An example of my creative process for designing levels. This document is useful not only for level designers, but also for artists and programmers to know precisely how the level should go.
Disadvantage 3: Choose an item. Available Beli: 3000
Attribute
Att. Score
Att. Modifier
STR DEX CON INT WIS CHA
8 18 8 8 10 18
-1 5 -1 -1 1 5
Skill Name
F
Base Att.
Total
Temp Score
Rank
Temp Modifier
Att. Mod
Bonus
Stat
Total
HP Non-Lethal HP Damage Reduction Land Speed Water Speed Current Stance
12 12 3 30 20 None
Bonus
Bonus
Primary Skills Weapon Attack Unarmed Strike Ranged Shot Defense Initiative Fortitude Save Reflex Save Will Save
☐ ☐
☐ ☐
STR 1 DEX 7 11 DEX DEX 11 DEX 11 CON 1 DEX 11 WIS 3
2 2 6 6 6 2 6 2
-1 5 5 5 5 -1 5 1
Current
Value
Resistance
Total Value
Cold Corrosive Electric Energy Heat Sonic
0 0 0 0 0 0
Weapon
Damage
Pellet Rifle
1d4
Type
Range
Crit Info
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
Rifle
100
X2
Accessory
Offhand Type
Damage Range
Crit Info
Secondary Skills Balance Concentration Jump Climb Bluff Hide Listen Sleight of Hand Spot Tumble Sense Motive Gather Info. Intimidate
☐
DEX CON STR
☐
STR CHA DEX
☐
WIS
7 1 1 1 11 11 3
DEX
11
6
5
0
0
0
WIS DEX WIS CHA CHA ??? ??? ??? ???
3 11 3 11 11
2 6 2 6 6
1 5 1 5 5
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
☐ ☐
☐ ☐
☐ ☐ ☐ ☐
2 2 2 2 6 6 2
5 -1 -1 -1 5 5 1
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Range
Accessory Type
Quantity
Bonuses Range
Accessory Type
Notes
1
Type
Bonuses
Quantity
Bonuses Range
Quantity
Feat
WEAPON PROFICIENCY
POINT BLANK SHOT
NET GUN
SHARPSHOOTING
Haki Arrows
PRECISE SHOT
Description
Feat
You are now proficient with the weapon type of your choice. This type must be listed in your class’s description. You no longer suffer any penalties when using this weapon type. (Rifle) LOCK ON
The marksman gains a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet. In addition, they gain +1 to attack and damage rolls per 3 character levels to ranged weapons at ranges of up to 30 feet.
Benefit: You may now shoot nets from your gun as a standard action using your ranged shot skill. Most nets can be purchased at hunting shops and may be reused if the target doesn’t break free. Nets do not deal any damage but can severely disable your prey effectively making them paralyzed. Unless unconscious, your target can roll a fortitude save vs the DC of the net material to escape once an hour. If the net is made of seastone and your target is a devil fruit user, they cannot break free on their own. If the target is attacked while in the net, the net has a 50% chance to break open. Special: Cloth Rope DC15, Leather Straps DC17, Iron Wiring DC21, Steel Wiring DC25, Sea-Stone Wiring DC28. This feat may be taken more than once; each additional purchase increases the difficulty DC of escaping by +3 or grants a ranged shot bonus of +2 when firing nets. Benefit: The marksman’s targets only receive a +2 bonus to defense due to cover. This has no effect against targets that have no cover or total cover. Normal: Cover normally gives a +4 bonus to defense. Starts with Busoshoku Haki Feat, however only the +3 damage effect of the stance can be applied. The Kuja may not purchase any additional points in this feat or apply the defensive properties until they achieve the normal requirements. Benefit: The marksman can shoot or throw ranged weapons at an opponent engaged in melee by taking a -2 Penalty, -1 per 4 character levels to a minimum of 0. Normal: A normal character takes a -4 to ranged shot when firing into melee.
AMMO REGENERATION REGENERATION
Description As a standard action, if the marksman isn’t in melee combat, he/she may lock on to a target of choice within weapon range. Their next normal attack receives a +10 ranged shot bonus against that target if they remain in line of sight. After each round the marksman is locked on and doesn’t attack the target, they must roll a concentration check as a swift action vs a DC of 15 to remain locked on. Each time the marksman fires his weapon, they roll a 1d4. If the result is a 4, the ammo instantly regenerates back into their quiver, clip, or other ammo holding device. This feat has no effect on ranged weapons such as explosives or thrown weapons. This feat may be purchased once more, improving the odds of instantly regenerating ammo to 50% (rolling a 3 or 4). You gain a +3 Hide bonus when on land and outdoors.
CAMOUFLAGE
Kuja Snake
Character gains a +2 spot and listen bonus when searching for a humanoid character. THE HUNT
PURSUIT
Benefit: When chasing after a bounty target you gain a +5 movement speed bonus on land and in water. Special: This feat may be taken again bringing the total bonus to +10.
Character Information
Manually Insert Character Portrait Here Insert > Picture Wrap Text > In Front