Example of tilt up panel design using ASFull description
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An example of my creative process for designing levels. This document is useful not only for level designers, but also for artists and programmers to know precisely how the level should go.
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It is an example of the design of a reinforced concrete ribbed slabFull description
One Piece D20 Character Sheet Player: DM
Character: Recruit
Alignment: Chaotic Neutral
Race: Human
Class: Swordsman
Career: Pirate
Prestige: Choose an item.
Devil Fruit: Choose an item.
Size: Medium - 4' - 8'
Disadvantage 1: Choose an item.
Disadvantage 2: Choose an item.
Disadvantage 3: Choose an item.
Level: 2
Experience: Click here to enter text.
Available Beli: Click here to enter text.
Temp Modifier
Current
Attribute
Att. Score
Att. Modifier
STR DEX CON INT WIS CHA
16 12+1 16 8 8 10
3 1 3 -1 -1 0
Skill Name
F
Base Att.
Total
Temp Score
Rank
Att. Mod
Bonus
Stat
Total
HP Non-Lethal HP Damage Reduction Land Speed Water Speed Current Stance
20 20 2 30 20
Bonus
Bonus
Primary Skills Weapon Attack Unarmed Strike Ranged Shot Defense Initiative Fortitude Save Reflex Save Will Save
Notes -4 to main hand weapon attack rolls -8 to offhand weapon attack rolls
1
Type
Bonuses Range
Accessory Type
Bonuses Range
Accessory Type
Quantity
Quantity
Bonuses Range
Quantity
Feat
Gluttonous
Description
Feat
Humans have better luck at finding Devil Fruits during their adventures.
Proficiency: Light Light Armor
Proficiency: Cutlass Cutlass
Blade Guard Guard
Description
Blade Counter Counter
As a standard action the swordsman may ready their blade in a defensive posture. They cannot attack while in this posture but gain a +4 defense bonus and may leave this posture as a free action.
Power
While the swordsman’s current HP is less
2
Adrenaline
than half their maximum HP, they gain a +2 damage bonus to all melee attacks.
Blooded
Swashbuckler
Grants the swordsman proficiency with light shields. The swordsman must have at least one free hand to equip the shield. Any light shield wielded by the swordsman gains a +1 defense bonus.
Two-Weapon Fighting
Instead of parrying or rolling defense, a swordsman may choose to instead roll for a counter attack using their sword(s). Treat this as a single normal attack roll. If the attack succeeds, both players are hit simultaneously. simultaneously. If the attack fails, only the swordsman receives damage. Entering and exiting this stance is a standard action. While in this stance you must use the Blade Counter feat whenever you are attacked in melee combat. You gain a +2 weapon attack bonus and +1 damage bonus while in this stance. Add +2 HP to your total HP each time you level-up. If you are taking this feat after level one, recalculate your HP from level 1 with this bonus. When fighting with two weapons, you reduce the penalties to attacks by 2. You make as many attacks with your off-hand as you do with your primary hand.
Character Information
Manually Insert Character Portrait Here Insert > Picture Wrap Text > In Front
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