SWWAS Revised Rules SWWAS D10 Fire Table 1
2
3
4
5
6
7
8
9 10 11
12
13
14
15
16
17
18
19
20
21
22
1
0
0
0
0
0
0
0
0
0
1
1
1
1
2
2
2
2
3
3
3
3
3
2
0
0
0
0
0
0
0
0
0
1
1
1
2
2
2
2
3
3
3
3
4
4
3
0
0
0
0
0
0
0
0
0
1
1
1
2
2
2
3
3
3
3
4
4
4
4
0
0
0
0
0
0
0
0
0
1
1
2
2
2
2
3
3
3
4
4
5
5
5
0
0
0
0
0
0
0
0
0
1
1
2
2
2
3
3
3
4
4
5
5
5
6
0
0
0
0
0
0
0
0
0
1
1
2
2
3
3
3
4
4
4
5
5
5
7
0
0
0
0
0
0
0
0
0
1
2
2
2
3
3
3
4
4
5
5
6
6
8
0
0
0
0
0
0
0
0
0
1
2
2
2
3
3
4
4
5
5
6
6
7
9
0
0
0
0
0
0
0
0
0
1
2
2
3
3
3
4
4
5
5
6
7
7
10 0
0
0
0
0
0
0
0
0
1
2
2
3
3
4
4
5
5
6
6
7
7
11 0
0
0
0
0
0
0
0
0
1
2
2
3
3
4
4
5
5
6
7
8
8
12 0
0
0
0
0
0
0
0
0
1
2
2
3
4
4
5
5
6
6
7
8
8
13 0
0
0
0
0
0
0
0
0
1
2
3
3
4
4
5
5
6
6
8
9
9
14 0
0
0
0
0
0
0
0
0
1
2
3
3
4
4
5
6
6
7
8
9
9
15 0
0
0
0
0
0
0
0
0
1
2
3
3
4
5
5
6
7
8
9
10 10
10
16 0
0
0
0
0
0
0
0
0
1
2
3
4
4
5
5
6
7
8
9
10 10
11 11
17 0
0
0
0
0
0
0
0
0
1
2
3
4
5
5
6
7
8
9
10
11 11
12 12
18 0
0
0
0
0
0
0
0
0
1
2
3
4
5
6
7
8
9
10
11 11
12 12
13 13
Fire: Ships a6 suer "on #ire" results< >andle a ll on #ire e$ents indi$iduall6 (note the on a s&rat&h paper)< 'ter 'ter ea&h subse7uent Torpedo Torpedo Cobat 9hase roll .! per #ire: •
On a result o .12, a ire is put out<
•
On a result o 51, one daage bo on that ship is destro6ed (deterine randol6)<
•
On a , additionall6 roll .!: on on a result o 01 an additional ire starts<
Optionall6 pla6ers a6 designate a ied t6pe or ea&h ire (hull, et& ?) on&e the ship is hit<
Smoke 'n6 !!, !E, TB, 8B, @S or siilar warship a6 la6 a so%e s&reen< One ship a6 la6 a so%e s&reen either or one other ship or or itsel (in this &ase it ust set a &ourse stri&tl6 awa6 ro the ene6)<
[ Read Read down the left column for for the Gunnery Value Value of the firing ship. Roll a single 1D10, reading reading from 1 to 10, and cross-reference cross-reference to find the # of hits. If result is an unmodified "0" (=10) additional D6 (=10) and range is up to 2/3 2/3 of guns range (round (round down fractions) , then roll one additional !dd 1" of the results results as additional hits if firing guns are are $%R, & if firing guns are '%( and full result result if firing guns are )R* +no more hits may e applied than doule the numer of remaining gunnery factors of firing ship. Round down any fractions. Modifiers (column shifs o he die die roll resul!
•
Target d.i.w. or d.i.w. or towed or being towing or (un)loading: • Target is "Big" Ship (BB, CV, CVL, CVE, Transport, Oiler) Target is " Sall" Ship (!!, TB or saller) • Target • Surprising Side: • Surprised Side: • Crossing the "T": • Three or our ships iring on the sae target: sae target: • #i$e or ore ships iring on the sae • So%e S&reen on target • 'll guns at night at range he: 12 3. • *talians at +ight -apanese at +ight (./0.102) 4 a d a r a t n i g h t ( . / 0 . 1 0 2 . / 0 1 0 5 ) : 3 . 32 • Target is on ire (at night onl6) • Target a 32 • Target was hit beore b6 iring ship: (1 after the target was hit for the first time, another 1 if hit for the second time) time)
•
•
Weather Weather and Range ffects! • 4ain: • S7uall: or $%R Guns allowed): Guns allowed): • Stor (no '%( or • 8ale (no 8uns allowed): • • • • • •
94* at he range 94* at 0 he range: 94* at he range: 94* at 2 he range: 94* at . he range 94* at ; he range:
•
SEC at he range: SEC at 2 he range: SEC at . he range SEC at ; he range:
•
TE4 at 2 he range:
• • •
TE4 at . he range: TE4 at ; he range:
R"n#es $R%& BB he, C! 0 he (1. odiier on all ranges) R"n#es S'& C' 5 he, CL and all others 0 he, *-+ CLs (5<5" guns) he R"n#es )'R& !! he, all others 2 he, 8E +ar$i% !!s 0 he
Plunging Fire )R* on on 5 = hees range • '%( on on 0 1 5 hees range Penetration '%( gun gun hits penetrate hea$6 arour on an additional die roll • (.!) o ""< $%R gun $%R gun hits penetrate light arour on an additional die roll • (.!) o "5 1 "< ( $%R gun $%R gun hits ne$er penetrate hea$6 aror<) New Ship / Untrained Crew (optional) ' new ship, within onths ater her &oission, re&ei$es a =. dr or all weapons (gunner6 and torpedoes, e&ept '')<
32 30
Torpedos
Target BB, CV, CVL, CVE, 'O, T4
•
D10 Fire Table
0 1 2 3 4 5 ! " # 10 11 12 13 14 15 1 0 0 0 0 0 0 0 1 1 1 1 2 2 2 3 3
3.
Bomb Hits Table 4Re5ersed Referred )ain, ut no %cess Damage:
2 0 0 0 0 0 0 0 1 1 1
2
2
2
3
3
3
!i&e
>it T6pe
3 0 0 0 0 0 0 1 1 1 2
2
2
3
3
3
4
2
Criti& al daa ge , 4a ndo E$e nt A, #!
4 0 0 0 0 0 0 1 1 2 2
2
3
3
3
4
4
2 >ull, 4ando E$ent A, #loat 9lane, 2 #!
0
. >ull 3 . 94*, SEC or TE4 hit (in this se7en&e), . #!
5
. 94*, SEC, TE4 or >ull hit (in this se7en&e), .#!
. TE4, SEC, 94*, '' or >ull#! hit (in this se7en&e)
G
. Torpedo ount, TE4, SEC, 94*, '' or >ull#! hit (in this se7en&e)H #loat 9lane
. TE4, SEC, 94*, '' or >ull#! hit (in this se7en&e)
/
. 94*, SEC, TE4 or >ull hit (in this se7en&e), . #!
.;
. >ull 3 . 94*, SEC or TE4 hit (in this se7en&e), . #!
..
2 >ull, 4ando E$ent A, #loat 9lane, 2 #!
.2
Criti&al daage, 4ando E$ent A, #!
4ead down the le t &olun or the Torpedo Value o the iring ship< 4oll a single 1D10, reading ro ; to /, and &ross1reeren&e to ind the A o hits< Modifiers (column shifs o he die roll resul! • Target is "Big" Ship (BB, CV, CVL, CVE, T4(L), 'O): • Target is Sall Target (!!, TB, @S): • Target is towed, being towing, d.i.w. or (un)loading: • Target is o$ing speed or higher: • Target is . he awa6: • Target is 2 hees awa6: • -ap< Long Lan&ers 1 target is in the sae he or one he awa6: 1., 12, 1 • -ap< Lon g Lan&ers 1 targe t i s 2, or 0 hee s awa 6: • Surprising Side ( first torpedo impulse only/ not sumarines): • Surprised Side ( first torpedo impulse only/ not sumarines): • * torpedos are ired ro ore than . he, per additional he : 3. [ *f torpedos are fired within the same he as the attaced ships, still add DR2 for each 3heside3 the torpedos are fired from 4relati5e to target4s ) Subarine iring: • [Subarine '&e Coander iring: • 4ain, S7all: • Stor, 8ale: no torpedos a6 be iredD •
+*f target is in the same he, apply 2 modifier to damage roll 4see $orpedo Damage $ale elow due to increased chance of a dud due to lac of proper arming range 4torpedos had to run aout 700 to 1000 yards to arm. *f no dud result is rolled, apply normal damage as rolled 4without 89 modifier:. $his applies not to sumarine fired torpedoes or torpedoes dropped y plane: "lcul"ion of )or*edo +"cors& . Torpedo a&tor e7uals 2 20" or 2." or 0 ." tubes on a ship (round fractions down)
Critical Damage Table 4includes Referred )ain and %cess Damage: !i&e
>it T6pe
2
>ull (3#!), 9riar6, lose all speed
0 >ull (3#!), 9ri ar 6, 1. spee d
0
>ull (3#!), 4ando E$ent A
5
2 >ull (3#!), 2 9riar6H 4ando E$ent A
2 >ull (3#!), 2 Se&ondar6
G
2 >ull (3#!), 2 Tertiar6H 4ando E$ent A
2 >ull (3#!), 2 Se&ondar6
/
2 >ull (3#!), 2 9riar6H 4ando E$ent A
.;
>ull (3#!), 2 9riar6, Leader %illed, 4ando E$ent A
..
0 >ull (3#!), 9riar6, 1. Speed
.2
5 >ull (3#!), 5 9riar6, lose all speed
A roll or se&ond 4ando E$ent, e$en i one was alread6 s&ored on 8unner6 !aage Table
$orpedo %amage $a&le !i&e
[#!: #light !e&% >it, [
>it T6pe
2
!F!
. >ull
0
. >ull
Gunnery Damage Table 4no Referred )ain, ut %cess Damage: !i&e
>it T6pe
2
Criti&al daage 3 >ull, 1. SpeedH 4ando E$ent A (3 #!)
5
2 >ull
2 >ull
. >ullH 4ando E$ent A (3 #!)
G
>ull
0
Torp< ount #loa t 9la ne '' >i t
>ull
5
. Se&ondar6 [>ull (3#!) against T4, 'O, CV, CVL, CVE
/
0 >ull
. Tertiar6
'' >it
.;
0 >ull, 1. Speed
G
. 9riar6
[>ull (3#!) against T4, 'O, CV, CVL, CVE
..
5 >ull, 1. Speed
. Se&ondar6 [>ull (3#!) against T4, 'O, CV, CVL, CVE
.2
>ul l, lose al l spee d
/
. 9riar6
.;
. >ull (3 #!)
..
. >ull ( )lunging
.2
Criti&al daage 3 >ull, 1. SpeedH 4ando E$ent A (3 #!)
Modifiers (add to damage roll, ecept for D;D result ) -apanese Long Lan&er torpedoes • 'ir&rat torpedoes • Target in the sae he as irer (sura&e ships onl6) • Target !! or saller •
3. 1. 12 1.
[>ull (3#!) against T4, 'O, CV, CVL, CVE
+ot i TE4 guns s&ored this result ,, i TE4 guns s&ored this result<
Onl6 i ship had no TE4 guns or Torpedo @ounts or #loat 9lanes, or all TE4 guns, Torpedo @ounts or #loat 9lanes are destro6ed< A Che&% 4ando E$ents Table
Random !ents Table !i&e
>it T6pe
2
Engine #ailure: lose all Speed or one ipulse 1 then roll .d: on a 01 regain one speed a&tor
Steering #ailure or one ipulse: roll die 1 e$en nuber I turn rightH odd nuber 1 turn let
0
Bridge >it 1 +o radar or gunner6 or one ipulseH on
5
Engine #ailure 1. Speed or one ipulseH on
#ire Control hit = hal gunner6 or net ipulse
G
on
#ire Control hit = hal gunner6 or net ipulse
/
Engine #ailure 1. Speed or one ipulseH on
.;
Bridge >it = turn awa6 ro ene6 and hal gunner6 or one ipulseH on
..
Steering #ailure or one ipulse: roll die 1 e$en nuber I turn rightH odd nuber 1 turn let
.2
8eneral 9ower #ailure: +o gunner6 and lose a ll Speed or one ipulse 1 then roll .d during all subseent ipulses: on a 01 regain one speed a&tor
" Roll 1d6 for each one aoard !dmiral, '>uad ?eader or (aptain is not hurt 41-9, in@ured 4-A or illed 47-6. 'epair( !ead in the Jater: .12 no urther attept, su&&essul • #light de&%s: . no urther attept, 51 su&&essul • (FS: 3. ater -ul6 ./02, 32 a ter -ul6 ./0) Flight %e)k %amage 94* or SEC gun hits a&hie$ed b6 bobs daage one light • de&% bo< 'rored #light !e&%s (Brit<, -ap<) 1 Se&ond !4 .d: • .1 light de&% hit is ignoredH .10 light de&% hit i s ignored orShinano< * CV, CVL, CVE loses ore than hal o her hull boes, the • light de&% is &losed a n6wa6D *+)e(( %amage * 9riar6 ire $s< area wlight or no aror, roll another .dH • i result ≥ 0, add 2 nd hit o sae t6pe ( rd hit in &obination with )lunging
Contact Rules Air Se"rch Conta&t is ade on a odiied "" or greater< • 10 steps o sear&h air&rat: 3. • 51 steps o sear&h air&rat: 32 • G3 steps o sear&h air&rat: 3 • Tas% #or&e sighted last turn: 3. • Tas% #or&e unloading in &oastal one: 32 • Tas% #or&e M .; ships 3. • Tas% #or&e M 2; ships 32 • Tas% #or&e M ;3 ships 3 • Sear&h air&rat in&lude ighter: 1. • Tas% #or&e is 1.. ones ro base: 1. • Tas% #or&e is .21. one s ro ba se: 12 • Tas% #or&e is ./3 ones ro base: 1 • +ight: 12 • Jeather is Cloud6: 1. • Jeather is 4ain: 12 • Jeather is S7uall: 1 • Jeather is Stro8ale: not peritted • )"r#e -oc"ion Target lo&ated on a odiied "" or greater< • Target sighted this turn: 3. • Target being shadowed: 32 • Target unloading or bobarding: 3. • 4ange airbase to target ;12 ones: 3. • 4a nge airba se to targe t i s 1.. ones: 1. • 4ange airbase to target is .21. ones: 12 • 4a nge a irba se to t arge t i s ./3 ones: 1 • Jeather is Cloud6: 1. • Jeather is 4ain: 12 • Jeather is S7uall: 1 • Jeather is Stro8ale: not peritted • ."v"l on"c !a6: 1 • +ight: 51 • Leader present: 3. 1. • 4adar: 3. • -apanese at night (e&ept subarines): 3. • *talians at night: 1. • Jeather is 4ain: 1. • Jeather is S7uall, Stor: 12 • Jeather is 8ale: 1 • Tas% #or&e is blo&%ading port: 3. • Ene6 has 2;3 ships: 3. • Ene6 has less than 5 ships: 1. • Si#hin# R"n#es (/".i#h! Clear Jeather: • Cloud6: 52 • 4ain: 02 • Stor, S7uall . • 8ale: no &obat peritted • 4adar: 3.3. • -apanese at night: 113. • ( beore irst gunner6 & obat round onl6) • •
*talians at night: So%e
111. 1.1.
Submarines Sum"rine on"c 4oll 9d6 or ea&h subarine attepting to a%e &onta&t< On a roll o "G" or "" or "/", the subarine ade &onta&t but &ould not a&hi$e a iring solution< On a roll o ".;" ("", i no s&reening ships are present) or greater the subarine ade &onta&t and a6 atta&% an6 ship< Clear 4ain S7uall Stor 8ale: 3. 1. 12 1 10 • +ight +ight (*talian, -apanese): 1. 12 • '&e Coander: 3. • 4adar (./0210./00105): 3. 32 • Ten or ore ships 3. • 'll shi ps o$ing with spee d .s, . or .3 , onl6 3. • 'll ships o$ing with speed , 3 or 0, onl6 1. • [Subarine target: 1. • ASW $"rol *n &ase o an6 subarine attepting &onta&t or atta&%s, roll 9d6 : On a result o ".;" or ore the subarine is dete&ted beore it a6 laun&h ist atta&%< On a natural ".2" the subarine is surprised and iedia1tel6 sun%< 'tta&% is ade in a inor port: 32 • 'tta&% is ade in shallow waters: 3. • #or e$er6 5 !!s, !Es or TBs in the T# (round down): 3. • #or e$er6 5 steps o 'SJ a& present (round down): 3. • 4adar: 3. • Tas% #or&e sailing with speed 2 or ore: 1. • '&e Subarine Coander: 1. • +ight: 12 • 4ain S7uall: 1. 12 • ASW o o sin " Su On&e a subarine is dete&ted, roll 9d6 : On a result o ".2" or ore, the subarine is sun%< ' natural roll o ".2" is alwa 6s a %ill< 'tta&% is ade in a inor port shallow waters: 32 3. • #or e$er6 !!s, !Es or TBs in the T# (round up): 3. • #or e$er6 steps o 'SJ air&rat present (round up): 3. • 9er additi ona l a tta& %ing subarine (wolpa& %) 1. • -apanese Subarine: 3. • '&e Subarine Coander: 1. • -apanese 'SJ: 1. • FS,FN, CJ 'SJ ./0 ./00105 3. 32 • +ight: 1. • 4ain S7uall: 1. 12 • Sum"rine vs Sum"rine Both sides attept dete&tion (see Subarine Conta&t)< * both sides anage to dete&t the other sideKs subarine, nothing happens< Otherwise, the side whi&h anages to dete&t the other side a6 laun&h an atta&%< British or FS Subarine (e&ept old S1Class): 3. • -apanese or *talian Subarine: 1. • Sum"rine vs onvos Fse the ollowing new atta&% a&tors or subs atta&%ing &on$o6s (targets T4, 'O onl6), i
0: : 2:
8eran6, FS' (./0005) FN, *tal6, >olland, -apan, FS' (S1Boats) 8eran6 (;0./0; onl6), FS' (pre1./00), all others
Sum"rine S*eeds
The speeds o all subarines ha$e been &hanged to realisti& $alues< ' subarine atta&%ed or atta&%ing a6 not o$e during the &urrent turn<
Se#uence o$ %lay *<
(Individual Weather)
Jeather 9hase
**<
'ir 9atrol 9hase
'ir 9atrol 9hase
***<
Orders 9hase
*V<
'ir Sear&h 9hase
V<
Orders 9hase 'ir Sear&h 9hase 'ir @ission 'ssignent 9hase
'ir @ission 'ssignent 9hase
+a$al @o$eent 9hase
V*<
+a$al @o$eent 9hase
Subarine 'tta&% 9hase
V**<
Subarine 'tta&% 9hase
Con$o6 Straggler 9hase
V***<
Con$o6 Straggler 9hase
Jeather 9hase
*< < *< **<
Sura&e Cobat 9hase
Sura&e Cobat 9hase
'ir Stri%e 9hase
'ir Stri%e 9hase
Suba ri ne @o$e e nt 9 ha se
Subarine @o$ee nt 9ha se
'ir 4eadiness 9hase ***<
'ir 4eadiness 9hase Spe&ial Operations 9hase = Bobardent = @ine La6ing = @ine Sweeping = Eergen&6 4epairs = Loading Fnloading = 4eueling = 4earing = 4einor&eents = 4epla&eents
.) +on1initiati$e initiati$e pla6er o$es speed 4 3 3 2 2 < 8unner6 Cobat, Torpedo Cobat 2) +on1initiati$e initiati$e pla6er o$es speed 4 3 3 2 1 < 8unner6 Cobat, Torpedo Cobat ) +on1initiati$e initiati$e pla6er o$es speed 4 3 2 1 < 8unner6 Cobat, Torpedo Cobat 0) +on1initiati$e initiati$e pla6er o$es speed 4 3 2 1 < 8unner6 Cobat, Torpedo Cobat 5) +on1initiati$e initiati$e pla6er o$es speed 4 3 3 2 1s, < 8unner6 Cobat, Torpedo Cobat ) +on1initiati$e initiati$e pla6er o$es speed 4 3 2 1 < 8unner6 Cobat, Torpedo Cobat G) +on1initiati$e initiati$e pla6er o$es speed 4 3 3 2 1 < 8unner6 Cobat, Torpedo Cobat ) +on1initiati$e initiati$e pla6er o$es speed 4 3 3 2 < 8unner6 Cobat, Torpedo Cobat E) Eergen&6 4epairs Bptional !dd tactical weather phase after e5ery second initiati5e player mo5ement phase 4mainly in !rctic (on5oy during winter turns. 4= incl. any towed ships $h"se : S*eed
4
3
3
2
2
.) (Jeather)
2)
) (Jeather)
0)
5) (Jeather)
)
Tactical Se#uence o$ %lay
G) (Jeather)
') *nitiati$e
)
*V<
'ir 4eturn 9hase
1
1s
1
Air ;*er"ions
("ircr"f couners douled < ie 1 se* = 6 *l"nes "nd > se* = 3 *l"nes!
Recover of om" -osses !uring the end o ea&h turn, roll 1D6 or ea&h air&rat step destro6ed during this turn< 4esults or returning steps: C'9 o$er riendl6 base: 3<6 • O$er Land • 4<6 Carrier or o$er sea 5<6 • 4ain, S7all 1. • 'n6 reaining steps are lost and returned to the " !ircraft 'al5age Co"< 't the end o ea&h SJJ'S da6, roll 1D6 or ea&h air&rat &ounter (not step) in the " !ircraft 'al5age Co"< On a result o " 6" one step is returned to an6 supplied base< Air o Air om"& 4oll .! per ighter group and add air &obat rating to !4 as • well as an6 odiiers below< The higher result gets the initiati$e< #ire $alue odiier (in&reasede&rease ire $alue): • 1 altitude ad$antage 1 radar guided 1 "green pilots": 1 "elite pilots" (e
•
#ighter air&rat basi&all6 hit on a " 6"H Cir&led $s< non1&ir&led hit on "6" or "5" @odi6 this hit nuber or higher initiati$e as ollows: 0<1: ; 2<3: 3. (hits on 51) 4: 32 (hits on 01) !eensi$e air gunner6 hits on a " 6" on a 1D6 <
Air vs ."v"l om"& Torpedo planes hit on a " 6"H !i$e bobers or 4o&%ets (TE4 • hits) hit on a " 6" or " 5"< @odi6 bobro&%ettorpedo a&tor: 1 Target is in port or dead in the water: 1 target is !! or saller, or 1 !! or saller target is o$ing with speed or aster< Le$el bobers against na$al targets ust roll a " 6" to 7uali6 • or hit roll< To s&ore a hit, the se&ond !4 ust be: 1 -ap: 1 1 B4, FS, 8E4: 1 *T, #4, !ut&h ? 1 >igh altitude bobing: 1 FS S%ip bobing: 1 Target is in port or dead in the water: Air vs -"nd om"& Le$el bobers hit on a " 6" on a 1D6 < • Cir&led a&tor or !i$e bobers: • >igh 'ltitude: om 5alue is hal5ed • Jeather is 4ain or S7uall: om 5alue is hal5ed • Jeather is Stor, 8ale: no oming allowed • (high altitude 3ad3 weather om 5alue is >uartered ) (round up fractions) +l" #la% alwa6s hits on a " 6" on a 1D6 < • 3. or FS gunner6 ro ./0105 (8B ./00105) • (
One plane step e7uals planes or two step &ounters (pro$ided b6 the gae, and sel1ade) and onl6 2 planes or one step &ounters (onl6 sel1ade)< Air Se"rch Resuls 2 +o report (radio ailure)
4eport total nuber o ships 31 .; plus all t6pes (no nubers)
0
4eport nuber o ships and presen&e o CV, CVL, CVE
5
4eport presen&e o ships
4eport a&tual nuber and t6pe o ships
G
4eport total nuber o ships 31 5 plus all t6pes (no nubers)
4eport a&tual nuber and t6pe o ships
/
4eport presen&e o ships, report reel6 about nuber and t6pes
.;
4eport nuber o ships and presen&e o BB, BC
..
4eport total nuber o ships 31 .; plus all t6pes (no nubers)
.2
+o report (radio ailure)
A$ < R"n#e& C'9 base sea one: -'9 ./0.102, *T, 8E4, 8B .//10; • C'9 base and adP< sea one: 8B, FS ./0.102H -'9 ./0105 • C'9 base 3 2 sea ones: 8B, FS ./0105 • (one comat round per sea one ) A$ < %nerce*ion of +li#hs& C'9 inter&epts ene6 light on a die roll o " 316" on a 1D6 (roll • per C'9 step)< #or ea&h sea one other than C'9 base: 1. • Jeather is Cloud6 1. • Jeather is 4ain: 12 • Jeather is S7uall: 1 • 4adar: 3. • A$ < %nerce*ion of Se"rch Aircr"f& C'9 inter&epts sear&h air&rat on a die roll o " 516" (on a 1D6 ) in • the base one and on a " 6" elsewhere< Jeather is Cloud6: 1. • Jeather is 4ain: 12 • 4adar: 3. • )"e off "nd -"ndin# 4oll 1D6 per step< On a result o ? 0, the step is lost< @odiiers: Carrier plane or seaplane: 1. • Carrier de&% or airield daaged this turn: 1. • Carrier with ore than hal o its de&% boes destro6ed: 1. • Jeather is rain: 1. • Jeather is s7uall: 12 • Jeather is stor: 1 • Jeather is gale: all planes destroyed • +ight ta%e1o: 1. • +ight landing: 12 • Carrier night operations: 1. • "green pilots": 1. • @Aircr"f Srie R"n#e Modifiers 1. SQ range or stri%e & oordination (with other stri%e or ighter • es&orts) 1. SQ range i stri%e &opleent M hal the &arrierKs &opleent • 1. SQ reser$e i stri%e distan&e is 51 SQ • 12 SQ reser$e i stri%e distan&e is /1.2 SQ •
• • •
1 SQ reser$e i stri%e distan&e is .1. SQ 10 SQ reser$e i stri%e distan&e is .G12; SQ 15 SQ reser$e i stri%e distan&e M 2; SQ
)"les S*eed (+uel *er Se" Bone! S*eed
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Sum"rine S*eeds )or*edo +"cors (.umer of S"lvos! @C$s
*1.5: *1.: *1.2. (@L): 4O15: 4O1; (alt) 111111111111111111111111111111111111 8atoBalaoTen&h: +autilus: S1Class: 111111111111111111111111111111111111 T1Class: S1Class: F1Class: O941Class: 9orpoise (@L): 111111111111111111111111111111111111 **: V**: *: *: ***: 111111111111111111111111111111111111
23 () 23 2 () .3 2 () 2 2 (2) .3 2 (2)
[ V9 [ V9 [5 V9 [0 V9 [2 V9
2 (0) .3 2 (5) .3 . (2)
[ V9 [G V9 [ V9
.3 (2) . 2 (2) . . (2) .3 2 (2) . 2 (2)
[5 V9 [0 V9 [ V9 [ V9 [0 V9
. . (2) .3 . (0) .3 . (5) .3 2 () .s . (.)
[2 V9 [5 V9 [ V9
;; &lass: BalillaBrin: Cagni: #o&a (@L): 111111111111111111111111111111111111 ;;; tonnes: Saphir (@L): .5;; tonnes: Sur&ou: 111111111111111111111111111111111111 N1*V Class: O1../ Class 111111111111111111111111111111111111 !1Class: L1Class (@L): @1Class: Sh&h1Class: S1Class: N1Class: 111111111111111111111111111111111111
. . () .3 2 () .3 (5) . . (2) . . (2) .s . (.) .3 2 () 2 2 (0) .3 2 (2) 2 2 (2)
[0 V9 [0 V9
.3 2 (2) . . () . . (.) . . (2) 2 . () 2 2 (5)
[ V9 [5 V9 [2 V9 [ V9 [0 V9 [ V9
;ff! >! >! >! >! >! >! 2 5 .. .0 .G 2; 2 3 2 / .. . . ./ 4 1 2 G / .2 .5 5 1 1 . 5 / .2 6 1 1 1 2 0 G .; 7 1 . 2 0 G .. .0 8 . G / .. .0 .G 9 G .; . .5 . 2. 10 / .2 .5 . 2. 20 11 >! >! >! >! >! >! >! 12 Cloud6, 4ain, S7uall 1. 12 1 •
uff
1 Subs onl6 Subs onl6 Subs onl6 Subs or 4aiding Subs or 4aiding Subs or 4aiding
(A o air steps sear&hing per baseCVH round down) Arcic onvo /R 1 3 5 7 10 14 20 .. .0 .G 2; 2 2 2 5 .. .0 .G 2; 2 3 2 / .. . . ./ 4 1 2 G / .2 .5 5 1 1 . 5 / .2 6 1 1 1 2 0 G .; 7 1 . 2 0 G .. .0 8 . G / .. .0 .G 9 G .; . .5 . 2. 10 / .2 .5 . 2. 20 11 >!.; >!. >!. >!./ >!22 >!25 >!2 12 Ene6 dete&ted within .2 ones ro base during da6 3. •
+uber o 8eran F1Boat R O Board 4aiding T#s &urrentl6 in pla6 2 3 4 5 #arthest Subs #arthest Subs #arthest Subs #arthest 4aiding #arthest Subs Closest Subs Closest Subs #arthest 4aiding Closest Subs Closest Subs Closest Subs #arthest 4aiding Closest Subs #arthest 4aiding #arthest 4aiding Closest 4aiding #arthest 4aiding #arthest 4aiding Closest 4aiding Closest 4aiding Closest 4aiding Closest 4aiding Closest 4aiding Closest 4aiding
6 #arthest 4aiding #arthest 4aiding Closest 4aiding Closest 4aiding Closest 4aiding Closest 4aiding
( for 'ismarc use tlantic Weather*!
Arcic onvo We"her "nd Cisiili ;coer < M" Current Condition . Clear
!4 R Change .1 no Change 0 to Cloud6 5 to 4ain to S7uall .12 to Clear no Change 015 to 4ain to S7uall . to Clear 2 to Cloud6 10 no Change 51 to S7uall . to Clear 2 to Cloud6 to 4ain 015 no Change to Stor . to Clear 2 to Cloud6 to 4ain 0 to S7uall 5 no Change to 8ale . to Clear 2 to Cloud6 to 4ain 0 to S7uall 5 to Stor no Change
2 Cloud6
4ain(Snow)
0 S7uall
5 Stor
8ale
/" "nd .i#h +orthern Se&tor -anuar6 #ebruar6 @ar&h 'pril @a6 -une -ul6 'ugust Septeber O&tober +o$eber !e&eber
@ar&h
'pril
@a6
2 Cloud6 4ain
0 S7uall
!4 R Change .12 no Change 1 to Cloud6 .12 to Clear 10 no Change 51 to 4ain .12 to Cloud6 10 no Change 51 to S7uall . to Cloud6 21 to 4ain 015 no Change to Stor . to Cloud6 2 to 4ain 10 to S7uall 5 no Change to 8ale . to Cloud6 2 to 4ain 10 to S7uall 5 to Stor no Change
5 Stor
8ale
!a6 +ight Visibilit6 in Sura&e Cobat Clear 5 Cloud6 0 4ain (Snow) 2 S7uall 2. Stor 2; 8ale (no Cobat peritted) .;
rows '1N
$"c %ce ( rctic +on,o-! -anuar6
#ebruar6
Eune < Se*emer Current Condition . Clear
'll +ight .12 +ight, 10 !a6light, 51 +ight . +ight, 210 !a6light, 51 +ight . +ight, 215 !a6light, +ight 'll !a6light 'll !a6light 'll !a6light . +ight, 215 !a6light, +ight . +ight, 210 !a6light, 51 +ight .12 +ight, 10 !a6light, 51 +ight 'll +ight 'll +ight
'18 in ones .15; '1N in ones 5.1G5 '1Q in ones G3 '1* in ones .15; '1@ in ones 5.1G5 'll 9a&% *&e in ones G3 '1- in ones .15; '19 in ones 5.1G5 'll 9a&% *&e in ones G3 '1> in ones .15; '1L in ones 5.1G5 '1Q in ones G3 '1# in ones .15; '1- in ones 5.1G5 '19 in ones G3
Central Se&tor -anuar6 #ebruar6 @ar&h 'pril @a6 -une -ul6 'ugust Septeber O&tober +o$eber !e&eber
-une -ul6 'ugust Septeber O&tober +o$eber !e&eber
Al"nic We"her ( 1 o /R ;c +e! Current Condition !4 R Change . Clear .10 no Change 51 to Cloud6 2 Cloud6 .12 to Clear 10 no Change 51 to 4ain 4ain . to Clear 2 to Cloud6 15 no Change to S7uall 0 S7uall . to Cloud6 2 to 4ain 15 no Change to Stor 5 Stor . to 4ain 2 to S7uall 15 no Change to 8ale 8ale . to 4ain 2 to S7uall 15 no Stor no Change
( Cismarc ) !a6 +ight Visibilit6 in Sura&e Cobat Clear Cloud6 5 4ain (Snow) 02 S7uall . Stor 2; 8ale (no Cobat peritted) .;
rows L1'> .12 +ight, !a6light, 01 +ight .12 +ight, 10 !a6light, 51 +ight . +ight, 210 !a6light, 51 +ight . +ight, 215 !a6light, +ight .15 !a6light, +ight 'll !a6light .15 !a6light, +ight . +ight, 215 !a6light, +ight . +ight, 210 !a6light, 51 +ight .12 +ight, 10 !a6light, 51 +ight .12 +ight, !a6light, 01 +ight 'll +ight
'1! in ones .15; '1> in ones 5.3 '1B in ones .15; '1# in ones 5.3 '1B no 9a&% *&e ' '1C in ones .15; '18 in ones 5.3 '1E in ones .15; '1* in ones 5.1G5 '1 in ones G3
We"her "nd Cisiili& ;her )he"res of W"r Medierr"ne"n We"her (Dom Alle! ( 1 o /R ;c +e! Current Condition !4 R Change . Clear .10 no Change 51 to Cloud6 2 Cloud6 .12 to Clear 10 no Change 51 to 4ain 4ain . to Clear 2 to Cloud6 15 no Change to S7uall 0 S7uall . to Cloud6 2 to 4ain 15 no Change to Stor 5 Stor . to 4ain 2 to S7uall 15 no Change to 8ale 8ale . to 4ain 2 to S7uall 15 no Stor no Change
Souh Al"nic We"her (one of +ire! ( 1 o /R A*r Au#! Current Condition !4 R Change . Clear .10 no Change 51 to Cloud6 2 Cloud6 .12 to Clear 10 no Change 51 to 4ain 4ain . to Clear 2 to Cloud6 15 no Change to S7uall 0 S7uall . to Cloud6 2 to 4ain 15 no Change to Stor 5 Stor . to 4ain 2 to S7uall 15 no Change to 8ale 8ale . to 4ain 2 to S7uall 15 no Stor no Change
enr"l $"cific We"her (Mid" Srie Souh -ee Fulf! Current Condition !4 R Change . Clear .12 no Change 1 to Cloud6 2 Cloud6 .12 to Clear 10 no Change 51 to 4ain 4ain .12 to Cloud6 10 no Change 51 to S7uall 0 S7uall . to Cloud6 21 to 4ain 015 no Change to Stor 5 Stor . to Cloud6 2 to 4ain 10 to S7uall 5 no Change to 8ale 8ale . to Cloud6 2 to 4ain 10 to S7uall 5 to Stor no Change
Souh $"cific We"her (S;$A! Current Condition !4 R Change . Clear .1 no Change 0 to Cloud6 5 to 4ain to S7uall 2 Cloud6 .12 to Clear no Change 015 to 4ain to S7uall 4ain(Snow) . to Clear 2 to Cloud6 10 no Change 51 to S7uall 0 S7uall . to Clear 2 to Cloud6 to 4ain 015 no Change to Stor 5 Stor . to Clear 2 to Cloud6 to 4ain 0 to S7uall 5 no Change to 8ale 8ale . to Clear 2 to Cloud6 to 4ain 0 to S7uall 5 to Stor
/" .i#h Cisiili in Surf"ce om" Clear Cloud6 5 4ain (Snow) 02 S7uall . Stor 2; 8ale (no Cobat peritted) .;
%ndi"n ;ce"n We"her ('"sern +lee! ( 1 o /R A*r Au#! Current Condition !4 R Change . Clear .12 no Change 1 to Cloud6 2 Cloud6 .12 to Clear 10 no Change 51 to 4ain 4ain .12 to Cloud6 10 no Change 51 to S7uall 0 S7uall . to Cloud6 21 to 4ain 015 no Change to Stor 5 Stor . to Cloud6 2 to 4ain 10 to S7uall 5 no Change to 8ale 8ale .12 to 4ain 10 to S7uall 5 to Stor no Change
)"le 1& Minefield 'ffecs )"le (Roll )o /ice! Roll
'ffec
21.; +o ee&t
..3
@ine stru&%H roll on @ine !aage Table<
/ieroll Modifiers (umul"ive!
•
3. or ea&h additional ineield<
•
32 or an6 ship o$ing Speed or greater when entering the ineield, in&luding ships eiting the Ta&ti&al Board<
)"le 1& Mine /"m"#e )"le (Roll )o /ice!
Roll
/"m"#e
2
=0 hull, = uel a&tors, Ship diw<
=0 hull, =2 uel a &tors, 12 spee d
0
= hull, =2 uel a &tors, 1. Spe ed
5
= hull, =. uel a&tor
=2 hull, =. uel a&tor
G
=. hull
=2 hull, =2 uel a&tors
/
= hull, =2 uel a&tors, =. priar6
.;
=0 hull, = uel a&tors, =2 priar6, =. speed
..
=5 hull, = uel a&tors, =2 priar6, =2 speed = hull, =0 uel a&tors, = priar6, ship