Angelus Morningstar
Dream Shard Book of Glamour
Author: Angelus Morningstar Artwork : Gavin Hargest Additio Additional nal writing writingss adapt adapted ed from from Changelin Changeling: g: the Dreaming and Dark Ages: Fae
Acknowledgements Lost Shards are fan- made products products designed for use with the World World of Darkne Darkness ss book, Change Changelin ling: g: the Lost. Lost. A bsence of trademarks from from copyrighted materials does not constitute a legal challenge to the original owners. Any origin original al mater material ial is the intellectu intellectual al prop property erty of Angelus Angelus Morningstar unless otherwise c redited. redited.
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Angelus Morningstar What follows is a number of new optional rules that Success: The character feels the surge of the emotion Storytellers can implement to explore the pathological way flood flood her mind. mind. Particularly Particularly strong strong scenes may give the that glamou glamourr can impact impact upon upon a game. game. Storyteller Storytellerss and characte r quick flashes of what occ urred, urred, but nothing more. more. players players may c hoose hoose to not implement implement these rules rules if they Extraordinary Success: The character feels a slight surge feel that focusing too much on the collection, measure and of emotion only. consumption of glamour will detract from the stories they New Rules: Doldrums want to tell. If Storytell er and players do wish to use use these systems, it It is dangerous for changelings to run low on glamour. is recommended that they keep a track of the emotional Though Though she she will not not suff suffer er physi physical cal injur injuryy for for this, this, she she resonance imbued into each mote of glamour. They might begins begins to feel feel weak, weak, even ill. Like any addi addiction ction,, when do his by tracking it on their sheet, by an alternate method denied the substance of choice, the mind and body begin that almost anyone can use is to have a deck of cards. to go into withdra withdrawal. wal. However, However, glamour glamour is a mystical mystical Simpl Simplyy assi assign gn one one suit suit to one one of the fou four overri overrid ding ing substa bstance nce.. Abus Abusers ers of glam glamou ourr will will find find they they face emotional resonance of the Courts and deal those cards to withdrawal of their very being. Should a changeling’s level the players players as they gain those those emotio emotional nal motes motes.. IF the of glamour glamour ever fall fall to two point points, s, her thoughts thoughts start start changeling wants to, they can give the players ability to becom becomin ingg hazy hazy and and disto istort rted ed,, the sens sensee of beau beautif tifu ul cho choose whic which h car card (or mote of glam glamo our) that that the the madness that glamour fills her with begins to fades away. changeling uses, or alternatively, ask the player to shuffle As long long as she has only two point pointss of glamou glamourr left left she she the the deck each each tim time they they use glam glamou ourr to rand andomly omly suff suffers ers from the mild derangem derangement ent A voidance ( avoidance avoidance deter eterm mine ine which which emo emotion tionss they they are are tap tapping ing into into.. is towards things of faerie). Further, her Mask begins to Storytellers can use this for all manner of plot devices as turn itself against her, and the changeling is no longer able the random or deliberative flavor of glamour that gets used to naturally see through the Mask as though she were a can be used to impact upon the game and events in subtle mortal. ways. As she sits on her last point of glamour, her memories become j umbled umbled and dazed; like half remembered figments New Rules: Glamour of the imagin imaginatio ation. n. She begins begins to quest question ion hersel herselff and wonder if what she recalled was real, or mere fantasy. fantasy. Yet Rush wonder even here, there is a sensation of something missing, some When a changeling consumes a mote of glamour, the terrible part of her life now out of her grasp. Does she emotions of those memories can come rushing to the fore accept the haunting madness of her experiences that seems of the changeling’s mind. The practiced abuser of glamour hauntingly familiar yet alien all in one, or does she choose is principally able to relegate these emotions to the jumble the c omforts omforts of the mundane. mundane. A s long as she is on only one of bubbling bubbling emotions emotions that play c onstantly onstantly through through their point of glamour she suffers from the effects of the Fugue. mind. This is typically what happens for changelings who To deter determi mine ne how how much much of what a changelin changelingg can are used to glamour. remember remember of her faerie life, consult the following chart: However, when tapped by someone new to the flood of Willpower Fugue glamou glamour, r, such such as the ensor ensorcelled celled,, or other other non-faer non-faerie ie 10 Ev ery thing is remembered with c ry st al crea creatu turres, es, the the emot emotio iona nall weig weight ht of the the exper experie ienc ncee clarity. overwhelms their conscious conscious mind mind and they have a flash 9 T he entirety of the enc ounter is remembered back to the experiences of that stolen memory. In this state as if it were yesterday. they may even act out the actions of that memory, which 8 N early ev ev ery thing is remembered, though may be high highly ly dange angerrous ous if the the specif ecific ic memo emory is some of the details may be hazy. psycho psychotic tic or dange angero rou us in anyway. anyway. Fort Fortu unatel natelyy such such 7 T he indiv idual is slightly c onfused and dangerous dangerous memories are not that common and changelings possibly poss ibly shaken, but it able t o recall most of who collect them are distru distrusted sted.. For For the most most part, part, the his experiences, though many of the details emotional surge will provide the user with an embarrassing are vague. scene that they can remember for a long time. T he c harac t er has a v ague memory of what This syst system em is not not desig esigne ned d for for the typica typicall use of 6 occurred, but is plagued by doubts as to the glamou glamourr of the average average changelin changeling. g. Most Most of them are validity of the experience. conditione conditioned d to its effects by the time their durance durance has 5 A ha hazy rec ollec tion of the ex perienc e is ended and able to pass off the surge of emotion. It is more possible, but the individual doubts her own reserved reserved for characters ex periencing periencing glamour glamour that have no memories. memories. She dismisses dismisses the ex perience as a natural natural tolerance tolerance for it. Instead Instead,, changelings changelings must must deal deal momentary delusion, delusion, unless she has physical with a much greater danger posed by abuse of glamour – proof. that of Reverie Reverie ( see below) below) . At approp appropriate riate moments of glamour glamour use, use, a character 4 T he person may ex perienc e oc c asional v iv id should roll roll the ir Willpower. flashbacks of his more significant Roll results: experiences, but the otherwise seem like a Dramatic Failure: A s failure. failure. distant dream. Failure: The chara character cter falls falls into into the memo memory ry,, rere3 T he indiv idual rec al ls only va vague, dreamlike experiencing its moments with intense clarity. Particularly images, and doubts that the experience ever strong strong scenes scenes may may overwhelm overwhelm the character character and cause cause occurred. them to be “possessed” by the memory. 2
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S omething must prov oke the memory and even then the experiences are recalled as nothing more than a faded dream. 1 T he c harac t er has only faint sc raps of dreamlike dreamlike recollec tion and completely denies the experience ever occurred. Should Should she ever lose lose her last point point of glamou glamour, r, her system systemss go into shock and falls into a state state of extreme extreme catato catatoni nia. a. They enter enter a motio motionl nles ess, s, apath apatheti eticc state state,, obliviou obliviouss to external external stimu stimuli. li. Changeli Changelings ngs in this state state have nearly non-existent physical movement, make little or no eye contact with others and become mute and rigid. The c hangeling wil l remain in these states until she is force force fed some glamour to raise her out of this state, where she should be subject to Glamour Rush.
glamour from from his target whi ch is one more than his Resolve permits. He suffers Ennui. Ennui.
If the changeling’s Wyrd is 1, he will regain Willpower at a rate of one per day. If the changeling’s Wyrd was 4 he would would regain 1 only at a rate of 1 every four four days. To help remember this ratio, write down the changeling’s Wyrd in the top left or right c orner of the sheet. The changeling may attempt to draw glamour from a target target even whilst whilst they’re they’re suff suffer ering ing from from Ennui. nnui. The emotional memories that they’re after are still in there, the character simply cannot tap them directly. To do so, the changeling initiates whatever process she desires to draw New Rules: Ennui glamour. If the changeling’s Harvest drains the target completely At first first glance it may seem that certain certain changelings changelings of Willpower then the character runs the risk of becoming have a nicer or even easier methods of harvesting glamour. a Husk. The mortal’s mind begins to crumble as their very Such is not the case. Humans are not eternal fonts; their onsumed. psychic psychic energ energies ies radiate radiate only only so much in an amou amount of identity is being c onsumed. From this point the changeling can begin to devour time. If a c hangeling draws too fast and too deep from their permanent permanent Wil lpower dots. Each Each dot take s five successes to target they run the risk of burning them out, ripping out devour, but also generates five motes of Glamour for the the ability to feel the emotion they most desperately need. changeling. If the target is drained of all their Willpower Willpower Many changelin changelings gs try to delu delude de themselves themselves that the process of gaining gl amour amour doesn’t doesn’t h urt anyone. A number number dots, the victim becomes a soulless Husk. A Fae who does must make a degeneration c heck. of them even convince convince themse themselves lves that they are are doing doing this, on Clarity 2 or more must some good by taking aw ay a person’s person’s bad memories. memories. This is Effects of Ennui not the case. The Harvest is nothing more than a psychic A morta mortall in Ennui nnui finds finds the world world drab, drab, gray gray and rape of their victim. With each Harvest they are taking apathetic. They are unable to feel a single, solitary emotion away a fragile part of what makes them human. They are in this this time. time. Thou Though they they still still have have a sens sensee of selfselftaking the very foundation of what makes them cogent and preservation they are unable to muster the same emotional individual. urging, meaning they poss possibly ibly don’t don’t respon respond d to threats Whenever Whenever a changelin changelingg draws glamou glamourr from from their their urging, target, they lose a tempora temporary ry point point of Willpower. Willpower. That is, quickly enough. Their reflexes are certainly dulled, as their initiative modifi modifier er is capped capped by the number number of Willpower the psychic psychic energ energies ies of their will have been been stolen stolen and initiative transfigu transfigured red into a substa substance nce palatable palatable by the changeling, changeling, points they have. For the duration of Ennui, the victim is considered to through the medium of the emotion. have the following Derangement: Mor Mortals tals who who have be en en tap tapped too too much by Depersonalization (severe): Victims feel divorced divorced from from changelings can plummet into a pit of emotionless apathy the world world arou around nd them them and and their their own own iden identit tityy and and known as Ennui. Drained they become listless and unable physicality. physicality. T he person person experiences reality in a dream-like dream-like to generate the emotions stolen from them. Even worse, state st ate as thou tho u gh everythi ever ything ng they the y exper exp erien ience ce is hazy hazy or certain certain morta mortals ls can be so completely completely drain drained ed of their memories and being that they become naught but empty unreal. Recognition of self breaks down; he or she finds shells. These abominations are known as Husks and they that when looking in the mirror, her face is not familiar, though logically he or she is completely aware of his or her pose a danger to both changelings and mortalmortal- kind alike. identity. If a c hangeling should draw more glamour from from a target Some describe the feeling like being a ghost. No matter than than they they have have Res Resolve (mean (meaniing they they los lose more Wil Willp lpo ower wer than than they they have have Res Resolve) olve) then then the the tar target get how hard the person tries, she cannot feel like they are genuinely interacting with the world. They can't seem to susta sustains ins Ennui Ennui.. The lost lost Willpower Willpower is rejuven rejuvenated ated at a much much slower slower rate than normal normal,, in that they may may only only perceive themselves as being normal. While the person is rega regain in 1 Willp Willpowe owerr per numb number er of days equ equal to the struggling to feel everything as normal, there is a part of their selv es, which begs to j ust give up and stop struggling. struggling. changeling’s Wyrd. Neither can they use their Virtue nor A suffe su fferer rer from deperson deper sonalizatio alization n can be especially especially Vice to reple replenis nish h this pool pool as Ennu Ennuii removes removes all their their suscepti susceptible ble to suicide, suicide, under undertaking taking the suicidal suicidal process process desires and wants. To denote Ennui, mark a dot above all calmly calmly and easily easily without without real real awarenes awareness. s. Simply Simply put, put, the Willpower dots whose temporary Willpower point was depe de pers rsona onaliz lizatio ation n is an alteratio alter ation n in the percep pe rceptio tion n or taken. taken. As the character character regain regainss their their Willpower Willpower,, erase erase experience of oneself, so that the self is felt to be unreal; these dots to indicate the al lev iation of Ennui. Ennui. the person person feels detached from from reality and/or their own In the the exam example belo below, w, the the morta ortall victim victim has has a Willpower Willpower of 4 ( human human average) and a Resolve Resolve of 2 ( also body or mental processes. aver average). age). The chang changel elin ingg has has take taken n thr three point ointss of
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Angelus Morningstar
Will of the Prodigals It won't be long before a player comes up with the idea of trying to mind rape a supernatural creature. This is dangerous dangerous and may scar the c hangeling. Before describing the effects of mind raping these creatures it should be pointed out that any creature with with a super supernat natur ural al templa template te does does not suff suffer er the effects of Ennui, even though the changeling is still consum consuming ing their their willpower willpower.. They have suff sufficien icientt psychic defenses defenses to keep t heir minds together. Further Furthermor more, e, it should should be pointed pointed out that only morta ortals ls can suffer the the risk isk of being eing Hus Husked ked, supe supern rnatu atura rall creatu creature ress simp simply ly canno cannott have their their fundamental fundamental will ripped ripped from them in the same way as ordi ordinar naryy morta mortals. ls. Such creatu creatures res have their their own innate innate psychic psychic resilie resilience nce that changelin changeling’ g’ss cannot cannot penetrate penetrate with this activity .
New Rules: Reverie
Dramatic Dramatic Failure: Failure: The chang changeli eling ng does oes not not fall fall to Reverie and the next Reverie roll made for him in the same same scene ( for channeling) channeling) or within the same same day ( for others) does not add the ov erdose erdose modifier. modifier. Failure: The changeling does not fall to Reverie Success: Reverie occurs. The number of successes on the Reverie roll determines its severity. Successes Severity 1 Mal ady 2 Frac ture 3 Disc ord 4 T empest 5+ Rapture Exceptio Exceptional nal Success: Success: The changelin changelingg suff suffers ers from from Rapture.
Malady At its most basic, Reverie is turned inward. It fuels the flames of madness that lie within. The changeling suffers from from the effe effects cts of Glamo Glamou ur Rush Rush (see above). above). If the Sto Storytel ytelle lerr is using ing the the rules les for the the Shad Shado ow the the changeling’s Shadow is active and at a threshold equal to the Change Changeling ling’s ’s Mantle. If the changelin changeling’ g’ss Shadow Shadow is alread alreadyy higher higher than the Changeli Changeling’ ng’ss Mantle, Mantle, then the Shadow remains at that level.
Changelings who use glamour dance on the edge of a knife of madness. The addictive properties of glamour are what what cause cause c hangeli hangelings ngs to fall fall to Reverie. Reverie. If not not used used carefully, glamour’s addictive and overwhelming rush can overpo overpower wer a changelin changeling’ g’ss delicate delicate balance balance of Clarity, Clarity, throwing her psyche into disarray. Whenever a Fae uses Fracture Glamou Glamourr she ride ridess its tide tide of emoti emotions ons and pleas pleasur uree through through will alone. Through Through practice practice and discipline discipline a Fae When a changeling suffers suffers from from Fracture, he M ask slips. can master these urges. It requires an inner strength that The Mantle of the changeling becomes exposed, slipping few mortals mortals posses possess. s. Yet, ev ery time there is a chance that past the illusions of the Mask in a way that is blatant and they will fall into a state of supernatu supernatural ral madness madness called obvious even to mortal eyes. Reverie. The level of the changeling’s Mantle determines how When a changeling falls into Reverie, they are subject subject poten otentt the the disp isplay lay is. is. Ref Refer to the the descr escrip ipti tio ons in to a delu delusi siona onall epis episod ode, e, where where the world world arou around nd them Changelin Changeling: g: the Lost for for each each of the Cou Court’s rt’s Mantle Mantle dramatically dramatically changes and warps. warps. However, unlike unlike mortal mortal descriptions and exaggerate how they appear. The nature delusio delusions, ns, a changeling is fueled by the flow of the Wyrd, Wyrd, of their Season will begin to overflow into the immediate and their delusions have a terrible tendency of manifesting vicinity. in reality. In effect, the madness of the changeling is so Spring: No matter where the changeling is, flowers will acute, that her aberrant aberrant vision of reality reality takes over for a bloom in her vicinity (even on dead branches), or a small short time and imposes itself upon the natural order. flash storm will punctuate the vicinity. The durat duration ion of Reverie Reverie lasts lasts only only for for a scene, scene, but but Summer: A n oppressive oppressive and sweltering h eat haze surges within that scene, chaos and discord discord reign. reign. T here are five around the changeling, causing water to steam slightly and ways in which Reverie Reverie may may manif manifest est,, from from the deep deeply ly dry objects to wither and crackle. personal and internal, to the world sundering. The more Autumn: An aura aura of gloom gloom manif manifest estss arou around nd the volatile the state of Reverie, the more it inflicts itself upon changeling, casting everything into a cold darkness. Mist the world. seems to roll in obscuring obscuring the local area for a while. Winter: The immedia immediate te vicinity suffe suffers rs a snap freeze, freeze, Resisting Reverie water chil ls over and the ground crackles with frost. frost. Waters Resisting Reverie is an instant action. Whatever the and free flowing air comes to a dead still as though in cause cause of Reverie, changelings may try to maintain control. control. halcyon. The rule rule does doesn’ n’tt change change any, but it bears bears repeatin repeating: g: A No Mantle: Changelings with no mantle will suddenly Willpower point earns a character three extra dice on the seem completely mundane to all eyes as though she were roll to resist Reverie, as it does with most other rolls. rolls. reinforcing reinforcing her Mask. Dice Pool: To determine Reverie, the player rolls their Wyrd + Reve rie factor based on the glamour overdose Discord • Dram Dramatic atic failure failure on a clause; clause; clause clause level used If the Reverie t ransfo ransforms rms into Dicord, Dicord, it causes causes any • Failure in in c hanneling; c lause le lev el el number of strange and uncanny effects to emerge into the • Consuming Dross; Potenc y of Dross waking world. T he changeling’s changeling’s delusions delusions manifest manifest into • Placi Placing ng victim victim into into ennu ennui; i; 1 per per glam glamou ourr gain gained ed something real that twists and disturbs disturbs the w orld about about her. • Husking a v ic tim; 2 per Willpower dot* The following is a list of wild effects that may take place as Action: Instant Instant and contested against against the changeling’s changeling’s a cons conseq equ uence ence of Disco iscorrd. The degr egree of eff effect is own Willpower. equivalent to the Changeling’s Mantle. 4
Angelus Morningstar The duration duration of these effects lasts the remainder remainder of that scene.
1st Degree Effects This degree of effect is normally an irritation at best. They should provide a sense of serious discomfort, such as a burning burning itc hing, or a fearful fearful desire to run run away . Feather’s Touch : The changeling will feel like they are being mercilessly tic kled reducing reducing al l dice pools by 1. Haven: The effect effect emits emits a zone zone that the c hangeli hangeling ng cannot enter preventing preventing them from approaching approaching c loser loser than 8 or so meters. Humiliation: A sense sense of tremend tremendou ouss embarr embarrass assment ment flushes the changeling. She must spend an extra point of temporary temporary w illpower on all w illpower expenditures. Poison Ivy : A burning burning rash breaks out across her skin. Whipping Whipping Boy : The chang changeli eling ng visib visibly ly flinche linchess at maki making ng eye contac contact. t. Meetin Meetingg some someon one’ e’ss eye for for any any duration requires a successful willpower roll.
2nd Degree Effects Second Second-- degr egree effe effects cts can can be problem blemat atic ic for a changeling; they should either make her feel pain, make her feel nauseous or ill. Anthrophobia : The changeling is filled with a terrible fear fear of morta mortals ls ( includ including ing ghou ghouls, wolf–b wolf–bloo loode ded d and sleep sleepwalke walkers rs)) . Approach Approaching ing them requ require iress a success successfu full willpower roll with a –1 to the dice pool. Flagellation: Whip Whip mark markss scou scourg rgee the bod body of the changeling causing pain. Glamour Sink : All contracts cost one more point of glamour than normal. Nausea : The changeling is wracked with a sickening nausea that makes her vomit violently if she moves too quickly quickly ( more more than half her speed) speed) or takes any strenu strenuou ouss action. Sensory Sensory Overload Overload: One One of the changelin changeling’ g’ss senses senses becomes so sensitive that it is overloaded to the point of pain. The c hangeling suffers suffers a –2 penalty to al l her rolls.
3rd Degree Effects
Lightning Strike: The changeling is struck struck by lightning and suffer sufferss electrical burns burns,, dealing dealing 4 points points of bashing damage. Once More With Feeling : The changeling is swept up into a song and dance that she cannot engage in any other physical activity for the duration. Paralysis: The changeling is completely unable to move from paralysis. Sensory Deprivation : The changeling loses the use of her dominant sense for the duration. Wilderness: When Whenever ever the chang changeli eling ng perf perfor orms ms a Contract she must check for Reverie.
5th Degree Effects If a changeling ev er encounters encounters a 5th degree effect they are in real danger. Such effects may turn the changeling to stone, flay skin, fly into rage or fall temporarily into Lethe. St. St. Vitu Vitus’ s’ Danc Dancee: The chang changeli eling ng collap collapse sess from from suffering suffering epileptic fits. Exile: The changeling must must flee as far away as possib possible le from the sight of the effect up to a maximum distance of 100 km. Immolation : The chang changel elin ingg catch catches es fire ire with with a powerful powerful intensity. Fearsome Visage : All of the changeling’s glyphs take on a monstrous appearance and will cause fear and fright for all t hose who gaze upon her. Gorgon’s Curse: The changeling is turned into a stone statue. If the statue is destroyed before the effect wears off the changeling dies.
Tempest When When a Tempe Tempest st occurs occurs,, the very very esse essence nce of the changelin changeling’ g’ss Mantle Mantle erup erupts ts into a violent violent tempe tempest. st. The high higher er the the Mant Mantle le is, is, the the grea greater ter the the eru eruption tion of destructive force. Changelings without mantle slip into a catatonic stupor stupor for the duratio duration n of the Tempest Tempest as the torrent of emotions find find no way t o express themselves.
Spring Mantle
Rank one: The changeling experiences a shifts in colors A t their middling middling strength effects begin t o be fearful for and perceptions that leave her dazed and confused, for the most most changeling. changeling. T hey can instill instill a sense sense of depres depressio sion n or duratio duration n of a scene the changeling suffer sufferss a penalty penalty to all fear in the changeling, strike her blind or banish her from perception based tests equal equal t o her Mantle . Further, Further, a c loud sight. of biting gnats or similar insect s emerges around her, her, biting Dilation: The changeling is slow to respond and moves at her skin. skin. For For days days after afterwar wards ds,, the changelin changeling’ g’ss skin skin through time as though her speed was halved. She acts continues to itch or feel sore from the bites. only every second turn and gains only half her initiative. Rank Rank two: two: A swar swarm m of locu locust sts, s, or simi similar lar inse insects cts Frailty : The changeling is inflicted with a minor Frailty emerges within the changeling’s sensory range, descending for the rest of the scene. upon woven fabrics and harvested food. The locusts swarm Glamour Burn: Glamour begins to burst her arteries, for for a scene scene and seek seek to consum consumee anything anything c reated reated but for every point point of glamour glamour spent the changeling takes one organic (such as clothing, ropes or furniture). It deals them point of bashing damage. a numbe numberr of points points of damage equal to the changeling’s changeling’s Razor Wind: The effect causes the air around her to Mantle. At the end of the scene, they seem to disappear slice slice her with razo razorr sharp sharpnes nesss cutting cutting and making making the from from wherever wherever it was they emerg emerged ed.. Furth Further ermo more, re, all charact er bleed profusely. profusely. witnes witnesse sess will find find their their senses senses horri horribly bly confus confused ed and Wild Magic: It becomes harder to c ontrol her Glamour. warped, warped, lev ering a penalty to th eir perception tests equal equal to Subtract two dice from her willpower for Reverie checks. the changeling’s Mantle factor for the scene. Rank three: three: Thickets of brambles brambles and thorns burst burst 4th Degree Effects through the cracks in the ground range and the nooks and 4th Degree effects will make most changelings shudder. crannies crannies of the walls within sensory sensory range creating large She may be rendered rendered paralyzed, suffer suffer temporary amnesia. structural damage in any buildings or similar edifice. This
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Angelus Morningstar damag amagee is equ equal to the the chang changel elin ing’ g’ss Mant Mantle le.. The within the changeling’s changeling’s sensory sensory range range suff suffer er a number number of changeling herself herself becomes becomes horrib horribly ly confus confused ed and filled points of lethal damage equal to her Mantle, victims will with a strong confusion that robs her of her Wits. For the suffer from secon secondd- degree burns. duration or the Tempest, she suffers a penalty to her Wits Rank five: A storm of molten molten metal rains in the sensory based based tests equal equal to the changeling’s changeling’s Mantle. Both effects range of the changeling. The firestorm does an amount of last for the duration of a scene, after which, the plant-life damag damagee to objects objects in the vicinity, vicinity, ignor ignoring ing Dura Durabil bility, ity, seems to shrivel and fade away, leaving behind whatever equal to the changeling’s Mantle. Victims within range, damage they wreaked. includi including ng the changelin changeling, g, suff suffer er a numb number er of poin points ts of Rank four: Larger plants, including small trees, seem to Aggravated damage equal to the Mantle. All victims will erupt erupt from the walls and floors floors within the changeling’s changeling’s be suffering from third- degree burns. sensory range forcing cracks and rents in structures around Autumn Mantle the changeli changeling ng as roots roots crack crack floor floors, s, branch branches es shatter shatter Rank one: A fetid stench stench of rotting effluence effluence engulfs engulfs windows windows and press press against against roofs. roofs. S tructurally tructurally unsou unsound nd changeling, filling her with nausea. nausea. If the changeling’s changeling’s buildings, or buildings of a small enough Size (equal to or the changeling, Stamina is less than or equal to the changeling’s Mantle less than ten times the changeling’s changeling’s Mantle) will simply simply she will promptly throw up. If it is less than or equal to the collapse. Creatures within sensory range of the changeling will be overwhelmed with a subtle malady, obfuscating and changeling’s Mantle –2 she will be overwhelmed with the nausea, causing causing her t o collapse for the sc ene. clouding their thoughts, brining their instincts to the fore. Rank two: The wave of nause nauseaa fills fills the immed immediate iate People will suffer a penalty to their Wits based tests equal atmosphere, atmosphere, causing all c reatures in its vicinit y to suffer suffer the to the changeling’s Mantle and act primitively, according to their Vice or other instinctual urges for the scene. The following effects. If their Stamina is less than or equal to the changeling’s Mantle she will promptly throw up. If it is plan plants ts,, however however,, rema remain in for for a long longer er duratio ration, n, not not compl complete etely ly fad fading ing until ntil the next next sunr sunris isee or suns sunset, et, less than or equal to the changeling’s Mantle –2 they will be overwhelmed with the nausea, causing them to collapse whereupon they seem to fade into the background leaving for the scene. Furthermore, various food products within the traces of their wreckage. sens sensor oryy range, range, like milk, milk, juices juices and other other liqui liquids ds,, will Rank five: There is al most and explosion of greenery, greenery, as curdle and become fetid, unpalatable for consumption. carpets of grass roll out smothering all in its path. Gigantic Rank three: three: The chang changeli eling ng is hit with with a wastin wastingg trees trees eru erupt from from the grou ground nd and and thicke thickets ts stre stretch tch in disease. She tempora temporarily rily loses loses a number number of boxes in her between between,, covering covering all within within sens sensor oryy range range with a lush lush disease. health hea lth chart char t equ eq u al to the chang cha ngeli eling ng’s ’s Mantle Mantle.. This verdant verdant fore forest. st. T he dens density ity of this fore forest st (the Strength Strength attritio tion n lasts lasts for for a whole whole scene scene,, after after which which the lost lost requir required ed to push push through through it) is equal equal to the changeling’s changeling’s attri Mantle. Furthermore, all creatures within sensory range of attributes restore themselves at a rate of one per day. Her the changeling are transfi transfigur gured ed into a simple simple animal of skin becomes wane and rank, her form withered and weak. In her vicinity vicinity (sensor (sensoryy range range)) , food food begins begins to rot rot and some description (one suited to their personality). For the dura duration tion of a scene, scene, the creatu creatures res will move move about about as various wooden structures warp and stone becomes eroded. Rank four: A wasting wasting diseas diseasee hits all peop people le within within animals, after which they revert to normal. The greenery is sensory range. They temporarily lose a number of boxes in more pervas ervasive ive,, taki takin ng a who whole day for the the loca locall their health chart equal to the changeling’s Mantle. This environment to revert to normal. attri attritio tion n lasts lasts for for a whole whole scene scene,, after after which which the lost lost Summer Mantle attribu attributes tes restor restoree themse themselves lves at a rate rate of one per per day. day. Rank one: A core core burs burstt of heat wells up insid insidee the Furthermore, in the vicinity of her sensory range, blight is changeling causing the changeling to suffer a number of released afflicting food, crops and other living creatures. points of bashing damage equal to her Mantle. Her body Most Most prod produce uce will wither wither and rot off their plants plants.. The will break out into a heat rash and appear sunburned. grou ground nd become becomess soaked soaked wet, leaving leaving mud muddy pudd puddles les Rank two: A concussive concussive blast of heat radiates off off the every where impeding quick quick mov ements somewhat. somewhat. changelin changelingg causi causing ng combu combusti stible ble things things arou around nd her to Rank Rank five: five: A belch belchin ingg bligh lightt emer emerge gess from the the crackle and smolder. The changeling and anyone within changelin changelingg like a buzz buzzing ing swarm swarm of flies flies.. This mias miasmic mic the changeling’s sensory range suffer a number of points of clou cloud billo billows ws acros acrosss the the imm immedia ediate te vicini vicinity ty of the the bashing damage equal to her Mantle. Victims will appear changeling (within sensory range) and will cause any living slightly singed and the smell of burnt leather and hair will creatu creature re or simi similar lar prod produce uce to begin begin to rot. rot. Stored Stored or linger about her for days. otherw otherwise ise pres preserved erved food food will turn turn bad and any food food Rank Rank three: three: Smal Smalll flar lares of fire ire burst from the the recently consumed consumed will turn turn sour sour leaving their consumer consumerss changeling and small combustible combustible materials materials catch on fire. slightly queasy. All creatures in the vicinity will be struck The changeling and suffers a number of points of lethal with with a diseas iseasee that that has a toxicit toxicityy ratin ratingg equ equal to the dama damage ge equal equal to her Mantle Mantle and will suff suffer er from from firs firsttchangelin changeling’ g’ss Mantle. Mantle. The dama damage ge dealt dealt is lethal, and is degree burns. inflicted once a day until cured or treated. Rank four: A large wave of flame flame flares out out from from the Winter Mantle changelin changelingg touching touching everything everything within within sens sensor oryy range range.. Rank one: A small small blast of chilling cold steals through through Combustible objects are engulfed in flames and a patina of the changeling, freezing her to the marrow and making her molten molten metal metal burs bursts ts in the imme immedi diate ate vicinity doing doing a limbs feel feel numb numb and and heavy. heavy. For For the duratio ration n of the number number of points points of damage to objects in the vic inity equal limbs Tempest, Tempest, the changeling temporar temporarily ily suff suffers ers a penalty penalty to to the changeling’s Mantle. The changeling and anyone 6
Angelus Morningstar their Dexterity equal to the changeling’s Mantle, including Mantle Three: The Oriel opens up into an Oubliette. derivativ e attributes such as Defense. Defense. Though this place can be hostile to the changeling, the Rank two: two: The creepi creeping ng chill steals out across across the changeling arrives arrives in a location that is reasonab reasonably ly safe, safe, for within the changeling’s changeling’s sensory sensory range. range. Dew and moistu moisture re a while. The Oriel, however, is likely to draw unwanted upon objects turns to frost, covering most things with a attention. Mantle Four: The Oriel opens up into the depths of the film of ice. A ll people people within sensory sensory range, range, including including the changeling, suff suffer er from a deep marrow-biting marrow-biting chill that Widd Widder ersla slaint inte. e. Truly Truly horri horrific fic storie storiess are are told of being being inflicts inflicts numb numbnes nesss to their their limbs limbs.. All living living creatu creatures res landed in such such innatel y hostile t erritory. temporarily suffer a penalty to their Dexterity equal to the Mantle Five: Woe to those who suffer from a level five changeling’s Mantle, including derivative attributes such as Rapture as the Oriel steals the characters away into the Defense. Somnu Somnuss itself itself.. Many changelin changelingg stolen stolen away like like this, this, Rank three: Puddles Puddles snapsnap- freeze freeze and trails of slick ice never return to tell the tale. cover many moist surfaces. Locks, doors and many similar New Rules: Contagion portals throughout the horizon are held shut by the frost, requ requiring iring Strength Strength equa equall to the changelin changeling’ g’ss Mantle Mantle to Madness is infectious, especially for mortals exposed to break break open. open. T he changeling’s changeling’s body is filled with a terrible terrible the supernatural maladies of the fae. Whenever a mortal is lethargy and slowness. slowness. For the duration of the Tempest, the exposed to the magics of the fae, without some measure of changeling’s movement, Defense and initiative are halved, protection (such as those offered by ensorcellment), they and the changeling suffers a penalty to her Wits equal to run the risk of being infected with the madness of Faerie. the changeling’s Mantle. Mortals that gli mpse mpse a changel ing in her mien will be often Rank four: Within the changeling’s changeling’s sensory sensory range, range, a be inflicted by this delirium. delirium. snap freeze occurs. Sheaths of ice seem to climb up walls Any morta mortall affect affected ed by the magic of faerie faerie stand standss a and across across the road road,, blockin blockingg many many of the convenien convenientt chance of being dream struck, or infected by the madness routes and sealing most windows and other portals, each of the place. No amount amount of psychotherap psychotherapyy or non-magical with a durability equal to the changeling’s Mantle. The recall will allow the mortal to remember the events. people within sensory range are caught in this snap freeze What happens to the mortal largely depends on their and will begin to suffer hypothermia and a desire to go to willpower. There is no roll made, the results are based on sleep. To avoid the desire to sleep a person must test with the effective level of willpower the mortal has when they Resolve Resolve + Stamina, with a penalty to the roll equal equal to the encounter encounter the super supernatu natural ral magic of Faerie. Faerie. Howev er, if changeling’s Mantle. this this is the resu result lt of seein seeingg a chang changeli eling ng in her her mien mien,, Rank Rank five five:: A death eathly ly quiet iet exto extols ls acr across the the subtr subtract act the changelin changeling’ g’ss Mantle Mantle from from their their effect effective ive changeling’s sensory range. The world is simply covered in willpower. an icy- tomb, tomb, snap froze frozen n into immob immobility. ility. A ll the living To determine how strong the contagion is, consult the creatures in the changeling’s sensory range are turned into following chart whenever a mortal witnesses a Fae in her life-like life-like statu statures res for a numb number er of minutes minutes equa equall to the mien. changeling’s changeling’s Mantle. Even after they return return to life, they Willpowe Willpowerr 10: These These peop people le are the Iron Iron-- willed willed for for feel numb numb and unfeeling. Roads, doors and other pathway s they are completely completely cogniz cognizant ant and able to functio function n as are simply cut off and cause the entire place to be isolated. norm normal. al. These These people people will remem remember ber the events of this this Any attempts to leave or pass through their barriers will encounter as clearly as any other event of their lives. requir requiree a numbe numberr of successes successes equal equal to the changeling’s changeling’s Willpower 8-9: These mortals hav e a phenomenal sense Mantle on a relevant extended roll. of will. will. In confr confron ontin tingg Faer Faerie ie they they can funct functio ion n as normally, ally, with the cav eat that though though they realize realize the Rapture norm events are out of the ordinary, they will not view them as At it’s most dangerous, a changeling may suffer from a alarmi alarming ng unless nless confro confronted nted with dire direct ct dange danger. r. Upon Upon Rapture, which manifests an Oriel, a crack between the exposure to Faerie they suffer a mild derangement for that waking world and dreaming realms. Here the crack opens scene. wide and sucks the changeling into the dreaming realms. After Afterwar ward ds only only the most most inten intense se aspe aspects cts of the Where the c rack opens depends depends largely on the ch angeling’s experie experience nce and rememb remember ered ed,, leaving leaving only only a halfhalf- lucid lucid Mantle, the higher the Mantle the more dangerous the event as though they had been drunk or intoxicated. A location. Furthermore, Furthermore, for every dot of Wyrd above one th e successful successful Intelligenc e + Composu Composure re check al lows them to changeling has, one of the changeling’s changeling’s companions companions or remember the experience (but not the nature of Faerie or other targets in the vicinity will be sucked in along with the fae), and Extraordinary Success brings total recall. them. Willpower 5-7: Mortals at this level can resist most of Mantle One: The Oriel’s power is only strong enough the effects of Faerie. Whilst in its presence they function function as to dump them them into into the near nearby by Hedge Hedge.. Thou Though the normal, seeming to accept the anomalies of Faerie as part wilde wildern rness ess can be tricky tricky and c onfu onfusi sing, ng, the changeli changeling ng of normalcy. normalcy. A s long as this mortal remains remains enthralled by should eventually be able to navigate her way out. Faerie, they w ill suffer from from any of the derangements of the Mantle Mantle Two: Two: The Oriel Oriel throws throws the changeli changeling ng and changeling with the highest Wyrd in that scene. companio companions ns deeper deeper into the Labyrinth, Labyrinth, placing them in Once outside, outside, they forget enough enough of the ev ents to make locati location onss that that are are diffi ifficu cult lt to naviga navigate te back back from from,, or it seem like a lucid dream. dream. On a successf successful ul Intelligence + territories that might be hostile. Comp Compos osu ure check, check, the mortal ortal will will have have vague vague recall recall,, enough to make it feel oddly real but only recalled in a 7
Angelus Morningstar vague symbolic way. An Extraordinary Success will allow chang changel elin ings gs becau ecause it caus causes the the leas leastt amou amount nt of her to recall a general overview of the events but not well psychological trauma in their victims as the changeling is enough to remember details details c learly. attempting to draw out emotions that lie deep beneath the Willpower 3-4: This is the level that most mortals exist. surface surface of t he c onsciousness. onsciousness. They are memories so far into that pers person’ on’ss past past that it becomes becomes diffi difficult cult for for them to At this level, mortals function in a deep dreamlike state, notice it missing. miss ing. with a modicum modicum of their own sense sense of selfself- preser preservation vation They take childhood memories that have less relevance they will attempt to defend defend their own life if needed. needed. They but but still still contai contain n stro strong ng emot emotio iona nall virili virility. ty. They take take will suffer from the derangements of the changeling with memories that have been bottled up or suppressed suppressed.. Or they the highes highestt Wyrd for a numb number er of nights nights equal equal to that memories take memories that are lost amongst many others of its own Wyrd. nature. These are the deeply dwelling memories that must Once free of their enthrallment they forget most of the be tapped into by an Exhumation. events, grasping only fleeting images of it that are hazy and To draw into these memories memories a cha ngeling must initiate confused. Willpower 1-2: Any human at this effective level of a drawn out process that lets her psychically delve into the subjects mind, mind, like a dee deep p hypnosis hypnosis;; and, and, like hypnosis hypnosis,, willpower the mortal is completely subject to Faerie. Not subjects once once the proces processes ses is initiat initiated ed the subje subject ct enters enters into a only only do they maintai maintain n the changeli changeling ng with the highes highestt trance like state. The changeling must must continue to engage Wyrd’s derangements for a number of nights equal to that speaking ng and directin directingg the subject subject to this Wyrd she becomes a carrier for the Faerie as well. Any the victim, speaki memory ( if a specific specific one is known) or generally generally trying to other mortal she comes into contact with for any period of memory find a suitable one. As she does so, these hidden memories length length ( an hour hour or more more of inter interactio action n with them) will come welling to the surface as the subject revisits their suffer suffer those derangements for an entire day and night. experience. Once the mortal is free of contagion their madness is Because of the finesse requires to perform this feat, a such that there are simply no memories for them to block, changeling c annot simply perfor perform m Exhumation xhumation on any just gaps in the mind of the mortal, who may even deny person. The changeling must either be touching the target the desire to introspect introspect them. or have an accordance with them ( accordance is a property Willpower 0: If for some some reason reason a witness’ witness’ effective Willpower Willpower is reduced reduced to zero, zero, they suffe sufferr all the effects effects of of Dominion which were described above). Only once this is achieved, can the changeling begin the process. the above, but but at the end of of it all they gain gain a permanent derangement most most appropriate appropriate to the sc enario. If they hav e System no deran erange gem ments ents they they may gain gain one of the the mild ild Once Once the connecti connection on is establ establis ished hed the changelin changelingg deran erangem gemen ents ts belo belong ngin ingg to the chang changeli eling ng with with the the m akes ak es an exten ext end d ed r oll ol l cont co ntes este ted d by the th e subject bject’’s highes highestt Wyrd Wyrd in the scene. scene. If they alread alreadyy have have that that Willpower. The dice pool used will be largely dependant derangement it may be upgraded upgraded to severe. on the manner the cha ngeling searches for the emotions. If they they do it thr through ough a cas casual conve converrsatio ation n it may be Manipu Manipulatio lation n + Empa Empathy. thy. If they attemp attemptt to mental mentally ly Glamour is neither free nor cheap. For a changeling to prob probee the victim’s victim’s thoug thoughts hts it might might be Intelli Intelligen gence ce + Harvest glamour glamour she must must somehow somehow either tap into the Occu Occult. lt. The amou amount nt of glamo glamou ur that that they they can draw raw deep wellspring wellspring of their emotional emotional reservoir, reservoir, or inflame inflame a depe depend ndss on the amou amount of success successes es gained gained.. Multip Multiple le profound emotion in that moment there and then. Much succes ccesses ind indicate icate that that the the chan change geli ling ng has has eith either er of a changeling’s life is dedicated to the Harvest. To find disco discovered vered a singu singular lar potent potent emoti emotion on,, or a numb number er of this this Glamo Glamou ur a chang changeli eling ng must must eithe eitherr ind induce these these smaller emotions of of the same variety . emotions from their prey, or rip it out of them by force. Dice Pool: Pool: Seeking Seeking pool pool contes contested ted by the subje subject’s ct’s The changelin changelingg must must therefo therefore re be able to manip manipu ulate Willpower people people in a manne mannerr of their choosi choosing ng so that they can Action: Extended; Extended; target numbe numberr equals equals number number of gather what they need. poin points ts of glamo glamou ur to be drawn rawn out. out. Each roll roll takes takes While the core book of Changeling: the Lost presence presence a approximately approximately ten minutes of communion communion with the target. defa defaul ultt method method of harvesti harvesting ng glamou glamour, r, it is reaso reasonab nably ly Roll results: simplified. For stories where the Harvest is not a central Dramatic Failure: All successes successes are lost immediately immediately component, that will probably serve the purposes needed. and the target immediately snaps out of their trance and What is presen presented ted here are three systems systems of Harvesting Harvesting develops a mild aversion to the changeling in question. glamo glamou ur to deeply eeply inves investt into into the stor storytel ytellin lingg of the The changeling cannot attempt to draw glamour from that Harvest. These rules assume the use of the rules of Ennui target again for the night. and Reverie (see above). Storytellers may choose to use Failure: The changeling fails to find any memories of these all the time, or only for certain scenes to highlight significance or fails to draw draw a strong enough enough aspects of the Harvest. Success: The changeling feels the surge surge of the emotion flood her mind. mind. Particularly Particularly strong strong scenes may give the Exhumation flood changeling quick flashes of what occurred occurred,, but but nothing nothing The first and most subtle method of gaining glamour is more. thr through ough the the proces ocesss of exhu exhumatio ation. n. This This allo allows ws a Extraordinary Success: The changelin changelingg feels feels a slight slight changeling to draw draw upon upon deeply buried buried emotions emotions from from a surge of emotion only. target and subtly subtly siphon them off for for glamour in a slow and careful way. This method is probably the most favored by
The Harvest
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Angelus Morningstar
Ebullition The second most common method of Harvest is that of Ebulli bullitio tion. n. This metho method d has the chang changeli eling ng quickly ickly inflame a target’s emotion and then directly consume that single single experience. experience. It is a direct direct and almost almost v iolent psychic psychic assault on her target that tears the glamour away in one single rapturous burst. Ebullition has a few advantages over Exhumation. The primary primary one being that it doesn’t need accordance or touch to work. Any singular mortal target may be subject to its effects effects ( any creature creature w ith a template template c annot annot be affected affected by Ebu Ebullition llition)) . Another more more enjoyed enjoyed benefit benefit is that the exper experie ience nce can be quite quite thrill thrillin ingg for for the chang changeli eling ng.. During the process of Ebullition the changeling develops a strange synergy with her victim, allowing her to feel the thrill of the emotions she wishes to consume almost before they are transmuted transmuted into glamour. A secondary benefit that is not readily readily appa appare rent nt is the fact that the v ictim rarely rarely reme rememb mber erss the event. event. This is prima rimari rily ly becau because se the memory memory stolen stolen in the action is in fact the act of the attack itself. The victim simply cannot remember the assault. However, Ebullition is not without its limitations. It is an all or nothing process and can only be performed on a sing singu ular target target in a sing single le nigh night. t. Furt Further hermo more re,, the maximum amount amount of glamour that c an be harv ested from from a sing single le target target is cappe capped d by their their Reso Resolve lve (2 for for most most hum humans ans). This This mean meanss that that a cann cannyy chang changel elin ingg can can potentially take a few draughts of glamour from a number of different different targets in a single night. There is no single roll that can decide this; it is entirely based on whatever tactic is used and may in fact be more the the purview view of rolep olepla layin yingg than than mecha echani nics cs.. As an impro impromp mptu tu system system,, the Storyteller Storyteller may elect to set set the player player an extended extended test test with the appr approp opri riate ate dice dice pool pool ( Prese Presence nce + Intim Intimid idate ate to induce induce fear, fear, Manipul Manipulatio ation n + Persuasion to arouse them or even Dexterity + Athletics to physically physically taunt taunt them into rage) . The target number number is the number of points of glamour they wish to consume, and the time between rolls is based on the difficulty of their task. Consult Consult the extended actions ch art for a guideline. guideline.
System Once the desired emotion is inspired in the target, the changeling rolls their Wyrd. The mortal mortal has no defense defense against this.
Dice Pool: Wyrd Action: Instant Roll results: Dramatic Failure: As failure. Failure: The tar target get los loses no will willp power wer and and the the chang changeli eling ng gain gainss no glamo glamou ur. The victim victim recall recallss the experience. Success: The c hangeling gains one mote of glamour and the victim loses loses one Willpower Willpower point point for for every success success.. This is capped by the target’s Resolve. Extraordinary Success: As norm normal al success success,, but but with higher amounts of glamour gained.
Epiphany The final final and the rarest rarest method that a changeling can acquire glamour is through through t he process of Epiphany. Epiphany. In this way, the changeling is able to rape the psyche of her own mortal memories. This can only be done in places where the flesh and dream merge, such as within the Hedge or within a mortals’ dreams. dreams. The The proces cess is neith either er eas easy nor nor pleas leasan ant. t. The The changelin changelingg essen essentiall tiallyy tears tears a hole hole in her own mind mind to erup eruptt the flow flow of its own glamour glamour.. In doing doing this, the changeling is sacrificing sacrificing part of her own psyche. For every point gained she loses one of her own points of Willpower, she also suffers a point of Ennui for every point thus gained. A changeling, however, may not consume her own dots of Willpower, no matter the situation.
System The system is simple. The changeling rolls her Clarity and gains a numb number er of points points of glamour glamour equal equal to her successes. Dice Pool: Clarity Action: Instant Roll results: Dramatic Failure: As failure. Failure: The c hangeling gains no glamour. Success: The c hangeling gains one mote of glamour and loses loses one Willpower point for ev ery success. success. Each point point taken c reates a point of Ennui. Ennui. Extraordinary Success: As norm normal al success success,, but but with higher amounts of glamour gained.
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