Corelands Barovia Fantasy Transylvania through a Gothic lens. A realm of thick forests, towering snow-capped peaks, and woodland dales resting in the Balinok Mountains; Barovia is ruled by Count Strahd von arovich !cursed more commonly as "the devil Strahd#$, who is openly known to be a vampire and who has governed the land since time immemorial; Strahd is a cruel tyrant, but he prefers to rule from the shadows s hadows and delegates most of the duties of leadership to his boyars and burgomasters; the Svalich woods surround Castle %avenloft !Strahd&s personal fortress'it is perpetually obscured by what is believed to be a poisonous fog that only the (istani (istani may pass through unharmed$ and the city of Barovia proper; the )ld Svalich %oad crosses the Balinoks and leads to two ma*or settlements+ (allaki (allaki and Barovia; plums grown in the region are used to brew a brandywine called tuika; there are three ma*or ethnic groups living in Barovia+ Barovians, undarkites, and the (istani; the Barovians are the native population, the undarkites are oppressed immigrants from a conuered land, and the (istani are gypsy travelers given free reign in Barovia in return for the information they provide to Strahd; Barovians do not generally attend church e.cept for funeral services, though some Barovians belong to a cult called the Children of the Morninglord 'they believe that the Morninglord&s coming will banish the darkness that plagues their land; undarkites are much more religious'they tend to belong to the /ternal )rder religion, which worships a personification of death that they call 0erull the %eaper; incendiary ethnic tensions e.ist between the Barovians and the undarkites, as the undarkites are victims of unfair legal restrictions !they cannot own land$ and the heavy ta.es they must pay; Mount Baratok is known to be haunted by a spirit called 1e2ra 3agner, 3agner, also known as the 4ce 5ueen; a young firebrand named Ardonk S2erie2a has begun to agitate the undarkites of eidenburg and 6eufeldorf to revolt against the Barovian boyars7
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Borca Fantasy Italy through a Gothic lens. A realm of green, rugged valleys where vegetation runs wild and wildflowers blanket the hillside; natives are uick to notify visitors that they should avoid any water or fruit with a purplish tinge'this coloring is a sign of poison; Borca has four ma*or settlements+ 8echberg, 8evkarest, Sturben, and (or iyden; the Boritsis, the wealthy family that rules much of Borca, have an opulent estate at 8evkarest; the area around 8evkarest boasts several natural hot springs and the city is home to the reat Cathedral of the Church of /2ra; the second most important family in the domain is the 9ilisnyas, whose estate is near 8echberg; 4vana Boritsi, also known as the Black 3idow because her suitors all die under mysterious circumstances, is the head of the politically powerful Boritsi family and de facto ruler of most of Borca; her cousin 4van 9ilisyna is the head of Borca&s "police force,# and is 4vana&s rival for control of the realm; most Borcans are e.tremely poor; corruption is rampant and bribery is a way of life in the domain; a place known as the :ouse of 8ament recently appeared in the southwestern region of Borca'it is known to be haunted by an unuiet spirit named Mara; Borca is also haunted by a "poisonous woman# named 0ostalia %omaine7
Dementlieu Fantasy urban France through a Gothic lens. A hilly and forested coastal domain on the Sea of Sorrow that is the most civili2ed and advanced culture in the Core; 9ementlieu is home to ort-a-8ucine, a walled city whose homes and businesses are arrayed around a small fortress; a prominent temple of the Church of /2ra lies on the outskirts of ort-a-8ucine; nearby Chateaufau. !a trade village$ is ruled by a mayor who has lost his grip on sanity; the realm is famous for artists producing masterwork landscape and portrait paintings; as a people the deni2ens of 9ementlieu are guided by rational, enlightenment principles; however, the gentry treat the poor as little more than slaves; poverty, disease, and crime are common among the lower rungs of society; the upper classes set the fashion for the rest of the Core; 9ementlieu is ruled by lord-governor Marcel uignol, but it is rumored that 9ominic d&:onaire, a member of the lord-governor&s advisory council, is the power behind the throne; 9r7 (ilhelm Mikki operates a sanitarium famous for treating nervous disorders'the sanatorium is located in the countryside outside Chateaufau.7
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Falkovnia Part Hitler's Germany, part Stalin's Russia, part Vla Tepes's !allachia through a Gothic lens. A heavily forested realm ruled by the tyrant (lad 9rakov;
Forlorn Fantasy Scotlan through a Gothic lens. A largely de-populated land of lush forests nestled in the Balinok Mountains; the most notable landmark is Castle 6ristenoira, a decaying edifice said to be the home of a vampire named 6risten ApBlanc; some claim that 6ristan ApBlanc can alter the appearance of the castle and that sea monsters haunt the depths of the 8ake of %ed 6ears; the land is infested with goblins; small enclaves of druid-led folk live hidden deep within the woodlands7
Hazlan Fantasy Tur"ey through a Gothic lens. A land of grassy hills turning to rough and rocky terrain; :a2lan is ruled by :a2lik, the %ed 3i2ard; those who displease :a2lik are taken to "the tables,# laboratories in which :a2lik and his apprentices practice hideous arcane e.periments on still-living human beings; :a2lik has ordered the construction of a city named %amulai'it is to serve as a center for the teaching of the magical arts at the %ed Academy; :a2lan is also home to two other cities+ 6oyalis and Sly(ar; the people of :a2lan are divided along ethnic lines; the ma*ority of the people are %ashemi, a sturdy lot who make up the working classes; the elite ruling class are the Mulan, a tall and fine-boned people who shave off all of their body hair and tattoo their bodies with runic symbols; strangely, wi2ardly apprentices can be drawn from either ethnic group; the only sanctioned church in :a2lan is that of Bane, the 8awgiver; a young %ashemi woman named /leni appears to be the most promising student of the occult that :a2lan&s schools have yet produced7
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Invidia Fantasy Spain through a Gothic lens. A lush, twisting valley where huge trees stretch toward the sky ruled by Malocchio Aderre and his mercenary army; the land is mostly unspoiled wilderness and was formerly ruled by a werewolf named Bakholis; however, Bakholis was slain by Malocchio Aderre&s mother, abrielle Aderre; =arina is 4nvidia&s one ma*or settlement, and it is surrounded by vineyards that produce the best wine in the Core; =arina is a center of river trade and its famous :arvest
Kartakass Fantasy Scaninavia through a Gothic lens. A heavily forested domain studded with rugged foothills and riddled with caverns and cave comple.es; each settlement in =artakass is governed by a Meistersinger'a kind of singing mayor; =artakass is a land of song where traditional knowledge is handed-down through instruction in "mora,# songs that give lessons on morality, goodness, and happiness in life; each village and town holds an annual singing and storytelling competition that determines the Meistersinger for the year to come; the most famous of these Meistersingers is :arkon 8ucas, ruler of Skald, who is the land&s greatest e.pert in traditional bard songs and religious hymns; Skald is also famous for its fine wool; :armonia, to the south, is said to produce the most talented singers in the Core'though this is disputed by the citi2ens of Skald; =artakass natives distill berries called meekulbern into an alcoholic drink called meekulbrau which is said to rela. the throat and sweeten the voice'the taste of it is despised by most foreigners; the people of =artakass love to tell "feeshkas#'tall tales and bits of outlandish folklore7
Keening #banone, haunte Irelan through a Gothic lens. A small domain surrounding a lonely mountain known as Mount 8ament; at the base of the mountain is a village that is inhabited only by the walking dead; rumor has it that a banshee called 6ristessa haunts the peaks of Mount 8ament7
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Lamordia Fantasy Germany$S%it&erlan through a Gothic lens. Cold, windswept northern realm ruled by Baron von Aubrecker, whose castle is perched a forested ridge called the Sleeping Beast; three nearby islands !the largest is known as the 4s le of Agony$ are linked to the mainland by muddy causeways during low tide in the summer, but attempts to venture out to the islands are met with attacks by ferocious birds; the people of 8amordia are trappers, miners, shepherds, and craftsmen; the people tend to believe that the gods created the world and then withdrew from the world or that the gods simply do not e.ist; the realm is home to a mad scientist named 9r7 (ictor Mordenheim, who is known to conduct strange e.periments'sometimes deformed creatures escape from the lab in his home, Schloss Mordenheim7
Mordent Fantasy nglan through a Gothic lens. Mordent is a land of forests, moors, and rocky beaches; Mordent&s ma*or settlement is a city called Mordentshire that is governed by 9aniel
Necropolis Fallen (antasy "ingom through a Gothic lens. 0ecropolis is the remains of a kingdom once known as 9arkon that was devastated by a magical catastrophe; 4l Aluk, the former capital city of 9arkon, is now a cursed place inhabited only by the living dead; the rest of 0ecropolis is divided into si. regions+ The )oglans > A vast bog dotted with many lakes, the largest of which is the reat Salt Swamp; the lakes are so briny that they are devoid of life and their water is undrinkable; however, Stagnus 8ake teems with life that moves under the green scum that obscures its surface; it is believed that the root crops that grow in this region are cursed; an important figure in the area is lennis Mc A formerly lush forest that is now home to mobile shadows and giant spiders; the forests conceal rough circles of standing stones that serve as the meeting places for werewolves'the werewolves gather here to howl at the moon in unison and it is said that anyone who witnesses this will be •
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ine.plicably drawn to *oin them; the 6his region has many tiny islands and secret coves that are used by pirates for their illicit smuggling operations; rumor has it that there are a great many buried treasures here protected by cunning traps; other rumors suggest that a race of foul underwater dwellers live off the coast and creep ashore at night to make off with the unwary; strange, unaccountable whirlpools have recently begun to appear without warning in the gray sea off the coast; often anchored at Martira Bay is the Bountiful, a ship captained by 9amon Skragg7 The istlans > A northerly realm of constant, thick mist that is populated mostly by elves; some believe that the region is home to the underground lairs of goblins and dark elves; the oddest feature of the region are the peculiar sinkholes of silence'when inside one of these sinkholes, no sound can be made or heard; the Mistlands has three ma*or towns+ 0eblus, 0evuchar Springs, and Sidnar; these areas were once home to the Church of the /ternal )rder !the morbid, deathobsessed state religion of 9arkon$, but now other religions have begun to filter into the area'including a powerful temple belonging to the Church of /2ra in 0evuchar Springs; the Mistlands are loosely ruled by 6rillen Mistwalker, a man more interested in finding a mysterious ruined tower than seeing after the populace7 The ountains o( isery > 6his region is dominated by two long-dormant volcanoes+ Mount 0yid and Mount 0irka'however, thin plumes of smoke have recently been sighted over each and tremors have been felt throughout the land; the area&s strangest phenomenon is located at 8ake 6emporus+ all around the shores of the lake are animals bending down to drink the lake&s water, but the animals seem to be utterly fro2en in time !some believe that these animals will serve as mounts for the dead who will one day rise to push the living out of 0ecropolis$; two mining towns have sprung up to e.ploit the gold, silver, and gemstone resources of the area+ the dwarven town of 6empe
The Vale o( Tears > 6his region used to be a fertile valley that saw heavy riverboat traffic along the (uchar %iver, but the river is now haunted by unliving crews of sailors; the ma*or cities of this area are =arg, Maykle, and the halfing-inhabited 9elagia; the area is ruled by an undead sorcerer called ?ako (ormoff7
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The Nocturnal Sea Haunte sea o(( the east coast o( the +ore. A frigid body of choppy waters that is home to the following known islands+ Graben Islan > home to four towns governed by the raben family7 Isle o( Ravens > masses of ravens swoop the skies of this seemingly-abandoned island; at its center stands a sorceress&s lonely tower7 -nammen > an island of small fishing communities7 'ile e la Tempete > an island surrounded by dangerous rocky shoals; a treacherous lighthouse stands at its center7 i((e > a large island of cattle farms, home to three towns+ Armeikos, Claveria, and Moondale7 The /ightmare ans > a strange land of tribal peoples !the Abber nomads$ where reality and the world of dreams seems to intersect7 Souragne > a humid swamp island with two ma*or settlements+ ort d&/lhour and Marais d&6arascon; ort d&/lhour is governed by a thin, spidery man named Bernard a snow-draped island buffeted by icy winds; it is said to be the home of Meredoth the necromancer7 Vechor > a marshy, humid realm plagued with mosuitoes; (echor is supposedly ruled by =ing /asan !known more readily as /asan the Mad$, but in reality (echor is a land of mob rule; however, all (echorite natives bear the Mark of /asan'a letter / is branded on each of their foreheads; the city of Abdok is a ramshackle collection of buildings'the walls around Abdok randomly change from stone to pulsating, stinking flesh; indeed, the land is cursed with acts of random transformation such as forests that re-arrange themselves, the dead leaving their graves to *oin in marriage celebrations, and
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Nova aasa Fantasy Russia through a Gothic lens. A large land of grassy plateaus, rocky outcroppings, and ancient, abandoned stone fortifications; 0ova (aasa is ruled by five aristocratic families+ the :iregaards, the Chekivs, the %ivtoffs, the (istins, and the Bolshniks; rince )thmar Bolshnik is the acknowledged head of the five families and is said to have a number of werewolf mercenaries in his employ; the city of /gertus is the center of learning and culture in 0ova (aasa'it is also home to the Clinic for the Mentally 9istressed; the city of =antora is widely known to be an impoverished slum; 0ova (aasa is best known for its horses, which make the finest mounts to be found on the Core; the main religion in 0ova (aasa is that of the 8awgiver; a wandering serial murderer known only as Malken stalks the land, but has so far evaded capture; 0ova (aasa is also home to a blackclad stalker of evil named 3eathermay7
!ichemulot Fantasy rural France through a Gothic lens. A land of forested wilderness dotted with isolated farms, woodsman&s cottages, monasteries, and wi2ard&s towers ruled by 1acueline %enier, who commands that all citi2ens swear an oath of loyalty to %ichemulot and are prepared to die in defense of their homeland; the ma*ority of the realm&s population lives in three larger settlements+ ont-a-Museau, Ste7 %onges, and Mortigny; at least a third of the buildings in these three settlements lie abandoned or in ruins'many are boarded up and infested with vermin; however, it is rumored that great wealth still lies buried deep within the rubble; %ichemulot&s settlements stand atop finely constructed sewers, but the labyrinthine sewer tunnels are home to were-rats; in %ichemulot, material possessions do not euate to status'rather, every strata of society seems to be eually affluent to the outsider&s eye; it is known that there is an intense rivalry between 1acueline %enier and her sister 8ouise, particularly when it comes to male suitors7
The Sea o" Sorro#s The haunte sea o(( the %est coast o( the +ore. 6he Sea of Sorrows is bitterly cold and freuently storm-wracked; its fogs are thick and clammy; the Sea of Sorrows is said to be haunted by the ghost-ship of Captain ieter van %iese; it is home to these known islands+ )laustein > a small island ruled by the mad pirate lord Bluebeard; Bluebeard keeps his gallows continually swinging with a fresh corpse to showcase his cruelty and absolute control of the land7 0emise > a si2able island on which stands a strange labyrinth of white stone; trapped within the labyrinth is a lonely medusa named Althea; 9r7 Maclaud :einfroth&s Asylum for the Mentally 9isturbed houses the island&s largest human population7 Ghastria > a place of bountiful, but utterly flavorless, crops ruled by the benevolent Ste2en 9&olarno'lord of a settlement named /ast %iding7 Isle o( #gony > a island chain rumored to be inhabited by either a flesh-eating monster or •
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the devil himself; rumors abound of a dimensional gate that connects the world to some other plane of e.istence7 ar"ovia > a large, lush island inhabited by beastmen and their lord-creator,
Sithicus 0ecaent el( "ingom through a Gothic lens. A thickly forested domain where massive trees crowd out the sun, plunging the forest floor into darkness; Sithicus has three main cities+ Mal-/rek, :roth, and :ar-6helen; each city is ruled by a hereditary governor known as the 8ord Speaker, but all the 8ord Speakers acknowledge that the domain is ruled by 8ord Soth, a death knight who lives within the haunted 0edragaard =eep; 8ord Soth&s seneschal is a stout, twisted dwarf called A2rael; the people of Sithicus are elves and have an air of apathy about them, they find neither *oy nor beauty in the world; furthermore, the elves are .enophobic and distrust outsiders; the songs native to the realm are mournful dirges accompanied by low-pitched, droning instruments that evoke a sense of loss; warriors from Sithicus use giant horned stag beetles as mounts; there is a small, but significant (istanai population in Sithicus called the 3anderers'they are persecuted by 8ord Soth and his knights for unknown reasons; the elves worship a constellation called 6iamat as a goddess'the constellation is said to be shaped like a five-headed dragon; strangely, the moon shines differently in Sithicus than it does in the rest of the Core+ the moon is black and gives off a fearful, shadowy luminescence'it is rumored that all magic in Sithicus ebbs and flows according to the dark moon&s phase; Sithicus&s cities are all in states of disrepair, with large gaps in stonework, potholes in the streets, crumbling castle walls, moldy books within the libraries, and public statutes that look rushed and half finished; Mason, the 8ord Speaker of :ar-6helen, is the only political leader who urges the populace to rise from their decadence and engage in progressive mercantilism with the rest of the Core7
Tepest Fantasy Irelan through a Gothic lens. 6epest is nestled in the Balinok Mountains and is bisecting from east to west by the /ast 6imori %oad; near the center of the domain the road hugs the southern shore of 8ake =ronov; 6epest has two ma*or towns, (iktal and =ellee, both of which are mostly home to fishermen and shepherds; however, the wild-lands of 6epest are home to goblin tribes who prey upon travelers and sheep herders; the 6epestani are a very superstitious lot who hate and fear magic, fey creatures, and all creatures of the night; 3yan, an elderly priest in (iktal, spearheads a crusade against wi2ards and fey creatures'he leads a militia that functions as a makeshift inuisition7
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alachan Fantasy /or%ay through a Gothic lens. A rugged domain of heavy forests and sweeping canyons ruled by Baron @rik von =harkov !who is rumored to be a were-panther$; (alachan has three ma*or settlements+ @ngrad, %otwald, and :elbenik; Castle antara, (on =harkov&s fortress, lies between %otwald and :elbenik; the folk of (alachan often suffer from a strange disease known as 3hite
er$rek Pagan %ere%ol( lans. A wild, uncivili2ed land of woods, mashes, and meadows; (erbrek is known to be a land ruled by werewolves; the werewolves& leader is named Alfred 6imothy, and he is high priest of the werewolves& veneration of the feral 3olf od; in a clearing near the southern border of the domain stands the Circle, which consists of roughly hewn stones twice the height of a man' packs of werewolves gather here on the full moon following the solstices and euino.es to celebrate the hunt of men, settle legal issues, perform marriages, and engage in trade; few people call this land their home'but those who do home live in small villages centered around family farms; 0athan 6imothy, a riverboat trader who captains the (irago, buys their goods and sells them upriver in other domains7
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Religions Bane% the La#giver is worshiped mostly in 0ova (aasa and :a2lan7 Bane is also known as the 4ron 6yrant and the Black 8ord; he is the god of hierarchy, obedience, and the strictures of law7 :oly symbol+ an upright spear7
Belenus is worshiped in 6epest as the god of the sun7 6his is a rustic, folk religion, but its faith also engenders the use of inuisitors to seek out heretic witches and fey creatures7 Belenus is the head of a pantheon of nature gods, but none are revered by the faithful as much as he7 :oly symbol+ Celtic sun-burst7 Adherents of the &ternal 'rder worship a pantheon of patchwork death-gods, paying particular homage to 0erull the %eaper7 3orship focuses on a myriad of rituals meant to appease the dead and stave off an apocalypse7 :oly symbol+ A hooded human skull7
&zra is worshiped throughout the Core, but especially prominent in Borca, 9ementlieu, and the populated areas of 0ecropolis7 /2ra is a goddess known as )ur uardian of the Mists; she is said to protect her followers from the world&s insidious evil7 :oly symbol+ sword superimposed over a shield7
Hala is worshiped in secret, mostly in isolated rural areas7 :ala is a witch-goddess and her rites are decidedly pagan7 :oly symbol+ ouroborus of thirteen serpents devouring each other&s tails7
The Morninglord is worshiped throughout the Core, particularly in Barovia7 6he Morninglord is the god of survival and new dawns; his faithful believe that each new day is a gift against the darkness of the world7 :oly symbol+ a gold disc7
Takhisis , also known as Tiamat , is a five-headed dragon goddess worshiped by the elves of Sithicus7 :er constellation, which shines in the night sky only over that nation, is an avatar to be placated rather than adored; as the Mother of /vil, Sithicans pray to her to spare them from the misery she threatens to bring7 )nly the most depraved curry her favor as She of Many
The (ol" )od is the ravenous god of barbarians and lycanthropes7 6he 3olf od&s rites are blood-soaked, carnal, and sacrificial7 :oly symbol+ a wolf&s head7 Many other religions !and dreadful cults$ e.ist throughout the land7
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Organizations *dam+s ,hildren is a secret society of conscious golems who seek the means to replicate themselves fruitfully and spread over the world7 Some within the group wish to achieve a peaceful co-e.istence with the sentient races of the world, while others wish to displace them through e.termination7 Many awakened flesh golems desire to keep the mortal races alive as "parts# from which they might construct others of their kind7 6he headuarters of Adam&s Children is an abandoned monastery in 8amordia7 6he members of the *ta-Bestaal believe that man&s rationality stands in the way of his happiness; they embrace the idea that to be animalistic and bestial is to be closer to the divine state of nature7 6o the Ata-Bestaal, lycanthropy is a blessing rather than a curse; similarly, they actively seek out magical ways to eradicate their reason or transform themselves into brutish beasts7 6hough there are many carnivals and circuses that ply their trade in the world, there is only one
,arnival 7 6he Carnival is a traveling show run by the beautiful 4solde that draws upon occult power to mystify and entertain its audiences7
The ,ircle , also known as the Knights o" the Shado#s , are a knightly order based in Mordent7 Members of the Circle are knights errant; that is, they are uesting knights who travel the land, bringing *ustice to the downtrodden and making war against the forces of darkness7
The Dark Delvers are a group of subterranean e.plorers who seek a supernatural being they call "the :ated Mother# in the @nderdark; they believe that the :ated Mother is the source of all magical power, and the ne.us from which all evil flows into the world7 6he 9ark 9elvers have their own secret language, which is called "the Mother&s 6ongue7# 6heir gathering places are usually caves hidden in the mountains; they are most active in Barovia, Markovia, 0ecropolis, and 6epest7
The Fraternit. o" Shado#s is a coterie of illusionists who wish to harness the innate power of the land so that they might master it and make slaves of the populace at large7 6he aim of the
The )reen Hand is an order of druids who believe that protecting the sanctity of graves and burial grounds is a way to ensure the the cycle of death and rebirth is uninterrupted by the curse of undeath7
The Ildi+Thaan are a cabal of warlocks who have made pacts with the reat )ld )nes7 All members of the 4ldi&6haan cult suffer from horrific nightmares; it is through these dreams that the reat )ld )nes communicate with them7 6heir goal is to acuire a series of mysterious grimoires known as the 6ales of 6haan so that they might before a grand summoning of their otherworldly masters7
The Kargatane are mortals who seek the gift of eternal life through vampirism7 6hey serve a group of vampires known as the =argat, and further their masters& agendas during the daylit hours7 6he =argatane are blood-bound to their vampiric liege, =a2andra7 3hen the =argatane meet, their rituals involve the drinking of blood in hellish imitation of their masters7
The Keepers o" the Black Feather are a revolutionary society of vampire hunters whose goal is to overthrow and destroy Strahd von arovich7 /ach member of the =eepers has a speciali2ed task+ some are scholars who research the weaknesses of the undead, some are common folk who gather rumor and intelligence, and others are trained to combat the sco urge of the living7 A fact unknown to most members of this secret organi2ation is that the leadership are all ravenkin7
The /nhol. 'rder o" the )rave is an unusual coven of wraiths who travel the world harvesting souls at the behest of an elusive, shrouded master known only as 9eath, the lord of 4l Aluk7 /ach ghostly member of the )rder of the rave is marked with symbol of an emptying hourglass7
The 'rder o" the )uardians is a monastic organi2ation that is sworn to collect dangerous or cursed magical artifacts and safeguard them within their fortified retreats7 6he center of the order&s operations is the Monastery of the 8ost uards, a bleak edifice in Markovia7 Children raised in a monastery operated by the )rder of the uardians receive mystical training that aids them in the uest to keep the world safe from malicious arcane items7
The istani are a tribe of gypsies who wander the breadth of the world by wagon caravan !vardos$ or riverboat7 Although most (istani belong to the same ethnic group, occasionally an outsider who has done them a tremendous boon is accepted into the tribe7 4t is believed that any (istani possess the second sight or have a natural aptitude for witchcraft7 4n many areas, the (istani are distrusted'as nomads they are seen as little more than rootless thieves7
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