Table of Contents Beastmen...............................................................................5 Gors and Ungors..................................................................5 Unruly..............................................................................5 Centigors.............................................................................5 Trample............................................................................ 5 Centauroid........................................................................5 Minotaurs............................................................................5 Blood Greed:....................................................................5 Magic...................................................................................5 Army Organization...............................................................5 Allies 0-5!:...................................................................." #eaders o$ t%e &aucous 'ost (-))!................................." Bray%erd 5!*................................................................" Centigors and Cariots 0-))!............................................" Gat%ering 'erds 0-))!.................................................... " C%aos +,ares....................................................................... C%aos +,ar$ &ules.............................................................. 'o/go/lin &ules................................................................... armac%ines....................................................................... +eat% roc1et..................................................................... 2art% 3%a1er..................................................................... Core.....................................................................................4 3pecial.................................................................................4 &are.....................................................................................4 C%aos +,ar$ C%aracters...................................................... 4 'o/go/lin %eroes................................................................ Bull Centaur 'eroes............................................................ Allies.................................................................................... +ar1 2les.............................................................................. Team &ules.......................................................................... 'ate ot%er 2les:.............................................................. Beasts:............................................................................. 6%ainite:........................................................................... +ar1 7n8uence:................................................................. 9ig%t ision:..................................................................... Cauldron o$ /lood................................................................ Corsairs............................................................................... 3ea +ragon Cloa1:............................................................ Magic................................................................................... +ar1 2l$ 'ero....................................................................... 3orceress............................................................................. +ar1 2l$ Assassin................................................................. Assassin &ules................................................................(0 Core...................................................................................(0 3pecial...............................................................................(0 &are...................................................................................(( +A&23.............................................................................( +,ar$ 3tandard &ules........................................................ ( 3turdy:............................................................................( &esolute:........................................................................( Grudges:........................................................................( ;eople o$ 3tone:.............................................................( Gold
Gromril:..........................................................................( +,aren Ar=ue/us:........................................................( Mining ;ic1:....................................................................( Miner>s Cap:...................................................................( ;ais:..............................................................................( &ange
Guild 0-)5!.....................................................(@ &oyal Clan arriors 0-)5!................................................ (5 Outsiders 0-5!...................................................................(5 +,ar$ C%aracters..............................................................(5 T%e 2mpire........................................................................... (" Gear o$ t%e 2mpire............................................................(" 'eay /reast plate:........................................................("
alour o$ ages.......................................................... (
7ntrigue...........................................................................( Oracle o$ Asuryan:..........................................................( Gear..................................................................................( #ion Cloa1:.....................................................................( 7t%ilmar Armor:...............................................................( +ragon Armor:................................................................0 Army Organization.............................................................0 C%aracter Costs..............................................................0
Citizens and Militia 5!*..................................................0 2=uestrians and Monsters 0-50!......................................0 6indred 3uperiors (-50!................................................... ( Maritime Auiliaries and Allies 0-))!...............................( #izardMen............................................................................. 3aurus?#izardmen &ules.................................................... 7mmune to ;anic............................................................ Totem arriors.................................................................. Totem 'ierarc%y............................................................. A=uatic:.......................................................................... 2agle arrior.................................................................. 3acred +uty?3lann:......................................................... #eel "............................................................................... 9e,ts?31in1s?C%ameleons................................................ ;oisonous i$ eaten.......................................................... Camou8age.................................................................... 3tegadon........................................................................... &uns Amo1..................................................................... 'ig% Up..........................................................................) Great Bo,:......................................................................) Army Organization.............................................................) #eies and #esser 3pa,n 5!*.....................................) Totem arriors (-50!.................................................... ) ungle Beasts 0-0!...................................................... ) Orcs and Go/lins..................................................................@ ...................................................................@ +ey iz 3maller:...............................................................@ Animosity..........................................................................@ %en not to test............................................................@ Ta1ing t%e test................................................................@ ...................................................................................5 Trolls.................................................................................. " 3tone Trolls..................................................................... " &ier Trolls...................................................................... " Blac1 Orcs........................................................................." Orcs..................................................................................." Big Un>s.........................................................................." 3aage Orcs......................................................................
Monsters 0-(5! Dincludes monsters $or c%aractersE......)@ Allies 0-))!......................................................................)5 'eroes F Magic Users...........................................................)5 9ig%t Go/lins.....................................................................)5 9ormal Go/lins..................................................................)5 t cause ;anic........................................................... )4 3mall..............................................................................)4 &at Ogres and C%aos ar%ounds...................................... )4 Animal %andlers.............................................................)4 ;oison ind Glo/adier.......................................................) ;oison ind Glo/es........................................................) Glo/adier deployment....................................................) ezzails.............................................................................. ) ;ais...............................................................................) arploc1 ezzail.............................................................) +oom%eel.......................................................................) Moement......................................................................) arp-#ig%tning...............................................................) Crus%ing t%ings..............................................................) Cre, Attac1s..................................................................)
2ncum/rance.................................................................@0 #oss o$ Cre,...................................................................@0 3 O ..........................................................@5 Huesting o,.................................................................@5 Grail o,........................................................................@5 ;easant>s +uty..................................................................@5 Ot%er 3pecial &ules...........................................................@5 7mpetuous:.....................................................................@5
Tom/ #ords........................................................................@ Curse..............................................................................@
pts...............................................................5(
ardancers.......................................................................5( Talismanic ar ;aint:......................................................5( +ances:..........................................................................5( ay,atc%ers.....................................................................5( Treemen?,omen................................................................ 5( +ryads...............................................................................5( ood 2l$ Magic..................................................................5 Army Organization.............................................................5 ood 2l$
icious:...........................................................................54 7mpatient:.......................................................................54 9ig%t ision:...................................................................54 MootD'al8ings E....................................................................5 Gnomes................................................................................"0 ;ygmies................................................................................"0 .........................................................................."( 9ippon.................................................................................." 3as%imono:........................................................................" Ara/y....................................................................................") Camels:.............................................................................") Genies...............................................................................") Ot%er,orldly Creatures:.................................................") +aemon psyc%ology:......................................................") Iour ,is% is my command:.............................................") C%aos Attri/utes..................................................................."@
Using this Book Unit entries ,ill %ae notation /e$ore or a$ter. 9otation /e$ore indicates t%e minimum num/er o$ re=uired units De.g. (* means you must %ae at least one o$ t%e unit.E 9otation a$ter t%e unit indicates t%e unit size range De.g. (5* means t%e unit must %ae at least (5 models.E Artillery cre, ,ill %ae a notation a$ter t%eir entryJ t%is represents t%e num/er o$ cre,men per artillery. De.g. 'o/go/lin Cre, DE means t%at t%e artillery is accompanied /y t,o %o/go/lin cre,.E
Beastmen Beastmen are C%aotic 2il Type Units Bestigor Gors Ungors Centigor ar%oun ds 'arpy Minotaur
9um/er o$ attri/utes d"- d"-) d"-@ d"-@ d"-@ d"-@ d"-@
C%aracters Gor d"*ll-@ Centigor d"*ll-5 Minotaur d"*ll-5
9&U#I ( : At t%e /eginning o$ eac% turn roll a die $or eac% unit. On t%e roll o$ a ( t%e unit must c%arge an enemy unit i$ it is U ,it%in c%arge distance DME or must moe as =uic1ly as possi/le to,ard t%e enemy.
T &AM;#2
: centigors get an etra un modied attac1
C 29TAU&O7+ • • •
:
9o Caarly %ide sae) Uses additional %and ,eaponsJ great ,eapons and s%ields as i$ it ,ere an in$antry model May use spears as i$ it ,ere mounted D*( 3 on c%arge $or eampleE
( C%aos @ t% ed. Beasts o$ C%aos " t% ed ) Beasts o$ C%aos " t% ed.
B #OO+ G &22+ : Minotaurs may not pursueJ until t%ey pass a #d test during t%e compulsory p%ase. 7$ c%arged /y t%e enemy ,%ile $eeding t%ey /ecome $renzied. May ta1e an additional test to try and pass i$ s%ot at.
Beastman 3%amans ;rimary: Blac1J &ed 3econdary: /lac1-,%iteJ green
#eaders o$ t%e &aucous 'ost (-))! Iour ar%erd must %ae a general. Bray%erd 5!* Centigors and C%ariots 0-))! Gat%ering 'erds 0-))! Allies 0-5!
A ##723 0-5!: May ally ,it% t%e $ollo,ing to g%t enemies o$ goodJ order or neutral disposition: C%aos Allies 31aen +ar1 2les Orcs and Go/lins ampire Counts Giants C%aos +,ares Orcs Ogres
# 2A+2&3 O < T '2 & AUCOU3 ' O 3 T (-))! Gor %5
ero
ll( ll ll) ll@ #l5 Gor 3%aman
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@ T%is army organization is a /it unort%odoJ /ut t%e concept is deried $rom ar%ammer ancients ,%ere army lists %ae categories li1e KarriorsL and KCaalry and c%ariotsL it seemed appropriate to ma1e t%e army organization re8ect t%is a /it more 5 Iou ,ill notice t%at Beastmen %ad ,ounds in )rd ed.
C%aracter Models may /e gien any gear aaila/le to t%eir respectie types. T%at is a Beast man c%aracter may /e gien gear aaila/le to Gors and Bestigors and a Minotaur 'ero may get gear aaila/le to minotaurs in t%e army list /elo,. A Beastman C%aracter may ride a c%ariotJ replacing one o$ t%e cre, you may deduct t%e cost o$ t%e single cre, man.
B &AI'2&+ 5!* UnitType
M sB s3T
GorD(0*E @ 2=uipme 3pecial nt &ules 'and ,eapon
@
7n Cl p ;ts t " " (0
7 A# d
) ) @ ) ( 5 Upgrades
great ,eapon *J %al/erd *J add %and *(J 3%ield *(J lig%t armor *J
Unruly
M s Bs 3 T 7 A # 7n C ;t d t l p s UnGorD(0*E @ ) ) ) ) ( ) ( 55" 5 2=uipment 3pecial& ules Upgrades 3pear and UnrulyJ may deploy as 3%ield lig%t in$antry UnitType
UnitType
M s Bs 3 T7
0-( Bestigor D(0*E
@ @
) @ @ ) ("
3pecial &ules
2=uipment
A9 +
Unit type M
B 3T 7 s s
4 @
C A&7OT3 0-))! A
) @ @ ( DE 3pecial &ules
M
sB s3
@
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Unruly
-
)
T 5
)
@ ) @ 3pecial&ules 3mall C%ariot
Tus1s Dgore attac1: T%ic1 s1inned
G AT'2&79G
7nt
Cl
p
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t%ro,ing aes *(J lig%t armor *J 3,ap /uc1ler $or s%ield $reeJ replace spear and s%ield ,it% great ,eapon $ree. Barding *"
Tus1gor C%ariot D(-"E GorCre,DE @ Tus1gor DE 2=uipment
see /oarsE
#d
Upgrades
3pearJ TrampleJ /uc1lerJ %and unruly ,eapon
Unittype
(5
May %ae a magic standard up to 50pts
C 29T7GO&3
2=uipment
" "
Upgrades
Great eaponJ %eay armor
Centigor D5*E
7n C ;t t l p s
A# d
# 7n C ;t d t l p s " ) - - - - - 5 ) ( 5" " @ ( ( ) @ @ @ Upgrades 3cyt%ed ,%eels *0 May %ae great ,eapons *(pt D@*
7 A
%ide saeE
' 2&+3 0-))!
Unittype
M
Gor BeastMaster "D(-) masters per unitE C%aos ar%ounds D-" animals per masterE
B 3T7A s s
@ @ ) ) @)(5 " @ 0 @ @@" 3pecial &ules
2=uipment 'and,eapon
# 7n ;t Cl d t p s ( " " 5 @ "" )
Upgrades #ig%t Armor *J additional %and ,eapon *(
Unruly
Teet% D$ront?sideE Unittype
M
UnGor &aidersD
5-5
s
Bs )
# 7n C ;t d t l p s ) ) ( ) ( 5"" 5 "
3 T 7 A )
" ar%ammer Armies )rd ed. ar%ammer Beasts o$ C%aos t% ed.
(0E 2=uipment 3%ort /o,J %and ,eapon Unit type M Minotaur D(-(0EE 2=uipment 'and ,eapon Unit type 'arpies D5*E 2=uipmen t Cla,s
3pecial &ules UnrulyJ 3coutsJ s1irmis%
B 3T 7 s s
A
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Upgrades
#d
7nt
Cl
p
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5
"
@0
3pecial Upgrades &ules $earJ /lood 3%ields *(J add %and *(J great greed ,eapons *J lig%t armor * M s Bs 3 T 7 A # 7n C ;ts d t l p @ ) 3pecial &ules
)
) ) (@ " 5 Upgrades
(@.5
Chaos Dar!es" Armor: C%aos +,ares do not suNer $rom encum/rance C%aos +,ares are C%aotic 2il
Animosity: suc% is t%eir distrust o$ %o/go/lins due to t%eir treac%ery t%at ot%er green s1ins ,ill pre$erentially ta1e t%eir animosity against t%e nearest %o/go/lin unit Dat least ,it%in M or arc%er rangeE instead o$ ot%er green s1insJ t%e inerse is true o$ t%e %o/go/lins. Ot%er green s1ins may not lead a unit o$ %o/go/lins.
(. ;oint in direction?nominate target . Guess distance ,it%in t%e maimum and minimum ranges 3catter as per normal ,it% artillery die. ). 7$ a misre is rolled consult t%e misre C%art /elo, @. ;lace t%e templateJ all models under ta1e damage in accordance ,it% t%e prole o$ t%e size o$ t%e 2art% 3%a1er 5. &oll +" consult c%art (. HUA62 T%e models is t%ro,n to t%e ground and may not s%ootJ moeJ or attac1 until t%eir net moement p%ase -5. t%e unit moes at %al$ rateJ may not s%ootJ ,ar mac%ines may re on t%e roll o$ a @* ". t%e enemy /races $or t%e /lo, and it %as no eNect ". All models ,it%in +"L suNer t%e determined eNect Earth Shaker Misfire Chart
Boom! The round explodes within the Earth Shaker. Place the 2” radius template directly atop the Earth Shaker and resolve it as if it had struck there. emove the warmachine as it is destroyed.
;anic: All green s1ins ,ould li1e not%ing more t%an to see %o/go/lins suNer and 8ee. Conse=uentlyJ ot%er green s1ins ,ill not panic at t%e sig%t o$ %o/go/lins 8eeing or /rea1ing.
1
2nelopment: 3nea1y GitsJ een i$ t%ey lose t%e rst round D/ut are not /ro1enEJ may lap around ,it% as many models as t%ey see tJ so long as t%ey are a/le to lap around t%ey may not /e pus%ed /ac1. T%ey /rea1 and route as per normal.
2
Too much powder! The Earth Shaker fires as normal scatterin "2” directly away from the Earth Shaker. The Earth Shaker itself takes a hit of SS #strenth e$ual to the strenth of the warmachine itself.% The Earth Shaker has overheated #inore this result if this is the first shot fired% causin the powder to fire prematurely. The Earth Shaker fires as normal& except that it scatters "2” directly toward the Earth Shaker. The Earth Shaker permanently loses 2T. 3
'o/go/lins are 2il
+ 2AT' &OC62T
Death #ocket Mis&re Chart '() Boom -remoe t%e roc1et and cre, *(4 can>t s%oot t%is turn or t%e net +(, t%e roc1et goes @d" in t%e direction aimedJ roll d"
(-) t%e roc1et eplodes at t%is pointJ damage as normal @-" roll a scatter die and moe t%e roc1et again @d"J repeat t%is process until you roll a (-) ,%ere t%e roc1et nally stops and eplodes
2 A&T' 3 'A62& Cre,
Short 'use! The fuse was short causin the round to detonate midfliht. Place a (” radius template )#distance uessed%” toward the taret. That is& if you uessed a rane of *"” you would roll a *" sided die. +ny model touched ,y the template is hit on a - and takes a -S ,low /" armor. 4
(. ;oint in a direction . C%oose a num/er (-( and roll t%at many +" ). Use a ,eig%ted scatterJ dou/les causes a misreJ ot%er,ise continue as normal. @. ;lace t%e (L radius template in t%e direction indicated /y t%e ,eig%ted scatter and t%e distance indicated /y t%e diceJ direct %its means t%e roc1et goes in t%e direction t%e roc1et is $acing. 5. All models under t%e template ta1e a 35 %it - armor ". Any unit suNering a casualty must ta1e a panic testJ caalryJ monstersJ and c%ariots ta1e t%e test against t%eir mounts> unmodied Cl.
Min
Ma
@ ("P
@4P
5 (4P " 0P
"@P 40P
Temp (.5P rad (.5P rad P
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oun ds +@ 4 +@*( +@ +@* (0 (
Armor -@ -5 -" -
4 Almost all rules presented %ere are deried $rom C%aos +,ares 5t% ed. T%ese rules are largely ta1en $rom ar%ammer Ancient ArmiesJ $rom t%e rules $or t%e presented a more random andancient c%aoticC%inese ,eaponJroc1ets. ,%ic% T%ey seemed appropriate and are correspondingly c%eaper.
5
+ crew man has in0ured himself #a random crewman takes a (S hit.% The Earth Shaker does not fire this turn as they sort out what happened The crew has made a routine mistake and must unload and reload the Earth Shaker. 1t does not fire this turn nor the next 6
Unit M s Bs 3 T 7 A #d 7nt Cl ; ;ts type D(*E C%aos +,ar$ ) @ ) )@ ( ( (0 arrior D4*E 2=uipm 3pecial Upgrades ent &ules #ig%t Great eapon *J 'eay Armor *(J armor 3%ield *(J #arge 3%ields *J One unit %and may %ae a magic standard ,eapon Unit type C%aos +,ar$ Blunder/ussiers D4*E 2=uipment
M
s )
Bs @
3
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7
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'o/go/lin arrior D(5*E 3pecial 2=uipment &ules 'and ,eapon
#d (
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B 3T,7A s s
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#ig%t armor *(J /o, *(J 3%ield *.5
Unit type 'o/go/lin ,ol$ rider D5*E Giant ol$ 2=uipment 3pecial &ules Cla,s
M
s
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)
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iciousD3eeOFGE
%and ,eaponJ s%ield
May deploy as s1irmis%ers
lig%t armor *J 3%ort/o,s *(
Unit type M s Bs 3 Bull Centaur D5E @ ) @ @ 2=uipment 3pecial &ules lig%t armorJ 3%ieldJ %and T%ic1-s1inned sae D@* ,eaponJ great ,eaponJ stomp no t%ic1nessEJ no armor attac1 encum/rance Unittype
3pecial &ules
lig%tarmorJ%and,eaponJ/lunder/uss
Unittype
A
(
M s Bs 3 T , 7 A
3nea1yGitsD(0*E @ 2=uipment
)
) ) ) ( ( 3pecial&ules enelopeJ anticoagulant +aggerJ additional dagger poisoned attac1sJ lig%t in$antry
7
A
)
#d
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Cl
;
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&eplace lig%t armor ,it% 'eay armor*(
" " " " Upgrades
M
'o/go/lin Bolt t%ro,er D(-@E
man /olt t%ro,er
,
# 7n C ;t d t l ; s
Unit type
'o/go/lin Cre, DE 2=uipment
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range )0P 35
%and ,eapon
#ig%t armor * Unit type
+eat% &oc1et D(-@E C%aos +,ar$ Cre, DE
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Unittype 2art% 3%a1er D(E C%aos +,ar$ Cre, D@E 2=uipmen t
M
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-
-
--
) - --
)
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3pecial&ules 3ee rulesJ @man 2art% 3%a1er
-
-
-
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Upgrades 5-man 2art% 3%a1er *J "-man 2art% 3%a1er *@@J -man 2art% 3%a1er *""
'eay armorJ %and ,eapon
C%aos +,ar$ 'ero l l( ll ll) ll@ ll5
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C%aos +,ar$ izard l l(
M
Bs )5 " "
C%aracter 'o/go/lin ll( 'o/go/lin ll 'o/go/lin ll) 'o/go/lin ll@ 'o/go/lin ll5
C%aracter Bull Centaur #l ( Bull Centaur ll Bull Centaur ll) Bull Centaur ll@ Bull Centaurll5
M @ @ @ @ @
3 5 5 " "
Bs @ @ @ @ 5
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T , @ @ @ 5 @5 @5 @ 5
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3
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7nt (0*( (0* (0*) (0*) *
* * (0*) (0*)
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7nt " " " " 4*
Cl " " *( *( 4*
7nt
Cl
4*
;ts
(0*( (0*( (0*
;ts (0*(
(0* (0* (0*) (0*)
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;ts 4 50 5 ((
;ts ()5 (45 )5 45
May ally ,it% BeastmenJ +ar1 2lesJ C%aosJ Orcs and Go/linsJ 31aenJ ampire Counts to g%t Good or 9eutral enemies.
Dark /l!es +ar1 eles are eit%er Order 2il or C%aotic 2il
' AT 2 OT'2& 2 #23 : +ar1 eles %ae %atred o$ all ot%er eles
4 ((4 0) )0) @(4
; 45 (0*( (0*( (0*
@4 44 (4 ("4 04
B 2A3T3 : +on>t cause panic in $ello, dar1 elesJ not aNected /y cauldron o$ /loodJ no dar1 el$ c%aracters may QoinJ do not use general>s #d
6 'A797T2 : can>t /e Qoined /y non-1%ainite c%aracters and are al,ays c%aotic eil and al,ays ,ors%ip 6%aine. 3 #AA923'7 : 3ome +ar1 2les deiate $rom t%e norm and $ollo, 3laanes% instead o$ 6%aine. %en determining t%e num/er o$ c%aos attri/utes eac% unit gets also determine i$ t%e unit $ollo,s 6%aine or 3laanes%. T%is ,ill aNect ,%ic% 1inds o$ attri/utes t%ey mig%t receie. Units o$ opposing ,ors%ip suNer animosity to,ard one anot%er.
+ A & 6 7 9<#U29C2 9 7G'T 737O9
((
(0
: c%aracters %ae +"-) c%aos attri/utesJ units %ae +"-@ c%aos attri/utes.
: ;lus "L #O3 at nig%t
Allies: 31aen 9ippon C%aos
To
+,ares C%aos Beastmen ampire Counts
#izardmen 2mpire Bretonnia
: 1%ainite units ,it%in (L replace t%eir $renzy ,it% auto$renzy and can>t lose it and gain *( com/at resolution and * Cl /ut - #d as t%e ,itc% eles /ecome more determined /ut less orderly. A Cauldron o$ /lood may /e purc%ased $or any itc% el$ c%aracter *(00 pts. 7t is accompanied /y t,o standard ,itc% eles. Up to ) additional alter guards may /e purc%ased. Alter guards may purc%ase additional gear as per t%e ,itc% el$ entry in t%e army list. T%e cauldron o$ /lood may /e moed Ddepending on your modelE up,ards o$ 5L per turn and may not c%arge or resere moe.
3 2 A + &AGO9 C #OA6 : • • •
coerage s ranged ( coerage s melee attac1s t%ic1nessJ encum/ers li1e lig%t armor +ar1 2les may %ae redJ /lue and /lac1 as primary colors and green as a secondary color.
M
R(S
3
B 3 T 7 A #d 7nt Cl 3
#l(+eat%3%ade 5 5
5 @)
#litc%'elm
5 @ ) " )
#l)Master #l @ +eat% +ealer #l5+read#ord
* ( (0 5 " 5 @)) ) * (0 5 5 @ ) @ 4 @ *) (0 5 " @ ) @ 4 @ *) 5 "
M 3 #l('ell$ay #lGrim,itc% #l)+eat%%ood #l @ it%er,itc%es #l5izendamn
5 5
( "
4
; ;t 4
(0 *( (0 *( (0 (0 * *
B 3 T 7 A #d 7nt Cl 3
@ ))(
5(
4
* 5 5 @ ) ) " ( ( (0 5 " @ ) ) ) " ( * (0 5 " 5 ) ) @ ( *) (0 5 " ) ) @ ( *)
(0 *( (( * ( * () *) () *)
(0 *( (0 *( (0 * (0 * (0 *)
@4 4
44
* ( * ( (0 *
( 4 (" 4 0 4
; ;t * ( (0 * (0 * (0 *) (0 *)
4 (( 4 0 ) )0 ) @( 4
(0 ar%ammer )rd ed. (( 3eemed appropriate ( Com/ination o$ ar%ammer armies )rd ed and +ar1 2les 5t% ed. M
'ero type Dmay c%oose (J %ero must /e ll or lo,er and must Qoin a unit o$ t%at type.
Bonus
;ointscost
7mmune to ;syc%J 'al/erd itc% el$ t Qoin a unitE 1%ainite 3%ade 3cout 6illing Blo,J Great 2ecutioner 3,ord 3ea dragon capeJ Corsair 3laer Blac1 Guard
5
(0 5 " @
M Bloods%ade #l ( #l Goredir1er #l Blood$etc% ) #l +agulus @ #l5+oom/lade
A 33A3379
5 5 5 5 5
3 4 (0 (0
B3
3
T
7
A
4 @ ) ( 4 4 @ ) 4 ) 4 @ ) ) ) 4 @ ) @ (0 @ @ ) @ (0 @
#d
4 *( (0* (0*) (0*)
7nt
Cl
;
;t
4 "@.5 4 ((4.5 (0*( *( ( (0*( *( 5 (0* (0* (0* .5
& U#23
•
May /e surreptitiously deployed in a $riendly el$ in$antry unit at t%e /eginning o$ t%e game. T%e assassin remains %idden unless %e?s%e attac1s eit%er at range or in close com/at or c%ooses to leae t%e unit or t%ey are t%e only model le$t. Once reealed t%e Assassin replaces a ran1 and le model any,%ere in t%e unit o$ t%e controlling player>s c%oice.
•
Unit>s may not use %er?%is #dJ 7ntJ ClJ or p.
• •
• •
7$ s%e?%e is in a unit t%at /rea1s or 8ees t%ey must 8ee ,it% t%at unit. Assassins are 6%ainite
MeleeGear Additional%and,eapon Greateapon #ance 3pear 3,ord Halberd Anticoagulant poisoned weapon1
;oints (
MissileGear Cross/o,
( .5 2
Repeating Crossbow Throwing knife Crossbow Pistol
;oints )
Armor
;oints
3%ield
(
4
#arge 3%ield
1 2
#ig%t armor 'eay Armor Barding
) @
Mounts
;oints
Cold One
22
2len steed
Assassin ;oints Gear Grappling 1 hook
!
() 7n most o$ t%e lore regarding itc% el$ and +ar1 el$ poisons t%ey re$er to t%e slig%test touc% causing deat%J t%is doesn>t seem to re$er to normal poisons
Unit Type M +ar1 2l$ arrior D5*E 5D@E 2=uipment 3%ieldJ 3,ordJ lig%t armor
Unit Type +ar1 2l$ Cross/o,man D5*E 2=uipment lig%t armorJ 3,ordJ cross/o,
Unit Type
B3
3
@
)
T
)
(
3pecial &ules 'ate elesJ may deploy as lig%t in$antry
M
7 A #d 7nt Cl ;; t 5 (4 4 ((.5 7mproements 3pears *(J large s%ields *(
B3 3T 7 A #d 7nt Cl ; ;t @ ) ) ( 5 ( 4 4 ().5 3pecial&ules 7mproements 'ate elesJ May deploy 3%ields *(. repeating cross/o, *(. one unit may %ae great s,ords as lig%t in$antry ,eapons *.5 5
B3 3 T 3
M
3 @
Corsair 5 @@ D5*E D@E 2=uipment T,o s,ordsJ lig%t armorJ netsJ dragon cloa1
))
3
@
7
A #d 7nt Cl ;; t
(5
(4
3pecial &ules 'ate elesJ 3laersJ lig%t in$antry
4
(5
7mproements Cross/o, ;istol *
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t +ar1 &ider D5*E 5 @ @ ) ) ( 5 ( 4 4 ( 2len 3teed ) 0 ) ) ( )( @ @ ) ) 2=uipment 3pecial&ules 7mproements 3,ordJ lig%t armor May deploy as s1irmis%ersJ %ate %ig% eles 3pear *(J s%ield *(J one unit may get repeating cross/o,s *@
Unit Type
M
3
B3
'arpies D5*E 2=uipment Cla,s
@
)
)
Unit Type M 3%ades D5-(5E 5 2=uipment 3,ordJ
3
T
7
A
#d
7nt
Cl
;
) ) ( @ " 5 3pecial&ules
;t (@.5
3 B3 3 T 7 A #d 7nt Cl ; ;t @ @ ) ) ( 5 ( 4 4 ().5 3pecial&ules 7mproements 31irmis%ingJ scoutsJ %ate Great s,ord *.5J or add s,ord*(J lig%t armor *(J cross/o, *)J repeating %ig% eles cross/o, *@J s%ields *(
Unit M 3B 3 3 T7 A #d 7nt Cl ; Type itc % )D 5D" 2les 5 @ @ E ) ( E ( 4 4 D5*E 2=uipment 3pecial &ules 7mproements
;t
()
daggerJ dagger
May replace a dagger ,? a s,ord *( or /ot% $or *(.5J lig%t armor *
Unit Type 2ecutioners D5*E 2=uipment great aeJ %eay armour
Unit Type
M 3 5D@E 5 3pecial&ules %ate %ig% elesJ 1illing /lo,
M
Cold one C%ariot D(-@E
3 -
2=uipment
B3
-
C%arioteers D@E 5 Cold One puller D@E
B3 @
3 T 7A #d 7nt Cl ; )D5E ) ( 5 ( 4 4 7mproements May upgrade great ae to a great s,ord *(
3 -
@
T -
@
)
)
0
) @
3pecial&ules
7nt -
( 5 (4 @ ( (
Cl
;
-
;t
-
@
(@0.5
4
3pears *J &epeating cross/o, *4J cross/o, *"J s%ields $or all *4
T%ic1 s1inned mountJ stupidity until ( round o$ com/atJ armor piercing
B3
3 @ @
T ) @
7
( (
A
" (
(
st
#d 4
@
7nt Cl ; ;t 4 )4 7mproements #ance *J 'eay Armor *(
(@
T%ic1 s1inned mountJ stupidity until ( round o$ com/at J armor piercing /ite D-(EJ $ear
Unit Type
M
0-( Blac1 Guard D5*E
3
5D@E
5
B3 @
3
T
@D5E
)
2=uipment
(
7 "
A
#d
7nt
Cl
;
(4.5 7mproements
%ateelesJimmunetopsyc%
Unit B M 3 T 7 A Type 3 3 +ar1 el$ &epeati - -- ) - ng /olt t%ro,er +ar1 2l$ ) )(
;t
3pecial &ules
'al/erdJ3,ordJ%eayarmor
2=uipment
d -
st
Bite and 3tomp
5 @@
-
3cyt%es*0Jmagicstandardormusician*5
'ate eles
Unit Type M 3 Cold one 6nig%t D5*E 5 5 @ Cold One 3teed ) 0 2=uipment 3pecial &ules 3,ordJ lig%t armorJ 'eay Caalry s%ield
cre, DE
A#
)
7mproements
'eayC%ariot 3,ordJ lig%t armor Qa,s and stomp
7
;t (5
5 (
#d
7n Cl t
;
;t
-
--
-
54. 5
4
4 7mproemen ts
3pecial &ules
)0P 3@ ran1 penetrating ) s%otsJ no multi-s%ot penalty or it may re a single 53 s%ot t%at causes d) ,ounds. 3,ordJ lig%t armorJ 'ate 2les
Unit Type +ar1 2l$ Beastmaster D(-)E C%aos 'ound D0-" per masterE ar%ound D0-" per masterE 'ydra D0-.5 per masterE 2=uipment 3,ord /iteJ cla,s
M
3
5 " " "
@ @
B3
3
@
0 ) 0 @ 0 3pecial &ules 'ate 2les
) @ ) 5
T )
@ ) 5
(
( "
7 5 @ @
A
#d
( (
7nt
4 " " "
@ @ @
Cl
;t ().5 ) " @ @ " " 00 7mproements lig%t armor *J s%ield *(
;
4
(@ T%is rule ,as ta1en $rom a +. Cold ones suNer $rom stupidity until t%ey %ae $oug%t t%eir rst round o$ com/at. 7t seems li1e a good compromise /et,een t%e compleity o$ t%e )rd edition rules and t%e later simple rules o$ Qust /eing stupid.
/iteJ cla,s #ots o$ %eadsJ - armor
&egen )*J scaly s1in @* no t%ic1nessJ
D%A#0/3 T U& +I : )warves never suffer penalties for encum,rance & 23O#UT2 : )warves may always reserve move G &U+G23 : )warves hate o,linoids and have +nimosity toward elves ; 2O;#2 O < 3 T O 9 2 : +ll )warves have 3aic esistance " #4 ward save aainst all maic% G O # + < 22& : )warves will never willinly a,andon old. 1f there is a old hoard on the field and the dwarves know of it and
are personally tied to it& the )warves may not leave the field of ,attle except throuh rout. They are immune to panic and ,ecome su,0ect to fren5y should an enemy model touch the old. Test for fren5y immediately. "-
G &OM&7# : -pts * coverae and * thickness + A&29 A &HU2BU3
("
: Same rules as a normal +r$ue,us& except at less than 6 rane they et " to hit.
M 7979G ; 7 C 6 ( : 3inin picks are not desined for close/com,at& ,ut rather for splittin hard rock. Therefore the dwarf suffers
/" to hit& /* initiative& and ains * strenth and /2 armor penetration. M 792& > 3 C A ; ( 4 : The models cannot have their 78S restricted to less than "2” ,ut as a conse$uence they may also ,e seen.
They may ,e used 0ust like torches to start fires in ,uildins. ; A73
( : - coverae& " thickness& ,enefit only applies aainst raned fire& unit may use raned weapons and pavis at the same time. 3ay not countermarch.
& A9G2 < 79+2&
0
: The Enineer may uess two distances and may choose the ,etter one after measurin ,ut ,efore rollin
artillery dice. ; 2&73CO;2
(
: The Enineer ains 78S throuh one interposin ,locker shorter than a cavalry/si5ed model. E.. a line of
infantry& a wall or a hede. & A9G2 M A&62&3
: Before deployment& the dwarf player reveals to the m that he9she has come to the field with rane
markers. ane markers are small sins or posts placed on the ,attle field with measured and known distances for the dwarves. 1ntuitively& these markers must ,e staked into the round with ample time ,efore the enemy arrives. +s a conse$uence every unit in the dwarf army counts as havin an 3 value of :.” The advantae is that the dwarf player will know the distance from the rane marker to where the enineer is deployed& allowin for more accurate fire. The 3 need only tell the dwarf player the distance once. 3arkers can ,e removed ,y the enemy without penalty ,y models who come in ,ase contact.
O AT'3TO92 ; (5 T%is comes $rom t%e Blood /at% at Orc>s +ri$t Campaign pac1 (" +,ares " t% ed. ( T%is ,as sorta made upJ /ut it is loosely /ased on t%e idea o$ Kimproised ,eapons $rom ,ar%ammer rd)edJ and t%at miners are supposed to %ae great ,eapons t%at smas% t%roug% roc1. (4 Completely made upJ ecept t%at t%e models %ae em. ( T%is item appears regularly in ar%ammer Ancients Age o$ C%iarly and it seemed appropriate to add it. 0 #argely made up ( 3ame Qust t%oug%t it ,ould add 8aor and interesting tactical %i-Qin 2uropean armies ,ere 1no,n to do t%is to increase t%e accuracy o$ t%eir ,eaponsJ especially at distances greater t%an 00 yards.
•
•
haracter may place the stone as a chare reaction& immediately followin a successful move to enae& or durin the movement phase.
8nce the stone is placed the followin also apply 1f the unit flees the dwarf player loses the value of the unit in ?ictory points& even if they su,se$uently rally 2*. The >haracter with the stone must issue and accept challenes The unit forms into an infantry s$uare& place the stone in the center The unit ains rank ,onuses e$ual to its reatest dimension and foot print #e.. a *x( s$uare would et a total of * ranks& whereas a (x( would et (& and a 2x* or *x* would et none as no dimension is reat enouh to constitute a rank% +ny other dwarf unit in "2” ains " >l so lon as the s$uare holds. The unit ains an additional maic resistance #for a total of - ward save%. • • • •
• •
B OO 6 O < G &U+G23 ; The eneral and the unit he9she is with ains hatred aainst the foe.
; 1f your eneral has shield ,earers other units within "@” may use her9his 7d& and >l modifiers& su,ordinate commanders may have their radius increased to *)4”. Shield Bearers are a special class of infantry with the followin stat line. Unit Type 3%ield Bearer DE
M )
3 5
B3 )
3 @
T
@
7
(
A
)
#d
(
7nt
Cl
;
They wear romril and carry hand weapons. 1f a shield ,earer dies& another dwarf from the unit the character has 0oined may drop his9her shield and take up carryin the shield. +ainst arcin fire the shield ,earers ,enefit as if they had a lare shield. )ue to his9her heiht advantae a dwarf character atop shield ,earers ains a " to hit. 1f there is one or no more shield ,earers the character must a,andon the oversi5ed shield and walk.
'ly Speed of ":” Shootin hits are randomi5ed "/- yrocopter& 4 Pilot. >lose com,at hits are randomi5ed as well "/* yrocopter& (/4 Pilot +rmaments; Bom,s; The Pilot carries crude ceramic or cast iron renades which he may attempt to lo, or drop from the yrocopter. Place the "” radius explosion template anywhere within (” of the yrocopterAs fliht path that turn. oll to hit includin any rane or movement modifiers. +nd scatter the template the distance that the pilot missed ,y. +ny model touched ,y the template is hit on a * and takes a *S hit with a /2 armor modifier. Steam un; 3ay only ,e fired durin the shootin phase. Place the flame template in front of the ,arrel of the un. 'or each model touched ,y the template roll to hit usin the PilotAs BS. Each model hit takes a S* hit /" to armor. >lose >om,at; 1n close com,at the pilot may make attacks to the front and side. Before ,lows are struck any flyer or model over ":A tall must pass an i test or ,e struck ,y the propellers. This is danerous for ,oth the yrocopter and the unfortunate monster. The yrocopter takes )* hits of S e$ual to the monsterAs T". +nd the monster takes )* S4 hits. 1f the yrocopter takes a sinle wound in this fashion it plummets to the round.
Unit Type Anil Guard +oom Anil o$
M ) -
3 5 -
B3 ) -
3 @ -
T @ (0
( @
7 ) -
A ( -
#d -
ear; +nvil uard are e$uipped with lare shield& reat weapon& hand weapon and romril armor Special ules; 1mmune to Psycholoy/ the +nvil uard is immune to psycholoy
) T%is is ,%ere one mig%t imagine slayers come $rom. @ #argely made upJ /ut t%ey $eel rig%t.
7nt -
Cl -
; -
+ncestral heirloom; The anvils of doom were crafted in a ,yone era& there are none left who carry the knowlede to make them anew. >onse$uently the loss of a sinle anvil would ,e an irreplacea,le loss. The capture or destruction of an anvil is worth an additional ":: victory points. andomi5e hits; hits are randomi5ed 0ust like shootin at a warmachine. Strike unes; unes take a sinificant amount of preparation= the siil must ,e shaped ,efore it can ,e struck releasin its power. >onse$uently& runes are enerally crafted ,efore the ,attle so that they may ,e unleashed at the riht moment. + player may ,uy runes from the list of sorcerous runes. Each rune may only ,e used once. owever& if need ,e& runesmiths may craft new runes durin a ,attle. This process re$uires 2 full maic phases to complete and may ,e cast on the third turn. To release a rune the runesmith must roll to hit the rune #unesmithAs CS vs. the difficulty of the rune% if he9she strikes it the sorcery is released. unes may ,e struck in the same phases as spells. + runesmith may strike as many runes as she9he has attacks each turn. unic sorcery is effectively maic& however they may not ,e dispelled such is the a,solute manner of unes. +t least no )warf has shared this lore to weavers of the maical winds. 3aic resistance applies as normal. Sorcerous unes;2-
• • • •
2-D >lan Carriors :/*-D Enineerin uilds #includes Enineer >haracters% :/(-D oyal >lan Carriors #includes unesmiths and Carrior >haracters% :/2-D 8utsiders #includes allies93ercenaries and raners and slayers%
ill Ally it%: 'al8ings 2mpire Bretonnia
To
6isle Gnomes 9orse Ogres 'ig% 2les
Unit Type +,ar$ Clansman D4* per unitE 2=uipment %and ,eaponJ lig%t armor
)
M @
Ogres
3
B3 3 T 7 A #d 7nt ) ) @ ( ( 7mproements 'eay Armor *(J 3%ield *(J #arge 3%ield *J Great eapon *
Cl
; (0
;t
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; +,ar$ Cross/o,men D4* per ) @ ) ) @ ( ( unitE 2=uipment 7mproements 'and eaponJ #ig%t armorJ Cross/o, 3%ield *(J or ;ais *(J One unit may %ae Great eapon *J 'eay Armor*(
Unit Type
M
3
B3
3
T
7
A
#d
7nt
Cl
;
;t ()
;t
5 e>re ,or1ing on it. " T%is army organization is a /it ar/itraryJ /ut it is loosely /ased oN o$ ar%ammer Ancients ,%erein army lists %ad categories li1e KCaalryJL K7n$antryJL KAuiliariesJL etc.
#ong Beards D5* per ) unitE
5
)
@
@
(
(
(4
2=uipment 3pecial&ules 'eay ArmorJ Great eaponJ immune to panicJ old grum/lers Dany unit o$ d,ares ,it%in "L may re-roll a $ailed panic testJ so 'and eaponJ large s%ield long as t%e long /eards are not 8eeingEJ cannot outnum/er clansmen in t%e army.
Unit Type M +,ar$ T%underers D4* per unitE ) @ 2=uipment 'and ,eaponJ lig%t armorJ Ar=ue/us
Unit Type M 3 Miners D5* per ) @ unitE 2=uipment Mining ;ic1J 'and eaponJ Miner CapsJ %eay armor
3
B3 3 T 7 A #d 7nt ) ) @ ( ( 7mproements 3%ield *(J or ;aise *(J One unit may %ae 'eay Armor*(
B3
3
T
)
)
M -
3 -
A
(
@
M )
B3 -
)
@
7
#d (
3
)
3 @
)
)
T )
-
@
(
B3 )@
3T
7
A
(
Cannon D(-) per unitE Cre, D)E 2=uipment
B33 3
M
- ) @
)
'and eaponJ #ig%t armor
T 7 A #d 7nt
- ) - - -
-
C ; ;t l - -
0
) @ ( ( 3pecial&ules 7mproements
B M 3 T 7 A #d 7nt Cl ; ;t 3 3 Bolt T%ro,er D(-) per - - - ) - - - - - @5 unitE Cre, D)E ) @ ) ) @ ( ( 7mproeme 2=uipment 3pecial&ules nts
Unit Type Organ Gun D(-) per unitE
M
-
Cl
;t ((
;
B # 7n C 3 T 7 A ; ;t 3 3 d t l - -
3ee old grum/ler rule /oo1
-
- ) - - -
-
- -
(5
7 (
A #d 7nt 3pecial &ules 3appers
#d -
( 3pecial &ules T%ree Man Catapult
'and eaponJ #ig%t armor
UnitType
7nt
;
;t ( @
3pecial&ules Underground Adance Dsee "t% ed.E t%e num/er o$ miner units you are allo,ed e=uals t%e num/er o$ miners you %ae diided /y ( to a minimum o$ (.
Unit Type 3appers D per unitE 2=uipment Mining;ic1J'eayArmorJMinercaps
Unit Type Catapults D(-) per unitE Cre, D)E 2=uipment
Cl
7nt -
Cl -
; (5
; -
Cl
;t
;t 45
7mproements
Cre, D)E
) @
))
2=uipment
@ ( (
7mproeme nts
3pecial&ules Organ Gun ) /arrels
'and eaponJ #ig%t armor
Unit Type
M
-
3
-
Cre, D)E 2=uipment
B3 -
)
3
-
@ 3pecial &ules
T
"
)
)
)
7
-
@
(
A
-
-
(
#d
7nt
-
Cl
-
;
;t
-
("5
7mproements
'and eaponJ #ig%t armor
'eay Armor *(
Unit Type
M
Gyrocopter D(-) per unitE ;ilot 2=uipment
B # 3 T 7 A 7nt Cl ; ;t 3 3 d (5 -- - ") - - - - - 5 ) @ ) )@( ( 3pecial&ules 7mproements 3ee 2ntry
'and eapon
Unit Type 0-( +,ar$ 'ammerer D5* per unitE 2=uipment
M 5
)
3 )
'eay ArmorJ Great eaponJ 'and eapon
B3 3 T @ @ ( 3pecial &ules Body Guard
7A #d 7nt 7mproements
Cl
; (
;t
3%ield *(J #arge 3%ield *
B # 7n C 3 T 7 A ;t 3 3 d t l ; ( )5 ) @ @ ( ( " 3pecial 7mproement 2=uipment &ules s #arge 3%ield GromrilJ %and ,eaponJ 3%ield * Unit Type
M
7ron/rea1ers D5* per unitE
Outsiders 6()+3 UnitType 0-( +,ar$ &angers D5(5E 2=uipment Cross/o,J Great eaponJ lig%t armor
M
3
B3
@
)
)
) @ ( (
("
3pecial & ules 7mproements 3coutJ lig%t in$antryJ ,oodsmen
Unit Type
'eay Armorcross/o, *(J 3%ield *(J may replace ,it% t%ro,ing ae -(
M
0-( Troll 3layers D5*E
Ogre 3layer Dany num/erE 2=uipme nt 'and eapon 'and eapon
3 T 7 A #d 7nt Cl ; ;t
)
3 @
)
B3 )
5
3 )
)
T
@
)
(
@
7
(
A (
3pecial &ules
#d
(
7nt
Cl
;
*
;t
((
7mproements
3%ield *(J Great eapon *J Additional %and ,eapon *( 7mmune to liing monster $earJ auto-
&oyal 'eroes4
M
6arl?
B 3 T 7 A #d 3 3
) 5
@@ @ ( )
)"
@ @ 5 ) )
7nt Cl
(0 *( (0* @ @ 5 )@ ) (0* @ @ 5 @5 @ ) (0* 5 @ 5 @5 @ )
)" ) )
Giant3layer#l ( ) 5
) @ @ ( @
Manticore 3layer )" #l yern 3layer #l )" )
@4
4"
(0 *( (0 *( * (0 *
(0 *( (0 *( (0 *
( " (" " 0 4
7nt Cl
; ;t
B 3 T 7 A #d 3 3
3layer C%aracters M
; ;t
(0 *( (0* ) @ 5 )5 ) (0* +ragon#l@ ) ) @5@ "@ ) +aemon 3layer #l (0* ) @ @ 5 @" @ 5 ) 3pecial &ules ) @ 5 @ )
@4
4"
(0* ( (0* ( * (0*
(0* ( (0* ( (0*
( " (" " 0 4
7mmune to liing monster $earJ
2ngineers
M
3ureyer #l (
)
Bom/adier #l
)
Master 2ngineer #l )
3
@
)
B3
3
T
)
@
(
@
@
@
5
)
5
@
@
5
7
A
(
)
)
(
)
#d
7nt
4*(
(0 *(
(
*
(0*
Cl
;
(0*(
(0*(
*
(0*
;t 0
50
5
3pecial &ules One Artillery may use %is B3 and re-roll misre c%art 3ameJ and may re-roll artillery die
3ameJ and any unit %e?s%e commands counts as sappers ,%o construct at %al$ rate and gain no demolis% /enet.
&unesmit%s
(ola 1l)l
"
4
#$
%$
4
$
T
4
#
1
&
2
A
1
'd
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Pt
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Runeskr/re l)l 2
!
4
4
4
2
2
1-,1
+,1
*
1-,2
*.
$kald l)l
!
4
4
!
2
1-,2
*,2
1-,1
1-,2
1.
Helrun l)l 4
.
!
4
!
4
4
1-,2
*,2
1-,1
1-,
10.
#/rdskr/re l)l !
0
!
4
!
4
!
1-,
1-,
1-,2
1-,
21.
$pecial Rules warf Runesiths are agic users of their denoted le)el for all intents and purposes e3cept that the/ a/ not cast spells The/ are free to dispel
arriors eapon Greateapon
3layers ;ts eapons Greateapon
4 Ta1en $rom + 9orse Army list 9ames ta1en $rom + 9orse army list.
2ngineers ;ts eapons Mining;ic1
&unesmit%s ;ts eapon Great
;ts
Add.'and,eapon ( Additional'andeapon &anged &anged ;istol ) T%ro,ing Ae Ar=ue/us ( Armor Cross/o, ) 3%ield T%ro,ing Ae ( Buc1ler Armor 3%ield ( #arge 3%ield #ig%t Armor 'eay Armor ) Gromril 5 Ot%er 3%ield Bearers i$ general )0 Oat%3tone 5
( (
&anged Ar=ue/us ;istol Brace o$ ;istols ( Bom/s 0.5 Blunder/uss Armor ;ais #ig%t Armor 'eay Armor Ot%er Miners Cap ;eriscope &ange
Boo1o$Grudges
eapon Armor 3%ield ( #arge 3%ield #ig%t Armor (0' eay Armor Gromril
( ) "
) 5
( ) ( 4 (5
5
C%aracter type ll or lo,er +,ar$ &angers Miner #ong Beard
Bonuses 3coutJ ,oodsman Underground adanceJ 7mmune to panicJ old grum/lers
;oints 5 @ "
The /m.ire )0 : 2mpire soldiers are typically e=uipped ,it% t%ic1 cuirasses and /reastplates designed to ,ard oN /lac1 po,der ,eapons. T%ese %eay /reast plates proide ( coerage and ) t%ic1ness /ut encum/er li1e %eay armor.
' 2AI B&2A3T ;#AT2
< U # # ;#AT2 A&MO& * 5 ; T 3 : ) coerageJ ) t%ic1ness ' OC'#A9+ •
•
#O9G &7<#2
* (0 ; T 3
)"L range @ strengt% armor piercing li1e ar=ue/usJ moe or reJ eery ot%er turnJ may single targets out at -( to %it D,%ic% is none cumulatie $or indiidual?s1irmis%ing modelsE May only /e used /y engineers
< U37##A+2
A9+
C A&ACO#2
)(
%ilst c%argingJ pistoliers may re a single pistolJ and enter t%e com/at ,it% a s,ord dra,n. 7n t%e eent t%at t%e %orses are %eld at /ay due to pi1esJ %al/erdsJ or spearsJ t%e pistoliers may opt to re t%eir second pistol Deen against an opponent ,%o is moing to engageE 7n t%e eent t%at a pistolier ,is%es to disc%arge t,o pistols in a single turnJ t%e unit must initiate a KcaracoleL maneuer as t%eir nal maneuer $or it>s moement p%ase. A Caracole is a comple maneuer. 7$ t%e maneuer is passed t%e unit may re /ot% pistols during t%e s%ooting p%ase and resere moe.
< O&23T2&
& 2;2AT79G • •
'A9+GU9
& 2;2AT2& ;73TO# • •
*;T3:
#i1e ar=ue/usJ ecept ) s%ots May only /e used /y engineers
* 5; T 3
#i1e pistolJ ecept ) s%ots May only /e used /y engineers
)0 T%is ,as largely made upJ /ut it seemed appropriate t%at t%e 2mpire ,ould employ armor designed to stop /lac1 po,der ,eaponsJ Qust as %umans did during t%e late (@00>s-("00>s )( ;eople actually did t%is.
; 7G2O9 B OMB3 *(0 ; T 3 2AC' • •
)
:
3ee t% ed. Boo1 May only /e used /y engineers
• •
•
'as ) sets o$ organ gun /arrelsJ eac% o$ t%ree. 2ac% turn t%e olley gun may re a set o$ t%ree /arrelsJ eac% o$ ,%ic% is red at t%e same guessed range li1e a cannon and /ounced indiidually. 3trengt% 5J range o$ @L
T%e cre, reloads ( /arrel eac% turn.
(. +uring t%e moement p%ase determine t%e num/er o$ steam points you ,is% to generateJ 0-5. All steam points must /e used t%is turn . A single steam may /e used to : (. Moe )L point straig%t $or,ard . Moe L /ac1,ard ). ;iot up to 0 degrees cloc1,ise or counter cloc1,ise @. s pat% must pass an i test or suNer a 3 %it. ". T%e enemy may c%argeJ moe to engage or already /e in /ase contact ,it% a steam tan1. T%ey may attempt to ,ound t%e tan1. 'o,eerJ t%e tan1 is not o/liged to stay in close com/at and can simply putter a,ay. 7t need neer ta1e a /rea1 test. .
&ange )"L 3tr " ounds d)J -@ armor modier T%e cannon is red in t%e same manner as a normal cannonJ ecept t%at it can only re directly $or,ard. 3%ould t%e cannon misreJ roll a d" and add t%e num/er o$ steam points generated t%is turn and consult t%e K7mperial 3teaman1 T Boiler C%artL
2mpire Mages may use any color. 3oldiers o$ t%e 2mpire are true neutral
• •
•
•
•
•
3tate Troops 5!* 6nig%ts and 9o/ility 0-)5! o 7ncludes arrior type 'eroes Gunnery and 2ngineering 0-)5! o 7ncludes 2ngineers 7rregulars 0-0! o 7ncludes Mages and Battle ;riests C%aracters (-5! o Oerlaps ,it% ot%er categories Allies?Mercenaries 0-5!
A ##723 0-5!: # A9+3692C'T : Any unit o$ state troops %ired as a mercenary unit must /e %ired as #ands1nec%t $or a /ase cost o$ pts.T%ese troops $ollo, t%e prole c%aracteristics $or greats,ords and /enet $rom /eingstubborn. Add gear costs as appropriate. A &eic%soldat /ase cost as a lands1nec%t is .5 pts. ill Ally it%: 'al8ings ood 2les Bretonnia 6isle
To
) 2mpire t% ed. )) 7t seemed appropriate to ma1e t%e olley gun into a rotating organ gun. )@ 2mpire @t% ed. )5 T%is army organization is largely made upJ /ut deried $rom ar%ammer Ancients ,%erein Army lists are presented ,it% categories suc% as KCaalryJL K7n$antryJL KArtilleryJL etc.
Counts Gnomes 9orse Ogres 'ig% 2les 2stalians Tileans Al/ionites 2mpire
C 'A&ACT2&
C O3T3 (-5!:
izard#l M s Bs3 T 7 A #d 7nt Cl ( @ @ )) ) () ( 4*( @@ ) ) ) @ ( 4*( * 4* ) @ 5 @ ))) 5( * * ( @
@ 5@
5
@ "5
'ero #l ( ) @ 5
) ) @ " ( (0* ) (0* ) ) @ ( ) M
s @ @
@
Bs @ 5 @ " "
4* ( *
3 @ @@
5 @ @
(0* ) (0* )
; ;ts 4*(" 0 * 45 * (55 (0* ) @0 (0* ) )@0
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C%aracter type
Bonuses 3tu//ornJ must /e e=uipped ,it% a great s,ordJ you may %ae a single %ero ,it% Great t%is upgrade $or eac% unit o$ great s,ords. 3,ord ll ) T%is %ero must /e a c%ampion o$ a state or lo,er troop unit. "
2 9G7922&3
M
3
B3
3
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#d
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@
Bom/ardier #l
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@
@
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@
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5
(
)
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)
@
(
@
)
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@
4*(
4*(
(
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*
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0
50
5
3pecial &ules One Artillery may use %is?%er B3 and re-roll misre c%art 3ameJ and may re-roll t%e rst artillery die 3ameJ and any unit %e?s%e commands counts as sappers ,%o construct at %al$ rate and gain no demolis% /enet.
B 3T 3 3
; &723T3 O < 3 7GMA&
M
arriorMon1
@ @
) @ ) ( ) (
arrior;riest
@ @
@
#ector
Arc%#ector
@ 5
@
Grand T%eogonist 3pecial &ules
@
@
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7
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%ite ll (J /ut only 1no,s ( minor spell %ite ll J /ut only 1no,s minor spell and 0 mig%ty spells %ite #l ) /ut only 1no,s ( mig%ty spell %ite D,it% /lac1 as secondaryE ll @ /ut 1no,s only mig%ty spells %ite D,%ite and /lac1 secondaryE#eel @ May ,ear armor. Additionally t%ey and any unit t%ey Qoin are su/Qect to %atred to,ard c%aotic and eil models. arrior priests o$ 3igmar are Order good.
3 TAT 2 T &OO;3 5!* B # 7n C ;t 3 T, 7 A s s d t l ; s (* &eic%soldat D(0-50 per @) . ) ) ) () ( unitE 5 3pecial 2=uipment Upgrades &ules s%ield *( and one o$ t%e 3,ordJ /reast $ollo,ing: %al/erd *J pi1es *(J plate cross/o, *)J ar=ue/us *(J /o, * Unit type
M
B # 7n C ;t 3 T, 7 A s s d t l ; s Cross/o,men D(0-)0 . @ ) )) ) ( ) ( per unitE 5 2=uipment 3pecial &ules Upgrades +aggerJ May /e deployed 'and ,eapon *.5 replace cross /o, as lig%t in$antry +agger ,it% 3,ord *( Unit type
M
Unit type 'ar=ue/usiersD )"
(0* per unitE
M
s
Bs
3
T
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,7
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)" Most rule sets $or ,ar%ammer %andguns epensie cross/o,s and t%is isdid pro/lematic. 7n editions o$ ,ar%ammer /e$ore "t% ed. %and ma1e guns red eery Qust ot%erasturnJ as t%eyas rig%tly s%ouldJ /utlong t%eir/o,sJ cost o$ten not re8ect t%is. 'istoricallyJ gunpo,der replaced arro,sJ not /ecause o$ let%alityJ rangeJ or accuracy Das long /o,s ,ere certainly up t%e mar1 in
2=uipment +aggerAr=ue/us
3pecial&ules
Unit type
M )
3,ordsmen D5-)0E 2=uipme 3pecial nt &ules 3,ordJ /reast plate
2=uipment great 3,ordJ $ull plateJ 3,ord
A9+
B # 7n C ;t 3 T, 7 A s s d t l ; s @ ) ) ) ( @ ( (0
Upgrades may replace /reast plate ,it% normal lig%t armor $or $reeJ s%ield *(J /uc1ler *(J and one o$ t%e $ollo,ing /astard s,ord *J add %and *(J may replace any %and ,eapon ,it% a dagger at no costJ pistol *
#ig%t 7n$antry
Unittype 0- Great 3,ords D5-(5E
6 97G'T3
@
Upgrades 'and,eapon*.5&eplacedagger,it%3,ord*(
B # 7n C s s 3 T, 7 A d t l ; ;ts (@. @ ) ) ) ( ) ( 44 4 5
M @
3pecial Upgrades &ules One unit may %ae a magic 3tu//or standard *50 and magic n instrument *5
9 OB7#7TI
0-)5!
B # 7n C 3 T, 7 A ;ts s s d t l ; 0-( 7nner Circle 1nig%t 5. @@ ) @ ) () ( 4 4 D5-0E 5 ar%orse 4 ) 0) ) ( ) ( @) @ @ 3peci 2=uipment al Upgrades &ules 3,ordJ $ull plate armorJ magic instrument *5J lanceJ s%ield magic standard *(00 Unit type
M
Unittype M s Bs 3T , 7 A# d 7nt Cl ; ;ts ;istoliersD5-(0E @ ) ) )) ( )( (5.5 'orse 4 ) 0 @ ) ( ) 0 ) ) )) 2=uipment 3pecial&ules Upgrades pistolsJ /reast plateJ s1irmis%J 3,ord caracole A$raid o$ re
B ;t 3 T , 7 A #d 7nt Cl ; s s s 6nig%tlyorderD5-0E @ @ ) )) ( ) ( 4 4 @ ar%orse 4 ) 0 ) ) () ( @ ) @@ 3pecial 2=uipment Upgrades &ules 3,ordJ $ull plate magic instrument *5J armorJ lanceJ s%ield magic standard *5 Barding Unittype
Unit type
M
M
B C ;t 3T , 7 A #d 7nt ; s s l s
all t%ese regardsE it ,as t%at ar=ue/usiers ,ere c%eaper to train so a greater num/er could /e /roug%t to t%e eldJ simply out num/ering traditional long/o,men ,%o too1 a li$e time to trainJ i$ not many years. Conse=uentlyJ %andgunners are presentedJ ,it% corners cut D3 -(J daggersJ c%eap %andgunsE to represent t%is.
) ;i1e and 3%ot /attle eldsJ s,ordsmen ,ere o$tenas used to counter and needed to /e maneuera/le. AdditionallyJ t%e7n 2mpire rule/oo1s routinely re$er to t%e s,ordsmen epert $encersJpi1emen ,%om 7 ,ould imagine to /e muc% more adaptie and creatie in t%eir ,eapon use.
0- &eic%sguard)4 D5(5E 3pecial 2=uipment &ules 3,ordJ $ull plate armorJ s%ield
@@
) ) ) (@ ( 4
One unit may %ae %al/erds *J grt ,pns *J 8ails *( magic standard *5J magic instrument *5
B M 3T ,7 s s
olley Gun D(-)E Cre,D)E @) 2=uipment
(@
Upgrades
G U992&I A 9 + 2 9G7922&79G Unittype
4
-
0-)5! A
# 7n C ; d t l
- ) - - -
-
(5
) ) ) ) 3pecial&ules ) /arrel organ
Gunnery Tools Dimproised ,eaponE
;ts
--
Upgrades
gun )
Unit type Great Cannon D(-)E Cre, D@E 2=uipment
M -
s -
@
Bs
3
-
-
) ) 3pecial&ules
)
@ man cannon
T , 7 A #d 7nt ) ) ) Upgrades
Cl -
; -
;ts (00
Gunnery Tools Dimproised ,eaponE
# 7n Cl ; ;ts d t - ) --- - 5 ) )) 3pecial Upgrades &ules
Unittype
M s Bs 3 T , 7 A
MortarD(-)E Cre,D)E
- @ )
)
2=uipment
Gunnery Tools Dimproised ,eaponE Unit type 3team Tan1 2=uipment
7 &&2GU#A&3
M -
s Bs 3 T , ( ) (0 5 3pecial&ules Upgrades 3ee &ules a/oeJ large targetJ $ear *)J (0 U3J
7 -
A# -
d (0
7nt 4
Cl (0*VV
;
;ts 00
0-0!
Unittype M s Bs 3 T , 7 A #d 7nt Cl ; ;ts
Unittype
M s Bs 3T @)
)
3pecial 2=uipment &ules 3coutJ /o,J %and ,eaponJ s1irmis%erJ lig%t armor
,7
A# d7 ntC l ;
) ) ( ) (
;t s (0
Upgrades May replace %and ,eapon ,it% 3,ord *.5 or great ae *
)4 ar%ammer Armies )rd ed and 2mpire @t% ed. ) ar%ammer Armies )rd ed. rd @0 T%is unit appears in ar%ammer Armies ) ed. as a K
$igh /l!es
7## A##I 7T': ood 2les 6isleites 2mpire +,ares 'al8ings #izardmen M 2 2 6 @ ( : all eles suNer dou/le t%e eNects o$ encum/rance
To
' 7G ' 2#23 A9 + 3 2A 2#23 : in order to get an 2=uestrian and monstersJ 6indred 3uperiorsJ or Allies and maritime auiliaries c%oice t%at is a %ig% el$ or sea el$J t%e army must contain a 1it% regiment o$ t%at el$ type.
•
• • • •
• •
• •
@) Any unencum/ered sea el$ may s,im at W M,it% no resere moe oer any ,ater $eature o 2ncum/rance includes pi1esJ armor sae total t%ic1ness greater t%an J great ,eaponsJ and %al/erds o &anged ,eapons may not /e used ,%ilst s,imming Magic: sea eles may %ae %iteJ GreenJ Blue as primary colors. All 3ea el$ in$antry %ae t%e p%alan rule@@. 3ea 2les are Good 9eutral Di$ not a little c%aotic /y %ig% el$ standardsE Unless attac%ed to a unit o$ 3%ore riders as a c%ampion Dll ) or lo,erE 3ea el$ c%aracters may not ride %orses.
A#OU& O < AG23 @ 5 : 'ig% eles may reroll $ailed psyc%ology tests ,%en g%ting dar1 eles
@ : %ig% eles are su/Qect to /yzantine intrigues and politic1ing. 7$ your army contains one or more %ig% el$ c%aractersJ ran1 your c%aracters in #d order D%ig%est to lo,estE and roll a die. T%e result corresponds to t%e el$ in order o$ #dJ t%at el$ /ecomes your army>s general. 7$ t%e die result is greater t%an t%e num/er o$ c%aracters your army %as or is a " you may c%oose your general.
7 9T&7GU2
@4 : At t%e 3%rine o$ Asuryan ;%oeni Guards come to 1no, t%eir ultimate $ateJ ,%en t%ey ,ill die.
O &AC#2 O < A 3U&IA9
# 7 O 9 C #OA6
@
: coerage no t%ic1nessJ only eNectie against missile re
50 : Cost o$ ) W pts D( (? pts more to replace lig%t armor and W pts more to replace %eay armorE ;roides a 5* sae /ut any /lo, t%at ,ould normally pierce lig%t armor also pierces it%ilmar armorJ additionally it %as t%e same encum/rance eNect as lig%t armor.
7 T '7# MA & A &MO&
+ &AGO9 A &MO&
5(
: Cost o$ @ ptsJ %eay armorJ and ma1es t%e model immune to re attac1s
@( ar%ammer &ules )rd ed. @ ar%ammer &ules )rd ed. @) ar%ammer )rd ed. @@ T%e p%alan rule is deried $rom ar%ammer ancientsJ /ut it seemed appropriate to diNerentiate t%e 3ea 2les> g%ting style $rom t%e %ig% elesJ compara/le to t%e Keternal guardL /eing diNerentiated in later editions. @5 " and t% ed. %ig% el$ army /oo1s @" 'ig% eles " t%J J 4 t% ed. @ 'ig% 2les " t% ed @4 T%is rule is largely deried $rom t%e ar%ammer ancients rules $or Gree1 ;%alanes ,%erein t%e player ,as allotted com/at resolution points t%at could /e added at ,ill to represent t%e God>s $aor. 7t seemed appropriate to com/ine t%is rule concept ,it% t%e idea t%at t%ey are meant to die at a certain time. @ 'ig% 2les " t%J t% and 4t% ed. T%oug% modier to represent a %ide saeJ as arro,s ,ould still pierce t%e cloa1. 50 Mord%eim ,it% some modication.
Citizens and Militia2 )+3 /8uestrians and Monsters2 6(+63 9indred -u.eriors '(+63 :ncludes characters; Army must include a general; Allies and Maritime Au
3ee Magical Creature Bestiary $or more options
C 'A&ACT2&
C O3T3
'ig% 2l$ 'ero DllE M 3 B3 3 T 7 A #d 7nt Cl ; ;t 6int%ane D(E 55 5 @ ) ( " 4 4 @4 2arl DE 5 " 5 @ ) " ) *( 4 44 6inlord D)E 5 " 5 @) ) ) (0* (0*( *( (4 ;rince D@E 5 5 @) @ 4@ (0*) (0*( *( ("4 3uzerain D5E 5 " @ ) @ 4 @ (0*) ((* (0* (0* 04 'eroes leel ) or lo,er must /e deployed as c%ampions unless t%ey are a /attle standard. Magic User DllE 7ncantor D(E 3pell/ard DE
M
+reamguilers 2len Mage D5E D@E C%aracter typeJ must /e %ig% eles and leel ) or lo,er ;%oeni Guard 3%ado, arrior %ite# ion
2=uipme nt
3,ord
B3 @ @ @
5 5 "
" 5
Bonuses
;oint s
(0
UnitType 2len 6it%5)D
3 5 5 "
5 5 5
3
T 7 A #d ) ) ( 5 ( 4 ) ) " ( *( ) ) ) " ( (0*
) )) )@ @
(0*) 4 ( ( (0*)
7nt (0*( ((* (* ()*) ()*)
Cl (0*( (0*( (0*
; *( (0* (0*
;t 4 ((4 0)
(0* (0*)
(0*) (0*)
)0) @(4
" 4
B 7n C 3 T 7A# d ;t 3 t l ; 4. 5 @ @ ))( 5( 4 4 5
M 3 (0*E
3pecial 7mproements &ules sea el$ or 3%ields *(J large s%ields %ig% el$J *J 7t%ilmar *) WJ lig%t armor * and may /e one o$ t%e $ollo,ing 3pears *(J Qaelin deployed *(J long /o, *)J great ,eapons *J as lig%t add %and *( in$antry
5( 'ig% 2les " t%J t% and 4t% ed. 5 T%e army organization is $airly ar/itraryJ t%oug% /orro,ed loosely $rom ,ar%ammer ancients ,%erein armies organization %ad categories li1e KcaalryJL Kin$antryJL KAuiliariesJL and KArtillery.L T%e current setup %as an interesting dynamic ,%erein a greater num/er o$ 6indred superiors results in $e,er C%aractersJ and more 3ea eles results in $e,er allies. 5) ar%ammer Armies )rd ed.
Unit Type
M
Arc%ers D(0-0E5@
3 5
2=uipment
B3 @
3 5
3pecial&ules
T
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)
)
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(
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7nt 4
Cl
;
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)
7mproements #ig%t armor *J 7t%ilmar *) W
long /o,J 3,ord
sea el$ or %ig% el$J lig%t in$antry
Unit Type 2llyrian &eaer D5-(5 per unitE 2len ar%orse 2=uipment 3,ordJ lig%t armorJ spear
M 3 B3 3T 7 A# d 7nt Cl ; ;t @ @ ) ) ( 5 ( 4 4 ( ) 0 @ ) ( ) (@ @ ) ) 3pecial&ules 7mproements %ig% el$J s1irmis% /o,s *J or s,ap spear $or /o, *( replace ,it% it%ilmar *(.5 a$raid o$ re 5
# 7n C M 3 B3 3 T 7A ;t d t l ; 3%ore &ider55 D55 5 @ ) ) ( 5 ( 4 4 (4 0E 2lenar%orse ) 0 @ ) () ( @ @ )) 3pecial 2=uipment 7mproements &ules 3ea el$ D%orse may s,im using /o,s *J aelins *(J lig%t spearJ 3,ordJ riders armor *@J 7t%ilmar *).5 s%ield unmodded magical instrument *5 MEJ may s1irmis% a$raid o$ re UnitType
Unit Type 3iler 'elm D 5"
2len ar%orse 2=uipment lance and 3,ordJ lig%t armorJ s%ield
UnitType
M
5E
3 5
B3 5
3
@
T
7 A ) ) (
#d 5 (
7nt 4
Cl
;
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) 0 ) ) ( ) ( @ @ ) ) 3pecial&ules 7mproements 'ig% el$J 7t%ilmar armor *( WJ 7t%ilmar /arding *@J one unit may carry a magic standard 'eay ca. ,ort% up to 5pts a$raid o$ re
M 3 B3 3T
7
A# d 7nt Cl ; ;t
Tiranoc C%ariot D- ) - - - - -45 @E 2l$Cre,DE 5 @ @ ) ) ( 5 ( 4 4 2lenar%orseDE ) 0 ) ) ( ) ( @ @ ) ) 3pecial 2=uipment 7mproements &ules lig%t c%ariot 'ight aror ,26 ithilar , High 5lf spearJ /o, 7 a$raid o$ re
Unit Type ar,ain D 5
(-@ per unitE
Cre, 2l$ D@E 2len ar%orse
M
3
B3
3
T
7
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4 )
)
5@ ar%ammer Armies )rd ed.J %ere t%ey appeared as a *( Missile 2lite. 55 ar%ammer Armies )rd ed. T%oug% it is not clear ,%et%er s%ore riders are 2llyrian &eaersJ t%ey are =uite compara/le and t%e 2llyrian reaer tet alludes to t%em patrolling t%e s%ore. 5" T%is unit is a /it interestingJ in t%e ) rd ed. it appeared as a *) s%oc1 elite caalry /ut %ad t%e potential to /e %eaily upgraded in gearJ later siler %elms ,ere do,ngraded to ma1e room $or dragon princes D,%o used to ride dragons in t%erd)ed. and in t%e ,ar o$ t%e /eard mini ruleset.E T%e siler %elm presented %ere is as it appears in 'ig% 2lest%5ed. 5 ar%ammer Armies )rd ed.
2=uipment
3pecial &ules 'eay C%ariot %ig% el$ a$raid o$ re
3,ordJ lig%t armor
7mproements 3cyt%ed ,%eels *0J magic standard *5J magic instrument *5 3%ield *(J aelin *(J lig%t armor *J one cre, may %ae a long /o, *)
Unit Type
M
Great 2agles?Osprey54 D-"E
3
2=uipment
3 0
3pecial&ules
Cla,s
T @
7A @
)
#d @
7nt 4
Cl
; 4
;t
4
50
7mproements
)P
Unit Type +ragon ;rinces D5*E 2len ar%orse 2=uipment 3,ordJ lanceJ dragon armorJ s%ield it%ilmar /arding
UnitType
B3
5
M
3
5
5
B3
@ )
3 T 7 @) ( "( 0 ) ) ( ) 3pecial &ules %ig% el$J 'eay Ca.
A
#d
(
7nt @
Cl ; ;t (0 .5 ) ) 7mproements Magic /anner *5
A
#d
@
7n C ;t t l ; ( 55 @ ) ) ( " ( 7mproeme 3pecial &ules nts %ig% el$J cause $earJ Oracle o$ 7t%ilmar *(? Asuryan
M 3 B3 3 T 7
;%oeni Guard D5*E 2=uipment %al/erdJ %eay armor
Unit Type
B # 7n C ; 3T 7 A 3 3 d t l ; t
M
3%ado, ,arriorsD5-(5E
A #d
5 @ @ )) ( 5(4
4 ( " 7mproement s
2=uipment
3pecial &ules
3,ordJ long /o,J lig%t armor
scoutsJ s1irmis%J %ate dar1 elesJ %ig% el$
Unit Type
M
3,ord masters D5*E 2=uipment
5 3pecial&ules
great 3,ordJ 3,ordJ %eay armor
Unit Type
M
%itelionsD5*E
5 5
3
%ig% el$J
B33T
7
@)
( 5(
@
# 7n C ;t d t l ; ( 4 4 5 7mproement s
A
3pecial &ules
+aggerJ great ,eaponJ lig%t armorJ lion cloa1
'ig% el$J ,oodsmenJ 7t%ilmar *( /odyguard D3tu//orn i$ ,it% W magic GeneralE lig%t in$antry /anner *50
M B3 3 T 7 A #d 7nt Cl ; ;t 3 #ot%erm sea guard 5 @ @ ) ) ( 5 ( 4 4 () D(0*E 2=uip 3pecial 7mproements ment &ules
54 ar%ammer &ule/oo1 )rd ed.
B3
3 )
T
7 (
"
(4
7nt
Cl
May replace ,it% 7t%ilmar *(? Magic /anner *50
2=uipment
Unit Type
3
" @ ) 7mproements
4
;
;t ("
spearJ /o,J sea el$ lig%t armor
UnitType
s%ields *(J #arge s%ield *J replace ,it% it%ilmar *( WJ may replace spear ,it% s,ord $ree o$ c%arge
M
3
B 3 T 7 A #d 7nt Cl ; ;t 3
Merc%ant 5 @ @ ) ) ( 5 ( 4 4 (( companies5 D(0-)0E 2=uipme 3pecial 7mproements nt &ules 3%ields *(J replace ,it% it%ilmar *( WJ magic instrument *5J '1) unit 3,ordJ must %ae long /o,s *)J other '1) lig%t sea el$ may %ae spears *(J or %al/erds *J armor one unitmay %ae magic standard *5 B # 7n C ; 3T 7 A 3 3 d t l ; t 5 Marine /olt /atteries"0D (-@E - - - -) - -- - - 2l$Cre,D)E 5@ @ ) ) ( 5 ( 4 4 3pecial 7mproement 2=uipment &ules s )0P 3@ ran1 penetrating ) s%otsJ armor penetration (J no multi-s%ot penalty lig%t armor 3,ord 3ea 2l$ * Unit Type
M
B 7n M 3 T 7 A #d Cl ;t 3 3 t ; 3%ips 5@@ )) ( 5( 4 4( ) company"( D(0E 3pecial 2=uipment 7mproements &ules long /o,J great ,eapon *J s%ields *(J %and sea el$ J grappling %oo1 *(?J one unitmay lig%t ,eaponJ %ae magic standard *5J magical in$antry lig%t armor instrument *5 UnitType
5 ar%ammer Armies )rd ed. "0 T%e repeating /olt t%ro,er c%anged eery edition "( ar%ammer Armies )rd ed. And ar%ammer "t% 3torm o$ C%aos 'ig% 2l$ 3ea patrol
=izardMen #izardmen are neutral Order 7 MMU92 T O ; A97C " : #izardmen are immune to psyc%ology t%ey neer %ae to ta1e panic testsJ ecept in close com/at. T%ey do not ta1e $ear tests and pass any psyc%ology test t%ey must ta1eJ ecluding ; test. T%ey may not 8ee as a c%arge reaction.
+ue to t%eir priileged position in societyJ no unit in t%e #izardman army may declare a c%arge or moe to engage until t%e %ig%est ran1ing totem unit %as eit%er declared a c%argeJ $oug%t a round o$ com/at or is dead. T%ey may declare c%arges t%e same turnJ so long as t%e %ig%er ran1ing one declares it rst. AdditionallyJ no totem ,arrior unit may start t%e game ,it% more models t%an a lesser totem ,arrior unit.
T OT2M ' 72&A&C'I Temple Guard " ar%ammer Armies )rd ed.
") 'istorically Aztec ,arriors ,ould enter com/at in in order o$ ran1J relatedlyJ similar rule appears in ar%ammer Ancients descri/ing t%e apanese 3amurai army. AdditionallyJ ar%ammer Armies rd)J a ed. T%e 3lann army $eatures a %ierarc%y o$ $rog soldiers ,it% t%ese names.
2agle and aguar arriors Alligator arriors
A HUAT7C
: some lizardmen %ae t%e a/ility to moe t%roug% ,ater $eatures ,it%out penalty. T%ey may not resere moe in ,ater. T%ey may not s%oot ,%ilst in ,ater. 2ncum/rance still aNects s,imming moement. Additionally models ,it% t%is rule may deploy as scouts in ,ater $eatures and may not /e targeted /y missile re or c%arges until t%e unit attempting to s%oot or c%arge t%em passes an intelligence test or t%e a=uatic unit moes. T%ey pretend to /e logs. 2 AG#2 A&&7O& : 2agle ,arriors pursue )dM and discount t%e lo,est alue 3 AC&2+ + UT I ?3 #A99 : %ere t%ere is a 3lann Mage and a temple guard regimentJ t%e 3lann mage must Qoin t%e regiment. +uring a /attle t%e temple guard may not oluntarily leae t%e 3lann mage. • •
• • • • •
• •
•
T%e 3lann mage may /e placed in t%e $ront ran1J t%e rearJ in t%e center o$ a s=uare $ormation or in t%e middle o$ t%e unit ,%ere %e?s%e disrupts ran1s. 3lann Mages upon ;alan=uins may see oer temple guard and /e seen. 'e?s%e is a large target T%e Temple Guard carrying t%e palan=uin occupy a LL plat$orm and g%t as i$ t%ey ,ere in a $ormation. &anged (- ;alan=uinJ J) X Temple Guard @J5J" 3lann Mage Close com/atJ attac1s may /e made against t%e 3lann mage /ut against t%e temple guard>s s. ;rotecting t%e 3lann is more important t%at maintaining ran1 and le $or t%e temple guardJ temple guard ,ill pre$erentially ta1e on t%e role o$ palan=uin /earer oer standing in ran1. +ue to t%eir occupation %olding t%e palan=uinJ eac% temple guard li$ting t%e 3lann loses an attac1 T%e palan=uin %as a moe alue e=ual to t%e num/er o$ guard %olding itJ s%ould it /e reduced to t%e 0 t%e 3lann may c%oose to ,al1. "@ 3%ould a 3lann %ae to ,al1 %e?s%e is reduced to a #l ( mage and may only use Minor spells
3lann Mages t%at are #l" may %ae " minor spells and @ MaQor spells Magic 3lann and 31in1 magic users may use %iteJ GreenJ Blue as primary colors and red as a secondary color
; O73O9OU3
7 < 2AT29 :"5 7$ a ne,t is slain /y amodel t%at ,ould conceia/ly 1ill it /y eating it t%en it suNers $rom a 35 in. to G%oulsJ MinotaursJ most large monstersJ ,olesJ etc. AMOU<#AG2 : C%ameleons aredistance adept %idersJ enemies to t%ey s%ootmay or c%arge t%em must pass ana,ay int. test. t%ey C %ae no minimum deployment i$ deployed out ,is%ing o$ #O3 or /e placed more t%an (L $romAdditionally t%e enemy /ut
,it%in #O3. 7n eit%er case outside o$ t%e opponent>s deployment zone.
& U9 3 A MO 6 " " : A stegadon is not aNected /y t%e loss o$ its cre, Dt%oug% t%e cre, can panic and direct t%e stegadon to sa$etyJE t%oug% it ,ill /e $rig%tened /y ta1ing ,ounds. A stegadon t%at suNers a =uarter or more ,ounds in a single turn must ta1e a panic test. 7n t%e eent t%at t%e stegadon $ails it ,ill 8ee directly a,ay $rom t%e source o$ %arm moing onto or directly t%roug% any interening units $riend or $oe. Any unit moed t%roug% in t%is ,ay suNers impact %its as i$ it %ad /een run into. " ' 7G ' U ; : models in t%e 'o,da% may only /e targeted /y models (0L or taller or mounted or armed ,it% pi1esJ %al/erdsJ or spears. Conersely models in t%e %o,da% may only attac1 models under (0L or not mounted i$ t%ey %ae a spearJ pi1eJ or %al/erd. G &2AT B O : T%e great /o, t%at is carried on t%e /ac1 o$ a stegadon may only target models in t%e $ront arc o$ t%e stegadon and re=uires s1in1s to man it. 7t $ollo,s t%e rules $or a man /olt t%ro,er. )0L range 35 - to armor
(-))! on C%aracters t%e army must %ae a general 5* on #eies and lesser 3pa,n (-50! on Totem ,arriors t%e army must at least one unit o$ totem arriors 0-0! on ungle Beasts 0-5! Allies ill Ally it%: To
# 2723 A 9 + # 2332& 3 ;A9 rd
"@ ar%ammer armies ) ed. "5 ust $or $un "" ar%ammer AncientsJ deried $rom rules $or elep%ants " ar%ammer &ule/oo1 )rd ed.
M
3
B3
3
T
7
A
#d
7nt
Cl
;
;t
5!* #izardman Ioung/lood D "4 (0*E 2=uipment 'and ,eaponJ 3caly 31in 5*J /ite attac1
M
3 B33
31in1 D(0*E 5 ) 2=uipme 3pecial nt &ules
'and ,eapon
#ig%t in$antry
)
@ 3pecial &ules immune to panic
T
7
A
#d 7ntC l ; ;t
(
(
5
)
5
5
)
@
(
(DE 4 @ 7mproements 3%ield *(J spear *(
4
4
.5
7mproements 31irmis% *(J 3cout *(J s%ield*(?J /uc1ler *(?J poisoned range attac1s D5* neurotoinE *( and one o$ t%e $ollo,ing s%ort /o, *(?J J Qaelin *(?J /lo,pipe *(?J
M 3 B3
3 T 7 A #d 7nt Cl ;; t 9e,ts D(0*E 5 ) ) ( ) (5 5 5 ).5 2=uipme nt 3pecial&ules 7mproements poison attac1s D@* 9eurotoinEJ %and poisonous i$ 31irmis% *(J 3cout *(J lig%t armor ,eaponJ eatenJ *(J s%ield*.5J Buc1ler *.5J and /lo,pip immune to replace t%eir /lo,pipe ,it% eit%er e poison s%ort /o, *.5J or aelins*(J
C%ameleon 0- units D5-(5E 2=uipment %and ,eaponJ /lo,pipe
B # 7n M 3 33T 7 A d t Cl ; ;t ) " @)()(555
3pecial &ules 31irmis%J scoutJ no c%aractersJ Camou8age
7mproements 3%ort /o,*(J poisoned arro,s D5*neurotoinE *(
B M 3 33T
7 # n C ; 7 A d t l ; t
6roigator D(*E you may %ae up to Y units o$ roug%ly e=ual size ,%ere e=uals t%e num/er o$ 6roigators?5 rounded 5 up0 5)05@)()@ 2=uip ment 3pecial&ules 7mproements Great eapo cause $earJ a=uaticJ Mied May replace great nJ Unit $ormations ,it% 31in1sJ ,eapon ,it% eit%er an 3caly armor penetrating (J +oesn>t additional %and -(J or 31in count to,ard #esser 3pa,n a 3%ield and %and @* minimum eapon -(
T OT2M A&&7O&3 (-50!
M 3 B3 3 T 7 A #d 7nt Cl ; ;t #izardman Alligator arrior @ @ ) ) @ ( (DE 5 2=uipment 3pecial&ules 7mproements 'eay ArmorJ 3caly s1in 5*J immune to one o$ t%e $ollo,ing 3%ield *(J add %and *(VJ great ,eapon *JJ One unit may %and ,eaponJ /ite attac1 panicJ a=uatic %ae a magic standard *5 magic music *5
#izardman aguar arrior 2=uipment #ig%t armorJ s%ieldJ %and ,eaponJ 3caly s1in 5*J /ite attac1
M 3 B3 3 T 7 A #d 7ntC l ; ;t @ @ ) ) @ (DE 5 )( 3pecial&ules 7mproements 7mmune to panicJ
"4 ar%ammer Armies )rd ed. T%e 3lann %ae a cognate o$ t%is unit. " C%ameleons are really slo,. 0 #izardment 5t% ed.
0
M #izardman 2agle arrior 2=uipment #ig%t armorJ s%ieldJ %and ,eaponJ 3caly s1in 5*J /ite attac1
5
@
3 )
B3 @
3
3pecial&ules
T 7 A @ (DE 7mproements
7mmune to panicJ pursue ,it% etra die ignoring lo,estJ #ig%t in$antry
#d 5
7ntC
l
; ;t ))
3pears *(J aelins *(J one unit may %ae a magic standard *5 or magic music *5
M
3 B3 3 T 7 A #d7 nt Cl ; ;t @ ) @ @ D)E 5 ) 3pecial&ules 7mproements 7mmune to panicJ sacred One unit may %ae a magical /anner (00* 'al/erd *J lig%t duty armor *
#izardman Temple Guard @ 2=uipment 3%ieldJ 3caly 31in @*J /ite attac1J %and ,eapon
U9G#2 B 2A3T3 0-0! ;terosaur &ider ;terosaur 2=uipment %and ,eaponJ Qaelin Mounted*"
M
3
5
)
)
B3 ) )
3pecial &ules
3 @
T 7 A #d ) ( 5 ) @ 5 7mproements 3%ield *(J spear *(
7nt 5
Cl 5 5
;
;t )@
5
B M 3 33T
7 # n C ; 7 Adt l ; t
Tronosaur D,all lizardEJ Triceratops D%orned eye?$aceEJ Cerat%erasaur D%orned /east ) ( lizardEJ 3tegaZroo$ +onZtoot% ")05"5(@4[[[ 5 31in1Cre,D5E 5 ))( @ ( 5 5 5 'o,da% - - - - )- - - - - 3pecial 2=uipment &ules 7mproements Causes terrorJ 'orns and $eet D to $ront and large sides to all aroundEJ +@ targetJ impact %itsJ scaly s1in )*J * &uns against large targets or t%e amo1J $ear $rontJ Giant Bo, reJ ;oisoned &anged attac1s D5* neurotoinE *(J 3pears *(J %and ,eaponJ Qaelins 3%ields *(
#izardmen 'eroes Bonecrac1er ll( 31ull/rea1er ll T%ig%snapper ll) 'eadslitter ll@ ar/iter ll5 C%aracters 31in1 #l( 31in1 ll 31in1 #l) 31in1 #l@ 31in1 #l5 C%aracters 31in1 ;riest #l( 31in1 ;riest #l 31in1 ;riest #l) 31in1 ;riest #l@
M @ @
3 @ 5 @ 5 @ " @ " M 5 5 5 5 5
5 5 5 5
B3 @ @ @ @ 5 3 ) @ @ 5 5
M ) ) @ @
3 T 7 A #d @5 D)E @ 5 ) )D@E (0*( @ 5 @ ) )D@E (0* @ 5 5 @ @D5E (0*) @ 5 5 @ @D5E (0*) B3 3 T @ @ ) ( @ @) @ @ ) ) 5 @ ) @ 5 @ ) @
3 ) ) ) @
B3 ) ) ) )
3
T ( ) @
7nt 5 5 5 5 *
7 A #d @ 5 @)" *( 5 ) * " @ 4*) " @ 4*)
) @ @ 5
C
7 ( ( ( (
7nt *
A #d 7nt 5 4*( "*( * * * * (0*)
Cl (0*( (0*( (0* Cl 5 5 "*( "*( *
; (0*( (0*( (0* ; 5 5 "*( "*( *
;t @ (@ (@ @ @ ;t )" "" " (" (5"
Cl ; ;t 5 "*( 5 "*( * " "*( * ()) * 4*) 0
%aracters M 3 B3 3 T 7 A #d 7nt Cl ; ;t 3lann Magell@ ) ) ) ) 5 ( "* (0*@ (0*( (0*) 5 3lann Mage ll5 ) @ ) ) " ( *@ ((*5 (0*( (0*@ )40 3lann Mage #l" ) ( 5 ) ( ( 4*5 (*" (0* (0*5 500 2 =uipment 3pecial&ules 7mproements ;alan=uin %eld /y @ Temple Guard 3acred duty?3lann Temple Guard may %ae lig%t armor *(" #izardmen?31in1?3lann c%aracters are limited to gear options aaila/le to models o$ t%e same typeJ eg s1in1 c%aracters can get gear aaila/le to s1in1 in$antrymen. To get a s1in1 on a terradon or KtronosaurL simply purc%ase t%e monster in your Qungle /east selection and minus t%e cost o$ a single s1in1 cre, t%at is /eing replaced. ( 7t really is a stupid name
)(+; -8uabble T%e unit can do not%ing t%is turn as t%ey s=ua//le amongst t%emseles.
Orcs
and
Goblins ?)
(. . ). @. 5. ". . 4. .
Giant Ogres?trolls Blac1 Orcs Big uns 3aage?normal Orcs 9ig%t?
,; %e5ll -ho @em T%e unit immediately moes $or,ard ML to,ard t%e nearest enemyJ deducting normal moe penalties. 7$ you ma1e it into /ase contact ,it% t%e enemy you count as %aing c%arged. 7$ you don>t ma1e it into /ase contact /ut su/se=uently c%arge t%at turnJ you may add t%is moe to your total c%arge distance. Ot%er,ise you may moe t%e unit normally t%is turnJ you may moe and resere moe as normal.
+ 2 I 7 \ 3 MA##2& : Orcs and Go/lins are unaNected /y panic1ing $riendly units o$ smaller stature D/ased on racial %ierarc%yE Go/linoids can neer /e commanded?lead /y a go/linoid o$ a lo,er tier ,it% t%e eception o$ t%e general. 3u/ordinate Commanders may only apply t%eir #d /onus to units o$ an e=ual or lo,er race.
'2 9 9 OT T O T 2 3 T
(. 2nemy in (L or c%arge reac% DME and in #O3 . 'ated 2nemy in #O3 ). Already in close com/at due to animosity @. T%e unit %as $e,er t%an 5 go/linoid models 5. T%e unit is 8eeing or oN t%e eld ". 7ndiidual c%aracters do not testJ t%oug% t%ey are /ound /y t%e result o$ any unit t%ey are in T A679G T '2 T 2 3 T (. +uring t%e compulsory p%ase roll a die $or eac% Go/linoid unit Decept /lac1 orcs.E 7$ t%e result is a 5 or /elo, all is ,ell and you stop %ere. . On a "* consult t%e c%art /elo,. Animosity Chart '; Get @/m 7$ you unit is armed ,it% ranged ,eapons t%en it ,ill %alt $or t%e turn and re upon t%e nearest Go/linoid unit t%at %ad to ta1e an animosity test. De.g. t%ey ,on>t s%oot comrades t%at are g%ting t%e enemy or are too small to test t%emseles.E %ere t,o units are e=uidistant t%e unit ,ill pre$er t%e unit t%at is lo,est on t%e %ierarc%y. 7$ t%ere is no accepta/le target t%ey ,ill s=ua//le instead. 7$ your unit is not armed ,it% ranged ,eapons it ,ill c%arge t%e nearest go/linoid unit t%at also %ad to test $or animosity t%at turn and is in c%arge distance DmLE 7$ t%e nearest unit is outside o$ t%is rangeJ t%ey s=ua//le instead. T%e units only g%t $or a single turn and neit%er need ta1e a panic or rout test.
UnitType Giant
M 3 B3 3 T 7 A #d 7nt Cl ; " ) )" 5") - " 5
3pecial &ules: tall5
ar%ammer "t% t% and 4t% ,it% addition o$ Gno/lars and 'o/go/lins
@ Giant rules %ere are an amalgam o$ ) rd-4t% ed. rulesJ t%oug% giants really %aen>t c%anged muc% at all.
) ar%ammer Orcs and Go/lins @t%J "t%J and 4 t%.
5 ar%ammer )rd ed.
;t 05
. Troops not armed ,it% ;i1esJ 'al/erd or spears get at -( to %it a giant " ). Giants may clim/ castle ,alls or onto t%e second leel o$ a /uilding. A Giant may /e /loc1ed /y its ,idt% o$ models D@ orc sized $or eampleE in a similar manner to a model using a ladder. Clim/ing ta1es a $ull moement p%ase ,%erein t%e Giant started ,it%in L o$ t%e ,all?/uilding. @.
not attac1 t%is turn i$ it %as not alreadyJ or it may not attac1 net turn i$ it %as already attac1ed t%is turn. um. U. and Don2 Test to $all. 7$ pass causes d" 35 -) armor %its. Ta1e a ; testJ i$ t%e giant $ails s%e?%e must continue to Qump up and do,n eery turn until t%e unit is destroyed or routed. Units armed ,it% pi1esJ %al/erds or spears are esp. dangerous to Qumping giants. A$ter in8icting %its against suc% a unit roll a d". On a " t%e giant ,as pric1ed on a point and immediately 8ees $rom com/at to console its toe. 7t may not /e pursued.
• •
ick U. andE2 Target a model in /ase contact. T%at model may ma1e a single attac1. 7$ it ,ounds it is sa$e.
• •
do,n on an enemy To see i$ t%e Giant $alls oer roll a +". On a ( s%e?%e $alls oer. %en t%e giant dies s%e?%e $alls oer.
(
3catter t%e direction and place t%e Giant template Duse ,%ic% eer template you pre$erJ esp i$ it matc%es your Giant modelE All models touc%ed must pass an initiatie test or suNer a 35 %itJ no armor.
)
Once on t%e ground a Giant may not ma1e attac1sJ t%oug% s%e?%e retains t%eir 3 o$ ). 7t ta1es a $ull turn to stand /ac1 up. 9aturallyJ a Giant may not pursue i$ on t%e ground. 5. 3pecial Attac1sJ roll a d" and consult t%e appr opriate c%art
@ 5
"
Ot%er,ise roll a d" 3tuN into /ag: t%e model is no, in t%e K/agL ma1e a note. T%ro, /ac1 into com/at: T%e model ta1es a 35 %it. T%e unit ta1es d" 3) %its. 'url: T%e model ta1es a 35 %it. Target a random enemy unit in (L t%at unit ta1es d" ) %its. 3=uas%: t%e model is dead 2at: t%e model is dead. Ta1e a ; test. 7$ passed giant t%ro,s ictim D3ee ).E 7$ $ailed t%e giant munc%es a,ay and ,ill not pursue or $ollo, up. ;ic1 anot%er: t%e ( st ictim is stuNed in t%e /ag. T%e giant pic1s up anot%er ictim roll again to see ,%at s%e?%e does -ing ith Club2 d" 3" %its -) armor.
0ersus Big Things DTroll or /iggerE
( Iell and Ba,l -@
T%ump ,it% Clu/
5-"
2ad/utt
0ersus Tiny Things DCaalry or smallerE
(
IellandBa,l
umpUpand+o,n
)
;ic1Upand
@
3tomp and Grind
5-"
3,ing,it%Clu/
ell and Bal2 T%e com/at stops a$ter t%is Kattac1L and t%e Giant>s side ,ins t%e com/at /y d".
Thum. ith Club2 Target a single model in /ased contact. T%at model must pass an i test or suNer a single 43 %it -@ armor causing d" ,ounds. 7$ " ,ounds are caused t%e clu/ is lodged in t%e ground and t%e giant may not attac1 t%e $ollo,ing turn. @/adbutt2 Target model ta1es a 3" %it causing d ,oundsJ no armor. 7$ t%e model is ,ounded it may eit%er
UnitType M 3 B3 3 T 7 A #d 7nt Cl ; ;t Trolls D(-(0E " ) ( 5 @ ) ( ) @ @ " " "5
-.ecial #ules -mash Armor2 t%e troll>s large clu/ smac1 ma1es most armor irreleantJ Trolls> attac1s %ae a - armor modier. 7ear2 Trolls cause $ear in models under (0>
" ar%ammer )rd ed. ar%ammer 3iege )rd ed.
-tu.idity2 Trolls suNer $rom stupidity D#d test at /eginning o$ eac% turnE
4 ar%ammer 4t% ed. t%oug% really giants really %aen>t c%anged muc%
ar%ammer )rd ed.
#egeneration2 At t%e /eginning o$ eery turn any liing troll t%at %as suNered ( or more ,ounds may regain a single ,ound on t%e roll o$ a @*. ounds caused /y re may not /e regenerated in t%is manner. 0omit2 Trolls> stomac%s create some o$ t%e most caustic su/stance in t%e 1no,n ,orld. Conse=uentlyJ once per game a unit o$ trolls may elect to omit upon t%e enemy. 2ac% troll $or$eits all o$ its prole attac1s and instead automatically in8icts a single 35 %it ,it% no armor sae. Against c%aracter models roll $or armor. 7$ t%e armor saes it is destroyed. &oll a d" $or eac% ot%er item t%e c%aracter %as. On a " t%at item is destroyed. T%e c%aracter still ta1es a 35 %it. +estroyed ,eapons /ecome improised.
5
@
5
5 5 ) @ @
( ( * * * * ( )
Animosity: Blac1 Orcs are 7mmune to animosity and ot%er green s1ins ,ill not test against t%em. Gear: Blac1 Orc 'eroes may %ae gear aaila/le to /lac1 Orcs in t%e army list
Thum. Attack"62 Trolls may elect to $orego t%eir usual attac1s in $aor o$ a single t%ump attac1. -aJ *sJ * 3J +) J -) armor.
3 T O9 2 T &O##3 -caly -kin2 3tone trolls %ae roug% stony s1inJ giing t%em a 5* coerage ,it% a single t%ic1ness Magic resistance2 &oc1s are intrinsically magic resistant and stone trolls> diet ,%ic% includes roc1s %elps t%em in t%is regard. T%ey %ae magic resistance J meaning t%ey ,ill automatically disregard any magical attac1 or spell>s eNects on t%e die result o$ a 5*.
& 72& T &O##3 #i!er and -am. strider2 &ier trolls do not suNer
moement penalties due to $res% ,ater $eaturesJ /ut may not resere moe t%roug% t%em. -li..ery and slimy2 &ier trolls are slimy and grimy and %ard to %itJ in close com/at t%e enemy suNers a -( to %it t%em.
Unit Type Orc Boys Big Un>s 'eroes
M 3B 3 3 T @
)
)
@
@
)@
7
A #d 7nt Cl ;
) @(( @
(
5
;t 4.5
(0. 5 A #d 7nt Cl ; ;t
(5
M 3 B3 3 T
7
(
@@ @ 5
@ @
@ @ @ 5
(
)
@
5
@
@ 5
@
@
"
@
@ 5
)
5
@
"
5
5 5
)
) 5 4* ) ) 5 ( 4* @ ) 5 * @ @ 5 ) * * @ @ )
4* ( 4* ( *
)) "(
4* 44 ( 4* ((" ( * (@)
3pecial &ules B 7G U 9 > 3 : any one orc unitDecluding /lac1 orcsE may /e upgraded to /ig uns pts?modelJ *(sJ *(3J and a may get a standard up,ards o$ 5 ptsJ units upgraded to /ig uns ta1e up /ig un and rider unit selection. Gear: Orc %eroes may %ae gear aaila/le to Orcs in t%e army list
Unit Type
M 3
B 3T 3
Blac1 Orcs
@
) @ @ ( (
'eroes ( ) @
@
7 A #d 4
7nt
Cl
;
;t
5
((
B M 3 3T 7 A #d 7nt Cl ; 3 @ 5@ @ @ ( ) 4 5 @ 4* @ "@ @ 5 ) ) 5 ( * 4* 4* @ @ 5 5 @ ) 5 ( ( @ @ 5 5 ) @ @ * 5 4*4 *
40 ar%ammer )rd ed.
;t ((
3aage Orcs
(@ 'eroes (
@
)
) ) @ ( (
5
B M 3 3 3T 7 A #d 7nt @ @ @ @ @ ( ) 5
5.5
Cl ; ;t ) )
@
5
)
@
5
@
@
"
5
@
"
4* 5 "( ( 4* 4* 4* @ @ 5 @ ) 5 44 ( ( * 4* 4* (( @ @ 5 ) @ @ 5 ) ( ( " * * * * (@ 5 5 5 ) @ @ ) ) @ @ 5 ) )
-.ecial #ules Afraid of %armachines and chariots "' 7renzy: 3aage orcs are su/Qect to $renzy %ar aint")2 3aage Orcs /enet $rom a "* ,ard sae
Big Un5s2 3aage Orcs may also /e upgraded to Big un>s
Go/lins 'eroes
Gear =imitations: 3aage Orc 'eroes are limited to any gear aaila/le to 3aage Orcs in t%e army list
( ) @ 5
. @
M 3 @ ) @
@
@
@
@
5
@
5
) )) ( ( 5 5 5 5 5 B 3 3T 7 A #d 7nt Cl ; ;t @ @) ( ) 5 5 5 5 (5 "* @@ @ ) ) ( 5 5 5 4 * "* "* @@ @ 5 ) 5 ( ( @0 * "* "* 5@ @ )5 @ 5 ( ( 5) * * * * "@ @ )5 @ "5
-.ecial #ules 7ear /l!es: Go/lins $ear any unit o$ eles t%ey do not outnum/er :( To
UnitType M 3 B3 3 T 7 A #d Go/lins @ ) ) )( ( 5 'eroes M 3B 33 T 7 A #d ( @ )@ @ ) ( ) " * @ @@ @ @ ) ) ( * ) @ @@ @ @ @ ) ( * @ @ 55 @ @ ) 5 @ ( 4* 5 @ 5" @ @ ) 5 @
7nt Cl ; ;t 5 5 5 .5 7nt Cl ; ;t 5 " 5( 5 5
"
5
4
* "* 5 @0 ( ( * "* 5 5) ( ( * 4* * "5
-.ecial #ules: 4( ar%ammer Armies ) ed.
7ear /l!es: Go/lins $ear any unit o$ eles t%ey do not outnum/er :(
4 e t%oug%t it ,ould /e more appropriate i$ t%e ,ar paint
4) 7n @t%?5t% ed. t%ere ,as not%ing to distinguis% $orest go/lins
$acilitating intoor t%e g%tJ uprisings similar to,%o %istorical groups t%e t%em Boergetting &e/ellion #a1ota /elieed t%ey ,ere inulnera/le to %iteman>s /ullets.
$rom regular ecept t%ey couldn>t get armor. t%is case ,e gaego/lins t%em t%e /ad #d o$ 9ig%t go/lins and t%e7n/ad initiatie o$ normal go/lins
rd
Gear =imitations: Go/lin 'eroes may %ae any gear aaila/le to go/lins in t%e army list
•
Up to ) $anatics may %ide in a single nig%t go/lin unit T%ey stay t%ereJ %iddenJ until a non-8ying enemy comes ,it%in 4L ,%ereupon t%ey are immediately released. %en released all moement on t%e /oard is momentarily pausedJ t%e $anatics are immediately eac% moed d"L in predetermined directions 7$ t%ey collide ,it% a unitJ moe t%em (L /eyond t%at unit. T%e unit struc1 ta1es d" 35 - armor %its A$ter t%e $anatics %ae made t%eir initial moeJ unpause t%e ot%er units and t%eir controllers may opt ,%et%er to continue ,it% t%eir maneuers or %alt $or t%at p%ase +uring eac% su/se=uent compulsory p%ase eac% $anatic moes in a random direction d"L T%e roll o$ a dou/les in t%ese su/se=uent moements indicates t%at t%e $anatic %as strangled %imsel$ or collapsed $rom e%austion. Collision ,it% di]cult terrainJ linear o/staclesJ or /uildings ,ill also 1ill t%e $anatic. Buildings ta1e d" 35 %its. A unit t%at moes t%roug% a $anatic ta1es %its as a/oe. A
•
unit t%at stops atop a $anatic ta1es an additional d" %its and t%e $anatic is remoed as a casualty. 7mmune to ;syc%ology
• •
•
•
Unit Type 9ig%t Go/lins 'eroes ( ) @ 5
B M 3 3 3T @
M 3 @ ) @
@
@
@
@ @
5 5
7 A #d 7nt
Cl ; ;t . 5 5 5
) )) ( ) ( 5 5 B 3 3T 7 A #d 7nt Cl ; ;t @ @) ( @ 5 5 5 5 (5 "* @@ @ @ ) ( 5 5 5 4 * "* "* @@ @ 5 ) 5 ( ( @0 @@ 5@
* "* "* @ ) " @ 5 ( ( 5) * * * * @ ) " @ "5
•
•
•
-.ecial #ules 7ear /l!es: 9ig%t Go/lins $ear any unit o$ eles t%ey do not outnum/er :( $ate Dar!es and Gnomes Gear =imitations: 9ig%t Go/lin 'eroes are limited to gear aaila/le to 9ig%t go/lins in t%e army list /ut may also %ae great ,eapons
UnitType
M
3=uig %oppers D5- )d (5E " -.ecial #ules
B 3T7A 3 3 @
# 7n C ;t d t l ; ( 05 ) ( 5 @
-kirmish Count as ca!alry
To moeJ nominate a direction during t%e declare c%arges p%aseJ t%ey t%en moe )+"L in t%at direction during t%e moe c%argers p%ase. Any enemy unit t%ey %ad #O3 o$ at t%e /eginning o$ t%e turn and are ,it%in t%at distance and direction are c%arged or i$ distance ,ould put t%e unit directly on top o$ an enemy t%ey could not see.
3=uig %oppers ignore all terrain moement penalties een impassa/le terrainJ ,it% t%e $ollo,ing caeat: t%ey cannot cross ,ater $eatures Ds,ampsJ /ogsJ pondsJ la1esJ riersJ oceans etc.E T%ey may only cross suc% a $eature i$ t%eir moe ,ould put t%em on t%e $ar side meaning t%ey Qust Qumped rig%t oer it. 7$ t%ey ot%er,ise ne t%emseles in a ,ater $eature t%ey are remoed as casualties. 'oppers pursue li1e normal s=uigsJ d"L 7n t%e eent t%at t%e s=uigs route $rom com/at t%e riders are s%a1en oN and it KpopsL li1e loose s=uigsJ see s=uig entry /elo, :mmune to sychology
UnitType
UnitType
M
B 3T7A 3 3
# 7n C ; ;t d t l ( 05 ) ( 5 @ @
@ @ ^ 3=uig %andlers D@ ) ) ) ( ) ( 5 55 5 ("E -.ecial #ules -8uigs2 $ollo, animal trainers in t%e ) rd ed. Boo1. it% t%e $ollo,ing eceptionsJ 3=uigs and %erders must /e purc%ased in ratios o$ ): t%oug% an ecess o$ %erders is neJ in t%e eent t%e unit panics or t%e %erders are all dead t%e unit KpopsL li1e " t% ed. loose s=uigsJ t%at isJ eac% s=uig moes d"L in a ,eig%ted scatter direction. And t%ey moe in t%is manner eac% compulsory p%ase. 7$ t%ey land upon a model t%ey ma1e t,o attac1s and immediately Qump againJ t%ey may only /e attac1ed 3=uigs
3notlings D50E
M 3 @
B
3 T 7 A #d 7nt Cl ; ;t
3
5 ) 5@
@ @
@ )0
-.ecial #ules -.ore %ea.ons : 3 o$ userJ t%ro,n ,eaponJ no armorJ "L rangeJ ( s%ot per plat$ormJ ;lace a (L radius template. &oll to %it and scatter /y %o, muc% t%e unit misses /y. All models touc%ing t%e template are %it. May 3tand and s%oot.
Mimic: snotlings mimic t%e psyc%ology o$ t%e nearest go/linoid unit ,it%in (L T%at isJ so long as t%e closest go/linoid unit is not panic1ing t%ey ,ill not panic. And i$ t%e closest unit is $renzied t%ey ,ill /e $renzied etc. 45
/ac1 /y models o$ %ig%er initiatieJ ,eapons t%at proide initiatie modiers s. 8yers ,ould /enet against s=uigs in t%is manner. A$ter ma1ing t%eir attac1sJ Qump t%em in a ,eig%ted scatter direction againJ continue t%is process until t%ey don>t land on a model. 7$ you roll dou/lesJ remoe t%e s=uig $rom play as t%ey %ae e%austed t%emseles or simply KpoppedL $rom oer stimulation. ^3=uigs pursue d"L4@ Unit Type
M 3
B 3T7A 3
# 7nt Cl ; ;t d
;ump agon d - - ) ( - - - - D(E " 3notlingcre, @ 5 ) 5 @ @ @ @ um. %agon",
@0
4@ 3ince animals pursue at a rate diNerent t%an %andlersJ it 45 Orcs and Go/lins @t% ed. seems implied t%at t%e o$ @t%at re8ects %erders> moementJ ,%ereas ,es=uigs> mig%t M in$er t%e t%e d"L commonly re$erred re8ects t%eir actual moement
rd 4" T%ese are largely ta1en $rom ar%ammer Armies ) ed.
(. Must moe +"L eac% turnJ turn radius o$ a lig%t c%ariot . +4 3" 7mpact %its. ). May not resere moeJ a pump ,ago n engaged in t%e 8an1 or rear may moe despite /eing engaged. @. &anged (- snotling )-" ,agon 5. Melee (- ,agonJ )-" snotlings ". 7$ a snotling ,agon collides ,it% a $riendly unit it impacts it as i$ it ,ere and enemy unit . On t%e c%arge t%e snotling cre, may not attac1. 4. 'eay pump ,agon dou/les t%e cre, Dadding a top plat$ormE allo,ing t%e additional cre, to attac1 on t%e c%arge
0icious: ,oles must $ollo, up and pursue :m.atient: at t%e /eginning o$ t%e controlling player>s
turn i$ t%e ,oles are in c%arge distance DMLE o$ a unit %al$ t%eir size t%ey must pass a #d test or c%arge an enemy. At nig%tJ ,oles %ae nig%t ision *@ #O3. Afraid of &re
UnitType M 3 B3 3 T 7 A #d 7nt Cl ; ;t ar/oar ) 0 ) @ ( )( ) @ @ @ (" -.ecial #ules Boar charge : /oars get * 3J * 7J -( armor sae ,%en
t%ey c%arge : a model mounted on a /oar gains a @* Thick skinned
%ide sae : any Cl or #d test ta1en /y a /oar>s DiFcult to control
Unit Type 3pider
M
3 )
B 3 0
3 T 7 @ )(
A ( (
# d 5
7n t )
C l "
;
; t
-.ecial #ule
rider is at a -( Cree.ing assault : ,%en assaulting a /uilding t%e >o Barding: ,oles and /oars may not %ae /arding
spiders may participate in t%e assaultJ additionally t%ey may use t%eir additional moe to assault 8oors t%at are oN t%e ground. oisoned Attacks: 9eurotoin 7ear 7ire
7gnore moement penalties $rom terrain ecept ,ater.
UnitType ol$
M 3 B3 3 T 7 A #d 7nt Cl ; ;t ) 0 ) ) ( ) ( ) @ @ @ 4
4 ar%ammer armies )rd ed. 44 ar%ammer Armies )rd edJ ecept t%e 3
4 #argely deried $rom Orcs and Go/lins t% ed.
%and ,eapons. Use o$ Go/lins as ammo can cause panic to t%e remaining doomdier cre,. anic: +oomdiers cause an automatic panic test to /e ta1en /y any go/lin unit t%ey %it
3aage Orc 3%amans 3aage Orc B M 3T 3%aman 3 3 (@
@
) @ @ (
(
@
@
) @ @
4 ( * (
(. 9ominate a target in #O3J . guess distanceJ ). scatter as normalJ D3ee Misre c%art in t%e ee nt o$ a misre result on artillery dieE @. t%en moe t%e template +"L to,ard t%e target point Dt%is may lead to oercompensationE 5. place (L radius templateJ model directly under ta1e "3 +) ,ounds - armorJ ot%er,ise all models een partially %it suNer )3.
5
Orc 3%amans Orc M 3%aman 3
) @ 5
B 3T 3
(@
@
)@
@ (
(
(. T%e giant slings%ot is pulled /ac1 too $ar and snaps ,%ipping t%roug% t%e air. T%e go/lin cre, ta1e d" 35 %its and t%e catapult is destroyed. . T%e ammo go//o panics at t%e last moment scram/ling to escape. T%,ang T%e doomdier res as normalJ ecept t%at it is scattered t,iceJ treats $urt%er rolls o$ misre t%at turn as ( and does not moe d"L to,ard t%e target as %e is somersaulting t%roug% t%e air. ). Creeee1 T%e cre, %ae ,inc%ed t%e /and /ac1 to $ar causing t%e $rame to ,%ine. T%e +oomdier ta1es an 43 %it. 7$ t%is ,ould destroy t%e +oomdier t%e cre, ta1es d" 35 %its. @. Bounce T%e go/lin is launc%ed nearl y %orizontally. +ra, a line d" (0L straig%t $or,ard $rom t%e doomdierJ t%e rst model?Unit?terrain in t%is line ta1es d" 3@ %its. 5. %ut 7tz 7z Turn %et%er its a mis%ap ,it % t%e mac%inery or con$usion oer ,%o is t%e ammunitionJ t%e cre, $or t%e entire /attery is caug%t up s=ua//ling or running a/out con$usedly. ". ild s%ot. T%e doomdier res in a ,eig%ted scatter direction "d (0LJ don>t scatter or adQust to,ard t%e target
@
@
)@
@
)@
5
)@
5
@@
5
@@
5 )
5@
"
5@
5 )
4 ( * ( 4 ( * 4 ( * 4 ( *
ot%er orc and go/lin ,armac%ines or $orm into a regiment in t%eir o,n rig%tJ t%oug% armed ,it% only
Cl
; " * ( *
;t " ) (
( * * " ) 4 4 * * 5 ) ) ( 4 4 4 ) * * * 5 ) ( ) ) to its ,ar paint
7n t " * (
7 A #d
+oomdier Misre C%art
Cre1Ammo: +oomdiers come ,it% a nite cre, and ammunitionJ eac% time a doomdier catapult is red remoe one cre, as a casualty. Conse=uently doomdiers may /e purc%ased as /atteries o$ multiple catapults t%at ,ould all dra, upon t%e same pool o$ go/lin cre,?ammunition. O/iouslyJ a doomdier may not re %imsel$J so a doomdier catapult may not re i$ it %as a single cre, man le$tJ similarly doomdiers are aNected /y normal cre, loss rules. 7n t%e eent o$ t%e ,armac%ine>s destruction t%e cre, may eit%er gun
7n t " * ( *
4 ( * 4 @@ 5 @ @ 5 ) ( * 4 5@ " 5 @ 5 ) ( * a saage orc unit ,it% a s%aman gets *( sae. ;rimary: Blac1J &ed 3econdary: GreenJ )@
7iring the Doomdi!er: 7nnite rangeJ
# d
7 A
* * 4 * ) 4 * )
Cl
4 * (
; " * ( * * 4 * ) 4 * )
;t ")
( (" ) 5 ( )5 )
;rimary: &ed 3econdary: GreenJ Blue
9ig%t Go/lin 3%amans 9ig%t B Go/lin M 3T 3%aman 3 3
7 A
(@
)
) @ ) ()
@
)
) @ ) )
)@
@
) @ @ )
@@
@
@ @ @ ))
5@
5 ) @ ))
#
7n
d
t " * ( * * 4 * ) 4 * )
(5 " ( * ( ( * ( * ( *
Cl 5
5
5
5 " * (
; " * ( * * 4 * ) 4 * )
;t @ 5 5 4 ( ( 5 ( 4 4 5
9ig%t go/lins start t%e game ,it% d) magic mus%rooms. Magic mus%rooms may /e eaten DusedE ,%ile casting a spell to add an additional mana die to t%e casting attempt. 7$ t%e magic mus%room die results in a ( t%en somet%ing %orri/le %as %appenedJ roll a )d" and consult t%e miscast ta/le.
;rimary: Blac1J Blue 3econdary: &ed
)
) @ ) (
@
)
) @ )
)@
@
) @ @
@@
@
@ @ @ )
5@
# d
7n t
" ( * ( ( *
" * ( * * 4
( * ( *
* ) 4 * )
7 A (5
5 ) @ )
Cl 5
5
5
5 " * (
;t ; " * ( * * 4 * ) 4 * )
@ 5 5 4 ( ( 5 ( 4 4 5
;rimary: GreenJ &ed 3econdary: Blue Go/lin 3%amans Go/lin B M 3T 3%aman 3 3
7
(@
)
)@
) (
@
)
)@
)
)@
@
)@
@
@@
@
@@
@ )
5@
5)
@ )
( * ( 4 ( *
7n t " * ( * *
4 ( * 4 ( *
4 * ) 4 * )
A# d (
"
Cl "
"
"
" * (
; " * ( * * 4 * ) 4 * )
;t @ 5 5 4 ( ( 5 ( 4 4 5
;rimary: &edJ Blue 3econdary: Green
Mo/s ))!* Big Un>s and &iders (-50! 7ncludes C%aractersJ your army must %ae a general armac%ines 0-5! Monsters 0-(5! Allies 0-))! 7n order to get any type o$ orc or go/lin c%aracter?c%ariot?,ar mac%ine? special unitJ t%at player must %ae a mo/ o$ t%at go/linoid type
B 7GG23T
A9+ 3 T&O9G23T : in a AAAG' #eaders%ip doesn>t tend to $all to t%e most tactically inclined nor t%e most studious orcs Dt%ese $ello,s tend to /e s%unned $or t%eir snea1y and $oul playE rat%er it is determined /ased on s%eer /rute size and strengt%. T%e Boss DgeneralE o$ your 'orde is t%e orc Dor go/linE ,it% t%e greatest com/ined strengt%J toug%ness and ,oundsJ you may c%oose in t%e eent o$ a tie. Or you may similarly g%t a mini tournament amongst t%em allJ ,%ic%eer suits your $ancy.
M O B3 ))!* Unit Type Orc Boys D(0-)0E0 2=uipment 'and ,eaponJ lig%t armorJ s%ield
M
3 @
B3 )
3
T
))
3pecial&ules
@
7 (
A
#d
7nt
(
Cl 5
;
;t
4.5
7mproements 'al/erds *J 3pears *(J add %and *(J one unit may %ae great ,eapons * or a magic /anner up to 5 pts
Unit Type M 3 B33 T 7 A# d 7nt Cl ; ;t Orc Arrer Boys D(0-)0E( @ ) ) ) @ ( ( 5 .5 2=uipment 3pecial&ules 7mproements /o,J %and #ig%t in$antryJ May s1irmis% *( 3%ields *(J lig%t armor *J one unit may %ae cross/o,s * ,eapon pt
Unit Type Go/lin Arc%ers D0-50E 2=uipment %and ,eaponJ s%ort /o, Unit Type Go/lins D0-(00E 2=uipment 'and ,eapon Unit Type 3aage Orcs D(0-)0E 2=uipment 'and ,eapon
M
3 B3 3 T @ ) ) ) 3pecial &ules
7 A #d 7nt Cl ; ;t ( ( " 5 " 5 ) 7mproements s%ields *.5J lig%t armor *(
3 B3 3 T 7 A #d ) ) ) ( ( 5 7mproements 3pears *.5J 3%ields *.5J lig%t armor *(
7nt 5
Cl 5
; 5
;t .5
T 7 A #d 7nt Cl ; ;t @ ( ( 5 5.5 3pecial&ules 7mproements 3%ield *(J and one o$ t%e $ollo,ing t%ro,ing spears *(J $ear ,armac%inesJ $renzyJ ,ar paintJ spears *(J add %and *(J one unit may %aeJ great may s1irmis% *( pts ,eapon *J magic standard up to 5 pts @
3B 3 3 ) ) )
Unit Type M 3 B3 3 T 7 A# d 7nt Cl ; ;t 3aage Orc Arc%ers D(0-0E @ ) ) ) @ ( ( 5 .5 2=uipment 3pecial&ules 7mproements $ear ,armac%inesJ $renzyJ ,ar paintJ lig%t in$antry 3%ield *(J one unit may %ae add %and %and ,eaponJ /o, may s1irmis% *( pts *( Unit Type 3notlings D5-0E
M @
2=uipment spore ,eaponsJ rusty 1niesJ stonesJ and roc1s
3
B3
7ntC l ; ;t @ @ @ )0 7mproement 3pecial&ules s May s1irmis% *( ptJ MimicJ 3notlings do not $ulll your mo/s points re=uirement
Unit Type 9ig%t Go/lins D0*E 2=uipment
M 3 @ 3pecial&ules
'and ,eaponJ
$ear elesJ %ate d,ares and gnomesJ
B3 )
3 )
Unit Type M 3
B 7 G U 9 3 A 9 + & 7+2&3 (-50! 0 Access to %al/erdsJ ) rd and @t% ed. ( Access to s1irmis%ers )rd edJ cross/o,sJ )rd and @t% 31irmis%ing go/linsJ ) rd ed.
3
T
5
7 )
A 5
#d @
T 7 A #d 7nt Cl ; ;t ) ( ) ( 5 5 5 5 .5 7mproements up to ) $anatics per unit 5 pts eac%J nets *J 3%ields *.5J spear *.5J or only s%ort /o, *.5J one unit may %ae magic standard 5 ptsJ
B3 )
3 T 7 A #d 7nt Cl ; ;t ) ) ( ( 5 5 5 5 .5 7mproements 3%ields *.5J 3pear *.5J or only 3%ort /o, *.5J One unit may %ae a magic standard *5
Unit Type M Go/lin ol$ &iders D5@ 0E ol$ 2=uipment 3pecial&ules
3
B3
3
)
)
0
' and ,eapon
;a,s and Bite
9o /ardingJ iciousJ impatientJ a$raid o$ re M
(
3pecial &ules
Bite
;oisoned attac1sJ creeping assaultJ $ear reJ ignore moement penalties $or terrain Decept ,aterE
) )
) 0
7nt 5
Cl 5
; 5
;t 5
((
) ) ( ) ( ) @ @ @ 7mproements 3%ort /o,s *(J lig%t armor *J 3pears *(J 3%ields *(
Unit Type Boar Boyz D(0-0E /oar ar 2=uipment 'and eaponJ spearJ s%ieldJ lig%t armor
3
#d
(
' and ,eapon
B3
7A
)
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@
3
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'eay caalry Boar C%argeJ t%ic1 s1innedJ di]cult to controlJ no /arding
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t 0-( Blac1 Orcs D5-0E @ @ ) @ @ ( ( 4 5 (( 2=uipment 3pecial &ules 7mproements %eay armorJ %and Animosity s /lac1 great ,eapon *J s%ields *(J add %and *(J one unit may %ae %al/erds * ,eapon orcsJ and?or a standard up to 50 pts
Unit Type 3aage Orc Boar /oy D5-0E Boar 2=uipment s%ieldJ %and ,eapon
A&MAC'7923
M 3 B33 T 7 A# d 7nt Cl ; ;t ) ) ) @ ( ( 5 ) 0 ) @ ( ) ( ) @ @ @ 3pecial&ules 7mproements $ear ,armac%inesJ $renzyJ ,ar 3pears *J t%ro,ing spears *(J one unit may %ae a magic paintJ %eay caalry standard up to 5 pts Boar C%argeJ t%ic1 s1innedJ di]cult to controlJ no /arding @
0-5!
Unit Type
M
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Unit Type Go/lin /attle C%ariot D(-"E Go/lin Cre, DE ol$ 2=uipment
M
3 B3 3 T 7 A# d 7nt Cl ; ;t ) ( "5 ) ) ) ( ( 5 5 5 5 @ 0 ) ) ( ) ( ) @ @ @ 3pecial&ules 7mproements Upgrading /y at least one ,ol$ ma1es it a more cre, D).5* eac%E scyt%es *0J add %eay c%ariot ,ol$ *@ @
#ig%t ArmorJ %and ,eapon Bite?cla,
3%ields*.5Js%ort/o,*.5
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Unit Type Boar C%ariot D(-"E Orc Cre, DE Boars DE 2=uipment
M -
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3%ields *(J s%ort /o,s*(J Boar C%argeJ t%ic1 s1innedJ di]cult to controlJ no /arding
Unit Type +oom +ier D(-@E Go/linCre,D)-0E 2=uipment
M -
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Unit Type &oc1 #o//er Go/lin Cre, D)E Orc Bully D0-(E 2=uipment
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MO93T2&3
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Unit Type 3=uigs s=uig %andlers D-("E 2=uipment B ite ' and,eapon
Unit Type Trolls D((0E 2=uipme nt 'and ,eapon
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Unit Type 3tone Trolls D(-(0E 2=uipment 'and ,eapon
M 3 B3 3 T 7 A #d7 nt Cl " ) ( 5 @ ) ( ) @ @ " 3pecial &ules 7mproements
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Unit Type &ier Trolls D(-(0E 2=uipment
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Unit Type Giant 3pecial &ules 3ee Bestiary
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31aen Are C%aotic 2il
(
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3 T &2 9 GT ' 7 9 9UMB2&3 : ) *( Cl $or eac% $ull ran1 ecluding t%e rst to a maimum /enet o$ *). Units may eit%er /enet $rom t%e general>s Cl modier or t%is modierJ t%ey are non-cumulatie. 7$ t%e unit %as a c%aracterJ t%is modier may act li1e a c%aracter>s modier eit%er additie or su/tractie. 2.g. to $acilitate $ailing a $renzy test.
@ ) ( 5 " " * @ 5 ) ("5 4 * @ ) " ) " * @ @ @ ) " 4 * * @ @ @ )
5
" * ( " * ( *
4 * ( 4 * ( * (
4 5 0 5 ( (
@
# 2 A + <&OM T '2 BAC6 : Unit can use its leader>s #d or C# modier een i$ %e?s%e is in /ac1. 31aen c%aracters may leae units and decline c%allenges ,it%out any loss o$ #d a/ility nor spending t%e turn to trans$er command. 2A;O93 : 5 Any ,eapon designated a ,arpstone ,eapon also ma1es magical attac1s.
A&;3TO92
3 CU&&I A AI : " *( to 8ee distance
9 7G'T 737O9 : *"L #O3 at nig%t C 'AO3 A TT & 7 B U T 2 3 :4 units +"-)J C%aracters +"-@J clan Moulder /easts d"-
A TT AC 'M2 9T 3 : Clan 31ryre ,eapons may /e attac%ed to units t%ey deploy ,it% t%em and must remain ,it%in @LJ t%ey are targeted Qust li1e c%aracter models ,it%in @L o$ a regiment.
Unit Type M Clan rat 5) 'er o M
B # 3 3 3 T 7 A d )
) ) (@
( 5
B # 3 3 3 T 7 A d
7n t "
5 7n t
;
Cl Cl
;t UnitType 3tormermin
5 ;
UnitType M 3 B3 3 T 7 A #d 7nt Cl ; ;t Blac1 31aen 5 4 ) ) ) (@ ( 5 " 5 "
M 3 B3 3 T 7 A #d 7nt Cl ; ;t 5 @ ) ) ) ( + ( 5" 5
;t
) 31aen @t% ed. on,ards @ 31aen "t% ed on,ards 5 arpstone eapons eisted ery early onJ %o,eerJ t%ey t% ,ere descri/ed as magical attac1s starting in t%e " ed. " 31aen "t% ed <&; ( st ed.
rd (00 Blac1 31aen %ae s%i$ted a /it oer time. 7n ) ed. t%ey ,ere essentially /ig clanratsJ later editions t%e designation rd
4 ar%ammer Armies ) ed. 31aen @t% on,ards
t%
/lac1 31aen returned in t%e t%ey " ed.are to a re$er to Gutter C%ampions and in Mord%eim category o$ &unner c%aracter.
UnitType 3laes
M 3 B3 3 T 7 A #d 7nt Cl ; ;t 5 ))( )(5 5 ) 5 .5
UnitType M 3 B3 3 T 7 A #d 7nt Cl ; ;t Gutter&unner " @ @ ) ) ( @ ( " " 5 (.5
3pecial &ules
3pecial &ules:
#ey: 3laes $ollo, t%e rules $or ley $ormations
31irmis%
M 2 AT 3 '72#+ : Ot%er 31aen epect slaes to /e used as
T U992#79G
cannon $odderJ t%ey gie little second t%oug%t to t%e plig%t o$ slaesJ and conse=uently ot%er 31aen units Dot%er t%an $ello, slaesE need not eer ta1e a panic test $rom slaes panic1ing or 8eeing.
T 2A M :
%en units ,ould /e deployed during t%e M0L guess L /y yL relatie to your /ottom le$t corner o$ t%e eld. T%is secret coordinate is ,%ere your tunnel team ,ill aim to come up. 3tarting ,it% t%e nd turn roll a die at t%e /eginning o$ eac% compulsory p%ase. On a @* t%ey emerge. %en t%ey emergeJ scatter t%e tunneling mar1er li1e a stone t%ro,er. ;lace t%e leader on t%e mar1erJ and all t%e ot%er runners in t%e unit ,it%in 3=uare root o$ t%e U3L o$ t%e leader and ,it%in (L o$ any ot%er runner. 7$ a misre ,as rolled consult t%e $ollo,ing c%art Tunneling Misre C%art D&oll a d"E (-J Collapse All t%e rats are /uried in t%e groundJ dead. )J 7 t%in1 ,e>re t%ere. Moe t%e mar1er )d"L to,ard t%e 31aen starting edge and deploy t%e runners @J ust c%ec1 to ma1e sure T%e #eader tentatiely po1es %is %ead out o$ t%e ground to ma1e sure t%ey %ae come up in t%e rig%t spotJ deploy t%e unit in a /loc1 o$ e=ual ran1s and lesJ it may not c%arge t%is turn or resere moe
UnitType M 3 B3 3 T 7 A #d 7nt Cl ; ;t 9ig%t&unner " ) ) )) ( 5( " " 5 "
3pecial &ules #ig%t 7n$antry(0
5J Are you sure t%ese areour plans[ T%e enemy player may place t%e mar1er any,%ere on t%e /oardJ deploy as normal. "J 7 told you to turn le$t T%e unit nds t%emseles in completely t%e ,rong place and doesn>t s%o, up at all %ere t%e mar1er ,as place on impassi/le terrain deploy t%e leader on t%e closest edge. %ere t%ey ,ere deployed under
rd (0( 9ig%t runners in ar%ammer armies ) ed ,ere *( 3%oc1 elitesJ /ut %ad not%ing to distinguis% t%em $rom /lac1
31aen ecept gear diNerences. ,e 3%oc1 $ollo,ed t%e/ut trend o$ later editions ,%ere t%ey ,ere'ere not *( elites %ad diNerent gear and mo/ility
(0 9ig%t runners %aein$antryJ /een $eatured /ot% as and as standard /loc1 t%is seemed li1es1irmis%ers a reasona/le compromise
an enemy place t%em in /ase contact as i$ t%ey ,ere c%argingJ /ut also g%ting $rom lo, ground.
; #AGU2 C 293O& : Once t%e model attac1s $or t%e rst time place a (P template atop t%e plague censor model eac% com/at p%ase during %is initiatie step. Any model touc%ing t%is cloud o$ deat% must pass a T Test or suNer a ,ound. ;estilens and nurgle ta1e ,ound on "J 2ac% su/se=uent turn t%e /earer /enets $rom a -( to %it $rom arc%ery a$ter (st round o$ com/at
-kirmish -cout
Attac%ed: ;lague censer /earers must stay ,it%in )L o$ a parent plague mon1 unit until t%ey declare a c%arge.
3 MO62 B OMB3 7$ t%e assassin /rea1s $rom com/atJ 8eesJ or ,it%dra,s $rom com/at t%e enemy must pass an initiatie test in order to pursue %im
UnitType M 3 B3 3 T 7 A #d 7nt Cl ; ;t ;lagueMon1s 5 ) ) )@ ( @( 5 5 3pecial &ules UnitType M 3 B3 3 T 7 A #d 7nt Cl ; ;t Beastmaster 5 ) ) )) ( @( " " 5 .5 Giantrats " 0 ) )( ) (@ @ 5 5 .5 3pecial &ules
< &29\I
M AI A #AI3 # A ; A&OU9+ : Unless /ro1en in com/atJ giant rats may al,ays lap aroundJ een i$ t%ey lost t%e round o$ com/at. T%e enemy may only lap around i$ t%e 31aen play opts not to or t%ere are not enoug% giant rats to lap around.
+ O 9 > T CAU32 ; A97C : Ot%er 31aen need not ta1e
a ;anic test i$ a unit o$ giant rats panics Animal %andlers D3ee Old Grum/lers &ulesE 3 MA## : despite t%eir strengt% alue o$ )J giant rats do not pus% $or,ard in t%e same manner as ot%er troopsJ t%eir ran1 /onus is ta1en at a -(.
UnitType ;lague censer /earers 3pecial &ules
M 3
B 3
3 T 7 A #d 7nt Cl ; ;t
5 @
0
@ @ (@
( "
"
5
(5
31irmis%ersJ
(0) Muc% discussion ,ent into ;lague mon1sJ in t%e ) rd ed. ;lague mon1s did not %ae $renzyJ /ut t%ey didn>t %ae any ot%er rules eit%er. One got t%em presuma/ly /ecause t%ey allo,ed $or t%e purc%ase o$ /anners. 7n later editions t%ey %ad $renzy and additional %and ,eapons. e opted to ma1e t%em plagued represente t%eir role in spreading diseases %umanity and to ciilizationJ also considered %aing t%em to generate magic dice li1e 'orrors o$ Tzeentc%. #ots o$ ideas
UnitType M 3 B3 3 T 7 A #d 7nt Cl ; ;t Beastmaster 5 ) ) )) ( @( " " 5 .5 &atOgre " ) @ 5 ) ) 5 @ 5 )4 C%aos'ounds " @ 0 @@ @ " @ " " 0 3pecial &ules
3pecial &ules 31irmis%
; A73 : acts as a large s%ield only against ranged attac1sJ /ut may re and claim t%e /enet
A&;#OC6
A 97MA# 'A9+#2&3 : 3%ould t%e pac1 masters dieJ t%e rat ogres suNer $rom stupidityJ C%aos ,ar%ounds ta1e a monster reaction.
2\\A7# :
)"L range -@ to armor at =uarter range -) armor ot%er,ise 5 3trengt%
UnitType M 3 B3 3 T 7 A #d 7nt Cl ; ;t Glo/adiers 5 ) ) )) ( ( " " 5 0 3pecial &ules
B
31irmis%
Unit Type arpstone Generator
; O73O9 7 9 + G #OB23 :
%eel
(. . ). @. 5.
&ange 4L. ;lace a (P radius temp any,%ere ,it%in 4L scatter t%e template +)L A natural result o$ " is a misre. 7n t%e eent o$ a misre place t%e template directly a/oe t%e glo/adierJ t%e glo/adier is automatically %it. ". Any model under t%e template is %it on a @*. . Any model %it ta1es a ,ound on a @*J glo/adiersJ due to t%eir protectie gearJ ta1e a ,ound on a "*. 4. ;oison ,ind glo/es also act as so$t coer against any ranged ,eapons red t%roug% it. To en%ance t%is potential coerJ poison ,ind glo/adiers al,ays s%oot rstJ regardless o$ turn order. To 1eep trac1J 1eep t%e templates ,%ere t%ey land.
G #OBA+72&
:
May /e deployed eit%er as a pair attac%ed to a $riendly unitJ Qust li1e a normal ,eapons teamJ or as a unit unto t%emseles o$ sizes /et,een 5 and (0. +2;#OIM29T
7n
M 3 3 3T 3peci 7 A #d t - - -5 al - - - )+ " - ) ( - -( 5 @ @@ ) ( 50 4 ( ) 0 ) " (" 0 )
2ngineer &ats
Cl ; - -( 0 ( 0 "
M O2M29T T%e +oom,%eel moes during t%e moe c%argers p%ase. Ot%er,ise treat t%e doom,%eel li1e a lig%t c%ariot ,it% a randomly determined moe distance o$ )d"L /ut may not resere moe. +oom,%eels moe at %al$ rate up %ill and dou/le rate do,n%ill.
A & ; - # 7G'T979G +uring t%e s%ooting p%ase t%e doom,%eel may release t%ree /olts o$ ,arplig%tning. 7$ t%e engineer is still alie you may decline to release t%ee /olts. All t%ree /olts %ae strengt% e=ual to t%e same artillery die roll. 'o,eer eac% %as a diNerent range o$ )d"L Bolts automatically %it. 7$ seeral targets are e=uidistant a,ay D,it%in (L margin o$ errorJ or in /ase contactJ stri1e t%e model ,it% t%e greatest total armor t%ic1nessE Models receie no armor sae and suNer d" ,ounds. 7$ a M73<7&2 ,as rolled consult t%e c%art /elo, (- Bac1/last T%e rats suNer d) 3) %its. 7$ t%e ,arpstone generator ,as struc1 in close com/at t%e stri1ing model ta1es d) s) %its no armor )-@ +amaged. T%e ,arpstone generator is damaged and ,ill %ence $ort% generate ( less /olt
Unit Type
M 3
B 3
3 T 7
ezzail
5
)
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)
# A d
(
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C l
;
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5
5-" Out o$ control T%e stern ,%eel is temporarily Qammed /y a stray 8are o$ ,arp lig%tning. T%e doom,%eel moes in a random direction net turn. 7n su/se=uent turns it moes as normal. ;t (
C &U3'79G
T '7 9 G 3
%en t%e doom,%eel runs into somet%ing it causes d"* impact %its at 3 -" armor. T%e doom,%eel may penetrate ran1s li1e a ,edge i$ it 1ills su]cient models /et,een it and t%e rear o$ t%e unit to clear an entire pat% ,ide enoug% $or t%e model. 7n su/se=uent rounds o$ com/at t%e ,%eel does only d) impact %its
C & 2 A TT A C6 3 As per normalJ t%e doom,%eel>s cre, and animals may attac1 in close com/at. 9ote t%at t%e engineer is %ig% upJ so %e may only attac1 do,n ,it% a pistol or ot%er long ,eaponJ and conersely may only /e attac1ed /y models oer (0> tall or ,ielding spearsJ %al/erdsJ or pi1es
< 7G'T79G
T '2 +OOM'22#
+oom,%eels are $oug%t in t%e same manner as c%ariots. T%at isJ %its in close com/at and ranged are randomized. 3%ooting ( -@ 5 "
arpstone Generator %eel &ats 2ngineer
CloseCom/at arpstone ( Generator -) %eel @-5 &ats " 2ngineer
+ AMAG2 T O T '2 ; A&T3 /ngineer
T%e doom,%eel ,ill go in a random direction eery turnJ roll a scatter die and it goes in a straig%t line. T%e ,arp-lig%tning /olts are released eac% turn i$ a/le The %heels
7$ t%e ,%eels are destroyed t%e ,%ole doom,%eel is smas%ed to piecesJ t%e cre, peris% as ,ell %ar.stone Generartor
T%e moement o$ t%e ,%eel slo,s /y d"L $or eery ,ounds suNered /y t%e rats. 7$ all t%e rats are dead t%e doom,%eel cannot moe nor generate po,er
O T '2 & T%e doom,%eel 8ees and pursues )d"
# 7G'T979G
<72#+
Any spell cast at or ,it%in "L o$ t%e doom,%eel is automatically dispelled on a @*J a magic user ,it%in "L must on a single die roll less t%an t%eir magic leel i$ t%ey ,is% to cast a spell T%e rats are immune to psyc%ology and ot%er,ise /ound to t%e psyc%ology o$ t%e engineer a/oe s%ould %e alter t%e controls
< 7&79G T '2 A&;<7&2
T '&O 2 &
(. ;oint t%e cre, in t%e correct direction or nominate a target as per s%ooting rules . ;lace t%e 8ame template ,it% t%e narro, end at t%e end o$ t%e /arrel and in t%e direction o$ t%e target ). &oll an artillery die and moe t%e template t%at many dice $or,ards @. Any model touc%ed /y t%e template ta1es a 8aming 35 %it causing d) ,ounds ,it% a - armor penalty 5. 7$ t%e die result ,as a misre consult t%e misre c%art ". Any unit suNering a casualty must ta1e a panic test . May stand and re
A&;<7&2
M 73<7&2
C 'A&T
(- 6a/oom T%e cre, is anni%ilated in a mus%room cloud o$ 8ameJ any model ,it%in d)*(L are also %it as i$ /y t%e ,arpre t%ro,er )-@
=arge Target 7ear ,I
5-" Bloc1age
O T '2 & &U#23 2 9CUMB&A9C2
T%e ,eapon is %eay and counts as t%ic1ness Dnote its not armorE encum/ering li1e a suit o$ %eay armor. # O 3 3 O < C &2
By %im?%ersel$ an indiidual 31aen cannot operate a ,arpret%ro,er. 7$ t%e cre, suNers a casualty t%e ,eapon is eNectiely uselessJ t%e cre, may %ide in a $riendly regiment t%ey ,ere attac%ed toJ or i$ party o$ a company o$ suc%
,eapons teams may stic1 around and Qoin anot%er team s%ould t%e odd cre, die.
arp-lig%tning Misre C%art (- Meltdo,n. T%e cannon eplodes in a green re/all. 3a/otage per%aps[
< #2279G
T%e $uel is etremely olatile. 3%ould t%e cre, 8ee $art%er t%an 5L $or any reason t%ey eplode in t%e same manner as t%e )-@ result on t%e misre c%art.
)-@ 2nergy oerload. T%e gun is sent reeling /y all t%e energy ,%irling a/out ,it%in. &oll a scatter die and turn t%e cannon to $ace in t%e indicated direction. 2ery model in a line @d"L long and terminating in a .5L radius template is struc1 ,it% 3(0 5-" 3pluttering
< 7 & 2 T '2 A & ; -# 7G'T979G
C A99O9
(. 9ominate a target point in #O3 Dmar1 ,it% a die?coin?to1en?c%it?,%at-%ae-youE . Guess?estimate?reason?$at%om?rec1on a distance ,it%in )"L ). &oll to %it using t%e leader>s Bs $actoring in all to %it modiers Drange modiers are /ased on t%e range o$ t%e gunE @. 7$ you miss t%e GM ,ill moe t%e target mar1er to t%e le$t or rig%tJ perpendicular to t%e line o$ re o$ t%e cannonJ a num/er o$ inc%es e=ual to %o, muc% you missed /y. 5. Measure out t%e distance you guessed to,ard t%e mar1er and roll t%e artillery die. 7$ t%e result is a misre roll a +" and consult t%e c%art /elo,. 7$ not add t%e result in inc%es to your guess $rom /e$ore. ". T%en roll t%e artillery die againJ t%is result represents t%e /ounce o$ t%e lig%tning arc and t%e strengt% o$ t%e %it. Add t%is distance to t%e guess and t%e preious etra distance. Any model t%at is oerlapped /y t%e K/ounceL is %it. A misre $or t%e second artillery dieJ means t%at t%e arc did not /ounce and dissipated or grounded into t%e eart%. .
&ange (5LJ 3trengt% @J - armorJ Moe-or-re
< 7&79G T '2 &AT#79G G U 9 (. +eclare a target as per normal s%ooting restricitons . &oll a dieJ t%is result is t%e num/er o$ s%ots red ). Iou may opt to roll anot%er die and add t%e result to t%e rst @. T%is process may /e continued as rolling as many dice as t%e user li1es. 'o,eer any dou/les ,it% preious dice ,ill constitute a misre consult t%e c%art /elo, /ased on t%e num/er o$ t%e dou/les 5. Barring a misreJ determine i$ t%e target is in range. 7$ t%ey are roll to %it as normal ignoring multiple s%ots penalties.
& AT#79G G U 9 M73<7&2
C 'A&T
+ou/le ( or J ammed T%e pump po,ering t%e ring mec%anism loses pressure /e$ore t%e cre, can re. 9o s%ots are red t%is turn. +ou/le ) or @J %oops T%e steam pump controls mal$unction and a cloud o$ green steam surrounds t%e cre, as t%e gun spins around ,ildly. &oll t%e scatter die X all t%e
s%ots Dincluding t%ose rolled t%at caused t%e misreE are red in t%e direction s%o,n /y t%e arro, and target t%e rst unit in #O3 and range. &oll t%e %it. +ou/le 5 or "J Blam T%e ,eapon /uilds up ecessie pressure and t%e release mec%anism loc1s s%ut. 9o s%ots are red t%is turnJ t%e ,eapon eplodes and t%e cre, is torn to s%reds. #atling guns may stand and &re /ncumbranceD3ee arpre T%ro,er =oss of CreD3ee arpre t%ro,erE
+aemons are ot%er,orldly entities eisting on a separate plane $rom mortal /eings. Conse=uently t%ey /enet $rom a * ard sa!eersus mundane ,eapons and attac1s All attacksmade /y daemons are magical
+ A2MO9 ;3IC'O#OGI : +aemons are immune to .sychology ecept tests induced /y e=ual or greater deamons Greater +aemons cause fear ')Ito all t%ings %en a daemon ,ould normally ta1e a panic or /rea1 testJ roll as normal using ; instead o$ Cl. 7$ t%e daemon ,ould normally $ail instead t%e unit ta1es ,ounds distri/uted as per missile re e=ual in num/er to %o, muc% it $ailed t%e testJ no armor?,ard sae. =arge Target
A&;#OC6
; 73TO#
3ame &ules as ;istol ecept 35 and magical
AOC6 A &HU2BU3
+ O O M G #A72 : ,ounds $rom t%e ermin #ord cause d) ,ounds
3ame as Ar=ue/us ecept 35 and magical
ermin #ords are ll @ and may use eit%erblack(redor black(green
A& ; B #A+2
May not be the general or subcommander
May /e com/ined ,it% any close-com/at ,eapon allo,ed to %eroes. Allo,s t%e engineer to cast ,arp lig%tning
A& ; 2 92&GI C O9+2932& Allo,s t%e arloc1 2ngineer to cast arp lig%tning ,it% an additional magic die t%an %is leel allo,s
A& ; - ;O2& A CCUMU#ATO& Gies t%e 31aen player *( magic die eac% turn
M 3B 33T ermin#ord 4 4 3pecial &ules
@
7 A# d 7nt Cl ; ;t 4* * 4* 4* (0 " ( ( ( "50
ermin #ords $ollo, all o$ t%e rules $or Greater +aemons $ound in t%e Magical Creature BestiaryJ reproduced %ere $or conenience
O T '2 & O& # +#I C &2ATU&23 :
M O2M29T T%e /ell %as an M alue e=ual t%e %al$ t%e rats pus%ing it Din /ase contactE to a maimum o$ 5L. T%e /ell moes li1e a %eay c%ariot. 7t may ,%eel and c%arge ,it% unitJ /ut it may not turn or marc%. T%e Bell ta1es damage going t%roug% o/stacles and roug% terrain in t%e same manner as a c%ariot. 3creaming /ells are placed in t%e middle o$ t%e $ront ran1 li1e a standard /earer. Unless t%e 31aen unit is at least @ models
,ide on eit%er side o$ t%e screaming /ellJ t%e /ell eNectiely nullies any ran1 /onuses $or t%e unit pus%ing it.
< 7G'T79G
T '2 B2##
T%e /ell is large enoug% t%at it may /e singled out /y ranged re. Ot%er,ise s%ooting and close-com/at against t%e 3creaming /ell is compara/le to g%t a c%ariot.
("-( &oll a d" $or eac% /uildingJ ,allJ and ,armac%ine ,it%in )"L on a )* it suNers d" ,ounds (4* T%e screaming /ell is destroyedJ all models in )d"L suNer a 3) %it. T%e Bell stri1er is armed ,it% an improised great ,eapon.
3%ooting CloseCom/at ( Grey3eer (- Grey3eer -) BellCarriage )-@ BellCarriage @-5 3creamingBell 5 3creamingBell " 3tri1er " 3tri1er 7$ t%e /ell is struc1 /y 3" or greater it immediately counts as /eing struc1 out o$ se=uence roll immediately.
'ero
;rice
Grey3eer
;rice
0.5
3creamingBell
00
On t%e c%arge t%e /ell causes d" 3" impact %its and t%e grey
3,ord Additional 'and
seer and stri1er may /ot% participate in close com/at. +epending on your screaming /ell modelJ t%e Grey seer may/e gain )"0 #O3 $rom an eleated position so t%at %e can see oer interposing terrain and models D,it%in reasonE T%oug% t%ey are a template ,eaponJ a cannon ,ill only %it one part o$ t%e screaming /ell and s%ould /e randomized li1e ot%er ranged ,eapons.
< #2279G
A 9 + ;U&3U79G .
3%ould t%e pus%ing unit 8ee t%ey a/andon t%e /ellJ note t%at t%e grey seer and stri1er are un/rea1a/le and ,ill stay ,it% /ell. 7n pursuit t%e s1aen pus% t%e /ell at t%eir pursuit speed ,it% only a reduction o$ speed s%ould t%eir num/er $all /elo, (0 pus%ers. UnitType BellCarriage 3tri1er
B #23379G
M 3 B3 3 T 7 A #d 7nt Cl ; - 5 " (- 5) ) @ ) ( @ ( @ " 5
O < T '2
' O&92+ & AT
T%e /ell %as Magic &esistance @*
A&;3TO92
B &A\72&
T%e Greyseer and stri1er are immune to psyc%ology and un/rea1a/le. Additionally t%e grey seer may attempt to c%annel an additional magic die.
3 T & 76 7 9G T '2 B2## +uring t%e compulsory p%ase roll a d" $or eac% turn t%e /ell %as consecutiely /een rung and add t%e results toget%er. Consult t%e c%art /elo,
3 C&2AM79G
B 2 # # C 'A&T
(- T%e pus%ing unit may moe Dnot c%argeE an additional dML )-@
31aen across t%e ta/le may reroll Cl tests t%is turn
5-" 2ac% caalry unit ,it%in )"L o$ t%e /ells must ta1e a panic test T%is turn c%arging and s%ooting /ecome comple maneuers $or enemy units 4- &oll a d" $or eac% /uildingJ ,allJ and ,armac%ine ,it%in @L. On a 5* it ta1es d) ,ounds (0-(( All 31aen ,it%in @L /ecome auto-$renzied until t%e net turn. Any unit not in close-com/at ,ill suNer dU3-dU3 3) %its during t%e close com/at p%ase (-() &oll a d" $or eac% /uildingJ ,all and ,armac%ine ,it%in )0L. On a @* it suNers d@ ,ounds (@-(5 All enemies su/Qect to psyc%ology $ear 31aen until t%e net turn
eapon Greateapon
( (
'al/erd 3pear arploc1;istol
(
arloc1 Ar=ue/us
#ig%tarmor
3%ield 'eayarmor
( )
;lagueMon1s plaguecenser
;rice @ ( ( ;rice (0 (5 (5
Assassin Additional 'and eapon 3,ord +agger Additional dagger T%ro,ing 3tar 3mo1eBom/ Grappling 'oo1
Unit M 3 Ty.e 5@ 6(' -torm 0ermi n J'6( )6K /8ui.me nt hand ea.onL light armor
;rice ( 0.5
B3
3
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7
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5
(
5
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3pecial&ules
. 5
7mproements
may %ae one attac%ed ,eapons teamJ may %ae a magic /anner ,ort% 50 pointsJ may %ae an instrument ,ort% up to 5 points
great ,eapon *J 3%ields (* J %al/erd *J %eay armor *(J
U nTi ty . e M %BT % : A =d : nt Cl % t @ ) )) ( @( 5 " 5 ".5 Black -ka!en J'6()6K 5 3pecial &ules 7mproements /8ui.ment light armorL hand ea.onmay %ae one attac%ed ,eapons teamJ one unit may %ae50* 3%ields .5*J 'al/erd *(J magic standard
U nTi y t .e ' Clanrat J)6K /8ui.ment
M
5
-
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)
)
% (
:
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may %ae one attac%ed ,eapons team
$and ea.onL light armorL shield U nT i ty . e -la!es J)6K /8ui.ment hand ea.on
%B) ) 3pecial &ules
M %B5 3pecial&ules #eyJ Meat s%ield
)
T )
= d : nt C l 5 " 5 7mproements
%
t "
3pear .5*
% : A =d :nt ( ) ( 5 5 7mproements 3pear .5*J 3ling .5*J s%ield .5*
Cl @
% "
t .5
U n i t Ty . e
M % B - - T % : A = d : n t Cl % t >ight " ) ) ) ) (5 ( " " 5 " #unner J+( '+K 7mproements /8ui.me 3pecial &ules nt hand #ig%t additional %and ,eapon (*J /uc1ler ea.on in$antry *.5J t%ro,ing 1nies *.5J additional dagger *.5.
U nT i ty . e Beast master J'(4K Giant rats /8ui.ment hand ea.on Bite1cla
M
%BT % 5 ) ) ) ) ( " 0 ) ) ( 3pecial &ules animal %andlerJ -" U3 o$ animal models 3ee entry
Gutter #unner J+('6K /8ui.ment 3pecial&ules %and ,eapon hand ea.on
U nTi ty . e lague Monks J+()6K /8ui.ment
3pecial &ules
hand ea.on
;lagued
M "
:
@ )
A ( (
=d " @
:nt Cl % " 5 @ 55 7mproements s%ield .5*. #ig%t armor *(
t .5 .5
3 B3 3 T 7 A #d 7nt Cl ; ;t @ @ ) ) ( @ ( " " 5 (.5 7mproements /uc1ler *(J lig%t armor *J additional %and *J t%ro,ing stars (*J net *(J Grappling %oo1s *.5J tunneling team *)?modelJ
M
%B5 ) ) 7mproements
-
)
T% )
:
(@
A= (
additional %and *(J (00* magic /anner
d 5
: nt
Cl 5
%
t
U nTi ty . e lague censer bearers J)(+K /8ui.ment lague Censer
U nTi ty . e Beast master J'(4K #at Ogre Chaos $ounds /8ui.ment hand ea.on Clas Bite
M% B5 @ 0 3pecial &ules 3ee 2ntry
T% :A= @ ( @ ( 7mproements
%BT % 5 ) ) )) ( " ) @ 5 ) " @ 0 @ @ 3pecial &ules animal %andler may command -" U3 o$ models
M
U nT i ty . e ezzails J*("K /8ui.ment ezzailL hand ea.on
%-
M %5)
-
)
T
)
M 3 B3 5 ) ) 3pecial&ules 3ee&ulesentry
M
)+" 5 )
:
%
%-
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-
@
-
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)
%5 ) 3pecial&ules 3ee&ules
B)
%ar.lock .istolL hea!y armor
M
M%
-
%ar. lightning cannon " @ Cre J*K 5 ) 3pecial &ules /8ui.ment 3ee &ulesJ may not resere moe hand ea.on
) @
:
3 )
T )
5
(
)
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B-
-
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=d :nt C l% " " 5 5 @ 5 " @ " " 7mproements 3%ield .5*. #ig%t armor *(
t .5 )4 0
(
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:nt
=d :nt " " 7mproements ;ais*
C l%
d
: nt
-
Cl 5
%
-
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(0 4 (0 (0 ) (0 " 7mproements J
d
:nt
Cl 5
t (
;
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--
0 ( " 5 7mproements
0
%
-
:nt "
t
Cl 5
7 A #d 7nt ( " " 7mproements *%eayarmor
:A=
()
Cl% 5
" " 5 7mproements lig%tarmor*
% : A =d (@ ( " 7mproements #ig%tArmor*
T%
:nt "
=d
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3pecial ( (
) " 3pecial &ules 3ee &ules 3ee &ules 'ig% Up 3ee &ules
-
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:
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BT % ) ) )(@ 3pecial&ules s1irmis%
Unit Ty.e %ar.&re throers J)(4K /8ui.ment hand ea.onL light armor
U nT i ty . e Doomheel %ar.stone Generator %heel /ngineer #ats /8ui.ment
B-
5)
Globadiers J+('6K /8ui.ment oison ind globesL hand ea.on
U nTi ty . e
@
M
U nTi ty . e
U nT i ty . e #atling Gun J)(4K /8ui.ment hand ea.on
-
t (50
%
C l%
;t 0
t 55
t
JCh ar act ec r hoice K 0ermin =ord
- k a ! e nh e r o e s Clan Chieftain J'K
M 4
%4
M 5
Clan %arlord J)K
55
0ermin =ord J*K -eer Tyrant J4K =ord of Decay J+K -ka!en izards %arlock engineer J'K .lagued .riest J'K .lagued .riest J)K Grey -eer J4K Grey -eer J+K Assassin -trangler J'K Culler J)K Garrotter J*K
5 5 5 M 5 5@ 5 5 5 M " "" "
B@
%@
5 " " 3 @ @ 5 " 3 5 "
B@
T
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- T @ )
@
@
@ @ 5 B3 ) ) ) @ 5 B3 @ @ @
@@ @@ @ 3T @) ) )@ @ @ 3T @ @ @@
@
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: (0
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=d 4*(
:nt *
5
A
=d "
: nt "
Cl 5
%
t 4
5
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5
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) @ @ ( @ @ ( )
") @ 7 @( 5 5 " 7 5 5 ")
4* *) *) #d " " *( 4* *) #d 4*( *
" " 4* 7nt *( " *( *) *) 7nt " " "
"*( "*( * Cl "*( 5 5 * 4*) Cl 4*(
4*( 4*( *( ; 4*( 4*( * (0*) (0*) ; 4*(
5 (( ;t (5 5" (00 00 )5 ;t ) (0@
% (
:
@ A ( ( A )
Cl 4*(
% 4*(
t "50
Grayseers may %ae /lac1J red and /lue as primary colors and green as a secondary color. ;lagued ;riests may only %ae /lac1green as t%eir color.
May ally ,it% Orcs and Go/linsJ C%aosJ C%aos +,aresJ BeastmenJ +ar1 2les and
•
May /e surreptitiously deployed in a $riendly 31aen in$antry unit at t%e /eginning o$ t%e game. DMa1e a noteE T%e assassin remains %idden unless %e?s%e attac1s eit%er at range or in close com/at or c%ooses to leae t%e unit or t%ere are $e,er t%an 5 models in t%e unit. Once reealed t%e Assassin replaces a ran1 and le model any,%ere in t%e unit o$ t%e controlling player>s c%oice.
•
Units may not use %er?%is #dJ 7ntJ ClJ or p.
• •
• •
7$ s%e?%e is in a unit t%at /rea1s or 8ees t%ey must 8ee ,it% t%at unit. May /e deployed indiidually as a scout
The #ealm of Bretonnia Bretonnians are Good order
;
: Bretonnians may use ,%iteJ greenJ /lue
T%e #ady o$ t%e #a1e is t%e ;atron Goddess o$ t%e Bretonnian people. 7n /attle s%e protects t%e rig%teous $rom %arm. Be$ore t%e /attle startsJ a$ter deploymentJ /ut /e$ore turn order %as /een esta/lis%edJ t%e Bretonnian player may decide to pray $or t%e protection o$ t%e lady. 7$ %e does t%en on t%e rst turn %is soldiers Decluding alliesE may not moe as t%ey must pray to t%e lady. 7n su/se=uent turnsJ models ,it% t%e 1nig%t>s o, gain a 5* ,ard sae against missile and magical attac1s. 7$ a model 8ees or re$uses a c%allenge it loses t%e $aor o$ t%e lady and conse=uently t%e 5* ,ard sae. : May ally ,it% 'al8ingsJ Old orldersJ and ood eles to g%t c%aotic or 2il $oes
: 'al$ OrcsJ OgresJ d,aresJ norseJ old ,orlders
: Bretonnian martial society is largely dened /y a %ierarc%y o$ pledges and oat%s. T%ese oat%s are a series o/ligationsJ reciprocal relations%ips and ideological tendencies t%at ultimately mani$est on t%e /attle eld in arious ,ays. %at $ollo,s is a series o$ irtues or o,s t%at are ta1en during a 1nig%t>s li$e in order and are cumulatie.
•
•
•
•
A 6nig%t o$ Bretonnia may not use a ranged ,eapon under any circumstance. AdditionallyJ suc% is t%eir disdain $or co,ardly /o,s and rearms t%at 1ill a man at distanceJ 6nig%ts %ate any enemy model t%at carries a missile ,eapon. A 1nig%t s%all al,ays accept a duel. 7$ a 1nig%t o$ Bretonnia re$uses a c%allengeJ %e %as $or$eited %is $amily>s %onor. Iou automatically lose t%at model>s ictory points regardless i$ %e s%ould $all in /attle. AdditionallyJ t%e unit %e is ,it% may no longer use %is #d or coolness modier. Models ,it% t%e 6nig%t>s o, loo1 upon t%e lo,er classes ,it% contempt. T%ey do not suNer any psyc%ology imposed /y 8eeing or ot%er,ise models ,it% t%e peasant>s duty rule. 9o 1nig%t unit may /e Qoined /y a model ,it% a lo,er o,.
H U23T79G • • •
O
Models ,it% t%e Huesting o, may not use a lance o$ any 1ind. DGrail 1nig%ts are not /ound to t%is restrictionE An army /earing Huesting 1nig%ts must also %ae a /aggage train in order to sustain t%e 1nig%ts on t%e constant tre1 Huesting 1nig%ts may reroll any $ailed coolnessJ ill;o,erJ or #eaders%ip test.
G &A7# O • • • •
Models ,it% t%e Grail o, al,ays /egin t%e game ,it% t%e /lessing o$ t%e #ady T%ey are also immune to ;syc%ology T%ey ma1e magical attac1s may issue and accept c%allenges as i$ t%ey ,ere all %ero models.
Ultimately ;easants are t%e ery $eet upon ,%ic% Bretonnia stands t%oug% t%is ,ould neer /e admitted /y t%e aristocracyJ /elieing t%emseles superior /ot% morally and p%ysically. 3trangely enoug%J t%e ruling class %as coninced t%e peasants o$ t%e trut% o$ t%eir ,orldie,. Conse=uentlyJ models ,it% t%e ;easant>s duty may use t%e #eaders%ip o$ any model ,it% t%e 6nig%t>s o, ,it%in "L AdditionallyJ i$ t%e army contains a /aggage trainJ it must contain a unit o$ peasants. (0" Captured standards $rom peasants do not con$er ictory points neit%er may t%ey claim ictory points $or /anners t%ey capture (0 9o unit o$ ;easants may /e led /y a Bretonnian %ero DMagic usersJ on t%e ot%er %andJ mayE o$ leel ) or greater.
(0@ Bretonnia "t% ed. (05 Bretonnia 5t% ed. (0" 3omeone>s gotta do t%e ,or1. (0 T%ey %ae irtues ,%ic% allo, t%is to %appenJ so it ,ould suggest t%e no/ility can>t normally do t%is.
7 M;2TUOU3 : Ioung no/les o$ Bretonnia are so eager to proe t%emseles and earn t%eir 1nig%t%ood t%at t%ey ,ill o$ten t%ro, t%emseles at t%e enemy. A$ter c%arges %ae /een declared /y /ot% sidesJ i$ an enemy is ,it%in ML o$ t%e 1nig%ts errantJ t%ey must pass a Cl test in order to restrain t%emseles $rom c%arging t%e enemy. 7$ t%e unit $ails and c%arges t%ey /ecome immune to psyc%ology $or t%e duration o$ t%e turn.
< #I79G C AA#&I : Models ,it% t%is rule get /enets $or /ot% /eing caalry and 8ying. T%at isJ t%ey act as 8yersJ /ut also gain a standard caalry saeJ %ae unit strengt%J and are aNected /y spells t%at ,ould normally aNect caalry or 8yers. Also as armor is =uite ,eig%tyJ and 8ying ,it% it o$ een greater /urdenJ encum/rance modiers are dou/led on a ;egasus in8ig%t. 3o a ;egasus 1nig%t ,earing %eay armor and s%ield ,ould %ae a 8y moe o$ L
G &A7# & 2#7HU2 : T%e reli=ue acts as a single model t%oug% actually composed o$ @ models.
@ MA 9 C ATA;U#T : Min &ange: (@L Ma range:"@L J (L templateJ 3"J +@*( ,oundsJ -) armor.
3 TA 6 2 3 : ( 0 ;ro$essional Bretonnian /o,men can lay do,n de$ensie sta1es /e$ore a /attle to oNer a leel o$ protection. 3et up t%e sta1es at t%e start o$ t%e game ,%en t%e unit is deployed. s $ront. + 2<29372
9o/ility 5-5! 7ncluded arrior C%aracters Must %ae at least one %ero and unit o$ 6nig%ts o$ t%e realm 3erants o$ t%e #ady 0-)5! 7ncludes +amsels ;easants and t%e #o,er Classes 5!* Artillery 0-(0! C%aracters (-)0! Oerlaps ,it% t%e a/oe mentioned categories Allies 0-))! • •
•
•
izard#l M s Bs3 T , 7 A #d 7nt Cl ( @ @ )) ) ( ) ( 4*( @@ ) ) ) @ ( 4*( * 4* ) @ 5 @ ))) 5( * * ( (0* (0* 4* @ @ 5@ ) ) @ " ( ) ) ( (0* (0* * 5 @ "5 ) ) @ ( ) ) 'ero#l ( ) @ 5
; ;ts 4*(" 0 * 45 * (55 (0* ) @0 (0* ) )@0
M s Bs 3 T 7 A #d 7nt Cl ; ;ts @ @ @ @ @ ( @ )0 @ 5 @@ @ @ ) 4*( 55 @ 5 @ @@) 5) * 4*( 4*( 40 @ " @ @ @ @ " @( 0*) 4*( 4*( (05 @ " 5 @@@ "@ (0*) * * * ()0
Gear Ta/le 9o/ility eapons #ance 3,ord Bastard 3,ord 3pear 'al/erd Morning 3tar Great 3,ord Armor 3%ield #arge 3%ield D$oot onlyE #ig%t Armor
(04 Bretonnia "t% ed. (0 Bretonnia "t% ed. ,it% )rd ed. insig%ts
;oints 0.5 (.5 ( .5 (
+amsels eapons +agger 3,ord Mounts ar%orse 'orse Unicorn ;egasus
;oints $ree 0.5 " ) 40 (5
'eay Armor Barding Mount ar%orse ;egasus
) @ " (5
9 OB7#7TI 5-5! Unit Type 6nig%ts 2rrant D5*E %orse ar 2=uipment #anceJ %eay armorJ s%ieldJ s,ords
Unit Type +ismounted6nig%tso$t%erealm 2=uipment %eay armorJ s%ieldJ s,ord
@
M @ 4
3 B3 3 T 7 A #d 7nt Cl ; ;t ) ) ) ) ( ) ( " " (.5 ) 0 ) ) ( ) ( 5 5 55 3pecial &ules 7mproements 7mpetuousJ 1nig%ts o,J %eay caalry one unit may %ae /anner *5 *@ /arding
M 3 B3 3 T @ ) ))(
7
A
)
3pecial&ules 1nig%ts o,
(
#d
7nt
4
Cl
4
;
;t (0.5
7mproements Great ,eapon *J morning star*(J any unit may %ae /anner *5
Unit Type (* 6nig%ts o$ t%e &ealm D5*E %orse ar 2=uipment #anceJ %eay armorJ s%ieldJ s,ord Barding
M 3 B3 3 T 7 A #d 7nt Cl ;; @ ) ) ) ( ) ( 4 4 .5 4 )0 ) ) ( ) ( 5 5 5 5 3pecial &ules 7mproements 1nig%ts o,J %eay caalry any unit may %ae /anner *5
t
@
Unit Type
M
3
@
B33T )
7
0-( ;egasus 1nig%ts D)-(0E
@
)
)
(
;egasus 2=uipment #anceJ%eayarmorJs%ieldJ3,ord
4 ) 0 @ ) 3pecial &ules 1nig%tso,
A
) (
(
4
@
(
#d7
nt
Cl
;
;t 4
) @ ) ) 7mproements /arding*@
3 2&A9T3 O < T '2 # A +I 0-)5! Unit Type M Huesting 6nig%ts D5*E @ %orse ar 4 2=uipment /astard s,ordJ %eay armorJ s%ield Barding Unit Type +ismounted Huesting 6nig%ts D5*E 2=uipment 'and ,eaponJ Bastard 3,ordJ %eay ArmorJ 3%ield
3 @ )
B3 3 T 7 ) @ ) ( @ 0 ) ) ( ) 3pecial &ules Huesting o,J %eay caalry
@ 3pecial&ules Huesting o,
A
M
3
B3
;t @
3
T
# O2& C #A3323 5!* A #d 7nt Cl ;
;t
( ""
)
) ) (
D(0*E 2=uipme 3pecial 7mproements nt &ules
"
"
4
7nt 4
Cl 4
; 4
;t
) ) ( ) ( 4 4 4 4 (0 3pecial &ules 7mproements peasants> dutyJ grail reli=ueJ %atredJ stu//ornJ unit strengt% "J may only /e c%osen i$ atleast one model %as t%e grail o, peasents dutyJ %atredJ stu//ornJ may only /e c%osen i$ atleast one model %as t%e grail o,
3 B3 3 T 7
@
#d
@
A 9+
)
A
/attle pilgrim D@*E 2=uipment
Unit M Type ;easan ts @
"
7
; 2A3A9T3
)
7nt Cl ; ;t 4 4 4 .5 5 5 5 7mproements Any Unit may /anner *(00
@
%and ,eaponJ s%ieldJ lig%t armor
)
#d 4 5
grail reli=ue D(E
Comes ,it% " /attle pilgrimsJ up to @ addition pilgrims may /e added
7nt Cl ; 4 4 5 5 5 7mproements Any Unit may /anner *50
4 5
M 3 B33 T 7A #d7 nt Cl ; ;t @ ) @ ) ( @ ( 4 4 4 (5 7mproements May replace t%eir /astard s,ord ,it% Great 3,ord *(ptsJ %and ,eapon $or dagger $reeJ morning star *(. Any unit may %ae a /anner *50
Unit Type M 3 B3 3 T 7 A grail 1nig%ts D5*E @ 5 ) @ ) ( 5 ar %orse 4 ) 0 ) ) ( ) ( 2=uipment 3pecial &ules grail o,J %eay caalry 'eay armorJ lanceJ /astard s,ordJ s%ield Barding
Unit Type
#d
( (
((4
7mprois ;easant 3%ield *.5J and one o$ t%e $ollo,ing /o, ed s dutyJ *(J spear *.5J 'al/erd *( no unit may ,eapon ley %ae a standardJ nor musician Unit Type
M
Men-at-arms D(0*E 2=uipment 'and ,eaponJ lig%t armor
3
B3
@ ) 3pecial&ules ;easants duty
Unit Type #ong Bo,men D(0*E 2=uipment 3pecial &ules daggerJ long ;easants dutyJ lig%t /o, in$antry mounted yeomen D5-(0E 'orse 2=uipment %and ,eaponJ spear F /o, 3tomp
3
T
7
A
#d
7nt
Cl
) ) ) ( ) ( 7mproements 3%ield *(J pais*J 'al/erds*J 3pear *(J 3,ords *.5
;;
t
M 3 B3 3 T 7 A #d 7nt Cl ;; t @ ) ) ) ) ( ) ( 4 7mproements lig%t armor*J de$ensie sta1es *( per model in $ront ran1J %and ,eapon *.5J 3,ord *(J s1irmis% *( @
) 4
) )
) 0
) )
3pecial&ules ;easants dutyJ $ast caalry
( ) ( " " " " (5 ) ( ) 0 5 5 @ @ 7mproements lig%t armor* /ut lose $ast caalryJ s%ields *(
A &T7##2&I 0-(0! Unit Type eld tre/uc%et D(-@E ;easants D@E 2=uipment
M -
3 -
@ 3pecial&ules catapult ,it% @ cre,
7mproised,eapon
B3 -
3 -
T
)
@
7 -
A -
#d -
7nt -
Cl -
)( ( " " " 7mproements May upgrade to 5 man catapult $or 0 pts May upgrade to " man catapult $or @0 pts
; -
;t 0
"
;easantsduty
Tomb 9ings Tom/ 6ings are 9eutral Order
#ic%e ;riests o$ t%e tom/ 6ings use Blac1 and %ite MagicJ tom/ 1ings are neutral in dispositionJ t%oug% enge$ul upon any ,%o enter t%eir realm uninited.
Tom/ 6ings Armies are supported /y a %ierarc%y o$ priests. At t%e %ead o$ t%is %ierarc%y is t%e 'ierop%ant responsi/le $or sustaining eac% particular army group. Be$ore t%e /attle you must elect $rom your %ig%er most ran1ing lic%es to /e t%e %ierop%ant. All undead units in play and not lead /ut a lic% or Tom/ lord may use %is?%er #dJ ClJ 7ntJ and ; modiers. 7n t%e eent o$ t%is model>s deat%J at t%e /eginning o$ eac% tom/ 1ing compulsory p%ase eac% unit ta1es a ; testJ i$ $ailed t%e unit suNers ,ounds e=ual to %o, muc% it $ailed t%e test /y.
Tom/ ;rincesJ 6ings and ;%arao%s C U&32
t%e model?unit?units responsi/le $or t%e deat% o$ a tom/ lord must pass a ; test or ta1e ,ounds e=ual to %o, muc% it $ailed /y. < 2 A& +ue to t%eir incantations and /eing sustained /eyond t%e epiration o$ t%eir p%ysical /odiesJ Tom/ #ords cause $ear in liing creatures. 'o,eerJ due to t%e presence and ,%ere,it%al o$ t%e soul still in%a/iting t%e %us1 o$ a /odyJ Tom/ lords are still su/Qect to $ear t%emseles. M I 7## B 2 +O92 Any unit Qoined /y a tom/ lord may use %is #dJ ClJ 7ntJ and ; instead o$ t%e 'ierop%ant. during t%e moement p%ase you may declare a c%arge ,it% t%at unit. Ta1e a ; testJ i$ it is passed t%e unit may c%arge li1e a normal unit. +uring close com/at you may ta1e a ; testJ i$ passed t%e unit gains *( 3 +uring t%e s%ooting p%aseJ you may ta1e a ; testJ i$ passed t%e unit gains *( B3 +uring t%e &esere Moe p%aseJ you ma1e ta1e a ; testJ i$ passed t%e unit may ma1e a resere moe i$ a normal regiment ,ould /e a/le to. M AG7CA##I
3 U3TA792+
Tom/ #ords are sustained /y magical incantationsJ magical attac1s ,ea1en t%ese incantationsJ any ,ound suNered /y a magical attac1 is dou/led.
•
•
Unless magically compelledJ t%e undead may not resere moe or c%arge t%oug% t%ey may moe to engage. Undead Caalry may c%arge. Undead %ae no sense o$ sel$-preseration and are conse=uently un/rea1a/le t%ey may not opt to 8ee under any circumstance including magic nor may t%ey /e pus%ed /ac1 ecept /y magic
•
• •
•
•
T%e Undead are immune to poisonsJ diseasesJ suNocationJ t%irstJ starationJ coldJ and %eat Dt%oug% not ice?cold magic and %eat?re magic.E As you may %ae surmisedJ yesJ t%e undead can ,al1 under,ater t%roug% ,ater $eatures. 9ote t%at Tom/ #ords and #ic%es are not tec%nically undeadJ t%ey still %ae t%e ,%ere,it%al and surial instincts o$ t%e liingJ t%oug% t%ey too are immune to t%ese mortal /anes. All Undead models cause $ear in liing creatures regardless o$ size. %en a unit ,ould normally ta1e a panic or /rea1 testJ roll as normal. 7$ t%e unit ,ould normally $ail instead t%e unit ta1es ,ounds distri/uted as per missile re e=ual in num/er to %o, muc% it $ailed t%e testJ no armor saesJ t%oug% ,ard saes may /e ta1en as normal. Undead use t%e #eaders%ipJ CoolnessJ 7ntelligenceJ and ill po,er o$ t%e controlling 'ierop%antJ #ic%e ;riestJ or Tom/ #ord T%e undead may al,ays c%oose not to pursue
7gnores Armor: attac1s $rom tom/s s,arms ignore armor as t%ey cra,l and cling to t%e enemy. 5* armor coerage ,it% zero t%ic1ness to represent c%itinous eos1eletons 3,arm: Tom/ 3,arms $ollo, all o$ t%e rules $or s,arms Came $rom /elo, Dsee /elo,E
Tom/ Guards carry enc%anted 6opes%es Dsic1le s,ordsJE ideal $or %oo1ing enemy s%ields a,ay. Blo,s struc1 /y Tom/ Guards are magical and t%e enemy must re-roll success$ul s%ield armor saes. 7n addition t%ey %ae t%e s,ord designation.
7t came $rom Belo,
Tom/ 3,arms and Tom/ 3corpions need not /e deployed at t%e /eginning o$ t%e game. 7nstead t%ey may lie in ,ait /elo, t%e ground. A$ter scouts %ae /een deployed place a mar1er $or t%e unit. +uring t%e compulsory p%ase roll a die $or eac% /urro,ed unit to see i$ t%ey emerge. Turn &esult
7$ a misre ,as rolled consult t%e $ollo,ing c%art (-: Magic +issipated T%e energy t%at a,a1ens t%ese creatures dissipates. T%e creatures are destroyed and t%e enemy may claim ictory points. )-@: Too +eep T%e creatures are una/le to sur$ace in time $or t%e /attleJ %o,eer t%e enemy does not get ictory points. 5-": Missaligned Iour opponent may place t%e mar1er any,%ere on t%e /attleeld and deploy t%e emerging unit.
3 Cas1et 3ouls o$
B3 -
M 3 -
T
-
7 -
A
#d @
7nt -
Cl -
-
; -
-
-
T%e cas1et o$ souls is guarded /y t,o tom/ guards ,it% great 1opes%es. Using t%e Cas1et o$ 3ouls: +uring t%e magic p%ase you may attempt to use t%e cas1et o$ souls /y epending magic dice Qust li1e you ,ould to cast a spell. T%e cas1et is success$ully actiated on a t%res%old o$ @. 7$ castJ all enemy or allied models ,it% #O3 to t%e caster must ta1e a ; test. 7$ t%ey $ail t%ey immediately suNer ( ,ound t%at cannot /e regenerated or saed /y armorJ ,ard saes apply as normal.
&ules M 3B 33T7 A# d 7nt Cl ; ;t Tom/ O]cer ll( @ @ ) @ @ ( ) 5 ( Tom/ 'erald ll @ 5 ) @ @ ) ) "*( ( Tom/ ;rince ll) @ 5 Tom/ 6ing ll @ @ " Tom/ ;%arao% ll5 @"
5 5 4* ) @ 5 ) @ ) * ( (0* 4* 4* ) @ 5 @ 5 @ ) ( ( (0* * * @ @ 5 @5 @ )
5 5 4* ( 4* ( *
)0 55
3pear or %and ,eaponJ #arge 3%ield
One unit may /e upgraded to %ae lig%t armor * Undea One unit can get magic d /anner ,ort% up to 50 points
UnitType
M
(05 (5 (50
3pecial &ules UndeadJ may /e t%e army>s /attle standard UndeadJ may /e t%e army>s /attle standard My ill Be +oneJ
3 B3 3 T 7
6%emrian Arc%er D(0*E @ 2=uipment Bo, Dimproised melee ,eaponE
# 7n d t Cl ; ;t
A
) ) ( (@ ( @4 3pecial&ules 7mproements 'and ,eapon Undead *.5
My ill Be +oneJ
UnitType M 3 B33 T 7 A #d7 ntC l ; ;t 7 A #d 7nt Tom/ 3,arm * @ ) 0 5 ( 5 @ ( @ "5 7mproements )( *) 4*(2=uipment 3pecial&ules UndeadJ see rules entryJ don>t count to,ard core unit min. t%ey ) 4*) * must /e eenly clumped (0* toget%erJ i$ your army contains 5 *@ ) or $e,er t%an t%ey must /e ((* Teensy deployed in ( unitJ "-(0 in at *@ @ most unitsJ ((-(5 at most )J (0* (*cla,s and ( 5 5 mandi/les etc.
My ill Be +oneJ
#ic%e ;riests((0 Barro, 3eer #l ( +oom/inder #l +eat%mage #l )
M
3
B3
3
T
@
)
)
)
(
@
)
)
)
@
@
)
)
+ust#ord#l@ @ #ic%e master #l 5 Tom/ arrior Gear #ig%tarmor #arge 3%ield Bo, aelin 6opes% Great 6opes% 3pear
@
@
@ ;t ( (.5 ).5 ( ( )" (0
) 5
@
( @
#ic%e;riest 6opes% Cas1et o$ 3ouls 31eletal3teed Carrion
;t (.5 (50[ (0 )"
3pecial Tom/ Guard D5*E
T
7
A
#d 7nt Cl ;; t
@)@ @ ( ) ( @ ( @ @ (".5 3peci al 2=uipment &ules 7mproements &eplace ,? Great 6opes% D%as attri/utes o$ /ot% 6opes% and great 6opes%J #ig%t ,eaponE*pts ArmorJ #arge Undea One unit can get magic /anner ,ort% 3%ield d up to 50 points
)5
Allies: ampire CountsJ C%aos AlliesJ +ar1 2les Core
Unit Type 6%emrian 3pearmenD(0*E 2=uipment
M 3 B3 3
M
3B 3 3
T
7
A
#d 7nt Cl ; ;t
@ ) ) ( ( @ ( 3pecial 7mproements
@
((0 #eel 9ames ta1en $rom ar%ammer Armies )rd ed.
UnitType M 3B 3 3 T #ig%t C%ariot D)*E " C%ariotee DE r @ ) ) ) ) 31eletal 3teed DE4 2=uipment
0
)
)
7 ) ( (
A -
#d7 nt
(
@
(
3pecial&ules
@
( (
Cl -
; ;t -
@ 0
@ @ 7mproem ents
d) 35 impact %itsJ see rule/oo1 T%e drier carries a large 3%ield and ,%ip Dimproised ,eaponE T%e ot%er carries a /o,J and Qaelins and %and ,eapon ndead U
UnitType CarrionD)*E 2=uipment Bite?cla,
UndeadJ so long as t%e drier is alieJ /ot% /enet $rom t%e large s%ield.
#ig%t armor $or /ot% *@J 3cyt%es *0
?ampires and
7ike their Tom, in proenitors ?ampire >ount armies ar e maically sustained ,y a central fiurehead. The ?ampire >ountsA eneral fulfills this role. +ll undead units in
M 3 B3 3 T 7 A #d7 nt Cl ; ;t ) 0 ) ) ) @ ( @ )" 3pecial &ules 7mproements UndeadJ )0P speed
play and not lead ,ut a character model may use his9her 7d& >l& 1nt& and CP modifiers. 1n the event of this modelAs death& at the ,einnin of e ach ?ampire >ount compulsory phase each undead unit takes a CP test& if failed the unit suffers wounds e$ual to how much it failed the test ,y. This crum,lin does not apply to vampires.
•
B UnitType M 3 3 3 T Us%a/tiD(*E 5 @ @ @ 3pecial 2=uipment &ules Great eaponJ lig%t armor Undead
A #d7 nt Cl ; ;t ) @ ( " " "5
7 ) )
7mproements may replace great ,eapon ,it% a 6opes%
•
•
• •
UnitType Tom/ 3corpion
M
3 B3 3
T
7
@
5
@
) @ @ ( 5
0
5
7n A# d t Cl
2=uipment 3pecial&ules ;oisoned TailJ giant cla,sJ c%itinous UndeadJ 3ee armor D@*J ( t%ic1E &ules 2ntry
; ;t
45 7mproe ments
•
•
Fnless maically compelled& the undead may not reserve move or chare thouh they may move to enae. Fndead cavalry may chare. Fndead have no sense of self/preservation and are conse$uently un,reaka,le= they may not opt to flee under any circumstance includin maic nor may they ,e pushed ,ack except ,y maic The Fndead are immune to poisons& diseases& suffocation& thirst& starvation& cold& and heat #thouh not ice9cold maic and heat9fire maic.% +s you may have surmised& yes& the undead can walk underwater throuh water features. +ll Fndead models cause fear in livin creatures reardless of si5e. Chen a unit would normally take a panic or ,reak test& roll as normal. 1f the unit would normally fail instead the unit takes wounds distri,uted as per missile fire e$ual in num,er to how much it failed the test& no armor saves& thouh ward saves may ,e taken as normal. Fndead use the 7eadership& >oolness& 1ntellience& and Cill power of the controllin eneral& or character model in their unit. +ll undead except creatures of the niht and cavalry pursue "d3”
•
UnitType
M
6%emrian&ider 31eletal3teed
@ 4
2=uipment 3pearJ large 3%ield ndead
3 B3 3
) 0 ) 3pecial &ules
T ) )
Undead U
UnitType 6%emrian 'orse Arc%er 31eletal3teed 2=uipment 'and ,eaponJ Bo,
M
B 3 33
7 ( (
A
( (
#d7 nt Cl ; ;t @ @
( (
@ @
("
7mproements One unit may %ae lig%t armor *
linear o,stacles and houses. These o,0ects were created with the intentionality of safety and protection. Ethereal ,eins may not cross the threshold of a house unless the door is already open and may not cross linear o,stacles.
• • •
T 7
undead unless they are within a ,ound location. This should not apply to most ames as they will ,e summoned to fiht for an undead army. owever& should the m see fit& they may protect a site that they are ,ound to& for example their ,urial mound& or an ancient hoard of treasure9weapons& or a place they were sworn to protect in life.
# 7n A d t Cl ; ;t
@ ) ) ( ( @ ( @ 4 0 ) ) ( ( @ ( @ 3pecial &ules 7mproements
(5
Colves and Bats do not normally participate in pitched ,attles ,etween em,ittered foes. ather they must ,e maically compelled. 1f the eneral dies they must take a monster
Undead Undead B
reaction test and act accordinly.
&are 3creaming 31ull Catapult CatapultCre,D)E 2=uipment
M 3 3 3 T 7 A #d7 nt Cl ; ;t - - - - ) - - - - - 0 @ ) ) ( ( @ ( @ 3pecial &ules 7mproements 3ee rules (P minJ @4P Ma entry 'and ,eapons $or all improised ,eapons Undead *(.5
M 3 B3 3 T 7 A #d7 ntC l ; ;t " 5 " " " ( @ @ ( 5 @ 0 7mproement 2=uipment 3pecial&ules s 'eay ArmorJ Additional %and UndeadJ $ear ,eapon (0P Unit Type BoneGiant
0am.ire Counts ?ampire >ounts are Evil neutral
•
3ay pass throuh terrain without penalty. The only exception to this are
houls are the remains of depraved and ravenous men driven mad ,y canni,alism and ousted from civili5ed company. To sate their appetite they lurk in shadows and opportunistically ,ound on hapless foes. >onse$uently they are vicious ,ut ultimately cowardly creatures. The followin rules are intended to represent this ,ehavior;
•
1f ,eaten in close com,at they automatically ,reak& 1f the enemy ,reaks from com,at houls will not pursue. 1nstead they will
•
feast on the fallen. They count as unformed whilst feedin. houls live to feed on fresh meat ,ut they will stop under the followin
•
circumstances; ". They are chared ,y the enemy 2. The enemy is within "2G at the ,einnin of the compulsory phase& roll a )4 on a ( they have the wherewithal to stop and immediately conduct a reform maneuver
•
semi/ethereal& Cihts occupy a spiritual place ,etween animated skeletons and eists. >onse$uently& they o,ey all rules for ethereal except they are vulnera,le to mundane attacks like skeletons.
•
Ciht Blade; 3aical attack& killin,low.
owl; @” rane ca uses 2d42/CP wounds& models immune to psycholoy9un,reaka,le may inore the effects of this a,ility. +ainst warmachines divide the hits randomly as per shootin and inore any that strike the warmachine9chariot itself. Buildins and terrain are immune. 1n certain situations where hearin miht ,e restricted the 3 may apply modifiers& e.. howlin wind miht cancel it out& or snow miht dampen the rane whereas a tunnel or cave miht amplify it..
>haracters "/**D Sham,lin ordes 2-D Beasts of the avalry :/2-D Spectral ,eins :/**D +llies :/2-D #Tom, ins& Skaven& )ark Elves& >haos%
3 'AMB#79G
' O&+23 5!*
Fnit type Hom,ie #2:% E$uipment
3 (
1mprovised weapons Fnit type Skeleton +rchers #":% E$uipment hand weapon& ,ow
Cs " Special ules
Bs
S **
:
T
w
Fndead& always strike even if killed& swarm 3 Cs Bs S T 2 2 * * Fprades
Fndead
+
"
7d
"
+
2
>l
-
1
"
1nt
-
w
( Specialules
1
"
7d
"
CP Pts * Fprades and weapons .-& 7iht armor "& Shield .-& spear >l .-& hal,erd CP """" Pts I
-
1nt
-
-
+ny unit may uprade to liht armor 2
Fnit type Skeleton >ross,owmen#":% E$uipment Specialules hand weapon& cross,ow
Fndead
Fnit type Skeletons #":% E$uipment
Specialules
hand weapon&
Fndead
3 (
Cs 2 Fprades
Bs 2
S *
T *
w "
1
+ "
2
7d -
1nt -
>l -
CP -
Pts J
7d -
1nt -
>l -
CP -
Pts -
3ay uprade to liht armor2& pavis "& one unit may swap for ar$ue,us /2
3 (
Cs 2 Fprades
Bs 2
S *
T *
w "
1 2
+ "
Shield "& liht armor 2& hal,erd 2& one unit may have heavy a rmor *& an unarmored unit may have Scythes #improvised reat weapon% ".-&
B 2A3T3 O < T '2 9 7G'T 0-5! Fnit type swarm Bat #2% E$uipment
3 " Special ules
Te eth and claws
Cs
Bs
*
:
S 2
2
T -
w
1
+
7d
"C
*
1nt *
>l -
CP -
Pts
J: Fprades
fly @G may hover without landin& Gcloud of horrorG /" to hit in close com,at& doesnKt skirmish despite flyin. Swarm
Fnit type #-% iant ,ats E$uipment Teeth and claws
3 Cs Bs " * : 2 Special ules 'ly @G& stomp attack& orc ,ase& levy&
Fnit type houls #-% E$uipment hand weapon
3
T 2
2
J Special ules chare on undead& + "
Bs S : * Special ules See a,ove& 'ear& liht infantry
3 *
Cs :
w 1 + 7d 1nt >l * " ( ( 4 4 Fprades +ll iant ,ats in your army must ,e areated toether
"
Cs
(
Fnit type Colf #-% )ire E$uipment Bite
S
T
C
(
Bs *
1
"
S
T *
+
*
w 2
"
7d
2
1
2
+ *
"
1nt Fprades
7d *
CP 2
>l
Pts
CP
@
Pts
@
1nt >l * * Fprades
@
CP ""
Pts
C AA#&I 0-5! Fnit type Skeletal ider #-% Skeletal Steed E$uipment
3 ( Specialules
and weapon& Shield ndead
3 ;2CT&A#
2 @
F
Fndead
Cs Bs 2 2 : Fprades
S *
T *
1
+
2 "
7d
"
1nt
-
2
-
"
-
>l
CP
-
-
-
Pts "(
-
-
7iht armor 2& and one of the followin lance 2& Spear "& Bow 2& maic standard upwards of *-
B 279G3 0-))!
Fnit type Cihts #-/2:% E$uipment
3 ( Special ules
Ciht ,lade& liht armor& shield&
undead& fear "2”& see a,ove& if mounted also takes up cavalry percentae of army
Fnit type Banshee #"% E$uipment and weapon
3 Cs Bs 4 * : Special ules ethereal& undead& 'ear 4”& owl #See a,ove%
Cs
Bs
*
S
2
Fnit type Craith #"/":%
w "
**
3 (
((( 3torm o$ C%aosJ armies o$ 3ylania
S
T
w
1nt
>l
-
+
*
T (
7d -
1
2
S *
+
CP
-
-
Pts 2-
eavy armor"& lare Shield 2 #if on foot% Skeletal steeds 4& ,ardin ( one of the followin; reat Ceapon 2& al,erd "& 3ornin star "& 'lail " 3ounted Spear "& 7ance 2&
*
Bs :
w 1 2 *" Fprades
(
*
Cs *
T
*
C *
7d
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1 *
1nt
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+ 2
>l
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7d -
CP
-
-
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Pts ":: Fprades
>l -
CP -
Pts I-
E$uipment
Special ules
reat Ceapon
'ear"2G& ethereal& chill attack; each wound inflicted causes taret to hit on /" & liht infantry
Fnit type host #2% E$uipment
Fprades
3 Cs Bs S T w 1 + 7d 1nt >l ( 2 : #*%* " ( * "#(% Special ules undead& 'ear 4G& Ethereal& Each hit ,y a host reduces the 7d and >l of its taret ,y " for that round& (:mmx(:mm ,ase. +ainst ethereal& deamons and maic users hosts use the stats in parentheses.
CP
Pts -: Fprades
hostly tendrils9hands
ampire #l(( rol1a (: urdala1 : #ugosi ):
M 3 B3 3 T 5 @ 5 @ (5 " @ 5 5 " @ 5 5)
@ @ @
9os$eratu @: 5: +racula 3pecial &ules
@ @
@ 5
5 5
5 5
7 A# d ) 5 @ 4*( " @ *
@ @
5 5
7nt
Cl 4 4 *(
4 4 4
(0*) (0*)
4 (0*
; 4 4 *(
;t 4) () (4)
*( (0*
)) 4)
*( (0*
UndeadJ /ut may marc% and c%argeJ not immune to psyc%ology and can /rea1 $rom com/atJ ,on>t crum/le or collapse. Trans&
9ecromancer #l(() (: 9ecrus Adeptus Mor/idus : 9ecrosus ): @: Magister Mortis 5: 9ecrarc% CS Ciht " 7vl Ciht 27vl
3 (
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(
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) @ @ 5
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-
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-
I-
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Ciht *7vl ( * * ( * I2 - 4" 4" "ICiht >haracters follow the same rules as wihts in the arm y list& additionally they are limited to ear availa,le to wihts in the arm y list& with the exception of maical items. Cihts must ,e champions for units of wihts& skeletons& 5om,ies& or skeletal riders.
(( 9ames ta1en $rom ar%ammer Armies )rd ed. (() 9ames ta1en $rom ar%ammer Armies )rd ed.
%ood /l!es %o!en Mist22nemy suNers -( to %it
OO+3 : ood elesJ TreemenJ and dryads may moe t%roug% ,oods as i$ it ,ere open ground. Additionally t%e ,ood el$ player may replace any single terrain during t%e terrain placement process ,it% a ,ood. 2 Y;2&T C&A
Unit Type ood 2l$
3
M 5
@
B 3 @
3T
7
))(
"(
# d
A 4
7n t
C l
; 4
; t 4
((" : T%is is t%e same as t%e oluntary ,it%dra,al $rom close com/atJ ,it% t%e eception t%at t%ey need not ta1e a #dJ t%oug% t%ey still automatically rout i$ caug%t. T%is a/ility may not /e used i$ t%e unit is engaged to its 8an1 or rear.
< 27G92+ < #7G'T
; OU9C2 A TT AC 6 ( ( : i$ t%e model c%arged and %as dou/le t%e initiatie o$ t%e target it may dou/le its attac1s $or t%e rst round o$ com/at.
B A & 6 A &MO&3
enemy unit ,it%in ML. t%at unit must pass a Cl test or c%arge t%e ,ardancers. 7$ t%e unit is out o$ t%at range and %as ranged ,eapons it ,ill also ta1e a Cl test or s%oot t%e ,ardancers ,it% a *( to %it due to t%e ,ardancers ma1ing t%emseles an easy target. 0anishing footste.s2 i$ a portion o$ t%e unit is %idden $rom #O3 o$ t%e targeting enemy or /e%ind coerJ it counts as %idden and may only /e targeted i$ t%e enemy passes an initiatie test. -idesi.e: t%e ,ardancer unit $orms into a sna1e. T%is sna1e can moe along t%e sides o$ enemy regiments D,it%in an inc%.E Bot% t%e ,ardancers and t%e unit may ec%ange /lo,s. T%ese attac1s contri/ute to com/at resolutionJ ,it% t%e $ollo,ing eceptions: no 8an1 c%arge is a,ardedJ and t%e ,ardancers are $ree to continue moing during t%e resere p%ase and su/se=uent turns?p%ases as i$ it ,ere not engaged in com/at. T%oug%J ,%ile /lo,s are ec%anged missile re s%ould /e randomized /et,een t%e t,o units due to t%eir proimity.+eclare t%at t%e unit is per$orming t%is maneuer during t%e c%arge p%ase and treat t%e unit as i$ it %ad declared a c%arge. T%e Unit only pulls o$ t%e side s,ipe i$ it gets t%e c%argeJ ot%er,ise it is c%arged as normal.
((4
+ryads %ae a @* sae due to t%eir /ar1J t%oug% it can /e pierced /y any strengt% attac1. Treemen also %ae a @* sae due to t%eir /ar1J %o,eerJ it may only /e pierced /y attac1s t%at ,ould normally /e a/le to pierce a s%ield.
T &A;3
')6 Darting altz 2 t%e ,ardancers gain *i and *(M t%e ,ardancers taunt a single Taunting .erformance2
((
'ide((: t%e unit must elect t%at it is %iding and must /e contained ,it%in a ,ooded $eature. T%e ,ay,atc%ers t%en may not moe. T%ey may only /e targeted /y your opponent a$ter passing an initiatie test. ay,atc%ers c%arge at %al$ rate distance ,%en %idden /ut gain an additional *( to %it.
;T3
3ome ,ood eles are cunning and are a/le to deploy traps in a com/at setting. A trap may only /e placed once and actiated once. To place a trap t%e unit must remain stationary $or an entire turn and may not moe. A model may only /e e=uipped to carry a single trap. +uring t%e moement p%ase place a 0mm s=uare to1en net to a model laying a trap. Any model t%at moes oer a trap actiates it on a d" result o$ " 5 or " i$ t%e trap ,as placed in
%en a treeman?,oman dies roll a die. On a " not%ing %appens as %e?s%e is too rooted into t%e ground to collapse. Any ot%er resultJ scatter and place t%e treeman template at %is?%er $eet. Any model coered must pass an i test or ta1es a "3 %it -) armor. ')) #ooted to the s.ot Treemen?,omen may not /e pus%ed /ac1J and only ta1e a /rea1 test i$ t%ey personally too1 a ,ound.
a ,oodJ scru/J %edge or ot%er cunning place. A model t%at actiates a trap ta1es a 3@ %it ,it% no armor sae.
:mmune to .sychology
T A#73MA97C A & ; A79T : 5* magic resistance + A9C23 : c%oose a diNerent dance at t%e /eginning o$ eac% turn. *(A %hirling Death2
')* DiNerent ty.es of Dryads As one mig%t imagine t%ere is a great ariety to t%e num/er o$ trees t%at a $orest spirit may c%oose to in%a/it and t%at t%ese diNerent trees ,ould %ae diNerent properties. +ryads
(0 Made upJ /ut t%oug%t t%ey ,ould /e interesting to use. rd
t%
((@ ar%ammer &ule/oo1 ) ed. ood 2les @ ed. ((5 ar%ammer &ule/oo1 )rd ed.
(( ood 2les @t% ed. ( ood 2les @t% ed.
t%
((" ood 2les @ ed. (( ar%ammer Armies )rd ed.
() 7n ,ar%ammer @t% edJ dryads could c%ange t%eir s%ape ta1ing on diNerent attri/utes eac% turnJ muc% li1e a ,ardancer. T%is seemed a /it odd and made t%em a /it oer po,ered /esides /ranc%es t%at in8icted a 3@ %it seemed
((4 ood 2les @t% ed. (( &aening 'ordes (4
=uestiona/leJ in mind t%at getting is 3).
collectiely as a unit may c%oose a single tree type or none at all. Ash: *(A Oak: *(3 *(T %illo: -( to /eing %it in close com/at A..le: *5 ictory points eac% a$ter t%e game. e: (3 toinJ ;oisonous i$ eatenJ any model t%at ,ould conceia/ly /ite or eat a dryad to 1ill it ta1es a )3 Toin. 2sp %er/iores. ine: A$ter t%e /attle a single unit aNected /y a poison or disease may /e %ealedJ preenting t%e enemy $rom gaining t%ose ictory points. 3imilarly in gameJ during t%e moement p%ase t%e dryads may moe into /ase contact ,it% a $riendly unit. 3o long as neit%er unit does any ot%er action t%at turn t%ey may remoe t%eir poison counters.
'ero type Dleel )orlo,erE Bonuses
;oi nts
( aelin #ong
( 3%ield #arge
eapon
Bo, 3%ort /o, T%ro,ing ( 3pear ( *.5
) 3%ield #ig%t ( armor 'eay ( Armor Barding
#ance ;rimary Colors: GreenJ Blue 3econdary: %ite
9et 3pear 3,ord
ood 2l$
•
%ood /lf $ero')4 Jl!lK Glade %atcher J'K Guardian J)K %ood =ord J*K
M % B - T% : A = d - 5 5 5@ ) ( 4
5 " 5 "
J4K J+K
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4
(0* ( (0* ( ((* (0*
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@
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@
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@
" (0@ " (05
Magic User Jl!lK %oodfey J'K -.ellsinger J)K -yl.hseer J*K Greenfey J4K -.ellea!e r J+K
;oi nts
Moun ts 'ors ( e ,ar%
Armor
orse
;oi nts ) "
2agle 5 Unico ) rn 40 @ 3tag @0
O O + 2 # < < O # 6 5!* UnitType M 3 B33 T 7 A #d 7nt Cl ; ;t ood &iders D55@ @ ) ) (5 ( 4 4 ( (5E 2len3teed ) 0 @ ) ( ) (@ @ @ @ 2=uipme 3pecial 7mproements nt &ules #ig%t armor *J and one o$ t%e
@4
4 44 *( ( 4 *( (" 4 (0* 0 4
'ero>s leel ) or lo,er must /e deployed as (5 C%ampions unless t%ey are a /attle standard.
Treeerson M % $ero'), Jl!lK J'K " 4 J)K J*K
Cl
;oi nts
5 5 ( 5 )
-yl!an Chieftain 5 J4K -yl!an 9ing J+K 5 •
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(@ 9ames $rom ar%ammer armies )rd
B # 7n 3T 7 A Cl ;t 3 3 d t ; 5 @ 5 ) ) ( 5 ( 4 4 (" 7mproeme 3pecial &ules nts scoutsJ s1irmis%J ( unit $or eery Traps ,2 (000pts
UnitType
M
3coutsD5-(5E 2=uipment 3,ordJ long /o,
UnitType Arc%ers D(0-)0E 2=uipme nt 3,ordJ and long/o,
M 5
3B 3 @
% t
(0 *( (0 *( (0 * (0 * (0 *)
* ( (0 * (0 * (0 *) (0 *)
) )
A
7mproements
#ig%t 7n$antryJ eery ot%er unit o$ arc%ers may s1irmis%
s%ields *(J one unit may %ae lig%t armor *J great ,eapon *J
3%ieldJ 3,ord
B # 7n C 3 T 7A ; 3 3 d t l
M
arrior (6in/ands D(0-)0E 3pecial 2=uipment &ules
4 (( 4 0 ) )0 ) @( 4
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7
3pecial &ules
UnitType
Cl
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lig%t armor *J 3pears *(J large May /e s%ield *(J one unit may %aeJ great deployed ,eapons *J add %ands *(J magic as lig%t standard *5J magic instrument in$antry *5
B3 3 T 7 A #d 7nt Cl ; ;t 3 'unters(4 5 @ @ ))( 5(4 4 (( D5-(0E 2=uipme 3pecial 7mproements nt &ules 3pearJ #ig%t aelin *(J /o, *J great s,ord *.5J Unit Type M
(5 ar%ammer Armies )rd ed.
( ar%ammer Armies )rd ed.
(" 9ames $rom ar%ammer armies )rd
(4 &aening 'ordes nd (4
%and 7n$antry ,eapon
6 79+&2+
3%ields *(J nets *(J traps *J one unit may /e mounted *"
3 U;2&7O&3
(-50!
UnitType M 3 B33 T 7 A #d 7nt Cl ; ;t ar +ancers D555 5 ) ) ( 5 ( 4 4 (5E 2=uipme 3pecial 7mproements nt &ules May %ae one o$ t%e $ollo,ing Add ardance %and *(J dagger *(?J great s,ords 3,ord rsJ *.5J 3pears *(J 3%ields *(J lig%t s1irmis% armor *J Qaelin *(
Unit Type
M (
#ords Bo,men D5-0E 3pecial 2=uipment &ules long/o,J May lig%t deploy as armorJ #ig%t 3,ordJ 7n$antry
Unit Type
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7
A
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# 7n C ;t d t l ; 4 ("
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cla,s D$ront?sideE
;ounce attac1J Ca. ;lat$orm
UnitType +ryads D5-(5E 2=uipme nt
3 B3 3 T 7
7mproements great ,eapons *J s%ield *(J #arge 3%ield *J spear *(J magic instrument *5J magic standard *5
M
B 3T 3 3
7
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C%ariot()0 DC%ariotE D(- - - - ) - - - - - @E Cre, DE 5 @ @ ) ) ( 5 ( 4 4 2len3teedDE ) 0 @ ) ( ) ( @ @ @ @ 2=uip 3pecial 7mproements ment &ules #ig%t 3cyt%es *0 C%ariot #ig%t Armor J 3,ord
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One unit may %ae a magic standard *50 or magic instrument *5J cre, may %ae long /o,s *" J 3%ield *J Qaelin *J3pear *J
Unit Type
M
7 B # C 3T 7 A n ;t 3 3 d l ; t ( 5 @ @ )) ( 5( 4 4 (
7mproements great ,eapons *J 3%ields *(J lig%t armor *
A$raid o$
M
B 3T 3 3
7 A
7 # C n ;t d l ; t
ar ain()( DC%ariotE D(- - - - )- - - - - (5 @E Cre, D@E 5 @ @ ) ) ( 5 ( 4 4 2len3teedD@E ) 0 @ ) ( ) ( @ @ @ @ 2=uipmen 3pecial 7mproements t &ules 'eay 3cyt%es *0 C%ariot One unit may %ae a magic standard #ig%t *50 or magic instrument *5J cre, ArmorJ may %ae long /o,s *( J 3%ield 3,ord
A$raid o$
*@J Qaelin *@J3pear *@J
Treeman D(E 2=uipment T%ic1 /ar1 D@ coerageJ ( t%ic1nessE
Unit Type
B 7n 3 T 7 A #d Cl ;t 3 3 t ; " 4 ) " " @ 40 3pecial&ules 7mproements
B # 7n C 3T 7 A ;t 3 3 d t l ; 5 5 @ ) ) ( 5 ( 4 4 )0 @ - ) ) ( 5 ( "
M
ar'a,1&iderD)-(0E ar'a,1 2=uipm 3pecial 7mproements ent &ules 3%ield *(J #ig%t armor *J spears *(J 3,ord 31irmis% long /o, *)
B # 7n C 3T 7 A ;t 3 3 d t l ; ay,atc%er0-(units 5 5 5 ) ) ( 5 (4 4 (4 2=uipment 3pecial&ules 7mproements ,ay,atc%erJ s1irmis%J 3,ordJ long/o, Traps * scout Unit Type
M
< O&23T 3 ;7&7T3 0-))! UnitType
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#d7 nt Cl ; ;t
( ar%ammer Armies )rd ed.
() ar%ammer Armies )rd ed.
()0 ar%ammer Armies @t% ed.
()) ar%ammer Armies )rd ed.
()( ar%ammer Armies )rd ed.
()@ 3ee ar%ammer &ule/oo1 )rd ed.
-tandard Allies #ules •
•
Unless Allies %ate t%e enemy t%ey suNer $rom -( Cl $or rout and panic tests()5 T%is represents t%em %aing less o$ an inestment in t%e /attle. Allied $orces are armies in t%eir o,n rig%t and conse=uently must $ulll t%e re=uirements $or army organization. T%ey must /e composedJ at minimumJ o$ a general and a single core unit T%e ally contingent general>s #dJ and Cl modier only applies to $orces $rom t%e ally contingent. 3imilarlyJ allied troops do not /enet $rom t%e main army general.
-tandard Mercenary #ules •
Mercenary contingents must $ull all criterion o$ an armyJ t%ey must meet all re=uirements $or unit types and sizes and must include a general. OrJ t%e contingent may /e a
single unit o$ any sort and a general. Iour army must %ae a /aggage train i$ a/le 7$ t%e mercenary contingent /ecomes a,are t%at t%e main general ,as slain roll a die and add t%e $ollo,ing modiers *( i$ t%e mercenary commander %as /een slain *( i$ a /aggage train is in (L *( i$ t%e $riendly ta/le edge is ,it%in (L 7$ t%e result is a " or more t%e mercenaries ,ill nis% any engagement t%ey are currently g%ting and moe as =uic1ly as possi/le to,ard t%e ta/le edge. T%ey ,ill only s%oot i$ s%ot at and i$ it does not impede t%eir %asty ,it%dra,al. T%ey ,ill not engage or g%t anyone unless c%arged or attac1ed. 7$ t%ey come ,it%in (L o$ a /aggage train t%ey ,ill attempt to 1ill t%e de$endersJ sac1 t%e contents and leae t%e net turn. On a " or less t%ey continue to g%t as normal. • •
•
•
•
Mercenaries automatically pass any test to restrain pursuit. 7n close com/at Mercenaries get *( Cl and *( #d ,%en rallying or routing. 7$ t%e enemy outnum/ers your mercenaries /y at least :( and t%ey pus% t%em /ac1J t%ey may KoNer terms.L %en terms are oNeredJ t%e com/at comes to an immediate %alt and neit%er unit may moe t%at turn. T%e terms are t%at t%e mercenary unit ,ill leae t%e /attle eldJ ta1ing no $urt%er part in t%e /attle. 7n return t%ey ,ill not /e attac1ed and ,ill /e allo,ed to leae unmolested. To determine i$ t%e mercenaries accept roll a die and add RDU3 o$ enemy?U3 o$ MercsE-S i$ t%e result is " or more t%e Mercenaries %ae accepted t%e terms and ,it%dra,. Terms cannot /e oNered i$ eit%er party %ates t%e ot%er. 'iring Mercenaries is intrinsically c%eaper t%an trainingJ and arming one>s o,n citizenry. To represent t%is Mercenary contingents cost (5! less. Any &ace?army?$orce t%at could /e c%osen as an ally may /e %ired as a mercenary.
()5 3u/Qect to GM discretion
A$ter t%e /attle Mercenary units demand paymentJ t%e player %iring mercenaries loses t%e $ull alue o$ eac% mercenary unit t%at suries t%at /attle. 'o,eerJ a player cannot gain ictory points $or 1illing mercenaries. T%is rule is oidJ i$ t%e 1illing o$ t%e mercenaries is important to determining ictory points due to an outside consideration e.g. t%ere is an outpost and t%e only possi/le de$enders $or miles are t%e mercenaries at %andJ t%eir loss in t%is case ,ould %ae more serious implications i$ t%ere ,ere anot%er immediate t%reat to t%e outpost a$ter t%e initial /attle.
Bretonnia 2mpire 'ordes o$ C%aos ood 2les 9orse +ar12les
3pecial &ules •
•
Mercenaries> prestige is not tied up ,it% t%e rest o$ t%e armyJ conse=uently any ictory points t%at a player mig%t normally gain $or prestige is oid i$ it is gained t%roug% mercenaries. 2.g. t%e stealing o$ a standardJ saing o$ innocentsJ and looting. ;oints are stilled gained $or models 1illed /y mercenaries and tactical accomplis%ments. Belo, are standard 'uman izard and 'ero stat lines. Use t%ese $or c%aracter stat lines $or eac% %uman ally?contingent c%aracter. 3tandard 'uman C%aracter c%aracteristics and costsJ c%aracters are limited to t%e gear aaila/le to soldiers in t%eir $orce
izard#l M s Bs3 T , 7 A #d 7nt Cl ( @ @ )) ) ( ) ( 4*( @@ ) ) ) @ ( 4*( * 4* ) @ 5 @ ))) 5( * * ( (0* (0* 4* @ @ 5@ ) ) @ " ( ) ) ( (0* (0* * 5 @ "5 ) ) @ ( ) )
; ;ts 4*(" 0 * 45
• •
•
Al/ion C%aracters may only /e gien gear aaila/le to models in t%eir army at t%e same cost as ,ellJ %ae an M o$ 5 /ut -( #d and Cl. Al/ionites may not adopt a s%ield,all unless armed ,it% 3pears. One unit o$ T%anes or Clansmen may /e placed as scouts. Al/ionites are immune to t%e eNects o$ ,indJ $ogJ rain ecept #O3 modiers Al/ion C%aracters may /e e=uipped ,it% a s%otput () it is a t%ro,n ,eapon ,it% a range o$ 3 and 3trengt% o$ 3* ,it% XD3)*E armorJ t%ro,ing a s%otput re=uires a moement o$ dMLJ 3%otputs encum/er li1e lig%t armor.
Magic Al/ion Armies eit%er %ae Trut%sayers or +ar1 2missaries as mages Di.e. all t%eir mages must use eit%er all ,%ite or all /lac1 magic respectielyE Armies o$ Good disposition may not get +ar1 2missariesJ and Armies o$ 2il or C%aotic +isposition maynot get Trut%sayersJ any army may get +ruids D;rimary greenJ secondary BlueJ redJ ,%iteJ /lac1E
* (55 (0* ) @0 (0* ) )@0 Core
'ero#l ( ) @ 5
M s Bs 3 T 7 A #d 7nt Cl ; ;ts @ @ @ @ ) ( @ )0 @ 5 @@ @ @ ) 4*( 55 @ 5 @ @@) 5) * 4*( 4*( 40 @ " @ @ @ @ " @( 0*) 4*( 4*( (05 @ " 5 @@@ "@ (0*) * * * ()0
B # 7n C ;t Unit type M s s 3T,7 Ad t l ; s 0-(T%anes D9o/le arriorsE D5-0E 5 @) @ ) ( @ ( " " " (( 2=uipme nt 3pecial&ules Upgrades ar/andJ %ates #ig%t armor *)J Great Ae ,%ic% eer enemy and $or$eit s%ield and 3,ordJ slays t%e general i$ QaelinJ May replace aelinJ %e?s%e ,as in t%e Qaelins $or spears $ree o$ s%ield unit costJ may ride %orse *@
Unittype Clansman D
M sB s 3 T, 7 A# d
7n ;t t Cl ; s
5 ) ) )) ( ) ( 5 " 5 " " 3pecial &ules Upgrades May s,ap spear $or Qaelin $ree o$ costJ may 'and eaponJ spearJ s,ap spear $or s,ord Buc1ler ar/and $ree o$ cost 2=uipment
A lbion'*, 9eutral ill Ally it%:
To
'ig% 2les
Anyone
()" Al/ionite image Circa Tragedy o$ Mc+eat%. T%e Al/ionites are an amalgam o$ a num/er o$ sourcesJ Kar%ammer Ancients: 3%ield allL 7ris% Deen t%oug% Mc+eat% depicts t%em as scotsJ +al &iata or ;ict may /e more appropriateEJ +ogs o$ ar D,%ic% included t%e Giants o$ Al/ion and t%eir druid and t%e +ar1 s%ado,s and 000$en campaign ,%erecompanionE t%e Trut%sayersJ dar1 emissaries /easts come $rom.
B # 7n C ;t Unit type M s s 3T,7 Ad t l ; s #o,ly clansmen D;oor
3pecial B C ;t Unit type M s s 3T, 7 A# d7 nt l ; s +og Trainer (-) per unit 5 )) ) ) ( ) ( " "" " 4 +og0-"pertrainer " ) 0 )) ( )( ) @ ) ) 5 2=uipment 3pecial &ules Upgrades 'and Animal %andlerJ aelin *(J lig%t armor ,eapon ar/and *) B ite () Tragedy o$ Mac+eat%
&are Unittype M s Bs 3 T , 7 A #d 7nt Cl ; ;ts
#ules •
•
•
•
Unittype Gianto$Al/ion
•
: %en t%is unit c%arges ,it% unit Glorious charge strengt% (0* t%e c%arged unit must /e regarded as i$ it ,as c%arged in t%e 8an1 ,%ilst engaged in t%e $ront. : t%e unit may al,ays stand and reJ -teady in the ranks t%e -( $or c%argers only applies i$ t%e enemy c%arges ,it%in ML 6isleites are immune to t%e eNects o$ slus%?sno,ed?sno,ing?/lizzard and $rigidly cold ecept $or #O3 restrictions. 6isleite c%aracters are limited to t%e gear aaila/le to 6isleite troopsJ t%oug% t%ey may purc%ase a pistol at standard cost. 6isle ,arrior %eroes are stu//orn and cost *(5! additional points.
Magic: 6isleite Magic Users may use /lue and /lac1 /lue.
Core Unit ty.e M s Bs 3 T 7 A #d 7nt Cl ; ;ts 9ossar @) ) ) ) () ( (0 J'6K 3pecial&ules Upgrades /8ui.ment BoL Great A
'*"
Un itt y . e
M% s %inged =ancer @@ J+K 4 ) %arhorse
Good 9eutral ill Ally it%: 'ig% 2les +,ares 2mpire Bretonnia 9orse
To
B -T %: s ) ) ) ()
A = d: n Cl % t t s ( 4 4 (
)
( @
) ) ()
)
@@
/8ui.ment
3pecial &ules
lanceL light armorL h and ea.on
Glorious 'eay armor *(J 3%ield C%argeJ 'eay *( Caalry
Un itt y . e
Upgrades
M % B -T % : A= s s d Ungol $orse Archer@) @ ) ) () ( J+K 4 ) ) ) ) () ( ) $orse /8ui.ment 3pecial &ules Upgrades hand ea.onL 31irmis%es Bo a$raid o$ re
:n C % t t l s (@
)
))
Un it t y . e M %s Bs - T % : A = d :nt Cl % ts 9isle!ite @ ) ) ) ) () ( J'6K 3pecial &ules Upgrades /8ui.ment Great ea.onL and lig%t armor *J hand ea.on s%ield *(
-.ecial Unit ty.e
M Bs 3 T 7 A #d 7nt Cl ; ;t s s Gry.hon =egion @ @ ) @ ) (@ ( 4 4 4 J+K %arhorse 4D ) ) ) ) () ( @ ) @ @ E 3pecial &ules Upgrades /8ui.ment =anceL hea!y armorL -hieldLGlorious c%argeJ 'eay Caalry hand ea.on
()4 6isleite image circa Kar%ammer ArmiesL ((. &ules t%
$or 1isleitesJ %ereJlist areand largely deried $romup t%e " edition %ite d,ar$ army roug%ly mas%ed ,it% t%e rd ) ed. entries $ound in Kar%ammer armies.L
Tilean Crossbomen @) J'6K'4'
Tilea'*
@ ) ) (@ (
(0. 5
/8ui.ment crossboL -ord
3pecial &ules upgrades lig%t armor*J 3%ield *(
Un itt y . e
M% s Tilean Duelists @@ J+K /8ui.ment 3pecial &ules -ord #ig%t 7n$antry
B s-T
Un it y . e
M%
)
:
) ) (@
A= d (
:n Cl % t t s .5
Upgrades Buc1ler *.5J add %and *(J ;istol *J t%ro,ing 1nies *(
B - T:
A= :n C % t
@s s )) ( (d " t4 l"" Citizen Militia ikemen J'+K /8ui.ment 3pecial &ules upgrades #ey #ig%t armor *(J 'eay ike Armor *(.5
-.ecial Unit ty.e
M s Bs 3 T , 7 A #d 7ntC ; ;t l s - ) - -- - 5
Gigantic Ballista'4) Cre J,K /8ui.ment
@ )
:m.ro!ised ea.ons
Un it y . e
+,ares 2mpire Bretonnia 'ig% 2les Ogres
) ) ) () ( 3pecial &ules Upgrades range 4@PJ 3J - armor 3,ords *(
% B - T: A= :n C % t s s d t l s -iege Crossbomen @D) ) ) ) ) ( ) ( () '4* J'6K E 3pecial&ules upgrades /8ui.ment 7ull .lateL CrossboL paisZlarge s%ield .a!isL hand ea.on only against ranged
9eutral ill Ally it%: 2stalians
s @. 5
#are Unit ty.e
To
Tilean C%aracters are limited to gear aaila/le to Tilean troops
M
M s Bs 3 T , 7
A #d 7nt Cl
- " " --gallo.er Gun CreJ*K @ ) ) ) ) ( ) ( 4 ) ) ) ) ( ) 0 $orse /8ui.ment 3pecial&ules T,o man cannonJ may marc% 8ee at cre, moement rate hand ea.ons A$raid o$ re
-
-
;ts ; - (00
Upgrades
and
Magic: may use BlueJ %ite and &ed magic Cor e
M
% B - T%: A= :n C % t s s d t l s ) )) ) () ( (4
Tilean Condottieri @ J+K'46 %arhorse 4D. ) ) ) ) () ( ) ) )) 5E 3pecial &ules upgrades /8ui.ment lanceL hand ea.onsL hea!y 'eay ca. 3%ields armor *(
Un itt y . e
M % B - T: A= :n C % t s s d t l s ) ) ) ) ) () ( 5 Birdmen of Catrazza J+K /8ui.ment 3pecial&ules upgrad es light crossbo JboK 8y (PJ may s%oot and hand ea.onL ings moe ,it%out penaltyJ s1irmis%
2ngineers U nit y . e
M% s
B - T: s
A= :n C % t d t l s
3ureyor#eel (
M
B 3T7 3 3
@ )
@ ))(
() 7mage is $rom ar%ammer Armies )rd ed. T%e list is a com/ination o$ +ogs o$ ,arJ ,ar%ammer )rd ed. and ar%ammer 'istorical Armies o$ c%ialry
(@( Mar1smen o$ Miragliano
(@0 ar%ammer )rd ed.
(@) Braganza>s /esiegers
(@ +a inci>s Code
A# d 7nt Cl )(
;t ;
4* 4* ( (
0
Bom/ardier #eel Master 2ngineer #eel ) 3pecial &ules
@ ) @@
4* ( * 5 @@) @(
@ ) ) @(
* *
4* ( *
5 0 5
lig%t armor $ree o$ cost.
One Artillery may use %is?%er B3 and re-roll misre c%art 3ameJ and may re-roll t%e rst artillery die 3ameJ and any unit %e?s%e commands counts as sappers ,%o construct at %al$ rate and gain no demolis% /enet.
/stalia'44 ill Ally it%: Tileans +,ares 2mpire Bretonnia 'ig% 2les Ogres
To
Core Unit ty.e
M
s Bs3
Order 9eutral 2stalian C%aracters are limited to gear aaila/le to 2stalian troops
Tercio @ ) ikemen D).5E J'6K'4+ /8ui.ment 3pecial &ules Mied unit .ikeL breast $ormationJ .lateL drilled ra.ier
Magic: 2stalians may use ,%ite as a primary color and red or /lac1 as secondary colors
Un it y . e
#a.iers: 3,ordJ single %andJ pierces lig%t armor. Any unit o$ estalians may replace t%eir /reast plates ,it%
))
T , 7
A #d7 ntC l ; ) ( ) ( 4
;t s
Upgrades Any num/er o$ models in t%e unit may replace t%eir pi1e $or a cross/o, at *(
M
% s )
B - T: A= :n C % t s d t l s @ ) ) ( ) ( 4
Bandolleros Gringos@ '4, D).5E J'6K 3pecial &ules /8ui.ment Ar8uebusL #a.ier + rilled
Upgrades Breastplate *
Un itt y . e
M % B - T : A= :n C % ts s s d t l ) ) ) () ( (". Cabellero /staliano @@ '4? 5 J+K %arhorse 4 ) ) ) ) ( ) ( ) ) )) /8ui.ment 3pecial Upgrades &ules %eay armor *J 3%ield *J one =anceL -ordL unit may %ae a magic /anner light armor
- .e cial
M
% B - T : A = :n C % t s s d t l s $ombres 0illanos @D) @ ) ) ) ( @( 4 (0 J'6K E
(@5 ;irazzo>s lost legion (@" ar%ammer armies )rd ed. rd
(@@ T%is army list is deried $rom ar%ammer ) ed.J +ogs o$ arJ and t%e addition o$ t%e cannon unit Qust cuz.
(@ ar%ammer armies )rd
/8ui.ment Breast.lateL -hieldL #a.ierL dagg er
U nit t y . e
M %s Bs - T :
Duelists @@ J+K /8ui.ment ra.ierL Ad d daggerL throing kni!es
Unit
3pecial &ules +rilledJ lig%t in$antry
M %
)
) ) (
Upgrades
>orse'4
May replace s%ield ,it% /uc1ler $or $ree
A = d : n t Cl % t s
@ (
(0
3pecial&ules Upgrades s1irmis%J parrying cloa1s(@4 D-( to %it in close com/atJ stac1s ,it% s,ordE
B
- T:
A=
ty.e s ) - - d Cannon -- s @ ) ) ) ) ( ) ( Cre J)K 3pecial&ules /8ui.ment range @PJ "3J +@ ,ounds $and ea.on
:n
C
%
t
t
l
s "5
Upgrades
C%aotic 9eutral ill Ally it%: To
•
•
•
•
•
%en t%e Gm rolls to determine i$ t%e game is a nig%t g%tJ %e?s%e adds a *) modier to t%at rollJ i$ ere,oles are present %en t%e GM rolls to determine ,%en nig%t$all comesJ s%e?%e su/tracts ( $rom t%e die roll i$ ,ere,oles are present. %en t%e Gm &olls to determine t%e p%ase o$ t%e moon s%e?%e adds " to t%eir result i$ ,ere,oles are present Any turn in ,%ic% it is /ot% a $ull moon and nig%t time Ul$,erenar automatically turn into ,ol$men ol$men may not use t%eir %uman gearJ t%oug% i$ t%ey reert t%ey are assumed to still possess t%eir gear.
7C7OU3 : ,oles must $ollo, up and pursue 7 M;AT729T : at t%e /eginning o$ t%e controlling player>s turn i$ t%e ,oles are in c%arge distance DMLE o$ a unit %al$ t%eir size t%ey must pass a #d test or c%arge an enemy
9 7G'T 737O9 : *@ #O3 at nig%t Magic: T%e 9orse may use GreenJ &ed and red-/lac1 as a secondary
Core Unit ty.e
M B 3T , 7 A #d7 ntC l ;t s s ; s $uscarls J'6( @D). @ ) @ ) (@ 4 4* () 5E ( )6K /8ui.ment 3pecial Upgrades
(@4 esperos endetta
(@ 9orse image ta1eno$$rom K,ar%ammer armies.L largely a com/ination t%e 9orse Allies $ound in T%is list is K,ar%ammer ArmiesL and ar%ammer Ancients i1ings.
-ordL light armorL -hield
U n i tt y . e
&ules
T%ro,ing Ae *(J Great Ae *J
M % B s- T : A = d : n tC l % t s s @ ) ) ) ) ( ) ( " "
Bondsmen J'6K /8ui.me 3peci Upgrades nt al &ules Great ae *J 3pear *(J lig%t armor *J -ordL /o,s *J t%ro,ing aes *. Iour army -hield
may not %ae more missile armed /ondsmen t%an t%ose armed ,it% ot%er ,eapons.
-.ecial Unit ty.e M s Bs ) Berserkers J+(@) )6K /8ui.me 3pecial &ules nt Un/rea1a/leJ $and ea.on auto$renzy
3 T , 7 ) ) ()
A #d 7nt Cl ; ;ts ( (0
Upgrades 3%ield *(J Additional %and ,eapon *(J Great ae *
U ntiy t .e Ulferenar J+()6K %olfman /8ui.ment -ord
M
@ "
%s @
Bs )
@
0
-
T
) @
3pecial &ules
Clas and bite
) @
(
:
@ @
A =d (4
:nt
Cl 4*
% 4
ts (5
( 5 5 4 Upgrades Additional'and,eapon*(JG reat,eapon*J3%ield*J
iciousJ impatientJ 9ig%t isionJ $earJ a$raid o$ re
MootJ$alings K'+6 @. A 'al8ing c%aracter may ride a %orse DmuleE $or *) pts /ut are ot%er,ise limited to gear aaila/le to %al8ing troops. A %ero o$ leel ) or lo,er may/e /e upgraded to a scout $or 5 pts. 5. AdditionallyJ $or eac% Militia Unit not armed ,it% /o, or slingJ a 'al8ing army may %ae a unit armed ,it% /o, or sling ". 'al8ings suNer $rom alco%olismJ and must pass a ; to stop t%emseles $rom spending a turn inestigating any potential $ood store t%at t%ey come ,it%in @L o$.
Good 9eutral
ill Ally it%: +,ares 2mpire ood 2les Bretonnia
To
(. 9ominate a target in #O3 . Guess a distance ,it%in )"L ). ;lace t%e (.5L radius template t%at many inc%es $rom t%e %otpot catapult to,ard t%e target. @. 3catter t%e template li1e a stone t%ro,er DMisre consult t%e stone t%ro,er c%artE 5. ;lace t%e 8ame template suc% t%at t%e /ul/ous end oerlaps ,it% t%e round template and t%e narro, end points to,ard t%e %otpot catapult. ". All t%e models coered /y t%e template suNer a )s %it no armor sae.
Core Unit ty.e $aling Militia J'6K /8ui.men3pecial &ules t hand ea.on
M s Bs 3 T , 7 A #d 7nt Cl ; ;ts ) @ ( 5 ( " "4 ). 5 Upgrades 3%ield *.5J #ig%t armor *(J and one o$ t%e $ollo,ing 3pear *.5J Bo,*J or 3ling *(
- .e cial Unit ty.e
MagicJ %al8ings use green ,it% /lue and ,%ite as secondary
M s B 3T , 7 A #d 7nt C ; ;ts s l $aling -couts J+( ) @ (5 ( " "4 . '+K'+' 5 3pecial &ules Upgrades /8ui.ment boL hand ea.on s1irmis%J scout
Un it y . e
M% s $aling 7oragers J+() '+K'+)
(5( ar%ammer Armies )rd ed. (50 'al8ing image $rom armies Kar%ammer Armies.L &ules largely ta1en $rom ar%ammer and remade rules $or t%e %otpot.
(5 &aening 'ordes (4
B - T: A= :n C % t s d t l s @ ( 5 ( " "4 . 5
/8ui.ment blunderbussL hand ea.on
3pecial &ules s1irmis%J scout
Upgrades
U ntiy t .e '+* $ot ot Cata.ult J'(*K Chef cre J*K /8ui.ment 3pecial &ules a/oe 3ee $and ea.on
(5) ar%ammer T%e 2mpire @t% ed.
M
%s
-)
Bs @
-
)
T @
:
(
5
A= (
d "
: nt Cl % " 4 Upgrades
ts 50
Gnomes'+4 Unit type
B # 7n C ;t s s 3T7 Ad t l ; s
M
Gnome Cross/o,men D(0*E(55
@
@)
2=uipment
3pecial&ules
%and ,eaponJ cross/o,
%ate go/linoids D/ut not orcsEJ
) ( ) (4
4 5
Upgrades 3%ields *( or ;ais *J lig%t armor *J
ygmies'+,
Good 9eutral Gnomes may only ally ,it% +,ares against ot%er su/terranean $oes. Gnome c%aracters may ride a %orse Ddon1eyE $or *) pts. +on1eys are %orses $or all concerns ecept t%ey only %ae a moe o$ "L and t%eir rider may not get any /enets $or c%arging. Ot%er,ise c%aracters are limited to gear aaila/le to gnomis% troops. Gnomes use /lue magic or &ed Green magic. Gnomes may cast t%e Kmoe t%roug% stoneL spell on t%e unit s%e?%e is ,it%. T%e unit may moe at $ull speed and may deploy as an adanced $orce ,it%out t%e opponent 1no,ing and may ma1e an adanced $orce moe despite not /eing t%e $astest adanced unit.
C%aotic 9eutral
Gnomes /enet $rom *"L nig%t ision. Gnomes %ate go/linsJ Gno/larsJ %o/go/lins and especially snotlings.
. ;ygmy 3%amans may use /lac1J greenJ or red magic. ). ;ygmy Blo,pipes utilize a @* neurotoin.
@. ;ygmy C%aracters are limited to gear aaila/le to pygmy troops.
Core Unit type
M
(*GnomearriorD(*E 2=uipme nt 3pecial&ules
%and ,eapon
%ate go/linoids D/ut not orcsEJ
@
B # 7n C ;t s s 3T7 Ad t l ; s @ ))
()(
4
4
Core Unittype M s Bs 3 T , 7 A #d 7nt Cl ; ;ts ;ygmy Brae D5*E @) ) ( ) ( 5 @ 2=uipment 3pecial&ules Upgrades /lo,pipesJ %and ,eapon
lig%t in$antryJ ,ar/and
5
Upgrades s%ield *(J lig%t armor *J %eay armor *)J and one o$ t%e $ollo,ing 3pear *(J great ,eapon *J
Unittype ;ygmy arrior D(0*E 2=uipment
M
B s s3T,
@ ) ) ( 3pecial&ules
7
# 7n A d t Cl ; ;ts
)( 5 Upgrades
).5
(55 &aening 'ordes (4 rd
(5@ Gnomes appeared in ar%ammer ArmiesJ ar%ammer rd ) edJ and &aening 'ordes (4.
(5" ;ygmies t%e Gnomes appeared in t%e ) ed. 3imilarlyJ t%e li1e rules t%at appearonly %ere are deried only $rom t%at one source.
%and ,eaponJ s%ield
lig%t in$antryJ ,ar/and
Qaelins*.5
3pecial Unittype M sB s 3 T , 7 A #d 7nt Cl ; ;ts ;ygmy 7mpis D50E @ @) ( @ ( 5 5 2=uipment 3pecial &ules Upgrades Qaelins *.5J s%ields *.5J one #ig%t in$antryJ unit may %ae a magic %and ,eapon ar/and standard 7n ;t Unittype M s Bs 3 T ,7 A #d t Cl ; s ;ygmy 3couts D5(5E @ ) ) ( ) ( 4 2=uipment 3pecial&ules Upgrades 'and ,eaponJ /lo,pipe
3coutJs1irmis%
aelin *.5J 3%ields *5J
(5 3ourced $rom ar%ammer )rd edJ ar%ammer Armies )rd ed.J %ite +,ar$ (0 and ar%ammer
2il 9eutral Co re Unit ty.e M -hearl J+K
s @
Bs 3 T , 7 )
( @ )
A #d 7nt
(
"
3pecial &ules
/8ui.ment
Cl ; 5"
;ts "(
0
Upgrades
$and ea.on
U n it y . e
M% s
' 7imm %arriors J+K@
B -T s
@)
@5
3pecial &ules
/8ui.ment
: A= :n C % t d t l s
) "
5 "
") (
Upgrades 3%ield *(J one unit may %ae lig%t armor*
hand ea.on
- . e c ia l
3pecial &ules M s Bs 3 T , 7 A #d 7nt Cl ; ;ts
Unit ty.e
7ianna 7imm J+( '6K
@
5
/8ui.ment
3pecial &ules
hand ea.onL light armor
(. +irac% and Mearg% use Blue as a primary color and GreenJ
) 5 5
@
"
5"
") 4
Upgrades &eplace lig%t armor ,it% %eay Armor *(J may %ae magic standard *5 and Magic instrument *5
&edJ Blac1 as 3econdary. Be$ore determining spells +irac% and Mearg% may $orego one spell and ta1e t%e K2ngulng
'+" ill Ally it%:
To
2mpire
Anyone /ut
2stalia
+ar1 2les
9ipponese Order 9eutral 9ipponese C%aracters are limited to gear aaila/le to 9ipponese Troops
illAllyit%: C%aos 31aen
To
OrcsandGo/lins
+,ares
+ar12les
ood2les
ampireCounts
Al/ionites
Magic2T%e magic users o$ 9ippon $all into t,o campsJ t%ey are eit%er trusted and sagely masters ,%o may use GreenJ Blue and %iteJ or t%ey are spite$ul sorcerers ,%o may utilize /lac1 and red magic. Alignment2Unli1e t%e oerall team alignmentJ t%e greenJ ,%ite and /lue magic users are good and cannot ally ,it% c%aotic or eil aligned teams. CorrespondinglyJ t%e spite$ul sorcerers are eil and may not ally ,it% good teams. &elatedlyJ Mon1s are good and may not ally ,it% c%aotic or eil teams. 9inQas are eil and may not ally ,it% Good teams.
T%e 3as%imono is a small /anner attac%ed to t%e /ac1 o$ a ,arrior. (54 T%is army list is a com/ination o$ ar%ammer Ancients apanese and ar%ammer ) rd ed. 9ippon.
%ile predominantly used $or identicationJ t%e cumulatie eNect o$ t%e sas%imono is dazzling and oer,%elming suggestie o$ a muc% larger $orce. Any model ,it% a sas%imono may dou/le its unit strengt%.
6atana D/astard s,ordE
'eay armor *) or 3amurai Armor Dsee it%ilmarE *@J long/o, *)J 3pear 3tu//orn *(J 3as%imono *(.5 a$raid o$ re
Unittype M s Bs 3 T , 7 A #d 7nt Cl ; ;ts 9inQaD5-(5E 5 @ @ )) ( @( (0 2=uipmen 3pecial t &ules upgrades Add %and *(J naginata D%al/erd*EJ 'and 31irmis%J t%ro,ing stars *(J lig%t armor *J ,eapon scoutJ grappling %oo1s *.5
&are Unittype
M s Bs 3 T , 7
A #d 7nt Cl
;
;ts
Mon1 D5-(5E 5 3pecial 5 5 &ules @ ) ( upgrades (0 (0 (0 5 2=uipment add. 'and 31irmis%J good may s,ap to spears or ,eapons disposition naginata $or $ree
Araby'+
Core Unittype ;easantsD(5*E
M s Bs 3 T , 7 A #d 7nt Cl ; ;ts @ )) ( )( 5 " 5 " ) upgrad 2=uipment 3pecial&ules es improised %and ,eapons lig%t in$antryJ leyJ may and improised T%ro,ing only declare a c%arge i$ ,eapons lead/ya%ero
Unittype M s Bs 3 T , 7 A #d 7nt Cl ; ;ts As%igaruD(0*E @ ) ) )) ( )( 5 2=uipmen 3pecial t 'and ,eapon
&ules upgrades 3pear*(J 9aginata D%al/erdE *J /o, #ig%t *J Ar=ue/us *(J lig%t armor *J in$antry 3as%imono*(.5
3pecial rules Ara/yans are neutral. Magic: Ara/yan magic users may use red and /lue C%aracters may comprise up,ards o$ @0! o$ t%e total points o$ t%e army. Ara/yan %eros o$ leel ) or lo,er may /e upgraded to /e a deris% unit>s c%ampion D*(5E or 2unuc%>s C%ampion D*0E and gain t%e respectie psyc%ology. +eris%es may not ,ear armor. Ara/yan c%aracters may ride an elep%antJ replacing one o$ t%e cre,. Camels are uni=ue to men o$ t%e 2ast.
3pecial Unittype M sB s3T ,7 A# d 7nt Cl ; ;ts 3amurai7n$antryD5*E @ @ @ ) ) ( @ 4 4 () 3pecial 2=uipment &ules upgrades 'eay armor *) or 3amurai Armor 6atana Dsee it%ilmarE *@J 3as%imono *(.5 and D/astard 3tu//or one o$ t%e $ollo,ing 3pear *(J add s,ordE n %and *(J long/o, *)
Unit type 3amuraiCaalryD5*E 'orse 2=uipment
3pecial &ules
B # 7n C M s s 3 T , 7 A d t l ; ;ts @ @ @ ) ) ( @ 4 4 (" 4 )upgrades
) ) ( ) 0 ) ) ) )
Camels cause $ear in %orses. AdditionallyJ any leaders%ip test ta1en /y a unit containing camels is ta1en at a -( #d.
;lat$orm: Genies use LL plat$orms
O T '2 & O& # + #I C &2ATU&23 : (5 Ara/y is a /it trou/ling to source as. 7t mostly pops up as aside re$erencesJ li1e in ar%ammer $antasy roleplayJ t%e Tom/ 6ings army listJ Al Mu1tar>s desert dogs and Mad Mulla A1lan>d. T%is army list ,ill /e deried $rom t%e ar%ammer: s &ules sourcedByzantiumJ $rom 3o# and inspiration $rom armaster: armies
+aemons are ot%er,orldly entities eisting on a separate plane $rom mortal /eings. Conse=uently t%ey /enet $rom a* ard sa!eersus mundane ,eapons and attac1s Core 5!*
All attacksmade /y daemons are magical
+ A2MO9 ;3IC'O#OGI : +aemons are immune to .sychology ecept tests induced /y e=ual or greater deamons Greater +aemons cause fear ')Ito all t%ings %en a daemon ,ould normally ta1e a panic or /rea1 testJ roll as normal using ; instead o$ Cl. 7$ t%e daemon ,ould normally $ail instead t%e unit ta1es ,ounds distri/uted as per missile re e=ual in num/er to %o, muc% it $ailed t%e testJ no armor?,ard sae.
I O U& 73' 7 3 MI COMMA9+ : Genies are 1ept in /ottlesJ lamps or ot%er small essels. T%ese essels are magic items $or all intents and purposes Ddestruction o$ ,%ic% ,ould release and $ree t%e genie ,%o ,ould come under GM control and /e o/liged to t%e li/erator Uni t typ e M
sB s
3
T
,
7
A
#d
7nt Cl
; ;ts 4* ". ( 5
Ara/+eris%erD5*E @ ) ) )) ( )( 3pecial 2=uipment &ules Upgrades 'ate old ,orldersJ $renzyJ 3%ield *(J Buc1ler *(J or additional 3,ord stu//orn %and ,eapon *( Dmig%t t%ey try to escape[ 3ee1 reenge[ +estroy eeryt%ing[EE Once per game t%e c%aracter o,ning t%e /ottle?lamp may summon t%egenie and as1 one ,is%. A ,is% is compara/le to ,%en a unit is split in t,o and orders are made $or t%e ne, unit t%at doesn>t %ae a leader. T%e player ,rites do,n t%e ,is% on a piece o$ paper. A ,is% must /e syntactically?grammatically correct /ut contain no punctuation ot%er t%an a period at t%e end. #i1e ,it% split units it is up to t%e GM to interpret t%e ,is%. As per myt%J t%is interpretation s%ould /e as literalJ limitedJ or rely on t%e strangest interpretation o$ t%e ,is%. 2.g. a ,is% to K1ill t%e enemy.L Mig%t result in t%e genie 1illing a single $oe and t%en retiring to t%e /ottle. +Qinn are ll 5 magic users ,%o may use any colors o$ magic
B # 7n C s s 3 T , 7 A d t l ; ;ts ". @ ) ) ) ) ( ) ( 5
Unit type
M
(*Ara/arriorD(0*E 3pecial 2=uipment &ules 3,ord and s%ield
Upgrades May replace s%ield $or /uc1ler $reeJ spear*( and #ig%t armor * B # 7n C s s 3 T , 7 A d t l ; ;ts . @ ) ) ) ) ( ) ( 5
Unit type
M
(*Ara//o,manD(0*E 3pecial 2=uipment &ules 3,ord and Bo,
Upgrades
Unit type
B # 7n C s s 3 T , 7 A d t l ; ;ts . @ ) ) ) ) ( ) ( 5 4 )) ) ( ) 0 ) ) ) )
M
Ara/'orsemenD5*E 'orse 3pecial 2=uipment &ules
3,ordJ s%ield
Upgrades #ig%t armor *J one unit may %ae %eay armor *)J /arding *@J lance* magical instrument up,ards o$ 5ptsJ
A$raid o$ re
3pecial Units up,ards o$ )5!
Unit type
M
B s s 3T,
7n C ;t 7 A# d t l ; s ". +esert&iderD5*E @ ) ) )) () ( 5 'orse 4 )) ) ( ) 0 )) ) ) Camel " )) ) ( ) 0 @@ @ @ 2=uipment 3pecial &ules Upgrades May /e deployed as Must upgrade to ride %orses 3,ordJ s%ield scouts *) or camels* A$raid o$ re Bo,*J may /e drilled *( #arge s%ield *(J aelins*( or Camels s%ort/o, *(
Unit type
M
B # 7n C s s 3 T , 7 A d t l ; ;ts
2$reet are ll 5 magic user ,%o may only use &ed magic. 2$reet ma1e 8aming attac1s. )ust )evils are a very different sort of enie. They are akin to a
illAllyit%: Anyone /ut:
To
Old orlders And Tom/ 6ings com,ination of o,lin fanatic and howlin wind. 8n the turn the )ust )evil is released it moves 2d4” forward. +ny raned weapon of S* or less passin throuh a 4” radius of the dust devil suffers a /2 to hit. +ll units within the radius donAt ,enefit from musicians as the wind drowns out the noise. 'urthermore& the closest models within 4” take a total of d4 S( hits& friend or foe #except the character who released t he dust devil.% 1f there are fewer models in rane than hits scored& then some models will ,e hit multiple times #startin with the closest model.% )urin each followin compulsory phase move the dust devil 2d4” in a weihted scatter direction. )ust devils who move off the ,oard do not return.
0-( +eris% &ider D5-(0E @ ) ) ) ) ( ) ( 'orse 4 )) ) ( ) 0 ) ) ) ) 3pecial 2=uipment &ules Upgrades 'ate old ,orldersJ $renzyJ 3,ordJ s%ield stu//orn A$raid o$ re
Unit type
(0. 5
B # 7n C s s 3 T, 7 A d t l ; ;ts 4. @ @ ) ) ) ( ) ( 5
M
0-( 2unoc%3laesD5*E 3pecial 2=uipment &ules Upgrades 3tu//orn and immune 'eay armor *)J lig%t armor *J 3,ord and s%ield
to Massie scimitar D/astard psyc%olo *(.5J magic standard 50*Js,ordE magical gy instrument
&are up,ards o$ 0! B # 7n C ;t s s 3 T ,7 A d t l ; s @ 0 "5 5 )@ @ @ @ @ "5 ) )) ) ( ) 0 )) ) ) ) )) ) ( ) ( 4
Unit type M Ara/yan2lep%antD(E " Ma%outD(E @ Cre,D0-)E @ 3pecial 2=uipment &ules Upgrades 3ee ar%amm er Ancient 3tomps /attles Up to ) cre, *4 eac% 'and ,eaponJ Qaelin
6%ainite @ Mane o$ 'air largely aest%etic +uring compulsory p%ase roll a dieJ on a ( t%e c%aracter?unit moes?c%arges directly 5
aest%etic $urJ scalesJ %ooesJ tailJ ta1e your pic1
2tra $ast Agility
*)i*(m
4
*(/iteand $ear *( Bs and nig%t sig%t
( ;recision 0 1iller
1illing /lo,
*(i*(m eery ot%er model gets *( /ite rounded up *(Bsand9ig%tsig%t
#ig%t armor* J spears *(J /o,* 6%orne B # 7n M s s 3 T , 7 A d t Cl ; ;ts ( ( @5 @ " 5 5 " " 4 @ 0 0 (0 0
Unit type +Qinn 2=uipment 'ands
3pecial &ules #arge targetJ Genie
Unit type 2$reet Darcane magicE 3pecial 2=uipment &ules #arge targetJ 3,ord Genie
Upgrades
Mutation ( 3tupid
31ull
C%aracter 3tupidity May not 1ill more t%an one model a turn as %e?s%e collects t%e s1ull o$ t%e 1illed model
Unit 7n a single turn t%e $ront ran1 may not 1ill more models t%an it %as
Themo de l ' sski ni sflay ed,open,andexposi ng end on s an d muscl e,opp on entsay m re r ol l
B # 7n M s s 3 T , 7 A d t Cl ; ;ts ( ( )5 @ " 5 5 5 5 4 0 4 0 (0 0 upgrades
B # 7n Unit type M s s 3 T , 7 A d t Cl ; ;ts +ust deils Darcane d ( + ( ( " magicE " @ 0@ @ 4 0 " 0 @ 0 (0 3pecial 2=uipment &ules upgrades GenieJ large targetJ et%erea l
Appearance @ o$ 6%orne
Matted $urJ %ooesJ 8es% %ound nostrils ta1e your pic1 *(3J cannot t in armorJ -(M as t%eir *(3 *( cannot t legs struggle to in armor or upon a support t%eir upper 5 'ul1ing Mass %orse /odies " ar/and Gains unruly - Cl gains ,ar/and eery ot%er model 'orns or Gains *( Bite or Gore gains a /ite or gore
7mmune to Magic
( Bloodletter 0 spit
eery ot%er model may spit li1e a T%e c%aracter may /loodletter Drounded spit li1e a /lood letter upE
Magic resistance @*
3laanes% Mutation C%aracter Unit 'ypersen ( sitiity a$raid o$ eeryt%ing un$riendly 3lender Build -(3 dou/le encum/rance -( 3 Mustpa ss a P We tst ever y u trn r odonot hi ng,f or cht urni t pas sest i l oses WP, 1 f or each t urni t Alco%olic? ea f ai l s res et t s i W P ) addict #ocomotes ,it% sna1e tail instead o$ legs -(?MJ @ 3na1e tail causes $ear 'ermap%r 5 odite 7s eNected /y all se?gender specic rules
" 4
Chaos Attributes 6%aine Mutation ( Al/ino
C%aracter -(TJ stupidity in day lig%t
Murderous Must attempt to Temperamen 1ill one model t eery turn
( 0
Aest%eticJ aromatic mus1J arousing appearanceJ p%eromonesJ etra /reastsJ piercingsJ tattoosJ its got somet%ing going on. T%e c%aracter and t%e unit s%e?%e is ,it% stuNers $rom stupidityJ /ut 3ey stuN any model ,is%ing to stri1e t%em in close goin on com/at must pass a ; test or do not%ing +elig%ts in ,ar immune to psyc%ology 'ead o$ Gains a tongue attac1 eery ot%er model 3laanes% Dsee realm o$ c%aosE gains a tongue attac1 #ong#egs *(M *(M
Unit 3tupidity in daylig%t Unit must pass a Cl test or ma1e as many attac1s as it $ailed /y to,ard itsel$
(
9urgle Mutation 2maciated
may ot n pu rs ue,unt i lt hey pa ss a dLt est att he
) Blood Greed
begi nni ngat ur n.I fc har gedbyt heenemywhi l e f eedi ng h tey becom e r f en zi ed. May ak te an ad di t i on al est t ot t ry n a d pas s f ish ot at.)
#eprosy 2normously $at
C%aracter -(T T%e c%aracter loses a random lim/?/ody partJ roll to lose a random stat 1/ 2 M, +1 T,1i
Unit T%e unit loses a random stat 1/ 2 M
@
5 " 4 ( 0
Appearance o$ 9urgle
9urgles &ot 3lime Trail and tail Cloud o$
Aest%eticJ tiny %ornsJ nurgling eyesJ droolingJ tentaclesJ cycloptic eyesJ ta1e your pic1 at t%e end o$ t%e gameJ any model?unit t%at came in contact ,it% t%e unit must pass a T test or dieJ including eac% model in t%e unit )?@M -(i and t%e unit leaes slime trail counters Qust li1e /easts o$ 9urgle Models stri1ing at t%e model in close com/at get a -( to %it
types , 9ec1sJ may see oer o/stacles asi$ t%ey ,ere dou/le %eig%tJ enemies gain 1illing /lo, against t%em T%e models in t%e unit need neer test $or $allingJ diingJ leaping oer gapsJ and may ma1e lo, leel s,oops?leaps o$ MP to T%e c%aracter may 8y /ound oer o/staclesJ (@P doesnt apply to steeds
eac% model adds *.5 to t%e GMs roll to 3orcerous determine eac% turns po,ers *( Magic #eel *( 79T magic dice total
* T ( Cause
once per turn t%e unit may re-roll one entire
'orned &at Mutation Mousy 3=uea1y ( oice
Co,ardice ;ea 3ized ) Brain 3campery @ legs Appearance o$ t%e 5 'orned &at "
'orns
C%aracter
Unit
- #dJ no longer causes $ear cant accept c%allengesJ re=uires Cl test to c%argeJ $ear any outnum/ering $oe
- #dJ no longer causes $ear
3 nt i,s t upi di t y
Tzeentc% Mutation
7rrational (
3iamese t,in ) 3illy ,al1
3 n It ,s t upi di t y
Mutation 8eedP
plague /ite attac1
C%aracter
Unit +iide moement in %al$
'ornsJ %ooesJ /lac1 or grey $urJ pores -(MJ*(T-(i -(MJ-(i 2ery ot%er model may ma1e a gore *( Gore attac1 on attac1 on t%e c%arge c%arge 2ery ot%er model May %ae an additional may ma1e tail
;re%ensile %and ,eaponJ any 4 tail directions &otting8es%
set o$ die rolls $or t%e entire unit e.g. t%ey 6no,ledg T%e model may re-roll all re-roll t%eir to %it roll ( e o$ one die roll in #dP or t%ey all re-roll t%eir 0 C%ange eery turn armor sae
attac1s to side or rear
C%aracter Unit /ecomes a$raid o$ one o$ t%e $ollo,ing c%osen at random: R%umansJ elesJ d,aresJ anyt%ing /iggerJ good alignmentJ ,izards?magicJ go/linoidsJ ,inged creaturesJ t%ings o$ a particular color Dgm c%oosesE #oud 9oisesJ &eptilesJ insectsJ %orsesJ small mammalsJ /eing inside a /uilding. reJ large units o$ $riendly people De.g. /eing in a cro,d oer 0 U3E GM ma1es one upS 2sta/lis% t%e s o$ eac% t,in /y ta1ing t%e srcinal s and adding d)-J eac% t,in gets %al$ o$ t%e attac1sJ ,%ere t%ere is an odd amount it goes to t%e more s1illed stupidityJ eery ot%er t,inJ gains stupidity model gets *(A
(
'opper
+iide Moement /y )
;in 'ead
- 7ntJ stupidityJ i$ t%e models> int goes /elo, 5 it cannot ,ield ,eapons
)
ea1 Arms
1S
&oll d"J (-)J onearms armJ*d" @J5 t,o armsJ " all total tentaclesJ tentacles can use ,eapons as normal /ut do not allo, t%e ot%er o/QectsJ cause $ear
@
Tentacles
5
Added encum/rance on landJ may s,im during moement p%ase $ull speed t%roug% ,aterJ doesnt apply to mounts
"
-(MJ cant /e pus%ed /ac1 nor encum/eredJ ignore di]cult terrain
Bestial 3,ap
&oll on an agreed upon Casualty recoery c%art D&ealm o$ C%aosJ &ogue Trader or Mord%eimE and roll on t%e Knatural Creatures C%artL $ound ,it% t%e magic item generation. T%e model gains t%e opposite modier $rom t%e c%art and t%e associated part $rom t%e animal. &e-roll until t%e results ma1es sense 2.g. -( B3 /ecomes *( B3 Z 2agle eyes
4
3corpion Tail
&egenerati T%e c%aracter gains on reneration D@*E
Theuni tandc har act erl osef earand1M
t%e unit causes $earJ C%aracter is /rig%t and enemies must pass an 8as%yJ %e?s%e may /e #d not to s%oot t%em targeted /y ranged and *( to %it at oer Brig%t and attac1s /ut causes %al$ range ,it% missile @
1S
( 0
Many 2yes
T%e C%aracter or eery ot%er model in t%e unit gain scorpion tailsJ may only ma1e attac1s to t%e $rontJ on a @* t%ese attac1s are made ,it% an adrenaline poison &egeneration D5*E
t%e c%aracter?unit %as )"0 +egree #O3 and may ma1e c%arges in any direction /y ma1ing an a/out $ace and c%arging as normal D,%eeling does not count as a complet manoure in t%is contetE t%e a/out $ace ta1es a,ay a =uarter o$ t%eir total c%arge distance