Walkthrough for Baldur's Gate 2 Enhanced Edition: SoA & ToB Including Jaheira Romance Walkthrough With Good/Neutral Companions: Jaheira, Minsc, Keldorn, Aerie & Imoen; playing Cleric/Ranger
With Neera, Rasaad, Hexxat and Jan as part-time party members
BALDUR'S GATE II ENHANCED EDITION: © 2014 Beamdog Corp and Overhaul Games. All Rights Reserved BALDUR'S GATE II: SHADOWS OF AMN: Developed and © 2000 BioWare Corp. All Rights Reserved
Latest version available for download at scribd.com By: bg2mez bg2mez © 2012-18, All Rights Reserved. Reserved. Version 1.11 July 1, 2018
A Baldur's Gate 2 Enhanced Edition Edition walkthrough and strategy guide pdf for Shadows Shadows of Amn and Throne Throne of Bhaal Send feedback to (-bg2mez-) ( at ) (-gmail-) ( dot ) (-com-) EE version 1.3 used for this play through ('1 5-'16); author has since reverted back to BG2 ( original) and BGT (Baldur's Gate Trilogy) Revised since version 1.04 to include updates from playing BGT and re-playing BG2
Contents page Why Cleric/Ranger and and party remarks ………………………………………………………………………… 4 Set-up and tweaking tweaking ……………………………………………… ………………………………………………………………………… ……………………………………………… …………………… 4 Importing a character from Baldur's Gate …………………………………………………………………………4 Style Style of play remarks (anti-cheese (anti-cheese)) …………………………………………………… …………………………………………………………………………… ………………………… … 5 Baldur's Gate 2 beginner tips tips …………………………………………………………………………………… 6 Enhanced Edition New NPC Q uests overview and walkthrough ………………………………………… walkthrough ………………………………………… 7, 9
Walkthrough for Shadows of Amn (SoA) Chapter 1 ………………………………………………………………………………………….17 Chapter 2 ………………………………………………………………… ………………………………………………………………………………………… ……………………… 23 Plan for phase 1 ……………………………………………………………………………… 23 23-60 Jaheira romance guide / walkthrough walkthrough / / Harper Quests Overview ………………… Overview ………………… 23-60 Ertof Dand and Bandits appearance / spawn spawn ……………………………… ………………………………………… ………… 37 Xzar/Montaron Xzar/Montaron and Meronia Meronia …………………………..……… …………………………..……………………………… ………………………… … 45 Reviane and and Harpers appearance / spawn spawn …………………………………… …………………………………………… ……… 49 Dermin appearance / spawn 1, 2 and 3 ………………………………………………… ………………………………………………… 50,56 50,56 Terminsel Terminsel appearance / spawn 1 and 2 ………………………………………………… ………………………………………………… 52, 59-60 Melee Buffing Spell Tips (buffs) Tips (buffs) for melee fighting in Ch. 2 ………………………… 25 Melee Buffing Spell Tips (buffs) Tips (buffs) for Minsc Minsc in in Ch. 2 …………………………………….26 ……………………………………. 26 Recruit Keldorn, Aerie and Jan …………………………………………………………… 27-30 Pick pockets (PP (PP)) round 1 ………………………………………………………………… 30 De'Arnise Hold and the Flail Flail of Ages +3………………………… +3………………………………………………… ……………………….. 33 Nalia's Quest Quest beginning……………………………………………………………………..36 beginning……………………………………………………………………..36 Chapter 3 ………………………………………………………………… ………………………………………………………………………………………… ……………………… 41 Plan for phase 2 ……………………………………………………………………………… 41 Pick pockets (PP (PP)) round 2 ………………………………………………………………… 42 44, 65, 68 68 Buying nice, useful items/gear ("big buy") ………………………………………………… 44, 65, 45-49 Main plot quests (for quests (for the Shadow Thieves) ……………………………………………… ………………………………………………45-49 How to defeat Kangaxx the Lich ………………………………………………………… 52-53 Melee Buffing Spell Tips (buffs) Tips (buffs) for melee fighting in Ch. 3 ………………………… 54 Useful Potions List List ………………………………………………………………………….55 ………………………………………………………………………….55 Plan for phase 3 ……………………………………………………………………………… 56 Nalia's Quest part Quest part 1 and 2 ………………………………………………………………….60, ………………………………………………………………….60, 66 First "big sell" of loot for a lot of gold ……………………………………………………… 61 61, 67 Fighter Stronghold Quest part Quest part 1 and 2 ………………………………………………… 61, 67 Trademeet …………………………………………………………………………………… 62 Chapter 4 ………………………………………………………………………………………….71 Plan for phase 4 ……………………………………………………………………………… 71 72 Spellhold …………………………………………………………………………………. Sahuagin City / City of Caverns ……………………………………………………………. 78
Chapter 5 ………………………………………………………………………………………….83 Plan for phase 5 ……………………………………………………………………………… 83 How to defeat Mind Flayers (Fighting tips vs Mind Flayers) …………………………… 83 Western Tunnels / Kuo-Toa Dungeon …………………………………………………….. 84 86 89 92 93
Melee Buffing Spell Tips (buffs) Tips (buffs) for melee fighting in Ch. 5 ………………………… Illithid Lair / Eastern Caverns ……………………………………………………………… How to defeat Adamantite Golems (Fighting tips vs Adamantite Golems) ………… Buying nice, useful items/gear in Ust Natha ("big buy") …………………………………
Chapter 6 ….………………………………………………………………………………………101 Plan for phase 6 ……………………………………………………………………………… 102 Fighter Stronghold Quest part Quest part 2 and 3 ………………………………………………… 104 Anomen's Quest part Quest part 1 …………………………………………………………………… 105 Anomen's Quest part Quest part 2 (knighthood) …………………………………………………… 113 Skinner Murders Quest ……………………………………………………………………. 115 116 Thieves Guild Quest / Mae'Var's Quest …………………………………………………… ……………………………………………………116 117 Lair) …………………………………117 Main plot quest (Rhynn quest (Rhynn Lanthorn Quest / Bodhi's Lair)………………………………… 120, 122, 125 125 Ranger Stronghold Quest part Quest part 1, including possible Ranger Stronghold bugs…… 120, 122, Plan for phase 7 ……………………………………………………………………………… 124 Mazzy's Quest part Quest part 1 and 2 ………..……………………………………………………… 124, 162 Umar Hills and Trademeet quests finishing ……………………………………………… 126 Windspear Hills ……………………………………………………………………………….128, 130 129, 133-134 Ranger Stronghold Quest part Quest part 2 and 3 ………………………………………………… 129, 133-134 Paladin Stronghold Quests and Carsomyr +5 ………………………………………… 133-136 137 Planar Sphere Quest ………………………………………………………………………… …………………………………………………………………………137 139, 144, 156-160 156-160 Mage Stronghold Quests …………………………………………………………………. 139, 144, Make the Crom Faeyr +5 …………………………………………………………………… 139 Strength Plan ……………………………………………………………… ………………………………………………………………………………… ………………… 141 Plan for phase 8 ……………………………………………………………………………… 144 Cult of the Unseeing Eye Quest …………………………………………………………… 144 146, 147, 155, 147, 155, 157-158 157-158 Cleric Stronghold Quests …………………………………………………………………. ………………………………………………………………….146, Astral Prison Quest ………………………………………………………………………… 147-149 Plan for phase 9 ……………………………………………………………………………… 154 156, 162 Druid Stronghold Quests …………………………………………………………………. 156, 162 Gong Quest / Limited Wish Quest ………………………………………………………… 156 Plan for phase 10 …………………………………………………………………………… 161 Chapter 7 ……………………………………………………………………………………….…163 Note: the rest of this walkthrough is f rom BG2 (not EE) but should be good to go anyway
Baldur's Gate 2 walkthrough pdf for BG2 original available for download at
scribd.com (for free)
Walkthrough for Throne of Bhaal (ToB) Chapter 8 ……………………………………………………………………………………….…172 Plan for phase 11 (ToB) …………………………………………………………………… 172 High Level Abilities Abilities plan (HLA's) …………………………………………… …………………………………………………………… ……………… 172 Melee Buffing Spell Tips for Tips for Aerie! ……………………………………………………… 178 Watcher's Keep walkthrough Keep walkthrough ………………………………………………………………. 179-188 Chapter 9 ……………………………………………………………………………………….…191 Chapter 10 ……………………………… ……………………………………………………… ………………………………………………… ………………………………. ……. 196
A few reasons to try Cleric/Ranger *Begins with two proficiency points in the Two-Weapon Style (**) skill *Can use Stealth: strike first, THAC0 reduced by 4 for first hit, and explore without being detected! *Can cast Righteous Magic (Level 5 spell): all hits are at maximum damage! Increases hit points and strength! *Optional/if enabled: can cast Iron Skins (Level 5 spell): immune to melee weapons! (We no longer use this spell) *Optional/if enabled: can cast Creeping Doom (Level 7 spell): interrupts spell casters and affects several opponents *THAC0 and number of attacks per round as per Fighter: base THAC0 gets to 0; base attacks/round gets to 3½! *Can cast other good buffing and damage-dealing spells, while wearing armor! *Role-playing purposes (i.e. who are you and what type of character do you want to play?)
Party remarks Good/Neutral-alignments only: *Jaheira: Jaheira: the most rewarding romance; can cast Iron Skins and Creeping Doom; excellent fighter; companion from BG1 *Minsc: Minsc: has Stealth to do sneak attacks; excellent fighter; funny; companion from BG1 *Keldorn: Keldorn: can use the Two-Handed sword Carsomyr +5; can cast Dispel Magic and True Sight; excellent fighter Alternate: Mazzy, Mazzy, Fighter, is perhaps a worthy alternative to Minsc or Keldorn (in keeping with Good/Neutral-alignments only) *Imoen: Imoen: a very good mage; has enough thieving skills to get you through the game; BG2 storyline; companion from BG1 *Aerie: Aerie: great for Cleric and Mage buffing spells, breaching and dropping Fireballs and Horrid Wilting Alternate: Anomen, Anomen , Fighter/Cleric, is a worthy alternative to Aerie (in keeping with Good/Neutral-alignments only) *Part-time party member: Jan Jansen, Jansen , Illusionist mage/Thief, used occasionally for thieving skills in Chapters 2 and 3
Set-up and tweaking (For a BG2 original basic installation set-up to modern standards see page 4 of myBG2 myBG2 walkthrough at Scribd.com) Scribd.com) *Install the game; the latest patch this walkthrough is based on is EE 1.3 for the first 160 pages (through to Chapter 8) *Then install install BG2_Tweaks-v14 BG2_Tweaks-v14 (higher (higher than v14 not needed) fromgibberlings3.net from gibberlings3.net to …\Data\00783; only these components were installed: *Hit Points (hp's) maximum for all creatures; max hp's on level-up *Remove max cap for number of spells learned; 100% success rate for spell learning *Unlimited Strongholds but do "only" Ranger, Cleric, Fighter, Paladin, Druid and Mage *Do not add containers and do not increase the stack size of items (BG2EE allows some stacking) *Set Difficulty: Hard *Jaheira Romance patch is still good to install with EE: *Install JaheiraRomanceAndHarpersPlotPatchV21 (fromhttp://www.sorcerers.net/Games/BG2/Jaheira.php (from http://www.sorcerers.net/Games/BG2/Jaheira.php))
EE 1.3, 2.0, etc.: in order for the Cl eric Ranger to receive Druid class spells beyond level 4: change the baldur.ini file thus: 'Cleric Ranger Spells', '0 '0', (just change the default '1' to a '0') The file is found in your documents folder: C:\Users\...\Documents\Baldur's Gate II - Enhanced Edition However, as a test, this play through I will not use Iron Skins but rather Righteous Magic instead.
Importing a character from Baldur's Gate 1) At the end of BGEE, a Final Save file is created in the "save" folder; copy/paste that file into BG2EE "save" folder: E.g.: C:\Users\...\Documents\Baldur's Gate II - Enhanced Edition\save\000000002-Final-Save 1, alt.) From BGEE, anytime you are ready, click the Export button on the Record page; this saves a file "Char" Then copy the exported "Char" file from the "Character" folder in BG1; paste it into the "Character" folder for BG2EE 2) Start a new game in BG2EE and click on New Game, Create, Import, Saved Game (alt.: Character File) & then select Final-Save *Imported my Imported my Lawful Good Half-Elf Cleric/Ranger from from BGEE (see BGEE (see BGEE walkthrough at Scribd.com Scribd.com)) with 161,000 xp: *STR 19, DEX 19, CON 19, INT 19, WIS 21, CHA 6; Two-Weapon Style*** Flail** War Hammer** Mace* *(If not importing: roll until getting STR 18/91-00; CHA 3 is enough and INT 6-11 is enough; have DEX CON WIS all at 18) *Chose Racial Enemy: e.g. Mind Flayer (+4 THAC0 bonus when fighting them) *Starts with THAC0 14/10, 2 attacks/round, +3/+7 to hit, 98 hp, 161k xp, Stealth 82, AC6, saves 7/11/10/12/12, Lore 39 *Imported with Fallorain's Plate Mail +1 in inventory or on person (doesn't matter which)
*If weapons do carry from BGEE, do not use them - too overpowered for beginning of BG2EE; changes to game too much *Imported with the Golden Pantaloons in inventory *Helped Drizzt in BGEE and finalized the quest properly *Do not pick pocket Drizzt's Scimitar +3 in BG1 - he won't assist you in Chapter 6 of BG2
Style of play remarks *Maximize experience points (xp's)! Do as many quests, side quests and miscellaneous fights as possible! *Anti-c *Anti-chees heese: e:
*Good *Good or Neutral Neutral aligned aligned compani companions ons only only (no Happy Happy Patch) Patch) *Do not steal items from merchants *Do *Do *Do *Do
not sell new enhanced edition items, or pick-up the gold found during the new NPC's quests not sell or obtain/pick-up extra gold from Strongholds added from the Unlimited Strongholds mod not insert a Bag of Holding, Ammo Belt, Potion Case or use bottomless Containers not remove or un-learn spells from spell book to re-learn (re-scribe) for more xp's
*Do not use Improved Haste in SoA (too over-powered) from a mage spell or the Ring of Gaxx *Do not use HLA's (high level abilities) in SoA *Do remember to do: *Remember to use special abilities like Stealth, Draw Upon Holy Might, etc. *Buff especially with Haste/drink an Oil of Speed or Potion of Strength, and summon creatures, for tough fights *[…] = could do this but don't; small font = evil, do not do with this good party! [Can pause and press "H" at start of game during black screen before the first "sigh" to see inventory of imported char] [If power gaming with Good and Evil companions, party could be Jaheira, Minsc, Viconia, Jan/Imoen and Edwin. To use them: Not verified with EE: Temporarily park (dismiss) Viconia and Edwin to finalize REP-reward quests if you have REP 18 or higher (cannot finalize with Edwin/Viconia if REP 18-20 - must kick them out temporarily). Edwin/Viconia will join with REP 20 and can be removed/parked safely with REP 20; or use the Happy Patch.] Set-up and tweaking
Thank-you / credits To: Dan Simpson! Simpson! I have referred to your fantastic FAQ for years! (see gamefaqs.com gamefaqs.com)) To: SlashR4! SlashR4! Thank-you for the great romance FAQ! (seegamefaqs.com (see gamefaqs.com)) To: Beamdog! Beamdog! Thank-you for increasing the popularity of and interest in BG by developing the Enhanced Editions! To: Fans, Fans, Spellhold Studios and Studios and Gibberlings 3! 3! Thank-you for all your contributions to mods and forums, especially the "Did you know" thread located at https://forums.beamdog.com/discussion/29289/did-you-know/p1 fr om om which I have gleaned-off a lot of good tips and tricks.
A few Baldur's Gate 2 beginner tips Pause Pause::
Use Use the the pause pause key key (spac (space e bar) bar) often often to plan plan each each batt battle; le; plan plan each each part party y mem member ber's 's acti action on and and sel select ect their their targ target et Set Auto-pause for "enemy sighted" "trap found" "character injured" and "spell cast" Hit pause as soon as a party member isn't doing what you want or is in trouble
Party Formation: Keep the party "tight packed" for narrow roads, walkways and passages -->
Waypoints:
To set waypoints (in BG2 and BG): left-click the first waypoint, then SHIFT + left-click subsequent waypoints, using the map if necessary to cover large distances
Combat Combat::
Buff Buff wit with h the the speci special al abil abilit ity y "Draw "Draw Upon Upon Holy Holy Might Might"" befo before re goin going g into into battl battle e Cast spells that summon creatures for tough battles (try Animate Dead), they will distract the enemy Buff the party with Bless, Chant (Cleric spells) and Haste (Mage spell) or drink an Oil of Speed before going into battle Target enemy spell casters, especially their mages, first; arrows of fire or acid can disrupt their spell casting Use Stealth or cast Invisibility or drink a Potion of Invisibility to see what may lie ahead, and then pause to plan the battle See page 25 for some Baldur's Gate 2 buffing tips (Baldur's Gate 2 buffs)
Serious trouble: Gulp a Potion of Invisibility, or use a Ring of Invisibility on yourself, and the enemies will ignore you! Cast Sanctuary (Cleric spell) which buys you time to heal and buff yourself
Weapon details:Get the +3 weapon called "Flail of Ages" very early in the game, from Nalia's quest "De'Arnise Keep" Vampires: use +2 weapons or better; be protected with Negative Plane Protection to avoid being level drained Get the Mace of Disruption and upgrade it with illithium as soon as possible, to effectively fight Vampires
Buff vs mind effe effect cts: s:
Chaotic Chaotic Comma Commands nds is vita vitall in a lot of battl battles es to avoid avoid being being confused, confused, domina dominated ted or charm charmed ed Resi Resist st Fea Fear/ r/Re Remo move ve Fea Fearr is vit vital al in in a lot lot of bat battl tles es to to avoi avoid d bein being g pani panick cked ed in in fear fear Free Action (Cleric spell) and the Ring of Free Action prevents you from being held/unable to attack Minsc's special ability "Berserk" is very effective against mind effects as well (also when fighting Liches)
Basi Basic c spel spelll cast castin ing: g:
Set Set Auto Auto-p -pau ause se for for "spe "spell ll cast cast"" True True Seei Seeing ng/T /Tru rue e Sig Sight ht:: ena enabl bles es you to targ target et invi invisi sibl ble e ene enemi mies es Magic Missiles: very good spell; interrupts enemy spell casters Fireball + Protection from Fire and Resist Fire/Cold on melee fighters: simple and effective; try with Web or Entangle Breach: removes spells of protection, such as Stoneskin and Mirror Image, from enemies Other low-level but good spells: Web, Melf's Minute Meteors, Holy Smite, Slow, Confusion and Insect Plague
Rest & save: save:
Rest as as often as as you like like to regain regain health health and and spells; spells; there there is is no penalty penalty at all all Save the game (and keep the save) before travelling to a new area or starting a new dungeon Save the game before a battle and after a successful battle; same with talking to a new person/NPC
Healing: Healing:
If your your resis resistanc tance e to to Fire Fire (or Electri Electricity city)) is is higher higher than 100, you will will heal heal when taking taking eleme elemental ntal damage damage E.g. become buffed with Protection from Fire and Resist Fire/Cold, or wear a Ring of Fire Resistance = healing when fire strikes! Can do the same with Electricity using a Potion of Absorption and the Boots of Insulation The Rod of Resurrection can fully heal a wounded character, with infinite range! Just use it on the injured characters portrait One can be purchased from Ribald for 5920 gp with 10 charges (assuming you you have REP 20 and CHA 20)
Curi Curing ng
Remo Remove ve Par Paral aly ysis sis (P (Pries riestt Lev Level el 3) 3) cur cures es Stun Stun and and Hel Held d con condi diti tion ons s
conditio conditions: ns:
Remove Remove Disea Disease se (Pri (Priest est Level Level 3) cures cures Blindne Blindness ss and Deafne Deafness ss as well well as Disease Disease
Buying items:
Reputation 20 and Charisma 20 maximizes maximizes the discount discount for buying items Use the Mage spell Friends to raise Charisma early in the game to get reduced prices Buy from merchants with the party member with the highest Charisma as the leader of the party
Enhanced Edition New NPC Quests Overview Neera:
Alignment: Where to to find: find:
Chaotic Neutral Bridge Bridge Distri District; ct; will will appear appear as you you walk walk through through the north north area. area. Then Then she will encounter you a second time when you change maps. Then she will wait for you in the new Wild Forest area which is near Watcher's Keep.
Remarkable treasure:
Nothing, especially if you follow this walkthrough.
When to do her quests:
Possibly do only a couple of the side quests very early in the game to get an Amulet of Protection +2 and a Tankard that can provide healing 3x per day; but even these items are only nice-to-have. Save the rest, if not all, until Imoen re-joins. re-joins.
Seque Sequenc nce: e:
One part part afte afterr the the other other with with no waiti waiting ng time. time. Quest Quests s do do not not requir require e Neera to be in your party for a set amount of time. Can park Neera and do her quests without her if desired.
Quest overview: overview:
Meet in the Bridge Bridge District District and then then again after after the next next map change. Part 1: Wild Forest, Hidden Refuge/Mage Camp; Bridge (outside); Trademeet (Tavern); Rasaad's Heretic Temple area (outside) -All easy except getting to the Hidden Temple for one minor side quest (Wilson the Bear). Part 2: Bridge (Delosar's downstairs) and then Hidden Refuge -Easy but wait until Imoen re-joins Imoen re-joins so she gets more xp's. Part 3: Promenade: Red Wizard Enclave -Not too hard, lots of xp's xp's and gold but no remarkable treasure; therefore wait until Imoen re-joins. -Worth about 330k xp in total, or 55k xp each in a party of 6. -That's all until ToB (I haven't played ToB with EE yet).
Rasaad:
Alignment: Where Where to find: find:
Lawful Good Trade Trademe meet et near near the the founta fountain in and and then then near near the Tem Temple ple
Remarkable treasure:
Two items: -Cloak of Unerring Strikes: gives off-hand +2 THAC0: get after fighting Sixcar Sixcar and gang when confronted at map change after doing the Amphitheatre map. Cannot pick pocket Treya (changed in EE 1.3) on first encounter in Trademeet. -Ring of Duplication: casts Mirror Image 3x per day
When to do his quests:
If following the below walkthrough (which goes for Chapter 4 very early) then do the first half of his quest just before instigating Chapter 4 because the fights are challenging in the early game. Save the rest until Imoen re-joins so re-joins so she gets more xp's. Sequ Sequen ence ce:: One One part part aft after er the the oth other er wit with h no wai waiti ting ng tim time. e. Can Can par park k Rasa Rasaad ad and and do his quests/fights on each new map without him if desired. Quest overview: overview: Meet in Trademeet. Trademeet. In EE EE 1.3 cannot cannot use Jan Jan to pick pick pocket Treya Treya 3x to get the Cloak of Unerring Strikes Part 1: Gates District -Cloaked Figure tells of meeting time and place Part 2a: Abandoned Amphitheater -Challengin g fight but can talk your your way out of it -Side quest fight gives Ring of Duplication Part 2b: map change -Medium difficulty fight when you change maps after completing the final battle in Part 2a, but can chose peaceful path. -Can get the Cloak of Unerring Strikes if you chose to fight.
Part 3: Heretic Temple -No remarkable items are to be had and the final fight is difficult, therefore wait until Imoen rejoins Imoen rejoins later in the game. -Early in the game do at most most only the small side quest that is related to Neera's side quest (Wilson the bear) so there is no need to enter the Temple. -Worth about 196k xp in total, or 33k xp each in a party of 6. -That's all until ToB (I haven't played ToB with EE yet).
He xx xxat:
Alig nm nme nt nt:
Wher Where e to find find::
Ne ut utra l Ev ilil (mu st st ha ve ve Re pu pu ta tatio n 18 or lo we wer fo r he r to jo in in ; can use Viconia to lower REP by 2 points but must keep Viconia in the party) Copp Copper er Coro Corone nett
Remarkable treasure:
One item: -Bag of Holding (Dragomir's Respite)
When to do her quests:
Do part 1 only after making the Mace of Disruption +2 in Chapter 3. Save the rest of Hexxat's quest until Imoen re-joins. re-joins.
Seque Sequenc nce: e:
Part Part 2: 7 day days s afte afterr com comple pleti ting ng part part 1, 1, itit must must be night night and you you must must be in Athkatla. She does not have to be in your party continuously. Part 3: 7 days after completing part 2, it must be night and you must be in Athkatla. She does not have to be in your party continuously.
Quest overview: overview:
Join in the Copper Copper Coronet with Reputation Reputation 18 or lower. Part 1: Graveyard District small tomb in SE -Easy with with the Mace of Disruption +2 -Bag of Holding Holding given at the end end of part 1 -Worth about 45k xp in total, or 7500 xp each in a party of 6. 24 hours after joining she speaks of business with Mr. L Part 2: -Bring a Potion of Master Thievery in case of bug. -Medium difficulty, but must fight three Mind Mind Flayers: summon creatures as fodder, use Shield of Harmony (from Trademeet) and Chaotic Commands. -7 days after part 1, at night and with Hexxat in in your party, Cabrina will appear. Go to the Graveyard District and you are brought to a new dungeon area (Crypts of Durkon). -Worth about 162k xp in total, or 27k xp each in a party of 6. -Possible Hexxat quest bug fighting bug fighting the six guardians forcing Hexxat to pick-pocket Ki Chin Sang for the key (might need to use a Potion of Master Thievery) Part 3: -Medium difficulty; bring some extra potions of healing; final fight summon creatures as fodder and cast 3x Fireball. -7 days after part 2, at night Cabrina will appear again; go to the Graveyard District and you are brought the new dungeon. -Worth about 288k xp in total, or 48k xp each in a party of 6. -That's all until ToB (I haven't played ToB with EE yet)
Dorn:
Alignment:
E vi l
Where Where to to find find::
Temp Temple le Dis Distr tric ict, t, sou south th are area a
Remarkable treasure:
I have no idea. Can't do his quest with Keldorn in your party; his quest sounds way too evil anyway.
When to do his quests:
Do not do with this party!
Enhanced Edition New NPC Quests Walkthrough Neera quests: Bridge:
Neera 1st quest (part 1):
North area: ENCOUNTER Neera an d Red W iz izards
Map Map change change::
ENCOU ENCOUNT NTER ER Neer Neera: a: map map is is update updated d to incl include ude Wild Wild Fore Forest; st; can can pick-pocket her Adoy's Belt (worth only 1 gp) and she is wearing another when you meet her next.
Wild Forest:
Neera joins! joins ! Wild Mage Level 10, with 250k xp. Could use her instead of Aerie, or Keldorn or Minsc. Should be detecting traps continuously. It is not necessary to de-trap the entire map, can just move in a north/north-east diagonal direction to locate the bridge. Broken Cart/wagon: trapped! trapped! Diamond and 232 gp Trap locations (eight): -North of starting point beside the rocky outcrop -To the north of starting point along west edge between trees -NE of starting point between trees -The cart and east of the wagon/cart near the rocky outcrop -North of the cart between trees -Further east in the "magic" color zone -Mid-east edge of map between trees -Mid-map, slightly NE, near Kobolds Kobolds
SE: Ogre Mage dropped a scroll of Khelben's Warding Whip! NE corner: use stones to cross bridge 2k xp all! all!
Hidden Hidden Refuge: Refuge:
ENCOUNT ENCOUNTER ER Hayes Hayes and Telana: Telana: can can pick-pock pick-pocket et Hayes Hayes Talk to Telana in the camp for Neera's main quest (mage Daxus Taralom in Delosar's Inn downstairs in the evening). 1. Mereth's quest: get hair band from crate in the Bridge District, north; award is Amulet of Protection +2 (Wooden Horse Necklace), 0 xp.
*Amulet of Protection +2
2. Amanis Khal's quest: talk to Kirik first, tell him you have a chest of dragon gold; speak with him a 2nd time and play a game with him, after which he walks off. Important! Leave the map for a moment and return to Amanis. Talk to Kirik's mother Amanis Khal to now get her quest (find Kirik); find the boy in the NW area of Wild Forest map -> Hidden Refuge, Amanis says that perhap s she should fo rbid Kirik from le arning W ild Magic. Talk 2 to get the Shield of Fyrus Khal +2 (AC +3, gives all +5% magic resistance in a 10' radius, and 10% resistance vs elemental damage), 3500 xp. 3. Mironda's quest: get Cask from Vyatri's Pub in Trademeet; award is 3500 xp and a Tankard that gives healing 3x per day. 4. Knocktor the Fizzled's quest: give 3k gp, silver necklace and 2x Diamond; award is 3500 xp and Talisman of Hearthfire (must have to successfully complete the below quest with Daxus). 5. Zaviak's quest: Wilson the Bear; talk to the caged bear in the Heretic Temple map of Rasaad's quest and buy him to free him. Talk to the bear a second time in the NW area of the map, join to become a party member (!) and bring to Zaviak. Return Wilson for 0 xp and five Green Dragon Potions.
*Shield of Fyrus Khal +2
6. Barad Ding's quest: find and return his eight cats from the Wild Forest (save lots!) for 0 xp and an amulet (Collar Bell). Can get more cat food from him if necessary. 7. Reginald (north of Amanis Khal): talk to get him to fight you but do not fight back! Then wait approximately 15 seconds for him run back to his starting spot. Talk to him twice; he says he will remember this lesson. He landed 0 hits but it's ok. King Gramm: probably has no side quest; just speak nicely to him.
Trad Tradem emee eet: t:
Get Get the the cask cask of bee beerr fro from m Vy Vyatri atri's 's Pub Pub for for Miro Mirond nda. a.
Brid ge ge :
Ge t the Ha Ha irir ba ban d fr om om th e c ra ra te te in in th e no rt rt h fo r Mer et eth .
Heretic Temple:
Get Wilson from from the NE, NE, or pay for him to free him him from his his cage ifif not yet done, for Zaviak.
Neera 2nd quest (part 2):
Note: must finalize the above side quests before proceeding if you want to successfully complete them. Note: Neera must be in the party when speaking to Daxus, time of day does not matter.
Brid ge ge :
Sou th th of of De Del os osa r'r's: EN EN CO CO UN UNTER Ha Ha ye ye s ( ca can PP PP ifif no not ye yet do don e) e) Delosar's downstairs, with Neera in the party : party : buff then talk to Daxus Taralom -> ENCOUNTER Red Wizard and gang: must give the Talisman of the Hearthfire to Daxus now if he is to survive until "the end" of Neera's quests, for 4k xp all! all! Fight 18k xp.
Note: Daxus must use the Talisman now in order to survive to the end.
If you did not give the Talisman: [After the fight tell Daxus to wait here wait here inside (talk 2) while we check the outside that the "coast is clear." Outside: carefully fight one enemy at a time if possible 18k xp Inside: talk 1 to Daxus -> outside ENCOUNTER Hayes: talk 1 for 3k xp all!]
Leave for the Hidden Refuge with Neera, or send her to the mage camp now and meet her there later.
Neera 3rd quest (part 3):
Hidden Hidden Refuge: Refuge:
Neera Neera join join if she's she's not in in the party. party. ENCOUNTER Telana, with Neera in the party : party : talk about the situation and then leave for the Promenade. Note that Wilson is still at the Hidden Refuge if you dropped him off here.
Promenade:
Note: memorize 2x Death Spell, Invisibility 10' Radius and 2-4x Purge Invisibility for the battle with Lanneth. Bring 10k gp or so to buy spell scrolls.
Talk to the Bouncer to gain access (can do without Neera in party), talk 4 to fight 3500 xp Park Neera to enter peacefully and see what the Merchants are selling (no worth while items but one of the Merchants sells useful spells scrolls such as Protection From Magic Energy, Ruby Ray of Reversal and Protection from Acid). OK to complete the following without Neera in the party.
*Collar Bell
Red Wizard Enclave:
Bonus item!
ENCOUNTER Gul Dukeen: talk 1, 1. Buff and then talk to him once more, say you are here to kill the red Wizards and he will open the door to the next room. Full buff, fight, use Fireball and Creeping Doom, 37k xp and s Slave Pen key is dropped.
Second room (bar): ENCOUNTER Fadell Ironeye: can pick-pocket 6x including a Bastard Sword +2 and Large Shield +2 (do now)
*Bastard Sword +2
South room: ENCOUNTER Red Wizards and Ghallus: tell him you are here to release them but do not release now. Buy 3 rounds of drinks from the bartender (Mironda if you returned her cask). Buff with Fire Resistance before buying the 3rd round -> fight 5x Red Wizards and a Thayan Knight (drops a Full Plate armor) for 15k xp or so After the figh t talk to Mironda 10 k xp and 150 gp; ta lk to Ghallus to free him and the slaves 7500 xp. Save game.
*Full Plate
Third room (Lanneth): Full buff especially vs fire, sneak open the door; can pick-pocket 6x with Improved Invisibility if quick! ENCOUNTER Lanneth: Fadell Ironeye makes an appearance and so does Ghallus! Fight for approximately 18k xp and Lanneth will escape to the final room but that is OK. De-trap one chest and cabinet for minor loot. Save game (in case King Gramm dies).
Fourth room (final battle): ENCOUNTER Lanneth and King Gramm: talk 3 for Gramm to survive! Breach her, fight her for 14k xp + 10k xp for the others. Laboratory key is dropped. De-trap the north door and one chest for a Rogue Stone and 850 gp. Read the documents in the desk for clues. Talk to King Gramm to release him 5k xp. South room (jail cells): Release the imprisoned folks from the Hidden Refuge, 5k xp for each person released. Save game and then click: -East cage 4 (#55, Amanis) Amanis) -West cage cage 2 (#13, Wild Mage) Mage) -West cage 4 (#11, Barad) and then -West cage 3 (#42, Zaviak) Total reward: 7x 5k xp Note: Daxus might not survive, because Hayes was a traitor, if you did not let Daxus use the Talisman.
Get Neera and she will say to go to the Refuge.
Hidden Hidden Refuge: Refuge:
Trade Trademe meet: et:
With Neera Neera in the party party,, enter enter the Hidden Hidden Refuge Refuge for for Telana Telana to spawn: receive the Robe of Goodman Hayes, a Mechanical Bird and 10k xp all! all ! Re gi gin al ald gi give s The Br Br ic ick +2 +2 (w (wa r h am ammer th th at at r et etu rn rn s to th th e u se se r) r) .
Hayes Hayes is in in the the Tave Tavern; rn; can fight fight for for 7k 7k xp. xp. No No xp xp given given if you you then then report to Telana in the Hidden Refuge. Neera done for SoA.
*Th e Brick +2 +2
Rasaad quests:
Trade Trademe meet: et:
By founta fountain: in: ENCOU ENCOUNT NTER ER Rasaad Rasaad,, Sun Soul Soul Monk Monk and Trey Treya a (cannot PP the Cloak of Unerring Strikes in EE 1.3)
Note: can pick-pocket Rasaad's bracers (w orth 2700 gp), and he will still be wearing a pair when meeting him outside the Temple.
Outside the Temple: Rasaad joins! joins! Monk Level 8, 161k xp only, 64 hp. Could use him instead of Minsc or Keldorn.
Rasaad quest part 1:
Gates:
Rasaad quest Abandoned part 2: Amphitheatre:
ENCOUNTER Cl Cloaked Fi Figure: ma map is is up updated to to in include Abandoned Amphitheatre; no need to wait until eve ning or nigh t so go now.
ENCOUNTER Geld Quickblade (can pick-pocket 4x): seems to offer advice but do not pay; fight 3k xp + 2k xp NW: four traps are "spawned" on the northwest curve of the road but only after speaking with Geld ENCOUNTER Amphitheatre Guard: be peaceful Proceed to SE: ENCOUNTER Dalton and the Vagrant Blades: Can give belt to someone which earns 21k xp or fight all for 16k xp and loot. Full buff including Fire resistance, summon a Fire Elemental or Efreeti; loot includes Ox-Tail Belt (+4 vs missile), Lupine Sling +2 and Ring of Duplication (Mirror Image 3x per day!)
***Ring of Duplication
Rest in preparation for a big fight; memorize e.g. Fireball, Insect Plague, especially Protection from Fire Full buff, Protagonist only melee, all other ranged, Aerie cast 2-3x Fireball: walk with Rasaad the to centre of the amphitheatre. Can temporarily park Rasaad during fight so the party gets more xp's. ENCOUNTER Hammerhelm: to fight talk 7x1, 2, 3x1, 3, 1, 1 Fight 17 enemies 43k xp, pick-up note/map 3k xp all! all! Rasaad rejoin, save game and then leave the map.
Map change: change:
ENCOUNT ENCOUNTER ER Sixc Sixcar, ar, Treya, Treya, Ghello Ghello and and Sahana Sahana:: talk talk 4x1, 4x1, 2 to fight fight,, cast Insect Plague, melee fighters use Protection from Fire, 26k xp. Can temporarily park Rasaad during fight so that party gets more xp's. Rasaad rejoin, talk 1, 1, 1, 2k xp all! all! Drop includes Cloak of Unerring Strikes! No other good items.
Note: save the rest of Rasaad's quest until Imoen , with the exception of perhaps going to the Heretic Temple map to talk to the bear and return him (Wilson) to the Hidden Refuge
Rasaad quest part 3:
Heretic Temple:
Note: this map has Wilson the Bear for Bear for Neera's side quest. You must talk to the caged bear, buy him to release and then meet him in the NW corner of the map to join your party.
ENCOUNTER Heretic: talk [can then fight for 3k xp] SW: ENCOUNTER Heretic Guard: talk 1, 1, 1, 2, 1 to cross the bridge for free. [can then fight for 4k xp and 20 gp] ENCOUNTER Heretic Guard: with Rasaad talk 2, 1 to be able to enter the Temple; without Rasaad talk 2, 1, 1 to enter, or get the
***Cloak of Unerring Strikes -> Minsc later
ropes from the monks in the south and enter from the roof Inside the Temple can loot trapped and locked containers and the north room for about 2400 gp total, but no significant treasure. Outside, south: ENCOUNTER Heretic Blynnyk, Sun Soul Horvat, Jolstead: Imoen unlock Bear's cage 950 xp. Protagonist talk to Bear and buy from Jolstead for 750 gp, 5k xp awarded. Later: meet Wilson the Bear in the NW, join and return him to Zaviak at the Hidden Refuge to finalize Zaviak's quest. Talk to Bound Sun Soul Monk to get ropes, 0 xp. Can use the ropes to enter the temple through the roof (temple skylight) for 2k xp all, can do so after the final battle! Outside, SE: talk to Lemzenn 5x 1 and expose him as spying; can provoke to fight 4k xp (talk 1, 1, 1, 1, 2)
Inside Temple, center area: ENCOUNTER Collus Darathon, with Rasaad in the party : party : talk 2, 5x 1. If Rasaad is not in the party you will have to fight now and will miss out on the four trials portion of the quest. Imoen de-trap: north door, one chest in north room and one chest in NE room. Unlock one chest in each of the side rooms. (Will need two Diamonds for Neera's quests if not yet done.)
*Star Sapphire *Diamond *Potion of Magic Shielding
Four trials/challenges: SE: Trial of the Blinding Sun (light): Talk to Blinding Sun Monk: fight three Invisible Stalkers 9k xp; 10k xp and Gem of Seeing (casts True Seeing 1x/day) awarded. SW: Bright Moon Trail (dark): Fight many Shadows using the Mace of Disruption +2, stand in the south portion of the central shadow for crowd control. Or fight none by standing in the light. Walk to the center of the room: ENCOUNTER The Truth: tell a secret; 10k xp and Gauntlets of Aln Zekk (for a Monk). NW: Trial of Penance: Talk 2, 2, and then talk about someone from outside of the Temple; 10k xp and a Cloak. NE: Trial of Pain: 90 hp of damage can be done to Protagonist! Can buff with Iron Skins and use Ring of Mirror Image beforehand to get 0 damage! Awarded a Helm (Eyes of the Beholder, AC +1 , ugly but consider to wear anyway). Nice voice acting!
*Eyes of the Beholder (AC +1)
Rest in preparation for a big battle Walk Rasaad and Protagonist to center of Temple -> ENCOUNTER Master of Combat: offer to fight the Sharrans with them. Full buff, save game and then go outside. Outside: ENCOUNTER Collus Darathon/Alorgoth and Master of Combat: Big fight! Full buff and be careful, cast Insect Plague, Fireballs and Horrid Wilting. Master of Combat declares "We are triumphant!" 10k xp all! all! Use ropes on roof for 2k xp all! all! [Can also fight Jolstead for 2k xp and 750 gp]
Rasaad done for SoA Bring Wilson the Bear to Zaviak in the Hidden Refuge
*Full Plate
Grav Gravey eyar ard: d: Hexxat 1st quest (part quest (part 1): Tomb 1:
Afte Afterr join joinin ing g in the the Cop Coppe perr Coro Corone net, t, go go to Gra Grave veya yard rd and and wal walk k towards the small east tomb -> easy fight 4k xp Enter the new hole in the wall! Fight Thief's 4k xp Two floor traps at intersection just after the entrance area Fight Shadow Fiend's and Shade Wolf's Floor trap to the north to the sarcophagus, another one after the middle tomb. Note: de-trap now; cannot return to the tomb later with Imoen; cannot re-enter the tomb once you leave!
*Dagger +2 *Protection from Undead scroll
ENCOUNTER Burich: fight 2k xp; return through the tomb to fight 3x Shadow Fiend's 6k xp Pick-up the Rod and insert it near the exit/entrance door One trap in the middle of the next long hallway ENCOUNTER Dragomir: use Mace of Disruption +2, 11k xp Pick-up the Cloak of Dragomir South: Hexxat walk through the force field to find the real Hexxat If you talk 5x 1, and quickly follow her back to where you picked-up the Cloak, talk 5x 1 and Hexxat will join, join, 10k xp. A minute or so later she gives a Bag of Holding! She is an evil Thief (Level 13, 800k xp) so use her only to complete her personal quests
*Bag of Holding (Dragomir's respite)
Click on the Rod device to open the exit and return to the Slums
Hexxat 2nd quest (part 2):
Slum Slums: s:
Appr Approx oxim imat atel ely y 24 hour hours s aft after er Hexx Hexxat at join joins s she she will ill spe speak ak of busi busine ness ss with Mr. L. You can send her back to the Copper Coronet at any time and the quest timer continues.
Slums:
Note: might need a Potion of Master Thievery due to a possible bug. Note: if you are in Chapter 6 and haven't met Bodhi yet, the clock will be moved forward to midnight, but you wil l likely be able to tomb walk without having the dialog with Bodhi.
After 7 days from the r eal Hexxat joining a nd when it is night (after 20:30 or so) get Hexxat from the Copper Coronet with your Reputation at 18 or lower (might need to have Viconia join to lower your REP by two points; must keep her in the party otherwise Hexxat will leave if your REP rises above 18. Keldorn must not be in the party with Hexxat. Outside: ENCOUNTER Cabrina: gives quest (Claw of the Black Leopard in the Crypts of Durkon)
Grav Gravey eyar ard: d:
Part Party y "tomb tomb walks alks"" to Shou Shou Lung Lung tom tomb
Tomb 2 (Crypts of Durkon):
Save game. immediate floor trap near the locked sarcophagus ENCOUNTER Keno: opens door to the east; will give a key after performing his request. [Option to fight Keno and Ghosts.] Fight 4x Umber Hulks! Luckily, Keno leads the charge Use Stealth to scout the next area (Mind Flayers!) Fight vs 3x Mind Flayers! Can do without Chaotic Commands if use many summons as fodder, everyone ranged and far away except for the summons, 27k xp. Keno thanks you and awards the key.
*Key of Scholars
South: Floor trap after the two trapped sarcophagus ENCOUNTER Ghostly Monk: use key to open door Optionally open the tombs -> fight 5x Greater Mummy 40k xp The Jade Fang +3 (dagger; over-powered, do not use) is in the smallest tomb.
Talk to Ki Chin Sang: gives quest (six guardians) Can fight them or pick pocket the key! Full buff including Death Ward, and then click on the first floor tomb, carefully fight one-byone 28k xp. Possible bug (EE 1.2): Borok-Tosst might not be registered as dead (0 xp), forcing you to pick-pocket Ki Chin Sang. Drops include several enchanted weapons and armors (I do not sell the added EE items) Ki Chin Sang gives the key after defeating the guardians.
*Jade Fang +3
*Key of the Master's Crypt
Final room: immediately two floor traps ENCOUNTER Nan Kung Chi: fight, Breach him, 16k xp. Save game Get the Claw of the Black Leopard from the unlocked container 15k xp and then Hexxat return's the party to the Graveyard. If you are in Chapter 6 and haven't met Bodhi yet, you still have a second or two to change areas (Slums).
Hexxat 3rd quest (part 3):
Slums:
Note: bring 5-10 Potions of Healing for this dungeon.
Hexxat join 7 days later and it must be night in Athkatla. ENCOUNTER Cabrina: she takes the Claw of the Black Leopard and gives Hexxat's final quest (Shroud of the Unproved, a cloak) for SoA. Save game.
Grav Gravey eyar ard: d:
Part Party y "tom "tomb b walk walks" s" to Tomb Tomb of the the Unp Unpro rove ved. d.
Tomb 3 (Tomb of ENCOUNTER Rabi'ah and Aminah: talk. Do not take the items in the Unproved): the chest to avoid fighting several Statues in the south area at this time, return to get them a bit later. Option to fight these four ghosts by pressing F2/force fight, but wait until the end of the quest. : buff with Chaotic Commands and Shield of the Archons, no good drops but a Short bow +3, 4x 10k xp
West corridor: open the door to the south, two immediate floor traps; carefully fight three Bloated Spiders 5k xp. One more floor trap by rock piles. Bonus item!
South room with Statues (before fighting): cast Stone to Flesh on one of the mage statues -> easy fight vs eight mages! Can find a Stone to Flesh scroll in the east room (with three mages) After killing the eight mages that a ttacked you, the "untouch able" chest now is activated (press TAB), use Imoen to unlock it for Boots of Elvenkind (move silently +30%) South "statue" container: back-track to get the four items from the chest (the Gold Statue is not actually needed). Keep them all in inventory, except the Gold Statue, if you want to fight. However, if you: a) Place the Piece of Silk in the statue container the fights with the Statues and Djinni and weight gain from the Gold Statue (boy) will
*Boots of Elvenkind
not happen. b) Place the Scimitar: the fights with the Statues will not happen. c) Place the Lamp of Oil: fight with the Djinni will not happen. d) Place the Gold Statue: you will not become encumbered when crossing the floor traps (could just leave this item in the original chest or drop it on the floor). Note: the Lamp of Oil shows 1 charge. Some drained items in SoA when drained still show 1 charge (a false indication), so I believe that this Lamp cannot be made functional. Another summoned creature is not needed in this game, anyway.
South room with Statues, wait up to 30 seconds: easy fight vs six Statues, 6x 1k xp.
*Full Plate armors *Scimitar +2
Spiked floor traps can barely be avoided so run across, unless you cross along the very bottom edge (the Gold Statue will not gain weight either). Drop the Statue if you become encumbered. East side of floor trap, after 20-30 seconds: fight Furious Djinni 5k xp if you carry the Lamp of Oil.
SE room with three mages: full buff; dialog choices to make depend on whether Hexxat is in the room or not. Either way get them bickering amongst themselves which causes them to fight; kill the first two mages only. With Hexxat : Hexxat : she speaks, talk 1, then talk with Diya al-Hafiz (2nd mage) 2, 1, they argue a bit, 2, 2, 1, 2, 2 and then they fight among themselves. Without Hexxat in the room : talk to Diya al-Hafiz (2nd mage) 2, 2, 1, they argue a bit, 2, 2, 1, 2, 2 and then they fight among themselves. If you kill the first two mages, Diya al-Hafiz and Iqbal al-Din, 12k xp each, then Qais Ra'id will speak with you (even if he became hostile) and let you explore the tomb, but you could fight him now, or return later to force-fight/F2. Bridge: Hexxat warns to avoid the cracked stones and webbed openings; or step on a web to fight a spider or two. Room after "bridge": one floor trap by rock piles; fight Bloated Spider 1700 xp Statue "hand in mouth" answers: 1 (Rabi'ah, A., B., S.), 2 (Raffiyah), 1 (Muharr), 1 (Badiat), 2 (no name) -> next door opens.
Final room: ENCOUNTER Raffiyah: can sneak the Shroud using Stealth/Invisibility, or speak nicely to her, or fight first: full buff, cast 3x Fireball and summon creatures, 22k xp. Dialog options include: a) Talk to get the Shroud handed to you but fight: 1, 2, 1, 2, 1, the Shroud is fetched for you, 1, fight! b) Talk to get the Shroud handed to you but avoid the fight: 1, 2, 1, 2, 1, the Shroud is fetched for you, 2, 1 (Perhaps you could weave a new Shroud), 1. After the figh t get the Shroud f rom the large con tainer,22k tainer,22k xp all! all !
Option to fight the four ghosts back at the entrance area by pressing F2/force fight: buff with Chaotic Commands and Shield of the Archons, no go od drops but a Short bow +3, 4x 10k xp Talk to Hexxat, or she will talk to you, to you to return to the Graveyard (change maps quickly to avoid Bodhi if not yet done) and then the Copper Coronet to speak with Cabrina. Hexxat done for SoA.
*Stone to Flesh *Summon Efreeti, Djinni and Hakeashar
Walkthrough for Shadows of Amn (SoA) Day:Hour Gold
Chapter 1 Irenicus Dungeon:
Level 1:
Notes/Items/Level-ups
Imoen joins! joins! Get the key from the table to open Jaheira's cell, 3k xp Day 0:00 Reputation (REP) = 12 at 0 gp start and Jaheira joins! joins ! Talk to Minsc until he gets mad and breaks the Imoen: Mage 8 Thief 7 cell open, 3k xp and Minsc and Boo and Boo join! join! Plan for Jaheira: Sling until attaining Fighter level 12, then dual wield Clubs (Blackblood +3, Gnasher +2) or Belm +2 in off-hand
Jaheira: Fighter 6/Druid 7, 77 hp with bg2_tweaks
Plan for Minsc: Two-handed sword until attaining Ranger level 12, then dual wield axes (Frostreaver +3 and Stonefire + 3); Longbow and Mace as alternate weapons
Minsc: Ranger 7, 84 hp with bg2_tweaks
Select everyone's spells; select mostly healing spells, 1x Sanctuary, Raise Undead, Monster Summoning I Imoen cast Armor and Stoneskin; Jaheira cast Barkskin
De-trap and unlock picture: contains Golden Pantaloons if imported from BG1 Lightning machine: Crystal Crystal room: room:
*Golden Pantaloons
Kill seven Mephits 2940 xp, then turn off the lightning machine for 2k xp (i.e. 2000 experience points) ENCOUNT ENCOUNTER ER Aataq Aataqah: ah: answer answer 1: 1: "I "I will will press press the the butto button" n" 3500 3500 xp Buff with Draw Upon Holy Might to fight Ogre Mage, 650 xp Aataqah hea ls all! 3500 xp
Note: for some melee buffing spell tips, see a couple of pages below (page (page 25)
Golem room: Glass tubes:
Loot Golem room (locked chest) Room to the west: second crate is trapped and locked
Riel Rielev ev::
Talk Talk to Riel Rielev ev with ith ent entir ire e par party ty in room room to get get 4k xp (if (if Jahe Jaheir ira a comments before Imoen the award is 1k xp only); loot the key Activate Golem with Activatio n Stone (key), 3k xp, and fo llow ->
Centra Centrall area: area:
Fight Fight Otyu Otyugh gh 650 650 xp, xp, pick pick-up -up the the Wand Wand key, key, collec collectt 6 of them them in total; de-trap one chest
*Oil of Speed *Wand key
East East bedroom: bedroom:
One floor floor trap trap and two two trappe trapped d bookcases bookcases!! Helm of of Balduran Balduran is is in the the chest (THAC0 +1, saves +1, +5 hp -> 99 hp in BG2 or 103 hp in BG2EE); get the Air Elemental Statue (a key) from the drawer
***Helm of Balduran -> protagonist: THAC0 13/9 (2 attacks per round), 103 hp [or TH 13/9/11 (3) if dual wielding]
Recommended to deposit all loot in a container; return here later to sort and screen the loot before returning leaving the Dungeon
*Long Sword +1 *Quarterstaff +1 -> Jaheira
Note: this play-through will generally use a flail and shield until buying the Defender of Easthaven +3 for use in the off-hand (purchased just before instigating Chapter 4) Note: remember to use STEALTH (Minsc and Protagonist) for sneak attacks and THAC0 reduced by 4 for the first hit! Buff with Draw Upon Holy Might and Bless Note: in general " north " north " = top of the screen , "south = bottom of screen, "west" = left of screen and "east" = right of screen
Libr Librar ary y:
Back Back trac track k and and go nort north h thr throu ough gh the the "Li "Libr brar ary y" and and loot loot Oil of Speed peed from mid-east bookshelf
*Oil of Speed
Ilyic h: h:
Co nt ntin ue ue no nor th th, use Ste al al th th to scop e o ut ut I ly lyich a nd nd D wa wa rv rve s Buff with Bless, Draw Upon Holy Might Chant and Protection vs Fire; then Protagonist and Minsc use Stealth for a sneak attack Imoen cast Monster Summoning or Fireball, 2820 xp Jaheira can cast Call Woodland Beings (Druid level 4 spell; casts Confusion and Mass Heal!) Ilyich drops Mail of the Dead +2 or Plate Mail +1 (AC2) if imported from BG1, and Acorns (needed for Ulene)
Equip one [or two] Flail -> THAC0 13/9/11 (3 attacks/round) Back track to the east bedroom and then go south
*Plate Mail +1 -> protagonist: AC-3 (-6*) *=buffed *Club -> Jaheira *Flail -> protagonist: THAC0 13/9 (2 attacks/round)
Locked portal Use the Air Statue key to enter the locked door door to the Carefully fight Mephits, Imoen cast Monster Summoning as fodder. Elemental Plane Talk to Malaaq the Genie: gives Quest ("Q": get flask) of Air: Back track to the east bedroom and then go south Dry Dryads: ads:
ENCO ENCOUN UNTE TER R Ulen Ulene, e, Cani Cania a and and Ely Elyme: 9500 9500 xp if you you have have the Acorns, gives Quest ("Q": deliver acorns f or the Dryads); ask for the Genie's flask and then return to the Genie
Porta Portall door door::
Final Finaliz ize e wit with h Mala Malaaq aq the the Genie Genie for 15k xp and Sword Sword of Chao Chaos s +2 +2 (1d10+2 = 3-12 damage) even if you imported from BG1 to BG2; for BG2EE 1.3 you receive a weapon from your final save
*Sword of Chaos +2 -> Minsc: THAC0 14/9 (2 attacks/round)
Note: BG2EE 1.3 will import a weapon from your BGEE Final Save but do not use it - too overpowered. I got the War Hammer +2 Ashideena but did not use or sell! You can buy such a weapon from Ribald or Jayes, anyway, but we've never needed to buy a weapon from them either
In preparation for the next level of Irenicus Dungeon: Jaheira and Protagonist select Protection from Fire for all Level 3 spell slots; Jaheira select Resist Fire and Cold; other levels select Bless; Imoen select 3x Haste and Strength
North east room: room: Continue south south from the portal portal door, de-trap de-trap one floor trap trap in hallway; Imoen cast Haste to easily fight Cambion 6k xp, 146 gp, Bastard Sword +1 (Sword of Chaos +2 with EE 1.3) Pris Prison on cell cells: s:
Return Return to near near the the cages cages;; Jahe Jaheira ira kill kill Jail Jail Golem Golem with with the the Quarterstaff +1 (blunt +1 weapon required) 5k xp
South South bedroom: bedroom:
In bedroom bedroom near near Ulene: four four floor floor traps and and three trappe trapped d containers, Potion of Master Thievery, Portal Key. The alarm sound means that two Lesser Clay Golems are on their way, carefully fight for 4k xp [Do not do: Ulene and Druids: can easily pick pocket Ulene and Cania; may need to drink a Potion of Master Thievery to PP all 2x]
*Sword of Chaos +2 (BG2EE) [Bastard Sword +1 (BG2)]
*Potion of Master Thievery *Pommel Jewel of the Equalizer (component)
[do not kill or will miss a quest later]
Portal to next level: Bonus xp's!
Imoen learn spells from scrolls for xp's -> +5-6k xp all! These spells will be wiped clear of Imoen's spellbook when meeting her again later, so learn (scribe) all the spell scrolls!
-> Jaheira level-up! ---->
*Fireball scroll (#1)
Jaheira Druid8 Fighter6 +6hp->83hp THAC0 15/13 (1 attack/round with a Sling)
Irenicus Dungeon:
Leve Levell 2: 2:
ENCO ENCOUN UNTE TER R Yos Yoshi himo mo (Bou (Bount nty y Hunt Hunter er/t /thi hief ef Leve Levell 10, 10, 160k 160k xp, 80 hp): Yoshimo hp): Yoshimo joins! joins! 45 gp (gold) given; skills levels are Open Locks 65, Find Traps 100, Pick Pockets 25
*Can get a high level spell scroll (Level 7-8 if you are lucky) in the Mephit portal room in the Bookcase or first Chest: use Sanctuary to safely explore the room *Such chests will be indicated (*) throughout this walkthrough *Spell scrolls we've seen here are: Abi-Dalzim's Horrid Wilting, Control Undead, Improved Mantle, Khelben's Warding Whip, Mass Invisibility, Mordenkainen's Sword, Power Word Stun, Spell Trigger, Spell Turning, Sphere of Chaos, Summon Hakeashar, or Flesh to Stone; or, can rarely get a Laeral's Tear necklace Values in Athkatla: Level 6 scroll: 600 gp; level 7: 900 gp; level 8: 1500 gp; Laeral's Tear necklace: 1800 gp
Keep Yoshimo for the extra help; or dismiss so that your core party gets more xp's, and give him a load of loot to sell later because he goes to the Copper Coronet and his inventory is maintained!
Mephit portal room:
Buff with Draw Upon Holy Might, Bless, Haste and Protection vs Fire for the Magma Mephit portal option: destroy portals 1, [2] and 4, 5k xp each, and then continuously fight Magma Mephits atportal at portal 3 for 3 for xp's! Kill e.g. 200-300 Mephits for 84-126k xp! (totally unnecessary, but why not! Can kill about 12 per minute)
Jaheira Fighter7 Druid8 +6hp->89hp TH 14/12 (1½ attacks/round with Club)
NEW NOTE (2018): Ice Mephit portal ( portal portal 2 ) option: Ice Mephits seem to do much less damage! Also, can cast Animate Dead to summon a Skeleton or two; they have 100% resistance to cold damage and last for up to 8 hours if kept healed!
Bonus xp's!
Position Protagonist (the Mephit's target) directly below the Mephit, Minsc directly to the left of the Mephit, and Jaheira between us using Quarterstaff. To re-buff with Protection from Fire, walk to the doorway immediately after a Mephit is killed. Haste and Bless spells help a lot here; Imoen cast Strength on Jaheira
Imoen L9 +6hp->63hp L9 +6hp->63hp
Note: Fire Mephit damage will heal you if buffed with Resist Fire and Cold and Protection from Fire! Note: if the game is running slow or sluggish it is likely due to the number of Mephit bodies on the floor; if you fight them without moving, the bodies drop onto the same place each time and the game should not slow down. A solution can be to Rest when the game slows, which should clear the bodies from the floor
-> Level-up! ----> Note: using Draw Upon Holy Might at level- ups does not have a permanent benefit
Cleric8 Ranger7 Cleric8 Ranger7 +6hp ->109hp TH 13/9/11 (3 attacks/round) AC-3 (-6*/-7**) *=bu ffed **=with shield Minsc Level8 +12hp Level8 +12hp ->96hp TH 13/8 (2) and a Level 1 spell slot!
Clone Clone room room::
Fight Fight the Clone Clone 1250 1250 xp and pick-u pick-up p Wand Wand of Miss Missil iles es Key Key (key (key #5 of 6); loot two barrels Loot the table near Khalid's body: Wand of Fire Key (key #6 of 6) Next hallway: kill the Assassin 750 xp
*Fireball scroll (#2) *Pearl necklace
Trap on the bridge to the Wand columns room; save game Columns room (wands):
Can kill Shadow Thief 750 xp and Duergars 2x420 xp with ranged weapons or Fireball; use Stealth to find the target Click on all six columns for a variety of wands that can be sold and bought back recharged in Athkatla (e.g. Bernard in the Copper Coronet); loot the statue for a Ring of Protection +1
*Wand of Fire *Wand of Cloudkill *Ring of Protection +1 -> Minsc
Note: Imoen can detect but cannot de-trap these floor traps Note: when you soon leave this dungeon, if the time is pushed forward to "07:00"; therefore leaving on e.g. Day 2 08:00 would mean starting in the Promenade at Day 3 07:00 ("D3:7")
North North room: room: Bonus xp's!
ENCOU ENCOUNT NTER ER Ulvar Ulvaryl yl and Shadow Shadow Thiev Thieves: es: Assas Assassin sin says says that that Irenicus has betrayed the Shadow Thieves! Fight with Fireball, ranged weapons and then melee 8300 xp
Southern Southern rooms: rooms: South-ea South-east st (forge (forge room): room): Fight Duergars, attack the mage first, 1900 xp; loot the two locked chests and other containers for 100 gp, Heavy X-bow
*Girdle of Bluntness -> protagonist
Mid south room: ENCOUNTER Frennedan: loot the 1st room with a trapped bookcase and chest; free Frennedan (use the key) [and then kill 3k xp]; 2nd room has one trapped chest (Blur scroll and a Cursed Scroll of Foolishness); loot 101 gp
*Knock scroll *Invisibility *Elixer of Health (x4) *Blur scroll *Oil of Speed
South-south-west hallway: ENCOUNTER Assassin The Assassin speaks of a Guild War! Fight three of them for 2500 xp, Composite Longbows
Sout South h to to exit exit::
Befo Before re exit exitin ing g the the Dung Dungeo eon: n: Imoen learn (scribe) spells for xp's -> +3k xp all! Do not scribe the *Invisibility, Knock or Fireball scroll, bring them for Aerie to learn ( or bring all sc rolls to sell in Athkat la)
Leaving the dungeon: what to bring Keep the most valuable items only in inventory: scrolls including cursed ones, all wands, all potions, armors (not leather), ranged weapons, gems, necklaces, and magical (enchanted) ammo; drop the rest Un-equip Imoen's armor, necklace, bracers (and helm, if modded game); all other inventory slots will carry over to the Promenade; drop the portal key on the ground. This is a good place to make a major save game When ready, leave the dungeon! W au aukeen's Promenade:
Cowled W iz izards seize Imoen! All are awarded with 34500 xp! xp !
This walkthrough focuses on finding Imoen as soon as possible so that she doesn't lose-out on too many xp's, therefore not much equipment or experience will actually be gathered before getting to Chapter 4 (but the party will still kick evil's butt!)
Collect Imoen's gear from ground; use the containers near Galoomp, for example, to store-up items and sell to Galoomp only when you have 16 pieces of the item (e.g. 16x Composite
1200 gp
D2:7
Jaheira Druid9 Fighter7 Druid9 Fighter7 +6hp ->95hp Level 5 spell Chaotic Commands Insect Plague and Iron Skins!
Longbows) to maximize payout, exception being junk worth less than 5 gp (short swords, long swords, leather armor, etc.) Selectively sell stuff at Galoomp, although you don't need to sell any items at this time or for quite a while! Consider to buy a large shield from Mira; but that's all we buy for a long time! Do not sell: - Spells scrolls: learn (scribe) later with Imoen and other NPC's for experience points - W ands: can sell to Bernard in the Copper Coronet and then buy them back fully recharged! (Do later, though, after freeing Hendak for better prices.) The Wand of Fire and Wand of Cloudkill are very nice! - Pommel Jewel of the Equalizer (a component) - Pantaloons (to be used in Throne of Bhaal)
Loot: Mithrest Inn, Temple, Enge's, Fennecia's, Cernd's, and next to Cernd's Bonus dialog!
Talk to Ler (4x 1), near Mira's shop, about where we are in order to get a bonus Jaheira dialog! "I know this place…this is Athkatla. We are in the state of Amn."
Note: loot the Den of the Seven Vales and the Adventure Mart during pick-pocketing round (see five pages below) to allow reloading if pick pocketed spell scrolls are no good Note: could get Aerie from the Circus Tent now (see seven pages below) without any difficulty
Leave the Promenade to instigate Chapter 2! 2! Bring the Potion of Master Thievery
1700 1700 gp gp *Lar *Large ge shi shiel eld d
Slums:
ENCOUNTER Gaelan Bayle: gives Quest (Collect 20k gold) Can talk 1, 2, 1, 4 for some variety in the dialog
Meeting Gaelan Bayle (BG2EE v 1.3, zoomed into about the "800x600" level)
Meeting Gaelan Bayle (BG2 with widescreen mod at 1280 x 720 and 3D Acceleration enabled)
Chapter 2 Plan for phase 1:
Get a W ar Hammer +1 from Borinall's house First priority is to advance Jaheira's romance (in my opinion) Get companions (Good or Neutral only): Keldorn , Aerie and Jan (part-timer) Pick Ribald's pockets for the Ri ng of Regeneration (use Jan) Visit the Gates District to activate the world map Go to De'Arnise Hold to get the Flail of Ages +3 and a lot of gold Collect loot and gold to attain 15,000 gold Instigate Chapter 3 to get some good magical items for free
Slums:
Gaelan's:
Loot first floor only (consider to save upstairs de-trapping and unlocking for Imoen's return so she gets more xp's, although upstairs has a chest of drawers that contains 110 gp, a Pearl necklace and a Wand of Magic Missiles)
Outs Outsid ide: e:
ENCO ENCOUN UNTE TER R Bru Brus: s: talk talk 1 -> -> out outsi side de of the the sou south th entr entran ance ce to the the Copper Coronet
Select spells: Protagonist (and eventually Aerie) memorize at all times 1x Lesser Restore and 1x Dispel Magic
Jaheira romance: Romance (with Jaheira) begins automatically at approximately this this time! "So, where to now, fearless leader?"…talk 3, 2 The next love dialog is in 30 minutes of real-time
Tips for Romance: Jaheira romance: If the patch is installed installed as noted above, there is typically 30 minutes minutes of real-time between each dialog unless noted; otherwise it'll be 60 minutes. You can pause the game (Space Bar) to pass the time to progress the romance. Sometimes you need to walk a few steps to get the dialog to initiate
Aerie romance:
You can romance Aerie, at least for the first dozen dozen or so of her love dialogs, until you are forced by the ladies to choose one over the other. It is very interesting to hear the two ladies talk amongst themselves. You also get to learn about Aerie's background; therefore it is highly recommended to talk nicely to Aerie so you get her love dialogs as well!
If not Romancing Jaheira, Jaheira, Sequence of Events Events for Harper Hold Quests with Jaheira in the Party: Harper's Hold Quests Overview (without the Jaheira Romance) By not actually doing the Jaheira romance, you still get all of the events with the Harpers (the Harper quest). The only encounter missed is the one fight with Ertof Dand and Bandits, which is worth 11500 xp, 268 gp, and 3 sets of plate Mail armor only are dropped. The Harper events with Jaheira in the party but without romancing her are timed as below. If you are doing the romance, the events are not timed; rather, see the walkthrough. See pages 54/57, 61-63, 68 and 70/71 for the full details of these events. 1. Give Renfeld's body to Rylock (his body is picked-up during the 2nd "waylaid" encounter with thugs in the beginning of the game/Chapter 2) in the Docks District (near the Harper's Hold/Galvarey Estate); do his small quest (Prebek) 2. Encounter Xzar: gives Quest (get the thief/bird/Montaron from the Harper's Hold)
Day 2:9
Give the bird/Montaron to Xzar; Lucette appears; Encounter Meronia: she takes Jaheira! (Romance OK if doing) 3. Rest in e.g. Copper Coronet, Crooked Crane (Gates) or the Graveyard -> Jaheira is back! Note: keep Reputation low! REP 16 or higher could mean you miss out on fighting Reviane and Dermin (for Full Plate armors) 4. With Jaheira in the party enter the Harper's Hold -> confrontation with Galvarey and four Harpers (Kail, Bessen, Nadinal, and Iko)
5. In 4 days: days : Encounter Reviane and four Harpers: big fight if REP is under 16 6. In 3 days: days : Dermin I (LD24): Jaheira says "Der...Dermin? Is that you? It has been some time..." 7. In 7 days: days : Dermin II (LD29): "Jaheira! I would have words with you!..." 8. Rest (in the wild, e.g. Graveyard or De'Arnise): Terminsel I (LD30): "Good morning my lad..." He gives a letter and Jaheira is gone! (Romance OK if doing) 9. Harper's Hold: get Jaheira; defeat all enemies (mandatory) 10. In 14 days and days and rest in wild: Dermin III (LD33): Jaheira says "Stop! Do you see him? Ready yourself." Big fight if REP is under 16 vs Dermin and four others attack (Thenry, Jeremon, Chrost and Lennah). Note: after this battle you may increase REP if desired 11. In 5 days (rest days (rest not required): Terminsel II Must have REP higher than 16 for the next encounter to get the greatest reward if not doing the Jaheira romance Terminsel appears for second time "Hello young lady. Might I have a word or two?...This is my question Jaheira: Did you do the right thing?"" She answers "Undoubtedly!" and gets a Harper Pin!
Armor plan:
*Protagonist use the best armor found and eventually Full Plate (AC1) from Jaheira romance confrontations *Minsc use the next best armor found until getting Full Plate from Jaheira romance confrontations *Keldorn use own Full Plate +1 (AC0, wi th Free Action and +1 bonus to all saving throws) and then consider to use the third set of Full Plate (from Nalia's personal quest) *Jaheira use Plate +1 (AC2), or Plate Mail armor and a Ring of Protection, until getting Full Plate in Chapter 5 when she will be levelled-up enough to be a potent front-line fighter *Aerie: Robe of Vecna or Robe of the Good Arc hmagi; can buy the Bracers of AC3 from Ribald Other options include: *Full Plate armor could be bought, of course, but it is not necessary (e.g. can buy a Full Plate for 6960 gp from the Temple of Helm with CHA 20 and REP 12; or from Bel for a better price *Cromwell can make an Ankheg armor (AC1, magical, low weight) using the shell found in an unmarked house in the Bridge Distr ict for 5k gp and it takes no time to create; however, the cost is too high for only 1 better AC compared with Plate +1 *Spirit Armor (mage level 5 spell) grants AC1 for 10 turns, and +3 bonus to saving throws vs magic! Useful for protecting mages. Can buy a scroll from Galoomp
General tips:
*Minimize the use of Jan (thief) by temporarily dismissing him ("park" him e.g. in the Slums) when a thief is not absolutely needed, so your party doesn't waste xp's on him *Try to save unlocking and de-trapping chests, and quests in general, until Imoen re-joins the party, wherever possible, so she gets more xp's! De-trap/unlock is 1750/400 xp in Chapter 2 vs 2750/950 xp in Ch. 5 (+1550 xp or 70% more per container) *Summon creatures to help fight or to be used as fodder *If all else fails, drink a Potion of Invisibility to flee *Sell spell scrolls only if in desperate need of gold, otherwise keep them to learn with companions and other NPC's
Note about about Vampire encounters at at night: Vampires usually spawn once per night between 23:30 and 05:00 and can do so only in certain areas: Docks: north between the exits, or south areas Slums: near northern exit Government: center center area Gates: center area Promenade: center center south area Bridge: center area near Five Flagons, or south south near exit Temple and Graveyard: they they do not spawn here Vampire encounter #1: can be done without fighting (let her flee) Vampire encounter #2: an easy fight vs two Thieves However, consider to not travel at night to avoid fighting the Vampires, or at least be very careful, until acquiring the magical the magical items from the Thieves at the start of Chapter 3! Or at least have +2 weapons and know the spell Restoration or have a Restoration spell scroll (can buy cheapest from Bernard in the Copper Coronet)
Slums:
Outside: Loot the roof-top of the Copper Coronet; loot the Temple, force (F2; Borinall's house: requires STR 19) the door open and then get the War Hammer +1 and 70 gp from the table!
*War Hammer +1 -> Protagonist: THAC0 12/7/10 (3 attacks/round) at Ranger level 8
Melee Buffing Spell Tips: Buffing tips when when melee fighting fighting
Cleric Lev. 8 / Ranger Lev. 7 : War Hammer +1 and a normal Flail Alternative: Alternative: Flame Blade (Level (Level 2 spell; spell; 4 rounds rounds + 1 round/2 levels)
THAC0 (APR) 13/8/11 (3)
AC / Hit Points (hp) / Strength (STR) -3 / 10 9 / 19
13/10/11 (2½)
Remove Fear (1 Fear (1 hour) Raises moral to maximum; prevents and removes fear Jaheira/[Viconia] cast: Chaotic Commands (1 turn/level) Protection From Evil 10’ Radius (1 turn/level) +2 bonus for saves from attacks from evil-aligned creatures; their attacks suffer a -2 penalty
Or: Protection From Evil (Level 1 spell; 3 rounds/level) Free Action (10 rounds + 1 round/level)
Immune to Web, Entangle, Hold
Person, Paralyze, Slow, Haste and Grease
Jaheira cast: Barkskin (4 rounds + 1 round/level)
+1 bonus to all saves except vs. magic; base AC is improved, e.g. the recipient gets base AC3 when cast by a level 12 priest
Armor of Faith (3 rounds + 1 round/level)
5% of all magical/non-magical damage is absorbed, plus another 5% for every 5 levels
Draw Upon Holy Might (1 Might (1 turn)
Raises STR, CON & DEX
Aid (1 Aid (1 round + 1 round/level) +1 bonus to attack and all saves; +1d8 hp Chant (10 rounds) +1 bonus to attack, damage and all saves; enemies get a -1
13/7/10 (3) 12/6/9 (3)
-4 / 11 7 / 21 -4 / 12 1 / 21
penalty to all of their rolls
Bless (6 rounds) + 1 bonus to attack, +1 bonus for saves vs. fear effects Defensive Harmony (6 Harmony (6 rounds) +2 bonus to AC With a shield
(recommended at this stage in the game; we will soon find a +1 shield, or buy a +2 shield as an option):
11/5/8 (3) -6 / 121 / 21 11/5 (2)
-7 / 12 1 / 21
STEALTH (3 STEALTH (3 rounds; checked every 3rd round)
+4 bonus to your first melee attack; temporarily invisible, but must remove plate/chain mail armors first
11/1 (2) or 11/1/4 (3)
There is no need to buy equipment or potions at this time! Aerie and Jan will join soon to buff additionally with: Haste (3 rounds + 1 round/level): round/level): +1 attack per round Improved Invisibility (3 rounds + 1 round/level): THAC0 reduced by 4 for melee fighting! AC perhaps helped as well
11/5 (3) 11/1 (3)
Keldorn will join soon and can cast: Protection from Evil: evil enemies' enemies' attack rolls get -2 penalty and your saves get a +2 bonus
Minsc Melee Buffing Spell Tips for melee fighting
Minsc, Ranger Level 8: 8 : Sword of Chaos +2 Alternative: Alternative: Enchanted Enchanted Weapon Weapon (Level 4 mage spell, spell, can create +3 +3 maces! Spell scroll can be purchased from Galoomp, Ribald or Cutpurse)
THAC0 (APR) 13/8 (2)
AC / Hit Points (hp) / Strength (STR) 1 / 96 / 18/93
13/7/11 (3)
Protagonist/Aerie cast: Remove Fear (1 Fear (1 hour) Protagonist/Aerie cast: Prot. From Evil 10’ Radius (1 turn/level) Or: Protection From Evil (Level 1 spell; 3 rounds/level) Protagonist/Aerie/[Viconia] cast: Free Action (10 rounds + 1 r./lev.) Armor of Faith (3 rounds + 1 round/level) Protagonist/Aerie cast: Aid (1 Aid (1 round + 1 round/level) Protagonist/Aerie cast: Chant (10 Chant (10 rounds) Protagonist/Aerie/Jaheira cast: Bless (6 rounds) Protagonist/Aerie/Jaheira cast: Defensive Harmony (6 Harmony (6 rounds)
12/7 (2)
1 / 99 / 18/93
-1 / 99 / 18/93
STEALTH (3 STEALTH (3 rounds; checked every 3rd round)
11/6 (2) 11/6 (2) 11/2 (2)
Or: BERSERK (2 BERSERK (2 turns; Minsc's special ability) +2 bonus to Strength
11/3 (2)
-3 / 11 4 / 20
+4 bonus to your first melee attack; temporarily invisible, but must remove plate/chain mail armors first and Dexterity, 15 extra hit points; immune to charm, fear, confusion, hold (not stun), maze and level drain!
There is no need to buy equipment or potions at this time! Other options for Minsc include: Potion of Agility would lower AC by 2 Minsc could wear the Cloak of the Sewers and Helm of Balduran to reduce AC, THAC0 and add 5 more hit points, but the protagonist wears these items Aerie and Jan will join soon to buff additionally with: Haste (3 rounds + 1 round/level) Improved Invisibility (3 rounds + 1 round/level)
11/6 (3) 11/2 (3)
Keldorn will join soon and can cast: Protection from Evil: evil enemies' enemies' attack rolls get -2 penalty and your saves get a +2 bonus
Copper Coronet: Coronet: Enter from the south door to avoid Amalas Amalas and Surly Surly until later ENCOUNTER Hexxat: Hexxat: just send her away for now and do here quest later after getting some better equipment. She is evil and will only be doing her first quest if you follow this walkthrough
Hexxat Thief 10, 200k xp
ENCOUNTER Nalia: Nalia: gives Quest ("Q") (De'Arnise), join, 45 gp given if you have an available slot in your party Dismiss (we prefer Imoen for the story line, and she has better thieving skills)
Map: De'Arnise Hold Nalia: Mage level 9 / Thief level 4, 166k xp, INT 17
Talk to Anomen, Anomen , join to heal your party if needed and to get his quest in approximately 5½ days; dismiss (we prefer Aerie for her spellcasting abilities; party is melee heavy already) Anomen: dualled Fighter/Cleric with STR 18/52, DEX 10; WIS 12 can be upgraded to 16 (in part II of his quest). He did well when he replaced Aerie on a different play through. If playing with Anomen, see other walkthrough on Scribd.com or follow this walkthrough as written and use a Sling and later try Mace. Do Anomen's personal Quest I and II earlier than Chapter 6 if you wish Anomen's personal quest begins in approximately 5½ days days (if not playing with Anomen: can dismiss him and ask him to join later and the quest will still be given)
Use Anomen to heal your party if needed, and then dismiss Talk to Yoshimo: join/dismiss to take loot; sell junk (i.e. items that are worth less than 5 gp), gems, necklaces and rings Buy Bernard's scroll case (300 gp or 254 with CHA 18) now for convenience Note: talk to Amalas later when better equipped; must fight him before Chapter 4 otherwise he leaves!
Travel Travelling ling betwee between n areas: areas:
Could Could get "waylai "waylaid" d" by Slavers Slavers or Bandit Bandits s at at any time time travel travelling ling between maps but try to avoid getting waylaid until you have made the Flail of Ages +3 (save before crossing maps)
Jaheira romance: At some time will get Love Di alog (LD) nu mber 2: "It has been some time since I have been this far south.…Hmm…seems I cannot help but speak of the dead lately...." talk 1, 2, 1
Temple:
Plan for Temple Some looting and quest collection only at this time Get Keldorn and acquire the Cloak of the Sewers
Outsi Outside, de, east: east:
ENCOU ENCOUNT NTER ER Gaal Gaal and Dawnm Dawnmast aster er Kree Kreell ENCOUNTER High Mornmaster Arval
Temple of Lathander:
Talk to High Mornmaster Arval (required for Keldorn to be present in the Sewers): gives Quest (Investigate and Destroy the Cult of the Eyeless) and informs that Keldorn is waiting in the Sewers Get a quest also from Dawnbringer Sain Q (Sir Sarles/illithium Sarles/illithium quest) quest) Note: these quests might be given by Guardian Telwyn or Hig h Watcher Oisig from the Temple of Helm depending on your alignment or class and if you have not installed the Unlimited Strongholds mod Loot only the south-east bookcases and cabinets (do not get caught!) for 99 gp
Sewers (use mid- Avoid the centre -north area f or now (save for when Imoen re-joins) re-joins) east entrance): Minsc and Protagonist use Stealth (or cast Sanctuary) and walk through the centre of the sewers to north-west area to get Keldorn
D2:1 D2:10 0
Anom Anomen en Fig Fight hter er lev level el 7 / Cleric level 8, 174k xp, 94 hp, AC2, STR 18/52, TH 14/11 (2)
Keldorn joins! Plan: joins! Plan: use Two-Handed Sword**, X-bow** and Long Sword** as alternatives. Also can cast True Sight, Dispel Magic and Protection from Evil! Use his sword for a long time: damage is 1d10+2 and +5 if he is hit; Full Plate +1 (AC0)
Keldorn Inquisitor 8 161k xp, TH 13/9 (2) 104hp, AC0, STR 17 (or TH 13/12 (2) with X-bow)
Plan for Keldorn: Two-handed sword all the way! X- bow is a good alternate weapon, followed by Long Sword; perhaps Halberd later (at Level 12) Note: Keldorn will want to visit his home within 8 days, otherwise he may leave the party and go to the Order of t he Radiant Heart, which could force you to do this minor quest
Center Center area area::
Use Use Stealt Stealth, h, kill kill Sham Shaman an first first then then Witch Witch Doct Doctor; or; Keld Keldorn orn use use Dispe Dispell and True Sight on Rakshasa; drop includes Cloak of the Sewers! (AC +1 bonus; can transform into Troll to heal), 3200 xp
*Cloak of the Sewers -> Protagonist: AC improved by 1
Alternate method: Rest and memorize 2x Entan gle and Resis t Fire/Cold (Jaheira), Web (Aerie might know if you found a scroll), Fireball (Aerie), Protection from Fire (Cleric) Keldorn has armor with Free Action so he is unaffected by Entangle; protect him from fire and Aerie cast Fireball; Minsc use Longbow Loot the container in middle area for +2 bullets and arrows
Old Old Tunne Tunnels: ls:
*Bullets +2 *Arrows +2
Down Down hallw hallway ay from from entran entrance ce:: an Oty Otyugh ugh coul could d spawn spawn for for 5k xp, xp, and and can re-spawn approximately each day! Otyugh is randomly generated; could otherwise get a Carrion Crawler (974 xp) or Mephit (400 xp). Return later to explore the area
Note: can Rest in the Sewers and Old Tunnels if needed
Temple of Talos: Talos: Save game, then enter. Loot Loot the desk in in the backroom backroom and chest in in the north-east room for Antidotes and Potions of Extra Healing *Back room desk: can get a high level spell scroll, or a Laeral's Tear necklace, including: Abi-Dalzim's Horrid Wilting, Caco Fiend, Incendiary Cloud, Mantle, Ruby Ray of Reversal, Spell Sequencer, Summon Nishruu, or Symbol Fear (can re-load a save prior to entering the area to experiment)
Note: the east room has trapped/locked chest of drawers that could be knocked (Lightning Bolt trap) for a W and of the Heavens, 210 gp and 5x Potions of Healing (worth 675 gp) Could use Jan to de-trap/unlock after he has joined
High Hall of the Radiant Heart:
Loot, including 2x Potion of Heroism (if lucky can get a high level scroll from the desk such as Mantle, Tensors Transformation, Control Undead, Summon Djinni or Globe of Invulnerability) No need to talk to Sir Ryan Trawl until much later Potion of Heroism helps fighting by reducing THAC0 by 2 and increases hit points
Jaheira romance: At some time will get LD3 (o r use "Pause"): "Ehh, I think I still have a stitch in my leg…" talk 1, 2 Note: the next dialog requires you to rest first
*Potion of Heroism (x2)
W aukeen's Promenade:
Sell junk, store loot in a container
2200 gp
Note: if playing with Anomen rather than Aerie can do the Circus Tent quest after De'Arnise Hold, although the Circus quest is easy
Tent :
Circus Tent / Aerie Quest Talk t o the Sold ie ie r Q (Cir cu cu s) s), ta lk lk to Gir an an Q ( Lo Lo ok okin g f or or h is is mother) Enter the tent: ENCOUNTER Genie: answer 3, 19500 xp Clear the 3 Shadows around tent (or get Aerie first) 1260 xp; Keldorn's True Seeing can dispel illusions such as the Werewolves! Enter the doorway -> ENCOUNTER Aerie -> kill the Peasants 1950 xp, pick-up (loot) the key (The Ogre's Sword) and Friends scroll -> talk to the Spider (Giran's Mother) -> talk to Aerie
Aerie finalize 18 500 xp, Aerie joins! Cast joins! Cast Stoneskin, select spells including 1x Negative Plane Protection and Identify. Use Sling with +1/+2 bullets whenever possible, and a mace and shield
*Friends scroll
Aerie Cleric leve l 7 / Mage level 7, 161k xp, 42hp, INT 16, WIS 16 TH 16/14 (1)
Aerie plan: Sling, but much later Aerie could use Quarterstaff, so improve her Two-Handed Weapon Style proficiency at Level 8
Buff, enter doorway: only need to kill the two Shadows; loot ENCOUNTER Genie: take the stairs to final battle
*Web scroll *Dispel Magic
Upstairs: ENCOUNTER Kalah and Quayle: fight Kalah (only) 2k xp + 25k xp, 724 gp, Ring of Human Influence (Charisma set to 18)!
***Girdle of Piercing *Ring of Human Influence *Stoneskin scroll
Finalize with Hannah 500 xp in the Tent Outside: finalize Giran 2500 xp [Not in EE: talk to Hannah again in the Tent for 500 xp (re-enter tent quickly)]
Note: do not finalize this quest with the Soldier yet, we wil l finalize it a bit later! Must keep Reputation under 16 to maximize Jaheira's romance so that we get the option to fight Dermin and gang when he encounters the party for the 3rd time (this will be for "LD33", at about the 75% completion point of her romance) which yields some loot including a Full Plate armor!
Aerie learn sp ells: Fireball, Friend s, Web; als o Strength (can f ind a scroll in Mae'Var's Guildhall) and Invisibility (not critical) if have Aerie get the Brace rs of AC8 from store d items -> Aerie AC4
Note: consider to Rest to memorize 2x Friends and purchase Web (for effective Fireball/Web combinations) and a Knock scroll from Galoomp to scribe to enable knocking of the chest of drawers in the Temple of Talos for a Wand of the Heavens or, at Gaelan Bayle's in the Slums, the trapped/locked chest of drawers upstairs which contains 110 gp, Pearl Necklace, and a Wand of Magic Missiles (10 charges)
Rest if needed to avoid night/Vampires; learn Magic Missiles and 12x Friends
Aerie romance:
If you have rescued Aerie, her romance may start now or soon: LD1: "My wings have been clipped…oh, I wish you could understand how it feels to be bound to the ground..." Talk 1. Her dialogs are 60 minutes apart or so
Government:
Plan for Government Get Jan and collect a couple of quests at this time Begin the first (minor) pick pocketing r ound with Jan
Note: avoid Viconia (west side of map; evil NPC) for now; no need to rescue her for quite some time
Outs Outsid ide: e:
Center area:
ENCO ENCOUN UNTE TER R Mad Madee een: n: Q (To (Tolg lger eria ias) s).. Tal Talk k to to Tol Tolge geri rias as afte afterr pic pick k pocketing so you can re-load if spells are no good (see below)
D2:17
ENCOUNTER Delon: he talks to Minsc, Q (Umar Hills deaths)
Map: Umar Hills
Talk to Jan, he talks to Trax 8500 xp, Jan joins! 11500 xp; select spells including 2x Invisibility 10' Radius, Improved Invisibility His alignment is chaotic neutral, which is ok as a temporary member of a "good" party
Jan Illusionist level 7 / Thief level 8, 161k xp, 45 hp, INT 16, TH 17/12 (1)
Plan for Jan: use X-bow/Boomerang +2; use part-time only, i.e. park him unless really needed so that the core party gets more xp's NPC skill levels: Pick pockets /Open pockets /Open Locks/Find Traps: Jan: 80 /95/105; /95/105; Yoshimo: 25 /65/100; /65/100; Imoen: 35 /100/95; /100/95; Nalia 35 /60/80; /60/80; therefore use Jan for pick pocketing Note: Jan can create his Flashers daily! Can sell them Note: only de-trap and unlock containers with Jan if really worth while, otherwise save for Imoen in Chapter 6 for more xp's
Keldorn's Estate: Locked chest chest has Pearl Pearl necklace necklace and 55 gp gp If his personal quest initiates it is ok to speak with Sir William of Thorpe at this time (found in the Mithrest Inn) and leave the quest hanging until Imoen Imoen in in Chapter 6!
Pick pockets ( PP ( PP ) round 1 with Jan: PP only a few targets for now (will do more PP later)
Prom Promen enad ade: e:
PP round PP round 1:
Jan drink 1x Potion of Master Thievery -> PP 120 (can actually PP Amnish Soldiers with PP 10 5) PP: Amnish PP: Amnish Soldiers (can have high le vel spell scrolls)
Council of the Six:
PP: Tolgerias (Ring (Ring of the Ram), Ram ), Amnish Soldiers, Brega 2x (can have spell scroll), Corneal 2x Talk to Tolgerias Q (Valygar Corthala) Talk to Brega and Bylanna for dialog/story
Sarles Estate:
Talk to Sarles (illithium (illithium quest); quest); he is present after getting the illithium quest from the Temple of Lathander *Can get a high level spell scroll in first chest/chest of drawers (unlocked)!
Adve Advent ntur ure e Mart Mart::
PP: Ribald (need PP skill at 105): Ring of Regeneration; Regeneration ; Amnish Soldier and Brelm
Outside:
PP: Amnish PP: Amnish Soldiers
Galo Galoom omp: p:
Stor Store e loo loott in in con conta tain iner ers s to to mak make e roo room m in in inv inven ento tory ry!!
Weaponsmit Weaponsmith: h:
Consider Consider to sell sell just enough enough loot loot to buy from Arnolinu Arnolinus: s:Medium Medium Shield +2 for +2 for 2800 gp with CHA 20, REP 12 (he is cheaper than Ribald). Could also buy a Sling +2 now +2 now from Ribald for 922 gp for Jaheira
*Ring of the Ram
*Ring of Regeneration
**Medium Shield +2 -> protagonist **Sling +2 -> Jaheira (optional purchases)
Gates:
Outside:
PP:: Amnish Soldiers PP End of first PP round ! round !
Talk to Flydian Q (Trademeet)
Map: Trademeet
Important note: in the Gates District move your party to the north of the map (into the gate) and then click to leave the map (e.g. go to another area within Athkatla) so that De'Arnise and other outlying areas become highlighted as reachable destinations
Betwee Between n area areas s (to (to Gates) Gates)::
Try to avoid avoid gettin getting g wayl waylaid aid for now by crossi crossing ng to very very few few city districts. You will likely get waylaid when travelling to the Gates Note: you may cast Cleric spells including Summons without repercussion in the streets of Athkatla! Therefore use Draw Upon Holy Might and Bless for the Waylaid encounters Note: you may use Wands without repercussion in the streets of Athkatla!
WAYLAID 1: 1: Suna Seni, Eldarin and 4 Slavers: attack the Wizard first (casts Lightning Bolt); 5900 xp, Arbanes sword +2 (casts Haste; can sell for 3k gp now or 5k gp in Chapter 4), Plate +1, Mace +1 and 816 gp Mace +1 -> Aerie/Anomen alternate weapon
*Plate +1 -> Minsc AC0 *Mace +1 *Arbanes sword +2 *Frost Giant Strength *Stone Giant Strength
Note: Arbanes sword can cast Haste once per day even if just sitting idle in a weapon quickslot!
Docks:
Plan for Docks This map is optional at this time; can wait until after De'Arnise Only do some looting and quest collection at this time Do not PP PP this this map yet (the Thieves will catch you) [*can loot/sell the items in this district now for 8k gp but it is not necessary at this time De'Arni De'Arnise se Kee Kee is richer cher and and our our to riorit riorit
North-west outside:
ENCOUNTER Mad Cleric: fight, 750 xp
Shadow Thief Guildhall (Thieves):
Loot tables by Black Market Thief for Potion of Master Thievery Loot unlocked containers, and perhaps the locked west chest only which contains 234 gp (save (save the other locked containers for Imoen) Imoen)
*Potion of Master Thievery *Potion of Invisibility
Note: Black Market Thief sells Invisibility and Knock scrolls for 202 gp Upstairs: talk to Renal Q (Mae'Var's Guild; find proof of Mae'Var's treachery) Unlock the south chest (only) for 350 gp and 3 pearls (worth 180 gp); loot the tables (diamond, worth 300 gp) and unlocked containers
*Diamond
Note: if you unlock all the chests in the Shadow Thief Guildhall and loot/sell all items you will net 2500 gp (and gain 7500 xp in total)
Near Valyg Valygar's ar's::
Daytim Daytime, e, merchant merchant Jahabo Jahaboam: am: buy the the Locket Locket for Jaheira Jaheira for 20 gp
Temple of Oghma Loot for a Potion of Invisibility South South house: house:
De-trap De-trap and unlock unlock door door (do (do not not enter enter yet! yet! Kangax Kangaxx x is is in the basement basement)) Loot a Battle Axe +1 from the crate near the Harpers Hold
*Potion of Invisibility
Mae'Var's Guildhall:
Talk to Gorch, buy Gem Bag (262 gp) for convenience, loot all unlocked containers, and perhaps the locked north chest only which contains 190 gp (save (save the other locked containers for Imoen); Imoen); sell the murky Oil of Speed
*Strength scroll
Bottom floor: talk to Mae'Var Q (Amulet/Necklace at Temple of Talos; do much later with Imoen), Imoen), loot 2nd floor: first chest has a Pearl Necklace and Antidote De-trap/unlock the last "door" (at the north-east corner) for a Short Sword +2 (worth 900 gp), Buckler +1 and Studded Leather Armor +1; the 3rd door from the end (Rogue Stone worth 1500 gp) and 6th door (3x Potion of Master Thievery and 300 gp) Save the other doors and top floor for Imoen (3rd floor west chest: can rarely have a Level 7 spell; Bastard Sword +1 is also on the 3rd floor, first chest)
Sell gems, necklaces and rings to Gorch Consider to buy a Sling +2 for the low price of 870 gp
*Buckler +1 -> protagonist: AC-6 (or Jaheira, then to Imoen) *Rogue stone *Potion of Master Thievery (x3) *Studded Leather Armor +1
7000 7000 gp [*Sl [*Slin ing g +2 +2 -> Jaheira]
Note: if you unlock all the containers in Mae'Var's Guildhall and loot/sell all items you will net 5k gp (and gain 11k xp in total)
Cromw Cromwell ell's: 's:
Can caref carefull ully y loot loot the the south south-w -west est table table (Sh (Short ort Bow Bow +1) +1) with without out being being caught if you approach the table from the south-west corner; do not loot the other containers
*Short Bow +1
Next: to De'Arnise Hold; bring Jan (remember to create his Flashers daily)
Aerie romance:
Between Between areas areas (to De'Arnise): De'Arnise):
Aerie's romance may start now or soon LD1: "My wings have been clipped…"
You will get waylaid waylaid when when travell travelling ing to De'Arnise De'Arnise Hold Hold WAYLAID 2: 2: Thugs with Renfeld (poisoned Renfeld (poisoned man): talk 1, 1, 1, 3. You must carry him now; this is your only chance to collect him, so you must fight these Thugs. Attack the Mage first, 800 xp, 142 gp and scrolls worth 660 gp If you for some reason do not pick-up Renfeld, y ou can set the global variable "Randomencounters" to 1 to get another chance
Between areas:
Should be able to delay this encounter until after De'Arnise WAYLAID 3: 3: six Orogs and two Slavers 4600 xp, 350 gp
Between areas:
You will eventually get waylaid a 4th time WAYLAID 4: 4: Bandits, attack mage first (casts Lightning), use Draw Upon Holy Might! 5100 xp, 181 gp and scrolls worth 560 gp
*Haste scroll *Strength scroll *Oil of Speed *Potion of Defense (AC0) *Potion of Insight *Potion of Genius
De'Arnise Hold / De'Arnise Keep Quest De'Arnise Hold: Jaheira romance: Use "Pause" to pass the time (if necessary) then REST in the WILD (i.e. at De'Arnise, or the Graveyard) or in an Inn/Tavern
D3:14
Memorize spells: 4x Charm Person, 3x Sanctuary, 3x Slow Poison, 1-2x Chaotic Commands, 1x Doom, summoned creatures, 3x Invisibility and 2x Haste for use in De'Arnise Hold; Aerie should memorize 2x Friends for upcoming purchases
REST -> LD4: Jaheira's first dream: "Mmmph…no…no…NO!" Whwhat…what? Talk 1, 2
Note: cannot park companions inside or outside at De'Arnise Note: can clear the Hold, not finalize and then re-clear 24 hours to fight several re-spawned Trolls worth 10k xp in total
Outside southwest:
Main Main flo floor or::
Talk to Nalia; leave her at palisades/small fort Talk to Captain Arat gives 20 arrows of fire (can PP Arat and two Guards) Enter the Keep through a hidden door in rocks just north of the two guards Entr Entran ance ce roo rooms ms:: lock locked ed doo door; r; loo loott Ligh Lightt X-b X-bow ow +1, +1, lot lots s of amm ammo: o: Arrows of Fire (50), Arrows of Acid (12) , Bullets +2 (40) *2nd and 3rd chests near entrance can have Level 6-7 spell! *Chest by Forge can rarely have Level 7 spell! ENCOUNTER Daleson North rooms: Cold Flail Head, Ring of Earth Control (AC +1 bonus, casts Stone to Flesh), 810 gp
Forge:
Forge: can actually make the Flail of Ages +1! (1d6+2, +1 cold) South hallway: de-trap and unlock chest, 450 gp, Dagger +2 -> Jan alternate weapon
*Light X-bow +1 *Long Bow +1 *Bullets +2 *Arrows of Fire *Ring of Earth Control -> protagonist: AC-7 w/ shield (AC-10 buffed) *Flail of Ages +1 *Dagger +2 Ranger8 Cleric8 Ranger8 Cleric8 +8hp-> 117 TH 12/7/10 (3)
North-east room: Breach scroll in unlocked chest; loot the Star sapphire
Upstairs:
*Breach (Aerie learn) *Star sapphire
*First cabinet, locked: can have a high level spell scroll including: can get Globe of Invulnerability, Mass Invisibility, Mordenkainen's Sword "Mordy's", Protection from Magic Energy, Sphere of Chaos, or even Protection from Energy! Library (walk south): full buff then enter. ENCOUNTER Yuan-ti Mage: fight 8600 xp. Get Key from bookshelf (keep!) and loot Arrows of Fire (20)
*Keep Key
West hallway: fight Trolls; clear the small room West bedroom: ENCOUNTER De'Arnise Guard and Lady Delcia [can PP Lady Delcia Caan and Guard]
Central area with Golems: through the two hidden doors Protagonist (or Aerie) use Sanctuary to sneak the weapons from the three containers/statues! Can wait until later Note: can get the Fire Flail Head from the west statue without "waking" the Golems; can make the FoA +2 but it is not necessary Frostreaver +3 (damage: +3 (damage: 1d8+3, +1 cold, +1 acid = 6-13 damage)
(*Flail of Ages +2)
***Frostreaver +3
Minsc will use Frostreaver +3 after achieving two proficiency points in Axes (at Level 12) Elven Court Bow +3 Minsc +3 Minsc use as alternate weapon until Heartseeker much later in game War Hammer +1/+4 vs +1/+4 vs giant humanoids/giants: 1d4 +2 damage or 1d4 +5 vs giants; useful for fighting Iron Golems as it counts as a +4 weapon vs giants and thus can hit them successfully!
*Elven Court Bow +3 [-> Minsc TH 13/5 (3 (3!) with bow with +2 arrows] *War Hammer +1/+4 +1/+4 vs vs giant humanoids
Fight the Golems later (very tough fight; +2 and +3 weapons required, or use the War Hammer +1/+4 vs giants)
Base Baseme ment nt::
Go down downst stai airs rs into into the the bas basem emen entt but but de-t de-tra rap p and and loo loott the thefirst first room only at this time to get the Shield Amulet (for 5 turns sets base AC to 4 and reduces AC vs missile by 2) Note: Nalia is unable to de-trap the first chest; use Jan now Loot lots of ammo: Arrows of Fire (50), Arrows of Acid (40) Return upstairs
Upstairs to Glaicus:
*Shield Amulet
*Arrows of Fire *Arrows of Acid
Find the hidden doors that lead into the center area First room is a bedroom with a trapped fire place (Wand of Frost with 6 charges) Clear the Trolls to the trapped and locked door (to Glaicus/Glacius) Loot lots of ammo: Arrows of Acid (20), Bullets +2 (40) and then save game If not yet done: de-trap and unlock all of the upstairs area with Jan (we will soon send him home)
Glaicus Glaicus room: room:
BG2: Jan pick-poc pick-pocket ket Glaicus Glaicus/Gla /Glacius cius:: drink drink a Potion Potion of Maste Masterr Thievery and cast Invisibility (Potion of Fire Giant Strength, Oil of Speed and Potion of Extra Healing x2; Acid Flail Head) Then, give Jan a full load of loot (encumbered OK!) to take back to Athkatla and the n dismiss (he return s to his home in the Slu ms)
*Potion of Fire Giant Strength *Oil of Speed
EE 1.3: Jan and Protagonist use Invisibility to charm Glaicus/Glacius with the Ring of Human Influence or Charm Person spell (see steps below) For BG2EE : BG2EE : how to maximize the Glaicus encounter: 1) Use Stealth or Invisibility; notice he is already hostile! 2) Sneak-up and cast Charm Person/Ring of Human Influence 3) Glaicus will talk, 22550 xp 4) Jan PP 3x as Glaicus leaves 5) Give Jan a full load of loot (encumbered OK!) to take back to Athkatla and the n dismiss (he return s to his home in the Slu ms)
For BG2 : BG2 : how to maximize the Glaicus encounter: 1) He will attack so send in a summoned creature to take the hits [hit him a few times down to "Badly damaged" if you also want to do step 5, evil]
2) Cast Doom and then Charm at him several times; can use Ring of Human Influence, but he can save vs spell 3) Glaicus turns green; stop everyone; he turns red again and will speak after approximately one second "Wh…what's going on?...", 22550 xp, gives Acid Flail Head! 4) Load-up Jan with loot (encumbered OK!) and dismiss him to his home in the Slums (he will be there on the lower floor)
Aerie Mage8 Cleric7 +2hp->44
[ 5) Evil: can fight Glaicus 9500xp (he must be surrounded otherwise he leaves), drop includes Full Plate!
Main floor:
Make the Flail of Ages +3 at +3 at the forge 22350 xp (1d6+4, +1 acid, +1 fire, +1 cold = 8-13 damage; 33% chance of Slow victim: movement halved, AC and attack penalty of 4!) The elemental damage can interrupt spellcasters!
***Flail of Ages +3 -> TH 12/5/9 (3)
Use this fantastic weapon for the rest of SoA and into ToB!
Ou ts tside :
Co ur urtyar d: d: k ilill fo fo ur ur do dog s a nd nd ge get th th e Do g me at at x4 x4 Can also clear around the Hold (east, north-east Trolls)
Main Main flo floor or::
Make Make the the Dog Dog ste stew w (by (by clic clicki king ng fiv five e time times s on the the stov stove) e) 115 11500 00 xp xp
Upst Upstai airs rs::
Clea Clearr bot both h out outsi side de roo rooff area areas, s, 2nd 2nd floo floorr and and out outsi side de of the the kee keep p Rest outside if necessary for major fighting vs Golems
Jaheira romance: At some time will get LD5 (o r use "Pause"): "A copper for your thoughts…" talk 1, 1, 1, 1 (No pause): Rest in the wild (e.g. outside at De'Arnise or the Graveyard district) -> LD6: Jaheira's 2nd dream "Mmmmph…mmph…oh…Khal…oh …Khal-NOO! I..." talk 3, 1
Aerie romance:
LD2: "Have you…have you ever heard of my people? The Avariel?" Eventually you will get LD3, LD4, etc. See a couple of pages below for the next dialogs for Aerie's romance
Outs Outsid ide: e:
Turn Turn hand handle le to lowe lowerr the the gate gate 2975 29750 0 xp: xp: Capt Captai ain n Cer Cerni nick ck join joins s you you in in an immediate fight vs Greater Yuan-ti 5k xp and 2x Trolls [can kill Guards]
Inside:
Fight one Troll inside 1400 xp
Golems Golems room: room:
Fight Fight the the Golems Golems extr extremel emely y carefu carefully lly using using Haste Haste or Oil of of Speed Speed Equip the Girdle vs Blunt damage, a shield and summon creatures as fodder, 47k xp: - Iron Golem: use +3 weapons or the War Hammer +1/+4 vs giant humanoids - Stone/Flesh Golem: use at least +2 weapons - Clay Golem: use at least +1 Blunt weapons
Jaheira Fighter8 Druid10 +9hp->104 TH 13/11 (1½)
Tactic options vs the Iron Golem A. Do not fight; avo id the Golems seei ng you B. Summon creatures as fodder and attack the golem from behind the summons using the War Hammer +1/+4 vs giant humanoids/giants or the Flail of Ages +3; have casters nearby ready with healing and neutralize poison spells C. Hit-and-run using the Stealth ability, Protagonist only fighting, or Minsc with Frostreaver +3, going into Stealth mode from the bedroom just to the west of the Golem room
Downs Downstai tairs: rs:
Prota Protagon gonis istt and and Minsc Minsc sneak sneak past past Umber Umber Hulks Hulks to to place place stew stew 18750 18750 xp; buff with Chaotic Commands or summon a creature and carefully fight five as they go to eat, 20k xp Consider to cast Chaos, Web/Entangle + Free Action, Fireball Loot Bullets +2 (40), Orc Leather +3 (AC4, good for a Ranger or Thief, or the protagonist with a shield)
**Orc Leather +3 *Bullets +2
Nalia's quest: quest :
Note: do not open the final door (to TorGal) yet if you want Nalia's quest; must have her in the party to get her personal quest
Outside:
Leave for now, go outside to get Nalia and Nalia and then save game Outside: to get Nalia's quest (can get a Full Plate armor for free during her quest!) drop Jan if not done and ask Nali a to join just before opening the door to TorGal Nalia also talk to Daleson for some dialog
Bonus dialog!
Nalia should confront TorGal for a nice piece of dialog! (Put her temporarily as the party leader and approach TorGal first; she might have to click on TorGal while he is "cyan"/neutral)
Downs Downstai tairs: rs:
Save Save gam game e (prio (priorr the the toug tough h fight fight); ); Nalia Nalia lead lead the the way way to TorGa TorGall to get the nice dialog: TorGal: "Weak grrthunks! Me smell you. You stupid to come here! TorGal kill you all, make you food for Rocksmash pack!" Nalia: "We've come to get you out of my home! You will leave this place or die here!" TorGal: "TorGal not die here!…" Nalia: "I am here because this is my home! You will pay for this affront to the dignity of this place! [Or: I will clear this place of any taint you left behind…]" TorGal: "You live this place?…" Prepare for a tough fight ENCOUNTER TorGal: full buff, use an Oil of Speed and fight very carefully, consider to use the doorway as a choke point. Consider to cast Chaos, Web/Entangle + Free Action, Fireball, Insect Plague and use Chaotic Commands if a Yuan-ti mage is present 15k xp and 2x Giant Trolls 2800 xp
Aerie Cleric8 Mage8 Cleric8 Mage8 +4hp->48 Two-Handed Weapon Style* TH 16/13 (1) with +1 bullets
After the battle Na lia will exclaim "Dead! Die you beast!" The De'Arnise quest is essentially completed now Loot 2126 gp and 380 gp in gems in locked column/container TorGal can rarely drop a high level spell scroll or a Laeral's tear necklace; have seen Spell Sequencer dropped! Optional: click on the column
Outside:
Return outside with Nalia and she richly rewards you, 44500 xp all! 10650 gold! gold ! (The same reward is given with or without the unlimited Strongholds mod installed)
Minsc Level9 +12hp Level9 +12hp ->108 Axe* TH Axe* TH 12/7 (2)
-> Ceremony with Majordomo, Fighter Stronghold given Stronghold given (Anomen D4:10 Next Quest/Visit in 7 days and Jaheira are part fighter)! Return in 7 days for the first Stronghold 21000 gp for FIGHTER I quest
Note: do not raise taxes for quick gold; t his is not really your Stronghold (you could raise up to 8k gp now but don't!) If asked, Major domo will inform you about how things fare: "As for the people of your land…they do well enough."
Upst Upstai airs rs::
The The Kee Keep p is is rese reset, t, addi adding ng one one loc locke ked d con conta tain iner er in the the fir first st room room upstairs (Nalia cannot unlock it) and the fireplace is trapped (save for Imoen), Imoen), but both are empty
Outs Outsid ide: e:
Leav Leave e De' De'Ar Arni nise se Hold Hold with ith Nal Nalia ia;; giv give e her her a loa load d of of loo loott and and then then send her to the Coronet This is a good time to Rest outside (in the "wild") for LD14 (fight Ertof Dand)