HIGHLA N DER
The Im m t als mo r 1
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
OPEN GA M ME LICENSE THIS LICENSE IS APPROVED FOR GENERAL USE. PERMISSION TO DISTRIBUTE THIS LICENSE IS MADE BY WIZARDS OF THE COAST! OPEN GAME LICENSE Version 1.0a The following text is the property of W izards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trade mark owners who have contributed Open Game Content; (b)"Der ivative Material" means copyrighted material including derivative works and tra nslations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity a nd is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contr ibutor, and means any work covered by this License, including translations and der ivative works under copyright law, but specifically e xcludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names a nd descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark c learly identified as Product identity by the ow ner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to t he Open Game License by the Contributor (g) "Use", "Used " or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Ga me Content. (h) "You" or "Your" means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that co ntains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to a ny Open Game Content that you Use. No t erms may be added to or subtracted from t his License except as described by the License itself. No ot her terms or conditions may be applied to any Open Game Content distr ibuted using this License. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of t his License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms o f this License to Use, the Open Game Content. 5.Representation of Authority to Contribute: If You are contribut ing original material as Open Game Content, You represe nt that Your Contributions are Your original creation and/or You have sufficie nt rights to grant the rights conveyed by this License. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion o f this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the t itle, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Ga me Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element o f that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Ope n Game Content except as expressly licensed in another, i ndependent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content d oes not constitute a challenge to the ownership of that Product Identity. The ow ner of any Product Identity used in Open Game Content shall retain a ll rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Ga me Content You must clearly indicate w hich portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of thi s License to copy, modify and distribute any Open Game Content ori ginally distributed under any version of this License. 10 Copy of this License: You MUST include a copy of this License with every copy of the Open Ga me Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have w ritten permission from the Contributor to do so. 12 Inability to Comply: If it is impossible for You to comply w ith any of the terms of this License with respect to so me or all of the Open Game Content due to statute, judicial order, or governmental re gulation then You may not Use any Open Game Mater ial so affected. 13 Termination: This License will terminate automatically if You fail t o comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
C r e di t t s s This game supplement requires the use of the DUNGEONS & DRAGONS® Player's Handbook, Third Edition, published by Wizards of the Coast ®. DUNGEONS & DRAGONS® and Wizards of the Coast® are Registered Trademarks of Wizards of the Coast, and are used with Permission. The official DUNGEONS & DRAGONS® web site can be found at the following address. http://www.wizards.com/dnd/ The official HIGHLANDER® web site can be found at the following address. http://www.legendaryheroes.com/c.309960/sit http://www.legendaryh eroes.com/c.309960/site/Highlander/highl e/Highlander/highlander.html ander.html To understand the campaign and its universe, you will want to see the Highlander movies and the television series. They are the following. Highlander: The Directors Cut Highlander II: The Renegade Version Highlander III: The Final Dimension Highlander IV: Endgame Highlander the Television Series Highlander the Raven To understand the game system and it world you will need a copy of the following books. D&D 3.5rd Edition Player‟s Handbook D&D 3.5rd Edition Dungeon Master Guide D&D 3.5rd Edition Monster Manual D&D 3.5rd Edition Unearthed Arcana All the info you need can be found at: http://www.wizards.com/default.asp?x=d20/article/20040121a There are various other books and material on Immortals and D&D. A good review of these other materials can be very helpful in constructing your campaign world. Any search engine can help you locate a variety of information on the Highlander universe, as well as the Dungeons & Dragons 3.5 D20 game system.
C r e d dii t s a t s s an d Legal Inf o r m a t ion DUNGEONS & DRAGONS®, are registered trademarks of Wizards of the Coast HIGHLANDER® are registered trademarks of Rysher Entertainment This book does not represent a challenge to Wizards of the C oast or Rysher Entertainment held trademarks. Wizards of the Coast and R ysher Entertainment are not affiliated with this book in any way. This Netbook may be reproduced for personal use only, and may not be used to generate revenue of any kind.
The Wa t che r s If you have any comments or questions, please e-mail the author. Written by: Kevin Webb E-mail:
[email protected] Edited by: Josh
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
OPEN GAME LICENSE LICENSE ........................... ......................................... ............................ ............................ ............................ ............................. ............................. ........................... ............... .. 2 Credits Credits ........................... .......................................... ............................. ............................ ............................ ............................ ............................ ............................ ............................. ............................ ............... .. 3 Credits and Legal Information .................................................................................................................... 3 The Watchers Watchers........................... .......................................... ............................. ............................ ............................ ............................ ............................ ............................ ............................ ................ .. 3 Introduct Introduction ion .......................... ......................................... ............................. ............................ ............................ ............................ ............................ ............................ ............................. ....................... ........ 5 The Game ........................... .......................................... ............................ ............................ ............................. ............................ ............................ ............................ ............................ ......................... ........... 6 The Immortal Template .................................................................................................................................. 7 Template Traits ........................................................................................................................................... 7 Character Character Race ............................ ........................................... ............................. ............................ ............................ ............................ ............................ ............................ ............................ ................ .. 9 Non-Humans Non-Humans ........................... .......................................... ............................. ............................ ............................ ............................ ............................ ............................ ............................ ................ .. 9 Nationality or Culture ................................................................................................................................. 9 Immortal Skills ..............................................................................................................................................10 Immortal Skills ..........................................................................................................................................10 Immortal Feats ...............................................................................................................................................12 Dueling Feats .............................................................................................................................................12 Quickening Feats .......................................................................................................................................15 Quickening Quickening ........................... .......................................... ............................. ............................ ............................ ............................ ............................ ............................ ............................. ......................16 .......16 Gaining Quickening.......... ........... .......... ........... .......... ........... .......... ........... .......... .......... ........... .......... ......16 Purchasing & Using Quickening ...............................................................................................................17 Using Quickening Points ...........................................................................................................................17 Quickening Traits and Flaws .....................................................................................................................21 Rules of the Game .........................................................................................................................................23 Duels.......................... ......................................... ............................. ............................ ............................ ............................ ............................ ............................ ............................. ............................ ..............23 .23 Multiple Opponents ...................................................................................................................................23 Ranged Ranged Weapons Weapons ............................ ........................................... ............................. ............................ ............................ ............................. ............................. ............................ .....................23 .......23 Mortals..... Mortals................... ............................ ............................ ............................ ............................ ............................ ............................ ............................ ............................. ............................. ...................23 .....23 Holy Ground Ground ............................ ........................................... ............................. ............................ ............................ ............................ ............................ ............................ ............................ ...............23 .23 Light & Dark Quickening ..........................................................................................................................24 Sanctuary Sanctuary .......................... ......................................... ............................. ............................ ............................ ............................ ............................ ............................ ............................. ......................24 .......24 Blades of the Immortals.......... .......... ........... ........... .......... ........... .......... .......... ........... .......... .......... ........... ....25 Credits Credits ............................ ........................................... ............................ ............................ ............................. ............................ ............................ ............................ ............................ ........................25 ..........25 Immortal Magic .............................................................................................................................................33 New Divine Spells .....................................................................................................................................33 New Arcane Spells ....................................................................................................................................34 New Magic Items ......................................................................................................................................36 ......................................... ............................ ............................ ............................ ............................ ............................ ............................ ............................. ....................38 .....38 The Watchers ........................... Descripti Description on ............................ .......................................... ............................ ............................. ............................. ............................ ............................ ............................ ............................ .................38 ...38 History History ............................ ........................................... ............................ ............................ ............................. ............................ ............................ ............................ ............................ ........................38 ..........38 Symbol......... Symbol....................... ............................. ............................. ............................ ............................ ............................ ............................ ............................ ............................. ............................ ..............39 .39 Membershi Membership p ........................... ......................................... ............................ ............................. ............................. ............................ ............................ ............................ ............................ .................39 ...39 The Watcher Prestige or Advanced Class .................................................................................................39
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
In t r o d u c t ion From the Dawn of time we came. Moving silently down through through the centuries, living many secret secret lives. Struggling to reach the time of the Gathering; when the few who remain will battle to the last. No one has ever known we were among you... until now. Juan Sanchez Villa-Lobos Ramirez Ramirez She likes to watch. She calls calls it “Ride the Lighting”; Lighting” ; she gets a weird kick form our little light show. Well I guess I should introduce myself, my name is Kelarus DaGadon and this is my little night angel “Deborah DaBruah”. I was born in in 1105 in Paris Paris , France and like you, I am Immortal. Deborah is also immortal but she is nothing like us, she is a child of the night. This little war has made the game so much easier for me and Deborah. I just follow along the engagements and eventually find one of our kind. Many are usu ally like yourself, having just received their first death, with no idea what you or they are. It makes for a very easy kill. We usually find them lying in a pool of their own blood and carnage. Deborah drains away what remains of their life and then I finish them off with a quick flash of my blade. And as the Quickening sparks trough me, Deborah tends to get a b it too close and it gives her a burn. She seems to like it. I think sometimes she likes pain too much. I don‟t kno w, she says that it makes her feel alive again. Well, to be honest, I have grown a bit board with this. There is just no thrill in it for me anymore. Just one quick slice and it‟s all over. But to be fair, it does give my night angel s uch great pleasure. You understand don‟t you? In a way, it‟s i t‟s the same principle as your army has done here. You have gon e f rom rom town to town, taking what you want and burning all the rest. And after awhile, the towns, people and the blood, all look the same and you get, well complacent. I like a little bit of drama with my kills ever now and then. I like a little entertainment from time to time. I have to salute your General Sherman, he is right, war is hell; and the d evil himself is proud of him, of this grand carnage you army have left. Only someone o f pure evil could have taken the very soul from a land and burn it in the pits of hell. Congratulations. I believe your northern empire has brought this southern nation to its knees. Such grand entertainment it is. Well it really doesn‟t matter much to our kind anyways. The works of mortal man is of little concern to us. But you, my little whelp, you are why I have came. You see, our s ouls are infused with an ancient power call the Quickening. This wondrous power gives us the gift of immortality. immortality. Well, until someone like myself comes along and cuts of your head. It‟s nothing personal; it‟s just all part of the game. Oh yes, yes, I almost forgot , you don‟t have any idea what I‟m talking about do you. Well then, I shall give you a little history lesson . Listen carefully whelp. I might just spare you and let you play in the game, for a bit. Immortality, Immortality, it is as much of a curse as it is a blessing. You don‟t age anymore, but everyone and everything you once loved will wither and die. You are nothing more a pawn in this grand “Game”. You will become a hunter of men, but in turn, you will also become the hunted. You will never know peace again. You are a lways at odds with another Immortal. You see, in the end there can only be one Immortal left. Only one can win the prize. So you must kill friend and foe alike. You will have the blood of the innocent, as well as the guilty, on your blade. Do you understand? You and all that you loved will die today a nd forever you will become a killer. So what do wish? Do you want to start a new life that is based on blood and steel? A new life with your only true friend is the cold steel of your blade. I should have pity on you and let Deborah finish toying with her food, and then I shall spare you from this eternal nightmare. Oh I see, you wish to live. Well there is much to learn whelp. We can talk over there, in that lovely church, that
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
The Gam e Welcome to the "Game", where you play an Immortal character that lives in a world of swashbuckling fantasy and romance. A world where you can live and love forever, that is, until the time of the “Gathering”. “Gathering”. This game supplement is a "generic" set of rules; in other words, it can be used in any campaign world as you see fit. A "fantasy Earth" setting works best, but it is totally up to you. A list of reference material is listed in the back of this book; it should help you create your game world. I have been asked, asked , “What b est way to run a game like this”? Well, I have always started in the past “What is the best as the player characters are mortal. As the game progresses, they receive their "first death" and we begin to move forward in time. This seems to work best and is easiest to play. Your opponents don't always have to be another "Immortal". I have used every monster imaginable against the players. One character even received her first death due to a bite from a vampire. So the "bad guys" can be anybody and/or anything. Remember Immortals are rare, so you will have to challenge your players with many different obstacles and opponents. It's a big game world out there; the only limit is your imagination. So I hope you enjoy your adventures as an I mmortal, but beware of the blade and remember,
""T Thheerree ccaann bbee oonnllyy oonnee!!""
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
The Im m t al Tem pla t e mo r Where do I come from? Where do I come from?! Where do I come FROM!!! Duncan Macleod
Tem pla t e T r ai t t s s “Immortal” is an acquired template that can be added to any humanoid, or monstrous humanoid (referred to hereafter as the base creature). The creature‟s type changes to Immortal. It uses the entire base entire base creature‟s statistics and special abilities except as noted in this boo k. Challenge Rating: Same as the base creature +4 E.C.L.: 4 Hit Dice: : Same as the base creature Speed: Same as the base creature. Def ense: Same as the base creature. Attack s: Same as the base creature. Special Qualities: The following qualities are basic abilities for all I mmortals. These powers first appear after the character receives his “First Death.” Fii r F De r s t D De a t h h This is the date the Immortal dies from his mortal self and is reborn into immortality. immortality. First Death can only happen as a violent death. This could come from an accident, combat, or any other form of trauma. If a preImmortal dies from old age or disease, (a non-trauma death), then the pre-Immortal, dies a mortal death, and is not reborn as an Immortal. The date of the characters first death should be recorded on the Player Character‟s sheet along with the place and how. A g ge e F re ee z ze e F r The Immortal‟s age freezes at the time of First Death. The Immortal physical appears to remain at this age, and will not age again, until the Prize is won. Immortals can be magically aged, (with all the effects of normal aging applying), but they will re -grow younger at a rate of 1 year per day, if a successful Willpower save is made at a DC of the original save. If the save is not made the Immortal must wait to try again the following day at the same DC -1. H o n o r Honor is based out of the Unearthed Arcana ® from Wizards Wizards of the the Coast. . An Immortal‟s Immortal ‟s Honor Score represents how well your character your character can follow the rules of the “Game”. A bonus is also applied to the Honor score the same way it is done for other ability modifiers, (like Strength, Intelligence, ect). This can be found in the Core Book I. I. These additional bonuses are applied to various Quickening Powers, Powers, Age related abilities, abilities , and many other Immortal related powers detailed in this book. A player‟s Honor score can be increased or decreased based on the DM‟s judgment on how well the
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Se n s se e Qui c ke e n nii n c k n g This allows the Immortal to sense other Immortals Immortals at a radius of 1 foot x 10 years of age. Thus an Immortal, who was 250 years old, could be able to sense another Immortal within a 25-foot radius of him. This ability also allows an Immortal to senses Holy Ground with the same range. This ability will not let the I mmortal pinpoint the other Immortal in a crowd of people. Once an Immortal enters the range of another Immortal, nether can be surprised, although they can be caught “flat footed” if they do not make a successful Willpower save at a DC of 10+ hit dice of the opponent. Newborn Immortals will become nauseated from this feeling and have a -1 to all rolls. The feeling of nausea will remain until another Immortal explains the rules of the game to him or her. W e a p o n B B o n d This is the only trait that appears after his mentor trains the Immortal. This trait cannot be utilized until after the proper training and time is acquired. The Immortal must make an Intelligence check once every month, a d20 at a DC of 20. At the end of the training period, the Immortal must make a successful Willpower save at a DC equal to his Intelligence check, to empower his first weapon. If the save fails, then the Immortal must spend another month in training before he can retry to bond with his weapon. The Immortal becomes bonded to a particular weapon weapon of his choice, but it has to be of Masterwork quality. quality . Through this weapon, the Immortal is able to evoke various other Quickening Powers . Only one weapon may be bonded at one time. time. If a second weapon is bonded, the first first weapon looses the ability to channel the Immortals Quickening powers. The cost to bond to a new weapon is a permanent loses of ¼ the Immortal‟s Quickening Points. This lose can be avoided altogether, if the player makes a successful Willpower save at a DC of 10 + his or hit dice and or level. Advancement: : By character class. Alignment or Allegiances: Same as the base creature Saves: Same as the base creature Action Points: If used, same as the base creature Reputation Bonus: If used, same as the base creature Wealth Bonus: If used, same as the base creature Ability Scores: Immortal Characters should use the method of rolling ability scores as determined by the game world and the Dungeon Master. Sk ills: Age of the Immortal has an effect on skills he has learned. Every 10 years, an Immortal can increase all his known skills by 1 point. This increase can surpass any caps set by level. Feats: The Immortal gains a new feat of his choice, (based on class), every 100 years of age. In addition Immortals begin play with the "Basic Dueling Feat" Feat " after their initial training is completed. From then on, the Dueling Feats can be acquired, as you would normally gain feats. It must also be noted that all Immortals cannot reproduce. The Immortal is free to a dopt and raise a family, but the Immortal will never have children of their own.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Cha r ac t e r R Ra ce Here we are. Born to be kings. We’re the Prices of the universe. Here we belong. Fighting to survive. In a world, with the darkest powers. powers. Queen - Princes of the Universe
Non-H u m ma ns Immortal Humans are very rare and non-human I mmortals are extremely rare. The game world you decide to use will dictate the usage o f the playable non-human races allowed. In any case Immortals, human and/or non-human, are extremely rare. Non-human Immortal powers change at a slower rate due to their slower metabolism. They have to wait longer to receive some benefits that come with age. The following factors will be used to adjust the age requirement for some Immortal powers. Multiply the race factor by the standard ability age requirement; this is the new minimum age needed for that race to receive that ability. Race
Modifier
Elf Dwarf Gnome Half-Elf Halfling Half-Orc
x6 x4 x3 x2 x2 x1
Example: A gnomish Immortal will have to wait 300 years to regenerate 1 extra Hit Point, while a human Immortal only has to wait 100 years.
Na t ionali t y o o r C u l t u r e t y All Immortal Characters also need to choose a nationality or a culture. This can have special benefits for the character. This is determined by the game world and at character creation. Culture Weapon: The Immortal receives a free feat in his or her culture‟s weapon her choice. choice. This weapon of her weapon is can be a martial weapon and /or an exotic weapon of the player‟s choice.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Im m t al Sk ills mo r Remember Highlander, Live, grow stronger. Live another day. Methos
Age of the Immortal has an effect on skills he has learned. Every 10 years, an Immortal can increase all his known skills by 1 point. This increase can surpass any caps set by level. The following skills can be bought b y any Immortal after their first death, but they are forbidden to mortals unless otherwise stated in the skill description, (i.e. Watchers receive “Knowledge: Immortal Lore” Lore ” as a free skill). The skills are considered to be a class skill regardless of the Immortal‟s class, but none can be used as an untrained ability. An Immortal can learn these skills from another Immortal, but the teaching Immortal must have the Mentor skill.. Immortals can also gain these skills from a defeated Immortal‟s release of Quickening. skill
Im m t al Sk ills mo r Knowledge: Immortal Lore Intelligence, Trained Only
This skill is knowledge of the “Game” and personal information of Immortals. This skill is given free to all Watchers,, but it can also be bought by Immortals. Watchers Check: The skill is check whenever you wish to know a piece of information on Immortals, their powers, history and the “Game”. “Game” . Simple information is at a DC of 10 + DM modifier. If specific personal information on an Immortal is need, it has a DC of 15 + the hit dice or level of the Immortal. It also can be an opposed roll with the Society Blending skill. Retry: There is no retry for this skill until the user increases the “Skill Rank” of this skill. Special: This skill should be acti vely “role“role- played” played” to increase the skill. Just to increase this skill could be an adventure in itself. Knowledge: Watcher Lore Intelligence, Trained Only
This gives basic knowledge of Watcher society. A Watcher‟s identity, and possibly his location, can b e found out
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Check: If an Immortal wishes to train another, he or she must have this skill. To train another Immortal, the Mentor must also possess the skill or power. The mentor must train with the student for one month and the student must have an open slot or points for the skill. After a month of training; the student must make a d20 roll at a DC 15 + (5 for a skill, 10 for a new Quickening Power) Power ). The Student can add in the Mentor‟s skill bonus and his intelligence score modifier. Retry: Only one retry can be attempted. The Immortal must again spend the same amount of time and make another save at the same DC. If this fail, the character will have to gain another level before attempting again. Special: Mentors are very selective in choosing their students; often they require the student to pass a test (or a series of tests), before training them. Quick ening Meditation Wisdom, Trained Only
This proficiency allows the Immortal to recover Quickening Points at a faster rate. This power doubles the rate of recovery of lost Quickening points. In five hours the Immortal will have recovered all lost Quickening Points. Check: Skill Check at a DC of 10+ the Hit Dice or Level of the Immortal. Retry: This is a trance like state and the Immortal must not be disturbed during this time. If the Immortal is interrupted during the trance, trance, a Willpower save must be made at a DC of 15 for each interruption. Special: If this skill is used on “Holy Ground”, it doubles in rate again. In 2 1/2 hours the Immortal will have recovered all lost Quickening Points. Society Blending Intelligence, Trained Only
This skill allows the Immortal Immortal or Watcher to move though though out society and not be recognized. The Immortal or Watcher has learned to change his identity and pass though society unnoticed. Check: Skill Check at a DC of 10+ the Hit Dice or Level of the Immortal or Watcher. It also can be an opposed roll. Retry: This skill can only be retried if the Immortal changes location and moves. Special: Immortals or Watchers with this skill have an e ffect on the skills “Knowledge: Immortal Lore and Knowledge: Watcher Lore” Lore ”. If someone is trying to gain information on an Immortal or Watcher with the “role Society Blending skill, this becomes an opposed roll of the skills. This skill should be actively “role played” to increase the skill. Just to increase this skill could be an adventure in itself.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Im m t al F ea t s mo r s The smell of resined leather, the steely iron mask As you cut and thrust and parried at the the fencing master's call He taught you all he ever knew, to fear no mortal man And now you'll wreak your vengeance in the screams screams of evil men Iron Maiden: Flash Of The Blade
An Immortal gains a new feat of his choice, (based on class), every 100 years of age. In addition Immortals begin play with the "Basic Dueling Feat" Feat " after their initial training is completed. From then on, the Dueling Feats can be acquired, as you would normally gain feats.
D u eling F ea t s D u s To enhance the dueling of Immortals and the danger of the battle, the following Dueling Feats have been developed. After the Immortal gains gains a Dueling Feat, he or she gains all the actions listed under that feat. Using Dueling Feats Dueling Feats are difficult to use and take great concentration to employ them. It has the same restrictions Combat”. Further information information can be found in Core Book I or at: as if “Casting a Spell in Combat”. http://www.wizards.com/d20/files/v35/CombatI.rtf The effects of a Dueling Feat are always in addition to any damage, unless otherwise stated in the Dueling Feats. The Immortal‟s bonded weapon is the most appropriate weapon we apon for the use of these Feats, but any type of bladed weapon will suffice. Dueling Feats Attack k M Modif iers
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
B B f H Blllaaadddeee ooof f H Haaavvvoooccc This attack inflicts a wound to the th e opponent‟s limb. The enemy suffers a cumulative -2 penalty to initiative rolls. F F f B Fooorrrccceee ooof f ttthhheee B Blllaaadddeee The Immortal unbalances his enemy and forces him backward 1d20 feet. Opponent must make a successful Reflex save at a 14 or be knocked to the ground. Intermediate Dueling Feat
The Immortal is free to choose from any one of the following feats during a combat round. The basic Dueling Feat can be used as often as the Immortal sees fit. Prerequisites: Basic Dueling Feat Benefit: See below. D D B B k S k Duuueeelll B Blllaaadddeee B Bllloooccck k aaannnddd S Stttrrriiik k eee This attack must be made on the first attack in the round. The first weapon inflicts no damage, but the second weapon does maximum damage if it hits. M M f S Maaasssqqquuueeerrraaadddeee ooof f S Sttteeeeeelll The Immortal tumbles around his opponent and adds additional 1d6 points of damage to his attack. M M M k Meeennntttooorrr M Maaarrrk k The Immortal carves a mark into the opponent‟s person or personal effects. The mark will heal through regeneration at a rate of 1 point a day for every 1 point of damaged received. S S f F Sllliiippp ooof f ttthhheee F Faaannnggg
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
C C m S Crrriiim msssooonnn S Stttiiinnnggg The Immortal slashes the opponent on the forehead, inflicting maximum damage and temporarily blinding enemy for the next 1d4 rounds. F F F Feeennnccceeerrr F Fuuurrrrrryyy The Immortal inflicts maximum damage this round. N N C Niiiggghhhttt C Caaallllll This attack inflicts a hard blow to the side of the opponent‟s head. The opponent must make a successful Fortitude Save check at DC of 10 + 1 per level of the Immortal, or become stunned for 1d4 rounds. Death Dueling Feat
The Immortal is free to choose from any one of the following feats during a combat round. The basic Dueling Feat can be used as often as the Immortal sees fit. Prerequisites: Master Dueling Feat Benefit: See below. K K f L T Kiiissssss ooof f ttthhheee L Looonnnggg T Toooooottthhh The Immortal strikes at the enemy‟s legs and will cause a critical hit to that region. Increase the weapon critic dice by one larger. Example: a D8 becomes a d10. V V f B Veeennngggeeeaaannnccceee ooof f ttthhheee B Blllaaadddeee The Immortal hits the opponent‟s arms and will cause a critic al hit to that region. The opponent must make a Fortitude save at a DC of 10 + the Immortals level or hit dice, or lose the limb. The opponent loses ¼ his remaining hit points.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Q u ick ening F ea t s s These feats are used to enhance the Immortal‟s Immort al‟s Quickening Powers. Powers. These feats can be bought at anytime the Immortal gets a free opening for a feat. Empower Quickening
Benefit: All variable, numeric effects of a Q uickening Power are increased by one-half. An Empower Quickening Power deals half again as much damage as normal, cures half again as many hit points, affects half again as many targets, etc., as appropriate. Saving throws and opposed rolls are not affected. Quickening Powers without random variables are not affected. An Empower Quickening Power uses double the amount of Quickening Points to use and maintain. Enlarge Quickening
Benefit: The Immortal can double his Quickening Power Range. An Enlarged Quickening Power has its range doubled. Powers whose ranges are not defined by distance do not have their ranges increased. A Power whose area or effect is determined by its range has the dimensions of its area or effect increased proportionally. proportionally. An Enlarged Quickening Power uses one and one-half the amount of Q uickening Points to use and maintain. Extend Quickening
Benefit: An Extended Quickening Power lasts twice a s long as normal. Po wers with a concentration, instantaneous, or permanent duration are not affected by this feat. An Extended Quickening P ower uses one and one-half the amount of Q uickening Points to use and maintain. Lace Quickening
Benefit: An Immortal can lace any Quickening Po wer any allowable magical effect. This can be electricity, electricity,
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Q u ick ening The sensation you are feeling is the Quickening! Juan Sanchez Villa-Lobos Ramirez Ramirez
Quickening is the magical life essences of Immortals. Immortals. It is an ancient and powerful form of mystical energy. It has the combines the forces of arcane, divine power and psionics, into one pure pure form. The Quickening is only released when an Immortal‟ Immortal ‟s head has been severed from his/her body. The release of Quickening from a beheaded Immortal can be viewed as a fantastic display of electricity and raw power. This release of power will cause some damage to the surrounding area. The extent of damage is as follows: Each remaining Quickening Point that wasn‟t absorbed by the winner of the duel , will cause 1 point of damage to the surrounding area, with a radius that is equal to the fallen Immortal‟s “ Sense Quickening Range””. Range This damage includes the winner of the duel and everyone with in its range. There is a Willpower save at a DC of 15 + the the fallen Immortal‟s level or hit dice, for ½ damage. The winner of the duel is considered to be “Exhausted “ Exhausted”” (see Condition Summary in Core Book II or at: http://www.wizards.com/d20/files/v35/Abil http://www.wizards.com/ d20/files/v35/AbilitiesandConditions itiesandConditions.rtf .rtf ..
Gaining Q u ick ening Quickening is gained through age and co mbat. A
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
P u r chas ing & Us ing Q u ick ening Quickening Points can be use in several ways. They may be either spent or saved to use with his or her Quickening Powers. Purchasing If a Quickening Point is used to purchases an ability or power, then these points are spent and do not count toward the Quickening Points total. Hit Points
be spent to increase the Immortal‟s Hit Po ints. This cost 5 Quickening Points to buy Quickening Points can can be 1 Hit Point. The Immortal cannot increase past the appropriate Hit Dice for his Class; (i.e. a Fighter cannot increase past 10 hit points per level). Power Stealing Quickening can be spent to steal another Immortal‟s Quickening Powers, Skills, Feats and or a Class Ability. This can only be only be accomplished right after an Immortal has received another‟s Quickening. The amount of times an Immortal can use this ability in his entire life span, is equal to his Honor
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Breathe without Air
Willpower Save DC: 10 + 1 per 10 feet bellow Water Level Base Cost: 6 points Upkeep Cost: 3 points per round This allows the Immortal the ability to breathe without air. If the Immortal is underwater, then movement is still penalized. Any actions taken receive the the appropriate modifiers modifiers in the Core Book II unde r Aquatic terrain.. terrain Creature Bond
Willpower Save DC: 15 + Creatures Hit Dice Base Cost: 8 per animal Upkeep Cost: 4 points per round This allows the Immortal to borrow a natural ability from a creature of any Animal Type, Type , (i.e. movement rate of a deer, see Core Book III). The creature must be with in the Immortal‟s Sense Quickening Quicken ing range.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
This ability can only be applied to the Immortal. This empowers his or her with Quickening, to apply a magical effect (DM approval). This is a temporary magical enchantment. For every 5 Quickening Points used, the Immortal adds a magical effect of +1. The magical effects are found in the Core Book II under Magical Items. Items . Quickening Fate
Willpower Save DC: 10 +1 per Hit Dice or Level of Opponent Base Cost: 8 points Upkeep Cost: 4 points per round This allows the Immortal to have a limited form of ESP and can pinpoint another Immortal that is within his Quickening Sense range. This is has the same effects as the Augury spell, see Core Book I. I. Quickening Heal
Willpower Save DC: See Chart Base Cost: See Chart Upkeep Cost: None
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Quickening Pain
Willpower Save DC: 15 + 1 per Level or Hit Dice of Opponent Base Cost: Same as the DC Upkeep Cost: None An Immortal can use Quickening to inflect mental pain on another Immortal. The range is equal to the Immortal‟s Sense Quickening Range and the damage is d4 +1 per 100 years of age. This power is a “Full Round Action”; Combat . Action” ; see Core Book I under Combat. Quickening Self f E Empowerment
Willpower Save DC: 25 + Power Base Cost Base Cost: 25 + Power Base Cost Upkeep Cost: None This allows the Immortal to empower himself with any of his Quickening Powers to activate automatically anytime he wishes. The Immortal cannot use the Base Cost Points to his total Quickening Points, until the power is activated. Example: The Immortal can use this po wer to have his "Quickening Healing" activate automatically if his hit points drop below zero.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Q u ick ening T r ai t s a t s s an d F laws This is a new feature based out of D&D of D&D 3.5rd Edition Unearthed Arcana. Arcana . An Immortal can buy up to his or her Honor Score Bonus any Quickening Traits and Flaws. These can be acquired after the Immortal‟s First Death or when the DM feels appropriate. These are in addition from any gain from other gaming sources. Flaws can be use to buy a feat (1 Flaw for 1 Feat) or to increase the Immortal‟s Quickening Pool. Traits Flashback
This allows the Immortal to have a memory flashback to remember a past time, place, name and/or event from his or her lifetime. This is a Willpower save DC: 10 + 1 per 100 years in the past. Lighter Quickening
This lowers the damage caused by the release of the Quickening after a beheading by ½ da mage.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
choice. Intelligence or Wisdom for a head This will give a -1 - 1 to one Ability score of the Dungeon Master‟s choice. wound; and/or Dexterity, Strength, or Charisma for a body wound. This is a permanent scar, and no form of magic will heal the scar. Immortal Fanaticism
Quickening Points Added: 10 The Immortal enjoys defining death, doing painful stunts, or any other dangerous stunt. This could very
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
R u les of t t he Gam e Holy Ground Highlander! Remember what Ramirez taught you! Kurgen
D u els D u
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Mortals Mortals are also safe from Immortals on Holy Ground. If an Immortal breaks this code of honor and attacks a mortal on Holy Ground, then the ground permanently drains ¾ of the Immortal‟s Immo rtal‟s Quickening Points, and ½ points of their Honor score. Dueling A duel between Immortals on holy ground is very deadly to themselves and the surrounding area. Dueling
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Bla des of t t als t he Im m mo r You'll die as you lived in a flash of the blade In a corner forgotten by no-one You lived for touch, for the feel of the steel One man and his honor Flash of the Blade
Iron Maiden
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Chinese Bastard Sw ord
This sword is one of several swords that are used in Chinese Martial arts. Made with finer metal, and given a keener edge than its western counterparts, it is both lighter and handier without sacrificing any po wer. Proficient users gain a +1 bonus to disarm attempts. Chinese War Sword
This is a heavy, curved chopping sword that may be wielded either one or two handed. It works equally as
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.
Trusted by over 1 million members
Try Scribd FREE for 30 days to access over 125 million titles without ads or interruptions! Start Free Trial Cancel Anytime.