Walkthrough for Baldur's Gate Enhanced Edition Playing Cleric/Ranger By: bg2mez © 2012-15, All Rights Reserved. Version 1.1 December 12th, 2015 Latest patch installed: 1.3 (Dec. 2014) Send feedback to (-bg2mez-) (- at -) (-gmail-) (- dot -) (-com-)
With Good/Neutral Companions: Imoen, Jaheira & Khalid, Rasaad and Neera; playing Cleric/Ranger
Contents page Why Cleric/Ranger Cleric/Ranger and party remarks ……………………………………… ……………………………………………………………………… ………………………………… … 2 Main Character, game set-up and tweaking …………………………………… …………………………………………………………………… ……………………………… 3 Style of play rem arks …………………………… …………………………………………………………… ……………………………………………………………… ………………………………….3 ….3 Baldur's Gate beginner tips …………………………… ………………………………………………………… ………………………………………………………….. ……………………………..4 4 Enhanced Edition new NPC Quests overview ……………………………… …………………………………………………………… ……………………………… … 5 Walkthrough for Baldur's Gate Enhanced Edition (BGEE Walkthrough) …………………………………… …………………………………… 7 Chapter Chapter 1 ……………………………… ………………………………………… …………………… …………………… …………………… …………………… …………… … 8 Chapter Chapter 2 ………… …………………… …………………… …………………… …………………… …………………… …………………… …………………… …………… … 12 Chapter Chapter 3 ………… …………………… …………………… …………………… …………………… …………………… …………………… …………………… …………… … 18 Melee Buffing tips (Baldur's tips (Baldur's Gate buffs) ………………………………………………… ………………………………………………… 22 Chapter 4 (including Neera's quest page quest page 24, 28, 35)……………………………………….26 35)……………………………………….26 quest page 35, 43; Dorn's quest page quest page 44)…………… 33 Chapter 5 (including Rasaad's quest page Poisoning Quest (Marek and Lothander's Lothander's quest) …………………………… ………………………………………… …………… 36 TotSC (Tales of the Sword Coast) Coast) Ulgoth's Ulgoth's Beard Beard Walkthrou Walkthrough gh ………………… ……………………… …… 46 Chapter Chapter 6 ………… …………………… …………………… …………………… …………………… …………………… …………………… …………………… …………… … 49 Chapter Chapter 7 ………… …………………… …………………… …………………… …………………… …………………… …………………… …………………… …………… … 51 Durlag's Tower Walkthrough ……………………………… …………………………………………………………..… …………………………..…… … 53 Baldur's Gate endgame ……………………………… …………………………………………………………..… …………………………..………… ……… 59 Exporting Exporting to BG2EE BG2EE ………… …………………… …………………… …………………… …………………… ………………..… ……..…………… ………… 61
A few reasons to try Cleric/Ranger *THAC0 and number of attacks per round as Fighter *Can use Stealth: strike first; explore without being detected *Can cast good buffing and healing spells, and can cast Animate Dead, while wearing armor! *In BG2: can cast Iron Skins (Level 5 spell): immune to melee weapons! *In BG2: can cast Righteous Magic (Level 5 spell): all hits are at max. damage, and other bonuses *In BG2: can cast Creeping Doom (Level 7 spell): interrupts spell casters and affects several opponents *Takes a lot of experience points (xp's) to level-up but is very rewarding
Party remarks Good/Neutral-alignments only: *Khalid: Khalid: an excellent fighter; Jaheira's partner *Jaheira: Jaheira: can cast buffing, healing and damage-dealing spells; a good fighter; Khalid's partner; continuity to BG2 *Rasaad: Rasaad: try a new character; has stealth to do sneak attacks; stunning blows for 1 round 1-2x/day *Imoen: Imoen: can become a very good mage; can dual class to mage at thief level 3; de-trapper, buyer; continuity to BG2 *Neera: Neera: try a new character; try a Wild Mage; more Fireballs! *Part-time: Alora (Baldur's Alora (Baldur's Gate west) for pick pocketing only, as an option SUMMARY: SUMMARY: the party will succeed; however, Minsc/Coran instead of Rasaad/Neera would be a stronger and probably more fun party (See also my Baldur's Gate Walkthrough for BG1 at Scribd.com Scribd.com with with Minsc, Coran, Imoen, Jaheira & Khalid)
Other party's played Current play through BGEE party (and my original Baldur's Gate party): Cleric/Ranger, Khalid, Minsc, Jaheira, Imoen and Coran Notes: I have reverted back to my original BG1 party! Very strong for BGEE! Similar walkthrough as below. Coran can be r eached fairly quickly by following this walkthrough, or my other BG1 walk; he'll be Fighter 3/Thief 3, 8126 xp Fighter/mage party for BGEE, previous play through: Fighter/Mage, Khalid, Minsc, Jaheira, Imoen and Branwen -> Yeslick Notes: Very strong party! Fighter/Mage walkthrough is very similar as below (same as Cleric/Ranger). Yeslick was reached early with the protagonist having only 21k xp; Yeslick had 27380 xp F ighter 4/Cleric 5
Main Character & game set-up *Install Baldur's Gate Enhanced Edition; install BG2 Tweakpack via instructions here: http://forum.baldursgate.com/discussion/6950/player-how-to-getting-mods-to-work-on-bgee/p1 *Two conveniences only were installed: installed: "maximum hp for all creatures in the game" and "max hp on level-up" *Play "middle" difficulty; difficulty; however, move slider to "hard" after reaching Level 6 for protagonist *Selected Half-Elf, Half-Elf, Cleric/Ranger, Cleric/Ranger, rolled 95 points in total with 18/92 STR (have rolled: 93 points with 18/00 STR, 96 w/ 18/90 and w/ 18/00!) *STR 18/92, DEX 18, CON CON 18, INT 18, WIS 18, CHA 5; War Hammer** Flail** (or Mace**) Mace**) Two-Weapon Style** *Current play through is with 18/66 STR and all is well! *STR 18/00 is not necessary since the STR stat can be raised by 1 point in Chapter 6; game is not tough, anyway *Select Flail** in anticipation of BG2; Cleric/Ranger gets Two-Weapon Style** for free! *Select Mace** only if you are going to use the over-powered Stupefier mace, which I do not on cur rent play through's *INT more than 5 is not necessary, but higher (10) is nice to have for surviving Mind Flayers in BG2 and for some Lore *This character becomes very strong; having two proficiency points (pips) only in a weapon skill is actually just fine! *Starts with THAC0 17 if STR 18/91-99, 1½ attacks/round, +2 to hit/+5 damage, 13 hp, 0 xp *Select spells to memorize: Remove Fear, Sanctuary and Cure Light Wounds *Select Racial Enemy: Ogre *Have started with 90-180 gold pieces (gp), 90 is enough
Style of play remarks *Focus mostly on getting the best weapons and equipment, and doing the main plot quests - there are a huge amount of xp's in the game! *Not completionist: not all maps explored, but nearly all side quests in BG city are done *Anti *Anti-che -cheese ese:: *No stea stealiling ng items items from from merchan merchants ts *Good or Neutral aligned companions only (no Happy Patch) *Current play through's: Do not dual wield weapons (use a weapon and shield) as this is BG1; do not use the Stupefier mace *Buff especially with Haste, or use an O il of Speed, and Draw Upon Holy Might for tough fights; cast Doom *Remember to use special abilities like Stealth / Hide in Shadows *[…] = could do this but don't
Thank-you Thank-you / credits developers: WELL DONE! That should do it for another decade or so! To the BGEE game developers: To: Dan Simpson! Simpson! I have referred to your fantastic FAQ for years! (see gamefaqs.com gamefaqs.com))
A few Baldur's Gate beginner tips Pause: Pause:
Use the pau pause se key (space (space bar) often often to plan plan each each battle battle;; plan plan each each part party y membe member's r's action action and their their target target Set Auto-pause for "enemy sighted" "trap found" "character injured" and "spell cast" Hit pause as soon as a party member isn't doing what you want or is in trouble
Combat Com bat::
Target Target enemy enemy spel spelll caster casters, s, espec especial ially ly thei theirr mages, mages, first; first; arrows arrows of fire fire or or acid acid can disr disrupt upt tthei heirr spell spell castin casting; g; likewise can Magic Magic Missiles and other spells and weapons weapons that deal elemental elemental damage Use Stealth or cast Invisibility or drink a Potion of Invisibility to see what may lie ahead, and then pause to plan the battle See page 22 for some Baldur's Gate buffing tips (Baldur's Gate buffs) Buff with the special ability "Draw Upon Holy Might" before going into battle Buff the party with Bless, Chant (Cleric spells) and Haste (Mage spell) or drink an Oil of Speed before going into battle Drink a Potion of Fire Giant Strength (or other potion of strength) to deal more damage Cast spells that summon creatures for tough battles, they will distract the enemy
Serious trouble: Gulp a Potion of Invisibility and the enemies will ignore you! Cast Sanctuary (Cleric spell) which buys you time to heal and buff yourself
Weapon details:Ranged weapons are extremely effective in BG1 (try Coran) Get the weapon called "War Hammer +2: Ashideena" very early in the game, from south of High Hedge (p. 22) Get the "Long Sword +2: Varscona" if you want the best long sword, from Nashkel Mines (p. 16)
Buff Buff vs mind mind effects:
Use Resis Resistt Fear/Re Fear/Remov move e Fear to to avoid avoid being being panick panicked ed in fear fear
Basi Basic c spe spell ll cast castin ing: g:
Set Set Aut Autoo-pa paus use e for for "spe "spell ll cast cast"" Magi Magic c Mis Missi sile les: s: very very good good spel spell; l; inte interru rrupt pts s ene enemy my spel spelll cas caste ters rs Cast Fireball (mage spell) and at the same time protect a melee fighter or two against fire = simple and effective Use Protection from Fire and Resist Fire/Cold (Cleric spells), spells), or drink a Potion of Fire Resistance
Rest & save:
Rest as often as you you like to regain regain health health and and spells; spells; there there is is no penalty penalty at all Save the game (and keep the save) before travelling to a new area or starting a new dungeon Save the game before a battle and after a successful battle; same with talking to a new person/NPC
Buying Buying items: items:
Use the Mage spell spell Friends Friends to raise raise Charisma Charisma early early in in the game game Buy from merchants with the party member with the highest Charisma as the leader of the party Reputation 20 and Charisma 20 maximizes the discount for buying items
Healin Hea ling: g:
If your your resi resista stance nce to to Fire Fire (or Elec Electri tricit city) y) is is higher higher than than 100, 100, you you will will heal heal whe when n takin taking g eleme elementa ntall damag damage e E.g. become buffed with Protection from Fire and Resist Resist Fire/Cold, or wear a ring of fire resistance = healing healing when fire strikes! Can do the same with Electricity using a Potion of Absorption and the Boots of Insulation
Bugs encountered worth noting Spirit Spirit Armor
In EE 1.3: 1.3: Cannot Cannot save the the game while while the the spell is is active on any party party member, member, althoug although h the Autosave Autosave will will save save (but without the usual message)
Enhanced Edition New NPC Quests Neera:
Alignment:
Chaotic Neutral
Where Where to find: find:
Berego Beregost, st, outsid outside, e, NW NW of Thun Thunder derhamm hammer er Smit Smithy hy If you dismiss her she can be found in Friendly Arm Inn
Remarkable treasure:
- Gem Bag - Scroll of Stoneskin (Adoy's Enclave) - Boots of Avoidance (Meklin in BG North district)
When to do her quest:
Protagonist at Level 4 or higher; I'd wait until Chapter 4 or 5 as there is no hurry
Quest overview: overview: Banter Banter #1: After travellin travelling g together together continuously continuously for for 1 day Neera will say "All this traveling, all this adventure…" Banter #2: Seven days later you get her quest (she does not have to be in the party continuously) she will ask a favor and speak of Adoy; the world map is updated with Adoy's Enclave (accessible from the map SE of Carnival) Note: must do this quest with Neera in your party or she will leave for good (EE 1.3)
Part 3: in Baldur's Gate north district with Neera in your party, meet Meklin: can fight for an extra pair of Boots of Avoidance That's all for Neera's quests!
Rasaad:
Alignment:
Lawful Good
Where Where to to find find::
Nash Nashke kel, l, outsi outside de n nea earr the the Inn Inn If you dismiss him, he returns here
Remarkable treasure:
- Cursed Girdle of Giant Hill Strength (STR set to 19, INT to 6) Note: this item is way overpowered for BG1 so I do not use
When to do his quest:
Protagonist at Level 4 or higher; I'd wait until Chapter 4 or 5 as there is no hurry
Quest overview overview:: Banter Banter #1: One day after after meeting meeting Rasaad Rasaad (he does not not have to be in the party continuously) he will ask "You appear troubled…" Banter #2: Seven days later (he does not have to be in the party continuously) he will ask "Do you seek enlightenment?..." Part 3: BG South district: Two days later (he does not have to be in the party continuously) encounter some Sun Soul Monks immediately upon entering BG South district; fight them; the clock is set to midnight. Read the dropped scroll/note Go to the Blade and Stars in BG SE district and talk to Sorrem -> BG NW district building: fight; read the dropped scroll/note which tells of Cloud Peaks and the world map is updated Part 4: Cloud Peaks: finish Rasaad's final part of the quest That's all for Rasaad's quests!
Dorn:
Alignment:
Evil (will join at Reputation 18 or lower)
Wher Where e to to fin find: d:
Frie Friend ndly ly Arm Arm Inn Inn If you dismiss him, he returns here
Remarkable treasure:
- Amulet of Spell Warding - Golden Girdle - Elven Chain Mail (added in 1.3) Note: the amulet and Elven Chain are a bit overpowered for BG1 and belong to BG2 so I do not use
When to do his quest:
Protagonist at Level 4 or higher; I'd wait until Chapter 4 or 5 as there is no hurry
Quest overview overview:: 1. Must talk talk to Dorn in the the Friendly Friendly Arm Inn to get get the encounter encounter on your first visit to Nashkel Mines 2. Join with REP 18 or lower (can lose a REP point by attempting to steal from a Merchant but getting caught; do not fight the guards) 3. SE of Nashkel Mines: fight som e Skeletons; fight Kryll 4. Wyrm's Crossing: fight Simmeon That's all for Dorn's quests!
Baldur's Gate Enhanced Edition (BGEE) Walkthrough Gold / Day:Hour Day:Ho ur Notes/ Notes/Ite Items/ ms/Lev Levelel-ups ups
Prologue Candlekeep:
In n :
Talk to W inthrop: buy a weapon Loot (don't get caught stealing upstairs; can use Stealth if someone notices or cast Sanctuary or run!) Sell the items and then buy: Splint mail 120 gp, Helmet Helmet 1 gp, 1x Bolts (for Fuller)
D0:7 100 gp
Rolled STR 18/92 and 95 points total! Reputation (REP) = 12 THAC0 20/17 (1½ attacks per round) 13hp, Lore 21
Talk to Firebead Elvenhair: Quest ("Q": get scroll of Identify from Tethtoril) Central courtyard: Find and talk to Tethtoril in the inner inner walled area and return the scroll of Identify to Firebead which finalizes the quest for 50 xp North:
Talk to Phlydia Q (book)
Priest's Quarters: Fight Shank, loot (War Hammer). Outside: Parda talks NE:
Talk to Dreppin Q -> Phlydia (give book), 50 xp -> Dreppin Q (antidote from Hull)
East:
Talk to Reevor Q (rats)
Storeh Storehous ouse: e:
Fight, Fight, loot; loot; fina finaliz lize e (will (will get a Dagge Daggerr +1 if CHA CHA is high high eno enough ugh)) for for 50 xp and 5 gp
SE:
Talk to Hull Q (Hull's sword)
SE, SE, Cli Clini nic: c:
Talk Talk to Prie Priest st of Oghm Oghma a for for a Pot Potio ion n of of Hea Heali ling ng;; car caref eful ully ly snea sneak k another potion from the desk (if you get caught just run or use Stealth)
Bunk Bunkho hous use: e:
Figh Fightt Carb Carbos os.. O Out utsi side de:: Kar Karan an talk talks s
SW :
Loot chest and barrel
Barr Barrac acks ks::
Talk Talk to Full Fuller er Q (gi (give ve bolt bolts) s);; fin final aliz ize e for for 50 xp, xp, 10 10 gp gp Loot NE chest for quest items (antidote and long sword) Can carefully sneak a Mace and Long Sword from SW chest
Outs Outsid ide: e:
Fina Finallize ques quests ts with with Hull ull and and Drep Dreppi pin n for for 2x 50 xp
In n :
Do a final sell in Inn; finalize with Firebead if not done
Central courtyard: courtyard: ENCOUNTER: Imoen Talk to Gorion to instigate Chapter 1! 1! You are instructed to go to the Friendly Arm Inn Priest of Oghma heals protagonist ENCOUNTER: Armored Figure and five lackeys
THAC0 20/17/21 (2½ attacks per round)
230 gp
Chapter 1 East of Candlekeep:
Imoen joins! joins! Thief level 1, 9 xp, 8 hp, Short Sword*, Short Bow*, THAC0 20/18 (2 attacks per round), INT 17, DEX 18, CHA 16, Find Traps skill level 35, Open Locks 25, Pick Pockets 25
D1:7
*Oil of of Sp Speed *Wand of Magic Missiles (EE only; do not use!)
Plan for Imoen: dual class to Mage at Thief level 3. Use Short Bow as Thief, Sling as Mage. Use her to de-trap; therefore focus on getting to the Nashkel mines in order to de-trap before she reaches level 3 (and becomes nerfed upon dual classing meaning her Thieving skills can't be used until her Mage level becomes one higher than her Thief level). Also, use Imoen to buy items as party leader and cast the mage spell Friends to raise Charisma (CHA) Set Imoen's script to "Ranged." Drop the Wand of Magic Missiles, which was added in EE 1.2!
Mid/ Mid/No Nort rth: h:
Walk Walk direc directl tly y nor north th a and nd p pic ick-u k-up p loot loot fro from m Gori Gorion on's 's bat battl tle, e, inc inclu ludi ding ng 176 gp, Belt of Antipode (100% c old resistance but +100% vulnerability to fire). Return directly south to the safety of the path!
*Belt of Antipode
South-east:
Talk to Xzar, Xzar and Montaron join! join! 10 gp given, take their items and dismiss them as they are Evil [or keep in party for a short time to assist in upcoming fight at Friendly Arm Inn]
*Studded Leather -> Imoen AC3
Note: keep the Oils of Speed for a tough fight in Chapter 2
MidMid-ea east st::
Get Get dia diamo mond nd (wor (worth th 500 500 gp) gp) in tree tree near near east east end end of of pat path h (at (at coordinates 4448, 1958 - press "x" to see Area and Coordinates)
*Diamond
Over Overal alll plan plan is to: to:
Mini Minimi miz ze ques quests ts and and map map expl explor orat atio ion n unti untill acqu acquir irin ing g full full part party y and and when when bett better er equi equipp pped ed Instigate Chapters 2, 3 and 4 quickly to get good items Do a little bit of exploring maps to get your favorite items Instigate Chapter 5 to gain entry to Baldur's Gate and get more good items!
Plan fo for ph phase 1:
Save th the v as as t m aj ajor itity of of qu quests an and ex exploring until pa par ty ty is is co com pl plete Get party members Jaheira, Khalid, Neera and Rasaad (two new NPC's): Friendly Arm Inn: Jaheira and Jaheira and Khalid South of Friendly: Girdle of Piercing Beregost: Neera ; Neera ; loot, buy South of Beregost/North of Nashkel: just passing through Nashkel: Rasaad , Rasaad , Minsc ; Minsc ; loot Carnival: Branwen ; Branwen ; loot Do a few quests to increase REP a few points: North of Carnival: quest, Two Handed Sword +1 South of Beregost: Boots of Stealth Stealth Beregost: quests and finalize Sell stuff and buy Necklace of Missiles in Carnival Clear Nashkel Mines, where Imoen will reach thief level 3 and be dual classed to mage -> Chapter 3
South of Friendly Arm Inn:
ENCOUNTER Old Man: talk Get Ring of Protection +1 in medium-sized rock above fork in the road (at coordinates 1004, 1114). Return directly south to the path and follow it east and then north Memorize 1x Remove Fear (all other level one spell slots Cure Light Wounds) for upcoming fight with Tarnesh [as a last resort use the Wand of Magic Missiles added to Imoen in BGEE v1.2, which will disrupt his spell casting]
Between maps:
If you get waylaid by enemies at this early stage (it can happen)
*Ring of Protection +1 -> AC-1 (or AC-2 if using a shield)
Friendly Arm Inn:
Outsid Outside e Inn: Inn:
Get Ring Ring of of Wiza Wizardry rdry from nea nearr a pine pine tree tree just just east east of the gate gate close to bottom of the map (2555, 3759), located at the base of the tree near two rocks
*Ring of Wizardry
Activate the map to the east Hous Houses es::
Loot Loot the the two two hous houses es just just insi inside de the the cas castl tle e wal walls ls;; tal talk k tto o Joi Joia a to to get get a quest (Q) to find her ring Save game
Outs Outsid ide e Inn: Inn:
ENCO ENCOUN UNTE TER R Tarne Tarnesh sh at at entra entranc nce e to Inn: Inn: buff buff wit with h Remov Remove e Fear Fear to assure success or Imoen use Wand of Magic Missiles immediately (or drink Potion of Clarity): fight 120 xp, 58 gp
Inn:
*Magic Missiles scroll
Dorn Il-Khan is Il-Khan is here! MUST TALK to him to get his quest/first encounter and the opportunity for him to join (happens when travelling from Nashkel to Nashkel Mines). Loot this floor Talk to Jaheira, Jaheira and Khalid join! join! Jaheira Fighter level 1, Druid level 1, 3572 xp, 12 hp, Club**, Sling*, Quarterstaff*, STR 15, DEX 14
D2:1
Plan for Jaheira: try Club and shield, or Quarterstaff, with this party because Rasaad is not good at melee for quite a while. Alternatively try Sling and shield which is good if playing with Minsc
Khalid Fighter level 1, 42 xp, 13 hp, Long Sword**, Longbow*, Axe*, THAC0 20/19 (1½), STR 15, DEX 16, AC1 Plan for Khalid: Long Sword, front-line fighter; Longbow as alternate weapon
2nd 2nd flo floor or::
Imoe Imoen n tal talk k to to Uns Unshe hey y (ea (east st room room)) (CHA (CHA 12 ok), ok), give gives s Q (Og (Ogre re and and girdle) Loot back containers and south rooms only Note: picking locks, de-trapping and scribing spells are worth a few xp's in BGEE vs 0 xp in BG1 (but in general I still bash the chests)
3rd 3rd flo floor or::
Loot Loot;; get get Club Club from from back back cont contai aine ners rs at SE; SE; loo loott the the two two sou south th room rooms s and middle north room (43 gp)
*Club -> Jaheira alternate weapon
Changed in EE 1.3: Landrin 1.3: Landrin is here with a quest; Imoen talk to her now for the quest and 6x Antidotes [Prior to version 1.3: If you do not have someone with CHA 18 or higher it is better to talk to Landrin later. You can still get the quest items (spider body, wine and boots) in Beregost south house and then return to Friendly Arm when Imoen can cast Friends before speaking to him, which nets 6x Antidotes; finalize the quest thereafter.] [Imoen can pick pocket Landrin but it is not necessary] Talk to Nobleman for Golden Pantaloons (bring in inventory to end game battle to import into BG2)
Main Main floo floor: r:
With With Imoe Imoen n as party party lead leader er:: buy buy Sli Sling ng and and bull bullet ets s for for Jahe Jaheir ira, a, and and some arrows. No need to buy anything else! Sell diamond (500 gp), gems, rings, necklaces; can store stuff in the chest without losing it for the entire game; bring scrolls along to accumulate and sell later Keep all Oil of Speed/Potion of Haste for tough fights
NW :
*Golden Pantaloons (can import into BG2!)
W al alk to to th the NW NW titight ar around ou outside of th the wa wall to to fight th three Hobgoblins for Joia's ring
1050 gp
House:
Talk to Joia to finalize quest for 400 xp and REP+1
REP+1 -> 13
Note: keep a few extra weapons in case of breakage (non-magical weapons can break due to poor iron quality) In n :
Sell some junk, but br in ing scr ol olls and potions to eventually sell in Carnival in one big lot later
Temp Templle:
[You [You coul could d bu buy 1 poin oint of of Rep Reput utat atiion for for 90 900 gp gp bu but itit is is n not ot necessary] [Did not do: walk to east side of map to activate Peldvale map; in NW in Peldvale can rescue Viconia and obtain a Plate Mail armor without her needing to join the party. This armor is not needed and you'll soon find a better one!]
South of Friendly Arm Inn:
MidMid-ea east st::
Use Use Ste Steal alth th to loca locate te the the Ogr Ogre e in in the the midmid-ea east st area area near near the the eas eastt edge of the map; fight carefully, 270 xp, Fire opal ring, and drops Girdle of Piercing! -> AC reduced by 3 vs piercing and missiles
*Girdle of Piercing
Note: do not finalize this quest because Unshey will take the girdle and you'd have to kill him to get it back
Walk straight down map along east edge to minimize fighting Walk towards center bottom of map to loot caravan (7 gp)
Beregost:
ENCOUNTER: Golin Vend Walk directly south to the town square, walk past Garrick (avoid until acquiring full party) and enter the Burning Wizard Burning Burning Wizard: Wizard:
[Imoen or Jaheira Jaheira as leader: leader: talk talk to Zurlong Zurlong Q (boots) but but it is not necessary to find/get the boots]
Burning Wizard upstairs:
Bash 2nd chest (upstairs), or Imoen unlock, for Mace of Stunning: The Stupefier +1! 25% chance of stun, no save! (1d6 +2 = 3-8 damage) New note: current play through am not using this over-powered weapon, and am not dual wielding
***The Stupefier +1 -> TH 20/16/21 (1½)
Mid-east Mid-east house: house:
House across across from from Silke (avoid her her for now) now) on the corner corner has a Splint Mail armor in locked chest
*Splint Mail -> Jaheira AC4
Note: simply leave the room (run!) as quickly as possible to avoid the Flaming Fist Enforcers
MidMid-NE NE::
ENCO ENCOUN UNTE TER R Neer Neera: a: Ekan Ekando dor, r, a Thay Thayan an Wiza Wizard rd and and Body Bodygu guar ards ds show up: fight, kill Wizard first, 480 xp Neera joins! Wild joins! Wild Mage level 1, 36 xp, 4 hp, Quarter Staff*, THAC0 20/19 (1), INT 17, AC7, Lore 10. Select spells Magic Missile
Plan for Neera: sling; Quarter Staff as alternate weapon; Fireball! Can find her at Friendly Arm Inn, main floor, if you dismiss her from party Neera's first banter is after she has been in the party for 24 hours (game-time) continuously
Loot most of the buildings with the exception of Feldepost's Inn, Red Sheaf, the south house with the spiders (wait for full party to share xp's), and a central house (3515, 1860) with a locked chest (cannot bash; contains a diamond) Can bash nearly all chests with STR 18/00, but quite a few cannot be bashed with STR 18/91-99 or lower (see map below)
*Gem bag
Thunderhammer Sell gems and junk such as daggers and leather armor (can Smithy: accumulate weapons and other armor to sell in Carnival for maximum gold) Imoen as party leader buy: Sling +1 Large shield x2 Bullets
142 28 5
TOTAL
17 5
-> Jaheira TH 20/19 (1)
Smithy, 21:00 or If STR high enough: loot Bastard Sword +1 (can be bashed with later: STR 18/00 or higher; worth 1250 gp) or wait until Coran or until you can cast Draw Upon Holy Might or until someone can cast Knock
Mid-e id-eas ast: t:
Mirian rianne ne''s hous house: e: gives ives que quest (let (lette ter) r)
Jovial Jovial Juggl Juggler: er:
Talk Talk to Bjorni Bjornin n Q (Half (Half Ogres); Ogres); talk talk to Gurke Gurke Q (Cloa (Cloak); k); loot loot
Mid-south House:
Later [or now]: In house across from Feldepost's Inn talk to Firebead Elvenhair Q (History of the Fateful Coin). Find and get the book in the house next door to the south (CHA does not matter but the protagonist must finalize the quest) Later [or now] with full party: Protagonist finalize for 300 xp, REP+1, Scroll Case
Kagain's shop:
Loot (207 gp!); talk to Kagain, Kagain joins! joins! Dismiss (evil alignment), park him in his store
General General looting: looting:
While lootin looting g walk to east east and west west edges edges to activate activate maps
REP+1 -> 14 *Scroll Case
U = loot upstairs only Trap = Trap = use Imoen B = loot barrel/container Circle = Circle = most worth-while
Map legend: ' = need 18/00 to bash (Draw Upon Holy Might) L = loot main floor only 2 = loot main floor and upstairs
B 2' 2'
B
2'
L U'
U'
2'
Neera
2 empty
L' B
L L
diamond
L
2
L
B
Quest U L
L 2 2 L'
2
Quest 2 Tra Tra
'
B L'
2' B
B
Red Sheaf Sheaf::
Could Cou ld do now now,, or or late later: r: avoi avoid d Karl Karlat at (until (until acquir acquiring ing full full party party)) ifif c cast ast Sanctuary or use Stealth to loot upstairs
Feldepost's Feldepost's Inn: Inn:
Could do do now, or later: later: avoid Marl Marl and Dunkin Dunkin (until (until acquiring acquiring full full party) but still sell rings and necklaces to merchant if cast Sanctuary or use Stealth; can loot upstairs east room
South of Beregost:
Walk to the east and activate new map Walk straight down map to avoid fighting Walk along bottom edge to west to activate new map
North of Nashkel:
Walk straight down the eastern side of the map to avoid fighting Walking to Nashkel or Carnival instigates Chapter 2!
Chapter 2 Resting in Chapter 2 gives a special ability (Cure Light Wounds) if you dream
Nash Nashke kell:
West West side side::
Get Get Ankhe nkheg g Plate late armo armorr (AC (AC1, nonnon-ma mag gical ical)) in in hole hole in garde arden n (fi (first rst row, approximately 2/3rds of way down just below the small tree; 188, 2742); loot the two houses then return back to the top of map and cross the bridge Walk to the west edge of the map to activate the next map Avoid the Nashkel Inn until later
Near Inn:
Talk to Rasaad yn Basir, Rasaad joins! joins! Monk level 1, 51 xp, 8 hp, Katana*, Scimitar/Wakizashi/Ninjato*, Scimitar/Wakizashi/Ninjato*, THAC0 20/20 (1) STR 16, DEX 16, AC5. Boots are worth 125 gp only Plan for Rasaad: sling, scimitar and eventually fists; use Stunning Blow special ability for toughest fights. Can find him here if you dismiss him from party Rasaad's first banter is after 24 hours (game-time); he does not have to be in the party continuously Set Rasaad's and Neera's script to "Ranged"
Party notes: Usually I'd get Minsc to Minsc to join here, but it's nice to try the new NPC's although Minsc, or Coran, Coran, would make for a stronger and probably a more fun party. Rasaad/Neera instead of my usual Minsc/Coran is definitely a more challenging party. A decent idea is to switch Rasaad out for Coran; if so, save much fighting until you get Coran so he gets the xp's. Can eventually ask Rasaad to join again later in order to try his quest. And if you dual class Imoen as recommended then you don't really need Neera either; if so then get Minsc, but then my party is identical to BG1 original play through but would be incredibly strong.
Rest if needed, then Imoen talk to Minsc O ut utside:
ENCOUNTER Ber ru run Ghastkill Q (Mines)
Near Garriso Garrison: n:
Did not: not: [Save [Save game before before talking talking to Minsc. Minsc. Imoen Imoen or Jaheira Jaheira talk talk to Minsc, Minsc joins! joins! Ranger level 1, 258 xp, 11 hp, Two Handed Sword**, Two-Weapon Style**, Mace*, Longbow*, THAC0 20/17 (1½), STR 18/93, DEX 15] Plan for Minsc: Two Handed Swords, Longbow as alternate weapon Must rescue Dynaheir within approximately 16 days or Minsc will fight the party and leave for good. On the other hand, Dynaheir can be recruited if you just go get her without talking to Minsc
D3:11
***Ankheg Plate Mail -> AC-4
Tested with BG1: Minsc leaves after 16 days and 5 hours , hours , therefore must rescue Dynaheir by day 19:16 or so for this play through (if playing with Minsc, that is)]
Talk to Oublek: be nice for REP+1 Talk to Oublek again (talk 3) about bounties (captain of the guard; Q Prism)
REP+1 -> 15
Garrison:
Can carefully loot the first two chests
South house:
Talk to Commoner Q (Joseph's ring); do not loot
*Short Sword +1 -> Imoen alternate weapon
Mid south:
[Talk to Edwin, he joins; dismiss - evil alignment but is an extremely talented Mage]
Bridge:
Later [or now]: ENCOUNTER Noober: talk 32x for 400 xp
West/ West/so sout uth: h:
Walk Walk tto o wes westt and and sout south h edg edges es to acti activat vate e new new maps maps
Jaheira Fighter2 Druid2 +12hp->24hp TH 19/18 (1½) w/ Club [or 19/18 (1) w/ Sling +1]
Temple of Helm: Helm: Talk to Nalin Nalin Q (Brage, Captain Captain of the Guard). Guard). Temple will will ID wands but the nearest place they can be sold is High Hedge or Friendly Arm Inn (it is not necessary to sell them yet) If planning to play with Branwen (a Branwen (a Cleric found in Carnival): Imoen buy a Scroll of Stone to Flesh from Temple of Helm for 213 gp. This party will be fine even without the extra Cleric
Store:
Sell gems, necklaces, rings and junk Buy a sling and bullets for Rasaad, Neera, and Imoen for later when she dual classes to a mage
Manor Manor House House::
Loott SE book Loo bookcas case e and cont contain ainer er near near door door (don't (don't g get et caugh caught) t) Upstairs: loot, but two containers need higher than STR 18/00 and the contents are nothing special (50 gp and a tainted point)
Carnival:
Store items in containers in a convenient place to eventually sell when reaching 20 items each to avoid dilution of price Take extra melee weapons if not using magical weapons (in case of breakage) Loot outside; loot small tents (numbered from left): - number 3 (red & white) (magical items) - number 4 (colorful) (melee weapons) - number 5 (colorful) (ranged weapons) - tent in lower lower part of map: can loot loot one chest if have have STR 18/00 for 230 gp and Potion of Fire Giant Strength and Potion of Heroism; the other needs 22 STR to bash (has a Potion of Fire Resistance)
Do not loot the square tent (armor) and avoid the other tents until later Sell gems, necklaces, rings and junk (magic's tent) Large tent 1:
North of Carnival:
Neera banter:
To ensure Garrick can pick some pockets in Beregost: ENCOUNTER Vitiare: kill quickly for Potion of Mastery Thievery, gold and Potion of Agility,125 xp Note: can also buy a Potion of Mastery Thievery from Erdane on the Durlag's Tower map
Neera says: "All this traveling, all this adventure, how do you manage it?…" talked 8x 1 - > Accidents Happened entered into Journal (Banter #1) Neera's next banter is in seven days; she does not have to be in your party continuously. To get the banter you may have to talk/F1 to her
*Potion of Mastery Thievery
D3:22
NEXT BANTER: 7 days (Quest given)
Save; walk along south edge to the east to activate a new map Walk along south edge towards middle of map, save and then walk north Mid Mid sou south th::
ENCO ENCOUN UNTE TER R Hul Hulri rik, k, Qvart Qvarts sa and nd his his cow: cow: figh fightt eig eight ht Qvarts Qvarts and and the the Cow must survive Finalize Hulrik for an easy REP point: 350 xp, REP+1
REP+1 -> 16
[Hulrik and Qvarts quest bug was possible in BG1: variable XVARTSDEAD XVARTSDEAD must equal 8 to finalize (might need to re-load game or change the variable with the Sword Coast Keeper program)]
Select spells for upcoming tough fights: 1x Protection from Evil, 1x Remove Fear; Neera Magic Missiles; Jaheira 1x Doom, 1x Bless
Mid-NW:
If Minsc is in the party, otherwise optional: Walk to bottom of map, then west to the edge, and then half-way up to rocky area. North of the first rock outcrop use Stealth to locate Arghain: Fight Arghain to get Two Handed Sword +1, 520 xp, possible Friends scroll -> Neera
*Two Handed Sword +1 [-> Minsc TH 20/16 (1 ½)]
Get Water Opal in small rock on ground (1570, 1486) Cave (mid-NW): (mid-NW): Imoen solo solo and with with Stealth Stealth enter enter cave cave first to to de-trap de-trap She can use Stealth to loot the container for a Potion of Fire Resistance (keep) and then run to the west to leave the map! Or: For a challenge clear the cave: full buff, Jaheira cast Doom, 650 xp
*Potion of Fire Resistance
Do not drink the murky potion of speed! Do not attempt to explore the map to avoid certain death! Leave due west
South of Beregost:
Rasaad banter: Rasaad says: "You appear troubled. Does a shadow lie upon your soul?…" talked 5x 1 (Banter #1) Rasaad's next banter is in seven days; he does not have to be in your party continuously MidMid-so sout uth: h:
Figh Fightt fou fourr Hobg Hobgob obli lins ns for for Zurl Zurlon ong' g's s Boo Boots ts (of (of S Ste teal alth th)) in in the the midmidsouth area of the map; keep the boots!
Cave:
Mid- ma map is a cave ( 18 1825, 2210) with 5x Potions of Healing
D4:20
NEXT BANTER: 7 days
*Boots of Stealth (#1 of 2)
Walk up road to fight two Ogrillons for Mirianne's letter, 350 xp If not done: walk along north edge to west to activate new map
Berego Beregost: st:
Mirian Mirianne' ne's s house house:: Mid-e Mid-east ast hou house: se: finali finalize ze Miri Miriann anne e for for Ring Ring o off Prote Protecti ction on +1 +1 [can [can p pick ick pocket / PP in BG1] and 300 xp Red Red She Sheaf af::
Toug Tough h fig fight ht,, can can ski skip p now now and and do late later: r: ENCOUNTER Karlat: fight 270 xp, Jaheira cast Bless Imoen talk to Perdue 1, 2, 1, 1, Q (Perdue's sword) Imoen can unlock most of the chests upstairs
Feldepost's Feldepost's Inn: Inn:
ENCOUNTER ENCOUNTER Marl and and Dunkin: Dunkin: talk 1, 1, 1, 3, 3, 1, 1, 900 xp Rest, if needed, for upcoming fight vs Silke (Remove Fear and Magic Missiles)
*Ring of Protection +1 -> Khalid AC0
Note: can sell Books at Feldepost's Inn
Outside Burning Talk to Garrick -> Silke; position fighters, buff with Remove Fear Wizard: then talk to Silke: fight, use Magic Missiles, 900 xp, 400 gp and a Potion of Invulnerability
*Quarter Staff +1
Feldepost's Inn upstairs:
Talk to Garrick again, Garrick joins! joins! Park Imoen. Use Garrick to carefully PP (pick pocket skill level 40) potions from Tessilan and Glayde (or PP fail to fight), then finalize with Faltis
Imoen Thief2 +8hp->16hp Find Traps 35->60
Garrick PP Algernon's Cloak (gives CHA +2 and can Charm Person for 12 hours!) from Feldepost's upstairs Note: with patch 1.2 it seems as though Garrick must drink a Potion of Master Thievery to PP the cloak, and PP fail is now not OK!
*Algernon's Cloak
Algernon's Cloak will help lower prices (CHA 20 with REP 20 is enough to obtain the lowest prices), or cast Friends Loot east room Jovial Jovial Juggle Juggler: r:
PP Bjorni Bjornin n for for Mediu Medium m Shie Shield ld +1 Loot upstairs east room Park Garrick
*Medium Shield +1 -> Khalid AC-1
Select spells for upcoming tough fight with Greywolf and buy the Necklace of Missiles: 1x Protection from Evil; Neera 1x Friends, Magic Missiles, 1x Identify; Jaheira 1x Doom, 1x Bless
Note: I forgot to talk to Dorn in Friendly Arm Inn; had to go back and talk with him to get him to appear when travelling from Nashkel to Nashkel Mines (cost 1 day travel time)
Carnival:
Sell gems, rings and necklaces; make sure you have an Oil of Speed or two for upcoming tough fight with Greywolf. Consider also to bring a Potion of Heroism, of Agility and of Defence to ensure success Magi Magic c tent tent::
D6:5 3700 gp
Smal Smalll ten tentt 3: Imo Imoen en (wit (with h CHA CHA 18 and and REP REP 16) 16) buy buy now now,, [or [or Neer Neera a cast Friends and then buy; or fight Greywolf and finalize with Prism for REP+1; either lowers these prices by 175 gp]: Necklace of Missiles (very powerful! Has 10 charges) Shield Amulet (has 10 charges)
2240 5 60
TOTAL
2800
-> Imoen -> Khalid
Buy/bring extra weapons in case of breakage; it is not necessary to buy anything else such as Large Shield +1 Bring any scrolls of ID or Magic Missiles you may have
Nashkel:
It takes only 4 hours to travel to Nashkel Mines from Nashkel Note: Taris, near the Nashkel Inn, is looking for someone (probably Dorn); I spoke with her, although you will still get Dorn's encounter without speaking to her
Between maps:
Travelling to Nashkel Mines there is a chance that Dorn's encounter will activate if you talked to him at the Friendly Arm Inn ENCOUNTER Senjak and Dorotea -> Dorn Il-Khan appears! Il-Khan appears! Talk 1, 1, 1, 2, fight 830 xp, 2, 1, 1, 1, 1, 3 ("Perhaps another time, Dorn") and he goes to the Friendly Arm Inn. Will lose 2 REP if Dorn Il-Khan joins. His sword is worth only 450 gp and has only Splint Mail armor
*Wakizashi +1 -> Rasaad alternate weapon TH 20/19 (1)
Note: Small Shield +1 adds a +2 penalty to missile attacks
*Small Shield +1 -> Jaheira AC2 *Plate Mail -> Khalid AC-1
Later, at the Friendly Arm Inn Dorn can join for no loss of reputation, but your REP must be 18 or lower, and then you can do his quest which nets about 3900 xp and a few magical items, but they are not needed to prevail: Amulet of Spell Spell Warding (+2 to saves vs spells) from Kryll in area SE of Nashkel mines
Extra Golden Girdle and Extra Plate Mail +1 (Fallorain's (Fallorain's Plate +1, AC2) from Simmeon in area just outside BG, near Quayle Albruin Bastard Bastard Sword +1 from same battle outside BG [Later: to reduce REP by 2 to get Dorn to join later: Imoen get caught stealing from two Merchants e.g. in Baldur's Gate]
Nashkel Mines:
NW corner of map: get W an and of Frost from tree and identify it (to be used to fight Greywolf, to be safe) MidMid-SW SW::
Near Near Pri Prism sm:: buff buff for for tou tough gh fig fight ht:: Kha Khali lid d and and pro prota tago goni nist st dri drink nk Oil Oil of Speed; Khalid (your main fighter at this stage) should drink a Potion of Heroism to lower THAC0. Khalid and Jaheira drink a Potion of Agility to be safe Position NPC with highest xp's so that Gr eywolf fights them (for party survival), Jaheira, but if hit be tactical by making him chase her so that she takes no further damage Jaheira cast Bless; cast Protection from Evil if available Talk to Prism, offer to fight Greywolf for him ENCOUNTER Greywolf: keep protagonist out of line of fire Protagonist can try to cast Doom Jaheira will be the decoy (having the highest number of hp's) Imoen will use Wand of Frost Neera will cast Magic Missiles Rasaad will activate Stunning Blow using Wakizashi +1 [If have Minsc: Minsc consider to use Berserk skill] Fight for 1400 xp, drops Long Sword +2: Varscona! Varscona! (1d8+2, +1 cold = 4-11 damage)
***Long Sword +2 -> Khalid
Talk to Prism to finalize, 1k xp, 2 emeralds, REP+1
REP+1 -> 17
Select spells now or later for upcoming tough fight in Mines: 1x Remove Fear, 1x Protection from Evil; Neera Magic Missiles; Jaheira 1x Doom, 1x Bless
Rasaad Monk2 +8hp->16hp Hide in Shadows 5->15
Probably should clear the map later, after Imoen dual classes, otherwise…
Khalid Fighter2 +13hp->26hp TH 19/16 (1½)
Mid/ Mid/so sout uth: h:
Mid-m Mid-map ap,, mid mid-s -sou outh th or SE: SE: Win Winte terr Wolf Wolf perh perhap aps sp pre rese sent nt,, 975 975 xp and can sell pelt in Nashkel Store for 500 gp Walk to south and east edges to activate new maps, but there is no need to clear the map now
Mid-east:
ENCOUNTER Galtok: help him
House:
Clear, loot
Mines (dungeon): Talk to Emerson; he gives gives one day to clear the mines Talk to Guard to gain access to the mines Clear the mines first using Imoen as a Thief to de-trap the eight traps on level 3 (only) BEFORE she is Dual Classed to a Mage (at Thief level 3; reached at the end of level 3 of the Mines in this play through) whereby her Thieving skills become inaccessible Imoen has 2400 xp at this time (2500 xp = thief level 3) Note: clearing the mines of Kobolds is not necessary and not worth the chance of death by arrow!
Leve Levell 1: 1:
ENC NCOU OUNT NTE ER Min Miner er Gord Gord;; mid mid-S -S:: Mi Miner ner Di Dink Q (K (Kylee's ee's dagg dagger er)) Note: level 1 and 2 containers have no loot
D6:17
Level 2: 2:
ENCOUNTER Mi Miner Be Beldin: fifight se several Ko Kobolds Mid-SW: finalize Miner Kylee 200 xp SE: near entrance to level 3: do not use the two green potions (vials of mysterious or mur ky liquid will lower CON)
Leve Levell 3: 3:
Trap Trap loca locati tion ons: s: slig slight htly ly east east of entr entran ance ce on leve levell 3, 3, two two on brid bridge ge mid-map, two on 2nd bridge across lava (other two lava bridges have no traps), and three traps near the exit in SE Pick-up Joseph's ring on ground Get Potion of Healing in 3rd ore car East: fight Kobolds and loot eastern containers
Cleric2 Ranger1 Cleric2 Ranger1 +6 hp->19hp
SE: Imoen de-trap around exit, and then Dual Class Or, to avoid the traps altogether: walk, hug the south wall
Imoen at Thief level 3 (2500 xp): DUAL CLASS to Mage! Select Sling proficiency (*) and spells: Magic Missile, F riends, Identify; or Protection from Evil or Petrification
Leve Levell 4: 4:
Rest Rest and memo memori riz ze 2x 2x Re Remove move Fear Fear if not not don done e (o (one for for upc upcom omin ing g fight in Mines and one for Nashkel), Magic Missiles, Doom
Cave Cave::
Steal tealth thiily cle clear the few few Kobol obolds ds lurk lurkiing abo about and and the then n buf bufff with with Shield Amulet, Remove Fear and Bless
Imoen Thief3 +8hp->24 Thief3 +8hp->24 Find Traps 60->85 DUAL CLASS to Mage
Khalid, Rasaad and Protagonist (use Stealth) will fight Mulahey Jaheira will cast Doom then protect mages Neera will cast Magic Missiles ENCOUNTER Mulahey: Mulahey: Imoen use Necklace of Missiles on the summoned Skeletons and Kobolds, aim slightly above the top Skeletons (they seem to be worth 0 xp) Talk 1 (?) when he asks for mercy to fight 2nd wave of summons 650 xp, Boots of Grounding, Ring of Holiness, chest has 790 gp and scrolls (Identify, Web, etc.), Moonblade is worth 0 gp
3 begins when Mulahey's letters are pick-up! -> Chapter 3 begins Clear around the outside of the cave: 2x Gray Oozes 550 xp Outs Outsid ide: e:
Retu Return rn back back thro throug ugh h the the Mine Mines, s, go outs outsid ide e to to Emer Emerso son n to to avo avoid id tough fights; clear map if not done
*Boots of Grounding *Ring of Holiness *Potion of Absorption
D7:6
Chapter 3 Resting in Chapter 3 gives another special ability (Cure Light Wounds II) if you dream
Plan for phase 2:
Carnival:
Get Reputation to 20 to buy items for the cheapest price: Nashkel: finalize quests Cloud Peak Mountains: Bracers of Archery; two quests -> REP REP 20 Gnoll Stronghold: rescue Dynaheir North of Gnoll Stronghold: Boots of the North West of Nashkel: optional fighting South of High Hedge: War Hammer +2 Beregost: buy Full Plate armor and other nice items North of Friendly Arm Inn or Larswood -> Bandit Camp -> Chapter 4
Return to Carnival to store loot Optionally sell first load (16 items) in the square tent: Short sword, sword, Long sword, Short Short bow Magi Magic c tent tent::
At thi this s time time you you don don't 't rea reall lly y "ne "need ed"" gold gold so so it is is not not nece necess ssar ary y to sel selll anything now. Wait until accumulating 16 items before selling to avoid dilution (merchants pay lower prices after first purchase)
Bring along Potion of Fire Resistance, Potion of Invisibility
Nash Nashke kel: l:
Sout South h hous house: e:
Fina Finali lize ze with with Comm Common oner er (giv (give e Jose Joseph ph's 's Gree Greens nsto tone ne Ring Ring)) 800 800 xp, xp, do not loot Recommended to sell Prism's 2 emeralds for 1500 gp rather than finalizing the quest with Oublek (for a mere 300 gp, 200 xp)
D7:16
Neera Mage2 +4hp->8hp
Finalize with Berrun Ghastkill 1k xp, 900 gp, REP+1
REP+1 -> 18
Near Near Sto Store re::
ENCO ENCOUN UNTE TER R Nimbu Nimbul: l: buf bufff with with R Remo emove ve Fea Fear, r, fig fight ht 650 650 xp, xp, Nee Neera ra cast Magic Missiles; drop includes Ring of Infravision (sell), short sword +1, 58 gp, Boots of Avoidance (AC +5 vs missile attacks)
*Boots of Avoidance -> party leader
In n :
ENCOUNTER Neira: fight, mages use W an and of Frost and Wand of Magic Missiles to interrupt spell casting, 650 xp, Helm of Infravision (keep); loot inn
Store tore::
Buy Bull ullets ets ifif nee need ded; ed; s sel elll Win Winte terr Wol Wolff Pel Pelts ts for for 500 500 gp each, ach, Ring Ring of Infravision 350 gp and two Emeralds 1500 gp
Rasaad Monk3 +8hp->24hp Hide in Shadows 15->25 TH 18/18 (1) w/ Sling [or 18/17 (1) w/ Wak +1]
Temp Temple le Helm Helm::
300 0 gp
Will Will Iden Identi tify fy wand wands s
South of Nashkel (Cloudpeak Mountains): Walk down map, slightly to the west, use Stealth to locate Vax and take position Middle-SW : ENCOUNTER Vax and Za Zal: fifight 1k 1k xp xp, dr drops Br Bracers of of Ar Archery! NW :
Optional: EN ENCOUNTER Al Albert Q (Rufie); fifind Ru Rufie in in NE NE an and return him to Albert, 1k xp
MidMid-no nort rth: h:
Get Get scr scrol olls ls from from grou ground nd/g /gra rass ss near near tree trees s (at (at 179 1792, 2, 413) 413)
NE:
[Optional very tough fifight: fr from th the ea east s siide of of th the ma map find Sendai, Delgod and Alexander: carefully fight, 1200 xp, Long Sword +1, Longbow and Leather Armor +2 worth 2250 gp, although you'll soon have enough gold!] Leave by west side of map
***Bracers of of Archery -> Rasaad (then Imoen)
Cloudpeak Mountains (SW of Nashkel): MidMid-ea east st:: ENCO ENCOUN UNTE TER R Dry Dryad ad of the the Cou Could ldpe peak aks: s: acce accept pt ques quest, t, talk talk to Caldo, fight 350 xp, Krumm drops a Club +1 (it looks like an ordinary club and is identified already) and Girdle of Bluntness
D8:22
Finalize Dryad 500 xp, Antidote, REP+1
*Club +1 -> Jaheira TH 19/17 (1½) *Girdle of Bluntness REP+1 -> 19 *Antidote
MidMid-SE SE cave cave::
Loot Loot for for 238 238 gp, gp, Hal Halbe berd rd +1
Sout Southh-SW: SW:
Imoen Imo en retu return rn cat cat (in (in wat water erfa fall ll)) to to gir girll Dri Drien enne ne,, 200 200 xp, xp, REP REP+1 +1
REP+1 -> 20! 20!
MidMid-we west st/N /NW: W:
Poss Possib ible le Win Winte terr Wolf Wolf
Khalid Fighter3 +13hp->39hp Long Sword*** Sword*** TH 18/13 (1½)
MidMid-no nort rth: h:
ENCO ENCOUN UNTE TER R Ludr Ludrug ug and and Gnol Gnolls ls:: fig fight ht (use (use forc forced ed atta attack, ck, e.g. e.g. press F2, on Ludrug) 140 xp, [535 xp in EE 1.2], 100 gp
Ranger2 Cleric2 +7 hp->26hp TH 19/15/20 (2½)
MidMid-NW NW::
ENCO ENCOUN UNTE TER R Ing Ingot ot:: tal talk k abo about ut Gnol Gnolll Str Stron ongh ghol old d or or tal talk k 2 to to fig fight ht for for a Halberd +2 The Chesley Crusher +2 (1d10+6 damage but sets attacks per round to 1), 80 gp, 235 xp
*The Chesley Crusher +2
Jaheira F3 Druid3 +12hpDruid3 +12hp>36hp Sling** TH 18/16 (1½) Sling +1 [or 18/16 (1½) w/ Club +1]
Jaheira at Druid Level 3: 2x level 2 spell slots (Slow Poison)
Leave by west side of map
Gnoll Stronghold:
Takes 24 hours to travel here! ENCOUNTER Gnarl and Hairtooth on bridge: fight for Gloves of Dexterity (DEX set to 18), 350 xp
D10: D10:9 9
***G ***Glo love ves so off Dex Dexte teri rity ty -> Khalid AC-3
Mid-SW Mid-SW cave: cave:
Clear Clear entir entire e map or or at least least get get the the Tome Tome of Leade Leadersh rship ip and and Influence (gives +1 CHA), 95 gp, from the mid-SW cave
*Tome of Leadership and Influence (CHA +1)
Mid-north:
Talk to Dynaheir (4, 2, 3), Dynaheir joins! joins! 800k xp rewarded; Invoker level 2, 2638 xp
Imoen Mage2
Plan for Dynaheir: sorry, leave her there for now (unless playing with Minsc); could use her to identify items
Leave by north side of map
Nort North h of of Gno Gnoll ll Stron trongh gho old: ld: SE:
NE:
Be B etween ma maps:
Toug Tough h map map,, do do not not atte attemp mptt muc much h W alk across bottom edge of map ENCOUNTER Jared Q (bear) Fight Polar Bear near bridge 900 xp, Imoen (with high CHA) finalize for 150 xp and Boots of the North!
*Boots of the North
ENCOUNTER Neville: fight, 600 xp, drops Long Sword +1 and Dispel Magic scroll
*Long Sword +1 *Dispel Magic
Leave by north side of map
Neera Mage3 +4hp->12hp
Cleric level 3 gets 4x level 2 spells if wearing Ring of Holiness. Spells include Aid, Chant; Draw Upon Holy Might (can be used to bash the tougher chests in Beregost and Nashkel) Cleric level 3 buffing spells: THAC0 is reduced by casting Draw Upon Holy Might, Aid and Bless
Cleric3 Ranger2 +6 hp->32hp Level 2 spell slots x3
W aylaid between ma maps, Wi Winter Wo Wolf (A (AR5701 - 30% chance he here)
W es est of Nashkel:
ENCOUNTER: Borda: do not buy anything (cursed scroll) Easy map; can clear, or just use Stealth (or fight many Xvarts) to walk to the Cave in NW and find a Flail +1, Bracers AC8 (worth 1500 gp!), and a Potion of Fire Resistance (keep)
*Flail +1 *Potion of Fire Resistance *Bracers AC8 -> Neera AC5
Xvarts Xvarts vill village age::
ENCOUN ENC OUNTER TER Nexl Nexlit it the the Xvart: Xvart: fight fight him him and Ursa Ursa 35 xp xp + 650 xp W alk to north edge of map to activate new map
Be B etween ma maps:
Nashkel:
W aylaid between ma maps, Wi Winter Wo Wolf (A (AR5701 - 30% chance he here)
Takes 20 hours to travel here! Rasaad banter: Rasaad says: "Do you seek enlightenment?" Talked 1, 1, 1, 2, 1, 1, 3 Next event can occur in 2 days in BG South district; Rasaad does not have to be in the party continuously Sell Winter Wolf pelts and gems
Carn Carniv ival al::
9100 gp
D12:4
NEXT EVENT IN 2 days
11300 gp
Manor Manor House: House:
Upstai Upstairs: rs: talk talk to Saman Samantha tha 2, 2, 2, 2 -> Jamie Jamie appear appears s (not in in EE: figh fightt 65 xp)
Larg Large e ten tentt 1: 1:
If not not done done:: ENC ENCOU OUNT NTER ER Viti Vitiar are: e: kill kill quic quickl kly y for for Pot Potio ion n of of Mast Master ery y Thievery
*Potion of Mastery Thievery
Small Small tent tent 2:
ENCOUN ENC OUNTER TER Zordal: Zordal: talk talk 1, 1, figh fightt (buff (buff with with Remov Remove e Fear, Fear, Rasaad use Stunning Blow) 900 xp. Talk to Bentha (talk 3) [or pick pocket 2x], loot includes Knave's Robe
Rasaad Monk4 +8hp->32hp Sling* TH Sling* TH 17/14 (1) Hide in Shadows 25->35
SW :
Daytim e only: talk to the Gr ea eat Gazib 3x, kill the Amazing O op opah 270 xp
BIG SELL: do a major sell of of nearly all loot (even though only 11k gp is is actually needed at this time): Note: to maximize gold: sell one load (16 items at one time) to the merchants listed as "max."; subsequent loads will be at diluted prices:
Scrolls: Sell 1st load at the Magic Tent. Later sell at Nashkel Store, Feldepost's, Friendly Arm Inn or Erdane (Durlag's Tower) Wands: Identify at Temple of Helm in Nash kel; can sell at High Hedge, Friendly Arm Inn and Erdane Scalps: sell to Vai for 50 g p, or Feldepost's 25 gp (no dilution) Wyvern Heads: [pre 1.2EE: sell to Vai for 1000 gp], Feldepost's or High Hedge 500 gp, but prices become diluted
Armor tent (square):
Sell ranged and melee weapons, and potions, but keep Potions of Invisibility, Speed, Fire Resistance, and Absorption (useful for Chapter 6 in particular), 1x Potion of Agility and Hill Giant Strength and a few Potions of Heal
Melee tent (small Sell armors round 4): Neera learn Web, Dispel Magic; Imoen learn Identify
17200 gp
Magic tent (small round 3):
Sell second load of melee weapons 19700 gp Sell scrolls but first scribe useful scrolls if you have them: Protection from Evil, Friends, Protection from Petrification Rest and identify items
Armor tent (square):
Sell magical items
Note: you only need about 11000 gp at this stage to buy the good items in Beregost and if following this walkthrough Note: no need to buy anything except perhaps ammo
Extra gold!
If you do need more gold: the map crossing from Nashkel to west of Nashkel has a high chance of encountering a Winter Wolf
D12:14 27000 gp
Buffing tips when fighting melee at this early stage:
Khalid: Khalid: Fighter level 3 with Long Sword +2 and Shield +1: Remove Fear (raises moral, no panic; 1 hour unless negated) Shield Amulet (+2 AC vs missile attacks for 5 turns) Oil of Speed (+1 attack & double movement speed for 5 turns) Protection from Evil (evil creatures get -2 attack penalty; saves made are +2 bonus for 1 turn = 10 rounds) Aid (+1 attack rolls and saves, +1d8 hp's for 1 round + 1 round/level) Chant (+1 attack & damage rolls and saves; -1 to enemies' rolls for 10 rounds) Bless (+1 attack rolls for 6 rounds)
THAC0 (attacks/ round)
AC / hp
18/13 (1½)
-6 39 39
18/13 (2½)
-6 39 39
17/12 (2½)
-6 43 43
16/11 (2½)
-6 43 43
Additionally: Cleric/Ranger can cast Draw Upon Holy Might (STR, DEX and CON improved for 1 turn = 10 rounds); therefore with above buff's can achieve TH 17/11/16 (3½) AC-4 38 hp Useful potions (were not used in Chapters 1-6 in this walkthrough): Potions of Strength will improve THAC0 and damage Potion of Heroism will improve improve THAC0 and hit points Potion of Mind Mind Focusing will give give boost DEX to improve AC Potion of Invulnerability will help AC and saving throws Potion of Defense will help AC only, unlike Invulnerability Eventually will be able to buff w ith: Imoen/Neera cast Strength, e.g. Khalid's STR is set to 18 for 1 turn/level and his THAC0 improves by 1, e.g. to TH 15/10 (2½) Defensive Harmony (lowers AC by 2 for 6 rounds) Jaheira cast Barkskin (+1 saves, except vs spells, for 4 rounds + 1 round/level) Overpowered, do not use: Imoen/Neera cast Improved Invisibility (lowers AC and helps THAC0 for melee fighting)
South of High Hedge:
Rest in preparation for fights Rest can be interrupted by Skeletons with Longbows! Approach from south to fight Bassilus for War Hammer +2! Use Stealth to scope area; give best equipment to Khalid Khalid drink a Potion of Fire Resistance and Hill Giant Strength Full buff (Khalid only) including Remove Fear/Protection from Fear, Protection from Evil, Aid, Chant and Bless Khalid drink a Potion of Invisibility and take position beside Bassilus Rasaad and protagonist keep away for now Jaheira will use Necklace of Missiles Imoen and Neera will cast Magic Missiles (optional) Khalid talk 1, 3, 3 for decent xp's [or do easy way 1, 3, 1, 2 for fewer xp's], fight 975 xp + 625 xp Drop includes War Hammer +2: Ashideena! Ashideena! (1d4+3, +1 electrical = 5-8 damage)
Mid-SE:
Mid/NE:
Can get Short Sword +2 (worth 2k gp): ENCOUNTER Zargal: use Stealth to scope area then fight 1k xp, drop includes Composite Longbow and Short Sword +2 Mid-map: ENCOUNTER Kissiq Q (hen) NE: ENCOUNTER Melicamp Q (High Hedge) Note: in a subsequent play through: do not go to High Hedge yet (no need to risk death)
Imoen Mage3 ***War Hammer +2 -> TH 19/14/19 (2½) w/ STR 18/92 [19/13/18 w/ STR 18/00] @ Ranger2 *Composite Longbow *Short Sword +2 -> Imoen alternate weapon (or sell)
High High Hedg Hedge: e:
Mage Mage's 's Store Store::
Full Full buff buff,, c car aref eful ully ly figh fightt two two Fles Flesh hG Gol olems ems 2x 2k xp
D14:8
Talk Thalantyr 2x: he will ID stuff and buy wands and ammo
Khalid Fighter4 +13hp->52hp TH 17/12 (1½)
Talk to Thalantyr for Q, get Skull from Skeleton Save game (Thalantyr will often fail to restore Melicamp) and then finalize with Thalantyr and Melicamp 2k xp, REP+1
REP+1
Sell gems, rings, necklaces [and wands], 2H swords, Heavy x-bows Imoen cast Friends and buy: Optional: Scroll Case for 164 gp Potion Case (EE only) 134 gp Resist Fear 164 gp Protection from Petrification 82 gp Strength 164 gp (raises STR to 18 for person touched, e.g. Khalid's THAC0 would be lowered by 1 for 1 turn/level) (No need to buy the nice Robes yet)
SE:
Fight Gnoll for Pu Purdue's sw sword but be be very careful no not to to se sell it
Ranger3 Cleric3 Ranger3 Cleric3 +7hp->39hp Two Weapon Style*** TH Style*** TH 18/13/16 2½
Activate west map
T em em pl ple:
Inside T em emple:
Talk to to Kelddath Or Orm ly lyr tto o fifinalize Ba Bassilus qu quest 1k 1k xp xp, 5k 5k gp gp!
Bere Berego gost st::
Near Near Smit Smithy hy::
ENCO ENCOUN UNTE TER R Chlo Chloe: e: go to Jovi Jovial al Jugg Juggle ler, r, talk talk to Offi Office cerr Vai Vai ENCOUNTER: Elminster
Smithy:
Depending on timing (Smithy is open 5:00 - 21:00) Rest and learn Friends or do below activities
33000 gp gp
Imoen cast Friends and buy:
Feldep Feldepost ost's: 's:
A few +2 ar ar ro rows, +1 +1 bu bullets (t (to fifight Bandit Ca Camp, Wy Wyverns) Full Plate armor (#1 of 3) Sling +1 (if not bought already) Short Bow +1 Nothing else needed except perhaps normal bullets Shadow Armor is not needed with this party (Coran's armor of choice! 7035 gp) Compos Com posite ite Lon Longbo gbow w +1 +1 is is not not nee needed ded with with this this part party y (Coran (Coran's 's longbow of choice pre EE 1.3! 1675 gp)
800 4 020 75 100 5 25
TOTAL
5925
Red Red Sheaf: eaf:
Fina Finallize Purd Purdu ue 50 gp, gp, 500 500 xp
Jovial Juggler: Juggler:
ENCOUNTER ENCOUNTER Officer Officer Vai: Vai: she she bu buys ys scalps for 50 50 gp each; if you you sell Bandit Scalps to her in Chapter four or five she will leave but grants REP +1
-> protagonist (Ankheg armor to Khalid AC-6) -> Imoen later
[BG only: later she will buy Wyvern's heads for 1k gp as long as you have at least one scalp in your inventory. Do not talk to her without a scalp in your inventory after Chapter 3 or she will leave for good]
Mid-south house: Carefully fight Spiders (Landrin's quest), pick-up pick-up the spider body, body, get boots and wine from a chest, 4x 270 xp Feldepost's upstairs:
Fight Tranzig 975 xp, drops Ring of Protection +1 and Wand of Magic Missiles (has 31 charges!), 91 gp, and world map is updated to show the Bandit Camp
Lastly: can bash more chests now by using Draw Upon Holy Might
*Wand of Magic Missiles *Ring of Protection +1 -> Jaheira AC1
Sell Sell gems, gems, neck neckla lace ces, s, rin rings gs;; stor store e loo loott in in a con conta tain iner er to to sell sell late laterr
D15: D15:5 5 27600
[An alternate and easy way into the Bandit Camp is: Go to Larswood (east of Friendly Arm Inn/East of Temple) Talk to Teven mid-map and slightly west: talk 2, 3, 400 xp (might need STR 15 or higher) -> Talk to Tazok (3, 2); the outdoors bandits are not hostile, even after the big fight in the large tent! Similarly can also go to Peldvale and talk to Raiken in NE. The below method works, too]
Friendly Arm In Inn:
Imoen wi with CH CHA 18 talk to to Landrin fo for 6x 6x Antidotes (i (if no not do done) Finalize Landrin quest, 800 xp and 295 gp in total Walk to north edge of map
Nort North h of of Fri Frien endl dly y Arm Arm Inn: Inn:
Bandit Camp:
Ajan Ajanti tis s is is h her ere: e: Pala Paladi din n Lev Level el 4, 9026 9026 xp, xp, 48 48 hp, hp, 17 STR STR Fight (cull) Ankhegs (fought a dozen pre EE 1.2). [Can actually sell many Ankheg shells to Smithy in Beregost for 500 gp each, but I did not! Smithy can make an Ankheg armor as well, see below]
Neera Mage4 +4hp->16hp TH 19/22 (1) with Sling
Update: Ankhegs do not re-spawn as often if EE 1.2 or later is installed ;-(
Jaheira Druid4 Fighter3 +5hp->41hp
NE:
Talk to Gerde: gives quest, finalize for 75 gp only
Cleric4 Ranger3 Cleric4 Ranger3 +6hp->45hp
Neera's quest:
Neera Banter #2 (might need to press F2/talk to her): "So,…, after giving it some thought, I want to ask you a favour." Talked 1, 1 or 3, 1, 1, 1 and world map is updated with Adoy's Enclave
D16:5
Walk up path to north of map and then walk east; sneak into camp from north east to minimize fighting Using Stealth can sneak Potion of Heroism from container (sack) outside of the middle north tent, if needed Do surveillance with Stealth Note that Taugosz Khosann can be avoided for now, just enter the Main tent/Tazok's tent without being seen by him! Chest east of main tent has Medium Shield +1
*Medium Shield +1 -> Jaheira
Full buff with Shield Amulet, Resist Fear, Bless and Protection from Evil; sneak into the main tent when ready to attack Tazok's Tent/Main tent:
Focus on Mage first and then Hakt Protagonist and Khalid get to Mage quickly Neera use Magic Missiles on Mage [Jaheira could use Necklace of Missiles aiming just above the table if all else fails] ENCOUNTER Raemon: fight 3750 xp, mage drops a Robe of Fire Resistance, War Hammer +1, Hakt drops Longbow of Marksmanship: The Dead Shot +2
***Longbow of Marksmanship +2 -> Khalid's alternate weapon TH 17/12 (2) *Potion of Magic Blocking
Talk to Ender Sai
Imoen at Mage level 4: her thieving skills are back (only if many Ankhegs were culled)! Use Short Bow +1
Imoen Mage4; Thief skills back! +6hp->30hp TH 19/14 (2) (19/12 w/ +2 arrows)
Heal Khalid and drink Potion of Absorption or wear boots from Mulahey or Imoen de-trap chest Open trapped chest in main tent (lightning bolt which could be fatal if not careful) -> Chapter 4 begins 4 begins after looting letters!
Jaheira Fighter4 Druid4 +7hp->48hp TH 17/15 (1½) (17/14 with +1 bullets)
Also in chest (EE only): Gauntlets of Weapon Expertise! Expertise! +1 THAC0 and +2 damage!
***Gauntlets of Weapon Expertise (EE Expertise (EE only) -> TH 17/12/15 (2½) @ Ranger3, STR 18/92
Loot in this tent includes 2900 gp! Looting the entire Bandit Camp nets around 4k gp plus loot worth around 4k gp as well! Rest in preparation for a tough fight Coran this is a good time to get him! He will [If planning to play with Coran this be at Fighter 3 / Thief 3 only, 8126 xp]
SE Tent Tent:: NW tent: Cave:
Clear entire Bandit Camp starting from north/NE Carefully with full buff fight Taugosz Khosann, drops a Medium Shield +1, War Hammer +1 and a Full Plate armor! 2k xp Fight Ardenor Crush 900 xp
***Full Plate (#2 Plate (#2 of 3) -> Khalid AC-6; Ankheg armor to Jaheira AC-1 *War Hammer +1
Web Web and and Fir Fireb ebal alll scro scroll ll!! (Re (Requ quir ires es 18/0 18/00 0 STR STR or Cora Coran n or or use use Knock spell)) Do not use the Murky Oil of Speed
*Fireball
Fight Garclax 120 xp, can drop a Blur sc scroll! Watch for a cursed Ring (from a NW tent)
32100 gp Rasaad Monk5 +8hp->40 TH 16/15 (1) Stunning Blow #2 Hide #2 Hide in Shadows 35->45
Locked chests that cannot be opened with 18/91-99 STR (worth it to return here with Coran or use Knock spell): - 3 outside around the main tent - 1 inside SE tent - 1 outside tent next to main tent - 2 outside 2nd tent from main tent - 1 outside 3rd tent from main tent - 1 outside 4th tent from main tent - 1 inside tent by cave Most of the above chests can be opened with 18/00 STR, or Coran with Open Locks at skill level 95 No need to clear this map and risk death! Full of loot, so return to Beregost
Synopsis: Protagonist ((THAC0 13, AC-5) Khalid (THAC0 12, AC-6) Jaheira ((THAC0 16, AC3) Imoen ((THAC0 18, AC4) Rasaad ((THAC0 10, AC3) Neera ((THAC0 18, AC4)
Level C3/R3 F4 F3/D3 Conj3/Th3 F3/D3 Mage3/Th3
Experience 960 0 12300 12700 10400 12700 10400 = 68k total 68k total party xp's
Chapter 4 Resting in Chapter 4 gives another special ability (Slow Poison) Imoen have two spell slots set to Friends for upcoming buys
Plan for phase 3:
Buy Buckley's Buckler Store loot in Beregost Get the Golden Girdle from north of Gullykin Get the Gauntlets of Weapon Expertise from Firewine Neera's quest Get a new magical Long Sword; get the Ring of Fire Protection Sell stuff and buy Robe's of the Archmagi in High Hedge Cloakwood Forest I: Coran is here Cloakwood Forest II: Spider's Bane +2 and Scimitar +2 Cloakwood Forest III: Club +2 Cloakwood Forest IV: fight Wyverns and then sell their heads Finish Cloakwood Mines -> Chapter 5
Nort North h of Frien Friendl dly y Arm Arm Inn Inn::
Figh Fightt (cul (cull) l) some some more more Ank Ankhe hegs gs (pr (pre e EE EE 1.2 1.2:: foug fought ht ten ten): ): fou fourr only only Update: Ankhegs do not re-spawn as often if the latest patch is installed ;-( [Do later or risk certain death: talk to Farmer Brun Q (Nathan)]
Friendly Arm Inn:
ENCOUNTER: Elminster Sell gems, rings, necklaces
D17:4 33000 gp
Now or later: Imoen buy Buckley's Buckler 536 gp This buckler increases CON by 1 point and can eventually give you a total of CON 20 (from Cave on Lighthouse map) CON 20 = regenerate hit points slowly but worth while if crossing maps
*Buckley's Buckler (+1 CON)
Note: at this stage your gold will accelerate quickly so consider to only pick-up items worth their while (e.g. magical items, scrolls, potions, gems, rings, necklaces, wands, Wyvern heads, Bandit Scalps, Long Bows and Plate armors)
Beregost:
Store loot in a convenient container and identify later for a "big sell" in Beregost and High Hedge; loot does not disappear from the outdoor containers Smith mithy y:
[Tae [Taero rom m Fui Fuiru ruiim c can an make make you an Ankheg kheg armo armorr for for 4k gp and and he he will still buy many Ankheg shells for 500 gp each, but I did not. To make armor talk 1 (I'm not interested…), 2 (pay 4k gp), and then talk 1 or 2. Return later for the armor]
[*Ankheg Plate Mail (#2)]
[Optional: Imoen cast Friends and buy: Shadow Armor 7825 gp -> for thieving, e.g. Alora Alora or Coran Arrows +2]
Jovial Juggler: Juggler:
ENCOUNTER ENCOUNTER Officer Officer Vai: Vai: she she bu buys ys scalps for 50 50 gp each; if you you sell Bandit Scalps to her in Chapter four or five she will leave but grants REP +1 [BG only: later she will buy Wyvern's heads for 1k gp as long as you have at least one scalp in your inventory. Do not talk to her without a scalp in your inventory after Chapter 3 or she will leave for good]
High High Hed Hedge ge::
Mage' age's Stor Store: e:
Can buy now or wait until after Neera's quest after the next Big Sell Imoen cast Friends and buy: Robe of the Good Archmagi R b f h N lA h i
13735
-> Imoen AC1 N AC
Resist Fear Invisibility 2x Knock (not in EE 1.2) Protection from Petrification TOTAL
134 134 2 68 67 28073
Optional: buy Bullets of Fire, Electricity, Bullets +1 Set spells to include: 1x Knock, 3x Protection from Petrification, 1x Resist Fear, 1x Remove Fear, 1x Invisibility
Temple:
Clear map NE: Vampiric Wolf 2x 2k xp, Dread Wolfs and Worgs Mid-SE: ENCOUNTER Cattack: fight Hobgoblins
Khalid Fighter5 +13hp->65hp TH 16/11 (1½) [or 16/11 (2) w/ Longbow of Marksmanship]
North of Gullykin (East of Temple):Do Temple):Do not attempt to clear map unless have or know Protection from Petrification (yes!) Or: get Korax to join (mid West/NW) whom is immune to Petrification attacks; same xp's awarded to party if he joins NW/north edge:
Fight four Lesser Basilisks Basilisks 5600 xp
Nort North-m h-mid id::
Buff Buff pro prota tago goni nist st wit with h Prot Protec ecti tion on fro from m Petr Petrif ific icat atio ion n and and resi resist st Fear, Fear, then... ENCOUNTER Mutamin: fight 9600 xp
Ranger4 Cleric4 +7hp->52hp TH 16/11/14 (2½)
Mid map: map:
Use Use Steal tealth th to locat ocate e Kirian rian then then ful full buff buff ENCOUNTER Kirian and group: fight 3k xp, 385 gp
***Golden Girdle *Bracers AC7 *Morning Star +1 *Potion of Absorption
Mid map, map, south south::
Fight Fight four four Basil Basilisk isks s 8200 xp xp Neera Mage5 +4hp->20hp Level 3 spell x2
Gullykin:
Loot village in the north, worth about 500 gp plus loot Southern most house has Sling +1 Mid-north house has a locked chest with Wand of Magic Missiles but needs higher than 18/00 to bash (can Knock) Outside:
Talk to Gandolar Luckyfoot Q
SW hous house: e:
Down Downst stai airs rs:: ENC ENCOU OUNT NTER ER Jenk Jenkal al:: fig fight ht 290 290 x xp p Enter secret entrance: ENCOUNTER Ogre Mage: fight 650 xp, can drop a pearl necklace, emerald or Laeral's tear necklace! Fight Lendarn 1400 xp, 159 gp, Fireball Scroll, Cloudkill and
D22:0
*Sling +1 -> Neera
Jaheira Druid5 Fighter4 +5hp->53hp, Level 3 spell x2 (TH 17/15 1½)
Lightning Bolt, and a Potion of Power Clearing the dungeon is not recommended at this stage Outside:
Finalize with Gandolar 250 gp, 0 xp
Sout Southh-SE SE::
Loca Locate te and and the then n ful fulll buf buff: f: ENCO ENCOUN UNTE TER R Mol Molka kar, r, Mor Morvi vin, n, Drak Drakar ar and and Halacan: kill mage Halacan first and then Drakar Drop includes Morning Star +1, Long Sword +1, a Potion of Absorption and Potion of Heroism, 3700 xp, 244 gp
*Chain Mail +2 (Mail of the Dead +2) *Potion of Absorption
New note: the Wine building in the Gullykin Village has a secret door in the basement which takes you into the Firewine Ruins dungeon, quite near to the east exit to Firewine Bridge
Firewine Bridge:
W alk to NW co corner, then cross bridge and walk to NE corner ENCOUNTER Meilum: easy fight, 1200 xp, Gauntlets of Weapon Expertise (THAC0 Expertise (THAC0 +1, damage +2) Avoid anymore fighting by back-tracking across the bridge Leave by the south edge of Firewine to the map SE of Carnival, and then leave by its north edge to get to Adoy's Enclave
***Gauntlets of Weapon Expertise (#2) Expertise (#2) -> Khalid THAC0 15/10 but AC-4; Rasaad AC-1 Imoen Mage5 +6hp->36hp Level 3 spell slot (Fireball!)
South of Durlag's Tower : MidMid-no nort rth: h:
Activate m ap ap to the nor th th ENCO ENCOUN UNTE TER R Lama Lamalh lha a and and grou group: p: full full buff buff and and use use Stea Stealt lth, h, 3300 3300 xp, 300 gp, Studded Leather +1, Potion of Power, Potion of Magic Blocking, Harrower +1 Long Sword with T HAC0 +3 vs Undead
*Harrower +1 -> Khalid alternate weapon *Dagger +2 *Potion of Freedom
Mid-west: Tomb:
ENCOUNTER Hentold: gives Dagger +2 (can keep) ENCOUNTER Revenant: fight 3k xp
SE:
ENCOUNTER Narcillicus Har w wiilliger Neen: talk 2, 2 to fight 5400 xp
SE Tomb Tomb::
Figh Fight; t; loot loot a Wand Wand of Mons Monste terr Sum Summo moni ning ng (can (can be hand handy y ifif in in trouble) with 8 charges, pearl necklace, Chain Mail +1
*Wand of Monster Summoning
If not yet done: Get Ring of Fire Protection (40%) from cliff at mid-south
*Ring of Fire Protection
SE of Nashkel Mines: Mid map: map:
Now Now or late later: r: talk talk to Lena Lena Q (Sam (Samu uel), el), acce accept pt
NW :
ENCOUNTER Hafiz: gives Protection from Magic scroll
Adoy's Enclave:
Neera's Quest ENCOUNTER Goblins speaking about King Rogdok: fight Outs Outsid ide, e, NW NW::
Talk Talk to Magre agreb bQ
SE Cave Cave::
Bury Bury body body (cli (click ck on it; it; no no rin ring g is is giv given en); ); ches chestt con conta tain ins s 600 600 gp, gp, Rugged Leathers +2 [Imoen can wear -> AC2] ENCOUNTER Rogdok: fight
*Rugged Leathers +2
Full buff then talk to Adoy ENCOUNTER Ekandor: tough fight, 1900 xp, Stoneskin scroll ENCOUNTER Adoy: gives Adoy's Belt Outside, Outside, mid-N: mid-N:
Moose and Squirrel: Squirrel: fight Ogre 270 xp
Outs Outsid ide, e, NW NW::
Fina Finali lize ze Magr Magreb eb,, 0 xp
*Stoneskin *Adoy's Belt -> Neera
Neera's quest done! (Next part occurs in Baldur's Gate north)
Nashkel:
Sell pelts, gems, rings, necklaces Store loot in a container for big sell later Smithy: buy ammo if needed Neera banter:
Beregost:
Apparently she likes me! (I talked 1, 1, 2, 2, 1)
Leave all loot in container (inventory will fill fast in Cloakwood) Consider to buy some good ammo for upcoming fights vs Wyverns: Acid arrows are very nice to disrupt mages as well.
Friendly Arm Inn:
Temple: finalize Lena quest, 500 xp, REP+1
D27:4
REP+1
Cloa Cloakw kwo ood 1 (Eas (East) t)::
Rest Rest if need needed ed;; walk alk alon along g nort north h edg edge of map map and and find find Cora Coran n on a bridge in the north-west. Normally I'd have Coran in the party but this walkthrough for BGEE is trying Neera and Rasaad, which is a much more challenging party Imoen talk to Coran and accept his quest, Coran joins! joins! Fighter 5 / Thief 5, 33524 xp! 39 hp, Longbow***, Long Sword**, THAC0 16/8 (2½) with normal Longbow and normal arrows, open locks 100, PP 40 Normally, in BG1, I'd get him much earlier with a more direct route when he was just a Fighter 3 / Thief 3, 8126 xp, 27 hp, Longbow***, Long Sword**, THAC0 9 (2½) with Composite Longbow +1, AC0 with Shadow Armor Plan for Coran: leave him here this walkthrough. Normally would use to open locks (skill level 100; eventually raise PP skill from 40); use as a Stealth Sniper [Must do Coran's quest (kill the Wyvern) within approximately 16 days of him joining or he leaves for good Note: finalization of his quest at Temple is NOT necessary - Coran remains in party Tested: Coran leaves after 16 days and 14 hours , hours , therefore must kill the Wyverns by day 44:2 or so on this play through if playing with Coran] Note: it takes 52 hours (that's hours (that's 2 days, 4 hours) to travel from Cloakwood map 1 to where the Wyverns are on map 4
Cabi Cabin: n:
Mid map map:: Cor Coran an open open ches chestt (wi (with th Lock Locks s ski skilll at 100) 100),, 395 395 gp and and Potion of Invulnerability
*Potion of Invulnerability
Partial map clear, Dread Wolves! At Cleric level 5: Animate Dead spell is useful for summoning skeletons to fight Sirines (e.g. on the Lighthouse map); Summon Insects is also good
Cleric5 Ranger4 +6hp->58hp, Level 3 spell x2 (Animate Dead!)
SE:
Get Cloak from Tasloi's in SE corner of map
*Cloak of Non-Detection
Near Cabin:
Note: in EE 1.2 must talk to Aldeth Sashenstar in Chapter 4 to get the quest; cannot do in Chapter 5 (bummer)
Synopsis: Protagonist ((THAC0 16/11/13 2½, AC-4) Khalid (THAC0 15/10 1½, AC-4) Rasaad (THAC0 16/16 1, AC0) Jaheira (THAC0 17/15 1½, AC-1) Imoen (THAC0 19/14 2, AC1) Neera (AC2) *THAC0's are without magical ammo
To Cloakwood 2:
Cloa Cloakw kwo ood 2 (S (South outh): ):
Can get WAYLAID by Ettercaps, 4x 650 xp
Use Use Imo Imoen en to dete detect ct many many trap traps s (ni (nine ne or so in tot total al)) on on gro groun und d Talk to Tiber Q (brother Chelak) See map for trap locations (next page):
Level C5/R4 F5 Monk5 F4/D5 Mage5/Th3 Mage5
Experience 27000 26500 26000 30000 26250 26000 = 161k total 161k total party xp's
TRAP TRAP TRAP
TRAP
TRAP TRAP TRAP TRAP TRAP
Scimitar +2
SE:
W al alk to SE "cliff" area as a pr io ior itity to get Rashad's T al alon: Scim ititar +2 (1d8 +2) on the ground, at the "end" of the SE cliff, otherwise it will disappear for good after leaving the map! Note: the Scimitar will not disappear in EE 1.2
Cave (mid-NW): (mid-NW): Rest. Can sneak sneak Spider's Spider's Bane +2 using using Stealth Stealth and an Invisibili Invisibility ty Potion or by casting Sanctuary; [or full buff and fight using Fireball, 8k xp] Or Protagonist can use Necklace of Missiles and get the enemies to follow out of the cave, basically one-by-one, to make the fight more reasonable for this level of party, 8k xp
*Scimitar +2
***Spider's Bane +2 [-> Minsc] *Wand of Frost
Finalize Tiber 800 xp No need to clear the map and risk getting poisoned! Walk to north edge of map
To Cloakwood 3:
Cloakwood 3 (West): Across bridge: bridge:
In BG1: could get W AY AYLAID by 2 W yv yver ns ns and 3 Giant Spiders, 4150 xp and Wyvern heads! In BGEE: 2 Wyverns only
ENCOUNTER ENCOUNTER Laskal: Laskal: be be ni nice, ce, gives Potion Potion of Invulnerabi Invulnerability lity
NW :
ENCOUNTER Izefia: fight, 120 xp
Cave:
ENCOUNTER Peter of of th the No North: fifight, 11 1150 xp xp
NW :
Fight Vampiric W olves for 2k xp each! (Not in EE 1.3)
T re ree:
Loot; up upstair s fight Am Amar an ande 12 120 x xp p, dr dr op ops Mi Mighty Oa Oak C Cllub +2 +2 (1d6 +2 = 3-8 damage)
SW :
ENCOUNTER Takiyah: fight, 120 xp Walk to east edge of map
To Cloakwood 3:
Cloakwood 4 (North):
***Club +2 -> Jaheira TH 16/13 1½ with club or Sling w/ +1 ammo
Can get WAYLAID by 2 Wyverns, 2800 xp and Wyvern heads!
Save game. Avoid the SE corner ( H Ha am ad adr ya yad) Walk SE to bridge; walk east to outside the cave; rest
Cave (mid-east): (mid-east): Save game, game, full buff and then then clear the Wyvern's Wyvern's nest to complete complete Coran's Wyverns quest; EE 1.2: Plate mail in body on ground Coran's quest completed; finalization at the Temple is NOT
Jaheira Fighter5 Druid5 +7hp->60hp TH 16/14 (1½) with sling
Keep heads for 2k gp for first head from Kelddath Ormlyr at Temple, and then 500 gp per head thereafter at Feldepost's or High Hedge [BG1: 1k gp from Vai (if you have one or more bandit scalps in inventory)] Bonus xp's!
In the cave: can rest a get rest interrupted by Wyverns (fought eight!) which is the best xp farming tactic so far
Neera banter:
Neera says: "Every once in a while…" talked 3, 2, 1
Cloa Cloakw kwo ood 5 (M (Mines) nes)::
North:
ENC NCOU OUNT NTE ER Dra Drasu sus: s: fig fight, ht, buf bufff wi with Resi Resist st Fear Fear;; dro drops ps incl includ ude e Boots of Speed and Plate Mail +1 (F allorain's Plate +1, AC2, which can be imported into BG2!) 5600 xp, Morning Star +1, Potion of Frost Giant Strength Enter two (or three) fort areas to fight and loot. The 3rd fort area is at 1830, 1560 (entrance to Area 1808)
D30:9
ENCOUNTER Lakadaar: fight 600 xp
Khalid Fighter6 +13hp ->78hp Longbow** TH Longbow** TH 14/9 (1½) or 14/11 (2½) w/ Longbow
Inventory fully loaded; head back to Temple near Beregost
Cloakwood 1 (East):
Join/dismiss C Co oran to to "f "finalize" qu quest, 0 xp
Temple:
Give one W yvern head to Kelddath Ormlyr for 2k gp!
Beregost:
***Boots of Speed -> TH 16/10/13 (3 (3!) ***Plate Mail +1 (can IMPORT into BG2)
Jovial Juggler:
Finalize Gurke 300 xp and can keep the cloak! Sell Wyvern heads to Feldepost's for 500 gp each (price can become diluted to 200 gp; can sell in High Hedge, too) [Not in EE 1.2: sell Wyvern heads to Vai (with a bandit scalp in inventory otherwise she will simply leave) for 1k gp each]
D34:0 30000 gp
Mid Mid hou house se::
Use Use Kno Knock ck to to pic pick k loc lock k in hous house e to acqu acquir ire e diam diamon ond d [or [or Coran Coran with with *Diamond Open Locks at 100]
Felde Feldepo post st's 's::
Sell Sell gem gems, s, rin rings gs,, neckl necklac aces es (ke (keep ep 1 1x x Ang Angel el ski skin n ring ring)) Note: protagonist can cast Animate Dead to make fighting Sirines easier; therefore at this time in next play through will get Manual of Bodily Health (+1 CON) from cave in Lighthouse area
Ulcaster:
Beregost:
Mid-south:
Sm itithy:
Cloakwood 1 (East): Outside Outside cabin: cabin:
Skip th this a arrea (E (EE) un unless p pllaying BG BG1 [Not in EE 1.2: Optional but nice to have: another pair of Boots of Stealth (from approximately mid-SW area of map)]
[*Boots of Stealth (#2 of 3)]
Im oe oen cast F ririends and buy am m mo o inc lu luding lots of +2 arr ow ows and a 28000 gp few +1 bullets
Clear map
D35:14
Coran can pick pocket Aldeth Aldeth S Sashens ashenstar tar 2x 2x fo forr a diamond diamond [cannot [cannot PP Bastard Sword +1] Full buff then talk to her and fight for her; Seniyad will call lightning doing 60 damage so let Khalid with Boots of Grounding talk to her, 4360 xp Aldeth and Druids quest bug is possible: variable KILLEDDRUIDS must equal 4 to finalize Finalize, 2k xp and Aldeth goes to the Merchants League in Baldur's Gate (SW section)
To Mines:
W AYLAID by 2 W yverns, 2800 xp and more Wyvern heads!
Ranger5 Cleric5 +7hp->65hp TH 15/10/13
Cloakwood 5 (Mines): Neera banter:
Rest -> Neera says: "Some days I'm surprised…" talked 1, 1, 1, 2, 1 (no sugar) which may have been incorrect to continue the banter because no more banter followed!
Mines Mines leve levell 1:
NE: talk talk to Miner Miner near near the large large ""plu plug" g" Q (Rill) (Rill)
Mines Mines level level 2: 2:
Take hallwa hallway y to the the east/ east/sou southe theast ast to to avoid avoid two two traps traps in cent center er hallway; all crates are empty; open the first hidden door Continue all the way south through another hidden door to Rill and Yeslick SE: ENCOUNTER Rill (part of main quest): give him 100 gp Yeslick is Yeslick is here (Fighter 4 / Cleric 5, 27380 xp, 61 hp), a good Fighter/Cleric with Sling/War Hammer**, Mace* (Yeslick can be reached much earlier than this. He was reached with the protagonist having only 21k xp on a previous play through)
Middle/south: Hareishan and goons: big fight 3500 xp, 430 gp, can blast them with 2x Fireballs or use Necklace of Missiles
*Haste scroll Jaheira Druid6 Fighter5 +5hp->65hp
Mine Mines s leve levell 3:
Imme Immedi diat ate e figh fight! t! Go east to bedrooms and loot including Dispel Magic scroll. Two chests need high strength to bash; wait for now, Imoen Knock them later 3rd bedroom locked chest has a Potion of Fire Giant Strength (STR 22) which will enable bashing of the other two tough chests on this level and four chests on Level 4. Might need to Knock after getting a Knock scroll at the end of Level 4
Imoen Mage6 +6hp->42hp *Quarterstaff TH 19/14 (2) *Potion of Fire Giant Strength
Two chests in central area need STR22; have 500 gp, Spear +1 East: quickly fight Mage Natasha, 1200 xp, Mirror Image and Slow scrolls
*Mirror Image
SE: ENCOUNTER Ogre Mage: fight 650 xp, Katana +1
*Katana +1
West: altar room has Potion of Stone Giant Strength (STR 20), Potion of Invulnerability Mines Mines level level 4: 4:
Carefu Carefulllly y de-tra de-trap p the four four traps traps down down hallwa hallway y after after first first room room (Imoen (Imoen cannot de-trap the 5th trap) ENCOUNTER Davaeorn: consider to do solo; watch for Lighting Bolt and a Fireball, 6k xp, can use Magic Missiles Robe of the Evil Archmagi is worth 10k gp!
*Bracers AC6 *Key to River Plug *Robe of the Evil Archmagi *Potion of Master Thievery
Read scroll -> Chapter 5 begins! Scroll talks about an agent among ranks of the Seven Suns Trading coster (located in BG SW district) and a noble estate in northwestern BG as a base of operations. Talk to Stephan: says main building for the Iron Throne is in BG SW district
*Blur *Prot. from Petrification
One chest needs >STR23 but only contains a Wand of Fear Loot southern room, 1085 gp and a Laeral's tear (worth 3k gp!) Rest on Level 3 (can't seem to rest on Level 4) to memorize Knock and to Dream; loot
*Laeral's tear *Diamond *Knock scroll *Protection from Undead
Return to Level 3 to rest; cast Knock on the 3rd bedroom locked chest which has a Potion of Fire Giant Strength which will enable bashing of the other two tough chests, as well as four chests on Level 4 Take elevator to return to Level 1 Mines level 1:
NE: talk to Miner -> Outside, 2k xp, REP+2
D38:14
REP+2
Chapter 5 Resting in Chapter 5 gives another special ability (Slow Poison II)
Plan for phase 4:
Bere Berego gost st::
Beregost/High Hedge North of Friendly Arm Inn Wyrm's Crossing Baldur's Gate: get a few of the very best items Baldur's Gate north: Neera's quest final tidbit Baldur's Gate: get Alora to pick pockets Baldur's Gate: carefully do the Poisoning quest (Marek and Lothander's quest) Ulgoth's Beard: buy a few of the best items Baldur's Gate: do the main plot quests Baldur's Gate: do a few (or many) side quests Rasaad's quest Dorn's quest Finalize the main plot quest with Grand Duke Eltan -> Chapter 6
Jovi Jovial al Jugg Juggle ler: r:
Talk Talk to Offi Office cerr Vai Vai to sell sell band bandit it scal scalps ps for for 50 50 gp gp eac each h [not in EE 1.2: and Wyvern heads for 1k gp each (must have at least one scalp in inventory to do so; keep 1x scalp in chest in back room)]
Fel Feldepo depost st's 's::
Sell ell pla plate te armo armors rs,, nec neckl klac aces es,, gem gems, s, ring rings, s, scro scroll lls s and and poti potio ons
6900 69000 0 gp
This is where loot was stored up; Rest and Identify items to sell in High Hedge
High High Hedg Hedge: e:
Mid Mid hou house se::
If not not done done:: use use Kno Knock ck to to pick pick loc lock k in in hous house e to to acqu acquir ire e dia diamo mond nd [or [or *Diamond Coran with Open Locks at 100]
Mage Mage's 's Stor Store: e:
Sell Sell magi magica call item items, s, wand wands, s, bows bows Imoen cast Friends and buy some ammo: Bullet of Fire 6.5 gp each, Bullet of Electricity 6.5 gp each (bought 250 of each) Do not buy Bullet +1 - wait for Baldur's Gate
Beregost:
Smithy:
Imoen c ca ast Fr Friends a an nd bu buy +2 Ar Arrows ffo or 12 12 gp gp ea each (b (bought 60 600) Bought 10k gp in ammo in total
North of Friendly:
102k gp D44:12
Possibly no Ankhegs to to fight unless get Rest Interrupted Talk to Farmer Brun Q (Nathan)
Ankheg den/hole: Enter hole to find Nathan's body; body; loot includes Dire Charm scroll, 560 gp, Wand of Fire, Potion of Cloud Giant Strength (STR 23) Outside:
NW :
Finalize quest 500 xp Can talk to Farmer Brun again, give 100 gp for 1k xp and REP+1
*Dire Charm *Potion of Cloud Giant Strength REP+1
Imoen talk to Sonner Q (Tenya) Talk to Jebadoh Q; loot houses
W yrm's Crossing:
North: loot house (one tough chest not worth it) Talk to Tenya Q (bowl) and activate northern maps Fight Ankheg north of Tenya: Nester's Dagger dropped (keep for BG NW sector)
North of F ririendly:
Talk to Sonner, he gives bowl; optional: fight Sonner for Flail +1
W yrm's Crossing:
Finalize quest with Tenya 2500 xp
Neera Mage6
Nort North h of Wyrm Wyrm's 's Cros Crossi sing ng::
Not Not too too much much on thi this map map… Can loot house for a Pearl necklace and Cloak of Protection +1 but need Knock, Coran or Alora from Baldur's Gate to open Note: can get 3x Cloak of Protection +1 easily in Baldur's Gate
*Cloak of Protection +1
Talk to Wenric Q (20 Zombies); only 19 need to be killed I think Wenric Zombies quest bug was possible in BG1: variable ZOMBIESDEAD ZOMBIESDEAD must equal 20 to finalize Finalize 800 xp, 150 gp
Spells for Baldur's Baldur's Gate:
W yrm's Crossing:
Preparation for Baldur's Gate: set spells to include 1x Protection from Petrification, 3x Friends, 2x Invisibility, 1x Resist Fear; Cleric spells: learn 2x Remove Fear and Bless
Cross the bridge! ENCOUNTER Flaming Fist Mercenary: pay 6 gp ENCOUNTER Scar: gives Quest (Jhasso in the Seven Suns trading coster in SW section of Baldur's Gate) Quayle is here; can use to identify items after scribing Identify scroll
Overal Overalll plan plan in Baldur Baldur's 's Gate Gate::
Baldur's Gate East:
- Focus Focus on the Main Main Plot Plot quests quests - Focus on Neera's and Rasaad's quest - Do the most rewarding side quests first - This part of the walkthrough is intended to be completionist
Welcome to Baldur's Gate!
D50:14
ENCOUNTER Elminster: says you can trust Scar and Duke Eltan of the Flaming First
Can loot some valuable items in BG: - Amulet of Protection +1: NW district: SW house, main floor - Cloak of Protection +1: SE district: north house, main floor NE district: north house upstairs N district SW house: PP Bheren NW district: Entar Silvershield's Estate upstairs south room drawers - 6300 gp in gems: BG North, Three Old Kegs, top floor near Areana Can attain Reputation points in BG: - Main quest: +2 REP - Side quests: +6 REP
Lucky Aello's Discount Store:
Loot all containers except the bookshelf by entrance Good place to sell gems, necklaces and rings
96000 gp
Avoid Nikos until Alora has joined Shop of of Silence: Silence: Has Sling Sling +1 (THAC0 (THAC0 +1, damage damage +1) +1) Buy Bullets +2 for 10 gp each (bought 600) Sorcerous Sundries:
Also sells Bullets +2 for 10 gp each Arrows +2 for 12 gp each Fire Arrows +2 for 20 gp each Can buy Spirit Armor for 268 gp (will obtain in Ulgoth's Beard) Can buy Knock scroll for 134 gp Can buy Flail +2 for 2010 gp
90000 gp
BG Central:
W alk to south, west and north edges of map to activate the other maps Note: entering BG South will move time forward to midnight if Rasaad is in the party
BG W est:
BG NW:
BG North:
W alk directly to north edge of map (avoid Varci in the NW for now; wait until getting Alora between 21:00 and 05:00)
SW House:
First house in SW : loot for an Amulet of Protection +1
*Amulet of Protection +1
Helm Helm & C Cloa loak: k:
Do n not ot loot loot the locked locked chest chest in in the the kitch kitchen en Up back stairs: Imoen de-trap picture, get Helm of Balduran (can IMPORT into BG2)!
***Helm of Balduran -> TH 14/9/12 (3) AC-5 70hp @ Ranger 5 (can IMPORT into BG2)
House NE of Helm & Cloak:
Loot upstairs for Longbow +1 and Potion of Magic Protection Quinn is is he here, lo looking fo for N Ne ester's D Da agger; c ca an fifinalize no now for 950 xp, REP+1
Neera's quest:
Mid-NW: with Neera in the party: ENCOUNTER Meklin: talks to Neera, [pay her debt or] fight Meklin for another Boots of Avoidance, 200 xp
'*Longbow +1 +1 REP+1
*Boots of Avoidance (#2)
End of Neera's quests
Central Central house: house:
Buff with Remove Fear and and th then en e enter nter Jardak's Jardak's house house (coordi (coordinates nates 2450, 1220) near Temple of Helm ENCOUNTER Drelik: fight 1200 xp, Dire Charm s croll, Monster Summoning I Upstairs: ENCOUNTER Jardak: fight 3600 xp, Helm of Glory (AC+1, CHA +1)
***Helm of Glory -> Khalid AC-5
ENCOUNTER Ramazith: accept his request but enter his home later after getting a few more nice items (tough fights) (BG1: walk to east edge of map avoiding Ramazith for now so Alora can sneak up and pick pocket him)
BG NNE:
Blushing Mermaid:
ENCOUNTER Larze: tough fight! Khalid drink a potion of strength, full buff, 2k xp, Gauntlets of Weapon Skill, can drop Knock scroll
***Gauntlets of Weapon Skill (THAC0 +1) -> Rasaad
Splurging Sturgeon:
This tavern is in the SW corner of the map Upstairs: open first chest upstairs (do not get caught!) for a Sling of Unerring Accuracy (THAC0 +2, no damage bonus and therefore is not really better than Sling +1)
*Sling of Unerring Accuracy
Depending on the time of day, might get Alora now (if after 20:00 but before 3:30 am)…
BG South:
BG W est:
Rasaad's quest: Becomes midnight. ENCOUNTER Dark Moon Monks; read note about Sorrem in the Blade and Stars Inn (BG SE)
D51:0
SW :
Loot c co ontainer (c (chest) ne near Wa Water Qu Queen's H Ho ouse fo for an another Gauntlets of Weapon Skill
***Gauntlets of Weapon Skill (THAC0 +1) -> Neera
Low L Lant antern ern::
2nd floo floor: r: full full buff buff,, ENCOU ENCOUNTE NTER R Desret Desreta a and and Vay-y Vay-ya: a: talk talk 1, 2: fight 3600 xp, 266 gp, scroll of Dispel Do not loot any containers unless can avoid being caught
***Gauntlets of Ogre Strength 18/00 -> Jaheira *Dispel
Nort North: h:
ENC NCOU OUN NTER TER Entil ntilllis Ful Fulsom som of of th the Har Harpe pers rs:: tal talks ks with Jahe Jaheiira, ra, says you can trust Scar and Duke Eltan
Avoid Varci (NW area of this map) for now
Hall of Wonders Imoen [or Coran] get Alora from the Hall of Wonders by unlocking after 20:00, the container she stands beside. Optional: loot to get the Telescope before 03:30: from the container (keep for a quest later); do not get caught stealing Talk to Alora again, Alora joins! joins! Temporarily park Imoen in the Hall of Wonders (but remember where she is parked!) Plan for Alora: use to pick pockets (skill is 110!) and open locks (skill level 100)
Can also loot a Rogue Stone (worth 2500 gp) and a Star Sapphire from nearby containers; use Stealth to leave the building (e.g. through north exit) undetected
*Rogue Stone *Star Sapphire
Outs Outsid ide, e, NW NW::
Near Near NW area area of map, map, Alor Alora a PP PP ( (p pick pocket) Varci Roaringhorn
Hous House: e:
ENC NCOU OUN NTER TER Trem Tremai ain n Bel Belde de''ar: ar: Q (ge (get bod body y from from Wate Waterr Qu Queen' een's House in BG South) [Can PP PP Varci Varci again here] Do the quest a bit later for a 2nd shield!
***Large Shield +1, +5 vs Missiles (#1 of 2) -> Khalid
Leave map to the north
BG NW:
BG NNE:
W alk to east side of map to get to BG NNE
Blushing Mermaid: Unde Underc rcel ella lar: r:
Loot NW chest 313 gp; go through door to Undercellar Pay Pay admi admiss ssio ion n char charge ge of 10 gp Alora drink 1x Potion of Master Thievery (to be safe) and PP PP Cloak Cloak of Balduran from Quenash (she is located in a small room near midmap); magic resistance +25%! Saves and AC +1!
***Cloak of Balduran -> AC-6
Note: will not use this over-powered item next play through
BG East:
Alora drink 1x Potion of Master Thievery (if not done already) to be safe doing the following pick pocketing
Sorcerous Sundries:
Alora carefully PP PP (pick (pick pocket) Nikos for a Potion of Master Thievery
*Potion of Master Thievery
Alora PP PP H Ha albazzer Drin for a Nymph Cloak
*Nymph Cloak
Save game and then walk to north edge of map
BG NE:
Poisoning quest: Use Alora to PP PP (pick (pick pocket) Marek 3x and Lothander 4x as they leave; by the way, you've been poisoned! poisoned! [Cannot PP PP Eagle Eagle Bow as per BG1] PP fail for Marek is OK! IMPORTANT! Do this quest carefully or you could die from poisoning in ten days! Save game
2nd 2nd hous house: e:
BG Central:
Loot Loot the the shop shop (do (do n not ot loo loott the the fir first st hou house se,, save save for for a ques questt from from Ulgoth's Beard)
Poisoning quest: Mid map: ENCOUNTER Lothander: can PP PP again! again! Fortune Teller's tent: talk to Diviner (2, 3) pay 50 gp Outside tent: talk to Lothander again (this again (this is mandatory to progress the quest and to get him to go to the Blade and Star's Inn
*Dagger +2 *Potion of Master Thievery *Potion of Freedom *Potion of Fire Resistance *Short Sword +1
*Potion of Absorption *Potion of Invulnerability *Potion of Hill Giant Str. *Potion of Mind Focusing *Ring of Infravision *Potion of Fire Resistance *Short Sword +1
BG South:
Poisoning quest: Water Queen's House: ENCOUNTER Priestess of Umberlee: ask the High Priestess to see Jalantha Mystmyr; pay 50 gp Talk to Jalantha Q (Book of Wisdom/Tome of Understanding from the Temple of Tymora in BG West) Varci Varci ques quest: t:
Ask Ask tthe he blon blonde de Prie Priest stes ess s tto o see see Prie Prieste stess ss Ten Tenya ya Talk to Tenya and ask for the body (talk 1) Park Alora temporarily
BG West West::
Varc Varcii ques quest: t:
Hous House: e: give give body body to Trem Tremai ain n Beld Belde' e'ar ar and and then then wait wait and and foll follow ow him him a few steps. Talk to him again and Casson Belde'ar is revived; talk to Varci to finalize 5k xp, 2k gp, and another shield! Quest done!
***Large Shield +1, +4 vs Missiles (#2) -> Jaheira
At Cleric level 6: Draw Upon Holy Might increases STR by 2 and therefore THAC0 is reduced by 1 point; hit points are also temporarily increased by 6 points; DEX is also increased by 2 and therefore AC is reduced by 1 point
Cleric6 Ranger5 +6hp->76hp with Helm of Balduran
Poisoning quest: The Lady's House: Imoen talk to Chanthalas Ulbright and ask for Tome. He will give it but you might have to offer 500 gp if CHA is too low [or Alora PP PP the the Tome]
***Tome of Understanding (WIS +1) (#1 of 3)
Do not use/read the Tome yet!
BG South:
Poisoning quest: Water Queen's House: save game and then enter Talk to Jalantha Mystmyr (1, 2) but do not give-up the Tome! Fight her (only) 6k xp, 200 gp, Sphene gem, Body
*Geas scroll *Body (#2)
[or Alora PP PP Jalantha Jalantha for the Geas scroll; no talking necessary to complete the quest this way] BG SE:
Poisoning quest: Blade and Stars Inn: upstairs talk to Lothander; give him the scroll and he will give you the Antidote to take to Marek, 1500 xp If Lothander is not here, carefully check the above steps Can PP PP again again or quickly fight Lothander, 4k xp and another Boots of Speed but do not use them as they are over-powered
*Boots of Speed (#2)
Sorrem is here (Rasaad's quest) but talk to him later (which moves time forward to midnight)
BG NNE:
Poisoning quest: Blushing Mermaid: upstairs talk to Marek [10k xp]; fight 650 xp Everyone drink an Antidote (probably not necessary, but just to be safe); poisoning quest done! done! Use Tome of Understanding (can be identified in Sorcerous Sundries in BG East) WIS +1, 18->19
***Eagle Bow -> Imoen ***Antidotes *Dagger +2 *Potion of Master Thievery
Get Alora for some more pick pocketing
BG SE:
North house:
AR0813: Alora PP PP Nemphre Nemphre 2x for Onyx ring (keep for Ordulinian quest item); loot house for Cloak of Protection +1
General Store (2nd South building): Can sneak Potion of Speed, Potion of Absorption Warehouse (3rd Warehouse: Alora PP PP Nadarin Nadarin for Boots of Stealth (nice to have) South building): and get Quest (Basilisk) but do later [or do quest now and protagonist finalize for Boots of Stealth, 500 gp, 1300 xp]
*Cloak of Protection +1
*Potion of Absorption *Boots of Stealth (#2 of 2)
BG SW :
Outside Merchant League:
South-SE building: Alora PP PP Aldeth Aldeth 2x outside Merchant League but do not talk to him yet Do NOT talk to Aldeth yet! Aldeth yet! If you do, you must do his quest now (see below) because only he can open the door to the Merchant League and it only stays open for a very limited time (I'm not sure how long, but it is less than 8 hours in BG1). Therefore talk to him later and do the quest later. The quest must be completed within a very limited time, too
BG North:
SW hou house: se:
2nd 2nd sou south th hous house: e: Alora lora use use Ste Steal alth th and and PP PP Sunin Sunin 1-3x for a 2nd Ring of Wizardry. Can drink a Potion of Invisibility if caught
NW fount ountai ain: n:
Get Get gem gem in NW foun founta taiin
SW house:
[Alora can PP PP B Bh heren for a Cloak of Protection +1]
Ulgoth's Beard:
*Ring of Wizardry (#2)
*Cloak of Protection +1
Not necessary, but can go to Ulgoth's Beard and buy and PP some good items Alora can PP PP:: Dushai (PP 2x): Ring of Free Action Action (worth 2750 gp) Shandalar (PP 8x): Spirit Spirit Armor, Greater Malison, Remove Curse
*Ring of Free Action *Spirit Armor *Remove Curse
[Hurgan Stoneblade: Stoneblade: War Hammer +1, +1, +4 vs giant humanoids (1d4 +2 damage, +5 vs giant humanoids, not really needed)]
Shandalar will give you a quest (retrieve an item) and so will Hurgan Stoneblade (retrieve the Soultaker dagger from Durlag's Tower)
Imoen cast Friends and buy: Cloak of Displacement Greenstone Amulet (never did actually use) Optional: Aule's Staff +3 (1d6 +3 damage; one-handed Staff Mace probably better, though)
234 5 1 340 3685 3685
TOTAL
7370
-> protagonist -> Jah Jaheira eira later ater
Note: will get a scroll of Spirit Armor, Monster Summoning II, III, and Greater Malison (and many others) in Durlag's Tower
That's pretty much it for pick pocketing the most worth-while targets! Park Alora in a convenient place such as BG East
BG North:
Outside Ramazith's Tower:
Do Ramazith's quest for a Ring of Protection +2, an Amulet of Metaspell Influence (Alora can PP him, but only once unlike in BG1), Bracers AC7, and loot for the Tome of Clear Thought Bring a couple of Antidotes
***Ring of Protection +2 -> AC-7 *Amulet of Metaspell Influence
Carefully clear the Tower (e.g. Khalid and protagonist only) 8k xp; Tome of Clear Thought at top of tower in unlocked bookcase (ID and use for INT +1), Mirror Image, Blur; in locked table: table: 395 gp, Wand of Paralyzation, scrolls of protection
***Tome of Clear Thought (INT Thought (INT +1)
Three Old Old Kegs: Kegs: Loot ttop op floor floor for 6300 6300 gp in gems! gems! Talk to Areana Q (Cyrdemac at the Elfsong Tavern)
BG W est:
Ragefast's Home:
Ragefast and Abela the Nymph: ENCOUNTER Ragefast: fight, 2k xp; talk to Abela and free her, 2k xp and a Nymph Cloak (has 40 charges!)
*Amulet of Protection +1 *Nymph Cloak *Wand of Paralyzation
Rasaad Monk7 +8hp->55hp TH 14/11 (2), Hide in Shadows 55->65 We've got the good stuff! Time to do the main plot quests, followed by other side quests
BG SW :
Seven Suns:
Main Plot Quest 1 in BG Seven Suns is located mid-east on the map Enter, ENCOUNTER Merchant
97000 gp
West "door": use Stealth and enter basement without fighting; talk to Jhasso [OK to fight on main floor but do not go upstairs to the 2nd floor yet] Flamin Flaming g Fist: Fist:
Enter Enter the the Flami Flaming ng Fist Fist compo compound und and fina finalilize ze w with ith Scar, Scar, 2k xp, xp, 2k 2k gp; he gives a follow-up quest (clear the Seven Suns) Outside the Flaming Fist: can loot fountain!
Seven Seven Suns: Suns:
Talk Talk seve several ral times times to a Merc Merchan hant, t, fight fight two Dop Doppel pelgan ganger gers s Basement: fight one Doppelganger, loot 2 chests (return with Alora) Upstairs: fight two more Doppelgangers
*Potion of Hill Giant Str. *Wand of Magic Missiles *Protection from Undead
Seven Suns quest with Jhasso and Doppelgangers bug was possible in BG1: v ariable KILLEDDOPPELGANGER KILLEDDOPPELGANGER must equal 5
BG East:
Flaming Fist:
Finalize with Scar, 5k xp, REP +2, 6k gp! He gives another quest (missing citizens/sewers in the NE)
Seven Seven S Suns uns::
Loott two Loo two chest chests s with with A Alor lora a for for a Wand Wand o off Magi Magic c Missi Missiles les with with 30 charges, 368 gp
Sorcerous Sundries:
Talk to Ordulinian Q (Arkion's bloodstone amulet and Nemphre's onyx ring, BG SE)
REP+2
Imoen cast Friends and buy:
Sewer:
Spirit Armor +2 Bullets (50 gp for 5) +2 Arrows (60 gp for 5)
268 1500 2400
TOTAL
4168
Main Plot Quest 2 in BG AR0226: clear this one sewer map (only) to get a Ruby ring (keep) from the Ogre Mage in mid-west ENCOUNTER Ogre Mage: fight 3600 xp West side: take one body from (for a different side quest) the first "container/body" which contains another Ruby ring (sell one of them for 875 gp)
Note: Carrion Crawlers can re-spawn a couple of times mid-map, mid-north and NE, or get Rest interrupted to fight a few more
Main Quest 2 objective is now met; can clear rest of Sewers Next sewer map to north-west: Mid-map: ENCOUNTER Ratchild and Kobolds 700 xp Next sewer map to north-west: East side: ENCOUNTER Schlumpsha the Sewer King 3800 xp Mid-map: ENCOUNTER Shvertszche SW: Fight Phase Spiders 5k xp
Jaheira Fighter6 Druid6 Fighter6 Druid6 +7hp->72hp Quarterstaff** Neera Mage7 +4hp->28hp TH 17/12 (1) w/ +2 bullets, Level 4 spell x2
BG SW:
Flam Flamiing Fist Fist::
Fina Finallize with with one one Ruby uby ring ring ("si ("sign gne et") t") onl only, 3k xp, xp, 4k gp Go outside to meet Scar again
Outside:
Talk to Scar Q -> Grand Duke Eltan
Flaming Fist upstairs:
ENCOUNTER Grand Duke Eltan Q (infiltrate and find proof in the Iron Throne) Loot upstairs chests with Alora for loot worth 2500 gp! She can loot basement, too (use Stealth to avoid being caught)
103k gp
Talk to Fergus Q (Angel Skin ring); can give him an Angel Skin ring, if you have or find one, for 800 xp and REP+1
BG South:
Iron Throne:
REP+1
Main Plot Quest 3 in BG Level 1: be peaceful
Level 2: peaceful or fight Level 3: no loot on this level ENCOUNTER: Guard: be peaceful ENCOUNTER: Emissary Tar: interesting Level 4: ENCOUNTER Destus Gurn: talk 3 Loot two bookcases: the 4th and last on right side Full buff then go up the right stairs
Khalid Fighter7 +13hp->91hp TH 13/8 (2 (2!)
Level 5: ENCOUNTER Zhalimar Cloudwulfe: big fight, cast F ireball, use Necklace of Missiles, 12400 xp, 450 gp Talk to Thaldorn: says Rieltar is at Candlekeep! Loot desk
*Ring of Free Action *Wand of the Heavens *Fireball scroll *Dispel Magic
Level 6: enjoy the view! Basement level: loot Potion of Insulation, Potion of Storm Giant Strength (STR 24), can use Alora to unlock tough chests
BG main plot quests done! done! Wait to finalize this quest with Grand Duke Eltan to avoid being sent to Candlekeep already, because when you eventually return to BG hostile Flaming Fist Enforcers will be all over the place, so do some side quests in BG now
D52:5 117k gp
If not done yet get Alora [or Coran] to unlock the tough chests: Ramazith Tower: top floor desk Seven Suns: two chests Flaming Fist: downstairs chest
BG SW :
Merchant League Estate: Estate:
Merchant League quest Save game game and then talk talk to Aldeth Aldeth Sashenstar Sashenstar (Q: (Q: find evidence evidence against his other two partners), Aldeth opens the door for you unless you forgot to speak to him in Cloakwood in Chapter 4 (in which case you miss this quest) Note: must do quest now or the door could close and be locked for good (e.g. cannot rest or the door is locked)
1st floor: talk to Merchant and Irlentree near the stairs 2nd floor: talk to Aldeth (talk 3, 1) then Brandilar (talk 2, 1) Loot the locked desk and read the scrolls, 980 gp Talk to Brandilan (3, 2) and fight Zorl 420 xp 3rd floor: fight 10x Doppelgangers (in EE 1.2 and earlier: can drop Laeral's tear, Emerald and Pearl necklace) 4200 xp 1st floor: fight 5x Doppelgangers Finalize with Aldeth 5k xp, Bastard Sword +1, 100 gp
Imoen Mage7 +6hp->48hp Level 4 spell TH 18/10 (2) w/ +2 arrows
Merchant League with Doppelgangers quest bug was possible in BG1: variable ALDETHDOPPLE must equal 10
2nd South House:
Jaheira Druid7 Fighter6 +5hp->77hp, Level 4 spell x2 (Defensive Harmony!)
Fight Sunin, Maka and Joular for 4500 xp
Central Central building: building: ENCOUNTER ENCOUNTER Wiven Wiven of the Thieves Guild: Guild: fight fight four foes 1800 xp, 237 gp
BG East:
Outside:
Talk to Niklos, who gives password "Fafhrd"
Thieves' Thieves' Guild: Guild:
Get Manual Manual of Quickness Quickness of of Action, Action, DEX DEX +1; +1; identify identify and use use for DEX 18->19
*Potion of Master Thievery
D52:7 123k gp ***Manual of Quickness of Action (DEX Action (DEX +1)
Imoen can buy a Sling of Unerring Accuracy for 450 gp and Bullet +2 for 13.5 gp each Optional: for a thieving quest talk to Alatos Ravenscar Thuibuld Q (sneak spellbook, artifact fragment and statuette from Oberon Estate in BG Central); can do quest with Stealth Optional: talk to Narlen Darkwalk for another thieving quest (meet in NNE by Splurging Sturgeon) Sorcerous Sundries:
Upstairs: buff with Remove Fear, fight Niemain and three others, 5400 xp, 2x Identify scrolls, 480 gp
Elfson Elfsong g Inn: Inn:
Give Give Tele Telesco scope pe (from (from the the Hall Hall of Wonders) Wonders) to Brevli Brevlik, k, 550 5500 0x xp, p, 500 gp
Arkion's Arkion's house: house:
BG Nort North: h:
BG NW:
Upstairs: talk to and then fight Cyrdemac and two Ruffians 1200 xp Optional: Optional: in in house south south of Elfson Elfsong g Inn give give 1x corpse corpse to Arkion, Arkion, 1800 xp, 250 gp; loot house Alora PP Arkion for bloodstone amulet (Or dulinian quest item)
*Potion of Insulation
Thre Three e Old Old Kegs Kegs:: If not not yet yet done done:: fin final aliz ize e Are Arean ana a 500 500 gp Outside SW house:
Talk to Petrine Q (Petrine's Cat Angel), get the ring from upstairs and finalize 500 xp
2nd SW house: house:
Talk to Rinnie Rinnie Q (Book), (Book), get History History of Unicorn Unicorn Run book book from the top of Ramazith's Tower, west bookshelf Finalize 900 xp, 80 gp
Helm Helm and and Clo Cloak ak:: Buff Buff for for a big big fig fight ht then then talk talk to Gorp Gorpel el Hind Hind of the the Ban Band d of of Mer Merry ry Fools -> ENCOUNTER Gretek of the Maulers of the Under Mountain; fight six foes for 5250 xp, Battle Axe +2
Note for reaching Ranger level 6: change game difficulty to Hard
*Battle Axe +2
Ranger6 Cleric6 +7hp->83hp Flail* TH 13/8/11 (2½)
Building Building north of AR0157: AR0157: ifif not yet done: Helm Helm & Cloak: Cloak: Talk Talk to Quinn Quinn Q (Neste (Nester's r's dagge dagger); r); give give him Nest Nester' er's s dagger dagger (acquired back in Wyrm's Crossing) 950 xp, REP+1 Loot upstairs for Longbow +1 and Potion of Protection from Magic
Building north of AR0162: around midnight or later talk to Laerta or Louise -> Helm & Cloak, ENCOUNTER Gervisse: talk midnight: ENCOUNTER Voltine: talk [Alora can PP Wand of Polymorphing] Force fight (e.g. press F2) Gervisse 900 xp, finalize with Voltine (gives Wand of Polymorphing) [then Laerta 1k xp, does not seem to work in BGEE]; loot house
Building west of Helm & Cloak:
AR0161: Optional tough fight: Helmed Horrors, Doom Guards and Invisible Stalkers, 17k xp
*Wand of Polymorphing
Talk to Degrodel Q (turn adventurers to flesh; gives 6x scrolls of Stone to Flesh; wants the Helm of Balduran)
BG NNE:
Near Splurging Sturgeon:
BG South:
W ar arehouse (mid- AR1207: buff with Protection from Petrification, fight Greater east side): Basilisk solo, 7k xp, Sphene gem (keep, for G'axir the Seer)
BG SE:
3rd leve level: l: talk talk to Yago Yago (par (partt of quest quest with with Brie Brielba lbara ra and and Coran) Coran),, fight fight 1400 xp, drop includes Book of Curses (quest item) Carefully loot the entire Low Lantern if not done
SE hous house: e:
Talk Talk to Ghora Ghorak k ffor or a que quest st:: eve event ntua uall lly yg go o to to the the Three Three Old Old Keg Kegs s tto o get the Skull of Kereph, and then to Agnesia in Lady's Hall She will award REP+1, 1k xp
REP+1
Noralee Noralee would would like a Gauntle Gauntlets ts of Weapon Weapon Skill; Skill; BG1 has has an excess of gauntlets so finalize for REP+1, 1k xp
REP+1
Large building, mid-west:
Full buff, protagonist and Imoen enter only at first ENCOUNTER Ogre Mage: fight five Ogre Mages, buff with Resist Fear, Imoen cast Fireball and Magic Missiles, rest of party enter later and use ranged, 3250 xp Up to four Laeral's Tear necklaces can be dropped and are worth 3k gp each!
Hous House, e, east east::
AR07 AR0715 15:: tal talk k to to Nad Nadin ine e Q (son (son Euri Euric), c), she she giv gives es Amul Amulet et (keep (keep for for quest)
Felonius Gist's Manor:
Enter through north door (or south door and pay 300 gp or threaten), use scrolls of Stone to Flesh on all five statues Talk to the top statue in the corner (Vail), 500 xp, and fight 5800 xp, loot includes a letter with clues to where the Helm of Balduran can be found (too late!)
NE, Oberon Estate:
AR0143: [did not do Thieving quests: use Stealth to get spellbook, artifact fragment and statuette from top floor desk, along with 594 gp Loot 2nd floor, south side; 1st floor north side]
Blade and Stars Inn:
Give Sphene gem to G'axir the Seer, 1k xp
House, mid-west: (This is part of Narlen's Narlen's quest part 2) Loot upstairs trapped container for a Rogue Stone!
BG Cent Central ral::
BG East:
*Sphene gem
Low L Lant antern ern::
SE Warehouse: Warehouse:
BG Cent Central ral::
Daytime only: outside the Splurging Sturgeon Inn (south of map) [Coran] talk to Brielbara Q (get spellbook from Yago)
*Angel Skin ring
*Rogue Stone
3rd Central house:
ENCOUNTER Taxek and Michael: fight 1275 xp and loot worth 2k gp including a Light X-bow +1
Wareh Warehou ouse se::
Cora Coran n or Imo Imoen en fin final aliz ize e ques questt with with Nad Nadar arin in,, 1300 1300 xp, xp, 500 500 gp gp [or protagonist finalize for Boots of Stealth, 500 gp, 1300 xp - but the boots have been PP'ed already!]
Store, south:
Sneak Po Potion of of Ab Absorption an and Oi Oil of Sp Speed from bo bookcases
Sout South h Inn Inn::
Give Give Amul Amulet et of Prot Protec ecti tion on +1 to Euri Euric c (amu (amule lett is is ffro rom m Nad Nadin ine), e), 1100 1100 xp
Hous House, e, east east::
Cons Consid ider er to save save fina finali lizi zing ng this this ques questt to to get get REP REP bac back k tto o 20 20 aft after er doing Dorn's quest: Coran or Im Imoen finalize with Nadine for a Necklac e of Miss ililes, 400 xp and REP +1
*Necklace of Missiles REP+1
Finalize with Ordulinian (give ring and amulet) 3500 xp, Cloak of Non-Detection
*Cloak of Non-Detection (#2)
Sorcerous Sundries:
*Potion of Ab Absorption *Oil of Speed
Thieves' Thieves' Guild: Guild:
[Did not: not: finaliz finalize e with Narlen Narlen [did not accept accept his his next quest as we got the Rogue Stone already] Then finalize with Alatos Ravenscar Thuibuld (give three items) 4k xp -> fight Resar (only) 4k xp; talk to Alatos again] Note: if you did not do Narlen's quest and finalize with him, you will not be in good standing with the Thieves and will have to fight them all
BG NNE:
Splurging Sturgeon:
Inside Splurging Sturgeon: consider to save finalizing this quest to get REP back to 20 after doing Dorn's quest: Coran fifinalize wi with Br Brielbara (g (give Bo Book o off Cu Curses) 1k 1k xp xp, RE REP+1
REP+1
Talk 3x to Lusselyn, pay 100 gp, Q (Mustard Jelly) Upstairs: kill Mustard Jelly 2k xp; finalize 160 gp
BG NW:
Degrodel's House (west of Helm & Cloak):
Imoen stand behind Degrodel, other fighters stand near him Imoen cast Dire Charm and just before she completes casting, someone talk to Degrodel with the Helm of Balduran to finalize the quest for 5k gp! Note: in BG1 and EE 1.2 Imoen must Charm or Dire Charm him or the Helm of Balduran is gone (cannot PP) Fight Helmed Horror, Doom Guards and an Invisible Stalker, 9k xp, then kill Degrodel for the Helm of Balduran, 1800 xp, 98 gp Locked cabinet has Splint Mail +1 worth 1k gp
Entar Silvershield's Estate:
D52:21
Alora, with a Potion of Invisibility in inventory, use stealth to sneak upstairs to the SW room; unlock three containers for a lot of loot and gold, immediately drink the Potion of Invisibility when the guards appear to sneak away without conflict First floor: two chests in the south (guarded) have a lot of gold if you can sneak them without being caught (run!) Total value of gold and items is 6k gp! Outside: can loot the chests to the west of the estate
ID equipped items with Quayle (or pay at Sorcerous Sundries) You could instigate Chapter 6 (to focus on building the protagonist) at this time or do Rasaad and Dorn's quests now Make sure to do a major sell of all unwanted items before instigating Chapter 6 to avoid having to run from the numerous hostile Flaming Fist Enforcers
BIG SELL before before instigating Chapter Chapter 6: do a major sell sell of nearly all loot: Keep useful potions potions for Durlag's Tower and the end game battle: Potions of Absorption, Absorption, Fire Resistance, Perception and Master Thievery, Invulnerability, Freedom, and Cloud Giant Strength, etc. BG Ea Eas t:t:
Lucky Ae Aello's: - gems, ri rings a an nd ne necklaces - armor - magical weapons - robes - cloaks Sorcerous Sundries: - bracers Thieves Black Lily: - wands Maltz's: also buys darts, but take to BG SW for now Shop of Silence: also buys Potions, but take to BG SW for now
BG SW :
Mid stor e in SW : - ar ro rows , bullets and darts - potions (keep useful potions) - scrolls
BG SE:
Blade and Stars Inn:
Rasaad's Quest With Rasaad present: upstairs talk to Sorrem -> midnight at Dark Moon building and Sorrem "gives" a key Enter building: ENCOUNTER Dark Moon Lieutenant and Sorrem: fight this floor and upstairs, 1581 xp Read the letter -> Rasaad says "Let us journey to these Cloud Peaks..."
Nashkel Mines:
Leave map from south edge Might be able to fight a couple Winter Wolf's mid-map
Cloud Peaks:
ENCOUNTER Dark Moon Monk: fight four attackers (collateral damage OK) 640 xp SW :
World map updated
Loot c on ontainer ffo or 3x 3x Oi Oil of Fi Fiery, 20 Ar Arr ow ows of of Fi Fire to to ki kill the T ro rolls
Clear map of Trolls and Wolves 4400 xp South:
Fight several groups of Monks 1280 xp
NE:
Temple en entrance EN ENCOUNTER Ga Gamaz (c (cannot PP PP, no no ititems): fifight Dark Moon Initiates 600 xp Note: can get Rest Interrupted by Trolls on this map, can fight several for 1400 xp each
Temple:
Fight ten Dark Moon Monks 1400 xp Traps: - south rooms one trapped chest each - floor around altar - floor to the left of altar - middle of floor of next room (circle) Sneak into NE small room: trap on floor ENCOUNTER Gamaz: fight Dark Moon Monks 780 xp Floor trap at exit doorway NW room: one trapped chest with Cursed Girdle of Giant Hill Strength, overpowered, sets STR to 19 but INT to 6, Rasaad becomes more useful with the girdle (the girdle gives him a 3 point THAC0 improvement)
Cave:
***Cursed Girdle of Giant Hill Strength -> Rasaad
Fight the caged wildlife 1k xp Cages puzzle, save game: ENCOUNTER Jasper Banff (names of two Canadian cities in the Rocky Mountains!) and Bassano After the initial dialog talk to Bassano ( on the right) Ask question 3 "Which 3 "Which cage will the other prisoner tell me is safe to open?" If he replies "The other cage" then do the opposite of what he says which means unlock the RIGHT-side cage Fight Bassano to the south 250 xp
O ut utside:
ENCOUNTER Ga Gam az az: fifight, 5k 5k xp xp + 680 x xp p, 1k 1k g gp p Bracers of Glimmering Bands dropped by Gamaz (THAC0 +2; must be Lawful Good Monk, Human or Half-Orc: only Rasaad can wear!) which make Rasaad quite useful now! End of Rasaad's quests
Dorn's Quest Dorn's quest could be done now if the magical items are desired. To get him to join lower your REP by 2 by Imoen stealing but getting
***Glimmering ***Glimmering Bands -> Rasaad TH 12/9 (2)
BG SW :
Imoen steal but get caught by Merchants, twice, to lower REP 2 points; do not fight the Flaming Fist Mercenaries (they should disappear after a day or so)
REP -2 -> 18
Friendly Arm Inn:
Talk to Dorn, Dorn joins! joins! Lowers REP temporarily by 2 points
REP -2 -> 16
SE of Nashkel Mines:
Mid-west: fight Skeletons 260 xp North-mid: ENCOUNTER Necromancer Kryll talks to Dorn: fight 1650 xp (Kryll only needs to die)
*Amulet of Spell Warding (do not use!)
NW: ENCOUNTER Hafiz: gives a Protection from Magic scroll South-mid: if not yet done: get the Ring of Fire Resistance (40%) and Star Sapphire W yr yr m' m's Crossing:
Cross the bridge, save gam e just befor e getting to the NE corner: ENCOUNTER Simmeon: fight 4k xp, Fallorain's Plate (#2), Elven Chain Mail (added in EE 1.3) and other loot
End of Dorn's quests, dismiss him to Friendly Arm Inn
***Golden Girdle (#2) Girdle (#2) *Plate Mail +1 *Albruin Bastard Sword +1 (do not use!) *Elven Chain Mail (do not use!) REP +2 -> 18
Ulgoth's Beard Walkthrough (TotSC) Normally I'd do Ulgoth's Beard in Chapter 7 but it can be done now for a challenge! Each party member will earn about 20k xp each for the TotSC quests excluding Durlag's Tower (worth approximately 50k xp each) Preparation for Ulgoth's Beard (TotSC quests) consider to bring: - Potion of Cloud Giant Strength (STR 23), Invisibility, Defense or Invulnerability, Heroism and Freedom; Oil of Speed - Wand of the Heavens, Wand of Magic Missiles - Useful spells include Magic Missiles ( lots!), Fireball, Knock and Dispel Magic
Ulgoth's Ulgoth's Beard: Beard:
ENCOUNTER ENCOUNTER Shandalar: Shandalar: Q (cloak (cloak from from Ice Ice Dungeon Dungeon))
SW hous house: e:
ENCO ENCOUN UNTE TER R Men Menda das: s: Q (se (sea ac cha hart rts s ffro rom m BG BG NE NE 1st hous house; e; must must talk to Mendas first)
NW house ouse::
Talk Talk to Ther Therel ella la:: Q (fi (find Dalto alton) n)
In n :
ENCOUNTER Hurgan Stoneblade: Q (Soultaker dagger, cult) Talk to Shandalar to go to Ice Dungeon
Ice Dungeon:
Buff with Resist Fear and Protection from Fire for fights with the Mages ENCOUNTER Andris, Marcellus and Beyn: fight 9800 xp Leave north; both north halls have immediate traps NE hallway has a trap midway along the long straight section and one more along the next long straight section Mid-north:
ENCOUNTER Cu Cuchol: fifight 18 1800 xp xp Floor trap at south exit
MidMid-so sout uth: h:
ENCO ENCOUN UNTE TER R Gar Garan an:: fig fight ht Gara Garan n and and Ankh Ankheg egs s 590 5900 0 xp xp ENCOUNTER Tellan: fight 3k xp (2001 xp in EE 1.3)
NW :
Ulgoth's beard:
ENCOUNTER Dezkiel: fight 1800 xp Leave dungeon -> teleported
*Stoneskin
Finalize Shandalar 500 xp (only) Leave for Baldur's Gate to find the Sea Maps
BG NE:
First house ENCOUNTER Ulf: fight 880 xp; Jacil has a Spear +2 (Merchants Upstairs: ENCOUNTER Captain Toller Kieres Q (get Baalor Ale for League Counting sea charts) House):
BG NNE:
Blushing Mermaid:
Buy Ale for 900 gp [or PP] from De'Tranion
BG NE: NE:
Firs Firstt hous house: e:
Upst Upsta airs: irs: fin finali alize Cap Captain tain Tol Toller Kieres eres (giv (gives es sea sea char charts ts)) 0 xp
BG East:
Sorcerous Sundries:
Sell Winter Wolf Pelts for 250 gp each
Ulgoth's beard:
Finalize Mendas 2k gp East East dock dock::
ENCO ENCOUN UNTE TER R Mend Mendas as:: s set et sail sail!! (Ta (Take kes s 25 25 day days! s!))
*Spear +2
Island:
Chieftain's House:
Village:
Get minor quests: Talk to Maralee: Q (baby Peladan) Talk to Delainy: Q (cloak for town)
South of villag village: e:
Talk to E Evalt: valt: Q (brother (brother Evan) Talk to Farthing: Q (dolly)
Loot Lootin ing: g:
Not Not real really ly wort worth h whi while le;; bes bestt tre treas asur ure e is is a Poti Potion on of Fire Fire Gian Giantt Strength (STR 22) in the southern square tent
North Island:
Middle and west: do minor quests; be prepared for tough fights Cabi Cabin n in NE: NE:
South Island:
Nort North h Isl Islan and: d:
Get primary quest from Kaishas Gan (kill all evil creatures)
ENCO ENCOUN UNTE TER R Drad Dradee eell Q (spe (spell llbo book ok fro from m ship ship w wre reck) ck) Can bash chest to get Belladonna flowers, Holy Cloak and a Staff Mace +2 (Jaheira can use together with shield)
*Staff Mace +2
Finalize Delainy's quest, she will then ask for the flowers, 0 xp Finalize with Evalt (900 xp) and Farthing (1400 xp)
NE ship ship wrec wreck: k:
Ente Enterr ffor or immed immedia iate te figh fightt 8k 8k xp xp Watch for trapped containers General strategy is to first scout the place using Stealth. In general send only protagonist [and Minsc] to begin fighting on various floors, and then send up the rest of the party when the enemies are focused on the protagonist.
*Potion of Storm Giant Strength
1) Fights are tough; protagonist full buff and use potions: - Cloud Giant Strength, Mind Focusing, Invulnerability, Heroism, Oil of Speed and Fire Resistance (to become healed when Imoen and enemy mages cast Fireball, etc.) Khalid [or Minsc] should buff similarly Now the entire ship can be cleared in one go! 2) Protagonist using Stealth [and Minsc] must become the focus of all attacks Other party members can eventually joint the fight and cast Fireball and Magic Missiles Leve Levell 2: 2:
3) Figh Fight: t: begi egin fifighti ghting ng at the the nor north th end end of of the the shi ship 11 11600 600 xp xp
Level 3:
4) Fight: begin fighting at the south end of the ship 9400 xp
Before going to next floor Khalid (the only party member with sword proficiency) full buff, including Oil of Speed and Potion of Cloud Giant Strength, with all best equipment to Khalid Leve Levell 4:
Prot Protag agon onis istt onl only y go up to leve levell 4 usi using ng Stea Stealt lth h and and buf buffe fed d vs vs fir fire e ENCOUNTER Karough: he can't see you but fight all the Wolfweres firstly to lure Karough from the doorway Enter the office (one floor trap) and get the Sword of Balduran which is the only weapon, I think, that can kill the Greater Wolfwere Fight the Wolfweres first and then Khalid only fight Greater Wolfwere while others vigorously cast Fireball and Magic Missiles
South Is Is la land:
Cabi Cabin n in in NE: NE:
Fina Finallize Dra Drade deel el 5k xp
Village:
Finalize wi with Ma Maralee (4 (4k xp xp) an and Ka Kaishas (i (in hu hut)
Outside:
ENCOUNTER Delainy ENCOUNTER Dradeel who tells of the caves
*Potion of Cloud Giant Strength
Cave:
Fights; exit at NE
Outsid Outside, e, s ship hip::
Fight Fight 1800 1800 xp, click click on on ship' ship's s mast mast to leave leave isla island nd
Ulgoth's Beard:
BG SW :
ENCOUNTER Baresh Enter house: fight 3700 xp, 172 gp; Knock the chest for 980 gp Quest done!
Flaming Fist upstairs:
Finalize with Grand Duke Eltan, he gives you a book and 2k gp Chapter 6 is 6 is instigated and you are sent immediately to Candlekeep!
*Potion of Storm Giant Strength
*Chain Mail +3 (can +3 (can IMPORT into BG2)
Chapter 6 Resting in Chapter 6 gives another special ability (Draw Upon Holy Might) In preparation for the Catacombs memorize 2x Find Traps, Fireball, 2x Protection from Petrification, 2x Knock, 2x Identify and 1x Invisibility
Candlekeep:
Talk to the Keeper of the Portal (give book from Eltan) ENCOUNTER Cadderly
D50:14 124k gp
South: loot the Infirmary/Clinic Bunkhouse: talk to Parda North: loot Candlekeep Inn Priest's Quarters: fight Doppelganger 420 xp
Candlekeep:
Note: the easiest way to loot Candlekeep without being jailed is to not talk to Koveras (on the 2nd floor); otherwise use Stealth
Level 1:
ENCOUNTER Karan; Theodon and Jessup Decent loot: NW room: Knock scroll
Leve Levell 2: 2:
*Knock scroll
Reco Recomm mmen ende ded d to to avo avoid id ENCOU COUNTE NTER Kov Kover eras as (he (he app appro roac ache hes s th the protagonist only, i.e. Imoen, etc. can walk by him) because after speaking with him the next Guard or Gatewarden to see you will try to arrest you (perhaps only on level 6) ENCOUNTER Bendalis No decent loot on level 2
Level 3:
No decent loot on level 3 Loot all levels and then return to fight Rieltar in the north end of level 3
Level 4:
ENCOUNTER Piato Talk to Shistal (south): fight Greater Doppelganger 4k xp No decent loot on level 4 either
Level 5:
Mid-south room: read Gorion's letter NW room: Knock cabinet for a Cloak of Protection +1 No other decent loot on level 5
*Cloak of Protection +1
Rest in a room in the south corridor -> Dream (Draw Upon Holy Might special ability gained!) Leve Levell 6: 6:
ENC NCOU OUNT NTE ER Gat Gatew ewa arden rden:: ifif you you avoi avoide ded d Kov Kover eras as and and di did no not fight Rieltar he will talk to you (but what he says about someone in the outer courtyard seems misleading) and not arrest you. ENCOUNTER Tethtoril [can PP a scroll of Identify] [Can PP Ulraunt for a Wand of Sleep] NE: Bash: Ring of Protection +1 (don't be seen by Tethtoril) Knock: Wand of Magic Missiles NW: Knock: 1025 gp
Level 5:
Rest and dream if not yet done
Level 3: 3:
North: EN ENCOUNTER Ri Rieltar: fifight 75 7500 xp xp, 97 970 gp gp Scroll of Identify in NE bookshelf [Can get the Ring of Protection from Koveras now?]
Leve Levell 2 or or 6:
ENCO ENCOUN UNTE TER R Watc Watche herr or Gat Gatew eward arden en:: talk talk 3, 3, 2 -> jail jailed ed
Jail:
ENCOUNTER Ulraunt: you are accused of murder! ENCOUNTER Tethtoril: teleports party to Catacombs
Secret Secret Libr Library ary::
Loott 2x Iden Loo Identif tify y scrol scrolls, ls, 1x Fire Firebal balll
*Ring of Protection +1
Cata Cataco comb mbs: s:
Area Area 1 (SW) (SW)::
ENCO ENCOUN UNTE TER R Phly Phlydi dia: a: beco become mes s a Dopp Doppel elga gang nger er!! Immediate floor trap to SW Passage 1 (to SE): Three traps at entrance to room (Imoen can detect or use Find Traps); trapped container with Tome of Understanding (+1 Wisdom), Ring of Fire Resistance (40%) Imoen use Knock of must have STR 24 Imoen use Identify scroll on Tome for W IS 19->20 Passage 2 (to SW): Trap at doorway; trapped container needs STR 20 to bash (use Draw Upon Holy Might)
***Tome of Understanding (WIS +1) (#2 of 3) *Ring of Fire Resistance
*Potion of Invulnerability *Oil of Speed
Passage 3 (to NW): Note: skip the two south branches One trap mid-hallway by broken wall and one at end of hallway at doorway. Fight Phase Spiders 5600 xp Stairs are trapped; use Knock or have Strength 22 to open the trapped container wh whic h has Cloak of Protection +2, Manual of Gainful Exercise (Strength +1! ) and a Rogue Stone
***Cloak of Pr ot otec tition +2 -> Jaheira AC-5
Imoen use Identify scroll on Manual of Gainful Exercise -> STR 19 which improves THAC0 if your STR was less than 18/00
***Manual of Gainful Exercise (STR Exercise (STR +1) -> THAC0 7 (1½)
Area 1 (NW ):
No traps here. Fight nine Ghasts 5800 xp
*War hammer +1
Ar ea ea 2:
ENCOUNT ER ER Dreppin: becomes a Doppelganger ! Note: can PP all first using Hide in Shadows, and then fight later Always walk around the outer edge to avoid the five floor traps between the columns Can get good drops from Doppelgangers Dreppin, Reevor, Fuller, etc., e.g. Laeral's Tear (worth 3k gp), Emerald, Diamond, Pearl Necklace. Can reload from Area 1 if not satisfied
SW room: trapped container with Dispel scroll only Follow "Elminster" down the hallway, fight seven Doppelgangers and one Greater Doppelganger 6900 xp Note: can get Rest Interrupted to fight Doppelgangers in this area
Area 3:
Immediate full buff ENCOUNTER Prat: fight 5k xp, can get Laeral's Tear drop; Throwing Axe +2 (1d6+3 = 4-9 damage; sell), 285 gp South: buff with Protection from Petrification, fight Greater Basilisks 8k xp (Laeral's tear dropped!) ENCOUNTER Diarmid; Leave at S/SW -> Chapter 7 is 7 is instigated!
*Haste scroll
Chapter 7 Resting in Ch. 7 gives special ability Draw Upon Holy Might II
Plan for phase 5:
Explore some maps for a few more good items Do a few side quests Get Manual of Bodily Health Help Drizzt Do'Urden Get another Ring of Fire Resistance Clear Durlag's Tower [Later: Do Ulgoth's Beard] Finish the main plot and Export Character!
Candlekeep:
W alk to east side of map
Beregost:
Sell gems etc. at Feldepost's Talk to Vai, for the final time, for one more REP+1
High Hedge:
W alk to west side of map
West West of Hi High Hedge edge::
Mid-n d-north orth:: Imo Imoen en tal talk tto o Sho Shoal al the the Ner Nerei eid d, Imo Imoen en is kill killed ed!! Fi Fight ght her her ENCOUNTER Ogre-Droth (from west): fight 975 xp Finalize 750 xp [can also kill for 5k xp] Helm of Defence gives saves +1, 20% resistance to fire, cold and electrical damage
Mid-N id-NW: W:
D52:8 128k gp
147k gp REP+1
*Helm of Defence
Talk Talk to Mad Arca rcand Q (pi (pira rate te shi ship); p); re return turn ring ring 300 300 xp xp
Tips for fighting Sirines: - Summon a Skeleton as fodder - Disrupt their spell casting: use fire or acid arrows, or bullets that do elemental damage, or cast Fireball or Magic Missiles, etc. - Avoid them by casting Sanctuary, using Stealth, casting Invisible or by drinking a Potion of Invisibility
SW :
Fight 3x Sirine, use Stealth and avoid being Dire Char me med, 3x 2k xp
Mid-map:
Talk to to the Su Surgeon, heals al all!
High Hedge:
W alk to bottom of map
South of of Hi High He Hedge:
If no not done: Mi Mid-m ap ap: EN ENCOUNTER Kissiq Q (h (hen) NE: ENCOUNTER Melicamp Q (High Hedge) Continue quest in High Hedge
Lighthouse Lighthouse (SW (SW of High Hedge): Hedge):
Mid-map: Mid-map: on the beach beach fight three three Sirines, Sirines, 2k xp each! each! Use elemental damage such as Arrows of Fire to disrupt their spell casting. Consider to summon a Skeleton to use as a target for their spells
NW, beac beach: h:
ENCO ENCOUN UNTE TER R Sil Sil:: care carefu full lly y fig fight ht thr three ee Sir Sirin ines es,, 6k xp! xp!
Cave Cave,, NW: NW:
Ente Enterr cave cave and and then then b buf uff. f. Go Go lef leftt but but the there re is is an immed immedia iate te trap trap to the left. Carefully fight 1x Flesh Golem 2k xp and then de-trap the next floor trap Can run and grab the Manual of Bodily Health (or use Sanctuary) from central container: +1 CON, 18->19, gives +6hp -> 89hp Also contains 312 gp, W and of Paralyzation, and potions
D57:17
Imoen Mage8 +6hp->54hp
***Manual of Bodily Health (+1 Health (+1 CON) *Wand of Paralyzation *Potion of Absorption
Mid-south:
South of Lighthouse:
Talk tto o Ar Arkushule, fifight 60 600 xp xp South: talk to Ardrouine Q (boy); kill 3x Worgs Finalize 500 xp, REP+1, 60 gp
REP+1
Mid- ma map: talk to Charleston Nib Q (gr av ave) 3, 2, 1 ENCOUNTER Gallor: decline his proposal Talk to Charleston near the tomb entrance -> inside tomb Fight Diggers; finalize [talk 2x], 1k xp, REP+1 Open tomb and get Idol Save game; go outside, fight Doomsayer 4k xp
Mid-S id-SE E:
REP+1
ENC NCOU OUNT NTE ER Lary Laryss ssa a (onl (only y): tal talk 2, figh fightt her her 600 600 xp ENCOUNTER Brage: answer his riddle (4, death) then talk 1 -> to the Temple in Nashkel, finalize 1k xp, REP+1, 1k gp and a cursed 2 Handed Sword
Nashkel:
ID Tome and use for +6 hp Sell gems, ring and necklaces
NW of Nashkel:
Mid map: ENCOUNTER Drizzt Do'Urden: help him defeat the Gnolls and finalize (the result of your actions is remembered through to BG2, so do not kill him or pick pocket his Scimitar +3! His weapons are not needed to win the game)
REP+1
Drizzt and Gnolls quest bug was possible in BG1: variable DRIZZTGNOLLS must equal 12
NW :
ENCOUNTER Teyngan: fight for 900 xp
MidMid-no nort rth: h:
Figh Fightt four four Half Half Ogre Ogres s alo along ng top top of map, map, 4x 270 270 xp xp In Beregost: finalize quest with Bjornin for 400 xp, REP+1
REP+1
Bjornin and Half Ogres quest bug was possible in BG1: variable OGRESKILLED must equal 4 to finalize
Nashkel:
Sell gems, etc.
Sout South h of of Dur Durla lag' g's s Tow Tower er::
Get Get Rin Ring g of of Fir Fire e Res Resis ista tanc nce e fro from ms sid ide e of of c cli liff ff (coord (coordin inat ates es 1950 1950,, 2370) Mid-south: fight 3x Winter Wolves
SE of of Dur Durllag' ag's Tow Tower er::
[Lot [Lots s tto o do do on on th this map, map, and and a Leat Leath her Armor rmor +2, +2, but but I ski skipp pped ed this his map partly since each character in a party of six will get at least 50k xp in Durlag's Tower]
D60:10 152k gp *Ring of Fire Resistance (#2)
Durlag's Tower Walkthrough Preparation for Durlag's Tower: highly recommended to bring 4-6x Potion of Absorption (should have 5 by now); bring 3x Potion of Heal and 1x Potion of Perception. Mem orize 2-3x Knock, 2-3x Identify and 1-2x Protection from Petrification Each party member will gain 50k xp or more from Durlag's Tower
D61:23 153k gp
The merchant on the map (Erdane) sells potions and ammo, and buys wands as well Outs Outsid ide: e:
Clea Clearr map map of of Bat Battl tle e Hor Horro rors rs,, Doo Doom m Gua Guard rds, s, Skele kelettons ons and and Doppelgangers 16k xp
Entra Entranc nce e lev level el::
No traps traps,, no no loo loott Store loot in the nearby chest; eventually sell items, gems, scrolls, potions and wands to Erdane
Upst Upstai airs rs 1:
Floo Floorr trap traps: s: nort north h room room:: 2; sout south h hall hall:: 1 Trapped chests: south chest, and 2 in the east South hallway: cast Protection from Petrification and then exit to the outside balcony
Outside Outside balcony: balcony: Fight four four Basilisk Basilisks s 13400 xp xp Trapped container with Scimitar+2 (at 2281, 586) Return inside and take the north set of stairs
Upst Upstai airs rs 2: 2:
Alta Altar: r: trap trappe ped d with with D Dir ire e Cha Charm, rm, cann cannot ot seem seem to to de-t de-trap rap so jus justt send send someone in there solo to get the Tome of Understanding
*Scimitar+2
***Tome of Understanding (WIS +1) (#3 of 3)
ENCOUNTER Riggilo: talk; two trapped chests SW: ENCOUNTER Ghost (Daital): full buff, fight 3750 xp; one trapped cabinet, murky potion
Upst Upstai airs rs 3: 3:
ENCO ENCOUN UNTE TER R Kir Kirin inha hale le:: can can figh fightt or PP a Sta Staff ff Spe Spear ar +2 +2 (1d8 (1d8+3 +3 damage) Accept her quest (gives lock of hair) -> talk 6 with Riggilo for a Potion of Cloud Giant Strength -> finalize with her for 4k xp, and then kill very quickly (hit for 50 damage, i.e. cast Magic Missiles, Haste) for 3k xp and the Staff Spear +2
*Staff Spear +2
West: one trapped chest South: one trapped cabinet (has Cloak of Protection +1) Upstair s 2:
Finalize with Riggilo for a Potion of Cloud Giant Strength ( ST STR 23)
Entran Entrance ce level level::
Drop-o Drop-off ff loot loot near near the entr entranc ance e in a contai container ner
Base Basemen ment: t:
Figh Fightt Gha Ghast sts s and and de-tr de-trap ap flo floor or:: west west x1, x1, south south x1, x1, eas eastt x3 x3 and and bash bash container for 560 gp, Star Sapphire and a Ring of Protection +1 Go through the hidden door…
Level 1:
One floor trap! 1a. Explore the large dining hall -> Mallet Handle in Handle in a barrel in the south; many potions to loot!
*Potion of Cloud G ia iant Strength
*Wand of Monster Summoning *Potion of Master Thievery x4
Imoen drink 1x Potion of Perception to detect all traps in the tower an and 1x 1x Potion of of Ma Master Th Thievery to unlock al all chests
*Potion of Pe Perception x4 x4
1b. South side rooms: trapped crate and bookshelves Fight Spiders and Doppelgangers; loot scrolls of Monster Summoning II and III; get the Mallet Head
Cleric7 Ranger6 +7hp->95hp, Level 4 spell x4 (Defensive Harmony!)
*Monster Summoning II and III Proceed to the north side room and travel counter-clockwise through the level 2. North side rooms: traps in rooms 1, 2 and 3; use the Forge with the Mallet Head and Mallet Handle to make the Gong Mallet
*Potion of Absorption *Potion of Cloud Giant Strength *Potion of Master Thievery x3
Long Hallway to west: one floor trap 3. West room: click Gong 4. Circular book room: read (click on) all Books Floor trap at entrance to SW room 5. SW room with large fireplace: trapped cabinet Hall to SE: one floor trap 6. South room: trapped chest of drawers (has Grapes and 510 gp), trapped cabinet Chest has Plate +3 (sell for 4400 gp)
*Plate +3 (sell)
Locked desk requires you to posses a key otherwise is will be locked even if visiting it after unlocking 7. Room with treasure hoard: has Key Key to to the chest of drawers (has Switch for Engine) Engine) and Beljuril gem, 2137 gp 8. Use Switch for Engine in the Engine room to the NE by clicking on panel above the engine (climb up the small set of stairs)
Return to the south 9.SE room (gym): fight carefully Flesh Golems and a Skeleton Warrior 8k xp Hall to NE: floor trap after the engine room 10. Make Wine North hall: immediate floor trap! 11. Eventually: finalize the Warders in this order (could be buggy in BG1): North/12:00 (Avarice, 2k xp), then 9:00 (Pride, 2k xp), then 3:00 (Fear, 2k xp), and then rest before finalizing at 6:00 (Love, 4k xp)
Jaheira Druid8 Fighter6 +6hp->83hp
Can also re-load if a Warder doesn't want to talk Big fight 10200 xp, Imoen use Magic Missiles Loot the Ward Stone and click on the rectangular "well" to open the way to Level 2; drop all the Wardstones into a container Drop excess loot in container; sell gems to Erdane
Level 2:
Save ga game! Th This le level can be be tr tricky Room 1 (statues): only need to click on the lower statue -> bedroom door opens Note: clicking on the upper statue opens the dummy room, but it is simpler to complete the bedroom first Imoen drink a Potion of Master Thievery to locate and de-trap the round container (use Draw Upon Holy Might to open for 346 gp, Greater Malison scroll) Room 2 (bedroom): no traps here; must buff vs Fire Get three Wardstones and the door to the dummy room will open -> fight Doppelganger 4k xp
163k gp
Imoen drink 1x Potion of Master Thievery to open cabinet for 331 gp and nice scrolls Save game!
*Spirit Armor *Monster Sum. II *Greater Malison *Remove Curse
Room 3 (dummies): 7 floor ttrraps! Fi Fight we west dummy only and then fight Doppelganger 4k xp, can drop Laeral's tear necklace! Hit east dummy -> throne room door opens Save game for tough fight ahead
*Protection fr from Li Lightning *Potion of Master Thievery
Note: the middle dummy opens the bedroom door; the east dummy opens the throne room door
Room 4 (throne room): prepare for a tough fight Pick-up helmet (Kiel's Helm) -> three doors open; fight Fuernbol and Islanne, should be possible to walk to the south out of the poisonous cloud
Khalid Fighter8 +13hp->104hp TH 5 (2) Max'ed in terms of levels
Room 5 (switches room): the east dummy to opens this door if not done Optional (EE 1.2): Click on the panel switches so that you get the "door opened" messages for all doors (if you close a door, then click again in the same spot to re-open it) -> 4x doors open This makes it easier to return here if you leave via Islanne from level 4 Room 6 (torture room): 11 floor traps! Imoen can de-trap only some of them unless she drank a Potion of Perception Fight Fuernbol and Kiel 8k xp (new in EE 1.3)
Jaheira Fighter7 Druid8 Fighter7 Druid8 +6hp->89hp TH 8 (2 (2!) or Staff: TH 11 (2) Max'ed in terms of levels
Before going through the Teleportation device consider to dump nearly all loot upstairs in the tower near the entrance OR: if you leave the Dungeon and return later: click the east Gargoyle then click the 5x switches on the panel (room 5) to re- open doors to the teleporter again (or: Knock the doors?) You can also deposit all Wardstones you've collected so far into a container as they are no longer needed (exception: later you will get the Teleportation Wardstone and Level 2 Exit Wardstone, keep these ones!)
Loot the Teleportation Wardstone (keep this one!) and click on the teleporter -> Room 7 (4 containers and statue just after teleporting): central floor trap and the 4 small containers are trapped! Room 8: IMPORTANT: just to the SE of room 7 is a small room (click on the door to open) with a trapped floor and statue; the statue contains the Level 2 Exit Wardstone (keep!) Wardstone (keep!) The book on the floor reads "Know no refuge"
*Level 2 Exit Wardstone *Potion of Master Thievery x3
South hallway: floor trap just after the bones/skeleton, another one just after the last "archway" South: trapped stairs (the stairs are fake) Stand close to the door just below the fake stairs with the Level 2 Exit Wardstone and the door to the real stairs will open automatically Room 9 (south, burial): Imoen de-trap the chest and Knock to open and loot for 432 gp -> immediate fight with 4x Dwarven Doom Guards 8k xp Room 10 (bridges): floor trap at entrance! At coordinate 2002, 1389: trapped container on wall with 1157 gp and Chaotic Commands scroll!
*Kiel's Buckler
*Chaotic Commands
Room 11 (winged creatures): 6 floor traps! NE hall: floor trap Runes in EE 1.2 are worth 0 gp so drop them all
Can rest in the SW area in room with the fake stairs to get Rest Interrupted by Kiel, Islanne, Fuernbol or a Doppelganger for 4k xp several times! (Did 5 times.) Experience points can add up quickly if you temporarily park a companion or two. Can get emerald or Laeral's tear drop; Islanne drops a Traveller's Robe only Note: in EE 1.2 Durlag Trollkiller appeared momentarily and was killed for a bonus Full Plate armor! Use the Wand of the Heavens and Magic Missiles as you must take him down very quickly and do 60 points of damage
Level 3:
Fireball! Take the NW door first Note: can heal if become buffed with Protection from Fire and Resist Fire/Cold, or wear a ring of fire resistance = healing from fire damage
ENCOUNTER Skeleton: must fight the Statues before fighting the Wyverns Middle statue: Tarnor drops a Full Plate armor! 15 xp (only), or 1950 xp in EE 1.2 Statue with horns: Bullrush, 950 xp Moorlock: 1900 xp, Long Sword +1 Hack: 2k xp Meiala the Sirine: tough fight, use wands; 4k xp, 308 gp, gems and pearl necklace
***Full Plate (#3 Plate (#3 of 3) -> Minsc AC-2 -> Jaheira AC-4 with Staff Spear or AC-6 Sling only
Full buff and have full health to carefully fight three Greater Wyverns 5k xp each Can get Rest Interrupted here to fight Greater Ghouls 2k xp Long hallway to the south: one floor trap near the large heads; fight Greater Ghoul 1k xp Rest and memorize Protection from Electricity, or have enough Potions of Absorption or scrolls of Protection from Lightning, in preparation for the upcoming Chess Board battle Animal Summoning spells are also good for the Chess Board
Can clear the Skeletons area (five floor traps, one on each platform except for the northwest one) for 250 enchanted arrows Imoen can drink a Potion of Invisibility and de-trap Can clear the south garden area (one trapped container; several floor traps) but it is quite dangerous and has no good loot
Caverns/Trials: The four caverns or trials could be buggy in BG. It is recommended to start with the lower trial first (the Phoenix Guards) and work your way up, ending in the Ice room The bug I experienced (BG only) sent only two characters to the Chess Board; bug likely due to difficultly in knowing if the Phoenix Guards were indeed killed entirely, but could also be that I missed an Invisible Stalker
Cavern 1 (south): Fire: use Arrows of Ice to fight Phoenix Guards Cavern 2: Air: use physical damage; 1x Air Aspect 4k xp, 3x Invisible Stalkers 3x 3k xp
Imoen Mage9 +6hp->60hp, Level 5 spell, Max level reached!
Be very careful in the Air room to fight the Wyvern/Air Aspect as well as 3x Invisible Stalkers (3k xp each) to be able to finish the level properly Cavern 3: Fission Slime: use Arrows of Fire, 3k xp Cavern 4: Ice: equip Boots of the North; use Arrows of Fire, 3k xp and 4x 975 xp -> entire party is teleported to the Chess Board area! Save game immediately!
CHESS BOARD: Everyone drink a Potion of Absorption and become 100% protected from electricity. The character wearing the Boots of Grounding or Helm of Defence will now be healed upon taking damage from lighting! Very tough battle! Full buff including vs fear; potion of strength, Heroism and Mind Focusing are useful here Can carefully clear up to 8 Pawns (150 xp each) before going for the King and others; they become Queens (worth 5k xp each) if you allow them to one-by-one reach your side of the board If lucky can kill the Queen 5k xp, Bishop 2k xp, Knight 2k xp, and Rook for 1500 xp; King is worth 2k xp King dr drops a Two-handed Sw Sword +3 +3! ((1 1d10+3 = 4-13 da damage)
Leve Levell 4: 4:
***Two-Handed Sw Sword +3 +3 [-> Minsc]
ENC NCOU OUN NTER TER Dur Durla lag g Tro Trolllki lkiller ller:: "…y "…you ou must must exp expel the the new new invaders…" Slime area: Wear Ring of Free Action vs Greater Ghouls, or use Spiders Bane Mid-SE container: Necklace of Missiles in the first container in slime area at 3056, 1836 (hit "Shift-X" to reveal coordinates) SE container: 980 gp SW containers: 1880 gp; Wand of Monster Summoning SW through hidden passage/door: ENCOUNTER Grael: 5k xp, Compass Wardstone (rune)
Islanne offers to send you outside: sell gems, rings, necklaces to Erdane; store loot in a chest in Durlag's Tower; Rest
Leve Levell 2:
All All door doors s sho shoul uld d be be open opened ed.. In In BG BG you you coul could d loc lock k pic pick k som some e of the the doors; otherwise throw the various switches to get the "door has opened" message for all doors Can get rest Interrupted again (still) in the SW area to fight for 4k xp each!
Leve Levell 3: 3:
Clic Click ko on n one one of the the "ca "cave vern rn"" are area a doo doors rs to be tele telepo port rted ed back back to the the Chess Board
Leve Levell 4:
Door Door to SW: SW: one one floo floorr ttra rap p at at ent entra ranc nce e to to lar large ge room room;; figh fightt Spi Spide ders rs and Ettercaps One floor trap in SE corner of the large room (by door) North area: talk to the Stone Golem: Question 1: answer 5) Kiel Question 2: answer 8) Trollkiller Question 3: answer 1) Thunderaxe -> Arena I (AR0515) : Stone Golem: answer 3) From the west it came, and then the south…
*Necklace of Missiles
*Wand of Monster Summoning
North: Burial room: De-trap two chests: Knock upper chest for 5547 gp, Sling +3 Arla's Dragonbane and Large Shield +2! Use Draw Upon Holy Might to bash the lower chest
***Sling +3 -> Jaheira TH 6 (2) ***Large Shield +2 -> AC-10
Click on Grave -> Arena -> Arena II (AR0515) : Stone Golem: answer 1) It began with you and your need for a home… North: Forge room with anvil: one trapped container with Rune Return back to a contraption at 2131, 750 and insert Bone Wardstone
Slime area: take the southern hall to NW: Treasure room with one trapped chest: knock for Long Sword +1, +4 vs Undead! Take the hallway that loops slightly north and west: one floor trap after Treasure room, and watch for other floor traps as well! Small room with 13950 gp and container with nearly all gems! The locked crate only contains 72 gp Click on Throne -> Arena -> Arena III (AR0515) : Stone Golem: answer 3) the blame begins with the invaders, but they attacked with supposed good reason… Can re-clear slime area for xp's
Ranger7 Cleric7 +8hp->103hp TH 6 (2 (2!) Max'ed
Talk to Durlag Trollkiller and follow him -> door to south opens! (at 4082, 910) ENCOUNTER: Clair De'laine: de-trap container
*Cloak of the Shield
ENCOUNTER Demon Knight: Imoen cast 2x Summon Animal and Resist Fear; Khalid wearing 2x Ring of Fire Protection absorb Demon Knight's first Dispel and Fireball, 15k xp!
*Soultaker Dagger *Large Shield +1
ALTERNATE METHOD: use Stealth and click on the Mirror, and then fight several enemies 9300 xp Finalize with Dalton; finalize with Claire (0 xp) Talk to Islanne -> surface; get loot and open any trapped chests Sell Durlag's Goblets [worth 3300 gp in BG]
Sell loot but be careful not to sell the Soultaker Dagger and keep useful potions such as Heroism, Cloud Giant Strength etc., Invulnerability and Fire Resistance:
Can sell arrows to Carnival ranged tent or to Smithy (has +1's, arrows of ice and biting)
Beregost:
Sell Wyvern Heads and Bandit Scalps to Feldepost's
Note: make sure you get the Pantaloons from Pantaloons from Friendly Arm Inn for eventual export to BG2
Ulgo Ulgoth th's 's bear beard: d: Outs Outsid ide: e:
Outside west building:
ENCO ENCOUN UNTE TER R Cul Cultt Enf Enfor orce cer: r: take takes s dag dagge ger! r! Imm Immed edia iate te big big fig fight ht!! Talk to Hurgan Stoneblade Talk to Cult Guard, big fight 4k xp Preparation for next fights: Full buff including Spirit Armor, Aid, Protection vs Evil and potions such as Heroism, Freedom, Cloud Giant Strength and Invulnerability
West buil buildin ding: g:
ENCOUN ENC OUNTER TER Cult Cult Wiza Wizard: rd: immedi immediate ate very very tough tough figh fightt 4700 4700 xp Downstairs: do not bring Imoen, Jaheira or Neera! ENCOUNTER Tracea Carol: kill seven Cult Guards, 3500 xp, and then Aec'Letec 16k xp. Use a summoned creature or protagonist as a decoy and walk Aec'Letec around the room!
NW hous house: e:
Fina Finali lize ze with with There Therell lla a (fi (find nd Dalt Dalton on)) ffor or 300 300 gp, gp, 0 xp xp
In n :
Finalize Hurgan Stoneblade (0 xp) Durlag's Tower and ToSC quests done!
Baldur's Gate endgame BG East:
IMPORTANT: Check your inventory now in preparation for the creation of a final save to export to BG2EE. Ensure that the Golden Pantaloons, Fallorain's Fallorain's Plate +1 are in the protagonist's inventory! In EE 1.3: Check also that you have the weapon you'd like to export to BG2EE (see list below). If you prefer, an export file can actually be created now, or at any time.
Note: use Stealth to see if any Flaming Fist Enforcers are around; if so use the Boots of Speed and Stealth to lure them away from the party to avoid going to Prison (see below for how to get out of prison).
Near Thieves Guild:
ENCOUNTER Delthyr (a Harper!): says to infiltrate the Iron Throne; he goes to Three Old Kegs inn
Near Sorcerous Sundries:
ENCOUNTER Tamoko: be nice (an opportunity to fight her is presented to you just before the final battle, or...). Save game
PRISON If caught by a Flaming Fist Enforcer talk 1 if you want to go to prison, or talk 2,2 or 3,2 and run to escape Prison: Angelo's trail: do not talk 1 or a party member will be killed! In prison, walk to Neb and wait for his dialog sequence to progress. Answer his riddle correctly to escape prison
BG SW :
Near Flaming Fist HQ:
Use Stealth or risk being caught by an Enforcer ENCOUNTER Tamoko: agree with her for now; she says go to the Undercellar to find Slythe and Krystin, and to find Cythandria atop the Iron Throne Can then Charm or Dire Charm and fight her (now or upon her final appearance a bit later), 5k xp and drops Full Plate +1 (AC0, worth 8500 gp, not needed in EE) [-> Minsc AC-1] Optional: can enter the Flaming Fist HQ
Flaming Flaming Fist HQ: ENCOUNTER ENCOUNTER Benjy: Benjy: fight fight six Mercenary's Mercenary's Upstairs: ENCOUNTER Kent; Rashad Talk to Duke Eltan! Take him to the Harbor Master's Building
***Full Plate +1
NW of the This entrance to the Sewers easily leads to the Iron Throne Flaming Fist HQ: Enter the Sewers, fight Phase Spiders and Ghasts, 6k xp, go north and west and exit
BG Sou South th::
Iron Iron Thro Throne ne::
The The Sew Sewe er ta takes kes you you to the the ba baseme sement nt of the the Iron Iron Thro Throne ne HQ Optional: clear the Iron Throne Level 5: ENCOUNTER Cythandria: full buff including Protection from Fire, Resist Fear, Imoen cast Magic Missiles, fight 4500 xp, loot includes two letters and the Diary of Sarevok
BG NE:
BG North:
Harbor Master's Building:
Deliver Duke Eltan to the Harbor Master 2500 xp
Undercellar:
Access through the Blushing Mermaid ENCOUNTER Slythe and Krystin: fight 8k xp, keep both letters (only need to kill Slythe!)
Outside Ducal Palace:
Talk to Bill with the Invitation letter to gain entrance No point to loot the Palace (loot includes 12k gp, Cloak of Protection +1, 6x diamond, 1x Kings Tears)
Ducal Ducal Palac Palace: e:
Full Full buff buff and then then talk talk to Liia Liia Janna Jannath, th, Belt Belt,, several several conc concern erned ed Noblemen and Sarevok: Eltan was poisoned by the Shadow Thieves! Entar was killed by Shadow Thieves! Fight all Doppelgangers Belt speaks, give him proof -> fight Sarevok (e.g. cast Magic Missiles) Belt must survive -> teleported to the Thieves Guild
BG East: ast:
Thi Thieves eves Gui Guild: ld:
ENC NCOU OUNT NTE ER Denk Denkod od:: go dow down the the stai stairs rs!! Note: winning the upcoming final battle means you win the game but your game will also end: you won't be able to continue exploring, etc. Check your inventory once more, and that you have some nice potions to help you win the very tough final battle
Maze:
ENCOUNTER Voleta Stiletto: warns of traps ahead Traps on floor indicated by green mark on wall The first set of traps has 4 individual traps and is in the hallway after fighting two Doomguard's Talk to Winski Perorate: he is Sarevok's mentor. Save game
Undercity:
Probably get ready for the final battle now since the next fight vs Rahvin is tough as well (they shoot arrows of detonation!) Buff with potions such as: - Potion of Storm/Cloud Giant Strength - Potion of Heroism - Potion of Invulnerability - Potion of Fire Resistance - Potion of Magic Protection (+50% m agical resistance) Equip the Ring of Free Action ENCOUNTER Rahvin: tough fight 10900 xp ENCOUNTER Tamoko: be nice, or fight 5k xp
Temp Temple le::
Rest Rest and and the then n ente enterr tthe he Temp Temple le;; keep keep the the part party y to the the lef leftt s sid ide e (west) only, Imoen de-trap an immediate floor trap and another near the second small statue; note the traps in the middle of the room but stay away at all times
*Invitation letter *Short Sword +3
Full buff with the best potions; hopefully the protagonist does not become de-buffed by Semaj or Angelo
ENCOUNTER Sarevok: kill Sarevok (only) 15k xp to win game Sarevok is vulnerable to Magic Missiles; summon creatures as decoys i.e. from the Wand of Monster Summoning When Sarevok falls a Final Save is Save is created and you have won! Your current BGEE game is now finished, congratulations! This Final Save file can be imported into BG2EE Note: if you want to import a specific weapon into BG2EE from the list below, such as the Sling +3, then drop the Ashideena onto the ground just before Sarevok goes down [A more complicated method to export is: reload the Final Save, check your inventory and then press EXPORT which creates a character file for file for importing into BG2EE]
DONE! Time DONE! Time for BG2EE….(see BG2EE….(see Scribd.com Scribd.com for for walkthroughs)
How to Export from BGEE and Import into BG2EE: 1. Copy/paste the Final Save folder from folder from the BGEE saves folder into the BG2EE saves folder C:\Users\...\Documents\Baldur's Gate - Enhanced Edition\save (1a.) The BG2EE saves folder is created after you have started the game for the first time: C:\Users\...\Documents\Baldur's Gate II - Enhanced Edition\save\ 000000002-Final-Save 000000002-Final-Save List of weapons that can be imported into BG2EE: New in BG2EE 1.3: One of the following weapons will be imported (as well as the Pantaloons and Fallorain's Plate +1) if in the inventory of the protagonist when the Final Save is created, in this priority order: The Burning Earth +1 Ashideena +2 Bala’s Axe Suryris’s Blade +2 The Grave Binder +2 Staff Spear +2 Staff Mace +2 Sling +3 Varscona +2 Krotan’s Skullcrusher +2 Kiel’s Morning Star In BG2EE 1.3: The Genie Malaaq in Irenicus Dungeon will award this weapon when you return his flask. The Sword of Chaos +2 is moved to the Cambion.