WH WHITEHACK a DM REFERENCE WHITEPAPER SYSTEM
R O L L P R O G R E SSSI SI O N : Double Negati Negative ve | Fumble Fumble | Fail Fail | | Success | Critical | | Double Positi Positive ve
Roll over AC through AV. Add Action Complexit y to increse difficulty. difficult y. Attached Groups for Double Positive . Highly specialized tasks are Trained rolls: rolls: relevant Group anywhere (d20), attached ( Double Positive Negative). Positive), absent ( Double Negative AUCTIONS: Hidden d6 roll. Each Bid. Resolve: Stat+d6 vs. Bid as AC. Final bid at 1. Highest bid resolves first, if all fail Bid 1 succeeds. PLUS-20: Any check against a Stat modified to above twenty takes the overage (����-20) and adds to the quality of the die roll. rang e + scale + duration duration + resistance - preparation. MIRACLE COSTS: 1, 2, d6, d6 +1, d6+2, 2d6, 2d6+1, 2d6+2. MIRACLES are: target + range S K I L L S + TASKS:
ENCOUNTERS
S C E N E : Scenes are connected by time and space: Monster, Treasure, Special Rooms, Tricks, Traps or Empty (the Gygax 6). SETTING:
Location + Conditions: weather, weather, lighting, scale, footing , engage all a ll senses. Imply consequences consequences to inquiries.
Surprise (establish ����� + ��������) | Reaction Reaction | Initiat Initiative ive | Combat Advantage | Conflict (to hit: roll over AC through AV) Morale Morale (at 1st loss; ha lf resources - �������, ����, ���������) | Death? (�������� or *deal with the devil) | Post-Con Post-Conflict flict Resource Resource Admin SPECIAL ATTACKS: TTACKS: Charge (gain CA, lose AC-3); Offensively (-2AC for +1AV+1Damage); Defensively Defe nsively (-2 to AV or Damage for +1AC) ; Grapple (unarmed attack); Trick (attack for: ����, ������, ����); Prote Protect ct (Task vs AV for redirect targeting/Save); Press Press (-AV (-AV and enemy ST for Special Attacks.) COMBAT:
*Sunder sacrifice sacrifice shield for damage. SPECIAL DEFENSES: Defy (ST or Con) 1/conflict for -d6 damage - fail out 2 rounds; *Sunder D A M A G E : at Zero �� - unconscious; at Negative �� - ST vs.
Death (*also d6 Stat damage) . Bandage (Trained Task) for d3��/combat. Natural Natural rate rate of 1��/day; addl +1/Con . *Stats at 1/week ; addl +1/Con. H E A L I N G : may Bandage *house ruled items SESSION, Date:
CHARACTERS
Player: Character: Groups: �����:
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Level: Level:
Overview: Changes/Consequences: Elements to Foreshadow+Revisit: Foreshadow+Revisit: �����: AC T 1
Level: Level:
What’s What’s wrong: Why is that important: important: Expectations: What’s What’s pressuring: Twists and Obstacles: Extra Scenes:
Level: Level: AC T 2
Level: Level:
Level: Level:
WI S D OM
Be a great Host. Host. Communicate your enthusiasm. Provide ���������� choices. Steal ideas from the players. Make failure fun. Play to explore not resolve. Subtlety is the enemy. enemy. Reinforce setting. Leave Leave everyone wanting more. more. T���� � ���.
What’s What’s wrong: Why is that important: important: Expectations: What’s What’s pressuring: Twists and Obstacles: Extra Scenes: AC T 3
What’s What’s wrong: Why is that important: important: Expectations: What’s What’s pressuring: Twists and Obstacles: Extra Scenes: CLOSING:
game by Christian Christian Mehrstam Mehrstam - page by E. Tage Larsen
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