NIGHTFALL ENCHANTER GUIDE
"Some humans have the capability to extend their imagination and paranormal capabilities, but when it joins the glory of faith and devotion those are able to exterminate Vampires and Ousters ahead compared to the other humans inside the E.V.E headquarters. Granters are found in support to their companies or in a remote solitary meditation most of the time. Wowing the powers of group mates, dispelling enemy mass spells and even tricking their opponents with cheap illusionary magic. Even though it seems simple with dedication, perseverance a Granter can also be trained as a furious and indomitable Arcane Templar."
Introduction Before proceeding on the guide I would like to make a brief introduction about this class, as I believe many others different from me yet "believe" it is very difficult to control an Enchanter especially in PvP. The truth is that with training you can become a challenging opponent, moreover if you want to evolve more in "wealth" I suggest you master this class very well. Like I said wealth, but also fame and respect are characteristics of this class, although some players understand that Granters are somewhat appealing. PADRE was my first character here. It is the owner of ACTIVATION on Slayers and confess that I am a very happy. All I have produced are fruits of my game play and perseverance. Worth knowing, play and master a Granter if you want to choose the race of Slayers as their primary or even unique choice. Finally you will depend on a lot of money and especially the buffs if you want to have more than one character to play in window mode, being a challenge and tough player in PvP.
Testing Methodology During my tests and in parallel with the server I realized that many things are relative, but mostly I observed that buffs work as an improvement, ie, the more you have the more you will receive. When testing I try to be much accurate as possible, but judge by yourself and
soak up what you find useful and convenient, although I would not lie or hide informations. I use my off line server and normal characters without GM privileges.
INTELLIGENCE Build "The Sage Warlock" This build can say it is a "standard" and an excellent choice for those just starting. It is very effective due to the high INT. Once level 150 and a Job Changed slayer add everything in INT. Set goals in your head like 500, 600, 700, 800 and finally 900 INT.
Advantages -High amount of MP. The average standard would be around 2000. -Self regeneration of MP due to passive skill Meditation. The more INT the Granter has the more that will be regenerated. -High duration of Intimate Grail on the companions. -Very high magical damage. Compared to the physical damage of a pure strength Splitter. -The higher is the INT the greater the bonus applied to STR and DEX (when Bless is imposed on someone) are. This is also valid for Striking. -Can inflict HPs as well MPs with any of his spells. -Inflicts a good amount of silver to the opponents. -Can make monsters sleep. -Can see into the Darkness (the smoke that hides the Vampire's movement). -Can clean Darkness also. -Reflects physical damage back to the aggressor. -Can hold and maintain distance from adjacent contacts when he pleases. -Vampires can blind temporarily, as well Ousters, Gore Gland (Vampire's summon) and any normal monster (even Lychee's). -Nullifies or sometimes prevent the activity of Darkness, Acid Swamps, Blood Walls, Poisons, Hellfire, Prominence and other ground area skills thanks to the AD 20 skill. -The skill AD 1 (Rotten Apple) annihilate hordes of monsters with just one click. -No need to play with high latency (ping) to perform good PK's. -Can acquire high fame points (this improves drop considerably). -The ultimate magical build to exterminate Combat Ousters and Vampires (generic talking). -Can avoid a lot of damage (when played correctly).
-Can train and level up easier. -They are natural leaders in a party of Slayers. -The Combat Ousters are very easy to beat. Disadvantages -Low Protection points. This means that if you are caught distracted and even without MP you will be subjected to suffer a PK in seconds against physical threats. -Needs a lot of All Resistance, Curse Resistance, Poison Resistance and even Blood Resistance points to be able to play comfortable. -Loses 200 points of HP when conjuring Holy Armor. -Ousters in groups are very challenging, but most Ousters with INT above 600 points can be trouble even in a duel. Depends largely on the situation, but I confess that duels are always frustrating. -Even with high resistances you may be subject to Death and Paralyze most of the time.
STRENGTH Build "The Arcane Templar" I developed this build, but obviously it existed and was experimented by players on other servers. It is a very interesting one, but very difficult to develop. In the end I believe is very efficient, but not the best. Once level 150 and a Job Changed slayer you should add between 150~200 bonus points in INT, but exactly after Horus 50 you should add the remaining points all in STR. My suggestions are 270/180 and 150/300.
Advantages -Excellent to exterminate any Warrior Vampire in a duel. -Good amount of HP. The average standard would be around 2000 after level 200 (AD 50). -Thanks to Bless and Intimate Grail this build grants to the Granter (> AD 50) the range of 700 points of Protection. What I find something precious against Set Afire, Crag hits, Chief Beriths. -In my opinion is the best build to go Perona NE with your party, friends and even surprising all Warriors Vampires anywhere. (Best build since Splitters based on strength end missing a lot because of the low ToHit). -Moderate magical damage, but effective at higher levels. Compared to the physical damage of a dexterity Splitter based. -Can inflict HPs as well MPs with any of his spells.
-Inflicts a moderate amount of silver to the opponents. -Slight improved delay of Intimate Grail skill against opponents. -Can make monsters sleep. -Can see into the Darkness (the smoke that hides the Vampire's movement). -Can clean Darkness also. -Reflects physical damage back to the aggressor. -Can hold and maintain distance from adjacent contacts when he pleases. -Vampires can blind temporarily, as well Ousters, Gore Gland (Vampire's summon) and any normal monster (even Lychee's). -Nullifies or sometimes prevent the activity of Darkness, Acid Swamps, Blood Walls, Poisons, Hellfire, Prominence and other ground area skills thanks to the AD 20 skill. -The skill AD 1 (Rotten Apple) annihilate hordes of monsters with just one click. -No need to play with high latency (ping) to perform good PK's. -Can acquire high fame points (this improves drop considerably). -The Combat Ousters are still easy to beat. Disadvantages -The set is expensive. You certainly would not invest in this build if you are starter. This is logical. -Very hard to level up. To compare to a Defender or a strength based Bishop. Due to the low magic damage until level 210~220. -Do not even think about going to PvP before level 240. -Vulnerable against magic damage, highly dependent on HPs. -Aura Shield during PvM is useless until level 240 (AD 90) I would say. -INT caster Vampires disrupt too much if they catch you in flocks or distracted with their Summon Gore Gland magics. -You can not duel any Ouster before level 240 (AD Class 90) except Warriors vampires and some INT caster Vampires.
Stereotype For each INT point added the Granter receives 2 MP points. For each STR point added the Granter receives 2.5 HP points. The big secret is that Bless according to INT will further enhances your STR limits, because as I mentioned the build of the Templars is safe reliable.
How a Granter regenerates the Mana Points? Some players do not know, others end up ignoring, but there is math behind the regenerative capacity of a Granter. I'll try to explain here, but first this is just a game passive skill that (Slayer) Bishops and Granters learn very early. Granters a part can learn to meditate at level 55.
Commonly speaking Meditation works only when Granters are wielding a Mace on hands, so the more INT points the Granter has, then the more MP he will regenerate. What makes the "Sage Warlock" build extremely appealing and strong in the latest levels due to the high INT. By every 4 seconds Meditation works as follows.
Attention!! On top of that there is still something very important. The MP through items and especially the buff Intimate Grail will drastically improve Meditation regeneration amount. Basically I noticed when testing that for every 600 MP extra points Meditation increases at 300 (Intimate Grail)! This information is not accurate, but it is perhaps the best reference so far and I really consider it valid and important, so to another example. 100 extra MP will also increase the regeneration. Grossly talking the 100 receives a % and this turns into regeneration. It's more or less 31, but its a %, so do not ignore it.
The Granter Buffs They are many. Try to get used slowly. Keep Bless and Striking always active. At first it is very difficult and requires a lot of the player attention. A good Granter snorts others and even other Granters of lower levels, but the basic is to keep everyone under the effect of Intimate Grail and Holy Armor. The Granter buffs do not have a static value, but they have a functioning percentage based on INT and especially to those who are receiving it. One little thing that I observe is that most Granters forget to Detect Invisibility. So here is my tip to always activate it.
this layout is used to raise levels with Rotten Apple this layout is used for PvP and rising levels without Rotten Apple
Bless is a buff which dramatically increases the damage of some skills from other classes, moreover most of the Slayers classes over 600 points will feel a huge difference! In the case of a Healer with 600~650 INT points to receive the bless it will cause much more damage than natural, and it is amazing! It also increases STR and DEX points of the Granter and involved Slayers by the blessing powers.
this buff enchants a weapon in hand. Even if the Granter remove gun time effect will continue running. It increases damage, but again I repeat that this value is very relative to who the Granter is blessing. The time duration it is exactly the same as Bless. So it is usually applied shortly after. As you just read about Bless then here is the acronym used. Whenever someone typing BS that means bless and striking. Note: An important detail to Striking dramatically increases the magic damage of all offensive Granter spells.
the chalice is a high-level magic, it requires level 140 and is in my opinion one of the most important skills of the Granter. I'll be detailing it later on when in the offensive magics session, but for now I will focus the talk of benefits when applied only to members of the same race, the Slayers. It increases HP, MP, Defense and Protection values.
this magic is very important. It dramatically increases the Granter points of defense and it affects the components of the whole party. The duration of Holy Armor is affected only by the level of the skill. What can be acquired early when playing a Granter, however high INT points will increases the bonus of evasion when applied. Has 1 minute and 20 seconds of duration
independent of INT. Let's see the behavior of buffs over a Granter of AD Class 100 (on himself). I want to make clear that the INT was tested according to the image below.
Click the image to see it enlarged.
basically Aura Shield works like a magic shield. All damage that you receive is doable to your MP points. Suppose that the damage is 200, if you receive it on your Shield it will be 400 instead. Has 42 seconds of duration independent of INT.
this skill returns to the aggressor 100% of his damage, but it only works against closed physical attacks within the game. The main ones are: the Combat Ousters Halo, the Vampires Violent Phantom and again Ousters Destruction Spear. For this reason many Ouster players complain about Requital. Has 42 seconds of duration independent of INT. Note: the return of damage works independently of the Granter protection points.
54 seconds of duration independent of the Granter INT. This high level magic allows humans to detect the movements of anything inside and outside of Darkness. Most of the time you will be able to apply the Lightness by at most twice, so think carefully on who you will set Lightness on.
Granter and warrants to all party members detect any invisible thing. It has 1 minute of duration. Note: There are still 2 more buffs: Detect Hidden and Light, but the first is bugged, so it can only be conjured once per character login and the second remaining buff is
insignificant, but if you prefer to earn a little bonus to your vision sight. The tip is to use Light. By the way you can apply Lightness on the top of Light.
Pay attention and understand how the Buffs behave. As you can see they work and act as improvements in the attributes of other classes. In the example below I applied the buffs on a Splitter and tried the different intelligence caps evolving.
The Granter Defensive Magics This is one of the reasons which I have a special fondness for playing with this class. They have great support spells and all I can say is that it's up to the player to become a powerful aggressor or just a spell-caster in the background or a mix of both.
this spell makes visible a Vampire if it is invisible. The skill at level 100 has a good range, however the spell is unpopular due to usability since most often a Granter will be always in party groups and most players prefer to apply Detect Invisibility instead.
some vampires will hide under the Spirit Guard if it happens you can only force them to come out of the hole in the ground using this spell. It tends to fail, but the second or third attempt the Vampire will come out of the soil. Again is a kind of skill not very popular as most Vampires stay little long hidden beneath the ground.
this spell works like a little magic carpet. The Granter can cast up to 9 Mercy Grounds. At the 10th one will be erased.The mats protect Slayers and anything from Darkness, Fire Ousters Prominence and Vampires Acid Swamps.
this magic often blind Ousters , Vampires and monsters of normal category (not bosses). With 520 points of INT the duration around 24 seconds. Vampires regain visibility after the elapsed time and suffer a small penalty in the normal radius field of vision, but on the other hand Ouster unfortunately end up losing and damaging their vision completely. Flare usually lands at the third attempt, but sometimes at the seventh.
is a magic of invocation. The Granter can capture and arrest anything within its vicinity. The duration is around 8~9 seconds. This is a very important spell because high level Warrior Vampires have an outstanding knock-back effect and the ideal is to invoke a new sanctuary every time.
Rebuke allows to sleeping monsters in the adjacency of the Granter. It is a skill often used in the initial stages and during the training phase, always in association with Rotten Apple. It lasts around 10 seconds, causes a low damage. With it you can fall asleep to most monsters in the entire game. Note: for each Rebuke you will have time to cast 6 Aura Rings.
when a Granter applies Lightness on another Slayer the best way to support through Darkeden is by using the Continual Light. I highly suggest it! This light is very effective against the Darkness of Vampires with low intelligence, as the Warriors Vampires for example.
this magic has two uses. One is damage and I'll be testing this in the next session. The other use is to nullify the spells of Ousters and Vampires (some) and prevent too. The player needs a lot of patience to level up Heaven Ground to 100. It consumes a skill card (item purchased at Perona SW NPC). Nullifies and Protect the Granter from the incoming magics: Prominence (Fire Ouster), Hellfire (Fire Ouster), Blood Wall (Vampire) and Acid Swamp (Vampire). Note: do not cast it when preparing a Rotten Apple monster or you will awaken all surrounding monsters! If you are leveling with Rebuke.
The Granter Offensive Magics I'll split this session into two parts. The first aim is to show what each skill, but getting ahead in the second I'll be testing the damage, moreover it is clear already that the tests are conducted under the effect of Bless and Striking. As I mentioned the Striking increases magic damage.
••• Damage: • • Delay: • Range:
Utility: great in combination with Slayers Centaur Pet, whenever a Vampire is knocking-back the Granter the Aura Ball will be released faster. In duels it is the best choice. Use Aura Ball to make Apple. HPs & MPs: Yes!
•••• Damage: • • Delay: • Range:
Utility: due to the improved range in comparison with Aura Aura Ball this magic can be more effective against INT Caster Vampires. However I would not suggest using the Aura Ring against Water Ousters, because the Centaur will immediately lock-shotting against Ouster Frozen Armor and that have a negative effect on Granter speed of movement. Use Aura Ring to make Apple as well. HPs & MPs: Yes!
•• Damage: • • • • Delay: • Range:
Utility: is an excellent spell to attack in combination with the Aura Ring. I suggest you aim it at the Granter feet if you receive many Vampire knock-backs. The Aura Storm causes a very good HPs and MPs as well. It serves to destroy most monsters due to the delay and ease of offense most of the time. It inflicts damage from sky, so the opponent has a change to avoid half of the area damage caused. HPs & MPs: Yes!
•••• Damage: • • • • • Delay: • • Range:
Utility: this magic is very strong. If you hold the mouse button before releasing it note that you can enlarge the circumference causing the Sweep Vice to indeed sweep with a wide reach. The damage will not be reduced in this case and when in PvM this skill in conjunction with Aura Storm does a lot of damage and doubles the chances of the Granter to survive even under Death influence (if the Granter has HPs items). HPs & MPs: Yes!
•• Damage: • • • • • Delay: • • • • • Range:
Utility: intimidates opponents because damage over time. it is always welcome to cause exhaustion in the blood of Vampires or Ousters who usually tend to run away when they feel threatened. The chances of a success hit increases as the Granter INT is higher. At low levels Divine Guidance it is always welcome to exhaust a monster life bar
together with Aura Ring and then you can cast Rotten Apple to eliminate the surrounding monsters in a single click. HPs & MPs: Yes! Note: Is the best skill to raise the basic INT points of the Granter, as well other Slayer classes domain basic points.
• Damage: • • • • • Delay: • Range:
Utility: works as HPs and damage rings. The damage is very high, almost under the effect of Striking anything caught in the Sanctuary shall be subject to the PK in seconds. It has 1 minute of duration. HPs & MPs: Yes!
••••• Damage: • • • • • Delay: • • • • • Range:
Utility: halves Ouster and Vampires HP and Defense amounts. It increases the chances of Flare magic success too. At the end of the duration it causes moderate damage too. HPs & MPs: No!
•• Damage: • • • • • Delay: • • • • • Range:
Utility: anything that goes on in area will suffer damage as if it were walking or
standing in a quicksand illusion. The time duration depends on the skill level and the damage is static. It basically weakens only anything in there. HPs & MPs: Yes!
•• Damage: • • • • • Delay: • • Range:
Utility: annihilates anything nearby and in adjacency to the monster that is with very low blood. The Granter basically "pairs" the life bars of all living beings around the Rotten Apple. This spell doesn't evolute and is highly recommended to use it together with Rebuke and Aura Ring until the Granter becomes strong enough to survive and play with the remaining offensive magics. It also works in PvP. HPs & MPs: Yes! Note: The use of Rotten Apple in any Vampire or Ouster within Peronas safe zone is a highly risky. So I recommend you read the Nightfall Gameplay rules before committing such act or you may lose your account in a wrong way instead. viewtopic.php? f=22&t=24 (Nightfall Rules)
The following image shows a series of tests conducted against: * A Female Vampire with complete set. Total attributes are 520/590/520. * The Granter was under the influence of Bless and Striking, Holy Smashing grade skill and a Salience Asser g4 mace without silver coating. The damage does not suffer changes during night or day. Note: for each magic an S (on the side) is the amount of silver applied. The damage of
Aura Storm may vary!
Click the image to see it enlarged.
Belt and Hotkey Setup This is my "standard".
It is clear that the Mana and Health Bottles are the best choice, and even the famous Honey and Mugwort Rice Cakes will make the Granter tough and cheap!
I think the biggest difficulty that most beginner players have is to organize, memorize and finally mastering with perfection all Granter magics on the keyboard keys. I highly suggest you use the scroll wheel on your mouse to perform some movements to any class in the game, because the button is extremely useful, but in especial to the Granter. CTRL + S shortcut serves you to view the complete panel of skills, so you can create a more suitable scrolling to your taste this way. F9: Aura Storm, Sweep Vice, Spirit Guard, Divine Guidance F10: Bless, Striking, Holy Armor, Intimate Grail F11: Aura Shield, Requital, Lightness, Mercy Ground F12: Sanctuary, Aura Ring, Rebuke, Rotten Apple To cast Purify: select Aura Ring and scroll DOWN the middle mouse button 1x To cast Flare: select Aura Ring and scroll DOWN the middle mouse button 2x To cast Continual Light: select Aura Ring and scroll DOWN the middle mouse button 3x To cast Detect Invisibility: select Aura Shield and scroll DOWN the middle mouse button 1x To cast Heaven Ground: select Rotten Apple and scroll UP the middle mouse button 1x To cast Aura Ball: select Bless and scroll DOWN the middle mouse button 1x
Grade Skills +5 Defense.
+4 Magical Damage.
+15 Curse Resistance.
+2 HPs.
INTELLIGENCE based Granter
STRENGTH based Granter
+5 INT.
+5 STR.
+5% of Defense. Nightfall Granters standard evasion points are 580~590 Defense with Bless, Intimate Grail, Holy Armor activated, an Info Scrap and a Toad Back item equipped too (AD Class 1 items), but with the rank achieved the average Granter evasion rate goes beyond 620. A Granter with intelligence above 800 would reach the home of 640 defense points.
The Granter Items As you can see the guide introduced two types of build, even so the items are the same for both. Secondly let's consider Nightfall upgraded soups and pets now. This means that many of the items can be enchanted facilitating best INT achievements. Initially there are 80/80/315 allocated basic attributes, but at AD Class 100 a Granter has 450 bonus points. We will then add +5 INT from Stone of Sage grade skill.
To get a Zap you buy from a player who has it or simple participate the Icy Lair that unite members of each race. It's the hardest game event. Anyway, let's take that as +20 (if you manage to get they four). Now we have 790. And let's also add the INT pet, which at level of 50 gives +31. The torg/][ipostimgmg]httpotal is 821 points INT and now we need to think about the items and to keep a good balance sheet for all the game situations. Granters may hit hard and be tricky, but they are as well subject to curses and a lot of tough physical impacts. This is my set of items I already spent around 220 sapphires on #PADRE. I still have to improve it a lot.
As you can see I have HPs and I recommend it for even a beginner set. Around 8~12 points its fine and I guarantee you won't want to remove that out. In short you will be able to assemble a good set with 50 sapphires, but only with 100 you will achieve the cap of 170 points of Curse Resistance, HPs of maybe 6~9 points, the Poison Resistance which can be 15~30 and especially All Resistance to free the Granter Aura Shield Vampires Gore Gland summons
The Asylion Adam Keeper Will not be long before you realize (if you still do not know) that the race of Slayers by default has no Curse Resistance loot on parts such as boots, belt, pants, armor, gloves and helmet. This is one of the advantages of Granters. The ability to Rebuke the Asylion Adam Keeper and slowly kill him as he will summons (with skill Rotten Apple).
For a reason I booked in the session a video that explains more about the Asylion Adam Keeper and step by step how to beat the foe, but obviously there are many things to see and you'd better follow all that in the video. The video is in the appropriate session, but here also leave you.
A Granter hunts Asylion Adam Keeper for items
https://www.youtube.com/watch?v=RjJDEid ... U&index=14
The Granter Pets Taking into account the build of Arcane Templar I recommend the STR Centaur
For a Sage Warlock you should always go with a Centaur of INT.
In the alternative of going to Asylion b2 you should train a Defense Pet. An inexpensive choice is to get it with a dog.
If you read the behavior of the active Holy Armor and Intimate Grail on the Granter himself you will see that the class reaches nearly 700 points of evasion and thus circumvented using 6~10 points of HPs you will not have trouble climbing levels even without Rotten Apple in Asylion 2.
Guide on How to Enchant the Pet Secondary Option
viewtopic.php?f=23&t=937 Guide on How to feed a Centaur
viewtopic.php?f=23&t=893
Questions and Answers
Why play as Granter? A reason to play with this class is briefly summarized in my personal conclusion at the end of the guide, but what else I can say a little more? I recommend playing with this class for many reasons. Magic damage is an incredible value in this version of Darkeden, the spells of a Granter are unique within the game to repel Vampire and Ouster threats. Basically if you are a good player and you want to invest your time or money there is no other class for this (among Slayers). You can go up levels quickly, get money, be effective in PvP and especially "feed" other classes that you create. Once you create your basic set of items you can share your stuff with a secondary character and enjoy out from the traditional boundaries of the game. At parties you can apply improvements and see your teammates dominating the battlefield.
Leveling Guide I will consider that you have nothing. So I will quote the same steps I trod on my start there eight months ago. Until level 90 - Get out of the complex block on Eslaniam NW to kill some zombies to learn the spell called Light Ball. - Open your map (CTRL + M) find the Clerics Guild and head to it. - Once inside the building look for an NPC called 'Thing'. Ask him to 'Set Evacuation Point'. - Proceed to the elevator to access the 'basement 1'. Now look for a hole in the wall to a dungeon called 'WaterWay'. - Once in the sewer you have a safe zone to stand and from there your train begins. - Un-equip your beginners Mace and start casting Light Ball on the monsters that are near the safe zone. - Pay attention to the system messages 'You can Learn a New Skill'. Go back to the building and find the elevator. - Proceed to the floor 3 where you learn new spells for your class. The NPC name is 'Hannibal'. Just ask him 'to teach me a new blessing spell'. From level 90 up to 140 - If you have learned all the spells you only have to level up them all to 100. Most of them are blessings. We focus on Holy Armor for now. - By now you can also have a small money quantity to afford MP and HP ampuls, as well a bike and the helicopters radio. - Leave the Cleric Guild building and press CTRL + M. Find a NPC called 'Jack'. There you find what I mentioned. Buy the bike key and the radio. The MP and HP ampuls you can buy from 'Thing' remember it. - Wear a shield and remove your mace now. Wait for the the days turn and we are heading to Eslanian NE fields. - You should (under Holy Armor and Bless influence thus a Shield equipped) reach 400 defense points and above. - Ride with your bike to any of the Eslanian NE dungeon entrances and there you
will attempt to level up. We are taking down all monsters without a hurry. Always turning on the buffs like Requital, Bless, Holy Armor and hitting the monsters around with Aura Storm whenever you can. - Once at level 95 it is time to learn a new spell called 'Rebuke'. It will put the monsters to sleep and the experience is also very incredible. - The next spells to learn that way are: 'Spirit Guard', 'Divine Guidance', 'Lightness', 'Sweep Vice' and finally the 'Intimate Grail'. - The night turns will be very hard anywhere until or even with Intimate Grail (depending the items you have). - Try to buy or find War Armors. They will be useful most of the time and remember that if you can't afford a good mace to level up (calix, bulawa or gruz) you have to use the shield method to boost your evasion points. You are really going to sacrifice the HP points from the domain weapon, but you shall earn much more experience points instead of using a bad mace. Alternatively you can wear a calix mace if you dislike my idea. From level 150 to 200 - Assuming you completed the quest. You only have to Rebuke and Apple WaterWay map monsters. Its up to you change to Perona SW or keep in Clerics B1 (the resurrection point). - I know it will be frustrating meet a high level Vampire or a Ouster. You will be PKed in seconds, but this is part of the process. - Pick up weapons. I made a really nice guide about 'JC able items' and basically the items you see in the guide are the same that will worth money for you, so selling it will make your fortune quickly enough. - I also made a guide about 'Couples' you should read that for further reference on how to marry a level 100 slayer to a Granter then. Won't be that hard. - Remember that playing in window mode will be much easier if you are planning to use a couple to sell the items back in Perona SW. - Its also a good idea to join a Team. - At level 170 you shall learn 'Heaven Ground'. From level 200 to 250 During 2x EXP event thus using hour glasses
- Castle Dungeon b1, Asylion b2 and WaterWay dungeon are the best choices. Persistence is the key to success! Good luck!
When someone should start a Granter? You will not want to go through life depending on 'others' to apply Lightness on you to go and confront the Vampires. So the time is ripe for this type of player and he should learn to play with a Granter. This happened to me. Mainly because if you are playing the Bishop or any other class it will come to the time when most Warrior Vampires will become very strong and then even 2 Granters are needed to stop a horde of bloodthirsty Vampires.
How to play a Granter? For me is like piloting a car. You need to hear the engine sound, the requirement of the gear exchange, step on the clutch often, accelerate and brake at the right time and maintain the flow and shape of traffic always with great attention. You obviously gets a much better player the more you get used to it. If you read the guide surely there is no reason rather than develop your own techniques now. Attention!! * Plan and think about who will receive Lightness is critical. At parties I highly suggest you apply it in the other, because you have Continual Light to clear the Darkness instead, also Mercy Grounds will be helpful. Anyhow the time for the next Lightness has a higher delay than 10 seconds and a maximum of two Slayers by Granter. * When Aura Shield runs out is advisable to drink Mana and immediately reactivate the Aura Shield. This way you extend the survival rate of your Granter.
How to play around with a Granter? (someone else is the Granter) Basically the ideal is not let the Granter commit suicide. If he does not have good set you have to do everything possible to prevent him plays the role of a "tank" instead. In PvP I think is the main thing to remember is the Sanctuary. If he hold anything in there you have to divert your attention to him and the victim trapped in the Sanctuary. A good granter is like a father, you'll be protected 100% of the time! One of the things I do not like is when the Granter invades a large mass of Darkness and leaves his companions outside. The Vampire will circumvent the situation and change the target in a few seconds and thus you should call him or ride motorcycle to leave the place. As said suicide is always a regret.
How to go PvP with a Granter? In PvP against a Fire Ouster the best thing is to apply a Heaven Ground first and try to hit her with the Intimate Grail. Immediately start casting Aura Storm and Sweep Vice combinations. Alternatively you can use Aura Ring and Aura Storm combination too. Against anything I would say the Grail is the first choice, especially against high level HP Vampires and even some Ouster builds. The ideal against Vampires is to keep distance and always apply an Aura Ring to "calculate" his HP bar decays. INT Vampires are a bit challenging because they can paralyze, blind you with a poison and even reverse situations with a Blood and a Gore Gland summon near you. I highly suggest you always look for a Bishop to help you. Parties in PvP is much easier, because I doubt that Ouster and Vampires won't do the same against you.
Conclusion about the STR Granter
This is a Granter of level 214 (AD Class 64). He still has a low INT, we are aiming for 620. With this INT regeneration rate would be around 600~800 MP points. Obviously the MP bar would be diminished in seconds, but in duels against Warrior Vampires the Protection is absurdly high. Then think of the time that you would take to regenerate again from 0 to 1700 points. That would be 8 seconds and if you drink an MP bottle it would basically replenish the full bar again. However as I mentioned the Aura Shield drops down rapidly regardless of INT because doable damage to it and the secret is in the HP for PvP. When caught without Shield the Vampire won't hurt him that much. Anyway it is almost an experiment for those who just want to surprise opponents with a class and "exotic" build.
Conclusion about the INT Granter
This is my Granter. He is buffed with Bless, Striking, HA and Grail. I have got on PADRE a set of Zaps now, so this is the best I can for now. Although I'll be enchanting new items for more INT soon! With promoted items a Granter like that think could achieve 500 points of protection and it would be great. I do not have anything else to say. Sage Warlocks are very limited to the Meditation and the way of playing one can develop. The character regenerates MP as it avoid certain situations. Generic Conclusion "I think this class has a tremendous advantage in the game, the high magic damage (Sage Warlock) after 820 and 900 points of intelligence is very high, as well the regeneration MP points. This keeps the character alive almost always during a threat or ambush, freeing him from situations that any other class would be subject to PK. I do not see another alternative for those who are beginning in the server to not be going through a Granter (at least as Slayer). You will have all the advantage ahead of other classes of slayers. You will be able to make much money in the game than even a Vampire of INT can, mainly friends and go and get new items in Asylion whenever you want with Rotten Apple."
Videos of a Granter PvP, skills and testing A small demonstration of Intimate Grail and Heaven Ground
https://www.youtube.com/watch?v=S0bdxgD ... S&index=15 A duel between a Granter and a Earth Ouster
https://www.youtube.com/watch?v=owkF5zy ... S&index=17 A Granter participation in the Gilles de Rais lair
https://www.youtube.com/watch?v=e5GM1yq ... gU&index=2
A Granter hunts Asylion Adam Keeper for items
https://www.youtube.com/watch?v=RjJDEid ... U&index=14 A duel between a Granter and a Fire Ouster
https://www.youtube.com/watch?v=_GsPjhN ... U&index=36 A Granter supporting his companion
http://www.youtube.com/watch?v=Q4n1KZ7dUq4 A Granter and a Water Ousters in the Gilles de Rais lair
http://www.youtube.com/watch?v=6mWmajUAsHE The STR Granter in Vampires Perona
https://www.youtube.com/watch?v=wo7mVG4IXX8 A Granter and a Splitter against Two Asylion Adam Keeper
https://www.youtube.com/watch?v=NhkNuKQaVno
Credits and Acknowledgements I really want to thank most of who asked me about Granters the things they didn't knew, because of that it motivated me to create the guide, but first I want to leave my sincere thanks to the User #Fici. Mehis you helped me a lot and I hope you stay firm and brave with all of us and our community. For those who do not know it was him who helped my level up my STR Granter, I then developed the build and made my conclusions. Thanks also to #Shark. Jun-Ki made me to remember write some extra tips. This guide itself was very hard to finish, but I decided to expand it and I'll be increasing and improving the sessions with time, for that reason I hope you check it whenever you can to find something that was not there. The reason is that this class is my primary in Nightfall and I hope many new players and even existing ones get able to play the same way I do.