THE GRIM & PERILOUS ADVENTURES OF _______________________ (CHARACTER NAME)
PLAYER NAME _______________________
NNNN
Disclaimer: This document is completely unofficial and in no way endorsed by Games Workshop Limited. Warhammer Fantasy Roleplay, the Warhammer Fantasy Roleplay logo, WFRP, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, artefacts, illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
Created by: Robert Feuillerat, 2008
MEMORABLE QUOTES & MISCELLANEOUS NOTES
MORR CAME CALLING DOOMING:
1ST FATE POINT SPENT ON:
2ND FATE POINT SPENT ON:
3RD FATE POINT SPENT ON:
GAMEMASTER: DATE ADVENTURING LIFE BEGAN: CHARACTER PERSONAL DETAILS RACE: q FEMALE AGE: HEIGHT: EYE COLOR: WEIGHT: HAIR COLOR: NUMBER OF SIBLINGS: BIRTH PLACE: FAVORED DEITY: DATE: PROVINCE/NATION: STAR SIGN: GENERAL DESCRIPTION:
4TH FATE POINT SPENT ON:
DISTINGUISHING MARKS: 5TH FATE POINT SPENT ON (. . .OR THE GODS HAVE REALLY BLESSED ME):
LIKES: . . . DEATH:
BEFORE I BECAME AN ADVENTURER. . . I WILL BE REMEMBERED FOR:
DISLIKES:
q MALE
FAMILY DETAILS FATHER: MOTHER: BROTHERS: SISTERS: OTHER REALTIVES:
TZEENTCH’S CURSE &ARCANE MARKS MINOR CHAOS MANIFESTATIONS X
PORTRAIT
THINGS NO ONE ELSE KNOWS ABOUT ME OR MY FAMILY:
q WITCHERY q FUMBLEHAND q RUPTURE q NAILROT q BREATH OF CHAOS q HORRIPLIATION q WAXY EARFUL q WYRDLIGHT q COLD SWEATS q SLEEPING NERVES q UNNATURAL AURA q MILKY EYES q BANE OF FLORA q HAUNTED q HANDFROZEN q AETHYRIC SHOCK q CREEPING CONGREGATION q MENTAL BLOCK q CHANNEL BURN q INTESTINAL REBELLION q GRAVE OFFENSE q FLUID TRANSFORMATION q KIN INCONVENIENCED q ACCUMULATION OF CHAOS q WHIMSY q UNLUCKY!
MAJOR CHAOS MANIFESTATIONS X q q q q q q q q q q q q q q q q q q q q q q q q q q q q
WITCH EYES SILENCED HAIRLESS BLACKNAIL WRACKED CHANNEL CONFLAGRATION OVERLOAD RAG DOLL FIRE! LOADSTONES LIMBFROZEN TONGUE-TWISTED CHAOTIC WIND CRAVEN FAMILAR CHAOS FORSEEN UNDONE REGURGITATE AETHYRIC ATTACK ENFEEBLEMENT MINDNUMB DAEMONIC POSESSION KIN AFFECTED STORM OF CHAOS STORE OF CHAOS PERVERSE DELIGHT TRICK OF FATE
___________________ ___________________ ARCANE MARKS X
CATASTROPHIC CHAOS MANIFESTATIONS X q q q q q q q q q q q q q q q q q q q q q q q q q q q q
WILD MAGIC THE WITHERING EYE BROKEN STUPEFIED TZEENTCHS LASH AETHYRIC ASSAULT RAGEBOIL ALBINO AFFLICTION HERETICAL VISION MINDEATEN BOILING BLOOD UNINVITED COMPANY CHAOTIC SERVITORS DAEMONIC CONTRACT WINDBLOCK LINEAGE CONCLUDED EYEFUSE SPASMODIC PAROXYSM WITHERLIMB MUTATING WIND CALLED TO THE VOID KIN AFFLICTED VORTEX OF CHAOS HOARD OF CHAOS DARK INSPIRATION
___________________ ___________________ ___________________
GOALS:
X MANIFESTATION EFFECTS & RULES FOR ARCANE MARKS ARE DETAILED IN REALMS OF SORCERY
SPELL GRIMOIRE (CONT’D) SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION: SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION: SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION: SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION: SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION: SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION:
TIME:
TIME:
TIME:
TIME:
TIME:
TIME:
SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION: SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION: SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION: SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION: SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION: SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION:
FRIENDS & ALLIES. . . TIME:
TIME:
NAME: NOTES:
RACE/CAREER:
NAME: NOTES:
RACE/CAREER:
NAME: NOTES:
RACE/CAREER:
NAME: NOTES:
RACE/CAREER:
NAME: NOTES:
RACE/CAREER:
NAME: NOTES:
RACE/CAREER:
NAME: NOTES:
RACE/CAREER:
NAME: NOTES:
RACE/CAREER:
NAME: NOTES:
RACE/CAREER:
NAME: NOTES:
RACE/CAREER:
TIME:
TIME:
TIME:
TIME:
RITUALS KNOWN
ENEMIES & RIVALS. . . NAME: NOTES:
RACE/CAREER:
NAME: NOTES:
RACE/CAREER:
NAME: NOTES:
RACE/CAREER:
NAME: NOTES:
RACE/CAREER:
NAME: NOTES:
RACE/CAREER:
NAME: NOTES:
RACE/CAREER:
NAME: NOTES:
RACE/CAREER:
NAME: NOTES:
RACE/CAREER:
NAME: NOTES:
RACE/CAREER:
NAME: NOTES:
RACE/CAREER:
SPELL GRIMOIRE SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION:
PELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION:
SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION:
SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION:
SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION:
SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION:
SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION:
TIME:
TIME:
TIME:
TIME:
TIME:
TIME:
TIME:
SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION:
SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION:
SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION:
SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION:
SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION:
SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION:
SPELL NAME: CASTING NUMBER: INGREDIENT: DESCRIPTION:
TIME:
TIME:
TIME:
TIME:
TIME:
TIME:
TIME:
TRAPPINGS
LOCATION/DESCRIPTION
ENC
CREATURE COMPANIONS, HIRELINGS & FAMILIARS NAME:
RACE:
NAME:
DESCRIPTION: MAIN PROFILE: WS BS S T
DESCRIPTION: AG
SECONDARY PROFILE: A W SB TB M
MAIN PROFILE: INT WP FEL WS BS S
Mag
IP
FP
INT
SECONDARY PROFILE: A W SB TB M
Mag
TALENTS:
TALENTS:
EQUIPMENT/NOTES:
EQUIPMENT/NOTES:
MAIN PROFILE: WS BS S T
RACE:
NAME:
AG
MAIN PROFILE: INT WP FEL WS BS S
Mag
IP
FP
T
AG
INT
SECONDARY PROFILE: A W SB TB M
Mag
SKILLS:
SKILLS:
TALENTS:
TALENTS:
EQUIPMENT/NOTES:
EQUIPMENT/NOTES:
1 s = 12 p BRASS PENNIES (p):
1 p = 12 b
IP
FP
RACE:
1 gc = 20 s SILVER SHILLINGS (s):
WP FEL
DESCRIPTION:
SECONDARY PROFILE: A W SB TB M
OTHER VALUABLES:
AG
SKILLS:
DESCRIPTION:
GOLD CROWNS (gc):
T
SKILLS:
NAME:
MONEY & OTHER TREASUERS
RACE:
WP FEL
IP
FP
SCARS OF THE MIND & BODY CURRENT INSANITY POINTS MALADY/SCAR LOCATION: GAINED THROUGH: EFFECT ON CHARACTER: ATTEMPTED TREATMENTS: MALADY/SCAR LOCATION: GAINED THROUGH: EFFECT ON CHARACTER: ATTEMPTED TREATMENTS: MALADY/SCAR LOCATION: GAINED THROUGH: EFFECT ON CHARACTER: ATTEMPTED TREATMENTS: MALADY/SCAR LOCATION: GAINED THROUGH: EFFECT ON CHARACTER: ATTEMPTED TREATMENTS: NOTES:
TALENTS (CONT’D) MIMIC NATURAL WEAPONS NIGHT VISION ORIENTATION PETTY MAGIC POLITIC PUBLIC SPEAKING QUICK DRAW RAPID RELOAD RESISTANCE TO CHAOS RESISTANCE TO DISEASE RESISTANCE TO MAGIC RESISTANCE TO POISON ROVER SAVVY SCHEMER SEASONED TRAVELER SHARPSHOOTER SIXTH SENSE SPECIALIST WEAPON GROUP STOUT-HEARTED STREET FIGHTING STREETWISE STRIKE MIGHTY BLOW STRIKE TO INJURE STRIKE TO STUN STRONG-MINDED STRUDY SUAVE SURE SHOT SURGERY SUPER NUMERATE SWASHBUCKLER TRAPFINDER TRICK RIDING TUNNEL RAT VERY RESILIENT VERY STRONG WARRIOR BORN WITCHCRAFT WRESTLING
X
DESCRIPTION
+10% PERFORMER (Actor, Clown, Comedian, Jester & q Storyteller) & DISGUISE where appropriate. q Count as equipped with a hand weapon even when unarmed. q 30 yard vision in natural darkness (not total darkness). q +10% NAVIGATION, always knows North. q Allows you to cast Petty Magic Spells. q +10% on CHARM, BLATHER & HAGGLE checks. q 10 times the normal crowd size with CHARM. q Use the READY action as FREE once per round. q Reduce reload times of ranged weapons by a HALF action. q +10% WP to resist Magic and Chaos, cannot cast spells. q +10% T to resist Diseases. q +10% WP to resist Magic. q +10% T to resist Poison. q +10% CONCEALMENT & SILENT MOVE in Rural areas. q +5% INT X q +10% CHARM to affect (or WP to resist) political/intrigue. q +10% COMMON KNOWLEDGE & SPEAK LANGUAGE. q +20% when using the AIM action. q I got a bad feeling about this. . . (GM tests vs. WP in secret) q 2-H q CAV q ENG q ENT q EXP q FEN q FLA q GNPDR q L-BOW q PAR q SLNG q THW q X-BOW q +10% WP resisting FEAR, INTIMIDATE & TERROR checks. q +10% WS & +1 Damage when Unarmed. q +10% CHARM & GOSSIP dealing with the Underworld. q +1 Damage with melee weapons. q +1 Critical effect. q Attacker S vs. Target T test +10% for each AP of head armor. q No WP check until 8 IP, automaticInsanity after 14 IP. q No Move penalty when wearing Heavy or Plate armor. q +5% FEL X q Ignore 1 AP when using missile weapons. q +10% HEAL. Increased healing rate, +20% T vs. limb loss. q +10% GAMBLE & NAVIGATION, +20% PERCEPTION. q Jump/Leap is a HALF action, increase all Leaps by 1 yard. q +10% PERCEPTION & PICK LOCK locating/disarming traps. q +10% RIDE (not required under normal circumstances). q +10% CONCEALMENT & SILENT MOVE underground. q +5% T X q +5% S X q +5% WS X q Purchase any Spell with CN 15 or less for 200 XP each. q +10% GRAPPLING & +10% S test when GRAPPLING. q q
X Enter to TALENTS line on the PROFILE & total on CURRENT.
TALENTS
X
ACUTE HEARING AETHYRIC ATTUNEMENT ALLEY CAT AMBIDEXTROUS ARCANE LORE ARMORED CASTING ARTISTIC CONTORTIONIST COOLHEADED DARK LORE DARK MAGIC DEALMAKER DISARM DIVINE LORE ( DWARFCRAFT ETIQUETTE EXCELLENT VISION EXTRA SPELL FAST HANDS FLEE! FLEET FOOTED FOCUSSED STRIKE FOOL’S PILOT FRENZY FRIGHTENING GRUDGE-BORN FURY HARDY HEDGE MAGIC KEEN SENSES LESSER MAGIC LIGHTNING PARRY LIGHTNING REFLEXES LINGUISTICS LUCK MARKSMAN MASTER GUNNER MASTER ORATOR MEDITATION MENACING MIGHTY MISSILE MIGHTY SHOT
DESCRIPTION
+20% PERCEPTION Skill test that involve listening. +10% CHANNELING & MAGIC SENSE Skill checks. +10% CONCEALMENT & SILENT MOVE in Urban areas. No -20% penalty to WS or BS using weapons off-handed. Cast Spells from one of the 8 Magical Orders. Casting penalty wearing armor reduced by 3 for Divine Lore. +20% TRADE (Artist) & +10% Evaluate object d’art. +10% PERFOMER, +20% AG to escape bonds or squeeze through q narrow places. q +5% WP X q Cast Spells from one of the Dark Lore. q Roll extra Casting die & drop the lowest. q +10% EVALUATE & HAGGLE checks. q Opposed AG checks. ) q Cast Spells from one of the 10 Divine Lore. +10% TRADE (Armorer, Brewer, Gem Cutter, Gunsmith, Miner, q Smith, Stoneworker & Weaponsmith). q +10% CHARM & GOSSIP when dealing Nobility/Etiquette. q +10% PERCEPTION, involving sight and LIP READING checks. 100 XP to purchase a single Spell, note on Grimoire with (ES). q +20% WS for “Touch” Spells. q +1 M for 1D10 rounds. q +1 M X q +20% WS when used with the AIM action. q +20% Sailing Fool’s Rocks & +10% Com. Knl. (Tilea - Tobaro). q +10% S & WP but -10% to WS & INT. q WP to resist or no actions (move, fight, dodge etc.) this round. q +5% WS when Attacking Goblins, Orcs and Hobgoblins. q +1 W X q Cast Petty Magic (Arcane) w/o ARCANE LANGUAGE Skill. q +20% to PERCEPTION checks. 100 XP to purchase a single Spell, note on Grimoire with (LM). q Forego 1 Attack to gain a FREE PARRY. q +5% AG X q +10% READ/WRITE & SPEAK LANGUAGE Skill checks. q +1 Fortune point per day. q +5% BS X q Reduce black powder weapon reload time by a HALF action. Affect 100 times the normal crowd size with CHARM (requires q PUBLIC SPEAKING). q You gain a bonus to the Casting roll equal to MAG. q +10% INTIMIDATE & TORTURE Skill checks. q +1 Damage with any Magic Missile Spells. q +1 Damage with any missile weapons. q q q q q q q
X Enter to TALENTS line on the PROFILE & total on CURRENT.
MUTATIONS NAME:
LOCATION:
GAINED THROUGH: EFFECT:
LOCATION:
GAINED THROUGH: EFFECT:
LOCATION:
GAINED THROUGH: EFFECT:
EFFECT: NAME:
FEAR POINTS: LOCATION:
GAINED THROUGH: FEAR POINTS:
NAME:
LOCATION:
GAINED THROUGH: FEAR POINTS:
NAME:
NAME:
EFFECT: NAME:
FEAR POINTS: LOCATION:
GAINED THROUGH: FEAR POINTS:
EFFECT:
FEAR POINTS:
GREAT MEN & BEASTS I HAVE SLAIN CREATURE NAME:
NUMBER SLAIN:
NOTES:
CREATURE NAME:
NUMBER SLAIN:
NOTES:
CREATURE NAME:
NUMBER SLAIN:
NOTES:
NUMBER SLAIN:
NOTES:
CREATURE NAME:
NUMBER SLAIN:
NOTES:
NOTES:
CREATURE NAME:
CREATURE NAME:
CREATURE NAME:
NUMBER SLAIN:
NOTES:
NUMBER SLAIN:
CREATURE NAME: NOTES:
NUMBER SLAIN:
ADVANCED SKILLS
MEN & BEASTS SLAIN (CONT’D) CREATURE NAME:
NUMBER SLAIN:
NOTES:
NUMBER SLAIN:
NOTES:
CREATURE NAME:
NUMBER SLAIN:
NOTES:
CREATURE NAME:
NUMBER SLAIN:
NOTES:
CREATURE NAME:
NUMBER SLAIN:
NOTES:
CREATURE NAME:
NUMBER SLAIN:
NOTES:
CREATURE NAME:
NUMBER SLAIN:
NOTES:
CREATURE NAME:
NUMBER SLAIN:
NOTES:
CREATURE NAME: NOTES:
CREATURE NAME:
NUMBER SLAIN:
CREATURE NAME:
NUMBER SLAIN:
NOTES:
WRITS, PERMITS & LICENSES GRANTED (or FORGED)
BUSINESS PARTNERS & PROPERTIES
(STAT) TOTAL +10% +20% RELATED TALENTS COM. KNOWL. ( ) (INT) q q Seasoned Traveler COM. KNOWL. ( ) (INT) q q DODGE BLOW (AG) q q NONE FOLLOW TRAIL (INT) q q NONE HEAL (INT) q q Surgery HYPNOTISM (WP) q q NONE LIP READING (INT) q q Excellent Vision MAGICAL SENSE (WP) q q Aethyric Attunement NAVIGATION (INT) q q Orientation, Super Numerate PERFORMER ( ) (FEL) q q PERFORMER ( ) (FEL) q q Contortionist PERFORMER ( ) (FEL) q q Mimic PERFORMER ( ) (FEL) q q PICK LOCK (AG) q q Trapfinder PREPARE POISON (INT) q q NONE READ/WRITE (INT) q q Linguistics SAIL (AG) q q NONE SECT. LANG. ( ) (INT) q q SECT. LANG. ( ) (INT) q q NONE SECT. LANG. ( ) (INT) q q SECT. LANG. ( ) (INT) q q SECT. SIGN ( ) (INT) q q SECT. SIGN ( ) (INT) q q NONE SECT. SIGN ( ) (INT) q q SECT. SIGN ( ) (INT) q q SET TRAP (AG) q q NONE SHADOWING (AG) q q NONE SLEIGHT OF HAND (AG) q q NONE SPK. ARCANE LANGUAGE (INT) q q NONE SPK. LANG. ( ) (INT) q q SPK. LANG. ( ) (INT) q q Linguistics SPK. LANG. ( ) (INT) q q Mimic SPK. LANG. ( ) (INT) q q Seasoned Traveler SPK. LANG. ( ) (INT) q q SPK. LANG. ( ) (INT) q q TORTURE (FEL) q q Menacing TRADE ( ) ( ) q q TRADE ( ) ( ) q q TRADE ( ) ( ) q q Artistic TRADE ( ) ( ) q q Dwarfcraft TRADE ( ) ( ) q q TRADE ( ) ( ) q q VENTRILOQUISM (FEL) q q NONE VERY EASY +30% EASY +20% ROUTINE +10% AVERAGE0% CHALLENGING -10% HARD -20% VERY HARD -30%
DAMAGED ARMOR
LOCATION DAMAGED
ORGINAL AP
CAREER PATH: PAST, PRESENT & FUTURE CURRENT CAREER
CURRENT AP
COMPLETED CAREERS BASIC SKILLS ANIMAL CARE CHARM CHARM ANIMAL COMMAND CONCEALMENT CONSUME ALCOHOL DISGUISE DRIVE EVALUATE GAMBLE GOSSIP HAGGLE INTIMIDATE OUTDOOR SURVIVAL PERCEPTION RIDE ROW SCALE SHEER SURFACE SEARCH SILENT MOVE SWIM
ADVANCED SKILLS ACA. KNOWL. ( ACA. KNOWL. ( ACA. KNOWL. ( ACA. KNOWL. ( ACA. KNOWL. ( ACA. KNOWL. ( ANIMAL TRAINING CHANNELLING BLATHER COM. KNOWL. ( COM. KNOWL. ( COM. KNOWL. ( COM. KNOWL. (
(STAT) TOTAL +10% +20% RELATED TALENTS (INT) q q NONE Etiquette, Master Orator, Public (FEL) q q Speaking, Schemer, Streetwise (FEL) q q NONE (FEL) q q NONE (AG) q q Alley Cat, Rover, Tunnel Rat (T) q q NONE (FEL) q q Mimic (S) q q NONE (INT) q q Artistic. Dealmaker (INT) q q Super Numerate (FEL) q q Etiquette, Streetwise (FEL) q q Dealmaker (S) q q Menacing (INT) q q NONE Acute Hearing, Excellent Vision, (INT) q q Super Numerate, Trapfinder (AG) q q NONE (S) q q NONE (AG) q q NONE (INT) q q NONE (AG) q q Alley Cat, Rover, Tunnel Rat (S) q q NONE (STAT) TOTAL +10% +20% RELATED TALENTS ) (INT) q q ) (INT) q q ) (INT) q q NONE ) (INT) q q ) (INT) q q ) (INT) q q (FEL) q q NONE (WP) q q Aethyric Attunement (FEL) q q NONE ) (INT) q q ) (INT) q q Seasoned Traveler ) (INT) q q ) (INT) q q
NEXT CARRER CAREER TITLE: ADVANCES
SKILLS/TALENTS
TRAPPINGS TO COLLECT
CAREER TITLE: ADVANCES
SKILLS/TALENTS
TRAPPINGS TO COLLECT
CAREER TITLE: ADVANCES
SKILLS/TALENTS
TRAPPINGS TO COLLECT
CAREER TITLE: ADVANCES
SKILLS/TALENTS
TRAPPINGS TO COLLECT
CHARACTER PROFILE MAIN
WS
BS
S
T
COMBAT ACTION SUMMARY
AG
INT
WP
FEL
STARTING TALENTS ADVANCE CURRENT ADVANCES TAKEN SECONDARY STARTING
qqq qqq qqq qqq qqq qqq qqq qqq qqq qqq qqq qqq qqq qqq qqq qqq qq qq q q qq qq A
W
TALENTS ADVANCE
SB
TB
-----------------
-----------------
---------
---------
M
MAG
IP
0
0
FP
-----------------
CURRENT ADVANCES TAKEN WEAPONS
qq
qqq qqq qq
ENC
GROUP DAMAGE RANGE RELOAD QUALITIES
q
qq qq
---------
---------
AMMO:qqqqqqqqqqqqqqqqqqqq AMMO:qqqqqqqqqqqqqqqqqqqq
MOVE
Armored Move
AMMO:qqqqqqqqqqqqqqqqqqqq MOVEMENT (In yards, 1 square equals 2 yards) Charge Running Standing Move/ RUN FLY Disengage Attack Leap Leap
Mx2
Mx4
Mx6
M+SB
(M+SB)/2
BASIC ACTION TYPE DESCRIPTION AIM HALF +10% To WS or BS. CAST A SPELL VARIES Time varies by Spell. CHARGE FULL Move 4+ yards, Attack with +10% WS. DISENGAGE FULL Break off from melee without subject to FREE attack. MOVE HALF Combat Movement in Yards. Table 6-1. READY HALF Ready or pick up item, sheath or draw weapon. RELOAD VARIES Reload missile weapon, time varies by weapon and talents. STAND/MOUNT HALF Stand from prone or mount a riding animal. STANDARD ATTACK HALF Make a single melee or missile attack. SWIFT ATTACK FULL Make all allowed melee or missile attacks. USE A SKILL VARIES See SKILLS. ADVANVCED ACTION TYPE DESCRIPTION ALL OUT ATTACK FULL Furious melee at +20% to WS, No Dodge/Parry next round. DEFENSIVE STANCE FULL All melee attacks this round against you are -20%. DELAY HALF Delay action until required, but before next turn. FEINT HALF Opposed WS test, if successful, no Dodge/Parry next round. GUARDED ATTACK FULL Attacks -10% WS, +10% to Dodge/Parry. JUMP/LEAP FULL Jump down or Leap across obstacle. MANEUVRE HALF Opposed WS test, if successful, move opponent 2 Yards. PARRYING STANCE HALF May Parry any 1 incoming attack before next turn. RUN FULL -20% BS attacks & +20% melee vs. the runner. ADVANCED ARMOR (AP = AREA PROTECTED) LEATHER qSkullcap (1=H) qJerkin (1=B) qJack (1=B+A) qLeggings (1=L) qFull (1=All) STUDDED qSkullcap (1=H) qJerkin (1=B) qJack (1=B+A) qLeggings (1=L) qFull (2=All) HIDES qCoat (2=B+A+L) (-10% AG, -1 M; Cannot combine with other armor, except on head.) qCoif (2=H) qShirt (2*=B) qSleeved Shirt (2*=B+A) qCoat (2*=B+L) CHAIN qLeggings (2*=L) qSleeved Coat (2*=B+A+L) qFull (3*=All) ( * -10% AG) q Coif (3=H) qShirt (3*=B) qSleeved Shirt (3*=B+A) qCoat (3*=B+L) SCALE qLeggings (3*=L) qSleeved Coat (3*=B+A+L) qFull (4*=All) ( * -10% AG) qHelmet (2 =H) qBreastplate (2*=B) qBracers (2*=A) qLeggings (2*=L) PLATE qFull (5*=All) ( *-1 M Penalty) TOTAL ARMOR POINTS FORTUNE POINTS . . . feeling lucky? ARMORED AG: % CURRENT: USED: RIGHT LEFT RIGHT LEFT X Re-roll failed Characteristic or Skill Test. HEAD ARM ARM BODY LEG LEG X Gain extra PARRY or DODGE. X Gain extra HALF action. 01-09 10-29 30-49 50-79 80-89 90-00 X Roll an extra 1D10 for Initiative. WOUNDS EXPERIENCE LIGHTLY: 4 or more HEAVILY: 3 or fewer CURRENT TOTAL