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DBA-RRR rules for DBA in Renaissance Period.
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This book describes a strategy game used for training officers of Prussian army during the 19th century. You may think of this as a kind of simulation platform.Description complète
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300 – 400 200 – 300 100 – 200 Up to 100 300 – 400 200 – 300 100 – 200 Up to 100
Two Jager Skirmish Zugs with cover
Two Line Infantry Skirmish Zugs with cover
6
3 3
5
10 25 25 40 10 20 40 40 60 20
5 10 20
25
5 20 20 30 5 25 30 30 50 25
3 5
10 20 10
3 3
1 6
1
6 10
15 25
1
15
5
3 12
3 3
8
7
25 10 30 50 25
8
4
6 17 34 15
15
8
2
2 2 8
8
4 1
8 16
5 2
30 30 15 40 60 10
20 10 25 50
6 12 12 25
20
2 4
10
4
10
4
Points
Cover – 50% from infantry or canister. -33% from ball
300 – 400 200 – 300 100 – 200 Up to 100
Two Skirmish Zugs, Jager or Line, without cover.
Half Battalion
300 – 400 200 – 300 100 – 200 Up to 100
Paces
Distance
Die Die 1 Die 2 Die 3 Die 4 Die 5
Odds 1:1 3:2 2:1 3:1 4:1
Index Point Shift No shift +1 +2 +3 +4
Totally Defeated Troops When the circle on the die gives ‘T’ it means the troops are ‘Totally Defeated’. They go back in disorder in full flight. They need five moves before they can rally for defence, and ten before they can assume the offensive. As soon as they are able to defend themselves one troop block is turned face up and when they are able to assume to offensive all the troop blocks are turned face upwards again.
Defeated Troops When the circle on the die gives ‘D’ the beaten troops turn back. Only some of them regain their order and the rest begin to scatter. Losses are significant. These ‘Defeated’ troops need three moves before they can defend and six before they may assume the offensive. Two troop blocks will be turned over to signify this status.
Repulsed Troops When the circle in the die gives the initial ‘R’ the beaten troops are ‘Repulsed’. They have turned back from the attack, but they remain in good order as they retire, without significant losses. They need two moved before they can defend themselves and three before they may assume the offensive. One of the troop blocks is turned over to signify this status.
Casualties against the loser, represented in points values, are shown by either the figure above the circle, per half battalion of infantry, or below per squadron of cavalry. The victor’s losses are, in the case of infantry, considered to be those taken from fire as they advanced to contact, whilst victorious cavalry will suffer half of the losses of the defeated force.
Strength Difference Equal forces to 1/6th difference Between 1/6th and ¼ difference Between ¼ and ½ difference Between ½ and 1 difference Between 1 and 1 2/3rd difference