Waste World Lite By Colin Chapman and Bill King
A Few Credits More: CONCEPT bill king. CODE colin chapman, bill king. REVISED VERSION richard gant. CONTROL paul du tmpl. SCREEN I!"#E ondr$ %ahradnick, grg kucra. !ONOC&RO!E I!"#ES $akob po%ar, %oran prdic, ondr$ %ahradnick, marcl turic. INTER'"CE DESI#N grg kucra. EDITORI"L INP(T bill king. L")O(T grg kucra, bill king. PROD(CTION !anticor (nit T*o, Pragu. TR"NSL"TOR +alli lnch. DE-(##IN# paul du tmpl, nick pndrll. "STE ORLD CRE"TED -) bill king. "STE ORLD i+ publi+hd b !anticor !anticor Production+ Limitd, PO -o/ 01, Po+ta Praha 234, 234, Praha, C5EC& C5EC& REP(-LIC. REP(-LIC. "STE ORLD, ORLD, T&E S&O#(N"TE, S&O#(N"TE, &)DR", &)DR", 'ORCES&IELD 'ORCES&IELD and " 'IST '(LL O' CREDITS ar tradmark+ o6 !anticor Production+ Limitd. "ll art*ork and imag+ in all !anticor product+ product+ ar producd producd ithr in7hou+ in7hou+ or a+ *ork 6or hir. Th /clu+i8 copright in th art*ork and imag+ it dpict+ i+ th proprt o6 !anticor Production+ Limitd. "ll t/t copright 9c: !anticor Production+ Limitd, 3;;<. 3;;<. "ll right+ r+r8d.
Waste World Lite a+t orld i+ a planr ra8agd b tn millnnia o6 total *ar, *hr 6i8 gigantic cit7 +tat+ ar lockd in a dadl +truggl 6or control o6 th mo+t prciou+ +ub+tanc in hi+tor= Drakonium, th ultimat nrg +ourc.
E8ron kno*+ that *ithout Drakonium thir automatd 6actori+ 6actori+ *ill ca+ to 6unction. 6unction. Thir light+ *ill go out. Thir air *ill bcom unbrathabl. Thir popl *ill +tar8. "nd 8ron kno*+ that Drakonium i+ running out.
a+t orld i+ a plac o6 +uddn brutal 8iolnc *hr +ur8i8or+ o6 th cata+trophic *ar+ that d+trod th old ci8ili%ation battl amid th ndl++ d+rt+ o6 a trribl changd *orld. It i+ a plac plac *hr humanit humanit and it+ +ucc++or+ +truggl 6or +uprmac again+t horri6ing alin intrudr+. It i+ a plac plac *hr thr i+ no la*, +a8 +ur8i8al o6 th 6itt+t, and *hr th *ak can /pct nothing but a pain6ul dath. &r, 6i8 *arrior *arrior cultur+, 6orgd 6orgd in th crucibl o6 a tn thou+and ar con6lict, 6ight 6or +ur8i8al.
Promthu+ ar th nigmatic !achin #od+. Th+ potnt O8rmind+ control and in6lunc almo+t 8r a+pct o6 li6 in th cit.
PROMETHEUS Promthu+ ++ it+l6 a+ th la+t ba+tion o6 th human rac. It i+ an normou+ normou+ 6ortr++ cit cit *ho+ inhabitant+ ar ma+tr+ o6 th old high tchnolog. Th citi%n+ o6 Promthu+ u+ bionic and cbrntic cbrntic ++tm+ to prolong thir li8+, and Promthu+ i+ a+t orld>+ larg+t producr o6 robot+ and Pan%r+. -ut 8n hr, hr, grinding po8rt /i+t+ chk7b7$o*l *ith normou+ *alth, and th hug +lum+ ar among th *or+t in hi+tor. hi+tor. Th ral rulr+ rulr+ o6
HYDRA &dra>+ data*b ++tm+ +u66rd mo+t during th "rmagddon "rmagddon ar+. '* auto6ac+ auto6ac+ +ur8i8d, and tho+ that did *r capabl o6 producing onl th +impl+t o6 good+. &dran+ *r 6orcd to adapt or di. Th adaptd b d8loping human rplacmnt+ 6or mchanical ++tm+. In &dra, 8r 6orm o6 gntic r7 nginring ha+ bn bn trid and t+td. t+td. Th mtro%on i+ ruld ruld b th &ou++. &ou++. Each &ou+ i+ ngagd in a con+tant proc++ o6 r6ining it+l6 u+ing gntic nginring, cro++7brding, and th biomntal di+ciplin+. Each &ou+ ha+ it+ o*n +pcialt. &ou+ Numra +pciali%+ +pciali%+ in th cration cration o6 human computr+. &ou+ Spdra crat+ crat+ a++a++in+. a++a++in+. &ou+ Valka crat+ crat+ *arrior+. *arrior+. Th onl thing thing that can uni6 th &ou++ i+ a potnt /trnal
thrat. 'ortunatl 6or th cit>+ coh+ion, thr ar man o6 th+. JANUS ?anu+ *a+ onc th +it o6 a+t orld>+ main +pacport, and a+ +uch i+ hom to th 6* +ur8i8ing tran+7global organi%ation+, +uch a+ th (ni8r+al Trading -ank and th &untr>+ #uild. ?anu+ i+ al+o hom to mor than ;@ prcnt o6 all a+t orld>+ Anogn+, *ho ha8 a po*r6ul in6lunc on th political li6 o6 th cit. It+ land+cap i+ dominatd b th Starto*r, th titanic, brokn +pac l8ator that +till rach+ into +pac 6rom th plant>+ +ur6ac. THE SHOGUNATE Th Shogunat i+ th mo+t po*r6ul +tat o6 th Ea+trn +ctor+. It i+ a militar dictator+hip ruld b th Shogun and hi+ *arrior 8a++al+, th +amurai. Th Shogunat con+i+t+ o6 a numbr o6 +ctor+ ruld b *arlord+ and bound to th Shogun b a *b o6 6udal obligation. Th +amurai ar th ruling *arrior ca+t, ddicatd to /cllnc in battl, *ho u+ po*rd armor, p+ionic+, potnt martial art+ tchniBu+, and anthing l+ that *ill nhanc thir po*r+. Th common popl o6 th Shogunat /i+t in a +tat o6 8irtual +r6dom, in thrall to thir 6udal ma+tr+. IKARUS Ikaru+ ho8r+ abo8 th To/ic a+t+, hld alo6t b hug +u+pn+or+. It i+, in 6act, an archiplago o6 arti6icial 6ling i+land+ *hich mo8 in 6ormation acro++ th +k, +omtim+ parting to go thir +parat *a+, al*a+ coming back togthr in tim+ o6 cri+i+. In man *a+, Ikaru+ ha+ pr+r8d 8n mor o6 th old tchnolog than Promthu+. It+ +k6lt+ ar th mighti+t in th *orld, and th i+land+ thm+l8+ ar all but immun to attack. Ikaran+ +capd th *or+t ra8ag+ o6 th "rmagddon ar+ and + thm+l8+ a+ a plantar lit +pard bcau+ o6 thir +uprm d+tin. In ralit, th 6olk o6 Ikaru+ ar compltl dcadnt, addictd to narcotic+ and dbauchd pla+ur+. Th +pnd much tim +moking dmon*d in hug hookah+ and indulging in rotic +imulation+ in thir ralit machin+. Throughout th a+t orld, Ikaran pla+ur hou++ can b 6ound di+pn+ing th+ pla+ur+ 6or a pric.
-ond th mgaciti+ li6 i+ +hort and brutal. Th air i+ poi+onou+. Th +a+ ar dad. Th
land i+ a d+rt. Th *orld i+ littrd *ith th ruin+ o6 /tinct ci8ili%ation+. !utant+ roam th poi+ond *a+t+. !chani%d barbarian+ plundr th +cattrd +ttlmnt+. Sntint dath machin+ +talk th +ur8i8or+.
WHAT IS A ROLE-PLAYING GAME? Rol7plaing #am+ ar +tortlling gam+ *hr a group o6 popl gt togthr and tak part in th tlling o6 a tal. On plar, calld th Narrator, tak+ on th part o6 d+cribing th *orld, and all th popl th plar+ mt. & outlin+ th ba+ic +tor. & pla+ th part o6 all th minor charactr+ th plar+ ncountr, d+cribing thir action+ and talking *ith thir 8oic+. "ll o6 th othr plar+ ha8 a +ingl charactr *hom th control. Th plar+ ar rall th +tar+ o6 th +tor. Th control thir charactr+ action+ *ithin th guidlin+ laid do*n b th rul+ and Narrator. Th r+pond to th +ituation+ th Narrator crat+ *hil+t acting out th part o6 thir o*n +pcial charactr.
THE NARRATOR "+ Narrator ou ha8 a +pcial r+pon+ibilit. )ou mu+t b 6amiliar *ith th rul+. )ou mu+t crat th charactr+ and +ituation+ th plar+ ncountr. )ou ar th plar>+ + and ar+ in th *orld, d+cribing *hat th + and har and +mll and 6l. )ou o8r+ an combat+ u+ing th rul+ gi8n hr to do +o. )ou look a6tr th +mooth running o6 th gam. )ou tll th +tori+ that th plar+ *ill +tar in. It i+ our $ob to + that 8ron ha+ a good tim and to r+ol8 an argumnt+ that might ari+ during th cour+ o6 pla. In th nd, our dci+ion i+ 6inal, o8rriding an o6 th rul+ in th book.
THE PLAYERS "+ a plar ou *ill pla onl a +ingl rol. Thi+ altr go i+ r6rrd to a+ our plar charactr or +impl PC. )ou *ill ha8 on PC *ho i+ our altr7go in a+t orld and *ho *ill li8 or di, 6ail or +uccd ba+d on our action+. E8n i6 thi+ charactr +hould di, ou do not lo+. )ou can +impl choo+ to crat anothr charactr, u+ing th rul+ gi8n hr.
NARRATOR CHARACTERS In pla th Narrator tak+ on th rol o6 man di66rnt popl, acting out thir part in th ongoing drama. "n charactr controlld b th
Narrator i+ r6rrd to a+ a Narrator Charactr 9NC: +impl to di+tingui+h thm 6rom th PC+.
rgardl++ o6 ho* good ou ar at *hat ou *r doing.
WEIGHTS AND MEASURES DICE )ou *ill nd +om dic to pla Waste World Lite. )ou u+ +pcial t*nt7+idd dic a8ailabl 6rom mo+t hobb +tor+ and ou u+ ordinar +i/7+idd dic. In th t/t * abbr8iat t*nt7+idd dic to d@, and +i/7 +idd dic to d4. hn ou + a numbr b6or th d it man+ roll that numbr o6 th appropriat tp o6 dic and add thm. 'or /ampl, 0d4 man+ roll thr +i/7+idd dic and add th r+ult+.
FUMBLES " 6umbl i+ a particularl poor di roll. hn a 6umbl occur+ +omthing bad *ill mo+t likl happn. hn rolling a d@ a 6umbl occur+ *hn ou roll a 3. hn ou 6umbl ou al*a+ 6ail at *hat8r ou *r attmpting
a+t orld RP# u++ th mtric ++tm 6or all *ight+ and ma+ur+. Di+tanc+ ar gi8n in mtr+ and kilomtr+. ight+ ar gi8n in kilogram+.
COSTS AND PRICES In a+t orld th ba+ic unit o6 currnc i+ th crdit i++ud b th (ni8r+al Trading -ank. It i+ uni8r+all honord acro++ th *orld. "lthough man plac+ ha8 thir o*n currnci+ and trading ++tm+, pric+ throughout thi+ book ar gi8n in crdit+. Crdit+ ar normall *rittn in unit+ bt*n 3 and 3,@@@. Th normal 6ormat 6or pric+ in crdit+ i+ 3@@C or 02C. I6 thr i+ no lttr at th nd o6 a pric ou can al*a+ a++um that it i+ in crdit+.
Character Generation -6or ou can pla ou *ill nd a charactr. )ou ha8 t*o option+. I6 ou ar in a hurr to gt into th gam, ou can +impl choo+ on o6 th prgnratd charactr+ in "ppndi/ I. Chang th charactr>+ nam i6 ou lik, and +tud th charactri+tic+, +kill+ and +pcial po*r+ a8ailabl to it. Othr*i+, ou can u+ th tmplat+ in "ppndi/ II and th rul+ pr+ntd hr to mak our o*n uniBu charactr.
CHARACTERISTICS Charactri+tic+ ar a ma+ur o6 ho* good our charactr i+ in crtain gnral ara+. Th highr our charactri+tic+ ar th bttr. 5ro i+ an a8rag charactri+tic. Po+iti8 charactri+tic+ ar good. Ngati8 charactri+tic+ ar poor. Thr ar th 6ollo*ing +i/ charactri+tic+= Strength ST!= Thi+ i+ a ma+ur o6 ho* ph+icall 6it, +trong and po*r6ul our charactr i+. Th gratr our +trngth, th mor ou can li6t and carr and th mor damag ou *ill do *hn u+ing mu+cl po*rd *apon+ +uch a+ +*ord+ and a/+. De"ter#t$ D%!= Thi+ i+ a ma+ur o6 ho* *ll7coordinatd, agil and d/trou+ our charactr i+, a+ *ll a+ ho* 6a+t our r6l/+ ar.
Inte&gen'e IN!= Thi+ i+ a ma+ur o6 ho* +mart our charactr i+, ho* Buickl ou larn and ho* prcpti8 ou ar. P()er PW!= Thi+ i+ a ma+ur o6 our ba+ic p+chic abilit. 'or mo+t popl thi+ i+ ratd at %ro. M(*e+ent R,te MR!= Thi+ tll+ ou ho* 6a+t our charactr *alk+ and run+. L#e F(r'e LF!= Thi+ tll+ ou ho* much damag our charactr can tak b6or bing takn out o6 action. Normall, 8r charactr *ill +tart *ith %ro in th 6our primar charactri+tic+ 9ST, DA, IN, and P:. Each tmplat gi8+ ou a numbr o6 dic to roll on charactri+tic point+. Th+ ar th point+ that ou can allocat to our PC>+ primar charactri+tic+. On charactri+tic point +pnt gt+ ou on point in th charactri+tic o6 our choic. Thi+ i+ cumulati8. )ou can +pnd on point and gt ST 3. To mo8 up 6rom thr to ST *ould co+t ou anothr point+, +o ou *ould +pnd thr point+ in total to go 6rom ST @ to ST . Som tmplat+ ha8 minimum primar charactri+tic+. )ou mu+t +pnd point+ to bu th rBuird charactri+tic+ to th gi8n l8l. Som tmplat+ ma ha8 ma/imum charactri+tic+. )ou cannot bu th charactri+tic+ gi8n to gratr than th ma/imum.
Li6 'orc and !o8mnt Rat ar not purcha+d *ith charactri+tic point+. In+tad, th ar dtrmind b th 8alu+ a++ignd to th primar charactri+tic+. )our L' i+ Bual to our 9ST / : 3@, and our !R i+ Bual to our ST 2. "n charactri+tic point+ l6t un+pnt ar lo+t.
SKILLS Skill+ tll ou ho* good our charactr i+ in on narro* ara +uch a+ dri8ing or 6iring a gun. Somtim+ +kill+ ha8 +kill l8l+. Th+ ar *rittn a6tr th +kill>+ nam. I6 ou ha8 "crobatic+ , ou ha8 t*o +kill l8l+ *ith "crobatic+. Th highr our +kill l8l+ ar, th bttr ou ar *ith a +kill. Skill+ can b ithr DA +kill+ or IN +kill+. DA +kill+ ar primaril +kill+ in8ol8ing ph+ical abilit, +uch a+ +hooting a gun or picking a pockt. IN +kill+ ar tho+ *hich in8ol8 mntal abilit or kno*ldg, +uch a+ haling or computr programming. Th tp o6 a +kill ha+ an a66ct on th *a th ar u+d 9+ #am !chanic+:. Somtim+, a +kill *ill ha8 a *ord in brackt+ a6tr it. Thi+ +impl tll+ ou *hich particular *apon ou ha8 th +kill *ith or *hich tp o6 8hicl ou can dri8.
Each tmplat ha+ a numbr o6 +kill+ li+td 6or itF th+ ar th +kill+ that tmplat +tart+ *ith. Roll a d0 9that i+, a d4 di8idd b and roundd up: 6or ach +kill to 6ind out ho* man +kill l8l+ ou ha8 *ith that +kill.
SPECIAL ABILITIES Thi+ catgor includ+ all +pcial abiliti+ that +t ou apart 6rom normal popl. hn our charactr ha+ a +pcial abilit or po*r thi+ *ill b d+cribd in th t/t. Somtim+ ou *ill b a+kd to roll a di to randoml choo+ bt*n +8ral option+.
E.UIPMENT )our charactr *ill ha8 +om Buipmnt. Thi+ part o6 our charactr>+ d+cription tll+ ou *hat Buipmnt ou ar carring and /actl *hat it do+ in gam trm+. )ou gt 3d4 rload+ 6or ach *apon our charactr i+ carring. In addition, all charactr+ gt th 6ollo*ing +tandard Buipmnt= rbrathr ma+k, 3 +t o6 clothing, and 9i6 human: a +ur8i8al +uit. E8r charactr al+o gt+ 3d@ / 3@ crdit+ +pnding mon. Thi+ i+ th rad ca+h our charactr i+ carring. )ou cannot bu Buipmnt *ith it.
Game Mechanics DOING THINGS !o+t normal action+, +uch a+ *alking acro++ a room, +uccd automaticall. Somtim+ though, ou *ill nd to roll dic. )ou onl do thi+ *hn thr i+ a dramatic purpo+ 6or doing +o, or *hn thr i+ +om doubt about *hthr ou can +uccd at *hat8r ta+k ou ar attmpting. "lmo+t 8r important di roll in a+t orld i+ mad u+ing a t*nt7+idd di 9d@:. "lmo+t all roll+ 6ollo* th +am 6ormat. )ou roll th di and ou add an po+iti8 modi6ir+ that might appl 9+uch a+ a high charactri+tic or +kill:, and thn +ubtract an ngati8 modi6ir+ that might appl. I6 th r+ult i+ gratr than 3@ ou ha8 +uccdd. I6 th r+ult i+ 3@ or l++ ou ha8 6aild. Th amount ou roll gratr than 3@ tll+ ou ho* man +ucc+++ ou ha8. Th amount ou gt l++ than tn i+ th numbr o6 6ailur+. For example, you are driving your skimmerbike over a rough patch of desert during a sandstorm when, suddenly, a huge boulder looms out of the gloom. You wrench the controls
to avoid it: will you succeed Fortunately, you have a !" of #$ and a !rive %&kimmerbike' skill of #(. )his gives you a big positive modifier %#*'. +nfortunately, the weather conditions are extremely bad and you are only reacting at the last second, so there is a negative modifier of (. You roll the die and get a -. You add * for your &kill and !". )his gives you a total of /. )hen you subtract ( for the negative conditions. )his gives you a final total of . &ubtracting 0 from this gives you a total of success. You dodge the rock, but only 1ust.
FUMBLES hn ou roll a 3 on a d@ roll, it i+ a 6umbl. " 6umbl al*a+ 6ail+, no mattr ho* good ou ma b *hn u+ing a po*r or +kill. Dpnding on *hat ou *r doing *hn ou 6umbld, thr ma b othr pnalti+ a+ *ll.
CHARACTERISTIC ROLLS Somtim+ th Narrator *ill a+k ou to mak a charactri+tic roll. hich charactri+tic thi+ *ill 8ar dpnding on th circum+tanc+. I6 ou nd to mo8 a ha8 bouldr, it *ill b a ST roll. I6 ou nd to lap back 6rom a trap door it *ill b a DA roll. I6 ou nd to rmmbr a particular pic o6 in6ormation it *ill b an IN roll. I6 ou nd to r+i+t th p+chic attack o6 a po*r6ul Dmon, it *ill b a P roll. hn ou mak a charactri+tic roll, roll th di and add th appropriat charactri+tic. Subtract an ngati8 modi6ir+ th Narrator tll+ ou to. I6 th r+ult i+ 33 or mor ou ha8 +uccdd. I6 th r+ult *a+ 3@ or l++ ou ha8 6aild.
PERCEPTION ROLLS Somtim+ it *ill b important *hthr ou + or har +omthing. hn thi+ i+ th ca+ th Narrator *ill a+k ou to mak a prcption roll. To do thi+ ou roll a d@ and add our IN plu+ an appropriat modi6ir+. I6 th r+ult i+ 33 or mor ou ha8 +uccdd. Sight prcption roll+ ar mad *hn ou ar tring to + +omthing. å prcption roll+ ar mad *hn ou nd to har +omthing.
USING SKILLS hn ou nd to u+ a +kill ou roll th di and add our +kill l8l+ 9i6 ou ha8 an: and ithr IN or DA, dpnding on th charactri+tic on *hich th +kill i+ ba+d. Th Narrator appli+ an ngati8 modi6ir that ma appl. I6 th r+ult i+ 33 or mor ou ha8 +uccdd. I6 th r+ult i+ 3@ or l++ ou ha8 6aild. Onc ou ha8 rolld th dic ou +hould +ubtract 3@ 6rom th total. I6 th r+ult i+ po+iti8 thi+ i+ th numbr o6 +ucc+++ ou ha8. Th mor +ucc+++ ou ha8, th bttr our r+ult *ill b. I6 th r+ult i+ %ro or l++ ou ha8 6aild. )our ngati8 +cor i+ th numbr o6 our 6ailur+. Th mor 6ailur+ ou ha8 th *or+ th r+ult o6 our 66ort+ *a+.
NON-PROFICIENCY )ou can attmpt to u+ a +kill 8n i6 ou do not po++++ it. &o*8r, our non7pro6icinc put+ ou at a di+ad8antag *hn attmpting thi+, +o thr i+ a G4 pnalt to our +kill roll in addition to an othr pnalti+ th Narrator ma appl. Som di66icult +kill+ cannot b u+d at all i6 ou do not po++++ thm. It i+ impo++ibl 6or +omon *ithout training to pr6orm brain +urgr or ad8ancd nuclar ph+ic+ r+arch. )our Narrator can di+allo* an non7pro6icint +kill u+ that h 6l+ 6all+ into thi+ catgor.
Combat
Combat i+ di8idd into combat round+. Th+ ar thr7+cond priod+ in *hich 8r charactr *ho i+ +till con+ciou+ gt+ to act. In a combat round 8r charactr ha+ an action pha+. "ction pha++ occur in a +trict ordr. Th charactr *ho+ action pha+ it i+ mu+t 6ini+h that pha+ b6or othr charactr+ gt to act.
INITIATI/E To 6ind out *ho gt+ to act and *hn, ou roll 6or initiati8 at th +tart o6 8r combat round. E8r charactr roll+ a d@ and add+ hi+ DA. Th Narrator normall mak+ on roll 6or all th charactr+ h control+. Th charactr *ith th high+t total gt+ to tak hi+ action pha+ 6ir+t, thn th charactr *ith th n/t high+t total go+, and +o on until 8r con+ciou+ charactr ha+ takn an action pha+. Onc thi+ ha+ happnd th combat round i+ o8r and ou mu+t roll 6or initiati8 again and bgin a n* combat round. Thi+ continu+ until all th charactr+ on on +id ar dad, ha8 +urrndrd, or run a*a, or until both +id+ agr to a halt.
ACTIONS In our action pha+ our charactr ma choo+ to tak an o6 th 6ollo*ing action+= Att,'01 )our charactr can attack *ith an *apon h hold+ rad in hi+ hand. Ch,rge1 I6 our charactr i+ not alrad in clo+ combat, h can run up to 4 tim+ hi+ !R in mtr+ and attack *ith an rad clo+ combat *apon or *ith hi+ bar hand+. Th momntum
o6 our charg gi8+ ou a 2 bonu+ to an clo+ combat attack ou mak. Dr,) We,2(n1 I6 our charactr ha+ no rad *apon, h can dra* on 6rom it+ +cabbard or hol+tr i6 h ha+ on a8ailabl. M(*e ,n3 Att,'01 )our charactr can mo8 up to hi+ !R and +till attack *ith a rangd *apon h ha+ rad. Thr i+ a G pnalt to our attack roll 9+ blo*: i6 ou choo+ to do thi+. Re&(,31 )our charactr can rload an *apon that i+ out o6 ammo and 6or *hich h ha+ th appropriat ammunition. R4n1 )our charactr can mo8 up to 4 tim+ hi+ !R. Other1 )ou can mak an othr action our Narrator dm+ *ill tak 0 +cond+ or l++.
MAKING AN ATTACK Rgardl++ o6 *hthr ou ar in clo+ combat or 6iring a rangd *apon, all attack+ 6ollo* th +am pattrn. )ou roll a d@ and add our DA and +kill *ith th *apon ou ar u+ing. "n ngati8 modi6ir+ ar applid. )ou +ubtract tn. I6 th r+ult i+ %ro or l++, our attack ha+ mi++d. I6 our total i+ po+iti8 th+ ar th numbr+ o6 +ucc+++ ou ha8. )ou ha8 hit and ma *ll do damag.
DEFENDING E8n i6 ou ar hit ou ma *ll +till tak no damag. I6 ou ar a*ar o6 an attack, ou al*a+ gt a d6n+ roll. Thr ar +8ral *a+ in *hich ou can d6nd.
D(3ge1 )ou roll a d@ and add our DA and Dodg +kill i6 ou ha8 it and choo+ to dodg. )ou can dodg ithr rangd or clo+ combat attack+. P,rr$1 )ou roll and add our DA and our *apon +kill i6 ou choo+ to parr. )ou can onl parr in clo+ combat. I6 ou ar parring a *apon *ith our bar hand+, ou onl gt to add hal6 our +kill in unarmd combat 9i6 ou ha8 it:. "n +ucc+++ ou gt *hn d6nding ar +ubtractd 6rom our 6o>+ +ucc+++. I6 thi+ rduc+ hi+ total to %ro or l++ ou tak no damag. I6 our 6o>+ total i+ +till po+iti8, h ha+ landd a +olid hit. )ou>d bttr hop our armor i+ good noughH
DOING DAMAGE "ll *apon+ ha8 a damag charactri+tic. Thi+ tll+ ou ho* much damag th do. Thi+ can b *rittn 3! or 3!. Th numbr b6or th ! i+ th damag multiplir. I6 th numbr i+ gratr than 3, ou multipl our +ucc+++ b th damag multiplir b6or adding th damag modi6ir. 'or /ampl, a po*r gauntlt ha+ a damag multiplir o6 . I6 ou got +ucc+++ *ith it *hn hitting, ou *ould multipl thm b 6or a total o6 3@ +ucc+++ b6or adding th damag modi6ir. Th numbr a6tr th plu+ +ign i+ kno*n a+ th damag modi6ir. Thi+ i+ addd to our +ucc+++ to tll ou ho* much damag ou ha8 don. hn thi+ calculation i+ mad, thi+ i+ our damag total. It i+ po++ibl that ou +till ma do no damag bcau+ our 6o ma ha8 armor. In clo+ combat our ST i+ addd to our damag modi6ir, i6 ou +ucc++6ull hit.
ARMOR I6 our 6o ha+ armor, that armor *ill ha8 an "rmor Rating 9"R:. Thi+ tll+ ou th +topping po*r o6 that armor. Th "R i+ +ubtractd 6rom our damag total. I6 th r+ult i+ %ro or l++, our 6o>+ armor ha+ +toppd all th damag and h i+ unharmd. I6 our damag total i+ +till po+iti8, it i+ +ubtractd 6rom our 6o>+ L'.
ARMOR RATING On particularl important concpt i+ armor rating. Thi+ tll+ ou ho* *ll protctd our charactr i+ again+t damag. To 6ind out our total armor rating, add th armor rating ou gt 6rom an Buipmnt 9+uch a+ cramic armor: to th armor rating ou gt 6rom an +pcial abiliti+ +uch a+ armor. Not 8rbod *ill ha8
th armor +pcial abilit, but almo+t 8r charactr *ill ha8 +om 6orm o6 armor in thir Buipmnt.
LOSING LF Damag i+ +ubtractd 6rom our L'. hn our L' rach+ %ro or l++ ou ar badl hurt and out o6 a 6ight. )ou can do nothing 6or th r+t o6 th battl /cpt li on th ground uncon+ciou+. )ou cannot mak an d6n+ action+ and i6 anon mak+ a +ucc++6ul attack on ou, ou ar dad. "6tr th battl i+ o8r, ou mu+t mak a ST roll. I6 th r+ult i+ 3@ or l++ ou ar dad. I6 th r+ult i+ 33 or mor ou hal L' Bual to our +ucc+++ on th ST roll. Thi+ i+ kno*n a+ th dath roll. I6 +omon ha+ th haling +kill and u++ it +ucc++6ull, ou *ill rco8r L' Bual to th numbr o6 +ucc+++ h +cor+ on hi+ haling roll. )ou can n8r rgain mor L' than ou ha8 originall po++++d through haling or 6rom our dath roll. "++uming ou +ur8i8, ou rgain lo+t L' at th rat o6 on L' pr point o6 ST o8r %ro pr hour. 'or /ampl, i6 ou ha8 ST 3 ou *ill rgain L' ach hour a6tr a combat.
RANGED ATTACK MODIFIERS Thr ar crtain 6actor+ that a66ct our chanc+ o6 hitting in rangd combat. "ll o6 th+ 6actor+ ar cumulati8. Th ar= C(*er1 I6 our targt i+ in +o6t co8r +uch a+ bhind a hdg thr i+ a G pnalt to hit. I6 our targt i+ in hard co8r +uch a+ bhind a *all thr i+ a G2 pnalt to hit. L(ng R,nge1 I6 our targt i+ o8r hal6 our *apon>+ rang charactri+tic a*a, thn thr i+ a G2 pnalt to hit. B,3 L#ght1 I6 ou ar +hooting in bad light +uch a+ a diml lit plac or at t*ilight thn thr i+ a G pnalt to hit. I6 it i+ night tim or i6 it i+ mi+t th pnalt i+ G2. O-h,n31 I6 ou ar 6iring a *apon *ith our o667hand thr i+ a G2 pnalt. I6 ou ar right7handd our l6t hand i+ th o667hand and 8ic 8r+a. )ou +hould dcid b6or pla bgin+ *hich i+ our o667hand.
CLOSE COMBAT Thr ar al+o crtain modi6ir+ to our di roll *hn ou ar in clo+ combat. Ch,rge1 I6 ou chargd into combat thi+ action pha+, ou gt a 2 to our hit roll.
M4&t#2&e Att,'0er51 I6 our 6o i+ bing attackd b mor than on a++ailant, ou gt 3 to our to hit roll 6or ach additional a++ailant. Str#0#ng Fr(+ Beh#n31 2 O-h,n31 I6 ou ar +triking *ith our o667 hand thr i+ a G2 pnalt. I6 ou ar right7 handd our l6t hand i+ th o667hand and 8ic 8r+a. )ou +hould dcid b6or pla bgin+ *hich i+ our o667hand.
WEAPONS Clo+ combat *apon+ can onl b u+d in clo+ combat and onl ha8 on charactri+tic G D,+,ge D!. "ll rangd *apon+ ha8 th 6ollo*ing charactri+tic+= C&(5e R,nge CR!1 Thi+ tll+ ou *hat i+ th mo+t 66cti8 rang, in mtr+, o6 th *apon. "nthing bond thi+ di+tanc i+ long rang. R,nge R!1 Thi+ tll+ ou th *apon>+ ma/imum 66cti8 rang. -ond thi+ rang th *ill ha8 no 66ct. D,+,ge D!1 Thi+ tll+ ou th amount o6 damag th *apon can do. T$2e T!1 Thi+ tll+ ou th tp o6 *apon ou ar carring. Th+ ar= S#ng&e Sh(t S!1 Thi+ *apon 6ir+ onl a +ingl +hot ach turn. Se+#-,4t(+,t#' %!1 Thi+ *apon i+ capabl o6 +mi7automatic 6ir and can +Bu% o66 on +hot 8r tim ou pull th triggr. Th can ithr 6ir a +ingl +hot or u+ a bur+t di 9+ blo*:. F4&& A4t(#re F!1 Thi+ *apon ha+ a much highr rat o6 6ir than +ingl +hot or automatic *apon+. Th can 6ir ithr a +ingl +hot or u+ a bur+t di 9+ blo*:. F4&& B4r5t On&$ O!1 Th+ po*r6ul *apon+ ha8 +uch a high rat o6 6ir that th +nd out a +tram o6 bullt+ ach tim ou pull th triggr. Th can onl b 6ird u+ing a bur+t di 9+ blo*:.
BURST DICE hn u+ing auto6ir or +mi7automatic 6ir, ou u+ a bur+t di. Thi+ i+ a normal d4 rolld at th +am tim a+ ou mak our to7hit roll *ith a d@. )ou nd onl mak on to7hit roll 6or all our attack+ in th bur+t. Th r+ult o6 th d@ *ill tll ou th numbr o6 +ucc+++ ou gt *ith all our attack+ thi+ action pha+.
I6 ou hit, th bur+t di tll+ ou ho* man o6 th +hot+ ou 6ird ha8 hit. It al+o tll+ ou *hn ou>8 run out o6 ammo. hn u+ing th bur+t di, ou u+ it in+tad o6 th d@ to tll ou *hn ou>r out o6 ammo. I6 ou mi++, th numbr on th bur+t di i+ maningl++ /cpt *hn it tll+ ou that ou>8 run out o6 ammo. -ur+t dic *ork a+ 6ollo*+= Se+#-A4t(+,t#' F#re1 " r+ult o6 3 or on th bur+t 6ir di man+ that on +hot ha+ hit. " roll o6 0 or 2 man+ that t*o +hot+ ha8 hit. " roll o6 or 4 man+ that 0 o6 our +hot+ ha8 hit. In addition, i6 a 3 com+ up on th bur+t 6ir di ou ar out o6 ammo. )ou +till +cor on hit, though. F4&& A4t(-F#re1 Th numbr that com+ up on th bur+t 6ir di i+ th numbr o6 +hot+ that hit our targt+. I6 a 3 com+ up, ou +cor on hit but ar out o6 ammo. F4&& B4r5t On&$ We,2(n51 hn 6iring a 6ull bur+t onl *apon, th numbr on th bur+t di tll+ ou th numbr o6 our +hot+ that ha8 hit. )ou run out o6 ammo onl i6 a 3 com+ up on th bur+t 6ir di and ou 6umbl our to7hit roll. In addition, i6 ou ha8 hit and a 4 com+ up on th bur+t 6ir di, ou can roll th bur+t 6ir di again and add it to th numbr o6 hit+ ou ha8 +cord. )ou can kp rolling and adding 6or a+ long a+ ou kp gtting +i/+ on th bur+t di.
HITTING WITH AUTO-FIRE O G ou>8 +cord 6i8 +ucc+++ *hn 6iring our a++ault ri6l and a 6i8 com+ up on th bur+t di. hat do+ that manJ It man+ that ou>8 +cord 6i8 +parat hit+ ach doing 6i8 +ucc+++ on *hat8r ou *r aiming at. hat i6 ou *ant to +plit attack+ bt*n targt+J )ou can di8id up our hit+ bt*n targt+. )ou mu+t +tat /actl *ho ou ar aiming at b6or ou roll th dic. Th hit+ ar +plit bt*n our cho+n targt+. )ou allocat hit+ on at a tim, +tarting *ith th nar+t targt and *orking along to th n/t clo++t. I6 ou>8 +cord mor hit+ than thr ar targt+ ou *r aiming at, ou rturn to th clo++t targt and rpat th procdur until all our hit+ ar u+d up. For example, you tell the 2arrator that you are shooting at three &kavengers and then get
five hits. )his means you inflict two hits on the two nearest &kavengers and one hit on the one furthest away. 3f you had only scored two hits then you would have hit the two nearest. 3f there had been four &kavengers, the nearest one would have taken two hits and all the rest would have taken one hit. 3f there had been five &kavengers each would take one hit. 3f you had been firing at six then only the nearest five would have taken a bullet. I6 thr i+ mor than t*o mtr+ bt*n targt+ ou mu+t burn +om hit+ bridging th gap bt*n targt+. On hit bridg+ t*o mtr+ o6 di+tanc. hat i6 on targt i+ in co8r and th n/t targt i+ notJ Roll to hit, u+ing th modi6ir+ 6or th a+i+t targt to hit. Thn appl th ngati8 modi6ir+ 6or th targt in co8r to th +ucc+++ ou>8 +cord. I6 thi+ rduc+ th +ucc+++ 6or th attack to %ro or l++ thn ou>8 6aild to hit that targt. For example, you fire your blaster at a group of three enemies. 4ne of them is in hard cover, one of them is in soft cover, and the last and nearest is on open ground. You roll to hit the guy in the open and get four successes. )he burst die gives you three hits. )hat5s one hit against each of your chosen targets. )he guy in the open takes one four success hit. You subtract four from your successes against the guy under hard cover, which means you have missed. You subtract two from your successes against the &kavenger in soft cover. )his means you5ve hit with two successes.
DODGING BURST FIRE WEAPONS Simpl mak on dodg roll again+t an ntir bur+t 6rom an automatic *apon. )ou appl our +ucc+++ *ith that dodg roll to all hit+ 6rom that bur+t. O6 cour+, i6 ou 6ail our dodg roll, all o6 thm might do ou damag.
OUT OF AMMO I6 ou 6umbl *hil 6iring a rangd *apon, ou ar out o6 ammo and mu+t +pnd a turn rloading. a++um 8rbod carri+ nough +par ammo to kp thm going 6or a *hil. &o*8r, a6tr th 6ir+t tim ou rload ou nd to mak an ammo roll. Roll th dic G i6 th r+ult i+ 3@ or l++ ou ar out o6 ammo until ou can bu mor or +trip it 6rom th bodi+ o6 th dad. )ou can onl do thi+ i6 th pr+on *ho+ corp+ ou ar +ca8nging *a+ carring a *apon o6 th +am tp a+ our o*n.
THROWN WEAPONS )ou can thro* grnad+ up to 0@ mtr+ 3@ mtr+ 6or 8r point o6 ST ou ha8 o8r %ro. hn th /plod th u+uall a66ct 8rthing *ithin thr mtr+ o6 th point o6 impact.
RANDOM RANGES Somtim+ t*o 6orc+ *ill ncountr ach othr and th Narrator *ill ha8 no ida ho* much di+tanc +parat+ thm. (ndr +uch circum+tanc+ * roll d4 and multipl. hn th ncountr occur+ indoor+ or in cit +trt+ *hr thr i+ a lot o6 co8r, * multipl th r+ult b 3@ mtr+. In th grat outdoor+ and on th *id opn +pac+ * multipl th r+ult b 3@@ mtr+ or mor.
E%AMPLE OF COMBAT 3ronside and 6arcus are exploring some ruins when they are attacked by three &kavengers. 7ll of the &kavengers are !" 0, &) 0 with LF 0 and 78 . 4ne of the &kavengers has an assault rifle, two are armed with chainswords. )he 2arrator rolls randomly to find the range, deciding that the combat will begin at $d*x0 meters. 9e gets a , so there is 0 meters between both sides. 9e also describes the area to the players, saying that there is broken ground and cover within $0 meters of them. )he &kavengers are out in the open. 9e draws a little sketch map to illustrate the relative positions, and combat begins. 8ound 4ne: 6arcus rolls $ for initiative and adds his !" of # for a total of ;. 3ronside rolls (. &ince his !" is hainsword. 9e decides to open fire with his blaster. )he blaster is capable of auto?fire so he opens up on all three &kavengers. 9e gets a ( and adds his 8ifle skill for a total of /. )he &kavengers are 0 meters away. )his is easily within range, but over the blaster5s close range of ;0 meters, so 6arcus subtracts ( from his total. 7 two comes up on the burst die. 9e has hit two of the &kavengers with one success. =oth &kavengers dodge. )hey roll a d$0 with no modifiers, since their !" is
less than one so 6arcus has missed him. )he other &kavenger desperately tries to duck and gets a (. 6arcus hits him. &ince his blaster has a damage modifier of #$ this is added to his successes. 9is damage total is ;. )he &kavenger is wearing hide armor, which stops one point of damage. )his is subtracted from 6arcus5 damage total so the &kavenger only takes two LF of damage. )he 2arrator decides that the &kavenger with the assault rifle will provide covering fire while the other two close with our heroes. )he &kavengers run forward covering $( meters. )hey are now (* meters away from the two adventurers. )he &kavenger with the assault rifle opens fire on 3ronside. 9e is at long range so there is a ( to his total. )he &kavenger opens up and rolls - with three hits on the burst die@ 3ronside decides to dodge. 9e rolls a d$0 and adds his !" and !odge skill. )he total score is . 3ronside5s measly one success is subtracted from the &kavenger5s total of -. )he &kavenger hits with A successes. 9is assault rifle has only 6 and no damage modifier so 3ronside takes ; A damage hits. 3ronside has the armor special ability which stops ( of each hit, and is wearing light ceramic armor which stops another ; from each hit. 9e takes three one point hits, reducing his LF by three to a new total of . 3ronside5s player asks the 2arrator how close the cover is. )he 2arrator reminds the player that he said $0 meters. 3ronside decides not to bother running for cover and lets rip at one of the two charging &kavengers. )he range is (* meters. )his is close range for 3ronside5s 96B. 9e gives the &kavenger the benefit of his concentrated fire. 9e rolls a $ and adds his 96B skill of #. 9is total is ;. )hat5s ; successes. )he &kavenger rolls a * for his dodge attempt and fails to get out of the way. )he 96B is a Full =urst 4nly weapon and a / comes up on the burst die. Five hits. )he 96B has a damage modifier of #$ so each hit does /
damage. )he &kavenger5s armor soaks up one point from each hit but this means he takes five hits doing ( damage each. )hat5s a total of $0 damage. )his reduces the &kavenger to
Psionics !o+t popl think that p+i po*r+ ar on o6 th man mutation+ to a66lict mankind +inc th "rmagddon ar+. Th truth i+ that th dat back to b6or that ag o6 trribl con6lict and that p+chr+ plad a d8a+tating part in tho+ *ar+. P+chr+ ar a brd apart. Th can tap into th ba+ic nrg 6lo*+ o6 th uni8r+ and *ild
thir po*r in man di66rnt *a+. Th can rad thought+, control mn>+ mind+, or d8a+tat armord 8hicl+ *ith a g+tur. '* popl tru+t tho+ *ho *ild +uch +mingl +uprnatural nrgi+. Th +upr+titiou+ bli8 thm to b *itch+ and +orcrr+ in lagu *ith th Dmon+. E8n th mo+t +ophi+ticatd and ducatd 6ar and hat thm, 6or *ho *ant+ to
kno* a pr+on *ho can rad our innrmo+t thought+ and +crt+ and can control our 8r action+J
U5#ng P5#(n#' P()er5
Be'(+#ng , P5$0er )ou nd to ha8 th p+kr +pcial abilit to *ild p+chic po*r+. )ou al+o nd to achi8 a crtain minimum l8l o6 po*r b6or ou can u+ p+ionic po*r+F thu+, ou can onl gain p+ionic po*r+ i6 our P i+ gratr than @.
M,"#+4+ N4+6er ( P5# P()er5 Thr i+ a limit to th amount o6 p+ionic talnt+ that 8n th mo+t po*r6ul brain can handl. Thi+ i+ partiall dpndnt on natural abiliti+ +uch a+ intllignc and dtrmination, but it can al+o b incra+d b training. Th ma/imum numbr o6 p+i po*r+ an p+kr can 8r ha8 i+ Bual to hi+ IN plu+ P plu+ 0.
P+i po*r+ oprat lik all othr +kill+. Th p+kr>+ plar roll+ 3d@ P hi+ Po*r L8l 9hi+ +kill *ith th po*r:. I6 th total i+ gratr than 3@, th po*r +uccd+. I6 th po*r ma b r+i+td, th targt roll+ 3d@ P an bonu++, and hi+ +ucc+++ +ubtract 6rom th p+kr>+ +ucc+++ 9$u+t lik a dodg in combat:. "ll p+kr+ ma u+ a numbr o6 p+ionic po*r+ ach round Bual to thir P, unl++ th po*r rBuir+ concntration. P+kr+ ma not combin p+ionic and rgular action+, unl++ th d+cription o6 th po*r +a+ it ma b don. Som po*r+ rBuir concntration. " p+kr u+ing on o6 th+ po*r+ ma not tak an othr action, normal or p+ionic. Th po*r rBuir+ hi+ ntir attntion, 6or th duration o6 th tim it i+ u+d.
Eperience Points E/princ point+ 9AP: ar *hat lt our charactr larn and gro*. "t th nd o6 ach ad8ntur +++ion our Narrator *ill a*ard ou a numbr o6 AP. Th+ can b +pnt to purcha+ n* +kill+ and +pcial abiliti+, gt rid o6 di+ad8antag+, and impro8 our attribut+. Th co+t+ ar di66rnt, dpnding on *hat ou *ant to purcha+. Purcha+ing a n* +kill co+t+ AP, and gi8+ ou a +kill l8l o6 @. Purcha+ing a n* l8l in a +kill ou u+d during th pla +++ion co+t+ a numbr o6 AP Bual to th n* l8l o6 th +kill. Purcha+ing a n* l8l in a +kill ou did not u+ during th pla +++ion co+t+ a numbr o6 AP Bual to 3. tim+ th n* l8l o6 th +kill 9round up:. Purcha+ing a n* +pcial abilit, or gtting rid o6 a di+ad8antag, co+t+ a numbr o6 AP Bual to th co+t o6 th +pcial abilit or di+ad8antag. )ou mu+t al+o ha8 th prmi++ion o6 th Narrator, and +om di+ad8antag+ ma n8r b gottn rid o6. Purcha+ing a n* p+ionic po*r co+t+ 4 AP, and gi8+ ou a po*r l8l o6 @.
Purcha+ing a n* l8l in a p+ionic po*r ou u+d during th pla +++ion co+t+ a numbr o6 AP Bual to 0 tim+ th n* l8l o6 th po*r. Purcha+ing a n* l8l in a p+ionic po*r ou did not u+ during th pla +++ion co+t+ a numbr o6 AP Bual to 2. tim+ th n* l8l o6 th po*r. Impro8ing an attribut co+t+ a numbr o6 AP Bual to 3@ tim+ th n* l8l o6 th attribut. In th ca+ o6 ngati8 attribut+, it co+t+ 3@ tim+ th l8l o6 th attribut, turnd into a po+iti8 numbr 9@ AP to rai+ a G to a G3, 6or in+tanc:. In 8r ca+, ou mu+t purcha+ ach l8l o6 a +kill or attribut. To rai+ a +kill 6rom 3 to 0, ou mu+t pa th co+t to rai+ th +kill to and thn to 0. 'or /ampl, i6 ou had Pi+tol 3 and *antd to gt Pi+tol , it *ould co+t ou AP. I6 ou *antd to impro8 our Pi+tol 3 +kill to Pi+tol 0, it *ould co+t ou AP. That *ould b AP to gt ou to Pi+tol , and thn 0 AP mor to gt to Pi+tol 0. )ou do not nd to +pnd AP. Th can b +a8d 6rom +++ion to +++ion to +++ion and +pnt *hn ou lik.
!"ill List &r i+ th ma+tr li+t o6 all th +kill+ a8ailabl to th PC+ in Waste World Lite.
DE%TERITY SKILLS "ERO-"TICS )ou kno* ho* to pr6orm compl/ and impr++i8 arial manu8r+ *hn ou ar piloting an aircra6t or 6ling battl+uit o6 an +ort. Thi+ can b particularl u+6ul in a dog6ight. It act+ lik acrobatic+ to impro8 our dodg undr th+ circum+tanc+. -"TTLES(IT 9T)PE: Thi+ +kill i+ a ma+ur o6 ho* *ll ou can handl and rpair a +uit o6 po*rd armor, +uch a+ tho+ u+d b th Ikaran+ or th Promthan+. hil ou ar *aring a battl+uit, our othr DA +kill+ ar limitd to a ma/imum amount Bual to our -attl+uit +kill. I6 ou *i+h to b abl to u+ both Ikaran and Promthan battl+uit+, ou mu+t larn thi+ +kill mor than onc. -L"DE Thi+ +kill i+ a ma+ur o6 ho* good ou ar *ith chain+*ord+, +*ord+, and daggr+. -L(D#EON Thi+ i+ a ma+ur o6 ho* good ou ar *ith club+, mac+, a/+, and othr impact *apon+ o6 thi+ tp. CLI!-IN# Thi+ +kill i+ a ma+ur o6 ho* *ll ou can climb up *all+, cli66+ and othr 8rtical or nar 8rtical +ur6ac+. DOD#E Thi+ +kill +ho*+ ho* good ou ar at dodging. It i+ u+d a+ a modi6ir again+t rangd attack+ *hn8r ou ar a*ar o6 an incoming attack. Thr i+ no nonpro6icinc pnalt 6or not ha8ing Dodg. E8ron can tr and do it. DRIVIN# Thi+ +kill +ho*+ ho* good ou ar at dri8ing ground 8hicl+. 'ORCE-L"DE Thi+ i+ a ma+ur o6 our pro6icinc *ith th dadl clo+ combat *apon kno*n a+ a 6orcblad. &"ND#(N Thi+ +kill i+ a ma+ur o6 ho* good ou ar *ith all pi+tol+.
&E"V) E"PON Thi+ i+ a ma+ur o6 ho* good ou ar *ith machin gun+ and othr ha8 automatic 6ir *apon+. !"RTI"L "RTS Thi+ i+ th highl +ophi+ticatd 6orm o6 unarmd combat training originall pr6ctd in th Shogunat. Thi+ +kill gi8+ ou a ba+ic damag multiplir o6 3 in hand to hand combat rathr than th @. that mo+t popl gt *hn 6ighting *ith thir bar hand+. PICPOCET Thi+ +kill ma+ur+ our abilit to pick pockt+ *ithout bing noticd. It i+ r+i+td *ith our 8ictim>+ Intllignc. K(IC DR" 9E"PON T)PE: Thi+ +kill lt+ ou dra* a *apon and attack *ith it in th +am action pha+, pro8iding ou mak a +ucc++6ul Kuick Dra* roll. )ou nd a di66rnt 8r+ion o6 thi+ +kill 6or ach *apon ou intnd to Buick dra* *ith. Kuick dra* can gnrall onl b u+d *ith handgun+ and blad+. RI'LE Thi+ i+ a ma+ur o6 ho* good ou ar *ith all ri6l7tp *apon+. RIDE 9-E"ST: Thi+ tll+ ou ho* *ll ou rid crtain cratur+. Th nam o6 th cratur i+ gi8n in th brackt+. Riding i+ a limiting +kill. hn ou ar riding, our othr DA7ba+d +kill+ ar limitd to our Riding. So i6 ou had Rid 9Rptar: 0 and S*ord , ou could onl u+ our +*ord at l8l 0 *hil ou *r mountd. SPECI"L E"PON 9T)PE: Thi+ i+ a catch7all +kill d+cription 6or all tho+ *apon+ that ar +o +pciali%d that th nd a +pcial +kill to u+ thm G Spcial apon 9P+i -la+tr: or Spcial apon 9Ic #un:, 6or in+tanc. hr a *apon rBuir+ a +pcial *apon +kill, thi+ *ill b +tatd in th *apon>+ d+cription. SEC(RIT) S)STE!S Thi+ +kill +ho*+ our abilit at picking lock+ and o8rcoming +curit ++tm+ o6 all +ort+. STE"LT&
Thi+ +kill +ho*+ ho* good ou ar at mo8ing Buitl, u+ing co8r and gnrall not bing noticd.
*ith thm. It i+ u+d a+ a modi6ir *hn8r ou gambl, *hn8r ou attmpt to chat or *hn8r +omon attmpt+ to chat ou.
T&RON E"PONS Thi+ +kill i+ a ma+ur o6 ho* good ou ar *ith thro*n *apon+ +uch a+ grnad+, +ton+, +hurikn, and +par+.
&E"LIN# Thi+ ma+ur+ our +kill at patching up and haling *ound+ and di+a++, and o6 pr6orming 6ir+t aid on th *oundd.
(N"R!ED CO!-"T Thi+ +kill i+ u+d a+ a modi6ir in hand7to7 hand combat u+ing our bar hand+ and 6t. Rtractabl cla*+ and othr *apon+ attachd to bionic implant+ u+ thi+ +kill.
INTERRO#"TION Thi+ +kill i+ a ma+ur o6 our abilit to gain in6ormation 6rom an un*illing pri+onr or in6ormant.
INTELLIGENCE SKILLS "PPR"ISE V"L(E )ou can u+uall tll th rough 8alu o6 +omthing a6tr a car6ul apprai+al. )our kno*ldg appli+ to $*l+, arti6act+ and othr o6tn7tradd commoditi+. Th Narrator +hould mak thi+ roll 6or ou, appling an modi6ir+ h *i+h+ 6or th rarit o6 th ob$ct and our chanc+ o6 kno*ing +omthing about it. & i+ pr6ctl at librt to gi8 ou a 6al+ 8alu i6 th +kill roll 6ail+. (+uall ou ar good at +potting 6ak+ and 6orgri+. Thi+ +kill cannot b u+d b non7pro6icint charactr+. ""RENESS Thi+ i+ a ma+ur o6 our a*arn++ o6 our +urrounding+ and abilit to +pot unu+ual thing+. It i+ u+d b th Narrator *hn +omon tri+ to pick our pockt or ambu+h ou. CO(RTIER )ou kno* ho* to mo8 in high circl+. )ou kno* ho* to con8 maning+ *ith th 6lick o6 an lid and th +tr++ on a +ingl *ord. )ou kno* th languag o6 diplomatic protocol, and ou kno* *hat i+ and i+n>t don b th right popl. )ou kno* ho* to toad to popl and ho* to 6lattr thm *ith ma/imum 66ct. Thi+ +kill cannot b u+d b non7pro6icint charactr+. '"ST T"L Thi+ +kill i+ our abilit to talk popl into doing thing+ not al*a+ in thir b+t intr+t+. )ou can con, +ll, li and chat *ith th b+t o6 thm i6 ou ha8 a high rating in thi+ +kill. #"!-LE Thi+ +ho*+ our kno*ldg o6 8ariou+ 6orm+ o6 gambling 6or mon and ma+ur+ our +kill
INTI!ID"TE Thi+ +kill i+ a ma+ur o6 our abilit to in+pir 6ar and cau+ popl to think t*ic about cro++ing ou. LORE 9S(-?ECT: Thi+ +kill ma+ur+ our kno*ldg o6 an particular +ub$ct. Th +ub$ct can b a+ +otric a+ th cu+tom+ o6 ancint cultur+ or a+ banal a+ kno*ing th location o6 8r illgal cbr+hop in Promthu+. )ou +hould 6l 6r to in8nt our o*n catgori+ o6 lor, *ith th Narrator>+ appro8al. N"VI#"TOR )ou kno* ho* to 6ind our *a through th trackl++ d+rt+ o6 a+t orld. )ou can tll our po+ition 6rom th +tar+, th rough la o6 th land, tc. RO-O!"NC) Thi+ +kill i+ a ma+ur o6 our pro6icinc at con+tructing, rpairing and programming robot+. Thi+ +kill cannot b u+d b non7pro6icint charactr+. SED(CTION Thi+ tll+ ou ho* good ou ar at +ducing mmbr+ o6 th oppo+it +/. S&"DOIN#T"ILIN# Thi+ ma+ur+ our abilit to 6ollo* +omon *ithout bing noticd in an urban n8ironmnt. It i+ al+o a ma+ur o6 our abilit to +pot popl *hn th tr to do th +am to ou. STREETISE Thi+ i+ a ma+ur o6 ho* ou handl +ituation+ in8ol8ing lo*li6 and +trt +cum. It i+ an indicator o6 our M+trt +mart+. S(RVIV"L
Thi+ i+ a ma+ur o6 our abilit to +ur8i8 in th dadl d+rt+ and %on+ o6 a+t orld. To u+ thi+ +kill proprl it i+ rcommndd that ou u+ propr Buipmnt= +ur8i8al pack, rbrathr, and +o on. TR"CIN#
Thi+ +kill i+ a ma+ur o6 ho* good ou ar at 6ollo*ing track+ and trail+ in a *ildrn++ +ituation. I6 ou +uccd in our tracking roll b 0 or mor thn ou *ill b abl to tll mor than th ba+ic dtail+ about th dirction o6 th trail. )ou *ill b abl to mak a good rough gu++ at ho* man 8hicl+ or indi8idual+ thr ar.
!pecial Abilities "!-IDEATRO(S )ou can u+ ithr hand $u+t a+ *ll, and can carr a *apon in ach hand and u+ it *ith no pnalt 6or u+ing th o66 hand. Thi+ can b particularl u+6ul i6 ou lo+ th u+ o6 a hand during combat. C(5t1 3@ point+. "R!OR )ou +kin ma b +cal and rptilian. It ma b thick and rptilian. It ma b co8rd in a thick in+ct7lik carapac or co8rd b intrm+hing plat+ o6 bon or cartilag. It do+ not mattr. )ou ha8 armor that i+ cumulati8 *ith an othr armor ou *ar. C(5t1 "R tim+ , cumulati8 9 point+ 6or "R 3, 4 point+ 6or "R , and +o 6orth:.
&"RD) )ou ar toughr than mo+t popl. )ou gt a 0 modi6ir *hn making dath roll+. C(5t1 point+. INN"TE SENSE O' DIRECTION )ou al*a+ kno* *hr ou ar *ith rlation to +om landmark= our hom, th North Pol, a+t, *+t, tc. Onc ou ha8 6ollo*d a rout, ou can al*a+ rtrac it. )ou n8r gt lo+t. C(5t1 point+. EEN E)ES )our + ar ama%ingl kn, gi8ing ou a to all +ight Prcption roll+. C(5t1 point+.
-E"(TI'(L&"NDSO!E )ou ar /trml bauti6ul or hand+om. Thi+ gi8+ ou on all 'a+t Talk, Trad, and Sduction roll+. C(5t1 3@ point+.
EEN E"RS )our ar+ ar ama%ingl kn, gi8ing ou a to all haring Prcption roll+. C(5t1 point+.
-LOOD&O(ND SCENT Thi+ abilit allo*+ ou to track lik a bloodhound i6 ou mak a +ucc++6ul +cnt Prcption roll. C(5t1 3@ point+.
LI#&TSLEEP )ou al*a+ +lp lightl and ar 8r di66icult to com upon una*ar. )ou gt our normal prcption roll to +pot anon approaching ou 8n *hn ou ar a+lp. )ou com a*ak in+tantl and can act at onc i6 ou mak our prcption roll. C(5t1 point+.
D"R SI#&T )ou can + in th dark lik a cat. So long a+ thr i+ 8n th 6aint+t hint o6 illumination ou can +. C(5t1 point+. '"N#S )ou ha8 hug +pik tth that lt ou mak an /tra 3! attack in clo+ combat. C(5t1 3@ point+. '"ST &E"LIN# )ou ar 8r r+ilint and hal damag at t*ic th normal rat. C(5t1 3@ point+.
PS)ER )ou ha8 th abilit to *ild p+chic po*r+. 'or mor on thi+, + th +ction on P+ionic+. C(5t1 @ point+. SPIED T"IL )ou ha8 a ma++i8 +pikd tail that allo*+ ou to do an /tra 3! attack in clo+ combat. C(5t1 3 point+.
#isad$antages -"D REP(T"TION 'or +om ra+on, ou ha8 a bad rputation. Thi+ rputation could b 6or almo+t anthing. Prhap+ popl bli8 that ou ar a traitor or a p+chopath or th on *ho d+rtd thir comrad+ at th -attl o6 "lkandor. !ab th ha8 hard ou ar a chat or a thi6. !ab thi+ rputation i+ tru. !ab it i+ 6al+ and ou ar tring to clar our nam. ?u+ti6id or not, thi+ rputation *ill 6ollo* ou *hr8r ou go. hat8r our bad rputation i+ 6or, it i+ bound to b brought up +oonr or latr. Thi+ dpnd+ on *hat kind o6 bad rputation ou ha8. )ou can b *idl kno*n a+ a bad pr+on in a *a that $u+t lad+ popl to di+parag ou. )ou gt a G0 raction modi6ir 6rom tho+ *ho kno* o6 our rputation. Th Narrator +hould mak an IN roll 6or an NC+ to + *hthr th ha8 rcogni%d ou. Th 6act that ou ha8 thi+ di+ad8antag man+ that our 6am i+ prtt *id+prad. C(5t1 73@ point+. CODE O' &ONOR )ou ar bound b a rigid cod o6 honor that ou *ould rathr di than brak. I6 ou ar con6rontd b a +ituation *hich 8iolat+ our cod o6 honor, ou mu+t mak an IN roll at G0 to r+i+t our in+tincti8 urg to tak action. 'ailur man+ that ou mu+t act to r+tor our honor, *hil +ucc++ man+ that ou ma act a+ ou choo+. &o*8r, rmmbr that i6 ou continuall 8iolat our o*n cod o6 honor, ou *ill d8lop a -ad Rputation a+ an untru+t*orth oathbrakr. Pr+onal G )ou mu+t aid our 6olk and gi8 +uccor to non7ho+til +trangr+. )ou mu+t protct th oung and th *ak and th innocnt. Samurai G )ou mu+t a8ng in+ult+ to our+l6, our lord, and our 6amil. a+tlandr G )ou mu+t aid tho+ lo+t in th d+rt, and ou mu+t +k 8nganc on all tho+ *ho ha8 *rongd ou. C(5t1 73 point+. D"R SECRET )ou ha8 a dark +crt that no on mu+t 8r 6ind out bcau+ i6 th do, th con+Bunc+ ar $u+t too dir to contmplat. )ou *ould kill to pr8nt thi+ +crt bcoming kno*n. )ou and our Narrator mu+t dcid *hat our dark +crt i+. !ab ou committd a trribl crim and ar *rackd *ith guilt, mab our parnt+ *r mutant+, mab ou *r onc a mmbr o6 a
6orbiddn cult or con+pirac. hat8r it i+, th con+Bunc+ +hould b na+t. C(5t1 73@ point+. &IDEO(S )ou ar *ll bond bing mrl ugl, and ar do*nright 6rightning. )ou ma b a mon+trou+ alin 9a+ ar th rok+ o6 ?anu+:, co8rd in boil+ or *ping +or+, or ha8 th opn +tigma o6 mutation. Popl ract to ou at G0. C(5t1 73 point+. &(NTED )ou ha8 po*r6ul, implacabl nmi+, and th ar a6tr ou. Th might b hunting ou bcau+ ou killd thir kin6olk back in Poi+on Spring+, or bcau+ th think ou ha8 +om +crt plan+ blonging to thm 9mab ou ha8: or $u+t bcau+ th hat ou. Th ra+on i+ immatrialF th ar a6tr ou, and th can>t b bought o66 or ra+ond *ith or thratnd. Th *ill n8r, 8r +top until ou ar dad. It>+ up to ou and our Narrator to dcid *ho our huntr+ ar, but th +hould al*a+ b man and th +hould al*a+ b po*r6ul. "nd *ho8r th ar, thr ar al*a+ nough o6 thm +o that i6 ou kill on, anothr *ill +oon b on our trail. C(5t1 73 point+. O-LI#"TION )ou ar undr a 6udal obligation to our o8rlord, our tmpl, or our commandr+. )ou mu+t ob thir ordr+ on pain o6 +anction+ or dath. "ll +amurai, +r8ing +oldir+, and pri+t+ o6 mo+t rligion+ ha8 thi+ di+ad8antag. C(5t1 73@ point+. O-SESSION )ou ar ob+++d *ith on particular thing. )ou could b ob+++d *ith achi8ing a particular, narl unattainabl, goal. Or our mind could b 6illd *ith thought+ o6 on pr+on, *ho ou talk about all th tim. hat8r our ob+++ion i+, it i+ on o6 th dominant trait+ o6 our pr+onalit. hn8r our ob+++ion com+ into pla, ou mu+t mak an IN roll at G0 not to go *ith it rgardl++ o6 ho* +ill or +l67 d+tructi8 th r+ult might b. I6 ou 8r achi8 our unattainabl goal, ou mu+t bu o66 thi+ di+ad8antag immdiatl. C(5t1 73 point+. OVERCON'IDENT
)ou ar th b+t and ou kno* it. Tho+ @ Pan%r+ G *hat chanc do th ha8 again+t ouJ Thr i+ no +ituation ou can>t handl and no 6o ou 6ar. )ou ar rad 6or anthing. )ou mu+t mak a +ucc++6ul IN roll at G3 in ordr to back do*n in an +ituation *hr our abiliti+ ar in Bu+tion. C(5t1 7 point+. P"R"NOI" Th>r all out to gt ou. )ou kno* it. Tru+t no on. -li8 nothing. Sit *ith our back to a *all at all tim+. - alrt. Look around ou all th tim. )ou o6tn + thrat+ *hr thr ar non. )ou ar /aggratdl cautiou+. 'olk ract to ou at G0. Th Narrator can call 6or a Paranoia roll 9IN G3: *hn8r h dm+ appropriat, *ith a 6ailur maning 6airl rratic action+. C(5t1 7 point+. POSITRONIC -R"IN Thi+ di+ad8antag i+ normall onl po++++d b robot+. It man+ that in+tad o6 a human brain, ou ha8 a +ophi+ticatd nural nt*ork computr ++tm. hil allo*ing ou to larn and act indpndntl o6 human in+truction, po+itronic brain+ ar not *ithout thir limitation+. In man *a+, th ar +impl not a+ capabl a+ human brain+. E8n *ith th mo+t compl/ po+itronic brain, ou cannot larn an +kill abo8 l8l +i/. Embddd *ithin mo+t po+itronic brain+ i+ at la+t on prim dircti8. Th+ ar programmd in+truction+ that mu+t b obd. )ou ha8 no choic but to carr thm out. Th mu+t b +impl, abl to b /pr++d in 3@ *ord+ or l++. 'or /ampl= kill all non7 human+. Ob our magi+tr. Protct th ci8ilian+. -6or pla +tart+, ou +hould *ork out *hat our prim dircti8 i+ *ith th Narrator.
Po+itronic brain+ *ork in di66rnt *a+ 6rom organic on+ and cannot b th locu+ o6 p+chic po*r+. )ou ar p+chicall inrt. C(5t1 73 point+. PRE?(DICED "#"INST )ou blong to a minorit that +u66r+ 6rom in+ult+, +light+, +lur+ and 8iolnc 6rom othr 6action+ o6 our +ocit or th *old at larg. Thi+ i+ not a lot o6 6un, and it can b dangrou+. Popl ract to ou at G. C(5t1 73@ point+. RO-OTIC -OD) )ou po++++ a robotic bod o6 durallo or cramic. Thi+ run+ on it+ o*n nrg +ourc+. )ou ar immun to th 66ct+ o6 poi+on+ and ar immun to mutation. )ou do not +u66r +hock. Th n*+ i+ not all good, ho*8r. Onc our charactr ha+ bn cratd, ou cannot a+il incra+ it+ ST or DA. Th+ ar 6i/d b th d+ign o6 th bod, and rBuir +tructural modi6ication to chang. )ou pa onl hal6 th normal AP to rai+ an attribut, but mu+t al+o pa 3@@ tim+ th original AP co+t in crdit+ to rai+ th attribut. 'urthrmor, ou ma onl chang th attribut *hn ou ha8 acc++ to a +killd robomancr and a machin +hop. Robot+ dal *ith damag di66rntl 6rom mo+t othr charactr+. In+tad o6 rBuiring mdical attntion a6tr +u66ring damag in combat, a robot mu+t b rpaird b +omon *ith th robomanc +kill. Th robomancr mu+t ha8 th propr tool+ and +par part+, and mu+t +pnd 3 minut+ pr point o6 damag h rpair+. Normall, a robomancr charg+ @ crdit+ pr point o6 damag h rpair+, including part+ and labor. &o*8r, thi+ i+ *hr robot+ ar lgal. Th pric can b much highr in rgion+ *hr th ar illgal G th Shogunat, 6or /ampl. C(5t1 7@ point+.
Psionic Powers CL"IRVO)"NCE )ou can dtach a p+chic 6rom our 6orhad *hich *ill 6loat in8i+ibl and intangibl a*a 6rom ou *hil +till allo*ing ou to 8i* *hat i+ going on. Thi+ can onl b blockd b p+i+crn+. Contact *ith th *ill b lo+t i6 a p+i+crn com+ bt*n ou and it. It can onl b dtctd b tho+ *ith th p+i +n+ po*r. Th ha+ a rang o6 PL/3@@ mtr+, ma tra8l 3@@ mtr+ pr round, and rBuir+ concntration.
DISPEL Thi+ i+ a gnral purpo+ po*r *hich ma b u+d again+t an p+ionic po*r in rang. It allo*+ ou to attmpt to di+pl 9or Mturn o66: an p+ionic po*r bing u+d *ithin our 8icinit. Rang i+ 3@/PL mtr+, and ma b r+i+td i6 th targt i+ a*ar ou ar attmpting to di+pl hi+ po*r. Thi+ po*r ma al+o b u+d to dri8 a dmon 6rom a bod it ha+ po++++dF in thi+ ca+, th po*r i+ al*a+ r+i+td.
DO!IN"TION Thi+ po*r nabl+ ou to dominat th *ill o6 anothr li8ing bing and 6orc thm to do *hat ou command. It i+ ob8iou+l mor di66icult to control an opponnt *ho i+ *ar and *ho ha+ all hi+ attntion 6ocu+d on d6nding him+l6, +o an 6o *ho i+ alrad in combat *ith ou gt+ a 2 to hi+ r+i+tanc roll+. )ou can dominat on pr+on at a tim. Th rang o6 th po*r i+ 3@ mtr+, and th po*r ma b r+i+td. I6 ou +uccd, th targt *ill ob an on command ou gi8 him. &o*8r, th targt *ill not ob ob8iou+l +l67d+tructi8 command+F +uch an ordr *ill 6r th targt immdiatl. &E"L )ou po++++ th po*r o6 p+chic haling, *hich nabl+ ou to rpair organic damag in human bing+. )ou +timulat th bod>+ +l67 rpair mchani+m+ to +uprhuman l8l+. )ou ma r+tor up to our PLP to anothr indi8idual>+ L'. &aling rBuir+ concntration, and th +train *ill al+o cau+ ou to lo+ 3 L'. LEVIT"TION )ou can u+ our p+chic po*r+ to l8itat our+l6 and PL/3@@ kilogram+ o6 *ight that ou ar carring up into th air. Thi+ allo*+ ou to 6l at up to PL/@ kph. L8itating rBuir+ concntration. PSI SENSE )ou ha8 th po*r to dtct th u+ o6 p+ionic po*r+ *ithin PL/3@@ mtr+ o6 ou. )ou can + acti8 p+i+crn+ and othr +uch d8ic+, and ou *ill b abl to + that +omon i+ po++++d b dmon+. )ou ma al+o attmpt to + i6 anothr bing i+ a p+kr, although thi+ u+ o6 p+i +n+ i+ al*a+ r+i+td 9*hthr th indi8idual i+ a p+kr or not:. PSIONIC -L"ST )ou can 6ocu+ all our p+ionic nrgi+ and unla+h thm in a trri6ing *a8 o6 pur
p+chic po*r. " crackling aura o6 nrg +urround+ our 6orhad and thn i+ unla+hd a+ bolt+ o6 pur 6orc. Th damag i+ 3!P, and i+ al*a+ r+i+td. PSIONIC SCREEN )ou ha8 a talnt 6or blocking out all incoming p+ionic attack+. Thi+ onl oprat+ again+t purl p+ionic attack+ 9+uch a+ p+ionic bla+t or dmonic po++++ion:, and not again+t ph+ical attack+ cau+d b p+ionic+ 9+uch a+ gun6ir 6rom a dominatd guard, or a kni6 hurld b tlkin+i+:. )ou ma add up to our PL to an p+ionic r+i+tanc roll ou mak. In addition, ou ma /tnd thi+ protction to a numbr o6 popl Bual to our PL a+ long a+ th ar in contact *ith ou or ach othr 9holding hand+, 6or in+tanc:. PSIONIC S&IELD )ou can +urround our+l6 *ith a potnt p+chic +hild that hlp+ ngat an damag ou tak. "dd our PL to our "rmor Rating. Thi+ i+ cumulati8 *ith an othr 6orm o6 armor ou ar *aring, and 8n *ork+ again+t 6orcblad+. It ha+ no 66ct on p+ionic attack+, ho*8r. TELEINESIS )ou ha8 th abilit to li6t and mo8 ob$ct+ b th po*r o6 mind alon. )ou can li6t up to PL/@ kilogram+ and mo8 it up to PL/3@ mtr+. Doing thi+ to an un*illing targt allo*+ th targt to r+i+tF attmpting to tak an ob$ct 6rom an un*illing targt allo*+ th targt to r+i+t, *ith a bonu+ Bual to hi+ ST on th roll. )ou ma al+o thro* ob$ct+ 6or 3!P damagF th targt ma attmpt to dodg 9not r+i+t:. TELEP"T&) )ou ha8 th po*r to pro$ct our o*n thought+ and to rad mind+. Th po*r ha+ a rang o6 PL/@ mtr+, and ma b r+i+td.
Cybernetic !ystems Th 6ollo*ing cbrntic ++tm+ ar commonl a8ailabl in a+t orld Lit.
CYBERNETIC EYES On or both o6 our + can b rplacd *ith a machin hookd to our optic nr8. Thi+ can
b an ob8iou+ mchanical part, totall +il8r and glo*ing in th dark. "ltrnati8l, th ma b camou6lagd and totall indi+tingui+habl 6rom a normal *ithout +can+. C(5t1 3@@@ crdit+ 6or a mchanical looking , @@ crdit+ 6or a concald .
)our bionic ma ha8 on or mor o6 th 6ollo*ing +ub++tm+. Energ$ S',n1 )ou + pattrn+ and *a8 6ront+ o6 p+chic nrg. It i+ ob8iou+ to ou *hn p+i po*r+ ar bing u+d clo+ b. )ou can +pot an in8i+ibl P+idmon or tll i6 a pr+on i+ po++++d b on. C(5t1 @@ crdit+. IRIS1 Thi+ allo*+ ou to + hat +ignatur+, *hich nabl+ ou to +pot 6o+ G 8n in pitch dark. )ou + ob$ct+ a+ rd hat outlin+. Th hottr th ob$ct, th brightr it glo*+ in our +ight. C(5t1 @@ crdit+. S',nner1 Thi+ combin+ a broad +pctrum tlphoto ln+ *ith po*r6ul imag nhancmnt and di+crpanc 6iltring ++tm+. It add+ 2 to all +ight prcption roll+ and allo*+ ou to +pot in8i+ibilit +hildd bing+. C(5t1 @@ crdit+. T,rget#ng E$e1 )our bionic +uprimpo++ targting cro++hair+ and a digital radout tlling ou th +pd, 8ctor, and 8locit o6 anthing ou look at. Thi+ gi8+ ou a 3 to hit *ith an rangd *apon. C(5t1 @@ crdit+. Te&e5'(2#' E$e1 )ou ha8 a tl+copic hookd to our optic nr8 and linkd to po*r6ul imag nhancmnt +o6t*ar. Thi+ nabl+ ou to + up to 3@@/ a+ 6ar a+ ou normall might. )ou can + clarl to th hori%on, *ith no pnalti+. C(5t1 0@@ crdit+.
BIONIC ARMS )ou ha8 had on o6 our arm+ rplacd *ith mchanical pro+thtic+, po*rd b +r8o7 motor+ and +hathd in pla+tic +nth+kin. !o+t bionic+ ha8 a ST o6 @. I6 th ST i+ l++ than our normal ST, that>+ too bad. )ou can al*a+
incra+ th arm>+ ST b paing mor. Thi+ additional ST, and it+ damag modi6ir, appli+ to 6at+ pr6ormd u+ing that hand= gripping, +*inging a on7handd *apon, punching, and +o on. It do+ not grant /tra L'. C(5t1 @@ crdit+ 6or a ba+ic arm. -ionic arm+ can ha8 th 6ollo*ing +ub++tm+= In're,5e3 Strength1 @@ crdit+ pr l8l o6 ST incra+ o8r @. Thi+ i+ cumulati8, +o that ST co+t+ 4@@ crdit+, ST 0 co+t+ 3@@ crdit+, and +o on. Retr,'t,6&e C&,)51 Th+ cla*+ ar hond to glittring ra%or7+harpn++, capabl o6 +licing th 6l+h o6 an 6o. Th do 3!3 damag in clo+ combat. C(5t1 3@@@ crdit+.
BIONIC LEGS Th+ lg+ ar u+d to rplac limb+ lo+t during combat. Th ar mchanical cration+, 8r bit a+ good a+ th on+ th rplac. Th bionic lg ha+ a ST o6 @, *hich i+ applid to an 6at pr6ormd b that lg 9kicking, 6or in+tanc:. C(5t1 @@ crdit+ 6or a ba+ic lg. -ionic lg+ ma ha8 th 6ollo*ing +ub++tm+= In're,5e3 Strength1 @@ crdit+ pr l8l o6 ST incra+ o8r @. Thi+ i+ cumulati8, +o that a ST o6 co+t+ 4@@ crdit+, a ST 0 co+t+ 3@@ crdit+, and +o on. S42er-&e,2 Leg51 Thi+ +ub++tm o6 bionic lg+ u++ might pnumatic pi+ton+ to nabl ou to mak grat lap+. )ou can +pring up to 6i8 tim+ our normal $umping hight and di+tanc. -oth lg+ mu+t b bionic to purcha+ thi+ ++tm. C(5t1 @@ crdit+.
E%&ipment CLOSE COMBAT WEAPONS C&"INSORD 'a8ord b Ska8ngr+ and th mor brutal +lum criminal+ o6 a+t orld, thi+ i+ a long blad *rappd *ith durallo chain+a* tth and po*rd b an lctric motor in th hilt. It mak+ a throat roar *hn acti8atd, and th di+tincti8 +ound mad a+ it rnd+ through armor, rip+ through 6l+h and thn +a*+ through bon i+ n8r 6orgottn b anon *ho har+ it. D,+,ge1 3!2. C(5t1 4@@ crdit+. -")ONETD"##ER
Th +tandard 6ighting kni6 in a+t orld i+ *ickdl +harp and almo+t hal6 a mtr long. Th ar carrid b all Ska8ngr+. -aont+ ar kni8+ that ar clippd onto th nd o6 ri6l+ and othr long7barrld rangd *apon+. D,+,ge1 3!. C(5t1 3@ crdit+. 'ORCE-L"DE 'ir+t cratd during th dark da+ o6 th Dmon ar+, thi+ *apon pro8d to b in8aluabl again+t human 6o+ a+ *ll a+ Dmon+. It *a+ +*i6tl adoptd b th +amurai o6 th Shogunat a+ thir 6a8ord clo+ combat *apon, and i+ no* thir badg o6 o66ic.
Thi+ innocuou+7looking *apon appar+ to b littl mor than a +hort durallo tub *hn it i+ not in u+. That apparanc i+ dcpti8. hn th acti8ation +tud i+ pu+hd, a mtr7long blad o6 pur 6orc i+ pro$ctd 6orm th acti8 nd o6 th tub. Thi+ blad i+ capabl o6 +haring through an matrial +ub+tanc. It can hurt nrg bing+ 9+uch a+ Dmon+: 8n *hn th ar in non7matrial 6orm, di+rupting th balanc o6 thir nrg 6ild+. 'orcblad+ ignor all armorF it do+ not 8n +lo* thm do*n. D,+,ge1 3!. C(5t1 3@@@ crdit+. POER #"(NTLET Thi+ *apon *a+ originall d+ignd 6or th u+ o6 th Promthan hro "malrik Dath+torm, in hi+ campaign+ again+t th S*arm. It i+ d+ignd to gi8 a human bing a 6ighting chanc again+t a S*arm &i8lord. (+ing hi+ po*r gauntlt, "malrik killd 3; S*arm *arrior+ at th -attl o6 !alakar b6or bing o8r*hlmd b thir +hr numbr+. Th plan+ 6or thi+ *apon *r +tord b th Promthan O8rmind+ and put into ma++ production at th grat man>+ dath. " po*r gauntlt i+ a ma++i8 mchanical glo8 that +hath+ it+ u+r>+ ntir 6i+t. It contain+ an arra o6 +r8o motor+ and bionic nhancr+ and i+ capabl o6 cru+hing +ton in it>+ gra+p. !o+t po*r gauntlt+ ha8 rtractabl blad+ in thir 6ingr+, *hich can b u+d to in6lict trribl ripping damag on a 6o. D,+,ge1 !. C(5t1 3@@ crdit+ ONE &"NDED E"PONS Thi+ catgor includ+ +*ord+, a/+, and all othr non7po*rd, on7handd *apon+. D,+,ge1 3!. C(5t1 4@ crdit+ TO &"NDED E"PONS Thi+ catgor includ+ grat+*ord+, halbrd+, and t*o7handd a/+. In 6act it includ+ all non7 po*rd *apon+ that rBuir both hand+ to u+. D,+,ge1 3!3 C(5t1 3@@ crdit+ (N"R!ED Thi+ i+ th damag ou can do *ith our bar hand+ and 6t. D,+,ge1 @.! 93! i6 ou ha8 th !artial "rt+ +kill:
RANGED WEAPONS "SS"(LT RI'LE
Thi+ i+ th +tandard a++ault ri6l u+d throughout hi+tor. It 6ir+ +tandard7i++u 4.44 calibr +lug+ at a high rat. It i+ capabl o6 6ull +u+taind automatic 6ir. Thi+ i+ a common *apon among Ska8ngr+, *ho lik it 6or it+ a+ o6 u+, a+ o6 rpair and th rad a8ailabilit o6 ammunition. Th mo+t 6amou+ manu6acturr+ o6 a++ault ri6l+ ar th ?anu+ian+. Som +timat+ claim that o8r 3@@ million ri6l+ a ar ar manu6acturd thr. CR R D T C(5t 0@ @@ 3! ' 4@@ "(TOPISTOL Thi+ i+ th +tandard +mi7automatic pi+tol, mo+t commonl manu6acturd in ?anu+ and +old almo+t 8r*hr. It u++ th ultra7common 4.44 calibr +lug. Chap, rliabl and portabl, thi+ i+ th +idarm o6 choic 6or mo+t popl. CR R D T C(5t 3 3@@ 3! A 3@ -L"STER Th bla+tr i+ a ha8, long7barrld nrg ri6l manu6acturd mo+tl in Promthu+ and th Shogunat. It 6ir+ bolt+ o6 +uprhatd pla+ma, capabl o6 di+rupting th nrg +tructur o6 a P+idmon. It combin+ /cllnt rang *ith +pctacular hitting po*r. In thor it i+ r+trictd 6or +al onl to +amurai and Promthan citi%n+ but, o6 cour+, hug numbr+ 6ind thir *a out onto th black markt. Thi+ do+ nothing to bring do*n th alrad high pric+. CR R D T C(5t 0@ 3@@@ 3! ' @@@ -L"STER PISTOL Thi+ i+ th +hort7barrld pi+tol 8r+ion o6 th bla+tr pla+ma *apon. It ha+ all th 8ic+ and 8irtu+ o6 it+ ri6l cou+in. It i+ th +tandard7i++u +idarm 6or all Promthan lgionari+, and mo+t citi%n+ ha8 at la+t on in thir hom+ 6or protction again+t intrudr+. CR R D T C(5t @ @@ 3! A 3@@@ L"SER PISTOL Som*hat l++ po*r6ul than th la+r ri6l i+ th pi+tol 8ariant. Thi+ i+ +mall and a+il portabl, but it lack+ th hitting po*r and +hr rang o6 it+ largr countrpart+. It do+ ha8 a nich markt *ith a++a++in+ and hit mn, *ho lik th 6act that it i+ +ilnt. CR R D T C(5t 0@ 3@@@ 3! S <@@
L"SER RI'LE Thi+ i+ th mo+t common a8ailabl la+r *apon, th long7barrld ri6l 6a8ord b huntr+ and a++a++in+ 8r*hr. CR R D T C(5t @ @@@ 3! ' 32@@ &E"V) !"C&INE #(N 9&!#: Thi+ i+ th ha8 machin gun 6a8ord 6or in6antr +upport throughout hi+tor, and 8n no* 6ound boltd to th roll bar+ o6 Ska8ngr dun buggi+ and carrid b Ska8ngr *arrior+. It u++ blt+ o6 th ubiBuitou+ 4.44 calibr bullt+. CR R D T C(5t 3@@ 3@@@ 3! O 3@@@ R"IL#(N Thi+ potnt *apon magnticall acclrat+ +tl7$acktd +lug+ up to hpr+onic +pd+. Th impact o6 +uch +hll+ can d+tro all but th ha8i+t o6 armor. It i+ accurat up to 6airl long rang+. It+ grat+t *akn++ i+ th tim it tak+ to charg up th magntic acclrator, *hich limit+ it to bing a +ingl7+hot *apon. CR R D T C(5t @ 3@@@ ! S 3@@ S&OT#(N Th +hotgun i+ a commonl a8ailabl *apon and 6ir charg+ containing man pllt+. "lthough it+ armor pntration po*r i+ lo*, it i+ 8r 66cti8 again+t lightl armord targt+ +inc th +hot+ can +cattr. "ll armor *ith an "R o6 or mor count+ doubl again+t a +hotgun. CR R D T C(5t 0@ 4@ 3! A 0@@
GRENADES 'L"S& Thi+ po*r6ul d8ic bla+t+ out a da%%ling 6la+h o6 light, tmporaril blinding all targt+ *ithin it+ rang. Crtain cratur+ ar particularl +n+iti8 to thi+ light and ma actuall tak damag 6rom it. Th *ill blind a targt 6or 3d4 combat round+ i6 th 6ail to mak a DA roll to +hild thir +. C(5t1 3@ crdit+. &EA Th+ po*r6ul +hapd charg+ /plod, +nding +hrapnl 8r*hr and in6licting damag on all *ithin thr mtr+. &EA
grnad+ ar random damag *apon+. In+tad o6 chcking ho* man +ucc+++ ou gt, ou roll dic 6or thir damag. D,+,ge1 d4. C(5t1 3@ crdit+. PL"S!" Th+ grnad+ contain an o8rloadd pla+ma gnrator, *hich /plod+ on a tim7dtonation 6u+, bathing 8rthing *ithin thr mtr+ in +uprhatd pla+ma. Pla+ma grnad+ ar random damag *apon+. In+tad o6 chcking ho* man +ucc+++ ou gt, ou roll dic 6or thir damag. D,+,ge1 d4. C(5t1 3@ crdit+. ETh+ grnad+ rla+ thou+and+ o6 6ilamnt+ o6 +tick 6luid that +*i6tl hardn to 6orm a cocoon around thir 8ictim, pr8nting mo8mnt. In thir hardnd +tat, th+ 6ilamnt+ ar tough nough to r+i+t th 66ort+ o6 all but th +trong+t o6 cratur+ to 6r thm+l8+. "lthough tough, th+ 6ilamnt+ ar prmabl b air and thu+ *ill not +u66ocat a targt. Thi+ mak+ thm a 6a8orit r+training d8ic 6or la*7n6orcmnt agnci+. b grnad+ *ill immobili% anon *ith ST 0 or l++. "lrt 8ictim+ gt a DA roll to a8oid bing +pla+hd. I6 th mak thi+ DA roll th grnad ha+ no a66ct. Othr*i+ th ar immobili%d until th ar cut 6r b thir 6rind+ 9or captor: or 6or on hour *hn th *b 8aporat+. C(5t1 3@ crdit+.
ARMOR TYPES C"R"P"CE Carapac armor i+ gro*n in tank+ and attach+ it+l6 to th bod o6 it+ *arr a+ a +mbiot. It i+ almo+t a+ tough a+ cramic armor, *ith th addd ad8antag that it can ha8 all +ort+ o6 bio7++tm+ addd to it. '*, +a8 &dran+, mutant+ and Anogn+, *ill *ar it +inc thr i+ a common pr$udic that +uch +mbiot+ can +tal a man>+ +oul. Carapac armor i+ 6a8ord b &dran+ and mutant+, a+ it i+ gnticall tailord and adapt+ it+l6 to it+ u+r>+ +pcial abiliti+ 9allo*ing *ing+ to gro* through, 6or /ampl:. Spikd carapac armor lt+ ou attack anon *ho attack+ ou in clo+ combat *ith an immdiat 3! attack. Th ba+icall impal thm+l8+ on th +pik+ a+ th attack. )ou mak our attack +imultanou+l *ith thir+. Smb+uit+ ar a much mor +ophi+ticatd biotchnological 8ariant o6 carapac armor
manu6acturd /clu+i8l in th cit o6 &dra. Th +mbiot 6u++ *ith it+ *arr and li8+ b photo+nth+i+ and rccling th *arr>+ *a+t+, *hich it con8rt+ back into nutrint+. Smb+uit+ /trud tndril+ through 8r ori6ic o6 thir *arr>+ bod and 66cti8l bcom part o6 him. Th contain man 6iltration ++tm+ that mak thir *arr+ immun to to/in+ and di+a+. Th *arr o6 a +mb+uit can /i+t 6or a month in th d+rt on a pic o6 6ruit and a thimbl6ul o6 *atr. Th al+o grant immunit to poi+on+. Light Carapac "rmor i+ "R and co+t+ @@ crdit+. !dium Carapac "rmor i+ "R 2 and co+t+ 3@@@ crdit+. &a8 Carapac "rmor i+ "R 4 and co+t+ @@@ crdit+. Smb+uit+ add 3@@@ crdit+ to th co+t o6 th carapac armor ou ar purcha+ing. Spik+ add anothr 3@@@ crdit+ to th co+t o6 th armor. CER"!IC Thi+ lard and poli+hd armor i+ paddd and capabl o6 r+i+ting mo+t 6orm+ o6 impact damag. It can b moldd into man +trang and /otic +hap+ and i+ th mo+t common militar armor o6 a+t orld. Light Cramic "rmor i+ "R 0 and co+t+ 2@@ crdit+. !dium Cramic "rmor i+ "R 4 and co+t+ 1@@ crdit+. &a8 Cramic "rmor i+ "R ; and co+t+ 3@@ crdit+. &IDE Thi+ i+ th mo+t primiti8 o6 armor, u+d b a+tlandr+ and urban +trt gang+. It pro8id+ 8r littl protction again+t bullt+ and nrg *apon+, although it *ill +lo* a blad. &id armor i+ "R 3 and co+t+ 3@@ crdit+.
+am 6rBunc. 9Th 6rBunc can, o6 cour+, b altrd to monitor othr comm tra66ic.: Th b+t po*rd armor i+ manu6acturd in th mgaciti+ o6 Promthu+ and Ikaru+. It i+ po++ibl to 6urthr cu+tomi% po*rd armor b adding cbrntic ++tm+. Th+ co+t th +am amount a+ th +tandard ++tm, plu+ 3@ 6or in+tallation 6+ 9unl++ ou ha8 th +kill to in+tall thm our+l6:. PRO!ET&E"N -"TTLES(IT Th+ might Promthan +uit+ gi8 a ST o6 6our to thir u+r+, and ma ha8 up to 2 *apon+ in+talld in thm 9on rangd or clo+ combat in ach arm, and on rangd on ach +houldr: a+ i6 th *r cbrntic ++tm+. AR1 3@ C(5t1 3@,@@@ I"RE"N -"TTLES(IT Th+ potnt po*rd armor +uit+ ar hld alo6t on +u+pn+or 6ild+, *hich nabl thm to 6l at +pd+ /cding 0@@ kph. Th hlmt+ contain a po*r6ul digital magnocular ++tm *hich *ork+ $u+t lik th d8ic o6 th +am nam 9+ blo*:. Th po++++ ra%or7+harp *ing blad+ that /trud 6rom th arm7guard+ o6 th +uit and ar capabl o6 cutting a man in hal6. Normall th+ *ing+ ar +hathd *ithin th +uit and ar onl /tndd during 6light or combat. Th+ *ing+ do 3! damag and u+ th Ikaran -attl+uit +kill in clo+ combat. AR1 4 C(5t1 @@@
GENERAL E.UIPMENT
POWERED ARMOR
-IOSENSOR Thi+ d8ic i+ capabl o6 dtcting li6 nrg at a rang o6 up to 3@@ mtr+. It *ill tll th u+r th rough +i% and +trngth o6 th dtctd ntit and al+o numbr+. It pro$ct+ blip+ on a +impl radial +crn that +ho*+ all ntiti+ dtctd *ithin th radiu+ o6 th d8ic>+ po*r. C(5t1 @@ crdit+.
Po*rd armor intgrat+ hdraulic ++tm+, computr control+ and lar+ o6 cramic to produc th ultimat pr+onal armor. It contain+ a hdraulic /o+klton *hich nhanc+ it+ *arr>+ +trngth, and li67+upport ++tm+ that allo* it+ *arr to +ur8i8 in th dadli+t trrain 6or up to a *k *ithout 6ood and *atr a+ *ll a+ making him immun to all normal bioha%ard+ +uch a+ poi+on, radiation, tc. "ll po*rd armor contain+ a communicator, *hich allo*+ it+ u+r to communicat *ith anbod l+ on th
C"!OCLO" Camocloak+ ar manu6acturd 6rom photo+n+iti8 matrial that ract+ to ambint light and color, crating a Buickl changing di+rupti8 pattrn. Th can mak thir *arr 8r hard to +pot at a di+tanc and Buit di66icult to + *hn clo+ up, particularl i6 th *arr do+ not mo8. Camocloak+ ar rlati8l common among th a+tlandr+ and popular *ith th criminal lmnt+ in th mgaciti+.
Opponnt+ ar at a G to +pot th *arr. C(5t1 3@@@ crdit+. E!ER#ENC) -E"CON Thi+ +mall panic button d8ic com+ in th 6orm o6 a broach or blt buckl. hn acti8atd it +nd+ out a +ub7thr communication pul+ that can b dtctd up to 3@ kilomtr+ a*a. Thi+ pul+ can b pickd up b an normal comm7++tm, *hich *ill indicat dirction and di+tanc to th bacon. #R"PNEL #(N Thi+ hand7portabl d8ic u++ a +u+pn+or7 6ild gnrator and a gra8itic chargr to +hoot a grapnl up to 0@@ mtr+. Th grapnl contain+ +l67/panding hook+ that it /trud+ *hn it rach+ a prprogrammd di+tanc or *hn it ncountr+ nough r+i+tanc to brac it+l6. Th micro6in *ir i+ capabl o6 +upporting up to 3@@@ kilogram+ o6 *ight. C(5t1 @@ crdit+. #(NC"! Th+ ar o6tn attachd to militar i++u *aponr. Th pr6orm +8ral 6unction+. 'ir+t, th contain digital7imag magni6ir+ that act a+ po*r6ul +ight+ 6or th *apon>+ u+r. Scond, th +nd out codd, pul+d 6rBunci+ allo*ing an o66icr to monitor *hat hi+ mn ar +ing through thir +ight+. Th imag+ can b +ho*n on a ma+tr control panl, or *ithin th had+7up di+pla in an o66icr>+ 6ild 8i+or. Th add to hit on an attack o8r clo+ rang. C(5t1 @@ crdit+. PSI DETECTOR Th+ unit+ ar +mall, *ighing l++ than hal6 a kilogram. Th ar ithr hld in th u+r>+ hand or attachd to hi+ *ri+t or clothing. Th can dtct a p+kr acti8l u+ing hi+ po*r *ithin @ mtr+, and *ill al+o dtct anon po++++d b a dmon. C(5t1 @@ crdit+. PSISCREEN Th+ ar mo+t common among th ma+++ o6 th cit o6 Promthu+, but ar al+o *orn b mo+t rulr+, mrchant+, +pi+, and anon *ith ra+on to b +u+piciou+ o6 ha8ing thir thought+
rad or controlld. Th com in th 6orm o6 amult+, ring+ and othr $*lr, and all contain trac+ o6 p+chotropic cr+tal *hich di+rupt+ th 6lo* o6 p+ionic nrg. hn *orn, th p+i+crn add+ it+ l8l to an p+ionic r+i+tanc roll+ mad 9and +ubtract+ thm 6rom an p+ionic po*r roll+ mad, i6 a p+kr i+ *aring on:. C(5t1 3@@ pr l8l up to l8l 0, 0@@ pr additional l8l 6rom l8l+ 274, and 3@@@ pr additional l8l thra6tr 9l8l ; ma/imum:. RE-RE"T&ER Th+ ar +tandard7i++u to anon *ho 8ntur+ bond th mgaciti+. Th +lip into plac o8r th 6ac and gi8 protction again+t th mo+t common 6orm+ o6 inhald ga+. Th al+o contain microm+h 6iltr+, *hich pr8nt th inhalation o6 a+h, +and and othr contaminat+. "non *ho 8ntur+ into th a+t+ *ithout on mu+t mak a ST roll 8r hour h brath+ un6iltrd air. 'ailing thi+ roll man+ ou *ill tak 3d473 L' damag 6rom airborn pollutant+. C(5t1 3@@ crdit+. STIN -O!Th+ grnad+ mit a 6oul rgurtitant ga+ that induc+ 8omiting and nau+a in an unprotctd pr+on *ho brath+ it. Som popl ar allrgic to th ga+ and it cau++ thm to +u66r +8r r+pirator di66iculti+ or 8n chok to dath. th+ +id 66ct+ ha8 not pr8ntd th ga+ 6rom bing u+d a+ a cro*d control *apon in man mgaciti+. Th cloud /tnd+ 6or mtr+. "non caught *ithin it mu+t mak a ST roll at th +tart o6 ach action pha+ o6 b incapabl o6 action du to 8omiting and nau+a. C(5t1 3@@ crdit+. S(RVIV"L S(IT Th+ ar common among th a+tlandr+. Th ar +ald +uit+ *ith thir o*n hood+ and gauntlt+. Th contain *a+t rclamation ++tm+ and *atr rcclr+, all po*rd b th pumping o6 th bod *hn in motion. Th ar rgardd a+ ++ntial b all *ho 8ntur 6orth into th d+rt+. Th *ill lt ou +ur8i8 in th dp d+rt 6or up to a *k *ithout 6ood or *atr. C(5t1 3@@ crdit+.
Appendi ': Pregenerated Characters D/ 789 O''42,t#(n1 Pan%r
ST 2
D% IN PW LF @ 73 @ 31 S2e'#,& A6#t#e51 "rmor 9"R 2:
MR 1
S0#&&51 "*arn++ 0, -lad 0, Ri6l 3, Robomanc E:4#2+ent1 -ionic E$e 9Enrg Scan, IRIS, Scannr, Targting, Tl+copic:, Chain+*ord, Railgun, !dium Cramic "rmor 9"R 4F "R 3@ *ith "rmor +pcial abilit: D#5,3*,nt,ge51 Po+itronic -rain, Robotic -od De5'r#2t#(n1 Pan%r modl DV 3@1 *a+ chri+tnd Da8 b hi+ comrad+ in th Promthan Cbr Lgion+. That *a+ b6or a glitch *orkd it+ *a into hi+ nural nt*ork, and h bgan to Bu+tion hi+ Prim Dircti8 G to ob hi+ o66icr+. "6tr a bittr 6ir6ight at th battl o6 ?agga Pa++, Pan%r Da8 bcam +paratd 6rom hi+ 6orc and *andrd o66 into th a+tland+. & 6ll in *ith a Ska8ngr band and, 8ntuall, h mad hi+ *a to ?anu+. & dcidd not to rturn to acti8 +r8ic and, +inc h i+ pr+umd mi++ing in action, no on ha+ com looking 6or him. & no* *ork+ a+ a mrcnar and nightclub bouncr.
ST 3
MAGDA STERN O''42,t#(n1 -ount &untr ST D% IN PW LF MR @ @ @ 3@ 4 S2e'#,& A6#t#e51 &ard S0#&&51 Dodg 3, &andgun 3, Ri6l 3, Shado*ing 0, Strt*i+ , Sur8i8al 0, Tracking 0, (narmd Combat 3 E:4#2+ent1 "++ault Ri6l, -la+tr Pi+tol, Light Cramic "rmor 9"R 0:, -ionic "rm+ 9ST 0, Right arm contain+ Rtractabl Cla*+:, -ionic Lg+ 9ST , Supr7lap Lg+:, 3 ob8iou+ -ionic E 9contain+ IRIS and Targting E:. D#5,3*,nt,ge51 Dark Scrt, &untd De5'r#2t#(n1 " 6ormr +rgant in th Promthan L8i+, !agda lo+t both arm+ and both lg+ *hn th patrol +h *a+ lading *a+ ambu+hd b Ska8ngr Raidr+. &r limb+ *r rplacd *ith bionic ++tm+ but +h n8r go o8r th p+chological +carring cau+d b th ambu+h. E8ntuall, ob+++d *ith 6inding th mn *ho had crippld hr and killd all hr troopr+, +h d+rtd 6rom th L8i+ $u+t +hort on ar o6 Citi%n+hip. No* +h *ork+ a+ a bount huntr. Sh +pnd+ 8r *aking momnt looking 6or clu+ that *ill lad hr to hr pr. Sh hr+l6 i+ huntd a+ a d+rtr b th !ilitar Skutor+.
LARA O''42,t#(n1 !rcnar
D% IN PW LF MR @ @ 3 S2e'#,& A6#t#e51 Dark+ight, 'a+t &aling, &ard, Light+lp S0#&&51 "*arn++ , Climbing 3, Dodg 3, Ladr+hip 3, Ri6l , Stalth , Sur8i8al 0, (narmd Combat 0 E:4#2+ent1 &a8 Carapac Smb+uit 9*ith Cla*+:, "++ault Ri6l D#5,3*,nt,ge51 Dark Scrt, Pr$udicd "gain+t, Cod o6 &onor De5'r#2t#(n1 Lara Na Valka *a+ born into th &ou+ o6 Valka. Sh 6ollo*d thir di+ciplin o6 th *arrior idal into pr6ction. &o*8r, a6tr killing hr brothr on th ordr+ o6 hr gnclan>+ Lord, +h bgan to doubt th Valkan *a. Sh l6t &dra and mad hr *a to ?anu+, *hr +h po++ a+ a Valkan mrcnar d+pit ha8ing l6t hr gnclan>+ +r8ic. Sh i+ currntl *antd 6or Bu+tioning b hr 6ormr gnclan, *ho 6l that hr d+rtion and hr brothr>+ tra+on ma indicat +om n* 6la* in th gnclan>+ gntic matri/. Th *ant hr brought back in chain+ to thir To*r, to /primnt on hr and di+co8r *hat thi+ 6la* might b.
KARINA O''42,t#(n1 Courir ST D% IN PW LF MR 3 0 @ @ 3 S2e'#,& A6#t#e51 -auti6ul S0#&&51 "robatic+ , Ikaran -attl+uit 0, Courtir 0, Lor 9Th "ncint+: 3, Lor 9Dmon+: , Lor 9Poi+on: 0, "pprai+ Valu 3, #ambl , 'a+t Talk 3, Na8igator 0, Thro*n apon+ 3 E:4#2+ent1 Ikaran -attl+uit, &EA #rnad+, b #rnad+, Pla+ma #rnad+ D#5,3*,nt,ge51 Pr$udicd "gain+t, Ob+++ion G &doni+m De5'r#2t#(n1 arina i+ an Ikaran, th daughtr o6 th in+an Lork Vathk. (n6ortunatl 6or hr, hr mothr i+ al+o a mutant. hn th +tigmata bgan to +ho*, Lord Vathk ordrd that hr mothr and all hr childrn b d+trod to liminat th +tain on hi+ 6amil. To +cap, +h +tol a battl+uit and dpartd 6rom th +k cit. Sh ha+ takn up r+idnc in ?anu+ and *ork+ a+ a courir, carring packag+ acro++ th cit. Sh kno*+ +h i+ 6ard and di+tru+td b othr+ bcau+ +h i+ an Ikaran,
but +h al+o ha+ an Ikaran>+ natural prid. Thi+ cau++ hr to bha8 in an arrogant mannr that can gt hr into troubl.
thought+ *ill +ho* up on hr karmic rcord and that, 8ntuall, +h *ill bring di+grac on hr+l6 and hr clan. Sh ha+ no grat d+ir to 6ac th Lord+ o6 arma an tim +oon.
KHIA O''42,t#(n1 Samurai ST D% IN PW LF MR 3 @ @ 3 S2e'#,& A6#t#e51 "mbid/trou+ S0#&&51 -lad , 'orcblad , (narmd Combat 3, !artial "rt+ 3, Kuick Dra* 9'orcblad: 3, Dri8 , &andgun , Courtir 0, Sur8i8al 3 E:4#2+ent1 'orcblad, -la+tr Pi+tol, !dium Cramic "rmor 9"R 4: D#5,3*,nt,ge51 -ad Rputation, Dark Scrt, Cod o6 &onor 7 Samurai De5'r#2t#(n1 hia i+ a +amurai in hr +cond incarnation. Sh i+ a tru+td +r8ant o6 Lord !ika o6 th Tora Clan, and i+ on o6 hi+ mo+t +nior agnt+. Sh tra8l+ acro++ th a+t+ di+gui+d a+ a ronin mrcnar, +king out in6ormation 6or hr ma+tr. Latl +h ha+ 6ound +h rathr lik+ thi+ 6rdom 6rom th +ti6ling cod+ o6 th Shogunat, and +h undrtak+ hr allocatd mi++ion+ *ith mor and mor rluctanc. Sh +till 6l+ hr obligation+, and act+ in accordanc *ith th +amurai cod o6 honor, but +h 6ar+ that hr di+honorabl
SHANTACH
O''42,t#(n1 arrior ST D% IN PW LF MR 7 @ 32 4 S2e'#,& A6#t#e51 "rmor 9"R :, -loodhound Scnt, Cla*+, 'ang+, 'a+t &aling, &ard, Spikd Tail S0#&&51 (narmd Combat 3, Dodg , &a8 apon 3, Sur8i8al 3 E:4#2+ent1 &a8 !achin #un, 3@ &EA #rnad+ D#5,3*,nt,ge51 &idou+, O8rcon6idnt De5'r#2t#(n1 Shantach i+ a rok. That man+ h i+ not th bright+t o6 *arrior+, but h i+ on o6 th 6irc+t. & 6ar+ nothing. & *ill di in th +r8ic o6 hi+ clutch7brthrn or comrad+. & pr6r+, *hn po++ibl, to di+patch a 6o *ith hi+ 6ormidabl natural *aponr, but *hn that i+ impo++ibl h *ill u+ hi+ tru+t ha8 machin gun. & do+n>t lik doing thi+, ho*8r. & 6ind+ that lad pllt+ in 6l+h +poil th ta+t o6 th rd, ra* mat.
Appendi '': Character (emplates CYBORG Ch,r,'ter#5t#'51 3d4 S2e'#,& A6#t#e51 &ard S0#&&51 Dodg, &andgun, Ri6l, Shado*ing, Strt*i+, Sur8i8al, Tracking, (narmd Combat E:4#2+ent1 "++ault Ri6l, -la+tr Pi+tol, Light Cramic "rmor 9"R 0:, -ionic "rm+ 9ST 0, Right arm contain+ Rtractabl Cla*+:, -ionic Lg+ 9ST , Supr7lap Lg+:, 3 ob8iou+ -ionic E 9contain+ IRIS and Targting E:. D#5,3*,nt,ge51 -ad Rputation or Dark Scrt, &untd De5'r#2t#(n1 )ou *r onc a normal human bing. Thn +omthing happnd. )ou ma ha8 bn horribl in$urd, rBuiring /tn+i8 bionic rcon+truction in ordr to 6unction again. )ou ma ha8 +ought bionic augmntation a+ a rout to pr+onal po*r. hat8r th ra+on ou ar no* mor machin than man, and ou ar on th run 6rom +ombod.
HYDRAN Ch,r,'ter#5t#'51 3d43 S2e'#,& A6#t#e51 Dark+ight, 'a+t &aling, &ard, Light+lp S0#&&51 "*arn++, Climbing, Dodg, Ladr+hip, Ri6l, Stalth, Sur8i8al, (narmd Combat E:4#2+ent1 &a8 Carapac Smb+uit 9*ith Cla*+:, "++ault Ri6l D#5,3*,nt,ge51 Dark Scrt, Pr$udicd "gain+t, Cod o6 &onor De5'r#2t#(n1 'or cnturi+, &ou+ Valka ha+ brd and gnticall altrd it+ mmbr+ in ordr to crat a gnclan o6 pr6ct *arrior+. )ou ar on o6 tho+ *arrior+ G a po+thuman gntic +uprman, traind 6rom birth in +tratg, tactic+, and combat +kill+. 'or on ra+on or anothr, ou ha8 l6t our gnclan>+ To*r and 8nturd into th *a+t+ o6 "8rnu+. Prhap+ ou +k n* challng+, to hon our +kill+ 6urthr. Prhap+ ou committd +om crim, and *r 6orcd to 6l. hat8r th
ra+on ou *ill al*a+ rmmbr th hritag ou bar, both in our training and in our 8r bing.
IKAREAN Ch,r,'ter#5t#'51 3d4 S2e'#,& A6#t#e51 &and+om-auti6ul S0#&&51 "robatic+, Ikaran -attl+uit, Courtir, "ncint Lor, Dmon Lor, Poi+on Lor, "pprai+ Valu, #ambl, 'a+t Talk, Na8igator, Thro*n apon+ E:4#2+ent1 Ikaran -attl+uit, &EA #rnad+, b #rnad+, Pla+ma #rnad+ D#5,3*,nt,ge51 Pr$udicd "gain+t, Ob+++ion G &doni+m De5'r#2t#(n1 )ou ar an Ikaran /il, on o6 th dcadnt nobilit o6 th +k cit. )ou ar good looking, ou ar maliciou+l *itt and ou lik th good thing+ in li6. )ou li8 onl 6or pla+ur. Popl hat ou bcau+ o6 *hr ou ar 6rom and ar t attractd to ou bcau+ o6 our pr+onal Bualiti+. )ou +k to 6ind *hat amu+mnt ou can among th+ do*nd*lling barbarian+. )our pri%d po++++ion i+, o6 cour+, our ra%or7*ingd battl+uit.
KROK WARRIOR Ch,r,'ter#5t#'51 d4 9-a+ IN G: S2e'#,& A6#t#e51 "rmor 9"R :, -loodhound Scnt, Cla*+, 'ang+, 'a+t &aling, &ard, Spikd Tail S0#&&51 (narmd Combat, Dodg, &a8 apon, Sur8i8al E:4#2+ent1 &a8 !achin #un, 3@ &EA #rnad+ D#5,3*,nt,ge51 &idou+, O8rcon6idnt De5'r#2t#(n1 )ou ar a rok, on o6 th 6irc 8lociraptor7lik Anogn+ o6 ?anu+. )ou ar not 8r +mart, but ou ar a born *arrior. )our +kill+ ar o6 grat u+ in th *ar+ that ar 6ought acro++ th a+t+, and ou n$o *hat ou do. -+t o6 all ar th bn6it+ ou rci8 a+ a *arrior G pamnt 6or doing *hat ou lo8, and all th 6o+ ou can at.
PAN;ER Ch,r,'ter#5t#'51 d4 S2e'#,& A6#t#e51 "rmor 9"R 2: S0#&&51 "*arn++, -lad, Ri6l, Robomanc E:4#2+ent1 -ionic E 9Enrg Scan, IRIS, Scannr, Targting, Tl+copic:, Chain+*ord, Railgun, !dium Cramic "rmor 9"R 4F "R 3@ *ith "rmor +pcial abilit:
D#5,3*,nt,ge51 Po+itronic -rain, Robotic -od De5'r#2t#(n1 )ou ar a Pan%r, a killr robot, d+ignd to mak *ar on th nmi+ o6 our crator+. )ou could b a rngad Promthan *arbot, or prhap+ ou ar th +ur8i8or o6 +om ancint *ar+. In an ca+, ou ar a 6ormidabl 6o.
PSYCHER Ch,r,'ter#5t#'51 3d4, !inimum P
3 S2e'#,& A6#t#e51 P+kr, P+ionic -la+t 0, P+ionic Shild 0, Tlpath 0 S0#&&51 "ncint Lor, Lor 9)our Choic:, &andgun 9"utopi+tol: E:4#2+ent1 "utopi+tol, ni6, Light Cramic "rmor 9"R= 0:, L8l 0 P+i+crn D#5,3*,nt,ge51 Pr$udicd "gain+t, Paranoia De5'r#2t#(n1 )ou ar a p+chr, a pr+on *ho *ild+ po*r+ unattainabl b normal mortal+ and *ho i+ 6ard and hatd bcau+ o6 it. " li6tim o6 +uch hatrd ha+ taught ou to b cautiou+, prhap+ too cautiou+. !ab thi+ i+ th bginning o6 th madn++ that i+ +aid to a66lict all p+chr+.
RONIN Ch,r,'ter#5t#'51 d4 S2e'#,& A6#t#e51 "mbid/trou+ S0#&&51 -lad 'orcblad, (narmd Combat !artial "rt+, Kuick Dra* 9'orcblad:, Dri8, &andgun, Courtir, Sur8i8al E:4#2+ent1 'orcblad, -la+tr Pi+tol, !dium Cramic "rmor 9"R 4: D#5,3*,nt,ge51 -ad Rputation, Dark Scrt, Samurai Cod o6 &onor De5'r#2t#(n1 )ou ar a ronin, a 6ormr +amurai 6rom th Shogunat *ho ha+ bn /ild. !ab ou committd +om crim. !ab ou actd di+honorabl. !ab ou ar th la+t +ur8i8or o6 an /tinct clan and our nmi+ *ould lik to 6ind ou. hat8r th ra+on, ou no* *andr th a+tland+ *orking a+ a hird blad. )ou +till ha8 our honor and our prid, and ou ha8 not lo+t our kno*ldg o6 th courtl grac+. )ou +till + our+l6 a+ a +amurai, and *o btid anon *ho think+ di66rntl. )our Dark Scrt i+ *hat8r cau+d ou to bcom a ronin.
SKA/ENGER Ch,r,'ter#5t#'51 d4 S2e'#,& A6#t#e51 &ard
S0#&&51 Dri8, Ri6l, &andgun, Kuick Dra* 9"utopi+tol:, Stalth, Thro*n apon+, "*arn++, !k, Na8igator, Sur8i8al E:4#2+ent1 hld -ik, "++ault Ri6l, "utopi+tol, &EA #rnad+, &id "rmor 9"R 3: D#5,3*,nt,ge51 Pr$udicd "gain+t, Obligation to #ang, Paranoia De5'r#2t#(n1 )ou ar a Ska8ngr, on o6 th tchno7barbarian nomad+ o6 th #rat a+t+. In our tim ou>8 bn a maraudr and a bandit. No* ou ar looking 6or +omthing l+. )our *hl+ and our *apon+ ar our mo+t pri%d po++++ion+, 6or ou kno* that *ithout thm ou *ill +oon b dad.
WASTELANDER Ch,r,'ter#5t#'51 3d4 S2e'#,& A6#t#e51 Non
S0#&&51 "*arn++, Climbing, &aling, Ri6l, Sur8i8al, Na8igator, Lor 9D+rt:, Stalth. E:4#2+ent1 !dium Carapac Smb+uit 9built7in camocloakF al+o grant+ Dark+ight and Innat Sn+ o6 Dirction:, "++ault Ri6l. D#5,3*,nt,ge51 a+tlandr Cod o6 &onor, Obligation G Trib De5'r#2t#(n1 )ou ar a a+tlandr, on o6 th nomad+ o6 th dp d+rt *ho+ +mb+uit+ nabl thm to +ur8i8 in th ho+til *a+t+. )our popl ar d+cndd 6rom th &dran+ and ou +har an a66init *ith thm. )our cod o6 honor 6orc+ ou to aid tho+ lo+t in th d+rt and to +k 8nganc on all tho+ *ho ha8 *rongd ou. )ou ar hon+t and +pak onl th truth. )ou ha8 an obligation to our trib and it+ ladr+.
Appendi iii: Bestiary Thi+ i+ a +mall +ampling o6 th 8ariou+ cratur+ *hich inhabit th *a+tland+ o6 "8rnu+. Each d+cription includ+ th +tat+ o6 th cratur 9*hich 6unction $u+t lik a plar>+ +tat+:, an +pcial abiliti+ or di+ad8antag+ th cratur ha+, and not+ on ho* th bha8.
DE/IL SCORPION D% ST IN PW LF @ 73 3 2@ AR MR ; 4 Att,'051 cla*+ 93!3:F poi+on +ting 93! poi+on: D#5,3*,nt,ge51 "nimal intllignc 9ma not talk, u+ tool+, or ra+onF act+ b in+tinct: S2e'#,& A6#t#e51 I6 an indi8idual tak+ damag 6rom th poi+on +ting, h mu+t mak a ST roll at G2 or +u66r 0d4 damag ach round 6or 3d473 round+ 9armor do+ not hlp again+t thi+ damag:. De5'r#2t#(n1 Th+ normou+ mutant +corpion+ can gro* until th ar th +i% o6 an armord truck. Th ha8 po*r6ul cla*+ *hich can cut through armor and thir +ting+ contain on o6 th mo+t 8irulnt poi+on+ kno*n to man. !an giant +corpion+ ha8 + mbiot+ ncru+ting thir ma++i8 chitinou+ hid+ and ar capabl o6 +pnding long priod+ in th dp d+rt *ithout 6ood or *atr. Th ar 6rociou+ huntr+ *hn arou+d, n8r gi8ing up th trail o6 thir pr until ithr th or thir cho+n mal i+ dad.
DEMON KATS D% ST IN PW LF 0 4 @ 0 @ AR MR 3d40 3@ Att,'051 -it 9!:, cla*+ 93!:. D#5,3*,nt,ge51 "nimal intllignc 9ma not talk, u+ tool+, or ra+onF act+ b in+tinct: S2e'#,& A6#t#e51 hn rducd to L' or l++, dmon kat+ go br+rk, gaining a 2 on all clo+ combat roll+ until dad. De5'r#2t#(n1 Th+ ar th larg+t o6 th grat hunting cat+, o6tn raching a hight o6 t*o mtr+ at th +houldr and a *ight o6 o8r a ton. Viciou+, 8r o6tn in+an, th ar among th mo+t dadl and 8oraciou+ o6 prdator+. Dmon kat+ ar o6tn po++++d b Dmon+, *hich ma account 6or thir nam.
DEMONS D% ST IN PW LF 0 3@ AR MR 3@ 3@ 9'light: Att,'051 "+ pr th bod th occup. D#5,3*,nt,ge51 Dmon+ con+um th bod th occup at th rat o6 3 L' pr da 9*hich cannot b hald:. Onc th ho+t i+ con+umd, th dmon mu+t 6ind a n* ho+t or bgin con+uming it+ o*n L' at th +am rat. It ma not hal thi+ lo+t L' until it 6ind+ a n* ho+t. S2e'#,& A6#t#e51 "ll dmon+ ha8 3d3@73 p+ionic po*r+F ach po*r ha+ a PL o6 3d3@73.
Dmon+ ma attmpt to po++++ li8ing bing+F th Narrator roll+ 3d@P 6or th dmon, and th targt r+i+t+ a+ i6 th attmpt *a+ a p+ionic attack 9an po*r+ or itm+ *hich hlp again+t p+ionic attack hlp again+t po++++ion a+ *ll:. I6 th dmon 6ail+, th targt gain+ a 2 to r+i+t an 6utur po++++ion attmpt 9b thi+ or an othr dmon, although th bonu+ can onl b gaind onc:. Out+id o6 a ho+t bod, th dmon ma onl b harmd b nrg *apon+ and p+ionic attack+, and ma pa++ through an +ub+tanc not protctd b a p+i+crn or th p+i +hild po*r. De5'r#2t#(n1 Dmon+ *r onc human, in th da+ b6or th "pokalp+ ar+. In a Bu+t 6or immortalit, th tran+6ormd thm+l8+ into bing+ o6 pur nrg. Th tran+6ormation dro8 thm mad, and th bgan a *ar o6 conBu+t again+t humanit *hich ld to thm bing impri+ond in t*o grat pri+on+ at th Earth>+ pol+. During th "pokalp+ ar+, th dmon+ brok 6r. No* th roam th *a+t+, bringing mi+r to all that th ncountr.
KING RATS D% ST IN PW LF @ @ @ @ AR MR @ 4 Att,'051 -it 93!: S2e'#,& A6#t#e51 2 to hit in clo+ combat *hn cornrd *ith no *a to +cap. De5'r#2t#(n1 Th+ ar ma++i8 rat+ *ith bulging 6orhad+ and highl d8lopd pa*+. Th ha8 thir o*n +trang languag and run+ and can u+ primiti8 tool+ *ith thir pa*+. Th tnd to +hun humanit and mak thir n+t+ in abandond building+ and othr plac+ *hr th can +ca8ng matrial+.
SKA/ENGER KONDORS D% ST IN PW LF 3 3 0@ AR MR 0 24@ *hn 6ling Att,'051 -it 93!3: D#5,3*,nt,ge51 "nimal intllignc 9ma not talk, u+ tool+, or ra+onF act+ b in+tinct: S2e'#,& A6#t#e51 o6 Ska8ngr kondor+ lack th animal intllignc di+ad8antagF @ o6 th+ kondor+ +pak th human tongu.
De5'r#2t#(n1 Th+ ar th mighti+t o6 all +ur8i8ing bird+ and on o6 th 6* capabl o6 +ur8i8ing in th a+t+. Th +pnd mo+t o6 thir li8+ airborn, dri6ting on th *ind+ and looking 6or pr. Th ar capabl o6 carring o66 a gro*n man in thir might talon+. Thr ar +8ral mutant 8ariant+, +om o6 *hich /hibit an almo+t human intllignc.
WASTEHOUNDS D% ST IN PW LF 3 0 3 3 3 AR MR 2 4 Att,'051 -it 93!: D#5,3*,nt,ge51 "nimal intllignc 9ma not talk, u+ tool+, or ra+onF act+ b in+tinct: De5'r#2t#(n1 Th+ giant ba+t+ ar 6rociou+, 8oraciou+ and dadl. Th ar th 6a8ord pt+ o6 Ska8ngr+. !an gro* to *igh o8r t*o hundrd kilo+, and in pack+ th ar capabl o6 bringing do*n 8n th grat dmon kat+. "ll ha8 chitinou+ armor, court+ o6 th +mbiotic organi+m+ *hich allo* thm to +ur8i8 in th *a+t+. ild *a+thound+ roam th *ildrn++ in pack+ and ar thrat+ to all *ho ncountr thm.
WASTEWORMS D% ST IN PW LF @ @ @ 0 @@ AR MR ; 4 Att,'051 -it 9!: D#5,3*,nt,ge51 "nimal intllignc 9ma not talk, u+ tool+, or ra+onF act+ b in+tinct: S2e'#,& A6#t#e51 a+t *orm+ ar +o hug that th can +*allo* ntir 8hicl+. Onc th ha8 +ucc++6ull bittn thir targt, it *ill b +*allo*d n/t round. It+ pr di+appar+ into th gut o6 th *a+t *orm, to b dig+td at th rat o6 3d@ L' pr round. De5'r#2t#(n1 'ound onl in th dp+t d+rt, *a+t *orm+ ar hug multi+rratd armord *orm+ *hich can gro* to a kilomtr long. Th ha8 bn kno*n to +*allo* a *a+tkra*lr *hol. Th+ might cratur+ *ill attack anthing that in8ad+ thir trritor. Th ar attractd to almo+t an rgular rhthmic 8ibration on th +ur6ac o6 th d+rt, and can mrg *ithout *arning 6rom 6ar blo* th +and+. Th opning o6 thir normou+ ma* cau++ a +*irling *hirlpool to appar, into *hich 8rthing i+ +uckd. Onc *ithin th bll o6