Super Mario World Complete* Transcription/Arrangements for the Piano By Philip Kim Original Music Composed by Kondo Koji \u8fd1\u85e4 \u6d69\u6cbb
Game Produced by Nintendo
* I did not include sound effects not playable by the piano.
Forward I want to first of all, thank the people at Nintendo for creating this video game classic which I have fond memories of playing for many hours during my early teen years and way into my 20s. I want to especially thank the composer, Kondo Koji, for composing such memorable tunes which will remain within us to those who have played this wonderful game series. I first heard the piano arrangements of the Super Mario series on the internet played by The Blindfolded Pianist, a.k.a. Martin Leung, about 4
5 years back and I was thrilled to hear these gems on
\u2010
the piano. As most of the people probably did, I looked for the sheet music but I couldn\u2019t find the complete transcriptions/arrangements for the piano except the ones available done by Martin. It was
recently that I watched Martin\u2019s performance video again and it was then when I decided if Icouldn\u20 purchase the scores I\u2019ll do my own transcriptions and arrangements. So it is Mr. Martin Leung that I owe my inspiration to do my own transcriptions of these musical gems.
SinceIcouldn\u2019tfindany\u201cOfficially\u201dpublishedmusicscoresfortheseBMG(Background fortheSuperMario series,Ididmysearchesonthenetandgotmyhandsonmanymidifilesandnsf (NintendoSoundFormat)filestoplayandtolisteninordertonotatethemusic. Asfornotatingthe music, I used Sibelius notation software to make the scores. It has taken me many hours listening, transcribing, arranging, notating, and editing the scores. I have tried to be as faithful to the original music as possible with some additional elaborations and extensions done by me. As for the level of performance difficulty, most of these are HARD! I arranged
these as \u201cConcert Transcriptions\u201d, which are usually technically very difficult and needs to be prac very diligently. With diligent and hard practice , the result of your labor should be fruitful. With this being said, I hope you enjoy these gems. p.s. Please show your appreciation by mentioning and crediting me as the transcriber/arranger if you ever perform these or record. Thank you. Philip Kim \u30d5\u30a3\u30ea\u30c3\u30d7 \u30ad\u30e0 March, 2007
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
Index 1. Super Mario World: Intro 2. Super Mario World: Maps 3. Super Mario World: Overworld 4. Super Mario World: Athletic Rag 5. Super Mario World: Underwater Theme 6. Super Mario World: Haunted House 7. Super Mario World: Castle Theme 8. Super Mario World: Bonus Screen Clear 9. Super Mario World: Koopa Junior 10. Super Mario World: Koopa Junior Castle and Clear 11. Super Mario World: End Credit 1 12. Super Mario World: End Credit 2 13. Super Mario World: End Credit 3 14. Super Mario World: Short themes
* The Bowser theme is almost identical to the Castle theme so I did not transcribe it.
2
20
6
12
f
23
12
f
6
12
f
1.
26
2.
dim.
p
p
Original Super Mario Brothers BGM Property of Nintendo
pp
Super Mario World Maps Kondo Koji Transcribed/Arranged by Philip Kim March, 2007
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
1
Map 1: Yoster Island
mf mp f q = 144
1
3
3
3
3
3
3
3
3
Map 3: Vanilla Dome
q = 160
5
3
3
3
3
1
Map 2: Overworld
q = 144
3
5
6
6
Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo
2
9
6
1
Map 4: Native Star
mf
5
9
6
q = 126
Original Super Mario Brothers BGM Property of Nintendo
3
Map 5: Forest of Illusion 1
q = 126
p
6
11
18
15
Original Super Mario Brothers BGM Property of Nintendo
dim.
4
Map 6 Koopa Castle Appears 1
1
q = 88
f
Valley of Koopa
q = 100
f
4
7
10
Original Super Mario Brothers BGM Property of Nintendo
2
25
31
37
1.
43
Original Super Mario Brothers BGM Property of Nintendo
2.
Super Mario World (Air Platform)
Athletic
Very fast q = 152
f
4
7
10
14
Kondo Koji Transcribed/Arranged by Philip Kim March, 2007
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo
2
18
22
26
29
31
Original Super Mario Brothers BGM Property of Nintendo
Super Mario World Haunted House Kondo Koji Transcribed/Arranged by Philip Kim March, 2007
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
Mysterious q = 100
pp cresc. molto
3
p subito e cresc.
etc.
p subito e cresc.
5
p subito e cresc.
Copyright © Philip Kim, 2007
Original Super Mario Brothers BGM Property of Nintendo
2
7
p
subito e cresc.
9
p subito e cresc. molto
11
f
12
Original Super Mario Brothers BGM Property of Nintendo
3
13
14
15
16
17
p subito e cresc.
Original Super Mario Brothers BGM Property of Nintendo
4
19
f
21
25
23
p subito e cresc.
Original Super Mario Brothers BGM Property of Nintendo
5
27
f
29
33
31
p subito e cresc.
Original Super Mario Brothers BGM Property of Nintendo
6
35
mp
37
poco a poco dim.
39
41
Original Super Mario Brothers BGM Property of Nintendo
ppp
Super Mario World: Castle Theme Kondo Koji Transcribed/Arranged by Philip Kim May, 2008
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
Mysterious q = 100-104
p 3
3
3
5
8
f
11
14
17
Copyright © Philip Kim, 2007
2 21
24
Presto q = 112
6
6
28
30
32
Bring ou the melody
34
6 ad lib. accel.
6
6
6
6
p 6
26
3
36
38
40
42
44
4 46
48
50
52
54
5 56
58
60
62
64
6
Slower q = 100
66
ff mf cresc.
69
73
Presto q = 160
molto rit.
cresc. e accel. moltoarpeggio
77
79
p
Super Mario World Bonus Screen
f 5
9
q = 160
Fast and comical
Kondo Koji Transcribed/Arranged by Philip Kim March, 2007
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
mf
f mf
13
17
f Copyright © Philip Kim, 2007
Original Super Mario Brothers BGM Property of Nintendo
2
21
25
29
33
p
mf
p
1.
sfz
2.
Bonus Screen Clear
f
Original Super Mario Brothers BGM Property of Nintendo
Super Mario World Koopa Junior
Fast
6
Kondo Koji Transcribed/Arranged by Philip Kim May, 2008
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
h = 108
f
g li
s
s
.
11
16
20
25
Copyright © Philip Kim, 2007
2
31
36
41
45
50
54
ff
Super Mario World: Koopa Junior Castle
Fanfare
q = 100
f
Beat Koopa Junior
3
3
4
q = 125
1
mf
3
f
7
Koopa Junior Castle Clear
Con brio
4
Kondo Koji Transcribed/Arranged by Philip Kim March, 2007
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo
3
37
40
48
51
ff
cresc.
Largo q. =50
f
44
molto rit.
mp
Original Super Mario Brothers BGM Property of Nintendo
Super Mario World End Credit 3 3 Kondo Koji Transcribed/Arranged by Philip Kim March, 2007
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
Andante q. = 104
f mf
mf
rit.
cresc.
5
Allegro q = 144
9
18
13
Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo
2
22
26
30
34
3
f
cresc.
mp mp f f
3
39
Original Super Mario Brothers BGM Property of Nintendo
3
43
47
51
54
più rit.
cresc.
Andante q. = 104
f
mf
57
cresc.
Original Super Mario Brothers BGM Property of Nintendo
4
61
subito
mf
65
rit.
cresc.
molto rit.
q. = 60
very bluesy
Original Super Mario Brothers BGM Property of Nintendo
f Adagio
cresc.
a tempo
mf
77
73
69
Super Mario World Short Motifs Kondo Koji Transcribed/Arranged by Philip Kim March, 2007
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
Fast e. = 152 1
P-box
accel.
Fast
1
Player Down
Game Over Delicately 1
pp
Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo
2
Course Clear 1
1
q = 132
f Agitated
Cave
h = 84
f
5
9
12
Original Super Mario Brothers BGM Property of Nintendo
3
15
19
23
27
30
Original Super Mario Brothers BGM Property of Nintendo
4
Princess Rescued
1
Andante q = 69
p
4
molto cresc.
Andante q = 84 1
pp
mf
f End Credit 2 2
p
Original Super Mario Brothers BGM Property of Nintendo