Rune-Smith A Player Character Class for Labyrinth Lord and other old-school fantasy role-playing games Written by: James M. Spahn Art by: Joe J. Calkins
Requirements: CON 9, WIS 9 Prime Requisite: CON and WIS Hit Dice: d! Maximum Level: "th
While most #elie$e that d%ar$es are a race %ith an a$ersion to magic, this is a myth. &%ar$es practice a 'ni('e kind of magic, called )'nic Magic. *he rare d%arf %ho takes 'p this path is kno%n as the )'ne-Smith. *hey carry a collection of personally crafted stones, typically made of polished rocks from the deep places of the %orld that are carried in a satchel of
handcrafted leather. +y car$ing secret sym#ols on these stones each morning, they are a#le to %ea$e 'ni('e enchantments connected to crafting, di$ination and the earth. +y calling 'pon these enchanted stones, they are a#le to lend 'ni('e magical a#ilities to assist their ad$ent'ring companions. &%ar$en r'ne-smiths are proficient %ith all one-handed melee %eapons and almost all ranged %eapons *hey can %ear leather, chain and scale armor, #'t do not 'se shields. +eca'se of their stat're, they cannot 'se t%o-handed melee %eapons or long #o%s. ike their more martial kindred r'ne-smiths can detect traps, false %alls, hidden constr'ctions, and sloping pages %ith a " in ! chance -" on d!. *hey ha$e to choose to acti$ely look for these things. *hey are also resilient and 'se sa$ing thro%s as a d%arf of e('al le$el, #'t ha$e he /ttack 0al'es of a Cleric e('al to their le$el. In addition, they ha$e an infra$ision of !12. *hey are a#le to speak common, d%ar$ish and their o%n alignment tong'e as %ell as se$eral lang'ages of their many of their hated enemies. *hese lang'ages incl'de go#lin, ko#old and gnome. 3inally, r'ne-smiths may #e of any alignment, tho'gh chaotic is rare d'e to the disciplined nat're of their profession. Reachin !th Level: When a r'ne-keeper reaches 9th le$el they are regarded as a master smith #y their fello% d%ar$es. *hey may #'ild a small 'ndergro'nd keep %here they %ill dra% the ser$ice of d45 st le$el d%ar$es to ser$ice as apprentices at their forge. /s long as the forge is maintained #y these apprentices and the r'nesmith spends a reasona#le amo'nt of time g'iding them, these apprentices %ill prod'ce a single
magical item e$ery three months. *ypically, these magical items are %eapons or armor, tho'gh at the a#yrinth ord2s discretion other items can #e created in rare instances. *hese items are ne$er more po%erf'l than simple enchantments s'ch as a Battle Axe +1, Scale Mail +1, or other #asic magical items. *he cost to prod'ce each of these items, as %ell as ho'sing and maintaining their apprentices costs the r'ne-smith 611gp per month. If the r'ne-smith is 'na#le to afford this cost or if he treats his apprentices poorly, he loses this #enefit and his follo%ers a#andon him.
kno%n r'ne of a po%er le$el he is 'na#le to cast.
Example: *he )'ne-Smith *hraindan has ;'st progressed from !th to
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Rune%"mith Character Proression Chart: $x#erience Level Hit Dice Runes "im#le Com#lex &'d() *no+n Rune Rune
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