RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
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Research Proposal E!cac" o Ga#!!ca$!o% !% De&elop!%' a% A($o$el!c Me%$al!$" So%"a )rea(* +e%%esa, S$a$e U%!&ers!$"
A($hor No$e Th!s paper ,as prepare- or EDRS ./00 Appl!e- F!el- Research Ta('h$ " Dr2 C($$s
RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
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Introduction To-a"4 To-a"4 $he co%cep$ o 'a#!!ca$!o% !s pla"!%' a% !#por$a%$ role !% o(r soc!e$"2 5h"6 7(s$ $a8e a #o#e%$ a%- loo8 aro(%-2 The !rs$ reaso% !s $ha$ ,e are s(rro(%-e- " $ech%olo'" $ha$ allo,s (s $o ha&e co%$ac$ ,!$h $he res$ o $he ,orl- !% $he l!%8 o a% e"e4 a%- seco%- !s $ha$ $he sa#e $ech%olo'" has le- (s $o co#pe$e a'a!%s$ o%e a%o$her2 O&er 9 #!ll!o% people spe%- a% a&era'e o 9 ho(rs a ,ee8 pla"!%' 'a#es4 a%- ,orl-; ,!-e4 ,e pla" < !ll!o% ho(rs a ,ee8 o &!-eo a%- co#p($er 'a#es2 =+%e,$o%4 301>2 The (se o lo'!cal s8!lls4 'a#e #echa%!cs4 a%- e*$er%al !%or#a$!o% $o e%'a'e (sers a%- sol&e real prole#s !s $he ase o $h!s co%cep$2 =+!#4 1///>2 +!# -!sc(sses 'a#!!ca$!o% as $he -es!'% o $he pla"er?s @o(r%e" ,here $he pla"er !#pro&es o&er $!#e4 '!&!%' h!# or her so#e$h!%' $o #as$er a%- (!lo% e#o$!o%al e%'a'e#e%$2 I% $he sa#e l!'h$4 l!'h$4 'a#!!ca$!o% !% $he classroo# classroo# se$$!%' #!'h$ #!'h$ allo, s$(-e%$s $o eco#e $he #as$ers o $he!r o,% s$(-!es a%- e%'a'e #ore (ll" !% $he!r e-(ca$!o%al e*per!e%ce2 Orientation topic
Rece%$l"4 Rece%$l"4 (s!%ess#e% (s!%ess#e% a%- $eachers $eachers ha&e e*pressee*presse- $he !#por$a%ce !#por$a%ce o 8eep!%' s$(-e%$s s$(-e%$s e%'a'e- !% -o(le ,!%;,!% s!$(a$!o%s2 s!$(a$!o%s2 N(#ero(s people are co%&!%ce- $ha$ !$ !s !% school ,here s$(-e%$s -e&elop a sel;-r!&e% #e%$al!$" =a($o$el!c>2 E-(ca$!o% $o-a" !% $he U%!$e- S$a$es !s los!%' $he a$$le a'a!%s$ $ech%olo'"4 ,h!ch !s !%here%$l" eas!er or #os$ people2 Mos$ o $he $!#e $he s$(-e%$s ca% ha%-le $he $ech%olo'" #(ch e$$er $ha% $he $eachers2 So#e$!#es ,e lose $he a$$le ,he% ,e are %o$ ale $o #o$!&a$e a%- e%co(ra'e o(r s$(-e%$s $o e pass!o%a$e ao($ e-(ca$!o%2
RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
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5h!le I #os$ a'ree $ha$ $h!s !ss(e -eser&es a$$e%$!o%4 $he #a@or!$" o $he people 'o o% !'%or !'%or!% !%' ' !$2 !$2 Th!s Th!s l!$e l!$era ra$( $(re re re&! re&!e, e, e*a# e*a#!% !%es es o%e appr approa oach ch $o !%-! !%-!%' %' o($ $he $he e! e!cac cac" " o 'a#!!ca$!o% !% e-(ca$!o%2 The paper also !%-s $he correla$!o% e$,ee% $he eec$!&e%ess o 'a#!!ca$!o% !% "o(%' a-(l$s a%- $he #o$!&a$!o% $o ha&e a sel;-r!&e% #e%$al!$"2 Th!s research s$(-" ,a%$s $o !%- poss!le s$ra$e'!es $o (se !% $he classroo# co#!%!%' $ra-!$!o%al pe-a'o'!cal s$ra$e'!es a%- $ech%olo'!cal $ools $o approach $h!s prole#2 )eca(se o $he ac$ #" s$(-e%$s -o %o$ ,a%$ $o co%$!%(e $a8!%' h!'her le&els o Spa%!sh !% #" school4 I !%- &er" & er" !#por$a%$ $o ha&e a sol($!o% o $h!s 8!%- !% #" classroo# s!%ce $he -ropo($ ra$e ro# $he Spa%!sh le&el < a%- co(rses !s so h!'h2 Purpose statement
The The p(rp p(rpos osee o $h!s $h!s rese resear arch ch !s $o -e$e -e$er# r#!% !%ee $he $he ee eec$ c$ o co#! co#!%! %!%' %' $ra$ra-!$ !$!o !o%a %all pe-a'o'!cal s$ra$e'!es ,!$h $ech%olo'!cal $ools !% $he ore!'% la%'(a'e classroo# $o #o$!&a$e a%e%'a'e s$(-e%$s $o co%$!%(e $a8!%' h!'her le&els o Spa%!sh !% #" school2 Th!s research also so('h$ $o !#pac$ $he (se o $ech%olo'" !% Spa%!sh classes (s!%' 'a#!!ca$!o% $o -e&elop a% a($o$el!c #e%$al!$" !% $he s$(-e%$s2 Research Question
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5ha$ 5ha$ 8!%8!%- o 'a# 'a#!!c !!ca$ a$!o !o% % a%a%- s$ra s$ra$e $e'! '!es es ,or8 ,or8 e$$ e$$er er or or "o(%' o(%' a-(l a-(l$s $s ,he% ,he% #o$! #o$!&a &a$! $!%' %' $he# $o co%$!%(e $a8!%' $he Spa%!sh La%'(a'e classes6
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Ca% Ca% $he $he s$(-e $(-e%$ %$ss ec eco# o#ee a($ a($o$ o$el el!!c !% !% o$ o$h h $he $he #a%%e a%%err $he $he" " $h! $h!%8 %8 a%a%- $he ,a" ,a" $he" he" app appl" l" $he#sel&es $o lear%!%'6
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5ha$ 5ha$ pro' pro'ra ra#s #s or s$ra s$ra$e $e'! '!es es ca% ca% $ea $each cher erss (se (se $o #o$! #o$!&a &a$e $e $he $he a($ a($o$ o$el el!c !c #e%$a e%$al! l!$" $" !% $he! $he!rr s$(-e%$s6
RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
Importance of this study
)!ll!o%s o -ollars ha&e ee% !%&es$e- $o !%&a-e o(r ,orl- ,!$h $he 'a#es co#pa%!es !% o(r soc!e$" e%co(ra'e (s $o pla"2 pla "2 Ga#!!ca$!o% Ga#!!ca$!o% !% o(r soc!e$" has $(r%e- !%$o a po,er(l $ool a%a s#ar$ ,a" $o #o$!&a$e4 e%'a'e a%- challe%'e c(s$o#ers2 Co%s(#ers eco#e #ore lo"al or par$!c!pa$e $he #os$ ,he% -!ere%$ 8!%- o re,ar-s or -a!l" -a!l" sa$!sac$!o%s are a&a!lale eca(se $hese #a8e $he# eel $he" ha&e $he po,er !% $he!r ha%-s =Lee Ha##er4 3011>2 3011>2 Ga#!!ca$!o% !s -e!%e- as B$he (se o 'a#e -es!'% a%- #echa%!cs $o e%ha%ce %o%;'a#e co%$e*$s2 = ,a"s $o r!%' 'a#!!ca$!o% o E-(ca$!o% $o "o(r classroo#4 301<> Se&eral e*a#ples o $h!s are see% %o,a-a"s %o,a-a "s !% a &ar!e$" o se$$!%'s2 For !%s$a%ce4 ,e ,ere #ore l!8el" $o spe%- #ore ,he% cre-!$ car-s s$ar$e- !#ple#e%$!%' $he re,ar- po!%$s s"s$e#2 5e ,ere #o$!&a$e- $o $r" 'e$$!%' #ore po!%$s $ha$ co(l- la$er e e*cha%'e- or #o%e" a%- '!$s or rece!&e o$her ree !$e#s ro# o(r a&or!$e s$ores2 A%o$her e*a#ple o 'a#!!ca$!o% !s pla'(e- !% o(r soc!al #e-!a s!$es ,here Bco#ple$!o% ars are (se- $o #o$!&a$e (sers $o e*pa%- $he!r pro!le " sho,!%' $he perce%$a'e o $he!r pro!le co#ple$e-2 E&e% !% o(r elec$r!c h"r!- cars4 $here are ars $ha$ -!spla" $he B,as$e o 'as or ho, ,ell "o( co%ser&e "o(r car reso(rces2 A--!$!o%all"4 A--!$!o%all"4 $here are co#pa%!es oer!%' spec!al car-s $o sho, apprec!a$!o% or "o(r lo"al$" $o $he!r pro-(c$s or res$a(ra%$s2 The" %o$!" "o( a%- se%- spec!al !%ce% $!&es $o "o(r e#a!l e&er" $!#e "o( spe%- a spec!!c a#o(%$ o #o%e" p(rchas!%' $he!r 'oo-s #a8es "o( ,a%$ $o co%$!%(e -o!%' so2 5e are s(rro(%-e- " so #a%" (%!(e c(s$o#er IDs $ha$ ra%8 (s or lael (s4 a%- ,e eel so #o$!&a$ea%- e%'a'e- $ha$ ,e ,a%$ $o co%$!%(e $he 'a#e =Ga#!e"e4 3013>2 These 8!%- o 'a#es !% o(r soc!e$" ha&e #o$!&a$e- (s $o e e$$er co%s(#ers a%- ,as$e less4 or $h!s reaso%4 'a#es help ( s
RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
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!%crease #o$!&a$!o% $hro('h e%'a'e#e%$ a%- re,ar-2 Schools sho(l- %o$ 'e$ le$ eh!%-2 The" must prepare prepare o(r ($(re c!$!e%s $o ace challe%'es ,!$h !%$ell!'e%ce %o$ #a-%ess2 C(rre%$l"4 ,e are %o$ see!%' $he 8!%8 !%- o e%$h(s!as# oser&e- !% $hose co%s(#ers a$ o( r schools !% o(r s$(-e%$s2 I%s$ea-4 ,e hear s$(-e%$s repea$e-l" e*press!%' $he!r -!sl!8e o school " sa"!%' $ha$ school ,o(l- e #ore (% ,!$ho($ $he %ee- $o a$$e%- class or $ha$ school sho(l- e close-2 The alar#!%' s$a$!s$!cs o% -ropo($s are screa#!%' a$ (s2 N(#ers l!8e <40<040 004 $he %(#er o s$(-e%$s ,e lose each "ear4 "e ar4 or .4<004 $he %(#er o s$(-e%$s $ha$ -rop o($ per DAY !% $he U%!$e- S$a$es4 $h!s !s so#e$h!%' $ha$ a%"o%e ,ho !s ac$(all" co%cer%e- ao($ e-(ca$!o% sho(l- e -!s$resse- ao($ =E-(ca$!o% 5ee84 5ee84 301>2 5e are los!%' $he a$$le4 ($ ( $ ,e -o see pos!$!&e -a$a l!8e $he perce%$ o c(s$o#ers co#ple$!%' $as8s o%ce $he !%ce%$!&e o rece!&!%' re,ar- po!%$s or a-'es or $he!r lo"al$" or o$her reaso%s !s es$al!she-2 Tha$ perce%$a'e $ha$ ,as o%ce a$ 10 ($ has h as %o, !%crease- $o .0 =Va% =Va% A%$,erp4 301>2 Ho,e&er4 o%e ca% e &er" co%cer%e- ao($ $he s$a$!s$!cs $ha$ sho, $he %( #er o (sers re'!s$ere- $o a s!$e2 For e*a#ple4 I%s$a'ra# =Moore4 3011>4 a pop(lar soc!al #e-!a s!$e ase- o% p!c$(res4 a--s 1<04000 (sers per ,ee84 or 1. people per -a"2 A%A%- $h!s !s a %(#er $ha$ !%creases -a" a$er -a" or $h!s s!$e o%l" ,h!ch has eco#e (!$e pop(lar a#o%'s$ $he $ee% pop(la$!o%2 No, le$s p!c$(re Faceoo84 or Goo'le C!rcles4 or T,!$$erJ T,!$$erJ !% all o $he# o%e ca% see $ha$ $here are #ore people e%'a'ee%' a'e- ,!$h pla"!%' 'a#es o% $he!r co#p($er or #o!le -e&!ces $ha% $here are s$(-e%$s e%'a'e- !% school2 I% $h!s -a" a%- a'e K3 o ho(sehol-s pla" co#p($er or &!-eo 'a#es2 1. o $he# are $ee%s4 ,h!le 9< are e$,ee% 1. a%- / "ears ol-2 No$!ce $he @(#p ro# 1. $o 9<2 So#e$h!%' %ee-s $o e -o%e $o e%'a'e4 challe%'e4 #o$!&a$e4 a%- pro#o$e $he re$(r% o o(r s$(-e%$s $o schools a%- $o o(r
RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
classroo#s ,!$h $he co%&!c$!o% $o s(ccee-4 lear% a%- appl" $he 8%o,le-'e $ha$ $he" 'a!%e- !% $he pas$. I s$ar$e- ,or8!%' a$ 5oo-s$oc8 5oo-s$oc8 H!'h School las$ "ear4 a%- I oser&e- $ha$ $he -ropo($ ra$e !% o(r -epar$#e%$ -ep ar$#e%$ o 5orl5orl- La%'(a'es ,as alar#!%'2 5e s$ar$es$ar$e- $he pro'ra# ,!$h 39 s$(-e%$s !% Spa%!sh 1 a%- 99 s$(-e%$s !% le&el 3 s!%ce #a%" o $he s$(-e%$s co#!%' ro# #!--le school e- !%$o o(r le&el 3 Spa%!sh class2 The pla% ,as $o 8eep as #a%" s$(-e%$s e%rolle- !% Spa%!sh as ,e co(l-4 ($ !%s$ea-4 $he %(#er o s$(-e%$s !% $he pro'ra# ,as -esce%-!%' a$ a rap!- ra$e2 O%ce s$(-e%$s real!e- Spa%!sh < ,as a% op$!o%al class a%- $ha$ $he o%l" !%ce%$!&e ,as $he poss!!l!$" o 'e$$!%' colle'e cre-!$ or $a8!%' $he AP Spa%!sh La%'(a'e a%- C(l$(re e*a# pro&!-e- " $he Colle'e )oar-4 #a%" o $he# s$oppe- $a8!%' Spa%!sh2 Las$ "ear4 $he -ropo($ ra$e eca#e #ore %o$!ceale s!%ce $he sa#e !ss(e ha- %o, ee% a co%cer% or se&eral co%sec($!&e "ears2 U%or$(%a$el"4 e, $h!%'s ha&e ee% -o%e $o a$$e#p$ $o !#pro&e $h!s s!$(a$!o%2 O(r pro'ra# or $he pas$ e, "ears has al,a"s s$ar$e- ,!$h a h!'h %(#er o s$(-e%$s4 aro(%- 9004 a%- e%-e- ,!$h .;10 s$(-e%$s $a8!%' $he AP Spa%!sh class2 The o$her s$(-e%$s -ec!-e $o -rop o($ or preer p reer $o $a8e o$her elec$!&e classes2 Th!s !s o%e o $he #a!% reaso%s $h!s s$(-" !s so !#por$a%$ $o (s2 I ,e ca% !#ple#e%$ $he 'a#!!ca$!o% s"s$e# !% a s!#ple ,a" $o #o$!&a$e4 e%'a'e4 a%- challe%'e s$(-e%$s4 ,e ,!ll -e&elop a($o$el!c =sel;-r!&e%> #e%$al!$!es !% s$(-e%$s #a8!%' $he# ea'er $o a$$e%- class a%- e prepare- or ,ha$e&er co#es2 Ga#!!ca$!o% ,!ll help s$(-e%$s -e&elop #ar8e$!%' s8!lls a%- o$her esse%$!als %ee-e- $o #a" (se s(ccee- !% o(r soc!e$" s(ch as prole#;sol&!%' $ac$!cs a%- perso%al (al!$!es Bs(ch as pers!s$e%ce4 crea$!&!$"4 crea$!&!$"4 a%- res!l!e%ce =Lee Ha##er4 3011>2 Mo$!&a$!o% !s $he $he ase o prepar!%' a($o$el!c #e%$al!$!es a%- -e&elop!%' po,er(l co'%!$!&e4 e#o$!o%al a%- soc!al s8!lls2 I
RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
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a# co%&!%ce- $ha$ $he res(l$s $ha$ co#e ro# 'a#!!ca$!o% are espec!all" !#por$a%$ or -e&elop!%' 31s$ ce%$(r" s8!lls ,h!ch 'o e"o%- co#p($ers a%- $ech%olo'" accor-!%' $o Ha%o&er research =La,re%ce4 301>2 The cr!$!cal s8!lls or $he 31s$ ce%$(r" lear%ers !%cl(-e collaora$!o% a%- $ea#,or8J crea$!&!$" a%- !#a'!%a$!o%J cr!$!cal;$h!%8!%' s8!llsJ a%- prole# sol&!%'2 I% a--!$!o% $o $hese s8!lls4 La,re%ce c!$es o$her cr!$!cal s8!lls or s(ccess s(ch as: le*!!l!$"4 'loal a%- c(l$(ral a,are%ess4 lea-ersh!p4 a%- !%or#a$!o%al l!$erac"2 O(r s$(-e%$s ,!ll %o$ -e&elop a%" o $hese s8!lls !% school (%less ,e e%'a'e a%- #o$!&a$e $he# $o -o so2 The #a!% reaso% ,e sho(l- a-op$ a%- a-ap$ 'a#!!ca$!o% as par$ o o(r lesso%s !s $o -e&elop a($o$el!c #e%$al!$!es2 Ga#es are e&er",here2 M!%ecra$4 5orl5orl- o 5arcra$4 5arcra$4 Gro,$op!a are a e, ,here par$!c!pa%$s ca% share4 'ro, a%- lear% $o'e$her2 5h" %o$ (se $he sa#e arche$"pes a%- appl" $he# !% e-(ca$!o% $o #o$!&a$e a%- recrea$e a s!#!lar a($o$el!c #e%$al!$"6 Research has sho,% $ha$ $he #ore !%$erac$!&!$" $ha$ $a8es place !% 'a#es4 $he #ore !%or#a$!&e ee-ac8 $ha$ ,!ll e '!&e%2 I$ !s %a$(ral $ha$ !%$r!%s!c #o$!&a$!o% co#es !%$o pla"2 Dr2 Pe$erso% e*pla!%s $h!s (s!%' a class!c p(le $o"2 The The pla"er -oes %o$ o%l" -o !$ or po!%$s a%- re,ar-s ($ or B222$he p(re !%$r!%s!c pleas(re $he" 'e$ ro# see!%' all $he colors l!%e- (p =Shap!ro4 301<>2 Participants
O%e h(%-re- $,o s$(-e%$s ,!ll par$!c!pa$e !% $h!s s$(-" alo%' ,!$h $he!r Spa%!sh $eacher2 O $hese $here are 0 #ales a%- 3 e#ales ,ho are $a8!%' Spa%!sh < Ho%ors2 The" are e$,ee% $he a'es o 19 a%- 1K4 a%- accor-!%' $o a s(r&e" $a8e% a$ $he e'!%%!%' o $he "ear4 .0 o $he# -o %o$ ,a%$ $o co%$!%(e $a8!%' Spa%!sh a$er $h!s "ear eca(se $he" o%l" %ee- $ha$ las$ "ear $o #a8e $he!r colle'e appl!ca$!o% #!%!#all" s(per!or $o o$hers2
RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
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Data Collection
For $he -a$a collec$!o% I ,!ll !%$er&!e, so#e s$(-e%$s a%- I ,!ll recor- $he!r !%$er&!e,s2 The% I ,!ll e crea$!%' s(r&e"s or $he s$(-e%$s $o respo%- a%- I ,!ll e chec8!%' chec8 !%' $he!r $es$s pro'ress2 I ,!ll #a!%l" oc(s !% $he SLO $es$ =Pre =Pre a%- pos$ assess#e%$>4 F!%all" I ,!ll ha&e a @o(r%al ,here I ,!ll ,r!$e all $he!r a$$!$(-es4 a$$!$(-es4 co##e%$s a%- o-" la%'(a'e2 Limitations and recommendations
The selec$!o% o $ech%olo'" (se- pla"s a% !#por$a%$ role !% $he process o e%'a'e#e%$ e% 'a'e#e%$ or $he s$(-e%$s2 I$ !s !#por$a%$ $ha$ s$(-e%$s are reco'%!e- or $he!r ach!e&e #e%$s a%- are ale $o -e#o%s$ra$e $he!r pro'ress2 U%or$(%a$el"4 $h!s $"pe o s"s$e# ca% co%l!c$ ,!$h o(r $ra-!$!o%al school r(les eca(se o$her s$(-e%$s 'ra-es sho(l- %o$ e #a-e p(l!c $o $he class2 For $h!s reaso%4 I ,o(l- l!8e $o -o (r$her research !% $he ($(re (s!%' #ore $"pes o $ech%olo' " o&er lo%'er $!#e per!o-s2 The par$!c!pa%$s sho(l- e selec$e- ro# -!ere%$ "ears a%- le&els4 ra$her $ha% o%l" co#!%' ro# o%e le&el o Spa%!sh class2 I#ple#e%$!%' $h!s #e$ho-olo'" o&er lo%'er per!o-s o $!#e ,!ll allo, or #ore acc(ra$e4 (ll res(l$s2 res(l$s2 Also4 Also4 $he s$(-e%$s el$ $he" are prac$!c!%' $al8!%' #(ch #ore $ha% ,r!$!%'4 ,h!ch $ells #e I sho(l- $r" $o 8eep $he pro'ra#s ala%ce- e%o('h so $ha$ #" s$(-e%$s 'e$ a a!r share o each aspec$ o lear%!%' a ore!'% la%'(a'e =Appe%-!* C>2 F!%all"4 $he pro'ra#s ,h!ch are selec$e- $o e (se- -(r!%' class !%s$r(c$!o% sho(l- e care(ll" re&!e,e- eore !%al !#ple#e%$a$!o% $o e%s(re $ha$ $he" are $he es$ op$!o%s or $he e%e!$ o $he s$(-e%$s2 Conclusion
Ma%" ar$!cles a%- &ar!o(s research repor$s share $he co##o% op!%!o% $ha$ 'a#!!ca$!o% !% e-(ca$!o% !s a% (r'e%$ %ee- ,h!ch ,!ll e%e!$ o(r s$(-e%$s 'rea$l"2 O(r s$(-e%$s %ee- $o eel
RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
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challe%'e-4 #o$!&a$e- a%- e%'a'e- !% school4 a%- !$ !s !#pera$!&e $o pro#o$e $he a($o$el!c #e%$al!$" !% or-er $o pa&e $he ,a" or o(r ($(re 'e%era$!o%s2 There !s %o$ #(ch e*!s$!%' e&!-e%ce ao($ ho, $he 'a#!!ca$!o% ,!ll #o$!&a$e s$(-e%$s $o -e&elop a% a($o$el!c =sel;-r!&e%> #e%$al!$"4 "e$ #" e*per!e%ce re&eale- $ha$ $ech%olo'" !s $he r!-'e $ha$ helpe- $he s$(-e%$s -e&elop $he!r 'e%(!%e -es!re or e%'a'e#e%$ !% $he la%'(a'e class2 More research %ee-s $o e -o%e o% $he $he es$ prac$!ces $ha$ co(l- e !#ple#e%$e- $o s(ppor$4 e%co(ra'e4 challe%'e a%- r!%' ac8 $he a($o$el!c #e%$al!$" !% o(r o (r s$(-e%$s $o-a"2
RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
10
References
5a"s To )r!%' Ga#!!ca$!o% o E-(ca$!o% To Yo(r Classroo# Top Ha$2 =301<4 7a%(ar" 1>2 Re$r!e&e- No&e#er 14 3014 ro# h$$p:lo'2$opha$2co#;,a"s;$o;'a#!";lear%!%';!%; "o(r;classroo# A-a#4 A2 =301<>2 The M(l$!pla"er Classroo#: Des!'%!%' Des!'%!%' Co(rse,or8 as a Ga#e ; )" Lee Shel-o%22 Teaching Teaching Theology & Religion4 Religion4 16 =E>4 =E>4 9K;9.2 A% e#p!r!cal s$(-" co#par!%' 'a#!!ca$!o% a%- soc!al %e$,or8!%' o% e;lear%!%'2 =%2-2>2 Science Direct 2 Re$r!e&e- Sep$e#er 304 3014 ro# h$$p:e@o(r%als2esco2co#D!rec$2asp6 AccessTo8e%.U2 Fac$ors !%l(e%c!%' -!'!$al $ech%olo'" (se !% earl" ch!l-hoo- e-(ca$!o%2 Computers & Education 77 (201!" .3/0# .3/0# Re$r!e&e- ro# h$$p:,e92soc2%or$h,es$er%2e-(c#h-,p; co%$e%$(ploa-s30110)lac8,ell2La(r!cella25a co%$e%$(ploa-s30110)lac8,ell2La(r!cell a25ar$ella23012Fac$ors;!%l(e%c!%';-!'!$al; r$ella23012Fac$ors;!%l(e%c!%';-!'!$al; $ech;(se;!%;earl";e-(ca$!o%2p- )o,ers4 A2 =3013>2 Do 5e +%o, 5ho 5!ll Drop O($6 A Re&!e, o $he Pre-!c$ors o Dropp!%' o($ o H!'h School: Prec!s!o%4 Se%s!$!&!$"4 Se%s!$!&!$"4 a%- Spec!!c!$"22 Spec!!c!$"22 $igh School %ournal 4 6 =3>4 =3>4 KK2 C2P2S2 =1//<>2 AUTOTELIC2 'e AUTOTELIC2 'e )rinceton Encyclopedia *+ )oetry & )oetics4 )oetics4 112
RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
11
Co#p($er H!s$or"2 Real!$" !s )ro8e%: 5h" Ga#es Ma8e Us )e$$er a%- Ho, The" Ca% Cha%'e $he 5orl-2 =30134 Fer(ar" 1>2 Re$r!e&e- No&e#er 14 3014 ro# h$$ps:,,,2"o($(e2co#,a$ch6&Q@SV h$$ps:,,,2"o($(e2co#,a$ch6&Q@SVo o.N<1r Cres,ell4 72 =3013>2 Educational =3013>2 Educational research, research, )lanning" conducting" and e-aluating .uantitati-e and .ualitati-e .ua litati-e research =2 Upper Sa--le R!&er4 N272: Pearso%Merr!ll Pre%$!ce Hall2 Da&!s4 V2 V2 =3014 No&e#er 1>2 Ga#!!ca$!o% !% E-(ca$!o%2 E-( ca$!o%2 Re$r!e&e- No&e#er 14 3012 Ero%4 S24 Ra&!-4 R2 =301<>2 Appraches $o Ac$!o% research2 I% Ac$!o% research !% e-(ca$!o%: A prac$!cal '(!-e =p2 3.>2 The G(!lor- Press2 E*$ra Cre-!$s: Ga#!"!%' E-(ca$!o%2 =%2-2>2 /ouTue2 /ouTue2 Re$r!e&e- Sep$e#er 314 3014 ro# h$$ps:,,,2"o($(e2co#,a$ch6&M(DL,1Ic/ Flo, a%- $he A($o$el!c Classroo#2 =%2-2>2 Doug =%2-2>2 Doug elshas log 2 Re$r!e&e- Sep$e#er 314 3014 ro# h$$p:-o('elsha,2co#lo'300/0<1/lo,;a%-;$he;a($o$el!c;classroo# Ga#!e"e2 =30134 Sep$e#er 3/>2 Re$r!e&e No&e#er 14 3012 GAMIFICATI GAMIFICATION: ON: 5!%4 Lose or Dra,6 =co&er s$or">2 =3014 7a%(ar" 1>2 3455C3T5*', in" 8ose or Dra9 (co-er story!# (201!# $R 4aga:ine" ;(;!" 2<=>;#4 2<=>;#4 ;4 ;4 3.;<92 H!'h School Dropo($ S$a$!s$!cs2 =3014 7a%(ar" 1>2 Re$r!e&e- No &e#er 14 3014 ro# h$$p:,,,2s$a$!s$!cra!%2co#h!'h;school;-ropo($;s$a$ h$$p:,,,2s$a$!s$!cra!%2co#h!'h;school;-ropo($;s$a$!s$!cs !s$!cs 7e,e$$4 P24 P24 MacPhee4 D2 =3013>2 A--!%' collaora$!&e peer coach!%' $o o(r $each!%' !-e%$!$!es2 Reading Teacher" Teacher" 66(2!" 109;1102 66(2!" 109;1102 Re$r!e&e- ro#
RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
13
h$$p:pro*"28e%%esa,2e-(lo'! h$$p:pro*"2 8e%%esa,2e-(lo'!%6(rlh$$p:search2escohos$2co#lo'!%2asp*6 %6(rlh$$p:search2escohos$2co#lo'!%2asp*6 -!rec$$r(e-er!cANE7/.33<s!$ee-s;l!&escopes!$e +!#4 A2 72 =1///>2 Community uilding on the e, e, secret strategies +or success+ul online communities#2 communities#2 )er8ele"4 Cal!2: Peachp!$ J2 La&er!c84 D2 M2 =301>2 S(ppor$!%' s$r!&!%' s$r!&!%' rea-ers $hro('h $ech%olo'";ase!%s$r(c$!o%2 Reading 5mpro-ement 4 ;1=1>4 ;1=1>4 11;1/2 La,re%ce4 )2 =3014 7a%(ar" />2 1< Esse%$!al 31s$ Ce%$(r" S8!lls or To-a"?s To-a"?s S$(-e%$s2 Re$r!e&e No&e#er 14 3014 ro# h$$p:,,,2e%&!s!o%e*per!e%ce2co#pla%;"o(r;($(relo'; h$$p:,,,2e%&!s!o%e*per!e%ce2co#pla%;"o(r;($(relo'; ar$!cles1<;esse%$!al;31s$;ce%$(r";s8!lls;or;$o-a"s;s$(-e%$s Lee4 724 Ha##er4 72 =3011>2 Ga#!!ca$!o% !% E-(ca$!o%: 5ha$4 Ho,4 5h" )o$her6 3cademic )o$her6 3cademic E?change @Aarterly" =19>4 @Aarterly" =19>4 1;12 Re$r!e&e- No&e#er 14 3014 ro# !le:C:Usersso%"a2rea(*Do,%loa-sLee;Ha##er;AE;3011;l!re2p- M!lls4 G2 =3011>2 Ac$!o% research: A '(!-e or $he $each er researcher2 Upper Sa--le R!&er4 N272: Merr!ll2 Moore4 R2 =30114 March 10>2 I%s$a'ra# No, A--!%' 1<04000 Users Per 5ee8: A% A% A%al"s!s2 Re$r!e&e- No&e#er 14 3014 ro# h$$p:@e$l!2co#%e,s30110<10!%s$a'ra#;%o,; h$$p:@e$l!2co#%e,s30110<10!%s$a'ra#;%o,; a--!%';1<0000;(sers;per;,ee8;a%;a%al"s!s Mo$!&a$!o%2 =3014 7a%(ar" 1>2 Re$r!e&e- No&e#er .4 3014 ro# h$$p:,,,2e-(ca$!o%2co#reere%cear$!cle#o$!&a$!o%
RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
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D2H2 Sch(%8P2 R2 P!%$r!ch72 Meece =301>2 Doceo =301>2 Doceo 4oti-ation and learning style Comments2 Comments2 Re$r!e&e- Sep$e#er 314 3014 ro# h$$p:,,,2-oceo2co#3010.1/#o$!&a$!o%;a%-;lear%!%';s$"le
Pec84 724 7oh%so%4 72 =3011>2 A($o$el!c %ee- or $o(ch4 hap$!cs4 a%- pers(as!o%: The role o !%&ol&e#e%$2 )sychology !%&ol&e#e%$2 )sychology &4arBeting 4 2<=<>4 2<=<>4 333;32 Shap!ro4 72 =301<4 Fer(ar" >2 )e"o%- Ga#!!ca$!o%: C($$!%';E-'e Tech%olo'" Tech%olo'" Mee$s Al$er%a$!&e4 Pro'ress!&e E-(ca$!o%2 Re$r!e&e- No&e#er 14 3014 ro# h$$p:,,,2ores2co#s!$es@or-a%shap!ro301<030e"o%-;'a#!!ca$!o%;c($$!%';e-'e; $ech%olo'";#e S$r!%'er4 E2 T2 =301>2 3ction =301>2 3ction research research Ernest T# T# Stringer" Stringer" Curtin Curtin Ani-ersity o+ Technology Technology22 Tho(sa%- Oa8s4 Cal!or%!a : SAGE4 3012 TED $al8s2 7a%e McGo%!'al: The 'a#e $ha$ ca% '!&e "o( 10 e*$ra "ears o l!e2 =30134 7(l" />2 Re$r!e&e- No&e#er 14 3012 The Ga#!!ca$!o% o E-(ca$!o% I%o'raph!c 'a#!!ca$!o% e-$ech2 =%2-2>2 ami+ication 5n+ographic Comments2 Comments2 Re$r!e&e- Sep$e#er 314 3014 ro# h$$p:,,,28%e,$o%2co#'a#!!ca$!o%;e-(ca$!o% The Ga#!!ca$!o% o E-(ca$!o% I%o'raph!c 'a#!!ca$!o% e-$ech2 =%2-2>2 ami+ication 5n+ographic Comments2 Comments2 Re$r!e&e- Sep$e#er 314 3014 ro# h$$p:,,,28%e,$o%2co#'a#!!ca$!o%;e-(ca$!o%
RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
1
The Pop(lar!$" o Ga#!!ca$!o% !% $he Mo!le a%- Soc!al Era2 =3019>2 8irary =3019>2 8irary Technology Technology Reports4 Reports4 ;1=3>4 ;1=3>4 9;/2 Va% Va% A%$,erp4 G2 =3014 March <>2 Heal$hcare Ga#!!ca$!o%2 Re$r!e&e- No&e#er No &e#er 14 3014 ro# h$$p:'eor'e&a%a%$,erp2co#3010<0<heal$hcare;'a#!!ca$!o% 5e!%s$e!%4 5e !%s$e!%4 M2 =30134 Sep$e#er>2 GAME GAIN22 Training 4 (;!4 (;!4 <;<.2 Qh!;Ho%'4 C2 =301>2 Lear%!%' Preere%ces a%- Mo$!&a$!o% o D!ere%$ A!l!$" A!l!$" S$(-e%$s or Soc!al;Co#pe$!$!o% or Sel;Co#pe$!$!o%22 %ournal Sel;Co#pe$!$!o%22 %ournal o+ Educational Technology Technology & Society4 Society4 17(1!4 17(1!4 3.<;3/<2
Appendices Survey
Perso%al I%or#a-!o%
Dear Pare%$s:
5elco#e $o o(r School I a# so happ" $o ha&e "o(r ch!l- !% #" class o Spa%!sh2 I$ !s al,a"s e*c!$!%' $o s$ar$ a %e, co(rse a%- re,ar-!%' ,he% "o( s(ccess(ll" co#ple$e !$2 Please eel ree $o co%$ac$ #e ,!$h a%" (es$!o%s (e s$!o%s or co%cer%s $hro('ho($ $he school "ear2 I a# loo8!%' or,ar- $o a re,ar-!%' "ear as "o(r ch!l- s(ccess(ll" -!sco&ers $he a-&a%$a'es o lear%!%' $he Spa%!sh la%'(a'e2
)" co#ple$!%' $h!s or# !$ ,!ll cer$!" $ha$ "o( a%- "o(r ch!l- ha&e rea- $he co(rse c o(rse res(#e4 s"lla! o%l!%e a%- ha&e s!'%e- $he pac8e$ -!'!$all"2 Th!s Th!s pac8e$ !%cl(-es classroo# e*pec$a$!o%s4
RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
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co(rse -escr!p$!o%4 la$e pol!c"4 #a$er!als %ee-e-4 la$e ,or84 #a8e (p ,or84 co%se(e%ces4 e&al(a$!o% e*pla%a$!o%4 ,ha$ $o -o $o !#pro&e 'ra-es4 s(''es$!o%s $o s$(-" a%o$her la%'(a'e4 la r(les4 a%- o%l!%e ser&!ces !% Spa%!sh class $h!s "ear2
Also e a,are $ha$ !$ !s "o(r respo%s!!l!$" $o pro&!-e !%$er%e$ co%% ec$!o% a%- $ra%spor$a$!o% ! "o(r ch!l- !s ass!'%e- -e$e%$!o% eorea$er school2
Feel ree $o s!'% (p $o o(r $e*$ #essa'e re#!%-er or o(r class: Spa%!sh
Dear S$(-e%$s:
Please share $he !%or#a$!o% ao&e ,!$h "o(r p are%$s a%- co#ple$e $he !%or#a$!o% ao($ "o(2 Also "o( ca% 'o $o h$$p:$!%"(rl2co#o"9'"p3 $o co#ple$e $h!s or#2
O% ehal o $he 5oo-s$oc8 5oo-s$oc8 ac(l$"4 ,e are $hr!lle- $o e ,or8!%' ,!$h "o(r ch!l-2
SeXora )rea(*
Re(!reTop o For#
RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
S E C I O ! I " parents complete this part #
E*a#ple: 0<09301< 11:<0 AM LAS !A$E of the student #
%IRS !A$E of the student #
his year the student is tal&in'... # o
Spa%!sh
o
Spa%!sh AP
(uardian)Parents* name #
Parents+ cell)phone num,er #
Parents* email address #
(rade # o
/$h
o
10$h
1
RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
o
11$h
o
13$h
S E C I O ! I I " Students complete this part # Last year Spanish teacher # o
Mrs2 Go'ar$"
o
Mrs2 Car&a@al
o
Mrs2 H!%c8le"
o
Mrs2 )rea(*
o
O$her:
Do you have ,rothers or sisters- List them ith their a'es here.
Do you have pets- List them.
List favorite thin's to do #
Do you ,elon' to a team-Clu,- /hich one0s1- #
1K
RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
/hat is your favorite ,oo&- #
/hat is your favorite $ovie- #
/hat is your favorite food- #
/hat is your favorite video'ame- #
/hat is your favorite son' in Spanish- #
/hat is your favorite drin&- #
/hat is your favorite 2 Sho- #
Some of the thin's that ,u' me are ... #
I orry a,out... #
1.
RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
School ould ,e ,etter if #
his is hat a teacher did last year that I really li&ed ... #
his is hat a teacher did last year that ,othered or upset me ... #
I feel I have ,etter 'rades hen... #
One 'oal I+d li&e to accomplish this year ... #
$y favorite memory is ... #
Somethin' you should really &no a,out me or my ,ac&'round is" #
/hat countries have you visited- ell me if you have lived there... #
/rite don any one 3uestion you have a,out anythin' ...
1/
RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
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Share ith me your cell phone num,er. o anser the 3uestion via te4t messa'e. 0Optional1
5ave you ,een to a Spanish6spea&in' country- If so7 tell me a,out it. 5ave you had any Spanish classes ,efore this one- Descri,e ho they ere #
Did you have contact ith any 5ispanic- /hen- 5o- /hat happened-
ell me a,out your choice to ta&e Spanish" hy you chose it and hat you plan to do ith it.
5ave you or&ed-88888888If so here- 888888
5ave you heard a,out this class- /hat have other people commented to you a,out this class- #
Do you have any recommendation)s for this class- #
)o$$o# o For#
RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
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RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
33
Appendi4 A 9lo'
RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
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RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
3
Appe%-!* )
RESEARCH PROPOSAL: EFFICACY OF GAMIFICATION GAMIFICATION IN DEVELOPING AN AUTOTELIC MENTALITY
39
Appe%-!* C