Baldur's Gate Enhanced Edition Walkthrough - Original Party including including Tales of the Sword Coast and Siege of Dragonspear (main (main quest) Playing Cleric/Ranger By: bg2mez © 2012-17, All Rights Reserved. Version Version 1.07 November 19th, 2017 2017 Latest patch installed: vers. 1.3.20 (August 2014), SoD vers. 2.1.63 (April 2016) A downloadab downloadable le Baldur's Gate Gate Enhanced Enhanced Edition Edition Walkthrough Walkthrough pdf pdf for downloa download d at scribd.com scribd.com and and slideshare.net : scribd.com
slideshare.net
With Good/Neutral Companions: Imoen, Jaheira & Khalid, Minsc and Coran/Dynaheir
Switching Coran for Dynaheir part-way for party continuity into Baldur's Gate: Siege of Dragonspear With part-time Companions: Rasaad, Neera and Alora; playing as a Cleric/Ranger
© 2012-17 Overhaul Games, a divis ion of Beamdog. Beamdog. © 2012-17 Hasbro, Inc. © 1998 BioWare Corp. BALDUR'S GATE: Developed by and © BioWare Corp. All Rights Reserved
Send feedback to (-bg2mez-) (- at -) (-gmail-) (- dot -) (-com-)
Contents page Why Cleric/Ranger and party remarks ……………………………………………………… …………………………………………………………………………… …………………… 2 Main Character, Character, game set-up set-up and tweaking …………………………………………… …………………………………………………………………… ……………………… 3 Style Style of play remarks ………………………………… …………………………………………………………… ………………………………………………… …………………………………. …………. 3 Baldur's Gate beginner tips ………………………………………… ………………………………………………………………… …………………………………………….. …………………….. 4 Enhanced Edition new NPC Quests overview …………………………………………………………………5 …………………………………………………………………5 Walkthrough for Baldur's Gate Enhanced Edition BGEE Walkthr ough ………………………………… 7
Chapter 1 ………………………………………………………………………………………….8 Plan for phase 1 ……………………………………………………………………………. 8 Chapter 2 ………………………………………………………………………………………….13 Chapter 3 ………………………………………………………………… ………………………………………………………………………………………… ……………………… 19 Plan for phase 2 ……………………………………………………………………………. 19 Melee Buffing tips (Baldur's Gate buffs) ………………………………………………… 23 Chapter 4 (including Neera's quest page 28, 39, 50)………………………………………..27 50)………………………………………..27 Plan for phase 3 ……………………………………………………………………………. 27 Chapter 5 (including Rasaad's quest page 39, 49; Dorn's quest page 50)…………… 37 Plan for phase 4 ……………………………………………………………………………. 37 Plan for Baldur's Gate ……………………………………………………………………… 38 Poisoning Quest Quest (Marek (Marek and Lothander's Lothander's quest) ……………………………… ………………………………………… ………… 40 TotSC (Tales of the Sword Coast) Ulgoth's Beard Walkthrough …………………………51 Durlag's Tower Walkthrough ……………………………………………… …………………………………………………………..…… …………..…… 54 Chapter 6 ………………………………………………………………………………………….62 Chapter 7 ………………………………………………………………………………………….64 Plan for phase 5 ……………………………………………………………………………. 64 Baldur's Gate endgame …………………………………………… …………………………………………………………..…… ……………..………… …… 65 Exporting Exporting to Siege of Dragonspear Dragonspear (SoD) (SoD) …………………………………………… ………………………………………………… …… 66 Exporting Exporting to BG2EE / Importing Importing weapons weapons to BG2EE ………………………… …………………………………… ………… 67 Walkthrough for Siege of Dragonspear SoD Walkthrough ………………………...……………………… 68
Importing Importing from BGEE / Exporting Exporting to BG2EE ……………………………………………… ………………………………………………… … 68 Chapter 7 continued continued ……………………………………………… ……………………………………………………………………… …………………………… …… 68 Final Battle and Preparation …………………………………………………… …………………………………………………………………… ……………… 77
A few reasons to try Cleric/Ranger Cleric/Ranger *THAC0 and number of attacks per round as Fighter *Can use Stealth: strike first; explore without being detected *Racial Enemy: hit with a THAC0 bonus of +4 vs. your selected racial enemy! *Can cast good buffing and healing spells, and can cast Animate Dead, while wearing armor! *In BG2: can cast Righteous Magic (Level 5 spell): all hits are at max. damage, and other bonuses *In BG2: optional/if enabled: can cast Iron Skins (Level 5 spell): immune to melee weapons! *In BG2: optional/if enabled: can cast Creeping Doom (Level 7 spell): interrupts spell casters and affects several opponents *Takes a lot of experience points (xp's) to level-up but is very rewarding
Party remarks Good/Neutral-alignments only:
*Khalid: an excellent fighter; Jaheira's partner *Minsc: an excellent fighter; has stealth to do sneak attacks; quite funny; continuity to BG2 *Jaheira: can cast buffing, healing and damage-dealing spells; a good fighter; Khalid's partner; continuity to BG2 *Imoen: can become a very good mage; can dual class to mage at thief level 3; de-trapper, buyer; continuity to BG2 *First half of the game: Coran: sniper extraordinaire; can hide in shadows; lock picker *Final half of the game: Dynaheir : very good mage; probable story continuity for the new Siege of Dragonspear add-on
*Part-time: Alora (Baldur's Gate west) for pick pocketing only, as an option *Part-time: Neera, Rasaad and Dorn for their quests only Note: Coran was dropped for Dynaheir part way through after news of the Siege of Dragonspear add-on being developed, although keeping Coran probably would have been a more fun party. Coran had reached Level 6 when I switched him for Dynaheir.
Other party's played My original Baldur's Gate Enhanced Edition party: Cleric/Ranger, Khalid, Jaheira, Rasaad, Imoen and Neera
Notes: The party easily succeeded but I missed Minsc. My current Baldur's Gate party for BG1 (original): available for download at scribd.com and slideshare.net Cleric/Ranger, Khalid, Minsc, Jaheira, Imoen and Dynaheir Notes : This is a very strong and classic party. My original Baldur's Gate party for BG1: Cleric/Ranger, Khalid, Minsc, Jaheira, Imoen and Coran Notes : Very strong party and very fun!
Coran can be reached fairly quickly by following this walkthrough; he'll be Fighter Fighter 3/Thief 3, 8126 xp with the protagonist having only 10-11k xp. Fighter/Mage party for Baldur's Gate Enhanced Edition, previous play through: Fighter/Mage, Khalid, Minsc, Jaheira, Imoen and Branwen -> Yeslick Notes : The party easily succeeded! Fighter/Mage walkthrough is very similar as below (same as Cleric/Ranger). Yeslick was reached early with the protagonist having only 21k xp; Yeslick Yeslick had 27380 xp Fighter 4/Cleric 5. For role playing purposes, I prefer Cleric/Ranger rather than Fighter/Mage. Fighter/Mage.
Main Character & set-up *Install Baldur's Gate Enhanced Edition; install BG2 Tweakpack via instructions here: http://forum.baldursgate.com/discussion/6950/player-how-to-getting-mods-to-work-on-bgee/p1 *Two conveniences only were installed: "maximum hp for all creatures in the game" and "max hp on level-up" *Play "middle" difficulty; however, move slider to "hard" after reaching Level 6 for protagonist *Selected Half-Elf , Cleric/Ranger , rolled 96 points in total with 18/66 STR *Have rolled: 93 points with 18/00 STR, 96 with 18/90 and with 18/00! However, currently playing with 18/66 and all is well! *STR 18/66, DEX 18, CON 18, INT 18, WIS 18, CHA 6; War Hammer** Flail** (or Mace**) Two-Weapo n Style** *STR 18/00 is not necessary since the STR stat can be raised by 1 point in Chapter 6; game is not tough, anyway *Select Flail** in anticipation of BG2; Cleric/Ranger gets Two-Weapon Style** for free! *Select Mace** only if you are going to use the over-powered Stupefier mace, which I do not on current play through's *This character becomes very strong; having two proficiency points (pips) only in a weapon skill is actually just fine! *INT more than 5 is not necessary, but higher (10) is nice to have for surviving Mind Flayers in BG2 and for some Lore *Starts with THAC0 17 if STR 18/91-99, 1½ attacks/round, +2 to hit/+5 damage, 13 hp, 0 xp *Select spells to memorize: Remove Fear, Sanctuary and Cure Light Wounds *Select Racial Enemy: Ogre *Have started with 90-180 gold pieces (gp), 90 is enough
Style of play remarks *Focus mostly on getting the best weapons and equipment, and doing the main plot quests - there are a huge amount of xp's in the game! *Not completionist: not all maps explored, but all side quests in BG city are done *Anti-c *Anti-chees heese: e: *No stealing stealing items items from from merchants merchants *Good or Neutral aligned companions only (no Happy Patch) *Do not dual wield weapons (use a weapon and shield) as this is BG1 *Do not use the mage spell Improved Invisibility (way overpowered!) *Current play through's: *Do not use the Stupefier mace (way overpowered for BG1) *Do not use the Cursed Girdle of Giant Hill Strength from Rasaad's quest (way overpowered for BG1) *Do not use the Elven Chain, or Albruin sword from Dorn's quest (these belong to BG2) *Do not use the mage spells added by EE: Protection from Fire, Protection from Cold *Do not use the priest spells added by EE: Doom *Do not sell the items added by BGEE or by mods *Buff especially with Haste, or use an Oil of Speed, and Draw Upon Holy Might for tough fights
*Remember to use special abilities like Stealth / Hide in Shadows *[…] = could do this but don't
Thank-you / credits To the BGEE game developers : WELL DONE! That should do it for another decade or so! To: Dan Simpson! I have referred to your fantastic FAQ for years! (see gamefaqs.com gamefaqs.com))
A few Baldur's Gate beginner tips Pause Pause::
Use Use the the pause pause key (spac (space e bar) bar) ofte often n to plan plan each each batt battle; le; plan plan each each part party y mem member ber's 's acti action on and and thei theirr targe targett Set Auto-pause for "enemy sighted" "trap found" "character injured" and "spell cast" Hit pause as soon as a party member isn't doing what you want or is in trouble
Combat: Combat:
Target Target enemy enemy spell spell casters, casters, especial especially ly their their mages mages,, first; first; arrows arrows of fire fire or acid acid can disrupt disrupt their their spell spell casting; casting; likewise can Magic Missiles and other spells and weapons that deal elemental damage Use Stealth or cast Invisibility or drink a Potion of Invisibility to see what may lie ahead, and then pause to plan the battle See page 23 for some Baldur's Gate buffing tips (Baldur's Gate buffs) Buff with the special ability "Draw Upon Holy Might" before going into battle Buff the party with Bless, Chant (Cleric spells) and Haste (Mage spell) or drink an Oil of Speed before going into battle Drink a Potion of Fire Giant Strength or other potion of strength to deal more damage Cast spells that summon creatures for tough battles, they will distract the enemy
Serious trouble: Gulp a Potion of Invisibility and the enemies will ignore you! Cast Sanctuary (Cleric spell) which buys you time to heal and buff yourself
Weapon details:Ranged weapons are extremely effective effective in BG1 (try Coran) Get the weapon called "War Hammer +2: Ashideena" very early in the game, from south of High Hedge (p. 23) Get the "Long Sword +2: Varscona" if you want the best long sword, from Nashkel Mines (p. 17)
Buff vs mind mind effects:
Use Resist Resist Fear/ Fear/Remo Remove ve Fear Fear to to avoid avoid being being panicked panicked in fear fear
Basi Basic c spel spelll cast castin ing: g:
Set Set Auto Auto-p -pau ause se for for "spe "spell ll cast cast"" Magi Magic c Mis Missi sile les: s: very very good good spel spell; l; inte interr rrup upts ts enem enemy y spe spell ll cast caster ers s Cast Fireball (mage spell) and at the same time protect a melee fighter or two against fire = simple and effective Use Protection from Fire and Resist Fire/Cold (Cleric spells), or drink a Potion of Fire Resistance
Rest & save: save:
Rest as as often as as you like like to regain regain health health and and spells; spells; there there is is no penalty penalty at all all Save the game (and keep the save) before travelling to a new area or starting a new dungeon Save the game before a battle and after a successful battle; same with talking to a new person/NPC
Buying Buying items: items:
Use the the Mage spell spell Friends Friends to raise raise Charism Charisma a early in in the game Buy from merchants with the party member with the highest Charisma as the leader of the party Reputation 20 and Charisma 20 maximizes the discount for buying items
Healing: Healing:
If your your resis resistanc tance e to to Fire Fire (or Electri Electricity city)) is is higher higher than 100, you will will heal heal when taking taking eleme elemental ntal damage damage E.g. become buffed with Protection from Fire and Resist Fire/Cold, or wear a Ring of Fire Resistance = healing when fire strikes! Can do the same with Electricity using a Potion of Absorption and the Boots of Insulation
Bugs encountered worth noting Spirit Armor
In EE 1.3: Cannot Cannot save save the game game while while the spell is is active active on any any party party member, member, although the the Autosave Autosave will will save save (but without the usual message)
Enhanced Edition New NPC Quests Neera:
Alignment:
Chaotic Neutral
Where Where to find: find:
Bereg Beregost ost,, outsi outside, de, NW NW of Thunde Thunderha rhamm mmer er Smith Smithy y If you dismiss her she can be found in Friendly Arm Inn
Remarkable treasure:
- Gem Bag - Scroll of Stoneskin (Adoy's Enclave) - Boots of Avoidance (Meklin in BG North district)
When to do her quest:
Protagonist at Level 4 or higher; I'd wait until Chapter 4 or 5 as there is no hurry
Quest overview: overview: Banter #1: After travelling travelling together together continuously continuously for 1 day Neera will will say "All this traveling, all this adventure…" Banter #2: Seven days later you get her quest (she does not have to be in the party continuously) she will ask a favor and speak of Adoy; the world map is updated with Adoy's Enclave (accessible from the map SE of Carnival) Note: must do this quest with Neera in your party or she will leave for good (EE 1.3)
Part 3: in Baldur's Gate north district with Neera in your party, meet Meklin: can fight for an extra pair of Boots of Avoidance That's all for Neera's quests!
Rasaad:
Alignment:
Lawful Good
Where Where to to find find::
Nash Nashke kel, l, outs outsid ide e near near the the Inn Inn If you dismiss him, he returns here
Remarkable treasure:
- Cursed Girdle of Giant Hill Strength (STR set to 19, INT to 6) Note: this item is way overpowered for BG1 so we do not use
When to do his quest:
Protagonist at Level 4 or higher; I'd wait until Chapter 4 or 5 as there is no hurry
Quest overview: overview: Banter #1: One day after meeting meeting Rasaad (he does not have to be be in the party continuously) he will ask "You appear troubled…" Banter #2: Seven days later (he does not have to be in the party continuously) he will ask "Do you seek enlightenment?..." Part 3: BG South district: Two days later (he does not have to be in the party continuously) encounter some Sun Soul Monks immediately upon entering BG South district; fight them; the clock is set to midnight. Read the dropped scroll/note Go to the Blade and Stars in BG SE district and talk to Sorrem -> BG NW district building: fight; read the dropped scroll/note which tells of Cloud Peaks and the world map is updated Part 4: Cloud Peaks: finish Rasaad's final part of the quest That's all for Rasaad's quests!
Dorn:
Alignment:
Evil (will join at Reputation 18 or lower)
Wher Where e to to fin find: d:
Frie Friend ndly ly Arm Arm Inn Inn If you dismiss him, he returns here
Remarkable treasure:
- Golden Girdle - Amulet of Spell Warding - Elven Chain Mail (added in 1.3) Note: the amulet and Elven Chain are a bit overpowered for BG1 and belong to BG2 so we do not use
When to do his quest:
Protagonist at Level 4 or higher; I'd wait until Chapter 4 or 5 as there is no hurry
Quest overview: overview: 1. Must talk to Dorn in the the Friendly Friendly Arm Arm Inn to to get the the encounter on your first visit to Nashkel Mines 2. Join with REP 18 or lower (can lose a REP point by attempting to steal from a Merchant but getting caught; do not fight the guards) 3. SE of Nashkel Mines: fight some Skeletons; fight Kryll 4. Wyrm's Crossing: fight Simmeon That's all for Dorn's quests!
Baldur's Gate Enhanced Edition (BGEE) Walkthrough W alkthrough Gold / Day:Ho Day:Hour ur
Prologue Candlekeep:
Inn:
Talk to W inthrop: buy a weapon (flail or or morningstar) Loot (don't get caught stealing upstairs; can use Stealth if someone notices or cast Sanctuary or just run!)
D0:7 100 gp
Splint mail 120 gp, Helmet 1 gp, 1x Bolts (for Fuller), and a large shield 15 gp -> AC-1 Talk to Firebead Elvenhair: Quest ("Q": get scroll of Identify from Tethtoril)
Central courtyard: courtyard: Find and talk to Tethtoril Tethtoril in the inner walled area and return the scroll of Identify to Firebead which finalizes the quest for 50 xp Talk to Phlydia Q (book)
Priest's Quarters: Quarters: Fight Shank, Shank, loot (War Hammer). Outside: Outside: Parda talks talks NE:
Talk to Dreppin Q -> Phlydia (give bo ok), 50 xp -> Dreppin Q (antidote from Hull)
East:
Talk to Reevor Q (rats)
Store Storehou house se::
Fight Fight,, loot; loot; final finaliz ize e (will (will get a Dagge Daggerr +1 ifif CHA CHA is high high enoug enough) h) for for 50 xp and 5 gp
SE :
Talk to Hull Q (Hull's sword)
SE, SE, Cli Clini nic: c:
Talk Talk to Pri Pries estt of of Oghm Oghma a for for a Pot Potio ion n of Heal Healin ing; g; care carefu full lly y sne sneak ak another potion from the desk (if you get caught just run or use Stealth)
Bunk Bunkho hous use: e:
Figh Fightt Car Carbo bos. s. Outs Outsid ide: e: Karan aran tal talks ks
SW :
Loot chest and barrel
Barr Barrac acks ks::
Talk Talk to Fulle ullerr Q (gi (give ve bolt bolts) s);; fin final aliz ize e for for 50 xp, 10 gp Loot NE chest for quest items (antidote and long sword) Can carefully sneak a Mace and Long Sword from SW chest
Ou ts tside :
Fina lili ze ze qu qu es es ts ts wi wit h Hu llll an and Dr Dr ep ep pi pin fo for 2x 2x 50 50 xp xp
Inn:
Do a final sell in Inn; finalize with Firebead if not done
Central courtyard: courtyard: ENCOUNTER: ENCOUNTER: Imoen Talk to Gorion to instigate Chapter 1! You are instructed to go to the Friendly Arm Inn: "It is imperative that you make your way to the Friendly Arm Inn. There you will meet Jaheira and Khalid; you can trust them…" Priest of Oghma heals protagonist ENCOUNTER: Armored Figure and five lackeys
Reputation (REP) = 12 Have STR 18/66, THAC0 20/17 (1½ attacks per round) 13hp, Lore 21
Sell the items and then buy:
North:
Notes/ Notes/Ite Items/ ms/Lev Levelel-ups ups
220 gp
Chapter 1 East of Candlekeep:
Imoen joins ! Thief level 1, 9 xp, 8 hp, Short Sword*, Short Bow*,
THAC0 20/18 (2 attacks per round), INT 17, DEX 18, CHA 16, Find Traps skill level 35, Open Locks 25, Pick Pockets 25 Plan for Imoen: dual class to Mage at Thief level 3. Use Short Bow as Thief, Sling as Mage. Use her to de-trap; therefore focus on getting to the Nashkel mines in order to de-trap before she reaches level 3 (and becomes nerfed upon dual-classing meaning that her Thieving skills won't be available until her Mage level becomes one higher than her Thief level, i.e. Mage level 4 at 10,000 xp). Also, use Imoen to buy items as party leader and cast the mage spell Friends to raise Charisma (CHA)
D1:7
*Oil of Speed *W an and of Magic Missiles (EE version, or if protagonist is single class; do not use!)
Set Imoen's script to "Ranged." Drop/do not use the Wand of Magic Missiles, which was added in EE 1.2!
Mid/N Mid/Nort orth: h:
Walk direc directl tly y north north and pick-u pick-up p loot loot from from Gorion Gorion's 's battl battle, e, includ including ing 176 gp, Belt of Antipode (100% cold resistance but +100% vulnerability to fire). Return directly south to the safety of the path!
*Belt of Antipode (EE version only)
South-east:
Talk to Xzar, Xzar and Montaron join ! 10 gp given, take their items and dismiss them as they are Evil [or keep in party for a short time to assist in upcoming fight at Friendly Arm Inn]
*Studded Leather -> Imoen AC3 *Oil of Speed
Note: keep the Oil of Speed potions for a tough fight in Chapter 2
Mid-e id-eas ast: t:
Get Get dia diamo mond nd (wor (worth th 500 500 gp) gp) in tree tree near near east east end end of of pat path h (at (at coordinates 4448, 1958 - press "x" to see Area and Coordinates)
*Diamond
Over Overal alll plan plan is to: to:
Mini Minimi miz ze ques quests ts and and map map expl explor orat atio ion n unti untill acqu acquir irin ing g full full part party y and and when when bett better er equi equipp pped ed Instigate Chapters 2-4 quickly to get good items and so that Coran, and Yeslick if desired, can join early Do a little bit of exploring maps to get your favorite items Instigate Chapter 5 quickly to gain entry to Baldur's Gate and get more good items!
Plan fo for phase 1: 1:
Sav e the vast majori ty ty of qu ques ts ts and explor in ing until party is c om omplete Get party members Jaheira, Khalid and Minsc (optional: Branwen): Friendly Arm Inn: get Jaheira and Khalid South of Friendly: Friendly: Girdle of Piercing Beregost: Neera ; loot, buy South of Beregost/North of Nashkel: just passing passing through Nashkel: Minsc , Minsc , Rasaad ; Rasaad ; loot Carnival: Branwen ; loot Do a few quests to increase REP a few points: North of Carnival: quest, Two Handed Sword +1 South of of Beregost: Boots of Stealth Beregost: quests and finalize Sell stuff and buy Necklace of Missiles in Carnival Clear Nashkel Mines, where Imoen will reach thief level 3 and be dual classed to mage -> Chapter 3
Lion's W ay: (South of Friendly Arm Inn)
ENCOUNTER Old Man: talk Get Ring of Protection +1 in medium-sized rock above fork in the road (at coordinates 1004, 1114). Return directly south to the path and follow it east and then north Memorize 1x Remove Fear (all other level one spell slots Cure Light Wounds) for upcoming fight with Tarnesh [as a last resort use the Wand of Magic Missiles added to Imoen in BGEE v1.2, which will disrupt his spell casting]
*Ring of Protection +1 -> AC-2 (with a shield)
Between maps
Friendly Arm Inn:
If you get waylaid by enemies at this early stage (it can happen) between maps, run or re-load autosave!
Outsi Outside de Inn: Inn:
Get Ring Ring of of Wizard Wizardry ry from from near near a pine pine tree tree just just east east of the the gate gate close to bottom of the map (2555, 3759), located at the base of the tree near two rocks
*Ring of Wizardry
Activate the map to the east by walking to the ed ge of the map, clic k on the travel icon to see the world map, and then cancel Hous Houses es::
Loot Loot the the two two hous houses es just just insi inside de the the cas castl tle e wall walls; s; talk talk to Joia Joia to get get a quest (Q) to find her ring Save game
Outsi Outside de Inn: Inn:
ENCOU ENCOUNT NTER ER Tarn Tarnes esh h at entr entranc ance e to Inn: Inn: buff buff wit with h Remo Remove ve Fear Fear to assure success or Imoen use Wand of Magic Missiles immediately (or drink Potion of Clarity): fight 120 xp, 58 gp
Inn:
*Magic Missiles scroll
Dorn Il-Khan is here! MUST TALK to him to get his quest/first
encounter and the opportunity for him to join (happens when travelling from Nashkel to Nashkel Mines). Loot this floor
Talk to Jaheira, Jaheira and Khalid join ! Jaheira Fighter level 1, Druid level 1, 3572 xp, 12 hp, Club**, Sling*, Quarterstaff*, STR 15, DEX 14, WIS 14, CHA 15
D2:1
Plan for Jaheira: Sling and shield which is good if playing with Minsc; she will be proficient in Club/Quarterstaff as well
Khalid Fighter level 1, 42 xp, 13 hp, Long Sword**, Longbow*, Axe*, THAC0 20/19 (1½ attacks per round), STR 15, DEX 16, AC1 Plan for Khalid: Long Sword, front-line fighter; Longbow as alternate weapon
2nd 2nd flo floor or::
Imoe Imoen n tal talk k to to Uns Unshe hey y (ea (east st room room)) (ha (has s a minim inimum um CHA CHA requirement), gives Q (Ogre and girdle) Loot back containers and south rooms only Note: picking locks, de-trapping and scribing spells are worth a few xp's in BGEE vs 0 xp in BG1 (but in general we still bash the containers/locked doors)
3rd 3rd flo floor or::
Loot Loot;; get get Club Club from from back back cont contai aine ners rs at SE; SE; loo loott the the two two sou south th room rooms s and middle north room (43 gp)
*Club -> Jaheira alternate weapon
Changed in EE 1.3: Landrin is here with a quest; Imoen talk to her
now for the quest and 6x Antidotes [Prior to version 1.3: If you do not have someone with CHA 18 or higher it is better to talk to Landrin later. You can still get the quest items (spider body, wine and boots) in Beregost south house and then return to Friendly Arm when Imoen can cast Friends before speaking to him, which nets 6x Antidotes; finalize the quest thereafter.] [Imoen can pick pocket Landrin but it is not necessary] Talk to Nobleman for Golden Pantaloons (bring in inventory to end game battle to import into BG2)
Main Main flo floor or::
With With Imoe Imoen n as par party ty lead leader er:: buy buy Sli Sling ng and and bul bulle lets ts for for Jah Jahei eira ra,, and and some arrows. No need to buy anything else!
*Golden Pantaloons (can
import into BG2!)
Sell diamond (500 gp), gems, rings, necklaces; can store stuff in the 1050 gp chest without losing it for the entire game; bring scrolls along to accumulate and sell later Keep all Oil of Speed/Potion of Haste for tough fights Outsi Outside, de, NW:
Walk to to the NW tight tight arou around nd outs outside ide of of the the wall wall to to fight fight thre three e Hobgoblins for Joia's ring Activate the map to the north
House:
Talk to Joia to finalize quest for 400 xp and REP+1
REP+1 -> 13
Note: keep a few extra weapons in case of breakage (non-magical weapons can break due to poor iron quality)
Inn:
Sell so some ju junk, bu but br bring sc scrolls an and po potions to to ev eventually sell in in Carnival in one big lot later
Temp Temple le::
[You [You coul could d buy buy 1 poi point nt of Repu Reputa tati tion on for for 900 900 gp but but itit is not not necessary] [Did not do: walk to east side of map to activate Peldvale map; in NW in Peldvale can rescue Viconia and obtain a Plate Mail armor without her needing to join the party. This armor is not needed and you'll soon find a better one!]
South of Friendly Arm Inn:
MidMid-ea east st::
Use Use Ste Steal alth th to loca locate te the the Ogr Ogre e in in the the midmid-ea east st area area near near the the eas eastt edge of the map; fight carefully, 270 xp, Fire opal ring, and drops Girdle of Piercing! -> AC reduced by 3 vs piercing and missiles
*Girdle of Piercing
Note: do not finalize this quest because Unshey will take the girdle and you'd have to kill him to get it back
Walk straight down map along east edge to minimize fighting Walk towards center bottom of map to loot caravan (7 gp)
Beregost:
ENCOUNTER: Golin Vend Walk directly south to the town square, walk past Garrick (avoid until acquiring full party) and enter the Burning Wizard Burning Wizard: Wizard:
[Imoen or or Jaheira as leader: talk to Zurlong Q (boots) but it is not not necessary to find/get the boots]
Burning Wizard upstairs:
Bash 2nd chest (upstairs), or Imoen unlock, for Mace of Stunning: The Stupefier +1! 25% chance of stun, no save! (1d6 +2 = 3-8 damage)
D2:15
***The Stupefier +1
(do not use!)
Note: do not use this over-powered weapon; am not dual wielding this play through
Mid-east house:
House across across from Silke (avoid her her for now) now) on the corner corner has a Splint Mail armor in locked chest (requires STR>18/66)
*Splint Mail -> Jaheira AC4
Note: simply leave the room (run!) as quickly as possible to avoid the Flaming Fist Enforcers
Mid-N id-NE: E:
ENCO ENCOUN UNTE TER R Nee Neera ra:: Eka Ekand ndor or,, a Thay hayan Wiza Wizard rd and and Bod Body yguar guards ds show up: fight, kill Wizard first, 480 xp Neera joins! Wild Mage level 1, 36 xp, 4 hp, Quarter Staff*, THAC0
20/19 (1), INT 17, AC7, Lore 10. Select spells Magic Missile
*Gem bag
Plan for Neera: not using Neera this play through, but bring her to Carnival only to get her first banter. Otherwise she could use Sling and cast Fireball! Can find her at Friendly Arm Inn, main floor, if you dismiss her from party Neera's first banter is after she has been in the party for 24 hours (game-time) continuously (will do her quests quests later on this play through)
Loot most of the buildings with the exception of Feldepost's Inn, Red Sheaf, the south house with the spiders (wait for full party to share xp's), and a central house (3515, 1860) with a locked chest (cannot bash; contains a diamond) Can bash nearly all chests with STR 18/00, but quite a few cannot be bashed with STR 18/91-99 or lower (see map below)
Thunderhammer Sell gems and junk such as daggers and leather armor (can Smithy: accumulate weapons and other armor to sell in Carnival for maximum gold) Imoen as party leader buy: Sling +1 Large shield x2 Bullets
142 28 5
TOTAL
175
-> Jaheira TH 20/19 (1)
Smithy, 21:00 or If STR high enough: loot Bastard Sword +1 (can be bashed with later: STR 18/00 or higher; worth 1250 gp) or wait until Coran or until you can cast Draw Upon Holy Might; or cast Knock General looting: looting:
While looting walk to east and west west edges to activate activate maps maps U = loot upstairs only Trap = use Imoen B = loot barrel/container Circle = most worth-while
Map legend: ' = need 18/00 to bash (Draw Upon Holy Might) L = loot main floor only 2 = loot main floor and upstairs
B 2' 2'
B
2'
L U'
U'
2'
L' B
2
Neera
empty
L L
diamond
L
2
L
B
Quest U L
L 2 2 L'
2
2
Quest, 2
2'
B
L
L'
Trap, 2' B
B
Mid -e -ea st st:
Miri an an ne ne 's 's h ou ouse : gi ve ve s qu es est ( le lett e err )
Jovial Jovial Juggle Juggler: r:
Talk Talk to Bjorn Bjornin in Q (Half (Half Ogres Ogres); ); talk talk to to Gurke Gurke Q (Cloa (Cloak); k); loot loot
Mid-south House: House: Later with Minsc: Minsc: do minor quest for Firebead Elvenhair Elvenhair Kagain's shop:
Loot (207 gp!); talk to Kagain, Kagain joins! Dismiss (evil alignment), park him in his store
Red Sheaf Sheaf::
Could Could do do now, now, or late later: r: avo avoid id Karl Karlat at (unt (until il acqu acquir iring ing full full party party)) ifif cast cast Sanctuary or use Stealth to loot upstairs
Feldepost's Feldepost's Inn:
Could do now, or later: later: avoid Marl and and Dunkin (until acquiring full party) but still sell rings and necklaces to merchant if cast Sanctuary or use Stealth; can loot upstairs east room
South of Beregost:
Walk to the east and activate new map Walk straight down map to avoid fighting Walk along bottom edge to west to activate new map
North of Nashkel:
Walk straight down the eastern side of the map to avoid fighting Walking to Nashkel or Carnival instigates Chapter 2!
Chapter 2 Resting in Chapter 2 gives a special ability (Cure Light Wounds) if you dream
Na sh sh ke ke l:l:
W es est sid e: e:
Ge t Ankh eg eg Pl Plate ar ar mo mo r ( AC AC1, n on on -m -ma gi gica l)l) in in ho ho le le in in ga gard en en (f (fir st st row, approximately 2/3rds of way down just below the small tree; 188, 2742); loot the two houses then return back to the top of map and cross the bridge Walk to the west edge of the map to activate the next map
D3:7
***Ankheg Plate Mail
-> AC-5 (with shield)
Avoid the Nashkel Inn until later
Near Inn:
Talk to Rasaad yn Basir, Rasaad joins ! Monk level 1, 51 xp, 8 hp, Katana*, Scimitar/Wakizashi/Ninjato*, THAC0 20/20 (1) STR 16, DEX 16, AC5. Boots are worth 125 gp only Plan for Rasaad: not using him this play through; otherwise use Sling, Scimitar and eventually fists; use Stunning Blow special ability for toughest fights. Can find Rasaad here if you dismiss him Rasaad's first banter is after 24 hours (game-time); he does not have to be in the party continuously Dismiss Rasaad for now
Rest if needed, then talk to Minsc
Outside:
Near Garri Garrison: son:
ENCOUNTER Berrun Gh Ghastkill Q (Mines)
Save game game before before talki talking ng to Minsc. Minsc. Imoen Imoen or or Jaheira Jaheira talk talk to Minsc, Minsc, Minsc joins ! Ranger level 1, 258 xp, 11 hp, Two Handed Sword**,
Two-Weapon Style**, Mace*, Longbow*, THAC0 20/17 (1½), STR 18/93, DEX 15 Plan for Minsc: Two Handed Swords, Longbow as alternate weapon Must rescue Dynaheir within approximately 16 days or Minsc wil l fight the party and leave for good. On the other hand, Dynaheir can be recruited if you just go get her without talking to Minsc Tested with BG1: Minsc leaves after 16 days and 5 hours , therefore must rescue Dynaheir by day 19:21 or so for this play through (if playing with Minsc, that is)
Talk to Oublek: be nice for REP+1 Talk to Oublek again (talk 3) about bounties (captain of the guard; Q Prism)
REP+1 -> 14
Garrison:
Can carefully loot the first two chests
South house:
Talk to Commoner Q (Joseph's ring); do not loot
*Short Sword +1 -> Imoen alternate weapon
Mid south:
[Talk to Edwin, he joins; dismiss - evil alignment but is an extremely talented Mage]
Bridge:
Later [or now]: ENCOUNTER Noober: talk 32x for 400 xp
West/ West/so sout uth: h:
Walk Walk to to wes westt and and sou south th edge edges s to to acti activa vate te new new map maps s
Temple of Helm: Helm: Talk to Nalin Nalin Q (Brage, (Brage, Captain of the the Guard). Temple Temple will will ID wands but the nearest place they can be sold is High Hedge or Friendly Arm Inn (it is not neces sary to sell them yet)
If planning to play with Branwen (a Cleric found in Carnival): Imoen buy a Scroll of Stone to Flesh from Temple of Helm for 213 gp. This party will be fine even without the extra Cleric
Store:
Sell gems, necklaces, rings and junk Buy a sling and bullets for Rasaad, Neera, and Imoen for later when she dual classes to a mage
Manor Manor House: House:
Loot SE bookcase bookcase and containe containerr near near door door (don't (don't get get caught caught)) Upstairs: loot, but two containers need higher than STR 18/00 and the contents are nothing special (50 gp and a tainted point)
Carnival:
Store items in containers in a convenient place to eventually sell when reaching 20 items each to avoid dilution of price Take extra melee weapons if not using magical weapons (in case of breakage)
Loot outside; loot small tents (numbered from left): - number 3 (red & white) white) (magical items) - number 4 (colorful) (melee weapons) - number 5 (colorful) (colorful) (ranged (ranged weapons) weapons) - tent in lower part of map: can loot one chest if have STR 18/00 for 230 gp and Potion of Fire Giant Strength and Potion of Heroism; the other needs 22 STR to bash (has a Potion of Fire Resistance)
Do not loot the square tent (armor) and avoid the other tents until later Sell gems, necklaces, rings and junk (magic's tent) Large tent 1:
To ensure Garrick can pick some pockets in Beregost:
*Potion of Mastery Thievery
ENCOUNTER Vitiare: kill quickly for Potion of Mastery Thievery, gold and Potion of Agility,125 xp Note: can also buy a Potion of Mastery Thievery from Erdane on the Durlag's Tower map
Neera banter:
Neera Banter #1: "All this traveling, all this adventure, how do you manage it?…" talked 8x 1 -> Accidents Happened entered into Journal
D3:17
NEXT BANTER: 7 DAYS (Quest given)
Neera's next banter is in seven days; she does not have to be in your party continuously. To get the banter you may have to talk/F1 to her
Dismiss Neera; she goes to the Friendly Arm Inn.
North of Carnival:
Mid Mid sout south: h:
Save; walk along south edge to the east to activate a ne w map Walk along south edge towards middle of map, save and then walk north ENCO ENCOUN UNTE TER R Hulr Hulrik ik,, Qvar Qvarts ts and and his his cow cow:: fig fight ht eig eight ht Qva Qvart rts s and and the the Cow must survive Finalize Hulrik for an ea sy REP point: 350 xp, REP+1 [Hulrik and Qvarts quest bug was possible in BG1: variable XVARTSDEAD must equal 8 to finalize (might need to re-load game or change the variable with the Sword Coast Keeper program)]
Select spells for upcoming tough fights: 1x Protection from Evil, 1x Remove Fear; [Neera Magic Missiles;] Jaheira 1x Doom, 1x Bless
REP+1 -> 15 Jaheira Fighter2 Druid2
+12hp->24hp TH 19/18 (1½) w/ Club or 19/18 (1) w/ Sling +1
Mid-NW:
If Minsc is in the party, otherwise optional:
Walk to bottom of map, then west to the edge, and then half-way up to rocky area. North of the first rock outcrop use Stealth to locate Arghain: Fight Arghain to get Two Handed Sword +1, 520 xp, possible Friends scroll -> Neera Get Water Opal in small rock on ground (1570, 1486)
*Two Handed Sword +1 -> Minsc TH 20/16 (1½)
Cave (mid-NW): (mid-NW): Imoen solo solo and with Stealth enter cave cave first to de-trap de-trap She can use Stealth to loot the container for a Potion of Fire Resistance (keep) and then run to the west to leave the map! Or: For a challenge clear the cave: full buff, Jaheira cast Doom, 650 xp
*Potion of Fire Resistance
Do not drink the murky potion of speed! Do not attempt to explore the map to avoid certain death! Leave due west
South of Beregost:
MidMid-so sout uth: h:
Figh Fightt four four Hob Hobgo gobl blin ins s for for Zurl Zurlon ong' g's s Boot Boots s (of (of Stea Stealt lth) h) in in the the midmidsouth area of the map; keep the boots!
Cave:
Mid-map is is a cave (1 (1825, 2210) wi with 5x 5x Potions of He Healing
*Boots of Stealth (#1 of 2)
Walk up road to fight two Ogrillons for Mirianne's letter, 350 xp If not done: walk along north edge to west to activate new map
Bereg Beregost ost::
Miria Mirianne nne's 's hous house: e: Mid-e Mid-east ast house: house: finali finalize ze Mir Mirian ianne ne for for Ring Ring of Prot Protect ection ion +1 +1 [can [can pick pick pocket / PP in BG1] and 300 xp Feldepos Feldepost's t's Inn: Inn:
ENCOUNT ENCOUNTER ER Marl Marl and Dunkin: Dunkin: talk talk 1, 1, 3, 3, 1, 900 xp Rest, if needed, for upcoming fight vs Silke (Remove Fear and Magic Missiles)
D4:1 D4:16 6
*Rin *Ring g of of Prot Protec ecti tion on +1 +1 -> Khalid AC0 Imoen Thief2
+8hp->16hp Find Traps 35->60
Note: can sell Books at Feldepost's Inn
Mid-south House: House: In house across from Feldepost's Feldepost's Inn talk to Firebead Elvenhair Elvenhair Q (History of the Fateful Coin). Find and get the book in the house next door to the south (CHA does not matter but the protagonist must finalize the quest) Now that Min sc is in pa rty: Protag onist finalize for 300 xp, REP+1, and a Scroll Case Red Red Shea Sheaf: f:
*Scroll Case REP+1 -> 16
Toug Tough h figh fightt for for litt little le exp exper erie ienc nce; e; can can ski skip p now now and and do lat later er:: Consider to drink a potion of strength; Jaheira cast Bless ENCOUNTER Karlat: fight 270 xp Imoen talk to Perdue 1, 2, 1, 1, Q (Perdue's sword) Imoen can unlock most of the chests upstairs
Outside Burning Talk to Garrick -> Silke; position fighters, buff with Remove Fear Wizard: then talk to Silke: fight, use Magic Missiles, 900 xp, 400 gp and a Potion of Invulnerability
*Quarter Staff +1
Talk to Garrick again, Garrick joins ! Park Imoen. Use Garrick to carefully PP (pick pocket skill level 40) potions from Tessilan and Glayde (or PP fail to fight), then finalize with Faltis
Feldepost's Inn upstairs:
Garrick PP Algernon's Cloak (gives CHA +2 and can Charm Person for 12 hours!) from Feldepost's upstairs Note: with patch 1.2 it seems as though Garrick must drink a Potion of Master Thievery to PP the cloak, and PP fail is now not OK!
Algernon's Cl oak will help lower prices (CHA 20 with REP 20 is enough to obtain the lowest prices), or cast Friends
*Algernon's Cloak
Loot east room Jovia Joviall Juggl Juggler: er:
PP Bjorn Bjornin in for for Med Medium ium Shield Shield +1 Loot upstairs east room Park Garrick
*Medium Shield +1 -> Khalid AC-1
Select spells for upcoming tough fight with Greywolf and buy the Necklace of Missiles: 1x Protection from Evil; Neera 1x Friends, Magic Missiles, 1x Identify; Jaheira 1x Doom, 1x Bless
Carnival:
Sell gems, rings and necklaces; make sure you have an Oil of Speed or two for upcoming tough fight with Greywolf. Consider also to bring a Potion of Heroism, of Agility and of Defence to ensure success Magi Magic c ten tent: t:
D5:9 3700 gp
Smal Smalll ten tentt 3: Imoe Imoen n (wit (with h CHA CHA 18 18 and and REP REP 16) 16) buy buy now now,, [or [or Nee Neera ra cast Friends and then buy; or fight Greywolf and finalize with Prism for REP+1; either lowers these prices by 175 gp]:
Necklace of Missiles (very powerful! Has 10 charg es) Shield Amulet (has 10 charges)
2240 560
TOTAL
2800
-> Imoen -> Khalid
Bring any scrolls of Identify or Magic Missiles you may have Buy/bring extra weapons in case of breakage; it is not necessary to buy anything else such as a Large Shield +1
Nashkel:
It takes only 4 hours to travel to Nashkel Mines from Nashkel Note: Taris, near the Nashkel Inn, is looking for someone (probably Dorn); we did not speak with her (no consequence)
Be Between maps:
Travelling to Nashkel Mines there is a chance that Dorn's encounter will activate if you talked to him at the Friendly Arm Inn
ENCOUNTER Senjak and Dorotea -> Dorn Il-Khan appears! Talk 1, 1, 1, 2, fight 830 xp, 2, 1, 1, 1, 1, 3 ("Perhaps another time, Dorn") and he goes to the Friendly Arm Inn. Will lose 2 REP if Dorn Il-Khan joins. His sword is worth only 450 gp and has only Splint Mail armor
*Wakizashi +1 [-> Rasaad alternate weapon TH 20/19 (1)]
Note: Small Shield +1 adds a +2 penalty to missile attacks
*Small Shield +1 -> Jaheira AC2 *Plate Mail -> Khalid AC-1
Later, at the Friendly Arm Inn Dorn can join for no loss of reputation, but your REP must be 18 or lower, and then you can do his quest which nets about 3900 xp and a few magical items, but they are not needed to prevail. We don't use them because they belong to BG2: Amulet of Spell Spell Warding (+2 to saves vs spells) from from Kryll in area area SE of Nashkel mines. Overpowered - do not use! Albruin Bastard Sword +1 from Simmeon in area just outside BG, near Quayle. Overpowered - do not use! In patch 1.3: Elven Chain Mail added! Belongs Belongs to BG2 - do not use! Extra Golden Girdle and Extra Plate Plate Mail +1 (Fallorain's Plate +1, AC2) [Later: to reduce REP by 2 to get Dorn to join later: Imoen get caught stealing from two Merchants e.g. in Baldur's Gate]
Nashkel Mines:
NW co corner of map: get W an and of Frost from tree and identify it (to be used to fight Greywolf, to be safe) MidMid-SW: SW:
Near Near Pris Prism: m: buff buff for for tou tough gh figh fight: t: Khal Khalid id and and pro prota tago goni nist st drin drink k Oil Oil of of Speed; Khalid (your main fighter at this stage) should drink a Potion of Heroism to lower THAC0. Khalid and Jaheira drink a Potion of Agility to be safe Position NPC with highest xp's so that Greywolf fights them (for party survival), Jaheira, but if hit be tactical by making him chase her so that she takes no further damage Jaheira cast Bless; cast Protection from Evil if available Talk to Prism, offer to fight Greywolf for him ENCOUNTER Greywolf: keep protagonist out of line of fire Protagonist can try to cast Doom Jaheira will be the decoy (having the highest number of hp's) Imoen will use Wand of Frost Minsc consider to use Berserk skill [Neera will cast Magic Missiles Rasaad will activate Stunning Blow using Wakizashi +1] Fight for 1400 xp, drops Long Sword +2: Varscona ! (1d8+2, +1 cold = 4-11 damage)
***Long Sword +2
-> Khalid
Select spells now or later for upcoming tough fight in Mines: 1x Remove Fear, 1x Protection from Evil; [Neera Magic Missiles;] Jaheira 1x Doom, 1x Bless
Probably should clear the map later, after Imoen dual classes
House:
Clear, loot
Mines (dungeon): (dungeon): Talk to Emerson; Emerson; he gives one day to to clear the mines Talk to Guard to gain access to the mines
Clear the mines first using Imoen as a Thief to de-trap the eight traps on level 3 (only) BEFORE she is Dual Classed to a Mage (at Thief level 3; reached at the end of level 3 of the Mines in this play through) whereby her Thieving skills become inaccessible Imoen has 2400 xp at this time (2500 xp = thief level 3) Note: clearing the mines of Kobolds is not necessary and not worth the chance of death by arrow!
Leve Levell 1: 1:
ENCO ENCOUN UNTE TER R Min Miner er Gord Gord;; midmid-S: S: Miner iner Dink Dink Q (Ky (Kylee' lee's s dagg dagger er)) Note: level 1 and 2 containers have no loot
Le ve ve l 2:
ENC O OU UNTER Min er er Be ld ld in in : fig ht ht se ve ver al al Kob ol old s Mid-SW: finalize Miner Kylee 200 xp SE: near entrance to level 3: do not use the two green potions (vials of mysterious or murky liquid will lower CON)
Leve Levell 3: 3:
Trap Trap loca locati tion ons: s: slig slight htly ly east east of entr entran ance ce on leve levell 3, 3, two two on brid bridge ge mid map, two on 2nd bridge across lava (other two lava bridges have no traps), and three traps near the exit in SE Pick-up Joseph's ring on ground Get Potion of Healing in 3rd ore car
Minsc Ranger2
+11hp->22hp TH 19/15 (1½)
East: fight Kobolds and loot eastern containers
Cleric2 Ranger1
+6 hp->19hp SE: Imoen de-trap around exit, and then Dual Class Or, to avoid the traps altogether: walk, hug the south wall
Imoen at Thief level 3 (2500 xp): DUAL CLASS to Mage! Select Sling proficiency (*) and spells: Magic Missile, Friends, Identify; or Protection from Evil or Petrification
Leve Levell 4: 4:
Rest Rest and and mem memor oriz ize e 2x 2x Rem Remov ove e Fea Fearr ifif not not done done (one (one for for upc upcom omin ing g fight in Mines and one for Nashkel), Magic Missiles, Doom and Bless
Ca ve ve :
Ste al al th thil y c le le ar ar th th e fe w Kob ol old s lur ki ki ng ng ab abo ut ut an an d the n bu ffff wi with Shield Amulet, Remove Fear and Bless
Imoen Thief3 +8hp->24 Find Traps 60->85 DUAL CLASS to Mage
Khalid, [Rasaad and] Protagonist (use Stealth) will fight Mulahey Jaheira will cast Doom then protect mages [Neera will cast Magic Missiles] ENCOUNTER Mulahey: Imoen use Necklace of Missiles on the summoned Skeletons and Kobolds, aim slightly above the top Skeletons (they seem to be worth 0 xp) Talk 1 (?) when he asks for mercy to fight 2nd wave of summons 650 xp, Boots of Grounding, Ring of Holiness, chest has 790 gp and scrolls (Identify, Web, etc.). Moonblade is worth 0 gp -> Chapter 3 begins when Mulahey's letters are pick-up!
*Boots of Grounding *Ring of Holiness *Potion of Absorption D6:9
Clear around the outside of the cave: 2x Gray Oozes 550 xp
Outs Outsid ide: e:
Retu Return rn back back thro throug ugh h the the Mines ines,, go go out outsi side de to Emer Emerso son n to to avo avoid id tough fights; clear map if not done
Mid/ Mid/so sout uth: h:
MidMid-ma map, p, midmid-so sout uth h or or SE: SE: Winte Winterr Wolf Wolf per perha haps ps pre prese sent nt,, 975 975 xp xp and can sell pelt in Nashkel Store for 500 gp Walk to south and east edges to activate new maps, but there is no need to clear the map now
Mid-east:
ENCOUNTER Galtok: help him
Khalid Fighter2
+13hp->26hp TH 19/16 (1½)
Chapter 3 Resting in Chapter 3 gives another special ability (Cure Light Wounds II) if you dream
Plan for phase 2:
Carnival:
Get Reputation to 20 to buy items for the cheapest price: Nashkel: finalize quests Cloud Peak Mountains: Mountains: Bracers of Archery; two quests -> REP 20 Gnoll Stronghold: rescue Dynaheir North of Gnoll Stronghold: Boots of the North West of Nashkel: optional fighting Optional: Two maps North of Gnoll Stronghold: REP +1, more gold South of High Hedge: War Hammer +2 Beregost: buy Full Plate armor and other nice items North of Friendly Arm Inn or Larswood -> Bandit Camp -> Chapter 4
Return to Carnival to store loot in the various containers Optionally sell first load (16 items) of items in the square tent: - Short sword, Long sword, Short bow Magic Magic tent: tent:
At this this tim time e you you don' don'tt reall really y "nee "need" d" gold gold so itit is is not not nece necess ssary ary to sell sell anything now. Wait until accumulating 16 items before selling to avoid dilution (merchants pay lower prices after first purchase) Bring along Potion of Fire Resistance, Potion of Invisibility
DYNAHEIR
If you want Dynaheir in you party, now would be a good time to get her! Suggested path is: (see next couple of pages for details) West of Nashkel: loot cave North of Gnoll Stronghold: tough map; walk due south only to get the Boots of the North Gnoll Stronghold: rescue Dynaheir ! Cloud Peak West: Drienne (cat) and Dryad quests only -> REP 20 Cloud Peak East: Bracers of Archery only We chose Coran as my 6th party member to make what I think is the most fun and powerful good/neutral party; however, the Siege of Dragonspear add-on (expansion) was announced as under development while I was playing BGEE, so I decided to in the interest of possible story swap-out Coran for Dynaheir in continuity to the new add-on, as she is mentioned in the beginning of BG2. I developed Coran to level 6 before switching to Dynaheir, so she was way behind on xp's; but, in a short time she got her level 3 spells and could begin casting Fireballs!
Nash Nashke kel: l:
Sout South h hou house se::
Fina Finali liz ze wit with h Com Comm moner oner (giv (give e Jos Josep eph' h's s Gre Green enst ston one e Rin Ring) g) 800 800 xp, xp, do not loot Recommended to sell Prism's 2 emeralds for 1500 gp rather than finalizing the quest with Oublek (for a mere 300 gp, 200 xp) Talk to Prism to finalize, 1k xp, 2 emeralds, REP+1
D7:16
REP+1 -> 17
Finalize with Berrun Ghastkill 1k xp, 900 gp, REP+1
REP+1 -> 18
Near Near Stor Store: e:
ENCOU ENCOUNT NTER ER Nimbu Nimbul: l: buff buff wit with h Rem Remove ove Fear, Fear, fight fight 650 xp, xp, Neer Neera a cast Magic Missiles; drop includes Ring of Infravision (sell), short sword +1, 58 gp, Boots of Avoidance (AC +5 vs missile attacks)
*Boots of Avoidance -> party leader
Inn:
ENCOUNTER Ne Neira: fight, mages use Wa Wand of of Fr Frost and Wa Wand of of Magic Missiles to interrupt spell casting, 650 xp, Helm of Infravision (keep); loot inn
Stor e: e:
Temp Temple le Hel Helm: m:
Buy Bu lllle ts ts ifif ne nee de de d; d; se se llll Wi Win te ter Wo Wo lflf Pe Pelt s fo r 50 0 gp ea ea ch ch, Ri Rin g of Infravision 350 gp and two Emeralds 1500 gp
3000 gp
Will Will Ide Ident ntif ify y wan wands ds
Add Rasaad to t he party for a minute to get his banter: Rasaad banter: Rasaad Banter #1: he says: "You appear troubled. Does a shadow lie upon your soul?…" talked 5x 1
D6:21
NEXT BANTER: 7 DAYS
Rasaad's next banter is in seven days; he does not have to be in your party continuously
Dismiss Rasaad; he stays in Nashkel.
South of Nashkel (Cloud Peak Mountains west):
Walk to the south and slightly to the west; use Stealth to locate Vax and take position: Middle-SW :
ENCOUNTER Va Vax an and Za Zal: fifight 1k 1k xp xp, dr drops Br Bracers of of Ar Archery!
***Bracers of of Ar Archery -> Imoen Khalid Fighter3 +13hp->39hp Long Sword*** TH 18/13 (1½)
NW :
[Optional (t (tough fifight): EN ENCOUNTER Al Albert Q (Rufie); fifind Ru Rufie the NE and return him to Albert, 1k xp]
MidMid-no nort rth: h:
Get Get scro scroll lls s fro from m grou ground nd/g /gra rass ss near near tree trees s (at (at 1792 1792,, 413) 413)
NE:
[Optional (very tough fight): from the east side of the map find Sendai, Delgod and Alexander: carefully fight, 1200 xp, Long Sword +1, Longbow and Leather Armor +2 worth 2250 gp, although you'll soon have enough gold without these items!] Leave by west side of map
SW of Nashkel MidMid-ea east st:: (Cloud Peak Mountains east):
ENCO ENCOUN UNTE TER R Dry Dryad ad of the the Cou Could ldpe peak aks: s: acce accept pt ques quest, t, talk talk to Cald Caldo, o, fight 350 xp, Krumm drops a Club +1 (it looks like an ordinary club and is identified already) and Girdle of Bluntness
Finalize Dryad 500 xp, Antidote, REP+1
D8:11
*Club +1 +1 -> Jaheira TH 19/17 (1½) *Girdle of Bluntness
REP+1 -> 19 *Antidote
Mid-S id-SE E cav cave: e:
Loot Loot for for 238 238 gp, gp, Hal Halbe berd rd +1
Sout Southh-SW: SW:
Imoe Imoen n retu return rn cat cat (in (in wat water erfa fall ll)) to gir girll Drie Drienn nne, e, 200 200 xp, xp, REP REP+1 +1
REP+1 -> 20!
Mid-w id-wes est/ t/NW NW::
Poss Possib ible le Wint Winter er Wolf Wolf
Ranger2 Cleric2 +7 hp->26hp TH 19/16(1½)
MidMid-no nort rth: h:
ENCO ENCOUN UNTE TER R Lud Ludru rug g and and Gnol Gnolls ls:: fig fight ht (use (use forc forced ed atta attack ck,, e.g e.g.. press F2, on Ludrug) 140 xp, [535 xp in EE 1.2], 100 gp
Jaheira at Druid level 3: 2x level 2 spell slots (Slow Poison)
MidMid-NW: NW:
Jaheira F3 Druid3 +12hp>36hp Sling** TH 18/16
(1½) Sling +1 or 18/16 (1½) w/ Club +1
ENCO ENCOUN UNTE TER R Ing Ingot ot:: talk talk abou aboutt Gnol Gnolll Stro Strong ngho hold ld or talk talk 2 to to fig fight ht for for a Halberd +2 The Chesley Crusher (1d10+6 damage)
*The Chesley Crusher +2
Leave by west side of map
Minsc Ranger3 +11hp->33hp Long Bow** TH 18/14 (1½) or
18/1 18/14 4 2½ w/ Lon Lon Bow Bow
Gnoll Stronghold:
It takes 24 hours to travel to this map! ENCOUNTER Gnarl and Hairtooth on bridge: fight for Gloves of Dexterity (DEX set to 18), 350 xp
Mid-SW Mid-SW cave: cave:
Clear Clear entire entire map map or at least least get the Tome Tome of Leadershi Leadership p and Influence (gives +1 CHA), 95 gp, from the mid-SW cave
Mid-north:
Talk to Dynaheir (4, 2, 3), Dynaheir joins ! 800k xp rewarded; Invoker level 2, 2638 xp
D9:1 D9:14 4
***G ***Glo love ves s of Dex Dexte teri rity ty -> Khalid AC-4 *Tome of Leadership and Influence (CHA +1)
Plan for Dynaheir: bring her to Carniv al, use her to Identify items, park her in one of the eastern-most small tent - unless she is to be a permanent party member, of course. At this stage Dynaheir Dynaheir was only 2500-3000 xp behind other party members. As mentioned above, we wanted to play my original BG1 party party (with Coran, not Dynaheir) but later came back to get Dynaheir from the tent in Carnival for possible story continuity with the new Siege of Dragonspear add-on.
Leave by north side of map
North of Gnoll Stronghold:
Tough map, do not attempt much SE :
W alk across bottom edge of map ENCOUNTER Jared Q (bear) Fight Polar Bear near bridge 900 xp, Imoen (with high CHA) finalize for 150 xp and Boots of the North!
*Boots of the North Imoen Mage2
NE:
Cleric level 3 gets 4x level 2 spells if wearing Ring of Holiness. Spells include Aid, Chant; Draw Upon Holy Might (can be used to bash the tougher chests in Beregost and Nashkel) Cleric level 3 buffing spells: THAC0 is reduced by casting Draw Upon Holy Might, Aid and Bless
Cleric3 Ranger2 +6 hp->32hp Level 2 spell slots x3
ENCOUNTER Neville: fight, 600 xp, drops Long Sword +1 and Dispel Magic scroll
*Long Sword +1 *Dispel Magic
Leave by north side of map
B et etween ma maps:
North of of Gn Gnoll St Stronghold to to We West of of Na Nashkel: Wa Waylaid between maps, Winter Wolf (AR5701 - 30% chance here)
W es est of Nashkel:
ENCOUNTER: Borda: do not buy anything (cursed scroll) Easy map; can clear, or just use Stealth (or fight many Xvarts) to walk to the Cave in NW and find a Flail +1, Bracers AC8 (worth 1500 gp!), and a Potion of Fire Resistance (keep)
Xvarts Xvarts vill village: age:
ENCOUNT ENCOUNTER ER Nexli Nexlitt the Xvart: Xvart: fight fight him and and Ursa Ursa 35 xp xp + 650 xp Walk to the north edge of map to activate new map; could go north or east at this time, but we needed the additional REP point
*Flail +1 -> TH 19/15 (1½) *Bracers AC8 (-> Imoen/Neera)
D10:22 6000 gp
B et etween ma maps:
[W est of of Na Nashkel to to Na Nashkel: Wa Waylaid be between ma maps, Wi Winter Wo Wolf (AR5701 - 30% chance here)]
Two maps North of Gnoll Stronghold:
For another REP point, and 1k gp plus loot go the north map (Brage D11:10 quest)
Mid-S id-SE: E:
Nashkel:
ENCO ENCOUN UNTE TER R Lar Lary yssa ssa (on (only ly): ): talk talk 2, figh fightt her her 600 600 xp, xp, Small mall shie shield ld +1 ENCOUNTER Brage: answer his riddle (4, death) then talk 1 -> to the Temple in Nashkel (immediately!), finalize 1k xp, REP+1, 1k gp and a curse d 2H sword
(W ould have taken 20 hours to travel here from N. of Gnoll Stronghold) Sell W inter W olf pelts and gems
Carn Carniv ival al::
REP+1
Manor Manor House: House:
Upstair Upstairs: s: talk talk to Samanth Samantha a 2, 2, 2, 2 -> Jamie Jamie appears appears (not in EE: EE: fight fight 65 xp)
Smal Smalll tent tent 2:
ENCO ENCOUN UNTE TER R Zorda ordal: l: talk talk 1, 1, figh fightt (buf (bufff with ith Remo Remove ve Fear Fear,, Rasaad use Stunning Blow) 900 xp. Talk to Bentha (talk 3) [or pick pocket 2x], loot includes Knave's Robe
SW :
Da yt ytime on ly ly: ta lk lk to the Gre at at Gazib 3x, kill t h he e Ama zi zin g Oo pa pa h 27 0 xp
Large Large tent tent 1:
If not not done: done: ENCOU ENCOUNT NTER ER Vit Vitiar iare: e: kill kill quic quickl kly y for for Potion Potion of of Maste Mastery ry Thievery
9000 gp
*Potion of Mastery Thievery
BIG SELL #1: do a major sell of nearly all all loot (even though only 12k gp is actually needed needed at this time): Note: to maximize gold: sell one load (16 items at one time) to the merchants listed as "max."; subsequent loads will be at diluted prices:
Scrolls: Sell 1st load at the Magic Tent. Later sell at Nashkel Store, Feldepost's, Friendly Arm Inn or Erdane (Durlag's Tower) Wands: Identify at Temple of Helm in Nas hkel; can sell at High Hedge , Friendly Arm Inn and Erdane Scalps: sell to Vai for 50 gp, or Feldepost's 25 gp (no dilution) Wyvern Heads: [pre 1.2EE: sell to Vai for 1000 gp], Feldepost's or High Hedge 500 gp, but prices become diluted
Armor tent (square):
Sell ranged and melee weapons, and potions, but keep some potions for upcoming fights: Potions of Invulnerability, Invisibility, Speed, Fire Resistance, and Absorption (use ful for Cha pter 6 in particu lar); keep 1x Potion of Agility and Hill/Stone Gia nt Strength and a few Potions of He al
Melee tent (small Sell armors round 4): Neera learn Web, Dispel Magic; Imoen learn Identify Magic tent (small Sell second load of melee weapons round 3): Sell scrolls but first scribe useful scrolls if you have them: Protection from Evil, Friends, Protection from Petrification Rest and identify items
Armor tent (square):
Sell magical items (later can sell more magical items to any other tent)
D11:14 27000 gp
Note: you only need about 12000 gp at this stage to buy the good items in Beregost and if following this walkthrough Note: no need to buy anything except perhaps ammo
Extra gold!
If you do need more gold: the map crossing from Nashkel to west of Nashkel has a high chance of encountering a Winter Wolf
Buffing tips when fighting melee at this early stage:
Khalid: Fighter level 3 with Long Sword +2 and Shield +1: Remove Fear (raises moral, no panic; 1 hour unless negated) Shield Amulet (+2 AC vs missile attacks for 5 turns) Oil of Speed (+1 attack & double movement speed for 5 turns) Potion of Agility will give DEX 18 to improve AC Protection from Evil (evil creatures get -2 attack penalty; saves made are +2 bonus for 1 turn = 10 rounds) Aid (+1 attack rolls and saves, +1d8 hp's for 1 round + 1 round/level) Chant (+1 attack & damage rolls and saves; - 1 to enemies' rolls for 10 rounds) Bless (+1 attack rolls for 6 rounds)
THAC0 (attacks/ round)
AC / hp
18/13 (1½)
-6 39 39
18/13 (2½)
-6 39 39
17/12 (2½)
-6 43 43
16/11 (2½)
-6 43 43
Additionally: Cleric/Ranger can cast Draw Upon Holy Might (STR, DEX and CON improved for 1 turn = 10 rounds); therefore with above buff's can achieve TH 17/11/16 (3½) AC-4 38 hp Useful potions (were rarely used in this walkthrough): Potions of Strength will improve THAC0 and damage Potion of Heroism will improve improve THAC0 and hit points Potion of Mind Mind Focusing will give boost DEX to improve AC Potion of Invulnerability will help help AC and saving throws Potion of Defense will help AC only, unlike Invulnerability Eventually will be able to buff with: Imoen/Neera cast Strength, e.g. Khalid's STR is set to 18 for 1 turn/level and his THAC0 improves by 1, e.g. to TH 15/10 (2½) Cleric spell: Defensive Harmony (lowers AC by 2 for 6 rounds) Jaheira cast Barkskin (+1 saves, except vs spells, for 4 rounds + 1 round/level) Overpowered, do not use: Imoen/Neera cast Improved Invisibility (lowers AC and helps THAC0 for melee fighting)
South of High Hedge:
Rest in preparation for fights; memorize Resist Fire & Cold, Bless, Remove Fear, Protection from Evil, Aid, Chant, and Magic Missile Rest can be interrupted by Skeletons with Longbows! Approach fro m south to fight Bass ilus for W ar Hammer +2! Use Stealth to scope area Give all the best equipment to Khalid; Khalid drink a Potion of Fire Resistance and Hill Giant Strength Full buff (Khalid only) including Remove Fear/Protection from Fear, Protection from Evil, Resist Fire & Cold, Aid, Chant and Bless
Khalid drink a Potion of Invisibility and take position beside Bassilus Minsc and protagonist keep away for now Jaheira will use Necklace of Missiles Imoen [and Neera/Dynaheir] will cast Magic Missiles (optional)
D12:14
Khalid talk 1, 3, 3 for decent xp's [or do easy way 1, 3, 1, 2 for fewer xp's], fight 975 xp + 625 xp Drop includes War Hammer +2: Ashideena ! (1d4+3, +1 electrical electrical = 5-8 damage)
Mid-SE:
Can get Short Sword +2 (worth 2k gp): ENCOUNTER Zargal: use Stealth to scope area then fight 1k xp, drop includes Composite Longbow and Short Sword +2
Mid/NE:
Mid-map: ENCOUNTER Kissiq Q (hen ) NE: ENCOUNTER Melicamp Q (High Hedge) Walk to the west edge to activate the west map (Lighthouse)
Imoen Mage3 ***War Hammer +2
-> TH 19/14 (1½) w/ STR 18/66 [19/13 w/ STR 18/00] @ Ranger2 *Composite Longbow *Short Sword +2 -> Imoen alternate weapon (or sell)
Khalid Fighter4
+13hp->52hp TH 17/12 (1½) Note: do not go to High Hedge yet (no need to r isk death; get Coran first)
Temple:
Inside Te Temple:
Talk to to Ke Kelddath Or Ormlyr to to fifinalize Ba Bassilus qu quest 1k 1k xp xp, 5k 5k gp gp!
Bere Berego gost st::
Near Near Smit Smithy hy::
ENCO ENCOUN UNTE TER R Chl Chloe oe:: go go to to Jov Jovia iall Jug Juggl gler er,, tal talk k to to Off Offic icer er Vai Vai ENCOUNTER: Elminster
Smithy:
Depending on timing (Smithy is open 5:00 - 21:00) Rest and learn Friends or do below activities. Can loot the "18/00" chest in Smithy safely when his store is closed
33000 gp gp
D14:1
Imoen cast Friends and buy:
Felde Feldepos post' t's: s:
A few +2 arrows, +1 bu llets (to fight Band it Camp, Wyverns ) Full Plate armo r Sling +1 (if not bought already) Short Bow +1 Option al: +2 ammo Shadow Armor (Coran's armor of choice! 7035 gp) Compos Composite ite Longbo Longbow w +1 +1 (Cora (Coran's n's longb longbow ow of of choic choice e pre pre EE 1.3 due to the new strength requirement! 1675 gp)
800 4020 75 1005 1000 7035 1675
TOTAL
15610
Mid-south house: house: Carefully fight fight Spiders (Landrin's quest), quest), pick-up the spider body, body, get boots and wine from a chest, 4x 270 xp
-> protagonist (Ankhe g armo r to Khalid AC-6) -> Imoen later
Ranger3 Cleric3 +7hp->39hp Two Weapon Style***
TH 18/13 1½ Jovial Jovial Juggler: Juggler:
Talk Talk to Office Officerr Vai: Vai: she buys buys scal scalps ps for 50 50 gp each; each; if you you speak speak to her in Chapter four or five with no scalps in inventory she will leave but grants REP +1 [BG only: later she will buy Wyvern's heads for 1k gp as long as you have at least one scalp in your inventory. Do not talk to her without a scalp in your inventory after Chapter 3 or she will leave for good]
Feldepost's upstairs:
Fight Tranzig 975 xp, drops Ring of Protection +1 and Wand of Magic Missiles (has 31 charges!), 91 gp, and world map is updated to show the Bandit Camp
*Wand of Magic Missiles *Ring of Protection +1 -> Jaheira AC1
Lastly: can bash more chests now by using Draw Upon Holy Might Sell gems, necklaces, rings; store loot in a container to sell later Sell to Smithy: Two Handed Swords, Bastard +1, Flail +1, Short Sword +2
D14:6 24000 gp
Travelling to the Bandit Camp: An alternate and easy way into the Bandit Camp is: Go to Larswood (east of Friendly Arm Inn/East of Temple) Talk to Teven mid-map and slightly west: talk 2, 3, 400 xp (might need STR 15 or higher) -> Talk to Tazok (3, 2); the outdoors bandits are not hostile, even after the big fight in the large tent! Similarly can also go to Peldvale and talk to Raiken in NE. The below method works, too
North of Friendly Arm Inn:
Ajantis is here: Pala din Level 4, 90 26 xp, 48 hp, 17 STR
If playing with Coran consider to not fight the Ankhegs now and return later with Coran so that he gets more xp's [Otherwise, carefully cull some Ankhegs (could only find 5!)]
Bandit Camp:
Minimize fighting if pla ying with Coran (return here later with him)
D16:5
Walk up path to north of map and then walk east; sneak into camp from north east to minimize fighting Using Stealth can sneak Potion of Heroism from container (sack) outside of the middle north tent, if needed Do surveillance with Stealth Note that Taugosz Khosann can be avoided for now, just enter the Main tent/Tazok's tent without being seen by him! Chest east of main tent has Medium Shield +1
*Medium Shield +1 -> Jaheira
Full buff with Shield Amulet, Resist Fear, Bless and Protection from Evil; sneak into the main tent when ready to attack
Tazok's Tent/Main tent:
Focus on Mage first and then Hakt Protagonist and Khalid get to Mage quickly Imoen [Dynaheir/Neera] use Magic Missiles on Mage [Jaheira could use Necklace of Missiles aiming just above the table if all else fails] ENCOUNTER Raemon: fight 3750 xp, mage drops a Robe of Fire Resistance, War Hammer +1, Hakt drops Longbow of Marksmanship: The Dead Shot +2 (TH +3, damage +2!)
***Longbow of Marksmanship +2 -> Minsc's alternate weapon TH 17/12 (2) *Potion of Magic Blocking
Talk to Ender Sai: says the bandits are part Black Talon and part Chill; informs of the Cloakwood Forest
Heal Khalid and drink Potion of Absorption or wear boots from Mulahey or Imoen de-trap chest Open trapped chest in main tent (lightning bolt which could be fatal if not careful) -> Chapter 4 begins after looting letters! Also in chest (EE only): Gauntlets of Weapon Expertise ! +1 THAC0 and +2 damage!
***Gauntlets of Weapon Expertise (EE only)
-> TH 17/12 (1½) @ Ranger3, STR 18/66 Loot in this tent includes 2900 gp! Looting the entire Bandit Camp nets around 4k gp plus loot worth around 4k gp as well!
Get Coran now! Return her later to clear map and finish looting He will be at Fighter 3 / Thief 3 only, 8126 xp
If not playing with Coran: Rest in preparation for a tough fight [If planning to play with Coran this is a good time to get him!]
Return later with Coran to finish this map: Clear entire Bandit Camp starting from north/NE Carefully with full buff fight Taugosz Khosann, drops a Medium Shield +1, War Hammer +1 and a Full Plate armor! 2k xp Fight Ardenor Crush 900 xp SE Tent: ent:
Web Web and and Fireb irebal alll scr scrol oll! l! (Req (Requi uire res s 18/ 18/00 00 STR or Cora Coran n or or use use Knock spell))
NW ten tent: t:
Do not not use use the the Mur Murky ky Oil Oil of of Spe Speed ed or the the cur curse sed d Rin Ring g (th (the e Iro Iron n Thorn)
Cave:
Fight Garclax 120 xp, can drop a Blur scroll! Locked chests that cannot be opened with 18/91-99 STR (worth it to return here with Coran or use Knock spell):
- 3 outside around the main tent - 1 inside SE tent - 1 outside tent next to main tent - 2 outside 2nd tent from main tent - 1 outside 3rd tent from main tent - 1 outside 4th tent from main tent - 1 inside tent by cave Most of the above chests can be opened with 18/00 STR, or Coran with Open Locks at skill level 95
***Full Plate (#2)
-> Khalid AC-6; Ankheg armor to Minsc AC-1 *War Hammer +1 *Fireball
Chapter 4 Resting in Chapter 4 gives another special ability (Slow Poison) Imoen have two spell slots set to Friends for upcoming buys
Plan for phase 3:
Cloakwood Forest I: get Coran ! Friendly Arm Inn: finalize quest North of Friendly Arm Inn: fight Ankhegs Bandit Camp: clear and loot Friendly Arm Inn: buy Buckley's Buckler East of Temple/North of Gullykin: Golden Girdle Firewine: Gauntlets of Weapon Expertise South of Durlag's: get the new magical Long Sword; Ri ng of Fire Protection High Hedge: sell stuff and buy a Robe of the Archmagi Cloakwood Forest I: Aldeth Sashenstar's quest Cloakwood Forest II: Spider's Bane +2 and Scimitar +2 Cloakwood Forest III: Club +2 Cloakwood Forest IV: fight Wyverns and then sell their heads Inventory filled! Return to Beregost to sell/store loot Lighthouse (SW of High Hedge): Manual Manual of Bodily Health Finish Cloakwood Mines -> Chapter 5
Frien dly Arm Inn:
ENCOUNTER: Elminster Sell gems, rings, necklaces
Cl oa oa kw kwoo d 1 (E (Eas t) t):
Re st st if ne nee de de d; d; wa wal k a lo lo ng ng no nor th th e dg dge of of ma map an an d f iin n d Co ra ran on on a bridge in the north-west
D17:14
Imoen talk to Coran and accept his quest, Coran joins ! Fighter 3 / Thief 3, 8126 xp, 27 hp, Longbow***, Long Sword**, THAC0 18/8 (2½) with the Deadshot +3 and normal arrows. Skill levels changed in EE to: Open Locks 70, Find Traps 20, PP 40 Plan for Coran: use as a Stealth Sniper and t o open locks Must do Coran's quest (kill the W yvern) within approximately 16 days of him joining or he leaves for good. He gives a warning after 8 days have past Note: finalization of his quest at Temple is NOT necessary - Coran remains in party Tested: Coran leaves after 16 days and 14 hours , therefore must kill the Wyverns by day 35:4 or so on this play through if playing with Coran Note: it takes 52 hours (that's 2 days, 4 hours) to travel from Cloakwood map 1 to where the Wyverns are on map 4
Ca bi bi n: n:
Mid ma ma p: p: Co Cor an an ca can no not op op en en th th e c he he st st ye ye t ( co con ta tai ns ns 39 39 5 gp an and Potion of Invulnerability) Skip Aldeth for now (talk much later)
SE :
Get Cloak from Tasloi's in SE corner of map
Synopsis:
Protag onist ((THAC0 17/12 1½ AC-5) Khalid (THAC0 17/12 1½ AC-6) Minsc (THAC0 17/13 1½ AC1) Coran (THAC0 18/8 2½ AC0) Jaheira (THAC0 18/16 1½ AC2) Imoen (THAC0 20/18 1 AC4) *THAC0's are without magical ammo
*Cloak of Non -Detection
Level C3/R3 Fighter4 Ranger4 F3/Thief3 F3/Druid3 Mage3/Th3
Experience 11000 10500 10400 8100 14000 10400 = 64k total party xp's
YESLICK
If wanting Yeslick, an excellent Fighter/Cleric, go get him now, minimizing fighting along the way so that he gets more xp's When playing with Yeslick on a previous play through, going directly from Cloakwood I, he had 27400 xp, Fighter 4/Cleric 5, War Hammer** Sling** Mace*, whereas the other party members were only at around 21k xp.
Frien dly Arm Inn:
Imoen finalize Landrin quest, 800 xp and 295 gp in total
Minsc Ranger4
+11hp->44hp TH 17/13 (1½) Neera's quest:
Neera Banter #2 (more than seven days have past since banter #1; might need to press F1/talk to her): "So,…, after giving it some thought, I want to ask you a favour." Talked 1, 1 or 3, 1, 1, 1 and world map is updated with Adoy's Enclave
*World map updated (Adoy's Enclave)
Note: Neera must be a party member while doing her quest at Adoy's Enclave otherwise she leaves the game for good!
North of Friendly Arm Inn:
Fight Fight (cull) (cull) some some more more Ank Ankheg hegs s (pre (pre EE EE 1.2: 1.2: foug fought ht ten) ten):: four four only only
D18:9 D18:9
Jaheira Druid4 Fighter3
+5hp->41hp Update: Ankhegs do not re-spawn as often if the latest patch is installed ;-(
NE:
Talk to Gerde: give s quest, finalize for 75 gp only
Cleric4 Ranger3 +6hp->45hp
[Do later or risk certain death: talk to Farmer Brun Q (Nathan)]
Bandit Camp:
Clear map and loot with Coran
D1 8:15 Coran Thief4 Fighter3 +3 hp->30hp Open Locks 70->95 Jaheira Fighter4 Druid4 +7hp->48hp TH 17/15 (1½) with Sling +1
Imoen Mage4; Thief skills back!
Imoen at Mage level 4: her thieving skills are back! Use Short Bow +1 and arrow +2 if have
Frien dly Arm Inn:
+6hp->30hp TH 19/16 (2) (19/14 w/ +2 arrows)
Now or later: Imoen buy Buckley's Buckler 536 gp This buckler increases CON by 1 point and can eventually give you a total of CON 20 (from Cave on Lighthouse map) CON 20 = regenerate hit points very slowly but worth while if crossing maps
*Buckley's Buckler (+1 CON)
Note: at this stage your gold will accelerate quickly so consider to only pick-up items worth their while (e.g. magical items, scrolls, potions, gems, rings, necklaces, wands, Wyvern heads, Bandit Scalps, Long Bows and Plate armors)
Beregost:
Store loot in a convenient containe r and identify later for a "big sell" in Beregost and High Hedge; loot does not disappear from the outdoor containers
D20:0
Smithy:
Perhaps buy some +2 arrows [Taerom Fuiruim can make you an Ankheg armor for 4k gp and he will still buy many Ankheg shells for 500 gp each, but we did not. To make armor talk 1 (I'm not interested…), 2 (pay 4k gp), and then talk 1 or 2. Return later for the armor]
Jovial Jovial Juggler: Juggler:
Talk Talk to Office Officerr Vai: Vai: she buys buys scal scalps ps for 50 50 gp each; each; if you you speak speak to her in Chapter four or five with no scalps in inventory she will leave but grants REP +1
[*Ankheg Plate Mail (#2)]
32000 gp
[BG only: later she will buy Wyvern's heads for 1k gp as long as you have at least one scalp in your inventory. Do not talk to her without a scalp in your inventory after Chapter 3 or she will leave for good]
Finalize Gurke 300 xp and can keep the cloak!
Temple:
Clear map NE: Vampiric Vampiric Wolf 2x 2k xp, Dread W olfs and Worgs Mid-SE: ENCOUNTER Cattack: fight Hobgoblins
North of Gullykin (East of Temple):
Do not attempt to clear map unless have or know Protection from Petrification (yes!)
D20:14
Or: get Korax to join (mid West/NW) whom is immune to Petrification attacks; same xp's awarded to party if he joins
NW/north NW/north edge: edge:
Fight Fight four four Lesser Lesser Basi Basilisk lisks s 5600 5600 xp
NorthNorth-mi mid: d:
Buff Buff prot protago agonis nistt wit with h Prot Protect ection ion from from Petrif Petrific icati ation on and and resi resist st Fear, Fear, then... ENCOUNTER Mutamin: fight 9600 xp, 120 gp
Ranger4 Cleric4 +7hp->52hp TH 16/11/14 (2½) Khalid Fighter5
+13hp->65hp TH 16/11 (1½) Mid ma ma p: p:
Use St Ste al alth t o lo ca ca te te Ki Kiria n the n fu llll bu bu ffff ENCOUNTER Kirian and group: fight 3k xp, 385 gp
***Golden Girdle
*Bracers AC7 -> Imoen *Potion of Absorption *Morning Star +1 *Long Sword +1 Minsc Ranger5
+11hp->55hp TH 16/12 (1½) (or 16/11 2½ with normal arrows)
Mid map, south:
Gullykin:
Coran Fighter4 Thief4 +5 hp->35hp TH 17/7 (2½) with normal arrows
Fight four Basilisks 8200 xp
Loot village in the north, worth about 500 gp plus loo t Southern most house has Sling +1 Mid-north house has a locked chest with Wand of Magic Missiles with 21 charges but needs higher than 18/00 to bash (can Knock) Outside:
Talk to Gandolar Luckyfoot Q
SW hou house se::
Down Downst stai airs rs:: ENC ENCOU OUNT NTER ER Jenk Jenkal al:: fig fight ht 290 290 xp xp Enter secret entrance: ENCOUNTER Ogre Mage: fight 650 xp, can drop a pearl necklace, emerald or Laeral's tear necklace! Fight Lendarn 1400 xp, 159 gp, Fireball Scroll, Cloudkill and Lightning Bolt, and a Potion of Power
D21:3
*Sling +1 [-> Neera]
Clearing the Firewine Ruins dungeon is not recommended at this stage
Outside: Sout Southh-SE SE::
Finalize wi with Ga Gandolar 25 250 gp gp, 0 xp Loca Locate te and and the then n full full buff buff:: ENC ENCOU OUNT NTER ER Mol Molka kar, r, Morv Morvin in,, Dra Draka karr and and Halacan: kill mage Halacan first and then Drakar Drop includes Morning Star +1, Long Sword +1, a Potion of Absorption an d Potion of Hero ism, 3700 xp, 244 g p
*Chain Mail +2 (Mail of the Dead +2) *Potion of Absorption
Note: the Wine building in the Gullykin Village has a secret door in the basement which takes you into the Firewine Ruins dungeon, quite near to the east exit to Firewine Bridge
Firewine Bridge:
W al alk to NW corner, then cross bridge and walk to NE corn er ENCOUNTER Meilum: easy fight, 1200 xp, Gauntlets of Weapon Expertise (THAC0 +1, damage +2)
D21:7
***Gauntlets of Weapon Expertise (#2)
-> Khalid THAC0 15/10 (1½); Minsc AC-4; Coran TH 17/5 (2½)
Avoid anymore figh ting by back-tracking a cross the bridg e
South of Durlag's Tower:
Activate map to the no rth
MidMid-no nort rth: h:
ENCO ENCOUN UNTE TER R Lam Lamal alha ha and and gro group up:: ful fulll buf bufff and and use use Ste Steal alth th,, 330 3300 0 xp, 300 gp, Studded Leather +1, Potion of Power, Potion of Magic Blocking, Harrower +1 Long Sword with THAC0 +3 vs Undead
D21:20 *Harrower +1 -> Khalid alternate weapon Jaheira Druid5 Fighter4 +5hp->53hp TH 17/15 (1½) Level 3 spell
Mid-west:
ENCOUNTER Hentold: gives Dagger +2 (can keep)
*Dagger +2
Tomb:
ENCOUNTER Reve nant: fight 3k xp
*Potion of Freedom
SE :
ENCOUNTER Na Narcillicus Ha Harwilliger Ne Neen: talk 2, 2 to to fifight 5400 xp xp
Coran Thief5 Fighter4 +3hp->38hp Open Locks 95->100 Hide in Shadows 33->53
SE Tomb Tomb::
Figh Fight; t; loot loot a Wand Wand of Mons Monste terr Sum Summo moni ning ng (can (can be hand handy y if in trouble) with 8 charges, pearl necklace, Chain Mail +1
*Wand of Monster Summoning
Fight 2x Mustard Jelly with arrows of fire, 4k xp
Imoen Mage5
+6hp->36hp Level 3 spell slot (Fireball!) If desired, could travel further south to get the Ring of Fire Protection
SE of Nashkel Mines:
Nashkel:
Ge t the Ri Ri ng ng of of Fi Fire Pr Pr ot ote ct ctio n (4 0% 0% ) f ro ro m clif f a t mid -s -s ou ou th th Mid Mid map map::
[Ski [Skipp pped ed ques questt wit with h Len Lena a and and Samu Samuel el whic which h is is fin final aliz ized ed in Frie Friend ndly ly Arm Inn for REP+1 an d 500 xp]
NW :
ENCOUNTER Hafiz: gives Protection from Magic scroll
Rasaad banter:
Since more than seven days have passed since the last banter, talk to and add Rasaad temporarily into the party -> Rasaad Banter #2: "Do you seek enlightenment?" Talk 1, 1, 1, 2, 1, 1, 3 Next event can occur in 2 days in BG South district; Rasaad does not have to be in the party continuously
D2 2: 2:18 *Ring of Fire Protection 34000 gp
NEXT EVENT IN 2 DAYS
Beregost:
House north of Red Sheaf:
With Coran (or cast Knock): loot diamond from house north of the Red Sheaf
D24:0
BIG SELL #2: do a major sell of nearly all all loot in Beregost and High Hedge
Feldepost's Feldepost's Inn:
Sell gems gems (sapphire (sapphire is worth 1k 1k gp!), necklaces (Laeral's tear is is worth 3k gp!) and rings; sell potions (+4k gp) but keep Potions of Invulnerability, Invisibility, Speed, Fire Resistance, and Absorption (useful for Chapter 6 in particular); Hill/Stone Giant Strength, etc.
Consider to buy some good ammo for upcoming fights vs Wyverns: (Acid arrows are very nice to disrupt mages as well)
Gather stored loot including Wands and magical items to take to High Hedge to sell
High High Hedge Hedge::
Mage' Mage's s Stor Store: e:
Fight Fight remove removed d in EE 1.3; 1.3; othe otherw rwis ise: e: full full buff, buff, care careful fully ly fight fight two two Fles Flesh h Golems 2x 2k xp
D24:8
Talk Thalantyr 2x: he will ID stuff and buy wands and ammo Talk to Thalantyr for Quest (get Skull from Skeleton) Save game (Thalantyr will often fail to restore Melicamp) and then finalize with Thalantyr and Melicamp 2k xp, REP+1
REP+1
Imoen cast Friends and sell/buy: Sell: short bows, long bows, heavy cross-bows, composite longbows, armors, magical items [could sell wands, too]
Robe of the Good Archmagi [Robe of the Neutral Archmagi 13 13735 gp -> -> Neera] Option al: Scroll Case for 164 gp Potion Case (EE only) for 134 gp Resist Fear for 164 gp Protection from Petrification for 82 gp Strength for 164 gp (raises STR to 18 for person touched, e.g. Khalid's THAC0 would be lowered by 1 for 1 turn/level) Resist Fear Invisibility [2x Knock (not in EE 1.2) for 268]
13735 0 0 134 164 82 164
TOTAL
14547
Optional: buy Bullets of Fire/Electricity, Bullets +1
Set spells to include: 1x Knock, 3x Protection f rom Petrification, 1x Resist Fear, 1x Remove Fear, 1x Invisibility
SE :
60000 gp
Fight Gnoll for Purdue's sword but be very careful not to sell it Walk to the west edge to activate the west map
134 134 0
-> Imoen AC1
Beregost:
Red Sheaf :
Finalize Purdue 50 gp, 500 xp
35000 gp
Finally time for the Cloakwood Forest! Could also do N eera's quest (with her in the party) at this time, or wait
Cl oa oa kw kwoo d 1 (E (Eas t) t):
Co ra ran gi give s warn in in g a bo bou t f iig g ht htin g the Wy Wyver ns ns (o (ou r d ea ead lili ne ne is is Day 35:4)
D25:16
Partial map clear, Dread Wolves! Ca bi bi n: n:
Mid ma ma p: p: Co Cor an an op op en en th e che st st ( co con ta ta in in s 3 95 95 gp gp a nd nd Po titio n of Invulnerability)
Outside Outside cabin cabin::
Coran Coran can pick pick pock pocket et Aldeth Aldeth Sashenst Sashenstar ar 2x for a diamond diamond [canno [cannott PP Bastard Sword +1 in EE]
*Potion of Invulnerability
Full buff then talk to Aldeth (talk 1, 2) ENCOUNTER Seniyad: Seniyad will call lightning doing 60 damage so let Khalid equipped with the Boots of Grounding talk to her, fight 4360 xp Finalize, 2k xp, Potion of Heroism, and Aldeth goes to the Merchant's League Estate in Baldur's Gate (SW section) Note: in EE must talk to Aldeth Sashenstar in Chapter 4 to get the quest; cannot talk to Aldeth and get this quest in Chapter 5 Aldeth and Druids quest bug was possible: variable KILLEDDRUIDS must equal 4 to finalize
Cleric level 5: Animate Dead spell is useful for summoning skeletons to fight Sirines (e.g. on the Lighthouse map); Summon Insects is also good
Synopsis:
Protag onist ((THAC0 16/11 1½ AC-6) Khalid (THAC0 15/10 1½ AC-4) Minsc (THAC0 16/12 1½ AC-4 ) Coran (THAC0 17/5 2½ AC1) Jaheira (THAC0 17/14 1½ AC1) Imoen (THAC0 19/16 2)
Cleric5 Ranger4
+6hp->58hp, Level 3 spell x2 (Animate Dead!)
Level C5/R4 F5 Ranger5 F4/Thief5 F4/Druid5 Mage5/Th3
*THAC0's are without magical ammo
To Cloakwood 2:
Cloa Cloakw kwoo ood d 2 (Sou (South th): ):
Can get W AYLAID by Ettercaps, 4x 650 xp
Use Use Imo Imoen en to dete detect ct many any trap traps s (nin (nine e or so in tot total al)) on grou ground nd Talk to Tiber Q (brother Chelak)
D26:9 36000 gp
Experience 27000 26500 26500 24000 30000 26000 = 161k total party xp's
TRAP
TRAP
TRAP TRAP
Scimitar +2
SE :
W al alk to to SE SE "c "cliff" ar area as as a priority to ge get Ra Rashad's Ta Talon : Scimitar +2 (1d8 +2) on the ground, at the "end" of the SE cliff, otherwise it may disappear for good after leaving the map!
*Scimitar +2
Note: the Scimitar +2 will not disappear in EE 1.2
Cave (mid-NW): (mid-NW): Rest. Can Can sneak Spider's Spider's Bane Bane +2 using Stealth and and an Invisibility Invisibility Potion or by casting Sanctuary; or full buff including Protection from Fire and Resist Fire/Cold, cast Fireball, 8k xp Or Protagonist can use Necklace of Missiles and get the enemies to follow out of the cave, basically one-by-one, to make the fight more reasonable for this level of party, 8k xp Finalize Tiber 800 xp
***Spider's Bane +2
-> Minsc *Wand of Frost Jaheira Fighter5 Druid5
+7hp->60hp TH 16/14 (1½) with sling
No need to clear the map and risk getting poisoned! Walk to north edge of map
To Cloakwood 3:
Cloakwood 3 (West): Across bridge:
In BG1: could get W AY AYLAID by 2 W yv yverns and 3 Giant Spiders, 4150 xp and W yvern heads! In BGEE: 2 Wyverns only; sell Wyvern heads in Feldepost's or High Hedge later for 500 gp each
ENCOUNTER Laskal: be n ice, gives Potion of Invulnerab ility
NW :
ENCOUNTER Izefia: fight, 120 xp
Cave:
ENCOUNTER Peter of the North: fight, 1150 xp
NW :
Fight Vampiric W olves for 2k xp each! (N (Not in EE 1.3)
Tree :
L oo oot; up st stair s f iig g ht ht Ama ra ran de de 1 20 20 xp , d ro rop s Mig ht hty Oa k Cl ub ub +2 (1d6 +2 = 3-8 damage)
SW :
ENCOUNTER Takiyah: fig ht, 120 xp Walk to east edge of map
To Cloakwood 3:
Can get W AY AYLAID by 2 W yv yverns, 2800 xp and W yv yvern heads!
***Club +2 -> Jaheira TH 16/13 1½ with club or Sling w/ +1 ammo
Cloakwood 4 (North):
Save game. Avoid the SE corner (Hamadryad) Walk SE to bridge; walk east to outside the cave; rest
D28:10
Cave (mid-east): (mid-east): Save game, full buff and then then clear the Wyvern's Wyvern's nest to complete Coran's Wyverns quest; EE 1.2: Plate armor in body on ground
Khalid Fighter6 +13hp>78hp Longbow**
TH 14/9 (1½) or 14/11 (2½) w/ Longbow Coran's quest completed! Finalization at the Temple is NOT necessary - Coran remains in the party
Keep Wyvern heads to sell for 2k gp from Kelddath Ormlyr at Temple for the first head, and then 500 gp per head thereafter at Feldepost's or High Hedge [BG1: 1k gp from Vai (if you have one or more bandit scalps in inventory)] High Hedge has higher dilution prices (500, 450 and then 400) than Feldepost's (500, 300 and then 200)
Bonus xp's!
Cloa Cloakw kwoo ood d 5 (Min (Mines es): ):
North:
In the cave: can rest a get rest interrupted by Wyverns (fought a dozen!) which is the best xp farming tactic so far. The best farming tactic is in Durlag's Tower at the Level 2 exit stairs
Coran Fighter5 Thief5 +5hp->43hp THAC0 16/6 (2½) (give bracers to Imoen)
Inventory is nearly fully loaded, but we can do one more encounter before having to store/sell loot
Ranger5 Cleric5 +7hp->65hp TH 15/10 (1½)
ENCO ENCOUN UNTE TER R Dra Drasu sus: s: figh fight, t, buff buff with ith Res Resis istt Fear Fear;; drop drops s incl includ ude e Boots of Speed and Plate Mail +1 (Fallorain's Plate +1, AC2, which can be imported into BG2!) 5600 xp, Morning Star +1, Potion of Frost Giant Strength
***Boots of Speed ***Plate Mail +1 (can
Minsc at Ranger level 6 (EE): select Two Handed Weapon Style* for +1 damage, critical hit on a roll of 19 or 20, and reduced weapon speed!
Minsc Ranger6
Enter two (or three) fort areas to fight and loot. The 3rd fort area is at 1830, 1560 (entrance to Area 1808)
Jaheira Druid6 Fighter5
IMPORT into BG2) -> Jaheira AC0
+11hp->66hp Two Handed Weapon Style* TH 15/10 (1½)
+5hp->65hp
ENCOUNTER Lakadaar: fight 600 xp Inventory is now fully loaded! Head back to Temple/Beregost
To Cloakwood 2:
Can get W AY AYLAID by 2 W yv yverns, 2800 xp and W yv yvern heads!
Cloakwood 2 (South):
Carefully clear th the ma map us using ra ranged we weapons
Friendly Arm Inn:
If not done: Imoen buy Buckley's Buckler for 536 gp Sell wands, gems, necklaces and rings
Temple:
Give one W yvern head to Kelddath Ormlyr for 2k gp!
Bere Berego gost st::
Jovi Jovial al Jugg Juggle ler: r:
Sell Sell one one loa load d of of Wyve Wyvern rn head heads s to to Fel Felde depo post st's 's for for 500 500 gp each each (pri (price ce can become diluted to 200 gp; can sell in High Hedge, too)
Mid Mid hous house: e:
If not done: done: use use Knoc Knock k to to pic pick k lock lock in house house to acqui acquire re diamo diamond nd (or Coran with Open Locks at 100)
D31:14 39000 gp
Note: protagonist can cast Animate Dead (Cleric level 3 spell) to fight Sirines at this time; therefore plan to get the Manual of Bodily Health (+1 CON) from cave in Lighthouse area
High High Hedg Hedge: e:
Mage' Mage's s Stor Store: e:
Lighthouse (SW of High Hedge):
Imoen Imoen cast cast Frie Friends nds and buy some some amm ammo: o: Bulle Bullett of of Fir Fire e 6.5 6.5 gp gp each each,, Bullet of Electricity 6.5 gp each, and Acid Arrows to interrupt the Sirines on the Lighthouse map
Note: there are several ways to avoid fighting to get the Manual of Bodily Health, i.e. use Sanctuary, Stealth, or cast Invisibility; use a Potion of Invisibility, and an Oil of Speed
D34:2
Tips for fighting Sirines: - Summon a Skeleton as fodder - Disrupt their spell casting: use fire or acid arrows, or bullets that do elemental damage, or cast Fireball or Magic Missiles, etc. - Avoid them by casting Sanctuary, using Stealth, casting Invisible or by drinking a Potion of Invisibility
MidMid-ma map: p:
On the the bea beach ch figh fightt thr three ee Siri Sirine nes, s, 2k xp each each!! Ful Fulll buf buff, f, use use Ste Steal alth th,, use elemental damage such as Arrows of Fire to disrupt their spell casting. Consider to summon a Skeleton to use as a target for their spells.
NW, beach: beach:
ENCOU ENCOUNT NTER ER Sil: Sil: carefu carefully lly fight fight three three more more Sirin Sirines, es, 6k xp! xp!
Cave, NW :
Coran Thief6 Fighter5 +3hp->46 Hide in Shadows 53->78
Enter ca cave an and th then full buff Go left but there is an immediate trap to the left Carefully fight 1x Flesh Golem 2k xp and then de-trap the next floor trap Fight another Flesh Golem (or run and grab, or use Sanctuary) and then get the Manual of Bodily Health from central container: +1 CON, 18->19, gives +6hp -> 89hp Also contains 31 2 gp, Wa nd of Paralyzation, an d potions
***Manual of Bodily Health (+1 CON)
*Wand o f Paralyzation *Potion of Absorption
Note: protagonist can slowly regenerate hit points with C ON 19 and Buckley's Buckler (gives CON +1) equipped
Mid -s -sou th th:
West of High Hedge:
Talk t o Ar ku kush ul ule , fi gh gh t 6 00 00 xp South: talk to Ardrouine Q (boy); kill 3x Worgs Finalize 500 xp, REP+1, 60 gp
REP+1
Mid-north: Imoen talk to Shoal the Nereid, Imoen is killed! Fight her ENCOUNTER Ogre-Droth (from west): fight 975 xp Finalize 750 xp [can also kill for 5k xp] Helm of Defence gives saves +1, 20% resistance to fire, cold and electrical damage
Bere Berego gost st::
Mid-N id-NW: W:
Talk Talk to Mad Mad Arca Arcand nd Q (pir (pirat ate e ship ship); ); retu return rn ring ring 300 300 xp
SW :
Fight 3x Sirin e, e, use St Stealth an and av avoid being Dire Ch Charmed, 3x 3x 2k xp
Mid-map:
Talk to to th the Su Surgeon, he heals al all!
Feld Feldep epos ost' t's: s:
Sell Sell gem gems, neck neckla lace ces s and and ring rings; s; brin bring g scr scrol olls ls and and pot potio ions ns to sel selll to to Friendly Arm Inn to sell after Cloakwood Mines is completed Ready to return to Cloakwood!
*Helm of Defence Imoen Mage6
+6hp->42hp *Quarterstaff TH 19/14 (2)
D35:16 45000 gp
To Mines:
Cloakwood 5 (Mines):
W AYLAID by 2 W yverns, 2800 xp and more W yvern heads!
Mines Mines level level 1: 1:
NE: NE: talk talk to to Miner Miner near near the the large large "plug "plug"" Q (Ri (Rill) ll)
Mines Mines level level 2:
Take Take hallway hallway to the the east/ east/sout southeas heastt to avoid avoid two two traps traps in in center center hallway; all crates are empty; open the first hidden door Continue all the way south through another hidden door to Rill and Yeslick SE: ENCOUNTER Rill (part of main quest): give him 100 gp Yeslick is here (Fighter 4 / Cleric 5, 27380 xp, 61 hp), a good
Fighter/Cleric with Sling/War Hammer**, Mace* (Yeslick can be reached much earlier than this. He was reached with the protagonist having only 21k xp on a previous play through)
Middle/south: Hareishan and goons: big fight 3500 xp, 430 gp, can blast them with 2x Fireballs or use Necklace of Missiles
Mines ines leve levell 3: 3:
Imm Immedia ediate te figh fight! t! Go east to bedrooms and loot including Dispel Magic scroll. Two chests need high strength to bash; wait for now, Imoen Knock them later 3rd bedroom locked chest has a Potion of Fire Giant Strength (STR 22) which will enable bashing of the other two tough chests on this level and four chests on Level 4. Might need to Knock after getting a Knock scroll at the end of Level 4
*Haste scroll
*Potion of Fire Giant Strength
Two chests in central area need STR22; have 500 gp, Spear +1 East: quickly fight Mage Natasha, 1200 xp, Mirror Image and Slow scrolls
*Mirror Image
SE: ENCOUNTER Ogre Mage: fight 650 xp, Katana +1
*Katana +1
West: altar room has Potion of Stone Giant Strength (STR 20), Potion of Invulnerability
Mines Mines level level 4: 4:
Carefull Carefully y de-tra de-trap p the four four traps traps down hallway hallway after after first first room room (Imoen (Imoen cannot de-trap the 5th trap) ENCOUNTER Davaeorn: consider to do solo; watch for Lighting Bolt and a Fireball, 6k xp, can use Magic Missiles Robe of the Evil Archmagi is worth 10k gp! Read scroll -> Chapter 5 begins! Scroll talks about an agent among ranks of the Seven Suns Trading coster (located in BG SW district) and a noble estate in northwestern BG as a base of operations. Talk to Stephan: says main building for the Iron Throne is in BG SW district One chest needs >STR23 but only contains a Wand of Fear Loot southern room, 1085 gp and a Laeral's tear (worth 3k gp!) Rest on Level 3 (can't seem to rest on Level 4) to memorize Knock and to Dream; loot
*Bracers AC6 *Key to River Plug *Robe of the Evil Archmagi *Potion of Master Thievery
*Blur *Prot. from Petrification
*Laeral's tear *Diamond *Knock scroll *Protection from Undead
Return to Level 3 to rest; cast Knock on the 3rd bedroom locked chest which has a Potion of Fire Giant Strength which will enable bashing of the other two tough chests, as well as four chests on Level 4 Take elevator to return to Level 1 Mines level 1:
NE: talk to Miner -> Outside, 2k xp, REP+2
D39:5 REP+2 49000 gp
Chapter 5 Resting in Chapter 5 gives another special ability (Slow Poison II)
Plan for phase 4:
Friendly Arm Inn: sell North of Friendly Arm Inn: quest Wyrm's Crossing: quest Baldur's Gate: obtain a few of the very best items Baldur's Gate: get Alora to pick pockets Baldur's Gate: carefully do the Poisoning quest (Marek and Lothander's quest) Ulgoth's Beard: buy a few of the best items Baldur's Gate: do the main plot quests -- This is when we swapped-out Coran for Dynaheir -Baldur's Gate: do a few (or many) side quests Rasaad's quest Dorn's quest Neera's quest Baldur's Gate north: Neera's quest final tidbit Ulgoth's Beard/ToSC Durlag's Tower Finalize the main plot quest with Grand Duke Eltan -> Chapter 6
Friendly Arm Inn:
BIG SELL #3: Sell gems, necklaces and rings; scrolls, potions, and magical items (that should do it for gold!)
North of Friendly Arm Inn:
Possibly no Ankhegs to fight unless get Rest Interrupted Found and fought six Ankhegs
D42:17 90000 gp
Talk to Farmer Brun Q (Nathan) Ankheg den/h ole: Enter hole to fin d Nathan's bo dy; loot includes Dir e Charm scroll, 560 gp, Wand of Fire, Potion of Cloud Giant Strength (STR 23) Outside:
NW :
Finalize quest 500 xp Can talk to Farmer Brun again, give 100 gp for 1k xp and REP+1
*Dire Charm *Potion of Cloud Giant Strength REP+1
Imoen talk to Sonner Q (Tenya) Talk to Jebadoh Q; loot houses
W yrm's Crossing:
North: loot house (on e tough che st not worth it) Talk to Tenya Q (bowl) and activate northern maps Fight Ankheg north of Tenya: Nester's Dagger dropped (keep for BG NW sector)
North of Fr Friendly:
Talk to Sonner, he gives bowl; op optional: fifight Sonner for Fl Flail +1 +1
W yrm's Crossing:
Finalize quest with Tenya 2500 xp
North of W yr yrm's Cr Crossing:
Skip this map…
[Can lo loot house fo for a Pe Pearl ne necklace an and Cl Cloak of of Pr Protection +1 +1 bu but need Knock, Coran or Alora from Baldur's Gate to open] Note: can get 3x Cloak of Protection +1 easily in Baldur's Gate
Did not do: [Talk to Wenric Q (20 Zombies)] Wenric Zombies quest bug was possible in BG1: variable ZOMBIESDEAD must equal 20 to finalize
*Cloak of Protection +1
Finalize 800 xp, 150 gp
Spells for Baldur's Gate:
W yrm's Crossing:
In preparation for Baldur's Gate: set spells to include 1x Protection from Petrification, 3x Friends, 2x Invisibility, Pr otection from Evil; Cleric spells: learn 2x Remove Fear and Bless
Cross the bridge! ENCOUNTER Flaming Fist Mercenary: pay 6 gp ENCOUNTER Scar: gives Quest (Jhasso in the Seven Suns trading coster in SW section of Baldur's Gate) Quayle is here; can use to identify items after scribing Identify scroll
Overall Overall plan plan in in Bald Baldur's ur's Gate: Gate:
Baldur's Gate East:
- Focu Focus s on on the the Main Main Plot Plot quests quests - Focus on obtaining the best items - Do the most rewarding side quests first - This part of the walkthrough is intended to be completionist
Welcome to Baldur's Gate!
D43:13
ENCOUNTER Elminster: says you can trust Scar and Duke Eltan of the Flaming First
Can loot some valuable items in BG:
- Amulet of Protection +1: NW district: SW house, main floor - Cloak of Protection +1: SE district: north house, main floor NE district: north house upstairs N district SW house: PP Bheren NW district: Entar Silvershield's Estate upstairs south room drawers - 6300 gp in gems: BG North, Three Old Kegs, top floor near Areana
Can attain Reputation points in BG:
- Main quest: +2 REP - Side quests: +4 REP
Lucky Aello's Discount Store:
Loot all containers except the bookshelf by entrance Good place to sell gems, necklaces and rings
Mid-map:
Avoid Ni Nikos until Alora has joined
Shop of of Silence: Silence: Has Sling Sling +1 (THAC0 (THAC0 +1, +1, damage damage +1) Sells Bullets +2 for 10 gp each
Sorcerous Sundries:
Imoen cast Friends and buy: +2 Bullets (50 gp for 5) +2 Arrows (60 gp for 5)
1500 2400
TOTAL
3900
Can buy Fire Arrows (+2) for 20 gp each Can buy Knock scroll for 134 gp Can buy Flail +2 for 2010 gp Can buy Spirit Armor for 268 gp (will get in Ulgoth's Beard) Talk to Ordulinian Q (Arkion's bloodstone amulet and Nemphre's onyx ring, BG SE)
BG Central:
W alk to south, west and north edges of map to activate the other maps Note: entering BG South will move time forward to midnight if Rasaad is in the party
BG W est:
BG NW :
W alk directly to north edg e of map (avoid Varci in the NW for now; wait until getting Alora between 21:00 and 05:00)
SW House:
First house in SW : loot for an Amulet of Protection +1
Helm Helm & Cloak Cloak::
Do not not loot loot the the lock locked ed ches chestt in the the kit kitche chen n Up back stairs: Imoen de-trap picture, get Helm of Balduran!
House NE of Helm & Cloak:
BG North:
Neera's quest:
Loot upstairs for Longbow +1 and Potion of Magic Protection Quinn is here, looking for Nester's Dagger; can finalize now for 950 xp, REP+1
Mid-NW: when Neera is in the party: ENCOUNTER Meklin: talks to Neera, [pay her debt or] fight Meklin for another Boots of Avoidance, 200 xp
*Amulet of Protection +1 ***Helm of Balduran
-> TH 14/9 (1½) AC-7 75hp @ Ranger 5, CON 19 *Longbow +1 REP+1
*Boots of Avoidance (#2)
End of Neera's quests
Central Central house: house:
Buff with with Remov Remove e Fear and then then enter enter Jardak' Jardak's s house house (coordin (coordinates ates 2450, 1220) near Temple of Helm ENCOUNTER Drelik: fight 1200 xp, Dire Charm scroll, Monster Summoning I Upstairs: ENCOUNTER Jardak: fight 3600 xp, Helm of Glory (AC+1, CHA +1)
At Cleric level 6: Dra w Upon Holy Might increa ses STR by 2 and therefore THAC0 is reduced by 1 point; hit points are also temporarily increased by 6 points; DEX is also increased by 2 and therefore AC is reduced by 1 point
***Helm of Glory -> Khalid AC-5
Cleric6 Ranger5
+6hp->81hp (with CON 19, Helm of Balduran)
ENCOUNTER Ramazith: accept his request but enter his home later after getting a few more nice items (tough fights) [BG1: walk to east edge of map avoiding Ramazith for now so Alora can sneak up and pick pocket him later]
BG NNE:
Blushing Mermaid:
ENCOUNTER Larze: tough fight! Khalid drink a potion of strength, full buff, 2k xp, Gauntlets of Weapon Skill (THAC0 +1), can drop Knock scroll
***Gauntlets ***Gauntlets of Weapon Skill (#1 of 2)
Splurging Sturgeon:
This tavern is in the SW corner of the map Upstairs: open first chest upstairs (do not get caught!) for a Sling of Unerring Accuracy (THAC0 +2, no damage bonus and therefore is not really better than Sling +1)
*Sling of Unerring Accuracy
Depending on the time of day, might get Alora now (if after 20:00 but before 3:30 am)…
BG South:
Rasaad's quest: [Later, at a time of your choosing with Rasaad in the party:
If/when you have Rasaad in party, the clock is moved forward to midnight upon entering BG South: ENCOUNTER Dark Moon Monks; read note about Sorrem in the Blade and Stars Inn (BG SE)]
SW :
Loot container (chest) near W at ater Queen's House for another Gauntlets of Weapon Skill (THAC0 +1)
***Gauntlets ***Gauntlets of Weapon Skill (#2 of 2)
Low Lantern: Lantern:
2nd floor: floor: full full buff, ENCOUNT ENCOUNTER ER Desreta Desreta and Vay-ya Vay-ya:: talk talk 1, 2: fight fight 3600 xp, 266 gp, scroll of Dispel Do not loot any containers unless can avoid being caught
***Gauntlets of Ogre Strength 18/00
No rt rt h h::
BG W est:
-> Jaheira *Dispel
ENC O OU UNTER En Entill is is Fu Fulso m o f th e Ha rp rp er er s: s: ta ta lk lks wi with Ja Jah ei eir a, a, says you can trust Scar and Duke Eltan
Avoid Varci (NW area of this map) for now Hall of Wonders Imoen (or Coran) get Alora from the Hall of Wonders by unlocking after 20:00, the container she stands beside. Optional: loot to get the Telescope before 03:30: from the container (keep for a quest later); do not get caught stealing Talk to Alora again, Alora joins! Temporarily park Imoen in the Hall of Wonders (but remember where she is parked!)
D43:20
Plan for Alora: use to pick pockets ( skill is 110!) and open locks (skill level 100)
Can also loot a Rogue Stone (worth 2500 gp) and a Star Sapphire from nearby containers; use Stealth to leave the building (e.g. through north exit) undetected
*Rogue Stone *Star Sapphire
Outs Outsid ide, e, NW: NW:
Near Near NW are area a of of map map,, Alo Alora raPP PP ( (p pick pocket) Varci Roaringhorn
Ho us us e: e:
ENC O OU UNTER Tr Tre ma ma in in Be Be ld ld e' e' ar ar: Q ( ge ge t b od od y fro m W at ater Qu Qu ee ee n' n's House in BG South) [Can PP PP Varci Varci again here] Do the quest a bit later for a 2nd shield!
***Large Shield +1, +5 vs Missiles (#1 of 2) -> Khalid
Leave map to the north
BG NW :
BG NNE:
W alk to ea st side of map to get to BG NNE
Blushing Mermaid: Unde Underc rcel ella lar: r:
Loot NW chest 313 gp; go through west door to Undercellar Pay Pay admi admiss ssio ion n cha charg rge e of of 10 10 gp gp Alora drink 1x Potion of Master Thievery (to be safe) andPP and PP Cloak Cloak of Balduran from Quenash (she is located in a small room near midmap); magic resistance +25%! Saves and AC +1!
***Cloak of Balduran
(do not use!)
Note: we do not use this over-powered item on current play through's
BG East:
Alora drink 1x Potion of Master Thievery (if not done already) to be safe doing the following pick pocketing
Sorcerous Sundries:
Alora careful ly PP PP (pick (pick pocket) Nikos for a Potion of Master Thievery
*Potion of Master Thievery
Alora PP PP H Ha albazzer Drin for a Nymph Cloak
*Nymph Cloak
Save game and then walk to north edge of map
BG NE:
Poisoning quest: Use Alora to PP PP (pick (pick pocket) Marek 3x and Lothander 4x as they leave; by the way, you've been poisoned ! [Cannot PP PP Eagle Eagle Bow as per BG1] PP fail for Marek is OK!
*Dagger +2 *Potion of Master Thievery *Potion of Freedom *Potion of Fire
2nd 2nd hous house: e:
BG Central:
IMPORTANT! Do the poisoning quest carefully or you could die from poisoning in ten days! Save game
Resistance *Short Sword +1
Loot Loot the the shop shop (do (do not not loo loott the the fir first st hous house, e, sav save e for for a que quest st from from Ulgoth's Beard)
*Potion of Absorption *Potion of Invulnerability *Potion of Hill Giant Str. *Potion of Mind Focusing *Ring of Infravision
Poisoning quest: Mid map: ENCOUNTER Lothander: can PP PP again! again!
*Potion of Fire Resistance *Short Sword +1
Fortune Teller's tent: talk to Diviner (2, 3) pay 50 gp Outside tent: talk to Lothander again (this is mandatory to progress the quest and to get him to go to the Blade and Star's Inn in BG SE)
BG South:
Poisoning quest: Water Queen's House: ENCOUNTER Priestess of Umberlee: ask the High Priestess to see Jalantha Mystmyr; pay 50 gp Talk to Jalantha Q (Book of Wisdom/Tome of Understanding from the Temple of Tymora in BG West) Varc Varcii ques quest: t:
Ask Ask the the blo blond nde e Pri Pries este tess ss to to see see Pri Pries este tess ss Ten Teny ya Talk to Tenya and ask for the body (talk 1) Park Alora temporarily
BG West West::
Varc Varcii que quest st::
Hous House: e: give give body body to Trema remain in Beld Belde' e'ar ar and and the then n wait wait and and fol folllow him him a few steps. Talk to him again and Casson Belde'ar is revived; talk to Varci to finalize 5k xp, 2k gp, and another shield! Quest done!
Poisoning quest: The Lady's House: Imoen talk to Chanthalas Ulbright and ask for Tome. He will give it but you might have to offer 500 gp if CHA is too low [or Alora PP PP the the Tome]
***Large Shield +1, +4 vs Missiles (#2) -> Jaheira
***Tome of Understanding (WIS +1)
(#1 of 3)
Do not use/read the Tome yet!
BG South:
Poisoning quest: Water Queen's House: save game and then enter Talk to Jalantha Mystmyr (1, 2) but do not give-up the Tome! Fight her (only) 6k xp, 200 gp, Sphene gem, [Body #2 in BG] [or Alora PP PP Jalantha Jalantha for the Geas scroll; no talking necessary to complete the quest this way]
BG SE:
*Geas Removal Scroll Khalid Fighter7
+13hp->91hp TH 13/8 (2!) [or Longbow+1: TH 13/7 (3!) w/ +2 arrows]
Poisoning quest: Blade and Stars Inn: upstairs talk to Lothander; give him the scroll and he will give you the Antidote to take to Marek, 1500 xp If Lothander is not here, carefully check the above steps
Can PP PP again again or quickly fight Lothander, 4k xp and another Boots of Speed but do not use them as they are over-powered
*Boots of Speed (#2) Jaheira Fighter6 Druid6
+7hp->72hp Quarterstaff**
TH 15/9 (1½) Note: this play through the front-line fighters will not use the Boots of Speed; give them to Imoen and Coran/Dynaheir
Sorrem is here (Rasaad's quest) but talk to him later (which moves time forward to midnight)
BG NNE:
Poisoning quest: Blushing Mermaid: upstairs talk to Marek [10k xp]; fight 650 xp
***Eagle Bow
-> Imoen ***Antidotes *Dagger +2 *Potion of Master Thievery
Everyone drink an Antidote (probably not necessary, but just to be safe); poisoning quest done! done!
Use the Tome of Understanding (can be identified in Sorcerous Sundries in BG East) WIS +1, 18->19 Get Alora for some more pick pocketing
BG SE:
North house:
AR0813: Alora PP PP Nemphre Nemphre 2x for Onyx ring (keep for Ordulinian quest item); loot house for Cloak of Protection +1
*Cloak of Protection +1
General Store (2nd South building): Can sneak Potion of Speed, Potion of Absorption
*Potion of Absorption
Warehouse (3rd Warehouse: Alora PP PP Nadarin Nadarin for Boots of Stealth (nice to have) South building): and get Quest (Basilisk) but do later [or do quest now and protagonist finalize for Boots of Stealth, 500 gp, 1300 xp]
BG South:
BG SW :
*Boots of Stealth (#2 of 2)
W alk to west edg e of map
Outside Merchant League:
South-SE building: Alora PP PP Aldeth Aldeth 2x outside Merchant League but do not talk to him yet Do NOT talk to Aldeth yet! If you do, you must do his quest now (see below) because only he can open the door to the Merchant League and it only stays open for a very limited time (I'm not sure how long, but it is less than 8 hours in BG1). Therefore talk to him later and do the quest later. The quest must be completed within a very limited time, too
BG North:
Ulgoth's Beard:
SW hous house: e:
2nd 2nd sout south h hou house se:: Alor Alora a use use Stea Stealt lth h and andPP PP Sunin Sunin 1-3x for a 2nd Ring of Wizardry. Can drink a Potion of Invisibility if caught
NW f ou ou nt ntain :
Ge t ge m in NW NW f ou oun ta tain
SW house:
[Alora can PP PP B Bh heren for a Cloak of Protection +1]
*Ring of Wizardry (#2)
*Cloak of Protection +1
Not necessary, but can go to Ulgoth's Beard and buy and PP some good items Alora can PP PP:: Dushai (PP 2x): Ring of Free Action (worth 2750 gp) Shandalar (PP 8x): Spirit Armor, Greater Malison, Remove Curse
*Ring of Free Action *Spirit Armor *Remove Curse
[Hurgan Stoneblade: War Hammer +1, +4 vs giant humanoids (1d4 +2 damage, +5 vs giant humanoids, not really needed)] Shandalar will give you a quest (retrieve an item) and so will Hurgan Stoneblade (retrieve the Soultaker dagger from Durlag's Tower)
Imoen cast Friends and buy: Cloak of Displacement Greenstone Amulet (never did actually use) Optional: Aule's Staff +3 (1d6 +3 damage; one-handed Staff Mace probably better, though)
2345 1340 3 68 685
TOTAL
7370
-> protagonist -> Ja he he irir a late r
Note: will get a scroll of Spirit Armor, Monster Summoning II, III, and Greater Malison (and many others) in Durlag's Tower
That's pretty much it for pick pocketing the most worth-while targets! Park Alora in a convenient place such as BG East
BG North:
Outside Ramazith's Tower:
Do Ramazith's quest for a Ring of Protection +2, an Amulet of Metaspell Influence (Alora can PP him, but only once unlike in BG1), Bracers AC7, and loot for the Tome of Clear Thought. Bring a couple of Antidotes
***Ring of Protection +2
-> AC-7 *Amulet of Metaspell Influence
Carefully clear the Tower (e.g. Khalid and protagonist only) 8k xp; Tome of Clear Thought at top of tower in unlocked bookcase (ID and use for INT +1), Mirror Image, Blur; in locked table: 395 gp, Wand of Paralyzation, scrolls of protection
***Tome of Clear Thought (INT +1)
Three Three Old Kegs: Kegs: Loot top top floor floor for 6300 6300 gp in in gems! gems! Talk to Areana Q (Cyrdemac at the Elfsong Tavern)
BG W est:
Ragefast's Home:
Ragefast and Abela the Nymph: ENCOUNTER Ragefast: fight, 2k xp; talk to Abela and free her, 2k xp and a Nymph Cloak (has 40 charges!)
*Amulet of Protection +1 *Nymph Cloak *Wand of Paralyzation
Finalize the quest with Ramazith: fight 4k xp, Ring of Protection +2 We've got the good stuff! Time to do the main plot quests, followed by other side quests
BG SW :
Seven Suns:
Main Plot Quest 1 in BG
Seven Suns is located mid-east on the map Enter, ENCOUNTER Merchant
90000 gp D45:20
West "door": use Stealth and enter basement without fighting; talk to Jhasso [OK to fight on main floor but do not go upstairs to the 2nd floor yet] Flaming Flaming Fist: Fist:
Enter Enter the the Flami Flaming ng Fist Fist compound compound and finaliz finalize e with with Scar, Scar, 2k 2k xp, xp, 2k 2k gp; he gives a follow-up quest (clear the Seven Suns)
Imoen Mage7
+6hp->48hp Level 4 spell TH 18/10 (2) with +2 arrows
Outside the Flaming Fist: can loot fountain! Seven Seven Suns: Suns:
Talk Talk sev severa erall time times s to a Merch Merchant ant,, fight fight two two Doppe Doppelga lgange ngers rs Basement: fight one Doppelganger, loot 2 chests (return with Alora) Upstairs: fight two more Doppelgangers
*Potion of Hill Giant Str. *Wand of Magic Missiles *Protection from Undead
Seven Suns quest with Jhasso and Doppelgangers bug was possible in BG1: variable KILLEDDOPPELGANGER must equal 5
BG East:
Flaming Fist:
Finalize with Scar, 5k xp, REP +2, 6k gp! He gives another quest (missing citizens/sewers in the NE)
Seven Seven Suns: Suns:
Loot Loot two two chest chests s with with Alor Alora a for for a Wand Wand of Mag Magic ic Mis Missil siles es wit with h 30 charges, 368 gp
Sewer:
REP+2
Main Plot Quest 2 in BG
AR0226: clear this one sewer map ( only) to get a Ruby ring (k eep) from the Ogre Mage in mid-west ENCOUNTER Ogre Mage: fight 3600 xp
Coran Fighter6 Thief6 +5hp->51hp X-bow*
THAC0 14/4 (2½) with +2 arrows
West side: take one body from (for a different side quest) the first "container/body" which contains another Ruby ring (sell one of them for 875 gp)
Jaheira Druid7 Fighter6
+5hp->77hp, Level 4 spell x2 (Defensive Harmony!)
Note: Carrion Crawlers can re-spawn a couple of times mid-map, mid-north and NE, or get Rest interrupted to fight a few more
Main Quest 2 objective is now met; can clear the rest of the Sewers Next sewer map to north-west: Mid-map: ENCOUNTER Ratchild and Kobolds 700 xp Next sewer map to north-west: East side: ENCOUNTER Schlumpsha the Sewer King 3800 xp Mid-map: ENCOUNTER Shvertszche SW: Fight Phase Spiders 5k xp
BG SW SW :
Fla mi mi ng ng Fi Fist:
Fina lili ze ze wi with on on e Ru by by ring (" ("sig ne ne t" t") on onl y, y, 3k 3k xp xp , 4 k gp Go outside to meet Scar again
Outside:
Talk to Scar Q -> Grand Duke Eltan
Flaming Fist upstairs:
ENCOUNTER Grand Duke Eltan Q (infiltrate and find proof in the Iron Throne) Loot upstairs chests with Alora for loot worth 2500 gp! She can loot basement, too (use Stealth to avoid being caught) Talk to Fergus Q (Angel Skin ring); can give him an Angel Skin rin g, if you have or find one, for 800 xp and REP+1
BG South:
Iron Thron e:
REP+1
Main Plot Quest 3 in BG
Level 1: be peaceful Level 2: peaceful or fight Level 3: no loot on this level ENCOUNTER: Guard: be peaceful ENCOUNTER: Emissary Tar: interesting Level 4: ENCOUNTER Destus Gurn: talk 3 Loot two bookcases: the 4th and last on right side Full buff then go up the right stairs Level 5: ENCOUNTER Zhalimar Cloudwulfe: big fight, cast Fireball, use Necklace of Missiles, 12400 xp, 450 gp Talk to Thaldorn: says Rieltar is at Candlekeep! Loot desk
*Ring of Free Action *Wand of the Heavens *Fireball scroll *Dispel Magic
Note for reaching Ranger level 6: change game difficulty to Hard
Ranger6 Cleric6 +8hp->89hp Mace* TH 13/8 (1½)
Level 6: enjoy the view! Basement level: loot Potion of Insulation, Potion of Storm Giant Strength (STR 24), can use Alora to unlock tough chests
BG main plot quests done ! Wait to finalize this quest with Grand Duke Eltan to avoid being sent to Candlekeep already, because when you eventually return to BG hostile Flaming Fist Enforcers will be all over the place, so do some side quests in BG now
If not done yet get Alora [or Coran] to unlock the tough chests:
D46:6 112k gp
Ramazith Tower: top floor desk Seven Suns: two chests Flaming Fist: downstairs chest
THIS IS WHEN WE TRAVELLED TO RE-JOIN WITH DYNAHEIR
We had parked her in a small tent in Carnival. Carnival. We originally chose Coran as the 6th party member to make what I think is the most fun and powerful good/neutral party; however, the Siege of Dragonspear add-on (expansion) was announced as under development while I was playing BGEE, so I decided to swap-out Coran for Dynaheir in in the interest of possible story continuity to the new add-on, as she is mentioned in the beginning of BG2. She was at Level 2 with 4k xp only. We cleared some simple maps between BG and Carnival and did Rasaad's quest (see below, after the BG side quests are completed). When we returned to BG East she had 14k xp only; however, by the end of the game she easily max'ed out at 161k xp.
Parked Coran (permanently) to get Dynaheir as a new party member, and then completed Rasaad's quest (see details below)
BG SW :
Merch ant League League Estate: Estate:
Merchant League quest
D50:00 - Coran parked! Dynaheir D60:00 joined!
D60:5
Save game game and and then talk talk to Aldeth Aldeth Sashe Sashensta nstarr (Q: find find evidence evidence against his other two partners), Aldeth opens the door for you unless you forgot to speak to him in Cloakwood in Chapter 4 (in which case you miss this quest) Note: must do quest now or the door could close and be locked for good (e.g. cannot rest or the door is locked)
1st floor: talk to Merchant and Irlentree near the stairs 2nd floor: talk to Aldeth (talk 3, 1) then Brandilar (talk 2, 1) Loot the locked desk and read the scrolls, 980 gp Talk to Brandilan (3, 2) and fight Zorl 420 xp
Minsc Ranger7
+11hp->77hp TH 14/9 (2!) [or Longbow+2: TH 14/6 (3!) w/ +2 arrows]
3rd floor: fight 10x Doppelgangers (in EE 1.2 and earlier: can drop Laeral's tear, Emerald and Pearl necklace) 4200 xp 1st floor: fight 5x Doppelgangers Finalize with Aldeth 5k xp, Bastard Sword +1, 100 gp Merchant League with Doppelgangers quest bug was possible in BG1: variable ALDETHDOPPLE must equal 10
2nd South House:
Fight Sunin, Maka and Joular for 4500 xp
Central building: building: ENCOUNTER ENCOUNTER Wiven of the the Thieves Thieves Guild: fight four foes 1800 xp, xp, 237 gp
BG East:
Outside:
Talk to Niklos, who gives password "Fafhrd"
Thieves Thieves'' Guild: Guild:
Get Manual Manual of of Quicknes Quickness s of Action, Action, DEX DEX +1; +1; identify identify and and use for for DEX 18->19 Imoen can buy a Sling of Unerring Accuracy for 450 gp and Bullet +2 for 13.5 gp each [Optional: for a thieving quest talk to Alatos Ravenscar Thuibuld Q (sneak spellbook, artifact fragment and statuette from Oberon Estate in BG Central); can do quest with Stealth]
*Potion of Master Thievery
***Manual of Quickness of Action (DEX +1)
[Optional: talk to Narlen Darkwalk for another thieving quest (meet in NNE by Splurging Sturgeon)] Sorcerous Sundries:
Upstairs: buff with Remove Fear, fight Niemain and three others, 5400 xp, 2x Identify scrolls, 480 gp
Elfso Elfsong ng Inn: Inn:
Give Give Tel Telesc escope ope (from (from the the Hall Hall of Wonde Wonders) rs) to Brev Brevlilik, k, 5500 5500 xp, xp, 500 500 gp Upstairs: talk to and then fight Cyrdemac and two Ruffians 1200 xp
Arkion's house:
BG Nort North: h:
BG NW:
[Optional: in ho use south of Elf song Inn give 1x co rpse to Arkion, 1800 xp, 250 gp; loot house] Alora PP Arkion for bloodstone a mulet (Ordulinia n quest item)
*Potion of Insulation
Thre Three e Old Old Kegs Kegs:: If not not yet yet done done:: fin final aliz ize e Are Arean ana a 500 500 gp Outside SW house:
Talk to Petrine Q (Petrine's Cat Angel), get the ring from upstairs and finalize 500 xp
2nd SW house: house:
Talk Talk to Rinnie Rinnie Q (Book), (Book), get get History History of Unicorn Unicorn Run book book from from the top of Ramazith's Tower, west bookshelf Finalize 900 xp, 80 gp
Helm Helm and and Clo Cloak ak:: Buff Buff for for a big big figh fightt the then n tal talk k to to Gor Gorpe pell Hin Hind d of of the the Band Band of Merr Merry y Fools -> ENCOUNTER Gretek of the Maulers of the Under Mountain; fight six foes for 5250 xp, Battle Axe +2
*Battle Axe +2
Building Building north north of AR0157: AR0157: ifif not yet yet done: done: Helm & Cloak: Cloak: Talk Talk to Quinn Quinn Q (Nester' (Nester's s dagger) dagger);; give give him Nester's Nester's dagger dagger (acquired back in Wyrm's Crossing) 950 xp, REP+1 Loot upstairs for Longbow +1 and Potion of Protection from Magic
Building north of AR0162: arou nd midnight or la ter talk to Laerta or Louise -> Helm & Cloak, ENCOUNTER Gervisse: talk midnight: ENCOUNTER Voltine: talk [Alora can PP Wand of Polymorphing] Force fight (e.g. press F2) Gervisse 900 xp, finalize with Voltine (gives Wand of Polymorphing) [then Laerta 1k xp, does not seem to work in BGEE]; loot house Building west of AR0161: Optiona l tough fight : Helmed Horrors, Do om Guards and Helm & Cloak: Invisible Stalkers, 17k xp Talk to Degrodel Q (turn adventurers to flesh; gives 6x scrolls of Stone to Flesh; wants the Helm of Balduran)
BG NNE:
Near Splurging Sturgeon:
BG South:
W ar arehouse (mid- AR1207: buff with Protection fro m Petrification, fig ht Greater Basilisk east side): solo, 7k xp, Sphene gem (keep, for G'axir the Seer)
*Wand of Polymorphing Polymorphing
Dynaheir Invoker5
+6hp->30hp Level 3 spell slot x2 (Fireball!) TH 19/15 (1)
Daytime only: outside the Splurging Sturgeon Inn (south of map) [Coran] talk to Brielbara Q (get spellbook from Yago)
*Sphene gem
Low Lantern: Lantern:
3rd level: level: talk to Yago Yago (part (part of quest quest with with Brielb Brielbara ara and Coran), Coran), fight fight 1400 xp, drop includes Book of Curses (quest item) Carefully loot the entire Low Lantern if not done
SE hous house: e:
Talk Talk to Ghor Ghorak ak for for a que quest st:: eve event ntua uall lly y go go to to the the Thr Three ee Old Old Kegs Kegs to to get the Skull of Kereph, and then to Agnesia in Lady's Hall She will award REP+1, 1k xp
REP+1
Noralee Noralee would would like like a Gauntlet Gauntlets s of Weapon Skill Skill;; BG1 has has an excess of gauntlets so finalize for REP+1, 1k xp
REP+1
SE Warehouse: Warehouse:
BG Cent Centra ral: l:
BG SE:
Large building, mid-west:
Full buff, protagonist and Imoen enter only at first ENCOUNTER Ogre Mage: fight five Ogre Mages, buff with Resist Fear, Imoen cast Fireball and Magic Missiles, rest of party enter later and use ranged, 3250 xp Up to four Laeral's Tear necklaces can be dropped and are worth 3k gp each!
Hous House, e, east east::
AR07 AR0715 15:: tal talk k to to Nad Nadin ine e Q (son (son Euri Euric) c),, she she give gives s Amu Amule lett (ke (keep ep for for quest)
Felonius Gist's Manor:
Enter through north door (or south door and pay 300 gp or threaten), use scrolls of Stone to Flesh on all five statues Talk to the top statue in the corner (Vail), 500 xp, and fight 5800 xp, loot includes a letter with clues to where the Helm of Balduran can be found (too late!)
NE, Oberon Estate:
AR0143: [did no t do Thieving que sts: use Stealth to ge t spellbook, artifact fragment and statuette from top floor desk, along with 594 gp Loot 2nd floor, south side; 1st floor north side]
Blade and Stars Inn:
Give Sphene gem to G'axir the Seer, 1k xp
House, mid-west: mid-west: (This is part of Narlen's quest part 2) Loot upstairs upstairs trapped container for a Rogue Stone!
BG Cent Centra ral: l:
BG East:
*Angel Skin ring Imoen Mage8
+6hp->54hp
*Rogue Stone
3rd Central house:
ENCOUNTER Taxek and Michael: fight 1275 xp and loot worth 2k gp including a Light X-bow +1
Warehou Warehouse: se:
Coran Coran or Imoen Imoen finali finalize ze quest quest with with Nadari Nadarin, n, 1300 1300 xp, xp, 500 gp [or protagonist finalize for Boots of Stealth, 500 gp, 1300 xp - but the boots have been PP'ed already!]
Store, so south:
Sneak Potion of Ab Absorp tion an and Oi Oil of of Sp Speed fr from bookcases
Sout South h Inn: Inn:
Give Give Amu Amule lett of of Prot Protec ecti tion on +1 +1 to to Euri Euric c (amu (amule lett is is fro from m Nad Nadin ine) e),, 1100 1100 xp
Hous House, e, east east::
Cons Consid ider er to save save fina finali lizi zing ng this this ques questt to to get get REP REP bac back k to to 20 20 aft after er doing Dorn's quest: Coran or Imoen finalize with Nadine for a Necklace of of Missiles, 400 xp and REP +1
*Necklace of of Missiles REP+1
Sorcerous Sundries:
Finalize with Ordulinian (give ring and amulet) 3500 xp, Cloak of Non-Detection
*Cloak of Non-Detection (#2)
Thieves Thieves'' Guild: Guild:
[Did [Did not: finali finalize ze with with Narlen Narlen [did [did not accept accept his his next quest quest as we we got the Rogue Stone already] Then finalize with Alatos Ravenscar Thuibuld (give three items) 4k xp -> fight Resar (only) 4k xp; talk to Alatos again]
*Potion of of Ab Absorption *Oil of Speed
Note: if you did not do Narlen's quest and finalize with him, you will not be in good standing with the Thieves and will have to fight them all
BG NNE:
Splurging Sturgeon:
Inside Splurging Sturgeon: consider to save finalizing this quest to get REP back to 20 after doing Dorn's quest: Coran finalize with Brielbara (give Book of Curses) 1k xp, REP+1 Talk 3x to Lusselyn, pay 100 gp, Q (Mustard Jelly) Upstairs: kill Mustard Jelly 2k xp; finalize 160 gp
REP+1
BG NW :
Degrodel's House (west of Helm & Cloak):
Imoen stand behind Degrodel, other fighters stand near him Imoen cast Dire Charm and just before she completes casting, someone talk to Degrodel with the Helm of Balduran to finalize the quest for 5k gp! Note: in BG1 and EE 1.2 Imoen must Charm or D ire Charm him or the Helm of Balduran is gone (cannot PP)
Fight Helmed Horror, Doom Guards and an Invisible Stalker, 9k xp, then kill Degrodel for the Helm of Balduran, 1800 xp, 98 gp Locked cabinet has Splint Mail +1 worth 1k gp
Entar Silvershield's Estate:
Alora, with a Potion o f Invisibility in invent ory, use stealth to sneak upstairs to the SW room; unlock three containers for a lot of loot and gold, immediately drink the Potion of Invisibility when the guards appear to sneak away without conflict First floor: two chests in the south (guarded) have a lot of gold if you can sneak them without being caught (run!) Total value of gold and items is 6k gp! Outside: can loot the chests to the west of the estate
ID equipped items with Quayle (or pay at Sorcerous Sundries)
You could instigate Chapter 6 (to focus on building the protagonist) at this time or do Rasaad and Dorn's quests now Make sure to do a major sell of all unwanted items before instigating Chapter 6 to avoid having to run from the numerous hostile Flaming Fist Enforcers
BIG SELL before instigating instigating Chapter 6: do a major sell of nearly all loot: Keep useful potions for Durlag's Tower and the end game battle: Potions of Absorption, Fire Resistance, Perception and Master Thievery, Invulnerability, Freedom, and Cloud Giant Strength, etc.
BG East:
L uc ucky Ae llllo 's 's: - g em ems, r in ing s a nd nd n ec eckla ce ce s - armor - magical weapons - robes - cloaks Sorcerous Sundries: - bracers Thieves Black Lily: - wands Maltz's: also buys darts, but take to BG SW for now Shop of Silence: also buys Potions, but take to BG SW for now
BG SW :
Mid store in SW : - arrows, bullets and darts - potions (keep useful potions) - scrolls
Rasaad's Quest
BG SE:
Blade and Stars Inn:
With Rasaad present: upstairs talk to Sorrem -> midnight at Dark Moon building and Sorrem "gives" a key Enter building: ENCOUNTER Dark Moon Lieutenant and Sorrem: fight this floor and upstairs, 1581 xp Read the letter -> Rasaad says "Let us journey to these Cloud Peaks..." Leave map from south edge Might be able to fight a couple Winter Wolf's mid-map
Nashkel Mines:
Cloud Peaks:
World map updated
ENCOUNTER Dark Moon Monk: fight four attackers (collateral damage OK) 640 xp SW :
L oo oot c on ont a aii ne ne r fo r 3x Oil of Fie ry ry, 2 0 Arr ow ows of Fire to kill t h he e Tr ol oll s
Clear map of Trolls and Wolves 4400 xp South:
Fight several groups of Monks 1280 xp
NE:
Temple entrance ENCOUNTER Gamaz (cannot PP, no items): fight Dark Moon Initiates 600 xp Note: can get Rest Interrupted by Trolls on this map, can fight several for 1400 xp each
Temple:
Fight ten Dark Moon Monks 1400 xp Traps: - south rooms one trapped chest each - floor around altar - floor to the left of altar - middle of floor of next room (circle) Sneak into NE small room: trap on floor ENCOUNTER Gamaz: fight Dark Moon Monks 780 xp Floor trap at exit doorway NW room: one trapped chest with Cursed Girdle of Giant Hill Strength, overpowered, sets STR to 19 but INT to 6, Rasaad becomes more useful with the girdle (the girdle gives him a 3 point THAC0 improvement)
Cave:
***Cursed Girdle of Giant Hill Strength
[-> Rasaad] (do not use!)
Fight the caged wildlife 1k xp Cages puzzle, save game: ENCOUNTER Jasper Banff (names of two Canadian cities in the Rocky Mountains!) and Bassano After the initial dialog talk to Bassa no (on the rig ht) Ask question 3 "Which cage will the other prisoner tell me is safe to open?" If he replies "The other cage" then do the opposite of what he says which means unlock the RIGHT-side cage Fight Bassano to the south 250 xp
Ou ts tside :
ENC O OU UNTER Gama z: z: f iig g ht ht, 5k xp + 68 0 xp, 1 k g p Bracers of Glimmering Bands dropped by Gamaz (THAC0 +2; must be Lawful Good Monk, Human or Half-Orc: only Rasaad can wear!) which make Rasaad quite useful now! End of Rasaad's quests, dismiss him to Nashkel
***Glimmering Bands
[-> Rasaad TH 12/9 (2)]
Dorn's Quest
Dorn's quest could be done now if the magical items are desired. To get him to join lower your REP by 2 by Imoen stealing but getting caught by 2 Merchants, e.g. in BG SW
BG SW :
Imoen steal but get caught by Merchants, twice, to lower REP 2 points; do not fight the Flaming Fist Mercenaries (they should disappear after a day or so)
REP -2 -> 18
Friendly Arm Inn:
Talk to Dorn, Dorn joins! Lowers REP temporarily by 2 points
REP -2 -> 16
SE of Nashkel Mines:
Mid-west: fight Skeletons 260 xp North-mid: ENCOUNTER Necromancer Kryll talks to Dorn: fight 1650 xp (Kryll only needs to die)
*Amulet of Spell Warding (do not use!)
NW: ENCOUNTER Hafiz: gives a Protection from Magic scroll South-mid: if not yet done: get the Ring of Fire Resistance (40%) and Star Sapphire
W yr yrm's Cr Crossing:
Cross the br bridge, save ga game ju just before ge getting to to th the NE NE corner: ENCOUNTER Simmeon: fight 4k xp, Fallorain's Plate (#2), Elven Chain Mail (added in EE 1.3) and other loot
End of Dorn's quests, dismiss him to Friendly Arm Inn
Adoy's Enclave:
D65:15 145k gp
***Golden Girdle (#2) *Plate Mail +1 *Albruin Bastard Sword +1 (do not use!) *Elven Chain Mail (do not use!) REP +2 -> 18
Neera's Quest
ENCOUNTER Goblins speaking about King Rogdok: fight Ou ts tside , NW :
Talk t o Mag re reb Q
SE Cave Cave::
Bury Bury body body (cli (click ck on it; it; no no rin ring g is is giv given en); ); ches chestt con conta tain ins s 600 600 gp, gp, Rugged Leathers +2 [Imoen can wear -> AC2] ENCOUNTER Rogdok: fight Full buff then talk to Adoy ENCOUNTER Ekandor: tough fight, 1900 xp, Stoneskin scroll ENCOUNTER Adoy: gives Adoy's Belt
Outside, Outside, mid-N: mid-N:
Moose Moose and Squir Squirrel: rel: fight fight Ogre Ogre 270 xp
Outs Outsid ide, e, NW: NW:
Fina Finali liz ze Mag Magre reb, b, 0 xp xp Neera's quest done! (Next part occurs in Baldur's Gate north)
*Stoneskin *Adoy's Belt
Ulgoth's Beard Walkthrough (TotSC) Normally I'd do Ulgoth's Beard in Chapter 7 but it can be done now for a challenge! Each party member will earn about 20k xp each for the TotSC quests excluding Durlag's Tower (worth approximately 50k xp each)
Preparation for Ulgoth's Beard (TotSC quests) consider to bring: - Potion of Cloud Giant Strength (STR 23), I nvisibility, Defense or Invulnerability, Heroism and Freedom; Oil of Speed - Wand of the Heavens, Wand of Magic Missiles - Useful spells include Magic Missiles (lots!) , Fireball, Knock and Dispel Magic
Ulgoth's Bea rd:
ENCOUNTER Shandalar: Q (cloak from Ice Dungeon)
SW hou house se::
ENCO ENCOUN UNTE TER R Men Menda das: s: Q (sea (sea cha chart rts s from from BG BG NE 1st 1st hous house; e; mus mustt talk to Mendas first)
NW ho ho us use:
Talk to to Th Th er ere lllla : Q (f (fin d Da ltlto n) n)
Inn:
ENCOUNTER Hu Hurgan St Stoneblade: Q (Soultaker da dagger, cu cult)
D66:8
Talk to Shandalar to go to Ice Dungeon
Ice Dungeon:
Buf f with Resist Fear and Protection from Fire for fights with the Mages ENCOUNTER Andris, Marcellus and Beyn: fight 9800 xp Leave north; both north halls have immediate traps NE hallway has a trap midway along the long straight section and one more along the next long straight section Mid -n -no rt rth:
ENC O OU UNTER Cuch ol ol : f iig g ht ht 18 00 00 xp Floor trap at south exit
Mid-s id-sou outh th::
ENCO ENCOUN UNTE TER R Gara Garan: n: fig fight ht Gara Garan n and and Ankh Ankheg egs s 5900 5900 xp xp ENCOUNTER Tellan: fight 3k xp (2001 xp in EE 1.3)
NW :
Ulgoth's beard:
ENCOUNTER Dezkiel: fight 1800 xp Leave dungeon -> teleported
*Stoneskin
Finalize Shandalar 500 xp (only) Leave for Baldur's Gate to find the Sea Maps
BG NE:
First house ENCOUNTER Ulf: fight 880 xp; Jacil has a Spear +2 (Merchants Upstairs: ENCOUNTER Captain Toller Kieres Q (get Baalor Ale for League Counting sea charts) House):
BG NNE:
Blushing Mermaid:
Buy Ale for 900 gp [or PP] from De'Tranion
BG NE:
Fir st st ho us use :
Up st st a aiirs : fi na na lili ze ze Ca Ca pt pt a aii n Toll er er Ki Kie re re s (g iv iv es es s ea ea ch ch ar ar ts ts) 0 xp
BG East:
Sorcerous Sundries:
Sell Winter Wolf Pelts for 250 gp each
Ulgoth's beard:
Finalize Mendas 2k gp
*Spear +2
D6 7:22
Island:
East East dock dock::
ENCO ENCOUN UNTE TER R Men Menda das: s: set set sai sail! l! (Tak (Takes es 25 day days!) s!)
Chieftain's House:
Ge t pr im imar y que st st f ro rom Kai sh sha s Gan ( ki kill all evil cr ea ea tu tur es es)
Village:
Get minor quests: Talk to to Ma Maralee: Q (baby Peladan) Talk to Delainy: Q (cloak for town)
South South of village village::
Talk Talk to Evalt: Evalt: Q (brother (brother Evan) Evan) Talk to Farthing: Q (dolly)
Loot Lootin ing: g:
Not Not rea reall lly y wor worth th whil while; e; best best trea treasu sure re is a Pot Potio ion n of of Fir Fire e Gia Giant nt Strength (STR 22) in the southern square tent
North Island:
D9 2: 2:2 2
Middle and west: do minor quests; be prepared fo for tough figh ts
Cleric7 Ranger6
+6hp->95hp, Level 4 spell x4 (Defensive Harmony!) Cabin Cabin in NE: NE:
South Island:
ENCOU ENCOUNT NTER ER Drade Dradeel el Q (sp (spell ellboo book k from from ship ship wrec wreck) k) Can bash chest to get Belladonna flowers, Holy Cloak and a Staff Mace +2 (Jaheira can use together with shield)
*Staff Mace +2
Finalize Delainy's quest, she will then ask for the flowers, 0 xp Finalize with Evalt (900 xp) and Farthing (1400 xp)
Dynaheir Invoker6 +6hp->36hp *Quarterstaff
TH 18/14 (1) Nort North h Isl Islan and: d:
NE ship ship wrec wreck: k:
Ente Enterr for for imme immedi diat ate e fig fight ht 8k xp Watch for trapped containers General strategy is to first scout the place using Stealth. In general send only protagonist [and Minsc] to begin fighting on various floors, and then send up the rest of the party when the enemies are focused on the protagonist.
*Potion of Storm Giant Strength
1) Fights are tough; protagonist full buff and use potions: - Cloud Giant Strength, Mind Focusing, Invulnerability, Heroism, Oil of Speed and Fire Resistance (to become healed when Imoen and enemy mages cast Fireball, etc.) Khalid [or Minsc] should buff similarly Now the entire ship can be cleared in one go! 2) Protagonist using Stealth [and Minsc] must become the focus of all attacks Other party members can eventually joint the fight and cast Fireball and Magic Missiles Leve Levell 2: 2:
3) Figh Fight: t: begi begin n fig fight htin ing g at at the the nor north th end end of of the the ship ship 1160 11600 0 xp xp
Level 3:
4) Fight: begin fighting at the sou th end of the ship 9400 xp
Before going to next floor Khalid (the only party member with sword proficiency) full buff, including Oil of Speed and Potion of Cloud Giant Strength, with all best equipment to Khalid Leve Levell 4: 4:
Prot Protag agon onis istt onl only y go up to level evel 4 usi using ng Stea Stealt lth h and and buff buffed ed vs fire fire ENCOUNTER Karough: he can't see you but fight all the Wolfweres firstly to lure Karough from the doorway Enter the office (one floor trap) and get the Sword of Balduran which is the only weapon, I think, that can kill the Greater Wolfwere Fight the Wolfweres first and then Khalid only fight Greater Wolfwere while others vigorously cast Fireball and Magic Missiles
Ca bi bi n in NE NE:
Fina lili ze ze Dr Dra de de el el 5k 5k xp xp
*Potion of Cloud Giant Strength
Sou th th Isla nd nd :
Villa ge ge :
Fina lili ze ze with Mara le le e ( 4k 4k xp) an d Kai sh sha s (in hu t) t)
Dynaheir Invoker7
+6hp->42hp, Level 4 spell x2, TH 17/13 (1) Outside:
Ulgoth's Beard:
North hut:
ENCOUNTER De Delainy ENCOUNTER Dradeel who tells of the caves Enter the hidden door
Cave:
Fights; exit at NE
Outside, ship:
Fight 1800 xp, click on ship's mast to leave island
*Potion of Storm Giant Strength D9 3:20
ENCOUNTER Baresh Enter house: fight 3700 xp, 172 gp; Knock the chest for 980 gp Quest done!
*Chain Mail +3 (can
IMPORT into BG2)
Chapter 6 could be instigated now, but went to Durlag's Tower instead, for a bit more of a challenge rather than waiting until getting 19 strength in Chapter 7
BG East:
Prepare for Durlag's Tower!
D116:14 147k gp
Durlag's Tower Walkthrough Preparation for Durlag's Tower: highly recommended to bring 4-6x Potion of Absorption (should have 5 by now); bring 3x Potion of Heal and 1x Potion of Perception. Memorize 2-3x Knock, 2-3x Identify and 1-2x Protection from Petrification Each party member will gain 50k xp or more from Durlag's Tower
The merchant on the map (Erdane) sells potions and ammo, and buys wands as well Outs Outsid ide: e:
Clea Clearr map map of Batt Battle le Horr Horror ors, s, Doom Doom Guar Guards ds,, Skel Skelet eton ons s and and Doppelgangers 16k xp
Entr Entran ance ce leve level: l:
No trap traps, s, no loo loott Store loot in the nearby chest; eventually sell items, gems, scrolls, potions and wands to Erdane
Upst Upstai airs rs 1:
Floo Floorr tra traps ps:: nor north th room room:: 2; 2; sou south th hall hall:: 1 Trapped chests: south chest, and 2 in the east
Imoen Mage9
+6hp->60hp Level 5 spell, Max level reached!
South hallway: cast Protection from Petrification and then exit to the outside balcony Outside balcony: balcony: Fight four Basilisks Basilisks 13400 xp xp Trapped container with Scimitar+2 (at 2281, 586) Return inside and take the north set of stairs
Upstai Upstairs rs 2:
Altar Altar:: trap trapped ped with with Dire Dire Char Charm, m, cannot cannot seem seem to to de-t de-trap rap so just just send send someone in there solo to get the Tome of Understanding
*Scimitar+2
***Tome of Understanding (WIS +1)
(#3 of 3) ENCOUNTER Riggilo: talk; two trapped chests SW: ENCOUNTER Ghost (Daital): full buff, fight 3750 xp; one trapped cabinet, murky potion
Upst Upstai airs rs 3: 3:
ENCO ENCOUN UNTE TER R Kiri Kirinh nhal ale: e: can can fig fight ht or or PP PP a Sta Staff ff Spe Spear ar +2 +2 (1d8 (1d8+3 +3 damage) Accept her que st (gives lock of ha ir) -> talk 6 with Rigg ilo for a Potion of Cloud Giant Strength (STR 23) -> finalize with her for 4k xp, and then kill very quickly (hit for 50 damage, i.e. cast Magic Missiles, Haste) for 3k xp and the Staff Spear +2
*Staff Spear +2
East: one trapped chest South: one trapped cabinet (has Cloak of Protection +1) Upstairs 2:
Finalize with Riggilo
Entranc Entrance e level: level:
Drop-off Drop-off loot near the entrance entrance in in a conta container iner
*Potion of Cloud Giant Strength
Note: Imoen drink 1x Potion of Perception to detect all traps in the tower and 1x Potion of Master Thievery to unlock all c hests
Basem Basement ent::
Fight Fight Ghasts Ghasts and de-tra de-trap p floo floor: r: west west x1, x1, sout south h x1, x1, east east x3 and bash bash container for 560 gp, Star Sapphire and a Ring of Protection +1 Go through the hidden door…
Ranger7 Cleric7 +8hp->103hp TH 12/7 (2!) Max level reached!
Level 1:
One floor trap! 1a. Explore the large dining hall -> Mallet Handle in a barrel in the south; many potions to loot including Antidotes
*Wand of Monster Summoning *Potion of Master Thievery x3 *Potion of Perception x4 *Potion of Insulation
1b. South side rooms: trapped crate and four bookshelves Fight Spiders Spiders and Doppelgangers 12k xp xp and a chance of Laeral's Tear drop; loot scrolls of Monster Summoning II and III; get the Mallet Head from bookshelf
Minsc Ranger8
+11hp->88hp TH 13/8 (2), Level 1 spell, Max level reached! *Monster Summoning II and III
Note: proceed to the north side room and travel counter-clockwis e around the level. There is no need to walk through the trapped southern hallway (five dangerous traps!)
2. North side rooms: traps in rooms 1, 2 and 3; use the Forge with the Mallet Head and Mallet Handle to make the Gong Mallet Room 1: two trapped chests; +2 ammo Two floor traps to Room 2 Room 2: trapped container; more ammo ammo Room 3: Potions of Healing x12; more ammo!
*Potion of Absorption *Potion of Cloud Giant Strength *Potion of Absorption *Potion of Cloud Giant Strength *Potion of Master Thievery x3
Long Hallway to west: one floor trap 3. West room: click the Gong 4. Circular book room: read (click on) all Books
5. Floor trap at entrance to south-west room South-west room with large fireplace: fight Skeleton Warrior 4k xp; trapped (first) cabinet containing 2x 2x Oil of Speed, Ruby Rin g Second locked cabinet is not worth knocking open
*Oil of Speed x2
Hall to south/south-east: one floor trap 6. South room: trapped chest of drawers has Grapes, Sling +1, bullets +2 and 510 gp Trapped chest has Plate +3 (sell for 4400 gp)
*Sling +1 *Plate +3 (sell) *Potion of Master Thievery
Locked desk requires you to posses a key otherwise is will be locked even if visiting it after unlocking
7. Room with treasure hoard: has Key to the chest of drawers (has Switch for Engine ) and Glittering Beljuril gem, 2137 gp and a lot of good ammo!
8. Use the Switch for Engine in the Engine room to the north-east by clicking on the panel above the engine (climb up the small set of stairs) Return to the south 9.SE room (gym): fight carefully Flesh Golems and a Skeleton Warrior 8k xp Hall to NE: floor trap after the engine room 10. Make Wine North hall: immediate floor trap!
Dynaheir Invoker8
+6hp->48hp
11. Eventually: finalize the Warders in this order (could be buggy in BG1): North/12:00 (Avarice, 2k xp), then 9:00 (Pride, 2k xp), then 3:00 (Fear, 2k xp), and then rest before finalizing at 6:00 (Love, 4k xp) Can also re-load if a Warder doesn't want to talk Big fight 10200 xp, Imoen use Magic Missiles Loot the Ward Stone and click on the rectangular "well" to open the way to Level 2; drop all the Wardstones into a container Drop excess loot in container; sell gems to Erdane Bring to the next level: Oils of Speed, Potions of Master Thievery
Level 2:
Save game! This level can be tricky Room 1 (statues): only need to click on the lower statue (he is holding a shield) -> bedroom door opens Note: clicking on the upper statue opens the dummy room, but it is simpler to complete the bedroom first Imoen drink a Potion of Perception/Master Thievery to locate and detrap the round container (can use Draw Upon Holy Might to open for 346 gp, Greater Malison, Haste scrolls, 4x Potion of Healing)
*Greater Malison *Haste
Room 2 (bedroom): no traps here; buff vs Fire or keep south Loot three Wardstones from the unlocked containers and the door to the dummy room will open -> fight Greater Doppelganger 4k xp Imoen (after drinking 1x Potion of Master Thievery) open cabinet for 331 gp and nice scrolls Save game!
*Spirit Armor *Monster Summoning II *Remove Curse
Room 3 (dummies): 7 floor traps! Hit (fight) west dummy only and then fight Greater Doppelganger 4k xp, can drop Laeral's tear necklace! Hit east dummy -> throne room door opens Save game for tough fight ahead
*Protection from Lightning *Potion of Master Thievery
Note: if you have a door problem at this stage, click on the two statues until the dummy room door opens for you; soon we will be at the switches room to open all doors Note: hitting the middle dummy opens the bedroom door; the east dummy opens the throne room door
Room 4 (throne room): prepare for a tough fight; if playing on hard difficulty and if sending in the entire party their will be deaths! Can do solo using Stealth; keep someone back in the circular entrance room: Pick-up helmet (Kiel's Helm) and walk back south ENCOUNTER Durlag Trollkiller and three doors open including the door to the south (switches room), use Stealth and take refuge there! Switches room: click on the four panels to get the "door opened" messages for all doors Summon Skeletons into the throne room after the poison clouds have dissipated; buff and fight Fuernbol and Islanne first Alternative: brin g in 2-3 figh ters into the thron e room, keep the m south while the poison clouds are present and then fight Fuernbol and Islanne
Note: hit the east dummy (again) to open the throne room door
Room 5 (switches room): the east dummy to opens this door if not done Optional (EE 1.2): Click on the panel switches so that you get the "door opened" messages for all doors (if you close a door, then click again in the same spot to re-open it) -> 4x doors open This makes it easier to return here if you leave via Islanne from level 4 Hit the east dummy again to re-open the door to the Throne room
Room 6 (torture room): 11 floor traps! Imoen can de-trap only some of them unless she drank a Potion of Perception Fight Fuernbol and Kiel 8k xp (new in EE 1.3)
Before going through the Teleportation device consider to dump nearly all loot upstairs in the tower near the entrance OR: if you leave the Dungeon and return later: c lick the east Gargoyle then click the 5x switches on the panel (room 5) to reopen doors to the teleporter again (or: Knock the doors?) You can also deposit all Wardstones you've collected so far into a container as they are no longer needed (exception: later you will get the Teleportation Wardstone and Level 2 Exit Wardstone, keep these ones!)
Loot the Teleportation Wardstone (keep this one!) and click on the teleporter -> Room 7 (4 containers and statue just after teleporting): central floor trap and the 4 small containers are trapped!
Room 8: IMPORTANT: just to the SE of room 7 is a small room (click on the door to open) with a trapped floor and statue; the statue contains the Level 2 Exit Wardstone (keep!) The book on the floor reads "Know no refuge"
*Level 2 Exit Wardstone *Potion of Master Thievery x3
South hallway: floor trap just after the bones/skeleton, another one just after the la st "archway" South: trapped stairs (the stairs are fake) Stand close to the door just below the fake stairs with the Level 2 Exit Wardstone and the door to the real stairs will open automatically
Room 9 (south, burial): Imoen de-trap the chest and Knock to open; prepare for a tough fight: fighters use Oil of Speed and potions of strength Loot the chest for 432 gp -> immediate fight with 4x Dwarven Doom Guards 8k xp The 2nd locked chest contains a Potion of Frost Giant Strength and Hill Giant Strength
*Kiel's Buckler
Room 10 (bridges): floor trap at entrance! At coordinate 2 002, 1389: trap ped containe r on wall with 1157 gp and Chaotic Commands scroll!
*Chaotic Commands
Room 11 (winged creatures): 6 floor traps! NE hall: floor trap Runes in EE 1.2 are worth 0 gp so drop them all
Can rest in the SW area in room with the fake stairs to get Rest Interrupted by Kiel, Islanne, Fuernbol or a Doppelganger for 4k xp several times! (Did 5 times.) Experience points can add up quickly if you temporarily park a companion or two. Can get emerald or Laeral's tear drop; Islanne drops a Traveller's Robe only Note: in EE 1.2 Durlag Trollkiller appeared momentarily and was killed for a bonus Full Plate armor! Use the Wand of the Heavens and Magic Missiles as you must take him down very quickly and do 60 points of damage
Level 3:
Fireball! Take the NW do doo r first Note: can heal if become buffed with Protection from Fire and Resist Fire/Cold, or wear a ring of fire resistance = healing from fire damage
ENCOUNTER Skeleton: must fight the Statues before fighting the Wyverns Middle statue: Tarnor drops a Full Plate armor! 15 xp (only), or 1950 xp in EE 1.2 Statue with horns: Bullrush, 950 xp Moorlock: 1900 xp, Long Sword +1 Hack: 2k xp Meiala the Sirine: tough fight, use wands; 4k xp, 308 gp, gems, a pearl necklace and 38 arrows of biting! Full buff and have full health to carefully fight three Greater Wyverns 5k xp each, use Stealth to first locate and then attack from the north
Note: can get Rest Interrupted here to fight Greater Ghouls 2k xp each!
Rest and memorize Protection from Electricity, or have enough Potions of Absorption or scrolls of Protection f rom Lightning, in preparation for the upcoming Chess Board battle Animal Summoning spells are also good for the Chess Board
Long hallway to the south: one floor trap near the large heads; fight Greater Ghoul 2k xp Can clear the Skeletons area (five floor traps, one on each platform except for the northwest one) 1750xp and loot 250 enchanted arrows Imoen can drink a Potion of Invisibility and de-trap
South garden area: optional area to clear for 11k xp; wear the Ring of Free Action in case of hitting a trap but the area is quite dangerous and has no good loot except Bala's Axe, Potion of Heroism, and a Potion of Master Thievery Imoen drink a Potion of Perception to find all traps Central statue is trapped; five or six floor traps
Caverns/Trials:
The four caverns or trials could be buggy in BG. It is recommended to start with the lower trial first (the Phoenix Guards) and work your way up, ending in the Ice room The bug we experienced (BG only) sent only two characters to the Chess Board; bug likely due to difficultly in knowing if the Phoenix Guards were indeed killed entirely, but could also be that we missed an Invisible Stalker
***Full Plate (#3 of 3) -> Minsc AC-4
Cavern 1 (south): Fire: keep all party members at the back initially; then use Arrows of Ice to fight the Phoenix Guards Jaheira Druid8 Fighter6
+6hp->83hp Cavern 2: Air: use physical damage; 1x Air Aspect 4k xp, 3x Invisible Stalkers 3x 3k xp Be very careful in the Air room to fight the Wyvern/Air Aspect as well as 3x Invisible Stalkers (3k xp each) to be able to finish the level properly Cavern 3: Fission Slime: use Arrows of Fire, 3k xp Note: save game before entering the fourth Cavern; the Chess Board area can be buggy!
Cavern 4: Ice: equip Boots of the North; use Arrows of Fire, 3k xp and 4x 975 xp -> entire party is teleported to the Chess Board area! Save game once more immediately!
CHESS BOARD:
Everyone drink a Potion of Absorption and become 100% protected from electricity. The character wearing the Boots of Grounding or Helm of Defence will now be healed upon taking damage from lighting! Very tough battle! Full buff including vs fear; potion of strength, Heroism and Mind Focusing are useful here Can carefully clear up to 8 Pawns (150 xp each) before going for the King and others; they become Queens (worth 5k xp each) if you allow them to one-by-one reach your side of the board If lucky can kill the Queen 5k xp, Bishop 2k xp, Knight 2k xp, and Rook for 1500 xp; King is worth 2k xp
Leve Levell 4:
King dr drops a Two-handed Sw Sword +3 +3! (1 (1d1 0+3 = 4-13 da damage) Total fight is worth about 52k xp!
***Two-Handed Sw Sword +3 +3 -> Minsc TH 13/7 (2)
ENCO ENCOUN UNTE TER R Durl Durlag ag Troll rollki kill ller er:: "…you …you must ust expe expell the the new new invaders…" Walk a bit east to find the hidden door
Khalid Fighter8
+13hp->104hp TH 12/7 (2) Max level reached!
Slime area:
Wear Ring of Free Action vs Greater Ghouls, or use Spiders Bane
Jaheira Fighter7 Druid8 +6hp->89hp TH 14/10 (2!)
or Staff +3: TH 14/7 (2) Max level reached! Mid-SE container: Necklace of Missiles in the first container in slime area area at 3056 3056,, 1836 1836 (hit (hit "Shi "Shift ft-X -X"" or "Shif Shiftt-L" L" to reve reveal al coor coordi dina nate tes) s)
*Nec *Neckl klac ace e of Miss Missil iles es
Third container (2870, 2280): 582 gp, Oil of Speed SE container (3675, 3250): 980 gp
*Oil of Speed *Potion of Master Thievery
SW containers: 1880 gp; W and of Monster Summoning
*W and of Monster Summoning
SW through hidden passage/door: ENCOUNTER Grael: 5k xp, Compass Wardstone (rune)
Dynaheir Invoker9
Islanne (north-west) offers to send you outside: sell gems, rings, necklaces to Erdane; store loot in a chest in Durlag's Tower; Rest
+6hp->54hp, Level 5 spell x2 (Animate Dead!) Max level reached!
Leve Levell 2: 2:
All All doo doors rs shou should ld be open open.. In BG you can can lock lock pick pick som some of of the the doors; otherwise throw the various switches to get the "door has opened" message for all doors Imoen can open both doors to the switches room with Open Locks at 65% skill level; or, bash ( STR 20) or use Knock spell Failing that, click on the upper statue (statue room) which open the door to the dummy room
Can get rest Interrupted again (still) in the SW area to fight for 4k xp each!
Leve Levell 3: 3:
Clic Click k on on one one of the the "ca "cave vern rn"" are area a doo doors rs to be tele telepo port rted ed back back to the the Chess Board
Leve Levell 4: 4:
Door Door to SW: SW: one one floo floorr tra trap p at at ent entra ranc nce e to to lar large ge room room;; fig fight ht Spide piders rs and Ettercaps One floor trap in SE corner of the large room (by door) North area: talk to the Stone Golem: Question 1: answer 5) Kiel Question 2: answer 8) Trollkiller Question 3: answer 1) Thunderaxe -> Arena I (AR0515) : Stone Golem: answer 3) From the west it came,
and then the south…
North: Burial room: De-trap two chests: Knock upper chest for 5547 gp, Sling +3 Arla's Dragonbane and Large Shield +2! Use Draw Upon Holy Might to bash the lower chest
***Sling +3 -> Jaheira TH 14/8 (2) ***Large Shield +2 -> AC-9
Click on Grave -> Arena II (AR0515) : Stone Golem: answer 1) It began with you and your need for a home… North: Forge room with anvil: one trapped container with Rune Return back to a contraption at 2131, 750 and insert Bone Wardstone
Slime area: take the southern hall to NW: Treasure room with one trapped chest: knock for Long Sword +1, +4 vs Undead! Take the hallway that loops slightly north and west: one floor trap after Treasure room, and watch for other floor traps as well!
Small room with 13950 gp and container with nearly all gems! The locked crate only contains 72 gp Click on Throne -> Arena III (AR0515) : Stone Golem: answer 3) the blame begins with the invaders, but they attacked with supposed good reason… Can re-clear slime area for xp's
Talk to Durlag Trollkiller and follow him -> door to south opens! (at 4082, 910) ENCOUNTER: Clair De'laine: de-trap container
*Cloak of the Shie ld
ENCOUNTER Demon Knight: Imoen cast 2x Summon Animal and Resist Fear; Khalid wearing 2x Ring of Fire Protection absorb Demon Knight's first Dispel and Fireball, 15k xp! ALTERNATE METHOD: use Stealth and click on the Mirror, an d then fight several enemies 9300 xp
*Soultaker Dagger *Large Shield +1
Finalize with Dalton; finalize with Claire (0 xp) Talk to Islanne -> surface; get loot and open any trapped chests Sell Durlag's Goblets [worth 3300 gp in BG] Sell loot but be careful not to sell the Soultaker Dagger and keep useful potions such as Heroism, Cloud Giant Strength etc., Invulnerability and Fire Resistance:
Can sell arrows to Carnival ranged tent or to Smithy (has +1's, arrows of ice and biting)
Beregost:
Sell W yvern Heads and Bandit Scalps to Feldepo st's
Note: make sure you get the Pantaloons from Friendly Arm Inn for eventual export to BG2
Ulgo Ulgoth th's 's bear beard: d: Outs Outsid ide: e:
Outside west building:
ENCO ENCOUN UNTE TER R Cult Cult Enfo Enforc rcer er:: take takes s dagg dagger er!! Imme Immedi diat ate e big big figh fight! t! Talk to Hurgan Stoneblade Talk to Cult Guard, big fight 4k xp Preparation for next fights: Full buff including Spirit Armor, Aid, Protection vs Evil and potions such as Heroism, Freedom, Cloud Giant Strength and Invulnerability
West build building: ing:
ENCOUNT ENCOUNTER ER Cult Cult Wizard: Wizard: immed immediate iate very tough tough fight fight 4700 4700 xp xp Downstairs: do not bring Imoen, Jaheira or Dynaheir! ENCOUNTER Tracea Carol: kill seven Cult Guards, 3500 xp, and then Aec'Letec 16k xp. Use a summoned creature or protagonist as a decoy and walk Aec'Letec around the room!
BG SW :
NW hou house se::
Fina Finali lize ze with with Ther Therel ella la (fin (find d Dal Dalto ton) n) for for 300 300 gp, gp, 0 xp
Inn:
Finalize Hurgan Stoneblade (0 xp) Durlag's Tower and ToSC quests done!
Flaming Fist upstairs:
Finalize with Grand Duke Eltan, he gives you a book and 2k gp Chapter 6 is instigated and you are sent immediately to
Candlekeep!
D123:12
Chapter 6 Resting in Chapter 6 gives another special ability (Draw Upon Holy Might) In preparation for the Catacombs memorize 2x Find Traps, Fireball, 2x Protection from Petrification, 2x Knock, 2x Identify and 1x Invisibility
Candlekeep:
Talk to the Keeper of the Portal (give book from Eltan) ENCOUNTER Cadderly South: loot the Infirmary/Clinic Bunkhouse: talk to Parda North: loot Candlekeep Inn Priest's Quarters: fight Doppelgang er 420 xp
Candlekeep:
Note: the easiest way to loot Candlekeep without being jailed is to not talk to Koveras (on the 2nd floor); otherwise use Stealth
Level 1: 1:
ENCOUNTER Ka Karan; Theodon and Je Jessu p Decent lo loot: no north-west ro room: Kn Knock sc scroll; mi mid-west: We Web sc scroll
Leve Levell 2: 2:
*Knock sc scroll
Reco Recom mmend mended ed to avoi avoid d ENC ENCOU OUNT NTER ER Kove Kovera ras s (he (he app appro roac ache hes s the the protagonist only, i.e. Imoen, etc. can walk by him) because after speaking with him the next Guard or Gatewarden to see you will try to arrest you (perhaps only on level 6) ENCOUNTER Bendalis No decent loot on level 2
Level 3:
No decent loot on level 3 Loot all levels and then return to fight Rieltar in the north end of level 3
Level 4:
ENCOUNTER Piato Talk to Shistal (south): fight Greater Doppelganger 4k xp No decent loot on level 4 either
Level 5: 5:
Mid-south ro room: re read Go Gorion's le letter North-west room: Knock cabinet for a Cloak of Protection +1 No other decent loot on level 5
*Cloak of Protection +1
Rest in a room in the south corridor -> Dream (Draw Upon Holy Might special ability gained!) Leve Levell 6: 6:
ENCO ENCOUN UNTE TER R Gat Gatew ewar arde den: n: if you avoi avoide ded d Kov Kover eras as and and did did not not fig fight ht Rieltar he will talk to you (but what he says about someone in the outer courtyard seems misleading) and not arrest you. ENCOUNTER Tethtoril [can PP a scroll of Identify] [Can PP Ulraunt for a Wand of Sleep] North-east: Bash to loot a Ring of Protection +1 (don't be seen by Tethtoril) North-east: Knock for a Wand of Magic Missiles North-west: Knock: 1025 gp
Level 5:
Rest and dream if not yet done
Leve Levell 3:
Nort North: h: ENCO ENCOUN UNT TER Riel Rielta tarr and and Brun Brunos os:: figh fightt 7575 7575 xp, 970 970 gp Scroll of Identify in north-east bookshelf [Can get the Ring of Protection from Koveras now if in Stealth mode and if near him?]
*Ring of Protection +1
*Potion of Clarity *Potion of Genius *Frost Giant Strength
Cata Cataco comb mbs: s:
Level Level 2 or or 6: 6:
ENCOU ENCOUNT NTER ER Watcher Watcher or Gatew Gateward arden: en: talk talk 3, 2 -> -> jail jailed ed
Jail:
ENCOUNTER Ulraunt: you are accused of murder! ENCOUNTER Tethtoril: teleports party to Catacombs
Secret Secret Library Library::
Loot 2x Identify Identify scrolls scrolls,, 1x Fireball Fireball
Area Area 1 (SW (SW): ):
ENCO ENCOUN UNTE TER R Phl Phly ydia: dia: beco becom mes a Dop Doppe pelg lgan ange ger! r! Immediate floor trap to south-west Passage 1 (to south-east):
Three traps at entrance to room (Imoen drink a Potion of Perception to detect or use Find Traps) Trapped container has Tome of Understanding (+1 Wisdom), Ring of Fire Resistance (40%) Imoen use Knock or must have STR 24 Imoen use Identify scroll on Tome for WIS 19->20
***Tome of Understanding (WIS +1)
(#2 of 3) *Ring of Fire Resistance
Passage 2 (to south-west):
Trap at doorway; trapped container needs STR 20 to bash (use Draw Upon Holy Might)
*Potion of Invulnerability *Oil of Speed *Potion of Heroism *Potion of Invisibility
Passage 3 (to north-west):
Note: skip the two south branches One trap mid-hallway by broken wall and one at end of hallway at doorway. Fight Phase Spiders 5600 xp Stairs are trapped; use Knock or have Strength 22 to open the trapped co container wh which ha has Clo ak ak of Pr Protection +2 +2, Manual of Gainful Exercise (Strength +1! ) and a Rog ue Stone
***Cloak of Pr Protection +2 +2 -> Minsc AC-5
Imoen use Identify scroll on Manual of Gainful Exercise -> STR 19 which improves THAC0 if your STR was less than 18/00
***Manual of Gainful Exercise (STR +1)
-> THAC0 12/6 (2) at Cleric7/Ranger7 Area 1 (NW ):
No traps here . Fight nine Ghasts 58 00 xp, loot last pile for a Wa nd of Fire, Potion of Frost Giant Strength
Area 2:
ENCOUNTER Dreppin: becomes a Doppe lganger! Note: can PP all first using Hide in Shadows, and then fight later Always walk around the o uter edge to avo id the five flo or traps between the columns Can get good drops from Doppelgangers Dreppin, Reevor, Fuller, etc., e.g. Laeral's Tear (worth 3k gp), Emerald, Diamond, Pearl Necklace. Can reload from Area 1 if not satisfied South-west room: trapped container with Dispel scroll only North-west: follow "Elminster" down the hallway, fight seven Doppelgangers and one Greater Doppelganger 6900 xp Note: can get Rest Interrupted to fight Doppelgangers in this area
Area 3:
Immediate full bu ff ENCOUNTER Prat: fight 5k xp, can get Laeral's Tear drop; Throwing Axe +2 (1d6+3 = 4-9 damage; sell), 285 gp South: buff with Protection from Petrification, fight Greater Basilisks 8k xp (Laeral's tear dropped!) ENCOUNTER Diarmid; Leave at S/SW -> Chapter 7 is instigated!
*Wand of Fire *Potion of Frost Giant Strength
Chapter 7 Resting in Ch. 7 gives special abilit y Draw Upon Holy Might II
Plan for phase 5:
Explore some maps for fun South of Lighthouse Help Drizzt Do'Urden Finish the main plot quest! Final Save created!
Candlekeep:
W alk to ea st side of map
Beregost:
Sell gems, necklaces, etc. at Feldepost's Talk to Vai, for the final time, fo r one more REP+1
South of Li Lighthouse:
Mid-map: talk to Ch Charleston Nib Q (grave) 3, 2, 1 ENCOUNTER Gallor: decline his proposal Talk to Charleston near the tomb entrance -> inside tomb Fight Diggers; finalize [talk 2x], 1k xp, REP+1 Open tomb and get Idol Save game; go outside, fight Doomsayer 4k xp
Mid-SE:
NW of of Nashkel:
If not yet done: ENCOUNTER Laryssa (only): talk 2, fight her 600 xp ENCOUNTER Brage: answer his riddle (4, death) then talk 1 -> to the Temple in Nashkel, finalize 1k xp, REP+1, 1k gp and a cursed 2 Handed Sword
REP+1
D126:22
REP+1
REP+1
Mid map: ENCOUNTER Drizzt Do'Urde n: help him defeat the Gnolls and finalize (the result of your actions is remembered through to BG2, so do not kill him or pick pocket his Scimitar +3! His weapons are not needed to win the game) Drizzt and Gnolls quest bug was possible in BG1: variable DRIZZTGNOLLS must equal 12
NW :
ENCOUNTER Teyngan: fight for 900 xp
Mid-n id-nor orth th::
Figh Fightt fou fourr Hal Halff Ogr Ogres es alon along g top top of map, ap, 4x 4x 270 270 xp In Beregost: finalize quest with Bjornin for 400 xp, REP+1 Bjornin and Half Ogres quest bug was possible in BG1: variable OGRESKILLED must equal 4 to finalize
REP+1
Baldur's Gate endgame BG East:
IMPORTANT: Check your inventory now in preparation for the creation of a final save to export to BG2EE or Siege of Dragonspear (SoD). Ensure that the Golden Pantaloons, Fallorain's Plate +1 are in the protagonist's inventory! In EE 1.3: Check also that you have the weapon you'd like to export to BG2EE (see list below), if any at all (we do not)! If you prefer, an export file can actually be created now, or at any time.
Note: use Stealth to see if any Flaming Fist Enforcers are around; if so use the Boots of Speed and Stealth to lure them away from the party to avoid going to Prison (see below for how to get out of prison).
Near Thieves Guild:
ENCOUNTER Delthyr (a Harper!): says that Scar has been assassinated and Duke Eltan has a mysterious ailment! Says to infiltrate the Iron Throne; he goes to Three Old Kegs inn
Near Sorcerous Sundries:
ENCOUNTER Tamoko: be nice (an opportunity to fight her is presented to you just before the final battle, or...). Save game
D129:3
PRISON
If caught by a Flaming Fist Enforcer talk 1 if you want to go to prison, or talk 2,2 or 3,2 and run to escape Prison: Angelo's trail: do not talk 1 or a party member will be killed! In prison, walk to Neb and wait for his dialog sequence to progress. Answer his riddle correctly to escape pr ison
BG SW :
Near Flaming Fist HQ:
Use Stealth or risk being caught by an Enforcer ENCOUNTER Tamoko: agree with her for now; she says go to the Undercellar to find Slythe and Krystin, and to find Cythandria atop the Iron Throne Can then Charm or Dire Charm quickly and fight her (now or upon her final appearance a bit later), 5k xp and drops Full Plate +1 (AC0, worth 8500 gp, not needed in EE) [-> Minsc AC-1] Optional: can enter the Flaming Fist HQ
Flaming Fist Fist HQ: ENCOUNTER ENCOUNTER Benjy: Benjy: fight six six Mercenary's Mercenary's Upstairs: ENCOUNTER Kent; Rashad Talk to Duke Eltan! He gives a letter saying to find Slythe and Krystin at the Undercellar Take him to the Harbor Master's Building NW of the This entrance to the Sewers easily leads to the Iron Throne Flaming Fist HQ: Enter the Sewers, fight Phase Spiders and Ghasts, 6k xp, go north and west and exit
BG Sout South: h:
Iron Iron Thron hrone: e:
The The Sew Sewer er take takes s you to the the base baseme ment nt of the the Iro Iron n Thr Thron one e HQ HQ Optional: clear the Iron Throne ENCOUNTER Dhanial: informs that Sarevok may be intent on pushing for war with Amn! Level 5: ENCOUNTER Cythandria: full buff including Protection from Fire, Resist Fear, Imoen cast Magic Missiles, fight 4500 xp, loot includes two letters and the Diary of Sarevok
Harbor Master's Building:
Deliver Duke Eltan to the Harbor Master 2500 xp
***Full Plate +1
BG NE:
BG North:
Undercellar:
Access through the Blushing Me Mermaid ENCOUNTER Slythe and Krystin: fight 8k xp, keep both letters (only need to kill Slythe!)
Outside Du Ducal Palace:
Talk to Bill with the Invitation letter to gain entrance No point to loot the Palace (loot includes 12k gp, Cloak of Protection +1, 6x diamond, 1x Kings Tears)
Ducal Ducal Palace Palace::
Full Full buff buff and then talk talk to Liia Jannath, Jannath, Belt, Belt, sever several al concer concerned ned Noblemen and Sarevok: there are rumors that Amn is preparing for war! Eltan was poisoned by the Shadow Thieves! Entar was killed by Shadow Thieves, agents of Amn! Amn wants a war! Liia retorts "The evidence we have about Entar Silvershield's murder does resemble the work of the Shadow Thieves, but…" Sarevok address the evidence and suspicions; Belt objects! Fight all Doppelgangers Belt speaks, give him proof -> fight Sarevok (e.g. cast Magic Missiles) Belt must survive -> teleported to the Thieves Guild
BG East East::
Thie Thieve ves s Gui Guild ld::
ENCO ENCOUN UNTE TER R Den Denko kod: d: go down down the the stai stairs rs afte afterr doi doing ng a fina finall che check ck of your inventory Note: winning the upcoming final battle means you win the game but your game will also end; you won't be able to continue exploring, etc. Check your inventory once more (Fallorain's Plate +1, Golden Pantaloons), and bring some nice potions to help you win the very tough final battle.
Exporting to Siege of Dragonspear (SoD) (Importing Final Save to Siege of Dragonspear)
In preparation for exporting to Siege of Dragonspear (SoD), grab some valuable items to bring to sell for gold: 25k gp worth of items is recommended. Your entire party, all their equipment and inventory will be brought into SoD, so equip or bring the best stuff. Bags of holding such as Gems Bags, Potion Cases, etc., are NOT imported into SoD so you must equip or place into inventory your individual potions, rings, amulets and necklaces.
Maze:
ENCOUNTER Voleta Stiletto: warns of traps ahead Imoen detect traps while in Stealth mode Traps on floor are indicated by a green mark on the wall The first set of traps has 4 individual traps and is in the hallway after fighting two Doomguard's Talk to Winski Perorate: he is Sarevok's mentor. Save game
Undercity:
Probably get ready for the final battle now since the next fight vs Rahvin is tough as well (they shoot arrows of detonation!) Preparation for the final battle
Buff with potions such as: - Potion of Storm/Cloud Giant Strength - Potion of Heroism - Potion of Invulnerability - Potion of Fire Resistance - Potion of Magic Protection (+50% magical resistance) - Potion of Mind Focusing or Agility Equip the Ring of Free Action
*Invitation letter *Short Sword +3
ENCOUNTER Rahvin: tough fight 10900 xp ENCOUNTER Tamoko: be nice, or fight 5k xp
Temp Temple le::
Rest Rest and and the then n ent enter er the the Tem Templ ple; e; keep keep the part party y to the the lef leftt si side (west) only, Imoen de-trap floor trap on the west side and another near the second small statue; note the traps in the middle of the room but stay away at all times Full buff with the best potions; hopefully the protagonist does not become de-buffed by Semaj or Angelo
ENCOUNTER Sarevok: kill Sarevok (only) 15k xp to win game Sarevok is vulnerable to Magic Missiles; summon creatures as decoys i.e. from the Wand of Monster Summoning
Exporting (Final Save) to BG2EE
When Sarevok falls a Final Save is created and you have won! Your current BGEE game is now finished, congratulations! This Final Save file can be imported (might need to copy and then paste into the "save" folder) into BG2EE or SoD.
Note: if you want to import a specific weapon into BG2EE from the list below, such as the Sling +3, then drop the Ashideena onto the ground just before Sarevok goes down.
[A more complicated method to export is: reload the Final Save, check your inventory and then press EXPORT which creates a character file for importing into BG2EE]
DONE! Time for SoD or BG2EE….see Scribd.com Scribd.com for for more walkthroughs: https://www.scribd.com/user/108268863/bg2mez
http://www.slideshare.net/bg2mez/documents
How to Export from BGEE and Import into BG2EE:
1. Copy/paste the Final Save folder from from the BGEE saves folder into the BG2EE saves folder C:\Users\...\Documents\Baldur's Gate - Enhanced Edition\save (1a.) The BG2EE saves folder is created after you have started the game for the first time: C:\Users\...\Documents\Baldur's Gate II - Enhanced Edition\save\000000002-Final-Save
List of weapons that can be imported into BG2EE:
New in BG2EE 1.3: One of the following weapons will be imported (as well as the Pantaloons and Fallorain's Plate +1) if in the inventory of the protagonist when the Final Save is created, in this priority order: The Burning Earth +1 Ashideena +2 Bala’s Axe, Suryris’s Blade +2, The Grave Binder +2, Staff Spear +2, Staff Mace +2, Sling +3, Varscona +2, Krotan’s Skullcrusher +2, and Kiel’s Morning Star In BG2EE 1.3: The Genie Malaaq in Irenicus Dungeon will award this weapon when you return his Flask. The Sword of Chaos +2 is moved to the Cambion.
Baldur's Gate Siege of Dragonspear General Notes *Did not level-up the protagonist at all beyond 161k xp *Did not level-up party members beyond the 200k xp mark *Finished the game with protagonist having 340k xp; upon importing the Final Save from SoD into BG2EE 1.3 the xp's were maintained *Only used the equipment that was with the party upon importing into SoD; did not use any of the new SoD items *Final battle in SoD was tough, had to use potions generously; key is getting strength to 23 or more, and Protection from Fire *SoD is a very nicely presented and produced game with a lot of questing to do; not necessarily worth $20 though
Importing into SoD from BGEE 1) Start SoD. The game will find the "save" folder containing your BGEE Final Save. *Starting the game creates the "sodsave" folder. *Not necessary any more: Quit the game; copy your BGEE Final Save into the "sodsave" folder 2) In SoD select: Single Player / Import Game / select Final-Save; play on! *Protagonist begins with 161k xp and all equipment as per the BGEE Final Save *Your entire party, all their equipment and inventory will be brought into SoD except for bags of holding such as Gems Bags, Potion Cases, etc., so you must equip or place into inventory your individual potions, rings, amulets and necklaces from the bags *The experience levels of the protagonist and party members, and the equipment and inventory brought into SoD is based on the save file used to import from BGEE. E.g. for my SoD play through, Rasaad only had 5k xp because I did not travel much with him in BGEE!
Importing into BG2EE from SoD *Protagonist had 340k xp at the end of SoD ; upon importing the Final Save from SoD into BG2EE 1.3 his xp amount was maintained ! *However, Minsc and Jaheira only had 90k xp each upon them joining in Irenicus Dungeon ! *Some items carry over from SoD and are scattered throughout the land; but I do not use these new items or sell them
Baldur's Gate Siege of Dragonspear Dragonspear Walkthrough Day:Ho Day:Hour ur
Chapter 7...continued SoD SoD Star Starti ting ng Dung Dungeo eon n
Notes/ Notes/Ite Items/ ms/Lev Levelel-ups ups
Comp Comple lete te the the dung dungeo eon; n; cons consid ider er usin using g Stea Stealt lth h or Invi Invisi sibi bili lity ty to scou scoutt ahead. No significant loot; we did not use any new items introduced by SoD There is one mini-quest which may be overlooked by the torches in the south room of the 2nd level: South room: get the Burnt-out Torch from a small container in the floor near the colorful torches, the red and yellow ones. The container is actually a stand for the burnt-out torch, which needs to be lit and placed back on the stand, 1500 xp Big fight for 5k xp after opening one of the chests, or cast Sanctuary and run to obtain the items without a fight
LEAVING THE DUNGEON
Buy potions and scrolls (e.g. Restoration, Chaotic Commands, Protection from Evil, Fire) before leaving the dungeon as all of your gold will be taken from you when you leave the area All items in the inven tory only of your companions carry over but their equipped and quick-slot items do not! Exceptions: Safana will carry over all of her equipped and quick-slot items
*Full Plate armor *Helm of AC +1 *Potion of Invulnerability *Potion of Fire Giant Strength
Imoen will have the items in her inventory and equipped items as per the file used to import into SoD After leaving t he dungeon, the various NPC's th at can join your par ty begin with okay but not the best items equipped, which would make for a slightly more challenging game. Generally they start with +1 magical items There is no need to bring the following as many potions can be pickpocketed by Safana in the next are (Baldur's Gate): potions of Healing, Fire Resistance, Health, Agility or Antidotes
Duca Ducall Pal Palac ace e
3rd 3rd flo floor or
ITEMS/EQUIPMENT THAT CARRY FROM THE PROLOGUE
All of the protag onists items are ca rried over; all in ventory from your party is carried over and placed in your chest next to the bed All of Imoen's items fr om the Final Save in BGEE ar e carried ove r and placed in her chest in the south room When you meet Minsc and Dynaheir (and eventually Jaheira and Khalid) all of their items will have been reset to nothing special; however, all of Safana's equipped items, including quick slot items, are carried over and equipped on her! When you meet Rasaad, I believe he has equipped items as per your Final Save imported from BGEE
Plan for phase 1 of SoD:
Sorcerous Sundries Elfsong Tavern
Explore town to gather your companions Bring your companions back to the Ducal Palace to become equipped with the items from your chest and Imoen's chest, then start talking with NPC's and do quests Do some or no quests in Baldur's Gate Buy a few nice items from Sorcerous Sundries and then leave town!
Upstairs: ENCOUNTER Safana and Coran; talk to Safana, she joins! Thief level 10, 176k xp, Chaotic Neutral, Open Locks 95, Find Traps 90, Pick Pockets 105. Her equipment is what she had upon leaving the 1st dungeon
Leave for the Three Old Kegs!
Three Old Kegs Kegs 3rd floor floor
ENCOUNTER Minsc and Dynaheir , they join! Minsc starts with a Composite Longbow +1 (TH +2, damage +3), Two-Handed Sword +1, Kiel's Helm (resists panic, boosts morale), Gauntlets of Weapon Skill (TH +1), Greenstone Amulet, Boots of Ground Groundin in Cloak Cloak Prot Protec ecti tion on +1 +1 Rin Rin of Infr Infravi avisi sion on 80 (!) Arrows of Fire and +1's/+2's. This is regardless whether he has equipped items or not when leaving the 1st dungeon.
*Gauntlets *Gauntlets of Weapon Skill
Dynaheir starts with a Golden Girdle, Cloak of Protection +1, Bracers of AC6, Sling +1, Shield Amulet (5 charges), Elixir of Health (5), and 80 (!) Bullets of Fire and +1's/+2's. This is regardless whether she has equipped items or not when leaving the 1st dungeon.
*Golden Girdle
Set their scripts! Set their spells!
Now that we have a Thief that can Pick Pockets (PP)… Safana use Stealth with Boots of Speed to quickly PP the Letter from Lord Maxwell. With the Letter talk 1, 1, 2, 1, 2 and threaten to make the Letter public or to tell the guards (4, 1, 1) for 400 xp, 300 gp and Boots of CHA +1, Cloak of Protection +1. Or, take PP Lady Araya for the Cloak of Protection +1 and then show the Letter to Corwin for 500 xp To maximize: show the Letter to Corwin, then very quickly trigger the dialog by having someone on e the 3rd floor walk into the room with Lord Maxwell and threaten to call the guards for the Boots, 200 gp and 300 xp more METHOD 2:
North room: ENCOUNTER Lord Maxwell, Lady Araya and Lord Therton: plotting against the Council. Wait until later to pickpocket (PP), or talk now to threaten or fight; fight for Boots of CHA +1, Cloak of Protection +1, Dagger +1, 800 gp, 90 xp Or threaten to call the guards, talk 1, 2, 1 -> 200 gp, 300 xp, Boots; or wait until a thief joins your party and Pick Pocket (PP) the Letter that Lord Maxwell has. Talk to him and threaten to call the guards for 600 gp, 300 xp, Cloak of Protection +1, and the Boots
METHOD 3:
Pretend you want in on the plot but report them to Corwin in the common room. She and Inspector Tyle will meet you back upstairs. Dupe the nobles into proceeding to conspire and the inspector will have heard enough to arrest them. Reward: 750 xp, Emerald (from Corwin).
Du ca ca l Pa la la ce ce
Ma in in flflo or or
Talk to to Sk Skie Si Silve rs rshi el el d Q (S (Skie 's 's gr gr an and pl pla n) n) Talk to Jospil Q (war at home); he walks around but talk to him again for a Quarterstaff +1 with Lore +10, 250 xp Talk to Entar, Liia, Eltan for background
Base Baseme ment nt
Now Now or or late later: r: wal walk k sout southh-we west st in in the the base baseme ment nt,, tal talk k to Ophy Ophyll llis is;; he says to meet him outside the Palace Can PP a Key, can unlock he door and then de-trap, unlock and loot the chest just west of him for 1647 gp and some valuable gems and a Laeral's Tear necklace ENCOUNTER Korlasz: fight 2500 xp, buff with Remove Fear or Resist Fear Open north cell door -> ENCOUNTER Flaming Fist Officer Idianeali: release him; talk to him again just outside his cell and fight for a couple of hits and then eventually let him go and agree with his plan; meet him in the basement of the Iron Throne, Q (false fist)
Leave by talking to Corwin, she informs which NPC's are located in town for your recruitment drive
Iron Iron Thron hrone e
Outside
SE: EN ENCOUNTER Op Ophyllis: Q (missed fo fortune)
Base Baseme ment nt
Fina Finali liz ze wit with h Fla Flami ming ng Fist ist Off Offic icer er for for 250 250 gp, gp, thr three ee (ran (rando dom) m) poti potion ons s and a (random) wand. Loot for 355 gp Can PP Lon for an Amulet with permanent Bless
Duca Ducall Pal Palac ace e
Base Baseme ment nt
Ente Enterr the the base baseme ment nt and and quic quickl kly y fig fight ht the the Dop Doppe pelg lgan ange gerr for for 700 700 xp xp
*Lon's Amulet
Iron Iron Thron hrone e
Base Baseme ment nt
Ente Enterr the the base baseme ment nt and and qui quick ckly ly figh fightt the the Dop Doppe pelg lgan ange gerr aga again in for for 700 xp
Duca Ducall Pal Palac ace e
Outs Outsid ide e
Talk Talk to Teera eera:: Q (Mar (Marke ketp tpla lace ce lady lady)) -> Senn Senna a (mo (mone ney ylend lender er)) acr acros oss s from Sorcerous Sundries -> Teera 250 xp
Sorcerous Sundries Outside
ENCOUNTER Zelma: fight 500 xp, 89 gp Talk to Tanorm -> Officer Vida Q (reinforcements) -> Flaming Fist Headquarters Officer Jenks 1k xp -> Vida 500 xp and Potion of Clarity Talk to Senna the moneylender
Elfsong Elfsong Tavern Tavern
Talk Talk to Garrick Garrick and then then Lady Aly Alyth th Elendra, Elendra, give give Potion Potion of Agility Agility (lowers Minsc's AC by 2 for 3 hours) Zaviak: gives Spectacles of Spectacle -> fight various elementals from BG2 in several locations throughout the game. It is not necessary to kill Al-Alai, the fire elemental
*Spectacles of Spectacle
Talk to Irina Q (cask of ruby wine); can PP the Helmet -> Get the "spicy" wine from Ducal Palace basement, north-> finalize 500 xp Loot chest (near Garrick) for 423 gp Upstairs: open chests and cabinets for 482 gp; get Sack of Provender (give to Garachen for a gem from Perron)
Sorcerous Sundries (Shoppe) Main Main flo floor or Talk Talk to Hal Halba bazz zzer er Dri Drin: n: Q (pot (potio ions ns), ), giv gives es key key to cabi cabine nets ts ups upsta tair irs s
Upst Upstai airs rs
Get Get a the the Em Empty pty Bot Bottl tle e Cas Case e fro from m one one of the cabi cabine nets ts;; the the poti potion ons s are yours to keep, as well as the scrolls in the bookcases -> ENCOUNTER Yashna, Kag and Sethyl: fight 850 xp, 103 gp -> finalize Halbazzer but MUST tell him about the robbery now (talk 1, 2, 1) 750 xp, 50 gp, Amulet of Protection +1 (worth 1500 gp) Kazzrem: vendor: buy a Potion Case and Scroll Case for convenience. He will buy most items except ammo, wands, rings and scrolls. Can sell items that have charges, such as Amulets, and buy them back fully charged! Halbazzer Drin: will buy everything except letters
Ducal Pa Palace
Outside
Finalize wi with Te Teera 25 250 xp xp Finalize with Garachen and Perren for a gem
Iron Throne
Flamin g Fist
Outside
Riggs and Byzon: get Byzon's gold fro m Riggs, 300 xp
Main Main floo floorr
Talk Talk to Rasa Rasaad ad 500 500 xp; xp; talk talk to Lon Lon and and Bert Berta, a, figh fightt for for 420 420 xp xp
Basement
Loot for 355 gp if not yet done
Ou ts tside
Stick up up fo for Ro Ro lflf f an d Kier an an Q ( br br ea eaki ng ng cu cur fe fe w) w): fifigh t 3 x Fla mi min g Fist Enforcers 1260 xp, Pearl Talk to Daulston 200 xp
*Amulet of Protection +1
Flaming Fist Headquarters Talk to Officer Jenks about reinforcements for Vida 1k xp. Talk to Tiax 1k xp
Sor ce ce ro ro us us Su Su nd nd O ut utside
Fina lili ze ze Vi Vid a 5 00 00 xp xp an an d a Po Potio n of Cl Cla ririty
Thre Three e Old Old Kegs Kegs Outs Outsid ide e
Talk Talk to the the pic pick k poc pocke kets ts Aser Asery, y, Golt Golt and and Llu Lluis is:: fig fight ht 1100 1100 xp, xp, 73 73 gp gp Daytime: talk to Robel -> Katheera (main floor) -> Robel 300 xp, 30 gp
Main Main floo floorr
Can Can pic pick k poc pocke kett Luc Lucil illa la and and Aut Autin inn n for for a spe speci cial alty ty Mace Mace +1 and and Scimitar +1; can fight with Autinn for the Scimitar but Lucilla does not seem to give you the Mace if you fight with her METHOD 1:
Can stop the fight (talk 4); then talk to Nantrin Bellowgryn: do not accept gold reward of 200 gp -> REP+1
REP+1
METHOD 2:
Talk 1 to Nantrin and then 3, 1, 1 to fight with Autinn: 2250 xp for fighting the three Sailors! Reward: the Scimitar +1 and Nantrin will give you a drink. Can quickly fight the remaining Sailors for another 750 xp each
*Scimitar +1
METHOD 3:
Talk 1 to Nantrin and then 3, 4, 1, 1 to fight with Lucilla, 2250 xp for fighting the three Sailors but the quest does not finalize properly
2n d f llo o or or
L oo oot two Pea rlrls in th th e pa in in titin g o n the wal l.l. Talk Berahli. Turn them in to Corwin 750 xp, or let them off the hook for taking your gold -> Battle Axe +1 Can PP Ithtyl Calantryn 3x for a Dagger +1, Oil of Speed
3rd floor
Sor ce ce ro ro us us Su Su nd nd ririe s
*Oil of Speed
Loot the south cabinet for gems. Talk 2 to Delenda, she calls her guard, Bartleby; fight him for a Wakizashi/Scimitar +1 made for Kensai's Leave the Inn quickly before being caught by Ithtyl Calantryn or wait for her to teleport in and PP her 3x again (no consequence)
*Wakizashi/Scimitar +1 *Oil of Speed
Kazzr em em: ve ve nd nd or or: wi will bu bu y mo st st ititems ex exce pt pt am ammo , wan ds ds, riring s and scrolls. Can sell items that have charges, such as Amulets, and buy them back fully charged! Sell 2x Necklace of Missiles and a Shield Amulet; buy back Halbazzer Drin: will buy everything except letters; will buy a Laeral's Tear necklace for 3k gp! Big sell:
Sell all gems, rings and necklaces for 27k gp! Sell all potions for 33k gp! Sell Wands for 2k gp Sell armor and weapons brought from BGEE for 17k gp! Sell cloaks and bracers for 10k gp!
92600 gp
Sell 2x Wand of of Monste Monsterr Summo Summoning ning and buy back fully fully charg charged! ed!
80000 gp
Buy some spells to scribe Buy some ammo
78000 gp 75000 gp
Ducal Palace
LEAVING BALDUR'S GATE
All items in your chest in Du cal Palace will be p resent in a ches t in camp on the next map. Items in Imoen's chest will not be present
Talk to Corwin about leaving, she says go upstairs to rest. Once you go up stairs, a cut-scene occurs followed by a forced Rest: ENCOUNTER Hooded Man, Imoen Talk to Entar: he already knows of Skie's antics and rewards you with a ring for showing concern: a Ring of Protection +2
D17: D17:7 7
*Rin *Ring g of of Prot Protec ecti tion on +2 +2
Can PP all outside of Ducal Palace. Can buy/sell all items, and the merchant is present at the next map as well Belegarm sells: Buckler of the Fist (AC +3, Immunity: Hold Person), all arcane spells up to fifth level
Coast Way Crossing: Flaming Fist Encampment Can PP all (again); Corwin can join (overpowered); Viconia can joins D20:19 (evil, though) Glint (Cleric/Thief Gnome) joins! He has a belt for Thieves and will
have 50 thieving points to distribute upon leveling-up so drop Safana for good! Glint: level-up to Cleric 7 / Thief 8 giving 50 thieving points (PP 3>80), +13 hp->66; set spells to include 1x Lesser Restoration and 2x Dispel; use Sling of Unerring Accuracy and +2 bullets Equip Kiel's Helm and an Ankheg armor, or Fallorain's Plate +1 or Shadow Armor +3
Spells to have at all times: 1x Lesser Restoration, 2-3x Dispel Magic, 2-3x Remove Fear, 3x Fireball, 2-3x Protection from Fire
Walking to Brielle, on the north edge of camp -> Edwin is now present in your camp (Flaming Fist Encampment)
Cabin
Cabin, just NW of camp: loot
*Mirror of ID Items
Talk to Takos: Q (heirlooms/treasures) Talk to Herrod: Q (missing refugees), talk to Teleria (or PP)
N/NW
Battle with agents of Caelar Argent 8500 xp Ivan has a Long Sword +2; Twelve-Fingers has a Composite Longbow +1 (TH +2, damage +3)
W orld map has been updated!
Camp
ENCOUNTER Ophyllis Talk to Bence Duncan -> world map is updated
LEAVING COAST WAY CROSSING
Make sure you are finished with the Coast Way Crossing & Coast Way Forest BEFORE you travel to the Troll Claw Forest, as the destinations will become "unreachable" once you travel to the Troll Claw Forest
MAIN *Potion of Invulnerability QUES QUEST T *Poti *Potion on of Fros Frostt Giant Giant Strength *Potion of Absorption *Large Shield +1 (x2) *Ring of Protection +1 *Wand of the Heavens *Wand of Frost D20:21 Map: Coalition Camp
North
Trap on ground near Spiders Gauth: fight by using the Spectacles, 6k xp Fight Teleria; use the scrolls of Stone to Flesh on the "statues".
East East of camp camp
Talk Talk to Prin Prin:: Q (anc (ancie ient nt menh menhir irs) s) Safana sing to the Stone, or hum to the stone to fight a Wraith, 2k xp and a chance of becoming level-drained!
SIDE QUESTS
We only actually did the main quest for the most part, wanting to see the effect SoD has on BG2
Troll Cave W oods Camp
Rasaad is here to join! Edwin and Viconia tag along as well Skie appears and knocks-o ut Bence Duncan!
D22:15 76000 gp
Protagonist has 201k xp
Note: cannot back-track to the Coast Way Crossing or Coast Way Forest, destination unreachable
NE
ENCOUNTER Voghiln and Jaheira Jaheira! She joins! She has 200k xp, Club** Quarterstaff* Sling*,
level her up from Fighter 6/Druid 6 (99k xp) Starts with: Ankheg Plate Mail (AC1), Helm of Glory (AC+1, CHA+1), Ring of Protection +1, Club +1, Sling +1, Quarterstaff +1, Medium Shield +1, Boots of the North, Nymph Cloak (5 charges) and +1/+2 bullets Level-up: +23 hp -> 71, TH down by 1 -> TH 8 (1 1/2) with Sling +1, Gauntlets of Weapon Skill and Bullets +2; Iron Skins! Insect Plague! Chaotic Commands! TH 5 (2) with Bard Song and Bless
Voghiln is also here, he joins! He is a Skald (Bard) Level 7 (70k xp),
STR 18, DEX 16, has 200k xp, Bastard Sword* Axe* Sword & Shield* Two-Weapon Style* and 1 more pip upon leveling-up! Starts with Bracers AC6, War Hammer +1 Level-up: +24 hp -> 80, 1 pip -> Longbow* (or Shortbow), with Bracers of Archery, using The Deadshot +2 (TH +3, damage +2) or Longbow +1 or Eagle Bow +2; Arrows +2; has Stoneskin! Can achieve TH 5 (2) with Bard Song and Bless
Jaheira tells of a magic circle (portal) into Bridgefort, must find activation stone, perhaps located in a ruined Temple of Bhaal in the area
Talk to Lieutenant Otilda: Q (Irregulars/Half-Orcs). Locate the HalfOrcs just to the east of camp; can get them to leave for 6k xp, 105 gp but it is better to convince them to join the cause against the crusade Talk to Rend (or Kava whom will give a quest to fetch some ale), fight them for a few hits each to gain their trust; they are now not a threat, finalize with Otilda 6k xp
Traps: due north of camp in grass
To Bo Bo ar are sk skyr Br Brid ge ge
W ay ayla id id ! In th the ca ca ve ve : en te te r the po poo l fo r a bi big fifig ht ht, dr dr op op in in cl clu de de s Sling +2 with damage +2 and +1 fire damage
Boareskyr Bridge
ENCOUNTER Crusader Sargent Q (find Keherrem) No need to enter the cave in the NE
*Sling +2
Forest of Wyrm's Spiders Cave
East: container has Bastard Sword +2 (for Voghiln)
Cave Cave (NE) (NE)
Figh Fightt Gre Green en Dra Drago gon n Mor Moren enth ther eren ene e 16k 16k xp, xp, Grea Greate terr Wyve Wyvern rn 2k 2k xp xp x2, raid dragon's hoard 3k gp + King's Tears, Star sapphire, Emeralds and Diamonds (can raid this upper container without having to fight!)
Nex Next cav cave e
Grea Greate terr Sha Shado dow w can can be foug fought ht usin using g the the Spect pectac acle les s
Ruined Ruined Temple Temple
ENCOUNT ENCOUNTER ER Madele Madele:: Q (find (find a way to free free her/Zi her/Ziatar atar)) Fight Ziatar 3k xp
*Bastard Sword +2
Free Madele (killed her as she left 650 xp) Free Keherrem Fight Neothelid 20k xp Trap on floor in next hallway Fight Akanna and 2x Aerial Servants 22k xp Optional: de-trap, unlock cabinet Get potions in the next large room De-trap floor in next hallway ENCOUNTER Darskhelin (Mind Flayer! ) Fight Jhan Redmoons 2k xp
Boareskyr Bridge
MAIN QUEST
Finalize with Cru sader Sargent 3k xp all! Talk to Kharm; he's looking for the W ardstone.
Cleric Lev 8 Skald Lev 11
Once in the camp, talk to the mage in the NE; they attack en masse! Drink a Potion of Invisibility and leave immediately for your base camp
Troll Cave W oo oods
Return to Troll Cave W oo oods, get equipment for Kha lilid from your chest, and then return to Boareskyr Bridge. Help has arrived at Boareskyr Bridge! Cast Invisibility 10' Radius first, to be invisible upon arrival Major save game
Boareskyr Bridge
Do some fighting with your allies Khalid joins! He has 200k xp, Long Sword*** Longbow** Axe*
Drop Voghiln. Khalid level-up to Fighter 8, +13 hp -> 90.
At some point the dr awbridge to the west (Bridge Fort) allo ws passage to the small island Vichand dies -> ENCOUNTER Flaming Fist Mage: says that Corporal Duncan sent her. The wooden gate to the north is now open, REP+2
MAIN QUEST
REP+2
Clear the enemies near the explosive barrels; return to the center area of the camp -> ENCOUNTER Skie and Bence Duncan, and the barrels are moved so that you can cross the bridge ENCOUNTER Hooded Man
Coalition Camp
ENCOUNTER Marshall Nederlok ENCOUNTER General Stonehand and Torsin de Lancie: Q (Hephernaan) Talk to Phossey Dugdeep; Explosives and Dousing Rod given; decline the poisoning scheme
Map updated: Dead Man's Pass
MAIN QUEST
Talk to Helvdor about the Bottle and he asks for a new pair of boots (Q)
Dead Man's Pass
Malden Col is the traitor! PP the Seal of Caelar, which allows you to interact with Crusaders without fighting, such as outside of Dragonspear Castle and the Underground River Entrance Report to Nederlok to finalize for 6k xp, REP+1
*Seal of Caelar
ENCOUNTER Refugees: fight wolves, REP+1, 112 gp
REP+1
REP+1
Leave map at NW
Dragonspear Castle
Skie is here (south, east); talk to Nederlok at camp 800 gp
D40:5
Show the Seal of Caelar to the Crusader Officer at the entranceway to the courtyard of Dragonspear Castle Talk to Sindret with the Troll Shackles, fight Troll 4k xp; or, let the Crusaders fight the Troll; when Troll is near death and laying on the ground talk, talk to Sindret 4k xp and potions
Underground River NW
NE
Talk to Jamven, hit once to free him; he gives a seed to be planted in some roots
D41:1 78000 gp
ENCOUNTER Murs (Ogre; dialog triggers even though you are invisible): offer to help, Q (source of the screams/Blind Albino), Q (the lost) Directions for tunnels: north, all the way west, and then north again to a large gate to Dragonspear Castle
Mid map
Talk Talk to Cycl Cyclop ops s wit with h Sea Seall of of Cae Caela larr to to pas pass s wit witho hout ut figh fighti ting ng
Ca ve ve
Spe ct ctacle fin ds ds n ew ew cre at atu re re (Vid ya ya dh dha r) r) n ea ea r Flo ss ss a nd nd Gu rg rg le le
W e st
Place Barrel of Bwoosh! 4k xp all! Must continue the Accessing the Warrens quest now; to do so, talk to the guard in NW regarding accessing accessing the door
Protagonist has 250k xp MAIN QUEST
Place Potion of Fire Breath in the fire pit 6k xp; the main quest is advanced and you can enter the basement of Dragonspear Castle Castle (no need to report back to camp at this time)
Castle Basement
Talk to ogres in ca cages. Free th them by clicking on on their cage ; finalize with Murs for a Ring of Fire Protection (40%), 6k xp NW: talk to Rhonda about the Ogres guarding the lift Take the Lift Troll Pen Key Use Stealth; free Daeros Dragonspear 18k xp Can avoid fighting by using Stealth or Invisibility!
Camp
ENCOUNTER W aterdhavian Guard Rest -> dream (Corwin and child)
Dead Man's Pass
ENCOUNTER Caelar Argent, Torsin de Lancie, Stonehand, Nederlok, Hephernaan; we are going to war, 5k xp all!
*Ring of Fire Protection (40%)
Camp
ENCOUNTER Bence Dun can Several fights. Full buff including Chaotic Commands for the final f iig g ht ht in in mid dl dl e pa th th wa wa y. y. Fina l b at attle dr dr op op in in cl cl ud ud es es Sh Sho rt rt Swor d +3 No rt rt h
*Sh or ort Sw Swo rd rd +3 +3
ENC O OU UNTER Ned er erl ok ok; Oph yl yll is is is he re re, to o, o, g iv iv es es SS +2 with protection against mind control
PREPARATION FOR FINAL SAVE
Get the Pantaloons, Fallorain's Plate +1, and the weapons/items in your inventory for import into BG2EE; this is the last time your chest of loot will be available to you
PREPARATION FOR FINAL BATTLE
Bring 20 Potions of Healing Bring if you have, or can buy a bit later: Scrolls for all: Protection from Evil, Chaotic Commands, Protection from Fire Potions for all: Fire Resistance, Oil of Speed, Agility Fighters: Potion of Invulnerability, Strength to 23 or 24, Heroism
Dragonspear Castle
Arriving nets 20k xp all! Fight Ashatiel 5k xp, use Wand of Heavens and Dispel her Sanctuary Walk to the castle main gate: ENCOUNTER Caelar Talk with General de Lancie
Keep
Belegarm is here, with 10 more scrolls of Chaotic Commands and Protection from Fire, and potions galore; buy Potions of Heal (need about 20 for the final battle) De-trap and unlock chests Enter the portal to Avernis 20k xp all! Spectacles can find an Idylethia
Avernis
Protagonist can fight solo: drin k a lot of potion s; use Protection fr om Evil, Chaotic Commands, Resist Fear ENCOUNTER Thrix: begin fight solo and then fall back to the party; kill the Hellcat first
FINAL BIG BATTLE
Use scrolls on all for final battle: Protection from Evil, Chaotic Commands, Protection from Fire Use spells: Resist Fear, Chant, Bless, Aid, Protection from Fire, Resist Fire/Cold Potions for all: Fire Resistance, Oil of Speed, Potion of Agility Equip: Boots of Grounding, Boots of Avoidance Fighters: potions of Invulnerability, Strength to 23 or 24, Heroism Try to keep Fire Resistance at 90 or higher
Ended with 169x2 = 338k xp at Cleric 7 / Ranger 7 (did not level-up!) Imported Final Save into BG2EE: had 161x2 = 322k xp! If we were to play BG2 from here, we would roll-back the protagonist's xp amount to 161k xp. Enjoy another round of BG2!!!
D42:20 74500 gp *Potion of Strom Giant Strength (STR 24) x2