Name: Class: Add: Experience: Background: Size: Race: Gender: Hair: Age: Alignment:
LEVEL
Next level: Weight: Skin:
Height: Eyes: Faith:
Skills
Abilities ABILITY
Show extra features
Player:
ADV DIS
Show 2nd DC
MODIFIER
SAVING THROW
Acrobatics (DEX)
Ability Save DC
PROF. BONUS
STR
Animal Handling (WIS) Arcana (INT)
PROFIENCY BONUS
+ 8 +
STRENGTH
DEX
Athletics (STR)
Senses
DEXTERITY
Deception (CHA)
Proficiency Bonus
Passive Perception
CON CONSTITUTION
History (INT) Insight (WIS) Intimidation (CHA)
INSPIRATION
INT
Limited Features
INTELLIGENCE
WIS
FEATURE
PROF. EXP.
BONUS NAME (ABILITY)
SR
MAX. USAGES
RECOVERY
LR
Investigation (INT) Medicine (WIS)
Dawn
Nature (INT)
USED
Perception (WIS)
WISDOM
Performance (CHA)
CHA
Persuasion (CHA)
CHARISMA
Religion (INT) Sleight of Hand (DEX) Saving Throw Advantages / Disadvantages
Stealth (DEX) Survival (WIS)
Tool DEX
Combat
Initiative
Defense
+
AC DURING REST
ARMOR BONUS
MEDIUM ARMOR (MAX = 2) HEAVY ARMOR (MOD = 0)
STEALTH
+
CURRENT
RESISTANCE
HP
DISADV.
MAGIC
+
WOUNDS TEMPORARY HP
SHIELD BONUS DEXTERITY MOD
Set Max HP
Heal
MAX HIT POINTS
MISC MOD 1 MISC MOD 2
HALF DAMAGE
Attacks
ATTACKS ACTION
PER
PROF ABILITY
RANGE
TO HIT
DAMAGE
DAMAGE TYPE
RECOVER HALF OF YOUR MAXIMUM HIT DICE AFTER A LONG REST.
HIT DICE
Attack / Cast a Spell
+
×
+
× LEVEL
Actions MAXIMUM OF 1 ACTION, 1 BONUS ACTION, AND 1 REACTION
×
PER
I II III
+ DIE
LIVE
DIE
CON
USED
DC10
I II III
DEATH SAVING THROWS
TURN.
Dash / Disengage / Dodge
Escape Grapple / Help / Hide Ready / Search / Use Object Overrun / Tumble (or as bonus action) As 1 attack: Disarm / Grapple / Shove
BONUS ACTIONS
TOTAL
TYPE Reload
AMMUNITION
TOTAL
TYPE Reload
AMMUNITION
REACTIONS Opportunity Attack
USED THIS ROUND
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v11.42b (Letter)
+
WEAPON / DESCRIPTION
+
Health +
AC
SPEED ENCUMBERED
SPEED
MISC.
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Background
Features PERSONALITY TRAITS
Racial Traits
IDEAL
BOND
Class Features
FLAW
Feats FEAT:
FEAT:
FEAT:
FEAT:
Add Equipment
A
Equipment LBS
G
A
LBS
G
ATTUNED MAGICAL ITEMS (MAX 3)
Proficiencies ARMOR: WEAPONS:
LIGHT
MEDIUM
SIMPLE
Languages Common
MARTIAL
E
HEAVY
SHIELDS
OTHER:
OTHER:
Tools & Others
E E
HEA
STR × 5 -10 FT SPEED
PLATINUM = 10 GP
GOLD =10 SP
IL
E
E E
STR × 10 -20 FT SPEED DISADV. STR, DEX, CON ELECTRUM = 5 SP
SILVER
= 10 CP
H
AG
LI T STR × 15 - 30 SPEED = 5 FT
COPPER LIFESTYLE:
TOTAL WEIGHT
GEAR & COINS
DAILY PRICE: GEMS AND OTHER VALUABLES: ©DESIGN BY JAVIER AUMENTE -
[email protected]; EDITS & FORM FIELDS BY JOOST WIJNEN -
[email protected]. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v11.42b (Letter)
Background Feature
CHARACTER:
Possessions
Status Exhaustion EFFECT (CUMULATIVE)
1
Disadvantage on Ability Checks
2
Speed halved
3
Disadvantage on Attack Rolls and Saving Throws
4
Hit Point maximum halved
5
Speed reduced to 0
6
Death
FINISHING A LONG REST REDUCES THE EXHAUSTION LEVEL BY 1, PROVIDED THAT YOU ALSO INGESTED SOME FOOD AND DRINK.
LEVEL
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
Conditions Blinded
Fail checks involving sight; attacks have disadvantage; enemy attacks have advantage.
Charmed
Cannot harm the charmer; charmer has advantage on any social interaction.
Deafened
Fail checks involving hearing.
Petrified
Become incapacitated; become paralyzed; gain resistance to all damage; stop aging; immune to poison or disease; weight increase by a factor of 10.
Poisoned
Ability checks have disadvantage; attacks have disadvantage.
Prone
Frightened
Check and attacks have disadvantage when source of fear is in sight; cannot willingly move closer to the source of fear.
Only move by crawling or stand up; attacks have disadvantage; enemy attacks have advantage if within 5 ft or have disadvantage otherwise.
Grappled
Restrained
Speed drops to 0; attacks have disadvantage; enemy attacks have advantage; Dex saving throws have disadvantage.
Speed drops to 0.
Incapacitated
Cannot take actions or reactions.
Stunned
Invisible
Cannot be seen (normally); attacks have advantage; enemy attacks have disadvantage.
Become incapacitated; fail Str and Dex saving throws; enemy attacks have advantage; cannot move; can only speak falteringly.
Unconscious
Paralyzed
Become incapacitated; fail Str and Dex saving throws; enemy attacks have advantage; enemy attacks within 5 ft are critical hits; cannot speak, move or take physical actions.
Become incapacitated; fall prone and drop what is holding; fail Str and Dex saving throws; enemy attacks have advantage; enemy attacks within 5 ft are a critical hits. Choose Visible Sections
Combat Rules
Extra Equipment GEAR
Dash
Action
Disengage
Action
Dodge
Action
Escape Grapple
Action
Help
Action
Overrun Ready Search Tumble Use Object Disarm
Grapple Mark Shove Move Grappled
Action
# LBS
GEAR
# LBS
You gain your Speed as extra movement this turn. Your movement doesn’t provoke Opportunity Attacks for the rest of the turn. Disadvantage on Attack Rolls against you. You have Advantage on DEX Saving Throws. STR (Athletics) or DEX (Acrobatics) check vs. opponent’s STR (Athletics) check to be free of the grappled condition. You give an ally Advantage on the next Ability Check or Attack Roll it makes vs. an opponent within 5 ft of you. DEX (Stealth) check vs. opponent’s WIS (Perception) check.
Win opposing STR (Athletics) check to move through opponent’s Action or space once this turn. Advantage if you are larger than opponent Bonus Action and disadvantage if you are smaller than opponent. You choose an action you will take in response to a trigger, using Action your Reaction. Readying a spell requires concentration. Action
You search for something.
Action or Win opposing DEX (Acrobatics) check to move through Bonus Action opponent’s space once this turn. You interact with an object. Action You can interact with an object once per turn for free. Weapon attack roll vs. opponent’s STR (Athletics) or DEX (Acrobatics) check to knock one item from its grasp. You have disadvantage if opponent is holding item with two or more Attack hands. Opponents larger than you have advantage disadvantage Win STR (Athletics) check vs. opponent’s STR (Athletics) or DEX (Acrobatics) check. Can only start grapple with opponents that Attack are up to one size category larger than yourself. Together with a melee attack you can mark the target of that attack. Until the end of your next turn, make one opportunity Melee attack against the marked target with advantage without Attack expanding your reaction. Win opposing STR (Athletics) check to move opponent 5 ft back. Attack Disadvantage if trying to move the opponent to a side. Bring grappled opponent along with you as part of your move action, but can only move half speed unless the opponent is Move two or more size categories smaller than you.
TOTAL WEIGHT
Other Holdings
TOTAL WEIGHT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v11.42b (Letter)
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©DESIGN BY JAVIER AUMENTE -
[email protected]; EDITS & FORM FIELDS BY JOOST WIJNEN -
[email protected]. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
Magic Items
Background Character History
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Enemies
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Organization Symbol
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v11.42b (Letter)
Allies & Organizations
Companion Options
Companion ABILITY
MODIFIER
SAVING THROW
STR
PROF. BONUS
Skills
DEX DEXTERITY
CON
Medicine
ATTACK / DESCRIPTION
ATTACKS ACTION
PER
PROF ABILITY
TO HIT
RANGE
DAMAGE
DAMAGE TYPE
Nature
Athletics
Performance
Deception
Persuasion
History
INT
Intimidation
INTELLIGENCE
Investigation
Survival
Insight
WIS
Age:
Perception
Religion Sleight of Hand Stealth
CONSTITUTION
Gender: Type: Alignment:
Size: Weight:
Attacks
Acrobatics Animal Handling Arcana
STRENGTH
Name: Race: Height:
Initiative Health
Defense
+ DEX
SPEED
MISC.
WISDOM Set Max HP
CHA
WOUNDS
DC10
II
CURRENT
AC
LIVE
DIE I
TEMPORARY HP
CHARISMA
Senses
Heal
II
III
HP
PASSIVE
PERCEPTION
III
DEATH SAVING THROWS
MAX HIT POINTS
HIT DICE
× LEVEL
Features
I
+ DIE
CON
USED
Traits
Proficiency Bonus
Notes Text Line Options
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v11.42b (Letter)
Notes
©DESIGN BY JAVIER AUMENTE -
[email protected]; EDITS & FORM FIELDS BY JOOST WIJNEN -
[email protected]. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v11.42b (Letter)
Notes Notes Page Options
CHARACTER:
Wild Shape Options
MAX USAGES
Wild Shapes Make a Selection ABILITY
MODIFIER
SAVING THROW
PROF. BONUS
STR
PROFICIENCY BONUS
Skills Acrobatics Animal Handling Arcana Athletics Deception History
STRENGTH
DEX DEXTERITY
CON
Type:
Performance Persuasion Religion Sleight of Hand Stealth Survival
HD: Initiative
CR:
SPEED WOUNDS
AC
TEMPORARY HP
CURRENT
HP
Traits & Features
CONSTITUTION
LIMITATIONS
Size: Combat
Passive Perception
Insight Intimidation Investigation Medicine Nature Perception
DURATION
MAX HIT POINTS
INT
ATTACK / DESCRIPTION
INTELLIGENCE
RANGE
TO HIT
DAMAGE
DAMAGE TYPE
WIS WISDOM
CHA CHARISMA
Make a Selection ABILITY
MODIFIER
SAVING THROW
PROF. BONUS
STR
PROFICIENCY BONUS
Skills Acrobatics Animal Handling Arcana Athletics Deception History
STRENGTH
DEX DEXTERITY
CON
Type: Combat
Passive Perception Insight Intimidation Investigation Medicine Nature Perception
Performance Persuasion Religion Sleight of Hand Stealth Survival
Initiative
CR:
SPEED WOUNDS
AC
TEMPORARY HP
CURRENT
HP
Traits & Features
CONSTITUTION
HD:
Size:
MAX HIT POINTS
INT
ATTACK / DESCRIPTION
INTELLIGENCE
RANGE
TO HIT
DAMAGE
DAMAGE TYPE
WIS WISDOM
CHA CHARISMA
Make a Selection ABILITY
MODIFIER
SAVING THROW
PROF. BONUS
STR
PROFICIENCY BONUS
Skills Acrobatics Animal Handling Arcana Athletics Deception History
STRENGTH
DEX DEXTERITY
CON
Type: Combat
Passive Perception
Insight Intimidation Investigation Medicine Nature Perception
Size:
Performance Persuasion Religion Sleight of Hand Stealth Survival
Initiative
CR:
SPEED WOUNDS
AC
TEMPORARY HP
CURRENT
HP
Traits & Features
CONSTITUTION
HD:
MAX HIT POINTS
INT
ATTACK / DESCRIPTION
INTELLIGENCE
RANGE
TO HIT
DAMAGE
DAMAGE TYPE
WIS WISDOM
CHA CHARISMA
ABILITY
MODIFIER
STR STRENGTH
DEX DEXTERITY
CON CONSTITUTION
INT INTELLIGENCE
SAVING THROW
PROF. BONUS
PROFICIENCY BONUS
Skills Acrobatics Animal Handling Arcana Athletics Deception History
Type:
Passive Perception Insight Intimidation Investigation Medicine Nature Perception
Performance Persuasion Religion Sleight of Hand Stealth Survival
Size: Combat
HD: Initiative
CR:
SPEED WOUNDS
AC
Traits & Features
CURRENT
TEMPORARY HP
HP MAX HIT POINTS
ATTACK / DESCRIPTION
RANGE
TO HIT
DAMAGE
DAMAGE TYPE
WIS WISDOM
CHA CHARISMA
©DESIGN BY JAVIER AUMENTE -
[email protected]; EDITS & FORM FIELDS BY JOOST WIJNEN -
[email protected]. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v11.42b (Letter)
Make a Selection