D&D 5 th Edition Character Creation Ability Modifiers Score
Modifier
1 2-3 4-5 6-7 8-9 10-11 12-13 14-15 16-17 18-19 20-21
-5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5
Rolling Scores: 4d6 (re-roll 1's, drop lowest) six times, then assign Standard Array: 15, 14, 13, 12, 10, 8 Custom Purchase: Start with all at 8, then s pend 27 points S cor e 8 9 10 11
Cos t 0 1 2 3
S cor e 12 13 14 15
Class Cleric Fighter Rogue Wizard
Cos t 4 5 7 9
Funds 5d4 x 10 gp 5d4 x 10 gp 4d4 × 10 gp 4d4 × 10 gp
Character Advancement Experience 0 300 900
Level 1 2 3
Proficiency Bonus +2 +2 +2
Choose Race Dwarf Avg Heigh t: A b ilities : S ize: S p eed :
4’ – 4’8” Avg. Weigh t: 120-220 lbs . + 2 CON Vis ion : D arkvis ion M edium Lan gu ages : Common, Dw arven 2 5 feet; not reduced for heavy armor
S p ecial: Dw arven R es ilien ce – AD V on s aving throws vs . P ois on; RES to pois on damage Dw arven C om bat Train in g – P roficient w ith battle axe, handaxe, throw ing ha mmer, and warha mmer Tool Prof icien cy – Choos e one: S mith ’s tools , brew er ’s s upplies , mas on’s tools . S ton ecu n n in g – P roficient in IN T (H is tory) checks about s tonew ork, x2 bonus
Subraces Hill Dw arf : + 1 WIS Dw arven Tou gh n es s – Add 1 to max imum HP, G ain + 1 HP per level Mou n tain Dw arf: + 2 S TR Dw arven Arm or Train in g – P roficient w ith light and med ium armo r.
Elf Avg Heigh t: A b ilities : S ize: S p eed :
4’8” – 6’2” + 2 D EX M edium 30 feet
Avg. Weigh t: 95-180 lbs . Vis ion : D arkvis ion Lan gu ages : Common, Elvis h
S p ecial: Keen S ens es – P roficient in WIS (P erception) Fey An ces try – AD V on s aving throws vs . being charmed ; M agic cannot put to s leep Tran ce – Do not s leep; M editate for 4 hours a day
Subraces High E lf : + 1 IN T E lven Weap on Train in g – P rof. w ith longs w ord, shorts w ord, longbow, & s hortbow C an trip – You know one cantrip from the Wizard lis t; IN T is the abilit y E xtra lan gu age – Choos e one extra language Wood E lf : + 1 WIS E lven Weap on Train in g – P rof. w ith longs w ord, shorts w ord, longbow, & s hortbow Fleet of Foot – Increas e s peed by 5 feet Mas k of th e Wild – Attempt to hide when lightl y obs cured b y natural phenomena
Halfling Avg Heigh t: A b ilities : S ize: S p eed :
2’9” – 3’3” + 2 D EX S mal l 25 feet
Avg. Weigh t: 35-45 lbs . Vis ion : N ormal Lan gu ages : Common, H alfling
S p ecial: L u ck y – When yo u roll a natural 1, yo u ma y reroll, but mus t take the reroll B rave – AD V on s aving throw s vs . being frightened Half lin g N im b len es s – Move through the space of an y creature larger than yo u
Subraces L igh tfoot: + 1 C HA N atu rally Stealth y – Atte mp t to hide w hen obs cured b y a creature one s ize larger S tou t: + 1 C ON S tou t R es ilien ce – AD V on s aving throw s vs . Pois on; RES to pois on damag e
Human Avg Heigh t: A b ilities : S ize: S p eed : Vis ion : L an gu ages :
4’10” – 6' 4" Avg. Weigh t: 115-270 lbs . + 1 to ALL Abilit y S cores M edium 30 feet N ormal Common, Choice of one other
Choose Class Cleric A cler ic is the devoted s er vant of a deity, pantheon, philos ophy, or univer s al pr inciple. Hit D ice: 1d8 per cleric level S tartin g HP: 8 + CON M odifier HP Progres s ion : 1d8 (or 5) + CON M odifier per cleric level A rm or Prof icien cies : Light armo r, mediu m armor and s hields Weap on Prof icien cies : All s imple w eapons Tools : N one S avin g Th row s: WIS , CHA S k ills : C hoos e tw o: H is tory, Ins ight, Medicine, P ers uas ion, or Religion E q u ipm en t: Star t with the following, plus background item s : - A mace (1d6, B) O R a Warha mmer (1d8/1d10, B, ver s atile ) (if proficient) - S cale ma le (14+D EX Mod AC, DIS Stealth ) , leather armor (11+D E X Mod AC) , O R chain mai l (16 AC, D IS Stealth ) (if proficient) - A light cross bow (1d8, P, loading, 2-handed, 80/320) and 20 bolts O R any s impl e w eapon - A pries t’s pack OR and explorer ’s pack - A shield (+ 2 AC) and a holy s ymbo l 1s t L evel: P roficienc y Bonus = + 2 S pellcas ting – Wis dom C an trip s : You gain three cantrips from the Cleric S pells lis t; Cas t at w ill S p ell Prep aration : M emori ze number of s pells equal to WIS M od. + C leric level (minimum of 1); can change during a long res t S p ellcas tin g: Cas t tw o (2), 1s t level s pells per long res t S p ell Save DC : 8 + WIS Mod. + P roficienc y bonus S p ell Attack Mod . : WIS M od. + P roficienc y bonus R itu al C as tin g: Cas t ritual cleric spells ; Add 10 minu tes to cas ting ti me; D oes not cos t a spell s lot S p ellcas tin g Focu s : Can us e holy s ymbo l in place of mat eria l componen ts D ivine D omain – C hoos e O ne: Knowledge, L ife, L ight, Nature, Tem pes t, Tricker y, or War L if e: Alw a ys have Bles s & Cure Wounds s pells memor ized. Proficient w ith heav y armor. H eal s pells provide extra HP of 2 + s pell level. Ligh t: Always have Bur ning Hands & Faer ie Fire s pells m em or iz ed. G ain L ight & Sacred Flam e cantr ips . Gain us e of Flare as a reaction to give D is advantage to a creature you can s ee that attacks you. War : Always have D ivine Favor & Shield of Faith s pells m em or iz ed. G ain proficien cy with m ar tial weapons , heavy arm or and s hields . D ur ing a res t, bles s one weapon for +1 Attack and +1 D am age. Wh en a target is
reduced to 0 H P, the next attack made before the end of your tur n deals an extr a 1d8 dam age.
Fighter Wit h dur ability and unequaled weapon mas ter y, the fighter dom inates the battlefi eld. Hit D ice: 1d10 per fighter level S tartin g HP: 10 + CON M odifier HP p rogres s ion : 1d10 (or 6) + CO N Modifier per fighter level A rm or Prof icien cies : All armor and shields Weap on Prof icien cies : All s imple and mar tial w eapons Tools : N one S avin g Th row s: S TR, CO N S k ills : C hoos e tw o: Acrobatics , Animal H andling, Athletics , H is tor y, Ins ight, Inti mida tion, P erception, or Survival E q u ipm en t: Star t with the following, plus background item s : - C hain mai l (16 AC, D IS Stealth ) O R leather armor (11+D E X Mod AC) , longbow (1d8, P, heavy, 2-handed, 150/600) , and 20 arrow s - A marti al weapon and a s hield (+2 AC) OR tw o martia l w eapons - A light cross bow (1d8, P, loading, 2-handed, 80/320) and 20 bolts O R tw o handaxes (1d6, S, light, thrown, 20/60) - A dungeoneer ’s pack O R and explorer ’s pack 1s t L evel: P roficienc y Bonus = + 2 F ighting S t yl e - Choos e one A rch ery : +2 to attacks w ith ranged w eapons D efen s e: + 1 to AC w hen w earing armor D u elin g: When w ielding a mele e w eapon in one hand and no other w eapons , gain + 2 bonus to damage w ith that w eapon Great Weap on Figh tin g: When yo u roll 1 or 2 on a da mage roll for a tw o-handed w eapon attack, you can reroll, but mus t us e the new roll Protection : When w ielding a shield, us e you r reaction to impar t D is advantage on an attacker w ithin 5 feet Two-Weap on Figh tin g: Add abilit y mod ifier to damag e of s econd attack S econd Wind – 1 per res t U s e a bonus action to regain 1d10 + yo ur fighter level hit points
Rogue Rogues us e s kill, s tealth and their foes' vulner abiliti es to get the upper hand. Hit D ice: 1d8 per rogue level S tartin g HP: 8 + CON M odifier HP p rogres s ion : 1d8 (or 5) + CO N Modifier per rogue level A rm or Prof icien cies : Light armor Weap on Prof icien cies : S imp le w eapons , hand cros s bows , longs w ords , rapiers , and s hortsw ords Tools : Thieves ' Tools S avin g Th row s: D EX , IN T S k ills : C hoos e 4: Acrobatics , Athletics , D eception, Ins ight, Inti midat ion, Inves tigation, P erception, P erformance, P ers uas ion, S leight of H and, or S tealth E q u ipm en t: Star t with the following, plus background item s : - A rapier (1d8, P, fines s e) O R a s horts w ord (1d6, P, fines s e, light ) - A shortbow (1d6, P, 2-handed, 80/320) and quiver of 20 arrows O R a s horts w ord - A burglar ’s pack, dungeoneer ’s pack OR and explorer ’s pack - Leather armor (11+D EX Mod AC) , tw o daggers (1d4, P, fines s e, light, thrown 20/60) , and thieves ’ tools 1s t L evel: P roficienc y Bonus = + 2 Expertis e – Choos e tw o prof. s kills , or one skill and yo ur thieves ’ tools prof. P roficienc y bonus is doubled for thes e checks . S neak Attack – D eal 1d6 extra damag e agains t a target if yo u hit w ith AD V, or if a non-incapacit ated enemy of the target is w ithin 5 feet of target and yo u don’t have D IS . Thieves ’ Cant – You unders tand s ecret s igns and s ymbo ls us ed b y the thieves guild, and the s pecial double- speak of thieves us ed to repla y hidden mes s ages .
Wizard Wiz ards dr aw on the subtle weave of m agic that per m eates the cosm os , they cas t s pells of explos ive fire, subtle deception and more. Hit D ice: 1d6 per w izard level S tartin g HP: 6 + CON M odifier HP Progres s ion : 1d6 (or 4) + CON M odifier per w izard level A rm or Prof icien cies : N one Weap on Prof icien cies : D aggers , darts , s lings , quarters taffs and light cros s bow s Tools : N one S avin g Th row s: IN T, WIS S k ills : C hoos e tw o: Arcana, H is tor y, Ins ight, Inves tigation, M edicine, or Religion E q u ipm en t: Star t with the following, plus background item s : - A quarters taff (1d6/1d8, B, ver s atile ) O R a dagger (1d4, P, fines s e, light, thrown 20/60) - A component pouch O R an arcane focus - A s cholar ’s pack O R and explorer ’s pack - A spellbook 1s t L evel: P roficienc y Bonus = + 2 S pellcas ting – In tellig en ce C an trip s : You gain three cantrips from the Wiz ard S pells lis t; Cas t at w ill S p ellb ook : Contains s ix 1s t-level w izard spells of yo ur choice S p ell Prep aration : M emori ze number of s pells equal to IN T M od. + Wizard level (minimum of 1); can change during a long res t S p ellcas tin g: Cas t tw o (2), 1s t level s pells per long res t S p ell Save DC : 8 + IN T Mod. + P roficienc y bonus S p ell Attack Mod . : IN T M od. + P roficienc y bonus R itu al C as tin g: Cas t ritual w izard spells ; Add 10 minutes to cas ting ti me ; D oes not cos t a spell s lot S p ellcas tin g Focu s : Can us e arcane focus in place of ma teri al compon ents A rcane R ecovery D uring a short res t, recover expended s lots of a level equal to 1/2 yo ur Wizard level, rounded up.
Description, Personality & Background If you alr eady h ave a lis ted s kill or tool pr oficien cy, ch oos e an y oth er ins tead
Random Height and Weight Race Human Dwarf, hill Dwarf, mountain Elf, high Elf, wood Halfling
Base Hgt. Hgt. Mod. 4’8” +2d10 3’8” +2d4 4' +2d4 4’6” +2d10 4’6” +2d10 2’7” +2d4
Base Wgt. 110 lbs. 115 lbs. 130 lbs. 90 lbs. 100 lbs. 35 lbs.
Standard Languages Language Common Dwarvish Elvish Giant Gnomish Goblin Halfling Orc
Typical Speakers Humans Dwarves Elves Ogres, giants Gnomes Goblinoids Halflings Orcs
Script Common Dwarvish Elvish Dwarvish Dwarvish Dwarvish Common Dwarvish
Exotic Languages Language Abyssal Celestial Draconic Deep Speech Infernal Primordial Sylvan Undercommon
Typical Speakers Demons Celestials Dragons, dragonborn Mind flayers, beholders — Devils Elementals Fey creatures Underdark traders
Script Infernal Celestial Draconic Infernal Dwarvish Elvish Elvish
Wgt. Mod. × (2d4) lbs. × (2d6) lbs. × (2d6) lbs. × (1d4) lbs. × (1d4) lbs. × 1 lbs.
Acolyte You have spent your lie in the ser vice of a tem ple. S k ill Prof icien ci es : Ins ight, Religion L an gu ages : Two additional languages E q u ipm en t: Hol y s ymb ol (a gift w hen yo u entered the templ e), a pra ye r book/w heel, five s ticks of incens e, ves tments , commo n clothes , belt pouch, 15 gp S h elter of th e Faithf u l: You have the res pect of thos e who s hare you r faith - You and yo ur traveling comp anions can expect free healing and care at temp les or s hrines dedicated to you r faith - Thos e w ho s hare you r religion w ill s upport you (but onl y yo u) at a modes t lifes t yle - You might have a res idence at yo ur primar y templ e d 8 P e r s o n a l i t y Tra i t 1 I i d o l i z e a p a r t i c u l a r h e r o o f m y f a i t h , a n d c o n s t a n t l y r e f e r t o t h a t p e r s o n ’s d e e d s a n d e x a m p l e . 2 I c a n f i n d c o m m o n g r o u n d b e t w e e n t h e f i e r c e s t e n e m i e s , e m p a t h i z i n g w i t h t h e m a n d a l w a ys w o r k i n g toward peace. 3 I see omens in every event and action. The gods try to speak to us, we just need to listen 4 Nothing can shake my optimistic attitude. 5 I quote (or misquote) sacred texts and proverbs in almost every situation. 6 I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods. 7 I ’ v e e n j o ye d f i n e f o o d , d r i n k , a n d h i g h s o c i e t y a m o n g m y t e m p l e ’s e l i t e . R o u g h l i v i n g g r a t e s o n m e . 8 I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world. d6 Ideal 1 Tra d i t i o n . T h e a n c i e n t t r a d i t i o n s o f w o r s h i p a n d s a c r i f i c e m u s t b e p r e s e r v e d a n d u p h e l d ( La w f u l ) 2 C h a r i t y. I a l w a ys t r y t o h e l p t h o s e i n n e e d , n o m a t t e r w h a t t h e p e r s o n a l c o s t . ( G o o d ) 3 C h a n g e . We m u s t h e l p b r i n g a b o u t t h e c h a n g e s t h e g o d s a r e c o n s t a n t l y w o r k i n g i n t h e w o r l d . (Chaotic) 4 P o w e r. I h o p e t o o n e d a y r i s e t o t h e t o p o f m y f a i t h ’s r e l i g i o u s h i e r a r c h y. ( La w f u l ) 5 Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. ( La w f u l ) 6 As p i r a t i o n . I s e e k t o p r o v e m ys e l f w o r t h y o f m y g o d ’s f a v o r b y m a t c h i n g m y a c t i o n s a g a i n s t h i s o r h e r t e a c h i n g s . ( A n y) d6 Bond 1 I would die to recover an ancient relic of my faith that was lost long ago. 2 I will someday get revenge on the corrupt temple hierarchy who branded me a heretic. 3 I owe my life to the priest who took me in when my parents died. 4 E v e r yt h i n g I d o i s f o r t h e c o m m o n p e o p l e . 5 I w i l l d o a n yt h i n g t o p r o t e c t t h e t e m p l e w h e r e I s e r v e d . 6 I s e e k t o p r e s e r v e a s a c r e d t e x t t h a t m y e n e m i e s c o n s i d e r h e r e t i c a l a n d s e e k t o d e s t r o y. d6 Flaw 1 I j u d g e o t h e r s h a r s h l y, a n d m ys e l f e v e n m o r e s e v e r e l y. 2 I p u t t o o m u c h t r u s t i n t h o s e w h o w i e l d p o w e r w i t h i n m y t e m p l e ’s h i e r a r c h y. 3 My piety sometimes leads me to blindly trust those that profess faith in my god. 4 I am inflexible in my thinking. 5 I am suspicious of strangers and expect the worst of them. 6 O n c e I p i c k a g o a l , I b e c o m e o b s e s s e d w i t h i t t o t h e d e t r i m e n t o f e v e r yt h i n g e l s e i n m y l i f e .
Criminal You have a his tor y of breaking the law. S k ill Prof icien ci es : D eception, S tealth Tool Prof icien cies : O ne t yp e of gaming s et, thieves ’ tools E q u ipm en t: A crow bar, set of dark common clothes including a hood, belt pouch, 15 gp C rim in al C on tact: You have a reliable liais on in the cri mina l underw orld - You can get mes s ages to and from yo ur contact even at great dis tances - You know local mes s engers , corrupt caravan mas ters and s eedy s ailors Var ian t: S py : You deal in es pionage, dealing is s ecrets for the crow n or the highes t bidder. d8 Specialty 1 Blackmailer 2 B u r gl a r 3 Enforcer 4 Fence
5 6 7 8
Highway robber Hired killer Pickpocket Smuggler
d 8 P e r s o n a l i t y Tra i t 1 I a l w a ys h a v e a p l a n f o r w h a t t o d o w h e n t h i n g s g o w r o n g . 2 I a m a l w a ys c a l m , n o m a t t e r w h a t t h e s i t u a t i o n . I n e v e r r a i s e m y v o i c e o r l e t m y e m o t i o n s c o n t r o l m e . 3 T h e f i r s t t h i n g I d o i n a n e w p l a c e i s n o t t h e l o c a t i o n s o f e v e r yt h i n g v a l u a b l e — o r w h e r e s u c h t h i n g s could be hidden. 4 I w o u l d r a t h e r m a k e a n e w f r i e n d t h a n a n e w e n e m y. 5 I am incredibly slow to trust. Those who seem the fairest often have the most to hide. 6 I don’t pay attention to the risks in a situation. Never tell me the odds. 7 The best way to get me to do something is to tell me I can’t do it. 8 I blow up at the slightest insult. d6 Ideal 1 H o n o r. I d o n ’ t s t e a l f r o m o t h e r s i n t h e t r a d e . ( La w f u l ) 2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) 3 C h a r i t y. I s t e a l f r o m t h e w e a l t h y s o t h a t I c a n h e l p p e o p l e i n n e e d . ( G o o d ) 4 G r e e d . I w i l l d o w h a t e v e r i t t a k e s t o b e c o m e w e a l t h y. ( E v i l ) 5 P e o p l e . I’ m l o ya l t o m y f r i e n d s , n o t t o a n y i d e a l s , a n d e v e r yo n e e l s e c a n t a k e a t r i p d o w n t h e S t yx f o r all I care. (Neutral) 6 R e d e m p t i o n . T h e r e ’s a s p a r k o f g o o d i n e v e r yo n e . ( G o o d ) d6 Bond 1 I ’ m t r yi n g t o p a y o f f a n d o l d d e b t I o w e t o a g e n e r o u s b e n e f a c t o r. 2 M y i l l - g o t t e n g a i n s g o t o s u p p o r t m y f a m i l y. 3 Something important was taken from me, and I aim to steal it back. 4 I will become the greatest thief that ever lived. 5 I ’ m g u i l t y o f a t e r r i b l e c r i m e . I h o p e I c a n r e d e e m m ys e l f f o r i t . 6 Someone I loved died because of I mistake I made. That will never happen again. d6 Flaw 1 W h e n I s e e s o m e t h i n g v a l u a b l e , I c a n ’ t t h i n k a b o u t a n yt h i n g b u t h o w t o s t e a l i t . 2 W h e n f a c e d w i t h a c h o i c e b e t w e e n m o n e y a n d m y f r i e n d s , I u s u a l l y c h o o s e t h e m o n e y. 3 I f t h e r e ’s a p l a n , I ’ l l f o r ge t i t . If I d o n ’ t f o r g e t i t , I’ l l i g n o r e i t . 4 I h a v e a “ t e l l ” t h a t r e v e a l s w h e n I ’ m l yi n g . 5 I turn tail and run when things look bad. 6 An i n n o c e n t p e r s o n i s i n p r i s o n f o r a c r i m e t h a t I c o m m i t t e d . I ’ m o k a y w i t h t h a t .
Folk Hero You have hum ble beginnings , but are des tined for m ore. S k ill Prof icien ci es : Ani ma l handling, S urvival Tool Prof icien cies : O ne t yp e of artis an’s tools , vehicles (land) E q u ipm en t: A s et of artis an’s tools (your choice), shovel, iron pot, common clothes , belt pouch, 10 gp d10 Defining Event 1 I s t o o d u p t o a t yr a n t ’s a g e n t s . 2 I s a v e d p e o p l e d u r i n g a n a t u r a l d i s a s t e r. 3 I s t o o d a l o n e a g a i n s t a t e r r i b l e m o n s t e r. 4 I s t o l e f r o m a c o r r u p t m e r c h a n t t o h e l p t h e p o o r. 5 I l e d a m i l i t i a t o f i g h t o f f a n i n v a d i n g a r m y. 6 I b r o k e i n t o a t yr a n t ’s c a s t l e a n d s t o l e w e a p o n s to arm the people.
7 I trained the peasantry to use farm implements as w e a p o n s a g a i n s t a t yr a n t ’s s o l d i e r s . 8 A lord rescinded an unpopular decree after I led a s ym b o l i c a c t o f p r o t e s t a g a i n s t i t . 9 A c e l e s t i a l , f e y, o r s i m i l a r c r e a t u r e g a v e m e a blessing or revealed my secret origin. 1 0 R e c r u i t e d i n t o a l o r d ’s a r m y, I r o s e t o leadership and was commended for my heroism.
R us tic Hos p itality : You fit in eas il y among commo n folk - You can find a place to hide or res t among commo ners . - C ommon ers w ill shield you from the law, but w ill not ris k their lives for you d 8 P e r s o n a l i t y Tra i t 1 I judge people by their actions, not their words. 2 I f s o m e o n e i s i n t r o u b l e , I ’ m a l w a ys r e a d y t o l e n d h e l p . 3 W h e n I s e t m y m i n d t o s o m e t h i n g , I f o l l o w t h r o u g h n o m a t t e r w h a t g e t s i n m y w a y. 4 I h a v e a s t r o n g s e n s e o f f a i r p l a y a n d a l w a ys t r y t o f i n d t h e m o s t e q u i t a b l e s o l u t i o n t o a r gu m e n t s . 5 I’m confident in my own abilities and do what I can to instill confidence in others 6 Thinking is for other people. I prefer action. 7 I m i s u s e l o n g w o r d s i n a n a t t e m p t t o s o u n d s m a r t e r. 8 I g e t b o r e d e a s i l y. W h e n a m I g o i n g t o g e t o n w i t h m y d e s t i n y? d6 Ideal 1 Respect. People deserve to be treated with dignity and respect. (Good) 2 F a i r n e s s . N o o n e s h o u l d g e t p r e f e r e n t i a l t r e a t m e n t b e f o r e t h e l a w, a n d n o o n e i s a b o v e t h e l a w. ( La w f u l ) 3 F r e e d o m . Tyr a n t s m u s t n o t b e a l l o w e d t o o p p r e s s t h e p e o p l e . ( C h a o t i c ) 4 Might. If I become strong, I can take what I want—what I deserve. (Evil) 5 S i n c e r i t y. T h e r e ’s n o g o o d i n p r e t e n d i n g t o b e s o m e t h i n g I ’ m n o t . ( N e u t r a l ) 6 D e s t i n y. N o t h i n g a n d n o o n e c a n s t e e r m e a w a y f r o m m y h i g h e r c a l l i n g . ( A n y) d6 Bond 1 I h a v e a f a m i l y, b u t I h a v e n o i d e a w h e r e t h e y a r e . O n e d a y, I h o p e t o s e e t h e m a g a i n . 2 I worked the land, I love the land, and I will protect the land. 3 A p r o u d n o b l e o n c e g a v e m e a h o r r i b l e b e a t i n g , a n d I w i l l t a k e m y r e v e n g e o n a n y b u l l y I e n c o u n t e r. 4 M y t o o l s a r e s ym b o l s o f m y p a s t l i f e , a n d I c a r r y t h e m s o t h a t I w i l l n e v e r f o r ge t m y r o o t s . 5 I protect those who cannot protect themselves. 6 I w i s h m y c h i l d h o o d s w e e t h e a r t h a d c o m e w i t h m e t o p u r s u e m y d e s t i n y. d6 Flaw 1 T h e t yr a n t w h o r u l e s m y l a n d w i l l s t o p a t n o t h i n g t o s e e m e k i l l e d . 2 I ’ m c o n v i n c e d o f t h e s i g n i f i c a n c e o f m y d e s t i n y, a n d b l i n d t o m y s h o r t c o m i n g s a n d t h e r i s k o f f a i l u r e . 3 T h e p e o p l e w h o k n e w m e w h e n I w a s yo u n g k n o w m y s h a m e f u l s e c r e t , s o I c a n n e v e r g o h o m e a g a i n . 4 I h a v e a w e a k n e s s f o r t h e v i c e s o f t h e c i t y, e s p e c i a l l y h a r d d r i n k . 5 S e c r e t l y, I b e l i e v e t h a t t h i n g s w o u l d b e b e t t e r i f I w e r e a t yr a n t l o r d i n g o v e r t h e l a n d . 6 I have trouble trusting in my allies.
Sage You have spent many year s lear ning the lore of the univer s e. S k ill Prof icien ci es : Arcana, H is tor y L an gu ages : Two additional languages E q u ipm en t: B ottle of black ink, quill, s mal l knife, letter from a dead colleague w ith a ques tion yo u have not ye t been able to ans w er, common clothes , belt pouch, 10 gp d8 Specialty 1 Al c h e m i s t 2 As t r o n o m e r 3 Discredited academic 4 Librarian
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Professor Researcher Wiz a r d ’s a p p r e n t i c e Scribe
R es earch er: You often know w here to find informa tion yo u don’t know - Informa tion ma y be in a librar y, s criptorium, univers it y or another s age - D M might rule the informa tion is s ecreted aw a y in an al mos t inacces s ible place d 8 P e r s o n a l i t y Tra i t 1 I u s e p o l ys yl l a b i c w o r d s t h a t c o n v e y t h e i m p r e s s i o n o f g r e a t e r u d i t i o n . 2 I ’ v e r e a d e v e r y b o o k i n t h e w o r l d ’s g r e a t e s t l i b r a r i e s — o r I l i k e t o b o a s t t h a t I h a v e . 3 I ’ m u s e d t o h e l p i n g o u t t h o s e w h o a r e n ’ t a s s m a r t a s I a m , a n d I p a t i e n t l y e x p l a i n a n yt h i n g a n d e v e r yt h i n g t o o t h e r s . 4 T h e r e ’s n o t h i n g I l i k e m o r e t h a n a g o o d m ys t e r y. 5 I ’ m w i l l i n g t o l i s t e n t o e v e r y s i d e o f a n a r gu m e n t b e f o r e I m a k e m y o w n j u d g m e n t . 6 I . . . s p e a k . . . s l o w l y.. . w h e n t a l k i n g . . . t o i d i o t s … w h i c h . . . a l m o s t . . . e v e r yo n e . . . i s . . . c o m p a r e d . . . t o m e . 7 I a m h o r r i b l y, h o r r i b l y a w k w a r d i n s o c i a l s i t u a t i o n s . 8 I ’ m c o n v i n c e d t h a t p e o p l e a r e a l w a ys t r yi n g t o s t e a l m y s e c r e t s . d6 Ideal 1 Knowledge. The path to power is self-improvement is through knowledge. (Neutral) 2 B e a u t y. W h a t i s b e a u t i f u l p o i n t s u s b e yo n d i t s e l f t o w a r d w h a t i s t r u e . ( G o o d ) 3 Logic. Emotions must not cloud our logical thinking. (Lawful) 4 No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic) 5 P o w e r. K n o w l e d g e i s t h e p a t h t o p o w e r a n d d o m i n a t i o n . ( E v i l ) 6 S e l f - I m p r o v e m e n t . T h e g o a l o f a l i f e o f s t u d y i s t h e b e t t e r m e n t o f o n e s e l f . ( A n y) d6 Bond 1 It is my duty to protect my students. 2 I have an ancient text that holds terrible secrets that must not fall into the wrong hands. 3 I w o r k t o p r e s e r v e a l i b r a r y, u n i v e r s i t y, s c r i p t o r i u m , o r m o n a s t e r y. 4 M y l i f e ’s w o r k i s a s e r i e s o f t o m e s r e l a t e d t o a s p e c i f i c f i e l d o f l o r e . 5 I’ve been searching my whole life for the answer to a certain question. 6 I sold my soul for knowledge. I hope to do great deeds and win it back. d6 Flaw 1 I am easily distracted by the promise of information. 2 M o s t p e o p l e s c r e a m a n d r u n w h e n t h e y s e e a d e m o n . I s t o p a n d t a k e n o t e s o n i t s a n a t o m y. 3 U n l o c k i n g a n a n c i e n t m ys t e r y i s w o r t h t h e p r i c e o f a c i v i l i z a t i o n . 4 I overlook obvious solutions in favor of complicated ones. 5 I speak without really thinking through my words, invariably insulting others. 6 I c a n ’ t k e e p a s e c r e t t o s a v e m y l i f e , o r a n yo n e e l s e ’s.
Soldier You tr ained in m ilitar y s kills and pos s ibly fought in a war. S k ill Prof icien ci es : Athle tics , Inti mida tion Tool Prof icien cies : O ne t yp e of gaming s et, vehicles (land) E q u ipm en t: R ank ins ignia, trophy taken from a fallen enemy, bone dice or cards , commo n clothes , belt pouch, 10 gp d8 Specialty 1 Officer 2 Scout 3 Infantry 4 Cavalry
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Healer Quartermaster Standard bearer Support staff (cook, blacksmith, or the like)
Military Ran k : You have mil itar y rank from you r career as a soldier - S oldiers loyal to yo ur organization s till recognize yo ur authorit y - You can invoke yo ur rank to reques t s imple equipmen t or hors es temporar il y - You can us uall y gain acco mmoda tions w here you r rank is recognized d 8 P e r s o n a l i t y Tra i t 1 I ’ m a l w a ys p o l i t e a n d r e s p e c t f u l . 2 I ’ m h a u n t e d b y m e m o r i e s o f w a r. I c a n ’ t g e t t h e i m a g e s o f v i o l e n c e o u t o f m y m i n d . 3 I’ve lost too many friends, and I’m slow to make new ones. 4 I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation. 5 I can stare down a hell hound without flinching. 6 I enjoy being strong and like breaking things. 7 I h a v e a c r u d e s e n s e o f h u m o r. 8 I face problems head-on. A simple, direct solution is the best path to success. d6 Ideal 1 Greater Good. Our lot is to lay down our lives in defense of others. (Good) 2 R e s p o n s i b i l i t y. I d o w h a t I m u s t a n d o b e y j u s t a u t h o r i t y. ( L a w f u l ) 3 I n d e p e n d e n c e . W h e n p e o p l e f o l l o w o r d e r s b l i n d l y, t h e y e m b r a c e a k i n d o f t yr a n n y. ( C h a o t i c ) 4 M i g h t . I n l i f e a s i n w a r, t h e s t r o n g e r f o r c e w i n s . ( E v i l ) 5 L i v e a n d L e t L i v e . Id e a l s a r e n ’ t w o r t h k i l l i n g o v e r o r g o i n g t o w a r f o r. ( N e u t r a l ) 6 N a t i o n . M y c i t y, n a t i o n , o r p e o p l e a r e a l l t h a t m a t t e r. ( A n y) d6 Bond 1 I would still lay down my life for the people I served with. 2 S o m e o n e s a v e d m y l i f e o n t h e b a t t l e f i e l d . To t h i s d a y, I w i l l n e v e r l e a v e a f r i e n d b e h i n d . 3 My honor is my life. 4 I ’ l l n e v e r f o r ge t t h e c r u s h i n g d e f e a t m y c o m p a n y s u f f e r e d o r t h e e n e m i e s w h o d e a l t i t . 5 T h o s e w h o f i g h t b e s i d e m e a r e t h o s e w o r t h d yi n g f o r. 6 I fight for those who cannot fight for themselves. d6 Flaw 1 T h e m o n s t r o u s e n e m y w e f a c e d i n b a t t l e s t i l l l e a v e s m e q u i v e r i n g w i t h f e a r. 2 I h a v e l i t t l e r e s p e c t f o r a n yo n e w h o i s n o t a p r o v e n w a r r i o r. 3 I m a d e a t e r r i b l e m i s t a k e i n b a t t l e t h a t c o s t m a n y l i v e s — a n d I w o u l d d o a n yt h i n g t o k e e p t h a t m i s t a k e secret. 4 My hatred of my enemies is blind and unreasoning. 5 I o b e y t h e l a w, e v e n i f t h e l a w c a u s e s m i s e r y. 6 I’d rather eat my armor than admit when I’m wrong.
Drow Avg Heigh t: A biliti es : S iz e: S peed: Vis ion : Lan gu ages :
4’10” – 6’2” Avg. Weigh t: 100-145 lbs . +1 D EX, +1 CH A Medium 30 feet D ar kvis ion; s ee 120 feet in dar knes s Com m on, Elvis h, Undercomm on
S pecial: K een Sens es – AD V to WIS (Perception ) checks Sunlight Sens itivi ty - D IS on attack rolls , WIS (Perception) and INT (Search) while in sunlight. Fey Ances tr y – AD V on saving throws vs . being charm ed; Magic cannot put to s leep L loth- Touched Magic - You know dancing lights cantr ip; CH A is the ability Trance – Do not s leep; Meditate for 4 hour s a day
Gnome Avg Heigh t: 3’4” – 3’8” Avg. Weigh t: 50-75 lbs . A biliti es : +1 INT S iz e: Sm all Vis ion : L ow-light S peed: 25 feet Lan gu ages : Com m on, Gnom is h S pecial: G nom e C unning – AD V on INT, WIS and CH A saving throws vs . Magic F or es t G n om e: + 1 D EX N atur al Illus ionis t – You know m inor illus ion cantr ip; INT is the ability Speak w ith Sm all Beas ts – You can com m unicate s im ple ideas to s m all or sm aller beas ts R ock Gn om e: +1 CON Ar tific er' s L ore – AD V to INT checks about alchem y, m agical devices and technologi cal devices Tink er – You have Ar tis an' s Tools . You can take 10 m inutes to create a tiny clockw or k device (AC 5, 1 H P) that wor ks for 24 hours . You m ay have three devices at a tim e. - Clockwor k Toy – A mechanical anim al or pers on that m oves 5 feet per tur n in a random direction. It m akes appropr iate nois es . - Fire Star ter – A device that creates a s mall flam e to light things . U s ing it requires an action. - Mus ic Box – When opened, it plays a s ingle song at moder ate volum e. Stops at end of s ong or when clos ed.
Half-Elf Avg Heigh t: A biliti es : S iz e: S peed:
5’5” – 6’2” +1 CH A, +1 O ther Ability Medium 30 feet
Avg. Weigh t: 130-190 lbs . Vis ion : L ow-light Lan gu ages : Com m on, Elven, +1
S pecial: Fey Ances tr y – AD V on saving throws vs . being charm ed; Magic cannot put to s leep K een Sens es – AD V to WIS (Perception ) checks
Half-Orc Avg Heigh t: A biliti es : S iz e: S peed:
5’9” – 6’4” +2 ST R, +1 CO N Medium 30 feet
Avg. Weigh t: 155-225 lbs . Vis ion : D ar kvis ion Lan gu ages : Com m on, Orcis h
S pecial: Menacing – AD V on CH A (Intim idat ion) checks
Kender Avg Heigh t: 3’ Avg. Weigh t: 40-45 lbs . A biliti es : +1 D EX, +1 CH A S iz e: Sm all S peed: 25 feet Vis ion : Nor m al Lan gu ages : Com m on, Kenders peak S pecial: Fear les s – You cannot be fr ightened Taunt – Make a CH A (Per for m ance) agains t the target' s WIS (Ins ight ) and hur l ins ults at them . If you win, they m us t us e their next action to attack, charge or hus tle at you. Target has D is advantage on this action. If target wins , they are imm une to taunt for 24 hour s . K ender Pockets – If you find yours elf in need of non-m agical equipm ent, roll a 1d4, and on a 4 you have it. You can only s earch for the s am e item once per day s pent in a city or town. Rum m aging takes 1 m inute.
Tiefling Avg Heigh t: 5’ – 6’2” Avg. Weigh t: 130-220 lbs . A biliti es : +1 INT, +1 CH A S iz e: Medium S peed: 30 feet Vis ion : L ow-light Lan gu ages : Com m on, Infer nal S pecial: H ellis h Res is tance – You have Res is tance to fire dam age (halved) Infer nal Wrat h – When you are not at full hit points , you can us e this ability to take Advantage on an attack, or if cas ting a spell, give the target dis advantage on their saving throw. Cannot us e again until you' ve had a s hor t or long res t.
Warforged Avg Heigh t: 5’10” – 6’8” Avg. Weigh t: 160-260 lbs . A biliti es : +1 ST R, +1 CO N S iz e: Medium S peed: 30 feet Vis ion : Nor m al Lan gu ages : Com m on, Choice of another S pecial: C om pos ite Plating – +1 to Ar m or Clas s L iving C ons tr uct – You are im m une to dis eas e, don' t breathe and don' t eat. Ins tead of s leeping, you enter deep tr ance for 4 hour s a day. You do not dream and are s till aware of your s urroundings , s o can' t be s ur pr is ed.
Barbarian A bar bar ian relies on fur y and unm atched dur ability to over whelm foes . Hit D ice: 1d12 per bar bar ian level S tar tin g HP: 12 + CO N Modifier HP pr ogr ess ion : 1d12 (or 7) + CO N Modifier per bar bar ian level A rm or Pr oficien cies : L ight ar m or, m edium ar m or, and s hields Weapon Pr oficien cies : Sim ple and m ar tial weapons Tools : Mounts (land) S kills : C hoos e Athletics , Intim idation or Sur vival S avin g Th r ow: ST R, C O N 1s t Level: Proficien cy Bonus = +1 Rage – Two per long res t Enter a r age on your tur n as par t of an action or m ove - G ain Advantage on ST R checks and s aving throws - +2 bonus to m elee dam age - G ain 2 tem por ar y hit points until Rage ends - No reactions except oppor tunity attacks - Cannot cas t s pells - Rage las ts for 1 m inute, or ends if you don' t attack an enem y on your tur n T hick H ide - When no ar m or or s hield, AC = 10 + D EX Mod + CO N Mod = = = = = = = = = ========== 2n d Level: Proficiency Bonus = +1 Rage – Two per long res t G ain 4 tem por ar y hit points until Rage ends Fer al Ins tinct G ain Advantage on initiat ive rolls Reckles s Attack When not raging, you can gain Advantage on your melee attacks . If you do s o, attack rolls agains t you gain Advantage. = = = = = = = = = ========== 3r d Level: Proficiency Bonus = +2 Rage – T hree per long res t G ain 6 tem por ar y hit points until Rage ends Bar bar ian Path – Choos e one B er z er ker : Gain Fear les s Rage. Whi le r aging, you cannot be fr ightened. Tot em War r ior : G ain a feature from a totem s pir it. - Bear : When you s pend H it D ice to gain H P, add CO N Mod twice. - Cougar : Speed increas es by 5 feet. G ain proficiency in ST R (Athl eti cs ). - H awk: Jum p double your nor m al dis tance. While r aging, gain Advantage on all D EX-bas ed attacks . - Wol f: G ain proficienc y with WIS (Perception).
Bard Bards can affect other s with their m agical per for m ances and are ver y knowledgeable. Hit D ice: 1d6 per bard level S tar tin g HP: 6 + CO N Modifier HP pr ogr ess ion : 1d6 (or 4) + CO N Modifier per paladin level Weapon Pr oficien cies : Sim ple weapons , hand cros s bows , light cros s bows , long s w ords , r apier s and s hor t swords A rm or Pr oficien cies : L ight ar m or Tools : T hree m us ical ins tr um ents S kills : C hoos e any three s kills S avin g Th r ows : INT, CH A 1s t Level: Proficien cy Bonus = +1 Bardic K nowledge – Arcana, H is tor y, Nature and Religion checks with a roll below 9 are treated as a 10. Bardic Per for m ance – Requires 10 m ins res t to recharge As an action, s peak or per for m for up to 10 m inutes C all to Battle - You and fr iends within 25 ft. gain 1d4 dam age to all attacks . Ins pire Com petence - Choos e an ability. Add your proficiency bonus to fr iends within 25 ft. As an action, change the abilit y. = = = = = = = = = ========== 2n d Level: Proficiency Bonus = +1 Magic Ability - Ch ar is m a M us ical I ns tr u m en t: Can be us ed to focus your m agical ability C an tr ips : You gain two cantr ips from the Bard Spells lis t; Cas t at w ill S pells Kn own : You know two 1s t level Bard spells S pellcas tin g: Cas t two, 1s t level s pells per long res t R itu al Cas tin g: Cas t any bard spell you know that has a r itual. Add 10 m inutes to cas ting tim e, us e your ins tr um ent. D oes not cos t a s pell s lot. S avin g Th r ow D C: 8 + WIS Mod S pellcas tin g Bon us : +1 to DC if holding Mus ical Ins tr um ent = = = = = = = = = ========== 3r d Level: Proficiency Bonus = +2 Bardic C ollege – Choos e one college Valor : G ain proficien cy with m edium arm or and m ar tial weapons . O nce per tur n, us e H elp action as par t of your attack, aiding an attack agains t your target. Wit: Fas cinating Per form ance - A type of bardic per form ance, not us able in com bat. All non-hos tile creatures within 50 ft. m ake a WIS s ave at the s tar t of their tur n. Failure m eans creature is charm ed. Char m ed creature cannot m ove or act, and makes WIS (Percept ion) checks with D is advantage. If you or another per s on pulls a weapon, each charm ed creatures can m ake a new WIS s ave. If any char m ed creature is dam aged, effect ends for all. If you attack or cas t a s pell on anyone but yours elf, the effect ends .
Druid D r uids comm une with nature and protect folk who live in har m ony with the land. Hit D ice: 1d8 per dr uid level S tar tin g HP: 8 + CO N Modifier HP Pr ogr es s ion : 1d8 (or 5) + CO N Modifier per dr uid level A rm or Pr oficien cies : Padded arm or, leather ar m or, dr agon leather, hide ar m or and s hields made of wood. Weapon Pr oficien cies : Club, dagger, dar t, javelin, mace, quar ters taff, s cim itar, s ickle, s ling and spear. Tools : H er balis m kit S avin g Th r ow: Wis dom S kills : C hos e Anim al H andling, Nature, Religion or Sur vival 1s t Level: Proficien cy Bonus = +1 D r uidic: You know the s ecret language of D r uids . You can speak it and leave hidden m es s ages . O ther s can s pot the m es s age on a D C 15 Wis dom check, but cannot decipher it without magic. Magic Ability - Wis dom M agic Focus : A s acred rod, s taff or wand m ade of s pecial wood that can even be kept alive with Dr uidcr aft. C an tr ips : You gain two cantr ips from the Dr uid Spells lis t; Cas t at w ill S pell Pr epar ation : Mem or iz e two dr uid s pells dur ing a long res t, or us e s pells from previous res t. S pellcas tin g: Cas t two, 1s t level s pells per long res t R itu al Cas tin g: Cas t any dr uid spell you have m em or iz ed that has a r itual. Add 10 m inutes to the cas ting tim e, us e your focus . D oes not cos t a s pell s lot. S avin g Th r ow D C: 8 + WIS Mod + Proficienc y Bonus S pellcas tin g Bon us : +1 to DC when holding your m agic focus . = = = = = = = = = ========== 2n d Level: Proficiency Bonus = +1 S pell Pr epar ation : Mem or iz e three dr uid s pells dur ing a long res t S pellcas tin g: Cas t three, 1s t level spells per long res t Wil d Shape – 2 per long res t As s um e the s hape of a beas t as par t of a non-m agical action. - Hou n d: Appear as a fam iliar canine - AC: 10 + D EX Mod - L ow-L ight vis ion - Speed: 50 feet - Keen Sens es : +5 to all checks to detect hidden creatures - Melee attacks – Bite: 1 + ST R or D EX Mod to hit. 1d8 + ST R or D EX Mod piercing or s las hing dam age.
Monk Monks are mas ter s of unar m ed com bat. T hey tr ain in m onas ter ies where they pur s ue per s onal per fection through action and contem plation. Hit D ice: 1d8 per monk level S tar tin g HP: 8 + CO N Modifier HP pr ogr ess ion : 1d8 (or 5) + CO N Modifier per m onk level Weapon Pr oficien cies : Club, dagger, handaxe, light cross bow, longs pear, quar ter s taff, s hor t s w ord, s ling, s pear and unar m ed s tr ike A rm or Pr oficien cies : None Tools : None S kills : C hoos e Acrobatics , Athletics or Religion S avin g Th r ows : D EX, WIS 1s t Level: Proficien cy Bonus = +1 U narm ed Str ike Em pty hands count as a light fines s e weapon, 1d6 bludgeoning dam age. U narm ored D efens e When you are wear ing no ar m or and us ing no s hield, AC equals 10 + WIS Mod + D EX Mod. K i – Two points per res t You can channel energy to create super natur al effects . Saving T hrow DC: 8 + WIS Mod + Proficiency Bonus Flur r y of Blows : Spend one Ki point to m ake one additional unar m ed attack as par t of the s am e action. You can us e this pow er tw ice in the s am e tur n. = = = = = = = = = ========== 2n d Level: Proficiency Bonus = +1 Suprem e Flur r y - Spend one Ki point to gain Advantage on all attacks this tur n Slow Fall – When you take dam age from a fall, us e your reaction to reduce the dam age by 2, or s pend one Ki point to reduce the dam age by 10. = = = = = = = = = ========== 3r d Level: Proficiency Bonus = +2 K i – T hree points per res t Step of the Wind – Increas e s peed by 5 feet. Spend one Ki to increas e s peed by 15 feet for one tur n. Monas tic Tradition – Choos e one Way of th e Fou r Elem en ts : Choos e one Fire Ripos te – When dam aged by a m elee attack, us e reaction and spend one Ki to s tr ike back with a tongue of flam e. 1d10 + 3 dam age, or half dam age on a s ucces s ful D EX save. Win d Ripos te – When hit by a m elee attack, us e reaction and s pend one Ki to pus h attacker 20 feet, or 10 on a succes s ful ST R s ave. Iron Boot D efens e – As par t of an action, spend one Ki to root your s elf in place. Next tur n you cannot move and res is t three dam age. Shelter of the Flowing River – Spend Ki to gain Advantage on ST R, D EX or CO N s aving throws . Way of th e Open Han d: D eflect Miss iles – Wh en hit by a r anged attack, us e reaction to deflect or catch m iss ile. Roll 1d10 + D EX Mod and reduce dam age that m uch. If dam age 0, catch m is s ile. Spend one Ki for 10 m ore res is tance.
Paladin When a w ar r ior' s oath is s wor n at a tem ple before a pr ies t, he becom es a Paladin, a bles s ed cham pion of divine power. Hit D ice: 1d10 per paladin level S tar tin g HP: 10 + CO N Modifier HP pr ogr ess ion : 1d10 (or 6)+ CO N Modifier per paladin level A rm or Pr oficien cies : All arm or and s hields Weapon Pr oficien cies : All s im ple and m ar tial weapons Tools : Mounts (land) S kills : C hoos e Athletics , Per s uas ion, or Religion S avin g Th r ows : CO N , C H A 1s t Level: Proficien cy Bonus = +1 D ivine Sens e – Spend an action to know the exact location of any celes tial, fiend, or undead creature within 50 feet of you. Als o detect the pres ence of any object or place in the s am e r adius that has been cons ecr ated or des ecr ated. L ay on H ands – 5 points per long res t Spend an action, touch a creature and res tore 1-5 H P from your pool Spend an action and all 5 points to cure a dis eas e or pois on = = = = = = = = = ========== 2n d Level: Proficiency Bonus = +1 L ay on H ands – 10 points per long res t D ivine Sm ite - When you hit a creature with a weapon, you can spend one s pell s lot to deal an extr a 2d8 dam age. Add 1d8 if creature is undead. Fighting Style - Choos e one Archer y: +1 to attacks w ith r anged weapons D efens e: +1 to AC when wear ing ar m or G reat Weapon Fighting: When you m is s with a two-handed weapon, target s till takes ST R Mod dam age. Protection: When wielding a m elee weapon or s hield, us e your reaction to im par t D is advantage on an attacker within 5 feet. Two- Wea pon Fighting: Add ability m odifier to dam age of s econd attack. Magic Ability - Ch ar is m a S pell Pr epar ation : Mem or iz e two 1s t level paladin spells dur ing a long res t, or us e s pells from previous res t. S pellcas tin g: Cas t two, 1s t level s pells per long res t S avin g Th r ow D C: 8 + CH A Modifier = = = = = = = = = ========== 3r d Level: Proficiency Bonus = +2 S pell Pr epar ation : Mem or iz e three 1s t level paladin s pells dur ing a long res t. S pellcas tin g: Cas t three, 1s t level spells per long res t D ivine H ealth - Im m une to dis eas e O ath of Knighthood D evotion : Always have Protection from Evil & Sanctuar y s pells m em or iz ed. C hannel D ivinity – U s e O ath-bas ed ability once per long res t Tur n U ndead –Pres ent your holy s ym bol to des troy or fr ighten undead Sacred Weap on - As an action, im bue weapon with divine m ight for 1 m inute. Wea pon becom es magical; Add CH A Mod to attacks ; Em its light (20 ft. br ight/20 ft. dim ).
Ranger Ranger s keep their unending watch far from the bus tle of cities , am id the dens e-packed trees of tr ackles s fores ts and acros s wide em pty plains . Hit D ice: 1d10 per ranger level S tar tin g HP: 10 + CO N Modifier HP pr ogr ess ion : 1d10 (or 6)+ CO N Modifier per r anger level A rm or Pr oficien cies : L ight ar m or, m edium ar m or and s hields Tools : Mounts (L and) Weapon Pr oficien cies : All s im ple and m ar tial weapons S avin g Th r ows : D EX, WIS S kills : C hoos e 3: Anim al H andling, Athlet ics , Nature, Perception, Stealth or Sur vival 1s t Level: Proficien cy Bonus = +1 Tracking – Spend 1 m inute to tr ack creatuRES Succeed autom atically unles s : - 24 hour s have gone by s ince creatures pas s ed; Creatures intentionall y obs cured their tr ail; Weat her has obs cured the tr ail; Ter r ain m akes tr ail difficu lt to dis cer n; Many creatures have tr avelled through the area. - In thes e cas es , make a WIS check. - Succes s s hows num ber and s iz e of creatures , when they pas s ed, direction they' re heading, and pos s ibly difference between groups . = = = = = = = = = ========== 2n d Level: Proficiency Bonus = +1 Favored Enem y – Choos e one path C olos s us S layer : Bes t when focus ing on a s ingle creature. G ain Slayer ' s Mom entum : If you dam age a creature with a weapon, deal 1d6 extr a dam age if you deal dam age again before end of tur n. Hor de Br eaker : You have lear ned to fight while outnum bered. G ain H ordes layer : If you dam age a creature with a weapon, deal 1d8 extr a dam age to each other creature you dam age before end of tur n. Fighting Style - Choos e one Archer y: +1 to attacks w ith r anged weapons D efens e: +1 to AC when wear ing ar m or G reat Weapon Fighting: When you m is s with a two-handed weapon, target s till takes ST R Mod dam age. Protection: When wielding a m elee weapon or s hield, us e your reaction to im par t D is advantage on an attacker within 5 feet. Two- Wea pon Fighting: Add ability m odifier to dam age of s econd attack. = = = = = = = = = ========== 3r d Level: Proficiency Bonus = +2 Magic Ability - Wis dom S pell Pr epar ation : Mem or iz e three 1s t level ranger s pells dur ing a long res t, or us e s pells from previous res t. S pellcas tin g: Cas t three, 1s t level spells per long res t S avin g Th r ow D C: 8 + WIS Modifier
Artisan You apprenticed under a mas ter ar tis an and have the s kills needed to create finis hed item s from raw m ater ials . Pr ofes s ion : Roll 1d12 or choos e one 1. Alchem is t 2. Blacks m ith 3. Bow yer or Fletch er 4. Brew er 5. C ar penter 6. C ar togr apher 7. C ook 8. G olds m ith/Silver s m ith 9. Jew eler 10. Painter 11. Potter 12. Weav er G u ild M em bers h ip: You are a m em ber of a guild that is connected to your chos en cr aft. Mem ber s of the guild will provide you with food and lodging. G uilds often w ield trem endous power and can provide acces s to politica l figuRES You m us t pay 5 gp per m onth to s tay in the guild' s good gr aces . S kills : Ins ight, Per s uas ion, Search Tools : Two different kinds of Ar tis an' s Tools Lan gu ages : O ne additional language S u gges ted E qu ipm en t: Ar tis an' s tools , s mall s teel m irror, autogr aphed m as ter w or k from w ell- known ar tis an of your cr aft, com m on clothes
Bounty Hunter You tr ack dow n and capture fugitives for the bounty placed on their heads . B ou n ty B oar d: When you' re in a civiliz ed area, you can find infor m ation about fugiti ves and bounties , and you can s ecure legal author ity to hunt them down. Your reputation may help you gather infor m ation or gain as s is tance. S kills : Perception, Search, Stealth Tools : Mounts (land) Lan gu ages : Two additional languages S u gges ted E qu ipm en t: Collect ion of ' Wanted' pos ter s , two s ets of m anacles , s ilk rope (50 ft.), clim ber' s kit, lock of hair from previous bounty, comm on clothes
Charlatan You can talk you way out of alm os t any s ituation and know the r ight things to s ay to get the infor m ation you s eek. F als e Iden tity: You have docum entation, acquaintances and dis guis es that allow you to as s um e an alter nate pers ona. You can als o forge docum ents , officia l paper s , and even handwr iting as long as you have an exam ple. S kills : D eception, Ins ight, Sleight of Hand Tools : D is guis e kit, gam ing s et Lan gu ages : O ne additional language S u gges ted E qu ipm en t: Two s ets of clothes (com m on and noble), dis guis e kit, ten s toppered vials of colored water, s et of weighted dice, playing cards , s ignet r ing of an im aginar y D uke
Commoner You com e from a hum ble social r ank, perhaps a farm er, s er vant or laborer. Pr ofes s ion : Roll 1d20 or choos e one 1-2 Fis her 3 Fores ter 4-7 L aborer 8-11 Mes s enger 12 Sailor 13-16 Ser f 17-18 Ser vant 19 Shepperd 20 Trapper S alt of th e E ar th : You fit in eas ily am ong com m on folk and can find a place to hide, res t or recuper ate am ong them . T hey m ight shield you from the law, but they w ill not r is k their lives for you. S kills : Anim al H andling, Athletics , Sur vival Tools : Ar tis an' s Tools , gam ing s et, m ounts (land) S u gges ted E qu ipm en t: Com m on clothes , iron pot, s pade, block & tackle, flas k of rotgut, tool kit (for profes s ion)
Guide You know the w ilder nes s like the back of your hand. Wan der er : You have an excellen t m em or y for maps and geogr aphy, and can alw ays recall the gener al layout of ter r ain, s ettlem ents and other featuRES You can find food and fres h w ater for up to five people each day, provided the land offer s such s us tenance. S kills : Athletics , Nature, Sur vival Tools : C lim ber' s kit, m ounts (land), navigator ' s tools S u gges ted E qu ipm en t: Backpack, bedroll, hem p rope (50 ft.), clim ber' s kit, tent, tinder box, tr aveler ' s clothes , water s kin, winter blanket
Guild Thief You m ade a living by s tealing as a m em ber of a thieves ' guild. Th ieves ' C an t: You have lear ned the s ecret language of thieves . You can correctly inter pret thief s igns and doubles peak, and you can comm unicate in this m anner to other s fam iliar with this language. S kills : D eception, Sleight of H and, Stealth Tools : D is guis e kit, thieves' tools , pois oner' s kit S u gges ted E qu ipm en t: T hieves ' Tools , lam pblack, oil can, breeches with s ecret pockets , s m all s teel m irror, belt pouch
Jester You w ere em ployed by a noble, per for m ing acrobatic s tunts , telling jokes and enter taining gues ts . Licen s ed F ool: You can s peak your m ind with little concer n for repercus s ions . You can gain acces s to nobles s o you m ay per for m to get a m eal or a place to s tay. S kills : Acrobatics , Per for m ance, Sleight of H and Tools : Gam ing s et, mus ical ins tr um ent Lan gu ages : O ne additional language S u gges ted E qu ipm en t: Jes ter ' s Motley, tin s cepter, dis guis e kit, book of bawdy poem s and jokes , tr aveler' s clothes
Minstrel You w ander the land per form ing mus ic, telling tales and enter taining audiences . N oted Per for m er : You can always find a place to per form in exchange for food and lodging. You may even be recogniz ed as a local figure and are reas onably w ellknow n. S kills : H is tor y, Per for m ance, Per s uas ion Tools : D is guis e kit, mus ical ins tr um ent Lan gu ages : O ne additional language S u gges ted E qu ipm en t: Fine clothes , ink, mus ical ins tr um ent (your choice), five s heets of paper, tr aveler' s clothes
Noble You car r y a noble titl e appropr iate to the realm you com e from . R etain er s : You have the s er vice of three retainer s loyal to your fam il y. Thes e can be s quires , attendants , m es s engers or a m ajor-dom o. T hey can per for m m undane tas ks , but they do not fight and will leave if frequently endangered or abus ed. S kills : H is tor y, Ins ight, Per s uas ion Tools : Gam ing s et, mounts (land ) Lan gu ages : O ne additional language S u gges ted E qu ipm en t: Fine clothes , s ignet r ing, s ealing wax, s croll of pedigree, r iding hor s e with saddle and br idle, groom ing kit for hor s e, feed (s even days )
Priest You have pledged your life to s er ve a god, pantheon or philos ophy. D eity or Pow er : Select one Tem ple S er vices : You belong to a s pecific tem ple dedicated to your chos en pow er. You have a res idence there and can per for m cerem onies dr awn from the s acred teachings of your faith. You can call upon acolytes and fellow pr ies ts for as s is tance. You can als o get free healing, care and religious s er vices . S kills : H is tor y, Ins ight, Religion Tools : H ealer' s kit Lan gu ages : Two additional languages S u gges ted E qu ipm en t: H oly Sym bol, flas k of holy water, abacus , ink, ink pen, ten s heets of paper, ves tm ents
Spy You can lear n infor m ation that other s attem pt to keep s ecret by collect ing r um or s , w his per s and hard-won evidence. C on tact: You have a contact who acts as your liais on to a networ k of other s pies . You know how to comm unicate over great dis tances , and typicall y can exchange infor m ation you have gathered for other infor m ation you s eek. S kills : D eception, Search, Stealth Tools : D is guis e kit, thieves' tools S u gges ted E qu ipm en t: D is guis e kit, tr aveler ' s clothes , s mall s teel m irror, s atchel w ith s ecret com par tm ent, ink, ink pen, ten s heets of paper
Thug Year s of being a s treet tough have given you an aur a of m enace. B ad R epu tation : No m atter where you go, people are afr aid of you due to your connection to the dangerous cr im inal under wor ld and your his tor y of violence. In civil iz ed places , you can get away with m inor offens es s ince m os t people w ould not repor t you. S kills : Athletics , D eception, Intim idation Tools : Gam ing s et, mounts (land ) Lan gu ages : O ne additional language S u gges ted E qu ipm en t: Sap, tattoo, bas ic pois on, half of a set of m anacles , com m on clothes