UNIT IDENTIFICATION TABLE
Rules of Play
Category o
Type&Code-Group 6 I 6 12Timm
I 4 - A 7
A 3
•A9
K
S
PanzerBlitz.
-C < u -Q CO
CO
co
S5 N
I M P O R T A NT NT : R E A D F I R S T B E F OR E EXAMININGTHERULES- A Note to Players Unfa mili ar wit h Avalo n Hill BattleGames: T h e g a me P a n z e r B li t z i s a " t a c t i c a l- s i m u l a - t i o n " — w h i c h s i m p l y m e a ns ns t h a t r e al , s m a l - scalecombat eventshavebeentranslated intoa m a n ag e a bl e s y m b o l i c f o r m a t w h i c h p e r m i t s t h e m t o b e r e - c re a t e d a s a t w o p l a y e r g a m e. T h e r u l es o f p l a y p r o v i d e a f r a m e w o r k f o r t h i s r e - c r ea t i o n . T h e r u l e s a r e b a s i ca l l y c o m m o n - s e ns e b a c k e d- u p b y h i s t o r i ca l r e s ea r c h a n d gametheory.
W h i l e a t f i r s t t h e g a me m a y s e e m c o m p l e x t o y o u , y o u w i l l f i n d t h a t w i t h f a m i l i a r i t y c o m es a s e n se o f t h e o v e r a l l s c h e me o f p l a y w h i c h e n a bl e s y o u t o m a k e a n i n t u i t i v e u s e o f t h e r u le s r a t h er t h a n h a v i ng ng t o c o m m i t t h e m m t o m e m o ry ry l e t te r - b yy- l e tttt e r . S o , r e ad t h e r u le s once andthen playapracticegameortwo, r e f e r r i n g b a ck t o t h e w r i t t e n r u l e s a s q u e s t io n s c o me me t o m i n d . I n t h i s w a y t h e g a m e i t s el f b e c om e s a l e a r n i n g d e vi c e t o h e l p y o u a b s o r b t h e d e t a i l s o f p l a y . A b o v e a l l , r e m e m t j e r ; y o u control thegameand therulesaresimplya l o g i ca l f r a m e w o r k f o r y o u r u s e.
» 4 V 1
mm
3
0
12 A 5 It21mm 2
3i 0
3
H10
4 .
2 TT 0 40 H20 1221 mm
1
0
TT
2 M12
INTRODUCTION
"PanzerBlitz" isafastmoving,excitingtwo- p l ay e r g am e w h i ch ch s i m ul a te te s i n a r e a li s titi c manner the essential elementsof tactical-level a r m o r e d w a r f a re . T h e f l e x i b i l i t y b u i l t i n t o t h e g a me t h r o u g h t h e u s e o f t h e S i t u a t i o n C a r d s e na na b e l s p l a y er er s t o e x pe pe r ie n ce ce a v a r i e t y o f mobilecombat "encounters."Also thewide s e le c ti o n o f w e ap ap o n s ys ys t em s r e pr e se se n te d , a c c u r a te l y c o n v e y s s o m e o f t h e s t r e n gt h s a n d weaknessesinherent inthe GermanandSoviet a r m i es . N o t o n l y i s t h e g am e a n e n j o y a b l e an d challengingexperience but it isalsoavaluable s o u rc e o f h i s t o r i c a l d a t a w h i c h c a n b e f e l t a n d u n d e r s t oo d i n a m a n n e r m o r e , d r a m a t i c a n d m e a n i n g fu l t h a n a s i m p l e w r i t t e n a c c o u n t o f Eastfrontcombat.Togainaninsightintothe b a si s o f t h e g a me , p l a y e rs s h o u ld r e a d t h e " D e s i gn e r ' s N o t e s ” s e c t i on o f t h e C a m p a i g n Analys isb ookl et.
«LP 3 “
1
3 M12 3I
lI/Jmm “ 1
24 M20 1201mm 2
"i
3
1 2
0
ED
8 in 1
8
3
1 1 & RICO H ,
4
13 1 1 1
5
1 4
ESPECIALLYIMPO RTANT: 1 6 "m 1
A Note to "Ve ter an" Players of Previous Avalo n Hill Batt le Games: Alth oug h at first , "PanzerBlitz" maylook familiarto youasa wargame,appearancescanbedeceiving! Many of theconcepts, techniquesanddetailsof play a r e t o t a l l y u n l i k e o t h e r A v a l o n H i l l g a me s . W e, t h er e fo r e, e, s t ro n gl y a dv is e y ou ou t o t h o r o u g h l y r e a d , f r o m s t a r t t o f i n i s h , A L L t h e r u le s o f p l a y! T r y t o c l e ar ar y o u r m i n d o f a l l y o u r o l d w a r ga m i ng ng p r e co co n ce ce p t io n s a n d a s s u m pt i o n s. " P a n z e r B l i t z " i s a N E W g a m e , w i t h N E W r u l es , b a se d u p o n N E W c o n c e p t s a n d p a ra ra m et et e rs rs ! A s su m e n o t hi hi n g ; r e ad t h e
CAV (300's)
°A ° 1 *«0 10 I
3
* o 8 CAVAIDT 30 1 J
1"if?"3
0
AG THEMAPBOARD Thethreesectionmapboardrepresentsavaried samplingoftypicalterrain intheSovietUnion. Eachsectionhasanumbe r(1, 2or 3)located just above fold-lin e. The board is " g e o - m o r p h i c " i . e . c a p a bl e o f b e i ng c h a n g e d by re-arrangingthe threesectionsin avariety ofjuxtaposito i n s . T h e l o n g e d ge o f e a c h t w o panelsectionwill lineupwith thelongedgeof anyothersection nomatterwhichwaythey arebuttedtogether. Theshortedgesmatewith eachother inasimilar fashion.Usetheplastic c l i p s p r o v i d e d t o h o l d t h e s e c t o i n s t o g e t he he r .
c o 12
THEPLAYINGPIECES Thesquare,cardboardpiecesrepresentplatoon o r c o m p a n y s i z e d m i l i ta r y u n i t s o f s e ve r al d i f f e r e n t t y p e s ( e . g . I n f a n t r y p l a to to o n s , T a n k platoons,AssaultGunplatoons,etc),whichare t h e p l a y i ng p i ec e s u s e d i n P A N Z E R B L I T Z . Hereafterthey willbereferredto as"units" or " u n i t-t- c o u n t e rs rs " . T he he n um um be be rs rs o n t he he unit-counters representthat unit'sca pabilities withrespecttom ovement,attack,defense,and r an an ge ge o f w e ap o ns . T h e o t he he r s y mb mb o ls o r sih l o ue ue t te s id e n t if y w h a t t y p e o f u n i t t h a t counterrepresents.
TheforcesinagivenSituationmay beunequal a n d o n e s id e m a y h a v e a b e t te te r c h a nc e o f w i n n i n g t h an an t h e o t h e r , b u t i t i s p r i m a r i l y th th e skillof theindividual playerwhichdetermines theoutcome ofthe game.Thechanceelement Thechanceelement i n t r od u c e d b y t h e u s e o f t h e d i e - r o l / C o m b a t R e s ul t s T a b le i s o n l y t h a t d e g r e e o f c h a n c e c o n s i s te n t l y p r e s e n t i n a n y r e a l -l i fe c o m b a t
co IT LU
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n 8119 9 suit
14 A 8
I—
14
10 SU,i11 12 82 1 11
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17A10
JS U ^• “7 851
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15
7
13*9*110 12 A 6 9 M3.c11
8
15 A 8
s
10T96?S11
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18 A 8
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1297?8
z
18A12
52 men, 10 SMG, 4 76mm guns, 8 trucks.
76.2mm (61-62)
74 men, 15 SMG, 4 76mm h owitzers, 13 horse drawn vehicles, 49 horses.
122mm (71-72)
129 men, 24 SMG, 6 MG, 6 122m howitzers, 4 trucks, 11 horse drawn vehicles, 80 horses.
82mm (MOT.) (81-83)
45 men, 6 SMG, 6 82mm mortars, 6 trucks.
82mm (84-89)
61 men, 5 SMG, 9 82mm mortars, 9 horse drawn wagons.
13 A 6
120mm (91-93)
65-70 men, 14-16 SMG, 7-8 120mm mortars, 8 trucks.
Engineers ( 111- 112 )
About 100 men armed with an odd assortment of SMG, flamethrowers andmine-clearance equipment.
Reconnaisance (131-135)
37 men, 15 SMG, 5 MG, 3 trucks or half tracks.
Rifle (141-149)
156 men, 42 SMG, 23 MG, 2 50mm mortars, 3 horse drawn wagons.
Quan. G iv e n
45 men, 7 SMG, 4 MG, 4 50mm guns, 6 trucks.
75mm (battery) (31-33)
45 men, 7 SMG, 4 MG 4 75mm guns, 6 trucks.
H10
2om jm 14K10 CO
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1
53
2
H12
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I
2 -0
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3 M12
cc
4 -
cc 1 5 M 2 0
150mm (71-72)
39 men, 6 SMG, 1 MG, 2‘150mm howitzers, 6 trucks.
81mm (81-84)
66 men, 6 SMG, 6 81 mortars, 15 horse drawn vehicles, 19 horses.
2A 4 121
Security (121-123)
46 men, 12 SMG, 4 MG, 2 horse drawn vehicles.
1
sfcwm j I
6
8 m1/ 1
<
36 men, 6 SMG, 1 MG, 2 75mm howitzers, 5 horse drawn vehicles, 15 horses.
47 men, 7 SMG, 2 MG, 4 120mm mortars, 7 trucks.
3
z
45 men, 4 SMG, 2 MG, 3 quad 20mm guns, 10 trucks.
75mm (61-64)
63 men, 10 SM G, 9 MG, 8 flamethrowers, mine clearing equipment, 4 horse drawn vehicles, 6 horses. >
g
I-
20mmQUAD (53-54)
Engineers (111-113)
10
cc
40 men, 8 SMG, 6 20mm guns, 8 trucks.
120mm (91-94)
h
2
o o
20mm (51-52)
3.1.4 (HD
o
CD
111 men, 10 SMG, 4 LMG, 4 88mm guns, 24 trucks.
(41-42)
“J k 4
UnitComposition
50mm (21- 22)
20R20
< H
Rifle (141-149/151-159)
18
59 men, 11 SMG, 6 MG, 3 horse drawn vehicles, 4 horses.
LL
10
170 men, 55 SMG, 25 MG, 2 50mm mortars, 3 horsedrawn wagons.
171 men, 100 SMG, 12 MG, 6 ATR, 8 horse drawn vehicles, 180 horses.
Cavalry (squadron) (301-304)
6^ 3 fid
6 W 1
CP's
(200's)
0
7
A
0
1 -o
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3*
1"Iff 3
h-
0C 0
CC
W *
O
CL
1
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20(1)4
12
Submachinegun (181-186)
52 men, 30 SMG, 4 MG, 3 horse drawn vehicles, 4 horses.
Command Post (201-203)
6 men andcommunications equipment
Wagons (411-414)
6 men, 4 horse-drawn vehicles, about 16 horses.
Truck Transport (421-429/ 431-437)
16
6 men, 5 Ford G 997T or Opel 6700A 3 ton trucks.
Halftrack Sdkfz 251 (441-449/451-452)
11
6 men, 10 MG, 5 SPW halftrack armored vehicles.
CO
11 men, 4-6 horse drawn vehicles, about 24 horses.
Wagons (411-418)
<
cc
4T i?*10
CO
8 men, 8 SIS-5 three ton trucks or 8 US Lend-Lease 2!4ton trucks or combination thereof.
cc
16 men, 8 halftracks (combination of Soviet SISS-33 and US Lend-Lease M3 halftrack vehicles).
< o □
_
Halftrack SIS 33 & M3 (441-446)
E
§
SU-152 (741-742)
80 men, 70 SMG, 10 SU-152 SP guns, 1motorcycl e.
cc
70 men, 60 SMG, 10 SU-76 SP guns, 1motorcycle.
O
J*
_J
o
Truck Transport (421-429 /431-438)
17
SU-76 (811-812) SU-85 (821-822)
70 men, 60 SMG, 10 SU-85 SP guns, 1motorcycle.
SU-100 (841-842)
80 men, 70 SMG, 10 SU-100 SP guns, 1 motorcycle.
JSU-122 (851-852)
52 men, 21SM G, 10 JSU-122 SP guns, 1 motorcycle.
A 5
3
510 14
Puma-SdKfz 234/2 (510)
38 men, 14 SMG, 11MG, 7 234/2 ("Puma") armored cars (50mm gun).
13 A 8
SdKfz 234/4 (520)
38 men, 14 SMG, 11 MG, 7 234/4 armored cars (75mm gun).
2
SdKfz 234/1 (531-533)
38 men, 14 SMG, 11 MG, 7 234/1 armored cars (20mm gun).
Maultier (battery) (610)
135 men, 12 SMG, 6 MG, 6 Maultier self-propelled rocket launchers, 25 trucks.
Wespe(battery) (621-623)
125 men, 22 SMG, 17 MG, 6 PzFH 18 (WESPE) guns, 28 trucks.
Hummel (battery) (631-632)
131 men, 22 SMG, 17 MG, 6 PzFH 18M (HUMMEL) guns, 28 trucks.
10H12
Gw 38
29 men, 5 SMG, 2 MG, 2 SIG 33/1 guns, 6 trucks.
14 H10
Wirbelwind (721-722)
40 men, 4 SMG, 3 FlakPz IV (4 20mm guns), 6 trucks.
14H12
Stu H 42 (battery) (730)
31 men, 14 SMG, 6 StuH 42 guns, 4 trucks.
Marder III (battery) (811-812)
31 men, 14 SMG, 6 Marder III guns, 4 trucks.
StuG III (75mm) (bat.) (821-824)
31 men, 14 SMG, 6 StG III guns, 4 trucks.
H 4
<
50 H12
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a:
DC
LU
4 ^ 0 40 H32 _
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5 oi 8
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60 H24
d
LU
5
HUMM tl Q
6
631
8
CO
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52 men, 26 SMG, 10 KV 85 tanks.
KV85 (921-922) T-34c (931-939 /941-943)
6
O S
CL
§8 < -
12
42 men, 22 SMG, 10 T-34c tanks.
?
6*sr8
T-34/85 (951-956)
42 men, 22 SMG, 10 T-34/85 tanks.
12 A 8
7r
8
JS-II (971-972)
52 men, 26 SMG, 10 JS II heavy tanks.
12 A
8
JS III (981-982)
52 men, 26 SMG, 10 JS III heavy tanks.
m*
12“ "Vs8 12 A 8
Hetzer (battery) (831-832)
31 men, 14 SMG, 6 JgPz 38 guns, 4 trucks.
o
16A12
31 men, 14 SMG, 6 StG IV/L guns, 4 trucks.
h* co
9 - 8
JgdPz IV (battery) (8401
20 A20
Nashorn (battery) (850)
45 men, 18 SMG, 6 JgPz NASHORN guns, 6 trucks.
20 A12
JgdPz V (battery) (861-862)
38 men, 16 SMG, 6 JgPz V guns, 5tru cks.
JgdPz VI (battery) (870)
45 men, 18 SMG, 6 JgPz Vlb guns, 6 trucks.
Lynx (910)
25 men, 5 SMG, 5 PzKw IILtanks.
CO
cc LU
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LU
U N I T I D E N T IF I C A T IO N T A B L E A N D T H E P RO RO G RA M I D EN EN T IT IT Y C O OD D E S YS YS TE TE M (PICS) T h e U n i t I d e n t if i ca ca t io n T a b e l s h ow s a f u l l " b r e a k o ut ut " o f a l t h e u n i ts i n P a nz nz e rB rB li tz tz g r o u pe d a c c o r di n g t o g e n er a l c a t e go r y a n d function. Unlessotherwisestated, allRussian u n i t s a r e C O M P A N I ES a n d a l l G e r m a n u n i t s a re P L A TO O N S. T h e U n i t C o m p os i ti o n p o r t i o n o f t h e t a b l e s h ow ow s w h a t a c tu a l l y w e n t i n t o t h e m a k e - u p o f t h e v a r i o u s s u n i t s . ( N o t e: Altho ugh the non-ve hicular units had organic transportassignedto them,the game-counters s y m b o li z e t h e m w i t h o u t t h i s t r a n s p o r t — t h e t r u c k s a n d w a g on s b e i ng g i ve n a s s e p ar a te countersineachSituation.) Eachspecificunit hasbeenassignedaspecific codenumber (example:HetzerNo.832). Each s p e c i fi c T Y P E o f u n i t h a s a c o m m o n s e c o n d d i g it c o de n u m be be r ( e xa m pl pl e : a l G e rm a n " H e tz tz e r s " h av av e t h e n u m be be r " 3 " a s t h e ri s ec on d d ig ig it ). Ea ch F U NC NC TI TI ON ON AL AL C A T E G O R Y i s e x p re s s ed b y t h e l e f t- m o s t number(exampe l : a l l T a n k D e s t ro y e r s a r e i n the800series). Roughl
Type&Code-Group 8 * 5 JL 3 ^0
D
Fortification (1121-1128)
A 8 -4RangeFactor(RF)
Noticethatallvehicleunitsaresymbolizedwith a n a p p ro p r a i te sih l o u e t e a n d a l o t h er ( n o n - ve h i c ul a r ) u n i t s a r e s y m b o l iz e d w i t h standardmilitary-planningsymbols. »FACTOR DEFINITIONS M o v e m e nt F a c t o r ( M F ) — T h e b a s ic , m a x i m u m numbero fhexagons (hexes) whichaunit may moveinoneturn.Thiscapabilitycanbereduced orincreasedbyterrainfeatures. Atta ck Facto r (AF )— Thebas icoffen sivep ower ofagivenunit. D e fe n s e F a c t o r ( D F ) — T h e b a s ci d e f en s i ve strengthofagivenunit. R a ng e F a c t o r ( R F ) — T h e m a x i m u m e f f e c t i ve ve d i s ta n c e ( i n h e x a g o n s) t h a t a u n i t ' s A t t a c k Factorcanbeusedagainstenemyunits. n stenemyunits. Forexample,aunitwithaRFof 8couldfireits weapons(useitsattackfactor)againstanyenemy unitwithinthat 8hexrange.
76.2mm (31-36)
Category
LL
16 A 8
I —
DefenseFactor(DF) J MovementFactor(MF)
55 men, 12 SMG, 6 57mm guns, 2 horse drawn wagons and 26 horses.
CO §
w§ o— *
Weapon'sClass(ArmorPiercing) a ss(ArmorPiercing)
Typeofunit(ArmoredVehicle,PzIVtank)
Eachsidemaneuversitsforces(playingpieces) o n t h e t e rr a in m a p s e ek i ng t o d e s t r oy oy t h e e n e m y u n i t s a n d / o r g a i n a s p e c i fi c t e r r i t o r ia l o bj bj ec ec ti ve as o ut ut li ne ne d i n o ne ne o f t he s c e ne - se t t n i g S i t u a ti o n C a rd s . P l ay e r s m o v e their piecesand havecombatb ytaking turns. E a ch c o m p l e t e t u r n r e p r e s en en t s s i x m i n u t e s o f realtime.
I D 7 41 /
12 A 5
14»T 8
• =Particularlyimportant c ularlyimportant rule GENERALOUTLINEOFPLAY
40 H10
15 A 8
Attac kF act or*] Forcurren treplacementparts pricelistsenda s ta ta mp mp ed ed , s el f- ad dr dr es se d e nv nv el el op op e to: P a n z e rB l it z , T h e A v a l o n H i l l C o m p a n y, 4 5 1 7 HarfordRoad,Baltimore, Md.21214
(700's)
57mm ( 21-22 )
6 men and communicati ons equipment
2“ivri0
1 . O u t e r b o x sl e ev e 2 . I n n e r b o x l i d ( w i t h p l a y -c -c h a r t s p r i n t e d o n top) 3 . I n n e r b o x a n d p la s t i c t r a y 4 . M a pb pb o ar ar d p l ay ay i ng ng s u rf a ce s : 3 s e ct io n s which can butttogether inavarietyof w a ys t o f o rm rm m a n y d i f fe r e n t t e rr rr a in configurations. 5 . P la st st ic c li ps ps : 4 e ac h ( to to h o ld b oa oa rd rd sectionstogether) 6 . Germandie-cutc ountersheet(176pieces) 7. Russiandie-cut counter sheet(176pieces) 8 . S it ua ua titi on on c ar ds (6 ) a nd nd S it u at io n s Introductioncard 9 . R u le s o f p la y f o l d e r 10.CampaignAnalysisbooklet 11.Die(1)No te;Thedieusedinthegamehas n o t hi hi n g t o d o w i t h M O V E ME ME N T — i t i s o n l y u s e d i n c o n j u n c t i o n w i th th t h e C o m b a t ResultsTable. 12.Exam ples-of-Playcard(1)
55 men, 12 SMG, 6 45mm guns, 2 horsedrawn wagons and 26 horses.
Command Post ( 201-202 )
IP *
GAMEEQUIPMENT :
45mm (11-14)
(various types) 78-100 men, 60-100 SMG, 6-9 MG inunits of less than 100 men, 1-10 trucks
0 c o
r u l e s w i t h a f r e sh m i n d a n d p r e te n d y o u n e v er sawawargamebefore!
48 men, 1S MG, 9 12.7mm MG, 9 trucks.
Submachinegun (181-186)
10S 10S.8 1 H 1t 1
CP's
12.7mm ( 1-2 )
8 1 1
1
DO NO OT T P UN CH CH O U UT T T HE HE P L AY AY I NG NG P IE C ES B E FO R E Y O U H A VE VE R E AD AD A L L THERULES!
GERMAN UNITS # UnitComposition
Guards (161-169 8>171)
12
(200's)
Qoan G iv e n
6 I 5 (£l 18^1
2 CO) 1
Spreadoutallthegamecomponents onatable and justgenerally famila i rizeyourself with thembeforereadinganyfurth er.
Note:AllvehicularunitsareARMORED,exceptWagonsSTrucks WagonsSTrucks
RUSSIAN UNITS ★
c o m p a ra b l e R u ss i an a n d G e r ma n
t w o -d -d i g it n u mb mb e rs rs ( a lt h ou g h t h ey ey m a y b e t h o u g h t o f a s h a v i n g a a F U N C T I O N A L C O DE o f " 0 " ) . T o f u l l y i d e n t i f y a g i v e n u n i t , w r i t e " G " o r " R " ( n a t i o n a li t y ) f o l l o w ed ed b y i t s PI C n u mb er er : T hu hu s s " G / 8 3 2" 2" m ea ns ns : G e r m a n / T an k - D e s t ro y e r / H e tz e r / 2 n d P l a to o n .
O
z
< h-
15^9 22 A12
Note: therighthanddig itwillonly beazeroif t he he re re i s o n ly o ne ne c ou ou n te r o f t h at at t yp yp e s u p p li e d . T h e s e c on d d i g i t w i l l o n l y b e a z e ro ifthereisonlyoneTYPE inthatcategory.
18*-5 2
6
A 4 -
10
14 A 8
8
2
co * z
< F-
8^8 16A12
12**™10 15A 12 12
9718
IDENTIFIER
20 A12
TYPE(Code-Group) FUNCT IONAL CATEGORY (Code-Series S eries)
16 '5**6
TheProgram Identity CodeSystemissimplya s ho ho rtrt ha nd nd m et et ho ho d of p os os it v i e u n ti i d e n t i fi c a t i o n f o r u s e i n p l a y - b y - m ai ai l g a m e s
Movement
N o t e ; T h e d i e u s e d i n t h e g a m e h as as n o t h in g t o d o w i t h M O V E M E N T
TERRAINFEATURES T h e h e x ag o n a l g r i d s u p e ri m p o se d u p o n t h e mapboardisusedto determinemovementand t o d e l in e a t e t h e b o u n d ar i e s o f t h e v a r i o u s t e r r ai n f e a tu r e s. A h e x i s c o n s d i ered tobea g i v en t y p e o f t e r r ai n i f a l l o r a n y p a r t o f i t c o n t ai n s t h a t t e r r ai n f e a t u r e . T e r r a n i a f f e ct s m o ve m e nt a n d d e fe n se a s o u t li n e d i n t h e TerrainEffectsChart(TEC). T h e " h ea ea v y -h e x -s i de de " s y mb mb o ls ( d if f er er e n t c o lo r ed ed b ar ar s s u pe r im p os e d u p on on s om om e h e x- s d i e s ) a r e e x p l ai n e d i n t h e O B S T A C L E AND ELEV ATIO NS section of the rules. Thesinge l h e x a go n o n b o a r d s e c t o i n No.3 whichiscompletelycovered bythe pondis u n e n te r a b le f o r A L L u n i t s . U n i t s m a y y u s e t h e hexespartiallycoveredbythepond. Thehalf-hexesontheo uteredgesoftheboard areconsideredplayableand maybeutilizedas iftheywerecompletehexagons. HOWTOMOVE UNITS A— In any one turn a player may move as many or asfew ofhis unitsashedesires. B — U n i t s w h i c h h a v e f i r e d ( u se d t h e i r A F ) m a y n o t m o v e i n t h a t t u r n . " D i s p e rs e d " u n i t s m a y n o t m o v e ( s ee H o w t o H a ve C o m b a t a n d t h e C o m b a t R e s ul t s T a b l e ) . C— Unitsmay moveasmuchoraslittleasthe p l a y e r d e si r es w i t h i n t h e l i m i t s o f t h e i r MF'sandtheterraineffects. U n i t s w i t h a M F o f 1 m a y m o v e o n e h e x perturnregardlessofterrain. D - U n i t s m a y m o ve t h r o u g h f riri e n d l y u n i ts . E — U n i t s m a y n o t m o v e t h r o u g h e n e m y u n i t s (Exception:seeOVERRUN RULE) F — U n i t s ma y n o t s t op op o n t o p o f e n e my my u n i ts . G — T h er er e i s n o m o v em e n t p e n al al t y w h en m o v i ng i n t o o r t h r o u g h h e x e s a d ja c e n t t o e n e my u n i t s ( i . e. e. t h e r e a r e n o " z o n e o f contr ol"suchasinothergames) H — N o e n e m y m o v e m e nt i s a l l o we d d u r i n g friendlymovement. I — N o c o m b a t , e n e m y o r f riri e n d l y , t ak e s p a l ce d u ri ng ng m o ve m en t ( Ex Ex c ep ep titi on on : s ee OVERRUNRULE) TRANSPORTINGUNITS The "C" classvehicular units(wagons,trucks andhalftracks) havethecapa bilityofca rrying n o n -v e hi hi c ul a r u n it s ( gu gu ns ns , i n fa fa n t ry ry a n d c o mm a n d p o st s ). E ac h " C " u h i t h as t h e c a p a c it y t o c a r r y o n e n o n - v e h ic u l a r u n i t . T o s y m b o il z e t h a t a u n i t i s a p a s se n ge r i n a " C " u n i t , p l a ce ce t h e u n i t b e i n g c a rr i e d U N D E R t h e " C " u n it . P la ye ye rs s ho ho ul ul d n ev ev er p la ce n o n -v e hi hi c ul ul a r u n i ts u n de de r v e h c i u la r u n i ts unlessthey arebeingtransportedby thatunit. A— In any one turn a "C " unit may either • " L o a d " o r " T r a n sp sp o r t " o r " T ra n s p o rt an an d U n l oa oa d . " I t m a y o n l y p e r f or or m o n e o f theseoperationsperturn. B — " C " u n i ts a n d t h e u n i t(t( s ) t o b e l o a de de d m u s t b e g i n t h e i r t u r n o n t h e s a me h e x . T h e p a s s en g e r u n i t m a y n o t f i r e ( u s e i t s AF) in the turn of loading , while being transported orwhen unloading.Dispersed u n i t s m a y n o t l o ad o r u n l o a d. U n i t s a r e " l o a de de d " w h e n t h e y a re re u n d e r t h e " C " unit. C — P a s se n ge rs m a y n o t m o v e i n d e p e n d en t l y o n t h e t u r n i n w h ic h t h e y u n l oa oa d f r o m transportingu nits. D—A truckorwagonun itandtheun ititis t r a n s p o rt i n g h a ve a c o m b i ne d d e f en s e factorof 1 . E — W h e n u s j ng h a l f tr a c k s a s t r a n s p o rt , t h e defensefactor(DF)of thehalftrack unitis u s ed w h e n a t t a c k ed ed . E l i m i na t i o n a f f e c t s both carrierand passenger.The halftrack unitmay firewhileloaded. F— Passengersand carriersaretreated asone u n i t f o r s ta ta c ki ki n g p u rp o se s ( se e S ta ta c k L i m i t a ti o n s ) . U n i t s a r e " L o a d e d " w h e n u n d e r t h e " C " u n i t . P a ss e ng e rs a n d t h e i r carriersaretreatedasoneunit forcombat resultspurposes. Ifcombat resultscallfor
TEC
e l im i n at i on on , b o th th a re re e l im i na na t ed . I f dispersed,both aredispersed. G— Armoredvehicleunits (tanks,assaultguns, e t c .) m a y c a r r y n o n - ve h i c u a l runits ina fashionsimilarto"C "units.Eacharmored unitmaycarryonepassengerunit. H — I f a n a r mo r ed ed u n i t i s d e s tr o ye ye d w h i l e t r a n s po r t in g , b o t h p a ss e ng e r a n d c a r ri e r aredestroyed. Unitstravelingon armored u n i t s m a y b e a t t a c k e d e x c l u s iv e o f t h e armored unit inwhich casethe passenger unithasaDF of1. Thearmored unitis u n a f e ct ct e d i f o n l y i ts ts p as as se se ng ng er s a re re attacked. I — A r m or e d u n it s m a y f ir e w h e n l o ad in g , unloadingorca rryingpassengers.All All other transportrules,however,apply. J — R u ss ss ia n c av av al al ry u n it s m ay ay N O OT T be t r an an s p or t ed ed b y " C " u n it s o r a r mo mo r ed ed units. ROADMOVEMENT U n i t s t r av e l i n g a l o n g r o a d s s d o s o a t t h e r o a d movement rateregardless ofthe otherterrain inthe roadhexes.All unitsmaytraveloverall roadsofthe boardregardlessofaccompanying t e rr a in i n w h i c h t h e y m i gh gh t o t he he r wi wi s e b e p r o h i b i te d . R o ad s d o n o t a l t e r t h e d e f e n se effectsofsurroundingterrain. A— All units move along roads at acos to f 1/2 /2 ® m o v e m e nt f a c t o r p e r r oa oa d h e x . E n t e ri n g a road hexthroughanon-roadhexside is doneattheMFcostoftheotherterrainin theroadhexbeingentered. B — U n i ts ts m a y f r ee l y c o m bi n e r o ad a n d non-roadmovementinthe sameturn. C — U n i t s m a y n o t s t a c k w h i le m o v i n g a lo n g a roadattheroadmovemen trate. D — U n i ts m a y n o t m o ve t h r o u g h o r o n t o o t h e r u n i t s s o n a r o a d w h e n m o v i n g a t t h e roadmovementrate. E—To movethroughorontoafriendlyunit ® o n a r oa d c os ts t he f ul ul l n on -r -r oa d movementcostoftheotherterraininthat hex. Alsowhen movinginto theNEXT r o ad h e x, t h e m o v i n g u n i t i n c u rs rs t h e n o n - ro a d M F c o s t o f t h e o t h e r t e r r a i n i n t ha ha t h ex ex a s w el el l. I n e ffff ec ec t,t, y o u a re " p a s s in g " t h e u n i t s i t t in g o n t h e r o a d b y s w i n gi n g o f f t h e r o a d a n d m a n e u v e riri n g a r ou ou n d i t.t. T e r ra i n h ex ex e s o r h e x s id es es t h r o u g h w h i ch ch a u n i t w o u l d b e p r o h i b ti e d t o t r a v el w h en en o f f t h e r o a d c a n n ot ot b e t ra ra v el el e d u p on on w h en en p e r fo r m in g t h is " p a ss i ng ng " m a ne u ve r . F o r e x am p e l , a v e h i c ul a r u n i t c o u l d N O T m o v e t h ro ro u g h a u n i t o n a s w am am p /r o ad ad h e x. I t c o u l d , h o w e ve r , m o v e O N T O s u c h a u n i t ( a nd moveoffinthenextturn). F — U n i ts ts m a y s t ac k w i th th o t h er er u n i ts a n d m ov ov e a lo ng ng r oa oa ds ds a t t he he N O ON N -r -r oa oa d movementrate (andaunit insuchastack coulds plitoff andmoveaheadbyitselfat theroadmovementrate). G — R e m e m b e r : a v e h i c l e w i t h p a ss e ng e rs i s consideredasoneu nitand maytherefore traveltogetherat theroadmovementrate.
Stacking(morethanoneunitperhex) A— T he Russiansmay stackt wo units perhe x. B - T h e G e r m a ns m a y s t a c k t h r e e u n i t s p e r hex. C — W h e n a u n i t i s b e i n g c a r r i ed ed b y a n o t h e r u n i t, t h e p as as se se ng ng er er a n d th th e c a rr rr ie r i s c o ns ns id e re d a s o n e u n i t f o r s t ac k in g purposes. D — S t a c k i ng l i m i ta t i o n s d o n o t a p p l y d u r i n g m o v e m en t . T h e y o n l y a p p l y b e f o r e a n d a f t e r m o v e m e n t ( e x c ep t a s q u a l i f i e d b y theroadmovementrules). E — M i ne ne f ie l d c o u nt e rs a n d F o r t fi i ca ca t io n c o u n t er s d o n o t c o u n t t o w a rd s s t a c k i n g limits. F — B l o c k c o u n t e r s a n d W r e c k c o u n t e rs A R E countedtowardsstackinglimits. G—Vehicleunitsmay notstackwith other vehicleunitsonswamp-roadhexes.
TERRAIN EFFECTS CHART
TERRAINFEATURE CLEAR
EFFECTONMOVEMENT Costs1MFto s 1MFto enter.Coststruckunits2MFto enter. Costs1/2MFtoenter. Ifenteredfro mnon-road hex,MFcostisthatofotherterrain
NONE-(otherterraininroad-hexhaswhatever I effectwouldhavehadwithouttheroad). Add onet oat tacker's dier oll. Units stacked I t o g et h e r i n t o w n s m u s t b e t r e a te d a s o n e I combinedDF.
TOWNS
PzKpfw IV (931-939/ 941-943)
12
25 men, 5 SMG, 5 PzKw IVh tanks, 2 trucks.
WOODS
Costs1MFto enter.Vehicularunitsmaynot a runitsmaynot movethroughgreenhex-sidesymbolsexcept s except onroads.Coststruckunits2MFtoente s truckunits2MFtoenter.
Panther (951-959/961-963)
12
25 men, 5SMG, 5 PzKw V tanks, 2 trucks.
SWAMPS
35 men, 9 SMG, 5 PzKw Via tanks, 2 trucks.
Tiger II (981-982)
35 men, 9 SMG, 5 PzKw Vlb tanks, 2 trucks.
Fortification (1111-1118)
|
ROADS
Costs1/2 s 1/2 MFto enter(evenfrom non-road hexes)
Tiger I (971-972)
EFFECTON DEFENSE ( D E F EN D I NG u n i t on a gi v en t er r a n i ) NONE
GULLIES& STREAMBEDS
STREAMFORD
Add 1t o attacker's die roll.
Costs1MFto enter. Vehicularunit smayno tenterexc eptonroads. Apply MFcostto that ofaccompanyingter rain foren tryand movementalonggullies Coststrucks5MF toLEAVE. Costsothervehicle s othervehicles3MFto LEAVE.
Seerules.
TreatasCLEARterrain(no"leaving”penalty) NONE
PONDS
NOunitsmaycrosspond-hexsides.
SLOPES
Costs4MFfor s 4MFfor truckstoenter.Costsallother l other vehicles3MFtoenter. Attacker 'sAF ishalved.SeeTET.
Combat HOWTOHAVE COMBAT A - Basically, to have comba t, the attack ing • u n i t c o m p ar e s i t s A t ta c k F a c t or ( A F ) t o thedefending unit's DefenseFactor(DF). Thecomparison isstatedasaratio: AFto D F ; t h e n r o u n d ed o f f i n t h e d e f e nd e r ' s favortoconformtotheratiosgivenonthe C o m b a t R e su l ts T a b l e ( C R T ). E x a m p e l : 1 1 t o 3 r o u n d s o f f t o 3 t o 1 . R o l l t h e d i e andtake theaction indicatedbythe CRT. NORMALATTACKING B — A t t a c k t a ke s p l a c e b e f o re t h e m o v e m e n t portion of aplayer'sturn.On lytheplayer w h os e t u r n i t i s m a y a t t ac k , t h e o t h er playerisconsideredthe"d efender.” C— Onlyenemyunitsw ithinthe RangeFactor (RF)of theattackn i gun itmaybefired uponbythatunit. D — A p l a y er m a y m a k e a s m a n y o r a s f e w • a t t ac k s p e r t u r n a s h e d e s ri e s ( w i t h i n t h e r e s tr i c t o i n s o f t h e r u le s o f c o m b a t ). A playerisneverforced toattack.Attack ing isanactofv olition. E — E v e r y" f i ri n g u n i t f i ri n g o n t h e s am e d e f e n di n g u n i t m u s t c o m b in e t h e i r A t a c k F a ct o rs i n to o n e l ar ge A t ta c k F a c to r b e f o re c o m p u t i n g o d d s. U n i t s m a y f i r e onlyonceperturn. F — U n i t s w h i c h f i r e ( a t ta c k ) i n t h e c o m b a t p o r t i o n o f t h e t u r n m a y N O T m o v e i n t h e movementportionofthesameturn. G—Differentattackingunitsmayfireatthe s am e t a rg e t u n i t. E ac h f i ri n g u n i t i s a n no u nc e d t o b e f i r i n g a t a c o m mo n target,andthecombinedattack isresolv ed allatonce. H—Unitsmay notsplitthe irattackfactor (i.e. • a g iv e n a t ta c k i n g u n i t c o u l d n o t a p p y l part o f i ts f a c t or t o o n e a t ta c k a n d p a r t t o a n o t h e r) . A t t a c k a n d d e f e n s e f a c t o r s a r e n o t " t ra n s fe r a bl e " f ro m o ne u n it t o a n ot h er . E ac h u n i t i s t r ea t ed a s a n indivisibleset of factors. I — W h e n t h e r e i s m o r e t h a n o n e d e f e n d in g u n i t i n a h e x a go n , a t t a c k s a g a n i stthat stackofun itsmaybeprosecutedinoneof threemutuallyexclusiveways: • 1 . S E L EC T I VE A T T A C K : O n l y on e u ni t ( t h e w e a ke s t ) i n t h e d e f e n d i n g s t a ck i s a t t a ck e d ; t h e o t h e r s a r e i g n o r e d a n d m a y notbeattackedinthe normalattackphase o f t h at t ur n . T he " w ea k es t" u n it i s d e f in e d a s b e i n g t h a t u n i t i n a d e fe n d i n g s ta c k a g ai n st w h ic h t h a t p a r ti c ul a r attackingun it(s)canattack atthe highest oddsratio.SelectiveAttacksmay bemade atoddsaslowas1to 4. • 2 . M U L T IP L E A T T A C K : M o r e th a n o n e u n i t i n t h e d e f e n di n g s t a c k i s a t t a c k e d . Eachunit attackedistreated asaseparate b a t t le w i t h t h e d i e b e i n g r o l le d o n c e f o r e ac h b a tt le . I n t h is t y pe o f a t t ac k t h e WEAKEST unit isattackedfirstatatleast 1 to 1 odds;then thenext weakestunitis attackedatatleast1to 1odds: finallythe s t ro n g e st u n i t ( d e e f n s e f a c t o r) m a y b e attacked(at atleast1to 1).Byde finition, a t l e a st T W O o f t h e d e f e n d n i gunitsina stackmustbeattackedtousethismethod. O f c o u r se , t o b e a b l e t o m a k e a M u l t i p l e Attac k against a defend ing stack, the a t t a ck e r m u s t u s e a t l e a s t o n e d i f f e r e n t a t ta c k n i g u n i t a g ai ns t e ac h d e fe n de r . Rememberaun itmay neveruseitsattack factormorethanonce perturn. • 3. C OM BIN AT IO N A TT AC K: T he d e fe nd in g u n it s a re t re at ed a s o ne combined defensefactorand theattacker totas l h i s u n i t s i n t o o n e c o m b i n e d a t ta c k factor.Thedie isrolledoncefortheentire s t ac k a n d t h e r e su l t a p pl ie s t o a l t h e defendingunitsintha tstack.Combination a t t a ck s m a y b e m a d e b y a s f e w a s o n e attackingunitandat oddsaslowas1to4. SeeWeapons-to-TargetRelationshipsrule. O V E R R U N A T T A C K A— Armore d vehicle units may overrun en emy unitsinclearterrain. B — T o o v e r ru n a u n i t o r s t a c k o f u n i ts , m o v e • t he a t ta c k n i g a r mo r ed v e hi c e l u n it (s ) straightthrough theenemy-occupied hex, exitn i g i n t o t h e h e x D I R E C T L Y o p p o s it e t h e h e x o f e n t r y . O v e r r u n n i ng u n i t s m u s t stopinthe"e xit-hex"andmaymoveno f u rt he r t h at t ur n. I f t he e x it h ex i s occupiedbyenemyun its,theoverrunmay n o t b e m a d e . O v e r ru n n i n g u n i t s m a y n o t t r av e l a t t h e r o a d - m o v em e n t r a t e d u r i n g t h a t t u r n . O v e r ru n n i n g u n i t s m u s t h a v e s u f f i ci e n t m o v e m e n t f a c to r s a v a i l a bl e t o r e ac h t h e e x i t h e x . T h e e x i t h e x d o e s n o t havetobeaclearterrainhex,nordoesthe entryhex: only thetargethexmust be clearterrain. C— Asyou moveovertheenemyun itorstack o f u n i t s , e x e c u te y o u r a t t a ck . T h i s i s t h e
CFIT DIE ROLL -1
COMBAT RESULTS TABLE
D
1-3 DD
0
D
1
D
2
-
1-2
1-1
x 1 DD
X DD
D D
DD
3
D D
4
5
-
-
-
-
2-1 X X X DD
3-1
4-1
DIE ROLL
X X
x|
X
X
1
X
X
X
-1 0
X
X
D
DD
X
2 3 4
D
DD
X
5
DD
N o t e : H a l f r an g e i s a l w a y s r o u n d e d o f f t o t h e n e a re s t w h o l e h e x ; t h e a t t a c k n i g u n i t l o se s fractionalRF's (forexample;halfo f9is4). A— When making a normal Comb ination Attac k against a mixed stack of units, d e t e r mi n e w h a t t y p e o f t a r g e t ( A r m o r ed o r N o n- a rm o re d ) p r ed o m n i a te s i n t h e s t a ck a n d t h e n t r e a t t h e e n t i r e s ta c k a s i f a l l t h e u n i t s i n i t w e r e t h a t t y p e o f t ar g e t. I f t h e t a rg e t s t ac k i s d i vi d ed e v en l y b e t w ee n A r m o r e d a n d N o n - a rm o e d t a r g e ts , t r e a t t h e w h o l e s t a c k a s i f i t w e r e t h a t t y p e o f t a r g et l e a s t f a v o r a b l e t o t h e particularattackingunit(s). B— Unitsin townsareconsidered asArmored • t a r ge t s w h e th e r o r n o t s u c h u n i t s a c t ua l l y a r e a r m o re d . U n i t s s t a c ke d t o g e th e r i n towns MUSTbeattackedasonecombined DF. C — F o r t i f i c a t i o n s a r e c o n s i d e r ed a s A r m o r e d targets. D — W E C i s n o t u s e d i n d e t e r m i n in g o v e r r u n odds.
ObstaclesandElevations T h e P a n z e rB l it z m a p b o a rd i s a t w o - d im e n s i o na l r e p r e se n t a ti o n o f a t h r e e- d i m en s i o n al space.The variousterrain features,asidefrom a f f e c ti n g m o v e m e n t a n d d e f en s e , a l so a f f e c t theabilityofattackingunitsto fireatgiven d e f e n di n g u n i ts . S i n ce t h e w e a p o n s u s ed i n PanzerBlitzaredirect-fireweapons,an attack ingunit maynot fireatanytargetwhichit c a n n o t " s e e . " T h e t e r r a i n s y m b ol s o n th e m a p showthe locato i n of potenta i l o b s t r u ct i o n s a n d t h e o b s t ac l e -h e x s i de s y m b o s l showin w h ic h d i re c t io n f i re i s o b s tr u c te d . T h es e " h e a v y " h e x -s i d e s y m b o ls a r e c o l o r- c o d e d a c co r di n g t o t h e t y p e o f o b s t r u ct i on t h e y represent.
CLOSEASSAULTT ACTICS(CAT) Therearethree general typesof obstacle/hex- All types of Russianan d German infan try and s id es w h ic h c u t o f f t h e l i n e o f s i g h t a n d engineerunitsaswell asRussiancavalry units thereforepreventfire: havetheoption of usingCloseAssaultTactics 1 . L o w O b st ac le s : G r ou n d -l e ve l G re en i ns te a d o f m a k n i g a n o rm a l a t ta c k . C lo se (woods) hex-sid es and ground-levelGray Assault takesplace AF TER moveme nt. (town)hexsides.10to 20meters. A— Close-assaulting units must be direc tly 2 . M e d i u m O b s ta c le s : D a r k B r o w n ( S lo p e ) • a d j a ce n t t o t h e d e f e n di n g u n i t o r s t a c k o f hex-sid es.60to70 meters. u n it s ( i. e. i n o n e o r m o re o f t h e s ix 3. HighObstacles: Orange(hilltop )hex-sides. su rro un din g hexes). % 100to140meters. B — C AT a tt ac ks t ak e p la ce a ft er a l W h e t h er o r n o t a f i r in g u n i t c a n " s e e o v e r " m o v e m e nt , n o r m a l a t t a c k i ng a n d o v e r r u n theseObstaclesdependsupon theelevation at attacksarefinished. w h i c h t h e f i r in g u n i t a n d i t s p o t e n t i a l t a r g e t C — U n i ts u t il i zi n g C A T m a y N O T m ak e a r e. U n i t s t h e ms e l ve s a r e n o t c o n s i d e re d a s n o r m al a t t a ck s i n t h e s a m e t u r n . T h e y obstacle s,andplayersmayfire overorthrough m a y , h o w e ve r , m o v e i n t h e s a m e t u r n . allunits,enemyorfriend ly. (NOTE: Overrunand CATa ttacksarethe Therearethreeelevationsat whichaun itmay o n l y e x c e p t i o ns t o t h e g e n e ra l r u l e w h ic h be: f o rb i ds m o v em e n t a n d c o m ba t b y t h e 1 . G r o u n d L e v el : 0 m e te r s . sameunitinthesameturn.) 2 . S l o pe L e v e l: 5 0 t o 6 0 m e te r s . D — Cl os e A ss au lt n i g u n ti s h av e t he ir 3 . H i l l t o p L e v el : 1 0 0 t o 1 4 0 m e t e rs . e f fe c t v i e n e s s i n cr e a se d b y s u b t r a ct i n g 2 from theirdie-roll result:e.g.adie-roll of T h e e l e v a ti o n a t w h i c h a u n i t i s , i s o f c o u r s e " 2 " b ec om es a d ie -r ol l o f " .0 ." T he d e t e r mi n e d b y t h e t e r r a i n i t i s o n . T h e T a r g e t d e f e n di n g s t a c k m u s t b e t r e at e d a s o n e ElevationTableshows, inageneralway,wha t c o m b i ne d d e f e n se f a c t o r , a n d m a y s u f f e r h e x -s i d e s y m b o s l o b s t r u c t t h e l i n e - o f - fi r e i n onlyoneCloseAssaultperturn. d i f f e r e n t c a s es . T h e t a b l e , h o w e ve r , d o e s n o t E— Ifinfantryandengn i e e r u n i t s ar e s t a ck e d coverallthesituationswhichm ightarise. together when Close Assaultingthe same • H OW T O D ET ER MI NE T HE L IN E O F d e f e nd e r , t h e e f f ec t iv e n e ss o f t h a t C l os e S I G H T / L IN E - O F - F I R E ( L O S / L O F ) Assault isfu rthe r increased by raising the Forall practicalpurposes theL ine-of-Sightis o d d s i n t h e i r f a v o r t o t h e n e x t h i g he s t e q u i va l e n t t o t h e L i n e - o f- F i r e. I n " r e a l l i f e " ratio(asin theOverrunrule). Atleastone the Line-of-Sightwould beaperfectlystraight engineerunitmustbestackedwith atleast line.In thegame, however,the Line-of-Sightis o n e i n f a n t r y o r c a v a l r y u n i t , o n a t l e as t t r ac e d t h ro u g h t h e h e xa g on s i n a m a n n er oneofthehexesofAssaultingunits. s i mi la r t o t h e w a y u n it s a r e m o ve d . F i rs t , F — U n i t s c a p a bl e o f u s in g C l o s e A s s a u lt d o d e t e rm i n e t h e r a n g e t o t h e t a r g e t . T h e n p l o t • n o t H A V E t o u se i t t o a t t ac k a d j ac e nt t h e r o u t e t h r o u g h t h e h e x a g o ns w h i c h y o u r e n em y u n it s ( th e y m a y a t ta c k t h em Line-of-Sighttakes. The Line-of-Sightshould normally inthe normalattackphaseifthe tracethrough theexactsamenumber ofhexes playersodesires). astherangetothetarget.TheLine-of-Sight,in G— CloseAssault istheonlyway inwhich" I" otherwords, shouldbeasshortandasstraight • u n i t s m a y a t t a c k A r m o r e d V e h i c le u n i t s . a s p o ss ib le w h il e s t il l c o n fo r m in g t o t h e H — A ny t yp e o f d e f en di ng u n it m ay b e h e x ag o n a l g r i d. W h e n e v er t h e r e i s m o r e t h a n attackedusingCloseAssaultTactics,CAT onepossb i l e " s h o r t e s t a n d s t r a i g h t e s t " r o u t e , maybeusedinanytypeo fterrain. choosetheone least favorableto theattacker: I — R u s si a n c a v a l r y m a y n o t m o v e m o r e t h an i.e. ifone route isclearandanalternateroute o n e h e x i n a t u r n i n w h i c h i t i s t o b e u se d isobstructed,the obstructedroute isconsider f o r a C l o s e A s s au l t. N o u n i t m a y u s e t h e e d t o b e t he o ne t hr ou gh w hi ch t he road movement rate and make aClose L i n e -o f - S g i h t m u s t b e t r a c e d . I n o t h e r w o r ds , Assault inthe sameturn . t h e d e f e n d e r g e ts t h e b e n e f i t o f t h e d o u b t . J — H a l f tr a c k s m ay n o t u s e C A T . U si ng t he T E T a nd t he s pe ci al n ot es , d e te r m n i e w h e th e r o r n o t a n y h e x- si d e s y mb o ls e n co u nt e re d i n t r ac i ng t h e L i ne - T h e c l a s s- k e y l e t t e r s y m b o ls d e t e r m i n e w h a t of-Sight,actuallyobstructthe Line-of-Sight. typeofweaponsaun itisarmedwith. "I" =Infan tryweapons(rifles&machineguns) S P EC I AL N O TE S ( T O B E U SE D I N C O N N ot e: H al ft ra c ks h av e " I " t yp e J U N C T I ON W I T H T E T ) weapons. A— When firing FROM aslopeo rah illtop TO " A " = A r m o r P i e r ci n g W ea p o ns ( h i g h v e l o ci t y aground-level target,the Line-of-Sight is tank&a nti-tankguns). o b s t r uc t e d i f t h e t a r ge t u n i t i s d i r e c t l y " H " = H i g h E x p l os i v e S h e l ls ( l o w v e l o c i t y b e h i nd a G r a y o r a G r ee n h e x - s i d e: i . e. howitzers,etc.). "directly behind" meansthattheinterven " M " = M o r ta r s ( s im i l a r t o " H " ) . ingGrayorGreenhex-side(s)formsone or m o r e o f t h e h e x a g o n s i de s o f t h e t a r ge t WEC WEAPONSEFFECTIVENESSCHART Theeffectivenessoftheseweaponschangesin hexitself. r e l a ti o n t o t a r g et t y p e a n d r a n ge f r o m t a r g e t. B — W h en f i ri n g F R OM g r ou n d- le v el T O a T h i s i s r e f le c t e d i n t h e W E C b y d o u b l i n g a n d t ar ge t o n a h i l to p o r a s lo pe , t he h a l vi n g a u n i t ' s a t t a c k f a c t o r a c c o r di n g l y. L i n e -o f - S g i h t i s o b s t ru c t e d i f t h e F I R I N G
Weapon-to-TargetRelationships
TET
Explanation
ODDS RATIOS
1-4
only case inwhichanattack maybemade duringthemovementphaseofaturn. D— Overrunningunitsattackw ithanincreased combateffect. Figuretheoddsratioof the a t t a c k u s in g t h e b a s c i A F t o D F s y s te m t h e n i n c re a se t h e o d d s b y o n e i n f a v o r o f theattacker(e.g.aratioof3to 1 increases t o 4 t o 1 ) . A l s o s u b t r ac t 2 f r o m t h e d i e rollresults(e.g.adieroll of3istreatedas ifitwerearollof1). A defend ing stack is treated as one c o m bi n ed d e fe n se f a c to r w h en b e n i g overrun.More thanonearmored unitmay o ve rr un a n e ne my s ta ck a nd t he o v e r r un n i n g u n i t s d o n o t h a v e t o e n t e r a n d e x i t t h r o u g h t h e s a m e h e xe s . T h e y m u s t , h o w e ve r , c o m b i n e t h e ir a t t a c k i n t o o n e l a r ge a t t a c k f a c t o r. I n o t h e r w o r d s , a defendn i g u n i t o r s t a c k m a y n o t s u f f er morethanoneoverrun attackperturn. E — I n d e t e r m i n in g o v e r r u n o d d s u s e o n l y t h e f a c t o rs p r i n t e d o n t h e u n i t s ( f o r a t t a ck e r anddefender). Dono thalveordoublethe a t t a c k f a c t o rs a s s h o w n o n t h e W e a po n s Effectiveness Chart.Useonly theoverrun " b o n u s " a s o u tl i n e d i n ru l e " D . " F — Y o u m a y n o t f i r e o ve r r u n n n i g u n i t s d u r i n g theusual combatportionof theturnin whichtheove rrunismade. G — U n i ts o n B lo c k, W r ec k , M i ne f ie l d o r F o rt if ic a ti o n c ou n te rs m ay n o t b e overrun. H — T h e G e r ma n S P A u n i t s ( M a u l t i e r , W e sp e a n d H u m me l ) m a y N O T m a k e o v er r un a t ta c ks . H a lf t ra c k s m a y n o t o v er r un Armor ed Vehicles (includ ing enemy halftracks). I — U n i t s m a y o n l y b e o v e r r u n w h e n t h e y ar e inclearterrain orclearterrain-roadhexes.
X=Uniteliminated. D=Unitdispersed(turncounterfacedown)may notmove innextplayerturn, maynotfire. Subtract1from dierollofsubsequentattacks u p on i t d u ri ng t h at t ur n. B ec om es "undispersed"attheendofthat playersnext turn.SeePLAYSEQUENCE. DD=Special dispersed. If defender already dispersedbyfireinthatturn,unitisdestr oyed. Ifunitwasundispersedtreatasnormaldispersal. —=NoEf fect. Oddsare alwayssimplifiedandroundedoffin
Dierolladdit ionsand/orsubtractionsaffecting agivenattackerdueto terrainorpositionor weaponscharacteristics,are combinedint oone netfigureandappliedtothedie.Example:+2 and-1combinedmeansaddonetodieroll. Au nit mayc onceivably beattacked asmany a s t h r ee t i m e s i n a n y o n e t u r n : f i r s t b y a m i n ef i e d l " a t t a c k " *; s e co n d b y a n o r m a l attack; third by CloseAssault Tactics. An attacking unitmay never takepart inmore thanoneattackperturn. •Note: If the defending unit is not in a minefield, it could als o be attacked by the
UNITS FIRING FROM
UNIT isdirectly behindaGrayoraGreen hex-side. C — Wh en f ir in g F R OM a h i l to p T O a g r o u nd - l ev e l t a r ge t , t h e L i n e - o f -S i g h t i s obstructed by interveningBrown hex-side symbols ifsiffch asymbol isclosertothe TARGETUNIT thantothefiringunitor ifthe symbol isexactlymid-way between t he t wo . T o d et er mi ne t he r el at iv e posito i n o f t h e B r o w n s y m b o l , c o u n t t h e numbero fhexagonSIDES throughwhich t h e L i n e -o f - S g i h t i s t r a c e d ( i n c lu d i n g t h e s i de o f t h e f i r i n g h e x a n d t h e s i d e o f t h e targethex). D — W h en f i ri n g F R OM g r ou n d -l e ve l T O a t a r g et o n a h i l l to p , t h e L i n e - o f- S i g ht i s obstructed by interveningBrown hex-side s y m b o ls i f s u ch a s y m b o l i s c l o s e r t o t h e F I R IN G U N I T t h an t o t h e t a rg e t, o r exactlymidwaybetweenthetwo. ( N o t e B i s t h e c o n ve r s e o f N o t e A a n d NoteDistheconverseofNoteC.) E — T h e O N L Y c a se i n w h i c h a u n i t m a y t ra c e • a n u n o bs t ru c te d L i ne - of -S i gh t t h ro u g h more than ONEOrange(h illtop) hex-side s y m b o l i s w h e n b o t h t h e t a r g e t a n d t h e f i ri n g u n i t a re o n h i l to p s . I n a l o t h e r situations,theLOS isobstructedifitmust b e t r a ce d t h r o u g h m o r e t h a n o n e O ra n g e hex-side. F — N o m a t er w h at t he o bs ta cl e o r t he • t e rr a in , a u n i t m a y A L W A YS f i r e a t a t a rg e t t o w h i ch i t i s d i r ec t ly a d ja c en t (regardlessofelevation). G— Noticetha tin somecasesthereare towns a n d w o o d s o n t o p o f h i l l t op s . T h e G r e en andGray symbols inthesecasesobstruct AL L fire, no matte rw hat the elevation of thetargetandthe firingun it(exceptwhen directly adjacentto eachotheraspernote "F"). H—Note thatwhen boththetargetandthe attackerareonground-level,AL Lhex-side s ym bo ls ( Gr ay , G re en , B ro wn , a nd Orange)obstructthe Line-of-Sight(except aspernote"F"). I - ( MA PB OA R D N O TE S: ) T h e i n te r o i r h e xe s o n t h e l a rg e p l a t e a u- l i ke h i l l t o p o n B o a rd N o . 2 a r e a | l h i l l t o p h e x e s e v e n though theydo nothaveOrangehex-sides s u p e ri m p os e d u p o n t h e m . ( F o r p r a c t i c al and estheticpurposes the boarddesigner f e l t i t w o u l d h a v e b e e n r e d u n d a nt t o s o outlinethosehexes. Y o u w i l l n o t i ce t h a t i n s o me c a se s , s l o p e h ex es d o n o t h av e B ro wn h ex -s id e s y mb o ls . T h is i s b ec au se t h e B r ow n symbos l actualy l r e p r es e n t t h e w a y i n whichtheslopescurveandform "corners" t o o b s tr u c t t h e L OS . C o ns e qu e nt ly , w h e n ev e r a s l o pe i s r e l a t i v e y l straight, it doesnotobstruct theLOSalongit. I n s o m e i ns ta n ce s , t w o o r m o re s lo p e hexesmeetwithou tahilltop beingformed b e t we e n t h e m . T h i s r e p r e se n t s a r i d g e o r " r a z o r b a c k " h i l l o c k . T h e B r o w n h e x -s i d e symbos l r e p re s e n t t h e " s p i n e " o f t h es e ridges. H I L L A N D S L O P E D E F E N SE E X C E P T IO N S As indicate d on the TEC (Terrain Effects C ha rt ) a u n it a tt ac k n i g a n e ne my u n it defendn i g o n a s l o pe o r h i l l t o p , a t t a c k s a t half-attack-factor.There aresomeexceptional c as es , h o w e v er , i n w h i c h t h e a t t a ck e r i s N O T halved. They are: A— Wh en thed efend ingu nit isona hillto p, an attackingun itisNOThalvedifit isalsoon ahilltop (notnecessarilythesamehilltop). A defend er on ah illtop cou ldc onceiv ably b e a t t a c ke d b y u n i t s n o t o n h i l l to p s a n d u n it s o n h i l t op s a s p a r t o f t h e s am e attack;in which casethe attackersnoton hilltopswouldSTILLbehalved. B — W h en a d e fe n d er i s o n a s lo p e, t h e a tt ac ki ng u n it i s N OT h al ve d i f t h e a tt ac k er i s d i re c tl y a dj ac en t t o t he d e f e nd e r ( r eg a rd l es s o f e l e v a ti o n ) . I f , however,thereisaBrownhex-sidesymbol b et we en a n a dj ac en t a tt ac ke r a nd d e f e n de r , t h e a t t a c k i n g u n i t ' s f a c t o r I S halved. Unitsonslopescanconceivablybe a t ta c ke d b y a t ta c k n i g u n it s w h i c h a re h a l ve d a n d u n i t s w h i c h a r e n o t h a l v e d a s partofthesameattack. C— Inallsituationsother thanthosedescribed i n " A " a n d " B " a b o ve , a n a t t ac k i n g u n i t ( r eg a rd l es s o f e l e v at i o n ) i s h a l ve d w h e n f i ri n g a t u n i ts d e fe n d n i g o n s lo pe s o r hilltops. GULLIESANDSTREAMBEDS T h e g u l ie s a n d s t re a mb e ds s h ow n o n t h e b o ar d a re D EP R ES SI O NS ( m in u s 5 t o 7 meters).Theterms"streambeds" and"gu llies" areinterchangeable. A— U nits in gullies may not fire at (or BE f i re d a t b y ) u n it s a t g r o un d l e v el o r i n othergully-hexes(unlesstheyaredirectly adjacenttoeachother). B — U n i t s i n g u l il e s m a y f i r e a t ( a nd B E f i r e d
\
TARGET ELEVATION TABLE INTERVENING OBSTACLE/HEX-SIDE SYMBOLS WHICH O B S T R U C T T H E L I N E - O F - F I R E W HE N T A R G E T I S O N . . . GROU ND L E V E L
SLOP E S BROWN
ORANGE
H ILL TO PS seeNote B
WEC
a t b y ) u n i ts o n s lo p es a n d h i l lt o p s. I n thesecasestreatthe unit inthe gullyasif itwere atground-levelfo rTE Tpurposes. C — " F o r d s " r e pr es e nt e xp os ed ( no t • d e p re s s ed ) a r ea s o f a s t re a m b ed . T h e y a r e equivalentto clearterrainforallpurposes. T h e h e x a g o n s o n w h i c h a r o a d c r o ss e s a g u l l y a r e a l s o c o n s i d er e d a s c l e a r t e r r a in (eveniffor somereasontheroadbecomes unusable. D— Hexagonscontainingthe endorbeginning ofagullyaretreatedasfullfledgedgullies.
Spotting Whenadefender isinaWoodsoraTownhex, h e m a y n o t b e f i re d u p o n b y u n i t s w h ic h a r e notdire ctlyadjacenttohim unlesshehasbeen "spotted." A— T o "sp ot" a unit in a town or woods hex, t h e a t ta c k er m u s t h av e a f r i e n d y l unit directlyadjacenttothedefender. B — T h e u n i t d o in g t h e s p o t in g d o es n o t n e c es s a ri l y h a ve t o b e i n v o v l ed in the attackuponthespottedunit. C - D is p er se d u n i ts m a y n o t b e u se d f o r spotting. D — T h e s a me u n i t m a y s p o t a n y n u m b e r o f adjacentenemyunits.
MINES A - The player with the minef ield pieces p o s i ti o n s t h e m a n y w he r e o n t h e b o a rd h e d e si r es u n le s s o t h e rw i s e d i r e c te d b y t h e SituationCard.Onemineperhex. B — O n ce p o s ti i on e d , m in e s m a y n o t b e moved. C — M i n e f i e l d s h a ve n o f r i en d s — t h e y a f f e c t bothsides. D— Assoonasau nitmoveson toaminefield, itmuststop. E — T h e o p p o s in g p l a y e r , d u r i n g t h e c o m b a t p o r t i o n o f h i s t u r n r o l ls t h e d i e f o r t h e " a t ta c k i ng " m i ne f ie l d. T h e m i n ef i el d a t ta c ks A L L u n i ts a t 2 t o 1 o d ds n o matter whatthe terran i . Survv i ingunits maymoveoffintheirnextturn. F — A m i n e f i e ld i s n e v e r " u s e d u p . " I t r e m ai n s actv i e u n t i l r e m o v e d b y a n E n g n i e e r u n i t. G — E n gi n ee r s r em o ve m in e s b y m o vi n g a d j a ce n t t o t h e m a n d o n t h e t u r n a f t e r m o v i ng a d j a c e n t r o l l i n g t h e d i e . A r o l l o f " 1 " r e m ov e s t h e m i n es . I f u n s u c c es s f ul , the Engn i e e rs m a y r e m a in a d j a ce n t a n d rolleachturnu ntilthey geta"1." H — U n i t s " d i s p e r s e d " b y m i n e f i e l d s m a y n o t m o ve o f f t h em , a n d s u ff e r m i ne f ie l d attackintheir nextturn again. I — M i n e fi e l d s d o n o t c o u n t a g a n i s t s t a ck i n g limits. J— Minefe i l d " a t t a c k s " t a k e p l a ce B E F O R E normalattacks.
H O W T O " F A C T O R " A G I V E N B A T T L E T h e a l te r at i on s a u n i t' s a t t a ck f a ct o r m a y u n de r go a re c u m ul a ti v e. T h e re f or e , w h en attacking: A— First conside rWea pon-to-T arget effects. B— Thenconsiderdefensiveterraineffects. C— E X A M P L E : O ne G er ma n " P a n t h e r " ( 1 6 A F ) a t g r o u nd l e ve l a t t a c ks o n e R us s ia n R e co n i n f a n t r y c o m p a n y ( 4 D F ) d e f e n di n g i n a W o o d s / h i l l t o p h e x . P a n th e r s ' 1 6 A F i s h a l v e d t o 8 A F ( as p e r W E C) a n d t h e n h a l v e d a g a n i t o 4 A F ( as p e r T E C) . O d ds a r e 4 t o 4 ( o r 1 t o 1 ) . G e r ma n r o l l s a " 3 " w h i c h i s i n cr e a se d t o " 4 " d u e t o w o o d s h e x . C o m b a t R e s u lt s Tableindicates"noeffect."
WEAPONS EFFECTIVENESS CHART
ARMORED VEHICLES (includingHalftracks)
ALLOT HERS (includingtrucks)
GROUND LEVEL
ALL
seeNote D
AtHalf-Rangeor Less
AtGreaterThan Half-Range
AtAll Ranges
SLOPES
BROWN ORANGE seeNote A
BROWN ORANGE seeNote E
NONE
1
Mayattackonlywhen usingCloseAssault
Attacking notallowed
NormalAF
HILLTOPS
seeNote C
NONE
NONE
A
Do uble AF
See Note B
BLOCKAGE T h e B L O C K c o u n t e r s r e p re s e nt t a n k t r a ps , r o a d b l o c ks , b a r b ed w i r e , f e l e l d t r ee s a n d anythingelsethatmight impedemovement. A - Blocks may be placed anywhe re on the b o a r d , n o m o r e t h a n o n e B l o c k p e r h e x. O n c e p l a ce d t h e y m a y n o t b e m o v e d o r removed. B — A u n i t m a y o n l y e n t e r a h e x w i t h a B l oc k initif itbegn i s i t s t u r n d i r e c tl y a d j a c en t to t he B lo ck . U po n e nt er n i g t he B l o c k- h e x , t h e u n i t m u s t s t o p a n d g o n o f u r t h e r t h a t t u rn . I n t h e i r N E X T t u rn t h e y m a y m o ve o f f t h e B l oc k a t t h e n o r m a l movementrate. C — B l o c k s d o n o t o b s t r u c t t h e L i n e - o f - Si g h t andhavenoeffectuponcombat. D—When aFo rtification isdestroyed,replace itwiththeBlockcounter. E — A B l o c k c o u n t e r o n a r o a d n e ga t es t h e r oa d i n t h a t h e x. V E H I C U L AR U N I TS m ay n o t e nt er B lo ck -r oa d h ex es i n S w a mp s n o r t r a ve r s e d i r e c t l y a d j a c e n t G re e n h e x- s d i e s w h en m o vi n g o f f a Block-roadhex.
c a \
WRECKAGE W he ne ve r a n A R MO R ED v eh ic le u n it (including halftracks) isdestroyed incombat, removeit from theboardand replaceitwitha Wreckcounter. A— Wrecksm ay not bemove dor removed. B — W r ec k s c o u n t a s a u n i t f o r s ta c ki ng purposes. C — A W r e ck o n a r o a d h e x N E G A T E S T H E • R O AD , a nd t ha t h e x i s t re at ed a s a non-roadhex. Vehicleunitsmayno tenter swamp/roadhexescontaining Wrecks,nor m a y t h e y c r o ss G r e e n - he x s i d e s f r o m a roadhexwith aWreckinit. D — T h e p r e s e nc e o f W r e c k s h a s n o e f f e c t o n combat. E— It is possb i l e t o h a ve a s m a n y a s t h r e e G e r ma n o r t w o R u ss i an W r e c k s i n a h e x , o r a c o m b i n a t i o n o f G e r m a n a n d R u s s a i n W r e ck s n o t e x c e e d i ng a t o t a l o f T H R E E . F — U n i t s m a y e n t e r h e x e s c o n t a i n n i genemy and/or friendlyWrecks aslongastheydo notexceedstackinglimits.
TYPE OF TARGET CLASSOF WEAPON BEING FIRED
Positional Defenses
Norm al AF
HalfAF
#
40
1
FORTIFICATIONS (Bunkers, Redoubts, prepared trenches,etc.) A— Forti ficatio ns are placed wherever on the b o a r d t h e p l a y e r d e s i re s ( e x c e p t s w a m p h e x es ) o r a s d i r e c te d b y t h e S i t u a t i o n
Game Procedure • S E Q UE N C E O F P L A Y T h e g am e i s p l ay e d i n t u rn s , e ac h p l ay e r m o v i ng a n d h a v i n g c o m b a t s e q u e n ti a l ly . T w o "Pa l y er -T u rn s " e qu al s o ne c om p e l te "Game-Turn." GERMANPLAYER-TURN STEP1—German playerresolvesanyMinefield attacksagainstRussianunits. S T EP 2 — G e r m a n p l a y e r a n n o u n c e s w h i c h o f h is u n i ts a re a t ta c k in g w h ic h R us si an u n it s , a nd w h a t a t t a ck t e ch n iq u e s a re beingused. S T EP 3 — G e r m a n p l a y e r r e so l ve s a l l N o r m al combat,rolls thedieoncefor eachattack. G e r ma n p l a y e r f l i p s f a c e -d o w n a l l f i r i n g units,astheyarefired,tosignifythatthey maynotmove. S TE P 4 — G e rm a n p l ay e r m o ve s a s m a ny face-upVEHICU LAR unitsas hedesires, executingany Overrunattacksashedoes so. S T EP 5 — G e r m a n p l a y e r m o v es a n y f a c e - u p NON-VEHICUL AR unitsandmakesClose Assaultsa fterd oing so. S T EP 6 — G e r m a n p l a y e r t u r n s A L L h i s u n i t s • F A CE - UP , i n cl u di n g t h os e d i sp e rs e d b y Russianattacksinthepreviousturn.
C ar d . O n ce p l ac e d t h e y m a y n o t b e moved. B — F o r t i fi c a t i o n s d o n o t a f f e c t m o v e m en t o r stacking. C — U n i t s i n f o r t i fi c a t i o n s d e f e n d u s in g t h e d e f en s e f a c t o r o f t h e f o r t i f ic a t i o n s o n l y . T he ri o wn D F's d o n ot c ou nt. F o rt if ic at io ns a re t re at ed as an ARMO RED target. Terrain and Weapons Effectivenessaretaken intoaccountwhen a f o r t i f i c a t i o n i s d e f e n d in g . A n y t y p e o f u n i t (s ) m a y o c c u p y a f o r t i f ic a t i o n w i t h i n normalstackinglimitations. D — U n i t s m a y f i r e f r o m f o r t i fi c a t i o n s u s i n g theirnormalattackfactor(AF). E— Ifafortifc i a t i o n i s d e s t ro y e d , a n y u n i t s i n itarealsodestroyed. F — T h e f o r t i f ic a t i o n c o u n t e r i t s el f , h a s n o attackfactoranditmayonlydefend. G— Ifabandonedor unoccupied,fortificatio ns m ay b e " c ap t ur e d" a nd u se d b y t h e o pp os n i g pa l ye r. To c ap tu re a fortifc i ation,simplymoveaunitintothe unoccupiedfortificationcounter. H — U n w an t ed f o r ti f ic a t io n s m a y o n l y b e d e s t r oy e d b y a t t a c k n i g themwith ones ' o w n f i r e we a p o ns . . IThefortifc i a t i o n u n i t i s n o t a n o b st a c e l to fire,whetherunitsareinitornot. J - U n it s a re i n di c at e d a s b e in g I N t h e fortifc i ationbyplacingthemUNDERthe f o r t i f ic a t i o n c o u n t e r. F r i e n d l y u n i t s O N T O P o f f o r t i fi c a t i o n s ( i .e . " o u t s i d e " t h e f o r t i fi c a t i o n ) a n d t h e f o r t if i c a t i o n c o u n t er onwhich theyaresitting,maybeattacked u s in g a n y o n e o f t h e t h r e e N o r m a l a t t a c k techniquesaswellasCloseAssaultTactics.
• H O W T O W I N SeeSitution Cardsfor conditionso fvictory. SETTINGUPFORAGAME E a ch g a m e v a r i a n t i s o u t l i n e d i n a S i t u a ti o n C a rd . S e l e c t o n e o f t h es e c a r d s b y m u t u a l a g re e me n t ( i t w o u ld b e b e t te r t o t a ke a s i t u a ti o n w i t h a l o w n u m b e r o f u n i t c o u n t e r s u n t i l y o u h a v e g o t t e n _u s ed t o t h e g a m e) . P u n ch o u t t h e d i e - c u t u n i t c o u n te r s ( k e ep t h e m s e g re g a e t d b y t y p e a n d s i d e ), a n d t a k e o n l y t h o se u n i t s i n d i c a te d b y t h e S i t u a t i o n Cardandsetthem upasoutlined onthecard. M a k e s u re y o u h a v e t h e c o r r e c t m a p b o ar d configuration.
PanzerBlitzDesig nCred its ..........
G R A P H IC D E S IG N , S L I P C AS E & B O X A R T AND EQUIP MENT DESIG N RedmondA.Simonsen R U L E S E D I T I N G A N D I N T E G R A T I O N J a me s F . D u n n i g a n & R e d m o n d A . S i m o n se n C A M P A IG N A N A L Y S I S P R O F I L E D R A W IN G S GeorgeBradford
Players repeat Steps1 through8 forasmany t u r n s a s t h e S i t u a t i o n C a r d i n d ic a t es o r u n t i l oneplayerconcedes.
Optional Rules INDIRECTFIRE G e rm a n S PA u n it s ( M a ul ti e r, W es pe a n d Hummel) andall Germanand Russianmortar units(M) mayuseInd irectFire: i.e. they may fireat unitswhichtheycannot"see";firing o v e r a l l o b s t a c e l s t o t h e l i m i t o f t h e i r r a ng e s. A— Indire ct Fire may only be used in conjunctionw ithCPunits(200's). B — T h e C P u n i t m u st b e a b l e t o " s e e " t h e t a r ge t : i . e. t r ac e a c l e ar L i n e - o f - S g i htto thetarget. C — T a r g e ts i n t o w n s o r w o o d s m u s t s t i l l b e " s p o t t e d " ( b u t n o t n e c e s s ar i ly b y t h e C P u n i t i t s e l f) . T h e s p o t t in g u n i t w o u l d r a d i o orflare-signaltheCP,whichinturnw ould radio thetargetinformationto theunit firingindirectly. D — S PA u n i ts m a y o n l y u se I n d ir e c t F i re againsttargetswhichareatmorethanhalf theSPAunits'range. R E A L- S P AC E L I N E O F S I G H T DETERMINATION Useastraight-edge(ruler,stiffcardboard,etc.) to determn i e t h e L i n e o f S i g ht . D e t e r m i n e r a ng e i n t h e n o r m al w a y b u t t o c a l c u l a te L i n e o f S i g h t, p l a ce a s t r a i g h t e d g e b e t w e e n t h e c e n t er o f t h e f i r in g h e x a n d t h e c e n t e r o f t h e t a rg e t h e x. O n ly t ho s e h e x- si d e s y m bo l s intersecte dby thestraight-edgeneedbetaken intoaccount. If the strag i h t e d g e b i s e ct s a h e x -s i d e s y m b o l t h r o u g h i t s L E N G T H , t a k e t h a t s y mb o l i n to a c c ou n t U N LE S S i t i s a Brownsymbol which connectswithanOrange s y m b o .l T h e d e f e n de r g e t s t h e b e n e f i t o f t h e doubt ifthe straight-e dgecutsexactlythrough the"c orner" ofahexwhereasymbol-sideand a n o n- sy mb o l s d i e m ee t. I n a ny o th e r a m b i gu o u s c as e s, u s e " c o m m o n -s e n s e " t o
T H E M A PB O AR D L O CA T IO N S YS TE M Thelettersrun ningdown thelengthofeachof t he t hr ee b oa rd s ec ti on s i d en t if y t h at p a r t ic u l a r r o w o f h e x a go n s r u n n i n g s t r a i g h t a c ro s s t h e s h o r t w i d t h o f t h a t s e c t i o n. T h e indivd i u a l h e x e s i n t h a t r o w a r e i d e n t if i e d b y c o u n t i n g o u t t h e n u m b e r o f h e xe s ( s t a r t in g w i t h a n d i n c l u d i ng t h e o n e w i t h t h e ro w - l e t te r i n i t ). T o i d e n ti f y a g i ve n h e x o n t h e m a p ( r eg a r dl e ss o f c o n f i g u ra t i o n ) g i ve t h e b o a r d s e c ti o n n u m b e r f i r s t ; r o w - l e t e r s e c on d a n d h e x n u m b e r l a s t. T h u s : 1 - P- 6 i s t h a t h e x a g on o n b o a r d N o . 1 w h ic h c o n ta i ns t h e b o ar d n um b er i ts e lf ( No . 1 ). T h e t ow n- na m e " U s c h a s " i s i n 1 - Z - 10 . H i l l d e s i gn a t io n " 1 3 5 " i s a t 1 - 0 -6 . N o t e t h a t t h i s s y s te m i s N O T a co-ordinatesystem.Insomeconfigurations the r o w - le t t e rs o f t w o b o a r d s w i l l b e i n t h e s a me h e x: t ho se h ex es m ay b e i d en t fi ie d a s belongingtoeithersection.Thesystemmaybe usedinconjunctionw ithPICSforplay-by-mail andexperimentalrules.
G A M E D E S I G N , H I S T O R I C A L R E S EA R C H AND CAMPA IGN ANA LYSI S JamesF.Dunnigan
R U S S IA N P L A Y E R - T U R N S T EP 7 — T h e R u ss i an p l a y e r r e pe a t s S t e p s 1 through6 usinghisownunits. STEP8— Indicatethe passageofonecomplete Game-TurnontheTurn Record.
Playersmay employ asmanyor asfewof the OptionalRulesasdesired.
K — E n e my u n i ts m a y b e a c tu a l y l ONthe f o r t i f ic a t i o n c o u n t e r w h i l e f r i e n d l y u n i t s a r e s t i l l i n i t . I n t h i s c a se y o u m a y f i r e o n t h a t h e x . B u t y o u m u s t r o l l t h e d i e t w i ce f o r t h i s a t t ac k , o n c e f o r t h e a t ta c k o n t h e enemy units andthen for theeffecton y o u r o w n f o r t i f i e d u n i t s . I n t h i s c as e i t i s p o s sb i l e t o d e s t r oy t h e e n e m y u n i t a n d n o t y o ur o w n , o r b o th . O r y o u m a y s i m p ly h a ve a c o m b i n a t io n o f d i sp e r sa l s. E n e m y u n i t s m a y n o t e n t e r a f o r t i f i c a t io n h e x i f t h e r e a re f r i e n d l y u n i t s O N T O P o f thefortification. L — W h e n e n e m y u n i t s a r e s i t ti n g o n t o p o f a f o r ti f ic a t io n , f r ie n d l y u n it s i ns i de t h e f o r t i f ic a t i o n m a y n o t l e av e . T h e f r i e n d l y unitsmay still attack anyenemy units within range,includingtheunitssitting on t h e f o r t i fi c a t i o n : w h e n a t t a c k in g t h e u n i ts sittingon thefortific ation theunitsinside a t ta c k a s i f t h e y w e re a d j a c en t t o t h e e n e m y. S i m i l a rl y , t h e e n e m y u n i t s m a y attack the fortifc i ation as ifthey were a d j a ce n t t o i t . T h e u n i t s i n s d i e,in this case,may NOTuseCloseAssaultTactics; theenemyunitsontopmayuseCAT. M — F o r t i f i c a ti o n s m a y s u f f e r " d i s p e r s al " i n w h i c h c a se t h e u n i t s o c c u p y i n g t h e m a r e dispersed also. N — N o m o r e t h a n o n e f o r ti f ic a t io n m a y b e placedinagivenhex. O— Armored vehiclesmayNOTmakeOverrun Attack sagains tfo rtifica tions . P — D e s t ro y e d f o r t i f ic a t i o n s a r e r ep l a ce d w i t h Blockcounters. Q — F o r t i f i c a t io n s m a y N O T b e p l a c e d o n t o p ofMines.
GAMEPLAY-TESTING R o b er t C ha m p e r a n d s t a f o f S tr a te g y & TacticsMagazine
PANZERBLITZASSAULT Infantry unitsriding onArmored vehiclesmay " j u m p o f f " i n t h e h e x i m m e d i a t el y i n f r o n t o f a u n i t a b o u t t o b e O v e r ru n b y t h o s e A r m o re d vehicles.T heinfa ntry maythen CloseAssault t h e u n it s w h i c h w e re j u s t O v er r un b y t h e vehicles.
p l a y er h a s a c l e a r L i n e o f S i g h t t o t h e u n i t ' s posito i n . O n c e h i d d e n u n i t s a r e m o v e d , f i r e d o r s p o t t e d , t h e y m u s t b e p l a c ed o n t h e b o a r d a n d l e f t i n v i e w. M i n e fi e l d s m a y b e h i d d e n anywhere;combatunitsmay onlybehidden in woods,swamps,towns,orbehindhills.
AMM UNIT ION RULE Any time he desires, ap layer may fire one or m or e o f h s i "H" or "M" ca l ss u ni ts " i n t e n s i v e l y ." I n t en s i ve f i r e a l l o w s s u c h u n i t s toTRIPLE theirnormala ttackfactor. A— A given unit may fire intensiv ely only oncepergame,imme diatelyafterwhich it isremovedfrom play(its ammunition has b e en e x p e n d e d a n d i t s g u n t u b e s b u r n e d out). B — U n i t s r e m o v e d f r o m p l a y u n d e r t h i s r u l e arecountedasunitslost. C — P l a y er s m a y e x e rc i s e t h i s i n t e n s iv e f i r e option asmanytimesasthey wishduring a g a m e , l i m i te d o n l y b y t h e q u a n t i t y o f " H " a n d " M " u n i t s a va i la b l e. D - " H " C LA SS A RM OR ED V EH IC LE U N IT S M A Y N O T U SE I NT E NS IV E F IR E A S P A RT O F A N O V ER R UN ATT ACK. E — M A U L T I E R u n i t m a y n o t u s e i n te n si ve fire.
EXPERIMENTALINDIRECTFIRE Allo w any German unit(s ) to perfo rm the f i r e -d i r e c ti o n f u n c t i o n o f a C P u n i t . A l l o w RussianGuardsInfantry thiscapability. I M P U LS E M O V E M E N T & R E T U R N F I R E T h is r u l e i s a " m e s h in g " o f t h e t w o p l ay e r t u r n s w h i c h b r e a ks d o w n t h e s i m u l a te d e v e n t into smal erbits of timecalled"impulses." P la y er s u se t h e f o l o l w i n g s e qu e nc e f o r a completeturn: gA— Germanmovesunits/executesMinefield attacks. gB— Russianfires(dono tflipfiring units). gC- Germanfires(doesflipfiringunits). gD— Germanmovesnon-firingunits/executes Overruns. g E — G e r m a n m a k es C lo s e A s s a ul t s / F l i p s AL L units right-side- up.
Thefollowing experimental rulesarejustthat: experiments!T hegamefactors andmapboard arenot necessaril ydesignedto accommodate them.
rA— Russianmovesu nits/executesMinefield attacks. r B — G e r ma n f i re s ( d o n o t f li p u n i t s ). rC— Russianfires(doesflipfiringu nits). rD— Russianmovesnon-firingu nits/executes Overruns. rE— RussianmakesCloseAssaults/flipsALL unitsright-side-up.
H I D D E N D E P L O YM E N T U t i l iz i n g o n e o f t h e l o w u n i t - c o u n t S i tu a t i o n s orone ofyo urown devising,allowoneplayer t o s e cr e tl y d e p lo y h is u n i ts o n t h e b o ar d, m a r k in g t h e i r p o s i t o i n s o f s e p ar a te p i e c e s o f p a p e r u s i ng t h e M a p L o c a t io n S y s te m , a n d r e m o ve t h e u n i t s f r o m t h e b o a r d . T h e o t h e r
In ths i s y st e m, a l u n it s w i t h a m o v em e n t f a c t o r o f M O R E t h a n 1 m a y o n l y m o v e H A L F t h e ri m o v em e n t f a c to r i n a n y m o v em e n t impulse.Unitswith anODD movementfactor u se t h e g re a te r " h a l f " o f t h e ri f a c to r i n i m p ul s e " D . " U n i t s w i t h a m o v em e n t f a ct o r o f 1 m ay m ov e o ne h ex E AC H m ov em e nt
Experimental Rules