Winning the Blackmar-Diemer Gambit: 62 traps White can use.

White offers a pawn in the Blackmar-Diemer with 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3. Here are 62 critical positions that allow White to regain not only t...
Author:  Bill Harvey

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White offers a pawn in the Blackmar-Diemer with 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3. Here are 62 critical positions that allow White to regain not only the pawn but the game as well. Each diagr…Full description

White offers a pawn in the Blackmar-Diemer with 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3. Here are 62 critical positions that allow White to regain not only the pawn but the game as well. Each diagr…Descrição completa

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