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Warmrm-Up Up Activity Activity ‘Pressure’ This warm-up focuses on small sided defensive and attacking play with options for multiple successes for all players.
rganisation! "ayout
rganisation! #$planation •
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%or this activity pupils will need to &e in groups of three 'friendship groups should work fine( and will need one &all &etween the three of them. #ach group will need space to roll) throw and receive the &all) this may &e set out with cones if necessary to give each group a set area. The main aim of this warm up game is to apply pressure and pass and receive the &all in different ways and at different heights! speeds. Within the threes) player * will roll or toss the &all 'opportunities for &oth ground and air retrieval for ne$t player() to either player + or ,. The receiving player must control the &all and complete a pass to the ‘leftover’ player in uestion 'not who passed the &all initially(. While this is occurring) player * should aim to immediately challenge the player waiting to receive a pass and attempt to win the &all &ack. After a successful pass) the player who received it will then pick up the &all and &ecome the defender. f player * successfully wins the &all &ack 'the ‘defender’( then they get to pass out again an win a point. The defender should &e encouraged to pressure uickly after the roll! toss. They will need to close down the space uickly while the &all is in motion. The player receiving the pass should move to create a clear passing lane.
/eeting the needs of all learners All0 Players may give guidance each time on how they want to receive the &all 'air or ground( Players may take a touch 'or two( when receiving the &all) prior to the defender applying pressure) this allows more time for initial control and decision making. The defending player may call! decide who is to receive the &all. Players may have +!, counted aloud seconds prior to applied pressure from the defender. 1efending players may only intercept in order to gain possession) if pupils are less confident and un-willing to perform tackles! &e tackled themselves. 2ome0 /ay not have a first touch when receiving the &all) this may make it more realistic to gameplay) as the pressure on the &all will &e much faster and more instantaneous. instantaneous. /ay have marked channels! 3ones in the area where the pass must &e received. /ay need to receive the &all on their weaker foot! slide. /ay have to make a dou&le pass to score a point 'more opportunities for the defender defender to gain possession(. •
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1ifferentiation
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/ark channels! pass scoring 3ones within the area 'using spots! throw-down markers( where if a pass is received within the set 3one) points are dou&led etc. 4ones could also &e applied to the defender- gain possession then get the &all into a 3one) keeping possession. A set num&er of touches on the &all at its initial receive may &e used) e.g. *-+ touches allowed to gain control &efore planning to pass on) alternatively to improve receiving and passing and moving in a more realistic scenario) no touches may also &e applied. The num&er of successful completed passes could &e increased) for e$ample to +!, to encourage uick passing play and moving into space to receive and &eat the defender. f space and euipment allows goals could &e added to incorporate passing) receiving) defending and potentially finishing.