small enough to fire with one hand and big enough that it’s a really bad idea to try. Automatic fire
REMINGTON Marksmanship Acc
Dmg
Rng Spd
+3d
7d Lp
200
6
Notes: Clip 6. The Colt .45 and its variants, the most famous revolvers in the World. Notes: Clip 4. An excellent example of the standard rifle, potentially useful for hunting or for covert operations.
BARETTA/ GLOCK
M16
Marksmanship Acc
Dmg
+1d 3d Lp
Rng Spd
20
4
Marksmanship Acc
Dmg
Rng Spd
+0d
5d Lp
150
5
M O D E R N – W E A P O N S
Notes: Clip 15. The range of standard 9mm contemporary handguns very common the World over. Notes: Clip 30, The standard assault rifle for the US military. Some are capable of automatic fire , others offer only semiauto and burst fire.
DESERT EAGLE
AK-47
Marksmanship Acc
Dmg
+0d 5d Lp
Rng Spd
50
5
Marksmanship Acc
Dmg
Rng Spd
-1d
5d Lp
125
5
Notes: Clip 7. The heavy-hitter of the autoloading pistol world. It fires large rounds to inflict a lot of damage. Notes: Clip 30, A less accurate, but reliable, hardy and cheap, assault rifle. Automatic fire
FN P90 Marksmanship Acc
Dmg
+1d 3d Lp
Rng Spd
50
MOSSBERG Marksmanship
5
Notes: Clip 50, It looks funny, but it’s a comfortable and reasonably accurate gun. It’s capa ble of automatic fire.
Acc
Dmg
+0d
6d Lp
Rng Spd
20
5
7 Notes: Clip 8. Classic pump-action shotgun, good for heavy damage at close range.
PEPPERSPRAY
TASER Marksmanship
Marksmanship
M O D E R N – W E A P O N S
Acc
Dmg
+1d
1d B
5
Dmg
-1d
3d B*
Rng Spd
20
6
-
Notes: Clip 30
Notes: Clip 1-2, *Ignore 3 levels of armor
HEAVY WEAPONS ANTI-TANK ROCKET Marksmanship Acc
Dmg
+0d
30d
Rng Spd
100
8
C-4 N/A Acc
Dmg
N/A
15d *
Rng Spd
0
Lp
Lp Notes: Scion Ragnarok, page 212 Area: 6 yards (15d L, in blast radius)
Notes: Scion Ragnarok, page 212 Area: -2d damage per yard from ground zero * the damage is 15d per pound
ANTI-AIR MISSILE Marksmanship Acc
Dmg
+2d
25d Lp
Notes: Scion Ragnarok, page 212 Area: 5 yards (13d L, in blast radius)
8
Rng Spd
Acc
Rng Spd
100
8
6/ 30
MODERN ARMOR HEAVY CLOTHING Armor S oa k
P en
F at igu e
+0L/1B
-0
0
Notes: vintner coat, denim or leather cloths.
FATIGUES AND HELMET Armor S oa k
P en
F at igu e
+1L/1B
-0
0
Notes: Scion Companion, page 233 and 236. Army fatigues and helmet, is the standard equipment for any Professional modern soldier.
BIKER GEAR
RIOT GEAR Armor So ak
P en
F at ig ue
+5L/8B
-2
2
Tag: Bulletproof. Notes: riot gear is the full plate of modern day
HAZMAT/NBC SUIT Armor So ak
P en
F at ig ue
+0L/1B
-3
2
Notes: grants immunity from nuclear, biological and chemical damage. Two hours of oxygen is available from the attached oxygen tanks.
S oa k
P en
F at igu e
UHMWPE ARMOR
+0L/2B
-1
0
Armor
Armor
Notes: a biker’s “armor” is her heavy leather duds and a helmet, at least usually.
BULLETPROOF VEST Armor S oa k
P en
F at igu e
+2L/2B
-0
1
So ak
P en
F at ig ue
+7L/
-2
2
M O D E R N – A R M O R
10B Tag: Bulletproof. Notes: expensive synthetic weave, composed of tightly packed, high molecular weight polyethylene. Ten times stronger than steel.
RIOT SHIELD Cover DV bonus
Pen
+2
-1
Tag: Bulletproof. Notes: a vest designed to protect against bullets Notes: offers a great deal of protection. Some have a small window of clear plastic inset.
9
IMPROVISED WEAPONS THROWING IMPROVISED WEAPONS Acc
I M P R O V I S E D
Dmg
Rng
Spd
+0d* As melee Special** 6 * Awkward or bulky might have acc -1d to -3d ** Throwing Range: 10 yards 10% of lifting limit 5 yards 25% of lifting limit 3 yards 50% of lifting limit 1 yard Max lifting limit +50% -50% x2 Plus the effects
Melee Acc
Dmg
Def
Spd
+0d +1d B
+0
5
Wei ght
S tr+ At h
19 lbs
1
Tag: No First Use penalty
Particular aerodynamic Particular none-aerodynamic Per Epic Strength dot of knacks and boons
TELEPHONE POLE Melee
LIGHT INTERIOR
Acc
Dmg
Def
Spd
-1d/ +4d B
+2
5
+2d
Melee Acc
IRON WRENCH
Dmg
Def
Spd
+0d +1d B
+0
5
We ig ht
S tr+ Ath
1 to 500 lbs
1 to 6
Tag: No First Use penalty; it’s quite obvious how to use most light interior (like a pool cues or the leg of a mannequin) as weapons. Notes: light interior is most things one would find in a bar (bottles or chairs), shopping mall (mannequin limbs or display stands), and apartments (lamps or TV).
HEAVY INTERIOR
Wei ght
Ep ic St r
1000 lbs
2
Tag: (First Use), Long, Large, Massive
CAR Melee Acc
Dmg
Def
Spd
-1d/ +7d B
+2
5
+2d Wei ght
Ep ic St r
3500 lbs
4
Tag: (First Use), Long, Large, Massive
SCHOOL BUS
Melee
Melee
Acc
Dmg
Def
Spd
-1d/
+2 to
+0
5
+0d
5d B
Dmg
Def
Spd
-1d/ +8d B
+2
5
+2d
We ig ht
Ep ic S tr
Wei ght
Ep ic St r
500 to 2000
0 to 3
14000 lbs
5
lbs
Tag: (First Use), Long, Large, Massive
Tag: First Use, Massive Notes: heavy interior is generally something a normal person would think of as cover and not a weapon, like a pool table or an industrial refrigerator.
PERSON Acc
Dmg
-1d/ +1d B
Def
Spd
-2
6
+0d
Tag: (First Use), Awkward
TANK Melee Acc
Dmg
Def
Spd
-1d/ +9d B
+2
5
+2d
Melee
10
Acc
We ig ht
S tr+ Ath
200 lbs
4
Wei ght
Ep ic St r
110000 lbs
6
Tag: (First Use), Long, Large, Massive