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Responsibilities of Third Officer
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Code Dress PDRM Officer
One Piece D20 Character Sheet Player: Mumblz_
Character: Petty Officer
Alignment: Lawful Good
Race: Human
Class: Warrior
Career: Marine
Prestige: Choose an item.
Devil Fruit: Choose an item.
Size: Medium - 4' - 8'
Disadvantage 1: Choose an item.
Disadvantage 2: Choose an item.
Disadvantage 3: Choose an item.
Level: 3
Experience: 3100
Available Beli: 2500
Attribute
Att. Score
Att. Modifier
STR DEX CON INT WIS CHA
14 12 13 10 10 12
2 1 1 0 0 1
Skill Name
F
Base Att.
Total
STR STR DEX DEX DEX CON DEX WIS
8 4 3 12 7 7 3 2
Temp Score
Rank
Temp Modifier
Att. Mod
Bonus
Stat
Total
HP Non-Lethal HP Damage Reduction Land Speed Water Speed Current Stance
18 18 3 30 20
Bonus
Primary Skills Weapon Attack Unarmed Strike Ranged Shot Defense Initiative Fortitude Save Reflex Save Will Save
☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐
6 2 2 6 6 6 2 2
2 2 1 1 1 1 1 0
4
1
Bonus
Current
Value
Resist
Total
Acid Cold Electric Energy Heat Sonic
0 0 0 0 0 0
Current
Value
Weapon
Damage
Short sword
1d6
Type
Range
Crit Info
One Handed
5ft
19-20/x2
Offhand Type
Damage Range
Crit Info
Secondary Skills Intimidate Bluff Spot Sailing Diplomacy Search Sense Motive Climb Gather Info Jump Knowledge (History Knowledge (Nobility) Ride
☐
☐
STR CHA STR
7 7 6 6 7 6 6 8 3 4
6 6 6 6 6 6 6 2 2 2
1 1 0 0 1 0 0 2 1 2
☐
WIS
2
2
0
☐
WIS
2
2
0
☐
DEX
3
2
1
☐
??? ??? ???
☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐
☐ ☐
CHA CHA WIS WIS CHA INT WIS
Accessory Type
Range
Accessory
Quantity
Bonuses
2
Type
Range
Accessory Type
Notes
1
Bonuses
Quantity
Bonuses Range
Quantity
Feat
Description
Weapon Proficiency (Short sword)
POWER ATTACK ATTACK
CHORE BOY
RAGE
ARMORED
2
Description
Weapon Profiiency (Shield: Meduim)
Armor Proficiency Proficiency (Meduim)
WARRIOR’S STAMINA
Feat
The character is so used to taking damage that their bodies bodies are exceptionally exceptionally good at healing. healing. The character’s base natural healing amount doubles. This This effect stacks stacks with and should should be applied to to any percentile percentile natural healing healing bonuses. On your action, before making attack rolls for a round, you may choose to subtract subtract a number from all melee melee attack rolls rolls and add add the same number to all melee damage damage rolls. This This number may not exceed exceed your relevant relevant attack attack skill ranks. The penalty penalty on attacks attacks and bonus bonus on damage apply apply until your your next turn. As a new recruit recruit to the marine’s you have no power or authority. authority. Your main main job is cleaning cleaning floors and doing doing other chores. As you you do chores you gain gain a small amount of experience experience from the sense of purpose you you get from it. it. You must also wear wear a uniform uniform consisting of of a white cloth shirt and and blue slacks. slacks. These clothes clothes give you a +2 defense defense bonus. Once per day you can enter into a rage. Temporarily gain +4 STR, +4 CON, and +2 on will saves, but take a -2 penalty to defense rolls. While raging, you may not use any CHA, DEX, or INT based skills (except (except balance, balance, escape artist, intimidate, intimidate, and ride). A fit of rage lasts for a number of rounds equal to 3 + character’s new CON modifier. A character may prematurely prematurely end his rage. rage. At the the end of the rage the character becomes fatigued fatigued for the duration of the the current encounter. encounter. Must be wearing wearing a shield. shield. While in in this stance, the warrior gains +1 defense defense to every every piece of armor they have have which already already increases increases their defense, including including their shield. shield. Jewelry Jewelry does not count for this effect. Attack Attack rolls rolls take a -3 while in this stance.
TAUNT
If the warrior is is within 50ft 50ft of an enemy, enemy, they may roll their their intimidate skill against against the target’s will save. If successful, the target must concentrate all all of their attention attention on the the warrior during their next next turn and they cannot flee flee from the fight.
ATHLETIC
You get a +2 bonus on Climb and Swim skill checks. If you have have 10 or more ranks in one of these skills, the the bonus increases increases to +4 for that skill.
HEROIC ATTRIBUTE (STR)
SEAMAN
PETTY OFFICER OFFICER
+2 to a specified attribute
After sailing for a number of months on the sea performing tasks day and night, you now have a +5 speed speed bonus to to your movement movement speed while on a ship or swimming in the sea. You also now have have a long-sleeve long-sleeve shirt with the the marine symbol on it giving giving you an additional additional +1 defense bonus
You may now wear any armor you wish. In addition, you you have worked worked your body body to the limit increasing your CON by a permanent +1.
Character Information
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