--History After the War-- After World World War II, II, the Allied and Yankee Yankee pantheons were left left in a bit of a conundrum. They had both just aided the most ancient of gods in battling against others of the most ancient of gods. And if not for the actions of the the Allies Allies and the Yankees, Yankees, it's uite uite possible that the the combined might of the Aesir, Aesir, Amatsukami and !odekatheon would ha"e triumphed o"er the other pantheons. Yet, these two were still considered considered young. They had just sa"ed the world and mostly what what they got from the other pantheons was a pat on the head, a few muttered thank you's and then were promptly dismissed once more. This was o"erall, unacceptable for the new heroes of the war. war. The Yankees, Yankees, secure in their superiority ha"ing conuered the atomic bomb, decided then and there that they were best suited to ensure that another war like the the last one did not break out. They chose then that they would would watch the other pantheons, ensure they were not plotting another #"erworld war and, if n eed be, unleash their ultimate aspect of Industry to ensure that no other pantheon caused the same madness that the Aesir did. The Yankees Yankees were not well recie"ed recie"ed for this. $ost of the pantheons took insult that these these young upstarts would attempt to police their betters. Those that didn't greet the Yankees Yankees with "iolence during their attempts, greeted them with disdain disdain and mockery instead. %ut slowly, slowly, "ia the e&panding interests of their nation and their followers, the Yankees Yankees ha"e spread their influence across the World. While the other pantheons may scoff scoff at them still, they ha"e ha"e gradually accepted that a Yankee presence may be una"oidable if it looks like two pantheons may be about to come to blows. The Allies Allies took a different approach. Years of fighting, atebinding and mutual aid had tied the disparate pantheons pantheons together into a single single unit. %ritish, rench, rench, (o"iet, it was all gone. gone. )ow they were simply the Allies. Allies. The name stuck, likely in memory of the conflict that brought the three together. together. (lowly, (lowly, the Allies would would look upon the other pantheons and reali*e much the same that their Yankee Yankee cousins did. That the World needed someone to keep the gods' wars from becoming humanity's wars. To that end, the Allies ha"e attempted to sol"e "ia diplomacy and negotation what the Yankees are addressing with brute force and intimidation. Where the Yankees police, the Allies Allies ad"ise. This has been met with a somewhat somewhat better response from the other pantheons, pantheons, as the Allies are sometimes sometimes called upon by the ancient +uropean +uropean gods to ser"e as mediators mediators and middle men between pantheons. Their diplomatic diplomatic influence has not spread far outside of +urope, +urope, but the !odekatheon, Aesir Aesir and Tuatha de !annan ha"e all come to reali*e that if he Allies Allies aren't going away, away, they can at least pro"e useful. They also remember all too well well the effects of war. war. While this ser"es as their primary moti"ation and dealing with the risk of that conflict ser"es as their reason for e&isting now, now, the Allies are not afraid to use the tools of war e"en now, especially in defense of their homes. The Allies Allies ha"e e"en begun e&panding. -eaching outside its %ritish, rench rench and (o"iet roots for new gods of +urope. Though some say that this e&pansion e&pansion is in response to the loss of two of the pantheon's founding members. %aba Yaga, Yaga, mysteriously changed into a titanspawned hag who now resides within the !ark orest. And The iti*en, with the fall of communism, now sits upon the throne of ("arga and rules o"er the -us. -us. This lea"es only -odina $at still still ser"ing the Allied cause. Though she's technically technically not entirely +uropean, the bonds of of fate still hold her to the pantheon and she remains as the one hold out and speaks for much of +astern +urope and the parts of -ussia on +uropean soil. soil. (ome whisper that her membership membership may only be a token one, in honor of her aid during the war. -odina $at, howe"er, howe"er, stands proud for the Allies and continues to protect her ideals no matter the cost. With the Titans now free and the battles waging, the Allies ha"e taken to associating with the other pantheons all the more. They fight to keep the pantheons focused on the task at hand and pre"ent interpantheon conflicts. The Yankees Yankees take the battle to the Titans, so used to attempting to police the world that they feel the Titans Titans too can be dealt with by their power. )either of them ha"e a particular Titan Titan which has it out for them. $ainly the Titans Titans look upon these young gods and laugh. )onetheless, the roles roles and ates that the pantheons ha"e taken up refuse to let let the Allies or Yankees simply sit out the new war.
(cent the !i"ine When using the /nack, (cent the !i"ine 0(cion ompanion, pg. 12 to 134, the Allies and Yankees both ha"e distincti"e smells and sounds. The Allies, born of war and conflict, despite their peaceful intentions now, smell like cordite and sound like the repeated fire of automatic weapons. The Yankees, built upon their American dream, smell like fresh applie pie and sound like the grinding of machinery and clanking of gears.
--New Allies-- -Reynard A/A5 -enart, -eineke uchs, -einaert, -einardus -eynard the o&, 6ermanic trickster who made his home in !enmark for much of his di"ine life since his appearance in the #"erworld, is practically a staple of +uropean myth. !uring World War II, -eynard was a god who was shunned by many of the Allies. In 6ermanoccupied !enmark, -eynard was a thorn in the side of many of the Aesir. To contain him, they attempted to tell stories of him which made him sympathetic to the )a*i cause. $any of the Allies felt he was too much of a risk to trust because they feared the possibility that the Aesir's plan might ha"e worked to con"ert him. (uch fears were unfounded, of course, as the slippery -eynard e"aded those snares of ate as easily as he e"ades e"erything else. -eynard is sly, cunning and e"ery bit the fo& that he should be. !uring the war, though his repuation was tarnished, he made life hell for many of the Aesir. And after the war, as he struggled to undo the damage the Aesir had done, -eynard was welcomed into the Allies to fill the "oid left by the loss of %aba Yaga and the iti*en. In the World today, -eynard is up to his old tricks. 7e tries to stand up for the little guy, ser"ing as the "oice of the common people against powerful forces. 7e isn't afraid to throw himself under the bus, fake his death or otherwise harm his own image in order to get a better sense of who his enemies might be or to find their weaknesses. Those "ery few (cions of his who aided during the war made e&cellent double agents and spies. )ow, they ser"e in the Allies' diplomatic efforts by trying to disco"er the root behind many of the conflicts they wish to resol"e and defeat those problems where they begin. Associated Powers: +pic
!e&terity, +pic harisma, +pic $anipulation, +pic Wits, Animal 0o&4,
i"itas, Illusion Common Abilities: Athletics,
+mpathy, 8arceny, 9resence, (tealth, (ur"i"al Rivals: $arianne, -obin 7ood: (et, 7ermes, 8oki, /alfu
--New Yankees-- -Uli
)ot really a ;new; member of the Yankees,
Intelligence, Animal 0Tattler %ird4, 7ealth, Industry, $agic, $ystery 9resence Rivals: olumbia,
--Cosmology-- !ue to their young age and their lack of gods interested in such domains, the Allies and Yankees lack an
--Allied Overworld - Euroa-- )amed after the legendary source for the name of the +uropean continent, +uropa represents the ideal land for the +uropean people. Technically, it is di"ided into three different realms, representing the original founders of the Allied pantheon. -A!is "undi Access to the realm of +uropa comes in the form of great national landmarks and items. >oan of Arc's shield, the Arc de Triomphe, the $agna arta, the 7ouses of 9arliament and other famous landmarks. (ome of these are portable. (ome aren't. All the god must do is be in the presence of these great national treasures and spend a point of 8egend to transport himself to +uropa. Albion To the )orthwestern corner of the relam lies the great ocean that stretches as far as the eye can see. This is where the A&is $undi o fthe %ritish gods deposit tra"ellers. They find themsel"es floating in the middle of the great ocean. Those who are smart enough to bring their own boat are well off. #thers are not. %ut e"en most gods who tra"el there find themsel"es swimming and really don't mind that. #nce on the great island that makes up Albion, "ast, rocky shores spread a long the coast. rom there, up along the coast, great forests spread out as far as the eye can see. The trees are thick and lush, with the sounds of animals constantly roaming in the underbrush. In what would seem to be the center of the island, rise the spires of a great stone palace. The rising palace is just the high point of the town that sprawls out around it. The town is a uniue mi&ture of classic +nglish cottages mi&ed with ?ictorianera houses and other architecture. A great ri"er runs through the town, separating it practically in half. A great bridge, large with great towers spreads cross the ri"er to either side. Along the ri"er, docks line the shores. Ta"erns and pubs rest among the docks. 7ere, the lesser immortals of the %ritish Allies take care of the town and can be found in the pubs. (ome are lesser immortals. #thers are the ghosts of the dead who ha"e earned their way into the #"erworld in ser"ice to their country. The palace is almost as much work of art as it is a fortress. The structure is low and sprawling for the most part, intricate architecture on the outside making it almost cathedrallike. #n one end are the tall, towering structures which can be seen from afar. The towers are car"ed and intricately designed. Altogether, the palace looks like a cross between the famous %uckingham 9alace and the towering stone pa laces of classic %ritain. In the Albion palace, %ritannia holds her court and ser"es to rule o"er the #"erworld. And in the surrounding town and down in the pubs at the docks is where >ohn %ull can be found, enjoying the company of his fellow common man. And in the woods, leading bands of lesser immortals and ancestor spirits, is -obin 7ood, making his home in the trees and hidden depths of the thick woods. rancia In the center of +uropa is a great sprawling metropolis of culture and refinement. 7ere, the land consists of a sprawling collection of low buildings. The "ast majority of these buildings are museums, art galleries, and most importantly, salons. 7ere, the immortals and dead gather to share in their culture and refinement. $ost often, this is also where $arianne can be found, mo"ing among the salons and cultural centers of the #"erworld to indulge with her people. rancia is not all art and sophistication, howe"er. The center of the town actually holds a darker element. 7ere, in the center of town is the great gallows. A large, sprawling wooden platform can be found with a seemingly endless set of gallows set up along them. And in the center of the platform, rising up on a pedestal, is the great guillotine. The blade is bloodied but stays eternally sharp. And the basket at the base of the guillotine is stained with countless gallons of blood from o"er the years of use. 7ere, $adame 6uillotine wanders among the gallows and keeps an eye on her precious namesake, waiting for those new traitors to rance who may need her special attention. (pread out among the salons and circling around the suare of death at the center of the
realm can be found spiritual representations of the great monuments of rance. The Arc de Triomphe, )otre !ame athedral, the +iffel Tower and many others. ust north of rancia, and resting against the great ocean, lay the small !utch houses and cottages which harken back to an older, medie"al time. #nly a few houses, with the rest of the land taken up by trees and forest land, bordering up against the salons and a rt galleries of rancia. 7ere, -eynard the o& roams the forests and darts into the town to play his tricks. All the great areas of +urope can be found in other areas surrounding the realms of Albion and rancia. Though with no powerful gods to e&pand their influence, they are small areas, with only a few immortals or ghosts roaming to populate them.
--Yankee Overworld - Ameri#an $ream-- The American !ream is more than simply an ideal. It is also the dream of what the nation should be like. It is the perfect place, the perfect representation of America. It is the place which e"eryone wishes America could be. And so, the American !ream is the home of the Yankee pantheon. -A!is "undi A&is $undi of the American !ream are much like the A&is $undi for the "arious realms of +uropa. $any of them are collected in one place, in Washington !.. The White 7ouse, ongress, the Washington $onument, the 9entagon, all are symbols of American power. Additionally, the (tatue of 8iberty and $ount -ushmore may be used to access the American !ream. It possesses a few portable A&is $undi, in the form of the !eclaration of Independence and the onstitution, howe"er, such items are held in secure locations and do not mo"e around. These locations are typically the same locations that are already A&is $undi themsel"es. (ome of these A&is $undi may also lead to Touchstone -ealms. The user of the location must specify which realm he wishes to tra"el to when using the A&is $undi. The apital The heart of the Yankee godrealm consists of the great city known as the apital. $ost A&is $undi lead here, directly into the heart of the Yankee home. 7ere, spiritual represenations of he great national monuments can be found, regardless of their actual locations in the World. The city is a sprawling metropolis, modern buildings, great highrises and sparkling glass. The monuments dot the landscape, ser"ing as waypoints and cultural centers spread through the sea of buildings. 7ere, immortals and honored dead work to ensure that the godrealm is run smoothly and that the go"ernment actions put into action are carried out properly. At the edges of the city lie the factories. 6reat founderies which roar and pump out
machinery and electronics to be used by the immortals and honored dead who inhabit the apital. ohn 7enry. %oth go about the factories, o"erseeing the work. -osie works to ensure that the female immortals and dead ha"e their chance to work and their chance to make something of themsel"es. And >ohn 7enry works to ensure that it's the men and women who work who are remembered, not the machines. The machines are simply the tools which the men and women operate. In suburbia, %etsy -oss and >ohnny Appleseed can be found. %etsy mo"es among the houses, "isiting the families. (he enjoys spending time with those she "iews as ;her children.; (he works to ensure that the home support is always there for the workers who maintain the godrealm and ensures that families are kept together. >ohnny Appleseed ensures that the families ha"e food, often brought in from beyond the suburbs, so that all may be wellfed. inally, olumbia makes her home at the docks by the ocean. Though she tra"els e"erywhere in the American !ream, she feels most at home a mong the ships and docks where she can feel the ocean and look out upon the great e&panse of what lies beyond. The Wilds %eyond the suburbs, far from the hustle and bustle of the apital where most of the gods can be found, there lie the Wilds. #nce, they were untamed, and truly wild. )o longer of course, as $anifest !estiny has conuered the wild places of America. %ut e"en so, the city cannot take e"erything. The Wilds consist of large stretches of desert to the west and south, and "ast stretches of forest along the north. The two intermingle in strange ways, more random than they e"er would in the World. (till, the Wilds stretch out far beyond what anyone can easily tra"el. #nly those who make their homes here can hope to know the W ilds. These stretches of wilderness are not uninhabited, howe"er. In the desert scrub there e&ist mining towns, complete with saloons, corrals and ranches. attle roam the land and si&shooters are still the weapon of choice among the local sheriffs chosen from the immortals and honored dead here. In the wooded lands, logging camps can be found, with immortals and dead who ha"e taken the roles of lumberjacks, trappers and furriers. They don't uite li"e in the trees, though they make their li"ing off them, and from the animals which roam among them. The gods say that far beyond the Wilds there e&ists a second great ocean, like the one found by the mortals in the World. The gods aren't sure if it's true or not as the #"erworld has not yet been conuered in the same way. Though lately, the ocean has been glimpsed on the far edge of the hori*on. )one ha"e actually tra"elled to it, but olumbia is said to make daily attempts. Two gods make their home in the W ilds. )aturally, 9ecos %ill can be found roaming among
the desert, "isiting saloons, shooting up outlaws among the spirits and training new lawmen should the old ones be lost. And 9aul %unyan can be found in the logging camps, sitting around the campfires with his fellows and telling stories of his larger than life tra"els and ad"entures. The -eser"ation There is one area of the American !ream which e"en the Yankees are hesitant to speak of in mi&ed company. +specially when said company includes gods or (cions of the $anitou pantheons. #ut in the e&panses of the Wilds, specifically in the desert wastes, can be found a fenced off area where teepees, long houses and pueblo homes all rest side by side. It is a stereotypical place where the immortals and honored dead of American Indians come to li"e. Tied to the national beliefs of the Yankees instead of their own )ati"e heritage, those that find themsel"es among the honored dead often find themsel"es disappointed at what they find. These immortals and dead are often unable to wander beyond the fencedin area without permission from the apital. The homes are stereotypically backwards and unmodern, especially compared with the technological splendor of the apital. And only one god really has interest in what goes on within the bounds of the -eser"ation. %r'er -abbit spends all of his time here, trying to take care of his people and aid those who wish to tra"el in getting ohn 7enry and placed there using the combined strength of him and 9aul %unyan. #n the memorial stone is listed not only the names of all the mortals who died at 9earl 7arbor, but also the name of e"ery lesser immortal who suffered in the Amatsukami's attack on the realm. $any soldiers who died in that attack became honored dead and ha"e set u p their military base around this memorial stone, ser"ing to protect this idyllic island paradise should another attack e"er reach its shores.
(ince the (iege5 !ismissed
%oth the American !ream and +uropa ha"e suffered the same fate since the Titans broke from their prison and began assaulting the #"erworlds5 )othing. The Yankees and the Allies are not under siege by Titan threats. They ha"e suffered the occasional titanspawn attacks, mainly in retaliation for the actions taken by (cions or gods of the pantheons. %ut they do not ha"e a 6reater Titan laying siege to their homes. )or do they ha"e "engeful enemies seeking to tear down their homes around their ears. The Yankees and Allies do not fight in defense of their #"erworld homes. -ather, the two pantheons fight for their ideals. They ha"e taken on roles as peacekeepers and interpantheon police and they intend to see those roles through to the end. In the end, the two pantheons spend just as much time trying to deal with the ri"alries between other pantheons as they do dealing with Titans. If anything, the effect the Titan's release has had on the Allies and Yankees is to turn both +uropa and the American !ream into fren*ied nests of acti"ity as the two pantheons struggle to carry on their chosen roles.