VOLUME 13 ISSUE 4 JUNE/JULY 2009 USA $7.95 CANADA $9.95 AUSTRALIA $9.85 (INC. GST) A PC AVIATOR PUBLICATION
AIR HAULER The Inside Look C-130J SUPER HERCULES Virtual vs The Real Thing! HOW TO: Setting Up the Saitek X52 Pro
FLIGHT CHALLENGE Farm Strip Flying in the UK
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Choose=>Buy=>Download=>Fly!
Imagine.... being able to pick and choose any areas of the world that you want to fly in photo-real detail with Microsoft Flight Simulator X. Imagine.... being able order those parts of the world, here and now, for less than 1 cent per square mile. Imagine.... being able to download that area immediately after purchase, installing it and then flying that scenery within the hour. Imagine.... that technology being available right here and now.... Well, you no longer need to imagine... it is here and now... and it’s MegaSceneryEarth! Go To The MegaSceneryEarth Website Right Now To Start Choosing Your Favorite Places To Fly In HyperReal Detail!
www.megasceneryearth.com © 2009 PC Aviator Inc. Aerosoft Australia Pty Ltd. All Rights Reserved.
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From the EDITOR WELCOME TO THE JUNE/JULY ISSUE OF COMPUTER PILOT. This is our second issue with our new look, and we have received a lot of positive feedback on the new layout from last issue. Thanks to all who responded. We also did receive a few complaints about color contrasts on several introduction pages to articles being difficult for some to read. We will aim to make that text easier to read in future issues. This issue offers another new feature – 100 pages! We may have gone back to bi-monthly issues, but each issue is now bigger than ever with 100 pages of flight sim goodness in every serving! Oops, nearly forgot. Not only do we have new 100-page issues, but we also have a new section… Flight Sim Mini-Reviews. Each issue will now feature expanded product review coverage with up to 8 products reviewed, some in normal expanded format and some in one-page mini-review format. Our reviewers have been instructed to provide as much detail and opinion in our mini-reviews as they can pack in, providing good coverage on more products available on the flight sim market. We will continue to provide expansive reviews of the major new product and add-on releases of course, but now we can just offer a lot more product coverage to keep you informed of the latest and greatest flight simulation has to offer. But let’s not let that detract from the normal flight sim articles, stories and news you will find in this issue. Mike Ray has another great article on the TOGA switch in airliners, and John Lattanzio quizzes Mike in our Meet Your Authors column (another new feature). We have more top Green U.S. cities to explore, or perhaps try your hand at catching wires in FSX carrier operations with Doug Horton. All this and more is awaiting you, so fasten your seatbelts and keep your tray table in the DOWN position (preferably with a coffee on it) and enjoy this issue’s content.
Publisher: Robert Ferraro Editor: Dean Bielanowski Layout & Design: Tony Liatos Contributors In This Issue: Dean Bielanowski, Peter Dodds, John Achor, Dr John Lattanzio, Gabe Logan, Gene Davis, Rob Scott, David Wilson-Okamura, Harold Zimmer, Doug Horton, Mike Ray, Rick Bryan. Subscription Managers: Australia: Adrian Lazzarotto USA: Mark Jakubowski Editorial Submissions: Please address editorial matter to The Editor at
[email protected] or to the office closest to you listed at the bottom of this page.
Dean Bielanowski Editor
Advertising Inquiries: PC Aviator Inc. Phone: 843-232-1160. Email:
[email protected] Website: www.computerpilot.com
Supplement your reading in Computer Pilot Magazine
by visiting the Computer Pilot web site at www.computerpilot.com As well as features for first time visitors, the web site is designed with our readers in mind. For subscribers • Renew your subscriptions on-line • Notify us of address changes • Join our electronic mailinglist – SubscriberNews General services include: • Direct links to web sites mentioned in our on-line article • Free monthly desktop calendar wallpapers featuring both quality flight sim screenshots and real world aviation photographs! • On-line competitions • Computer Pilot Interactive • Much more
Bookmark our web site and visit it frequently. It will enhance your reading of Computer Pilot Magazine.
General E-Mail:
[email protected] US Distribution: Ingram Periodicals, International Periodical Distributors, Media Solutions Printed By: The RL Bryan Company (USA). Disclaimer: Any information, advice, maps, charts, tables and other information published in this magazine is exclusively for use with PC flight simulations. The publisher does not accept any liability for any accident or incident arising from any information conveyed or implied in this publication. Copyright: © Copyright 2009 The PC Aviator Pty Ltd Incorporating PC Aviator Inc. All rights reserved. None of the information in this magazine may be reproduced in any form or stored via any electronic means without the express permission of the publisher. Cover Price: USA.: $7.95. Australia: $9.85*. Canada: $9.95. Subscriptions: Computer Pilot is published bi-monthly • Australian Annual Subscriptions: AUD$39.95 Phone: 1-800-807-747 • US Annual Subscriptions: USD$24.95 Phone: 1-800-664-0033 • Other International Subscriptions Asia/Pacific Region: Ph: +61-3-9553-1955 Rest Of The World: Ph: +1-843-232-1160 or visit www.computerpilot.com ISSN: 1324-7336 Published by: PC Aviator – The Flight Simulation Company Australian Office: The PC Aviator Pty Ltd Level 1. Suite 5, 539 Highett Road HIGHETT, VIC, 3190 Ph: 03 9553 1955 Fax: 03 9553 7155
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http://www.computerpilot.com Publications Mail Agreement #: 40720082 Customer #: 7056038 Return Undeliverable Canadian Addresses to: PC Aviator, inc., PO Box 15907, Surfside Beach, SC 29587, U.S.A. Computer Pilot Volume 13 Issue 4, June/July 2009 (ISSN 1324-7336) is published bi-monthly by PC Aviator, inc., 839 Surfside Drive, SC 29575. Periodicals postage is paid at Myrtle Beach, SC and additional mailing offices. POSTMASTER: Send address changes to P.O. Box 15907, Surfside Beach, SC 29587.
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U.S. Office: PC Aviator Inc 839 Surfside Drive Surfside Beach, SC, 29575 Ph: 843-232-1160 Fax: 843-232-1166 * Recommended Retail Price only Computer Pilot is an international magazine, proudly published in Australia. Printed in the United States of America.
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CONCTOEN CONN TTETSNSTS TEN 16. NEWS AND NEW RELEA SES ALL
THE LATEST NEWS AND NEW RELEASES SINCE OUR LAST ISSUE.
MINI REVIEWS
68. CAPTAIN SIM 727-100 PRO PACK 69. NEWPORT PHOTOREAL PERTH 70. A2A SIMULATION’S P-47 RAZORBACK 71. ORBX COFFS HARBOUR AIRPORT
MAXI REVIEWS
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36. FIRST CLASS SIMULATION S’ WELLINGTON 40. IRIS SIMULATIONS’ F-14 TOMCAT PRO 44. HIFI SIMULATIONS’ ACT IVESKY ADVANCED 54. VIRTUALCOL’S FOKKER 50 VIRTUAL V2 58. AOA PMDG 747-400 TRA INING DVD
20. FLIGHT CHALLENGE: FARM STRIP FLYING IN ENGLAND, AND THE FLAT
BITS OF WALES AND SCOTLAN D, WE HAVE “COUNTRYSIDE” . OTHER COUNTRIES HAVE “BUSH”, “PRAIRIE”, “SAVANNAH”, “RA IN FOREST”, “VELDT”, “DE SERT” – WE HAVE COUNTRYSIDE – ROL LING GREEN MEADOWS, HED GEROWS, STONE WALLS, WOODLAND WITH TALL OAKS, GOLDEN BEECH AND SPREADING CHESTNUT, GRE EN GRASS, BROWN EARTH AND GOLDEN WHEATFIELDS, INTERSPERSED WITH THE RUSSET TILED ROO FS OF VILLAGES AND SMALL FARM S. ALL TAILORED FOR FARM STRIP FLYING IT WOULD SEEM?
26. HOW TO: SET TING UP THE X-52 PRO HAVING A SUITABLE AND
PROPERLY CONFIGURED CON TROL SETUP FOR FLIGHT SIMULA TION NOT ONLY MAKES IT MUCH MORE REALISTIC, BUT MUCH LESS FRUSTRATING TOO. WE SHO W YOU HOW TO CONFIGURE SAITEK’S X-52 STICK AND THROTTLE FOR MAXIMUM SIMULATION FUNCTION AND ENJOYMENT.
30. FLYING GREEN WITH FARMBOYZIM: U.S. CITIES - PART 2 “WELCOME BACK TO ANO THE
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R “FLYING GREEN WITH FARM ADVENTURE! WITH THESE BOYZIM” ARTICLES, WE WILL EXPLOR E AREAS OF THE EARTH THAT SOME OF YOU MAY HAVE NEVER THOUGH T TO VISIT. I’LL ALSO CLUE YOU IN TO SOM E GREAT SCENERY AND AIRC RAFT THAT I FIND FOR MY ARTICLES.”
65. AIR HAULER: THE INS IDE STORY OVER THE LAST FEW
WEEKS YOU MAY HAVE HEA RD ABOUT A NEW ADD-ON FOR FS2004 AND FSX CALLED “AIR HAULER” WHICH WILL BE RELEASED VERY SOON. IN FACT, IT WILL BE AVAILABLE BY THE TIME YOU READ THIS… IN THIS ARTICLE WE GIVE YOU A BRIEF INSI GHT INTO THIS FANTASTIC NEW ADD-ON, ALONG WITH BRIEF INTERVIE W WITH THE DEVELOPER DUNCAN MUR RAY.
72. MEET YOUR AUTHOR S: MIKE RAY MIKE RAY IS WELL KNOWN
WITHIN OUR LITTLE COMMUN ITY. MOST OF US KNOW HE IS A RETIRED UNITED AIRLINES BOEING 700 SERIES AIRLINER PILOT, AND THAT HE WRITES FANTASTIC BOO KS FOR REAL PILOTS FACING THEIR CHECKR IDE, AS WELL AS GUIDES FOR TRYING TO CONTROL THE SIM-PILOTS DETAILED ADD-ONS THAT WE CRAVE SO MUCH. BUT THERE IS MUC H MORE TO TELL ABOUT CAP ’N MIKE!
78. C-130J SUPER HERCUL ES: REAL VS SIM “I FIRST PLANNED TO SIMPLY COM
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PARE WHAT C-130 FLIGHT ON’S WERE AVAILABLE FOR SIM ADDMICROSOFT FLIGHT SIMULA TOR. THEN IT HIT ME, I LIVE ONLY SIXTY MILES FROM THE LARGEST C-130 BASE IN THE WORLD — LITTLE ROCK AIR FORCE BASE (ARKANSAS, USA ). THIS WAS A GOOD CHANCE TO COMPAR E THE SIM MODELS TO THE REAL THING!
84. AIRCRAFT CARRIER OP ERATIONS IN FSX THERE ARE SEVERAL CATEGO RIES
OF AIRCRAFT CARRIERS IN AS ADDITIONAL CARRIERS FSX, AS WELL THAT CAN BE ADDED BY SOF TWARE PRODUCTS. IN THIS ARTICLE, WE’LL FOC US ON WHERE TO FIND AND USE THE FOUR CATEGORIES OF AIRCRAFT CARRIERS IN FSX.
92. MIKE RAY SERIES: TH E TOGA SWITCH THIS ISSUE MIKE EXPLOR
ES THE MYSTERIES OF THE TAKE-OFF/GO-AROUND SWITCH FOUND ON MANY COMMERCIAL AIRLINERS AND EXPLAINS HOW TO USE IT PROPERLY AND EFFE CTIVELY.
REGULAR FEATURES: 50. PULLOUT POSTER “THE SUPER HORNET”
62. FREEWARE FRENZY
TOP ADD-ONS AT A PRICE THAT IS HARD TO BEAT!
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new release products the latest flight simulator products in stock! Air hauler
hong kong city & Kai tak airport
The all-new Air Hauler expansion for FSX and FS2004 puts you in complete control of your own freight company - take charge of operations both in the boardroom and in the cockpit.
Discover one of the most challenging approaches in aviation history. This multiple awarded scenery of the Kai-Tak airport and the city of Hong Kong has been recreated by the famous FlyTampa developmet team and brings back the REAL Kait-Tak airport in stunning details for FSX and FS2004.
Take Control Of Your Own Air Freight Company!
Air Hauler tracks all your financial activity, whether you’re buying aircraft or air bases, fuel or repairs, or paying for landing fees or even loans and leases. Take out insurance if you think the part-time pilots you’ve hired might let you down when you can least afford it. As the pilot charged with delivering the goods on time, you can decide to fly a job in multiple legs, or stop anywhere en route for refuelling or maintenance. Contend with realworld weather conditions if you want the extra challenge and keep a watchful eye on your fuel economy - the price of fuel in Air Hauler can vary with the real-world price of aviation fuel for added realism! code: JFAIRHAUL price: US$39.95 AUD$69.95
Fly The Legendary Kai Tak IGS-13 Approach!
• Hong Kong city scenery consisting of mesh, landclass, photoground and Thousands of custom buildings. • Kai-Tak International (VHHX, closed 1998) airport scenery. • Highly detailed curved Checkerboard approach. • 2 Heliports (Peninsula Hotel, Shun-Tak Ferry heliport). • Animated AI-Ships including Hong Kong’s Starferry, junkers, barges etc. • Custom animated car traffic & FSX-traffic throughout. • Includes both FS2004 and FSX-SP2 versions. FSX version is fully FSX-SP2 compliant. • Unique night effects like animated Lightbeams, haze-glow and Fireworks display. code: ASKAITAK price: US$39.95 AUD$74.95
Digital Combat Simulator: black shark
Lukla X: mount everest
DCS: Black Shark” is a PC game of the Russian Ka-50 attack helicopter and is the first title in a new Eagle Dynamics and The Fighter Collection simulation series: “Digital Combat Simulator” (DCS).
Flying into Lukla is dangerous and complex in perfect weather, most of our beta testers underestimated it and the hill side was soon covered in burning wrecks. They soon learned that anything you do at this altitude needs to be planned and considered. Landing on the runway that goes uphill means you have to flare in a completely different way.
awesome russian helicopter action!
Following Eagle Dynamics’ tradition of excellence, “DCS: Black Shark” brings an even more realistic simulation experience than its predecessor “Flaming Cliffs”. “DCS: Black Shark” offers an unprecedented level of realism in regards to flight dynamics, instruments modeling, avionics systems, and weapon systems. The artificial Intelligence of ground vehicles and helicopters has been improved dramatically as well as weapon modeling. A new Mission Editor includes a powerful electronic mapping system that allows user to easily create missions and campaigns. A new campaign system allows the front line of the battlefield to move back and fourth according to your mission success or failure. code: dcsbs price: US$49.95 AUD$89.95
One Of the Most Difficult Airports in the world!
Taking off from the very short runway with an engine that probably delivers a lot less power than you would hope for, is only possible because the runway ends with a 3000 feet drop into the valley below (check out the waterfalls there!). Even the simple taxi to the very small platform is complex and not without danger as there is a steep bit of taxiway to climb onto. To be short, you will probably be frustrated and annoyed when you start using this airport. However when you know how to use it you will be a far better pilot and there will be a new region to discover. code: asluklaxme price: US$26.95 AUD$49.95
arrow cf-105
mega airport: paris cdg
The Arrow was a revolutionary aircraft and certainly one of the most advanced of its time. It used computer control and “fly by wire” technology and was capable of flying over Mach 2.0.
Sim-Wings and Aerosoft present the new Mega Airport Paris Charles de Gaulle X, the largest and busiest airport of France. This is a total rebuild of the previous versions and will make the main French airport finally available for FS2004 and FSX.
The Xtreme Prototypes CF-105 Arrow for Flight Simulator is chance to experience first hand the sheer performance of a series of aircraft whose advanced systems and cockpit ergonomics were quite a challenge for the test pilots who flew them fifty years ago.
• All major airport buildings included. • High resolution ground image. • High resolution photo realistic day and night textures for all objects. • Thousands of taxiway signs, wigwags and other small details around the airport. • New Air France A380 hangar. • Includes special objects like the Concorde memorial near Terminal 3, and many more. • All aircraft parkings defined per airline. • Numerous static and dynamic objects such as service vehicles, buses, trains etc. (AES Lite). • Extensive manual and charts.
High Altitude Interceptor Of The Cold War Era
Your CF-105 Arrow addon will allow you to fly at high altitudes at twice the speed of sound, simulate the procedures required during test flights or reconnaissance and interception missions, and even test the anticipated performance of the mighty Orenda PS-13 “Iroquois” engine that was being installed in the Arrow Mark 2 (RL-206) at the time the Arrow program was cancelled. code: XT-AA price: US$34.95 AUD$49.95
Paris Charles de Gaulle International In Real-Life Detail
code: ASMApar price: US$29.95 AUD$54.95
we service you wherever in the world you might be all from the one website and through our local offices in nth america / toll free: 1800 664 0033 australia / toll free: 1800 807 747 international callers outside usa: +1 843 716 1616 outside australia: +61 +3 9553 1955
best sellers the best selling flight simulator products now available! PMDG md-11x
757 captain
PMDG continues our lineage of fine airliner simulations with another popular heavy airliner, the PMDG MD-11! Born out of airline requirements for a “modern new DC-10” the MD-11 is a superb example of aircraft engineering from the era when modern computer processing power was beginning to bring truly new ideas, safety and capability to the cockpit of transport airplanes. Highly automated and employing innovative new approaches to the pilot/airplane interface, the MD-11 took the McDonnell Douglas widebody line into the future with fully automated flight modes, aircraft system status pages, failure consequence displays and clearly thought out pilot controls. One of the most advanced airplanes ever produced by Douglas, the MD-11 has been largely missing from desktop simulation... Until Now
This spectacular 757 expansion has been developed by the experts at Captain Sim and is a technical masterpiece. It comes in -200, -300 and freighter variants with an impressive selection of different airline liveries and different engine variants. If you want the finest 757 for your simulated fleet then look no further - this is the Captain’s choice!
Captain Sim’s Awesome 757 On Disc!
The PMDG MD-11 Now Boxed For FSX!
In traditional PMDG style, no effort is being spared during development and we are sure the PMDG MD-11 will become another favorite of PMDG simulation customers! code: pmdgmd11x price: US$74.95 AUD$129.95
• 757 Captain features literally hundreds of animations including control surfaces, wheels, engines and doors plus unique interior features such as internal doors, windows and even TV screens with animated pictures! • Choose the -200, -300 or Freighter variants with Rolls Royce or P&W engines and a wide selection of different liveries. • High quality flight models and avionics include a custom designed Flight Management System, weather radar and much more. • Compatible with Flight Simulator X and 2004. code: 757capt price: US$39.95 AUD$79.95
tower simulator
fs global 2008
Tower Simulator puts you in the controller’s chair high atop a major or complex airport to choreograph the movements of incoming and outgoing air traffic. Tower Simulator takes you into a world of authority and responsibility in which the lives of thousands of passengers depend on your ability to make split-second decisions.
High Resolution Terrain Mesh Increases the 3 Dimensionality of Your Flight Simulator World Giving True Form to Mountains and Valleys.
Experience The Thrill Of Air Traffic Control!
As a tower controller, you handle realistic aircraft take-offs and landings, as well as aircraft ground movements through breathtaking out-the-window and radar views. Runways, taxiways, aprons, flight paths, obstructions and airport structures are all under your control! Tower Simulator meets the two most important raining criteria for a high-fidelity ATC tower training environment: • Highly realistic scenario generation. • Adjustable time of day, weather and seasonal conditions. code: TWRSIM price: US$44.95 AUD$74.95
Hi-Resolution Terrain Mesh For The Entire Earth FS Global 2008 uses SRTM data plus additional data from various sources. Resolution in some parts has been improved to 19m. Yes, this is 4 times better than FS Global 2005 and up to 63 times better than FS itself! And yes, even than FSX! FS Global 2008 comes in two versions (FSX/FS2004) in one box, which makes it 6 DVDs. Microsoft has considerably improved scenery management and interaction of scenery types within FSX. The new scenery concepts provide a more detailed and realistic far-distance view, textures adapt better to the mesh, the FSX default scenery is more precise and causes less (optical) conflicts and last but not least FSX offers more functionality for a seamless integration of mesh and vector scenery. code: FSGLOB2008 price: US$64.95 AUD$99.95
traffic x
ultimate airliners: super 80 pro
Traffic X is the latest generation of the hugely popular Traffic series of AI traffic programs from Just Flight, and is set to become the new benchmark for Artificial Intelligence traffic expansions.
The Super 80 Professional simulates the latest in the series of MD-80 airliners, complete with their ‘next-generation’ glass cockpits. The electronic flight deck includes a full EFIA with FMS, TCAS, Systems Display Panel, Engine Display Panel and much more.
Traffic X includes custom features designed to take maximum advantage of the new capabilities available in FSX.
This outstanding simulation has been exclusively designed for FSX to take advantage of the latest technology. Featuring a unique Integrated Cockpit Training system that guides you step-by-step through in-flight procedures and systems, PLUS with an automatic aircraft/panel configuration utility – this is one aircraft you can either just jump in and fly or follow the checklist from start-up to shut down!
With Integrated Cockpit Training System
Adds Over 1,700 AI Aircraft To FSX!
New aircraft, more traffic - Traffic X employs completely reworked and updated aircraft for FSX with new and more detailed high-quality airline liveries. Traffic X will include 99 individual, different aircraft models with numerous airline liveries and paint schemes - giving a total of more than 1,700 individual aircraft. Featured aircraft include commercial airliners, regional jets and turboprops, business aircraft, GA aircraft, helicopters and military aircraft.
• Crisp clear 2D/3D cockpit views with click spots to access the pop-up Super 80 Centre for views and training. • The Cockpit Training System opens each panel view, tells you what to do, then points to the gauge or switch live in the cockpit.
code: trafficx price: US$39.95 AUD$69.95 code: 893458 price: US$33.33 AUD$44.44 sub price: US$33.34 AUD$44.44
code: f1md80pro price: US$54.95 AUD$94.95 code: 893458 price: US$33.33 AUD$44.44 sub price: US$33.34 AUD$44.44
e@ n i l n o r orde www.pcaviator.com
software we recommend enhance your flight SIMULATOR world! microsoft flight simulator x: gold edition
x-plane 9 (pc)
Take to the skies again as “Microsoft Flight Simulator X Gold” puts pilots back in the cockpit for more than 80 missions set all over the world. Want more? Try the thrilling multiplayer mode where you can race your friends for victory and bragging rights. “Microsoft Flight Simulator X Gold” delivers that sense of immersive realism that only the award-winning Flight Simulator series brings to flight sim fans. And with advanced DX10 graphics, heading into the wild blue yonder has never looked so good.
X-Plane is the most comprehensive and powerful flight simulator available for the personal computer. X-Plane simulates anything that flies: from single-engine fixed wing props to multi-engine jets; gliders to dirigibles; helicopters to spacecraft to VTOLs such as the V-22 Osprey and AV8-B Harrier.
two titles In One Low-Priced Pack!
“Flight Simulator X: Acceleration,” is the action-packed expansion for Flight Simulator X. With newly enhanced DX10 graphics, “Flight Simulator X: Acceleration” gamers of all ages, types and skill levels can race against friends in amazing, highly detailed locations around the world, test their skills and heroism in many new missions, fly three exciting new aircraft, and share rewards, photos and videos with friends and the broader flight community. Get your hands on the world’s best selling PC flight simulator! code: FSXgold price: US$49.95 AUD$94.95
Fly Anything! Ultimate Realism, Ultimate Versatility...
X-Plane has the most realistic flight model available for personal computers. It comes with subsonic and supersonic flight dynamics, simulating aircraft from the Bell 206 JetRanger helicopter and Cessna 172 light plane to the supersonic SR-71 and Mach-3 XB-70 Valkyrie. X-Plane comes with 29 aircraft spanning the aviation industry (and history). X-Plane also has detailed failuremodeling, with 35 systems that can be failed manually, or randomly when you least expect it! You can fail instruments, engines, flight controls, and landing gear at any moment. Keep your eyes on those instruments! code: XPL9 price: US$49.95 AUD$89.95
piper pa-31t cheyenne
airbus series volume 2
The package contains no less than four versions of the most successful Turboprop family: Cheyenne II, I, IA and IIXL. All four aircraft have been rebuilt and animated for the Flight simulator in 3-D fashion right down to the smallest of details. In this way mechanical parts such as ailerons, rudders, flaps, engines and even windscreen wipers move just like in the original aircraft.
After the Award-winning Airbus Series Vol.1, 737 Pilot in Command... Wilco Publishing and feelThere.com now bring fresh air in the Airbus aircraft simulation field.
The excellent graphics of both the 2D- and 3D-Cockpits are equipped with all the avionic instruments to be found inside these models and the precise flight dynamics have been developed with the help of real Cheyenne pilots.
• The A330-200 • A330-300 • A340-300 • A330-600 • A330-300 MRTT Tanker Transport
An Extraordinary Replica Of The Piper Cheyenne
The sounds, which are being used, have all been recorded on the real thing. Numerous liveries for all the available versions and an extensive documentation round of a superb simulation for both VFR and IFR pilots. The completely renewed FSX version of the Piper Cheyenne includes a new full functional weather radar. code: cheyx price: US$49.95 AUD$69.95
Experience The Fly-By-Wire Airbus A340 and A330 Jetliners
Whether you’re a beginner or expert flight simmer, here’s your chance to fly 5 different Airbus models:
This package includes liveries of a selection of over 25 worldwide airlines that have commissioned these jetliners. Whatever your skill level, this Airbus Series is definitely for you! Grab yourself a copy today... code: wfabs2 price: US$44.95 AUD$69.95
flight deck 5
falcon 4: allied force
The USS Gerald R Ford is your new base where you’ll perform launch and recovery until you’re blue in the face. The powerful catapult gets you airborne in just a few hundred feet. And during recovery, you’ll want your tailhook to catch the steel cable to bring your muscular aircraft to a screeching halt.
Pilot three different variants of the F-16 Fighting Falcon - the best multi-role fighter ever built - including Block 40, Block 50/52 and MLU variants. Ultra-high fidelity physics modeling closely simulates actual aircraft performance.
experience awesome carrier operations in FSx/FS2004
From the flight deck of the new USS Gerald R Ford, you’ll fly these 7 exciting aircraft: F/A-18C Hornet, F/A-18E Super Hornet, E-2C Hawkeye, S-3B Viking, SH-60 Seahawk, C-2A Greyhound, and the EA-6B Prowler. Flight Deck 5 incorporates brand new technology featuring an aircraft carrier that moves and a super accurate catapult launch and recovery system*. You’ll experience the thrill of authentic deck operations with AI traffic on and above the carrier. You’ll see why cable recovery on the short flight deck is both thrilling and nerve-wracking. Steam vents from the deck surface and the engine afterburners blast hot! code: fltdeck5 price: US$29.95 AUD$49.95
The legend returns in an all new version!
Engage the enemy in two operational theaters - Korea and the Balkans - each covering over a million square kilometers of territory. Simulate an entire war with the most advanced dynamic campaign engine ever made for your PC. This remarkable feature presides over tens of thousands of vehicles: air, land and sea. No two missions ever fly the same! Participate in cooperative or adversarial multi-player flight over a LAN or across the Internet. Join large packages that can include over 20 aircraft - some of which are flown by computer AI, others under human control. code: falc4 price: US$29.95 AUD$34.95
we service you wherever in the world you might be all from the one website and through our local offices in nth america / toll free: 1800 664 0033 australia / toll free: 1800 807 747 international callers outside usa: +1 843 716 1616 outside australia: +61 +3 9553 1955
just planes FLIGHT DECK DVDS Get the view from the jump seat of commercial airliners! Just planes dvd: kingfisher a320
just planes dvd: hamburg international
Kingfisher has become the airline with the biggest market share in India and now operates more then 400 flights a day to 77 destinations. It is also India’s most awarded airline and one of only 6 in the world to have received a five-star rating from Skytrax.
Hamburg International becomes the 11th German airline to join the World Air Routes series and for the 1st time we are happy to offer a German version alongside the normal English version on this program!
Captains Roy and Jhaveri will take you to half a dozen destinations in India in the cockpit of the Airbus A320 and will describe to you how the aircraft works, how they prepare and operate the flights and much more including a visit to the Mumbai Operations Center and Kingfisher House.
As the airline is replacing its Boeing 737s with Airbus A319 we get a last chance to experience the 737-300 with winglets (1st 737-300 to get winglets) on a trip to two destinations in Egypt as well as the 737-700 on a trip to Turkey.
737-300 + 737-700 + A319
fly five star!
Destinations on this program were carefully selected to bring you interesting routes and great scenery such as Goa and Port Blair. Also included is a flight in the cabin of the A320.
We then fly the airline 10th Anniversary A319 in special livery on a trip to Portugal and Spain. Come aboard and experience some great visuals from the flight deck of several aircraft including spectacular mountain views and approaches into famous airports!
Running Time: 185 minutes
Running Time: 148 minutes
code: Dvdkingfshr price: US$29.95 AUD$49.95
code: dvdhamburg price: US$29.95 AUD$52.95
just planes dvd: air baltic
just planes dvd: eznis airways sf340
10 years after we first filmed Air Baltic on their Avro RJ70 and Fokker 50 we return to Riga for a new program as the airline has been under serious expansion in recent years. This very well rounded DVD production offers an insight into the airline industry from many different angles. It also offers some great external visuals of aircraft and a good run-through of in-flight procedures from the jump seat!
Eznis Airways becomes the 205th airline to join the World Air Routes and Mongolia becomes the 156th country we visit in the series while taking the number of destinations featured to 773!
757-200 + 737-300 + 737-500 + Fokker 50
See Mongolia Like You Never Have Before!
While this DVD includes the Fokker 50 it really focuses on the newly delivered Boeing 757s as well as on the fleet of Boeing 737-300 and 737- 500. Perfect for the Boeing fans!
Eznis, established in 2006, has quickly become the leading domestic airline in Mongolia operating a fleet of Saab 340s from its base at Ulaanbaatar with service to 10 destinations. International service was planned to start shortly after our visit.
Besides a domestic flight within Latvia we take you on routes to Egypt, Finland, Germany, Spain, Sweden, Turkey and the UK. A total of 15 flights are included in this 3 hour program, some great pilot presentations, some cabin footage and aircraft action from Riga Airport.
You will fly in the cockpit to half a dozen destinations in Mongolia and enjoy very unusual scenery and landings on dirt runways. Also included is a flight in the cabin, a brief visit of Ulaanbaatar and more... Watch clips from this DVD on our product information pages!
Running Time: 186 minutes
Running Time: 120 minutes
code: dvdairbalt price: US$29.95 AUD$52.95
code: dvdeznis price: US$24.95 AUD$44.95
just planes dvd: oasis 747-400 training
just planes dvd: air slovakia
This 2 hour DVD offers you a very unique opportunity to join 6 pilots on a day of training, something otherwise only experienced by the pilots!
Air Slovakia, based in Bratislava and created in 1993, operates a fleet of Boeing 737 & 757 aircraft on scheduled and charter flights to destinations in Europe, the Middle East and Asia.
Join 6 Pilots On Their 747-400 Training Flights! The program starts in the briefing room at London’s Gatwick Airport where the training Captain and his crew go over the plans of the day including a pilot flying the 747 for the very first time. We then depart Gatwick bound for the Manston area where the aircraft will be circling for several hours. Once we reach the area each pilot starts his number of touch and go’s which consist of flying the final approach to Manston Airport, landing and rotating right away without stopping followed by a big circle around the area and the next touch and go. Once all pilots are done we make a full landing.
Aboard The 757-200 To Italy, India And Israel
On this program we join the 757 on a roundtrip flight to Italy, then India and ending with Israel. See and hear the pilots at work from the aircraft walkaround to the various briefings and cockpit presentations. As usual there is always interesting scenery to see on the World Air Routes flights and we visit Amritsar for the first time in the series and Tel Aviv for the first time on DVD. Just Planes DVDs are not add-ons for flight simulator. They are pure video production for DVD player viewing.
Running Time: 124 minutes
Running Time: 223 minutes
code: dvdoasistrn price: US$24.95 AUD$49.95 code: 893458 price: US$33.33 AUD$44.44 sub price: US$33.34 AUD$44.44
code: dvdairslo price: US$29.95 AUD$49.95 code: 893458 price: US$33.33 AUD$44.44 sub price: US$33.34 AUD$44.44
e@ n i l n o r orde www.pcaviator.com
books & magazines learn to fly like the professionals with these quality texts! Microsoft fsx for pilots: real world training
fsx: tips, tricks and trips
Strap in and ride along as certified flight instructors Kevin Lane-Cummings and Jeff Van West raise the landing gear on this guide to using Microsoft Flight Simulator X. This book takes you through the pilot ratings as it is done in the real world: You start with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot.
Within FSX lies a huge variety of user controlled features that broaden the experience even further than was previously possible. With this additional power comes some level of complexity. The aim of this new book is to put the complexity to rest so that you can enjoy the Flight Simulator experience rather than fight it.
Master the Skills Of Flight With This Training Guide!
Aspiring pilots will learn the skills of flight, how to master Flight Simulator, and how to utilize the software as a learning tool towards their pilot’s licenses. Those who already have their real-world wings will benefit from guidance on how Flight Simulator X can be used as a continuing learning tool, how to simulate real-world emergencies, and how to use it for training towards advanced certifications. These 725 pages are packed with detailed information on using Flight Simulator X for training! code: bkfsxrwt price: US$29.95 AUD$49.95
Have Even More Fun with FSX...
Adam Howe and Scott Slaughter, two flight sim experts who also have many years of writing experience, are putting their thoughts to pen for their new book Tips, Tricks & Trips for Flight Simulator X. This is not a users manual for Flight Simlulator X. Instead, it’s a collection of “right to the point” articles that will help you run FSX faster, better, easier. In short, you’ll have a whole lot more fun! This new 240-page book is written with minimal “technicalese” for easy reading. code: bkttt price: US$26.95 AUD$44.95
Flying The Airbus A300 Series Simulators
The Unofficial A320 Simulator Manual
Now learn every single aspect of what you want and need to know about flying Airbus aircraft, particularly such highly detailed add ons such as Wilco’s Airbus Series Volume 1. This is the definitive Airbus manual for Flight Simulator pilots and again brought to you in the unique and entertaining style that entices you to actively learn and absorb all aspects of flying these modern Fly-By-Wire aircraft. It’s applicable to all aircraft in the A300 series.
Captain Mike Ray has written another wonderful book, this time about the fabulous Airbus A320 airplane. While the material is specifically intended for the professional Airbus pilot community, it is something that should be in every serious Airbus Flight Simmers library.
PC Simmer’s Guide To Flying A300 Airbus Series Sims
CHAPTERS IN THIS ULTIMATE A300 SERIES GUIDE INCLUDE: Setting Up The MCDU; Configuring The Cockpit for takeoff; 26 Easy To Understand Yet Critical Individual Steps; Comprehensive Ground School; and much more! Then Partake In The Flight Tutorial From Paris To London stepby-step. Learn every aspect of every phase of the flight by actually flying it from filing the flight plan to programming the MCDU for the flight and a whole lot more including flying an actual approach. code: bka300 price: US$49.95 AUD$79.95
the best read this side of the airbus factory!
It is fascinating to read, and written in a style that can be characterized as humorous and yet technically challenging. The document is filled with hundreds of pages in glorious color, each choked with a treasure trove of information. The collection of actual flight techniques and technical data, which is intended to prepare the pro pilot for the airline style check-ride, will answer most every question simmers will have regarding the airplane and its operation. The beautiful document has been called a work of art by those professional pilots that have read it. code: bka320man price: US$89.95 AUD$144.95
Sybex - FS2004 Official Strategies & Secrets
glass simming: garmin 1000
This official strategy guide, written with the full cooperation of Microsoft Game Studios, will help you deepen your knowledge and enjoyment of every aspect of flight, whether you’re trying to land that Comet in a crosswind or request take-off clearance from ATC so you can get that 737 full of passengers to Chicago on time.
Glass Simming tells everything you need for simulating flight with the latest technology. It’s much more expansive and detailed than the short guideline included with FSX, and it omits information in the real-world Garmin 1000 manual that’s useless for flight simulation.
Inside you’ll find: • Detailed specifications, statistics and flying tips for all the historical and modern aircraft. • Exciting flight challenges so you can apply concepts and techniques, such as difficult navigation and approach procedures. • Coverage of all flight aspects, from taxi and takeoff, to in-flight navigation, to approaches and landings. • Fun role-playing scenarios that let you become a bush pilot, airline pilot, or aerobatic pilot. • Details on the Flight Simulator community, with dozens of great add-ons and Internet resources.
Learn from: • Complete explanation of knobs, switches, buttons, dials, displays, and softkeys! • Thorough description of screens, pages, page functions, and popup windows. • Detailed step-by-step guide for every function. • Easy-to-follow text that makes sense. • Clear graphical depictions! • Focused chapters, no uneccessary waffle. • Quick-reference tables • Full index for fast information access. • Ideal for the new or intermediate simmer.
the official game guide for fs2004
code: bkfs2004oss price: AUD$32.95
Learn To use The Garmin 1000 avionics suite
code: bkg1000 price: US$15.69 AUD$27.95
we service you wherever in the world you might be all from the one website and through our local offices in nth america / toll free: 1800 664 0033 australia / toll free: 1800 807 747 international callers outside usa: +1 843 716 1616 outside australia: +61 +3 9553 1955
hardware & peripherals get the most from the sim experience with these quality products! trackir 5 professional
ch products eclipse flight yoke usb
TrackIR Changes Everything! Hyper accurate, fully adjustable, and only three square inches in size—TrackIR 5 is the one piece of kit that discriminating gamers crave. Take advantage of our 6 DOF head tracking technology, which links your actual movement in three-dimensional space to your in-game view!
CH Products is proud to release the latest and greatest in Flight Simulation hardware with the release of its new yoke, the CH Eclipse! Built with the same high-end components you find in CH Products’ industrial products, the CH Eclipse brings value added functions to compliment all your favorite sims.
Your increased situational awareness will make you the most feared competitor around. In dogfights, you’ll be impossible to shake. In white-knuckle races, you’ll be impossible to pass. In tactical combat, you’ll be impossible to flank.
The Eclipse Yoke includes the following new features: • Fully programmable fingertip paddles, ideal for flight and racing sims. • Programmable trim / scroll wheels with center push function. • Two backlit push buttons and a third traditional push button. • Two 8-way hat with rocker switch and trigger on both sides of handle. • Configurable POV hat for either left or right hand use. • Colored handles for throttle / prop / fuel mixture. • LED selector dial offering up to 240 programmable functions. • New, non-binding shaft design!
Get Ready To Soar With This New Yoke From CH Products
Premium Head Tracking for Gaming
Discover the TrackIR advantage. Put Your Head in the Game! Package Includes: TrackIR 5 (with 6 ft. USB cable); TrackClip (reflective tracking clip); TrackIR Software (download); TrackIR Users Manual (view); Quick Start Guide (view PDF) ; Clamshell retail package; Awesome fun at no extra charge! code: trackir5 price: US$149.95 AUD$259.95
code: checl price: US$229.95 AUD$384.95
vrinsight radio stack panel
vrinsight cdu panel
The VRinsight Radio Stack Panel is the perfect complement to your home flight sim setup. Its simple UBS connection makes installation simple and comes with everything needed to intergrate with Microsoft Flight Simulator.
The CDU panel from VRinsight features a Control Display Unit for Flight Management Computer (FMC). The CDU panel supports various types of FS aircraft add-ons (PMDG B737,744, Level-D B767 and PSS A319,320). Or, it works as input device of alpha-numeric keys and/or user defined control functions where the FMS is not implemented, such as with original MSFS aircraft and most freeware aircraft. It is completely interfaced with FS2004 and FSX through interfacing application software “SerialFP2” (included).
Add A Ready-To-Go Radio Panel To Your Flight Sim Setup
Stop clicking buttons with the mouse and start pressing buttons and turning knobs with your fingers! Features: • Same functionality and externality with real Radio Stack. • Implementing red color 7-segments and tact switches improves realism. • Using luminous tact switches confirms the engagement. • Integrated unit with all radio stack units; COM1/2, NAV1/2, ADF, DME, TRANSPONDER, AUTO-PILOT unit. • Realistic concentric radio knobs. • All metal cases (Metal rack included). • One year warranty. code: vrradpan price: US$499.95 AUD$749.95
Hardware CDU input Device for Flight Simulation!
The CDU panel can be connected simply through the USB port of your computer. • Same functionality and externality with actual FMC. • All necessary buttons and LCD getting close to real flight. • Offer actual flight circumstance via CDU panel with full control complement. • Acryl body and metal cover. • One year warranty. code: vrcdu price: US$299.95 AUD$549.95
ch products pro pedals usb
saitek proflight switch panel
Your ailerons are only half of the picture. Complete your authentic flight control set-up with CH ProPedals USB, the ultimate choice in realistic rudder pedals! CH ProPedals give you realistic, fully articulating (back/forth) rudder motion and also pivot on the toes for differential toe brakes (just like a real aircraft) where supported by the simulator and hardware interface*.
As part of Saitek’s continuing expansion of its Pro Flight range, this product adds value and realism your flight simulation setup with a set of commonly used swiches you’ll find in any light aircraft. A set of switches for use in controlling various aspects of a flight simulation.
realistic switches to mimic cockpit controls
The Real “Swiss Army Knife” Aircraft!
CH ProPedals USB also feature smooth gliding motion for precision rudder control input. With your feet sitting on a set of CH Pro Pedals you’ll be able to master crosswind landings, make properly balanced turns and control your aircraft during taxi, the way it is done in real life… with your rudder pedals, and not your yoke.
Includes: • Engine on/off • Landing Gear • A large selection of cockpit controls Works with Flight Simulator X
EXCLUSIVE 2 YEAR WARRANTY CH ProPedals are also backed by a quality CH Products 2 year warranty.
LEDs for Landing Gear match the status in the game – if a landing gear strut fails, this is indicated on the panel. The Saitek Switch Panel is an economical alternative!
code: chpropedusb price: US$129.95 AUD$239.95 code: 893458 price: US$33.33 AUD$44.44 sub price: US$33.34 AUD$44.44
code: stkpfsp price: US$109.95 AUD$194.95 code: 893458 price: US$33.33 AUD$44.44 sub price: US$33.34 AUD$44.44
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pc aviator’s download store instant access to quality flight simulator downloads! pby catalina
citation x
The PBY Catalina is without a doubt one of the most famous flying boats ever built. After its first flight in 1935 it quickly transformed into the PBY-5A amphibian model that is best known. Despite its strange shape that is rather organic it became a true work horse of many air forces and navies and kept patrolling the oceans for decades. It had many roles, search and rescue, any shipping or anti submarine patrols or long range reconnaissance. To this day the Catalina is well known to millions and a guest of honor at many air shows.
This amazing software brings highly sophisticated ‘Jet Set’ flavour into your preferred simulator! Combining state of the art technology to an unmatched elegance, Citation X is a powerful business jet you will fall in love with for its wonderful look and aerodynamic shape.
• 11 different models based on the PBY-5, PBY 5A and PBY-6A. • Impressive and powerful sound set, you actually will be able to tune the engines using your ears. • Two different cockpits, one typical for the 1940s and 1950s and one as many Catalina’s are flown today (with modern radio and GPS equipment). • More realistic water operation by use of additional coding. • Manual (400+ pages) with full detail.
Jump back in the Pilot seat and you will be amazed by all latest aeronautical technologies embedded in the cockpit. Some of these don’t even exist in the simulation world yet.
Fly the world’s most famous “Flying Boat”
SKU: DL-ASPBY
simulator: fsx
FiLeSiZe: 300Mb
The Business Jet EVERY Flight Simmer wants to Fly!
Once onboard, whichever your piloting knowledge level is, you will be astonished by its elegantly furnished cabin while comfortably flying at nearly supersonic speed over the oceans.
BONUS: With Citation X, pleasure felt while in the air does continue even after landing. You will enjoy VIP level welcoming in several business airports around the world and even book your own pickup vehicle! SKU: DL-WFCITX
simulator: fsx/fs2004
FiLeSiZe: 97Mb
quest kodiak
piper cherokee 180f
This is the incredible new Quest Kodiak by Quest Aircraft Corporation in Sandpoint Idaho. This unique, high tech bush plane comes equipped with the state of the art Garmin G1000 panel system linked with the modern S-Tec Five-Fifty X Auto Pilot system. The Flight Sim version of the Kodiak features a low resources MFD GPS panel system that is designed to use less computer power to render the map, and also can be turned off into ‘sleep mode’ for added frame rate performance.
The Piper Cherokee 180F developed by Carenado offers the flight sim enthusiasts a small, but feature-rich light aircraft for all your short trip sim adventures...
the perfect flight sim touring plane...
top selling aircraft add-on download!
This package is a high detail Flight Sim addon and features 10 models and 7 different texture packs and liveries. This features a fully decked out Rescue Air-Ambulance version, passenger model, and a ‘filled to the top’ Cargo plane. Each model comes with an optional Belly Pod, and also 3 versions of Amphibious float planes, one of each of the base models, (Rescue, Passenger, and Cargo). Only available from the PC Aviator download store! SKU: DL-LHKOD
New FSX features: • External dynamic shadows, internal dynamic shadows on VC, normal mapping, specular mapping and bloom lights. • Four different textures with maximum details and realistic textures. Includes: • Interactive virtual cockpit • Full moving parts: Ailerons, elevators, rudders, flaps, rolling wheels • Opening doors • Navigation lights, beacons, landing lights • Full dynamic effects (shines over the body and panel, nightlights) • 3D modeled pilot and cockpit area • Real Propeller • Realistic textures and original Piper paint design • Custom panel and gauges.
simulator: fsx/fs2004
FiLeSiZe: 207Mb
SKU: DL-CAR180FSX
simulator: fsx
FiLeSiZe: 26Mb
seahawk & jayhawk x
fly the b717-200 x
The Seahawk has received many accolades for Flight Simulator helicopter design, so it was logical to move this product to FSX.
The Boeing 717-200 is the world’s best jetliner specifically designed for the short-haul, high frequency 100-passenger airline market. The airplane’s efficiency meets or exceeds all expectations in revenue service. Product comes now for both FSX and FS2004, so you have an option during the installation process to choice the desired version.
The Seahawk & Jayhawk With 6 Detailed Ships For FSX! As always, Aerosoft has created the FSX version with care so all the new features of FSX are being used. They also combined both the Seahawks & Boxer and the Coast Guard version and added 4 more highly detailed ships. To make it easy for you Aerosoft also created a tool that allows you to use Google Earth to place the ships in any location you like. The helicopter is easy to fly (as the real one is). You will be in the air in minutes, but it will take many hours before you have mastered all the systems that are simulated in this helicopter. Created with assistance from several Seahawk pilots we are sure the advanced systems work as they are in the real helicopter. This is a high quality chopper add-on that every rotor fan should have! SKU: DL-ASSJX
simulator: fsx
FiLeSiZe: 119Mb
Twin Jet For Microsoft Flight Simulator X/2004
Product Features: • Detailed 3D textures. • Full moving parts including: Flaps, Rudder, Ailerons, Spoilers, Gear, Passenger Doors, Cargo hatches, Reversers, Virtual Cockpit Controls. • Full night lighting inside and out. • Strobes and beacons set to Boeing specifications. • Fully-featured B717 2D Panel, Full 3D Virtual Cockpit. • Very realistic Stereo Sounds.Reflective texture mapping. • Checklists. • External views includes: Right and Left Side , Landing Gear, Tail, Right and Left Wing. SKU: DL-B717
simulator: fsx/fs2004
FiLeSiZe: 160Mb
we service you wherever in the world you might be all from the one website and through our local offices in nth america / toll free: 1800 664 0033 australia / toll free: 1800 807 747 international callers outside usa: +1 843 716 1616 outside australia: +61 +3 9553 1955
realize your dream to fly! f-16 x mission pack
x pax
Designed for our F-16 Fighting Falcon this Mission Pack makes full use of the possibilities to make FSX far more interactive then any version before. Fly 10 custom missions representing the typical workload of an F-16 pilot.
Introducing a different kind of add-on from HiFi that works with both FSX and FS9! With XPax, the experience of carrying passengers in an airline environment is brought to you in an entertaining and realistic way.
In 10 missions you will be asked to intercept other aircraft, refuel in flight, assist in a simulated attack and where needed to safe yourself when things go wrong. Made for the pilot who likes to be challenged, the F-16 Mission Pack makes a great aircraft even better!
Passengers and their individual statistics including health and approval rating are constantly updated based on the performance of the flight. The entire flight process, from pre-boarding to deplaning, is simulated and supplemented by multimedia content including audio and video.
Interactive Missions for F-16 Fighting Falcon
Cabin attendants, Gate Attendants and Captain voice sets are included and fully customizable using the easy options screen. New voice sets can be recorded with a few clicks of the mouse. Video, provided in a “Passenger point-of-view” format is also fully customizable within the interface with a bit of simple movie production. Many other features, as well as a comprehensive user guide are all included.
All missions are introduced with a detailed missions briefing and will come with all the scenery and objects that are needed. Of course there is full audio so you will hear the controllers and pilots. Missions are a great new feature of FSX so check this one out. Requires the Aerosoft F-16 Falcon Add-on. SKU: DL-ASF16MP
simulator: fsx
Adds A New Level Of Interactivity to Fs - Passengers!
FiLeSiZe: 149Mb
SKU: DL-HFXPAX
simulator: fsx/fs2004
FiLeSiZe: 161Mb
fsx missions: airbus 321 lufthansa
Piper warrior ii/iii
FSX Missions ia a new series of products designed exclusively for Flight Simulator X and for all Pilots who want real airline experience. As a new Airbus 321 Captain for Lufthansa airline you have now fifteen flights assignment in your Pilot Logbook. Missions includes short, middle and long range flights. All Flights are subsequent, as in real life. Your goal in each mission is to complete your scheduled flight following the assigned flightplan.
This package, nearly 12 months in the making, was designed to please all general aviation enthusiasts from novice aviators to seasoned veterans of the sky.
The famous Piper Warrior is yours to fly!
15 airbus missions for fsx
Product includes: • Airbus 321 in Lufthansa livery. • Reworked stereo engine sounds. • 15 new missions for your Flight Simulator X. • Presaved flights with GPS armed. • Complete flight briefing. • Airport Facility (frequency, runways and ILS description). • Charts/maps for any airport included in the missions.
Tested by Pilots with over 500 hours combined time flying Warriors, the aircraft flys just like the real PA28. Accurately modeled Climb, Cruise, Stall (including induced spin) and glide catechistic allow for complete simulation of real flying/ training excesses. A custom realistic stereo sound package is included, as well as many texture sets to mimic real world PA28s.
Do something different on your next sim flight! SKU: DL-FSXMISA321
simulator: fsx
The base package comes with 2 main variants, an old and tired Warrior II with authentic worn instruments, and a brand new, straight off the showroom floor Piper Warrior III. The latter features a dream fit-out with some of the most advanced avionics you would find in a small general aviation aircraft.
FiLeSiZe: 43Mb
SKU: DL-PIPERWX
simulator: fsx/fs2004
FiLeSiZe: 84Mb
hawaii - dillingham x
a6 intruder
Located on the north shore of Oahu (Hawaii), a small airfield awaits your visit. Dillingham has a long and wide runway (it used to be a training base for the US Army and they like big runways) but these days it is only used for recreational aviation. The weather conditions and the stunning setting on the ocean shore make it a near perfect location for gliding and parachuting.
Flight Simulator 2004: A Century of Flight Version Includes: • 7 different models with 3 different schemes and loadouts High detailed and fully functional & clickable Virtual Cockpit, model is designed to be used from the virtual cockpit, 2d cockpit is very basic. Custom gauge set Custom sound set by Sky Song Sound Works.
With this product we tried to get the ‘feel’ of the airfield just right. Dillingham is a relaxed airport, with friendly people who never seem to be in a hurry. The small details all over the airport contribute to making this a new ‘home’ in FSX, a place where your aircraft is based while you explore the wonderful Hawaiian Islands. Designed by Bill Womack after an extensive visit last winter, it comes clear why Bill has such a large following of GA and bush pilots. He has an incredible eye for detail and the technical knowledge to develop it for FSX.
Flight Simulator X Version Includes: • 7 different models with 3 different schemes and loadouts • 6 different mission intended models, used specifically for missions. • High detailed and fully functional & clickable Virtual Cockpit; model is designed to be flown directly from the Virtual Cockpit, No 2D cockpit is provided. • Custom gauge set. • Custom sound set by Sky Song Sound Works • 6 Thrilling missions, using our special code that allows aircraft to visually drop ordnance on targets!
SKU: DL-ASDILX simulator: fsx FiLeSiZe: 33Mb code: 893458 price: US$33.33 AUD$44.44 sub price: US$33.34 AUD$44.44
SKU: DL-RZA6 simulator: fsx/fs2004 FiLeSiZe: 163Mb code: 893458 price: US$33.33 AUD$44.44 sub price: US$33.34 AUD$44.44
Dillingham Airport In Hawaii Recreated In Intricate Detail
the best a6 package available!
e@ n i l n o r orde www.pcaviator.com
GOLDEN AGE SIMULATIONS OFFERS BOEING 40
REALAIR SIMULATIONS SEEING DOUBLE?
Looking for that new and authentic flight experience? If so, how about looking for “new” amongst the old. The Golden Age Simulations Boeing 40 package offers just this – a chance to fly a classic aviation aircraft that is probably unfamiliar to many.
Makers of some of the finest Flight Simulator aircraft to date are RealAir Simulations, and their latest release will have you seeing double… double engines that is, in the form of the Beech Duke B60
“Our package presents both the Model 40 C and B-4. The model C is presented in the livery of Pacific Air Transport matching that of the restored aircraft 5339, powered by the Pratt and Whitney Wasp with a constant speed propeller. The B-4 is dressed out in both the livery of United Airlines and Western Air Express and is powered by the Pratt and Whitney Hornet.
“The Duke is RealAir’s first piston twin-engined aircraft simulation and its development has taken a total of two years. Our aim was to offer the most satisfying simulation of a piston twin aircraft yet available for FSX and meticulous attention has been paid to the integration of every possible aspect of operating this classic Beechcraft aircraft, so that the visual aesthetics, sounds, cockpit and panel, animations and flight model all contribute equally to the highest standards possible within FSX.
Great care has been taken to create as accurate a reproduction of each… In the case of the C, Addison Pemberton provided input on the cockpit layout and provided a pirep of the handling characteristics of his aircraft. His input was factored into the flight dynamics of the model. The flight dynamics of the B-4 have also been thoroughly researched as well. The model is fully animated and designed to be flown from the VC. Detailed check lists and reference files are included in each aircraft’s kneeboard that represent actual aircraft operations. The sound files for each aircraft are the work of Flight Simulator sound designer, Mike Hambley. His sound art truly brings these beautiful recreations to life and further adds to the immersive experience of flying these giants of the Golden Age skies. Included in the package is a scenery offering by FSRealscenes.com, of Alhambra Airport, Alhambra, Ca, circa 1930. This airport was the home of the Western Air Express fleet and a hub for mail and passenger traffic during that era. The Boeing 40 is great fun to fly, and you do have to fly it. No automatic systems or button pushing action here. It’s hands on the controls from taxi to touchdown. The Boeing 40 is available from good flight sim software download stores and retails for US$19.95. It is available for both FSX and FS2004. http://goldenagesimulations.com/boeing40vX.html
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Some of the key features include: • A highly detailed exterior model featuring High resolution textures, a smooth and accurately shaped 3D model, and bump mapping which captures the look of stretched metal skin on the wings and along the fuselage. • A beautifully rendered virtual cockpit and panel featuring 3D gauges which are exact replicas of the Beechcraft and Bendix/King gauges found in real-world Dukes, ultra-smooth gauge animation, accurate modeling of all the Duke’s systems, and visual stall-buffet effect, among many others. • A highly refined flight model featuring accurate single-engine asymmetrical performance and handling, realistic side-slipping, accurate spinning, realistic stall handling, accurate performance figures and engine handling characteristics. • A high fidelity sound suite featuring ultra wide panning in full stereo so that the left and right engine and other interior sounds are totally separated in the straight ahead view position. • Comprehensive documentation including a detailed 37-page flying and setup guide, detailed pilot’s checklists, detailed charts outlining such things as takeoff performance, cruise performance, cruise power settings, range, plus more. The Duke certainly looks the goods too and should prove to be a hot seller in the flight simulation market. It is being offered for 32 Euros in download format but a boxed release will likely follow soon after. Check http://www.realairsimulations.com/ for more details.
CPM. V13I04
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WESTERN USA RECEIVES FS ALTITUDE TREATMENT The second package in this texture replacement series by FranceVFR for Microsoft Flight Simulator X covers the Western USA with Eastern USA also in the pipeline. FS altitude is a series of blended textures better matching the real world in the area in which each package covers. “Contrary to the default FSX LandClass, FS Altitude renders you a realistic and reliable image of the ground. Furthermore FS Altitude is fully compatible with FSX default and add-on sceneries, that are entirely conserved at low altitude due to a multi-resolution display mechanism.”
Product Highlights: • User friendly : easy installation and use for all. • FPS friendly : no need for a powerful configuration. • Provides an advantageous replacement of repeated FSX LandClass for an optimal and coherent rendering of terrain. • 14.25 m/pixel resolution with optimized colors and quality. • Easy activation/de-activation by simply clicking in the FSX Scenery library. • Compatible with other mesh products and photo-realistic sceneries of higher resolution. • Less cluttering of memory for the terrain textures at low resolution provides a faster and widespread display. • Quicker flight loading than of standard photo-realistic textures. Scenery specifications: • Western USA / Major Part of Mexico - about five million square kilometers. • Optimized and re-colored 14.25 m/pixel ground textures. • Cloud coverage < 0.01%. FS Altitude Western USA is available in boxed format for just under 50 Euros. Interestingly there is also an FS Altitude package for Australia coming up, according to the official website, which can be found at http://www.fsaltitude.com/
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ACES CLOSURE LEADS TO IFSC CREATION!
JUST PLANES PUBLISHES KINGFISHER A320 FLIGHT DECK DVD
Following the closure of ACES Studio, the team behind Microsoft’s Flight Simulator development, a large group of industry members met recently to form the International Flight Simulation Consortium (IFSC), a new advocate group for the ongoing support and structure of the hobby worldwide. The Consortium first met in Amsterdam in late April with 25 representative from across the flight simulation spectrum meeting to discuss matters relating to flight simulation’s advancement in coming years.
Under the World Air Routes banner, Just Planes have made available a flight deck DVD showing off one of India’s favorite and leading airlines, Kingfisher. This DVD takes you aboard their A320 with operations into and out of Mumbai, Goa, Chennai, Port Blair, Kocchi, and Mangalore. “Kingfisher has become the airline with the biggest market share in India and now operates more than 400 flights a day to 77 destinations. It is also India’s most awarded airline and one of only 6 in the world to have received a five-star rating from Skytrax. We welcome Kingfisher as the 207th airline in the World Air Routes series!” Captains Roy and Jhaveri will take you to half a dozen destinations in India in the cockpit of the Airbus A320 and will describe to you how the aircraft works, how they prepare and operate the flights and much more including a visit to the Mumbai Operations Center and Kingfisher House. Destinations on this program were carefully selected to bring you interesting routes and great scenery such as Goa and Port Blair. Also included is a flight in the cabin of the A320.
Computer Pilot contributing author, Framcois Dumas attended the meeting and outlined several outcomes resulting from the discussions: • A temporary board has been elected that will set up the final group charter and goals. • ‘Community members’ (organizations such as IVAO, VATSIM, builder groups etc.) can be added by a ‘sponsor’. • Industry members can join with a fee proposed to cover running costs. • The organization will be a non-profit one, with the aim to promote the flight sim hobby through advertising and sponsoring (by its members) of events and through other public avenues. • The ultimate aim is to extend the life of the flight sim hobby, and maintain a market for the companies involved. • Organizations such as Avsim and simFlight are involved from the start, so input from flight simmers is also guaranteed. • There is to be a follow-up meeting in Dayton, Ohio, prior to the Avsim conference there (September) • IFCS will have a website of course, mainly aimed at providing general information regarding the FS hobby. The consortium will continue to advocate for the flight simulation hobby. You can help by showing your support for flight simulation by supporting the hobby in whatever way possible. Join the community spirit! Stay tuned for website details. (Meeting photo courtesy of Francois Dumas)
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The DVD has a run time of 185 minutes, can be viewed on a standalone DVD player through your TV, or on your computer using a standard PC DVD drive, and is region free coded! It retails for US$30. http://www.worldairroutes.com/Kingfisher.html
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Farm Strip Flying
:
BY PETER DODDS From the air, what strikes you though is the green. England is green. It’s the rain, you know.
I
n England, and the flat bits of Wales and Scotland, we have “countryside”. Other countries have “bush”, “prairie”, “savannah”, “rain forest”, “veldt”, “desert” – we have countryside – rolling green meadows, hedgerows, stone walls, woodland with tall oaks, golden beech and spreading chestnut, green grass, brown earth and golden wheatfields, interspersed with the russet tiled roofs of villages and small farms. All tailored for farm strip flying it would seem?
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We also have people who want to fly aeroplanes from their property, as you do in America, Canada, South Africa, Brazil, Namibia, or outback Australia. In those vast countries, you simply grub up the vegetation along a 1000 yard by 100 yard strip, flatten out the lumps, roll it a bit and fly your aeroplanes in and out. The strips might be rough, but one thing is not an issue in most cases – obstacles – because you have bulldozed them out of the way. Here in the UK, everything is compact. We put 10 or 15 houses on an acre of land; our fields are often no more than 5 acres in size, and where-ever you go there are people. People who want to do something different from you. People who want to stop you doing what you want to do. A green and pleasant land it may be, but if you want to build a private airstrip, life gets tough. There are planning regulations, noise regulations, NIMBYs (Not In My Back Yard campaigners), not to mention hundreds of roads, powerlines, hedges, walls, trees (with preservation orders on them), bird sanctuaries, stately homes, towns villages, army ranges and even airports.
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: ONE OF THOSE FIELDS IS A LANDING STRIP
First Choose Your Aircraft Cow-muck on his Boots Nevertheless, in spite of all that England does have private strips – usually known as farm strips – because - well I don’t need to tell you why. It goes without saying that these farm strips are surrounded by powerlines, hedges, trees with preservation orders on them, bird sanctuaries, stately homes, and the ubiquitous NIMBY or three. Flying into and out of them is for the most part, “challenging” and occasionally positively hairy. Our version of the sun-baked dusty bush pilot therefore is just as tough and gung-ho as any you will meet worldwide. He just has cow-muck on his boots instead of bull dust. Gerry Winskill and Pete Chapman, independently, but in collaboration, have modelled over 100 of these farm strips for Flight Simulator. Pete modelled all the strips in the county of Essex, in the south east of the country. Gerry modelled the rest. The online flying clubs I belong to, which mostly fly light aircraft, decided that it would be fun to fly into each and every one over the summer of 2007. Both groups published an itinerary and left their members to fly these routes as time allowed. In March 2009, some members are still “somewhere en-route”! The scenery was designed for FS8 and FS9, so some of the objects, notably the trees, do not look “right” in FSX. This is being worked on, but it’s a massive task as you might imagine. Some strips have already been published with autogen trees for FSX. FINDING STRIPS IS HARD, BUT MADE EASIER BY THE TREES
English farm strips are generically short. 650 metres is good, 800 metres is luxury. Some are as short as 300 metres. Peter later makes reference to an airplane being able to stop in 100 yards so it might be helpful to have an idea of what that would be in metres…or to indicate how many yards comprise 300 metres “06/24 300m x 12m : downslope to East : Power lines on approach to 24. Sheep and occasionally deer on the runway : All circuits to the North : Avoid overflying the village.” I suppose in Africa they must get lions on the runways occasionally – a bit more exciting than sheep perhaps, especially if they are hungry! 300 metres? You’d go for the FSX Microlight for that one, or perhaps the FSX Maule. Don’t even think about it in a Cessna 182. Some pilots flew most of the exercise in Rick Piper’s Chipmunk, but there are a few holes in hedges to indicate that this wasn’t always a good choice. The Tiger Moth is quite good as it flies slowly, but with no brakes does not slow down as quickly as a real one (because the FS versions which exist cannot simulate the friction of the tailskid on the ground). The aircraft I chose to use was the FS9 World War II Westland Lysander, famous for flying spies into and out of France by moonlight – or preferably, moonlight-less. OK so it was cheating, because there isn’t a flyable example left in the world, but I can pretend I restored the one at Duxford’s Imperial War Museum. It is a tricky aircraft to fly, with its very powerful engine for its size, and the automatic slats and flaps which deploy at slow speeds – sometimes when you wished they didn’t, but it will fly at 57 miles an hour and descend at 1000 feet per minute. A quick flare and it stops dead in about 100 yards. It is the nearest thing to a parachute with wings and an engine I know.
Check the Obstacles “Power lines on approach” in FS means avoid the pylons (which Gerry and Pete have included) but fortunately for you they couldn’t model the wires. So they are just as invisible as they are in the real world, but you can’t hit them. Sometimes this means flying beneath the pylons, sometimes it means a very steep final approach with everything dangling and speed right back to just above the stall. The designers included all the hedges and lots of trees around the fields, as, apart from power lines, these are the most tricky obstacles. I don’t know whether using hedges to define the field boundaries is peculiar to Britain. Hedges are generally of hawthorn which grows quickly and creates a dense very prickly barrier to stock trying to stray onto the next door farmer’s greener grass. England abounds in them, most planted as a result of the 1767 Enclosure Act which required landowners to “enclose” their property. 21
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Hunt the Airstrip On a few rare hot summer days in England, you can sit out in the garden sipping a G & T and listening to the cricket on the radio. This is bliss until you hear an aeroplane engine droning on and on – and on. (The NIMBYs may have a point here). The pilot is invariably flying round in circles playing “hunt the airstrip”. Airstrips are green (or in late summer a straw brown), but so is every other field for 50 miles around. Finding them calls for very accurate navigation, spatial awareness, and an aircraft you can fly slowly in and see out of well. In FS, even with photographic scenery, the lack of three-dimensional vision is a further handicap.
DOWNWIND FOR ROSEMARKET’S RUNWAY 26. YOU DO NEED TO KEEP THE STRIP IN SIGHT AT ALL TIMES
To the rescue comes the fact that the windsock object that Gerry and Pete have planted alongside their strips has an intensely white pole which can be seen from 3 or 4 miles away. Gerry has also included a “cheat” for each of his strips, because each one has an NDB locator beacon. Personally I never used these, so sometimes I was the pilot flying round and round annoying the virtual cricket fans. (In virtual cricket, England always wins the Ashes – Editor please note!). (Aussie, Aussie, Aussie – Oi! Oi! Oi! – Ed)
Sloping Runways I mentioned above that you should always try and land the Tiger Moth uphill because of its lack of brakes. Now we all know that Microsoft has never heard of sloping runways, but Gerry and Pete know that farm strips NEVER have flat ones, so they didn’t put them in their scenery. By not planting a runway object, but instead putting red and white edge markers along the sides of the ordinary terrain to mark the runway position, their runways often have not only slopes from one end to the other, but also sideways slopes, humps and hollows.
IT LOOKS VERY SHORT AND AT 70 KNOTS, I’M TOO FAST
Some of these runways are on the tops of hills, so an overrun is going to be doubly interesting, although you get a good start from gravity if you decide to abort and go around. Mind you motoring at 60 knots down a fairly steep hill in the hope of getting airborne again before you hit the stream (and invariably the trees) at the bottom is not for the faint hearted – even virtually.
Let’s Go! By now, you are either itching to have a go, or have put this article down and have just taken off in your 747 from LAX westbound for Hawaii with a sense of great relief that the Pacific Ocean has no trees, hedges, power lines, or NIMBYs.
GOING AROUND - MAKE THE DECISION EARLY OR YOU END UP IN THE FAR HEDGE - OR WORSE, IMPLANTED IN A BARN!
We’ll start off with an easy one – Rosemarket. This strip is on the western side of Wales, four miles south of Haverfordwest airfield (EGFE) at N5144.67 W00458.07. Its runway is 08/26 and, at 600 metres, offers a reasonable length. The strip is on the western side of a large piece of fairly open land without power lines, hedges or trees too close. The windsock is on the north side by the threshold of 26. Now in FS, because few objects stick up in the scenery, Gerry and Pete’s trees, which do, can be seen from some distance, giving another clue as to the strip’s whereabouts. Cunningly though, Gerry has also planted trees at some distance from the strip, so don’t think that the first clump of trees you see marks the strip position. It may not. Trees, being tall, can cause problems on approach and a runway sandwiched narrowly between two rows of trees is quite off-putting. Take any of the smaller light aircraft for this one – I’ll take Rick Piper’s Chipmunk with its excellent visibility all round to make life easy. 22
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SPEED IS BETTER, HEIGHT IS BETTER - WE SHOULD MAKE THIS ONE STICK
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Head south from overhead Haverfordwest on a heading of 189o for six miles. Milford Haven (the shipping harbour not the town) will be obvious straight ahead. If you reach the coast then you have gone about two miles too far. Look for the trees, then once you have spotted them, look for the very white windsock pole. Circle round at 2000 feet or higher until you have the circuit pattern clear in your head – landing on 26 – make a fly-by on a heading of 260o parallel to the runway with it just to your left, then turn left and descend into the circuit. Try and look for the windsock whenever you switch views, because believe me, the strip itself is all too easily lost when switching views in FS. Keep a tight circuit, because, again, extending downwind and then turning base too far out, you can all too easily lose your field.
CROSSWIND AT EGGESFORD. THE TREES ARE WHITE BECAUS E IT’S WINTER
Flying the final approach takes practice. Note well that the windsock is described as being on the north side of Runway 26. That means that it will be on the left of the runway as you approach, and the runway will start roughly where the windsock is and extend onwards from there. Keep this in mind all the time as you descend on the runway heading because it is the only visual cue you have until you get much closer. If you have the photographic scenery, the grass colour of the landing strip will be different from the surrounding, and this will become apparent, but the edge markers only become visible from about a mile out. Once they are visible, be prepared to adjust your track sharply if you are approaching at the wrong angle, but bear in mind you are only a few hundred feet above the ground by now. If a change of track would be extreme, go around. There is no shame in going around when trying to land at these strips. I have had as many as four attempts at some of them, and I’m not alone.
FINAL FOR EGGESFORD 29. GETTING LINED UP ISN’T
SO EASY IN THE TIGER
On Top of a Hill Have a go at Eggesford, in Devon. • 19 miles NW of Exeter airport (EGTE) and 6 miles SE of Eaglescott Airfield (EGHU) • N5052.00 W00352.00 • 560ft AMSL • Runway 11/29 (630 x 10 metres) • Circuits left hand • Windsock 150m in and to E of 29 threshold At 630 metres, this isn’t a bad length, but oh boy, it’s a roller coaster ride and no mistake. It’s like a whale’s back, so it might be a good strip to try out the Tiger Moth – but you need to stop before the top of the hill, otherwise you start off down the other side. With no brakes that’s a bit scary. Depending on the scenery mesh you use, there is also a crossways slope to the east – in FSX with Horizon Simulation’s photo-scenery, hardly a problem, but in FS9 with the Just Flight photo scenery and VFR Terrain mesh, it is severe, with a significant risk of slewing off into the hedge which runs alongside. Hawthorn hedging won’t do your Tiger’s fabric much good either!
THE TREES GET AWFULLY CLOSE
The same technique should be used as before – descend on final on the runway heading with the windsock pole on your right this time, and aim for the gap between two rows of trees. You will see the near hedge appear (an FS feature, slowly materialising objects in your path) at about two miles. The edge markers will again appear at about a mile. When I’m flying the Tiger, I use a TrackIR (see end of article for reference), a clever device which allows me to stick my head out of the cockpit for a better view for landing. SO DOES THE HEDGE. TOO HIGH AND THERE’S NOT ENOUGH RUNWAY:23 TOO LOW AND YOUR FLIGHT ENDS PREMATURELY
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WITH A TRACKIR YOU CAN
STOP STOP! THE TIGER
KPIT FOR A BETTER VIEW LEAN OUT OF THE COC
THE STARTS TO ROLL DOWN
TYPICAL ENGLISH FLYING WEATHER
L OTHER SIDE OF THE HIL
FINAL FOR LOW FARM 06. AT 300 METRES, EASY FOR THE ULTRALIGHT
I Bet You Can’t Land Here Off to the flat lands of East Anglia now, near Norwich. • • • •
Low Farm • N52° 41 W001° 31 • 8nm E of Norwich 130’ AMSL • Runway 06/24 (300m x 12m) Slight downslope to East Power lines on app to 24 : All circuits to the North. Avoid overflying the village. No windsock.
This strip is about as tight as they come, but at least it is flat, being in the Fens. Your biggest problem will be finding it, because it has no windsock and very few trees around it. There aren’t many trees in the Fens, which used to be wetlands until they were drained in the 18th century. Highly fertile, the Fens now comprise large arable fields down to cereals. So not too many hedges to bother you, but it’s just that at 300m, this strip is a bit short. It’s one for the FSX Ultralight, or the FS9 Lysander if you have one.
24LOW FARM RIGHT UNDER THE CONTROL BAR OF THE FSX ULTRALIGHT POWER HERE’S LINES NOTED AT THE 24 END cpm1304final.indd 24
PAST THE SILOS - NO PROBLEM
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Approach from Norwich on a track of 091o and in the flat featureless landscape you will hopefully spot a tall grain silo straight ahead, with some power lines to the east, a hangar building and a few trees. An approach from either direction is good, but with power lines at the north-eastern end, 06 is the easier option if the wind permits. After circling to orient yourself, and flying the circuit (left hand) your final approach puts the silos on the right at the downwind end of the runway, and the hangar building on the left at the upwind end. The strip is plenty long enough for the ultralight, but in the Lysander you must get as slow as you dare with automatic slats and flaps extended, – right on the stall, but keep some power on as you descend – just a smidgeon, as they say. The instant you touch down, pull the power and she will stay down. Brake firmly, but don’t jump on the brakes – you could tip her nose over. There are over 100 more similar farm strips to challenge your skills so go out and get stripping! By the way – don’t leave a fabric and dope covered aircraft on a farm strip overnight - cows just love dope impregnated ceconite!
PAST THE SILOS HE IGHT AND SPEED JUST
RIGHT
CAN WE LAND THE LYSANDER ON THIS STRIP? THERE’S THE SILOS AND THE WINDSOCK AND SPEED AND HEADING ARE GOOD AND SHE STOPS 30
YARDS FROM THE END
WITH MINIMAL BR AKING
References
SHORT FINAL. WE NEED TO BE HIGH AS THE LYSANDER ALMOST PARACHUTES IN WHEN THE POWER IS CUT
RIGHT ON THE STALL AND A TAD LOW, BUT THIS BEAST HAS GOT OODLES OF SURPLUS POWER TO KEEP US OUT OF TROUBLE
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• Gerry Winskill’s FS9 Farmstrip Scenery is downloadable (free) from AVSIM. Search for uk_farmstrips_vol_1.zip, uk_farmstrips_ vol_2.zip and ukfarmstrips_vol_3.zip (Note the missing underscore in Volume 3’s filename). • FSX Farm strips are also on AVSIM. Search for uk_farms_fsx_ p1.zip, uk_farms_fsx_p2.zip, and uk_farms_fsx_p3.zip • Essex Airstrips (Pete Chapman’s) also on AVSIM. Search for essex_airstrips_011.zip • Westland Lysander from http://www.alphasim.co.uk - go to “Shop” then RAF/RN Aircraft, page 2. • Rick Piper’s Chippie may be found at http://classicbritishfiles. com - search the file libarary for “Rick Piper Chipmunk V3”. • UK photographic scenery for the UK for FS9 is now hard to find, but first contact is http://www.justflight.com Check your local sim retailer too. • UK photographic scenery for the UK for FSX is available from two sources (two different products, both do the same job) http://www. justflight.com and http://www.horizonsimulation.co.uk • The TrackIR device for head movement controlled lookout is available from PC Aviator – www.pcaviator.com • A full briefing for the exercise to fly into all of Gerry’s and Pete’s strips is available at http://www.cixvfrclub.org.uk/operations/ events/EVFiles/Farm_Strips/farmstrips.htm 4 25
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HOW TO
SET UP THE SAITEK X-52 PRO FOR COMBAT! BY JOHN ACHOR
T
he Saitek HOTAS (Hands On Throttle and Stick) is the only one I’ve used, so I’m unable to compare it with others on the market. But, I do know the Saitek X-52 Pro (X-52) gets the job done in combat. Before I get to the Saitek, let me bring up a sidebar relating to Multiplayer that can make your chores easier in the flying environment. If you don’t own a USB headset, consider adding one to your hardware stable. I picked the Logitech USB Premium 350, but there are others out there for the USD$50 I paid for mine. The USB headset allows you to funnel engine and background sounds to your speakers, while voice communications go through the headset. Handy in the heat of battle. Headsets which plug into the audio card do not afford this advantage. Back to joysticks. The first one I used was a four-inch square and around two inches high. The “stick” was two inches tall; I seem to remember one button and the cost was $10 USD. Here are a couple of newer joysticks I’ve used. This Microsoft Sidewinder Precision 2 (Figure 1) was about the third in the Microsoft series and Figure 2 shows the Saitek Cyborg EVO. I particularly like this Saitek, because it can be transformed from right-handed to left-handed control in a matter of minutes.
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WHY MOVE UP FROM A SIMPLE JOYSTICK? Try flying Microsoft Flight Simulator using only the keyboard commands. I’m lucky to get airborne let along complete a landing. Then consider a leap from keyboard control to a joystick. To me, moving from a joystick to the X-52 is a similar leap and more. FIGURE 1 - SIDEWINDER JOYSTICK
Most joysticks today, have an integrated throttle, which is small and usually located in an awkward position. They have an eight-way Hat switch for changing views and maybe four to six programmable switches or buttons. The X-52 has a total of three Hat switches (one eight-way and two four-way), four if you count the one for controlling mouse pointer movement. Beyond that there are more than a dozen additional programmable buttons.
WHY ARE SO MANY BUTTONS HANDY? Ever try moving the eye point (seat) up or down in FSX? CONTROL + Q for one direction and CONTROL + SHIFT+ Q for the other. I hit that three-key combination with my left hand and had to wear my arm in a sling for three weeks. So, I lied about the sling, but it’s a tough set of keys to master one-handed. With my X-52, I can press one of two buttons to accomplish the same task. But, that’s a different set of commands for FS2004 and FSX you say. The Saitek Profile Editor (Figure 3) lets me create a dataset for each Microsoft flight sim version as well as other simulators such as IL-2 Sturmovik or Microsoft Combat Flight Simulator.
FIGURE 2 - SAITEK CYBORG EVO FIGURE 3 - PROFILE EDITOR
FIGURE 4 - NORMAL DESKTOP CONFIGURATION
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This image (Figure 4) shows my workstation in its normal configuration. That’s the joystick peeking around the right side of the monitor. For flight simming, I move the joystick down to the typing surface, angle the keyboard and bring the throttle quadrant in closer. This is fine for most normal simming, but now let’s set up the semipermanent combat arrangement. You can also see one of the cable clips (red arrow in Figure 4) I use to hold the X 52 cables to keep them handy and help prevent kinks. See those two circles with an “X” in Figure 5 (short red arrows)? I marked the spots for drilling and reached for my power hand drill. Whoa! Before drilling holes in the typing surface, practice flying several times to be sure everything works. Remember the carpenter’s adage: measure twice, cut once. Good thing I did, because at full throttle, my knuckles ran into the upper desktop.
The large blue surface visible in Figure 8 below is a cover from a three-ring binder. It’s vinyl covered cardboard, so it’s reasonably stiff. I sliced it off an old binder and slide it under the keyboard and allow it to hang over the edge of the desk. You can’t lean an elbow on it, but it supports a mouse (or in my case a Logitech trackball) quite well.
HOW DO PROGRAMMED BUTTONS HELP In the middle of a furball, you decide you need combat flaps to bleed off airspeed. Let’s see, incremental flaps down is … F6 … or is it F7? Now is not the time to take your eyes off the battle while searching for a keyboard command. With the X-52, I use my right thumb on the Number 2 Hat switch. One click down and I add a notch of flaps (the equivalent of F7). A click the opposite direction and up go the flaps. Decide what functions are vital to access without looking at the keyboard. Assign as many as possible to buttons or switches on the joystick and throttle. Develop a crib sheet for all these assignments to help you memorize them. The following images are screen shots of the throttle and joystick taken from the Profile Editor in the Saitek X-52 Pro software. I’ve added numbers to help associate this description with the images. Figure 6 shows the throttle quadrant and my settings are: (1) POV Hat switch Number 3 – nose trim, up and down; air brake (in some sims) and arresting hook. (2) Landing gear. (3) Mini panel cycle (W key). (4) Nav and Comm radios can be set via this Multi Function Display (MFD).
FIGURE 5 - DRILLED HOLES & STORAGE BAG
WHY THE ANCHORS? Non-combat simming doesn’t put much strain on controls, but banking hard when the bad guy’s pulling lead on your six is no time for the joystick to topple over. The X-52 comes with eight suction cups, four of which can be attached to the bottom of each base. They raise everything a half-inch, which may or may not cause a problem for users. Using the suction mounts can, however, allow the joystick to slide on a smooth surface when engaged in violent maneuvers.
FIGURE 6 - THROTTLE
I opted for bolts and wingnuts. The bolts are three-sixteenths of an inch in diameter and need to be three inches long — in my case that length goes through each base (one and seven-eighths of an inch thick) and three-fourths of an inch of wood leaving a little more than one-fourth of an inch below the typing surface. I place a washer on top of the base for each bolt which reduces the length of the bolt on the bottom to less than one-quarter of an inch. I wanted as little below the wood surface as possible so my knees don’t run into anything. You will need a total of four bolts, four wingnuts and four washers. I also needed to use my drill to ream out the two anchor holes in each X-52 base so the bolts would have adequate clearance. Don’t go to a larger diameter bolt. I don’t know how the insides of the bases are constructed, and I didn’t want to take a chance of damaging any interior electronics. I store all the parts — nuts, bolts, washers and a small screwdriver — in a plastic bag nearby (Figure 5, long red arrow). I can swap out my desktop from preparing this story to a combat simulator arrangement in three to four minutes. 28
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FIGURE 7 - JOYSTICK
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FIGURE 8 - COMBAT CONFIGURATION
The joystick is displayed in Figure 7: (1) These are three, twoway switches set for: two views, and two each for propeller control and mixture control. (2) This “pinky” (little finger) switch fires the cannon (again, in some sims). (3) Wheel brakes in non-combat sims. Otherwise it fires guns. (4) Dive brakes. (5) POV Hat switch Number 2: two more views, and incremental flap control. (6) Reverse thrust. (7) Seat UP. (8) Seat DOWN. The final configuration for combat flying is shown in Figure 8. There are additional switches and modes available on the X-52. I haven’t gotten to all of them yet, so there are abundant expansion opportunities. 4
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FLYING GREEN WITH FARMBOYZIM “Green” Cities of the USA: Ranks 6-10 BY HAROLD “FARMBOYZIM” ZIMMER
with ill Green g n i y l les we w e c F i “ t r r a e h e thes anot y hav back to venture! With you ma f and o e m elcome t so scenery ” ad a t m h a i t e z r h y t g o r some the ea Farmb ou in to reas of y a e e r u l o c l exp ll also visit. I’ o t cles. t h g hou my arti r o f d never t n fi t that I aircraf
W 30
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These regions that I visit in the virtual world are areas that are of some environmental concern in the “real world” that we should all know a bit about. I’ll say this… since I started writing these articles, I have been overwhelmed with the amount of great freeware scenery that is out there in “download land” just sitting there waiting to be discovered! These articles take place in FS2004, but there is no reason that these same areas cannot be explored as well in FSX. For the time being, I am focusing on scenery for FS2004, but just do a search for whatever scenery you need for FSX, and I’m sure you’ll find some good ones. In the last “Flying Green” article, we started to cover an unofficial listing of the 25 “Best Green Cities” in the USA. The list had been pointed out to me by my wife, “Farmgirlzim” in one of the magazines she enjoys reading, “Country Home”. Certain, basic criteria had to be met by the cities and towns in order to make the list. Issues from city growth and planning, land usage, the development of more environmentally friendly buildings (solar powered for example); to the personal involvement of the citizens themselves are taken under consideration. Personally, I think that latter part about “citizen involvement” is the real challenge.
If you missed the last article, be sure to check out these areas for some great mountain flying, and some breathtaking vistas! There’s some great freeware scenery out there for these regions as well. The Pacific Northwest is doing their part for a better world, dominating a majority of the overall list. Congratulations as well to Boulder, Colorado for trying to be “greener”, even at a “mile high”. There are so many places on this old planet that I want to explore with you, that for the sake of time and article space, we’re going to cover the top ten on the list only. Search the web for more current information on this topic if you wish to know more. So, without further ado, let me present numbers 6 through 10 of the Best Green Cities and Towns in the USA.
6 – Eugene/Springfield, Oregon. 7 – Santa Cruz/Watsonville, California. 8 – Minneapolis, Minnesota. 9 – Bend, Oregon. 10 – Santa Barbara, California.
To recap, the first five on the list that were covered last issue were, in order of ranking:
1 - Corvallis, Oregon. 2 - Portland, Oregon. 3 - Bellingham, Washington. 4 - Petaluma (my hometown!) and Santa Rosa, California. 5 - Boulder, Colorado.
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As you can see, the states of California and Oregon are again dominating the list. I do want to point out that the “Green Fever” is spreading in the Midwest as well as other areas of the USA these days, and that’s certainly good to see. These cities all share the same basic concerns for helping to protect the planet, but one issue that leads the way across the board is that of Global Warming. Odds are pretty good that most of you know what this topic is about, at least in a general way. But one thing I have learned over the years is to never assume anything, in this case, assuming that everyone is aware of the dangers of the warming of the earth’s atmosphere. Of course, you may not believe in that phenomenon either, or believe it is simply part of a larger cycle… The towns and cities on the “Green List”, have all agreed that there is a serious problem with global warming, and it needs to be solved. As I just said in an earlier paragraph, most of you are probably familiar with this issue, but that does not mean that some of your friends are equally in the know. That’s where you can help by passing this information on to your family, friends, or your favorite bartenders! There are a number of ways you and I can help in our own small way with this problem. Driving your auto less is obviously a great start (my hat is off to the folks in Europe for their extensive public transportation system), buying locally produced goods and food also helps, considering the cost of transport in terms of fuel, as well as the diesel fumes from trucks, etc. There are truly so many small things that one person can do to help the overall situation. Earlier, I stated that the real challenge of helping the environment is getting people on board with thinking “green”, and taking a few extra steps to help protect the environment. It’s not really an inconvenience, it’s just something different in your daily routine that you need to get used to. Remember that it all starts with awareness, and you have to admit that these days, getting information on a subject is a whole lot easier than when I had to ride my bike down to the library, both ways uphill…oh yeah, in the snow to boot! Education is still one of the most important tools we have to combat this issue. It has been a joy to explore these areas around the “Green Cities”, and to find some excellent scenery enhancements for them as well. As I stated, my “flying” is done in the world of FS9, but for you folks that have moved on to FSX, there are loads of great addons as well, just do a search at any of the major sim sites or check your local sim retailer for any boxed add-on scenery that may cover the same area (these are often much easier to install). Also, you may find that some of the scenery that I mention may not actually be of the named city/ town, but it is included as it may be either in the vicinity or just too darn good to pass up! 32
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Right off the bat, if you have no terrain mesh enhancements installed (this is what makes the mountains, hills, etc., look more detailed in their shape and elevation), please check out the 38m Terrain Mesh Files that are offered by Justin Tyme, over at FSGenesis. This is freeware that I think is a must for FS9. Justin has covered quite a large portion of the virtual world, and a big thank you for making these files FREE! Simply visit a major sim site, and do a search for his name, and prepare to sit back and do some downloading, as these are not small files. If downloading and installing a lot of large files doesn’t appeal to you, you can get good worldwide terrain mesh scenery on disc in boxed add-ons like “FS Global 2008” by PILOTS, or “World Extreme Landscapes” by Abacus Publishing. Ask your sim retailer for one of these. CPM. V13I04
5/7/2009 6:31:53 PM
Oregon Scenery David “Opa” Marshall has created loads of sceneries for the Pacific Northwest. Some of those used for this article were keug_dm.zip. This package is a modest enhancement of KEUG based on the Afcad originally created by Reiley McKendrick. ocsr.zip, tills47.zip, tillup. zip and newport1.zip are sceneries created by “Opa” as well. aship_j.zip is a collection of World War II Blimp/Airfields in the Oregon area, including Tillamook, Oregon, and the Naval Station at Tongue Point, Oregon. Compiled by John Stinstrom, this is a nice little gem of a scenery package, especially the Naval Station.
California Scenery cccoast4.zip, ccc4rev1.zip, ccc4rev2.zip are a series of files that enhance some of the central coastal areas of California. Works best with the default terrain mesh of FS9. This one has been around for awhile, being created back in 2003 by Al Wheeler.
slreym1.zip recreates some of the old missions that could be found in the southern California area. This file comes to you from Ron Ezra. The structures in this add-on look very nice and work well with Megascenery Southern California if you have it installed, if not, it still looks nice. ksba-june08.zip is a makeover of the Santa Barbara Airport (KSBA) and does look better than the default airport scenery. I was not able to determine the author of this file.
Minneapolis, Minnesota kmspv4.zip - Minneapolis/St. Paul by William Morgan and a host of other contributors. This is a marvelous enhancement for the KMSP airport. valleyfair_kfcmusroads.zip – Want to go to the carnival? Valley Fair Amusement Park lies next to KFCM in the beautiful state of Minnesota. R. Connolly has made two versions available, one for folks that have USA Roads from Abacus installed (which I do), and one for the default environment. This scenery uses default and custom made dynamic objects. Valley Fair is located southwest of Minneapolis, Minnesota, just east of Shakopee. Lit up at night, the park can assist in finding the approach to KFCM Rwy 36 in FS9. This is a fun piece of work to watch, as the “rides” actually are in motion. At night, the scene reminds me of summer nights at the fair!
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minngras.zip - Bush Pilots, attention! Grass Strips of Minnesota adds 49 grass and dirt strips to the state of Minnesota. Slim Tannor created this one, and includes some of the more challenging strips that are available. Three flight plan formats are included in this package. cc7pa23f.zip is not only a fantastic aircraft package (the Piper PA23 Apache for FS2004), but also contains scenery of small farm airstrips and scenery for a portion of Lake Superior. Bill and Lynn Lyons have made this package available as freeware, along with many others that should be checked out. In a word, GREAT! I cruised around these regions in a variety of aircraft, each one suitable for what the flying conditions were calling for. To begin, there is a beautiful model of the Raytheon/Beech King Air 300 that is worthy of being in any virtual hanger! You can find this one under the file name of afg300v1.zip. Repaint for the article by yours truly. I like that shiny, aluminum look. To accommodate that “Naval” feel, I used P. Clawson’s Grumman J2F-2A “Duck”, and was able to roll into and launch out of the water at the Tongue Point Naval Station in Oregon. This is a military amphibian that is nicely detailed with a host of repaints out there for it. It goes by the file name of gduck.zip.
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To wrap it up, I created the model of the Curtiss F9C-2 Sparrowhawk, filename of f9c2sphk.zip. This is the first “complete” aircraft model that I have created using Abacus’ FSDS V3.5 and Flight 1’s FS Panel Studio. Loads of fun (and cussing!) while working on it. She represents what was once a fleet of 5 aircraft that flew from first the USS Akron Airship, then, after it went down (without the aircraft on board), they flew from the USS Macon, until she too went down off the coast of California. Only one aircraft escaped the fate of the ocean depths that day, and is now on display in an air museum. Thanks also to the “payware” folks for FS Ground and Flight Environment from Flight 1, and USA Roads from Abacus, along with AI Traffic managed by Just Flight’s “Traffic 2005”, all of which make the virtual world just a step closer to the real thing. Also my thanks to the folks at Computer Pilot Magazine, for letting me catch your attention with some flight sim info, and at the same time, get an environmental point or two across in the process! BTW, the opinions in these articles are mine alone (OK, maybe a few are my wife’s as well), and the magazine only prints them. But I do hope you see what I’m trying to express to you through these articles, and I hope that they make a difference in all our lives, Remember to “Fly Green” and keep the real world as pristine as our virtual world! 4
CPM. V13I04
5/7/2009 6:31:58 PM
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5/7/2009 6:32:01 PM
WE WELLINGTON BY GENE DAVIS
T
he Wellington is produced and packaged by First Class Simulations for both FS9 and FSX and is available on boxed DVD disc. The Wellington was an iconic bomber used during the early days of WWII and is best known for being one of the first aircraft to conduct bombing runs on Germany at the start of the war by the British.
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Though the Wellington was designed for bombing missions it ultimately became a multirole aircraft conducting such missions as antisubmarine patrols and a transport for British Special Forces. The “Wimpy” ultimately became one of the great aviation success stories of World War II.
CPM. V13I03
5/7/2009 6:32:03 PM
THE WELLINGTON COCKPIT
What You Get
The Wellington comes in a nicely decorated DVD style box and includes a printed manual in full color that outlines not only the history of the Wellington, but how to make best use of the Wellington add-on in either Flight Simulator 9 or Flight Simulator X. Installation is relatively painless, but it does require an activation key. This activation key is located on the front page of the manual so it is really important that you don’t misplace the manual for future installations. Once the product is installed you will find 4 different versions of the Wellington in your virtual hangar, along with a custom made scenery of RAF Station Driffield (X4DF) - an actual base of operations for the Wellington used during WWII - and the FSX version also comes with two missions and more are reported to be available at the First Class Simulations website in the near future.
ANTI SUBMARINE PATROL
Climbing into the Wellington
The Wellington add-on ships with four different versions and they are the Wellington Mark 1C, Mark III, Mark X and the Mark XIV, each with their own liveries that match actual squadron markings that flew during the war. As with all add-ons of this type the first thing I usually look at is the exterior model, and the exterior model of the Wellington does not disappoint! Not only does it include all of the traditional moving parts, it also incorporates some excellent lighting, especially at night. For instance there is a red light inside the bombardier compartment, and it can be turned on and off using the NAV light switch. This light was used to light the compartment during night missions and can be seen on the exterior of the plane as it reflects off of the compartment windows onto the fuselage. The bomb bay is also modeled on the Wellington and can be opened via the Shift+E-2 keys. The bay is empty but is as detailed as the rest of the plane.
THE LEFT SIDE OF THE COCKPIT
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There is also no shortage of eye candy either. From the historically accurate liveries to the tread on the tires the Wellington just seems to stand out visually. The paints all have a photo-realistic look to them and do give them a very appealing and convincing appearance. From within you will see a detailed and accurate cockpit all with historically-accurate gauges and lighting. Even the steel framework inside the plane is intensely detailed, but what surprised me the most was that there was no observation/ bombardier’s compartment accessible from the virtual cockpit. This is of little consequence but it surprised me nonetheless. The virtual cockpit begins and ends from within the cockpit and there is nowhere further to explore. This is not necessarily a bad thing, but I was just surprised to not see that portion of the plane modeled. The cockpit layout is set up for a single pilot with a crawl space to the right for both the bombardier and the tail gunner to move throughout the plane during a mission, as well as room for observers and Special Forces, if needed. The instrument layout is basic, but the instruments do reflect the era of the plane and are, from what I can tell, historically accurate. The one thing that surprised me was the placement of the compass as it resides in the horizon indicator at the top of the gauge. Although this is realistic, another compass would have been nice. To the left of the pilot are all of the levers; prop, mixture, gear etc and what amazed me was the level of detail that encompassed those systems. For the first time I actually wanted to use the mouse to adjust my power just because I enjoyed looking at that portion of the cockpit so much.
Flying the Wellington is a real treat as its enormous engines make for pretty fast flying. I was also impressed at how maneuverable the plane actually was considering that it was a bomber and bombers have a tendency to fly heavy and slow. Taking off was kind of a buzz because the plane just seems to reach for the sky when you throttle up on takeoff. To say the least, I felt very much at home behind the controls of the Wellington. An important aspect of an add-on like this is being able to capture the look, feel and sound of an aircraft of this type. I have to say that the sound is exceptional and captures the power of the two Bristol Pegasus MK XVIII radial engines, each with 1050 horsepower, remarkably well! What also impressed me were the sounds of the landing gear and the flaps as they seem to fit the plane quite well and weren’t default standard. Nothing aggravates me more than to drop the gear in a plane like this and find that it has the default tinny landing gear sound!
LEAVING DRIFFIELD
RAF DRIFFIELD LANDING AT MILDENHALL
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CPM. V13I04
5/7/2009 6:32:09 PM
ENHALL
COMING INTO FORMATION OVER THE UK
I LIKE THIS PAINT!
CLOSE FORMATION, HEADING OUT OVER THE CHANNEL.
The Missions
There are only two missions included in this package and from what I have seen they really don’t offer a lot in the rewards department when it comes to actually doing a flight. For instance, I decided to fly the Submarine patrol mission out of RAF Driffield. This mission puts you on the runway at Driffield and the only instruction is that you are to take off, fly east to the coast and then fly south to RAF Mildenhall. I flew the entire mission, expecting to hear something, however, I found that I was definitely alone and I never received anything that implied I was on any mission until the end. Trying really hard to locate a submarine I decided to try the mission again, but the result was the same and I was left wondering whether this was a bug or was it just the way the mission is set up? Figuring I would have better luck with the second mission I went ahead and tried that one. This one sets you up starting in occupied Holland on a quick journey through bad weather back to RAF Driffield. The object of the mission is get vital papers containing pertinent info on the war effort back to your commanding officer without losing the plane. The mission was definitely a challenge, but again there was no in-mission voices or sounds to really let you know what was going on and it was mainly just an exercise in getting the plane from point A to point B. The manual states that there are other missions available via the First Class Simulations website, but after searching the website I was unable to locate any.
RAF STATION Driffield
Included with the Wellington add-on is a complete airfield designed from the ground up to reflect that of RAF Driffield, circa 1941, where many of the Wellington Air Squadrons were posted during the war. From the barracks to a WWII style tower, the entire airfield is built around items and objects of the period and is a wonderful addition to the package. I was a little surprised that there doesn’t seem to be any traffic in or around Driffield, but I was able to compliment Driffield with Air Traffic FX from Flight 1 by parking other Wellingtons in and around the base. As you fly overhead you will also see vehicles of that time period parked in and around the airfield, but there definitely seems to be a lack of activity there. Because I use the UK scenery from Just Flight I have photo-real coverage for the whole country and I have to say that Driffield fits nicely over the top of it!
Conclusion
I think it is safe to say I have a soft spot for any WWII type aircraft that comes out on the market for FS9 and FSX. So, when I see a product like the Wellington I have this uncontrollable urge to make it mine. Do I recommend this one? Yes, if you love WWII era aircraft or you are looking for a good WWII type plane to add to your collection. This product offers an incredibly detailed plane, plus scenery and missions all at the low cost of US$34.95. I will add that I would have gladly paid more for this one, but it is still nice to see the low price given our gloomy economic times. Wellington is available from all good flight sim retailers globally. 4
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5/7/2009 6:32:12 PM
W E I VIRIS F-14 Tomcat Pro BY ROB SCOTT
N
early everyone who has been to a large airshow will have seen an F-14 in flight. The Tomcat is a supersonic, twin-engine, two-seat, variable wing sweep aircraft (what a mouthful!). The Tomcat, manufactured by Grumman, entered service with the US Navy in 1974 when it replaced the F4 Phantom II. It was the Navy’s primary maritime air superiority fighter, fleet defence interceptor and tactical reconnaissance aircraft up until 2006, when it was retired and replaced by the F/A-18E/F Super Hornet.
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In September 2006, Iris Simulations provided the sim community with an aircraft which was arguably one of the best commercial F-14 Tomcat packages to date. It received rave reviews from many and has become a stable airframe for countless Tomcat fans worldwide. Now they have put together this Pro package which has been designed solely with FSX in mind. This package no longer suffers from poor performance in FSX, with many improvements made upon the old model, and some parts have been completely replaced. Many of the 2D gauges have been removed and replaced by 3D gauges which give a boost in frame rates and make the cockpit a much nicer place to be.
VI
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5/7/2009 6:32:15 PM
Get Your Modems Ready…
This add-on is available from the PC Aviator download store (and others) for US$37.99 and comes as a 220Mb download, which may put it out of the reach of those still using a dial-up internet connection. Once you have downloaded the file installation is quick and simple; just run the installer and everything is done for you. The add-on comes with a full colour PDF manual which tells you everything you need to know about using this aircraft in FSX. The downsides to the manual are that I had to search through the FSX folder to find it, as there was no IRIS folder placed on my start menu (not a big problem, more a minor inconvenience) but the big issue with the manual is that the text is placed over an image, so when you want to print out the manual, make sure the ink levels in your printer are stocked up! Although there is no need to print out the manual, I found it easier having it next to me, rather than having to scroll through the PDF file to find the page I wanted. I would strongly recommend that you read the manual before taking the F-14 for a spin as I tried to just ‘jump in and go’ after installation, and it was a big mistake. Studying the manual and flying the aircraft correctly somehow makes the experience that much more enjoyable. After a few times through the checklists you won’t need to refer to the paper-work to get into the skies. If you prefer, there are videos on the IRIS website which take you through various phases of flight.
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R
Add-on Inclusions
When you load up FSX you will find the F-14 decked out in 58 liveries spread over a variety of models each with different configurations; from unarmed to display. If you want to add more liveries there is a paint-kit included too. The first impression you will get from this add-on is the virtual cockpit, and it is superb; the gauges are crisp and the HUD is fantastic and is included on both models. I was using TrackIR with this add-on and it is so much easier than having to use the mouse or hat switch to pan around the cockpit. However, I did find that some of the buttons on the left and right consoles were placed just a bit too far back, so moving my head to view them became difficult at times. Also I did have a bit of difficulty in dragging the starter switch around; this seems to be a problem that quite a few people have had judging from other reviews. The aircraft and its systems were a lot easier to get to grips with than I had imagined. It would seem that IRIS have opted for a compromise between realism and enjoyment, and they have got it spot on. This is an aircraft that anyone can enjoy and spend hours doing so. The Tomcat comes with the full list of animations that you would expect to see from a product labelled as ‘Pro’ including the sweeping wings which are operated by the propeller pitch key. Also included is the arrestor hook for carrier operations and a refuelling probe for those long journeys. The animations are all silky smooth and I noticed no visible hit on frame rates during testing. The external modelling is absolutely stunning with each and every livery looking fantastic on the aircraft.
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CPM. V13I04 V13I03
5/7/2009 6:32:21 PM
REVIEW Time for a Sortie, well, sort of…
Once you have finished drooling over the exterior and have got the Tomcat up and running, taxi out to the active and get ready to fly. Take note of the taxi guidelines in the manual and don’t apply the brakes too forcefully or you might end up sliding all over the taxiway. Not the best impression to leave the tower controller with! Taxi into position making sure that the wings and flaps are set correctly and apply 80% thrust to get you airborne, which is done in a matter of seconds. Once you are clear of the runway make sure to keep an eye on the speed, this thing just wants to go fast! I found that the Tomcat was very easy to handle and maneuver during flight, just as you would expect from a combat aircraft. To help you along during flight there is an auto-pilot included, but I didn’t really bother using it as the Tomcat is far more fun to fly hands on. What’s the point in buying it if you’re going to let a computer fly it? The climb rate is quite astonishing and you will be flying high above the commercial airliners in a matter of minutes. But there is still lots of fun to be had down low to the ground. I used the Tomcat to go on a fast low-level exploration of the Grand Canyon, which was a lot of fun but left little room for error, which I guess is how it is in the real thing. The maneuverability is superb and when you are high in the skies it’s fun to practice a few aerobatic stunts; I think I even invented some of my own!
As well as an awesome rate of ascent, the rate of descent is equally impressive. From flying high at FL450 you can be down on the ground in a matter of minutes. Reduce the speed back to 250kts, deploy the spoiler and head to earth. Getting down to pattern altitude wasn’t a problem, but staying there was. It’s quite easy to find yourself going way too fast on approach despite only using a small amount of throttle, which is due to the immense power of the engines. All too often I thought I had a nice and stable approach only to find that I was dropping out of the sky when I reduced the power some more. In the end I opted to approach a little faster than normal, but the rate at which the speed drops off in landing configuration still allowed for a comfortable landing. When landing, the Tomcat can cope with a bit more of a thud than commercial planes. At first I was attempting greasers which had me either ballooning back into the sky or scraping the engines on the runway when I flared. Eventually I have gotten into the habit of landing a little harder than normal, and this seems to work fine as the runways aren’t scored with engine marks. As for the sortie, well, being an FSX add-on you can’t actually fire or use the weapons on the aircraft. At least not to blow anything up anyway. If you are into that kind of thing, perhaps a simulator like Lock-On: Modern Air Combat is more to your liking.
Wire Trap
To sum up this is a great add-on which will find a place in most people’s hangars. IRIS have developed a package that is not overly complex but still has enough in it to keep everyone happy. The fantastic model, sound set and flight characteristics have given me a welcome break from flying GA and airliners over the last few weeks. If you love military combat aircraft you will love the Tomcat, and if you are thinking of trying out a combat aircraft for the first time, this one fits the bill perfectly. Look for it at your favorite flight sim download store. IRIS Simulations can be found online at http://www.irissimulations.com/ 4
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5/7/2009 6:32:23 PM
ACTIVE SKY ADVANCED BY DR JOHN LATTANZIO
O
ne of the most important parts of flying is understanding the weather environment. Largely ignored in the first simple simulations, we have seen a constant improvement in the detail and realism of this part of our hobby. As is usually the case, the best fidelity comes from the dedicated add-ons. I have been a fan of Active Sky ever since I was lucky enough to review it some years ago for FS9. I am a happy user of Active Sky X for FSX and when the chance came to review the latest development in the family, I was lined up and ready to serve!
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An Essential Add-on
To my mind, a good weather engine is really essential. I noticed an incredibly improved sense of realism from the early Active Sky products compared to the default weather. In some way I could not explain, the whole environment seemed more realistic and convincing. No more wind and cloud discontinuities, no more little faults that reminded you that you were running a program. Now everything seemed real and fluid. I did not have to turn on icing, it arose in cold moist clouds by itself. The clouds were somehow more realistic. I don’t know how they did that but the 3D environment was just much more convincing! And the addition of a myriad other features made me a convert. If you are already like me, then you will be sold on the need for a good “weather engine”. If you have not yet been tempted to upgrade this part of your simulation experience, then you really should! The difference is remarkable. When combined with improved textures such as XGraphics, REX and FEX, you move into another level of realism (eg Fig 1). Indeed, I would say that a good weather engine and a good set (or sets!) of textures are as important as the add-on planes we buy. Maybe even more so…
CPM. V13I03
5/7/2009 6:32:25 PM
The Active Sky Family
Active Sky Advanced is not a revolution, but an evolution. Yes, there are some good new effects, and I do not want to dismiss these, but from the users point of view it is more of an improvement and update than a new product. But do not get the view that it’s a small upgrade either – ASA is a very fine product that takes a mature technology and improves it substantially.
Just the Facts Please
OK, so what does Active Sky Advanced do? In its simplest form, it enables you to control the weather in thousands of ways. You can download current weather, previous weather, make your own weather, import weather from anywhere in the world and place it anywhere else, alter, create, modify, etc. It comes with a wonderful interface that allows you to simply drag and drop weather reports to install them into your world, and a weather search engine to find, out there in the real world, real weather reports that satisfy certain criteria you may be looking for. You want to find heavy rain? Or IMC conditions? Or snow? Thunderstorms? Winds of specific strengths? Specific combinations of the above? ASA can find them and you can save them and drag-anddrop them to the map to install them. Simple.
FIG 1: A GOOD WEATHER ENGINE AND REPLACEMENT TEXTURES CAN PRODUCE VERY REALISTIC VIEWS.
It also includes a weather report facility so that, given a flight plan, it prepares a weather briefing for your trip (Fig 2) which can be viewed in the map facility (Fig 3). It simulates vertical air motion in a much more realistic way, depending on air and land temperatures, and it now includes wake turbulence behind aircraft! See below for some of the fun I had with this! Also, there is a new graphics section. This enables you to use ASA with any graphics engine you have. The manufacturers of ASA, HiFi Simulations, also have their own Xgraphics suite of textures for the weather environment. But ASA enables you to use anything you want and in any combination (Fig 4). It then can choose between existing themed textures to prepare an environment that matches the current meteorological conditions if you want it to. Or you can choose yourself, of course. More on this below.
FIG 2: IMPORT FLIGHT PLANS FROM FSX AND PRODUCE A WX BRIEFING.
On top of these, it corrects for weaknesses in the native FSX weather engine. For example it will add weather stations where there are few so that it can interpolate the weather conditions and hence provide for smooth and realistic weather variation. It can remove glitches in the FSX weather and wind smoothing so that you no longer find your plane twisted one way then another in a couple of seconds as you fly through different wind regions (Fig 5). It generates its own visibility and haze layers, which improve dramatically on the defaults (Fig 6). A new feature is that we now have live SIGMETs AIRMETs and PIREPs. Let me explain. Sigmets are Significant Meteorological Advisories and Airmets are Airmen’s Meteorological Advisories. These are real advisories, currently only available for the USA, and include genuine warnings from real weather agencies. Pireps are reports made by pilots within the ASA network - perhaps you! So you can read a report from someone flying in the same region as yourself and you can make them yourself. This is available worldwide for all ASA users. More on these below.
FIG 3: VIEW THE WEATHER CONDITIONS ENROUTE IN THE MAP FACILITY.
It also gives you its own ATIS (dial 122.00 to hear the current weather for the nearest station over your radio; or 122.02 for your destination weather), as well as providing a weather radar from XGauge for all your aircraft (Fig 7). You then call this up with the Shift-n command, as usually used for bringing up other windows. The installation program defaults to Shift-4 but you can choose (including adding it to the end of the existing list of windows for each aircraft). So you get a lot of bang for your buck! Oh – and it’s the same interface for FS9 as for FSX. Exactly the same. It handles both, through either FSUIPC or SimConnect. It’s entirely transparent to the user, which is how it should be. FIG 4: THE GRAPHICS TAB STORES SETS OF TEXTURES FOR YOU TO CHOOSE FROM.
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Show me the Goodies!
So let’s look at these features. The opening page of ASA shows most of the controls and provides you with the latest news from HiFi Simulations and ASA while it downloads and synthesizes the current weather (Fig 8). The next most likely screen you will want is the Report screen, where you get a report on a specified weather station (Fig 9). You can lock this to the closest station to the aircraft at any time, or you can specify the station with its 4-letter ICAO code. You get a nice summary in words which decodes the METAR, a graphical illustrations of the winds, etc. It’s a very useful page. Note that the (excellent) manual also includes a summary of METAR terms and codes. You should learn these if you do not know them; it’s an essential part of becoming a competent pilot, even in the sim world!
FIG 5: JUST SOME OF THE CONTROLS AVAILABLE FOR WIND DEPICTION.
The next button across the ASA window is the Met/Reps button which gives you meteorological reports. These fall into three sections: SIGMETs AIRMETs and PIREPs. The first two are from real meteorological reports for aviation, but limited to the US only. The Pireps, or Pilot Reports, are exclusive to the ASA network and have been filed by simulator pilots like you. These are inserted by simpilots to tell of weather conditions encountered. You can file them yourself if you encounter anything interesting. You now have more than enough for the most common use of ASA, which would most likely be to use it for real world weather depiction. We already have this in FSX but this will be done more smoothly and the weather depiction is somehow richer and more convincing – at least, that was how I found it, even when using the same textures. I don’t know why that is, but it was certainly the impression I got. I hope the pictures do justice to the real sense of moving through 3D clouds that one gets with ASA (Figs 10 to 12). Anyway, this is essentially the default mode of ASA. It downloads weather from the HiFi Sims network, synthesizes it, interpolates to weather stations (including adding more where they are sparse) and you just press “Fly Now” and away you go, into the most realistic weather environment you have ever experienced on a computer.
FIG 6: VERY REALISTIC HAZE AND REDUCED VISIBILITY.
The Map Page
This is another important and often-visited page. Here we get to both see the current weather as well as control it (Fig 3). Within the map page the right hand frame shows the map itself, and on the left there are various saved weather conditions (see again Fig 3). ASA comes with quite a few already defined, such as “Blizzard”, “Clear Skies”, “Heavy Snow” etc. More on these below. Between the saved weather conditions and the map are various controls which determine the scale of the map, how to move the map, and what level the wind arrows refer to – see Fig 14. You can also specify a station or lock to the current position of the aircraft in FS (if FS is running at the time). Moving the mouse over features on the map gives you a popup with more information (eg Airmets, Sigmets, Station info). Along the bottom of the map page are toggles switches for WX stations, Airports, VOR/NDB, Route, Clouds, Visibility, Winds and Precipitation. This is a great page and allows you to get a fantastic feel for the weather conditions.
FIG 7: WE GET A NEW WX RADAR FOR ALL AIRCRAFT INCLUDED WITH ASA.
The Weather Tree
The saved weather conditions on the left of the Map page are known as the “weather tree”. You can save specific conditions from a station and give them a name, and they will appear in this list. But the real beauty of this is that you can simply drag-and-drop one of these conditions to any weather station to install the weather. Very easy! You can also specify the range for the weather at that station, including “global” which applies the specified conditions everywhere, of course. It’s a nice system, very intuitive and very easy to use. And it gives you total control.
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FIG 8: THE MAIN ASA SCREEN, WITH OPTIONS ALONG THE TOP, NEWS IN CPM. V13I03 THE MIDDLE, AND A LOG OF ACTIVITY AT THE BOTTOM.
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Enroute and Briefing
The next page available is the Briefing page, for use with a flight plan. You can enter your own plan in ASA or import one from FS. This then generates a textual briefing for the flight (see Fig 15). Once you are happy with the briefing you can view it in the map view (there is a button on the Briefing page to do this) and one can also ask ASA to install weather inspired textures for the flight (more on this later).
Finding and Configuring Weather
Those familiar with earlier versions of AS will know the WX Finder. Here one can specify the sort of weather you want and AS will search real METARs to find weather that meets your requirements. It’s a neat way to get realistic weather of a specific kind. It includes quick buttons for “Rain”, “Snow”, “CBs” and “IMC” conditions. But there are also drop-down menus allowing you very fine control. Once METARs that satisfy your conditions are found, they are listed and selecting one takes you to a picture of it on the Map Screen.
FIG 9: THE REPORT SCREEN GIVES YOU A VISUAL SUMMARY OF CONDITIONS AT A SPECIFIED WX STATION.
But suppose you want ultimate control. You want to configure the weather the way you are used to doing in FS itself. Then the Wx Config page is your next stop. This allows you to create your own weather, or to take an existing METAR and modify it. When you are happy save it with a name and it appears in the Weather Tree for drag-and-drop use on the Map Page.
You are Truly in Control
By now you should see how all these utilities and pages work together to give you total control and a very good understanding of the weather environment. It is intuitive, but you do need to fiddle with it a bit to become a true master. Nevertheless, it’s easy to use and extremely versatile.
FIG 10: GOOD TEXTURES AND A GOOD WX ENGINE COMBINE TO MAKE THE WHOLE EXPERIENCE VERY CONVINCING.
Graphics, Textures and the Open-Access Approach
I have extolled the virtues of replacing the default FS textures above. I will assume you have done this, using your favourite package, such as FEX, XGraphics, REX or GE Pro (for FS9). These add-ons are all compatible with each other, and you may find yourself using the water textures from one package but the clouds from another, for example. Once this is all set up the way you want, then ASA can take a backup of the current set of textures for later use – known as a “snapshot”. It simply makes a copy of all textures, allows you to give them a name and to classify them broadly into a class (such as “Clear”, “Stormy”, “IMC”, “Rain”, “Overcast” etc). This is a good way to have textures that you like available again without having to set them up again using multiple texture packages. It’s a nice system. It also allows you to take a picture of the current conditions and store that as a reference for the texture snapshot you just saved (see Fig 4).
FIG 11: HOW CAN REDUCED VISIBILITY LOOK SO GOOD?
I really liked this feature as it allows you to use any and all of the excellent texture replacement options that are available these days. It will save for you any combination you have made for later use. Further, it then offers to use these to generate weather influenced themes for your flights made from the Briefing page. Thus one should automatically get realistic looking conditions for the weather you are to fly in. Isn’t that what it’s all about?
Myriad Options at your Fingertips
I will not go through the many options given to you by ASA to control the weather depiction. But there are specific pages full of options for clouds, winds (eg Fig 5), thermals and visibility etc. There is no doubt that ASA does a much better job with haze than does default FS – see for example Fig 6. FIG 12: WHEN THE WEATHER DOES NOT INTRUDE IT CAN STILL ADD TO THE REALISM.
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Save Me!
On top of all this, you can of course save the current weather to reload later. But you can also save configurations for winds and clouds and visibility and thermals etc, with a specific name to remind you of the settings. It’s infinitely customizable and this should save you lots of time when trying new settings. There is also the option to download historical weather conditions. So if there is a lovely day or a great storm that you wanted to fly in but were too busy doing something boring (like work, perhaps) then you can still download that weather later and fly it as if it was current. This feature is available for times back to 2005. You can do this either with correct time variation of the weather, or you can take a download form a specific time and not allow that to change. It’s entirely up to you.
FIG 13: THE LEGEND FOR THE MAP SCREEN, WHICH CAN DEPICT ALMOST ANY WX CONDITION.
More fun
I am not into gliders, so I am not the person to ask about the thermal depiction and synthesis. But one has control over these as well, and they include deriving effects from terrain temperature so it is much more realistic than the default. In addition, you can edit individual weather stations, or even disable them. I have not done any of this either. There are simply more options than most of us would need under normal conditions, but the options are there if you want them.
Wake turbulence
One of the additions that I wanted to play with was wake turbulence. It encouraged me to do some very naughty things! I would takeoff in a Cessna and then try to fly through the wake of a heavy jet. But these wakes are not large and I never found one. I am told that they also fall realistically to the ground, so that as they dissipate they get lower. This means it’s hard to fly into one deliberately, although for sure I will fly into one accidentally some time! But not to be deterred, I decided to try to follow a jet. Well, you cannot do that in a Cessna so I took the default LearJet and waited at the end of the runway for a big jet to takeoff. I chose Honolulu for no apparent reason and while I was sitting there the weather, initially lightly overcast, closed in and it started to rain. The visibility dropped until I could barely see the terminal from where I was sitting. But just 20 minutes earlier this was not a problem at all. It was all so realistic! I was very impressed, but while I was congratulating HiFi Simulations in my mind, a Northwest 747 pulled in front of me for takeoff! So here was my chance to try to follow this bird as close as I could and see if I could find its wake. It turned out to be not so difficult, as Fig 16 shows. I would recommend that one follow standard wake turbulence avoidance procedures with ASA installed!
FIG 14: CLOSE-UP OF THE MAP SCREEN.
FIG 15: SMALL EXCERPT FROM THE 4 PAGE WEATHER BRIEFING FOR MY KLAX TO KSFO FLIGHT.
Summary
The accurate depiction of the flying environment is clearly crucial to maximizing the immersion you feel. Active Sky Advanced comes from a stable of products that do exactly this. The new member does it very well, with more options and control than ever, with ease of use and fun additions that make it essential. It also provides a simple but useful way to store your favorite textures, while maximizing the suitability of the textures for the weather that you encounter. It’s a great addition. Active Sky Advanced is produced by HiFi Simulations and retails for US$49.95 – www.hifisim.com 4
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CPM. V13I03
FIG 16: WATCH THE WAKE FROM THOSE BIG BIRDS!
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REVIEW
“The Super Hornet” Photograph by Rick Bryan
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5/7/2009 6:32:58 PM
Fokker50 BY GENE DAVIS
T
here often seems to be a stigma of quality assumption between downloaded addons and boxed add-ons, even when both are payware versions. It seems people trust the quality of boxed add-ons more. I am not sure why this is. Regardless, let’s find out if VirtualCol’s Fokker 50 add-on (available as a payware download only) makes the grade…
The Fokker 50 from VirtualCol
The content itself is impressive when you look at what you are getting in one little package. Along with a complex aircraft suite you also get twenty repaints of Fokker 50s that service real world locations. Included with the product is a manual and tutorial that will help guide you through the complex systems of the plane as well as to help you get into the air. The tutorial, well over 40 pages and a little difficult to understand, is helpful, but it does have its issues as it comes with missing illustrations, and some of the documentation has not been fully translated from its native Spanish language. The download includes both the FS9 and FSX versions; both can be installed at the same time and I do recommend doing so if you use both sims. This will prevent you having to go through the activation process again later on.
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THE FOKKER 50
ISLAND HOPPING AT ITS BEST!
Purchasing and Downloading the Fokker 50
CLEARED FOR TAKEOFF!
The Fokker 50 is roughly an 80Mb download. It can be purchased from many online flight sim download stores, but for the sake of this review it is easily available via PC Aviator at their download store for the low price of US$26. My experience with the purchase and downloading of this product came before I was asked to review it and I feel that I must share this experience with you. Once purchased you can download the Fokker, but after you download and install the Fokker you need to go to the Virtualcol website to download the “security file” and register your copy of the Fokker 50, and from what I can tell the registration process bounds your copy of the Fokker 50 to the security file, thus allowing the security file to activate the product in FSX once it is run from your Windows desktop. This is all fine and dandy, but it was totally confusing for my Dad, who was in the same boat, and it isn’t what you want to have to go through after spending your hard earned cash! So, it was up to me to figure it out and after reading over the directions, which are I have to admit are a little confusing, I was able to figure out what VirtualCol wanted the end user to do, but it did take some time. I understand the need to protect software, but activation processes like this are utterly ridiculous and more often than not confuse the user and create often unnecessary problems and support issues.
AIR ICELAND
Checking out the Fokker 50
Upon my first walk-around I had to say that I wasn’t overly impressed with the exterior portion of the plane. It lacked the flare and creativity that other FSX aircraft have and which I have come to expect. The first thing I noticed was that the cockpit windows were really dark and on some models it doesn’t even look like it had glass. The exterior model just didn’t do a whole lot for me. Of course this was looking over the shoulder of my Father as he flew his newly acquired Fokker 50.
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But, you should never judge a book by its cover… After I had spent some time with my copy of the Fokker my outlook started to change. I think I made much of my initial assessments based on the activation process alone and was just expecting a lot more than what I was seeing. Though the aircraft lacks the “FSX” treatment it does look reasonable and offers a lot for the low price. The exterior model offers all of the traditional moving parts as well as a flight attendant standing at the exit when the cabin door is open; this coupled with the slew of liveries makes the plane look and feel pretty good!
MAIN 2D PANEL
The virtual cockpit, though pretty basic in design, has its issues but the add-on does excel in the 2D panel department. The Fokker 50 forces the user to learn about the plane and learn how to manage a flight from start to end. Now, from what I found in the virtual cockpit mode, it does have its issues in FSX and the first thing I noticed was that some of the click spots on the overhead panel failed to work, requiring me to go to the 2D panel and make the changes there. If you don’t mind flying from the 2D panel and spending time in the virtual cockpit for sightseeing I think you will enjoy this plane. Following the tutorial on your first flight is crucial if you do not know what you are doing. On several occasions I was trying to get the plane off the ground and both times I ended up in the ocean because my engines failed after takeoff and this was due to the plane not being properly configured. The engine management is also impressive in the Fokker 50. Rather than moving the throttles manually for flight, you set the mode of flight that you are in and the plane adjusts the throttles automatically, somewhat similar to what you find in Airbus airliners.
2D OVERHEAD AND CENTER CONSOLE
PRE BOARDING
CLEARED TO LAND.
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The pilot is also responsible for just about every aspect of the flight and and has access to systems like hydraulics and external power to manage. The Fokker 50 does have an FMC. Although it’s a watered-down FMC, it is still an FMC and works well with the default GPS, and makes navigating relatively easy. I would have liked to have seen something a little more complex, but again, this plane seems like it is built for a price. As with all add-ons of this type it cannot be judged solely on looks and must also be judged in the sound department. The sounds for the Fokker 50 are, to say the least, excellent! The sounds capture the engine management well and when listening to them you are definitely reminded that you are flying a turboprop. The cockpit sounds are another story though. I would have liked to have seen more here, especially when it comes to cockpit environment. There are absolutely no clicking sounds when pushing buttons or flipping switches. Sometimes we just need to be reminded what we are doing and all relevant “ click” sounds just makes the flight all that more immersive. MAIN 2D WITH FMC
In Closing
For the price you really are getting a deal. There aren’t many planes with the complexity of the Fokker 50 being offered at twenty six bucks and overall the plane is just fun to learn. Once you get past the activation I recommend that you just go and have fun with her because, after all, it is a computer simulation. The VirtualCol Fokker 50 package can be found at online download stores carrying flight sim products. Ask your favorite sim retailer for availability.
“WELCOME ABOARD!”
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ANGLE OF ATTACK NZIO
TTA N LA
OH
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owning the thing does not guarantee I have the time (or skill!) to learn how to fly it. But I must have it, so many hard-earned dollars are spent accumulating these fantastically detailed add-ons… You know the ones: The ATR-72, the PMDG 737 and 747, and the Level D 767 for example. So given that I am going to get these, the next step is how am I going to minimize the time spent learning the aircraft and maximize the time spent flying it? 58
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and “forum-ing” and re-installing, as compared to the number of hours actually flying? Perhaps it’s best we do not know this! In any event; in my aim to learn these complex aircraft simulations as quickly as possible, I have devoured most of the training aids available. Mike Ray’s books are essential, of course. So when I saw the Angle of Attack DVDs for the PMDG 747-400, I knew I had to have them! CPM. V13I04
5/7/2009 6:33:39 PM
DISK 0NE What Are These DVDs All About? The idea here is to provide a DVD program that is an instructional video on the 747. The package consists of three DVDs: Disc 1 covers “Systems”, Disc 2 covers “Procedures” and Disc 3 is enigmatically labeled “Flight”. These clock in at about 2 hours each, so you get a serious amount of training for your money. The details of the contents of each disc are given elsewhere in the article.
Disc 1 So sit back and relax and let’s get started with Disc 1: SYSTEMS. This covers the glass cockpit of the 744 rather comprehensively. Here we meet a recurring problem, though. Sometimes the logical way to present something is not the best way to learn it. And vice versa. For example, a reference manual is an excellent resource for looking up something. But it’s a lousy way to learn from scratch as the material is presented in a more complete, encyclopedic manner rather than one designed for learning. That problem occurs whenever there is something complicated to learn. And it occurs here as well, to more or less to a degree. Don’t get me wrong. The discs do a good job of covering everything. And there are gems presented – lots of things I did not know! But simply watching each disc, from start to finish, is not gong to teach you efficiently. For example, the section on the Flight Management System is 78 minutes long, with nothing on the screen but the FMC and a voice giving you instructions on how to proceed through the pages and what they do. It’s very clear, but it’s not ideal for learning. That said, programming the FMC is perhaps the most tedious thing to learn and there is probably not a good way to present it! Perhaps in little bits, so that they sink in one at a time. But this does raise a good point: do not sit and watch these discs from start to finish. That is not the best way to use them, especially for the first disc! One unexpected thing was the narrator referring to extra documentation. There is no documentation in with the DVDs (well, there is a checklist card…) and no reference to anything extra being included. But if you look on Disc 1 there is a setup.exe program. It would have been nice if we were told about this! If you run it, it installs something. But there is no desktop shortcut and no entry in the start menu. If you poke around you will find that the following directories have been created: C:\Program Files\Angle of Attack\747 This directory contains the Angle of Attack texture files for the FS9 PMDG 747 aircraft, a picture of the AoA 747 livery, the KSFO-EDDF.PLN file and associated charts used for the flight on Disc 3 and various charts used for the procedures covered in disc 2. C:\Program Files\Angle of Attack Productions\Queen of the Skies 747 Training This folder is, inexplicably, empty! C:\Program Files\Microsoft Games\Flight Simulator 9\ Flights\Angle of Attack 747 Here are all the FLT and WX files used for the flight segments on DVD 2, plus all the simulated training take offs and approaches. FS9 only. C:\Program Files\Microsoft Games\Flight Simulator9\ PMDG\FLIGHTPLANS This contains the KSFOEDDF.rte file (FS9 only). 59
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DISK TWO It would be nice if we were told about the existence of this extra material, instead of having to infer it from the instructor on the discs. But, in any event, the files are there and are very useful for re-creating the procedures used in the training discs. If you want to use the AoA livery then you must modify the aircraft.cfg file manually and place the textures in the correct folder, of course. All the AoA training flights are now available as saved flights (in FS9) and these all require the AoA livery to be installed. An update for FSX is imminent according to the AoA forums, and will probably be available by the time this is published. But, back to the discs themselves… There is the occasional cheesy piece of monologue by the narrator: “Wow! Who knew that even small buttons, switches and knobs could hold so many different functions.” Er, well, just about anyone buying the DVD I would think! But I am picking on minor things here… the bottom line is that the first disc is a fairly thorough introduction. It should be watched a few times, not in one sitting, and one should dip into it as one would a good reference book. I learned many things that I did not know! Indeed, that raises an important point. There is one thing that I think would really aid the DVDs – a thorough index. The chapters are nice but it would be good to know how to quickly get to, say, how to program the HOLD page in the FMC, or something like that. A good index would be invaluable. I suggest that if you get this DVD then you index stuff as you watch it. Write down the topic and time-stamp so you can find that section again. There is good stuff here, and it is well worth spending a few minutes compiling your index as you watch it. It will be of great benefit later. And you could post it on the web and I could get a copy!
Disc 2 Moving to the second disc, on PROCEDURES, there is a little more flexibility in the presentation and the makers have used that (see the diagrams). There are some nice diagrams and good pedagogic practices on this disc. It is clear that any perceived weaknesses on the first disc stem from trying to do the logical things in the logical order. As I said, this is good for reference but not necessarily good for teaching. The Discs cannot be all things to everyone but with some effort (e.g. making an index) they can be most things to you! In any event, the second and third discs are fantastic. They are both instructive and visually entertaining. Simply great! I loved Disc 2. It has many useful segments (see contents list) and these are now all installed (in FS9) as flights so you can easily try them for yourself. This is first rate stuff and well presented. Chris Palmer and company have done a great job here.
Disc 3 Moving to Disc 3 we get to the nub of the whole thing. Here we go through a cross-Atlantic flight from KSFO to EDDF (San Francisco to Frankfurt). There is a detailed flight briefing and preparation and then you are led through the entire flight (well, with the boring bits edited out). This is the aim – if you can go through this then you are a (newbie) 747 driver! In fact, I would be tempted to watch this disc first. You can sit down and watch this one straight through from start to finish and get a feel for the potential of this wonderful PMDG product. Show this to a friend who thinks the flight sim is a “game”. This disc (well, all three really) show the huge potential that this sim has for creating ultra-realistic flights. 60
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DISK THREE
In fact, on that note, all the pics in the videos are from the sim. There are no real world shots of 747s. Yet the thing is so convincing that you would think it was a real training aid for a genuine aircraft! It’s a tribute to MSFS developers (did I say that?) as well as PMDG and AoA that the combination is as realistic as it is. And as an added bonus, the scenery used for each flight is listed in the index, so you can then get the required stuff to recreate every detail on the screen, if you want.
Debrief… So, in summary, these discs are great. The PMDG 747-400 is a fantastic piece of software, and congrats to all at PMDG for producing it. Mastering it, as opposed to persuading it to fly from A to B, is a lengthy process. You would be well advised to get these discs and Mike Ray’s books. Then add many hours of fun and work and you will soon be piloting your virtual 747-400 around the world. And what a rewarding experience it is. Hats off to all involved, I say. And at the risk of getting back to the point of this review, a hearty congrats to Chirs Palmer for producing such a wonderful training aid. It’s not perfect. Very little in this world is. But it is very, very good and will help you learn to fly the Queen of the Skies. I strongly recommend it! The Angle of Attack PMDG 747-400 Training DVDs are available from good flight sim product retailers and retail for US$44.95. The PMDG 747-400 is not required to view this DVD, but since the DVDs are virtually made for this add-on aircraft, it is recommended. It too can be purchased separately from good sim retailers. 4 61
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FREEWAREFRENZY
TOP DOWNLOADS AT A PRICE THAT IS HARD TO BEAT!
FREEWARE EXPLORERS THIS ISSUE: David Wilson-Okamura
B
y popular demand, Freeware Frenzy has returned to Computer Pilot magazine! Every 2nd issue, we will track down the best freeware downloads available for a wide variety of civilian and combat simulators. Every add-on mentioned in this column can be yours for FREE (Internet connection required) thanks to the great community of freeware developers devoting their time to creating awesome simulation masterpieces. We salute you!
MT. LASSEN SCENIC TOUR - FSX SCENERY AND MISSION Filename: mtlassen.zip
Filesize: 83 Mb
Authors: Lance Tucker, Geof Applegate Available from: avsim.com Mt. Lassen, in northern California, is a dormant volcano and said to be the least-visited national park in the United States. Lance Tucker’s scenery is based on aerial photographs and includes not only the volcano, but also the sulfurous pits of Bumpass Hell, the lava beds around Cinder Cone, and Rogers airfield on Lake Almanor. Paired with Tucker’s scenery is a 40-minute mission scripted and narrated by Geof Applegate. Combining facts about the area’s history with advice about flying the twin-engine Beech Baron at high altitude, Applegate tells you about the standard procedures at Rogers airfield, takes you on a tour of the area, then brings you back to Rogers for a landing. I don’t want to spoil any surprises, but stay on your toes, keep calm, and follow directions if you want to get down safely.
LAND’S END SEAPLANES - FSX SCENERY lespsc.zip
Authors: Chris Carel Filename: lesp.zip, lespnp.zip, lespwc.zip, Filesize: 61 Mb, 70 Mb, 43 Mb, 34 Mb Available from: avsim.com, flightsim.com In the last Frenzy, I featured “Snow Dog Tours” by Chris Carel and mentioned that two additional projects were still in the works. One of these, “Land’s End SeaPlanes” is now complete. The package comes in four parts: (1) East Coast Tours & Cargo, (2) Northern Passage, (3) West Coast Travels, and (4) Southern Crossing. The four parts are cumulative, so you need to install each of them and you need to install them in order. Once that’s done, you’ll have a chain of small airfields and floatplane bases, linking two of Carel’s previous scenery packages: “Snow Dog Tours” in the north with “Caribbean SeaPlanes Tour” in the south. The fields are selected so as to be spaced 80 to 120 nm apart. That’s convenient if you don’t have a lot of time, because a flight between any two of them doesn’t take very long. On the other hand, there are a lot of them, so if you fly the whole route it ought to keep you busy until Carel’s next scenery project. As always with Carel’s scenery, there’s plenty of eye candy, special effects, and animation, not to mention custom liveries for some of the default planes if you want to fly for the Land’s End charter company.
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ISRAELI AIR BASES - FSX SCENERY Available from: sim-outhouse.com
Author: Tom Stovall
Filename: Israeli_AB_Pkg.zip
Filesize: 2 Mb
This package models two of the Israeli Air Force’s main air bases: Ramat David, which is southeast of Haifa, and Palmahim, on the coast south of Tel Aviv. The download size is small, but to make everything work, you’ll also need to download some specialized scenery objects by Michael Carr. The documentation explains what you need and where to get it (namely, AVSIM.com). All told, you’ll need to download about 20 megabytes, assuming you don’t already have some of the files; that’s still not a lot. When you’re done, you’ll not only have Stovall’s Israel scenery, you’ll also have U.S. and NATO air bases in Iraq and Afghanistan, complete with animated tanks, military vehicles, uniformed personnel, and (for the Israeli bases) some additional AI traffic, in the form of IAF-liveried F-16 fighters and C-130 transports. If you have the Aerosoft F-16, this is a fun environment to fly it in. Real F-16s fly out of both air bases, and it’s refreshing to see more fighters in the air than just yours.
TEL AVIV AIRPORTS - FSX SCENERY
Filesize: 4 Mb, 185 kb
Authors: David Rosenfeld, Tom Haim Available from: avsim.com
Filenames: llhz.zip, llbg.zip
Let’s see what Israel has for civilians. The busiest GA airport in Israel is Herzlia (LLHZ), north of Tel Aviv. It was built as a base for the RAF, then was transferred to the IAF, and finally to civilian control. Today, it is one of the main airfields in Israel for pilot training. David Rosenfeld’s scenery is a small download, but contains lots of detail, including custom buildings, static aircraft on the ground (in various states of repair), detailed taxiways, and several landmarks off-field: specifically, the same landmarks that a real-world pilot would use to stay oriented in the traffic pattern. Of course, Tel Aviv’s largest and most famous airport is David Ben Gurion (LLBG). So far, in FSX, it hasn’t received the same detailed treatment as Herzlia, but Tom Haim has made the default elements more accurate, including runways, taxiways, building locations, and aprons. Both of the addons I’ve mentioned here are for FSX, but if you’re flying FS2004, there’s even more scenery available, including both of these airports. I wrote about it at more length in the October 2005 issue of Computer Pilot, which you can still purchase reprints of online; they’re not expensive either. Let me add that, whether you fly military or civilian aircraft, the starting point for all of your Israeli scenery in FSX should be the Israeli Landclass project. I wrote about that in the October 2008 Frenzy, and you can find it by searching avsim.com or flightsim.com for the keywords israeli landclass.
FLYING WINGS - FS2004, FSX AIRCRAFT
Filesize: 4 Mb each
Author: Tim “Piglet” Conrad Available from: flightsim.com, sim-outhouse.com
Filenames: xp-56-2.zip, n-9Mb.zip, a12a.zip
In the middle years of World War II, both sides experimented with flying wings. The German designs are more familiar today, and it is frequently assumed that Allied wings were based on captured German prototypes. In fact, what influence there was probably went the other way. In the 1930s and 40s, Jack Northrop designed several flying wings, two of which are now modeled by Tim “Piglet” Conrad. The first of these, made for FS2004 but flyable in FSX, is the N-9MB, which was built as a one-third scale model for a bomber prototype; pictures of it were noticed by the Horten brothers in Germany, who used it to get support for their research. A second model, for FSX only, is the XP-56 “Black Bullet.” It resembles the German-built Messerschmitt Me-163, except that instead of using rocket propulsion, it’s powered by a pair of counter-rotating propellers. Conrad’s third flying wing, also for FSX, is the General Dynamics/McDonnell Douglas A-12A Avenger II. A modern stealth design, it has fewer curves than the other two models, but has several animations, including a refueling probe. All three models include virtual cockpits, with realistic detail and convincing reflections on the glass gauge fronts.
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CALIFORNIA CENTRAL COAST - FS2002, FS2004, FSX SCENERY Filenames: search for california central coast Available from: avsim.com, flightsim.com
Author: Al Wheeler Filesizes: vary according to FS version
Working on this column, I’m always impressed by how many and how good the freeware add-ons are that come out every month. Al Wheeler has been working on this package since FS2002, and with each new version the scenery gets more detailed. There are eight airports now: Paso Robles (KPRB), San Luis Obispo (KSBP), Oceano (KMSL), Santa Maria (KSMX), Lompoc (KLPC), Vandenberg Air Force Base (KVBG), Santa Ynez (KIZA), and Santa Barbara (KSBA). The layout of each has been adjusted to match its real-world original, and 3D structures have been added where they were missing in the default. These range from buildings to static aircraft on the ground to a whole warbird museum at Paso Robles. If framerates are an issue, the static aircraft are easy to remove by adjusting the scenery slider, but on my system this wasn’t necessary. A lot of attention has gone to landscaping the airport grounds with rows of trees. In between airports, there are also numerous landmarks: Morro Rock and Morro Bay, radar facilities for Oakland and Los Angeles air traffic control, the marina at Santa Barbara, landable oil rigs offshore, a lighthouse at San Luis Obispo, the Diablo Canyon nuclear power facility, Hearst Castle, and a Saturn V rocket at Vandenberg. (The last item is fictional, but it makes the field more fun and easier to spot.) Finally, to bring everything to life, Wheeler has programmed additional AI traffic to fly between his airports. There’s even a map and documentation. Over the years, Wheeler has issued numerous patches and revisions, but for FSX, downloading is quite simple: you want the “Complete” version released in December 2008 under filename cccfsxc.zip. For FS2004, you’ll need one or more files, depending on whether you have the payware add-on Ultimate Terrain. Search for the keywords california central coast and look at the dates. This will also turn up some related add-ons, including more airports and more lighthouses.
PITTS S2C - FS2004, FSX AIRCRAFT Filename: pitts_s2c.zip
Filesize: 18 Mb
Authors: Federico L. Morcillo Azofra and Laura M. Celis Santiago Available from: avsim.com, flightsim.com The Pitts Special, first designed by Curtis Pitts in the mid-1940s, dominated aerobatics competitions until the 1970s. This bold, colorful model captures the style and feel of this powerful and playful machine. The exterior rivets are modeled in king-size 3D, and the high-gloss catches sunlight in a way that looks great in screenshots. The reflections on the canopy are just as bold. The stick is sensitive, so I wouldn’t choose the Special for long-distance touring. But that’s normal for this kind of airplane: stable is good for cruising, bad for aerobatics (and fighters). The Special is easy to get off the ground and, once in the air, has enough power and agility to start maneuvers straight away. With a little practice, you can take off and land in very short distances. The trick, especially when landing, is to hold wings steady and airspeed just above stalling until you cross the runway threshold. Made for FS2004, the Special looks great in FSX too and includes some dramatic camera views. Framerates are high in both.
DANISH BASE, AARHUS, AND DENMARK SCENERY 1.2 - FS2004, FSX SCENERY
Authors: Lars Moellebjerg (Danish Base); John B. Jensen (Aarhus); Mogens Bregnbaek, Kim Dahl, Ole Egholm, Mikael Guldager, Paul Hattens, Claus V. HolMberg, Steffen Kidal, Lars Moellebjerg, Soeren H. Nicolaisen, and Frank Soerensen Filenames: danishbasescenery1beta2.zip; aarhusx11.zip; search for denmark scenery Filesizes: 37 Mb for Danish Base, 5 Mb for Aarhus; 95 Mb and 99 Mb for Denmark Available from: avsim.com In the October 2006 Frenzy, we wrote about “Copenhagen City 3.0,” a 3D model for FS2004 of Denmark’s capital. Since then, coverage of Denmark has continued to expand. The first package, Danish Base Scenery, provides detailed roads and shorelines for the whole country. That was for FS2004, but FSX is catching up fast, starting with Denmark’s second-largest city, Aarhus, modeled in 3D by John B. Jensen. Now the same team that brought us “Copenhagen City” has produced “Denmark Scenery.” There are separate versions for FS2004 and FSX, and if you already have photographic ground scenery, there are separate versions for that too. There’s also a service pack for FSX: look for filename dkscen_ 12_fsx_sp.zip. As before, Copenhagen is still well served, but airports and cities around the country have also been modeled now in 3D, including the port city of Aalborg, windmills, bridges, castles, and monuments. One of the highlights of the new scenery is the airfield at Avedoere, which has a curved runway. There’s enough here to keep any pilot occupied until the next Frenzy. Thankfully, there’s a list of objects and where to find them.
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CPM. V13I04
5/7/2009 6:34:14 PM
Air Hauler The Inside Story BY ROB SCOTT
O
ver the last few weeks you may have heard about a new add-on for FS2004 and FSX called “Air Hauler” which will be released very soon. In fact, it will be available by the time you read this… In this article I aim to give you a brief insight into this fantastic new add-on, along with a brief interview with the developer Duncan Murray.
Air Hauler lets you create and run a virtual air freight company, similar to the way “Cargo Pilot” did, and lets you open up bases all around the world and build up a fleet of aircraft, if you can afford them! But Air Hauler goes much deeper than this. If you cannot afford to buy the plane of your dreams there is the option to lease it or even take out a bank loan to fund the purchase, as long as your company’s reputation is good enough. With each flight you complete your reputation will increase, but if you are late or the cargo is damaged your reputation will decrease.
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As you complete more jobs and your reputation, bank balance and fleet grows so will the jobs available to your company. It might even get to the point where you will need to hire some AI pilots to help out with the workload. You will be able to hire whichever pilot best suits the job (usually the cheapest!) and assign them jobs to help fund the bank account, although your reputation will not increase for jobs the AI pilots complete, that would be too easy! The jobs which are generated are linked to real time (as opposed to sim time). If you accept a job that needs to be completed in 2 hours, then you have 2 hours real time to complete it. This makes the planning process much more involved. It is quite possible to fly 4 or 5 flights which will eventually link back to your base, or you could search for flights where there is an outbound and inbound flight to and from your base. The great thing about his program is that you will always start your next flight from where your last one ended, and it is up to you to get the aircraft to the next airport. If your last flight terminated at Southampton and your next flight is from Cardiff, you will have to literally fly the plane to Cardiff to begin your next job. When planning flights you will also need to take into account fuel price (which varies with real world pricing) and landing fees, along with the final fee for completing the job. After all, there is little point in taking on a job that won’t pay enough to cover the costs incurred in moving the cargo. There are four difficulty levels which Air Hauler can be used; easy, medium, hard and career. The most difficult level being career where you start out with little money and the default Cessna Skyhawk. The easy level grants you lots of money and a Lear Jet to begin with which, in turn, opens up lots of routes to start with. This option would present the best route to take for someone who is a little unsure how to use the program, or to help you get to grips with things. When starting your company bear in mind what sort of company you would eventually like to run. If your aim is to have lots of fun with shorter flights in and out of grass strips, then don’t select your first base as a huge international airport. Firstly because it would be silly, and also because you wouldn’t be able to afford the rent and/or start-up costs. You really do need to think all the way along with this addon to get the best out of it. There is nothing to stop you starting out your operation from a small airfield and then changing your mind later down the line and leasing/buying some bigger aircraft to help maximise revenue. By this time you will probably have enough money to be able to open a second base at a larger airport. The freedom with which you can run your cargo company is fantastic, there really is no limit to where you can open a base and what you can fly. You will be able to import any aircraft in your FS9 or FSX aircraft folders and use them with your company. If you so wish, you can even use helicopters which will give you a whole new challenge. If you find that you have lots of spare cash lying around doing nothing for you (bank interest is not modelled at present), then why not take a punt on the stock market to earn a bit more money? You are able to invest in several of the worldwide markets with up to date stock information. This can prove to be a great way to earn more money for your company, but also a way of losing money should your shares take a nosedive!
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CPM. V13I04
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DEVELOPER INTERVIEW
Recently I had the chance to ask Air Hauler’s developer, the ever friendly Duncan Murray, a few questions about Air Hauler: • What is your background in aviation? I’ve always wanted to learn to fly and might have gone commercial but for some dodgy career advice when I was younger and ended up in IT. I obtained my PPL in 2006 and currently have just under 100 hours flying a Cessna 172 out of Aberdeen. I’m also doing the IMC this year too. • What brought about your decision to create Air Hauler? I’ve used “FsPassengers”, “Airliner Pilot” and “Cargo Pilot” – and although all three are excellent, they were missing features I wanted or didn’t work in quite the way I would have liked them to – so I decided to write my own one. Basically, Air Hauler is the game *I* wanted to play, so I had to write it myself. • When did you first begin assembling a team to help develop Air Hauler? I’m the only developer on Air Hauler, but I first approached John Allard for his ideas back in October 2007. He brought in a few more alpha testers, and we grew the beta team from March 2008 onwards up to the final team which was finished around October 2008. Since then it’s been the same group of (excellent) guys on the testing team. • What have you enjoyed most and least about developing this add-on? I’ve enjoyed the development of the program most and seeing Air Hauler grow from a few concept test screens into a fully fledged application. Worst is the maths associated with latitude and longitude calculations which took me weeks to get my head around! • What was the worst problem you have encountered during development and how did you solve it? The worst problem was probably importing scenery files from Flight Sim and trying to do that without reinventing the wheel. The BGL file format is a little cumbersome and trying to interrogate it was quite difficult. I think I went through about 5 iterations of that code without being really happy with it. It was solved by using other developers import libraries – firstly Scruffy Duck’s SDE library, but now through JustFlight, I’m using Wolfgang Schwarz’s import library with a few additions to import scenery which works really well. The other one that stands out is aircraft.cfg file parsing – no two config files are ever the same, and add-on aircraft developers are notorious for leaving out important payload or center of gravity information which Air Hauler likes to have. • How soon will Air Hauler be available to buy? Air Hauler will be released through JustFlight at the end of March 2009. • Will development work continue on Air Hauler after it’s initial release? Absolutely. There’s already some development on additional add-on packs which I’m playing with and there’ll be regular updates to Air Hauler itself after release.
Thank you very much for your time Duncan, I’ll let you get back to finalising the release version! Moving back to one of the answers above, Air Hauler is available from Just Flight and in boxed version (with a retail price around US$40) from good flight sim retailers. For more information you can visit the Air Hauler website at http://www.airhauler.net/ 4 67
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5/7/2009 6:34:20 PM
MINI-REVIEW
THE AIRPORT IS JUST BEAUTIFUL
THIS IS SO REAL ITS AMAZING
ORBX COFFS HARBOUR AIRPORT SCENERY BY DR JOHN LATTANZIO
T
here are quite a few small airports around for us to enjoy, featuring detailed buildings and convincing textures. But they have never been my thing. So I was not prepared for the fun I have just had flying around Coffs Harbour… This is not just detailed scenery for the airport, although it certainly is that. Sure, all the buildings are there but how often can you taxi past them and be impressed? A limited number of times I think. Although YSCH is particularly well done, I must admit. No, the most impressive thing here is that you get the town, marina, harbour and environs in fantastic detail, photoreal, realistic traffic on the roads, boats, animated flocks of birds, the works! For a scenery addition that is not usually my style, I was totally blown away and have had hours of fun flying low and slow over the area. But let me calm down and tell you something useful. Coffs Harbour is a small city on the eastern coast of Australia where the mountains known as the Great Dividing Range meet the sea. The little sheltered harbour (Oz spelling) is home to many sailboats and fishing boats, with small islands just off the coast being home to wildlife like the wedge-tailed shearwaters (muttonbirds) – it may have been these that I saw flying around! The airport serves as the main airway for the region. So what Orbx have produced here is a fantastic version of the airport and the surrounding region. They used 22cm per pixel photos as their source. The town, marina, harbour, and islands are all reproduced with a custom mesh of 10m resolution. So head down to the airport and get into something slow,
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with good visibility. Driving around the airport is very immersive, all the buildings are beautifully rendered with fantastic detail even down to grass at the edge of the runways. But it’s when you are airborne that you really get carried away with this scenery. I flew around, landed on the beach, did some approaches form north and south over the beautiful harbour and town, and decided to try the ultra-light for the best experience. Now I was able to land on the pier, on the islands, and I found myself like a kid, enjoying flying as if for the first time. Everything looks so good, and the traffic (air, land and sea) is so realistic. Seeing all the cars moving around just added to the experience so much. Flying over the town and the harbour was fantastic. I tried a seaplane and landed in the marina and docked by the boats and the pier.
IF YOU MISS THE RUNWAY, LAND ON THE BEACH!
THE TOWN IS TOTALLY CONVINCING TOO
You can of course fly into YSCH with a larger plane, and regularly scheduled flights there include Qantas Bombardier Q400s, Virgin Blue 737s, as well as Brindabella airlines with J41 Jetstreams or Metro IIIs. You get a comprehensive 16-page manual, which tells you how to get the most out of your system and I was able to always get more than 12 fps (usually much more). I do have a top-end system, but I also turned everything up at least as high as recommended.
WHEEEEEE!
Overall, I have to hand it to Orbx for opening my eyes to how much fun I can have flying around a small area. I was genuinely surprised. YSCH blends perfectly with the Orbx scenery for Australia (Gold region) for a complete Aussie experience! Keep an eye out for other airports from Orbx. YSCH retails for AUD$29. It is available from www.ftxnow.com FLYING OVER THE MARINA CPM. V13I04
5/7/2009 6:34:23 PM
MINI-REVIEW
THE CAPTAIN SIM 727 PRO-PACK BY DR JOHN LATTANZIO
T
he 727 was a workhorse, carrying literally billions of passengers in its lifetime. It is still in use, mostly as a freighter. It was the successor to the 707 and the predecessor to its twin engine cousin the 737. With its distinctive tail-mounted third engine, it remains a classic of the airline industry, from an age where pilots, not computers, flew aircraft. If you like to fly planes, rather than manage systems, then this is the plane for you. It’s drop-dead beautiful, filled with a depth of simulation that is scary, and it will keep you busy – in real life it has a crew of three! In the CS Pro-Pack you get the latest version (2.1) of the original 727-100, the stretched 727-200, and the freighter version, all with multiple liveries that are handled by an Aircraft Configurator program which is also used for loading the aircraft. The aircraft provided has the same equipment as the original 727, so there is no glass here and only a very rudimentary autopilot which is fun to use because you really do a lot yourself. Flying this plane is fun and demanding.
As you may expect from Captain Sim, the manual is comprehensive. Curiously, it does not distinguish between the real aircraft and the simulation. It tells you what all the buttons do, but not which are simulated, or how to use them, e.g. what parts of the ADF are needed and/or simulated? It explains the loop, ANT, BPO modes and how they work in the aircraft, but not if they do anything in the sim.
Dreamfleet 727’s 2D panels and VC – they are just that much more impressive. If only it existed for FSX! In FS9 the CS727 had a voice package for running through the checklists, but not so in the FSX version. Why not?
There are many animations both inside and out. In the cabin you can open or close overhead bins, raise and lower armrests and window blinds etc. Take a wander into the galley. Park the 727, deploy the stairs and hostesses appear to welcome your passengers onboard. The freighter version has its own loading animations and controls which are very nice.
Flying this plane is a lot of fun. The system simulation is fantastic. But please, why not a tutorial on how to start the engines? Sure, it’s in the checklist, but that is not the best way to learn. The package desperately needs a tutorial for a simple flight to help you get to terms with the complexities of what is basically a hand-operated jetliner (there is a tutorial for the FS9 version at avsim.net which can be used). It’s a beautiful and unique bird – it deserves better documentation.
As is becoming more common these days, there is no 2D panel. The VC is very good, and although I like 2D panels I am getting used to living without them. The 727 has many pre-defined views so you can, for example, jump to the engineer’s panel quickly to tend to things there. But I prefer the look of the
Overall, this is a very good package that could be fantastic with just a little more effort. Even as it stands, it’s one of my favorite aircraft. What a pity that they did not perfect this potential masterpiece. Price is 49.99 Euros. Available from www.captainsim.com
WELCOME TO YOUR NEW 727 CAPTAIN!
DOWN AND DIRTY FOR LANDING.
WHAT A LOVELY FLIGHT DECK. NO GLASS HERE!
VIEW FROM THE FLIGHT ENGINEER’S SEAT
LOADING CONTROLS AND ANIMATIONS ARE INCLUDED
69 727S ARE STILL IN USE AS FREIGHTERS
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5/7/2009 6:34:27 PM
MINI-REVIEW
3D MODELLING OF VC
AUTO LEAN AND PROPS
WINGS OF POWER 3 P47 ‘RAZORBACK’ BY GABE LOGAN
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ith a huge Pratt & Whitney R-2800 radial engine combined with a payload that took its GTOW to some eight tonnes, the early ‘razorbacks’ were designed to be fast and maneuverable at high altitude. Capable of 400mph at over 30,000ft, they were often deployed as escorts for allied bombers, with optional external tanks extending their range to 1800 miles. “The Jug” has now been rebuilt from the ground up for FSX as part of A2A’s new ‘Wings of Power 3’ range of aircraft, which in addition to highly-realistic flight dynamics and enhanced graphical fidelity over its predecessors, offers an optional ‘Accu-Sim’ expansion module, for a premium. Three variants and eight liveries are included and a Photoshop paint-kit is also available. Designed to be flown-by-the-book, maximum realism settings are recommended and the flight model purports to be so accurate that if ‘time acceleration’ is used, it is limited to just 4x that of normal. Compared to the original (WoP II/Solo) P47, there is a significant, though not massive improvement to the graphical appearance of the aircraft. Rivets, for example, can look a little flat, but the skilful use of lighting and bump-mapping still results in the overall appearance being pleasing to the eye yet retaining excellent (frame-rate) performance. The bodywork has a believable sheen, while weathered paintwork adds to the realism. Internally, the gauges and controls are well modelled, extremely smooth and even shake in time with vibrations during start-up and taxi.
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The effects built into the P-47 include varying intensity and color of engine smoke together with a remarkably distinctive sound package. Real-time loading improves control over weight distribution which impacts on flight characteristics and the proprietary 3D ‘M’ lighting system is a vast improvement over default offerings. The air file creates a flight experience that certainly conforms ‘to the numbers’ and the aircraft is fairly easy to fly; with auto-lean indents and with a popup ‘pilot notes’ system providing all the in-flight data you need, you’ll be an Ace in no time. The included manual is impressive: running to nearly 100 pages it covers everything you need to know in just the right amount of detail - clearly, a lot of thought went into it. If you crave a challenge and even more realism, the ‘Accu-Sim’ expansion pack is available (for an additional $29), adding improved sound effects and a more complex, dynamic flight model, aimed at ensuring that no two flights are the same. The Accu-Sim manual offers an additional 40-page manual and judging by feedback on the forums it may well be worth a look.
DETAILED VC
HIGHLY DETAILED EXTERIOR
Overall, this package definitely deserves a place in the hangar of any fan of historical aircraft or WWII fighters, and at US$35 for the base model, although not cheap, it is certainly reasonable. It is available for download (155 MB) at the PCAviator download store or from good flight sim retailers. A2A Simulations’ website can be found at www.a2asimulations.com
CPM. V13I04 WEATHERING CLEARLY EVIDENT
5/7/2009 6:34:32 PM
MINI-REVIEW
PHOTO-REAL PERTH X DAY & NIGHT BY DR JOHN LATTANZIO
I
should start with a confession: I have never been to Perth. Well, no, that’s not true. In fact, I have been to/through the Perth airport once on a flight to London from Melbourne. So maybe I am in fact ideally qualified to review this new scenery for Perth. Well in any event, I know what looks good, and this Perth scenery looks pretty good to me! Perhaps it’s not perfect, but little in life is.
A lot of people find that photoreal scenery looks “flat”. I never found that. Like all photoreal scenery, this looks lousy down low and improves as you climb. At an altitude of a few thousand feet it looks very nice, although in some places I was hoping the textures would get a little crisper. Nevertheless, it all looked very good.
The scenery in this package covers about 30km x 60km around Perth, in Western Australia. Whenever I travel overseas I am amazed at the number of people who have been to Perth! So now we can all go there in our FSX world, and with some believable scenery. Flights between Perth International (YPPH) and Jandakot Airport (YPJT) are now much more visually interesting! (Both airports are in the region of interest, although no additions are made to the airports themselves.)
I was particularly impressed with the cars sticking to the photoreal roads! This really did add a lot to the immersion to see the cars and trucks in the middle of the realistic scenery. I did notice them once driving across a river – I assume the bridge is missing in FSX! In any event, the traffic looked very good to me and added a lot to the experience.
It’s a substantial improvement to the default scenery.
There is a clear boundary at the edges of the scenery, as expected. But there is no way around this – at
least not until the whole continent is covered! I also flew around the region at night and it looked very good. Night photos do not reproduce well in the magazine but I have included a couple taken at dusk which just took my breath away! To be fair, the sky and cloud textures were a large part of that (thanks to FEX and REX) but the combination with real ground scenery was very impressive. The sand seemed a bit bright though, especially at night. Maybe it’s floodlit? So overall, I liked this product. It’s not expensive and it does the job as advertised. Climb to a few thousand feet and it looks great. What more do you want? So off you go – explore Perth! Photo-Real Perth X is compatible with FSX and developed by Tyler Newport. It is available from the PC Aviator Australia Download Store at www. pcaviator.com.au/dlstore and retails for AUD$26.95.
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5/7/2009 6:34:35 PM
S R O H T U A R U O Y T E E M CAPTAIN Mike Ray INTERVIEWED BY DR JOHN LATTANZIO
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ike Ray is well known within our little community. Most of us know he is a retired United Airlines Boeing 700 series airliner pilot, and that he writes fantastic books for real pilots facing their checkride, as well as guides for sim-pilots trying to control the detailed add-ons that we crave so much. But there is much more to tell about Cap’n Mike! 72
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How about a bit of a bio? Mike was born in 1940. Most of his early recollections were colored by the great world war. His father was in the US Navy, and was a Grumman TBF radioman-gunner and served as an instructor at NAATC Memphis, Tennessee. As a result of being around those beautiful and stimulating airplanes and the excitement that goes with all that Mike developed a really deep-seated love for airplanes and aviation that was to govern the rest of his life.
CAP’N MIKE IN CA RICATURE FORM AND EXAMPLES BELOW OF MIKE’S FAMILIAR STYLE
Mike picks up the story: “After the war, I grew up anticipating that someday I would like to be a real Navy pilot. So, when I graduated with a Mechanical Engineering degree from the University of California at Berkeley in June 1962, three days later I was running on the Quay wall at the Naval Air Station Pensacola, Florida. I flew the Beechcraft T-34 Mentor and North American T-28B/C Trojan in Primary and Basic Training and went on to the Grumman TS-2A Tracker in Advanced. My first Squadron assignment was on the USS Hornet with an Anti-Submarine outfit, VS-35. We flew the Grumman S2-D/E Trackers. The airplanes were called the “Stoof” by the crews and today I call myself a “Stoof Driver”. Q. But how did you get involved with commercial aviation? After the US Navy, in 1967 I got a slot at United Airlines. I flew for them until I retired in 1999. The airplanes I flew were the Douglas DC-6B, Boeing 727 series, DC-10 series, Boeing 737-300/500, Boeing 757 series, Boeing 767 series, and the Boeing 747-400. Pretty near everything they had. It was a great career. And to cap it all off, I married my high school sweetheart and we have two beautiful daughters and four absolutely fabulous grandkids. What more could a guy want? I had the privilege of flying the last of the prop airliners and then being a part of the pilot group that actually ushered in the jet age. The transition between the two modalities is striking and many of the old guys I flew with struggled with the methodology of the jet envelope. What I mean is that things happen in the jet environment that push the extremes of the envelope in terms of speed and altitude and complexity. When the “Glass” EFIS was introduced - Holy Mackerel! The change was so revolutionary that pilots used to the old “steam gauges” found themselves overwhelmed by the sheer difference. I point this out to let the simmer know that I recognize the difficulty in attempting to operate these systems when they are realistically replicated in the new sims. It is virtually impossible when taken as a whole. You just have to nibble away at it, a small part at a time. Q. When did you start writing books about airplanes? “Real” airplane pilots were required to go to a Training Center twice a year where they would undergo a “Proficiency Check”. The check-ride was a detested and dreaded evolution with a lose-lose feature. If you were deemed “un-proficient” you were recycled through a re-training program and re-checked. Failure to complete the re-evaluation successfully resulted in potential loss of license and hence employment. As a result, pilots referred to it as “You bet your job!” The training materials were (and probably still are) pretty awful, and were generally nothing more than reference manuals that didn’t give any true guidelines for operational techniques or methods. So, I started collecting stuff that helped me, and put it all in one place that was easier to access. I cut out most of the non-essential details and focused on the important stuff, made little pictures and diagrams, gouges and ways to remember stuff. Eventually fellow pilots started borrowing and copying my information trove.
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S R O H T U A R MEET YOU MIKE’S BOOK ON
These were early days of computers, but using spartan programs, I started grouping the ideas into what looked a lot like a book, and I learned how to print them up for friends.
FLYING BOEI NGS IN MSF S
By the way, this printing process is EXTREMELY expensive, particularly when you do color. My last “book”, the Unofficial Airbus A320 Manual which was 400 pages in color was so expensive to produce it nearly put me out of business. Pilots and simmers just don’t want to spend the amount of money necessary to support “short run” printing. That is one of the reasons you don’t see a lot of books about simming in the marketplace. There are simply not enough potential customers to support the larger print runs necessary to keep the unit cost down. Eventually, before I stop doing this, I hope there will be a breakthrough in digital printing that will make it easier and cheaper. Anyway, I said all that to apologize for my stuff being so expensive! Q. What made you start flight simming? I am a crossover from “real” aviation. I first started flying flight sims in the airlines. It was a cost driven alternative to using actual airplanes. In the old days, every demonstrated flight check required procedure was done in a real airplane. United actually had some designated airplanes for that purpose and it was very expensive for them to maintain a fleet of them. So they used line airplanes during lay-overs. The crews would deadhead to the city where there was an airplane available and fly the maneuvers during the night and early morning. Cumbersome and also expensive. The introduction of what is called section “H” training by the FAA allowed for the use of simulators for some of the training and check maneuvers. One of the first ones I flew was a HUGE DC-10 sim. On one whole wall of the building was an airport depicted in miniature with houses and trees and roads. A TV camera was mounted on a moving base and it mechanically “flew” around the airport giving the crews a view that replicated their position relative to the runway. It’s considered crude now, but was simply amazing back then.
T ’S SEA TAIN E CAP H T AY IN IKE R AIN M CAPT
When I first flew early Microsoft flight sims on my rudimentary home PC, I was pretty unimpressed. But when I “flew” Hardy Heinlein’s PS-1 747 simulation I was really impressed. After that, it was a rapid development cycle. And we are still in that cycle which has seen stunning developments. My first approach using the PMDG 737NG on FS2004 took my breath away. Then I started combat simming. Two or more airplanes relating to each other in a 3D environment. My jaw dropped. Today, I am one of the first to get in line for the next sim. I love them all! Q. What do you like most about flight simming? For me, it is the visuals. When I “fly” the sim airplanes, I am actually replicating something that I did for years. It is like a living photo album. I will frequently use the sim to fly into some of the obscure places where I used to go for real. FSX is truly amazing. There will be the landmarks and physical features that I used to see right where they should be. It is a lot like being in a dream, but being in control and totally awake. But my favorite part of simming is being able to step “outside” the airplane and look back at the beautiful machine in flight. I think airplanes are absolutely gorgeous creations and I love to look at them, and listen to them, and smell them, and touch them, and feel them when they fly. Some of that is available in the sim. Making screenshots is like being able to create a work of art. I fill my hard drives with pictures, and have them as backgrounds and screensavers and as printed pieces. 74
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STANDING IN FRONT OF HIS DISPLAY AT THE WORLD AIR LINE TRAINING SYMPOSIUM 2008. THE CONVENTION FOCUSED ON WHAT MIKE LOVES TO DO : TALK ABOUT AIRPLA NES
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The accuracy of the depictions is remarkable and fascinating. I NEVER tire of the constantly changing environment and situations. Truly, some of the add-on simulations rival and challenge even the most complex and expensive of the “big” airline simulations for ability to replicate weather and quality of the earthly detail.
CAPTAIN MIKE WITH HIS GRAN DSON JONNY VAN NYHUIS EN JOYING THE PA RADE AND FLYOVER ON VE TERANS DAY 20 08
Q. What do you dislike about simming? My list is short. 1) I am annoyed by “dead pilots”. You know what I mean – you view the aircraft from the outside and there is a mannequin at the controls! I am also particularly annoyed by “twin dead pilots”. Some sims have done a great job in this area; Third Wire with their Wings Over Vietnam is my favorite combat sim. I was flying in Vietnam during the war so I recognize some of the airplanes. MAAM and their TBM/B25 have great pilot treatment, and so on. So I know that it can be done. 2) I also am puzzled by the default airplane cockpits in the Microsoft Flight Sim series. The instrumentation and EFIS (Electronic Flight Instrument System) of these default airplanes mislead the beginning simmer to believe that their “gameplay” is like flying the actual airplanes. While the airplane exteriors are simply gorgeous, and the instrumentation is beautifully rendered artistically, the operation and layout of the flight instruments are NOT accurate depictions.
THING E ONE ILY: TH M NES A A F L P IS IR H E AND THAN A E IK R M O M IN CAPTA LOVES EVEN E THAT H
But I don’t need to go on, because as I speak, every shortcoming I can think of has some terrific software geniuses working on a fix or an addon program to address that specific issue. Q. What projects are you working on right now? I have a whole list, but right now I am trying to complete a PMDG-specific Boeing 737NG project. My idea is to make a document that will take a simmer through the whole operation of the airplane with that specific simulation program as the focus. Before, I have written about a specific type of airplane with a broad spectrum of simulation packages in mind. Next, I will be finishing up a CRJ project. I want to do a “Professional version” for pilots and a simmers version that just treats the items simmers want to know about. After that I want to complete a Boeing 777 project. By then I may just want to play with the simulations awhile. There just never seems to be enough time to play! Q. What do you see for the future? I have two views. First, reality-based simulation as a general topic is so HUGE. I don’t think we can even begin to grasp the enormity of its potential. As the speed of the processors and video cards increase, the rates at which we can drive the images to visual devices will allow resolutions unimaginable just months ago. I can envision depictions of the Earth’s surface blending into flight simulations. Autogen will be replaced with true 3D replication of surface features. Polygons will be invisible, and the vertical surfaces such as mountains will be generated with such tight elevations that they will look like photographs. Using some of the Google and Spyglass style products, the ability to drive and fly over the virtual Earth in real time will become reality. We will be able to generate, on command, accurate replications of the Earth at different times. Imagine flying around during the Jurassic period, or over Europe during World War II, or Italy in the time of the Romans.
CAPTA IN MIK E LEAN OTHER S ON A GREAT N EXA L 1970 C OVE: OLD CA MPLE OF HIS HEVY C RS. TH IS IS H HEVEL IS LE CON VERTIB LE
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S R O H T U A R MEET YOU Wait. I am getting carried away here!
CAPTAIN
MIKE IN
2008
Second, I think the flight simming part of reality based simulation is just beginning to catch on. Most sim experiences currently occur in the fantasy realm of simulation. While not everybody wants to be a pilot, there are literally millions of potential pilots that have never even been exposed to flying who would LOVE it. One of the things that is going to make this “hobby” explode is the development of training materials that are simple to understand and apply. Things like Angle of Attack’s series of training DVDs and manuals designed specifically for the simmer. Q. What is there about flight simming that is most compelling? Here we have a total immersion teaching tool. In order to get the airplane to go from point A to point B, a tremendous amount of energy and information must be processed by the operator’s brain. For kids the benefit is great and for older people it is potentially even greater. There is math, logic, hand and eye coordination, spatial perception, geography, physics, dynamics, thought process management, memory, and so forth.
66 THE 19 URING IRCRAFT D A E S AY AT THE A MIKE R T CRUISE OF ORNET S R USS H FAR-EA CARRIE
Here is a fascinating tool that requires you to use virtually every intellectual asset humans possess to create an extremely rewarding experience. I have talked to a lot of parents who are concerned about their kids using the computer to “play” on. I tell them about flight simming and suggest that here is software that can actually have a positive result. Mostly, they are not impressed, until I suggest that the kid might even be able to get a job flying as a result. Q. Your books are full of great cartoons. How did you get started drawing? Sometimes a person will find they have a useful knack for some things, and drawing “funny” pictures has always been something I could do. So for a while I did a cartoon strip for a major pilot union magazine. I even won an award for the strip. I also populated my stuff with characters that seemed to give the writing some additional visual impact. When I do articles for Computer Pilot Magazine, I try to put cartoon characters in them to defuse the ponderous nature of the subject matter. Pilots and simmers are good natured people and like cartoons, usually. I don’t pretend to be a real “cartoonist” but I think that learning the details about flying is so demanding and complex that a cartoon here and there can lighten the load a bit. As an aside, flying is so much fun that it seems a shame not to include that side of the equation when attempting to describe some boring and complex issue or system. Frequently, pilots and simmers get excessively involved in details and perfection and what is absolutely correct or not. It is definitely a pilot trait. The cartoon thing seems to be a way to look at ourselves and laugh a bit. Whether a simmer or a pilot, this aviation and airplane profession is absolutely entertaining, enjoyable, exciting, fascinating, totally immersive, and so forth, ad nauseum. Let’s enjoy the ride! Q. What is your favorite airliner and why? While this is a fairly complex question, the answer is easy: the Boeing 757 was my favorite airplane. I must say that I will ALWAYS treasure my first Captain airplane, the Boeing 737-300. She is a sweetheart and a real pleasure to fly. Being CAT IIIa, she has great capability to handle restricted visibilities and gave you lots of options to achieve a successful flight. Great airplane. But the Boeing 757 was, for me, the most satisfying airplane I ever flew. I simply loved the way she looked - so beautiful and trim. To this day, I love to fly the sims and watch her slip through the air. So gorgeous! 76
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LT MIKE RAY AN D HIS TRUSTY GR UMMAN S-2 TRACKER. MI KE IS WEARING A MARK 5 “POOPY SUIT” COLD WEATHER FLIGHT GEAR, SURVIVAL FOR FLYING OV ER THE CHILLY WATERS OF TH E PACIFIC OCEA N
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She had plenty of power and the flight controls had a certain feel that was absolutely sensuous. She was responsive and mostly forgiving. I am a yoke kind of guy, so the side-stick mentality of some airplanes leaves me wanting more connection to the airplane. The feel of the yoke control pressures gave me a sense of being a part of the actual flight algorithm. It was as if the airplane and myself were working together. There is a lot of information that is passed to the pilot from the feel of the yoke. But I would also have to comment on the Boeing 747-400, since it is a much more sophisticated airplane, and there is much to love about that huge flying machine. The engineers were careful to make it light on the controls, so you never got the feeling that it was heavy or sluggish. To the contrary, a light 747 would literally dance in response to light control pressures. It was actually a delight to fly, whether heavy or light. The thrust levers gave you command of an enormous amount of power. When you push up the thrust levers, particularly when ready to take off and from a standstill, it became obvious that the airplane wanted to fly. If it was a light airplane (say a trip segment from LAX to SFO) it was like a rocket ship. I have a friend who says, “Pilots love the airplane, but hate the mission.” By that he means that the 747 flies extremely long legs and most of the flying is predominantly done on auto-pilot so a lot of the “fun factor” is taken away. There is simply not a lot of “yoke time” in the big bird, and the number of approaches and landings are limited. From a historical perspective, flying airplanes such as the DC-6s and Boeing 727s was also exciting and interesting, and I didn’t mean to overlook them. But once I was exposed to the “glass cockpit” and the “moving map displays” I was hooked on the technology of the newer airplanes. There is just no comparison between the complex and demanding navigation systems of the older “Jurassic airplanes” and the flexibility and capability of the modern airliners. Q. You said once that the key to writing good books was to realize that the simulations are NOT real planes, and simmers are not pilots. What did you mean, exactly? Here is my take on the whole SIM versus REAL paradigm. Sometimes when I am communicating with simmers I will tend to refer to something that cannot be simulated ... such as a tactile response or a seat-of-the-pants feeling. For example; I would just take it for granted that any pilot would naturally recognize the sensation on an impending stall just from the way that the airplane feels. Another example would be the peripheral vision or other visual situational awareness cues as to the airplane’s relationship to the air-mass. A SIMMER, however, will not experience any of that touchy-feely stuff ... so when writing about some event such as that, one has to emphasis the visual and aural indicators that the simmer would experience. A simmer will develop a sense of the airplane’s attitude predicated on a stationary platform supplemented with cues from the LCD screen. On the other hand, a REAL pilot does not have the ability to assume an “out-of-airplane” point of view and cannot appreciate the absolutely wonderful capability to actually visualize what the airplane is doing from a position other than the cockpit seat. This is probably the greatest positive of a SIM experience. I also feel that the PC is superior as a training tool in some instances BECAUSE the student is NOT distracted by some of the features of a REAL airplane (crashing and dying for instance).
I don’t rate one above the other when comparing REAL versus SIMULATED, but I do want to encourage the reader to appreciate the fact that they are indeed different. Let’s face it... simming is NOT flying, and actually flying is NOT a simulation. The “Full Motion” systems on a real world simulator represent about 80% of the costs. In my view, it is largely wasted, since the actual operation of the systems (such as a home PC) represent about 80% of the pilot’s skill level. So, indeed, I think that we are at a crossroads where home PC simulators can accurately and positively affect the way that pilots learn. I will even go further... at the initial stages of training, the huge imposing and expensive full-motion simulators actually IMPEDE training and have a negative effect on the student by adding too much information to the situation and drawing the student’s attention from the details that they should be making a part of their perception envelope. I LOVE my simulations... but there is simply NO sensation like actually flying a REAL airplane! PERIOD! Mike, I could go on for hours, but I think we have to leave it there. Thanks for your time, as always – John Lattanzio (Computer Pilot) 4
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C-130J SUPER HERCULES REAL VS SIM
BY JOHN ACHOR
I
first planned to simply compare what C-130 flight sim add-ons were available for Microsoft Flight Simulator. Then it hit me, I live only sixty miles from the largest C-130 base in the world — Little Rock Air Force Base (Arkansas, USA)… I set the wheels in motion, the Public Affairs Office arranged appointments, and I got my day in the sun, so to speak. Actually it was a terrible day, weather wise, when I visited the air base. My escort, Lt. Colonel Toby Sernel, Director of Operations for the 48th Airlift Squadron, was a truly professional,
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courteous and knowledgeable individual as well as a talented pilot. The tour opened my eyes to the real-life simulators of today. The air base has three primary flying missions. Lt. Col. Sernel’s squadron is part of the 314th Airlift Wing and that unit is charged with training C-130 pilots. The primary component on the base is the 19th Airlift Wing which covers expeditionary missions worldwide. The base is also the home to the 189th Airlift Wing of the Arkansas National Guard and they train instructor pilots.
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A BIT OF HISTORY The first simulator I flew was the Link Trainer during U.S.A.F. pilot training. As you can see from the photo (Figure 1), the “airplane” perched on a pedestal and was free to dip and tilt in reaction to the pilot’s control input. Figure 2 reveals the instrument panel. The next sim I flew (C-11) was designed for the Lockheed T 33 Shooting Star. Next I moved on to a gunnery sim for the North American F-100 Super Sabre. This “cockpit” sat at the center of a huge screen that formed one-quarter of a sphere. From there the pilot could chase the “enemy” around the sky.
FIGURE 3 - MCDONALDS RESTAURANT PHOTO
FIGURE 1 - LINK TRAINER
FIGURE 4 - LITTLE ROCK AIR FORCE BASE ENTRANCE
I MEET THE NEWEST GENERATION OF FLIGHT SIMULATORS
FIGURE 2 - LINK INSTRUMENT PANEL
Moving into multi-engine, I flew Boeing’s KC-97G Stratofreighter and the KC-135 Stratotanker simulators. This last one was carried in a railway car and parked on a siding at the air base. These later flight simulators had realistic cockpits, but were tethered to the ground. I was aware flight simulator development was leaps and bounds beyond those I flew, but I wasn’t prepared for what I found.
BACK TO TODAY I drove to Jacksonville, Arkansas, home of the air base, and stopped for a cup of coffee at a McDonald’s restaurant just outside the base. As you can see in Figure 3, most everything in Jacksonville is about the C 130 aircraft. From here, it’s a short drive to the front gate of Little Rock Air Force base where I was greeted by the static display shown in Figure 4. This C 130A is on loan from the U.S. Air Force Museum and was being flown by the South Vietnamese Air Force in 1975. One day before the fall of Saigon, it was flown to Utapao Royal Thai Air Base carrying 452 people to freedom — including 32 in the cockpit area.
My Public Affairs guide drove me to the Lockheed-Martin flight simulator building — big, three stories tall and very few windows. The hum of air conditioners, which cool the electronics that operate the flight simulators, was audible as we approached the building. Here I met my escort, Lt. Col. Toby Sernel. Along with manufacturer’s representatives, we began our tour. Stepping into a two-story plus room, I saw the C-130J sim (Figure 5). The hydraulic legs are visible and the yellow snake slithering along the floor and up to the “cockpit” is an air conditioning duct. There’s a lot of electronics to keep at a reasonable operating temperature, not to mention the people inside. This second photo of the simulator (Figure 6), from the opposite side, is a close-up of the graphics nose cone. The housing contains the screen viewed from the cockpit seats. It displays 220 degrees of scenery — that’s from 20 degrees behind the left wingtip to 20 degrees behind the right wingtip. Kinda puts the 19 inch monitor on my desktop computer to shame. In order to minimize data storage, only a limited amount of scenery is normally loaded; although worldwide coverage can be accessed. We exited a door from this lower elevation, climbed a flight of stairs and took a look at the simulator at the “flying” level. In Figure 7, this is the side opposite the bulb nose, and the entrance to the cockpit is the door between those two crests. Remember this dude does a buck and wing while the pilots are flying, so there is no permanent ramp to the moving cockpit. The ramp is to the right, shown in its raised position, with the black walkway pointing up. 79
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LET’S GET INSIDE THE COCKPIT I was invited to take the left seat and did some hand flying. Nothing exotic and the aircraft is very responsive for a large transport plane. I gawked like a hick in the big city at the panorama of scenery spreading out from side to side “outside” the cockpit. We were at 6000 feet and Lt. Col. Sernel told me to descend to 3000 feet and make a turn. I was easing the throttles back in the descent, but not enough. The bird accelerated and my right-seater said we were about to exceed max allowable airspeed. I pulled the throttles back to the stops and eased the nose up a bit.
FIGURE 5 - C-130J FLIGHT SIMULATOR
FIGURE 8 - AUTHOR IN THE LEFT SEAT (ARROW POINTS TO HUD)
FIGURE 6 - SIMULATOR’S GRAPHICS NOSE CONE
FIGURE 9 - HUD AND GLASS COCKPIT
Looking over my shoulder (Figure 8), you can see the glass cockpit instruments. Immediately in front of my face is the Heads Up Display (HUD) indicated by the red arrow. Lt. Col. Sernel began adding information to the HUD, to the point I had to call “Information Overload.” He said after flying the plane for a while pilots get used to handling all the data available. We’ll compare these images with the desktop computer flight simulator later.
FIGURE 7 - ENTRANCE LEVEL TO THE SIMULATOR
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I turned control over to Lt. Col. Sernel and he pointed us toward a Landing Zone (LZ) depicted in the scenery. He lined up on final, dropped gear, added full flaps and we touched down, smack at the beginning of the 3000 foot strip of runway. He applied reverse thrust on all four engines, and I got another surprise from the generated scenery. CPM. V13I04
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Dust swirled up around both sides of the plane until we were enveloped in rust colored cloud. Coming out of reverse, the cloud dissipated and we braked to a stop. The simulator I flew was scheduled for maintenance so the hydraulic legs were locked. I didn’t experience the cockpit movement, but the spectacular scenery passing by gave me the feeling I was actually airborne. The two pilots, there is no navigator, have distinct duties. The pilot-flying is Heads-Up scanning the HUD and outside the plane. The non-flying pilot is busy inside the cockpit with Heads-Down duties. Don’t know how they do it — one of the last planes I flew it took TWO navigators to keep me out of trouble. In the squadron planning room, there are no maps spread out on the tables; nobody pouring over the charts with plotters and dividers. Desktop computers lined the walls and that’s where the planning takes place. Flight plan data is downloaded to a PCMCIA card which can be plugged into the airplane’s flight computer.
FIGURE 12 - AUTHOR TOURS A C-130J
OUT TO THE FLIGHT LINE I bid a sad adieu to the C-130J flight sim — I could have spent hours flying that bird — and we headed for the flight line. Up front I mentioned the weather. In Figure 10, you get an idea of what an overcast and temperatures in the 30s (F) and winds gusting to 20 knots looks like. The plane in the foreground is a C-130E model. The row behind this plane contains “J” models. The “E” and earlier models have 4-bladed props. The distinctive curved 6-bladed props make it easy to pick out the latest C-130J aircraft.
It was VFR in the traffic pattern and if you look closely in Figure 11, you can make out a C-130 on final and another one turning final behind him (red arrows). In the foreground, a wing and two engines of a C-130J are visible and you can see the curved prop blades. And we couldn’t possibly leave the flight line without a picture of the intrepid author. We took a quick tour inside a C-130J and Lt. Col. Sernel snapped this image of me (Figure 12) — bundled up for the cold and loaded down with equipment. When pilots finish their C-130J training, they are capable and confident enough to take the bird down in the weeds and fly nap of the earth at 300 feet above ground level — at night they tack on another couple of hundred feet. I’ve seen proof of this training. There’s a state highway heading past the town where I live, that runs about 60 miles north to Interstate 40 (transcontinental highway). The road climbs, dives and curves that entire distance with an elevation varying from 300 to 1,500 feet MSL. One day on that route and without warning, a C 130 zoomed over my car around 300 feet and it certainly got my attention!
AND NOW — BACK TO THE DESKTOP FIGURE 10 – FLIGHT LINE; A C-130E AND TWO C-130J MODELS
I hated to leave the air base, but I’d taken up enough time of professionals with real day-jobs. I can’t thank the men and women of Little Rock Air Force Base enough for a professional tour of the base and airplanes. From my point of view, U.S. tax dollars are being well spent. Back home, I cranked up the old desktop — with the dinky monitor — so I could compare the real world with the planes that reside on my computer. There are a number of freeware C-130s on the net, but I’ll stick with a payware version. I loaded the Captain Sim C-130 from Just Flight. I purchased an FS2004 version, which can be upgraded to include a more realistic “J” model (more payware), which I added. A separate FSX version is now available and also includes the FS2004 software but doesn’t include a “J” upgrade. At this point, I’m not positive the J-upgrade will integrate into the FS2004 part of this FSX combination software package.
FIGURE 11 – C-130J ON THE GROUND AND TWO FOR LANDING
Without that upgrade, all planes listed as “J” models sport an “E” instrument panel and contain a non-existent navigator station. I had installation issues with the FSX version, however, Just Flight Tech Support walked me through a solution. 81
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OTHER PROBLEMS The C-130J in Figure 13 (and the image in the story opener) is part of the 48th Airlift Squadron (Lt. Col. Sernel’s squadron and he tells me this bird’s nicknamed “Dorothy”).
FIGURE 13 - C-130J OF THE 48TH AIRLIFT SQUADRON
The “E” model instrument panel is depicted in Figure 14. It’s a good panel, shows “wear and tear” on the paint job — and is a photorealistic modeling job. This is also the panel you’ll see in the “J” models unless you have the FS2004 “J-upgrade” package. I prefer the cockpit modeled in the J-upgrade for FS2004. Take a look at Figure 15 to see it. It’s definitely not photo realistic because it doesn’t match the real thing, but it’s a great panel to fly. Refer back to Figures 8 and 9 to see it’s a reasonable depiction of the actual instrument panel. The left gauge (attitude indicator and HSI in Figure 15) is available in the actual plane, but the Nav-Radar display gauge (circular instrument seen to the left in Figure 9) is used more often. The representation of the HUD (Figure 16) is one of the best I’ve seen in a flight simulator. I took this screen shot with the time of day set to Dusk, but it is still easy to read in daylight hours.
TAKE A LOOK AT THE EXTERIORS VIEWS Exteriors are well rendered and animations are numerous including normal and emergency hatches, paratroop doors and the rear cargo and ramp doors. Check Figures 17 and 18 for some of these features. The real-life C-130J doesn’t have the external wing tanks installed as shown here. The E & H models do utilize under-wing fuel tanks. Of all the animations, the most fun to operate is the rear door and ramp. The pop-up panel (top left) in Figure 19 controls the open and close functions of the upper door and the ramp. You can also see the Humvee, which can be “moved” in and out of the cargo bay.
FIGURE 14 - C-130E INSTRUMENT PANEL
FIGURE 17 - CHOCKS IN, DOOR OPEN, AND STREAMERS
FIGURE 15 - C-130J GLASS COCKPIT
FIGURE 16 - C-130J HUD CLOSE UP
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FIGURE 18 - PARATROOP DOORS AND EMERGENCY HATCHES (BLACK CIRCLES ON TOP OF FUSELAGE) OPEN
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FIGURE 19 - HUMVEE EXITS REAR RAMP
I have so little “stick time” in the real-world C-130 simulator it’s hard for me to judge the flying characteristics of the desktop sim. It does, however seem to fly like a four engine transport and handles well.
A FINAL CHALLENGE If you want a major challenge, go for the in-flight refueling. The C 130J (FS2004 only) in this sim sports an air refueling probe — it can mate with a plane equipped with a drogue system. Other FS2004 C130s don’t show a probe, but can be refueled. To try it out, I suggest you climb to 10,000 feet MSL and turn to a heading of 090 degrees, because no matter where you start, the tanker will be 10 miles east of your position.
FIGURE 20 - COMING IN BEHIND A VC-10 (AI PLANE)
“Start” the air refueling via the menu system and then request heading cues. Audio is included, and visual text shows the course of the tanker and the heading needed for an intercept. I gave it a shot in daylight and even at night and managed to swing in behind the tanker and take on fuel. In real life, the U.S.A.F. C-130J doesn’t come equipped with an in-flight refueling probe.
A FINAL WORD If you’ve deleted FS2004 from your computer, the FSX version is a good package and fun to fly. I still prefer the J-upgrade version of the C-130 in FS2004 because it has the best panel available. As a last word, again I must thank the men and women of the U. S. Air Force at Little Rock Air Force Base whose assistance was indispensable to my preparation of this article. Well done, and a big Hand Salute to all of you. Photo Credit: The first Link Trainer photo (Figure 1) is courtesy of Don Boettcher, a friend and pilot training classmate. 83
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ra ra
Ai ft CCarrier Aircraft rier i OOperations ti BY DOUG HORTON
M
any years ago, when I was a U.S. Naval Academy midshipman, I experienced a full month of introductory flight training at Pensacola Naval Air Station. The training included classroom work, exercises related to flying and escaping from aircraft, and seven training flights in three types of aircraft, including a jet trainer. More than forty years later, I have vivid memories of the entire month, and the most memorable of all was the day I spent on an aircraft carrier, taking a turn riding in the back seat for several landings and takeoffs in a T-28 Trojan high-performance piston engine trainer. 84
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rations ons rations Though I completed 12 years of active U.S. Navy service in submarines, and many years later completed private pilot training, I’ve never forgotten the experience and thrill of experiencing real carrier operations. As aircraft carriers have become the primary thrust of sea power, I’ve enjoyed flying virtual carrier operations with several versions of Flight Simulator, and this article summarizes many options for experiencing and enjoying simulated carrier operations in FSX, particularly with the Acceleration Pack installed.
Aircraft Carriers in FSX Acceleration
There are several categories of aircraft carriers in FSX, as well as additional carriers that can be added by software products. In this article, we’ll focus on where to find and use the four categories of aircraft carriers in FSX, if you have the Acceleration Pack installed:
1. A single carrier is provided as an FSX mission feature. You can use this carrier for both launching and recovery with the Carrier Tutorial, Carrier Practice, and Carrier Landing IMC missions, in which the default FSX Acceleration Pack FA-18 Hornet is provided as the user aircraft. But if you check the box on the mission menu for “Enable changes in selection Mission (no rewards given),” you can select any other aircraft that is carrier-capable.
2. The second category of aircraft carrier locations in FSX includes several AI aircraft carriers, all of which are identical to the aircraft carrier in FSX missions. These animated scenery objects follow AI traffic “flight plans” to depart and arrive at various U.S. naval facilities and other locations, as summarized in the following table: *Note: In cases of early morning Zulu time departures, you’ll likely need to select the day before what’s shown in the table below. In the asterisked case, I needed to select Monday 0211Z instead of Tuesday 0211Z to see the carrier departing from outside the Golden Gate. It appears that in the FSX date and time user interface, the day setting is based on local time, not Zulu time. The AI aircraft and mission carriers have working Fresnel Lens Optical Landing Systems and lighted landing decks, and they support launch and recovery operations if you fly carrier-capable aircraft such as the F/A-18 Hornet from the Acceleration pack. The accompanying image shows an AI carrier anchored outside the Golden Gate Bridge; this works well for practicing launches and recovery because it’s not at a pier, as are the other AI carriers, though it’s doubtful this would really happen.
AI AIRCRAFT CARRIER ANCHORED OUTSIDE THE GOLDEN GATE BRIDGE
MISSION SELECTION UI, WITH CARRIER PRACTICE AND “ENABLE CHANGES…” SELECTED
ROUTE US east coast Hawaiian islands US west coast
ARRIVAL
DEPARTURE lk Naval Station Norfo lk Naval Station Norfo Pearl Harbor
Tue 07:35z Fri 19:35z Tue 14:40z Mon 02:40z
Pearl Harbor San Francisco Bay te) (outside Golden Ga
Sun 00:38z
z h Island Wed 12:38
Naval Air Station Nt US west coast
*San Francisco Bay te) (outside Golden Ga tt Naval Station Evere
*Tue 02:11z Fri 14:11z
lk Naval Station Norfo lk Naval Station Norfo Pearl Harbor Pearl Harbor
Wed 05:24z Sat 17:24z Fri 02:56z Mon 14:56z
z h Island Sun 18:18 Naval Air Station Nt San Francisco Bay Thu 06:18z te) (outside Golden Ga tt Naval Station Evere San Francisco Bay te) (outside Golden Ga
Wed 13:07z Sat 01:07z
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3. In the third category, there are new highly detailed stationary carriers at five locations. These carriers have no support for user or AI aircraft launch and recovery, though their flight decks include a realistic collection of static aircraft. You could perform touch and go landings on these carriers, but you’d likely lose your naval aviator’s wings, because that’s strictly prohibited! The stationary carriers can be found at these locations: • • • •
Naval Air Station North Island (KNZY), California, USA Naval Station Norfolk (KNGU), Virginia, USA Apra Harbor (southwest of PGUM), Guam Puget Sound Naval Shipyard (northeast of KPWT), Washington, USA • Naval Station Everett (northeast of KPAE), Washington, USA The accompanying image shows both the static and AI aircraft carriers near Naval Air Station Norfolk, Virginia (KNGU), on any Friday, at 1930Z. Five minutes later, per the table above, the AI carrier gets underway, somewhat unrealistically turns in place, and then proceeds out to sea, where it’s available for carrier landing practice.
• Single carrier. • Cruiser or destroyer. • Oil tanker fleet – three ships. • Cruise ship fleet – four ships. • Single carrier task group, with cruiser, and destroyer. • Double carrier task group – eight ships including oiler. • Single carrier task group, with cruiser, destroyer, and oiler. You can also pop up single and small task groups with numbered aircraft carriers: • CVN68 USS Nimitz. • CVN71 Teddy Roosevelt. • CVN72 Abe Lincoln. • CVN73 George Washington. • CVN78 Ronald Reagan. The controls for AICarriers2 are located on the FSX toolbar under the “Add-ons” heading. Press Shift+J and choose your selection and where you want it to appear – 1, 5, 10 miles ahead of user aircraft (at time of selection) or at pre-programmed waypoints. A subsequent press of Shift+J provides motion controls, which include Forward (25 knots), Stop, or Turn 10 or 90 degrees. The program also works in Multiplayer mode. Other players can see your ships if they make the same choices when downloading and installing the program (i.e., choose Acceleration ships, etc.). Another feature provides the location of these ships if you need help finding them. Alternatively, you can delete your current carrier or group, and then again select carrier or group to appear ahead of your user aircraft.
AI AIRCRAFT CARRIER IN FOREGROUND, WITH STATIONARY CARRIER BEYOND, MOORED AT NAVAL AIR STATION NORFOLK (KNGU)
4. Fourth, there’s the stationary carrier USS Kittyhawk (CV-63), which has been positioned outside the San Francisco Golden Gate for the last several versions of Flight Simulator, including FSX without Acceleration pack installed. You can land on this carrier, but you’ll need to execute a touch and go because there are no functioning landing systems, arresting wires, or catapults on this carrier. You’ll also see that the level of detail of this carrier is low.
Freeware Add-on Carriers and Escorts As described by add-on author Lamont Clark, AICarriers2.zip contains software that allows you to place and control single ships or complete task groups in Flight Simulator X. Lamont suggests that “unlike previous software concerning AI ships and carriers, or missions, it doesn’t need complex editing of traffic files or mission files. Just add when you are in free flight, anywhere you want.” The program uses an implementation of simconnect, and you can choose from several options: 86
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DOUBLE CARRIER AI TASK GROUP, WITH CRUISERS, DESTROYERS, AND OILER
Carrier Aircraft for FSX The FA-18 Hornet furnished with the FSX Acceleration Pack is very well modeled. All animated features operate, including the canopy, launch bar, attaching the aircraft to the catapult, and the animated tail hook for recovery by the arresting system. To be fully ready for carrier operations, add-on aircraft should include all these features. CPM. V13I04
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CAMOUFLAGE LIVERY OF FSX ACCELERATION PACK FA-18 HORNET
Remember the freeware F-14 Tomcat developed by Dino Cattaneo for previous FS versions? Dino’s back in the game and has been busy with development of his freeware T-45C Goshawk, which is used for training U.S. and other naval aviators. It’s available from www.avsim. com and www.flightsim.com.
RAZBAM EA-6B READY TO LAUNCH, BLAST SHIELD UP
The Razbam EA-6 is also available in seven models with eleven liveries. With configuration choices, there are 24 models available on the aircraft selection menu. The package also includes an AI KC-135 tanker aircraft, for aerial refueling. Though missions are not included in the release that is available at time of writing, the author intends to release a free update pack with missions for this aircraft. The Razbam A-6 and EA-6B models include highly detailed and fully functional and clickable virtual cockpits, with no 2D cockpits provided. RazBam also sells a vintage F2H Banshee that’s fully compatible with FSX carriers. The catapult animation of the front landing gear is different for this older aircraft, reflecting earlier aircraft and catapult technology.
DINO CATTANEO’S FREEWARE T45-C GOSHAWK READY FOR LAUNCH
A source of high quality commercial FSX carrier-ready aircraft is www.razbam.org, with A-6 Intruder and EA-6B Prowler models. The A-6 collection includes seven models with three configurations and ordnance loadouts, some of which are mission-specific, with 11 liveries – a total of 48 versions in the aircraft selection menu. This package also includes six missions along with droppable ordnance. Note that at time of writing the A-6 launch bar animation is not modeled, though the Shift+I function works to attach the aircraft to the catapult. F2H BANSHEE READY TO LAUNCH FROM FSX CARRIER
Abacus Publishing describes their commercial Flight Deck 5 product at http://www.abacuspub.com/catalog/s760.htm. This package works with FS2004 and FSX with or without Acceleration and it includes six carrier ready aircraft, the aircraft carrier USS Gerald R. Ford, a unique catapult and recovery system, over 60 FSX missions, and flight files to start with the Gerald R. Ford in five worldwide locations:
A-6 SELECTED FOR CARRIER PRACTICE MISSION, IN POSITION FOR LAUNCH
• Bay of Bengal • English Channel • South Pacific • Coastal San Diego • Persian Gulf 87
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This package also includes AI traffic that flies to and from the included carrier in all five locations, but because this traffic was compiled with the FS2004 AI traffic compiler, it cannot be run in FSX at the same time as traffic compiled with the FSX AI traffic compiler, or one of the two sets of AI traffic will disappear in scenery areas where both are active. This can be easily managed with the scenery library editor by placing the traffic files in a unique scenery folder and enabling this traffic only when you’re using the Flight Deck 5 carriers.
FSX Acceleration Missions Have you tried aircraft launching from or landing on an aircraft carrier in FSX, with the Acceleration pack installed? Now that we can find all the carriers, it’s time to try this challenging feature of FSX. The Acceleration Pack F/A-18 Hornet is the plane to use, unless you have other carrier-enabled aircraft, as described above. The steps are straightforward, though carrier landings require much practice. Flying the following FSX Acceleration pack missions is a good place to start: • Carrier Tutorial – launch from a catapult, fly a pattern, and land on the carrier deck. • Carrier Practice – your chance to practice your skills and earn your wings. • Carrier Landing IMC – land your Hornet on the aircraft carrier in instrument meteorological conditions—with no navigation instruments. The Carrier Practice mission allows you to practice launch and recovery in a less structured manner than the two related missions. The carrier is located about 130 nm southeast (136°) of Nantucket Memorial Airport (KACK), Massachusetts, USA, and as you practice with this carrier, it will move though the water, on a north-northeasterly track (about 022°). The benefit of using this mission for launch and recovery practice is that the mission’s virtual carrier air traffic controller and Landing Signal Officer will talk to you realistically and guide you from catapult launch to recovery. Additionally, you can use the Mission Compass to help guide you in flying the carrier landing pattern and approach. Continuing with the example of the AI aircraft carrier departing the Norfolk, Virginia area twice per week, you can set up carrier landing and launch practice by allowing some time for the carrier to exit the harbor and continue on its way southbound along the Virginia coast. Select the F/A-18 aircraft, set the time for any Friday at 2100Z, go to Oceana Naval Air Station (KNTU), runway 5L or 5R, take off, keep your speed and altitude low (maybe 200 knots and 1500 feet), turn southward, begin descending, find the carrier just off the coast southeast of KNTU, and then set up for landing. To prepare for flying aircraft carrier operations, it’s advisable to check that you have the needed key command settings for these operations. These settings should be set up by installing the Acceleration pack, but they may not be. Go to the FSX menu and select, Options, Settings, Controls, and go to the Buttons/keys tab. FUNCTION Tail hook (extend/retract) Takeoff assist (arm/disarm) Launch Bar (Extend/Retract) Takeoff assist (trigger) 88
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KEY COMMANDS Shift+Q Shift+I Shift+U Shift+Space
Note that the names of the commands in the briefing for the Rocket Launch Air Cover mission are slightly different. You may also wish to enjoy another animation by setting the Wing fold/unfold command to a keystroke of your choice. I use Shift+W, which by default is set for Panel (view previous). Shift+W is easy to remember and I can do without the default setting.
Freeware Mission I’ve also enjoyed a freeware mission by Ed Olander. You can find this mission at file library sites with title CarrierOpsFsxF18.zip. Here’s a brief description: F18 Hornet carrier mission using FSX Acceleration default F18 and high definition landable carrier: Off the coast of Kuwait in the Middle East, you are part of a Carrier Task Group performing the command’s missions. Your mission this afternoon is to escort SP677(Sierra Papa Six Seven Seven), an unmarked Boeing 737, to an undisclosed airport in Iraq. You’re not sure what they are carrying, nor do we care. You just need to escort it successfully all the way to the airport. Once the 737 lands and parks, the control tower will give you clearance to the refueling point. When finished, you return to the Carrier Group and choose to land on either the busy non-moving Carrier or the moving Carrier. Reward badges are available as follows: • Completion of escort duty and landing on a carrier. • Flying within 0.1 nm of the 737 for a period of three minutes. • For catching the various carrier arresting wires total of four different.
STARTING SITUATION FOR ED OLANDER’S F18 CARRIER MISSION
In the accompanying image, the user aircraft, callsign AE4, is parked in the foreground with wings folded. If you haven’t already done so, you’ll need to set up a keyboard command for ‘Wings fold/ unfold” before you fly the mission. The three FA-18s forward of the user aircraft and two EH101 helicopters (one not visible) starboard aft will realistically depart from the carrier before the user aircraft, with appropriate radio communications. This mission provides some difficulty, particularly achieving the second reward of trailing the 737 within 0.1 nm. I recommended saving the mission often as you proceed, so if you fail, you can go back to an intermediate point. As always, check for the latest version of the mission when you download it. CPM. V13I04
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Catapult Assisted Takeoff As paraphrased from the FSX SDK, here are the basic steps for carrier launches:
• Taxi into position over the launch end of the catapult. • Press Shift+U to drop the launch bar from the nose landing gear of the aircraft. This is an animated feature of the F/A-18, and the launch bar should be visible. • Press Shift+I to attach the launch bar to the catapult (which is not animated). If the aircraft is not in the correct location, the connection will not be made. If all goes well, the connection will be made, and the blast shield will be raised. You’ll also see a text box in the lower left of your screen that reads “HOLDBACK Bar – Deactivate takeoff assist mode to release.” Thus, you can release the aircraft from the catapult by pressing Shift+I again, followed by Shift+U to retract the launch bar. • If you continue, the Shift+Space key combination is used to fire the catapult. The user cannot control the position of the aircraft until the aircraft clears the deck. • If for any reason the assist arm (launch bar) is unset by using the Shift+I keystroke, the blast shield will also be retracted. The aircraft can then be taxied away from the catapult. • If you launch successfully, retract the launch bar with Shift+U before retracting the landing gear with keystroke G.
SHORT FINAL, LINED UP AND ON GLIDESLOPE, WITH “MEATBALL” CENTERED
For details on U.S. Navy carrier landing procedures, see the (unclassified) 2007 version of the Landing Signal Officer Manual at: http://www.vaw120.navy.mil/NATOPS/UE_Instructions/ LSO%20NATOPS.pdf This updated manual includes words in blue that are hyperlinked within the manual. Chapter 6 describes Shipboard Operations.
FLOLS and the “Meatball” For information on U.S. Navy real launch procedures, read Chapter Four of 2007 (unclassified) CV Natops Manual at: http://www.vaw120.navy.mil/NATOPS/UE_Instructions/ CVnatops2007wIC33.pdf
To add to the realism of carrier landings in FSX with the Acceleration pack, the mission and AI aircraft carriers include a very realistic simulated Fresnel Lens Optical Landing System (FLOLS).
Landing with FSX Carrier Arrestor Cables Here are the essential steps for carrier landings:
• With full flaps extended and landing gear down, press Shift+Q to extend the tail hook into position for landing. • Land on the appropriate spot on the carrier. There are typically four arrestor cables (“wires”), and pilots typically try to hook the “three wire.” • In real landings, pilots apply “full military power” as the wheels touch, so if the aircraft is not “trapped” by the arrestor cables and thereby “bolters,” the pilot can go around and try again. Thus, it makes sense to go to full power in FSX also – because like the real skill, simulated carrier landings in FSX are difficult to master. • If the aircraft does not land with excessive speed, it will be brought to a halt and pulled back a short distance. If it does land with excessive speed the cables will not prevent the aircraft going off the deck. Power is brought to idle as soon as the pilot feels the deceleration of catching a wire and is confident…deck. Also, note that cable brakes are not simulated. • If “trapped,” the aircraft can be taxied away from the landing area, parked on deck, and then wings folded with the keystroke set above.
CLOSEUP VIEW OF FLOLS, SHOWING INDICATIONS FOR “HIGH” AND “WAVE-OFF.”
The “meatball,” in navy slang, is the primary glideslope reference that carrier aircraft pilots use to control their approach to carrier landings. The lens can be adjusted to compensate for any type of aircraft and varying glideslopes, though it is typically set to provide a glideslope of 3.0 to 3.5 degrees. When looking at the FLOLS, your aircraft position in relation to the glideslope is depicted by a yellow light (ball), called the “source.” The source is a set of lights arranged vertically, which are called “cells.” Each cell in the source covers 1/3 of a degree of vertical angle, with the center cell being pointed directly up the glideslope. The lower two lights are red in color to provide the pilot with an extra warning that the aircraft is low on the glideslope. 89
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With a new Improved Fresnel Lens Optical Landing System being installed on U.S. Navy carriers, the cells use fiber optics rather than Fresnel lenses to provide better illumination and sharper ball definition. Also, there are more cells arranged vertically, so the ball will appear to move more often and more rapidly to indicate the need for glideslope corrections.
CHORD
The glideslope position is represented by a horizontal array of green lights, which are called “datums,” and the entire system is inertially stabilized to compensate for the carrier’s pitch, roll, and yaw motions in the water. Thus, the glideslope is stationary in space, and the aircraft doesn’t need to “chase the glideslope” as the carrier moves. When the source is aligned with the datums, the aircraft is “on glideslope.” To the left and right of the source are additional red lights, which are the wave-off lights. The wave-off lights are controlled by the Landing Signal Officer’s “pickle” switch. When the LSO depresses the pickle switch, the wave-off lights flash, and the pilot aborts the landing. The four larger green lights above and inside the red lights are called the “cut lights.”
STALLED
a FLIGHT PATH
ATTACHED STALL
LIFT
ANGLE OF ATTACK = a PHOTO OF IMPROVED FRESNEL LENS OPTICAL LANDING SYSTEM (IFLOLS) – WITH LIGHTS NOT OPERATING.
Angle of Attack Indexer Gauge Many available Flight Simulator aircraft include an Angle of Attack Indexer gauge. This is a key indicator for pilots to use while landing on aircraft carriers. What is it and how does it help? As a refresher, the angle of attack (AOA) of an aircraft wing during flight is the angle between the “relative wind” and the “mean aerodynamic chord” of the wing. This can also be thought of as the angle between the nose of the aircraft and the aircraft’s velocity vector. By flying at the optimum angle of attack, the wing is flying at its point of greatest efficiency, and the ratio of lift to drag is greatest. Every aircraft has an optimum approach AOA. When flying at optimum approach AOA, according to U.S. Navy terminology, you are said to be flying “on speed.” By controlling the AOA, you are essentially controlling airspeed. However, as the weight of an aircraft varies due to fuel, weapons, and other loads on board the aircraft, the optimum approach airspeed will vary as well. By flying at optimum angle of attack, the aircraft is flying at the optimum airspeed, as the on-speed AOA will remain constant in all weight configurations. 90
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FOR SMALL ANGLES, LIFT IS RELATED TO ANGLE.
GREATER ANGLE = GREATER LIFT
ANGLE OF ATTACK (SMALL RED “A”) IS THE ANGLE BETWEEN THE FLIGHT PATH AND THE CHORD OF THE WING – DRAWING COURTESY OF NASA GLENN RESEARCH CENTER
U.S. Navy carrier pilots make their approaches to landing on carriers with the aid of a gauge called an Angle of Attack Indexer. It is provided with three indicator lights, with the center light being a yellow “doughnut.” When the pilot is “on speed,” the aircraft is at the optimum angle of attack, which is indicated by the “doughnut” being lighted. If the aircraft is slow, the upper green light is on, signaling that the pilot should lower the nose and decrease angle of attack. If slightly slow, the upper green light and yellow doughnut are lighted, as shown. Similar indications are provided for slightly fast and fast, as shown. The easiest way to remember how to use the AOA indexer indications is to visualize the “donut” as the target for the nose of the aircraft. Consider the slightly fast indication. The lighted “donut” and red arrow together suggest pitching the nose up slightly, toward the “donut,” which should slow the aircraft to the “on speed” angle of attack. CPM. V13I04
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SLOW
SLIGHTLY SLOW
ON SPEED
SLIGHTLY FAST
FAST.
FA18 AOA INDEXER GAUGE, SHOWING SLIGHT FAST
Fast The Angle of Attack Indexer gauge helps the carrier pilot fly “on speed,” at the optimum angle of attack, for approach and landing. An AOA Indexer gauge is available in most of the FSX compatible carrier aircraft mentioned above, including the default FA18, Dino Cattaneo’s T-34C, and Razbam A-6 and EA6-B aircraft. Note that the T-34C has simple square green, yellow, and red lights instead of chevrons and circle.
Summary There you have it. Many ways of enjoying simulated flights and missions with aircraft carriers and carrier-ready aircraft. I’ve been flying Flight Simulator for 19 years, and practicing simulated carrier operations is one of the most fun and challenging times I’ve spent over these years. Keep your eyes on popular FS file library sites, as I expect more aircraft and carrier options will be available in the coming months from the sources mentioned above and others. 91
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August/September 2009
X-Plane Uprising!
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